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Author SHA1 Message Date
alufolie91 f7de828fc4 hw_bsp:fixes, cleanups, optimizations
- disable POLYTILE, since it does not bring any benefit and causes smaller visual issues (see silvercloud island)
- optimize find_close_polyvertex for debug/O0 builds
- add fallback case for portal and horizonline checks if cv_glpolyshape == 0
2026-03-25 22:27:23 +01:00
alufolie91 6eca90da4a Port the updated OpenGL map preprocessor from Doom-Legacy
"this fixes numerous issues with holes in map geometry, misplaced sectors/planes, rare infinite loop hangs"
ive had ported this before but deemed it to be too slow, gonna test here again now that i also had ported it to blankart to fix udmf map rendering issues
needs some testing
2026-03-25 22:27:19 +01:00
92 changed files with 3605 additions and 2017 deletions

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+2 -2
View File
@@ -93,7 +93,7 @@
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
# NOLTO=1 - Disable link time optimizations
# USELTO=1 - Enable building with LTO.
#
# Library configuration flags:
# Everything here is an override.
@@ -260,7 +260,7 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifndef NOLTO
ifdef USELTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
+17 -38
View File
@@ -519,23 +519,6 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -548,8 +531,15 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxgetstr(L, index2adr(L, idx), k);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
}
@@ -641,25 +631,6 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
*/
static void auxsetstr (lua_State *L, TValue *t, const char *k) {
TValue key;
TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
lua_lock(L);
@@ -673,8 +644,16 @@ LUA_API void lua_settable (lua_State *L, int idx) {
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
auxsetstr(L, index2adr(L, idx), k);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
}
+3 -15
View File
@@ -20,7 +20,6 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -469,19 +468,8 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
while (l--)
luaL_addchar(B, *s++);
}
@@ -698,6 +686,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (l_likely(L)) lua_atpanic(L, &panic);
if (L) lua_atpanic(L, &panic);
return L;
}
+12 -25
View File
@@ -626,20 +626,8 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
@@ -802,19 +790,18 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums (ORDER OP)
** grep "ORDER OPR" if you change these enums
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+5 -28
View File
@@ -542,39 +542,16 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
}
+2 -2
View File
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (n <= L->stacksize) /* double size is enough? */
if (l_likely(n <= L->stacksize)) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (l_unlikely(L->hookmask & LUA_MASKCALL))
if (L->hookmask & LUA_MASKCALL)
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
+9 -10
View File
@@ -356,21 +356,20 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (tbr == 0 || tbr < n); /* true iff read something */
return (n == 0 || lua_objlen(L, -1) > 0);
}
@@ -433,13 +432,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int success;
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
success = read_line(L, f);
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (success) return 1;
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
-2
View File
@@ -232,8 +232,6 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+4 -58
View File
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -72,72 +72,18 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
-7
View File
@@ -81,7 +81,6 @@ static /*const*/ Node dummynode_ = {
/*
** hash for lua_Numbers
*/
#if 0
static Node *hashnum (const Table *t, lua_Number n) {
unsigned int a[numints];
int i;
@@ -91,12 +90,6 @@ static Node *hashnum (const Table *t, lua_Number n) {
for (i = 1; i < numints; i++) a[0] += a[i];
return hashmod(t, a[0]);
}
#else
// our lua_Number is just typedef´d int32 so no need to do any of the above
static inline Node *hashnum (const Table *t, lua_Number n) {
return hashmod(t, cast(unsigned int, n));
}
#endif
+51 -135
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid infinite loops) */
/* limit for table tag-method chains (to avoid loops) */
#define MAXTAGLOOP 100
@@ -105,88 +105,57 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
TValue *slot) {
int loop; /* counter to avoid infinite loops */
TValue *tm; /* metamethod */
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
return;
}
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "'__index' chain too long; possible loop");
luaG_runerror(L, "loop in gettable");
}
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
void luaV_finishset (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *slot) {
int loop; /* counter to avoid infinite loops */
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
}
/* else will try the metamethod */
/* else will try the tag method */
}
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
t = tm; /* else repeat with `tm' */
}
luaG_runerror(L, "settable chain too long; possible loop");
luaG_runerror(L, "loop in settable");
}
@@ -397,7 +366,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -409,21 +377,6 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -433,12 +386,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -448,28 +402,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -477,13 +429,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -492,14 +442,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -507,21 +453,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
settableProtected(L, ra, rb, rc);
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -529,16 +470,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
TValue *slot;
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
continue;
}
case OP_ADD: {
@@ -554,7 +488,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -570,7 +503,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -590,27 +522,26 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -622,7 +553,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -634,13 +564,11 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -698,14 +626,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -715,7 +641,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -737,7 +662,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -770,7 +694,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -786,7 +709,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -799,7 +721,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -816,7 +737,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -833,7 +753,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -856,12 +775,10 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -882,7 +799,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
+4 -52
View File
@@ -22,62 +22,14 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *oldval);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+2 -64
View File
@@ -1165,39 +1165,6 @@ void VS_Print(vsbuf_t *buf, const char *data)
//
// =========================================================================
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN FNV1a_HashLowercaseString
#define CMPR_FN vt_cmpr_casestring
#include "verstable.h"
#define NAME netvar_map_t
#define KEY_TY UINT16
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "verstable.h"
static cvar_map_t cvar_map;
static netvar_map_t netvar_map;
CONSTRUCTOR static void CV_InitMap(void)
{
// ensure the map is initialized
cvar_map_t_init(&cvar_map);
cvar_map_t_reserve(&cvar_map, 512);
netvar_map_t_init(&netvar_map);
netvar_map_t_reserve(&netvar_map, 256);
}
DESTRUCTOR static void CV_DestroyMap(void)
{
cvar_map_t_cleanup(&cvar_map);
netvar_map_t_cleanup(&netvar_map);
}
static const char *cv_null_string = "";
/** Searches if a variable has been registered.
@@ -1208,17 +1175,11 @@ static const char *cv_null_string = "";
*/
consvar_t *CV_FindVar(const char *name)
{
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
if (!cvar_map_t_is_end(it))
return it.data->val;
// fallback linear search
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name, cvar->name))
return cvar;
*/
return NULL;
}
@@ -1233,7 +1194,7 @@ consvar_t *CV_FindVar(const char *name)
static inline UINT16 CV_ComputeNetid(const char *s)
{
UINT16 ret = 0, i = 0;
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
while (*s)
{
@@ -1252,17 +1213,11 @@ static inline UINT16 CV_ComputeNetid(const char *s)
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
if (!netvar_map_t_is_end(it))
return it.data->val;
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
*/
if (netid == 44542) // ouch this hack
return &cv_karteliminatelast;
@@ -1328,11 +1283,6 @@ void CV_RegisterVar(consvar_t *variable)
// the SetValue will set this bit
variable->flags &= ~CV_MODIFIED;
cvar_map_t_insert(&cvar_map, variable->name, variable);
if (variable->flags & CV_NETVAR)
netvar_map_t_insert(&netvar_map, variable->netid, variable);
}
/** Finds the string value of a console variable.
@@ -1638,21 +1588,9 @@ size_t CV_LoadNetVars(const UINT8 *bufstart)
// prevent "invalid command received"
serverloading = true;
// we can use our netvar map instead of going through all cvars each time
netvar_map_t_itr it;
for (it = netvar_map_t_first(&netvar_map);
!netvar_map_t_is_end(it);
it = netvar_map_t_next(it))
{
cvar = it.data->val;
Setvalue(cvar, cvar->defaultvalue, true);
}
/*
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
*/
count = READUINT16(p);
while (count--)
+1 -1
View File
@@ -852,7 +852,7 @@ boolean CON_Responder(event_t *ev)
return true;
// ctrl modifier -- changes behavior, adds shortcuts
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
if (ctrldown && (cv_keyboardlayout.value != 3 || (cv_keyboardlayout.value == 3 && !altdown)))
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
+13 -84
View File
@@ -1154,67 +1154,6 @@ static void CV_LoadPlayerNames(UINT8 **p)
}
}
static void CL_DrawAddonTypes(void)
{
if (!cv_serveraddoninfo.value)
return;
INT32 y = 0;
INT32 addontypes_downloaded[NUMADDONTYPES] = {0};
for (INT32 i = 0; i < fileneedednum; ++i)
{
switch (fileneeded[i].status)
{
case FS_FOUND:
case FS_OPEN:
addontypes_downloaded[fileneeded[i].type]++;
break;
default:
break;
}
}
for (addontype_t type = 0; type < NUMADDONTYPES; ++type)
{
if (addontypes[type] == 0)
continue;
INT32 flags = V_SNAPTOTOP|V_SNAPTOLEFT|V_ALLOWLOWERCASE;
if (addontypes[type] == addontypes_downloaded[type])
flags |= V_GREENMAP;
else
flags |= V_YELLOWMAP;
const char *typestr = "Misc";
switch (type)
{
case ADDON_SCRIPT:
typestr = "Script";
break;
case ADDON_MAP:
typestr = "Map";
break;
case ADDON_CHARACTER:
typestr = "Character";
break;
default:
break;
}
V_DrawSmallString(4, 4 + y, flags, va("%s addons", typestr));
V_DrawRightAlignedSmallString(100, 4 + y, flags, va("%d/%d", addontypes_downloaded[type], addontypes[type]));
y += 6;
}
}
//
// CL_DrawConnectionStatus
//
@@ -1330,8 +1269,6 @@ static void CL_DrawConnectionStatus(void)
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files", checkednum, fileneedednum));
CL_DrawAddonTypes();
}
else if (cl_mode == CL_LOADFILES)
{
@@ -1355,8 +1292,6 @@ static void CL_DrawConnectionStatus(void)
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files", loadcompletednum, fileneedednum));
CL_DrawAddonTypes();
}
else if (cl_mode == CL_VIEWSERVER)
{
@@ -1560,8 +1495,6 @@ static void CL_DrawConnectionStatus(void)
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%2u/%2u Files ", filedownload.completednum, filedownload.totalnum));
CL_DrawAddonTypes();
}
else
{
@@ -1578,8 +1511,6 @@ static void CL_DrawConnectionStatus(void)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS,
M_GetText("Waiting to download files..."));
CL_DrawAddonTypes();
}
}
}
@@ -2578,7 +2509,7 @@ static boolean CL_FinishedFileList(void)
* \sa CL_ConnectToServer
*
*/
static void CL_ServerConnectionSearchTicker(tic_t *asksent)
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{
INT32 i;
@@ -2596,7 +2527,7 @@ static void CL_ServerConnectionSearchTicker(tic_t *asksent)
{
i = SL_SearchServer(servernode);
if (i < 0)
return;
return true;
}
joinnode = i;
@@ -2624,11 +2555,10 @@ static void CL_ServerConnectionSearchTicker(tic_t *asksent)
{
cl_mode = CL_ASKFULLFILELIST;
cl_lastcheckedfilecount = 0;
return;
return true;
}
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
CL_CheckAddonTypes();
}
else
{
@@ -2636,7 +2566,7 @@ static void CL_ServerConnectionSearchTicker(tic_t *asksent)
*asksent = 0;
}
return;
return true;
}
// Ask the info to the server (askinfo packet)
@@ -2646,6 +2576,7 @@ static void CL_ServerConnectionSearchTicker(tic_t *asksent)
*asksent = I_GetTime() + NEWTICRATE;
}
return true;
}
static void FreeMapIcon(void)
@@ -2677,15 +2608,13 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
switch (cl_mode)
{
case CL_SEARCHING:
CL_ServerConnectionSearchTicker(asksent);
if (!CL_ServerConnectionSearchTicker(asksent))
return false;
break;
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
{
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
CL_CheckAddonTypes();
}
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
{
if (CL_AskFileList(fileneedednum))
@@ -4287,8 +4216,6 @@ consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaitt
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_serveraddoninfo = {"serveraddoninfo", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void Got_AddPlayer(const UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum);
@@ -4361,7 +4288,7 @@ void D_ClientServerInit(void)
playerinfo[i].node = 255;
gametic = 0;
leveltime = 0;
localgametic = 0;
// do not send anything before the real begin
SV_StopServer();
@@ -5978,11 +5905,13 @@ static void PT_ServerTics(SINT8 node)
realend = gametic + CLIENTBACKUPTICS;
cl_packetmissed = realstart > neededtic;
UINT8 *pak = (UINT8 *)&packet->cmds;
UINT8 *txtpak = (UINT8 *)&packet->cmds[packet->numslots * packet->numtics];
if (realstart <= neededtic && realend > neededtic)
{
tic_t i, j;
UINT8 *pak = (UINT8 *)&packet->cmds;
UINT8 *txtpak = (UINT8 *)&packet->cmds[packet->numslots * packet->numtics];
pak = (UINT8 *)&packet->cmds;
for (i = realstart; i < realend; i++)
{
@@ -6819,7 +6748,7 @@ boolean TryRunTics(tic_t realtics)
{
boolean update_stats = !(paused || P_AutoPause());
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, leveltime));
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
if (update_stats)
PS_START_TIMING(ps_tictime);
-2
View File
@@ -600,8 +600,6 @@ extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
extern consvar_t cv_serveraddoninfo;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
+21 -52
View File
@@ -362,45 +362,6 @@ static void D_Renderview(void)
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
static void D_MakeIntermissionBG(void)
{
if (!lastdraw)
return;
if (rendermode == render_none)
{
lastdraw = false;
return;
}
// no more valid map
// shouldnt happen at this point, but better safe than sorry!
if (!numsectors)
{
lastdraw = false;
return;
}
// need to render level again for this
// should be fine since at this point we did not unload it yet
if (cv_renderview.value)
{
D_Renderview();
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_MakeScreenTexture();
}
else
#endif
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
}
static boolean D_Display(void)
{
boolean ranwipe = false;
@@ -558,8 +519,6 @@ static boolean D_Display(void)
break;
}
D_MakeIntermissionBG();
if (gamestate == GS_LEVEL)
{
// draw the view directly
@@ -570,6 +529,16 @@ static boolean D_Display(void)
PS_STOP_TIMING(ps_rendercalltime);
}
if (lastdraw)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
}
PS_START_TIMING(ps_uitime);
ST_Drawer();
HU_Drawer();
@@ -728,16 +697,16 @@ void D_SRB2Loop(void)
for (;;)
{
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
precise_t enterprecise, finishprecise;
if (I_Interrupted())
{
I_Quit();
}
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
precise_t enterprecise, finishprecise;
enterprecise = I_GetPreciseTime();
memset(&g_dc, 0, sizeof(g_dc));
@@ -1817,6 +1786,10 @@ void D_SRB2Main(void)
// Setup default unlockable conditions
M_SetupDefaultConditionSets();
// Setup character tables
// Have to be done here before files are loaded
M_InitCharacterTables();
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
@@ -2070,13 +2043,9 @@ void D_SRB2Main(void)
if (M_CheckProtoParam("replay"))
{
const char *replayurl = M_GetProtoParam();
if (!replayurl)
I_Error("REPLAY: Invalid URL.");
gconst char *replayname = strrchr(replayurl, '/');
if (!replayname)
if (!replayname || !replayurl)
I_Error("REPLAY: Invalid URL.");
#define REPLAYDIR "/DownloadedReplays/"
@@ -2190,8 +2159,8 @@ void D_SRB2Main(void)
if (dedicated && server)
{
levelstarttic = gametic;
G_SetGamestate(GS_LEVEL);
if (!P_SetupLevel(false, false))
I_Quit(); // fail so reset game stuff
}
+1
View File
@@ -27,6 +27,7 @@ extern "C" {
// SINT8 is used for nodes sometimes >:(
#define MAXNETNODES 127
#define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2)
+1 -2
View File
@@ -900,7 +900,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_gentlemens);
CV_RegisterVar(&cv_serverinfoscreen);
CV_RegisterVar(&cv_serveraddoninfo);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -1632,7 +1631,7 @@ static void SendNameAndColor(UINT8 splitplayer)
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *player = &players[playernum];
char name[MAXPLAYERNAME+1] = {};
char name[MAXPLAYERNAME+1];
UINT8 color, skin;
#ifdef PARANOIA
+5 -1
View File
@@ -93,6 +93,11 @@ extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
extern consvar_t cv_1up, cv_eggmanbox;
extern consvar_t cv_recycler;*/
// SRB2kart items
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
@@ -150,7 +155,6 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
+1 -50
View File
@@ -116,8 +116,6 @@ static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
INT32 addontypes[NUMADDONTYPES] = {0};
file_download_t filedownload = {};
#ifdef HAVE_CURL
@@ -137,8 +135,6 @@ HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
#endif
static addontype_t GetAddonType(const char *name);
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@@ -229,11 +225,8 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
// Should be good place to calculate that?
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
}
}
@@ -582,48 +575,6 @@ INT32 CL_CheckFiles(void)
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
}
static addontype_t GetAddonType(const char *name)
{
const char *prefix = strchr(name, '_');
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
// KRBCL_ is longest prefix i can think of so this should be enough
if (prefix == NULL || prefix - name > 5)
return ADDON_MISC;
// Skip 'K'
if (*name == 'K')
++name;
switch (*name)
{
case 'L':
return ADDON_SCRIPT;
break;
case 'R':
case 'B':
return ADDON_MAP;
break;
case 'C':
return ADDON_CHARACTER;
break;
}
return ADDON_MISC;
}
void CL_CheckAddonTypes(void)
{
memset(&addontypes, 0, sizeof(addontypes));
for (INT32 i = 0; i < fileneedednum; i++)
{
addontypes[fileneeded[i].type]++;
}
}
// Load it now
boolean CL_LoadServerFiles(void)
{
-12
View File
@@ -40,15 +40,6 @@ typedef enum
FS_FALLBACK, // HTTP failed
} filestatus_t;
typedef enum addontype_e
{
ADDON_SCRIPT,
ADDON_MAP,
ADDON_CHARACTER,
ADDON_MISC,
NUMADDONTYPES,
} addontype_t;
typedef struct
{
UINT8 willsend; // Is the server willing to send it?
@@ -60,13 +51,11 @@ typedef struct
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
addontype_t type;
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
extern INT32 addontypes[NUMADDONTYPES];
typedef struct
{
@@ -102,7 +91,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_CheckAddonTypes(void);
boolean CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
+1 -16
View File
@@ -735,18 +735,6 @@ const char *I_GetJoyName(INT32 joyindex)
return NULL;
}
boolean I_GamepadHasLED(INT32 playernum)
{
(void)playernum;
return false;
}
boolean I_GamepadHasRumble(INT32 playernum)
{
(void)playernum;
return false;
}
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
(void)playernum;
@@ -1396,6 +1384,7 @@ static void I_Fork(void)
INT32 I_StartupSystem(void)
{
W_Startup();
I_StartupConsole();
#ifdef NEWSIGNALHANDLER
// This is useful when debugging. It lets GDB attach to
@@ -1424,7 +1413,6 @@ void I_Quit(void)
/* prevent recursive I_Quit() */
if (quiting)
goto death;
quiting = false;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
@@ -1442,17 +1430,14 @@ void I_Quit(void)
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownSystem();
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
exit(0);
+217 -172
View File
@@ -43,9 +43,6 @@
#include "m_cond.h"
// idk how PUSHGETTER works, but this is unused
static UINT8 ultimatemode = false;
#define REQUIRE_MATHLIB_GUID "{748fcbc8-6480-4013-ac4e-7afce6cab766}"
// Free slot names
@@ -283,6 +280,149 @@ static void clear_levels(void)
P_AllocMapHeader(gamemap-1);
}
static boolean findFreeSlot(INT32 *num)
{
// Send the character select entry to a free slot.
while (*num < MAXSKINS && PlayerMenu[*num].status != IT_DISABLED)
*num = *num+1;
// No more free slots. :(
if (*num >= MAXSKINS)
return false;
// Found one! ^_^
return true;
}
// Reads a player.
// For modifying the character select screen
static void readPlayer(MYFILE *f, INT32 num)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word;
char *word2;
INT32 i;
boolean slotfound = false;
do
{
if (myfgets(s, MAXLINELEN, f))
{
if (s[0] == '\n')
break;
word = strtok(s, " ");
if (word)
strupr(word);
else
break;
if (fastcmp(word, "PLAYERTEXT"))
{
char *playertext = NULL;
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
// A friendly neighborhood alias for brevity's sake
const size_t note_size = sizeof(description[num].notes);
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
{
if (s[i] == '=')
{
playertext = &s[i+2];
break;
}
}
if (playertext)
{
strlcpy(description[num].notes, playertext, note_size);
strlcat(description[num].notes,
myhashfgets(playertext, note_size, f), note_size);
}
else
strcpy(description[num].notes, "");
// For some reason, cutting the string did not work above. Most likely due to strcpy or strcat...
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; (size_t)i < note_size-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
if (numline >= 20 || description[num].notes[i] == '\0' || description[num].notes[i] == '#')
break;
}
}
description[num].notes[strlen(description[num].notes)-1] = '\0';
description[num].notes[i] = '\0';
continue;
}
word2 = strtok(NULL, " = ");
if (word2)
strupr(word2);
else
break;
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
i = atoi(word2);
if (fastcmp(word, "PICNAME"))
{
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
strncpy(description[num].picname, word2, 8);
}
else if (fastcmp(word, "STATUS"))
{
// Limit the status to only IT_DISABLED and IT_CALL
if (i)
i = IT_CALL;
else
i = IT_DISABLED;
/*
You MAY disable previous entries if you so desire...
But try to enable something that's already enabled and you will be sent to a free slot.
Because of this, you are allowed to edit any previous entrys you like, but only if you
signal that you are purposely doing so by disabling and then reenabling the slot.
... Or use MENUPOSITION first, that works too. Hell, you could edit multiple character
slots in a single section that way, due to how SOC editing works.
*/
if (i != IT_DISABLED && !slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = (INT16)i;
}
else if (fastcmp(word, "SKINNAME"))
{
// Send to free slot.
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
strlwr(description[num].skinname);
}
else
deh_warning("readPlayer %d: unknown word '%s'", num, word);
}
} while (!myfeof(f)); // finish when the line is empty
done:
Z_Free(s);
}
static int freeslotusage[2][2] = {{0, 0}, {0, 0}}; // [S_, MT_][max, previous .wad's max]
void DEH_UpdateMaxFreeslots(void)
@@ -2363,12 +2503,26 @@ static void readmaincfg(MYFILE *f)
{
flashingtics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
tailsflytics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
underwatertics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "SPACETIMETICS"))
{
spacetimetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "EXTRALIFETICS"))
{
// this modifies player->powers[pw_extralife]
// which still has some game behaviour attached to it...
extralifetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
gameovertics = get_number(word2);
}
else if (fastcmp(word, "INTROTOPLAY"))
{
@@ -2392,7 +2546,10 @@ static void readmaincfg(MYFILE *f)
if (creditscutscene > 128)
creditscutscene = 128;
}
else if (fastcmp(word, "NUMDEMOS"))
{
numDemos = (UINT8)get_number(word2);
}
else if (fastcmp(word, "DEMODELAYTIME"))
{
demoDelayTime = get_number(word2);
@@ -2405,6 +2562,10 @@ static void readmaincfg(MYFILE *f)
{
use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
continue; // unused
}
else if (fastcmp(word, "GAMEDATA"))
{
// just ignore it but dont throw a warning
@@ -2443,30 +2604,6 @@ static void readmaincfg(MYFILE *f)
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
}
else if (fastcmp(word, "NUMDEMOS"))
{
continue; // unused
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
continue; // unused
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
continue; // unused
}
else if (fastcmp(word, "SPACETIMETICS"))
{
continue; // unused
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
continue; // unused
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
continue; // unused
}
else
deh_warning("Maincfg: unknown word '%s'", word);
}
@@ -2675,12 +2812,17 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_num_warning = 0;
// save values for cross reference
/*
for (i = 0; i < NUMSTATES; i++)
saveactions[i] = states[i].action;
for (i = 0; i < NUMSPRITES; i++)
savesprnames[i] = sprnames[i];
*/
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[256];
@@ -2708,15 +2850,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
strncpy(origpos, s, size);
origpos[size] = '\0';
if (NULL != (word = strtok(s, " ")))
{
if (NULL != (word = strtok(s, " "))) {
strupr(word);
const size_t wordlen = strlen(word);
if (word[wordlen-1] == '\n')
word[wordlen-1] = '\0';
if (word[strlen(word)-1] == '\n')
word[strlen(word)-1] = '\0';
}
if (word)
{
if (fastcmp(word, "FREESLOT"))
@@ -2737,46 +2875,32 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// This is not a major mod.
continue;
}
word2 = strtok(NULL, " ");
if (fastcmp(word, "CHARACTER"))
{
if (word2)
{
if (word2) {
strupr(word2);
const size_t wordlen = strlen(word2);
if (word2[wordlen-1] == '\n')
word2[wordlen-1] = '\0';
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
i = atoi(word2);
}
else
} else
i = 0;
if (i >= 0 && i < 32)
ignorelines(f); // unused
readPlayer(f, i);
else
{
deh_warning("Character %d out of range (0 - 31)", i);
ignorelines(f);
}
// This is not a major mod.
continue;
}
if (word2)
{
strupr(word2);
const size_t wordlen = strlen(word2);
if (word2[wordlen-1] == '\n')
word2[wordlen-1] = '\0';
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
i = atoi(word2);
if (fastcmp(word, "PATCH"))
{
// Read patch from spec file.
@@ -2787,7 +2911,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_mobjtype(word2); // find a thing by name
if (i < NUMMOBJTYPES && i >= 0)
{
if (i < (MT_FIRSTFREESLOT+freeslotusage[1][1]))
@@ -2835,7 +2958,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_state(word2); // find a state by name
if (i < NUMSTATES && i >= 0)
{
if (i < (S_FIRSTFREESLOT+freeslotusage[0][1]))
@@ -2852,7 +2974,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_sfx(word2); // find a sound by name
if (i < NUMSFX && i >= 0)
readsound(f, i, savesfxnames);
else
@@ -2866,7 +2987,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_huditem(word2); // find a huditem by name
if (i >= 0 && i < NUMHUDITEMS)
readhuditem(f, i);
else
@@ -3004,8 +3124,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (deh_num_warning)
{
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
if (devparm)
if (devparm) {
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
//while (!I_GetKey())
//I_OsPolling();
}
}
deh_loaded = true;
@@ -8094,109 +8217,84 @@ struct {
{NULL,0}
};
// Returns the vlaue of MT_ enumerations
static mobjtype_t get_mobjtype(const char *word)
{
{ // Returns the vlaue of MT_ enumerations
mobjtype_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("MT_",word,3))
word += 3; // take off the MT_
for (i = 0; i < NUMMOBJFREESLOTS; i++)
{
for (i = 0; i < NUMMOBJFREESLOTS; i++) {
if (!FREE_MOBJS[i])
break;
if (fastcmp(word, FREE_MOBJS[i]))
return MT_FIRSTFREESLOT+i;
}
for (i = 0; i < MT_FIRSTFREESLOT; i++)
if (fastcmp(word, MOBJTYPE_LIST[i]+3))
return i;
deh_warning("Couldn't find mobjtype named 'MT_%s'",word);
return MT_BLUECRAWLA;
}
// Returns the value of S_ enumerations
static statenum_t get_state(const char *word)
{
{ // Returns the value of S_ enumerations
statenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("S_",word,2))
word += 2; // take off the S_
for (i = 0; i < NUMSTATEFREESLOTS; i++)
{
for (i = 0; i < NUMSTATEFREESLOTS; i++) {
if (!FREE_STATES[i])
break;
if (fastcmp(word, FREE_STATES[i]))
return S_FIRSTFREESLOT+i;
}
for (i = 0; i < S_FIRSTFREESLOT; i++)
if (fastcmp(word, STATE_LIST[i]+2))
return i;
deh_warning("Couldn't find state named 'S_%s'",word);
return S_NULL;
}
// Returns the value of SPR_ enumerations
static spritenum_t get_sprite(const char *word)
{
{ // Returns the value of SPR_ enumerations
spritenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SPR_",word,4))
word += 4; // take off the SPR_
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4) == 0)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
return i;
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
return SPR_NULL;
}
// Returns the value of SFX_ enumerations
static sfxenum_t get_sfx(const char *word)
{
{ // Returns the value of SFX_ enumerations
sfxenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SFX_",word,4))
word += 4; // take off the SFX_
else if (fastncmp("DS",word,2))
word += 2; // take off the DS
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
return i;
deh_warning("Couldn't find sfx named 'SFX_%s'",word);
return sfx_None;
}
#ifdef MUSICSLOT_COMPATIBILITY
// Returns the value of MUS_ enumerations
static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
{
{ // Returns the value of MUS_ enumerations
UINT16 i;
char lumptmp[4];
if (*word >= '0' && *word <= '9')
return atoi(word);
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
return (UINT16)M_MapNumber(word[0], word[1]);
@@ -8220,33 +8318,25 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
deh_warning("Couldn't find music named 'MUS_%s'",word);
return 0;
}
for (i = 0; compat_special_music_slots[i][0]; ++i)
if (fasticmp(word, compat_special_music_slots[i]))
return i + 1036;
if (dehacked_mode)
deh_warning("Couldn't find music named 'MUS_%s'",word);
return 0;
}
#endif
// Returns the value of HUD_ enumerations
static hudnum_t get_huditem(const char *word)
{
{ // Returns the value of HUD_ enumerations
hudnum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("HUD_",word,4))
word += 4; // take off the HUD_
for (i = 0; i < NUMHUDITEMS; i++)
if (fastcmp(word, HUDITEMS_LIST[i]))
return i;
deh_warning("Couldn't find huditem named 'HUD_%s'",word);
return HUD_LIVESNAME;
}
@@ -8293,16 +8383,15 @@ static inline int lib_freeslot(lua_State *L)
{
int n = lua_gettop(L);
int r = 0; // args returned
char *s, *type, *word;
char *s, *type,*word;
while (n-- > 0)
{
while (n-- > 0)
{
s = Z_StrDup(luaL_checkstring(L,1));
type = strtok(s, "_");
if (type)
strupr(type);
else
{
else {
Z_Free(s);
return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1));
}
@@ -8310,25 +8399,19 @@ static inline int lib_freeslot(lua_State *L)
word = strtok(NULL, "\n");
if (word)
strupr(word);
else
{
else {
Z_Free(s);
return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1));
}
if (fastcmp(type, "SFX"))
{
if (fastcmp(type, "SFX")) {
sfxenum_t sfx;
strlwr(word);
CONS_Printf("Sound sfx_%s allocated.\n",word);
sfx = S_AddSoundFx(word, false, 0, false);
if (sfx != sfx_None)
{
if (sfx != sfx_None) {
lua_pushinteger(L, sfx);
r++;
}
else
} else
I_Error("Out of Sfx Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word); //Should never get here since S_AddSoundFx was changed to throw I_Error when it can't allocate
}
else if (fastcmp(type, "SPR"))
@@ -8342,7 +8425,7 @@ static inline int lib_freeslot(lua_State *L)
{
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
{
if (!sprnames[j][4] && memcmp(sprnames[j], word, 4) == 0)
if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
sprnames[j][4] = wad;
continue; // Already allocated, next.
}
@@ -8360,7 +8443,6 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
if (j > SPR_LASTFREESLOT)
I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
@@ -8368,9 +8450,7 @@ static inline int lib_freeslot(lua_State *L)
{
statenum_t i;
for (i = 0; i < NUMSTATEFREESLOTS; i++)
{
if (!FREE_STATES[i])
{
if (!FREE_STATES[i]) {
CONS_Printf("State S_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
@@ -8384,8 +8464,6 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
}
if (i == NUMSTATEFREESLOTS)
I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
@@ -8393,9 +8471,7 @@ static inline int lib_freeslot(lua_State *L)
{
mobjtype_t i;
for (i = 0; i < NUMMOBJFREESLOTS; i++)
{
if (!FREE_MOBJS[i])
{
if (!FREE_MOBJS[i]) {
CONS_Printf("MobjType MT_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
@@ -8409,17 +8485,13 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
}
if (i == NUMMOBJFREESLOTS)
I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
Z_Free(s);
lua_remove(L, 1);
continue;
}
return r;
}
@@ -8432,10 +8504,8 @@ static inline int lib_action(lua_State *L)
mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
var1 = (INT32)luaL_optinteger(L,2,0);
var2 = (INT32)luaL_optinteger(L,3,0);
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
(*action)(actor);
return 0;
}
@@ -8457,29 +8527,23 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
const char *word;
boolean mathlib = lua_toboolean(L, UV_MATHLIB);
if (lua_type(L, 2) != LUA_TSTRING)
if (lua_type(L,2) != LUA_TSTRING)
return 0;
word = lua_tostring(L, 2);
word = lua_tostring(L,2);
/* First check actions, as they can be overridden. */
if (!mathlib && fastncmp("A_", word, 2))
{
if (!mathlib && fastncmp("A_",word,2)) {
char *caps;
// Try to get a Lua action first.
/// \todo Push a closure that sets superactions[] and superstack.
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
// actions are stored in all uppercase.
caps = Z_StrDup(word);
strupr(caps);
lua_getfield(L, -1, caps);
Z_Free(caps);
if (!lua_isnil(L, -1))
return 1; // Success! :D That was easy.
// Welp, that failed.
lua_pop(L, 2); // pop nil and LREG_ACTIONS
// Hardcoded actions are handled by the proxy.
@@ -8488,14 +8552,12 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
/* Then check the globals proxy table. */
lua_pushvalue(L, 2);
lua_gettable(L, GLIB_PROXY);
if (!lua_isnil(L, -1))
{
return 1;
}
if (mathlib)
return luaL_error(L, "constant '%s' could not be parsed.\n", word);
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
return 0;
}
@@ -8553,7 +8615,6 @@ static int lua_enumlib_server_get(lua_State *L)
{
if ((!multiplayer || !(netgame || demo.playback)) && !playeringame[serverplayer])
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
}
@@ -8562,7 +8623,6 @@ static int lua_enumlib_consoleplayer_get(lua_State *L)
{
if (consoleplayer < 0 || !playeringame[consoleplayer])
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
return 1;
}
@@ -8755,15 +8815,12 @@ static int lua_enumlib_action_get(lua_State *L)
const char *action = lua_tostring(L, 1);
for (int i = 0; actionpointers[i].name; i++)
{
if (fasticmp(action, actionpointers[i].name))
{
if (fasticmp(action, actionpointers[i].name)) {
// push lib_action as a C closure with the actionf_t* as an upvalue.
lua_pushlightuserdata(L, &actionpointers[i].action);
lua_pushcclosure(L, lib_action, 1);
return 1;
}
}
return 0;
}
@@ -8781,13 +8838,8 @@ static char *lua_enumlib_sprintf_upper(char **buf, int* size, const char *format
va_list va;
va_start(va, format);
va_list vacpy;
va_copy(vacpy, va);
int length = vsnprintf(*buf, *size, format, vacpy);
va_end(vacpy);
if (length >= *size)
int length = vsnprintf(*buf, *size, format, va);
if (length > *size)
{
void *ptr = realloc(*buf, length+1);
if (!ptr)
@@ -8795,13 +8847,12 @@ static char *lua_enumlib_sprintf_upper(char **buf, int* size, const char *format
va_end(va);
return NULL;
}
*buf = ptr;
*size = length+1;
length = vsnprintf(*buf, *size, format, va);
va_start(va, format);
vsnprintf(*buf, *size, format, va);
}
va_end(va);
for (int i = 0; i < length; i++)
@@ -8826,14 +8877,11 @@ static int lua_enumlib_super_get(lua_State *L)
}
for (int i = 0; actionpointers[i].name; i++)
{
if (fasticmp(superactions[superstack-1], actionpointers[i].name))
{
if (fasticmp(superactions[superstack-1], actionpointers[i].name)) {
lua_pushlightuserdata(L, &actionpointers[i].action);
lua_pushcclosure(L, lib_action, 1);
return 1;
}
}
return 0;
}
@@ -9302,10 +9350,7 @@ enum actionnum LUA_GetActionNumByName(const char *actiontocompare)
{
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (fasticmp(actiontocompare, actionpointers[z].name))
return z;
}
return z;
}
+1 -1
View File
@@ -61,7 +61,7 @@ enum
typedef struct
{
INT16 x, y;
} ATTRPACK mapvertex_t;
}ATTRPACK mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
+2 -9
View File
@@ -130,8 +130,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.3"
#define VERSIONSTRINGW L"Saturn v9.3"
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#define SATURN_TESTING // comment out for saturn release builds!
@@ -573,13 +573,6 @@ INT32 I_GetKey(void);
// NOTE: you WILL have nasal troubles if the variable is not initialized
#define CLEANUP(f) __attribute__((__cleanup__(f)))
// the GNU constructor and destructor attributes
// The constructor attribute causes the function to be called automatically before execution enters main ().
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
#define CONSTRUCTOR __attribute__((constructor, used))
#define DESTRUCTOR __attribute__((destructor, used))
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
+7
View File
@@ -54,6 +54,7 @@ extern INT16 maptol;
extern UINT8 globalweather;
extern INT32 curWeather;
extern INT32 cursaveslot;
extern INT16 lastmapsaved;
extern boolean gamecomplete;
#define PRECIP_NONE 0
@@ -77,6 +78,7 @@ extern boolean imcontinuing; // Temporary flag while continuing
extern UINT8 modeattacking;
// menu demo things
extern UINT8 numDemos;
extern UINT32 demoDelayTime;
extern UINT32 demoIdleTime;
@@ -112,6 +114,7 @@ extern UINT8 paused; // Game paused?
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
extern boolean nodrawers;
extern boolean noblit;
extern boolean lastdraw;
#ifdef MOTIONBLUR
@@ -399,6 +402,9 @@ extern boolean CheckForReverseGravity;
extern UINT16 invulntics;
extern UINT16 sneakertics;
extern UINT16 flashingtics;
extern UINT16 tailsflytics;
extern UINT16 underwatertics;
extern UINT16 spacetimetics;
extern UINT16 extralifetics;
// SRB2kart
@@ -484,6 +490,7 @@ extern UINT32 timesBeatenWithEmeralds;
// WAD, partly set at startup time.
extern tic_t gametic;
#define localgametic leveltime
// Player spawn spots.
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
+8
View File
@@ -1110,6 +1110,14 @@ void F_TitleScreenTicker(boolean run)
return;
}
// Replay intro when done cycling through demos
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
{
curDemo = 0;
F_StartIntro();
return;
}*/
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
numstaff = 1;
+1 -3
View File
@@ -111,12 +111,10 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[MAXFILEPATH];
size_t *searchpathindex = NULL;
size_t *searchpathindex;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
if (!searchpathindex)
I_Error("out of memory while searching for file %s\n", filename);
strcpy(searchpath, startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
+40 -31
View File
@@ -66,10 +66,12 @@
#include <locale.h>
// menu demo things
UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
@@ -1651,12 +1653,10 @@ void G_RecordDemo(const char *name)
maxsize = cv_maxdemosize.value*1024*1024;
demobuf.buffer = Z_Malloc(maxsize + 100*1024, PU_STATIC, NULL);
demoend = demobuf.buffer + maxsize;
if (demobuf.buffer)
{
demoend = demobuf.buffer + maxsize;
demo.recording = true;
}
else
CONS_Alert(CONS_ERROR, "Failed to allocate demo buffer\n");
}
@@ -1994,6 +1994,7 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
UINT8 totalfiles, filesloaded, nmusfilecount;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean toomany = false;
boolean alreadyloaded;
UINT8 i, j;
UINT8 error = 0;
@@ -2003,44 +2004,53 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
for (i = 0; i < totalfiles; ++i)
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
if (toomany)
SKIPSTRING((*pp));
else
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
}
READMEM((*pp), md5sum, 16); // hue hue peepee
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
if (!toomany)
{
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
alreadyloaded = false;
nmusfilecount = 0;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
for (j = 0; j < numwadfiles; ++j)
{
alreadyloaded = true;
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
break;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (numwadfiles >= MAX_WADFILES)
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
} else
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
}
// Get final file count
@@ -3510,11 +3520,10 @@ static INT32 restorecv_vidwait;
void G_TimeDemo(const char *name)
{
nodrawers = M_CheckParm("-nodraw");
noblit = M_CheckParm("-noblit");
restorecv_vidwait = cv_vidwait.value;
if (cv_vidwait.value)
CV_Set(&cv_vidwait, "0");
demo.timing = true;
singletics = true;
framecount = 0;
+24 -1
View File
@@ -61,6 +61,7 @@
gameaction_t gameaction = 0;
gamestate_t gamestate = GS_NULL;
UINT8 ultimatemode = false;
boolean botingame = false;
UINT8 botskin = 0;
@@ -86,6 +87,7 @@ INT16 maptol = 0;
UINT8 globalweather = 0;
INT32 curWeather = PRECIP_NONE;
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
@@ -106,6 +108,7 @@ INT32 consoleplayer = 0; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
tic_t gametic = 0;
tic_t levelstarttic = 0; // gametic at level start
UINT32 totalrings = 0; // for intermission
INT16 lastmap = 0; // last level you were at (returning from special stages)
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
@@ -183,6 +186,9 @@ boolean CheckForReverseGravity = false;
UINT16 invulntics = 20*TICRATE;
UINT16 sneakertics = 20*TICRATE;
UINT16 flashingtics = 3*TICRATE/2; // SRB2kart
UINT16 tailsflytics = 8*TICRATE;
UINT16 underwatertics = 30*TICRATE;
UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
UINT16 extralifetics = 4*TICRATE;
// SRB2kart
@@ -200,6 +206,8 @@ const INT32 wipeoutslowtime = 20;
const INT32 wantedreduce = 5*TICRATE;
const INT32 wantedfrequency = 10*TICRATE;
INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 introtoplay = 0;
@@ -1290,6 +1298,8 @@ static void G_DoLoadLevel(boolean resetplayer)
// Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace();
levelstarttic = gametic; // for time calculation
if (wipegamestate == GS_LEVEL)
wipegamestate = -1; // force a wipe
@@ -3343,6 +3353,18 @@ static void G_DoStartVote(void)
gameaction = ga_nothing;
}
//
// G_UseContinue
//
void G_UseContinue(void)
{
if (gamestate == GS_LEVEL && !netgame && !multiplayer)
{
gameaction = ga_startcont;
lastdraw = true;
}
}
static void G_DoStartContinue(void)
{
I_Assert(!netgame && !multiplayer);
@@ -3381,7 +3403,7 @@ static void G_DoContinued(void)
token = 0;
// Reset # of lives
pl->lives = 3;
pl->lives = (ultimatemode) ? 1 : 3;
D_MapChange(gamemap, gametype, false, false, 0, false, false);
@@ -4025,6 +4047,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
if (W_CheckNumForName(mapname) == LUMPERROR)
{
I_Error("Internal game map '%s' not found\n", mapname);
Command_ExitGame_f();
return;
}
+5
View File
@@ -39,8 +39,12 @@ extern INT32 player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// gametic at level start
extern tic_t levelstarttic;
// for modding?
extern INT16 prevmap, nextmap;
extern INT32 gameovertics;
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
extern INT16 rw_maximums[NUM_WEAPONS];
@@ -248,6 +252,7 @@ UINT8 G_GetGametypeColor(INT16 gt);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(void);
void G_EndGame(void); // moved from y_inter.c/h and renamed
-21
View File
@@ -939,11 +939,6 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
return;
}
if (!I_GamepadHasLED(playernum))
{
return;
}
// so we can override this
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
@@ -979,22 +974,12 @@ void G_DeviceLEDTick(void)
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
{
continue;
}
// does not have a configurable led! :c
if (!I_GamepadHasLED(i))
{
continue;
}
newcolor = G_GetSkinColorForGamepad(i);
if (curcolor[i] == newcolor) // dont update if same colour
{
continue;
}
G_SetPlayerGamepadIndicatorColor(i, newcolor);
curcolor[i] = newcolor;
@@ -1070,12 +1055,6 @@ void G_DeviceRumbleTick(void)
continue;
}
// does not support rumble! :c
if (!I_GamepadHasRumble(i))
{
continue;
}
if (camera[i].freecam)
{
continue;
+1
View File
@@ -52,6 +52,7 @@ typedef enum
} gameaction_t;
extern gamestate_t gamestate;
extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
+2422 -545
View File
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -110,7 +110,7 @@ typedef struct
typedef struct
{
poly_t *planepoly; // the generated convex polygon
} extrasubsector_t;
} poly_subsector_t;
// Vanilla features
//#define USE_MODEL_NEXTFRAME
+2 -2
View File
@@ -150,7 +150,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
}
@@ -302,7 +302,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
}
+4 -4
View File
@@ -52,12 +52,12 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
// --------
// hw_bsp.c
// --------
extern extrasubsector_t *extrasubsectors;
extern poly_subsector_t *poly_subsectors;
#ifdef PARANOIA
extern size_t addsubsector;
extern size_t num_poly_subsector;
#endif
void HWR_FreeExtraSubsectors(void);
void HWR_InitPolyPool(void);
void HWR_FreePolyPool(void);
// --------
// hw_cache.c
+99 -80
View File
@@ -125,7 +125,7 @@ ps_metric_t ps_hw_batchdrawtime = {};
static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum, boolean noencore, FSurfaceInfo* Surf, INT32 cutflag, ffloor_t *pfloor, FBITFIELD polyflags);
static void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
static void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
@@ -231,6 +231,17 @@ consvar_t cv_glanisotropicmode = {"gr_anisotropicmode", "1", CV_CALL|CV_SAVE, gl
consvar_t cv_glsolvetjoin = {"gr_solvetjoin", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glpolytile = {"gr_polytile", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
CV_PossibleValue_t grpolyshape_cons_t[] = {
{0, "Subsector"},
{1, "Fat"},
{2, "Trim"},
{3, "NotConvex"},
{0, NULL}
};
consvar_t cv_glpolyshape = {"gr_polygon_shape", "Trim", CV_SAVE, grpolyshape_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glbatching = {"gr_batching", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_glwireframe = {"gr_wireframe", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -254,13 +265,11 @@ static void CV_screentextures_OnChange(void)
{
if (cv_glpaletterendering.value != 0)
CV_SetValue(&cv_glpaletterendering, 0);
#ifdef USE_FBO_OGL
if (cv_glframebuffer.value != 0)
CV_SetValue(&cv_glframebuffer, 0);
#endif
// HACK: set lastdraw so intermission bg can refresh after toggling screentextures
if (gamestate == GS_INTERMISSION)
lastdraw = true;
}
GL_SetSpecialState(HWD_SET_SCREEN_TEXTURES, cv_glscreentextures.value);
M_UpdateOGLMenu();
@@ -390,11 +399,11 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
extralight = FixedMul(extralight, std::min(std::max(0, *lightlevel), 255) * FRACUNIT / 255);
// simple OGL approximation
const fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
const fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
// Less change in contrast at further distances, to counteract DOOM diminished light
const fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
extralight = FixedMul(extralight, std::min(n, FRACUNIT));
// Contrast is stronger for normal sprites, stronger than wall lighting is at the same distance
@@ -517,7 +526,7 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg, extracolormap_t *colo
if (seg != NULL && P_ApplyLightOffsetFine(lightnum, seg->frontsector))
{
const INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
finallight += offset;
finallight = CLAMP(finallight, 0 , 255);
@@ -535,7 +544,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
if (slope != NULL && sector != NULL && P_ApplyLightOffsetFine(lightnum, sector))
{
const INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
finallight += (fof ? -offset : offset);
finallight = CLAMP(finallight, 0 , 255);
@@ -550,7 +559,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
// HWR_RenderPlane
// Render a floor or ceiling convex polygon
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
static void HWR_RenderPlane(subsector_t *subsector, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
{
FSurfaceInfo Surf = {};
FOutVector *v3d;
@@ -1422,11 +1431,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
draw_sky_walls(0, 1, worldhigh, worldhighslope);
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
else
{
@@ -1471,6 +1475,15 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
if (gl_frontsector->ceilingpic == skyflatnum
&& gl_backsector->ceilingpic == skyflatnum)
{
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
// check TOP TEXTURE
@@ -2261,7 +2274,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
static inline boolean HWR_UsePortals(void)
{
return supportstencil && gl_maphasportals && cv_glportals.value;
return supportstencil && cv_glportals.value && gl_maphasportals;
}
// From PrBoom:
@@ -2405,8 +2418,7 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
auto do_addline = [&](bool dontdraw)
{
auto do_addline = [&](bool dontdraw) {
// Single sided line?
if (!line->backsector)
{
@@ -2687,6 +2699,14 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
if (nrPlaneVerts < 3) // not even a triangle ?
return;
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
return;
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Allocate plane-vertex buffer if we need to
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
{
@@ -2695,8 +2715,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
Z_Malloc(numAllocedPlaneVerts * sizeof(FOutVector), PU_LEVEL, &planeVerts);
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
height = FixedToFloat(fixedheight);
len = W_LumpLength(lumpnum);
@@ -2814,7 +2832,7 @@ static void HWR_AddPolyObjectPlanes(void)
sector_t *polyobjsector;
INT32 light = 0;
// Polyobject Planes need their own function for drawing because they don't have extrasubsectors by themselves
// Polyobject Planes need their own function for drawing because they don't have poly_subsectors by themselves
// It should be okay because polyobjects should always be convex anyway
for (i = 0; i < numpolys; i++)
@@ -2942,9 +2960,9 @@ static void HWR_Subsector(size_t num)
ffloor_t *rover;
#ifdef PARANOIA // no risk while developing, enough debugging nights!
if (num >= addsubsector)
if (num >= num_poly_subsector)
I_Error("HWR_Subsector: ss %s with numss = %s, addss = %s\n",
sizeu1(num), sizeu2(numsubsectors), sizeu3(addsubsector));
sizeu1(num), sizeu2(numsubsectors), sizeu3(num_poly_subsector));
#endif
if (num < numsubsectors)
@@ -3039,7 +3057,7 @@ static void HWR_Subsector(size_t num)
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
HWR_RenderPlane(sub, &extrasubsectors[num], false,
HWR_RenderPlane(sub, &poly_subsectors[num], false,
gl_frontsector->floorheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
@@ -3054,7 +3072,7 @@ static void HWR_Subsector(size_t num)
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
HWR_RenderPlane(sub, &extrasubsectors[num], true,
HWR_RenderPlane(sub, &poly_subsectors[num], true,
gl_frontsector->ceilingheight,
// We now return you to your regularly scheduled rendering.
PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
@@ -3101,7 +3119,7 @@ static void HWR_Subsector(size_t num)
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
HWR_AddTransparentFloor(0,
&extrasubsectors[num],
&poly_subsectors[num],
false,
*rover->bottomheight,
*gl_frontsector->lightlist[light].lightlevel,
@@ -3113,7 +3131,7 @@ static void HWR_Subsector(size_t num)
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
&extrasubsectors[num],
&poly_subsectors[num],
false,
*rover->bottomheight,
*gl_frontsector->lightlist[light].lightlevel,
@@ -3125,7 +3143,7 @@ static void HWR_Subsector(size_t num)
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum, R_NoEncore(gl_frontsector, false));
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
HWR_RenderPlane(sub, &poly_subsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
}
}
@@ -3147,7 +3165,7 @@ static void HWR_Subsector(size_t num)
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
HWR_AddTransparentFloor(0,
&extrasubsectors[num],
&poly_subsectors[num],
true,
*rover->topheight,
*gl_frontsector->lightlist[light].lightlevel,
@@ -3159,7 +3177,7 @@ static void HWR_Subsector(size_t num)
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
&extrasubsectors[num],
&poly_subsectors[num],
true,
*rover->topheight,
*gl_frontsector->lightlist[light].lightlevel,
@@ -3171,7 +3189,7 @@ static void HWR_Subsector(size_t num)
HWR_GetFlat(levelflats[*rover->toppic].lumpnum, R_NoEncore(gl_frontsector, true));
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
HWR_RenderPlane(sub, &poly_subsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
}
}
@@ -3864,7 +3882,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
wallVerts[1].y = endbot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_glspritebillboarding.value && !papersprite)
if (cv_glspritebillboarding.value && sprmo && !papersprite)
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
@@ -4252,7 +4270,7 @@ typedef struct
typedef struct
{
extrasubsector_t *xsub;
poly_subsector_t *xsub;
boolean isceiling;
fixed_t fixedheight;
INT32 lightlevel;
@@ -4336,7 +4354,7 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
wallinfo->wallcolormap = wallcolormap;
}
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
static void HWR_AddTransparentFloor(lumpnum_t lumpnum, poly_subsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap)
{
planeinfo_t *planeinfo = static_cast<planeinfo_t*>(HWR_CreateDrawNode(DRAWNODE_PLANE));
@@ -5806,6 +5824,7 @@ void HWR_RenderPlayerView(void)
void HWR_LoadLevel(void)
{
HWR_FreePolyPool();
HWR_CreatePlanePolygons((INT32)numnodes - 1);
// Build the sky dome
@@ -5890,6 +5909,8 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glanisotropicmode);
CV_RegisterVar(&cv_glsolvetjoin);
CV_RegisterVar(&cv_glpolytile);
CV_RegisterVar(&cv_glpolyshape);
CV_RegisterVar(&cv_glbatching);
@@ -5917,6 +5938,7 @@ void HWR_Startup(void)
CONS_Printf("HWR_Startup()...\n");
textureformat = patchformat = GL_TEXFMT_RGBA;
HWR_InitPolyPool();
HWR_InitMapTextures();
HWR_InitMD2();
@@ -5981,7 +6003,7 @@ static void COM_HWR_glinfo(void)
// if the GPU is super new and supports a bajillion extensions - xyzzy
char *copy = strdup((const char*)gl_extensions);
char *ext;
char *ext = strtok(copy, " ");
if (copy == NULL)
{
@@ -5989,8 +6011,6 @@ static void COM_HWR_glinfo(void)
return;
}
ext = strtok(copy, " ");
do
{
CONS_Printf(" - %s\n", ext);
@@ -6010,7 +6030,7 @@ static void COM_HWR_glinfo(void)
void HWR_Shutdown(void)
{
CONS_Printf("HWR_Shutdown()\n");
HWR_FreeExtraSubsectors();
HWR_FreePolyPool();
HWR_FreeMapTextures();
GL_FlushScreenTextures();
HWR_ClearAllTextures();
@@ -6095,62 +6115,61 @@ static void HWR_DoPostProcessor(void)
if (cv_glscreentextures.value != 2) // screen textures are needed for the rest of the effects
return;
// Not supported in splitscreen - someone want to add support?
if (splitscreen || cv_reducevfx.value)
return;
//UINT8 viewnum = R_GetViewNumber();
//UINT8 viewnum = R_GetViewNumber(); // see below
//camera_t *thiscam = &camera[viewnum];
const camera_t *thiscam = &camera[0];
if (!(thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT))
return;
// Not supported in splitscreen - someone want to add support?
const boolean screenwave = (!splitscreen && !cv_reducevfx.value && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
// Capture the screen for intermission and screen waving
if (gamestate != GS_INTERMISSION)
if ((lastdraw || screenwave) && gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Drunken vision! WooOOooo~
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
UINT8 x, y;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
if (screenwave)
{
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
UINT8 x, y;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
}
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Flipping of the screen isn't done here anymore
}
+1 -6
View File
@@ -151,11 +151,6 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
@@ -200,7 +195,7 @@ extern consvar_t cv_gllightdither;
extern consvar_t cv_glfiltermode;
extern consvar_t cv_glanisotropicmode;
extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glsolvetjoin, cv_glpolytile, cv_glpolyshape;
extern consvar_t cv_glbatching;
+2 -8
View File
@@ -365,17 +365,13 @@ static void HWR_CompileShader(int index)
if (vertex_source)
{
char *preprocessed = HWR_PreprocessShader(vertex_source);
if (!preprocessed)
return;
if (!preprocessed) return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
}
if (fragment_source)
{
char *preprocessed = HWR_PreprocessShader(fragment_source);
if (!preprocessed)
return;
if (!preprocessed) return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
}
@@ -391,10 +387,8 @@ void HWR_CompileShaders(void)
{
int custom_index = gl_shadertargets[i].custom_shader;
HWR_CompileShader(i);
if (!gl_shaders[i].compiled)
CONS_Alert(CONS_ERROR, "HWR_CompileShaders: Compilation failed for base %s shader!\n", shaderxlat[i].type);
if (custom_index != -1)
{
HWR_CompileShader(custom_index);
+19 -9
View File
@@ -78,23 +78,33 @@
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
#define GLSL_DOOM_COLORMAP_DITHER \
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
"patscale = max(floor(patscale + 0.5), 1.0);\n" \
"patscale = 1.0 / patscale;\n" \
"ivec2 p = ivec2(mod(floor(position * patscale), 4.0));\n" \
"float depthfactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"float endResolutionx = scr_resolution.x;\n" \
"float endResolutiony = scr_resolution.y;\n" \
"if (scr_resolution.x > 1280.0) {\n" \
"endResolutionx = scr_resolution.x * 0.5;\n" \
"}\n" \
"if (scr_resolution.y > 720.0) {\n" \
"endResolutiony = scr_resolution.y * 0.5;\n" \
"}\n" \
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
"endResolutionx = endResolutionx * scaleFactor;\n" \
"endResolutiony = endResolutiony * scaleFactor;\n" \
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
"float bayerMatrix[4*4] = float[4*4](\n" \
"0.0, 8.0, 2.0, 10.0,\n" \
"12.0, 4.0, 14.0, 6.0,\n" \
"3.0, 11.0, 1.0, 9.0,\n" \
"15.0, 7.0, 13.0, 5.0\n" \
");\n" \
"float threshold = 16.0;\n" \
"#ifdef SRB2_PALETTE_RENDERING\n" \
"threshold = 11.0;\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
"#else\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
"#endif\n" \
"threshold = (1.0 - pow(depthfactor, 2.0)) * (bayerMatrix[p.y*4 + p.x] / threshold);\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, depthfactor);\n"
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
#define GLSL_DOOM_COLORMAP_NODITHER \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
+15 -12
View File
@@ -543,8 +543,6 @@ void HU_AddChatText(const char *text, boolean playsound)
HU_removeChatText_Log();
chat_log[chat_nummsg_log] = malloc(HU_MSGBUFSIZE);
if (!chat_log[chat_nummsg_log])
I_Error("HU_AddChatText: out of memory for chat log\n");
strcpy(chat_log[chat_nummsg_log], text);
++chat_nummsg_log;
@@ -627,10 +625,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
// with that logic, characters 4 and 5 are our numbers:
const char *newmsg;
INT32 spc = 1; // used if nodenum[1] is a space.
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("DoSayCommand: out of memory for sending pm\n");
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
memcpy(nodenum, msg+3, 2);
nodenum[2] = '\0';
@@ -1235,9 +1230,7 @@ static void HU_SendChatMessage(void)
{
INT32 spc = 1; // used if nodenum[1] is a space.
const char *newmsg;
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("HU_SendChatMessage: out of memory for sending pm\n");
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
// what we're gonna do now is check if the node exists
// with that logic, characters 4 and 5 are our numbers:
@@ -1581,6 +1574,7 @@ static void HU_drawMiniChat(void)
y = chaty - charheight*(msglines+1);
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1588,6 +1582,7 @@ static void HU_drawMiniChat(void)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
dx = 0;
@@ -1685,15 +1680,18 @@ static void HU_drawChatLog(INT32 offset)
if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
boxh = max(6, boxh/2);
if (splitscreen > 1)
boxw = max(64, boxw/2);
}
#endif
y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1701,6 +1699,7 @@ static void HU_drawChatLog(INT32 offset)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
@@ -1815,6 +1814,7 @@ static void HU_DrawChat(void)
const char *talk = ntalk;
const char *mute = "Chat has been muted.";
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1825,6 +1825,7 @@ static void HU_DrawChat(void)
}
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
if (teamtalk)
@@ -1925,7 +1926,7 @@ static void HU_DrawChat(void)
INT32 count = 0;
INT32 p_dispy = chaty - charheight - 1;
size_t longest_name_length = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
p_dispy -= BASEVIDHEIGHT/2;
@@ -1933,13 +1934,13 @@ static void HU_DrawChat(void)
p_dispy += 16;
}
else
#endif
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
// Find longest player name, for drawing background for /pm list later
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!playeringame[i]) continue;
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
@@ -2042,6 +2043,7 @@ static void HU_DrawChat(void)
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
@@ -2049,6 +2051,7 @@ static void HU_DrawChat(void)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
+5
View File
@@ -68,7 +68,12 @@ typedef struct
#define HU_MAXMSGLEN 223
#define HU_MSGBUFSIZE 255
#define MAX_CHAT_BUFSIZE 256 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
+3
View File
@@ -44,6 +44,9 @@ extern "C" {
struct JoyType_s
{
/*! if true, we MUST Poll() to get new joystick data,
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
INT32 bJoyNeedPoll;
/*! this joystick is a gamepad, read: digital axes
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
INT32 bGamepadStyle;
-3
View File
@@ -148,9 +148,6 @@ extern INT32 numcontrollers;
*/
const char *I_GetJoyName(INT32 joyindex);
boolean I_GamepadHasLED(INT32 playernum);
boolean I_GamepadHasRumble(INT32 playernum);
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 blue);
-6
View File
@@ -446,12 +446,6 @@ void K_UpdateDirector(void)
}
}
// not sure if we should just stop here?
if (targetposition == MAXPLAYERS)
{
break;
}
target = directorinfo.sortedplayers[targetposition];
// stop here since we're already viewing this player
+10 -27
View File
@@ -83,7 +83,6 @@ IMPL_HUD_OFFSET(stat); // Stats
// extra hud things
consvar_t cv_showstats = {"showstats", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showstats_skinname = {"showstats_skinname", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_highresportrait = {"highresportrait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // make char potraits use their high-res version instead
@@ -93,7 +92,6 @@ consvar_t cv_showinput = {"showinput", "Off", CV_SAVE, inputdisplay_cons_t, NULL
static CV_PossibleValue_t minihead_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Others"}, {0, NULL}};
consvar_t cv_minihead = {"smallminimapplayers", "Off", CV_SAVE, minihead_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapnames = {"showminimapnames", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -209,7 +207,6 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_kartspeedometer);
CV_RegisterVar(&cv_showstats);
CV_RegisterVar(&cv_showstats_skinname);
CV_RegisterVar(&cv_showinput);
CV_RegisterVar(&cv_posanim);
@@ -224,7 +221,6 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_minihead);
CV_RegisterVar(&cv_showminimapnames);
CV_RegisterVar(&cv_showminimapfinished);
CV_RegisterVar(&cv_showminimapangle);
CV_RegisterVar(&cv_showlapemblem);
@@ -1438,16 +1434,13 @@ static void K_drawKartStats(void)
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (cv_showstats_skinname.value)
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
// Icon and stats
@@ -2101,7 +2094,7 @@ static void K_DrawKartPositionNum(INT32 num)
fy = POSI_Y;
fflags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flipdraw = true;
if (num >= 10)
if (num && num >= 10)
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
@@ -3779,9 +3772,6 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator)
continue;
if (!cv_showminimapfinished.value && players[i].exiting)
continue;
if (P_IsDisplayPlayer(&players[i]))
{
// Draw display players on top of everything else
@@ -4022,7 +4012,6 @@ static void K_drawBattleFullscreen(void)
{
if (stplyrnum == 0)
V_DrawFadeScreen(0xFF00, 16);
if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
{
if (stplyr->kartstuff[k_position] == 1)
@@ -4087,7 +4076,7 @@ static void K_drawBattleFullscreen(void)
{
if (i == displayplayers[0])
continue;
if (playeringame[i])
if (playeringame[i] && !stplyr->spectator)
return;
}
@@ -4338,7 +4327,7 @@ static void K_drawInput(void)
}
else
{
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[stplyrnum].value && Joystick[stplyrnum].bGamepadStyle;
const UINT8 ssplayer = stplyrnum+1;
@@ -4355,10 +4344,9 @@ static void K_drawInput(void)
{
hudforward += KART_FULLTURN;
}
if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0))
{
hudforward -= KART_FULLTURN;
hudforward-= KART_FULLTURN;
}
}
@@ -4444,7 +4432,6 @@ static void K_drawChallengerScreen(void)
19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
};
const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
V_DrawFadeScreen(0xFF00, 16); // Fade out
@@ -4546,7 +4533,6 @@ static void K_drawDistributionDebugger(void)
kp_orbinaut[4],
kp_jawz[1]
};
INT32 useodds = 0;
INT32 pingame = 0, bestbumper = 0;
INT32 i;
@@ -4563,10 +4549,8 @@ static void K_drawDistributionDebugger(void)
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (players[i].exiting)
dontforcespb = true;
if (players[i].kartstuff[k_bumper] > bestbumper)
bestbumper = players[i].kartstuff[k_bumper];
}
@@ -4720,7 +4704,6 @@ void K_drawKartHUD(void)
{
if (LUA_HudEnabled(hud_battlefullscreen))
K_drawBattleFullscreen();
return;
}
-1
View File
@@ -35,7 +35,6 @@ extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_showstats;
extern consvar_t cv_showstats_skinname;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
+8 -4
View File
@@ -1955,9 +1955,11 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
if (!skin)
return;
boolean alwaysHear = false;
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
{
boolean alwaysHear = P_IsDisplayPlayer(other->player);
alwaysHear = P_IsDisplayPlayer(other->player);
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
}
@@ -2370,7 +2372,6 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
break;
case 3:
st = S_BATTLEPOINT3A;
break;
default:
return; // NO STATE!
}
@@ -3676,9 +3677,11 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->momx = mo->momx/2;
dust->momy = mo->momy/2;
dust->momz = mo->momz/2;
dust->flags2 |= MF2_SHADOW;
}
if (translucent)
dust->flags2 |= MF2_SHADOW;
return dust;
}
@@ -4654,7 +4657,8 @@ void K_RepairOrbitChain(mobj_t *orbit)
prev->movedir = num;
}
player->kartstuff[k_itemamount] = num;
if (player->kartstuff[k_itemamount] != num)
player->kartstuff[k_itemamount] = num;
}
}
+13 -42
View File
@@ -358,8 +358,7 @@ static int lib_cvRegisterVar(lua_State *L)
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
lua_pushnil(L);
while (lua_next(L, 1))
{
while (lua_next(L, 1)) {
// stack: cvar table, cvar userdata, key/index, value
// 1 2 3 4
i = 0;
@@ -369,40 +368,26 @@ static int lib_cvRegisterVar(lua_State *L)
else if (lua_isstring(L, 3))
k = lua_tostring(L, 3);
if (i == 1 || (k && fasticmp(k, "name")))
{
if (i == 1 || (k && fasticmp(k, "name"))) {
if (!lua_isstring(L, 4))
TYPEERROR("name", LUA_TSTRING)
cvar->name = Z_StrDup(lua_tostring(L, 4));
}
else if (i == 2 || (k && fasticmp(k, "defaultvalue")))
{
} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
if (!lua_isstring(L, 4))
TYPEERROR("defaultvalue", LUA_TSTRING)
cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
}
else if (i == 3 || (k && fasticmp(k, "flags")))
{
} else if (i == 3 || (k && fasticmp(k, "flags"))) {
if (!lua_isnumber(L, 4))
TYPEERROR("flags", LUA_TNUMBER)
cvar->flags = (INT32)lua_tointeger(L, 4);
}
else if (i == 4 || (k && fasticmp(k, "PossibleValue")))
{
if (lua_islightuserdata(L, 4))
{
} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
if (lua_islightuserdata(L, 4)) {
CV_PossibleValue_t *pv = lua_touserdata(L, 4);
if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
cvar->PossibleValue = pv;
else
FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
}
else if (lua_istable(L, 4))
{
} else if (lua_istable(L, 4)) {
// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
//
@@ -413,9 +398,7 @@ static int lib_cvRegisterVar(lua_State *L)
CV_PossibleValue_t *cvpv;
lua_pushnil(L);
while (lua_next(L, 4))
{
while (lua_next(L, 4)) {
count++;
lua_pop(L, 1);
}
@@ -429,9 +412,7 @@ static int lib_cvRegisterVar(lua_State *L)
i = 0;
lua_pushnil(L);
while (lua_next(L, 4))
{
while (lua_next(L, 4)) {
// stack: [...] PossibleValue table, index, value
// 4 5 6
if (lua_type(L, 5) != LUA_TSTRING
@@ -442,19 +423,14 @@ static int lib_cvRegisterVar(lua_State *L)
i++;
lua_pop(L, 1);
}
cvpv[i].value = 0;
cvpv[i].strvalue = NULL;
cvar->PossibleValue = cvpv;
}
else
} else
FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
}
else if (i == 5 || (k && fasticmp(k, "func")))
{
} else if (i == 5 || (k && fasticmp(k, "func"))) {
if (!lua_isfunction(L, 4))
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushlightuserdata(L, cvar);
@@ -462,13 +438,9 @@ static int lib_cvRegisterVar(lua_State *L)
lua_rawset(L, 5);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
if (i == 5 && !(cvar->flags & CV_CALL))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
}
else if ((cvar->flags & CV_CALL && i == 6)
else if (((i == 5 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 6))
|| (k && fasticmp(k, "category")))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
@@ -479,7 +451,6 @@ static int lib_cvRegisterVar(lua_State *L)
{
menu_name = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
lua_pop(L, 1);
}
#undef FIELDERROR
+1 -1
View File
@@ -1297,7 +1297,7 @@ static int lib_hudsetvotebackground(lua_State *L)
if (strlen(prefix) != 4)
{
return luaL_argerror(L, 1, "prefix should be 4 characters wide");
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
strncpy(VoteScreen.luaPrefix, prefix, 4);
+29 -28
View File
@@ -650,34 +650,34 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawString:
switch(item->align)
{
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
break;
case DI_DrawKartString:
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
@@ -690,6 +690,7 @@ void LUA_HUD_DrawList(huddrawlist_h list)
break;
default:
I_Error("can't draw draw list item: invalid draw list item type");
continue;
}
}
}
+8
View File
@@ -249,6 +249,9 @@ boolean cht_Responder(event_t *ev)
#define REQUIRE_SINGLEPLAYER if (netgame || multiplayer)\
{ CONS_Printf(M_GetText("This only works in single player.\n")); return; }
#define REQUIRE_NOULTIMATE if (ultimatemode)\
{ CONS_Printf(M_GetText("You're too good to be cheating!\n")); return; }
// command that can be typed at the console!
void Command_CheatNoClip_f(void)
{
@@ -256,6 +259,7 @@ void Command_CheatNoClip_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_NOCLIP;
@@ -270,6 +274,7 @@ void Command_CheatGod_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_GODMODE;
@@ -284,6 +289,7 @@ void Command_CheatNoTarget_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_INVIS;
@@ -587,6 +593,7 @@ void Command_Devmode_f(void)
#ifndef _DEBUG
REQUIRE_SINGLEPLAYER;
#endif
REQUIRE_NOULTIMATE;
if (COM_Argc() > 1)
{
@@ -1041,6 +1048,7 @@ void Command_ObjectPlace_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
G_SetGameModified(multiplayer, true);
+9
View File
@@ -29,6 +29,7 @@ void Command_ObjectPlace_f(void);
void Command_Writethings_f(void);
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
//extern consvar_t cv_snapto, cv_grid;
extern boolean objectplacing;
extern mobjtype_t op_currentthing;
@@ -47,10 +48,18 @@ void Command_CheatNoClip_f(void);
void Command_CheatGod_f(void);
void Command_CheatNoTarget_f(void);
void Command_Savecheckpoint_f(void);
/*void Command_Getallemeralds_f(void);
void Command_Resetemeralds_f(void);
void Command_Setrings_f(void);
void Command_Setlives_f(void);
void Command_Setcontinues_f(void);*/
void Command_Devmode_f(void);
void Command_Scale_f(void);
void Command_Gravflip_f(void);
void Command_Hurtme_f(void);
/*void Command_JumpToAxis_f(void);
void Command_Charability_f(void);
void Command_Charspeed_f(void);*/
void Command_Teleport_f(void);
void Command_RTeleport_f(void);
void Command_Skynum_f(void);
+123 -35
View File
@@ -149,6 +149,9 @@ M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
const char *quitmsg[NUM_QUITMESSAGES] = {};
// Stuff for customizing the player select screen Tails 09-22-2003
description_t description[MAXSKINS] = {};
INT32 mapwads[NUMMAPS] = {};
boolean browselocalskins = false;
@@ -1993,6 +1996,8 @@ void M_Ticker(void)
//
void M_Init(void)
{
UINT8 i;
COM_AddCommand("manual", Command_Manual_f);
CV_RegisterVar(&cv_nextmap);
@@ -2038,6 +2043,15 @@ void M_Init(void)
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n...right?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Eggman's Nightclub too\ndifficult for you?\n\n(Press 'Y' to quit)");
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i == 0 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
#ifdef HWRENDER
// Permanently hide some options based on render mode
if (rendermode == render_soft)
@@ -2092,6 +2106,55 @@ void M_Init(void)
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
}
void M_InitCharacterTables(void)
{
UINT8 i;
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i < 4 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
// Setup description table
for (i = 0; i < MAXSKINS; i++)
{
if (i == 0)
{
strcpy(description[i].notes, "\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "sonic");
}
else if (i == 1)
{
strcpy(description[i].notes, "\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "tails");
}
else if (i == 2)
{
strcpy(description[i].notes, "\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "knuckles");
}
else if (i == 3)
{
strcpy(description[i].notes, "\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.");
strcpy(description[i].picname, "CHRS&T");
strcpy(description[i].skinname, "sonic&tails");
}
else
{
strcpy(description[i].notes, "???");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "");
}
}
}
// ==========================================================================
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
// ==========================================================================
@@ -5355,7 +5418,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
}
if (cvar->flags & CV_NETVAR)
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR , NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
else
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(name), cvar, ccvaralphakey };
@@ -7890,24 +7953,25 @@ static void M_DrawSetupMultiPlayerMenu(void)
INT32 tw = 0;
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
patch_t *patch;
UINT8 frame;
UINT8 speed;
UINT8 weight;
UINT8 i;
UINT8 s, w;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
INT32 skinnum = 0;
INT32 statx, staty;
UINT32 speenframe;
INT32 sltw, actw, hetw;
UINT8 skintodisplay;
INT32 nameboxaddy = 0;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
int statoffset = 0;
int gridyoffset = 0;
mx = MP_PlayerSetupDef.x;
my = MP_PlayerSetupDef.y;
@@ -7922,6 +7986,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
nameboxaddy = 6;
break;
case SKINMENUTYPE_GRID:
nameboxaddy = 6;
break;
@@ -7937,23 +8003,39 @@ static void M_DrawSetupMultiPlayerMenu(void)
else
M_DrawTextInput(mx + 40, my + nameboxaddy, &setupm_input, 0);
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
// draw skin string
st = V_StringWidth(skins[setupm_fakeskin].realname, 0);
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
V_DrawString(statx - (statdp ? 50 : 113), staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
/* FALLTHRU */
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
if (statdp == true)
statoffset = 50;
else
statoffset = 113;
V_DrawString(statx - statoffset, staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
#undef GETSELECTEDSKINNAME
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
break;
case SKINMENUTYPE_GRID:
tw = V_StringWidth("Character", 0);
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
#undef GETSELECTEDSKINNAME
break;
case SKINMENUTYPE_2D:
@@ -8031,6 +8113,8 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
}
#define GRIDSTATOFFSET 0
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
@@ -8042,6 +8126,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
if (itemOn == 1)
V_DrawSmallString(statx+101, staty-37, V_6WIDTHSPACE|highlightflags, "BS: change");
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
if (statdp == true)
{
//Background
@@ -8071,19 +8158,22 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
}
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
break;
case SKINMENUTYPE_GRID:
// SRB2Kart: draw the stat backer
// labels
V_DrawSmallString(statx+12, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawSmallString(statx+76, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawSmallString(statx+14, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawSmallString(statx+21, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
V_DrawSmallString(statx+12+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawSmallString(statx+76+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawSmallString(statx+14+GRIDSTATOFFSET, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawSmallString(statx+21+GRIDSTATOFFSET, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
// label arrows
V_DrawFixedPatch(((statx+61)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
V_DrawFixedPatch(((statx+61+GRIDSTATOFFSET)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40+GRIDSTATOFFSET)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
// bg
V_DrawFixedPatch(((statx+48)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
V_DrawFixedPatch(((statx+48+GRIDSTATOFFSET)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
for (i = 0; i < numskins; i++) // draw the stat dots
{
@@ -8091,7 +8181,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
{
speed = skins[i].kartspeed;
weight = skins[i].kartweight;
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
}
}
@@ -8117,9 +8207,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
#define TEXTVERTSHIFT 10
DRAWSLOW(statx - sltw - 2, staty);
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT + (9 * 18) - 11);
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT+ (9 * 18) - 11);
DRAWFAST(statx + (9 * 18), staty);
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT + (9 * 18) - 11);
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT+ (9 * 18) - 11);
DRAWACCEL(statx - actw - 2, staty + TEXTVERTSHIFT);
DRAWACCEL(statx + (9 * 18), staty + TEXTVERTSHIFT);
DRAWHEAVY(statx - hetw - 2, staty + (9 * 18) - 11);
@@ -8156,18 +8246,15 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
}
#undef GETSELECTEDSKINNAME
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
switch (cv_skinselectmenu.value)
{
//Skin grid stuff
case SKINMENUTYPE_EXTENDED:
//Skin grid stuff
case SKINMENUTYPE_EXTENDED:
gridyoffset = 10;
for (s = 0; s < SKINGRIDNEWWIDTH*SKINGRIDNEWHEIGHT; s++)
{
INT32 x = ((s % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH) - 8) + 100 + SKINXSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + 10); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + gridyoffset); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 calcs = s + (setupm_skinypos * SKINGRIDNEWWIDTH);
INT32 skinn;
patch_t *face;
@@ -8193,7 +8280,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
{
patch_t *cursor;
INT32 curx = (((setupm_skinselect % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH/2)) + SKINXSHIFT) + 20;
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ 10);
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ gridyoffset);
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
@@ -8253,13 +8340,13 @@ static void M_DrawSetupMultiPlayerMenu(void)
weight = skins[selectedskin].kartweight;
statdot = (patch_t *)W_CachePatchName("K_SDOT1", PU_PATCH);
if (skullAnimCounter < 4) // SRB2Kart: we draw this dot later so that it's not covered if there's multiple skins with the same stats
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
else
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
statdot = (patch_t *)W_CachePatchName("K_SDOT2", PU_PATCH); // coloured center
if (setupm_fakecolor)
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
}
break;
case SKINMENUTYPE_2D:
@@ -8310,6 +8397,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
}
break;
#undef GRIDSTATOFFSET
#undef SKINXSHIFT
default:
speed = skins[setupm_fakeskin].kartspeed;
+22
View File
@@ -50,6 +50,9 @@ void M_Drawer(void);
// Called by D_SRB2Main, loads the config file.
void M_Init(void);
// Called by D_SRB2Main also, sets up the playermenu and description tables.
void M_InitCharacterTables(void);
// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel(void);
@@ -81,6 +84,11 @@ typedef enum
} menumessagetype_t;
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
extern boolean DPADUPSCROLL;
extern boolean DPADDOWNSCROLL;
extern boolean DPADLEFTSCROLL;
extern boolean DPADRIGHTSCROLL;
typedef enum
{
M_NOT_WAITING,
@@ -160,6 +168,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
#define MAXMENUCCVARS 999
#define MAXTOOLTIPS 255
typedef union
{
struct menu_s *submenu; // IT_SUBMENU
@@ -185,6 +195,8 @@ typedef struct menuitem_s
UINT16 alphaKey;
} menuitem_t;
extern menuitem_t PlayerMenu[MAXSKINS];
typedef struct menu_s
{
const char *menutitlepic;
@@ -215,6 +227,14 @@ extern menu_t SP_LoadDef;
void M_SetupJoystickMenu(INT32 choice);
extern menu_t OP_JoystickSetDef;
// Stuff for customizing the player select screen
typedef struct
{
char notes[441];
char picname[8];
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
} description_t;
// mode descriptions for video mode menu
typedef struct
{
@@ -242,6 +262,8 @@ typedef struct
extern INT32 mapwads[NUMMAPS];
extern description_t description[MAXSKINS];
extern consvar_t cv_replaysearchrate;
extern consvar_t cv_showfocuslost;
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
+46 -46
View File
@@ -495,6 +495,12 @@ static menuitem_t SP_LevelStatsMenu[] =
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelStats, '\0'}, // dummy menuitem for the control func
};
// A rare case.
// External files modify this menu, so we can't call it static.
// And I'm too lazy to go through and rename it everywhere. ARRGH!
#define M_ChoosePlayer NULL
menuitem_t PlayerMenu[MAXSKINS];
// -----------------------------------
// Multiplayer and all of its submenus
// -----------------------------------
@@ -1688,30 +1694,29 @@ static menuitem_t OP_SaturnMenu[] =
{IT_STRING | IT_CVAR, NULL, "Minimum Input Delay", &cv_mindelay, 20},
{IT_STRING | IT_CVAR, NULL, "Gentlemens Ping", &cv_gentlemens, 25},
{IT_STRING | IT_CVAR, NULL, "Server Info Screen", &cv_serverinfoscreen, 30},
{IT_STRING | IT_CVAR, NULL, "Server Addons Info", &cv_serveraddoninfo, 35},
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 45},
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 40},
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 55},
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 60},
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 50},
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 55},
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 70},
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 65},
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 80},
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 75},
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 90},
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 85},
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 100},
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 95},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 110},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 105},
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 120},
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 115},
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 130},
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 125},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 140},
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 145},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 150}, // uwu
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 135},
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 140},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 145}, // uwu
};
static const char* OP_SaturnTooltips[] =
@@ -1721,7 +1726,6 @@ static const char* OP_SaturnTooltips[] =
"Practice for online play! 0 = instant response.",
"Simulate online input delay when hosting a server.\nValue choosen by Player with the lowest ping",
"Show a screen before joining a server displaying important information about it",
"Show amount and types of addons that are loaded by server when joining",
"How much speen do you want?",
"Colourize the speedlines in your skincolor if you go fast enough!",
"Colourize the sneaker flame trails in your skincolor!",
@@ -1824,49 +1828,47 @@ static menuitem_t OP_SaturnHudMenu[] =
{
{IT_HEADER, NULL, "Saturn Hud Options", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
{IT_STRING|IT_CVAR, NULL, "Skin Name in Stat Display", &cv_showstats_skinname, 60},
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 70},
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 65},
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 80},
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 85},
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 75},
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 80},
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 95},
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 90},
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 105},
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 110},
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 115},
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 100},
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 105},
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 110},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 125},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 130},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 120},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 125},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 140},
{IT_STRING|IT_CVAR, NULL, "Show Finished on Minimap", &cv_showminimapfinished, 145},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 150},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 155},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 160},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 135},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 140},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 145},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 150},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 170},
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 175},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 160},
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 165},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 185},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 175},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 195},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 185},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 205},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 210},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 195},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 200},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 220},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 210},
};
static const char* OP_SaturnHudTooltips[] =
@@ -1879,7 +1881,6 @@ static const char* OP_SaturnHudTooltips[] =
"The color to use instead of the player color when\ncolourized hud is enabled.",
"Displays the input display and lets you choose its style.",
"Enable the stat display.",
"Show skin name in the stat display.",
"Enable the use of the higher resolution want icons instead of rank\nfor some places.",
"Make the Postionnumber half the size.",
"Disable the animation of the Positionnumber\nwhen overtaking someone.",
@@ -1890,7 +1891,6 @@ static const char* OP_SaturnHudTooltips[] =
"Show the big 'LAP' text on a lap change.",
"Show the big Cecho Messages.",
"Show player names on the minimap.",
"Show players that have finished already on the minimap.",
"Minimize the player icons on the minimap.",
"Erratically rotate player icons during spinouts.",
"Visualize the player facing angle.",
+5 -5
View File
@@ -256,7 +256,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
return true;
}
if (ctrldown && (cv_keyboardlayout.value!=3 || !altdown))
if (ctrldown && (cv_keyboardlayout.value != 3 || (cv_keyboardlayout.value == 3 && !altdown)))
{
if (key == 'x' || key == 'X')
{
@@ -381,10 +381,10 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
// allow people to use keypad in console (good for typing IP addresses) - Calum
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
{
const char keypad_translation[] = {'7','8','9','-',
'4','5','6','+',
'1','2','3',
'0', '.'};
char keypad_translation[] = {'7','8','9','-',
'4','5','6','+',
'1','2','3',
'0','.'};
key = keypad_translation[key - KEY_KEYPAD7];
}
-5
View File
@@ -599,14 +599,9 @@ Update_parameters (void)
delayed = MSInProgress;
if (delayed)/* do another update after the current one */
{
registered = 0;
MSUpdateAgain = true;
}
else
{
registered = MSRegistered;
}
}
Unlock_state();
+56 -20
View File
@@ -1531,7 +1531,10 @@ void A_LobShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -1567,7 +1570,10 @@ void A_FireShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -1607,7 +1613,10 @@ void A_SuperFireShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -2861,6 +2870,12 @@ void A_ExtraLife(void *thing)
if (actor->type == MT_1UPICO && !actor->tracer)
actor->frame -= 2; // No lives icon for this player, use the default.
if (ultimatemode) //I don't THINK so!
{
S_StartSound(player->mo, sfx_lose);
return;
}
// In shooter gametypes, give the player 100 rings instead of an extra life.
if (gametype != GT_COOP && gametype != GT_COMPETITION)
P_GivePlayerRings(player, 100);
@@ -3635,7 +3650,7 @@ static inline boolean PIT_GrenadeRing(mobj_t *thing)
return true;
if (thing->player && (thing->player->kartstuff[k_hyudorotimer]
|| (G_BattleGametype() && thing->player->kartstuff[k_bumper] <= 0 && thing->player->kartstuff[k_comebacktimer])))
|| (G_BattleGametype() && thing->player && thing->player->kartstuff[k_bumper] <= 0 && thing->player->kartstuff[k_comebacktimer])))
return true;
if ((gametype == GT_CTF || gametype == GT_TEAMMATCH)
@@ -4000,13 +4015,26 @@ void A_JetChase(void *thing)
}
// chase towards player
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/4, actor->scale));
if (ultimatemode)
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/2, actor->scale));
else
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/4, actor->scale));
// must adjust height
if (actor->z < (actor->target->z + actor->target->height + FixedMul((32<<FRACBITS), actor->scale)))
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
if (ultimatemode)
{
if (actor->z < (actor->target->z + actor->target->height + FixedMul((64<<FRACBITS), actor->scale)))
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
else
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
}
else
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
{
if (actor->z < (actor->target->z + actor->target->height + FixedMul((32<<FRACBITS), actor->scale)))
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
else
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
}
}
// Function: A_JetbThink
@@ -4109,7 +4137,10 @@ void A_JetgShoot(void *thing)
A_FaceTarget(actor);
P_SpawnMissile(actor, actor->target, (mobjtype_t)actor->info->raisestate);
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (actor->info->attacksound)
S_StartSound(actor, actor->info->attacksound);
@@ -5270,7 +5301,7 @@ void A_MixUp(void *thing)
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& !players[i].exiting && !players[i].powers[pw_super])
{
if (netgame && players[i].spectator) // Ignore spectators
if ((netgame || multiplayer) && players[i].spectator) // Ignore spectators
continue;
numplayers++;
@@ -5313,11 +5344,6 @@ void A_MixUp(void *thing)
}
}
// idk if we ever really end up here
// but bad things would happen if we do without this
if (one == -1)
return;
//get this done first!
tempthing = players[one].mo->tracer;
P_SetTarget(&players[one].mo->tracer, players[two].mo->tracer);
@@ -6432,8 +6458,12 @@ void A_BuzzFly(void *thing)
// chase towards player
{
INT32 dist, realspeed;
const fixed_t mf = 5*(FRACUNIT/4);
realspeed = FixedMul(actor->info->speed, actor->scale);
if (ultimatemode)
realspeed = FixedMul(FixedMul(actor->info->speed,mf), actor->scale);
else
realspeed = FixedMul(actor->info->speed, actor->scale);
dist = P_AproxDistance(P_AproxDistance(actor->target->x - actor->x,
actor->target->y - actor->y), actor->target->z - actor->z);
@@ -7888,7 +7918,7 @@ void A_ItemPop(void *thing)
if (!(actor->target && actor->target->player))
{
if (cv_debug)
if (cv_debug && !(actor->target && actor->target->player))
CONS_Printf("ERROR: Powerup has no target!\n");
return;
}
@@ -8750,7 +8780,7 @@ void A_ReaperThinker(void *thing)
actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x, actor->target->y);
// The player we should target if it's near us:
for (i = 0; i < MAXPLAYERS; i++)
for (i = 0; i<MAXPLAYERS; i++)
{
if (!playeringame[i])
@@ -9221,7 +9251,10 @@ void A_MultiShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -10830,7 +10863,10 @@ void A_BrakFireShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
+21 -1
View File
@@ -1219,6 +1219,24 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
case MT_EXTRALARGEBUBBLE:
return; // SRB2kart - don't need bubbles mucking with the player
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
return;
if (UNLIKELY(maptol & TOL_NIGHTS))
return;
if (UNLIKELY(mariomode))
return;
else if (toucher->eflags & MFE_VERTICALFLIP)
{
if (special->z+special->height < toucher->z + toucher->height / 3
|| special->z+special->height > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth
}
else if (special->z < toucher->z + toucher->height / 3
|| special->z > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth
toucher->momx = toucher->momy = toucher->momz = 0;
break;
case MT_WATERDROP:
if (special->state == &states[special->info->spawnstate])
@@ -1860,8 +1878,10 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale));
target->momz = FixedMul(7*FRACUNIT, target->scale);
if (flip)
{
target->momz = -target->momz;
if (flip)
{
target = P_SpawnMobj(x,y,z-FixedMul(12*FRACUNIT, target->scale),MT_SPIKE);
target->eflags |= MFE_VERTICALFLIP;
}
+8
View File
@@ -99,6 +99,9 @@ typedef struct camera_s
// Hold up/down to pan the camera vertically
SINT8 dpad_y_held;
// Things used by FS cameras.
fixed_t viewheight;
angle_t startangle;
// Camera demobjerization
// Info for drawing: position.
@@ -118,6 +121,8 @@ typedef struct camera_s
fixed_t radius;
fixed_t height;
fixed_t relativex;
// Momentums, used to update position.
fixed_t momx, momy, momz;
@@ -207,6 +212,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
void P_GivePlayerRings(player_t *player, INT32 num_rings);
void P_GivePlayerLives(player_t *player, INT32 numlives);
UINT8 P_GetNextEmerald(void);
void P_GiveEmerald(boolean spawnObj);
void P_ResetScore(player_t *player);
boolean P_AutoPause(void);
@@ -214,6 +220,7 @@ void P_DoJumpShield(player_t *player);
void P_BlackOw(player_t *player);
void P_ElementalFireTrail(player_t *player);
//void P_DoPityCheck(player_t *player);
void P_PlayerThink(player_t *player);
void P_PlayerAfterThink(player_t *player);
void P_DoPlayerExit(player_t *player);
@@ -274,6 +281,7 @@ void P_RemoveMobj(mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
//void P_RunShields(void);
void P_RunOverlays(void);
void P_RunShadows(void);
void P_MobjThinker(mobj_t *mobj);
+13 -6
View File
@@ -5620,15 +5620,13 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale)
void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target
{
fixed_t dist, ndist, speedmul;
fixed_t tx, ty, tz;
fixed_t tx = dest->x;
fixed_t ty = dest->y;
fixed_t tz = dest->z + (dest->height/2); // Aim for center
if (!dest || dest->health <= 0 || !dest->player || !source->tracer)
return;
tx = dest->x;
ty = dest->y;
tz = dest->z + (dest->height/2); // Aim for center
// change slope
dist = P_AproxDistance(P_AproxDistance(tx - source->x, ty - source->y), tz - source->z);
@@ -11163,7 +11161,16 @@ void P_SpawnMapThing(mapthing_t *mthing)
}
}
if (i == MT_EMMY && (gametype != GT_COOP || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
if (ultimatemode)
{
if (i == MT_PITYTV || i == MT_GREENTV || i == MT_YELLOWTV || i == MT_BLUETV || i == MT_BLACKTV || i == MT_WHITETV)
return; // No shields in Ultimate mode
if (i == MT_SUPERRINGBOX)
return; // No rings in Ultimate mode (except special stages)
}
if (i == MT_EMMY && (gametype != GT_COOP || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
return; // you already got this token, or there are too many, or the gametype's not right
// Objectplace landing point
+4
View File
@@ -3308,6 +3308,8 @@ FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
else
WRITEINT16(save->p, gamemap);
lastmapsaved = gamemap;
WRITEUINT16(save->p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
}
@@ -3331,6 +3333,8 @@ FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 ma
if (!mapheaderinfo[gamemap-1])
P_AllocMapHeader(gamemap-1);
lastmapsaved = gamemap;
tokenlist = 0;
token = 0;
+1 -2
View File
@@ -2586,8 +2586,7 @@ void P_FreeLevelState(void)
}
// Clear pointers that would be left dangling by the purge
// Pointers are now PU_STATIC so they won't be freed :)
//R_FlushTranslationColormapCache();
R_FlushTranslationColormapCache();
#ifdef HWRENDER
// Free GPU textures before freeing patches.
+2 -2
View File
@@ -706,7 +706,6 @@ void P_Ticker(boolean run)
if (indirectitemcooldown > 0)
indirectitemcooldown--;
if (hyubgone > 0)
hyubgone--;
@@ -714,7 +713,8 @@ void P_Ticker(boolean run)
{
K_UpdateSpectateGrief();
}
else if (G_BattleGametype())
if (G_BattleGametype())
{
if (wantedcalcdelay && --wantedcalcdelay <= 0)
K_CalculateBattleWanted();
+39 -9
View File
@@ -220,6 +220,32 @@ UINT8 P_GetNextEmerald(void)
return (UINT8)(gamemap - sstage_start);
}
//
// P_GiveEmerald
//
// Award an emerald upon completion
// of a special stage.
//
void P_GiveEmerald(boolean spawnObj)
{
INT32 i;
UINT8 em;
S_StartSound(NULL, sfx_cgot); // Got the emerald!
em = P_GetNextEmerald();
emeralds |= (1 << em);
if (spawnObj)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
P_SetMobjState(P_SpawnMobj(players[i].mo->x, players[i].mo->y, players[i].mo->z + players[i].mo->info->height, MT_GOTEMERALD),
mobjinfo[MT_GOTEMERALD].spawnstate + em);
}
}
}
//
// P_ResetScore
//
@@ -1200,6 +1226,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
ghost->pitch = mobj->pitch;
ghost->roll = mobj->roll;
ghost->sloperoll = mobj->sloperoll;
ghost->rollangle = mobj->rollangle;
ghost->sloperoll = mobj->sloperoll;
ghost->slopepitch = mobj->slopepitch;
@@ -3103,16 +3130,19 @@ void P_ToggleDemoCamera(UINT8 viewnum)
return;
}
if (!cam->freecam) // toggle on
if (!cam->freecam) // toggle on
{
cam->freecam = true;
cam->button_a_held = 2;
cam->reset_aiming = true;
// get rid of some hud elements
displayplayers[0] = consoleplayer;
if (displayplayers[0] != consoleplayer)
{
displayplayers[0] = consoleplayer;
}
}
else // toggle off
else // toggle off
{
cam->freecam = false;
G_FixCamera(viewnum+1);
@@ -3478,6 +3508,8 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
}
}
thiscam->relativex = 0;
thiscam->subsector = R_PointInSubsectorFast(thiscam->x, thiscam->y);
thiscam->radius = 20*FRACUNIT;
@@ -4024,7 +4056,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (timeover)
thiscam->angle = angle;
else if (!camstill && !resetcalled && !paused)
else if (!camstill && !resetcalled && !paused && timeover != 1)
thiscam->angle = R_PointToAngle2(thiscam->x, thiscam->y, viewpointx, viewpointy);
if (timeover == 1)
@@ -4147,12 +4179,10 @@ void P_ResetLocalCamAiming(player_t *player)
boolean P_SpectatorJoinGame(player_t *player)
{
const boolean islocalplayer = P_IsLocalPlayer(player);
// Team changing isn't allowed.
if (!cv_allowteamchange.value)
{
if (islocalplayer)
if (P_IsLocalPlayer(player))
CONS_Printf(M_GetText("Server does not allow team change.\n"));
}
// Team changing in Team Match and CTF
@@ -4200,7 +4230,7 @@ boolean P_SpectatorJoinGame(player_t *player)
P_ResetLocalCamAiming(player);
//Reset away view
if (islocalplayer && displayplayers[0] != consoleplayer)
if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
displayplayers[0] = consoleplayer;
if (changeto == 1)
@@ -4227,7 +4257,7 @@ boolean P_SpectatorJoinGame(player_t *player)
P_ResetLocalCamAiming(player);
//Reset away view
if (islocalplayer && displayplayers[0] != consoleplayer)
if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
displayplayers[0] = consoleplayer;
HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
+1
View File
@@ -991,6 +991,7 @@ static void R_Subsector(size_t num)
visffloor[numffloors].height = polysec->floorheight;
visffloor[numffloors].polyobj = po;
visffloor[numffloors].slope = NULL;
// visffloor[numffloors].ffloor = rover;
po->visplane = visffloor[numffloors].plane;
numffloors++;
}
+46 -4
View File
@@ -37,6 +37,44 @@
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
#include <errno.h>
//
// Texture definition.
// Each texture is composed of one or more patches,
// with patches being lumps stored in the WAD.
// The lumps are referenced by number, and patched
// into the rectangular texture space using origin
// and possibly other attributes.
//
typedef struct
{
INT16 originx, originy;
INT16 patch, stepdir, colormap;
} ATTRPACK mappatch_t;
//
// Texture definition.
// An SRB2 wall texture is a list of patches
// which are to be combined in a predefined order.
//
typedef struct
{
char name[8];
INT32 masked;
INT16 width;
INT16 height;
INT32 columndirectory; // FIXTHIS: OBSOLETE
INT16 patchcount;
mappatch_t patches[1];
} ATTRPACK maptexture_t;
// Store lists of lumps for F_START/F_END etc.
typedef struct
{
UINT16 wadfile;
UINT16 firstlump;
size_t numlumps;
} lumplist_t;
//
// Graphics.
// SRB2 graphics for walls and sprites
@@ -798,7 +836,11 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
}
else
{
Z_Free(patchName);
if (patchName != NULL)
{
Z_Free(patchName);
}
patchName = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
memcpy(patchName,texturesToken,texturesTokenLength*sizeof(char));
patchName[texturesTokenLength] = '\0';
@@ -1324,7 +1366,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
colormap_p = colormap_p2 = colormaps;
colormap_p += COLORMAP_REMAPOFFSET;
for (p = 0; p < LIGHTLEVELS; p++)
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
@@ -1546,7 +1588,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
// Calculate the palette index for each palette index, for each light level
// (as well as the two unused colormap lines we inherited from Doom)
for (p = 0; p < LIGHTLEVELS; p++)
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
@@ -1580,7 +1622,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
{
lighttable_t *colormap_p2 = extra_colormaps[mapnum].colormap;
for (p = 0; p < LIGHTLEVELS; p++)
for (p = 0; p < 32; p++)
{
for (i = 0; i < 256; i++)
{
+3
View File
@@ -45,6 +45,9 @@ enum
TEXTURETYPE_COMPOSITE,
};
// A maptexturedef_t describes a rectangular texture,
// which is composed of one or more mappatch_t structures
// that arrange graphic patches.
typedef struct
{
// Keep name for switch changing, etc.
+3 -6
View File
@@ -419,7 +419,7 @@ static UINT8* RGetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 f
// Generate the colormap if necessary
if (!ret)
{
ret = static_cast<UINT8*>(Z_Malloc(NUM_PALETTE_ENTRIES, PU_STATIC, NULL));
ret = static_cast<UINT8*>(Z_Malloc(NUM_PALETTE_ENTRIES, (flags & GTC_CACHE) ? PU_LEVEL : PU_STATIC, NULL));
K_GenerateKartColormap(ret, skinnum, color, local); //R_GenerateTranslationColormap(ret, skinnum, color); // SRB2kart
// Cache the colormap if desired
@@ -487,10 +487,6 @@ patch_t* R_GetSkinFaceMini(player_t* ply)
\return void
*/
/* There seems to be no reason to free cached colormaps tho? Not like they can change :ChonkBunckle: */
/*
void R_FlushTranslationColormapCache(void)
{
INT32 i;
@@ -503,7 +499,6 @@ void R_FlushTranslationColormapCache(void)
if (localtranslationtablecache[i])
memset(localtranslationtablecache[i], 0, MAXTRANSLATIONS * sizeof(UINT8**));
}
*/
// ==========================================================================
// COMMON DRAWER FOR 8 AND 16 BIT COLOR MODES
@@ -515,6 +510,8 @@ void R_FlushTranslationColormapCache(void)
// in reality, the few routines that can work for either mode, are
// put here
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
enum ColumnFlushType
{
FLUSH_NONE = 0x0000,
+1 -2
View File
@@ -105,6 +105,7 @@ enum columncontext_e
COLUMNCONTEXT_FLUSH,
};
extern enum columncontext_e columncontext;
void R_SetColumnContext(enum columncontext_e _columncontext);
void R_ResetColumnBuffer(void);
@@ -123,8 +124,6 @@ enum
COLDRAWFUNC_TRANSTRANS,
COLDRAWFUNC_TWOSMULTIPATCH,
COLDRAWFUNC_TWOSMULTIPATCHTRANS,
COLDRAWFUNC_TWOSMULTIPATCH_DIRECT,
COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT,
COLDRAWFUNC_FOG,
COLDRAWFUNC_MAX
+33 -33
View File
@@ -204,7 +204,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
intptr_t frac;
// Looks familiar.
const intptr_t fracstep = dc->iscale;
intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
constexpr INT32 npow2min = -1;
const INT32 npow2max = dc->sourcelength;
@@ -237,10 +237,10 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// Determine scaling, which is the only mapping to be done.
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
switch (dc->sourcelength)
switch (heightmask)
{
case 256:
case 128:
case 255:
case 127:
{
while (count--)
{
@@ -251,7 +251,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
}
}
break;
case 0:
case npow2min:
{
if (frac < 0)
// adjust in case we underread
@@ -269,22 +269,42 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
break;
default:
{
if (dc->sourcelength & heightmask) // not a power of 2 -- killough
if (!(dc->sourcelength & heightmask)) // power of 2 -- killough
{
heightmask = dc->texheight << FRACBITS;
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
{
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
}
if (count & 1)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
}
}
else
{
const intptr_t fixed_heightmask = dc->texheight << FRACBITS;
if (frac < 0)
{
while ((frac += heightmask) < 0)
while ((frac += fixed_heightmask) < 0)
{
;
}
}
else
{
while (frac >= heightmask)
while (frac >= fixed_heightmask)
{
frac -= heightmask;
frac -= fixed_heightmask;
}
}
@@ -304,7 +324,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// Avoid overflow.
if (fracstep > 0x7FFFFFFF - frac)
{
frac += fracstep - heightmask;
frac += fracstep - fixed_heightmask;
}
else
#endif
@@ -312,33 +332,13 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
frac += fracstep;
}
while (frac >= heightmask)
while (frac >= fixed_heightmask)
{
frac -= heightmask;
frac -= fixed_heightmask;
}
}
while (--count);
}
else
{
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
{
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
dest += stride;
frac += fracstep;
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
dest += stride;
frac += fracstep;
}
if (count & 1)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
}
}
}
break;
}
+6 -6
View File
@@ -342,14 +342,14 @@ angle_t R_PointToAngle64(INT64 x, INT64 y)
return (y -= viewy, (x -= viewx) || y) ?
x >= 0 ?
y >= 0 ?
(x > y) ? tantoangle[SlopeDivEx(y,x)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x,y)] : // octant 1
x > (y = -y) ? 0-tantoangle[SlopeDivEx(y,x)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x,y)] : // octant 7
(x > y) ? tantoangle[SlopeDivEx(y,x)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x,y)] : // octant 1
x > (y = -y) ? 0-tantoangle[SlopeDivEx(y,x)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x,y)] : // octant 7
y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDivEx(y,x)] : // octant 3
ANGLE_90 + tantoangle[SlopeDivEx(x,y)] : // octant 2
ANGLE_90 + tantoangle[SlopeDivEx(x,y)] : // octant 2
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDivEx(y,x)] : // octant 4
ANGLE_270-tantoangle[SlopeDivEx(x,y)] : // octant 5
ANGLE_270-tantoangle[SlopeDivEx(x,y)] : // octant 5
0;
}
+4 -1
View File
@@ -1282,7 +1282,10 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
else
{
// Don't mess with angle on slopes! We'll handle this ourselves later
viewangle = pl->viewangle + pl->plangle;
if (viewangle != pl->viewangle + pl->plangle)
{
viewangle = pl->viewangle + pl->plangle;
}
ds->planeheight = abs(pl->height - pl->viewz);
ds->planezlight = zlight[light];
+2 -56
View File
@@ -16,7 +16,6 @@
#include "r_sky.h"
#include <algorithm>
#include <vector>
#include "r_portal.h"
#include "r_splats.h"
@@ -1167,37 +1166,6 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
// CALLED: CORE LOOPING ROUTINE.
//
static std::vector<UINT8> holecol(256);
// used for R_DrawWallColumn
// convert "holey" columns into contigous columns
// filled with cyan in place of holes
static UINT8 *R_GetHoleColumn(drawcolumndata_t* dc)
{
column_t *col = (column_t *)(dc->source - 3);
const INT32 texheight = dc->texheight;
holecol.resize(texheight);
// fill in everything with cyan so we can skip it
memset(holecol.data(), TRANSPARENTPIXEL, texheight);
// shamelessly copy pasted from R_GenerateTexture
INT32 topdelta, prevdelta = -1;
while (col->topdelta != 0xff)
{
topdelta = col->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
memcpy(holecol.data() + topdelta, (UINT8*)col + 4, col->length);
col = (column_t *)((UINT8*)col + col->length + 4);
}
return holecol.data();
}
static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t mid, fixed_t texturecolumn, INT32 texture, boolean remap)
{
const INT32 itexturecolumn = texturecolumn >> FRACBITS;
@@ -1207,35 +1175,13 @@ static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t m
dc->source = R_GetColumn(texture, itexturecolumn);
dc->texheight = textureheight[texture] >> FRACBITS;
dc->sourcelength = dc->texheight;
R_SetColumnFunc(colfunctype);
coldrawfunc_t* colfunccopy = colfunc;
if (textures[texture]->holes)
{
dc->source = R_GetHoleColumn(dc);
if (cv_softcyancut.value)
{
// need to use multipatch drawers to cut cyan pixels
if (R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == true)
{
colfunccopy = colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT];
}
else
{
colfunccopy = colfuncs[COLDRAWFUNC_TWOSMULTIPATCH_DIRECT];
}
}
}
drawcolumndata_t dc_copy = *dc;
if (remap)
{
dc_copy.colormap += COLORMAP_REMAPOFFSET;
}
colfunccopy(const_cast<drawcolumndata_t*>(&dc_copy));
}
@@ -1444,7 +1390,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
// calculate lighting
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
dc->colormap = walllights[pindex];
@@ -1479,7 +1425,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
if (dc->lightlist[i].extra_colormap)
+1 -1
View File
@@ -774,7 +774,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
// So just let the function in the while loop take care of it for us.
}
//R_FlushTranslationColormapCache();
R_FlushTranslationColormapCache();
CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name);
#ifdef SKINVALUES
+1 -1
View File
@@ -50,7 +50,7 @@ extern fixed_t windowtop;
extern fixed_t windowbottom;
extern INT32 lengthcol;
FUNCINLINE static ATTRINLINE INT32 R_ThingLightLevel(const mobj_t* thing)
FUNCINLINE static ATTRINLINE INT32 R_ThingLightLevel(mobj_t* thing)
{
return (INT32)thing->lightlevel;
}
+14 -9
View File
@@ -1286,8 +1286,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
CONS_Alert(CONS_WARNING,
"MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n",
stoken, wadfiles[wadnum]->filename, line);
(void)strtok(NULL, " ");
return true;
goto skip_lump;
}
else
{
@@ -1305,6 +1304,10 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
(*defp) = def;
}
skip_lump:
stoken = strtok(NULL, " ");
line++;
}
else
{
@@ -1321,8 +1324,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
CONS_Alert(CONS_WARNING,
"MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n",
stoken, wadfiles[wadnum]->filename, line);
(void)strtok(NULL, " ");
return true;
goto skip_field;
}
else
{
@@ -1374,6 +1376,10 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
else
CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
#undef ADDDEF
skip_field:
stoken = strtok(NULL, "= ");
line++;
}
}
@@ -1398,8 +1404,7 @@ void S_LoadMusicDefs(UINT16 wadnum)
for (int k = 0; k < 2; k++)
{
const char *lumpname = (k == 1 ? "MUSCINFO" : "MUSICDEF"); //check for MUSCINFO lump on 2nd iteration
lumpnum = W_CheckNumForNamePwad(lumpname, wadnum, 0);
lumpnum = W_CheckNumForNamePwad((k == 1 ? "MUSCINFO" : "MUSICDEF") , wadnum, 0); //check for MUSCINFO lump on 2nd iteration
if (lumpnum == INT16_MAX)
continue;
@@ -1425,7 +1430,7 @@ void S_LoadMusicDefs(UINT16 wadnum)
nlf = 1;
else
nlf = 0;
*lf++ = '\0'; /* now we can delimit to here */
*lf++ = '\0';/* now we can delimit to here */
}
stoken = strtok(stoken, " ");
@@ -1447,10 +1452,10 @@ void S_LoadMusicDefs(UINT16 wadnum)
}
while (nlf || ncr) ;
stoken = lf; /* now the next nonempty line */
stoken = lf;/* now the next nonempty line */
}
else
break; /* EOF */
break;/* EOF */
}
free(musdeftext);
+1 -8
View File
@@ -120,10 +120,6 @@ static void SCR_SetDrawFuncs(enum columncontext_e _columncontext)
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS] = R_Draw2sMultiPatchTranslucentColumn;
}
// gotta keep a copy of those for R_DrawWallColumn.....
colfuncs[COLDRAWFUNC_TWOSMULTIPATCH_DIRECT] = R_Draw2sMultiPatchColumn;
colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT] = R_Draw2sMultiPatchTranslucentColumn;
colfuncs[COLDRAWFUNC_FOG] = R_DrawFogColumn;
R_SetColumnFunc(BASEDRAWFUNC);
@@ -158,6 +154,7 @@ void SCR_SetMode(void)
// effectively adding massive overhead due to excessive flushing, so we draw our masked thing directly to screen instead
void R_SetColumnContext(enum columncontext_e _columncontext)
{
columncontext = _columncontext;
SCR_SetDrawFuncs(_columncontext); // set our column drawers
}
@@ -277,10 +274,6 @@ void SCR_Recalc(void)
// vid.recalc lasts only for the next refresh...
con_recalc = true;
am_recalc = true;
// HACK: set lastdraw so intermission bg can refresh after resolution change
if (gamestate == GS_INTERMISSION)
lastdraw = true;
}
// Check for screen cmd-line parms: to force a resolution.
+3 -44
View File
@@ -304,7 +304,7 @@ static void I_StartupConsole(void)
if (!consolevent)
return;
if (isatty(STDIN_FILENO) != 1)
if (isatty(STDIN_FILENO)!=1)
{
I_OutputMsg("stdin is not a tty, tty console mode failed\n");
consolevent = false;
@@ -729,8 +729,6 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
#if (SDL_VERSION_ATLEAST(2,32,4))
JoySet->id = -1;
#endif
JoySet->hasled = false;
JoySet->hasrumble = false;
}
/** \brief SDL info about joystick
@@ -951,13 +949,6 @@ static int joy_open(int playerIndex, int joyIndex)
JoyInfo[playerIndex].id = I_GetJoystickDeviceIndex(JoyInfo[playerIndex].dev);
#endif
#if (SDL_VERSION_ATLEAST(2,0,14))
JoyInfo[playerIndex].hasled = SDL_GameControllerHasLED(JoyInfo[playerIndex].dev);
#endif
#if (SDL_VERSION_ATLEAST(2,0,18))
JoyInfo[playerIndex].hasrumble = SDL_GameControllerHasRumble(JoyInfo[playerIndex].dev);
#endif
return SDL_CONTROLLER_AXIS_MAX;
}
@@ -1005,8 +996,6 @@ void I_InitJoystick(UINT8 index)
#if (SDL_VERSION_ATLEAST(2,32,4))
JoyInfo[index].id = -1;
#endif
JoyInfo[index].hasled = false;
JoyInfo[index].hasrumble = false;
if (cv_usejoystick[index].value)
newcontroller = SDL_GameControllerOpen(cv_usejoystick[index].value-1);
@@ -1141,26 +1130,6 @@ const char *I_GetJoyName(INT32 joyindex)
return joyname;
}
boolean I_GamepadHasLED(INT32 playernum)
{
#if !(SDL_VERSION_ATLEAST(2,0,14))
(void)playernum;
return false;
#else
return (JoyInfo[playernum].dev != NULL && JoyInfo[playernum].hasled);
#endif
}
boolean I_GamepadHasRumble(INT32 playernum)
{
#if !(SDL_VERSION_ATLEAST(2,0,18))
(void)playernum;
return false;
#else
return (JoyInfo[playernum].dev != NULL && JoyInfo[playernum].hasrumble);
#endif
}
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
#if !(SDL_VERSION_ATLEAST(2,0,14))
@@ -1176,11 +1145,6 @@ void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength,
return;
}
if (!I_GamepadHasRumble(playernum))
{
return;
}
SDL_GameControllerRumble(controller, low_strength, high_strength, duration);
#endif
}
@@ -1200,11 +1164,6 @@ void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 b
return;
}
if (!I_GamepadHasLED(playernum))
{
return;
}
SDL_GameControllerSetLED(controller, red, green, blue);
#endif
}
@@ -1928,6 +1887,8 @@ INT32 I_StartupSystem(void)
SDL_VERSION(&SDLcompiled)
SDL_GetVersion(&SDLlinked);
W_Startup();
I_StartupConsole();
#ifdef NEWSIGNALHANDLER
// This is useful when debugging. It lets GDB attach to
@@ -1991,14 +1952,12 @@ FUNCNORETURN void ATTRNORETURN I_Quit(void)
I_ShutdownInput();
I_ShutdownSystem();
SDL_Quit();
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
+3 -7
View File
@@ -137,13 +137,13 @@ boolean OglSdlSurface(INT32 w, INT32 h)
GL_DBG_Printf("OpenGL %s\n", gl_version);
GL_DBG_Printf("GPU: %s\n", gl_renderer);
GL_DBG_Printf("Extensions: \n");
GL_DBG_Printf("Extensions:");
{
// Need to do it with strtok for same reason its done like that in gr_glinfo command
char *copy = strdup((const char*)gl_extensions);
char *ext;
char *ext = strtok(copy, " ");
if (copy == NULL)
{
@@ -151,11 +151,9 @@ boolean OglSdlSurface(INT32 w, INT32 h)
}
else
{
ext = strtok(copy, " ");
do
{
GL_DBG_Printf(" - %s\n", ext);
GL_DBG_Printf(" %s", ext);
} while ((ext = strtok(NULL, " ")) != NULL);
free(copy);
@@ -256,12 +254,10 @@ void OglSdlFinishUpdate(SDL_Window *window)
// Sryder: We need to draw the final screen texture again into the other buffer in the original position so that
// effects that want to take the old screen can do so after this
// well we dont need it on native res it seems
#if 0
#ifdef USE_FBO_OGL
if ((!I_CheckNativeRes() && !usefbo) || WipeInAction)
#else
if (!I_CheckNativeRes() || WipeInAction)
#endif
#endif
HWR_DrawScreenFinalTexture(realwidth, realheight, false);
}
-4
View File
@@ -57,10 +57,6 @@ typedef struct SDLJoyInfo_s
//int hats;
/// number of balls
//int balls;
///
boolean hasled;
///
boolean hasrumble;
} SDLJoyInfo_t;
/** \brief SDL info about controller 1
+1 -1
View File
@@ -185,7 +185,7 @@ static void ST_doPaletteStuff(void)
#endif
if (stplyr && stplyr->flashcount)
palette = min(stplyr->flashpal, 13);
palette = CLAMP(stplyr->flashpal, 0, 13);
if (palette != st_palette)
{
+7 -10
View File
@@ -432,17 +432,14 @@ static void ApplyPaletteDelta(const RGBA_t *pal_in, RGBA_t *pal_out, const INT16
static void GenerateFlashPalettes(void)
{
size_t i;
static const size_t palsize = (2*256); // two flashpals
size_t i, palsize;
RGBA_t *pFlashPalGammaCorrectedPalette = NULL;
// generate flashpalettes if the current palette does not provide any subpalettes
if (currentPaletteSize >= (14 * (256 * 3))) // 14 palettes are in playpal
{
return;
}
CONS_Debug(DBG_RENDER, "Current palette does not provide enough subpalettes for flashpalettes to work!\nCreating fallback palettes...\n");
palsize = (2*256);
pFallbackFlashPal = Z_Malloc(sizeof(*pFallbackFlashPal)*palsize, PU_STATIC, NULL);
pFlashPalGammaCorrectedPalette = Z_Malloc(sizeof (*pFlashPalGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
@@ -3235,7 +3232,7 @@ INT32 V_SubStringWidth(const char *string, INT32 length, INT32 option)
break;
}
for (i = 0; i < length && string[i]; i++)
for (i = 0; string[i] && i < length; i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
@@ -3280,7 +3277,7 @@ INT32 V_SmallSubStringWidth(const char *string, INT32 length, INT32 option)
break;
}
for (i = 0; i < length && string[i]; i++)
for (i = 0; string[i] && i < length; i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
@@ -3329,7 +3326,7 @@ INT32 V_ThinSubStringWidth(const char *string, INT32 length, INT32 option)
break;
}
for (i = 0; i < length && string[i]; i++)
for (i = 0; string[i] && i < length; i++)
{
c = string[i];
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x8F) //color parsing! -Inuyasha 2.16.09
@@ -3845,12 +3842,12 @@ void V_Recalc(void)
// Set dup based on width or height, whichever is less
if (((vid.width*FRACUNIT) / BASEVIDWIDTH) < ((vid.height*FRACUNIT) / BASEVIDHEIGHT))
{
vid.dup = max(vid.width / BASEVIDWIDTH, 1);
vid.dup = vid.width / BASEVIDWIDTH;
vid.fdup = (vid.width*FRACUNIT) / BASEVIDWIDTH;
}
else
{
vid.dup = max(vid.height / BASEVIDHEIGHT, 1);
vid.dup = vid.height / BASEVIDHEIGHT;
vid.fdup = (vid.height*FRACUNIT) / BASEVIDHEIGHT;
}
+1 -8
View File
@@ -462,8 +462,6 @@ License (MIT):
#include <stdbool.h>
#include <string.h>
#include "fastcmp.h"
// Two-way concatenation macro.
#define VT_CAT_( a, b ) a##b
#define VT_CAT( a, b ) VT_CAT_( a, b )
@@ -707,12 +705,7 @@ static inline FORCE_INLINE bool vt_cmpr_integer( uint64_t key_1, uint64_t key_2
static inline FORCE_INLINE bool vt_cmpr_string( const char *key_1, const char *key_2 )
{
return fastcmp( key_1, key_2 );
}
static inline FORCE_INLINE bool vt_cmpr_casestring( const char *key_1, const char *key_2 )
{
return fasticmp( key_1, key_2 );
return strcmp( key_1, key_2 ) == 0;
}
// Default allocation and free functions.
+4 -3
View File
@@ -158,7 +158,8 @@ void W_Shutdown(void)
}
// the lumpnum cache needs to be initialized before use
CONSTRUCTOR static void W_Startup(void)
// call this as early as possible!
void W_Startup(void)
{
lumpnum_map_init(&lumpnumcache);
lumpnum_map_reserve(&lumpnumcache, LUMPNUMCACHESIZE);
@@ -366,7 +367,7 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
{
precise_t t = I_GetPreciseTime();
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n", filename);
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",filename);
if (md5_stream(fhandle, resblock) == 1)
{
@@ -1268,7 +1269,7 @@ FUNCINLINE static ATTRINLINE lumpnum_t CheckLumpInCache(const char *name)
FUNCINLINE static ATTRINLINE void AddLumpToCache(lumpnum_t lumpnum, const char *name)
{
I_Assert(strnlen(name, 9) <= 8); // we dont have longnames, so assume this is a non terminated string
I_Assert(strlen(name) <= 8); // we dont have longnames, so assume this is a non terminated string
lumpnum_map_insert(&lumpnumcache, strdup(name), lumpnum);
}
+1
View File
@@ -154,6 +154,7 @@ extern wadfile_t *wadfiles[MAX_WADFILES];
// =========================================================================
void W_Startup(void);
void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
+10
View File
@@ -51,6 +51,13 @@
#include "hardware/hw_main.h"
#endif
typedef struct
{
char patch[9];
INT32 points;
UINT8 display;
} y_bonus_t;
static y_data_t data;
// graphics
@@ -1602,6 +1609,9 @@ void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
if (votes[i] == -1 || endtype > 1) // Don't need to go on
continue;
if (endtype == 2)
continue;
if (votecompare == -1)
{
votecompare = votes[i];