try make this look less like crap lol
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+4
-10
@@ -10568,7 +10568,8 @@ void P_SpawnPlayer(INT32 playernum)
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}
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// spawn as spectator determination
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if (multiplayer && demo.playback); // Don't mess with spectator values since the demo setup handles them already.
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if (multiplayer && demo.playback)
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; // Don't mess with spectator values since the demo setup handles them already.
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else if (!G_GametypeHasSpectators())
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p->spectator = false;
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else if (netgame && p->jointime <= 1 && pcount)
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@@ -10635,15 +10636,8 @@ void P_SpawnPlayer(INT32 playernum)
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// (usefulness: when body mobj is detached from player (who respawns),
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// the dead body mobj retains the skin through the 'spritedef' override).
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mobj->skin = &skins[p->skin];
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if (p->localskin > 0)
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{
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if (p->skinlocal)
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mobj->localskin = &localskins[p->localskin - 1];
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else
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mobj->localskin = & skins[p->localskin - 1];
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}
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else
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mobj->localskin = 0;
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mobj->localskin = ((p->localskin > 0) ? (p->skinlocal ? &localskins[p->localskin - 1] : &skins[p->localskin - 1]) : 0);
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mobj->skinlocal = p->skinlocal;
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mobj->health = p->health;
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