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142 Commits
Author SHA1 Message Date
alufolie91 6039dae85b point2uint for blua interning string cache 2026-09-21 17:02:14 +02:00
alufolie91 cc9a24e979 move memerrmsg 2026-09-21 17:02:11 +02:00
Roberto Ierusalimschy 9b9bf70ab8 detail (string cache a bit smaller by default) 2026-05-27 20:16:52 +02:00
Roberto Ierusalimschy be2b7ebfcc code for string cache generalized for "associative sets" (compiler
will optimize away or inline the extra loops)
2026-05-27 20:16:48 +02:00
Roberto Ierusalimschy 091c6e37dd 'clearapihash' -> 'luaS_clearcache' and moved to 'lstring.c' (which
keeps all code related to this cache)
2026-05-27 20:16:45 +02:00
Roberto Ierusalimschy 694e82d4f6 new cache for interning strings 2026-05-27 20:16:42 +02:00
Roberto Ierusalimschy 530116cd76 keep memory-error message in the global state, so that its use
does not depend on Lua internalizing strings to avoid a string
creation on memory errors
2026-05-27 20:16:35 +02:00
alufolie91 84b60dadce blua: readd fast track for gettable operations again
this time properly
the set ones are pretty much incompatible with usedindex, so cant use them
2026-05-15 21:07:10 +02:00
alufolie91 f82d138482 cleanup some things 2026-05-15 13:00:30 +02:00
alufolie91 e7332a3efe Revert "Blua: implementation of fast track for gettable operations"
This reverts commit e4e51f0f80.
2026-05-15 11:54:10 +02:00
alufolie91 bd27a62769 Revert "Blua: fast track for 'settable'"
This reverts commit bdae0ef4ae.
2026-05-15 11:53:59 +02:00
alufolie91 2b650e4b61 Revert "Blua: 'Protect' in table operations is not needed in the fast track"
This reverts commit 537a50b9b3.
2026-05-15 11:53:53 +02:00
alufolie91 8e82256827 Revert "Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)"
This reverts commit 019812db08.
2026-05-15 11:53:46 +02:00
alufolie91 4fa937728b Revert "Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys"
This reverts commit 0fb752b745.
2026-05-15 11:53:42 +02:00
alufolie91 9f9e6450f2 Revert "Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access"
This reverts commit 7684e6aa07.
2026-05-15 11:53:33 +02:00
alufolie91 1c75dd0401 Revert "blua: fix copy paste error for "slow path" in auxgetstr/lua_getfield"
This reverts commit b652d802f5.
2026-05-15 11:53:26 +02:00
alufolie91 e854096ca0 revert back to number based player names fallbacks
well need our player 1-16 not player a-z :chonkbuncle:
2026-05-15 03:11:52 +02:00
toaster 83a60ea857 Some fixes for bad player info on joining servers.
* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151)
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2026-05-15 03:11:03 +02:00
toaster 3d9d14b353 EnsurePlayerNameIsGood: Remove trailing whitespace, instead of just failing on it
Interesting error with its recursive duplication resolving exposed by the previous commit!
2026-05-15 03:11:00 +02:00
alufolie91 24c9f88262 make snacpending error print player number
bit more informative :chaosleep:
2026-05-15 01:28:02 +02:00
alufolie91 b652d802f5 blua: fix copy paste error for "slow path" in auxgetstr/lua_getfield
lets hope this fixes the random crashes from gc sometime
stimky from https://github.com/Indev450/SRB2Kart-Saturn/pull/223/changes/e4e51f0f80fb7deb9213c72bb374d0a7e4c3f03b
2026-05-15 01:09:19 +02:00
alufolie91 459beeb000 fix oopsie from https://github.com/Indev450/SRB2Kart-Saturn/commit/093ed023ef36bb2e8608116ef39d7710366ccf84 2026-05-15 00:36:36 +02:00
indev a28d798189 Remove some redundant mo != NULL asserts if they are followed by !P_MobjWasRemoved(mo) asserts 2026-05-15 01:24:14 +03:00
indev e75a696ee5 Remove outdated PARANOIA assert in P_SetMobjState, it uses P_SetPlayerMobjState automatically for players now 2026-05-15 01:06:04 +03:00
alufolie91 e113027ce6 d_netcmd: fix snacpending stuff
also move all of it behind PARANOIA define, since nothing else was using it eitherway
2026-05-14 21:25:53 +02:00
alufolie91 2ce4e866e3 reorder seg_t struct a bit
fixes a 4byte hole so we can fit everything important into cacheline 1
even when compiled without HWRENDER this should be a better layout
checked per pahole
2026-05-14 18:56:43 +02:00
alufolie91 55a57a1036 fix checking for fbo completeness too early
this should come after everything apparently
all this shit really needs to be cleaned up again
2026-05-12 21:02:15 +02:00
alufolie91 6aabdc86c0 P_TryMove: reduce the amount of R_PointInSubsector per call
and also P_PlayerTouchingSectorSpecial
since either are in a loop that often runs multiple times per call
improves perf a bit per usual testing
2026-05-12 15:38:43 +02:00
indev 9aaa7cc5bf Don't break non-string keys in ArchiveTables when printing error message 2026-05-12 03:52:56 +03:00
alufolie91 d6946d4d44 fix HWR_RenderPolyObjectPlane
smol oopsie that was supposed to be float
fixes the rotating skybox thing in Zero Space
2026-05-11 15:08:14 +02:00
alufolie91 a868844bdf remove outdated comment about precipmobj 2026-05-10 20:15:28 +02:00
alufolie91 39fd31c4b9 p_mobj: potentially save a few more floor/ceiling z checks in some cases
+ some other crap
2026-05-10 20:15:24 +02:00
alufolie91 54f3d7b5e0 move lua_tostring out of the loop in mapheaderinfo_get
does not need to be reevaluated constantly
2026-05-10 16:57:45 +02:00
alufolie91 88116368bb fix potential null pointer deref in P_LineOpening
again ive never seen this hit, but the mobj gets checked right below its radius get dereferenced within the floorz/ceilingz functions which kinda annoyed me lol
as a fallback i just the floor/ceiling sectorheights, which were used before the addition of slopes
2026-05-09 20:00:19 +02:00
alufolie91 9328825a7c fix potential null pointer deref in P_MobjFloorZ/CeilingZ
dont think this ever really hit, but boundsec indeed can be null
it also gets checked if its null above anyways, so why not here?
2026-05-09 20:00:07 +02:00
alufolie91 f825ca32cc add "HAVE_IPV6" to passtrough compiler flags
to allow compiling with ipv6 support
to note this is unsupported from our side, as purely ipv6 servers are unreachable from vanilla clients
2026-05-09 15:33:48 +02:00
alufolie91 ce982d170f change "important" hook_state field to be bool type
matches the others
prob no diff in practice at all
2026-05-08 14:38:57 +02:00
alufolie91 1b3050028e save a few mobjfloorz/ceilingz calls in some cases
gave a small speedup on my test setup (+~3fps)
on slopes those are rather expensive
2026-05-08 14:38:47 +02:00
alufolie91 2344552ba8 Opengl: enable stencil testing only when portals are used
maybe a bit of perf on non portal maps, prob neglible but why not
2026-05-07 16:26:42 +02:00
alufolie91 50c1263e7d OpenGL: only enable stencil testing during level render
not 100% sure if this is the most correct thing, but this causes issues with Nvidia Gpu´s under x11
should fix https://github.com/Indev450/SRB2Kart-Saturn/issues/226
2026-05-06 12:28:08 +02:00
alufolie91 f1ded99262 some code style cleanups 2026-05-06 12:28:05 +02:00
alufolie91 b1620a3fce delet I_ShutdownConsole spam
without process forking I_ShutdownSystem will handle it, otherwise the parent process calls it before exiting
2026-05-04 23:02:04 +02:00
alufolie91 d0ea4d20d0 fix parent process being killed before child per interrupt/terminate signals
by ignoring those signals
otherwise the terminal will be left in a weird state, aswell as the parent exit stuff wont be properly run
this was "fine" before https://github.com/Indev450/SRB2Kart-Saturn/commit/f4dc161831a988e725e8639b9674984ebdf5f6bb but now needs to be handled like this
2026-05-04 23:02:01 +02:00
alufolie91 7f4804f98c fix super rare underflow within FixedHypot if input is -2147483648
this has an insanely rare chance of happening in certain cases (train rush map has a few spots where this is somewhat likely)
abs does not really handle -2147483648 and its result is pretty much implementation defined/ub, since we compile with fwrapv flag it would just return -2147483648 which will cause this to try and access tantoangle at a negative index
we can just return INT32_MAX here since treating either as 2147483647 would return 2147483647 eitherways
2026-05-04 14:10:49 +02:00
alufolie91 4fe3495652 fallback to srb2back instead of hoping the map is still loaded for intermission bg
timescale and replay fastforward caused stuff to crash and well this is better than a whitescreen ig
2026-05-04 10:28:32 +02:00
alufolie91 3c409b4a46 detect kill signal when printing signal from signalhandler
bit more informative than "signal number 9"
2026-05-04 10:01:26 +02:00
alufolie91 45067e00a5 fix compiler warnings + "support" gcc16 2026-05-04 08:04:08 +02:00
alufolie91 370ed1583b comment out unused spritescale/offset fields from gl_vissprite_t
yes those are in fact unused
not deleting since they might be useful for something sometime....
2026-05-02 21:02:50 +02:00
alufolie91 535c2073f1 move palshader code out of HWR_DrawScreenFinalTexture
and make the whole handling safer so we have less chance of ending up with blackscreens should the palette render shader fail
2026-05-01 03:51:28 +02:00
alufolie91 6460ae94f1 remove magic number for P_CalculatePrecipFloor stuff 2026-04-29 17:55:16 +02:00
alufolie91 093ed023ef cleanup CL_DrawConnectionStatus a little 2026-04-29 17:55:13 +02:00
minenice55 1bada2810a cap download size to total size in the connection UI 2026-04-29 17:55:10 +02:00
alufolie91 9df7f3cd3f dont let saltyhop overwrite the players spriteyoffset
let it add to it instead
otherwise if we ever use it for smth else in hardcode saltyhop will work with it
2026-04-29 17:55:04 +02:00
alufolie91 010b6c0361 use destructor attribute for W_Shutdown
makes sure this is always called in any case
also just simpler
2026-04-29 17:55:01 +02:00
alufolie91 dbf67a9670 remove some branch hints in some places
should really only use those for things that are basically dead but gotta be kept for compat reasons and such
2026-04-29 17:54:58 +02:00
alufolie91 8868445c3c S_UpdateSounds: init listenmobj
not sure why but ubsan did complain about it sometimes
S_StartSoundAtVolume also just memsets it so why not do the same here anyways
2026-04-29 17:54:55 +02:00
alufolie91 568cb8b8c7 check I_GetNodeAddress is set before use
this might´ve not been init yet at that point
2026-04-27 22:02:43 +02:00
alufolie91 3b00a69615 prevent buffer underflow within holepunching 2026-04-27 22:02:39 +02:00
alufolie91 6949ce82ab k_hud: fix achii speedometer not being properly coloured with colourhud
oopsie smol oversight from me
2026-04-23 10:07:40 +02:00
alufolie91 c343c52477 remove "extra3" hud stuff
decided to finally make smol stickers for the beta hud
this was never a really great solution since it made things look pretty bad at certain resolutions/scales
still keep the loading code for convenience but honestly not needed aswell at this point
2026-04-23 10:07:35 +02:00
alufolie91 7931a82b23 attempt to fix a plethora of buffer overflows when trying to connect to a server that does not exist
ex: if you typo´d the serveraddress
this really aint pretty but idk how to make things not turn into limbo hell otherwise
2026-04-21 20:52:15 +02:00
alufolie91 31ccf9c34a optimize K_CheckOffroadCollide further
also makes this alot more readable
like this most of the time we dont have to ever check the players floorz nor ceilingz at all since we check if the sector the players mobj is in is even offroad at all
nothing super big but i did see an improvement of around 1fps in my usual benchmark
2026-04-18 18:46:58 +02:00
alufolie91 ff3b73c49e fix offroad oopsie causing desynch
ye def not confusing at all to suddenly switch the meaning of floor and ceiling
2026-04-17 20:53:24 +02:00
alufolie91 64bed71509 add toggle to allow controllers to control the game while window is unfocused
can be toggled with "gamepadunfocused" or in the focus options
2026-04-17 18:54:18 +02:00
alufolie91 eed5943b0b optimize K_CheckOffroadCollide a little bit
no need to always check both the mobjs floor and ceiling z coordinates, those are surprisingly complicated checks on slopes
2026-04-17 17:46:17 +02:00
alufolie91 4f9ddffe2a d_cliserv: check for splitscreen nodes first in clientcmd handler
so we dont always have to check a bunch of things that most of the time wont apply anyways
2026-04-17 17:46:17 +02:00
alufolie91 a73f3a073c hw_main: dont need to do sprite billboarding stuff with shearing enabled within HWR_SplitSprite 2026-04-17 17:46:17 +02:00
alufolie91 a59928221b few more cleanups and super tiny optimizations k_hud 2026-04-16 17:39:13 +02:00
Eidolon b46e5cb577 gl: Fix sky dome VBO leak 2026-04-15 23:51:15 +02:00
alufolie91 bb62fbfc12 add "USEJEMALLOC" make flag to link against "jemalloc" allocator
on my linux system and usual benchmark setup this improves performance quite significantly (+~12fps)
this relies on jemalloc to be installed as a separate library for now and is more a convenience thing
2026-04-15 23:51:15 +02:00
GenericHeroGuy 81f46224e1 Fix asan error when pressing shift and arrow key
Also fix addons menu ignoring shift when capslock is on!
Also also fix capslock+rshift still typing uppercase letters!
2026-04-15 18:08:03 +02:00
NepDisk 6c58c0de41 Add support for using custom SDL2 mappings 2026-04-14 20:25:31 +02:00
alufolie91 4edc102d67 hack: fix intermission background becoming white after resolution change 2026-04-12 15:23:53 +02:00
alufolie91 e0bf663157 Hack: fix intermission screen displaying whitescreen in some cases
does not fix whitescreen when switching resolutions while in intermission screen, but oh well
lets hope there will be no issues with calling D_Renderview in intermission state, but it seems to work from quick testing lul
2026-04-12 15:05:51 +02:00
alufolie91 eccc3eb33f print opengl extensions in new lines for ogllog
otherwise this may still get truncated and lots of text editor also complain about a super long single line of text
also fix null ptr dereferencing into strtok should strdup return null
2026-04-12 14:30:49 +02:00
indev 1217089d81 G_UseContinue is unused, delet it 2026-04-11 21:53:15 +03:00
alufolie91 e5c0967a3f BLUA: simplify lua number hash 2026-04-11 16:49:19 +02:00
indev 27f22e4b5b Use case insensitive string hashing and compare functions for cvar hashtable 2026-04-09 19:09:37 +03:00
alufolie91 c039d14efc remove even more unused stuff 2026-04-08 22:42:34 +02:00
alufolie91 71a0b25e32 remove old and unused menu player description stuff
hope ignorelines is the correct thing to well ignore lines lol
2026-04-08 22:42:31 +02:00
alufolie91 8c2132a98c remove a few more unused things 2026-04-08 21:54:32 +02:00
alufolie91 898bcd336d should be
:chonkbuncle:
2026-04-08 18:53:43 +02:00
alufolie91 5461a6dcbe cleanup skinselect menu stuff slightly 2026-04-08 14:56:44 +02:00
alufolie91 d957bddc1f update opengl dithering shader
now works more like i intended too by more or less scaling the pattern to be roughly the same size on each resolution and trying to reduce precision issues by using floor to convert float values to integer range
2026-04-08 14:39:09 +02:00
alufolie91 7177a9f57f raise version to v9.3 2026-04-07 17:53:11 +02:00
alufolie91 4ccf3dfaf9 software: make R_DrawWallColumn being able to render "holey" textures
not the most efficient but idk a better solution to this, and clipping code may cause some other undesired effects, but well were not supposed to be drawing textures with holes on single sided walls eitherways, but here we are
basically this copies columns into a buffer filled with cyan pixels, so the holes become cyan instead of nothing, which we can cut again using the twomultipatch drawers
fixes the "melt" effect on some things like spelunky or music plant (and well reading/writing oob)
2026-04-05 20:37:24 +02:00
indev 489a58f9fd Allocate all colormaps with PU_STATIC 2026-04-05 18:31:55 +02:00
alufolie91 b26effa241 Merge pull request #223 from Indev450/bluaopti2
Some optimizations and fixes for BLUA from LUA
2026-04-05 18:28:50 +02:00
alufolie91 efd8c20d26 enable lto by default on makefile builds
change flag to NOLTO to disable lto
at this point we shouldnt have any issues anymore since the utter crapton of bugfixes
2026-04-05 18:26:16 +02:00
alufolie91 03b85aa00e Merge pull request #225 from Indev450/optifindvar
Speed up CV_Findvar & CV_FindNetVar with hashtable
2026-04-04 17:05:25 +02:00
indev e6434c24ec Fix spelling in server addon info tooltip 2026-04-04 18:01:10 +03:00
indev 52e23e7b08 Merge pull request #224 from Indev450/addon-download-info
Addon download info
2026-04-04 14:49:38 +00:00
indev b84e6d89e2 Add toggle for server addons info hud into settings 2026-04-04 17:24:58 +03:00
indev 42fa435a0b Add toggle for server addon info 2026-04-04 17:17:11 +03:00
indev 873cff4474 Display information about addon types loaded on server when joining (WIP) 2026-04-04 17:17:09 +03:00
indev e543599598 Add option to hide skin name from stat display 2026-04-04 16:54:17 +03:00
alufolie91 9d75bb1405 hw_main: reorder things, mark const, remove pointless check for polyobject planes
like normal planes, polyobject planes will just reallocate their vertex buffer eitherways according to size, so that check does not make much sense, srb2 also did remove it a while ago
2026-04-04 15:47:02 +02:00
indev 7b0e3269b3 Add option to hide finished players from minimap 2026-04-04 16:37:15 +03:00
alufolie91 12169bfb38 controllers:check if controller supports addressable led and rumble 2026-03-29 13:50:13 +02:00
alufolie91 4dd5957f19 cache islocalplayer in P_SpectatorJoinGame 2026-03-29 13:50:10 +02:00
alufolie91 0fadfe0f72 dehacked: fixup lua_enumlib_sprintf_upper
apparently reusing a va list like that is ub, so we should just copy it if we want to reuse it
also fix the resize check, since vsnprintf return does not include 0 terminator which we need to account for

also make this part of dehacked.c a bit more readable lol
2026-03-29 10:58:51 +02:00
alufolie91 621df7e296 v_video: make stringwidth loops safer 2026-03-28 23:39:21 +01:00
alufolie91 17d72e02fe cleanup some redundant/dead code 2026-03-28 23:39:17 +01:00
alufolie91 cd76660314 restore intended behavior for cvar menu categories
for onchange functions
2026-03-28 23:39:01 +01:00
alufolie91 06a9ab785e add misssing break K_SpawnBattlePoints
oopsie, somehow this seems to never caused any issues?
2026-03-28 23:06:10 +01:00
indev 6760546bcd I thought i reverted debug print aaaaaaaa 2026-03-29 00:34:11 +03:00
indev b44e003ab9 This is intended to be empty string, this way it reads the rest of the string including '=' :p 2026-03-29 00:29:38 +03:00
alufolie91 6a1c907aa4 bunch of random fixes
-handle more memory allocation failures
-fix null pointer dereferences
-prevent writing out of bounds while writing filenames for D_ParseFileneeded
-prevent reading out of bounds while checking for new target in director
-fix Update_MS checking against an unitialized value in some cases
-fix assert for AddLumpToCache since strlen on non null terminated strings is UB
-cleanup and rearrange R_DrawColumn
-cleanup musicdef parser a little

all in one commit cause idk would be ugly if those were seperate ig
2026-03-28 00:45:15 +01:00
indev fded8cc562 Crash fix for super tiny resolutions
Not really sure if anyone would actually want to play on something that
is lower than 320x200 but this prevents zero division in V_Recalc at least
2026-03-27 22:05:11 +03:00
alufolie91 43465c0e3f add debug print for fallback flashpals 2026-03-26 18:29:46 +01:00
alufolie91 7fb21c35ba Experiment: speed up CV_FindVar and CV_FindNetVar
oftentimes lua scripts call CV_FindVar a fuckton of times during runtime, with many cvars this can actually tank performance more than one might think
ideally lua scripts should cache the result, but with so much stuff and servers we cant expect everyone to go through all scripts to do that
using a hashtable for CV_FindNetVar might improve join times aswell, but needs further testing to confirm
2026-03-25 19:35:20 +01:00
alufolie91 f6a0430a40 use constructor for W_Startup
never liked having this inside i_system
2026-03-25 19:35:17 +01:00
alufolie91 ab209448d1 Introduce GNU constructor and destructor attributes
The constructor attribute causes the function to be called automatically before execution enters main (). Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called. Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.

added "used" attribute aswell so compiler does not omit non referenced functions (i hope)
gotta test this a bit but seems cool for stuff like verstable maps
2026-03-25 19:35:14 +01:00
alufolie91 9334b86f6e console print for playing demos from replayhut
might be useful
perhaps this should be put into g_doplaydemo instead?
2026-03-25 19:34:56 +01:00
alufolie91 6022966d69 G_DoPlayDemo: fix demoname becoming garbage when replay restarts/rewinds
only used in the error paths, which we shouldnt reach
but im not a fan of having a chance of putting garbo in the console
2026-03-25 19:34:54 +01:00
indev 6c7db705c7 Strip colors from demo titles for replay search 2026-03-25 21:05:39 +03:00
indev ce3d17de68 Simplify R_DoPlayerFade crash fix a bit and rename playerdist to otherplayerdist 2026-03-25 20:24:37 +03:00
alufolie91 404d88a536 remove some dead code 2026-03-24 01:07:07 +01:00
indev 4f28f574bb Fix rare crash in R_DoPlayerFade when viewplayerdist is too low 2026-03-24 00:20:28 +03:00
alufolie91 654895dcff fix timedemo not accounting for level and addon loading
apparently demos used to send a mapcmd before instead of directly calling G_InitNew, so this function was never called which meant that timedemos always returned a wrong result first time
2026-03-23 19:05:37 +01:00
alufolie91 8af43a55c9 split CONS_Printf
so both CONS_Alert and CONS_Debug dont have to handle and copy the varargs twice
probably makes no actual difference in practice, but i prefer it to not do pointless work
2026-03-22 22:29:21 +01:00
alufolie91 0d20ebb01f delet P_CyclePlayerMobjState
P_SetMobjState already handles player case and forwards it to P_SetPlayerMobjState
so this is just duped code
2026-03-22 22:17:45 +01:00
alufolie91 1c74b37026 unify console shift handling
both the non AZERTY and AZERTY functions basically did the exact same thing so can just get rid of one
also simplify some checks
2026-03-22 22:14:19 +01:00
indev 6721f534cc Fix Got_Saycmd not skipping null terminator when message has maximum length 2026-03-22 22:16:55 +03:00
indev bb3414d603 Fix /pm and emote suggestions overlapping 2026-03-21 23:10:48 +03:00
indev e13cb1ca92 Remove few remaining flashpal things in opengl menu 2026-03-17 19:00:38 +03:00
indev a0dffd0670 Fix listemotes calculating incorrect number of pages 2026-03-16 04:07:48 +03:00
Alug 7684e6aa07 Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2026-03-15 18:19:06 +01:00
Alug 0fb752b745 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2026-03-15 18:19:03 +01:00
Alug c418fe3ef8 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2026-03-15 18:18:59 +01:00
Alug fdccc80260 Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2026-03-15 18:18:57 +01:00
Alug 84be9096b1 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2026-03-15 18:18:54 +01:00
Alug e4e51f0f80 Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2026-03-15 18:18:51 +01:00
Alug 9087fd8377 lua hooklib: use NUMMOBJTYPES to detect mobj hooks
removes the "force_mobj" field, gives a suprising perf boost from my timedemo testing +6-7fps (164 - 169/170fps)
this does however will prevent the generic hook from being called if the mobj being passed ever should be NULL
This shouldnt ever happen, vanilla assumes this aswell and way worse things would happen there, but just wanted to note
2026-03-13 19:09:38 +01:00
Alug 1aa37be676 p_user: cache kartspeed value within P_3dMovement
its result shouldnt change there, so no need to always recompute stuff, even if its not heavy work
2026-03-13 19:09:26 +01:00
Alug 04f63b23ff software: hack for bogus height walls
as per comment, this is merely a shitty workaround for a chain reaction of bad fixed point maths
since im honestly not feeling like rewriting most of the software renderer to either operate on 64bit or float maths, we just skip drawing anything that seems completely unreasonable
2026-03-13 19:09:18 +01:00
Alug d6ed923f83 P_XYMovement: check for kart specific stuff first to determine friction apply
this stuff is much more common than the other stuff being checked, so more likely to return earlier and save a bunch of other checks
2026-03-13 19:09:08 +01:00
Alug c7845118c0 explicitly cast those 2026-03-13 19:08:50 +01:00
alufolie91 ffc6adde4c Merge branch 'servaddonsonly' into Saturn-Next 2026-03-13 19:08:21 +01:00
Alug 00bc8bc149 limit addon only stuff to server info screen
quite honestly everything else is awful and i dont want to bother with it
2026-01-27 18:23:51 +01:00
Alug f12b55f63b rename addonsonly variable to cl_addonsonly
very generic name so add the prefix for whatever cl means
2026-01-27 18:08:12 +01:00
Alug 3e476d7658 implement allowing to load addons and gamestate only instead of joining server
really messy, needs some cleanup, not sure if this is good at all
2026-01-27 18:06:22 +01:00
117 changed files with 2537 additions and 2484 deletions

No files matched your search

+7 -2
View File
@@ -93,7 +93,8 @@
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
# USELTO=1 - Enable building with LTO.
# NOLTO=1 - Disable link time optimizations
# USEJEMALLOC=1 Enable building with jemalloc Allocator to replace GLibc malloc, might improve performance
#
# Library configuration flags:
# Everything here is an override.
@@ -260,7 +261,7 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifdef USELTO
ifndef NOLTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
@@ -279,6 +280,10 @@ opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
libs+=-fsanitize=undefined
endif
ifdef USEJEMALLOC
libs+=-ljemalloc
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
libs+=-fuse-ld=lld
endif
+2 -1
View File
@@ -64,6 +64,7 @@ endif
# This must have high to low order.
gcc_versions:=\
161 160 16\
152 151 150 15\
142 141 140 14\
133 132 131 130 13\
@@ -77,7 +78,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.2
latest_gcc_version:=16.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
+1
View File
@@ -8,6 +8,7 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
HAVE_IPV6\
# build with debugging information
ifdef DEBUGMODE
+17 -8
View File
@@ -519,6 +519,22 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, &key, L->top, slot);
}
api_incr_top(L);
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -531,15 +547,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
auxgetstr(L, index2adr(L, idx), k);
}
+2 -2
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
+1
View File
@@ -544,6 +544,7 @@ static void atomic (lua_State *L) {
marktmu(g); /* mark `preserved' userdata */
udsize += propagateall(g); /* remark, to propagate `preserveness' */
cleartable(g->weak); /* remove collected objects from weak tables */
luaS_clearcache(g);
/* flip current white */
g->currentwhite = cast_byte(otherwhite(g));
g->sweepstrgc = 0;
+30
View File
@@ -41,6 +41,25 @@ typedef unsigned char lu_byte;
*/
#define IntPoint(p) ((unsigned int)(lu_mem)(p))
/*
** conversion of pointer to unsigned integer: this is for hashing only;
** there is no problem if the integer cannot hold the whole pointer
** value. (In strict ISO C this may cause undefined behavior, but no
** actual machine seems to bother.)
*/
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
#define L_P2I uintptr_t
#else /* no 'intptr'? */
#define L_P2I uintmax_t /* use the largest available integer */
#endif
#else /* C89 option */
#define L_P2I size_t
#endif
#define point2uint(p) ((unsigned int)((L_P2I)(p) & UINT_MAX))
/* type to ensure maximum alignment */
@@ -100,6 +119,17 @@ typedef lu_int32 Instruction;
#endif
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#ifndef STRCACHE_N
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
/* minimum size for string buffer */
#ifndef LUA_MINBUFFER
#define LUA_MINBUFFER 32
-2
View File
@@ -13,8 +13,6 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+1 -2
View File
@@ -73,10 +73,9 @@ static void f_luaopen (lua_State *L, void *ud) {
stack_init(L, L); /* init stack */
sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaS_init(L);
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
g->GCthreshold = 4*g->totalbytes;
}
+2
View File
@@ -88,9 +88,11 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
} global_State;
+60
View File
@@ -18,6 +18,9 @@
#include "lstring.h"
#define MEMERRMSG "not enough memory"
void luaS_resize (lua_State *L, int newsize) {
GCObject **newhash;
@@ -72,6 +75,36 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
/*
** Clear API string cache. (Entries cannot be empty, so fill them with
** a non-collectable string.)
*/
void luaS_clearcache (global_State *g) {
int i, j;
for (i = 0; i < STRCACHE_N; i++)
for (j = 0; j < STRCACHE_M; j++) {
if (luaS_iswhite(g->strcache[i][j])) /* will entry be collected? */
g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */
}
}
/*
** Initialize the string table and the string cache
*/
void luaS_init (lua_State *L) {
global_State *g = G(L);
int i, j;
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */
for (j = 0; j < STRCACHE_M; j++)
g->strcache[i][j] = g->memerrmsg;
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
@@ -128,6 +161,10 @@ static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str
#endif
}
/*
** new string (with explicit length)
*/
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
@@ -147,6 +184,29 @@ TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
}
/*
** Create or reuse a zero-terminated string, first checking in the
** cache (using the string address as a key). The cache can contain
** only zero-terminated strings, so it is safe to use 'strcmp' to
** check hits.
*/
TString *luaS_new (lua_State *L, const char *str) {
unsigned int i = point2uint(str) % STRCACHE_N; /* hash */
int j;
TString **p = G(L)->strcache[i];
for (j = 0; j < STRCACHE_M; j++) {
if (strcmp(str, getstr(p[j])) == 0) /* hit? */
return p[j]; /* that is it */
}
/* normal route */
for (j = STRCACHE_M - 1; j > 0; j--)
p[j] = p[j - 1]; /* move out last element */
/* new element is first in the list */
p[0] = luaS_newlstr(L, str, strlen(str));
return p[0];
}
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
Udata *u;
if (l_unlikely(s > MAX_SIZET - sizeof(Udata)))
+6 -2
View File
@@ -17,15 +17,19 @@
#define sizeudata(u) (sizeof(union Udata)+(u)->len)
#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
//#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
(sizeof(s)/sizeof(char))-1))
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
#define luaS_iswhite(x) test2bits((x)->tsv.marked, WHITE0BIT, WHITE1BIT)
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC void luaS_clearcache (global_State *g);
LUAI_FUNC void luaS_init (lua_State *L);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
#endif
+7
View File
@@ -81,6 +81,7 @@ static /*const*/ Node dummynode_ = {
/*
** hash for lua_Numbers
*/
#if 0
static Node *hashnum (const Table *t, lua_Number n) {
unsigned int a[numints];
int i;
@@ -90,6 +91,12 @@ static Node *hashnum (const Table *t, lua_Number n) {
for (i = 1; i < numints; i++) a[0] += a[i];
return hashmod(t, a[0]);
}
#else
// our lua_Number is just typedef´d int32 so no need to do any of the above
static inline Node *hashnum (const Table *t, lua_Number n) {
return hashmod(t, cast(unsigned int, n));
}
#endif
+51 -23
View File
@@ -105,27 +105,42 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
TValue *slot) {
int loop; /* counter to avoid infinite loops */
TValue *tm; /* metamethod */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L, t, key, slot, luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
}
luaG_runerror(L, "loop in gettable");
}
@@ -139,8 +154,12 @@ void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
if (ttisnil(oldval)) {
tm = fasttm(L, h->metatable, TM_NEWINDEX); /* get metamethod */
} else {
tm = fasttm(L, h->metatable, TM_USEDINDEX);
}
if (tm == NULL) { /* no metamethod? */
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
@@ -378,6 +397,14 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -387,9 +414,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
@@ -449,7 +476,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
Protect(luaV_gettable(L, rb, rc, ra));
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_SETGLOBAL: {
@@ -485,8 +512,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
case OP_SELF: {
StkId ra = RA(i);
StkId rb = RB(i);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
TValue *rc = RKC(i);
setobjs2s(L, ra + 1, rb);
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_ADD: {
+24 -2
View File
@@ -22,12 +22,34 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *tm);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
+64 -2
View File
@@ -1165,6 +1165,39 @@ void VS_Print(vsbuf_t *buf, const char *data)
//
// =========================================================================
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN FNV1a_HashLowercaseString
#define CMPR_FN vt_cmpr_casestring
#include "verstable.h"
#define NAME netvar_map_t
#define KEY_TY UINT16
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "verstable.h"
static cvar_map_t cvar_map;
static netvar_map_t netvar_map;
CONSTRUCTOR static void CV_InitMap(void)
{
// ensure the map is initialized
cvar_map_t_init(&cvar_map);
cvar_map_t_reserve(&cvar_map, 512);
netvar_map_t_init(&netvar_map);
netvar_map_t_reserve(&netvar_map, 256);
}
DESTRUCTOR static void CV_DestroyMap(void)
{
cvar_map_t_cleanup(&cvar_map);
netvar_map_t_cleanup(&netvar_map);
}
static const char *cv_null_string = "";
/** Searches if a variable has been registered.
@@ -1175,11 +1208,17 @@ static const char *cv_null_string = "";
*/
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
if (!cvar_map_t_is_end(it))
return it.data->val;
// fallback linear search
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name, cvar->name))
return cvar;
*/
return NULL;
}
@@ -1194,7 +1233,7 @@ consvar_t *CV_FindVar(const char *name)
static inline UINT16 CV_ComputeNetid(const char *s)
{
UINT16 ret = 0, i = 0;
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
while (*s)
{
@@ -1213,11 +1252,17 @@ static inline UINT16 CV_ComputeNetid(const char *s)
*/
static consvar_t *CV_FindNetVar(UINT16 netid)
{
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
if (!netvar_map_t_is_end(it))
return it.data->val;
/*
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->netid == netid)
return cvar;
*/
if (netid == 44542) // ouch this hack
return &cv_karteliminatelast;
@@ -1283,6 +1328,11 @@ void CV_RegisterVar(consvar_t *variable)
// the SetValue will set this bit
variable->flags &= ~CV_MODIFIED;
cvar_map_t_insert(&cvar_map, variable->name, variable);
if (variable->flags & CV_NETVAR)
netvar_map_t_insert(&netvar_map, variable->netid, variable);
}
/** Finds the string value of a console variable.
@@ -1588,9 +1638,21 @@ size_t CV_LoadNetVars(const UINT8 *bufstart)
// prevent "invalid command received"
serverloading = true;
// we can use our netvar map instead of going through all cvars each time
netvar_map_t_itr it;
for (it = netvar_map_t_first(&netvar_map);
!netvar_map_t_is_end(it);
it = netvar_map_t_next(it))
{
cvar = it.data->val;
Setvalue(cvar, cvar->defaultvalue, true);
}
/*
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
*/
count = READUINT16(p);
while (count--)
+191 -78
View File
@@ -208,14 +208,6 @@ static void CONS_Clear_f(void)
Unlock_state();
}
// Choose english keymap
//
/*static void CONS_English_f(void)
{
shiftxform = english_shiftxform;
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
}*/
static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
@@ -633,72 +625,191 @@ void CON_MoveConsole(void)
Unlock_state();
}
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
static char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
static char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
static char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
// fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
static INT32 CON_FallBackFrSpecialLetter(INT32 key)
{
switch (key)
{
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
// goddang AZERTY
static size_t CON_GetShiftSize(void)
{
return ((cv_keyboardlayout.value == 3) ? sizeof(french_shiftxform) : sizeof(english_shiftxform));
}
static char *CON_Shiftform(void)
{
return (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
if (I_UseNativeKeyboard() || ch >= (INT32)CON_GetShiftSize())
return ch;
// warning: shiftdown is NOT a boolean, it's 1 or 2 for lshift/rshift
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (cv_keyboardlayout.value == 3)
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
return !!shiftdown != capslock ? CON_Shiftform()[ch] : ch;
}
else // if we're holding shift we should still shift non letter symbols
// if we're holding shift we should still shift non letter symbols
if (shiftdown)
{
if (cv_keyboardlayout.value == 3)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
else
{
if (shiftdown)
ch = shiftxform[ch];
}
return CON_Shiftform()[ch];
}
// AZERTY
if (cv_keyboardlayout.value == 3)
{
if (altdown & 0x2)
return french_altgrxform[ch];
return CON_FallBackFrSpecialLetter(ch);
}
return ch;
}
INT32 CON_ShitAndAltGrChar(INT32 ch)
{
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
{
ch = french_altgrxform[ch];
}
else
{
ch = HU_FallBackFrSpecialLetter(ch);
}
}
return ch;
}
// Clear time of console heads up messages
//
@@ -892,7 +1003,7 @@ boolean CON_Responder(event_t *ev)
return true;
// ctrl modifier -- changes behavior, adds shortcuts
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
{
// show all cvars/commands that match what we have inputted
if (key == KEY_TAB)
@@ -1222,19 +1333,10 @@ void CON_LogMessage(const char *msg)
// Console print! Wahooo! Lots o fun!
//
void CONS_Printf(const char *fmt, ...)
static inline void CONS_PrintMsg(char *txt)
{
va_list argptr;
static char *txt = NULL;
boolean startup;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// echo console prints to log file
DEBFILE(txt);
@@ -1260,6 +1362,21 @@ void CONS_Printf(const char *fmt, ...)
}
}
void CONS_Printf(const char *fmt, ...)
{
va_list argptr;
static char *txt = NULL;
if (txt == NULL)
txt = malloc(8192);
va_start(argptr, fmt);
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
CONS_PrintMsg(txt);
}
void CONS_Alert(alerttype_t level, const char *fmt, ...)
{
va_list argptr;
@@ -1288,9 +1405,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
break;
}
// I am lazy and I feel like just letting CONS_Printf take care of things.
// Is that okay?
CONS_Printf("%s", txt);
CONS_PrintMsg(txt);
}
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
@@ -1308,11 +1423,9 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
vsnprintf(txt, 8192, fmt, argptr);
va_end(argptr);
// Again I am lazy, oh well
CONS_Printf("%s", txt);
CONS_PrintMsg(txt);
}
// Print an error message, and wait for ENTER key to continue.
// To make sure the user has seen the message
//
-1
View File
@@ -49,7 +49,6 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
extern UINT8 *consolebgmap;
INT32 CON_ShiftChar(INT32 ch);
INT32 CON_ShitAndAltGrChar(INT32 ch);
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
+170 -60
View File
@@ -100,6 +100,10 @@ static int map_icon_request_count; // current count of icon requests sent
static UINT8 *map_icon_data;
static patch_t *map_icon;
// if true, signals the game to only load addons AND gamestate
// instead of fully joining a server
static boolean cl_addonsonly = false;
plrinfo playerinfo[MAXPLAYERS] = {};
SINT8 joinnode = 0; // used for CL_VIEWSERVER
@@ -1150,6 +1154,67 @@ static void CV_LoadPlayerNames(UINT8 **p)
}
}
static void CL_DrawAddonTypes(void)
{
if (!cv_serveraddoninfo.value)
return;
INT32 y = 0;
INT32 addontypes_downloaded[NUMADDONTYPES] = {0};
for (INT32 i = 0; i < fileneedednum; ++i)
{
switch (fileneeded[i].status)
{
case FS_FOUND:
case FS_OPEN:
addontypes_downloaded[fileneeded[i].type]++;
break;
default:
break;
}
}
for (addontype_t type = 0; type < NUMADDONTYPES; ++type)
{
if (addontypes[type] == 0)
continue;
INT32 flags = V_SNAPTOTOP|V_SNAPTOLEFT|V_ALLOWLOWERCASE;
if (addontypes[type] == addontypes_downloaded[type])
flags |= V_GREENMAP;
else
flags |= V_YELLOWMAP;
const char *typestr = "Misc";
switch (type)
{
case ADDON_SCRIPT:
typestr = "Script";
break;
case ADDON_MAP:
typestr = "Map";
break;
case ADDON_CHARACTER:
typestr = "Character";
break;
default:
break;
}
V_DrawSmallString(4, 4 + y, flags, va("%s addons", typestr));
V_DrawRightAlignedSmallString(100, 4 + y, flags, va("%d/%d", addontypes_downloaded[type], addontypes[type]));
y += 6;
}
}
//
// CL_DrawConnectionStatus
//
@@ -1190,20 +1255,18 @@ static void CL_DrawConnectionStatus(void)
case CL_DOWNLOADSAVEGAME:
if (filedownload.current != -1)
{
INT32 dldlength = 0;
UINT32 dldlength = 0;
fileneeded_t *file = &fileneeded[filedownload.current];
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
UINT32 currentsize = min(file->currentsize, totalsize);
cltext = M_GetText("Downloading game state...");
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
dldlength = (UINT32)((currentsize/(double)totalsize) * 256);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, (INT32)dldlength, 8, 96);
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
@@ -1265,6 +1328,8 @@ static void CL_DrawConnectionStatus(void)
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files", checkednum, fileneedednum));
CL_DrawAddonTypes();
}
else if (cl_mode == CL_LOADFILES)
{
@@ -1288,6 +1353,8 @@ static void CL_DrawConnectionStatus(void)
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files", loadcompletednum, fileneedednum));
CL_DrawAddonTypes();
}
else if (cl_mode == CL_VIEWSERVER)
{
@@ -1411,18 +1478,20 @@ static void CL_DrawConnectionStatus(void)
// Buttons
V_DrawFill(8, BASEVIDHEIGHT - 14, BASEVIDWIDTH - 16, 12, 239);
V_DrawThinString(16, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sESC%s] = Abort", "\x82", "\x80"));
V_DrawCenteredThinString(BASEVIDWIDTH/2, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sSPACE%s] = Load Addons", "\x82", "\x80"));
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sENTER%s] = Join", "\x82", "\x80"));
}
else if (filedownload.current != -1)
{
INT32 dldlength = 0;
INT32 totalfileslength = 0;
UINT32 dldlength = 0;
UINT32 totaldldsize = 0;
UINT32 totalfileslength = 0;
static char tempname[28];
fileneeded_t *file = &fileneeded[filedownload.current];
char *filename = file->filename;
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
UINT32 currentsize = min(file->currentsize, totalsize);
UINT32 fdtotalsize = filedownload.totalsize;
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
@@ -1430,11 +1499,9 @@ static void CL_DrawConnectionStatus(void)
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
dldlength = (UINT32)((currentsize/(double)totalsize) * 256);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, (INT32)dldlength, 8, 160);
memset(tempname, 0, sizeof(tempname));
@@ -1475,21 +1542,23 @@ static void CL_DrawConnectionStatus(void)
totaldldsize = filedownload.completedsize;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, V_YELLOWMAP|MENUCAPS, "Overall Download Progress");
if (filedownload.totalsize != 0)
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
if (fdtotalsize != 0)
totalfileslength = (UINT32)((totaldldsize/(double)fdtotalsize) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, (INT32)totalfileslength, 8, 160);
if (filedownload.totalsize>>20 >= 10) // display in MB if over 10MB
if ((fdtotalsize>>20) >= 10) // display in MB if over 10MB
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uM/%4uM", totaldldsize>>20, filedownload.totalsize>>20));
va(" %4uM/%4uM", (INT32)(totaldldsize>>20), (INT32)(fdtotalsize>>20)));
else
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uK/%4uK", totaldldsize>>10, filedownload.totalsize>>10));
va(" %4uK/%4uK", (INT32)(totaldldsize>>10), (INT32)(fdtotalsize>>10)));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%2u/%2u Files ", filedownload.completednum, filedownload.totalnum));
CL_DrawAddonTypes();
}
else
{
@@ -1506,6 +1575,8 @@ static void CL_DrawConnectionStatus(void)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS,
M_GetText("Waiting to download files..."));
CL_DrawAddonTypes();
}
}
}
@@ -2157,7 +2228,12 @@ static void CL_ReloadReceivedSavegame(void)
static void SendAskInfo(INT32 node)
{
tic_t asktime;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
doomdata_t *netbuffer;
if (node == -1)
return;
netbuffer = DOOMCOM_DATA(doomcom);
#ifdef HOLEPUNCH
if (node != 0 && node != BROADCASTADDR &&
@@ -2504,7 +2580,7 @@ static boolean CL_FinishedFileList(void)
* \sa CL_ConnectToServer
*
*/
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
static void CL_ServerConnectionSearchTicker(tic_t *asksent)
{
INT32 i;
@@ -2522,7 +2598,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{
i = SL_SearchServer(servernode);
if (i < 0)
return true;
return;
}
joinnode = i;
@@ -2550,10 +2626,11 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
{
cl_mode = CL_ASKFULLFILELIST;
cl_lastcheckedfilecount = 0;
return true;
return;
}
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
CL_CheckAddonTypes();
}
else
{
@@ -2561,7 +2638,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
*asksent = 0;
}
return true;
return;
}
// Ask the info to the server (askinfo packet)
@@ -2571,7 +2648,17 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
*asksent = I_GetTime() + NEWTICRATE;
}
return true;
}
static void FreeMapIcon(void)
{
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
map_icon_request_count = 0;
}
/** Called by CL_ConnectToServer
@@ -2592,13 +2679,15 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
switch (cl_mode)
{
case CL_SEARCHING:
if (!CL_ServerConnectionSearchTicker(asksent))
return false;
CL_ServerConnectionSearchTicker(asksent);
break;
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
{
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
CL_CheckAddonTypes();
}
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
{
if (CL_AskFileList(fileneedednum))
@@ -2731,7 +2820,19 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
// Gamestate is now handled within CL_LoadReceivedSavegame()
CL_LoadReceivedSavegame(false);
cl_mode = CL_CONNECTED;
if (cl_addonsonly)
{
// close connection after savegame load
// we want the actual server state
// in case theres some stuff like records to be synched
cl_mode = CL_ABORTED;
}
else
{
cl_mode = CL_CONNECTED;
}
break;
} // don't break case continue to CL_CONNECTED
else
@@ -2745,7 +2846,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
case CL_ABORTED:
cl_mode = CL_SEARCHING;
return false;
}
GetPackets();
@@ -2772,24 +2872,21 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
if (key == KEY_ENTER || key == KEY_JOY1)
{
cl_addonsonly = false;
cl_mode = CL_CHECKFILES;
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
FreeMapIcon();
}
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
{
cl_mode = CL_ABORTED;
if (map_icon != NULL)
Patch_Free(map_icon);
map_icon = NULL;
if (map_icon_data != NULL)
Z_Free(map_icon_data);
map_icon_data = NULL;
map_icon_request_count = 0;
cl_addonsonly = false;
FreeMapIcon();
}
else if (key == KEY_SPACE || key == KEY_JOY1+2)
{
cl_addonsonly = true;
cl_mode = CL_CHECKFILES;
FreeMapIcon();
}
}
@@ -2798,6 +2895,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
CL_AbortConnection();
cl_addonsonly = false;
return false;
}
@@ -3294,9 +3392,21 @@ static void Command_connect(void)
}
else
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
// invalid address
if (servernode == -1)
{
D_QuitNetGame(); // this will also call D_CloseConnection for us
CL_Reset();
servernode = 0; // not sure if this is cool, but if this is -1 then bad things happen in alot of networking code
D_StartTitle();
M_StartMessage(M_GetText("Failed to connect to server\nMake sure you put in a valid Address!\n"), NULL, MM_NOTHING);
return;
}
}
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
if (I_GetNodeAddress)
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
if (splitscreen != cv_splitplayers.value-1)
{
@@ -4191,6 +4301,8 @@ consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaitt
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_serveraddoninfo = {"serveraddoninfo", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void Got_AddPlayer(const UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum);
@@ -4263,7 +4375,7 @@ void D_ClientServerInit(void)
playerinfo[i].node = 255;
gametic = 0;
localgametic = 0;
leveltime = 0;
// do not send anything before the real begin
SV_StopServer();
@@ -5519,7 +5631,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
if ( netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
|| supposedtics[node] < realend)
@@ -5562,10 +5674,10 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
return;
// Splitscreen cmd
if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
if ((nodetoplayer2[node] >= 0) &&
((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer2[node] >= 0))
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1);
@@ -5573,9 +5685,9 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
return;
}
if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer3[node] >= 0))
if ((nodetoplayer3[node] >= 0) &&
((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer3[node]], &netbuffer->u.client3pak.cmd3, 1);
@@ -5583,8 +5695,8 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
return;
}
if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
&& (nodetoplayer4[node] >= 0))
if ((nodetoplayer4[node] >= 0) &&
(netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer4[node]], &netbuffer->u.client4pak.cmd4, 1);
@@ -5880,13 +5992,11 @@ static void PT_ServerTics(SINT8 node)
realend = gametic + CLIENTBACKUPTICS;
cl_packetmissed = realstart > neededtic;
UINT8 *pak = (UINT8 *)&packet->cmds;
UINT8 *txtpak = (UINT8 *)&packet->cmds[packet->numslots * packet->numtics];
if (realstart <= neededtic && realend > neededtic)
{
tic_t i, j;
pak = (UINT8 *)&packet->cmds;
UINT8 *pak = (UINT8 *)&packet->cmds;
UINT8 *txtpak = (UINT8 *)&packet->cmds[packet->numslots * packet->numtics];
for (i = realstart; i < realend; i++)
{
@@ -6723,7 +6833,7 @@ boolean TryRunTics(tic_t realtics)
{
boolean update_stats = !(paused || P_AutoPause());
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, leveltime));
if (update_stats)
PS_START_TIMING(ps_tictime);
+2
View File
@@ -600,6 +600,8 @@ extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
extern consvar_t cv_serveraddoninfo;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
+43 -40
View File
@@ -138,6 +138,7 @@ boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
boolean intermissionbginit = false;
#ifdef MOTIONBLUR
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -362,6 +363,33 @@ static void D_Renderview(void)
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
static void D_MakeIntermissionBG(void)
{
if (!lastdraw)
return;
if (rendermode == render_none)
{
lastdraw = false;
intermissionbginit = false;
return;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_MakeScreenTexture();
}
else
#endif
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
intermissionbginit = true;
}
static boolean D_Display(void)
{
boolean ranwipe = false;
@@ -527,16 +555,8 @@ static boolean D_Display(void)
PS_START_TIMING(ps_rendercalltime);
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
if (lastdraw)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
D_MakeIntermissionBG();
}
PS_START_TIMING(ps_uitime);
@@ -697,18 +717,20 @@ void D_SRB2Loop(void)
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
precise_t enterprecise, finishprecise;
boolean ranwipe = false;
enterprecise = I_GetPreciseTime();
if (I_Interrupted())
{
I_Quit();
}
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
@@ -716,8 +738,6 @@ void D_SRB2Loop(void)
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
I_UpdateTime(cv_timescale.value);
if (lastwipetic)
@@ -1208,7 +1228,7 @@ void D_AddPostloadFiles(void)
static boolean AddIWAD(const char * file, const char *dir)
{
char * path = va(pandf, dir, file);
char *path = va(pandf, dir, file);
if (FIL_ReadFileOK(path))
{
@@ -1385,8 +1405,6 @@ static inline void D_MakeTitleString(char *s)
// extra graphic patches for saturn specific thingies
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
@@ -1416,7 +1434,6 @@ static void D_CheckSaturnExtraFiles(void)
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
@@ -1575,20 +1592,6 @@ static void D_CheckSaturnExtraFiles(void)
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
@@ -1786,10 +1789,6 @@ void D_SRB2Main(void)
// Setup default unlockable conditions
M_SetupDefaultConditionSets();
// Setup character tables
// Have to be done here before files are loaded
M_InitCharacterTables();
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
@@ -2043,9 +2042,13 @@ void D_SRB2Main(void)
if (M_CheckProtoParam("replay"))
{
const char *replayurl = M_GetProtoParam();
if (!replayurl)
I_Error("REPLAY: Invalid URL.");
gconst char *replayname = strrchr(replayurl, '/');
if (!replayname || !replayurl)
if (!replayname)
I_Error("REPLAY: Invalid URL.");
#define REPLAYDIR "/DownloadedReplays/"
@@ -2159,8 +2162,8 @@ void D_SRB2Main(void)
if (dedicated && server)
{
levelstarttic = gametic;
G_SetGamestate(GS_LEVEL);
if (!P_SetupLevel(false, false))
I_Quit(); // fail so reset game stuff
}
-2
View File
@@ -38,8 +38,6 @@ extern boolean found_extra3_kart; // for use in k_kart.c
extern boolean xtra_speedo; // extra speedometer check
extern boolean xtra_speedo_clr; // extra speedometer colour check
extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
-1
View File
@@ -27,7 +27,6 @@ extern "C" {
// SINT8 is used for nodes sometimes >:(
#define MAXNETNODES 127
#define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2)
+61 -28
View File
@@ -900,6 +900,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_gentlemens);
CV_RegisterVar(&cv_serverinfoscreen);
CV_RegisterVar(&cv_serveraddoninfo);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -1009,6 +1010,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadifunfocused);
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
@@ -1212,13 +1214,22 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
if (len == 0 || len > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[len-1] == ' ')
return false; // Starts or ends with a space.
if (name[0] == ' ')
return false; // Starts with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
if (name[0] == '@' || name[0] == '~')
return false; // Starts with an admin symbol.
// Clean up trailing whitespace.
while (len && name[len-1] == ' ')
{
name[len-1] = '\0';
len--;
}
if (len == 0)
return false;
// Check if it contains a non-printing character.
// Note: ANSI C isprint() considers space a printing character.
// Also don't allow semicolons, since they are used as
@@ -1271,7 +1282,8 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
* is restored to what it was before.
*
* We assume that if playernum is ::consoleplayer or ::secondarydisplayplayer
* the console variable ::cv_playername or ::cv_playername2 respectively is
* (unless clientjoin is true, a necessary evil)
* the console variable ::cv_playername to ::cv_playername4 respectively is
* already set to newname. However, the player name table is assumed to
* contain the old name.
*
@@ -1291,6 +1303,10 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
char *tmpname = NULL;
INT32 i;
boolean namefailed = true;
boolean clientjoin = !!(playernum >= MAXPLAYERS);
if (clientjoin)
playernum -= MAXPLAYERS;
buf = Z_StrDup(newname);
@@ -1347,17 +1363,20 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
}
// no stealing another player's name
for (i = 0; i < MAXPLAYERS; i++)
if (!clientjoin)
{
if (i != playernum && playeringame[i]
&& fasticmp(tmpname, player_names[i]))
for (i = 0; i < MAXPLAYERS; i++)
{
break;
if (i != playernum && playeringame[i]
&& fasticmp(tmpname, player_names[i]))
{
break;
}
}
}
if (i < MAXPLAYERS)
break;
if (i < MAXPLAYERS)
break;
}
// name is okay then
namefailed = false;
@@ -1368,15 +1387,23 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
// set consvars whether namefailed or not, because even if it succeeded,
// spaces may have been removed
if (playernum == consoleplayer)
CV_StealthSet(&cv_playername, tmpname);
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
CV_StealthSet(&cv_playername2, tmpname);
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
CV_StealthSet(&cv_playername3, tmpname);
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
CV_StealthSet(&cv_playername4, tmpname);
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
if (clientjoin)
{
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
CV_StealthSet(namevars[playernum], tmpname);
}
else
{
if (playernum == consoleplayer)
CV_StealthSet(&cv_playername, tmpname);
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
CV_StealthSet(&cv_playername2, tmpname);
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
CV_StealthSet(&cv_playername3, tmpname);
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
CV_StealthSet(&cv_playername4, tmpname);
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
}
Z_Free(buf);
}
@@ -1494,7 +1521,9 @@ static void ForceAllSkins(INT32 forcedskin)
}
static INT32 chmappending;
#ifdef PARANOIA
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
#endif
// wonky compat, idk if anything uses this....
#define playerisbot (splitplayer == 1 && botingame)
@@ -1594,7 +1623,9 @@ static void SendNameAndColor(UINT8 splitplayer)
return;
}
#ifdef PARANOIA
snacpending[splitplayer]++;
#endif
// Don't change name if muted
if (player_name_changes[pnum] >= MAXNAMECHANGES)
@@ -1630,8 +1661,8 @@ static void SendNameAndColor(UINT8 splitplayer)
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *player = &players[playernum];
char name[MAXPLAYERNAME+1];
player_t *player;
char name[MAXPLAYERNAME+1] = {};
UINT8 color, skin;
#ifdef PARANOIA
@@ -1639,14 +1670,18 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
I_Error("There is no player %d!", playernum);
#endif
player = &players[playernum];
#ifdef PARANOIA
if (P_IsLocalPlayer(player))
{
snacpending[playernum]--;
#ifdef PARANOIA
if (snacpending[playernum] < 0)
I_Error("snacpending negative!");
#endif
const INT32 localpnum = P_GetLocalPlayerNumForPlayer(player);
snacpending[localpnum]--;
if (snacpending[localpnum] < 0)
I_Error("snacpending negative for player %d!", localpnum);
}
#endif
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT8(*cp);
@@ -2187,7 +2222,6 @@ void D_SetupVote(void)
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 4; i++)
{
UINT16 m;
@@ -5814,7 +5848,6 @@ static void BaseNumLaps_OnChange(void)
}
}
static void KartFrantic_OnChange(void)
{
if ((boolean)cv_kartfrantic.value != franticitems && gamestate == GS_LEVEL && leveltime > starttime)
+1 -5
View File
@@ -93,11 +93,6 @@ extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
extern consvar_t cv_1up, cv_eggmanbox;
extern consvar_t cv_recycler;*/
// SRB2kart items
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
@@ -155,6 +150,7 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
+50 -1
View File
@@ -116,6 +116,8 @@ static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
INT32 addontypes[NUMADDONTYPES] = {0};
file_download_t filedownload = {};
#ifdef HAVE_CURL
@@ -135,6 +137,8 @@ HTTP_login *curl_logins = NULL;
static void CURLGetFile(void);
#endif
static addontype_t GetAddonType(const char *name);
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@@ -225,8 +229,11 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
// Should be good place to calculate that?
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
}
}
@@ -575,6 +582,48 @@ INT32 CL_CheckFiles(void)
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
}
static addontype_t GetAddonType(const char *name)
{
const char *prefix = strchr(name, '_');
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
// KRBCL_ is longest prefix i can think of so this should be enough
if (prefix == NULL || prefix - name > 5)
return ADDON_MISC;
// Skip 'K'
if (*name == 'K')
++name;
switch (*name)
{
case 'L':
return ADDON_SCRIPT;
break;
case 'R':
case 'B':
return ADDON_MAP;
break;
case 'C':
return ADDON_CHARACTER;
break;
}
return ADDON_MISC;
}
void CL_CheckAddonTypes(void)
{
memset(&addontypes, 0, sizeof(addontypes));
for (INT32 i = 0; i < fileneedednum; i++)
{
addontypes[fileneeded[i].type]++;
}
}
// Load it now
boolean CL_LoadServerFiles(void)
{
+12
View File
@@ -40,6 +40,15 @@ typedef enum
FS_FALLBACK, // HTTP failed
} filestatus_t;
typedef enum addontype_e
{
ADDON_SCRIPT,
ADDON_MAP,
ADDON_CHARACTER,
ADDON_MISC,
NUMADDONTYPES,
} addontype_t;
typedef struct
{
UINT8 willsend; // Is the server willing to send it?
@@ -51,11 +60,13 @@ typedef struct
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
addontype_t type;
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
extern INT32 addontypes[NUMADDONTYPES];
typedef struct
{
@@ -91,6 +102,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);
void CL_CheckAddonTypes(void);
boolean CL_LoadServerFiles(void);
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid);
+42 -14
View File
@@ -735,6 +735,22 @@ const char *I_GetJoyName(INT32 joyindex)
return NULL;
}
void I_SetJoystickFocus(void)
{
}
boolean I_GamepadHasLED(INT32 playernum)
{
(void)playernum;
return false;
}
boolean I_GamepadHasRumble(INT32 playernum)
{
(void)playernum;
return false;
}
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
(void)playernum;
@@ -1007,8 +1023,13 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
sigmsg = ("SIGSEGV - SRB2Kart-Saturn has attempted to access a memory location that it shouldn't and needs to close.");
break;
#ifdef SIGTERM
case SIGTERM: // Software termination signal from kill
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a kill signal.");
case SIGTERM: // Software termination signal from terminate
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a terminate signal.");
break;
#endif
#ifdef SIGKILL
case SIGKILL: // Software termination signal from kill
sigmsg = ("SIGKILL - SRB2Kart-Saturn was terminated by a kill signal.");
break;
#endif
#ifdef SIGBREAK
@@ -1341,18 +1362,28 @@ static void I_Fork(void)
I_RegisterChildSignals();
break;
default:
// ignore those, those are handled by child process
// otherwise parent might exit before it
// and the below stuff wont run and your terminal will be left in an awkward state
#ifdef SIGINT
signal(SIGINT, SIG_IGN);
#endif
#ifdef SIGBREAK
signal(SIGBREAK, SIG_IGN);
#endif
#ifdef SIGTERM
signal(SIGTERM, SIG_IGN);
#endif
if (logstream)
fclose(logstream);/* the child has this */
c = wait(&status);
#ifdef LOGMESSAGES
/* By the way, exit closes files. */
logstream = fopen(logfilename, "at");
#else
logstream = 0;
#endif
if (c == -1)
{
kill(child, SIGKILL);
@@ -1384,7 +1415,6 @@ static void I_Fork(void)
INT32 I_StartupSystem(void)
{
W_Startup();
I_StartupConsole();
#ifdef NEWSIGNALHANDLER
// This is useful when debugging. It lets GDB attach to
@@ -1413,8 +1443,8 @@ void I_Quit(void)
/* prevent recursive I_Quit() */
if (quiting)
goto death;
quiting = false;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1430,16 +1460,18 @@ void I_Quit(void)
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownSystem();
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
exit(0);
}
@@ -1485,7 +1517,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
W_Shutdown();
exit(-1); // recursive errors detected
}
}
@@ -1503,8 +1534,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
#endif
// ---
I_ShutdownConsole();
M_SaveConfig(NULL); // save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1520,8 +1549,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_ShutdownGraphics();
I_ShutdownSystem();
W_Shutdown();
#if defined (PARANOIA) && defined (__CYGWIN__)
*(INT32 *)2 = 4; //Alam: Debug!
#endif
@@ -1627,9 +1654,10 @@ void I_ShutdownSystem(void)
{
INT32 c;
#ifndef NEWSIGNALHANDLER
I_ShutdownConsole();
#ifdef NEWSIGNALHANDLER
if (M_CheckParm("-nofork"))
#endif
I_ShutdownConsole();
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
if (quit_funcs[c])
+195 -290
View File
@@ -43,6 +43,9 @@
#include "m_cond.h"
// idk how PUSHGETTER works, but this is unused
static UINT8 ultimatemode = false;
#define REQUIRE_MATHLIB_GUID "{748fcbc8-6480-4013-ac4e-7afce6cab766}"
// Free slot names
@@ -272,7 +275,6 @@ static void clear_levels(void)
// (no need to set num to 0, we're freeing the entire header shortly)
Z_Free(mapheaderinfo[i]->customopts);
P_DeleteGrades(i);
Z_Free(mapheaderinfo[i]);
mapheaderinfo[i] = NULL;
}
@@ -281,149 +283,6 @@ static void clear_levels(void)
P_AllocMapHeader(gamemap-1);
}
static boolean findFreeSlot(INT32 *num)
{
// Send the character select entry to a free slot.
while (*num < MAXSKINS && PlayerMenu[*num].status != IT_DISABLED)
*num = *num+1;
// No more free slots. :(
if (*num >= MAXSKINS)
return false;
// Found one! ^_^
return true;
}
// Reads a player.
// For modifying the character select screen
static void readPlayer(MYFILE *f, INT32 num)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word;
char *word2;
INT32 i;
boolean slotfound = false;
do
{
if (myfgets(s, MAXLINELEN, f))
{
if (s[0] == '\n')
break;
word = strtok(s, " ");
if (word)
strupr(word);
else
break;
if (fastcmp(word, "PLAYERTEXT"))
{
char *playertext = NULL;
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
// A friendly neighborhood alias for brevity's sake
const size_t note_size = sizeof(description[num].notes);
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
{
if (s[i] == '=')
{
playertext = &s[i+2];
break;
}
}
if (playertext)
{
strlcpy(description[num].notes, playertext, note_size);
strlcat(description[num].notes,
myhashfgets(playertext, note_size, f), note_size);
}
else
strcpy(description[num].notes, "");
// For some reason, cutting the string did not work above. Most likely due to strcpy or strcat...
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; (size_t)i < note_size-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
if (numline >= 20 || description[num].notes[i] == '\0' || description[num].notes[i] == '#')
break;
}
}
description[num].notes[strlen(description[num].notes)-1] = '\0';
description[num].notes[i] = '\0';
continue;
}
word2 = strtok(NULL, " = ");
if (word2)
strupr(word2);
else
break;
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
i = atoi(word2);
if (fastcmp(word, "PICNAME"))
{
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
strncpy(description[num].picname, word2, 8);
}
else if (fastcmp(word, "STATUS"))
{
// Limit the status to only IT_DISABLED and IT_CALL
if (i)
i = IT_CALL;
else
i = IT_DISABLED;
/*
You MAY disable previous entries if you so desire...
But try to enable something that's already enabled and you will be sent to a free slot.
Because of this, you are allowed to edit any previous entrys you like, but only if you
signal that you are purposely doing so by disabling and then reenabling the slot.
... Or use MENUPOSITION first, that works too. Hell, you could edit multiple character
slots in a single section that way, due to how SOC editing works.
*/
if (i != IT_DISABLED && !slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = (INT16)i;
}
else if (fastcmp(word, "SKINNAME"))
{
// Send to free slot.
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
strlwr(description[num].skinname);
}
else
deh_warning("readPlayer %d: unknown word '%s'", num, word);
}
} while (!myfeof(f)); // finish when the line is empty
done:
Z_Free(s);
}
static int freeslotusage[2][2] = {{0, 0}, {0, 0}}; // [S_, MT_][max, previous .wad's max]
void DEH_UpdateMaxFreeslots(void)
@@ -836,22 +695,8 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
// Now go to uppercase
strupr(word2);
// NiGHTS grades
if (fastncmp(word, "GRADES", 6))
{
UINT8 mare = (UINT8)atoi(word + 6);
if (mare <= 0 || mare > 8)
{
deh_warning("Level header %d: unknown word '%s'", num, word);
continue;
}
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
}
// Strings that can be truncated
else if (fastcmp(word, "SCRIPTNAME"))
if (fastcmp(word, "SCRIPTNAME"))
{
deh_strlcpy(mapheaderinfo[num-1]->scriptname, word2,
sizeof(mapheaderinfo[num-1]->scriptname), va("Level header %d: scriptname", num));
@@ -863,10 +708,6 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
}
else if (fastcmp(word, "ACT"))
{
/*if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19
mapheaderinfo[num-1]->actnum = (UINT8)i;
else
deh_warning("Level header %d: invalid act number %d", num, i);*/
deh_strlcpy(mapheaderinfo[num-1]->actnum, word2,
sizeof(mapheaderinfo[num-1]->actnum), va("Level header %d: actnum", num));
}
@@ -931,11 +772,7 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
mapheaderinfo[num-1]->mustrack = ((UINT16)i - 1);
else if (fastcmp(word, "MUSICPOS"))
mapheaderinfo[num-1]->muspos = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICINTERFADEOUT"))
mapheaderinfo[num-1]->musinterfadeout = (UINT32)get_number(word2);
else if (fastcmp(word, "MUSICINTER"))
deh_strlcpy(mapheaderinfo[num-1]->musintername, word2,
sizeof(mapheaderinfo[num-1]->musintername), va("Level header %d: intermission music", num));
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
@@ -977,44 +814,12 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
else if (fastcmp(word, "SKYBOXSCALEZ"))
mapheaderinfo[num-1]->skybox_scalez = (INT16)i;
else if (fastcmp(word, "BONUSTYPE"))
{
if (fastcmp(word2, "NONE")) i = -1;
else if (fastcmp(word2, "NORMAL")) i = 0;
else if (fastcmp(word2, "BOSS")) i = 1;
else if (fastcmp(word2, "ERZ3")) i = 2;
if (i >= -1 && i <= 2) // -1 for no bonus. Max is 2.
mapheaderinfo[num-1]->bonustype = (SINT8)i;
else
deh_warning("Level header %d: invalid bonus type number %d", num, i);
}
else if (fastcmp(word, "SAVEOVERRIDE"))
{
if (fastcmp(word2, "DEFAULT")) i = SAVE_DEFAULT;
else if (fastcmp(word2, "ALWAYS")) i = SAVE_ALWAYS;
else if (fastcmp(word2, "NEVER")) i = SAVE_NEVER;
if (i >= SAVE_NEVER && i <= SAVE_ALWAYS)
mapheaderinfo[num-1]->saveoverride = (SINT8)i;
else
deh_warning("Level header %d: invalid save override number %d", num, i);
}
else if (fastcmp(word, "LEVELFLAGS"))
mapheaderinfo[num-1]->levelflags = get_number(word2);
else if (fastcmp(word, "MENUFLAGS"))
mapheaderinfo[num-1]->menuflags = get_number(word2);
// SRB2Kart
/*else if (fastcmp(word, "AUTOMAP"))
{
if (i || word2[0] == 'T' || word2[0] == 'Y')
mapheaderinfo[num-1]->automap = true;
else
mapheaderinfo[num-1]->automap = false;
}*/
else if (fastcmp(word, "MOBJSCALE"))
mapheaderinfo[num-1]->mobj_scale = get_number(word2);
else if (fastcmp(word, "LIGHTCONTRAST") || fastcmp(word, "ENCORELIGHTCONTRAST"))
@@ -1127,6 +932,26 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
else
mapheaderinfo[num-1]->menuflags &= ~LF2_NOVISITNEEDED;
}
else if (fastcmp(word, "MUSICINTERFADEOUT"))
{
continue; // unused
}
else if (fastcmp(word, "MUSICINTER"))
{
continue; // unused
}
else if (fastcmp(word, "BONUSTYPE"))
{
continue; // unused
}
else if (fastcmp(word, "SAVEOVERRIDE"))
{
continue; // unused
}
else if (fastncmp(word, "GRADES", 6)) // NiGHTS grades
{
continue; // unused
}
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}
@@ -1217,7 +1042,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
i = atoi(word2);
usi = (UINT16)i;
if (fastcmp(word, "NUMBEROFPICS"))
{
cutscenes[num]->scene[scenenum].numpics = (UINT8)i;
@@ -1898,16 +1722,8 @@ static void reademblemdata(MYFILE *f, INT32 num)
emblemlocations[num-1].type = ET_GLOBAL;
else if (fastcmp(word2, "SKIN"))
emblemlocations[num-1].type = ET_SKIN;
/*else if (fastcmp(word2, "SCORE"))
emblemlocations[num-1].type = ET_SCORE;*/
else if (fastcmp(word2, "TIME"))
emblemlocations[num-1].type = ET_TIME;
/*else if (fastcmp(word2, "RINGS"))
emblemlocations[num-1].type = ET_RINGS;
else if (fastcmp(word2, "NGRADE"))
emblemlocations[num-1].type = ET_NGRADE;
else if (fastcmp(word2, "NTIME"))
emblemlocations[num-1].type = ET_NTIME;*/
else
emblemlocations[num-1].type = (UINT8)value;
}
@@ -2196,14 +2012,11 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
}
else if ((offset=0) || fastcmp(params[0], "GAMECLEAR")
|| (++offset && fastcmp(params[0], "ALLEMERALDS")))
//|| (++offset && fastcmp(params[0], "ULTIMATECLEAR")))
{
ty = UC_GAMECLEAR + offset;
re = (params[1]) ? atoi(params[1]) : 1;
}
else if ((offset=0) || fastcmp(params[0], "OVERALLTIME"))
//|| (++offset && fastcmp(params[0], "OVERALLSCORE"))
//|| (++offset && fastcmp(params[0], "OVERALLRINGS")))
{
PARAMCHECK(1);
ty = UC_OVERALLTIME + offset;
@@ -2212,8 +2025,6 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
else if ((offset=0) || fastcmp(params[0], "MAPVISITED")
|| (++offset && fastcmp(params[0], "MAPBEATEN"))
|| (++offset && fastcmp(params[0], "MAPALLEMERALDS")))
//|| (++offset && fastcmp(params[0], "MAPULTIMATE"))
//|| (++offset && fastcmp(params[0], "MAPPERFECT")))
{
PARAMCHECK(1);
ty = UC_MAPVISITED + offset;
@@ -2231,8 +2042,6 @@ static void readcondition(UINT8 set, UINT32 id, char *word2)
}
}
else if ((offset=0) || fastcmp(params[0], "MAPTIME"))
//|| (++offset && fastcmp(params[0], "MAPSCORE"))
//|| (++offset && fastcmp(params[0], "MAPRINGS")))
{
PARAMCHECK(2);
ty = UC_MAPTIME + offset;
@@ -2554,26 +2363,12 @@ static void readmaincfg(MYFILE *f)
{
flashingtics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
tailsflytics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
underwatertics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "SPACETIMETICS"))
{
spacetimetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "EXTRALIFETICS"))
{
// this modifies player->powers[pw_extralife]
// which still has some game behaviour attached to it...
extralifetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
gameovertics = get_number(word2);
}
else if (fastcmp(word, "INTROTOPLAY"))
{
@@ -2597,10 +2392,7 @@ static void readmaincfg(MYFILE *f)
if (creditscutscene > 128)
creditscutscene = 128;
}
else if (fastcmp(word, "NUMDEMOS"))
{
numDemos = (UINT8)get_number(word2);
}
else if (fastcmp(word, "DEMODELAYTIME"))
{
demoDelayTime = get_number(word2);
@@ -2613,10 +2405,6 @@ static void readmaincfg(MYFILE *f)
{
use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
maxXtraLife = (UINT8)get_number(word2);
}
else if (fastcmp(word, "GAMEDATA"))
{
// just ignore it but dont throw a warning
@@ -2645,6 +2433,7 @@ static void readmaincfg(MYFILE *f)
strcatbf(savegamename, srb2home, PATHSEP);
refreshdirmenu |= REFRESHDIR_GAMEDATA;*/
continue;
}
else if (fastcmp(word, "RESETDATA"))
{
@@ -2654,6 +2443,30 @@ static void readmaincfg(MYFILE *f)
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
}
else if (fastcmp(word, "NUMDEMOS"))
{
continue; // unused
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
continue; // unused
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
continue; // unused
}
else if (fastcmp(word, "SPACETIMETICS"))
{
continue; // unused
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
continue; // unused
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
continue; // unused
}
else
deh_warning("Maincfg: unknown word '%s'", word);
}
@@ -2862,17 +2675,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_num_warning = 0;
// save values for cross reference
/*
for (i = 0; i < NUMSTATES; i++)
saveactions[i] = states[i].action;
for (i = 0; i < NUMSPRITES; i++)
savesprnames[i] = sprnames[i];
*/
for (i = 0; i < NUMSFX; i++)
savesfxnames[i] = S_sfx[i].name;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[256];
@@ -2900,11 +2708,15 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
strncpy(origpos, s, size);
origpos[size] = '\0';
if (NULL != (word = strtok(s, " "))) {
if (NULL != (word = strtok(s, " ")))
{
strupr(word);
if (word[strlen(word)-1] == '\n')
word[strlen(word)-1] = '\0';
const size_t wordlen = strlen(word);
if (word[wordlen-1] == '\n')
word[wordlen-1] = '\0';
}
if (word)
{
if (fastcmp(word, "FREESLOT"))
@@ -2925,32 +2737,46 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// This is not a major mod.
continue;
}
word2 = strtok(NULL, " ");
if (fastcmp(word, "CHARACTER"))
{
if (word2) {
if (word2)
{
strupr(word2);
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t wordlen = strlen(word2);
if (word2[wordlen-1] == '\n')
word2[wordlen-1] = '\0';
i = atoi(word2);
} else
}
else
i = 0;
if (i >= 0 && i < 32)
readPlayer(f, i);
ignorelines(f); // unused
else
{
deh_warning("Character %d out of range (0 - 31)", i);
ignorelines(f);
}
// This is not a major mod.
continue;
}
if (word2)
{
strupr(word2);
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t wordlen = strlen(word2);
if (word2[wordlen-1] == '\n')
word2[wordlen-1] = '\0';
i = atoi(word2);
if (fastcmp(word, "PATCH"))
{
// Read patch from spec file.
@@ -2961,6 +2787,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_mobjtype(word2); // find a thing by name
if (i < NUMMOBJTYPES && i >= 0)
{
if (i < (MT_FIRSTFREESLOT+freeslotusage[1][1]))
@@ -3008,6 +2835,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_state(word2); // find a state by name
if (i < NUMSTATES && i >= 0)
{
if (i < (S_FIRSTFREESLOT+freeslotusage[0][1]))
@@ -3024,6 +2852,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_sfx(word2); // find a sound by name
if (i < NUMSFX && i >= 0)
readsound(f, i, savesfxnames);
else
@@ -3037,6 +2866,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_huditem(word2); // find a huditem by name
if (i >= 0 && i < NUMHUDITEMS)
readhuditem(f, i);
else
@@ -3174,11 +3004,8 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
if (deh_num_warning)
{
CONS_Printf(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s");
if (devparm) {
if (devparm)
I_Error("%s%s",va(M_GetText("%d warning%s in the SOC lump\n"), deh_num_warning, deh_num_warning == 1 ? "" : "s"), M_GetText("See log.txt for details.\n"));
//while (!I_GetKey())
//I_OsPolling();
}
}
deh_loaded = true;
@@ -8267,84 +8094,109 @@ struct {
{NULL,0}
};
// Returns the vlaue of MT_ enumerations
static mobjtype_t get_mobjtype(const char *word)
{ // Returns the vlaue of MT_ enumerations
{
mobjtype_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("MT_",word,3))
word += 3; // take off the MT_
for (i = 0; i < NUMMOBJFREESLOTS; i++) {
for (i = 0; i < NUMMOBJFREESLOTS; i++)
{
if (!FREE_MOBJS[i])
break;
if (fastcmp(word, FREE_MOBJS[i]))
return MT_FIRSTFREESLOT+i;
}
for (i = 0; i < MT_FIRSTFREESLOT; i++)
if (fastcmp(word, MOBJTYPE_LIST[i]+3))
return i;
deh_warning("Couldn't find mobjtype named 'MT_%s'",word);
return MT_BLUECRAWLA;
}
// Returns the value of S_ enumerations
static statenum_t get_state(const char *word)
{ // Returns the value of S_ enumerations
{
statenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("S_",word,2))
word += 2; // take off the S_
for (i = 0; i < NUMSTATEFREESLOTS; i++) {
for (i = 0; i < NUMSTATEFREESLOTS; i++)
{
if (!FREE_STATES[i])
break;
if (fastcmp(word, FREE_STATES[i]))
return S_FIRSTFREESLOT+i;
}
for (i = 0; i < S_FIRSTFREESLOT; i++)
if (fastcmp(word, STATE_LIST[i]+2))
return i;
deh_warning("Couldn't find state named 'S_%s'",word);
return S_NULL;
}
// Returns the value of SPR_ enumerations
static spritenum_t get_sprite(const char *word)
{ // Returns the value of SPR_ enumerations
{
spritenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SPR_",word,4))
word += 4; // take off the SPR_
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4) == 0)
return i;
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
return SPR_NULL;
}
// Returns the value of SFX_ enumerations
static sfxenum_t get_sfx(const char *word)
{ // Returns the value of SFX_ enumerations
{
sfxenum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SFX_",word,4))
word += 4; // take off the SFX_
else if (fastncmp("DS",word,2))
word += 2; // take off the DS
for (i = 0; i < NUMSFX; i++)
if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
return i;
deh_warning("Couldn't find sfx named 'SFX_%s'",word);
return sfx_None;
}
#ifdef MUSICSLOT_COMPATIBILITY
// Returns the value of MUS_ enumerations
static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
{ // Returns the value of MUS_ enumerations
{
UINT16 i;
char lumptmp[4];
if (*word >= '0' && *word <= '9')
return atoi(word);
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
return (UINT16)M_MapNumber(word[0], word[1]);
@@ -8368,25 +8220,33 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
deh_warning("Couldn't find music named 'MUS_%s'",word);
return 0;
}
for (i = 0; compat_special_music_slots[i][0]; ++i)
if (fasticmp(word, compat_special_music_slots[i]))
return i + 1036;
if (dehacked_mode)
deh_warning("Couldn't find music named 'MUS_%s'",word);
return 0;
}
#endif
// Returns the value of HUD_ enumerations
static hudnum_t get_huditem(const char *word)
{ // Returns the value of HUD_ enumerations
{
hudnum_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("HUD_",word,4))
word += 4; // take off the HUD_
for (i = 0; i < NUMHUDITEMS; i++)
if (fastcmp(word, HUDITEMS_LIST[i]))
return i;
deh_warning("Couldn't find huditem named 'HUD_%s'",word);
return HUD_LIVESNAME;
}
@@ -8433,15 +8293,16 @@ static inline int lib_freeslot(lua_State *L)
{
int n = lua_gettop(L);
int r = 0; // args returned
char *s, *type,*word;
char *s, *type, *word;
while (n-- > 0)
{
while (n-- > 0)
{
s = Z_StrDup(luaL_checkstring(L,1));
type = strtok(s, "_");
if (type)
strupr(type);
else {
else
{
Z_Free(s);
return luaL_error(L, "Unknown enum type in '%s'\n", luaL_checkstring(L, 1));
}
@@ -8449,19 +8310,25 @@ static inline int lib_freeslot(lua_State *L)
word = strtok(NULL, "\n");
if (word)
strupr(word);
else {
else
{
Z_Free(s);
return luaL_error(L, "Missing enum name in '%s'\n", luaL_checkstring(L, 1));
}
if (fastcmp(type, "SFX")) {
if (fastcmp(type, "SFX"))
{
sfxenum_t sfx;
strlwr(word);
CONS_Printf("Sound sfx_%s allocated.\n",word);
sfx = S_AddSoundFx(word, false, 0, false);
if (sfx != sfx_None) {
if (sfx != sfx_None)
{
lua_pushinteger(L, sfx);
r++;
} else
}
else
I_Error("Out of Sfx Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word); //Should never get here since S_AddSoundFx was changed to throw I_Error when it can't allocate
}
else if (fastcmp(type, "SPR"))
@@ -8475,7 +8342,7 @@ static inline int lib_freeslot(lua_State *L)
{
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
{
if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
if (!sprnames[j][4] && memcmp(sprnames[j], word, 4) == 0)
sprnames[j][4] = wad;
continue; // Already allocated, next.
}
@@ -8493,6 +8360,7 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
if (j > SPR_LASTFREESLOT)
I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
@@ -8500,7 +8368,9 @@ static inline int lib_freeslot(lua_State *L)
{
statenum_t i;
for (i = 0; i < NUMSTATEFREESLOTS; i++)
if (!FREE_STATES[i]) {
{
if (!FREE_STATES[i])
{
CONS_Printf("State S_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
@@ -8514,6 +8384,8 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
}
if (i == NUMSTATEFREESLOTS)
I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
@@ -8521,7 +8393,9 @@ static inline int lib_freeslot(lua_State *L)
{
mobjtype_t i;
for (i = 0; i < NUMMOBJFREESLOTS; i++)
if (!FREE_MOBJS[i]) {
{
if (!FREE_MOBJS[i])
{
CONS_Printf("MobjType MT_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
@@ -8535,13 +8409,17 @@ static inline int lib_freeslot(lua_State *L)
r++;
break;
}
}
if (i == NUMMOBJFREESLOTS)
I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
Z_Free(s);
lua_remove(L, 1);
continue;
}
return r;
}
@@ -8554,8 +8432,10 @@ static inline int lib_action(lua_State *L)
mobj_t *actor = *((mobj_t **)luaL_checkudata(L,1,META_MOBJ));
var1 = (INT32)luaL_optinteger(L,2,0);
var2 = (INT32)luaL_optinteger(L,3,0);
if (!actor)
return LUA_ErrInvalid(L, "mobj_t");
(*action)(actor);
return 0;
}
@@ -8577,23 +8457,29 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
const char *word;
boolean mathlib = lua_toboolean(L, UV_MATHLIB);
if (lua_type(L,2) != LUA_TSTRING)
if (lua_type(L, 2) != LUA_TSTRING)
return 0;
word = lua_tostring(L,2);
word = lua_tostring(L, 2);
/* First check actions, as they can be overridden. */
if (!mathlib && fastncmp("A_",word,2)) {
if (!mathlib && fastncmp("A_", word, 2))
{
char *caps;
// Try to get a Lua action first.
/// \todo Push a closure that sets superactions[] and superstack.
lua_getfield(L, LUA_REGISTRYINDEX, LREG_ACTIONS);
// actions are stored in all uppercase.
caps = Z_StrDup(word);
strupr(caps);
lua_getfield(L, -1, caps);
Z_Free(caps);
if (!lua_isnil(L, -1))
return 1; // Success! :D That was easy.
// Welp, that failed.
lua_pop(L, 2); // pop nil and LREG_ACTIONS
// Hardcoded actions are handled by the proxy.
@@ -8602,12 +8488,14 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
/* Then check the globals proxy table. */
lua_pushvalue(L, 2);
lua_gettable(L, GLIB_PROXY);
if (!lua_isnil(L, -1))
{
return 1;
}
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
if (mathlib)
return luaL_error(L, "constant '%s' could not be parsed.\n", word);
return 0;
}
@@ -8665,6 +8553,7 @@ static int lua_enumlib_server_get(lua_State *L)
{
if ((!multiplayer || !(netgame || demo.playback)) && !playeringame[serverplayer])
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
}
@@ -8673,6 +8562,7 @@ static int lua_enumlib_consoleplayer_get(lua_State *L)
{
if (consoleplayer < 0 || !playeringame[consoleplayer])
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
return 1;
}
@@ -8865,12 +8755,15 @@ static int lua_enumlib_action_get(lua_State *L)
const char *action = lua_tostring(L, 1);
for (int i = 0; actionpointers[i].name; i++)
if (fasticmp(action, actionpointers[i].name)) {
{
if (fasticmp(action, actionpointers[i].name))
{
// push lib_action as a C closure with the actionf_t* as an upvalue.
lua_pushlightuserdata(L, &actionpointers[i].action);
lua_pushcclosure(L, lib_action, 1);
return 1;
}
}
return 0;
}
@@ -8888,8 +8781,13 @@ static char *lua_enumlib_sprintf_upper(char **buf, int* size, const char *format
va_list va;
va_start(va, format);
int length = vsnprintf(*buf, *size, format, va);
if (length > *size)
va_list vacpy;
va_copy(vacpy, va);
int length = vsnprintf(*buf, *size, format, vacpy);
va_end(vacpy);
if (length >= *size)
{
void *ptr = realloc(*buf, length+1);
if (!ptr)
@@ -8897,12 +8795,13 @@ static char *lua_enumlib_sprintf_upper(char **buf, int* size, const char *format
va_end(va);
return NULL;
}
*buf = ptr;
*size = length+1;
va_start(va, format);
vsnprintf(*buf, *size, format, va);
length = vsnprintf(*buf, *size, format, va);
}
va_end(va);
for (int i = 0; i < length; i++)
@@ -8927,11 +8826,14 @@ static int lua_enumlib_super_get(lua_State *L)
}
for (int i = 0; actionpointers[i].name; i++)
if (fasticmp(superactions[superstack-1], actionpointers[i].name)) {
{
if (fasticmp(superactions[superstack-1], actionpointers[i].name))
{
lua_pushlightuserdata(L, &actionpointers[i].action);
lua_pushcclosure(L, lib_action, 1);
return 1;
}
}
return 0;
}
@@ -9400,7 +9302,10 @@ enum actionnum LUA_GetActionNumByName(const char *actiontocompare)
{
size_t z;
for (z = 0; actionpointers[z].name; z++)
{
if (fasticmp(actiontocompare, actionpointers[z].name))
return z;
}
return z;
}
+1 -1
View File
@@ -61,7 +61,7 @@ enum
typedef struct
{
INT16 x, y;
}ATTRPACK mapvertex_t;
} ATTRPACK mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
+9 -2
View File
@@ -130,8 +130,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#define VERSIONSTRING "Saturn v9.3"
#define VERSIONSTRINGW L"Saturn v9.3"
#define SATURN_TESTING // comment out for saturn release builds!
@@ -573,6 +573,13 @@ INT32 I_GetKey(void);
// NOTE: you WILL have nasal troubles if the variable is not initialized
#define CLEANUP(f) __attribute__((__cleanup__(f)))
// the GNU constructor and destructor attributes
// The constructor attribute causes the function to be called automatically before execution enters main ().
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
#define CONSTRUCTOR __attribute__((constructor, used))
#define DESTRUCTOR __attribute__((destructor, used))
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
+4 -46
View File
@@ -54,7 +54,6 @@ extern INT16 maptol;
extern UINT8 globalweather;
extern INT32 curWeather;
extern INT32 cursaveslot;
extern INT16 lastmapsaved;
extern boolean gamecomplete;
#define PRECIP_NONE 0
@@ -78,7 +77,6 @@ extern boolean imcontinuing; // Temporary flag while continuing
extern UINT8 modeattacking;
// menu demo things
extern UINT8 numDemos;
extern UINT32 demoDelayTime;
extern UINT32 demoIdleTime;
@@ -114,8 +112,8 @@ extern UINT8 paused; // Game paused?
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
extern boolean nodrawers;
extern boolean noblit;
extern boolean lastdraw;
extern boolean intermissionbginit;
#ifdef MOTIONBLUR
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -205,12 +203,6 @@ extern struct quake
fixed_t radius, intensity;
} quake;
// NiGHTS grades
typedef struct
{
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
} nightsgrades_t;
// Custom Lua values
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
@@ -261,28 +253,16 @@ typedef struct
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
// NiGHTS stuff.
UINT8 numGradedMares; ///< Internal. For grade support.
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
// Lua stuff.
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
@@ -379,8 +359,6 @@ typedef struct
{
tic_t time; ///< Time in which the level was finished.
tic_t lap; ///< Best lap time for this level.
//UINT32 score; ///< Score when the level was finished.
//UINT16 rings; ///< Rings when the level was finished.
} recorddata_t;
/** Setup for one NiGHTS map.
@@ -394,34 +372,19 @@ typedef struct
#define GRADE_A 5
#define GRADE_S 6
/*typedef struct
{
// 8 mares, 1 overall (0)
UINT8 nummares;
UINT32 score[9];
UINT8 grade[9];
tic_t time[9];
} nightsdata_t;*/
//extern nightsdata_t *nightsrecords[NUMMAPS];
extern recorddata_t *mainrecords[NUMMAPS];
// mapvisited is now a set of flags that says what we've done in the map.
#define MV_VISITED 1
#define MV_BEATEN 2
#define MV_ALLEMERALDS 4
//#define MV_ULTIMATE 8
//#define MV_PERFECT 16
#define MV_MAX 7 // used in gamedata check
extern UINT8 mapvisited[NUMMAPS];
// Temporary holding place for nights data for the current map
//nightsdata_t ntemprecords;
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 token; ///< Number of tokens collected in a level
extern UINT32 tokenlist; ///< List of tokens collected
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern INT32 tokenbits; ///< Used for setting token bits
extern INT32 sstimer; ///< Time allotted in the special stage
extern UINT32 bluescore; ///< Blue Team Scores
extern UINT32 redscore; ///< Red Team Scores
@@ -437,9 +400,6 @@ extern boolean CheckForReverseGravity;
extern UINT16 invulntics;
extern UINT16 sneakertics;
extern UINT16 flashingtics;
extern UINT16 tailsflytics;
extern UINT16 underwatertics;
extern UINT16 spacetimetics;
extern UINT16 extralifetics;
// SRB2kart
@@ -461,7 +421,6 @@ extern UINT8 introtoplay;
extern UINT8 creditscutscene;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
@@ -526,7 +485,6 @@ extern UINT32 timesBeatenWithEmeralds;
// WAD, partly set at startup time.
extern tic_t gametic;
#define localgametic leveltime
// Player spawn spots.
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
-8
View File
@@ -1110,14 +1110,6 @@ void F_TitleScreenTicker(boolean run)
return;
}
// Replay intro when done cycling through demos
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
{
curDemo = 0;
F_StartIntro();
return;
}*/
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
numstaff = 1;
+3 -1
View File
@@ -111,10 +111,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
char *searchname;
int depthleft = maxsearchdepth;
char searchpath[MAXFILEPATH];
size_t *searchpathindex;
size_t *searchpathindex = NULL;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
if (!searchpathindex)
I_Error("out of memory while searching for file %s\n", filename);
strcpy(searchpath, startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
+41 -47
View File
@@ -66,12 +66,10 @@
#include <locale.h>
// menu demo things
UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
@@ -1653,10 +1651,12 @@ void G_RecordDemo(const char *name)
maxsize = cv_maxdemosize.value*1024*1024;
demobuf.buffer = Z_Malloc(maxsize + 100*1024, PU_STATIC, NULL);
demoend = demobuf.buffer + maxsize;
if (demobuf.buffer)
{
demoend = demobuf.buffer + maxsize;
demo.recording = true;
}
else
CONS_Alert(CONS_ERROR, "Failed to allocate demo buffer\n");
}
@@ -1994,7 +1994,6 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
UINT8 totalfiles, filesloaded, nmusfilecount;
char filename[MAX_WADPATH];
UINT8 md5sum[16];
boolean toomany = false;
boolean alreadyloaded;
UINT8 i, j;
UINT8 error = 0;
@@ -2004,53 +2003,44 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
for (i = 0; i < totalfiles; ++i)
{
if (toomany)
SKIPSTRING((*pp));
else
{
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
}
strlcpy(filename, (char *)(*pp), sizeof filename);
SKIPSTRING((*pp));
READMEM((*pp), md5sum, 16); // hue hue peepee
if (!toomany)
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
{
alreadyloaded = false;
nmusfilecount = 0;
for (j = 0; j < numwadfiles; ++j)
{
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
if (alreadyloaded)
{
filesloaded++;
if (wadfiles[j]->important && j > mainwads)
nmusfilecount++;
else
continue;
}
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
} else
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
{
alreadyloaded = true;
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
error |= DFILE_ERROR_OUTOFORDER;
break;
}
}
if (alreadyloaded)
{
filesloaded++;
continue;
}
if (numwadfiles >= MAX_WADFILES)
error = DFILE_ERROR_CANNOTLOAD;
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
error = DFILE_ERROR_CANNOTLOAD;
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
error |= DFILE_ERROR_NOTLOADED;
}
// Get final file count
@@ -2616,7 +2606,7 @@ void G_DoPlayDemo(char *defdemoname)
if (defdemoname == NULL)
{
demobuf.p = demobuf.buffer;
pdemoname = ZZ_Alloc(1); // Easier than adding checks for this everywhere it's freed
pdemoname = ZZ_Calloc(1); // Easier than adding checks for this everywhere it's freed
}
else
{
@@ -2628,7 +2618,7 @@ void G_DoPlayDemo(char *defdemoname)
n++;
pdemoname = ZZ_Alloc(strlen(n)+1);
strcpy(pdemoname,n);
strcpy(pdemoname, n);
M_SetPlaybackMenuPointer();
@@ -3090,6 +3080,9 @@ post_compat:
if (cv_director.value)
CV_SetValue(&cv_director, 0);
if (demo.timing)
G_DoneLevelLoad();
demo.deferstart = true;
}
#undef SKIPERRORS
@@ -3517,10 +3510,11 @@ static INT32 restorecv_vidwait;
void G_TimeDemo(const char *name)
{
nodrawers = M_CheckParm("-nodraw");
noblit = M_CheckParm("-noblit");
restorecv_vidwait = cv_vidwait.value;
if (cv_vidwait.value)
CV_Set(&cv_vidwait, "0");
demo.timing = true;
singletics = true;
framecount = 0;
+1 -26
View File
@@ -61,7 +61,6 @@
gameaction_t gameaction = 0;
gamestate_t gamestate = GS_NULL;
UINT8 ultimatemode = false;
boolean botingame = false;
UINT8 botskin = 0;
@@ -87,7 +86,6 @@ INT16 maptol = 0;
UINT8 globalweather = 0;
INT32 curWeather = PRECIP_NONE;
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
@@ -97,7 +95,6 @@ boolean savemoddata = false;
UINT8 paused = 0;
UINT8 modeattacking = ATTACKING_NONE;
boolean imcontinuing = false;
boolean runemeraldmanager = false;
boolean netgame = false; // only true if packets are broadcast
boolean multiplayer = false;
@@ -109,7 +106,6 @@ INT32 consoleplayer = 0; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
tic_t gametic = 0;
tic_t levelstarttic = 0; // gametic at level start
UINT32 totalrings = 0; // for intermission
INT16 lastmap = 0; // last level you were at (returning from special stages)
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
@@ -187,9 +183,6 @@ boolean CheckForReverseGravity = false;
UINT16 invulntics = 20*TICRATE;
UINT16 sneakertics = 20*TICRATE;
UINT16 flashingtics = 3*TICRATE/2; // SRB2kart
UINT16 tailsflytics = 8*TICRATE;
UINT16 underwatertics = 30*TICRATE;
UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
UINT16 extralifetics = 4*TICRATE;
// SRB2kart
@@ -207,10 +200,7 @@ const INT32 wipeoutslowtime = 20;
const INT32 wantedreduce = 5*TICRATE;
const INT32 wantedfrequency = 10*TICRATE;
INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 maxXtraLife = 2; // Max extra lives from rings
UINT8 introtoplay = 0;
UINT8 creditscutscene = 0;
@@ -1300,8 +1290,6 @@ static void G_DoLoadLevel(boolean resetplayer)
// Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace();
levelstarttic = gametic; // for time calculation
if (wipegamestate == GS_LEVEL)
wipegamestate = -1; // force a wipe
@@ -3355,18 +3343,6 @@ static void G_DoStartVote(void)
gameaction = ga_nothing;
}
//
// G_UseContinue
//
void G_UseContinue(void)
{
if (gamestate == GS_LEVEL && !netgame && !multiplayer)
{
gameaction = ga_startcont;
lastdraw = true;
}
}
static void G_DoStartContinue(void)
{
I_Assert(!netgame && !multiplayer);
@@ -3405,7 +3381,7 @@ static void G_DoContinued(void)
token = 0;
// Reset # of lives
pl->lives = (ultimatemode) ? 1 : 3;
pl->lives = 3;
D_MapChange(gamemap, gametype, false, false, 0, false, false);
@@ -4049,7 +4025,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
if (W_CheckNumForName(mapname) == LUMPERROR)
{
I_Error("Internal game map '%s' not found\n", mapname);
Command_ExitGame_f();
return;
}
-5
View File
@@ -39,12 +39,8 @@ extern INT32 player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// gametic at level start
extern tic_t levelstarttic;
// for modding?
extern INT16 prevmap, nextmap;
extern INT32 gameovertics;
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
extern INT16 rw_maximums[NUM_WEAPONS];
@@ -252,7 +248,6 @@ UINT8 G_GetGametypeColor(INT16 gt);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(void);
void G_EndGame(void); // moved from y_inter.c/h and renamed
+22
View File
@@ -81,6 +81,7 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadifunfocused = {"gamepadunfocused", "Off", CV_SAVE|CV_CALL, CV_OnOff, I_SetJoystickFocus, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -939,6 +940,11 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
return;
}
if (!I_GamepadHasLED(playernum))
{
return;
}
// so we can override this
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
@@ -974,12 +980,22 @@ void G_DeviceLEDTick(void)
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
{
continue;
}
// does not have a configurable led! :c
if (!I_GamepadHasLED(i))
{
continue;
}
newcolor = G_GetSkinColorForGamepad(i);
if (curcolor[i] == newcolor) // dont update if same colour
{
continue;
}
G_SetPlayerGamepadIndicatorColor(i, newcolor);
curcolor[i] = newcolor;
@@ -1055,6 +1071,12 @@ void G_DeviceRumbleTick(void)
continue;
}
// does not support rumble! :c
if (!I_GamepadHasRumble(i))
{
continue;
}
if (camera[i].freecam)
{
continue;
+1
View File
@@ -116,6 +116,7 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadifunfocused;
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
-1
View File
@@ -52,7 +52,6 @@ typedef enum
} gameaction_t;
extern gamestate_t gamestate;
extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
+6 -5
View File
@@ -319,16 +319,17 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
double clipfov;
double floatangle;
angle_t a1;
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
float tilt;
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)tiltangle) > 46 * ANG1)
return 0xffffffff;
tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
// ok, this is a gross hack that barely works...
// but at least it doesn't overestimate too much...
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
+24 -20
View File
@@ -32,20 +32,6 @@
#include <fcntl.h>
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
@@ -57,8 +43,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
float cx, cy;
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
GLPatch_t *hwrPatch;
@@ -72,6 +57,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -150,7 +138,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
}
}
@@ -244,8 +232,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
float cx, cy;
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
@@ -258,6 +245,9 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -302,7 +292,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
}
}
@@ -964,6 +954,20 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
#endif
#ifndef USE_PNG
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
// --------------------------------------------------------------------------
// save screenshots with TGA format
// --------------------------------------------------------------------------
+6 -1
View File
@@ -32,8 +32,12 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
void GL_SetTransform(FTransform *stransform);
void GL_SetBlend(FBITFIELD PolyFlags);
void GL_SetPalette(RGBA_t *palette);
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
void GL_EnableStencilTest(void);
void GL_DisableStencilTest(void);
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
@@ -63,7 +67,7 @@ void GL_FlushScreenTextures(void);
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height);
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
@@ -72,6 +76,7 @@ void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
boolean GL_CompileShader(int slot);
void GL_SetShader(int slot);
void GL_UnSetShader(void);
void GL_EnableShader(void);
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
+2 -2
View File
@@ -34,8 +34,8 @@ typedef struct gl_vissprite_s
float gz, gzt;
float tz;
float scale;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
//float spritexscale, spriteyscale;
//float spritexoffset, spriteyoffset;
patch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
+119 -119
View File
@@ -254,11 +254,11 @@ static void CV_screentextures_OnChange(void)
{
if (cv_glpaletterendering.value != 0)
CV_SetValue(&cv_glpaletterendering, 0);
#ifdef USE_FBO_OGL
if (cv_glframebuffer.value != 0)
CV_SetValue(&cv_glframebuffer, 0);
#endif
intermissionbginit = false;
}
GL_SetSpecialState(HWD_SET_SCREEN_TEXTURES, cv_glscreentextures.value);
M_UpdateOGLMenu();
@@ -275,6 +275,7 @@ static void CV_glframebuffer_OnChange(void)
I_DownSample();
RefreshOGLSDLSurface();
M_UpdateOGLMenu();
intermissionbginit = false;
}
#endif
@@ -388,11 +389,11 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
extralight = FixedMul(extralight, std::min(std::max(0, *lightlevel), 255) * FRACUNIT / 255);
// simple OGL approximation
fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
const fixed_t tr = R_QuickCamDist(spr->mobj->x, spr->mobj->y);
const fixed_t xscale = FixedDiv((vid.width / 2) << FRACBITS, tr);
// Less change in contrast at further distances, to counteract DOOM diminished light
fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
const fixed_t n = FixedDiv(FixedMul(xscale, LIGHTRESOLUTIONFIX), ((MAXLIGHTSCALE-1) << LIGHTSCALESHIFT));
extralight = FixedMul(extralight, std::min(n, FRACUNIT));
// Contrast is stronger for normal sprites, stronger than wall lighting is at the same distance
@@ -510,12 +511,12 @@ static FUINT HWR_CalcWallLight(FUINT lightnum, seg_t *seg, extracolormap_t *colo
{
INT16 finallight = lightnum;
if (cv_glfakecontrast.value == 0 || (HWR_ShouldUsePaletteRendering() && colormap))
if (cv_glfakecontrast.value == 0 || (colormap && HWR_ShouldUsePaletteRendering()))
return (FUINT)finallight;
if (seg != NULL && P_ApplyLightOffsetFine(lightnum, seg->frontsector))
{
INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
const INT16 offset = (cv_glfakecontrast.value == 2) ? seg->hwLightOffset : ((INT16)seg->lightOffset * 8);
finallight += offset;
finallight = CLAMP(finallight, 0 , 255);
@@ -533,7 +534,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
if (slope != NULL && sector != NULL && P_ApplyLightOffsetFine(lightnum, sector))
{
INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
const INT16 offset = (cv_glfakecontrast.value == 2) ? slope->hwLightOffset : ((INT16)slope->lightOffset * 8);
finallight += (fof ? -offset : offset);
finallight = CLAMP(finallight, 0 , 255);
@@ -695,7 +696,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
vert->z = (vy);\
\
}
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++,v3d++, pv++)
for (i = 0, v3d = planeVerts; i < (INT32)nrPlaneVerts; i++, v3d++, pv++)
SETUP3DVERT(v3d, pv->x, pv->y);
if (slope)
@@ -1420,6 +1421,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
{
draw_sky_walls(0, 1, worldhigh, worldhighslope);
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
else
{
@@ -1464,15 +1470,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
}
// hack to allow height changes in outdoor areas
// This is what gets rid of the upper textures if there should be sky
if (gl_frontsector->ceilingpic == skyflatnum
&& gl_backsector->ceilingpic == skyflatnum)
{
worldtop = worldhigh;
worldtopslope = worldhighslope;
}
gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
// check TOP TEXTURE
@@ -2263,7 +2260,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
static inline boolean HWR_UsePortals(void)
{
return supportstencil && cv_glportals.value && gl_maphasportals;
return supportstencil && gl_maphasportals && cv_glportals.value;
}
// From PrBoom:
@@ -2407,7 +2404,8 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
auto do_addline = [&](bool dontdraw) {
auto do_addline = [&](bool dontdraw)
{
// Single sided line?
if (!line->backsector)
{
@@ -2675,7 +2673,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
angle_t angle = 0;
FSurfaceInfo Surf = {};
fixed_t tempxsow, tempytow;
float tempxsow, tempytow;
size_t nrPlaneVerts;
static FOutVector *planeVerts = NULL;
@@ -2688,14 +2686,6 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
if (nrPlaneVerts < 3) // not even a triangle ?
return;
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
return;
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
// Allocate plane-vertex buffer if we need to
if (!planeVerts || nrPlaneVerts > numAllocedPlaneVerts)
{
@@ -2704,6 +2694,8 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
Z_Malloc(numAllocedPlaneVerts * sizeof(FOutVector), PU_LEVEL, &planeVerts);
}
const sector_t *sec = FOFsector ? FOFsector : gl_frontsector;
height = FixedToFloat(fixedheight);
len = W_LumpLength(lumpnum);
@@ -3681,7 +3673,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
// Draw shadow BEFORE sprite
if (UNLIKELY(cv_shadow.value // Shadows enabled
@@ -3783,10 +3775,10 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
}
if (HWR_UseShader())
@@ -3809,7 +3801,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
{
const fixed_t h = P_GetLightZAt(&sector->lightlist[i], sprmo->x, sprmo->y);
if (!(h <= temp))
if (h > temp)
continue;
if (!lightset)
@@ -3871,7 +3863,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
wallVerts[1].y = endbot;
// The x and y only need to be adjusted in the case that it's not a papersprite
if (cv_glspritebillboarding.value && sprmo && !papersprite)
if (cv_glspritebillboarding.value && !cv_glshearing.value && !papersprite)
{
// Get the x and z of the vertices so billboarding draws correctly
realheight = realbot - realtop;
@@ -3944,7 +3936,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
mobj_t *sprmo = spr->mobj;
if (UNLIKELY(!sprmo->subsector))
if (!sprmo->subsector)
return;
const boolean papersprite = (sprmo->frame & FF_PAPERSPRITE);
@@ -3969,7 +3961,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
// create the sprite billboard
//
@@ -4080,10 +4072,10 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
{
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
if (cv_reducevfx.value && sprmo->player->kartstuff[k_hyudorotimer] > 0)
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(FRACUNIT/2, static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
if (cv_playerfade.value)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(sprmo), Surf.PolyColor.s.alpha);
Surf.PolyColor.s.alpha = static_cast<UINT8>(FixedMul(R_DoPlayerFade(sprmo), static_cast<fixed_t>(Surf.PolyColor.s.alpha)));
}
if (HWR_UseShader())
@@ -4108,7 +4100,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
const precipmobj_t *sprmo = spr->precip;
if (UNLIKELY(!sprmo->subsector))
if (!sprmo->subsector)
return;
// cache sprite graphics
@@ -4119,7 +4111,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
//Hurdler: 25/04/2000: now support colormap in hardware mode
HWR_GetMappedPatch(gpatch, spr->colormap);
hwrpatch = ((GLPatch_t *)gpatch->hardware);
hwrpatch = static_cast<GLPatch_t *>(gpatch->hardware);
// create the sprite billboard
//
@@ -4308,22 +4300,23 @@ static std::vector<gl_drawnode_t> drawnodes;
static void *HWR_CreateDrawNode(gl_drawnode_type_t type)
{
// if we didnt alloc anything yet, reserve atleast 64 nodes
// dont declare with it as we want our size to be 0!
gl_drawnode_t *drawnode;
drawnodes.reserve(DRAWNODES_INIT_SIZE);
drawnodes.emplace_back();
drawnodes.back().type = type;
drawnode = &drawnodes.back();
drawnode->type = type;
// not sure if returning different pointers to a union is necessary
switch (type)
{
case DRAWNODE_PLANE:
return &drawnodes.back().u.plane;
return &drawnode->u.plane;
case DRAWNODE_POLYOBJECT_PLANE:
return &drawnodes.back().u.polyplane;
return &drawnode->u.polyplane;
case DRAWNODE_WALL:
return &drawnodes.back().u.wall;
return &drawnode->u.wall;
}
return NULL;
@@ -4390,9 +4383,7 @@ static int CompareDrawNodePlanes(const void *p1, const void *p2)
static void HWR_RenderDrawNodes(void)
{
size_t i = 0, run_start = 0;
static std::vector<INT32> sortindex;
sortindex.reserve(DRAWNODES_INIT_SIZE);
static std::vector<INT32> sortindex(DRAWNODES_INIT_SIZE);
// Array for storing the rendering order.
// A list of indices into the drawnodes array.
@@ -4510,7 +4501,6 @@ static void HWR_RenderDrawNodes(void)
drawnodes.clear(); // clear so our size is 0 again!
}
// --------------------------------------------------------------------------
// Draw all vissprites
// --------------------------------------------------------------------------
@@ -4828,11 +4818,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
)
{
ang = R_PointToAngle(interp.x, interp.y);
#ifdef ROTSPRITE
camang = ang;
#endif
ang -= interp.angle;
if (mirrored)
@@ -4867,9 +4855,9 @@ static void HWR_ProjectSprite(mobj_t *thing)
flip ^= (1<<rot);
}
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_topoffset = spritecachedinfo[lumpoff].topoffset;
#ifdef ROTSPRITE
@@ -4955,11 +4943,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
// if the sprite is out of our view, dont need to draw it X)
if (!gld_SphereInFrustum(
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * spritexscale,
FixedToFloat(spr_height) * spriteyscale) / 2.0f * 1.5f))
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * spritexscale,
FixedToFloat(spr_height) * spriteyscale) / 2.0f * 1.5f))
{
return;
}
@@ -5018,10 +5006,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
vis->flip = flip;
vis->scale = thing_scale;
vis->spritexscale = spritexscale;
/*vis->spritexscale = spritexscale;
vis->spriteyscale = spriteyscale;
vis->spritexoffset = FixedToFloat(spr_offset);
vis->spriteyoffset = FixedToFloat(spr_topoffset);
vis->spriteyoffset = FixedToFloat(spr_topoffset);*/
#ifdef ROTSPRITE
if (rotsprite != NULL)
@@ -5150,9 +5138,9 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
lumpoff = sprframe->lumpid[0];
flip = sprframe->flip; // Will only be 0x00 or 0xFF
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_width = spritecachedinfo[lumpoff].width;
spr_height = spritecachedinfo[lumpoff].height;
spr_offset = spritecachedinfo[lumpoff].offset;
spr_topoffset = spritecachedinfo[lumpoff].topoffset;
if (flip)
@@ -5175,11 +5163,11 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
if (!gld_SphereInFrustum(
(FixedToFloat(interp.x)) + cos_inv_yaw * (x1 + x2) / 2.0f,
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * thing_scale,
FixedToFloat(spr_height) * thing_scale) / 2.0f * 1.5f))
FixedToFloat(interp.z) + (y1 + y2) / 2.0f,
FixedToFloat(interp.y) - sin_inv_yaw * (x1 + x2) / 2.0f,
//1.5 == sqrt(2) + small delta for MF_FOREGROUND
std::max<float>(FixedToFloat(spr_width) * thing_scale,
FixedToFloat(spr_height) * thing_scale) / 2.0f * 1.5f))
{
return;
}
@@ -5292,7 +5280,6 @@ void HWR_ClearSkyDome(void)
sky->loops = NULL;
sky->data = NULL;
sky->vbo = 0;
sky->rows = sky->columns = 0;
sky->loopcount = 0;
@@ -5704,6 +5691,12 @@ extern "C" {
// ==========================================================================
static void HWR_RenderFrame(boolean skybox, boolean drawsky)
{
// NetUpdate below may cause this to be false midrender if toggled
const boolean useportals = HWR_UsePortals();
if (useportals)
GL_EnableStencilTest();
// Clear view, set viewport (glViewport), set perspective...
HWR_ClearView();
@@ -5721,7 +5714,7 @@ static void HWR_RenderFrame(boolean skybox, boolean drawsky)
viewwindowy,
(viewwindowx + viewwidth),
(viewwindowy + viewheight),
ZCLIP_PLANE, clipping_distances[renderdist - 1]);
ZCLIP_PLANE, clipping_distances[renderdist - 1]);
current_bsp_culling_distance = bsp_culling_distances[renderdist- 1];
}
@@ -5729,11 +5722,14 @@ static void HWR_RenderFrame(boolean skybox, boolean drawsky)
NetUpdate();
portalclipline = NULL;
if (UNLIKELY(HWR_UsePortals()))
if (useportals)
HWR_RenderViewpoint<RenderViewpointType::kPortal>(NULL, 0, !skybox);
else
HWR_RenderViewpoint<RenderViewpointType::kNormal>(NULL, 0, !skybox);
if (useportals)
GL_DisableStencilTest();
// Check for new console commands.
NetUpdate();
}
@@ -5989,7 +5985,7 @@ static void COM_HWR_glinfo(void)
// if the GPU is super new and supports a bajillion extensions - xyzzy
char *copy = strdup((const char*)gl_extensions);
char *ext = strtok(copy, " ");
char *ext;
if (copy == NULL)
{
@@ -5997,6 +5993,8 @@ static void COM_HWR_glinfo(void)
return;
}
ext = strtok(copy, " ");
do
{
CONS_Printf(" - %s\n", ext);
@@ -6098,64 +6096,66 @@ static void HWR_DoPostProcessor(void)
}
}
if (cv_glscreentextures.value != 2) // screen textures are needed for the rest of the effects
// screen textures are needed for the rest of the effects
if (cv_glscreentextures.value != 2)
return;
//UINT8 viewnum = R_GetViewNumber(); // see below
// Not supported in splitscreen - someone want to add support?
if (splitscreen || cv_reducevfx.value)
return;
//UINT8 viewnum = R_GetViewNumber();
//camera_t *thiscam = &camera[viewnum];
const camera_t *thiscam = &camera[0];
// Not supported in splitscreen - someone want to add support?
const boolean screenwave = (!splitscreen && !cv_reducevfx.value && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
if (!(thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT))
return;
// Capture the screen for intermission and screen waving
if ((lastdraw || screenwave) && gamestate != GS_INTERMISSION)
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Drunken vision! WooOOooo~
if (screenwave)
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
UINT8 x, y;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
{
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
float disStart = (leveltime-1) + FixedToFloat(R_GetTimeFrac(RTF_LEVEL));
UINT8 x, y;
float WAVELENGTH;
float AMPLITUDE;
float FREQUENCY;
// Modifies the wave.
if (thiscam->postimg & POSTIMG_WATER)
{
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
}
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
WAVELENGTH = 5.0f;
AMPLITUDE = 40.0f;
FREQUENCY = 8.0f;
}
else
{
WAVELENGTH = 10.0f;
AMPLITUDE = 60.0f;
FREQUENCY = 4.0f;
}
//static constexpr float scale = ((float)SCREENVERTS - 1.0f) / 9.0f; // well this evals to just 1.0f and what is x / 1? kek
for (x = 0; x < SCREENVERTS; x++)
{
for (y = 0; y < SCREENVERTS; y++)
{
// Change X position based on its Y position.
v[x][y][0] = x-4.5f + sinf(((disStart+(static_cast<float>(y) * WAVELENGTH)) / FREQUENCY)) / AMPLITUDE; // (x / scale)
v[x][y][1] = y-4.5f; // (y / scale)
}
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Flipping of the screen isn't done here anymore
}
+7 -2
View File
@@ -151,14 +151,19 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
}
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader)
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height)
{
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height, useshader);
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height);
}
// hw_main.c: Segs
+3 -4
View File
@@ -154,7 +154,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *buffer;
int surfEnd;
int i, t;
int matCount;
//int matCount;
FILE *f;
if (!latlnginit)
@@ -227,7 +227,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
matCount = 0;
//matCount = 0;
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
{
int j;
@@ -237,7 +237,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
mdShader = (md3Shader*)((char*)mdS + mdS->offsetShaders);
for (j = 0; j < mdS->numShaders; j++, matCount++)
for (j = 0; j < mdS->numShaders; j++ /*, matCount++*/)
{
size_t len = strlen(mdShader[j].name);
mdShader[j].name[len-1] = 'z';
@@ -503,7 +503,6 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
}
}*/
free(buffer);
return retModel;
+8 -2
View File
@@ -365,13 +365,17 @@ static void HWR_CompileShader(int index)
if (vertex_source)
{
char *preprocessed = HWR_PreprocessShader(vertex_source);
if (!preprocessed) return;
if (!preprocessed)
return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
}
if (fragment_source)
{
char *preprocessed = HWR_PreprocessShader(fragment_source);
if (!preprocessed) return;
if (!preprocessed)
return;
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
}
@@ -387,8 +391,10 @@ void HWR_CompileShaders(void)
{
int custom_index = gl_shadertargets[i].custom_shader;
HWR_CompileShader(i);
if (!gl_shaders[i].compiled)
CONS_Alert(CONS_ERROR, "HWR_CompileShaders: Compilation failed for base %s shader!\n", shaderxlat[i].type);
if (custom_index != -1)
{
HWR_CompileShader(custom_index);
+9 -19
View File
@@ -78,33 +78,23 @@
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
#define GLSL_DOOM_COLORMAP_DITHER \
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"float endResolutionx = scr_resolution.x;\n" \
"float endResolutiony = scr_resolution.y;\n" \
"if (scr_resolution.x > 1280.0) {\n" \
"endResolutionx = scr_resolution.x * 0.5;\n" \
"}\n" \
"if (scr_resolution.y > 720.0) {\n" \
"endResolutiony = scr_resolution.y * 0.5;\n" \
"}\n" \
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
"endResolutionx = endResolutionx * scaleFactor;\n" \
"endResolutiony = endResolutiony * scaleFactor;\n" \
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
"patscale = max(floor(patscale + 0.5), 1.0);\n" \
"patscale = 1.0 / patscale;\n" \
"ivec2 p = ivec2(mod(floor(position * patscale), 4.0));\n" \
"float depthfactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"float bayerMatrix[4*4] = float[4*4](\n" \
"0.0, 8.0, 2.0, 10.0,\n" \
"12.0, 4.0, 14.0, 6.0,\n" \
"3.0, 11.0, 1.0, 9.0,\n" \
"15.0, 7.0, 13.0, 5.0\n" \
");\n" \
"float threshold = 16.0;\n" \
"#ifdef SRB2_PALETTE_RENDERING\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
"#else\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
"threshold = 11.0;\n" \
"#endif\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
"threshold = (1.0 - pow(depthfactor, 2.0)) * (bayerMatrix[p.y*4 + p.x] / threshold);\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, depthfactor);\n"
#define GLSL_DOOM_COLORMAP_NODITHER \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
+35 -16
View File
@@ -1068,6 +1068,13 @@ void GL_SetShader(int slot)
gl_shadersenabled = false;
}
void GL_EnableShader(void)
{
// we can just use GL_Shader_SetUniforms as itll enable the shader for us
// and handle any failures
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
}
void GL_UnSetShader(void)
{
if (gl_shadersenabled) // don't repeatedly call glUseProgram if not needed
@@ -1277,7 +1284,7 @@ void GL_SetStates(void)
pglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
pglEnable(GL_STENCIL_TEST);
pglDisable(GL_STENCIL_TEST);
pglEnable(GL_DEPTH_TEST); // check the depth buffer
pglDepthMask(GL_TRUE); // enable writing to depth buffer
pglClearDepth(1.0f);
@@ -1307,6 +1314,16 @@ void GL_SetStates(void)
#endif
}
void GL_EnableStencilTest(void)
{
pglEnable(GL_STENCIL_TEST);
}
void GL_DisableStencilTest(void)
{
pglDisable(GL_STENCIL_TEST);
}
// -----------------+
// DeleteTexture : Deletes a texture from the GPU and frees its data
// -----------------+
@@ -3243,14 +3260,6 @@ static void GL_Framebuffer_Generate(void)
if (!framebufferobject.fboobj)
pglGenFramebuffers(1, &framebufferobject.fboobj);
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
// if this fails, dont retry it a gazillion times
// this wouldnt recover
supportFBO = false;
return;
}
// Bind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
@@ -3302,6 +3311,18 @@ static void GL_Framebuffer_Generate(void)
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
}
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
//pglGetError(); TODO:implement this or smth
GL_MSG_Error("GL_Framebuffer_Generate: Failed to create Framebuffer Object");
// if this fails, dont retry it a gazillion times
// this wouldnt recover
supportFBO = false;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
return;
}
// Unbind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
@@ -3324,6 +3345,10 @@ void GL_Framebuffer_Enable(void)
GL_Framebuffer_Generate();
// failed
if (!supportFBO || !framebufferobject.init)
return;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
@@ -3718,7 +3743,7 @@ void GL_MakeScreenTexture(int tex)
tex_downloaded = screenTextures[tex];
}
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader)
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
{
float xfix, yfix;
float origaspect, newaspect;
@@ -3771,9 +3796,6 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
if (useshader)
pglUseProgram(gl_shaders[SHADER_PALETTE_POSTPROCESS].program); // Final postprocess step of palette rendering, after everything else has been drawn.
pglColor4ubv(white);
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
@@ -3781,9 +3803,6 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (useshader)
pglUseProgram(0);
tex_downloaded = screenTextures[tex];
}
+79 -230
View File
@@ -97,7 +97,6 @@ static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores = false; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
emote_autocomplete_t emote_autocomplete = {0};
static huddrawlist_h luahuddrawlist_scores = NULL;
@@ -116,155 +115,8 @@ static patch_t *songcreditbg = NULL;
// -------
static void HU_DrawRankings(void);
consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
char *shiftxform = NULL;
char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
INT32 HU_FallBackFrSpecialLetter(INT32 key)
{
switch(key){
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
static char cechotext[1024];
static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
@@ -408,9 +260,6 @@ void HU_Init(void)
COM_AddCommand("csay", Command_CSay_f);
RegisterNetXCmd(XD_SAY, Got_Saycmd);
// set shift translation table
shiftxform = english_shiftxform;
if (dedicated || rendermode == render_none)
return;
@@ -436,11 +285,6 @@ void HU_Start(void)
headsupactive = true;
}
void HU_Shiftform(void)
{
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
//======================================================================
// EXECUTION
//======================================================================
@@ -544,6 +388,8 @@ void HU_AddChatText(const char *text, boolean playsound)
HU_removeChatText_Log();
chat_log[chat_nummsg_log] = malloc(HU_MSGBUFSIZE);
if (!chat_log[chat_nummsg_log])
I_Error("HU_AddChatText: out of memory for chat log\n");
strcpy(chat_log[chat_nummsg_log], text);
++chat_nummsg_log;
@@ -626,7 +472,10 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
// with that logic, characters 4 and 5 are our numbers:
const char *newmsg;
INT32 spc = 1; // used if nodenum[1] is a space.
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("DoSayCommand: out of memory for sending pm\n");
memcpy(nodenum, msg+3, 2);
nodenum[2] = '\0';
@@ -907,7 +756,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
target = READSINT8(*p);
flags = READUINT8(*p);
msg = buf;
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
READSTRINGN(*p, msg, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{
@@ -1095,7 +944,6 @@ void HU_Ticker(void)
return;
hu_tick++;
hu_emoteanim++;
hu_tick &= 7; // currently only to blink chat input cursor
if (PLAYER1INPUTDOWN(gc_scores))
@@ -1131,7 +979,8 @@ void HU_Ticker(void)
}
}
if (cechotimer > 0) --cechotimer;
if (cechotimer > 0)
--cechotimer;
// Animate the desynch dots
if (hu_resynching
@@ -1232,7 +1081,9 @@ static void HU_SendChatMessage(void)
{
INT32 spc = 1; // used if nodenum[1] is a space.
const char *newmsg;
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
if (!nodenum)
I_Error("HU_SendChatMessage: out of memory for sending pm\n");
// what we're gonna do now is check if the node exists
// with that logic, characters 4 and 5 are our numbers:
@@ -1576,7 +1427,6 @@ static void HU_drawMiniChat(void)
y = chaty - charheight*(msglines+1);
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1584,7 +1434,6 @@ static void HU_drawMiniChat(void)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
dx = 0;
@@ -1682,18 +1531,15 @@ static void HU_drawChatLog(INT32 offset)
if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
boxh = max(6, boxh/2);
if (splitscreen > 1)
boxw = max(64, boxw/2);
}
#endif
y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1701,7 +1547,6 @@ static void HU_drawChatLog(INT32 offset)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
@@ -1810,12 +1655,12 @@ static void HU_DrawChat(void)
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
INT32 cflag = 0;
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
size_t select_start = 0, select_end = 0;
const char *ntalk = "Say: ", *ttalk = "Team: ";
const char *talk = ntalk;
const char *mute = "Chat has been muted.";
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1826,7 +1671,6 @@ static void HU_DrawChat(void)
}
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
if (teamtalk)
@@ -1921,71 +1765,13 @@ static void HU_DrawChat(void)
}
}
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
// handle /pm list. It's messy, horrible and I don't care.
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
INT32 count = 0;
INT32 p_dispy = chaty - charheight - 1;
size_t longest_name_length = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
p_dispy -= BASEVIDHEIGHT/2;
@@ -1993,13 +1779,13 @@ static void HU_DrawChat(void)
p_dispy += 16;
}
else
#endif
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
// Find longest player name, for drawing background for /pm list later
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i]) continue;
if (!playeringame[i])
continue;
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
@@ -2059,9 +1845,72 @@ static void HU_DrawChat(void)
if (count == 0) // no results.
{
pm_offset = 48 + 2;
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
}
else
{
pm_offset = (longest_name_length+4)*4 + 2;
}
}
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
INT32 emote_suggest_boxw = (longest_suggestion_length+2)*4 + EMOTEWIDTH;
skip = 0;
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
-18
View File
@@ -42,15 +42,6 @@
#define CRED_FONTEND 'Z' // the last font character
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
extern char *shiftxform; // english translation shift table
extern char english_shiftxform[];
extern char french_shiftxform[];
extern char french_altgrxform[];
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
INT32 HU_FallBackFrSpecialLetter(INT32 key);
//------------------------------------
// sorted player lines
//------------------------------------
@@ -68,12 +59,7 @@ typedef struct
#define HU_MAXMSGLEN 223
#define HU_MSGBUFSIZE 255
#define MAX_CHAT_BUFSIZE 256 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
@@ -110,8 +96,6 @@ void HU_LoadGraphics(void);
// reset heads up when consoleplayer respawns.
void HU_Start(void);
void HU_Shiftform(void);
boolean HU_Responder(event_t *ev);
void HU_Ticker(void);
void HU_TickSongCredits(void);
@@ -120,8 +104,6 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
const char *HU_SkinColorToConsoleColor(skincolors_t color);
-3
View File
@@ -44,9 +44,6 @@ extern "C" {
struct JoyType_s
{
/*! if true, we MUST Poll() to get new joystick data,
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
INT32 bJoyNeedPoll;
/*! this joystick is a gamepad, read: digital axes
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
INT32 bGamepadStyle;
+5
View File
@@ -148,6 +148,11 @@ extern INT32 numcontrollers;
*/
const char *I_GetJoyName(INT32 joyindex);
void I_SetJoystickFocus(void);
boolean I_GamepadHasLED(INT32 playernum);
boolean I_GamepadHasRumble(INT32 playernum);
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 blue);
+3
View File
@@ -392,6 +392,9 @@ static const char *SOCK_GetNodeAddress(INT32 node)
if (node == 0)
return "self";
if (node < 0 || node > MAXNETNODES)
return NULL;
if (!nodeconnected[node])
return NULL;
+6
View File
@@ -446,6 +446,12 @@ void K_UpdateDirector(void)
}
}
// not sure if we should just stop here?
if (targetposition == MAXPLAYERS)
{
break;
}
target = directorinfo.sortedplayers[targetposition];
// stop here since we're already viewing this player
+96 -129
View File
@@ -83,6 +83,7 @@ IMPL_HUD_OFFSET(stat); // Stats
// extra hud things
consvar_t cv_showstats = {"showstats", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showstats_skinname = {"showstats_skinname", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_highresportrait = {"highresportrait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // make char potraits use their high-res version instead
@@ -92,6 +93,7 @@ consvar_t cv_showinput = {"showinput", "Off", CV_SAVE, inputdisplay_cons_t, NULL
static CV_PossibleValue_t minihead_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Others"}, {0, NULL}};
consvar_t cv_minihead = {"smallminimapplayers", "Off", CV_SAVE, minihead_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapnames = {"showminimapnames", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -207,6 +209,7 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_kartspeedometer);
CV_RegisterVar(&cv_showstats);
CV_RegisterVar(&cv_showstats_skinname);
CV_RegisterVar(&cv_showinput);
CV_RegisterVar(&cv_posanim);
@@ -221,6 +224,7 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_minihead);
CV_RegisterVar(&cv_showminimapnames);
CV_RegisterVar(&cv_showminimapfinished);
CV_RegisterVar(&cv_showminimapangle);
CV_RegisterVar(&cv_showlapemblem);
@@ -270,7 +274,6 @@ void K_RegisterKartHudStuff(void)
// Smol speedo
static patch_t *skp_smallsticker = NULL;
static patch_t *skp_smallsticker3 = NULL;
static patch_t *skp_speedpatches[5] = {NULL};
@@ -308,7 +311,6 @@ static patch_t *kp_bumperstickerwideclr = NULL;
static patch_t *kp_karmastickerclr = NULL;
static patch_t *kp_timeoutstickerclr = NULL;
static patch_t *skp_smallstickerclr = NULL;
static patch_t *skp_smallstickerclr3 = NULL;
static patch_t *kp_itemmulstickerclr[2] = {NULL};
static patch_t *kp_itembgclr[4] = {NULL};
@@ -474,11 +476,6 @@ static void K_LoadSaturnHUDGraphics(void)
skp_smallstickerclr = (patch_t *)W_CachePatchName("SC_SMSTC", PU_HUDGFX);
}
if (xtra_speedo_clr3)
{
skp_smallstickerclr3 = (patch_t *)W_CachePatchName("SC_SM3TC", PU_HUDGFX);
}
if (achi_speedo_clr)
{
skp_smallstickerachiclr = (patch_t *)W_CachePatchName("SC_AMSTC", PU_HUDGFX);
@@ -533,14 +530,6 @@ static void K_LoadSaturnHUDGraphics(void)
kp_itemmulstickerclr[0] = (patch_t *)W_CachePatchName("K_ITMULC", PU_HUDGFX);
}
}
if (found_extra3_kart)
{
if (xtra_speedo3) // 80x11 patch scaled to size
{
skp_smallsticker3 = (patch_t *)W_CachePatchName("SP_SM3TC", PU_HUDGFX);
}
}
}
// -- Kart patches --
@@ -875,7 +864,7 @@ void K_LoadKartHUDGraphics(void)
kp_yougotem = (patch_t *)W_CachePatchName("YOUGOTEM", PU_HUDGFX);
if (found_extra_kart || found_extra2_kart || found_extra3_kart)
if (found_extra_kart || found_extra2_kart)
K_LoadSaturnHUDGraphics();
}
@@ -1145,7 +1134,6 @@ enum
SPEEDO_DIAL,
SPEEDO_PMETER,
SPEEDO_PMETERSMOL,
SPEEDO_EXTRA3,
};
static SINT8 K_GetSpeedometerStyle(void)
@@ -1160,8 +1148,6 @@ static SINT8 K_GetSpeedometerStyle(void)
return SPEEDO_PMETER;
else if (cv_newspeedometer.value == 6 && kartz_speedo_smol)
return SPEEDO_PMETERSMOL;
else if (cv_newspeedometer.value == 7 && xtra_speedo3)
return SPEEDO_EXTRA3;
else
return SPEEDO_VANILLA;
}
@@ -1179,8 +1165,6 @@ static boolean K_UseColorSpeedo(int speedostyle)
return achi_speedo_clr;
case SPEEDO_DIAL:
return dial_speedo_clr;
case SPEEDO_EXTRA3:
return xtra_speedo_clr3;
default:
return false;
}
@@ -1192,7 +1176,6 @@ enum
GAUGE_SMALL,
GAUGE_BIGNUM,
GAUGE_NUMONLY,
GAUGE_EXTRA,
};
static SINT8 K_GetDriftgaugeStyle(void)
@@ -1205,8 +1188,6 @@ static SINT8 K_GetDriftgaugeStyle(void)
return GAUGE_SMALL;
else if (cv_driftgaugestyle.value == 3)
return GAUGE_BIGNUM;
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
return GAUGE_EXTRA;
}
// Fallback
@@ -1358,10 +1339,12 @@ INT32 K_getMinimapTrans(void)
return -1;
if (timeinmap <= 113)
{
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
return -1;
if (!minimaptrans)
return -1;
}
return (10-minimaptrans)<<FF_TRANSSHIFT;
}
@@ -1403,7 +1386,6 @@ static void K_drawKartStats(void)
{
case SPEEDO_EXTRA:
case SPEEDO_ACHII:
case SPEEDO_EXTRA3:
spdoffset = -10;
break;
case SPEEDO_DIAL:
@@ -1434,13 +1416,16 @@ static void K_drawKartStats(void)
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
if (cv_showstats_skinname.value)
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
}
// Icon and stats
@@ -2094,7 +2079,7 @@ static void K_DrawKartPositionNum(INT32 num)
fy = POSI_Y;
fflags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
flipdraw = true;
if (num && num >= 10)
if (num >= 10)
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
}
else // else, that means we're P2 or P4.
@@ -2176,8 +2161,9 @@ static boolean K_drawKartPositionFaces(void)
UINT8 *colormap;
ranklines = 0;
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
for (i = 0; i < MAXPLAYERS; i++)
{
@@ -2192,8 +2178,7 @@ static boolean K_drawKartPositionFaces(void)
if (numplayersingame <= 1)
return true;
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
memset(completed, 0, sizeof (completed));
for (j = 0; j < numplayersingame; j++)
{
@@ -2250,6 +2235,7 @@ static boolean K_drawKartPositionFaces(void)
if (!playeringame[rankplayer[i]])
continue;
if (player->spectator || !player->mo)
continue;
@@ -2427,7 +2413,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
static boolean K_BigLap(void)
{
return (cv_biglaps.value && (cv_numlaps.value > 9) && (K_UseColorHud() ? big_lap_color : big_lap) && (!stplyr->exiting));
return (cv_biglaps.value && (cv_numlaps.value > 9) && !stplyr->exiting && (K_UseColorHud() ? big_lap_color : big_lap));
}
static void K_drawKartLaps(void)
@@ -2636,7 +2622,7 @@ static void K_drawKartSpeedometer(void)
return;
// index 0 is the raw value, index 1 is the converted value
fixed_t convSpeed[2] = {0,0};
fixed_t convSpeed[2] = {0, 0};
#ifdef ROTSPRITE
fixed_t dial_divisor = DIALSPDDIV;
#endif
@@ -2705,34 +2691,28 @@ static void K_drawKartSpeedometer(void)
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, metric);
}
else if (speedostyle == SPEEDO_EXTRA) // why bother if we dont?
else if (speedostyle == SPEEDO_EXTRA || speedostyle == SPEEDO_ACHII) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_EXTRA)) //Colourized hud
patch_t *speedopat;
UINT8 *colormap = NULL;
if (K_UseColorSpeedo(speedostyle)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerclr, colormap);
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallstickerclr : skp_smallstickerachiclr);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachiclr[cv_kartspeedometer.value]);
}
else
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallsticker);
{
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallsticker : skp_smallstickerachi);
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachi[cv_kartspeedometer.value]);
}
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
}
else if (speedostyle == SPEEDO_ACHII) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_ACHII)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachiclr, colormap);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachiclr[cv_kartspeedometer.value], colormap);
}
else
{
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachi);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachi[cv_kartspeedometer.value]);
}
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
}
#ifdef ROTSPRITE
else if (speedostyle == SPEEDO_DIAL) // why bother if we dont?
@@ -2745,46 +2725,36 @@ static void K_drawKartSpeedometer(void)
(K_UseColorSpeedo(SPEEDO_DIAL)));
}
#endif
else if (speedostyle == SPEEDO_EXTRA3) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallstickerclr3, colormap, 0);
}
else
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallsticker3, NULL, 0);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
}
// Kart Z speedo bullshit...
// Draw the Speed counter.
else if ((speedostyle == SPEEDO_PMETER) || (speedostyle == SPEEDO_PMETERSMOL))
{
fixed_t fuspeed = 0;
INT32 spdpatch = 0;
static const INT32 speedIntervals[22] = {2, 5, 7, 10, 12, 15, 17,
20, 22, 25, 27, 30, 32,
35, 37, 40, 42, 45, 47,
50, 52, 55};
static const INT32 spdinterval[22] = { 2, 5, 7, 10,
12, 15, 17, 20,
22, 25, 27, 30,
32, 35, 37, 40,
42, 45, 47, 50,
52, 55};
fuspeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
const fixed_t spd = FixedDiv(stplyr->speed, mapobjectscale) / FRACUNIT;
for (INT32 i = 0; i < 22; ++i)
if (spd > 54)
{
if (fuspeed < speedIntervals[i])
spdpatch = (leveltime & 4) ? 24 : 23;
}
else
{
for (INT32 i = 0; i < 22; ++i)
{
spdpatch = i;
break;
if (spd < spdinterval[i])
{
spdpatch = i;
break;
}
}
}
if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && (leveltime & 4))
spdpatch = 24;
else if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && !(leveltime & 4))
spdpatch = 23;
V_DrawScaledPatch(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, (speedostyle == SPEEDO_PMETER) ? kp_kartzspeedo[spdpatch] : kp_kartzspeedo_smol[spdpatch]);
}
}
@@ -2812,7 +2782,7 @@ static void K_drawKartBumpersOrKarma(void)
{
const UINT8 speedostyle = K_GetSpeedometerStyle();
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII))
fy += 5;
else
fy += 7;
@@ -2904,10 +2874,12 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
if (!distfact) distfact = 1;
if (!distfact)
distfact = 1;
if (encoremode)
x = -x;
if (x < (fixed_t)ANGLE_270 || x > (fixed_t)ANGLE_90)
return false;
@@ -2989,7 +2961,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
if (stplyrnum > 0)
y = y + yres;
}
if (splitscreen >= 2) // 3P or 4P
else if (splitscreen >= 2) // 3P or 4P
{
x = x>>1;
y = y>>1;
@@ -3049,9 +3021,11 @@ static void K_drawNameTags(void)
if (players[i].kartstuff[k_hyudorotimer]) // player is invisible
continue;
if (maxdistance)
{
distance = R_PointToDist(players[i].mo->x, players[i].mo->y);
if (distance > maxdistance)
continue;
if (distance > maxdistance)
continue;
}
if (!P_CheckSightFast(stplyr->mo, players[i].mo))
continue;
@@ -3260,13 +3234,12 @@ static void K_drawDriftGauge(void)
if (!splitscreen && !camera->chase)
return;
if (forceshowhud)
goto skipcrap; // i will skip the drift early return and you cant stop me!
if (!stplyr->kartstuff[k_drift])
return;
skipcrap:
// i will skip the drift early return and you cant stop me!
if (!forceshowhud)
{
if (!stplyr->kartstuff[k_drift])
return;
}
if (P_MobjWasRemoved(stplyr->mo))
return;
@@ -3291,12 +3264,11 @@ skipcrap:
{
case GAUGE_DEFAULT:
case GAUGE_SMALL:
case GAUGE_EXTRA:
case GAUGE_BIGNUM:
{
patch_t *driftpatch = NULL;
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM)
{
barx = basex - vid.dup*23;
BAR_WIDTH = vid.dup*47;
@@ -3309,30 +3281,15 @@ skipcrap:
bary = basey - vid.dup*2;
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
if (K_UseColorHud()) // Colourized hud
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = skp_smallstickerclr3;
}
else
driftpatch = skp_smallsticker3;
V_DrawStretchyFixedPatch((basex - vid.dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(vid.dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
}
else
{
if (K_UseColorHud()) // Colourized hud
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
}
else
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
}
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
if (driftcharge >= driftval*4) // rainbow sparks
{
@@ -3630,7 +3587,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
V_DrawCenteredSmallStringAtFixed(amxpos + (4*FRACUNIT), amypos - (3*FRACUNIT), V_ALLOWLOWERCASE|flags|V_SkinColorToHighlightcolor(mo->color), player_names[player - players]);
}
const boolean minihead = K_useSmallMinimapHead(mo->player);
const boolean minihead = K_useSmallMinimapHead(player);
// thx wanted reticle for having weird offsets very cool
wntdamxpos = minihead ? amxpos + (1<<FRACBITS) : amxpos - (4<<FRACBITS);
@@ -3772,6 +3729,9 @@ static void K_drawKartMinimap(void)
if (!players[i].mo || players[i].spectator)
continue;
if (!cv_showminimapfinished.value && players[i].exiting)
continue;
if (P_IsDisplayPlayer(&players[i]))
{
// Draw display players on top of everything else
@@ -4012,6 +3972,7 @@ static void K_drawBattleFullscreen(void)
{
if (stplyrnum == 0)
V_DrawFadeScreen(0xFF00, 16);
if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
{
if (stplyr->kartstuff[k_position] == 1)
@@ -4076,7 +4037,7 @@ static void K_drawBattleFullscreen(void)
{
if (i == displayplayers[0])
continue;
if (playeringame[i] && !stplyr->spectator)
if (playeringame[i])
return;
}
@@ -4327,7 +4288,7 @@ static void K_drawInput(void)
}
else
{
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[stplyrnum].value && Joystick[stplyrnum].bGamepadStyle;
const UINT8 ssplayer = stplyrnum+1;
@@ -4344,9 +4305,10 @@ static void K_drawInput(void)
{
hudforward += KART_FULLTURN;
}
if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0))
{
hudforward-= KART_FULLTURN;
hudforward -= KART_FULLTURN;
}
}
@@ -4432,6 +4394,7 @@ static void K_drawChallengerScreen(void)
19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
};
const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
V_DrawFadeScreen(0xFF00, 16); // Fade out
@@ -4485,7 +4448,7 @@ static void K_drawLapStartAnim(void)
char *lapnum = va("%02d", stplyr->laps + 1);
const size_t laplength = strlen(lapnum);
for (int i = 0; i < (int)laplength; i++)
for (size_t i = 0; i < laplength; i++)
{
int digit = lapnum[i] - '0';
int frame = min(2, progress/2 - 8 - (i*2));
@@ -4533,6 +4496,7 @@ static void K_drawDistributionDebugger(void)
kp_orbinaut[4],
kp_jawz[1]
};
INT32 useodds = 0;
INT32 pingame = 0, bestbumper = 0;
INT32 i;
@@ -4549,8 +4513,10 @@ static void K_drawDistributionDebugger(void)
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (players[i].exiting)
dontforcespb = true;
if (players[i].kartstuff[k_bumper] > bestbumper)
bestbumper = players[i].kartstuff[k_bumper];
}
@@ -4704,6 +4670,7 @@ void K_drawKartHUD(void)
{
if (LUA_HudEnabled(hud_battlefullscreen))
K_drawBattleFullscreen();
return;
}
+1
View File
@@ -35,6 +35,7 @@ extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_showstats;
extern consvar_t cv_showstats_skinname;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
+65 -50
View File
@@ -1600,57 +1600,78 @@ static UINT8 K_CheckOffroadCollide(mobj_t *mo)
sector_t *s2; // FOF sector shortcut
ffloor_t *rover; // FOF
fixed_t flr;
fixed_t cel; // floor & ceiling for height checks to make sure we're touching the offroad sector.
fixed_t flr, cel; // floor & ceiling for height checks to make sure we're touching the offroad sector.
INT32 special;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (!node->m_sector)
break; // shouldn't happen.
break; // shouldn't happen.
s = node->m_sector;
// 1: Check for the main sector, make sure we're on the floor of that sector and see if we can apply offroad.
// Make arbitrary Z checks because we want to check for 1 sector in particular, we don't want to affect the player if the offroad sector is way below them and they're lineriding a normal sector above.
flr = P_MobjFloorZ(mo, s, s, mo->x, mo->y, NULL, false, true);
cel = P_MobjCeilingZ(mo, s, s, mo->x, mo->y, NULL, true, true); // get Z coords of both floors and ceilings for this sector (this accounts for slopes properly.)
// NOTE: we don't use P_GetZAt with our x/y directly because the mobj won't have the same height because of its hitbox on the slope. Complex garbage but tldr it doesn't work.
special = GETSECSPECIAL(s->special, 1);
for (i = 2; i < 5; i++) // check for sector special
{
if (special != i)
continue;
if ( ((s->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == flr) // floor check
|| ((mo->eflags & MFE_VERTICALFLIP && (s->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == cel)) ) // ceiling check.
if (s->flags & SF_FLIPSPECIAL_FLOOR)
{
flr = P_MobjFloorZ(mo, s, s, mo->x, mo->y, NULL, false, true);
if (mo->z == flr) // floor check
return i-1; // return offroad type
}
for (i = 2; i < 5; i++) // check for sector special
if (GETSECSPECIAL(s->special, 1) == i)
return i-1; // return offroad type
if (mo->eflags & MFE_VERTICALFLIP && (s->flags & SF_FLIPSPECIAL_CEILING))
{
cel = P_MobjCeilingZ(mo, s, s, mo->x, mo->y, NULL, true, true);
// NOTE: we don't use P_GetZAt with our x/y directly because the mobj won't have the same height because of its hitbox on the slope. Complex garbage but tldr it doesn't work.
if ((mo->z + mo->height) == cel) // ceiling check
return i-1; // return offroad type
}
}
// 2: If we're here, we haven't found anything. So let's try looking for FOFs in the sectors using the same logic.
for (rover = s->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS)) // This FOF doesn't exist anymore.
if (!(rover->flags & FF_EXISTS)) // This FOF doesn't exist anymore.
continue;
s2 = &sectors[rover->secnum]; // makes things easier for us
s2 = &sectors[rover->secnum]; // makes things easier for us
flr = P_GetFOFBottomZ(mo, s, rover, mo->x, mo->y, NULL);
cel = P_GetFOFTopZ(mo, s, rover, mo->x, mo->y, NULL); // Z coords for fof top/bottom.
special = GETSECSPECIAL(s2->special, 1);
for (i = 2; i < 5; i++) // check for sector special
{
if (special != i)
continue;
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
// Reminder that an FOF's floor is its bottom, silly!
if ( ((s2->flags & SF_FLIPSPECIAL_FLOOR) && mo->z == cel) // "floor" check
|| ((s2->flags & SF_FLIPSPECIAL_CEILING) && (mo->z + mo->height) == flr) ) // "ceiling" check.
// we will do essentially the same checks as above instead of bothering with top/bottom height of the FOF.
// Reminder that an FOF's floor is its bottom, silly!
for (i = 2; i < 5; i++) // check for sector special
if (GETSECSPECIAL(s2->special, 1) == i)
return i-1; // return offroad type
if (s2->flags & SF_FLIPSPECIAL_FLOOR)
{
cel = P_GetFOFTopZ(mo, s, rover, mo->x, mo->y, NULL); // Z coords for fof top/bottom.
if (mo->z == cel) // "floor" check
return i-1; // return offroad type
}
if (s2->flags & SF_FLIPSPECIAL_CEILING)
{
flr = P_GetFOFBottomZ(mo, s, rover, mo->x, mo->y, NULL);
if ((mo->z + mo->height) == flr) // "ceiling" check
return i-1; // return offroad type
}
}
}
}
return 0; // couldn't find any offroad
return 0; // couldn't find any offroad
}
/** \brief Updates the Player's offroad value once per frame
@@ -1721,7 +1742,6 @@ static void K_SpawnDashDustRelease(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!player->speed && !player->kartstuff[k_startboost])
@@ -1759,7 +1779,6 @@ static void K_SpawnBrakeDriftSparks(player_t *player) // Be sure to update the m
mobj_t *sparks;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
// Position & etc are handled in its thinker, and its spawned invisible.
@@ -1955,11 +1974,9 @@ static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sf
if (!skin)
return;
boolean alwaysHear = false;
if (cv_kartvoices.value && !P_MobjWasRemoved(other) && other->player != NULL)
{
alwaysHear = P_IsDisplayPlayer(other->player);
boolean alwaysHear = P_IsDisplayPlayer(other->player);
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
}
@@ -2319,10 +2336,13 @@ fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove
finalspeed *= forwardmove/25;
finalspeed /= 2;
if (forwardmove < 0 && finalspeed > mapobjectscale*2)
return finalspeed/2;
else if (forwardmove < 0)
if (forwardmove < 0)
{
if (finalspeed > mapobjectscale*2)
return finalspeed/2;
return -mapobjectscale/2;
}
if (finalspeed < 0)
finalspeed = 0;
@@ -2372,6 +2392,7 @@ void K_SpawnBattlePoints(player_t *source, player_t *victim, UINT8 amount)
break;
case 3:
st = S_BATTLEPOINT3A;
break;
default:
return; // NO STATE!
}
@@ -3157,7 +3178,6 @@ static void K_SpawnDriftSparks(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (leveltime % 2 == 1)
@@ -3421,7 +3441,7 @@ static void K_QuiteSaltyHop(player_t *player)
pmo->spritexscale -= (FRACUNIT/8);
}
pmo->spriteyoffset = FixedMul(psalt->zoffset, cv_saltyheight.value);
pmo->spriteyoffset += FixedMul(psalt->zoffset, cv_saltyheight.value);
if (cv_saltyhopsfx.value)
{
@@ -3529,7 +3549,6 @@ void K_SpawnBoostTrail(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (!P_IsObjectOnGround(player->mo)
@@ -3611,7 +3630,6 @@ void K_SpawnSparkleTrail(mobj_t *mo)
mobj_t *sparkle;
INT32 i;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
const boolean shouldblend = (mo->player && K_PlayerEffectsShouldBlend(mo->player));
@@ -3645,7 +3663,6 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
mobj_t *dust;
angle_t aoff;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (mo->player)
@@ -3677,10 +3694,8 @@ mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->momx = mo->momx/2;
dust->momy = mo->momy/2;
dust->momz = mo->momz/2;
}
if (translucent)
dust->flags2 |= MF2_SHADOW;
}
return dust;
}
@@ -3696,7 +3711,7 @@ void K_DriftDustHandling(mobj_t *spawner)
{
angle_t anglediff;
if (!P_IsObjectOnGround(spawner) || leveltime % 2 != 0)
if (leveltime % 2 != 0 || !P_IsObjectOnGround(spawner))
return;
if (spawner->player)
@@ -4079,7 +4094,7 @@ static void K_DoThunderShield(player_t *player)
mo->scale = player->mo->scale*3 + (player->mo->scale/2);
// spawn horizontal bolts;
for (i=0; i<7; i++)
for (i = 0; i < 7; i++)
{
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THOK);
mo->angle = P_RandomRange(0, 359)*ANG1;
@@ -4090,7 +4105,7 @@ static void K_DoThunderShield(player_t *player)
// spawn the radius thing:
an = ANGLE_22h;
for (i=0; i<15; i++)
for (i = 0; i < 15; i++)
{
sx = player->mo->x + FixedMul((player->mo->scale*THUNDERRADIUS), FINECOSINE((an*i)>>ANGLETOFINESHIFT));
sy = player->mo->y + FixedMul((player->mo->scale*THUNDERRADIUS), FINESINE((an*i)>>ANGLETOFINESHIFT));
@@ -4182,12 +4197,12 @@ static void K_DoHyudoroSteal(player_t *player)
void K_DoSneaker(player_t *player, INT32 type)
{
const fixed_t intendedboost = K_GetSneakerBoostSpeed();
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
{
S_StartSound(player->mo, sfx_cdfm01);
K_SpawnDashDustRelease(player);
const fixed_t intendedboost = K_GetSneakerBoostSpeed();
if (intendedboost > player->kartstuff[k_speedboost])
player->kartstuff[k_destboostcam] = FixedMul(FRACUNIT, FixedDiv((intendedboost - player->kartstuff[k_speedboost]), intendedboost));
}
@@ -4657,8 +4672,7 @@ void K_RepairOrbitChain(mobj_t *orbit)
prev->movedir = num;
}
if (player->kartstuff[k_itemamount] != num)
player->kartstuff[k_itemamount] = num;
player->kartstuff[k_itemamount] = num;
}
}
@@ -6204,7 +6218,8 @@ void K_KartUpdatePosition(player_t *player)
players[i].kartstuff[k_prevcheck] += imo;
ipcd++;
}
if (isnextcheckpointi )
if (isnextcheckpointi)
{
players[i].kartstuff[k_nextcheck] += imo;
incd++;
+42 -13
View File
@@ -358,7 +358,8 @@ static int lib_cvRegisterVar(lua_State *L)
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
lua_pushnil(L);
while (lua_next(L, 1)) {
while (lua_next(L, 1))
{
// stack: cvar table, cvar userdata, key/index, value
// 1 2 3 4
i = 0;
@@ -368,26 +369,40 @@ static int lib_cvRegisterVar(lua_State *L)
else if (lua_isstring(L, 3))
k = lua_tostring(L, 3);
if (i == 1 || (k && fasticmp(k, "name"))) {
if (i == 1 || (k && fasticmp(k, "name")))
{
if (!lua_isstring(L, 4))
TYPEERROR("name", LUA_TSTRING)
cvar->name = Z_StrDup(lua_tostring(L, 4));
} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
}
else if (i == 2 || (k && fasticmp(k, "defaultvalue")))
{
if (!lua_isstring(L, 4))
TYPEERROR("defaultvalue", LUA_TSTRING)
cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
} else if (i == 3 || (k && fasticmp(k, "flags"))) {
}
else if (i == 3 || (k && fasticmp(k, "flags")))
{
if (!lua_isnumber(L, 4))
TYPEERROR("flags", LUA_TNUMBER)
cvar->flags = (INT32)lua_tointeger(L, 4);
} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
if (lua_islightuserdata(L, 4)) {
}
else if (i == 4 || (k && fasticmp(k, "PossibleValue")))
{
if (lua_islightuserdata(L, 4))
{
CV_PossibleValue_t *pv = lua_touserdata(L, 4);
if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
cvar->PossibleValue = pv;
else
FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
} else if (lua_istable(L, 4)) {
}
else if (lua_istable(L, 4))
{
// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
//
@@ -398,7 +413,9 @@ static int lib_cvRegisterVar(lua_State *L)
CV_PossibleValue_t *cvpv;
lua_pushnil(L);
while (lua_next(L, 4)) {
while (lua_next(L, 4))
{
count++;
lua_pop(L, 1);
}
@@ -412,7 +429,9 @@ static int lib_cvRegisterVar(lua_State *L)
i = 0;
lua_pushnil(L);
while (lua_next(L, 4)) {
while (lua_next(L, 4))
{
// stack: [...] PossibleValue table, index, value
// 4 5 6
if (lua_type(L, 5) != LUA_TSTRING
@@ -423,14 +442,19 @@ static int lib_cvRegisterVar(lua_State *L)
i++;
lua_pop(L, 1);
}
cvpv[i].value = 0;
cvpv[i].strvalue = NULL;
cvar->PossibleValue = cvpv;
} else
}
else
FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
} else if (i == 5 || (k && fasticmp(k, "func"))) {
}
else if (i == 5 || (k && fasticmp(k, "func")))
{
if (!lua_isfunction(L, 4))
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushlightuserdata(L, cvar);
@@ -438,9 +462,13 @@ static int lib_cvRegisterVar(lua_State *L)
lua_rawset(L, 5);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
if (i == 5 && !(cvar->flags & CV_CALL))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
}
else if (((i == 5 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 6))
else if ((cvar->flags & CV_CALL && i == 6)
|| (k && fasticmp(k, "category")))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
@@ -451,6 +479,7 @@ static int lib_cvRegisterVar(lua_State *L)
{
menu_name = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
}
lua_pop(L, 1);
}
#undef FIELDERROR
+17 -27
View File
@@ -199,7 +199,7 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
{
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
@@ -293,18 +293,17 @@ typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *);
struct Hook_State {
INT32 status;/* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type;/* >0 if mobj hook */
boolean force_mobj;// allows mobj_type equal 0
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
boolean important;/* is this hook from local addon */
int values;/* num arguments passed to hook */
int results;/* num values returned by hook */
Hook_Callback results_handler;/* callback when hook successfully returns */
INT32 status; /* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type; /* < NUMMOBJTYPES if mobj hook */
const char * string; /* used to fetch table, ran first if set */
int top; /* index of last argument passed to hook */
int id; /* id to fetch ref */
bool important; /* is this hook from local addon */
int values; /* num arguments passed to hook */
int results; /* num values returned by hook */
Hook_Callback results_handler; /* callback when hook successfully returns */
};
enum {
@@ -364,10 +363,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
int default_status,
int hook_type
){
hook->force_mobj = false;
return init_hook_type(hook, default_status,
hook_type, 0, NULL,
hook_type, NUMMOBJTYPES, NULL,
hookIds[hook_type].numHooks);
}
@@ -381,8 +378,6 @@ FUNCINLINE static ATTRINLINE boolean prepare_mobj_hook
const mobjtype_t mobj_type =
primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
hook->force_mobj = true;
return init_hook_type(hook, default_status,
hook_type, mobj_type, NULL,
mobj_hook_available(hook_type, mobj_type));
@@ -395,10 +390,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
int hook_type,
const char * string
){
hook->force_mobj = false;
if (init_hook_type(hook, default_status,
hook_type, 0, string,
hook_type, NUMMOBJTYPES, string,
stringHooks[hook_type].ref))
{
lua_pushstring(gL, string);
@@ -414,7 +407,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
int hook_type
){
return init_hook_type(hook, 0,
hook_type, 0, NULL,
hook_type, NUMMOBJTYPES, NULL,
hudHookIds[hook_type].numHooks);
}
@@ -554,14 +547,11 @@ static int call_hooks
{
calls += call_string_hooks(hook);
}
else if (hook->force_mobj)
else if (hook->mobj_type < NUMMOBJTYPES)
{
/* call generic mobj hooks first */
calls += call_mobj_type_hooks(hook, MT_NULL);
if (hook->mobj_type < NUMMOBJTYPES)
calls += call_mobj_type_hooks(hook, hook->mobj_type);
calls += call_mobj_type_hooks(hook, hook->mobj_type);
ps_lua_mobjhooks.value.i += calls;
}
else
+1 -1
View File
@@ -1297,7 +1297,7 @@ static int lib_hudsetvotebackground(lua_State *L)
if (strlen(prefix) != 4)
{
return luaL_argerror(L, 1, "prefix should 4 characters wide");
return luaL_argerror(L, 1, "prefix should be 4 characters wide");
}
strncpy(VoteScreen.luaPrefix, prefix, 4);
+28 -29
View File
@@ -650,34 +650,34 @@ void LUA_HUD_DrawList(huddrawlist_h list)
case DI_DrawString:
switch(item->align)
{
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
// hu_font
case align_left:
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_center:
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_right:
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_fixed:
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_smallright:
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
// tny_font
case align_thin:
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
case align_thinright:
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
break;
}
break;
case DI_DrawKartString:
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
@@ -690,7 +690,6 @@ void LUA_HUD_DrawList(huddrawlist_h list)
break;
default:
I_Error("can't draw draw list item: invalid draw list item type");
continue;
}
}
}
+14 -14
View File
@@ -1506,7 +1506,6 @@ enum mapheaderinfo_e
mapheaderinfo_saveoverride,
mapheaderinfo_levelflags,
mapheaderinfo_menuflags,
//mapheaderinfo_automap,
mapheaderinfo_mobj_scale,
};
@@ -1542,7 +1541,6 @@ static const char *const mapheaderinfo_opt[] = {
"saveoverride",
"levelflags",
"menuflags",
//"automap",
"mobj_scale",
NULL,
};
@@ -1584,10 +1582,11 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->muspos);
break;
case mapheaderinfo_musinterfadeout:
lua_pushinteger(L, header->musinterfadeout);
lua_pushinteger(L, 0); // unused
break;
case mapheaderinfo_musintername:
lua_pushstring(L, header->musintername);
// uhh psure its fine to just push nil instead of empty string?
lua_pushstring(L, NULL);
break;
case mapheaderinfo_forcecharacter:
lua_pushstring(L, header->forcecharacter);
@@ -1641,10 +1640,10 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->levelselect);
break;
case mapheaderinfo_bonustype:
lua_pushinteger(L, header->bonustype);
lua_pushinteger(L, 0); // unused
break;
case mapheaderinfo_saveoverride:
lua_pushinteger(L, header->saveoverride);
lua_pushinteger(L, SAVE_DEFAULT); // unused
break;
case mapheaderinfo_levelflags:
lua_pushinteger(L, header->levelflags);
@@ -1652,28 +1651,29 @@ static int mapheaderinfo_get(lua_State *L)
case mapheaderinfo_menuflags:
lua_pushinteger(L, header->menuflags);
break;
/*case mapheaderinfo_automap:
lua_pushstring(L, header->selectheading);
break;*/
case mapheaderinfo_mobj_scale:
lua_pushfixed(L, header->mobj_scale);
break;
// TODO add support for reading numGradedMares and grades
default:
{
// Read custom vars now
// (note: don't include the "LUA." in your lua scripts!)
UINT8 j = 0;
for (;j < header->numCustomOptions && !fastcmp(lua_tostring(L, 2), header->customopts[j].option); ++j);
if (!header->numCustomOptions) {
lua_pushnil(L);
break;
}
if(j < header->numCustomOptions)
UINT8 j = 0;
const char *cusoptstr = lua_tostring(L, 2);
for (;j < header->numCustomOptions && !fastcmp(cusoptstr, header->customopts[j].option); ++j);
if (j < header->numCustomOptions)
lua_pushstring(L, header->customopts[j].value);
else
lua_pushnil(L);
}
}
return 1;
}
int LUA_MapLib(lua_State *L)
+13 -8
View File
@@ -979,7 +979,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
if (!gL)
{
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
if (fastcmp(ptype, "player")) // players must always be included, even if no vars
WRITEUINT16(*p, 0);
return;
}
@@ -995,7 +995,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
if (!lua_istable(gL, -1))
{ // no extra values table
lua_pop(gL, 1);
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
if (fastcmp(ptype, "player")) // players must always be included, even if no vars
WRITEUINT16(*p, 0);
return;
}
@@ -1007,13 +1007,13 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
// skip anything that has an empty table and isn't a player.
if (i == 0)
{
if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
if (fastcmp(ptype, "player")) // always include players even if they have no extra variables
WRITEUINT16(*p, 0);
lua_pop(gL, 1);
return;
}
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
if (fastcmp(ptype, "mobj")) // mobjs must write their mobjnum as a header
WRITEUINT32(*p, ((mobj_t *)pointer)->mobjnum);
WRITEUINT16(*p, i);
@@ -1065,8 +1065,9 @@ static void ArchiveTables(UINT8 **p)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
{
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
lua_pop(gL, 1);
lua_pushvalue(gL, -2); // copy key for error message (lua_tostring may mutate it which confuses lua_next)
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
lua_pop(gL, 2); // pop key copy and value
continue;
}
else if (e == 3) // nil key due to invalid userdata. NOT an error.
@@ -1080,11 +1081,15 @@ static void ArchiveTables(UINT8 **p)
if (e == 1)
n++; // the table contained a new table we'll have to archive. :(
else if (e == 2) // invalid value type
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
{
lua_pushvalue(gL, -2); // copy key for error message (same as above)
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -2));
lua_pop(gL, 1); // pop key copy
}
lua_pop(gL, 1);
}
lua_pop(gL, 1);
WRITEUINT8(*p, ARCH_TEND);
}
-8
View File
@@ -249,9 +249,6 @@ boolean cht_Responder(event_t *ev)
#define REQUIRE_SINGLEPLAYER if (netgame || multiplayer)\
{ CONS_Printf(M_GetText("This only works in single player.\n")); return; }
#define REQUIRE_NOULTIMATE if (ultimatemode)\
{ CONS_Printf(M_GetText("You're too good to be cheating!\n")); return; }
// command that can be typed at the console!
void Command_CheatNoClip_f(void)
{
@@ -259,7 +256,6 @@ void Command_CheatNoClip_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_NOCLIP;
@@ -274,7 +270,6 @@ void Command_CheatGod_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_GODMODE;
@@ -289,7 +284,6 @@ void Command_CheatNoTarget_f(void)
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
plyr = &players[consoleplayer];
plyr->pflags ^= PF_INVIS;
@@ -593,7 +587,6 @@ void Command_Devmode_f(void)
#ifndef _DEBUG
REQUIRE_SINGLEPLAYER;
#endif
REQUIRE_NOULTIMATE;
if (COM_Argc() > 1)
{
@@ -1048,7 +1041,6 @@ void Command_ObjectPlace_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
G_SetGameModified(multiplayer, true);
-9
View File
@@ -29,7 +29,6 @@ void Command_ObjectPlace_f(void);
void Command_Writethings_f(void);
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
//extern consvar_t cv_snapto, cv_grid;
extern boolean objectplacing;
extern mobjtype_t op_currentthing;
@@ -48,18 +47,10 @@ void Command_CheatNoClip_f(void);
void Command_CheatGod_f(void);
void Command_CheatNoTarget_f(void);
void Command_Savecheckpoint_f(void);
/*void Command_Getallemeralds_f(void);
void Command_Resetemeralds_f(void);
void Command_Setrings_f(void);
void Command_Setlives_f(void);
void Command_Setcontinues_f(void);*/
void Command_Devmode_f(void);
void Command_Scale_f(void);
void Command_Gravflip_f(void);
void Command_Hurtme_f(void);
/*void Command_JumpToAxis_f(void);
void Command_Charability_f(void);
void Command_Charspeed_f(void);*/
void Command_Teleport_f(void);
void Command_RTeleport_f(void);
void Command_Skynum_f(void);
+3 -22
View File
@@ -479,32 +479,13 @@ UINT8 M_CheckLevelEmblems(void)
// Update Score, Time, Rings emblems
for (i = 0; i < numemblems; ++i)
{
if (emblemlocations[i].type <= ET_SKIN || emblemlocations[i].collected)
// Requires time on map <= x
if (emblemlocations[i].type != ET_TIME || emblemlocations[i].collected)
continue;
levelnum = emblemlocations[i].level;
valToReach = emblemlocations[i].var;
switch (emblemlocations[i].type)
{
/*case ET_SCORE: // Requires score on map >= x
res = (G_GetBestScore(levelnum) >= (unsigned)valToReach);
break;*/
case ET_TIME: // Requires time on map <= x
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
break;
/*case ET_RINGS: // Requires rings on map >= x
res = (G_GetBestRings(levelnum) >= valToReach);
break;
case ET_NGRADE: // Requires NiGHTS grade on map >= x
res = (G_GetBestNightsGrade(levelnum, 0) >= valToReach);
break;
case ET_NTIME: // Requires NiGHTS time on map <= x
res = (G_GetBestNightsTime(levelnum, 0) <= (unsigned)valToReach);
break;*/
default: // unreachable but shuts the compiler up.
continue;
}
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
emblemlocations[i].collected = res;
if (res)
-10
View File
@@ -27,21 +27,11 @@ typedef enum
UC_MATCHESPLAYED, // SRB2Kart: MATCHESPLAYED [x played]
UC_GAMECLEAR, // GAMECLEAR <x times>
UC_ALLEMERALDS, // ALLEMERALDS <x times>
//UC_ULTIMATECLEAR, // ULTIMATECLEAR <x times>
//UC_OVERALLSCORE, // OVERALLSCORE [score to beat]
UC_OVERALLTIME, // OVERALLTIME [time to beat, tics]
//UC_OVERALLRINGS, // OVERALLRINGS [rings to beat]
UC_MAPVISITED, // MAPVISITED [map number]
UC_MAPBEATEN, // MAPBEATEN [map number]
UC_MAPALLEMERALDS, // MAPALLEMERALDS [map number]
//UC_MAPULTIMATE, // MAPULTIMATE [map number]
//UC_MAPPERFECT, // MAPPERFECT [map number]
//UC_MAPSCORE, // MAPSCORE [map number] [score to beat]
UC_MAPTIME, // MAPTIME [map number] [time to beat, tics]
//UC_MAPRINGS, // MAPRINGS [map number] [rings to beat]
//UC_NIGHTSSCORE, // NIGHTSSCORE [map number] <mare, omit or "0" for overall> [score to beat]
//UC_NIGHTSTIME, // NIGHTSTIME [map number] <mare, omit "0" overall> [time to beat, tics]
//UC_NIGHTSGRADE, // NIGHTSGRADE [map number] <mare, omit "0" overall> [grade]
UC_TRIGGER, // TRIGGER [trigger number]
UC_TOTALEMBLEMS, // TOTALEMBLEMS [number of emblems]
UC_EMBLEM, // EMBLEM [emblem number]
+1 -1
View File
@@ -278,7 +278,7 @@ void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT3
static void Command_ListEmotes_f(void)
{
const int EMOTES_PER_PAGE = 24;
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
const int NUMPAGES = emotes.size()/EMOTES_PER_PAGE + (emotes.size() % EMOTES_PER_PAGE != 0 ? 1 : 0);
int page = 1;
if (COM_Argc() > 1)
+7
View File
@@ -62,6 +62,9 @@ FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y)
angle_t angle;
fixed_t dist;
I_Assert(x != INT32_MIN);
I_Assert(y != INT32_MIN);
x = abs(x);
y = abs(y);
@@ -77,6 +80,10 @@ FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y)
if (!y)
return x;
// prevent underflow
if (y == INT32_MIN)
return INT32_MAX;
angle = (tantoangle[FixedDiv(y, x)>>DBITS] + ANGLE_90) >> ANGLETOFINESHIFT;
// use as cosine
+69 -167
View File
@@ -149,9 +149,6 @@ M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
const char *quitmsg[NUM_QUITMESSAGES] = {};
// Stuff for customizing the player select screen Tails 09-22-2003
description_t description[MAXSKINS] = {};
INT32 mapwads[NUMMAPS] = {};
boolean browselocalskins = false;
@@ -186,8 +183,8 @@ static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
static INT16 skullAnimCounter = 10; // skull animation counter
static boolean interpTimerHackAllow = 0;
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
static UINT8 setupcontrolplayer;
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
// shhh... what am I doing... nooooo!
static INT32 vidm_testingmode = 0;
@@ -201,8 +198,8 @@ static char setupm_ip[64];
static textinput_t setupm_input_ip;
static fixed_t multi_tics;
static state_t *multi_state;
static fixed_t multi_tics;
static state_t *multi_state;
// this is set before entering the MultiPlayer setup menu,
// for either player 1 or 2
@@ -499,32 +496,6 @@ static consvar_t cv_dummystaff = {"dummystaff", "0", CV_HIDEN|CV_CALL, dummystaf
// all the menu definitions and onchanges reside in here now
#include "m_menudefs.c"
static INT32 M_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
return ch;
if (cv_keyboardlayout.value == 3)
{
if (ch >= 32 && ch <= 141)
{
if (shiftdown)
ch = shiftxform[ch];
else if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
}
else
{
if (shiftdown && ch >= 32 && ch <= 127)
ch = shiftxform[ch];
}
return ch;
}
//
// M_GetGametypeColor
//
@@ -1024,9 +995,9 @@ boolean M_Responder(event_t *ev)
//case KEY_JOY1 + 2:
ch = KEY_ENTER;
break;
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
ch = 'n';
break;*/
case KEY_MOUSE1 + 1:
//case KEY_JOY1 + 1:
ch = KEY_BACKSPACE;
@@ -1253,7 +1224,7 @@ boolean M_Responder(event_t *ev)
// Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{
ch = M_ShiftChar(ch);
ch = CON_ShiftChar(ch);
routine(ch);
return true;
}
@@ -1283,6 +1254,7 @@ boolean M_Responder(event_t *ev)
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;
otherroutine(ev); //Alam: what a hack
}
return true;
}
}
@@ -1305,12 +1277,21 @@ boolean M_Responder(event_t *ev)
{
playback_last_menu_interaction_leveltime = leveltime;
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
switch (ch)
{
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
case KEY_LEFTARROW:
ch = KEY_UPARROW;
break;
case KEY_UPARROW:
ch = KEY_RIGHTARROW;
break;
case KEY_RIGHTARROW:
ch = KEY_DOWNARROW;
break;
case KEY_DOWNARROW:
ch = KEY_LEFTARROW;
break;
// arbitrary keyboard shortcuts because fuck you
@@ -1361,7 +1342,8 @@ boolean M_Responder(event_t *ev)
G_AdjustView(4, 1, true);
break;
default: break;
default:
break;
}
}
@@ -1486,6 +1468,7 @@ boolean M_Responder(event_t *ev)
}
return false;
break;
default:
CON_Responder(ev);
@@ -1985,8 +1968,6 @@ void M_Ticker(void)
//
void M_Init(void)
{
UINT8 i;
COM_AddCommand("manual", Command_Manual_f);
CV_RegisterVar(&cv_nextmap);
@@ -2032,15 +2013,6 @@ void M_Init(void)
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n...right?\n\n(Press 'Y' to quit)");
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Eggman's Nightclub too\ndifficult for you?\n\n(Press 'Y' to quit)");
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i == 0 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
#ifdef HWRENDER
// Permanently hide some options based on render mode
if (rendermode == render_soft)
@@ -2064,7 +2036,6 @@ void M_Init(void)
OP_OpenGLOptionsMenu[op_gl_shader].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_lightdither].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_palrender].status = IT_GRAYEDOUT;
OP_OpenGLOptionsMenu[op_gl_flashpal].status = IT_GRAYEDOUT;
OP_ExpOptionsMenu[op_exp_paldepth].status = IT_GRAYEDOUT;
}
@@ -2096,55 +2067,6 @@ void M_Init(void)
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
}
void M_InitCharacterTables(void)
{
UINT8 i;
// Setup PlayerMenu table
for (i = 0; i < MAXSKINS; i++)
{
PlayerMenu[i].status = (i < 4 ? IT_CALL : IT_DISABLED);
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
PlayerMenu[i].itemaction = M_ChoosePlayer;
PlayerMenu[i].alphaKey = 0;
}
// Setup description table
for (i = 0; i < MAXSKINS; i++)
{
if (i == 0)
{
strcpy(description[i].notes, "\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "sonic");
}
else if (i == 1)
{
strcpy(description[i].notes, "\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "tails");
}
else if (i == 2)
{
strcpy(description[i].notes, "\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "knuckles");
}
else if (i == 3)
{
strcpy(description[i].notes, "\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.");
strcpy(description[i].picname, "CHRS&T");
strcpy(description[i].skinname, "sonic&tails");
}
else
{
strcpy(description[i].notes, "???");
strcpy(description[i].picname, "");
strcpy(description[i].skinname, "");
}
}
}
// ==========================================================================
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
// ==========================================================================
@@ -4113,6 +4035,9 @@ static void AddCheckedReplay(void)
// Check up to maxnum replays if they match with query
static void M_HutCheckReplays(size_t maxnum)
{
// Stripped of color codes
char demo_title[sizeof(demolist_all[0].title)];
if (!replaynamesloaded)
return;
@@ -4145,7 +4070,9 @@ static void M_HutCheckReplays(size_t maxnum)
case MD_NOTLOADED:
case MD_OUTDATED:
case MD_LOADED:
if (demolist_all[replayquerycheck].title[0] && strcasestr(demolist_all[replayquerycheck].title, replayqueryinput.buffer) != NULL)
StripColors(demo_title, demolist_all[replayquerycheck].title, sizeof(demo_title));
if (demolist_all[replayquerycheck].title[0] && strcasestr(demo_title, replayqueryinput.buffer) != NULL)
AddCheckedReplay(); // It matches, add it!
else
replayquerycheck++; // Doesn't match, moving on...
@@ -4905,6 +4832,7 @@ static void M_HutStartReplay(INT32 choice)
demo.loadfiles = (itemOn == 0);
demo.ignorefiles = (itemOn != 0);
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), demolist[dir_on[menudepthleft]].filepath);
G_DoPlayDemo(demolist[dir_on[menudepthleft]].filepath);
}
@@ -5402,7 +5330,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
}
if (cvar->flags & CV_NETVAR)
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR , NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
else
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(name), cvar, ccvaralphakey };
@@ -6466,7 +6394,7 @@ static void M_ChooseTimeAttack(INT32 choice)
static void M_HandleStaffReplay(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
lumpnum_t l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
lumpnum_t l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
switch (choice)
{
@@ -6496,7 +6424,7 @@ static void M_HandleStaffReplay(INT32 choice)
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD;
demo.loadfiles = false; demo.ignorefiles = true; // Just assume that record attack replays have the files needed
G_DoPlayDemo(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
G_DoPlayDemo(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
break;
default:
break;
@@ -7937,25 +7865,24 @@ static void M_DrawSetupMultiPlayerMenu(void)
INT32 tw = 0;
spritedef_t *sprdef;
spriteframe_t *sprframe;
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0", PU_PATCH);
patch_t *patch;
UINT8 frame;
UINT8 speed;
UINT8 weight;
UINT8 i;
UINT8 s, w;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
INT32 skinnum = 0;
INT32 statx, staty;
UINT32 speenframe;
INT32 sltw, actw, hetw;
UINT8 skintodisplay;
INT32 nameboxaddy = 0;
int statoffset = 0;
int gridyoffset = 0;
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
mx = MP_PlayerSetupDef.x;
my = MP_PlayerSetupDef.y;
@@ -7970,8 +7897,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
nameboxaddy = 6;
break;
case SKINMENUTYPE_GRID:
nameboxaddy = 6;
break;
@@ -7987,39 +7912,23 @@ static void M_DrawSetupMultiPlayerMenu(void)
else
M_DrawTextInput(mx + 40, my + nameboxaddy, &setupm_input, 0);
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
// draw skin string
st = V_StringWidth(skins[setupm_fakeskin].realname, 0);
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
if (statdp == true)
statoffset = 50;
else
statoffset = 113;
V_DrawString(statx - statoffset, staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
#undef GETSELECTEDSKINNAME
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
break;
V_DrawString(statx - (statdp ? 50 : 113), staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
/* FALLTHRU */
case SKINMENUTYPE_GRID:
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
tw = V_StringWidth("Character", 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
#undef GETSELECTEDSKINNAME
break;
case SKINMENUTYPE_2D:
@@ -8097,8 +8006,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
}
#define GRIDSTATOFFSET 0
switch (cv_skinselectmenu.value)
{
case SKINMENUTYPE_EXTENDED:
@@ -8110,9 +8017,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
if (itemOn == 1)
V_DrawSmallString(statx+101, staty-37, V_6WIDTHSPACE|highlightflags, "BS: change");
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
if (statdp == true)
{
//Background
@@ -8142,22 +8046,19 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
}
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
break;
case SKINMENUTYPE_GRID:
// SRB2Kart: draw the stat backer
// labels
V_DrawSmallString(statx+12+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawSmallString(statx+76+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawSmallString(statx+14+GRIDSTATOFFSET, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawSmallString(statx+21+GRIDSTATOFFSET, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
V_DrawSmallString(statx+12, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
V_DrawSmallString(statx+76, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
V_DrawSmallString(statx+14, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
V_DrawSmallString(statx+21, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
// label arrows
V_DrawFixedPatch(((statx+61+GRIDSTATOFFSET)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40+GRIDSTATOFFSET)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
V_DrawFixedPatch(((statx+61)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
V_DrawFixedPatch((statx+40)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
// bg
V_DrawFixedPatch(((statx+48+GRIDSTATOFFSET)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
V_DrawFixedPatch(((statx+48)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
for (i = 0; i < numskins; i++) // draw the stat dots
{
@@ -8165,7 +8066,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
{
speed = skins[i].kartspeed;
weight = skins[i].kartweight;
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
}
}
@@ -8191,9 +8092,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
#define TEXTVERTSHIFT 10
DRAWSLOW(statx - sltw - 2, staty);
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT+ (9 * 18) - 11);
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT + (9 * 18) - 11);
DRAWFAST(statx + (9 * 18), staty);
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT+ (9 * 18) - 11);
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT + (9 * 18) - 11);
DRAWACCEL(statx - actw - 2, staty + TEXTVERTSHIFT);
DRAWACCEL(statx + (9 * 18), staty + TEXTVERTSHIFT);
DRAWHEAVY(statx - hetw - 2, staty + (9 * 18) - 11);
@@ -8230,15 +8131,18 @@ static void M_DrawSetupMultiPlayerMenu(void)
break;
}
#undef GETSELECTEDSKINNAME
#undef GETSELECTEDSPEED
#undef GETSELECTEDWEIGHT
switch (cv_skinselectmenu.value)
{
//Skin grid stuff
case SKINMENUTYPE_EXTENDED:
gridyoffset = 10;
//Skin grid stuff
case SKINMENUTYPE_EXTENDED:
for (s = 0; s < SKINGRIDNEWWIDTH*SKINGRIDNEWHEIGHT; s++)
{
INT32 x = ((s % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH) - 8) + 100 + SKINXSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + gridyoffset); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + 10); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
INT32 calcs = s + (setupm_skinypos * SKINGRIDNEWWIDTH);
INT32 skinn;
patch_t *face;
@@ -8264,7 +8168,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
{
patch_t *cursor;
INT32 curx = (((setupm_skinselect % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH/2)) + SKINXSHIFT) + 20;
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ gridyoffset);
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ 10);
UINT8 cursorframe = (I_GetTime() / 4) % 7;
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
@@ -8324,13 +8228,13 @@ static void M_DrawSetupMultiPlayerMenu(void)
weight = skins[selectedskin].kartweight;
statdot = (patch_t *)W_CachePatchName("K_SDOT1", PU_PATCH);
if (skullAnimCounter < 4) // SRB2Kart: we draw this dot later so that it's not covered if there's multiple skins with the same stats
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
else
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
statdot = (patch_t *)W_CachePatchName("K_SDOT2", PU_PATCH); // coloured center
if (setupm_fakecolor)
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
}
break;
case SKINMENUTYPE_2D:
@@ -8381,7 +8285,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
}
break;
#undef GRIDSTATOFFSET
#undef SKINXSHIFT
default:
speed = skins[setupm_fakeskin].kartspeed;
@@ -10041,7 +9944,6 @@ static void M_DrawVideoMode(void)
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
M_CentreText(OP_VideoModeDef.y + 158,
"or press ESC to return");
}
else
{
-22
View File
@@ -50,9 +50,6 @@ void M_Drawer(void);
// Called by D_SRB2Main, loads the config file.
void M_Init(void);
// Called by D_SRB2Main also, sets up the playermenu and description tables.
void M_InitCharacterTables(void);
// Called by intro code to force menu up upon a keypress,
// does nothing if menu is already up.
void M_StartControlPanel(void);
@@ -84,11 +81,6 @@ typedef enum
} menumessagetype_t;
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
extern boolean DPADUPSCROLL;
extern boolean DPADDOWNSCROLL;
extern boolean DPADLEFTSCROLL;
extern boolean DPADRIGHTSCROLL;
typedef enum
{
M_NOT_WAITING,
@@ -168,8 +160,6 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
#define MAXMENUCCVARS 999
#define MAXTOOLTIPS 255
typedef union
{
struct menu_s *submenu; // IT_SUBMENU
@@ -195,8 +185,6 @@ typedef struct menuitem_s
UINT16 alphaKey;
} menuitem_t;
extern menuitem_t PlayerMenu[MAXSKINS];
typedef struct menu_s
{
const char *menutitlepic;
@@ -227,14 +215,6 @@ extern menu_t SP_LoadDef;
void M_SetupJoystickMenu(INT32 choice);
extern menu_t OP_JoystickSetDef;
// Stuff for customizing the player select screen
typedef struct
{
char notes[441];
char picname[8];
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
} description_t;
// mode descriptions for video mode menu
typedef struct
{
@@ -262,8 +242,6 @@ typedef struct
extern INT32 mapwads[NUMMAPS];
extern description_t description[MAXSKINS];
extern consvar_t cv_replaysearchrate;
extern consvar_t cv_showfocuslost;
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
+69 -71
View File
@@ -495,12 +495,6 @@ static menuitem_t SP_LevelStatsMenu[] =
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelStats, '\0'}, // dummy menuitem for the control func
};
// A rare case.
// External files modify this menu, so we can't call it static.
// And I'm too lazy to go through and rename it everywhere. ARRGH!
#define M_ChoosePlayer NULL
menuitem_t PlayerMenu[MAXSKINS];
// -----------------------------------
// Multiplayer and all of its submenus
// -----------------------------------
@@ -1043,7 +1037,6 @@ static const char* OP_OpenGLTooltips[] =
"Fallback 3D model for characters that don't have any.",
"Graphical Shaders.",
"Recreates the look of software mode.",
"Flash palettes for palette rendering.",
"Bit-depth of textures.",
"Filter to use on textures.",
"Anisotropic filtering.",
@@ -1062,7 +1055,6 @@ enum
op_gl_falbckmdls,
op_gl_shader,
op_gl_palrender,
op_gl_flashpal,
op_gl_scrdepth,
op_gl_filter,
op_gl_anis,
@@ -1193,20 +1185,20 @@ static menuitem_t OP_FocusOptionsMenu[] =
{
{IT_HEADER, NULL, "Game Focus Options", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Play Music While Unfocused", &cv_playmusicifunfocused, 30},
{IT_STRING|IT_CVAR, NULL, "Play SFX While Unfocused", &cv_playsoundifunfocused, 40},
{IT_STRING|IT_CVAR, NULL, "Play Music While Unfocused", &cv_playmusicifunfocused, 10},
{IT_STRING|IT_CVAR, NULL, "Play SFX While Unfocused", &cv_playsoundifunfocused, 20},
{IT_STRING|IT_CVAR, NULL, "Pause Game While Unfocused", &cv_pauseifunfocused, 60},
{IT_STRING|IT_CVAR, NULL, "Pause Game While Unfocused", &cv_pauseifunfocused, 40},
{IT_STRING|IT_CVAR, NULL, "Background FPS Cap", &cv_fpscapbg, 80},
{IT_STRING|IT_CVAR, NULL, "Background FPS Cap", &cv_fpscapbg, 60},
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 100},
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 80},
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 120},
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 140},
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 150},
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 100},
{IT_STRING|IT_CVAR, NULL, "Gamepad Inputs While Unfocused", &cv_gamepadifunfocused, 120},
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 130},
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 140},
};
static const char* OP_FocusOptionsTooltips[] =
@@ -1218,6 +1210,7 @@ static const char* OP_FocusOptionsTooltips[] =
"Set manual framerate cap while the game is unfocused.",
"Should the FOCUS LOST window appear\n while the game is unfocused?",
"Displays the mouse cursor while the game is in focus.",
"Should gamepad still control the game when unfocused?",
"Should gamepad LED indicator change color when unfocused?",
"Should gamepad rumble apply when unfocused?",
};
@@ -1312,29 +1305,29 @@ static menuitem_t OP_DiscordOptionsMenu[] =
static menuitem_t OP_HUDOptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)", &cv_showhud, 10},
{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)", &cv_showhud, 10},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "HUD Visibility", &cv_translucenthud, 20},
NULL, "HUD Visibility", &cv_translucenthud, 20},
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...", &OP_ChatOptionsDef, 35},
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...", &OP_ChatOptionsDef, 35},
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Minimap Visibility", &cv_kartminimap, 60},
{IT_STRING | IT_CVAR, NULL, "Speedometer Display", &cv_kartspeedometer, 70},
{IT_STRING | IT_CVAR, NULL, "Show \"CHECK\"", &cv_kartcheck, 80},
NULL, "Minimap Visibility", &cv_kartminimap, 60},
{IT_STRING | IT_CVAR, NULL, "Speedometer Display", &cv_kartspeedometer, 70},
{IT_STRING | IT_CVAR, NULL, "Show \"CHECK\"", &cv_kartcheck, 80},
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 95},
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 95},
// highlight info - (GOOD HIGHLIGHT, WARNING HIGHLIGHT) - 110 (see M_DrawHUDOptions)
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
{IT_STRING | IT_CVAR, NULL, "Show Console Prints in Menu",&cons_consoleprintinmenu, 130},
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
{IT_STRING | IT_CVAR, NULL, "Show Console Prints in Menu",&cons_consoleprintinmenu, 130},
{IT_STRING | IT_CVAR, NULL, "Show Track Addon Name", &cv_showtrackaddon, 145},
{IT_STRING | IT_CVAR, NULL, "Show Track Addon Name", &cv_showtrackaddon, 145},
{IT_STRING | IT_CVAR, NULL, "Show All Maps", &cv_showallmaps, 155},
{IT_STRING | IT_CVAR, NULL, "Show All Maps", &cv_showallmaps, 155},
{IT_STRING | IT_CVAR, NULL, "2D character select", &cv_skinselectmenu, 165},
{IT_STRING | IT_CVAR, NULL, "2D character select", &cv_skinselectmenu, 165},
};
static menuitem_t OP_CamOptionsMenu[] =
@@ -1696,29 +1689,30 @@ static menuitem_t OP_SaturnMenu[] =
{IT_STRING | IT_CVAR, NULL, "Minimum Input Delay", &cv_mindelay, 20},
{IT_STRING | IT_CVAR, NULL, "Gentlemens Ping", &cv_gentlemens, 25},
{IT_STRING | IT_CVAR, NULL, "Server Info Screen", &cv_serverinfoscreen, 30},
{IT_STRING | IT_CVAR, NULL, "Server Addons Info", &cv_serveraddoninfo, 35},
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 40},
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 45},
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 50},
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 55},
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 55},
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 60},
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 65},
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 70},
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 75},
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 80},
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 85},
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 90},
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 95},
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 100},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 105},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 110},
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 115},
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 120},
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 125},
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 130},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 135},
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 140},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 145}, // uwu
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 140},
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 145},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 150}, // uwu
};
static const char* OP_SaturnTooltips[] =
@@ -1728,6 +1722,7 @@ static const char* OP_SaturnTooltips[] =
"Practice for online play! 0 = instant response.",
"Simulate online input delay when hosting a server.\nValue choosen by Player with the lowest ping",
"Show a screen before joining a server displaying important information about it",
"Show amount and types of addons that are loaded by server when joining",
"How much speen do you want?",
"Colourize the speedlines in your skincolor if you go fast enough!",
"Colourize the sneaker flame trails in your skincolor!",
@@ -1830,47 +1825,49 @@ static menuitem_t OP_SaturnHudMenu[] =
{
{IT_HEADER, NULL, "Saturn Hud Options", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
{IT_STRING|IT_CVAR, NULL, "Skin Name in Stat Display", &cv_showstats_skinname, 60},
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 65},
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 70},
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 75},
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 80},
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 80},
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 85},
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 90},
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 95},
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 100},
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 105},
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 110},
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 105},
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 110},
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 115},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 120},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 125},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 125},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 130},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 135},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 140},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 145},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 150},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 140},
{IT_STRING|IT_CVAR, NULL, "Show Finished on Minimap", &cv_showminimapfinished, 145},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 150},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 155},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 160},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 160},
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 165},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 170},
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 175},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 175},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 185},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 185},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 195},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 195},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 200},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 205},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 210},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 210},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 220},
};
static const char* OP_SaturnHudTooltips[] =
@@ -1883,6 +1880,7 @@ static const char* OP_SaturnHudTooltips[] =
"The color to use instead of the player color when\ncolourized hud is enabled.",
"Displays the input display and lets you choose its style.",
"Enable the stat display.",
"Show skin name in the stat display.",
"Enable the use of the higher resolution want icons instead of rank\nfor some places.",
"Make the Postionnumber half the size.",
"Disable the animation of the Positionnumber\nwhen overtaking someone.",
@@ -1893,6 +1891,7 @@ static const char* OP_SaturnHudTooltips[] =
"Show the big 'LAP' text on a lap change.",
"Show the big Cecho Messages.",
"Show player names on the minimap.",
"Show players that have finished already on the minimap.",
"Minimize the player icons on the minimap.",
"Erratically rotate player icons during spinouts.",
"Visualize the player facing angle.",
@@ -2772,6 +2771,5 @@ void M_UpdateOGLMenu(void)
OP_OpenGLOptionsMenu[op_gl_lightdither].status = (!HWR_UseShader()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
OP_OpenGLOptionsMenu[op_gl_palrender].status = (cv_glscreentextures.value != 2 || !HWR_UseShader()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
OP_OpenGLOptionsMenu[op_gl_flashpal].status = (!HWR_ShouldUsePaletteRendering()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
}
#endif
+6 -6
View File
@@ -256,7 +256,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
return true;
}
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
{
if (key == 'x' || key == 'X')
{
@@ -381,10 +381,10 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
// allow people to use keypad in console (good for typing IP addresses) - Calum
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
{
char keypad_translation[] = {'7','8','9','-',
'4','5','6','+',
'1','2','3',
'0','.'};
const char keypad_translation[] = {'7','8','9','-',
'4','5','6','+',
'1','2','3',
'0', '.'};
key = keypad_translation[key - KEY_KEYPAD7];
}
@@ -392,7 +392,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
key = '/';
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
key = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(key) : CON_ShiftChar(key);
key = CON_ShiftChar(key);
// enter a char into the command prompt
if (key < 32 || key > 127)
+5
View File
@@ -599,9 +599,14 @@ Update_parameters (void)
delayed = MSInProgress;
if (delayed)/* do another update after the current one */
{
registered = 0;
MSUpdateAgain = true;
}
else
{
registered = MSRegistered;
}
}
Unlock_state();
+20 -58
View File
@@ -306,7 +306,6 @@ void P_NewChaseDir(mobj_t *actor)
dirtype_t d[3];
dirtype_t tdir = DI_NODIR, olddir, turnaround;
I_Assert(actor->target != NULL);
I_Assert(!P_MobjWasRemoved(actor->target));
olddir = actor->movedir;
@@ -619,7 +618,6 @@ void A_Chase(void *thing)
if (LUA_CallAction(A_CHASE, actor))
return;
I_Assert(actor != NULL);
I_Assert(!P_MobjWasRemoved(actor));
if (actor->reactiontime)
@@ -1531,10 +1529,7 @@ void A_LobShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -1570,10 +1565,7 @@ void A_FireShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -1613,10 +1605,7 @@ void A_SuperFireShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -2870,12 +2859,6 @@ void A_ExtraLife(void *thing)
if (actor->type == MT_1UPICO && !actor->tracer)
actor->frame -= 2; // No lives icon for this player, use the default.
if (ultimatemode) //I don't THINK so!
{
S_StartSound(player->mo, sfx_lose);
return;
}
// In shooter gametypes, give the player 100 rings instead of an extra life.
if (gametype != GT_COOP && gametype != GT_COMPETITION)
P_GivePlayerRings(player, 100);
@@ -3650,7 +3633,7 @@ static inline boolean PIT_GrenadeRing(mobj_t *thing)
return true;
if (thing->player && (thing->player->kartstuff[k_hyudorotimer]
|| (G_BattleGametype() && thing->player && thing->player->kartstuff[k_bumper] <= 0 && thing->player->kartstuff[k_comebacktimer])))
|| (G_BattleGametype() && thing->player->kartstuff[k_bumper] <= 0 && thing->player->kartstuff[k_comebacktimer])))
return true;
if ((gametype == GT_CTF || gametype == GT_TEAMMATCH)
@@ -4015,26 +3998,13 @@ void A_JetChase(void *thing)
}
// chase towards player
if (ultimatemode)
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/2, actor->scale));
else
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/4, actor->scale));
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/4, actor->scale));
// must adjust height
if (ultimatemode)
{
if (actor->z < (actor->target->z + actor->target->height + FixedMul((64<<FRACBITS), actor->scale)))
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
else
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
}
if (actor->z < (actor->target->z + actor->target->height + FixedMul((32<<FRACBITS), actor->scale)))
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
else
{
if (actor->z < (actor->target->z + actor->target->height + FixedMul((32<<FRACBITS), actor->scale)))
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
else
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
}
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
}
// Function: A_JetbThink
@@ -4137,10 +4107,7 @@ void A_JetgShoot(void *thing)
A_FaceTarget(actor);
P_SpawnMissile(actor, actor->target, (mobjtype_t)actor->info->raisestate);
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
if (actor->info->attacksound)
S_StartSound(actor, actor->info->attacksound);
@@ -5301,7 +5268,7 @@ void A_MixUp(void *thing)
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& !players[i].exiting && !players[i].powers[pw_super])
{
if ((netgame || multiplayer) && players[i].spectator) // Ignore spectators
if (netgame && players[i].spectator) // Ignore spectators
continue;
numplayers++;
@@ -5344,6 +5311,11 @@ void A_MixUp(void *thing)
}
}
// idk if we ever really end up here
// but bad things would happen if we do without this
if (one == -1)
return;
//get this done first!
tempthing = players[one].mo->tracer;
P_SetTarget(&players[one].mo->tracer, players[two].mo->tracer);
@@ -6458,12 +6430,8 @@ void A_BuzzFly(void *thing)
// chase towards player
{
INT32 dist, realspeed;
const fixed_t mf = 5*(FRACUNIT/4);
if (ultimatemode)
realspeed = FixedMul(FixedMul(actor->info->speed,mf), actor->scale);
else
realspeed = FixedMul(actor->info->speed, actor->scale);
realspeed = FixedMul(actor->info->speed, actor->scale);
dist = P_AproxDistance(P_AproxDistance(actor->target->x - actor->x,
actor->target->y - actor->y), actor->target->z - actor->z);
@@ -7918,7 +7886,7 @@ void A_ItemPop(void *thing)
if (!(actor->target && actor->target->player))
{
if (cv_debug && !(actor->target && actor->target->player))
if (cv_debug)
CONS_Printf("ERROR: Powerup has no target!\n");
return;
}
@@ -8780,7 +8748,7 @@ void A_ReaperThinker(void *thing)
actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x, actor->target->y);
// The player we should target if it's near us:
for (i = 0; i<MAXPLAYERS; i++)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
@@ -9251,10 +9219,7 @@ void A_MultiShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
@@ -10863,10 +10828,7 @@ void A_BrakFireShot(void *thing)
if (!(actor->flags & MF_BOSS))
{
if (ultimatemode)
actor->reactiontime = actor->info->reactiontime*TICRATE;
else
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
}
}
-1
View File
@@ -1894,7 +1894,6 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
{
if (nobaddies->sector->lines[i]->special == 223)
{
upperbound = nobaddies->sector->ceilingheight;
lowerbound = nobaddies->sector->floorheight;
+1 -21
View File
@@ -1219,24 +1219,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
case MT_EXTRALARGEBUBBLE:
return; // SRB2kart - don't need bubbles mucking with the player
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
return;
if (UNLIKELY(maptol & TOL_NIGHTS))
return;
if (UNLIKELY(mariomode))
return;
else if (toucher->eflags & MFE_VERTICALFLIP)
{
if (special->z+special->height < toucher->z + toucher->height / 3
|| special->z+special->height > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth
}
else if (special->z < toucher->z + toucher->height / 3
|| special->z > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth
toucher->momx = toucher->momy = toucher->momz = 0;
break;
case MT_WATERDROP:
if (special->state == &states[special->info->spawnstate])
@@ -1877,11 +1859,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
P_SetThingPosition(target);
P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale));
target->momz = FixedMul(7*FRACUNIT, target->scale);
if (flip)
target->momz = -target->momz;
if (flip)
{
target->momz = -target->momz;
target = P_SpawnMobj(x,y,z-FixedMul(12*FRACUNIT, target->scale),MT_SPIKE);
target->eflags |= MFE_VERTICALFLIP;
}
-8
View File
@@ -99,9 +99,6 @@ typedef struct camera_s
// Hold up/down to pan the camera vertically
SINT8 dpad_y_held;
// Things used by FS cameras.
fixed_t viewheight;
angle_t startangle;
// Camera demobjerization
// Info for drawing: position.
@@ -121,8 +118,6 @@ typedef struct camera_s
fixed_t radius;
fixed_t height;
fixed_t relativex;
// Momentums, used to update position.
fixed_t momx, momy, momz;
@@ -212,7 +207,6 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
void P_GivePlayerRings(player_t *player, INT32 num_rings);
void P_GivePlayerLives(player_t *player, INT32 numlives);
UINT8 P_GetNextEmerald(void);
void P_GiveEmerald(boolean spawnObj);
void P_ResetScore(player_t *player);
boolean P_AutoPause(void);
@@ -220,7 +214,6 @@ void P_DoJumpShield(player_t *player);
void P_BlackOw(player_t *player);
void P_ElementalFireTrail(player_t *player);
//void P_DoPityCheck(player_t *player);
void P_PlayerThink(player_t *player);
void P_PlayerAfterThink(player_t *player);
void P_DoPlayerExit(player_t *player);
@@ -281,7 +274,6 @@ void P_RemoveMobj(mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
//void P_RunShields(void);
void P_RunOverlays(void);
void P_RunShadows(void);
void P_MobjThinker(mobj_t *mobj);
+37 -30
View File
@@ -189,12 +189,12 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
}
if (vertispeed)
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, spring->scale)));
object->momz = FixedMul(vertispeed, FixedSqrt(FixedMul(vscale, spring->scale)));
if (horizspeed)
{
if (!object->player)
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed, FixedSqrt(FixedMul(hscale, spring->scale))));
else
{
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
@@ -203,7 +203,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (pSpeed > finalSpeed)
finalSpeed = pSpeed;
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, spring->scale))));
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
}
}
@@ -321,7 +321,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Ignore spectators
if ((tmthing->player && tmthing->player->spectator)
|| (thing->player && thing->player->spectator))
|| (thing->player && thing->player->spectator))
return true;
#ifdef SEENAMES
@@ -1509,14 +1509,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
// Adjusts tmfloorz and tmceilingz as lines are contacted - FOR CAMERA ONLY
static boolean PIT_CheckCameraLine(line_t *ld)
{
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
return true;
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
{
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
return true;
}
if (P_BoxOnLineSide(tmbbox, ld) != -1)
return true;
@@ -1571,11 +1571,13 @@ static boolean PIT_CheckCameraLine(line_t *ld)
//
static boolean PIT_CheckLine(line_t *ld)
{
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
return true;
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
return true;
if (P_BoxOnLineSide(tmbbox, ld) != -1)
@@ -1584,10 +1586,12 @@ static boolean PIT_CheckLine(line_t *ld)
if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a wall will get you stuck. You probably shouldn't give the player this flag.
{
fixed_t cosradius, sinradius;
cosradius = FixedMul(tmthing->radius, FINECOSINE(tmthing->angle>>ANGLETOFINESHIFT));
sinradius = FixedMul(tmthing->radius, FINESINE(tmthing->angle>>ANGLETOFINESHIFT));
if (P_PointOnLineSide(tmx - cosradius, tmy - sinradius, ld)
== P_PointOnLineSide(tmx + cosradius, tmy + sinradius, ld))
== P_PointOnLineSide(tmx + cosradius, tmy + sinradius, ld))
return true; // the line doesn't cross between collider's start or end
}
@@ -2369,6 +2373,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
fixed_t radius = thing->radius;
fixed_t thingtop ;//= thing->z + thing->height;
fixed_t startingonground = P_IsObjectOnGround(thing);
INT32 special = -1;
floatok = false;
if (radius < MAXRADIUS/2)
@@ -2402,21 +2407,31 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
if (!(thing->flags & MF_NOCLIP))
{
//All things are affected by their scale.
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
INT32 special = 0;
// All things are affected by their scale.
fixed_t maxstep;
if (tmceilingz - tmfloorz < thing->height)
{
if (tmfloorthing)
tmhitthing = tmfloorthing;
return false; // doesn't fit
}
maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
if (thing->player)
{
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
if (special == -1)
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
// If using type Section1:13, double the maxstep.
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13) || special == 13)
if (special == 13 || P_PlayerTouchingSectorSpecial(thing->player, 1, 13))
{
maxstep <<= 1;
}
// If using type Section1:12, no maxstep. For ledges you don't want the player to climb! (see: Egg Zeppelin & SMK port walls)
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12) || special == 12)
else if (special == 12 || P_PlayerTouchingSectorSpecial(thing->player, 1, 12))
{
maxstep = 0;
}
@@ -2427,14 +2442,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
maxstep = 0;
}
if (tmceilingz - tmfloorz < thing->height)
{
if (tmfloorthing)
tmhitthing = tmfloorthing;
return false; // doesn't fit
}
floatok = true;
thingtop = thing->z + thing->height;
@@ -2465,7 +2472,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
}
}
else if (maxstep > 0 && !(thing->player &&
(P_PlayerTouchingSectorSpecial(thing->player, 1, 14) || special == 14))) // Step down
(special == 14 || P_PlayerTouchingSectorSpecial(thing->player, 1, 14)))) // Step down
{
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
@@ -4001,10 +4008,10 @@ static inline boolean PIT_GetSectors(line_t *ld)
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
return true;
if (P_BoxOnLineSide(tmbbox, ld) != -1)
if (ld->polyobj) // line belongs to a polyobject, don't add it
return true;
if (ld->polyobj) // line belongs to a polyobject, don't add it
if (P_BoxOnLineSide(tmbbox, ld) != -1)
return true;
// This line crosses through the object.
+78 -39
View File
@@ -423,40 +423,40 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
// Set open and high/low values here
fixed_t frontheight, backheight;
frontheight = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
backheight = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
if (frontheight < backheight)
{
opentop = frontheight;
highceiling = backheight;
opentopslope = front->c_slope;
}
else
{
opentop = backheight;
highceiling = frontheight;
opentopslope = back->c_slope;
}
frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
if (frontheight > backheight)
{
openbottom = frontheight;
lowfloor = backheight;
openbottomslope = front->f_slope;
}
else
{
openbottom = backheight;
lowfloor = frontheight;
openbottomslope = back->f_slope;
}
if (mobj)
{
frontheight = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
backheight = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
if (frontheight < backheight)
{
opentop = frontheight;
highceiling = backheight;
opentopslope = front->c_slope;
}
else
{
opentop = backheight;
highceiling = frontheight;
opentopslope = back->c_slope;
}
frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
if (frontheight > backheight)
{
openbottom = frontheight;
lowfloor = backheight;
openbottomslope = front->f_slope;
}
else
{
openbottom = backheight;
lowfloor = frontheight;
openbottomslope = back->f_slope;
}
fixed_t thingtop = mobj->z + mobj->height;
// Check for collision with front side's midtexture if Effect 4 is set
@@ -650,6 +650,43 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
lowfloor = lowestfloor;
}
}
else
{
// this is what P_LineOpening did before the addition of slopes
// so i´ll just use it as the fallback case
// not that we will ever likely hit this
frontheight = front->ceilingheight;
backheight = back->ceilingheight;
if (frontheight < backheight)
{
opentop = frontheight;
highceiling = backheight;
opentopslope = front->c_slope;
}
else
{
opentop = backheight;
highceiling = frontheight;
opentopslope = back->c_slope;
}
frontheight = front->floorheight;
backheight = back->floorheight;
if (frontheight > backheight)
{
openbottom = frontheight;
lowfloor = backheight;
openbottomslope = front->f_slope;
}
else
{
openbottom = backheight;
lowfloor = frontheight;
openbottomslope = back->f_slope;
}
}
openrange = opentop - openbottom;
}
@@ -668,7 +705,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
//
void P_UnsetThingPosition(mobj_t *thing)
{
I_Assert(thing != NULL);
I_Assert(!P_MobjWasRemoved(thing));
if (!(thing->flags & MF_NOSECTOR))
@@ -772,7 +808,6 @@ void P_SetThingPosition(mobj_t *thing)
sector_t *oldsec = NULL;
fixed_t tfloorz, tceilz;
I_Assert(thing != NULL);
I_Assert(!P_MobjWasRemoved(thing));
if (thing->player && thing->z <= thing->floorz && thing->subsector)
@@ -823,16 +858,20 @@ void P_SetThingPosition(mobj_t *thing)
// sector's floor is the same height.
if (thing->player && oldsec != NULL && thing->subsector && oldsec != thing->subsector->sector)
{
tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL);
tceilz = P_GetCeilingZ(thing, ss->sector, thing->x, thing->y, NULL);
if (thing->eflags & MFE_VERTICALFLIP)
{
tceilz = P_GetCeilingZ(thing, ss->sector, thing->x, thing->y, NULL);
if (thing->z + thing->height >= tceilz)
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
else if (thing->z <= tfloorz)
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
else
{
tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL);
if (thing->z <= tfloorz)
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
}
}
+163 -206
View File
@@ -122,27 +122,6 @@ static void P_CycleMobjState(mobj_t *mobj)
}
}
//
// P_CycleMobjState for players.
//
static void P_CyclePlayerMobjState(mobj_t *mobj)
{
// state animations
P_CycleStateAnimation(mobj);
// cycle through states,
// calling action functions at transitions
if (mobj->tics != -1)
{
mobj->tics--;
// you can cycle through multiple states in a tic
if (!mobj->tics && mobj->state)
if (!P_SetPlayerMobjState(mobj, mobj->state->nextstate))
return; // freed itself
}
}
#define MAX_RECURSION 20
//
@@ -243,11 +222,6 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
INT32 recursion = 0;
#ifdef PARANOIA
if (mobj->player != NULL)
I_Error("P_SetMobjState used for player mobj. Use P_SetPlayerMobjState instead!\n(State called: %d)", state);
#endif
if (mobj->player != NULL)
return P_SetPlayerMobjState(mobj, state);
@@ -360,7 +334,6 @@ void P_ExplodeMissile(mobj_t *mo)
{
mobj_t *explodemo;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
mo->momx = mo->momy = mo->momz = 0;
@@ -441,14 +414,18 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
if (!(rover->flags & FF_EXISTS))
return false;
if ((((rover->flags & FF_BLOCKPLAYER) && mobj->player)
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
if ((((rover->flags & FF_BLOCKPLAYER) && mobj->player) ||
((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
return false;
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
if (mobj->z > topheight)
return false;
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
if (mobj->z > topheight || (mobj->z + mobj->height < bottomheight))
if (mobj->z + mobj->height < bottomheight)
return false;
return true;
@@ -598,7 +575,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
if (perfect && boundsec)
{
size_t i;
line_t *ld;
@@ -617,8 +594,10 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
fixed_t highline;
ld = boundsec->lines[i];
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
continue;
if (P_BoxOnLineSide(bbox, ld) != -1)
@@ -685,7 +664,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
if (perfect && boundsec)
{
size_t i;
line_t *ld;
@@ -704,8 +683,10 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
fixed_t highline;
ld = boundsec->lines[i];
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
continue;
if (P_BoxOnLineSide(bbox, ld) != -1)
@@ -773,7 +754,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
if (perfect && boundsec)
{
size_t i;
line_t *ld;
@@ -792,8 +773,10 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
fixed_t highline;
ld = boundsec->lines[i];
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
continue;
if (P_BoxOnLineSide(bbox, ld) != -1)
@@ -860,7 +843,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
if (perfect && boundsec)
{
size_t i;
line_t *ld;
@@ -879,8 +862,10 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
fixed_t highline;
ld = boundsec->lines[i];
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
continue;
if (P_BoxOnLineSide(bbox, ld) != -1)
@@ -911,6 +896,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
static void P_PlayerFlip(mobj_t *mo)
{
if (!mo->player)
@@ -919,7 +905,12 @@ static void P_PlayerFlip(mobj_t *mo)
G_GhostAddFlip((INT32) (mo->player - players));
// Flip aiming to match!
if (mo->player->pflags & PF_FLIPCAM)
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
{
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
else if (mo->player->pflags & PF_FLIPCAM)
{
UINT8 i;
@@ -941,11 +932,6 @@ static void P_PlayerFlip(mobj_t *mo)
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
}
}
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
{
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
}
//
@@ -961,7 +947,6 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
boolean goopgravity = false;
boolean wasflip;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
wasflip = (mo->eflags & MFE_VERTICALFLIP) != 0;
@@ -1134,7 +1119,6 @@ void P_CheckGravity(mobj_t *mo, boolean affect)
//
static void P_SceneryXYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
const fixed_t fric_scale = FixedMul(FRACUNIT/32, mo->scale);
@@ -1178,7 +1162,6 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
{
player_t *player;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
player = mo->player;
@@ -1230,7 +1213,6 @@ static void P_PushableCheckBustables(mobj_t *mo)
fixed_t oldx;
fixed_t oldy;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (netgame && mo->player && mo->player->spectator)
@@ -1349,7 +1331,6 @@ void P_XYMovement(mobj_t *mo)
vector3_t slopemom = {0, 0, 0};
fixed_t predictedz = 0;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
// if it's stopped
@@ -1432,7 +1413,7 @@ void P_XYMovement(mobj_t *mo)
// blocked move
moved = false;
if (player && player->bot)
if (UNLIKELY(player && player->bot))
{
B_MoveBlocked(player);
}
@@ -1467,24 +1448,24 @@ void P_XYMovement(mobj_t *mo)
else
fx->eflags &= ~MFE_VERTICALFLIP;
fx->scale = mo->scale;
}
if (mo->type == MT_ORBINAUT) // Orbinaut speed decreasing
{
if (mo->health > 1)
if (mo->type == MT_ORBINAUT) // Orbinaut speed decreasing
{
S_StartSound(mo, mo->info->attacksound);
mo->health--;
mo->threshold = 0;
}
else if (mo->health == 1)
{
// This Item Damage
S_StartSound(mo, mo->info->deathsound);
P_KillMobj(mo, NULL, NULL);
if (mo->health > 1)
{
S_StartSound(mo, mo->info->attacksound);
mo->health--;
mo->threshold = 0;
}
else if (mo->health == 1)
{
// This Item Damage
S_StartSound(mo, mo->info->deathsound);
P_KillMobj(mo, NULL, NULL);
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
P_InstaThrust(mo, R_PointToAngle2(mo->x, mo->y, mo->x, mo->y)+ANGLE_90, 16*FRACUNIT);
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
P_InstaThrust(mo, R_PointToAngle2(mo->x, mo->y, mo->x, mo->y)+ANGLE_90, 16*FRACUNIT);
}
}
}
//}
@@ -1588,43 +1569,46 @@ void P_XYMovement(mobj_t *mo)
if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
return;
if (moved && oldslope) // Check to see if we ran off
if (moved)
{
if (oldslope != mo->standingslope) // First, compare different slopes
if (oldslope) // Check to see if we ran off
{
angle_t oldangle, newangle;
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
if (oldslope != mo->standingslope) // First, compare different slopes
{
angle_t oldangle, newangle;
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
oldangle = FixedMul((signed)oldslope->zangle, FINECOSINE((moveangle - oldslope->xydirection) >> ANGLETOFINESHIFT));
oldangle = FixedMul((signed)oldslope->zangle, FINECOSINE((moveangle - oldslope->xydirection) >> ANGLETOFINESHIFT));
if (mo->standingslope)
newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
else
newangle = 0;
if (mo->standingslope)
newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
else
newangle = 0;
// Now compare the Zs of the different quantizations
if (oldangle-newangle > ANG30 && oldangle-newangle < ANGLE_180) // Allow for a bit of sticking - this value can be adjusted later
// Now compare the Zs of the different quantizations
if (oldangle-newangle > ANG30 && oldangle-newangle < ANGLE_180) // Allow for a bit of sticking - this value can be adjusted later
{
mo->standingslope = oldslope;
P_SlopeLaunch(mo);
}
}
else if (predictedz-mo->z > abs(slopemom.z/2) // Sryder 2018-11-26: Don't launch here if it's a slope without physics, we stick to those like glue anyway
&& !(mo->standingslope->flags & SL_NOPHYSICS)) // Now check if we were supposed to stick to this slope
{
mo->standingslope = oldslope;
P_SlopeLaunch(mo);
}
}
else if (predictedz-mo->z > abs(slopemom.z/2) // Sryder 2018-11-26: Don't launch here if it's a slope without physics, we stick to those like glue anyway
&& !(mo->standingslope->flags & SL_NOPHYSICS)) // Now check if we were supposed to stick to this slope
else if (mo->standingslope && predictedz)
{
P_SlopeLaunch(mo);
}
}
else if (moved && mo->standingslope && predictedz)
{
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
angle_t newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
angle_t newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
if (ANGLE_MAX-newangle > ANG30 && newangle > ANGLE_180)
{
mo->momz = P_MobjFlip(mo)*FRACUNIT/2;
mo->z = predictedz + P_MobjFlip(mo);
mo->standingslope = NULL;
if (ANGLE_MAX-newangle > ANG30 && newangle > ANGLE_180)
{
mo->momz = P_MobjFlip(mo)*FRACUNIT/2;
mo->z = predictedz + P_MobjFlip(mo);
mo->standingslope = NULL;
}
}
}
@@ -1670,6 +1654,14 @@ void P_XYMovement(mobj_t *mo)
if (mo->flags & MF_NOCLIPHEIGHT)
return; // no frictions for objects that can pass through floors
//{ SRB2kart stuff
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
return;
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
return;
//}
if (mo->flags & MF_MISSILE || mo->flags2 & MF2_SKULLFLY || mo->type == MT_SHELL || mo->type == MT_VULTURE)
return; // no friction for missiles ever
@@ -1683,14 +1675,6 @@ void P_XYMovement(mobj_t *mo)
&& (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes
return;
//{ SRB2kart stuff
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
return;
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
return;
//}
if (((!(mo->eflags & MFE_VERTICALFLIP) && mo->z > mo->floorz) || (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height < mo->ceilingz))
&& !(player && player->pflags & PF_SLIDING))
return; // no friction when airborne
@@ -1700,7 +1684,6 @@ void P_XYMovement(mobj_t *mo)
static void P_RingXYMovement(mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (!P_SceneryTryMove(mo, mo->x + mo->momx, mo->y + mo->momy))
@@ -1711,7 +1694,6 @@ static void P_SceneryXYMovement(mobj_t *mo)
{
fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
oldx = mo->x;
@@ -1749,7 +1731,6 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
fixed_t delta1, delta2, thingtop;
fixed_t topheight, bottomheight;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
thingtop = mo->z + mo->height;
@@ -1826,7 +1807,6 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
fixed_t delta1, delta2, thingtop;
fixed_t polytop, polybottom;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
thingtop = mo->z + mo->height;
@@ -1870,7 +1850,6 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
static void P_RingZMovement(mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
// Intercept the stupid 'fall through 3dfloors' bug
@@ -1905,7 +1884,6 @@ static void P_RingZMovement(mobj_t *mo)
boolean P_CheckDeathPitCollide(mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
const INT32 secspecial = GETSECSPECIAL(mo->subsector->sector->special, 1);
@@ -1922,7 +1900,6 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
@@ -1941,7 +1918,6 @@ static boolean P_ZMovement(mobj_t *mo)
{
fixed_t dist, delta;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
// Intercept the stupid 'fall through 3dfloors' bug
@@ -2398,7 +2374,6 @@ static boolean P_ZMovement(mobj_t *mo)
static void P_PlayerZMovement(mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (!mo->player)
@@ -2464,6 +2439,7 @@ static void P_PlayerZMovement(mobj_t *mo)
}
goto nightsdone;
}
// Get up if you fell.
if ((mo->state == &states[mo->info->painstate] || mo->state == &states[S_KART_SPIN])
&& mo->player->kartstuff[k_spinouttimer] == 0 && mo->player->kartstuff[k_squishedtimer] == 0) // SRB2kart
@@ -2516,7 +2492,7 @@ static void P_PlayerZMovement(mobj_t *mo)
polyobj_t *po = newsubsec->polyList;
sector_t *polysec;
while(po)
while (po)
{
if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID))
{
@@ -2744,6 +2720,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
P_RemoveMobj(mo);
return false;
}
if ((!(mo->eflags & MFE_VERTICALFLIP) && mo->z <= mo->floorz)
|| (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height >= mo->ceilingz)) // Hit the floor, so split!
{
@@ -2781,6 +2758,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
P_RemoveMobj(mo);
return false;
}
// Soniccd seed turns into a flower!
if ((!(mo->eflags & MFE_VERTICALFLIP) && mo->z <= mo->floorz)
|| (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height >= mo->ceilingz))
@@ -2891,22 +2869,29 @@ void P_MobjCheckWater(mobj_t *mobj)
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
continue;
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
fixed_t topcheck, bottomcheck;
if (mobj->eflags & MFE_VERTICALFLIP)
{
if (topheight < (thingtop - FixedMul(mobj->info->height/2, mobj->scale))
|| bottomheight > thingtop)
continue;
topcheck = (thingtop - FixedMul(mobj->info->height/2, mobj->scale));
bottomcheck = thingtop;
}
else
{
if (topheight < mobj->z
|| bottomheight > (mobj->z + FixedMul(mobj->info->height/2, mobj->scale)))
continue;
topcheck = mobj->z;
bottomcheck = (mobj->z + FixedMul(mobj->info->height/2, mobj->scale));
}
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
if (topheight < topcheck)
continue;
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
if (bottomheight > bottomcheck)
continue;
// Set the watertop and waterbottom
mobj->watertop = topheight;
mobj->waterbottom = bottomheight;
@@ -3112,11 +3097,14 @@ static void P_SceneryCheckWater(mobj_t *mobj)
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
continue;
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
if (topheight <= mobj->z)
continue;
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
if (topheight <= mobj->z
|| bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
if (bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
continue;
if (mobj->z + FixedMul(mobj->info->height, mobj->scale) > topheight)
@@ -3210,30 +3198,6 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
return false;
}
void P_DestroyRobots(void)
{
// Search through all the thinkers for enemies.
mobj_t *mo;
thinker_t *think;
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
mo = (mobj_t *)think;
if (mo->health <= 0 || !(mo->flags & MF_ENEMY || mo->flags & MF_BOSS))
continue; // not a valid enemy
if (mo->type == MT_PLAYER) // Don't chase after other players!
continue;
// Found a target enemy
P_KillMobj(mo, players[consoleplayer].mo, players[consoleplayer].mo);
}
}
// the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person
void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
{
@@ -3405,7 +3369,6 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
{
msecnode_t *node;
I_Assert(mobj != NULL);
I_Assert(mobj->player != NULL);
I_Assert(!P_MobjWasRemoved(mobj));
@@ -3420,20 +3383,23 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
mobj->eflags &= ~MFE_JUSTSTEPPEDDOWN;
// Zoom tube
if (UNLIKELY(mobj->tracer && mobj->tracer->type == MT_TUBEWAYPOINT))
if (mobj->tracer)
{
P_UnsetThingPosition(mobj);
mobj->x += mobj->momx;
mobj->y += mobj->momy;
mobj->z += mobj->momz;
P_SetThingPosition(mobj);
P_CheckPosition(mobj, mobj->x, mobj->y);
goto animonly;
}
else if (UNLIKELY(mobj->player->pflags & PF_MACESPIN && mobj->tracer))
{
P_CheckPosition(mobj, mobj->x, mobj->y);
goto animonly;
if (mobj->tracer->type == MT_TUBEWAYPOINT)
{
P_UnsetThingPosition(mobj);
mobj->x += mobj->momx;
mobj->y += mobj->momy;
mobj->z += mobj->momz;
P_SetThingPosition(mobj);
P_CheckPosition(mobj, mobj->x, mobj->y);
goto animonly;
}
else if (UNLIKELY(mobj->player->pflags & PF_MACESPIN))
{
P_CheckPosition(mobj, mobj->x, mobj->y);
goto animonly;
}
}
// Needed for gravity boots
@@ -3449,24 +3415,30 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
else
P_TryMove(mobj, mobj->x, mobj->y, true);
if (LIKELY(!(netgame && mobj->player->spectator)))
if (!(netgame && mobj->player->spectator))
{
// Crumbling platforms
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
{
fixed_t topheight, bottomheight;
ffloor_t *rover;
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
boolean oncrumble;
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_CRUMBLE))
continue;
topheight = P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector);
bottomheight = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector);
if (mobj->eflags & MFE_VERTICALFLIP)
{
oncrumble = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector) == mobj->z + mobj->height; // You nut.
}
else
{
oncrumble = P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector) == mobj->z;
}
if ((topheight == mobj->z && !(mobj->eflags & MFE_VERTICALFLIP))
|| (bottomheight == mobj->z + mobj->height && mobj->eflags & MFE_VERTICALFLIP)) // You nut.
if (oncrumble)
EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), mobj->player, rover->alpha, !(rover->flags & FF_NORETURN));
}
}
@@ -3569,11 +3541,9 @@ animonly:
static void P_CalculatePrecipFloor(precipmobj_t *mobj)
{
// recalculate floorz each time
const sector_t *sec;
const sector_t *sec = (mobj && mobj->subsector) ? mobj->subsector->sector : NULL;
if (mobj && mobj->subsector && mobj->subsector->sector)
sec = mobj->subsector->sector;
else
if (!sec)
return;
mobj->floorz = P_GetSectorFloorZAt(sec, mobj->x, mobj->y);
@@ -3667,8 +3637,10 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
return true;
// only recalc this twice a second (doubt anyone will notice this lulul)
if ((leveltime % 17) == 0)
if ((leveltime % (TICRATE/2)) == 0)
{
P_CalculatePrecipFloor(mobj);
}
// adjust height
if ((mobj->z += mobj->momz) <= mobj->floorz)
@@ -4331,7 +4303,7 @@ static void P_Boss4PopSpikeballs(mobj_t *mobj)
{
mobj_t *base = mobj->tracer, *seg, *next;
P_SetTarget(&mobj->tracer, NULL);
while(base)
while (base)
{
next = base->tracer;
P_SetTarget(&base->tracer, NULL);
@@ -5665,13 +5637,15 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale)
void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target
{
fixed_t dist, ndist, speedmul;
fixed_t tx = dest->x;
fixed_t ty = dest->y;
fixed_t tz = dest->z + (dest->height/2); // Aim for center
fixed_t tx, ty, tz;
if (!dest || dest->health <= 0 || !dest->player || !source->tracer)
return;
tx = dest->x;
ty = dest->y;
tz = dest->z + (dest->height/2); // Aim for center
// change slope
dist = P_AproxDistance(P_AproxDistance(tx - source->x, ty - source->y), tz - source->z);
@@ -9050,10 +9024,9 @@ static void P_FiringThink(mobj_t *mobj)
//
void P_MobjThinker(mobj_t *mobj)
{
I_Assert(mobj != NULL);
I_Assert(!P_MobjWasRemoved(mobj));
if (UNLIKELY(mobj->flags & MF_NOTHINK))
if (mobj->flags & MF_NOTHINK)
return;
// Remove dead target/tracer.
@@ -9154,7 +9127,6 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->fuse && !P_FuseThink(mobj))
return;
I_Assert(mobj != NULL);
I_Assert(!P_MobjWasRemoved(mobj));
if (mobj->momx || mobj->momy || (mobj->flags2 & MF2_SKULLFLY))
@@ -9221,10 +9193,7 @@ void P_MobjThinker(mobj_t *mobj)
}
// Can end up here if a player dies.
if (mobj->player)
P_CyclePlayerMobjState(mobj);
else
P_CycleMobjState(mobj);
P_CycleMobjState(mobj);
if (P_MobjWasRemoved(mobj))
return;
@@ -9253,7 +9222,6 @@ boolean P_RailThinker(mobj_t *mobj)
{
fixed_t x, y, z;
I_Assert(mobj != NULL);
I_Assert(!P_MobjWasRemoved(mobj));
x = mobj->x, y = mobj->y, z = mobj->z;
@@ -9279,7 +9247,6 @@ void P_PushableThinker(mobj_t *mobj)
{
sector_t *sec;
I_Assert(mobj != NULL);
I_Assert(!P_MobjWasRemoved(mobj));
if (!mobj)
@@ -9317,12 +9284,13 @@ void P_PushableThinker(mobj_t *mobj)
x = mobj->spawnpoint->x << FRACBITS;
y = mobj->spawnpoint->y << FRACBITS;
ss = R_PointInSubsector(x, y);
if (mobj->spawnpoint->z != 0)
z = mobj->spawnpoint->z << FRACBITS;
else
{
ss = R_PointInSubsector(x, y);
z = ss->sector->floorheight;
}
spawnmo = P_SpawnMobj(x, y, z, mobj->type);
if (spawnmo)
@@ -10303,7 +10271,7 @@ void P_SpawnPrecipitation(void)
if (curWeather == PRECIP_BLANK)
rainmo->precipflags |= PCF_INVISIBLE;
floorz = rainmo->floorz >> FRACBITS;
floorz = rainmo->floorz >> FRACBITS;
ceilingz = rainmo->ceilingz >> FRACBITS;
if (floorz < ceilingz)
@@ -10370,8 +10338,6 @@ void P_PrecipitationEffects(void)
return;
}
boolean sounds_rain = ((cv_drawdist_precip.value != 0) && rainsfx && (!leveltime || leveltime % 80 == 1));
// Currently thunderstorming with lightning, and we're sounding the thunder...
// and where there's thunder, there's gotta be lightning!
if (effects_lightning && lightningStrike)
@@ -10393,6 +10359,8 @@ void P_PrecipitationEffects(void)
if (sound_disabled)
return; // Sound off? D'aw, no fun.
const boolean sounds_rain = ((cv_drawdist_precip.value != 0) && rainsfx && (!leveltime || leveltime % 80 == 1));
if (!sounds_rain && !sounds_thunder)
return; // no need to calculate volume at ALL
@@ -11118,8 +11086,6 @@ void P_SpawnMapThing(mapthing_t *mthing)
{
if (!cv_powerstones.value || !G_BattleGametype())
return;
runemeraldmanager = true;
}
if (!G_RaceGametype()) // No enemies in match or CTF modes
@@ -11211,16 +11177,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
}
}
if (ultimatemode)
{
if (i == MT_PITYTV || i == MT_GREENTV || i == MT_YELLOWTV || i == MT_BLUETV || i == MT_BLACKTV || i == MT_WHITETV)
return; // No shields in Ultimate mode
if (i == MT_SUPERRINGBOX)
return; // No rings in Ultimate mode (except special stages)
}
if (i == MT_EMMY && (gametype != GT_COOP || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
if (i == MT_EMMY && (gametype != GT_COOP || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
return; // you already got this token, or there are too many, or the gametype's not right
// Objectplace landing point
@@ -11892,8 +11849,6 @@ void P_SpawnHoops(mapthing_t *mthing)
x = mthing->x << FRACBITS;
y = mthing->y << FRACBITS;
sec = R_PointInSubsector(x, y)->sector;
// Save our flags!
if (mthing->type == 1713)
z = (mthing->options >> ZSHIFT) << FRACBITS;
@@ -11905,6 +11860,8 @@ void P_SpawnHoops(mapthing_t *mthing)
if (P_MobjWasRemoved(hoopcenter))
return;
sec = R_PointInSubsector(x, y)->sector;
hoopcenter->spawnpoint = mthing;
z += P_GetSectorFloorZAt(sec, x, y);
-6
View File
@@ -421,10 +421,6 @@ typedef struct mobj_s
//
// For precipitation
//
// Sometimes this is casted to a mobj_t,
// so please keep the start of the
// structure the same.
//
typedef struct precipmobj_s
{
// List: thinker links.
@@ -499,7 +495,6 @@ void P_SpawnPrecipitation(void);
void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, statenum_t nstate, angle_t rotangle, boolean spawncenter);
boolean P_BossTargetPlayer(mobj_t *actor, boolean closest);
boolean P_SupermanLook4Players(mobj_t *actor);
void P_DestroyRobots(void);
boolean P_PrecipThinker(precipmobj_t *mobj);
void P_NullPrecipThinker(precipmobj_t *mobj);
void P_FreePrecipMobj(precipmobj_t *mobj);
@@ -510,7 +505,6 @@ void P_EmeraldManager(void);
#define MAXHUNTEMERALDS 64
extern mapthing_t *huntemeralds[MAXHUNTEMERALDS];
extern INT32 numhuntemeralds;
extern boolean runemeraldmanager;
extern INT32 numstarposts;
#ifdef __cplusplus
-4
View File
@@ -3308,8 +3308,6 @@ FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
else
WRITEINT16(save->p, gamemap);
lastmapsaved = gamemap;
WRITEUINT16(save->p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
}
@@ -3333,8 +3331,6 @@ FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 ma
if (!mapheaderinfo[gamemap-1])
P_AllocMapHeader(gamemap-1);
lastmapsaved = gamemap;
tokenlist = 0;
token = 0;
+2 -106
View File
@@ -218,8 +218,6 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->musname[6] = 0;
mapheaderinfo[num]->mustrack = 0;
mapheaderinfo[num]->muspos = 0;
mapheaderinfo[num]->musinterfadeout = 0;
mapheaderinfo[num]->musintername[0] = '\0';
mapheaderinfo[num]->forcecharacter[0] = '\0';
mapheaderinfo[num]->weather = 0;
mapheaderinfo[num]->skynum = 1;
@@ -237,16 +235,10 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
mapheaderinfo[num]->unlockrequired = -1;
mapheaderinfo[num]->levelselect = 0;
mapheaderinfo[num]->bonustype = 0;
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
mapheaderinfo[num]->levelflags = 0;
mapheaderinfo[num]->menuflags = (mainwads ? 0 : LF2_EXISTSHACK); // see p_setup.c - prevents replacing maps in addons with easier versions
// TODO grades support for delfile (pfft yeah right)
P_DeleteGrades(num);
// SRB2Kart
//mapheaderinfo[num]->automap = false;
mapheaderinfo[num]->mobj_scale = FRACUNIT;
mapheaderinfo[num]->customopts = NULL;
@@ -266,107 +258,11 @@ void P_AllocMapHeader(INT16 i)
if (!mapheaderinfo[i])
{
mapheaderinfo[i] = Z_Malloc(sizeof(mapheader_t), PU_STATIC, NULL);
mapheaderinfo[i]->grades = NULL;
}
P_ClearSingleMapHeaderInfo(i + 1);
}
/** NiGHTS Grades are a special structure,
* we initialize them here.
*
* \param i Index of header to allocate grades for
* \param mare The mare we're adding grades for
* \param grades the string from DeHackEd, we work with it ourselves
*/
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext)
{
INT32 g;
char *spos = gtext;
CONS_Debug(DBG_SETUP, "Map %d Mare %d: ", i+1, (UINT16)mare+1);
if (mapheaderinfo[i]->numGradedMares < mare+1)
{
mapheaderinfo[i]->numGradedMares = mare+1;
mapheaderinfo[i]->grades = Z_Realloc(mapheaderinfo[i]->grades, sizeof(nightsgrades_t) * mapheaderinfo[i]->numGradedMares, PU_STATIC, NULL);
}
for (g = 0; g < 6; ++g)
{
// Allow "partial" grading systems
if (spos != NULL)
{
mapheaderinfo[i]->grades[mare].grade[g] = atoi(spos);
CONS_Debug(DBG_SETUP, "%u ", atoi(spos));
// Grab next comma
spos = strchr(spos, ',');
if (spos)
++spos;
}
else
{
// Grade not reachable
mapheaderinfo[i]->grades[mare].grade[g] = UINT32_MAX;
}
}
CONS_Debug(DBG_SETUP, "\n");
}
/** And this removes the grades safely.
*
* \param i The header to remove grades from
*/
void P_DeleteGrades(INT16 i)
{
Z_Free(mapheaderinfo[i]->grades);
mapheaderinfo[i]->grades = NULL;
mapheaderinfo[i]->numGradedMares = 0;
}
/** And this fetches the grades
*
* \param pscore The player's score.
* \param map The game map.
* \param mare The mare to test.
*/
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare)
{
INT32 i;
// Determining the grade
if (mapheaderinfo[map-1] && mapheaderinfo[map-1]->grades && mapheaderinfo[map-1]->numGradedMares >= mare + 1)
{
INT32 pgrade = 0;
for (i = 0; i < 6; ++i)
{
if (pscore >= mapheaderinfo[map-1]->grades[mare].grade[i])
++pgrade;
}
return (UINT8)pgrade;
}
return 0;
}
UINT8 P_HasGrades(INT16 map, UINT8 mare)
{
// Determining the grade
// Mare 0 is treated as overall and is true if ANY grades exist
return (mapheaderinfo[map-1] && mapheaderinfo[map-1]->grades
&& (mare == 0 || mapheaderinfo[map-1]->numGradedMares >= mare));
}
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade)
{
// Get the score for the grade... if it exists
if (grade == GRADE_F || grade > GRADE_S || !P_HasGrades(map, mare)) return 0;
return mapheaderinfo[map-1]->grades[mare].grade[grade-1];
}
// Loads the vertexes for a level.
FUNCINLINE static ATTRINLINE void P_LoadVertices(UINT8 *data)
{
@@ -2047,7 +1943,6 @@ static void P_LevelInitStuff(boolean reloadinggamestate)
// special stage tokens, emeralds, and ring total
tokenbits = 0;
runemeraldmanager = false;
nummaprings = nummapboxes = numgotboxes = 0;
// emerald hunt
@@ -2691,7 +2586,8 @@ void P_FreeLevelState(void)
}
// Clear pointers that would be left dangling by the purge
R_FlushTranslationColormapCache();
// Pointers are now PU_STATIC so they won't be freed :)
//R_FlushTranslationColormapCache();
#ifdef HWRENDER
// Free GPU textures before freeing patches.
-7
View File
@@ -114,13 +114,6 @@ size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);
// Needed for NiGHTS
void P_DeleteGrades(INT16 i);
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
UINT8 P_HasGrades(INT16 map, UINT8 mare);
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
#ifdef __cplusplus
} // extern "C"
#endif
+4 -3
View File
@@ -76,8 +76,8 @@ static void P_UpdateSlopeLightOffset(pslope_t *slope)
*/
light = FixedMul(nX, FINECOSINE(maplighting.angle >> ANGLETOFINESHIFT))
+ FixedMul(nY, FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
light = (light + FRACUNIT) / 2;
+ FixedMul(nY, FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
light = (light + FRACUNIT) / 2;
}
else
{
@@ -166,7 +166,8 @@ static void P_ReconfigureVertexSlope(pslope_t *slope)
slope->real_xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
slope->real_zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
if (slope->normal.x == 0 && slope->normal.y == 0) // Set some defaults for a non-sloped "slope"
// Set some defaults for a non-sloped "slope"
if (slope->normal.x == 0 && slope->normal.y == 0)
{
slope->zangle = slope->xydirection = 0;
slope->zdelta = slope->d.x = slope->d.y = 0;
+2 -1
View File
@@ -4441,12 +4441,13 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
}
f_affectpoint = P_GetSpecialBottomZ(player->mo, sector, sector);
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
// Only go further if on the ground
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != f_affectpoint)
return;
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != c_affectpoint)
return;
+2 -2
View File
@@ -706,6 +706,7 @@ void P_Ticker(boolean run)
if (indirectitemcooldown > 0)
indirectitemcooldown--;
if (hyubgone > 0)
hyubgone--;
@@ -713,8 +714,7 @@ void P_Ticker(boolean run)
{
K_UpdateSpectateGrief();
}
if (G_BattleGametype())
else if (G_BattleGametype())
{
if (wantedcalcdelay && --wantedcalcdelay <= 0)
K_CalculateBattleWanted();
+38 -54
View File
@@ -157,6 +157,7 @@ void P_CalcHeight(player_t *player)
if (player->viewz > mo->ceilingz - FixedMul(FRACUNIT, mo->scale))
player->viewz = mo->ceilingz - FixedMul(FRACUNIT, mo->scale);
}
return;
}
@@ -220,32 +221,6 @@ UINT8 P_GetNextEmerald(void)
return (UINT8)(gamemap - sstage_start);
}
//
// P_GiveEmerald
//
// Award an emerald upon completion
// of a special stage.
//
void P_GiveEmerald(boolean spawnObj)
{
INT32 i;
UINT8 em;
S_StartSound(NULL, sfx_cgot); // Got the emerald!
em = P_GetNextEmerald();
emeralds |= (1 << em);
if (spawnObj)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
P_SetMobjState(P_SpawnMobj(players[i].mo->x, players[i].mo->y, players[i].mo->z + players[i].mo->info->height, MT_GOTEMERALD),
mobjinfo[MT_GOTEMERALD].spawnstate + em);
}
}
}
//
// P_ResetScore
//
@@ -800,7 +775,7 @@ boolean P_IsObjectInGoop(mobj_t *mo)
//
boolean P_IsObjectOnGround(mobj_t *mo)
{
if (UNLIKELY(P_IsObjectInGoop(mo)))
if (P_IsObjectInGoop(mo))
{
// but I don't want you to ever 'stand' while submerged in goo.
// You're in constant vertical momentum, even if you get stuck on something.
@@ -1226,7 +1201,6 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
ghost->pitch = mobj->pitch;
ghost->roll = mobj->roll;
ghost->sloperoll = mobj->sloperoll;
ghost->rollangle = mobj->rollangle;
ghost->sloperoll = mobj->sloperoll;
ghost->slopepitch = mobj->slopepitch;
@@ -1419,7 +1393,8 @@ static void P_CheckBustableBlocks(player_t *player)
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS)) continue;
if (!(rover->flags & FF_EXISTS))
continue;
if ((rover->flags & FF_BUSTUP)/* && !rover->master->frontsector->crumblestate*/)
{
@@ -1539,11 +1514,12 @@ static void P_CheckBouncySectors(player_t *player)
continue; // this sector type is required for FOFs to be bouncy
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
if (player->mo->z > topheight)
continue;
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
if (player->mo->z + player->mo->height < bottomheight)
continue;
@@ -1992,20 +1968,23 @@ static void P_3dMovement(player_t *player)
K_MomentumToFacing(player);
}
const fixed_t kartspd = K_GetKartSpeed(player, true);
// Sideways movement
if (cmd->sidemove != 0 && !((player->exiting || mapreset) || player->kartstuff[k_spinouttimer]))
{
if (cmd->sidemove > 0)
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, K_GetKartSpeed(player, true));
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, kartspd);
else
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, kartspd);
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
}
if ((totalthrust.x || totalthrust.y)
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2)
{
// Factor thrust to slope, but only for the part pushing up it!
// The rest is unaffected.
angle_t thrustangle = R_PointToAngle2(0, 0, totalthrust.x, totalthrust.y)-player->mo->standingslope->xydirection;
@@ -2041,11 +2020,11 @@ static void P_3dMovement(player_t *player)
// -Shadow Hog
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
if (newMagnitude > K_GetKartSpeed(player, true)) //topspeed)
if (newMagnitude > kartspd) //topspeed)
{
fixed_t tempmomx, tempmomy;
if (oldMagnitude > K_GetKartSpeed(player, true) && onground) // SRB2Kart: onground check for air speed cap
if (oldMagnitude > kartspd && onground) // SRB2Kart: onground check for air speed cap
{
if (newMagnitude > oldMagnitude)
{
@@ -2058,8 +2037,8 @@ static void P_3dMovement(player_t *player)
}
else
{
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), kartspd); //topspeed)
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), kartspd); //topspeed)
player->mo->momx = tempmomx + player->cmomx;
player->mo->momy = tempmomy + player->cmomy;
}
@@ -2133,7 +2112,6 @@ void P_ElementalFireTrail(player_t *player)
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->mo->eflags & MFE_VERTICALFLIP)
@@ -2295,7 +2273,8 @@ static void P_MovePlayer(player_t *player)
}
//CONS_Printf("applied turn: %d\n", angle_diff);
if (add_delta) {
if (add_delta)
{
player->mo->angle += angle_diff << TICCMD_REDUCE;
player->mo->angle &= ~0xFFFF; // Try to keep the turning somewhat similar to how it was before?
//CONS_Printf("leftover turn (%s): %5d or %4d%%\n",
@@ -2417,15 +2396,18 @@ static void P_MovePlayer(player_t *player)
{
mobj_t *water = P_SpawnMobj(player->mo->x, player->mo->y,
((player->mo->eflags & MFE_VERTICALFLIP) ? player->mo->waterbottom - FixedMul(mobjinfo[MT_SPLISH].height, player->mo->scale) : player->mo->watertop), MT_SPLISH);
if (player->mo->eflags & MFE_GOOWATER)
S_StartSound(water, sfx_ghit);
else
S_StartSound(water, sfx_wslap);
if (player->mo->eflags & MFE_VERTICALFLIP)
{
water->flags2 |= MF2_OBJECTFLIP;
water->eflags |= MFE_VERTICALFLIP;
}
water->destscale = player->mo->scale;
P_SetScale(water, player->mo->scale);
}
@@ -2474,9 +2456,10 @@ static void P_MovePlayer(player_t *player)
const fixed_t runnyspeed = 20*FRACUNIT;
speed = R_PointToDist2(player->rmomx, player->rmomy, 0, 0);
const fixed_t kartspd = K_GetKartSpeed(player, false);
if (speed > K_GetKartSpeed(player, false)-(5<<FRACBITS))
speed = K_GetKartSpeed(player, false)-(5<<FRACBITS);
if (speed > kartspd-(5<<FRACBITS))
speed = kartspd-(5<<FRACBITS);
if (speed >= runnyspeed)
player->fovadd = speed-runnyspeed;
@@ -3126,19 +3109,16 @@ void P_ToggleDemoCamera(UINT8 viewnum)
return;
}
if (!cam->freecam) // toggle on
if (!cam->freecam) // toggle on
{
cam->freecam = true;
cam->button_a_held = 2;
cam->reset_aiming = true;
// get rid of some hud elements
if (displayplayers[0] != consoleplayer)
{
displayplayers[0] = consoleplayer;
}
displayplayers[0] = consoleplayer;
}
else // toggle off
else // toggle off
{
cam->freecam = false;
G_FixCamera(viewnum+1);
@@ -3504,8 +3484,6 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
}
}
thiscam->relativex = 0;
thiscam->subsector = R_PointInSubsectorFast(thiscam->x, thiscam->y);
thiscam->radius = 20*FRACUNIT;
@@ -3998,9 +3976,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
fixed_t panmax = (dist/5);
const INT32 sparkval = K_GetKartDriftSparkValue(player);
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], sparkval), panmax), sparkval);
if (pan > panmax)
pan = panmax;
if (player->kartstuff[k_drift] < 0)
pan *= -1;
}
@@ -4052,7 +4033,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (timeover)
thiscam->angle = angle;
else if (!camstill && !resetcalled && !paused && timeover != 1)
else if (!camstill && !resetcalled && !paused)
thiscam->angle = R_PointToAngle2(thiscam->x, thiscam->y, viewpointx, viewpointy);
if (timeover == 1)
@@ -4175,10 +4156,12 @@ void P_ResetLocalCamAiming(player_t *player)
boolean P_SpectatorJoinGame(player_t *player)
{
const boolean islocalplayer = P_IsLocalPlayer(player);
// Team changing isn't allowed.
if (!cv_allowteamchange.value)
{
if (P_IsLocalPlayer(player))
if (islocalplayer)
CONS_Printf(M_GetText("Server does not allow team change.\n"));
}
// Team changing in Team Match and CTF
@@ -4226,7 +4209,7 @@ boolean P_SpectatorJoinGame(player_t *player)
P_ResetLocalCamAiming(player);
//Reset away view
if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
if (islocalplayer && displayplayers[0] != consoleplayer)
displayplayers[0] = consoleplayer;
if (changeto == 1)
@@ -4253,7 +4236,7 @@ boolean P_SpectatorJoinGame(player_t *player)
P_ResetLocalCamAiming(player);
//Reset away view
if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
if (islocalplayer && displayplayers[0] != consoleplayer)
displayplayers[0] = consoleplayer;
HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
@@ -4584,7 +4567,7 @@ void P_PlayerThink(player_t *player)
}
#ifdef SEENAMES
if (netgame && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)) && !splitscreen)
if (netgame && !splitscreen && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)))
{
seenplayer = NULL;
@@ -4775,6 +4758,7 @@ void P_PlayerThink(player_t *player)
player->mo->flags2 |= MF2_SHADOW;
else
player->mo->flags2 &= ~MF2_SHADOW;
P_DeathThink(player);
LUA_HookPlayer(player, HOOK(PlayerThink));
return;
+7 -6
View File
@@ -221,8 +221,9 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
tempsec->floorheight = s->floorheight;
tempsec->ceilingheight = s->ceilingheight;
if ((underwater && (tempsec-> floorheight = sec->floorheight,
tempsec->ceilingheight = s->floorheight - 1, !back)) || viewz <= s->floorheight)
if ((underwater && (tempsec->floorheight = sec->floorheight,
tempsec->ceilingheight = s->floorheight - 1, !back)) ||
viewz <= s->floorheight)
{ // head-below-floor hack
tempsec->floorpic = s->floorpic;
tempsec->floor_xoffs = s->floor_xoffs;
@@ -258,8 +259,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
*ceilinglightlevel = s->ceilinglightsec == -1 ? s->lightlevel
: sectors[s->ceilinglightsec].lightlevel;
}
else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight
&& sec->ceilingheight > s->ceilingheight)
else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight &&
sec->ceilingheight > s->ceilingheight)
{ // Above-ceiling hack
tempsec->ceilingheight = s->ceilingheight;
tempsec->floorheight = s->ceilingheight + 1;
@@ -296,7 +297,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
*ceilinglightlevel = s->ceilinglightsec == -1 ? s->lightlevel :
sectors[s->ceilinglightsec].lightlevel;
}
sec = tempsec;
sec = tempsec; // Use other sector
}
return sec;
@@ -991,7 +993,6 @@ static void R_Subsector(size_t num)
visffloor[numffloors].height = polysec->floorheight;
visffloor[numffloors].polyobj = po;
visffloor[numffloors].slope = NULL;
// visffloor[numffloors].ffloor = rover;
po->visplane = visffloor[numffloors].plane;
numffloors++;
}
+4 -46
View File
@@ -37,44 +37,6 @@
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
#include <errno.h>
//
// Texture definition.
// Each texture is composed of one or more patches,
// with patches being lumps stored in the WAD.
// The lumps are referenced by number, and patched
// into the rectangular texture space using origin
// and possibly other attributes.
//
typedef struct
{
INT16 originx, originy;
INT16 patch, stepdir, colormap;
} ATTRPACK mappatch_t;
//
// Texture definition.
// An SRB2 wall texture is a list of patches
// which are to be combined in a predefined order.
//
typedef struct
{
char name[8];
INT32 masked;
INT16 width;
INT16 height;
INT32 columndirectory; // FIXTHIS: OBSOLETE
INT16 patchcount;
mappatch_t patches[1];
} ATTRPACK maptexture_t;
// Store lists of lumps for F_START/F_END etc.
typedef struct
{
UINT16 wadfile;
UINT16 firstlump;
size_t numlumps;
} lumplist_t;
//
// Graphics.
// SRB2 graphics for walls and sprites
@@ -836,11 +798,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
}
else
{
if (patchName != NULL)
{
Z_Free(patchName);
}
Z_Free(patchName);
patchName = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
memcpy(patchName,texturesToken,texturesTokenLength*sizeof(char));
patchName[texturesTokenLength] = '\0';
@@ -1366,7 +1324,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
colormap_p = colormap_p2 = colormaps;
colormap_p += COLORMAP_REMAPOFFSET;
for (p = 0; p < 32; p++)
for (p = 0; p < LIGHTLEVELS; p++)
{
for (i = 0; i < 256; i++)
{
@@ -1588,7 +1546,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
// Calculate the palette index for each palette index, for each light level
// (as well as the two unused colormap lines we inherited from Doom)
for (p = 0; p < 32; p++)
for (p = 0; p < LIGHTLEVELS; p++)
{
for (i = 0; i < 256; i++)
{
@@ -1622,7 +1580,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
{
lighttable_t *colormap_p2 = extra_colormaps[mapnum].colormap;
for (p = 0; p < 32; p++)
for (p = 0; p < LIGHTLEVELS; p++)
{
for (i = 0; i < 256; i++)
{
-3
View File
@@ -45,9 +45,6 @@ enum
TEXTURETYPE_COMPOSITE,
};
// A maptexturedef_t describes a rectangular texture,
// which is composed of one or more mappatch_t structures
// that arrange graphic patches.
typedef struct
{
// Keep name for switch changing, etc.
+10 -9
View File
@@ -531,11 +531,10 @@ typedef struct seg_s
vertex_t *v1;
vertex_t *v2;
INT32 side;
fixed_t offset;
angle_t angle;
#ifdef HWRENDER
floatvertex_t fv1; // v1 in floats - precalculated
floatvertex_t fv2; // v2 in floats - precalculated
#endif
side_t *sidedef;
line_t *linedef;
@@ -545,11 +544,13 @@ typedef struct seg_s
sector_t *frontsector;
sector_t *backsector;
INT32 side;
fixed_t length; // precalculated seg length
#ifdef HWRENDER
floatvertex_t fv1; // v1 in floats - precalculated
floatvertex_t fv2; // v2 in floats - precalculated
#endif
fixed_t offset;
angle_t angle;
polyobj_t *polyseg;
// Fake contrast calculated on level load
+17 -11
View File
@@ -400,7 +400,7 @@ static UINT8* RGetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 f
case TC_ALLWHITE: skintableindex = ALLWHITE_TT_CACHE_INDEX; break;
case TC_RAINBOW: skintableindex = RAINBOW_TT_CACHE_INDEX; break;
case TC_BLINK: skintableindex = BLINK_TT_CACHE_INDEX; break;
default: skintableindex = skinnum; break;
default: skintableindex = skinnum; break;
}
}
@@ -419,7 +419,7 @@ static UINT8* RGetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 f
// Generate the colormap if necessary
if (!ret)
{
ret = static_cast<UINT8*>(Z_Malloc(NUM_PALETTE_ENTRIES, (flags & GTC_CACHE) ? PU_LEVEL : PU_STATIC, NULL));
ret = static_cast<UINT8*>(Z_Malloc(NUM_PALETTE_ENTRIES, PU_STATIC, NULL));
K_GenerateKartColormap(ret, skinnum, color, local); //R_GenerateTranslationColormap(ret, skinnum, color); // SRB2kart
// Cache the colormap if desired
@@ -487,6 +487,10 @@ patch_t* R_GetSkinFaceMini(player_t* ply)
\return void
*/
/* There seems to be no reason to free cached colormaps tho? Not like they can change :ChonkBunckle: */
/*
void R_FlushTranslationColormapCache(void)
{
INT32 i;
@@ -499,6 +503,7 @@ void R_FlushTranslationColormapCache(void)
if (localtranslationtablecache[i])
memset(localtranslationtablecache[i], 0, MAXTRANSLATIONS * sizeof(UINT8**));
}
*/
// ==========================================================================
// COMMON DRAWER FOR 8 AND 16 BIT COLOR MODES
@@ -510,8 +515,6 @@ void R_FlushTranslationColormapCache(void)
// in reality, the few routines that can work for either mode, are
// put here
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
enum ColumnFlushType
{
FLUSH_NONE = 0x0000,
@@ -529,9 +532,12 @@ typedef struct drawcolumndata_temp_s
// e6y: resolution limitation is removed
UINT8 *buf;
INT32 startx;
ColumnFlushType type;
INT32 commontop, commonbot;
INT32 startx;
ColumnFlushType type;
INT32 commontop, commonbot;
UINT8 *transmap;
// SoM 7-28-04: Fix the fuzz problem.
UINT8 *translation;
@@ -559,8 +565,8 @@ FUNCNORETURN static ATTRNORETURN void R_QuadFlushError(void)
}
static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
static void R_FlushColumns(void)
{
@@ -592,8 +598,8 @@ void R_ResetColumnBuffer(void)
temp_dc.type = FLUSH_NONE;
R_FlushWholeColumns = R_FlushWholeError;
R_FlushHTColumns = R_FlushHTError;
R_FlushQuadColumn = R_QuadFlushError;
R_FlushHTColumns = R_FlushHTError;
R_FlushQuadColumn = R_QuadFlushError;
}
/** \brief The R_InitViewBuffer function
+2 -1
View File
@@ -105,7 +105,6 @@ enum columncontext_e
COLUMNCONTEXT_FLUSH,
};
extern enum columncontext_e columncontext;
void R_SetColumnContext(enum columncontext_e _columncontext);
void R_ResetColumnBuffer(void);
@@ -124,6 +123,8 @@ enum
COLDRAWFUNC_TRANSTRANS,
COLDRAWFUNC_TWOSMULTIPATCH,
COLDRAWFUNC_TWOSMULTIPATCHTRANS,
COLDRAWFUNC_TWOSMULTIPATCH_DIRECT,
COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT,
COLDRAWFUNC_FOG,
COLDRAWFUNC_MAX
+33 -33
View File
@@ -204,7 +204,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
intptr_t frac;
// Looks familiar.
const intptr_t fracstep = dc->iscale;
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
constexpr INT32 npow2min = -1;
const INT32 npow2max = dc->sourcelength;
@@ -237,10 +237,10 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// Determine scaling, which is the only mapping to be done.
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
switch (heightmask)
switch (dc->sourcelength)
{
case 255:
case 127:
case 256:
case 128:
{
while (count--)
{
@@ -251,7 +251,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
}
}
break;
case npow2min:
case 0:
{
if (frac < 0)
// adjust in case we underread
@@ -269,42 +269,22 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
break;
default:
{
if (!(dc->sourcelength & heightmask)) // power of 2 -- killough
if (dc->sourcelength & heightmask) // not a power of 2 -- killough
{
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
{
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
dest += stride;
frac += fracstep;
}
if (count & 1)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
}
}
else
{
const intptr_t fixed_heightmask = dc->texheight << FRACBITS;
heightmask = dc->texheight << FRACBITS;
if (frac < 0)
{
while ((frac += fixed_heightmask) < 0)
while ((frac += heightmask) < 0)
{
;
}
}
else
{
while (frac >= fixed_heightmask)
while (frac >= heightmask)
{
frac -= fixed_heightmask;
frac -= heightmask;
}
}
@@ -324,7 +304,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
// Avoid overflow.
if (fracstep > 0x7FFFFFFF - frac)
{
frac += fracstep - fixed_heightmask;
frac += fracstep - heightmask;
}
else
#endif
@@ -332,13 +312,33 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
frac += fracstep;
}
while (frac >= fixed_heightmask)
while (frac >= heightmask)
{
frac -= fixed_heightmask;
frac -= heightmask;
}
}
while (--count);
}
else
{
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
{
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
dest += stride;
frac += fracstep;
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
dest += stride;
frac += fracstep;
}
if (count & 1)
{
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
}
}
}
break;
}
+6 -6
View File
@@ -342,14 +342,14 @@ angle_t R_PointToAngle64(INT64 x, INT64 y)
return (y -= viewy, (x -= viewx) || y) ?
x >= 0 ?
y >= 0 ?
(x > y) ? tantoangle[SlopeDivEx(y,x)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x,y)] : // octant 1
x > (y = -y) ? 0-tantoangle[SlopeDivEx(y,x)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x,y)] : // octant 7
(x > y) ? tantoangle[SlopeDivEx(y,x)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x,y)] : // octant 1
x > (y = -y) ? 0-tantoangle[SlopeDivEx(y,x)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x,y)] : // octant 7
y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDivEx(y,x)] : // octant 3
ANGLE_90 + tantoangle[SlopeDivEx(x,y)] : // octant 2
ANGLE_90 + tantoangle[SlopeDivEx(x,y)] : // octant 2
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDivEx(y,x)] : // octant 4
ANGLE_270-tantoangle[SlopeDivEx(x,y)] : // octant 5
ANGLE_270-tantoangle[SlopeDivEx(x,y)] : // octant 5
0;
}
+2 -1
View File
@@ -161,7 +161,7 @@ static void R_ParseSpriteInfo(boolean spr2)
if (i == NUMSPRITES)
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
if (!memcmp(newSpriteName,sprnames[i], 4))
if (!memcmp(newSpriteName, sprnames[i], 4))
{
sprnum = static_cast<spritenum_t>(i);
break;
@@ -443,6 +443,7 @@ void *Patch_AllocateHardwarePatch(patch_t *patch)
GLPatch_t *glPatch = static_cast<GLPatch_t*>(Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware));
glPatch->mipmap = static_cast<GLMipmap_t*>(Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap));
}
return (void *)(patch->hardware);
}
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