test: always draw 2nd final screen texture

we didnt do this in some cases to save on performance a bit
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alufolie91 committed 2026-04-12 15:32:15 +02:00
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commit c65647450a
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@@ -256,10 +256,12 @@ void OglSdlFinishUpdate(SDL_Window *window)
// Sryder: We need to draw the final screen texture again into the other buffer in the original position so that
// effects that want to take the old screen can do so after this
// well we dont need it on native res it seems
#if 0
#ifdef USE_FBO_OGL
if ((!I_CheckNativeRes() && !usefbo) || WipeInAction)
#else
if (!I_CheckNativeRes() || WipeInAction)
#endif
#endif
HWR_DrawScreenFinalTexture(realwidth, realheight, false);
}