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8 Commits
Author SHA1 Message Date
alufolie91 6039dae85b point2uint for blua interning string cache 2026-09-21 17:02:14 +02:00
alufolie91 cc9a24e979 move memerrmsg 2026-09-21 17:02:11 +02:00
Roberto Ierusalimschy 9b9bf70ab8 detail (string cache a bit smaller by default) 2026-05-27 20:16:52 +02:00
Roberto Ierusalimschy be2b7ebfcc code for string cache generalized for "associative sets" (compiler
will optimize away or inline the extra loops)
2026-05-27 20:16:48 +02:00
Roberto Ierusalimschy 091c6e37dd 'clearapihash' -> 'luaS_clearcache' and moved to 'lstring.c' (which
keeps all code related to this cache)
2026-05-27 20:16:45 +02:00
Roberto Ierusalimschy 694e82d4f6 new cache for interning strings 2026-05-27 20:16:42 +02:00
Roberto Ierusalimschy 530116cd76 keep memory-error message in the global state, so that its use
does not depend on Lua internalizing strings to avoid a string
creation on memory errors
2026-05-27 20:16:35 +02:00
alufolie91 84b60dadce blua: readd fast track for gettable operations again
this time properly
the set ones are pretty much incompatible with usedindex, so cant use them
2026-05-15 21:07:10 +02:00
74 changed files with 1831 additions and 2195 deletions

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+1 -4
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@@ -1,8 +1,5 @@
cmake_minimum_required(VERSION 3.5)
# needed for lto to work for some reason
cmake_policy(SET CMP0069 NEW)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
@@ -34,7 +31,7 @@ if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart Saturn" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
+2 -2
View File
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
string.c
tables.c
v_video.c
w_wad.c
w_wad.cpp
y_inter.c
z_zone.cpp
)
@@ -518,7 +518,7 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
+17 -8
View File
@@ -519,6 +519,22 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, &key, L->top, slot);
}
api_incr_top(L);
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -531,15 +547,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
auxgetstr(L, index2adr(L, idx), k);
}
+2 -2
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
+1
View File
@@ -544,6 +544,7 @@ static void atomic (lua_State *L) {
marktmu(g); /* mark `preserved' userdata */
udsize += propagateall(g); /* remark, to propagate `preserveness' */
cleartable(g->weak); /* remove collected objects from weak tables */
luaS_clearcache(g);
/* flip current white */
g->currentwhite = cast_byte(otherwhite(g));
g->sweepstrgc = 0;
+30
View File
@@ -41,6 +41,25 @@ typedef unsigned char lu_byte;
*/
#define IntPoint(p) ((unsigned int)(lu_mem)(p))
/*
** conversion of pointer to unsigned integer: this is for hashing only;
** there is no problem if the integer cannot hold the whole pointer
** value. (In strict ISO C this may cause undefined behavior, but no
** actual machine seems to bother.)
*/
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
#define L_P2I uintptr_t
#else /* no 'intptr'? */
#define L_P2I uintmax_t /* use the largest available integer */
#endif
#else /* C89 option */
#define L_P2I size_t
#endif
#define point2uint(p) ((unsigned int)((L_P2I)(p) & UINT_MAX))
/* type to ensure maximum alignment */
@@ -100,6 +119,17 @@ typedef lu_int32 Instruction;
#endif
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#ifndef STRCACHE_N
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
/* minimum size for string buffer */
#ifndef LUA_MINBUFFER
#define LUA_MINBUFFER 32
-2
View File
@@ -13,8 +13,6 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+1 -2
View File
@@ -73,10 +73,9 @@ static void f_luaopen (lua_State *L, void *ud) {
stack_init(L, L); /* init stack */
sethvalue(L, gt(L), luaH_new(L, 0, 2)); /* table of globals */
sethvalue(L, registry(L), luaH_new(L, 0, 2)); /* registry */
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaS_init(L);
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
g->GCthreshold = 4*g->totalbytes;
}
+2
View File
@@ -88,9 +88,11 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
TString *strcache[STRCACHE_N][STRCACHE_M]; /* cache for strings in API */
} global_State;
+60
View File
@@ -18,6 +18,9 @@
#include "lstring.h"
#define MEMERRMSG "not enough memory"
void luaS_resize (lua_State *L, int newsize) {
GCObject **newhash;
@@ -72,6 +75,36 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
/*
** Clear API string cache. (Entries cannot be empty, so fill them with
** a non-collectable string.)
*/
void luaS_clearcache (global_State *g) {
int i, j;
for (i = 0; i < STRCACHE_N; i++)
for (j = 0; j < STRCACHE_M; j++) {
if (luaS_iswhite(g->strcache[i][j])) /* will entry be collected? */
g->strcache[i][j] = g->memerrmsg; /* replace it with something fixed */
}
}
/*
** Initialize the string table and the string cache
*/
void luaS_init (lua_State *L) {
global_State *g = G(L);
int i, j;
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
for (i = 0; i < STRCACHE_N; i++) /* fill cache with valid strings */
for (j = 0; j < STRCACHE_M; j++)
g->strcache[i][j] = g->memerrmsg;
}
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
@@ -128,6 +161,10 @@ static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str
#endif
}
/*
** new string (with explicit length)
*/
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
@@ -147,6 +184,29 @@ TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
}
/*
** Create or reuse a zero-terminated string, first checking in the
** cache (using the string address as a key). The cache can contain
** only zero-terminated strings, so it is safe to use 'strcmp' to
** check hits.
*/
TString *luaS_new (lua_State *L, const char *str) {
unsigned int i = point2uint(str) % STRCACHE_N; /* hash */
int j;
TString **p = G(L)->strcache[i];
for (j = 0; j < STRCACHE_M; j++) {
if (strcmp(str, getstr(p[j])) == 0) /* hit? */
return p[j]; /* that is it */
}
/* normal route */
for (j = STRCACHE_M - 1; j > 0; j--)
p[j] = p[j - 1]; /* move out last element */
/* new element is first in the list */
p[0] = luaS_newlstr(L, str, strlen(str));
return p[0];
}
Udata *luaS_newudata (lua_State *L, size_t s, Table *e) {
Udata *u;
if (l_unlikely(s > MAX_SIZET - sizeof(Udata)))
+6 -2
View File
@@ -17,15 +17,19 @@
#define sizeudata(u) (sizeof(union Udata)+(u)->len)
#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
//#define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s) (luaS_newlstr(L, "" s, \
(sizeof(s)/sizeof(char))-1))
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
#define luaS_iswhite(x) test2bits((x)->tsv.marked, WHITE0BIT, WHITE1BIT)
#define luaS_fix(s) l_setbit((s)->tsv.marked, FIXEDBIT)
LUAI_FUNC void luaS_resize (lua_State *L, int newsize);
LUAI_FUNC void luaS_clearcache (global_State *g);
LUAI_FUNC void luaS_init (lua_State *L);
LUAI_FUNC Udata *luaS_newudata (lua_State *L, size_t s, Table *e);
LUAI_FUNC TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
LUAI_FUNC TString *luaS_new (lua_State *L, const char *str);
#endif
+51 -23
View File
@@ -105,27 +105,42 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
TValue *slot) {
int loop; /* counter to avoid infinite loops */
TValue *tm; /* metamethod */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L, t, key, slot, luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
}
luaG_runerror(L, "loop in gettable");
}
@@ -139,8 +154,12 @@ void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
if (ttisnil(oldval)) {
tm = fasttm(L, h->metatable, TM_NEWINDEX); /* get metamethod */
} else {
tm = fasttm(L, h->metatable, TM_USEDINDEX);
}
if (tm == NULL) { /* no metamethod? */
setobj2t(L, oldval, val);
luaC_barriert(L, h, val);
return;
@@ -378,6 +397,14 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -387,9 +414,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
@@ -449,7 +476,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
Protect(luaV_gettable(L, rb, rc, ra));
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_SETGLOBAL: {
@@ -485,8 +512,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
case OP_SELF: {
StkId ra = RA(i);
StkId rb = RB(i);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
TValue *rc = RKC(i);
setobjs2s(L, ra + 1, rb);
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_ADD: {
+24 -2
View File
@@ -22,12 +22,34 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
StkId val, TValue *tm);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
-2
View File
@@ -1437,8 +1437,6 @@ void CONS_Error(const char *msg)
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
{
I_HandleInterrupt();
// Sleep so we don't take too much of cpu usage
I_Sleep(1.f/TICRATE*1000);
+8 -17
View File
@@ -125,7 +125,6 @@ static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
UINT32 localplayerping = 0;
#define GENTLEMANSMOOTHING (TICRATE)
static tic_t reference_lag = 0;
@@ -357,13 +356,12 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
if (2+nparam > MAXTEXTCMD)
{
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %s with id %d! (size: %s, max: %d)\n"), netxcmdnames[id-1], id, sizeu1(2+nparam), MAXTEXTCMD);
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %d! (size: %s, max: %d)\n"), id, sizeu1(2+nparam), MAXTEXTCMD);
return;
}
// for future reference: if (cv_debug) != debug disabled.
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %s with id %d... (size: %d, needed: %s)\n"), netxcmdnames[id-1], id, localtextcmd[playerid][0], sizeu1(nparam));
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %d... (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
if (buf == NULL)
{
textcmdbuf[playerid] = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
@@ -2858,7 +2856,10 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
INT32 key;
I_HandleInterrupt();
if (I_Interrupted())
{
I_Quit();
}
I_OsPolling();
@@ -3497,9 +3498,6 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
while ((doomcom->numslots > 1) && !playeringame[doomcom->numslots-1])
doomcom->numslots--;
// Unmute slot if player was muted
player_muted[playernum] = false;
// Reset the name
sprintf(player_names[playernum], "Player %d", playernum+1);
@@ -4449,7 +4447,6 @@ void SV_ResetServer(void)
pingmeasurecount = 1;
memset(realpingtable, 0, sizeof(realpingtable));
memset(playerpingtable, 0, sizeof(playerpingtable));
localplayerping = 0;
ClearAdminPlayers();
@@ -6986,12 +6983,10 @@ static void UpdatePingTable(void)
INT32 i;
const boolean playing = Playing();
if (server)
{
//if (playing && !(gametime % 8)) // Value chosen based on _my vibes man_ << dont do this for v8 atleast, this is placeboeing ppl to hell and back
if (playing && !(gametime % 35)) // update once per second.
//if (Playing() && !(gametime % 8)) // Value chosen based on _my vibes man_ << dont do this for v8 atleast, this is placeboeing ppl to hell and back
if (Playing() && !(gametime % 35)) // update once per second.
PingUpdate();
fastest = 0;
@@ -7050,10 +7045,6 @@ static void UpdatePingTable(void)
else
lowest_lag = simulated_lag = 0;
}
// this is really dumb but oh well
if (playing && !(gametime % 35))
localplayerping = playerpingtable[consoleplayer];
}
#ifdef HOLEPUNCH
-2
View File
@@ -650,8 +650,6 @@ extern UINT8 playernode[MAXPLAYERS];
extern boolean player_muted[MAXPLAYERS];
extern UINT32 localplayerping;
INT32 D_NumPlayers(void);
void D_ResetTiccmds(void);
+5 -2
View File
@@ -154,7 +154,7 @@ boolean music_disabled = false;
INT32 debugload = 0;
#endif
char savegamename[256] = {};
char savegamename[256];
char srb2home[256] = ".";
char srb2path[256] = ".";
@@ -726,7 +726,10 @@ void D_SRB2Loop(void)
enterprecise = I_GetPreciseTime();
I_HandleInterrupt();
if (I_Interrupted())
{
I_Quit();
}
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
+4
View File
@@ -51,6 +51,10 @@ extern consvar_t cv_mousevisible;
//WTF
extern consvar_t cv_mouseturn;
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
#ifdef LJOYSTICK
extern consvar_t cv_joyport;
extern consvar_t cv_joyport2;
#endif
extern consvar_t cv_joyscale[4]; //MAXSPLITSCREENPLAYERS
// normally in p_mobj but the .h is not read
+19 -33
View File
@@ -167,9 +167,7 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
continue;
}
strncpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH);
wadfilename[MAX_WADPATH-1] = '\0';
nameonly(wadfilename);
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
// Look below at the WRITE macros to understand what these numbers mean.
const size_t len = strlen(wadfilename) + 1;
@@ -259,10 +257,9 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave)
*/
boolean CL_CheckDownloadable(void)
{
UINT8 i, dlstatus = 0;
UINT8 i,dlstatus = 0;
for (i = 0; i < fileneedednum; i++)
{
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
if (fileneeded[i].willsend == 1)
@@ -273,7 +270,6 @@ boolean CL_CheckDownloadable(void)
else //if (fileneeded[i].willsend == 2)
dlstatus = 2;
}
}
// Downloading locally disabled
if (!dlstatus && M_CheckParm("-nodownload"))
@@ -284,17 +280,15 @@ boolean CL_CheckDownloadable(void)
// not downloadable, put reason in console
CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
for (i = 0; i < fileneedednum; i++)
{
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
if (fileneeded[i].status == FS_MD5SUMBAD)
CONS_Printf(M_GetText(" wrong version, md5: "));
else
CONS_Printf(M_GetText(" not found, md5: "));
if (fileneeded[i].status == FS_MD5SUMBAD)
CONS_Printf(M_GetText(" wrong version, md5: "));
else
CONS_Printf(M_GetText(" not found, md5: "));
{
INT32 j;
@@ -305,7 +299,6 @@ boolean CL_CheckDownloadable(void)
}
CONS_Printf("\n");
}
}
switch (dlstatus)
{
@@ -319,7 +312,6 @@ boolean CL_CheckDownloadable(void)
CONS_Printf(M_GetText("All files downloadable, but you have chosen to disable downloading locally.\n"));
break;
}
return false;
}
@@ -557,7 +549,7 @@ INT32 CL_CheckFiles(void)
if (fileneeded[i].status != FS_OPEN)
filestoload++;
if (fileneeded[i].status != FS_NOTCHECKED) // since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
continue;
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
@@ -565,18 +557,14 @@ INT32 CL_CheckFiles(void)
// Check in already loaded files
for (j = mainwads+1; j < numwadfiles; j++)
{
if (!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
{
strncpy(wadfilename, wadfiles[j]->filename, MAX_WADPATH);
wadfilename[MAX_WADPATH-1] = '\0';
nameonly(wadfilename);
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
if (fasticmp(wadfilename, fileneeded[i].filename))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
fileneeded[i].status = FS_OPEN;
return 4;
}
if (fasticmp(wadfilename, fileneeded[i].filename) &&
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
fileneeded[i].status = FS_OPEN;
return 4;
}
}
@@ -657,7 +645,7 @@ boolean CL_LoadServerFiles(void)
else
{
const char *s;
switch (fileneeded[i].status)
switch(fileneeded[i].status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
@@ -700,7 +688,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
char wadfilename[MAX_WADPATH];
if (cv_noticedownload.value && I_GetNodeAddress)
if (cv_noticedownload.value)
CONS_Printf("Sending file \"%s\" (id %d) to node %d (%s)\n", filename, fileid, node, I_GetNodeAddress(node));
// Find the last file in the list and set a pointer to its "next" field
@@ -725,9 +713,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
// Look for the requested file through all loaded files
for (wadnum = 0; wadfiles[wadnum]; wadnum++)
{
// im a certified strlcpy hater
strncpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
wadfilename[MAX_WADPATH-1] = '\0';
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
nameonly(wadfilename);
if (fasticmp(wadfilename, p->id.filename))
@@ -1080,7 +1066,7 @@ void Got_Filetxpak(void)
{
const char *s;
switch (file->status)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
@@ -1208,7 +1194,7 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
fhandle = fopen(filename, "rb");
if (fhandle)
{
md5_stream(fhandle, md5sum);
md5_stream(fhandle,md5sum);
fclose(fhandle);
if (!memcmp(wantedmd5sum, md5sum, 16))
return FS_FOUND;
+49 -88
View File
@@ -337,14 +337,12 @@ static void readfreeslots(MYFILE *f)
{
if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
{
if (!sprnames[i][4] && memcmp(sprnames[i], word, 4) == 0)
if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
sprnames[i][4] = (char)f->wad;
continue; // Already allocated, next.
}
// Found a free slot!
strncpy(sprnames[i], word, 4);
strncpy(sprnames[i],word,4);
//sprnames[i][4] = 0;
CONS_Printf("Sprite SPR_%s allocated.\n",word);
@@ -353,26 +351,22 @@ static void readfreeslots(MYFILE *f)
used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
break;
}
if (i > SPR_LASTFREESLOT)
I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
else if (fastcmp(type, "S"))
{
for (i = 0; i < NUMSTATEFREESLOTS; i++)
{
if (!FREE_STATES[i])
{
CONS_Printf("State S_%s allocated.\n", word);
if (!FREE_STATES[i]) {
CONS_Printf("State S_%s allocated.\n",word);
LUA_InvalidateMathlibCache(va("S_%s", word));
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i], word);
strcpy(FREE_STATES[i],word);
freeslotusage[0][0]++;
break;
}
}
if (i == NUMSTATEFREESLOTS)
I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
@@ -380,19 +374,16 @@ static void readfreeslots(MYFILE *f)
else if (fastcmp(type, "MT"))
{
for (i = 0; i < NUMMOBJFREESLOTS; i++)
{
if (!FREE_MOBJS[i])
{
CONS_Printf("MobjType MT_%s allocated.\n", word);
if (!FREE_MOBJS[i]) {
CONS_Printf("MobjType MT_%s allocated.\n",word);
LUA_InvalidateMathlibCache(va("MT_%s", word));
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i], word);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
break;
}
}
if (i == NUMMOBJFREESLOTS)
I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
@@ -435,11 +426,8 @@ static void readthing(MYFILE *f, INT32 num)
strupr(word2);
else
break;
const size_t word2len = strlen(word2);
if (word2[word2len-1] == '\n')
word2[word2len-1] = '\0';
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM"))
{
@@ -746,20 +734,14 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
{
UINT16 tol = 0;
tmp = strtok(word2,",");
do {
for (i = 0; TYPEOFLEVEL[i].name; i++)
{
if (fastcmp(tmp, TYPEOFLEVEL[i].name))
break;
}
if (!TYPEOFLEVEL[i].name)
deh_warning("Level header %d: unknown typeoflevel flag %s\n", num, tmp);
tol |= TYPEOFLEVEL[i].flag;
} while((tmp = strtok(NULL,",")) != NULL);
mapheaderinfo[num-1]->typeoflevel = tol;
}
}
@@ -1055,11 +1037,8 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
else
break;
const size_t word2len = strlen(word2);
if (word2[word2len-1] == '\n')
word2[word2len-1] = '\0';
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
i = atoi(word2);
usi = (UINT16)i;
@@ -1109,14 +1088,12 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
else if (fastcmp(word, "MUSICSLOT"))
{
i = get_mus(word2, true);
if (i && i <= 1035)
snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
else if (i && i <= 1050)
strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7);
else
cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
}
#endif
@@ -1521,11 +1498,8 @@ static void readframe(MYFILE *f, INT32 num)
strupr(word2);
else
break;
const size_t word2len = strlen(word2);
if (word2[word2len-1] == '\n')
word2[word2len-1] = '\0';
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME"))
{
@@ -1854,19 +1828,13 @@ static void readextraemblemdata(MYFILE *f, INT32 num)
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "NAME"))
{
deh_strlcpy(extraemblems[num-1].name, word2,
sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num));
}
sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num));
else if (fastcmp(word, "OBJECTIVE"))
{
deh_strlcpy(extraemblems[num-1].description, word2,
sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num));
}
sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num));
else if (fastcmp(word, "CONDITIONSET"))
{
extraemblems[num-1].conditionset = (UINT8)value;
}
else if (fastcmp(word, "SPRITE"))
{
if (word2[0] >= 'A' && word2[0] <= 'Z')
@@ -1938,15 +1906,11 @@ static void readunlockable(MYFILE *f, INT32 num)
i = atoi(word2); // used for numerical settings
if (fastcmp(word, "NAME"))
{
deh_strlcpy(unlockables[num].name, word2,
sizeof (unlockables[num].name), va("Unlockable %d: name", num));
}
sizeof (unlockables[num].name), va("Unlockable %d: name", num));
else if (fastcmp(word, "OBJECTIVE"))
{
deh_strlcpy(unlockables[num].objective, word2,
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
}
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
else if (fastcmp(word, "SHOWCONDITIONSET"))
unlockables[num].showconditionset = (UINT8)i;
else if (fastcmp(word, "CONDITIONSET"))
@@ -8138,7 +8102,7 @@ static mobjtype_t get_mobjtype(const char *word)
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("MT_", word, 3))
if (fastncmp("MT_",word,3))
word += 3; // take off the MT_
for (i = 0; i < NUMMOBJFREESLOTS; i++)
@@ -8164,7 +8128,7 @@ static statenum_t get_state(const char *word)
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("S_", word, 2))
if (fastncmp("S_",word,2))
word += 2; // take off the S_
for (i = 0; i < NUMSTATEFREESLOTS; i++)
@@ -8191,11 +8155,11 @@ static spritenum_t get_sprite(const char *word)
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SPR_", word, 4))
if (fastncmp("SPR_",word,4))
word += 4; // take off the SPR_
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && memcmp(word, sprnames[i], 4) == 0)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4) == 0)
return i;
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
@@ -8236,15 +8200,14 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
return (UINT16)M_MapNumber(word[0], word[1]);
if (fastncmp("MUS_", word, 4))
if (fastncmp("MUS_",word,4))
word += 4; // take off the MUS_
else if (fastncmp("O_", word, 2) || fastncmp("D_", word, 2))
else if (fastncmp("O_",word,2) || fastncmp("D_",word,2))
word += 2; // take off the O_ or D_
strncpy(lumptmp, word, 4);
lumptmp[3] = 0;
if (fasticmp("MAP", lumptmp))
if (fasticmp("MAP",lumptmp))
{
word += 3;
if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
@@ -8357,7 +8320,7 @@ static inline int lib_freeslot(lua_State *L)
{
sfxenum_t sfx;
strlwr(word);
CONS_Printf("Sound sfx_%s allocated.\n", word);
CONS_Printf("Sound sfx_%s allocated.\n",word);
sfx = S_AddSoundFx(word, false, 0, false);
if (sfx != sfx_None)
@@ -8381,10 +8344,8 @@ static inline int lib_freeslot(lua_State *L)
{
if (!sprnames[j][4] && memcmp(sprnames[j], word, 4) == 0)
sprnames[j][4] = wad;
continue; // Already allocated, next.
}
// Found a free slot!
CONS_Printf("Sprite SPR_%s allocated.\n",word);
@@ -8392,7 +8353,7 @@ static inline int lib_freeslot(lua_State *L)
lua_pushfstring(L, "SPR_%s", word);
lua_call(L, 1, 0);
strncpy(sprnames[j], word, 4);
strncpy(sprnames[j],word,4);
//sprnames[j][4] = 0;
used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
lua_pushinteger(L, j);
@@ -8410,7 +8371,7 @@ static inline int lib_freeslot(lua_State *L)
{
if (!FREE_STATES[i])
{
CONS_Printf("State S_%s allocated.\n", word);
CONS_Printf("State S_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
lua_pushfstring(L, "S_%s", word);
@@ -8435,14 +8396,14 @@ static inline int lib_freeslot(lua_State *L)
{
if (!FREE_MOBJS[i])
{
CONS_Printf("MobjType MT_%s allocated.\n", word);
CONS_Printf("MobjType MT_%s allocated.\n",word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
lua_pushfstring(L, "MT_%s", word);
lua_call(L, 1, 0);
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i], word);
strcpy(FREE_MOBJS[i],word);
freeslotusage[1][0]++;
lua_pushinteger(L, i);
r++;
@@ -8629,7 +8590,6 @@ static int lua_enumlib_mobjtype_get(lua_State *L)
{
if (!FREE_MOBJS[i])
break;
if (fastcmp(s+3, FREE_MOBJS[i]))
{
lua_pushinteger(L, MT_FIRSTFREESLOT+i);
@@ -8718,29 +8678,30 @@ static int lua_enumlib_sfx_get_ds(lua_State *L)
}
#ifdef MUSICSLOT_COMPATIBILITY
static int lua_enumlib_mus_get(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
if (mus == 0)
return 0;
static int lua_enumlib_mus_get(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
lua_pushinteger(L, mus);
return 1;
}
if (mus == 0)
return 0;
static int lua_enumlib_mus_get_mathlib(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
lua_pushinteger(L, mus);
return 1;
}
if (mus == 0)
return luaL_error(L, "music '%s' could not be found.\n", lua_tostring(L, 1));
static int lua_enumlib_mus_get_mathlib(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
lua_pushinteger(L, mus);
return 1;
}
if (mus == 0)
return luaL_error(L, "music '%s' could not be found.\n", lua_tostring(L, 1));
lua_pushinteger(L, mus);
return 1;
}
#endif
static int lua_enumlib_power_get(lua_State *L)
+1 -3
View File
@@ -81,12 +81,10 @@ typedef struct
INT16 flags;
INT16 special;
INT16 tag;
// sidenum[1] will be NO_INDEX if one sided
// sidenum[1] will be 0xffff if one sided
UINT16 sidenum[2];
} ATTRPACK maplinedef_t;
#define NO_INDEX 0xffff
//
// LineDef attributes.
//
-11
View File
@@ -602,9 +602,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
// None of these that are disabled in the normal build are guaranteed to work perfectly
// Compile them at your own risk!
// undefine to enable fixes and features that are not vanilla compatible
#define COMPAT_VANILLA
//-- SATURN __
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
@@ -669,14 +666,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#undef UPDATE_ALERT
#endif
// overwrite some of those
// when not compiling in vanilla compat mode
#ifndef COMPAT_VANILLA
#define SATURNJOIN
#define SATURNPAK
#undef SEENAMES
#endif
#ifdef __cplusplus
} // extern "C"
#endif
+4 -1
View File
@@ -361,7 +361,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// on for fade-to-black
for (;;)
{
I_HandleInterrupt();
if (I_Interrupted())
{
I_Quit();
}
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
+10 -10
View File
@@ -515,49 +515,49 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
{
WRITEUINT8(demobuf.p, cmd->forwardmove);
WRITEUINT8(demobuf.p,cmd->forwardmove);
oldcmd[playernum].forwardmove = cmd->forwardmove;
ziptic |= ZT_FWD;
}
if (cmd->sidemove != oldcmd[playernum].sidemove)
{
WRITEUINT8(demobuf.p, cmd->sidemove);
WRITEUINT8(demobuf.p,cmd->sidemove);
oldcmd[playernum].sidemove = cmd->sidemove;
ziptic |= ZT_SIDE;
}
if (cmd->angleturn != oldcmd[playernum].angleturn)
{
WRITEINT16(demobuf.p, cmd->angleturn);
WRITEINT16(demobuf.p,cmd->angleturn);
oldcmd[playernum].angleturn = cmd->angleturn;
ziptic |= ZT_ANGLE;
}
if (cmd->buttons != oldcmd[playernum].buttons)
{
WRITEUINT16(demobuf.p, cmd->buttons);
WRITEUINT16(demobuf.p,cmd->buttons);
oldcmd[playernum].buttons = cmd->buttons;
ziptic |= ZT_BUTTONS;
}
if (cmd->aiming != oldcmd[playernum].aiming)
{
WRITEINT16(demobuf.p, cmd->aiming);
WRITEINT16(demobuf.p,cmd->aiming);
oldcmd[playernum].aiming = cmd->aiming;
ziptic |= ZT_AIMING;
}
if (cmd->driftturn != oldcmd[playernum].driftturn)
{
WRITEINT16(demobuf.p, cmd->driftturn);
WRITEINT16(demobuf.p,cmd->driftturn);
oldcmd[playernum].driftturn = cmd->driftturn;
ziptic |= ZT_DRIFT;
}
if (cmd->latency != oldcmd[playernum].latency)
{
WRITEUINT8(demobuf.p, cmd->latency);
WRITEUINT8(demobuf.p,cmd->latency);
oldcmd[playernum].latency = cmd->latency;
ziptic |= ZT_LATENCY;
}
@@ -726,8 +726,8 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if (abs(ghost->x-oldghost[playernum].x) > MAXMOM
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|| ((UINT8)(leveltime & 255) > 0 && (UINT8)(leveltime & 255) <= (UINT8)cv_netdemosyncquality.value)) // Hack to enable slightly nicer resyncing
{
oldghost[playernum].x = ghost->x;
@@ -1375,7 +1375,7 @@ fadeghost:
UINT16 i, health;
UINT16 count = READUINT16(g->p);
//UINT32 type;
fixed_t x, y, z;
fixed_t x,y,z;
angle_t angle;
mobj_t *poof;
+11 -16
View File
@@ -66,6 +66,8 @@ boolean botingame = false;
UINT8 botskin = 0;
UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -753,7 +755,7 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!DigitalGamepadStyle(pnum) && axissel < AXISDEAD)
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * deadzone) >> FRACBITS;
@@ -801,8 +803,8 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
const UINT8 forplayer = (ssplayer-1);
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !DigitalGamepadStyle(forplayer);
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && DigitalGamepadStyle(forplayer);
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
turnright = InputDown(gc_turnright, ssplayer);
turnleft = InputDown(gc_turnleft, ssplayer);
@@ -990,7 +992,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
player_t *player = P_GetLocalPlayerForNum(forplayer);
camera_t *thiscam = &camera[forplayer];
const boolean freecam = thiscam->freecam;
const boolean freecam = camera[forplayer].freecam;
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
lang = localangle[forplayer];
laim = localaiming[forplayer];
@@ -1022,9 +1027,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
return;
}
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !DigitalGamepadStyle(forplayer);
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && DigitalGamepadStyle(forplayer);
usejoystick = (analogjoystickmove || gamepadjoystickmove);
turnright = InputDown(gc_turnright, ssplayer);
turnleft = InputDown(gc_turnleft, ssplayer);
@@ -1309,7 +1311,6 @@ static void G_DoLoadLevel(boolean resetplayer)
{
// fail so reset game stuff
Command_ExitGame_f();
P_FreeCorruptMapWarnings();
return;
}
@@ -1343,8 +1344,6 @@ static void G_DoLoadLevel(boolean resetplayer)
// clear hud messages remains (usually from game startup)
CON_ClearHUD();
// print any map errors now due to clearhud above :chaosleep:
P_PrintCorruptMapWarnings();
server_lagless = !cv_gentlemens.value;
@@ -4090,7 +4089,6 @@ char *G_BuildMapTitle(INT32 mapnum)
const char *actnum = NULL;
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
if (strlen(mapheaderinfo[mapnum-1]->zonttl) > 0)
{
zonetext = M_GetText(mapheaderinfo[mapnum-1]->zonttl);
@@ -4101,7 +4099,6 @@ char *G_BuildMapTitle(INT32 mapnum)
zonetext = M_GetText("Zone");
len += strlen(zonetext) + 1; // ' ' + zonetext
}
if (strlen(mapheaderinfo[mapnum-1]->actnum) > 0)
{
actnum = M_GetText(mapheaderinfo[mapnum-1]->actnum);
@@ -4115,10 +4112,8 @@ char *G_BuildMapTitle(INT32 mapnum)
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
if (zonetext)
sprintf(title + strlen(title), " %s", zonetext);
if (actnum)
sprintf(title + strlen(title), " %s", actnum);
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
if (actnum) sprintf(title + strlen(title), " %s", actnum);
}
return title;
+1 -1
View File
@@ -373,7 +373,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
gl_maphashorizonlines = true;
if (line->sidenum[1] != NO_INDEX)
if (line->sidenum[1] != 0xffff)
{
if (sides[line->sidenum[0]].sector == sides[line->sidenum[1]].sector)
{
+5 -10
View File
@@ -446,7 +446,7 @@ typedef struct
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTextureSet_t *gl_textures = NULL; // For all textures
static GLMapTextureSet_t *gl_textures; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -570,8 +570,7 @@ void HWR_ClearAllTextures(void)
/*static void HWR_FreeColormapCache(void)
{
HWR_FreePatchCache(false);
}
*/
}*/
void HWR_InitMapTextures(void)
{
@@ -623,12 +622,10 @@ static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
flatcheck flatpresent;
flatcheck_init(&flatpresent);
size_t i, j;
INT32 k;
flatcheck_init(&flatpresent);
flatcheck_reserve(&flatpresent, numlevelflats);
// special case for encore
#ifdef GLENCORE
if (encoremap)
@@ -729,7 +726,7 @@ static void HWR_PrecacheLevelTextures(void)
for (j = 0; j < 2; j++)
{
// check if single-sided linedef
if (line->sidenum[j] == NO_INDEX)
if (line->sidenum[j] == 0xffff)
continue;
const side_t *side = &sides[line->sidenum[j]];
@@ -992,6 +989,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
flat[steppy] = glMipmap->colormap->source[flat[steppy]];
}
#endif
if (haschromakey)
{
@@ -1003,7 +1001,6 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
glMipmap->flags &= ~TF_CHROMAKEYED;
}
}
#endif
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
@@ -1130,9 +1127,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
{
HWR_LoadPatchMipmap(patch, glMipmap);
}
return;
}
+378 -202
View File
@@ -1078,15 +1078,15 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
{
bheight = FixedToFloat(P_GetFFloorBottomZAt(list[i].caster, v1x, v1y));
endbheight = FixedToFloat(P_GetFFloorBottomZAt(list[i].caster, v2x, v2y));
}
if (endheight >= endtop && height >= top)
{
if (top > bheight)
top = bheight;
if (endheight >= endtop && height >= top)
{
if (solid && top > bheight)
top = bheight;
if (endtop > endbheight)
endtop = endbheight;
}
if (solid && endtop > endbheight)
endtop = endbheight;
}
if (i + 1 < sector->numlights)
@@ -1167,6 +1167,7 @@ static void HWR_SplitWall(sector_t *sector, FOutVector *wallVerts, INT32 texnum,
static FOutVector* skyWallVertexArray = NULL;
static int skyWallVertexArraySize = 0;
static int skyWallVertexArrayAllocSize = 65536;// what a mouthful
static boolean gl_collect_skywalls = false;
@@ -1177,14 +1178,13 @@ static void HWR_SkyWallList_Clear(void)
static void HWR_SkyWallList_Add(FOutVector *wallVerts)
{
static int skyWallVertexArrayAllocSize = 65536; // what a mouthful
if (!skyWallVertexArray)
{
// array has not been allocated yet. allocate it now
skyWallVertexArray = static_cast<FOutVector*>(Z_Malloc(sizeof(FOutVector) * 4 * skyWallVertexArrayAllocSize, PU_STATIC, NULL));
}
else if (skyWallVertexArraySize >= skyWallVertexArrayAllocSize)
if (skyWallVertexArraySize == skyWallVertexArrayAllocSize)
{
// allocated array got full, allocate more space
skyWallVertexArrayAllocSize *= 2;
@@ -1222,7 +1222,7 @@ static void HWR_DrawSkyWall(FOutVector *wallVerts, FSurfaceInfo *Surf)
wallVerts[0].s = wallVerts[3].s = 0;
wallVerts[2].s = wallVerts[1].s = 0;
if (gl_collect_skywalls)
if (UNLIKELY(gl_collect_skywalls))
{
HWR_SkyWallList_Add(wallVerts);
}
@@ -1231,7 +1231,6 @@ static void HWR_DrawSkyWall(FOutVector *wallVerts, FSurfaceInfo *Surf)
HWR_SetCurrentTexture(NULL);
HWR_ProjectWall(wallVerts, Surf, PF_Invisible|PF_NoTexture|PF_Skydecal, 255, NULL);
}
// PF_Invisible so it's not drawn into the colour buffer
// PF_NoTexture for no texture
// PF_Occlude is set in HWR_ProjectWall to draw into the depth buffer
@@ -1403,12 +1402,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// Sky Ceilings
wallVerts[3].y = wallVerts[2].y = FLOATMAX;
auto draw_sky_walls = []
(int vert1, int vert2, fixed_t world, fixed_t worldslope, auto& wwallVerts, auto& sSurf) FUNCINLINE
auto draw_sky_walls = [&](int vert1, int vert2, fixed_t world, fixed_t worldslope)
{
wwallVerts[vert1].y = FixedToFloat(world);
wwallVerts[vert2].y = FixedToFloat(worldslope);
HWR_DrawSkyWall(wwallVerts, &sSurf);
wallVerts[vert1].y = FixedToFloat(world);
wallVerts[vert2].y = FixedToFloat(worldslope);
HWR_DrawSkyWall(wallVerts, &Surf);
};
if (gl_frontsector->ceilingpic == skyflatnum)
@@ -1421,7 +1419,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
&& (worldhigh != worldtop || worldhighslope != worldtopslope))
// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
{
draw_sky_walls(0, 1, worldhigh, worldhighslope, wallVerts, Surf);
draw_sky_walls(0, 1, worldhigh, worldhighslope);
}
// hack to allow height changes in outdoor areas
@@ -1432,13 +1430,13 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
else
{
// Only the frontsector is sky, just draw a skywall from the front ceiling
draw_sky_walls(0, 1, worldtop, worldtopslope, wallVerts, Surf);
draw_sky_walls(0, 1, worldtop, worldtopslope);
}
}
else if (gl_backsector->ceilingpic == skyflatnum)
{
// Only the backsector is sky, just draw a skywall from the front ceiling
draw_sky_walls(0, 1, worldtop, worldtopslope, wallVerts, Surf);
draw_sky_walls(0, 1, worldtop, worldtopslope);
}
// Sky Floors
@@ -1456,19 +1454,19 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
&& !(gl_sidedef->bottomtexture))
{
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
draw_sky_walls(3, 2, worldlow, worldlowslope);
}
}
else
{
// Only the backsector has sky, just draw a skywall from the back floor
draw_sky_walls(3, 2, worldbottom, worldbottomslope, wallVerts, Surf);
draw_sky_walls(3, 2, worldbottom, worldbottomslope);
}
}
else if ((gl_backsector->floorpic == skyflatnum) && !(gl_sidedef->bottomtexture))
{
// Only the backsector has sky, just draw a skywall from the back floor if there's no bottomtexture
draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
draw_sky_walls(3, 2, worldlow, worldlowslope);
}
}
@@ -1856,7 +1854,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
HWR_DrawSkyWall(wallVerts, &Surf);
}
if (gl_frontsector->floorpic == skyflatnum)
{
wallVerts[3].y = FixedToFloat(worldbottom);
@@ -1871,38 +1868,28 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
//Hurdler: 3d-floors test
if (!gl_drawing_stencil && gl_backsector && gl_frontsector->tag != gl_backsector->tag && (gl_backsector->ffloors || gl_frontsector->ffloors))
{
ffloor_t *rover;
fixed_t highcut = 0, lowcut = 0;
fixed_t lowcutslope = 0, highcutslope = 0;
// Used for height comparisons and etc across FOFs and slopes
fixed_t high1, highslope1, low1, lowslope1;
fixed_t high2, highslope2, low2, lowslope2;
INT32 texnum;
lowcut = std::max(worldbottom, worldlow);
highcut = std::min(worldtop, worldhigh);
lowcutslope = std::max(worldbottomslope, worldlowslope);
highcutslope = std::min(worldtopslope, worldhighslope);
auto process_ffloors = [&](boolean backsec) FUNCINLINE
if (gl_backsector->ffloors)
{
ffloor_t *rover;
INT32 texnum;
// Used for height comparisons and etc across FOFs and slopes
fixed_t high1, highslope1, low1, lowslope1;
fixed_t high2, highslope2, low2, lowslope2;
// i suck at naming stuff lul
sector_t* main_sector = backsec ? gl_backsector : gl_frontsector;
sector_t* other_sector = backsec ? gl_frontsector : gl_backsector;
for (rover = main_sector->ffloors; rover; rover = rover->next)
for (rover = gl_backsector->ffloors; rover; rover = rover->next)
{
const ffloortype_e roverflags = rover->flags;
if (!(roverflags & FF_EXISTS) || !(roverflags & FF_RENDERSIDES))
continue;
if (backsec && (roverflags & FF_INVERTSIDES))
continue;
if (!backsec && !(roverflags & FF_ALLSIDES))
if (!(roverflags & FF_EXISTS) || !(roverflags & FF_RENDERSIDES) || (roverflags & FF_INVERTSIDES))
continue;
SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight)
@@ -1912,7 +1899,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
continue;
ffloor_t * r2;
for (r2 = other_sector->ffloors; r2; r2 = r2->next)
for (r2 = gl_frontsector->ffloors; r2; r2 = r2->next)
{
if (r2->master == rover->master) // Skip if same control line.
break;
@@ -1950,14 +1937,14 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
if (r2)
continue;
const side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, main_sector);
side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector);
boolean do_texture_skew;
boolean dont_peg_bottom;
if (rover->master->flags & ML_TFERLINE)
{
const line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, main_sector);
line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, gl_backsector);
do_texture_skew = newline->flags & ML_DONTPEGTOP;
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
}
@@ -1980,7 +1967,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
h = highcut;
hS = highcutslope;
}
if (l <= lowcut && lS <= lowcutslope)
{
l = lowcut;
@@ -2055,8 +2041,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
if (other_sector->numlights)
HWR_SplitWall(other_sector, wallVerts, 0, false, &Surf, roverflags, rover, blendmode);
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, 0, false, &Surf, roverflags, rover, blendmode);
else
HWR_AddTransparentWall(wallVerts, &Surf, 0, false, blendmode, true, lightnum, colormap);
}
@@ -2070,8 +2056,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
Surf.PolyColor.s.alpha = CLAMP(rover->alpha, 0, 255);
}
if (other_sector->numlights)
HWR_SplitWall(other_sector, wallVerts, texnum, noencore, &Surf, roverflags, rover, blendmode);
if (gl_frontsector->numlights)
HWR_SplitWall(gl_frontsector, wallVerts, texnum, noencore, &Surf, roverflags, rover, blendmode);
else
{
if (blendmode != PF_Masked)
@@ -2081,16 +2067,191 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
}
}
}
};
if (gl_backsector->ffloors)
{
process_ffloors(true);
}
if (gl_frontsector->ffloors) // Putting this seperate should allow 2 FOF sectors to be connected without too many errors? I think?
{
process_ffloors(false);
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
{
const ffloortype_e roverflags = rover->flags;
if (!(roverflags & FF_EXISTS) || !(roverflags & FF_RENDERSIDES) || !(roverflags & FF_ALLSIDES))
continue;
SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight)
SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight)
if ((high1 < lowcut || highslope1 < lowcutslope) || (low1 > highcut || lowslope1 > highcutslope))
continue;
ffloor_t * r2;
for (r2 = gl_backsector->ffloors; r2; r2 = r2->next)
{
if (r2->master == rover->master) // Skip if same control line.
break;
const ffloortype_e r2flags = r2->flags;
if (!(r2flags & FF_EXISTS) || !(r2flags & FF_RENDERSIDES))
continue;
if (rover->flags & FF_EXTRA)
{
if (!(r2flags & FF_CUTEXTRA))
continue;
if (r2flags & FF_EXTRA && (r2flags & (FF_TRANSLUCENT|FF_FOG)) != (rover->flags & (FF_TRANSLUCENT|FF_FOG)))
continue;
}
else
{
if (!(r2flags & FF_CUTSOLIDS))
continue;
}
SLOPEPARAMS(*r2->t_slope, high2, highslope2, *r2->topheight)
SLOPEPARAMS(*r2->b_slope, low2, lowslope2, *r2->bottomheight)
if ((high2 < lowcut || highslope2 < lowcutslope) || (low2 > highcut || lowslope2 > highcutslope))
continue;
if ((high1 > high2 || highslope1 > highslope2) || (low1 < low2 || lowslope1 < lowslope2))
continue;
break;
}
if (r2)
continue;
side_t *side = R_GetFFloorSide(gl_curline->linedef, rover, gl_backsector);
boolean do_texture_skew;
boolean dont_peg_bottom;
if (rover->master->flags & ML_TFERLINE)
{
line_t *newline = R_GetFFloorLine(gl_curline->linedef, rover, gl_backsector);
do_texture_skew = newline->flags & ML_DONTPEGTOP;
dont_peg_bottom = newline->flags & ML_DONTPEGBOTTOM;
}
else
{
do_texture_skew = rover->master->flags & ML_DONTPEGTOP;
dont_peg_bottom = gl_curline->linedef->flags & ML_DONTPEGBOTTOM;
}
texnum = R_GetTextureNum(side->midtexture);
h = P_GetFFloorTopZAt (rover, v1x, v1y);
hS = P_GetFFloorTopZAt (rover, v2x, v2y);
l = P_GetFFloorBottomZAt(rover, v1x, v1y);
lS = P_GetFFloorBottomZAt(rover, v2x, v2y);
// Adjust the heights so the FOF does not overlap with top and bottom textures.
if (h >= highcut && hS >= highcutslope)
{
h = highcut;
hS = highcutslope;
}
if (l <= lowcut && lS <= lowcutslope)
{
l = lowcut;
lS = lowcutslope;
}
//Hurdler: HW code starts here
//FIXME: check if peging is correct
// set top/bottom coords
wallVerts[3].y = FixedToFloat(h);
wallVerts[2].y = FixedToFloat(hS);
wallVerts[0].y = FixedToFloat(l);
wallVerts[1].y = FixedToFloat(lS);
if (roverflags & FF_FOG)
{
wallVerts[3].t = wallVerts[2].t = 0;
wallVerts[0].t = wallVerts[1].t = 0;
wallVerts[0].s = wallVerts[3].s = 0;
wallVerts[2].s = wallVerts[1].s = 0;
}
else
{
// Wow, how was this missing from OpenGL for so long?
// ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software
// -- Monster Iestyn 26/06/18
fixed_t texturevpeg = side->rowoffset;
glTex = HWR_GetTexture(texnum, noencore);
if (!do_texture_skew) // no skewing
{
if (dont_peg_bottom)
texturevpeg -= (*rover->topheight - *rover->bottomheight);
wallVerts[3].t = static_cast<float>((*rover->topheight - h) + texturevpeg) * glTex->scaleY;
wallVerts[2].t = static_cast<float>((*rover->topheight - hS) + texturevpeg) * glTex->scaleY;
wallVerts[0].t = static_cast<float>((*rover->topheight - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = static_cast<float>((*rover->topheight - lS) + texturevpeg) * glTex->scaleY;
}
else
{
if (!dont_peg_bottom) // skew by top
{
wallVerts[3].t = wallVerts[2].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[0].t = static_cast<float>((h - l) + texturevpeg) * glTex->scaleY;
wallVerts[1].t = static_cast<float>((hS - lS) + texturevpeg) * glTex->scaleY;
}
else // skew by bottom
{
wallVerts[0].t = wallVerts[1].t = (static_cast<float>(texturevpeg) * glTex->scaleY);
wallVerts[3].t = wallVerts[0].t - static_cast<float>(h - l) * glTex->scaleY;
wallVerts[2].t = wallVerts[1].t - static_cast<float>(hS - lS) * glTex->scaleY;
}
}
wallVerts[0].s = wallVerts[3].s = cliplow * glTex->scaleX;
wallVerts[2].s = wallVerts[1].s = cliphigh * glTex->scaleX;
}
FBITFIELD blendmode;
if (roverflags & FF_FOG)
{
blendmode = PF_Fog|PF_NoTexture;
lightnum = rover->master->frontsector->lightlevel;
colormap = rover->master->frontsector->extra_colormap;
Surf.PolyColor.s.alpha = HWR_FogBlockAlpha(lightnum, colormap);
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
if (gl_backsector->numlights)
HWR_SplitWall(gl_backsector, wallVerts, 0, false, &Surf, roverflags, rover, blendmode);
else
HWR_AddTransparentWall(wallVerts, &Surf, 0, false, blendmode, true, lightnum, colormap);
}
else
{
blendmode = PF_Masked;
if ((roverflags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
{
blendmode = rover->blend ? HWR_GetBlendModeFlag(rover->blend) : static_cast<FBITFIELD>(PF_Translucent);
Surf.PolyColor.s.alpha = CLAMP(rover->alpha, 0, 255);
}
if (gl_backsector->numlights)
HWR_SplitWall(gl_backsector, wallVerts, texnum, noencore, &Surf, roverflags, rover, blendmode);
else
{
if (blendmode != PF_Masked)
HWR_AddTransparentWall(wallVerts, &Surf, texnum, noencore, blendmode, false, lightnum, colormap);
else
HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
}
}
}
}
}
#undef SLOPEPARAMS
@@ -2243,7 +2404,7 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
// SoM: Backsector needs to be run through R_FakeFlat
static sector_t tempsec;
auto do_addline = [&](bool dontdraw) FUNCINLINE
auto do_addline = [&](bool dontdraw)
{
// Single sided line?
if (!line->backsector)
@@ -2323,7 +2484,7 @@ static inline void DoAddLine(seg_t* line, angle_t angle1, angle_t angle2)
}
}
else
return; // dont do anything with the other side i guess?
return;// dont do anything with the other side i guess?
}
doaddline:
@@ -2343,11 +2504,11 @@ static void HWR_AddLine(seg_t *line)
gl_curline = line;
v1x = line->v1->x;
v1y = line->v1->y;
v1x = gl_curline->v1->x;
v1y = gl_curline->v1->y;
v2x = line->v2->x;
v2y = line->v2->y;
v2x = gl_curline->v2->x;
v2y = gl_curline->v2->y;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle64(v1x, v1y);
@@ -2383,7 +2544,6 @@ static boolean HWR_CheckBBox(const fixed_t *bspcoord)
{
fixed_t px1, py1, px2, py2;
angle_t angle1, angle2;
const INT32* check;
// Find the corners of the box
// that define the edges from current viewpoint.
@@ -2395,12 +2555,10 @@ static boolean HWR_CheckBBox(const fixed_t *bspcoord)
if (boxpos == 5)
return true;
check = checkcoord[boxpos];
px1 = bspcoord[check[0]];
py1 = bspcoord[check[1]];
px2 = bspcoord[check[2]];
py2 = bspcoord[check[3]];
px1 = bspcoord[checkcoord[boxpos][0]];
py1 = bspcoord[checkcoord[boxpos][1]];
px2 = bspcoord[checkcoord[boxpos][2]];
py2 = bspcoord[checkcoord[boxpos][3]];
if (current_bsp_culling_distance)
{
@@ -2474,6 +2632,7 @@ static boolean HWR_CheckBBox(const fixed_t *bspcoord)
return gld_clipper_SafeCheckRange(angle2, angle1);
}
//
// HWR_AddPolyObjectSegs
//
@@ -2659,20 +2818,19 @@ static void HWR_AddPolyObjectPlanes(void)
for (i = 0; i < numpolys; i++)
{
polyobjsector = po_ptrs[i]->lines[0]->backsector; // the in-level polyobject sector
if (!(po_ptrs[i]->flags & POF_RENDERPLANES)) // Only render planes when you should
continue;
if (po_ptrs[i]->translucency >= NUMTRANSMAPS)
continue;
polyobjsector = po_ptrs[i]->lines[0]->backsector; // the in-level polyobject sector
if (polyobjsector->floorheight <= gl_frontsector->ceilingheight
&& polyobjsector->floorheight >= gl_frontsector->floorheight
&& (viewz < polyobjsector->floorheight))
{
light = R_GetPlaneLight(gl_frontsector, polyobjsector->floorheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf = {};
@@ -2695,7 +2853,6 @@ static void HWR_AddPolyObjectPlanes(void)
&& (viewz > polyobjsector->ceilingheight))
{
light = R_GetPlaneLight(gl_frontsector, polyobjsector->ceilingheight, true);
if (po_ptrs[i]->translucency > 0)
{
FSurfaceInfo Surf = {};
@@ -2820,6 +2977,9 @@ static void HWR_Subsector(size_t num)
floorcolormap = ceilingcolormap = gl_frontsector->extra_colormap;
cullFloorHeight = P_GetSectorFloorZAt (gl_frontsector, viewx, viewy);
cullCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, viewx, viewy);
if (gl_frontsector->ffloors)
{
locFloorHeight = P_GetSectorFloorZAt (gl_frontsector, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
@@ -2829,21 +2989,21 @@ static void HWR_Subsector(size_t num)
if (anyMoved == false)
{
if (sub->validcount != validcount)
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
{
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES))
continue;
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES))
continue;
const sector_t *controlSec = &sectors[rover->secnum];
if (sub->validcount == validcount)
continue;
if (controlSec->moved != true)
continue;
const sector_t *controlSec = &sectors[rover->secnum];
anyMoved = true;
break;
}
if (controlSec->moved != true)
continue;
anyMoved = true;
break;
}
}
@@ -2869,15 +3029,13 @@ static void HWR_Subsector(size_t num)
sub->sector->extra_colormap = gl_frontsector->extra_colormap;
if (sub->validcount != validcount)
// render floor ?
// yeah, easy backface cull! :)
if (cullFloorHeight < viewz)
{
if (gl_frontsector->floorpic != skyflatnum)
{
cullFloorHeight = P_GetSectorFloorZAt(gl_frontsector, viewx, viewy);
// render floor ?
// yeah, easy backface cull! :)
if (cullFloorHeight < viewz)
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gl_frontsector->floorpic].lumpnum, R_NoEncore(gl_frontsector, false));
HWR_RenderPlane(sub, &extrasubsectors[num], false,
@@ -2886,12 +3044,13 @@ static void HWR_Subsector(size_t num)
PF_Occlude, floorlightlevel, levelflats[gl_frontsector->floorpic].lumpnum, NULL, 255, floorcolormap);
}
}
}
if (cullCeilingHeight > viewz)
{
if (gl_frontsector->ceilingpic != skyflatnum)
{
cullCeilingHeight = P_GetSectorCeilingZAt(gl_frontsector, viewx, viewy);
if (cullCeilingHeight > viewz)
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gl_frontsector->ceilingpic].lumpnum, R_NoEncore(gl_frontsector, true));
HWR_RenderPlane(sub, &extrasubsectors[num], true,
@@ -2900,103 +3059,119 @@ static void HWR_Subsector(size_t num)
PF_Occlude, ceilinglightlevel, levelflats[gl_frontsector->ceilingpic].lumpnum, NULL, 255, ceilingcolormap);
}
}
}
if (gl_frontsector->ffloors)
if (gl_frontsector->ffloors)
{
/// \todo fix light, xoffs, yoffs, extracolormap ?
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
{
/// \todo fix light, xoffs, yoffs, extracolormap ?
for (rover = gl_frontsector->ffloors; rover; rover = rover->next)
fixed_t bottomCullHeight, topCullHeight, centerHeight;
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || !(rover->flags & FF_RENDERALL))
continue;
if (sub->validcount == validcount)
continue;
// rendering heights for bottom and top planes
// yes there were functions for this stuff, no idea why it wasnt used but bleh
bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
if (gl_frontsector->cullheight)
{
fixed_t bottomCullHeight, topCullHeight, centerHeight;
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || !(rover->flags & FF_RENDERALL))
if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FixedToFloat(*rover->bottomheight), FixedToFloat(*rover->topheight)))
continue;
}
if (gl_frontsector->cullheight)
// bottom plane
centerHeight = P_GetFFloorBottomZAt(rover, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (centerHeight <= locCeilingHeight && centerHeight >= locFloorHeight &&
((viewz < bottomCullHeight && !(rover->flags & FF_INVERTPLANES)) ||
(viewz > bottomCullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
{
if (rover->flags & FF_FOG)
{
if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FixedToFloat(*rover->bottomheight), FixedToFloat(*rover->topheight)))
continue;
UINT8 alpha;
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
HWR_AddTransparentFloor(0,
&extrasubsectors[num],
false,
*rover->bottomheight,
*gl_frontsector->lightlist[light].lightlevel,
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, rover->master->frontsector->extra_colormap);
}
auto render_fof_plane = [&](boolean bottom, boolean underside) FUNCINLINE
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) // SoM: Flags are more efficient
{
fixed_t roverheight;
lumpnum_t flatlump;
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
if (bottom)
{
roverheight = *rover->bottomheight;
flatlump = levelflats[*rover->bottompic].lumpnum;
}
else
{
roverheight = *rover->topheight;
flatlump = levelflats[*rover->toppic].lumpnum;
}
if (rover->flags & FF_FOG)
{
UINT8 alpha;
light = R_GetPlaneLight(gl_frontsector, centerHeight, underside);
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
HWR_AddTransparentFloor(0,
&extrasubsectors[num],
!bottom,
roverheight,
*gl_frontsector->lightlist[light].lightlevel,
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, rover->master->frontsector->extra_colormap);
}
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend) // SoM: Flags are more efficient
{
light = R_GetPlaneLight(gl_frontsector, centerHeight, underside);
HWR_AddTransparentFloor(flatlump,
&extrasubsectors[num],
!bottom,
roverheight,
*gl_frontsector->lightlist[light].lightlevel,
CLAMP(rover->alpha, 0, 255), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : static_cast<FBITFIELD>(PF_Translucent)),
false, gl_frontsector->lightlist[light].extra_colormap);
}
else
{
HWR_GetFlat(flatlump, R_NoEncore(gl_frontsector, !bottom));
light = R_GetPlaneLight(gl_frontsector, centerHeight, underside);
HWR_RenderPlane(sub, &extrasubsectors[num], !bottom, roverheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, flatlump,
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
}
};
// bottom plane
centerHeight = P_GetFFloorBottomZAt(rover, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (centerHeight <= locCeilingHeight && centerHeight >= locFloorHeight)
{
bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
if ((viewz < bottomCullHeight && !(rover->flags & FF_INVERTPLANES)) ||
(viewz > bottomCullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))
{
render_fof_plane(true, (viewz < bottomCullHeight));
}
HWR_AddTransparentFloor(levelflats[*rover->bottompic].lumpnum,
&extrasubsectors[num],
false,
*rover->bottomheight,
*gl_frontsector->lightlist[light].lightlevel,
CLAMP(rover->alpha, 0 ,255), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : static_cast<FBITFIELD>(PF_Translucent)),
false, gl_frontsector->lightlist[light].extra_colormap);
}
// top plane
centerHeight = P_GetFFloorTopZAt(rover, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (centerHeight >= locFloorHeight && centerHeight <= locCeilingHeight)
else
{
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum, R_NoEncore(gl_frontsector, false));
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < bottomCullHeight));
if ((viewz > topCullHeight && !(rover->flags & FF_INVERTPLANES)) ||
(viewz < topCullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))
{
render_fof_plane(false, (viewz < topCullHeight));
}
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
}
}
// top plane
centerHeight = P_GetFFloorTopZAt(rover, gl_frontsector->soundorg.x, gl_frontsector->soundorg.y);
if (centerHeight >= locFloorHeight &&
centerHeight <= locCeilingHeight &&
((viewz > topCullHeight && !(rover->flags & FF_INVERTPLANES)) ||
(viewz < topCullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES))))
{
if (rover->flags & FF_FOG)
{
UINT8 alpha;
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
HWR_AddTransparentFloor(0,
&extrasubsectors[num],
true,
*rover->topheight,
*gl_frontsector->lightlist[light].lightlevel,
alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
true, rover->master->frontsector->extra_colormap);
}
else if ((rover->flags & FF_TRANSLUCENT && rover->alpha < 256) || rover->blend)
{
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
HWR_AddTransparentFloor(levelflats[*rover->toppic].lumpnum,
&extrasubsectors[num],
true,
*rover->topheight,
*gl_frontsector->lightlist[light].lightlevel,
CLAMP(rover->alpha, 0 ,255), rover->master->frontsector, HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : static_cast<FBITFIELD>(PF_Translucent)),
false, gl_frontsector->lightlist[light].extra_colormap);
}
else
{
HWR_GetFlat(levelflats[*rover->toppic].lumpnum, R_NoEncore(gl_frontsector, true));
light = R_GetPlaneLight(gl_frontsector, centerHeight, (viewz < topCullHeight));
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
rover->master->frontsector, 255, gl_frontsector->lightlist[light].extra_colormap);
}
}
}
@@ -3039,12 +3214,15 @@ doaddline:
// hurdler: false: we only add the sprites, the walls are drawn first
if (line)
{
// draw sprites first, coz they are clipped to the solidsegs of
// subsectors more 'in front'
if (cv_drawdist.value || current_bsp_culling_distance)
HWR_AddSprites<AddSpritesType::kLimitDist>(gl_frontsector);
else
HWR_AddSprites<AddSpritesType::kNoLimitDist>(gl_frontsector);
if (sub->sector->validcount != validcount)
{
// draw sprites first, coz they are clipped to the solidsegs of
// subsectors more 'in front'
if (cv_drawdist.value || current_bsp_culling_distance)
HWR_AddSprites<AddSpritesType::kLimitDist>(gl_frontsector);
else
HWR_AddSprites<AddSpritesType::kNoLimitDist>(gl_frontsector);
}
//Hurdler: at this point validcount must be the same, but is not because
// gl_frontsector doesn't point anymore to sub->sector due to
@@ -3054,11 +3232,11 @@ doaddline:
// without talking about the overdraw of course.
sub->sector->validcount = validcount;/// \todo fix that in a better way
if (UNLIKELY(sub->polyList))
if (UNLIKELY(numpolys))
{
while (count--)
{
if (!line->polyseg) // ignore segs that belong to polyobjects
if (LIKELY(!line->polyseg)) // ignore segs that belong to polyobjects
{
HWR_AddLine(line);
}
@@ -4149,7 +4327,7 @@ static void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, I
wallinfo_t *wallinfo = static_cast<wallinfo_t*>(HWR_CreateDrawNode(DRAWNODE_WALL));
memcpy(wallinfo->wallVerts, wallVerts, sizeof (wallinfo->wallVerts));
memcpy(&wallinfo->Surf, pSurf, sizeof(FSurfaceInfo));
memcpy(&wallinfo->Surf, pSurf, sizeof (FSurfaceInfo));
wallinfo->texnum = texnum;
wallinfo->noencore = noencore;
wallinfo->blend = blend;
@@ -4281,7 +4459,7 @@ static void HWR_RenderDrawNodes(void)
gl_frontsector = NULL;
if (!(plane->blend & PF_NoTexture))
HWR_GetFlat(plane->lumpnum, R_NoEncore(plane->FOFSector, plane->isceiling));
HWR_GetFlat(plane->lumpnum, R_NoEncore(plane->FOFSector, plane->isceiling));
HWR_RenderPlane(NULL, plane->xsub, plane->isceiling, plane->fixedheight, plane->blend, plane->lightlevel,
plane->lumpnum, plane->FOFSector, plane->alpha, plane->planecolormap);
@@ -4295,10 +4473,10 @@ static void HWR_RenderDrawNodes(void)
gl_frontsector = NULL;
if (!(polyplane->blend & PF_NoTexture))
HWR_GetFlat(polyplane->lumpnum, R_NoEncore(polyplane->FOFSector, polyplane->isceiling));
HWR_GetFlat(polyplane->lumpnum, R_NoEncore(polyplane->FOFSector, polyplane->isceiling));
HWR_RenderPolyObjectPlane(polyplane->polysector, polyplane->isceiling, polyplane->fixedheight, polyplane->blend, polyplane->lightlevel,
polyplane->lumpnum, polyplane->FOFSector, polyplane->alpha, polyplane->planecolormap);
polyplane->lumpnum, polyplane->FOFSector, polyplane->alpha, polyplane->planecolormap);
}
break;
@@ -4310,7 +4488,7 @@ static void HWR_RenderDrawNodes(void)
HWR_GetTexture(wall->texnum, wall->noencore);
HWR_RenderWall(wall->wallVerts, &wall->Surf, wall->blend, wall->fogwall,
wall->lightlevel, wall->wallcolormap);
wall->lightlevel, wall->wallcolormap);
}
break;
default:
@@ -5322,7 +5500,6 @@ void HWR_SetTransform(float fpov)
void HWR_ClearClipper(void)
{
const angle_t a1 = gld_FrustumAngle(gl_aimingangle);
gld_clipper_Clear();
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
#ifdef HAVE_SPHEREFRUSTRUM
@@ -5355,9 +5532,9 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
player_t *viewplayer = &players[displayplayers[viewssnum]];
const float fpov = FixedToFloat(R_GetPlayerFov(viewplayer));
auto reset_viewstate = [](const float pfov) FUNCINLINE
auto reset_viewstate = [&]()
{
HWR_SetTransform(pfov);
HWR_SetTransform(fpov);
HWR_ClearSprites();
HWR_ClearClipper();
};
@@ -5375,7 +5552,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
currentportallist = &portallist;
HWR_SetPortalState(GLPORTAL_SEARCH);
reset_viewstate(fpov);
reset_viewstate();
if (rootportal)
{
@@ -5401,13 +5578,13 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
// draw normal things in current frame in current incremented stencil buffer area
HWR_SetStencilState(HWR_STENCIL_NORMAL, stencil_level);
reset_viewstate(fpov);
reset_viewstate();
if constexpr (Type == RenderViewpointType::kPortal)
{
if (allow_portals && rootportal)
{
HWR_PortalFrame(rootportal); // for portalclipsector, it could have gone null from search
HWR_PortalFrame(rootportal);// for portalclipsector, it could have gone null from search
HWR_PortalClipping(rootportal);
}
}
@@ -5483,7 +5660,6 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
PS_START_TIMING(ps_hw_spritesorttime);
HWR_SortVisSprites();
PS_STOP_TIMING(ps_hw_spritesorttime);
PS_START_TIMING(ps_hw_spritedrawtime);
if (UNLIKELY(cv_glmdls.value))
HWR_DrawSprites<DrawSpritesType::kModels>();
@@ -5505,8 +5681,8 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
};
extern "C" {
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level) {
HWR_RenderViewpoint<RenderViewpointType::kPortal>(rootportal, stencil_level, true);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals) {
HWR_RenderViewpoint<RenderViewpointType::kPortal>(rootportal, stencil_level, allow_portals);
}
}
+1 -1
View File
@@ -102,7 +102,7 @@ void HWR_SetViewSize(void);
void HWR_AddCommands(void);
void HWR_RenderPlayerView(void);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
void HWR_ClearSkyDome(void);
void HWR_BuildSkyDome(void);
+7 -7
View File
@@ -80,8 +80,8 @@ void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
gl_portal_t *portal = HWR_Portal_Add(seg);
// Offset the portal view by the linedef centers
line_t* start = &lines[line1];
line_t* dest = &lines[line2];
line_t* start = &lines[line1];
line_t* dest = &lines[line2];
angle_t dangle = R_PointToAngle2(0, 0, dest->dx, dest->dy) - R_PointToAngle2(start->dx, start->dy, 0, 0);
@@ -99,7 +99,7 @@ void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
dest_c.y = dest->v1->y/2 + dest->v2->y/2;
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
angtopoint += dangle;
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
@@ -170,7 +170,7 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
HWR_PortalFrame(portal);
// call HWR_RenderViewpoint
HWR_RenderPortalViewpoint(portal, stencil_level + 1);
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
// return to current frame
if (rootportal)
@@ -220,9 +220,9 @@ boolean HWR_PortalCheckBBox(const fixed_t *bspcoord)
if (!portalclipline)
return true;
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXBOTTOM]))
{
return true;
-5
View File
@@ -76,11 +76,6 @@
//
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
// dither shader based on
// https://github.com/hughsk/glsl-dither/blob/master/8x8.glsl
// https://github.com/libretro/glsl-shaders/blob/master/dithering/shaders/bayer_4x4.glsl
// adapted and messed about to work with srb2 and scale per resolution
#define GLSL_DOOM_COLORMAP_DITHER \
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
+2 -3
View File
@@ -1122,7 +1122,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
if ((fabsf(deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
{
return;
}
@@ -1583,7 +1583,6 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
else
angle = (float)N_PI_DEMI;
dx = sinf(angle) / (float)screen_width;
dy = cosf(angle) / (float)screen_height;
@@ -1698,7 +1697,7 @@ static void GL_SetBlendMode(FBITFIELD flags)
void GL_SetBlend(FBITFIELD PolyFlags)
{
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;;
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Skydecal|PF_Invisible))
{
+8 -54
View File
@@ -133,7 +133,6 @@ static void Command_Say_f(void);
static void Command_Sayto_f(void);
static void Command_Sayteam_f(void);
static void Command_CSay_f(void);
static void Command_Mute_f(void);
static void Got_Saycmd(const UINT8 **p, INT32 playernum);
void HU_LoadGraphics(void)
@@ -261,8 +260,6 @@ void HU_Init(void)
COM_AddCommand("csay", Command_CSay_f);
RegisterNetXCmd(XD_SAY, Got_Saycmd);
COM_AddCommand("muteplayer", Command_Mute_f);
if (dedicated || rendermode == render_none)
return;
@@ -1025,42 +1022,21 @@ static boolean HU_clearChatSpaces(void)
return nothingbutspaces;
}
static void DoMute(const char *name, boolean chat)
static void DoMute(const char *name)
{
INT32 pnum = D_LookupPlayer(name);
// Shortcut to reuse this function for console and chat command
#define PRINT(msg, sound) do { \
if (chat) \
HU_AddChatText((msg), (sound)); \
else \
CONS_Printf("%s\n", msg); \
} while (0)
if (pnum < 0 || !playeringame[pnum])
if (pnum < 0)
{
PRINT("\x85""ERROR: \x80Player not found.", false);
HU_AddChatText("\x85""ERROR: \x80Player not found.", false);
return;
}
player_muted[pnum] = !player_muted[pnum];
PRINT(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
HU_AddChatText(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
if (player_muted[pnum])
PRINT("Use same command to unmute them.", false);
#undef PRINT
}
static void Command_Mute_f(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("mute <playername|playernum>: mute/unmute a player\n"));
return;
}
DoMute(COM_Argv(1), false);
HU_AddChatText("Use same command to unmute them.", false);
}
static void HU_SendChatMessage(void)
@@ -1094,7 +1070,7 @@ static void HU_SendChatMessage(void)
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
{
if (msglength > 6)
DoMute(msg+6, true);
DoMute(msg+6);
else
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
@@ -1281,15 +1257,13 @@ boolean HU_Responder(event_t *ev)
chat_on = false;
I_SetTextInput(false);
}
else if ((c == KEY_UPARROW || c == KEY_PGUP || c == KEY_MOUSEWHEELUP) &&
((chat_scroll > 0) && !OLDCHAT)) // CHAT SCROLLING YAYS!
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
{
chat_scroll--;
justscrolledup = true;
chat_scrolltime = 4;
}
else if ((c == KEY_DOWNARROW || c == KEY_PGDN || c == KEY_MOUSEWHEELDOWN) &&
((chat_scroll < chat_maxscroll) && (chat_maxscroll > 0) && !OLDCHAT))
else if ((c == KEY_DOWNARROW || c == KEY_MOUSEWHEELDOWN) && chat_scroll < chat_maxscroll && chat_maxscroll > 0 && !OLDCHAT)
{
chat_scroll++;
justscrolleddown = true;
@@ -2504,26 +2478,6 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
}
}
void HU_drawLocalPlayerPing(INT32 x, INT32 y, INT32 flags)
{
UINT32 lag = localplayerping;
const boolean gentleman = (cv_mindelay.value && (lag < (tic_t)simulated_lag));
if (gentleman)
{
lag = simulated_lag;
}
if (cv_pingstyle.value == 0) // kart
{
HU_drawKartPing(x, y, lag, flags, gentleman);
}
else if (cv_pingstyle.value == 1) // old style ping
{
HU_drawOldPing(x, y, lag, flags, gentleman);
}
}
//
// HU_DrawSpectatorTicker
//
-1
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@@ -104,7 +104,6 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
void HU_drawLocalPlayerPing(INT32 x, INT32 y, INT32 flags);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
const char *HU_SkinColorToConsoleColor(skincolors_t color);
+19 -1
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@@ -36,7 +36,25 @@ extern "C" {
"JOYBUTTONS is greater than INT64 bits can hold"
#endif
#define DigitalGamepadStyle(i) (cv_joyscale[i].value == 0)
/** \brief The struct JoyType_s
share some joystick information (maybe 2 for splitscreen), to the game input code,
actually, we need to know if it is a gamepad or analog controls
*/
struct JoyType_s
{
/*! this joystick is a gamepad, read: digital axes
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
INT32 bGamepadStyle;
};
typedef struct JoyType_s JoyType_t;
/** \brief Joystick info
for palyer[sic] 1-4's joystick/gamepad
*/
extern JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
#ifdef __cplusplus
} // extern "C"
-5
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@@ -203,11 +203,6 @@ void I_ShutdownSystem(void);
/** \brief To check if a Interrupt or Terminate Signal was fired
*/
boolean I_Interrupted(void);
static inline void I_HandleInterrupt(void)
{
if (I_Interrupted())
I_Quit();
}
/** \brief The I_GetDiskFreeSpace function
+48 -39
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@@ -110,11 +110,6 @@ consvar_t cv_fancyroulette = {"animatedroulette", "Off", CV_SAVE, CV_OnOff, NULL
consvar_t cv_darkitembox = {"darkitembox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // itembox gets a dark border with specific items
consvar_t cv_multiitemicon = {"multiitemicon", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
enum { ROULETTECOLOR_NONE = -1, ROULETTECOLOR_HUD, ROULETTECOLOR_PLAYER, ROULETTECOLOR_ITEM };
static CV_PossibleValue_t roulettecolor_cons_t[] = {
{ROULETTECOLOR_NONE, "None"}, {ROULETTECOLOR_HUD, "Hud"}, {ROULETTECOLOR_PLAYER, "Player"}, {ROULETTECOLOR_ITEM, "Item"}, {0, NULL}};
consvar_t cv_roulettecolor = {"roulettecolor", "Hud", CV_SAVE, roulettecolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlaptimes = {"showlaptimes", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_biglaps = {"biglaphud", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // here for ppl who dont want to make 2 more patches for their custom hud
@@ -248,8 +243,6 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_multiitemicon);
CV_RegisterVar(&cv_huditemamount);
CV_RegisterVar(&cv_roulettecolor);
CV_RegisterVar(&cv_highresportrait);
CV_RegisterVar(&cv_nametag);
@@ -1514,77 +1507,74 @@ static void K_drawKartItem(void)
if (stplyr->kartstuff[k_itemroulette])
{
if (cv_roulettecolor.value == ROULETTECOLOR_PLAYER)
localcolor = stplyr->skincolor;
else if (cv_roulettecolor.value != ROULETTECOLOR_NONE)
localcolor = K_GetHudColor();
localcolor = K_GetHudColor();
switch ((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
case 0: // Sneaker
localpatch = kp_sneaker[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_RASPBERRY;
//localcolor = SKINCOLOR_RASPBERRY;
break;
case 1: // Banana
localpatch = kp_banana[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_YELLOW;
//localcolor = SKINCOLOR_YELLOW;
break;
case 2: // Orbinaut
localpatch = kp_orbinaut[3+offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
//localcolor = SKINCOLOR_STEEL;
break;
case 3: // Mine
localpatch = kp_mine[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JET;
//localcolor = SKINCOLOR_JET;
break;
case 4: // Grow
localpatch = kp_grow[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TEAL;
//localcolor = SKINCOLOR_TEAL;
break;
case 5: // Hyudoro
localpatch = kp_hyudoro[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
//localcolor = SKINCOLOR_STEEL;
break;
case 6: // Rocket Sneaker
localpatch = kp_rocketsneaker[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TANGERINE;
//localcolor = SKINCOLOR_TANGERINE;
break;
case 7: // Jawz
localpatch = kp_jawz[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JAWZ;
//localcolor = SKINCOLOR_JAWZ;
break;
case 8: // Self-Propelled Bomb
localpatch = kp_selfpropelledbomb[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JET;
//localcolor = SKINCOLOR_JET;
break;
case 9: // Shrink
localpatch = kp_shrink[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_ORANGE;
//localcolor = SKINCOLOR_ORANGE;
break;
case 10: // Invincibility
localpatch = localinv;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_GREY;
//localcolor = SKINCOLOR_GREY;
break;
case 11: // Eggman Monitor
localpatch = kp_eggman[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_ROSE;
//localcolor = SKINCOLOR_ROSE;
break;
case 12: // Ballhog
localpatch = kp_ballhog[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_LILAC;
//localcolor = SKINCOLOR_LILAC;
break;
case 13: // Thunder Shield
localpatch = kp_thundershield[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_CYAN;
//localcolor = SKINCOLOR_CYAN;
break;
/*case 14: // Pogo Spring
localpatch = kp_pogospring[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TANGERINE;
localcolor = SKINCOLOR_TANGERINE;
break;
case 15: // Kitchen Sink
localpatch = kp_kitchensink[offset];
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
localcolor = SKINCOLOR_STEEL;
break;*/
default:
break;
@@ -4264,7 +4254,6 @@ static void K_drawInput(void)
y -= FRACUNIT;
// stick displays
if (cv_showinput.value == 2 || cv_showinput.value == 3)
{
INT32 axis;
@@ -4274,7 +4263,7 @@ static void K_drawInput(void)
const INT32 joyy = y>>FRACBITS;
static const INT32 joyxoffs = -8;
static const INT32 joyyoffs = -24;
const boolean usejoysprite = (cv_showinput.value == 3 && joystickicon);
const boolean usejoysprite = (cv_showinput.value == 3 && joystickicon);
// O backing
if (usejoysprite)
@@ -4292,19 +4281,39 @@ static void K_drawInput(void)
// kart does not have anything we can get analogue joystick y axis values from
// during normal gameplay, so replicate shit here
const boolean analogjoystickmove = (!demo.playback && P_IsLocalPlayer(stplyr) && cv_usejoystick[stplyrnum].value && !DigitalGamepadStyle(stplyrnum));
axis = analogjoystickmove ? JoyAxis(AXISAIM, stplyrnum+1) : 0;
if (axis != 0)
{
hudforward -= ((axis * KART_FULLTURN) / JOYAXISRANGE);
}
else
// this is horrid but we cant get actual input in replays so uhh
if (demo.playback || !P_IsLocalPlayer(stplyr)) // yeah...........
{
hudforward = stplyr->kartstuff[k_throwdir] * KART_FULLTURN;
}
else
{
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[stplyrnum].value && Joystick[stplyrnum].bGamepadStyle;
const UINT8 ssplayer = stplyrnum+1;
hudforward = CLAMP(hudforward, -KART_FULLTURN, KART_FULLTURN);
axis = JoyAxis(AXISAIM, ssplayer);
if (analogjoystickmove && axis != 0)
{
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
hudforward -= ((axis * KART_FULLTURN) / (JOYAXISRANGE-1));
}
else
{
if (InputDown(gc_aimforward, ssplayer) || (gamepadjoystickmove && axis < 0))
{
hudforward += KART_FULLTURN;
}
if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0))
{
hudforward -= KART_FULLTURN;
}
}
hudforward = CLAMP(hudforward, -KART_FULLTURN, KART_FULLTURN);
}
if (cmd->driftturn || hudforward)
{
@@ -4338,7 +4347,7 @@ static void K_drawInput(void)
}
}
}
else // wheel
else
{
if (!cmd->driftturn) // no turn
target = 0;
-1
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@@ -41,7 +41,6 @@ extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
extern consvar_t cv_roulettecolor;
// for use in timeattack menu
extern patch_t *kp_facenum[MAXPLAYERS+1];
+610 -702
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File diff suppressed because it is too large. Load diff
+1 -1
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@@ -652,7 +652,7 @@ static int line_get(lua_State *L)
LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
return 1;
case line_backside: // backside
if (line->sidenum[1] == NO_INDEX)
if (line->sidenum[1] == 0xffff)
return 0;
LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
return 1;
+3 -7
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@@ -1025,12 +1025,11 @@ boolean M_Responder(event_t *ev)
const INT32 jxdeadzone = ((JOYAXISRANGE-1) * max(cv_xdeadzone[0].value, FRACUNIT/2)) >> FRACBITS;
const INT32 jydeadzone = ((JOYAXISRANGE-1) * max(cv_ydeadzone[0].value, FRACUNIT/2)) >> FRACBITS;
INT32 accelaxis = abs(cv_moveaxis[0].value);
if (ev->data1 == 0)
{
if (ev->data3 != INT32_MAX)
{
if (DigitalGamepadStyle(0) || abs(ev->data3) > jydeadzone)
if (Joystick[0].bGamepadStyle || abs(ev->data3) > jydeadzone)
{
if (joywaity < thistime
&& (pjoyy == 0 || (ev->data3 < 0) != (pjoyy < 0))) // no previous direction OR change direction
@@ -1046,7 +1045,7 @@ boolean M_Responder(event_t *ev)
if (ev->data2 != INT32_MAX && joywaitx < thistime)
{
if (DigitalGamepadStyle(0) || abs(ev->data2) > jxdeadzone)
if (Joystick[0].bGamepadStyle || abs(ev->data2) > jxdeadzone)
{
if (joywaitx < thistime
&& (pjoyx == 0 || (ev->data2 < 0) != (pjoyx < 0))) // no previous direction OR change direction
@@ -1065,22 +1064,19 @@ boolean M_Responder(event_t *ev)
// The following borrows heavily from Joy1Axis.
const boolean xmode = (accelaxis%2);
INT32 retaxis = 0;
if (!xmode)
accelaxis--;
accelaxis /= 2;
if (ev->data1 == accelaxis)
{
const INT32 jacceldeadzone = xmode ? jxdeadzone : jydeadzone;
retaxis = xmode ? ev->data2 : ev->data3;
if (retaxis != INT32_MAX)
{
if (cv_moveaxis[0].value < 0)
retaxis = -retaxis;
if (DigitalGamepadStyle(0) || retaxis > jacceldeadzone)
if (Joystick[0].bGamepadStyle || retaxis > jacceldeadzone)
{
if (joywaitaccel < thistime && retaxis > pjoyaccel) // only on upwards event
{
+24 -27
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@@ -1018,17 +1018,17 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
{IT_STRING | IT_CVAR, NULL, "Shaders", &cv_glshaders, 25},
{IT_STRING | IT_CVAR, NULL, "Palette Rendering", &cv_glpaletterendering, 30},
{IT_STRING | IT_CVAR, NULL, "Texture Quality", &cv_gltexturedepth, 40},
{IT_STRING | IT_CVAR, NULL, "Texture Filter", &cv_glfiltermode, 45},
{IT_STRING | IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 50},
{IT_STRING | IT_CVAR, NULL, "Visual Portals", &cv_glportals, 55},
{IT_STRING | IT_CVAR, NULL, "Texture Quality", &cv_gltexturedepth, 45},
{IT_STRING | IT_CVAR, NULL, "Texture Filter", &cv_glfiltermode, 50},
{IT_STRING | IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 55},
{IT_STRING | IT_CVAR, NULL, "Visual Portals", &cv_glportals, 60},
{IT_STRING | IT_CVAR, NULL, "Wall Contrast Style", &cv_glfakecontrast, 65},
{IT_STRING | IT_CVAR, NULL, "Slope Contrast", &cv_glslopecontrast, 70},
{IT_STRING | IT_CVAR, NULL, "Dithered Lightning", &cv_gllightdither, 75},
{IT_STRING | IT_CVAR, NULL, "Sprite Billboarding", &cv_glspritebillboarding, 80},
{IT_STRING | IT_CVAR, NULL, "Software Perspective", &cv_glshearing, 85},
{IT_STRING | IT_CVAR, NULL, "Rendering Distance", &cv_glrenderdistance, 90},
{IT_STRING | IT_CVAR, NULL, "Wall Contrast Style", &cv_glfakecontrast, 70},
{IT_STRING | IT_CVAR, NULL, "Slope Contrast", &cv_glslopecontrast, 75},
{IT_STRING | IT_CVAR, NULL, "Dithered Lightning", &cv_gllightdither, 80},
{IT_STRING | IT_CVAR, NULL, "Sprite Billboarding", &cv_glspritebillboarding, 85},
{IT_STRING | IT_CVAR, NULL, "Software Perspective", &cv_glshearing, 90},
{IT_STRING | IT_CVAR, NULL, "Rendering Distance", &cv_glrenderdistance, 95},
};
static const char* OP_OpenGLTooltips[] =
@@ -1848,28 +1848,26 @@ static menuitem_t OP_SaturnHudMenu[] =
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 110},
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 115},
{IT_STRING|IT_CVAR, NULL, "Item Roulette Color", &cv_roulettecolor, 120},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 125},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 130},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 130},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 135},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 140},
{IT_STRING|IT_CVAR, NULL, "Show Finished on Minimap", &cv_showminimapfinished, 145},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 150},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 155},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 160},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 145},
{IT_STRING|IT_CVAR, NULL, "Show Finished on Minimap", &cv_showminimapfinished, 150},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 155},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 160},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 165},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 170},
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 175},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 175},
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 180},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 185},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 190},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 195},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 200},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 205},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 210},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 210},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 215},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 225},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 220},
};
static const char* OP_SaturnHudTooltips[] =
@@ -1890,7 +1888,6 @@ static const char* OP_SaturnHudTooltips[] =
"Use extra graphics for multiple sneakers, bananas and jawz.",
"Change when the item amount is to be displayed.\nMultiple will always display the number.\nWhen you have multiple of the same Item.\nAlways will always display the number regardless of Item amount.",
"Enables an animation while the roulette is active.",
"Changes the way items are colorized in roulette.",
"Show the big 'LAP' text on a lap change.",
"Show the big Cecho Messages.",
"Show player names on the minimap.",
+4 -8
View File
@@ -328,7 +328,7 @@ void P_NewChaseDir(mobj_t *actor)
else
d[1] = DI_NODIR;
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
if (twodlevel || actor->flags2 & MF2_TWOD)
d[2] = DI_NODIR;
if (deltay < -FixedMul(10*FRACUNIT, actor->scale))
d[2] = DI_SOUTH;
@@ -872,7 +872,7 @@ void A_PointyThink(void *thing)
TVector v;
TVector *res;
angle_t fa;
fixed_t radius;
fixed_t radius = FixedMul(actor->info->radius*actor->info->reactiontime, actor->scale);
boolean firsttime = true;
INT32 sign;
@@ -930,8 +930,6 @@ void A_PointyThink(void *thing)
if (!actor->tracer) // For some reason we do not have spike balls...
return;
radius = FixedMul(actor->info->radius*actor->info->reactiontime, actor->scale);
// Position spike balls relative to the value of 'lastlook'.
ball = actor->tracer;
@@ -2761,11 +2759,9 @@ void A_Invincibility(void *thing)
if (P_IsLocalPlayer(player) && !player->powers[pw_super])
{
S_StopMusic();
if (UNLIKELY(mariomode))
if (mariomode)
G_GhostAddColor((INT32) (player - players), GHC_INVINCIBLE);
S_ChangeMusicInternal((UNLIKELY(mariomode)) ? "minvnc" : "invinc", false);
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
}
}
+7 -12
View File
@@ -845,7 +845,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
bouncer->sector->ceilingdata = NULL;
bouncer->sector->floordata = NULL;
bouncer->sector->floordata = NULL;;
bouncer->sector->moved = true;
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
}
@@ -1107,13 +1107,14 @@ void T_SpikeSector(levelspecthink_t *spikes)
if (affectsec == spikes->sector) // Applied to an actual sector
{
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec);
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec);
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
{
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
continue;
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec);
if (thing->z == affectfloor)
dothepain = true;
}
@@ -1123,21 +1124,19 @@ void T_SpikeSector(levelspecthink_t *spikes)
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
continue;
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec);
if (thing->z + thing->height == affectceil)
dothepain = true;
}
}
else
{
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector);
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector);
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
{
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
continue;
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector);
if (thing->z == affectceil)
dothepain = true;
}
@@ -1147,8 +1146,6 @@ void T_SpikeSector(levelspecthink_t *spikes)
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
continue;
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector);
if (thing->z + thing->height == affectfloor)
dothepain = true;
}
@@ -1655,7 +1652,6 @@ wegotit:
static mobj_t *SearchMarioNode(msecnode_t *node)
{
mobj_t *thing = NULL;
for (; node; node = node->m_thinglist_next)
{
// Things which should NEVER be ejected from a MarioBlock, by type.
@@ -2083,12 +2079,11 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
continue;
topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec);
bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
if (players[j].mo->z > topheight)
continue;
bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
if (players[j].mo->z + players[j].mo->height < bottomheight)
continue;
+1 -1
View File
@@ -1624,7 +1624,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
// Drop stuff.
// This determines the kind of object spawned
// during the death frame of a thing.
if (LIKELY(!mariomode) // Don't show birds, etc. in Mario Mode Tails 12-23-2001
if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
&& target->flags & MF_ENEMY)
{
if (cv_soniccd.value)
+1
View File
@@ -99,6 +99,7 @@ typedef struct camera_s
// Hold up/down to pan the camera vertically
SINT8 dpad_y_held;
// Camera demobjerization
// Info for drawing: position.
fixed_t x, y, z;
+7 -8
View File
@@ -3544,12 +3544,6 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
if (thing->flags & MF_MONITOR)
return true;
if (thing->floorz > bombspot->z && bombspot->ceilingz < thing->z)
return true;
if (thing->ceilingz < bombspot->z && bombspot->floorz > thing->z)
return true;
dx = abs(thing->x - bombspot->x);
dy = abs(thing->y - bombspot->y);
dz = abs(thing->z + (thing->height>>1) - bombspot->z);
@@ -3563,9 +3557,14 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
if (dist >= bombdamage)
return true; // out of range
// must be in direct path
if (thing->floorz > bombspot->z && bombspot->ceilingz < thing->z)
return true;
if (thing->ceilingz < bombspot->z && bombspot->floorz > thing->z)
return true;
if (P_CheckSight(thing, bombspot))
{
{ // must be in direct path
P_DamageMobj(thing, bombspot, bombsource, 1); // Tails 01-11-2001
}
+2 -6
View File
@@ -242,7 +242,7 @@ void P_CameraLineOpening(line_t *linedef)
sector_t *back;
fixed_t frontfloor, frontceiling, backfloor, backceiling;
if (linedef->sidenum[1] == NO_INDEX)
if (linedef->sidenum[1] == 0xffff)
{
// single sided line
openrange = 0;
@@ -398,7 +398,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
sector_t *front, *back;
if (linedef->sidenum[1] == NO_INDEX)
if (linedef->sidenum[1] == 0xffff)
{
// single sided line
openrange = 0;
@@ -972,10 +972,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
// First index is really empty, so +1 it.
for (list = blockmaplump + offset + 1; *list != -1; list++)
{
#ifdef RANGECHECK
if (*list < 0 || (UINT32)*list >= numlines)
I_Error("P_BlockLinesIterator: index >= numlines");
#endif
ld = &lines[*list];
if (ld->validcount == validcount)
-8
View File
@@ -11029,11 +11029,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
{
if (mthing->type > MAXPLAYERS) // be wary of playerstarts size! playerstarts[MAXPLAYERS]
{
#ifdef COMPAT_VANILLA
CONS_Alert(CONS_ERROR, "Excess player start detected %d This will crash vanilla clients!\n", mthing->type);
#else
CONS_Debug(DBG_SETUP, "Excess player start detected %d\n", mthing->type);
#endif
}
else
{
@@ -11284,11 +11280,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (P_MobjWasRemoved(mobj))
{
#ifdef COMPAT_VANILLA
CONS_Alert(CONS_ERROR, "Failed to spawn map thing #%d at %d, %d. This will crash vanilla clients!\n", mthing->type, x>>FRACBITS, y>>FRACBITS);
#else
CONS_Debug(DBG_SETUP, "Failed to spawn map thing #%d at %d, %d.\n", mthing->type, x>>FRACBITS, y>>FRACBITS);
#endif
return;
}
+4 -9
View File
@@ -691,7 +691,7 @@ static void ArchiveLines(savebuffer_t *save)
if (spawnli->special == 321 || spawnli->special == 322) // only reason li->callcount would be non-zero is if either of these are involved
diff |= LD_CLLCOUNT;
if (li->sidenum[0] != NO_INDEX)
if (li->sidenum[0] != 0xffff)
{
si = &sides[li->sidenum[0]];
spawnsi = &spawnsides[li->sidenum[0]];
@@ -706,8 +706,7 @@ static void ArchiveLines(savebuffer_t *save)
if (si->midtexture != spawnsi->midtexture)
diff |= LD_S1MIDTEX;
}
if (li->sidenum[1] != NO_INDEX)
if (li->sidenum[1] != 0xffff)
{
si = &sides[li->sidenum[1]];
spawnsi = &spawnsides[li->sidenum[1]];
@@ -787,7 +786,6 @@ static void UnArchiveFFloors(savebuffer_t *save, const sector_t *ss)
I_Error("Sector does not have any ffloors!");
fflr_i = READUINT16(save->p); // get first modified ffloor's number ready
for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here?
{
if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already
@@ -3512,7 +3510,7 @@ static void P_ReloadSaveLevelData(void)
li->firsttag = spawnli->firsttag;
li->nexttag = spawnli->nexttag;
if (li->sidenum[0] != NO_INDEX)
if (li->sidenum[0] != 0xffff)
{
si = &sides[li->sidenum[0]];
spawnsi = &spawnsides[li->sidenum[0]];
@@ -3523,7 +3521,7 @@ static void P_ReloadSaveLevelData(void)
si->midtexture = spawnsi->midtexture;
}
if (li->sidenum[1] != NO_INDEX)
if (li->sidenum[1] != 0xffff)
{
si = &sides[li->sidenum[1]];
spawnsi = &spawnsides[li->sidenum[1]];
@@ -3590,11 +3588,8 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, bool
if (!P_SetupLevel(true, reloading))
{
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
P_FreeCorruptMapWarnings();
return false;
}
P_PrintCorruptMapWarnings();
}
else
{
+37 -308
View File
@@ -188,57 +188,6 @@ FUNCNORETURN static ATTRNORETURN void CorruptMapError(const char *msg)
I_Error("Invalid or corrupt map.\nLook in log file or text console for technical details.");
}
static char **mapwarnings = NULL;
static size_t nummapwarnings = 0;
// collect map errors we can fix clientside
// we then can print em when the map finishes loading
// so they actually appear and raise awareness shits fucked
// see G_DoLoadLevel as to why :chaosleep:
static void CorruptMapWarning(const char *msg)
{
#ifdef PARANOIA
// just error out
I_Error("%sThis WILL crash Vanilla clients!\n", msg);
#endif
nummapwarnings++;
mapwarnings = Z_Realloc(mapwarnings, nummapwarnings * sizeof(*mapwarnings), PU_STATIC, NULL);
mapwarnings[nummapwarnings-1] = Z_StrDup(msg);
}
void P_PrintCorruptMapWarnings(void)
{
size_t i;
if (!nummapwarnings)
return;
for (i = 0; i < nummapwarnings; i++)
{
CONS_Alert(CONS_ERROR, "%sAttempting to fix... This WILL crash Vanilla clients!\n", mapwarnings[i]);
}
P_FreeCorruptMapWarnings();
}
void P_FreeCorruptMapWarnings(void)
{
size_t i;
if (!nummapwarnings)
return;
for (i = 0; i < nummapwarnings; i++)
{
Z_Free(mapwarnings[i]);
mapwarnings[i] = NULL;
}
Z_Free(mapwarnings);
mapwarnings = NULL;
nummapwarnings = 0;
}
#define NUMLAPS_DEFAULT 3
static void P_ClearMapHeaderLighting(mapheader_lighting_t *lighting)
@@ -488,39 +437,8 @@ static void P_LoadSegs(UINT8 *data)
for (i = 0; i < numsegs; i++, li++, ml++)
{
INT16 v1, v2;
v1 = SHORT(ml->v1);
v2 = SHORT(ml->v2);
// e6y
// check and fix wrong references to non-existent vertexes
// see e1m9 @ NIVELES.WAD
// http://www.doomworld.com/idgames/index.php?id=12647
if ((unsigned)v1 >= numvertexes || (unsigned)v2 >= numvertexes)
{
if ((unsigned)v1 >= numvertexes)
CorruptMapWarning(va("P_LoadSegs: seg %s references a non-existent vertex %d\n", sizeu1(i), v1));
if ((unsigned)v2 >= numvertexes)
CorruptMapWarning(va("P_LoadSegs: seg %s references a non-existent vertex %d\n", sizeu1(i), v2));
if (li->sidedef == &sides[li->linedef->sidenum[0]])
{
li->v1 = lines[ml->linedef].v1;
li->v2 = lines[ml->linedef].v2;
}
else
{
li->v1 = lines[ml->linedef].v2;
li->v2 = lines[ml->linedef].v1;
}
}
else
{
li->v1 = &vertexes[v1];
li->v2 = &vertexes[v2];
}
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER
if (rendermode == render_opengl)
{
@@ -537,59 +455,14 @@ static void P_LoadSegs(UINT8 *data)
li->angle = (SHORT(ml->angle))<<FRACBITS;
li->offset = (SHORT(ml->offset))<<FRACBITS;
rawlinedef = SHORT(ml->linedef);
//e6y: check for wrong indexes
if ((unsigned)rawlinedef >= numlines)
{
I_Error("P_LoadSegs: seg %s references a non-existent linedef %d", sizeu1(i), (unsigned)rawlinedef);
}
ldef = &lines[rawlinedef];
li->linedef = ldef;
rawside = SHORT(ml->side);
//e6y: fix wrong side index
if (rawside != 0 && rawside != 1)
{
CorruptMapWarning(va("P_LoadSegs: seg %s contains wrong side index %d.\n", sizeu1(i), rawside));
rawside = 1;
}
//e6y: check for wrong indexes
if (ldef->sidenum[rawside] >= numsides)
{
I_Error("P_LoadSegs: linedef %d for seg %s references a non-existent sidedef %d", rawlinedef, sizeu1(i), ldef->sidenum[rawside]);
}
li->side = rawside;
li->side = rawside = SHORT(ml->side);
li->sidedef = &sides[ldef->sidenum[rawside]];
/* cph 2006/09/30 - our frontsector can be the second side of the
* linedef, so must check for NO_INDEX in case we are incorrectly
* referencing the back of a 1S line */
if (ldef->sidenum[rawside] == NO_INDEX)
{
CorruptMapWarning(va("P_LoadSegs: front of seg %s has no sidedef\n", sizeu1(i)));
li->frontsector = NULL;
}
else
{
li->frontsector = sides[ldef->sidenum[rawside]].sector;
}
li->frontsector = sides[ldef->sidenum[rawside]].sector;
if (ldef->flags & ML_TWOSIDED)
{
if (ldef->sidenum[rawside^1] == NO_INDEX)
{
CorruptMapWarning(va("P_LoadSegs: back of seg %s has no sidedef while being marked as double sided\n", sizeu1(i)));
li->backsector = NULL;
}
else
{
li->backsector = sides[ldef->sidenum[rawside^1]].sector;
}
}
li->backsector = sides[ldef->sidenum[rawside^1]].sector;
P_UpdateSegLightOffset(li);
}
@@ -865,33 +738,7 @@ static void P_LoadNodes(UINT8 *data)
for (j = 0; j < 2; j++)
{
UINT16 child;
child = SHORT(mn->children[j]);
if (child & NF_SUBSECTOR)
{
// Convert to extended type
child &= ~NF_SUBSECTOR;
// haleyjd 11/06/10: check for invalid subsector reference
if (child >= numsubsectors)
{
CorruptMapWarning(va("P_LoadNodes: BSP tree %s references invalid subsector %d\n", sizeu1(i), child));
child = 0;
}
child |= NF_SUBSECTOR;
}
else if (child >= numnodes)
{
CorruptMapWarning(va("P_LoadNodes: BSP node %s references invalid node.\n", sizeu1(i)));
//I_Error("P_LoadNodes: BSP node %d references invalid node %d.\n", sizeu1(i), Index(((node_t *)no->children[j])));
child = 0;
}
no->children[j] = child;
no->children[j] = SHORT(mn->children[j]);
for (k = 0; k < 4; k++)
no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
}
@@ -1154,9 +1001,9 @@ static void P_InitializeLinedef(line_t *ld)
// cph 2002/07/20 - these errors are fatal if not fixed, so apply them
for (j = 0; j < 2; j++)
{
if (ld->sidenum[j] != NO_INDEX && ld->sidenum[j] >= (UINT16)numsides)
if (ld->sidenum[j] != 0xffff && ld->sidenum[j] >= (UINT16)numsides)
{
ld->sidenum[j] = NO_INDEX;
ld->sidenum[j] = 0xffff;
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s has out-of-range sidedef number\n", sizeu1((size_t)(ld - lines)));
}
}
@@ -1164,23 +1011,23 @@ static void P_InitializeLinedef(line_t *ld)
ld->firsttag = ld->nexttag = -1;
// killough 11/98: fix common wad errors (missing sidedefs):
if (ld->sidenum[0] == NO_INDEX)
if (ld->sidenum[0] == 0xffff)
{
ld->sidenum[0] = 0; // Substitute dummy sidedef for missing right side
// cph - print a warning about the bug
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s missing first sidedef\n", sizeu1((size_t)(ld - lines)));
}
if ((ld->sidenum[1] == NO_INDEX) && (ld->flags & ML_TWOSIDED))
if ((ld->sidenum[1] == 0xffff) && (ld->flags & ML_TWOSIDED))
{
ld->flags &= ~ML_TWOSIDED; // Clear 2s flag for missing left side
// cph - print a warning about the bug
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s has two-sided flag set, but no second sidedef\n", sizeu1((size_t)(ld - lines)));
}
if (ld->sidenum[0] != NO_INDEX && ld->special)
if (ld->sidenum[0] != 0xffff && ld->special)
sides[ld->sidenum[0]].special = ld->special;
if (ld->sidenum[1] != NO_INDEX && ld->special)
if (ld->sidenum[1] != 0xffff && ld->special)
sides[ld->sidenum[1]].special = ld->special;
}
@@ -1213,10 +1060,10 @@ static void P_LoadLineDefs2(void)
for (; i--; ld++)
{
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
ld->backsector = ld->sidenum[1] != NO_INDEX ? sides[ld->sidenum[1]].sector : NULL;
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : NULL;
// Repeat count for midtexture
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != NO_INDEX))
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff))
{
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
@@ -1232,13 +1079,13 @@ static void P_LoadLineDefs2(void)
{
size_t len = strlen(sides[ld->sidenum[0]].text)+1;
if (ld->sidenum[1] != NO_INDEX && sides[ld->sidenum[1]].text)
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
len += strlen(sides[ld->sidenum[1]].text);
ld->text = Z_Malloc(len, PU_LEVEL, NULL);
memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text)+1);
if (ld->sidenum[1] != NO_INDEX && sides[ld->sidenum[1]].text)
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
memcpy(ld->text+strlen(ld->text)+1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text)+1);
}
break;
@@ -1368,14 +1215,14 @@ static void P_LoadSideChangeMusic(boolean firstside, mapsidedef_t *msd, side_t *
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
{
memcpy(process, msd->bottomtexture, 8);
memcpy(process,msd->bottomtexture,8);
process[8] = '\0';
sd->bottomtexture = get_number(process);
}
if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0')
{
memcpy(process, msd->midtexture, 8);
memcpy(process,msd->midtexture,8);
process[8] = '\0';
sd->midtexture = get_number(process);
}
@@ -1385,7 +1232,7 @@ static void P_LoadSideChangeMusic(boolean firstside, mapsidedef_t *msd, side_t *
if (firstside || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
{
memcpy(process, msd->toptexture, 8);
memcpy(process,msd->toptexture,8);
process[8] = '\0';
// If they type in O_ or D_ and their music name, just shrug,
@@ -1425,7 +1272,7 @@ static void P_LoadSidedefs(void *data)
// Colormaps!
switch (sd->special)
{
case 63: // variable colormap via 242 linedef
case 63: // variable colormap via 242 linedef
case 606: //SoM: 4/4/2000: Just colormap transfer
// SoM: R_CreateColormap will only create a colormap in software mode...
// Perhaps we should just call it instead of doing the calculations here.
@@ -1441,26 +1288,26 @@ static void P_LoadSidedefs(void *data)
if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
{
char process[8+1];
memcpy(process, msd->toptexture, 8);
memcpy(process,msd->toptexture,8);
process[8] = '\0';
sd->toptexture = get_number(process);
}
break;
}
case 9: // Mace parameters
case 14: // Bustable block parameters
case 15: // Fan particle spawner parameters
case 9: // Mace parameters
case 14: // Bustable block parameters
case 15: // Fan particle spawner parameters
case 425: // Calls P_SetMobjState on calling mobj
case 434: // Custom Power
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
{
char process[8*3+1];
memset(process, 0, 8*3+1);
memset(process,0,8*3+1);
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
break;
else
memcpy(process, msd->toptexture, 8);
memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
@@ -1472,12 +1319,12 @@ static void P_LoadSidedefs(void *data)
case 443: // Calls a named Lua function
{
char process[8*3+1];
memset(process, 0, 8*3+1);
memset(process,0,8*3+1);
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
break;
else
memcpy(process,msd->toptexture, 8);
memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
@@ -1778,80 +1625,6 @@ static void P_CreateBlockMap(void)
}
}
//
// P_VerifyBlockMap
//
// haleyjd 03/04/10: do verification on validity of blockmap.
//
static boolean P_VerifyBlockMap(INT32 count)
{
// FIXME: should any of this shit be unsinged?
INT32 x, y;
INT32 *maxoffs = blockmaplump + count;
//skipblstart = true;
for (y = 0; y < bmapheight; y++)
{
for (x = 0; x < bmapwidth; x++)
{
INT32 offset;
INT32 *list, *tmplist;
INT32 *blockoffset;
offset = y * bmapwidth + x;
blockoffset = blockmaplump + offset + 4;
// check that block offset is in bounds
if (blockoffset >= maxoffs)
{
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: block offset overflow\n");
return false;
}
offset = *blockoffset;
// check that list offset is in bounds
if (offset < 4 || offset >= count)
{
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: list offset overflow\n");
return false;
}
list = blockmaplump + offset;
//if (*list != 0)
//skipblstart = false;
// scan forward for a -1 terminator before maxoffs
for (tmplist = list; ; tmplist++)
{
// we have overflowed the lump?
if (tmplist >= maxoffs)
{
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: open blocklist\n");
return false;
}
if (*tmplist == -1) // found -1
break;
}
// scan the list for out-of-range linedef indicies in list
for (tmplist = list; *tmplist != -1; tmplist++)
{
if (*tmplist < 0 || *tmplist >= (INT32)numlines)
{
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: index >= numlines\n");
return false;
}
}
}
}
return true;
}
// Split from P_LoadBlockMap for convenience
// -- Monster Iestyn 08/01/18
static void P_ReadBlockMapLump(INT16 *wadblockmaplump, size_t count)
@@ -1893,20 +1666,9 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count)
bmaporgx = blockmaplump[0]<<FRACBITS;
bmaporgy = blockmaplump[1]<<FRACBITS;
bmapwidth = blockmaplump[2];
bmapwidth = blockmaplump[2];
bmapheight = blockmaplump[3];
// haleyjd 03/04/10: check for blockmap problems
// http://www.doomworld.com/idgames/index.php?id=12935
if (!P_VerifyBlockMap(count))
{
CorruptMapWarning(va("P_LoadBlockMap: corrupted or invalid BLOCKMAP lump! Check the log for more information.\n"));
// vanilla WILL crash here anyways so just rebuild it ourselves
Z_Free(blockmaplump);
blockmaplump = NULL;
return false;
}
// clear out mobj chains
count = sizeof (*blocklinks)* bmapwidth*bmapheight;
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
@@ -1941,35 +1703,22 @@ static void P_GroupLines(void)
for (i = 0; i < numsubsectors; i++, ss++)
{
if (ss->firstline >= numsegs)
{
CorruptMapError(va("P_GroupLines: ss->firstline invalid "
"(subsector %s, firstline refers to %d of %s)", sizeu1(i), ss->firstline,
sizeu2(numsegs)));
}
seg = &segs[ss->firstline];
sidei = (size_t)(seg->sidedef - sides);
if (!seg->sidedef)
{
CorruptMapError(va("P_GroupLines: seg->sidedef is NULL "
"(subsector %s, firstline is %d)", sizeu1(i), ss->firstline));
}
if (seg->sidedef - sides < 0 || seg->sidedef - sides > (UINT16)numsides)
{
CorruptMapError(va("P_GroupLines: seg->sidedef refers to sidedef %s of %s "
"(subsector %s, firstline is %d)", sizeu1(sidei), sizeu2(numsides),
sizeu3(i), ss->firstline));
}
if (!seg->sidedef->sector)
{
CorruptMapError(va("P_GroupLines: seg->sidedef->sector is NULL "
"(subsector %s, firstline is %d, sidedef is %s)", sizeu1(i), ss->firstline,
sizeu1(sidei)));
}
ss->sector = seg->sidedef->sector;
}
@@ -2031,36 +1780,20 @@ static void P_GroupLines(void)
}
}
// PK3 version
// -- Monster Iestyn 09/01/18
static void P_LoadReject(UINT8 *data, size_t rejectsize)
static void P_LoadReject(UINT8 *data, size_t count)
{
const size_t neededsize = (numsectors * numsectors + 7) >> 3;
size_t allocsize = rejectsize;
if (!rejectsize) // zero length, someone probably used ZDBSP
if (!count) // zero length, someone probably used ZDBSP
{
rejectmatrix = NULL;
CONS_Debug(DBG_SETUP, "P_LoadReject: REJECT lump has size 0, will not be loaded\n");
}
else
{
if (rejectsize < neededsize)
{
CorruptMapWarning(va("P_LoadReject: REJECT is %s byte%s too small. REJECT might be invalid!\n", sizeu1(neededsize - rejectsize), (neededsize - rejectsize) == 1 ? "" : "s"));
#ifdef COMPAT_VANILLA
// we can pad this and somewhat prevent desyncs
// probs not cool if the reject is from a completely different map
// but whatever
allocsize = neededsize;
#else
rejectmatrix = NULL;
return;
#endif
}
rejectmatrix = Z_Calloc(allocsize, PU_LEVEL, NULL); // allocate memory for the reject matrix
memcpy(rejectmatrix, data, rejectsize); // copy the data into it
rejectmatrix = Z_Malloc(count, PU_LEVEL, NULL); // allocate memory for the reject matrix
memcpy(rejectmatrix, data, count); // copy the data into it
}
}
@@ -2098,13 +1831,9 @@ static void P_LoadMapLUT(const virtres_t* virt)
// Lookup tables
if (virtreject)
{
P_LoadReject(virtreject->data, virtreject->size);
}
else
{
rejectmatrix = NULL;
}
if (!(virtblockmap && P_LoadRawBlockMap(virtblockmap->data, virtblockmap->size)))
P_CreateBlockMap();
@@ -3198,7 +2927,7 @@ static size_t sreplaces = 0, mreplaces = 0, digmreplaces = 0;
static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
{
size_t j;
lumpnum_t lumpnum = (i | (wadnum<<16));
lumpnum_t lumpnum = (i|(wadnum<<16));
if (name[0] == 'D')
{
@@ -3206,8 +2935,8 @@ static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
{
for (j = 1; j < NUMSFX; j++)
{
if ((S_sfx[j].lumpnum != lumpnum) && (S_sfx[j].lumpnum != LUMPERROR) &&
S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6))
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6)
&& (S_sfx[j].lumpnum != lumpnum) && (S_sfx[j].lumpnum != LUMPERROR))
{
// the sound will be reloaded when needed,
// since sfx->data will be NULL
-3
View File
@@ -114,9 +114,6 @@ size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);
void P_PrintCorruptMapWarnings(void);
void P_FreeCorruptMapWarnings(void);
#ifdef __cplusplus
} // extern "C"
#endif
+22 -40
View File
@@ -31,6 +31,8 @@ typedef struct {
fixed_t bbox[4];
} los_t;
static INT32 sightcounts[2];
typedef INT32 (*divlinefunc)(fixed_t x, fixed_t y, const divline_t *node);
typedef INT32 (*divlinecrossfunc)(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, const divline_t *node);
@@ -71,7 +73,7 @@ static inline INT32 P_DivlineCrossedFast(fixed_t x1, fixed_t y1, fixed_t x2, fix
return (P_DivlineSideFast(x1, y1, node) == P_DivlineSideFast(x2, y2, node));
}
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los, boolean fast)
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{
size_t i;
sector_t *polysec;
@@ -79,8 +81,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los, boolean
if (!(po->flags & POF_RENDERALL))
return true; // the polyobject isn't visible, so we can ignore it
const divlinecrossfunc divlinecrossFunc = fast ? P_DivlineCrossedFast : P_DivlineCrossed;
polysec = po->lines[0]->backsector;
for (i = 0; i < po->numLines; ++i)
@@ -108,21 +108,21 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los, boolean
v2 = line->v2;
// line isn't crossed?
if (divlinecrossFunc(v1->x, v1->y, v2->x, v2->y, &los->strace))
if (P_DivlineCrossed(v1->x, v1->y, v2->x, v2->y, &los->strace))
continue;
divl.dx = v2->x - (divl.x = v1->x);
divl.dy = v2->y - (divl.y = v1->y);
// line isn't crossed?
if (divlinecrossFunc(los->strace.x, los->strace.y, los->t2x, los->t2y, &divl))
if (P_DivlineCrossed(los->strace.x, los->strace.y, los->t2x, los->t2y, &divl))
continue;
frac = P_InterceptVector(&los->strace, &divl);
// get slopes of top and bottom of this polyobject line
topslope = FixedDiv(polysec->ceilingheight - los->sightzstart, frac);
bottomslope = FixedDiv(polysec->floorheight - los->sightzstart, frac);
topslope = FixedDiv(polysec->ceilingheight - los->sightzstart , frac);
bottomslope = FixedDiv(polysec->floorheight - los->sightzstart , frac);
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
return false; // view completely blocked
@@ -147,8 +147,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
I_Error("P_CrossSubsector: ss %s with numss = %s\n", sizeu1(num), sizeu2(numsubsectors));
#endif
const divlinecrossfunc divlinecrossFunc = fast ? P_DivlineCrossedFast : P_DivlineCrossed;
// haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline;
@@ -160,13 +158,15 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
if (po->validcount != validcount)
{
po->validcount = validcount;
if (!P_CrossSubsecPolyObj(po, los, fast))
if (!P_CrossSubsecPolyObj(po, los))
return false;
}
po = (polyobj_t *)(po->link.next);
}
}
const divlinecrossfunc divlinecrossFunc = fast ? P_DivlineCrossedFast : P_DivlineCrossed;
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{
line_t *line = seg->linedef;
@@ -214,17 +214,14 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
front = seg->frontsector;
back = seg->backsector;
// calculate position at intercept
fracx = los->strace.x + FixedMul(los->strace.dx, frac);
fracy = los->strace.y + FixedMul(los->strace.dy, frac);
// calculate sector heights
frontf = P_GetSectorFloorZAt (front, fracx, fracy);
frontc = P_GetSectorCeilingZAt(front, fracx, fracy);
backf = P_GetSectorFloorZAt (back , fracx, fracy);
backc = P_GetSectorCeilingZAt(back , fracx, fracy);
// crosses a two sided line
// no wall to block sight with?
if (frontf == backf && frontc == backc
@@ -265,7 +262,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
ffloor_t *rover;
fixed_t topslope, bottomslope;
fixed_t topz, bottomz;
// check front sector's FOFs first
for (rover = front->ffloors; rover; rover = rover->next)
{
@@ -279,11 +275,9 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
topslope = FixedDiv( topz - los->sightzstart, frac);
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
return false; // view completely blocked
}
// check back sector's FOFs as well
for (rover = back->ffloors; rover; rover = rover->next)
{
@@ -297,7 +291,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
topslope = FixedDiv( topz - los->sightzstart, frac);
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
return false; // view completely blocked
}
@@ -322,10 +315,10 @@ static boolean P_CrossBSPNode(INT32 bspnum, register los_t *los, boolean fast)
while (!(bspnum & NF_SUBSECTOR))
{
register const node_t *bsp = nodes + bspnum;
register node_t *bsp = nodes + bspnum;
INT32 side = divlineFunc(los->strace.x, los->strace.y, (const divline_t *)bsp) & 1;
INT32 side2 = divlineFunc(los->t2x, los->t2y, (const divline_t *)bsp);
INT32 side = divlineFunc(los->strace.x, los->strace.y, (divline_t *)bsp) & 1;
INT32 side2 = divlineFunc(los->t2x, los->t2y, (divline_t *) bsp);
if (side == side2)
{
@@ -364,10 +357,8 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
I_Assert(!P_MobjWasRemoved(t2));
if (!t1->subsector || !t2->subsector
|| !t1->subsector->sector || !t2->subsector->sector)
{
|| !t1->subsector->sector || !t2->subsector->sector)
return false;
}
s1 = t1->subsector->sector;
s2 = t2->subsector->sector;
@@ -377,9 +368,7 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
{
// Check in REJECT table.
if (rejectmatrix[pnum>>3] & (1 << (pnum&7))) // can't possibly be connected
{
return false;
}
}
// killough 11/98: shortcut for melee situations
@@ -387,9 +376,11 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList &&
t1->subsector == t2->subsector)
{
return true;
}
// An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2.
sightcounts[1]++;
validcount++;
@@ -432,30 +423,21 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
continue;
}
// Check for blocking floors here.
topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y);
bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y);
if (los.sightzstart < bottomz1 && t2->z >= topz2)
{
// no way to see through that
return false;
}
topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y);
if (los.sightzstart >= topz1 && t2->z + t2->height < bottomz2)
// Check for blocking floors here.
if ((los.sightzstart < bottomz1 && t2->z >= topz2)
|| (los.sightzstart >= topz1 && t2->z + t2->height < bottomz2))
{
// no way to see through that
return false;
}
if (rover->flags & FF_SOLID)
{
continue; // shortcut since neither mobj can be inside the 3dfloor
}
if (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))
{
-2
View File
@@ -664,10 +664,8 @@ static pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flag
for (i = 0; i < 3; i++)
{
mt = ret->vertices[i];
if (!mt) // If a vertex wasn't found, it's game over. There's nothing you can do to recover (except maybe try and kill the slope instead - TODO?)
I_Error("P_NewVertexSlope: Slope vertex %s (for linedef tag %d) not found!", sizeu1(i), tag1);
if (mt->extrainfo)
mt->z = mt->options;
else
+126 -221
View File
@@ -881,7 +881,7 @@ static boolean PolyDoor(line_t *line)
pdd.polyObjNum = line->tag; // polyobject id
switch (line->special)
switch(line->special)
{
case 480: // Polyobj_DoorSlide
pdd.doorType = POLY_DOOR_SLIDE;
@@ -889,7 +889,7 @@ static boolean PolyDoor(line_t *line)
pdd.angle = line->angle; // angle of motion
pdd.distance = sides[line->sidenum[0]].rowoffset;
if (line->sidenum[1] != NO_INDEX)
if (line->sidenum[1] != 0xffff)
pdd.delay = sides[line->sidenum[1]].textureoffset >> FRACBITS; // delay in tics
else
pdd.delay = 0;
@@ -899,7 +899,7 @@ static boolean PolyDoor(line_t *line)
pdd.speed = sides[line->sidenum[0]].textureoffset >> FRACBITS; // angular speed
pdd.distance = sides[line->sidenum[0]].rowoffset >> FRACBITS; // angular distance
if (line->sidenum[1] != NO_INDEX)
if (line->sidenum[1] != 0xffff)
pdd.delay = sides[line->sidenum[1]].textureoffset >> FRACBITS; // delay in tics
else
pdd.delay = 0;
@@ -1234,6 +1234,7 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller)
{
sector_t *ctlsector;
fixed_t dist = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
size_t i, linecnt, sectori;
INT16 specialtype = triggerline->special;
//fromlapexec = false;
@@ -1271,8 +1272,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
rings = actor->health-1;
}
const fixed_t dist = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
if (triggerline->flags & ML_NOCLIMB)
{
if (rings > dist)
@@ -1294,6 +1293,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
msecnode_t *node;
mobj_t *mo;
INT32 numpush = 0;
INT32 numneeded = dist;
if (!caller)
return false; // we need a calling sector to find pushables in, silly!
@@ -1308,8 +1308,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
node = node->m_thinglist_next;
}
const fixed_t numneeded = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
if (triggerline->flags & ML_NOCLIMB) // Need at least or more
{
if (numpush < numneeded)
@@ -1338,7 +1336,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
else if (secspecial == 7) // SRB2Kart: reusing for Race Lap executor
{
UINT8 lap;
INT32 targlap;
if (actor && actor->player && triggerline->flags & ML_EFFECT4)
{
@@ -1349,21 +1346,19 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
lap = P_FindLowestLap();
}
targlap = (INT32)(sides[triggerline->sidenum[0]].textureoffset >> FRACBITS);
if (triggerline->flags & ML_NOCLIMB) // Need higher than or equal to
{
if (lap < targlap)
if (lap < (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
return false;
}
else if (triggerline->flags & ML_BLOCKMONSTERS) // Need lower than or equal to
{
if (lap > targlap)
if (lap > (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
return false;
}
else // Need equal to
{
if (lap != targlap)
if (lap != (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
return false;
}
@@ -1455,7 +1450,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
if (triggerline->flags & ML_EFFECT5) // disregard order for efficiency
{
for (i = 0; i < linecnt; i++)
{
if (ctlsector->lines[i]->special >= 400
&& ctlsector->lines[i]->special < 500)
{
@@ -1464,7 +1458,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
else
P_ProcessLineSpecial(ctlsector->lines[i], actor, caller);
}
}
}
else // walk around the sector in a defined order
{
@@ -1472,13 +1465,11 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
size_t j, masterlineindex = (size_t)-1;
for (i = 0; i < linecnt; i++)
{
if (ctlsector->lines[i] == triggerline)
{
masterlineindex = i;
break;
}
}
#ifdef PARANOIA
if (masterlineindex == (size_t)-1)
@@ -1497,13 +1488,11 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
{
if (i == j)
continue;
if (ctlsector->lines[i]->v1 == ctlsector->lines[j]->v2)
{
i = j;
break;
}
if (ctlsector->lines[i]->v1 == ctlsector->lines[j]->v1)
{
i = j;
@@ -1511,7 +1500,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
break;
}
}
if (j == linecnt)
{
const size_t vertexei = (size_t)(ctlsector->lines[i]->v1 - vertexes);
@@ -1526,13 +1514,11 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
{
if (i == j)
continue;
if (ctlsector->lines[i]->v2 == ctlsector->lines[j]->v1)
{
i = j;
break;
}
if (ctlsector->lines[i]->v2 == ctlsector->lines[j]->v2)
{
i = j;
@@ -1609,21 +1595,19 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
if (lines[masterline].tag != tag)
continue;
const INT16 specialtype = lines[masterline].special;
// "No More Enemies" and "Level Load" take care of themselves.
if (specialtype == 313
|| specialtype == 399
|| specialtype == 328
|| specialtype == 323
if (lines[masterline].special == 313
|| lines[masterline].special == 399
|| lines[masterline].special == 328
|| lines[masterline].special == 323
// Each-time executors handle themselves, too
|| specialtype == 301 // Each time
|| specialtype == 306 // Character ability - Each time
|| specialtype == 310 // CTF Red team - Each time
|| specialtype == 312 // CTF Blue team - Each time
|| specialtype == 322 // Trigger on X calls - Each Time
|| specialtype < 300
|| specialtype > 399)
|| lines[masterline].special == 301 // Each time
|| lines[masterline].special == 306 // Character ability - Each time
|| lines[masterline].special == 310 // CTF Red team - Each time
|| lines[masterline].special == 312 // CTF Blue team - Each time
|| lines[masterline].special == 322 // Trigger on X calls - Each Time
|| lines[masterline].special < 300
|| lines[masterline].special > 399)
continue;
if (!P_RunTriggerLinedef(&lines[masterline], actor, caller))
@@ -1989,8 +1973,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0);
UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0);
UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0);
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != NO_INDEX) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
INT16 fadesource = (INT16)max((line->sidenum[1] != NO_INDEX) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
// Seek offset from current song position
if (line->flags & ML_EFFECT1)
@@ -2435,8 +2419,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
P_SetPlayerMobjState(mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
// Reset bot too.
if (bot)
{
if (bot) {
if (line->flags & ML_NOCLIMB)
P_SetOrigin(bot, mo->x, mo->y, mo->z);
bot->momx = bot->momy = bot->momz = 1;
@@ -2504,7 +2487,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
var1 = sides[line->sidenum[0]].toptexture; //(line->dx>>FRACBITS)-1;
if (line->sidenum[1] != NO_INDEX && line->flags & ML_BLOCKMONSTERS) // read power from back sidedef
if (line->sidenum[1] != 0xffff && line->flags & ML_BLOCKMONSTERS) // read power from back sidedef
var2 = sides[line->sidenum[1]].toptexture;
else if (line->flags & ML_NOCLIMB) // 'Infinite'
var2 = UINT16_MAX;
@@ -2519,7 +2502,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
P_SetTarget(&dummy->target, bot);
A_CustomPower(dummy);
}
P_RemoveMobj(dummy);
}
break;
@@ -2583,15 +2565,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (mo && mo->player)
{
UINT16 fractime = (UINT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
if (fractime < 1)
fractime = 1; //instantly wears off upon leaving
if (line->flags & ML_NOCLIMB)
fractime |= 1<<15; //more crazy &ing, as if music stuff wasn't enough
mo->player->powers[pw_nocontrol] = fractime;
if (bot)
bot->player->powers[pw_nocontrol] = fractime;
}
@@ -2601,10 +2579,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (mo)
{
mo->destscale = FixedDiv(P_AproxDistance(line->dx, line->dy), 100<<FRACBITS);
if (mo->destscale < FRACUNIT/100)
mo->destscale = FRACUNIT/100;
if (mo->player && bot)
bot->destscale = mo->destscale;
}
@@ -2633,7 +2609,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (always || this->bottomtexture)
this->bottomtexture = set->bottomtexture;
if (lines[linenum].sidenum[1] == NO_INDEX)
if (lines[linenum].sidenum[1] == 0xffff)
continue; // One-sided stops here.
// Back side
@@ -2682,18 +2658,16 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
sector_t *sec;
mobj_t *thing;
if (line->sidenum[1] != NO_INDEX)
if (line->sidenum[1] != 0xffff)
state = (statenum_t)sides[line->sidenum[1]].toptexture;
while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
{
boolean tryagain;
sec = sectors + secnum;
do {
tryagain = false;
for (thing = sec->thinglist; thing; thing = thing->snext)
{
if (thing->type == type)
{
if (state != NUMSTATES)
@@ -2710,7 +2684,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
}
}
}
} while (tryagain);
}
break;
@@ -3286,7 +3259,6 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
case 3: // Linedef executor requires all players present // Trigger Linedef Exec (Floor Touch, All Players)
/// \todo check continues for proper splitscreen support?
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].bot && players[i].mo && (gametype != GT_COOP || players[i].lives > 0))
{
if (roversector)
@@ -3340,7 +3312,6 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
goto DoneSection2;
}
}
}
/* FALLTHRU */
case 4: // Linedef executor that doesn't require touching floor // Trigger Linedef Exec (Anywhere in Sector)
case 5: // Linedef executor // Trigger Linedef Exec (Floor Touch)
@@ -3414,16 +3385,14 @@ DoneSection2:
{
const fixed_t hscale = mapobjectscale + (mapobjectscale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
if (player->mo->eflags & MFE_SPRUNG)
break;
if (player->speed < minspeed) // Push forward to prevent getting stuck
{
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
const angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
P_InstaThrust(player->mo, pushangle, minspeed);
}
player->kartstuff[k_pogospring] = 1;
K_DoPogoSpring(player->mo, 0, 1);
@@ -3439,22 +3408,16 @@ DoneSection2:
const fixed_t hscale = mapobjectscale + (mapobjectscale - player->mo->scale);
const fixed_t minspeed = 24*hscale;
const fixed_t maxspeed = 28*hscale;
angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
if (player->mo->eflags & MFE_SPRUNG)
break;
if (player->speed > maxspeed) // Prevent overshooting jumps
{
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
const angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
P_InstaThrust(player->mo, pushangle, maxspeed);
}
else if (player->speed < minspeed) // Push forward to prevent getting stuck
{
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
const angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
P_InstaThrust(player->mo, pushangle, minspeed);
}
player->kartstuff[k_pogospring] = 2;
K_DoPogoSpring(player->mo, 0, 1);
@@ -3473,14 +3436,11 @@ DoneSection2:
if (i != -1)
{
INT32 sfxnum;
angle_t lineangle;
fixed_t linespeed;
const line_t *line = &lines[i];
lineangle = line->angle;
linespeed = P_AproxDistance(line->v2->x-line->v1->x, line->v2->y-line->v1->y);
lineangle = lines[i].angle;
linespeed = P_AproxDistance(lines[i].v2->x-lines[i].v1->x, lines[i].v2->y-lines[i].v1->y);
player->mo->angle = lineangle;
@@ -3494,7 +3454,7 @@ DoneSection2:
P_ForceLocalAngle(player, player->mo->angle);
}
if (!(line->flags & ML_EFFECT4))
if (!(lines[i].flags & ML_EFFECT4))
{
P_UnsetThingPosition(player->mo);
if (roversector) // make FOF speed pads work
@@ -3516,14 +3476,7 @@ DoneSection2:
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_pogospring] = 0;
sfxnum = sides[line->sidenum[0]].toptexture;
// none or invalid sound?
if (sfxnum <= sfx_None || sfxnum >= NUMSFX)
sfxnum = sfx_spdpad; // use the zippy sound then!
S_StartSound(player->mo, sfxnum);
S_StartSound(player->mo, sfx_spdpad);
{
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
@@ -3572,25 +3525,21 @@ DoneSection2:
P_DoPlayerExit(player);
P_SetupSignExit(player);
// important: use sector->tag on next line instead of player->mo->subsector->tag
// this part is different from in P_PlayerThink, this is what was causing
// FOF custom exits not to work.
lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
if (gametype == GT_COOP)
if (gametype == GT_COOP && lineindex != -1) // Custom exit!
{
// important: use sector->tag on next line instead of player->mo->subsector->tag
// this part is different from in P_PlayerThink, this is what was causing
// FOF custom exits not to work.
lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
// Special goodies with the block monsters flag depending on emeralds collected
if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
nextmapoverride = (INT16)(lines[lineindex].frontsector->ceilingheight>>FRACBITS);
else
nextmapoverride = (INT16)(lines[lineindex].frontsector->floorheight>>FRACBITS);
if (lineindex != -1) // Custom exit!)
{
// Special goodies with the block monsters flag depending on emeralds collected
if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
nextmapoverride = (INT16)(lines[lineindex].frontsector->ceilingheight>>FRACBITS);
else
nextmapoverride = (INT16)(lines[lineindex].frontsector->floorheight>>FRACBITS);
if (lines[lineindex].flags & ML_NOCLIMB)
skipstats = true;
}
if (lines[lineindex].flags & ML_NOCLIMB)
skipstats = true;
}
}
break;
@@ -3696,6 +3645,7 @@ DoneSection2:
thinker_t *th;
mobj_t *waypoint = NULL;
mobj_t *mo2;
angle_t an;
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
break;
@@ -3743,13 +3693,10 @@ DoneSection2:
CONS_Debug(DBG_GAMELOGIC, "Waypoint %d found in sequence %d - speed = %d\n", waypoint->health, sequence, speed);
}
if (!(lines[lineindex].flags & ML_EFFECT4))
{
const angle_t an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
if (an > ANGLE_90 && an < ANGLE_270)
break; // behind back
}
if (an > ANGLE_90 && an < ANGLE_270 && !(lines[lineindex].flags & ML_EFFECT4))
break; // behind back
P_SetTarget(&player->mo->tracer, waypoint);
player->speed = speed;
@@ -3771,6 +3718,7 @@ DoneSection2:
thinker_t *th;
mobj_t *waypoint = NULL;
mobj_t *mo2;
angle_t an;
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
break;
@@ -3818,13 +3766,10 @@ DoneSection2:
CONS_Debug(DBG_GAMELOGIC, "Waypoint %d found in sequence %d - speed = %d\n", waypoint->health, sequence, speed);
}
if (!(lines[lineindex].flags & ML_EFFECT4))
{
const angle_t an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
if (an > ANGLE_90 && an < ANGLE_270)
break; // behind back
}
if (an > ANGLE_90 && an < ANGLE_270 && !(lines[lineindex].flags & ML_EFFECT4))
break; // behind back
P_SetTarget(&player->mo->tracer, waypoint);
player->speed = speed;
@@ -3838,13 +3783,10 @@ DoneSection2:
case 10: // Finish Line
// SRB2kart - 150117
if (!G_RaceGametype())
break;
if (player->starpostnum >= (numstarposts - (numstarposts/2)) || player->exiting)
if (G_RaceGametype() && (player->starpostnum >= (numstarposts - (numstarposts/2)) || player->exiting))
player->kartstuff[k_starpostwp] = player->kartstuff[k_waypoint] = 0;
//
if (!player->exiting)
if (G_RaceGametype() && !player->exiting)
{
if (player->starpostnum >= (numstarposts - (numstarposts/2))) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
{
@@ -4561,13 +4503,27 @@ void P_PlayerInSpecialSector(player_t *player)
#undef TELEPORTED
static void P_UpdateAnimFlats(void)
/** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up.
*
* \sa P_CheckTimeLimit, P_CheckPointLimit
*/
void P_UpdateSpecials(void)
{
anim_t *anim;
INT32 i;
size_t j;
levelflat_t *foundflats; // for flat animation
// LEVEL TIMER
P_CheckTimeLimit();
// POINT LIMIT
P_CheckPointLimit();
// Dynamic slopeness
if (!midgamejoin) // run here when not joined midgame to prevent any potential issues that may arise
P_RunDynamicSlopes();
// ANIMATE TEXTURES
for (anim = anims; anim < lastanim; anim++)
{
@@ -4597,40 +4553,15 @@ static void P_UpdateAnimFlats(void)
}
}
/** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up.
*
* \sa P_CheckTimeLimit, P_CheckPointLimit
*/
void P_UpdateSpecials(void)
{
// LEVEL TIMER
P_CheckTimeLimit();
// POINT LIMIT
P_CheckPointLimit();
#ifdef COMPAT_VANILLA
// Dynamic slopeness
// we run this here only when not joined midrace
// for vanilla compat reasons :chaosleep:
if (!midgamejoin)
P_RunDynamicSlopes();
#endif
P_UpdateAnimFlats();
}
static inline ffloor_t *P_GetFFloorBySec(sector_t *sec, sector_t *sec2)
{
ffloor_t *rover;
if (!sec->ffloors)
return NULL;
for (rover = sec->ffloors; rover; rover = rover->next)
if (rover->secnum == (size_t)(sec2 - sectors))
return rover;
return NULL;
}
@@ -4681,7 +4612,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
if (sec == sec2)
return NULL; //Don't need a fake floor on a control sector.
if ((ffloor = (P_GetFFloorBySec(sec, sec2))))
return ffloor; // If this ffloor already exists, return it
@@ -4788,7 +4718,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
P_AddSpikeThinker(sec, (INT32)sec2num);
}
// Should this FOF have friction?
else if (th->function == (actionf_p1)T_Friction)
else if(th->function == (actionf_p1)T_Friction)
{
f = (friction_t *)th;
@@ -4796,7 +4726,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
Add_Friction(f->friction, f->movefactor, (INT32)(sec-sectors), f->affectee);
}
// Should this FOF have wind/current/pusher?
else if (th->function == (actionf_p1)T_Pusher)
else if(th->function == (actionf_p1)T_Pusher)
{
p = (pusher_t *)th;
@@ -5234,18 +5164,11 @@ void T_LaserFlash(laserthink_t *flash)
if (thing->health <= 0)
continue;
// thing is neither shootable nor an egg guard shield
if (!(thing->flags & MF_SHOOTABLE) && (thing->type != MT_EGGSHIELD))
continue;
top = P_GetSpecialTopZ(thing, sourcesec, sector);
if (thing->z >= top)
continue;
bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
if (thing->z + thing->height <= bottom)
if (thing->z >= top
|| thing->z + thing->height <= bottom)
continue;
if (thing->flags & MF_SHOOTABLE)
@@ -5339,7 +5262,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
continue;
// Process Section 1
switch (GETSECSPECIAL(sector->special, 1))
switch(GETSECSPECIAL(sector->special, 1))
{
case 5: // Spikes
P_AddSpikeThinker(sector, (INT32)(sector-sectors));
@@ -5351,7 +5274,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
}
// Process Section 2
switch (GETSECSPECIAL(sector->special, 2))
switch(GETSECSPECIAL(sector->special, 2))
{
case 10: // Time for special stage
sstimer = (sector->floorheight>>FRACBITS) * TICRATE + 6; // Time to finish
@@ -5364,7 +5287,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
}
// Process Section 4
switch (GETSECSPECIAL(sector->special, 4))
switch(GETSECSPECIAL(sector->special, 4))
{
case 10: // Circuit finish line
if (G_RaceGametype())
@@ -5400,13 +5323,11 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
// Allocate each list, and then zero the count so we can use it to track
// the end of the list as we add the thinkers
for (i = 0; i < numsectors; i++)
{
if (secthinkers[i].count > 0)
if(secthinkers[i].count > 0)
{
secthinkers[i].thinkers = Z_Malloc(secthinkers[i].count * sizeof(thinker_t *), PU_STATIC, NULL);
secthinkers[i].count = 0;
}
}
// Finally, populate the lists.
for (th = thinkercap.next; th != &thinkercap; th = th->next)
@@ -6058,7 +5979,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
break;
case 259: // Make-Your-Own FOF!
if (lines[i].sidenum[1] != NO_INDEX)
if (lines[i].sidenum[1] != 0xffff)
{
UINT8 *data;
UINT16 b;
@@ -6505,19 +6426,15 @@ void T_Scroll(scroll_t *s)
if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher.
continue;
height = P_GetSpecialBottomZ(thing, sec, psec);
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height != height)) // Thing must a) be non-floating and have z+height == height
{
height = P_GetSpecialBottomZ(thing, sec, psec);
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height != height)) // Thing must a) be non-floating and have z+height == height
{
// Move objects only if on floor
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
// Move objects only if on floor
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
} // end of for loop through touching_thinglist
} // end of loop through sectors
}
@@ -6531,16 +6448,14 @@ void T_Scroll(scroll_t *s)
if (thing->flags2 & MF2_PUSHED)
continue;
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
{
height = P_GetSpecialBottomZ(thing, sec, sec);
height = P_GetSpecialBottomZ(thing, sec, sec);
if (!(thing->flags & MF_NOGRAVITY || thing->z > height))
{
// Move objects only if on floor or underwater,
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
if (!(thing->flags & MF_NOCLIP) &&
(!(thing->flags & MF_NOGRAVITY || thing->z > height)))
{
// Move objects only if on floor or underwater,
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
}
}
@@ -6586,16 +6501,14 @@ void T_Scroll(scroll_t *s)
if (thing->flags2 & MF2_PUSHED)
continue;
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
{
height = P_GetSpecialTopZ(thing, sec, psec);
height = P_GetSpecialTopZ(thing, sec, psec);
if (!(thing->flags & MF_NOGRAVITY || thing->z != height))// Thing must a) be non-floating and have z == height
{
// Move objects only if on floor or underwater,
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
if (!(thing->flags & MF_NOGRAVITY || thing->z != height))// Thing must a) be non-floating and have z == height
{
// Move objects only if on floor or underwater,
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
} // end of for loop through touching_thinglist
} // end of loop through sectors
@@ -6610,16 +6523,14 @@ void T_Scroll(scroll_t *s)
if (thing->flags2 & MF2_PUSHED)
continue;
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
{
height = P_GetSpecialTopZ(thing, sec, sec);
height = P_GetSpecialTopZ(thing, sec, sec);
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height < height))
{
// Move objects only if on floor or underwater,
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
if (!(thing->flags & MF_NOCLIP) &&
(!(thing->flags & MF_NOGRAVITY || thing->z+thing->height < height)))
{
// Move objects only if on floor or underwater,
// non-floating, and clipped.
P_DoScrollMove(thing, dx, dy, s->exclusive);
}
}
}
@@ -6787,7 +6698,7 @@ static void P_SpawnScrollers(void)
case 506:
s = lines[i].sidenum[1];
if (s != NO_INDEX)
if (s != 0xffff)
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0);
else
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
@@ -6998,7 +6909,6 @@ static void P_SpawnFriction(void)
INT32 movefactor; // applied to each player move to simulate inertia
for (i = 0; i < numlines; i++, l++)
{
if (l->special == 540)
{
//length = P_AproxDistance(l->dx, l->dy)>>FRACBITS;
@@ -7032,7 +6942,6 @@ static void P_SpawnFriction(void)
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Friction(friction, movefactor, s, -1);
}
}
}
/*
@@ -7081,10 +6990,9 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
// "The right triangle of the square of the length of the hypotenuse is equal to the sum of the squares of the lengths of the other two sides."
// "Bah! Stupid brains! Don't you know anything besides the Pythagorean Theorem?" - Earthworm Jim
if (type == p_downcurrent || type == p_upcurrent || type == p_upwind || type == p_downwind)
p->magnitude = P_AproxDistance(p->x_mag, p->y_mag)<<(FRACBITS-PUSH_FACTOR);
p->magnitude = P_AproxDistance(p->x_mag,p->y_mag)<<(FRACBITS-PUSH_FACTOR);
else
p->magnitude = P_AproxDistance(p->x_mag, p->y_mag);
p->magnitude = P_AproxDistance(p->x_mag,p->y_mag);
if (source) // point source exist?
{
// where force goes to zero
@@ -7135,14 +7043,15 @@ static inline boolean PIT_PushThing(mobj_t *thing)
// don't fade wrt Z if health & 2 (mapthing has multi flag)
if (tmpusher->source->health & 2)
dist = P_AproxDistance(thing->x - sx, thing->y - sy);
dist = P_AproxDistance(thing->x - sx,thing->y - sy);
else
{
// Make sure the Z is in range
if (thing->z < sz - tmpusher->radius || thing->z > sz + tmpusher->radius)
return false;
dist = P_AproxDistance(P_AproxDistance(thing->x - sx, thing->y - sy), thing->z - sz);
dist = P_AproxDistance(P_AproxDistance(thing->x - sx, thing->y - sy),
thing->z - sz);
}
speed = (tmpusher->magnitude - ((dist>>FRACBITS)>>1))<<(FRACBITS - PUSH_FACTOR - 1);
@@ -7305,6 +7214,7 @@ void T_Pusher(pusher_t *p)
if (p->type == p_push)
{
// Seek out all pushable things within the force radius of this
// point pusher. Crosses sectors, so use blockmap.
@@ -7347,16 +7257,13 @@ void T_Pusher(pusher_t *p)
if (thing->flags2 & MF2_PUSHED)
continue;
if (thing->player)
{
if (thing->player->pflags & PF_ROPEHANG)
continue;
if (thing->player && thing->player->pflags & PF_ROPEHANG)
continue;
if ((thing->state == &states[thing->info->painstate])
&& (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3
&& thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
continue;
}
if (thing->player && (thing->state == &states[thing->info->painstate])
&& (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3
&& thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
continue;
inFOF = touching = moved = false;
@@ -7486,7 +7393,7 @@ void T_Pusher(pusher_t *p)
if (p->slider && thing->player)
{
boolean jumped = (thing->player->pflags & PF_JUMPED);
P_ResetPlayer(thing->player);
P_ResetPlayer (thing->player);
if (jumped)
thing->player->pflags |= PF_JUMPED;
@@ -7554,17 +7461,16 @@ static void P_SpawnPushers(void)
mobj_t *thing;
for (i = 0; i < numlines; i++, l++)
{
switch (l->special)
{
case 541: // wind
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Pusher(p_wind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
break;
case 544: // current
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Pusher(p_current, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
break;
case 547: // push/pull
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
{
@@ -7576,21 +7482,20 @@ static void P_SpawnPushers(void)
case 545: // current up
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Pusher(p_upcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
break;
case 546: // current down
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Pusher(p_downcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
break;
case 542: // wind up
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Pusher(p_upwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
break;
case 543: // wind down
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
Add_Pusher(p_downwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
break;
break;
}
}
}
void P_StartQuake(tic_t time, fixed_t intensity, fixed_t radius)
-11
View File
@@ -611,15 +611,6 @@ void P_Ticker(boolean run)
#ifdef DEMO_COMPAT_100
}
#endif
// Lookback is normally handled inside G_BuildTiccmd, which isn't called in replays so we're doing that manually
// idk if this is best place to handle this tho...
for (i = 0; i <= splitscreen; ++i)
{
const boolean usejoystick = cv_usejoystick[i].value;
INT32 axis = JoyAxis(AXISLOOKBACK, i+1);
camspin[i] = (InputDown(gc_lookback, i+1) || (usejoystick && axis > 0));
}
}
ps_lua_mobjhooks.value.i = 0;
@@ -646,9 +637,7 @@ void P_Ticker(boolean run)
if (run)
{
// Dynamic slopeness
#ifdef COMPAT_VANILLA
if (midgamejoin) // only run here if we joined midgame to fix some desynchs
#endif
P_RunDynamicSlopes();
PS_START_TIMING(ps_thinkertime);
+18 -25
View File
@@ -1122,26 +1122,22 @@ void P_SpawnShieldOrb(player_t *player)
P_SetTarget(&ov->target, shieldobj);
P_SetMobjState(ov, shieldobj->info->seestate);
}
if (shieldobj->info->meleestate)
{
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
P_SetTarget(&ov->target, shieldobj);
P_SetMobjState(ov, shieldobj->info->meleestate);
}
if (shieldobj->info->missilestate)
{
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
P_SetTarget(&ov->target, shieldobj);
P_SetMobjState(ov, shieldobj->info->missilestate);
}
if (player->powers[pw_shield] & SH_FORCE)
{
//Copy and pasted from P_ShieldLook in p_mobj.c
shieldobj->movecount = (player->powers[pw_shield] & 0xFF);
if (shieldobj->movecount < 1)
{
if (shieldobj->info->painstate)
@@ -1573,12 +1569,10 @@ static void P_CheckBouncySectors(player_t *player)
newmom = -8*FRACUNIT;
}
const fixed_t halfpheight = P_GetPlayerHeight(player)/2;
if (newmom > halfpheight)
newmom = halfpheight;
else if (newmom < -halfpheight)
newmom = -halfpheight;
if (newmom > P_GetPlayerHeight(player)/2)
newmom = P_GetPlayerHeight(player)/2;
else if (newmom < -P_GetPlayerHeight(player)/2)
newmom = -P_GetPlayerHeight(player)/2;
momentum.z = newmom*2;
@@ -1841,9 +1835,6 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
if (!((mo2->flags & MF_SHOOTABLE && mo2->flags & MF_ENEMY) || mo2->type == MT_EGGGUARD || mo2->player))
continue;
if (mo2->health <= 0)
continue;
dist = P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y), player->mo->z-mo2->z);
if (range < dist)
@@ -1852,12 +1843,15 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
if (!P_CheckSight(player->mo, mo2))
continue; // if your psychic powers can't "see" it don't bother
an = R_PointToAngle2(player->mo->x, player->mo->y, mo2->x, mo2->y);
if (mo2->health > 0)
{
an = R_PointToAngle2(player->mo->x, player->mo->y, mo2->x, mo2->y);
P_Thrust(mo2, an, thrust);
P_Thrust(mo2, an, thrust);
if (mo2->type == MT_GOLDBUZZ || mo2->type == MT_REDBUZZ)
mo2->tics += 8;
if (mo2->type == MT_GOLDBUZZ || mo2->type == MT_REDBUZZ)
mo2->tics += 8;
}
}
//P_SpawnThokMobj(player);
@@ -2361,7 +2355,7 @@ static void P_MovePlayer(player_t *player)
if (onground && leveltime % 50 == 0 && player->kartstuff[k_drift] != 0)
S_StartSound(player->mo, sfx_drift);
// Leveltime being 50 might take a while at times. We'll start it up once, isntantly.
else if (onground && player->kartstuff[k_drift] != 0 && !S_SoundPlaying(player->mo, sfx_drift))
else if (onground && !S_SoundPlaying(player->mo, sfx_drift) && player->kartstuff[k_drift] != 0)
S_StartSound(player->mo, sfx_drift);
// Ok, we'll stop now.
else if (player->kartstuff[k_drift] == 0 || !onground)
@@ -2742,16 +2736,16 @@ boolean P_LookForEnemies(player_t *player)
|| ((mo->z+mo->height < player->mo->z+player->mo->height-FixedMul(MAXSTEPMOVE, mapobjectscale)) && (player->mo->eflags & MFE_VERTICALFLIP))) // Reverse gravity check - Flame.
continue; // Don't home upwards!
const fixed_t modist = P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y), player->mo->z-mo->z);
if (modist > FixedMul(RING_DIST, player->mo->scale))
if (P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y),
player->mo->z-mo->z) > FixedMul(RING_DIST, player->mo->scale))
continue; // out of range
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
&& abs(player->mo->y-mo->y) > player->mo->radius))
continue; // not in your 2d plane
if (closestmo && modist > P_AproxDistance(P_AproxDistance(player->mo->x-closestmo->x,
if (closestmo && P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y),
player->mo->z-mo->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closestmo->x,
player->mo->y-closestmo->y), player->mo->z-closestmo->z))
continue;
@@ -3155,8 +3149,8 @@ static ticcmd_t *P_CameraCmd(camera_t *cam, UINT8 num)
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
cmd->aiming = G_ClipAimingPitch(&laim);
const boolean analogjoystickmove = cv_usejoystick[num].value && !DigitalGamepadStyle(num);
const boolean gamepadjoystickmove = cv_usejoystick[num].value && DigitalGamepadStyle(num);
const boolean analogjoystickmove = cv_usejoystick[num].value && !Joystick[num].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[num].value && Joystick[num].bGamepadStyle;
usejoystick = (analogjoystickmove || gamepadjoystickmove);
@@ -4586,7 +4580,6 @@ void P_PlayerThink(player_t *player)
{
short int i;
mo->flags |= MF_NOCLIPHEIGHT;
for (i = 0; i < 32; i++)
{
// Debug drawing
+5 -18
View File
@@ -320,20 +320,13 @@ static void R_AddLine(seg_t *line)
INT32 x1, x2;
angle_t angle1, angle2, span, tspan;
static sector_t tempsec;
boolean bothfloorssky = false;
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
boolean bothfloorssky = false;
g_portal = NULL;
v1x = line->v1->x;
v1y = line->v1->y;
v2x = line->v2->x;
v2y = line->v2->y;
// big room fix
angle1 = R_PointToAngle64(v1x, v1y);
angle2 = R_PointToAngle64(v2x, v2y);
angle1 = R_PointToAngle64(line->v1->x, line->v1->y);
angle2 = R_PointToAngle64(line->v2->x, line->v2->y);
curline = line;
@@ -526,7 +519,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
angle_t angle1, angle2;
INT32 sx1, sx2;
const INT32* check;
fixed_t x1, y1, x2, y2;
// Find the corners of the box
// that define the edges from current viewpoint.
@@ -540,14 +532,9 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
check = checkcoord[boxpos];
x1 = bspcoord[check[0]];
y1 = bspcoord[check[1]];
x2 = bspcoord[check[2]];
y2 = bspcoord[check[3]];
// big room fix
angle1 = R_PointToAngle64(x1, y1) - viewangle;
angle2 = R_PointToAngle64(x2, y2) - viewangle;
angle1 = R_PointToAngle64(bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngle64(bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
// cph - replaced old code, which was unclear and badly commented
// Much more efficient code now
+1 -1
View File
@@ -430,7 +430,7 @@ typedef struct line_s
INT16 tag;
// Visual appearance: sidedefs.
UINT16 sidenum[2]; // sidenum[1] will be NO_INDEX if one-sided
UINT16 sidenum[2]; // sidenum[1] will be 0xffff if one-sided
fixed_t alpha; // translucency
UINT8 blendmode; // blendmode
+4 -4
View File
@@ -387,10 +387,10 @@ void R_InterpolatePrecipMobjState(precipmobj_t *mobj, fixed_t frac, interpmobjst
return;
}
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
out->scale = mapobjectscale;
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
out->scale = mapobjectscale;
}
static levelinterpolator_t *CreateInterpolator(levelinterpolator_type_e type, thinker_t *thinker)
+1 -1
View File
@@ -289,7 +289,7 @@ void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum)
sprinfoLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
sprinfoText = (char *)Z_Malloc((sprinfoLumpLength+1)*sizeof(char),PU_STATIC,NULL);
// Now move the contents of the lump into this new location.
memmove(sprinfoText, sprinfoLump, sprinfoLumpLength);
memmove(sprinfoText,sprinfoLump,sprinfoLumpLength);
// Make damn well sure the last character in our new memory location is \0.
sprinfoText[sprinfoLumpLength] = '\0';
// Finally, free up the memory from the first data load, because we really
+1 -1
View File
@@ -2204,7 +2204,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
topremap = (encoremap && !(curline->linedef->flags & ML_TFERLINE));
if ((linedef->flags & (ML_DONTPEGTOP) && (linedef->flags & ML_DONTPEGBOTTOM))
&& linedef->sidenum[1] != NO_INDEX)
&& linedef->sidenum[1] != 0xffff)
{
// Special case... use offsets from 2nd side but only if it has a texture.
side_t *def = &sides[linedef->sidenum[1]];
+1 -1
View File
@@ -712,7 +712,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
// skip to end of this skin's frames
lastlump = lump;
while (W_CheckNameForNumPwad(wadnum, lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump), csprname, 4) == 0)
while (W_CheckNameForNumPwad(wadnum, lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump), csprname,4)==0)
lastlump++;
// allocate (or replace) sprite frames, and set spritedef
+1 -1
View File
@@ -131,7 +131,7 @@ void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, f
// set the splat
splat->patch = W_GetNumForName(patchname);
sectorside ^= 1;
if (wallline->sidenum[sectorside] != NO_INDEX)
if (wallline->sidenum[sectorside] != 0xffff)
{
backsector = sides[wallline->sidenum[sectorside]].sector;
+28 -39
View File
@@ -182,14 +182,15 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
UINT8 rightfactor = ((rotation == ROT_R) ? 4 : 0);
// the lump should be used for half of all rotations
if (sprtemp[frame].rotate == SRF_NONE)
sprtemp[frame].rotate = SRF_SINGLE;
else if (sprtemp[frame].rotate == SRF_SINGLE)
if (sprtemp[frame].rotate == SRF_SINGLE)
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has L/R rotations and a rot = 0 lump\n", spritename, cn);
else if (sprtemp[frame].rotate == SRF_3D)
CONS_Debug(DBG_SETUP, "R_InitSprites: Sprite %s frame %c has both L/R and 1-8 rotations\n", spritename, cn);
// Let's not complain about multiple L/R rotations. It's not worth the effort.
if (sprtemp[frame].rotate == SRF_NONE)
sprtemp[frame].rotate = SRF_SINGLE;
sprtemp[frame].rotate |= ((rotation == ROT_R) ? SRF_RIGHT : SRF_LEFT);
if (sprtemp[frame].rotate == (SRF_3D|SRF_2D))
@@ -232,7 +233,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
// when using sprites in pwad : the lumppat points the new graphics
sprtemp[frame].lumppat[rotation] = lumppat;
sprtemp[frame].lumpid[rotation] = lumpid;
if (flipped)
sprtemp[frame].flip |= (1<<rotation);
else
@@ -261,11 +261,9 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
softwarepatch_t patch;
UINT8 numadded = 0;
memset(sprtemp, 0xFF, sizeof(sprtemp));
memset(sprtemp,0xFF, sizeof (sprtemp));
maxframe = (size_t)-1;
spritename = sprname;
// are we 'patching' a sprite already loaded ?
// if so, it might patch only certain frames, not all
if (spritedef->numframes) // (then spriteframes is not null)
@@ -291,7 +289,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
if (frame >= 64 || !(R_ValidSpriteAngle(rotation))) // Give an actual NAME error -_-...
{
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum, l));
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum,l));
continue;
}
@@ -317,15 +315,6 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
{
frame = R_Char2Frame(lumpinfo[l].name[6]);
rotation = (UINT8)(lumpinfo[l].name[7] - '0');
/*
if (frame >= 64 || !(R_ValidSpriteAngle(rotation))) // Give an actual NAME error -_-...
{
CONS_Alert(CONS_WARNING, M_GetText("Bad sprite name: %s\n"), W_CheckNameForNumPwad(wadnum, l));
continue;
}
*/
R_InstallSpriteLump(wadnum, l, numspritelumps, frame, rotation, 1);
}
@@ -374,32 +363,30 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
switch (sprtemp[frame].rotate)
{
case SRF_NONE:
// no rotations were found for that frame at all
I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame));
break;
// no rotations were found for that frame at all
I_Error("R_AddSingleSpriteDef: No patches found for %.4s frame %c", sprname, R_Frame2Char(frame));
break;
case SRF_SINGLE:
// only the first rotation is needed
break;
// only the first rotation is needed
break;
case SRF_2D: // both Left and Right rotations
// we test to see whether the left and right slots are present
if ((sprtemp[frame].lumppat[2] == LUMPERROR) || (sprtemp[frame].lumppat[6] == LUMPERROR))
I_Error("R_AddSingleSpriteDef: Sprite %s frame %c is missing rotations",
sprname, R_Frame2Char(frame));
break;
break;
default:
// must have all 8 frames
for (rotation = 0; rotation < 8; rotation++)
{
// we test the patch lump, or the id lump whatever
// if it was not loaded the two are LUMPERROR
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations",
sprname, R_Frame2Char(frame));
}
break;
// must have all 8 frames
for (rotation = 0; rotation < 8; rotation++)
// we test the patch lump, or the id lump whatever
// if it was not loaded the two are LUMPERROR
if (sprtemp[frame].lumppat[rotation] == LUMPERROR)
I_Error("R_AddSingleSpriteDef: Sprite %.4s frame %c is missing rotations",
sprname, R_Frame2Char(frame));
break;
}
}
@@ -407,6 +394,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
if (spritedef->numframes && // has been allocated
spritedef->numframes < maxframe) // more frames are defined ?
{
Z_Free(spritedef->spriteframes);
spritedef->spriteframes = NULL;
}
@@ -463,10 +451,12 @@ void R_AddSpriteDefs(UINT16 wadnum)
//
for (i = 0; i < numsprites; i++)
{
if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4])
spritename = sprnames[i];
if (spritename[4] && wadnum >= (UINT16)spritename[4])
continue;
if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end))
if (R_AddSingleSpriteDef(spritename, &sprites[i], wadnum, start, end))
{
#ifdef HWRENDER
if (rendermode == render_opengl)
@@ -474,7 +464,9 @@ void R_AddSpriteDefs(UINT16 wadnum)
#endif
// if a new sprite was added (not just replaced)
addsprites++;
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum);
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", spritename, wadnum);
#endif
}
}
@@ -781,7 +773,6 @@ static void R_DrawVisSprite(vissprite_t *vis)
R_SetColumnFunc(BASEDRAWFUNC); // hack: this isn't resetting properly somewhere.
dc.colormap = vis->colormap;
if ((vis->mobj->flags & MF_BOSS) && (vis->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
{
R_SetColumnFunc(COLDRAWFUNC_TRANS); // translate certain pixels to white
@@ -834,7 +825,6 @@ static void R_DrawVisSprite(vissprite_t *vis)
else
dc.colormap = &vis->extra_colormap->colormap[dc.colormap - colormaps];
}
if (!dc.colormap)
dc.colormap = colormaps;
@@ -859,7 +849,6 @@ static void R_DrawVisSprite(vissprite_t *vis)
vis->xiscale = FixedDiv(vis->xiscale, this_scale);
vis->isScaled = true;
}
dc.texturemid = FixedDiv(dc.texturemid, this_scale);
}
+128 -141
View File
@@ -477,11 +477,6 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
{
player_t *player = &players[displayplayers[i]];
if (!player)
{
continue;
}
if (player->awayviewtics)
{
listenmobj[i] = player->awayviewmobj;
@@ -540,84 +535,79 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
i = 0; // sensible default
// Check to see if it is audible, and if not, modify the params
if (origin && !itsUs)
{
boolean audible = false;
if (splitscreen > 0)
// Check to see if it is audible, and if not, modify the params
if (origin && !itsUs)
{
fixed_t recdist = INT32_MAX;
UINT8 j = 0;
for (; j <= splitscreen; j++)
boolean audible = false;
if (splitscreen > 0)
{
fixed_t thisdist = INT32_MAX;
fixed_t recdist = INT32_MAX;
UINT8 j = 0;
if (!listenmobj[j])
for (; j <= splitscreen; j++)
{
continue;
fixed_t thisdist = INT32_MAX;
if (!listenmobj[j])
{
continue;
}
thisdist = P_AproxDistance(listener[j].x - origin->x, listener[j].y - origin->y);
if (thisdist >= recdist)
{
continue;
}
recdist = thisdist;
i = j;
}
}
thisdist = P_AproxDistance(listener[j].x - origin->x, listener[j].y - origin->y);
if (listenmobj[i])
{
audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, sfx);
}
if (thisdist >= recdist)
{
continue;
}
recdist = thisdist;
i = j;
if (!audible)
{
return;
}
}
if (listenmobj[i])
{
audible = S_AdjustSoundParams(listenmobj[i], origin, &volume, &sep, sfx);
}
if (!audible)
{
return;
}
}
// This is supposed to handle the loading/caching.
// For some odd reason, the caching is done nearly
// each time the sound is needed?
// cache data if necessary
// NOTE: set sfx->data NULL sfx->lump -1 to force a reload
if (!sfx->data)
{
sfx->data = I_GetSfx(sfx);
// This is supposed to handle the loading/caching.
// For some odd reason, the caching is done nearly
// each time the sound is needed?
// cache data if necessary
// NOTE: set sfx->data NULL sfx->lump -1 to force a reload
if (!sfx->data)
{
CONS_Alert(CONS_WARNING, "Tried to load invalid sfx_%s\n", sfx->name);
return; /* don't play it */
sfx->data = I_GetSfx(sfx);
}
// Avoid channel reverse if surround
if (reverse)
{
sep = (~sep) & 255;
}
// At this point it is determined that a sound can and should be played, so find a free channel to play it on
cnum = S_getChannel(origin, sfx);
if (cnum < 0)
{
return; // If there's no free channels, there won't be any for anymore players either
}
// Now that we know we are going to play a sound, fill out this info
channels[cnum].sfxinfo = sfx;
channels[cnum].origin = origin;
channels[cnum].volume = initial_volume;
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, cnum);
}
// Avoid channel reverse if surround
if (reverse)
{
sep = (~sep) & 255;
}
// At this point it is determined that a sound can and should be played, so find a free channel to play it on
cnum = S_getChannel(origin, sfx);
if (cnum < 0)
{
return; // If there's no free channels, there won't be any for anymore players either
}
// Now that we know we are going to play a sound, fill out this info
channels[cnum].sfxinfo = sfx;
channels[cnum].origin = origin;
channels[cnum].volume = initial_volume;
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, cnum);
}
void S_StartSound(const void *origin, sfxenum_t sfx_id)
@@ -738,11 +728,6 @@ void S_UpdateSounds(void)
{
player_t *player = &players[displayplayers[i]];
if (!player)
{
continue;
}
if (player->awayviewtics)
{
listenmobj[i] = player->awayviewmobj;
@@ -776,83 +761,84 @@ void S_UpdateSounds(void)
{
c = &channels[cnum];
if (c->sfxinfo == NULL)
continue;
// if channel is allocated but sound has stopped, free it
if (!I_SoundIsPlaying(c->handle))
if (c->sfxinfo)
{
S_StopChannel(cnum);
continue;
}
if (c->origin == NULL)
continue;
// initialize parameters
volume = c->volume; // 8 bits internal volume precision
sep = NORM_SEP;
// check non-local sounds for distance clipping
// or modify their params
boolean itsUs = false;
for (i = splitscreen; i >= 0; i--)
{
if (camera[i].freecam)
continue;
if (c->origin != listenmobj[i])
continue;
itsUs = true;
}
if (itsUs == false)
{
const mobj_t *origin = c->origin;
i = 0;
if (splitscreen > 0)
if (I_SoundIsPlaying(c->handle))
{
fixed_t recdist = INT32_MAX;
UINT8 j = 0;
// initialize parameters
volume = c->volume; // 8 bits internal volume precision
sep = NORM_SEP;
for (; j <= splitscreen; j++)
// check non-local sounds for distance clipping
// or modify their params
if (c->origin)
{
fixed_t thisdist = INT32_MAX;
boolean itsUs = false;
if (!listenmobj[j])
for (i = splitscreen; i >= 0; i--)
{
continue;
if (camera[i].freecam)
continue;
if (c->origin != listenmobj[i])
continue;
itsUs = true;
}
thisdist = P_AproxDistance(listener[j].x - origin->x, listener[j].y - origin->y);
if (thisdist >= recdist)
if (itsUs == false)
{
continue;
}
const mobj_t *origin = c->origin;
recdist = thisdist;
i = j;
i = 0;
if (splitscreen > 0)
{
fixed_t recdist = INT32_MAX;
UINT8 j = 0;
for (; j <= splitscreen; j++)
{
fixed_t thisdist = INT32_MAX;
if (!listenmobj[j])
{
continue;
}
thisdist = P_AproxDistance(listener[j].x - origin->x, listener[j].y - origin->y);
if (thisdist >= recdist)
{
continue;
}
recdist = thisdist;
i = j;
}
}
if (listenmobj[i])
{
audible = S_AdjustSoundParams(
listenmobj[i], c->origin,
&volume, &sep,
c->sfxinfo
);
}
if (audible)
I_UpdateSoundParams(c->handle, volume, sep);
else
S_StopChannel(cnum);
}
}
}
if (listenmobj[i])
{
audible = S_AdjustSoundParams(
listenmobj[i], c->origin,
&volume, &sep,
c->sfxinfo
);
}
if (audible)
I_UpdateSoundParams(c->handle, volume, sep);
else
{
// if channel is allocated but sound has stopped, free it
S_StopChannel(cnum);
}
}
}
@@ -880,6 +866,7 @@ void S_ClearSfx(void)
static void S_StopChannel(INT32 cnum)
{
INT32 i;
channel_t *c = &channels[cnum];
if (c->sfxinfo)
@@ -888,6 +875,12 @@ static void S_StopChannel(INT32 cnum)
if (I_SoundIsPlaying(c->handle))
I_StopSound(c->handle);
// check to see
// if other channels are playing the sound
for (i = 0; i < numofchannels; i++)
if (cnum != i && c->sfxinfo == channels[i].sfxinfo)
break;
c->sfxinfo = NULL;
}
@@ -1053,14 +1046,12 @@ static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source,
INT32 S_OriginPlaying(void *origin)
{
INT32 cnum;
if (!origin)
return false;
for (cnum = 0; cnum < numofchannels; cnum++)
if (channels[cnum].origin == origin)
return 1;
return 0;
}
@@ -1073,7 +1064,6 @@ INT32 S_IdPlaying(sfxenum_t id)
for (cnum = 0; cnum < numofchannels; cnum++)
if ((size_t)(channels[cnum].sfxinfo - S_sfx) == (size_t)id)
return 1;
return 0;
}
@@ -1082,7 +1072,6 @@ INT32 S_IdPlaying(sfxenum_t id)
INT32 S_SoundPlaying(void *origin, sfxenum_t id)
{
INT32 cnum;
if (!origin)
return 0;
@@ -1092,7 +1081,6 @@ INT32 S_SoundPlaying(void *origin, sfxenum_t id)
&& (size_t)(channels[cnum].sfxinfo - S_sfx) == (size_t)id)
return 1;
}
return 0;
}
@@ -1105,7 +1093,6 @@ static sfxenum_t newsounds[MAXNEWSOUNDS] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
void S_StartSoundName(void *mo, const char *soundname)
{
INT32 i, soundnum = 0;
// Search existing sounds...
for (i = sfx_None + 1; i < NUMSFX; i++)
{
+1 -1
View File
@@ -530,6 +530,6 @@ void SCR_DisplayLocalPing(void)
if (cv_showping.value == 1 || (cv_showping.value == 2 && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
{
INT32 dispy = (cv_ticrate.value == 1) ? 165 : ((cv_ticrate.value == 2 || cv_ticrate.value == 4) ? 172 : ((cv_ticrate.value == 3) ? 163 : 181)); // absolute buttpain
HU_drawLocalPlayerPing(308, dispy, pingflags); // consoleplayer's ping is everyone's ping in a splitnetgame :P
HU_drawPlayerPing(308, dispy, consoleplayer, pingflags); // consoleplayer's ping is everyone's ping in a splitnetgame :P
}
}
+8 -4
View File
@@ -743,22 +743,26 @@ INT32 numcontrollers = 0;
//
void I_JoyScale(void)
{
JoyInfo[0].scale = DigitalGamepadStyle(0) ? 1 : cv_joyscale[0].value;
Joystick[0].bGamepadStyle = cv_joyscale[0].value == 0;
JoyInfo[0].scale = Joystick[0].bGamepadStyle ? 1 : cv_joyscale[0].value;
}
void I_JoyScale2(void)
{
JoyInfo[1].scale = DigitalGamepadStyle(1) ? 1 : cv_joyscale[1].value;
Joystick[1].bGamepadStyle = cv_joyscale[1].value == 0;
JoyInfo[1].scale = Joystick[1].bGamepadStyle ? 1 : cv_joyscale[1].value;
}
void I_JoyScale3(void)
{
JoyInfo[2].scale = DigitalGamepadStyle(2) ? 1 : cv_joyscale[2].value;
Joystick[2].bGamepadStyle = cv_joyscale[2].value == 0;
JoyInfo[2].scale = Joystick[2].bGamepadStyle ? 1 : cv_joyscale[2].value;
}
void I_JoyScale4(void)
{
JoyInfo[3].scale = DigitalGamepadStyle(3) ? 1 : cv_joyscale[3].value;
Joystick[3].bGamepadStyle = cv_joyscale[3].value == 0;
JoyInfo[3].scale = Joystick[3].bGamepadStyle ? 1 : cv_joyscale[3].value;
}
// Cheat to get the device index for a joystick handle
+1 -4
View File
@@ -454,7 +454,7 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
return 0;
}
if (DigitalGamepadStyle(pid))
if (Joystick[pid].bGamepadStyle)
{
// gamepad control type, on or off, live or die
if (raxis < -(JOYAXISRANGE/2))
@@ -1855,9 +1855,6 @@ void I_StartupGraphics(void)
{
word = strtok(line, " \n");
if (!word)
continue;
if (rendermode == render_none)
{
if (fasticmp(word, "software"))
Binary file not shown.
+2 -2
View File
@@ -945,7 +945,7 @@ UINT32 I_GetSongLength(void)
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
if (!music || !is_looping)
if (!music|| !is_looping)
return false;
const musictype_t mustype = I_SongType();
@@ -958,7 +958,7 @@ boolean I_SetSongLoopPoint(UINT32 looppoint)
if (length > 0)
looppoint %= length;
loop_point = max((float)(looppoint / 1000.0L), 0.0f);
loop_point = max((float)(looppoint / 1000.0L), 0);
return true;
}
+1 -2
View File
@@ -975,7 +975,7 @@ sfxinfo_t S_sfx[NUMSFX] =
char freeslotnames[sfx_freeslot0 + NUMSFXFREESLOTS + NUMSKINSFXSLOTS][7] = {};
// Prepare free sfx slots to add sfx at run time
void S_InitRuntimeSounds(void)
void S_InitRuntimeSounds (void)
{
sfxenum_t i;
INT32 value;
@@ -1040,7 +1040,6 @@ sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean
return i;
}
}
I_Error("Out of Sound Freeslots while allocating \"%s\"\nLoad less addons to fix this.", name);
return 0;
}
+3 -13
View File
@@ -423,9 +423,9 @@ static void ApplyPaletteDelta(const RGBA_t *pal_in, RGBA_t *pal_out, const INT16
INT16 r = (INT16)pal_in[i].s.red + pal_delta[i][0];
INT16 g = (INT16)pal_in[i].s.green + pal_delta[i][1];
INT16 b = (INT16)pal_in[i].s.blue + pal_delta[i][2];
pal_out[i].s.red = (UINT8)CLAMP(r, 0, 255);
pal_out[i].s.green = (UINT8)CLAMP(g, 0, 255);
pal_out[i].s.blue = (UINT8)CLAMP(b, 0, 255);
pal_out[i].s.red = (UINT8)CLAMP(r, 0 , 255);
pal_out[i].s.green = (UINT8)CLAMP(g, 0 , 255);
pal_out[i].s.blue = (UINT8)CLAMP(b, 0 , 255);
pal_out[i].s.alpha = 0xFF; // pal_in[i].s.alpha
}
}
@@ -2203,7 +2203,6 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
@@ -2214,7 +2213,6 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
}
continue;
}
if (*ch == '\n')
{
cx = x;
@@ -2249,7 +2247,6 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
if (cx > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
{
cx += w;
@@ -2307,7 +2304,6 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
@@ -2318,7 +2314,6 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
}
continue;
}
if (*ch == '\n')
{
cx = x;
@@ -2353,7 +2348,6 @@ void V_DrawKartString(INT32 x, INT32 y, INT32 option, const char *string)
if (cx > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
{
cx += w;
@@ -2428,7 +2422,6 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
@@ -2439,7 +2432,6 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
}
continue;
}
if (*ch == '\n')
{
cx = x;
@@ -2548,7 +2540,6 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
@@ -2559,7 +2550,6 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
}
continue;
}
if (*ch == '\n')
{
cx = x;
+1 -1
View File
@@ -586,7 +586,7 @@ void Y_Ticker(void)
if (data.rankingsmode && intertic > sorttic+16+(2*TICRATE))
{
INT32 q = 0, r = 0;
INT32 q=0,r=0;
boolean kaching = true;
for (q = 0; q < data.numplayers; q++)