tiny cleanup i_video

This commit is contained in:
Alug committed 2025-01-30 12:30:57 +01:00
1 parent e689deaa2b
commit 7ec00a279c
1 file changed
+29 -59
+29 -59
View File
@@ -420,7 +420,6 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
static INT32 GetTypedChar(SDL_Scancode code, SDL_Keysym *sym)
{
SDL_Event next_event;
boolean Text_Input_Only = (chat_on || CON_Ready() || (menu_text_input && menuactive)); //only use this this if on chat or console or the current menu wants inputs from us (except if its the control setup menu ig)
// Special cases, where we always return a fixed value.
switch (sym->sym)
@@ -431,7 +430,7 @@ static INT32 GetTypedChar(SDL_Scancode code, SDL_Keysym *sym)
break;
}
if (Text_Input_Only)
if (chat_on || CON_Ready() || (menu_text_input && menuactive)) //only use this this if on chat or console or the current menu wants inputs from us (except if its the control setup menu ig)
{
if (SDL_PeepEvents(&next_event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 1 && next_event.type == SDL_TEXTINPUT)
{
@@ -871,9 +870,9 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
return;
}
if (cv_keyboardlayout.value == 2)
if (cv_keyboardlayout.value == 2) // "native"
event.data1 = GetTypedChar(evt.keysym.scancode, &evt.keysym);
else if (cv_keyboardlayout.value == 3)
else if (cv_keyboardlayout.value == 3) // AZERTY
event.data1 = Impl_SDL_Keysym_To_Keycode(evt.keysym);
else
event.data1 = Impl_SDL_Scancode_To_Keycode(evt.keysym.scancode);
@@ -926,8 +925,6 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
{
event_t event;
SDL_memset(&event, 0, sizeof(event_t));
// Ignore the event if the mouse is not actually focused on the window.
// This can happen if you used the mouse to restore keyboard focus;
// this apparently makes a mouse button down event but not a mouse button up event,
@@ -939,6 +936,8 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
/// \todo inputEvent.button.which
if (USE_MOUSEINPUT)
{
SDL_memset(&event, 0, sizeof(event_t));
if (type == SDL_MOUSEBUTTONUP)
{
event.type = ev_keyup;
@@ -969,26 +968,29 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
{
event_t event;
SDL_memset(&event, 0, sizeof(event_t));
if (USE_MOUSEINPUT)
{
SDL_memset(&event, 0, sizeof(event_t));
if (evt.y > 0)
{
event.data1 = KEY_MOUSEWHEELUP;
event.type = ev_keydown;
}
if (evt.y < 0)
{
event.data1 = KEY_MOUSEWHEELDOWN;
event.type = ev_keydown;
}
if (evt.y == 0)
{
event.data1 = 0;
event.type = ev_keyup;
}
if (event.type == ev_keyup || event.type == ev_keydown)
{
D_PostEvent(&event);
if (evt.y > 0)
{
event.data1 = KEY_MOUSEWHEELUP;
event.type = ev_keydown;
}
if (evt.y < 0)
{
event.data1 = KEY_MOUSEWHEELDOWN;
event.type = ev_keydown;
}
if (evt.y == 0)
{
event.data1 = 0;
event.type = ev_keyup;
}
if (event.type == ev_keyup || event.type == ev_keydown)
{
D_PostEvent(&event);
}
}
}
@@ -1101,6 +1103,7 @@ static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint
event.data1 = KEY_4JOY1;
}
else return;
if (type == SDL_CONTROLLERBUTTONUP)
{
event.type = ev_keyup;
@@ -1110,6 +1113,7 @@ static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint
event.type = ev_keydown;
}
else return;
if (evt.button < JOYBUTTONS)
{
event.data1 += evt.button;
@@ -1416,37 +1420,6 @@ void I_UpdateNoBlit(void)
exposevideo = SDL_FALSE;
}
// I_SkipFrame
//
// Returns true if it thinks we can afford to skip this frame
// from PrBoom's src/SDL/i_video.c
static inline boolean I_SkipFrame(void)
{
#if 1
// While I fixed the FPS counter bugging out with this,
// I actually really like being able to pause and
// use perfstats to measure rendering performance
// without game logic changes.
return false;
#else
static boolean skip = false;
skip = !skip;
switch (gamestate)
{
case GS_LEVEL:
if (!paused)
return false;
/* FALLTHRU */
case GS_WAITINGPLAYERS:
return skip; // Skip odd frames
default:
return false;
}
#endif
}
//
// I_FinishUpdate
//
@@ -1459,9 +1432,6 @@ void I_FinishUpdate(void)
SCR_CalculateFPS();
if (I_SkipFrame())
return;
if (st_overlay)
{
if (cv_ticrate.value)