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4744 Commits
Author SHA1 Message Date
alufolie91 0016d4836a hash_sparse: change length checks
dont early return on 0 len, let it be the falltrough case, this seems to help branch prediction
2026-02-22 14:03:50 +01:00
alufolie91 66bc684738 luaS_newlstr: use hash also for checking strings
taken from raptorjit
we can check the hash first to skip quite a bunch of memcmps which should be faster in most cases (hopefully but quick timedemo tests confirmed that)
2026-02-22 01:57:20 +01:00
alufolie91 44e377c981 blua: handle 0 length strings in hash_sparse 2026-02-21 23:13:27 +01:00
Alug 91de633633 Experiment: replace lua´s string hash with luajits ARX hash
the string hashing was the most hit and most spent in part of the whole game in alot of cases
replacing it with luajits algo absolutely massively improves lua performance (10-15fps in my bench timedemos!)
however idk how all this stuff exactly works so this needs alot of testing to make sure nothing breaks
ive rewritten the unaligned ptr access slightly to use memcpy for safety with some platforms that require stricter alignment
2026-02-11 17:02:28 +01:00
Alug f1047f9e76 Merge branch 'Saturn-Next' into bluaopti 2026-02-11 16:58:51 +01:00
Roberto Ierusalimschy 864e28fcf7 Avoid computing invalid addresses
luaV_execute should compute 'ra' only when the instruction uses it.
Computing an illegal address is undefined behavior even if the address
is never dereferenced.
2026-02-11 14:20:30 +01:00
Alug b2b0ca17d3 lua branching hint stuff
rechecked against lua 5.4
2026-02-11 14:20:27 +01:00
Alug 513e5a7e3f remove even more dead code lol 2026-02-10 16:38:37 +01:00
Alug 6f75fab7ff move gamepad led ticker after render logic
this does not really matter but save a tiny little amount of time before rendering a frame
2026-02-09 19:41:45 +01:00
Alug 38fc6d6ba1 remove screen texture toggle from accessability menu + new tooltip 2026-02-09 16:09:26 +01:00
Alug 02f2464a00 HWR_CreateBlendedTexture: init a bunch of stuff 2026-02-08 23:13:16 +01:00
Alug 86b286fb0b fix few more cases of using potentially uninitialized garbage 2026-02-06 20:06:56 +01:00
Alug ecef8913b1 remove some more dead code
as reported by clang-tidy
2026-02-06 17:06:33 +01:00
Alug 277b202020 hooklib: init all the hook states
idk i aint trusting any of this lul
2026-02-06 17:06:04 +01:00
Alug 6ba97bc43c only do the anim texture maths if we need it
idk why but this showed up during profiling
best would be just to redo the whole system since it sucks lol
2026-02-05 23:31:19 +01:00
Alug 0fbde146a9 remove some unused fields from precipmobj_t
we do not have animating precip nor do we cast it to mobj_t anymore, so we can just get rid of this stuff
reducing the struct size by 16bytes wowie
2026-02-05 20:07:44 +01:00
Alug 16e0c6f0f6 dont constantly fetch lookback joyaxis in p_ticker if replay recording is enabled
minuscule optimization lul
2026-02-05 20:07:41 +01:00
Alug 8cab07a4b2 add missing "ifdef LOGMESSAGES" 2026-02-03 15:59:53 +01:00
Alug 55c8546d68 do not use Zone Memory for masterserver rules
this gets called from within non main threads!
zone memory is not thread safe!
2026-02-02 17:27:23 +01:00
Alug 1762f18116 delet all the Z_Free checks
Z_Free already checks its input internally!
2026-02-02 16:12:38 +01:00
Alug e4dbf1ce11 plug a potential memory leak in M_SaveConfig 2026-02-02 16:11:57 +01:00
Alug 10b9d96259 hw_clip: replace "RoundToInt" with lrint
prefer to use standard lib functions if possible
lrint does the same thing (well ofc as long as no one touches the rounding direction löl) and is even quite a lot faster (though this is negligible in this case)
2026-02-02 16:11:54 +01:00
indev b23154fd93 Prevent replays menu scoll bar from disappearing 2026-02-02 02:28:33 +03:00
Alug b0ee972178 r_plane: fix visplane hashing overflowing
shift into "int" to prevent super large values during multiply
2026-02-01 20:52:48 +01:00
Alug 544e1d3b21 "fix" overflow in R_InitViewMapping with high resolutions 2026-02-01 17:07:18 +01:00
Alug 0ca6947f99 fix a few type issues 2026-02-01 16:27:25 +01:00
indev 3122c08039 Add focus options for gamepad led and rumble 2026-02-01 02:49:03 +03:00
indev 7a279a6fd9 Prefix autoaccel cvars with 'kart' to avoid conflict with hostmod 2026-01-28 19:19:02 +03:00
Alug c4581bd9a6 Only save and keep track of controller ids on SDL versions 2.32.4 and up
Older versions break and have unstable ids on Windows, cant check for linux but ill just add a version check at this point
This was part of updating sdl with v9, which got reverted due to other issues but this was not reverted oopsie
2026-01-24 18:20:54 +01:00
Alug bb47b976a7 software: fix drawseg xrange item coord type being too small
both sprite and drawseg coords are int32
might fix some clipping issues
2026-01-23 18:33:11 +01:00
Alug 6c419ff22e fix few more implicit double/float conversions 2026-01-23 18:33:08 +01:00
Alug 522904527f add missing HAVE_CURL 2026-01-23 10:08:35 +01:00
Alug 30539371c2 more cmake stuffs
-add LTO option, enabled by default
-set optimization level to O3 and O0 for debug builds
-add ASAN and UBSAN options
-always compile with gnu debug symbols
2026-01-22 14:46:12 +01:00
Alug e2ecc315b4 cmake: attempt to fix dedicated build uhh building 2026-01-22 14:44:47 +01:00
Alug eb2f186205 Merge pull request #221 from P-AS/morecmakefixes
CMake fixes cherry-picked from srb2-legacy
2026-01-22 14:43:38 +01:00
Alug bbf06b3376 add "vid.udup" same as vid.dup but not scaled with "highreshudscale" 2026-01-22 14:26:24 +01:00
Alug a1f70b0b31 opengl: attempt to scale vhs effect "fuzzyness"
this makes it appear more or less the same in all resolutions, similar to software, while also improving performance quite a bit on higher resolutions
2026-01-22 14:26:23 +01:00
Alug 2e0f5c02a4 opengl: make vhs effect bars be affected by "fuzzines"
makes stuff slightly slower, but matches the software effect
2026-01-22 14:25:57 +01:00
Alug 0f7001ef5c opengl: tiny optimiazation for vhs effect
dont call rand within the loop, use xorshift instead
while not massive, we dont need to call rand thousands of times, the xorshift is visually indistinguishable
this is still rather slow due to the crapton of draw calls and should best be replaced by a shader or something
2026-01-22 14:25:54 +01:00
PAS 4600da5782 restore SRB2_SDL2_EXE_NAME 2026-01-21 15:54:32 -05:00
indev a3557fadef P_PlayRinglossSound from lua might desynch so print warning about that 2026-01-21 23:38:41 +03:00
Alug d9a67faf47 fix windoze compile 2026-01-21 21:11:52 +01:00
PAS 96eaf8850e Add path suffix for libgme cmake module 2026-01-21 15:01:51 -05:00
PAS e7efd46419 Fix FindGME pkg-config command, update LibFindMacros.cmake 2026-01-21 15:01:33 -05:00
PAS 346b1456cd CMake: Fix FindOPENMPT 2026-01-21 14:59:01 -05:00
PAS 9f5a5a735b Allow changing Cpak generator (from upstream) 2026-01-21 14:58:32 -05:00
PAS 8e4b304bed CMake: don't configure before CPACK_PACKAGE_DESCRIPTION_SUMMARY is set 2026-01-21 14:51:17 -05:00
Alug 607fbc54fc Merge pull request #220 from Indev450/fixcmake2
Fixup CMake, but simpler
2026-01-21 20:45:24 +01:00
Alug 276cf0a8cb fix string.c include
whoops, not sure why that was even done like that
string.c will include strcasestr.c and SRB2_HAVE_STRLCPY will ensure eitherways we dont use the included strlcpy stuff
2026-01-21 20:04:19 +01:00
Alug 59c9af97c2 joy_open: make debug prints actually print the player number 2026-01-21 19:54:03 +01:00
Alug 4e75d99026 simplify LUA_Alloc
Z_Realloc already handles everything internally, no need to manually free anything
2026-01-21 19:49:55 +01:00
Alug 8e91c16e97 cmake: enable gnu extensions
we rely on some of them like the cleanup macro
dont want those breaking or smth
2026-01-21 19:34:44 +01:00
Alug 186421fe85 cmake: link with peethread 2026-01-21 19:23:36 +01:00
Alug af952870c3 fix fbo oopsie 2026-01-21 19:22:40 +01:00
Alug 4eeb0b4b20 update readme to reflect this 2026-01-21 19:16:05 +01:00
Alug cb2c65e9d9 more cmake fixups
- skip asset install for linux
- pass fwrapv flag
- fix asset hash stuff
- pass rdynamic flag
- add saturn specific stuff, saturnpak, saturnjoin, libbacktrace and fix screen fbo stuff
2026-01-21 19:09:50 +01:00
cobalt2727 f7bbde3982 fix ARM builds being completely broken
If merged, this is the quickest approach to resolve https://github.com/STJr/SRB2/issues/513

...alternatively, we could just remove the option altogether but I don't have the time right now to test whether it's needed or not

To the best of my knowledge, this covers all possible amd64 `CMAKE_SYSTEM_PROCESSOR` values based on what I'm seeing at https://stackoverflow.com/questions/70475665/what-are-the-possible-values-of-cmake-system-processor
2026-01-21 18:24:53 +01:00
Alug c9fc3b4820 fixup cmake for macos
mostly based on the patch from https://github.com/Bijman/srb2bld
with some changes from https://github.com/Indev450/SRB2Kart-Saturn/pull/216
but doesent completely replace the build system with what blan has
compiles fine on nix, but needs testing on mac
2026-01-21 18:23:21 +01:00
Alug f5195dd137 Merge branch 'crashissuereports' into Saturn-Next 2026-01-20 17:32:30 +01:00
Alug 5289f13891 Show report issue button also on I_Error
also make wrapper functions for everything, to reduce code dupe
2026-01-20 17:32:22 +01:00
Alug 073b35690b dont attempt to show sdl message box on non dedicated builds running as dedicated 2026-01-20 17:32:19 +01:00
Alug 43d3ac102d HWR_RenderPlane: cleanup code that does nothing 2026-01-20 15:42:37 +01:00
Alug aa96f9ceb3 V_DrawVhsEffect: fix scaling with highreshudscale, fix downwards bar going out of screen bounds
this shouldnt account for highreshudscale at all
on very high resolutions the bars are still only half size, but atleast they dont become minuscule or just dont draw at all
also ensures both bars are clamped, on some resolutions sometimes they just go out of visible screen range
2026-01-20 14:57:18 +01:00
Alug 104b8260fb add reducevfx to accesability menu
If there are things that should be handled by that toggle def feel free to suggest them!
2026-01-19 14:35:10 +01:00
Alug edebc728ef remove unused stuff from joyinfo 2026-01-18 19:00:05 +01:00
Alug 08e7ce3b5b m_menu: clean up the skin display stuff a little 2026-01-16 13:27:20 +01:00
Alug 29f187b751 fix some windoze specific "-Wzero-as-null-pointer-constant" warnings 2026-01-16 12:53:34 +01:00
indev ac3a1ad5eb Add gcc 13.3 into list of supported versions 2026-01-16 12:02:21 +03:00
indev 1b8d7b1541 I_Error when dedi tries to go to main error
This will not fix the issue entirely but will at least prevent server
getting stuck and backtrace will show where did it try to go into menu from
2026-01-16 11:11:36 +03:00
Alug b812d61da2 Merge branch 'crashissuereports' into Saturn-Next 2026-01-14 12:58:44 +01:00
indev 6fd64383d3 This isn't ceepeepee rn :SmolBuncle: 2026-01-12 22:33:30 +03:00
Alug e984e7a6c8 Merge branch 'menumodels' into Saturn-Next 2026-01-12 19:13:21 +01:00
Alug 96f90ff9c4 push back models even further
bigger models still had parts being culled, hope this is generous enough idk
2026-01-12 19:13:17 +01:00
Alug 51aec0e012 Merge branch 'menumodels' into Saturn-Next 2026-01-12 18:40:38 +01:00
Alug faadd3e89f support the uhhh localskin setup with 3d models 2026-01-12 18:40:00 +01:00
Alug 0c091256f4 tiny cleanup + warning fix 2026-01-12 18:30:11 +01:00
indev 7a0fb01626 Make glOrtho remap coordinates to vid.width and vid.height, this makes calculating coordinates in HWR_Draw2DModel easier 2026-01-12 18:30:08 +01:00
Alug c01818e2e3 simplify skinnum bounds check
lul
2026-01-12 18:30:06 +01:00
Alug e17a8a505c fix the culling issues
i hope this is right.......
2026-01-12 18:30:03 +01:00
indev ab654deba7 Make HWR_Draw2DModel not depend on resolution, make 3d skin select use skinselectspin cvar 2026-01-12 18:29:58 +01:00
Alug b145d7fd0e WIP: show 3d models in player setup
this is incredibly ugly and hacked together
theres some weird culling issues and shit doesent really "scale" with different resolutions which needs to be fixed
but it kinda works
2026-01-12 18:29:55 +01:00
Alug 264c9e38ad d_netfil: dont use zone memory in CURLGetFile 2026-01-11 19:46:46 +01:00
indev e88773da4e How did i miss the = 2026-01-11 13:08:23 +03:00
indev 310f67a06c Fix smol mistake in strcasestr 2026-01-11 03:49:07 +03:00
indev 0914d5b8e2 -Wzero-as-null-pointer-constant is valid for c only since GCC 15.2 (from what i see) 2026-01-11 00:49:48 +03:00
Alug 291a4dbb25 disable midnight channel border flicker with "reducevfx" 2026-01-09 13:01:30 +01:00
Alug 8fe3d13935 fix InitColorLUT 2026-01-09 11:08:22 +01:00
Alug bdc326b14e leveltime be tic_t
:chaosleep:
2026-01-08 00:43:43 +01:00
Alug d938e38ad3 Acessability: add basic "reducevfx" toggle to disable/reduce certain effects
toggles certain effects, which may be troublesome to some players

-disabled hyudoro flashing, instead makes player translucent
- Makes rainbow colour effects, such as invul, change colours very slowly
- Disables underwater and heatwave screen effects
- Disables palette flashing
- Disables vhs effect

not the most pretty implementation, but im lazy and this works

feel free to suggest more things
2026-01-08 00:40:24 +01:00
Alug 3d4772455b K_SpawnSparkleTrail: check for blend effect apply outside the loop
tiny optimization
2026-01-08 00:40:24 +01:00
Alug e1f0089627 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity
shoutout blankart for making me aware this exists
2026-01-08 00:40:24 +01:00
Alug edbebbf082 fix wrong type for K_DriftSparkColor
all the colour stuff is still a bit of a mess, but generally its handled as an uint8
2026-01-02 18:34:13 +01:00
Alug 242dee499d initialize more globals that have been missed 2026-01-02 18:34:10 +01:00
Alug a2de1e24c5 d_cliserv: fix casts from nan to int type
in few cases the files totalsize might be 0, which results in a nan, casting that to int type is undefined behavior
2025-12-28 17:46:44 +01:00
Alug c0cce90e60 properly handle getcwd error in IdentifyVersion
if getcwd fails, the buffer contents will be undefined
so we shall just overwrite it again with "."
2025-12-27 15:34:26 +01:00
Alug 67e74b5874 fix w_wad oopsie 2025-12-27 15:13:20 +01:00
Alug 9639ace28a fix dedicated server build warnings 2025-12-27 15:07:13 +01:00
Alug a2616778cc fix another -Wnull-dereference warning 2025-12-27 15:06:50 +01:00
Alug 495c34dd40 fix gcc version detection fallback stuff
latest_gcc_version should always just be X.x not X.x.x
this broke some warning flags for me
2025-12-27 13:02:30 +01:00
Alug f38ca9aa28 Signal Handler: Add button to report issues to github
mostly based on what srb2 does with some stuff from srb2-legacy
the button will attempt to open the issue page on the saturn git when a crash occurs
2025-12-27 12:41:41 +01:00
Alug b0bf588c27 fix some null pointer dereferences
and enable -Wnull-dereference by default
2025-12-27 10:52:21 +01:00
Alug 35e4f35f6e fix some shadowed variables, enable -Wshadow by default 2025-12-27 10:32:16 +01:00
LJ Sonic 7866b769cc Do not archive table values for nil keys 2025-12-27 00:00:39 +01:00
Alug 1af1e42dab FBO: remove nvidia xwayland hack
this has been a non issue since a while now, so can remove this (we shouldnt work around driver bugs anyways)
2025-12-26 23:20:42 +01:00
Alug 40bd3e5e19 simplify opengl vsync set 2025-12-26 23:20:39 +01:00
Alug 25dd3b4976 Revert "Fix static memory being re-tagged as purgable"
This reverts commit c544cf9a7c.
2025-12-26 21:44:58 +01:00
Alug 0fe3086a5a Fixup the doomednum lookup
properly match the old linear lookup by returning the FIRST match for doomednum
also shrinks the array, doomednum max is 4095, no need for such massive array, also fixed a off by
should fix some join desynchs and desynchs on certain maps
2025-12-26 18:58:41 +01:00
Alug c9afd4a2cd G_GetDemoDate: make safer and use static memory
bunch of smaller issues before, no real checks for strltol and potential free on a null pointer lul
also skips replays with shorter than 10 char names and handles errors better
2025-12-24 00:06:17 +01:00
indev 7518a6f181 Revert "Sort directories too in replay list"
This reverts commit 7c848f4be5.
2025-12-24 01:36:02 +03:00
indev 2bf4c44259 Revert "Actually add filepath to directories to sort them"
This reverts commit 1c95e5f40e.
2025-12-24 01:36:00 +03:00
indev 1c95e5f40e Actually add filepath to directories to sort them 2025-12-24 01:23:20 +03:00
indev 7c848f4be5 Sort directories too in replay list 2025-12-24 00:54:39 +03:00
Alug a4af254643 Revert "dont call I_Quit from within "quit_handler", let it signal main loop to quit"
This reverts commit a2feaa7fde.
2025-12-22 20:16:04 +01:00
Alug 860dc37fe4 Optimize: move a few strlen calls out of loops
when applicable and the input does not get modified within the loop
needs some testing incase i oversaw something
2025-12-18 19:13:47 +01:00
Alug 8b3d55fbc8 HWR_ProcessSeg: port softwares code to skip rendering inner sides that are "joined" to other fofs
This seems to improve performance on maps with moderate to lots of fofs quite a bit.
On maps with only a few fofs, this makes no difference or has very very little regression
Need to test and check if there are any visual errors, but so far everything seems good
2025-12-18 19:11:37 +01:00
Alug 0540b5656a OpenGL: keep around our drawnodes memory
no need to constantly reallocate new memory
we dont have renderer switch, and the next level will render drawnodes anyways
those wont grow super big also, so theres no big worry about wasting tons of memory
yes i like ceepeepee vectors, how can you tell
2025-12-18 19:11:26 +01:00
Alug 6c98440f27 Remove pure attribute from fasticmp
While i assume this to be fine currently, i quite frankly dont trust the srb2 codebase enough aswell as preventing any future issues if there should ever be need to switch locales, since toupper WILL change behaviour in such cases which does not qualify as pure
2025-12-16 17:52:13 +01:00
indev 3828a9f8e0 Add flipcammode toggle for using local flipcam settings instead of player flags 2025-12-11 22:58:45 +03:00
Alug 2c7c9ec32a fastcmp.h: mark fastcmp functions as pure
this might let the compiler optimize aways subsequent calls in some cases
strcmp etc from glibc also does it
prayin nothin changes the locale at runtime lmao
2025-12-11 20:28:31 +01:00
indev 1ccd3e37bc Init playerinfo[i].node to 255 so if playerinfo packet gets lost, server join screen doesn't display empty player names 2025-12-11 21:37:31 +03:00
Alug 6ad344f65d findfile: let files added with "-file" look in addon/downloads folders first
due to https://github.com/Indev450/SRB2Kart-Saturn/commit/956fc099adcd7f33993c43c8ee3aea64df3fe9b4
IWADS shouldnt use findfile anymore
If there should be such case we can always expose the startupiwad count to check if were currently searching for iwads iirc
2025-12-11 18:19:21 +01:00
indev 1c289d73ca Oopsie 2025-12-11 17:54:03 +03:00
indev 44ba69cf53 Move lite steer and turn smoothing cvars into individual player controls menu 2025-12-11 17:35:35 +03:00
indev 4cea0c1414 Add autoaccel into accessibility menu 2025-12-11 16:43:59 +03:00
Alug 4ee468f5c6 Accessability: Add "Auto Acceleration" feature
ported from hostmod
2025-12-11 14:27:09 +01:00
Alug 9a58eb3010 G_BuildLocalTiccmd: remove "moveinput" variable
checking both cmd->buttons aswell as cmd->driftturn already handles those cases
2025-12-11 14:27:06 +01:00
Alug 59ff5e61bf Revert "Fix use-after-free when mobj is removed while still playing sounds"
This reverts commit 3bdc745bd1.
2025-12-10 19:13:07 +01:00
Alug 821c061f82 Optimize: Use doomednum lookup also when (re)spawning mapthings
not just for loading savegame thinkers
Actually even provides slight runtime performance improvement, but mostly makes levelload faster
2025-12-10 18:22:34 +01:00
Alug 9b879e31e2 Merge branch 'Saturn-Next' into bluaopti 2025-12-09 18:07:26 +01:00
Gustaf Alhäll eb4d9bbdd5 Fix decompression warning when starting a server 2025-12-09 17:57:02 +01:00
Alug c19c80d797 command.c: fix "alias" command crashing when no aliases were registered
if we dont have aliases list how do we check the next alias in the list aswell?
2025-12-07 21:08:38 +01:00
Alug a2feaa7fde dont call I_Quit from within "quit_handler", let it signal main loop to quit
fixes an issue for me which led to having the game threads getting stuck when sending an interrupt signal to the game due to some thread issues with the sdl subsystems

shoutout to dsda doom for this
2025-12-07 20:27:57 +01:00
Alug 3cb4e86b48 i_system: "fix" recursive i_quit
well this still aint working all to great, but atleast this allows me to quit the game if it gets stuck without having to always send a kill signal to it

copy pasted from what the dedicated build does
2025-12-07 20:24:18 +01:00
Alug ed758fc921 g_demo: check for maplump existance directly
cant really rely on mapheaderinfo to tell us if some map exists or not
2025-12-07 20:23:57 +01:00
Alug a191c8b71e g_demo: screw you LF2_EXISTSHACK 2025-12-07 19:04:21 +01:00
Gustaf Alhäll 3f2e0bd349 Fix memory leak in AATree string trees 2025-12-06 19:40:54 +01:00
Gustaf Alhäll 3bdc745bd1 Fix use-after-free when mobj is removed while still playing sounds 2025-12-06 19:40:49 +01:00
Alug f578781418 put "string.c" earliest in sourcefile
otherwise Windows is unable to find nongnu_strcasestr
2025-12-06 15:45:45 +01:00
indev 0bb63ee0af Use size_t there 2025-12-06 17:34:05 +03:00
Alug 2ae9563ab3 Menu: fix camera options from within accessability options returning to the main menu
really wonky setup, but some other menus do similar things...
2025-12-05 19:13:01 +01:00
indev 6b429e4388 Add locatelump command 2025-12-05 20:35:48 +03:00
Alug 0321b0d94a m_menu: do some cleanup - replay drawers 2025-12-05 17:29:49 +01:00
Alug ac57b7fd2d Menu: show stats for current skin in Time Attack menu
+ some cleanup
2025-12-05 17:29:46 +01:00
Alug 7013e63142 Menus: dont advertise encore toggle if its not unlocked yet!
this wont do anything anyways besides telling you you havent unlocked it yet
so can just hide it
2025-12-05 17:29:43 +01:00
Alug 4e1ef7c0cd Revert "remove the wonky double tap input for controllers"
This reverts commit 9e2fd091a8.

causes some wonky issues still, will need to look into it more, but for now revert
2025-12-05 15:11:51 +01:00
Alug 892f2253ea p_spec: remove hardcoded animdefs table
srb2.srb includes an ANIMDEFS file which WILL override this anyways and includes any of these.
so no need to complicate the code with this
2025-12-05 14:58:19 +01:00
Alug bebe62346f fix Flat loading code passing non null terminated strings to W_CheckNumForName 2025-12-05 14:58:15 +01:00
indev 834a94e429 Ok i guess we still need old_z2 :ChonkBunckle: 2025-12-05 03:10:41 +03:00
indev fcf833ff48 Move ghost mobj old_x2 hack into P_SpawnGhostMobj to cover all cases where it would matter
ty lug <3
2025-12-05 03:10:41 +03:00
indev f2a27539d3 Experimental: remove mobj->old_x2, old_y2, etc fields 2025-12-05 03:10:41 +03:00
Alug 05d26654df p_user: do some tiny cleanups 2025-12-05 01:07:18 +01:00
Alug cee6a27340 mark debugfile with UNLIKELY
this is for debug, and esp network debug which barely anyone ever needs, so can tell compiler better branch hint
2025-12-05 01:07:14 +01:00
Alug 66e35a9d67 k_kart: slightly cleanup driftrelease code 2025-12-05 00:29:31 +01:00
indev ad096ccd42 Update LUASTUFF.md 2025-12-04 19:21:30 +03:00
Alug 7a9e81828a forgot to remove this oops 2025-12-04 15:41:20 +01:00
Alug 71e7dacb56 r_opengl: dont set directional light model shader uniforms if we dont use them 2025-12-04 01:26:43 +01:00
Alug f9c0ee865f make those ternaries a little prettier lul 2025-12-04 01:23:42 +01:00
Alug 154eaaf027 hw_main: cleanup and simplify HWR_RenderPolyObjectPlane 2025-12-04 01:23:39 +01:00
Alug 66f5f9b2a2 hw_main: handle implicit float conversion cases explicitly 2025-12-04 01:23:36 +01:00
Alug 8e5633a23f Blua: supress "-Wcast-qual" warnings
from intentional casts
2025-12-03 20:09:32 +01:00
Alug 8bcada1fda Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2025-12-03 19:42:13 +01:00
Alug 771152b919 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2025-12-03 19:42:09 +01:00
Alug b4277c88c1 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2025-12-03 19:42:05 +01:00
Alug 63026cc11d Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2025-12-03 19:42:02 +01:00
Alug b8385d1579 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2025-12-03 19:01:38 +01:00
Alug 916cc9d8ca Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2025-12-03 19:01:35 +01:00
Alug 347000a326 Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2025-12-03 19:01:32 +01:00
Alug 4967313720 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2025-12-03 19:01:29 +01:00
Alug 19b64a8b61 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2025-12-03 19:01:26 +01:00
Alug 6a7b2b9721 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2025-12-03 19:01:24 +01:00
Alug b27275b887 hw_batching: fix typo in non shader polygon comparitor
checked poly1 against poly1 sky
2025-12-03 18:15:30 +01:00
indev c81c2c1d8d Add option to show current song credits in pause menu 2025-12-03 15:47:38 +03:00
indev ccfab57a8c Add 'time per frame' argument for hud.setVoteBackground 2025-12-02 23:59:02 +03:00
Alug 56d1343f1b dont call CON_Drawer during frameskip, just call CON_MoveConsole instead
fixes the issue at hand, without making the console flicker in gifs
sigh....
2025-12-02 20:49:56 +01:00
indev b273bc3ca8 Hide localskins menus immediately when option is changed
@Alug :blobhug:
2025-12-02 22:12:49 +03:00
Alug d4f58a885b add toggle to let console prints show in main menus
if you want this for some reason
2025-12-02 20:07:56 +01:00
Alug 04458f18f8 m_menu: fix splitscreen players being unable to change the names from player setup
smol oversight :blobcatpats:
2025-12-02 19:43:05 +01:00
indev 64152eea0d Fix few possible multithreading bugs related to ReplayNamesLoadThread 2025-12-02 20:59:27 +03:00
indev 0e0a690e3c Print a warning when luaL_resourcetryagain force triggers garbage collector 2025-12-02 20:39:38 +03:00
Alug f283d3ca43 suppress wrong "-Warray-bounds" warning in G_DeviceLEDTick
newer gcc does this for whatever reason, its fine
splitscreen will never call this out of its bounds
2025-12-02 18:40:30 +01:00
Alug 982fff959f blua: attempt emergency garbo collection on file io operations if they fail
ports of
https://github.com/lua/lua/commit/e885dee5ab4dbee2457ee2023340e848fdabdef9

and

https://github.com/lua/lua/commit/3d838f635cc81ec3332f9a904992db1c6d8a46ad

prevents massive memory leaks and other issues due to faulty lua scripts
2025-12-02 18:31:32 +01:00
Alug b0e968e3c3 raise version number to 9.2 2025-12-02 15:54:53 +01:00
Alug e5bbb14ce0 replayhut: fix race condition in M_ResetDemoList freeing the demolist vars
in rare cases this could free the data the thread is currently using
so we gotta wait for it to finish first
2025-12-02 14:59:12 +01:00
Alug 327cca2e8e change freecam condition for awayview
shouldnt change the behavior much as we wont see anything without a camera, but this is explicit about what exactly is wanted (i.e. thiscam may be null, we only check due to null deref, we only care about if freecam is active)
2025-12-02 12:48:47 +01:00
Alug e02e9a12d7 ticcmd: replace magic numbers with constants
names lifted from RR
2025-12-02 12:48:43 +01:00
Alug 9e2fd091a8 remove the wonky double tap input for controllers
finally figured out what occasionally messed up my bound controls lol
why in the world is this even a thing for controllers??
2025-12-02 00:58:18 +01:00
Alug 0a04fca634 remove mlooky, rename mousesens to mousexsens, make mouse y sensitivity not be affected by x sensitivity
mlooky basically just took the place of mousey, which did nothing before, but is a better name
2025-12-02 00:55:59 +01:00
Alug 8a3f793324 g_input: init some globals that were missed 2025-12-02 00:43:27 +01:00
Alug e91892849c dont let splitplayers 3 and 4 input gamecontrols in the menu
oversight lul
2025-12-02 00:43:22 +01:00
Alug 6b4e3c9d13 update saturn credits
phew so every line now has two names
otherwise we cannot fit everything and anyone into this anymore
this even allowed to put back the tooltip at the bottom
i still want to redo the credits completely at some point with some cool stuff though
2025-12-01 23:41:27 +01:00
indev 5f55b81fbf Fix M_ClearMenus being called too early in map command func 2025-12-02 00:51:40 +03:00
Alug ca68bab002 fix more cases of dangerous PU_PATCH_LOWPRIORITY 2025-12-01 22:31:20 +01:00
Alug 339eb1879e fix the credits freeing our HUD item patches
goddamit i hate PU_PATCH_LOWPRIORITY
2025-12-01 22:24:42 +01:00
indev 1adb49c65c Fix emotes being slightly offset in chat log 2025-12-02 00:02:55 +03:00
Alug 1d33a05a85 Fix some Serverbrowser issues
- Fix serverlist results not being properly reset, which lead to reopening/refreshing the serverlist to show the old state, selecting one of those "old" servers then lead to just connecting to nothing
- Fix the resfresh button making servers disappear if hit too often too fast (from srb2)

https://codeberg.org/srb2classic/srb2classic/commit/3acc312923da0fe5e07c0517d9bff9e8b657b1eb
2025-12-01 21:57:57 +01:00
Alug cfcd20d44a G_AdjustViewEx and macro for G_AdjustView
neppy likes it more which is fair so we do this too
2025-12-01 21:08:30 +01:00
Alug 204607e272 replays: always check if map is loaded not just in old 1.0 replays
cause like, otherwise it will just I_Error which is worse lol
like this we just get thrown back to titlescreen
2025-12-01 21:03:57 +01:00
Alug b89a8ca6f9 replays: properly throw player back to titlescreen from replay error
fixes the game becoming stuck in limbo state if replay fails to start
2025-12-01 21:03:57 +01:00
indev d4aa352d59 Don't try to open replay if no replays are found 2025-12-01 22:49:36 +03:00
Alug c489841732 Fix record attack ghosts sometimes crashing
due to ghosts occasionally ending to early and game interpreting them as still valid uhhhhh
lets pray this wont explode or cause any weird issues......

credits to RR

REVERT THIS ONCE I GO AND FIXUP THE REPLAY MESS
2025-12-01 20:19:11 +01:00
Alug a6a97b4c4f add gdb_history to gitignore 2025-12-01 20:19:03 +01:00
indev fba070f82e Expose cameras to lua outside of hud hooks 2025-12-01 21:08:24 +03:00
Alug 10c117f95f dont reset freecam if the player you are "supposed to be watching" specs in replays
this aint pretty, but im too lazy to make it pretty sincerly
2025-12-01 18:23:51 +01:00
Alug bceda5beb4 dont force awayview when in freecam 2025-12-01 18:23:48 +01:00
Alug c50c936b1f remove hwr_shutdown call
honestly this didnt help with the issue i had, game should already release all the memory on quit anyways.
this just makes it take longer to quit
2025-11-30 20:28:46 +01:00
Alug 22a6be76b5 OpenGL: fix frustum culling not accounting for spritescales
also rename "this_scale" to "thing_scale" to be more descriptive

Fixes the comically large tree disappearing when it shouldnt on "Ethereal Crystal"
2025-11-30 14:47:02 +01:00
Alug d3d25df3c5 hw_main: cleanup HWR_RenderX stuff a bit 2025-11-30 14:46:30 +01:00
Alug 2a3f9e9ee6 hw_cache:rename some stuff
more in line with the rest of the code
2025-11-30 14:45:37 +01:00
Alug 31f01fd5da Revert "Provide our own SDL2 dll files"
This reverts commit 91530c61ad.

i hate windows, i hate sdl breaking with every single update
2025-11-30 14:37:00 +01:00
indev bb9a4a0da0 Add listemotes command, also fix few emote warnings not printing newlines 2025-11-30 00:36:36 +03:00
Alug 3bac722562 m_menu: cleanup gamepad menu stuff a little 2025-11-29 19:13:12 +01:00
Alug 3769ab74ac m_menu: move onchages back to m_menu, get rid of nextmap onchange hack 2025-11-29 19:07:01 +01:00
Alug c3d6cdd272 ensure modelMatrix is initialized 2025-11-29 14:26:08 +01:00
Alug 093602fd6b comment out unused dynslope member from levelinterpolator_t struct
this wont ever work with our thinkerless dynslopes
2025-11-29 14:26:05 +01:00
James R a80d119c58 Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2025-11-28 18:23:25 +01:00
Alug 1cdc92a62b HWR_Precache: lookup for flats that already have been precached
yes i used c++ unordered_set here, yes i suck with linked lists, lol
maybe speeds this process up a little
2025-11-28 18:07:21 +01:00
Alug 6b8de308b7 HWR_Precache: check against gl_numtextures not numtextures
in practice those should mostly be the same but the variable is for gl so
2025-11-28 16:53:12 +01:00
Alug 310e64d8be OpenGL: add a little more checks during texture free
prob not necessary but feels better
2025-11-28 16:53:10 +01:00
Alug d2d3afc7f4 software: clip sprites that are out of view
similar to what the frustum cull does in opengl, clips sprites that are out of view in vertical direction
2025-11-27 22:53:12 +01:00
Alug c26d2faee9 OpenGL: fixup spherefrustum culling and use it for sprites
clips sprites that are out of our view, especially with precip this may lead to significant speedup in certain cases
huge thanks to indev for helping with this <3
huge thanks to dsda-doom for the maths needed!
2025-11-27 22:53:12 +01:00
Alug 1c82c338a5 sprite gzt is float in opengl render........ 2025-11-27 18:57:21 +01:00
Alug c81cd48552 R_ProjectSprite: move fakeflat clipping before light maths
so if applicable we have slightly less work
2025-11-27 17:43:40 +01:00
Alug 306f7d455e tiny optimizations k_kart 2025-11-27 17:43:36 +01:00
indev dc40befa88 Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-27 18:49:43 +03:00
Alug 2222272d6f remove more unused/uneeded things
- delet hw_dll
- remove sector_t ceilspeed and floorspeed
- remove a bunch of stuff from viewvars_s
2025-11-27 16:49:50 +01:00
Alug 1849d5aade R_ProjectSprite: make sprite clipping work with sloped fake floors/ceilings
from eternity engine
2025-11-27 16:49:47 +01:00
Alug 3878c2f72a DoAddLine: add fast check for lines with same front and back sectors without middle tex
taken from dsda-doom
2025-11-27 16:49:44 +01:00
Alug 7cf3bceaff HWR_Subsector: avoid calling HWR_AddSprites on already processed sectors 2025-11-27 16:49:41 +01:00
Alug 1e394b0530 pass frontsector ceiling z to R_Prep3DFloors
in both cases "R_Subsector" already got the frontsectors ceiling z, so no need to get it again within R_Prep3DFloors
should save some P_GetSectorCeilingZAt per frame
2025-11-27 16:49:38 +01:00
Alug b09660204a r_bsp: move polyobj renderside check into R_AddPolyObjects
uneeded within R_AddLine as outside R_AddPolyObjects this will never be called if currecnt seg is a polyseg
2025-11-27 16:49:35 +01:00
indev 7b4592377e Make emote search case insensetive (emotes themself still are case sensetive) 2025-11-27 18:40:52 +03:00
indev 45ba69a45a Discordify emotes a bit more :chonkbunckle:
- When autocompleting emote with enter, don't send it immediately
- Don't autocomplete after typing 1 character after : (allows text emotes like ":c")
2025-11-26 22:56:04 +03:00
indev 4d9c345202 Add support for emotes in console chat mode (and support for emotes in console in general) 2025-11-26 22:45:03 +03:00
Alug 0437952027 mark checkcoord as const 2025-11-26 10:09:55 +01:00
Alug d188839d0b move R_QuickCamDist to r_main
also mark it with PUREFUNC and R_QuickDist with FUNCMATH, so compiler may optimze it more agressively
2025-11-26 10:09:52 +01:00
Alug 86ac11f877 replace localangle assignments with P_ForceLocalAngle
just a little neater, there also was a function to force the player angle, but this most likely wouldve changed behavior
2025-11-25 22:53:30 +01:00
Alug 0f59e0e270 some mobj interp fixes
copy pasted from RR thx
2025-11-25 22:53:27 +01:00
Alug cd32270ec0 . W
:mompie:
2025-11-25 20:25:29 +01:00
Alug f2a7f9ccaa fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:23 +01:00
Alug 2c2ffe36d7 init a few more globals that were missed
i love globals that are in the middle of files.....
2025-11-25 20:15:27 +01:00
Alug 951b880acb d_netcmd: use cleanup macro for map and localskin command
did Command_Map_f really leak memory all the time? lul
2025-11-25 19:19:19 +01:00
Alug ecfa973e6b move M_ResetDemoList hack to G_InitNew 2025-11-25 19:19:17 +01:00
Alug 749b87b4ca bring back addon name scroll that was lost
oopsie
2025-11-25 17:46:58 +01:00
Alug 7f671e4e30 clean and fixup addon menu
Hopefully should finally fix addons not showing as loaded sometimes and other issues with warning windows being unclosable, etc

lets pray this doesent cause any issues....

add a tickroutine for menus aswell, which will be called in M_Ticker

courtesy of Ring Racers
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/bc9f9d740a0262c249917a37e250ef0209185b12
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8312f12d6cae934ae8de7e46da231c311f4b4fde
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/6e671d4894e56cd3af09d6e9af2635f030817361
2025-11-25 17:42:01 +01:00
indev ee0e4836f5 Fix race condition in server list search 2025-11-25 19:06:02 +03:00
Alug a01cd628ab do some more cleanup when shutting down graphics system
make sure we free all our opengl allocated stuff by calling HWR_Shutdown
make sure we also destroy our sdl texture, renderer and window if the exist
2025-11-25 16:38:19 +01:00
Alug 4a4e668d21 delet more unused/empty sdl stuff
I_WaitVBL, I_BeginRead and I_EndReada
2025-11-25 16:38:16 +01:00
Alug 03c579769c delet some duped declarations 2025-11-25 13:15:53 +01:00
Alug 2e88b6a1dd fix portal contents being culled erroneously also in software
also dont rember commenting those out in gl lul
2025-11-25 02:18:23 +01:00
Alug 5265b147f5 HWR_BlendMidtextureSurface: add extra guard to check linedef alpha 2025-11-24 22:42:53 +01:00
Alug b4a37a2fa4 fix performance regression in certain cases due to changed polygon order
wonky, needs testing as this may slow down other parts
2025-11-24 22:42:50 +01:00
Alug 93eb2b336d Dedicated: dont create or destroy ANY lua hud drawlist
not needed at all in dedi
2025-11-24 21:32:26 +01:00
Alug 30acdca9d3 cache SRB2BACK patch on startup
this is used in a bunch of places while being pretty small, so just cache it on start
2025-11-24 21:26:07 +01:00
Alug 677b34c174 dont free PU_PATCH_LOWPRIORITY patches in render_none
also dont cache them either!
simply not needed at all
so save us a little work
2025-11-24 21:16:17 +01:00
Alug b3be7bcedc Player Infoscreen: if availible, display player names in their skincolor
we hijack the playerinfo data field for this, and pray to the kart gods this is unused on the ms
2025-11-24 18:20:00 +01:00
Alug 19c10be76b R_QuickCamDist & R_QuickDist: turn into function and make it fixed point
since we mostly use it in fixed point maths, this just makes alot more sense
moving it into inline functions ensures that in C code this wont evaluate its arguments multiple times
2025-11-24 17:44:20 +01:00
Alug 60222f2f00 R_AllocateTextures: remove "reallocuser"
this just does... what Z_Realloc does anyways...
Z_Realloc already zeroes out the new memory it allocates
2025-11-24 17:44:16 +01:00
Alug 34edd0a2e3 some misc cleanups
also account for a few more double evluations from min/max macros
and save a few angle to fixed conversions in spb handling
2025-11-24 17:44:13 +01:00
Alug 46b485df14 Server Infoscreen: Show server kart speed instead of "Cheats"
effectively almost all servers will get flagges as having cheats enabled, so instead show the game speed
2025-11-24 16:57:50 +01:00
Alug 8d3632caca ensure all our savebuffers are initialized
just some safety
2025-11-24 03:16:50 +01:00
Alug b5ae9ba733 remove erronous P_RunDynamicSlopes call in P_PreTicker
we dont run preticker when we netjoin so.....
2025-11-24 01:03:44 +01:00
Alug 2a823ecd60 move K_KartPlayerHUDUpdate to k_hud
how tf did i miss that lul
2025-11-24 00:35:25 +01:00
Alug 940327210f p_setup: move interpolator reset into P_FreeLevelState 2025-11-24 00:35:23 +01:00
Alug 20a08df1e1 K_PlayerEffectsShouldBlend: also apply when player has invulnerability 2025-11-24 00:30:28 +01:00
Alug 4cf27d40e9 apply additive blending to ghosts aswell when using "playerblendeffects"
same conditions as the others
either be in sneakerboost, or go fast enough
2025-11-24 00:28:31 +01:00
Alug d18c9a257a remove erronous ";" 2025-11-24 00:15:59 +01:00
Alug 65dc5bb1fd dont free our titlescreen patches
ever...
Fixes a crash when you take ages on server join and timeout due to it.
2025-11-23 22:31:29 +01:00
Alug e18be33c91 F_IntroDrawer: remove "highres" variable
this was ALWAYS true anyways
2025-11-23 22:02:01 +01:00
Alug 9ad6751719 make Controller Rumble strength user changable
range from 0.25 to 4
to account for all types of controllers and such
base 1 was set around what felt good on my dualsense, not entirely sure if this is the best baseline to go with
otherwise it could still be adjusted
2025-11-23 18:49:40 +01:00
Alug 86ab994408 G_DeviceRumbleTick: get rid of magic numbers
use named constants instead
2025-11-23 18:01:30 +01:00
Alug 21f0d603c3 move gamepad led and rumble tickers into g_input
not entirely sure why i placed them in d_main and p_tick respectively
but they should be here
thx neppy for making me question this lul
2025-11-23 17:59:51 +01:00
Alug 971513e7d3 HWR_BlendMidtextureSurface: fix major performance regression
big oopsie from my side
this caused textures that werent translucent to be marked with translucent in a bunch of cases, which led to them being rendered in a slower path
2025-11-23 15:47:03 +01:00
indev 03929e551f emotes: change autocompletion behavior to work like console 2025-11-23 01:31:38 +03:00
Alug db5ae247b6 LoadMobjThinker: revert faulty local player check 2025-11-22 21:54:54 +01:00
Alug d46beab34e fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 21:47:45 +01:00
Alug 9a794232d7 HWR_ProcessSeg: fix cliphigh overflow 2025-11-21 19:51:00 +01:00
Alug db635e5c5b K_GetScreenCoords: fix signed overflow
why even cast that to signed......
2025-11-21 19:41:46 +01:00
indev 8a105a9679 If there is only 1 emote suggestion and user presses enter, autocomplete emote 2025-11-21 20:39:33 +03:00
indev 46b968a351 Fix autocomplete messing up emote in few cases 2025-11-21 20:34:34 +03:00
indev a9836307b2 Allow suggesting emotes if currently typed part matches inside emote, not only at beginning 2025-11-21 20:16:19 +03:00
Alug b6515bb0ae fix Wimplicit-const-int-float-conversion warning 2025-11-21 15:16:39 +01:00
Alug b8257e9037 fix memoryleak when searching for iwads
I_LocateWad returns mallocd memory that needs to be freed
and our home search does not need a tmp ptr
just do as we did before and sprintf it into returnwadpath
also check home directory before the hardcoded lists like before (might speed up startup a little on nix)
also cleanup iwad search in dedi builds and apply everything there aswell
2025-11-21 14:47:13 +01:00
Alug 416a2565f9 hw_batching: use polygon hash signbit to detect skywalls/horizonlines
in comparepolygons
gives a nice little performance bump of around 10-15fps in heavy cases
2025-11-20 17:52:14 +01:00
Alug fa75ad4cdd r_opengl: smol micro optimizations
not much, mostly just avoiding redoing things
2025-11-20 17:52:10 +01:00
Alug cedddaadfc r_opengl: delet byte2float lookup
just do direct division
no performance difference at all, but gets rid of that huge ass table
2025-11-20 17:52:07 +01:00
Alug 43ec517cdd small fixes for gamepad indicator led stuff
- skincolors are uint8 type not uint16
- ensure desired colour is within skincolor range
- rename G_GetSkinColor to G_GetSkinColorForGamepad
- replace pointless array with single variable for current color in D_DeviceLEDTick
- remove pointless call to G_GetSkinColorForGamepad when hotplugging gamepads (G_SetPlayerGamepadIndicatorColor will call it itself when 0/skincolor_none is passed)
2025-11-19 23:38:29 +01:00
Alug 495ad5ce06 move this back oop 2025-11-19 22:44:38 +01:00
indev 31ce643311 Check if mobj was actually spawned before setting islocal 2025-11-19 22:07:55 +03:00
Alug b5c1f21ac1 mark all batching variables with static
they are only used within this file, no need to advertise them as global
2025-11-19 18:13:32 +01:00
Alug 86c1b2cbef simplify the vector buffer stuff
honestly doesent make that much sense in most cases to grow capacity * 2 (slightly misunderstood some stuff on implementation)
and in other cases dont need to manually check for resize
2025-11-19 18:12:20 +01:00
Alug ad828b8f4b reduce scope of some fps counter vars 2025-11-19 00:26:07 +01:00
Alug 5dda681c8a clean up some more render float maths
- dont use M_PIl in double or float maths
- dont use M_PI in float maths (use M_PIf)
- use tanf instead of tan
2025-11-19 00:26:03 +01:00
Alug 92df8ffe01 remove thread.h include, use "thread_local" for everything
we enforce c++ 17, thread_local is a c++11 extension, so this should work everywhere
2025-11-18 22:38:37 +01:00
Alug 2ee8dc09d1 fix opengl portals (and its contents) being culled in some cases they shouldnt be
we do culling per our viewmatrix since a while, which wasnt properly set up for portals beforehand and used whatever was last which was then incorrectly applied to portal culling :chaobaba:
2025-11-18 22:38:32 +01:00
Alug b8f9392efd delet I_UpdateNoBlit
this didnt do anything anymore
2025-11-18 22:38:30 +01:00
Alug 99f1166eb1 p_mobj: check for common mobjs first
players first, then kart items, shadows and then some srb2 things that are commonly used
makes more sense to check for all of those first everywhere, so we may skip a crapton of pointless checks in many cases
2025-11-18 16:23:27 +01:00
indev 7ab8bf1bbf Emotes: only print 'too many frames' warning if we actually get non-empty frame 2025-11-18 12:20:33 +03:00
Alug a994d7c050 G_DoPlayDemo: fix maybe unitialized warning
in this case this wouldve been fine, tho variables using the cleanup macro should always be initzialized for safety
2025-11-17 21:59:21 +01:00
Alug e46d548080 testing test 2025-11-17 20:23:58 +01:00
Alug 3a7108ecfa Merge branch 'Saturn' into Saturn-Next 2025-11-17 20:23:23 +01:00
Alug bcf876a4c4 Merge branch 'Saturn-Next' into Saturn 2025-11-17 17:52:31 +01:00
Alug 8ab15b73a9 raise version to 9.1 2025-11-17 17:05:19 +01:00
Alug 301d73a30e Merge pull request #213 from Indev450/revertsdl
Revert SDL2 to 2.28.5 and revert SDL_Mixer to 2.0.4
2025-11-17 17:26:20 +01:00
Alug 2ef4e7fcba Merge branch 'Saturn-Next' into revertsdl 2025-11-17 16:00:16 +01:00
Alug 7eb118920f SOCK_Get: recvfrom returning 0 still means its not a valid packet
0 lenght packets means, nothing
0 is still failure, just graceful, ignore that shit, those are not "valid" packets
2025-11-17 15:57:06 +01:00
Alug 2f0588355e remove old xcode stuff
apparently this does not work at all, and instead cmake can be used on macos
2025-11-17 04:56:58 +01:00
Alug 3e6830fc70 remove sdlsound, provide dummy sound instead
sdl sound was completely broken, so just provide a blank dummy interface instead, when compiling without sdl or mixer
2025-11-17 04:56:55 +01:00
Alug 2faf859e32 add mapicon packets to packettypename
so they properly show in the net debugfile
2025-11-17 04:56:15 +01:00
indev 8c31fd8a34 Allow searching for files inside luafiles 2025-11-17 03:15:23 +03:00
indev 4dd6d52550 Revert "Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles)"
This reverts commit 8524465767.
Right, -file exists
2025-11-17 03:14:20 +03:00
indev 8524465767 Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles) 2025-11-17 03:12:00 +03:00
Alug 91530c61ad Provide our own SDL2 dll files
this is plain 2.28.5 like before, but with a fix for the right ALT-GR key backported, so non US layouts can work properly
2025-11-16 22:22:14 +01:00
Alug 89f450db27 Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:56:15 +01:00
Alug 3e212ebaad Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:47:21 +01:00
Alug 14af9eb82a Revert "Merge pull request #204 from Indev450/updatesdl2again"
This reverts commit 38bfb58f78, reversing
changes made to 1fa50e12a8.
2025-11-16 21:20:31 +01:00
Alug ed5dbf74f4 Revert "Merge pull request #206 from Indev450/updatemixer"
This reverts commit ca3f40ddf1, reversing
changes made to 38bfb58f78.
2025-11-16 21:20:26 +01:00
Alug 2bf0a24ab6 Revert "comment out directsound thing"
This reverts commit 37cd720dd6.
2025-11-16 21:20:14 +01:00
Alug 88a9d6c29e Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:15 +01:00
Alug 335b7ba737 Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:09 +01:00
Alug 37cd720dd6 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 19:58:17 +01:00
Alug a085abe538 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 19:58:15 +01:00
Alug 57dc099641 Update README 2025-11-16 19:51:44 +01:00
Alug 84a3503262 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 16:54:11 +01:00
Alug 5117bf1f85 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 16:31:23 +01:00
Alug d4a29f2a44 this aint testing anymore :3 2025-11-16 17:18:23 +01:00
Alug 6129e7c864 Merge branch 'Saturn-Next' into Saturn 2025-11-16 17:02:58 +01:00
Alug 51371dce80 delet cv_birdmusic toggle
stuff was from ages ago, we can just check for the feature toggles instead
2025-11-16 15:27:59 +01:00
Alug 4814088265 mixer_sound/s_sound: remove all the pointless "else"
+ some tiny optimizations here and there
2025-11-16 15:27:56 +01:00
Alug 2344c391d2 Renderer: port some texture skewing fixes from SRB2
- ffloors on the frontsector in opengl now support texture skewing like software
- alot of cleanups, simplifycation and optimizations
2025-11-16 15:27:36 +01:00
Alug 105267612b git pls 2025-11-14 15:30:14 +01:00
Alug 69ef78b2e8 Merge branch 'fakeseed' into Saturn-Next 2025-11-14 15:29:38 +01:00
Alug f4349988c4 smol timing related changes
avoid mixing integer maths AFTER casting to float types, even though its all double this may lead to wonky precision issues
I_GetPrecisePrecision now also doesent always call SDL_GetPerformanceFrequency everytime, since its return value will never change since its solely dependant on the platform
and also removing some dead code
2025-11-14 15:12:54 +01:00
Alug 1b42131c6f remove md5 from sourcefile list
we handle it seperately both in make and cmake, having it here just breaks compile
2025-11-14 14:51:04 +01:00
indev c8db86379d Merge pull request #210 from Indev450/lua-check-local-addon
Automatically check if lua-spawned mobj comes from "addfilelocal addon" hook
2025-11-14 16:50:04 +03:00
Alug 40d2bf816c Merge pull request #207 from Indev450/controllerfixes
Some Controller fixes
2025-11-14 14:47:27 +01:00
Alug ca3f40ddf1 Merge pull request #206 from Indev450/updatemixer
Update sdl2_mixer to 2.8.1 for Windows
2025-11-14 14:47:16 +01:00
Alug 38bfb58f78 Merge pull request #204 from Indev450/updatesdl2again
Update SDL2 to 2.32.10 on Windows builds
2025-11-14 14:46:33 +01:00
Alug 1fa50e12a8 hw_main: some smoller optimizations
- use sqrtf for fade/tint alpha for shaderless light calc
- save recalcing the cosine/sine from angle on angled flats 3 times in HWR_RenderPlane
- precalc float "int32 min/max "
2025-11-14 13:31:57 +01:00
Alug f73e616b97 fail loudly if sdl window/renderer/gl context creation fails
this will crash eitherways, so much rather get atleast a somewhat more informative error
2025-11-14 12:35:45 +01:00
Alug fe0ade1d9c fix some shadowed variables 2025-11-14 06:00:52 +01:00
Alug 1fb60e8230 fix sourcefile for src dir 2025-11-13 19:54:09 +01:00
Alug efe7009650 PT_ReceivedGamestate: add missing SATURNPAK ifdef 2025-11-13 19:31:33 +01:00
Alug 19a4e379d7 HWR_DoWipe: always draw a black screen if it returns early
otherwise this just flashes like crazy should there ever be any issue here
2025-11-13 17:38:45 +01:00
Alug 4e8865d495 cleanup some wonky float/double maths 2025-11-13 17:38:43 +01:00
Alug dfca24b370 HWR_SkyDomeVertex: tiny optimization
save a tiny bit of float division, use float sin and cos functions, handle implicit float conversions
2025-11-13 16:45:57 +01:00
Alug a4c2fd2414 Merge branch 'Saturn-Next' into updatesdl2again 2025-11-12 19:22:07 +01:00
Alug aa985823ba speed up GL_SetPalette "take 2"
ensuring bytecolor is packed nd mypalettedata is initialized this seems to now work properly on windows
2025-11-12 19:20:43 +01:00
Alug b779c9e63d ensure byteColor_t is packed
make sure it is always sized 4 bytes and not padded at all since that is assumed to be the size
2025-11-12 19:04:39 +01:00
Alug c58e54544d initialize all remaining globals
well atleast all i can find lel
2025-11-12 16:49:44 +01:00
Alug c080fc8732 GL_UpdateTexture: fix small oversight
from when i refactored it
GL_TEXFMT_AP_88 needs to increment the image data ptr even if chromakeyed
2025-11-11 22:39:31 +01:00
Alug 24163a7c92 Merge branch 'Saturn-Next' into controllerfixes 2025-11-11 14:53:40 +01:00
Alug d934197246 git merge pls 2025-11-11 14:49:11 +01:00
Alug 76747b4677 git merge pls 2025-11-11 14:48:59 +01:00
Alug 5268fc2d19 Merge branch 'Saturn-Next' into fakeseed 2025-11-11 14:42:41 +01:00
Alug bcd54110d5 only call netkeepalive between calls during gl precache
this caused some crashes in blankart, hopefully this is fine though
2025-11-11 14:19:11 +01:00
Alug 83d538b16a gl_viewludsin/viewludcos is only needed for sprite billboarding
which is not needed with shearing
2025-11-11 14:19:08 +01:00
Alug 2a6a7e1d2b smol optimization R_NoEncore
reuse secspecial for invertencore check
2025-11-11 14:19:06 +01:00
Alug c977c4fc45 initialize most of our global variables
just to be safe, not really trusting the game at this point, maybe this helps with some obscure bugs or smth lel
2025-11-11 14:19:02 +01:00
Alug 87e0b55f01 fix windowmoved never resetting 2025-11-09 19:13:49 +01:00
Alug 54f5b5ebfb enable software cyan pixel "cutting" for flats by default 2025-11-08 12:30:58 +01:00
Alug b421893646 call NetKeepAlive during ogl precache
should prevent timeouts on slower systems (*cough* *cough* windoze *cough*) hopefully
thx neppy for the idea!
2025-11-07 21:28:45 +01:00
Alug 237aeb7834 use early returns for "I_Finish" stuff
i like that more, less checks for stuff
2025-11-07 21:28:42 +01:00
Alug 7dbd95d556 Merge pull request #208 from Indev450/deletglseg
Remove OpenGL adjusted "segs"
2025-11-06 21:03:38 +01:00
Alug 1e4ba39691 Merge pull request #209 from Indev450/gammastuff
Port RR´s gamma correction + split gamma and brightness
2025-11-06 21:02:37 +01:00
Alug a7805ae3f0 Merge branch 'Saturn-Next' into gammastuff 2025-11-06 21:01:49 +01:00
Alug 325338bfbf sound precache: add option to keep sounds cached but not precache them
ugh i suck so much at explaining
this is the default now pretty much
2025-11-06 20:41:07 +01:00
Alug 01a54e4d0b delete remaining M_Memcpy that were missed
those werent there in lugstuff branch oops lel
2025-11-06 19:15:59 +01:00
Alug e2df018e38 simplify srb2::floattofixed
my tired ass didnt think about just reusing shit kek
ty indev <3
2025-11-06 19:01:25 +01:00
indev 33b62cba33 Push empty string instead of null if len == 0 in lua_pushlstring 2025-11-06 20:44:29 +03:00
Alug 29b4f78b64 lib_concat: fix zero lenght string case
continue the loop, not return, it might just be an empty line, so returning might break some luas
0 lenght would make realloc allocate nothing at all, so just skip it
2025-11-06 18:44:36 +01:00
Alug bce18e3d61 delet M_Memcpy
was just a wrapper for memcpy eitherway
so should make no difference other than avoid any confusion
figured i could just use "sed" command lel
2025-11-06 17:37:19 +01:00
Alug e9c2b982c6 smol cleanup JoyAxis stuff & g_game 2025-11-06 17:37:15 +01:00
Alug 67e1793f49 software renderer: handle some float type related issues with slope drawers
there were a bunch of cases where inf and nan float results were casted and used with integer things, which is undefined in c

yes i did use ceepeepee for that crap, cause this wouldve been really annoying without templating
if someone really wants that crap to use outside ceepeepee, feel free to make a bunch of wrappers cause im too lazy for that stuff
2025-11-05 23:41:56 +01:00
Alug 80613a8a49 R_AllocClippingTables & R_AllocTextureColumnTables: fix nullptr arithmetic 2025-11-05 23:04:21 +01:00
Alug b017a72026 R_DrawPlanes: dont increment garbage ptr
does not need to be there at all eitherways
2025-11-05 23:04:18 +01:00
Alug a7c5254a32 set "-Wno-cast-qual" for clang
see comment
2025-11-05 23:04:15 +01:00
Alug 9dd1a47969 fix SINT8 write macro, fix big endian READUINT32 macro 2025-11-05 23:04:13 +01:00
Alug bbbd42e653 use "offsetof" for skydome vbo offsets
silences UBSAN complaining about accessing struct members through null ptr
2025-11-05 23:04:10 +01:00
Alug 2b7f2da5ee Mipmaps: fix translucent textures turning black
i.e. since we allow texture filtering on translucent textures now, the min filter may specifcy one of the mipmap filters, this means we NEED to call GL_GENERATE_MIPMAP and set the LODs for them, otherwise no texture will be generated
alternatively we could do a bunch of special cases for the mipmap filters, but this is simpler
2025-11-02 14:36:08 +01:00
Blue Staggo 23ba827726 Give midtextures filtering without ugly borders + Clean up padding code
Couldn't do proper translucent blending on midtextures because of wrapping.
2025-11-02 14:36:04 +01:00
Blue Staggo 326a28ec36 Oops, forgot to disable padding for nearest texture mode 2025-11-02 14:36:00 +01:00
Blue Staggo 19d6a1600e Optimise padding algorithm 2025-11-02 14:35:56 +01:00
Alug 3095303a4b Revert "simplify vhs effect interpolation"
This reverts commit e26fb91350.
2025-11-02 14:35:28 +01:00
Alug 2a1807422c Merge branch 'fastcmpstuff' into Saturn-Next 2025-11-01 23:45:22 +01:00
Alug 4676885521 fixup: replace stricmp with fasticmp
actually replace everything correctly
my dumbass forgor about the fast both strcmp and stricmp matter in sort stuff so we cannot use the fastcmp stuff there, which means we should not redifine stricmp as fasticmp in case something relies on that behaviour ugh
2025-11-01 23:45:06 +01:00
Alug 30cea37248 use npow2 screen textures if GL_ARB_texture_non_power_of_two is supported
apparently some gl drivers may use a slower path for streamed textures that only get partly updated, this tricks them into thinking this did a "full update" and resulting in using a faster renderpath
2025-11-01 23:42:35 +01:00
Alug 080d3c6b18 Merge branch 'luacvarfixes' into Saturn-Next 2025-11-01 23:38:39 +01:00
Alug df10855483 fix oopsie that broke name change 2025-11-01 23:15:38 +01:00
Alug dc6bf05f35 experiment: replace every strcasecmp with fasticmp
same as before, tho this is not twice as fast but atleast 1/3 faster
2025-11-01 23:15:26 +01:00
Alug 871545024d experiment: replace every strcmp with fastcmp
did some profiling and in basically every single test fastcmp was twice as fast as strcmp
maybe this speeds up some things
2025-11-01 23:15:21 +01:00
Alug aeb172f2ab do some smol cleanup r_skins
mostly style fixes, some minor caching for some things
2025-11-01 22:35:34 +01:00
James R ec757ceb2c Pass const pointer to all netxcmd handlers
Ensure buffer data is read-only and not modified by
handler
2025-11-01 21:21:06 +01:00
Alug e00783da82 fix stuff from merge conflict 2025-11-01 21:21:03 +01:00
toaster 52a9486974 Remove heinous pointer-sent-over-the-network hack remnants
This used to be used for `P_RelinkPointers()`, but was superseded by the far saner mobjnum. HOWEVER, its lingering effect was to leave `mobj->info` in an invalid state until a later `P_FinishMobjs()` was called. This is memory unsafety :D

After removing the last remnants of this ancient hack, it is now once again possible to connect to a server without crashing immediately. However, I did get a crash after a few seconds, so there is definitely still *something* nasty going on under the hood.
2025-11-01 21:20:58 +01:00
Alug 26b26b8f25 consolelib: fix some early returns not properly cleaning lua stack 2025-11-01 21:20:53 +01:00
James R 81f7335b05 Got_Luacmd: always read netxcmd data, even if command is not executed 2025-11-01 21:20:48 +01:00
Eidolon f603106ac8 Check Lua stack before pushing cons args
Prevents a Lua stack overrun when executing absurd console commands for
local-only lua commands.
2025-11-01 21:20:43 +01:00
James R 5675eefeb2 Got_Luacmd: ensure lua stack is large enough for command arguments 2025-11-01 21:20:39 +01:00
Monster Iestyn 1d0fb17da4 Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2025-11-01 21:20:31 +01:00
James R f53d37052a Replace LUA_PushLightUserdata with LUA_PushUserdata
See c92378fa and a7e20f70. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2025-11-01 21:20:22 +01:00
Alug cae5e73d7d LUA_RawPushUserdata
"Same as LUA_PushUserdata but don't set a metatable yet."
from RR
2025-11-01 21:20:17 +01:00
Alug 4fccb48d2a fix wonky variable names 2025-11-01 20:58:04 +01:00
Alug 3e0150d4f3 remove auto/postload check variables
we can just check our counts since D_FindAddonsToAutoload will never be called again
2025-11-01 20:53:31 +01:00
Alug 7c1f17bb8d pass our file counts to W_InitMultipleFiles
smol opzimiation, skips some ptr deref
2025-11-01 20:49:03 +01:00
Alug c8ae4a89d9 throw motion blur effect stuff behind an ifdef
so we can get rid of the unused array
prob could just remove it at this point, but maybe ill fix it someday for the funnis
2025-11-01 20:08:36 +01:00
Alug 42b1f849c0 cleanup and optimize startup wad handling 2025-11-01 20:08:33 +01:00
Alug c0f24ebbbc postautoloaded can be static
not used outside of d_main
2025-11-01 20:08:30 +01:00
Alug de73c53665 optimize addon autoload handling 2025-11-01 20:08:25 +01:00
Alug 908e073628 removed unused autoload variables
M_ConnectMenuModChecks been checking an uninitialized bool the whole time Zzz...
2025-11-01 18:29:10 +01:00
Gustaf Alhäll eaee95a026 Add -workdir 2025-11-01 18:15:20 +01:00
Alug 456a380e3a HWR_PrecacheLevel: disable sprite precaching
in some cases this may lead to crashes, its mostly useless in gl eitherway due to how colourmapped sprites work
2025-11-01 16:32:27 +01:00
Alug c428472c6f dont precache anything ever in HWR_PrecacheLevel if disabled
before some cvar callbacks called this unconditionally
2025-11-01 16:32:19 +01:00
Alug feff5a7c17 make a toggle for using angleturn in replays
while this is more accurate to how the player experienced stuff in the actual game, this also can be somewhat jittery and stuttery depending on the net conditions the replay was recorded in, so make this toggable if someone wants it
2025-11-01 16:32:16 +01:00
Alug ae306351ba add cv_precachetextures to advanced video options 2025-11-01 16:32:13 +01:00
Alug 03de30df3e SV_StopServer: reset textcmdbuf
fixes an issue where in some rare cases, the game may get stuck in a weird limbo state due to the text command buffer being full and never be cleared, so net commands can never be executed
2025-11-01 03:01:40 +01:00
toaster e45c72f525 SV_StopServer: Use G_SetGamestate instead of a direct write
An apparent oversight identified while working on the previous commit.
2025-11-01 03:01:17 +01:00
Alug 36c43d89e6 GL encore: use struct for encore texture handling
struct with two sets of maptextures, one for normal another for encore textures
functionally identical, hopefully also performancewise
more explicit than doing this with just one set and indexing stuff :bloblcatpats:
2025-10-31 15:10:39 +01:00
Alug f34a47c50d HWR_PrecacheLevelFlats: only run flat encore case when having an "encoremap"
not when its just encore mode
might save some time on some maps, as we dont need to check for remapping
2025-10-31 15:10:32 +01:00
Alug 24895874ed UDP_Bind: check socket send buffer size aswell
if to small than adjust, like receive buffer
2025-10-30 18:04:04 +01:00
Gustaf Alhäll 129f88b6a7 Fix buffer underflow when querying invalid nodes 2025-10-30 18:03:47 +01:00
Alug cb5c4e482e SOCK_GetAddr: freeaddrinfo does not need to be called on getaddrinfo failure 2025-10-30 18:03:43 +01:00
Alug db2062ed1d some i_tcp fixes
- SOCK_Get return true when receiving good packet from a lan player
- SOCK_GetAddr fix handling of ipv6 addresses, so ipv6 servers can be found in the serverlist

taken from srb2/classic
2025-10-30 18:03:38 +01:00
Alug 45ee50b47d remove reduntant stuff from D_ClearState and G_StopDemo
we only need R_ExecuteSetViewSize from splitscreen_onchange, the rest doesent do anything due to SV_StopServer call earlier setting cl_mode to CL_ABORTED
SV_StopServer also calls Y_EndIntermission and Y_EndVote if necessary
2025-10-28 01:21:38 +01:00
Alug 694a8eeb69 P_TryMove: save one R_PointInSubsector call per player
by reusing the special sector calculated earlier, this didnt change for when its checked another time
also one fixedmul in P_SceneryTryMove in some cases
2025-10-28 00:50:02 +01:00
Alug 908bba2c8a rename subsector variable in P_TryCameraMove to be more descriptive 2025-10-28 00:49:58 +01:00
Alug 7325c8dbfd Merge branch 'Saturn-Next' into fakeseed 2025-10-28 00:02:35 +01:00
Alug 88363cf45d add NOHOLEPUNCH flag to disable holepunch entirely 2025-10-27 22:58:42 +01:00
Alug e5c18ae1f1 update ms listing if fakeseed was changed 2025-10-27 22:47:18 +01:00
Alug 4bb5b8fa04 add "Fake Seed" system
allow sending a fake player to the ms and serverbrowser when your dedicated server is empty
effectively functioning as a "seed" player without manual intervention and occupieng a server slot
2025-10-27 22:24:21 +01:00
Alug 509e7140e3 use strlcpy for filling playerinfo names
MAXPLAYERNAME+1 so it copies 21 and null terminates the last
2025-10-27 21:21:39 +01:00
Alug 056f919bbe DrawTiltedSpan: more micro optimize
- do pointerdiff outside the loops, no need to do them 16 times per span
- cache tiltilighting and planezlight, mark as const and restrict
2025-10-27 00:56:21 +01:00
Alug 548cad76b2 drawspan: some type fixes, mark const and reordering 2025-10-26 14:05:12 +01:00
Alug 95d8864faa fix software hiding the wrong thing in video options 2025-10-26 02:19:35 +01:00
Alug e26fb91350 simplify vhs effect interpolation 2025-10-25 22:32:58 +02:00
Alug da67f6feb8 rename most "gamma" vars to "brightness"
lots of confusion
but it does more brightness adjustment than gamma adjustments, yes this does some gamma correction but not user changable global gamma adjustments like globalgamma
uhhh
2025-10-25 22:21:37 +02:00
Alug 8cc73bc482 Port RR´s gamma correction + split gamma and brightness
port of https://gitlab.com/kart-krew-dev/ring-racers/-/commit/e27506c660933e19dbcfe9ec776caf7819952e30
not cherry picked since it differs too much it would be hellish to untangle (sry!)
Gamma is split from brightness since both do somewhat different things in the context here
2025-10-25 22:21:19 +02:00
Alug 28685ea658 fix some tooltips issues, wording and inconsistencies
fbo also now supports from gl 2.1
2025-10-25 20:39:01 +02:00
Alug a69df8807d fix some messed up whitespaces lel 2025-10-24 21:57:57 +02:00
Alug d4a130f1dc remove those memsets
not needed anymore now
2025-10-24 18:40:29 +02:00
Alug 8ccf4eb9ba this can be alot smoler 2025-10-24 18:40:25 +02:00
Alug cdb7b6fede initialize input events to something 2025-10-24 18:40:21 +02:00
Alug fcae072625 refactor controller dpad menu repeat handling
dont hack around manually checking for state checks
just use sdl provided stuff and poll if a dpad button currently is being held
2025-10-24 18:40:18 +02:00
Alug 26fc417555 forgor about localskin menu
Zzz....
2025-10-24 16:09:53 +02:00
Alug bb3dd435f0 oop didnt mean to move this 2025-10-24 15:49:40 +02:00
indev 16a531272f Skip repeating backslashes in HU_DoCEcho when printing to console 2025-10-24 16:36:50 +03:00
Alug ba5b79e48a dont double print kitchen sink message to log
we already handle this in HU_DoCEcho
2025-10-24 15:37:11 +02:00
Alug 59470ddbd4 fix oob access in D_SetupVote
check if luamaps was set before
2025-10-24 15:37:08 +02:00
Alug 82c4191516 Revert "SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size"
This reverts commit 0e2ffdeb1d.
2025-10-24 04:09:43 +02:00
Alug 8a305d3c79 move those to D_ClearState 2025-10-24 03:47:59 +02:00
Alug 7c507c7b3b do some cleanup g_demo
:shook:
use the CLEANUP macro everywhere
init some things that may not be initialized
and make this more readable
lets hope didnt break anything Zzz...
TODO: if there are still issues with demo records and stuff crashing might consider porting some of the fixes from RR
2025-10-24 03:44:56 +02:00
Alug ca27dad6c1 use D_ClearState in G_StopDemo
actually fixes issues with crashes AND palette reset
also resets a bunch of more stuff which def is good
2025-10-24 03:44:53 +02:00
Alug 383d55cac6 smol cleanup V_DrawVhsEffect
dont need to assign all the software stuff in gl mode
2025-10-24 03:37:45 +02:00
James R. 0e2ffdeb1d SDLSetMode: render immediately after resolution change to avoid 1-frame of texture presented at wrong size 2025-10-24 01:55:20 +02:00
Alug b84d101337 initialize sdl window,renderer and texture to something 2025-10-24 01:55:17 +02:00
indev eb04271c83 Actually try to do this with hooks 2025-10-23 22:52:03 +03:00
Alug 852aa74d62 random style fixes and stuff 2025-10-23 21:01:20 +02:00
Alug aa06459c09 set special case for console key when using native keyboard input
ALWAYS make sure that remains in the same physical place
otherwise things might get very annoying
it already does so with my german layout
2025-10-23 21:01:20 +02:00
indev 54e7ad571e Check if mobj is spawned from local addon in most of lua_baselib functions related to mobjs 2025-10-23 22:00:46 +03:00
Alug 1d3dae01e9 set SDL_HINT_AUTO_UPDATE_SENSORS hint to 0
we dont need any of that so disable it
2025-10-23 20:58:01 +02:00
Alug 736a626ccf init joyinfo in I_InitJoystick 2025-10-23 20:57:58 +02:00
Alug a4cc8b0585 keep track of joystick instance index
means we dont constantly need to refetch it
needs testing on windoze
2025-10-23 20:57:55 +02:00
Alug 333c94be52 clean up controller dpad input handling
just treat them as "normal" buttons instead of manually polling for them
alot cleaner and gets rid of yet another polling loop
also clean up some other stuff
needs to be tested with multiple controllers in splitscreen but cba to do that atm
2025-10-23 20:57:52 +02:00
Alug 92ec4e65c1 update sdl2_mixer to 2.8.1
since we use wasapi now we can finally update this to 2.8.1 hopefully without any regressions now
2025-10-23 20:57:24 +02:00
Alug a3e97b90f6 dont force directsound for sdl versions from 2.26.5 on windows
directsound is deprecated since 13 years!
superseeded by wasapi
2.26.5 sdl brought some major improvements to resampling which fixes the issues this aimed to work around, but instead this workaround caused a plethora of issues, like breaking loops in some cases or the votescreen music
2025-10-23 20:57:21 +02:00
Alug c07502bf5a use strl instead of strn stuff to copy cecho text
ALOT safer than whatever this did before
2025-10-23 20:51:24 +02:00
Alug f751161693 fix CECHO text being overwritten with nothing
strlcat not strlcpy
2025-10-23 20:37:57 +02:00
toaster ed16c4fd9f Simplify intermission timer code
- We had two ways of ending the intermission, but only one would actually be used, and it resulted in code duplication.
- Combine the two ways.
- Disable the reached-but-didn't-do-anything-before-now code path for setting endtic.
2025-10-22 23:08:43 +02:00
Alug 41407538d4 cleanup + optimizations mixer_sound
thx indev for the better ms rounding code <3
2025-10-22 22:53:14 +02:00
Alug 5f394cd938 handle more memory allocation failure cases
reported with -Wformat-overflow
2025-10-22 16:02:35 +02:00
Alug e5bae89d0f fix namescrollbuf and mapmusic.name copies
ensure those are properly null terminated
as reported by ubsan
2025-10-22 15:34:43 +02:00
Alug f749800276 fix playersetup skin speen reading out of bounds
reported by ubsan
2025-10-22 15:34:40 +02:00
Alug 5289027272 uninline ctf resynch stuff
this wont ever be used and just makes lto and others complain occasionally (maybe frenmod uses ctf? forgor)
2025-10-22 15:34:38 +02:00
Alug 77f4d4ef3b fix replays occasionally crashing when stopping
due to R_ReInitColormaps our extra_colormaps pointer may be freed
so ensure it only gets called after gamestate has been set to GS_NULL so we dont risk doing this mid renderframe
fixes crashes in software and palette render mode
2025-10-22 13:48:56 +02:00
AJ Martinez a94740f5e9 Fix unsteady camera movement in demos 2025-10-22 13:44:32 +02:00
toaster ab27090ecf Don't send a netxcmd when using addfile outside of netgame
Was supposed to be happening already, but `multiplayer` is a useless variable...
2025-10-22 11:32:49 +02:00
Alug 93d0106c28 remove erronous ";" 2025-10-22 11:32:46 +02:00
Alug 27433f6fb5 call R_SetupFreelook in R_ExecuteSetViewSize
to instantly update our now stale yslope pointer!
fixes random crashes when switching numbers of splitviews in replays
2025-10-21 19:26:31 +02:00
Alug f8e5049d76 fix R_MakeSpans accessing "spanstart" out of bounds when in splitscreen
it gets allocated for viewheight not vid.height!
2025-10-21 19:26:27 +02:00
Alug 2009cdeaeb init few more things 2025-10-21 18:36:05 +02:00
Alug 0f43f19b71 remove unused maskdraw_t struct 2025-10-21 18:01:03 +02:00
Alug 1ac7852bd2 initialize a bunch of stuff that gets passed to realloc 2025-10-21 17:52:21 +02:00
indev f5e7b65ae0 Fix replay names not displaying if you have more than INT16_MAX replays 2025-10-21 17:11:45 +03:00
Alug 4c5d34e82c Revert "Fix ghost hitlist causing zone errors (closes #118)"
This reverts commit ab13b28106.
2025-10-21 16:09:02 +02:00
Alug 0dad927c05 fix 4th player background not drawin in gl in 3 player splitscreen 2025-10-21 15:42:33 +02:00
Alug f231417465 fix splitscreen view in gl 2025-10-21 15:27:05 +02:00
Alug 51b8dc9101 m_menu: add textinput special case for playername string
itself it already checks to not write out of bounds, this is mostly just to fix visual issues
kind hacky, but works for now
2025-10-21 14:45:10 +02:00
Alug 71e9c4f5af use "viewssnum" for shadowdir stuff 2025-10-21 14:34:33 +02:00
Alug 1acae3e4af use malloc for spawnstate mapdata copies
they might be somewhat large and get completely overwritten eitherway so save us the 0 init
2025-10-21 14:34:30 +02:00
Alug 4c04d09d18 rename 2025-10-21 14:34:28 +02:00
indev b99cd88947 Fix possible buffer overflow in M_TextInputSetString when string length is greatter than buffer length 2025-10-21 01:46:39 +03:00
Alug 4a786449c4 fix NIGHTS hoop hoopcenter
fixes visual issues when going through them
2025-10-20 19:48:28 +02:00
Alug aef6dcdbc9 handle ceepeepee 2025-10-20 19:25:41 +02:00
Alug 0e9ec096c2 slightly clean up makefile
- pass "-g" on mingw builds generally after everything (needs testing)
-use "libs" instead of "LDFLAGS" (identical purpose)
- pass "mno-ms-bitfields" on gcc, shouldnt be really needed but just in case
2025-10-20 17:02:36 +01:00
Alug 50ce3c4431 R_FlushQuad: dont use 64bit/8byte copy on 32bit targets
on 32bit targets this will just compile into two 32bit copies which gcc cant optimize as well as it can with the byte copy (it seems to love to do some AVX stuff atleast in my tests)
so this is only useful for 64bit capable platforms (compiler does not seem to do 64bit copys for the byte copy case, so this ends up being faster)
2025-10-20 16:32:48 +02:00
Alug c6c1dbd066 R_FlushQuad: also check "source" for alignment 2025-10-20 16:17:01 +02:00
Alug ece8d9e80c R_FlushQuad: fix column flush on odd width resolutions 2025-10-20 00:56:30 +02:00
Alug fdcbd276e9 remove unessecaary template branch in R_DrawColumnPixel 2025-10-19 23:07:21 +02:00
Alug 6d77672ee3 no need to pass anything to R_InitViewBuffer 2025-10-19 22:19:20 +02:00
Alug 28aec6cad5 add USEUBSAN compiler flag
to compile with ubsan duh
2025-10-19 21:59:39 +02:00
Alug 1f028f523e R_FlushQuad: fix unaligned memory access 2025-10-19 21:59:35 +02:00
Alug 349bf06e4b macrofy column function definitions 2025-10-19 21:59:32 +02:00
Alug e044db73f5 those should be initialised to something 2025-10-19 21:59:29 +02:00
Alug 7555d689db clear our column buffer after allocation 2025-10-19 21:59:27 +02:00
Alug a6438da531 use spawn sector and line tags for P_ReloadSaveLevelData
should speed up resynch a little, now that we properly save them
2025-10-18 23:11:00 +02:00
Alug 8c6893cff6 init taglists in P_LoadMapData
no reason to init them in P_SpawnSpecials
fixes join crashes on some maps
2025-10-18 23:04:25 +02:00
Alug af03b51191 add guard to vid.screens free
not super necessary but better safe than sorry
2025-10-18 21:34:23 +02:00
Alug 178d8b7b53 fix demo_slug compiler warning
Zzz....
2025-10-18 16:15:19 +02:00
NepDisk de99a3036d Update Discord RPC
Based on some of the changes from RR.
Accounts for the fact discord does not have tags anymore and makes skin code easier to manage
2025-10-18 16:15:17 +02:00
NepDisk 5c613f6c8f Use a constant for file path stuff 2025-10-18 16:15:14 +02:00
James R 59628377fa Resize menudemo_t filepath to fix -Wformat-truncation 2025-10-18 16:15:11 +02:00
Alug 278f3c3ef6 turnsmoothing splitscreen player support
i hate our menus Zzz....
2025-10-17 09:24:33 +02:00
Alug 3ba1596976 change wheel input "sensitivity"
200 maps perfectly to our turn values
so the wheel now actually better reflects the inputs and does not turn fully super early uhh
2025-10-16 23:15:42 +02:00
Alug 02f6fa0665 HACK: call texture precache when toggling a setting that flushes opengl textures
workaround for batching sort issues
should be good eitherway to reduce stutters after toggling them
2025-10-16 22:21:37 +02:00
Alug f4aec1d591 port "Lite Steer" from RR
took me a while to realize RR makes everything go though "analogue" input handlers
2025-10-16 21:53:40 +02:00
Alug 5c2a87dea6 fix off by one when playing with controller sticks
also simplify driftturn handling
2025-10-16 21:53:37 +02:00
Alug 6f17ed0883 Merge branch 'Saturn-Next' into updatesdl2again 2025-10-16 15:07:54 +01:00
Alug d5aa9ae0f1 fix 32bit windoze compile
again......
2025-10-16 15:07:35 +01:00
indev 6096822cbb Use str.resize(size) instead of str = str.substr(0, size) (ty lug <3) 2025-10-16 15:16:23 +03:00
Alug 0030367649 fix UB in R_PointOnSide
by not shifting a 32bit int by 31 bits
this is more in line with the original function eitherways
2025-10-16 14:08:30 +02:00
Alug 66f67c91e8 G_SaveDemo: fix oob reads/writes for replay names
demo.titlename has a size of 65! not 128!
also handles memory failure and checks bounds for the remaining lenght in the demo slug
2025-10-16 14:01:02 +02:00
Alug c73c1af2d5 let replays with empty name save
this does not crash for us
2025-10-16 14:00:57 +02:00
toaster 638e95325a G_SaveDemo: Resolve memory errors that could result in crashes
- Empty `demo.titlename` case
    - Don't try to save demo of name `.lmp`
    - Doesn't fall back to anything, because emptying out the name field can be reasonably treated as not wanting to save
- `demo.titlename` consists only of invalid characters
    - Don't try to save demo of name `-.lmp`
    - Falls back to the default demo title, because the user clearly wanted to save and just happened to provide invalid text
2025-10-16 14:00:55 +02:00
Alug 66ce745e91 add allocation failure case in R_DrawMasked 2025-10-16 14:00:51 +02:00
Alug 2b39d137b4 guard against null string in stringwidth functions
hud drawlists may actually pass null to them
2025-10-16 14:00:48 +02:00
Alug 1ed616dcef pass rover directly to check_fof_offscreen 2025-10-16 14:00:45 +02:00
indev 24ef2819b0 Merge pull request #205 from Indev450/dsdacol
Software Renderer: Implement Column buffering system
2025-10-15 21:52:45 +03:00
Alug a9732e9564 Merge branch 'Saturn-Next' into dsdacol 2025-10-15 20:51:47 +02:00
Alug c262d3f532 prevent potential 0 division in CV_AddValue
as repoted by clang-tidy
2025-10-15 20:41:57 +02:00
Alug ae456fee31 force inline savegame archive stuff 2025-10-15 17:05:05 +02:00
LJ Sonic 68f69049d4 Fix incorrect error message during Lua archiving 2025-10-15 17:05:02 +02:00
LJ Sonic e180918e48 Do not archive nil table keys 2025-10-15 17:04:59 +02:00
Alam Ed Arias 951c090b35 set CURLOPT_MAXREDIRS to 30 2025-10-15 17:04:55 +02:00
Gustaf Alhäll a87e07155a Remove WINSOCK1 support
WINSOCK2 has been supported since Windows XP and is required for IPv6,
so I don't see a reason to support it anymore.
2025-10-15 17:04:52 +02:00
Alug da16ce3a23 mark flush error functions with noreturn
silences clang
2025-10-15 06:28:54 +02:00
Alug 64bdae5e5d delet dead code ogl models 2025-10-15 06:16:46 +02:00
Alug 4f91a0b234 remove dead renderer code
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-15 06:16:46 +02:00
Alug bb0a59540f use stdlibs abs for CompareDrawNodePlanes
we dont need our own abs for this
2025-10-15 06:16:46 +02:00
Alug dd9d6de0d6 delet gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy gl_basewindowcenterx, gl_basewindowcentery
they were effectively unused
2025-10-15 06:16:46 +02:00
Alug 3de4c7cbad Merge branch 'Saturn-Next' into dsdacol 2025-10-14 23:14:24 +02:00
Alug 0eeacaf51e remove dead renderer code
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-14 23:14:07 +02:00
Alug a4684b3004 use stdlibs abs for CompareDrawNodePlanes
we dont need our own abs for this
2025-10-14 23:13:52 +02:00
Alug 9c014eb2ea delet gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy gl_basewindowcenterx, gl_basewindowcentery
they were effectively unused
the last two werent ever even initialized to anything, using HWR_DrawViewBorder wouldve crashed
2025-10-14 23:13:49 +02:00
Alug 37579187cc remove dead renderer code
remove
- broken viewborder code (if we really want it back for some reason, we should rather port RR´s fixed version of it)
- remove console clipping code for software (this was broken eiherway)
- remove hud message clearing stuff
- remove renderscreen and linesize variables (they just pointed to vid.screen and vid.widht)
2025-10-14 23:13:39 +02:00
Alug af8ce028ba use stdlibs abs for CompareDrawNodePlanes
we dont need our own abs for this
2025-10-14 23:12:50 +02:00
Alug 9310a68cff delet gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy gl_basewindowcenterx, gl_basewindowcentery
they were effectively unused
the last two werent ever even initialized to anything, using HWR_DrawViewBorder wouldve crashed
2025-10-14 23:12:47 +02:00
Hanicef 89b8121282 Fix vertical aim being off when using lack of perspective 2025-10-14 22:28:18 +02:00
Alug b2260bbebb move R_SetColumnContext call
we set this later to flush eitherway for non skybox draw
2025-10-13 21:27:43 +02:00
Alug 6a9aea4dd1 use std::vector for our image buffers
this is just to have it cleaner and less code bloat
the resizing loop will almost never trigger, 1meg is enough to even rotate gigantamax eevee without needing to grow
2025-10-13 19:20:40 +02:00
Eidolon 6f4dfb35fa Calculate staging buffer maximum size in Picture_Convert 2025-10-13 19:20:37 +02:00
Alug 459b2e62ce oops missed this case 2025-10-12 23:12:26 +02:00
Alug 5765f3df5a this does not need marked as restrict 2025-10-12 22:30:25 +02:00
Alug 8488da4b1a smol style adjustment span stuff 2025-10-12 22:11:39 +02:00
Alug c82495f48b tiny optimization span drawers
if we dont "ripple" our spans, we dont need to increment an additional pointer for them
2025-10-12 22:11:36 +02:00
Alug f55b8793ec Merge branch 'Saturn-Next' into dsdacol 2025-10-12 22:11:23 +02:00
Alug b0b048c703 move "newview sky" check before skyplane loop
saves us some pointless work going through all planes if we dont need to draw the sky
2025-10-10 23:37:20 +02:00
Alug b7f1a0b631 speed up masked sprites a bit
thx eternity engine!
2025-10-10 22:33:04 +02:00
Alug 02d6fccfa9 Merge remote-tracking branch 'origin/Saturn-Next' into updatesdl2again 2025-10-10 16:40:05 +01:00
Alug 513613d83b dont update hud during skipped frames
this was to fix issues with some lua huds looking really bad during frameskip
but this causes issues with the hud flashing during gif recording
2025-10-09 19:13:09 +02:00
Alug f2afc5135c fix buffer overflows in dedi build too 2025-10-09 18:17:09 +02:00
K J 3783e30a8a fix: multiple additional buffer overruns
found by Zwip-Zwap_Zapony
2025-10-09 18:11:59 +02:00
Alug ff80a34627 unnest fsp counter and ping display stuff 2025-10-09 18:01:27 +02:00
Alug 38c96d5ec2 Merge branch 'Saturn-Next' into dsdacol 2025-10-08 21:38:26 +02:00
Alug 2ec467f062 check with "__SIZEOF_POINTER__" 2025-10-08 21:38:20 +02:00
Alug b3106d55d1 inline R_ThingLightLevel
just points to thing->lightlevel field eitherway
2025-10-08 21:38:17 +02:00
Alug 90c3d02dbf ensure columnbuffer gets flushed during portal traversal
in worst case this does nothing btw
2025-10-08 20:46:37 +02:00
Alug 48dc5461cd cleanup column flusher stuff
- properly make use of templates!, reduce code dupe
- inline the "DrawPixel" stuff
- use local "const" pointers everywhere
2025-10-08 16:50:17 +02:00
Alug 0843a586f8 fuckit, lets buffer 8 columns instead of 4
improves performance across the board on my ryzen 5600 cpu
between 10 -15fps + in best case and around 5fps+ in worst case
will need to check how this affects older cpus and 32bit builds since we do 64bit copies now
(if needed can always add 32bit specific code)
effectively, we also reduce the amount of flushing needed in many cases, writing more things at once during flushes
2025-10-08 16:47:54 +02:00
Alug 8c8f96cf49 force flush our column buffer directly after bsp traversal (again)
TODO: actually check what portals do
2025-10-08 16:47:54 +02:00
Alug 55afe9be7e update copyright header for draw flush stuff 2025-10-08 16:47:54 +02:00
Alug fe54f2fba2 add Column drawer context switching
reasoning explained in screen.c
effectively, there are cases where drawing our columns directly to the screen is the better choice
2025-10-08 16:47:54 +02:00
Alug b12989f51c lessen our manual column buffer resetting
not really needed
2025-10-08 16:47:54 +02:00
Alug 57990100c5 speed up masked sprites a bit
thx eternity engine!
2025-10-08 16:47:54 +02:00
Alug 32504b9e8e speed up Opague quad flush
from eternity engine
2025-10-08 16:47:54 +02:00
Alug ba3404d823 cleanup + type fixes 2025-10-08 16:47:54 +02:00
Alug c9f50ca0c8 sizeof(UINT8) is 1 lel 2025-10-08 16:47:54 +02:00
Alug b6943ce92e can check on compile if sizeof int == 4
can prob remove it alltogether we dont support 16 bit cpus kek
2025-10-08 16:47:54 +02:00
Alug 41b78feef5 remove R_GetColumnTranslucent 2025-10-08 16:47:54 +02:00
Alug c9b6276a02 merge sky column drawer back
lets hope this is safe lulul
2025-10-08 16:47:54 +02:00
Alug 39a5165d91 reset our column buffer directly after bsp traversal
we do not need to wait for sky draw since the sky gets instantly drawn
2025-10-08 16:47:54 +02:00
Alug e5a03dc3bb fix translucency being only half as translucent
oops lmao didnt notice in all of this doom uses the inverse of our blendlevels kek
2025-10-08 16:47:54 +02:00
Alug 4deebf8912 translucency is handled on the flush side! 2025-10-08 16:47:54 +02:00
Alug fa8901f6b0 fix ColumnFlushType enum 2025-10-08 16:47:54 +02:00
Alug 23512f0a6c align our tempbuf 2025-10-08 16:47:54 +02:00
Alug b44548b7ac dedupe those a bit 2025-10-08 16:47:54 +02:00
Alug 955812bd8d template the flush functions 2025-10-08 16:47:54 +02:00
indev e4ac394d29 Fix DC_COLORMAP and DC_TRANSMAP column drawers always using DC_COLORMAP|DC_TRANSMAP func 2025-10-08 16:47:54 +02:00
Alug 2b6185d7d6 reenable colormapped / translucent columns 2025-10-08 16:47:54 +02:00
Alug 2753052ee7 fix FlushColumns being called without being initialized
aack
2025-10-08 16:47:54 +02:00
Alug 3c9292c137 reorder column flush functions
also add some comments that used to be in drawcolumn X)
2025-10-08 16:47:54 +02:00
Alug e68136de3e remove tempbuf resolution limit
by allocating it dynamically per our actual screen resolution
2025-10-08 16:47:54 +02:00
Alug e852c23441 move the temp columndata into a struct
TODO:dynamic allocate our temporary screen buffer
2025-10-08 16:47:54 +02:00
Alug 031e8ee477 WIP: column buffering/flushing system
it "works" so far no performance improvement
everything but fully opague columns dont work for now until fixed
really messy and needs to be templated when working

from prboom & eternity engine
2025-10-08 16:47:54 +02:00
indev d7422b8ec9 Don't I_Error in W_InitFileError, that causes dedicated servers to bootloop 2025-10-06 17:44:47 +03:00
James R 0bbd8246cc Read only header bytes when creating textures list
R_LoadTextures was reading in the entirety of every
texture lump, now it only reads the 8 byte PNG header.
This saved more than 1 second for me (1.68 s -> 0.24 s).

PNG still need to be read in entirely to check their
dimensions; I didn't bother looking into optimizing it
since we don't have many PNG textures right now.
2025-10-05 20:59:40 +02:00
Alug 9e8ddd5f9e add a print to Joinable_OnChange
also change the other cvar messages to CONS_NOTICE
2025-10-05 20:39:09 +02:00
indev 3964d4e188 Always initialize all column offsets inside multi-patch textures 2025-10-05 21:12:46 +03:00
Alug 005af4362e remove unused W_LumpLenghtPwad call from R_GenerateTexture 2025-10-05 20:11:05 +02:00
Alug f817676033 fix uninitialized "i" counter in R_StoreWallRange 2025-10-05 20:10:49 +02:00
Alug 79140b3bdc fix oopsie in R_GenerateTexture 2025-10-05 20:10:46 +02:00
Alug 48722ef591 fix oob access in CV_AddValue and M_CanShowLevelInList
lets hope this doesent break anything Zzz....
2025-10-05 20:10:42 +02:00
Alug 6be5478fa8 dont free levelstate in D_ClearState
Titledemos be damned!
2025-10-05 20:10:36 +02:00
James R 953d9d15d6 Clear g_dc each frame
I was running into a memcpy of overlapping memory regions
in R_RenderMaskedSegRange.

- This is because of the reallocation of lightlists, which
  uses Z_Frame_Alloc.
- The memory pool that Z_Frame_Alloc draws from is cleared
  each frame.
- g_dc was not cleared though, so when the lightlists were
  reallocated, it'd try to copy from invalidated pointers.
- Access to invalid pointers within the memory pool does
  not cause a segfault directly (because the memory pool
  is allocated once). However, a memcpy involving such an
  invalid pointer leads to overlap, which may cause memory
  corruption.
2025-10-05 20:10:33 +02:00
Alug 0c56755e09 fix R_MarkSegBounds 2025-10-05 20:10:30 +02:00
Lactozilla c166075754 Don't generate textures in R_GetColumn 2025-10-05 20:10:27 +02:00
Alug 90ff1c4fc0 small fixups for r_segs 2025-10-05 20:10:23 +02:00
Alug 1d0fedddfd add bounds check to R_GetLinedefTransTable 2025-10-05 20:10:20 +02:00
Alug f5b60c3f36 port "Use separate table for maskedtexturecol"
from: https://git.do.srb2.org/STJr/SRB2/-/commit/97311dc5b00ab232a6e898c085c20d2f6bdbfa3b

~~cherry-picking this would be horrendous sry~~
2025-10-05 20:10:16 +02:00
Alug 78ad3e9710 some fixes for texture generation
- Fix negative y offsets for both normal and y-flipped patches
- simplify column wrapping/nonpow2 handling
- Single-patch textures: print an error if patch header is missing, cease memory errors

sadly does not fix our invalid columns we get occasionally
2025-10-05 20:10:13 +02:00
Alug b03d5c53ed simplify titledlighting stuff for span drawers
- use a std::vector for the tiltlightbufffer, only for easier checking if it needs to be resized from resolution change
- move stuff into its own function
- simplify R_CalcTiltedLighting
no functional change, no performance improvement, just looks neater
2025-10-04 22:05:07 +02:00
indev c5dce0e785 oops 2025-10-04 17:25:39 +03:00
indev f85c7ef961 Copyleft :3 2025-10-04 17:25:03 +03:00
Alug 0ceaca4b2f Merge branch 'Saturn-Next' into updatesdl2again 2025-10-03 22:43:29 +01:00
Alug 4d211f8f82 Merge branch 'updatelibbacktrace' into Saturn-Next 2025-10-03 22:42:28 +01:00
Alug 8d3435291b fix windows compile 2025-10-03 22:41:02 +01:00
Alug 8f007155cd update libbacktrace (win x64) 2025-10-03 21:36:49 +01:00
Alug af9fa77501 update SDL2 to 2.32.10
Fixes keyboard input issues for certain languages when using the "native" keyboard input setting
probably fixes some other issues aswell
needs regression testing
2025-10-03 21:29:26 +01:00
Alug 58a38ac6c4 add "SATURN_TESTING" define
currently to hide the commit string from titlescreen on release builds
could be used for other crap
wish could use comptime to autogenerate this, but it runs after compile & linking
2025-10-03 16:40:31 +02:00
Alug 1e1dbfc450 oops all include guards 2025-10-03 16:39:51 +02:00
Alug 2eac9fc295 tiny cleanup p_map
also save a little division and abs
2025-10-03 16:39:48 +02:00
Alug 21920112ee a thousand curses upon you polyobjects! 2025-10-02 18:37:18 +02:00
Alug 9b7bf5e7d8 Merge remote-tracking branch 'origin/Saturn-Next' into deletglseg 2025-10-02 18:00:59 +02:00
indev 4416be2ddc Merge pull request #203 from Indev450/curl-cli-args
CURL cli args
2025-10-02 19:00:29 +03:00
Alug 524168b20b experiment: remove opengl adjusted segs
in theory this should improve levelload times and reduce memory usage?
gotta see if it really does, visually so far there seems to be no difference at all
2025-10-02 17:57:52 +02:00
indev 10b52c11ac Add -curl-proxy and -curl-header CLI arguments
-curl-proxy will set proxy used by curl for masterserver requests and
http downloads

-curl-header can receive multiple arguments (like -file), and can either
edit, replace or remove headers from http requests
(srb2kart -curl-header "New-Header: Some Value" "Accept: */*" "User-Agent:"
In this example, New-Header will be added, Accept header will be edited
and User-Agent header will be removed)
2025-10-02 18:57:33 +03:00
Alug db732bd1bd fix non polyvertex path for horizonlines
this was a typo all along, i somehow assumed its just like that, but its not kek
2025-10-02 17:34:51 +02:00
Alug 146d4da72c use floats for calculating ticratescaled
this does not need to be double lel
actually improves performance in some cases
2025-10-02 17:34:51 +02:00
indev 20c570c97c Fix sector sound origin not working (mobj_t wasn't consistent with degenmobj_t) 2025-10-02 16:48:58 +03:00
Alug e550edb93e smol micro optimizations hw_main
- dont check for polyflags (rendersides) inside HWR_Addline, move to HWR_AddPolyObjectSegs
- save some sector checks by assigning pointer HWR_RenderPlane
- check for numpolys instead of numPolyObjects in HWR_Subsector (will only be "true" if theres polyobjs in currently traversed subsector instead of when polyobjs are generally on the map)
2025-10-02 15:10:46 +02:00
Alug fac4d3c2c0 add toggle for frameskip
just in case someone wants to toggle that off for some reason
2025-10-01 14:20:37 +02:00
Alug 7d2bcbd1ee cleanup some stuff w_wad & filesrch
mostly delet some "dead" code
use pathisdirectory for filebrowser to declutter code
properly declare FUNCNORETURN and ATTRNORETURN for some quit functions
2025-10-01 14:20:34 +02:00
Alug f3bbb5af56 ensure ALL savebuffers use Zone memory
fixes a crash when sending an uncompressed save to clients
2025-09-30 22:07:34 +02:00
Alug 8e8ef04860 delet BUGTRAP
psure this never worked anyways
2025-09-30 19:40:24 +02:00
Alug 98b105c02a delet CLIENT_LOADINGSCREEN 2025-09-30 19:35:29 +02:00
Alug ccdb73f861 delet VANILLAJOINNEXTROUND 2025-09-30 19:35:26 +02:00
Alug 9cb150b8eb delet NONET 2025-09-30 19:35:23 +02:00
Alug e6af82f450 delet JOININGAME 2025-09-30 19:35:21 +02:00
Alug 7400eeac2a fix dedicated build compile 2025-09-30 17:27:42 +02:00
Alug 2656a87e46 Signal handler improvements
- Move the backtrace and signal stuff into one "block" in both i_system files
- print the current platform into the crashlog
- dedupe code a little
- make crash messages slightly more understandable
- handle more signals (if they exist)

mostly taken from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2732
2025-09-30 17:27:33 +02:00
Alug 202e24c69c fix precip not propely accounting for moving fofs (again)
was fixed a while ago, then i broke it again due to performance concerns
now we only update this twice a seconds, and its only for the currently rendered precipmobjs
lets see how it performs
2025-09-29 20:14:36 +02:00
Alug c7d78fe948 only recalc precipfloor twice a second 2025-09-29 20:13:48 +02:00
Alug f381239825 smol changes R_ProjectSprite
- remove oldthing (idk what that was even for)
- properly account for localskins
- save a few FixedMuls during clipping
2025-09-29 13:43:33 +02:00
Alug 394beb7533 rename this 2025-09-29 13:43:30 +02:00
Alug 2ea1ac9331 qs22j: handle cases with (0 or 1) elements to sort
avoid undefined behaviour and return early
if we only have 1 element we can skip all the crap since we dont need to sort anyways
2025-09-28 22:51:35 +02:00
Alug 34f8181e56 dont draw the leveltitle card for each splitscreen player
they just overlap since they draw in the very same place
2025-09-28 21:40:07 +02:00
GenericHeroGuy ab13b28106 Fix ghost hitlist causing zone errors (closes #118)
Beware the wrath of PU_LEVEL
2025-09-28 16:36:55 +02:00
Alug 7e5019bd36 handle D_AutoloadFile better
only malloc stuff if we need it mallocd
2025-09-28 16:29:04 +02:00
Alug 423ca0eca0 redo native keyboard handling
instead of like, constantly checking stuff each frame
Now we check whenever we change the menu entry or open/close the chat or console instead and set sdl textinput mode directly and accordingly no more weird hacking around
this is similar to how srb2classic handles it, just a bit simplified (i dont wanna touch anything menu related if it can be avoided lmao)
this hopefully should resolve any weird remaining issues (lets hope i didnt miss some wonky edge case ugghhh)
TODO: update sdl2 lib on windows to fix issues on sdl side with certain layouts
2025-09-28 16:15:16 +02:00
Alug 939354f483 port over most fixes from srb2classics clang-tidy pr
mostly taken from https://codeberg.org/srb2classic/srb2classic/pulls/156
manually done to ensure we only port things that are guaranteed to not cause any potential desynchs
we should probably run this ourselves sometimes aswell
2025-09-28 16:14:56 +02:00
Alug 418ee2ce5f remove localfile from wadfile struct
this was a leftover from localskins
we check for the "important" flag instead
2025-09-28 09:09:53 +02:00
Alug 934184a006 revert localfile check hack in CL_CheckFiles
this was added ages ago and broke server joining with actual modifieng addons that were not added locally
W_InitFile should already handle this and mark local addons not as important, which would skip those checks eitherway
atleast thats what im hoping
2025-09-28 09:09:50 +02:00
Alug e94ef8d9c3 handle W_VerifyNMUSlumps error in W_InitFile 2025-09-28 09:09:48 +02:00
Alug ba985248ea fix crash when theres no minimap patch
fall back to the "inaccurate" calc from before, so automap may still work
2025-09-27 20:30:34 +02:00
Alug 65bd06aae5 fix some potential leaks 2025-09-27 18:16:23 +02:00
Alug 2434acf825 change comment for PU_PATCH_ROTATED 2025-09-27 16:35:19 +02:00
Alug b85a718500 merge vid dupx and dupy
they always contained the same value, so just remove it
2025-09-27 16:32:40 +02:00
Alug a0e023527c move the "video" stuff in i_video
so its mostly together in the file
2025-09-27 16:32:16 +02:00
Alug a6dce95eca delet vid.buffer
unused memory allocation
2025-09-27 16:30:33 +02:00
Alug f05ac73df6 cache this stuff
slight sprites optimization
2025-09-27 16:30:30 +02:00
Alug c90fe4627b handle rotated patch img buffer allocations better
just always initally allocate it with 1mb size, this is enough for just about everything including gigantamax eevee
if thats not enough, just double our capacity until it fits what we need
this way we save effectively reallocating 99% of the time
this prob can be used for out imgbuf in r_patch, but that needs it allocation size be handled a little differently
2025-09-27 01:44:52 +02:00
Alug 0efedae2c3 remove vid.rowbytes
it was just vid.width lel
2025-09-27 00:30:33 +02:00
Alug a6d6c03a58 fix compiler warning 2025-09-27 00:30:22 +02:00
GenericHeroGuy 2d5664b54a Fix VID_BlitLinearScreen's SSE version ignoring width (closes #128) 2025-09-27 00:30:19 +02:00
Alug a25b3f6e59 oops lmfao this got lost by accident
fixes models kek
2025-09-26 21:41:04 +02:00
Alug 9edcbe22f4 delet apng support
this never really worked so get rid of it
2025-09-26 20:13:51 +02:00
Alug 8f4385c39b fix windoze compile 2025-09-26 17:46:59 +01:00
Alug e383b0885d use uintptr_t to fix compiler warning (srb2classic change) 2025-09-26 15:53:29 +02:00
Alug adcd62ed59 merge GL_ReadScreenTexture and GL_ReadScreenFinalTexture 2025-09-26 15:53:26 +02:00
Gustaf Alhäll 7cdf69c6a1 Fix compiler warning 2025-09-26 15:53:23 +02:00
GenericHeroGuy ee12d25a8f Fix GIF recording at 1x resolution, and stop recording on resolution change
Simplifies the framebuffer management and eliminates the memcpy per frame
2025-09-26 15:53:20 +02:00
GenericHeroGuy 881c9f8e43 Remove GetTexImage stuff 2025-09-26 15:53:17 +02:00
GenericHeroGuy b1ac9f94cd (WIP) Rewrite screen capture code for GIFs
Downscaling is now performed during screen capture instead of GIF writing
This may or may not make GIF recording faster?
Maybe it would be faster if I knew how OpenGL worked...
Regardless, the m*th in the GIF code is gone, fixing the high/odd res issues

Also includes a little deduped hardware code, and GL 4.3 debugging code
2025-09-26 15:53:13 +02:00
Alug 9ab4d01b8c Update README.md
mention dlls just in case
2025-09-25 23:02:26 +02:00
Alug 7378ca8479 Update README.md 2025-09-25 22:39:36 +02:00
Alug a87a7ccbda delet circleci too
non functional psure
2025-09-25 22:00:03 +02:00
Alug 4a5449905b cleanup broken/old stuff
TODO: fix cmake
2025-09-25 21:35:22 +02:00
Alam Ed Arias 3c8bdd7862 SDL2: use SDL_GetSystemRAM() to get total RAM 2025-09-25 16:09:41 +02:00
Alug 9b26f1fdcb make the game fail loud if some critical gl function cant be loaded
also add safety to the portal stencil stuff, if that fails.
everything gl2.0 and newer is not critical and will just prevent some effects from working so that does not need to error loudly
TODO: perhaps actually port renderer switching so this instead will fallback to software if smth fails this late during gl initalization
2025-09-25 16:09:41 +02:00
Alug 76560f4179 enable fbo prints for ogllog file 2025-09-25 16:06:42 +02:00
Alug f48fdda3f3 fixup STATIC_OPENGL
probably should handle the fbo stuff a bit differently
not sure tho in which context STATIC_OPENGL may be ever used though
2025-09-25 16:06:39 +02:00
Alug 2c73593fcd ensure "rawconv" is nulled before reuse
otherwise there might be some leftovers from earlier calls
2025-09-25 03:44:24 +02:00
Alam Ed Arias 4613ec48b3 curl: add code to check the output of curl_multi_*() 2025-09-25 03:14:39 +02:00
Alam Ed Arias 3269b62225 curl: add code to check the output of curl_easy_*() 2025-09-25 03:14:36 +02:00
Alug 7e8f6d759c add missing dummy makefile
dont think this compiles though
2025-09-25 00:29:32 +01:00
Alug 75cfd382f6 fix compile without HAVE_THREADS
we dont have gammacorrectedpalette
2025-09-25 00:29:05 +01:00
Alug e524d3edab remove erronous win_main.h include
this doesent exist since ages anymore lel
2025-09-25 00:25:25 +01:00
Alug 8c9fb9f146 kill off MSVC support completely
delet michealsoft
psure this was broken since quite a long time, now since we use quite a bunch of GNU extensions (and actually rely on the cleanup attribute), supporting this in any way is just too much, so remove everything to declutter the codebase
2025-09-24 21:23:58 +02:00
Alug ff2fc6170d avoid constant reallocations for patch rotation
instead keep our buffers, resize em on need
improves perf a bit
maybe will be changed to free on levelload not sure, depends on how much memory this will allocate
2025-09-24 15:39:21 +01:00
Alug f27cb0ba8f allocate imgbuf for "to patch" conversions only if needed
should save around 64 megs on dedis
2025-09-24 15:39:21 +01:00
Alug 58705fb184 cleanup w_wad again
- add pfree for CLEANUP macro
- use CLEANUP everywhere applicable
- delet duped code
- make directory signatures static and const at file scope
2025-09-24 17:22:09 +02:00
Alug 487b71f82c ensure Addfile filehandle will always be properly closed
TODO: probs could reuse this function in more places where filehandles are used
2025-09-24 00:00:54 +02:00
GenericHeroGuy 2b1b4544f9 Introducing: __attribute__((__cleanup__))
I don't wanna hear about MSVC... or C++...
This fixes NUMEROUS memory leaks introduced by G_ReadDemoHeader,
which I was utterly oblivious to up until an hour ago
2025-09-23 23:57:54 +02:00
Alug af1507b530 fix md5checks breaking for pk3s 2025-09-23 20:23:00 +02:00
Alug a193604d0f revert minimap bounds calculation back to vanilla karts (fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/201) 2025-09-23 20:22:58 +02:00
Alug e359c8dcd0 port blankarts GLDEBUGMESSAGE stuff
credits GenericHeroGuy
switched to use CON_LogMessage for now, since console print functions may die during startup
2025-09-23 00:13:03 +02:00
Alug f0d2685a60 keep some stuff for screentextures
prevent reinit, stack allocations and such
most of these never change and are readonly
this might slightly speedup rendering, though prob negligble
2025-09-22 23:59:55 +02:00
Alug f3de6c15eb force disable fbo if it fails to create 2025-09-22 23:47:44 +02:00
Alug 53cea0a835 move fbo stuff to a better place in r_opengl 2025-09-22 23:44:44 +02:00
Alug 4b4d038ac8 cleanup fbo stuff a bit 2025-09-22 23:38:11 +02:00
Alug 9ba305eb77 add backwards compat support for ogl 2.1 fbo extensions
this should allow older gpus to use the feature aswell, not super clean but seems to work
TODO: refactor this whole crap, switch to seperate read and draw to use blitting and make this multisampling compatible so we can get rid of the messy "downsample" code and have this active by default
2025-09-22 23:37:30 +02:00
Alug fcadd03607 add back toggle for mouse cursor visability behaviour 2025-09-20 18:51:55 +02:00
Alug e1ad48ec16 always interpolate weather when using interpolation
same here, a fix, not a feature
2025-09-20 18:08:12 +02:00
Alug fbb77e8428 always account for mobjscale in precip
this is a fix not some feature honestly
2025-09-20 18:08:09 +02:00
Alug 72c05fae77 add gba RR check for software cyan cut 2025-09-20 17:57:47 +02:00
Alug 8867dc959e dedupe and cleanup nights hoops spawn
most of the actual spawn is split into P_SpawnNiGHTSHoop, which takes arguments to determine if to spawn just a hoop or its collision detectors
(if you wonder why this takes a mobj pointer to pointer is due to collision detector need the former hoops last mobj to link into)
- also actually fixes midgame join crash (hoop hnext was directly nulled instead of using p_settarget)
- added some extra safety checks
- reduced the amounts of r_pointinsubsector calls for things that used to go through this function
2025-09-20 16:36:19 +02:00
Alug e9fc57b97d move saltyhop stuff into seperate struct
no functional change, just as little cleaner lookin
+ reduce size by using stdbools boolean
2025-09-20 16:34:35 +02:00
Alug 7c490de93e delet metal sonic replay code
massively cluttered the demo code
hope this aint used for some super obscure thing
guess we´ll see
2025-09-20 16:34:17 +02:00
Alug 3c85295622 fix most implicit float > double conversions 2025-09-19 13:48:51 +02:00
Alug bdeb7e5e9d fix potential leak in protocol registering 2025-09-19 13:48:47 +02:00
Alug 2e766a7e16 fix potential NULL deref of string in lua chatprint lib functions 2025-09-19 13:48:44 +02:00
Alug 9bab3d5795 fix some potential leaks in M_DrawSplitText 2025-09-19 13:48:40 +02:00
Alug 1015800483 delet some double defined things 2025-09-19 13:48:38 +02:00
indev c4149e26e8 Oops there's 1 more 2025-09-19 02:10:44 +03:00
indev 602e4df5b9 Fix smol oversight :3 2025-09-19 02:06:05 +03:00
Alug 9be5780597 rename "ffloor" global to "visffloor"
prevent name conflicts with a bunch of local variables named "ffloor"
2025-09-18 21:08:41 +02:00
Alug 363f4c56f4 dedupe map replacement checks
the actual checks are in P_CheckMapReplacements
2025-09-18 18:20:26 +02:00
Alug 9ca21f1fb4 simplify startup map checks a little 2025-09-18 16:41:07 +02:00
Alug 826183ce2a skip checking for replaced maps on start if no extra wads are loaded
~~technically this also should be done for autoload~~
2025-09-18 16:41:03 +02:00
Alug ec41a7152c remove erronous errors
W_InitFileError from within W_InitMultipleFiles will handle this
2025-09-18 16:41:01 +02:00
Alug 4e394951bc allow freecam to work with first person 2025-09-18 12:16:27 +02:00
Alug 837f74f28a simplify startedInFreePlay check 2025-09-18 10:51:33 +02:00
Alug fb02389922 use P_SetupCamera for P_MoveCameraToSpawn
also modify P_SetupCamera to always just move the camera to the playerstarts
2025-09-18 10:51:33 +02:00
Alug f12f5b8bd1 delet P_Initsecnode
empty function now
2025-09-18 10:51:33 +02:00
Alug 20a3f4b6f3 only check cyan floor hack on flats that contain cyan
there was the remap loop that would already check this for us, so we can save a few calls to W_CheckNameForNum and memcmp
2025-09-18 10:51:33 +02:00
Alug f1ca991041 make static, cleanup and delet dead code hw_cache 2025-09-18 10:51:33 +02:00
Alug 83df870bb5 change version string 2025-09-17 23:44:02 +02:00
Alug 8e56998c9a Merge pull request #200 from Indev450/Saturn-Testing
merge testing into next branch
2025-09-17 22:42:47 +01:00
Alug 43e5f694bc Merge pull request #181 from chromaticpipe/dynamicdelay
GIF dynamic delay
2025-09-17 22:42:20 +01:00
Alug 9197a50c5b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-17 23:41:41 +02:00
Alug 40fb4da2e8 Merge pull request #198 from Indev450/servericonpack
port Map icon packet from srb2classic
2025-09-17 22:40:57 +01:00
Alug f458fdbebe Merge pull request #195 from Indev450/texhash
Do not reload every texture when adding a wad
2025-09-17 22:40:53 +01:00
Alug 069f8bc009 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-17 23:37:42 +02:00
Alug a9f579d949 move replay replayhut list free and reset into M_ResetDemoList
use it to free demolists from within levelload when you switched maps out of a replay
2025-09-17 23:32:34 +02:00
Alug 7b0b2d8cd7 Merge pull request #197 from Indev450/fastfilesearch
Speedup Filesearch
2025-09-17 20:08:25 +01:00
James R 4dce42e458 R_GenerateBlendTables: allocate copy of palette for use in thread
The palette can be freed while this thread is still
running, which means the thread would end up reading from
freed memory.
2025-09-17 21:06:21 +02:00
James R f819471c06 Send R_GenerateBlendTables number crunch to parallel thread 2025-09-17 21:06:18 +02:00
Alug 45393cbb78 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-17 21:06:13 +02:00
indev bf6727b43a Simplify G_ D/S cpyTiccmd, since n is always a multiple of sizeof(ticcmd_t) 2025-09-17 21:38:55 +03:00
Alug 87134a42b4 fix signal handler stuff for worker threads
g_in_exiting_signal_handler needs to be set BEFORE it actually exits lol
2025-09-17 20:35:32 +02:00
Alug d27a849d79 decouple precipmobj_t from mobj_t
vissprite_t now keeps pointer to precipmobj directly instead of just a simple boolean check
this has multiple benefits
the mobj_t struct now can be reorderer and modified as pleased without having to worry about precipmobj struct layouts since all precipmobj -> mobj casts are eliminated
this allows to remove a massive amount of fields from precipmobj struct which never were used massively reducing the footprint of a precipmobj thing
kinda wish there was a neat way to template function headers to take different types for the same arguments in C to reduce code duplication, but this glady is atleast a rather small case
2025-09-17 17:42:16 +02:00
Alug 2aaa52c639 remove precip blendmode visability check
this WILL never trigger since we neither can access precipmobjs nor do their translucency values ever change
so save us a little bit of work
2025-09-17 17:41:31 +02:00
Alug 5348739a2c fix precip translucency in software renderer
precipmobjs always spawned with AST_COPY blendmode which failed the check, but they are supposed to be translucent when rain
restore the correct behaviour
2025-09-17 04:25:08 +02:00
Alug b21396bd34 ensure deterministic order for P_Random stuff passed as arguments
the evaluation order of arguments passed to functions is undefined in C/C++, so its up to the compiler in which order to evaluate these
P_Random functions modify the randomseed each time theyre called, which can lead to different outcomes (thus desynchs) on different platforms, compilers, compiler versions etc.
so match up with the most common which is last to first (seemingly the order gcc on nix and windows handle it)
2025-09-17 03:28:02 +02:00
Alug 19c97d3137 explicitly cast those 2025-09-17 02:48:44 +02:00
James R 421dca5615 Inflate only size out bytes
Saves time uncompressing an entire lump when only part of
it is needed.
2025-09-17 02:48:41 +02:00
Alug d5b64a4df3 move G_CopyTiccmd & G_MoveTiccmd back to g_game
accidentally misplaced those during g_demo split
2025-09-17 01:31:18 +02:00
Alug 098d1afb50 add P_FreeLevelState + extra stuff for D_ClearState
this just takes out the cleanup code from P_SetupLevel so it can be called from within D_ClearState and all the mapdata will be freed when going back to the main menu
Not super crazy and really necessary in kart, but why not tbh
this is mostly based on what RR does
2025-09-17 01:31:15 +02:00
Alug 9d122aa686 change type and name of var here 2025-09-16 14:47:32 +02:00
Gustaf Alhäll e465e83cb3 Remove maxsend limits 2025-09-16 14:47:29 +02:00
Alug 619a8e2f42 cleanup some unused stuff 2025-09-16 14:47:26 +02:00
Alug b3c0c6f2b4 preconvert our polyvertex coords to fixed point
yes this is unironically faster, by atleast 5-10fps in the wandering falls test case
2025-09-16 02:45:46 +02:00
Alug f0a1cd01c3 remove floatlenght from seg_t
this will get converted to fixedpoint anyways and is only used in ONE place to determine texture x offsets in gl
yes this does get readjusted in adjustsegs if our glsegs differ, but this should be so marginal so save us the work at mapload
i dare anyone to even see a difference if any
2025-09-16 02:45:41 +02:00
Alug 144740a270 declare pv1 and pv2 properly as polyvertex_t
this most likely was done due to issues with header includes
this saves an crapton of pointless casts and type conversions
2025-09-16 02:44:46 +02:00
Alug 0b478b7a91 get rid of "spawn_" sector_t fields
we now make copies of lines, sectors and vertices on mapload that have the spawn state, so those fields are redundant now
also fix copy paste that made ceiling flat angle check if its differs from the floor flat angle on netsave
saves a whopping 32bytes per sector_t entry!
2025-09-15 21:07:45 +02:00
Alug d23451b6e7 revert demo ghosttic hitlist resynch double free hack
now that we dont reload the map anymore during gamestate reload
2025-09-15 17:27:10 +02:00
Alug 20897deeee Merge branch 'servericonpack' into Saturn-Testing 2025-09-15 17:27:06 +02:00
Alug 677e381a2c dont send server icon if current map is supposed to be hidden
in line with kart not sending maptitle to ms in the same case
2025-09-15 16:16:43 +02:00
Alug 4b06a3eabf Merge branch 'fastfilesearch' into Saturn-Testing 2025-09-15 15:08:40 +02:00
Alug 36c1369041 fix filesearch oopsie
lulul
2025-09-15 15:08:22 +02:00
Alug d4b179d59e fix functionnames in polyobject interp warnings for netunarchival 2025-09-15 14:50:52 +02:00
Alug 81fbd75646 add sector checks to netsave plane interpolators
seems like this may be null in a few cases
2025-09-15 14:50:49 +02:00
Alug c7e37eac05 remove inline from SaveFireflickerThinker
doubt theres a single map in kart that uses those and even if it wont be so much that it needs to be inlined
2025-09-15 14:39:57 +02:00
Alug dd6403691f fix dedi build compile 2025-09-15 14:35:53 +02:00
Gustaf Alhäll e42b179fad Rearrange mobj_t fields to reduce holes 2025-09-15 14:07:31 +02:00
Gustaf Alhäll ebb0ebcab0 Reduce size of memblock_t structure 2025-09-15 14:07:28 +02:00
Gustaf Alhäll 347a5ed40a Do not store all states for recursion inside P_SetMobjState 2025-09-15 14:07:25 +02:00
Gustaf Alhäll dee91ed1ef Kill RESETDATA 2025-09-15 14:07:21 +02:00
Alug a80f702bb8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-09-15 14:07:15 +02:00
Gustaf Alhäll 7d91d06ce0 Fix crash on OS X on resolutions that are not multiples of 32 2025-09-15 13:14:28 +02:00
Alug ab1f04ac31 handle native keyboard in a better way
not particulary great, but i dont feel like working this out much atm
2025-09-14 23:32:25 +02:00
Alug 0696ac7340 we dont support gamecube wii or playstation lel 2025-09-14 23:20:46 +02:00
Alug 137a917f58 delet mousegrabok 2025-09-14 23:20:43 +02:00
Alug 00cfdfef27 add P_GetLocalPlayerNumForNum and P_IsLocalPlayerNum and cleanup a bunch of splitscreen checks
- P_GetLocalPlayerNumForNum returns the playernumber for a given index
- P_IsLocalPlayerNum returns if a playernum is local to the maschine
- replaced most if else chains from checking splitscreen things with loops using P_GetLocalPlayerNumForNum and P_GetLocalPlayerForNum
2025-09-14 21:30:56 +02:00
Alug c1d5d153aa Merge branch 'fastfilesearch' into Saturn-Testing 2025-09-14 20:48:33 +02:00
Alug 1fb3b2110c bit of cleanup w_wad 2025-09-14 20:48:24 +02:00
Alug ef9472097d clean up faster filesearch
-use parts of RR´s implementation to get rid of the windows specific code and generally simplify this
- also use SRB2´s  symlink detection as its simpler and saves one lstat call per searched file
2025-09-14 20:47:57 +02:00
Alug ed75d89baf bit of random cleanup + cache strlen in some places 2025-09-14 18:23:24 +02:00
Alug fed4c934ad Merge branch 'Saturn-Next' into Saturn-Testing 2025-09-14 18:20:23 +02:00
Alug 63ea13ab3c Merge pull request #196 from Indev450/updatemd5
Update md5 lib
2025-09-13 13:57:05 +01:00
Alug 2c802799e8 Merge pull request #194 from Indev450/winzlib-ng
Replace zlib with zlib-ng on Windows
2025-09-13 13:56:57 +01:00
Alug fe30cbb4aa big cleanup levelloading code
- made levelfadecol a local variable
- renamed all the "Raw" functions
- moved axis mapthing spawn into the mapthing spawn function
- moved mapthing load to mapdata load, saves opening the THING virtual lump twice
- split out linedef init out of the loop it now gets done within linedef load code saving the hassle of iterating through all the lines twice
- removed a bunch of dead code and useless variables
- moved virtual resource free to after the mapdata has been loaded completely
- sidedef loop now increments pointer instead of reassinging it each iteration
- lastloadedmaplumpnum now gets checked for LUMPERROR instead of INT16_MAX since W_CheckNumForName returns LUMPERROR if lump was not found
2025-09-13 14:36:57 +02:00
Alug ca1d3e337a reset our gamepad colour in some cases
to account for mappalettes properly
2025-09-12 22:30:47 +02:00
indev 28f1ee6335 Attempt to fix some lua userdata being corrupted when allocated via PoolAllocator 2025-09-12 23:18:39 +03:00
Alug 91f377b382 remove remaining field initalizing thats being taken care of by calloc 2025-09-12 21:19:53 +02:00
Alug 6d6fa156f3 skip manually initializing some fields P_SetupLines
redundant due to earlier calloc
2025-09-12 18:29:07 +02:00
Alug 5383fee6af speedup P_LoadRawSectors a bit
the sector array already will be calloc´d, so we dont need to set all of this to 0
also use a premade initalizer for some things
2025-09-12 18:24:21 +02:00
Alug a2c7b68a60 cache player pointer for P_LevelInitStuff 2025-09-12 18:09:47 +02:00
Alug 7be0b38f47 fix taglist stuff on gamestate resend
got kinda lost here lulul
fixed diamond square elevator
2025-09-12 18:06:26 +02:00
Alug 4e05679b10 cache our player and sector pointers for net un/archiving 2025-09-12 17:19:36 +02:00
Alug 36d3c76a52 actually use our spawnside pointer 2025-09-12 17:08:28 +02:00
Alug eee263c2c2 skip checking for "srb2.wad" and "patch.dta"
during server addon checking
both have never existed in kart and are from super old srb2 versions
so save us some string comparisons
2025-09-12 16:25:37 +02:00
Alug c1cdb83e8d use hash to determine if polygon state has changed
we do not use it in the polygon comparitors as it apparently may lay them out in a really unperformant way
2025-09-12 16:25:34 +02:00
Alug 451ab81f0b combine this block 2025-09-12 16:22:06 +02:00
Alug d803c1b9cd smol change i forgor for testing branch 2025-09-12 16:00:56 +02:00
Alug 72b26c19ce Reload from spawnsectors/spawnlines/spawnsides (adjusted for kart)
from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/4f77c9f228274afb9f0b5bf9b30e0eb22f9b385f
2025-09-12 16:00:12 +02:00
Alug f35d827bd4 copy initial map state on mapload for Netarchiving + cleanup
like this we dont have to reopen the mapdata 3 times each time we prepare a netsave
also allows us to directly compare sector and line properties
this should save a bit of time when someone joins or resynchs with gamestate system
this is based on some UDMF work from srb2
2025-09-12 16:00:08 +02:00
Sally Coolatta 358eeaa981 Don't reload level on gamestate resend
The level will only reload during a gamestate reload if the map is horribly mismatched somehow. Minor differences in level state are already handled by other parts of the reload, so doing this on *every* reload wastes lots of time.
2025-09-12 16:00:05 +02:00
Eidolon 55e88cf740 Put seclist nodes in LevelPool memory
Replaces the old freelist solution with the LevelPool, which
dramatically reduces the number of allocations needed for mobj and
precip sector assignment. In measurement, this cuts down the time taken
for spawning precipitation by 50%.
2025-09-12 16:00:02 +02:00
Eidolon be4125e4ca Add level pool allocator and use it for mobj, precip, thinkers
This should substantially reduce the number of malloc/free calls made to
create and destroy mobjs, especially during level load and net
save/load.

memory_resource standard header is not available on the OSX deployment
target we are using, so I had to write my own fixed size pool allocator.
2025-09-12 15:59:59 +02:00
Eidolon 920b00348e Make the mouse cursor sane 2025-09-12 15:59:56 +02:00
Alug 80aeae1692 implement "startup" stuff for W_InitFileError
so it can I_Error if a wad file fails to load on startup
2025-09-12 15:59:52 +02:00
toaster 0e52845f50 W_VerifyNMUSlumps: Rewind back to beginning of file handle for WAD 2025-09-12 15:59:47 +02:00
toaster ca5dd9e78f W_VerifyNMUSlumps: Clean up
- Bake W_VerifyFile in, since it was a stub never called anywhere else
- Make it operate off file handles, since the following locations quickly filesearch'd more than once in quick succession.
    - W_InitFile
    - Command_Addfile
- Remove spurious call from W_InitMultipleFiles for `-file` startup param
2025-09-12 15:59:44 +02:00
toaster 956fc099ad findfile aggressive optimisation: If srb2home and srb2path are the current working directory, don't search in them
srb2path will report "." while this optimisation is in play, but this can be disabled if necessary by modifying the small #if (1) in IdentifyVersion
2025-09-12 15:59:41 +02:00
Sally Coolatta 1da376e777 Create doomednum lookup for loading mobjthinkers
Cuts off 10% of the time it takes to load mobj thinkers.
2025-09-12 15:59:37 +02:00
Alug b0b4259af6 fix "missing initializer for member" warning 2025-09-12 15:59:34 +02:00
Alug 26343b4449 remove duped functions in r_fps
those didnt do anything different tbh
2025-09-12 15:59:31 +02:00
Alug a46926f5cc Set SDL_HINT_APP_NAME SDL hint 2025-09-12 15:59:28 +02:00
Eidolon 49518059d1 Use std::vector for r_fps storage
This isn't an optimization for the mobj pointer list, but it is an
optimization for level interpolators, which previously made N
allocations for N non-mobj thinkers. Now those allocations are amortized
according to std::vector's storage.

This could still be further cleaned up to be more C++-ey.
2025-09-12 15:59:24 +02:00
Alug e6ce425bbd ceepeepeefy r_fps 2025-09-12 15:59:21 +02:00
Alug 19b9ec0521 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-10 13:23:22 +01:00
Alug c98861be6e fix tracker module playback going nuts when changing audio buffer size
forgor CV_CALL :chaosleep:
2025-09-10 13:08:26 +02:00
Alug 29db810c54 delet remaining "highcolor" stuff 2025-09-09 18:17:04 +02:00
indev 14bf24ed27 Revert stopping music in D_StartTitle and G_EndGame 2025-09-09 18:08:58 +03:00
Alug ff5bb34204 parentheses hell 2025-09-08 19:33:55 +02:00
Alug 77a00b08a5 optimize gl vhseffect slightly
we dont need to remake our screen texture 3 times
also avoid combining float with interger maths esp in the loop
2025-09-08 19:29:01 +02:00
Alug 27caf1bc70 Merge branch 'servericonpack' into Saturn-Testing 2025-09-08 18:09:09 +02:00
Gustaf Alhäll 01b24e5417 Fix use-after-free when listing servers 2025-09-08 18:08:45 +02:00
Gustaf Alhäll 7a320c9c54 Refactor aatree_t to accept strings 2025-09-05 20:05:10 +02:00
Alug 3a65b687a8 some more micro optimizations p_mobj
dont revaluate P_GetSlopeZAt multiple times due to min/max
save a few abs calls by putting em in constants
remove pointless fixedmuls
2025-09-05 20:05:05 +02:00
Alug 0919ad015c Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-05 20:05:01 +02:00
indev 437f900c25 Clear dangling pointers in VoteScreen struct after mapload 2025-09-05 18:21:01 +03:00
indev cd7ce5698c Update vote background if hud.setVoteBackground was called on vote screen 2025-09-05 17:34:30 +03:00
indev 86eda4f358 Revert "wonky: cache and reuse our testpoint subsector for sloped mobj z checks"
This reverts commit 6f93299aaf.
2025-09-03 18:51:35 +03:00
indev d791d2ce55 Revert "make sure subsec gets initalised to smth"
This reverts commit 32d8120516.
2025-09-03 18:51:32 +03:00
Alug 1883a4884a (hopefully) fix replayhut calling waitingplayers drawer
due to server list setting netgame to true and never resetting it
also cleanup some mess here
lets hope this doesent break anything
2025-09-03 14:10:26 +02:00
Alug 403c34fe5c Merge branch 'servericonpack' into Saturn-Testing 2025-09-03 12:34:06 +02:00
Alug f86a99cd1b Merge branch 'Saturn-Next' into servericonpack 2025-09-03 12:33:56 +02:00
Alug 85cac497ea fixup building map title string for serverinfo
fixes numerous issues, like zonetitle not appearing on bots and serverinfo screen
and generally making this more sane by appending stuff if needed
also fixes "Zone" not displaying in serverinfo screen
2025-09-03 12:33:49 +02:00
Alug 92d6c2b7b0 make patch/pixel conversion account for padding data/no data
just set everything to transparent pixel 247 (0xf7)
so we neither write nor read garbage data and just can cut it out as transparent during pixel to patch conversion
2025-09-03 12:32:32 +02:00
Alug 46be62b256 Merge branch 'servericonpack' into Saturn-Testing 2025-09-02 23:04:03 +02:00
Alug f67f8e7dbf cache patch width
just to avoid some cache misses in a somewhat tight lööp
2025-09-02 22:20:37 +02:00
Alug 191fd4b68a Merge branch 'servericonpack' into Saturn-Testing 2025-09-02 22:03:59 +02:00
Alug c504c0f8f0 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-09-02 22:03:55 +02:00
indev 6adf39b460 Don't check for opengl in NOHW/DEDICATED builds 2025-09-02 23:01:07 +03:00
Alug e160427108 add smol comment 2025-09-02 21:38:10 +02:00
Alug 275d28c9c6 implement map icon request counter/limit
tries 5 times then gives up
this is just since vanilla clients do not send anything back to us so this would endlessly retry which is pointless
can be adjusted if needed
2025-09-02 21:27:32 +02:00
Alug 2a848e32e4 port map icon packet for serverinfo screen
based on https://codeberg.org/srb2classic/srb2classic/pulls/134

with adjustments
many thanks for the help @indev450 ! <3
2025-09-02 21:27:28 +02:00
Alug 039daa0145 inline P_PointOn stuff + fix declarations 2025-09-02 14:56:41 +02:00
Alug a425935bc4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-09-02 14:56:36 +02:00
indev 6af09bd215 Add offset for small nametags in opengl without shearing enabled 2025-09-01 19:56:42 +03:00
Gustaf Alhäll 015d9208e3 Refactor software blitting logic 2025-09-01 18:24:53 +02:00
Alug f247796ffc small cleanup PT_ServerTics 2025-09-01 11:03:31 +02:00
Alug 29c72be994 Revert "Always accept tics received from the server"
This reverts commit 29006e9926.

Causes random desynchs
2025-09-01 10:58:28 +02:00
Alug 8d70016edc use a macro for mobjtimefrac
just looks a little tidier
2025-08-31 13:36:08 +02:00
Alug 6919b9fd91 skip distance checks if we dont use interpolation
will also indirectly skip calling R_GetTimeFrac
2025-08-31 13:36:05 +02:00
Alug c5d58f5de2 this went missing during merge 2025-08-31 13:36:02 +02:00
GenericHeroGuy 4855d29d31 Fix interpolation going missing for freecam 2025-08-31 13:35:57 +02:00
GenericHeroGuy 2d22c2b265 Rework rendertimefrac and gate it behind a function
Fixes intermission background shifting when toggling fullscreen (yup)
and fixes audio caption text losing interp when paused
2025-08-31 13:35:54 +02:00
Alug acf121cac6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-31 13:35:51 +02:00
Alug 94d01d1ee9 check clientcfg packet length to skip potential garbage data
dont think this ever broke, but better safe than sorry
2025-08-30 14:43:04 +02:00
Alug e3c9ae6de5 replace strlcat and strlcpy with OpenBSD versions in "string.h"
those started throwing warnings on Windows, so just use the BSD ones, since those also match with what we got on nix
2025-08-28 15:51:57 +01:00
Alug dff8f549da precalculate linedef angles
so we dont have to recalc it runtime
the map is static and linedefs shouldnt be able to be moved so this should be fine
2025-08-28 16:25:59 +02:00
Alug b93a5c5305 replace those with P_GetLocalPlayerForNum 2025-08-28 16:25:35 +02:00
Alug 0c75d8aca3 P_CheckCameraPosition can be static 2025-08-28 16:25:18 +02:00
Alug 71c28ad00b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-28 16:25:14 +02:00
indev 7e5acd72c1 Make replay search textbox fit on all resolutions 2025-08-28 15:37:03 +03:00
Gustaf Alhäll 29006e9926 Always accept tics received from the server 2025-08-28 10:10:29 +02:00
indev 10d4365376 Pass rgba or fadergba pointer into P_LoadSideColormapGL directly 2025-08-27 23:17:18 +03:00
Alug 611edea6e0 make paletterender lightlevel shifting less ambigous
that macro was from the older approach, but is uneeded now
this better shows whats going on here
2025-08-27 10:11:30 +02:00
Alug fcbf45521a smol optimizations by avoiding multiple reevaluations
due to clamping macros, those may get reevaluated multiple times
nothing crazy
2025-08-27 10:07:34 +02:00
Alug 32d8120516 make sure subsec gets initalised to smth 2025-08-27 09:01:35 +02:00
Alug fdba6a253a dont recheck paletterendering state multiple times during opengl lighting calc 2025-08-26 19:33:31 +02:00
indev 18bdbfdb07 Revert using quick dist functions in lua hud, since some lua scripts need it to be precise (lua driftgauge for example) 2025-08-26 20:17:40 +03:00
Alug 6f93299aaf wonky: cache and reuse our testpoint subsector for sloped mobj z checks
its suprisingly common for the test coords to not change between calling those functions, so we can potentially save us alot of R_PointInSubsector calls
Need to check for branch prediction slowdowns, but from some quick timedemoing, this speeds up things a bunch
2025-08-26 18:05:33 +02:00
Alug c47814c29a dont revaluate HighestOnLine twice for slope mobj z checks 2025-08-26 17:49:40 +02:00
Alug 0dd49869f5 Merge branch 'fastfilesearch' into Saturn-Testing 2025-08-26 12:05:23 +02:00
Alug 74c9c09fcd remove skipexclude variable
with the folderchange check this becomes erronous
2025-08-26 12:04:14 +02:00
Alug 6f891dd235 use GetFileAttributes for pathisdirectory on Windows
should slightly speedup gamestartup with autoloaded files
2025-08-26 10:39:02 +02:00
Alug 6e123b0732 fix filesearch portability 2025-08-26 10:38:58 +02:00
Alug 2c51c9f5f8 use GetFileAttributes for pathisdirectory on Windows
should slightly speedup gamestartup with autoloaded files
2025-08-26 08:36:00 +01:00
Alug 8a781b4fa2 fix filesearch portability 2025-08-26 08:34:57 +01:00
Alug e3a79ab099 fix windows compile 2025-08-26 08:24:51 +01:00
Alug 05364cc4dc fix "invert encore special"
R_NoEncore always checked for the wrong special "240"
we keep that behavior for compat, incase someone else figured it and used that
2025-08-26 09:44:00 +02:00
Alug 3c5d997eff simplyfied P_PointOn checks from prboom
should be functionally identical
2025-08-26 09:43:11 +02:00
Alug 696a9ea464 smol cleanup r_data 2025-08-26 09:43:05 +02:00
Alug c2d97397e8 test: use faster distance and sight functions for hud hooks 2025-08-26 09:42:58 +02:00
Alug 4f534c5ce3 remove d_main include from filesrch 2025-08-25 16:12:57 +02:00
Alug 15288ced57 this ceepeepee 2025-08-25 16:10:49 +02:00
Alug 30eca524d9 remove d_main include from filesrch 2025-08-25 16:10:46 +02:00
Alug 168a2c9684 just drop the connection instead of I_error if connection gets lost
partial port from srb2classic
2025-08-25 15:40:50 +02:00
Alug 0e05dca3d5 try to fix nodes being occupied if connection didnt recieve any acks
partial port from srb2classic
2025-08-25 15:40:50 +02:00
Alug 717f5e3c13 Merge branch 'fastfilesearch' into Saturn-Testing 2025-08-25 13:10:03 +02:00
Alug 2cad7f7210 dont recheck if we should skip the folder if folder did not change
saves a whole lotta string comparisons and speeds this up even further
2025-08-25 12:56:09 +02:00
Alug 34783cfe94 dont evaluate strtol multiple times 2025-08-25 03:39:37 +02:00
Alug 12149a4773 target x86-64-v2 instead of nocona for 64bit windows
slightly newer target, should still be compatible enough with anything from 2009 and onwards
may help with compiler optimizations
needs some testing
32bit builds remain unchanged as they are intended purely for compatibility
2025-08-24 23:02:13 +02:00
Alug 7d81990699 always set this to 0
dont need to check this beforehand
2025-08-24 23:02:09 +02:00
Alug 531de8bd1e make lua string to number conversion consistent between platforms
effectively clamps it to 32bit range
maybe fixes some issues between windows and other builds
2025-08-24 23:02:06 +02:00
Alug 232e6a4b5b use hash checks for W_CheckNumForName 2025-08-24 23:02:03 +02:00
Alug 65d3684d0b Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-24 23:01:53 +02:00
Alug 6017543666 dont try to make glpatch from nothing 2025-08-24 23:01:48 +02:00
Alug 7c7f924ef1 actually dont add any level interpolators on render_none 2025-08-21 18:33:11 +02:00
Alug ba40d45321 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-21 18:33:08 +02:00
indev 3af0009453 Fix off-by-one in M_FindFirstMap 2025-08-20 16:18:33 +03:00
Alug 7ac01390d0 dont add mobj and level interpolators on render_none
i dont think we need to interpolate anything on dedicated
this should improve performance a bit on maps with many mobjs/moving level stuff
2025-08-19 11:49:59 +02:00
Alug 6dee986a28 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-19 11:49:56 +02:00
Alug 145eecf8a4 move sprite reset stuff into R_ResetMobjInterpolationState
this also gets called at the start of the tic
and sets a bunch of rendering crap eitherways
so we can save another thinker loop and a bunch of checks with this
bit of perf gain, 3-4fps on that awful hadal trench timedemo
2025-08-19 11:49:29 +02:00
Alug 080719c251 move all of this stuff into the switch above it lel 2025-08-18 17:56:38 +02:00
Alug d58719d09b cleanup and splitup P_LoadSideColormaps 2025-08-18 17:56:35 +02:00
Alug 05d1eab441 remove bottommap,midmap and topmap stuff
was non functional anyways so get rid of it
2025-08-18 17:56:31 +02:00
Alug caffda3221 dont need to do this without viewmorph stuff 2025-08-18 17:56:08 +02:00
Alug 650a50278a move camera slidemove stuff behind ifndef NOCLIPCAM
dont think this is needed at all with camera noclip
2025-08-18 17:56:05 +02:00
Alug 1ef0909204 dont need to completely clamp those
we already check for the top coords right before
2025-08-18 17:55:55 +02:00
Alug 42878841e6 Fix FOF intersections in multitagging for the renderer.
backport from srb2
2025-08-18 17:55:52 +02:00
Monster Iestyn 34e4cf123d Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation 2025-08-18 17:55:48 +02:00
Alug 7ffb3ebdfe Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-18 17:55:45 +02:00
Alug 684a43a95c fix software extra 3d floors
lmao was a copy paste oopsie from ages ago
shoutout to phoenix´s new map making me find this
2025-08-18 16:49:36 +02:00
Alug 4fcb41f659 mark stuff for blitting loop as const and with register
gives another 5-7fps or so for me
2025-08-17 18:19:20 +02:00
Alug 2d1c876e0d Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-16 22:21:13 +02:00
Alug 8d1ef1721f port srb2classic´s sdl blitting stuff for software
all credits to hanicef
mostly from https://codeberg.org/srb2classic/srb2classic/commit/a1fa0b89dbf75ef8be17c9ca5c728cc9c1848582
and
https://codeberg.org/srb2classic/srb2classic/commit/a1cf54e66ad1cb66af99056bc940fc68dce24224

boosts my fps around 20-25 fps
2025-08-16 22:20:58 +02:00
Alug 02ffceb300 fix rotating polyobject interpolation 2025-08-16 22:20:55 +02:00
Alug 44fe156751 update comment for lightcontrast 2025-08-16 22:20:52 +02:00
Alug aca48d69cd style fixes 2025-08-16 22:20:48 +02:00
Alug 294ce055cd mark this with restrict 2025-08-16 22:20:33 +02:00
Alug 4117eb5b40 fix Paranoia compile 2025-08-16 22:20:30 +02:00
Alug a9068ee162 mark this with "noreturn"
clang kept yelling for some reason
2025-08-16 22:20:27 +02:00
indev 9549a204a5 Add tooltip for centered chat text 2025-08-15 22:57:09 +03:00
indev c276736002 Add option to center text in chat (chatcentertext) 2025-08-15 21:51:58 +03:00
Hanicef cfd960124e Do not access memory on misaligned addresses 2025-08-15 10:11:07 +02:00
Alug 77cd898bd2 TEST: compile with fwrapv
fixes clang desynchs with prng
maybe other stuff/platforms aswell
2025-08-15 10:02:59 +02:00
Alug e7c40dd914 fix -Wunused-value warnings
we dont do anything with this, so just skip both
2025-08-15 10:02:56 +02:00
Alug bcb1a1d5eb port RR´s c++ compatible byteptr macros
means we can also get rid of the mumble hack
2025-08-15 10:02:52 +02:00
Alug bf53db8d68 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-15 10:02:48 +02:00
Alug b5dfe74cfe add USECLANG compile flag to force building with clang 2025-08-15 08:01:58 +02:00
Alug 6c891f1146 supress align and unkown pragma warnings in clang 2025-08-15 08:01:56 +02:00
Alug 7d06f59da5 append those to LDFLAGS instead of libs
so they may be passed to other things
2025-08-15 08:01:47 +02:00
Alug 9dee0f0ea8 fix restrict being in wrong place in declaration R_DrawColumnPixel 2025-08-15 08:01:37 +02:00
Alug 9338b5b10f dont need to realloc this
didnt see when i added realloc everywhere this doesent need to keep old data
2025-08-14 16:19:17 +02:00
Gustaf Alhäll b7ecffedcd Fix pixel shift caused by negative pixel positioning in software 2025-08-13 22:44:25 +02:00
Alug 71ab8c0b7d workaround for lua menu conrols for spectators
TODO: refactor all of this into one cmdbuilder and get rid of the codedupe in p_user for cameracmd
2025-08-13 22:40:50 +02:00
Alug 8901c62201 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-13 22:40:46 +02:00
Alug 7deeb4486f port RR camera slope pitch stuff + make it toggable
"cam_pitch" this makes the camera pitch on upwards and downwards slopes a bit
2025-08-13 18:01:00 +02:00
Alug a559e36306 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-12 20:29:18 +02:00
Alug 602bd1a010 fix directional light stuff 2025-08-12 20:29:13 +02:00
Alug f57b8092fc dont need to reinit those gl vars 2025-08-12 20:29:10 +02:00
Alug 5777c638f1 hack for vanilla gba rr cyan floor in gl 2025-08-12 20:28:54 +02:00
Alug 60307da80e move dedi idle stuff into function + port smol cleanup from srb2 2025-08-12 20:28:51 +02:00
Gustaf Alhäll d6e97c328a Simplify NetXCmd client distribution 2025-08-12 20:28:48 +02:00
Alug e4f35e827d free minimap patch on mapload 2025-08-11 13:48:02 +02:00
Alug e7cab1a376 check if minimaphead exists
hopefully fixes a random crash there
2025-08-11 13:47:59 +02:00
Alug 6eb1114d17 reduce scope of some more netstuff 2025-08-11 13:47:54 +02:00
Alug e6a0b4f58b fix oopsie copy paste 2025-08-10 18:34:43 +02:00
Alug c8d9ff6575 use GetFileAttributes also for preparefilemenu
untested as of now
2025-08-10 18:34:40 +02:00
Alug 0d9d176415 use GetFileAttributes instead of stat for filesearch on windows
this is slightly faster and the recommended way of doing this
apparently stat on windows has to emulate some POSIX stuff for that which may slow it down
2025-08-10 18:34:35 +02:00
Alug e1413764f6 speedup addon search
by adding a blacklist of folders
logs, luafiles, replay etc shouldnt ever contain addons so those can be skipped entirely
this massively speeds up searching for addons on windows
also will make findfile try to search in the designated addon folders first so it doesent look in the home or kart folders before it
this is probably not the best way to do things
but idk what im even doing, im not a coder just some chao who likes to sleep all day
2025-08-10 18:34:11 +02:00
Alug ca04e084a2 link stdc++. pthread and gcclib statically on windows
fixes the game throwing super cryptic errors when you dont have the right dlls
2025-08-09 23:32:03 +01:00
Alug 56d03042ec link stdc++. pthread and gcclib statically on windows
fixes the game throwing super cryptic errors when you dont have the right dlls
2025-08-09 23:31:55 +01:00
Alug 0c8df833e9 test: use SDL_GetDesktopDisplayMode instead of SDL_GetCurrentDisplayMode
this seems to fix some smol freezes for some
need to test this a bit
2025-08-09 22:32:24 +01:00
Alug f275eb5f9a test: disable sdl textinput when not using native keyboard layout
this may fix issues on newer sdl2/-compat versions with dead keys on non us layouts
2025-08-09 22:32:20 +01:00
Alug 88081068e9 fix oopsie copy paste 2025-08-09 22:32:13 +01:00
Alug 9893584b4f use GetFileAttributes also for preparefilemenu
untested as of now
2025-08-09 22:28:45 +01:00
Alug 0b4fad3cca use GetFileAttributes instead of stat for filesearch on windows
this is slightly faster and the recommended way of doing this
apparently stat on windows has to emulate some POSIX stuff for that which may slow it down
2025-08-09 21:26:15 +02:00
Alug bbb4749815 speedup addon search
by adding a blacklist of folders
logs, luafiles, replay etc shouldnt ever contain addons so those can be skipped entirely
this massively speeds up searching for addons on windows
also will make findfile try to search in the designated addon folders first so it doesent look in the home or kart folders before it
this is probably not the best way to do things
but idk what im even doing, im not a coder just some chao who likes to sleep all day
2025-08-09 17:21:21 +02:00
Alug 4fc780298f remove I_BaseTiccmd
just complicates things, can just memset our ticcmnds instead
psure this was used ages ago for smth but its not needed here at all
2025-08-09 17:21:18 +02:00
Alug f24f3b5b23 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-09 17:21:15 +02:00
Alug ff6279a406 add P_GetLocalPlayerForNum
just to get rid of ternaries lel
2025-08-09 17:21:08 +02:00
Alug c36f64e97b use memcmp for legacy sky check
just gotta know if first three letters match it
2025-08-09 17:21:05 +02:00
Alug 2c4bee6e6a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-09 00:50:50 +01:00
Alug 7b776f01bd change flow of K_drawKartStats a bit
nothing notable, just the non splitscreen path will return early now
2025-08-08 22:43:43 +02:00
Alug 43b7492300 disable pointless "Couldn't read mobj_t" warnings in replays
mobjs just cannot be unarchived in replays ever
so this will always spam those for something that WILL never work in kart
maybe if i decide to fix this for 32p or smth those become useful again
2025-08-08 22:29:29 +02:00
indev 1fe79fe236 Add -strict, -strict-soc and -strict-lua cli params
Both trigger I_Error if a warning occurs during addon load in a SOC or lua
script
2025-08-08 18:59:07 +03:00
Alug 222b63d2c3 move the windoze thing to windoze makefile 2025-08-08 17:53:25 +02:00
indev a7c41b458a Use NOLIBGME instead of NOGME 2025-08-08 18:33:24 +03:00
indev 3901c7c7da Revert "Fix makefiles checking for NOLIBGME instead of NOGME"
This reverts commit 932a08b2da.
2025-08-08 18:31:45 +03:00
indev 932a08b2da Fix makefiles checking for NOLIBGME instead of NOGME 2025-08-08 18:29:05 +03:00
indev 4c97a4f9e0 Fix potential buffer overflow in DEH_LoadDehackedFile 2025-08-08 17:53:46 +03:00
indev a1d16b4613 Update dedicated/i_sound.c I_StartSound and I_UpdateSoundParams 2025-08-08 17:43:40 +03:00
Alug 16e1e00c67 "reenable" midi support
well it was never really disabled, but like this we can atleast change its volume lel
menu entry is still disabled, i dont think theres a single map with midi music, so this would just clutter the menu
2025-08-08 00:55:06 +02:00
Alug b76fc9699a fixup midi menu stuff
i love M_DrawSkyRoom
2025-08-08 00:55:03 +02:00
indev cb3638e3ab Add SetupVote hook 2025-08-07 23:48:11 +03:00
Alug e85d91e682 save a few checks for st debug drawer
if we dont use it
2025-08-07 22:27:28 +02:00
Alug 2653b59af4 dont double free our vote patches
those may point to the same thing so uhhhh
PU_PATCH_LOWPRIORITY will ensure the memory will be freed on mapload
2025-08-07 22:26:27 +02:00
Alug caff071a1b fix spacing in Z_CheckHeap errors 2025-08-07 22:10:03 +02:00
JugadorXEI 86ccf40884 Fix displayplayers.iterate hang when multiple viewports view the same player 2025-08-07 20:51:31 +02:00
Alug 85dba64b84 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-07 20:51:28 +02:00
Alug 40165fd6db make leveltitlecard be affected by colour hud 2025-08-07 19:42:39 +02:00
Alug c701e1fe7e make inputdisplay colour match the rest of colourhud better 2025-08-07 19:38:03 +02:00
Alug 525e19566e smol refactor hwr precache
not faster or anything
real time consuming thing is he actual calls to getetxture and getflat
2025-08-07 19:38:00 +02:00
Alug 27e734bde0 make music toggle/volume handling less of a mess
based on work in srb2 from sphere
this gets rid of all the duplicated midi stuff
since we dont really have a whole midi soundtrack like srb2, S_GetMusicLumpNum will always prefer non midi music
2025-08-06 19:49:35 +02:00
Alug fa10eb5801 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-08-06 18:09:24 +01:00
Alug 2e44a50f7f Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-06 00:13:39 +02:00
Alug bd53786887 fix LoadElevatorThinker interp oopsie 2025-08-06 00:12:34 +02:00
Alug ad1b1eabe4 fix levelstuff not being interpolated on netgame join or resynch
i love polyobjects
2025-08-06 00:10:47 +02:00
Alug 2de9a2be68 fix a desynch due to wrong assumption 2025-08-05 18:33:02 +02:00
Alug e120907e0f make driftgauge stuff a bit more readable 2025-08-03 20:12:13 +02:00
Alug b0c217201e move flat cyan check into a function
and also limit it to software renderer only
we dont need this anywhere else, so can save a bit of work
2025-08-03 15:59:57 +02:00
Alug dac7026739 use R_GetFlat here
does the exact same thing
2025-08-03 15:59:23 +02:00
Alug 91a4646f19 dont PU_CACHE our planeflats 2025-08-03 15:51:52 +02:00
Alug 8963e17b83 check if __THROW is defined
Windows does not have it at all, so we gotta check this otherwise compile may fail
2025-08-03 14:40:09 +01:00
Alug 8ba52e2530 check if __THROW is defined
Windows does not have it at all, so we gotta check this otherwise compile may fail
2025-08-03 14:40:01 +01:00
Alug bf2184582a delet those 2025-08-03 16:30:56 +02:00
Alug 501a770fee Merge branch 'optional-freeslot-test' into Saturn-Testing 2025-08-03 16:30:25 +02:00
Alug 327f7085f6 idk whats up here with the win libs 2025-08-03 16:30:17 +02:00
Alug 8aef549cfc restore optional freeslot stuff 2025-08-03 16:24:35 +02:00
Alug 8dd268b83e fix conflicts 2025-08-03 16:23:00 +02:00
Alug 5fddc3156b Merge branch 'Saturn-Next' into optional-freeslot-test 2025-08-03 16:22:30 +02:00
Alug d6976ca64f inline most of lua lib stuff
a bit faster
2025-08-03 16:15:15 +02:00
Alug 809219d5e8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-03 16:08:20 +02:00
Alug 278dd12ced Merge branch 'Saturn-Next' into Saturn-Testing 2025-08-03 15:51:58 +02:00
Alug f3cfa969c9 TEST:raise size of sectors considered too smol for precip
theres been a bunch of very smoll sectors that still get precip spawned (see howling bogs, outside of the actual map)
this i just an abitrary value, so gotta see how thi s goes
2025-08-03 15:39:01 +02:00
Alug 7b64b22012 some tiny optimizations 2025-08-03 15:38:58 +02:00
Alug 267ccae3a9 Add driftpulse controller rumble
inspired by radioracers, this does a "weak" rumble pulse the moment the sparks pulse (this is slightly after reaching the new driftlevel)
may want a toggle for this
2025-08-03 15:38:55 +02:00
Alug 5f77dbb946 cleanup the wadpath mess 2025-08-03 15:38:51 +02:00
Alug 1a46d7d16c HACK reset demo.inreplayhut on levelload when not in replay playback
this is really hacky, but M_QuitReplayHut will be skipped if we change maps, connect to a server or basically anything in that manner from within a replay that we started from the replayhut
which can lead to crashes or the replayhut to become nonfunctional
note, like this demolist is not freed, but that shouldnt matter much since it will be freed anyways the moment you open the replayhut again
2025-08-03 15:27:55 +02:00
Alug c8a2278cb7 Testing again 2025-08-03 15:25:13 +02:00
Alug 75b269d4bb Merge branch 'updatemd5' into Saturn-Testing 2025-08-03 15:24:39 +02:00
Alug 35e499027d Merge branch 'texhash' into Saturn-Testing 2025-08-03 15:24:34 +02:00
Alug 356b2f279c Merge remote-tracking branch 'origin/winzlib-ng' into Saturn-Testing 2025-08-03 15:24:30 +02:00
Alug eba5965220 move rainbow color calc into K_Rainbowcolor 2025-08-03 14:42:49 +02:00
Alug feda0bae80 update md5 lib
no real changes, mostly just cleanup and some memory alignment fixes
2025-08-03 00:38:52 +02:00
Alug 44ecb677ad fix merge conflicts texturehashing 2025-08-03 00:37:28 +02:00
Alug 3e99f4d142 Do not reload every texture when adding a wad (squashed)
port of https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725#c829d21709a4f5cd81d140271e883bc40dd00b1b
2025-08-03 00:35:46 +02:00
Alug 2891983cde replace zlib with zlib-ng on windows 2025-08-03 00:32:40 +02:00
Alug 612f910b9c Merge remote-tracking branch 'origin/Saturn-Next' into winzlib-ng 2025-08-03 00:29:50 +02:00
Alug a9d0e2154b clamp software lightlevels before shifting it
was a little oopsie porting this over
,after shifting we only get 32 lightlevels
decided to clamp this in range aswell, just incase
2025-08-02 19:13:23 +02:00
Alug 16a0953d1d fix the "is valid for C/ObjC but not for C++" warnings
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/192
2025-08-02 01:54:57 +02:00
Alug 737ae08355 dont need to reinit those ever 2025-08-02 01:01:06 +02:00
Alug 6d83a7e187 remove usefulness and volume from sfxinfo_struct struct
those are unused anyways, hope this doesent break shit lol
2025-08-02 01:00:58 +02:00
Alug 56df9b6af3 who tf needs 999999999 sound channels
:chaobaba:
even 255 are kinda overkill lol
2025-08-02 01:00:51 +02:00
Alug 7f2435d821 add an Accessibility options menu
still a work in progress, feel free to suggest more things to add!
2025-08-01 22:26:00 +02:00
Alug b180f29fd9 readd secbright to menu
into advanced video options menu
2025-08-01 21:27:38 +02:00
Alug 32c85f96a4 remove secbright from menu
need to slot it somewhere else but little too lazy atm
2025-08-01 21:27:35 +02:00
chromaticpipe ec83c60320 Configurable sector brightness in software 2025-08-01 21:27:32 +02:00
chromaticpipe fb4a912dba Clamp the lightlevel at the start of HWR_Lighting()
Allows secbright to work without shaders
2025-08-01 21:27:29 +02:00
James R 123b2aa60b lua_hooklib.c: refactor HUD hook call 2025-08-01 21:04:30 +02:00
Logan Aerl Arias bd82a8db29 Update lauxlib.h
lauxlib.h: mark luaL_error as a REPORT function
2025-08-01 21:04:27 +02:00
Alug 6f71fc17c2 mark this as unlikely
those will never run ever after displaying once
2025-08-01 21:04:24 +02:00
Alug d8c3e9f41c fix windows being unable to link with LTO and openmpt
idk why this works but it does, mirrors how it was before the new makefiles
2025-08-01 17:55:02 +01:00
Alug e10345b4de pass "-g" again for lto and asan on windows
for some weird reason it will omit all debug symbols otherwise, which we need for crashlogs and stuff
2025-08-01 17:31:12 +01:00
Alug 2ab66b113c we dont need cv_samplerate with sdl mixer 2025-08-01 04:51:00 +02:00
Alug f64263cf6f remove some unused stuff s_sound 2025-08-01 04:50:57 +02:00
Alug 55c72f32da rename buffersize to audiobuffersize
buffersize was not a good name lel
2025-08-01 04:50:54 +02:00
Alug 53bc12baad init "lenght" in S_AddSoundFx
seems like this never init this lel
2025-08-01 03:58:41 +02:00
Alug b391e763bc fix gme 2025-08-01 03:56:47 +02:00
Alug 2bae0bdb0f indent deez 2025-07-31 23:34:29 +02:00
Alug d42df54901 fix borderless sometimes not toggling on windows
idk why windoze is like this, but gotta call this after SDL_SetWindowFullscreen here
2025-07-31 23:34:28 +02:00
Alug e6256d448f TEST: banish LUA_Step
checking stuff there never seemed to be any garbage left here
so we can just skip this
2025-07-31 21:23:33 +02:00
Alug ad1a980eb1 memset listener outside the loop S_StartSoundAtVolume
same effect, but we dont need to call it multiple times and can be sure this is never unitialized
2025-07-31 19:55:29 +02:00
Alug 1b50858fa6 add a configurable same sound limit
inspired by dsda-doom
in alot of cases the game may play a crapton of the same sound at once, becoming unbearably loud
2025-07-31 19:42:56 +02:00
Alug 3276bbb7b6 restore mumble postional sounds for displayplayers
we essentially always passed 0 before lol
2025-07-31 19:42:53 +02:00
Alug dc00fa3429 fix passing garbage to mumble outside of levels
this just deadass passed the unitialized listener array into mumble
2025-07-31 19:42:37 +02:00
indev dc9276b73c Make 'visit mb.srb2.org/addons' text fit on default resolution ('& make' bit refers more to wiki than mb anyway) 2025-07-31 13:33:48 +03:00
Alug 271d70d6f3 inline HWR_GetTexturePalette
makes ui draw slightly faster from quick test
should be in hw_glob, but cant include hw_main there Zzz...
2025-07-30 15:29:56 +02:00
Alug e52a6c430b smol changes k_hud
nothing crazy mostly just smol reordering
2025-07-30 14:55:44 +02:00
Alug d77d25acf8 use hypotf for P_SegLengthFloat
well its hypot but for floats lel
2025-07-29 19:21:34 +02:00
Alug 9898809f0a remove erronous HWR_FreeExtraSubsectors call
this will be called from within HWR_CreatePlanePolygons anyways
2025-07-29 18:48:02 +02:00
Alug 48768aa13c fix the rare infinite loop hang in ogl (sunset hill map)
use new doom-legacies PointInSeg and add a selfref check to CutOutSubsecPoly
(somewhat related, but it appears this whole file is able to mess with the actual sector planes outside of rendering, this is not really good since it may actually lead to some super hard to debug desynchs)
2025-07-29 18:40:40 +02:00
Alug b1c01a763f cleanup hw_bsp a little
mostly just get rid of debug bloat that isnt even used
adding some branching hints for the I_errors (never seen any one of them happen tbh lel)
and remove some redundant checks
2025-07-29 18:40:02 +02:00
Alug d9bcd6007c move horizonline check to hw_bsp
to where maps also get checked for portals
should speed up levelload slightly
2025-07-29 15:37:14 +02:00
Alug d1b478b3b1 oop 2025-07-29 02:36:45 +02:00
Alug 14b421f533 camera noclip sec special is effectively unused in kart
its not even in the kart zb config
so mark it with unlikely
2025-07-29 02:35:58 +02:00
Alug 7310a8e4df add slope check here
not necessary but may skip more uneeded checks and stuff
2025-07-29 01:23:01 +02:00
Alug c1c3a7dc78 remove unecessary casts for colormap 2025-07-29 00:48:26 +02:00
chromaticpipe ff10b77414 Fix OpenGL flash palettes ignoring saturation 2025-07-29 00:31:10 +02:00
chromaticpipe 4667c332b4 Fix brightness issues with blend textures in Pallette Rendering 2025-07-29 00:31:07 +02:00
Alug 4a9f6b6a22 we dont need to clamp sprite lightlevels everywhere in ogl
theyre an int32 due to the directional light system stuff and get clamped in HWR_Lighting as a result
2025-07-29 00:31:04 +02:00
indev f1d78243d0 Move setting c++ standard bit below 2025-07-27 19:45:10 +03:00
Alug 6e41c8a2a0 readd std=c++17 to cxxflags 2025-07-27 18:42:16 +02:00
Alug 9c5955feb0 Store last ticcmd in a buffer rather than in netcmd
port of https://codeberg.org/srb2classic/srb2classic/commit/fe663f799e733e9a59a95dfd561e506571838554

testing this, since the faketic calc seems a bit "off" to me
2025-07-27 18:29:55 +02:00
Alug 0764b180f7 fixup! next branch
- remove a bunch of clutter
- Fix AATtree stuff by properly balancing it
- replace getcolumn calc with modulo calc
- use strlcpy for some things
- cache wadfile start and endfolders
2025-07-27 18:28:19 +02:00
Alug b883e4e4fe Merge branch 'Saturn-Testing' into Saturn-Next 2025-07-27 18:21:07 +02:00
Alug f78688b684 Merge pull request #189 from Indev450/mmenucleanup
Cleanup m_menu a bit
2025-07-27 17:18:07 +01:00
Alug 097cd5e2ca Merge remote-tracking branch 'origin/Saturn-Next' into mmenucleanup 2025-07-27 18:17:49 +02:00
Alug cd4836ae99 Merge pull request #187 from Indev450/emotes
Add emotes support
2025-07-27 17:16:23 +01:00
Alug f0acf179c2 Merge pull request #185 from Indev450/fixupnet
Cleanup netcode a bit
2025-07-27 17:16:16 +01:00
Alug 836ad12c40 Merge pull request #180 from Indev450/fixgnu23
Make codebase C23 compliant
2025-07-27 17:16:02 +01:00
Alug a147fa3100 Merge pull request #179 from Indev450/unnestmothink
Unnest mobj thinker stuff + cleanup p_mobj
2025-07-27 17:15:55 +01:00
Alug 4f0cf44e78 Merge branch 'unnestmothink' into fixgnu23 2025-07-27 18:15:31 +02:00
Alug 2417647110 Merge branch 'Saturn-Next' into fixgnu23 2025-07-27 18:15:04 +02:00
Alug 982cd7bde2 add mobj islocal field
so we can skip the pushable trigger stuff for local mobjs for synch reasons
very sketchy
2025-07-27 18:14:27 +02:00
Alug d6bd289fcf Merge branch 'Saturn-Next' into unnestmothink 2025-07-27 18:14:17 +02:00
Alug a68a05a838 fix conflict 2025-07-27 15:18:46 +02:00
Alug 95504547df add mobj islocal field
so we can skip the pushable trigger stuff for local mobjs for synch reasons
very sketchy
2025-07-27 15:17:51 +02:00
Alug ceb2a70664 reduce netbuffer scope even further 2025-07-27 15:17:17 +02:00
Alug 8593a1975c Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-27 15:17:09 +02:00
Alug 2049353647 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-27 15:11:07 +02:00
Alug ba44e61733 Merge branch 'Saturn' into Saturn-Next 2025-07-27 15:09:58 +02:00
chromaticpipe 845652cbfe Make it a part of fullscreen cvar 2025-07-27 15:02:24 +02:00
chromaticpipe ceafa06efc Borderless window toggle 2025-07-27 15:01:47 +02:00
Alug e6f487474b register chasecam with the other cam vars
why dupe a loop
2025-07-27 14:53:31 +02:00
Alug d8461bb44f dont apply player camfade when exiting or in freecam mode
also renames it and moves the check outside
2025-07-27 14:53:07 +02:00
Alug e25d366728 add toggable player close to camera fade
similar to some other kartracers
only takes other players into account
2025-07-27 14:51:10 +02:00
Alug 2abf0b98ac dont do this in dedi
dont need to, its pointless and prob causes more issues than anything
2025-07-27 14:32:38 +02:00
Alug 0f087d13bb dont do this in dedi
dont need to, its pointless and prob causes more issues than anything
2025-07-27 14:18:41 +02:00
indev 2e914c61d1 Init displayplayers to {0} 2025-07-27 14:33:01 +03:00
indev 3f599d5a28 Fix smol typo :3 2025-07-27 14:03:35 +03:00
indev 6ef1f73d4d Init displayplayers to {0} 2025-07-27 13:54:27 +03:00
Alug 38b84baf9d Merge pull request #193 from chromaticpipe/borderlesswindowtoggle
Borderless window toggle
2025-07-26 21:42:50 +01:00
chromaticpipe fae50c0e19 Make it a part of fullscreen cvar 2025-07-26 15:18:03 -05:00
Alug 50f7e2084c seenames stuff is always unlikely 2025-07-26 21:29:25 +02:00
Alug 67cc5402cf move assignments after early returns ST_drawLevelTitle 2025-07-26 21:29:21 +02:00
Alug 2259d4f309 get rid of code dupe for fpscapping stuff 2025-07-26 21:29:16 +02:00
Alug f8d903e7d2 simplify this 2025-07-26 21:29:13 +02:00
Alug 805cde8ae8 D_CleanFile can be static 2025-07-26 21:29:09 +02:00
Alug b23906e327 update link in addon menu to "mb.srb2.org/addons"
:chonkbuncle:
2025-07-26 21:29:04 +02:00
Gustaf Alhäll 2052afdb66 Fix custom addon directory being ignored when downloading addons 2025-07-26 21:29:01 +02:00
chromaticpipe d9c7a40d4a Borderless window toggle 2025-07-26 11:58:55 -05:00
Alug 48d9b2bc98 reduce netbuffer scope even further 2025-07-26 16:19:13 +02:00
Alug 939bf588b3 Merge branch 'Saturn-Next' into fixupnet 2025-07-26 16:19:09 +02:00
Alug cb2e017bcf seenames stuff is always unlikely 2025-07-26 16:18:59 +02:00
Alug d91fbf5d36 move assignments after early returns ST_drawLevelTitle 2025-07-26 16:18:56 +02:00
Alug 9859e43be7 get rid of some redundancy R_Frame stuff
R_SetupCommonFrame already checks the actual sector for us, so we dont need to do this before
2025-07-26 16:18:52 +02:00
Alug 306fec6f9e get rid of code dupe for fpscapping stuff 2025-07-26 16:18:25 +02:00
Alug 3e8b3e868b simplify this 2025-07-26 16:18:22 +02:00
Alug 9261d9c5b2 D_CleanFile can be static 2025-07-26 16:18:20 +02:00
Alug f97941f86e update link in addon menu to "mb.srb2.org/addons"
:chonkbuncle:
2025-07-24 23:47:41 +02:00
Gustaf Alhäll a4810bd6c8 Fix custom addon directory being ignored when downloading addons 2025-07-24 23:45:55 +02:00
Alug 93cbba218a add mobj islocal field
so we can skip the pushable trigger stuff for local mobjs for synch reasons
very sketchy
2025-07-24 22:33:53 +02:00
Alug e749346f0c fix console taking minutes to open during frameskipping
prob not the best way to handle this, but its the simplest
the console should always be openable without issues unless during wipes, since in some cases you end up having to kill the game to do anything
2025-07-24 20:47:31 +02:00
Alug a658883664 fix console taking minutes to open during frameskipping
prob not the best way to handle this, but its the simplest
the console should always be openable without issues unless during wipes, since in some cases you end up having to kill the game to do anything
2025-07-24 20:47:21 +02:00
indev d94c10014f Move server search below refresh option 2025-07-24 21:20:19 +03:00
Alug 45629386bb update credits
this is super full and we need to think about something better for this X)
2025-07-24 19:03:06 +02:00
Alug ffec9d64d5 delet windoze users (winuser.h)
apparently this makes cross compile commit sudoku, need to test this on actual windoze and see if this breaks anything since idk how this file even works
thx nep for the tip!
2025-07-24 15:22:44 +01:00
Alug 3e9f17af86 raise version number to 8.3
so i dont forger before release lul
2025-07-24 17:18:57 +02:00
Alug 03ff2fc007 enable ZDEBUG by default
this is just quite useful honestly
2025-07-24 17:03:23 +02:00
Alug 4492c00840 move prints to ZDEBUG2
as it seems to be for this purpose
2025-07-24 17:03:18 +02:00
Alug e15319ac9b move this stuff behind ZDEBUG 2025-07-24 17:03:10 +02:00
Alug fa012aefe1 let Z_CheckHeap print file and line of where it occured
like its supposed to lel
2025-07-24 17:03:06 +02:00
Alug e681d2d24d remove itemamount check here
replicate vanilla
even if this becomes negative
this does not seem to crash, so id rather do whatever vanilla does
2025-07-24 16:41:28 +02:00
Alug 76e54762d8 add toggle for quake screenshake effects
TODO: make an accessability option menu for certain effects
2025-07-24 16:39:06 +02:00
GenericHeroGuy 3b7d517be2 bruh
Let's try that again, this time putting the camera in a local...
2025-07-24 16:38:55 +02:00
Alug f4da64e3fa remove prob pointless check
viewplayer will be the currently viewed displayplayer lel
2025-07-24 16:38:44 +02:00
GenericHeroGuy 384acf8e31 Fix fake floors in Donut Plains disappearing when chasecam is off
Also remove the useless R_PointInSubsector calls
2025-07-24 16:37:18 +02:00
indev a423451383 SF_HIRES is already handled via spritexscale and spriteyscale 2025-07-24 16:37:08 +02:00
indev 66cfceedaf If gamestate resend took too long, abort resynching 2025-07-24 16:36:26 +02:00
Alug fe9107fa9d fix the fov adjust check
lmao oops
2025-07-24 16:33:29 +02:00
chromaticpipe e4f2db54e7 Fix level interpolators jittering during objectplac 2025-07-24 16:33:01 +02:00
chromaticpipe 2f5fe01ae0 Truncate trailing zeroes in float CVars 2025-07-24 16:32:04 +02:00
chromaticpipe 1bb7bd0abc Fix help command for CV_FLOAT CVars 2025-07-24 16:31:57 +02:00
indev a84ec88bc3 dedi's do run got_mapcmd :p 2025-07-24 16:29:09 +02:00
Alug 4a2e78081a shut up curl im already long 2025-07-24 16:27:56 +02:00
Alug d09d2cb445 use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-07-24 16:27:30 +02:00
Alug 1faa585e83 fix memoryleak in pk3 verify functions 2025-07-24 16:27:16 +02:00
Alug 7479c82691 some crap from ceepeepeecheck 2025-07-24 16:27:04 +02:00
Alug cfab2236da fix awayview join crash
player->awayviewmobj may not exist yet in some cases
2025-07-24 16:26:48 +02:00
Alug d2ee344b22 Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-07-24 16:25:57 +02:00
Alug b22737223e didnt mean to change this lel 2025-07-24 16:25:06 +02:00
Alug 578158c060 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-07-24 16:24:48 +02:00
Alug 8eda0f78f7 call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-07-24 16:24:45 +02:00
Alug 2c2c82dc1a add mo checks to automap stuff 2025-07-24 16:24:22 +02:00
Alug d8c9522ec9 add a bunch of checks for if G_BuildMapTitle returns NULL 2025-07-24 16:24:14 +02:00
Alug 492aef2165 no need for an else here 2025-07-24 16:23:50 +02:00
Alug fc0409e967 readd cubeapply check here 2025-07-24 16:23:32 +02:00
Alug 8a89b57e48 this memset is incorrect and does nothing 2025-07-24 16:22:45 +02:00
Alug 0f6b9ba181 remove this
prob wrong assumption, our netcode sucks massive ass
2025-07-24 16:22:23 +02:00
Alug 8f1b4004c9 fix compiler warning bout playeringame 2025-07-24 16:21:45 +02:00
Alug bee5250940 readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-07-24 16:20:48 +02:00
Alug c61a2e6ba2 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/191
was an oversight when i cleaned up the gamepad stuff a bit
2025-07-24 16:16:04 +02:00
Alug d293bb9672 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/190
doing it like this, so potentially wonky socked maps dont show up if its disabled
2025-07-24 16:15:57 +02:00
Alug 9fb3f4c9a3 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/191
was an oversight when i cleaned up the gamepad stuff a bit
2025-07-24 15:38:05 +02:00
Alug 9a60441e54 few more things for hw renderer
just moving aaround some things and declaring more stuff as const
2025-07-23 17:07:38 +02:00
Alug a61b028e97 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-22 17:35:21 +02:00
Alug 29cf728fac enable ZDEBUG by default
this is just quite useful honestly
2025-07-22 17:33:23 +02:00
Alug 3c78c5c57d ok git very cool 2025-07-22 17:33:11 +02:00
Alug 7f3f332821 Remove aligned allocation functions 2025-07-22 17:33:07 +02:00
Alug 38576082fb move prints to ZDEBUG2
as it seems to be for this purpose
2025-07-22 17:31:44 +02:00
Alug 4a4b5661f2 move this stuff behind ZDEBUG 2025-07-22 17:31:22 +02:00
Alug 1e879dc432 let Z_CheckHeap print file and line of where it occured
like its supposed to lel
2025-07-22 14:18:00 +02:00
Alug e29bdd09c5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-21 19:45:01 +02:00
Alug f3c8ff19b9 remove redundant R_SetColumnFunc call
this would only be needed if we had brightmap support, but like this it just sets the column function to what it already is
2025-07-21 19:11:01 +02:00
Alug fdd19632bf Use R_RenderSegLoop if the back sector has any 3D floor planes
fixes issues in northern district zone
2025-07-21 19:10:58 +02:00
Alug 74b082760d abuse c++ templates for Hwr_AddSprites
test this, but we can avoid a bunch of branching and functions calls like this when drawdist is inifite
2025-07-21 11:56:00 +02:00
Alug 4460fa608b merge fix 2025-07-21 11:55:39 +02:00
Alug 949192c570 branch hints for nights and 2d stuff
gotta keep em for compat reasons Zzz..
2025-07-21 11:49:49 +02:00
Alug 4fa0ca2304 move a bunch of stuff after early returns
+ add some branching instrincts to stuff

maybe saves a bit of time if we dont need the thing
2025-07-21 11:49:44 +02:00
Alug d9d2f043fa use branch instrincts for P_MobjThinker
based on observations from kart stuff
2025-07-21 11:49:00 +02:00
Alug 1ea51f29c5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-21 11:48:35 +02:00
Alug b0653416f6 Merge branch 'Saturn-Next' into fixupnet 2025-07-20 17:03:30 +02:00
Alug efc4a513ce Merge branch 'Saturn-Next' into fixgnu23 2025-07-20 17:02:31 +02:00
Alug b13793b2a4 Merge branch 'Saturn-Next' into unnestmothink 2025-07-20 17:00:53 +02:00
Alug e102d218ff add toggle for quake screenshake effects
TODO: make an accessability option menu for certain effects
2025-07-19 22:54:37 +02:00
Alug 20cdec33fb fix https://github.com/Indev450/SRB2Kart-Saturn/issues/190
doing it like this, so potentially wonky socked maps dont show up if its disabled
2025-07-19 22:42:37 +02:00
indev 12d4a6d291 Also add scoll into level select for displaying map source filename 2025-07-18 23:19:19 +03:00
Alug d2b1ff595d remove itemamount check here
replicate vanilla
even if this becomes negative
this does not seem to crash, so id rather do whatever vanilla does
2025-07-18 17:57:45 +02:00
indev 03d79fba16 Add filename scrolling for addons menu 2025-07-18 14:48:45 +03:00
indev 989c29f7a0 Move scrollMusicName into m_misc as M_ScrollString 2025-07-18 14:21:05 +03:00
Alug 8a79c0a4e0 simplify free block in P_RemoveMobj
should be functionally the same
2025-07-18 11:01:58 +02:00
Alug 307c333c50 use branch instrincts for P_MobjThinker
based on observations from kart stuff
2025-07-18 11:01:28 +02:00
Alug 3ce8b9f09c oop move this back
this is some global, dont wanna mess things up
2025-07-18 10:57:15 +02:00
Alug 4dbe637510 remove pointless var P_TryCameraMove 2025-07-17 00:28:22 +02:00
Alug c0e97e7f43 store sector directly P_CheckPosition
hopefully this makes pointer access faster here
2025-07-17 00:28:19 +02:00
Alug 37fc64e97d optimization K_KartUpdatePosition
this checked the distance to every single waypoint on the map always and unconditionally, but we dont need the distance unconditionally so only check if we need to
+5fps in techbatics hadal classic timedemo
2025-07-17 00:06:59 +02:00
Alug ca93f08230 use branch instricts for blua
mostly just for error handling
similar to upstream lua and bluajit
hope this speeds this up a little
2025-07-16 23:01:16 +02:00
Alug 3581ce811c cache those things 2025-07-16 23:01:12 +02:00
Alug b4570cbdaa Merge branch 'mmenucleanup' into Saturn-Testing 2025-07-16 20:42:45 +02:00
Alug f2dc344bf8 copy paste oopsie 2025-07-15 19:55:13 +02:00
Alug c0654448f0 oop this was unsigned 2025-07-15 19:18:52 +02:00
Alug 2bf3912633 unmangle localskin menu mess a bit 2025-07-15 19:17:06 +02:00
Alug 4d71fb8409 few more things i missed 2025-07-15 18:59:28 +02:00
Alug 8543a099f4 split m_menu definitions to m_menudefs
idk if this is a good idea lel
2025-07-15 18:59:25 +02:00
Alug 9c6ec02b18 do some cleanup m_menu
gets rid of a bunch of duplicated splitscreen shit
unused srb2 stuff
commented out stuff aswell
we dont need any of this
this is def still far from tidy and itll never be like this
2025-07-15 18:59:22 +02:00
Alug bb9118ee32 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-15 18:57:23 +02:00
Alug 0411c40fae discord rpc my butt 2025-07-15 17:04:32 +02:00
Alug 68cb96ab97 💀 fix menu screentex toggle lel
thx neppy!
2025-07-15 15:30:34 +02:00
Alug 0159b8d0a3 use the tooltips array in the menu_t struct for tooltips
so this was always there lel
gets rid of massively duplicated tooltip calls and is generally cleaner
2025-07-15 15:03:00 +02:00
Alug aea3b49a51 💀 fix menu screentex toggle lel
thx neppy!
2025-07-15 14:00:57 +02:00
GenericHeroGuy 1a6f775cc3 bruh
Let's try that again, this time putting the camera in a local...
2025-07-15 14:00:53 +02:00
Alug ddd192fad0 declare all the kart "time" stuff as const
as far as i can see those never get overwritten and cant be overwritten
2025-07-15 14:00:49 +02:00
Alug 2e4fb32dac dont apply player camfade when exiting or in freecam mode
also renames it and moves the check outside
2025-07-15 14:00:46 +02:00
Alug 7d6e210625 use c++ template for HWR_DrawSprites
works just as well without code dupe
2025-07-13 23:11:52 +02:00
Alug 3ca42ce42f register chasecam with the other cam vars
why dupe a loop
2025-07-13 21:52:26 +02:00
Alug e4e40cf049 remove prob pointless check
viewplayer will be the currently viewed displayplayer lel
2025-07-13 21:52:23 +02:00
Alug d4f912e3b0 add toggable player close to camera fade
similar to some other kartracers
only takes other players into account
2025-07-13 21:52:20 +02:00
Alug eec4443c95 smol stuff i missed i_video 2025-07-13 16:31:59 +02:00
Alug b938c75892 clean up i_video.c a little
what a mess
this is still far from tidy
2025-07-13 16:17:32 +02:00
Alug 455cb9ca24 delet windoze users
apparently this makes cross compile commit sudoku, need to test this on actual windoze and see if this breaks anything since idk how this file even works
thx nep for the tip!
2025-07-12 14:56:34 +02:00
Alug 24e7f5f864 readd R_PointInSubsectorFast
use it for camera, viewpoint, some precip and sound stuff and (visual) banana slope calc
after profiling it a bit, this may be 2-4x faster in a bunch cases
2025-07-12 13:39:57 +02:00
Alug 298fa36c5d uninline R_IsPointInSubsector
this gets used like once or twice, we dont need that inlined
2025-07-12 13:35:12 +02:00
indev d31e9c5b55 Strip colors from server name when searching through server list 2025-07-11 23:15:19 +03:00
Alug 30f53f398f move CopyCaretColors to m_misc 2025-07-11 21:56:10 +02:00
indev eee217deec Add server search 2025-07-11 22:43:36 +03:00
Alug 1847aac223 fix windoze for the 50 trillionth time
when do we finally remove windows support?
those two things do absolutely fucking nothing but shit dies without em for whatever reason
2025-07-08 17:06:06 +01:00
Alug 487ef6f1b9 fix windoze for the 50 trillionth time
when do we finally remove windows support?
those two things do absolutely fucking nothing but shit dies without em for whatever reason
2025-07-08 17:05:44 +01:00
Alug 14be968089 fix for non pow2 width textures in software from doom-legacy 2025-07-08 16:52:56 +01:00
Alug 9f678263d0 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-07-08 16:52:32 +01:00
Alug a554b886c6 fix peeindex overflow
lelelele thx indev <3
2025-07-08 14:23:34 +02:00
Alug f2d68b075c texturewidthmask can be static 2025-07-08 13:48:18 +02:00
Alug dc24de3501 fix color translated spans lmao
oopsie
well atleast we got some extra safety with the spandata source lel
2025-07-08 13:48:14 +02:00
Alug d2c73f072e reuse "i" 2025-07-08 12:02:10 +02:00
GenericHeroGuy 96bc7f7aa6 Fix fake floors in Donut Plains disappearing when chasecam is off
Also remove the useless R_PointInSubsector calls
2025-07-08 12:01:49 +02:00
Alug bd48b24000 some micro optimize 2025-07-08 12:01:46 +02:00
indev a26867bbdb Add separate option to toggle parallel rendering in R_DrawMaskedList 2025-07-08 00:36:25 +03:00
indev 8d570b7ba3 Revert "Disable multithreading in R_DrawMaskedList"
This reverts commit 5a44afcd9f.
2025-07-08 00:10:08 +03:00
Alug 96f5a8adb3 fix for non pow2 width textures in software from doom-legacy 2025-07-07 21:47:48 +02:00
indev 3b34f0a972 Sort replays in replay hut 2025-07-06 15:48:18 +03:00
Alug fe5a0b7c64 GL_ 2025-07-05 15:51:30 +02:00
BlueStaggo 2aa5324225 Manual mipmapping + Texture padding 2025-07-05 15:51:27 +02:00
Alug 22f50402fe remove this 2025-07-05 15:51:15 +02:00
Gustaf Alhäll 4e2f1bcf2b Fix invalid formats being passed to interal texture formats
The effects that this had on the engine is unknown, but the reference
pages makes in very clear that the old behavior is wrong.
2025-07-05 15:50:48 +02:00
indev ca34b0c8d6 Add /mute chat command 2025-07-05 00:27:17 +03:00
indev 0df5ef996c (kinda) unify LookupPlayer and nametonum, rename first into D_LookupPlayer 2025-07-04 23:15:31 +03:00
Alug 4c0ea2695e remove smoothpos cvar and add it as setting for "postitionanimation" cvar 2025-07-04 12:32:49 +02:00
Alug 48556ca428 oop lmao 2025-07-04 12:23:34 +02:00
Alug cb0667921e oop lmao 2025-07-04 12:07:56 +02:00
Alug 52ab27a825 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-04 11:23:26 +02:00
NepDisk 5db50bbaff Port HEPII(I) position number scaling 2025-07-04 11:19:48 +02:00
Alug 416da7cdc8 use memset for S_ClearQueue
just simpler
2025-07-04 11:19:45 +02:00
Alug f47057e800 update credits
this is super full and we need to think about something better for this X)
2025-07-03 10:17:12 +02:00
Alug 090559a766 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-03 00:34:19 +02:00
Alug 1a6a3de443 double fpscounter samples
slightly more readable
2025-07-03 00:32:15 +02:00
Alug 0293fbfe99 why are you still here wtf 2025-07-01 21:51:28 +02:00
Alug ecfb52eabe delet GETTEXT and translation stuff 2025-07-01 21:50:56 +02:00
Alug 999e1a525e use quickcamdist for render distance culling stuff
we do not need this to be accurate at all in these cases, so this is probably faster than doing le fixedhypot
2025-07-01 21:24:58 +02:00
Alug ef530c2f7d tiny optimizations hw_main again 2025-07-01 21:15:17 +02:00
indev 3e5d1a436c Add option for smallminimapplayers to only downscale non-displayplayers icons 2025-07-01 22:07:12 +03:00
Alug 38b89093fa Merge remote-tracking branch 'origin/emotes' into Saturn-Testing 2025-07-01 19:22:07 +02:00
Alug 224ce007e1 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-01 19:21:58 +02:00
indev 2800685cfc Merge branch 'Saturn-Next' into emotes 2025-07-01 20:15:44 +03:00
Alug 962eb531ff clamp the sprite lightlevel stuff + ensure proper type cast
this is a mess
lets hope this doesent change how the game looks lel
2025-07-01 19:12:54 +02:00
Alug 07e1ca40a4 oop dont need those 2025-07-01 19:12:32 +02:00
sphere c479d9d706 Merge branch 'allowdesync' into 'next'
Add a console variable that will allow individual demos to desync....

See merge request STJr/SRB2!2361
2025-07-01 19:06:10 +02:00
Alug 338fbfbeaf whoops those are demo related lol 2025-07-01 19:06:07 +02:00
Alug 5ca12bb421 split replay stuff into g_demo 2025-07-01 18:48:46 +02:00
Alug 6c94e0c9bf conflict moment 2025-07-01 18:29:45 +02:00
Alug 83d0f6bb50 move kart hud stuff into k_hud
hope i got everything lol
2025-07-01 18:27:39 +02:00
Alug 0241d7fe00 Merge branch 'Saturn-Next' into Saturn-Testing 2025-07-01 15:27:39 +02:00
Alug 7e06fc986f this is INT32 so cast to that lel 2025-07-01 15:26:21 +02:00
Alug 3f5328371a put interp distance stuff into a function
just some code dupe cleanup
also account for c++ so we can use the same macro lel
2025-07-01 15:26:18 +02:00
Alug 148fcc8dab friendship with constexpr started 2025-07-01 15:26:02 +02:00
Alug 72a67d306f slightly cleanup addline stuff
no clue why i just didnt do this before lel
2025-07-01 15:25:57 +02:00
Alug 0dcdcc3da1 fix hw_main compiler warning 2025-07-01 15:25:53 +02:00
Alug 729c60c9b0 thanks michaelsoft very cool 2025-07-01 15:25:26 +02:00
Alug 1b418caf6b ceepeepeefy hw_main, abuse templates for portal stuff
no idea if this is faster at all lmao
2025-07-01 15:25:23 +02:00
Alug d275db9bb4 turn TC_ stuff into enum 2025-07-01 15:25:14 +02:00
Alug 21cfd7c361 Merge pull request #186 from Indev450/softwarecrap
Give the software renderer some love!
2025-07-01 15:21:48 +02:00
indev 5a44afcd9f Disable multithreading in R_DrawMaskedList 2025-07-01 16:09:18 +03:00
Alug 3c282b5022 this can use min/max 2025-07-01 14:42:28 +02:00
Alug f4d40bd55f "-Wno-aggregate-return" for c++ 2025-07-01 14:38:42 +02:00
indev 5d8bb3223f No need for this now 2025-07-01 15:25:48 +03:00
indev 5e1f943a38 Merge branch 'Saturn-Next' into emotes 2025-07-01 15:24:42 +03:00
Alug 612431c1f1 dont define min and max with c++ 2025-07-01 14:22:49 +02:00
indev fca7b4a837 Use std::min 2025-07-01 15:15:36 +03:00
Alug 02ce2ff5ec Merge remote-tracking branch 'origin/emotes' into Saturn-Testing 2025-07-01 10:31:58 +02:00
indev d2bab80b29 Add emote suggestions and autocompletion 2025-06-30 16:43:14 +03:00
Alug 667a8bb166 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:18:32 +02:00
Alug 465fea8bb3 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:18:21 +02:00
Alug 76a18d001f friendship with constexpr started 2025-06-30 12:11:45 +02:00
Alug 78ab90c1a6 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:54:15 +03:00
Alug 45b9aeb85a slightly cleanup addline stuff
no clue why i just didnt do this before lel
2025-06-30 08:17:41 +02:00
Alug d580306b8a fix hw_main compiler warning 2025-06-30 08:17:38 +02:00
indev 102e944fd5 Preview emotes in chat input 2025-06-30 00:28:14 +03:00
Alug 04385d9700 add "songcredits" to saturn hud menu
since we have a new style for this now, want to have it in the menu instead
2025-06-29 12:02:11 +02:00
Alug d47e20b54e those can be const 2025-06-29 11:44:29 +02:00
Alug 7ef2da5922 tiny cleanup hw_batching 2025-06-29 11:44:12 +02:00
Alug 5638709670 some cleanup k_kart
perhaps we could also move the saturn stuff into arrays, those massive walls of variables are kinda ugly lel
2025-06-29 11:44:04 +02:00
Alug 3748896ebc thanks michaelsoft very cool 2025-06-29 10:20:33 +01:00
Alug 79988dea3d this makes no sense lol 2025-06-29 10:13:00 +01:00
Alug 4409a5848f Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-29 12:08:06 +02:00
Alug 07c13636fc ceepeepeefy hw_main, abuse templates for portal stuff
no idea if this is faster at all lmao
2025-06-29 11:49:36 +02:00
Alug 51cc706b1e Merge remote-tracking branch 'origin/emotes' into Saturn-Testing 2025-06-29 11:48:33 +02:00
Alug 54bd31c80a Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-29 11:48:18 +02:00
Alug 61534d7356 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-29 11:48:12 +02:00
indev 9bd4a933cf Check if text is inside chat log box for emotes 2025-06-29 00:30:24 +03:00
indev e233635783 huh? 2025-06-29 00:05:25 +03:00
indev da24ba20c7 Fix emotes having not enough 'background' rendered :chonkbunckle: 2025-06-28 22:39:44 +03:00
indev 74bdabc636 Load emotes from base wads too at boot (so it loads ones from -file wads) 2025-06-28 22:31:33 +03:00
indev 4b129314d3 Right that got removed in the end :chonkbunckle: 2025-06-28 21:04:09 +03:00
indev 3a55972997 Initial emote support 2025-06-28 21:03:15 +03:00
Alug 6e04e4171e fix the goddamn boolean 2025-06-28 19:21:45 +03:00
Alug 4e9f9b7e0e Revert "add "for_each" to srb2 threadpool"
This reverts commit 604bc40021.
2025-06-27 16:38:19 +02:00
Alug 9650139470 Revert "allocate tiltlighting buffer in R_AllocViewMemory again"
This reverts commit b541de4f8c.
2025-06-27 16:38:16 +02:00
Alug 054a40a4b2 Revert "omit realloc and use unique_ptr for our tiltlighting buffer"
This reverts commit e351c1e62a.
2025-06-27 16:38:13 +02:00
indev db67176eca Revert "Replace '\' symbols with '\\' in comptime.sh"
This reverts commit 0b7a4ff4e0.
2025-06-26 22:50:59 +03:00
indev 0b7a4ff4e0 Replace '\' symbols with '\\' in comptime.sh 2025-06-26 21:18:22 +03:00
Alug 972ee5cf76 remove erronous BACKSLASH
was from when this was a macro lel
edit: screw you comptime
2025-06-26 20:17:33 +02:00
Gustaf Alhäll aef02cb347 Fix one-pixel wide gaps in tall sprites 2025-06-26 20:09:16 +02:00
Alug 36e485b2a3 move gl portalcullsector check back to the right place lel
oopsie
2025-06-26 15:13:54 +02:00
Alug d23c51e707 mark node as restrict again pointonside 2025-06-26 13:22:17 +02:00
Alug 0db437aadd do some more tiny optimizations
-those can all be declared with restrict
-our ternary clamp macro is slightly faster than std::clamp
2025-06-26 13:22:15 +02:00
Alug e351c1e62a omit realloc and use unique_ptr for our tiltlighting buffer
this makes asan shut up, since those effectively clean up after themselves
2025-06-26 13:22:11 +02:00
Alug b541de4f8c allocate tiltlighting buffer in R_AllocViewMemory again
just removes the ugly stuff in the span drawers
needs to be tested a little, but should be fine
2025-06-26 13:21:56 +02:00
Alug 604bc40021 add "for_each" to srb2 threadpool
this exectures something for EACH thread not some abritatrily choosen ones
2025-06-26 13:21:52 +02:00
Alug be8ddebd80 forgor about the new signal handler oop 2025-06-26 00:39:01 +02:00
Alug 02feb3ad5c Merge pull request #177 from Indev450/votebgstuff
Cleanup Votescreen stuff
2025-06-25 13:24:48 +02:00
Alug 49f13d2a59 Merge pull request #176 from Indev450/luamusicdef
Expose musicdefs to lua
2025-06-25 13:24:37 +02:00
Alug b2a36850cb Merge branch 'Saturn-Next' into softwarecrap 2025-06-25 12:47:43 +02:00
Alug 8353c1efdd add toggle for software cyan cut stuff
"softwarecyancut"
this is disabled by default, since some vanilla maps were designed around this
also costs a bit of performance (splat span drawers are slooooow)
2025-06-25 12:47:25 +02:00
Alug d19a2e0912 attempt to make fofs in software always cut cyan pixels
if they do contain cyan pixels lel
kinda meh, and needs a toggle
2025-06-25 12:45:14 +02:00
Alug 07432c0381 turn angle stuff into a switch in R_SetupSkyScale 2025-06-25 12:29:58 +02:00
Alug 4fb3b63152 optimize R_StoreWallRange with cut down version of rendersegloop when a seg is untextured
from srb2, its just a cut down rendersegloop with alot less things to check and such
2025-06-23 19:38:57 +02:00
Alug 85b736620a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2025-06-23 19:26:07 +02:00
Alug 9f770993d4 proper init enterprecise 2025-06-23 19:25:50 +02:00
Alug 4bd02ad325 check if player is local here 2025-06-23 19:25:46 +02:00
Alug 6e7b45d15c simplify R_SetupAimingFrame 2025-06-23 19:25:34 +02:00
Alug 99ebca51d5 use const_cast for colfunccopy
idk its from rr idk why it was like this
2025-06-23 19:23:56 +02:00
Alug 24eb888af3 make skytextures support texture offsets in software 2025-06-23 19:20:20 +02:00
Alug 09ce33abb9 just always clamp the non psprite texture column
this may underflow, which the check in the lööp body does not account for
2025-06-23 19:18:11 +02:00
indev 044ff158a1 SF_HIRES is already handled via spritexscale and spriteyscale 2025-06-23 18:37:57 +03:00
Alug 36c68d055c minor optimizations r_things 2025-06-21 18:07:44 +02:00
Alug ddf7d7cdcb use templates for R_ClipWallSegment
actual slight speedup
2025-06-21 18:07:41 +02:00
Alug 38950d580f fix a clang warning 2025-06-20 09:54:20 +02:00
Alug 707701f317 do palette stuff in st_ticker
cleanup and dont call it in normal ogl at all unless palette render with flashpals is enabled
inspired by Nyan-Doom/Woof
2025-06-20 09:54:17 +02:00
Alug cccfaaabfd proper init enterprecise 2025-06-19 17:48:12 +02:00
Alug eadbe9c2e5 delet this 2025-06-19 17:47:57 +02:00
Alug 9bbabcee06 delet this 2025-06-19 17:47:42 +02:00
Alug 7ca6fa6772 turn translation colormaps stuff into an enum 2025-06-19 17:44:04 +02:00
Alug 6317e9c510 cleanup colormap translation stuff
needs testing
2025-06-19 17:43:56 +02:00
Alug 0a80985771 check if player is local here 2025-06-19 17:41:49 +02:00
Alug 548d52cc60 simplify R_SetupAimingFrame 2025-06-19 17:41:42 +02:00
Alug 11c6c69a00 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-19 17:41:33 +02:00
Alug 09507d635b remove now unecessary type cast 2025-06-19 17:41:26 +02:00
Alug ab85d6a693 shut the up -Waggregate-return 2025-06-19 17:41:23 +02:00
Alug 08025d2da3 ok git very cool 2025-06-19 17:41:12 +02:00
Gustaf Alhäll 4169e7bd71 Remove aligned allocation functions 2025-06-19 17:41:09 +02:00
Gustaf Alhäll bfb7a6b08d Fix potential NULL deference if memory runs out during cURL request 2025-06-19 17:41:06 +02:00
Alug 58abb0d4c3 Merge remote-tracking branch 'origin/softwarecrap' into Saturn-Testing 2025-06-19 17:40:42 +02:00
Alug 9658279cb1 Merge branch 'fixupnet' into Saturn-Testing 2025-06-19 17:40:34 +02:00
Alug 5011b17f88 attempt at optimizing drawcolumn drawers a bit more
inspired by dsda/prboom
seems to be super slighty faster
2025-06-19 15:57:21 +02:00
Alug 83bb908ff0 Merge remote-tracking branch 'origin/Saturn-Next' into unnestmothink 2025-06-19 15:56:32 +02:00
Alug 515c18c855 Merge remote-tracking branch 'origin/Saturn-Next' into fixgnu23 2025-06-19 15:55:58 +02:00
Alug d1a6394e52 Merge remote-tracking branch 'origin/Saturn-Next' into fixupnet 2025-06-19 15:55:22 +02:00
Alug 7bef45f701 Merge remote-tracking branch 'origin/Saturn-Next' into softwarecrap 2025-06-19 15:50:55 +02:00
indev 40cbce8f9f Merge pull request #178 from Indev450/newmakefiles
Port over SRB2´s makefile rewrites + Port Dedicated server build
2025-06-19 16:47:34 +03:00
Alug 70a70084c9 macrofy ogl function pointer setup
should make it a little less annoying to add new functions
2025-06-17 19:21:09 +02:00
indev b6da6359d3 If gamestate resend took too long, abort resynching 2025-06-16 21:43:54 +03:00
Alug 97075ca5c5 remove some code dupe
starting to like those lambda things
2025-06-13 16:08:06 +02:00
Alug e94737945a fix double sided skies per addline clipping code
fixes greencave skybox
hopefully this is it and doesent break anything else sigh
2025-06-13 08:11:45 +02:00
Alug 57f15e0213 R_GenerateBlendTables can be static 2025-06-13 03:23:31 +02:00
Alug 2eae9b197c port the span and column drawer templates + tilted translucent splat drawer
took the liberty to also carry over our optimizations, this is actually slightly faster than what we had before
2025-06-13 03:23:25 +02:00
Alug 68c7620349 Merge branch 'Saturn-Next' into softwarecrap 2025-06-13 00:53:30 +02:00
Alug 7a3faf34e7 move this into an if else
saves us a little work
2025-06-13 00:20:59 +02:00
Alug d401644447 tweak the sky checks even more
apparently koda has a skybox, and checking like this makes it not trigger, lets hope this has no bad side effects Zzz...
2025-06-13 00:20:48 +02:00
Alug dfc349b230 Merge branch 'newmakefiles' into softwarecrap 2025-06-12 23:33:49 +02:00
Alug be3e5a964d pass -flto to linkerflags too
lel forgor
somehow this still worked anyways
2025-06-12 23:33:41 +02:00
Alug 687d2bd894 Merge remote-tracking branch 'origin/Saturn' into Saturn-Next 2025-06-12 23:18:45 +02:00
Alug 78b642cf2d Merge pull request #183 from P-AS/mac-fixes
Fix build on macOS
2025-06-12 21:46:39 +01:00
Alug 6f4e387061 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-12 21:47:29 +02:00
Alug 33ef566fd2 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-06-12 21:47:26 +02:00
Alug cb3b6ca34b Merge pull request #184 from chromaticpipe/levelinterpolatorjitter
Fix level interpolators jittering during objectplace
2025-06-12 20:46:31 +01:00
Alug ad15bf0ea3 readd some lost comments in r_bsp 2025-06-12 19:48:58 +02:00
Alug 56021ed999 dont compile with software multithread if NOTHREADS/HAVE_THREADS=0
might be useful for smth ig
2025-06-12 19:48:55 +02:00
chromaticpipe 3d22a5906f Fix level interpolators jittering during objectplac 2025-06-12 11:37:25 -05:00
Alug eeecd954e2 Merge branch 'softwarecrap' into Saturn-Testing 2025-06-12 17:19:38 +02:00
Alug ccb804a4ed Merge branch 'fixupnet' into Saturn-Testing 2025-06-12 17:18:09 +02:00
Alug a21029ee9e Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-12 17:17:54 +02:00
Alug b6d771b48f unnest the skybox scale setup stuff 2025-06-12 17:10:26 +02:00
Alug ab30fb2e5e check if seg has any texture at all
seems to work even better and less "false positives"
also removing some redundant conditons
2025-06-12 17:10:22 +02:00
Alug ccc90842a7 move CopyCaretColors to m_misc 2025-06-12 17:10:08 +02:00
Alug dc069d7bb5 unnest HandlePacketFromPlayer
+ some cleanup
2025-06-12 00:53:47 +02:00
Alug f4a827dfc2 fix conflicts 2025-06-12 00:02:55 +02:00
Alug 4f3232b6cc Merge branch 'Saturn-Next' into fixupnet 2025-06-12 00:02:05 +02:00
Alug 618d9e4cdf add lugent to credits 2025-06-11 20:55:26 +02:00
Alug bf78ad9c75 absolute insanity to hopefully fix all sky issues while keeping skyvisible 2025-06-11 20:28:16 +02:00
Alug 918a4e8cd9 add tilted fog span drawer
fixes the red fog blocks on mkrevamp
2025-06-11 17:10:47 +02:00
Alug e90c84c9ac we have a var for that lul 2025-06-11 16:32:36 +02:00
PAS a9209a4887 Include errno.h on macOS 2025-06-10 21:53:43 -04:00
Eidolon 0a3e7ba09f Include poll.h on UNIXCOMMON
Apple was not including poll.h despite needing it.
2025-06-10 21:49:00 -04:00
Alug eb132b08c0 make the check a little more robust + account for slopes a little 2025-06-11 00:31:01 +02:00
Alug 82407c3560 add missing plane bounds check to R_DrawSkyPlane 2025-06-11 00:30:59 +02:00
Alug f1a8210663 another attempt at actually fixing sky issues
absolutely fucking horrible
but this also does account for single sided lines aswell and gets rid of artifacts and perf
2025-06-10 18:33:20 +02:00
Alug 1d722be4bc few smoler optimizations r_segs 2025-06-10 01:21:36 +02:00
Alug 62a660bfe1 maybe this makes perf better somehow 2025-06-10 01:21:34 +02:00
Alug 2984795175 kill the splitscreen lööps from R_RenderPlayerView
this already gets called from within the one that assigns viewssnum which we can just use here
2025-06-09 23:45:02 +02:00
Alug da706d89a5 absolutely disgusting hack for sky issues
instead of homremoval, we draw the fucking skyplane before everything lmao
there probably is a right way to fix this, but im too dumb for that
needs some performance testing, but since i could move the semaphores back, its even better in some instances
2025-06-09 22:59:52 +02:00
Alug a8005d5cec fix portals dying
due to nummasks being too small and causing an overflow
ty hannu!
2025-06-09 20:57:19 +02:00
Alug 793ccff6e6 fix the goddamn portal use after free
https://git.do.srb2.org/STJr/SRB2/-/commit/f536ab34674fb8d3ee262a0009753f552074305c
2025-06-09 19:02:58 +02:00
Alug e7db9bf1fd fix bad copy paste lul 2025-06-09 17:09:57 +02:00
Alug 88d62c93a1 fix SHITPLANESPARENCY and QUINCUNX
maybe
2025-06-09 17:06:31 +02:00
Alug d73532d019 fix some fofs not rendering in software
i did an oopsie in 7.2 X)
2025-06-09 17:06:23 +02:00
Alug 84d3d23936 declare fracstep as const 2025-06-09 17:06:20 +02:00
Alug 717947843b memset those 2025-06-09 17:06:16 +02:00
Alug 968584a316 make skyportals account for how kart sets the viewheight
no we still dont use it
2025-06-09 17:06:14 +02:00
Alug ccd67f621a dont set any texture mapped drawer when fog 2025-06-09 17:06:10 +02:00
Alug 80b301dbbe unnest the overflow_test stuff
its also a ternary now lul
2025-06-09 17:06:07 +02:00
Alug 001e61d39d Merge branch 'Saturn-Next' into softwarecrap 2025-06-09 17:06:02 +02:00
Alug 19c98a436a fix some fofs not rendering in software
i did an oopsie in 7.2 X)
2025-06-09 17:05:42 +02:00
Alug 8dd6d7cfdd fix the fov adjust check
lmao oops
2025-06-09 16:59:00 +02:00
Alug 7456b6e02c Revert "bring back old clipwallsegment stuff"
This reverts commit 6af77afc44.
2025-06-09 04:27:58 +02:00
Alug 5e8096f74c move hom removal to D_Renderview
removes the hwr code dupe and moves this out of the splitscreen loop
2025-06-09 00:21:41 +02:00
Alug 6af77afc44 bring back old clipwallsegment stuff
i just didnt like the flow of the new ones
2025-06-08 21:38:57 +02:00
Alug 42eeb7bdf5 fix the massive slowdown on ante
due to really bad loop layout
std::fill is only cause it looks fancy :3
2025-06-08 21:38:54 +02:00
Alug 6f4b1e5125 fix portals on slopes
idk this is quite the hack, but it works
this adjustment somehow got omitted from srb2 during the portal refactor
2025-06-08 20:03:09 +02:00
Alug 22e65cdda8 readd portalcullsector
+ sprite clipping improvements with portals
2025-06-08 20:03:06 +02:00
Alug 9d342d0f3d fix lightlist memory leak
not sure if we need to copy over the old shit, but this seems to work aswell
2025-06-08 17:24:18 +02:00
Alug 9583bed718 fix da rippled wöter
i hate fixed point maths lmao
2025-06-08 00:43:15 +02:00
Alug b69ce75712 do NOT use Z_ functions in threaded stuff
shit dies
2025-06-08 00:25:03 +02:00
Alug a1cd19b023 make the fov dependant init stuff bit more safe and stuff 2025-06-07 23:54:12 +02:00
Alug 6e50710b25 fix column data colormap shit in R_RenderThickSideRange
too lazy to explain so https://git.do.srb2.org/KartKrew/RingRacers/-/commit/1ccd41c3dbb3132ce7467edf0c12c9d420b189f9
2025-06-07 23:31:51 +02:00
indev 989a971d27 Fix 'C++11 requires a space between literal and string macro' warning 2025-06-07 23:18:55 +03:00
indev 24ee56ce7a ceepeepee 17 :3 2025-06-07 23:15:55 +03:00
Alug 52f99dd9c1 fix span corruption due to wrong types being used
i did not realise srb2 changed this at some point to use fixed_t
2025-06-07 20:05:51 +02:00
Alug 6374fda570 convert i_system to cpp add missing exit for threading errors 2025-06-07 20:05:48 +02:00
Alug cdd2d6323e dont think we need this twice lel 2025-06-07 20:05:03 +02:00
Alug c508a7ea78 smol makefile stuff 2025-06-07 20:05:01 +02:00
Alug 1380a394c7 remove duped declaration 2025-06-07 20:04:58 +02:00
Alug 2c937099d4 this does nothing lel 2025-06-07 20:04:55 +02:00
Alug 0a936b3bba fix le sourcefile 2025-06-07 20:04:52 +02:00
Alug 7393eb728c Merge branch 'Saturn-Next' into Saturn-Testing 2025-06-07 11:56:17 +02:00
Alug 1e715f8cd7 Merge branch 'newmakefiles' into Saturn-Testing 2025-06-07 11:56:13 +02:00
Alug 0a31e0a65e use realloc for batching stuff
seems to strangely speed things up even
didnt think those happen often?
2025-06-07 11:55:52 +02:00
Alug 8627a18452 Merge pull request #182 from chromaticpipe/fixedhelp
Fixed help command
2025-06-07 10:54:36 +01:00
Alug be528adea5 thanks michaelsoft! 2025-06-07 10:21:25 +01:00
James R. 5eb4ed8391 R_FindPlane: fix offsets rotation overflow for non-sloped planes 2025-06-07 11:43:13 +02:00
James R 9a00d30c0c Do not factor height into sprite thickseg sorting 2025-06-07 11:43:10 +02:00
James R 71237c5e11 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2025-06-07 11:43:07 +02:00
Alug 9c6e32a1ab HACK: dont pass wflags to c++
silences some annoying compiler complaints lel
2025-06-07 11:43:04 +02:00
Alug 1bc18801c8 cleanup the software drawers even more + unroll them
looks pretty clean now, not sure if i want to port the templates, this is good enough for now
2025-06-07 11:43:01 +02:00
Alug 221f2a956e tiny optimizations 2025-06-07 11:42:58 +02:00
Alug b450abdf4d simplify R_ExpandPlane 2025-06-07 11:42:55 +02:00
Alug d36eed3c09 convert r_segs to ceepeepee + overflow fix from RR R_DrawRepeatMaskedColumn
+ alot of cleanup
should more or less function the same, just alot less messy
2025-06-07 11:42:52 +02:00
Alug 43ee791d4a fix slopes and slope flat alignment
software slopes finally are sane........
fixes certain maps like stardust speedway looking like complete butt
need to test ogl, not sure if theres any real change there
2025-06-07 11:42:48 +02:00
Alug c921945922 cleanup software drawer handling stuff
mostly ported from rr
is alot more readable and less confusing
2025-06-07 11:42:45 +02:00
Alug 5f8c77e752 test: allow multithreading for masked planes
quite a neat speedup on some maps
needs testing
2025-06-07 01:20:52 +02:00
Alug 064db977aa HACK: move semaphores into the drawplane loop, to fix a few visual glitches
a bit of slowdown, but i have no clue what exactly causes shit, so this is the best solution for now i guess
2025-06-07 01:20:48 +02:00
Alug 5868cd9777 make drawcolum lightlists use realloc again lel
otherwise theres a crapton of overlapping memory lel
2025-06-07 01:20:44 +02:00
Alug b0ddde996a forgor this from removing screen size static array stuff lel 2025-06-07 01:20:41 +02:00
Alug e03c3766f0 forgor to free the mask heads lel 2025-06-07 01:20:37 +02:00
Alug 953c0d7451 convert r_things to ceepeepee 2025-06-07 01:20:34 +02:00
Alug 97b303c362 split skin stuff from r_things into r_skins
what a mess
2025-06-07 01:20:31 +02:00
Alug 2ffe736a20 smol cleanup 2025-06-07 01:20:28 +02:00
Alug 21f2032f34 save smol amount of fixed to double conversions in R_StoreWallRange
also adds those as actual functions in case we wanna use it for smth else
2025-06-06 17:37:55 +02:00
Alug 2f66207205 make this less ugly 2025-06-06 16:55:38 +02:00
Alug 5a14b09c1f cache ds->transmap for translucent span drawers
super slight speedup
2025-06-06 16:35:26 +02:00
Alug 7e9da92dbe dont redundantly clamp the sprites texturecolumn
we already take care of this in the lööp header
2025-06-06 16:35:23 +02:00
Alug a27550b95b fix R_ProjectSprite clipping checks overflowing
was causing sprites to disappear in some angles
2025-06-06 14:43:03 +02:00
Alug 556883487d optimize software hud drawing
from srb2classic adjusted to our drawers
2025-06-06 01:17:36 +02:00
Alug 96f8533479 dont check for wraps on 0 height textures in column drawers
slight speedup thx srb2classic!
2025-06-06 01:04:20 +02:00
Alug f3cca27448 cache vid.width in the column drawers
shit was really slow lel
2025-06-06 00:55:23 +02:00
indev 252563725d Make tiltlighting buffer thread_local 2025-06-06 01:42:15 +03:00
indev 9a934a55e2 Revert "ok fuck you tiltlighting static buffer it is"
This reverts commit 2a023246be.
2025-06-06 01:39:51 +03:00
Alug f07d5d381e fix the goddamn boolean 2025-06-06 00:19:23 +02:00
Alug 3faab66ef4 add toggle for software multithread 2025-06-06 00:04:42 +02:00
Alug 2a023246be ok fuck you tiltlighting static buffer it is 2025-06-06 00:04:39 +02:00
Alug 006e7fe8f8 move this 2025-06-06 00:04:36 +02:00
Alug 1a7ff21a04 fix some warnings and plane ripple 2025-06-06 00:04:33 +02:00
Alug 98cb0fdcb2 fix slopes and other shit 2025-06-06 00:04:30 +02:00
indev 1fd7e9cdac Add -lpthread into libs and cxxopts into c++ compilation flags 2025-06-06 00:04:27 +02:00
indev 0a2eac4d3a Add ifdef __cplusplus into hardware/hw_main.h 2025-06-06 00:04:24 +02:00
Alug 9ac6fffd4d busted ass multithreading for le soft 2025-06-06 00:04:19 +02:00
Alug da20f4a087 Merge branch 'newmakefiles' into softwarecrap 2025-06-06 00:04:14 +02:00
Alug dbf822ced9 dont draw precip in the skybox lel 2025-06-05 15:05:29 +02:00
Alug 095842f4aa smol cleanup the splat drawers
didnt knew we actually use em so kinda didnt care lel
2025-06-05 15:00:35 +02:00
Alug 8c290d7597 kill static buffer for tiltlighting, again
kinda ugly but gets the job done lel
2025-06-05 14:48:50 +02:00
Alug 8a6f4db9af fix precip not drawing 2025-06-05 14:48:47 +02:00
Alug 99186a86db port masked drawlists for software + portal visplanes
Note: need to check if we gotta readd portalcullsector for ogl portals, technically this is alot faster and fixes the occasional portal disappearing, but may introduce occasional visual bugs
2025-06-05 14:48:44 +02:00
Alug c67bf97f7b unglobalize drawspandata 2025-06-05 14:48:41 +02:00
Alug 33a1540fcd unglobalise drawcolumndata
from RRs multithread
will follow up with spandata
2025-06-05 14:48:38 +02:00
Alug 529b0d643a delet dc_hires 2025-06-05 01:41:55 +02:00
Alug 4576efbe5c remove FIXMEs from draw column stuff 2025-06-05 01:27:34 +02:00
Alug 185375ece1 use ternaries for column clamp
it is slightly faster for me lel
also lets us get rid of an extra variable
npow2min is also declared static as its always -1
2025-06-05 01:25:33 +02:00
Alug d11521954e move those around + remove NOWATER ifdef 2025-06-05 01:01:31 +02:00
Alug 41c4300ec2 split r_draw8 into r_drawcolumn and r_drawspan
+ remove the _8 from the "namespace" since we dont have highcolor stuff
2025-06-05 00:52:53 +02:00
Alug 51d5023f29 those can be just "while" lööps 2025-06-05 00:44:59 +02:00
Alug d2878f8834 set MAXVIDWIDTH and MAXVIDHEIGHT to 8192
should accomidate absolutely everything
2025-06-04 23:03:17 +02:00
Alug 7808159d23 get rid of static screen size buffers, alloc em to current screen size instead
mostly taken from srb2s any-resolution branch
2025-06-04 23:03:14 +02:00
Alug e759431948 clamp shit so vhs effect doesent do oob writes on some resolutions
shoddy way but fuckit
2025-06-04 20:46:12 +02:00
Alug 268ccce955 move ripple blit stuff into own function 2025-06-04 20:00:06 +02:00
Alug f2d3432bf5 make software ripple splitscreen checks less awful to look at 2025-06-04 18:48:33 +02:00
Alug 2da89f1946 remove ylookup, columnofs and topleft lookups
move screens array to "vid" struct
remove a bunch of unused stuff

this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-06-04 15:55:46 +02:00
Alug 6153733df4 unroll span drawer loops 2025-06-04 15:55:43 +02:00
Alug d280b39f9f use floats flor slope drawing
idea from srb2classic
2025-06-04 15:55:40 +02:00
indev 236e7b8d45 Fix game rendering only first splitscreen player in opengl 2025-06-04 03:57:54 +03:00
chromaticpipe dcccf672c9 Truncate trailing zeroes in float CVars 2025-06-03 13:18:02 -05:00
Alug 03f81bed16 dont initialise those twice lol 2025-06-03 20:00:52 +02:00
chromaticpipe fc51c1ba88 Fix help command for CV_FLOAT CVars 2025-06-03 11:38:46 -05:00
chromaticpipe d6b838f7cb GIF Dynamic Delay 2025-06-02 15:57:43 -05:00
Alug 83d20a72ab delet this since its mostly wrong anyways 2025-06-02 20:05:09 +02:00
indev d50c1ab6d7 dedi's do run got_mapcmd :p 2025-06-02 14:21:34 +03:00
Alug 984c2ff8d6 Merge pull request #175 from chromaticpipe/serverinfo
Display server information before connecting to it
2025-06-01 21:03:19 +01:00
chromaticpipe 74646acdca Options. 2025-05-31 16:27:34 -05:00
indev 45ffe87ba6 Add new music credit draw style, 'songcredits Box' 2025-05-31 22:27:17 +03:00
Alug 37eb8cfa57 shut up curl im already long 2025-05-31 21:01:57 +02:00
Alug a0f903f162 i like switches mhhhm 2025-05-31 21:01:53 +02:00
Alug 7aadc77a69 Merge remote-tracking branch 'origin/luamusicdef' into Saturn-Testing 2025-05-31 19:39:39 +02:00
indev 8fb1775606 Forgot MusicCredit hook 2025-05-31 19:15:04 +03:00
indev fab7635373 Add musicdef lua stuff into LUASTUFF.md 2025-05-31 19:10:58 +03:00
indev b29ca13916 Add musicdefs table into lua 2025-05-31 18:54:07 +03:00
Alug 27e1406e6d Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-31 17:44:33 +02:00
Alug f1f0782256 fix memoryleak in pk3 verify functions 2025-05-31 17:30:19 +02:00
Alug 0e9a825f63 some crap from ceepeepeecheck 2025-05-31 17:27:07 +02:00
Alug 796204d376 use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-05-31 17:20:46 +02:00
Alug e13ba89f1a use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-05-31 17:20:38 +02:00
Alug acabd1a03e Merge branch 'votebgstuff' into Saturn-Testing 2025-05-31 17:13:58 +02:00
Alug c08aae2622 Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-31 17:13:00 +02:00
indev 68ae880979 Change the way how musicdefs are stored (preparing for exposing them to lua) 2025-05-31 18:04:08 +03:00
Alug 5c53a90eea hack: reset musiccredits when changing gamestate
otherwise they may persist if theyve been currently displayed
2025-05-31 16:20:58 +02:00
Alug 55c6ba6d12 fix awayview join crash
player->awayviewmobj may not exist yet in some cases
2025-05-31 15:57:20 +02:00
Alug d8b2134aef dont let dedi cache vote patches lol 2025-05-31 15:32:57 +02:00
Alug c168832f8e forgor to remove this 2025-05-31 15:32:53 +02:00
Alug 448a603a56 dont let dedi free votepatches lel 2025-05-31 15:32:42 +02:00
Alug 2a95201c6d free votepatches also in ogl not just software 2025-05-31 15:32:39 +02:00
Alug a73de55f96 also put votescreen patches into votescreen struct
+ more cleanup
2025-05-31 15:32:34 +02:00
Alug e4a4496be6 rename luaVoteScreen to luaPrefix + make it static buffer
since its effectively just a prefix,
2025-05-31 15:32:18 +02:00
Alug a8f3a8dfb0 fix oopsie that caused use after free 2025-05-31 15:32:14 +02:00
Alug e19b9d1c60 fix smol mistake votescreen check 2025-05-31 15:32:11 +02:00
Alug e28ec4e7cb unnest loop stuff in P_PartialAddWadFile
may speed this up ever so slightly since we dont need to go through all wad lumps 3 times per call anymore
2025-05-31 15:31:58 +02:00
Alug d0f09b467b Put votescreen background stuff into a struct
+ some refactoring and renaming

- removed some unused and redundant variables
- renamed some variables

turns out the lua votescreens always used the animated votescreen drawer, so i renamed it to lua votescreen drawer
2025-05-31 15:30:50 +02:00
Alug 6617382f54 Revert "reset the palette earlier during levelload"
This reverts commit 5e532a76cf.
2025-05-30 23:59:08 +02:00
chromaticpipe dd499a410f Very bad gamepad support 2025-05-30 13:30:47 -05:00
chromaticpipe c04ba992a7 Forgort something 2025-05-30 13:26:27 -05:00
chromaticpipe 27c053cd48 Add Server info screen, ported from SRB2Classic 2025-05-30 13:23:36 -05:00
Alug 7d68c0598c Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-05-30 02:54:48 +02:00
Alug 201c725dc7 cleanup d_main a little 2025-05-30 02:54:45 +02:00
Alug e47e58a982 fixup ceepeepee support 2025-05-29 21:40:15 +02:00
Alug 3eba512ad4 Merge branch 'newmakefiles' into Saturn-Testing 2025-05-29 19:35:34 +02:00
Alug c05068f22f why are those still here lel 2025-05-29 19:35:15 +02:00
Alug f5cb473f3d thanks windoze very cool part 2 2025-05-29 19:33:46 +02:00
Alug c5b72f24b5 thanks windoze very cool 2025-05-29 19:33:37 +02:00
Alug 57b2316c42 didnt mean to change this lel 2025-05-29 19:01:19 +02:00
Alug fe682a8071 only make screentexture for postprocess if we need to
gives quite a neat perfboost on the gpu side
2025-05-29 19:01:16 +02:00
Alug c99115d552 thanks windoze very cool part 2 2025-05-29 17:27:38 +01:00
Alug bf44a054a1 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-05-29 18:17:26 +02:00
Alug eca9c60d9b call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-05-29 18:17:23 +02:00
Alug bf6c682cc1 thanks windoze very cool 2025-05-29 17:16:51 +01:00
Alug dc2f0b5707 Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-29 18:23:08 +02:00
Alug 58de672915 add comment 2025-05-29 15:31:32 +02:00
Alug 9488d98cfd Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-29 12:43:04 +01:00
Alug 906b8165d3 dont use stdbool´s bool type
this badly breaks everything
apparently the code assumes boolean to be an interger type or some shit
2025-05-29 12:41:56 +01:00
Alug 16b5037486 dont use stdbool´s bool type
this badly breaks everything
apparently the code assumes boolean to be an interger type or some shit
2025-05-29 12:41:45 +01:00
Alug cf42c35b9f add mo checks to automap stuff 2025-05-29 13:40:57 +02:00
Alug a364068abb add a bunch of checks for if G_BuildMapTitle returns NULL 2025-05-29 13:40:53 +02:00
Alug e88093d9cf no need for an else here 2025-05-29 12:30:07 +02:00
Alug 5e532a76cf reset the palette earlier during levelload
generally make this behave like srb2/rr again
2025-05-29 12:30:05 +02:00
Alug fb9c459269 readd cubeapply check here 2025-05-29 12:30:00 +02:00
Alug 7c34733eea add nofork parameter to dedibuild 2025-05-28 23:58:10 +02:00
indev 359befd857 Add MusicCredit lua hook 2025-05-28 23:27:30 +03:00
Alug 74c8325987 Merge branch 'updatewinlibs' into Saturn-Testing 2025-05-28 22:16:37 +02:00
Alug e30efbfe6c Revert "update lzf to 1.6"
This reverts commit 9899747a7f.
2025-05-28 22:16:30 +02:00
Alug 5d4bb0f5ce Merge branch 'Saturn-Next' into Saturn-Testing 2025-05-28 22:14:17 +02:00
Alug a6898bd1cd this memset is incorrect and does nothing 2025-05-28 22:12:00 +02:00
Alug ff474d18ee remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:44:38 +02:00
Alug e63777c7d6 remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:42:29 +02:00
indev 279dfcafc4 Expose S_FindMusicCredit and musiccredit_t to lua 2025-05-28 22:10:25 +03:00
Alug a34ca05bff this is testing lel 2025-05-28 20:45:26 +02:00
Alug f15d3be263 forgor the hw state lel 2025-05-28 18:39:20 +02:00
Alug 19e5366c5b add wireframe mode for ogl 2025-05-28 18:31:55 +02:00
Alug 346dee019c fix compiler warning bout playeringame 2025-05-28 18:31:37 +02:00
Alug 18914f22f2 remove crappy memcpy redifine from md5 2025-05-28 18:31:33 +02:00
Alug bcec8b98f7 make the game c23 compatible properly
+ some cleanup and removal of some redundant checks
2025-05-28 18:25:07 +02:00
Alug af9ffc1f6f forgor the hw state lel 2025-05-28 16:37:37 +01:00
Alug 18816453f4 add wireframe mode for ogl 2025-05-28 18:31:21 +02:00
Alug 1eb8a75058 fix compiler warning bout playeringame 2025-05-28 18:30:26 +02:00
Alug 5abf42fe75 remove crappy memcpy redifine from md5 2025-05-28 18:29:18 +02:00
Alug 1306a233b8 Further improve sleep accuracy on UNIX systems
but not for dedis
https://git.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-05-28 18:28:22 +02:00
Alug 46f8c6b7a5 remove forcing c17 from makefile 2025-05-28 18:26:47 +02:00
Alug face5cf447 Merge branch 'fixgnu23' into Saturn-Testing 2025-05-28 18:26:24 +02:00
Alug 603267b753 fix W_CheckNumForFolderStartPK3 2025-05-28 17:47:29 +02:00
Gustaf Alhäll 7cf3113d67 Fix long names using the wrong hash field 2025-05-28 17:47:25 +02:00
Alug 397fa962b1 Optimize lump searching
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/dc608f084c76cf72de9fc3f3f347752f04acae42
2025-05-28 17:47:22 +02:00
Alug d2637ab71f Merge branch 'newmakefiles' into Saturn-Testing 2025-05-28 17:47:01 +02:00
Alug a6e020adeb Merge branch 'texloadstuff' into Saturn-Testing 2025-05-28 17:46:43 +02:00
Alug d50dcac0c0 Merge branch 'unnestmothink' into Saturn-Testing 2025-05-28 17:46:40 +02:00
Alug dd6bc23a8e Merge branch 'updatewinlibs' into Saturn-Testing 2025-05-28 17:46:35 +02:00
Alug 1219ecf818 check for 32bit with __SIZEOF_POINTER__ for precip drawdistance
thx @chromaticpipe for the tip!
2025-05-28 16:27:40 +02:00
Alug b6923d0d0d readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-05-28 16:21:57 +02:00
Alug 393ade780c add missing "time" include from dedi i_system 2025-05-28 14:43:27 +01:00
indev 8b2e6ea17b libpeethread 2025-05-28 16:54:37 +03:00
Alug 8c31682723 smol adjustments for main 2025-05-28 15:43:21 +02:00
Alug 7c87b5259a port SRB2s new makefiles + add dedicated build (squashed)
also fix some of the new warnings
to make a dedicated build just pass DEDICATED=1 to the compiler
TODO:make this compatible with bluajit
2025-05-28 15:38:25 +02:00
Alug e8969b0645 dont always print openmpt version to console
just use I_OutputMsg instead
2025-05-27 18:31:20 +02:00
Alug 7932c1af6f Print the current SDL_mixer version
when initializing the sound system
2025-05-27 18:30:55 +02:00
Alug 71575f5cf8 Revert "update sdl_mixer to 2.8.1"
This reverts commit b8ae656968.
2025-05-26 22:11:03 +01:00
Alug 3685502edf Revert "delet tic resending stuff"
This reverts commit 17bc8a4a36.
2025-05-26 18:10:03 +02:00
Alug 9899747a7f update lzf to 1.6 2025-05-26 18:02:21 +02:00
Alug d2a415380d oop we still need libgme.dll 2025-05-26 15:15:46 +01:00
Alug dd7ffd7dfe delet GETTEXT and translation stuff 2025-05-26 14:48:31 +01:00
Alug 770f9af5e1 cleanup some stuff 2025-05-26 14:31:53 +01:00
Alug c2ab5be8b8 Merge remote-tracking branch 'origin/winzlib-ng' into updatewinlibs 2025-05-26 13:21:03 +01:00
Alug b8ae656968 update sdl_mixer to 2.8.1
we can also get rid of a bunch of dlls now
2025-05-26 13:12:43 +01:00
Alug 553b61e1f5 update SDL2 to 2.32.6
also removes a bunch of files we dont need
2025-05-26 12:51:45 +01:00
Alug 95b4228d3c update windoze libbacktrace
never was updated since we added this 2 years ago lel
2025-05-26 11:03:56 +01:00
Alug a0ff44043f Merge branch 'Saturn' into Saturn-Next 2025-05-25 17:37:40 +02:00
Alug 1e15816057 make screen tilt stuff slightly prettier lel 2025-05-25 17:36:38 +02:00
Alug a4566e9496 v8.2 2025-05-25 13:59:36 +01:00
Alug 18f88c28dd Merge pull request #174 from Indev450/Saturn-Next
Saturn v8.2
2025-05-25 14:59:06 +01:00
indev b8dc1b13df Merge pull request #173 from chromaticpipe/wateramplitude
Adjust the amplitude of GL underwater effect
2025-05-24 18:12:38 +03:00
chromaticpipe 33c03f1e7a Adjust the amplitude of GL underwater effect
Also fixed a string truncation warning
2025-05-24 09:02:49 -05:00
Alug f87bcef079 try fixing some crash with bogus netxcmds 2025-05-23 16:55:47 +02:00
Alug c3458afe2b unglobalise holepunchpacket aswell 2025-05-23 16:53:42 +02:00
Alug 17bc8a4a36 delet tic resending stuff 2025-05-23 16:51:26 +02:00
Alug b04f017ab6 change ticqueue system to be more like srb 2.2
mostly just renaming lel
2025-05-23 16:51:10 +02:00
Alug 083ddb6396 Refactor netbuffer out of global namespace
https://git.do.srb2.org/Hanicef/SRB2Classic/-/commit/079fd2cef97a9cf22fb5d2b66a9b500914efbc72

+ move some things into functions
2025-05-23 16:48:34 +02:00
Alug c3129742c3 simplify cmpack 2025-05-23 16:44:52 +02:00
Alug 877bd640f3 fix destinationnode check in Processackpak 2025-05-23 16:43:52 +02:00
Alug 3233df9c6c do not resolve ipv4 in curl when using ipv6 2025-05-23 16:43:24 +02:00
Alug 9ad5f5189c split portnum retrieval into own function 2025-05-23 16:43:02 +02:00
Alug c7718dea79 fixup! i_tcp
technically make ipv6 work,, but its disabled by default
2025-05-23 16:40:38 +02:00
Alug fa3dcdb24f massive cleanup p_mobj 2025-05-23 16:31:17 +02:00
Alug 311258dda0 more unnesting for mobj think stuff 2025-05-23 16:24:50 +02:00
Alug a0f8816de7 readd itembox fuse think that was lost somehow lmao 2025-05-23 16:22:03 +02:00
Alug c546b6225c move this since it does check for fuse 2025-05-23 16:21:48 +02:00
Alug f6c6621af8 unnest and cleanup P_MobjThinker
everything was moved into seperate functions lel
2025-05-23 16:21:27 +02:00
Alug 5a0fb59b26 Do not reload every texture when adding a wad (squashed)
port of https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725#c829d21709a4f5cd81d140271e883bc40dd00b1b
2025-05-23 16:16:10 +02:00
indev 7e5ae71714 Do backups for custom configs too 2025-05-23 15:14:42 +03:00
Alug b574ed0b1b allow capping the game fps seperately for when its unfocused 2025-05-22 23:17:48 +02:00
Alug 01c621832b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2025-05-21 12:14:51 +02:00
Alug 608cc66d78 try to fix curl crashing if you dont have write access to download folder 2025-05-21 12:14:45 +02:00
indev 35103ad810 Only run song credits drawer and ticker in menu instead of all hud 2025-05-20 16:48:51 +03:00
indev 5ac0262654 Fix 'make clean' keeping depend.dep file 2025-05-20 01:02:03 +03:00
Alug c361285790 we may fixed the double free, but now we fix the ghost hitlist also crashing 2025-05-19 20:01:29 +02:00
Alug a168b5e2b9 let resynch method be "toggable"
setting gamestate attempts to 0 should disable saturn resynch and setting resynchattempts to 0 should disable vanilla resynch
2025-05-19 16:40:02 +02:00
Alug f70c38a853 Merge pull request #171 from Indev450/votebgscaling
Better Vote Background scaling behaviour
2025-05-19 15:01:07 +01:00
Alug 4c05c063a9 oop this was always true effectively 2025-05-19 15:59:15 +02:00
Alug ed05a909cb add vote scaling to menu 2025-05-19 15:56:56 +02:00
Alug e1e45ad3ad readd player var to lib_pDoSuperTransformation
otherwise this may desynch?
2025-05-19 15:48:29 +02:00
Alug ca9b001c9f even more random cleanup 2
hope i got everything right lel
2025-05-19 15:30:54 +02:00
Alug 3976d80867 delet old tools
they dont work anymore anyways
2025-05-19 00:22:34 +02:00
Alug 1ee10457f8 delet dummy 2025-05-19 00:22:31 +02:00
Alug 116bcd0cb1 random cleanups
note: 2d camera didnt work anyways
2025-05-18 16:46:25 +02:00
Alug fcdccb96aa move camera to spawn if you press freecam toggle when spectating
since we dont use the toggle in spectatormode
might be useful to return to the mapstart fast or smth
this is mostly just copy pasted from P_ResetCamera, which should be fine hopefully since we dont move our spectators anymore
2025-05-17 14:54:11 +02:00
Alug 723286826b make this switch slighty prettier 2025-05-17 14:02:00 +02:00
Alug b190f09aea fix 3d models rollangle on gravflip
idk if this is correct, but it works lel
2025-05-17 14:01:57 +02:00
Alug ff6358b031 make ogl screenflip stuff directly assignable
those dont need to be seperate bools lel
also simplify the assignment aswell
2025-05-17 14:01:54 +02:00
Alug 5899a0c453 ok even more cleanup for animvote check 2025-05-16 14:22:19 +02:00
Alug db4d9a330a even more tiny cleanup votebg stuff 2025-05-16 14:22:16 +02:00
indev 03264e760f Allow music credit to be drawn in intermission and main menu 2025-05-16 13:36:05 +03:00
Alug 224e3b25e5 Revert "those appear to do nothing"
This reverts commit 5f40ff5a03.
2025-05-16 01:30:28 +02:00
Alug 03c624a77b make addon warning not print "(null)" if there is no refreshdirname
kinda lazy way but shrug
2025-05-15 21:41:05 +02:00
Alug 1ed76de58a macrofy redundant splitscreen menus
joystick and camera menus to be specific
2025-05-15 21:41:00 +02:00
Alug 5f40ff5a03 those appear to do nothing
free performance ig?
2025-05-15 01:26:57 +02:00
Alug b1baa90b19 move paletterender walllight stuff into HWR_CalcWallLight
just slightly cleaner
2025-05-15 01:26:36 +02:00
Alug f0579de244 HWR_UsePortals 2025-05-15 01:26:33 +02:00
Alug 044836b026 change gamepad powerup led behavior
it will instead always take the players mobj color, this makes it indirectly support things like acrobatics and the colourized banana snipe
also just makes it a value for cv_gamepadled instead of its own cvar
2025-05-15 01:26:27 +02:00
Alug c2a761c895 delet some clutter in screen.c 2025-05-14 16:37:04 +02:00
Alug 5b6e7abd91 fix copy paste error oops 2025-05-14 16:18:18 +02:00
Alug c47c6aa6e4 make votebg scaling behaviour changable 2025-05-14 16:18:15 +02:00
Alug 5a6a954d4f make an adaptive votescreen patch scaler
attempts to first fill the screen horizontally, if the screen is not filled vertically like that, it will then change the scaling to fill the screen vertically
like this effectively every votebg fills up the screen and accomidates most bgs that added padding for the weird vanilla behaviour
TODO: make the behaviour switchable
2025-05-14 16:18:12 +02:00
Alug 92bf8c0788 Make votescreen backgrounds resolution and dup independant
also some slight cleanup
currently this scales vertically to fill out the screen vertically
not sure if horizontally would be preferred, but thatd most likely cut off alot of parts from some votebgs
2025-05-14 16:18:08 +02:00
Alug 058139f52b dont allow changing grid sorting with item if item button is also enter 2025-05-13 22:38:32 +02:00
Alug 612d01a8ce disable this 2025-05-13 22:38:29 +02:00
Alug bc130ce1f9 clamp screentexture size to maximum supported texture resolution
also moves everything into GL_SetModelView again
also means screen texture sizes wont be recalculated every frame anymore
2025-05-13 04:39:21 +02:00
indev 8abab58a5c Fix game crashing when attempting to print '%s has no field named %s' for few lua userdata objects 2025-05-12 18:02:20 +03:00
Alug 740de2babe fix replay saving during intermission with manual save 2025-05-12 06:12:23 +02:00
Alug 9d54baf544 fix minimap angle display in encoremode 2025-05-11 18:47:45 +02:00
Alug c68c61975e Merge pull request #169 from Indev450/Saturn-Next
Saturn v8.1
2025-05-11 16:42:59 +01:00
Alug 6f7947dd5f fix smol oopsie for colourized speedlines 2025-05-11 17:41:25 +02:00
Alug cb8930fef6 v8.1 2025-05-11 17:13:22 +02:00
Alug 93d87e1132 fix oob write when map has playerstarts for 32 players
playerstarts is MAXPLAYERS big, which is 16 for us
2025-05-11 17:13:04 +02:00
Alug d5583ba040 add "nofork" parameter
to disable process forking
might be useful for gdb and perf
2025-05-11 17:12:56 +02:00
Alug 7bb3e4445e change colourized speeline behaviour slightly
"driftonly" will tone the lines completely instead of alternating between blue and driftcharge
"normal" will completely colourize speedlines in the player colour
2025-05-11 17:12:54 +02:00
Gustaf Alhäll 001a38bbd2 Fix off-by-one buffer overflow when getting LUT 255 2025-05-11 17:12:50 +02:00
Alug 463778cd88 fix 3d models tanking performance to hell 2025-05-11 01:23:07 +02:00
Alug f263585a72 make this check like vanilla did 2025-05-11 01:23:04 +02:00
Alug ec0ca0d1ab unlock everything when using modkartdata save
doesent make too much sense having to unlock everything again when playing mods
2025-05-10 23:43:04 +02:00
Alug 121540f428 dont check for how many controllers just attempt to reset "all"
JoyInfo->dev will be null
The crash before was most likely due to an oob read
2025-05-10 22:00:52 +02:00
Alug 8b5fd5f646 fix saturn menu 2025-05-10 19:16:32 +02:00
Alug 23a9afb727 fix typo in rumble reset 2025-05-10 18:59:56 +02:00
Alug 38b862ff16 Revert "skinlocal deez nuts"
This reverts commit 12ec3d11a2.
i hate localskins so much its unreal
2025-05-10 18:59:50 +02:00
Alug 7e31536ff9 Merge branch 'Saturn-Next' into Saturn 2025-05-10 16:23:03 +02:00
indev 679e582028 jin is with lowercase j 2025-05-10 17:01:14 +03:00
indev bfc34337a3 Add P_CheckSightFast into LUASTUFF.md 2025-05-10 16:54:53 +03:00
Alug c2cf6f17d1 Merge pull request #167 from Indev450/Saturn-Next
Saturn v8
2025-05-10 09:39:39 +01:00
Alug 5b44c03892 these should be reset in the loop 2025-05-10 08:35:52 +01:00
Alug 69e3722e81 Fix controls getting stuck when opening the pause menu
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/ed53d96430dedac42b288bd6a5ca8152e6e6acc4
2025-05-09 15:17:30 +02:00
indev 2fbc1140c4 Fix NOWH compilation (only check if renderer supports palette if HWRENDER is defined, otherwise run subpalette code unconditionally) 2025-05-08 17:39:27 +03:00
indev 9747eab9f3 Add I_Sleep into CONS_Error so if a wad file was not found game won't take 100% of cpu 2025-05-08 17:20:28 +03:00
Alug f98e7b13f4 cleanup dpad scroll stuff even more
mostly just to make this more readable
2025-05-08 10:24:33 +02:00
Alug 5cc6743328 dont keepmusic music that is not flagged as keep on death
uuuuuggggghhhhhhhhhhhh
2025-05-06 22:06:53 +02:00
Alug c0d8f4fbfe idk where this stuff came from
but we can access delayremoved thinkers in kart cause bleh
2025-05-06 19:42:32 +02:00
Alug d7c1e464d4 Revert "optimize MT_TUBEWAYPOINT"
This reverts commit 3d0ac03f06.
2025-05-06 19:36:38 +02:00
Alug 7e5baeebaf dont free item patches at levelload lol 2025-05-06 17:37:57 +02:00
Alug 0c7d50b38a call M_ClearMenus in D_StartTitle 2025-05-06 17:08:54 +02:00
Alug fa951475ba fix 32bit windoze compile
everything needs time.h idk why it never errored out before lol
2025-05-06 11:53:27 +01:00
Alug a608676bbd fix the fast pointonsides 2025-05-05 12:51:37 +02:00
indev 8dd52f278b Merge pull request #166 from chromaticpipe/interpdebug
Add interpolation related stats to perfstats
2025-05-05 13:09:18 +03:00
chromaticpipe 7634859503 Use more correct flags for interpolation stats + misc fixes 2025-05-04 18:29:23 -05:00
chromaticpipe cf1abbd176 Add interpolation related stats to perfstats
These were commented out for some reason..
2025-05-04 12:13:02 -05:00
Alug b71c1152c6 skinlocal deez nuts 2025-05-04 01:36:01 +02:00
Alug 46f3529165 simplify this slightly 2025-05-04 00:48:01 +02:00
Alug ce99a3f5a6 print previously supressed warnings into log instead of console 2025-05-03 23:17:33 +02:00
Alug 880db98961 dont mindelay when record attacking
theres a few places that do not "lag compensate" at all in RA so this would completely mess things up
2025-05-03 23:10:43 +02:00
Alug d2d0e0c979 smol cleanup m_perfstats 2025-05-03 20:45:40 +02:00
Alug 7abee5ae11 add USELTO and USEASAN make flags
to compile with LTO or Address sanitizer
2025-05-03 17:21:18 +02:00
Alug e025404bbf forgor casting this 2025-05-02 11:12:12 +02:00
Alug f8b9c8290e let squishy speed be player choosable
idk why i just didnt do that lel
also adds stuff to the menus
2025-05-02 10:58:53 +02:00
Alug d1d9236539 Merge pull request #164 from Chearii/minimapheadlight
Add a minimap headlight
2025-05-02 09:36:10 +01:00
Alug 63abd00c6a that needs to come before old_ stuff gets reset 2025-05-02 10:23:11 +02:00
indev 5f01d1ff84 Refactor /pm draw code a little 2025-05-02 00:23:52 +03:00
Chearii 62fa1777dd ts pmo fr icl istg
me when my code has to be robust!!
(I also Forgot to remove the SHORT marcros oops!)
2025-05-01 15:47:50 -04:00
Chearii 59deb7c8c1 add a minimap headlight 2025-05-01 15:40:58 -04:00
indev d1c7e08496 Revert "Attempt to fix game freezing on windows when moving game window"
This reverts commit 231ff3b502.
2025-05-01 13:02:26 +03:00
indev 066b12f075 Revert "fix compile"
This reverts commit c0aa3e48cd.
2025-05-01 13:02:22 +03:00
Alug d1bb0b97d2 seriously screw you windoze 2025-05-01 08:56:43 +01:00
Alug c0aa3e48cd fix compile 2025-05-01 08:55:08 +01:00
Alug a1a4b7cfbf force c17 with gcc 15 for now
dont feel like porting stuff over to c24 or whatever for v8 so just force c17 so ppl can still compile
2025-05-01 00:31:37 +02:00
indev 231ff3b502 Attempt to fix game freezing on windows when moving game window 2025-05-01 01:06:00 +03:00
Alug 3fb4c6484d tiny more cleanup screencoord stuff 2025-04-30 14:58:06 +02:00
Alug 7a6e1bcf6c readd old nanosleep
since it appeared to work just fine in testing
actually forgor to remove it from the lol
2025-04-29 21:56:30 +02:00
Alug cd60ee1188 fix ghost mobj spritescale and offset interpolation
had this laying around in lugstuff since ages lol
2025-04-29 21:43:18 +02:00
Alug 4481911cd4 only check for votescreen replacements if we havent already replaced everything 2025-04-29 21:38:45 +02:00
Alug 53b3a994fc some reformatting lel 2025-04-29 21:38:28 +02:00
Alug ebcdb23d34 delet old high color software stuff 2025-04-29 21:13:18 +02:00
Alug 431c0f41d1 raise version number
so i dont forger about it later lol
2025-04-29 21:02:56 +02:00
Alug 838379d970 we dont have this on this branch 2025-04-29 18:30:23 +02:00
Alug 68c913a5e1 raise cmake minimum requiered to 3.5 2025-04-29 18:22:33 +02:00
Alug 5f82a3b799 Merge pull request #163 from Indev450/patchntexrefactor
Refactor Patch and Texture handling
2025-04-29 17:08:25 +01:00
Alug 2369a0c5a1 Merge branch 'Saturn-Testing' into Saturn-Next 2025-04-29 18:07:56 +02:00
Alug e995ad0499 Reapply "disable jit compilation for now"
This reverts commit a662a0a68f.
2025-04-28 22:19:59 +02:00
Alug 7ba21abacd tiny more cleanup speedometer stuffs
put check for color speedo into a function
and precalc the xtra 3 scale
2025-04-28 17:47:37 +02:00
Alug 4c1cfc91da quick and dirty gcc 15 compile fix
need to fix this properly
2025-04-28 13:26:08 +01:00
Alug 79d440d398 quick and dirty gcc 15 compile fix
need to fix this properly
2025-04-28 13:25:30 +01:00
Alug ace8256d73 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-28 15:06:11 +02:00
Alug 984d501ee1 move doaddline block
slightly better branching since maps with portals are very uncommon in kart
2025-04-28 11:29:45 +02:00
Alug e138d540c8 skip rechecking for horizonlines when reloading gamestate
map remains the same during desynch, so safe some time
2025-04-28 11:21:24 +02:00
Alug 4f81349ea3 another tiny cleanup p_setup and p_saveg 2025-04-28 10:12:09 +02:00
Alug b960e3d848 fix replay ghost double free
kinda rare, but may happen when you resynch on the exact same time you got hit by something
2025-04-27 13:15:18 +02:00
Alug 9c8aee1bef tiny optimization
we dont need to recalc the bpm stuff
we can also divide the bounce in half just once
2025-04-27 00:57:53 +02:00
Alug cf453bad5f make a struct for squishy
this is horrid but should fix this speeding up when multiple players squish
2025-04-27 00:30:49 +02:00
Alug 8ad161f061 add a few more branching hints
also fix some indentation
2025-04-25 21:37:25 +02:00
Alug a18e81ee18 invert skywall offset
also fixes the issue, but doesent draw skywalls over actual walls in rare cases
lets hope this doesent draw walls over actual skywalls now (:
2025-04-25 21:34:36 +02:00
Alug 4f83d3b36b whitespace crap 2025-04-25 21:34:33 +02:00
indev 97093dbeb9 Don't free PU_SPRITE memory, since it invalidates some lua patches if they are using sprite frames 2025-04-25 12:15:57 +03:00
Alug 2468277068 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-24 13:23:16 +02:00
Alug cd15c5d380 oops didnt think addskins would be used here lel 2025-04-24 13:17:34 +02:00
Alug b977cf72b7 deprecate "addskins" command
"addskins" is an incredibly ambigous name since its main purpose was to add skins LOCALLY
just prints a notice for now since there may be ppl that still use it
2025-04-24 13:17:31 +02:00
Alug 45506b381e take mobjscale into account when skipping small sectors for precip spawn 2025-04-24 13:11:24 +02:00
Alug b6fd7a1e96 put precip purge into a function
to reduce code dupe and branching
2025-04-24 13:03:35 +02:00
Alug 58a9e17500 fix spectator key lel
oopsie
2025-04-24 09:42:24 +02:00
Alug c14c28ac1e attempt at cleaning up gamecontrol splitscreen shit 2025-04-24 09:24:44 +02:00
Alug 5df33e0705 cleanup G_Responder
man
2025-04-24 09:24:41 +02:00
Alug 987d18fe99 memset those 2025-04-24 09:24:37 +02:00
Alug 7bb4b74c65 fix potential crash on startup
thx hanicef
2025-04-24 09:24:05 +02:00
Alug cf92df5faa skip checking skin array if localskin was found in localskin array 2025-04-24 09:24:01 +02:00
Alug f81488500c just mark it like this 2025-04-24 09:23:58 +02:00
Alug a099f825a7 missed removing this 2025-04-24 09:23:55 +02:00
Alug d75ce094ae Merge remote-tracking branch 'origin/Saturn-Testing' into patchntexrefactor 2025-04-23 19:24:12 +01:00
Alug 1bb52b9c2d check ceiling first in encore flat precaching
no clue why but this fixes the sides of the road on ORR not being encore remapped
2025-04-23 19:54:58 +02:00
indev 1d15f89433 Remove I_Assert in GetItemId in lua_hudlib_drawlist.c
It is legal for lua_getpc to be null (thanks GenericHeroGuy for investigating!)
2025-04-23 19:09:02 +03:00
Alug 117db36ed3 move saturn menu stuff around 2025-04-23 16:14:45 +02:00
Alug 9d1b8ba736 move saturn menu stuff around 2025-04-23 16:14:33 +02:00
Alug d2844e7087 add P_DivlineCrossedFast
to take more advantage of P_DivlineSideFast
2025-04-23 16:07:38 +02:00
Alug def4028028 add P_DivlineCrossedFast
to take more advantage of P_DivlineSideFast
2025-04-23 16:07:14 +02:00
Alug 61a4cb554a use P_UnlinkThinker
idk why it still was like this in here lel
2025-04-23 16:05:17 +02:00
Alug f75eb0d766 port RRs improved paranoia thinker/mobj prints
https://git.srb2.org/KartKrew/RingRacers/-/commit/509a023329ea1cd583c500a3287c488e5ee3e3a6
https://git.srb2.org/KartKrew/RingRacers/-/commit/17aaf178d587970a3a845aa6c2f3807077996a77
2025-04-23 16:05:13 +02:00
Alug ede95c8ec4 use P_UnlinkThinker
idk why it still was like this in here lel
2025-04-23 16:04:53 +02:00
Alug 55704f2ba2 port RRs improved paranoia thinker/mobj prints
https://git.srb2.org/KartKrew/RingRacers/-/commit/509a023329ea1cd583c500a3287c488e5ee3e3a6
https://git.srb2.org/KartKrew/RingRacers/-/commit/17aaf178d587970a3a845aa6c2f3807077996a77
2025-04-23 16:02:41 +02:00
Alug 87fd33793d fix P_RemoveSavegameMobj triggering assert in P_UnlinkThinker 2025-04-23 14:02:28 +02:00
Alug 6509e7fdf9 nooo PARANOIA dont set our thinker next to NULL 2025-04-23 14:02:15 +02:00
Alug cd7177682a fix P_RemoveSavegameMobj triggering assert in P_UnlinkThinker 2025-04-23 14:01:38 +02:00
Alug 0ceeac4726 nooo PARANOIA dont set our thinker next to NULL 2025-04-23 14:01:38 +02:00
Alug 0b515939ad we have a global to check if config was loaded 2025-04-23 13:23:52 +02:00
Alug abba2a9eac fix cv_set being called for allowsaturnjoin before its registered 2025-04-23 13:23:47 +02:00
Alug 72ea257a06 we have a global to check if config was loaded 2025-04-23 13:22:53 +02:00
Alug e87ca3fe1b fix cv_set being called for allowsaturnjoin before its registered 2025-04-23 13:22:50 +02:00
Alug ca756fd647 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-23 11:40:13 +02:00
Alug ef93209d40 delet bunch of stuff 2025-04-23 11:23:09 +02:00
Alug af104c2d12 Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Next 2025-04-23 11:20:22 +02:00
Alug 0e3ab1354b Merge pull request #161 from Indev450/kartstats
Kartstats
2025-04-23 09:28:35 +01:00
Alug 5dc1576496 Merge pull request #160 from Indev450/oglprecache
Fix up texture precaching + add Opengl texture precaching
2025-04-23 09:28:23 +01:00
Alug c4aba91e79 shh 2025-04-23 09:04:54 +02:00
Alug 5aca7e12c7 :3 2025-04-23 09:00:52 +02:00
Alug 60e0e50141 try to fix skywalls zfighting
just apply a small polygonoffset to them
lets hope this is small enough so they dont end up rendering infront of actual textures and such
2025-04-23 01:04:04 +02:00
Alug db9435f810 reset palette cvars when toggling paletterendering
everything gets wiped anyways, so this would be just confusing
2025-04-22 22:11:02 +02:00
Alug 8edec89a36 fix cloud tops palette not applying 2025-04-22 21:52:55 +02:00
Alug b43ca1f3c7 let saltyhop work without gravstretch 2025-04-22 20:13:44 +02:00
Alug 89906cf384 Revert "speed up ogl palette stuff"
why is windows like this?

This reverts commit 1ffb655131.
2025-04-22 18:43:40 +01:00
Alug 2a3e4c4c6d smol cleanup z_zone 2025-04-22 20:28:19 +02:00
Alug e2b1a87ca5 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-22 20:28:16 +02:00
indev e5e63a56a1 Don't resume music when game is paused (happens when you pause -> lose window focus -> regain window focus) 2025-04-22 18:24:59 +03:00
Alug 1ffb655131 speed up ogl palette stuff
doesent wipe all our gpu textures if palette hasnt changed too lol
2025-04-22 05:04:04 +02:00
Alug 4ce111139f add cv_palette and cv_palettenum
so palettes can be changed midgame
note: subpalettes do not work properly in opengl with paletterendering disabled, so palettenum will NOT work there
2025-04-22 04:58:40 +02:00
Alug 7c4b93fba8 add some savety to the hudlib
just error instead of crashing so we can track down any issues more easily
2025-04-21 14:16:35 +02:00
Alug fc7405e542 dont free our hud patches when loading an addon lel
appears to work fine in RR so we do it here
fixes some weird issues and crashes with certain hud elements
2025-04-21 14:16:31 +02:00
Alug a57afd046e Merge remote-tracking branch 'origin/Saturn-Testing' into patchntexrefactor 2025-04-21 12:36:41 +02:00
Alug bc6ce84a26 replace instances of malloc + memset with calloc 2025-04-21 12:27:52 +02:00
Alug 9638ae56c5 add missing pglDisableClientState 2025-04-21 12:25:50 +02:00
Gustaf Alhäll f398c0ceea Fix use-after-free when loading addons after searching addons 2025-04-21 12:25:47 +02:00
Alug af544e4e16 Fix server listing refusing to list servers on resolution failure 2025-04-21 12:25:44 +02:00
Alug 7ca201ea1b Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-20 23:36:04 +02:00
Alug b622fbb653 add mindelay and gentlemens stuff to menu 2025-04-20 23:35:55 +02:00
Alug 00e59c480e remove lagless camera from the menu
and change cvar name to reset it for everyone
2025-04-20 23:35:52 +02:00
Alug cd2f8577a0 big cleanup "GetZAt" stuff
GetZAt now takes 4 parameters (slope, x, y, normalheight)
and everything now uses their designated getzatfunction
2025-04-20 23:01:53 +02:00
Alug fe632340b4 fix P_CameraLineOpening
lel this was always botched
2025-04-20 23:01:40 +02:00
Alug e872f25ce6 check for sloperoll first 2025-04-20 23:01:37 +02:00
Alug f838ff528e dont need this anymore 2025-04-20 23:01:29 +02:00
Alug 5ba6021010 dont let postload free our waitingplayer spritepatches 2025-04-20 23:00:49 +02:00
Alug 2e5e753d2e pass hardware patch to HWR_DrawSpriteShadow 2025-04-20 16:40:35 +02:00
Alug e195126ac0 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-19 10:30:22 +02:00
Alug 7bcf8df6fc unnest timedemo stop stuff 2025-04-19 10:29:33 +02:00
Alug ce77a29892 fix titlescreen demos crashing, again 2025-04-19 10:29:30 +02:00
Alug 56392d4e78 whoop this is only used by curl 2025-04-19 07:46:43 +01:00
Alug 6cc37b9160 cleanup http download stuff a little
unglobalise a bunch of stuffand put into a struct
also hopefully made the progressbar less funky
2025-04-19 07:46:39 +01:00
Alug 2f736fb28c a 2025-04-19 01:25:51 +02:00
Alug 127e8b52d1 a 2025-04-19 01:25:45 +02:00
Alug 9e8fb1293f Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-19 01:24:02 +02:00
Alug fa3d2abe13 Merge branch 'kartstats' into Saturn-Testing 2025-04-19 01:23:51 +02:00
Alug c9faccae64 fix software sprite clipping 2025-04-19 01:19:35 +02:00
Alug 126d26cc98 smol software stuffs 2025-04-19 01:19:32 +02:00
Alug dc49502884 smol fix for R_AddSingleSpriteDef 2025-04-18 23:29:03 +02:00
Alug f03a12241d fix hwrpatch grabbing the wrong patch
getmapped patch needs to be called before this is referenced to avoid potential issues
2025-04-18 22:45:27 +02:00
Alug 3fe77da35f readd missing SHORT macro for patch_create 2025-04-18 22:45:24 +02:00
Alug c79f986a8f make a backup of save data before writing to it 2025-04-18 12:52:35 +02:00
Alug 2b299039e6 reword this lel 2025-04-18 12:47:31 +02:00
Alug 167e8e9258 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-18 11:43:06 +02:00
Alug 8943b6a3b7 reset record attack state in G_ResetDemoPlayback
should fix some wonky issues in a few cases
2025-04-18 11:29:52 +02:00
Alug 08f208e4a0 fix record attack condition in G_CheckDemoStatus 2025-04-18 11:24:49 +02:00
Alug 963eb427cf reset demo stuff for multiplayer demos when using connect command
so if smth happens and we cannot connect the game wont be stuck in some weird replay limbo state
2025-04-18 11:24:46 +02:00
Alug c4fd47657e fix crash when using connect command from within replays 2025-04-18 11:24:42 +02:00
Alug 6d15fc1ce4 close menus when replay stops 2025-04-18 10:09:52 +02:00
Alug db43b90b70 Revert "convert fixed to float with multiplication instead of division"
i did not intend to push this to testing lel
2025-04-17 20:49:48 +02:00
Alug da5aaa7ebf Revert "SHORT ma balls"
This reverts commit 5401cb58bd.
2025-04-17 19:37:17 +01:00
Alug 2c290b7473 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-17 19:36:50 +01:00
Alug 541c70498d we dont use MT_WAYPOINT lel
just use starposts
also remove rings cause duh
2025-04-17 14:03:03 +02:00
Alug f2d1cb5606 aaaa != 2025-04-17 13:50:35 +02:00
Alug 8702ddca60 those do not exist anymore lel 2025-04-17 13:49:13 +02:00
Alug f7acf7c2d3 fix up the automap again
got the rest of stuff working in a horrible way
automap aswell as minigen stuff looks good now
2025-04-17 13:49:10 +02:00
Alug bcf82970a4 fix oopsie in automap bounds calc 2025-04-17 13:49:07 +02:00
Alug 285c850628 fix automap colours
forgor those revert those when i ported RR code over, now they should match up with what they say
2025-04-17 13:49:04 +02:00
Alug 3b4ffa20bc why? 2025-04-16 23:21:41 +02:00
Alug 006931eaa8 why are these even seperated like that lel 2025-04-16 22:37:39 +02:00
Alug 5401cb58bd SHORT ma balls
need this for now
2025-04-16 22:33:21 +02:00
Alug efde25469e Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-16 22:31:54 +02:00
Alug b207a87f8b fix camera vertical look tooltip for green res
Zzz...
2025-04-16 22:31:42 +02:00
Alug 1da62eb63d add minimap icon dot to saturn hud menu 2025-04-16 22:31:39 +02:00
Alug 3e6f028061 add support for drawing a dot on the minimap showing player angle
mostly copy pasted from blankart so thx neppy c:
2025-04-16 22:04:34 +02:00
Alug 7bd835f43e fix minimap disappearing when having minimap trans on 10 2025-04-16 22:04:27 +02:00
Alug 8ec6b2e737 fix compile without ROTSPRITE 2025-04-16 20:28:07 +02:00
Alug f4fc185f5b move patch rotation stuff into their own files 2025-04-16 20:25:56 +02:00
Alug b28593dba7 turn rotcache into a lumpcache_t aswell
no need for slow aatrees
2025-04-16 19:22:28 +02:00
Alug 88dc5f25ad smol cleanup W_CachePatchNumPwad 2025-04-16 19:21:28 +02:00
Alug a0062060eb oop 2025-04-16 16:50:09 +02:00
Alug 8e6633d0bc fix the sprite shadows Zzz... 2025-04-16 16:36:41 +02:00
Alug 2c8d5f2625 dont clear all our textures if we dont intend to reload em
the multipart addfile stuff is awkward asf
2025-04-16 16:25:58 +02:00
Alug 46e10f67b2 more smol fixes 2025-04-16 16:21:13 +02:00
Alug 962b68c5c3 smol opitmizations and cleanup 2025-04-16 16:00:34 +02:00
Alug fccfcd12fd fix model blendpatches
we already have a functional check in HWR_GetBlendedTexture anyways
2025-04-16 15:58:55 +02:00
Alug 50caffd70f add tags for model textures 2025-04-16 15:58:45 +02:00
Alug 14a1c391a6 fix models lel 2025-04-16 15:58:40 +02:00
Alug 8ab097f166 dont free our rotsprites aa 2025-04-16 15:58:37 +02:00
Alug 41cb3e932a readd freeing those
dont want kart to use like 4gbs of memory for no reason lel
2025-04-16 15:58:30 +02:00
Alug 70f1a6bf48 readd hud gfx flushing
now that stuff doesent completely die lmao
2025-04-16 15:57:59 +02:00
indev 804d9e2e8e If GLENCORE is enabled, free both encore and noencore textures 2025-04-16 15:57:55 +02:00
Alug 123fe48cad simplify this 2025-04-16 15:57:52 +02:00
Alug 2e7ae45fdb cast Zzz... 2025-04-16 15:57:49 +02:00
Alug 6b44ac922e revert this part 2025-04-16 15:57:44 +02:00
Alug 1c95b2e464 idk anymore lel 2025-04-16 15:57:22 +02:00
Alug b0ba261e14 change those tags
also add PU_PATCH_DATA
2025-04-16 15:56:49 +02:00
Alug 39f8fa8d34 add more purge tags refactor patch freeing and stuff
currently dies when adding a wad midgame and the loading into another map
2025-04-16 15:56:41 +02:00
Alug fe1579e960 fuckit *unshortens your patch dimensions* 2025-04-16 15:56:13 +02:00
Alug 7256fb9d62 port srb2s patch refactor
still needs all the new purge tags
then we should hopefully be free of use after frees and everything
2025-04-16 15:55:06 +02:00
Alug 53f68784fc fix PARANOIA compile 2025-04-15 15:19:13 +02:00
Alug 9e53f3f8b0 fuck off goddamit 2025-04-15 05:08:30 +02:00
Alug a6bebb2d91 noooo dont free our lumppat
for some reason this occasioncally causes an use after free??
our memory management honestly is a fucking mess ngl
2025-04-15 04:59:38 +02:00
Alug 8a80f0571c cleanup R_ProjectSprite 2025-04-15 03:51:11 +02:00
Alug 13589499f8 cleanup rotated patch creation
kill unused adjustfeet code
add missing clamping
use malloc since stuff gets filled with 0xFF00 anyways
kill  rotated sprite "type" since its unused too
simplify getpatchpixel a little
2025-04-15 03:51:01 +02:00
Alug 50656b7afc Revert "flexible array stuff for columnofs"
This reverts commit 37a394ebaa.
2025-04-15 03:15:04 +02:00
Alug b2e0ad58f9 revert using modulu for frac calcs for colum drawers
this is fucking slow for some reason
2025-04-14 22:50:50 +02:00
Alug b2f22a379f whoops 2025-04-14 12:03:37 +02:00
Alug c8b318ba8e minor branching stuff 2025-04-14 11:49:26 +02:00
Alug 8db082501e only holepunch uses this 2025-04-14 11:30:51 +02:00
Alug 5c6c46848e missed those 2025-04-14 11:27:57 +02:00
Alug 69d86e69cb bunch of stuff from lugstuff
- precalc some float division for ogl transform code
- use strlen for the custom lua cvar menu setup
- mostly just cleanup
2025-04-14 11:27:18 +02:00
Alug 0d9ac01fea disable titlescreen demos if any addon (but musicpacks) are loaded
read comment
not a fan of this, but better than ppl constantly crashing
2025-04-13 22:33:52 +02:00
Alug fd14976a4d optimize colourcube conditional checks
screw u atoi
2025-04-13 21:49:08 +02:00
Alug fa06551bd8 Merge pull request #162 from Chearii/dialspeedometer
Add a dial speedometer
2025-04-13 17:44:39 +01:00
Alug 2342d92ae3 refactor K_StretchPlayerGravity
mostly just make it more readable lel
2025-04-13 18:43:50 +02:00
Alug 561b1c0b92 calloc takes care of those 2025-04-13 18:43:47 +02:00
Alug 7eb311d99c we dont need all this stuff for precip 2025-04-13 18:42:10 +02:00
Alug e5f9623113 move this to make it little more clear what this is for 2025-04-13 18:42:07 +02:00
Alug e29c1010d3 missed this with localskin stuff 2025-04-13 18:42:03 +02:00
Alug 494c6ca80d move drawnode stuff into a switch
i like switches uwu
2025-04-13 18:41:47 +02:00
Alug b4416c32ed move line polyseg check out of the lööp if theres no polyobjs on le map
seems to reduce a hotspot there significantly
2025-04-12 19:42:35 +02:00
Alug fa757c6695 throw mobjcache allocation shit into a inline function 2025-04-12 19:42:31 +02:00
Alug fb15cfe9f0 convert fixed to float with multiplication instead of division 2025-04-12 19:42:27 +02:00
Alug 94eebd2cd0 use mobjcache for savegame mobj load 2025-04-12 19:42:24 +02:00
Alug 7e6bde73e1 make a macro for this 2025-04-12 19:42:21 +02:00
Alug da5a2ceefa Merge remote-tracking branch 'origin/demodates' into Saturn-Testing 2025-04-12 19:42:17 +02:00
Alug e74340aabf spr->mobj not thing lel 2025-04-12 14:36:42 +01:00
Alug 48113cb156 spr->mobj not thing lel 2025-04-12 14:36:36 +01:00
Alug 6ae0b87686 Merge branch 'Saturn-Testing' into demodates 2025-04-12 14:33:35 +01:00
Alug 98f35b6e06 windoze stimky
well this atleast should work for everyone, but be noted that the normal "localtime" function is apparently not thread safe
2025-04-12 14:33:11 +01:00
Alug 2959a84b74 attempt at unmangling localskin stuff again
moved almost all the weird ass ternaries into functions
and should also probably fix some remaining issues where stuff was wrong
2025-04-11 20:45:46 +02:00
Alug 705bb4a8ea dont need to do any of this lel
the calloc takes care of those already
2025-04-11 17:16:11 +02:00
Alug 804ca985f3 just make the numlaps draw besides the date
idk theres no good place for this otherwise
2025-04-11 14:25:00 +02:00
Alug 892a59ff15 add cvar to change the demo date formatting
bruh
2025-04-11 14:24:56 +02:00
Alug 3e60b1b388 bigger buffer for demo version thing 2025-04-11 14:24:52 +02:00
Alug 9c25d99156 print demo version on "outdated" demos
idk if this is fine lel
2025-04-11 14:24:47 +02:00
Alug e8c6dca8c1 dont need le strncpy 2025-04-11 14:24:43 +02:00
Alug 02c1a9a58d apparently we have "nameonly"
ty indev <3
2025-04-11 14:24:40 +02:00
Alug 2201d58f7d try and get file creation time in some cases on windoze builds
untested as of right now
2025-04-11 14:24:36 +02:00
Alug b7542a2106 try to catch more bad demo dates
i mean this game did not exist in 2010 lmao
but occasionally it actually returned dates other than 1970 depending on what was passed to it lmao
2025-04-11 14:24:33 +02:00
Alug f1bcdaf68f do pathseperator check like this 2025-04-11 14:24:29 +02:00
Alug 1ebebb5690 extract the date out of replay + display em in replay hut
this is kinda horrid, but essentially, the number at the start of replay names is actually the time when the replay was recorded, so i can extract that and convert it to a readable format
this probably can be done alot cleaner lmao
2025-04-11 14:24:26 +02:00
Alug 1ddc663e8c add setting for cecho toggle to print to console instead
idk i hate doing string stuff, hope this doesent explode lmao
also ensures even if disabled all cecho stuff is printed to log file again
2025-04-10 22:54:55 +02:00
Alug 5b3edc2131 handle highres portraits and statdisplay text more gracefully on low resolutions
below 640x400 the highres portraits become an absolute mess so itll now fallback to the lowres portraits
the statdisplay name text also became completely unreadable so itll use V_DrawThinString instead on low resolutions
2025-04-10 22:54:52 +02:00
Chearii bc22830136 Fix up several HUD issues
ughhhh splitscreeeeeen
2025-04-10 01:59:59 -04:00
Chearii 90475c1128 Adjust dial rotation for MPH and FU/T 2025-04-10 01:08:15 -04:00
Alug ff6a13f042 simplify those 2025-04-09 23:23:37 +02:00
Chearii 92f08de1f6 Dial speedometer 2025-04-09 16:53:21 -04:00
Alug 29462b082b remove unused variables from FTransform struct 2025-04-09 22:44:34 +02:00
Alug bd9f436227 let item button also change skin grid sorting type 2025-04-07 19:40:27 +02:00
Alug 2b6f507785 reuse pwidth 2025-04-07 17:54:21 +02:00
Alug a0739e59e4 oops this needs be initialized 2025-04-07 15:07:50 +01:00
Alug 8251ac9ca8 sat credits a 2025-04-07 16:20:54 +02:00
Alug f99794884b avoid branching inside the while lööp 2025-04-07 09:10:19 +02:00
Alug dd93e1f7b0 use optimized P_DivlineSide instead of R_PointOnSideFast 2025-04-07 08:40:41 +02:00
Alug 6b12c55393 some software optimizations
from:
https://git.do.srb2.org/Hanicef/SRB2Classic/-/merge_requests/6#d4bba40be8388ccd557d03ef4e4a36d0728c7751_645_587

minus the buffer flipping change, karts resolution stuff is hell and even worse due to birdmod things
maybe will look into that sometime
2025-04-07 08:40:37 +02:00
Alug 4b8d072153 free ogl lighttables earlier
ogl lighttable data is owned by extracolormaps apparently, so it has to be freed ealier
2025-04-07 08:40:16 +02:00
Alug f159b18e96 this is unlikely 2025-04-07 08:40:13 +02:00
Alug 27653381d3 try to rectify some branch mispredictions
adds "LIKELY" and "UNLIKELY" macros
those can be used to tell the compiler which path is more likely to happen
2025-04-06 23:33:14 +02:00
Alug bd77b17c1c whoopy copy paste 2025-04-06 17:13:15 +02:00
Alug 3261fd12db dont need this 2025-04-06 16:25:46 +02:00
Alug 3aff53647d reorder those a little 2025-04-06 15:15:09 +02:00
Alug 4a703a4288 use the float vid dimensions
forgor here
2025-04-06 15:15:06 +02:00
Alug 4880177e65 cache the fofflags too 2025-04-06 11:24:54 +02:00
Alug 744e17a0d6 somehow this is slightly faster 2025-04-06 11:00:27 +02:00
Alug b706c55ed8 cache this
somehow this was unusually expensive lol
2025-04-06 10:50:03 +02:00
Alug fe3ad3487d delet this 2025-04-06 10:49:59 +02:00
Alug 5ff2b52522 more smoller optimizations
save some unneeded floattofixed calls
and move the linedef check earlier
2025-04-06 10:49:56 +02:00
Alug d57438bf8c check for horizonlines on mapload on opengl
this saves iterating through a crapton of lines every frame in ogl
2025-04-06 08:51:55 +02:00
Alug 5f2a8acfa2 Optimze horizonline check
noticed during profiling due to how it was checked R_PointOnSegSide was called extremely often even if the less expensive check  returned false
2025-04-06 08:51:28 +02:00
indev 01bf367ce1 Add 'inputdisplay' option for hud.enable, hud.enabled, hud.disable and hud.getOffsets 2025-04-05 18:36:48 +03:00
Alug 2550f1bee5 no need to scale the volume for splitscreen if we dont play a sound lol 2025-04-04 18:13:41 +02:00
Alug f2d2307fcc didnt mean to change that lel 2025-04-04 08:15:56 +02:00
Alug 33e904632c fix software crash on sparkcup due to invalid blendmode
also simplifies R_GetLinedefTransTable
it now just returns a normal translucency table in case of an invalid blendmode, similar to what vanilla got
not sure if this is 100% correct X)
2025-04-04 02:02:07 +02:00
Alug 2e34d71af6 bruh 2025-04-04 01:57:13 +02:00
Alug 2bc6754598 fix oopsie in R_Render2sidedMultiPatchColumn 2025-04-04 01:57:10 +02:00
Alug 086caa80bb fix OOB read of "playeringame"
not too sure if this is completely save, but it should technically
2025-04-03 21:36:40 +02:00
Alug ac85797a4f erronous endifma balls 2025-04-03 21:22:27 +02:00
Alug ba7d3324e6 kill SATURNSYNCH and can_receive_gamestate, change the detection of synch method
before we unconditionally sent PT_WILLRESENDGAMESTATE to every connected node that didnt desynch before, in a big lobby this could mean having to send out alot of reliable packets to potentially clients that couldnt use it anyways, like this we just check if a client is saturn, which gets set the moment a saturn client v7.1 and onwards joins (it sends a special packet to the server during connect)
this makes sure we only even attempt the new resynch system with clients WE KNOW can use it anyways
this is backwards compatible until v7.1, v7 when this was introduced did not send the special packet on join and relied on the willreceivegamestate packet, so they wont benefit from the better resynching anymore
2025-04-03 21:18:47 +02:00
Alug 6a97341835 update saturn credtis
baaaaaaaaaaarely fits now on greenres
had to kill the tooltip too :/
we should prob think of smth else than abusing a menu for this
2025-04-03 00:13:57 +02:00
Alug 2970ab6ae3 drift only option for coloured speelines
man
2025-04-02 19:48:51 +02:00
Alug 87447e9344 fix the wonky rendering issues on that one si-ht map
saturn regression introduced by the fof slope cutoff fix
hopefully this has no weiird side effects, but so far everything seemed fine
2025-04-02 18:42:50 +02:00
Alug 2980a87d09 use max 2025-04-02 18:42:47 +02:00
Alug 75d1b49aed check if texture exists first 2025-04-02 18:42:44 +02:00
Alug a5421d1a51 smol cleanup skyspecial handling for ogl 2025-04-02 18:42:41 +02:00
Alug 42b2e0622f slight cleanup drawOnMinimap 2025-04-02 18:42:35 +02:00
Alug 8033348aa1 change scr_depth to gr_texturedepth and allow it to change stuff midgame
its not used for software renderer anymore and before you had to restart the game to be able to see a change in gl
8bits and 24bits options have been removed since they had no effect
and it also allowed me to unglobal things
2025-04-02 18:42:03 +02:00
indev bd39a9c2f8 Add pageup and pagedown support in replay hut 2025-04-01 01:19:43 +03:00
Alug 633e9474b8 texfomats without alpha should have maxlod of 5 2025-03-31 22:54:46 +02:00
Alug 588ec05c80 disable compiling with ipv6
its non functional and disabling it just removes more things that could break
2025-03-31 20:34:06 +02:00
Alug dfcba501c4 remove unused stuff d_net 2025-03-31 20:10:54 +02:00
Alug c81e0d5816 put back networking shit into rendering code
just like vanilla yaaay
2025-03-29 18:45:39 +01:00
Alug 92cdc78dda also dont do this without localdelay 2025-03-29 18:01:45 +01:00
Alug 5971e12ea9 oop still need to update this 2025-03-29 18:00:01 +01:00
Alug 0cb18e2058 only do localdelay stuff at all if we intend to use it
shizo sanity check
2025-03-29 17:57:44 +01:00
Alug 501df0763b update ping only once per second again
read the comment on why
2025-03-29 17:33:07 +01:00
Alug 1762765c2f better and more errors for the tcp/udp stuff 2025-03-29 16:56:31 +01:00
indev 0a9ae254c8 Uncap S_UpdateSounds back
Some effects that rely on S_SoundPlaying don't work perfectly if
S_UpdateSounds is capped at 35 fps
2025-03-28 20:59:48 +03:00
Alug 8476e11065 can just set it to null directly 2025-03-28 17:13:13 +01:00
Alug 014c06a797 dont run anything director in dedi
we dont need to even init its stuff
2025-03-28 17:01:51 +01:00
Alug 256f4cf2a8 make a function that returns the newspeedometer style if its availible
makes stuff alot easier to read than constantly checking for if stuff exists everywhere
2025-03-28 16:34:08 +01:00
Alug e540cc901c tiny cleanup inputdisplay
just use V_DrawMappedPatch, it does the same but looks better in code lel
2025-03-28 16:34:04 +01:00
Alug 42f1a55fa7 can just reset this here 2025-03-28 16:33:58 +01:00
Alug 7f59674ea8 force switch player after 15 seconds max
not sure if its too strict but it gets really boring just watching the same person for ages
2025-03-28 16:33:56 +01:00
Alug 0899849681 forgor the header file 2025-03-28 16:33:53 +01:00
Alug 5f5c67601e instant switch if the player we watch is finishing
i dont need to watch the finishline for 5 seconds everytime lmao
2025-03-28 16:33:49 +01:00
Alug 5e8624c79c only count actually playing players for director
otherwise you could enable it if theres more than 1 person in the server but only 1 person is actually playing
2025-03-28 16:33:46 +01:00
Alug 72821f0f16 you cant memset this to -1 lel
prob fixes the director never switching when only one player was left
2025-03-28 16:33:43 +01:00
Alug c2e0e56a80 optimize director by checking for finishline waypoint on mapload
instead of every time this is called
2025-03-28 16:33:40 +01:00
Alug 6919e3cdc8 turn this into a switch for no reason 2025-03-27 23:38:01 +01:00
Alug 4a62b44526 remove pointless function 2025-03-27 23:33:37 +01:00
Alug ac181e238d add smol P-Meter patches
thx jin for those
2025-03-27 23:28:30 +01:00
Alug d323b78d3f seperate the colour hud patches out of here so they can be used without the vanilla colour hud 2025-03-27 23:28:27 +01:00
Alug 2582f6fe93 seperate the driftgauge colour patches into extra2 + add some more comments
was an oversight, extra2 should be for all colour hud patches
2025-03-27 23:28:25 +01:00
Alug 53d698573e fix driftgauge value "small" value being overwritten when having extra3 loaded 2025-03-27 22:12:39 +01:00
Alug 7560d272dd move saturn extra file checking into its own function
and also properly seperate all patch checks so they only get checked if you have the right file
may actually slightly speedup startup in some cases
2025-03-27 22:00:12 +01:00
Alug f6e5d09ffe fix stick setting showing wheel 2025-03-27 21:43:23 +01:00
Alug 825ab0afc0 make beta interscreen cvar also affect tab rankings 2025-03-27 21:43:20 +01:00
Alug 4c4efdfd11 just make the input display global toggle for it
mostly done so i can shorten the entry in the menu cause i cba to mangle stuff again
2025-03-27 21:43:17 +01:00
Alug 1fb34eb71c Add 'StickGFX' option for showinput cvar if graphics for it exist 2025-03-27 21:43:14 +01:00
Alug 3963943904 actually initalise those lmao 2025-03-27 21:41:52 +01:00
Alug d4f97f61c2 no need to check for this 2025-03-27 21:41:48 +01:00
Alug edf545c9a1 add support for sprite joystick knob
still needs proper toggle
2025-03-27 21:41:45 +01:00
Alug 15f9bf181a that comment belongs to this lmao 2025-03-27 21:41:42 +01:00
Alug 884c5d2578 fix vertical patch scale not working when horizontal scale is also not changed in opengl patch drawer 2025-03-27 21:41:39 +01:00
indev 0d6b42cc3f Fix limit_dist overflowing for some mapobjectscale values 2025-03-26 22:11:50 +03:00
Alug 1e8716450f better slope rotation for shadows
instead of copieng the target mobjs rotation we just use its standingslope instead, this means shadows properly rotate according to which slope theire on
should make them visually more cohesive if a player or other mobj is rotated midair
2025-03-26 20:06:31 +01:00
Alug 850272e783 fix spacing when compiled withou fbo support 2025-03-26 18:38:07 +01:00
Alug bf9edef146 add dummy entries so the tooltips dont fucking cutoff stuff in green res
if i only knew of this dumb hack earlier
2025-03-26 18:33:31 +01:00
Alug 35db2b0c8e muh huh durr hurr is above array bounds of deez nuts 2025-03-26 17:21:25 +01:00
Alug c5638d8dbb fix advanced video options in green res
god bruh
also removes the directional light entry since its planned to be deprecated
2025-03-26 18:17:40 +01:00
Alug 4a8a83bf09 fix sprite distort tooltips
Zzzzzzzzzz......
2025-03-26 18:05:31 +01:00
Alug 4b1110921b turn advanced sound ioptions into scoll menu 2025-03-26 18:05:27 +01:00
Alug e159a5f206 turn sprite distortion menu into scoll menu due to green res 2025-03-26 18:00:25 +01:00
Alug 856cdbda6b rename "Custom Options" to "Custom Addon Options"
to make it clear wtf this is even for
2025-03-26 18:00:22 +01:00
Alug 14df21a2ae turn screenshot options into a scoll menu cause of green res 2025-03-26 18:00:19 +01:00
Alug 2075587980 fix focus options for green res 2025-03-26 18:00:16 +01:00
Alug a35362f0ed move everything around in main options menu to fit stuff for green res 2025-03-26 18:00:13 +01:00
Alug 480c4111f9 fix bird menu from crashing (again) finally add an enum so this wont happen again 2025-03-26 18:00:10 +01:00
Alug e671cfebcf lel 2025-03-26 15:54:37 +01:00
Alug 25a80e378d add smol text indicating the autoload button 2025-03-26 15:37:38 +01:00
Alug 2d064d61a9 change menu autoload button to "END" instead of right shift
too many ppl accidentally press right shift and end up putting things they didnt intend into their autoload file
which sometimes caused alot of issues in online play
2025-03-26 15:37:35 +01:00
Alug 6b16d27576 brazil 2025-03-26 14:54:41 +01:00
Alug 5422ab4daf tab hell 2025-03-26 14:54:38 +01:00
Alug cbcfed133c change version string for testing "RC1"
were close to being done with v8, its now mostly just about catching any remaining bugs and regressions
2025-03-25 20:41:00 +01:00
Alug 064032175e grey out mouse grab when use_mouse is enabled 2025-03-25 20:05:13 +01:00
Alug e7eca015ac add onchange for "alwaysgrabmouse" 2025-03-25 20:05:10 +01:00
Alug d94b443eca put all the "game focus" options into a seperate menu 2025-03-25 19:36:05 +01:00
Alug 434048afad potentially fix "Received a file not requested" error in poor net conditions
needs a bit of testing
2025-03-25 16:53:07 +01:00
Alug 3614efa965 fix server lan discovery
which just returned EINVAL and triggered the I_Error in SOCK_Send
more information at: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2219
2025-03-24 23:04:52 +01:00
Alug ec30b1a457 Merge branch 'socksnedstuff' into Saturn-Testing 2025-03-24 23:04:34 +01:00
Alug 3b43df0214 delet this 2025-03-24 19:37:52 +01:00
Alug ea3974d47e Revert "clean up some net stuff"
This reverts commit f8903e7ce7.
2025-03-24 19:37:49 +01:00
Alug f7e5f9f5b6 delet this 2025-03-24 19:36:41 +01:00
Alug c425400480 Revert "clean up some net stuff"
This reverts commit f8903e7ce7.
2025-03-24 19:36:38 +01:00
Alug aea03cc2b7 grey saltroll out in menu if sloperoll disabled 2025-03-24 18:22:22 +01:00
Alug e369fbded4 toggle for saltyhop sloperoll behaviour 2025-03-24 18:22:16 +01:00
indev 792806c20d No need to FLOAT_TO_FIXED here :з 2025-03-24 17:20:28 +01:00
indev fc894d8631 No need to FLOAT_TO_FIXED here :з 2025-03-24 19:15:43 +03:00
Alug dcc3b1294c remove the early returns in SOCK_Send
othewise it may never error out when it should
2025-03-24 16:32:56 +01:00
Alug 5d0a8ff6dd Do not error out if we don't have a socket for an address family we have disabled
from srb2
2025-03-24 16:32:53 +01:00
Alug c6cc7d3d29 Replace all instances of XD_KICK with a SendKick function 2025-03-24 16:00:15 +01:00
Alug d2838c2780 i hate menus 2025-03-23 18:31:47 +01:00
Alug 4e13febeaf this does not need be checked here 2025-03-23 18:24:55 +01:00
Alug 3e80554a0e k_throwdir already returns just -1, 0 and 1 2025-03-23 18:17:49 +01:00
Alug f3d8b2b3d1 add player blendeffects to menu + change when they apply
most of them now apply during sneakerboost
sparkles may also get add blendmode when you go really fast with them (like the speedlines)
2025-03-23 18:15:06 +01:00
Alug 475ba7ca10 change "verticallook" and "cameralookbackmom" to be per splitscreen player 2025-03-23 18:13:52 +01:00
Alug 16c13cb561 Merge pull request #155 from Indev450/rankingsrefactor
Refactor Rankings Drawing
2025-03-23 17:10:23 +01:00
Alug fd9902afd6 15 step increment Zzz... 2025-03-23 16:59:02 +01:00
Alug eb936a6f94 simplify the slider stuff slightly 2025-03-23 16:57:20 +01:00
Alug 184d171b74 make stretchfactor a cv_float again
for easier handling
now that we can use sliders this should hopefully work without issues
2025-03-23 16:57:17 +01:00
Alug dc8b9ffc7c make saltyhop height use slider 2025-03-23 16:57:14 +01:00
Alug f7fbb8b859 make menu sliders work on CV_FLOAT 2025-03-23 16:57:11 +01:00
Alug 8fce9e39a0 changable saltyhop height
dunno, it looks a bit off on higher values since the animation duration is always the same
also cv_float is weird
2025-03-23 16:57:08 +01:00
Alug dee640d32f forger P_IsLocalPlayer exists 2025-03-21 15:56:18 +01:00
Alug 0af6703c08 hack for stick input display if you watch some other player Zzz.... 2025-03-21 15:53:20 +01:00
Alug b0d6ccf572 dont run discord rpc callbacks every frame
ditto
2025-03-21 00:21:49 +01:00
Alug 9e3dcbd041 dont update sounds every frame
if this would break ppl on 35fps cap wouldve been always screwed lel
2025-03-21 00:21:46 +01:00
Alug 9283b443c1 kill this, i want vanilla behaviour 2025-03-20 19:42:10 +01:00
Alug 189a28f349 delet player_joining 2025-03-20 19:42:07 +01:00
Alug e02288b689 kill this, i want vanilla behaviour 2025-03-20 19:40:49 +01:00
Alug a90c44c7d8 delet player_joining 2025-03-20 19:40:43 +01:00
Alug eaac6cdbb3 Merge remote-tracking branch 'origin/serverstuttertest' into Saturn-Next 2025-03-20 17:49:29 +01:00
Alug aba138447c continue in P_NetArchiveThinkers lööp
if thinker is P_RemoveThinkerDelayed
2025-03-20 17:31:57 +01:00
Alug 07c52e6af5 static link this to get rid of stinky extra dll
thx indev <3
2025-03-20 14:45:35 +01:00
Alug 405c566038 import zlib-ng in compat mode 2025-03-20 14:31:02 +01:00
Alug 78780799ea delet zlib from windoze 2025-03-20 14:15:38 +01:00
Alug 82b9457aa7 Merge branch 'Saturn-Testing' into winzlib-ng 2025-03-20 13:37:06 +01:00
Alug 4e6abb39dd Merge remote-tracking branch 'origin/rankingsrefactor' into winzlib-ng 2025-03-20 13:34:51 +01:00
indev 28af4e5277 Only reset replay query in M_ReplayHut if replay hut wasn't open previously 2025-03-20 01:16:57 +03:00
Alug a662a0a68f Revert "disable jit compilation for now"
This reverts commit 11f5d2fb07.
2025-03-17 18:52:27 +01:00
Alug 5aa081a01b Revert "Use PU_LEVEL for texture caching"
This reverts commit 5ecfc5e09d.
2025-03-17 18:43:45 +01:00
Alug 24e149634d remove this again 2025-03-17 18:41:29 +01:00
Alug 635b4110a4 move patch null checks into the patch drawers instead 2025-03-17 18:41:27 +01:00
Alug 56ddb5da23 revert this too just in case 2025-03-17 18:26:42 +01:00
GenericHeroGuy ece1122733 Fix tonumber leaking doubles when JITted 2025-03-17 17:18:33 +01:00
Alug dd70743bae make the banana throw speen be seperate from sloperoll toggle
were technically not rolling by slopes here
2025-03-17 15:56:22 +01:00
Alug 5ab7e8dd80 forgor about saltyhop condition 2025-03-17 15:56:14 +01:00
Alug c7473ddf42 add function to check if mobj should sloperoll
makes things slightly cleaner and we can apply sloperoll dist to everything
should probably save some time esp with the trailing item z calc
+ P_MobjPitchAndRoll should be able to be called always since it also does stuff seperate from sloperoll
2025-03-17 15:56:11 +01:00
Alug 0119eeb575 use quickcamdist for K_RollMobjBySlopes
we dont need this to be accurate at all
and its slightly faster so
2025-03-17 14:21:49 +01:00
Alug dc53fac53d fix midair driftsparks
somehow accidentally ended up doing what RR does lmao
hope this doesent do anything funky synchwise
2025-03-17 13:43:09 +01:00
Alug d86179f1a4 kill bunch of redundant calcs for some kart visual effects 2025-03-17 13:43:06 +01:00
Alug 53a73e9893 safe some time by returning early in K_RollMobjBySlopes
in case those mobjs are out of our set distance
2025-03-17 12:40:33 +01:00
Alug 3efb6c0241 dont let saltyhop stop our drift sounds for 1 tic
if you disable its sound effects
2025-03-17 11:15:27 +01:00
Alug f6535c8ad3 noo dont free our realpatch randomly
this used to be Z_Unlock which did nothing
checked against srb2 and rr and this should not be freed normally
2025-03-16 21:16:39 +01:00
indev 6d7035afac Fix gl_extensions being truncated when there are too many extensions 2025-03-16 17:28:30 +03:00
Alug 2c5c08e562 did not mean to push this 2025-03-16 15:25:28 +01:00
Alug 11f5d2fb07 disable jit compilation for now 2025-03-16 14:15:24 +01:00
Alug 74ee853b49 just skip this loop if P_RemoveThinkerDelayed
we cant do anything there anyways, so this might be ever so slightly faster
2025-03-16 13:27:13 +01:00
Alug 0af6c133c5 only do the nvidia fbo hack when sdl_renderer is "x11"
we dont need this on the wayland renderer anymore
2025-03-16 13:23:49 +01:00
Alug cefad32181 dont I_Error when direct downloader failed to open a file
just cancle the transfer and kick the receiving client lel
2025-03-16 13:19:28 +01:00
Alug 2b1eb51d94 goddamit 2025-03-16 12:24:53 +01:00
Alug 1df7d07abc oops 2025-03-16 12:24:00 +01:00
Alug fca3bb3cc3 slight cleanup HWR_ObjectLightLevelPost 2025-03-16 12:18:10 +01:00
Alug 45a7689518 Merge branch 'rankingsrefactor' into Saturn-Testing 2025-03-16 11:51:46 +01:00
Alug 16b74190e5 put player into var in rankingsdrawer 2025-03-16 11:22:15 +01:00
Alug 2f33b0eb79 Merge branch 'Saturn-Next' into rankingsrefactor 2025-03-16 11:13:02 +01:00
Alug cf64aa3823 Merge branch 'Saturn-Next' into Saturn-Testing 2025-03-16 11:09:25 +01:00
Alug 8c8fe976d7 dumb hack for input display in replays
since we cant get playerinput, just use throwdir to get some appoximation
maybe todo: idk maybe squeeze smth into replays?
2025-03-16 11:09:02 +01:00
Alug 8c43857bd3 add extra check to save a little bit of time 2025-03-16 11:08:55 +01:00
indev 380c8f65c8 aatree is used both with HWRENDER and ROTSPRITE, so just don't guard its include 2025-03-16 11:08:39 +01:00
Alug 5ec0af62d9 safe 2x "va" lel
V_GetSkincolorChar is unused now lel
2025-03-16 11:08:36 +01:00
Alug 3762b18159 just use splitflags 2025-03-16 11:08:31 +01:00
Alug b6de9e03d7 doesent need be an array 2025-03-16 11:08:27 +01:00
Alug 486f386f35 New input display option for stick display
thy neppy! https://codeberg.org/NepDisk/blankart/commit/52601bdfc2a6dd8916c3c401d70128d2ca11a1ff#diff-baf740b84aa99188fc2e5c1cb93e59fa2e319ff3

+ hellish abomination code cause kart
2025-03-16 11:08:23 +01:00
Alug 848d84147f Merge branch 'minispin' into Saturn-Next 2025-03-16 11:06:41 +01:00
Alug a980784771 replace magic number 2025-03-16 11:06:06 +01:00
Alug 0f675661a6 bruh 2025-03-16 11:05:28 +01:00
Alug 30deff7697 fix conflicts for minimap spinouts + some refactoring 2025-03-16 11:05:23 +01:00
Anonimus 21c267b319 Refactor to prevent desynchs 2025-03-16 11:05:19 +01:00
Anonimus cce363c8c8 Add a cvar for minimap icon spinouts 2025-03-16 11:05:15 +01:00
Alug 944d8187ba this needs be multiplied by 8 lel oops 2025-03-15 18:41:45 +01:00
Alug c9b3459a48 add extra check to save a little bit of time 2025-03-15 16:51:09 +01:00
Alug ec0a1a97e0 make this slightly look better lel 2025-03-15 16:33:58 +01:00
Alug dd81b2cc41 fix no previous prototype warning
:chaosleep:
2025-03-15 16:31:16 +01:00
Alug 7d58887138 replace magic number 2025-03-15 16:30:52 +01:00
Alug a79f2fa90a bruh 2025-03-15 16:29:54 +01:00
Alug 473c70fd70 Merge branch 'gitpls' into Saturn-Testing 2025-03-15 16:27:00 +01:00
Alug bbd967adad fix conflicts for minimap spinouts + some refactoring 2025-03-15 16:26:43 +01:00
Anonimus f55fdbf630 Refactor to prevent desynchs 2025-03-15 16:21:15 +01:00
Anonimus 6b23c70e37 Add a cvar for minimap icon spinouts 2025-03-15 16:21:05 +01:00
Alug 1d4e6ca825 Merge branch 'Saturn-Testing' into gitpls 2025-03-15 16:18:37 +01:00
indev deeae1ef56 aatree is used both with HWRENDER and ROTSPRITE, so just don't guard its include 2025-03-15 16:46:56 +03:00
Alug ed87c40d13 safe 2x "va" lel
V_GetSkincolorChar is unused now lel
2025-03-15 14:48:48 +01:00
Alug ac28e587e2 just use splitflags 2025-03-14 21:00:12 +01:00
Alug 55d2d2cce4 doesent need be an array 2025-03-14 20:56:57 +01:00
Alug f3d5c3f698 New input display option for stick display
thy neppy! https://codeberg.org/NepDisk/blankart/commit/52601bdfc2a6dd8916c3c401d70128d2ca11a1ff#diff-baf740b84aa99188fc2e5c1cb93e59fa2e319ff3

+ hellish abomination code cause kart
2025-03-14 20:46:52 +01:00
Alug d92ba0987b Merge branch 'Saturn-Next' into Saturn-Testing 2025-03-12 07:01:46 +01:00
Alug c081349f9b make freecam speed per splitscreenplayer + add to menu 2025-03-12 07:01:19 +01:00
Alug 88b78a5bf7 delet cam rotspeed cvar
lmao forgor this did nothing
2025-03-12 07:01:15 +01:00
indev cf9e7ff37b Add toggle for look up/down, also don't trigger it during countdown or when player is respawning 2025-03-11 14:59:24 +01:00
Alug 8775e5abc1 fix compile without ROTSPRITE 2025-03-10 17:53:17 +01:00
Alug 9b3fde7a19 fix compile without ROTSPRITE 2025-03-10 17:52:46 +01:00
Alug fe6b5a83f8 consolidate those 2025-03-10 17:29:20 +01:00
Alug e39a9c190a consolidate those 2025-03-10 17:29:13 +01:00
Alug 30fff79bd0 make this slightly less ugly 2025-03-10 14:59:46 +01:00
Alug 7781237c56 add cvar to force mouse grab and hide 2025-03-10 14:56:23 +01:00
Alug 288bcbd419 bruh 2025-03-10 14:06:18 +01:00
Alug 51408010e8 bruh 2025-03-10 14:06:12 +01:00
Alug 7aeaf76062 Merge branch 'Saturn-Next' into Saturn-Testing 2025-03-10 14:05:38 +01:00
Alug 4465b05bc8 p_sight stuff idk 2025-03-10 14:04:27 +01:00
indev 537aa30cfe Don't reset demo recording if player is still entering replay name in intermission 2025-03-10 13:16:44 +01:00
Alug e16ef100b8 try make this slightly more readable 2025-03-10 13:10:07 +01:00
indev a277d70ce2 Don't force specific characters in M_HandleConnectIP 2025-03-10 13:06:03 +01:00
Alug 6932a52463 change speelines blending condition
uuuhh, so, if you have sneakerboost they always will apply additive blending
otherwise if you go really fast (faster than sneakerboost)
2025-03-10 13:05:55 +01:00
Alug a686b29a7a only apply additive blend to speedlines when any kind of boost is happening
to emphasize that ure boosting or smth
2025-03-10 13:05:19 +01:00
Alug c133f0d751 add additive blending to fast speedlines 2025-03-10 13:05:09 +01:00
Alug 5ff125a429 spawn speedlines with non synched rng if ur in eggbox status
and well only if you have colourisation enabled
2025-03-10 13:05:01 +01:00
Alug b8cab84d2a super smol optimization 2025-03-10 13:04:11 +01:00
Alug d2975d2dcb toggle for keeping driftsparks while in air 2025-03-10 13:02:23 +01:00
indev e802ecf0b5 Add SHORT here for consistency with other code 2025-03-10 13:01:35 +01:00
indev 71378285b2 Check for missing patch earlier in W_CachePatchNameRotated 2025-03-10 13:01:32 +01:00
Alug ffe9a89552 remove erronous cv_sloperoll checks
this cvar is meant to be only the toggle for the player slope rotation, however, spriterotation should still be usable in any case with this disabled. the global toggle "cv_spriteroll" has been removed
2025-03-10 13:01:25 +01:00
indev ac9926eb17 spriteroll doesn't exist now :p 2025-03-10 13:01:19 +01:00
Anonimus 0b57389dcd HUD patch rotation 2025-03-10 13:01:16 +01:00
Alug e2b42b1647 delet memcpy doing nothing 2025-03-10 13:00:33 +01:00
Alug ad39ade286 split screentexture width and height
most displays are widescreen, so their width and height differ quite significantly, this may make the overall screentexture alot smaller
2025-03-10 12:59:25 +01:00
Alug 0ed21a171d remove stray bool in demovars struct 2025-03-10 12:58:18 +01:00
Alug ad65e3e968 allocate some extra buffer for demobuffer
incase this might overflow that we dont write to unvalid memory
thx indev <3
2025-03-10 12:56:51 +01:00
Alug d55d7e0efc smol replay fixes from rr 2025-03-10 12:54:39 +01:00
Alug ec7fa833d5 only ever touch this if player has a mobj
angleturn is broken in kart
2025-03-10 12:53:44 +01:00
Alug 2e6c1d9df4 revert this behaviour
be more like vanilla
2025-03-10 12:51:50 +01:00
Alug 7d55c46979 make P_InitCamera slightly prettier 2025-03-10 12:50:10 +01:00
Alug af2b22e91f cleanup P_SetupLevel
removed bunch of pointless vars, moved some things into functions
changed some stuff to be boolean
2025-03-10 12:50:03 +01:00
Alug e983174559 another check for realpatch lel 2025-03-10 12:47:46 +01:00
Alug 006bda5bfc Merge branch 'Saturn-Next' into serverstuttertest 2025-03-09 16:27:22 +01:00
indev 148b76f4a3 Add SHORT here for consistency with other code 2025-03-08 18:14:26 +03:00
indev 422e63a93d Check for missing patch earlier in W_CachePatchNameRotated 2025-03-08 18:14:26 +03:00
Alug 2aff0ed03a show smol notice in stat and ra menu when game is modded 2025-03-07 23:35:32 +01:00
Alug 341d592001 show smol notice in stat and ra menu when game is modded 2025-03-07 14:49:15 +01:00
Alug 568890e9b3 remove erronous cv_sloperoll checks
this cvar is meant to be only the toggle for the player slope rotation, however, spriterotation should still be usable in any case with this disabled. the global toggle "cv_spriteroll" has been removed
i kinda forgot to remove those when i did some refactoring ealier
2025-03-07 10:07:31 +01:00
indev a1e9cacb9f spriteroll doesn't exist now :p 2025-03-06 19:43:24 +03:00
Anonimus a258379a3b HUD patch rotation 2025-03-06 19:34:52 +03:00
Alug 3bde3b04ae try just passing the sector + add 50 trillion extra checks
idk anymore but this is literally now how vanilla kart behaved
2025-03-05 11:23:40 +01:00
Alug 9e070a6516 tiny cleanup SCR_DisplayTicRate 2025-03-05 11:22:51 +01:00
Alug 8d9c6ec65f localping color was lost 2025-03-05 11:21:22 +01:00
Alug ec263086d8 use lööps for those to look a little better lel 2025-03-05 11:18:32 +01:00
Alug 06ccb4f7b0 dont reset cam using f12 when only one player is ingame 2025-03-05 11:18:23 +01:00
Alug 95daa7eacc just set this directly
no need for all of this
2025-03-05 11:18:05 +01:00
Alug d18afa1781 dont run this if cam tilt disabled 2025-03-05 11:16:56 +01:00
Alug 883c382a1d slightly refactor chasecam stuff again 2025-03-05 11:16:23 +01:00
Alug c82eb25628 where did this come from 2025-03-05 11:14:45 +01:00
Alug 8c0294898e fix issues with models
- Sloperotation was weird, it now uses what we calculate in K_RollMobjsBySlopes
- in general uses srb2s newer system
- alot of cleanup of pointless variables
- sprinfo pivots should now work
- removed roillmodel since it was smth weird and broke rollangle
2025-03-05 11:14:06 +01:00
Alug d09c8bb8fd ss->touching_preciplist deez 2025-03-05 11:13:43 +01:00
Alug d397a07d96 dont recalc if precip sector didnt move
forgor i can just check this
2025-03-05 11:13:40 +01:00
Alug 96f842fd96 only need to recalc this once a tic
precip thinker thinks slightly more often, but we really dont need that tbh
2025-03-05 11:13:34 +01:00
Alug 105b3f37eb only recalc floorz for visible precip mobjs
before it apparently recalced it a crapton for the crapton not visible precipmobjs, which even on vanilla maps led to noticable jitter
2025-03-05 11:13:26 +01:00
Alug 24387b50bd missed this for keepmusic 2025-03-05 11:12:22 +01:00
Alug 0c4661c2a7 remove this 2025-03-05 11:11:27 +01:00
Alug 178c942dc6 pass slope to K_RollMobjBySlopes
removing some code dupe in the process and allows some more flexability
2025-03-05 11:09:19 +01:00
Alug 47d41e2c2a refactor M_DrawSlider
apparently fixes weird framerate issues with gamma slider
also shows the values on sliders
2025-03-05 11:09:01 +01:00
Alug 4d7c223565 Have replay recording of "hits" use the reference count system
https://git.srb2.org/KartKrew/RingRacers/-/commit/fa8bffabfc51ea1d7be86d833190bb7dcf494fca
2025-03-05 11:08:18 +01:00
Alug e3af2b0d58 better prints if a replay desynchs 2025-03-05 11:08:06 +01:00
Alug f4ed9b43cd refactor keepmusic again
- puts all music stuff into a struct "music_t"
- should hopefully fix numerous issues with keepmusic and skipintromusic
- keepmusic can now "recover" from a few cases, like restarting the map from intermission
2025-03-05 11:06:57 +01:00
Alug 55cd0fa08f ensure proper cast 2025-03-05 10:59:34 +01:00
Alug 8cce4f3ccf whitespace lul 2025-03-05 10:59:18 +01:00
Alug 1e21f6a378 only do mouse stuff if we wanna do mouse stuff 2025-03-05 10:59:03 +01:00
Alug a0af6f2461 remove unused stuff i_video 2025-03-05 10:57:55 +01:00
Alug 390e3db25d tiny cleanup keyboard stuff 2025-03-05 10:55:16 +01:00
Alug 3d9bb65e62 Merge pull request #157 from Indev450/gentlemens
Offline ping System
2025-03-05 10:53:10 +01:00
Alug 4f88a97739 inline a few hooklib functions 2025-03-05 10:52:34 +01:00
Alug de977167ca pointless inline 2025-03-05 10:52:15 +01:00
Alug 84028f52d8 few instances of int float conversions i forgor 2025-03-05 10:50:35 +01:00
Alug f693ca8333 optimize ogl drawer functions
by avoiding excessive interger to float conversions
2025-03-05 10:50:28 +01:00
Alug 64dd17d75d ensure proper casting 2025-03-05 10:48:25 +01:00
Alug b3ce832753 check for shader cvar ealier 2025-03-05 10:47:59 +01:00
Alug b9c89b381b nullcheck for realpatch 2025-03-05 10:47:12 +01:00
Alug c8a0a2bdae dont need to pass the viewnumber around 2025-03-05 10:46:30 +01:00
Alug 84d3d0d891 smol cleanup portal code again 2025-03-05 10:44:56 +01:00
Alug fe42f1bd3e change syntax
will stay uppercase to not conflict with some crap Zzz...
2025-03-05 10:41:09 +01:00
Alug b5803e8787 move this after the early returns
save some time when drifting
2025-03-05 10:40:10 +01:00
Alug 9f7aca5fe3 lmao 2025-03-05 10:39:57 +01:00
Alug ac8e25865e turn driftsparkGrowTimer into a player field
less hacky and avoids 3 loops lol
2025-03-05 10:39:52 +01:00
Alug 02b411f7ee kill redundant laptime code
just use the newer one
2025-03-05 10:39:41 +01:00
Alug 9dee892244 more kart hud cleanup
also removes erronous nametag toggles
2025-03-05 10:38:18 +01:00
Alug e5d832a642 slight cleanup kart hud 2025-03-05 10:38:14 +01:00
Alug b069c2cb3e tiny d_main cleanup 2025-03-05 10:37:10 +01:00
Alug 7235f9864e delete nonfunctional second mouse stuff 2025-03-05 10:34:18 +01:00
Alug e4e1f0c645 revert all the server ticking stuff 2025-03-05 10:33:49 +01:00
Alug 54747c6b53 Prevent dropped ticcmds due to interp timing jutter
kinda figured out what this does, and makes clients on uncapped listen servers alot less prone to drop gametics
2025-03-05 10:32:37 +01:00
Alug 9ed242cde2 where did this go? lel 2025-03-05 10:27:09 +01:00
Alug 9bcfe63e3e Merge branch 'Saturn-Next' into gentlemens 2025-03-05 10:25:46 +01:00
Alug b38460473d Merge pull request #153 from Indev450/freecamstuffs
Replace spec cam with Freecam + "democam" (now freecam) refactor
2025-03-05 10:24:46 +01:00
Alug fd77beabe1 Merge remote-tracking branch 'origin/Saturn' into Saturn-Next 2025-03-05 10:24:22 +01:00
Alug 5dfab42fcf Merge pull request #158 from Chearii/blendmodes
Blending modes (and a few refactors)
2025-03-05 10:12:55 +01:00
Alug 72d94b77ac fix blendmode oopsie 2025-03-04 19:46:05 -05:00
Chearii 54d73206ca Fix `hw_draw` gaffe 2025-03-04 19:42:59 -05:00
Alug 637499dcd7 use memcmp for R_IsEmptyLine
:chonkbuncle:
this actually is quite a little faster too
2025-03-05 00:09:35 +01:00
Alug 1e79d464b0 fix blendmode oopsie 2025-03-05 00:08:36 +01:00
Alug 932381052b try make this slightly more readable 2025-03-04 19:27:51 +01:00
Alug 367c4179fd change syntax
will stay uppercase to not conflict with some crap Zzz...
2025-03-04 19:14:57 +01:00
Alug 0fc9f2ec00 smth smth magic number 2025-03-04 19:14:54 +01:00
Alug 1646014561 pointless inline 2025-03-03 11:20:17 +01:00
Alug 9152ee826d empty function lel 2025-03-03 11:16:20 +01:00
Alug 08ce1b54ca delet memcpy doing nothing 2025-03-03 11:16:18 +01:00
Alug 37b74be3bb tiny cleanup keyboard stuff 2025-03-03 10:11:28 +01:00
Alug fac2e8ec98 tiny cleanup keyboard stuff 2025-03-03 09:56:49 +01:00
Alug 58fd729bec temp revert nanosleep for nix 2025-03-03 00:14:25 +01:00
GenericHeroGuy 0c2244d668 Figured out why that doesn't work 2025-03-03 01:34:24 +03:00
GenericHeroGuy 40d0d9d2b8 Properly constant-fold (0 or 123)
But not (0 and 123). Yay bug compatibility!
2025-03-03 01:34:24 +03:00
Alug 3ce78064ed guh 2025-03-02 23:29:07 +01:00
Alug 9db8d05206 muh huh truncuate my butt mingw32 2025-03-02 23:29:05 +01:00
indev 22a0ce1e20 Revert "Convert parsed numbers to doubles first in lj_strscan_scan"
This reverts commit 3f8fb365a0.
2025-03-03 01:04:06 +03:00
indev 3ff8a920c0 Revert "Restore setnumV for fmt == STRSCAN_NUM in lj_strscan_scan"
This reverts commit 644cd36286.
2025-03-03 01:04:06 +03:00
Alug 912e340028 bugger off UPX
dont want compressed executables, they BREAK backtraces
2025-03-02 23:02:54 +01:00
Alug 751885128a inlining failed in call to my butt 2025-03-02 22:11:50 +01:00
indev 644cd36286 Restore setnumV for fmt == STRSCAN_NUM in lj_strscan_scan 2025-03-03 00:01:06 +03:00
Alug 91601c8a2d forgor cleanup 2025-03-02 21:45:32 +01:00
Alug f70351fc75 screw you music system
no fucking clue but this fixes stuff showing the musiccredit too early on reload
2025-03-02 21:42:14 +01:00
Alug 976cb1ff25 lul 2025-03-02 21:41:58 +01:00
indev 3f8fb365a0 Convert parsed numbers to doubles first in lj_strscan_scan
Regular blua does something similar to that, and it changes how large
numeric literals are parsed. It's very rare for those to be used but can
still in theory cause synch issues between blua and bluajit clients
2025-03-02 14:48:12 +03:00
indev 5cfbc8ce48 Delet goto from bluajit, since regular blua doesn't support that 2025-03-01 03:44:15 +03:00
indev 89033de836 Fix water and fog shader missing #version 2025-02-28 22:31:27 +03:00
Alug ff4c6ea950 more kart hud cleanup
also removes erronous nametag toggles
2025-02-28 18:55:52 +01:00
indev c3f32da557 Don't reset demo recording if player is still entering replay name in intermission 2025-02-28 18:49:02 +03:00
Alug 9d7930ed3c slight cleanup kart hud 2025-02-28 09:51:51 +01:00
Alug 0dd54b112e add airsparks to saturn options 2025-02-27 19:46:04 +01:00
Alug b10a502b0e Merge remote-tracking branch 'origin/serverstuttertest' into Saturn-Testing
Rather not have this cause dumb issues like every single other time interp and ticking was touched, so just behave like vanilla
2025-02-27 19:41:24 +01:00
Alug 8f342110c9 color ping numbers for color hud 2025-02-27 19:40:32 +01:00
Alug 980d59c9be color ping numbers for color hud 2025-02-27 19:37:29 +01:00
Alug 6d977ea949 Revert "better M_Random implementation"
This reverts commit a353dceaa3.
2025-02-27 19:34:35 +01:00
Alug e723948756 do this in a less horrifieng manner 2025-02-27 19:12:07 +01:00
Alug d95e3c6e04 use floor shader for everything when paletterender disabled
just like vanilla!
not the way to do this properly, but whatever
2025-02-27 18:51:05 +01:00
Alug 7fdf986df4 actually can just use this directly 2025-02-26 13:04:35 +01:00
Alug 6b049ad86d turn this into a switch
else if stinky
2025-02-26 11:14:19 +01:00
indev a0fc6f7e22 Add toggle for look up/down, also don't trigger it during countdown or when player is respawning 2025-02-23 14:21:30 +03:00
Alug d0890c45e2 use lj_char_isspace 2025-02-21 22:31:32 +01:00
indev 93b3926008 Allow trailing spaces in lj_strscan_scan 2025-02-20 23:32:05 +03:00
Alug 3fe94b68a3 toggle for keeping driftsparks while in air 2025-02-19 12:05:56 +01:00
Alug 34f5a58692 reuse var 2025-02-19 12:05:52 +01:00
Alug b605c8e654 few instances of int float conversions i forgor 2025-02-19 12:05:50 +01:00
Alug 95df997198 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-02-19 12:05:44 +01:00
indev 51ba4f1ec8 Merge branch 'Saturn-Next' into serverstuttertest 2025-02-18 19:14:52 +03:00
indev 1af9903439 Fix compilation with old sdl 2025-02-18 12:29:47 +03:00
Alug 457186fe40 Merge branch 'Saturn-Next' into Saturn-Testing 2025-02-17 21:34:18 +01:00
Alug b4269cba3e properly init numcontrollers 2025-02-17 21:34:09 +01:00
Alug 70a985e274 dont check number of controllers every frame 2025-02-17 21:34:06 +01:00
Alug f15f24914d initialize this 2025-02-17 21:24:28 +01:00
Alug a30aad04da Merge branch 'Saturn-Next' into serverstuttertest 2025-02-17 20:55:11 +01:00
Alug ad74af426b Merge branch 'Saturn-Next' into Saturn-Testing 2025-02-17 20:55:02 +01:00
Alug 75d69dc90d skip a bunch of stuff in dedi/render_none 2025-02-17 20:54:56 +01:00
Alug 115eea3828 revert all the server ticking stuff 2025-02-17 20:40:22 +01:00
Alug 7322d553ba Revert "Merge pull request #151 from Indev450/fixdupeacks"
This reverts commit 1fabc14ac9, reversing
changes made to d9492eee28.
2025-02-17 18:05:30 +01:00
Alug 5bf24e10b2 Merge remote-tracking branch 'origin/oglprecache' into Saturn-Testing 2025-02-17 17:24:10 +01:00
Alug 10f1507366 Revert "Merge pull request #151 from Indev450/fixdupeacks"
This reverts commit 1fabc14ac9, reversing
changes made to d9492eee28.
2025-02-17 18:04:38 +01:00
GenericHeroGuy badb8c7914 Add cleanjit target
Recompiling the whole game after changing a single flag is pretty tiring
2025-02-17 17:43:01 +01:00
GenericHeroGuy 13b2f6534e Fix some functions leaking doubles in INTONLY 2025-02-17 17:42:55 +01:00
Alug c78ecd8453 Revert "Fix "attempt to perform arithmetic on a number value" errors"
This reverts commit a9429caf09.
2025-02-17 17:42:49 +01:00
Alug b61e29ef0f die json 2025-02-17 17:06:36 +01:00
Alug ca555e7ea6 fix some typos lel 2025-02-17 17:02:09 +01:00
Alug a1f254a0bc ensure proper casting for elapsedseconds 2025-02-17 16:59:50 +01:00
indev a9429caf09 Fix "attempt to perform arithmetic on a number value" errors
Not best fix but i don't know why setnumV breaks here
2025-02-17 14:21:44 +03:00
Alug 7bf50c69e2 update software precache
spit stuff into functions
handle animated textures and flats too
2025-02-16 16:47:15 +01:00
Alug fcd8cfc4d5 better handling of sprite angles in precache
only cache stuff that we need
2025-02-16 16:38:56 +01:00
indev 9efd24e376 camara 2025-02-16 17:49:43 +03:00
Alug 5b0a662b40 skip checking sectors and lines multiple times 2025-02-16 15:38:16 +01:00
Alug 255c8437d7 slightly optimize ogl precaching
cleanup too
2025-02-16 15:38:11 +01:00
Alug 83b242a727 make texture precache toggable 2025-02-16 15:38:08 +01:00
Alug 4ef6c2ea34 guard this in sprite precache 2025-02-16 15:38:05 +01:00
Alug 29b93f63f7 precache animated textures too 2025-02-15 16:22:45 +01:00
Alug a403d96204 also precache animated flats
i have no clue how tf animated textures work
2025-02-15 16:22:42 +01:00
Alug c1a187084d dedicated server does not need to call texture precaching
prob leftover from back in the day, it doesent do anything at all anyways
also gives it a less ambigous name
2025-02-15 02:16:05 +01:00
Alug 7808dc5740 precache (most) sprites on ogl leveload 2025-02-15 02:16:02 +01:00
Alug 4417eabdc7 move texture precache into own function
unnesting stuff
2025-02-15 02:15:58 +01:00
Alug 119b18521f oops should be i 2025-02-15 02:15:55 +01:00
Alug ccefafd172 load both encore and non encore tex 2025-02-15 02:15:52 +01:00
Alug a75bf1b2bb move precache into hw_cache.c 2025-02-15 02:15:49 +01:00
Alug 15a0b9ab93 handle encore in ogl precaching
thx indev for help <3
2025-02-15 02:15:45 +01:00
Alug 9bed58a863 this is incorrect, dont need it anyways 2025-02-15 02:15:42 +01:00
Alug 19dd5ddbae disable ogl precaching on encore mode
noencore things need to be handled
for now just disable it until i figure out how to check for lineflags here
2025-02-15 02:15:39 +01:00
Alug 8cd636c213 precache level flats and textures on mapload in opengl
not entirely sure if this works correctly with encore, have to test a little
TODO: move this into hwr file or smth
2025-02-15 02:15:36 +01:00
Alug d156b716f6 add toggle for blendmode player effects
otherwise people will yell
enabled by default for now for demonstration purposes
2025-02-13 18:41:58 +01:00
Alug 3f910824e8 make P_InitCamera slightly prettier 2025-02-12 17:55:31 +01:00
Alug 3509b05d1e cleanup P_SetupLevel
removed bunch of pointless vars, moved some things into functions
changed some stuff to be boolean
2025-02-12 17:38:41 +01:00
Alug 164bd18234 split screentexture width and height
most displays are widescreen, so their width and height differ quite significantly, this may make the overall screentexture alot smaller
2025-02-12 14:34:36 +01:00
Alug 1eae8c6ea3 use correct type in P_InitMinimapInfo 2025-02-12 12:01:05 +01:00
Alug 14881e968a simplify local ping display 2025-02-12 12:00:54 +01:00
Alug fcc9cdcaef use correct type in P_InitMinimapInfo 2025-02-12 11:56:51 +01:00
Alug b32785f88c revert adding netbuffer to local ping
dont wanna revert the commit, since i keep the new way of determining the ping display, since its less awful than before
2025-02-11 15:01:57 +01:00
Alug 8c9808b2d6 fix online player localping display 2025-02-10 21:00:18 +01:00
Alug 5f0b2b0604 fix some level userdata not being invalidated
maybe fixed the random issues we had with the server?
2025-02-10 20:53:43 +01:00
Alug a80f520c38 fix some level userdata not being invalidated
maybe fixed the random issues we had with the server?
2025-02-10 20:53:33 +01:00
Alug 34c517defc dont add buffer delay when local delay is disabled 2025-02-10 19:06:09 +01:00
Alug d5a762f35c account for netticbuffer in offline ping
this makes it more accurately reflect how it would behave in an online game
2025-02-10 18:13:08 +01:00
Alug ab6ec6d11e add some comments + smol cleanup again for keepmusic 2025-02-10 18:13:01 +01:00
Alug c8a629d8a5 extend mapmusic_t struct and rename to music_t
didnt see that all the music stuff was more or less using the same things
2025-02-10 18:12:57 +01:00
Alug 71805500ca clean this up a bit 2025-02-10 18:12:54 +01:00
Alug 5e7c12dac7 optimize ogl drawer functions
by avoiding excessive interger to float conversions
2025-02-08 23:26:13 +01:00
Alug 29817d6627 fix clang uninitialised warning 2025-02-08 23:26:10 +01:00
Alug c010b7319e fix oopsie with mapmusic in glib 2025-02-08 18:10:02 +01:00
Alug 27b190cadf this should be static 2025-02-08 17:52:47 +01:00
Alug e1a02a0729 throw music vars into a struct "mapmusic_t"
simplifies everything, keepmusic vars use it too
2025-02-08 17:52:44 +01:00
Alug eb512022e0 handle music reloadreset stuff in seperate function
just tryin make it less ugly
2025-02-08 17:52:18 +01:00
Alug 0aec9a85bb rename this 2025-02-08 17:51:56 +01:00
Alug c1743eb18d Revert "Update position nums to use additive"
for now since it doesent work that well on bright maps, yes there is a mapheader , but cant expect anyone to go trough all maps and add it

This reverts commit 323fbb4713.
2025-02-08 17:21:02 +01:00
Alug ccd2855e01 always save keepmusic stuff
but set keepmusresume in stopmusic Zzz...
2025-02-08 16:47:41 +01:00
Alug d3338f5d81 attemp to fix playerreborn resetting keepmusic 2025-02-08 16:33:06 +01:00
Alug 73ea95ae61 just pass the controller directly
simplifies this alot
2025-02-08 15:44:20 +01:00
Alug 6532dacbb1 change speelines blending condition
uuuhh, so, if you have sneakerboost they always will apply additive blending
otherwise if you go really fast (faster than sneakerboost)
2025-02-08 15:36:49 +01:00
indev b42338ea38 Don't force specific characters in M_HandleConnectIP 2025-02-07 20:03:25 +03:00
Alug 8f07f183dd just pass the controller directly
simplifies this alot
2025-02-07 15:57:35 +01:00
Alug e66aedaaa1 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-02-07 15:57:31 +01:00
indev affa366f7d Merge pull request #159 from chromaticpipe/proxy-makefile
Add a proxy Makefile at the top level
2025-02-07 02:30:48 +03:00
chromaticpipe 7d62b330d0 Add proxy makefile at top level 2025-02-06 16:15:16 -06:00
Alug 9ac9db0fe0 only apply additive blend to speedlines when any kind of boost is happening
to emphasize that ure boosting or smth
2025-02-06 17:25:43 +01:00
Alug b398dacf29 update controller led when connecting a controller 2025-02-06 14:43:35 +01:00
Alug 1b610242bc update controller led when connecting a controller 2025-02-06 14:43:28 +01:00
Alug a6a53f6b9c dont pass bogus values to I_GamepadRumble and I_SetGamepadIndicatorColor
- fixes rumble and led stuff not working after hotplugging
- also fixes sdl2-compat breaking
- i hate karts controller code
2025-02-06 03:01:51 +01:00
Alug be58dd19c1 dont pass bogus values to I_GamepadRumble and I_SetGamepadIndicatorColor
- fixes rumble and led stuff not working after hotplugging
- also fixes sdl2-compat breaking
- i hate karts controller code
2025-02-06 03:01:40 +01:00
Alug 0d2a1bac36 Revert ""kill" seenames"
This reverts commit 93a1a432d7.
2025-02-05 15:33:27 +01:00
Alug f67815b0d3 also add additive to boostflame 2025-02-05 00:36:05 +01:00
Alug d4c986fb84 no need pass this stuff 2025-02-04 23:12:35 +01:00
Alug b24a7e3faf forgor 2025-02-04 23:11:05 +01:00
Alug 18a78e2892 test add blendmodes to a bunch of player effects
going see how it looks
2025-02-04 23:06:08 +01:00
Alug 323fbb4713 Update position nums to use additive
https://git.srb2.org/KartKrew/RingRacers/-/commit/4d108930a94f44dbc916d1116eab8421e669e4b6
2025-02-04 23:05:07 +01:00
Alug bd6b699a1e keep track of map music
this is kinda horrible, but allows musicchanges which replace map music/tunes to also work with this system
2025-02-04 23:03:57 +01:00
Alug 4795af29ea reset keepmusposition in tunes command
mapmusic will be reset the moment the gamestate changes, so whatever was changed with tunes will not be kept sadly
2025-02-04 23:03:55 +01:00
Alug f76a62b7d2 save music position and try to fade back into mapmusic when the music changed from mapmusic when keepmusic is enabled
uhh idk how to explain lel
hope this doesent explode
2025-02-04 23:03:51 +01:00
Alug da7d200d92 skip intro sounds also with keepmusic lel 2025-02-04 23:03:47 +01:00
Alug 2de44e7563 check for realpatch here too 2025-02-04 23:03:08 +01:00
Alug f30cdc1933 stuff that was missing 2025-02-04 23:02:58 +01:00
Alug f9ccacf118 handle ogl lightlevelpost similar to rr
now that we have everything for it
2025-02-04 23:00:44 +01:00
Alug 6ed7e26d86 flag clash moment 2025-02-04 22:59:04 +01:00
Alug 91856ea145 fix merge conflicts 2025-02-04 22:58:46 +01:00
Alug 5b6b0f09e1 Merge remote-tracking branch 'Chearii/blendmodes' into Saturn-Testing 2025-02-04 22:57:17 +01:00
Alug 291677d0cf Merge branch 'Saturn-Next' into Saturn-Testing 2025-02-04 22:48:50 +01:00
Chearii ccc1c07930 Fix white pixel bug due to oversight
many thanks to indev for catching this!
2025-02-04 16:34:17 -05:00
Chearii d39e9447f3 Add line and FOF blending, fix model and shadow blending
also a bit of cleanup in r_things but it's too minor to headline
2025-02-03 04:46:27 -05:00
Chearii cd44e2d80c Prelim: Linedef alpha variable
realistically this was just because I'm Lazy
this makes figuring out linedef blending less of a brain twister
2025-02-02 21:14:48 -05:00
Chearii 36a1662afb Add blending modes 2025-02-02 20:37:19 -05:00
Alug 88d5ca0b8a should revert this completely 2025-02-02 00:19:38 +01:00
Alug 15eee102fd partly revert this
some of those "mightve" been changed at the point of the check
2025-01-30 13:25:19 +01:00
Alug ce00aef8b1 partly revert this
some of those "mightve" been changed at the point of the check
2025-01-30 13:25:12 +01:00
Alug c7a24199c7 make those const 2025-01-30 13:22:03 +01:00
Alug 0db2aebfda dont register a crapton of pointless stuff for dedi
should cleanup dedi config significantly lmao
2025-01-30 13:12:01 +01:00
Alug 7ec00a279c tiny cleanup i_video 2025-01-30 12:30:57 +01:00
Alug 6e81cdcb01 kill even more unused patches
+ nonexistant crosshair stuff
2025-01-30 10:42:01 +01:00
Alug 2a05f630b3 dont cache all those unused hud graphics 2025-01-30 10:41:55 +01:00
Alug bf9b738a0f use SRB2.2s general folder structure
- seperate addons folder (download folder remains in home directory unlike RR)
- seperate gif and screenshot folders
2025-01-30 10:41:48 +01:00
Alug 50fced2867 use SRB2.2´s logging system
- creates a new logfile each start instead of overwriting it everytime
2025-01-30 10:41:40 +01:00
Alug 6276243cc4 just keep a copy of musicchange before the lua hook
keep music can check for what was it stuff changed last to
2025-01-30 10:32:47 +01:00
Alug 22c48f19ba grow an invinc music also broke stuff
cant put it into the music exception list, otherwise it will always disable keepmusic when either one was used even once
2025-01-30 10:32:42 +01:00
Alug 9872640e77 the music system is truly amazing 2025-01-30 10:32:36 +01:00
Alug 80f7ddfb31 i hate conditions 2025-01-30 10:32:30 +01:00
Alug 5215fa4747 smol optimization comparePolygon
return slightly earlier for skywalls and horizonlines
2025-01-30 10:32:13 +01:00
Alug 7016b77ee8 also rotate eggboxes in air 2025-01-30 10:31:58 +01:00
Alug 5edb0d0e3d fall through deez 2025-01-30 10:31:46 +01:00
Alug a2c1fa5e23 delet if else hell 2025-01-30 10:31:41 +01:00
Alug 520f92e892 handle vote bg fallbacks more gracefully
if someone doesent provide a widescreen patch it now falls back to the replaced non widescreen one and vice versa instead of just falling back to what vanilla provides
2025-01-30 10:31:36 +01:00
Alug 305d408e02 forgor about the banan spin 2025-01-30 10:31:14 +01:00
Alug 8ccb747dcd j moment 2025-01-30 10:30:51 +01:00
Alug a1d5a2e1f9 simplify camtoggledelay and spectatedelay
just make em an array and use lööp
2025-01-30 10:30:34 +01:00
Alug 2f56487290 assign player later 2025-01-30 10:30:23 +01:00
Alug 2ebf66b99c kill P_TeleportMove
P_MoveOrigin literally just calls that so replace it with that
2025-01-30 10:30:19 +01:00
Alug 881da033b8 Merge branch 'Saturn-Next' into rankingsrefactor 2025-01-30 10:29:13 +01:00
Alug 1e972cbb65 reduce scope of those
makes it look slightly neater
2025-01-30 10:29:05 +01:00
Alug bab120235d draw non widescreen anim vote bg before falling back to vanilla bg
how it was before, the game just fallback to the vanila widescreen patch if there was no animated widescreen bg provided, just fall back to the non widescreen anim patch instead if it exists
2025-01-30 10:27:56 +01:00
Alug 36404fd93d inline bunch of one line HWR things 2025-01-30 10:27:36 +01:00
Alug 3b90038b62 inline G_TicsTo stuff
theyre smol and get called often
2025-01-30 10:27:25 +01:00
Alug 40660f2379 "makes integer from pointer without a cast" deez nuts 2025-01-30 10:27:19 +01:00
Alug 7ab7193592 remove noshowhelp from bunch of debug cvars
doesent make too much sense those are hidden tbh
2025-01-30 10:27:13 +01:00
Alug 1fabc14ac9 Merge pull request #151 from Indev450/fixdupeacks
Try to fix issues with clients locking up due to never receiving acks back in case of dropped packets
2025-01-30 10:26:33 +01:00
Alug d9492eee28 Merge pull request #152 from Indev450/delaynetxcommand
Delay netxcmds when buffer is full instead of dropping them
2025-01-30 10:26:14 +01:00
Alug e689deaa2b dont need to do all this crap if disabled 2025-01-30 00:17:20 +01:00
Alug 93a1a432d7 "kill" seenames
idk if anyone wants it, its still there, needed to move the netvar out of it tho lol
2025-01-30 00:17:17 +01:00
Alug 0b71bc2880 move this after the early returns
save some time when drifting
2025-01-30 00:17:14 +01:00
Alug 9f4b72800a lmao 2025-01-30 00:17:11 +01:00
Alug 5d2e08d124 turn driftsparkGrowTimer into a player field
less hacky and avoids 3 loops lol
2025-01-30 00:17:08 +01:00
Alug 5fb1b39742 kill redundant laptime code
just use the newer one
2025-01-30 00:17:05 +01:00
Alug 5ef8e5c447 renable jit compile
this branch is a mess lmao
2025-01-29 22:33:49 +01:00
GenericHeroGuy 3152cddb3d In rehashtab, do counthash before adding asize
Thanks alug!
2025-01-29 22:29:03 +01:00
Alug c2b87b46fc refactor M_DrawSlider
apparently fixes weird framerate issues with gamma slider
also shows the values on sliders
2025-01-29 19:35:04 +01:00
Alug d764941341 inline V_LocalTransFlag
its very smol
2025-01-29 19:35:01 +01:00
Alug 112ca2707a even more replay deb prints lel 2025-01-29 19:34:58 +01:00
Alug cf26092917 smol replay fixes from rr 2025-01-29 19:34:52 +01:00
Alug 842a252576 Have replay recording of "hits" use the reference count system
https://git.srb2.org/KartKrew/RingRacers/-/commit/fa8bffabfc51ea1d7be86d833190bb7dcf494fca
2025-01-29 19:34:46 +01:00
Alug e23d9bc3cc also print player name for item desynch 2025-01-29 00:46:25 +01:00
Alug e206ad3c08 better replay resynch prints 2025-01-29 00:40:21 +01:00
Alug 2eddddc6fc ss->touching_preciplist deez 2025-01-28 18:29:23 +01:00
Alug de6a078f01 inline a few hooklib functions 2025-01-28 18:26:20 +01:00
Alug 283f4d1e37 super smol optimization 2025-01-28 18:26:16 +01:00
Alug 0f3cd28019 pass slope to K_RollMobjBySlopes
removing some code dupe in the process and allows some more flexability
2025-01-28 18:26:13 +01:00
Alug 7fec7f8937 forgor to set those oop 2025-01-28 16:33:41 +01:00
Alug 3f54630531 fix issues with models
- Sloperotation was weird, it now uses what we calculate in K_RollMobjsBySlopes
- in general uses srb2s newer system
- alot of cleanup of pointless variables
- sprinfo pivots should now work
- removed roillmodel since it was smth weird and broke rollangle
2025-01-28 16:33:38 +01:00
Alug 7f864dba3a dont recalc if precip sector didnt move
forgor i can just check this
2025-01-27 23:42:10 +01:00
Alug 49644f10f5 only need to recalc this once a tic
precip thinker thinks slightly more often, but we really dont need that tbh
2025-01-27 23:42:07 +01:00
Alug f78b41dde3 only recalc floorz for visible precip mobjs
before it apparently recalced it a crapton for the crapton not visible precipmobjs, which even on vanilla maps led to noticable jitter
2025-01-27 23:42:04 +01:00
Alug 7163337a27 just keep a copy of musicchange before the lua hook
keep music can check for what was it stuff changed last to
2025-01-27 16:44:18 +01:00
Alug 27fd087631 grow an invinc music also broke stuff
cant put it into the music exception list, otherwise it will always disable keepmusic when either one was used even once
2025-01-27 16:13:14 +01:00
Alug 9b7ec4f266 the music system is truly amazing 2025-01-27 15:33:16 +01:00
Alug 90fd4b54b3 i hate conditions 2025-01-27 15:33:13 +01:00
Alug 97e5de1ee5 smol optimization comparePolygon
return slightly earlier for skywalls and horizonlines
2025-01-27 15:33:10 +01:00
Alug 5f247a6d11 Merge branch 'gentlemens' into Saturn-Testing 2025-01-27 15:33:07 +01:00
Alug 0dd4f3b3d3 make old ping bar be blue on d1 aswell as purple with mindelay 2025-01-27 09:19:38 +01:00
Alug ccc0189e70 also rotate eggboxes in air 2025-01-26 21:17:20 +01:00
Alug 8543636576 fall through deez 2025-01-26 17:29:19 +01:00
Alug b09025df08 delet if else hell 2025-01-26 18:18:33 +01:00
Alug 39c747e430 handle vote bg fallbacks more gracefully
if someone doesent provide a widescreen patch it now falls back to the replaced non widescreen one and vice versa instead of just falling back to what vanilla provides
2025-01-26 17:57:36 +01:00
Alug 2104822cac forgor about the banan spin 2025-01-26 16:18:41 +01:00
Alug bcf713932a reduce scope of those
makes it look slightly neater
2025-01-26 16:18:19 +01:00
Alug 6d671b6576 draw non widescreen anim vote bg before falling back to vanilla bg
how it was before, the game just fallback to the vanila widescreen patch if there was no animated widescreen bg provided, just fall back to the non widescreen anim patch instead if it exists
2025-01-26 16:18:16 +01:00
Alug b7345107d7 move this
no need to have two conditions for same thing
2025-01-26 16:18:14 +01:00
Alug 9cdfdf9bda spawn speedlines with non synched rng if ur in eggbox status
and well only if you have colourisation enabled
2025-01-25 21:22:51 +01:00
Alug 42f200aabd inline bunch of one line HWR things 2025-01-25 21:22:19 +01:00
Alug f8853ae902 inline G_TicsTo stuff
theyre smol and get called often
2025-01-25 21:21:43 +01:00
Alug 061201c0de "makes integer from pointer without a cast" deez nuts 2025-01-25 16:59:41 +01:00
Alug f11dab363f remove noshowhelp from bunch of debug cvars
doesent make too much sense those are hidden tbh
2025-01-25 16:21:16 +01:00
Alug 48dd50afe4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-25 09:33:34 +01:00
Alug 49cefa92e2 dont banan drag rumble when not driving lel 2025-01-25 09:33:14 +01:00
Alug 352e71d9e9 Merge branch 'directionallight' into Saturn-Testing 2025-01-25 08:41:28 +01:00
Alug 2b13af2367 setup maplight stuff earlier
otherwise it doesent init early enough
2025-01-25 08:41:22 +01:00
indev 2296ef0987 Fix 'total podium' stat display using totalwins 2025-01-25 01:10:06 +03:00
indev 30f11e4e46 Fix 'total podium' stat display using totalwins 2025-01-25 01:09:43 +03:00
Alug 97a5c15c36 just use D_NumPlayers 2025-01-24 20:44:50 +01:00
Alug 43dbaf7004 j moment 2025-01-24 20:16:32 +01:00
Alug 55bb65034f [0] 2025-01-24 20:16:21 +01:00
Alug 57ebb297c0 simplify camtoggledelay and spectatedelay
just make em an array and use lööp
2025-01-24 20:44:28 +01:00
Alug a513f10296 assign player later 2025-01-24 20:44:25 +01:00
Alug a1074852dd kill P_TeleportMove
P_MoveOrigin literally just calls that so replace it with that
2025-01-24 20:44:21 +01:00
Alug 5f546a3df8 just use D_NumPlayers 2025-01-24 20:44:12 +01:00
Alug 986c19ef6e Merge branch 'gentlemens' into Saturn-Testing 2025-01-24 20:43:49 +01:00
Alug bea7ad5876 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-24 19:25:59 +01:00
Alug b1fa124032 add funny banan throw rotate thing
like rr
2025-01-24 19:25:53 +01:00
Alug a15de64160 think we should copy this 2025-01-24 19:25:50 +01:00
Alug af3a23ce66 make trailing items also be able to rotate on slopes
mostly stuff from RR thx!
2025-01-24 19:25:46 +01:00
Alug b55c654a81 oop 2025-01-24 06:43:54 +01:00
Alug b97841b6fd proper add server gentlemans
this should be a netvar, but we cant really do that, thought not a huge deal
however id wish to send some kinda message to all players but idk
2025-01-24 06:40:05 +01:00
Alug ac64428abb dont mess up realpingtable
when serverplayer has mindelay active
this was supposed to show mindelay for serverplayers but that doesent work :chaosleep: so just do not mess with it
2025-01-23 21:55:48 +01:00
Alug 1857ce5113 conflict fix 2 2025-01-23 21:29:08 +01:00
Alug f4f3f6e29c slight cleanup HU_drawPlayerPing 2025-01-23 21:27:42 +01:00
Alug 9354a0ab88 conflict fix 2025-01-23 21:27:07 +01:00
Alug 6ef9c0b305 colourise pingnumber when gentlemens is active 2025-01-23 18:11:00 +01:00
Alug 6b951d2773 division by zero moment 2025-01-23 18:10:57 +01:00
Alug 064e9d58af add gentlemens delay to ping display
+ display ping even offline if you have mindelay active
2025-01-23 18:10:53 +01:00
Alug 1d5092cf22 smol cleanup 2025-01-23 18:10:21 +01:00
Alug 861d35e8d3 port clientsided gentlemens delay
cant do the serverside stuff due to netvars
2025-01-23 18:10:18 +01:00
Alug f92c519d05 Prevent dropped ticcmds due to interp timing jutter
kinda figured out what this does, and makes clients on uncapped listen servers alot less prone to drop gametics
2025-01-23 15:07:37 +01:00
Alug ecd3ad40ae fix freecam not resetting online
idk local player handling is fucking awful in kart
2025-01-22 19:42:21 +01:00
Alug 6d94ff8d1f fix freecam not resetting online
idk local player handling is fucking awful in kart
2025-01-22 19:42:14 +01:00
Alug fad3c2bbdf Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Testing 2025-01-22 19:05:16 +01:00
Alug 46c53ea679 try just passing the sector + add 50 trillion extra checks
idk anymore but this is literally now how vanilla kart behaved
2025-01-22 19:05:10 +01:00
Alug 062caa8f53 skip some stuffs when theres no portals
skip some portal checking incases wheres no portals
2025-01-22 18:10:54 +01:00
Alug f6a39fea4b Merge remote-tracking branch 'origin/kartstats' into Saturn-Testing 2025-01-22 17:33:49 +01:00
Alug bfabdb7b6a bruh 2025-01-22 17:24:11 +01:00
Alug ea82f89b53 bruh 2025-01-22 17:24:03 +01:00
Alug 7f9edddbcc remove redundand FTransform field 2025-01-22 16:58:30 +01:00
Alug 23443b2632 remove redundand FTransform field 2025-01-22 16:58:24 +01:00
Alug 114eab952b Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-22 15:47:41 +01:00
Alug 883cd3f516 more smol ogl sprite drawer optimizations 2025-01-22 15:46:44 +01:00
Alug a3e2d3ec71 also fix potential use-after-free in HWR_AddPrecipitationSprites
no clue why ogl didnt do it since its effectively the same code as software
2025-01-22 15:46:38 +01:00
Alug 7213f0dd5d split HWR_DrawSprites
saves on ALOT of conditional branching in a lööp when models are disabled
2025-01-22 15:45:25 +01:00
Alug f8472721ee fix level statistics page controls 2025-01-21 16:54:38 +01:00
indev 9634bc99bd Check for spectator in K_StatRound 2025-01-21 17:38:09 +03:00
Alug 81a0ba08bd use SRB2.2s general folder structure
- seperate addons folder (download folder remains in home directory unlike RR)
- seperate gif and screenshot folders
2025-01-21 01:35:24 +01:00
Alug 12f5bd141d use SRB2.2´s logging system
- creates a new logfile each start instead of overwriting it everytime
2025-01-21 01:35:21 +01:00
Alug 6e2b7e534b Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-20 22:26:41 +01:00
Alug 3bbdd1ea72 e better play it safe 2025-01-20 22:26:26 +01:00
Alug 2b09e74dcf kill aiming stuff in BuildTiccmd 2025-01-20 22:26:23 +01:00
Alug 543365f296 cv_invertmouse2 moment 2025-01-20 22:22:13 +01:00
Alug da3bf945cb delete nonfunctional second mouse stuff 2025-01-20 22:18:59 +01:00
Alug 4e311ca279 kill even more unused patches
+ nonexistant crosshair stuff
2025-01-20 21:31:52 +01:00
Alug 18c449a9ed dont cache all those unused hud graphics 2025-01-20 21:18:31 +01:00
Alug d7293ef41d Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-20 19:34:02 +01:00
Alug 5dc76d07ec Hold up/down for 2 seconds while not moving to pan the camera vertically
from RR
2025-01-20 19:33:56 +01:00
Alug ebfafd7b6e a 2025-01-20 19:21:44 +01:00
Alug 24ca9fdafa oops didnt init this 2025-01-20 19:21:42 +01:00
Alug 8cdb920f54 dont turn 90 degrees when switching to freecam 2025-01-20 19:00:22 +01:00
Alug cccf6449f9 fix freecam vertical look for the 500th thousand time
truly amazing code
2025-01-20 18:04:20 +01:00
Alug 88c8860548 Merge remote-tracking branch 'origin/freecamstuffs' into Saturn-Testing 2025-01-20 17:05:57 +01:00
Alug 85a64a6c14 put this thing onto its original place 2025-01-20 15:29:06 +01:00
Alug d7c3cf7d3e put this into switch
looks better
2025-01-20 15:29:02 +01:00
Alug 9bd2da04e2 put this thing onto its original place 2025-01-20 15:28:51 +01:00
Alug 56563507b6 null check target in P_DamageMobj
apparently this may be null
2025-01-19 18:21:13 +01:00
Alug fa98b06dba :chaosleep: 2025-01-19 18:10:25 +01:00
Alug a763d85122 make function for driftsparkcolour
reduce some code dupe
2025-01-19 17:45:28 +01:00
Alug db8b1ca0a3 replace common damage magic numbers with named macros
that stuff always confused me before lol
2025-01-19 17:38:32 +01:00
Alug 5106c391bb readd check for banan
this time without mobjwasremoved
just check if banan exists
2025-01-19 17:38:22 +01:00
Alug 0c2e285d2e remove some code dupe in R_AddLine 2025-01-19 17:35:00 +01:00
Alug f7df80f763 ; moment 2025-01-19 17:34:56 +01:00
Alug 676265a92a fix "lessprecip"
logic error lul
2025-01-19 17:34:52 +01:00
Alug f9ee18584e use MT_NULL instead of number 2025-01-19 17:34:42 +01:00
Alug 3d394bb621 refactor weather switching
from srb2
makes this more sane and makes PRECIP_STORM_NORAIN not spawn a crapton of invisible mobjs
2025-01-19 17:34:33 +01:00
Alug 913c0f4ae7 idk why we check this 2025-01-19 17:34:19 +01:00
Alug 04bf086a9e forgor to check for that flag 2025-01-19 17:34:12 +01:00
Alug 2a25328ce0 change tooltips slightly 2025-01-19 17:33:56 +01:00
Alug af7393832a add stuff to menu 2025-01-19 17:33:50 +01:00
Alug 516bea6e8a add toggle for item amount number display 2025-01-19 17:33:30 +01:00
Alug 82bd65eebd don use multiicon patches in 3/4p splitscreen
since it uses the smoler patches
also removes redundant assignments
2025-01-19 17:33:20 +01:00
Alug 44b6c53452 change banana default patch to match lua roulette hud behaviour 2025-01-19 17:33:02 +01:00
Alug 28b294f48a add support for multiitem patches (thx neppy!)
needs new patches, unsure if we just gonna add em to the extra file or make a new one
so it ambigous for now
2025-01-19 17:32:21 +01:00
Alug 56ed32d094 merge conflict moment 2025-01-19 17:31:55 +01:00
Alug 60d81037fd "Fix console text bleeding "
read https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1434
2025-01-19 17:31:27 +01:00
Alug 8abe40cc81 cap console animation if uncappedhud is disabled
since thats "how vanilla done it" before
2025-01-19 17:31:20 +01:00
Alug cd9df8065d use R_GetHudUncap 2025-01-19 17:31:13 +01:00
Alug b6d50da809 add fancyroulette toggle 2025-01-19 17:31:08 +01:00
Alug 383cc71bb3 reorder saturn hud menu a little
also remove uncapped hud from it, since why would you ever wanna turn it off?
2025-01-19 17:30:49 +01:00
Alug d75c16bab5 add the fancy hudtrans flags 2025-01-19 17:30:08 +01:00
Alug 8efdbe40e4 dont fancy during respawn 2025-01-19 17:30:00 +01:00
indev ada779a97d Fancy :D 2025-01-19 17:29:56 +01:00
Alug 37d28464ea change how spritescales and offsets work
- now theres realoffsets aswell
- allows better control of changing things per lua and still do funky stuff in hardcode without conflicts
- spritescales and offsets now get reset centralised before any thinkers run
2025-01-19 17:29:41 +01:00
Alug 816ad7c2fc add banan jitter toggle to menu 2025-01-19 17:29:29 +01:00
Alug c4d1f9c6a2 add toggle for bananjitter 2025-01-19 17:29:24 +01:00
Alug 33e1cfc2ba le funny banan drag jumpy 2025-01-19 17:29:07 +01:00
Alug bce9990826 only rumble banan when on ground 2025-01-19 17:27:51 +01:00
Alug 923e0500df fix typo lel 2025-01-19 17:27:31 +01:00
Alug 017646e704 forgor about software again 2025-01-19 17:26:35 +01:00
Alug 4900177e8c TEST: skip prepping 3d floors for fofs without planes
or if they were already checked
2025-01-19 17:25:35 +01:00
Alug ed97d28254 split HWR_RenderBSPNode
to reduce function call overhead
its only microscopicly faster lel
2025-01-19 17:25:26 +01:00
Alug 15185e0450 simplify keepmusic
honestly no clue why i made stuff check on every music change
2025-01-19 17:23:52 +01:00
Alug a29f8d5f38 dont keep music if there is no music 2025-01-19 17:23:45 +01:00
Alug 8dc2d22996 Clear acktosend when initializing node
since it was never reset, values might been taken over from former node
2025-01-19 17:22:59 +01:00
indev 4d355f99c0 Add spb music to list of exceptions for keepmusic 2025-01-19 17:22:52 +01:00
indev aa0bf396e7 Fix spectator control text overlapping when showdirectorhud is off 2025-01-19 17:22:38 +01:00
indev 5f3dc081b5 Don't start invinc/grow alarm sound when player uses power item
It will still be started in K_UpdateInvincibilitySounds, but now if
player already had invincibility, they won't get 2 overlapping sounds
2025-01-19 17:33:44 +03:00
indev 8959d3aec4 Put playtime statistics at first page instead of RA medals 2025-01-19 03:04:24 +03:00
indev c589d04a32 New statistics menu (WIP) 2025-01-19 02:55:39 +03:00
indev 8ceda27817 Wipe kart stats on game data reload 2025-01-19 02:43:18 +03:00
indev 7260c2c77e That was from testing a 2025-01-19 02:29:41 +03:00
indev 7991dafe64 Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-01-19 02:28:16 +03:00
Alug 232790836b remove some code dupe in R_AddLine 2025-01-19 00:24:02 +01:00
Alug 9305b0a287 ; moment 2025-01-18 21:44:34 +01:00
Alug 4ff8b869db fix "lessprecip"
logic error lul
2025-01-18 21:24:47 +01:00
Alug c1df939ac8 use MT_NULL instead of number 2025-01-18 14:36:42 +01:00
Alug aea8cd1d62 refactor weather switching
from srb2
makes this more sane and makes PRECIP_STORM_NORAIN not spawn a crapton of invisible mobjs
2025-01-18 14:29:58 +01:00
Alug b816622129 idk why we check this 2025-01-18 14:29:55 +01:00
Alug d80613f26f forgor to check for that flag 2025-01-18 11:45:39 +01:00
Alug d5505080cf change tooltips slightly 2025-01-17 23:44:35 +01:00
Alug 92d6a541ae add stuff to menu 2025-01-17 23:44:32 +01:00
Alug 633948e8cc ok clang 2025-01-17 23:44:27 +01:00
Alug 2ac48f715a :chaosleep: 2025-01-17 19:53:42 +01:00
Alug e82c9a71ec add toggle for item amount number display 2025-01-17 17:15:36 +01:00
Alug 004f6d1495 Revert "turn on multiitemicons by default"
This reverts commit 9217cd3832.
2025-01-17 17:15:33 +01:00
Alug 32b54e1346 merge conflict moment 2025-01-17 15:04:13 +01:00
Alug f50b19968c disable jit compilation for now 2025-01-17 14:45:35 +01:00
Alug c9d0415d84 "Fix console text bleeding "
read https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1434
2025-01-17 14:23:05 +01:00
Alug 625932e8f3 cap console animation if uncappedhud is disabled
since thats "how vanilla done it" before
2025-01-17 14:18:09 +01:00
Alug 5a03428d76 use R_GetHudUncap 2025-01-17 14:18:06 +01:00
Alug 33c6d13c7a add fancyroulette toggle 2025-01-17 14:18:04 +01:00
Alug ba5e15d29b add the fancy hudtrans flags 2025-01-17 14:18:01 +01:00
Alug de64eb6f8d dont fancy during respawn 2025-01-17 14:17:58 +01:00
indev 75589f9770 Fancy :D 2025-01-17 15:47:55 +03:00
Alug 9217cd3832 turn on multiitemicons by default 2025-01-17 12:58:56 +01:00
Alug 49d295535f add banan jitter toggle to menu 2025-01-17 12:58:52 +01:00
Alug bd489bd462 change how spritescales and offsets work
- now theres realoffsets aswell
- allows better control of changing things per lua and still do funky stuff in hardcode without conflicts
- spritescales and offsets now get reset centralised before any thinkers run
2025-01-17 01:31:12 +01:00
Alug 7d621b5b1d add toggle for bananjitter 2025-01-17 01:30:39 +01:00
Alug 22b60a07e5 le funny banan drag jumpy 2025-01-17 01:30:35 +01:00
Alug adf52e1520 only rumble banan when on ground 2025-01-16 23:33:18 +01:00
Alug b5d027b37c fix typo lel 2025-01-16 22:44:27 +01:00
Alug c5a1513cf5 don use multiicon patches in 3/4p splitscreen
since it uses the smoler patches
also removes redundant assignments
2025-01-16 21:58:56 +01:00
Alug 7116607881 ignore invisible fofs again 2025-01-16 21:43:30 +01:00
Alug 559b0bf45a also skip invisible fofs 2025-01-16 21:43:24 +01:00
Alug 72e72af6b1 Clear acktosend when initializing node
since it was never reset, values might been taken over from former node
2025-01-16 01:03:38 +01:00
Alug e0d6a6ae0f dont keep music if there is no music 2025-01-16 01:02:06 +01:00
indev 64588f8337 Add spb music to list of exceptions for keepmusic 2025-01-16 02:47:50 +03:00
indev 66b0931f07 Fix spectator control text overlapping when showdirectorhud is off 2025-01-15 21:17:56 +03:00
Alug 5ddabba0b2 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-15 13:00:33 +01:00
Alug 2e054d8bec Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-15 13:00:31 +01:00
Alug 1db9bcd6c9 oops 2025-01-15 12:59:49 +01:00
Alug 6f7a52a6a6 make freecam strafe be affected by freecamspeed cvar 2025-01-15 12:59:47 +01:00
Alug 2c3ff3a628 dont throw a warning about addons with custom gamedata
just ignore it
2025-01-15 12:59:38 +01:00
indev 976c74d694 G_PlayerReborn didn't work for 'respawns' stats, maybe G_DoReborn will? 2025-01-13 23:17:51 +03:00
indev e3adcfb62e Player kartstuff's get reset in G_PlayerFinishLevel, so need to call K_StatRound earlier 2025-01-13 23:11:52 +03:00
Alug cd76cc0e9f no need to strcmp just check for "savemoddata"
that bool only ever gets set to true if the savegame has been switched to the modded one and unlike in srb2 this WILL never be reset to false again
2025-01-13 17:42:33 +01:00
Alug e2e356d0c2 save vanilla save when switching to modified savegame
also add check so we dont rerun this everytime setgamemodified is called
2025-01-13 16:44:06 +01:00
Alug bb7c217ccc remove "majormods" checks from stuff that saves to savegame
so its only there to throw a notice when you load an addon
2025-01-13 16:44:04 +01:00
Alug cd3e664e6a oops fix menu stuff 2025-01-13 16:01:19 +01:00
indev e7d3e03169 Clear menus when running 'map' command 2025-01-13 15:53:51 +01:00
indev 591a2e5dbb Forgor respawns 2025-01-13 17:52:41 +03:00
Alug 4e4871fe93 remove "errorshitspam"
hooklib refactor indirectly fixed the root issue, so this is not needed anymore
2025-01-13 15:52:12 +01:00
Alug 6d1b754db5 remove this
hooklib refactor already indirectly fixed this so this code is pointless
2025-01-13 15:50:36 +01:00
indev cae9b754bc Oops 2025-01-13 17:37:50 +03:00
Alug 46e0c88280 make game use seperate save when addons are loaded
so you can record attack and it will also keep saving to statistics
also added a few things it now keeps track of
TODO: unfuck the statistics page and add a 2nd one perhaps? due to space reasons
menucode is hell
2025-01-13 17:36:07 +03:00
indev 4942db2806 Add kartstats 2025-01-13 17:13:40 +03:00
indev b5be515b9b Clear menus when running 'map' command 2025-01-13 14:25:14 +03:00
Alug 51067f2802 Merge branch 'Saturn-Next' into freecamstuffs 2025-01-13 08:39:38 +01:00
Alug 62a65c5c1d save a whopping 2ms from gamestart to race start on texture updating 2025-01-13 08:38:20 +01:00
Alug b9e23113c8 slightly cleanup gravstretch stuff 2025-01-13 08:34:52 +01:00
Alug 50f1a61182 fix having saltyhop disabled forcing player spriteyoffset to be forced 0
just clear out everything on toggle
2025-01-13 08:34:44 +01:00
Alug ed9adfae68 add toggle to colour sneakertrail flames (thx neppy!) 2025-01-13 08:34:34 +01:00
Alug cb4ef15c77 another attempt at fixing skipintro mus playing titlescreen music 2025-01-13 08:30:42 +01:00
Alug e4e18f0a62 check for 0 to avoid division by 0 2025-01-13 08:29:33 +01:00
Alug ab8cbcb450 reinit minimap stuff when a wad is added while ingame 2025-01-13 08:29:11 +01:00
Alug 4103fac605 slight cleanup r_draw8 2025-01-13 08:29:06 +01:00
Alug 0a58797f78 clamp to length-1 2025-01-13 08:29:02 +01:00
Alug 5db7f5f2e7 fix column drawers clamping stuff 2025-01-13 08:28:58 +01:00
Alug 47a3de8fe1 let "fovchange" work in software 2025-01-13 08:28:46 +01:00
Alug 2b725560cc add banandrag rumble lol 2025-01-13 08:28:36 +01:00
Alug 9f9cb833f0 add slight fadeout to spinout rumble 2025-01-13 08:28:22 +01:00
Alug f88290d34e kill unarchivevaluedemo
just pass if we load from replay or not and do stuff accordingly
2025-01-13 08:24:56 +01:00
Alug 157ff2df4f make gamestate download show total gamestate size 2025-01-13 08:24:38 +01:00
Alug a9117573fb add colourized speedlines
smth i had laying around in lugstuff
2025-01-13 08:23:02 +01:00
Alug cea28c591f slight cleanup minimap head stuff 2025-01-13 08:22:39 +01:00
Alug b963146faa split ra wheel and position number hud offsets
kinda ass due to the preset offset, but will just not apply if either was changed from its original position
2025-01-13 08:22:06 +01:00
Alug 181c948e86 toggle for camera turnaround on timeover 2025-01-13 08:21:58 +01:00
Alug d3b8e11783 one line this 2025-01-13 08:21:31 +01:00
Alug b3b19eff49 this doesent work out
breaks some textures not appearing on some maps
2025-01-13 08:04:10 +01:00
Alug d09d2dcffd this doesent work out
breaks some textures not appearing on some maps
2025-01-13 08:03:15 +01:00
GenericHeroGuy c5fddbbb69 Use references instead of upvalues for original I/O functions
No more unrestricted I/O through debug.getupvalue
2025-01-12 17:39:19 +01:00
GenericHeroGuy 2ef360a7ac Update to BLUAJIT 449b76f 2025-01-12 17:39:15 +01:00
Alug 509d26f938 forgor about software again 2025-01-12 17:37:40 +01:00
Alug 5a9efff87c TEST: skip prepping 3d floors for fofs without planes
or if they were already checked
2025-01-12 17:37:36 +01:00
Alug 24a93d107a split HWR_RenderBSPNode
to reduce function call overhead
its only microscopicly faster lel
2025-01-12 17:37:33 +01:00
Alug 67aa31439b dont rumble in freecam state 2025-01-12 17:25:57 +01:00
Alug 26902b4565 smol cleanup localskin ranking shit 2025-01-12 17:25:42 +01:00
Alug e320aff5dc dont rumble in freecam state 2025-01-12 17:24:50 +01:00
Alug 3f971fbab1 null check target in P_DamageMobj
apparently this may be null
2025-01-12 17:23:21 +01:00
Alug f24ce61cc9 slight cleanup minimap head stuff 2025-01-12 17:22:52 +01:00
Alug 137be1c7fa slightly cleanup gravstretch stuff 2025-01-12 17:08:16 +01:00
Alug 039018ddc9 change banana default patch to match lua roulette hud behaviour 2025-01-12 17:07:45 +01:00
Alug bef784b32a add support for multiitem patches (thx neppy!)
needs new patches, unsure if we just gonna add em to the extra file or make a new one
so it ambigous for now
2025-01-12 17:07:42 +01:00
Alug eaad3ebeac oops fix menu stuff 2025-01-12 17:07:33 +01:00
Alug af8637f8a4 fix having saltyhop disabled forcing player spriteyoffset to be forced 0
just clear out everything on toggle
2025-01-12 02:52:14 +01:00
Alug ba5ec70669 add toggle to colour sneakertrail flames (thx neppy!) 2025-01-12 02:52:10 +01:00
Alug 503f20a7f4 split ra wheel and position number hud offsets
kinda ass due to the preset offset, but will just not apply if either was changed from its original position
2025-01-12 02:52:07 +01:00
Alug 1237b553f7 toggle for camera turnaround on timeover 2025-01-12 02:52:04 +01:00
Alug 86c89a47da one line this 2025-01-12 02:51:59 +01:00
Alug ff895f3251 fix frame flag clash 2025-01-11 19:54:28 +01:00
Alug b40cb3331a fix frame flag clash 2025-01-11 19:54:13 +01:00
Alug 88025040c3 Merge branch 'directionallight' into Saturn-Testing 2025-01-11 18:10:29 +01:00
Alug 130c1aba67 put random direction light toggle into advanced video options
also make it a scoll menu
2025-01-11 18:10:24 +01:00
Alug e7c0cda77f reinit random maplight on mapchange when toggled
the condition may otherwise not change the light if you restart the same map
2025-01-11 08:52:55 +01:00
Alug a07c2f4c32 reinit random maplight on mapchange when toggled
the condition may otherwise not change the light if you restart the same map
2025-01-11 08:52:49 +01:00
Alug 99e64388ba Merge branch 'directionallight' into Saturn-Testing 2025-01-11 08:34:40 +01:00
Alug 96b7a4efe6 add FF_ABSOLUTELIGHTLEVEL
mobj_t.lightlevel is absolute instead of relative when set
2025-01-11 08:33:02 +01:00
Alug 124b2ff431 add encore variants of maplight 2025-01-11 08:32:59 +01:00
Alug c1ec72e606 oops 2025-01-11 08:28:57 +01:00
Alug ef1faf9f68 those somehow got lost 2025-01-11 08:26:12 +01:00
Alug 02595b9ea6 forgor this 2025-01-11 07:50:25 +01:00
Alug c1514635b0 if disabled and no soc overrides light behave like vanilla
always apply wall and slope contrast pls
2025-01-11 07:50:22 +01:00
Alug e5e7205c95 change how randomized light works
so it doesent kill actual soc set randomlight if you toggle it
2025-01-11 07:26:44 +01:00
Alug f8d1bf0811 Merge branch 'Saturn-Next' into directionallight 2025-01-11 07:26:37 +01:00
Alug a1f185b0f0 Merge pull request #148 from Indev450/checkposopti
Dont always call R_PointInSubsector if thing has not moved in P_CheckPosition
2025-01-11 01:37:07 +01:00
Alug 8981ae3117 Merge pull request #156 from Indev450/precipthinklist
Add a seperate thinkerlist for precipmobjs only
2025-01-11 01:36:23 +01:00
Alug 2a948ca4c2 move this 2025-01-10 22:46:52 +01:00
Alug 8ff0524bbc move this 2025-01-10 22:46:18 +01:00
Alug e749c9764c Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-10 22:31:52 +01:00
Alug d9f0c55fee "Invinciblity" 2025-01-10 22:31:46 +01:00
Alug 69a6adf0a8 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-10 22:28:47 +01:00
Alug ab064c90dd let "fovchange" work in software 2025-01-10 22:28:45 +01:00
Alug 50d2bf5d8d seperate game turn axis from cam turn axis
both are bound to the same value by default, so vanilla controls remain intact
theres no other good way to have gamepad controls for this sadly
2025-01-10 22:28:34 +01:00
Alug d39fd5bb5c strafe controls for speccam/freecam
TODO: seperate cam turning axis from gameplay turn axis for gamepads
2025-01-10 22:28:31 +01:00
Alug 817df662da slight cleanup r_draw8 2025-01-10 02:17:38 +01:00
Alug d093b461d6 clamp to length-1 2025-01-10 02:14:38 +01:00
Alug 5cc756f853 reinit minimap stuff when a wad is added while ingame 2025-01-10 02:12:13 +01:00
Alug 07c443598b fix column drawers clamping stuff 2025-01-10 02:11:52 +01:00
Alug 3c6116255b kill unarchivevaluedemo
just pass if we load from replay or not and do stuff accordingly
2025-01-09 21:25:08 +01:00
Alug 5689e3815a shouldnt this be uint? 2025-01-09 20:22:40 +01:00
Alug 9bf6a72621 make gamestate download show total gamestate size 2025-01-09 18:47:21 +01:00
Alug 2e02aa16bb Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-09 17:27:38 +01:00
Alug 1a9865ebc4 this should also use unpaused rendertimefrac 2025-01-09 17:27:25 +01:00
Alug 8e7fddd6b0 use lööps for those to look a little better lel 2025-01-09 17:15:18 +01:00
Alug ac8f6455ff dont reset cam using f12 when only one player is ingame 2025-01-09 17:15:15 +01:00
Alug 3c268c8cbd slightly refactor chasecam stuff again 2025-01-09 17:15:12 +01:00
Alug a11227b15a fix postimg data types mismatch
also remove the "postimgflag_t" typedef since its useless
and use smoler type for everything we dont need much space lol
2025-01-08 18:34:24 +01:00
Alug 10b56e7b4f fix postimg data types mismatch
also remove the "postimgflag_t" typedef since its useless
and use smoler type for everything we dont need much space lol
2025-01-08 18:34:16 +01:00
Alug f52db71ec6 this is not needed anymore 2025-01-08 17:11:53 +01:00
indev 38b52b826a huh 2025-01-08 12:00:41 +03:00
Alug bc1f21961c smol cleanup localskin ranking shit 2025-01-08 06:29:28 +01:00
Alug 0e1f843f50 ; 2025-01-08 05:52:08 +01:00
Alug 2a5d1fb84a ; 2025-01-08 05:52:01 +01:00
Alug 3b0d0dcd0c add banandrag rumble lol 2025-01-08 05:51:17 +01:00
Alug f92cf3df4f add slight fadeout to spinout rumble 2025-01-08 05:51:15 +01:00
Alug 274c9904e6 forgor to delet this 2025-01-08 04:13:07 +01:00
Alug 44ee017dee forgor to delet this 2025-01-08 04:12:51 +01:00
Alug 1416650c9d reorder saturn hud menu a little
also remove uncapped hud from it, since why would you ever wanna turn it off?
2025-01-08 05:09:03 +01:00
Alug 4acf6d336b add colourized speedlines
smth i had laying around in lugstuff
2025-01-08 05:08:27 +01:00
Alug dd7a861280 Merge branch 'rankingsrefactor' into Saturn-Testing 2025-01-08 04:47:39 +01:00
Alug bbb4893857 throw this into a function
smth smth nesting
2025-01-08 04:47:25 +01:00
Alug 3054c2366e Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-08 04:10:13 +01:00
Alug 51e367a61d move saturn hud cvars to k_kart and fix driftgauge extra showing
if there is no patch for it
its kinda dumb, since technically would allow to not load all of em
but im lazy and dont wanna change possiblevalues around
2025-01-08 04:10:05 +01:00
Alug 165803c95c toggle for smol positionnum and posnum animation 2025-01-08 04:10:02 +01:00
Alug d01ed38895 fix "connect" command not saving to last server 2025-01-08 03:23:37 +01:00
Alug f9e9b423dd Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-08 01:50:31 +01:00
Alug cdfef0f884 oops forgor those 2025-01-08 01:50:26 +01:00
Alug ddc8e4a29e clean up gamepad led stuff 2025-01-08 01:47:05 +01:00
Alug f576f39bc6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-08 01:34:00 +01:00
Alug f74cd97c4b clean up this mess a little 2025-01-08 01:33:55 +01:00
Alug bb91d8e1e3 dont rumble in freecam + player fix 2025-01-08 01:33:49 +01:00
Alug ee8fd22f36 oops fix software lel 2025-01-08 01:33:46 +01:00
Alug c0d4599a35 TEST: revert sleep stuff for now
dedi may sometimes get stuck here somehow
2025-01-07 23:48:41 +01:00
Alug 24a7d4b82d Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-07 20:18:49 +01:00
Alug 5c5a5e200e fix fbo crap once again 2025-01-07 20:18:39 +01:00
Alug 864d747e3b check if subsector has sector before assigning 2025-01-07 19:49:54 +01:00
Alug d623820833 check if subsector has sector before assigning 2025-01-07 19:49:46 +01:00
Alug a9be6a54ff Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-07 18:47:31 +01:00
Alug d41b6c185a fix freecam aim getting stuck and other issues
- gamepads now aim like they used to and at same speed as keyboard
- aim reset has been changed so it resets automatically, but also can be manually reset with centerview
- aiming is locked during cam reset
2025-01-07 18:47:26 +01:00
Alug 3b60cb2bcd replace common damage magic numbers with named macros
that stuff always confused me before lol
2025-01-07 16:31:16 +01:00
Alug fe3ff15539 readd check for banan
this time without mobjwasremoved
just check if banan exists
2025-01-07 16:31:13 +01:00
Alug f5018f628a Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-07 16:31:09 +01:00
Alug 03e45f4590 check for cam subsector
since we can move it around and i added this to freecam mode, subsector may be null for reason so better be safe than sorry
2025-01-07 16:31:04 +01:00
indev ce31ceda65 If available, add map title into crash log 2025-01-07 14:52:58 +03:00
indev aa00419198 If available, add map title into crash log 2025-01-07 14:52:19 +03:00
Alug fd5575ace5 make this more complicated due to a "-" 2025-01-06 22:50:30 +01:00
Alug c8737bd43f make this more complicated due to a "-" 2025-01-06 22:50:24 +01:00
Alug 2e31e08522 check for 0 to avoid division by 0 2025-01-06 22:41:41 +01:00
Alug 1412805503 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-06 22:41:25 +01:00
Alug eff6b31ee8 change director toggling handling
- now not changable over console anymore, bind only!
- it doesent save anymore so its always disabled at game start
- moving while in spec state will disable director when active so stand still
- disable it in splitscreen completely
- only adjust view when toggling it on
2025-01-06 22:41:20 +01:00
Alug 03259aeca0 let postimg stuff also apply to freecam 2025-01-06 22:41:18 +01:00
Alug 812e269195 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-06 20:36:50 +01:00
Alug dbb5c1482b add a little extra safety here ig
this crashed on levelload once so idk maybe player was null ig
2025-01-06 20:36:31 +01:00
Alug afa66d0418 double the slack for slep 2025-01-06 20:36:25 +01:00
Alug 7177b396e0 any of those may be NULL in MakePatch
no idea but this crap keeps crashing in some other place every single time i add a check somewhere else
2025-01-05 23:02:36 +01:00
Alug e796f7e81f thats not timedemo lel 2025-01-05 21:25:01 +01:00
Alug 006fde8fea thats not timedemo lel 2025-01-05 21:24:55 +01:00
Alug 8499ca358b turn off any active menus when using demo play commands 2025-01-05 21:24:12 +01:00
Alug 890779713a turn off any active menus when using demo play commands 2025-01-05 21:24:03 +01:00
Alug 63b8cc1104 disable pause vhs effect when in freecam mode 2025-01-05 20:37:58 +01:00
Alug c4c995a9a3 disable pause vhs effect when in freecam mode 2025-01-05 20:37:49 +01:00
Alug 511105beb3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-05 20:14:59 +01:00
Alug 718fe7e8ae slight slep optimization
https://git.do.srb2.org/STJr/SRB2/-/commit/1da55066d43ed6a0cb666999c20316bef463024b?merge_request_iid=2583
2025-01-05 20:14:54 +01:00
Alug 258447c17b disable director while in replay freecam 2025-01-05 19:02:08 +01:00
Alug 1d8be20962 disable director while in replay freecam 2025-01-05 19:02:01 +01:00
Alug a90c51ec0f no u may be used uninitialised 2025-01-05 18:54:08 +01:00
Alug 077076532f slight cleanup buildticcmd 2025-01-05 18:54:05 +01:00
Alug e1bf657a05 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-05 18:53:40 +01:00
Alug 7ca2051f84 Adjust slack based on precision
https://git.do.srb2.org/STJr/SRB2/-/commit/d20552c49d9fd6a2075ebd7d46b0b133c69f1dbe?merge_request_iid=2583
2025-01-05 18:53:32 +01:00
Alug 8ff5cc7cbb --------- 2025-01-05 15:11:25 +01:00
Alug bca4af201d no u may be used uninitialised 2025-01-05 14:51:32 +01:00
Alug 9af243177f --------- 2025-01-05 15:11:18 +01:00
Alug ca3c2bf70a remove this again
seems like it basically doesent change anything
2025-01-05 15:04:20 +01:00
Alug ce5fc9715d slight cleanup buildticcmd 2025-01-05 15:04:09 +01:00
Alug 606a50047c put refreshdirmenu back here 2025-01-05 15:04:06 +01:00
Alug b58c0705fc Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-05 15:04:01 +01:00
Alug 92649a393d dont cast "infinity" to int lel 2025-01-05 01:11:57 +01:00
Alug 98db1a5757 Further improve sleep accuracy on UNIX systems
hanichad https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-01-05 01:11:54 +01:00
Alug 841c226732 this somehow got lost lel 2025-01-05 01:11:42 +01:00
Alug 7e8c8f4bb7 dont cast "infinity" to int lel 2025-01-05 00:43:20 +01:00
Alug ebedca82f3 Further improve sleep accuracy on UNIX systems
hanichad https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-01-05 00:32:39 +01:00
Alug e06b61e8d2 revert "Faster z position checks for mobjs without collision" 2025-01-04 22:17:24 +01:00
Alug e2e703540e Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-04 22:17:22 +01:00
Alug e53c6bb4da reduce ternary hell a little lel 2025-01-04 21:54:53 +01:00
Alug 8fa3a73fb2 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-04 21:04:45 +01:00
Alug 5c8b318a93 make float and sink use accel and brake again but also keep rebindable controls
keeps intended behaviour since we now dont need to worry about player controls anymore
but keeps the rebindable buttons incase someone wants to do a crazy control setup for some reason
2025-01-04 21:04:04 +01:00
Alug 029907a87a Merge branch 'Saturn-Next' into freecamstuffs 2025-01-04 19:46:42 +01:00
Alug 56cff59438 Merge branch 'nospecmove' into Saturn-Testing 2025-01-04 19:41:38 +01:00
Alug 2f4a113685 more hAx: dont move player during freecam state besides hop and honk
useful if you wanna take pics and dont feel like driving away
2025-01-04 19:38:08 +01:00
Alug f512a08051 dont do this while not in replay
this is kinda awkward tbh, but its useful for replay stuff
2025-01-04 19:38:05 +01:00
Alug cb223d7ddf Merge branch 'nospecmove' into Saturn-Testing 2025-01-04 02:30:08 +01:00
Alug 96a4bf3464 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-04 02:30:06 +01:00
Alug 338bcf0d2d forgor about lookback ig 2025-01-04 02:30:01 +01:00
Alug 8cb7396f33 check for consoleplayer since displayplayer is who youre watching 2025-01-04 02:29:57 +01:00
Alug b69bb85003 remove redundant stuff
can just set this all the time, its only used when menu is active anyways so it doesent matter if we set it
2025-01-04 02:29:23 +01:00
Alug 729a74a561 remove redundant stuff
can just set this all the time, its only used when menu is active anyways so it doesent matter if we set it
2025-01-03 19:45:46 +01:00
Alug 5f0d47ca88 Merge branch 'nospecmove' into Saturn-Testing 2025-01-03 19:44:59 +01:00
Alug f9b1071539 simplify this 2025-01-03 19:44:10 +01:00
Alug 7d47834e55 oops smol error 2025-01-03 19:44:03 +01:00
Alug 2e1120dc50 move postimg flags to camera struct
- also dont let water and heat be applied on top of each other since it does not look good (water postimg takes priority over heat)
- also save a little time in opengl splitscreen since it does not support heat or wöter effects
2025-01-03 19:43:59 +01:00
Alug 64a2fe1410 clean shit up even more + fix cam aiming reset
dont really care about which input anyways.
2025-01-03 19:43:45 +01:00
Alug caa09cbcfb try and clean up this mess
+ fix cam angle being wrong when you switch to freecam from viewing someone
2025-01-03 19:43:36 +01:00
Alug ba4329e623 add another local ticcmd builder so it can guess if we "moved" and put us into freecam state and shit 2025-01-03 19:43:32 +01:00
Alug 575e46c3db let playercmd lua hook run during "spectator" input crap lmao 2025-01-03 19:43:19 +01:00
Alug 45237c9298 fix unitialised use of controller stuff 2025-01-03 19:43:10 +01:00
Alug 7de32c74e6 move spectator hack after pause/desynch code
this should take priority over everything
2025-01-03 19:43:04 +01:00
Alug 01b942e1fc giga shizo spec synch "fix"
ok so, for whatever dumb reason, spectatormovement will desynch at random, even on localhost.
with this we just literally fucking ignore almost every button input locally and just wont move our spectator player at all.
but since we are indeed still runiing specatotr movement code, and this is localcmd shit, the server just thinks we dont want to move and thus is "synchsave".
sadly this does not fix desynchs from vanilla players
the only code we keep is for button inputs that do certain actions like "item" so we can still join from spec with it and other crap
2025-01-03 19:42:58 +01:00
Alug 3388d35fe0 fix encore mirroring not applyingg to freecam/democam 2025-01-03 16:41:01 +01:00
Alug 2f014bb505 apparently this is slower for everything but rendering 2025-01-03 15:56:46 +01:00
Alug f9f7090b63 save subsector checks for dedi 2025-01-03 15:56:04 +01:00
Alug 0bc95e4b5e speed up camera position checks 2025-01-03 15:55:52 +01:00
Alug 250b41612e Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-03 15:55:32 +01:00
Alug c5b70ccc4a do NOT repeatedly call M_Responder!!
"thread safety" or smth
also put stuff into two seperate functions, since i started hating nesting
2025-01-03 15:55:07 +01:00
Alug 8b94aded16 smol fix 2025-01-03 15:54:52 +01:00
Alug e105d8f51e apparently this is slower for everything but rendering 2025-01-03 15:54:44 +01:00
Alug 54ed725061 didnt mean to revert this one 2025-01-03 15:54:01 +01:00
Alug 5844330301 only ever touch this if player has a mobjs
angleturn is dumb in kart and rarely really is what we want
2025-01-03 01:14:15 +01:00
Alug d1c80dfd9b smol fix 2025-01-02 22:54:16 +01:00
Alug b2097e2f93 apparently this is slower for everything but rendering 2025-01-02 21:50:57 +01:00
Alug 7386a2f40f let windoze detect 64bit mingw in makefile
lets us use just "make" cmd without specifieng any other crap on mingw64
2025-01-02 19:53:59 +01:00
Alug 5a1ecb55b8 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-02 17:09:48 +01:00
Alug b05d7d09cf Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-02 17:09:45 +01:00
Alug 30dc0abc25 move camera noclip stuff into its own function
its not used in kart anyways and moving it makes crap more readable
2025-01-02 17:09:34 +01:00
Alug a7a6e9edfc move camera noclip stuff into its own function
its not used in kart anyways and moving it makes crap more readable
2025-01-02 17:09:13 +01:00
Alug 854cb7ee49 this doesent work for us 2025-01-02 05:21:40 +01:00
Alug f7ca8fb943 add speccam playerflag
the other thing was weird and dumb lol
2025-01-02 04:54:25 +01:00
Alug dc0423f97e Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Testing 2025-01-02 03:28:26 +01:00
Alug af968f1868 add speccam playerflag
the other thing was weird and dumb lol
2025-01-02 03:28:21 +01:00
Alug 2cc73cc52a this may not be synchsafe 2025-01-02 01:50:37 +01:00
Alug 28109dfb39 save subsector checks for dedi 2025-01-02 01:39:10 +01:00
Alug 2912994e6b speed up camera position checks 2025-01-02 01:39:07 +01:00
Alug 6d6d5996d7 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-02 01:39:03 +01:00
Alug 54fda32591 logic error lmao oops 2025-01-01 21:53:01 +01:00
Alug 5d44b44558 use FRACUNIT in rumbleticker + some changes
- brakedrift will now add to any rumble thats currently going on
- both hyu and invul now rumble less heavy on offroad
2025-01-01 21:34:14 +01:00
indev e321d759c0 Thats not defined or used anywhere, bad automerge maybe? 2025-01-01 20:01:54 +03:00
indev bb3a65f8ff Repurpose ST_DrawTextInput into M_DrawTextInputScroll, and move its definition into m_textinput.c. M_DrawTextInput is now a macro using M_DrawTextInputScroll 2025-01-01 19:59:25 +03:00
Alug 8da59dc288 slightly cleanup rumble and led ticker 2025-01-01 17:37:00 +01:00
Alug bd433e0776 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-01-01 17:22:51 +01:00
Alug fc9644f448 Merge branch 'precipthinklist' into Saturn-Testing 2025-01-01 17:22:29 +01:00
Alug 1558970064 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-01 17:20:04 +01:00
Alug 991dd55049 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-01 17:19:43 +01:00
Alug 8f0c5fb508 always close any menus when using "connect" command 2025-01-01 17:19:32 +01:00
Alug 5e1d43b5af those will never be changed ever 2025-01-01 17:19:29 +01:00
Alug 487018f146 hack: only let freecam for spec move when youre actually able to move as spec
cause kart weird, and we cant remove the spec movement due to synch reasons
and letting the cam move instantly instead of waiting, may put you in a weird cam position
2025-01-01 05:37:52 +01:00
Alug 3ade8b09c5 move early return even earlier
so theres no need to constantly init scale and drawdist
2025-01-01 05:30:31 +01:00
Alug 3180221a42 dont iterate through precip blockmap if there is no precip 2025-01-01 05:30:22 +01:00
Alug 9c37a8472e move early return even earlier
so theres no need to constantly init scale and drawdist
2025-01-01 05:11:31 +01:00
Alug 136d9143e7 we dont really need to check for precipthinkers in the precip thinkerlist
also makes precip handling in P_NetUnArchiveThinkers a little safer
2025-01-01 05:11:28 +01:00
Alug 4aad4887fd dont iterate through precip blockmap if there is no precip 2025-01-01 05:11:25 +01:00
Alug dfee1cc490 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-31 02:53:22 +01:00
Alug ffc7832ec7 attempt to optimize column drawers a little 2024-12-31 02:52:30 +01:00
Alug 3910e66905 dont try to chase after your spec mobj lel 2024-12-30 23:11:00 +01:00
Alug 6fcfb9cf36 readd this check lel 2024-12-30 22:21:38 +01:00
Alug 83d2ade699 seperate thinkerlist for precip
i sure hope i handled everything right lmao
2024-12-30 18:00:18 +01:00
Alug fef98e478d add extra driftgauge option before i forger about it again 2024-12-30 17:55:50 +01:00
Alug f7ba260717 just skip missing/broken fields in musiccredit handling
like vanilla kek
still will throw warnings but atleast will show stuff if theres anything left in the musicdef
2024-12-30 17:53:06 +01:00
Alug 82f9f2f73f delet all the hardware sound crap
psure it doesent even properly work at this point
2024-12-30 17:51:57 +01:00
Alug e649690f6a Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-30 17:34:50 +01:00
Alug 182500c2d2 fix potential Fix segfault when aborting HTTP download 2024-12-30 17:34:45 +01:00
Alug aca48d45b3 fix potential crash with perfstats
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2576
2024-12-30 17:34:40 +01:00
Alug 783682251f Merge branch 'freecamstuffs' into Saturn-Testing 2024-12-30 11:34:45 +01:00
Alug b2823c81e4 fix jitter when toggling freecam off 2024-12-30 11:34:40 +01:00
Alug 7465e1ae4b kill splitscreen director again 2024-12-30 11:34:10 +01:00
Alug 743d1a0e86 Merge branch 'freecamstuffs' into Saturn-Testing 2024-12-30 11:31:42 +01:00
Alug 761df3f2cf hide director control stuff for others than player 1 2024-12-30 11:30:53 +01:00
Alug 6f3443232e Merge branch 'Saturn-Next' into freecamstuffs 2024-12-30 11:30:46 +01:00
Alug 588dac343e dont disable this.... if its disabled kek 2024-12-30 11:24:23 +01:00
Alug aa222b6861 slight cleanup director 2024-12-30 11:10:41 +01:00
Alug 6d01ec4c55 dont need this anymore 2024-12-29 19:46:44 +01:00
Alug f72c64d7d1 fix some potential issues with viewinterp
now unpaused disabled interp on netlag
also fixes screencoord stuff not being interpolated during pause
2024-12-29 19:46:41 +01:00
Alug 92a3e974b0 fix driftgauge showing with freecam while ingame 2024-12-29 19:46:35 +01:00
Alug 7d6cce5881 readd cam cmd stuff
cause it may break the cam in replays or smth a
2024-12-29 19:46:33 +01:00
Alug 17f6f1cd4c use V_STEELMAP for white skincolours instead
cause white on white be weird
2024-12-29 18:43:54 +01:00
Alug 4b856fba2a z 2024-12-29 18:43:49 +01:00
Alug 3a8e4e065e draw gametype in tabrankings during replay playback
replays already show the mapname in there so
2024-12-29 18:43:41 +01:00
Alug 43f9bd5239 make highlight color in scoreboard and tab ranking player coloured
also make it appear in splitscreen
similar to hostmod things
2024-12-29 18:43:31 +01:00
Alug 6f5a0b9a3f also add playernum var to tabrankings drawer 2024-12-29 18:43:16 +01:00
Alug ecf55e64ae more smol refactoring 2024-12-29 18:43:08 +01:00
Alug cd566ac9c0 refactor intermission standings drawer
abstract the data stuff too
2024-12-29 18:42:56 +01:00
Alug b3323b7c2d change error msg 2024-12-29 17:45:28 +01:00
Alug 70e64d9471 reset demo recording in those places 2024-12-29 17:43:21 +01:00
Alug cbc3f8e917 add warning for non allocated demobuffer 2024-12-29 17:39:02 +01:00
Alug 55dfdc723f fix demo playback 2024-12-29 17:24:45 +01:00
Alug 6101ded74a allocate some extra buffer for demobuffer
incase this might overflow that we dont write to unvalid memory
thx indev <3
2024-12-29 16:59:10 +01:00
Alug 0d49bbfa7a Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-29 17:45:33 +01:00
Alug f6d83c17bd fix demo playback 2024-12-29 17:24:38 +01:00
Alug ac90a0973d fix wrong cam default controls 2024-12-29 16:51:42 +01:00
Alug 27d6447a83 fix wrong cam default controls 2024-12-29 16:51:18 +01:00
Alug f195c61200 Merge branch 'splitscreendirector' into Saturn-Testing 2024-12-29 16:48:17 +01:00
Alug 20044fa6a7 Merge branch 'freecamstuffs' into splitscreendirector 2024-12-29 16:47:25 +01:00
Alug 26480882c8 remove the remainder or demo.freecam 2024-12-29 16:43:34 +01:00
Alug b23020435f replace all this crap with either stplyrnum or R_GetViewNumber 2024-12-29 16:43:09 +01:00
Alug 267e2be69b fix offbyone issue 2024-12-29 16:42:33 +01:00
Alug b9428360c0 Merge branch 'Saturn-Next' into splitscreendirector 2024-12-29 16:16:59 +01:00
Alug 2112be8ef7 Merge branch 'Saturn-Next' into freecamstuffs 2024-12-29 16:16:49 +01:00
Alug e5ee978eb2 Merge branch 'Saturn-Next' into delaynetxcommand 2024-12-29 16:16:33 +01:00
Alug 55fd31894b Merge branch 'Saturn-Next' into checkposopti 2024-12-29 16:15:23 +01:00
Alug 189d9adef5 Merge branch 'Saturn-Next' into fixdupeacks 2024-12-29 16:15:00 +01:00
Alug 44288a5865 Merge branch 'unglobsavep' into Saturn-Next 2024-12-29 16:04:21 +01:00
Alug 66f89fb4ad oops 2024-12-29 16:03:56 +01:00
Alug eceb671ea8 add missing include 2024-12-29 16:02:05 +01:00
Alug a15615a229 add missing include 2024-12-29 16:01:35 +01:00
Alug 8e10bcc739 add a bunch of extra checks into demo stuff
buffer may be NULL in some cases
should fix dedis crashing when replay recording is disabled
2024-12-29 15:59:10 +01:00
Alug 22e65cd5e7 fixup conflicts 2024-12-29 15:58:43 +01:00
Alug 72383520cb Merge branch 'Saturn-Next' into unglobsavep 2024-12-29 15:51:25 +01:00
Alug 38ef55b869 add a mipmap check here ig 2024-12-29 15:41:28 +01:00
Alug 55c7dd860c fix offbyone issue 2024-12-29 15:39:39 +01:00
Alug ecefd1d3ee Merge branch 'splitscreendirector' into Saturn-Testing 2024-12-29 16:35:38 +01:00
Alug 0cdd0ca583 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-29 16:17:16 +01:00
Alug 31a0122cd1 add a bunch of extra checks into demo stuff
buffer may be NULL in some cases
should fix dedis crashing when replay recording is disabled
2024-12-29 15:43:04 +01:00
Alug 6777cd2a9c Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-29 15:42:58 +01:00
Alug 649373ff51 Merge branch 'freecamstuffs' into splitscreendirector 2024-12-29 06:41:40 +01:00
Alug ca09a5dd46 dont need to do this twice 2024-12-29 06:41:11 +01:00
Alug 11546cd906 fix centerview 2024-12-29 06:41:07 +01:00
Alug 4110130ca7 block freecam toggling when player is in spec 2024-12-29 06:41:04 +01:00
Alug 6b9900ad4e clean up cam stuff for good 2024-12-29 06:41:00 +01:00
Alug 97e6222176 make function to return button names
to use with new rebindable cam controls
2024-12-29 06:03:20 +01:00
Alug 3d39f50388 make function to return button names
to use with new rebindable cam controls
2024-12-29 06:03:10 +01:00
Alug eef56a7c82 make debugdirector show stuff for p1 atleast 2024-12-29 05:51:13 +01:00
Alug 8853666645 track views in directorinfo structs
should hopefully fix any potential remaining issues
2024-12-29 05:45:04 +01:00
Alug a379764076 fix director toggling + smol cleanup 2024-12-29 05:45:01 +01:00
Alug edd1cc6059 Merge branch 'freecamstuffs' into splitscreendirector 2024-12-29 05:44:53 +01:00
Alug f355b2269c toggle off freecam when f12ing 2024-12-29 05:42:31 +01:00
Alug 03280db377 missing inlucde 2024-12-28 18:52:57 +01:00
Alug 86aeff5547 cleanup K_DirectorIsAvailable 2024-12-28 18:25:23 +01:00
Alug b5b2062efa add K_DirectorIsAvailable 2024-12-28 18:25:05 +01:00
Alug b51731d675 cleanup director splitscreen stuff 2024-12-28 17:48:02 +01:00
Alug 229e8d9592 WIP splitscreen director lel 2024-12-28 17:47:58 +01:00
indev da9c19bba4 Update replayfreecam lua global to use camera.freecam for currently viewed player 2024-12-28 18:48:58 +03:00
Alug 3156851554 fix cam interp during pause again 2024-12-28 04:01:21 +01:00
Alug a19cb5f2bc fix speccam again 2024-12-28 04:01:18 +01:00
Alug 2639f94dff fix freecam not being steerable when not in spec
ugh this is godawful
its literally almost a complete copy of
2024-12-28 03:44:32 +01:00
Alug 2c769f8043 changable freecam speed 2024-12-28 01:46:20 +01:00
Alug 332f7db32f make freecam work in splitscreen
banish cameracmd shit
2024-12-28 01:46:17 +01:00
Alug 3381f6af3a set default controls for float and sink ig 2024-12-28 01:46:12 +01:00
Alug 45d33b951c add alternative cam float and sink buttons 2024-12-28 01:46:09 +01:00
Alug 1922b32799 add bindable freecam toggle 2024-12-28 01:46:06 +01:00
Alug 6bb72c363f fix freecam not being interpolated when ingame 2024-12-28 01:46:03 +01:00
Alug 378382f3ad use demo freecam for spec
its more versataile and lets you pass through walls and floors just like in replays
2024-12-28 01:45:59 +01:00
Alug 7e09493cf2 whoops this never did anything lol 2024-12-26 16:01:49 +01:00
Alug 5c6bd1a043 oops forgor 2024-12-26 15:38:43 +01:00
Alug dcdd5e8f2d Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-26 16:33:01 +01:00
Alug 126fce9119 1px 2024-12-26 01:08:12 +01:00
Alug a3b3f91f8d 1px 2024-12-26 01:08:01 +01:00
Alug 69568378ec Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-26 01:01:00 +01:00
Alug 0b5879ffb3 fix compile 2024-12-26 01:00:52 +01:00
Alug 0bd2c6220d drifgauge gfx using the extra 3 speedometer sticker
arsepain
+ smol cleanup colorhud
2024-12-26 01:00:27 +01:00
Alug a434ce2080 super smol optimizations 2024-12-26 00:57:19 +01:00
Alug 8776b36bb0 super smol optimizations 2024-12-26 00:56:50 +01:00
Alug 9bde946c55 add tweakmap support
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/7fb44bdb0239a8012be73cb9ee384a9fdca9addb
2024-12-25 01:57:51 +01:00
Alug c74898b970 make those const 2024-12-23 18:09:53 +01:00
Alug f0f2314639 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-23 17:46:20 +01:00
Alug c8193380e7 make some cam stuff behave exactly like vanilla again
no clue if this changes anything at all, but cam stuff be causing so many issues id rather just have it behave like it used to
2024-12-23 17:45:59 +01:00
Alug e38580c9c2 dont remember removing this in s_sound 2024-12-23 17:45:54 +01:00
indev edf38cef33 If player has mobj, use it to assign localangle in G_FixCamera 2024-12-23 12:41:50 +03:00
Alug a700ec32fd fixeur comptime stuff (thx indev <3) 2024-12-23 00:37:51 +01:00
Alug 7dcd5f41ec use P_MobjWasRemoved for HWR_DrawSprite 2024-12-22 21:19:19 +01:00
Alug c46ff7daff use P_MobjWasRemoved for HWR_DrawSprite 2024-12-22 21:19:08 +01:00
Alug d2ca916043 settable mobj lightlevel from lua 2024-12-22 20:58:23 +01:00
Alug 09e901b31b readd mobj lightlevel field so i dont have to edit frameflags 2024-12-22 20:58:20 +01:00
Alug 01208a858d settable mobj lightlevel from lua 2024-12-22 20:58:02 +01:00
Alug c379db831c readd mobj lightlevel field so i dont have to edit frameflags 2024-12-22 20:57:56 +01:00
Alug d478a8a8b4 just skip missing/broken fields in musiccredit handling
like vanilla kek
still will throw warnings but atleast will show stuff if theres anything left in the musicdef
2024-12-22 19:59:53 +01:00
Alug 4418653edb Merge pull request #147 from Indev450/refactorogl
Refactor OpenGL library handling
2024-12-22 19:22:12 +01:00
Alug 1d9bcaa786 Merge branch 'Saturn-Next' into refactorogl 2024-12-22 19:21:27 +01:00
Alug 8bd943eb71 Merge remote-tracking branch 'origin/Saturn-Next' into directionallight 2024-12-22 18:57:38 +01:00
Alug 39535e9bf8 this stuff somehow wasnt merged 2024-12-22 18:52:27 +01:00
Alug db90142c4b Merge branch 'checkposopti' into Saturn-Testing 2024-12-22 18:45:53 +01:00
Alug 63bd3374be Merge branch 'optimobjz' into Saturn-Testing 2024-12-22 18:45:48 +01:00
Alug 7a232c8f5d fix compile 2024-12-22 18:39:04 +01:00
Alug b24c59ce55 fix compile 2024-12-22 18:38:57 +01:00
Alug 34f9dd9ea2 fix compile 2024-12-22 18:38:45 +01:00
Alug 0290c738e1 fix compile 2024-12-22 18:38:39 +01:00
Alug 0acb8e6a63 fix compile 2024-12-22 18:38:31 +01:00
Alug 27bfd0078c fix compile 2024-12-22 18:38:17 +01:00
Alug a98ab3d823 Merge branch 'Saturn-Next' into checkposopti 2024-12-22 18:25:10 +01:00
Alug bbf4de4f5e Revert "add P_CheckPositionShadow just for shadow mobjs"
This reverts commit 7edce19c9c.
2024-12-22 18:25:03 +01:00
Alug 4d3fba2bd0 Merge branch 'Saturn-Next' into optimobjz 2024-12-22 18:24:29 +01:00
Alug 83cc7015bf Revert "add shadows to faster slope z checking"
This reverts commit 4aaa2c6fed.
2024-12-22 18:24:26 +01:00
Alug f20297b5dd Merge branch 'Saturn-Next' into delaynetxcommand 2024-12-22 18:24:17 +01:00
Alug b4521643b2 Merge branch 'Saturn-Next' into fixdupeacks 2024-12-22 18:24:08 +01:00
Alug dfe151ccb1 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-22 18:23:57 +01:00
Alug 67a75730d0 Revert "massive cleanup unused code"
This reverts commit e35612a6f6.
2024-12-22 18:23:38 +01:00
Alug d12369f6f4 add some () 2024-12-22 01:47:14 +01:00
Alug 4a7ce87ac2 do the same for R_ProjectPrecipitationSprite 2024-12-22 01:44:33 +01:00
Alug d8b36ef0da dont put potential null mobj into interpolation stuff 2024-12-22 01:42:51 +01:00
Alug 1341ec80bf dont dereference potential null mobjs in software projectsprite 2024-12-22 01:40:52 +01:00
Alug 9882291828 compiler pls shut up 2024-12-22 01:32:05 +01:00
Alug aa4fa1e42e use P_MobjWasRemoved and null check for thing subsector in projectsprite 2024-12-22 01:32:01 +01:00
Alug 8a641d3e37 fix fade to menu again oops 2024-12-20 18:23:27 +01:00
Alug 317f5f8d48 fix no fbo compile 2024-12-20 18:23:25 +01:00
Alug 98f136e747 fix fade to menu again oops 2024-12-20 17:20:16 +01:00
Alug 94792fe571 fix no fbo compile 2024-12-20 17:19:12 +01:00
Alug 92c0ddd068 always reset those just in case 2024-12-20 11:35:30 +01:00
Alug 6a43f0a09d Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-20 11:34:30 +01:00
Alug 4f037896db oops this is lugstuff only lel 2024-12-20 11:27:49 +01:00
Alug 494a87feea idk just set to false here too 2024-12-20 11:19:18 +01:00
Alug 4a3af6bc8a whoops 2024-12-20 03:17:20 +01:00
Alug 0c7851bd26 try to clean up downsampling and resolution checking stuff
- global function that updates variables with current display resolution
-smol boolean function that quickly checks if the game res matches the desktop res
- i_downsample has been simplyfied a bit
2024-12-20 03:13:17 +01:00
Alug 5b46ae2eb9 better nvidia xwayland workaround handling
what in the world was i thinking????
2024-12-20 03:12:57 +01:00
Alug 2034eedbe4 add another early return 2024-12-20 01:21:09 +01:00
Alug fde4f64b83 simplify this crap and make compiler happy 2024-12-20 00:59:46 +01:00
Alug 404927c53c no 2024-12-20 00:59:22 +01:00
Alug e0796b0cf1 just query this once 2024-12-20 00:59:18 +01:00
Alug 8df8749a9c return false here 2024-12-20 00:58:41 +01:00
Alug 1c2fb14f45 makes no sense without screen tex 2024-12-20 00:58:35 +01:00
Alug 4a2354ab26 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-19 22:42:41 +01:00
Alug 82f70ff75e fix compile due to missing am_map.h include 2024-12-19 22:42:22 +01:00
Alug 46b2d5fbcd fix compile without USE_FBO_OGL 2024-12-19 22:40:28 +01:00
Alug be8cd85bfe Merge branch 'delaynetxcommand' into Saturn-Testing 2024-12-19 20:56:42 +01:00
Alug 7c4eefe8ee Merge branch 'fixdupeacks' into Saturn-Testing 2024-12-19 20:56:37 +01:00
Alug 19d6e30889 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-19 20:56:35 +01:00
Alug 23b2e35dbd use slightly diff maths for skydomevertex calc
from DSDA-Doom
maybe fixes some issues with certain skydomes?
2024-12-19 20:56:25 +01:00
Alug a576ddf0e4 oops 2024-12-19 20:43:05 +01:00
Alug df63b3ece0 add "listmapthings" and "listunusedsprites" commands
the former also shows duplicated mapthings
2024-12-19 20:34:10 +01:00
Alug 3174d8fb1c Fix segfault when sending excessively large netcmds
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2568/diffs?commit_id=457b761d9301b1904c414a8e8ba908f74b9ab959
2024-12-18 19:40:36 +01:00
Alug bed0e65548 potential fix for clients locking up due to never receiving acks back
apparently, if the client doesent receive an ack back which may happen due to duplicate packets/bad net conditions, it may spam resend the packet until its netxcmd buffer is full and locks up
2024-12-16 22:01:32 +01:00
Alug 1357978596 init textcmdbuf to NULL
just in case
2024-12-16 21:58:51 +01:00
Alug c5765c20bc delay NetXCmd´s instead of dropping them when the buffer is full
credits and many thanks to Hanicef!
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2568
2024-12-16 21:58:48 +01:00
Alug 174af34115 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2024-12-16 17:09:40 +01:00
Alug 52cd614613 prevent potential crash if viewmobj was removed 2024-12-16 16:38:03 +01:00
Alug 5c3711bcc8 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-16 15:49:01 +01:00
Alug db04046cb3 smol fix for gamma stuff
-dont apply gamma adjust when gamma is on default value
-fix saturation not being applied on console on OpenGL without paletterendering
2024-12-16 15:48:33 +01:00
Alug 5ec48f72e0 fix changing gamma absolutely trashing performance
not quite sure why it made stuff die so much but uhhh
instead i just check in the cube initialistion function instead and only let it build when needed to not change how the game looks with raised gamma values
2024-12-15 22:14:57 +01:00
Alug 31aef1d200 fix changing gamma absolutely trashing performance
not quite sure why it made stuff die so much but uhhh
instead i just check in the cube initialistion function instead and only let it build when needed to not change how the game looks with raised gamma values
2024-12-15 22:14:05 +01:00
Alug 4aaa2c6fed add shadows to faster slope z checking 2024-12-14 22:50:30 +01:00
Alug 5d3c84327d Merge branch 'Saturn-Next' into optimobjz 2024-12-14 22:50:24 +01:00
Alug 909307f5ce only check if polyobjcst are on the map 2024-12-14 22:50:11 +01:00
Alug 7c7582f09b forgor about cameracheckposition 2024-12-14 22:50:07 +01:00
Alug 6f6dff4897 only check for polyobjects in the blockmap if there even are polyobjects
this saves the trouble of iterating through the blockmap every single time P_CheckPosition is called if there are no polyobjects present on the map
2024-12-14 22:50:04 +01:00
Alug 8611e70ba3 smol calc optimization P_Checkposition 2024-12-14 22:50:00 +01:00
Alug 7edce19c9c add P_CheckPositionShadow just for shadow mobjs
its basically just R_GetShadowZ from the render based shadows from srb2 lmao
hope this is synchsafe
2024-12-14 22:49:57 +01:00
Alug de52b1663d Merge branch 'Saturn-Next' into checkposopti 2024-12-14 22:49:50 +01:00
Alug eb1feba304 only check if polyobjcst are on the map 2024-12-14 22:49:32 +01:00
Alug 9df6368558 forgor about cameracheckposition 2024-12-14 22:49:25 +01:00
Alug 0a6092b738 only check for polyobjects in the blockmap if there even are polyobjects
this saves the trouble of iterating through the blockmap every single time P_CheckPosition is called if there are no polyobjects present on the map
2024-12-14 22:49:21 +01:00
Alug 6b852822a5 smol calc optimization P_Checkposition 2024-12-14 22:49:17 +01:00
Alug b4cde98526 add P_CheckPositionShadow just for shadow mobjs
its basically just R_GetShadowZ from the render based shadows from srb2 lmao
hope this is synchsafe
2024-12-14 22:49:13 +01:00
Alug 5f0f1966a8 add shadows to faster slope z checking 2024-12-14 22:49:08 +01:00
Alug dbadee987c delet all the hardware sound crap
psure it doesent even properly work at this point
2024-12-14 22:49:03 +01:00
Alug 995943d84d Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-14 22:48:24 +01:00
Alug 7a1c6bd9e4 slight cleanup K_GetScreenCoords and related functions
mostly just reducing scope and adding const clarifyier
also use mobjwasremoved checks everywhere instead of just simple null checks for some safety
2024-12-14 21:20:03 +01:00
Alug d8fe3920b1 fix papersprite lightlevels again kek + remove shit that does nothing 2024-12-14 17:14:20 +01:00
Alug 75af036fcf seems like you CANNOT apply dispoffset to papersprites
well then
2024-12-14 16:53:34 +01:00
Alug accc9890df fix inverted papersprite roll
oopsie
2024-12-14 16:53:31 +01:00
Alug a920556feb fix papersprite directional light
uhhh idk??
also passes papersprite bool directly instead of rechecking every frame for it
2024-12-14 16:53:23 +01:00
Alug 351cb4a1ac Merge branch 'Saturn-Next' into directionallight 2024-12-14 16:53:20 +01:00
Alug 764a5f3e0a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2024-12-12 23:15:12 +01:00
indev cb97973b1c Merge pull request #150 from utkumaden/Saturn
Fixed gr_glinfo crash when there are way too many extensions present.
2024-12-12 19:21:15 +03:00
themixedupstuff 331f09cdd9 Fixed gr_glinfo crash when there are way too many extensions present. 2024-12-12 19:17:04 +03:00
indev 939084d57b Avoid overflowing CONS_Printf's buffer by using vsnprintf 2024-12-12 18:47:35 +03:00
indev 1cbfc71fc6 Revert "Change gl_extension to use glGetStringi instead of glGetString"
This reverts commit 7b550200f0.

Not supported on opengl version before 3.0 unfortunately
2024-12-12 18:03:16 +03:00
indev 7b550200f0 Change gl_extension to use glGetStringi instead of glGetString 2024-12-12 17:52:36 +03:00
Alug d41a2adce7 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2024-12-12 14:40:21 +01:00
indev 665a11fa2b Merge branch 'Saturn-Next' into refactorogl 2024-12-12 14:38:59 +03:00
indev 1a49b161cc Merge pull request #146 from utkumaden/Saturn
Add gr_glinfo.
2024-12-12 14:34:32 +03:00
Alug 521b53dc09 maybe fix fade stuff idk 2024-12-12 02:32:19 +01:00
Alug 2c94ae8bb4 seperate thinkerlist for precip
i sure hope i handled everything right lmao
2024-12-12 02:32:07 +01:00
Alug ebbedc558d Merge branch 'refactorogl' into Saturn-Testing 2024-12-12 02:32:01 +01:00
Alug 0065c3d610 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-12 02:31:52 +01:00
Alug 99e4870a52 check for the flag first 2024-12-12 02:31:44 +01:00
Alug 13ad27bc90 remove some precip code dupe 2024-12-12 00:30:54 +01:00
Alug 7ae361cb7c better cv_lessprecip handling
idk what i was thinking lmao
2024-12-12 00:11:50 +01:00
Alug 0e1bfbb0b5 clean up hw_cache stuff + fix accidental wrong cast 2024-12-11 23:24:00 +01:00
Alug 3dec352245 smol cleanup GL_SetBlend
use early return since i likeit more
2024-12-11 22:14:20 +01:00
Alug 8e273a1f19 GL_UpdateTexture can be static 2024-12-11 22:14:17 +01:00
Alug 1ab20814e9 simplify GL_SetPalette
can just copy the whole struct
2024-12-11 14:39:38 +01:00
Alug 0325ba4c0a simplify GL_SetPalette
can just copy the whole struct
2024-12-11 14:39:24 +01:00
Alug b348bff7a8 Merge branch 'refactorogl' into Saturn-Testing 2024-12-11 14:23:57 +01:00
Alug 37649a0d3c more cleanup GL_UpdateTexture
also some optimizations
2024-12-11 14:23:51 +01:00
Alug f3d1bf1106 clean up GL_UpdateTexture
use switches and reduce code dupe
2024-12-11 14:23:48 +01:00
Alug 93311c628e Merge branch 'Saturn-Next' into refactorogl 2024-12-11 14:23:42 +01:00
Alug b5e43ed73b Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-11 03:11:38 +01:00
Alug f8dfc954a0 test "or" 2024-12-11 03:11:33 +01:00
Alug 7ac2ba90b1 cast this 2024-12-11 02:03:14 +01:00
Alug f869393da4 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-11 02:03:08 +01:00
Alug dbe5f8a4ba clamp splitsprite heights aswell 2024-12-11 01:26:04 +01:00
Alug a05c38b1fe those should better be clamped oops 2024-12-11 01:25:55 +01:00
Alug 91b6143f15 clean up this stuff; make splitwall behave more like vanilla
changes some splitwall issues slightly but gives bit better performance in some cases
2024-12-11 01:25:52 +01:00
Alug 0eaedd4b5e "extra safety" 2024-12-11 01:25:42 +01:00
Alug 727a31fdb5 one line those 2024-12-10 21:18:20 +01:00
Alug 3b64263dc6 Unconditionally interpolate view
even if it may NOT change
but i get the feeling it may cause some issues
2024-12-10 21:18:17 +01:00
Alug 83b6a63f13 dont pass fwrapv to compiler flags
this technically changes behavior of some things, even if it MAY fix some undefined behaviour
2024-12-10 21:18:14 +01:00
Alug 6ccece4603 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-09 23:20:13 +01:00
Alug f6f6600118 interp.subsector is unused
so dont need to assign it nor call pointinsubsector for nothing
2024-12-09 23:20:07 +01:00
themixedupstuff 04c0bf2f17 Fix compiler warning on implicit GLuint* to GLint* conversion. 2024-12-09 17:30:04 +03:00
Alug 4da9c5ac07 "P_CheckSightFast" for lua
should be faster than normal P_CheckSight
only to be used for things like nametags etc so nothing gameplaywise as it will desynch
2024-12-09 10:53:11 +01:00
Alug 97cae4de59 smol things 2024-12-09 10:53:08 +01:00
Alug 9d1bef9ab9 i love menus 2024-12-09 10:19:32 +01:00
Alug 4bd2ba4d13 show commit on main menu for now
dont feel like always changing version strings for testing builds so thisll do
2024-12-09 10:19:14 +01:00
Alug ab0a3cde78 i love menus 2024-12-09 10:18:27 +01:00
Alug 72f9e4485e change testing versionstring 2024-12-09 10:17:58 +01:00
Alug 87c536b698 this does not work on windoze builds
rev-parse seems to do the job tho?
2024-12-09 10:16:56 +01:00
Alug ac03bad282 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-09 10:53:17 +01:00
Alug 9efdcc1f34 HWDEEZ 2024-12-08 19:07:00 +01:00
Alug f26a965ea9 Merge branch 'directionallight' into Saturn-Testing 2024-12-08 19:05:56 +01:00
Alug 5c7bd954a2 fix up! 2024-12-08 19:05:13 +01:00
Alug 184cb8ba19 Merge remote-tracking branch 'origin/jittest' into Saturn-Testing 2024-12-08 18:57:25 +01:00
Alug 1d324a2d94 Merge branch 'optimobjz' into Saturn-Testing 2024-12-08 18:57:21 +01:00
Alug eeeb3440c2 Merge branch 'refactorogl' into Saturn-Testing 2024-12-08 18:57:16 +01:00
Alug a1c965584e Merge branch 'checkposopti' into Saturn-Testing 2024-12-08 18:57:12 +01:00
Alug e5b4905a12 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-08 18:57:04 +01:00
Alug f64ba96962 Merge remote-tracking branch 'ghg/ljtest' into jittest 2024-12-08 18:53:30 +01:00
Alug 0eec77d8b3 a 2024-12-08 18:43:17 +01:00
Alug 7efbe2213a port over bluajit stuff 2024-12-08 18:41:02 +01:00
Alug ffa25d1690 actually use the flags lol 2024-12-08 16:02:24 +01:00
Alug 74088c1d26 use loop instead of memcpy for setpalette
idk last time this died with models for some reason kek
2024-12-08 15:43:46 +01:00
Alug b03e74c366 rename to "hw_gl" 2024-12-08 15:39:52 +01:00
Alug cd9ee7d139 smol cleanup 2024-12-08 15:31:41 +01:00
Alug 3080f2953d optimized checksight for nametags and camera
idk should this be exposed to lua too?
2024-12-08 15:26:40 +01:00
Alug f7c7dae3a5 smol cleanup p_sight 2024-12-08 15:14:04 +01:00
Alug 3f16f42adf forgor 2024-12-08 05:03:36 +01:00
Alug feeb2d0f1a use early return
no need to check for all this crap if we can use it anyways
2024-12-08 04:39:12 +01:00
Alug 4c680808c1 dont always call R_PointInSubsector if thing has not moved
R_PointInSubsector is quite expensive
needs alot of testing
2024-12-08 04:22:03 +01:00
Alug 13a5909c3f oop 2024-12-08 04:13:16 +01:00
Alug 40be4d25a5 menu oopsie 2024-12-08 04:07:05 +01:00
Alug d84f887be8 clear maplight on toggling
so you only have to wait until nextmap for effect to do smth instead of game restart
2024-12-08 04:07:03 +01:00
Alug 009d851b58 this is needed 2024-12-08 03:36:48 +01:00
Alug 6d5e6add9b Optimize Z Postion checks for collisionless mobjs
a bit of speedup
hopefully should be synchsafe
2024-12-08 03:35:42 +01:00
Alug 62f7915e97 Merge branch 'Saturn-Next' into optimobjz 2024-12-08 03:34:29 +01:00
Alug 7b2e763d07 inline those two
smol speedup
2024-12-08 03:34:19 +01:00
Alug bc29d77aff menu entry 2024-12-08 03:31:53 +01:00
Alug 8db2e646db oop 2024-12-08 03:28:44 +01:00
Alug 3b2e207b6b make random directionallight toggable 2024-12-08 03:27:45 +01:00
Alug f061d66a16 conflict fix 2024-12-08 03:24:58 +01:00
Alug 8c295e8d5f port rr´s directional light 2024-12-08 03:22:34 +01:00
Alug c1b771fdc8 fix make files 2024-12-08 03:16:13 +01:00
Alug e5b12ece35 change this 2024-12-08 03:15:14 +01:00
Alug 43c99f8851 delet this 2024-12-08 03:13:50 +01:00
Alug 7304988071 fix conflitc 2024-12-08 03:12:48 +01:00
Alug d0b0a7490a Merge branch 'Saturn-Next' into refactorogl 2024-12-08 03:06:26 +01:00
Alug de4bcec782 make those less chaotic 2024-12-08 01:34:16 +01:00
Alug 0e843c2a96 stuff 2024-12-08 01:33:53 +01:00
Alug 9abd34baa3 proper macros 2024-12-08 01:33:44 +01:00
Alug 4fca31049f no need to set all that stuff manually 2024-12-07 12:52:09 +01:00
Alug 13f6b62dc0 port updated skydome code from srb2
seems to actually fix some visual issues on certain maps with it
2024-12-07 12:38:53 +01:00
Alug 3a5b282b9b try less maths for projectionmatrix
from dsdadoom again lul
2024-12-07 12:33:13 +01:00
themixedupstuff d763456655 Add gr_glinfo. 2024-12-05 22:38:47 +03:00
themixedupstuff b23fa084f1 Add GL_VENDOR string to the list of global GL variables. 2024-12-05 21:54:31 +03:00
Alug 216acf083a bruh 2024-12-05 14:30:19 +01:00
Alug 686a9f7237 use long M_PI to fix some render issues 2024-12-05 14:30:16 +01:00
Alug 5a206822c5 little extra safety 2024-12-05 08:10:13 +01:00
Alug 9805b03533 reduce the scope of those
only this function needs those
2024-12-05 08:08:00 +01:00
Alug d519f9cf06 try fix keepmusic occasionally not working
idk but sometimes DoReborn broke it?
also this ensures keepmusic and skipintromus flags always get reset
2024-12-05 07:58:20 +01:00
Alug 6265d0e38e why does this need a variable?
it just gets assigned kartstuff[k_aizdriftstrat] anyways?
2024-12-04 14:23:06 +01:00
Alug 55d9d64910 clean up this mess 2024-12-04 14:23:03 +01:00
Alug e2a651e553 make those const 2024-12-04 14:23:00 +01:00
Alug e4343f0935 only ever call pointtoangle for sprites that really need it 2024-12-04 01:39:17 +01:00
Alug 68090a55e1 change this a little 2024-12-03 21:50:45 +01:00
Alug 00bdd684ed 1463 lmao change this to be readable
also raise to 40 secs
2024-12-03 20:52:02 +01:00
Alug f4e498e559 this may be used unitialised lul 2024-12-03 20:40:05 +01:00
Alug 39c33b1f59 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2024-12-03 20:39:54 +01:00
Alug 55acbb208e try to make demo data handling a bit safer
- Use Z_Malloc to allocate demobuffer
- Use Z_Free to free demobuffer
- Make functions for freeing and resseting demobuffer
- Always reset demobuffer when not saving
2024-12-03 20:39:46 +01:00
indev 208f96535e Add MENUCAPS to some menu options 2024-12-03 22:06:35 +03:00
Alug 64bda53a78 Merge pull request #144 from Indev450/mobjcache2
Cache and reuse removed mobjs when spawning mobjs - Take 2
2024-12-02 21:31:25 +01:00
Alug e016777331 Merge pull request #145 from Indev450/hooklibrefactor
Lua Hooklib refactor
2024-12-02 21:31:16 +01:00
Alug 508cab4a0d Merge pull request #142 from Indev450/fastpoinonside
Add R_PointOnSideFast and R_PointInSubsectorFast and use it to optimize some non synch critical things
2024-12-02 21:13:07 +01:00
Alug b779be3574 Merge branch 'Saturn-Next' into hooklibrefactor 2024-12-02 21:12:16 +01:00
Alug fddcebc2d2 Merge branch 'fastpoinonside' into mobjcache2 2024-12-02 21:11:18 +01:00
Alug 91c5dc3c19 Merge branch 'Saturn-Next' into fastpoinonside 2024-12-02 21:11:10 +01:00
Alug 9401eb1591 oops revert this just in case 2024-12-02 21:09:58 +01:00
Alug 521bb88cda gah 2024-12-02 20:58:01 +01:00
Alug c1765258b2 quickncasehash 2024-12-02 20:57:08 +01:00
Alug 6afcb06e08 forgor
- refactored musicdef handling
- other things
2024-12-02 20:56:21 +01:00
Alug 1ae5bb9d27 lugstuff merge
- Completely refactor player camera handling
- Refactor ALOT of gamepad code
- Refactor local cmds
- Refactor automap and add minimap generator ("minigen" command)
- Remove a bunch of unused netcode
- Remove ALOT of unused gametype code
- Remove alot of unused bot code
- Optimize some sectorspecial code slightly
- Remove a bunch of nights mode related stuff that was unused
- Bunch of smaller optimizations and code improvements
2024-12-02 20:49:53 +01:00
Alug 252cd5cde5 better fix for netgame join hoop crash
this actually works and makes em animate
apparently somehow on netjoin some hprev entries get mangled but are not null?
no clue why that happens since hoops arent even netsynched only their "spawnpoint" is
2024-12-01 22:14:24 +01:00
Alug 12558740a4 better fix for G_FixCamera
completely forgor in kart and srb2.1 cmd.angleturn needs to be bitshifted to accomidate localangle
using it again is better, since player mobj angle is not always suitable for localangle and may slightly mismatch where a player is steering
2024-12-01 10:29:06 +01:00
Alug e1fbe8d657 seems like player not always have mobjs
titledemo moment
2024-12-01 10:18:18 +01:00
Alug b29a3ecfba this only ever applies to ogl
no need in software lol
2024-11-30 23:39:18 +01:00
Alug bd3a5ac284 give those better names 2024-11-30 23:23:05 +01:00
Alug 7de8b2d881 save one R_PointToAngle call
very smol optimisation lul
2024-11-30 22:31:45 +01:00
Alug 3139dff6ba missed this 2024-11-30 22:04:56 +01:00
Alug c4211045f2 oops this gets directly called in one instance
also why do we keep checking for null mobj when P_MobjWasRemoved checks that anyways?
2024-11-30 21:59:56 +01:00
Alug 6633dfe1e2 smol cleanup 2024-11-30 21:54:55 +01:00
Alug 9e2a48cae1 whoops 2024-11-30 21:54:52 +01:00
Alug 43f8a0213a sloperoll already has "off" setting, delet spriteroll cvar since redundant 2024-11-30 21:54:48 +01:00
Alug 975978ca9c this is null anyways if disabled 2024-11-30 21:54:45 +01:00
Alug dad630f3eb delet this 2024-11-30 20:29:08 +01:00
Alug 11f8b974df forgor sliptide roll 2024-11-30 20:28:26 +01:00
Alug 00773a0c10 okay? shut up compiler 2024-11-30 20:09:12 +01:00
Alug 6f6066906e optimize sprite rotation / sprite drawing a bit
- make software and ogl use same variable names
- let papersprites also roll in ogl not just software
- throw pitchnroll calc into a function to reduce code dupe
- save some calcs when having sliptide roll disabled
- fix software not calculating camang when just player roll is enabled (did that ever work right before? oops)
- determine early if the sprite is supposed to rotate, and only if it really does, run the rotation stuff
2024-11-30 20:05:15 +01:00
Alug 7730b69ef4 delete A_RollAngle things
they cant be used, since theyre not synchsafe
and nothing uses those anyways
2024-11-30 20:05:13 +01:00
Alug e3084cc28e allow demo play commands while watching a demo again 2024-11-29 23:25:58 +01:00
Alug b784fc58d0 loading not sending
just to clarify
2024-11-29 22:25:13 +01:00
Alug 8baa972bb2 this is also redundant 2024-11-29 13:15:59 +01:00
Alug 3b2251017c use continue instead of huge if block 2024-11-29 12:14:28 +01:00
Alug f0e7dace72 Merge branch 'Saturn-Next' into mobjcache2 2024-11-29 11:34:03 +01:00
Alug 4a837d3339 Fix buffer overrun with players with no associated node
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/810/diffs?commit_id=af9164f336a65634f6908e677b47773d88f583af
2024-11-29 10:41:00 +01:00
Alug a2aa43e7fc dont think we need to reset anything here
kick cmd gets send out which should clear stuff in theory
2024-11-29 10:40:09 +01:00
Alug 3c0899263f those are redundant 2024-11-29 10:14:47 +01:00
Alug 91bb601ecb why? 2024-11-29 10:14:43 +01:00
Alug 1bd0c5d9bf those dont need to be inlined tbh 2024-11-29 09:37:13 +01:00
Alug 8b76426825 remove dupes 2024-11-29 09:37:10 +01:00
Alug 85464921ba eh this looks better 2024-11-29 09:37:07 +01:00
indev 9b6034853f Simplify consistency check a bit 2024-11-28 22:24:51 +03:00
indev 0ab732c9b2 Only check nodes that are in game in SV_ResendingSavegameToAnyone 2024-11-28 22:03:29 +03:00
Alug 8662648ef5 init polyobject thinker->references to 0
otherwise they wont get removed alot of the time
2024-11-27 23:00:32 +01:00
Alug 51808b8ced init polyobject thinker->references to 0
otherwise they wont get removed alot of the time
2024-11-27 23:00:16 +01:00
indev 2a7e442544 Use textinput_t for addon search 2024-11-28 00:54:26 +03:00
Alug dbdd5b8b6e only apply palrender postprocess shader once 2024-11-27 22:34:48 +01:00
Alug b8483376c4 dont draw final screen texture twice if you use native res
no need to
saves some performance
2024-11-27 22:29:49 +01:00
Alug 70105ccefc make own screentex for vhs effect
idk if its really needed tbh, but also doesent hurt
2024-11-27 17:12:25 +01:00
Alug 3a9082a694 memset screentex to 0 in FlushScreenTextures 2024-11-27 17:10:56 +01:00
Alug 82c18be717 why do replay play commands only have netgame check???????
bad things will happen if theyre played ingame regardless of netgame or not
2024-11-27 00:36:29 +01:00
Alug 0d39c2a0f6 we dont even need to check this
this doesent do anything with papersprites so dont even call it kek
2024-11-26 22:30:38 +01:00
Alug 4240af23cf Merge remote-tracking branch 'origin/cleanspriteclip' into Saturn-Next 2024-11-26 22:25:00 +01:00
Alug 80697046d5 clean up spriteclip fix + fix papersprites being affected by it
its now its own function HWR_ApplyDispoffset
papersprites are now also unaffected by it, which caused some minor visual issues before (ex zfighting signposts)
also just check for papersprite once and put it into a bool so we dont have to recheck sprite frames and flags 10 times
2024-11-26 20:31:20 +01:00
Alug 765dd72b38 Merge branch 'Saturn-Next' into fastpoinonside 2024-11-26 19:31:59 +01:00
Alug 403b60240f check for titlescreen music 2024-11-26 19:25:59 +01:00
Alug f973e6cd72 init polyobj thinker cachable bool
otherwise shit will die lol
2024-11-26 19:18:38 +01:00
Alug 5aff1acea8 mobjcache with explicit "true" check
just in case smth throws a garbo value and is not actually a mobj thinker
2024-11-26 19:18:34 +01:00
Alug 9e07ca0007 make hud hooks clean up after themselves 2024-11-22 16:04:16 +01:00
Alug df97bef4b5 Refactor HUD hooks too 2024-11-22 00:40:05 +01:00
indev b402738428 Fix mobj hooks called for mobj type 0 being interpreted as regular hooks 2024-11-22 01:31:02 +03:00
Alug 2de9a6bb94 forgor to remove those 2024-11-21 22:08:50 +01:00
Alug fb0c88cf55 Fix -Warray-bounds warning in lua_hooklib.c 2024-11-21 20:34:09 +01:00
Alug 1f6096e3ff fix pre and post thinkframe perfstats pages 2024-11-21 20:34:06 +01:00
Alug a4e6b5d177 Fix HurtMsg inflictor mobj type discriminator
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1903
2024-11-21 20:34:03 +01:00
Alug 4477f5ab93 Fix MusicChange hook crashing when called 2024-11-21 20:34:01 +01:00
Alug 11992d2e08 MORE MACROS 2024-11-21 20:33:58 +01:00
Alug 802979b81d Refactor hook ref allocation 2024-11-21 20:33:55 +01:00
Alug 06d0f5b95b Automatically count hook values 2024-11-21 20:33:52 +01:00
Alug da06c84aa4 we dont have key event hooks 2024-11-21 20:33:49 +01:00
Alug ecae607b59 this is unused for now 2024-11-21 20:33:46 +01:00
Alug f26717954e change those to fit rest of style 2024-11-21 20:33:44 +01:00
Alug a4080980ec make intermissionthinker use LUA_HookVoid
comment out hookbool since unused
2024-11-21 20:33:41 +01:00
indev 3db21bf778 Fix warning regarding MusicChange hook 2024-11-21 20:33:38 +01:00
indev 66518ced75 Add Should- and Player- Spin/Explode/Squish, and ServerJoin hooks into new hook system 2024-11-21 20:33:36 +01:00
Alug 5598526f52 delet serverjoin stuff i forgor and add old should spin stuff 2024-11-21 20:33:32 +01:00
Alug 14ec6e0674 serverjoin hook 2024-11-21 20:33:29 +01:00
Alug 549112822a port srb2 hooklib refactor (WIP)
lol lmao
2024-11-21 20:33:06 +01:00
indev e1cb858d9a Players that get 'NO CONTEST' can save replays too now 2024-11-21 22:02:25 +03:00
Alug 1659c2e753 try to make shadows not so offset on slopes with rotation enabled
lmaos
2024-11-21 02:11:51 +01:00
Alug e2222f66a9 those should be SHORT i think? 2024-11-21 02:11:48 +01:00
Alug 8a15b5e640 last attempt at fixing those things 2024-11-20 23:44:35 +01:00
Alug f499b11113 add R_PointInSubsectorFast for non critical gameplay stuff like sounds and camera
and some parts of rendering
2024-11-20 21:27:29 +01:00
Alug bec632800d use it for R_IsPointInSubsector
this is fine since R_IsPointInSubsector is only used for precip spawn unless you disable noclipcam lol
2024-11-20 21:26:18 +01:00
Alug a14c2f59b8 rename to R_PointOnSideFast 2024-11-20 21:25:18 +01:00
Alug e66d215dd3 Fix integer overflows on very large numbers 2024-11-20 21:24:16 +01:00
Alug 809ae20558 use highly optmized (but slightly inaccurate) version of R_PointOnSide for rendering 2024-11-20 21:24:04 +01:00
Alug 7b26ecb5f5 fixed float to integer conversion problems
from dsda doom
should hopefully make this behave the same everywhere
2024-11-19 22:10:08 +01:00
Alug 0c2ccc56cd inline _GetZAt stuff
those are very small but frequently used, so cant hurt
2024-11-17 21:42:20 +01:00
Alug 525681b5a5 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2024-11-17 21:41:33 +01:00
Alug c9a3dfcac9 reset pingtable in SV_ResetServer
and use some memsets cause they look cooler
also use ClearAdminPlayers simply to make this consistent with the other stuff that resets adminplayers
2024-11-17 21:41:25 +01:00
Alug a05aab1c7b Merge pull request #141 from Indev450/interpfixes
Some interpolation related fixes
2024-11-17 21:25:42 +01:00
Alug 7dfc638305 make replay/time attack menu support lowercase if toggled, also levelselect addon names too 2024-11-17 14:41:49 +01:00
Alug 3585969285 why is that declared here?? 2024-11-17 13:30:37 +01:00
Alug 3361ebe3c5 make menucaps stuff global macro and also apply to downloader text 2024-11-17 13:03:32 +01:00
Alug ebfd7f3e4e try make this look less like crap lol 2024-11-17 13:03:18 +01:00
Alug be49bd167b dont do this for papersprites
fickle...
2024-11-15 19:59:54 +01:00
Alug 13e9e41890 Merge remote-tracking branch 'origin/refactorcamstuff' into Saturn-Testing 2024-11-15 19:55:44 +01:00
Alug e6eec622c8 Merge remote-tracking branch 'origin/interpfixes' into Saturn-Testing 2024-11-15 19:55:35 +01:00
Alug 501b8b7bf5 try recursion limit for _RenderBSPNode
its 112 seems like the best compromise, hope it doesent break maps i didnt test visually or smth
2024-11-15 19:55:23 +01:00
Alug 99d78d62fb gu 2024-11-15 19:54:40 +01:00
Alug 1d5758f5d2 inline those 2024-11-15 19:54:24 +01:00
Alug fad1916259 psure it should be like this? 2024-11-15 19:54:20 +01:00
Alug 1bff103e53 use memset here too 2024-11-15 19:54:13 +01:00
Alug 68013b96d6 use memsets here and clear pingdata too 2024-11-15 19:54:10 +01:00
Alug 0c687539fb Merge branch 'Saturn-Next' into Saturn-Testing 2024-11-15 19:54:02 +01:00
GenericHeroGuy 0bf0441f49 Unify I/O library modifications 2024-11-15 15:54:07 +01:00
GenericHeroGuy 0c66ac97e8 Disable bytecode (1930cc9) 2024-11-15 14:18:56 +01:00
GenericHeroGuy 8c261dba73 Fix building with NOBLUAJIT 2024-11-15 00:24:19 +01:00
GenericHeroGuy 6e3b6cb0c1 Check division/modulo by zero (a74a4eb) 2024-11-15 00:00:51 +01:00
GenericHeroGuy 11155cc609 Standard library wipeout (1d1b7ec) 2024-11-13 17:15:08 +01:00
Alug e2c8a773be prevent some palrender startup crashes
thx srb2 apparently this can be null during init so add some extra safety
2024-11-12 16:23:08 +01:00
Alug 6816c6dd19 add some paranthesis here 2024-11-12 15:44:29 +01:00
Alug b9e26a7e2f Merge branch 'Saturn-Next' into interpfixes 2024-11-12 15:44:16 +01:00
GenericHeroGuy a5baa052e2 Fix building on Windows (hopefully) 2024-11-12 00:43:25 +01:00
indev 31d8fe4459 Fix game crashing when increasing number of viewpoints more than by one (again) (needs testing that it didn't break anything else) 2024-11-12 01:40:05 +03:00
GenericHeroGuy 71021982ed Two fixes from master 2024-11-10 22:02:46 +01:00
GenericHeroGuy 4d9c1f7a65 Disable FFI 2024-11-10 19:37:05 +01:00
GenericHeroGuy 406e9dcaf2 HUD interpolation for BLUAJIT
Still glitches for a single tic with JIT on...
2024-11-10 17:56:00 +01:00
GenericHeroGuy d3b0d845eb Fix consolelib once and for all
LuaJIT does not tolerate lightuserdata in luaL_checkudata,
so now cvars are userdata like everything else
2024-11-10 17:47:43 +01:00
GenericHeroGuy 335b977cd4 Fix API assert in LUA_EvalMath 2024-11-10 17:41:00 +01:00
GenericHeroGuy 3554c91b2b Library stuff, cvar, etc 2024-11-10 17:38:41 +01:00
GenericHeroGuy 460dab0342 BLUAJIT makefiles 2024-11-10 17:38:41 +01:00
GenericHeroGuy fb9b04c192 Import BLUAJIT (cb36ab5) 2024-11-10 17:38:37 +01:00
indev 38abb4c9e4 That didn't work in spectator camera, oops 2024-11-10 03:26:15 +03:00
indev fc469d6433 Fix spectating other players setting wrong angle when returning back to local player 2024-11-10 03:18:01 +03:00
Alug 478d809620 Merge branch 'Saturn-Next' into refactorcamstuff 2024-11-09 16:16:40 +01:00
Alug 52f1d727c0 Merge branch 'Saturn-Next' into interpfixes 2024-11-09 16:11:08 +01:00
indev 80a29dc5a1 Fix r_portal.c and r_portal.h missing from src/CMakeLists.txt 2024-11-08 11:52:03 +03:00
indev f4703be2ca Fix r_portal.c and r_portal.h missing from src/CMakeLists.txt 2024-11-08 11:47:58 +03:00
Alug 7c78cf067c forgor ifdef here 2024-11-03 15:35:03 +01:00
Alug 54cbfbe699 forgor ifdef here 2024-11-03 15:33:26 +01:00
Alug 05f454157f Merge pull request #138 from Indev450/Saturn-Next
Saturn v7.2
2024-11-03 16:24:00 +01:00
Alug c451f0f1a6 windoze 2024-11-03 14:23:26 +01:00
Alug 35b85bec36 bleh pls 2024-11-03 14:18:59 +01:00
Alug b0c64be31d try to simplify this alteast a little
shit is awful
2024-11-03 03:40:55 +01:00
Alug d09a28e3da missed this 2024-11-03 03:13:15 +01:00
Alug 550c66b25b add some more checks for this 2024-11-03 02:59:23 +01:00
Alug dfec9e24f3 add just a little more extra safety for fbo 2024-11-03 02:44:42 +01:00
indev 5a7c481f69 Fix normal skin being unable to load if localskins limit is reached (thx Alug for pointing out <3) 2024-11-03 00:26:44 +03:00
indev 2350889445 Fix normal skin being unable to load if localskins limit is reached (thx Alug for pointing out <3) 2024-11-03 00:26:18 +03:00
indev 990854e176 Fix localskins being unable to load if normal skin limit is reached 2024-11-03 00:16:15 +03:00
indev 076e84ed24 Fix localskins being unable to load if normal skin limit is reached 2024-11-03 00:13:45 +03:00
Alug 8c727b979c initialise this to null aswell
just in case
2024-11-02 14:19:53 +01:00
Alug 60de48ad65 add accurate fps counter crap to menu + rename it to force it back on
since shit more or less was broken in saturn before and always showed the more accurate one, force it again since stuff caused confusion
2024-11-02 12:57:17 +01:00
Alug 2fd1abce5c v7.2 2024-11-02 01:20:02 +01:00
Alug 691a61de72 oops 2024-11-02 01:12:56 +01:00
Alug 22164031fe gu? 2024-11-02 01:05:06 +01:00
Alug cb50144624 Merge branch 'Saturn-Next' into Saturn-Testing 2024-11-02 01:04:22 +01:00
Alug 3a153c3abe Merge pull request #137 from Indev450/refactorogl
Cleanup and slightly refactor ogl files
2024-11-02 00:57:49 +01:00
Alug d22645e56a use a "-" here for consistancy 2024-11-02 00:50:28 +01:00
Alug 08fe3beef1 respect cv_showdirectorhud 2024-11-02 00:49:35 +01:00
Alug 2c54c92e14 spec cam disables director, but you can toggle it from speccam
uhhhhhhh
2024-11-02 00:49:32 +01:00
Alug c127cd9016 fix wanted reticle offsets
Zzz...
2024-11-01 20:29:33 +01:00
Alug 9cb790ac23 oops broke encore 2024-11-01 20:01:50 +01:00
Alug c2c7381bc1 use precalced minimap stuff for v.drawOnMinimap 2024-11-01 19:55:23 +01:00
Alug 1e4eeb2bcf fix some issues with cv_minihead and minimap icon drawing 2024-11-01 19:55:20 +01:00
Alug b1f99f8d2f fix minimap not being initialised
causes issues when you switch to maps that dont have a minimap
2024-11-01 18:39:36 +01:00
Alug acd9763b9d Merge branch 'refactorogl' into Saturn-Testing 2024-10-31 13:47:42 +01:00
Alug f752da7d03 formatting stuff lul 2024-10-31 12:02:48 +01:00
Alug 7ddcf6d0d4 Merge branch 'Saturn-Next' into refactorogl 2024-10-31 11:59:33 +01:00
indev b21776183e Add shift+insert shortcut for pasting text 2024-10-30 22:14:17 +03:00
indev 9c0dcac5c6 Fix mapmusname global in lua being renamed to (*mapmusname) 2024-10-30 19:21:07 +01:00
indev 1b75d8b8e2 Fix mapmusname global in lua being renamed to (*mapmusname) 2024-10-30 20:35:17 +03:00
indev 9f2167ac3c Fix mapmusname global in lua being renamed to (*mapmusname) 2024-10-30 20:34:53 +03:00
Alug 145e305494 Merge branch 'Saturn-Next' into refactorogl 2024-10-30 16:04:06 +01:00
Alug 8f4d185ea6 Revert "use highly optmized (but slightly inaccurate) version of R_PointOnSide for rendering"
This reverts commit 9314a24cb2.
2024-10-30 16:03:35 +01:00
Alug 4b5ff6be5d Merge branch 'Saturn-Next' into refactorogl 2024-10-30 15:34:43 +01:00
Alug d27ef85b9e remove some unused stuff in portal struct 2024-10-30 13:52:06 +01:00
Alug 1ac210c2fc improve ogl portal clipping 2024-10-30 13:05:30 +01:00
Alug 878b7f4b43 fix portal culling 2024-10-28 20:25:03 +01:00
Alug 7cbac66935 throw this into an inline func 2024-10-28 20:25:01 +01:00
Alug 7e09223e6e gu 2024-10-28 16:36:04 +01:00
Alug b4e1be5bee dont always call HWR_Startup again 2024-10-28 16:35:44 +01:00
Alug d3e5e236ac those do nothing 2024-10-28 16:34:40 +01:00
Alug 238ce98c44 dont always call HWR_Startup again 2024-10-28 07:21:13 +01:00
Alug 2824e5d850 no need to update this witouth water ripples 2024-10-28 06:49:09 +01:00
Alug cd154d5748 grey out some stuffs in the ogl and advanced video menus 2024-10-28 06:40:23 +01:00
Alug c0a8153a10 sort those a bit 2024-10-28 06:40:19 +01:00
Alug 3433fc7651 those should be disabled 2024-10-28 06:40:17 +01:00
Alug 22d1ee8f60 move CV_PossibleValue_t to their own section like other files 2024-10-28 06:40:14 +01:00
Alug 5155958ade add "gl" to secbright and lightdither cvars
theyre only used in ogl so follow the naming convention
2024-10-28 05:40:59 +01:00
Alug 5fdd486bab reorder all of this to be in same order lol 2024-10-28 05:40:56 +01:00
Alug 4672037bcd check if those are already off before trying to turn them off lol 2024-10-28 05:40:54 +01:00
Alug 2281b82b5a replace last remaining "gr" 2024-10-28 04:28:25 +01:00
Alug 3fe096c7d4 gr -> gl
this has been annoying me since ages lol
2024-10-28 04:23:15 +01:00
Alug dd3ca0e161 change cvar register order for ogl stuff 2024-10-28 03:39:05 +01:00
Alug d8da78f900 more cleanup 2024-10-28 03:38:52 +01:00
Alug 9325e7be8f make a bunch of hwr stuff static and cleanup 2024-10-28 03:38:48 +01:00
Alug f3f94bf80e fr*nch 2024-10-28 03:38:36 +01:00
Alug 506dc2455a fr*nch 2024-10-26 23:24:01 +02:00
Alug 94d6ee15b5 this should be portalcullsector lol 2024-10-26 19:44:32 +02:00
Alug 2d918d32a1 reduce the scope of this since not needed 2024-10-26 19:44:28 +02:00
Alug dd516b573b rename this to avoid confusion 2024-10-26 19:31:14 +02:00
Alug de9698efc8 just use the same as software lol
i never saw any differernce except in performance for this
also viewsin and viewcos get calced in r_fps so no need to do here again
2024-10-26 19:29:53 +02:00
Alug 14b026f04b slight cleanup ogl portals again 2024-10-26 19:29:51 +02:00
Alug 9dd45440c0 rename and slight cleanup 2024-10-26 19:29:46 +02:00
Alug c59e8387ca smth smth shadows a global declaration 2024-10-26 19:29:35 +02:00
Alug 772ad9f04f throw ogl portals into their own files 2024-10-26 19:29:32 +02:00
Alug 6053c2c619 readd mobj null check here 2024-10-26 16:40:08 +02:00
Alug a515b133c5 inline this since its super smol 2024-10-26 16:40:04 +02:00
Alug 240dae9a1a move chasecam postimg stuff into own function + add comments for what stuff does lol
shit got me really confused
2024-10-26 16:12:43 +02:00
Alug b8a703233a forgor to remove this 2024-10-26 00:51:58 +02:00
Alug bf44c95d00 clean up portals 2024-10-26 00:51:55 +02:00
Alug c3dd1755dc port srb2 software portal refactor 2024-10-26 00:51:44 +02:00
indev b6e766ee44 Fix A_Lua not removing error handler from lua stack 2024-10-25 23:15:52 +03:00
Alug 5437040b78 move the return ealier in V_DoPostProcessor 2024-10-25 20:21:10 +02:00
Alug c786569981 Merge branch 'refactorpostimg' into Saturn-Next 2024-10-25 20:12:56 +02:00
Alug 7064b14539 Merge branch 'autoloadagain' into Saturn-Next 2024-10-25 20:12:53 +02:00
Alug f275ae98f5 this is needed for postimg stuff in first person
lol
also adds break in splitscreen lööp
2024-10-25 20:12:14 +02:00
Alug ef07d89e29 Revert "update lzf compression to 1.6"
This reverts commit 48e71afec1.
2024-10-25 19:50:16 +02:00
Alug b9bbd45e15 Revert "shut up mingw"
This reverts commit 75637e361c.
2024-10-25 19:50:10 +02:00
Alug 2bda27b80d Revert "those should be size_t"
This reverts commit b357c09171.
2024-10-25 19:49:26 +02:00
Alug e9cfff8165 Merge branch 'Saturn-Next' into Saturn-Testing 2024-10-25 03:28:50 +02:00
Alug 6ebf90cc50 Merge branch 'Saturn-Next' into autoloadagain 2024-10-25 03:28:43 +02:00
Alug ea00bebb04 Merge branch 'Saturn-Next' into refactorpostimg 2024-10-25 03:28:20 +02:00
Alug b862d835a5 save one calc lol 2024-10-25 03:27:51 +02:00
Alug d6602747ae oops forgor lol 2024-10-25 03:26:22 +02:00
Alug 9f79429d03 slight cleanup + make static + smol optimize ogl sprite drawers 2024-10-25 03:26:19 +02:00
Alug 5ff0c09868 just check for noencore bool in hwr_processseg instead of checked line flags everytime 2024-10-23 21:33:31 +02:00
Alug ad1c3e63a4 why not reuse those? 2024-10-23 21:33:28 +02:00
Alug 24dd6ba675 cleanup HWR_ProcessSeg
stuff was quite the mess
2024-10-23 21:33:21 +02:00
Alug 85f036a45b dont always calc this twice 2024-10-23 21:33:14 +02:00
Alug 6f8342b9a8 remove cv_splitwallfix
tbh i dont think anyone even knows about this, never heard any complains, never had any issues, neither visually or performancewise.
its just clutter at this point
2024-10-23 21:33:04 +02:00
Alug c5c6f6b820 this does nothing 2024-10-23 21:30:21 +02:00
Alug 3d472c34a1 no need to check stuff in already postload marked addons 2024-10-23 15:48:44 +02:00
Alug 63ca366bd8 dont play rain sounds when weather is disabled 2024-10-23 13:00:36 +02:00
Alug e9e888ab7f remove debug print 2024-10-23 02:41:28 +02:00
indev 5ea55b3e3a Add W_CheckFileContains for W_CheckPostLoadList 2024-10-23 02:41:25 +02:00
Alug 8b1797927a attempt to check for things in file for postload detection 2024-10-23 02:41:23 +02:00
Alug 05a98964fb split auto and postload, let autoload run on gamestart again
prep for smth
2024-10-23 02:41:20 +02:00
Alug 8cbf798de8 redo rain sound overflow fix
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/3eac1fed0f44a8285a9f6b82a12e86997bbb0d34
2024-10-23 02:37:32 +02:00
Alug 9314a24cb2 use highly optmized (but slightly inaccurate) version of R_PointOnSide for rendering 2024-10-23 02:37:08 +02:00
Alug 1153d477ee Revert "maybe fix mobj interp spawn bugs?"
This reverts commit 037f45df1e.
2024-10-22 15:52:37 +02:00
Alug d63b158966 Revert "fix ghost interpolation"
This reverts commit f23202545b.
2024-10-22 15:52:32 +02:00
Alug f23202545b fix ghost interpolation 2024-10-22 02:32:01 +02:00
Alug 19b1683e61 make those not look terrible thx 2024-10-22 01:18:13 +02:00
Alug d029107e75 refactor postimg stuff so it can be combined with each other better
thx much indev! <3
everything now works with encore!
software now also supports screen effects in splitscreen!
2024-10-22 01:17:57 +02:00
Alug bc97e0b703 actually remove "renderflags" lol 2024-10-21 22:53:44 +02:00
Alug 037f45df1e maybe fix mobj interp spawn bugs?
idk maybe has some odd side effects?
2024-10-21 22:50:51 +02:00
Alug 0eeb6758f4 Merge branch 'Saturn-Next' into Saturn-Testing 2024-10-21 22:50:46 +02:00
Alug f47c663f79 remove renderflags
those literally did nothing
2024-10-21 22:47:32 +02:00
Alug 6f9d41eadb fix R_ThingVisible
those are "eflags" in kart smh
2024-10-21 22:46:59 +02:00
Alug 1b512edc56 add proper null check here too 2024-10-21 21:28:08 +02:00
Alug 884a6da2bd dont use cv_sloperolldist in splitscreen + save some assignments and one fixedhypot call
also use tabs lul
2024-10-21 21:07:32 +02:00
Alug 7a3d958fc1 tab pls 2024-10-21 18:43:08 +02:00
Alug 7223581539 Clarify we're calculating a cross product 2024-10-21 18:10:29 +02:00
Alug 664bd2de3f dont draw fadescreen when minimap iss active 2024-10-21 17:47:44 +02:00
indev 63568e3861 Fix off-by-one error for using '?' as map name 2024-10-21 18:43:37 +03:00
indev 5279192102 Fix off-by-one error for using '?' as map name 2024-10-21 18:40:16 +03:00
indev f149d058a1 Fix off-by-one error in lib_setSfxInfo 2024-10-21 18:06:35 +03:00
Alug 0c8516d33a also check here ig? 2024-10-21 17:01:35 +02:00
Alug 970251ced3 also check here ig? 2024-10-21 17:01:27 +02:00
Alug 651f9637fc prevent map command crash from maps with invalid or non existing mapinfo 2024-10-21 15:39:37 +02:00
Alug dba7a7dc3c prevent map command crash from maps with invalid or non existing mapinfo 2024-10-21 15:37:44 +02:00
Alug 393c0be407 Revert "attempt to optimize some p_maputl stuff"
This reverts commit 81d415c5ba.
2024-10-21 14:19:35 +02:00
Alug 36c5c9939b replace those two P_MobjWasRemoved with simple null check insteead
since those may actually segfault if null anyways
2024-10-21 06:23:23 +02:00
Alug 5e9ea2429b replace those two P_MobjWasRemoved with simple null check insteead
since those may actually segfault if null anyways
2024-10-21 06:23:14 +02:00
Alug 613e32194f Merge branch 'Saturn-Next' into Saturn-Testing 2024-10-21 06:14:36 +02:00
Alug 81a14995da trailing space hell 2024-10-21 06:14:24 +02:00
Alug 4267ac9a8d remove more P_MobjWasRemoved checks
same as before, those may be not synchsafe
2024-10-21 06:04:47 +02:00
Alug bcf72cc0e8 revert some P_MobjWasRemoved checks i forgor about
those may NOT be vanilla netsafe
2024-10-21 06:04:17 +02:00
indev 9a1e96fb99 Add commit title in comprevision 2024-10-20 21:20:57 +03:00
Alug bdcbf12246 add small quickncasehash function 2024-10-20 19:59:26 +02:00
Alug 894b843ccb Merge branch 'clientkick' into Saturn-Testing 2024-10-20 19:57:07 +02:00
Alug 4a9d67521f attempt to fix automap + add minimap generator command "minigen" 2024-10-20 19:56:32 +02:00
Alug a353dceaa3 better M_Random implementation
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1780
2024-10-20 19:50:44 +02:00
Alug 802dd2608e dont draw fadescreen when minimap iss active 2024-10-20 19:44:52 +02:00
Alug ebc4bf4b45 move displayplayer assignment earlier 2024-10-20 19:43:29 +02:00
Alug 906828fadb remove useless code in S_StopChannel 2024-10-20 19:42:56 +02:00
Alug e35612a6f6 massive cleanup unused code
all team stuff, gametypes, bots, etc.
hopefully this wont cause any weird netsynch issues for some reason
2024-10-20 19:41:41 +02:00
Alug f4e0272db9 Start bustable FOF sounds at the correct height 2024-10-20 19:25:26 +02:00
Alug 5ecfc5e09d Use PU_LEVEL for texture caching 2024-10-20 19:24:01 +02:00
Alug 927b819bc8 if game crashes, attempt to save replay 2024-10-20 19:22:04 +02:00
Alug 857731e89f remove broken and unused netcode stuff
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2523
2024-10-20 19:20:32 +02:00
Alug 24fed58c81 Merge branch 'interpfixes' into Saturn-Testing 2024-10-20 19:19:29 +02:00
Alug 57cef86ca1 dont think this needs to be reset every frame 2024-10-20 19:19:14 +02:00
Alug 0f91e18fce Merge branch 'unglobsavep' into Saturn-Testing 2024-10-20 19:16:23 +02:00
Alug c01a0147f2 Merge branch 'remusicdef' into Saturn-Testing 2024-10-20 19:16:19 +02:00
Alug d695b6d51a Merge branch 'refactorgamepads' into Saturn-Testing 2024-10-20 19:16:12 +02:00
Alug 3d1e4a93fd Merge branch 'refactorcamstuff' into Saturn-Testing 2024-10-20 19:15:53 +02:00
Alug 54d9a98090 rotsprite stuff also should be SHORT 2024-10-20 19:11:54 +02:00
Alug 6a5d36c57a Merge branch 'Saturn-Next' into remusicdef 2024-10-20 16:30:24 +02:00
Alug 86ea7dde40 Merge branch 'Saturn-Next' into unglobsavep 2024-10-20 16:27:26 +02:00
Alug 7f709aee53 Merge branch 'Saturn-Next' into refactorcamstuff 2024-10-20 16:26:08 +02:00
Alug 4df7bcd87f Merge branch 'Saturn-Next' into refactorgamepads 2024-10-20 16:25:26 +02:00
Alug 81d415c5ba attempt to optimize some p_maputl stuff 2024-10-20 16:25:12 +02:00
Alug de1b801bda try to take some registers for span drawers too 2024-10-20 16:24:02 +02:00
Alug 2c665fef6f remove this again 2024-10-20 15:21:42 +02:00
Alug c6fbf405bf optimize R_PointOnSegSide
its only used for 2 rendering functions, so being potentially inaccurate is not that dangerous and the speedup in some instances might be worth the tradeoff
2024-10-20 15:16:37 +02:00
Alug 7076c35521 HWR_RenderPlane can be static 2024-10-20 14:57:28 +02:00
Alug 86ed1b709e fix some rendering issues and crashes in software renderer
- Increase MINZ from 4 fracunits to 16
- R_StoreWallRange: do not render textures with holes
- fix off-by-one error in R_ProjectSprite
- Avoid rendering unused left/right edges of screen while rolling
- Clamp patch column post drawing bounds
- Vissprites: set dc.texheight
- Add null check for column in R_DrawMaskedColumn
2024-10-20 14:57:22 +02:00
Alug 0be25bd362 Merge branch 'Saturn-Next' into Saturn 2024-10-20 14:56:56 +02:00
Alug d30c96e8cb fix a maybe-uninitialized warning 2024-10-20 00:22:06 +02:00
Alug 0af52ba3ae dont need to always check this 16 times if we already know theres more than one player ingame 2024-10-19 21:15:11 +02:00
Alug fbe97556de change versionstring
also remove the fbo one, its honestly not necessary anymore
2024-10-18 20:36:16 +02:00
Alug 7a6f43bece dont show encore toggle text in record attack menu
dont think you can even record attack in encore hmm
2024-10-18 20:34:22 +02:00
Alug afca521fe5 dont run director if theres only one player ingame
idk if this is good lol
2024-10-18 19:53:44 +02:00
Alug bfd61893a1 forgor joyscale 2024-10-16 13:28:25 +02:00
Alug 72d374786f huge cleanup controller code
hope i didnt break anything here lel
2024-10-16 13:28:22 +02:00
Alug d3e2875c94 those can be registered in lööp 2024-10-16 13:14:31 +02:00
Alug eb40eec4c1 clean up cvar register a bit 2024-10-16 12:57:41 +02:00
Alug 1daac9a124 revert all the cam things for now here
Dont wanna deal with this shit for 7.1 anymore
2024-10-14 22:15:27 +02:00
Alug 991f1b17dd spec cam needs mo angle and aiming
atleast now ik why it checks for consoleplayer Zzz...
2024-10-14 19:23:47 +02:00
Alug 38f3e48aed only do this in software renderer
doesent work even with pal rendering in ogl
2024-10-13 23:07:37 +02:00
Alug 9a9aa75684 forgor about shadows lol 2024-10-13 21:33:17 +02:00
Alug d1b023c8c8 whoops forgor 2024-10-13 23:25:38 +02:00
Alug 0d6faed3d5 lol 2024-10-13 23:13:22 +02:00
Alug b3750f78ff only do this in software renderer
doesent work even with pal rendering in ogl
2024-10-13 23:07:32 +02:00
Alug 82f96dd080 remove unused/nonunsable analog cvars 2024-10-13 22:44:50 +02:00
Alug d640ce06d7 fix cam stuff for good + huge cleanup 2024-10-13 22:44:47 +02:00
Alug b8fb74fef3 fix the cam loops 2024-10-13 22:44:43 +02:00
Alug ab4bbbff72 use arrays for all the cam cvars 2024-10-13 22:44:37 +02:00
Alug 4180949307 dont need this splitscreen check 2024-10-13 22:43:14 +02:00
Alug e68ff858f2 attempt to clean up cam shit even more 2024-10-13 22:43:08 +02:00
indev 4cf4d49f48 Fix error handler staying on lua stack after lua commands being called 2024-10-13 15:37:39 +03:00
indev a19c4dc5e5 Fix game crashing when using P_DoPlayerExit on player without mobj 2024-10-13 15:37:39 +03:00
Alug d37505ff06 this should be SHORT 2024-10-13 02:59:10 +02:00
Alug 7f6ce1f299 this uhhh actually makes things crash lol 2024-10-13 02:47:57 +02:00
Alug 262a84aac6 fix ogl shearing
no clue wtf kart was doing here lmao
2024-10-13 02:42:37 +02:00
Alug 3f12ebb2bd only interp cam during pause for replay freecam to not jitter during pause 2024-10-13 01:11:59 +02:00
Alug b58fcf331c ignore keepmusic when called from P_RestoreMusic
most of the sound handling just calls this and this may just stop the music entirely on some occasions so just ignore keepmusic for that
2024-10-13 00:40:51 +02:00
Alug b978645c28 Merge branch 'Saturn-Next' into clientkick 2024-10-13 00:05:28 +02:00
Alug fe51278295 Merge branch 'newmusicstuff' into Saturn-Next 2024-10-13 00:04:59 +02:00
Alug c3fb84981e Merge branch 'pakcheck' into Saturn-Next 2024-10-13 00:02:32 +02:00
Alug 919aad4f30 Merge branch 'vres-skip-map-marker' into Saturn-Next 2024-10-12 23:57:27 +02:00
Alug 818e6046b7 Merge branch 'Saturn-Next' into vres-skip-map-marker 2024-10-12 23:30:03 +02:00
Alug 59a99f4c21 Merge branch 'Saturn-Next' into clientkick 2024-10-12 23:29:43 +02:00
Alug f01d2a0ba6 print saturnpak print into debfile instead of console 2024-10-12 23:29:11 +02:00
Alug 8df0a2d059 Merge branch 'Saturn-Next' into pakcheck 2024-10-12 23:28:05 +02:00
Alug d7ed91af1d Refactor TTY input handling
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2451#b2f76b3273f1780347c35ec752bcde560c5f73a5
2024-10-12 23:26:14 +02:00
Alug 081dcc021b fix tty converting everything to lowercase 2024-10-12 23:21:11 +02:00
Alug 70ebd0d475 Merge remote-tracking branch 'origin/unified-text-input' into Saturn-Next 2024-10-12 23:19:38 +02:00
Alug 02bbb38606 Fix insane TTY input latency
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2360
2024-10-12 23:16:42 +02:00
indev d00014ea59 If corrupted save received, leave netgame 2024-10-12 22:10:58 +02:00
indev 210d6ac8ac Add few checks to prevent game crashing if netgame archive becomes corrupted 2024-10-12 22:10:48 +02:00
indev 55248e7fcf Attempt to fix a lua panic when unarchiveing extvars (print error to console instead. Not sure if it would be safe for game to read from save afterwards though) 2024-10-12 22:09:51 +02:00
indev cb94235ac1 If corrupted save received, leave netgame 2024-10-12 22:09:20 +02:00
Alug d0c50c49a7 Add few checks to prevent game crashing if netgame archive becomes corrupted
https://github.com/alufolie91/saturn-32p/commit/1e47728ea8c60a1f04130170ddfab9b02e1a7e4c#diff-0c6396d5a9ad45f461741cd44ffb2c0d3cf0eb2ec7b0500053005196fe53f1a6R1517
2024-10-12 22:09:18 +02:00
Alug 7f1217b2ab Attempt to fix a lua panic when unarchiveing extvars (print error to console instead. Not sure if it would be safe for game to read from save afterwards though)
https://github.com/alufolie91/saturn-32p/commit/a770ecdbd4afd56a9d8325eae47f0c69f71661ee#diff-0c6396d5a9ad45f461741cd44ffb2c0d3cf0eb2ec7b0500053005196fe53f1a6R1462
2024-10-12 22:09:15 +02:00
Alug 3b01393a71 Merge branch 'Saturn-Next' into unglobsavep 2024-10-12 22:08:49 +02:00
Alug 23b36b5074 oops 2024-10-12 21:29:49 +02:00
Alug 2e7f0721b9 make s_sound a little prettier 2024-10-12 21:24:43 +02:00
Alug 4927e55c7e fix some warnings when compiling with older sdl version 2024-10-12 21:24:04 +02:00
Alug c51d33fa6e save 1 G_BuildMapTitle call kek 2024-10-12 20:19:53 +02:00
Alug 8630d8cd47 clean bird music stuff again
we dont need to return everywhere but instead stuff can be mostly just set to 0
this also somewhat ensures stuff works after toggling without having to restart the game or map
2024-10-12 19:55:02 +02:00
Alug 659243baa1 always assign stutter_threshold 2024-10-12 19:44:21 +02:00
Alug b6a84c1646 readd music_resync_powerups_only 2024-10-12 19:40:12 +02:00
Alug c33afa4a3b shut up mingw 2024-10-11 19:09:49 +02:00
Alug 1428c3c2bf fix spec cam bug + more cleanup 2024-10-11 21:00:13 +02:00
Alug aa0cbfda74 Revert "rendertimefrac_unpaused should be fracunit on netlag"
This reverts commit 6722b43244.
2024-10-09 15:33:19 +02:00
Alug 9d13ff3c9f proper inline P_MobjWasRemoved 2024-10-07 23:01:52 +02:00
Alug e47c13b7ac proper inline M_Memcpy 2024-10-07 23:01:45 +02:00
Alug 3f5b96bd45 this shouldnt be here lol 2024-10-07 13:15:08 +02:00
Alug 63c1372c34 keep debug print for now 2024-10-07 12:57:55 +02:00
Alug 8b915f9ac1 make this less ugly 2024-10-07 12:53:31 +02:00
Alug f3a18a0655 false 2024-10-07 12:48:36 +02:00
Alug e8351d44b6 add crap to menu 2024-10-07 12:45:03 +02:00
Alug 297af069cb doubt anyone wants this
also psure this will cause some weird issues somewhere idk
2024-10-07 12:41:59 +02:00
Alug baa5d6630d Merge branch 'Saturn-Next' into newmusicstuff 2024-10-07 12:39:41 +02:00
Alug 0c30730ef6 Merge branch 'Saturn-Next' into pakcheck 2024-10-06 18:52:24 +02:00
Alug ef763487a5 this doesent make much sense tbh 2024-10-06 18:51:43 +02:00
Alug 03f5ac87fa Merge branch 'Saturn-Next' into interpfixes 2024-10-06 18:51:20 +02:00
Alug c82148fafc prevent this from become super large somehow lol
just like cap it at 19 it works just fine
2024-10-06 18:50:32 +02:00
Alug d1346dee53 shouldnt that be a bool? 2024-10-06 18:31:54 +02:00
Alug 6722b43244 rendertimefrac_unpaused should be fracunit on netlag
makes this a little more sane tbh
2024-10-06 18:31:51 +02:00
Alug b2cac97106 fix this 2024-10-06 14:53:25 +02:00
Alug cfdbf1f4ad hopefully fix awayview cam interp crap 2024-10-06 14:53:10 +02:00
Alug 48a00ba911 this needs to be set twice
Zzz...
2024-10-06 14:52:54 +02:00
Alug 4b1102357a only do this in replays
otherwise shit will jitter during netlag
2024-10-06 14:46:11 +02:00
Alug e3b0204b2c fix main menu interpolation
apparently in main menu, opening the menu pauses the game so rendertimefrac was FRACUNIT and didnt interpolate
2024-10-06 14:46:06 +02:00
Alug a2799ddcca Interpolate view, even when paused
https://github.com/KartKrewDev/RingRacers/commit/3320faec8cebecb124882d38c7ec0ad37b79340a#diff-607b68058edc6124b3061267d902aabeddb6ba338c6483df0af8b1a7cf796a01R43
2024-10-06 14:46:03 +02:00
Alug 76198f61de add missing break 2024-10-06 14:45:50 +02:00
Alug c3ce75055a only do this in replays
otherwise shit will jitter during netlag
2024-10-06 14:30:28 +02:00
Alug 90d64c4e15 fix main menu interpolation
apparently in main menu, opening the menu pauses the game so rendertimefrac was FRACUNIT and didnt interpolate
2024-10-06 13:47:20 +02:00
Alug 595648a2b3 Interpolate view, even when paused
https://github.com/KartKrewDev/RingRacers/commit/3320faec8cebecb124882d38c7ec0ad37b79340a#diff-607b68058edc6124b3061267d902aabeddb6ba338c6483df0af8b1a7cf796a01R43
2024-10-06 13:47:17 +02:00
Alug 8e799ddd74 fix a interp bug where the jitter on tally increase would be for only one rendered frame, not one full tic. 2024-10-06 13:47:14 +02:00
Alug a754e9c08a HACK: reset interp values in case 412 teleporter without using P_Setorigin
since that function does some wonky stuff and idk if that would be synch safe
2024-10-06 13:47:11 +02:00
Alug 112c9398e7 add missing break 2024-10-06 13:47:08 +02:00
Alug ccd691548e more R_ResetViewInterpolation stuff 2024-10-06 13:47:05 +02:00
Alug afd7b85005 R_ResetViewInterpolation: wait an extra tic if R_UpdateViewInterpolation has not run yet, do not add extra time for subsequent calls 2024-10-06 13:47:02 +02:00
Alug f9e1cdb940 P_Ticker: update view interpolation at the start of a tic 2024-10-06 13:46:43 +02:00
Alug 63fe657c7d Do not set hu_stopped on interpolated frame 2024-10-06 13:46:31 +02:00
Alug ff2006ad74 smol fix 2024-10-06 12:40:01 +02:00
Alug 55c9c7297f throw this into own function too 2024-10-06 12:39:56 +02:00
Alug 4b083ee72e make function for quakes, scale with mobjscale 2024-10-06 12:39:54 +02:00
Alug 6574ec2fb9 attempt to cleanup R_SetupFrame 2024-10-06 12:39:48 +02:00
Alug f54bb349b5 add G_FixCamera 2024-10-06 12:39:44 +02:00
Alug 6f1252e27d set timeinmap for demo rewind
idk maybe this helps with that feature desynching all the time lol
2024-10-06 12:39:26 +02:00
Alug 7d65b5369f add some brackets lul 2024-10-06 12:34:51 +02:00
Alug 4877c81728 comment this out for now so v7 clients dont use vanilla resynch system
keep sending PT_WILLRESENDGAMESTATE packets to everyone for now
saturnpak will still mark the right clients so they will use the right consistency check without having to desynch first
2024-10-06 12:32:57 +02:00
Alug 5cb207edfa add debfile prints whenever gamestate counter changes 2024-10-06 12:14:32 +02:00
Alug fc39a0dedf make the debug print a little better 2024-10-06 12:12:59 +02:00
Alug 0b3e7240a8 use saturn packet to determine if client can receive gamestate
before the server always assumed every client cant receive the gamestate using the vanilla consistency check for everyone.
aswell as before the first resynch it tried to send the gamestate resend packets to everyone
2024-10-06 12:07:17 +02:00
Alug f32c346534 this needs gamestate check
sometimes the title music kept playing
2024-10-05 06:56:31 +02:00
Alug 3165004d0e add comment to try and explain this crap 2024-10-03 18:15:19 +02:00
Alug ec3b1cf130 make this more readable 2024-10-03 17:55:08 +02:00
Alug a0437713bf smol dupe 2024-10-02 14:40:03 +02:00
Alug 96f7ff550c prevent this from overflowing
ye well idk anymore.
2024-10-02 14:22:48 +02:00
Alug 837216d78e we dont need any of this in ogl 2024-10-02 14:22:39 +02:00
Alug dfb6006f9c fix up old fps counter 2024-10-02 12:14:40 +02:00
indev fb0765a5f3 Fix selection in replay save prompt 2024-10-01 20:55:27 +03:00
indev 2e8769496f Use textinput_t for replay save prompt too 2024-10-01 20:39:04 +03:00
Alug bdb39fcd8d dont leak pls 2024-10-01 17:57:45 +02:00
Alug 31516c7987 fix G_BuildMapTitle leaks 2024-10-01 17:56:15 +02:00
Alug b985ce06a2 lol 2024-10-01 16:03:56 +02:00
Alug 12d6546062 dumb special case for wandering balls Zzz... 2024-10-01 16:03:00 +02:00
indev fb71da3627 Remove debug print 2024-10-01 16:50:44 +03:00
indev a90ffff320 Fix (hopefully) all other menu types that use IT_CV_STRING 2024-10-01 16:49:59 +03:00
Alug 9abf2bca75 fix some stuff 2024-10-01 15:46:22 +02:00
indev 3db6770dfd Fix IT_CV_STRING crashing game in M_DrawGenericMenu 2024-10-01 16:24:14 +03:00
Alug 3a951576ee use stricmp for this 2024-10-01 15:22:29 +02:00
Alug 6b0d67ac36 more 2024-10-01 15:22:25 +02:00
Alug d06b8ac398 cleanup + comments 2024-10-01 15:22:22 +02:00
Alug 67435ebf9e work around encore music again
S_InitMapMusic would play before the level actually started thus playing a smol bit of non encore music in encore
2024-10-01 15:22:19 +02:00
Alug 2ee29630fb fix encore music again lol 2024-10-01 15:22:16 +02:00
Alug 7fa21e9aea work around custom vote theme music + rename a bunch of stuff
please help me
2024-10-01 15:22:08 +02:00
Alug b4b206f575 encoremusic... 2024-10-01 15:22:04 +02:00
Alug f363663b3e fix up everything and make stuff work
i hope lmao
2024-10-01 15:22:01 +02:00
Alug 42d957e21b change how keepmusic works
compare map and encore instead of the music itself
2024-10-01 15:21:57 +02:00
Alug 07f9756bc8 forgor about encore music 2024-10-01 15:21:54 +02:00
Alug e958e43b49 update comments a little 2024-10-01 15:21:51 +02:00
Alug 0d150e4b08 add some basics of what i wanna have for music stuff
- basic keepmusic implementation (currently checks for if the song changes instead of the map, idk if i keep this, since this allows certain maps to change the music on start, ex abstract avenue or wandering balls)
- Toggle to ignore any kind of music change during the level (includes intermission music, depends on how custom intermission music works)
-toggle to start map music instantly on levelload and skip the intro fanfare (also skips any linedef executed sound so some map intros dont interfere with this)
2024-10-01 15:21:47 +02:00
Alug 0deff73a46 make a function for the music level start stuff 2024-10-01 15:21:43 +02:00
Alug bf67c6b1d0 remove code dupe and let S_LoadMusicDefs also load MUSCINFO def 2024-10-01 15:19:51 +02:00
Alug f1cf370680 make a funky macro 2024-10-01 15:19:46 +02:00
Alug affa23040b refactor musicdef stuff
well it fixed the hash find lmao
2024-10-01 15:19:42 +02:00
Alug a15cefc80f oops 2024-10-01 15:19:38 +02:00
Alug 5cf00d903b super smol optimization to S_FindMusicCredit 2024-10-01 15:19:25 +02:00
Alug b24caf397a add "map ?" shortcut for random map 2024-10-01 14:49:46 +02:00
Alug f051e33a0c cv_showdirectorhud didnt save Zzz... 2024-09-30 23:00:39 +02:00
indev ff2b28ac73 Use m_textinput for chat too 2024-09-30 12:13:25 +03:00
indev e2367d26d1 Use same keyboardlayout code as in chat for textinput, also add a null terminator after ctrl-v just in case string is not always zeroed out already 2024-09-30 12:08:21 +03:00
indev e1a65add5d Put all text input logic into separate file and use it for all text input fields 2024-09-30 10:35:27 +03:00
Alug 913426bfdb let SOC also use PRECIP_BLANK/ weather = 4
no idea why it couldnt doesent make any sense
2024-09-29 22:28:35 +02:00
Alug d7b0726e42 no need to even traverse part of the blockmap when PRECIP_STORM_NORAIN and PRECIP_BLANK 2024-09-29 22:28:31 +02:00
Alug cadb67e6c9 move this stuff
so dont need check for renderisnewtic multiple  times and dont need to check for menu and dpad stuff every single frame
2024-09-29 15:15:53 +02:00
Alug 564838a439 only draw lua hud stuff when patch exists 2024-09-29 15:15:49 +02:00
Alug 4554bcc565 reset rumble on some conditions 2024-09-28 03:29:12 +02:00
Alug fd48335688 Replace portalline boolean with g_portal pointer to current portal Beta 2024-09-28 03:29:09 +02:00
Alug 222f56d1b2 smol director stuffs 2024-09-28 01:03:44 +02:00
Alug b71870f57b this needs no dedi check actually 2024-09-28 01:03:41 +02:00
Alug 01c9632025 set those in P_SpawnGhostMobj too 2024-09-28 01:03:39 +02:00
Alug 1533e13d68 let player pointer be const in P_IsLocalPlayer and P_IsDisplayPlayer 2024-09-28 01:03:34 +02:00
Alug 89965ad718 forgor remove this 2024-09-28 01:03:31 +02:00
Alug eb74f3525a consolidate this 2024-09-28 01:03:29 +02:00
Alug 536f88dee0 this does nothing 2024-09-28 01:03:26 +02:00
Alug 2622ba286e z 2024-09-28 01:03:18 +02:00
Alug a1d490cb49 R_DrawMaskedColumn: do not draw zero length column 2024-09-28 01:03:15 +02:00
Alug b357c09171 those should be size_t 2024-09-28 01:03:11 +02:00
Alug 48e71afec1 update lzf compression to 1.6 2024-09-28 01:03:08 +02:00
Alug 1c6fce9339 fix encore minimap 2024-09-27 15:05:38 +02:00
Alug 96551d3b75 use qs22j here again
it is really faster
thought it wasnt in this case
2024-09-27 15:05:34 +02:00
Alug 7a832df4d3 cleanup + reformatting 2024-09-27 15:05:31 +02:00
Alug c3b6121968 forgor this 2024-09-27 15:04:15 +02:00
Alug b3b2b65c5f reformat this 2024-09-27 15:04:12 +02:00
Alug 47a805ede7 Merge branch 'Saturn-Next' into clientkick 2024-09-26 18:18:53 +02:00
Alug 7a3ccec38d ; 2024-09-26 18:18:42 +02:00
Alug d8da0a11a2 gamestate resend counter was never proper reset for nodes
means it would carry over to the next person occupieing that node and made them have less chances to get the gamestate resent
2024-09-25 19:31:25 +02:00
Alug d5c3332635 those can be static 2024-09-24 22:23:29 +02:00
Alug 0137f2254d add toggle for water ripples Zzz... 2024-09-24 22:18:27 +02:00
Alug 206d562f3f Kick clients that fail to catch up with server gamelogic
version from rr to accomidate kart netcode a bit better
2024-09-24 19:11:03 +02:00
Alug 63f649724e Merge branch 'Saturn-Next' into unglobsavep 2024-09-24 17:05:42 +02:00
Alug da769ce524 only allow director toggling with button when you spec someone 2024-09-24 16:57:25 +02:00
Alug 2e99636bb0 make director text disappear after 13 seconds, and in replays after 4 2024-09-24 15:25:56 +02:00
indev ff7f68f5b4 Expose demo.freecam as replayfreecam 2024-09-24 16:05:22 +03:00
Alug 14eec0c902 dont show director text when in replay freecam 2024-09-24 15:03:31 +02:00
Alug b064c534d8 hide viewpoint text when in replay freecam 2024-09-24 15:03:28 +02:00
Alug e7c0f322ee dont show driftgauge when in replay freecam 2024-09-24 15:03:14 +02:00
Alug 725754c427 dont run director when you use spectator freecam 2024-09-24 15:03:07 +02:00
Alug 9a6c0a0280 check vres data before freeing it 2024-09-23 23:13:08 +02:00
Alug 26d8c05ce7 forgor some casting 2024-09-23 23:13:05 +02:00
indev 91a9f20af7 Skip map marker in vres_GetMap 2024-09-24 00:08:48 +03:00
indev 90745d91aa Add showdownloadprompt cvar, so addon download prompt can be disabled 2024-09-23 23:39:25 +03:00
Alug 0dbae34998 completely forgor to revert this lol 2024-09-23 15:53:05 +02:00
Alug eec93b8013 Revert "beta hud driftgauge"
This reverts commit 26e8c2ca2b.
2024-09-23 01:35:14 +02:00
Alug cfe3f01b32 Revert "extra check"
This reverts commit 0bb1efcd50.
2024-09-23 01:35:11 +02:00
Alug df10262ebb Revert "beta hud driftgauge"
This reverts commit 26e8c2ca2b.
2024-09-23 01:34:47 +02:00
Alug a87ac3e35e Revert "extra check"
This reverts commit 0bb1efcd50.
2024-09-23 01:34:41 +02:00
Alug b71d9d2e68 Merge branch 'Saturn-Next' into unglobsavep 2024-09-23 01:04:04 +02:00
Alug 43452e1af4 dont actually call Nullprecipthinker 2024-09-23 01:03:59 +02:00
Alug a4706e0785 read precip row in perfstats 2 2024-09-23 01:03:24 +02:00
Alug c921ab463c dont count precip towards thinkers in perfstats 2024-09-23 01:03:20 +02:00
Alug 892816dadf fix precip performance issuess on certain maps 2024-09-23 01:03:17 +02:00
Alug cc44a5785d lets not archive players as mobjs 2024-09-22 23:08:33 +02:00
Alug 172d2bf545 Merge branch 'Saturn-Next' into unglobsavep 2024-09-22 22:20:19 +02:00
Alug e7e1fd711e dont check consistency/attempt to resend the gamestate while a client is currently getting the save resend
perhaps that makes mass synchs less bad
2024-09-22 22:16:21 +02:00
Alug 7493b3d2ab Revert "clean up leveload a bit"
This reverts commit c14af4a136.
2024-09-22 22:10:57 +02:00
Alug ba5459eeb6 Revert "clean up leveload a bit"
This reverts commit c14af4a136.
2024-09-22 17:52:26 +02:00
Alug 31370741f2 Merge branch 'Saturn-Next' into unglobsavep 2024-09-22 17:01:27 +02:00
Alug 0bd9c696df try to prevent unknown packet type spam when client attempt to connect while levelloading 2024-09-22 16:53:31 +02:00
Alug c14af4a136 clean up leveload a bit 2024-09-22 16:53:25 +02:00
Alug 8dfa841a7b Load palette before map data 2024-09-22 16:52:07 +02:00
Alug a6de843c75 cleanup r_draw8 2024-09-22 16:52:04 +02:00
Alug 0bb1efcd50 extra check 2024-09-22 04:14:31 +02:00
Alug 26e8c2ca2b beta hud driftgauge
eh needs some stuff for menu still
also should replace driftgauge gfx sometime
2024-09-22 04:13:53 +02:00
Alug 12ffca7374 precalc automap and minimap stuff on mapload instead of every frame 2024-09-22 04:13:02 +02:00
Alug e187f73044 Merge branch 'Saturn-Next' into unglobsavep 2024-09-21 17:41:58 +02:00
Alug 6ecf65d83a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2024-09-21 16:03:17 +02:00
Alug 231c173545 move this so speccing resets your laptime 2024-09-21 16:03:13 +02:00
Alug f12b7fd772 move this 2024-09-19 12:41:40 +02:00
Alug 14ea041c72 always reset cam subsector regardless of splitscreen 2024-09-18 12:11:14 +02:00
Alug 6fb804292c Prevent integer div by 0 in curl progress callback 2024-09-18 01:07:43 +02:00
Alug f77f7361a9 this also does nothing 2024-09-18 01:06:54 +02:00
Alug d6d19d5dab smol cleanup 2024-09-18 01:02:42 +02:00
Alug 8074bfacb6 this does nothing 2024-09-18 00:58:37 +02:00
Alug f5f7b99479 Fix crash if a packet fails to reach the client
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2480 but keeps the returns;
2024-09-17 21:02:05 +02:00
Alug f0a8c27829 Fix crash when trying to send to an unreachable client
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2232
2024-09-17 20:58:23 +02:00
Alug 30024f2341 this is the correct value 2024-09-17 19:47:30 +02:00
Alug ff0dcafeea make ticcmds on gamestateresend
resynch will still stop making em
should hopefully fix some weird issues where you might end up somewhere weird if the resend takes a little longer
2024-09-17 16:47:34 +02:00
Alug 8580451bce properly reset all splitscreen cameras on resynch
also fix some casting
2024-09-17 16:47:31 +02:00
Alug d867868854 Revert "dont run playerjoin hook on resynch"
This reverts commit 5f7bf4164d.
2024-09-17 16:43:25 +02:00
indev b1644d4817 Ignore case here 2024-09-17 17:23:16 +03:00
indev a9a3a04379 Add proper skin search in skin command 2024-09-17 17:16:35 +03:00
Alug 3aa55ee9c3 dont need this 2024-09-16 18:12:52 +02:00
Alug 8cfc8a5492 "player" 2024-09-16 17:52:58 +02:00
Alug 3f1c8db362 some stuff i forgor 2024-09-16 17:33:31 +02:00
Alug 0d999d7a70 Revert "Contain end & size into savebuffer_t"
This reverts commit 1a810bc923.
2024-09-16 17:17:19 +02:00
Alug 8bc081d937 Use Zone memory functions for sending compressed saves 2024-09-16 13:47:46 +02:00
Alug 42eb8d1af5 Only save demo if demobuf.p is ready 2024-09-16 13:47:43 +02:00
Alug 1a810bc923 Contain end & size into savebuffer_t 2024-09-16 13:47:40 +02:00
Alug 065572ef64 more fixup 2024-09-16 12:56:19 +02:00
Alug e88702e10c fix demo checkspace 2024-09-16 12:56:16 +02:00
Alug ee2d934525 rest smol fixes 2024-09-16 12:42:39 +02:00
Alug 2a3a33226e fixup demo savebuf 2024-09-16 12:42:36 +02:00
Alug 539315710c clean up 2024-09-16 12:42:33 +02:00
Alug 191a6ca76f unglobalize savebuffer
needs some cleanup
2024-09-16 12:42:29 +02:00
Alug 7ac9f0cbef dont rerun mapload hook on resynch 2024-09-16 00:54:29 +02:00
Alug 5f7bf4164d dont run playerjoin hook on resynch 2024-09-16 00:54:26 +02:00
Alug 43690c9b2c fix sound bug lol 2024-09-16 00:08:21 +02:00
Alug 02c14bfa5c Merge branch 'Saturn' into Saturn-Next 2024-09-16 00:08:11 +02:00
indev 14400097dd Only do lookup for mobjtype and states for drift stars and water trails at map load 2024-07-29 01:04:46 +03:00
indev c44c0e10c1 Lets not compile lua code multiple time each frame x) 2024-07-27 03:28:13 +03:00
indev bbf49db184 Oops 2024-07-25 21:24:29 +03:00
indev 15787a97bb Make water trail not use hardcode freeslots too 2024-07-25 21:17:48 +03:00
indev b76ce23ed2 Make drift stars not use hardcode freeslots 2024-07-25 19:02:39 +03:00
Alug d6c5066bfd let autoload run later to mitigate server join issues
itll now run at a similar place to postautoload
this may hopefully prevent some issuess with freeslotting lua
however sadly this makes menu replacements not work at startup anymore
2024-07-25 16:42:33 +02:00
Alug 60783d7109 fix fail condition 2024-07-23 22:02:54 +02:00
Alug db525f15da make backup of kartconfig before writing to it 2024-07-23 21:48:38 +02:00
Alug f33daf6bee toggle palrendering and fbo off if screen textures are disabled 2024-07-23 20:31:34 +02:00
Alug d13928b394 add cam check here 2024-07-23 20:06:01 +02:00
Alug 5613a0d173 reset tilt when respawning 2024-07-23 20:02:20 +02:00
Alug aa38586f82 simplify this 2024-07-23 19:01:44 +02:00
Alug d2b1ceb641 forgor this 2024-07-23 18:56:51 +02:00
Alug 9dd7e9a25f fix up bird screen tilting
removes old lerp variables that did nothing
properly interpolated viewroll
made it proper adjust to mobjscale
doesent roll view when spectating
general cleanup
2024-07-23 18:54:27 +02:00
Alug 1648273ddd allowjoin now sets saturnjoin to its value use CV_StealthSet to prevent
its only for scripts pretty much so no need to toggle it seperately
2024-07-23 17:45:00 +02:00
Alug 3f90e4f12a add "allowsaturnjoin" cvar to let toggle allowjoin for saturn clients seperately 2024-07-23 17:07:59 +02:00
Alug 2b9d565f0c e 2024-07-23 00:59:15 +02:00
Alug 70af63cc94 add to menu 2024-07-23 00:55:48 +02:00
Alug 64b92881f9 changuer how this works
counter decrements - 1 double the cooldown time
2024-07-22 23:36:13 +02:00
Alug be5ea069ad add gamestateresendattempts
so you can specify how often the game tries to resend gamestate to player in given time
so they dont get stuck in a synch loop
this is gamestateresendattempts value in the time of resynchcooldown *2
2024-07-22 23:09:04 +02:00
Alug 71e9357114 add check here too 2024-07-22 22:20:42 +02:00
Alug e28f86ac32 add "gamestatecooldown" cvar
to be able to change the cooldown between gamestate resends
2024-07-22 22:20:38 +02:00
Alug f97fe4bd65 Test: Restore save_p after P_LoadLevel
P_LoadLevel calls some functions that save gamedata and
unset save_p.

this is kinda hacky but i perhaps will port the redone save buffer sometime
2024-07-22 19:51:56 +02:00
Alug 3d0ac03f06 optimize MT_TUBEWAYPOINT
Store waypoints at map load instead of iterating through the thinker list to find them

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/938
2024-07-22 19:51:44 +02:00
Alug 094132b7d3 Make polyobjects agree with sector lighting/colormap like a FOF. 2024-07-22 19:03:14 +02:00
Alug 51b9c9ae5a prevent potential level load crash 2024-07-22 18:13:06 +02:00
Alug d31941ef13 don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! 2024-07-22 18:08:26 +02:00
Alug 48db826142 2 2024-07-22 12:58:28 +02:00
Alug 32b62d19ff add missing copyright stuff to k_director 2024-07-22 12:57:29 +02:00
Alug e4f2961129 lagless cam test 2024-07-21 23:28:29 +02:00
Alug eba09dfad2 Revert "Free mipmaps before freeing tags"
This reverts commit 2437c5a19a.
2024-07-21 23:25:32 +02:00
Alug d9b72fcae6 whitespace hell 2024-07-21 22:51:36 +02:00
Alug 6f17e7f735 revert this
doesent do anything but complicate stuff lol
2024-07-21 22:46:01 +02:00
Alug 047b82acc0 remove hw_light 2024-07-21 22:38:51 +02:00
Alug 5347039d75 cleanup hw_main 2024-07-21 22:23:21 +02:00
Alug edc8095577 cleanup r_things a little 2024-07-21 22:21:01 +02:00
Alug 06f69723c2 fix this oops 2024-07-21 20:22:10 +02:00
Alug 8218fd4f57 stop yelling clang 2024-07-21 20:07:39 +02:00
Alug 6ee22edac5 smol cleanup
also check for splitscreen and if not dont run a for loop lul
2024-07-21 20:07:23 +02:00
Alug 37215ef1f4 clean director up a little
toggling director now resets cooldown so it switches players immediately
also consolidated condition to be active
and ensure DirectorFollowAttack doesent always run when it doesent need to be
2024-07-21 19:35:17 +02:00
Alug a2eb2222b9 more reference fixes 2024-07-21 17:38:06 +02:00
Alug d63b4d9463 Revert "attempt at mitigating palette bug in ogl"
This reverts commit 3bd85c20bc.
2024-07-21 16:21:56 +02:00
Alug 3bd85c20bc attempt at mitigating palette bug in ogl 2024-07-21 16:10:23 +02:00
indev f70063c7d8 Add director hud indicator 2024-07-21 17:03:27 +03:00
Alug a2f7dd7408 fix cmake 2024-07-21 15:45:53 +02:00
indev 147014d43a Add bind for director toggle 2024-07-21 16:11:33 +03:00
Alug 9460d1e9a1 oops 2024-07-21 15:11:28 +02:00
Alug b3a9a6b59a add stuff for directordebugger i forgor 2024-07-21 15:11:01 +02:00
Alug 69f7d669c8 only update director if consoleplayers specs or in demo playback
dont need to update this ever if we dont even use it lol
2024-07-21 14:42:48 +02:00
Alug 74a68b1462 fix crash if everyone spectates 2024-07-21 14:42:17 +02:00
Alug 006ea90493 port director from RR 2024-07-21 14:20:54 +02:00
Alug aede063266 Merge remote-tracking branch 'origin/absolutehell' into lugstuff 2024-07-20 19:47:37 +02:00
Alug 5aaeff4c5d improve virtual resource management 2024-07-19 22:44:12 +02:00
Alug 5f80d6c18d fix hoop midjoin crash in the dumbest way possible
cant figure out why it crashes so thisll do lol
2024-07-19 22:42:50 +02:00
Alug 7c59c9e6ec fix ScreenCoords on 2 plyr splitscreen and shearing
+ remove non 16:10 hack since that issue was fixed elsewhere
2024-07-19 19:25:05 +02:00
Alug aae83b3235 disable hudoffsets in splitscreen 2024-07-19 18:52:53 +02:00
indev 520165128a Add option to play power items sfx for growmusic and supermusic 2024-07-19 18:17:23 +02:00
Alug 556ced63cf whoopss remove test stuff 2024-07-19 14:39:23 +02:00
Alug 063bf830ff make a packet to tell if a joined client is on saturn
initial stuff
works and seems to be vanilla compatible
needs its own function and other things to be useful
2024-07-19 14:38:38 +02:00
Alug 7fd3bd412c reenable gme music position setting 2024-07-19 12:13:20 +02:00
Alug 47b9508af2 lul 2024-07-19 01:22:36 +02:00
Alug 417c44aad0 lül 2024-07-19 01:20:18 +02:00
Alug 1fefa0a99a remove spriteclipshader crap 2024-07-18 15:23:27 +02:00
Alug 06db4d2b62 add audio buffer size into sound menu 2024-07-18 14:43:05 +02:00
Alug bf7fc12a8d revert this in teleport 2024-07-17 22:19:03 +02:00
Alug 395daf57fa Revert "clean up mapload code a little more"
This reverts commit 79a5d174a5.
2024-07-17 12:26:38 +02:00
indev 97219b7a84 Attempt to fix possible use-after-free for awayviewmobj 2024-07-17 11:56:22 +02:00
Alug 0d5d677eff Skip over empty entries when populating vres, saving memory 2024-07-17 11:56:19 +02:00
Alug 3bd6c99a3b vres_GetMap: Count resources in folders up until next 0-length lump
justs in case the order of stuff may be weird
fixes keepmapmusic crash on some maps
2024-07-17 11:56:17 +02:00
Alug 1d2d8d58db clean up mapload code a little more 2024-07-17 11:56:14 +02:00
indev 9909b002fe Fix linedef 415 executing random text if script lump doesn't have null terminator 2024-07-16 15:46:37 +02:00
Alug ccda1ef104 did not mean to add this lol 2024-07-16 10:43:47 +02:00
Alug 52a882bda2 remove this check 2024-07-15 21:58:07 +02:00
Alug 177c60e857 fix more warnings 2024-07-15 21:43:48 +02:00
Alug 0566b96738 fix some warnings in clang 2024-07-15 21:43:46 +02:00
Alug f72c179f56 fix A_ action protottypes 2024-07-15 21:43:44 +02:00
Alug 0da963c794 Revert "fix some clang warnings"
This reverts commit fea89de037.
2024-07-15 21:43:40 +02:00
Alug 7d885f7100 dont access delayremoved thinkers
uhhh
2024-07-15 14:34:33 +02:00
Alug c1c2f794e3 more mobj reference fixes + cleanup 2024-07-15 13:58:08 +02:00
Alug 8bb1c7a032 Revert "run this in actual fullscreen"
This reverts commit 4a2d6b2241.
2024-07-14 18:03:21 +02:00
Alug 804123afc1 ndef 2024-07-14 17:32:33 +02:00
Alug 8e4f278ce4 this does nothing lol 2024-07-14 17:15:31 +02:00
Alug 3193241b11 shut up 32bit gcc 2024-07-14 16:59:54 +02:00
indev edb44fa6a2 Refactor music name scrolling in music test 2024-07-14 16:59:46 +02:00
Alug 66e9ac3657 Free mipmaps before freeing tags
ŝhould hopefully fix some random Z_free crashes
2024-07-14 16:44:09 +02:00
Alug 87e0796bf4 inline M_Memcpy 2024-07-13 15:55:30 +02:00
Alug 6bc6db3665 also use IFCHANGED macro for levelinterpolators
just looks a bit neater
2024-07-13 15:12:43 +02:00
Alug 2a4aa51373 Revert "smol optimization to HWR_Addline"
This reverts commit e6359663b1.
2024-07-13 14:55:28 +02:00
Alug e15b052570 Revert "shut up gcc"
This reverts commit 17a5c6ed06.
2024-07-13 14:55:26 +02:00
Alug 629e249a12 Revert "dont do this with portals"
This reverts commit f949fa54af.
2024-07-13 14:55:21 +02:00
Alug 86a260bb89 fix NOHW compile 2024-07-13 14:54:55 +02:00
Alug 6ab2de2787 shut up windoze 2024-07-11 10:36:27 +02:00
Alug 8effdc1615 Clean up graphic menus
- Renamed Experimental Options to Advanced Options
- Fixed the tooltips not displaying
- Made it look good again
2024-07-10 19:26:40 +02:00
Alug 561fc2d01a only interpolate pitch and roll when using 3d models
sprites dont need this for now
2024-07-10 18:43:20 +02:00
Alug 3fd9cf573b dont think precip mobj angle ever changes 2024-07-10 18:42:42 +02:00
Alug d7c0bed4eb remove those 2 from experimental video menu
no reason to ever toggle them off
2024-07-10 18:35:04 +02:00
Alug afd1f595e1 remove cv_grfofcut
same story
2024-07-10 18:34:45 +02:00
Alug f47a43df2f remove cv_slopepegfix
same as the other ones
2024-07-10 18:34:13 +02:00
Alug 4385327101 remove cv_fofzfightfix
more bloat
2024-07-10 18:33:25 +02:00
Alug 4e73c05ef9 remove R_Pointtoangle toggle
its bloat, the difference is negigble at best
2024-07-10 18:32:57 +02:00
Alug c01ef035a5 remove cv_mobjssector
idk why it even checks for pointinsubsector
2024-07-10 18:31:46 +02:00
Alug b59c080943 fix IFCHANGED macro 2024-07-10 18:31:39 +02:00
Alug 814c65b290 dont do this with portals 2024-07-10 09:21:58 +02:00
Alug 9f1c1c3f18 dont need to check this in precip 2024-07-10 08:49:19 +02:00
Alug e0df7dfba5 shut up gcc 2024-07-10 07:12:58 +02:00
Alug 220db7212f inline some crap 2024-07-10 07:11:38 +02:00
Alug d59f45a26a smol optimization to HWR_Addline 2024-07-10 06:55:47 +02:00
Alug f88d92ecee change when dynamic slopes run depending on if you joined midgame 2024-07-10 06:21:48 +02:00
Alug c28188b6d8 smol cleanup 2024-07-10 05:50:01 +02:00
Alug 80419748db forgor this 2024-07-10 05:45:06 +02:00
Alug 874e6cd5af fix conflict 2024-07-10 05:26:27 +02:00
Alug cd500fc344 clean up P_SetupLevel a little more 2024-07-10 05:25:31 +02:00
Alug ae7afc5749 Map data lump interface
cleans up code alot and stuff

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/535
2024-07-10 05:25:22 +02:00
indev b0fa94c781 Call ServerJoin hook when consoleplayer becomes available, since it is needed for configs (which what this hook is created for) 2024-07-10 05:23:53 +02:00
indev 9bf717fae9 Add info about ServerJoin into LUASTUFF.md (so i don't forget to do it later) 2024-07-10 05:23:47 +02:00
indev 859c1020e6 Add ServerJoin lua hook, which gets called when client joins a server (listen server hosts joining their server also count) 2024-07-10 05:23:22 +02:00
Alug 9108d64820 mitigate dynamic slope desynchs
Perform dynamic slope thinking before other thinkers.
2024-07-10 05:22:38 +02:00
Alug e9d3c1a421 Fix mobj reference management of player->mo
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/d0719ef5ba86a1da32fed171d74eb76c7254f4f6
2024-07-10 05:21:45 +02:00
Alug f36e069f40 unhack this again 2024-07-09 09:06:11 +02:00
Alug 1f5c7b1d12 more changes to dither
use interger for distance scales
start z factor earlier
rename halfResolution to endResolution
2024-07-09 08:39:38 +02:00
Alug 94ecb9e634 ass 2024-07-08 20:49:05 +02:00
Alug b9db67bc08 more tweaks 2024-07-08 20:42:38 +02:00
Alug c152799295 oops that actually didnt fade out at all lol 2024-07-08 20:42:35 +02:00
Alug f91165857d scale and fade out dither pattern
makes the image a bit cleaner and easier to look at in palrender
2024-07-08 20:42:29 +02:00
Alug 29b93f02f1 crap 2024-07-08 20:42:02 +02:00
Alug f9a6452528 simplify this a little 2024-07-08 20:41:27 +02:00
Alug e7e51957e9 oops this should be min 2024-07-08 20:41:17 +02:00
Alug f8903e7ce7 clean up some net stuff 2024-07-08 20:41:10 +02:00
Alug d3548a4dfb Always use system-specific path seperator
https://git.srb2.org/KartKrew/RingRacers/-/commit/0f16c61d04f42b463db5c8987571fc986ae6ce9f
2024-07-08 20:40:51 +02:00
Alug eca72c6dc6 dont think kart even supports trivial maps
so no need to constantly check for this
2024-07-08 20:40:43 +02:00
NepDisk 6e378f4de6 Leave me alonmg kate 2024-07-03 13:04:45 +02:00
Alug 94ac52d792 Clamp lindex during vissprite light calculation
Mitigates against negative or very large xscale values causing lindex
to evaluate < 0, preventing a potential colormap indexing-related crash.
2024-07-03 13:04:11 +02:00
NepDisk 1f276a7eb6 Fix automap multiplayer crash
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2488
2024-07-03 13:03:12 +02:00
Alug a28a590078 prevent potential crash when trying to kill bananachain 2024-07-03 13:02:53 +02:00
Alug 91d052d25e shut up gcc 2024-07-03 13:02:32 +02:00
Alug 2f6ded132d Zzz... 2024-07-03 13:02:29 +02:00
Alug 51cdc1ce90 forgor 2024-07-03 13:02:26 +02:00
Alug 494fe0b1e7 revert software screen shit 2024-07-03 13:02:20 +02:00
Alug eac5310f5e some crap from asan 2024-07-03 13:02:16 +02:00
Alug 7f4a2f9943 fix some clang warnings 2024-07-03 13:02:11 +02:00
Alug 28a31301d4 forgor this crap 2024-07-03 13:01:49 +02:00
Alug 1c5e575718 remove all the ogl fix toggless 2024-07-03 13:01:44 +02:00
Alug 4a2d6b2241 run this in actual fullscreen
somehow makes xwayland happy
2024-07-03 13:01:11 +02:00
Alug 001baec444 scale dithering a little diff for a little smoother "fade" in pal render 2024-07-03 13:01:06 +02:00
Alug 1b35d4f03b stuff 2024-07-03 13:00:57 +02:00
Alug 75fc8cb766 change dither matrix to 4x4
a little grittier also smol cleanup
2024-07-03 13:00:43 +02:00
indev 28bef8c54f Use a fake 2d array in dither shader so it compiles with older glsl versions (1.20 at least) 2024-07-03 13:00:36 +02:00
indev 787973a3d5 If shader compilation failed, print info log 2024-07-03 13:00:31 +02:00
Alug f0e3ca7c1f add gr_lightdithering to shader
mhhm dithering
2024-07-03 13:00:26 +02:00
Alug 1b837a81ef improve teleport interpolation stuff 2024-07-03 13:00:07 +02:00
Alug b74dd85ef2 small optimization to batching 2024-07-03 13:00:01 +02:00
Alug fc9cc62b12 remove this crap
this doesent work on nix anyways
2024-07-03 12:59:54 +02:00
Alug e665edb652 no need for this 2024-07-03 12:59:30 +02:00
Alug e81cde8753 smoller opitmizations 2024-07-03 12:58:40 +02:00
Alug 4e995436c5 optimize ogl polyobjs slightly 2024-07-03 12:58:13 +02:00
Alug c57154a8e5 prevent crash in hw bsp 2024-07-03 12:58:07 +02:00
Alug 31fbba057a remove this again 2024-07-03 12:57:44 +02:00
Alug 46fa6e7ba4 change the shader z shit again 2024-07-03 12:57:17 +02:00
NepDisk bbb0379813 Allow Users to Connect to Servers While In-Game
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2401/
2024-07-03 12:57:09 +02:00
NepDisk 156b63440e Linux customshader compilation fix
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2418/
2024-07-03 12:56:41 +02:00
Alug 20e062b031 move HWR_LoadLevel to hw_main 2024-07-03 12:56:22 +02:00
Alug c98ebc9f35 Try fix glib preallocating too much space for sound freeslots
idk why git keeps removing credits
but thx indev <3
2024-07-03 12:55:57 +02:00
Alug c6001c7bf6 this should be called on mapload 2024-07-03 12:55:42 +02:00
Alug 2d0945264f oops 2 2024-06-20 21:16:47 +02:00
Alug 3d0981cf7b oops 2024-06-20 21:13:50 +02:00
Alug cce581fa51 these appear to be unused so comment them out
dont need 6 arrays being allocated with MAXSKINS for nothing lul
2024-06-20 16:22:13 +02:00
Alug 2446b804c7 forgor this 2024-06-20 03:00:48 +02:00
Alug 20cdb1c5ec limit localskins to 32
hope this doesent just die lol
2024-06-20 02:42:49 +02:00
Alug 212b184320 Do not access memory on misaligned addresses
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2438
2024-06-17 17:11:20 +02:00
Alug 37e98f342c Revert "fix some interpolation issues"
This reverts commit ccb1aecd01d376b0c0d73bbe4c898e89e35e25d0.
2024-06-17 12:51:42 +02:00
Alug 578f5b85dd Revert "more interp fixes"
This reverts commit 3a1a58bcfc.
2024-06-17 12:51:29 +02:00
Alug 99b1e3f969 Revert "attempt at speeding up sdl_render stuff"
This reverts commit f91d3ccf24.
2024-06-17 12:51:20 +02:00
Alug 8c9ef0e8f3 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-06-16 22:41:45 +02:00
Alug f91d3ccf24 attempt at speeding up sdl_render stuff 2024-06-16 22:41:32 +02:00
Alug 691063983e Revert "Test: kill unused skin sounds freeslotting"
This reverts commit b9b97d0a56.
2024-06-16 21:05:40 +02:00
Alug b912047f68 35/2 != 17 = 17.5 ? 2024-06-16 16:17:24 +02:00
Alug f2ddbf1e68 a 2024-06-15 21:16:25 +02:00
Alug 5cd36e55ab Maybe hopefully fix ogl masterserver crash thing
port from durr
2024-06-14 04:01:30 +02:00
Alug 1cb590ebb8 this does not exist 2024-06-14 03:00:40 +02:00
Alug 280e937844 add missing HAVE_THREADS 2024-06-13 14:47:20 +02:00
Alug 5afb55547d opengles 2 seems to be fastest for me lul 2024-06-12 22:31:47 +02:00
Alug e3c91629db use sdl ogl render instead of software for software mode on nix
oops
2024-06-12 22:31:29 +02:00
Alug 1b0496b1e7 fix some clang warnings 2024-06-12 21:56:27 +02:00
Alug b7369b40cb fix oopsie on titled software wöter 2024-06-12 21:49:20 +02:00
Alug 6567313de6 add back le returns 2024-06-12 20:51:34 +02:00
Alug 5ecf3cc36c lower min audio buffersize to 256 2024-06-12 12:59:23 +02:00
Alug 71e3d89181 move that again 2024-06-11 19:47:51 +02:00
Alug a284ece8e4 e 2024-06-11 12:59:00 +02:00
Alug e73e75e740 dumbass hack 2024-06-11 12:58:25 +02:00
Alug 9bfd61fabc shut up compiler 2024-06-11 12:58:17 +02:00
Alug a2aeaa51e8 change this to int64 cause it fixes the intermission thing on high res
idk why that fixes it tbh but it does
2024-06-11 10:02:23 +02:00
Alug b558c3db98 more interp fixes 2024-06-11 01:35:22 +02:00
Alug 0f70bcbf28 basic frame skipping system 2024-06-11 01:16:35 +02:00
Alug f7c4600007 remove windows timing crap again
it actually made stuff a little wonky so revert that
2024-06-11 01:15:32 +02:00
Alug 8910f073e5 fix encore flipcam with ogl shearing 2024-06-09 22:02:46 +02:00
Alug ea18be1866 more lööp stuff 2024-06-09 18:49:41 +02:00
Alug 0bd687eb15 reset those here ig 2024-06-09 18:49:33 +02:00
Alug 25b74bf3dd e 2024-06-09 18:14:22 +02:00
Alug e4f9ca3f3c add mobj check here 2024-06-09 18:13:17 +02:00
Alug 38a3f403bd add check earlier in p_killmobj 2024-06-09 18:03:58 +02:00
Alug 51dd2030a0 maybe fix the sock_send crash on windoze
often happens with unstable net
2024-06-08 19:24:16 +02:00
Alug 7e31067e6a fix redifinition warning 2024-06-06 18:57:04 +02:00
Alug 9bf06ff30b disable upx on nix by default 2024-06-06 18:53:40 +02:00
Alug 85aa726bb7 fix masterserver ifdef 2024-06-06 18:47:06 +02:00
Alug 3a67ff3afa fix HAVE_CURL 2024-06-06 18:42:32 +02:00
Alug 0a022a4348 Revert "instant update after screen mode change"
This reverts commit 02bd819f7e.
2024-06-05 14:42:30 +02:00
Alug ad24beea5b more minor loop stuff 2024-06-05 14:42:23 +02:00
Alug 9026ae7a16 minor sprite opitmizations 2024-06-05 02:27:18 +02:00
Alug 2fee9b861f high dpi test 2024-06-05 01:40:57 +02:00
Alug b7e2bcf02e lol 2024-06-05 01:40:39 +02:00
Alug d548848b18 Reapply "use shader to prevent sprite floor clipping"
This reverts commit 5ec1ca46e5.
2024-06-05 01:28:09 +02:00
Alug 4c628ea74f Revert "zzz..."
This reverts commit e19db23bb5.
2024-06-05 01:28:06 +02:00
Alug d3ef97f637 test remove all the networking crap from rendering code 2024-06-04 17:11:30 +02:00
Alug 02bd819f7e instant update after screen mode change 2024-06-04 17:11:12 +02:00
Alug ea3b4ddeb0 smol optimization to skin loading 2024-06-04 17:10:24 +02:00
Alug ab3ea7475f think this should be casted to angle_t 2024-06-04 17:08:09 +02:00
Alug b9b97d0a56 Test: kill unused skin sounds freeslotting 2024-06-03 18:47:59 +02:00
Alug e19db23bb5 zzz... 2024-06-03 17:15:16 +02:00
Alug 5ec1ca46e5 Revert "use shader to prevent sprite floor clipping"
This reverts commit ee2ec01eb9.
2024-06-03 17:11:58 +02:00
Alug c2c918fdda Revert "fix le dispoffset"
This reverts commit f977af6a80.
2024-06-03 17:11:55 +02:00
Alug 4627989401 Make sfxinfo_t and state_t use field tables too 2024-06-03 17:02:27 +02:00
indev 9552e09471 Lua_optoption shouldn't change stack state at the end of call now 2024-06-03 17:02:14 +02:00
indev c8fb25066b Fix compilation for some gcc versions 2024-06-03 17:02:10 +02:00
Alug b1cb6d42f4 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-06-03 17:01:22 +02:00
Alug caf7e4a1cf stuffs 2024-06-01 17:03:27 +02:00
Alug 6a5c0223c4 forgor to remove that 2024-06-01 16:31:49 +02:00
Alug 9ff2d66079 fix papersprites in software (hopefully)
lul
2024-06-01 16:29:20 +02:00
Alug 2db2b9309d flexible array stuff for columnofs
hopefully this fixes some crashes or smth
2024-05-31 23:04:26 +02:00
Alug 7a38c15d59 cleanup some super old stuff that did nothing
lul
2024-05-31 22:43:49 +02:00
Alug cb7375f873 theres no value 3 oops
i shouldnt do stuff after waking up at 4 in the morning lol
2024-05-30 19:59:01 +02:00
Alug 41e52f9e88 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-05-30 19:10:03 +02:00
Alug ce7e30a752 smth smth encore magic numbers idk 2024-05-28 22:38:20 +02:00
Alug 3214811fcb casting stuff 2024-05-28 22:22:58 +02:00
Alug edda2a5399 that should be there lul 2024-05-28 22:22:48 +02:00
Alug 926bc8e72c split sprite draw loops
so crap doesent constantly check for papersprites on all sprites
2024-05-28 20:55:03 +02:00
Alug eadffb6be3 make r_fps if else hell a bit more bearable to look at
lol lmao
2024-05-28 20:28:27 +02:00
Alug cf04e8c23c scale precip size with mobjscale 2024-05-28 20:07:12 +02:00
Alug ec5840f840 scale sprite draw distance with mapobjscale 2024-05-28 20:02:54 +02:00
Alug 7dc4a7177d shut up gcc 2024-05-28 01:07:13 +02:00
Alug 3d91de8178 when not using screentextures draw kart bg on intermission screen 2024-05-28 00:52:40 +02:00
Alug 6ea1abfedc draw a black screen instead of "nothing" during wipes on disabled screentextures
should resolve the intense flashing that can occur
2024-05-28 00:52:09 +02:00
Alug 5251482dd7 Optimize field lookups in Lua metatables
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2024#cd5b5ee262bf5129c4d400ad60d006e1fa917c1f
2024-05-27 18:14:59 +02:00
Alug dd73787c8b Revert "optimize precip thinker"
This reverts commit bc382366a1.
2024-05-25 19:54:20 +02:00
Alug 340450a67e Revert "lol"
This reverts commit 0d40989f4c.
2024-05-25 19:54:13 +02:00
Alug 0d40989f4c lol 2024-05-25 19:00:07 +02:00
Alug c640096d9c Merge remote-tracking branch 'ghghghghghg/lua-hudinterpolate-redux' into lugstuff 2024-05-25 17:23:49 +02:00
indev 76081869e3 Store hooks in a table with integer keys instead of registry with string keys 2024-05-25 15:45:20 +02:00
Alug 9156c1b850 use ternary 2024-05-25 15:44:33 +02:00
Alug d78718d8f4 make only player dust be sparkle otherwise normal driftdust 2024-05-25 15:40:22 +02:00
Alug eef1e986a6 add proper check to sparkle lol 2024-05-25 15:28:41 +02:00
Alug 8fa99c34be Revert "ok kill this again ig"
This reverts commit 98c27fe8ef.
2024-05-25 15:07:07 +02:00
Alug a35fbdd1b5 move some cvars to be registerrerd latur in ogl 2024-05-25 14:50:24 +02:00
Alug 0efef78684 Turn of FBO downsampling when you turn off screen textures
fbo downsampling needs those and if theyre disabled youre essentially seeing nothing at all lol
2024-05-25 14:43:52 +02:00
Alug 62ce17cb4c super smol optimization to R_DrawRepeatMaskedColumn
only maths once not twice lul
2024-05-25 14:37:30 +02:00
Alug 6112be232a revert solidcol stuffs i did ages ago apparently lol 2024-05-25 12:57:41 +02:00
Alug c1a9c58eb5 Cull BSP behind a raised floor or lowered ceiling that covers the entire screen
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/7b8a564f69688515319ccd425f2b88ffe8b7b120
2024-05-25 02:02:06 +02:00
Alug 0393588fe8 Only call the Lua API for overridden actions 2024-05-25 01:35:44 +02:00
Alug b7ff0325ea optimize sight checks 2024-05-25 00:08:14 +02:00
Alug c4d39eae25 declare outside of lööp also add const in r_ 2024-05-25 00:01:58 +02:00
Alug 0e88981425 Cache water trail mobjs from qtpie dev
cant really cherry pick so uuuh
2024-05-23 22:23:39 +02:00
Alug ed7fcae33b Merge remote-tracking branch 'ghghghghghg/lua-hudinterpolate-redux' into lugstuff 2024-05-23 20:29:22 +02:00
Alug 8b967fb3b7 change wöter visual thing 2024-05-23 20:16:37 +02:00
Alug 4d68a5dc2b change names to be less basic 2024-05-23 19:25:04 +02:00
Alug ecd6ef40ef allow gamepad dpad to hold scroll shit in menu aaa
absolute arsepain cant wait to see this breaking kek
2024-05-23 19:11:11 +02:00
Alug 0c9dc33ff0 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-05-21 21:15:21 +02:00
Alug 98c27fe8ef ok kill this again ig 2024-05-20 22:46:29 +02:00
Alug 3d490f52b2 a 2024-05-20 22:18:17 +02:00
Alug c78c17d953 funny driftsparkle 2024-05-20 22:18:15 +02:00
Alug ee5d667a24 changes to woter thing 2024-05-20 19:23:46 +02:00
Alug b9653b4ff8 unhack the animated votescreen a little
also make it pause when the game is paused like it was intended originally
2024-05-20 17:18:06 +02:00
Alug 78bcfa8cfa conflict moment 2024-05-20 13:40:47 +02:00
Alug 1f1130efda Merge remote-tracking branch 'origin/Saturn' into lugstuff 2024-05-20 13:39:00 +02:00
Alug 3d7b05d633 forgor this crap 2024-05-15 16:54:41 +02:00
Alug 343bbd8a1a support gcc14 ig 2024-05-13 20:48:32 +02:00
Alug f702df48f5 kept forger to declare this 2024-05-13 20:48:21 +02:00
Alug bc382366a1 optimize precip thinker 2024-05-06 01:18:57 +02:00
Alug c158144b7b Revert "refactor weather stuff"
This reverts commit dc95b2e8d7.
2024-05-06 00:33:38 +02:00
Alug d4337fbc56 Revert "optimize-precip-thinker"
This reverts commit e822d8e7d1.
2024-05-06 00:33:36 +02:00
Alug e822d8e7d1 optimize-precip-thinker 2024-05-06 00:32:57 +02:00
Alug dc95b2e8d7 refactor weather stuff
not netsafe
2024-05-06 00:05:16 +02:00
Alug d226ad38ff Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-05-05 22:02:07 +02:00
Alug 2a160c5247 goddamn synched sound effect aaa 2024-05-05 13:00:14 +02:00
Alug 641a9dc4e2 Revert "follower crap cause i want smol spb"
This reverts commit 1b963c9439.
2024-05-04 01:58:58 +01:00
Alug 7e71af8d25 durr water stuff uhhhhhhh
hope this wont break lmao
2024-04-29 10:12:33 +02:00
Alug 8e33d2e1b2 simplify SOFTLIGHT alot
also should make sure it gets applied everywhere lul
2024-04-29 09:12:44 +02:00
Alug 61118b348c Merge remote-tracking branch 'ghg/lua-hudinterpolate-redux' into lugstuff 2024-04-25 18:41:10 +02:00
Alug 84faff82a2 fix rare precip crash 2024-04-25 17:08:02 +02:00
Alug d6cf7cc06f funny wöter from durr 2024-04-25 16:12:53 +02:00
Alug 0688b94729 update libbacktrace windows lib 2024-04-24 21:26:50 +02:00
Alug 695f53194d inline those 2024-04-24 10:59:09 +02:00
Alug 1b963c9439 follower crap cause i want smol spb
will softcode crap sometime idk
2024-04-23 12:47:18 +02:00
Alug b50d6dd389 Merge remote-tracking branch 'origin/it-cv-bigfloat' into lugstuff 2024-04-22 05:26:51 +02:00
Alug 2afad9490e Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-22 05:26:36 +02:00
Alug 812a275add fix some visual issues with fofs 2024-04-22 05:24:49 +02:00
Alug 90ccf7699b a 2024-04-20 22:52:22 +02:00
Alug 31ed12d88a some stuff from ceepeepeecheck 2024-04-20 22:36:23 +02:00
Alug 5a4e44d064 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-20 12:34:03 +02:00
Alug 515c67fa3a disable palette rendering if screentextures aint enabled 2024-04-19 06:21:58 +02:00
Alug 81d60165a3 z 2024-04-19 05:08:47 +02:00
Alug cc0fac3546 more things
-Fix a division by zero in BCZ2 Metal Sonic's routine
-Fix a bug where adding the same mod multiple times counted towards the mod limit
and other thigns
2024-04-19 04:49:12 +02:00
Alug d71ad13fcf some smol fixes 2024-04-19 04:22:29 +02:00
Alug 0d13811305 Make FixedRem less laggy by just using the modulo operator. 2024-04-19 03:52:21 +02:00
Alug b69cc4e34a Revert "port thinkerlists + cache and reuse mobjs for the 420th time"
This reverts commit bd8a392882.
2024-04-19 03:38:59 +02:00
Alug caf8f383ad Revert "change a few things"
This reverts commit c5c61f7692.
2024-04-19 03:38:55 +02:00
Alug 7db160a8e2 Revert "i dont understand this crap so ill revert it"
This reverts commit 7e895f82b2.
2024-04-19 03:38:52 +02:00
Alug 202a3d1fb1 Revert "some cleanup"
This reverts commit 332135fc6f.
2024-04-19 03:38:49 +02:00
Alug 332135fc6f some cleanup 2024-04-18 23:10:35 +02:00
Alug 7e895f82b2 i dont understand this crap so ill revert it 2024-04-18 14:14:51 +02:00
Alug c5c61f7692 change a few things 2024-04-18 13:40:27 +02:00
Alug bd8a392882 port thinkerlists + cache and reuse mobjs for the 420th time
i am in pain
2024-04-18 12:07:57 +02:00
Alug 36183e6dc8 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-17 05:34:51 +02:00
Alug 5ae4af54da smth smth paranthesis 2024-04-12 21:55:45 +02:00
Alug 620bdd1419 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-04-12 20:41:16 +02:00
Alug c18eacbb81 fix software crash
Zzz...
2024-04-12 20:41:10 +02:00
Alug bb8acc5f51 fkldjnasofjosdfoisfj 2024-04-11 19:48:42 +02:00
Alug d41f4810d7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-11 18:39:58 +02:00
indev 387c4edb3b Fix potential negative array index in V_ThinStringWidth 2024-04-11 18:00:01 +02:00
Alug c3fd7c1a7a grrrr 2024-04-10 18:21:11 +02:00
Alug 94f1ec18de Revert "fix ifdefs"
This reverts commit 5e8e2f4b3a.
2024-04-10 18:19:24 +02:00
Alug e00f8f6cee Revert "Zzz..."
This reverts commit 79b0a9c833.
2024-04-10 18:19:21 +02:00
Alug 79b0a9c833 Zzz... 2024-04-10 18:15:42 +02:00
Alug 5e8e2f4b3a fix ifdefs 2024-04-10 17:59:41 +02:00
Alug f0158dd915 move this to first init too 2024-04-10 17:58:06 +02:00
Alug 10cf251b46 that wasnt the onchange im sleepy 2024-04-10 17:40:35 +02:00
Alug 72231e5658 forgor to remove those Zzz... 2024-04-10 17:32:06 +02:00
Alug c510ff3b1c should throw that into onchange oops 2024-04-10 17:29:08 +02:00
Alug 936e138fee throw stuff into own function, also check on game start 2024-04-10 17:24:03 +02:00
Alug 8325696b55 put those in 1st init 2024-04-10 07:05:38 +02:00
Alug d63f517ae5 simplify this crap 2024-04-10 07:02:03 +02:00
Alug e74df8db90 raise max fpscap 2024-04-10 06:47:45 +02:00
Alug 1a0bf67452 Merge remote-tracking branch 'origin/fborender' into lugstuff 2024-04-09 17:38:44 +02:00
Alug f0df9b399b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-05 17:40:19 +02:00
Alug f9345308ff Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-05 01:45:11 +02:00
Alug 6ed7c75448 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-04 03:57:32 +02:00
Alug cb71167fb7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 16:40:37 +02:00
Alug d4292987cc Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 16:14:35 +02:00
Alug 5da24a18dc Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 15:54:06 +02:00
Alug 1cf7b3e697 tf 2024-04-02 03:51:36 +02:00
Alug 3f3672497b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-02 03:49:01 +02:00
Alug 7714304c7a Merge remote-tracking branch 'origin/Saturn' into lugstuff 2024-04-01 19:15:13 +02:00
Alug ff640639b2 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-04-01 03:52:55 +02:00
Alug 0965603c8f Merge remote-tracking branch 'origin/interpjitter' into lugstuff 2024-04-01 03:52:52 +02:00
Alug b8412cec96 Fix minor off-by-one error in faketic calculation 2024-03-31 23:22:26 +02:00
Alug 86b7e192b2 fix this for splitscreen and move to own function 2024-03-30 03:34:38 +01:00
Alug 32b9e6094b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-28 15:07:00 +01:00
Alug 3ff7f3158b why tf is that here 2024-03-28 14:58:44 +01:00
Alug bd83ba8ca9 when the GLENCORE 2024-03-28 13:21:58 +01:00
Alug 785881c90e fixeur compile for qt 2024-03-28 12:23:07 +01:00
Alug 567ccf8a59 use this instead 2024-03-28 08:13:16 +01:00
Alug 11423a6d78 fix highresscale issue on startup in the worst way ever cause CV_NOINIT doesent work for whatever reason 2024-03-28 00:15:44 +01:00
Alug ab6b716e78 Read only header bytes when creating textures list 2024-03-27 21:31:45 +01:00
Alug 7b1be2e34f Ehh this thing is enough tbh 2024-03-27 20:32:14 +01:00
Alug 19d0d247b4 right v6 lul 2024-03-27 18:26:20 +01:00
Alug 1074a9e1d2 Prevent dropped ticcmds due to interp timing jutter
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2046
2024-03-27 18:17:27 +01:00
Alug 0648f384bb kill some stuff that did nothing 2024-03-27 18:13:39 +01:00
Alug 58d72204cc offline play menu pauses game so gib cool vhs effect 2024-03-27 15:51:47 +01:00
Alug 067b4c260f handle async vsync fail better
a
2024-03-27 14:44:02 +01:00
Alug 9e7e4d5fe7 testing smth
yes -1 is valid for this sometimes
2024-03-27 12:11:45 +01:00
Alug 7d9609be76 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-27 04:35:47 +01:00
Alug 7e510f8bc5 Merge remote-tracking branch 'origin/texload' into lugstuff 2024-03-26 20:42:39 +01:00
Alug a16e009370 make custom buttons bindable to joyaxis
triggers and such
2024-03-25 21:13:47 +01:00
Alug a021c497b6 forgor to remove this 2024-03-25 17:22:21 +01:00
Alug e77159cb58 remove this too 2024-03-24 20:18:31 +01:00
Alug 36ac353f1f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 20:16:27 +01:00
Alug 58122bf023 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 18:30:21 +01:00
Alug c5da23bb02 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 16:56:14 +01:00
indev fd45391616 Fix drift sound keep playing when player go off ground 2024-03-24 15:12:02 +01:00
Alug 11dd80e4e7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-24 15:11:53 +01:00
Alug 298f8ef842 Fix crash when passing a long string to v.drawString
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2403
2024-03-24 15:10:14 +01:00
Alug 4c45b9fb85 dfsafsdf 2024-03-23 19:13:14 +01:00
Alug 599cea3238 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-23 19:08:59 +01:00
Alug 0c5685e9eb dont need this anymore now 2024-03-23 18:07:58 +01:00
Alug 760b82fd63 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-23 18:07:08 +01:00
Alug 340034adf7 this can be just M_PI 2024-03-21 12:52:40 +01:00
Alug d978bfd0db Revert "Add common I_GetSysName function"
This reverts commit f3eedc03e6.
2024-03-21 12:40:44 +01:00
Alug de9f9722ac reapply hacky scaling thing 2024-03-21 12:38:50 +01:00
Alug 4dd9dc03fe ok git 2024-03-21 12:37:58 +01:00
Alug 47fc4aa39a Merge remote-tracking branch 'ghg/hud-uncap' into lugstuff 2024-03-21 12:36:29 +01:00
Alug 84ad608d70 Revert "software sdl windows scaling quality setting"
This reverts commit 7ee6de6b6a.
2024-03-21 12:35:00 +01:00
Alug d4dd0c9992 conflict fix 2024-03-21 12:33:43 +01:00
Alug ac93d027af Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-03-21 12:31:01 +01:00
Alug 190a95584c SFC32 for M_random funcs
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1780
2024-03-19 11:15:23 +01:00
Alug 9ad368e420 e 2024-03-17 23:32:09 +01:00
Alug a524215479 add the note so i dont forger if i wanna update this again 2024-03-17 22:43:05 +01:00
Alug 6104c36455 properly link libopenmpt
one dll instead of 4
2024-03-17 22:37:18 +01:00
Alug a04287c9f6 cute icon 2024-03-17 19:29:40 +01:00
indev 99876e3f73 Fix 'cast to non-matching type' warning 2024-03-17 14:57:02 +01:00
indev f16f498f27 Add include guard for qs22j.h 2024-03-17 14:56:37 +01:00
indev 4f9b5923bd Add snap to top flag for pause gfx 2024-03-15 12:54:06 +01:00
Alug 84476cd51f this didnt work 2024-03-15 11:32:33 +01:00
Alug bf9a6bde82 test this 2024-03-15 11:32:24 +01:00
Alug a6f8f57725 testing smth 2024-03-14 07:44:07 +01:00
Alug 02f4c334f0 mhhm ternaries 2024-03-13 22:06:45 +01:00
Alug 9884b294c6 i want to see more precip thx 2024-03-13 21:55:23 +01:00
Alug 49f22b5790 revert some stuff that broke some stuff 2024-03-13 19:25:14 +01:00
Alug 841270e824 fix ogl precip interpolation 2024-03-13 17:56:08 +01:00
Alug 630ce57303 this looks better lul 2024-03-13 13:18:30 +01:00
Alug 94aed4d1d1 clean up 2024-03-13 10:16:07 +01:00
Alug cdc0ec96a9 forgor menu stuff 2024-03-13 10:07:51 +01:00
Alug 751188bcd8 remove xs_CRoundToInt
while ye, less exact stuff doesent matter too much in the context of doom, it matters more in kart, due to polygon rendering and seg processing being extremely heavy and also generally more complex maps
2024-03-13 10:06:56 +01:00
Alug c0c44d46bc Ensure opaque midtextures always use PF_Masked 2024-03-13 08:48:04 +01:00
Alug 19d8749abf Revert "inline some things"
This reverts commit 0b47c310eccf55871a5bd466f44afa3215cc1322.
2024-03-13 08:35:47 +01:00
Alug c6f9fb2ac2 Revert "optimize "p_pointon" functions"
This reverts commit b9b963f999b902ab7f0f6fae4ec61264e713e15e.
2024-03-13 08:35:44 +01:00
Alug b1cfdfbc14 Revert "optimize fixedhypot"
This reverts commit ae68bd577558f45b81741396a899b7c311f753fc.
2024-03-13 08:35:41 +01:00
Alug 360df11aa6 Revert "LUT for bmapwidth imul instructions."
This reverts commit e45a7f911f0d156b7cc38675bec1a14a2080c367.
2024-03-13 08:35:30 +01:00
Alug d88cc3251f Revert "fix some oopsies"
This reverts commit 578770818ed96e366bbe9ed5ede720de07c0000a.
2024-03-13 08:35:27 +01:00
Alug cd7079da92 Revert "Zzz...."
This reverts commit e05197af882049e555c4116d1e6b4fd5ec4e879d.
2024-03-13 08:35:24 +01:00
Alug 77a0e8213b Revert "Zzz... 2"
This reverts commit bdd32702f9dc3ccbefb6444f1b76329b8ddbc9d7.
2024-03-13 08:35:20 +01:00
Alug 5efa778509 Revert "adjust the pointon funcs again"
This reverts commit b5861b2beeb04b6de1fcbd2088069374658f31ee.
2024-03-13 08:35:12 +01:00
Alug 02e6463fae Revert "P_PointOnDivlineSide stuff"
This reverts commit 1fa738d46448bd716547aa1812e38ec0de2221d1.
2024-03-13 08:35:09 +01:00
Alug b411787fe7 Revert "forgor"
This reverts commit 28950e6a15a3350da9a7441d81e3e043985a6c8d.
2024-03-13 08:34:59 +01:00
Alug 8fd91194a7 hm 2024-03-13 07:36:52 +01:00
Alug 4f85e1d603 revert that part 2024-03-13 07:34:12 +01:00
Alug fae0aeb442 Revert "Revert "forgor""
This reverts commit a1afcbc855.
2024-03-13 07:31:56 +01:00
Alug ec77824a96 Revert "Revert "dont inline those""
This reverts commit ae829375a0.
2024-03-13 07:31:53 +01:00
Alug 4127936eef optimize HWR_AddLine and HWR_ProcessSeg 2024-03-13 07:28:16 +01:00
Alug ae829375a0 Revert "dont inline those"
This reverts commit 2e34de8a125644dd7a0689af28b2076cf4c92e21.
2024-03-13 06:51:26 +01:00
Alug a1afcbc855 Revert "forgor"
This reverts commit e1e3aa899d.
2024-03-13 06:51:21 +01:00
Alug e1e3aa899d forgor 2024-03-13 06:07:59 +01:00
Alug 2644a3bf6e dont inline those 2024-03-13 06:03:19 +01:00
Alug 6b4e81e1ec P_PointOnDivlineSide stuff 2024-03-13 06:00:37 +01:00
Alug c705a0f35a adjust the pointon funcs again 2024-03-13 04:51:48 +01:00
indev b1b3102b31 If game crashes in level, add it to crash report 2024-03-12 18:51:00 +01:00
Alug 2d823d34f9 Fix buffer overrun in I_ClipboardPaste
https://git.do.srb2.org/STJr/SRB2/-/commit/9772bbeda172bc60482f137fc465e12070c76f22
2024-03-12 18:50:55 +01:00
Alug 1bb9fb2c67 cant override crap, thx msys 2024-03-12 18:27:55 +01:00
Alug b90e3ce9da i will add those in compiler flag instead 2024-03-12 18:19:12 +01:00
Alug e04a074a79 Revert "condensetics"
This reverts commit 87001f7e78.
2024-03-12 16:30:00 +01:00
Alug f98c3311af Zzz... 2 2024-03-12 16:21:42 +01:00
Alug 1a8c44af27 Zzz.... 2024-03-12 16:20:32 +01:00
Alug a57089c1a9 fix some oopsies 2024-03-12 16:16:40 +01:00
Alug 87001f7e78 condensetics 2024-03-12 16:06:12 +01:00
Alug 1fbb05c938 LUT for bmapwidth imul instructions. 2024-03-12 15:28:12 +01:00
Alug 3eef9d3b62 inline blockthing iterator aswell 2024-03-12 14:27:15 +01:00
Alug af2adf0134 remove some suff 2024-03-12 14:02:46 +01:00
Alug bbdfee8d33 optimize fixedhypot 2024-03-12 12:58:17 +01:00
Alug 2c4da83502 optimize "p_pointon" functions 2024-03-12 10:47:27 +01:00
Alug 75f2868971 inline some things 2024-03-12 02:13:35 +01:00
Alug 87d9ecc3c8 midi music bros 2024-03-11 23:52:26 +01:00
indev b637943bd9 Add snap to bottom flags for race countdown and level title too 2024-03-11 22:30:45 +01:00
Alug 0514475155 uuuuh 2024-03-11 22:30:37 +01:00
Alug 8cfb39e035 sort grid when opening skin menu instead of everytime a skin is added 2024-03-11 21:01:43 +01:00
Alug a9a7cb7be0 i 2024-03-11 12:58:22 +01:00
Alug f8649a24aa those can all be static 2024-03-11 11:54:32 +01:00
Alug ee5a860e07 more opitmizations stuff 2024-03-11 11:47:05 +01:00
Alug e6f03c1136 can do that directly 2024-03-11 11:22:08 +01:00
Alug 780162f516 optimize hwr_renderbpsnode
actually just make it behave like the software version lol
2024-03-11 11:00:14 +01:00
Alug a6d32d834b make 64 default again 2024-03-11 04:27:52 +01:00
Alug cef3c7f032 remove pseudoangle as its slower 2024-03-11 04:25:41 +01:00
Alug 07f8a532f9 attempt at unfucking renderview 2024-03-11 03:40:13 +01:00
Alug 352adf526a give this a better name lol 2024-03-11 02:22:40 +01:00
Alug df48f9caf9 actually move stuff back to hw_clip lmao 2024-03-11 02:15:34 +01:00
Alug f611053d4f replace server list sorting with qs22j 2024-03-10 20:28:27 +01:00
indev 39011cd93b Snap viewpoint text to bottom 2024-03-10 19:54:20 +01:00
Alug 562cb8cebd clean up stuff a little 2024-03-10 18:50:38 +01:00
Alug 89ae721421 i am in pain 2024-03-10 17:59:24 +01:00
Alug f65f4b32e2 Revert "remove pseudoangle"
This reverts commit c5d6ac63c5.
2024-03-10 15:19:36 +01:00
Alug 303fca6bcc smol adjustment 2024-03-10 04:39:55 +01:00
Alug 4aba159ee8 clean up this mess 2024-03-10 04:25:59 +01:00
Alug 5838e60bf6 fix overflow stuffs 2024-03-10 03:43:21 +01:00
Alug 527e436d57 Revert "stuffs"
This reverts commit 60ede73ff8.
2024-03-09 14:06:18 +01:00
Alug 60ede73ff8 stuffs 2024-03-09 13:43:06 +01:00
Alug 298d5e95fc unfuck thinker crap 2024-03-09 13:34:34 +01:00
Alug e9a68f0b7d forgor 2024-03-09 12:02:20 +01:00
Alug d613cf4d4c sUgGeSt PaReNtHeSeS ArOuNd '&&' 2024-03-09 12:01:18 +01:00
Alug 3487fae95d simplify this crap 2024-03-09 10:51:32 +01:00
Alug 9ee47a071b oops 2024-03-09 10:22:20 +01:00
Alug 3579fc3dea remove this 2024-03-09 10:11:06 +01:00
Alug 921bff19f1 add toggle for old fps counter behaviour
idk people hate the new one so brap
2024-03-09 07:58:14 +01:00
Alug d07420eaeb fix compile for everyone but me lmao 2024-03-09 07:40:38 +01:00
Alug 8028db77d8 implicit declaration of deez nuts 2024-03-09 07:12:56 +01:00
Alug e49a059783 fix dumbass compiler warnings + reformat it a bit 2024-03-09 07:12:18 +01:00
Alug 482b6e6844 use it for other stuff 2024-03-09 07:02:16 +01:00
Alug aa70635919 dont think this should write to relplays 2024-03-09 02:00:40 +01:00
Alug c331b0fa89 e 2024-03-09 01:59:27 +01:00
Alug fe55744de2 a 2024-03-09 00:57:40 +01:00
Alug 15e9d85a14 Revert "Revert "avx destruction idk""
This reverts commit f547020fc5.
2024-03-09 00:54:33 +01:00
Alug 51043b61a1 Revert "cache and reuse mobjs again"
This reverts commit 04455c9625.
2024-03-08 23:43:52 +01:00
Alug 6620d5fb26 faster qsort for rendering 2024-03-08 15:03:58 +01:00
Alug f547020fc5 Revert "avx destruction idk"
This reverts commit 4fdb2174f0.
2024-03-08 11:14:42 +01:00
Alug 89ea473c3b fix shit on party cruiser
well fixing the cullplane broke party cruiser, so im just gonna give it the same parameters as the software version i guess idk
2024-03-08 01:19:25 +01:00
Alug b60d9d0be7 readd this cause i dumb 2024-03-08 01:19:15 +01:00
Alug 4fdb2174f0 avx destruction idk 2024-03-08 00:15:43 +01:00
Alug 06a48584d6 expose this cause i want to use it in local scripts 2024-03-08 00:09:08 +01:00
Alug e9f9c1009d more mobj stuffs 2024-03-07 00:35:26 +01:00
Alug b66ceda525 Revert "attempt at exclusive fullscreen mode"
This reverts commit 19f1d8b847.
2024-03-06 09:27:09 +01:00
Alug 7c9c28f026 Revert "use desktop resolution for stuff"
This reverts commit a54384a579.
2024-03-06 09:27:06 +01:00
Alug 72f0552ef1 Revert "reset windowsize on normal fullscreen mode"
This reverts commit 85c7216eaa.
2024-03-06 09:26:59 +01:00
Alug 877a1f15a9 Revert "multidisplay stuff + only activate framebuffer for downsampling"
This reverts commit 5f58e7b343.
2024-03-06 09:26:46 +01:00
Alug efa2a68805 Revert "Zzz... moment"
This reverts commit 8cec2dab82.
2024-03-06 09:26:43 +01:00
Alug 023209bb76 Revert "only do things here when theres more than one display"
This reverts commit 9eb68bf052.
2024-03-06 09:26:38 +01:00
Alug da5dcde6ee Revert "wait uhhhh"
This reverts commit 875adb17b1.
2024-03-06 09:26:33 +01:00
Alug e92c5e1bf9 Revert "ugh this still takes the wrong display blergh"
This reverts commit 298b4d23e8.
2024-03-06 09:26:30 +01:00
Alug 2b7c4ae76c Revert "ill just uhhhhh use main display stuff for now idk"
This reverts commit a2d0ea9d11.
2024-03-06 09:26:24 +01:00
Alug ea26db2cbd Revert "change things a bit"
This reverts commit 9c42b77879.
2024-03-06 09:26:21 +01:00
Alug b9e3747f99 Revert "forgor"
This reverts commit 4d608b7f37.
2024-03-06 09:26:19 +01:00
Alug 4d608b7f37 forgor 2024-03-06 09:20:21 +01:00
Alug 9c42b77879 change things a bit 2024-03-06 09:19:17 +01:00
Alug a2d0ea9d11 ill just uhhhhh use main display stuff for now idk 2024-03-06 08:07:40 +01:00
Alug 298b4d23e8 ugh this still takes the wrong display blergh 2024-03-06 07:59:31 +01:00
Alug 875adb17b1 wait uhhhh 2024-03-06 07:42:46 +01:00
Alug 9eb68bf052 only do things here when theres more than one display 2024-03-06 07:39:36 +01:00
Alug 8cec2dab82 Zzz... moment 2024-03-06 07:36:28 +01:00
Alug 5f58e7b343 multidisplay stuff + only activate framebuffer for downsampling
idk i hope this shit works lmao
also moved some things in OglSdlSurface so it doesent intialize certain things everytime we change framebuffer shit
2024-03-06 07:26:53 +01:00
Alug 28bb88e9b4 Dynamically allocate space for a state's action field
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1478
2024-03-06 04:39:29 +01:00
Alug 04455c9625 cache and reuse mobjs again
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2200
2024-03-06 04:14:21 +01:00
Alug 9853150e57 Merge remote-tracking branch 'origin/maybemobjcrashfixes' into lugstuff 2024-03-06 00:26:24 +01:00
Alug 85c7216eaa reset windowsize on normal fullscreen mode 2024-03-05 02:15:06 +01:00
Alug a54384a579 use desktop resolution for stuff 2024-03-05 02:02:02 +01:00
Alug 19f1d8b847 attempt at exclusive fullscreen mode 2024-03-05 01:44:10 +01:00
indev 8270b64624 Make custom cvar menu bit wider 2024-03-04 23:52:45 +01:00
indev 81e3810c32 Don't add string cvars (a bit hacky solution) 2024-03-04 21:08:05 +01:00
Alug c266151071 change some numbers uuuuuh 2024-03-04 20:17:18 +01:00
Alug 27d55260e8 remove minmax sliders 2024-03-04 19:45:49 +01:00
Alug 233583657e oops 2024-03-04 19:04:51 +01:00
Alug 7bb1eed249 dont do stuff for anything thats not in normal us ascii or smth 2024-03-04 18:34:09 +01:00
Alug aa85fc3787 dont use it for control setup 2024-03-04 18:13:18 +01:00
Alug c9a88617b1 only use this for text inputs not gameplay 2024-03-04 17:46:45 +01:00
Alug 2f899fdfcc make it even simpler 2024-03-04 05:24:41 +01:00
Alug cdd2b6560e i will just use my compilers memcpy thx 2024-03-04 05:19:54 +01:00
Alug 60f29edbca turn it off completely when your gpu cant use it 2024-03-04 02:51:12 +01:00
Alug 60cffe1ed1 unhack framebuffer functions a little 2024-03-04 02:47:42 +01:00
Alug e77e7d1643 o 2024-03-04 01:13:23 +01:00
Alug 5dc22f502e dont need this 2024-03-04 00:45:14 +01:00
Alug 7a309c1175 when the ;; 2024-03-04 00:13:21 +01:00
Alug 9ce5baad9e fix ogl freelook breaking with shearing enabled
also removed uneeded stuff
2024-03-03 08:40:24 +01:00
Alug a4aa9a76f2 should only do that when rendering stuff 2024-03-03 07:57:46 +01:00
Alug befa25de5c add missing interpolators in mapload 2024-03-03 07:50:02 +01:00
Alug 83175d5c09 bruh
im going insane
2024-03-03 06:45:37 +01:00
Alug d8df8e8778 Revert "Revert "we have functions for that dont check for slopes everywhere""
This reverts commit 09957d0279.
2024-03-03 05:51:35 +01:00
Alug 09957d0279 Revert "we have functions for that dont check for slopes everywhere"
This reverts commit 46da9bf98b.
2024-03-03 05:34:01 +01:00
Alug 9e44985f56 Do not reload every texture when adding a wad
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725?commit_id=37add34b9c729b21e624e22d64159073c9258e25
2024-03-03 05:18:37 +01:00
Alug b657a84699 Split R_LoadTextures 2024-03-03 04:53:15 +01:00
Alug 5ec7835556 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-03-03 04:34:59 +01:00
Alug 03a864156d fix conflict 2024-03-03 04:34:53 +01:00
Alug c823bf3320 Revert "multithread exec command and some filesearch/add stuff"
This reverts commit 0d7025f714cbef34ca6e92e683561df411fa149a.
2024-03-03 04:32:13 +01:00
Alug 4f4d2f1f4c clean up r_segs 2024-03-03 03:13:46 +01:00
Alug 1bb389052d fix this 2024-03-02 23:36:48 +01:00
Alug 31fdc5bbc1 dont need to check if we dont use it 2024-03-02 22:56:26 +01:00
Alug db3833430d we have functions for that dont check for slopes everywhere
the functions already do it for us anyways
2024-03-02 22:33:34 +01:00
Alug 6d2212d259 move sprite mobj checks first 2024-03-02 21:56:39 +01:00
Alug 912c0e7fc4 check for those i guess 2024-03-02 18:36:34 +01:00
Alug 43d232819a forgor screenspace clipping 2024-03-02 18:25:13 +01:00
Alug 302eaf60b5 GetScreenCoord lua parity 2024-03-02 17:36:59 +01:00
Alug 84535faa90 remove more unused stuff 2024-03-02 15:57:25 +01:00
Alug 8c55d3c705 bruh 2024-03-02 13:23:50 +01:00
Alug ec11b9268f did not mean to commit this lul 2024-03-02 03:33:26 +01:00
Alug a45af4a80c i 2024-03-02 03:18:27 +01:00
Alug df627b6830 a 2024-03-02 03:11:06 +01:00
Alug dfbeaf30ad m 2024-03-02 03:10:47 +01:00
Alug a03f74b125 add this 2024-03-02 03:05:36 +01:00
Alug 1a01f1299c fix compiler complains
those were for coronas code which we dont even have
2024-03-02 02:43:53 +01:00
Alug 91f0cdbaca unhack palrendering screentex stuff 2024-03-02 02:15:28 +01:00
Alug e50bd4125d e 2024-03-02 02:07:54 +01:00
Alug ded2c8a7c8 a 2024-03-02 02:03:22 +01:00
Alug 88ce9fc0a6 more stuffs 2024-03-02 02:02:03 +01:00
Alug 3c713248b3 more shader stuff 2024-03-02 01:53:11 +01:00
Alug 75f3edcd92 shader stuffs 2024-03-02 01:50:35 +01:00
Alug 081a7779a6 make netvars red 2024-03-02 01:32:12 +01:00
Alug 6e995207a6 smh 2024-03-02 01:15:03 +01:00
Alug 3492b77aa0 we dont have IT_CV_FLOATSLIDER so dont even need to check for float 2024-03-02 01:14:36 +01:00
Alug e864901035 Options Menu for custom console variables
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2380#9cc73f4b99ff925448389969b0ade6ba3947fc31
2024-03-02 01:09:10 +01:00
Alug 7ee6de6b6a software sdl windows scaling quality setting 2024-03-01 23:12:23 +01:00
Alug 553b8ccf6b Revert "i am in pain"
This reverts commit e0e75eac33.
2024-03-01 15:26:57 +01:00
Alug bceef0b861 Fix nametag offsets with reverse gravity and flipcam 2024-03-01 15:24:04 +01:00
Alug 53cce6c6bb this does not exist 2024-03-01 02:31:55 +01:00
Alug b95047d09f fix vertical flip driftgauge
and make non flipcam behave like the sg lua version
2024-03-01 01:53:17 +01:00
Alug c6cb4375f5 fix shearing offset with flipcam in K_GetScreenCoords 2024-03-01 01:03:03 +01:00
Alug a07e2b8eda only check for stplayer flipcam
until i figure out a better way to check all of this crap
2024-02-29 23:08:24 +01:00
Alug 98e7002167 z 2024-02-29 16:22:07 +01:00
Alug 3428dde3c6 test 2024-02-29 05:37:21 +01:00
Alug 13d48f982b just make it like this 2024-02-29 00:27:37 +01:00
Alug b2e4dc27e4 give me a little more info on vanilla scoreboard but a bit ugly lul 2024-02-29 00:22:50 +01:00
Alug deddeab049 stimky ugly 2024-02-28 22:31:06 +01:00
Alug c3a6410822 Revert "dont need SEENAMES"
This reverts commit 01172bca77.
2024-02-28 22:06:02 +01:00
Alug c5915091aa kill have_blua 2024-02-28 21:53:59 +01:00
Alug 4401f0659e kill delfile 2024-02-28 18:58:04 +01:00
Alug a0c72d32e8 kill weighted recycling 2024-02-28 18:38:54 +01:00
Alug 1493045ec4 this doesent even exist anymore lmao 2024-02-28 18:33:12 +01:00
Alug 210efb2be7 kill eslope_typeshim 2024-02-28 18:26:54 +01:00
Alug a02fc1de63 kill GL_SHADERS 2024-02-28 18:19:11 +01:00
Alug 7755bfc861 Zzz... 2024-02-28 18:05:24 +01:00
Alug 01172bca77 dont need SEENAMES
esp when we get nametags its obsolete
2024-02-28 17:58:06 +01:00
Alug 143cbc8587 kill polyobjects ifdef 2024-02-28 17:55:47 +01:00
Alug b65f655a8a update libcurl to 7.69.0 2024-02-28 15:23:54 +01:00
Alug ed04c86369 u 2024-02-28 04:53:42 +01:00
Alug c0eaa17eb3 e 2024-02-28 04:51:13 +01:00
Alug 6383a55038 kill hw_trick 2024-02-28 04:47:55 +01:00
Alug 574df60d58 kill eslope 2024-02-28 04:40:03 +01:00
Alug 61ee575cd3 forgor this 2024-02-28 04:11:39 +01:00
Alug bdd963081e OpenGL: Fix linedef type 10 not culling FOFs 2024-02-28 03:50:43 +01:00
Alug 6b908d7a14 missed those 2024-02-27 22:16:52 +01:00
Alug 7d0d70c094 oopsie 2024-02-27 22:11:32 +01:00
Alug e75c5a9248 delete half of srb2 2024-02-27 21:49:31 +01:00
Alug b8ed5f4f1a dont need this anymore 2024-02-27 21:36:57 +01:00
GenericHeroGuy 660d7060e4 Don't return aggregates 2024-02-27 20:24:46 +01:00
Alug 79c5f57714 Merge remote-tracking branch 'origin/joinrefusemessage' into lugstuff 2024-02-27 20:03:47 +01:00
Alug 606d8fbe55 optimize gif palette creation 2024-02-27 20:01:56 +01:00
Alug edfa116a40 a 2024-02-27 18:38:28 +01:00
Alug 55ca0c712f add dynamic gif delay
fixes issues with low framerates, uncapped and stutters
2024-02-27 17:41:40 +01:00
Alug 16bef488ee no idea how that ever got there 2024-02-27 15:52:50 +01:00
Alug 82d784d9f8 Toggle for R_Pointtoangle Ex or 64
Ex may perform better on 32bit clients and some cpus so lets just make it toggable
2024-02-27 15:52:34 +01:00
indev 103fb2dfc1 Don't return NULL when creating MT_NULL mobj, since it is needed in some parts of game 2024-02-27 13:29:20 +01:00
Alug bba3e1810b add this 2024-02-27 05:14:05 +01:00
Alug af5333f63e fix P_PlayerInPain 2024-02-27 05:07:44 +01:00
Alug ea77a5fb53 Fix con_hudlines being off by one, Fix con_hudtime overflow 2024-02-27 05:07:11 +01:00
Alug a4aef0894b fix compile for qt 2024-02-26 23:48:47 +01:00
Alug bab7972518 Put HTTP downloading on a background thread
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2322
2024-02-26 23:37:54 +01:00
Alug 88853a7aee make the menus a little prettier 2024-02-26 22:01:11 +01:00
Alug d3339df853 toggle for showing nametags during spectating 2024-02-26 22:00:53 +01:00
Alug 385614b448 add toggle for showing nametags after you finished a race
off by default to match sg nametags
2024-02-26 21:19:59 +01:00
Alug c47ba80f5d death 2024-02-26 20:58:58 +01:00
Alug 6de0700f49 use V_LocalTransFlag for driftgauge 2024-02-26 20:58:50 +01:00
Alug d9fe52b1a1 use V_LocalTransFlag for nametags 2024-02-26 20:58:39 +01:00
Alug ccfc476ec0 replace SCR_FPSflags with V_LocalTransFlag
so we can actually display hud transparency stuff before the hud appears, since that doesent work with V_HUDTRANS
2024-02-26 20:58:18 +01:00
Alug f518b3c48b e 2024-02-26 20:04:12 +01:00
Alug 81d52db722 Revert "connect loadingscreen should clear menus"
This reverts commit 6b41cf676c.
2024-02-25 23:42:30 +01:00
Alug df9973da99 fix tagsdisplayed counter 2024-02-25 21:32:25 +01:00
Alug ca4c779c66 dont quit addon downloading with the mousewheel lmao 2024-02-25 19:47:52 +01:00
Alug 7897352175 connect loadingscreen should clear menus 2024-02-25 19:42:21 +01:00
Alug e0e75eac33 i am in pain 2024-02-25 19:06:32 +01:00
Alug 31d83dd26e disable driftgauge by default 2024-02-25 18:35:00 +01:00
Alug 698a0b811f disable nametag by default 2024-02-25 18:34:46 +01:00
Alug f69609b403 Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-02-25 18:21:12 +01:00
Alug 56259e3476 lua hud disable option for driftgauge 2024-02-25 18:21:03 +01:00
Alug f3dfa53f31 lua hud disable option for nametags 2024-02-25 18:21:03 +01:00
Alug e10d60c08e hud disable option for driftgauge 2024-02-25 18:20:32 +01:00
Alug ad4037351f hud disable option for nametags 2024-02-25 18:20:19 +01:00
NepDisk f9e1da8c9f Add coloring to large numbers 2024-02-25 17:34:12 +01:00
NepDisk 2f05137af7 Fix fillbar 2024-02-25 17:34:08 +01:00
Alug c305e31c2e fix first person splitscreen driftgauge stuff a 2024-02-25 12:21:57 +01:00
Alug a55fabe4f9 k... 2024-02-25 12:12:18 +01:00
Alug c58848b298 add splitscreen to screencoords and fix splitscreen for driftgauge 2024-02-25 12:10:23 +01:00
Alug ede644d3c4 use SleepEX on windows and set the min sleep duration to 16ms 2024-02-25 04:08:25 +01:00
Alug 4ff98e62a9 actually disable it for splitscreen for now
its botched and needs fixing
2024-02-24 20:32:15 +01:00
Alug e87fd2fff6 dont draw driftgauge when not using chasecam 2024-02-24 20:14:52 +01:00
indev 33e8b10579 Don't need for long there, fixed_t is big enough 2024-02-24 20:05:12 +01:00
Alug d11780f62d add -1 check for driftgauge too 2024-02-24 20:05:07 +01:00
Alug 7706aa0bf0 fix conflict 2024-02-24 16:56:28 +01:00
Alug cf96e10552 Revert "Refactor Batching code"
This reverts commit 8d737c96c9.
2024-02-24 16:49:04 +01:00
Alug 1d01e1e6cd Revert "Optimize polygon sorting on batch renderer"
This reverts commit 1687fb9120.
2024-02-24 16:48:14 +01:00
Alug a5c4759662 disable driftgauge in record attack
it actually gives you an advantage over using other clients
record attack should be fair and even
2024-02-24 15:58:47 +01:00
Alug e7ff1d693b fix K_GetScreenCoords y clipping 2024-02-24 15:38:32 +01:00
Alug 9b4354a057 rename all of those to not conflict with mods 2024-02-24 14:46:13 +01:00
Alug 51a46ba92c this aswell 2024-02-23 01:35:49 +01:00
Alug 31c4e0d59f forgor those aswell 2024-02-23 01:27:52 +01:00
Alug 6b246548c3 raise compile time significantly 2024-02-22 23:58:28 +01:00
Alug 57dda3843a use the current not old state
also add dont interp precip angle if it doesent change
2024-02-22 23:45:56 +01:00
Alug b04ac14751 remove redundant check 2024-02-22 23:45:53 +01:00
Alug 5ad8497db2 those too 2024-02-22 22:53:10 +01:00
Alug 672f07a5ee forgor those 2024-02-22 22:46:58 +01:00
Alug aceffafc4e fix ternary hell for palette rendering lightlevels 2024-02-22 21:42:28 +01:00
Alug 891b3183ed dont interpolate unchanging things + remove unused dynslope interp code 2024-02-22 19:55:45 +01:00
Alug 26dd066280 fix conflicts 2024-02-22 01:43:54 +01:00
Alug 157ebdb5fe Merge remote-tracking branch 'ghg/lua-hudstuff' into lugstuff 2024-02-22 01:39:34 +01:00
Alug 1a18839f82 remove R_PointToAngleEx
R_PointToAngle64 does its job better anyways
2024-02-20 21:10:04 +01:00
Alug e7f8e7628f I HATE MENUS I HATE MENUS 2024-02-20 18:42:37 +01:00
Alug 07190571a1 lol 2024-02-20 18:40:01 +01:00
Alug f04d922fca fix warning 2024-02-20 18:17:25 +01:00
Alug 7fa382d4e9 rename driftgauge cvar and fix nametag rendering bug 2024-02-20 18:12:17 +01:00
Alug 97766710c0 e 2024-02-20 17:37:29 +01:00
Alug 994ee060a7 a 2024-02-20 17:36:05 +01:00
NepDisk 589c27fdcf Driftgauge flipcam 2024-02-20 17:35:01 +01:00
NepDisk 37a018fda4 Give these tooltips 2024-02-20 17:34:58 +01:00
NepDisk f49381d1c5 Forgot this lol 2024-02-20 17:34:54 +01:00
Alug 573095bbad Driftgauge 2024-02-20 17:34:49 +01:00
Alug 0fdcc8e288 some fixes 2024-02-20 17:33:24 +01:00
Alug 03d7e26c3d oop 2024-02-20 13:18:23 +01:00
Alug 3a5cd835ad Fix tint equation shader 2024-02-20 13:17:46 +01:00
Alug 47a8f081e9 set currenttex to null if it gets an invalid texture id 2024-02-20 13:17:35 +01:00
Alug ad8d691c11 kill this 2024-02-20 13:16:50 +01:00
NepDisk 8186696e62 Nametag sightofline fix 2024-02-19 20:35:38 +01:00
Alug 183ec22923 Revert "Revert "Linked list for textures""
This reverts commit fe0dabb177.
2024-02-19 20:26:59 +01:00
Alug 5376995350 add max cap to nametagmaxplayers 2024-02-19 19:02:54 +01:00
Alug acb6e30fad dont apply this for players 2024-02-19 18:20:11 +01:00
Alug fe0dabb177 Revert "Linked list for textures"
This reverts commit 7eec58a834.
2024-02-19 12:15:12 +01:00
NepDisk 194ae46ce8 Remove unused functions that were originally added for nametags 2024-02-19 11:14:49 +01:00
NepDisk 2e9f1bfe90 Fix nametag weight offset for small and minimal 2024-02-19 11:14:46 +01:00
Alug a82adc4948 Fix nametag limit 2024-02-19 11:14:41 +01:00
Alug 6440c70a38 Zzz... 2024-02-19 01:57:42 +01:00
Alug 748eb07c9a forgor 2024-02-19 01:57:04 +01:00
Alug 5be2f591d2 ok so this needs to be done for the scaling stuff cool 2024-02-19 01:49:20 +01:00
Alug f2e4950e89 die 2024-02-19 01:26:01 +01:00
Alug 7444c5b826 remove hpmod stuffs since its not netsafe 2024-02-19 01:02:39 +01:00
Alug 5f6cca68cc Nametags Rewrites 2
contains netunsafe stuff but easy to remove
2024-02-19 00:44:07 +01:00
Alug 3d33e5351b bruh 2024-02-19 00:13:42 +01:00
Alug c6e245450d those are not server commands
idk why i threw them there in the first place but those are not needed at all (or even usefull for that matter) for dedicated servers
also moves some stuff to its group
2024-02-19 00:12:11 +01:00
Alug 36854a16b7 Revert "Clean up cvar stuff a little"
This reverts commit 6fe87ab05a.
2024-02-19 00:04:25 +01:00
Alug b4ee8229ee Revert "more stuff"
This reverts commit 150c695979.
2024-02-19 00:03:27 +01:00
Alug cf0a3841e8 Revert "those need to be here for some reason"
This reverts commit 2efaebcf89.
2024-02-19 00:03:16 +01:00
Alug 3ebd2257f8 ok i dont want to the new gamma system
it looks off honestly
2024-02-18 23:47:42 +01:00
Alug 844d1967cc i wanna try the new gamma stuff 2024-02-18 22:29:24 +01:00
Alug dac37f8938 revert those 2024-02-18 22:29:12 +01:00
Alug dd74bc7c2b fuckit make the scale even smoler 2024-02-18 22:29:05 +01:00
Alug 7eec58a834 Linked list for textures 2024-02-18 22:28:52 +01:00
Alug da81998c71 fix up colour cube/saturation/gamma
cleans up things, and fixes it not being applied to 3D models and colourmapped sectors when not in palette rendering mode
also adds a new way of handling gamma which can be used if wanted
2024-02-18 20:43:40 +01:00
Alug d1552e7b71 clean up patch drawers a little
esp for software
2024-02-18 19:45:17 +01:00
Alug c64e10083b Optimize R_StoreWallRange
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2336?commit_id=a04bef7d39f71cfda1fe85b2ca3a820f95612b06
2024-02-17 22:52:12 +01:00
Alug 43e2be58da Revert "add an error message here"
This reverts commit 44b8a8a0d8.
2024-02-17 17:31:14 +01:00
Alug 63b60d2546 those too 2024-02-17 16:11:32 +01:00
Alug 91ddc709eb forgor 2024-02-17 16:09:39 +01:00
Alug 1bcb67ffb9 remove bloat from windows libs + move dlls into dlls folder
+ remove msvc project files since they dont work anyways
2024-02-17 15:59:16 +01:00
Alug 976177c244 Revert "Revert "fix the dumbass compiler warning""
This reverts commit 69d47a5e53.
2024-02-17 11:13:07 +01:00
Alug a37c81a142 Revert "Revert "fix some issues with framebuffer""
This reverts commit 6457847633.
2024-02-17 11:13:04 +01:00
Alug 58de3a35a0 Revert "Revert "Implement framebuffer and renderbuffer objects""
This reverts commit b0f5f4338f.
2024-02-17 11:13:00 +01:00
Alug 44b8a8a0d8 add an error message here
dunno if we can prevent it from crashing, but atleast its a little more informative
2024-02-17 10:42:16 +01:00
Alug b0f5f4338f Revert "Implement framebuffer and renderbuffer objects"
This reverts commit d6d70e1525.
2024-02-17 09:57:38 +01:00
Alug 6457847633 Revert "fix some issues with framebuffer"
This reverts commit fcc810f703.
2024-02-17 09:57:25 +01:00
Alug 69d47a5e53 Revert "fix the dumbass compiler warning"
This reverts commit d0b7f6203c.
2024-02-17 09:57:12 +01:00
NepDisk 02177a7794 Nametags Rewrites 2024-02-17 09:11:27 +01:00
Alug 65c15126f1 larger console buffer for high res 2024-02-17 09:10:24 +01:00
Alug 76c78b8e63 remove all this crap 2024-02-16 15:30:18 +01:00
Alug f63342ff0f lol 2024-02-16 13:35:30 +01:00
Alug e3410cf34c move this 2024-02-16 13:35:25 +01:00
Alug 7a129047e7 i will play this in 8k yes 2024-02-16 09:36:51 +01:00
Alug 343716b7da make this save 2024-02-15 20:22:05 +01:00
Alug 1687fb9120 Optimize polygon sorting on batch renderer 2024-02-14 21:39:31 +01:00
Alug 3e89057c23 Fix dangling pointer in mapthing after removing mobj 2024-02-14 21:39:20 +01:00
Alug 774587efa6 fix inline warnings 2024-02-14 19:43:44 +01:00
Alug 2dc8bf321e do this again 2024-02-14 19:27:25 +01:00
Alug 992813d770 Revert "remove mobj realscales"
This reverts commit 9f45dabd9c.
2024-02-14 19:27:21 +01:00
Alug 46882dee93 Revert "move this, remove interp things, and add some comments"
This reverts commit 47c90f63a8.
2024-02-14 19:27:18 +01:00
Alug 8bbb7b540f Revert "forgor"
This reverts commit e4ec7484aa.
2024-02-14 19:27:14 +01:00
Alug f5f1ab036d Fix segfault when removing mobjs while iterating thinglist 2024-02-14 15:31:06 +01:00
Alug f15d556c05 fix segfaults when damaging mobj with no painstate and when removing source from ShouldDamage 2024-02-14 15:27:15 +01:00
Alug 570a664db8 Use po2 patches to fix mipmaps 2024-02-14 12:50:40 +01:00
Alug 52f69324d9 better savegame errors 2024-02-14 12:19:38 +01:00
Alug ea6016b1ba forgor 2024-02-14 12:00:25 +01:00
Alug 30fcffd63c move this, remove interp things, and add some comments 2024-02-14 11:44:14 +01:00
Alug 50446bbde4 remove mobj realscales
idk those just seem absolutely useless its literally just an alias for mobj scale
2024-02-14 11:42:51 +01:00
Alug b307033aab a? 2024-02-14 05:58:04 +01:00
Alug 3e5985833c Snap to software lightlevel values when using Paletter renderer
bye bye smooth fades, here i come 32 light levels
2024-02-13 16:35:10 +01:00
Alug 8421f02aab e 2024-02-13 12:44:34 +01:00
Alug b6daafec17 Realloc software lookups for current screen res instead of MAXVID define
so the thing just allocs what it needs, so it can perform as good as it can on any resolution
2024-02-13 12:44:05 +01:00
Alug fc058b669e better comment 2024-02-13 11:16:00 +01:00
Alug 99214b98b9 set this to 1440p
also made a new define for use in the png limits so that can stay at 4k. but having both maxvids allocate things for 4k is not a good thing for software renderer, not that anyone would ever want to run it at 4k anyways
2024-02-13 11:15:14 +01:00
Alug ab35a44ed9 more revert 2024-02-13 10:57:36 +01:00
Alug 125b82a5bb forgor 2024-02-13 10:53:38 +01:00
Alug f294ea157f more things 2024-02-13 10:50:11 +01:00
Alug 486ae052ef this stuff too 2024-02-13 10:42:03 +01:00
Alug 53b5442dad bruh 2024-02-13 10:40:42 +01:00
Alug 507c5f75bd revert a few things 2024-02-13 10:39:27 +01:00
Alug 0fb72c579e forgor 2024-02-13 06:16:38 +01:00
Alug c5d6ac63c5 remove pseudoangle 2024-02-13 06:12:32 +01:00
Alug a934c76263 revert this 2024-02-12 14:38:47 +01:00
Alug 0098c3bbc0 update SDL2 to v2.30.0 2024-02-12 14:29:49 +01:00
Alug f3eedc03e6 Add common I_GetSysName function
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2308
2024-02-12 14:23:09 +01:00
Alug 17c71a2528 Change from double to INT64 2024-02-12 14:19:25 +01:00
Alug d2ecbd7c6e Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-02-12 14:14:49 +01:00
Alug 2ce7dc0c37 update zlib to v1.3.1
update zlib to v1.3.1
2024-02-11 16:43:19 +01:00
Alug b648424c18 add stuff to menu 2024-02-11 15:21:20 +01:00
Alug 301754c857 forgor 2024-02-11 15:10:16 +01:00
Alug c9a3c4c9b8 only interpolate those if we use the stuff that uses them 2024-02-11 15:05:58 +01:00
Alug ce0c8b363a only interpolate pitch, roll, slopepitch and sloperoll when using sprite rotation 2024-02-11 14:51:44 +01:00
Alug 9d6c38004c toggable mobj subsector interpolation
honestly couldnt spot any difference at all
but R_PointinSubsector is quite expensive so making a toggle seems cool
2024-02-11 14:51:14 +01:00
Alug 19a58cc8c6 mobj interp optimization 2024-02-11 14:19:08 +01:00
Alug d855c39da2 a 2024-02-11 13:45:48 +01:00
Alug 03f4bfecc1 Dont need this
I_GetPrecise Precision already gets the high res windows time anyways
2024-02-11 13:42:12 +01:00
Alug c8d9e4c7b3 add thiis 2024-02-11 09:22:59 +01:00
Alug cb2b8f2e7c add it here too 2024-02-11 06:38:45 +01:00
Alug 0272dd4c24 oops 2024-02-11 06:29:28 +01:00
Alug 3b327937c2 use Windows High Precision Timer on Windows builds
lul may help with frametime and other stuff
2024-02-11 06:16:45 +01:00
Alug f8f2f17184 Merge remote-tracking branch 'origin/cvarcleanup' into lugstuff 2024-02-09 15:18:17 +01:00
Alug 2efaebcf89 those need to be here for some reason
game complains
2024-02-09 15:12:41 +01:00
Alug 150c695979 more stuff 2024-02-09 15:05:23 +01:00
Alug 6fe87ab05a Clean up cvar stuff a little 2024-02-09 14:42:55 +01:00
Alug f6613a5555 proper check for colourized speedometer patches 2024-02-09 12:35:48 +01:00
Alug 947d5c2739 add achiiro speedometer stuffs 2024-02-09 12:07:34 +01:00
Alug 1544706ff4 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-02-09 10:20:21 +01:00
Alug e121d1a8a1 proper POST request to curl 2024-02-09 10:19:35 +01:00
Alug badbdbf03f Clipping and portal stuff
idk this actually does not break ante station for some reason
2024-02-09 10:19:18 +01:00
Alug 3b5495b53a brap 2024-02-07 11:52:04 +01:00
Alug 545027ae64 use this stuff 2024-02-07 11:40:05 +01:00
Alug 91896433f8 fix menu updating + add default to switch 2024-02-07 11:01:53 +01:00
Alug a60074fc8a fix menu stuff 2024-02-07 10:49:04 +01:00
Alug eb82aa14bb option for small nametags 2024-02-07 10:35:16 +01:00
Alug cb4b640730 why add the same thing twice? 2024-02-07 09:42:16 +01:00
Alug 266d9a3c71 also turn this off 2024-02-07 09:37:01 +01:00
Alug 7a5a704a15 forgor to comment this out 2024-02-07 09:36:37 +01:00
Alug 29ed8de935 Nametags from Chaoskart
https://gitlab.com/Fafabis/kart-chaotic/-/commit/8b4a12e144fbff587ee70c30e7f461900d839650#025e5c90ea9aeb6187b4fe002e0fbb277ef4b33d_7024_7035
2024-02-07 09:35:14 +01:00
Alug 3418cab5de switchable native keyboard input
taken from chaoskart this is completely non invasive
2024-02-07 09:20:36 +01:00
Alug e2ce015d49 fix for opengl sprite shadow colour 2024-02-07 09:15:17 +01:00
indev 0d0ab3f414 If have libbacktrace, write crash reports from I_Error 2024-02-04 19:08:33 +01:00
Alug 22b5bcc7e1 split cache functions
seems to fix a few stutters
2024-02-04 09:21:45 +01:00
indev 34d5d73d7e Fix battle playing wrong ending music sometimes 2024-02-04 08:31:10 +01:00
Alug 7ae4441731 Add cvar gr_maxinterpdist, which allows to control max distance on which mobjs will be interpolated 2024-02-04 08:26:54 +01:00
Alug d0b7f6203c fix the dumbass compiler warning 2024-02-04 07:56:55 +01:00
Alug 3757f3ae57 smol cleanup 2024-02-04 07:46:25 +01:00
Alug 8f9366da5a Zzz... 2024-02-04 07:12:26 +01:00
Alug b8e55f87a9 little portal cleanup 2024-02-04 06:48:58 +01:00
Alug b469f70e02 experimental fast sprite sorting 2024-02-04 06:28:07 +01:00
Alug 6df69b24db Revert "DSDADoom shenanigans"
This reverts commit c7931ca69c.
2024-02-02 16:49:08 +01:00
Alug 0133a5eb23 Revert "do this"
This reverts commit 7f93bc305d.
2024-02-02 16:48:26 +01:00
Alug 86712c2c48 fix compiler warning 2024-02-02 02:59:08 +01:00
Alug 5195caa3c6 Remove Build2DMipmaps and GLU library stuff
gluBuild2DMipmaps is just broken anyways
and it was the only thing used from the GLU library aswell so can remove things in favor of better solutions
having a pc with opengl 1.4 should be a given by now
2024-02-01 22:26:06 +01:00
Alug 684ad38d4b add an I_Error for when opengl is started on unsupported hardware or driver 2024-02-01 19:57:23 +01:00
Alug c6d292a3d7 e 2024-02-01 04:47:55 +01:00
Alug 246414a735 move that where it belongs 2024-02-01 04:42:28 +01:00
Alug 429bcffaf8 dont need to extra check for this actually 2024-02-01 03:48:17 +01:00
Alug d92e7b138c fix sprite roll angles in software for sprites with one rotation frame
ofc only when the rotation stuff is set to rotate everything not just the player
also changes that the shadows only rotate on that setting unless someone wants it and wants really dumb checks for it
2024-02-01 03:46:15 +01:00
Alug cd51ad2a25 remove non working fisheye lens code
remnants of birdhouse, this was never finished nor does it work
2024-02-01 03:26:33 +01:00
Alug 8732825404 fix software shadow rotation in the worst way possible kek 2024-02-01 03:25:58 +01:00
Alug fc37cdcc95 use it for camang 2024-02-01 02:39:27 +01:00
Alug 2435ec9515 Revert "batch this stuff too for portals"
This reverts commit 2df4738af2.
2024-02-01 02:11:21 +01:00
Alug 623fab8ea8 Revert "clean this up a little"
This reverts commit 99c9d921e3ab3ee3fde3dcf141e20323e064902a.
2024-02-01 02:03:23 +01:00
Alug e063345c4b Revert "oops"
This reverts commit 59b6987bf2e9f00bfdf50b268f0ec61e735dfe0e.
2024-02-01 02:03:10 +01:00
Alug 27533a1dcd Revert "replace check"
This reverts commit 36eaaee202c4d1f7e86dd2b24dcfe5573ac2f280.
2024-02-01 02:03:00 +01:00
Alug d232e0e2c6 oops 2024-02-01 01:55:04 +01:00
Alug 0475489e24 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-31 16:58:09 +01:00
Alug 34b35db27f Interpolate polyobjects properly for the software renderer
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2284/
2024-01-31 03:28:00 +01:00
Alug b47bc12e48 change x scale a little 2024-01-30 21:43:44 +01:00
Alug 4d102dcf68 similar scale to old speedo 2024-01-29 23:08:19 +01:00
Alug a8c9663200 ok i can just do it like this lol
now its good finally
2024-01-29 22:23:04 +01:00
Alug 57660cc5af fix 1 pixel gap
i hate maths
2024-01-29 22:13:54 +01:00
Alug c459e918af prep some speedometer stuff 2024-01-29 22:01:16 +01:00
Alug 962abba1b2 Buffer API is OpenGL 1.5, so can be used in STATIC_OPENGL
https://git.do.srb2.org/STJr/SRB2/-/commit/623629b04ab72071e6ea4f0c4a3245e6cde72e2c
2024-01-29 18:19:01 +01:00
Alug 5297d18f92 ugh whyyyy 2024-01-29 18:08:18 +01:00
Alug 7853e48a6f update libopenmpt libs 2024-01-29 18:07:35 +01:00
Alug 303d87f69d update libgme 2024-01-29 15:59:48 +01:00
Alug 9dcdc9500d Revert "bruh wtf"
This reverts commit 493091cd66.
2024-01-29 14:43:12 +01:00
Alug 7723bafff6 replace check 2024-01-29 04:38:26 +01:00
Alug d74a89c6c1 oops 2024-01-29 04:11:21 +01:00
Alug cce443be0b clean this up a little 2024-01-29 04:08:14 +01:00
Alug 81fa3d27bf uuuuuuuhhh 2024-01-29 03:56:43 +01:00
Alug 493091cd66 bruh wtf 2024-01-28 22:07:49 +01:00
Alug c75f5ee961 use this for portal clipping too 2024-01-28 19:33:45 +01:00
Alug 083e0ca2e0 dont need this anymore 2024-01-28 19:19:16 +01:00
Alug 79bd89016c dont need it as an extra file 2024-01-28 19:16:04 +01:00
Alug eca7e38763 Zzz... 2024-01-28 19:15:14 +01:00
Alug b5cbfb970f forgor 2024-01-28 18:58:52 +01:00
Alug 74e1cafd9d this too 2024-01-28 18:57:19 +01:00
Alug ee7381b67d revert this 2024-01-28 18:56:10 +01:00
Alug 7f93bc305d do this 2024-01-26 02:44:37 +01:00
Alug c7931ca69c DSDADoom shenanigans
R_PointToPseudoAngle seems rather promising
2024-01-26 02:28:07 +01:00
Alug 90f06a3289 a little better solution still bad lmao 2024-01-26 00:04:42 +01:00
Alug 0e344a7e02 screw it ill just do this 2024-01-25 23:40:37 +01:00
Alug 3f91a4e908 i want a small hud 2024-01-25 23:04:21 +01:00
Alug fb443c58ab add "Reset All" button to hud offset menu 2024-01-25 23:02:01 +01:00
Alug b233514b58 more offset 2024-01-25 16:48:16 +01:00
Alug 11615171d1 Revert "Optimize polygon sorting on batch renderer"
This reverts commit ad86e7f34a.
2024-01-25 14:57:49 +01:00
Alug 2df4738af2 batch this stuff too for portals 2024-01-25 04:06:54 +01:00
Alug 9e62f5bd52 make the ripple thing toggable for now 2024-01-25 03:46:26 +01:00
Alug 80349ae8ee a 2024-01-25 03:24:32 +01:00
Alug 06d51f2648 only apply fog if it is water only
ugh
2024-01-25 02:59:30 +01:00
Alug fcc810f703 fix some issues with framebuffer 2024-01-25 00:35:31 +01:00
Alug d6d70e1525 Implement framebuffer and renderbuffer objects
wew https://git.do.srb2.org/Lactozilla/SRB2/-/commit/211c3720de8dda8e2a896b6887eb4bbbd991ebbf
2024-01-24 22:35:30 +01:00
Alug e5f79e061c rotating shadows
uuuuhhh
2024-01-24 18:13:50 +01:00
Alug ad3c0a1ffd attempt at fixing some issues
it fixed some things but broke the underwater ripple if the water is on a fof
2024-01-24 17:09:15 +01:00
Alug 2ef935198a more pronounced ripple
eeeh kinda close ig
2024-01-24 03:41:02 +01:00
Alug dc3b9c648a make this a little neater 2024-01-24 03:09:09 +01:00
Alug 2d610d40b6 add better check for colormap stuff
so it only gets applied where it should (i hope)
works on tiled byway tho
2024-01-24 03:00:31 +01:00
Alug d2c686f48b attempt at making ogl water ripple better
well all it does is ripple the floor below the water fof lmao no idea how i would implement this for the walls too
2024-01-24 02:43:27 +01:00
Alug 5cafec3262 uuuh oops dont do it for non transparent fofs 2024-01-24 00:26:36 +01:00
Alug 580c42d167 more offset ugh 2024-01-23 21:33:15 +01:00
Alug dcfec35e57 remove this since its not needed anymore 2024-01-23 21:24:18 +01:00
Alug 701bac6e11 alr add more offset
kinda dumb way but itll do for now until i figure out smth better
2024-01-23 21:21:03 +01:00
Alug 0c46d593d8 attempt at making colormapped translucent fofs more accurate 2024-01-23 18:55:19 +01:00
Alug b867de0667 Zzz... 2024-01-23 15:50:51 +01:00
Alug e207b75c7a Revert "add pMasterPalette"
This reverts commit dfb05b9d39.
2024-01-23 15:49:00 +01:00
Alug fc3df5bfe4 Revert "attempt at unmangling lighttables and colormaps"
This reverts commit 19702daecd.
2024-01-23 06:41:25 +01:00
Alug dfb05b9d39 add pMasterPalette 2024-01-23 05:33:04 +01:00
Alug 19702daecd attempt at unmangling lighttables and colormaps
ugh i hope this doesent break
2024-01-22 23:28:34 +01:00
Alug dde4b4df3b merge conflict moment 2024-01-22 21:32:38 +01:00
Alug c070930a8c Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-22 21:31:04 +01:00
Alug d36b5f7c59 add hw_shaders to cmakelist 2024-01-22 18:41:00 +01:00
Alug 0e517907ce change this 2024-01-22 18:32:13 +01:00
Alug 739e9716ab add toggle for custom shaders
it seems better like this, atleast thats how hannu set it up
2024-01-22 18:25:51 +01:00
Alug 0e5972d895 shaderstate should be set here 2024-01-22 18:15:53 +01:00
Alug 71975658ca split hw_shader files 2024-01-22 18:14:14 +01:00
Alug 6572e29a64 OpenGL shader code rearrangement and shader pre-preprocessor
https://git.do.srb2.org/STJr/SRB2/-/commit/de37df1be04e9d1dfb11083a9585eb6ac1761633?merge_request_iid=1516
wew
2024-01-22 16:57:47 +01:00
indev 41b21c2a0c Fix sound, music, and midi music toggles 2024-01-22 13:48:13 +01:00
Alug 2b19d2e6de Revert "revert this"
This reverts commit 5bce9d5abf.
2024-01-22 13:48:10 +01:00
Alug f99aa3459c e 2024-01-22 13:48:00 +01:00
Alug 5bce9d5abf revert this
this caused sound and music to alyways toggle themselves on after a restart + other issues
2024-01-22 02:55:40 +01:00
Alug abe102649e forgor 2024-01-22 02:52:33 +01:00
Alug 424fcdc63a change some memfree names 2024-01-22 02:46:59 +01:00
Alug a3fd451c74 3D model texture Z_tag 2024-01-22 02:43:55 +01:00
Alug 731fd113d2 more cleanup 2024-01-22 02:34:07 +01:00
Alug c9ca1bda5c Texture buffer for non RGBA to RGBA conversion 2024-01-22 02:09:55 +01:00
Alug 58ea822050 Remove 3Dfx and glide things
gr_rounddown toggle did nothing instead the game always resized textures, now it wont, seems like this makes stutters on mapload less
2024-01-22 01:03:48 +01:00
Alug 671484d6f9 fix merge conflict 2024-01-21 16:41:38 +01:00
Alug e6e74194bc Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-21 16:40:12 +01:00
Alug 04432c8368 simplify this uuh 2024-01-21 15:43:46 +01:00
Alug 6782876c0c i hate this so i just make it a boolean
confused the heck outta me so just do it like this lmao
2024-01-21 15:31:07 +01:00
Alug 4b09e92d7c grr 2024-01-20 17:24:11 +01:00
Alug 3266f64fb9 oops 2024-01-20 17:03:05 +01:00
Alug 2a9886e698 cleanup s_sound a little + fix onchanges 2024-01-20 17:01:48 +01:00
Alug 1319e3a811 make NO_MIDI=0 compile 2024-01-20 16:52:46 +01:00
Alug 6cbb40f874 make some things static + remove cdmusic leftovers 2024-01-20 15:43:42 +01:00
Alug 07fd6a3ad4 make sound precaching useful at all
so it also precaches addon sounds and all
thx indev for help <3
2024-01-20 15:39:25 +01:00
Alug 8891869013 fix issues with sound precaching
adds a check if sounds have been previously loaded already

also makes it useful at all by not freeing soundsfx data on each mapload when its enabled

also adds an onchange so toggling it either caches all sounds again or frees them
2024-01-20 13:58:11 +01:00
Alug 04fc735e12 Merge remote-tracking branch 'origin/morenewpalshader' into lugstuff 2024-01-19 19:37:07 +01:00
Alug 7b9860f1be Merge remote-tracking branch 'origin/morenewpalshader' into lugstuff 2024-01-19 19:25:24 +01:00
Alug 38f26a2bd8 simplify setpalette 2024-01-19 18:07:32 +01:00
Alug a9750f8cff Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-19 12:29:20 +01:00
Alug ad86e7f34a Optimize polygon sorting on batch renderer
again
2024-01-19 02:14:20 +01:00
Alug 496435ef3b dont check for precip in sprite sorting + smol cleanup 2024-01-19 02:14:04 +01:00
Alug 5275b31e7e smol stuffs 2024-01-19 00:39:07 +01:00
Alug e341991703 Add toggle for horizonlines 2024-01-18 20:53:59 +01:00
Alug fb65496507 use fudges from newer paletter shader 2024-01-18 16:49:10 +01:00
Alug abe52ba440 make thundershield follow player offset
this allows the to stay on the player when saltyhopping etc.
2024-01-18 15:21:20 +01:00
Alug ee5d097201 Prevent FOF alpha from wrapping around in OpenGL 2024-01-18 15:07:29 +01:00
Alug 0ea182d04f change this 2024-01-18 14:12:27 +01:00
Alug 8d737c96c9 Refactor Batching code
from Hannu Hanhi
https://git.do.srb2.org/STJr/SRB2/-/commit/707687beea50a2bfcc14638e923ac516195351b1?merge_request_iid=1774
2024-01-17 18:30:53 +01:00
Alug 5c93b90c2e Merge remote-tracking branch 'origin/batching-stuff' into lugstuff 2024-01-17 18:16:06 +01:00
Alug 41bee850da Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-17 14:59:21 +01:00
Alug 416c2a9e9d Merge remote-tracking branch 'origin/planestuff2' into lugstuff 2024-01-17 12:42:59 +01:00
Alug 8fa9fccc79 Revert "use malloc here"
This reverts commit 75d1076bbe.
2024-01-17 12:42:56 +01:00
Alug c5a4071a06 Revert "Move water ripple spanfunc out of r_plane + tilted water support"
This reverts commit 139d937c86.
2024-01-17 12:42:48 +01:00
Alug 930e48ad39 Revert "Plane optimization and cleanup"
This reverts commit db61bfb568.
2024-01-17 12:42:39 +01:00
Alug 868678f321 Revert "Revert "Revert "Fix vibing slope planes"""
This reverts commit 8530b6512c.
2024-01-17 12:42:34 +01:00
Alug 8530b6512c Revert "Revert "Fix vibing slope planes""
This reverts commit 2a5f487e5f.
2024-01-17 12:32:50 +01:00
Alug 2a5f487e5f Revert "Fix vibing slope planes"
This reverts commit 82562bc20d.
2024-01-17 12:31:28 +01:00
Alug 141f6c51dc Revert "optimize plane stuff even more"
This reverts commit 120def9676.
2024-01-17 12:31:24 +01:00
Alug 1fc9492b30 Revert "Use floating point trig in R_SetSlopePlane"
This reverts commit 3555783284.
2024-01-17 12:31:13 +01:00
Alug 65782d3d75 Revert "more changes"
This reverts commit cb6d657c03.
2024-01-17 12:31:08 +01:00
Alug b5cb6dfb9d Revert "forgoer"
This reverts commit f476befc4b.
2024-01-17 12:31:03 +01:00
Alug 6667e4b8bc Revert "forgor R_GetSlopeZAt"
This reverts commit 4a94939d4f.
2024-01-17 12:30:58 +01:00
Alug 5e2492a930 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-17 12:19:30 +01:00
Alug 4f07372e0f (hopefully) fix overflow in R_DrawRepeatMaskedColumn
well this fixes the game hanging in software renderer on Marsh´s Marble Zone
2024-01-17 12:11:32 +01:00
Alug 80a1a97083 Revert "Revert "Revert "Localskins on replays"""
This reverts commit 12059955e5.
2024-01-16 16:44:41 +01:00
Alug 204476c55d Revert "Hopefully fix the localskin replay issues 🙏"
This reverts commit 8fab258778.
2024-01-16 16:44:38 +01:00
hayaunderscore 8fab258778 Hopefully fix the localskin replay issues 🙏 2024-01-16 16:35:39 +01:00
Alug 12059955e5 Revert "Revert "Localskins on replays""
This reverts commit d3e5dfc346.
2024-01-16 16:35:33 +01:00
Alug 3ca1f957ba fix ogl shearing with flipcam 2024-01-16 16:22:30 +01:00
Alug b11362aec1 remove the extra screentex and apply palshader directly to finaltex
theres basically barely any difference, even in the fades theres very little, and it just cost so freaking much performance

however, ill keep the revamped screentex setup as this it allows us to keep the better fadescreen background for menus
2024-01-15 20:12:35 +01:00
Alug 75630df10e readd oldpal
for performance reasons its better
2024-01-15 19:36:37 +01:00
Alug 4d93abb7ac do this a little better 2024-01-15 17:44:07 +01:00
Alug 731943f980 ensure consistent shader state 2024-01-15 16:50:20 +01:00
Alug 265dc1f296 Light table support for HWR_FadeScreenMenuBack 2024-01-15 16:29:01 +01:00
Alug c449ffcc98 remove gr_oldpal for now 2024-01-15 16:23:19 +01:00
Alug 34500d32d0 paletterenderer screentex stuff again
this didnt really work like it shouldve
so ill keep it here for now
2024-01-15 16:17:17 +01:00
Alug d3e5dfc346 Revert "Localskins on replays"
This reverts commit e1f821e121.
2024-01-15 15:51:28 +01:00
Alug 8ed11107eb remove Shader_Load as Shader_SetUniforms literally did the same thing 2024-01-15 15:10:02 +01:00
Alug 2f51108783 fix lighttable batching for new batching and palshader code 2024-01-15 15:09:36 +01:00
Alug 2667a66419 Merge remote-tracking branch 'origin/batching-stuff' into lugstuff 2024-01-15 14:27:10 +01:00
Alug 0fd073f2f0 Merge remote-tracking branch 'origin/batching-stuff' into lugstuff 2024-01-15 14:18:10 +01:00
Alug 840cf4e00a Revert "Revert "Optimize HWR_RenderBatches polygon sorting""
This reverts commit a36e633555.
2024-01-15 14:15:26 +01:00
Alug d5d99f94b7 cap flashpals again
well it often resulted in flashpals that just made stuff so badly visable lmao
2024-01-15 11:38:09 +01:00
Alug dea19e4416 forgor R_GetSlopeZAt 2024-01-15 11:20:54 +01:00
Alug f7612d7398 forgoer 2024-01-15 11:17:19 +01:00
Alug e39182607e more changes 2024-01-15 11:16:16 +01:00
Alug 79f1febbce Use floating point trig in R_SetSlopePlane 2024-01-15 11:10:12 +01:00
Alug 120def9676 optimize plane stuff even more 2024-01-15 11:09:07 +01:00
Alug 82562bc20d Fix vibing slope planes 2024-01-15 10:44:43 +01:00
Alug 1c51361120 Plane optimization and cleanup
sned help

https://git.do.srb2.org/STJr/SRB2/-/commit/c07c80fd9e626f15b4d84d1766f8963e089d295a
2024-01-15 10:40:51 +01:00
Alug c07e79deb7 Move water ripple spanfunc out of r_plane + tilted water support
idk man
2024-01-15 10:18:13 +01:00
Alug 81cb1111b4 use malloc here 2024-01-15 09:36:35 +01:00
Alug 369307181e this can be static 2024-01-15 08:35:45 +01:00
Alug 7881e04e6b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-15 08:26:13 +01:00
Alug 66a72eb1be Copy Interpolation to Shields and Overlays, Splitscreen Overlays
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1992
2024-01-15 08:25:54 +01:00
Alug ad77f11859 Optimize polygon sorting on batch renderer
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2253

again lul
2024-01-15 00:31:29 +01:00
Alug 96d177876f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 23:50:14 +01:00
Alug dc7392f86b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 22:57:24 +01:00
Alug 6f6252b6f8 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 22:50:11 +01:00
Alug 20b32df2c6 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 22:13:42 +01:00
Alug d413d02bf7 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-14 21:38:49 +01:00
Alug 426c0366cc Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-13 16:12:04 +01:00
Alug d3d3655580 Merge remote-tracking branch 'origin/crash-log-mention' into lugstuff 2024-01-13 12:05:55 +01:00
Alug d4a011ee6d Merge remote-tracking branch 'origin/addfilelocal-load-animdefs' into lugstuff 2024-01-12 13:37:17 +01:00
Alug b08118734e Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-12 13:37:14 +01:00
indev 41ee6de784 Make non-important files still load textures and animdefs 2024-01-12 15:35:24 +03:00
hayaunderscore 139d2e6be8 Localskins on replays 2024-01-12 12:26:21 +01:00
Alug a866461b0a Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-11 18:46:14 +01:00
Alug 6f61331d46 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 18:46:12 +01:00
Alug 7731ca9fb2 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 09:53:47 +01:00
Alug 3de0c4f5d8 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 01:10:04 +01:00
Alug 2e602f8861 Revert "Revert "just show text instead of miscoloured boxes""
This reverts commit 7072a50060.
2024-01-11 00:50:36 +01:00
Alug 1a7d92a082 Revert "Revert "fix some things""
This reverts commit a65e586de5.
2024-01-11 00:50:26 +01:00
Alug 5aa2a0c821 Revert "Revert "Merge remote-tracking branch 'origin/gammastuff' into lugstuff""
This reverts commit a9d7ca3332.
2024-01-11 00:50:17 +01:00
Alug 4f2328b8dc Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-11 00:47:24 +01:00
Alug e929e524a3 Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-10 14:18:45 +01:00
Alug e6b9f18d3d Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-10 14:14:53 +01:00
Alug 7f197ef84e Merge remote-tracking branch 'origin/newpalshader' into lugstuff 2024-01-10 13:52:26 +01:00
Alug a9d7ca3332 Revert "Merge remote-tracking branch 'origin/gammastuff' into lugstuff"
This reverts commit 9aca8438a2, reversing
changes made to c2d37dfb61.
2024-01-10 13:51:51 +01:00
Alug a65e586de5 Revert "fix some things"
This reverts commit 69ffee271d.
2024-01-10 13:51:46 +01:00
Alug 7072a50060 Revert "just show text instead of miscoloured boxes"
This reverts commit fc1a367c2e.
2024-01-10 13:51:43 +01:00
Alug fc1a367c2e just show text instead of miscoloured boxes 2024-01-09 14:27:05 +01:00
Alug 3b376d85d4 fix some things 2024-01-09 14:19:36 +01:00
Alug 9aca8438a2 Merge remote-tracking branch 'origin/gammastuff' into lugstuff 2024-01-09 14:09:56 +01:00
Alug c2d37dfb61 use og values for pal 2024-01-09 13:38:24 +01:00
Alug 3c3bd0f0ea stuff 2024-01-09 13:25:59 +01:00
Alug 958db336b7 change this 2024-01-09 13:23:54 +01:00
Alug 342d570b3b Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-08 09:07:24 +01:00
Alug 67457c25df Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-08 08:54:08 +01:00
Alug a98d46f8a8 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-08 08:51:05 +01:00
Alug b2fca84b15 Zzz... 2024-01-07 08:25:49 +01:00
Alug 2e31169738 use fudge defines + remove wall and floor shader
both are now consilidated ( i have no idea how to spell that) into doom_colormap shader
2024-01-06 08:11:57 +01:00
Alug 4cda2c8093 use srb2´s sky shader
also its finally a defined shader now + move default fragment shader to the top
2024-01-06 08:07:11 +01:00
Alug 73b4e8a988 change this 2024-01-06 04:57:18 +01:00
Alug 82dbfb4379 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-06 01:15:05 +01:00
Alug 0e2ff2390a Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-05 21:56:11 +01:00
Alug 220d5db739 optimize camera mobj z stuff lol
idk wanna see if this does anything
2024-01-05 06:40:16 +01:00
Alug 212d475f50 fix menu fade screen background using wrong things in palshader 2024-01-05 01:23:05 +01:00
Alug b7fbd0433f little changes to palshader
use gl_texture 2 in postprocess like srb2s palshader does it
also disable depthtest for screentextures in palshader mode
2024-01-05 00:53:19 +01:00
Alug d28dd96aa0 revert this 2024-01-05 00:22:13 +01:00
Alug 0e46f91c51 change order of those 2024-01-05 00:21:51 +01:00
Alug d6dabacb05 wöter... 2024-01-04 23:31:55 +01:00
Alug 4363473955 hehe funky colours 2024-01-04 23:11:46 +01:00
Alug 7e5fd4e290 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 20:02:35 +01:00
Alug c30a0cd4f1 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 20:00:34 +01:00
Alug 98d56a38f5 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 19:45:14 +01:00
Alug f26e95e7c9 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-03 18:24:19 +01:00
Alug f39e1a9b70 wöter 2 2024-01-03 02:24:15 +01:00
Alug 1d5b531ba3 Revert "uuuh refactor batching a little + port Optimize polygon sorting"
This reverts commit d757e82e3f.
2024-01-02 22:21:25 +01:00
Alug a90bd08405 Revert " Avoid batching skybox and horizon lines"
This reverts commit b5fbaaa2b9ae91877c7c6ad3602956d677fa6e0c.
2024-01-02 22:21:21 +01:00
Alug 1cbb726cab Merge branch 'lugstuff' of https://github.com/Indev450/SRB2Kart-Saturn into lugstuff 2024-01-02 22:13:17 +01:00
Alug ce61d00dcf fix inline warnings 2024-01-02 22:13:13 +01:00
indev 2d92b798c6 Fix warnings related to boolean glib getters/setters 2024-01-03 00:10:28 +03:00
Alug cc62164a7c Revert "Revert "Merge remote-tracking branch 'origin/Saturn-Next-EnumLib' into lugstuff""
This reverts commit 142540e263.
2024-01-02 21:08:03 +01:00
Alug af510bce93 inline deez nuts 2024-01-02 21:07:02 +01:00
Alug 4ba60bedcd AAAAAaaa 2024-01-02 20:36:32 +01:00
Alug 583bf26129 wöter 2024-01-02 20:36:14 +01:00
Alug d8c3623141 Avoid batching skybox and horizon lines 2024-01-02 20:35:26 +01:00
Alug 2cd0875da6 lol 2024-01-02 06:19:31 +01:00
Alug 73d0848f7e (hopefully) fix horizonlines 2024-01-02 03:49:32 +01:00
Alug d757e82e3f uuuh refactor batching a little + port Optimize polygon sorting
uhhh https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2253
2024-01-02 01:02:42 +01:00
Alug 007238e7dd Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-02 00:09:27 +01:00
Alug 944e019020 let indev compile this branch uwu 2024-01-01 21:28:03 +01:00
Alug 634f8897b4 Revert "uuuh refactor batching a little + port Optimize polygon sorting"
This reverts commit 7651d31c50.
2024-01-01 21:19:14 +01:00
Alug 7651d31c50 uuuh refactor batching a little + port Optimize polygon sorting
uhhh https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2253
2024-01-01 20:44:19 +01:00
Alug 1702873ab1 Revert "attempt at making water shader ripple more accurate to software"
This reverts commit 8ab37040db.
2024-01-01 18:55:41 +01:00
Alug 44e7d5249c dont pack my memories 2024-01-01 18:30:06 +01:00
Alug 8ab37040db attempt at making water shader ripple more accurate to software 2024-01-01 18:29:04 +01:00
Alug ac203b0ccb Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2024-01-01 17:08:31 +01:00
Alug 557546c9c3 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2024-01-01 17:08:18 +01:00
Alug 52a94dbe78 try and make p-speedometer a little less painful to look at 2023-12-31 03:39:24 +01:00
Alug f4ffc19981 lil k_kart cleanup
uh
2023-12-31 03:12:35 +01:00
Alug ac3c117b03 uh 2023-12-31 00:12:11 +01:00
Alug 1ac008ab02 Merge remote-tracking branch 'origin/compilation-warnings-fix' into lugstuff 2023-12-31 00:07:39 +01:00
Alug 58ac86e3bf noone cares about c90 mixed declarations lmao 2023-12-30 21:51:23 +01:00
Alug 1daf06858b Revert "(maybe?) fix net issues on server join"
This reverts commit af40bdb11b.
2023-12-30 21:41:33 +01:00
Alug a4e8ce7f01 Fix most of compilation warnings 2023-12-30 15:55:07 +01:00
Alug ed6e16cdce uuh 2023-12-30 01:20:09 +01:00
Alug 57bb92a36c this didnt work out lmao 2023-12-30 00:55:24 +01:00
Alug 142540e263 Revert "Merge remote-tracking branch 'origin/Saturn-Next-EnumLib' into lugstuff"
This reverts commit 5dab606980, reversing
changes made to 661dfde6af.
2023-12-29 23:24:08 +01:00
Alug 5a17430747 Revert "Merge remote-tracking branch 'origin/moreopengl' into lugstuff"
This reverts commit a6015e4647, reversing
changes made to fcbe95447a.
2023-12-29 22:49:51 +01:00
Alug 23c84a9e96 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-29 22:49:27 +01:00
Alug 6bb9dcc216 revert that part it stuttered race conditions or somethjing lmao 2023-12-29 15:36:12 +01:00
Alug 1901e4dbdc fuckit idk lmoa 2023-12-29 14:23:29 +01:00
Alug 1657f769da Revert "dont need that"
This reverts commit f274ed3fd8.
2023-12-29 13:11:43 +01:00
Alug c82eb489fe give me all that shit yes 2023-12-29 01:47:27 +01:00
Alug 9f05befd70 i have no idea what im doing lmao 2023-12-29 01:36:33 +01:00
Alug f274ed3fd8 dont need that 2023-12-29 01:35:50 +01:00
Alug f6e027abcb Merge remote-tracking branch 'origin/gl-noencore-effect-fix' into lugstuff 2023-12-27 15:30:13 +01:00
Alug a92114a854 Merge remote-tracking branch 'origin/gl-noencore-effect-fix' into lugstuff 2023-12-27 15:04:36 +01:00
Alug ffb84705d3 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-27 14:40:50 +01:00
Alug 2f8366b6f9 -flto breaks crashlogs it seems lol 2023-12-24 20:28:57 +01:00
Alug a6f062c126 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-24 19:41:15 +01:00
Alug 41c24f3bc9 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-24 19:13:15 +01:00
Alug af40bdb11b (maybe?) fix net issues on server join
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2238?commit_id=d79d22de63c5b84e3e0f4d737af81f74321dd80d

needs alot of testing
2023-12-24 00:15:47 +01:00
Alug 00a69e6aed Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-23 17:24:07 +01:00
Alug 04b2d784ce Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-22 20:28:28 +01:00
Alug a5de51b039 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-21 13:54:33 +01:00
Alug 4a80e9f20f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 23:06:24 +01:00
Alug 8676769a8f Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 17:53:09 +01:00
Alug 2f8c7a81ca Revert "Merge remote-tracking branch 'origin/thinkercache' into lugstuff"
This reverts commit 760fe392a8, reversing
changes made to 5dab606980.
2023-12-20 08:35:16 +01:00
Alug ac11af6048 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 06:09:25 +01:00
Alug 7c558802a4 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-20 05:16:05 +01:00
Alug 5a516aa1ad dont need that 2023-12-19 21:52:21 +01:00
Alug 4d1b6ed974 Merge remote-tracking branch 'origin/Saturn-Next' into lugstuff 2023-12-19 20:20:57 +01:00
Alug e8e6bb0499 Revert "test stuff"
This reverts commit 085efaa605.
2023-12-19 19:41:55 +01:00
Alug 58f94666d1 timeout sticker uses wrong patch 2023-12-19 18:58:10 +01:00
Alug 085efaa605 test stuff
very crude, console scream at me if those are botched
most likely not the issue but whatever
2023-12-19 18:57:47 +01:00
Alug 6028e392f0 dont prep shaders if theyre uneeded 2023-12-19 17:34:15 +01:00
Alug fa67dd74a0 huehue 2023-12-19 16:28:51 +01:00
Alug cb734b50c3 bru 2023-12-19 16:24:33 +01:00
Alug 087e58b88b bugger off discord rpc 2023-12-19 16:21:35 +01:00
Alug 78b9d67aaa im not on pentium 4 2023-12-19 16:17:15 +01:00
Alug a6015e4647 Merge remote-tracking branch 'origin/moreopengl' into lugstuff 2023-12-19 16:14:18 +01:00
Alug fcbe95447a Merge remote-tracking branch 'origin/multithreadshit' into lugstuff 2023-12-19 16:13:44 +01:00
Alug 760fe392a8 Merge remote-tracking branch 'origin/thinkercache' into lugstuff 2023-12-19 16:11:54 +01:00
Alug 5dab606980 Merge remote-tracking branch 'origin/Saturn-Next-EnumLib' into lugstuff 2023-12-19 16:11:36 +01:00
indev c265575dfd Fix config 2023-11-16 22:14:18 +03:00
alufolie91 4a1f526ac6 multithread exec command and some filesearch/add stuff
hey it actually improves some things alot
esp the loading addons stage when joining a server
2023-11-16 19:14:48 +01:00
Alug 497b633661 Revert "why did i remove this back then??"
This reverts commit 91ed5c4871.
2023-11-15 09:59:24 +01:00
alufolie91 c7f54a98e0 Merge remote-tracking branch 'origin/Saturn-Next' into moreopengl 2023-11-14 21:16:47 +01:00
alufolie91 7da8c20409 remove that stuff 2023-11-14 21:16:04 +01:00
Alug 116328c7bf attempt at linked list for textures
also changes to caching handling a bit
seems to have helped with stuck colors a bit
2023-11-08 02:50:17 +01:00
Alug bd68fef4a2 Zzzzz... 2023-11-08 00:38:48 +01:00
alufolie91 7759d56ad3 Fix uninitialized reads in PreparePolygon
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1392
2023-11-08 00:17:42 +01:00
Alug 9c7020a369 GRRRRRR not GLLLLLLLL 2023-11-07 18:23:31 +01:00
alufolie91 f8c1903316 change how mipmap caching works
also a bit of texture conversion
idk
2023-11-07 18:19:40 +01:00
alufolie91 652423ad14 Cache and reuse removed mobjs when spawning mobjs
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2200
2023-11-06 12:27:23 +01:00
691 changed files with 116218 additions and 154631 deletions

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-73
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@@ -1,73 +0,0 @@
version: 2
jobs:
build:
working_directory: /root/SRB2
docker:
- image: debian:stretch
environment:
CC: ccache gcc -m32
PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
LIBGME_CFLAGS: -I/usr/include
LIBGME_LDFLAGS: -lgme
CCACHE_COMPRESS: true
WFLAGS: -Wno-unsuffixed-float-constants
GCC49: true
#- image: ubuntu:trusty
# environment:
# CC: ccache gcc -m32
# PKG_CONFIG_LIBDIR: /usr/lib/i386-linux-gnu/pkgconfig
# LIBGME_CFLAGS: -I/usr/include
# LIBGME_LDFLAGS: -lgme
# CCACHE_COMPRESS: true
# WFLAGS: -Wno-unsuffixed-float-constants
# GCC48: true
steps:
- run:
name: Add i386 arch
command: dpkg --add-architecture i386
- run:
name: Add STJr PPA
command: |
apt-get -qq update
apt-get -qq -y install dirmngr
apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 0B1702D71499D9C25F986507F240F4449D3B0EC6
echo "deb http://ppa.launchpad.net/stjr/srb2/ubuntu trusty main" >> /etc/apt/sources.list
- run:
name: Update APT listing
command: apt-get -qq update
- run:
name: Support S3 upload
command: apt-get -qq -y install ca-certificates
- restore_cache:
keys:
- v1-SRB2-APT
- run:
name: Install SDK
command: apt-get -qq -y --no-install-recommends install git build-essential libpng-dev:i386 libsdl2-mixer-dev:i386 libgme-dev:i386 libcurl4-openssl-dev:i386 libopenmpt-dev:i386 gettext ccache wget gcc-multilib upx openssh-client
- save_cache:
key: v1-SRB2-APT
paths:
- /var/cache/apt/archives
- checkout
#- run:
# name: Compile without network support and BLUA
# command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1
#- run:
# name: wipe build
# command: make -C src LINUX=1 cleandep
- run:
name: rebuild depend
command: make -C src LINUX=1 clean
- restore_cache:
keys:
- v1-SRB2-{{ .Branch }}-{{ checksum "objs/Linux/SDL/Release/depend.dep" }}
- run:
name: Compile
command: make -C src LINUX=1 ERRORMODE=1 -k
- store_artifacts:
path: /root/SRB2/bin/Linux/Release/
destination: bin
- save_cache:
key: v1-SRB2-{{ .Branch }}-{{ checksum "objs/Linux/SDL/Release/depend.dep" }}
paths:
- /root/.ccache
+9 -7
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@@ -4,6 +4,7 @@
*.plg
*.suo
*.vcproj.*.*.user
*.kate-swp
Win32_LIB_ASM_Debug
Win32_LIB_ASM_Release
*.bsc
@@ -13,16 +14,17 @@ Win32_LIB_ASM_Release
*.dgb
*.debug
*.debug.txt
/bin/VC10/
/objs/VC10/
*.user
*.db
*.opendb
/.vs
/debian
/assets/debian
compile.sh
*.gz
.vscode/
out
build
/make
/bin
/build
/build/*
/CMakeUserPresets.json
/out
/objs/VC10
*.kate-swp
-436
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@@ -1,436 +0,0 @@
default:
image: debian:stable-slim
stages: # List of stages for jobs, and their order of execution
- build
variables:
GIT_STRATEGY: clone
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH
.job_template: &job_build # This job runs in the build stage, which runs first.
stage: build
cache:
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
fallback_keys:
- cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH
- cache-$CI_PROJECT_PATH_SLUG-default
paths:
- ccache
- ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- apt-cache
unprotect: true
before_script:
- - |
# debconf
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
- export DEBIAN_FRONTEND="noninteractive"
- export DEBIAN_PRIORITY="low"
- export DEBCONF_NONINTERACTIVE_SEEN="true"
- |
# debconf
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
- - |
# dpkg_aa
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
- dpkg --add-architecture i386
- dpkg --add-architecture amd64
- dpkg --add-architecture arm64
- |
# dpkg_aa
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
- - |
# apt_conf
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
- export APT_CACHE_DIR=`pwd`/apt-cache
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
- touch /etc/apt/apt.conf.d/99build
- |
# apt.conf
echo Adding options to apt.conf':'
- |
# APT::Install-Recommends
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# quit
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# APT::Get::Assume-Yes
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# Dir::Cache::Archives
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
- |
# apt_conf
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
- - |
# apt_update
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
- apt-get update
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
- - |
# apt_pre
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
- apt-get install apt-utils
- |
# apt_pre
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
- - |
# apt_upgrade
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
- apt-get upgrade
- |
# apt_update
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
- - |
# apt_common
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
- apt-get install make git ccache
- |
# apt_common
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
- - |
# ccache_config
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
- mkdir --parents --verbose ~/.ccache/
- touch ~/.ccache/ccache.conf
- |
# cache.conf
echo Adding ccache configution option
- |
# base_dir
echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf
- |
# cache_dir
echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf
- |
# compiler_check
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
- |
# stats_log
echo stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf
- |
# max_size
echo max_size = 50M | tee --append ~/.ccache/ccache.conf
- |
# ccache_config
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
- - |
# cache_reset
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
- ccache --zero-stats
- ccache --show-stats
- |
# ccache_reset
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats --verbose
- ccache --show-log-stats --verbose
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
Debian testing GCC:
<<: *job_build
image: debian:testing-slim
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian GCC testing"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
variables:
CC: gcc
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Windows x86:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32"
variables:
PREFIX: i686-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-i686-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:amd64:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64"
variables:
CC: x86_64-linux-gnu-gcc
OBJCOPY: x86_64-linux-gnu-objcopy
OBJDUMP: x86_64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:i386:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian i386"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686"
variables:
CC: i686-linux-gnu-gcc
OBJCOPY: i686-linux-gnu-objcopy
OBJDUMP: i686-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-i686-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable:arm64:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64"
variables:
CC: aarch64-linux-gnu-gcc
OBJCOPY: aarch64-linux-gnu-objcopy
OBJDUMP: aarch64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Windows x64:
<<: *job_build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Win64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64"
variables:
PREFIX: x86_64-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-x86-64-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian stable Clang:
<<: *job_build
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian Clang"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
variables:
CC: clang
WFLAGS: -Wno-cast-align
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install clang
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
Debian testing Clang:
extends: Debian stable Clang
image: debian:testing-slim
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debina Clang testing"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang"
variables:
CC: clang
WFLAGS: -Wno-cast-align -Wno-deprecated-non-prototype
-712
View File
@@ -1,712 +0,0 @@
# Travis-CI Config
#
# You may use the Deployer to upload packages and builds to external servers.
# See deployer/travis/deployer_defaults.sh for environment variables to configure.
language: c
sudo: required
dist: trusty
matrix:
include:
################################
# Test Buildbots
# Deployer does not operate on these. See Deployer Buildbots, below.
# These bots are disabled when a deployment is triggered by 'deployer' branch name AND DPL_TERMINATE_TESTS=1.
# These bots remain enabled when a deployment is triggered by release tag.
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.4
compiler: gcc-4.4
env: GCC44=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.4 (Ubuntu/Linaro 4.4.7-8ubuntu1) 4.4.7
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.6
compiler: gcc-4.6
env: GCC46=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.6 (Ubuntu/Linaro 4.6.4-6ubuntu2) 4.6.4
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.7
compiler: gcc-4.7
env: GCC47=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.7
- os: linux
compiler: gcc
env: GCC48=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc (Ubuntu 4.8.4-2ubuntu1~14.04) 4.8.4
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
env: GCC48=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-7
compiler: gcc-7
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough" GCC72=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-8
compiler: gcc-8
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough -Wno-implicit-fallthrough -Wno-error=format-overflow -Wno-error=format-truncation" GCC81=1
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#gcc-8 (Ubuntu 7.2.0-1ubuntu1~14.04) 8.1.0
- os: linux
compiler: clang
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.5.0 (tags/RELEASE_350/final)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.5
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.5
compiler: clang-3.5
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.5.0-4ubuntu2~trusty2 (tags/RELEASE_350/final) (based on LLVM 3.5.0)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.6
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.6
compiler: clang-3.6
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.6.2-svn240577-1~exp1 (branches/release_36) (based on LLVM 3.6.2)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.7
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.7
compiler: clang-3.7
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Ubuntu clang version 3.7.1-svn253571-1~exp1 (branches/release_37) (based on LLVM 3.7.1)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.8
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.8
compiler: clang-3.8
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.8.1-svn271127-1~exp1 (branches/release_38)
- os: linux
addons:
apt:
sources:
- llvm-toolchain-precise-3.9
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- clang-3.9
compiler: clang-3.9
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#clang version 3.9.X
# - os: linux
# addons:
# apt:
# sources:
# - llvm-toolchain-precise-4.0
# - ubuntu-toolchain-r-test
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - clang-4.0
# compiler: clang-4.0
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #clang version 4.0.X
# - os: linux
# addons:
# apt:
# sources:
# - llvm-toolchain-precise-5.0
# - ubuntu-toolchain-r-test
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - clang-5.0
# compiler: clang-5.0
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #clang version 5.0.X
# - os: osx
# osx_image: beta-xcode6.1
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.0 (clang-600.0.54) (based on LLVM 3.5svn)
# - os: osx
# osx_image: beta-xcode6.2
# compiler: gcc
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.0 (clang-600.0.57) (based on LLVM 3.5svn)
## - os: osx
## osx_image: beta-xcode6.3
## if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
## #I think xcode.6.3 VM is broken, it does not boot
# - os: osx
# osx_image: xcode6.4
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 6.1.0 (clang-602.0.53) (based on LLVM 3.6.0svn)
# - os: osx
# osx_image: xcode7
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.0 (clang-700.0.72)
# - os: osx
# osx_image: xcode7.1
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.0 (clang-700.1.76)
# - os: osx
# osx_image: xcode7.2
# if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
# #Apple LLVM version 7.0.2 (clang-700.1.81)
# - os: osx
# osx_image: xcode7.3
# #Apple LLVM version 7.3.0 (clang-703.0.31)
# - os: osx
# osx_image: xcode7.3
# #Apple LLVM version 7.3.0 (clang-703.0.31)
- os: osx
if: env(DPL_ENABLED) != "1" OR env(DPL_TERMINATE_TESTS) != "1" OR NOT branch =~ /^.*deployer.*$/
#Default: macOS 10.13 and Xcode 9.4.1
################################
# Deployer Buildbots - OSX
################################
- os: osx
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=osx
- _DPL_FTP_TARGET=1
- _DPL_PACKAGE_BINARY=1
#Apple LLVM version 7.3.0 (clang-703.0.31)
################################
# Deployer Buildbots - Linux assets
# Set DPL_TERMINATE_ASSETS to disable all of these
# List Ubuntu LTS next, newest to oldest
# Then list non-LTS, newest to oldest
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_ASSETS) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic-asset
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- _DPL_PACKAGE_MAIN=0
- _DPL_PACKAGE_ASSET=1
- PACKAGE_DISTRO=bionic
#- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
################################
# The below asset bots produce packages that occupy too much space.
# It would be nice if the asset files were not included in the source package itself,
# so these can deploy to each Ubuntu target without manual intervention.
#
# Currently, to get around Launchpad's space limitation,
# copy the packages from *one* bot and the space usage is not increased.
################################
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: trusty
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=trusty-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=trusty
# #- PACKAGE_SUBVERSION=~14.04trusty
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=disco-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=disco
# #- PACKAGE_SUBVERSION=~19.04disco
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=cosmic-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=cosmic
# #- PACKAGE_SUBVERSION=~18.10cosmic
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
# - os: linux
# addons:
# apt:
# packages:
# - libsdl2-mixer-dev
# - libpng-dev
# - libgl1-mesa-dev
# - libgme-dev
# - p7zip-full
# - gcc-4.8
# compiler: gcc-4.8
# dist: xenial
# if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
# AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
# AND env(DPL_TERMINATE_ASSETS) != "1"
# env:
# - _DPL_JOB_ENABLED=1
# - _DPL_JOB_NAME=xenial-asset
# - _DPL_DPUT_TARGET=1
# - _DPL_PACKAGE_SOURCE=1
# - _DPL_PACKAGE_MAIN=0
# - _DPL_PACKAGE_ASSET=1
# - PACKAGE_DISTRO=xenial
# #- PACKAGE_SUBVERSION=~16.04xenial
# #gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
################################
# Deployer Buildbots - Linux binaries
# List Ubuntu LTS, newest to oldest
# Then list non-LTS, newest to oldest
################################
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=focal
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=focal
- PACKAGE_SUBVERSION=~20.04focal
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=bionic
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=bionic
- PACKAGE_SUBVERSION=~18.04bionic
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=xenial
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=xenial
- PACKAGE_SUBVERSION=~16.04xenial
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: trusty
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=trusty
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=trusty
- PACKAGE_SUBVERSION=~14.04trusty
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
- os: linux
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- libcurl4-openssl-dev
- p7zip-full
- gcc-4.8
compiler: gcc-4.8
dist: xenial
if: env(DPL_ENABLED) = "1" AND (env(_DPL_JOB_ENABLED) = "1" OR env(DPL_JOB_ENABLE_ALL) = "1")
AND (branch =~ /^.*deployer.*$/ OR (tag IS present AND env(DPL_TAG_ENABLED) = "1"))
AND env(DPL_TERMINATE_MAIN) != "1"
env:
- _DPL_JOB_ENABLED=1
- _DPL_JOB_NAME=eoan
- _DPL_DPUT_TARGET=1
- _DPL_PACKAGE_SOURCE=1
- PACKAGE_DISTRO=eoan
- PACKAGE_SUBVERSION=~19.10eoan
#gcc-4.8 (Ubuntu 4.8.5-2ubuntu1~14.04.1) 4.8.5
allow_failures:
- compiler: clang-3.5
- compiler: clang-3.6
- compiler: clang-3.7
- compiler: clang-3.8
- compiler: clang-3.9
- compiler: clang-4.0
- compiler: clang-5.0
cache:
apt: true
ccache: true
directories:
- $HOME/srb2_cache
addons:
apt:
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- zlib1g-dev
- libcurl4-openssl-dev
- p7zip-full
homebrew:
taps:
- mazmazz/srb2
packages:
- sdl2_mixer
- game-music-emu
- p7zip
- cmake
- curl
update: true
before_install:
# Initialize Deployer defaults
- . ./deployer/travis/deployer_defaults.sh
# Initialize Deployer; check if Deployer is enabled
# This needs to be run in the current shell so that $__DPL_ACTIVE is set for this session
- . ./deployer/travis/deployer.sh
# Also check if we should now terminate -- see `deployer.sh` for conditions.
# This should never happen on non-release buildbots when Deployer is not triggered.
- if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]]; then
if [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Exiting early because this job is not deploying.";
exit;
fi;
fi
# If we're triggered by release tag, force ASSET_FILES_OPTIONAL_GET=1
- if [[ "$__DPL_TAG_ELIGIBLE" = "1" ]]; then
ASSET_FILES_OPTIONAL_GET=1;
fi;
install:
# Install OS X library dependencies via Homebrew
# Do this differently for release buildbots:
# * `brew install --build-bottle` builds libraries for x86_64's lowest common denominator CPU, core2
# * `sdl2_mixer` requires options from the formula tap https://github.com/mazmazz/homebrew-srb2
# * `brew postinstall` runs post-install scripts after building a bottle
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
if [[ "$__DPL_ACTIVE" == "1" ]]; then
brew install --build-bottle sdl2 game-music-emu;
brew install --build-bottle mazmazz/srb2/sdl2_mixer --with-flac --with-mpg123;
brew postinstall sdl2 game-music-emu mazmazz/srb2/sdl2_mixer;
fi;
fi
- mkdir -p $HOME/srb2_cache
before_script:
# OLDPWD is root repo folder
- OLDPWD=$PWD
- __ASSET_DIRECTORY="$OLDPWD/assets/installer"
- mkdir -p "$__ASSET_DIRECTORY"
- cd "$HOME/srb2_cache"
# Get stat command so we know what the cached archive date is.
# stat is different for OSX
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
STATCMD="stat -f %m";
else
STATCMD="stat -c %y";
fi
# Get asset files (required for MD5)
# See `deployer_defaults.sh` for asset download path
- if [[ "$ASSET_ARCHIVE_PATH" != "" ]]; then
if [ -f "$(basename $ASSET_ARCHIVE_PATH)" ]; then
echo "$(basename $ASSET_ARCHIVE_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_PATH))";
fi;
wget --verbose --server-response -N "$ASSET_ARCHIVE_PATH";
7z x "$(basename $ASSET_ARCHIVE_PATH)" -o"$__ASSET_DIRECTORY" -aos;
fi;
# Get optional files too
- if [[ "$__DPL_ACTIVE" == "1" ]] && [[ "$ASSET_FILES_OPTIONAL_GET" == "1" ]] && [[ "$ASSET_ARCHIVE_OPTIONAL_PATH" != "" ]]; then
if [ -f "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" ]; then
echo "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH) cache date -- $($STATCMD $(basename $ASSET_ARCHIVE_OPTIONAL_PATH))";
fi;
wget --verbose --server-response -N "$ASSET_ARCHIVE_OPTIONAL_PATH";
7z x "$(basename $ASSET_ARCHIVE_OPTIONAL_PATH)" -o"$__ASSET_DIRECTORY" -aos;
fi;
# Go back to root repo folder
- cd "$OLDPWD"
# Prepare CMake asset lists
- SRB2_ASSET_HASHED=$(echo ${ASSET_FILES_HASHED// /\;})
- SRB2_ASSET_DOCS=$(echo ${ASSET_FILES_DOCS// /\;})
- SRB2_ASSET_DIRECTORY="$__ASSET_DIRECTORY"
# Prepare CMake
- mkdir build
- cd build
- mkdir package
- export CFLAGS="-Wall -W -Werror $WFLAGS"
- export CCACHE_COMPRESS=true
# If OS X, set -march=core2 to build compatible binaries with old Macs
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
export CFLAGS="${CFLAGS} -march=core2";
fi;
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=$PWD/bin -DCPACK_PACKAGE_DIRECTORY=$PWD/package
-DSRB2_ASSET_HASHED="${SRB2_ASSET_HASHED}" -DSRB2_ASSET_DOCS="${SRB2_ASSET_DOCS}"
-DSRB2_ASSET_DIRECTORY="${SRB2_ASSET_DIRECTORY}"
-DCPACK_PACKAGE_DESCRIPTION_SUMMARY="${PROGRAM_NAME}"
-DCPACK_PACKAGE_VENDOR="${PROGRAM_VENDOR}"
-DSRB2_SDL2_EXE_NAME="${PROGRAM_FILENAME}"
script:
# Build our Makefile from Cmake!
- if [[ "$__DPL_ACTIVE" == "1" ]]; then
. ../deployer/travis/deployer_build.sh;
else
make -k;
fi;
after_success:
# Run the upload scripts
# These do nothing if Deployer is not triggered
- . ../deployer/travis/deployer_ftp.sh
- . ../deployer/travis/deployer_dput.sh
+39 -30
View File
@@ -1,14 +1,46 @@
cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C)
cmake_minimum_required(VERSION 3.5)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.6
LANGUAGES C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
set(CMAKE_CXX_EXTENSIONS ON)
set(CMAKE_C_EXTENSIONS ON)
##### PACKAGE CONFIGURATION #####
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
set(SRB2_CPACK_GENERATOR "ZIP")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
set(SRB2_CPACK_GENERATOR "TGZ")
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
set(SRB2_CPACK_GENERATOR "TGZ")
endif()
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
# Set up CMAKE path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
@@ -73,6 +105,7 @@ endif()
# OS macros
if (UNIX)
add_definitions(-DUNIXCOMMON)
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
endif()
if(CMAKE_COMPILER_IS_GNUCC)
@@ -95,14 +128,12 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
# Set EXE names so the assets CMakeLists can refer to its target
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
add_subdirectory(src)
add_subdirectory(assets)
## config.h generation
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
include(GitUtilities)
@@ -111,25 +142,3 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
##### PACKAGE CONFIGURATION #####
if(${CMAKE_SYSTEM} MATCHES "Windows")
set(CPACK_GENERATOR "ZIP")
endif()
if(${CMAKE_SYSTEM} MATCHES "Linux")
set(CPACK_GENERATOR "TGZ")
endif()
if(${CMAKE_SYSTEM} MATCHES "Darwin")
set(CPACK_GENERATOR "DragNDrop")
endif()
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
include(CPack)
-269
View File
@@ -1,269 +0,0 @@
# Doxyfile 1.4.3
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = SRB2
PROJECT_NUMBER = 1.09
OUTPUT_DIRECTORY = ./doc/SRB2
CREATE_SUBDIRS = YES
OUTPUT_LANGUAGE = English
USE_WINDOWS_ENCODING = YES
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ABBREVIATE_BRIEF = "The $name class" \
"The $name widget" \
"The $name file" \
is \
provides \
specifies \
contains \
represents \
a \
an \
the
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = YES
STRIP_FROM_PATH =
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
DISTRIBUTE_GROUP_DOC = NO
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 8
ALIASES =
OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
SUBGROUPING = YES
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = YES
EXTRACT_PRIVATE = YES
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = NO
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
HIDE_IN_BODY_DOCS = NO
INTERNAL_DOCS = NO
CASE_SENSE_NAMES = NO
HIDE_SCOPE_NAMES = NO
SHOW_INCLUDE_FILES = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = YES
SORT_BRIEF_DOCS = NO
SORT_BY_SCOPE_NAME = NO
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
GENERATE_DEPRECATEDLIST= YES
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
SHOW_USED_FILES = YES
SHOW_DIRECTORIES = YES
FILE_VERSION_FILTER =
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_NO_PARAMDOC = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ./src
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.d \
*.java \
*.ii \
*.ixx \
*.ipp \
*.i++ \
*.inl \
*.h \
*.hh \
*.hxx \
*.hpp \
*.h++ \
*.idl \
*.odl \
*.cs \
*.php \
*.php3 \
*.inc \
*.m \
*.mm \
*.dox
RECURSIVE = YES
EXCLUDE = ./src/sdl/IMG_xpm.c \
./src/sdl/SRB2DC/scramble.c
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */src/hardware/*/* \
*/src/sdl/SDL_main/* \
*/src/*/*_private.h \
*/src/sdl/*/*help.? \
*/src/md5.? \
*/src/sdl/filter/*
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
STRIP_CODE_COMMENTS = YES
REFERENCED_BY_RELATION = NO
REFERENCES_RELATION = NO
#USE_HTAGS = NO
VERBATIM_HEADERS = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = html
HTML_FILE_EXTENSION = .html
HTML_HEADER =
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
CHM_FILE =
HHC_LOCATION =
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = YES
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT = rtf
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = YES
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
XML_OUTPUT = xml
XML_SCHEMA =
XML_DTD =
XML_PROGRAMLISTING = YES
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# configuration options related to the Perl module output
#---------------------------------------------------------------------------
GENERATE_PERLMOD = NO
PERLMOD_LATEX = NO
PERLMOD_PRETTY = YES
PERLMOD_MAKEVAR_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = DOXYGEN \
HWRENDER \
DIRECTFULLSCREEN \
HW3SOUND \
LOGMESSAGES \
WALLSPLATS \
FLOORSPLATS
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE =
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
CALL_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DOT_IMAGE_FORMAT = png
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
MAX_DOT_GRAPH_DEPTH = 1000
DOT_TRANSPARENT = NO
DOT_MULTI_TARGETS = NO
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::additions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
+60 -1
View File
@@ -13,10 +13,12 @@ Mainly for use in visual-only addons like secondcolor.
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
## hud.setVoteBackground(name)
## hud.setVoteBackground(name[, time\_per\_frame])
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
## hud.add(fn, "vote") and hud.add(fn, "intermission")
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
@@ -28,6 +30,10 @@ exist.
Returns the values of the given HUD item's `xoffset`/`yoffset` cvars.
Available for any HUD item with offset cvars.
## patch = v.cachePatchRotated(name, rollangle)
Like v.cachePatch, it caches a new patch with the corresponding name. Unlike v.cachePatch, however,
a rollangle can be supplied to the function so that it returns a rotated patch instead.
## x, y, flags = v.getDrawInfo(item)
Returns the X, Y and flags where the given HUD item will be drawn for the current displayplayer.
@@ -116,6 +122,11 @@ v.interpLatch(false)
```
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
## cameras[] global array
Local player cameras that can be accessed outside of hud hooks.
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
Same fields as in SRB2 2.2
@@ -152,6 +163,54 @@ Add Gamepad Rumble support for things.
To be used with Displayplayers.
Duration is in milliseconds and is optional to set, default value is 84ms.
## P_CheckSightFast(mo1, mo2)
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
like P_CheckSight so don't use it for anything gameplay-related.
## musicdef_t
Userdata structure representing a musicdef. Fields:
`musicdef.name` - song identifier ("kmap01" for example).
`musicdef.usage`, `musicdef.source` - fields from vanilla MUSICDEFS lump.
`musicdef.filename` - unused for now.
`musicdef.title`, `musicdef.alttitle`, `musicdef.authors` - fields from MUSCINFO lump.
`#musicdef` - returns integer id for musicdef (which can be used as index in `musicdefs`).
All fields are read-only.
## S_FindMusicCredit(name)
Returns musicdef corresponding to music with given identifier. For example, `S_FindMusicCredit("kmap01")` will return
musicdef for green hills music.
## musicdefs
Global table for all musicdefs, similar to mobjinfo, states, etc. Can take either integer indices,
from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_FindMusicCredit`).
## addHook("MusicCredit", function(musicdef))
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
## addHook("SetupVote", function(result, gt, secondgt, prevmap))
Hook is called whenever server sets up options for vote screen. `result` is table where lua can store options to,
(for example, `result[1] = 1` will force green hills as first option), gt is current gametype, secondgt is
alternative gametype picked for 3rd entry (for example, gt can be `GT_RACE`, and secondgt can be `GT_MATCH`)
prevmap is the previous map that was played (small note - in game code, it is offset by -1, but for lua its offset back,
so if previous gamemap was 1, prevmap would also be 1. Which means you can safely do mapheaderinfo[prevmap] to get info on previous map)
Limitations: currently, game can only change gametype for 3rd option in map (meaning for example, if current gametype is race, and you
put battle map in first option, when it gets picked that map will be still run in race gametype). That means, game will only handle maps with
different gametype if it is put in 3rd vote option.
# Other changes
## P_PlayRinglossSound(source, damager)
+8
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@@ -0,0 +1,8 @@
ifdef SILENT
MAKEFLAGS+=--no-print-directory
endif
all :
% ::
@$(MAKE) -C src $(MAKECMDGOALS)
+18 -85
View File
@@ -1,103 +1,36 @@
# SRB2Kart: Saturn
# SRB2Kart-Saturn
SRB2Kart-Saturn is a modification of SRB2Kart with a focus on new Features, Fixes, Optimizations and general Improvements, all while retaining 100% compatibility with vanilla SRB2Kart.
[SRB2Kart](https://srb2.org/mods/) is a kart racing mod based on the 3D Sonic the Hedgehog fangame [Sonic Robo Blast 2](https://srb2.org/), based on a modified version of [Doom Legacy](http://doomlegacy.sourceforge.net/).
## Saturn Features (Take a look at the "Saturn Options" menu c;)
For more information on Saturn´s features check out the changelogs on the [Releases](https://github.com/Indev450/SRB2Kart-Saturn/releases) page and the ingame "Saturn Options" menu.
- Sprites player rotation on slopes; going on hills, levitate, going down, and so on alters your sprites (configurable)
- You can alter all the base kart HUD element offsets on the fly in the Saturn Options settings menu
- `addfilelocal` Command, for those who want to use things like their custom hud in netgames (Same as addfile but completely client sided)
- Palette rendering, make the OpenGL renderer (almost) look like software mode!
- OpenMPT for Tracker module playback instead of GME
- Fixes looping and sounds better
- Allows filter configuration
- Colourize your Kart HUD, to either your player color or whichever colour you like! (optional / requieres extra2.kart file)
- The minimal brightness with Shaders can be configured, now you can seeeee in dark areas (0-255 , uses Sector brightness values)
- Lua HUD hooks for Intermission (ex: You can make hostmod votes still visible during intermission!)
- Lua HUD hooks for Vote Screen (ex: You can make hostmod votes still visible during map vote screen!)
- Saltyhop! do a funny hop
- Smaller Speedometer (optional / requieres extra.kart file)
- Record Attack input display can now be used everywhere
- Smaller minimap icons and also show player names on the minimap (toggable)
- Support for animated votescreens!
- `showmusiccredit` command, shows you the current music track again
- `listskins` show a list of all skins currently loaded
- Visual Portals from Haya's HEP Client
- Horizonline effect in OpenGL (watch the endless bricks on SNES Bowsers Castle!)
- Localskins! use whatever skin you like!
- Toggable lowercase menu's also from Haya's HEP client
- Everything that Galaxy has
Also be sure to check the LUASTUFF file for more information on all the extra lua features Saturn has.
## Improvements / Bug fixes
- Replay size has been increased to 10MiB minimum, to make replay overflows very unlikely to happen
- can be set to 100MiB max with `maxdemosize` command in console
- Music changes now properly show the music credits (ex: Kart maps with easter eggs that alter the music)
- The mapper still has to provide a MusicDEF for this to work.
- Configurable chatlog length (yay can read those messages from 30 mins ago without opening log.txt)
- Configurable timeout for waiting to join a full server (in vanilla this is capped to 5 minutes before it boots you out)
- Characters now spin in skin selection menu (configurable)
- HTTP Addon download speed has been raised dramatically
- configurable with `downloadspeed` command
- HWR Drawnodes have been refactored, this should fix a few rare crashes esp in regards to OpenGL Visportals
- The Position Number in the corner is alot smaller now (half the size!)
- Toggable Lap animation
- Main menu shows the current renderer being used
- MSAA and A2C Antialiasing support (Configurable in renderer.txt file)
- A simple button to rejoin your last visited server
- Ability to show ALL maps in the mapselect screen, this includes hidden or hellmaps "showallmaps yes/no"
- Ability to toggle the Stagetitlecard "maptitles on/off"
## Performance / Debugging
- Access for `mobj_t` and `player_t` fields from Lua has been completely rewritten, for much better performance with many Lua scripts
- Lua shows Tracebacks whenever an error occurs
- The Lua Perfstats page now has multiple pages and is more organized (ps_thinkframe_page X in console)
- People with lower end hardware can disable "screen textures" with "gr_screentextures" command, huge performance gain with minimal visual loss
- Intermission backgrounds, heat wave effects and etc are broken with this
- `ffloorclip`, exclusive to Software, which boosts performance on maps with many Floor over Floor sectors
## Technical fixes
- ZFigthing Textures in Opengl mode have been fixed in engine (well almost all of it)
- FOFs intersecting with slopes have less issues and now render correctly in Opengl
- Midtextures on slopes in Opengl are fixed, many weird guardrails and fences, aswell as some of those sticking out textures from the ground on some maps should be gone
- The annoying depraction messages for `P_TeleportMove` and `P_AproxDistance` have been silenced
- Silenced the annoying "cant find next map..." messages as theyre super useless and annoying anyways
- Added a small cooldown on `map` command due to spamming causing a SIGSEGV
- Many bugfixes to the Software renderer, so its much less prone to crashing
- Many bugfixes to the OpenGL renderer (too many too list all of them here; check the changelogs for more information)
- Bugfixes to the soundsystem, mainly regarding Sound muting
- Refactored Zone Memory Allocations (helps a bit with large maps)
- Many many more crash fixes and other bugfixes to the basegame (too many too list all of them here; check the changelogs for more information)
- Crash Backtraces have been replaced by libbacktrace (except for 32bit Windows builds)
Crashlogs now contain alot more informations. and even more if your build has debug symbols
Also allows 64bit Windows builds to produce Crashlogs!
## MISC
- Bird's Camara Tilting feature is no longer turned on by default
- Bird's warning on the title screen has been removed
## Bugs
- On maps which change the song multiple times on map start (exp: Wandering Falls) may show multiple music credits appearing
- A2C antialiasing makes transparent surfaces even more transparent
- You tell us! c:
## Note
Check the LUASTUFF file for more information on all the lua things Saturn has.
We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.srb2.SRB2Kart-Saturn)! (many thanks to riomccloud!)
## Dependencies
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
- libbacktrace (Linux/OS X only)
- libbacktrace (Linux/OS X only, optional, disable support with NOLIBBACKTRACE)
- libupnp (Linux/OS X only, optional, enable support with HAVE_MINIUPNPC)
## Compiling
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
For Windows only the Makefile build system with GCC or Clang compiler is supported.
Visual C++ (MSVC) is unsupported.
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
## Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.
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@@ -1,133 +0,0 @@
version: 1.3.{branch}-{build}
os: MinGW
environment:
CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
UPX_ZIP: upx391w
UPX_URL: http://upx.sourceforge.net/download/upx391w.zip
CCACHE_EXE: ccache.exe
CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
# DPL_TAG_ENABLED=1 will also build installers for release tags. DPL_ENABLED=1 must also be set.
# Set these in the Appveyor project settings
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v13
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.
ASSET_ARCHIVE_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z
ASSET_ARCHIVE_PATCH_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-patch-assets.7z
ASSET_ARCHIVE_X86_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-x86-assets.7z
ASSET_ARCHIVE_X64_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-x64-assets.7z
ASSET_ARCHIVE_OPTIONAL_PATH: https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z
# This is overridden to 1 for release tag builds
ASSET_FILES_OPTIONAL_GET: 0
# For patches, also include the X86/X64 DLLs.
PACKAGE_PATCH_DLL_GET: 0
# Delete all asset downloads so they can be redownloaded
ASSET_CLEAN: 0
cache:
- upx391w.zip
- ccache.exe
- C:\Users\appveyor\.ccache
- C:\Users\appveyor\srb2_cache
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%UPX_ZIP%.zip" appveyor DownloadFile "%UPX_URL%" -FileName "%UPX_ZIP%.zip"
- 7z x -y "%UPX_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%UPX_ZIP%" "%MINGW_SDK%\bin" upx.exe || exit 0
- if not exist "%CCACHE_EXE%" appveyor DownloadFile "%CCACHE_URL%" -FileName "%CCACHE_EXE%"
- ccache -M 99M
- xcopy /Y /V /I ccache.exe "%MINGW_SDK%\bin"
configuration:
- SDL
#- SDL64
before_build:
- set "Path=%MINGW_SDK%\bin;%Path%"
- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version
- if not [%NOUPX%] == [1] ( upx -V )
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
# for pull requests, take the owner's name only, if this isn't the same repo of course
- set "REPO=%APPVEYOR_REPO_BRANCH%"
- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
- appveyor PushArtifact %BUILD_ARCHIVE%
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
- appveyor PushArtifact %BUILDSARCHIVE%
##############################
# DEPLOYER SCRIPT
##############################
- if [%DPL_ENABLED%] == [1] ( call "deployer\appveyor\deployer.bat" )
test: off
#deploy:
# - provider: FTP
# protocol: ftps
# host:
# secure: NsLJEPIBvmwCOj8Tg8RoRQ==
# username:
# secure: ejxi5mvk7oLYu7QtbYojajEPigMy0mokaKhuEVuDZcA=
# password:
# secure: Hbn6Uy3lT0YZ88yFJ3aW4w==
# folder: appveyor
# application:
# active_mode: false
# on:
# branch: master
# appveyor_repo_tag: true
on_finish:
#- cmd: echo xfreerdp /u:appveyor /cert-ignore +clipboard /v:<ip>:<port>
#- ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
+5
View File
@@ -1,5 +1,10 @@
## Assets Target Configuration ##
if(${CMAKE_SYSTEM} MATCHES Linux)
# Asset installation isn't part of the Linux target
return()
endif()
# For prepending the current source path, later
FUNCTION(PREPEND var prefix)
SET(listVar "")
+18
View File
@@ -30,6 +30,24 @@ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------------
0-Clause BSD License
applies to:
- qs22k
Copyright (c) 2022, Raymond Gardner
--------------------------------------------------------------------------------
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
--------------------------------------------------------------------------------
curl License
applies to:
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-2
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@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-1
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@@ -1 +0,0 @@
/lsdlsrb2
-3
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@@ -1,3 +0,0 @@
/lsdlsrb2
/pnd
/*.mo
-1
View File
@@ -1 +0,0 @@
/lsdlsrb2
-1
View File
@@ -1 +0,0 @@
/lsdl2srb2kart
-4
View File
@@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat
-4
View File
@@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat
-3
View File
@@ -1,3 +0,0 @@
/srb2sdl.exe
/srb2win.exe
/r_opengl.dll
-4
View File
@@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat
-2
View File
@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-2
View File
@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
-2
View File
@@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing
+3 -2
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(GME_PKGCONF GME)
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
find_path(GME_INCLUDE_DIR
NAMES gme.h
@@ -8,6 +8,7 @@ find_path(GME_INCLUDE_DIR
${GME_PKGCONF_INCLUDE_DIRS}
"/usr/include/gme"
"/usr/local/include/gme"
PATH_SUFFIXES gme
)
find_library(GME_LIBRARY
@@ -20,4 +21,4 @@ find_library(GME_LIBRARY
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
set(GME_PROCESS_LIBS GME_LIBRARY)
libfind_process(GME)
libfind_process(GME)
+3 -2
View File
@@ -1,6 +1,6 @@
include(LibFindMacros)
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
find_path(OPENMPT_INCLUDE_DIR
NAMES libopenmpt.h
@@ -8,6 +8,7 @@ find_path(OPENMPT_INCLUDE_DIR
${OPENMPT_PKGCONF_INCLUDE_DIRS}
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
PATH_SUFFIXES libopenmpt
)
find_library(OPENMPT_LIBRARY
@@ -20,4 +21,4 @@ find_library(OPENMPT_LIBRARY
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
libfind_process(OPENMPT)
libfind_process(OPENMPT)
+33
View File
@@ -0,0 +1,33 @@
include(LibFindMacros)
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
find_path(LIBBACKTRACE_INCLUDE_DIR
NAMES backtrace.h
PATHS
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
"/usr/include"
"/usr/local/include"
)
find_library(LIBBACKTRACE_LIBRARY
NAMES backtrace
PATHS
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
libfind_process(LIBBACKTRACE)
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
add_library(libbacktrace UNKNOWN IMPORTED)
set_target_properties(
libbacktrace
PROPERTIES
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
)
endif()
+37 -18
View File
@@ -1,4 +1,4 @@
# Version 2.2
# Version 2.4
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
# Maintained at https://github.com/Tronic/cmake-modules
# Please send your improvements as pull requests on Github.
@@ -52,6 +52,10 @@ function (libfind_pkg_detect PREFIX)
if (libraryargs)
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
endif()
# Read pkg-config version
if (${PREFIX}_PKGCONF_VERSION)
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
endif()
endfunction()
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
@@ -125,24 +129,39 @@ function (libfind_process PREFIX)
# Process deps to add to
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
if (DEFINED ${i}_INCLUDE_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
else()
if (DEFINED ${i}_INCLUDE_DIR)
# Singular forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIR)
else()
if (DEFINED ${i}_INCLUDE_DIRS)
# Plural forms can be used
list(APPEND includeopts ${i}_INCLUDE_DIRS)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
endif()
endif()
endif()
if (DEFINED ${i}_LIBRARY_OPTS)
# The package seems to export option lists that we can use, woohoo!
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
else()
# If plural forms don't exist or they equal singular forms
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
if (DEFINED ${i}_LIBRARY)
# Singular forms can be used
if (DEFINED ${i}_INCLUDE_DIR)
list(APPEND includeopts ${i}_INCLUDE_DIR)
endif()
if (DEFINED ${i}_LIBRARY)
list(APPEND libraryopts ${i}_LIBRARY)
endif()
list(APPEND libraryopts ${i}_LIBRARY)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
if (DEFINED ${i}_LIBRARIES)
# Plural forms can be used
list(APPEND libraryopts ${i}_LIBRARIES)
else()
# Oh no, we don't know the option names
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
endif()
endif()
endif()
endforeach()
@@ -209,12 +228,12 @@ function (libfind_process PREFIX)
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
endif()
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
return()
endif()
+32 -32
View File
@@ -1,32 +1,32 @@
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
+1 -1
View File
@@ -17,7 +17,7 @@ EOF
versiongit() {
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
gitversion="$(git rev-parse HEAD | cut -c -8)"
gitversion="$(git show --pretty=format:'%h %s' -s HEAD | sed 's/"/\\"/g')"
version "$gitbranch" "$gitversion";
exit 0
}
-70
View File
@@ -1,70 +0,0 @@
srb2 for Debian
---------------
SRB2 Debian package!
Hi there, to rebuild these packages just use debuild in the root source directory (not /src!).
You can build these with or without a key if you want, but if you want to put these on a repo,
generate your own GnuPG key as per the https://help.ubuntu.com/community/GnuPrivacyGuardHowto
instructions and pass the -k<keyid> command to debuild. Make sure you export the key footprint
and give them to your users to install with apt-key add. Thanks!
-- Callum Dickinson <gcfreak_ag20@hotmail.com> Fri, 26 Nov 2010 18:25:31 +1300
---------------
Templating
Note that you MUST run [repo-root]/debian_template.sh before running debuild
on these scripts! debian_template.sh fills these template files with working values.
You should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
the identity of the key you will use to sign the package.
Building for Launchpad PPA
Use these steps to prepare building a source package for Launchpad:
1. cd [repo-root]
2. git reset --hard; git clean -fd; git clean -fx;
* Resets your repo folder to a committed state and removes untracked files
* If you built srb2-data in the assets/ folder, MAKE SURE THAT FOLDER DOES NOT HAVE ASSETS,
OR THEY MAY BE INCLUDED IN THE MAIN SOURCE PACKAGE!
Build the source package:
1. source [repo-root]/debian_template.sh
* Initializes defaults for the package variables and fills in templates.
2. debuild -S (builds the source package for Launchpad)
Signing for Launchpad PPA
First, follow Callum's instructions to generate a GnuPG key with your identity. You will need
to publish the fingerprint of that key to Ubuntu's key server.
https://help.ubuntu.com/community/GnuPrivacyGuardHowto#Uploading_the_key_to_Ubuntu_keyserver
Next, you will have to add that key fingerprint to your Launchpad account. Go to your Launchpad
profile and click the yellow Edit button next to "OpenPGP keys". Once you add the key, you can
upload signed source packages and publish them onto your PPA.
IF YOU UPLOAD A PACKAGE and Launchpad does NOT send you a confirmation or rejection email, that
means your key is not set up correctly with your Launchpad account.
Finally, if your packages have not already been signed, follow these steps:
1. cd ..
* Packages are located in the parent folder of where debuild was called
2. debsign "srb2_[version]_source.changes"
* You may need to specify -k [key-fingerprint]
Uploading for Launchpad PPA
Follow the instructions at <https://help.launchpad.net/Packaging/PPA/Uploading> to upload
to your PPA and have Launchpad build your binary deb packages.
-- Marco Zafra <marco.a.zafra@gmail.com> Mon, 26 Nov 2018 21:13:00 -0500
-46
View File
@@ -1,46 +0,0 @@
srb2 for Debian
---------------
Here it is! SRB2 v2.1.2 source code!
GNU/Linux
~~~
Dependencies:
SDL 1.2.7 or better (from libsdl.org)
SDL_Mixer 1.2.2(.7 for file-less music playback) (from libsdl.org)
Nasm (use NOASM=1 if you don't have it or have an non-i386 system, I think)
libPNG 1.2.7
Zlib 1.2.3
The Xiph.org libogg and libvorbis libraries
The OpenGL headers (from Mesa, usually shipped with your X.org or XFree
installation, so you needn't worry, most likely)
GCC 3.x toolchain and binutils
GNU Make
Build instructions:
make -C src LINUX=1
Build instructions for non-X86 devices (such as X64):
make -C src LINUX=1 NONX86=1
Build instructions to build for Wii Linux/SRB2Wii on a PowerPC system,
follow cross-compiling instructions for cross-compiling on a x86 system:
make -C src LINUX=1 WIILINUX=1
Build instructions to build for Pandora (Linux) on a ARM system,
follow cross-compiling instructions for cross-compiling on a x86 system:
make -C src PANDORA=1
-------------------------------------------------------------------------------
binaries will turn in up in bin/
note: read the src/makefile for more options
- Sonic Team Junior
http://www.srb2.org
-5
View File
@@ -1,5 +0,0 @@
${PACKAGE_NAME} (${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION}) ${PACKAGE_DISTRO}; urgency=${PACKAGE_URGENCY}
* ${PROGRAM_NAME} v${PROGRAM_VERSION} program build
-- ${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
-1
View File
@@ -1 +0,0 @@
7
-51
View File
@@ -1,51 +0,0 @@
# SRB2 Debian package control file.
Source: ${PACKAGE_NAME}
Section: games
Priority: extra
Maintainer: ${PACKAGE_GROUP_NAME_EMAIL}
Build-Depends: debhelper (>= 7.0.50~),
libsdl2-dev,
libsdl2-mixer-dev,
libpng-dev | libpng16-dev | libpng12-dev (>= 1.2.7),
zlib1g-dev,
libgme-dev,
libcurl4-openssl-dev,
libglu1-dev | libglu-dev,
libosmesa6-dev | libgl-dev,
nasm [i386]
Standards-Version: 3.8.4
Homepage: ${PACKAGE_WEBSITE}
Package: ${PACKAGE_NAME}
Architecture: any
Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS},
${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}),
libsdl2-2.0-0,
libsdl2-mixer-2.0-0,
zlib1g,
libgme0,
libcurl4,
libpng | libpng16-16 | libpng12-0
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.
Package: ${PACKAGE_NAME}-dbg
Architecture: any
# FIXME: should be Depends: ${SHLIBS_DEPENDS}, ${MISC_DEPENDS}, srb2-data (= 2.1.14), srb2 but dh_shlibdeps is being an asshat
Depends: libc6, ${MISC_DEPENDS}, ${PACKAGE_NAME}-data (>> ${PACKAGE_ASSET_MINVERSION}), ${PACKAGE_NAME}-data (<< ${PACKAGE_ASSET_MAXVERSION}), ${PACKAGE_NAME}
Description: A cross-platform 3D Sonic fangame
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog
fangame built using a modified version of the Doom Legacy
port of Doom. SRB2 is closely inspired by the original
Sonic games from the Sega Genesis, and attempts to recreate
the design in 3D. It features tons of levels, enemies, speed,
and quite a lot of the fun that the original Sonic games provided.
This is a debug binary; its symbols will be loaded by gdb
when the user starts the game with gdb for debugging.
-27
View File
@@ -1,27 +0,0 @@
This work was packaged for Debian by:
${PACKAGE_NAME_EMAIL} ${__PACKAGE_DATETIME}
It was downloaded from:
${PACKAGE_WEBSITE}
Upstream Author(s):
${PACKAGE_GROUP_NAME_EMAIL}
Copyright:
Copyright (C) 1998-2018 by Sonic Team Junior
License:
GNU General Public License, version 2
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2018 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".
-4
View File
@@ -1,4 +0,0 @@
README.md
assets/README.txt
assets/LICENSE.txt
assets/LICENSE-3RD-PARTY.txt
-172
View File
@@ -1,172 +0,0 @@
#!/usr/bin/make -f
# -*- makefile -*-
#############################################################################
#
# GNU Make Debian package makefile for SRB2
#
# Copyright (C) 1998-2010 by Callum Dickinson
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# This file most likely will not need to be modified to make
# branches of SRB2 capable of making their own Debian packages,
# instead look at the /debian/control file for configuration.
#
#############################################################################
#############################################################################
#
# !!!!!!!!!! DEPLOYER NOTE !!!!!!!!!!
#
# Variables to be templated are curly-braced ${PACKAGE_INSTALL_PATH}
# Variables used by the rules script are parenthese'd $(PKGDIR)
# See [repo-root]/debian_template.sh
#
#############################################################################
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
# user/group of to-be-installed files
ROOT_USER := 0
ROOT_GROUP := 0
# determine cross-compile (may need some work)
CROSS_COMPILE_BUILD := $(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
CROSS_COMPILE_HOST := $(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
CROSS_COMPILE := $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "$(CROSS_COMPILE_HOST)")
MKDIR = mkdir -p
MAKE = make
INSTALL = install -o $(ROOT_USER) -g $(ROOT_GROUP) -m 644
MV = mv
RM = rm -rf
STRIPARGS = --strip-unneeded
ifdef CROSS_COMPILE
STRIP = $(CROSS_COMPILE_HOST)-strip $(STRIPARGS)
else
STRIP = strip $(STRIPARGS)
endif
DIR := $(shell pwd)
# FIXME: hate hate hate head/tail hack :(
CONTROLF = $(DIR)/debian/control
PACKAGE = ${PACKAGE_NAME}
DBGPKG = ${PACKAGE}-dbg
TITLE = ${PROGRAM_NAME}
SECTION = Games/Action
EXENAME = ${PROGRAM_FILENAME}
DBGNAME = debug/$(EXENAME)
PKGDIR = $(shell echo "${PACKAGE_INSTALL_PATH}" | sed -e 's/^\///')
DBGDIR = usr/lib/debug/$(PKGDIR)
LINKDIR = $(shell echo "${PACKAGE_LINK_PATH}" | sed -e 's/^\///')
PIXMAPS_DIR = usr/share/pixmaps
DESKTOP_DIR = usr/share/applications
PREFIX = $(shell test "$(CROSS_COMPILE_BUILD)" != "$(CROSS_COMPILE_HOST)" && echo "PREFIX=$(CROSS_COMPILE_HOST)")
OS = LINUX=1
NONX86 = $(shell test "`echo $(CROSS_COMPILE_HOST) | grep 'i[3-6]86'`" || echo "NONX86=1")
MAKEARGS = $(OS) $(NONX86) $(PREFIX) EXENAME=$(EXENAME) DBGNAME=$(DBGNAME) NOOBJDUMP=1 # SDL_PKGCONFIG=sdl2 PNG_PKGCONFIG=libpng
MENUFILE1 = ?package($(PACKAGE)):needs="X11" section="$(SECTION)"
MENUFILE2 = title="$(TITLE)" command="/$(PKGDIR)/$(PACKAGE)"
BINDIR := $(DIR)/bin/Linux/Release
# FIXME pkg-config dir hacks
# Launchpad doesn't need this; it actually makes i386 builds fail due to cross-compile
# export PKG_CONFIG_LIBDIR = /usr/lib/$(CROSS_COMPILE_HOST)/pkgconfig
LDFLAGS += "-Wl,-rpath=/usr/lib/$(CROSS_COMPILE_HOST)"
# Some libgme-dev packages don't use pkg-config yet, so include the linker flag ourselves
PKG_CONFIG?=pkg-config
LIBGME_PKGCONFIG?=libgme
LIBGME_LDFLAGS?=$(shell $(PKG_CONFIG) $(LIBGME_PKGCONFIG) --libs)
ifeq ($(LIBGME_LDFLAGS),)
MAKEARGS += LIBGME_LDFLAGS=-lgme
endif
build:
$(MKDIR) $(BINDIR)/debug
$(MAKE) -C $(DIR)/src $(MAKEARGS)
$(STRIP) $(BINDIR)/$(EXENAME)
binary-indep:
# only here to kill Lintian warning
echo "no need to do any arch-independent stuff"
binary-arch:
# create ddirs
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(DBGDIR)
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(DESKTOP_DIR)
$(MKDIR) $(DIR)/debian/tmp/$(PKGDIR) $(DIR)/debian/tmp/$(PIXMAPS_DIR)
# install main binaries
$(INSTALL) $(BINDIR)/$(EXENAME) $(DIR)/debian/tmp/$(PKGDIR)/$(PACKAGE)
$(INSTALL) $(BINDIR)/$(DBGNAME) $(DIR)/debian/tmp/$(DBGDIR)/$(PACKAGE)
# Install desktop file and banner image
$(INSTALL) $(DIR)/srb2.png $(DIR)/debian/tmp/usr/share/pixmaps/${PROGRAM_FILENAME}.png
$(INSTALL) $(DIR)/debian/srb2.desktop $(DIR)/debian/tmp/usr/share/applications/${PROGRAM_FILENAME}.desktop
# add compiled binaries to include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
echo $(BINDIR)/$(EXENAME) >> $(DIR)/debian/source/include-binaries
# Generate install folder files
echo $(PKGDIR) > $(DIR)/debian/$(PACKAGE).install
echo $(DESKTOP_DIR) >> $(DIR)/debian/$(PACKAGE).install
echo $(PIXMAPS_DIR) >> $(DIR)/debian/$(PACKAGE).install
echo $(DBGDIR) > $(DIR)/debian/$(DBGPKG).install
# Launchpad only calls binary-arch, so just move everything up
#binary: binary-arch
# Generate .desktop specifications
echo "`echo '$(MENUFILE1)\\'`" > $(DIR)/debian/menu
echo " `echo '$(MENUFILE2)'`" >> $(DIR)/debian/menu
dh_testdir
dh_testroot
dh_installchangelogs
dh_installdocs
# dh_installexamples
dh_install --sourcedir=$(DIR)/debian/tmp
dh_installmenu
# dh_installdebconf
# dh_installlogrotate
# dh_installemacsen
# dh_installpam
# dh_installmime
# dh_python
# dh_installinit
# dh_installcron
# dh_installinfo
# dh_installman
dh_link $(PKGDIR)/$(EXENAME) $(LINKDIR)/$(EXENAME)
dh_compress
dh_fixperms
# dh_perl
# dh_makeshlibs
dh_installdeb
-dh_shlibdeps
dh_gencontrol
dh_md5sums
dh_builddeb
binary: binary-arch
clean:
$(MAKE) -C $(DIR)/src $(MAKEARGS) clean cleandep
$(RM) $(BINDIR)/*
$(RM) $(DIR)/debian/$(PACKAGE)/*
$(RM) $(DIR)/debian/$(DBGPKG)/*
$(RM) $(DIR)/debian/tmp/*
$(RM) $(DIR)/debian/$(PACKAGE).install
$(RM) $(DIR)/debian/$(DBGPKG).install
$(RM) $(DIR)/debian/menu
$(RM) $(DIR)/debian/files
$(RM) $(DIR)/debian/source/include-binaries
.PHONY: all clean binary binary-indep build
-1
View File
@@ -1 +0,0 @@
3.0 (native)
-11
View File
@@ -1,11 +0,0 @@
tar-ignore = "assets/*.srb"
tar-ignore = "assets/*.pk3"
tar-ignore = "assets/*.dta"
tar-ignore = "assets/*.wad"
tar-ignore = "assets/*.kart"
tar-ignore = "assets/debian/${PACKAGE_NAME}-data/*"
tar-ignore = "assets/debian/tmp/*"
tar-ignore = "*.obj"
tar-ignore = "*.dep"
tar-ignore = ".git/*"
tar-ignore = ".git*"
-10
View File
@@ -1,10 +0,0 @@
[Desktop Entry]
Name=${PROGRAM_NAME}
Comment=${PROGRAM_DESCRIPTION}
Encoding=UTF-8
Exec=${PACKAGE_INSTALL_PATH}/${PROGRAM_FILENAME}
Icon=/usr/share/pixmaps/${PROGRAM_FILENAME}.png
Terminal=false
Type=Application
StartupNotify=false
Categories=Application;Game;
-166
View File
@@ -1,166 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Debian package templating
#
# Call this script BEFORE running debuild!
# source ./debian_template.sh [clean] [main/asset]
#
# Before running this script,
# you should also set PACKAGE_NAME_EMAIL="John Doe <jdoe@example.com>" to match
# the identity of the key you will use to sign the package.
#
# Get script's actual path
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
# Recursive function for directory crawling
# $1 = Directory root to crawl
# $2 = Code to eval on file
# $3 = Code to eval on directory
# Exposes $dirtails, $dirlevel, and $dirtailname
dirlevel=0 # initialize
dirtails=()
# Utility function to make dira/dirb/dirc string
makedirtailname () {
dirtailname=""
for tail in $dirtails; do
if [[ "$dirtailname" == "" ]]; then
dirtailname="/$tail";
else
dirtailname="$dirtailname/$tail";
fi;
done;
}
evaldirectory () {
if [ -d "$1" ]; then
# Set contextual variables
# dirtails is an array of directory basenames after the crawl root
if (( $dirlevel > 0 )); then
dirtails+=( "$(basename $1)" );
else
dirtails=();
fi;
dirlevel=$((dirlevel+1));
# Generate directory path after the crawl root
makedirtailname;
# Eval our directory with the latest contextual info
# Don't eval on root
if (( $dirlevel > 1 )) && [[ "$3" != "" ]]; then
eval "$3";
fi;
# Iterate entries
for name in $1/*; do
if [ -d "$name" ]; then
# Name is a directory, but don't eval yet
# Recurse so our vars are updated
evaldirectory "$name" "$2" "$3";
# Decrement our directory level and remove a dirtail
unset 'dirtails[ ${#dirtails[@]}-1 ]';
dirlevel=$((dirlevel-1));
makedirtailname;
else
# Name is a file
if [ -f "$name" ] && [[ "$2" != "" ]]; then
eval "$2";
fi;
fi;
done;
# Reset our variables; we're done iterating
if (( $dirlevel == 1 )); then
dirlevel=0;
fi;
fi;
}
#
# Initialize package parameter defaults
#
if [[ "$__DEBIAN_PARAMETERS_INITIALIZED" != "1" ]]; then
. ${DIR}/deployer/travis/deployer_defaults.sh;
fi;
# Clean up after ourselves; we only expect to run this script once
# during buildboting
__DEBIAN_PARAMETERS_INITIALIZED=0
# for envsubst
export __PACKAGE_DATETIME="$(date '+%a, %d %b %Y %H:%M:%S %z')"
export __PACKAGE_DATETIME_DIGIT="$(date -u '+%Y%m%d%H%M%S')"
if [[ "$PACKAGE_REVISION" == "" ]]; then
PACKAGE_REVISION="-$__PACKAGE_DATETIME_DIGIT";
__PACKAGE_REVISION_BY_DATE=1;
export PACKAGE_REVISION=${PACKAGE_REVISION}; # for envsubst
fi;
#
# Clean the old debian/ directories
#
if [[ "$1" == "clean" ]]; then
toclean=$2;
else
toclean=$1;
fi;
if [[ "$toclean" == "" ]] || [[ "$toclean" == "main" ]]; then
echo "Cleaning main package scripts";
if [[ ! -f ${DIR}/debian ]]; then
rm -rf ${DIR}/debian;
fi;
fi;
if [[ "$toclean" == "" ]] || [[ "$toclean" == "asset" ]]; then
echo "Cleaning asset package scripts";
if [[ ! -f ${DIR}/assets/debian ]]; then
rm -rf ${DIR}/assets/debian;
fi;
fi;
#
# Make new templates
#
if [[ "$1" != "clean" ]]; then
totemplate=$1;
# HACK: ${shlibs:Depends} in the templates make the templating fail
# So just define replacemment variables
export SHLIBS_DEPENDS=${SHLIBS_DEPENDS};
export MISC_DEPENDS=${MISC_DEPENDS};
export DEBFILEVAR='$$file'; # used in assets/debian/rules
# Package parameters are exported for envsubst in deployer_defaults.sh
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "main" ]]; then
echo "Generating main package scripts";
fromroot=${DIR}/debian-template;
toroot=${DIR}/debian;
mkdir ${toroot};
evaldirectory ${fromroot} \
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
"mkdir \"${toroot}\${dirtailname}\"";
fi;
if [[ "$totemplate" == "" ]] || [[ "$totemplate" == "asset" ]]; then
echo "Generating asset package scripts";
fromroot=${DIR}/assets/debian-template;
toroot=${DIR}/assets/debian;
mkdir ${toroot};
# Root dir to crawl; file eval; directory eval
evaldirectory ${fromroot} \
"cat \$name | envsubst > ${toroot}\${dirtailname}/\$( basename \$name )" \
"mkdir \"${toroot}\${dirtailname}\"";
fi;
fi;
if [[ "$__DPL_ACTIVE" != "1" ]] && [[ "$__PACKAGE_REVISION_BY_DATE" == "1" ]]; then
unset PACKAGE_REVISION; # so we can reset the date on subsequent runs
fi;
-195
View File
@@ -1,195 +0,0 @@
@setlocal enableextensions enabledelayedexpansion
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Appveyor Deployer
: See appveyor.yml for default variables
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Evaluate whether we should be deploying
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if not [%DPL_ENABLED%] == [1] (
echo Deployer is not enabled...
exit /b
)
: Don't do DD installs because fmodex DLL handling is not implemented.
if [%CONFIGURATION%] == [DD] (
echo Deployer does not support DD builds...
exit /b
)
if [%CONFIGURATION%] == [DD64] (
echo Deployer does not support DD builds...
exit /b
)
: Substring match from https://stackoverflow.com/questions/7005951/batch-file-find-if-substring-is-in-string-not-in-a-file
: The below line says "if deployer is NOT in string"
: Note that APPVEYOR_REPO_BRANCH for pull request builds is the BASE branch that PR is merging INTO
if x%APPVEYOR_REPO_BRANCH:deployer=%==x%APPVEYOR_REPO_BRANCH% (
if not [%APPVEYOR_REPO_TAG%] == [true] (
echo Deployer is enabled but we are not in a release tag or a 'deployer' branch...
exit /b
) else (
if not [%DPL_TAG_ENABLED%] == [1] (
echo Deployer is not enabled for release tags...
exit /b
)
)
)
: Release tags always get optional assets (music.dta)
if [%APPVEYOR_REPO_TAG%] == [true] (
set "ASSET_FILES_OPTIONAL_GET=1"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Get asset archives
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
if exist "C:\Users\appveyor\srb2_cache\archives\" (
if [%ASSET_CLEAN%] == [1] (
echo Cleaning asset archives...
rmdir /s /q "C:\Users\appveyor\srb2_cache\archives"
)
)
if not exist "C:\Users\appveyor\srb2_cache\archives\" mkdir "C:\Users\appveyor\srb2_cache\archives"
goto EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
: ARCHIVE_NAME_PARTS
: Call this like a function. %archivepath% is the path to extract parts from.
::::::::::::::::::::::::::::::::
for %%a in (%archivepath%) do (
set "file=%%~fa"
set "filepath=%%~dpa"
set "filename=%%~nxa"
)
set "localarchivepath=C:\Users\appveyor\srb2_cache\archives\%filename%"
goto EOF
::::::::::::::::::::::::::::::::
: EXTRACT_ARCHIVES
::::::::::::::::::::::::::::::::
set "archivepath=%ASSET_ARCHIVE_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATH%" -FileName "%localarchivepath%"
set "archivepath=%ASSET_ARCHIVE_PATCH_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_PATCH_PATH_LOCAL=%localarchivepath%"
if not exist "%localarchivepath%" appveyor DownloadFile "%ASSET_ARCHIVE_PATCH_PATH%" -FileName "%localarchivepath%"
if not [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X86_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X86_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X86_PATH%" -FileName "!localarchivepath!"
)
if [%X86_64%] == [1] (
set "archivepath=%ASSET_ARCHIVE_X64_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_X64_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_X64_PATH%" -FileName "!localarchivepath!"
)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
set "archivepath=%ASSET_ARCHIVE_OPTIONAL_PATH%"
call :ARCHIVE_NAME_PARTS
set "ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL=!localarchivepath!"
if not exist "!localarchivepath!" appveyor DownloadFile "%ASSET_ARCHIVE_OPTIONAL_PATH%" -FileName "!localarchivepath!"
)
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: Build the installers
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
mkdir "assets\installer"
mkdir "assets\patch"
7z x -y "%ASSET_ARCHIVE_PATH_LOCAL%" -o"assets\installer" >null
7z x -y "%ASSET_ARCHIVE_PATCH_PATH_LOCAL%" -o"assets\patch" >null
: Copy optional files to full installer (music.dta)
if [%ASSET_FILES_OPTIONAL_GET%] == [1] (
7z x -y "%ASSET_ARCHIVE_OPTIONAL_PATH_LOCAL%" -o"assets\installer" >null
)
: Copy EXE -- BUILD_PATH is from appveyor.yml
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\installer" /XF "*.debug" ".gitignore"
robocopy /S /ns /nc /nfl /ndl /np /njh /njs "%BUILD_PATH%" "assets\patch" /XF "*.debug" ".gitignore"
: Are we building DD? (we were supposed to exit earlier!)
if [%CONFIGURATION%] == [DD] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
if [%CONFIGURATION%] == [DD64] ( set "DPL_INSTALLER_NAME=%DPL_INSTALLER_NAME%-DD" )
: If we are not a release tag, suffix the filename
if not [%APPVEYOR_REPO_TAG%] == [true] (
set "INSTALLER_SUFFIX=-%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%"
) else (
set "INSTALLER_SUFFIX="
)
if not [%X86_64%] == [1] ( goto X86_INSTALL )
::::::::::::::::::::::::::::::::
: X64_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X64_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X64_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-x64-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now.
goto EOF
::::::::::::::::::::::::::::::::
: X86_INSTALL
::::::::::::::::::::::::::::::::
: Extract DLL binaries
7z x -y "%ASSET_ARCHIVE_X86_PATH_LOCAL%" -o"assets\installer" >null
if [%PACKAGE_PATCH_DLL_GET%] == [1] (
7z x -y "!ASSET_ARCHIVE_X86_PATH_LOCAL!" -o"assets\patch" >null
)
: Build the installer
7z a -sfx7z.sfx "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe" .\assets\installer\*
: Build the patch
7z a "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip" .\assets\patch\*
: Upload artifacts
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Installer%INSTALLER_SUFFIX%.exe"
appveyor PushArtifact "%DPL_INSTALLER_NAME%-Patch%INSTALLER_SUFFIX%.zip"
: We only do x86 OR x64, one at a time, so exit now
goto EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
: EOF
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
endlocal
-157
View File
@@ -1,157 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Initialization
#
# Performs validity checks to ensure that Deployer is allowed to run
# e.g., is an FTP hostname specified? Are we whitelisted by OSNAMES and BRANCHES?
#
# Set these environment variables in your Travis-CI settings, where they are stored securely.
# See other shell scripts for more options.
#
# DPL_ENABLED = 1 (leave blank to disable)
# DPL_TAG_ENABLED = 1 (run Deployer on all tags)
# DPL_JOB_ENABLE_ALL = 1 (run Deployer on all jobs; leave blank to act on specific jobs, see below)
# DPL_JOBNAMES = name1,name2 (whitelist of job names to allow uploading; leave blank to upload from all jobs)
# DPL_OSNAMES = osx (whitelist of OS names to allow uploading; leave blank to upload from all OSes)
# DPL_BRANCHES = master,branch1,branch2 (whitelist of branches to upload; leave blank to upload all branches)
#
# To enable Deployer on specific jobs, set _DPL_JOB_ENABLED=1 for that job. Example:
# - matrix:
# - os: osx
# env:
# - _DPL_JOB_ENABLED=1
#
# DO NOT set __DPL_ACTIVE, because that would bypass these validity checks.
# Validate Deployer state
if [[ "$DPL_ENABLED" == "1" ]] && [[ "$TRAVIS_PULL_REQUEST" == "false" ]]; then
# Test for base eligibility:
# Are we in a deployer branch? Or
# Are we in a release tag AND DPL_TAG_ENABLED=1?
if [[ $TRAVIS_BRANCH == *"deployer"* ]]; then
__DPL_BASE_ELIGIBLE=1;
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
fi;
if [[ "$TRAVIS_TAG" != "" ]] && [[ "$DPL_TAG_ENABLED" == "1" ]]; then
__DPL_BASE_ELIGIBLE=1;
__DPL_TAG_ELIGIBLE=1;
__DPL_TERMINATE_EARLY_ELIGIBLE=1;
fi;
# Logging message for trigger word
if [[ "$__DPL_TAG_ELIGIBLE" != "1" ]] && [[ "$DPL_TRIGGER" != "" ]]; then
echo "Testing for trigger $DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
echo "[${DPL_TRIGGER}]";
echo "[${DPL_TRIGGER}-${_DPL_JOB_NAME}]";
echo "[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]";
fi;
#
# Search for the trigger word
# Force enable if release tags are eligible
#
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_TRIGGER" == "" ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER]"* ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${_DPL_JOB_NAME}]"* ]] \
|| [[ $TRAVIS_COMMIT_MESSAGE == *"[${DPL_TRIGGER}-${TRAVIS_OS_NAME}]"* ]]; then
#
# Whitelist by branch name
# Force enable if release tags are eligible
#
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
# Set this so we only early-terminate builds when we are specifically deploying
# Trigger string and branch are encompassing conditions; the rest are job-specific
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
# because we're filtering non-deployer jobs.
#
# __DPL_TRY_TERMINATE_EARLY is invalidated in .travis.yml if __DPL_ACTIVE=1
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
__DPL_TRY_TERMINATE_EARLY=1;
fi;
#
# Is the job enabled for deployment?
#
if [[ "$DPL_JOB_ENABLE_ALL" == "1" ]] || [[ "$_DPL_JOB_ENABLED" == "1" ]]; then
#
# Whitelist by job names
#
if [[ "$DPL_JOBNAMES" == "" ]] || [[ "$_DPL_JOB_NAME" == "" ]] || [[ $DPL_JOBNAMES == *"$_DPL_JOB_NAME"* ]]; then
#
# Whitelist by OS names
#
if [[ "$DPL_OSNAMES" == "" ]] || [[ $DPL_OSNAMES == *"$TRAVIS_OS_NAME"* ]]; then
# Base Deployer is eligible for becoming active
# Are we building for Linux?
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]] || [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
__DPL_DEBIAN_ACTIVE=1;
fi;
fi;
fi;
# Now check for deployment targets
if [[ "$_DPL_FTP_TARGET" == "1" ]] && [[ "$DPL_FTP_HOSTNAME" != "" ]]; then
if [[ "$TRAVIS_OS_HOST" == "linux" ]] && [[ "$DPL_FTP_PROTOCOL" == "ftp" ]]; then
echo "Non-secure FTP will not work on Linux Travis-CI jobs!";
echo "Try SFTP or another target. Details:";
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
else
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] || [[ "$_DPL_PACKAGE_BINARY" == "1" ]] || [[ "$_DPL_BINARY" == "1" ]]; then
echo "Deployer FTP target is enabled";
__DPL_FTP_ACTIVE=1;
else
echo "Deployer FTP target cannot be enabled: You must specify _DPL_PACKAGE_BINARY=1,";
echo "and/or _DPL_BINARY=1 in your job's environment variables.";
fi;
fi;
fi;
if [[ "$_DPL_DPUT_TARGET" == "1" ]] && [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]] \
&& [[ "$DPL_DPUT_INCOMING" != "" ]]; then
if [[ "$DPL_DPUT_METHOD" == "ftp" ]]; then
echo "DPUT will not work with non-secure FTP on Linux Travis-CI jobs!";
echo "Try SFTP or another method for DPUT. Details:";
echo "https://blog.travis-ci.com/2018-07-23-the-tale-of-ftp-at-travis-ci";
else
echo "Deployer DPUT target is enabled";
__DPL_DPUT_ACTIVE=1;
fi;
fi;
# If any deployment targets are active, then so is the Deployer at large
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
__DPL_ACTIVE=1;
fi;
fi;
fi;
fi;
fi;
else
if [[ "$DPL_TRIGGER" != "" ]]; then
echo "Testing for global trigger [$DPL_TRIGGER, commit message: $TRAVIS_COMMIT_MESSAGE";
fi;
if [[ "$DPL_TRIGGER" != "" ]] && [[ $TRAVIS_COMMIT_MESSAGE == *"[$DPL_TRIGGER"* ]]; then
if [[ "$__DPL_TAG_ELIGIBLE" == "1" ]] || [[ "$DPL_BRANCHES" == "" ]] || [[ $DPL_BRANCHES == *"$TRAVIS_BRANCH"* ]]; then
# This check only matters for deployer branches and when DPL_TERMINATE_TESTS=1,
# because we're filtering non-deployer jobs.
if [[ "$__DPL_TERMINATE_EARLY_ELIGIBLE" == "1" ]] && [[ "$DPL_TERMINATE_TESTS" == "1" ]]; then
# Assume that some job received the trigger, so mark this for early termination
__DPL_TRY_TERMINATE_EARLY=1;
fi;
fi;
fi;
fi;
fi;
if [[ "$__DPL_TRY_TERMINATE_EARLY" == "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Deployer is active in another job";
fi;
if [[ "$__DPL_TRY_TERMINATE_EARLY" != "1" ]] && [[ "$__DPL_ACTIVE" != "1" ]]; then
echo "Deployer is not active";
fi;
-190
View File
@@ -1,190 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Build Script
#
# Builds the required targets depending on which sub-modules are enabled
if [[ "$__DPL_FTP_ACTIVE" == "1" ]] || [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
echo "Building Debian package(s)"
sudo apt-get install devscripts debhelper fakeroot secure-delete expect;
# Build source packages first, since they zip up the entire source folder,
# binaries and all
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
. ../debian_template.sh main;
OLDPWD=$PWD; # [repo]/build
cd ..; # repo root
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
echo "Building main source Debian package";
expect <(cat <<EOD
spawn debuild -S -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building main binary Debian package";
expect <(cat <<EOD
spawn debuild -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
cd $OLDPWD;
fi;
# Also an asset package
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
. ../debian_template.sh asset;
OLDPWD=$PWD; # [repo]/build
cd ../assets;
# make sure the asset files exist, download them if they don't
#echo "Checking asset files for asset Debian package";
#debuild -T build;
if [[ "$_DPL_PACKAGE_SOURCE" == "1" ]]; then
echo "Building asset source Debian package";
expect <(cat <<EOD
spawn debuild -S -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building asset binary Debian package";
expect <(cat <<EOD
spawn debuild -us -uc;
expect "continue anyway? (y/n)"
send "y\r"
interact
EOD
);
fi;
cd $OLDPWD;
fi;
# Now sign our packages
if [[ "$DPL_PGP_KEY_PRIVATE" != "" ]] && [[ "$DPL_PGP_KEY_PASSPHRASE" != "" ]]; then
# Get the key to sign
# Do this AFTER debuild so that we can specify the passphrase in command line
echo "$DPL_PGP_KEY_PRIVATE" | base64 --decode > key.asc;
echo "$DPL_PGP_KEY_PASSPHRASE" > phrase.txt;
gpg --import key.asc;
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
echo "Signing main package(s)";
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..; # parent of repo root
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*.changes; do
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
done;
done;
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
echo "Signing asset package(s)";
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..; # repo root
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*.changes; do
debsign --no-re-sign -p"gpg --passphrase-file $OLDPWD/phrase.txt --batch" "$f";
done;
done;
cd $OLDPWD;
fi;
# Delete the keys :eyes:
srm key.asc;
srm phrase.txt;
fi;
fi;
# all other OSes
if [[ "$TRAVIS_OS_NAME" != "linux" ]]; then
#
# Check for binary building
#
if [[ "$_DPL_BINARY" == "1" ]]; then
echo "Building a Binary";
make -k;
fi;
#
# Check for package building
#
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
echo "Building a Package";
# Make an OSX package; superuser is required for library bundling
#
# HACK: OSX packaging can't write libraries to .app package unless we're superuser
# because the original library files don't have WRITE permission
# Bug may be sidestepped by using CHMOD_BUNDLE_ITEMS=TRUE
# But I don't know where this is set. Not `cmake -D...` because this var is ignored.
# https://cmake.org/Bug/view.php?id=9284
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
sudo make -k package;
else
# Some day, when Windows is supported, we'll just make a standard package
make -k package;
fi;
fi;
fi;
fi;
-105
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@@ -1,105 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# Default Variables
#
# Here are all of the user-set variables used by Deployer.
# See the "Cross-platform deployment" page on SRB2 Wiki for documentation.
# Core Parameters
: ${DPL_ENABLED} # Enable Deployer behavior; must be set for any deployment activity
: ${DPL_TAG_ENABLED} # Trigger Deployer for all tag releases
: ${DPL_JOB_ENABLE_ALL} # Enable all jobs for deployment
: ${DPL_TERMINATE_TESTS} # Terminate all build test jobs (used in .travis.yml)
: ${DPL_TRIGGER} # Use a [word] in the commit message to trigger Deployer
: ${DPL_JOBNAMES} # Trigger Deployer by job name
: ${DPL_OSNAMES} # Trigger Deployer by OS name (osx,linux)
: ${DPL_BRANCHES} # Trigger Deployer by git branch name
# Job Parameters
: ${_DPL_JOB_ENABLED} # Enable Deployer for this specific job. DPL_ENABLED must be set too.
: ${_DPL_JOB_NAME} # Identifier for the job, used for logging and trigger word matching
: ${_DPL_FTP_TARGET} # Deploy to FTP
: ${_DPL_DPUT_TARGET} # Deploy to DPUT
: ${_DPL_PACKAGE_SOURCE} # Build packages into a Source distribution. Linux only.
: ${_DPL_PACKAGE_BINARY} # Build packages into a Binary distribution.
: ${_DPL_PACKAGE_MAIN:=1} # Build main installation package. Linux only; OS X assumes this.
: ${_DPL_PACKAGE_ASSET} # Build asset installation package. Linux only.
# Asset File Parameters
: ${ASSET_ARCHIVE_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-assets.7z}
: ${ASSET_ARCHIVE_OPTIONAL_PATH:=https://github.com/mazmazz/Kart-Public/releases/download/kart_assets/srb2kart-v102-optional-assets.7z}
: ${ASSET_FILES_HASHED:=srb2.srb patch.kart gfx.kart textures.kart chars.kart maps.kart}
: ${ASSET_FILES_DOCS:=README.txt HISTORY.txt LICENSE.txt LICENSE-3RD-PARTY.txt}
: ${ASSET_FILES_OPTIONAL_GET:=0}
# FTP Parameters
: ${DPL_FTP_PROTOCOL}
: ${DPL_FTP_USER}
: ${DPL_FTP_PASS}
: ${DPL_FTP_HOSTNAME}
: ${DPL_FTP_PORT}
: ${DPL_FTP_PATH}
# DPUT Parameters
: ${DPL_DPUT_DOMAIN:=ppa.launchpad.net}
: ${DPL_DPUT_METHOD:=sftp}
: ${DPL_DPUT_INCOMING}
: ${DPL_DPUT_LOGIN:=anonymous}
: ${DPL_SSH_KEY_PRIVATE} # Base64-encoded private key file. Used to sign repository uploads
: ${DPL_SSH_KEY_PASSPHRASE} # Decodes the private key file.
# Package Parameters
: ${PACKAGE_NAME:=srb2kart}
: ${PACKAGE_VERSION:=1.0.2}
: ${PACKAGE_SUBVERSION} # Highly recommended to set this to reflect the distro series target (e.g., ~18.04bionic)
: ${PACKAGE_REVISION} # Defaults to UTC timestamp
: ${PACKAGE_INSTALL_PATH:=/usr/games/SRB2Kart}
: ${PACKAGE_LINK_PATH:=/usr/games}
: ${PACKAGE_DISTRO:=trusty}
: ${PACKAGE_URGENCY:=high}
: ${PACKAGE_NAME_EMAIL:=Kart Krew <stjr@srb2.org>}
: ${PACKAGE_GROUP_NAME_EMAIL:=Kart Krew <stjr@srb2.org>}
: ${PACKAGE_WEBSITE:=<https://mb.srb2.org/showthread.php?p=802695>}
: ${PACKAGE_ASSET_MINVERSION:=1.0.1} # Number this the version BEFORE the actual required version, because we do a > check
: ${PACKAGE_ASSET_MAXVERSION:=1.0.3} # Number this the version AFTER the actual required version, because we do a < check
: ${PROGRAM_NAME:=Sonic Robo Blast 2 Kart}
: ${PROGRAM_VENDOR:=Kart Krew}
: ${PROGRAM_VERSION:=1.0.2}
: ${PROGRAM_DESCRIPTION:=A kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2.}
: ${PROGRAM_FILENAME:=srb2kart}
: ${DPL_PGP_KEY_PRIVATE} # Base64-encoded private key file. Used to sign Debian packages
: ${DPL_PGP_KEY_PASSPHRASE} # Decodes the private key file.
# Export Asset and Package Parameters for envsubst templating
export ASSET_ARCHIVE_PATH="${ASSET_ARCHIVE_PATH}"
export ASSET_ARCHIVE_OPTIONAL_PATH="${ASSET_ARCHIVE_OPTIONAL_PATH}"
export ASSET_FILES_HASHED="${ASSET_FILES_HASHED}"
export ASSET_FILES_DOCS="${ASSET_FILES_DOCS}"
export ASSET_FILES_OPTIONAL_GET="${ASSET_FILES_OPTIONAL_GET}"
export PACKAGE_NAME="${PACKAGE_NAME}"
export PACKAGE_VERSION="${PACKAGE_VERSION}"
export PACKAGE_SUBVERSION="${PACKAGE_SUBVERSION}" # in case we have this
export PACKAGE_REVISION="${PACKAGE_REVISION}"
export PACKAGE_ASSET_MINVERSION="${PACKAGE_ASSET_MINVERSION}"
export PACKAGE_ASSET_MAXVERSION="${PACKAGE_ASSET_MAXVERSION}"
export PACKAGE_INSTALL_PATH="${PACKAGE_INSTALL_PATH}"
export PACKAGE_LINK_PATH="${PACKAGE_LINK_PATH}"
export PACKAGE_DISTRO="${PACKAGE_DISTRO}"
export PACKAGE_URGENCY="${PACKAGE_URGENCY}"
export PACKAGE_NAME_EMAIL="${PACKAGE_NAME_EMAIL}"
export PACKAGE_GROUP_NAME_EMAIL="${PACKAGE_GROUP_NAME_EMAIL}"
export PACKAGE_WEBSITE="${PACKAGE_WEBSITE}"
export PROGRAM_NAME="${PROGRAM_NAME}"
export PROGRAM_VERSION="${PROGRAM_VERSION}"
export PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION}"
export PROGRAM_FILENAME="${PROGRAM_FILENAME}"
# This file is called in debian_template.sh, so mark our completion so we don't run it again
__DEBIAN_PARAMETERS_INITIALIZED=1
-133
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@@ -1,133 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# DPUT uploader (e.g., Launchpad PPA)
#
if [[ "$__DPL_DPUT_ACTIVE" == "1" ]]; then
# Install APT dependencies
# paramiko required for ssh
sudo apt-get install python-paramiko expect dput; # python-pip
#pip install paramiko;
# Output the DPUT config
# Dput only works if you're using secure FTP, so that's what we default to.
cat > "./dput.cf" << EOM
[deployer]
fqdn = ${DPL_DPUT_DOMAIN}
method = ${DPL_DPUT_METHOD}
incoming = ${DPL_DPUT_INCOMING}
login = ${DPL_DPUT_LOGIN}
allow_unsigned_uploads = 0
EOM
# Output SSH config
# Don't let SSH prompt us for untrusted hosts
cat >> "./ssh_config" << EOM
Host *
StrictHostKeyChecking no
UserKnownHostsFile=/dev/null
PubKeyAuthentication yes
IdentityFile ${PWD}/key.private
IdentitiesOnly yes
EOM
sudo sh -c "cat < ${PWD}/ssh_config >> /etc/ssh/ssh_config";
# Get the private key
echo "$DPL_SSH_KEY_PRIVATE" | base64 --decode > key.private;
chmod 700 ./key.private;
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..;
# Enter passphrase if required
for n in ${PACKAGEFILENAMES}; do
for f in $n*.changes; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
expect <(cat <<EOD
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
expect "Enter passphrase for key"
send "${DPL_SSH_KEY_PASSPHRASE}\r"
interact
EOD
);
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..;
# Enter passphrase if required
for n in ${PACKAGEFILENAMES}; do
for f in $n*.changes; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
expect <(cat <<EOD
spawn dput -c "${OLDPWD}/dput.cf" deployer "$f";
expect "Enter passphrase for key"
send "${DPL_SSH_KEY_PASSPHRASE}\r"
interact
EOD
);
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
srm ./key.private;
fi;
-137
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@@ -1,137 +0,0 @@
#!/bin/bash
# Deployer for Travis-CI
# FTP Uploader
#
# Package files are uploaded to, e.g., ftp://username:password@example.com:21/path/to/upload/STJr/SRB2/master/460873812-151.1
# With file `commit.txt` and folder(s) `bin` and `package`
#
# Set these environment variables in your Travis-CI settings, where they are stored securely.
# See other shell scripts for more options.
#
# DPL_FTP_PROTOCOL = ftp (ftp or sftp or ftps or however your FTP URI begins)
# DPL_FTP_USER = username
# DPL_FTP_PASS = password
# DPL_FTP_HOSTNAME = example.com
# DPL_FTP_PORT = 21
# DPL_FTP_PATH = path/to/upload (do not add trailing slash)
if [[ "$__DPL_FTP_ACTIVE" == "1" ]]; then
if [[ "$TRAVIS_JOB_NAME" != "" ]]; then
JOBNAME=$TRAVIS_JOB_NAME;
else
if [[ "$_DPL_JOB_NAME" != "" ]]; then
JOBNAME=$_DPL_JOB_NAME;
else
JOBNAME=$TRAVIS_OS_NAME;
fi;
fi;
# Generate commit.txt file
echo "Travis-CI Build $TRAVIS_OS_NAME - $TRAVIS_REPO_SLUG/$TRAVIS_BRANCH - $TRAVIS_JOB_NUMBER - $JOBNAME" > "commit.txt";
echo "Job ID $TRAVIS_JOB_ID" >> "commit.txt";
echo "" >> "commit.txt";
echo "Commit $TRAVIS_COMMIT" >> "commit.txt";
echo "$TRAVIS_COMMIT_MESSAGE" >> "commit.txt";
echo "" >> "commit.txt";
# Initialize FTP parameters
if [[ "$DPL_FTP_PORT" == "" ]]; then
DPL_FTP_PORT=21;
fi;
if [[ "$DPL_FTP_PROTOCOL" == "" ]]; then
DPL_FTP_PROTOCOL=ftp;
fi;
__DPL_FTP_LOCATION=$DPL_FTP_PROTOCOL://$DPL_FTP_HOSTNAME:$DPL_FTP_PORT/$DPL_FTP_PATH/$TRAVIS_REPO_SLUG/$TRAVIS_BRANCH/$TRAVIS_JOB_ID-$TRAVIS_JOB_NUMBER-$JOBNAME;
# Upload to FTP!
echo "Uploading to FTP...";
curl --ftp-create-dirs -T "commit.txt" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/commit.txt";
if [[ "$__DPL_DEBIAN_ACTIVE" == "1" ]]; then
if [[ "$_DPL_PACKAGE_MAIN" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEDBGFILENAME=${PACKAGE_NAME}-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYDBGFILENAME=${PACKAGE_NAME}-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHDBGFILENAME=${PACKAGE_NAME}-patch-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYDBGFILENAME=${PACKAGE_NAME}-patch-nightly-dbg_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
$PACKAGEDBGFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGENIGHTLYDBGFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHDBGFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
#$PACKAGEPATCHNIGHTLYDBGFILENAME
);
# Main packages are in parent of root repo folder
OLDPWD=$PWD; # [repo]/build
cd ../..;
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/main/$f";
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
if [[ "$_DPL_PACKAGE_ASSET" == "1" ]]; then
PACKAGEFILENAME=${PACKAGE_NAME}-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGENIGHTLYFILENAME=${PACKAGE_NAME}-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHFILENAME=${PACKAGE_NAME}-patch-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
#PACKAGEPATCHNIGHTLYFILENAME=${PACKAGE_NAME}-patch-nightly-data_${PACKAGE_VERSION}${PACKAGE_SUBVERSION}${PACKAGE_REVISION};
PACKAGEFILENAMES=(
$PACKAGEFILENAME
#$PACKAGENIGHTLYFILENAME
#$PACKAGEPATCHFILENAME
#$PACKAGEPATCHNIGHTLYFILENAME
)
# Asset packages are in root repo folder
OLDPWD=$PWD; # [repo]/build
cd ..;
for n in ${PACKAGEFILENAMES}; do
for f in ./$n*; do
# Binary builds also generate source builds, so exclude the source
# builds if desired
if [[ "$_DPL_PACKAGE_SOURCE" != "1" ]]; then
if [[ "$f" == *"_source"* ]] || [[ "$f" == *".tar.xz"* ]]; then
continue;
fi;
fi;
curl --ftp-create-dirs -T "$f" -u $DPL_FTP_USER:$DPL_FTP_PASS "$__DPL_FTP_LOCATION/package/asset/$f";
done;
done;
# Go back to [repo]/build folder
cd $OLDPWD;
fi;
else
if [[ "$_DPL_BINARY" == "1" ]]; then
find bin -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
fi;
if [[ "$_DPL_PACKAGE_BINARY" == "1" ]]; then
sudo rm -r package/_CPack_Packages
find package -type f -exec curl -u $DPL_FTP_USER:$DPL_FTP_PASS --ftp-create-dirs -T {} $__DPL_FTP_LOCATION/{} \;;
fi;
fi;
fi
-93
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@@ -1,93 +0,0 @@
================================================================
How to add Low-res modes to your XF86Config under Linux MANUALLY
================================================================
I TAKE NO RESPONSIBILITY FOR ANY DAMAGE DONE TO YOUR EQUIPMENT!!!
This document explains how to add low-res modes like 320x200 to your
X-Server configuration, because some new setup tools for the X-Server
do not support this. ONLY RECOMMENDED FOR USERS WHO KNOW WHAT THEY DO!
I do not take any responsibility for damage done to your monitor, your
videocard, your harddisk, your cat, your dog or anything else!!!
IMPORTANT IS, THAT YOUR "HorizSync" AND "VertRefresh" VALUES REALLY
MATCH YOUR MONITOR! OTHERWISE YOUR MONITOR CAN BLOW UP!!!
OK, if you have read up to here, you either know what you do or really
die-hard want those low-res modes. Here is what to do:
Look up your XF86Config. Is is either in /etc or in /etc/X11. Here is
what you have to add to the definition of your modeslines:
# Low-res Doublescan modes
# If your chipset does not support doublescan, you get a 'squashed'
# resolution like 320x400.
# 320x200 @ 70 Hz, 31.5 kHz hsync, 8:5 aspect ratio
Modeline "320x200" 12.588 320 336 384 400 200 204 205 225 Doublescan
# 320x240 @ 60 Hz, 31.5 kHz hsync, 4:3 aspect ratio
Modeline "320x240" 12.588 320 336 384 400 240 245 246 262 Doublescan
# 320x240 @ 72 Hz, 36.5 kHz hsync
Modeline "320x240" 15.750 320 336 384 400 240 244 246 262 Doublescan
# 400x300 @ 56 Hz, 35.2 kHz hsync, 4:3 aspect ratio
ModeLine "400x300" 18 400 416 448 512 300 301 302 312 Doublescan
# 400x300 @ 60 Hz, 37.8 kHz hsync
Modeline "400x300" 20 400 416 480 528 300 301 303 314 Doublescan
# 400x300 @ 72 Hz, 48.0 kHz hsync
Modeline "400x300" 25 400 424 488 520 300 319 322 333 Doublescan
If your video card only supports a specific set of discrete dotclocks
(RAMDAC) you may have to replace the dotclocks given here by one of the
specified (e.g in the first modeline the dotclock is 12.588 MHz). I believe
that nowadays all cards and monitors should work with these settings, but
if you have outdated hardware you better check the frequencies yourself. If
there is any uncertainty, please check the "XFree86 Video Timings HOWTO".
Then have a look at the section "Screen" with the appropriate driver
(usually either "svga" or "accel"). Under Subsection "Display" there
are modes for the given color depth. Add the desired modes. As an
example I give you my screens definition here with low-res modes in
16 bit color depth:
Section "Screen"
Driver "accel"
Device "3D Charger"
Monitor "Iiyama Pro 450"
DefaultColorDepth 16
Subsection "Display"
Depth 8
Modes "1280x1024" "1024x768" "800x600" "640x480"
ViewPort 0 0
Virtual 1280 1024
EndSubsection
Subsection "Display"
Depth 16
Modes "1152x864" "1024x768" "800x600" "640x480" "400x300" "320x200" <- THIS IS ACTUALLY WHAT YOU WANT!!!
ViewPort 0 0 ^^^^^^^^^^^^^^^^^^^
Virtual 1152 864
EndSubsection
Subsection "Display"
Depth 24
Modes "800x600" "640x480"
ViewPort 0 0
Virtual 800 600
EndSubsection
Subsection "Display"
Depth 32
Modes "800x600" "640x480"
ViewPort 0 0
Virtual 800 600
EndSubsection
EndSection
Once again: important is, that you edit the correct Screen section.
If you use the SVGA Server and edit the ACCEL Server, you might
wonder where your new modes have gone.
If everything went fine and you want to say thank you, just write
to "metzgermeister@users.sourceforge.net". If your monitor blew
up and you want to kill me, find me playing Legacy or Q3A on the net
and frag me (with your second monitor, hehe).
- metzgermeister
-212
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@@ -1,212 +0,0 @@
1-99 : Player Starts
1 - Player 1 Start 1
2 - Player 2 Start 2
3 - Player 3 Start 3
4 - Player 4 Start 4
5 - Player 5 Start 4001
6 - Player 6 Start 4002
7 - Player 7 Start 4003
8 - Player 8 Start 4004
9 - Player 9 Start 4005
10 - Player 10 Start 4006
11 - Player 11 Start 4007
12 - Player 12 Start 4008
13 - Player 13 Start 4009
14 - Player 14 Start 4010
15 - Player 15 Start 4011
16 - Player 16 Start 4012
17 - Player 17 Start 4013
18 - Player 18 Start 4014
19 - Player 19 Start 4015
20 - Player 20 Start 4016
21 - Player 21 Start 4017
22 - Player 22 Start 4018
23 - Player 23 Start 4019
24 - Player 24 Start 4020
25 - Player 25 Start 4021
26 - Player 26 Start 4022
27 - Player 27 Start 4023
28 - Player 28 Start 4024
29 - Player 29 Start 4025
30 - Player 30 Start 4026
31 - Player 31 Start 4027
32 - Player 32 Start 4028
33 - Player Match Start 11
34 - Red Team Start 87
35 - Blue Team Start 89
36 - Tag start New
100 - 199 : Enemies
100 - Blue Crawla 3004
101 - Red Crawla 9
102 - GFZ Fish 58
103 - Gold Buzz 5005
104 - Red Buzz 5006
105 - Jetty-Syn Bomber 3005
106 - Jetty-Syn Gunner 22
107 - Crawla Commander 21
108 - Deton 71
109 - Skim 56
110 - THZ Turret 2004
111 - Pop-up Turret 42
200 - 299 : Bosses and their associated items (if any)
200 - Boss 1 16
201 - Boss 2 2008
290 - Boss Fly Point 17
291 - EggTrap Center 2049
300 - 399 : Collectibles
300 - Ring 2014
301 - Homing Ring 69
302 - Rail Ring 3003
303 - Infinity Ring 80
304 - Automatic Ring 26
305 - Explosion Ring 54
306 - Red CTF Flag 31
307 - Blue CTF Flag 34
308 - Special Stage Token 2013
309 - Emerald 1 420
310 - Emerald 2 421
311 - Emerald 3 422
312 - Emerald 4 423
313 - Emerald 5 424
314 - Emerald 6 425
315 - Emerald 7 426
316 - Hunting Emerald 1 64
317 - Hunting Emerald 2 3002
318 - Hunting Emerald 3 3001
400 - 499 : Boxes
400 - Super Ring Box 2011
401 - Grey Ring Box 2012
402 - Ring Shield Box 48
403 - Fire Shield Box 2002
404 - Bomb Shield Box 2018
405 - Jump Shield Box 35
406 - Water Shield Box 2028
407 - Sneaker Box 25
408 - Invincibility Box 2022
409 - 1-Up Box 41
410 - Eggman Box 2005
411 - Mixup Box 78
412 - Question Box 3000
500 - 599 : Interactive Objects (friendly or otherwise - includes springs)
500 - Bubble Patch 33
501 - Level End Sign 86
502 - Starpost 3006
520 - Spike Ball -1
521 - Special Stage Spike Ball 23
522 - Ceiling Spike 67
523 - Floor Spike 68
540 - Fan 32
541 - Steam Riser 30
550 - Yellow Spring 28
551 - Red Spring 79
552 - Blue Spring 5004
553 - Yellow Spring Down 65
554 - Red Spring Down 66
555 - Yellow Diagonal Spring 2015
556 - Red Diagonal Spring 38
557 - Yellow Diag Spring Down 20
558 - Red Diag Spring Down 39
600 - 699 : Special placement patterns
600 - Vertical Rigns - Stack of 5 (suitable for Yellow Spring) 84
601 - Vertical Rings - Stack of 5 (suitable for Red Spring) 44
602 - Diagonal rings (5) 76
603 - Diagonal rings (10) 77
604 - A ring of rings 47
605 - A BIGGER ring of rings 2007
606 - A ring of wing items 2048
607 - A BIGGER ring of wing items 2010
608 - A ring of rings and wings (alternating) 2046
609 - A BIGGER ring of rings and wings (alternating) 2047
700 - 799 : Powerup indicators/environmental effects/miscellany
700 - Ambient Water 1a (S) 2026
701 - Ambient Water 1b (S) 2024
702 - Ambient Water 2a (M) 2023
703 - Ambient Water 2b (M) 2045
704 - Ambient Water 3a (L) 83
705 - Ambient Water 3b (L) 2019
706 - Ambient Water 4a (XL) 2025
707 - Ambient Water 4b (XL) 27
708 - Random Ambient 1 14
709 - Random Ambient 2 43
750 - Chaos Spawner 8
751 - Teleport Point 5003
752 - Alternate View Point 5007
753 - Zoom Tube Waypoint 18
754 - Pusher 5001
755 - Puller 5002
756 - Street Light 2003
800 - 899 : Greenflower Scenery
800 - Flower 1 36
801 - Flower 2 70
802 - Flower 3 73
804 - Berry Bush 74
805 - Bush 75
900 - 999 : Techno Hill Scenery
900 - THZ Plant 2035
901 - Alarm 2006
1000 - 1099 : Deep Sea Scenery
1000 - Gargoyle 81
1100 - 1199 : Castle Eggman Scenery
1100 - Ceiling Chain 49
1101 - Torch Flame 24
1102 - Eggman Statue 52
1103 - CEZ Flower 2001
1200 - 1299 : Arid Canyon Scenery
1300 - 1399 : Red Volcano Scenery
1400 - 1499 : Dark City Scenery
1500 - 1599 : Doom Ship Scenery
1600 - 1699 : Egg Rock/Final Fight Scenery
1700 - 1799 : NiGHTS Items
1700 - Axis 72
1701 - Axis Transfer (Normal) 61
1702 - Axis Transfer (Line) 46
1703 - Nights Drone 60
1704 - Nights Bumper 82
1705 - Hoop 57
1706 - Nights Wing 37
1707 - Super Loop Powerup 3007
1708 - Drill Refill Powerup 3008
1709 - Helper Powerup 3009
1710 - Egg Capsule 40
1800 - 1849 : Mario Items
1800 - Coin 10005
1801 - Goomba 10000
1802 - Blue Goomba 10001
1803 - FireFlower 50
1804 - Shell 10
1805 - Puma 29
1806 - Koopa 19
1807 - Axe 12
1808 - Mario Bush 1 10002
1809 - Mario Bush 2 10003
1810 - Toad 10004
1850 - 1899 : Christmas Items
1850 - Xmas Pole 5
1851 - Candy Cane 13
1852 - Snowman 6
1900 - 1999 : Misc Scenery
1900 - Stalagmite 0
1901 - Stalagmite 1
1902 - Stalagmite 2
1903 - Stalagmite 3
1904 - Stalagmite 4
1905 - Stalagmite 5
1906 - Stalagmite 6
1907 - Stalagmite 7
1908 - Stalagmite 8
1909 - Stalagmite 9
-223
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@@ -1,223 +0,0 @@
Description OldNum NewNum Description
Old Water 14 Removed
Level Parameters/Misc:
Per-Sector Gravity 64 1
Custom Exit 71 2
Zoom Tube Parameters 18 3
Speed Pad 65 4
Camera Scanner 63 5
Disable Linedef 73 6
Flat Alignment 66 7
Sector Special Parameters New 8
Mace Parameters New 9
Sprite Cull Height New 10
Rope Hang Parameters New 11
Rock Spawner Parameters New 12
PolyObjects
Marks first line in PolyObject New 20
Explicitly includes a PolyObject line New 21
PolyObject: Parameters New 22
PolyObject: Waving Flag New 31
Level-Load Effects:
Instant Floor Lower 26 50
Instant Ceiling Raise 24 51
Continuously Falling Sector 88 52
Continuous Floor/Ceiling Mover 2 53
Continuous Floor Mover 3 54
Continuous Ceiling Mover 4 55
Continuous Two-Speed Floor/Ceiling Mover 6 56
Continuous Two-Speed Floor Mover 7 57
Continuous Two-Speed Ceiling Mover 8 58
Activate Floating Platform 232 59
Activate Floating Platform (Adjustable Speed) 233 60
Crusher 1 (Ceiling to Floor) 43 61
Crusher 2 (Floor to Ceiling) 50 62
Fake Floor/Ceiling 242 63
Appearing/Disappearing FOF New 64
Bridge Thinker New 65
Floor Over Floors:
"Floor Over Floor: Solid, Opaque, Shadowcasting " 25 100
"Floor Over Floor: Solid, Opaque, Non-Shadowcasting " 33 101
"Floor Over Floor: Solid, Translucent " 44 102
"Floor Over Floor: Solid, Sides Only " 69 103
"Floor Over Floor: Solid, No Sides " 51 104
"Floor Over Floor: Solid, Invisible " 57 105
"Floor Over Floor: Water, Opaque " 48 120
"Floor Over Floor: Water, Translucent " 45 121
"Floor Over Floor: Water, Opaque, No Sides " 75 122
"Floor Over Floor: Water, Translucent, No Sides " 74 123
"Floor Over Floor: Platform, Opaque " 59 140
"Floor Over Floor: Platform, Translucent " 81 141
"Floor Over Floor: Platform, Translucent, No Sides " 77 142
Floor Over Floor: Bobbing (Air) 38 150
Floor Over Floor: Adjustable Bobbing (Air) 68 151
Floor Over Floor: Reverse Adjustable Bobbing (Air) 72 152
"Floor Over Floor: Floating, Bobbing " 34 160
Floor Over Floor: Crumbling (Respawn) 36 170
Floor Over Floor: Crumbling (No Respawn) 35 171
"Floor Over Floor: Crumbling (Respawn), Platform " 79 172
"Floor Over Floor: Crumbling (No Respawn), Platform " 80 173
"Floor Over Floor: Crumbling (Respawn), Platform, Translucent " 82 174
"Floor Over Floor: Crumbling (No Respawn), Platform, Translucent " 83 175
"Floor Over Floor: Crumbling (Respawn), Floating, Bobbing " 39 176
"Floor Over Floor: Crumbling (No Respawn), Floating, Bobbing " 1 177
"Floor Over Floor: Crumbling (Respawn), Floating " 37 178
"Floor Over Floor: Crumbling (No Respawn), Floating " 42 179
"Floor Over Floor: Crumbling (Respawn), Bobbing (Air) " 40 180
"Floor Over Floor: Rising Platform, Solid, Opaque, Shadowcasting " 89 190
"Floor Over Floor: Rising Platform, Solid, Opaque, Non-Shadowcasting " 90 191
"Floor Over Floor: Rising Platform, Solid, Translucent " 91 192
"Floor Over Floor: Rising Platform, Solid, Invisible " 94 193
"Floor Over Floor: Rising Platform, Platform, Opaque " 92 194
"Floor Over Floor: Rising Platform, Platform, Translucent " 93 195
Floor Over Floor: Light Block 49 200
Floor Over Floor: Half Light Block 47 201
Floor Over Floor: Fog Block 46 202
"Floor Over Floor: Intangible, Opaque " 62 220
"Floor Over Floor: Intangible, Translucent " 52 221
"Floor Over Floor: Intangible, Sides Only " 67 222
"Floor Over Floor: Intangible, Invisible " 58 223
Floor Over Floor: Mario Block 41 250
Floor Over Floor: Thwomp Block 54 251
Floor Over Floor: Shatter Block 76 252
"Floor Over Floor: Shatter Block, Translucent " 86 253
Floor Over Floor: Bustable Block 55 254
Floor Over Floor: Spin Bust Block 78 255
"Floor Over Floor: Spin Bust Block, Translucent " 84 256
Floor Over Floor: Quicksand Block 56 257
Floor Over Floor: Laser Block 53 258
Floor Over Floor: Custom 87 259
Linedef Executor Triggers:
Trigger Linedef Executor (Continuous) 96 300
Trigger Linedef Executor (Each Time) 97 301
Trigger Linedef Executor (Once) 98 302
Trigger Linedef Executor (Ring Count - Continuous) 95 303
Trigger Linedef Executor (Ring Count - Once) 99 304
Trigger Linedef Executor (Character Ability - Continuous) 19 305
Trigger Linedef Executor (Character Ability - Each Time) 20 306
Trigger Linedef Executor (Character Ability - Once) 21 307
"Trigger Linedef Executor (Race Only, Once) " 9 308
Trigger Linedef Executor (CTF Red Team - Continuous) 10 309
Trigger Linedef Executor (CTF Red Team - Each Time) 11 310
Trigger Linedef Executor (CTF Blue Team - Continuous) 12 311
Trigger Linedef Executor (CTF Blue Team - Each Time) 13 312
Trigger Linedef Executor (No More Enemies - Once) 15 313
Trigger Linedef Executor (# of Pushables - Continuous) New 314
Trigger Linedef Executor (# of Pushables - Once) New 315
Trigger Linedef Executors (PolyObject - Land On) New 316
Trigger Linedef Executor (Level Load) New 399
Linedef Executor Options:
Linedef Executor: Set Tagged Sector's Floor Height/Pic 101 400
Linedef Executor: Set Tagged Sector's Ceiling Height/Pic 102 401
Linedef Executor: Set Tagged Sector's Light Level 103 402
Linedef Executor: Move Tagged Sector's Floor 106 403
Linedef Executor: Move Tagged Sector's Ceiling 107 404
Linedef Executor: Lower Floor by Line 108 405
Linedef Executor: Raise Floor by Line 109 406
Linedef Executor: Lower Ceiling by Line 110 407
Linedef Executor: Raise Ceiling by Line 111 408
Linedef Executor: Change Calling Sector's Tag 112 409
Linedef Executor: Change Front Sector's Tag 114 410
Linedef Executor: Stop Plane Movement 116 411
Linedef Executor: Teleport Player to Tagged Sector 104 412
Linedef Executor: Change Music 105 413
Linedef Executor: Play SFX 115 414
Linedef Executor: Run Script 113 415
Linedef Executor: Start Adjustable Fire Flicker 119 416
Linedef Executor: Start Adjustable Glowing Light 120 417
Linedef Executor: Start Adjustable Strobe Flash (unsynchronized) New 418
Linedef Executor: Start Adjustable Strobe Flash (synchronized) New 419
Linedef Executor: Fade Light Level 117 420
Linedef Executor: Stop Lighting Effect 118 421
Linedef Executor: Cut-Away View 121 422
Linedef Executor: Change Sky 123 423
Linedef Executor: Change Weather 124 424
Linedef Executor: Change Object State 125 425
Linedef Executor: Stop Object 122 426
Linedef Executor: Award Score 126 427
Linedef Executor: Start Platform Movement 127 428
Linedef Executor: Crush Ceiling Once New 429
Linedef Executor: Crush Floor Once New 430
Linedef Executor: Crush Floor & Ceiling Once New 431
Linedef Executor: Enable 2D Mode New 432
Linedef Executor: Disable 2D Mode New 433
Linedef Executor: Award Custom Power New 434
Linedef Executor: Stop Conveyor New 435
Linedef Executor: Start Conveyor New 436
Linedef Executor: Disable Player Movement New 437
Linedef Executor: Execute Linedef Executor New 450
Linedef Executor: PolyObject: Door Slide New 480
Linedef Executor: PolyObject: Door Swing New 481
Linedef Executor: PolyObject: Move XY New 482
Linedef Executor: PolyObject: Move XY w/ override New 483
Linedef Executor: PolyObject: Rotate Right New 484
Linedef Executor: PolyObject: Rotate Right w/ override New 485
Linedef Executor: PolyObject: Rotate Left New 486
Linedef Executor: PolyObject: Rotate Left w/ override New 487
Linedef Executor: PolyObject: Start waypoint movement New 488
Linedef Executor: PolyObject: Make Invisible New 489
Linedef Executor: PolyObject: Make Visible New 490
Scrollers/Pushers:
Scroll Wall First Side Left 100 500
Scroll Wall First Side Opposite Direction 85 501
Scroll Wall According to Linedef 254 502
Acc Scroll Wall According to Linedef 218 503
Disp Scroll Wall According to Linedef 249 504
Scroll Texture by Offsets 255 505
Scroll Floor Texture 251 510
Acc Scroll Floor Texture 215 511
Disp Scroll Floor Texture 246 512
Scroll Ceiling Texture 250 513
Acc Scroll Ceiling Texture 214 514
Disp Scroll Ceiling Texture 245 515
Carry Objects on Floor (no scroll) 252 520
Acc Carry Objects on Floor 216 521
Disp Carry Objects on Floor 247 522
Carry Objects on Ceiling 203 523
Acc Carry Objects on Ceiling 205 524
Disp Carry Objects on Ceiling 201 525
Scroll Floor Texture and Carry Objects 253 530
Acc Scroll Floor Texture and Carry Objects 217 531
Disp Scroll Floor Texture and Carry Objects 248 532
Scroll Ceiling Texture and Carry Objects 202 533
Acc Scroll Ceiling Texture and Carry Objects 204 534
Disp Scroll Ceiling Texture and Carry Objects 200 535
Friction 223 540
Horizontal Wind 224 541
Upwards Wind 229 542
Downwards Wind 230 543
Horizontal Current 225 544
Upwards Current 227 545
Downwards Current 228 546
Boom Push/Pull Thing 226 547
Lighting:
Floor Lighting 213 600
Ceiling Lighting 5 601
Adjustable Pulsating Light 60 602
Adjustable Flickering Light 61 603
Adjustable Blinking Light (unsynchronized) New 604
Adjustable Blinking Light (synchronized) New 605
Colormap 16 606
BIN
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Removed:
- Buttons 1-20 690-709
- Button 21 (THZ2 A/740 B/741 D/742 E/745 710
- Close Door Blazing (Tag 743) 711
- Raise Ceiling to Highest (Tag 744) 981
- THZ2 Slime Raise (B/712 W713 P714 D715 S716) 986
Stuff to Remove/Change:
- Light Blinks On Every 0.5 Seconds 2 Add Linedef Combine
- Light Blinks On Every 1 Second 3 Add Linedef Combine
- Light Pulses Smoothly 8 Remove
- Light Blinks On Every 0.5 Seconds (Sync) 12 Add Linedef Combine
- Lights Blinks On Every 1 Second (Sync) 13 Add Linedef Combine
- Light Flickers Like Fire 17 Remove
? - Damage (Fire) and Current 519 Remove (convert to combination)
? - Damage (Water) and Current 984 Remove (convert to combination)
Section 1:
1 - Damage (Generic) 11
2 - Damage (Water) 983
3 - Damage (Fire) 7
4 - Damage (Electrical) 18
5 - Spikes 4
6 - Death Pit (Camera Mod) 16
7 - Death Pit (No Camera Mod) 5
8 - Instant Kill 10
9 - Ring Drainer (Floor Touch) 978
10 - Ring Drainer (No Floor Touch) 980
11 - Special Stage Damage 9
12 - Space Countdown 6
13 - Ramp Sector (Increase step-up) 992
14 - Non-Ramp Sector (Don't step-down) 996
15 - Bouncy Sector (FOF Control Only) 14
Section 2: << 4
1 - Trigger Linedef Exec (Pushable Objects) 971
2 - Trigger LD Exec (Anywhere in Sec/All Pls) 972
3 - Trigger Linedef Exec (Floor Touch/All Pls) 973
4 - Trigger Linedef Exec (Anywhere in Sec) 974
5 - Trigger Linedef Exec (Floor Touch) 975
6 - Trigger Linedef Exec (Emerald Check) 967
7 - Trigger Linedef Exec (NiGHTS Mare) 968
8 - Check for linedef executor on FOFs (ANY) 970
9 - Egg Trap Capsule 666
10 - Special Stage Time/Rings, Par 990
11 - Custom Global Gravity 991
Section 3: << 8
1 - Ice/Sludge (required?!) 256
2 - Wind/Current (required?!) 512
3 - Ice/Sludge and Wind/Current 768
4 - Conveyor Belt 985
5 - Speed Pad (No Spin) 976
6 - Speed Pad (Spin) 977
7 - Bustable Block Sprite Parameter 1500-1515
8 - "
9 - "
10 - "
11 - "
12 - "
13 - "
14 - "
15 - "
Section 4: << 12
1 - Starpost Activator 993
2 - Special Stage Goal Combine 33
2 - Exit Sector Combine 982
2 - No Tag Zone Combine 987
2 - CTF: Flag Return Combine 995
3 - CTF: Red Team Base 988
4 - CTF: Blue Team Base 989
5 - Fan Sector 997
6 - Super Sonic Transform 969
7 - Spinner 979
8 - Zoom Tube Start 998
9 - Zoom Tube End 999
10 - Finish Line 994
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@@ -1,307 +0,0 @@
SRB2
Release v1.09, ? 2005.
Last Updated: June 2005
Original game & sources by: Id Software.
Additions: (c)1998 by: Fabrice Denis & Boris Pereira
(c)1999 by: Fabrice Denis, Boris Pereira & Thierry Van Elsuwe
(c)2000 by: Boris Pereira & Thierry Van Elsuwe
(c)2004 By: AJ, Graue, Alam Arias, Logan Arias & Andrew Clunis
Special thanks to Steven McGranahan, Lee Killough, Robert Bäuml and Bell Kin for
their large contribution and to other DooM LEGACY & SRB2 Team members.
Web site: http://www.SRB2.org/
e-mail: none@none.com
OpenGL specific:
Web site: http://legacy.newdoom.com/gl
-----------------------------------------------------------------------
F.A.Q.
-----------------------------------------------------------------------
If you have any trouble with SRB2, you might find a solution
here.
If you find a solution to a problem that was not listed here,
please tell us so that we can update the FAQ and help other people!
Mail your hardware/software problems to:
None@none.com subject: FAQ
--------
CONTENTS
--------
[0] Miscellaneous
[1] Mouse/Joystick/Keyboard
[2] Video
[3] Sound
[4] Network
[5] Troubleshooting
-----------------
[0] MISCELLANEOUS
-----------------
* under win95 or OS/2, I don't have enough memory. How can i handle with ?
Tell win95 to put more dpmi memory for your dos box.
Or use the -mb option.
---------------------------
[1] MOUSE/JOYSTICK/KEYBOARD
---------------------------
* My mouse/joystick does not work in SRB2.
First, check that the mouse/joystick is activated : go at the
console and type either 'use_mouse' (or use the respective
menuitem) or 'use_joystick'.
If it tells '0' or off than the mouse/joystick is not used,
set the variable to 1. eg: 'use_mouse 1'.
For the joystick, different values will support different
types of joystick, check the console documentation for the
command 'use_joystick' for more.
Even if the mouse or joystick is activated, you have to
set up the contols into the Setup Controls menu. That is:
tell what use you will make of the mouse/joystick buttons.
---------
[2] VIDEO
---------
* Where are the other video modes ? I have only '320x200' in the
Video Modes menu.
DOS
---
SRB2 adds new video modes only if a VESA2 (or better) driver
is present. The VESA2 driver is a standard of 'talking' between a
program and the huge amount of different graphics cards
available today.
If you don't have a VESA2 driver, you can download UNIVBE, or
SMART DISPLAY DOCTOR from
http://www.scitechsoft.com/products/ent/free_titles.html
or if you have an S3 based card, you can download the free
software called 'S3VBE'.
ftp://ftp.externet.hu/pub/mirror/sac/graph/s3vbe318.zip
ftp://ftp.digsys.bg/pub/simtelnet/msdos/graphics/s3vbe318.zip
http://www.filesearching.com/cgi-bin/s?q=s3vbe318.zip
http://www.google.com/search?q=s3vbe318.zip
* The game doesn't restore the video mode I have chosen the last time
I played SRB2.
The current video mode has to be made the 'default' so that it is
saved to the config : press the key 'D' on the Video Options menu
to set the current video mode the default.
* I have some problems with OpenGL mode
Have a look at the FAQ for OpenGL on the glLegacy web site:
http://www.doomnation.com/gllegacy/faqe.htm
# Linux: I only have a 1024x768 (or 800x600, 1280x1024, ...) resolution
in fullscreen mode under X and SRB2 is really really slow. Can I
have lower resolutions like 320x200 in fullscreen mode as well?
Probably yes. SRB2 can only use the resolutions offered by the
X-Server. So if all fullscreen modes have a very high resolution you
have to modify /etc/XF86Config (or /etc/X11/XF86Config). Use XF86Setup
(or the appropriate tool coming with your distribution - sax,
xf86config, ...) to do this.
If you do not succeed there, you can enter them manually into your
XF86Config file. ONLY RECOMMENDED FOR USERS WHO KNOW WHAT THEY DO!
For a short guide on how to do this, have a look at the file
"Doublescan.txt".
In case of doubt consult the XFree86-HOWTO (or ask your system
administrator :).
# Linux: I cannot have any fullscreen modes at all!
You have only modes above 1024x768 in your XF86Config. Proceed as
described above.
# Linux: After a certain idle time my screensaver jams the display of
SRB2. I can still operate SRB2, but I do not see what's happening
and the screensaver won't go away.
You probably have KDE. The KDE screensaver does not obey the screensaver
rules (at least mine, version 1.1). The solution is to deactivate the
KDE screensaver and use another screensaver (like the xscreensaver,
e.g.). But the hell, when you started SRB2 you should have played it
as well and not left it alone!!!
---------
[3] SOUND
---------
+ DOS:I can't have CD audio music, why ?
Make sure that the MSCDEX driver version 2.0 or later is loaded.
If it says 'MSCDEX version xxx' at game startup, and you still
don't hear the cd music, then probably your card doesn't respond
when SRB2 tries to set the cd volume. If so, make sure your sound
card's mixer have the cd volume set up so that you can hear something.
+ When the CD plays, the game is very 'jerky'. It doesn't do that when
I type 'cd off' in the console.
You have an old/bad cd driver, that can take up to a second to
respond to cd driver commands. Either get the latest version of
your driver, or turn cd update off. Check 'cd_udpate' in the
console documentation for more.
* DOS:How can I *ALWAYS* disable the sounds or music of the game ?
Edit the allegro.cfg file and set digicard/midicard to 0 (none)
* DOS:My sterero sound is reversed, how can I set it the right way ?
Change the console variable 'stereoreverse' to either 1 or 0.
Or, you can edit the allegro.cfg file, and set the 'flip_pan' variable.
* DOS:The sounds are too 'slow', or 'low-pitched'
It seems to be a problem of the auto-detection of some 8bit sound
cards. You will have to set manually the 'sb_freq' value in the
allegro.cfg file to a lower value : 11906, 16129.
* DOS:SRB2 doesn't play any sound/music, but I have a sound
blaster genuine/compatible card.
If you have a genuine or compatible SoundBlaster card, it is very
important that you set the BLASTER environment variable.
If you are playing under DOS, and never installed your sound card
under DOS, run the setup of your sound card for DOS.
Check if the BLASTER variable was set: type 'SET' under dos
(or DOSbox)
Do you see something like 'BLASTER=A220 I5 D1 ...' ?
Yes? If you don't hear sounds/music, then tweak the settings in the
allegro.cfg file until you get something, first try changing the
type of the sound card, it is not always properly detected.
No? You have to set this variable in order that your sound card is
detected. Run the setup that was shipped with your sound card, and
make sure you run the setup for DOS too, it will usually add a
line of the type 'SET BLASTER=... ...' in the autoexec.bat file.
* DOS:How can I have better midi music on my 8bit sound card ?
Use the DIGMID driver, it is supported in SRB2.
What the hell is this? Well, the Gravis Ultrasound uses digital
samples to play midi music. On a simple 8bit card, you can use digital
samples too, which will sound usually better than what is output
by the poor fm synthesis chip of 8bit cards.
You will need to get a Gravis Ultrasound patch set, you can find
several ones for free on internet, it consists of a bunch of '.pat'
files which are the digital samples to play the midi instruments
(eg: piano, conga, guitar, ect.).
Check the Allegro homepage for some links to GUS patches:
http://alleg.sourceforge.net/digmid.html
http://alleg.sourceforge.net/
http://www.talula.demon.co.uk/allegro/digmid.html
http://www.talula.demon.co.uk/allegro/
Now to activate the DIGMID driver:
Set the 'midi_card' value to 8 (DIGMID) in the allegro.cfg file.
Make sure you leave the 'digi_voices' blank, or set it to a low
value, because the midi music will use digital voices.
At the end of the allegro.cfg file, set the 'patches' value
to the path, where you have installed a Gravis Ultrasound midi
patch set. eg: patches = d:\music\midipat\
# Linux: CD music does not work or only works when run as root.
We do not encourage you to run SRB2 as root (you never know
what SRB2 can do to your system - it's a mighty piece of code :).
There is a common problem with ATAPI CD-rom drives, which are
treated as harddisks. Usually there is a link /dev/cdrom pointing to
device hd[b,c,d]. As harddisks are not supposed to be read directly
via this device (especially not by a common user), there are no read
permissions for "all". For CD-roms you can savely set read permissions
unless you are very paranoid. Assuming your CD-rom drive is /dev/hdc,
set permissions with "chmod +r /dev/hdc" (as root). SCSI CD-rom drives
should not have this problem. But if they do, proceed as described
with ATAPI drives.
# Linux: The CD music volume is not set properly.
Go to the console and type "jigglecdvolume 1".
-----------
[4] NETWORK
-----------
* Where can I find Internet servers ?
For the moment there is one public server.
http://srb2.servegame.org/ Master server web page
srb2.servegame.org:28910 current Master Server
* When I start SRB2 with -server or -connect it say :
"BinToPort: Address already in use (EADDRINUSE)"
It appears only when SRB2 crashes or when you leave with ctrl-break.
use -udpport 12345 (or any other free slot) on both sides (client and
server).
This can also happens when there is already a SRB2 running on your
computer if you whant to try two SRB2 running on the same computer
use -clientport 12345 (or any other free slot). Then the second will
connect to the first one.
* Do you use the tcp protocol ?
No, we use the udp protocol which is faster, but don't worry udp is a
part of the internet protocol.
-------------------
[5] Troubleshooting
-------------------
# Linux: SRB2 is hung in fullscreen mode and won´t let me leave.
What shall I do?
Some people press the reset button, but hey, we are not in the
stoneage of operating systems! There are two "proper" ways to
get out: kill your X-Server. You can usually do this by pressing
"CTRL-ALT-BACKSPACE". But if you have other open applications with
important data (probably hacked away on your diploma thesis for 3
weeks without saving once) you can also kill SRB2 directly. Press
"CTRL-ALT-F2" and you will get to a console. Log in, type
"killall llxSRB2" and switch back to the X-Server with "CTRL-ALT-F7".
Some X-Server crash on this procedure - blame the X-Server for the
loss of 3 weeks work on your diploma thesis :)
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Sonic Robo Blast 2 Manual
</title>
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<!-- Borrowed some javascript code so the height of the iframe is equal to the size of the document - Sonict -->
<script type="text/javascript">
/* free code from dyn-web.com */
function getDocHeight(doc) {
doc = doc || document;
// from http://stackoverflow.com/questions/1145850/get-height-of-entire-document-with-javascript
var body = doc.body, html = doc.documentElement;
var height = Math.max( body.scrollHeight, body.offsetHeight,
html.clientHeight, html.scrollHeight, html.offsetHeight );
return height;
}
function setIframeHeight(id) {
var ifrm = document.getElementById(id);
var doc = ifrm.contentDocument? ifrm.contentDocument: ifrm.contentWindow.document;
ifrm.style.visibility = 'hidden';
ifrm.style.height = "10px"; // reset to minimal height in case going from longer to shorter doc
ifrm.style.height = getDocHeight( doc ) + "px";
ifrm.style.visibility = 'visible';
}
</script>
<meta http-equiv="Content-type" content="text/html; charset=UTF-8">
</head>
<body>
<p class="c1">
<img src="manual_img/sonicname2.png" alt="SONIC" width="136" height="36">
<br>
<img src="manual_img/srb2banner.png" alt="ROBO BLAST 2" width="224" height="43">
</p>
<p class="c1">
<big><big><strong>Manual</strong></big></big>
</p>
<table class="cf" align="center">
<tr><td class="c">
<ul class="hmenu">
<li class="hmenu"><a class="hmenu" href="intro.htm" target="ifrm">Main</a></li>
<li class="hmenu"><a class="hmenu" href="items.htm" target="ifrm">Items</a></li>
<li class="hmenu"><a class="hmenu" href="playerabilities.htm" target="ifrm">Player Abilities</a></li>
<li class="hmenu"><a class="hmenu" href="basicplay.htm" target="ifrm">Gameplay</a></li>
<li class="hmenu"><a class="hmenu" href="surroundings.htm" target="ifrm">Surroundings</a></li>
</ul>
</td></tr>
<tr><td class="c">
<ul class="hmenu">
<li class="hmenu"><a class="hmenu" href="multiplayer.htm" target="ifrm">Multiplayer</a></li>
<li class="hmenu"><a class="hmenu" href="zones.htm" target="ifrm">Zones</a></li>
<li class="hmenu"><a class="hmenu" href="controls.htm" target="ifrm">Controls</a></li>
<li class="hmenu"><a class="hmenu" href="consolecommands.htm" target="ifrm">Console Commands</a></li>
<li class="hmenu"><a class="hmenu" href="misc.htm" target="ifrm">Misc</a></li>
</ul>
</td></tr>
</table>
<hr>
<p class="c1">
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</p>
</body>
</html>
-39
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@@ -1,39 +0,0 @@
SVN-RULES
- As you can see, there is sub-directory in the repository, one for eatch
platform (djgpp (dos),win32,SDL) the root directory is for all platform,
so take care of the order we have put in.
- do not commit/upload tests of bugged code, try to fix a maximum of know
bugs and update know bugs list in source.txt. If you must commit your source
make your code in #ifdef so we can disable it
- SRB2 is a modification of doom/Doom Legacy source. We allow additionnal feature
and visual addition.
- Maximize communications between members, do not impose your changes, if your
are not sure about a feature/change, talk about it in irc://irc.esper.net/srb2 chat room.
CODE-RULES
- We use no tab, 4 space indent, and tab size 8 (in case some tab have filtred
and for makefile)
- Self documented code, variable and function must have a name that help
understand the code, so do not call variable and function a,b, a2, ...
- the usage of extern in a c file is prohibited, except for declaration of a
function with body (so it is like public keyword in c++)
Also function protos haren't allowed for external function, put it un the
corresponding h file.
- Try to minimize #ifdef usage for :
- code readability
- the main code is for all port so if something is good for a platform all
platform can benefit by this feature
- Take care of platform dependent code, we would like to have code that work
on Dos, Win32, SDL, ... little and big endian, software/Glide/OpenGl.
GOOD PRACTICE
- Try to put as mush static variable and function on module so it help to
understand the role of the varaible/function in the module also this
help the compiler to optimize
- minimise global variable
- make a log of your work, so you don't need to put a lot of comment in
the code, this will also help us to update the what's new section of doc
when doing final release
-240
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@@ -1,240 +0,0 @@
1. Compile SRB2
2. Explanation of the code
2.1 The memory model
2.2 Hardware Texture model
1. Compile SRB2
=================
DOS
---
need:
- djgpp 2.03 (http://www.delorie.com/djgpp/)
- allegro 3.12 (http://alleg.sourceforge.net/index.html)
(
- libsocket 0.7.4 (beta 4) or better
for use with Winsock 1.1 (example Windows 3.1)
(http://www.phekda.freeserve.co.uk/richdawe/lsck/lsck.htm)
OR
- Wattcp-32 v2.2 dev.rel 6 or better
For use with a packet driver
(http://www.bgnett.no/~giva/)
(http://groups.yahoo.com/group/watt-32/)
(http://groups.yahoo.com/group/watt-32/files/v2.2/)
)
- bcd 1.03 (inlcude in this package)
- gcc 2.95.2 is recommended
- nasm 0.98 (or better) (http://nasm.sourceforge.net/)
compile:
make
make WATTCP=1 (to make a Wattcp-32 version)
debug:
when craching SRB2 will return eip
type make asm, then you will have a 8 megs srb2.s (a assembler file)
the you can find the faulting instruction and function
------------------------------------------------------------------------
Linux/SDL
-----
need:
- tested with gcc 2.95 and 3.X.
- SDL 1.2
- SDL_mixer 1.2
- ibogg and libvorbis (http://Xiph.org/)
- nasm 0.98 (or better)(http://nasm.sourceforge.net/) only with 2.95, else add CC30=1
compile
make LINUX=1
debug:
gdb ?
------------------------------------------------------------------------
Win32
-----
need :
- glide 3.x sdk (optional) (http://www.3dfx.com)
- directx6 sdk (or higher) (http://www.micosoft.com/directx)
- nasm 0.98 (or better) (http://nasm.sourceforge.net/)
- use src\win32\wLegacy.dsp
- VC6 should also work with VC5, and VS.NET 200X
debug:
press on "step over" with the release version (there is some debug info
on it). Then change the eip in the regster window when you will type
enter the edi will go to the faulting instruction. don't forget that
you can follow the stack for calls.
You can also use trace with the debug version but add -win and -nomouse.
------------------------------------------------------------------------
Win32/minGW/SDL
-----
need:
- tested with gcc 2.95 and 3.X.
- can also use Dev-C++ 5.0 beta 9 (4.9.9.0) from http://www.bloodshed.net/dev/devcpp.html
- SDL 1.2
- SDL_mixer 1.2
compile
make minGW=1 SDL=1
or use src\SDL\Win32SDL.dev with Dev-C++ 4.9.9.0 or later
debug:
gdb ?
------------------------------------------------------------------------
WinCE/SDL WIP
-----
need:
- ActiveSync 3.8
http://www.microsoft.com/windowsmobile/downloads/activesync38.mspx
- ActiveSync 3.7.1, if 3.8 isn't available for your language
http://www.microsoft.com/windowsmobile/downloads/activesync37.mspx
- eMbedded Visual Tools 3.0 - 2002 Edition
http://www.microsoft.com/downloads/details.aspx?FamilyID=f663bf48-31ee-4cbe-aac5-0affd5fb27dd
- Pocket PC 2000 SDK
http://www.microsoft.com/downloads/details.aspx?FamilyID=bb3f4d7b-de2a-4e1a-a175-26a68c301ac4
- Pocket PC 2002 SDK (eMVT 3.0 2002 Ed. comes with this)
http://www.microsoft.com/downloads/details.aspx?FamilyID=2dbee84a-bd94-4167-b817-2b2e548b2e92
- Pocket PC 2002 SDK Emulator Images (eMVT 3.0 2002 Ed. comes with this)
http://www.microsoft.com/downloads/details.aspx?FamilyID=25f4de97-ae80-477a-9df1-496b85b3d3e3
- eMbedded Visual C++ 4.0
http://www.microsoft.com/downloads/details.aspx?familyid=1DACDB3D-50D1-41B2-A107-FA75AE960856
- eMbedded Visual C++ 4.0 SP3 (Win CE 4.0-4.2)
http://www.microsoft.com/downloads/details.aspx?FamilyID=5bb36f3e-5b3d-419a-9610-2fe53815ae3b
OR
- eMbedded Visual C++ 4.0 SP4 (No SH3 support,Win CE 4.0-5.0 support)
http://www.microsoft.com/downloads/details.aspx?FamilyID=4a4ed1f4-91d3-4dbe-986e-a812984318e5
- eMbedded Visual C++ 4.0 Update 5625 (SP4 only)
http://www.microsoft.com/downloads/details.aspx?FamilyID=aa282a6d-6f57-436d-8c10-0ec02d94f5b1
- Windows CE: Standard Software Development Kit
http://www.microsoft.com/downloads/details.aspx?familyid=a08f6991-16b0-4019-a174-0c40e6d25fe7
- SDK for Windows Mobile 2003-based Pocket PCs
http://www.microsoft.com/downloads/details.aspx?FamilyId=9996B314-0364-4623-9EDE-0B5FBB133652
- Emulator Images for Windows Mobile 2003 Second Edition software for Pocket PC
http://www.microsoft.com/downloads/details.aspx?familyid=5C53E3B5-F2A2-47D7-A41D-825FD68EBB6C
- Microsoft Device Emulator 1.0 Community Preview
http://beta.microsoft.com Use Guest ID "MSDEVICE" to access the Community Preview website
- Windows CE Utilities for Visual Studio .NET 2003 Add-on Pack 1.1
(if you also have VS 2003 installed, you need this to install Win CE 5.0 SDK, else no need)
http://www.microsoft.com/downloads/details.aspx?FamilyId=7EC99CA6-2095-4086-B0CC-7C6C39B28762
- Windows CE 5.0: Standard Software Development Kit (eMC++ 4 SP4 only)
http://www.microsoft.com/downloads/details.aspx?FamilyID=fa1a3d66-3f61-4ddc-9510-ae450e2318c3
- SDL 1.27 (use patch and zip in tools\SDL1.2.7_CE)
compile
use src\SDL\WinCE\SRB2CE.vcw
debug:
?
2. Explanation of the code
==========================
2.1 The memory model (original) (z_zone.c) (by BP)
--------------------
SRB2 allocate a heap of 6/32/48 megs at begining and provide a Z_Malloc function
to allocate in this heap.
Z_Malloc( int size,int tag,void* user )
size is the size in byte
tag can be : PU_STATIC allocated static (like malloc do)
call Z_Free to free it
PU_LEVEL same as static but the zone is "tagged" with the
tag PU_LEVEL, when calling
Z_FreeTag (PU_LEVEL, PU_LEVEL) all zone tagged
with PU_LEVEL are freed (at the end of the level)
PU_CACHE this one _can_ be freed automatiquely by one other
call to Z_Malloc. the *user point to a pointer
to this zone so when freed automatiquely the
pointer is set to NULL so eatch time you use it
you must check if the pointer is not NULL and
reload it.
(...)
2.2 Hardware Texture model (by BP)
--------------------------
Eatch texture/patch/flats/pic in SRB2 are converted to hardware texture at
runtime (the GlideMipmap_s structure (hw_data.h)). I will call hardware
texture a gr_texture so there is no confusion.
To remind you :
- Texture are set of patch and are associate to linedefs (walls) can be
upper, lower or middle texture. It can have hole on it.
- patch are sprites (the doom patch are run of vertical lines)
- flats are used for floors and ceiling of sectors and have size of 64x64
it can't have hole on it
- pic are new legacy format for picture, it can only handle plain texture
like flats it is now used for hud in full screen for the main picture
of legacy and for coronas (the format was extended to handle 32 bit color
or intensity + alpha, not all are implemented at this time)
Since patch, flat and pic are basic structure represented by only one lump in
the wad, the wad loader allocate for eatch lump a GlideMipmap_s (cache3Dfx)
and init data field to NULL. Since the data structure is allocated in
PU_3DFXCACHE (like PU_CACHE) the data will be initilised when needed
(hw_cache.c).
The GlideMipmap_s structures for textures are initialized on
HWR_PrepLevelCache (hw_cache.c) it is called in P_SetupLevel (load level)
the number of textures is computed with TEXTURE1, TEXTURE2 lumps since this
can be changed in runtime in SRB2 (load a wad while runing) it must be
reallocated. Well, at this time it is realloceted at eatch level start. We
can do better, since numtextures change only when a wad is loaded.
The 3dfx driver use glide3, it load gr_texture in gr_texture memory of the
card in fifo order when there is no more place it remove the first gr_texture,
the downloaded field of GlideMipmap_s go to false and when needed it is
reloaded in gr_texture memory. In OpenGl, since OpenGl keep texture in there
own memory and handle gr_texture memory of the card we no more need to
redownload it but if we not free time to time gr_texture memory in opengl,
it will get alot of memory, so the gr_texture memory is cleared at eatch
new level (same time of texture reallocation). Opengl and 3dfx link the
loaded gr_texture with the nextmipmap field of GlideMipmap_s so before clear
textures of the heap we MUST free gr_texture memory of OpenGl or 3dfx !
SRB2 can also draw patch with a differant colormap (thanks to Hurdler).
When needed it create the same gr_texture but just with a differant colormap.
This one is linked with the original in the GlideMipmap_s with the
nextcolormap field.
So when a polygone with a gr_texture must be drawn, first we check if the
gr_textures is not allready loaded in hadware memory (downloaded field) if
not then we check if gr_texture data is there (not grabbed by z_malloc
function) if not we must recompute it eatch type of gr_texture (texture,
patch, flat, pic have there own methode) the we can send the gr_texture
to 3dfx or OpenGl.
-1992
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File diff suppressed because it is too large. Load diff
-717
View File
@@ -1,717 +0,0 @@
#! /bin/sh
#
# Copyright (C) 2002-2010 Free Software Foundation, Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# This file is meant for authors, maintainers, co-maintainers or installers
# of packages which are internationalized with the help of GNU gettext. For
# further information how to use it consult the GNU gettext manual.
progname=$0
package=gettext-tools
version=0.18.1
# Set variables
# - gettext_dir directory where the sources are stored.
prefix="/usr/local/i686-w64-mingw32/stow/gettext-0.18.1.1"
datarootdir="${prefix}/share"
gettext_dir="${datarootdir}/gettext"
# func_tmpdir
# creates a temporary directory.
# Sets variable
# - tmp pathname of freshly created temporary directory
func_tmpdir ()
{
# Use the environment variable TMPDIR, falling back to /tmp. This allows
# users to specify a different temporary directory, for example, if their
# /tmp is filled up or too small.
: ${TMPDIR=/tmp}
{
# Use the mktemp program if available. If not available, hide the error
# message.
tmp=`(umask 077 && mktemp -d "$TMPDIR/gtXXXXXX") 2>/dev/null` &&
test -n "$tmp" && test -d "$tmp"
} ||
{
# Use a simple mkdir command. It is guaranteed to fail if the directory
# already exists. $RANDOM is bash specific and expands to empty in shells
# other than bash, ksh and zsh. Its use does not increase security;
# rather, it minimizes the probability of failure in a very cluttered /tmp
# directory.
tmp=$TMPDIR/gt$$-$RANDOM
(umask 077 && mkdir "$tmp")
} ||
{
echo "$0: cannot create a temporary directory in $TMPDIR" >&2
{ (exit 1); exit 1; }
}
}
# Support for relocatability.
func_find_curr_installdir ()
{
# Determine curr_installdir, even taking into account symlinks.
curr_executable="$0"
case "$curr_executable" in
*/* | *\\*) ;;
*) # Need to look in the PATH.
if test "${PATH_SEPARATOR+set}" != set; then
func_tmpdir
{ echo "#! /bin/sh"; echo "exit 0"; } > "$tmp"/conf.sh
chmod +x "$tmp"/conf.sh
if (PATH="/nonexistent;$tmp"; conf.sh) >/dev/null 2>&1; then
PATH_SEPARATOR=';'
else
PATH_SEPARATOR=:
fi
rm -rf "$tmp"
fi
save_IFS="$IFS"; IFS="$PATH_SEPARATOR"
for dir in $PATH; do
IFS="$save_IFS"
test -z "$dir" && dir=.
for exec_ext in ''; do
if test -f "$dir/$curr_executable$exec_ext"; then
curr_executable="$dir/$curr_executable$exec_ext"
break 2
fi
done
done
IFS="$save_IFS"
;;
esac
# Make absolute.
case "$curr_executable" in
/* | ?:/* | ?:\\*) ;;
*) curr_executable=`pwd`/"$curr_executable" ;;
esac
# Resolve symlinks.
sed_dirname='s,/[^/]*$,,'
sed_linkdest='s,^.* -> \(.*\),\1,p'
while : ; do
lsline=`LC_ALL=C ls -l "$curr_executable"`
case "$lsline" in
*" -> "*)
linkdest=`echo "$lsline" | sed -n -e "$sed_linkdest"`
case "$linkdest" in
/* | ?:/* | ?:\\*) curr_executable="$linkdest" ;;
*) curr_executable=`echo "$curr_executable" | sed -e "$sed_dirname"`/"$linkdest" ;;
esac ;;
*) break ;;
esac
done
curr_installdir=`echo "$curr_executable" | sed -e 's,/[^/]*$,,'`
# Canonicalize.
curr_installdir=`cd "$curr_installdir" && pwd`
}
func_find_prefixes ()
{
# Compute the original/current installation prefixes by stripping the
# trailing directories off the original/current installation directories.
orig_installprefix="$orig_installdir"
curr_installprefix="$curr_installdir"
while true; do
orig_last=`echo "$orig_installprefix" | sed -n -e 's,^.*/\([^/]*\)$,\1,p'`
curr_last=`echo "$curr_installprefix" | sed -n -e 's,^.*/\([^/]*\)$,\1,p'`
if test -z "$orig_last" || test -z "$curr_last"; then
break
fi
if test "$orig_last" != "$curr_last"; then
break
fi
orig_installprefix=`echo "$orig_installprefix" | sed -e 's,/[^/]*$,,'`
curr_installprefix=`echo "$curr_installprefix" | sed -e 's,/[^/]*$,,'`
done
}
if test "no" = yes; then
exec_prefix="${prefix}"
bindir="${exec_prefix}/bin"
orig_installdir="$bindir" # see Makefile.am's *_SCRIPTS variables
func_find_curr_installdir # determine curr_installdir
func_find_prefixes
# Relocate the directory variables that we use.
gettext_dir=`echo "$gettext_dir/" | sed -e "s%^${orig_installprefix}/%${curr_installprefix}/%" | sed -e 's,/$,,'`
fi
# func_usage
# outputs to stdout the --help usage message.
func_usage ()
{
echo "\
Usage: autopoint [OPTION]...
Copies standard gettext infrastructure files into a source package.
Options:
--help print this help and exit
--version print version information and exit
-f, --force force overwriting of files that already exist
-n, --dry-run print modifications but don't perform them"
# echo "\
# -V version copy the infrastructure of the specified gettext version
# (dangerous)"
echo "
Report bugs to <bug-gnu-gettext@gnu.org>."
}
# func_version
# outputs to stdout the --version message.
func_version ()
{
echo "$progname (GNU $package) $version"
echo "Uses a versions archive in git format."
echo "Copyright (C) 2002-2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law."
echo "Written by" "Bruno Haible"
}
# func_fatal_error message
# outputs to stderr a fatal error message, and terminates the program.
func_fatal_error ()
{
echo "autopoint: *** $1" 1>&2
echo "autopoint: *** Stop." 1>&2
exit 1
}
# Command-line option processing.
# Removes the OPTIONS from the arguments. Sets the variables:
# - force yes if --force was given, empty otherwise
# - ver gettext version if -V was given, empty otherwise
# - doit false if --dry-run was given, : otherwise
{
force=
ver=
doit=:
while test $# -gt 0; do
case "$1" in
-n | --dry-run | --dry-ru | --dry-r | --dry- | --dry | --dr | --d )
shift
doit=false ;;
-f | --force | --forc | --for | --fo | --f )
shift
force=yes ;;
--help | --hel | --he | --h )
func_usage; exit 0 ;;
# -V ) # Some people put a space between -V and the version number.
# shift
# if test $# = 0; then
# func_usage 1>&2
# exit 1
# fi
# ver=$1;
# shift ;;
# -V*) # Some people omit the space between -V and the version number.
# ver=`echo "X$1" | sed -e 's/^X-V//'`
# shift ;;
--version | --versio | --versi | --vers | --ver | --ve | --v )
func_version
exit 0 ;;
-- ) # Stop option prcessing
shift; break ;;
-* )
echo "autopoint: unknown option $1" 1>&2
echo "Try 'autopoint --help' for more information." 1>&2
exit 1 ;;
* )
break ;;
esac
done
}
# Command-line argument processing.
# Analyzes the remaining arguments.
{
if test $# -gt 0; then
func_usage 1>&2
exit 1
fi
}
srcdir=`pwd`
# The current directory is now $srcdir.
# Check integrity of package: A configure.in/ac must be present. Sets variable
# - configure_in name of configure.in/ac file.
if test -f configure.in; then
configure_in=configure.in
else
if test -f configure.ac; then
configure_in=configure.ac
else
# KDE specific convention: configure.in.in
if test -f configure.in.in; then
configure_in=configure.in.in
else
func_fatal_error "Missing configure.in or configure.ac, please cd to your package first."
fi
fi
fi
# Check whether the -V option and the version number in configure.in match.
# At least one of the two must be given. If both are given, they must agree.
sed_extract_AM_GNU_GETTEXT_VERSION_argument='s/^AM_GNU_GETTEXT_VERSION(\([^()]*\)).*$/\1/'
sed_remove_outer_brackets='s/^\[\(.*\)\]$/\1/'
xver=`cat "$configure_in" | grep '^AM_GNU_GETTEXT_VERSION(' | sed -n -e "$sed_extract_AM_GNU_GETTEXT_VERSION_argument"p | sed -e "$sed_remove_outer_brackets" | sed -e 1q`
if test -z "$xver" && test -f intl/VERSION; then
xver=`cat intl/VERSION | LC_ALL=C sed -n -e 's/^.*gettext-\([-+_.0-9A-Za-z]*\).*$/\1/p'`
fi
if test -n "$xver"; then
if test -n "$ver"; then
if test "X$ver" != "X$xver"; then
func_fatal_error "Version mismatch: specified -V $ver but the package uses gettext version $xver"
fi
else
ver="$xver"
fi
else
if test -z "$ver"; then
func_fatal_error "Missing version: please specify in $configure_in through a line 'AM_GNU_GETTEXT_VERSION(x.yy.zz)' the gettext version the package is using"
fi
fi
# Check whether the version number is supported.
case "$ver" in
0.10.35 | 0.10.36 | 0.10.37 | 0.10.38 | 0.10.39 | 0.10.40 | \
0.11 | 0.11.1 | 0.11.2 | 0.11.3 | 0.11.4 | 0.11.5 | \
0.12 | 0.12.1 | \
0.13 | 0.13.1 | \
0.14 | 0.14.1 | 0.14.2 | 0.14.3 | 0.14.4 | 0.14.5 | 0.14.6 | \
0.15 | \
0.16 | 0.16.1 | \
0.17 | \
0.18 | 0.18.1 )
;;
*)
func_fatal_error "The AM_GNU_GETTEXT_VERSION declaration in your $configure_in
file requires the infrastructure from gettext-$ver but this version
is older. Please upgrade to gettext-$ver or newer."
;;
esac
# Check in which directory config.rpath, mkinstalldirs etc. belong.
auxdir=`cat "$configure_in" | grep '^AC_CONFIG_AUX_DIR' | sed -n -e 's/AC_CONFIG_AUX_DIR(\([^()]*\))/\1/p' | sed -e 's/^\[\(.*\)\]$/\1/' | sed -e 1q`
if test -n "$auxdir"; then
auxdir="$auxdir/"
fi
# Check in which directory the *.m4 macros belong.
m4dir=m4
if test -f Makefile.am; then
# A package using automake.
# Extract the macro directory name from Makefile.am.
aclocal_amflags=`grep '^ACLOCAL_AMFLAGS[ ]*=' Makefile.am | sed -e 's/^ACLOCAL_AMFLAGS[ ]*=\(.*\)$/\1/'`
m4dir_is_next=
for arg in $aclocal_amflags; do
if test -n "$m4dir_is_next"; then
m4dir="$arg"
break
else
if test "X$arg" = "X-I"; then
m4dir_is_next=yes
else
m4dir_is_next=
fi
fi
done
fi
# Check whether to omit the intl/ directory.
omitintl=`cat "$configure_in" | grep '^AM_GNU_GETTEXT' | sed -n -e 's/^AM_GNU_GETTEXT(\([^(),]*\).*$/\1/p' | sed -e 's/^\[\(.*\)\]$/\1/' | sed -e 1q`
omitintl=`if test 'external' = "$omitintl"; then echo yes; fi`
# Check in which directory or directories the po/* infrastructure belongs.
sed_extract_config_files='s,#.*$,,
s,^dnl .*$,,
s, dnl .*$,,
/AC_CONFIG_FILES(/ {
ta
:a
s/)/)/
tb
s/\\$//
N
ba
:b
s,^.*AC_CONFIG_FILES([[ ]*\([^]"$`\\)]*\).*$,\1,p
}'
configfiles=`cat "$configure_in" | sed -n -e "$sed_extract_config_files"`
# PO directories have a Makefile.in generated from Makefile.in.in.
# Treat a directory as a PO directory if and only if it has a
# POTFILES.in file. This allows packages to have multiple PO
# directories under different names or in different locations.
sed_remove_Makefile_in='s,/Makefile\.in$,,'
podirs=`for f in $configfiles; do case "$f" in */Makefile.in) echo $f;; esac; done | sed -e "$sed_remove_Makefile_in"`
if test -z "$podirs"; then
# If we cannot get the list of PO directories from configure.ac, assume the
# common default.
podirs="po"
fi
# Set up a temporary checkout directory.
# Set variables
# - work_dir directory containing the temporary checkout
work_dir=tmpwrk$$
mkdir "$work_dir" || {
if test -d "$work_dir"; then
func_fatal_error "directory $work_dir already exists"
else
func_fatal_error "cannot create directory $work_dir"
fi
}
# We support three archive formats.
#
# Format | Size (KiB) for gettext-0.17 | Extra tools needed |
# -------+-----------------------------+--------------------+
# dir | 3000 | -- |
# cvs | 356 | cvs |
# git | 484 | git |
# -------+-----------------------------+--------------------+
case "git" in
dir)
# The archive of different versions is very large, but using it does not
# require special tools.
gzip -d -c < "$gettext_dir/archive.dir.tar.gz" | (cd "$work_dir" && tar xf - "gettext-$ver")
if test `find "$work_dir" -type f -print | wc -l` = 0; then
rm -rf "$work_dir"
func_fatal_error "infrastructure files for version $ver not found; this is autopoint from GNU $package $version"
fi
mv "$work_dir/gettext-$ver" "$work_dir/archive"
;;
cvs)
# We distributed the many different versions of the files in a CVS
# repository. This guaranteed a good compression rate:
#
# Including version size in KB of
# "du autopoint-files/archive"
# 0.10.35 240
# 0.10.36 428
# 0.10.37 436
# 0.10.38 488
# 0.10.39 500
# 0.10.40 528
# 0.11 720
# 0.11.1 740
# 0.11.2 748
# 0.11.3 804
# 0.11.4 864
# 0.11.5 880
# 0.12 1032
# 0.12.1 1032
# 0.13 1220
# 0.13.1 1236
# 0.14 1296
# 0.14.1 1300
# 0.14.2 1420
# 0.14.3 1428
# 0.14.4 1464
# 0.14.5 1508
# 0.14.6 1580
# 0.15 1760
# 0.16 1808
# 0.16.1 1812
# 0.17 2128
# 0.18 2656
#
# The requirement that the user must have the CVS program available is not
# a severe restrictions, because most of the people who use autopoint are
# users of CVS.
#
# But the CVS format is now deprecated, because "cvs init" does not work in
# all circumstances
# (see <http://lists.gnu.org/archive/html/bug-cvs/2010-05/msg00003.html>)
# and we are not allowed to distribute the cvs infrastructure files
# ourselves
# (see <http://lists.gnu.org/archive/html/bug-cvs/2010-06/msg00011.html>).
#
# Check availability of the CVS program.
(cvs -v) >/dev/null 2>/dev/null || func_fatal_error "cvs program not found"
# Set up a temporary CVS repository.
# We need the temporary CVS repository because any checkout needs write
# access to the CVSROOT/history file, so it cannot be under $gettext_dir.
# We need the temporary checkout directory because when --force was not
# given, we need to compare the existing files with the checked out ones.
# Set variables
# - cvs_dir directory containing the temporary repository
cvs_dir=tmpcvs$$
# Use an umask of 077, to avoid attacks that work by overwriting files in
# the "$CVSROOT"/CVSROOT directory.
(umask 077 && mkdir "$cvs_dir") || {
if test -d "$cvs_dir"; then
func_fatal_error "directory $cvs_dir already exists"
else
func_fatal_error "cannot create directory $cvs_dir"
fi
}
CVSROOT="$srcdir/$cvs_dir"
unset CVS_CLIENT_LOG
unset CVS_CLIENT_PORT
unset CVS_IGNORE_REMOTE_ROOT
unset CVS_LOCAL_BRANCH_NUM
unset CVS_NOBASES
unset CVS_PASSFILE
unset CVS_PASSWORD
unset CVS_PROXY_PORT
unset CVS_RCMD_PORT
unset CVS_RSH
unset CVS_SERVER
unset CVS_SERVER_SLEEP
CVS_SIGN_COMMITS=
export CVS_SIGN_COMMITS
unset CVS_SSH
unset CVS_VERIFY_CHECKOUTS
unset CVS_VERIFY_TEMPLATE
unset CVSIGNORE
unset CVSREAD
unset CVSREADONLYFS
unset CVSUMASK
unset CVSWRAPPERS
# Need to pass -d "$CVSROOT", because there may be a CVS directory in the
# current directory.
cvs -d "$CVSROOT" init
gzip -d -c < "$gettext_dir/archive.cvs.tar.gz" | (cd "$cvs_dir" && tar xf -)
cd "$work_dir"
cvsver=gettext-`echo "$ver" | sed -e 's/\./_/g'`
(cvs -d "$CVSROOT" checkout -r"$cvsver" archive > /dev/null) 2>&1 | grep -v '^cvs checkout: Updating'
find archive -name CVS -type d -print | xargs rm -rf
cd ..
rm -rf "$cvs_dir"
# Check that really all CVS directories are gone, otherwise we would overwrite
# the contents of the user's CVS directories.
if test `find $work_dir/archive -name CVS -type d -print | wc -l` != 0; then
rm -rf "$work_dir"
func_fatal_error "failed to remove all CVS subdirectories"
fi
if test `find $work_dir/archive -type f -print | wc -l` = 0; then
rm -rf "$work_dir"
func_fatal_error "infrastructure files for version $ver not found; this is autopoint from GNU $package $version"
fi
;;
git)
# Check availability of the git program.
(git --version) >/dev/null 2>/dev/null || func_fatal_error "git program not found"
mkdir "$work_dir/archive"
gzip -d -c < "$gettext_dir/archive.git.tar.gz" | (cd "$work_dir/archive" && tar xf -)
(cd "$work_dir/archive" && git checkout -q "gettext-$ver") || {
rm -rf "$work_dir"
func_fatal_error "infrastructure files for version $ver not found; this is autopoint from GNU $package $version"
}
(cd "$work_dir/archive" && rm -rf .git .gitignore)
;;
esac
# func_destfile file
# determines the destination file, relative to the package's top level
# directory, for a given file name, relative to archive.
# Sets variables
# - destfile relative destination file name, or
# empty if the file shall be omitted
# - sharedowner yes if the file is not only owned by GNU gettext but may
# be installed by automake or other tools, otherwise empty
# - allpodirs yes if the file is to be installed in every dir in $podirs
func_destfile ()
{
# There are five categories of files:
# ABOUT_NLS -> top level directory
# config.rpath mkinstalldirs -> $auxdir
# m4/* -> $m4dir/
# intl/* -> intl/
# po/* ->
sharedowner=
allpodirs=
case `echo "$1" | sed -e 's,[^/]*$,,'` in
"" )
case "$1" in
config.rpath ) destfile="$auxdir$1" ;;
mkinstalldirs ) destfile="$auxdir$1" sharedowner=yes ;;
* ) destfile="$1" ;;
esac
;;
m4/ ) destfile=`echo "$1" | sed -e "s,^m4/,$m4dir/,"` ;;
intl/ ) if test -n "$omitintl"; then destfile=""; else destfile="$1"; fi ;;
po/ ) destfile=`echo "$1" | sed -e "s,^po/,,"` allpodirs=yes ;;
* ) destfile="$1" ;;
esac
}
# func_compare existingfile gettextfile
# compares the existing file and the file from gettext, and decides whether the
# existing file should be overwritten with the file from gettext. Returns 0 if
# it should be overwritten, or 1 if it should be skipped.
sed_extract_serial='s/^#.* serial \([^ ]*\).*/\1/p
1q'
func_compare ()
{
if cmp -s "$1" "$2"; then
false
else
case "$2" in
*.m4)
# For interoperability with gnulib. gnulib often has newer versions of
# the *.m4 files than the latest gettext release. Don't overwrite a
# newer version from gnulib with an older version from the gettext
# release. The version can be retrieved from the first line, which
# looks like this: # file.m4 serial NN ...
existing_serial=`sed -n -e "$sed_extract_serial" < "$1"`
gettext_serial=`sed -n -e "$sed_extract_serial" < "$2"`
if test -n "$existing_serial" && test -n "$gettext_serial" \
&& test "$existing_serial" -ge "$gettext_serial" 2> /dev/null; then
false
else
true
fi
;;
*)
true
;;
esac
fi
}
# If some files have been locally modified and we have not been requested
# to overwrite them, then bail out. This is better than leaving a source
# package around where half of the files are locally modified and half are
# original - too great risk of version mismatch.
if test -z "$force"; then
mismatch=
func_tmpdir
mismatchfile="$tmp"/autopoint.diff
for file in `find "$work_dir/archive" -type f -print | sed -e "s,^$work_dir/archive/,," | LC_ALL=C sort`; do
func_destfile "$file"
if test -n "$destfile"; then
func_compare_to_destfile ()
{
finaldestfile="$1"
if test -f "$finaldestfile"; then
if func_compare "$finaldestfile" "$work_dir/archive/$file"; then
if test -n "$sharedowner"; then
echo "autopoint: warning: File $finaldestfile has been locally modified." 1>&2
else
echo "autopoint: File $finaldestfile has been locally modified." 1>&2
mismatch=yes
diff -c "$work_dir/archive/$file" "$finaldestfile" | sed -e "1s,$work_dir/archive/,," >> "$mismatchfile"
fi
fi
fi
}
if test -n "$allpodirs"; then
for dir in $podirs; do
func_compare_to_destfile "$dir/$destfile"
done
else
func_compare_to_destfile "$destfile"
fi
fi
done
if test -n "$mismatch"; then
rm -rf "$work_dir"
func_fatal_error "Some files have been locally modified. Not overwriting them because --force has not been specified. For your convenience, you find the local modifications in the file '$mismatchfile'."
fi
rm -rf "$tmp"
fi
# func_mkdir_for to
# ensures the directory that would the given file exists.
# 'to' is a relative pathname, relative to the current directory.
func_mkdir_for ()
{
base=`echo "$1" | sed -e 's,/[^/]*$,,'`
if test "X$base" != "X$1" && test -n "$base"; then
func_mkdir_for "$base"
# Recompute base. It was clobbered by the recursive call.
base=`echo "$1" | sed -e 's,/[^/]*$,,'`
test -d "$base" || { echo "Creating directory $base"; mkdir "$base"; }
fi
}
# func_copy from to
# copies a file.
# 'from' is a relative pathname, relative to the current directory.
# 'to' is a relative pathname, relative to the current directory.
func_copy ()
{
if $doit; then
func_mkdir_for "$2"
rm -f "$2"
echo "Copying file $2"
cp "$1" "$2"
else
echo "Copy file $2"
fi
}
# func_backup to
# makes a backup of a file that is about to be overwritten or replaced.
# 'to' is a relative pathname, relative to the current directory.
func_backup ()
{
if $doit; then
if test -f "$1"; then
rm -f "$1~"
cp -p "$1" "$1~"
fi
fi
}
# Now copy the files.
for file in `find "$work_dir/archive" -type f -print | sed -e "s,^$work_dir/archive/,," | LC_ALL=C sort`; do
func_destfile "$file"
if test -n "$destfile"; then
func_copy_to_destfile ()
{
finaldestfile="$1"
mustcopy=
if test -f "$finaldestfile"; then
if func_compare "$finaldestfile" "$work_dir/archive/$file"; then
if test -n "$force"; then
# Overwrite locally modified file.
mustcopy=yes
fi
# If --force is not specified, don't overwrite locally modified files
# for which GNU gettext is a shared owner.
fi
else
mustcopy=yes
fi
if test -n "$mustcopy"; then
func_backup "$finaldestfile"
func_copy "$work_dir/archive/$file" "$finaldestfile"
fi
}
if test -n "$allpodirs"; then
for dir in $podirs; do
func_copy_to_destfile "$dir/$destfile"
done
else
func_copy_to_destfile "$destfile"
fi
fi
done
# That's it.
rm -rf "$work_dir"
exit 0
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-123
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#! /bin/sh
#
# Copyright (C) 2003, 2005-2007 Free Software Foundation, Inc.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Library General Public License as published
# by the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
# USA.
#
# Find a way to echo strings without interpreting backslash.
if test "X`(echo '\t') 2>/dev/null`" = 'X\t'; then
echo='echo'
else
if test "X`(printf '%s\n' '\t') 2>/dev/null`" = 'X\t'; then
echo='printf %s\n'
else
echo_func () {
cat <<EOT
$*
EOT
}
echo='echo_func'
fi
fi
# This script is primarily a shell function library. In order for
# ". gettext.sh" to find it, we install it in $PREFIX/bin (that is usually
# contained in $PATH), rather than in some other location such as
# $PREFIX/share/sh-scripts or $PREFIX/share/gettext. In order to not violate
# the Filesystem Hierarchy Standard when doing so, this script is executable.
# Therefore it needs to support the standard --help and --version.
if test -z "$ZSH_VERSION"; then
# zsh is not POSIX compliant: By default, while ". gettext.sh" is executed,
# it sets $0 to "gettext.sh", defeating the purpose of this test. But
# fortunately we know that when running under zsh, this script is always
# being sourced, not executed, because hardly anyone is crazy enough to
# install zsh as /bin/sh.
case "$0" in
gettext.sh | */gettext.sh | *\\gettext.sh)
progname=$0
package=gettext-runtime
version=0.18.1
# func_usage
# outputs to stdout the --help usage message.
func_usage ()
{
echo "GNU gettext shell script function library version $version"
echo "Usage: . gettext.sh"
}
# func_version
# outputs to stdout the --version message.
func_version ()
{
echo "$progname (GNU $package) $version"
echo "Copyright (C) 2003-2007 Free Software Foundation, Inc.
License GPLv2+: GNU GPL version 2 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law."
echo "Written by" "Bruno Haible"
}
if test $# = 1; then
case "$1" in
--help | --hel | --he | --h )
func_usage; exit 0 ;;
--version | --versio | --versi | --vers | --ver | --ve | --v )
func_version; exit 0 ;;
esac
fi
func_usage 1>&2
exit 1
;;
esac
fi
# eval_gettext MSGID
# looks up the translation of MSGID and substitutes shell variables in the
# result.
eval_gettext () {
gettext "$1" | (export PATH `envsubst --variables "$1"`; envsubst "$1")
}
# eval_ngettext MSGID MSGID-PLURAL COUNT
# looks up the translation of MSGID / MSGID-PLURAL for COUNT and substitutes
# shell variables in the result.
eval_ngettext () {
ngettext "$1" "$2" "$3" | (export PATH `envsubst --variables "$1 $2"`; envsubst "$1 $2")
}
# Note: This use of envsubst is much safer than using the shell built-in 'eval'
# would be.
# 1) The security problem with Chinese translations that happen to use a
# character such as \xe0\x60 is avoided.
# 2) The security problem with malevolent translators who put in command lists
# like "$(...)" or "`...`" is avoided.
# 3) The translations can only refer to shell variables that are already
# mentioned in MSGID or MSGID-PLURAL.
#
# Note: "export PATH" above is a dummy; this is for the case when
# `envsubst --variables ...` returns nothing.
#
# Note: In eval_ngettext above, "$1 $2" means a string whose variables set is
# the union of the variables set of "$1" and "$2".
#
# Note: The minimal use of backquote above ensures that trailing newlines are
# not dropped, not from the gettext invocation and not from the value of any
# shell variable.
#
# Note: Field splitting on the `envsubst --variables ...` result is desired,
# since envsubst outputs the variables, separated by newlines. Pathname
# wildcard expansion or tilde expansion has no effect here, since the words
# output by "envsubst --variables ..." consist solely of alphanumeric
# characters and underscore.
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-717
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@@ -1,717 +0,0 @@
#! /bin/sh
#
# Copyright (C) 2002-2010 Free Software Foundation, Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# This file is meant for authors, maintainers, co-maintainers or installers
# of packages which are internationalized with the help of GNU gettext. For
# further information how to use it consult the GNU gettext manual.
progname=$0
package=gettext-tools
version=0.18.1
# Set variables
# - gettext_dir directory where the sources are stored.
prefix="/usr/local/x86_64-w64-mingw32/stow/gettext-0.18.1.1"
datarootdir="${prefix}/share"
gettext_dir="${datarootdir}/gettext"
# func_tmpdir
# creates a temporary directory.
# Sets variable
# - tmp pathname of freshly created temporary directory
func_tmpdir ()
{
# Use the environment variable TMPDIR, falling back to /tmp. This allows
# users to specify a different temporary directory, for example, if their
# /tmp is filled up or too small.
: ${TMPDIR=/tmp}
{
# Use the mktemp program if available. If not available, hide the error
# message.
tmp=`(umask 077 && mktemp -d "$TMPDIR/gtXXXXXX") 2>/dev/null` &&
test -n "$tmp" && test -d "$tmp"
} ||
{
# Use a simple mkdir command. It is guaranteed to fail if the directory
# already exists. $RANDOM is bash specific and expands to empty in shells
# other than bash, ksh and zsh. Its use does not increase security;
# rather, it minimizes the probability of failure in a very cluttered /tmp
# directory.
tmp=$TMPDIR/gt$$-$RANDOM
(umask 077 && mkdir "$tmp")
} ||
{
echo "$0: cannot create a temporary directory in $TMPDIR" >&2
{ (exit 1); exit 1; }
}
}
# Support for relocatability.
func_find_curr_installdir ()
{
# Determine curr_installdir, even taking into account symlinks.
curr_executable="$0"
case "$curr_executable" in
*/* | *\\*) ;;
*) # Need to look in the PATH.
if test "${PATH_SEPARATOR+set}" != set; then
func_tmpdir
{ echo "#! /bin/sh"; echo "exit 0"; } > "$tmp"/conf.sh
chmod +x "$tmp"/conf.sh
if (PATH="/nonexistent;$tmp"; conf.sh) >/dev/null 2>&1; then
PATH_SEPARATOR=';'
else
PATH_SEPARATOR=:
fi
rm -rf "$tmp"
fi
save_IFS="$IFS"; IFS="$PATH_SEPARATOR"
for dir in $PATH; do
IFS="$save_IFS"
test -z "$dir" && dir=.
for exec_ext in ''; do
if test -f "$dir/$curr_executable$exec_ext"; then
curr_executable="$dir/$curr_executable$exec_ext"
break 2
fi
done
done
IFS="$save_IFS"
;;
esac
# Make absolute.
case "$curr_executable" in
/* | ?:/* | ?:\\*) ;;
*) curr_executable=`pwd`/"$curr_executable" ;;
esac
# Resolve symlinks.
sed_dirname='s,/[^/]*$,,'
sed_linkdest='s,^.* -> \(.*\),\1,p'
while : ; do
lsline=`LC_ALL=C ls -l "$curr_executable"`
case "$lsline" in
*" -> "*)
linkdest=`echo "$lsline" | sed -n -e "$sed_linkdest"`
case "$linkdest" in
/* | ?:/* | ?:\\*) curr_executable="$linkdest" ;;
*) curr_executable=`echo "$curr_executable" | sed -e "$sed_dirname"`/"$linkdest" ;;
esac ;;
*) break ;;
esac
done
curr_installdir=`echo "$curr_executable" | sed -e 's,/[^/]*$,,'`
# Canonicalize.
curr_installdir=`cd "$curr_installdir" && pwd`
}
func_find_prefixes ()
{
# Compute the original/current installation prefixes by stripping the
# trailing directories off the original/current installation directories.
orig_installprefix="$orig_installdir"
curr_installprefix="$curr_installdir"
while true; do
orig_last=`echo "$orig_installprefix" | sed -n -e 's,^.*/\([^/]*\)$,\1,p'`
curr_last=`echo "$curr_installprefix" | sed -n -e 's,^.*/\([^/]*\)$,\1,p'`
if test -z "$orig_last" || test -z "$curr_last"; then
break
fi
if test "$orig_last" != "$curr_last"; then
break
fi
orig_installprefix=`echo "$orig_installprefix" | sed -e 's,/[^/]*$,,'`
curr_installprefix=`echo "$curr_installprefix" | sed -e 's,/[^/]*$,,'`
done
}
if test "no" = yes; then
exec_prefix="${prefix}"
bindir="${exec_prefix}/bin"
orig_installdir="$bindir" # see Makefile.am's *_SCRIPTS variables
func_find_curr_installdir # determine curr_installdir
func_find_prefixes
# Relocate the directory variables that we use.
gettext_dir=`echo "$gettext_dir/" | sed -e "s%^${orig_installprefix}/%${curr_installprefix}/%" | sed -e 's,/$,,'`
fi
# func_usage
# outputs to stdout the --help usage message.
func_usage ()
{
echo "\
Usage: autopoint [OPTION]...
Copies standard gettext infrastructure files into a source package.
Options:
--help print this help and exit
--version print version information and exit
-f, --force force overwriting of files that already exist
-n, --dry-run print modifications but don't perform them"
# echo "\
# -V version copy the infrastructure of the specified gettext version
# (dangerous)"
echo "
Report bugs to <bug-gnu-gettext@gnu.org>."
}
# func_version
# outputs to stdout the --version message.
func_version ()
{
echo "$progname (GNU $package) $version"
echo "Uses a versions archive in git format."
echo "Copyright (C) 2002-2010 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law."
echo "Written by" "Bruno Haible"
}
# func_fatal_error message
# outputs to stderr a fatal error message, and terminates the program.
func_fatal_error ()
{
echo "autopoint: *** $1" 1>&2
echo "autopoint: *** Stop." 1>&2
exit 1
}
# Command-line option processing.
# Removes the OPTIONS from the arguments. Sets the variables:
# - force yes if --force was given, empty otherwise
# - ver gettext version if -V was given, empty otherwise
# - doit false if --dry-run was given, : otherwise
{
force=
ver=
doit=:
while test $# -gt 0; do
case "$1" in
-n | --dry-run | --dry-ru | --dry-r | --dry- | --dry | --dr | --d )
shift
doit=false ;;
-f | --force | --forc | --for | --fo | --f )
shift
force=yes ;;
--help | --hel | --he | --h )
func_usage; exit 0 ;;
# -V ) # Some people put a space between -V and the version number.
# shift
# if test $# = 0; then
# func_usage 1>&2
# exit 1
# fi
# ver=$1;
# shift ;;
# -V*) # Some people omit the space between -V and the version number.
# ver=`echo "X$1" | sed -e 's/^X-V//'`
# shift ;;
--version | --versio | --versi | --vers | --ver | --ve | --v )
func_version
exit 0 ;;
-- ) # Stop option prcessing
shift; break ;;
-* )
echo "autopoint: unknown option $1" 1>&2
echo "Try 'autopoint --help' for more information." 1>&2
exit 1 ;;
* )
break ;;
esac
done
}
# Command-line argument processing.
# Analyzes the remaining arguments.
{
if test $# -gt 0; then
func_usage 1>&2
exit 1
fi
}
srcdir=`pwd`
# The current directory is now $srcdir.
# Check integrity of package: A configure.in/ac must be present. Sets variable
# - configure_in name of configure.in/ac file.
if test -f configure.in; then
configure_in=configure.in
else
if test -f configure.ac; then
configure_in=configure.ac
else
# KDE specific convention: configure.in.in
if test -f configure.in.in; then
configure_in=configure.in.in
else
func_fatal_error "Missing configure.in or configure.ac, please cd to your package first."
fi
fi
fi
# Check whether the -V option and the version number in configure.in match.
# At least one of the two must be given. If both are given, they must agree.
sed_extract_AM_GNU_GETTEXT_VERSION_argument='s/^AM_GNU_GETTEXT_VERSION(\([^()]*\)).*$/\1/'
sed_remove_outer_brackets='s/^\[\(.*\)\]$/\1/'
xver=`cat "$configure_in" | grep '^AM_GNU_GETTEXT_VERSION(' | sed -n -e "$sed_extract_AM_GNU_GETTEXT_VERSION_argument"p | sed -e "$sed_remove_outer_brackets" | sed -e 1q`
if test -z "$xver" && test -f intl/VERSION; then
xver=`cat intl/VERSION | LC_ALL=C sed -n -e 's/^.*gettext-\([-+_.0-9A-Za-z]*\).*$/\1/p'`
fi
if test -n "$xver"; then
if test -n "$ver"; then
if test "X$ver" != "X$xver"; then
func_fatal_error "Version mismatch: specified -V $ver but the package uses gettext version $xver"
fi
else
ver="$xver"
fi
else
if test -z "$ver"; then
func_fatal_error "Missing version: please specify in $configure_in through a line 'AM_GNU_GETTEXT_VERSION(x.yy.zz)' the gettext version the package is using"
fi
fi
# Check whether the version number is supported.
case "$ver" in
0.10.35 | 0.10.36 | 0.10.37 | 0.10.38 | 0.10.39 | 0.10.40 | \
0.11 | 0.11.1 | 0.11.2 | 0.11.3 | 0.11.4 | 0.11.5 | \
0.12 | 0.12.1 | \
0.13 | 0.13.1 | \
0.14 | 0.14.1 | 0.14.2 | 0.14.3 | 0.14.4 | 0.14.5 | 0.14.6 | \
0.15 | \
0.16 | 0.16.1 | \
0.17 | \
0.18 | 0.18.1 )
;;
*)
func_fatal_error "The AM_GNU_GETTEXT_VERSION declaration in your $configure_in
file requires the infrastructure from gettext-$ver but this version
is older. Please upgrade to gettext-$ver or newer."
;;
esac
# Check in which directory config.rpath, mkinstalldirs etc. belong.
auxdir=`cat "$configure_in" | grep '^AC_CONFIG_AUX_DIR' | sed -n -e 's/AC_CONFIG_AUX_DIR(\([^()]*\))/\1/p' | sed -e 's/^\[\(.*\)\]$/\1/' | sed -e 1q`
if test -n "$auxdir"; then
auxdir="$auxdir/"
fi
# Check in which directory the *.m4 macros belong.
m4dir=m4
if test -f Makefile.am; then
# A package using automake.
# Extract the macro directory name from Makefile.am.
aclocal_amflags=`grep '^ACLOCAL_AMFLAGS[ ]*=' Makefile.am | sed -e 's/^ACLOCAL_AMFLAGS[ ]*=\(.*\)$/\1/'`
m4dir_is_next=
for arg in $aclocal_amflags; do
if test -n "$m4dir_is_next"; then
m4dir="$arg"
break
else
if test "X$arg" = "X-I"; then
m4dir_is_next=yes
else
m4dir_is_next=
fi
fi
done
fi
# Check whether to omit the intl/ directory.
omitintl=`cat "$configure_in" | grep '^AM_GNU_GETTEXT' | sed -n -e 's/^AM_GNU_GETTEXT(\([^(),]*\).*$/\1/p' | sed -e 's/^\[\(.*\)\]$/\1/' | sed -e 1q`
omitintl=`if test 'external' = "$omitintl"; then echo yes; fi`
# Check in which directory or directories the po/* infrastructure belongs.
sed_extract_config_files='s,#.*$,,
s,^dnl .*$,,
s, dnl .*$,,
/AC_CONFIG_FILES(/ {
ta
:a
s/)/)/
tb
s/\\$//
N
ba
:b
s,^.*AC_CONFIG_FILES([[ ]*\([^]"$`\\)]*\).*$,\1,p
}'
configfiles=`cat "$configure_in" | sed -n -e "$sed_extract_config_files"`
# PO directories have a Makefile.in generated from Makefile.in.in.
# Treat a directory as a PO directory if and only if it has a
# POTFILES.in file. This allows packages to have multiple PO
# directories under different names or in different locations.
sed_remove_Makefile_in='s,/Makefile\.in$,,'
podirs=`for f in $configfiles; do case "$f" in */Makefile.in) echo $f;; esac; done | sed -e "$sed_remove_Makefile_in"`
if test -z "$podirs"; then
# If we cannot get the list of PO directories from configure.ac, assume the
# common default.
podirs="po"
fi
# Set up a temporary checkout directory.
# Set variables
# - work_dir directory containing the temporary checkout
work_dir=tmpwrk$$
mkdir "$work_dir" || {
if test -d "$work_dir"; then
func_fatal_error "directory $work_dir already exists"
else
func_fatal_error "cannot create directory $work_dir"
fi
}
# We support three archive formats.
#
# Format | Size (KiB) for gettext-0.17 | Extra tools needed |
# -------+-----------------------------+--------------------+
# dir | 3000 | -- |
# cvs | 356 | cvs |
# git | 484 | git |
# -------+-----------------------------+--------------------+
case "git" in
dir)
# The archive of different versions is very large, but using it does not
# require special tools.
gzip -d -c < "$gettext_dir/archive.dir.tar.gz" | (cd "$work_dir" && tar xf - "gettext-$ver")
if test `find "$work_dir" -type f -print | wc -l` = 0; then
rm -rf "$work_dir"
func_fatal_error "infrastructure files for version $ver not found; this is autopoint from GNU $package $version"
fi
mv "$work_dir/gettext-$ver" "$work_dir/archive"
;;
cvs)
# We distributed the many different versions of the files in a CVS
# repository. This guaranteed a good compression rate:
#
# Including version size in KB of
# "du autopoint-files/archive"
# 0.10.35 240
# 0.10.36 428
# 0.10.37 436
# 0.10.38 488
# 0.10.39 500
# 0.10.40 528
# 0.11 720
# 0.11.1 740
# 0.11.2 748
# 0.11.3 804
# 0.11.4 864
# 0.11.5 880
# 0.12 1032
# 0.12.1 1032
# 0.13 1220
# 0.13.1 1236
# 0.14 1296
# 0.14.1 1300
# 0.14.2 1420
# 0.14.3 1428
# 0.14.4 1464
# 0.14.5 1508
# 0.14.6 1580
# 0.15 1760
# 0.16 1808
# 0.16.1 1812
# 0.17 2128
# 0.18 2656
#
# The requirement that the user must have the CVS program available is not
# a severe restrictions, because most of the people who use autopoint are
# users of CVS.
#
# But the CVS format is now deprecated, because "cvs init" does not work in
# all circumstances
# (see <http://lists.gnu.org/archive/html/bug-cvs/2010-05/msg00003.html>)
# and we are not allowed to distribute the cvs infrastructure files
# ourselves
# (see <http://lists.gnu.org/archive/html/bug-cvs/2010-06/msg00011.html>).
#
# Check availability of the CVS program.
(cvs -v) >/dev/null 2>/dev/null || func_fatal_error "cvs program not found"
# Set up a temporary CVS repository.
# We need the temporary CVS repository because any checkout needs write
# access to the CVSROOT/history file, so it cannot be under $gettext_dir.
# We need the temporary checkout directory because when --force was not
# given, we need to compare the existing files with the checked out ones.
# Set variables
# - cvs_dir directory containing the temporary repository
cvs_dir=tmpcvs$$
# Use an umask of 077, to avoid attacks that work by overwriting files in
# the "$CVSROOT"/CVSROOT directory.
(umask 077 && mkdir "$cvs_dir") || {
if test -d "$cvs_dir"; then
func_fatal_error "directory $cvs_dir already exists"
else
func_fatal_error "cannot create directory $cvs_dir"
fi
}
CVSROOT="$srcdir/$cvs_dir"
unset CVS_CLIENT_LOG
unset CVS_CLIENT_PORT
unset CVS_IGNORE_REMOTE_ROOT
unset CVS_LOCAL_BRANCH_NUM
unset CVS_NOBASES
unset CVS_PASSFILE
unset CVS_PASSWORD
unset CVS_PROXY_PORT
unset CVS_RCMD_PORT
unset CVS_RSH
unset CVS_SERVER
unset CVS_SERVER_SLEEP
CVS_SIGN_COMMITS=
export CVS_SIGN_COMMITS
unset CVS_SSH
unset CVS_VERIFY_CHECKOUTS
unset CVS_VERIFY_TEMPLATE
unset CVSIGNORE
unset CVSREAD
unset CVSREADONLYFS
unset CVSUMASK
unset CVSWRAPPERS
# Need to pass -d "$CVSROOT", because there may be a CVS directory in the
# current directory.
cvs -d "$CVSROOT" init
gzip -d -c < "$gettext_dir/archive.cvs.tar.gz" | (cd "$cvs_dir" && tar xf -)
cd "$work_dir"
cvsver=gettext-`echo "$ver" | sed -e 's/\./_/g'`
(cvs -d "$CVSROOT" checkout -r"$cvsver" archive > /dev/null) 2>&1 | grep -v '^cvs checkout: Updating'
find archive -name CVS -type d -print | xargs rm -rf
cd ..
rm -rf "$cvs_dir"
# Check that really all CVS directories are gone, otherwise we would overwrite
# the contents of the user's CVS directories.
if test `find $work_dir/archive -name CVS -type d -print | wc -l` != 0; then
rm -rf "$work_dir"
func_fatal_error "failed to remove all CVS subdirectories"
fi
if test `find $work_dir/archive -type f -print | wc -l` = 0; then
rm -rf "$work_dir"
func_fatal_error "infrastructure files for version $ver not found; this is autopoint from GNU $package $version"
fi
;;
git)
# Check availability of the git program.
(git --version) >/dev/null 2>/dev/null || func_fatal_error "git program not found"
mkdir "$work_dir/archive"
gzip -d -c < "$gettext_dir/archive.git.tar.gz" | (cd "$work_dir/archive" && tar xf -)
(cd "$work_dir/archive" && git checkout -q "gettext-$ver") || {
rm -rf "$work_dir"
func_fatal_error "infrastructure files for version $ver not found; this is autopoint from GNU $package $version"
}
(cd "$work_dir/archive" && rm -rf .git .gitignore)
;;
esac
# func_destfile file
# determines the destination file, relative to the package's top level
# directory, for a given file name, relative to archive.
# Sets variables
# - destfile relative destination file name, or
# empty if the file shall be omitted
# - sharedowner yes if the file is not only owned by GNU gettext but may
# be installed by automake or other tools, otherwise empty
# - allpodirs yes if the file is to be installed in every dir in $podirs
func_destfile ()
{
# There are five categories of files:
# ABOUT_NLS -> top level directory
# config.rpath mkinstalldirs -> $auxdir
# m4/* -> $m4dir/
# intl/* -> intl/
# po/* ->
sharedowner=
allpodirs=
case `echo "$1" | sed -e 's,[^/]*$,,'` in
"" )
case "$1" in
config.rpath ) destfile="$auxdir$1" ;;
mkinstalldirs ) destfile="$auxdir$1" sharedowner=yes ;;
* ) destfile="$1" ;;
esac
;;
m4/ ) destfile=`echo "$1" | sed -e "s,^m4/,$m4dir/,"` ;;
intl/ ) if test -n "$omitintl"; then destfile=""; else destfile="$1"; fi ;;
po/ ) destfile=`echo "$1" | sed -e "s,^po/,,"` allpodirs=yes ;;
* ) destfile="$1" ;;
esac
}
# func_compare existingfile gettextfile
# compares the existing file and the file from gettext, and decides whether the
# existing file should be overwritten with the file from gettext. Returns 0 if
# it should be overwritten, or 1 if it should be skipped.
sed_extract_serial='s/^#.* serial \([^ ]*\).*/\1/p
1q'
func_compare ()
{
if cmp -s "$1" "$2"; then
false
else
case "$2" in
*.m4)
# For interoperability with gnulib. gnulib often has newer versions of
# the *.m4 files than the latest gettext release. Don't overwrite a
# newer version from gnulib with an older version from the gettext
# release. The version can be retrieved from the first line, which
# looks like this: # file.m4 serial NN ...
existing_serial=`sed -n -e "$sed_extract_serial" < "$1"`
gettext_serial=`sed -n -e "$sed_extract_serial" < "$2"`
if test -n "$existing_serial" && test -n "$gettext_serial" \
&& test "$existing_serial" -ge "$gettext_serial" 2> /dev/null; then
false
else
true
fi
;;
*)
true
;;
esac
fi
}
# If some files have been locally modified and we have not been requested
# to overwrite them, then bail out. This is better than leaving a source
# package around where half of the files are locally modified and half are
# original - too great risk of version mismatch.
if test -z "$force"; then
mismatch=
func_tmpdir
mismatchfile="$tmp"/autopoint.diff
for file in `find "$work_dir/archive" -type f -print | sed -e "s,^$work_dir/archive/,," | LC_ALL=C sort`; do
func_destfile "$file"
if test -n "$destfile"; then
func_compare_to_destfile ()
{
finaldestfile="$1"
if test -f "$finaldestfile"; then
if func_compare "$finaldestfile" "$work_dir/archive/$file"; then
if test -n "$sharedowner"; then
echo "autopoint: warning: File $finaldestfile has been locally modified." 1>&2
else
echo "autopoint: File $finaldestfile has been locally modified." 1>&2
mismatch=yes
diff -c "$work_dir/archive/$file" "$finaldestfile" | sed -e "1s,$work_dir/archive/,," >> "$mismatchfile"
fi
fi
fi
}
if test -n "$allpodirs"; then
for dir in $podirs; do
func_compare_to_destfile "$dir/$destfile"
done
else
func_compare_to_destfile "$destfile"
fi
fi
done
if test -n "$mismatch"; then
rm -rf "$work_dir"
func_fatal_error "Some files have been locally modified. Not overwriting them because --force has not been specified. For your convenience, you find the local modifications in the file '$mismatchfile'."
fi
rm -rf "$tmp"
fi
# func_mkdir_for to
# ensures the directory that would the given file exists.
# 'to' is a relative pathname, relative to the current directory.
func_mkdir_for ()
{
base=`echo "$1" | sed -e 's,/[^/]*$,,'`
if test "X$base" != "X$1" && test -n "$base"; then
func_mkdir_for "$base"
# Recompute base. It was clobbered by the recursive call.
base=`echo "$1" | sed -e 's,/[^/]*$,,'`
test -d "$base" || { echo "Creating directory $base"; mkdir "$base"; }
fi
}
# func_copy from to
# copies a file.
# 'from' is a relative pathname, relative to the current directory.
# 'to' is a relative pathname, relative to the current directory.
func_copy ()
{
if $doit; then
func_mkdir_for "$2"
rm -f "$2"
echo "Copying file $2"
cp "$1" "$2"
else
echo "Copy file $2"
fi
}
# func_backup to
# makes a backup of a file that is about to be overwritten or replaced.
# 'to' is a relative pathname, relative to the current directory.
func_backup ()
{
if $doit; then
if test -f "$1"; then
rm -f "$1~"
cp -p "$1" "$1~"
fi
fi
}
# Now copy the files.
for file in `find "$work_dir/archive" -type f -print | sed -e "s,^$work_dir/archive/,," | LC_ALL=C sort`; do
func_destfile "$file"
if test -n "$destfile"; then
func_copy_to_destfile ()
{
finaldestfile="$1"
mustcopy=
if test -f "$finaldestfile"; then
if func_compare "$finaldestfile" "$work_dir/archive/$file"; then
if test -n "$force"; then
# Overwrite locally modified file.
mustcopy=yes
fi
# If --force is not specified, don't overwrite locally modified files
# for which GNU gettext is a shared owner.
fi
else
mustcopy=yes
fi
if test -n "$mustcopy"; then
func_backup "$finaldestfile"
func_copy "$work_dir/archive/$file" "$finaldestfile"
fi
}
if test -n "$allpodirs"; then
for dir in $podirs; do
func_copy_to_destfile "$dir/$destfile"
done
else
func_copy_to_destfile "$destfile"
fi
fi
done
# That's it.
rm -rf "$work_dir"
exit 0
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@@ -1,123 +0,0 @@
#! /bin/sh
#
# Copyright (C) 2003, 2005-2007 Free Software Foundation, Inc.
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU Library General Public License as published
# by the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU Library General Public
# License along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
# USA.
#
# Find a way to echo strings without interpreting backslash.
if test "X`(echo '\t') 2>/dev/null`" = 'X\t'; then
echo='echo'
else
if test "X`(printf '%s\n' '\t') 2>/dev/null`" = 'X\t'; then
echo='printf %s\n'
else
echo_func () {
cat <<EOT
$*
EOT
}
echo='echo_func'
fi
fi
# This script is primarily a shell function library. In order for
# ". gettext.sh" to find it, we install it in $PREFIX/bin (that is usually
# contained in $PATH), rather than in some other location such as
# $PREFIX/share/sh-scripts or $PREFIX/share/gettext. In order to not violate
# the Filesystem Hierarchy Standard when doing so, this script is executable.
# Therefore it needs to support the standard --help and --version.
if test -z "$ZSH_VERSION"; then
# zsh is not POSIX compliant: By default, while ". gettext.sh" is executed,
# it sets $0 to "gettext.sh", defeating the purpose of this test. But
# fortunately we know that when running under zsh, this script is always
# being sourced, not executed, because hardly anyone is crazy enough to
# install zsh as /bin/sh.
case "$0" in
gettext.sh | */gettext.sh | *\\gettext.sh)
progname=$0
package=gettext-runtime
version=0.18.1
# func_usage
# outputs to stdout the --help usage message.
func_usage ()
{
echo "GNU gettext shell script function library version $version"
echo "Usage: . gettext.sh"
}
# func_version
# outputs to stdout the --version message.
func_version ()
{
echo "$progname (GNU $package) $version"
echo "Copyright (C) 2003-2007 Free Software Foundation, Inc.
License GPLv2+: GNU GPL version 2 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law."
echo "Written by" "Bruno Haible"
}
if test $# = 1; then
case "$1" in
--help | --hel | --he | --h )
func_usage; exit 0 ;;
--version | --versio | --versi | --vers | --ver | --ve | --v )
func_version; exit 0 ;;
esac
fi
func_usage 1>&2
exit 1
;;
esac
fi
# eval_gettext MSGID
# looks up the translation of MSGID and substitutes shell variables in the
# result.
eval_gettext () {
gettext "$1" | (export PATH `envsubst --variables "$1"`; envsubst "$1")
}
# eval_ngettext MSGID MSGID-PLURAL COUNT
# looks up the translation of MSGID / MSGID-PLURAL for COUNT and substitutes
# shell variables in the result.
eval_ngettext () {
ngettext "$1" "$2" "$3" | (export PATH `envsubst --variables "$1 $2"`; envsubst "$1 $2")
}
# Note: This use of envsubst is much safer than using the shell built-in 'eval'
# would be.
# 1) The security problem with Chinese translations that happen to use a
# character such as \xe0\x60 is avoided.
# 2) The security problem with malevolent translators who put in command lists
# like "$(...)" or "`...`" is avoided.
# 3) The translations can only refer to shell variables that are already
# mentioned in MSGID or MSGID-PLURAL.
#
# Note: "export PATH" above is a dummy; this is for the case when
# `envsubst --variables ...` returns nothing.
#
# Note: In eval_ngettext above, "$1 $2" means a string whose variables set is
# the union of the variables set of "$1" and "$2".
#
# Note: The minimal use of backquote above ensures that trailing newlines are
# not dropped, not from the gettext invocation and not from the value of any
# shell variable.
#
# Note: Field splitting on the `envsubst --variables ...` result is desired,
# since envsubst outputs the variables, separated by newlines. Pathname
# wildcard expansion or tilde expansion has no effect here, since the words
# output by "envsubst --variables ..." consist solely of alphanumeric
# characters and underscore.
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