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19 Commits
Author SHA1 Message Date
alufolie91 0016d4836a hash_sparse: change length checks
dont early return on 0 len, let it be the falltrough case, this seems to help branch prediction
2026-02-22 14:03:50 +01:00
alufolie91 66bc684738 luaS_newlstr: use hash also for checking strings
taken from raptorjit
we can check the hash first to skip quite a bunch of memcmps which should be faster in most cases (hopefully but quick timedemo tests confirmed that)
2026-02-22 01:57:20 +01:00
alufolie91 44e377c981 blua: handle 0 length strings in hash_sparse 2026-02-21 23:13:27 +01:00
Alug 91de633633 Experiment: replace lua´s string hash with luajits ARX hash
the string hashing was the most hit and most spent in part of the whole game in alot of cases
replacing it with luajits algo absolutely massively improves lua performance (10-15fps in my bench timedemos!)
however idk how all this stuff exactly works so this needs alot of testing to make sure nothing breaks
ive rewritten the unaligned ptr access slightly to use memcpy for safety with some platforms that require stricter alignment
2026-02-11 17:02:28 +01:00
Alug f1047f9e76 Merge branch 'Saturn-Next' into bluaopti 2026-02-11 16:58:51 +01:00
Roberto Ierusalimschy 864e28fcf7 Avoid computing invalid addresses
luaV_execute should compute 'ra' only when the instruction uses it.
Computing an illegal address is undefined behavior even if the address
is never dereferenced.
2026-02-11 14:20:30 +01:00
Alug b2b0ca17d3 lua branching hint stuff
rechecked against lua 5.4
2026-02-11 14:20:27 +01:00
Alug 9b879e31e2 Merge branch 'Saturn-Next' into bluaopti 2025-12-09 18:07:26 +01:00
Alug 8e5633a23f Blua: supress "-Wcast-qual" warnings
from intentional casts
2025-12-03 20:09:32 +01:00
Alug 8bcada1fda Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2025-12-03 19:42:13 +01:00
Alug 771152b919 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2025-12-03 19:42:09 +01:00
Alug b4277c88c1 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2025-12-03 19:42:05 +01:00
Alug 63026cc11d Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2025-12-03 19:42:02 +01:00
Alug b8385d1579 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2025-12-03 19:01:38 +01:00
Alug 916cc9d8ca Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2025-12-03 19:01:35 +01:00
Alug 347000a326 Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2025-12-03 19:01:32 +01:00
Alug 4967313720 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2025-12-03 19:01:29 +01:00
Alug 19b64a8b61 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2025-12-03 19:01:26 +01:00
Alug 6a7b2b9721 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2025-12-03 19:01:24 +01:00
72 changed files with 1710 additions and 4014 deletions

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+1 -1
View File
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
string.c
tables.c
v_video.c
w_wad.cpp
w_wad.c
y_inter.c
z_zone.cpp
)
+3 -4
View File
@@ -269,13 +269,13 @@ endif
ifdef USEASAN
# compile with asan
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
opts+=-fsanitize=address
libs+=-fsanitize=address
endif
ifdef USEUBSAN
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
# compile with asan
opts+=-fsanitize=undefined
libs+=-fsanitize=undefined
endif
@@ -295,7 +295,6 @@ opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
CWFLAGS+=-std=gnu17
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
opts+=$(WFLAGS) $(CFLAGS)
+12 -13
View File
@@ -20,8 +20,7 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
WFLAGS:=-Wall -Wnull-dereference
#WFLAGS+=-Wno-trigraphs
WFLAGS:=-Wall -Wno-trigraphs -Wnull-dereference
ifdef GCC152
WFLAGS+=-Wzero-as-null-pointer-constant
endif
@@ -32,7 +31,7 @@ ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
# WFLAGS+=-Wno-div-by-zero
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
@@ -63,7 +62,7 @@ endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
# WFLAGS+=-Wno-error=address-of-packed-member
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
@@ -106,14 +105,14 @@ endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
#WFLAGS+=-Wno-error=format-overflow=2
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
#WFLAGS+=-Wno-suggest-attribute=noreturn
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
@@ -131,21 +130,21 @@ ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
# WFLAGS+=-Wno-error=format-overflow
# WFLAGS+=-Wno-format-overflow
# WFLAGS+=-Wno-error=multistatement-macros
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
@@ -184,6 +183,6 @@ endif
# Lua
ifdef GCC43
ifndef GCC44
#WFLAGS+=-Wno-logical-op
WFLAGS+=-Wno-logical-op
endif
endif
+42 -18
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
@@ -519,6 +519,23 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, const TValue *t, const char *k) {
const TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -531,15 +548,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
auxgetstr(L, index2adr(L, idx), k);
}
@@ -630,6 +640,26 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
** set functions (stack -> Lua)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
TValue key;
const TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
@@ -642,18 +672,12 @@ LUA_API void lua_settable (lua_State *L, int idx) {
lua_unlock(L);
}
#pragma GCC diagnostic pop
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
auxsetstr(L, index2adr(L, idx), k);
}
+12
View File
@@ -626,8 +626,20 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
+2
View File
@@ -232,6 +232,8 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+1 -1
View File
@@ -61,7 +61,7 @@ TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
}
TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event) {
TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
+1 -1
View File
@@ -55,7 +55,7 @@ LUAI_DATA const char *const luaT_typenames[];
LUAI_FUNC TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event);
LUAI_FUNC void luaT_init (lua_State *L);
#endif
+99 -40
View File
@@ -105,61 +105,94 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
const TValue *slot) {
int loop; /* counter to avoid infinite loops */
const TValue *tm; /* metamethod */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
}
luaG_runerror(L, "loop in gettable");
luaG_runerror(L, "'__index' chain too long; possible loop");
}
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot) {
int loop; /* counter to avoid infinite loops */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
const TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
luaC_barriert(L, h, val);
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
}
luaG_runerror(L, "loop in settable");
luaG_runerror(L, "settable chain too long; possible loop");
}
#pragma GCC diagnostic pop
static int call_binTM (lua_State *L, TValue *p1, TValue *p2,
static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (ttisnil(tm))
@@ -184,7 +217,7 @@ static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
}
static int call_orderTM (lua_State *L, TValue *p1, TValue *p2,
static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
TMS event) {
const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
const TValue *tm2;
@@ -378,6 +411,24 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -387,9 +438,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
@@ -449,7 +500,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
Protect(luaV_gettable(L, rb, rc, ra));
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_SETGLOBAL: {
@@ -471,7 +522,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
Protect(luaV_settable(L, ra, rb, rc));
settableProtected(L, ra, rb, rc);
continue;
}
case OP_NEWTABLE: {
@@ -484,9 +535,15 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
case OP_SELF: {
StkId ra = RA(i);
const TValue *slot;
StkId rb = RB(i);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
continue;
}
case OP_ADD: {
@@ -854,3 +911,5 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
}
#pragma GCC diagnostic pop
+51 -4
View File
@@ -22,14 +22,61 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *oldval);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+1 -1
View File
@@ -1178,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name, cvar->name))
if (fasticmp(name,cvar->name))
return cvar;
return NULL;
+5 -5
View File
@@ -46,16 +46,16 @@
#ifdef HAVE_THREADS
I_mutex con_mutex;
// I_In_Exiting_Signal_Handler is an evil hack
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
#else /*HAVE_THREADS*/
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif /*HAVE_THREADS*/
#endif/*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
-8
View File
@@ -13,10 +13,6 @@
#ifndef __CONSOLE__
#define __CONSOLE__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -67,8 +63,4 @@ boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+317 -352
View File
File diff suppressed because it is too large. Load diff
+3 -5
View File
@@ -654,17 +654,15 @@ void D_ResetTiccmds(void);
tic_t GetLag(INT32 node);
extern boolean hu_resynching;
extern UINT8 hu_resynching;
#ifdef SATURNPAK
extern boolean hu_redownloadinggamestate;
extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
#define SAVEGAMESIZE (768*1024)
typedef struct rewind_s
{
UINT8 savebuffer[SAVEGAMESIZE];
UINT8 savebuffer[(768*1024)];
tic_t leveltime;
size_t demopos;
+20 -45
View File
@@ -130,8 +130,8 @@ static size_t startuppwadcount = 0;
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
static char *autoloadwadfilespost[MAX_WADFILES];
static size_t autoloadwadcount = 0;
static size_t postloadwadcount = 0;
static size_t autoloadcount = 0;
static size_t postloadcount = 0;
//
boolean devparm = false; // started game with -devparm
@@ -697,11 +697,6 @@ void D_SRB2Loop(void)
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
@@ -1037,38 +1032,25 @@ static INT32 D_DetectFileType(const char* filename)
}
// autoload that shit
static void D_AutoloadFile(const char *file, char **filearray, size_t *index)
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
{
char *newfile;
INT32 fileType = D_DetectFileType(file);
if (*index >= MAX_WADFILES)
{
CONS_Printf("D_AutoloadFile: Failed to add file %s! Too many autoloaded files\n", file);
return;
}
if (!fileType)
{
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
return;
}
if (fileType == 1)
{
CONS_Printf("D_AutoloadFile: File %s is a directory\n", file);
return;
}
if (fileType <= 6)
{
newfile = malloc(strlen(file) + 1);
if (!newfile)
I_Error("D_AutoloadFile: No more free memory to autoload file %s", file);
I_Error("No more free memory to AutoloadFile %s",file);
strcpy(newfile, file);
filearray[*index] = newfile;
(*index)++;
filearray[index] = newfile;
}
else
{
@@ -1111,7 +1093,7 @@ static void D_FindAddonsToAutoload(void)
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
autoloadwadcount = postloadwadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
@@ -1137,34 +1119,27 @@ static void D_FindAddonsToAutoload(void)
if (newline)
*newline = '\0';
// ok so theres still issues with players adding stuff to autoload by accident
// sometimes this stuff contains maps
// you can probably imagine how that goes in a netgame....
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
{
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
continue;
}
if (!postload && W_CheckPostLoadList(wadsToAutoload))
{
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
postload = true;
}
// LOAD IT
if (!postload)
{
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, &autoloadwadcount);
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
autoloadcount++;
}
else
{
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, &postloadwadcount);
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
postloadcount++;
}
}
autoloadwadfiles[autoloadwadcount] = NULL;
autoloadwadfilespost[postloadwadcount] = NULL;
autoloadwadfiles[autoloadcount] = NULL;
autoloadwadfilespost[postloadcount] = NULL;
// we dont want memory leaks around here do we?
fclose(autoloadconfigfile);
@@ -1173,7 +1148,7 @@ static void D_FindAddonsToAutoload(void)
static void D_AddAutoloadFiles(void)
{
// nothing to autoload
if (autoloadwadcount == 0)
if (autoloadcount == 0)
return;
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
@@ -1181,15 +1156,15 @@ static void D_AddAutoloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles, autoloadwadcount);
D_CleanFile(autoloadwadfiles, autoloadcount);
autoloadwadcount = 0;
autoloadcount = 0;
}
void D_AddPostloadFiles(void)
{
// nothing to postload
if (postloadwadcount == 0 || !netgame)
if (postloadcount == 0 || !netgame)
return;
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
@@ -1197,9 +1172,9 @@ void D_AddPostloadFiles(void)
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost, postloadwadcount);
D_CleanFile(autoloadwadfilespost, postloadcount);
postloadwadcount = 0;
postloadcount = 0;
}
// ==========================================================================
@@ -2043,7 +2018,7 @@ void D_SRB2Main(void)
if (M_CheckProtoParam("replay"))
{
const char *replayurl = M_GetProtoParam();
gconst char *replayname = strrchr(replayurl, '/');
char *replayname = strrchr(replayurl, '/');
if (!replayname || !replayurl)
I_Error("REPLAY: Invalid URL.");
+5 -1
View File
@@ -612,8 +612,12 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
memset(node, 0, sizeof(node_t));
node->acktosend_head = node->acktosend_tail = 0;
memset(node->acktosend, 0, sizeof(node->acktosend));
node->firstacktosend = 0;
node->nextacknum = 1;
node->remotefirstack = 0;
node->flags = 0;
}
static void InitAck(void)
+482 -144
View File
@@ -1208,11 +1208,11 @@ static boolean AllowedPlayerNameChar(char ch)
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
{
size_t ix, len = strlen(name);
INT32 ix;
if (len == 0 || len > MAXPLAYERNAME)
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[len-1] == ' ')
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
return false; // Starts or ends with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
@@ -1226,19 +1226,20 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
// Also, anything over 0x80 is disallowed too, since compilers love to
// differ on whether they're printable characters or not.
for (ix = 0; ix < len; ix++)
for (ix = 0; name[ix] != '\0'; ix++)
if (!AllowedPlayerNameChar(name[ix]))
return false;
// Check if a player is currently using the name, case-insensitively.
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != (size_t)playernum && playeringame[ix]
if (ix != playernum && playeringame[ix]
&& fasticmp(name, player_names[ix]))
{
// We shouldn't kick people out just because
// they joined the game with the same name
// as someone else -- modify the name instead.
size_t len = strlen(name);
// Recursion!
// Slowly strip characters off the end of the
@@ -1457,9 +1458,7 @@ UINT8 CanChangeSkin(INT32 playernum)
return true;
}
if (players[playernum].spectator ||
players[playernum].playerstate == PST_DEAD ||
players[playernum].playerstate == PST_REBORN)
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
return true;
return false;
@@ -1493,144 +1492,445 @@ static void ForceAllSkins(INT32 forcedskin)
}
}
static INT32 chmappending;
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
// wonky compat, idk if anything uses this....
#define playerisbot (splitplayer == 1 && botingame)
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
// name, color, or skin has changed
//
static void SendNameAndColor(UINT8 splitplayer)
static void SendNameAndColor(void)
{
char buf[MAXPLAYERNAME+2];
char *p;
p = buf;
// splitscreen
if (splitscreen < splitplayer && !playerisbot)
return;
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
player_t *player = &players[pnum];
// TODO: make those cvars arrays
consvar_t *playercolor, *playername, *playerskin;
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
playercolor = colorvars[splitplayer];
playername = namevars[splitplayer];
playerskin = skinvars[splitplayer];
// normal player colors
if (G_GametypeHasTeams())
{
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
CV_StealthSetValue(playercolor, skincolor_redteam);
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
CV_StealthSetValue(playercolor, skincolor_blueteam);
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
}
// never allow the color "none"
if (!playercolor->value)
if (!cv_playercolor.value)
{
if (player->skincolor)
CV_StealthSetValue(playercolor, player->skincolor);
else if (skins[player->skin].prefcolor)
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
if (players[consoleplayer].skincolor)
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
else if (skins[players[consoleplayer].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
else
CV_StealthSet(playercolor, playercolor->defaultvalue);
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
}
if (fastcmp(cv_playername.string, player_names[consoleplayer])
&& cv_playercolor.value == players[consoleplayer].skincolor
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
return;
// We'll handle it later if we're not playing.
if (!Playing())
return;
if (fastcmp(playername->string, player_names[pnum])
&& playercolor->value == player->skincolor
&& fastcmp(playerskin->string, skins[player->skin].name))
return;
if (playerisbot)
{
players[pnum].skincolor = botcolor;
if (players[pnum].mo)
players[pnum].mo->color = players[pnum].skincolor;
SetPlayerSkinByNum(pnum, botskin-1);
return;
}
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(pnum, playername->zstring);
strcpy(player_names[pnum], playername->zstring);
CleanupPlayerName(consoleplayer, cv_playername.zstring);
strcpy(player_names[consoleplayer], cv_playername.zstring);
player->skincolor = playercolor->value;
players[consoleplayer].skincolor = cv_playercolor.value;
if (player->mo)
player->mo->color = player->skincolor;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
{
playerskin->value = foundskin;
SetPlayerSkin(pnum, playerskin->string);
CV_StealthSet(playerskin, skins[playerskin->value].name);
cv_skin.value = foundskin;
SetPlayerSkin(consoleplayer, cv_skin.string);
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
}
else
{
playerskin->value = player->skin;
CV_StealthSet(playerskin, skins[player->skin].name);
cv_skin.value = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
// will always be same as current
SetPlayerSkin(pnum, playerskin->string);
SetPlayerSkin(consoleplayer, cv_skin.string);
}
return;
}
snacpending[splitplayer]++;
snacpending++;
// Don't change name if muted
if (player_name_changes[pnum] >= MAXNAMECHANGES)
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
{
CV_StealthSet(playername, player_names[pnum]);
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
CV_StealthSet(playername, player_names[pnum]);
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else // Cleanup name if changing it
CleanupPlayerName(pnum, playername->zstring);
CleanupPlayerName(consoleplayer, cv_playername.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(pnum))
CV_StealthSet(playerskin, skins[player->skin].name);
if (!CanChangeSkin(consoleplayer))
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
// check if player has the skin loaded (cv_skin may have
// the name of a skin that was available in the previous game)
playerskin->value = R_SkinAvailable(playerskin->string);
if (playerskin->value < 0)
cv_skin.value = R_SkinAvailable(cv_skin.string);
if (cv_skin.value < 0)
{
INT32 skinnum = player->skin;
CV_StealthSet(playerskin, skins[skinnum].name);
playerskin->value = skinnum;
INT32 skinnum = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[skinnum].name);
cv_skin.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)playercolor->value);
WRITEUINT8(p, (UINT8)playerskin->value);
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor.value);
WRITEUINT8(p, (UINT8)cv_skin.value);
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
}
// splitscreen
static void SendNameAndColor2(void)
{
INT32 secondplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 1 && !botingame)
return; // can happen if skin2/color2/name2 changed
if (displayplayers[1] != consoleplayer)
secondplaya = displayplayers[1];
else if (!netgame) // HACK
secondplaya = 1;
if (secondplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor2.value)
{
if (players[secondplaya].skincolor)
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
else if (skins[players[secondplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(secondplaya, cv_playername2.zstring);
strcpy(player_names[secondplaya], cv_playername2.zstring);
// don't use displayplayers[1]: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
{
cv_skin2.value = foundskin;
SetPlayerSkin(secondplaya, cv_skin2.string);
}
else
{
cv_skin2.value = players[secondplaya].skin;
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
// will always be same as current
SetPlayerSkin(secondplaya, cv_skin2.string);
}
return;
}
snac2pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[1]))
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
// check if player has the skin loaded (cv_skin2 may have
// the name of a skin that was available in the previous game)
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
if (cv_skin2.value < 0)
{
INT32 skinnum = players[displayplayers[1]].skin;
CV_StealthSet(&cv_skin2, skins[skinnum].name);
cv_skin2.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
WRITEUINT8(p, (UINT8)cv_skin2.value);
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor3(void)
{
INT32 thirdplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 2)
return; // can happen if skin3/color3/name3 changed
if (displayplayers[2] != consoleplayer)
thirdplaya = displayplayers[2];
else if (!netgame) // HACK
thirdplaya = 2;
if (thirdplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor3.value)
{
if (players[thirdplaya].skincolor)
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
else if (skins[players[thirdplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
strcpy(player_names[thirdplaya], cv_playername3.zstring);
// don't use displayplayers[2]: the third player must be 2
players[thirdplaya].skincolor = cv_playercolor3.value;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
cv_skin3.value = foundskin;
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
else
{
cv_skin3.value = players[thirdplaya].skin;
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
// will always be same as current
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
return;
}
snac3pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[2]))
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
// check if player has the skin loaded (cv_skin3 may have
// the name of a skin that was available in the previous game)
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
if (cv_skin3.value < 0)
{
INT32 skinnum = players[displayplayers[2]].skin;
CV_StealthSet(&cv_skin3, skins[skinnum].name);
cv_skin3.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
WRITEUINT8(p, (UINT8)cv_skin3.value);
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor4(void)
{
INT32 fourthplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 3)
return; // can happen if skin4/color4/name4 changed
if (displayplayers[3] != consoleplayer)
fourthplaya = displayplayers[3];
else if (!netgame) // HACK
fourthplaya = 3;
if (fourthplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor4.value)
{
if (players[fourthplaya].skincolor)
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
else if (skins[players[fourthplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[fourthplaya].skincolor = botcolor;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
SetPlayerSkinByNum(fourthplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
strcpy(player_names[fourthplaya], cv_playername4.zstring);
// don't use displayplayers[3]: the second player must be 4
players[fourthplaya].skincolor = cv_playercolor4.value;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
{
cv_skin4.value = foundskin;
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
else
{
cv_skin4.value = players[fourthplaya].skin;
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
// will always be same as current
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
return;
}
snac4pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[3]))
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
// check if player has the skin loaded (cv_skin4 may have
// the name of a skin that was available in the previous game)
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
if (cv_skin4.value < 0)
{
INT32 skinnum = players[displayplayers[3]].skin;
CV_StealthSet(&cv_skin4, skins[skinnum].name);
cv_skin4.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
WRITEUINT8(p, (UINT8)cv_skin4.value);
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *player = &players[playernum];
player_t *p = &players[playernum];
char name[MAXPLAYERNAME+1];
UINT8 color, skin;
@@ -1639,14 +1939,19 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
I_Error("There is no player %d!", playernum);
#endif
if (P_IsLocalPlayer(player))
{
snacpending[playernum]--;
if (playernum == consoleplayer)
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
else if (playernum == displayplayers[1])
snac2pending--;
else if (playernum == displayplayers[2])
snac3pending--;
else if (playernum == displayplayers[3])
snac4pending--;
#ifdef PARANOIA
if (snacpending[playernum] < 0)
I_Error("snacpending negative!");
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
I_Error("snacpending negative!");
#endif
}
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT8(*cp);
@@ -1660,32 +1965,33 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
}
// set color
player->skincolor = color % MAXSKINCOLORS;
if (player->mo)
player->mo->color = (UINT8)player->skincolor;
p->skincolor = color % MAXSKINCOLORS;
if (p->mo)
p->mo->color = (UINT8)p->skincolor;
demo_extradata[playernum] |= DXD_COLOR;
// normal player colors
if (server && !P_IsLocalPlayer(player))
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
{
boolean kick = false;
// team colors
if (G_GametypeHasTeams())
{
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
kick = true;
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
kick = true;
}
// don't allow color "none"
if (!player->skincolor)
if (!p->skincolor)
kick = true;
if (kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
@@ -1697,7 +2003,6 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
const INT32 forcedskin = cv_forceskin.value;
SetPlayerSkinByNum(playernum, forcedskin);
// TODO: make cv_skin an array
if (playernum == consoleplayer)
CV_StealthSet(&cv_skin, skins[forcedskin].name);
else if (playernum == displayplayers[1])
@@ -1711,16 +2016,44 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
SetPlayerSkinByNum(playernum, skin);
}
void SendWeaponPref(UINT8 splitplayer)
void SendWeaponPref(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[splitplayer].value)
if (cv_flipcam[0].value)
buf[0] |= 1;
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
}
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
void SendWeaponPref2(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[1].value)
buf[0] |= 1;
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref3(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[2].value)
buf[0] |= 1;
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref4(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[3].value)
buf[0] |= 1;
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
@@ -1736,10 +2069,23 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
player->pflags |= PF_ANALOGMODE;
}
void D_SendPlayerConfig(UINT8 splitplayer)
void D_SendPlayerConfig(void)
{
SendNameAndColor(splitplayer);
SendWeaponPref(splitplayer);
SendNameAndColor();
if (splitscreen || botingame)
SendNameAndColor2();
if (splitscreen > 1)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
if (splitscreen > 1)
SendWeaponPref3();
if (splitscreen > 2)
SendWeaponPref4();
}
// Only works for displayplayer, sorry!
@@ -1762,12 +2108,10 @@ INT32 D_LookupPlayer(const char *s)
return playernum;
}
const size_t len = strlen(s);
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
{
/* Match name case-insensitively: fully, or partially the start. */
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
{
return playernum;
}
@@ -1807,15 +2151,13 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
(*last) = 0;
for (i = 0; i < MAXPLAYERS; ++i)
{
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
}
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
}
}
@@ -2149,7 +2491,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
displayplayers[1] = 1;
playeringame[1] = true;
players[1].bot = 1;
SendNameAndColor(1);
SendNameAndColor2();
}
}
@@ -5426,54 +5768,50 @@ static void ForceSkin_OnChange(void)
}
}
// Allows the player's name to be changed if cv_mute is off.
//Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void)
{
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
return;
}
SendNameAndColor(0);
else
SendNameAndColor();
}
static void Name2_OnChange(void)
{
if (cv_mute.value) // Secondary player can't be admin.
if (cv_mute.value) //Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
return;
}
SendNameAndColor(1);
else
SendNameAndColor2();
}
static void Name3_OnChange(void)
{
if (cv_mute.value) // Third player can't be admin.
if (cv_mute.value) //Third player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
return;
}
SendNameAndColor(2);
else
SendNameAndColor3();
}
static void Name4_OnChange(void)
{
if (cv_mute.value) // Secondary player can't be admin.
if (cv_mute.value) //Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
return;
}
SendNameAndColor(3);
else
SendNameAndColor4();
}
/** Sends a skin change for the console player, unless that player is moving.
@@ -5495,7 +5833,7 @@ static void Skin_OnChange(void)
}
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
SendNameAndColor(0);
SendNameAndColor();
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5516,7 +5854,7 @@ static void Skin2_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
SendNameAndColor(1);
SendNameAndColor2();
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5532,7 +5870,7 @@ static void Skin3_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
SendNameAndColor(2);
SendNameAndColor3();
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5548,7 +5886,7 @@ static void Skin4_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
SendNameAndColor(3);
SendNameAndColor4();
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5661,7 +5999,7 @@ static void Color_OnChange(void)
if (!P_PlayerMoving(consoleplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor(0);
SendNameAndColor();
}
else
{
@@ -5683,7 +6021,7 @@ static void Color2_OnChange(void)
if (!P_PlayerMoving(displayplayers[1]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor(1);
SendNameAndColor2();
}
else
{
@@ -5700,7 +6038,7 @@ static void Color3_OnChange(void)
if (!P_PlayerMoving(displayplayers[2]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor(2);
SendNameAndColor3();
}
else
{
@@ -5717,7 +6055,7 @@ static void Color4_OnChange(void)
if (!P_PlayerMoving(displayplayers[3]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor(3);
SendNameAndColor4();
}
else
{
+5 -2
View File
@@ -21,7 +21,10 @@ extern "C" {
#include "command.h"
void SendWeaponPref(UINT8 splitplayer);
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
// console vars
extern consvar_t cv_playername;
@@ -292,7 +295,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+16 -16
View File
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download base-game file: \"%s\"", filename);
I_Error("Tried to download \"%s\"", filename);
if (filenum >= fileneedednum)
{
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
+5 -17
View File
@@ -984,7 +984,7 @@ void I_SleepDuration(precise_t duration)
#endif
}
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
boolean g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
{
@@ -1048,11 +1048,6 @@ static void I_ReportSignal(int num, int coredumped)
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1072,17 +1067,11 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
static volatile sig_atomic_t interrupted = 0;
boolean I_Interrupted(void)
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
return interrupted;
}
static void quit_handler(int num)
{
(void)num;
interrupted = 1;
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
#ifdef HAVE_LIBBACKTRACE
@@ -1384,7 +1373,6 @@ static void I_Fork(void)
INT32 I_StartupSystem(void)
{
W_Startup();
I_StartupConsole();
#ifdef NEWSIGNALHANDLER
// This is useful when debugging. It lets GDB attach to
+7 -24
View File
@@ -115,25 +115,20 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
size_t i = 0;
if (myfeof(f))
return NULL;
// we need one byte for a null terminated string
bufsize--;
while (i < bufsize && !myfeof(f))
{
char c = *f->curpos++;
if (c == '^')
buf[i++] = myfget_color(f);
else if (c == '\\')
buf[i++] = myfget_hex(f);
else if (c != '\r')
buf[i++] = c;
if (c == '\n')
break;
}
buf[i] = '\0';
dbg_line++;
@@ -143,31 +138,25 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f)
{
size_t i = 0;
if (myfeof(f))
return NULL;
// we need one byte for a null terminated string
bufsize--;
while (i < bufsize && !myfeof(f))
{
char c = *f->curpos++;
if (c == '^')
buf[i++] = myfget_color(f);
else if (c == '\\')
buf[i++] = myfget_hex(f);
else if (c != '\r')
buf[i++] = c;
if (c == '\n') // Ensure debug line is right...
dbg_line++;
if (c == '#')
break;
}
i++;
buf[i] = '\0';
return buf;
@@ -184,7 +173,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
va_end(argptr);
if (dbg_line == -1) // Not in a SOC, line number unknown.
if(dbg_line == -1) // Not in a SOC, line number unknown.
CONS_Alert(CONS_WARNING, "%s\n", buf);
else
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
@@ -326,10 +315,7 @@ static void readPlayer(MYFILE *f, INT32 num)
goto done;
PlayerMenu[num].status = IT_CALL;
// A friendly neighborhood alias for brevity's sake
const size_t note_size = sizeof(description[num].notes);
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
for (i = 0; i < MAXLINELEN-3; i++)
{
if (s[i] == '=')
{
@@ -337,12 +323,10 @@ static void readPlayer(MYFILE *f, INT32 num)
break;
}
}
if (playertext)
{
strlcpy(description[num].notes, playertext, note_size);
strlcat(description[num].notes,
myhashfgets(playertext, note_size, f), note_size);
strcpy(description[num].notes, playertext);
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
}
else
strcpy(description[num].notes, "");
@@ -351,7 +335,7 @@ static void readPlayer(MYFILE *f, INT32 num)
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; (size_t)i < note_size-1; i++)
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
@@ -360,7 +344,6 @@ static void readPlayer(MYFILE *f, INT32 num)
break;
}
}
description[num].notes[strlen(description[num].notes)-1] = '\0';
description[num].notes[i] = '\0';
continue;
@@ -8562,7 +8545,7 @@ static inline int lib_action(lua_State *L)
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
// Set in lua_infolib.
const char *superactions[MAXRECURSION] = {};
const char *superactions[MAXRECURSION];
UINT8 superstack = 0;
static int lib_dummysuper(lua_State *L)
-9
View File
@@ -13,10 +13,6 @@
#ifndef __DEHACKED_H__
#define __DEHACKED_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "m_fixed.h" // for get_number
#include "info.h"
@@ -75,9 +71,4 @@ typedef struct
} MYFILE;
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+16
View File
@@ -516,6 +516,22 @@ extern boolean capslock;
// i_system.c, replace getchar() once the keyboard has been appropriated
INT32 I_GetKey(void);
/* http://www.cse.yorku.ca/~oz/hash.html */
static inline
UINT32 quickncasehash (const char *p, size_t n)
{
size_t i = 0;
UINT32 x = 5381;
while (i < n && p[i])
{
x = (x * 33) ^ tolower(p[i]);
i++;
}
return x;
}
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
+5 -16
View File
@@ -68,21 +68,8 @@ extern "C" {
#define strnicmp(x,y,n) strncasecmp(x,y,n)
#endif
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
// to not cause warnings or compile issues on older glibc versions we do this silly thing
// to not have a gazillion glibc version checks
#if defined(__GLIBC_PREREQ)
#if __GLIBC_PREREQ(2, 43)
#define gconst const
#else
#define gconst
#endif
#else
#define gconst
#endif
#ifndef _GNU_SOURCE
char *nongnu_strcasestr(const char *in, const char *what);
#ifndef _GNU_SOURCE
#define strcasestr nongnu_strcasestr
#endif
@@ -140,9 +127,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
/* Boolean type definition */
#include <stdbool.h>
#ifndef _WIN32
#include <stdbool.h>
// dont use stdbools _BOOL type
// its smaller (1 byte) than the old interger bool (4 bytes)
// which results in packed struct sizes being mismatched between vanilla and this
@@ -150,7 +137,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
// which we cant use as enumeration constants
typedef int32_t boolean;
#else
#define boolean int32_t
#define false FALSE
#define true TRUE
#define boolean BOOL
#endif
/* 7.18.2.1 Limits of exact-width integer types */
-5
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@@ -361,11 +361,6 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// on for fade-to-black
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
+4 -4
View File
@@ -69,6 +69,9 @@ UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -3899,7 +3902,7 @@ void G_SaveGame(UINT32 savegameslot)
char name[VERSIONSIZE];
size_t length;
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
if (!save.p)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
@@ -4150,7 +4153,6 @@ static void measurekeywords(mapsearchfreq_t *fr,
{
char *qp;
char *sp;
if (wanttable)
(*dimp) = Z_Realloc((*dimp), 255 * sizeof (struct searchdim),
PU_STATIC, NULL);
@@ -4165,12 +4167,10 @@ static void measurekeywords(mapsearchfreq_t *fr,
(*dimp)[(*cuntp)].pos = sp - s;
(*dimp)[(*cuntp)].siz = strlen(qp);
}
(*cuntp)++;
fr->total++;
}
}
if (wanttable)
(*dimp) = Z_Realloc((*dimp), (*cuntp) * sizeof (struct searchdim),
PU_STATIC, NULL);
@@ -15,6 +15,8 @@
#ifdef HWRENDER
#include <unordered_set>
#include "hw_main.h"
#include "hw_glob.h"
#include "hw_gl.h"
@@ -98,7 +100,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
position = 0;
}
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
if (position + count >= pblockheight)
count = pblockheight - position;
@@ -162,7 +164,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = (UINT8 *)(mipmap->data);
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
RGBA_t *palette;
@@ -212,7 +214,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = (UINT8 *)(mipmap->data);
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@@ -288,7 +290,7 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
INT32 blocksize = (glMipmap->width * glMipmap->height);
bpp = format2bpp(glMipmap->format);
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
switch (bpp)
{
@@ -325,7 +327,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
texture = textures[texnum];
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
// hack the Legacy skies..
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
@@ -344,7 +346,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
colormap += COLORMAP_REMAPOFFSET;
#endif
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap->source = colormap;
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
@@ -377,7 +379,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
realpatch = (softwarepatch_t *)pdata;
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
@@ -413,7 +415,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
glMipmap->flags = 0;
// setup the texture info
glMipmap->format = (GLTextureFormat_t)(patchformat);
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
@@ -455,7 +457,7 @@ static void HWR_FreeTextureData(patch_t *patch)
if (!patch || !patch->hardware)
return;
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (vid.glstate == VID_GL_LIBRARY_LOADED)
GL_DeleteTexture(glPatch->mipmap);
@@ -471,7 +473,7 @@ void HWR_FreeTexture(patch_t *patch)
if (patch->hardware)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
HWR_FreeTextureColormaps(patch);
@@ -497,7 +499,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
if (!patch)
return;
pat = (GLPatch_t *)(patch->hardware);
pat = static_cast<GLPatch_t *>(patch->hardware);
if (!pat)
return;
@@ -612,20 +614,24 @@ void HWR_FreeMapTextures(void)
gl_numtextures = 0;
}
#define NAME flatcheck
#define KEY_TY UINT32
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "../verstable.h"
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
flatcheck flatpresent;
flatcheck_init(&flatpresent);
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
std::unordered_set<UINT32> flatpresent;
size_t i, j;
INT32 k;
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
{
// flat already loaded?
if (flatpresent.count(lump) == 0)
{
HWR_GetFlat(lump, noencoremap);
flatpresent.insert(lump);
}
};
// special case for encore
#ifdef GLENCORE
if (encoremap)
@@ -643,23 +649,14 @@ static void HWR_PrecacheLevelFlats(void)
const levelflat_t *levelflat = &levelflats[pic];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
load_flat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
if (levelflat->speed) // is it an animated flat ?
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
flatcheck_insert(&flatpresent, lump);
}
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
}
}
}
@@ -674,29 +671,18 @@ static void HWR_PrecacheLevelFlats(void)
{
const levelflat_t *levelflat = &levelflats[i];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, false);
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
load_flat(levelflat->lumpnum, false);
if (levelflat->speed) // is it an animated flat ?
{
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, false);
flatcheck_insert(&flatpresent, lump);
}
load_flat(levelflat->baselumpnum + k, false);
}
}
}
}
flatcheck_cleanup(&flatpresent);
}
static void HWR_PrecacheLevelTextures(void)
@@ -706,7 +692,7 @@ static void HWR_PrecacheLevelTextures(void)
size_t i, j, f;
INT32 h;
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
@@ -881,7 +867,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
HWR_FreeMapTextures();
gl_numtextures = pnumtextures;
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
@@ -978,7 +964,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
#ifdef GLENCORE
flat = (UINT8 *)(glMipmap->data);
flat = static_cast<UINT8 *>(glMipmap->data);
for (steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
@@ -1022,7 +1008,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
if (!noencoremap && encoremap)
colormap += COLORMAP_REMAPOFFSET;
#endif
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap->source = colormap;
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
}
@@ -1046,7 +1032,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glMipmap->downloaded)
{
@@ -1067,7 +1053,7 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
HWR_MakePatch(patch, glPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
@@ -1103,7 +1089,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
if (!patch->hardware)
Patch_CreateGL(patch);
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
// Blatant hack for encore colormapping aside...
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
@@ -1139,12 +1125,12 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
@@ -1167,7 +1153,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch((patch_t *)(ptr));
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
}
return (patch_t *)(lumpcache[lumpnum]);
@@ -1184,7 +1170,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@@ -1340,7 +1326,7 @@ void HWR_SetPalette(RGBA_t *palette)
static void HWR_SetPaletteLookup(RGBA_t *palette)
{
int r, g, b;
UINT8 *lut = (UINT8 *)(Z_Malloc(
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
PU_STATIC, NULL));
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
@@ -1385,7 +1371,7 @@ void HWR_SetMapPalette(void)
if (palsize < 768) // 256 * 3
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
// we got the RGB palette now, but we need it in RGBA format.
for (i = 0; i < 256; i++)
{
@@ -1420,7 +1406,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
{
UINT32 i, id;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
// To make the palette index -> RGBA mapping easier for the shader,
// the hardware lighttable is composed of RGBA colors instead of palette indices.
+1 -1
View File
@@ -54,7 +54,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct GLMipmap_s *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
+7 -7
View File
@@ -222,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -385,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
switch (alphalevel)
@@ -490,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
v[0].x = v[3].x = -1.0f;
@@ -543,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
// setup some neat-o translucency effect
if (!height) //cool hack 0 height is full height
@@ -598,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh, fwait = 0;
RGBA_t *palette;
@@ -702,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
@@ -820,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
{
FOutVector v[4];
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
float fx, fy, fw, fh;
if (w < 0 || h < 0)
+16 -12
View File
@@ -242,6 +242,7 @@ consvar_t cv_glportals = {"gr_portals", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
consvar_t cv_glpaletterendering = {"gr_paletteshader", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glpalettedepth = {"gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glflashpal = {"gr_flashpal", "On", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gltexturedepth = {"gr_texturedepth", "32 bits", CV_CALL|CV_SAVE, gltexdepth_cons_t, CV_gltextureformat_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -550,7 +551,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
// Render a floor or ceiling convex polygon
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FOutVector *v3d;
polyvertex_t *pv;
pslope_t *slope = NULL;
@@ -1375,7 +1376,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
extracolormap_t *colormap = gl_frontsector->extra_colormap;
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
Surf.PolyColor.s.alpha = 255;
@@ -2674,7 +2675,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
float scrollx = 0.0f, scrolly = 0.0f;
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
fixed_t tempxsow, tempytow;
size_t nrPlaneVerts;
@@ -2841,8 +2842,9 @@ static void HWR_AddPolyObjectPlanes(void)
light = R_GetPlaneLight(gl_frontsector, polyobjsector->floorheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
@@ -2863,8 +2865,9 @@ static void HWR_AddPolyObjectPlanes(void)
light = R_GetPlaneLight(gl_frontsector, polyobjsector->ceilingheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD blendmode;
memset(&Surf, 0x00, sizeof(Surf));
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
@@ -3416,7 +3419,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
{
float this_scale = 1.0f;
FOutVector swallVerts[4];
FSurfaceInfo sSurf = {};
FSurfaceInfo sSurf;
FBITFIELD blendmode = 0;
fixed_t floorheight, mobjfloor;
pslope_t *floorslope;
@@ -3652,7 +3655,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
FOutVector baseWallVerts[4]; // This is what the verts should end up as
patch_t *gpatch;
GLPatch_t *hwrpatch;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
extracolormap_t *colormap;
INT32 lightlevel;
boolean lightset = true;
@@ -3937,7 +3940,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
FOutVector wallVerts[4];
patch_t *gpatch; // sprite patch converted to hardware
GLPatch_t *hwrpatch;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
FBITFIELD blend = 0;
INT32 shader = SHADER_NONE;
@@ -4102,7 +4105,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
FOutVector wallVerts[4];
patch_t *gpatch; // sprite patch converted to hardware
GLPatch_t *hwrpatch;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
INT32 shader = SHADER_NONE;
@@ -4847,7 +4850,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
flip = sprframe->flip; // Will only be 0x00 or 0xFF
if (papersprite && ang < ANGLE_180)
flip ^= 0xFF;
flip ^= 0xFFFF;
}
else
{
@@ -5910,6 +5913,7 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glpaletterendering);
CV_RegisterVar(&cv_glpalettedepth);
CV_RegisterVar(&cv_glflashpal);
}
// --------------------------------------------------------------------------
@@ -6066,7 +6070,7 @@ static void HWR_DoPostProcessor(void)
{
// Armageddon Blast Flash!
// Could this even be considered postprocessor?
if (!HWR_ShouldUsePaletteRendering())
if (!HWR_PalRenderFlashpal())
{
const player_t *player = &players[displayplayers[viewssnum]];
@@ -6079,7 +6083,7 @@ static void HWR_DoPostProcessor(void)
{-4.0f, -4.0f, 4.0f, 0.0f, 0.0f}
};
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
// This won't change if the flash palettes are changed unfortunately, but it works for its purpose
if (player->flashpal == PAL_NUKE)
+6
View File
@@ -208,6 +208,7 @@ extern consvar_t cv_glportals;
extern consvar_t cv_glpaletterendering;
extern consvar_t cv_glpalettedepth;
extern consvar_t cv_glflashpal;
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
{
@@ -219,6 +220,11 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
}
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
// Returns a pointer to the palette which should be used for caching textures.
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
{
+5 -4
View File
@@ -1099,7 +1099,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
INT32 frame = 0;
INT32 nextFrame = -1;
FTransform p;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
if (!cv_glmdls.value || spr->precip)
return;
@@ -1336,8 +1336,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
if (spr->mobj->frame & FF_ANIMATE)
{
// set duration and tics to be the correct values for FF_ANIMATE states
durs = spr->mobj->state->var2;
tics = (INT32)spr->mobj->anim_duration;
durs = (float)spr->mobj->state->var2;
tics = (float)spr->mobj->anim_duration;
}
//FIXME: this is not yet correct
@@ -1475,7 +1475,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
FTransform p;
FSurfaceInfo Surf = {};
FSurfaceInfo Surf;
if (!md2->model)
{
@@ -1526,6 +1526,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
memset(&Surf, 0x00, sizeof(FSurfaceInfo));
Surf.PolyColor.rgba = 0xFFFFFFFF;
Surf.PolyFlags = PF_Occlude | PF_Modulated;
+1 -1
View File
@@ -109,7 +109,7 @@ boolean HWR_InitShaders(void)
// returns INT32_MAX if not found
static INT32 strstr_int(const char *str1, const char *str2)
{
gconst char *location = strstr(str1, str2);
char *location = strstr(str1, str2);
if (location)
return location - str1;
else
+3 -3
View File
@@ -1383,19 +1383,19 @@ void GL_Flush(void)
// -----------------+
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start)
{
gconst GLubyte *where, *terminator;
GLubyte *where, *terminator;
if (!extension || !start)
return 0;
where = (gconst GLubyte *)strchr(extension, ' ');
where = (GLubyte *) strchr(extension, ' ');
if (where || *extension == '\0')
return 0;
for (;;)
{
where = (gconst GLubyte *)strstr((const char *)start, extension);
where = (GLubyte *) strstr((const char *) start, extension);
if (!where)
break;
-1
View File
@@ -318,7 +318,6 @@ static void
HMS_end (struct HMS_buffer *buffer)
{
curl_easy_cleanup(buffer->curl);
free(buffer->errbuf);
free(buffer->buffer);
free(buffer);
}
+1 -5
View File
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
extern UINT8 keyboard_started;
/** \brief Set to true when inside a signal handler that will exit the program. */
boolean I_In_Exiting_Signal_Handler(void);
extern boolean g_in_exiting_signal_handler;
/** \brief The I_GetFreeMem function
@@ -195,10 +195,6 @@ INT32 I_StartupSystem(void);
*/
void I_ShutdownSystem(void);
/** \brief To check if a Interrupt or Terminate Signal was fired
*/
boolean I_Interrupted(void);
/** \brief The I_GetDiskFreeSpace function
\param freespace a INT64 pointer to hold the free space amount
+7 -9
View File
@@ -496,10 +496,8 @@ static void cleanupnodes(void)
// Why can't I start at zero?
for (j = 1; j < MAXNETNODES; j++)
{
if (!(nodeingame[j] || SV_SendingFile(j)))
nodeconnected[j] = false;
}
}
static SINT8 getfreenode(void)
@@ -509,13 +507,11 @@ static SINT8 getfreenode(void)
cleanupnodes();
for (j = 0; j < MAXNETNODES; j++)
{
if (!nodeconnected[j])
{
nodeconnected[j] = true;
return j;
}
}
/** \warning No free node? Just in case a node might not have been freed properly,
* look if there are connected nodes that aren't in game, and forget them.
@@ -816,7 +812,7 @@ static void SOCK_Send(void)
static void SOCK_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
if (numnode <= 0 || numnode > MAXNETNODES)
if (!numnode || numnode > MAXNETNODES)
return;
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
@@ -1436,12 +1432,14 @@ static void SOCK_RegisterHolePunch(void)
static boolean SOCK_OpenSocket(void)
{
memset(clientaddress, 0, sizeof(clientaddress));
size_t i;
memset(clientaddress, 0, sizeof (clientaddress));
memset(nodeconnected, false, sizeof(nodeconnected));
nodeconnected[0] = true; // always connected to self
for (i = 1; i < MAXNETNODES; i++)
nodeconnected[i] = false;
nodeconnected[BROADCASTADDR] = true;
I_NetSend = SOCK_Send;
I_NetGet = SOCK_Get;
I_NetCloseSocket = SOCK_CloseSocket;
@@ -1481,7 +1479,7 @@ static boolean SOCK_Ban(INT32 node)
{
INT32 ban;
if (node < 0 || node > MAXNETNODES)
if (node > MAXNETNODES)
return false;
ban = numbans;
+18 -35
View File
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
//}
static INT32 ITEM_X, ITEM_Y; // Item Window
static INT32 TIME_X, TIME_Y; // Time Sticker
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
static INT32 SPDM_X, SPDM_Y; // Speedometer
static INT32 POSI_X, POSI_Y; // Position Number
static INT32 FACE_X, FACE_Y; // Top-four Faces
static INT32 STCD_X, STCD_Y; // Starting countdown
static INT32 CHEK_Y; // CHECK graphic
static INT32 MINI_X, MINI_Y; // Minimap
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 SPDM_X, SPDM_Y; // Speedometer
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 STCD_X, STCD_Y; // Starting countdown
INT32 CHEK_Y; // CHECK graphic
INT32 MINI_X, MINI_Y; // Minimap
INT32 WANT_X, WANT_Y; // Battle WANTED poster
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
static INT32 ITEM2_X, ITEM2_Y;
static INT32 LAPS2_X, LAPS2_Y;
static INT32 POSI2_X, POSI2_Y;
INT32 ITEM2_X, ITEM2_Y;
INT32 LAPS2_X, LAPS2_Y;
INT32 POSI2_X, POSI2_Y;
static void K_initKartHUD(void)
{
@@ -3816,7 +3816,7 @@ static void K_drawKartMinimap(void)
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
{
UINT8 *colormap = NULL;
UINT8 *colormap;
drawinfo_t dims;
fixed_t interpx, interpy;
fixed_t xoff = 0, yoff = 0;
@@ -3827,27 +3827,10 @@ static void K_drawKartMinimap(void)
if (encoremode)
ang = ANGLE_180 - ang;
if (mobj->color)
{
if (mobj->colorized)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
else
{
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
}
}
}
if (mobj->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
else
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
interpx = lerp(mobj->old_x, mobj->x);
interpy = lerp(mobj->old_y, mobj->y);
+3 -27
View File
@@ -660,22 +660,13 @@ INT32 K_GetSkinNum(player_t *player)
//
// returns the mobj skinnumber
// accounts for localskins ?
// accounts for localskins
//
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
{
return skin - K_GetSkinArray(local);
}
//
// returns the mobj skinnumber
// accounts for localskins
//
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
{
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
}
//
// returns the players skinnumber
// accounts for localskins
@@ -2159,13 +2150,7 @@ static void K_GetKartBoostPower(player_t *player)
&& player->speed > 0
&& !player->spectator)
{
mobj_t *dust = K_SpawnWipeoutTrail(player->mo, true);
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
// is to hide them if you are in saltyhop jump
if (dust && player->mo->salty.jump)
dust->flags2 |= MF2_DONTDRAW;
K_SpawnWipeoutTrail(player->mo, true);
if (leveltime % 6 == 0)
S_StartSound(player->mo, sfx_cdfm70);
}
@@ -3640,7 +3625,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
}
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
{
mobj_t *dust;
angle_t aoff;
@@ -3681,8 +3666,6 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
if (translucent)
dust->flags2 |= MF2_SHADOW;
return dust;
}
// K_DriftDustHandling
@@ -6183,13 +6166,6 @@ void K_KartUpdatePosition(player_t *player)
}
}
// the player should NOT be checked against themselves! lol
// otherwise prevcheck will effectively be halved
// sadly this stuff is exposed to lua and atleast one script uses those so we cant fix it
// oh well
//if (player == &players[i])
//continue;
const boolean isprevcheckpointi = mo->health == players[i].starpostnum;
const boolean isnextcheckpointi = mo->health == (players[i].starpostnum + 1);
+1 -1
View File
@@ -57,7 +57,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj);
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
void K_DriftDustHandling(mobj_t *spawner);
void K_PuntMine(mobj_t *mine, mobj_t *punter);
void K_DoSneaker(player_t *player, INT32 type);
-8
View File
@@ -13,10 +13,6 @@
#define LZF_H
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
**
** lzf -- an extremely fast/free compression/decompression-method
@@ -75,9 +71,5 @@ size_t
lzf_decompress (const void *const in_data, size_t in_len,
void *out_data, size_t out_len);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+5 -5
View File
@@ -4016,16 +4016,16 @@ boolean replaynamesloaded = false;
#ifdef HAVE_THREADS
I_mutex replayquerymutex;
// I_In_Exiting_Signal_Handler is an evil hack
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&replayquerymutex); }
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(replayquerymutex); }
#else /*HAVE_THREADS*/
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&replayquerymutex); }
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(replayquerymutex); }
#else/*HAVE_THREADS*/
# define Lock_search_state()
# define Unlock_search_state()
#endif /*HAVE_THREADS*/
#endif/*HAVE_THREADS*/
#define MAXREPLAYQUERY 37
+2
View File
@@ -1023,6 +1023,8 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Fallback Player 3D Model", &cv_glfallbackplayermodel, 20},
{IT_STRING | IT_CVAR, NULL, "Shaders", &cv_glshaders, 25},
{IT_STRING | IT_CVAR, NULL, "Palette Rendering", &cv_glpaletterendering, 30},
{IT_STRING | IT_CVAR, NULL, "Palette Rendering Flashpals",&cv_glflashpal, 35},
//{IT_STRING | IT_CVAR, NULL, "Min Shader Brightness", &cv_glsecbright, 40},
{IT_STRING | IT_CVAR, NULL, "Texture Quality", &cv_gltexturedepth, 45},
{IT_STRING | IT_CVAR, NULL, "Texture Filter", &cv_glfiltermode, 50},
+10 -39
View File
@@ -788,10 +788,10 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
else
snprintf(locationtxt, 40, "Unknown");
memset(png_infotext, 0x00, sizeof(png_infotext));
memset(png_infotext,0x00,sizeof (png_infotext));
for (i = 0; i < SRB2PNGTXT; i++)
png_infotext[i].key = keytxt[i];
png_infotext[i].key = keytxt[i];
png_infotext[0].text = titletxt;
if (movie)
@@ -804,15 +804,9 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
png_infotext[5].text = locationtxt;
png_infotext[6].text = interfacetxt;
png_infotext[7].text = rendermodetxt;
strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
ctrevision[sizeof(ctrevision)-1] = '\0';
png_infotext[8].text = ctrevision;
strncpy(ctdate, compdate, sizeof(ctdate)-1);
ctdate[sizeof(ctdate)-1] = '\0';
png_infotext[9].text = ctdate;
strncpy(cttime, comptime, sizeof(cttime)-1);
cttime[sizeof(cttime)-1] = '\0';
png_infotext[10].text = cttime;
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
#undef SRB2PNGTXT
@@ -1460,9 +1454,9 @@ INT32 axtoi(const char *hexStg)
void CopyCaretColors(char *p, const char *s, int n)
{
gconst char *t;
int m;
int c;
char *t;
int m;
int c;
if (!n)
return;
@@ -1570,7 +1564,6 @@ char *M_GetToken(const char *inputString)
{
startPos = endPos;
}
if (stringToUse == NULL)
return NULL;
@@ -1641,8 +1634,7 @@ char *M_GetToken(const char *inputString)
}
// If the end of the string is reached, no token is to be read
if (startPos == stringLength)
{
if (startPos == stringLength) {
endPos = stringLength;
return NULL;
}
@@ -1652,7 +1644,7 @@ char *M_GetToken(const char *inputString)
|| stringToUse[startPos] == '}')
{
endPos = startPos + 1;
texturesToken = (char *)Z_Malloc(2*sizeof(char), PU_STATIC, NULL);
texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL);
texturesToken[0] = stringToUse[startPos];
texturesToken[1] = '\0';
return texturesToken;
@@ -1863,10 +1855,8 @@ int M_PathParts(const char *path)
int n;
const char *p;
const char *t;
if (path == NULL)
return 0;
for (n = 0, p = path ;; ++n)
{
t = p;
@@ -1879,7 +1869,6 @@ int M_PathParts(const char *path)
break;
}
}
return n;
}
@@ -1922,9 +1911,7 @@ void M_MkdirEachUntil(const char *cpath, int start, int end, int mode)
if (!( p = strchr(p, PATHSEP[0]) ))
return;
}
p += strspn(p, PATHSEP);
for (;;)
{
if (end > 0 && !--end)
@@ -1969,22 +1956,6 @@ UINT32 FNV1a_Hash(const char *message, size_t size)
return hash;
}
// Behaves like the old quickncasehash
// Stops either if it encounters null terminator
// or reaches size
UINT32 FNV1a_QuickCaseHash(const char *message, size_t size)
{
UINT32 hash = FNV1A_OFFSET_BASIS;
for (size_t i = 0; i < size && message[i]; i++)
{
hash ^= tolower(message[i]);
hash *= FNV1A_PRIME;
}
return hash;
}
UINT32 FNV1a_HashString(const char *message)
{
UINT32 hash = FNV1A_OFFSET_BASIS;
-1
View File
@@ -123,7 +123,6 @@ FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
// Hashes some message using FNV-1a
UINT32 FNV1a_Hash(const char *message, size_t size);
UINT32 FNV1a_QuickCaseHash(const char *message, size_t size);
UINT32 FNV1a_HashString(const char *message);
UINT32 FNV1a_HashLowercaseString(const char *message);
-8
View File
@@ -16,10 +16,6 @@
#ifndef _MD5_H
#define _MD5_H 1
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#if defined (HAVE_LIMITS_H) || (defined (_LIBC) && _LIBC) || defined (_WIN32)
@@ -56,8 +52,4 @@ int md5_stream(FILE *stream, void *resblock) THROWFUNC;
digest. */
extern void *md5_buffer(const char *buffer, size_t len, void *resblock) THROWFUNC;
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* md5.h */
-1
View File
@@ -262,7 +262,6 @@ Finish_registration (void)
{
CONS_Printf("\n");
CONS_Alert(CONS_NOTICE, "%s\n", rules);
free(rules);
}
if (registered)
+2 -2
View File
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
S_StartSound(toucher, special->info->seesound);
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
if (player->pflags & PF_NIGHTSMODE)
{
player->bumpertime = TICRATE/2;
if (special->threshold > 0)
@@ -1131,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
S_StartSound(toucher, special->info->painsound);
return;
}
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
{
// Shatter the shield!
+6
View File
@@ -30,6 +30,8 @@ extern "C" {
#define FLOATSPEED (FRACUNIT*4)
//#define VIEWHEIGHTS "41"
// Maximum player score.
#define MAXSCORE 999999990
@@ -237,10 +239,14 @@ void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
boolean P_LookForEnemies(player_t *player);
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
//boolean P_SuperReady(player_t *player);
boolean P_AnalogMove(player_t *player);
/*boolean P_TransferToNextMare(player_t *player);
UINT8 P_FindLowestMare(void);*/
UINT8 P_FindLowestLap(void);
UINT8 P_FindHighestLap(void);
void P_FindEmerald(void);
//void P_TransferToAxis(player_t *player, INT32 axisnum);
boolean P_PlayerMoving(INT32 pnum);
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
+9 -9
View File
@@ -919,7 +919,12 @@ static void P_PlayerFlip(mobj_t *mo)
G_GhostAddFlip((INT32) (mo->player - players));
// Flip aiming to match!
if (mo->player->pflags & PF_FLIPCAM)
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
{
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
else if (mo->player->pflags & PF_FLIPCAM)
{
UINT8 i;
@@ -941,11 +946,6 @@ static void P_PlayerFlip(mobj_t *mo)
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
}
}
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
{
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
}
//
@@ -3252,7 +3252,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
player_flipcam = cv_flipcam[pnum].value;
}
const boolean flipcam = (player_flipcam && player->mo->eflags & MFE_VERTICALFLIP && LIKELY(!(player->pflags & PF_NIGHTSMODE)));
const boolean flipcam = (player_flipcam && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
UINT8 postimgtype = 0;
if (encoremode)
@@ -8553,7 +8553,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if (mobj->tracer && mobj->tracer->player)
{
if (LIKELY(!(mobj->tracer->player->pflags & PF_NIGHTSMODE)))
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
{
mobj->flags &= ~MF_NOGRAVITY;
mobj->flags2 &= ~MF2_DONTDRAW;
@@ -8577,7 +8577,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
P_SetTarget(&mobj->target, NULL);
}
if (UNLIKELY(mobj->tracer->player->pflags & PF_NIGHTSMODE))
if (mobj->tracer->player->pflags & PF_NIGHTSMODE)
{
if (mobj->tracer->player->bonustime)
{
+10 -10
View File
@@ -414,7 +414,7 @@ void P_UpdateSegLightOffset(seg_t *li)
angle_t liAngle = R_PointToAngle2(0, 0, (li->v1->x - li->v2->x), (li->v1->y - li->v2->y)) - ANGLE_90;
light = FixedMul(FINECOSINE(liAngle >> ANGLETOFINESHIFT), FINECOSINE(maplighting.angle >> ANGLETOFINESHIFT))
+ FixedMul(FINESINE(liAngle >> ANGLETOFINESHIFT), FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
+ FixedMul(FINESINE(liAngle >> ANGLETOFINESHIFT), FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
light = (light + FRACUNIT) / 2;
}
else
@@ -1914,7 +1914,7 @@ static void P_LoadMapBSP(const virtres_t* virt)
if (numsubsectors <= 0)
I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
if (numnodes <= 0)
I_Error("Level has no nodes (does your map have at least 2 sectors?)");
I_Error("Level has no nodes");
if (numsegs <= 0)
I_Error("Level has no segs");
@@ -2077,10 +2077,10 @@ static void P_LevelInitStuff(boolean reloadinggamestate)
stagefailed = false;
// earthquake camera
memset(&quake, 0, sizeof(struct quake));
memset(&quake,0,sizeof(struct quake));
// song credit init
memset(&cursongcredit, 0, sizeof(struct cursongcredit));
memset(&cursongcredit,0,sizeof(struct cursongcredit));
cursongcredit.trans = NUMTRANSMAPS;
for (i = 0; i < MAXPLAYERS; i++)
@@ -2174,14 +2174,14 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
memset(resblock, 0x00, 16);
return 1;
#else
precise_t t = I_GetPreciseTime();
tic_t t = I_GetTime();
CONS_Debug(DBG_SETUP, "Making MD5\n");
if (md5_buffer(buffer, len, resblock) == NULL)
return 1;
CONS_Debug(DBG_SETUP, "MD5 calc took %f seconds\n", (float)(I_GetPreciseTime() - t)/I_GetPrecisePrecision());
CONS_Debug(DBG_SETUP, "MD5 calc took %f seconds\n", (float)(I_GetTime() - t)/NEWTICRATE);
return 0;
#endif
@@ -2203,10 +2203,10 @@ static void P_MakeMapMD5(virtres_t *virt, void *dest)
virtlump_t* virtmthings = vres_Find(virt, "THINGS");
virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS");
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
+3 -3
View File
@@ -4399,7 +4399,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
// The list of specials that activate without floor touch
// Check Section 1
switch (GETSECSPECIAL(sector->special, 1))
switch(GETSECSPECIAL(sector->special, 1))
{
//case 2: // Damage (water)
case 8: // Instant kill
@@ -4410,7 +4410,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
}
// Check Section 2
switch (GETSECSPECIAL(sector->special, 2))
switch(GETSECSPECIAL(sector->special, 2))
{
case 2: // Linedef executor (All players needed)
case 4: // Linedef executor
@@ -4421,7 +4421,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
}
// Check Section 4
switch (GETSECSPECIAL(sector->special, 4))
switch(GETSECSPECIAL(sector->special, 4))
{
case 2: // Level Exit / GOAL Sector / Flag Return
case 1: // Starpost activator
+1 -1
View File
@@ -4109,7 +4109,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle -= (angle - thiscam->pitch)/2;
}
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
if (!camstill && !timeover) // Keep the view still...
+3 -3
View File
@@ -622,7 +622,7 @@ Rloadtextures (INT32 i, INT32 w)
// Set texture properties.
memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
texture->hash = FNV1a_QuickCaseHash(texture->name, 8);
texture->hash = quickncasehash(texture->name, 8);
texture->width = SHORT(patchlump.width);
texture->height = SHORT(patchlump.height);
@@ -1066,7 +1066,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t), PU_STATIC, NULL);
memcpy(resultTexture->name, newTextureName, 8);
resultTexture->hash = FNV1a_QuickCaseHash(newTextureName, 8);
resultTexture->hash = quickncasehash(newTextureName, 8);
resultTexture->width = newTextureWidth;
resultTexture->height = newTextureHeight;
resultTexture->type = TEXTURETYPE_COMPOSITE;
@@ -1755,7 +1755,7 @@ INT32 R_CheckTextureNumForName(const char *name)
if (name[0] == '-')
return 0;
hash = FNV1a_QuickCaseHash(name, 8);
hash = quickncasehash(name, 8);
for (i = 0; i < tidcachelen; i++)
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
+2 -1
View File
@@ -437,7 +437,8 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
UINT8* R_GetLocalTranslationColormap(skin_t *skin, skin_t *localskin, skincolors_t color, UINT8 flags, boolean local)
{
return RGetTranslationColormap(K_GetMobjLocalSkinNum(skin, localskin, local), color, flags, (localskin && local));
const INT32 skinnum = localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
return RGetTranslationColormap(skinnum, color, flags, (localskin && local));
}
patch_t* R_GetSkinFaceRank(player_t* ply)
+4 -4
View File
@@ -280,22 +280,22 @@ static void Fov_OnChange(void)
static void FlipCam_OnChange(void)
{
SendWeaponPref(0);
SendWeaponPref();
}
static void FlipCam2_OnChange(void)
{
SendWeaponPref(1);
SendWeaponPref2();
}
static void FlipCam3_OnChange(void)
{
SendWeaponPref(2);
SendWeaponPref3();
}
static void FlipCam4_OnChange(void)
{
SendWeaponPref(3);
SendWeaponPref4();
}
static void Precipstuff_OnChange(void)
-1
View File
@@ -92,7 +92,6 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local);
// had to move those here Zzz...
INT32 K_GetSkinNum(player_t *player);
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local);
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local);
skin_t *K_GetPlayerSkin(player_t *player);
skin_t *K_GetMobjSkin(const mobj_t *mobj);
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
+1 -1
View File
@@ -2960,7 +2960,7 @@ fixed_t R_DoPlayerFade(mobj_t *thing)
fixed_t fadealpha = FRACUNIT;
static constexpr tic_t countdownstarttime = (15 * TICRATE) / 4; // starttime - (3*TICRATE)
if (thing->player == viewplayer || viewplayer->exiting || viewplayer->spectator || camera[R_GetViewNumber()].freecam || leveltime < countdownstarttime)
if (thing->player == viewplayer || viewplayer->exiting || camera[R_GetViewNumber()].freecam || leveltime < countdownstarttime)
return fadealpha;
const INT32 playerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;
+28 -5
View File
@@ -116,7 +116,9 @@ consvar_t cv_skipintromusic = {"skipintromusic", "No", CV_SAVE, CV_YesNo, NULL,
boolean keepmapmusic = false; // keep the current music on map restart
boolean skipintromus = false; // skip the intro fanfare
static boolean resumekeepmusic = false;
static music_t keepmusic;
static void S_SetKeepMusResume(void);
#ifdef HAVE_OPENMPT
openmpt_module *openmpt_mhandle = NULL;
@@ -1299,7 +1301,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
STRBUFCPY(def->name, value);
strlwr(def->name);
def->hash = FNV1a_QuickCaseHash(def->name, 6);
def->hash = quickncasehash (def->name, 6);
}
(*defp) = def;
@@ -1436,7 +1438,7 @@ void S_LoadMusicDefs(UINT16 wadnum)
stoken = strtok(stoken, " ");
if (stoken)
{
if (!ReadMusicDefFields(wadnum, line, stoken, &def))
if (! ReadMusicDefFields(wadnum, line, stoken, &def))
break;
}
@@ -1481,7 +1483,7 @@ void S_InitMusicDefs(void)
//
musicdef_t *S_FindMusicCredit(const char *musname)
{
UINT32 hash = FNV1a_QuickCaseHash(musname, 6);
UINT32 hash = quickncasehash(musname, 6);
musicdef_t *def;
for (INT32 i = 0; i < nummusicdefs; ++i)
@@ -1846,6 +1848,8 @@ void S_StopMusic(void)
mapmusic.resume = (cv_resume.value && fasticmp(music.name, mapmusic.name)) ? I_GetSongPosition() : 0;
S_SetKeepMusResume();
if (I_SongPaused())
I_ResumeSong();
@@ -1972,6 +1976,17 @@ void S_ResetKeepAndSpecialMus(void)
keepmapmusic = skipintromus = false;
}
// saves the current song position everytime a song stops
// so we can resume it in some cases
static void S_SetKeepMusResume(void)
{
keepmusic.resume = 0;
if (fasticmp(music.name, mapmusic.name))
{
keepmusic.resume = I_GetSongPosition();
}
}
// determine if we should keep the music on a map restart
// this gets called BEFORE the level gets loaded in G_DoLoadLevel
@@ -1980,7 +1995,7 @@ void S_KeepMusic(void)
static INT16 oldmap = -1;
static boolean oldencore = false;
keepmapmusic = false;
keepmapmusic = resumekeepmusic = false;
if (!cv_keepmusic.value)
{
@@ -1994,7 +2009,9 @@ void S_KeepMusic(void)
if (oldmap == gamemap && oldencore == encoremode)
{
keepmapmusic = (S_CheckMusicException() == false);
const boolean musicchanged = S_CheckMusicException();
resumekeepmusic = (musicchanged && keepmusic.resume);
keepmapmusic = (!musicchanged || resumekeepmusic);
}
oldencore = encoremode;
@@ -2055,6 +2072,12 @@ void S_InitMapMusic(void)
if (keepmapmusic)
{
// this is kinda silly, but we can use it to fade back into the map song at the saved point, should the current music be different from the map music
if (resumekeepmusic)
{
S_ChangeMusicEx(mapmusic.name, mapmusic.flags, true, keepmusic.resume, 0, 500);
}
return;
}
+14 -18
View File
@@ -1577,7 +1577,7 @@ static void write_backtrace(bt_crash_reason_t reason)
static std::thread::id g_main_thread_id;
#endif
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
boolean g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg, char *signal_name)
{
@@ -1712,11 +1712,6 @@ static void I_ReportSignal(int num, int coredumped)
I_ShowErrorBox(sigttl, sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1746,17 +1741,21 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
static volatile sig_atomic_t interrupted = false;
boolean I_Interrupted(void)
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
return interrupted;
}
#ifdef HAVE_THREADS
if (g_main_thread_id != std::this_thread::get_id())
{
// Do not attempt any sort of recovery if this signal triggers off the main thread
signal(num, SIG_DFL);
raise(num);
exit(-2);
}
#endif
static void quit_handler(int num)
{
(void)num;
interrupted = true;
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
}
static void I_RegisterSignals(void)
@@ -1886,9 +1885,6 @@ INT32 I_StartupSystem(void)
SDL_version SDLlinked;
SDL_VERSION(&SDLcompiled)
SDL_GetVersion(&SDLlinked);
W_Startup();
I_StartupConsole();
#ifdef NEWSIGNALHANDLER
// This is useful when debugging. It lets GDB attach to
+1 -2
View File
@@ -2027,8 +2027,7 @@ void I_ShutdownGraphics(void)
SDL_DestroyWindow(window);
window = NULL;
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO)
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
framebuffer = SDL_FALSE;
}
+3 -9
View File
@@ -216,13 +216,8 @@ void I_StartupSound(void)
SDLmixlinked->major, SDLmixlinked->minor, SDLmixlinked->patch);
#ifdef HAVE_OPENMPT
const char *openmptstr;
openmptstr = openmpt_get_string("library_version");
I_OutputMsg("libopenmpt version: %s\n", openmptstr);
openmpt_free_string(openmptstr);
openmptstr = openmpt_get_string("build");
I_OutputMsg("libopenmpt build date: %s\n", openmptstr);
openmpt_free_string(openmptstr);
I_OutputMsg("libopenmpt version: %s\n", openmpt_get_string("library_version"));
I_OutputMsg("libopenmpt build date: %s\n", openmpt_get_string("build"));
#endif
sound_started = true;
@@ -242,8 +237,7 @@ void I_ShutdownSound(void)
Mix_Quit();
#endif
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
if (gme)
+1 -1
View File
@@ -180,7 +180,7 @@ static void ST_doPaletteStuff(void)
INT32 palette = 0;
#ifdef HWRENDER
if (rendermode == render_opengl && !HWR_ShouldUsePaletteRendering())
if (rendermode == render_opengl && !HWR_PalRenderFlashpal())
return;
#endif
+7 -10
View File
@@ -23,26 +23,24 @@ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _GNU_SOURCE
#include <string.h>
#include <ctype.h>
#include <stddef.h>
static inline int trycmp(char **pp, char *cp, const char *q, size_t qn)
static inline int
trycmp (char **pp, char *cp,
const char *q, size_t qn)
{
char *p;
p = (*pp);
if (strncasecmp(p, q, qn) == 0)
return 0;
(*pp) = strchr(&p[1], (*cp));
return 1;
}
static inline void swapp(char ***ppap, char ***ppbp, char **cpap, char **cpbp)
static inline void
swapp (char ***ppap, char ***ppbp, char **cpap, char **cpbp)
{
char **pp;
char *p;
@@ -56,7 +54,8 @@ static inline void swapp(char ***ppap, char ***ppbp, char **cpap, char **cpbp)
*cpbp = p;
}
char *nongnu_strcasestr(const char *s, const char *q)
char *
nongnu_strcasestr (const char *s, const char *q)
{
size_t qn;
@@ -114,5 +113,3 @@ char *nongnu_strcasestr(const char *s, const char *q)
return NULL;
}
#endif
-525
View File
@@ -1,525 +0,0 @@
#ifndef H_PALDELTA
#define H_PALDELTA
// those are the differences in palette indices between the main srb2 playpal and its white and nuke subpalettes
// this is probably not the best way of doing any of this, but it works lol
static const INT16 pPaletteDeltaFlash[256][3] = {
{ 6, 6, 6},
{ 12, 12, 12},
{ 18, 18, 18},
{ 24, 24, 24},
{ 30, 30, 30},
{ 36, 36, 36},
{ 42, 42, 42},
{ 48, 48, 48},
{ 54, 54, 54},
{ 60, 60, 60},
{ 66, 66, 66},
{ 72, 72, 72},
{ 78, 78, 78},
{ 84, 84, 84},
{ 90, 90, 90},
{ 95, 95, 95},
{ 101, 101, 101},
{ 107, 107, 107},
{ 113, 113, 113},
{ 119, 119, 119},
{ 125, 125, 125},
{ 131, 131, 131},
{ 137, 137, 137},
{ 143, 143, 143},
{ 149, 149, 149},
{ 155, 155, 155},
{ 161, 161, 161},
{ 167, 167, 167},
{ 173, 173, 173},
{ 179, 179, 179},
{ 185, 185, 185},
{ 191, 191, 191},
{ 48, 66, 84},
{ 54, 71, 89},
{ 60, 77, 95},
{ 66, 83, 100},
{ 72, 88, 105},
{ 79, 94, 111},
{ 85, 99, 117},
{ 91, 105, 123},
{ 96, 111, 129},
{ 102, 117, 135},
{ 108, 123, 141},
{ 114, 128, 146},
{ 120, 134, 152},
{ 127, 140, 158},
{ 133, 145, 163},
{ 140, 152, 170},
{ 48, 98, 134},
{ 57, 104, 137},
{ 63, 107, 140},
{ 69, 110, 143},
{ 75, 116, 146},
{ 84, 119, 149},
{ 90, 125, 152},
{ 95, 128, 155},
{ 101, 131, 158},
{ 110, 137, 161},
{ 119, 140, 164},
{ 128, 143, 167},
{ 134, 149, 170},
{ 143, 155, 173},
{ 152, 158, 176},
{ 158, 164, 179},
{ 0, 15, 24},
{ 0, 21, 33},
{ 0, 27, 42},
{ 0, 33, 51},
{ 0, 36, 57},
{ 0, 42, 66},
{ 0, 48, 75},
{ 0, 51, 81},
{ 0, 57, 93},
{ 6, 63, 98},
{ 12, 69, 104},
{ 18, 75, 110},
{ 24, 81, 116},
{ 30, 87, 122},
{ 36, 93, 128},
{ 39, 95, 131},
{ 0, 12, 26},
{ 0, 26, 52},
{ 0, 39, 78},
{ 0, 52, 102},
{ 0, 65, 127},
{ 0, 78, 150},
{ 0, 91, 172},
{ 0, 102, 191},
{ 9, 108, 191},
{ 19, 114, 191},
{ 29, 120, 191},
{ 39, 127, 191},
{ 48, 133, 191},
{ 58, 139, 191},
{ 68, 145, 191},
{ 78, 150, 191},
{ 0, 0, 12},
{ 0, 0, 36},
{ 0, 0, 60},
{ 0, 0, 84},
{ 0, 0, 107},
{ 0, 0, 131},
{ 0, 0, 155},
{ 0, 0, 179},
{ 0, 0, 191},
{ 36, 36, 191},
{ 60, 60, 191},
{ 84, 84, 191},
{ 107, 107, 191},
{ 131, 131, 191},
{ 155, 155, 191},
{ 179, 179, 191},
{ 0, 0, 104},
{ 15, 27, 125},
{ 30, 51, 140},
{ 45, 75, 155},
{ 60, 98, 167},
{ 75, 122, 176},
{ 90, 140, 185},
{ 104, 158, 191},
{ 0, 0, 0},
{ 0, 24, 24},
{ 0, 48, 48},
{ 0, 72, 72},
{ 0, 95, 95},
{ 0, 119, 119},
{ 0, 143, 143},
{ 0, 167, 167},
{ 0, 191, 191},
{ 12, 191, 191},
{ 24, 191, 191},
{ 36, 191, 191},
{ 48, 191, 191},
{ 60, 191, 191},
{ 72, 191, 191},
{ 84, 191, 191},
{ 95, 191, 191},
{ 107, 191, 191},
{ 119, 191, 191},
{ 131, 191, 191},
{ 143, 191, 191},
{ 155, 191, 191},
{ 167, 191, 191},
{ 179, 191, 191},
{ 0, 54, 54},
{ 9, 69, 69},
{ 18, 84, 84},
{ 27, 98, 98},
{ 39, 110, 110},
{ 48, 122, 122},
{ 57, 131, 131},
{ 66, 143, 143},
{ 85, 156, 191},
{ 91, 161, 191},
{ 96, 166, 191},
{ 102, 172, 191},
{ 108, 177, 191},
{ 114, 182, 191},
{ 120, 187, 191},
{ 127, 191, 191},
{ 101, 0, 131},
{ 106, 11, 134},
{ 111, 23, 138},
{ 117, 35, 142},
{ 123, 47, 145},
{ 129, 59, 149},
{ 134, 71, 153},
{ 140, 83, 157},
{ 145, 95, 160},
{ 151, 106, 164},
{ 157, 118, 168},
{ 162, 130, 172},
{ 168, 142, 175},
{ 173, 154, 179},
{ 179, 166, 183},
{ 185, 179, 187},
{ 24, 0, 65},
{ 42, 20, 80},
{ 61, 41, 95},
{ 79, 61, 110},
{ 97, 82, 124},
{ 115, 101, 139},
{ 135, 123, 154},
{ 153, 143, 169},
{ 191, 0, 191},
{ 191, 24, 191},
{ 191, 48, 191},
{ 191, 72, 191},
{ 191, 95, 191},
{ 191, 119, 191},
{ 191, 143, 191},
{ 191, 167, 191},
{ 0, 107, 0},
{ 0, 191, 0},
{ 24, 191, 24},
{ 48, 191, 48},
{ 72, 191, 72},
{ 95, 191, 95},
{ 119, 191, 119},
{ 143, 191, 143},
{ 16, 16, 9},
{ 44, 44, 22},
{ 73, 73, 36},
{ 101, 101, 51},
{ 127, 127, 66},
{ 142, 142, 93},
{ 156, 156, 121},
{ 170, 170, 151},
{ 31, 10, 0},
{ 48, 15, 0},
{ 64, 21, 0},
{ 79, 25, 0},
{ 95, 30, 0},
{ 111, 36, 0},
{ 127, 41, 0},
{ 143, 48, 0},
{ 149, 73, 24},
{ 155, 84, 48},
{ 161, 101, 72},
{ 167, 119, 95},
{ 191, 48, 48},
{ 191, 95, 95},
{ 191, 119, 119},
{ 191, 143, 143},
{ 18, 18, 0},
{ 42, 42, 0},
{ 61, 61, 0},
{ 86, 86, 0},
{ 104, 104, 0},
{ 129, 129, 0},
{ 154, 154, 0},
{ 172, 172, 0},
{ 191, 191, 0},
{ 191, 191, 18},
{ 191, 191, 36},
{ 191, 191, 55},
{ 191, 191, 74},
{ 191, 191, 92},
{ 191, 191, 110},
{ 191, 191, 129},
{ 191, 191, 131},
{ 191, 191, 143},
{ 191, 191, 149},
{ 191, 191, 161},
{ 191, 191, 167},
{ 191, 191, 179},
{ 191, 191, 185},
{ 191, 0, 0},
{ 36, 95, 36},
{ 54, 107, 54},
{ 72, 119, 72},
{ 90, 131, 90},
{ 107, 143, 107},
{ 125, 155, 125},
{ 143, 167, 143},
{ 161, 179, 161}
};
static const INT16 pPaletteDeltaNuke[256][3] = {
{ 6,-133,-133},
{ 12,-125,-125},
{ 18,-117,-117},
{ 24,-109,-109},
{ 30,-101,-101},
{ 36, -93, -93},
{ 42, -85, -85},
{ 48, -77, -77},
{ 54, -69, -69},
{ 60, -61, -61},
{ 66, -53, -53},
{ 72, -45, -45},
{ 78, -37, -37},
{ 84, -29, -29},
{ 90, -21, -21},
{ 95, -14, -14},
{ 101, -6, -6},
{ 107, 2, 2},
{ 113, 10, 10},
{ 119, 18, 18},
{ 125, 26, 26},
{ 131, 34, 34},
{ 137, 42, 42},
{ 143, 50, 50},
{ 149, 58, 58},
{ 155, 66, 66},
{ 161, 74, 74},
{ 167, 82, 82},
{ 173, 90, 90},
{ 179, 98, 98},
{ 185, 106, 106},
{ 191, 113, 113},
{ 48, -53, -29},
{ 54, -46, -22},
{ 60, -38, -14},
{ 66, -30, -7},
{ 72, -23, 0},
{ 79, -15, 8},
{ 85, -8, 16},
{ 91, -1, 23},
{ 96, 7, 31},
{ 102, 15, 39},
{ 108, 23, 47},
{ 114, 30, 54},
{ 120, 38, 62},
{ 127, 46, 70},
{ 133, 53, 77},
{ 140, 62, 86},
{ 48, -10, 38},
{ 57, -2, 42},
{ 63, 2, 46},
{ 69, 6, 50},
{ 75, 14, 54},
{ 84, 18, 58},
{ 90, 26, 62},
{ 95, 30, 66},
{ 101, 34, 70},
{ 110, 42, 74},
{ 119, 46, 78},
{ 128, 50, 82},
{ 134, 58, 86},
{ 143, 66, 90},
{ 152, 70, 94},
{ 158, 78, 98},
{ 0,-121,-109},
{ 0,-113, -97},
{ 0,-105, -85},
{ 0, -97, -73},
{ 0, -93, -65},
{ 0, -85, -53},
{ 0, -77, -41},
{ 0, -73, -33},
{ 0, -65, -17},
{ 6, -57, -10},
{ 12, -49, -2},
{ 18, -41, 6},
{ 24, -33, 14},
{ 30, -25, 22},
{ 36, -17, 30},
{ 39, -14, 34},
{ 0,-124,-106},
{ 0,-106, -71},
{ 0, -89, -37},
{ 0, -71, -4},
{ 0, -54, 28},
{ 0, -37, 59},
{ 0, -20, 88},
{ 0, -4, 113},
{ 9, 4, 113},
{ 19, 12, 113},
{ 29, 20, 113},
{ 39, 28, 113},
{ 48, 36, 113},
{ 58, 44, 113},
{ 68, 52, 113},
{ 78, 59, 113},
{ 0,-141,-125},
{ 0,-141, -93},
{ 0,-141, -61},
{ 0,-141, -29},
{ 0,-141, 2},
{ 0,-141, 34},
{ 0,-141, 66},
{ 0,-141, 98},
{ 0,-141, 113},
{ 36, -93, 113},
{ 60, -61, 113},
{ 84, -29, 113},
{ 107, 2, 113},
{ 131, 34, 113},
{ 155, 66, 113},
{ 179, 98, 113},
{ 0,-141, -2},
{ 15,-105, 26},
{ 30, -73, 46},
{ 45, -41, 66},
{ 60, -10, 82},
{ 75, 22, 94},
{ 90, 46, 106},
{ 104, 70, 113},
{ 0,-141,-141},
{ 0,-109,-109},
{ 0, -77, -77},
{ 0, -45, -45},
{ 0, -14, -14},
{ 0, 18, 18},
{ 0, 50, 50},
{ 0, 82, 82},
{ 0, 113, 113},
{ 12, 113, 113},
{ 24, 113, 113},
{ 36, 113, 113},
{ 48, 113, 113},
{ 60, 113, 113},
{ 72, 113, 113},
{ 84, 113, 113},
{ 95, 113, 113},
{ 107, 113, 113},
{ 119, 113, 113},
{ 131, 113, 113},
{ 143, 113, 113},
{ 155, 113, 113},
{ 167, 113, 113},
{ 179, 113, 113},
{ 0, -69, -69},
{ 9, -49, -49},
{ 18, -29, -29},
{ 27, -10, -10},
{ 39, 6, 6},
{ 48, 22, 22},
{ 57, 34, 34},
{ 66, 50, 50},
{ 85, 67, 113},
{ 91, 74, 113},
{ 96, 81, 113},
{ 102, 88, 113},
{ 108, 95, 113},
{ 114, 102, 113},
{ 120, 108, 113},
{ 127, 113, 113},
{ 101,-141, 34},
{ 106,-126, 38},
{ 111,-110, 43},
{ 117, -94, 48},
{ 123, -78, 53},
{ 129, -62, 58},
{ 134, -46, 63},
{ 140, -30, 68},
{ 145, -14, 73},
{ 151, 1, 78},
{ 157, 17, 83},
{ 162, 33, 88},
{ 168, 49, 93},
{ 173, 65, 98},
{ 179, 81, 103},
{ 185, 98, 109},
{ 24,-141, -54},
{ 42,-114, -34},
{ 61, -86, -14},
{ 79, -59, 6},
{ 97, -32, 25},
{ 115, -6, 45},
{ 135, 23, 65},
{ 153, 50, 84},
{ 191,-141, 113},
{ 191,-109, 113},
{ 191, -77, 113},
{ 191, -45, 113},
{ 191, -14, 113},
{ 191, 18, 113},
{ 191, 50, 113},
{ 191, 82, 113},
{ 0, 2,-141},
{ 0, 113,-141},
{ 24, 113,-109},
{ 48, 113, -77},
{ 72, 113, -45},
{ 95, 113, -14},
{ 119, 113, 18},
{ 143, 113, 50},
{ 16,-119,-129},
{ 44, -82,-111},
{ 73, -43, -92},
{ 101, -6, -73},
{ 127, 29, -53},
{ 142, 48, -17},
{ 156, 67, 21},
{ 170, 86, 61},
{ 31,-127,-141},
{ 48,-121,-141},
{ 64,-113,-141},
{ 79,-107,-141},
{ 95,-100,-141},
{ 111, -93,-141},
{ 127, -86,-141},
{ 143, -77,-141},
{ 149, -43,-109},
{ 155, -29, -77},
{ 161, -6, -45},
{ 167, 18, -14},
{ 191, -77, -77},
{ 191, -14, -14},
{ 191, 18, 18},
{ 191, 50, 50},
{ 18,-117,-141},
{ 42, -84,-141},
{ 61, -59,-141},
{ 86, -26,-141},
{ 104, -2,-141},
{ 129, 31,-141},
{ 154, 64,-141},
{ 172, 89,-141},
{ 191, 113,-141},
{ 191, 113,-117},
{ 191, 113, -92},
{ 191, 113, -67},
{ 191, 113, -42},
{ 191, 113, -18},
{ 191, 113, 6},
{ 191, 113, 31},
{ 191, 113, 34},
{ 191, 113, 50},
{ 191, 113, 58},
{ 191, 113, 74},
{ 191, 113, 82},
{ 191, 113, 98},
{ 191, 113, 106},
{ 191,-141,-141},
{ 36, -14, -93},
{ 54, 2, -69},
{ 72, 18, -45},
{ 90, 34, -21},
{ 107, 50, 2},
{ 125, 66, 26},
{ 143, 82, 50},
{ 161, 98, 74}
};
#endif
+172 -97
View File
@@ -91,7 +91,6 @@ consvar_t cv_menucaps = {"menucaps", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NUL
// local copy of the palette for V_GetColor()
RGBA_t *pLocalPalette = NULL;
RGBA_t *pGammaCorrectedPalette = NULL;
static RGBA_t *pFallbackFlashPal = NULL;
static size_t currentPaletteSize;
@@ -410,58 +409,6 @@ UINT32 V_GammaCorrect(UINT32 input, double power)
return result.rgba;
}
#include "v_paldeltas.h"
// remaps a palette with given "deltas"
// this is used with premade deltas between the srb2 palette and its both flashpals
// so we may approximate generate our own, should the current palette miss them
static void ApplyPaletteDelta(const RGBA_t *pal_in, RGBA_t *pal_out, const INT16 pal_delta[][3])
{
size_t i;
for (i = 0; i < 256; i++)
{
INT16 r = (INT16)pal_in[i].s.red + pal_delta[i][0];
INT16 g = (INT16)pal_in[i].s.green + pal_delta[i][1];
INT16 b = (INT16)pal_in[i].s.blue + pal_delta[i][2];
pal_out[i].s.red = (UINT8)CLAMP(r, 0 , 255);
pal_out[i].s.green = (UINT8)CLAMP(g, 0 , 255);
pal_out[i].s.blue = (UINT8)CLAMP(b, 0 , 255);
pal_out[i].s.alpha = 0xFF; // pal_in[i].s.alpha
}
}
static void GenerateFlashPalettes(void)
{
size_t i, palsize;
RGBA_t *pFlashPalGammaCorrectedPalette = NULL;
// generate flashpalettes if the current palette does not provide any subpalettes
if (currentPaletteSize >= (14 * (256 * 3))) // 14 palettes are in playpal
return;
palsize = (2*256);
pFallbackFlashPal = Z_Malloc(sizeof(*pFallbackFlashPal)*palsize, PU_STATIC, NULL);
pFlashPalGammaCorrectedPalette = Z_Malloc(sizeof (*pFlashPalGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
// apply our deltas to the palettes to get the white and red "flashes"
ApplyPaletteDelta(pLocalPalette, pFallbackFlashPal, pPaletteDeltaFlash);
ApplyPaletteDelta(pLocalPalette, pFallbackFlashPal+256, pPaletteDeltaNuke);
// apply colour and gamma correction if needed
if (Cubeapply)
{
for (i = 0; i < palsize; i++)
{
pFlashPalGammaCorrectedPalette[i].rgba = V_GammaDecode(pFallbackFlashPal[i].rgba);
V_CubeApply(&pFlashPalGammaCorrectedPalette[i]);
pFallbackFlashPal[i].rgba = V_GammaEncode(pFlashPalGammaCorrectedPalette[i].rgba);
}
}
Z_Free(pFlashPalGammaCorrectedPalette);
}
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
static void LoadPalette(const char *lumpname)
{
@@ -481,8 +428,6 @@ static void LoadPalette(const char *lumpname)
Z_Free(pLocalPalette);
Z_Free(pGammaCorrectedPalette);
Z_Free(pFallbackFlashPal);
pFallbackFlashPal = NULL;
pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
pGammaCorrectedPalette = Z_Malloc(sizeof (*pGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
@@ -502,19 +447,12 @@ static void LoadPalette(const char *lumpname)
pLocalPalette[i].s.alpha = 0xFF;
pGammaCorrectedPalette[i].rgba = V_GammaDecode(pLocalPalette[i].rgba);
}
GenerateFlashPalettes();
if (!Cubeapply)
continue;
// gotta apply any colour and gamma adjustments afterwards
// so we dont double apply it to the generated flashpals
if (Cubeapply)
{
for (i = 0; i < palsize; i++)
{
V_CubeApply(&pGammaCorrectedPalette[i]);
pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
}
V_CubeApply(&pGammaCorrectedPalette[i]);
pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
}
}
@@ -605,7 +543,6 @@ void V_ReloadPalette(void)
// -------------+
void V_SetPalette(INT32 palettenum)
{
RGBA_t *pal = NULL;
if (!pLocalPalette)
V_ReloadPalette();
@@ -617,47 +554,24 @@ void V_SetPalette(INT32 palettenum)
if (palettenum == 0)
{
palettenum = cv_palettenum.value;
}
}
// in many cases custom palettes do not provide the needed subpalettes for flashpals to work
// before this would mean the renderer gets passed random data out of allocated memory bounds
// which was not very cool :chonkbuncle:
// gladly 2.1 only actually has 2 different subpalettes
// one for "white flash" and one red/pinkish one for nuke
// since we checked the palette earlier we should have generated those ourselves
if (((size_t)palettenum >= currentPaletteSize / (256 * 3)))
{
CONS_Debug(DBG_RENDER, "palettenum %d out of range\n", palettenum);
// if for some reason we did not generate flashpals
// just fall back to the main palette i guess?
if (pFallbackFlashPal != NULL)
{
if (palettenum == PAL_NUKE)
pal = &pFallbackFlashPal[256];
else
pal = pFallbackFlashPal;
if (palettenum * 256U > currentPaletteSize - 256)
{
CONS_Alert(CONS_WARNING, "cv_palettenum %d out of range\n", palettenum);
palettenum = 0;
}
}
else
{
pal = pLocalPalette;
}
}
else
{
pal = &pLocalPalette[palettenum*256];
}
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_SetPalette(pal);
HWR_SetPalette(&pLocalPalette[palettenum*256]);
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
else
#endif
#endif
if (rendermode != render_none)
I_SetPalette(pal);
I_SetPalette(&pLocalPalette[palettenum*256]);
}
void V_SetPaletteLump(const char *pal)
@@ -3395,6 +3309,167 @@ INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option)
return max(i-1, 0);
}
char V_GetSkincolorChar(INT32 color)
{
char cstart = 0x80;
switch (color)
{
case SKINCOLOR_WHITE:
case SKINCOLOR_SILVER:
case SKINCOLOR_SLATE:
cstart = 0x80; // White
break;
case SKINCOLOR_GREY:
case SKINCOLOR_NICKEL:
case SKINCOLOR_BLACK:
case SKINCOLOR_SKUNK:
case SKINCOLOR_JET:
cstart = 0x86; // V_GRAYMAP
break;
case SKINCOLOR_SEPIA:
case SKINCOLOR_BEIGE:
case SKINCOLOR_WALNUT:
case SKINCOLOR_BROWN:
case SKINCOLOR_LEATHER:
case SKINCOLOR_RUST:
case SKINCOLOR_WRISTWATCH:
cstart = 0x8e; // V_BROWNMAP
break;
case SKINCOLOR_FAIRY:
case SKINCOLOR_SALMON:
case SKINCOLOR_PINK:
case SKINCOLOR_ROSE:
case SKINCOLOR_BRICK:
case SKINCOLOR_LEMONADE:
case SKINCOLOR_BUBBLEGUM:
case SKINCOLOR_LILAC:
cstart = 0x8d; // V_PINKMAP
break;
case SKINCOLOR_CINNAMON:
case SKINCOLOR_RUBY:
case SKINCOLOR_RASPBERRY:
case SKINCOLOR_CHERRY:
case SKINCOLOR_RED:
case SKINCOLOR_CRIMSON:
case SKINCOLOR_MAROON:
case SKINCOLOR_FLAME:
case SKINCOLOR_SCARLET:
case SKINCOLOR_KETCHUP:
cstart = 0x85; // V_REDMAP
break;
case SKINCOLOR_DAWN:
case SKINCOLOR_SUNSET:
case SKINCOLOR_CREAMSICLE:
case SKINCOLOR_ORANGE:
case SKINCOLOR_PUMPKIN:
case SKINCOLOR_ROSEWOOD:
case SKINCOLOR_BURGUNDY:
case SKINCOLOR_TANGERINE:
cstart = 0x87; // V_ORANGEMAP
break;
case SKINCOLOR_PEACH:
case SKINCOLOR_CARAMEL:
case SKINCOLOR_CREAM:
cstart = 0x8f; // V_PEACHMAP
break;
case SKINCOLOR_GOLD:
case SKINCOLOR_ROYAL:
case SKINCOLOR_BRONZE:
case SKINCOLOR_COPPER:
case SKINCOLOR_THUNDER:
cstart = 0x8a; // V_GOLDMAP
break;
case SKINCOLOR_POPCORN:
case SKINCOLOR_QUARRY:
case SKINCOLOR_YELLOW:
case SKINCOLOR_MUSTARD:
case SKINCOLOR_CROCODILE:
case SKINCOLOR_OLIVE:
cstart = 0x82; // V_YELLOWMAP
break;
case SKINCOLOR_ARTICHOKE:
case SKINCOLOR_VOMIT:
case SKINCOLOR_GARDEN:
case SKINCOLOR_TEA:
case SKINCOLOR_PISTACHIO:
cstart = 0x8b; // V_TEAMAP
break;
case SKINCOLOR_LIME:
case SKINCOLOR_HANDHELD:
case SKINCOLOR_MOSS:
case SKINCOLOR_CAMOUFLAGE:
case SKINCOLOR_ROBOHOOD:
case SKINCOLOR_MINT:
case SKINCOLOR_GREEN:
case SKINCOLOR_PINETREE:
case SKINCOLOR_EMERALD:
case SKINCOLOR_SWAMP:
case SKINCOLOR_DREAM:
case SKINCOLOR_PLAGUE:
case SKINCOLOR_ALGAE:
cstart = 0x83; // V_GREENMAP
break;
case SKINCOLOR_CARIBBEAN:
case SKINCOLOR_AZURE:
case SKINCOLOR_AQUA:
case SKINCOLOR_TEAL:
case SKINCOLOR_CYAN:
case SKINCOLOR_JAWZ:
case SKINCOLOR_CERULEAN:
case SKINCOLOR_NAVY:
case SKINCOLOR_SAPPHIRE:
cstart = 0x88; // V_SKYMAP
break;
case SKINCOLOR_PIGEON:
case SKINCOLOR_PLATINUM:
case SKINCOLOR_STEEL:
cstart = 0x8c; // V_STEELMAP
break;
case SKINCOLOR_PERIWINKLE:
case SKINCOLOR_BLUE:
case SKINCOLOR_BLUEBERRY:
case SKINCOLOR_NOVA:
cstart = 0x84; // V_BLUEMAP
break;
case SKINCOLOR_ULTRAVIOLET:
case SKINCOLOR_PURPLE:
case SKINCOLOR_FUCHSIA:
cstart = 0x81; // V_PURPLEMAP
break;
case SKINCOLOR_PASTEL:
case SKINCOLOR_MOONSLAM:
case SKINCOLOR_DUSK:
case SKINCOLOR_TOXIC:
case SKINCOLOR_MAUVE:
case SKINCOLOR_LAVENDER:
case SKINCOLOR_BYZANTIUM:
case SKINCOLOR_POMEGRANATE:
cstart = 0x89; // V_LAVENDERMAP
break;
default:
break;
}
return cstart;
}
INT32 V_SkinColorToHighlightcolor(skincolors_t color)
{
switch (color)
+2
View File
@@ -287,6 +287,8 @@ INT32 V_ThinSubStringWidth(const char *string, INT32 length, INT32 option);
// Find maximum length for substring taken from current string to fit into given width
INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option);
char V_GetSkincolorChar(INT32 color);
INT32 V_SkinColorToHighlightcolor(skincolors_t color);
// this is pretty dumb, but has to be done like this, otherwise the fps counter just disappears sometimes for no reason lol
-2119
View File
File diff suppressed because it is too large. Load diff
+182 -210
View File
@@ -87,32 +87,18 @@ typedef struct
} lumpchecklist_t;
// Must be a power of two
#define LUMPNUMCACHESIZE 2048 // should be reasonable ig
#define LUMPNUMCACHESIZE 64
#define LUMPNUMCACHENAME 32
#define NAME lumpnum_map
#define KEY_TY char *
#define KEY_GET_CONST
#define VAL_TY lumpnum_t
#define HASH_FN vt_hash_string
#define CMPR_FN vt_cmpr_string
#define KEY_DTOR_FN free
#include "verstable.h"
typedef struct lumpnum_cache_s
{
char lumpname[LUMPNUMCACHENAME];
lumpnum_t lumpnum;
UINT32 hash;
} lumpnum_cache_t;
#define NAME folder_map
#define KEY_TY char *
#define KEY_GET_CONST
#define VAL_TY UINT16
#define HASH_FN vt_hash_string
#define CMPR_FN vt_cmpr_string
#define KEY_DTOR_FN free
#include "verstable.h"
static lumpnum_map lumpnumcache;
typedef struct FolderCache {
folder_map map;
} FolderCache;
static lumpnum_cache_t lumpnumcache[LUMPNUMCACHESIZE];
static UINT16 lumpnumcacheindex = 0;
static const char pat_central[] = {0x50, 0x4b, 0x01, 0x02, 0x00};
static const char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
@@ -130,8 +116,6 @@ wadfile_t *wadfiles[MAX_WADFILES] = {}; // 0 to numwadfiles-1 are valid
// being ejected
void W_Shutdown(void)
{
lumpnum_map_cleanup(&lumpnumcache);
while (numwadfiles--)
{
wadfile_t *wad = wadfiles[numwadfiles];
@@ -143,28 +127,18 @@ void W_Shutdown(void)
while (wad->numlumps--)
{
//Z_Free(wad->lumpinfo[wad->numlumps].longname);
Z_Free(wad->lumpinfo[wad->numlumps].longname);
Z_Free(wad->lumpinfo[wad->numlumps].fullname);
}
folder_map_cleanup(&wad->startfolders->map);
free(wad->startfolders);
folder_map_cleanup(&wad->endfolders->map);
free(wad->endfolders);
M_AATreeFree(wad->startfolders);
M_AATreeFree(wad->endfolders);
Z_Free(wad->lumpinfo);
Z_Free(wad);
}
}
// the lumpnum cache needs to be initialized before use
// call this as early as possible!
void W_Startup(void)
{
lumpnum_map_init(&lumpnumcache);
lumpnum_map_reserve(&lumpnumcache, LUMPNUMCACHESIZE);
}
//===========================================================================
// LUMP BASED ROUTINES
//===========================================================================
@@ -285,7 +259,7 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = (char *)(malloc(length + 1));
char *name = malloc(length + 1);
if (!name)
I_Error("W_LoadDehackedLumpsPK3: Out of memory!\n");
@@ -321,7 +295,7 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
if (memcmp(lump_p->name, "SOC_", 4) == 0) // Check for generic SOC lump
{ // shameless copy+paste of code from LUA_LoadLump
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
char *name = (char *)(malloc(length + 1));
char *name = malloc(length + 1);
if (!name)
I_Error("W_LoadDehackedLumps: Out of memory!\n");
@@ -365,7 +339,7 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
if ((fhandle = fopen(filename, "rb")) != NULL)
{
precise_t t = I_GetPreciseTime();
tic_t t = I_GetTime();
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",filename);
@@ -376,7 +350,7 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
}
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f seconds\n",
filename, (float)(I_GetPreciseTime() - t)/I_GetPrecisePrecision());
filename, (float)(I_GetTime() - t)/NEWTICRATE);
fclose(fhandle);
return 0;
@@ -386,12 +360,12 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
}
// Invalidates the cache of lump numbers. Call this whenever a wad is added.
FUNCINLINE static ATTRINLINE void W_InvalidateLumpnumCache(void)
static void W_InvalidateLumpnumCache(void)
{
lumpnum_map_clear(&lumpnumcache);
memset(lumpnumcache, 0, sizeof(lumpnumcache));
}
FUNCINLINE static ATTRINLINE UINT32 W_HashLumpName(const char *name)
UINT32 W_HashLumpName(const char *name)
{
return FNV1a_HashLowercaseString(name);
}
@@ -417,28 +391,28 @@ static restype_t ResourceFileDetect(const char* filename)
*/
static lumpinfo_t* ResGetLumpsStandalone(FILE* handle, UINT16* numlumps, const char* lumpname)
{
lumpinfo_t* lumpinfo = (lumpinfo_t *)(Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL));
lumpinfo_t* lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
lumpinfo->position = 0;
fseek(handle, 0, SEEK_END);
lumpinfo->size = (size_t)(ftell(handle));
lumpinfo->size = ftell(handle);
fseek(handle, 0, SEEK_SET);
strlcpy(lumpinfo->name, lumpname, sizeof(lumpinfo->name));
lumpinfo->namelength = strlen(lumpinfo->name);
lumpinfo->hash.name = W_HashLumpName(lumpname);
// Allocate the lump's long name.
/*lumpinfo->longname = (char *)(Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL));
lumpinfo->longname = Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo->longname, lumpname);
lumpinfo->longname[lumpinfo->namelength] = '\0';
lumpinfo->longnamelength = lumpinfo->namelength;
lumpinfo->hash.longname = lumpinfo->hash.name;*/
lumpinfo->hash.longname = lumpinfo->hash.name;
// Allocate the lump's full name.
lumpinfo->fullname = (char *)(Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL));
lumpinfo->fullname = Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL);
strcpy(lumpinfo->fullname, lumpname);
lumpinfo->fullname[lumpinfo->namelength] = '\0';
lumpinfo->fullnamelength = lumpinfo->namelength;
//lumpinfo->hash.fullname = lumpinfo->hash.name;
lumpinfo->hash.fullname = lumpinfo->hash.name;
*numlumps = 1;
return lumpinfo;
@@ -482,7 +456,7 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
// read wad file directory
i = header.numlumps * sizeof(*fileinfo);
fileinfov = fileinfo = (filelump_t *)(malloc(i));
fileinfov = fileinfo = malloc(i);
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
|| fread(fileinfo, 1, i, handle) < i)
@@ -494,7 +468,7 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
numlumps = header.numlumps;
// fill in lumpinfo for this wad
lump_p = lumpinfo = (lumpinfo_t *)(Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL));
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
for (i = 0; i < numlumps; i++, lump_p++, fileinfo++)
{
@@ -538,18 +512,18 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
lump_p->hash.name = W_HashLumpName(lump_p->name);
// Allocate the lump's long name.
/*lump_p->longname = (char *)(Z_Malloc(9 * sizeof(char), PU_STATIC, NULL));
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strncpy(lump_p->longname, fileinfo->name, 8);
lump_p->longname[8] = '\0';
lump_p->longnamelength = lump_p->namelength;
lump_p->hash.longname = lump_p->hash.name;*/
lump_p->hash.longname = lump_p->hash.name;
// Allocate the lump's full name.
lump_p->fullname = (char *)(Z_Malloc(9 * sizeof(char), PU_STATIC, NULL));
lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
strncpy(lump_p->fullname, fileinfo->name, 8);
lump_p->fullname[8] = '\0';
lump_p->fullnamelength = lump_p->namelength;
//lump_p->hash.fullname = lump_p->hash.name;
lump_p->hash.fullname = lump_p->hash.name;
}
*nlmp = numlumps;
@@ -566,24 +540,24 @@ static boolean ResFindSignature(FILE* handle, const char endPat[], UINT32 startp
int c;
fseek(handle, 0, SEEK_END);
size_t len = (size_t)(ftell(handle));
size_t len = ftell(handle);
fseek(handle, startpos, SEEK_SET);
size_t remaining = (size_t)(len - startpos);
size_t chunkpos = (size_t)(startpos);
size_t remaining = len - startpos;
size_t chunkpos = startpos;
s = endPat;
//128k buffers
size_t buffer_size = min(128 * 1024 * sizeof(char), remaining);
CLEANUP(pfree) char* buffer = (char *)(malloc(buffer_size));
CLEANUP(pfree) char* buffer = (char*)(malloc(buffer_size));
size_t bytes_read = 0;
while ((bytes_read = fread(buffer, 1, buffer_size, handle)) > 0)
{
for (size_t i = 0; i < bytes_read; i++)
{
c = (int)(buffer[i]);
c = (int)buffer[i];
if (*s != c && s > endPat) // No match?
s = endPat; // We "reset" the counter by sending the s pointer back to the start of the array.
@@ -595,7 +569,7 @@ static boolean ResFindSignature(FILE* handle, const char endPat[], UINT32 startp
if (*s == 0x00) // The array pointer has reached the key char which marks the end. It means we have matched the signature.
{
//the original function would leave the FILE* seeked to the end of the match
size_t foundpos = (size_t)(chunkpos + i + 1);
size_t foundpos = chunkpos + i + 1;
fseek(handle, foundpos, SEEK_SET);
return true;
}
@@ -672,7 +646,7 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
// Contains entry number (number of lumps), and central directory start offset.
fseek(handle, 0, SEEK_END);
const long startpos = ftell(handle) - (22 + 65536);
const long startpos = (ftell(handle) - (22 + 65536));
if (!ResFindSignature(handle, pat_end, max(0l, startpos)))
{
CONS_Alert(CONS_ERROR, "Missing central directory\n");
@@ -688,11 +662,11 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
numlumps = SHORT(zend.entries);
lump_p = lumpinfo = (lumpinfo_t *)(Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL));
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
fseek(handle, LONG(zend.cdiroffset), SEEK_SET);
CLEANUP(Z_Pfree) char *cdir = (char *)(Z_Malloc(LONG(zend.cdirsize), PU_STATIC, &cdir));
CLEANUP(Z_Pfree) char *cdir = Z_Malloc(LONG(zend.cdirsize), PU_STATIC, &cdir);
if (fread(cdir, 1, LONG(zend.cdirsize), handle) < (UINT32)(LONG(zend.cdirsize)))
{
@@ -705,7 +679,7 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
for (i = 0; i < numlumps; i++, lump_p++)
{
zentry_t *zentry = (zentry_t *)(cdir + offset);
zentry_t *zentry = (zentry_t*)(cdir + offset);
char* fullname;
char* trimname;
char* dotpos;
@@ -721,9 +695,8 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
lump_p->disksize = LONG(zentry->compsize);
lump_p->size = LONG(zentry->size);
fullname = (char *)(malloc(SHORT(zentry->namelen) + 1));
strncpy(fullname, (char *)(zentry + 1), SHORT(zentry->namelen));
fullname[zentry->namelen] = 0;
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
// Strip away file address and extension for the 8char name.
if ((trimname = strrchr(fullname, '/')) != NULL)
@@ -739,15 +712,15 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
lump_p->namelength = strlen(lump_p->name);
lump_p->hash.name = W_HashLumpName(lump_p->name);
/*lump_p->longname = (char *)(Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL));
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
lump_p->longnamelength = strlen(lump_p->longname);
lump_p->hash.longname = W_HashLumpName(lump_p->longname);*/
lump_p->hash.longname = W_HashLumpName(lump_p->longname);
lump_p->fullname = (char *)(Z_Calloc(SHORT(zentry->namelen) + 1, PU_STATIC, NULL));
lump_p->fullname = (char*)(Z_Calloc(SHORT(zentry->namelen) + 1, PU_STATIC, NULL));
strncpy(lump_p->fullname, fullname, SHORT(zentry->namelen));
lump_p->fullnamelength = zentry->namelen;
//lump_p->hash.fullname = W_HashLumpName(lump_p->fullname);
lump_p->hash.fullname = W_HashLumpName(lump_p->fullname);
switch(SHORT(zentry->compression))
{
@@ -922,19 +895,17 @@ UINT16 W_InitFile(const char *filename, boolean local, boolean startup)
//
// link wad file to search files
//
wadfile = (wadfile_t *)(Z_Calloc(sizeof (*wadfile), PU_STATIC, NULL));
wadfile = Z_Calloc(sizeof (*wadfile), PU_STATIC, NULL);
wadfile->filename = Z_StrDup(filename);
wadfile->handle = handle;
wadfile->numlumps = (UINT16)(numlumps);
wadfile->numlumps = (UINT16)numlumps;
wadfile->lumpinfo = lumpinfo;
wadfile->important = important;
fseek(handle, 0, SEEK_END);
wadfile->filesize = (unsigned)(ftell(handle));
wadfile->filesize = (unsigned)ftell(handle);
wadfile->type = type;
wadfile->startfolders = (FolderCache *)malloc(sizeof(FolderCache));
folder_map_init(&wadfile->startfolders->map);
wadfile->endfolders = (FolderCache *)malloc(sizeof(FolderCache));
folder_map_init(&wadfile->endfolders->map);
wadfile->startfolders = M_AATreeAlloc(AATREE_STRING);
wadfile->endfolders = M_AATreeAlloc(AATREE_STRING);
// already generated, just copy it over
memcpy(&wadfile->md5sum, &md5sum, 16);
@@ -959,7 +930,7 @@ UINT16 W_InitFile(const char *filename, boolean local, boolean startup)
#ifdef HWRENDER
// Read shaders from file
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
HWR_LoadCustomShadersFromFile(numwadfiles - 1, (boolean)(type == RET_PK3));
HWR_LoadCustomShadersFromFile(numwadfiles - 1, (type == RET_PK3));
#endif
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
@@ -1059,7 +1030,7 @@ INT32 W_AddAutoloadedLocalFiles(char **filenames)
/** Make sure a lump number is valid.
* Compiles away to nothing if PARANOIA is not defined.
*/
static inline boolean TestValidLump(UINT16 wad, UINT16 lump)
static boolean TestValidLump(UINT16 wad, UINT16 lump)
{
I_Assert(wad < MAX_WADFILES);
if (!wadfiles[wad]) // make sure the wad file exists
@@ -1082,7 +1053,7 @@ const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump)
const char *W_CheckNameForNum(lumpnum_t lumpnum)
{
return W_CheckNameForNumPwad(WADFILENUM(lumpnum), LUMPNUM(lumpnum));
return W_CheckNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
//
@@ -1136,7 +1107,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
// Should be the only version, but that's not possible until we fix
// all the instances of non null-terminated strings in the codebase...
//
/*UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
UINT32 hash;
@@ -1168,46 +1139,43 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
// not found.
return INT16_MAX;
}*/
}
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 marker;
marker = W_CheckNumForNamePwad(name, wad, startlump);
if (marker != INT16_MAX)
marker++; // Do not count the first marker
return marker;
}
// Look for the first lump from a folder.
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
size_t namelen;
size_t name_length;
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
name_length = strlen(name);
folder_map_itr it = folder_map_get(&wadfiles[wad]->startfolders->map, name);
if (!folder_map_is_end(it))
return it.data->val;
namelen = strlen(name);
void *val = M_AATreeGetString(wadfiles[wad]->startfolders, name);
if (val != NULL)
return (uintptr_t)val;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (strnicmp(name, lump_p->fullname, namelen) == 0)
if (strnicmp(name, lump_p->fullname, name_length) == 0)
{
/* SLADE is special and puts a single directory entry. Skip that. */
if (lump_p->fullnamelength == namelen)
if (strlen(lump_p->fullname) == name_length)
i++;
folder_map_insert(&wadfiles[wad]->startfolders->map, strdup(name), i);
M_AATreeSetString(wadfiles[wad]->startfolders, name, (void *)(uintptr_t)i);
return i;
}
}
folder_map_insert(&wadfiles[wad]->startfolders->map, strdup(name), INT16_MAX);
M_AATreeSetString(wadfiles[wad]->startfolders, name, (void *)INT16_MAX);
return INT16_MAX;
}
@@ -1216,23 +1184,21 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum
// Returns the position of the lumpinfo entry.
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
size_t namelen;
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
size_t name_length = strlen(name);
folder_map_itr it = folder_map_get(&wadfiles[wad]->endfolders->map, name);
if (!folder_map_is_end(it))
return it.data->val;
namelen = strlen(name);
void *val = M_AATreeGetString(wadfiles[wad]->endfolders, name);
if (val != NULL)
return (uintptr_t)val;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (strnicmp(name, lump_p->fullname, namelen))
if (strnicmp(name, lump_p->fullname, name_length))
break;
}
folder_map_insert(&wadfiles[wad]->endfolders->map, strdup(name), i);
M_AATreeSetString(wadfiles[wad]->endfolders, name, (void *)(uintptr_t)i);
return i;
}
@@ -1240,15 +1206,13 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
// Returns lump position in PK3's lumpinfo, or INT16_MAX if not found.
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
size_t namelen;
INT32 i;
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
namelen = strlen(name);
size_t name_length = strlen(name);
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
{
if (!strnicmp(name, lump_p->fullname, namelen))
if (!strnicmp(name, lump_p->fullname, name_length))
{
return i;
}
@@ -1258,19 +1222,61 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
return INT16_MAX;
}
FUNCINLINE static ATTRINLINE lumpnum_t CheckLumpInCache(const char *name)
static lumpnum_t CheckLumpInCache(const char *name, boolean longname)
{
lumpnum_map_itr it = lumpnum_map_get(&lumpnumcache, name);
if (!lumpnum_map_is_end(it))
return it.data->val;
if (longname)
{
UINT32 hash = quickncasehash(name, 32);
// Loop backwards so that we check most recent entries first
for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{
if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash
&& fasticmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name))
{
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum;
}
}
}
else
{
UINT32 hash = quickncasehash(name, 8);
// Loop backwards so that we check most recent entries first
for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{
if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash
&& lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname[8] == '\0'
&& strnicmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0)
{
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum;
}
}
}
return LUMPERROR;
}
FUNCINLINE static ATTRINLINE void AddLumpToCache(lumpnum_t lumpnum, const char *name)
static void AddLumpToCache(lumpnum_t lumpnum, const char *name, boolean longname)
{
I_Assert(strlen(name) <= 8); // we dont have longnames, so assume this is a non terminated string
lumpnum_map_insert(&lumpnumcache, strdup(name), lumpnum);
if (longname && strlen(name) >= LUMPNUMCACHENAME)
return;
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', LUMPNUMCACHENAME);
if (longname)
{
strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, LUMPNUMCACHENAME);
lumpnumcache[lumpnumcacheindex].hash = quickncasehash(name, LUMPNUMCACHENAME);
}
else
{
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8);
lumpnumcache[lumpnumcacheindex].hash = quickncasehash(name, 8);
}
lumpnumcache[lumpnumcacheindex].lumpnum = lumpnum;
}
//
@@ -1286,14 +1292,14 @@ lumpnum_t W_CheckNumForName(const char *name)
return LUMPERROR;
// Check the lumpnumcache first.
lumpnum_t cachenum = CheckLumpInCache(name);
lumpnum_t cachenum = CheckLumpInCache(name, false);
if (cachenum != LUMPERROR)
return cachenum;
// scan wad files backwards so patch lump files take precedence
for (i = numwadfiles - 1; i >= 0; i--)
{
check = W_CheckNumForNamePwad(name, (UINT16)(i), 0);
check = W_CheckNumForNamePwad(name, (UINT16)i, 0);
if (check != INT16_MAX)
break; //found it
@@ -1307,7 +1313,7 @@ lumpnum_t W_CheckNumForName(const char *name)
{
// Update the cache.
lumpnum_t lumpnum = (i << 16) | check;
AddLumpToCache(lumpnum, name);
AddLumpToCache(lumpnum, name, false);
return lumpnum;
}
@@ -1319,7 +1325,7 @@ lumpnum_t W_CheckNumForName(const char *name)
// Should be the only version, but that's not possible until we fix
// all the instances of non null-terminated strings in the codebase...
//
/*lumpnum_t W_CheckNumForLongName(const char *name)
lumpnum_t W_CheckNumForLongName(const char *name)
{
INT32 i;
lumpnum_t check = INT16_MAX;
@@ -1328,14 +1334,14 @@ lumpnum_t W_CheckNumForName(const char *name)
return LUMPERROR;
// Check the lumpnumcache first.
lumpnum_t cachenum = CheckLumpInCache(name);
lumpnum_t cachenum = CheckLumpInCache(name, true);
if (cachenum != LUMPERROR)
return cachenum;
// scan wad files backwards so patch lump files take precedence
for (i = numwadfiles - 1; i >= 0; i--)
{
check = W_CheckNumForLongNamePwad(name, (UINT16)(i), 0);
check = W_CheckNumForLongNamePwad(name, (UINT16)i, 0);
if (check != INT16_MAX)
break; //found it
@@ -1349,11 +1355,11 @@ lumpnum_t W_CheckNumForName(const char *name)
{
// Update the cache.
lumpnum_t lumpnum = (i << 16) | check;
AddLumpToCache(lumpnum, name);
AddLumpToCache(lumpnum, name, true);
return lumpnum;
}
}*/
}
//
// W_GetNumForName
@@ -1378,7 +1384,7 @@ lumpnum_t W_GetNumForName(const char *name)
// Should be the only version, but that's not possible until we fix
// all the instances of non null-terminated strings in the codebase...
//
/*lumpnum_t W_GetNumForLongName(const char *name)
lumpnum_t W_GetNumForLongName(const char *name)
{
lumpnum_t i;
@@ -1388,7 +1394,7 @@ lumpnum_t W_GetNumForName(const char *name)
I_Error("W_GetNumForLongName: %s not found!\n", name);
return i;
}*/
}
//
// W_CheckNumForNameInBlock
@@ -1405,49 +1411,32 @@ lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, con
{
if (wadfiles[i]->type == RET_WAD)
{
bsid = W_CheckNumForNamePwad(blockstart, (UINT16)(i), 0);
bsid = W_CheckNumForNamePwad(blockstart, (UINT16)i, 0);
if (bsid == INT16_MAX)
continue; // Start block doesn't exist?
beid = W_CheckNumForNamePwad(blockend, (UINT16)(i), 0);
beid = W_CheckNumForNamePwad(blockend, (UINT16)i, 0);
if (beid == INT16_MAX)
continue; // End block doesn't exist?
check = W_CheckNumForNamePwad(name, (UINT16)(i), bsid);
check = W_CheckNumForNamePwad(name, (UINT16)i, bsid);
if (check < beid)
return (i << 16)+check; // found it, in our constraints
return (i<<16)+check; // found it, in our constraints
}
}
return LUMPERROR;
}
// Used by Lua. Case sensitive lump checking, quickly...
UINT8 W_LumpExists(const char *name)
{
INT32 i, j;
UINT32 hash;
size_t namelen;
// Check the lumpnumcache first.
lumpnum_t cachenum = CheckLumpInCache(name);
if (cachenum != LUMPERROR)
return true;
namelen = strlen(name);
hash = W_HashLumpName(name);
INT32 i,j;
for (i = numwadfiles - 1; i >= 0; i--)
{
lumpinfo_t *lump_p = wadfiles[i]->lumpinfo;
for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p)
{
if (lump_p->namelength == namelen
&& lump_p->hash.name == hash
&& fastcmp(lump_p->name, name))
if (fastcmp(lump_p->name, name))
return true;
}
}
return false;
}
@@ -1607,13 +1596,13 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
fseek(handle, (long)(l->position + offset), SEEK_SET);
// But let's not copy it yet. We support different compression formats on lumps, so we need to take that into account.
switch (wadfiles[wad]->lumpinfo[lump].compression)
switch(wadfiles[wad]->lumpinfo[lump].compression)
{
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
#ifdef NO_PNG_LUMPS
{
size_t bytesread = fread(dest, 1, size, handle);
ErrorIfPNG((UINT8 *)(dest), bytesread, wadfiles[wad]->filename, l->fullname);
ErrorIfPNG((UINT8 *)dest, bytesread, wadfiles[wad]->filename, l->fullname);
return bytesread;
}
#else
@@ -1626,8 +1615,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
char *decData; // Lump's decompressed real data.
size_t retval; // Helper var, lzf_decompress returns 0 when an error occurs.
rawData = (char *)(Z_Malloc(l->disksize, PU_STATIC, NULL));
decData = (char *)(Z_Malloc(l->size, PU_STATIC, NULL));
rawData = Z_Malloc(l->disksize, PU_STATIC, NULL);
decData = Z_Malloc(l->size, PU_STATIC, NULL);
if (fread(rawData, 1, l->disksize, handle) < l->disksize)
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
@@ -1654,7 +1643,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
Z_Free(rawData);
Z_Free(decData);
#ifdef NO_PNG_LUMPS
ErrorIfPNG((UINT8 *)(dest), size, wadfiles[wad]->filename, l->fullname);
ErrorIfPNG((UINT8 *)dest, size, wadfiles[wad]->filename, l->fullname);
#endif
return size;
#else
@@ -1674,8 +1663,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
unsigned long rawSize = l->disksize;
unsigned long decSize = size;
rawData = (UINT8 *)(Z_Malloc(rawSize, PU_STATIC, NULL));
decData = (UINT8 *)(dest);
rawData = Z_Malloc(rawSize, PU_STATIC, NULL);
decData = dest;
if (fread(rawData, 1, rawSize, handle) < rawSize)
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
@@ -1711,7 +1700,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
Z_Free(rawData);
#ifdef NO_PNG_LUMPS
ErrorIfPNG((UINT8 *)(dest), size, wadfiles[wad]->filename, l->fullname);
ErrorIfPNG((UINT8 *)dest, size, wadfiles[wad]->filename, l->fullname);
#endif
return size;
}
@@ -1899,7 +1888,7 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
dest = Z_Calloc(sizeof(patch_t), tag, &lumpcache[lump]);
Patch_Create((softwarepatch_t *)(lumpdata), len, dest);
Patch_Create((softwarepatch_t*)lumpdata, len, dest);
Z_Free(lumpdata);
}
@@ -1921,7 +1910,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
if (!TestValidLump(wad, lump))
return NULL;
patch = (patch_t *)(W_CacheSoftwarePatchNumPwad(wad, lump, tag));
patch = (patch_t *)W_CacheSoftwarePatchNumPwad(wad, lump, tag);
if (patch == NULL)
return NULL;
@@ -1932,7 +1921,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
Patch_CreateGL(patch);
#endif
return (void*)(patch);
return (void *)patch;
}
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
@@ -1950,20 +1939,17 @@ void *W_GetCachedPatchNumPwad(UINT16 wad, UINT16 lump)
#ifdef ROTSPRITE
// Caches a rotsprite for patch rotation.
void *W_GetCachedRotPatchPwad(UINT16 wad, UINT16 lump)
void *W_GetCachedRotPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
if (!TestValidLump(wad, lump))
return NULL;
lumpcache_t *rotcache = wadfiles[wadnum]->rotcache;
lumpcache_t *rotcache = wadfiles[wad]->rotcache;
if (!rotcache[lump])
if (!rotcache[lumpnum])
{
rotsprite_t *rspr = RotatedPatch_Create(ROTANGLES);
Z_SetUser(rspr, (void**)(&rotcache[lump]));
Z_SetUser(rspr, (void **)(&rotcache[lumpnum]));
}
return (void*)(rotcache[lump]);
return (void *)(rotcache[lumpnum]);
}
#endif // ROTSPRITE
@@ -1976,7 +1962,7 @@ void W_UnlockCachedPatch(void *patch)
// have different lifetimes from software's.
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_UnlockCachedPatch((GLPatch_t *)(((patch_t *)(patch))->hardware));
HWR_UnlockCachedPatch((GLPatch_t *)((patch_t *)patch)->hardware);
else
#endif
Z_ChangeTag(patch, PU_PATCH);
@@ -2011,7 +1997,7 @@ void *W_CachePatchNameRotated(const char *name, INT32 rotationangle, INT32 tag)
if (rotationangle < 1 || rotationangle >= ROTANGLES)
return W_CachePatchNum(num, tag);
rspr = (rotsprite_t *)(W_GetCachedRotPatchPwad(WADFILENUM(num), LUMPNUM(num)));
rspr = (rotsprite_t *)W_GetCachedRotPatchPwad(WADFILENUM(num),LUMPNUM(num));
if (rspr == NULL)
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
@@ -2020,7 +2006,7 @@ void *W_CachePatchNameRotated(const char *name, INT32 rotationangle, INT32 tag)
{
INT32 xpivot = 0, ypivot = 0;
ptr = (patch_t *)(W_CachePatchNum(num, PU_PATCH));
ptr = (patch_t *)W_CachePatchNum(num, PU_PATCH);
if (ptr == NULL)
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
@@ -2213,7 +2199,7 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
fseek(fp, 0, SEEK_END);
file_size = ftell(fp);
const long startpos = file_size - (22 + 65536);
const long startpos = (file_size - (22 + 65536));
if (!ResFindSignature(fp, pat_end, max(0l, startpos)))
return true;
@@ -2227,7 +2213,7 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
fseek(fp, LONG(zend.cdiroffset), SEEK_SET);
CLEANUP(pfree) char *cdir = (char *)(malloc(LONG(zend.cdirsize)));
CLEANUP(pfree) char *cdir = (char*)(malloc(LONG(zend.cdirsize)));
if (fread(cdir, 1, LONG(zend.cdirsize), fp) < (UINT32)(LONG(zend.cdirsize)))
{
@@ -2238,7 +2224,7 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
for (i = 0; i < numlumps; i++)
{
zentry_t *zentry = (zentry_t *)(cdir + offset);
zentry_t *zentry = (zentry_t*)(cdir + offset);
char* fullname;
char* trimname;
char* dotpos;
@@ -2250,9 +2236,8 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
if (verified == true)
{
fullname = (char *)(malloc(SHORT(zentry->namelen) + 1));
strncpy(fullname, (char *)(zentry + 1), SHORT(zentry->namelen));
fullname[zentry->namelen] = 0;
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
// Strip away file address and extension for the 8char name.
if ((trimname = strrchr(fullname, '/')) != NULL)
@@ -2461,7 +2446,7 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
fseek(fp, 0, SEEK_END);
file_size = ftell(fp);
const long startpos = file_size - (22 + 65536);
const long startpos = (file_size - (22 + 65536));
if (!ResFindSignature(fp, pat_end, max(0l, startpos)))
return true;
@@ -2475,7 +2460,7 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
fseek(fp, LONG(zend.cdiroffset), SEEK_SET);
CLEANUP(pfree) char *cdir = (char *)(malloc(LONG(zend.cdirsize)));
CLEANUP(pfree) char *cdir = (char*)(malloc(LONG(zend.cdirsize)));
if (fread(cdir, 1, LONG(zend.cdirsize), fp) < (UINT32)(LONG(zend.cdirsize)))
{
@@ -2486,7 +2471,7 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
for (i = 0; i < numlumps; i++)
{
zentry_t *zentry = (zentry_t *)(cdir + offset);
zentry_t *zentry = (zentry_t*)(cdir + offset);
CLEANUP(pfree) char* fullname = NULL;
char* trimname;
char* dotpos;
@@ -2496,9 +2481,8 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
return false;
}
fullname = (char *)(malloc(SHORT(zentry->namelen) + 1));
strncpy(fullname, (char *)(zentry + 1), SHORT(zentry->namelen));
fullname[zentry->namelen] = 0;
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
// Strip away file address and extension for the 8char name.
if ((trimname = strrchr(fullname, '/')) != NULL)
@@ -2589,18 +2573,6 @@ static int W_CheckFileContains(const char *filename, lumpchecklist_t *checklist)
return contains;
}
int W_CheckAutoLoadContainsMap(const char *filename)
{
// for now this checks for map marker
static lumpchecklist_t autoloadblacklist[] =
{
{"MAP", 3},
{NULL, 0},
};
return W_CheckFileContains(filename, autoloadblacklist);
}
int W_CheckPostLoadList(const char *filename)
{
static lumpchecklist_t postloadlist[] =
@@ -2613,6 +2585,7 @@ int W_CheckPostLoadList(const char *filename)
{"SOC_", 4},
{"MAINCFG", 7},
{"OBJCTCFG", 8},
{"MAP", 3},
{NULL, 0},
};
@@ -2645,14 +2618,14 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
size_t *vsizecache;
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
UINT8 *wadData = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_LEVEL));
UINT8 *wadData = (UINT8*)(W_CacheLumpNum(lumpnum, PU_LEVEL));
if (wadData == NULL)
I_Error("vres_GetMap: Invalid WadData!\n");
filelump_t *fileinfo = (filelump_t *)(wadData + LONG(((wadinfo_t *)(wadData))->infotableofs));
filelump_t *fileinfo = (filelump_t *)(wadData + LONG(((wadinfo_t *)wadData)->infotableofs));
i = LONG(((wadinfo_t *)(wadData))->numlumps);
vsizecache = (size_t *)(Z_Malloc(sizeof(size_t)*i, PU_LEVEL, NULL));
i = LONG(((wadinfo_t *)wadData)->numlumps);
vsizecache = (size_t*)(Z_Malloc(sizeof(size_t)*i, PU_LEVEL, NULL));
for (realentry = 0; realentry < i; realentry++)
{
@@ -2664,7 +2637,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
numlumps++;
}
vlumps = (virtlump_t *)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
vlumps = (virtlump_t*)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
if (vlumps == NULL)
I_Error("vres_GetMap: Out of memory!\n");
@@ -2673,12 +2646,11 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
{
if (vsizecache[realentry] == 0)
continue;
vlumps[i].size = vsizecache[realentry];
const char *name = (fileinfo + realentry)->name;
if (strnlen(name, 8) == 5 && memcmp(name, "MAP", 3) == 0)
if (strlen(name) == 5 && memcmp(name, "MAP", 3) == 0)
{
numlumps--; // We skip map marker, so 1 of entries becomes empty
continue; // This will skip i++ so we will write to same entry
@@ -2687,7 +2659,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
// Play it safe with the name in this case.
memcpy(vlumps[i].name, name, 8);
vlumps[i].name[8] = '\0';
vlumps[i].data = (UINT8 *)(
vlumps[i].data = (UINT8*)(
Z_Malloc(vlumps[i].size, PU_LEVEL, NULL) // This is memory inefficient, sorry about that.
);
memcpy(vlumps[i].data, wadData + LONG((fileinfo + realentry)->filepos), vlumps[i].size);
@@ -2714,7 +2686,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
}
numlumps++;
vlumps = (virtlump_t *)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
vlumps = (virtlump_t*)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
if (vlumps == NULL)
I_Error("vres_GetMap: Out of memory!\n");
@@ -2735,11 +2707,11 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
vlumps[i].size = W_LumpLength(lumpnum);
memcpy(vlumps[i].name, name, 8);
vlumps[i].name[8] = '\0';
vlumps[i].data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_LEVEL));
vlumps[i].data = (UINT8*)(W_CacheLumpNum(lumpnum, PU_LEVEL));
}
}
vres = (virtres_t *)(Z_Malloc(sizeof(virtres_t), PU_LEVEL, NULL));
vres = (virtres_t*)(Z_Malloc(sizeof(virtres_t), PU_LEVEL, NULL));
vres->vlumps = vlumps;
vres->numlumps = numlumps;
+13 -12
View File
@@ -68,11 +68,11 @@ typedef struct
unsigned long position; // filelump_t filepos
unsigned long disksize; // filelump_t size
char name[9]; // filelump_t name[] e.g. "LongEntr"
//char *longname; // e.g. "LongEntryName"
char *longname; // e.g. "LongEntryName"
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
size_t namelength; // length of name
//size_t longnamelength; // length of longname
size_t longnamelength; // length of longname
size_t fullnamelength; // length of fullname
size_t size; // real (uncompressed) size
@@ -80,8 +80,8 @@ typedef struct
struct {
UINT32 name; // hash of name
//UINT32 longname; // hash of longname
//UINT32 fullname; // hash of fullname
UINT32 longname; // hash of longname
UINT32 fullname; // hash of fullname
} hash;
} lumpinfo_t;
@@ -126,6 +126,7 @@ typedef enum restype
RET_UNKNOWN,
} restype_t;
typedef struct wadfile_s
{
char *filename;
@@ -136,8 +137,8 @@ typedef struct wadfile_s
#ifdef ROTSPRITE
lumpcache_t *rotcache; // Cache rotsprites for rotating patches.
#endif
struct FolderCache *startfolders;
struct FolderCache *endfolders;
aatree_t *startfolders;
aatree_t *endfolders;
UINT16 numlumps; // this wad's number of resources
FILE *handle;
UINT32 filesize; // for network
@@ -154,7 +155,6 @@ extern wadfile_t *wadfiles[MAX_WADFILES];
// =========================================================================
void W_Startup(void);
void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
@@ -174,11 +174,13 @@ INT32 W_AddAutoloadedLocalFiles(char **filenames);
#define W_FileHasFolders(wadfile) ((wadfile)->type == RET_PK3)
UINT32 W_HashLumpName(const char *name);
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
//UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump);
/* Find the first lump after F_START for instance. */
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump);
@@ -188,9 +190,9 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
lumpnum_t W_CheckNumForName(const char *name);
//lumpnum_t W_CheckNumForLongName(const char *name);
lumpnum_t W_CheckNumForLongName(const char *name);
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
//lumpnum_t W_GetNumForLongName(const char *name);
lumpnum_t W_GetNumForLongName(const char *name);
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
UINT8 W_LumpExists(const char *name); // Lua uses this.
UINT8 W_CheckMultipleLumps(const char* lump, ...); // variadic version of above lmao
@@ -231,7 +233,7 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag);
#ifdef ROTSPRITE
void *W_GetCachedRotPatchPwad(UINT16 wad, UINT16 lump); // Get patch-based rotsprites from the cache.
void *W_GetCachedRotPatchPwad(UINT16 wadnum, UINT16 lumpnum); // Get patch-based rotsprites from the cache.
void *W_CachePatchNameRotated(const char *name, INT32 rotationangle, INT32 tag);
#endif
@@ -241,7 +243,6 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
int W_VerifyNMUSlumps(const char *filename, FILE *handle, boolean exit_on_error);
int W_CheckAutoLoadContainsMap(const char *filename);
int W_CheckPostLoadList(const char *filename);
#ifdef __cplusplus
+2 -10
View File
@@ -523,19 +523,11 @@ void Z_CheckHeap(INT32 tag)
#ifdef VALGRIND_MEMPOOL_EXISTS
if (!VALGRIND_MEMPOOL_EXISTS(block))
{
I_Error("Z_CheckHeap :"
#ifdef ZDEBUG
" %s %d"
#endif
" block %u"
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
" (owned by %s:%d)"
#endif
" should not exist"
#ifdef ZDEBUG
, file, line
#endif
, blocknumon
" should not exist", i, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif