Compare commits
25
Commits
| Author | SHA1 | Date | |
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f7de828fc4 | ||
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1aa37be676 | ||
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00bc8bc149 | ||
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f12b55f63b | ||
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3e476d7658 |
No files matched your search
+3
-15
@@ -20,7 +20,6 @@
|
||||
#define lauxlib_c
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||||
#define LUA_LIB
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||||
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||||
#include "ldebug.h"
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#include "lua.h"
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|
||||
#include "lauxlib.h"
|
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@@ -469,19 +468,8 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
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||||
|
||||
|
||||
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
|
||||
while (l) {
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||||
size_t space = bufffree(B);
|
||||
if (space == 0) {
|
||||
luaL_prepbuffer(B);
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||||
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
|
||||
space = LUAL_BUFFERSIZE;
|
||||
}
|
||||
if (space > l) space = l;
|
||||
memcpy(B->p, s, space);
|
||||
B->p += space;
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||||
s += space;
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||||
l -= space;
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||||
}
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||||
while (l--)
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||||
luaL_addchar(B, *s++);
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||||
}
|
||||
|
||||
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||||
@@ -698,6 +686,6 @@ static int panic (lua_State *L) {
|
||||
|
||||
LUALIB_API lua_State *luaL_newstate (void) {
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lua_State *L = lua_newstate(l_alloc, NULL);
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if (l_likely(L)) lua_atpanic(L, &panic);
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if (L) lua_atpanic(L, &panic);
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return L;
|
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}
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+12
-13
@@ -790,19 +790,18 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
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case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
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case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
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case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
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case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
|
||||
case OPR_MOD: case OPR_POW: {
|
||||
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
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||||
break;
|
||||
}
|
||||
case OPR_EQ: case OPR_LT: case OPR_LE: {
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codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
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break;
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}
|
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case OPR_NE: case OPR_GT: case OPR_GE: {
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codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
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break;
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||||
}
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case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
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case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
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case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
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case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
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case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
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||||
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
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case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
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case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
|
||||
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
|
||||
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
|
||||
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
|
||||
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
|
||||
default: lua_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -21,13 +21,13 @@
|
||||
|
||||
|
||||
/*
|
||||
** grep "ORDER OPR" if you change these enums (ORDER OP)
|
||||
** grep "ORDER OPR" if you change these enums
|
||||
*/
|
||||
typedef enum BinOpr {
|
||||
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
|
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OPR_CONCAT,
|
||||
OPR_EQ, OPR_LT, OPR_LE,
|
||||
OPR_NE, OPR_GT, OPR_GE,
|
||||
OPR_NE, OPR_EQ,
|
||||
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
|
||||
OPR_AND, OPR_OR,
|
||||
OPR_BAND, OPR_BOR, OPR_BXOR,
|
||||
OPR_BSHL, OPR_BSHR,
|
||||
|
||||
+5
-28
@@ -542,39 +542,16 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
|
||||
|
||||
|
||||
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
|
||||
TMS tm = 0;
|
||||
Instruction i;
|
||||
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
|
||||
return NULL; /* calling function is not Lua (or is unknown) */
|
||||
ci--; /* calling function */
|
||||
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_CALL:
|
||||
case OP_TAILCALL:
|
||||
case OP_TFORLOOP:
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
case OP_GETGLOBAL:
|
||||
case OP_SELF:
|
||||
case OP_GETTABLE: tm = TM_INDEX; break;
|
||||
case OP_SETGLOBAL:
|
||||
case OP_SETTABLE: tm = TM_NEWINDEX; break;
|
||||
case OP_EQ: tm = TM_EQ; break;
|
||||
case OP_ADD: tm = TM_ADD; break;
|
||||
case OP_SUB: tm = TM_SUB; break;
|
||||
case OP_MUL: tm = TM_MUL; break;
|
||||
case OP_DIV: tm = TM_DIV; break;
|
||||
case OP_MOD: tm = TM_MOD; break;
|
||||
case OP_POW: tm = TM_POW; break;
|
||||
case OP_UNM: tm = TM_UNM; break;
|
||||
case OP_LEN: tm = TM_LEN; break;
|
||||
case OP_LT: tm = TM_LT; break;
|
||||
case OP_LE: tm = TM_LE; break;
|
||||
case OP_CONCAT: tm = TM_CONCAT; break;
|
||||
default:
|
||||
return NULL; /* else no useful name can be found */
|
||||
}
|
||||
*name = getstr(G(L)->tmname[tm]);
|
||||
return "metamethod";
|
||||
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
|
||||
GET_OPCODE(i) == OP_TFORLOOP)
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
else
|
||||
return NULL; /* no useful name can be found */
|
||||
}
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
|
||||
|
||||
|
||||
void luaD_growstack (lua_State *L, int n) {
|
||||
if (n <= L->stacksize) /* double size is enough? */
|
||||
if (l_likely(n <= L->stacksize)) /* double size is enough? */
|
||||
luaD_reallocstack(L, 2*L->stacksize);
|
||||
else
|
||||
luaD_reallocstack(L, L->stacksize + n);
|
||||
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
|
||||
ci->top = L->top + LUA_MINSTACK;
|
||||
lua_assert(ci->top <= L->stack_last);
|
||||
ci->nresults = nresults;
|
||||
if (l_unlikely(L->hookmask & LUA_MASKCALL))
|
||||
if (L->hookmask & LUA_MASKCALL)
|
||||
luaD_callhook(L, LUA_HOOKCALL, -1);
|
||||
lua_unlock(L);
|
||||
n = (*curr_func(L)->c.f)(L); /* do the actual call */
|
||||
|
||||
+9
-10
@@ -356,21 +356,20 @@ static int read_line (lua_State *L, FILE *f) {
|
||||
|
||||
|
||||
static int read_chars (lua_State *L, FILE *f, size_t n) {
|
||||
size_t tbr = n; /* number of chars to be read */
|
||||
size_t rlen; /* how much to read in each cycle */
|
||||
size_t nr; /* number of chars actually read in each cycle */
|
||||
size_t rlen; /* how much to read */
|
||||
size_t nr; /* number of chars actually read */
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
|
||||
do {
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
|
||||
if (rlen > n) rlen = n; /* cannot read more than asked */
|
||||
nr = fread(p, sizeof(char), rlen, f);
|
||||
luaL_addsize(&b, nr);
|
||||
tbr -= nr; /* still have to read 'tbr' chars */
|
||||
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
|
||||
n -= nr; /* still have to read `n' chars */
|
||||
} while (n > 0 && nr == rlen); /* until end of count or eof */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (tbr == 0 || tbr < n); /* true iff read something */
|
||||
return (n == 0 || lua_objlen(L, -1) > 0);
|
||||
}
|
||||
|
||||
|
||||
@@ -433,13 +432,13 @@ static int f_read (lua_State *L) {
|
||||
|
||||
static int io_readline (lua_State *L) {
|
||||
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
|
||||
int success;
|
||||
int sucess;
|
||||
if (f == NULL) /* file is already closed? */
|
||||
luaL_error(L, "file is already closed");
|
||||
success = read_line(L, f);
|
||||
sucess = read_line(L, f);
|
||||
if (ferror(f))
|
||||
return luaL_error(L, "%s", strerror(errno));
|
||||
if (success) return 1;
|
||||
if (sucess) return 1;
|
||||
else { /* EOF */
|
||||
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
|
||||
lua_settop(L, 0);
|
||||
|
||||
+4
-4
@@ -881,10 +881,10 @@ static const struct {
|
||||
lu_byte right; /* right priority */
|
||||
} priority[] = { /* ORDER OPR */
|
||||
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
|
||||
{10, 9}, {5, 4}, /* ^, .. (right associative) */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
|
||||
{2, 2}, {1, 1} /* and, or */
|
||||
{10, 9}, {5, 4}, /* power and concat (right associative) */
|
||||
{3, 3}, {3, 3}, /* equality and inequality */
|
||||
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
|
||||
{2, 2}, {1, 1} /* logical (and/or) */
|
||||
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
|
||||
{7, 7}, {7, 7} /* shl/shr */
|
||||
};
|
||||
|
||||
+4
-58
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
unsigned int h) {
|
||||
TString *ts;
|
||||
stringtable *tb;
|
||||
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
|
||||
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
|
||||
luaM_toobig(L);
|
||||
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
|
||||
ts->tsv.len = l;
|
||||
@@ -72,72 +72,18 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
}
|
||||
|
||||
|
||||
// string hash taken from luaJIT
|
||||
|
||||
/* Unaligned load of uint32_t. */
|
||||
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
|
||||
{
|
||||
uint32_t result;
|
||||
memcpy(&result, ptr, 4);
|
||||
return result;
|
||||
}
|
||||
|
||||
// smol macro to look a little less messy lul
|
||||
#define getu8(p) *cast(const uint8_t *, p)
|
||||
|
||||
/* Keyed sparse ARX string hash. Constant time. */
|
||||
static unsigned hash_sparse(const char *str, size_t len)
|
||||
{
|
||||
/* Constants taken from lookup3 hash by Bob Jenkins. */
|
||||
unsigned int a, b, h = cast(unsigned int, len);
|
||||
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
|
||||
if (len >= 4) { /* Caveat: unaligned access! */
|
||||
a = getu32(str);
|
||||
h ^= getu32(str+len-4);
|
||||
b = getu32(str+(len>>1)-2);
|
||||
h ^= b; h -= rol(b, 14);
|
||||
b += getu32(str+(len>>2)-1);
|
||||
} else if (len > 0) {
|
||||
a = getu8(str);
|
||||
h ^= getu8(str+len-1);
|
||||
b = getu8(str+(len>>1));
|
||||
h ^= b; h -= rol(b, 14);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
a ^= h; a -= rol(h, 11);
|
||||
b ^= a; b -= rol(a, 25);
|
||||
h ^= b; h -= rol(b, 16);
|
||||
#undef rol
|
||||
return h;
|
||||
}
|
||||
|
||||
#undef getu8
|
||||
|
||||
|
||||
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
|
||||
#if 0
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
unsigned int h = cast(unsigned int, l); /* seed */
|
||||
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
|
||||
size_t l1;
|
||||
for (l1=l; l1>=step; l1-=step) /* compute hash */
|
||||
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
|
||||
return h;
|
||||
#else
|
||||
return hash_sparse(str, l);
|
||||
#endif
|
||||
}
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
unsigned int h = luaS_hash(str, l);
|
||||
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
|
||||
o != NULL;
|
||||
o = o->gch.next) {
|
||||
TString *ts = rawgco2ts(o);
|
||||
if (ts->tsv.hash == h &&
|
||||
ts->tsv.len == l &&
|
||||
(memcmp(str, getstr(ts), l) == 0)) {
|
||||
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
|
||||
/* string may be dead */
|
||||
if (isdead(G(L), o)) changewhite(o);
|
||||
return ts;
|
||||
|
||||
+16
-48
@@ -28,7 +28,7 @@
|
||||
|
||||
|
||||
|
||||
/* limit for table tag-method chains (to avoid infinite loops) */
|
||||
/* limit for table tag-method chains (to avoid loops) */
|
||||
#define MAXTAGLOOP 100
|
||||
|
||||
|
||||
@@ -366,7 +366,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
|
||||
|
||||
#define arith_op(op,tm) { \
|
||||
StkId ra = RA(i); \
|
||||
TValue *rb = RKB(i); \
|
||||
TValue *rc = RKC(i); \
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) { \
|
||||
@@ -393,6 +392,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
/* main loop of interpreter */
|
||||
for (;;) {
|
||||
const Instruction i = *pc++;
|
||||
StkId ra;
|
||||
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
|
||||
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
|
||||
traceexec(L, pc);
|
||||
@@ -402,28 +402,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
base = L->base;
|
||||
}
|
||||
/* warning!! several calls may realloc the stack and invalidate `ra' */
|
||||
ra = RA(i);
|
||||
lua_assert(base == L->base && L->base == L->ci->base);
|
||||
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
|
||||
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_MOVE: {
|
||||
StkId ra = RA(i);
|
||||
setobjs2s(L, ra, RB(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADK: {
|
||||
StkId ra = RA(i);
|
||||
setobj2s(L, ra, KBx(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADBOOL: {
|
||||
StkId ra = RA(i);
|
||||
setbvalue(ra, GETARG_B(i));
|
||||
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
|
||||
continue;
|
||||
}
|
||||
case OP_LOADNIL: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
do {
|
||||
setnilvalue(rb--);
|
||||
@@ -431,13 +429,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
setobj2s(L, ra, cl->upvals[b]->v);
|
||||
continue;
|
||||
}
|
||||
case OP_GETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
TValue *rb = KBx(i);
|
||||
sethvalue(L, &g, cl->env);
|
||||
@@ -446,14 +442,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETTABLE: {
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
TValue *rc = RKC(i);
|
||||
Protect(luaV_gettable(L, rb, rc, ra));
|
||||
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
|
||||
continue;
|
||||
}
|
||||
case OP_SETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
sethvalue(L, &g, cl->env);
|
||||
lua_assert(ttisstring(KBx(i)));
|
||||
@@ -461,21 +453,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
UpVal *uv = cl->upvals[GETARG_B(i)];
|
||||
setobj(L, uv->v, ra);
|
||||
luaC_barrier(L, uv, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETTABLE: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
Protect(luaV_settable(L, ra, rb, rc));
|
||||
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
|
||||
continue;
|
||||
}
|
||||
case OP_NEWTABLE: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
|
||||
@@ -483,7 +470,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SELF: {
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
setobjs2s(L, ra+1, rb);
|
||||
Protect(luaV_gettable(L, rb, RKC(i), ra));
|
||||
@@ -502,7 +488,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_DIV: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -518,7 +503,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_MOD: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -538,27 +522,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_BAND: {
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
}
|
||||
case OP_BOR: {
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
}
|
||||
case OP_BXOR: {
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHL: {
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHR: {
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
}
|
||||
case OP_BNOT: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -570,7 +553,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_UNM: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -582,13 +564,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_NOT: {
|
||||
StkId ra = RA(i);
|
||||
int res = l_isfalse(RB(i)); /* next assignment may change this value */
|
||||
setbvalue(ra, res);
|
||||
continue;
|
||||
}
|
||||
case OP_LEN: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
switch (ttype(rb)) {
|
||||
case LUA_TTABLE: {
|
||||
@@ -646,14 +626,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TEST: {
|
||||
StkId ra = RA(i);
|
||||
if (l_isfalse(ra) != GETARG_C(i))
|
||||
dojump(L, pc, GETARG_sBx(*pc));
|
||||
pc++;
|
||||
continue;
|
||||
}
|
||||
case OP_TESTSET: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (l_isfalse(rb) != GETARG_C(i)) {
|
||||
setobjs2s(L, ra, rb);
|
||||
@@ -663,7 +641,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int nresults = GETARG_C(i) - 1;
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
@@ -685,7 +662,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_TAILCALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
L->savedpc = pc;
|
||||
@@ -718,7 +694,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_RETURN: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b-1;
|
||||
if (L->openupval) luaF_close(L, base);
|
||||
@@ -734,7 +709,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_FORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
lua_Number step = nvalue(ra+2);
|
||||
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
|
||||
lua_Number limit = nvalue(ra+1);
|
||||
@@ -747,7 +721,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_FORPREP: {
|
||||
StkId ra = RA(i);
|
||||
const TValue *init = ra;
|
||||
const TValue *plimit = ra+1;
|
||||
const TValue *pstep = ra+2;
|
||||
@@ -764,7 +737,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TFORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
StkId cb = ra + 3; /* call base */
|
||||
setobjs2s(L, cb+2, ra+2);
|
||||
setobjs2s(L, cb+1, ra+1);
|
||||
@@ -781,7 +753,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETLIST: {
|
||||
StkId ra = RA(i);
|
||||
int n = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
int last;
|
||||
@@ -804,12 +775,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSE: {
|
||||
StkId ra = RA(i);
|
||||
luaF_close(L, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSURE: {
|
||||
StkId ra = RA(i);
|
||||
Proto *p;
|
||||
Closure *ncl;
|
||||
int nup, j;
|
||||
@@ -830,7 +799,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_VARARG: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i) - 1;
|
||||
int j;
|
||||
CallInfo *ci = L->ci;
|
||||
|
||||
+26
-64
@@ -638,68 +638,28 @@ INT32 CON_ShiftChar(INT32 ch)
|
||||
if (I_UseNativeKeyboard())
|
||||
return ch;
|
||||
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
INT32 CON_ShitAndAltGrChar(INT32 ch)
|
||||
{
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
else if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
ch = french_altgrxform[ch];
|
||||
}
|
||||
else
|
||||
{
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
|
||||
// Clear time of console heads up messages
|
||||
//
|
||||
void CON_ClearHUD(void)
|
||||
@@ -892,7 +852,7 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
|
||||
// ctrl modifier -- changes behavior, adds shortcuts
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
if (ctrldown && (cv_keyboardlayout.value != 3 || (cv_keyboardlayout.value == 3 && !altdown)))
|
||||
{
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
@@ -1222,19 +1182,10 @@ void CON_LogMessage(const char *msg)
|
||||
// Console print! Wahooo! Lots o fun!
|
||||
//
|
||||
|
||||
void CONS_Printf(const char *fmt, ...)
|
||||
static inline void CONS_PrintMsg(char *txt)
|
||||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
boolean startup;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// echo console prints to log file
|
||||
DEBFILE(txt);
|
||||
|
||||
@@ -1260,6 +1211,21 @@ void CONS_Printf(const char *fmt, ...)
|
||||
}
|
||||
}
|
||||
|
||||
void CONS_Printf(const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
@@ -1288,9 +1254,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
break;
|
||||
}
|
||||
|
||||
// I am lazy and I feel like just letting CONS_Printf take care of things.
|
||||
// Is that okay?
|
||||
CONS_Printf("%s", txt);
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
@@ -1308,11 +1272,9 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Again I am lazy, oh well
|
||||
CONS_Printf("%s", txt);
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
|
||||
// Print an error message, and wait for ENTER key to continue.
|
||||
// To make sure the user has seen the message
|
||||
//
|
||||
|
||||
@@ -49,7 +49,6 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
|
||||
extern UINT8 *consolebgmap;
|
||||
|
||||
INT32 CON_ShiftChar(INT32 ch);
|
||||
INT32 CON_ShitAndAltGrChar(INT32 ch);
|
||||
|
||||
void CON_SetupBackColormap(void);
|
||||
void CON_ClearHUD(void); // clear heads up messages
|
||||
|
||||
+42
-17
@@ -100,6 +100,10 @@ static int map_icon_request_count; // current count of icon requests sent
|
||||
static UINT8 *map_icon_data;
|
||||
static patch_t *map_icon;
|
||||
|
||||
// if true, signals the game to only load addons AND gamestate
|
||||
// instead of fully joining a server
|
||||
static boolean cl_addonsonly = false;
|
||||
|
||||
plrinfo playerinfo[MAXPLAYERS] = {};
|
||||
SINT8 joinnode = 0; // used for CL_VIEWSERVER
|
||||
|
||||
@@ -1411,6 +1415,7 @@ static void CL_DrawConnectionStatus(void)
|
||||
// Buttons
|
||||
V_DrawFill(8, BASEVIDHEIGHT - 14, BASEVIDWIDTH - 16, 12, 239);
|
||||
V_DrawThinString(16, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sESC%s] = Abort", "\x82", "\x80"));
|
||||
V_DrawCenteredThinString(BASEVIDWIDTH/2, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sSPACE%s] = Load Addons", "\x82", "\x80"));
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sENTER%s] = Join", "\x82", "\x80"));
|
||||
}
|
||||
else if (filedownload.current != -1)
|
||||
@@ -2553,7 +2558,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
return true;
|
||||
}
|
||||
|
||||
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2574,6 +2579,17 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
return true;
|
||||
}
|
||||
|
||||
static void FreeMapIcon(void)
|
||||
{
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
map_icon_request_count = 0;
|
||||
}
|
||||
|
||||
/** Called by CL_ConnectToServer
|
||||
*
|
||||
* \param tmpsave The name of the gamestate file???
|
||||
@@ -2598,7 +2614,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
|
||||
case CL_ASKFULLFILELIST:
|
||||
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
|
||||
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
|
||||
{
|
||||
if (CL_AskFileList(fileneedednum))
|
||||
@@ -2731,7 +2747,19 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
// Gamestate is now handled within CL_LoadReceivedSavegame()
|
||||
CL_LoadReceivedSavegame(false);
|
||||
cl_mode = CL_CONNECTED;
|
||||
|
||||
if (cl_addonsonly)
|
||||
{
|
||||
// close connection after savegame load
|
||||
// we want the actual server state
|
||||
// in case theres some stuff like records to be synched
|
||||
cl_mode = CL_ABORTED;
|
||||
}
|
||||
else
|
||||
{
|
||||
cl_mode = CL_CONNECTED;
|
||||
}
|
||||
|
||||
break;
|
||||
} // don't break case continue to CL_CONNECTED
|
||||
else
|
||||
@@ -2745,7 +2773,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
case CL_ABORTED:
|
||||
cl_mode = CL_SEARCHING;
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
GetPackets();
|
||||
@@ -2772,24 +2799,21 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
if (key == KEY_ENTER || key == KEY_JOY1)
|
||||
{
|
||||
cl_addonsonly = false;
|
||||
cl_mode = CL_CHECKFILES;
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
FreeMapIcon();
|
||||
}
|
||||
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
|
||||
{
|
||||
cl_mode = CL_ABORTED;
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
map_icon_request_count = 0;
|
||||
cl_addonsonly = false;
|
||||
FreeMapIcon();
|
||||
}
|
||||
else if (key == KEY_SPACE || key == KEY_JOY1+2)
|
||||
{
|
||||
cl_addonsonly = true;
|
||||
cl_mode = CL_CHECKFILES;
|
||||
FreeMapIcon();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2798,6 +2822,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
CL_AbortConnection();
|
||||
cl_addonsonly = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
+1
-1
@@ -1208,7 +1208,7 @@ void D_AddPostloadFiles(void)
|
||||
|
||||
static boolean AddIWAD(const char * file, const char *dir)
|
||||
{
|
||||
char * path = va(pandf, dir, file);
|
||||
char *path = va(pandf, dir, file);
|
||||
|
||||
if (FIL_ReadFileOK(path))
|
||||
{
|
||||
|
||||
+24
-74
@@ -272,7 +272,6 @@ static void clear_levels(void)
|
||||
// (no need to set num to 0, we're freeing the entire header shortly)
|
||||
Z_Free(mapheaderinfo[i]->customopts);
|
||||
|
||||
P_DeleteGrades(i);
|
||||
Z_Free(mapheaderinfo[i]);
|
||||
mapheaderinfo[i] = NULL;
|
||||
}
|
||||
@@ -836,22 +835,8 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
|
||||
// Now go to uppercase
|
||||
strupr(word2);
|
||||
|
||||
// NiGHTS grades
|
||||
if (fastncmp(word, "GRADES", 6))
|
||||
{
|
||||
UINT8 mare = (UINT8)atoi(word + 6);
|
||||
|
||||
if (mare <= 0 || mare > 8)
|
||||
{
|
||||
deh_warning("Level header %d: unknown word '%s'", num, word);
|
||||
continue;
|
||||
}
|
||||
|
||||
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
|
||||
}
|
||||
|
||||
// Strings that can be truncated
|
||||
else if (fastcmp(word, "SCRIPTNAME"))
|
||||
if (fastcmp(word, "SCRIPTNAME"))
|
||||
{
|
||||
deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2,
|
||||
sizeof(mapheaderinfo[num-1]->scriptname), va("Level header %d: scriptname", num));
|
||||
@@ -863,10 +848,6 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
|
||||
}
|
||||
else if (fastcmp(word, "ACT"))
|
||||
{
|
||||
/*if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
|
||||
mapheaderinfo[num-1]->actnum = (UINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid act number %d", num, i);*/
|
||||
deh_strlcpy(mapheaderinfo[num-1]->actnum, word2,
|
||||
sizeof(mapheaderinfo[num-1]->actnum), va("Level header %d: actnum", num));
|
||||
}
|
||||
@@ -931,11 +912,7 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
|
||||
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTERFADEOUT"))
|
||||
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
|
||||
else if (fastcmp(word, "MUSICINTER"))
|
||||
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
|
||||
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
|
||||
|
||||
else if (fastcmp(word, "FORCECHARACTER"))
|
||||
{
|
||||
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
|
||||
@@ -977,44 +954,12 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
|
||||
else if (fastcmp(word, "SKYBOXSCALEZ"))
|
||||
mapheaderinfo[num-1]->skybox_scalez = (INT16)i;
|
||||
|
||||
else if (fastcmp(word, "BONUSTYPE"))
|
||||
{
|
||||
if (fastcmp(word2, "NONE")) i = -1;
|
||||
else if (fastcmp(word2, "NORMAL")) i = 0;
|
||||
else if (fastcmp(word2, "BOSS")) i = 1;
|
||||
else if (fastcmp(word2, "ERZ3")) i = 2;
|
||||
|
||||
if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2.
|
||||
mapheaderinfo[num-1]->bonustype = (SINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid bonus type number %d", num, i);
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "SAVEOVERRIDE"))
|
||||
{
|
||||
if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
|
||||
else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
|
||||
else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
|
||||
|
||||
if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
|
||||
mapheaderinfo[num-1]->saveoverride = (SINT8)i;
|
||||
else
|
||||
deh_warning("Level header %d: invalid save override number %d", num, i);
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "LEVELFLAGS"))
|
||||
mapheaderinfo[num-1]->levelflags = get_number(word2);
|
||||
else if (fastcmp(word, "MENUFLAGS"))
|
||||
mapheaderinfo[num-1]->menuflags = get_number(word2);
|
||||
|
||||
// SRB2Kart
|
||||
/*else if (fastcmp(word, "AUTOMAP"))
|
||||
{
|
||||
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||||
mapheaderinfo[num-1]->automap = true;
|
||||
else
|
||||
mapheaderinfo[num-1]->automap = false;
|
||||
}*/
|
||||
else if (fastcmp(word, "MOBJSCALE"))
|
||||
mapheaderinfo[num-1]->mobj_scale = get_number(word2);
|
||||
else if (fastcmp(word, "LIGHTCONTRAST") || fastcmp(word, "ENCORELIGHTCONTRAST"))
|
||||
@@ -1127,6 +1072,26 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
|
||||
else
|
||||
mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICINTERFADEOUT"))
|
||||
{
|
||||
continue; // unused
|
||||
}
|
||||
else if (fastcmp(word, "MUSICINTER"))
|
||||
{
|
||||
continue; // unused
|
||||
}
|
||||
else if (fastcmp(word, "BONUSTYPE"))
|
||||
{
|
||||
continue; // unused
|
||||
}
|
||||
else if (fastcmp(word, "SAVEOVERRIDE"))
|
||||
{
|
||||
continue; // unused
|
||||
}
|
||||
else if (fastncmp(word, "GRADES", 6)) // NiGHTS grades
|
||||
{
|
||||
continue; // unused
|
||||
}
|
||||
else
|
||||
deh_warning("Level header %d: unknown word '%s'", num, word);
|
||||
}
|
||||
@@ -1217,7 +1182,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||||
i = atoi(word2);
|
||||
usi = (UINT16)i;
|
||||
|
||||
|
||||
if (fastcmp(word, "NUMBEROFPICS"))
|
||||
{
|
||||
cutscenes[num]->scene[scenenum].numpics = (UINT8)i;
|
||||
@@ -1898,16 +1862,8 @@ static void reademblemdata(MYFILE *f, INT32 num)
|
||||
emblemlocations[num-1].type = ET_GLOBAL;
|
||||
else if (fastcmp(word2, "SKIN"))
|
||||
emblemlocations[num-1].type = ET_SKIN;
|
||||
/*else if (fastcmp(word2, "SCORE"))
|
||||
emblemlocations[num-1].type = ET_SCORE;*/
|
||||
else if (fastcmp(word2, "TIME"))
|
||||
emblemlocations[num-1].type = ET_TIME;
|
||||
/*else if (fastcmp(word2, "RINGS"))
|
||||
emblemlocations[num-1].type = ET_RINGS;
|
||||
else if (fastcmp(word2, "NGRADE"))
|
||||
emblemlocations[num-1].type = ET_NGRADE;
|
||||
else if (fastcmp(word2, "NTIME"))
|
||||
emblemlocations[num-1].type = ET_NTIME;*/
|
||||
else
|
||||
emblemlocations[num-1].type = (UINT8)value;
|
||||
}
|
||||
@@ -2196,14 +2152,11 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
|
||||
}
|
||||
else if ((offset=0) || fastcmp(params[0], "GAMECLEAR")
|
||||
|| (++offset && fastcmp(params[0], "ALLEMERALDS")))
|
||||
//|| (++offset && fastcmp(params[0], "ULTIMATECLEAR")))
|
||||
{
|
||||
ty = UC_GAMECLEAR + offset;
|
||||
re = (params[1]) ? atoi(params[1]) : 1;
|
||||
}
|
||||
else if ((offset=0) || fastcmp(params[0], "OVERALLTIME"))
|
||||
//|| (++offset && fastcmp(params[0], "OVERALLSCORE"))
|
||||
//|| (++offset && fastcmp(params[0], "OVERALLRINGS")))
|
||||
{
|
||||
PARAMCHECK(1);
|
||||
ty = UC_OVERALLTIME + offset;
|
||||
@@ -2212,8 +2165,6 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
|
||||
else if ((offset=0) || fastcmp(params[0], "MAPVISITED")
|
||||
|| (++offset && fastcmp(params[0], "MAPBEATEN"))
|
||||
|| (++offset && fastcmp(params[0], "MAPALLEMERALDS")))
|
||||
//|| (++offset && fastcmp(params[0], "MAPULTIMATE"))
|
||||
//|| (++offset && fastcmp(params[0], "MAPPERFECT")))
|
||||
{
|
||||
PARAMCHECK(1);
|
||||
ty = UC_MAPVISITED + offset;
|
||||
@@ -2231,8 +2182,6 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
|
||||
}
|
||||
}
|
||||
else if ((offset=0) || fastcmp(params[0], "MAPTIME"))
|
||||
//|| (++offset && fastcmp(params[0], "MAPSCORE"))
|
||||
//|| (++offset && fastcmp(params[0], "MAPRINGS")))
|
||||
{
|
||||
PARAMCHECK(2);
|
||||
ty = UC_MAPTIME + offset;
|
||||
@@ -2615,7 +2564,7 @@ static void readmaincfg(MYFILE *f)
|
||||
}
|
||||
else if (fastcmp(word, "MAXXTRALIFE"))
|
||||
{
|
||||
maxXtraLife = (UINT8)get_number(word2);
|
||||
continue; // unused
|
||||
}
|
||||
else if (fastcmp(word, "GAMEDATA"))
|
||||
{
|
||||
@@ -2645,6 +2594,7 @@ static void readmaincfg(MYFILE *f)
|
||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
|
||||
refreshdirmenu |= REFRESHDIR_GAMEDATA;*/
|
||||
continue;
|
||||
}
|
||||
else if (fastcmp(word, "RESETDATA"))
|
||||
{
|
||||
|
||||
+3
-39
@@ -205,12 +205,6 @@ extern struct quake
|
||||
fixed_t radius, intensity;
|
||||
} quake;
|
||||
|
||||
// NiGHTS grades
|
||||
typedef struct
|
||||
{
|
||||
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
|
||||
} nightsgrades_t;
|
||||
|
||||
// Custom Lua values
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
typedef struct
|
||||
@@ -261,28 +255,16 @@ typedef struct
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
|
||||
|
||||
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
||||
// NiGHTS stuff.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// SRB2kart
|
||||
//boolean automap; ///< Displays a level's white map outline in modified games
|
||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||
|
||||
mapheader_lighting_t lighting; ///< Wall and sprite lighting
|
||||
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
|
||||
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
@@ -379,8 +361,6 @@ typedef struct
|
||||
{
|
||||
tic_t time; ///< Time in which the level was finished.
|
||||
tic_t lap; ///< Best lap time for this level.
|
||||
//UINT32 score; ///< Score when the level was finished.
|
||||
//UINT16 rings; ///< Rings when the level was finished.
|
||||
} recorddata_t;
|
||||
|
||||
/** Setup for one NiGHTS map.
|
||||
@@ -394,34 +374,19 @@ typedef struct
|
||||
#define GRADE_A 5
|
||||
#define GRADE_S 6
|
||||
|
||||
/*typedef struct
|
||||
{
|
||||
// 8 mares, 1 overall (0)
|
||||
UINT8 nummares;
|
||||
UINT32 score[9];
|
||||
UINT8 grade[9];
|
||||
tic_t time[9];
|
||||
} nightsdata_t;*/
|
||||
|
||||
//extern nightsdata_t *nightsrecords[NUMMAPS];
|
||||
extern recorddata_t *mainrecords[NUMMAPS];
|
||||
|
||||
// mapvisited is now a set of flags that says what we've done in the map.
|
||||
#define MV_VISITED 1
|
||||
#define MV_BEATEN 2
|
||||
#define MV_ALLEMERALDS 4
|
||||
//#define MV_ULTIMATE 8
|
||||
//#define MV_PERFECT 16
|
||||
#define MV_MAX 7 // used in gamedata check
|
||||
extern UINT8 mapvisited[NUMMAPS];
|
||||
|
||||
// Temporary holding place for nights data for the current map
|
||||
//nightsdata_t ntemprecords;
|
||||
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 tokenlist; ///< List of tokens collected
|
||||
extern INT32 tokenbits; ///< Used for setting token bits
|
||||
extern INT32 sstimer; ///< Time allotted in the special stage
|
||||
extern INT32 tokenbits; ///< Used for setting token bits
|
||||
extern INT32 sstimer; ///< Time allotted in the special stage
|
||||
extern UINT32 bluescore; ///< Blue Team Scores
|
||||
extern UINT32 redscore; ///< Red Team Scores
|
||||
|
||||
@@ -461,7 +426,6 @@ extern UINT8 introtoplay;
|
||||
extern UINT8 creditscutscene;
|
||||
|
||||
extern UINT8 use1upSound;
|
||||
extern UINT8 maxXtraLife; // Max extra lives from rings
|
||||
|
||||
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
|
||||
|
||||
|
||||
+5
-2
@@ -2616,7 +2616,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
if (defdemoname == NULL)
|
||||
{
|
||||
demobuf.p = demobuf.buffer;
|
||||
pdemoname = ZZ_Alloc(1); // Easier than adding checks for this everywhere it's freed
|
||||
pdemoname = ZZ_Calloc(1); // Easier than adding checks for this everywhere it's freed
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2628,7 +2628,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
n++;
|
||||
|
||||
pdemoname = ZZ_Alloc(strlen(n)+1);
|
||||
strcpy(pdemoname,n);
|
||||
strcpy(pdemoname, n);
|
||||
|
||||
M_SetPlaybackMenuPointer();
|
||||
|
||||
@@ -3090,6 +3090,9 @@ post_compat:
|
||||
if (cv_director.value)
|
||||
CV_SetValue(&cv_director, 0);
|
||||
|
||||
if (demo.timing)
|
||||
G_DoneLevelLoad();
|
||||
|
||||
demo.deferstart = true;
|
||||
}
|
||||
#undef SKIPERRORS
|
||||
|
||||
@@ -97,7 +97,6 @@ boolean savemoddata = false;
|
||||
UINT8 paused = 0;
|
||||
UINT8 modeattacking = ATTACKING_NONE;
|
||||
boolean imcontinuing = false;
|
||||
boolean runemeraldmanager = false;
|
||||
|
||||
boolean netgame = false; // only true if packets are broadcast
|
||||
boolean multiplayer = false;
|
||||
@@ -210,7 +209,6 @@ const INT32 wantedfrequency = 10*TICRATE;
|
||||
INT32 gameovertics = 15*TICRATE;
|
||||
|
||||
UINT8 use1upSound = 0;
|
||||
UINT8 maxXtraLife = 2; // Max extra lives from rings
|
||||
|
||||
UINT8 introtoplay = 0;
|
||||
UINT8 creditscutscene = 0;
|
||||
|
||||
+2422
-545
File diff suppressed because it is too large.
Load diff
@@ -110,7 +110,7 @@ typedef struct
|
||||
typedef struct
|
||||
{
|
||||
poly_t *planepoly; // the generated convex polygon
|
||||
} extrasubsector_t;
|
||||
} poly_subsector_t;
|
||||
|
||||
// Vanilla features
|
||||
//#define USE_MODEL_NEXTFRAME
|
||||
|
||||
@@ -52,12 +52,12 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
|
||||
// --------
|
||||
// hw_bsp.c
|
||||
// --------
|
||||
extern extrasubsector_t *extrasubsectors;
|
||||
extern poly_subsector_t *poly_subsectors;
|
||||
#ifdef PARANOIA
|
||||
extern size_t addsubsector;
|
||||
extern size_t num_poly_subsector;
|
||||
#endif
|
||||
|
||||
void HWR_FreeExtraSubsectors(void);
|
||||
void HWR_InitPolyPool(void);
|
||||
void HWR_FreePolyPool(void);
|
||||
|
||||
// --------
|
||||
// hw_cache.c
|
||||
|
||||
+38
-24
@@ -125,7 +125,7 @@ ps_metric_t ps_hw_batchdrawtime = {};
|
||||
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, boolean noencore, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags);
|
||||
static void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
|
||||
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
@@ -231,6 +231,17 @@ consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, gl
|
||||
|
||||
consvar_t cv_glsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_glpolytile = {"gr_polytile", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
CV_PossibleValue_t grpolyshape_cons_t[] = {
|
||||
{0, "Subsector"},
|
||||
{1, "Fat"},
|
||||
{2, "Trim"},
|
||||
{3, "NotConvex"},
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_glpolyshape = {"gr_polygon_shape", "Trim", CV_SAVE, grpolyshape_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_glbatching = {"gr_batching", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_glwireframe = {"gr_wireframe", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -548,7 +559,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
|
||||
|
||||
// HWR_RenderPlane
|
||||
// Render a floor or ceiling convex polygon
|
||||
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
|
||||
static void HWR_RenderPlane(subsector_t *subsector, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
FSurfaceInfo Surf = {};
|
||||
FOutVector *v3d;
|
||||
@@ -2821,7 +2832,7 @@ static void HWR_AddPolyObjectPlanes(void)
|
||||
sector_t *polyobjsector;
|
||||
INT32 light = 0;
|
||||
|
||||
// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
|
||||
// Polyobject Planes need their own function for drawing because they don't have poly_subsectors by themselves
|
||||
// It should be okay because polyobjects should always be convex anyway
|
||||
|
||||
for (i = 0; i < numpolys; i++)
|
||||
@@ -2949,9 +2960,9 @@ static void HWR_Subsector(size_t num)
|
||||
ffloor_t *rover;
|
||||
|
||||
#ifdef PARANOIA // no risk while developing, enough debugging nights!
|
||||
if (num >= addsubsector)
|
||||
if (num >= num_poly_subsector)
|
||||
I_Error("HWR_Subsector: ss %s with numss = %s, addss = %s\n",
|
||||
sizeu1(num), sizeu2(numsubsectors), sizeu3(addsubsector));
|
||||
sizeu1(num), sizeu2(numsubsectors), sizeu3(num_poly_subsector));
|
||||
#endif
|
||||
|
||||
if (num < numsubsectors)
|
||||
@@ -3046,7 +3057,7 @@ static void HWR_Subsector(size_t num)
|
||||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false,
|
||||
HWR_RenderPlane(sub, &poly_subsectors[num], false,
|
||||
gl_frontsector->floorheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
|
||||
@@ -3061,7 +3072,7 @@ static void HWR_Subsector(size_t num)
|
||||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true,
|
||||
HWR_RenderPlane(sub, &poly_subsectors[num], true,
|
||||
gl_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
|
||||
@@ -3108,7 +3119,7 @@ static void HWR_Subsector(size_t num)
|
||||
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
HWR_AddTransparentFloor(0,
|
||||
&extrasubsectors[num],
|
||||
&poly_subsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
@@ -3120,7 +3131,7 @@ static void HWR_Subsector(size_t num)
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
|
||||
|
||||
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
|
||||
&extrasubsectors[num],
|
||||
&poly_subsectors[num],
|
||||
false,
|
||||
*rover->bottomheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
@@ -3132,7 +3143,7 @@ static void HWR_Subsector(size_t num)
|
||||
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum, R_NoEncore(gl_frontsector, false));
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
|
||||
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
|
||||
HWR_RenderPlane(sub, &poly_subsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
|
||||
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
@@ -3154,7 +3165,7 @@ static void HWR_Subsector(size_t num)
|
||||
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
|
||||
|
||||
HWR_AddTransparentFloor(0,
|
||||
&extrasubsectors[num],
|
||||
&poly_subsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
@@ -3166,7 +3177,7 @@ static void HWR_Subsector(size_t num)
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
|
||||
|
||||
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
|
||||
&extrasubsectors[num],
|
||||
&poly_subsectors[num],
|
||||
true,
|
||||
*rover->topheight,
|
||||
*gl_frontsector->lightlist[light].lightlevel,
|
||||
@@ -3178,7 +3189,7 @@ static void HWR_Subsector(size_t num)
|
||||
HWR_GetFlat(levelflats[*rover->toppic].lumpnum, R_NoEncore(gl_frontsector, true));
|
||||
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
|
||||
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
|
||||
HWR_RenderPlane(sub, &poly_subsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
|
||||
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
@@ -3681,7 +3692,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
hwrpatch = ((GLPatch_t *)gpatch->hardware);
|
||||
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
|
||||
|
||||
// Draw shadow BEFORE sprite
|
||||
if (UNLIKELY(cv_shadow.value // Shadows enabled
|
||||
@@ -3783,10 +3794,10 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
{
|
||||
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
|
||||
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
|
||||
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
|
||||
|
||||
if (cv_playerfade.value)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
@@ -3969,7 +3980,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
hwrpatch = ((GLPatch_t *)gpatch->hardware);
|
||||
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
@@ -4080,10 +4091,10 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
{
|
||||
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
|
||||
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
|
||||
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
|
||||
|
||||
if (cv_playerfade.value)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
|
||||
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
@@ -4119,7 +4130,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
|
||||
hwrpatch = ((GLPatch_t *)gpatch->hardware);
|
||||
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
@@ -4259,7 +4270,7 @@ typedef struct
|
||||
|
||||
typedef struct
|
||||
{
|
||||
extrasubsector_t *xsub;
|
||||
poly_subsector_t *xsub;
|
||||
boolean isceiling;
|
||||
fixed_t fixedheight;
|
||||
INT32 lightlevel;
|
||||
@@ -4343,7 +4354,7 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
|
||||
wallinfo->wallcolormap = wallcolormap;
|
||||
}
|
||||
|
||||
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
planeinfo_t *planeinfo = static_cast<planeinfo_t*>(HWR_CreateDrawNode(DRAWNODE_PLANE));
|
||||
|
||||
@@ -4510,7 +4521,6 @@ static void HWR_RenderDrawNodes(void)
|
||||
drawnodes.clear(); // clear so our size is 0 again!
|
||||
}
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Draw all vissprites
|
||||
// --------------------------------------------------------------------------
|
||||
@@ -5814,6 +5824,7 @@ void HWR_RenderPlayerView(void)
|
||||
|
||||
void HWR_LoadLevel(void)
|
||||
{
|
||||
HWR_FreePolyPool();
|
||||
HWR_CreatePlanePolygons((INT32)numnodes - 1);
|
||||
|
||||
// Build the sky dome
|
||||
@@ -5898,6 +5909,8 @@ void HWR_AddCommands(void)
|
||||
CV_RegisterVar(&cv_glanisotropicmode);
|
||||
|
||||
CV_RegisterVar(&cv_glsolvetjoin);
|
||||
CV_RegisterVar(&cv_glpolytile);
|
||||
CV_RegisterVar(&cv_glpolyshape);
|
||||
|
||||
CV_RegisterVar(&cv_glbatching);
|
||||
|
||||
@@ -5925,6 +5938,7 @@ void HWR_Startup(void)
|
||||
CONS_Printf("HWR_Startup()...\n");
|
||||
textureformat = patchformat = GL_TEXFMT_RGBA;
|
||||
|
||||
HWR_InitPolyPool();
|
||||
HWR_InitMapTextures();
|
||||
HWR_InitMD2();
|
||||
|
||||
@@ -6016,7 +6030,7 @@ static void COM_HWR_glinfo(void)
|
||||
void HWR_Shutdown(void)
|
||||
{
|
||||
CONS_Printf("HWR_Shutdown()\n");
|
||||
HWR_FreeExtraSubsectors();
|
||||
HWR_FreePolyPool();
|
||||
HWR_FreeMapTextures();
|
||||
GL_FlushScreenTextures();
|
||||
HWR_ClearAllTextures();
|
||||
|
||||
@@ -195,7 +195,7 @@ extern consvar_t cv_gllightdither;
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
|
||||
extern consvar_t cv_glsolvetjoin;
|
||||
extern consvar_t cv_glsolvetjoin, cv_glpolytile, cv_glpolyshape;
|
||||
|
||||
extern consvar_t cv_glbatching;
|
||||
|
||||
|
||||
+67
-61
@@ -97,7 +97,6 @@ static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores = false; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
emote_autocomplete_t emote_autocomplete = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores = NULL;
|
||||
@@ -907,7 +906,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
target = READSINT8(*p);
|
||||
flags = READUINT8(*p);
|
||||
msg = buf;
|
||||
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
|
||||
READSTRINGN(*p, msg, HU_MAXMSGLEN + 1);
|
||||
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
|
||||
{
|
||||
@@ -1095,7 +1094,6 @@ void HU_Ticker(void)
|
||||
return;
|
||||
|
||||
hu_tick++;
|
||||
hu_emoteanim++;
|
||||
hu_tick &= 7; // currently only to blink chat input cursor
|
||||
|
||||
if (PLAYER1INPUTDOWN(gc_scores))
|
||||
@@ -1810,6 +1808,7 @@ static void HU_DrawChat(void)
|
||||
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
|
||||
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
|
||||
INT32 cflag = 0;
|
||||
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
|
||||
size_t select_start = 0, select_end = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Team: ";
|
||||
const char *talk = ntalk;
|
||||
@@ -1921,64 +1920,6 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
skip = 0;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
suggesty -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
suggesty += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
@@ -2059,9 +2000,74 @@ static void HU_DrawChat(void)
|
||||
|
||||
if (count == 0) // no results.
|
||||
{
|
||||
pm_offset = 48 + 2;
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pm_offset = (longest_name_length+4)*4 + 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
INT32 emote_suggest_boxw = (longest_suggestion_length+2)*4 + EMOTEWIDTH;
|
||||
|
||||
skip = 0;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
suggesty -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
suggesty += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
|
||||
|
||||
+7
-17
@@ -199,7 +199,7 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
|
||||
|
||||
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
|
||||
{
|
||||
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
|
||||
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
|
||||
|
||||
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
|
||||
|
||||
@@ -296,8 +296,7 @@ struct Hook_State {
|
||||
INT32 status;/* return status to calling function */
|
||||
void * userdata;
|
||||
int hook_type;
|
||||
mobjtype_t mobj_type;/* >0 if mobj hook */
|
||||
boolean force_mobj;// allows mobj_type equal 0
|
||||
mobjtype_t mobj_type;/* <NUMMOBJTYPES if mobj hook */
|
||||
const char * string;/* used to fetch table, ran first if set */
|
||||
int top;/* index of last argument passed to hook */
|
||||
int id;/* id to fetch ref */
|
||||
@@ -364,10 +363,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
|
||||
int default_status,
|
||||
int hook_type
|
||||
){
|
||||
hook->force_mobj = false;
|
||||
|
||||
return init_hook_type(hook, default_status,
|
||||
hook_type, 0, NULL,
|
||||
hook_type, NUMMOBJTYPES, NULL,
|
||||
hookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
@@ -381,8 +378,6 @@ FUNCINLINE static ATTRINLINE boolean prepare_mobj_hook
|
||||
const mobjtype_t mobj_type =
|
||||
primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
|
||||
|
||||
hook->force_mobj = true;
|
||||
|
||||
return init_hook_type(hook, default_status,
|
||||
hook_type, mobj_type, NULL,
|
||||
mobj_hook_available(hook_type, mobj_type));
|
||||
@@ -395,10 +390,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
|
||||
int hook_type,
|
||||
const char * string
|
||||
){
|
||||
hook->force_mobj = false;
|
||||
|
||||
if (init_hook_type(hook, default_status,
|
||||
hook_type, 0, string,
|
||||
hook_type, NUMMOBJTYPES, string,
|
||||
stringHooks[hook_type].ref))
|
||||
{
|
||||
lua_pushstring(gL, string);
|
||||
@@ -414,7 +407,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, 0,
|
||||
hook_type, 0, NULL,
|
||||
hook_type, NUMMOBJTYPES, NULL,
|
||||
hudHookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
@@ -554,14 +547,11 @@ static int call_hooks
|
||||
{
|
||||
calls += call_string_hooks(hook);
|
||||
}
|
||||
else if (hook->force_mobj)
|
||||
else if (hook->mobj_type < NUMMOBJTYPES)
|
||||
{
|
||||
/* call generic mobj hooks first */
|
||||
calls += call_mobj_type_hooks(hook, MT_NULL);
|
||||
|
||||
if (hook->mobj_type < NUMMOBJTYPES)
|
||||
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
||||
|
||||
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
||||
ps_lua_mobjhooks.value.i += calls;
|
||||
}
|
||||
else
|
||||
|
||||
+5
-10
@@ -1506,7 +1506,6 @@ enum mapheaderinfo_e
|
||||
mapheaderinfo_saveoverride,
|
||||
mapheaderinfo_levelflags,
|
||||
mapheaderinfo_menuflags,
|
||||
//mapheaderinfo_automap,
|
||||
mapheaderinfo_mobj_scale,
|
||||
};
|
||||
|
||||
@@ -1542,7 +1541,6 @@ static const char *const mapheaderinfo_opt[] = {
|
||||
"saveoverride",
|
||||
"levelflags",
|
||||
"menuflags",
|
||||
//"automap",
|
||||
"mobj_scale",
|
||||
NULL,
|
||||
};
|
||||
@@ -1584,10 +1582,11 @@ static int mapheaderinfo_get(lua_State *L)
|
||||
lua_pushinteger(L, header->muspos);
|
||||
break;
|
||||
case mapheaderinfo_musinterfadeout:
|
||||
lua_pushinteger(L, header->musinterfadeout);
|
||||
lua_pushinteger(L, 0); // unused
|
||||
break;
|
||||
case mapheaderinfo_musintername:
|
||||
lua_pushstring(L, header->musintername);
|
||||
// uhh psure its fine to just push nil instead of empty string?
|
||||
lua_pushstring(L, NULL);
|
||||
break;
|
||||
case mapheaderinfo_forcecharacter:
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
@@ -1641,10 +1640,10 @@ static int mapheaderinfo_get(lua_State *L)
|
||||
lua_pushinteger(L, header->levelselect);
|
||||
break;
|
||||
case mapheaderinfo_bonustype:
|
||||
lua_pushinteger(L, header->bonustype);
|
||||
lua_pushinteger(L, 0); // unused
|
||||
break;
|
||||
case mapheaderinfo_saveoverride:
|
||||
lua_pushinteger(L, header->saveoverride);
|
||||
lua_pushinteger(L, SAVE_DEFAULT); // unused
|
||||
break;
|
||||
case mapheaderinfo_levelflags:
|
||||
lua_pushinteger(L, header->levelflags);
|
||||
@@ -1652,13 +1651,9 @@ static int mapheaderinfo_get(lua_State *L)
|
||||
case mapheaderinfo_menuflags:
|
||||
lua_pushinteger(L, header->menuflags);
|
||||
break;
|
||||
/*case mapheaderinfo_automap:
|
||||
lua_pushstring(L, header->selectheading);
|
||||
break;*/
|
||||
case mapheaderinfo_mobj_scale:
|
||||
lua_pushfixed(L, header->mobj_scale);
|
||||
break;
|
||||
// TODO add support for reading numGradedMares and grades
|
||||
default:
|
||||
{
|
||||
// Read custom vars now
|
||||
|
||||
+3
-22
@@ -479,32 +479,13 @@ UINT8 M_CheckLevelEmblems(void)
|
||||
// Update Score, Time, Rings emblems
|
||||
for (i = 0; i < numemblems; ++i)
|
||||
{
|
||||
if (emblemlocations[i].type <= ET_SKIN || emblemlocations[i].collected)
|
||||
// Requires time on map <= x
|
||||
if (emblemlocations[i].type != ET_TIME || emblemlocations[i].collected)
|
||||
continue;
|
||||
|
||||
levelnum = emblemlocations[i].level;
|
||||
valToReach = emblemlocations[i].var;
|
||||
|
||||
switch (emblemlocations[i].type)
|
||||
{
|
||||
/*case ET_SCORE: // Requires score on map >= x
|
||||
res = (G_GetBestScore(levelnum) >= (unsigned)valToReach);
|
||||
break;*/
|
||||
case ET_TIME: // Requires time on map <= x
|
||||
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
|
||||
break;
|
||||
/*case ET_RINGS: // Requires rings on map >= x
|
||||
res = (G_GetBestRings(levelnum) >= valToReach);
|
||||
break;
|
||||
case ET_NGRADE: // Requires NiGHTS grade on map >= x
|
||||
res = (G_GetBestNightsGrade(levelnum, 0) >= valToReach);
|
||||
break;
|
||||
case ET_NTIME: // Requires NiGHTS time on map <= x
|
||||
res = (G_GetBestNightsTime(levelnum, 0) <= (unsigned)valToReach);
|
||||
break;*/
|
||||
default: // unreachable but shuts the compiler up.
|
||||
continue;
|
||||
}
|
||||
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
|
||||
|
||||
emblemlocations[i].collected = res;
|
||||
if (res)
|
||||
|
||||
@@ -27,21 +27,11 @@ typedef enum
|
||||
UC_MATCHESPLAYED, // SRB2Kart: MATCHESPLAYED [x played]
|
||||
UC_GAMECLEAR, // GAMECLEAR <x times>
|
||||
UC_ALLEMERALDS, // ALLEMERALDS <x times>
|
||||
//UC_ULTIMATECLEAR, // ULTIMATECLEAR <x times>
|
||||
//UC_OVERALLSCORE, // OVERALLSCORE [score to beat]
|
||||
UC_OVERALLTIME, // OVERALLTIME [time to beat, tics]
|
||||
//UC_OVERALLRINGS, // OVERALLRINGS [rings to beat]
|
||||
UC_MAPVISITED, // MAPVISITED [map number]
|
||||
UC_MAPBEATEN, // MAPBEATEN [map number]
|
||||
UC_MAPALLEMERALDS, // MAPALLEMERALDS [map number]
|
||||
//UC_MAPULTIMATE, // MAPULTIMATE [map number]
|
||||
//UC_MAPPERFECT, // MAPPERFECT [map number]
|
||||
//UC_MAPSCORE, // MAPSCORE [map number] [score to beat]
|
||||
UC_MAPTIME, // MAPTIME [map number] [time to beat, tics]
|
||||
//UC_MAPRINGS, // MAPRINGS [map number] [rings to beat]
|
||||
//UC_NIGHTSSCORE, // NIGHTSSCORE [map number] <mare, omit or "0" for overall> [score to beat]
|
||||
//UC_NIGHTSTIME, // NIGHTSTIME [map number] <mare, omit "0" overall> [time to beat, tics]
|
||||
//UC_NIGHTSGRADE, // NIGHTSGRADE [map number] <mare, omit "0" overall> [grade]
|
||||
UC_TRIGGER, // TRIGGER [trigger number]
|
||||
UC_TOTALEMBLEMS, // TOTALEMBLEMS [number of emblems]
|
||||
UC_EMBLEM, // EMBLEM [emblem number]
|
||||
|
||||
+1
-1
@@ -278,7 +278,7 @@ void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT3
|
||||
static void Command_ListEmotes_f(void)
|
||||
{
|
||||
const int EMOTES_PER_PAGE = 24;
|
||||
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
|
||||
const int NUMPAGES = emotes.size()/EMOTES_PER_PAGE + (emotes.size() % EMOTES_PER_PAGE != 0 ? 1 : 0);
|
||||
int page = 1;
|
||||
|
||||
if (COM_Argc() > 1)
|
||||
|
||||
+33
-18
@@ -186,8 +186,8 @@ static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
|
||||
static INT16 skullAnimCounter = 10; // skull animation counter
|
||||
static boolean interpTimerHackAllow = 0;
|
||||
|
||||
static UINT8 setupcontrolplayer;
|
||||
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
|
||||
static UINT8 setupcontrolplayer;
|
||||
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
|
||||
|
||||
// shhh... what am I doing... nooooo!
|
||||
static INT32 vidm_testingmode = 0;
|
||||
@@ -201,8 +201,8 @@ static char setupm_ip[64];
|
||||
static textinput_t setupm_input_ip;
|
||||
|
||||
|
||||
static fixed_t multi_tics;
|
||||
static state_t *multi_state;
|
||||
static fixed_t multi_tics;
|
||||
static state_t *multi_state;
|
||||
|
||||
// this is set before entering the MultiPlayer setup menu,
|
||||
// for either player 1 or 2
|
||||
@@ -1024,9 +1024,9 @@ boolean M_Responder(event_t *ev)
|
||||
//case KEY_JOY1 + 2:
|
||||
ch = KEY_ENTER;
|
||||
break;
|
||||
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
|
||||
ch = 'n';
|
||||
break;*/
|
||||
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
|
||||
ch = 'n';
|
||||
break;*/
|
||||
case KEY_MOUSE1 + 1:
|
||||
//case KEY_JOY1 + 1:
|
||||
ch = KEY_BACKSPACE;
|
||||
@@ -1305,12 +1305,21 @@ boolean M_Responder(event_t *ev)
|
||||
{
|
||||
playback_last_menu_interaction_leveltime = leveltime;
|
||||
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
|
||||
|
||||
switch (ch)
|
||||
{
|
||||
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
|
||||
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
|
||||
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
|
||||
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
|
||||
case KEY_LEFTARROW:
|
||||
ch = KEY_UPARROW;
|
||||
break;
|
||||
case KEY_UPARROW:
|
||||
ch = KEY_RIGHTARROW;
|
||||
break;
|
||||
case KEY_RIGHTARROW:
|
||||
ch = KEY_DOWNARROW;
|
||||
break;
|
||||
case KEY_DOWNARROW:
|
||||
ch = KEY_LEFTARROW;
|
||||
break;
|
||||
|
||||
// arbitrary keyboard shortcuts because fuck you
|
||||
|
||||
@@ -1361,7 +1370,8 @@ boolean M_Responder(event_t *ev)
|
||||
G_AdjustView(4, 1, true);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1486,6 +1496,7 @@ boolean M_Responder(event_t *ev)
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
CON_Responder(ev);
|
||||
@@ -2064,7 +2075,6 @@ void M_Init(void)
|
||||
OP_OpenGLOptionsMenu[op_gl_shader].status = IT_GRAYEDOUT;
|
||||
OP_OpenGLOptionsMenu[op_gl_lightdither].status = IT_GRAYEDOUT;
|
||||
OP_OpenGLOptionsMenu[op_gl_palrender].status = IT_GRAYEDOUT;
|
||||
OP_OpenGLOptionsMenu[op_gl_flashpal].status = IT_GRAYEDOUT;
|
||||
|
||||
OP_ExpOptionsMenu[op_exp_paldepth].status = IT_GRAYEDOUT;
|
||||
}
|
||||
@@ -4113,6 +4123,9 @@ static void AddCheckedReplay(void)
|
||||
// Check up to maxnum replays if they match with query
|
||||
static void M_HutCheckReplays(size_t maxnum)
|
||||
{
|
||||
// Stripped of color codes
|
||||
char demo_title[sizeof(demolist_all[0].title)];
|
||||
|
||||
if (!replaynamesloaded)
|
||||
return;
|
||||
|
||||
@@ -4145,7 +4158,9 @@ static void M_HutCheckReplays(size_t maxnum)
|
||||
case MD_NOTLOADED:
|
||||
case MD_OUTDATED:
|
||||
case MD_LOADED:
|
||||
if (demolist_all[replayquerycheck].title[0] && strcasestr(demolist_all[replayquerycheck].title, replayqueryinput.buffer) != NULL)
|
||||
StripColors(demo_title, demolist_all[replayquerycheck].title, sizeof(demo_title));
|
||||
|
||||
if (demolist_all[replayquerycheck].title[0] && strcasestr(demo_title, replayqueryinput.buffer) != NULL)
|
||||
AddCheckedReplay(); // It matches, add it!
|
||||
else
|
||||
replayquerycheck++; // Doesn't match, moving on...
|
||||
@@ -4905,6 +4920,7 @@ static void M_HutStartReplay(INT32 choice)
|
||||
demo.loadfiles = (itemOn == 0);
|
||||
demo.ignorefiles = (itemOn != 0);
|
||||
|
||||
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), demolist[dir_on[menudepthleft]].filepath);
|
||||
G_DoPlayDemo(demolist[dir_on[menudepthleft]].filepath);
|
||||
}
|
||||
|
||||
@@ -6466,7 +6482,7 @@ static void M_ChooseTimeAttack(INT32 choice)
|
||||
static void M_HandleStaffReplay(INT32 choice)
|
||||
{
|
||||
boolean exitmenu = false; // exit to previous menu
|
||||
lumpnum_t l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
|
||||
lumpnum_t l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
@@ -6496,7 +6512,7 @@ static void M_HandleStaffReplay(INT32 choice)
|
||||
M_ClearMenus(true);
|
||||
modeattacking = ATTACKING_RECORD;
|
||||
demo.loadfiles = false; demo.ignorefiles = true; // Just assume that record attack replays have the files needed
|
||||
G_DoPlayDemo(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
|
||||
G_DoPlayDemo(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -7940,7 +7956,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
|
||||
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
|
||||
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
|
||||
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0", PU_PATCH);
|
||||
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
|
||||
patch_t *patch;
|
||||
UINT8 frame;
|
||||
UINT8 speed;
|
||||
@@ -10041,7 +10057,6 @@ static void M_DrawVideoMode(void)
|
||||
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
|
||||
M_CentreText(OP_VideoModeDef.y + 158,
|
||||
"or press ESC to return");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1043,7 +1043,6 @@ static const char* OP_OpenGLTooltips[] =
|
||||
"Fallback 3D model for characters that don't have any.",
|
||||
"Graphical Shaders.",
|
||||
"Recreates the look of software mode.",
|
||||
"Flash palettes for palette rendering.",
|
||||
"Bit-depth of textures.",
|
||||
"Filter to use on textures.",
|
||||
"Anisotropic filtering.",
|
||||
@@ -1062,7 +1061,6 @@ enum
|
||||
op_gl_falbckmdls,
|
||||
op_gl_shader,
|
||||
op_gl_palrender,
|
||||
op_gl_flashpal,
|
||||
op_gl_scrdepth,
|
||||
op_gl_filter,
|
||||
op_gl_anis,
|
||||
@@ -2772,6 +2770,5 @@ void M_UpdateOGLMenu(void)
|
||||
OP_OpenGLOptionsMenu[op_gl_lightdither].status = (!HWR_UseShader()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
|
||||
|
||||
OP_OpenGLOptionsMenu[op_gl_palrender].status = (cv_glscreentextures.value != 2 || !HWR_UseShader()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
|
||||
OP_OpenGLOptionsMenu[op_gl_flashpal].status = (!HWR_ShouldUsePaletteRendering()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
|
||||
}
|
||||
#endif
|
||||
+2
-2
@@ -256,7 +256,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
if (ctrldown && (cv_keyboardlayout.value != 3 || (cv_keyboardlayout.value == 3 && !altdown)))
|
||||
{
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
@@ -392,7 +392,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(key) : CON_ShiftChar(key);
|
||||
key = CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
|
||||
+9
-59
@@ -122,27 +122,6 @@ static void P_CycleMobjState(mobj_t *mobj)
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_CycleMobjState for players.
|
||||
//
|
||||
static void P_CyclePlayerMobjState(mobj_t *mobj)
|
||||
{
|
||||
// state animations
|
||||
P_CycleStateAnimation(mobj);
|
||||
|
||||
// cycle through states,
|
||||
// calling action functions at transitions
|
||||
if (mobj->tics != -1)
|
||||
{
|
||||
mobj->tics--;
|
||||
|
||||
// you can cycle through multiple states in a tic
|
||||
if (!mobj->tics && mobj->state)
|
||||
if (!P_SetPlayerMobjState(mobj, mobj->state->nextstate))
|
||||
return; // freed itself
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX_RECURSION 20
|
||||
|
||||
//
|
||||
@@ -1670,6 +1649,14 @@ void P_XYMovement(mobj_t *mo)
|
||||
if (mo->flags & MF_NOCLIPHEIGHT)
|
||||
return; // no frictions for objects that can pass through floors
|
||||
|
||||
//{ SRB2kart stuff
|
||||
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
|
||||
return;
|
||||
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
|
||||
return;
|
||||
//}
|
||||
|
||||
if (mo->flags & MF_MISSILE || mo->flags2 & MF2_SKULLFLY || mo->type == MT_SHELL || mo->type == MT_VULTURE)
|
||||
return; // no friction for missiles ever
|
||||
|
||||
@@ -1683,14 +1670,6 @@ void P_XYMovement(mobj_t *mo)
|
||||
&& (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes
|
||||
return;
|
||||
|
||||
//{ SRB2kart stuff
|
||||
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
|
||||
return;
|
||||
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
|
||||
return;
|
||||
//}
|
||||
|
||||
if (((!(mo->eflags & MFE_VERTICALFLIP) && mo->z > mo->floorz) || (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height < mo->ceilingz))
|
||||
&& !(player && player->pflags & PF_SLIDING))
|
||||
return; // no friction when airborne
|
||||
@@ -3210,30 +3189,6 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
|
||||
return false;
|
||||
}
|
||||
|
||||
void P_DestroyRobots(void)
|
||||
{
|
||||
// Search through all the thinkers for enemies.
|
||||
mobj_t *mo;
|
||||
thinker_t *think;
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (mo->health <= 0 || !(mo->flags & MF_ENEMY || mo->flags & MF_BOSS))
|
||||
continue; // not a valid enemy
|
||||
|
||||
if (mo->type == MT_PLAYER) // Don't chase after other players!
|
||||
continue;
|
||||
|
||||
// Found a target enemy
|
||||
P_KillMobj(mo, players[consoleplayer].mo, players[consoleplayer].mo);
|
||||
}
|
||||
}
|
||||
|
||||
// the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person
|
||||
void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
{
|
||||
@@ -9221,10 +9176,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
}
|
||||
|
||||
// Can end up here if a player dies.
|
||||
if (mobj->player)
|
||||
P_CyclePlayerMobjState(mobj);
|
||||
else
|
||||
P_CycleMobjState(mobj);
|
||||
P_CycleMobjState(mobj);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
@@ -11118,8 +11070,6 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
||||
{
|
||||
if (!cv_powerstones.value || !G_BattleGametype())
|
||||
return;
|
||||
|
||||
runemeraldmanager = true;
|
||||
}
|
||||
|
||||
if (!G_RaceGametype()) // No enemies in match or CTF modes
|
||||
|
||||
@@ -499,7 +499,6 @@ void P_SpawnPrecipitation(void);
|
||||
void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, statenum_t nstate, angle_t rotangle, boolean spawncenter);
|
||||
boolean P_BossTargetPlayer(mobj_t *actor, boolean closest);
|
||||
boolean P_SupermanLook4Players(mobj_t *actor);
|
||||
void P_DestroyRobots(void);
|
||||
boolean P_PrecipThinker(precipmobj_t *mobj);
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_FreePrecipMobj(precipmobj_t *mobj);
|
||||
@@ -510,7 +509,6 @@ void P_EmeraldManager(void);
|
||||
#define MAXHUNTEMERALDS 64
|
||||
extern mapthing_t *huntemeralds[MAXHUNTEMERALDS];
|
||||
extern INT32 numhuntemeralds;
|
||||
extern boolean runemeraldmanager;
|
||||
extern INT32 numstarposts;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
-105
@@ -218,8 +218,6 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
mapheaderinfo[num]->muspos = 0;
|
||||
mapheaderinfo[num]->musinterfadeout = 0;
|
||||
mapheaderinfo[num]->musintername[0] = '\0';
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
@@ -237,16 +235,10 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
||||
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
|
||||
mapheaderinfo[num]->unlockrequired = -1;
|
||||
mapheaderinfo[num]->levelselect = 0;
|
||||
mapheaderinfo[num]->bonustype = 0;
|
||||
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
|
||||
mapheaderinfo[num]->levelflags = 0;
|
||||
mapheaderinfo[num]->menuflags = (mainwads ? 0 : LF2_EXISTSHACK); // see p_setup.c - prevents replacing maps in addons with easier versions
|
||||
|
||||
// TODO grades support for delfile (pfft yeah right)
|
||||
P_DeleteGrades(num);
|
||||
|
||||
// SRB2Kart
|
||||
//mapheaderinfo[num]->automap = false;
|
||||
mapheaderinfo[num]->mobj_scale = FRACUNIT;
|
||||
|
||||
mapheaderinfo[num]->customopts = NULL;
|
||||
@@ -266,107 +258,11 @@ void P_AllocMapHeader(INT16 i)
|
||||
if (!mapheaderinfo[i])
|
||||
{
|
||||
mapheaderinfo[i] = Z_Malloc(sizeof(mapheader_t), PU_STATIC, NULL);
|
||||
mapheaderinfo[i]->grades = NULL;
|
||||
}
|
||||
|
||||
P_ClearSingleMapHeaderInfo(i + 1);
|
||||
}
|
||||
|
||||
/** NiGHTS Grades are a special structure,
|
||||
* we initialize them here.
|
||||
*
|
||||
* \param i Index of header to allocate grades for
|
||||
* \param mare The mare we're adding grades for
|
||||
* \param grades the string from DeHackEd, we work with it ourselves
|
||||
*/
|
||||
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext)
|
||||
{
|
||||
INT32 g;
|
||||
char *spos = gtext;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "Map %d Mare %d: ", i+1, (UINT16)mare+1);
|
||||
|
||||
if (mapheaderinfo[i]->numGradedMares < mare+1)
|
||||
{
|
||||
mapheaderinfo[i]->numGradedMares = mare+1;
|
||||
mapheaderinfo[i]->grades = Z_Realloc(mapheaderinfo[i]->grades, sizeof(nightsgrades_t) * mapheaderinfo[i]->numGradedMares, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
for (g = 0; g < 6; ++g)
|
||||
{
|
||||
// Allow "partial" grading systems
|
||||
if (spos != NULL)
|
||||
{
|
||||
mapheaderinfo[i]->grades[mare].grade[g] = atoi(spos);
|
||||
CONS_Debug(DBG_SETUP, "%u ", atoi(spos));
|
||||
// Grab next comma
|
||||
spos = strchr(spos, ',');
|
||||
if (spos)
|
||||
++spos;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Grade not reachable
|
||||
mapheaderinfo[i]->grades[mare].grade[g] = UINT32_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_SETUP, "\n");
|
||||
}
|
||||
|
||||
/** And this removes the grades safely.
|
||||
*
|
||||
* \param i The header to remove grades from
|
||||
*/
|
||||
void P_DeleteGrades(INT16 i)
|
||||
{
|
||||
Z_Free(mapheaderinfo[i]->grades);
|
||||
mapheaderinfo[i]->grades = NULL;
|
||||
mapheaderinfo[i]->numGradedMares = 0;
|
||||
}
|
||||
|
||||
/** And this fetches the grades
|
||||
*
|
||||
* \param pscore The player's score.
|
||||
* \param map The game map.
|
||||
* \param mare The mare to test.
|
||||
*/
|
||||
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// Determining the grade
|
||||
if (mapheaderinfo[map-1] && mapheaderinfo[map-1]->grades && mapheaderinfo[map-1]->numGradedMares >= mare + 1)
|
||||
{
|
||||
INT32 pgrade = 0;
|
||||
for (i = 0; i < 6; ++i)
|
||||
{
|
||||
if (pscore >= mapheaderinfo[map-1]->grades[mare].grade[i])
|
||||
++pgrade;
|
||||
}
|
||||
|
||||
return (UINT8)pgrade;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT8 P_HasGrades(INT16 map, UINT8 mare)
|
||||
{
|
||||
// Determining the grade
|
||||
// Mare 0 is treated as overall and is true if ANY grades exist
|
||||
return (mapheaderinfo[map-1] && mapheaderinfo[map-1]->grades
|
||||
&& (mare == 0 || mapheaderinfo[map-1]->numGradedMares >= mare));
|
||||
}
|
||||
|
||||
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade)
|
||||
{
|
||||
// Get the score for the grade... if it exists
|
||||
if (grade == GRADE_F || grade > GRADE_S || !P_HasGrades(map, mare)) return 0;
|
||||
|
||||
return mapheaderinfo[map-1]->grades[mare].grade[grade-1];
|
||||
}
|
||||
|
||||
// Loads the vertexes for a level.
|
||||
FUNCINLINE static ATTRINLINE void P_LoadVertices(UINT8 *data)
|
||||
{
|
||||
@@ -2047,7 +1943,6 @@ static void P_LevelInitStuff(boolean reloadinggamestate)
|
||||
|
||||
// special stage tokens, emeralds, and ring total
|
||||
tokenbits = 0;
|
||||
runemeraldmanager = false;
|
||||
nummaprings = nummapboxes = numgotboxes = 0;
|
||||
|
||||
// emerald hunt
|
||||
|
||||
@@ -114,13 +114,6 @@ size_t P_PrecacheLevelFlats(void);
|
||||
|
||||
void P_AllocMapHeader(INT16 i);
|
||||
|
||||
// Needed for NiGHTS
|
||||
void P_DeleteGrades(INT16 i);
|
||||
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
|
||||
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
|
||||
UINT8 P_HasGrades(INT16 map, UINT8 mare);
|
||||
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
+2
-2
@@ -76,8 +76,8 @@ static void P_UpdateSlopeLightOffset(pslope_t *slope)
|
||||
*/
|
||||
|
||||
light = FixedMul(nX, FINECOSINE(maplighting.angle >> ANGLETOFINESHIFT))
|
||||
+ FixedMul(nY, FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
|
||||
light = (light + FRACUNIT) / 2;
|
||||
+ FixedMul(nY, FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
|
||||
light = (light + FRACUNIT) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+14
-10
@@ -1992,20 +1992,23 @@ static void P_3dMovement(player_t *player)
|
||||
K_MomentumToFacing(player);
|
||||
}
|
||||
|
||||
const fixed_t kartspd = K_GetKartSpeed(player, true);
|
||||
|
||||
// Sideways movement
|
||||
if (cmd->sidemove != 0 && !((player->exiting || mapreset) || player->kartstuff[k_spinouttimer]))
|
||||
{
|
||||
if (cmd->sidemove > 0)
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, K_GetKartSpeed(player, true));
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, kartspd);
|
||||
else
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, kartspd);
|
||||
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
|
||||
}
|
||||
|
||||
if ((totalthrust.x || totalthrust.y)
|
||||
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
|
||||
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2)
|
||||
{
|
||||
// Factor thrust to slope, but only for the part pushing up it!
|
||||
// The rest is unaffected.
|
||||
angle_t thrustangle = R_PointToAngle2(0, 0, totalthrust.x, totalthrust.y)-player->mo->standingslope->xydirection;
|
||||
@@ -2041,11 +2044,11 @@ static void P_3dMovement(player_t *player)
|
||||
// -Shadow Hog
|
||||
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
|
||||
|
||||
if (newMagnitude > K_GetKartSpeed(player, true)) //topspeed)
|
||||
if (newMagnitude > kartspd) //topspeed)
|
||||
{
|
||||
fixed_t tempmomx, tempmomy;
|
||||
|
||||
if (oldMagnitude > K_GetKartSpeed(player, true) && onground) // SRB2Kart: onground check for air speed cap
|
||||
if (oldMagnitude > kartspd && onground) // SRB2Kart: onground check for air speed cap
|
||||
{
|
||||
if (newMagnitude > oldMagnitude)
|
||||
{
|
||||
@@ -2058,8 +2061,8 @@ static void P_3dMovement(player_t *player)
|
||||
}
|
||||
else
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), kartspd); //topspeed)
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), kartspd); //topspeed)
|
||||
player->mo->momx = tempmomx + player->cmomx;
|
||||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
@@ -2474,9 +2477,10 @@ static void P_MovePlayer(player_t *player)
|
||||
const fixed_t runnyspeed = 20*FRACUNIT;
|
||||
|
||||
speed = R_PointToDist2(player->rmomx, player->rmomy, 0, 0);
|
||||
const fixed_t kartspd = K_GetKartSpeed(player, false);
|
||||
|
||||
if (speed > K_GetKartSpeed(player, false)-(5<<FRACBITS))
|
||||
speed = K_GetKartSpeed(player, false)-(5<<FRACBITS);
|
||||
if (speed > kartspd-(5<<FRACBITS))
|
||||
speed = kartspd-(5<<FRACBITS);
|
||||
|
||||
if (speed >= runnyspeed)
|
||||
player->fovadd = speed-runnyspeed;
|
||||
@@ -4584,7 +4588,7 @@ void P_PlayerThink(player_t *player)
|
||||
}
|
||||
|
||||
#ifdef SEENAMES
|
||||
if (netgame && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)) && !splitscreen)
|
||||
if (netgame && !splitscreen && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)))
|
||||
{
|
||||
seenplayer = NULL;
|
||||
|
||||
|
||||
+1
-1
@@ -400,7 +400,7 @@ static UINT8* RGetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 f
|
||||
case TC_ALLWHITE: skintableindex = ALLWHITE_TT_CACHE_INDEX; break;
|
||||
case TC_RAINBOW: skintableindex = RAINBOW_TT_CACHE_INDEX; break;
|
||||
case TC_BLINK: skintableindex = BLINK_TT_CACHE_INDEX; break;
|
||||
default: skintableindex = skinnum; break;
|
||||
default: skintableindex = skinnum; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1222,6 +1222,15 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
if (yl < top)
|
||||
yl = top;
|
||||
|
||||
// insanely shitty hack to fix flickering on some maps
|
||||
// for god knows why, on secret slide the renderer assumes some double sided linedefs have insanely tall walls
|
||||
// since such tall walls are effectively nonsense in any case
|
||||
// just skip them
|
||||
if (yl > FRACUNIT*3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (markceiling)
|
||||
{
|
||||
bottom = yl > floorclip[rw_x] ? floorclip[rw_x] : yl;
|
||||
|
||||
+10
-7
@@ -1662,7 +1662,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
if (thing->frame & FF_ABSOLUTELIGHTLEVEL)
|
||||
{
|
||||
const UINT8 n = R_ThingLightLevel(thing);
|
||||
const UINT8 n = static_cast<UINT8>(R_ThingLightLevel(thing));
|
||||
// n = uint8 aka 0 - 255, so the shift will always be 0 - LIGHTLEVELS - 1
|
||||
lights_array = scalelight[n >> LIGHTSEGSHIFT];
|
||||
}
|
||||
@@ -2963,18 +2963,21 @@ fixed_t R_DoPlayerFade(mobj_t *thing)
|
||||
if (thing->player == viewplayer || viewplayer->exiting || viewplayer->spectator || camera[R_GetViewNumber()].freecam || leveltime < countdownstarttime)
|
||||
return fadealpha;
|
||||
|
||||
const INT32 playerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;
|
||||
const INT32 viewplayerdist = (FixedMul((viewplayer->mo->x - viewx), viewcos) + FixedMul((viewplayer->mo->y - viewy), viewsin)) >> FRACBITS;
|
||||
const INT32 otherplayerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;
|
||||
const INT32 viewplayerdist = (FixedMul((viewplayer->mo->x - viewx), viewcos) + FixedMul((viewplayer->mo->y - viewy), viewsin)) >> FRACBITS;
|
||||
|
||||
if (playerdist < viewplayerdist)
|
||||
if (viewplayerdist < 2)
|
||||
return fadealpha; // avoid zero division
|
||||
|
||||
if (otherplayerdist < viewplayerdist)
|
||||
{
|
||||
if (playerdist < viewplayerdist / 2) // stronger fade when very close
|
||||
if (otherplayerdist < viewplayerdist / 2) // stronger fade when very close
|
||||
{
|
||||
fadealpha = (playerdist * FRACUNIT) / (viewplayerdist / 2) / 3;
|
||||
fadealpha = (otherplayerdist * FRACUNIT) / (viewplayerdist / 2) / 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadealpha = (playerdist * FRACUNIT) / viewplayerdist;
|
||||
fadealpha = (otherplayerdist * FRACUNIT) / viewplayerdist;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user