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No files matched your search
+42
-18
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
}
|
||||
@@ -519,6 +519,23 @@ LUA_API int lua_pushthread (lua_State *L) {
|
||||
** get functions (Lua -> stack)
|
||||
*/
|
||||
|
||||
static void auxgetstr (lua_State *L, const TValue *t, const char *k) {
|
||||
const TValue *slot;
|
||||
TValue key;
|
||||
TString *str = luaS_new(L, k);
|
||||
api_checkvalidindex(L, t);
|
||||
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
|
||||
setobj2s(L, L->top, slot);
|
||||
api_incr_top(L);
|
||||
}
|
||||
else {
|
||||
setsvalue(L, &key, str);
|
||||
luaV_finishget(L, t, L->top, L->top, slot);
|
||||
api_incr_top(L);
|
||||
}
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
|
||||
LUA_API void lua_gettable (lua_State *L, int idx) {
|
||||
StkId t;
|
||||
@@ -531,15 +548,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
|
||||
|
||||
|
||||
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
|
||||
StkId t;
|
||||
TValue key;
|
||||
lua_lock(L);
|
||||
t = index2adr(L, idx);
|
||||
api_checkvalidindex(L, t);
|
||||
setsvalue(L, &key, luaS_new(L, k));
|
||||
luaV_gettable(L, t, &key, L->top);
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
auxgetstr(L, index2adr(L, idx), k);
|
||||
}
|
||||
|
||||
|
||||
@@ -630,6 +640,26 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
|
||||
** set functions (stack -> Lua)
|
||||
*/
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wcast-qual"
|
||||
static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
|
||||
TValue key;
|
||||
const TValue *slot;
|
||||
TString *str = luaS_new(L, k);
|
||||
api_checknelems(L, 1);
|
||||
api_checkvalidindex(L, t);
|
||||
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
|
||||
setobj2t(L, cast(TValue *, slot), L->top - 1);
|
||||
L->top--; /* pop value */
|
||||
}
|
||||
else {
|
||||
setsvalue2s(L, &key, str);
|
||||
luaV_finishset(L, t, &key, L->top - 1, slot);
|
||||
L->top--; /* pop value */
|
||||
}
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
|
||||
LUA_API void lua_settable (lua_State *L, int idx) {
|
||||
StkId t;
|
||||
@@ -642,18 +672,12 @@ LUA_API void lua_settable (lua_State *L, int idx) {
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
|
||||
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
|
||||
StkId t;
|
||||
TValue key;
|
||||
lua_lock(L);
|
||||
api_checknelems(L, 1);
|
||||
t = index2adr(L, idx);
|
||||
api_checkvalidindex(L, t);
|
||||
setsvalue(L, &key, luaS_new(L, k));
|
||||
luaV_settable(L, t, &key, L->top - 1);
|
||||
L->top--; /* pop value */
|
||||
lua_unlock(L);
|
||||
auxsetstr(L, index2adr(L, idx), k);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+15
-3
@@ -20,6 +20,7 @@
|
||||
#define lauxlib_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "ldebug.h"
|
||||
#include "lua.h"
|
||||
|
||||
#include "lauxlib.h"
|
||||
@@ -468,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
|
||||
|
||||
|
||||
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
|
||||
while (l--)
|
||||
luaL_addchar(B, *s++);
|
||||
while (l) {
|
||||
size_t space = bufffree(B);
|
||||
if (space == 0) {
|
||||
luaL_prepbuffer(B);
|
||||
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
|
||||
space = LUAL_BUFFERSIZE;
|
||||
}
|
||||
if (space > l) space = l;
|
||||
memcpy(B->p, s, space);
|
||||
B->p += space;
|
||||
s += space;
|
||||
l -= space;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -686,6 +698,6 @@ static int panic (lua_State *L) {
|
||||
|
||||
LUALIB_API lua_State *luaL_newstate (void) {
|
||||
lua_State *L = lua_newstate(l_alloc, NULL);
|
||||
if (L) lua_atpanic(L, &panic);
|
||||
if (l_likely(L)) lua_atpanic(L, &panic);
|
||||
return L;
|
||||
}
|
||||
+25
-12
@@ -626,8 +626,20 @@ static void codenot (FuncState *fs, expdesc *e) {
|
||||
removevalues(fs, e->t);
|
||||
}
|
||||
|
||||
/*
|
||||
** Check whether expression 'e' is a literal string
|
||||
*/
|
||||
static int isKstr (FuncState *fs, expdesc *e) {
|
||||
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
|
||||
}
|
||||
|
||||
/*
|
||||
** Create expression 't[k]'. 't' must have its final result already in a
|
||||
** register or upvalue. Upvalues can only be indexed by literal strings.
|
||||
*/
|
||||
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
|
||||
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
|
||||
luaK_exp2anyreg(fs, t); /* put it in a register */
|
||||
t->u.s.aux = luaK_exp2RK(fs, k);
|
||||
t->k = VINDEXED;
|
||||
}
|
||||
@@ -790,18 +802,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
|
||||
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
|
||||
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
|
||||
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
|
||||
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
|
||||
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
|
||||
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
|
||||
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
|
||||
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
|
||||
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
|
||||
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
|
||||
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
|
||||
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
|
||||
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
|
||||
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
|
||||
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
|
||||
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
|
||||
case OPR_MOD: case OPR_POW: {
|
||||
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_EQ: case OPR_LT: case OPR_LE: {
|
||||
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_NE: case OPR_GT: case OPR_GE: {
|
||||
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
|
||||
break;
|
||||
}
|
||||
default: lua_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -21,13 +21,13 @@
|
||||
|
||||
|
||||
/*
|
||||
** grep "ORDER OPR" if you change these enums
|
||||
** grep "ORDER OPR" if you change these enums (ORDER OP)
|
||||
*/
|
||||
typedef enum BinOpr {
|
||||
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
|
||||
OPR_CONCAT,
|
||||
OPR_NE, OPR_EQ,
|
||||
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
|
||||
OPR_EQ, OPR_LT, OPR_LE,
|
||||
OPR_NE, OPR_GT, OPR_GE,
|
||||
OPR_AND, OPR_OR,
|
||||
OPR_BAND, OPR_BOR, OPR_BXOR,
|
||||
OPR_BSHL, OPR_BSHR,
|
||||
|
||||
+28
-5
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
|
||||
|
||||
|
||||
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
|
||||
TMS tm = 0;
|
||||
Instruction i;
|
||||
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
|
||||
return NULL; /* calling function is not Lua (or is unknown) */
|
||||
ci--; /* calling function */
|
||||
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
|
||||
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
|
||||
GET_OPCODE(i) == OP_TFORLOOP)
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
else
|
||||
return NULL; /* no useful name can be found */
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_CALL:
|
||||
case OP_TAILCALL:
|
||||
case OP_TFORLOOP:
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
case OP_GETGLOBAL:
|
||||
case OP_SELF:
|
||||
case OP_GETTABLE: tm = TM_INDEX; break;
|
||||
case OP_SETGLOBAL:
|
||||
case OP_SETTABLE: tm = TM_NEWINDEX; break;
|
||||
case OP_EQ: tm = TM_EQ; break;
|
||||
case OP_ADD: tm = TM_ADD; break;
|
||||
case OP_SUB: tm = TM_SUB; break;
|
||||
case OP_MUL: tm = TM_MUL; break;
|
||||
case OP_DIV: tm = TM_DIV; break;
|
||||
case OP_MOD: tm = TM_MOD; break;
|
||||
case OP_POW: tm = TM_POW; break;
|
||||
case OP_UNM: tm = TM_UNM; break;
|
||||
case OP_LEN: tm = TM_LEN; break;
|
||||
case OP_LT: tm = TM_LT; break;
|
||||
case OP_LE: tm = TM_LE; break;
|
||||
case OP_CONCAT: tm = TM_CONCAT; break;
|
||||
default:
|
||||
return NULL; /* else no useful name can be found */
|
||||
}
|
||||
*name = getstr(G(L)->tmname[tm]);
|
||||
return "metamethod";
|
||||
}
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
|
||||
|
||||
|
||||
void luaD_growstack (lua_State *L, int n) {
|
||||
if (l_likely(n <= L->stacksize)) /* double size is enough? */
|
||||
if (n <= L->stacksize) /* double size is enough? */
|
||||
luaD_reallocstack(L, 2*L->stacksize);
|
||||
else
|
||||
luaD_reallocstack(L, L->stacksize + n);
|
||||
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
|
||||
ci->top = L->top + LUA_MINSTACK;
|
||||
lua_assert(ci->top <= L->stack_last);
|
||||
ci->nresults = nresults;
|
||||
if (L->hookmask & LUA_MASKCALL)
|
||||
if (l_unlikely(L->hookmask & LUA_MASKCALL))
|
||||
luaD_callhook(L, LUA_HOOKCALL, -1);
|
||||
lua_unlock(L);
|
||||
n = (*curr_func(L)->c.f)(L); /* do the actual call */
|
||||
|
||||
+10
-9
@@ -356,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
|
||||
|
||||
|
||||
static int read_chars (lua_State *L, FILE *f, size_t n) {
|
||||
size_t rlen; /* how much to read */
|
||||
size_t nr; /* number of chars actually read */
|
||||
size_t tbr = n; /* number of chars to be read */
|
||||
size_t rlen; /* how much to read in each cycle */
|
||||
size_t nr; /* number of chars actually read in each cycle */
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
|
||||
do {
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (rlen > n) rlen = n; /* cannot read more than asked */
|
||||
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
|
||||
nr = fread(p, sizeof(char), rlen, f);
|
||||
luaL_addsize(&b, nr);
|
||||
n -= nr; /* still have to read `n' chars */
|
||||
} while (n > 0 && nr == rlen); /* until end of count or eof */
|
||||
tbr -= nr; /* still have to read 'tbr' chars */
|
||||
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (n == 0 || lua_objlen(L, -1) > 0);
|
||||
return (tbr == 0 || tbr < n); /* true iff read something */
|
||||
}
|
||||
|
||||
|
||||
@@ -432,13 +433,13 @@ static int f_read (lua_State *L) {
|
||||
|
||||
static int io_readline (lua_State *L) {
|
||||
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
|
||||
int sucess;
|
||||
int success;
|
||||
if (f == NULL) /* file is already closed? */
|
||||
luaL_error(L, "file is already closed");
|
||||
sucess = read_line(L, f);
|
||||
success = read_line(L, f);
|
||||
if (ferror(f))
|
||||
return luaL_error(L, "%s", strerror(errno));
|
||||
if (sucess) return 1;
|
||||
if (success) return 1;
|
||||
else { /* EOF */
|
||||
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
|
||||
lua_settop(L, 0);
|
||||
|
||||
@@ -232,6 +232,8 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
|
||||
(*) In OP_SETLIST, if (B == 0) then B = `top';
|
||||
if (C == 0) then next `instruction' is real C
|
||||
|
||||
(*) In OP_SELF, the index must be a string.
|
||||
|
||||
(*) For comparisons, A specifies what condition the test should accept
|
||||
(true or false).
|
||||
|
||||
|
||||
+4
-4
@@ -881,10 +881,10 @@ static const struct {
|
||||
lu_byte right; /* right priority */
|
||||
} priority[] = { /* ORDER OPR */
|
||||
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
|
||||
{10, 9}, {5, 4}, /* power and concat (right associative) */
|
||||
{3, 3}, {3, 3}, /* equality and inequality */
|
||||
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
|
||||
{2, 2}, {1, 1} /* logical (and/or) */
|
||||
{10, 9}, {5, 4}, /* ^, .. (right associative) */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
|
||||
{2, 2}, {1, 1} /* and, or */
|
||||
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
|
||||
{7, 7}, {7, 7} /* shl/shr */
|
||||
};
|
||||
|
||||
+58
-4
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
unsigned int h) {
|
||||
TString *ts;
|
||||
stringtable *tb;
|
||||
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
|
||||
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
|
||||
luaM_toobig(L);
|
||||
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
|
||||
ts->tsv.len = l;
|
||||
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
}
|
||||
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
// string hash taken from luaJIT
|
||||
|
||||
/* Unaligned load of uint32_t. */
|
||||
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
|
||||
{
|
||||
uint32_t result;
|
||||
memcpy(&result, ptr, 4);
|
||||
return result;
|
||||
}
|
||||
|
||||
// smol macro to look a little less messy lul
|
||||
#define getu8(p) *cast(const uint8_t *, p)
|
||||
|
||||
/* Keyed sparse ARX string hash. Constant time. */
|
||||
static unsigned hash_sparse(const char *str, size_t len)
|
||||
{
|
||||
/* Constants taken from lookup3 hash by Bob Jenkins. */
|
||||
unsigned int a, b, h = cast(unsigned int, len);
|
||||
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
|
||||
if (len >= 4) { /* Caveat: unaligned access! */
|
||||
a = getu32(str);
|
||||
h ^= getu32(str+len-4);
|
||||
b = getu32(str+(len>>1)-2);
|
||||
h ^= b; h -= rol(b, 14);
|
||||
b += getu32(str+(len>>2)-1);
|
||||
} else if (len > 0) {
|
||||
a = getu8(str);
|
||||
h ^= getu8(str+len-1);
|
||||
b = getu8(str+(len>>1));
|
||||
h ^= b; h -= rol(b, 14);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
a ^= h; a -= rol(h, 11);
|
||||
b ^= a; b -= rol(a, 25);
|
||||
h ^= b; h -= rol(b, 16);
|
||||
#undef rol
|
||||
return h;
|
||||
}
|
||||
|
||||
#undef getu8
|
||||
|
||||
|
||||
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
|
||||
#if 0
|
||||
unsigned int h = cast(unsigned int, l); /* seed */
|
||||
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
|
||||
size_t l1;
|
||||
for (l1=l; l1>=step; l1-=step) /* compute hash */
|
||||
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
|
||||
return h;
|
||||
#else
|
||||
return hash_sparse(str, l);
|
||||
#endif
|
||||
}
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
unsigned int h = luaS_hash(str, l);
|
||||
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
|
||||
o != NULL;
|
||||
o = o->gch.next) {
|
||||
TString *ts = rawgco2ts(o);
|
||||
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
|
||||
if (ts->tsv.hash == h &&
|
||||
ts->tsv.len == l &&
|
||||
(memcmp(str, getstr(ts), l) == 0)) {
|
||||
/* string may be dead */
|
||||
if (isdead(G(L), o)) changewhite(o);
|
||||
return ts;
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@ TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
|
||||
}
|
||||
|
||||
|
||||
TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event) {
|
||||
TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
|
||||
Table *mt;
|
||||
switch (ttype(o)) {
|
||||
case LUA_TTABLE:
|
||||
|
||||
+1
-1
@@ -55,7 +55,7 @@ LUAI_DATA const char *const luaT_typenames[];
|
||||
|
||||
|
||||
LUAI_FUNC TValue *luaT_gettm (Table *events, TMS event, TString *ename);
|
||||
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event);
|
||||
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event);
|
||||
LUAI_FUNC void luaT_init (lua_State *L);
|
||||
|
||||
#endif
|
||||
+145
-54
@@ -28,7 +28,7 @@
|
||||
|
||||
|
||||
|
||||
/* limit for table tag-method chains (to avoid loops) */
|
||||
/* limit for table tag-method chains (to avoid infinite loops) */
|
||||
#define MAXTAGLOOP 100
|
||||
|
||||
|
||||
@@ -105,61 +105,94 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
|
||||
}
|
||||
|
||||
|
||||
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
int loop;
|
||||
/*
|
||||
** Finish the table access 'val = t[key]'.
|
||||
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
|
||||
** t[k] entry (which must be nil).
|
||||
*/
|
||||
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
|
||||
const TValue *slot) {
|
||||
int loop; /* counter to avoid infinite loops */
|
||||
const TValue *tm; /* metamethod */
|
||||
for (loop = 0; loop < MAXTAGLOOP; loop++) {
|
||||
TValue *tm;
|
||||
if (ttistable(t)) { /* `t' is a table? */
|
||||
Table *h = hvalue(t);
|
||||
const TValue *res = luaH_get(h, key); /* do a primitive get */
|
||||
if (!ttisnil(res) || /* result is no nil? */
|
||||
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
|
||||
setobj2s(L, val, res);
|
||||
if (slot == NULL) { /* 't' is not a table? */
|
||||
lua_assert(!ttistable(t));
|
||||
tm = luaT_gettmbyobj(L, t, TM_INDEX);
|
||||
if (l_unlikely(ttisnil(tm)))
|
||||
luaG_typeerror(L, t, "index"); /* no metamethod */
|
||||
/* else will try the metamethod */
|
||||
}
|
||||
else { /* 't' is a table */
|
||||
lua_assert(ttisnil(slot));
|
||||
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
|
||||
if (tm == NULL) { /* no metamethod? */
|
||||
setnilvalue(val); /* result is nil */
|
||||
return;
|
||||
}
|
||||
/* else will try the tag method */
|
||||
/* else will try the metamethod */
|
||||
}
|
||||
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
if (ttisfunction(tm)) {
|
||||
callTMres(L, val, tm, t, key);
|
||||
if (ttisfunction(tm)) { /* is metamethod a function? */
|
||||
callTMres(L, val, tm, t, key); /* call it */
|
||||
return;
|
||||
}
|
||||
t = tm; /* else repeat with `tm' */
|
||||
t = tm; /* else try to access 'tm[key]' */
|
||||
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
|
||||
setobj2s(L, val, slot); /* done */
|
||||
return;
|
||||
}
|
||||
/* else repeat (tail call 'luaV_finishget') */
|
||||
}
|
||||
luaG_runerror(L, "loop in gettable");
|
||||
luaG_runerror(L, "'__index' chain too long; possible loop");
|
||||
}
|
||||
|
||||
|
||||
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
int loop;
|
||||
/*
|
||||
** Finish a table assignment 't[key] = val'.
|
||||
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
|
||||
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
|
||||
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
|
||||
** would have done the job.)
|
||||
*/
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wcast-qual"
|
||||
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
|
||||
StkId val, const TValue *slot) {
|
||||
int loop; /* counter to avoid infinite loops */
|
||||
for (loop = 0; loop < MAXTAGLOOP; loop++) {
|
||||
TValue *tm = NULL;
|
||||
if (ttistable(t)) { /* `t' is a table? */
|
||||
const TValue *tm;
|
||||
if (slot != NULL) {
|
||||
lua_assert(ttistable(t) && ttisnil(slot));
|
||||
Table *h = hvalue(t);
|
||||
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
|
||||
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
|
||||
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
|
||||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
|
||||
setobj2t(L, oldval, val);
|
||||
/* must check the metamethod */
|
||||
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
|
||||
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
|
||||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
|
||||
/* no metamethod and (now) there is an entry with given key */
|
||||
setobj2t(L, cast(TValue *, slot), val);
|
||||
luaC_barriert(L, h, val);
|
||||
return;
|
||||
}
|
||||
/* else will try the tag method */
|
||||
/* else will try the metamethod */
|
||||
}
|
||||
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
else { /* not a table; check metamethod */
|
||||
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
}
|
||||
/* try the metamethod */
|
||||
if (ttisfunction(tm)) {
|
||||
callTM(L, tm, t, key, val);
|
||||
return;
|
||||
}
|
||||
t = tm; /* else repeat with `tm' */
|
||||
t = tm; /* else repeat assignment over 'tm' */
|
||||
if (luaV_fastset(L, t, key, slot, luaH_set, val))
|
||||
return; /* done */
|
||||
/* else loop */
|
||||
}
|
||||
luaG_runerror(L, "loop in settable");
|
||||
luaG_runerror(L, "settable chain too long; possible loop");
|
||||
}
|
||||
#pragma GCC diagnostic pop
|
||||
|
||||
|
||||
static int call_binTM (lua_State *L, TValue *p1, TValue *p2,
|
||||
static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
|
||||
StkId res, TMS event) {
|
||||
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
|
||||
if (ttisnil(tm))
|
||||
@@ -184,7 +217,7 @@ static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
|
||||
}
|
||||
|
||||
|
||||
static int call_orderTM (lua_State *L, TValue *p1, TValue *p2,
|
||||
static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
|
||||
TMS event) {
|
||||
const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
|
||||
const TValue *tm2;
|
||||
@@ -366,6 +399,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
|
||||
|
||||
#define arith_op(op,tm) { \
|
||||
StkId ra = RA(i); \
|
||||
TValue *rb = RKB(i); \
|
||||
TValue *rc = RKC(i); \
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) { \
|
||||
@@ -377,6 +411,24 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
}
|
||||
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wcast-qual"
|
||||
|
||||
/*
|
||||
** copy of 'luaV_gettable', but protecting call to potential metamethod
|
||||
** (which can reallocate the stack)
|
||||
*/
|
||||
#define gettableProtected(L,t,k,v) { const TValue *slot; \
|
||||
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
|
||||
else Protect(luaV_finishget(L,t,k,v,slot)); }
|
||||
|
||||
|
||||
/* same for 'luaV_settable' */
|
||||
#define settableProtected(L,t,k,v) { const TValue *slot; \
|
||||
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
|
||||
Protect(luaV_finishset(L,t,k,v,slot)); }
|
||||
|
||||
|
||||
|
||||
void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
LClosure *cl;
|
||||
@@ -386,13 +438,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
reentry: /* entry point */
|
||||
lua_assert(isLua(L->ci));
|
||||
pc = L->savedpc;
|
||||
cl = &clvalue(L->ci->func)->l;
|
||||
base = L->base;
|
||||
k = cl->p->k;
|
||||
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
|
||||
k = cl->p->k; /* local reference to function's constant table */
|
||||
base = L->base; /* local copy of function's base */
|
||||
/* main loop of interpreter */
|
||||
for (;;) {
|
||||
const Instruction i = *pc++;
|
||||
StkId ra;
|
||||
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
|
||||
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
|
||||
traceexec(L, pc);
|
||||
@@ -402,26 +453,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
base = L->base;
|
||||
}
|
||||
/* warning!! several calls may realloc the stack and invalidate `ra' */
|
||||
ra = RA(i);
|
||||
lua_assert(base == L->base && L->base == L->ci->base);
|
||||
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
|
||||
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_MOVE: {
|
||||
StkId ra = RA(i);
|
||||
setobjs2s(L, ra, RB(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADK: {
|
||||
StkId ra = RA(i);
|
||||
setobj2s(L, ra, KBx(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADBOOL: {
|
||||
StkId ra = RA(i);
|
||||
setbvalue(ra, GETARG_B(i));
|
||||
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
|
||||
continue;
|
||||
}
|
||||
case OP_LOADNIL: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
do {
|
||||
setnilvalue(rb--);
|
||||
@@ -429,11 +482,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
setobj2s(L, ra, cl->upvals[b]->v);
|
||||
continue;
|
||||
}
|
||||
case OP_GETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
TValue *rb = KBx(i);
|
||||
sethvalue(L, &g, cl->env);
|
||||
@@ -442,10 +497,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETTABLE: {
|
||||
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
TValue *rc = RKC(i);
|
||||
gettableProtected(L, rb, rc, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
sethvalue(L, &g, cl->env);
|
||||
lua_assert(ttisstring(KBx(i)));
|
||||
@@ -453,16 +512,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
UpVal *uv = cl->upvals[GETARG_B(i)];
|
||||
setobj(L, uv->v, ra);
|
||||
luaC_barrier(L, uv, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETTABLE: {
|
||||
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
settableProtected(L, ra, rb, rc);
|
||||
continue;
|
||||
}
|
||||
case OP_NEWTABLE: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
|
||||
@@ -470,9 +534,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SELF: {
|
||||
StkId ra = RA(i);
|
||||
const TValue *slot;
|
||||
StkId rb = RB(i);
|
||||
setobjs2s(L, ra+1, rb);
|
||||
Protect(luaV_gettable(L, rb, RKC(i), ra));
|
||||
TValue *rc = RKC(i);
|
||||
TString *key = rawtsvalue(rc); /* key must be a string */
|
||||
setobjs2s(L, ra + 1, rb);
|
||||
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
|
||||
setobj2s(L, ra, slot);
|
||||
}
|
||||
else Protect(luaV_finishget(L, rb, rc, ra, slot));
|
||||
continue;
|
||||
}
|
||||
case OP_ADD: {
|
||||
@@ -488,6 +559,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_DIV: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -503,6 +575,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_MOD: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -522,26 +595,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_BAND: {
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
}
|
||||
case OP_BOR: {
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
}
|
||||
case OP_BXOR: {
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHL: {
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHR: {
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
}
|
||||
case OP_BNOT: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -553,6 +627,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_UNM: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -564,11 +639,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_NOT: {
|
||||
StkId ra = RA(i);
|
||||
int res = l_isfalse(RB(i)); /* next assignment may change this value */
|
||||
setbvalue(ra, res);
|
||||
continue;
|
||||
}
|
||||
case OP_LEN: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
switch (ttype(rb)) {
|
||||
case LUA_TTABLE: {
|
||||
@@ -626,12 +703,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TEST: {
|
||||
StkId ra = RA(i);
|
||||
if (l_isfalse(ra) != GETARG_C(i))
|
||||
dojump(L, pc, GETARG_sBx(*pc));
|
||||
pc++;
|
||||
continue;
|
||||
}
|
||||
case OP_TESTSET: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (l_isfalse(rb) != GETARG_C(i)) {
|
||||
setobjs2s(L, ra, rb);
|
||||
@@ -641,6 +720,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int nresults = GETARG_C(i) - 1;
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
@@ -662,6 +742,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_TAILCALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
L->savedpc = pc;
|
||||
@@ -694,6 +775,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_RETURN: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b-1;
|
||||
if (L->openupval) luaF_close(L, base);
|
||||
@@ -709,6 +791,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_FORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
lua_Number step = nvalue(ra+2);
|
||||
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
|
||||
lua_Number limit = nvalue(ra+1);
|
||||
@@ -721,6 +804,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_FORPREP: {
|
||||
StkId ra = RA(i);
|
||||
const TValue *init = ra;
|
||||
const TValue *plimit = ra+1;
|
||||
const TValue *pstep = ra+2;
|
||||
@@ -737,6 +821,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TFORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
StkId cb = ra + 3; /* call base */
|
||||
setobjs2s(L, cb+2, ra+2);
|
||||
setobjs2s(L, cb+1, ra+1);
|
||||
@@ -753,6 +838,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETLIST: {
|
||||
StkId ra = RA(i);
|
||||
int n = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
int last;
|
||||
@@ -775,10 +861,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSE: {
|
||||
StkId ra = RA(i);
|
||||
luaF_close(L, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSURE: {
|
||||
StkId ra = RA(i);
|
||||
Proto *p;
|
||||
Closure *ncl;
|
||||
int nup, j;
|
||||
@@ -799,6 +887,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_VARARG: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i) - 1;
|
||||
int j;
|
||||
CallInfo *ci = L->ci;
|
||||
@@ -822,3 +911,5 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#pragma GCC diagnostic pop
|
||||
+51
-4
@@ -22,14 +22,61 @@
|
||||
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
|
||||
|
||||
|
||||
/*
|
||||
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
|
||||
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
|
||||
** return 0 (meaning it will have to check metamethod) with 'slot'
|
||||
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
|
||||
** 'f' is the raw get function to use.
|
||||
*/
|
||||
#define luaV_fastget(L,t,k,slot,f) \
|
||||
(!ttistable(t) \
|
||||
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
|
||||
: (slot = f(hvalue(t), k), /* else, do raw access */ \
|
||||
!ttisnil(slot))) /* result not nil? */
|
||||
|
||||
/*
|
||||
** standard implementation for 'gettable'
|
||||
*/
|
||||
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
|
||||
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
|
||||
else luaV_finishget(L,t,k,v,slot); }
|
||||
|
||||
|
||||
/*
|
||||
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
|
||||
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
|
||||
** return false with 'slot' equal to NULL (if 't' is not a table) or
|
||||
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
|
||||
** returns true, there is no need to 'invalidateTMcache', because the
|
||||
** call is not creating a new entry.
|
||||
*/
|
||||
#define luaV_fastset(L,t,k,slot,f,v) \
|
||||
(!ttistable(t) \
|
||||
? (slot = NULL, 0) \
|
||||
: (slot = f(L, hvalue(t), k), \
|
||||
ttisnil(slot) ? 0 \
|
||||
: (__extension__ ({ \
|
||||
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
|
||||
luaC_barrierback(L, hvalue(t)); \
|
||||
setobj2t(L, cast(TValue *,slot), v); \
|
||||
1; \
|
||||
}))))
|
||||
|
||||
#define luaV_settable(L,t,k,v) { const TValue *slot; \
|
||||
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
|
||||
luaV_finishset(L,t,k,v,slot); }
|
||||
|
||||
|
||||
|
||||
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
|
||||
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
|
||||
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
|
||||
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
|
||||
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val);
|
||||
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val);
|
||||
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
|
||||
StkId val, const TValue *tm);
|
||||
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
|
||||
StkId val, const TValue *oldval);
|
||||
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
|
||||
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
|
||||
|
||||
|
||||
+1
-1
@@ -1178,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (fasticmp(name, cvar->name))
|
||||
if (fasticmp(name,cvar->name))
|
||||
return cvar;
|
||||
|
||||
return NULL;
|
||||
|
||||
+5
-5
@@ -46,16 +46,16 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&con_mutex); }
|
||||
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(con_mutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif /*HAVE_THREADS*/
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
|
||||
+313
-343
File diff suppressed because it is too large.
Load diff
+1
-3
@@ -660,11 +660,9 @@ extern UINT8 hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
typedef struct rewind_s
|
||||
{
|
||||
UINT8 savebuffer[SAVEGAMESIZE];
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
tic_t leveltime;
|
||||
size_t demopos;
|
||||
|
||||
|
||||
@@ -697,11 +697,6 @@ void D_SRB2Loop(void)
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t elapsed;
|
||||
|
||||
+5
-1
@@ -612,8 +612,12 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
memset(node, 0, sizeof(node_t));
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
static void InitAck(void)
|
||||
|
||||
+482
-144
@@ -1208,11 +1208,11 @@ static boolean AllowedPlayerNameChar(char ch)
|
||||
|
||||
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
{
|
||||
size_t ix, len = strlen(name);
|
||||
INT32 ix;
|
||||
|
||||
if (len == 0 || len > MAXPLAYERNAME)
|
||||
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
|
||||
return false; // Empty or too long.
|
||||
if (name[0] == ' ' || name[len-1] == ' ')
|
||||
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
|
||||
return false; // Starts or ends with a space.
|
||||
if (isdigit(name[0]))
|
||||
return false; // Starts with a digit.
|
||||
@@ -1226,19 +1226,20 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
|
||||
// Also, anything over 0x80 is disallowed too, since compilers love to
|
||||
// differ on whether they're printable characters or not.
|
||||
for (ix = 0; ix < len; ix++)
|
||||
for (ix = 0; name[ix] != '\0'; ix++)
|
||||
if (!AllowedPlayerNameChar(name[ix]))
|
||||
return false;
|
||||
|
||||
// Check if a player is currently using the name, case-insensitively.
|
||||
for (ix = 0; ix < MAXPLAYERS; ix++)
|
||||
{
|
||||
if (ix != (size_t)playernum && playeringame[ix]
|
||||
if (ix != playernum && playeringame[ix]
|
||||
&& fasticmp(name, player_names[ix]))
|
||||
{
|
||||
// We shouldn't kick people out just because
|
||||
// they joined the game with the same name
|
||||
// as someone else -- modify the name instead.
|
||||
size_t len = strlen(name);
|
||||
|
||||
// Recursion!
|
||||
// Slowly strip characters off the end of the
|
||||
@@ -1457,9 +1458,7 @@ UINT8 CanChangeSkin(INT32 playernum)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (players[playernum].spectator ||
|
||||
players[playernum].playerstate == PST_DEAD ||
|
||||
players[playernum].playerstate == PST_REBORN)
|
||||
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1493,144 +1492,445 @@ static void ForceAllSkins(INT32 forcedskin)
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 chmappending;
|
||||
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// wonky compat, idk if anything uses this....
|
||||
#define playerisbot (splitplayer == 1 && botingame)
|
||||
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
|
||||
|
||||
// name, color, or skin has changed
|
||||
//
|
||||
static void SendNameAndColor(UINT8 splitplayer)
|
||||
static void SendNameAndColor(void)
|
||||
{
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
p = buf;
|
||||
|
||||
// splitscreen
|
||||
if (splitscreen < splitplayer && !playerisbot)
|
||||
return;
|
||||
|
||||
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
|
||||
|
||||
player_t *player = &players[pnum];
|
||||
|
||||
// TODO: make those cvars arrays
|
||||
consvar_t *playercolor, *playername, *playerskin;
|
||||
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
|
||||
|
||||
playercolor = colorvars[splitplayer];
|
||||
playername = namevars[splitplayer];
|
||||
playerskin = skinvars[splitplayer];
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_redteam);
|
||||
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_blueteam);
|
||||
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
|
||||
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!playercolor->value)
|
||||
if (!cv_playercolor.value)
|
||||
{
|
||||
if (player->skincolor)
|
||||
CV_StealthSetValue(playercolor, player->skincolor);
|
||||
else if (skins[player->skin].prefcolor)
|
||||
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
|
||||
if (players[consoleplayer].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(playercolor, playercolor->defaultvalue);
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
}
|
||||
|
||||
if (fastcmp(cv_playername.string, player_names[consoleplayer])
|
||||
&& cv_playercolor.value == players[consoleplayer].skincolor
|
||||
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
return;
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
if (fastcmp(playername->string, player_names[pnum])
|
||||
&& playercolor->value == player->skincolor
|
||||
&& fastcmp(playerskin->string, skins[player->skin].name))
|
||||
return;
|
||||
|
||||
if (playerisbot)
|
||||
{
|
||||
players[pnum].skincolor = botcolor;
|
||||
if (players[pnum].mo)
|
||||
players[pnum].mo->color = players[pnum].skincolor;
|
||||
SetPlayerSkinByNum(pnum, botskin-1);
|
||||
return;
|
||||
}
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
strcpy(player_names[pnum], playername->zstring);
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
strcpy(player_names[consoleplayer], cv_playername.zstring);
|
||||
|
||||
player->skincolor = playercolor->value;
|
||||
players[consoleplayer].skincolor = cv_playercolor.value;
|
||||
|
||||
if (player->mo)
|
||||
player->mo->color = player->skincolor;
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
|
||||
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
|
||||
{
|
||||
playerskin->value = foundskin;
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
CV_StealthSet(playerskin, skins[playerskin->value].name);
|
||||
cv_skin.value = foundskin;
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
playerskin->value = player->skin;
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
cv_skin.value = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
snacpending[splitplayer]++;
|
||||
snacpending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[pnum] >= MAXNAMECHANGES)
|
||||
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(pnum))
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
playerskin->value = R_SkinAvailable(playerskin->string);
|
||||
if (playerskin->value < 0)
|
||||
cv_skin.value = R_SkinAvailable(cv_skin.string);
|
||||
if (cv_skin.value < 0)
|
||||
{
|
||||
INT32 skinnum = player->skin;
|
||||
CV_StealthSet(playerskin, skins[skinnum].name);
|
||||
playerskin->value = skinnum;
|
||||
INT32 skinnum = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[skinnum].name);
|
||||
cv_skin.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)playercolor->value);
|
||||
WRITEUINT8(p, (UINT8)playerskin->value);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
// splitscreen
|
||||
static void SendNameAndColor2(void)
|
||||
{
|
||||
INT32 secondplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 1 && !botingame)
|
||||
return; // can happen if skin2/color2/name2 changed
|
||||
|
||||
if (displayplayers[1] != consoleplayer)
|
||||
secondplaya = displayplayers[1];
|
||||
else if (!netgame) // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
if (secondplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
|
||||
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor2.value)
|
||||
{
|
||||
if (players[secondplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
|
||||
else if (skins[players[secondplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[secondplaya].skincolor = botcolor;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
SetPlayerSkinByNum(secondplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(secondplaya, cv_playername2.zstring);
|
||||
strcpy(player_names[secondplaya], cv_playername2.zstring);
|
||||
|
||||
// don't use displayplayers[1]: the second player must be 1
|
||||
players[secondplaya].skincolor = cv_playercolor2.value;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
|
||||
{
|
||||
cv_skin2.value = foundskin;
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin2.value = players[secondplaya].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac2pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[1]))
|
||||
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin2 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
|
||||
if (cv_skin2.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[1]].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[skinnum].name);
|
||||
cv_skin2.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin2.value);
|
||||
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor3(void)
|
||||
{
|
||||
INT32 thirdplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 2)
|
||||
return; // can happen if skin3/color3/name3 changed
|
||||
|
||||
if (displayplayers[2] != consoleplayer)
|
||||
thirdplaya = displayplayers[2];
|
||||
else if (!netgame) // HACK
|
||||
thirdplaya = 2;
|
||||
|
||||
if (thirdplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
|
||||
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor3.value)
|
||||
{
|
||||
if (players[thirdplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
|
||||
else if (skins[players[thirdplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
|
||||
strcpy(player_names[thirdplaya], cv_playername3.zstring);
|
||||
|
||||
// don't use displayplayers[2]: the third player must be 2
|
||||
players[thirdplaya].skincolor = cv_playercolor3.value;
|
||||
if (players[thirdplaya].mo)
|
||||
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
|
||||
{
|
||||
cv_skin3.value = foundskin;
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin3.value = players[thirdplaya].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac3pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[2]))
|
||||
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin3 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
|
||||
if (cv_skin3.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[2]].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[skinnum].name);
|
||||
cv_skin3.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin3.value);
|
||||
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor4(void)
|
||||
{
|
||||
INT32 fourthplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 3)
|
||||
return; // can happen if skin4/color4/name4 changed
|
||||
|
||||
if (displayplayers[3] != consoleplayer)
|
||||
fourthplaya = displayplayers[3];
|
||||
else if (!netgame) // HACK
|
||||
fourthplaya = 3;
|
||||
|
||||
if (fourthplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
|
||||
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor4.value)
|
||||
{
|
||||
if (players[fourthplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
|
||||
else if (skins[players[fourthplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[fourthplaya].skincolor = botcolor;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
SetPlayerSkinByNum(fourthplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
|
||||
strcpy(player_names[fourthplaya], cv_playername4.zstring);
|
||||
|
||||
// don't use displayplayers[3]: the second player must be 4
|
||||
players[fourthplaya].skincolor = cv_playercolor4.value;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
|
||||
{
|
||||
cv_skin4.value = foundskin;
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin4.value = players[fourthplaya].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac4pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[3]))
|
||||
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin4 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
|
||||
if (cv_skin4.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[3]].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[skinnum].name);
|
||||
cv_skin4.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin4.value);
|
||||
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
player_t *p = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
|
||||
@@ -1639,14 +1939,19 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
I_Error("There is no player %d!", playernum);
|
||||
#endif
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
snacpending[playernum]--;
|
||||
if (playernum == consoleplayer)
|
||||
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
|
||||
else if (playernum == displayplayers[1])
|
||||
snac2pending--;
|
||||
else if (playernum == displayplayers[2])
|
||||
snac3pending--;
|
||||
else if (playernum == displayplayers[3])
|
||||
snac4pending--;
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (snacpending[playernum] < 0)
|
||||
I_Error("snacpending negative!");
|
||||
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
|
||||
I_Error("snacpending negative!");
|
||||
#endif
|
||||
}
|
||||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
color = READUINT8(*cp);
|
||||
@@ -1660,32 +1965,33 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
|
||||
// set color
|
||||
player->skincolor = color % MAXSKINCOLORS;
|
||||
if (player->mo)
|
||||
player->mo->color = (UINT8)player->skincolor;
|
||||
p->skincolor = color % MAXSKINCOLORS;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
demo_extradata[playernum] |= DXD_COLOR;
|
||||
|
||||
// normal player colors
|
||||
if (server && !P_IsLocalPlayer(player))
|
||||
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
|
||||
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
|
||||
{
|
||||
boolean kick = false;
|
||||
|
||||
// team colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
|
||||
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
||||
kick = true;
|
||||
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
|
||||
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
||||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow color "none"
|
||||
if (!player->skincolor)
|
||||
if (!p->skincolor)
|
||||
kick = true;
|
||||
|
||||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
@@ -1697,7 +2003,6 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
const INT32 forcedskin = cv_forceskin.value;
|
||||
SetPlayerSkinByNum(playernum, forcedskin);
|
||||
|
||||
// TODO: make cv_skin an array
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (playernum == displayplayers[1])
|
||||
@@ -1711,16 +2016,44 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
}
|
||||
|
||||
void SendWeaponPref(UINT8 splitplayer)
|
||||
void SendWeaponPref(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
|
||||
if (cv_flipcam[splitplayer].value)
|
||||
if (cv_flipcam[0].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
|
||||
void SendWeaponPref2(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[1].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref3(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[2].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref4(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[3].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
@@ -1736,10 +2069,23 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
player->pflags |= PF_ANALOGMODE;
|
||||
}
|
||||
|
||||
void D_SendPlayerConfig(UINT8 splitplayer)
|
||||
void D_SendPlayerConfig(void)
|
||||
{
|
||||
SendNameAndColor(splitplayer);
|
||||
SendWeaponPref(splitplayer);
|
||||
SendNameAndColor();
|
||||
if (splitscreen || botingame)
|
||||
SendNameAndColor2();
|
||||
if (splitscreen > 1)
|
||||
SendNameAndColor3();
|
||||
if (splitscreen > 2)
|
||||
SendNameAndColor4();
|
||||
|
||||
SendWeaponPref();
|
||||
if (splitscreen)
|
||||
SendWeaponPref2();
|
||||
if (splitscreen > 1)
|
||||
SendWeaponPref3();
|
||||
if (splitscreen > 2)
|
||||
SendWeaponPref4();
|
||||
}
|
||||
|
||||
// Only works for displayplayer, sorry!
|
||||
@@ -1762,12 +2108,10 @@ INT32 D_LookupPlayer(const char *s)
|
||||
return playernum;
|
||||
}
|
||||
|
||||
const size_t len = strlen(s);
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
{
|
||||
/* Match name case-insensitively: fully, or partially the start. */
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
@@ -1807,15 +2151,13 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
|
||||
(*last) = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
}
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2149,7 +2491,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
|
||||
displayplayers[1] = 1;
|
||||
playeringame[1] = true;
|
||||
players[1].bot = 1;
|
||||
SendNameAndColor(1);
|
||||
SendNameAndColor2();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5426,54 +5768,50 @@ static void ForceSkin_OnChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Allows the player's name to be changed if cv_mute is off.
|
||||
//Allows the player's name to be changed if cv_mute is off.
|
||||
static void Name_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
return;
|
||||
}
|
||||
|
||||
SendNameAndColor(0);
|
||||
else
|
||||
SendNameAndColor();
|
||||
|
||||
}
|
||||
|
||||
static void Name2_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
return;
|
||||
}
|
||||
|
||||
SendNameAndColor(1);
|
||||
else
|
||||
SendNameAndColor2();
|
||||
}
|
||||
|
||||
static void Name3_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) // Third player can't be admin.
|
||||
if (cv_mute.value) //Third player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
return;
|
||||
}
|
||||
|
||||
SendNameAndColor(2);
|
||||
else
|
||||
SendNameAndColor3();
|
||||
}
|
||||
|
||||
static void Name4_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
return;
|
||||
}
|
||||
|
||||
SendNameAndColor(3);
|
||||
else
|
||||
SendNameAndColor4();
|
||||
}
|
||||
|
||||
/** Sends a skin change for the console player, unless that player is moving.
|
||||
@@ -5495,7 +5833,7 @@ static void Skin_OnChange(void)
|
||||
}
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
SendNameAndColor(0);
|
||||
SendNameAndColor();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5516,7 +5854,7 @@ static void Skin2_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
|
||||
SendNameAndColor(1);
|
||||
SendNameAndColor2();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5532,7 +5870,7 @@ static void Skin3_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
|
||||
SendNameAndColor(2);
|
||||
SendNameAndColor3();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5548,7 +5886,7 @@ static void Skin4_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
|
||||
SendNameAndColor(3);
|
||||
SendNameAndColor4();
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5661,7 +5999,7 @@ static void Color_OnChange(void)
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor(0);
|
||||
SendNameAndColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5683,7 +6021,7 @@ static void Color2_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[1]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor(1);
|
||||
SendNameAndColor2();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5700,7 +6038,7 @@ static void Color3_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[2]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor(2);
|
||||
SendNameAndColor3();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5717,7 +6055,7 @@ static void Color4_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[3]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor(3);
|
||||
SendNameAndColor4();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+5
-2
@@ -21,7 +21,10 @@ extern "C" {
|
||||
|
||||
#include "command.h"
|
||||
|
||||
void SendWeaponPref(UINT8 splitplayer);
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
|
||||
// console vars
|
||||
extern consvar_t cv_playername;
|
||||
@@ -292,7 +295,7 @@ typedef union {
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void D_SendPlayerConfig(UINT8 splitplayer);
|
||||
void D_SendPlayerConfig(void);
|
||||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
|
||||
+16
-16
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download base-game file: \"%s\"", filename);
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
|
||||
|
||||
switch(file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
|
||||
@@ -984,7 +984,7 @@ void I_SleepDuration(precise_t duration)
|
||||
#endif
|
||||
}
|
||||
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
|
||||
{
|
||||
@@ -1048,11 +1048,6 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1072,17 +1067,11 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
static volatile sig_atomic_t interrupted = 0;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
{
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = 1;
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBBACKTRACE
|
||||
|
||||
+2
-2
@@ -173,7 +173,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
|
||||
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
|
||||
va_end(argptr);
|
||||
|
||||
if (dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
if(dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
CONS_Alert(CONS_WARNING, "%s\n", buf);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
|
||||
@@ -8545,7 +8545,7 @@ static inline int lib_action(lua_State *L)
|
||||
|
||||
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
|
||||
// Set in lua_infolib.
|
||||
const char *superactions[MAXRECURSION] = {};
|
||||
const char *superactions[MAXRECURSION];
|
||||
UINT8 superstack = 0;
|
||||
|
||||
static int lib_dummysuper(lua_State *L)
|
||||
|
||||
+4
-1
@@ -69,6 +69,9 @@ UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
|
||||
// SRB2kart
|
||||
char gamedatafilename[64] = "kartdata.dat";
|
||||
char timeattackfolder[64] = "kart";
|
||||
@@ -3899,7 +3902,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
char name[VERSIONSIZE];
|
||||
size_t length;
|
||||
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
|
||||
if (!save.p)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
||||
|
||||
@@ -318,7 +318,6 @@ static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->errbuf);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
+1
-5
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
boolean I_In_Exiting_Signal_Handler(void);
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
@@ -195,10 +195,6 @@ INT32 I_StartupSystem(void);
|
||||
*/
|
||||
void I_ShutdownSystem(void);
|
||||
|
||||
/** \brief To check if a Interrupt or Terminate Signal was fired
|
||||
*/
|
||||
boolean I_Interrupted(void);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
+7
-9
@@ -496,10 +496,8 @@ static void cleanupnodes(void)
|
||||
|
||||
// Why can't I start at zero?
|
||||
for (j = 1; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!(nodeingame[j] || SV_SendingFile(j)))
|
||||
nodeconnected[j] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static SINT8 getfreenode(void)
|
||||
@@ -509,13 +507,11 @@ static SINT8 getfreenode(void)
|
||||
cleanupnodes();
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!nodeconnected[j])
|
||||
{
|
||||
nodeconnected[j] = true;
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
/** \warning No free node? Just in case a node might not have been freed properly,
|
||||
* look if there are connected nodes that aren't in game, and forget them.
|
||||
@@ -816,7 +812,7 @@ static void SOCK_Send(void)
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (numnode <= 0 || numnode > MAXNETNODES)
|
||||
if (!numnode || numnode > MAXNETNODES)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
|
||||
@@ -1436,12 +1432,14 @@ static void SOCK_RegisterHolePunch(void)
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
{
|
||||
memset(clientaddress, 0, sizeof(clientaddress));
|
||||
size_t i;
|
||||
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
|
||||
memset(nodeconnected, false, sizeof(nodeconnected));
|
||||
nodeconnected[0] = true; // always connected to self
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
nodeconnected[i] = false;
|
||||
nodeconnected[BROADCASTADDR] = true;
|
||||
|
||||
I_NetSend = SOCK_Send;
|
||||
I_NetGet = SOCK_Get;
|
||||
I_NetCloseSocket = SOCK_CloseSocket;
|
||||
@@ -1481,7 +1479,7 @@ static boolean SOCK_Ban(INT32 node)
|
||||
{
|
||||
INT32 ban;
|
||||
|
||||
if (node < 0 || node > MAXNETNODES)
|
||||
if (node > MAXNETNODES)
|
||||
return false;
|
||||
|
||||
ban = numbans;
|
||||
|
||||
+18
-35
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
|
||||
|
||||
//}
|
||||
|
||||
static INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
static INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
static INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
static INT32 POSI_X, POSI_Y; // Position Number
|
||||
static INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
static INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
static INT32 CHEK_Y; // CHECK graphic
|
||||
static INT32 MINI_X, MINI_Y; // Minimap
|
||||
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
INT32 POSI_X, POSI_Y; // Position Number
|
||||
INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
INT32 CHEK_Y; // CHECK graphic
|
||||
INT32 MINI_X, MINI_Y; // Minimap
|
||||
INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
|
||||
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
|
||||
static INT32 ITEM2_X, ITEM2_Y;
|
||||
static INT32 LAPS2_X, LAPS2_Y;
|
||||
static INT32 POSI2_X, POSI2_Y;
|
||||
INT32 ITEM2_X, ITEM2_Y;
|
||||
INT32 LAPS2_X, LAPS2_Y;
|
||||
INT32 POSI2_X, POSI2_Y;
|
||||
|
||||
static void K_initKartHUD(void)
|
||||
{
|
||||
@@ -3816,7 +3816,7 @@ static void K_drawKartMinimap(void)
|
||||
|
||||
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
|
||||
{
|
||||
UINT8 *colormap = NULL;
|
||||
UINT8 *colormap;
|
||||
drawinfo_t dims;
|
||||
fixed_t interpx, interpy;
|
||||
fixed_t xoff = 0, yoff = 0;
|
||||
@@ -3827,27 +3827,10 @@ static void K_drawKartMinimap(void)
|
||||
if (encoremode)
|
||||
ang = ANGLE_180 - ang;
|
||||
|
||||
if (mobj->color)
|
||||
{
|
||||
if (mobj->colorized)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
|
||||
|
||||
// special case if startcolor is not the default (160 / Green)
|
||||
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mobj->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
|
||||
interpx = lerp(mobj->old_x, mobj->x);
|
||||
interpy = lerp(mobj->old_y, mobj->y);
|
||||
|
||||
+1
-10
@@ -660,22 +660,13 @@ INT32 K_GetSkinNum(player_t *player)
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins ?
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
|
||||
{
|
||||
return skin - K_GetSkinArray(local);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
|
||||
{
|
||||
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
|
||||
+5
-5
@@ -4016,16 +4016,16 @@ boolean replaynamesloaded = false;
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex replayquerymutex;
|
||||
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(replayquerymutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(replayquerymutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_search_state()
|
||||
# define Unlock_search_state()
|
||||
#endif /*HAVE_THREADS*/
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
|
||||
#define MAXREPLAYQUERY 37
|
||||
|
||||
@@ -262,7 +262,6 @@ Finish_registration (void)
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
free(rules);
|
||||
}
|
||||
|
||||
if (registered)
|
||||
|
||||
+2
-2
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
if (special->threshold > 0)
|
||||
@@ -1131,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
return;
|
||||
}
|
||||
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
// Shatter the shield!
|
||||
|
||||
@@ -30,6 +30,8 @@ extern "C" {
|
||||
|
||||
#define FLOATSPEED (FRACUNIT*4)
|
||||
|
||||
//#define VIEWHEIGHTS "41"
|
||||
|
||||
// Maximum player score.
|
||||
#define MAXSCORE 999999990
|
||||
|
||||
@@ -237,10 +239,14 @@ void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
|
||||
boolean P_LookForEnemies(player_t *player);
|
||||
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
|
||||
//boolean P_SuperReady(player_t *player);
|
||||
boolean P_AnalogMove(player_t *player);
|
||||
/*boolean P_TransferToNextMare(player_t *player);
|
||||
UINT8 P_FindLowestMare(void);*/
|
||||
UINT8 P_FindLowestLap(void);
|
||||
UINT8 P_FindHighestLap(void);
|
||||
void P_FindEmerald(void);
|
||||
//void P_TransferToAxis(player_t *player, INT32 axisnum);
|
||||
boolean P_PlayerMoving(INT32 pnum);
|
||||
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
|
||||
|
||||
|
||||
+9
-9
@@ -919,7 +919,12 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
G_GhostAddFlip((INT32) (mo->player - players));
|
||||
// Flip aiming to match!
|
||||
|
||||
if (mo->player->pflags & PF_FLIPCAM)
|
||||
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -941,11 +946,6 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3252,7 +3252,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
player_flipcam = cv_flipcam[pnum].value;
|
||||
}
|
||||
|
||||
const boolean flipcam = (player_flipcam && player->mo->eflags & MFE_VERTICALFLIP && LIKELY(!(player->pflags & PF_NIGHTSMODE)));
|
||||
const boolean flipcam = (player_flipcam && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
UINT8 postimgtype = 0;
|
||||
|
||||
if (encoremode)
|
||||
@@ -8553,7 +8553,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
|
||||
if (mobj->tracer && mobj->tracer->player)
|
||||
{
|
||||
if (LIKELY(!(mobj->tracer->player->pflags & PF_NIGHTSMODE)))
|
||||
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
@@ -8577,7 +8577,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
P_SetTarget(&mobj->target, NULL);
|
||||
}
|
||||
|
||||
if (UNLIKELY(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
if (mobj->tracer->player->pflags & PF_NIGHTSMODE)
|
||||
{
|
||||
if (mobj->tracer->player->bonustime)
|
||||
{
|
||||
|
||||
+3
-3
@@ -4399,7 +4399,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
|
||||
// The list of specials that activate without floor touch
|
||||
// Check Section 1
|
||||
switch (GETSECSPECIAL(sector->special, 1))
|
||||
switch(GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
//case 2: // Damage (water)
|
||||
case 8: // Instant kill
|
||||
@@ -4410,7 +4410,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 2
|
||||
switch (GETSECSPECIAL(sector->special, 2))
|
||||
switch(GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
case 2: // Linedef executor (All players needed)
|
||||
case 4: // Linedef executor
|
||||
@@ -4421,7 +4421,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 4
|
||||
switch (GETSECSPECIAL(sector->special, 4))
|
||||
switch(GETSECSPECIAL(sector->special, 4))
|
||||
{
|
||||
case 2: // Level Exit / GOAL Sector / Flag Return
|
||||
case 1: // Starpost activator
|
||||
|
||||
+1
-1
@@ -4109,7 +4109,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
|
||||
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
|
||||
if (!camstill && !timeover) // Keep the view still...
|
||||
|
||||
+2
-1
@@ -437,7 +437,8 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
||||
|
||||
UINT8* R_GetLocalTranslationColormap(skin_t *skin, skin_t *localskin, skincolors_t color, UINT8 flags, boolean local)
|
||||
{
|
||||
return RGetTranslationColormap(K_GetMobjLocalSkinNum(skin, localskin, local), color, flags, (localskin && local));
|
||||
const INT32 skinnum = localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
return RGetTranslationColormap(skinnum, color, flags, (localskin && local));
|
||||
}
|
||||
|
||||
patch_t* R_GetSkinFaceRank(player_t* ply)
|
||||
|
||||
+4
-4
@@ -280,22 +280,22 @@ static void Fov_OnChange(void)
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref(0);
|
||||
SendWeaponPref();
|
||||
}
|
||||
|
||||
static void FlipCam2_OnChange(void)
|
||||
{
|
||||
SendWeaponPref(1);
|
||||
SendWeaponPref2();
|
||||
}
|
||||
|
||||
static void FlipCam3_OnChange(void)
|
||||
{
|
||||
SendWeaponPref(2);
|
||||
SendWeaponPref3();
|
||||
}
|
||||
|
||||
static void FlipCam4_OnChange(void)
|
||||
{
|
||||
SendWeaponPref(3);
|
||||
SendWeaponPref4();
|
||||
}
|
||||
|
||||
static void Precipstuff_OnChange(void)
|
||||
|
||||
@@ -92,7 +92,6 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local);
|
||||
// had to move those here Zzz...
|
||||
INT32 K_GetSkinNum(player_t *player);
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local);
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local);
|
||||
skin_t *K_GetPlayerSkin(player_t *player);
|
||||
skin_t *K_GetMobjSkin(const mobj_t *mobj);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
+14
-15
@@ -1577,7 +1577,7 @@ static void write_backtrace(bt_crash_reason_t reason)
|
||||
static std::thread::id g_main_thread_id;
|
||||
#endif
|
||||
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg, char *signal_name)
|
||||
{
|
||||
@@ -1712,11 +1712,6 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_ShowErrorBox(sigttl, sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1746,17 +1741,21 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
static volatile sig_atomic_t interrupted = false;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
{
|
||||
return interrupted;
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
if (g_main_thread_id != std::this_thread::get_id())
|
||||
{
|
||||
// Do not attempt any sort of recovery if this signal triggers off the main thread
|
||||
signal(num, SIG_DFL);
|
||||
raise(num);
|
||||
exit(-2);
|
||||
}
|
||||
#endif
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = true;
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
static void I_RegisterSignals(void)
|
||||
|
||||
+1
-2
@@ -2027,8 +2027,7 @@ void I_ShutdownGraphics(void)
|
||||
SDL_DestroyWindow(window);
|
||||
window = NULL;
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO)
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
framebuffer = SDL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -237,8 +237,7 @@ void I_ShutdownSound(void)
|
||||
Mix_Quit();
|
||||
#endif
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
|
||||
Reference in new issue
Block a user