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No files matched your search
@@ -28,6 +28,7 @@ LOCAL_SRC_FILES := am_map.c \
|
||||
m_cheat.c \
|
||||
m_fixed.c \
|
||||
m_menu.c \
|
||||
m_textinput.c \
|
||||
m_misc.c \
|
||||
m_queue.c \
|
||||
m_random.c \
|
||||
|
||||
+555
-551
File diff suppressed because it is too large.
Load diff
+11
-9
@@ -213,9 +213,9 @@ DOSATURNSYNCH=1
|
||||
ifndef NOSATURNJOIN
|
||||
DOSATURNJOIN=1
|
||||
endif
|
||||
#ifndef NOSATURNPAK
|
||||
#DOSATURNPAK=1
|
||||
#endif
|
||||
ifndef NOSATURNPAK
|
||||
DOSATURNPAK=1
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -293,7 +293,7 @@ ifdef NOHW
|
||||
else
|
||||
OPTS+=-DHWRENDER
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_portal.o\
|
||||
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o $(OBJDIR)/hw_shaders.o
|
||||
endif
|
||||
|
||||
@@ -404,9 +404,9 @@ OPTS+=-DDOSATURNSYNCH
|
||||
ifndef NOSATURNJOIN
|
||||
OPTS+=-DDOSATURNJOIN
|
||||
endif
|
||||
#ifndef NOSATURNPAK
|
||||
#OPTS+=-DDOSATURNPAK
|
||||
#endif
|
||||
ifndef NOSATURNPAK
|
||||
OPTS+=-DDOSATURNPAK
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
@@ -529,6 +529,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/m_fixed.o \
|
||||
$(OBJDIR)/m_menu.o \
|
||||
$(OBJDIR)/m_misc.o \
|
||||
$(OBJDIR)/m_textinput.o \
|
||||
$(OBJDIR)/m_perfstats.o \
|
||||
$(OBJDIR)/m_random.o \
|
||||
$(OBJDIR)/m_queue.o \
|
||||
@@ -562,6 +563,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/r_splats.o \
|
||||
$(OBJDIR)/r_patch.o \
|
||||
$(OBJDIR)/r_things.o \
|
||||
$(OBJDIR)/r_portal.o \
|
||||
$(OBJDIR)/screen.o \
|
||||
$(OBJDIR)/v_video.o \
|
||||
$(OBJDIR)/s_sound.o \
|
||||
@@ -737,7 +739,7 @@ ifdef MINGW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h hardware/hw_portal.h\
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
@@ -746,7 +748,7 @@ else
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h hardware/hw_portal.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
|
||||
+7
-17
@@ -260,25 +260,15 @@ static inline void AM_restoreScaleAndLoc(void)
|
||||
*/
|
||||
static void AM_findMinMaxBoundaries(void)
|
||||
{
|
||||
size_t i;
|
||||
fixed_t a;
|
||||
fixed_t b;
|
||||
fixed_t a, b;
|
||||
|
||||
min_x = min_y = +INT32_MAX;
|
||||
max_x = max_y = -INT32_MAX;
|
||||
min_x = minimapinfo.min_x << MAPBITS;
|
||||
max_x = minimapinfo.max_x << MAPBITS;
|
||||
min_y = minimapinfo.min_y << MAPBITS;
|
||||
max_y = minimapinfo.max_y << MAPBITS;
|
||||
|
||||
for (i = 0; i < numvertexes; i++)
|
||||
{
|
||||
if (vertexes[i].x < min_x)
|
||||
min_x = vertexes[i].x;
|
||||
else if (vertexes[i].x > max_x)
|
||||
max_x = vertexes[i].x;
|
||||
|
||||
if (vertexes[i].y < min_y)
|
||||
min_y = vertexes[i].y;
|
||||
else if (vertexes[i].y > max_y)
|
||||
max_y = vertexes[i].y;
|
||||
}
|
||||
max_w = minimapinfo.map_w << MAPBITS;
|
||||
max_h = minimapinfo.map_h << MAPBITS;
|
||||
|
||||
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
|
||||
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
|
||||
|
||||
+1
-1
@@ -628,7 +628,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
|
||||
// check cvars
|
||||
// Hurdler: added at Ebola's request ;)
|
||||
// (don't flood the console in software mode with bad gr_xxx command)
|
||||
// (don't flood the console in software mode with bad gl_xxx command)
|
||||
if (!CV_Command() && con_destlines)
|
||||
CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0));
|
||||
}
|
||||
|
||||
+48
-348
@@ -32,6 +32,7 @@
|
||||
#include "i_threads.h"
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -97,9 +98,7 @@ static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
|
||||
|
||||
static INT32 inputline; // current input line number
|
||||
static INT32 inputhist; // line number of history input line to restore
|
||||
static size_t input_cur; // position of cursor in line
|
||||
static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
|
||||
static size_t input_len; // length of current line, used to bound cursor and such
|
||||
static textinput_t input;
|
||||
// notice: input does NOT include the "$" at the start of the line. - 11/3/16
|
||||
|
||||
// protos.
|
||||
@@ -458,7 +457,8 @@ static void CON_InputInit(void)
|
||||
// prepare the first prompt line
|
||||
memset(inputlines, 0, sizeof (inputlines));
|
||||
inputline = 0;
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
@@ -802,178 +802,6 @@ void CON_Ticker(void)
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
// ----
|
||||
//
|
||||
// Shortcuts for adding and deleting characters, strings, and sections
|
||||
// Necessary due to moving cursor
|
||||
//
|
||||
|
||||
static void CON_InputClear(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputSetString(const char *c)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
strcpy(inputlines[inputline], c);
|
||||
input_cur = input_sel = input_len = strlen(c);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddString(const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_len + csize > CON_MAXPROMPTCHARS-1)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
memcpy(&inputlines[inputline][input_cur], c, csize);
|
||||
input_len += csize;
|
||||
input_sel = (input_cur += csize);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDel(size_t start, size_t end)
|
||||
{
|
||||
size_t len;
|
||||
|
||||
Lock_state();
|
||||
|
||||
len = (end - start);
|
||||
|
||||
if (end != input_len)
|
||||
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
|
||||
memset(&inputlines[inputline][input_len - len], 0, len);
|
||||
|
||||
input_len -= len;
|
||||
|
||||
if (input_sel >= end)
|
||||
input_sel -= len;
|
||||
else if (input_sel > start)
|
||||
input_sel = start;
|
||||
|
||||
if (input_cur >= end)
|
||||
input_cur -= len;
|
||||
else if (input_cur > start)
|
||||
input_cur = start;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelSelection(void)
|
||||
{
|
||||
size_t start, end;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur > input_sel)
|
||||
{
|
||||
start = input_sel;
|
||||
end = input_cur;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = input_cur;
|
||||
end = input_sel;
|
||||
}
|
||||
|
||||
CON_InputDel(start, end);
|
||||
|
||||
input_sel = input_cur = start;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_ToWordEnd(boolean move_sel)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
// Skip spaces
|
||||
while (input_cur < input_len && isspace(inputlines[inputline][input_cur]))
|
||||
++input_cur;
|
||||
|
||||
// Skip word
|
||||
while (input_cur < input_len && !isspace(inputlines[inputline][input_cur]))
|
||||
++input_cur;
|
||||
|
||||
if (move_sel) input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_ToWordBegin(boolean move_sel)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
// Hack, always move back 1 character if possible so if we press ctrl-left at a word beginning
|
||||
// we move to previous word
|
||||
if (input_cur) --input_cur;
|
||||
|
||||
// Skip spaces
|
||||
while (input_cur && isspace(inputlines[inputline][input_cur]))
|
||||
--input_cur;
|
||||
|
||||
// Skip word
|
||||
while (input_cur && !isspace(inputlines[inputline][input_cur]))
|
||||
--input_cur;
|
||||
|
||||
// Unless we reached beginning of line, we're pointing at a space before word, so move cursor
|
||||
// forward to fix that
|
||||
if (input_cur) ++input_cur;
|
||||
|
||||
if (move_sel) input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddChar(char c)
|
||||
{
|
||||
if (input_len >= CON_MAXPROMPTCHARS-1)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][input_cur++] = c;
|
||||
inputlines[inputline][++input_len] = 0;
|
||||
input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelChar(void)
|
||||
{
|
||||
if (!input_cur)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][--input_len] = 0;
|
||||
input_sel = --input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
// ----
|
||||
//
|
||||
@@ -1054,6 +882,10 @@ boolean CON_Responder(event_t *ev)
|
||||
}
|
||||
}
|
||||
|
||||
Lock_state();
|
||||
M_TextInputHandle(&input, key);
|
||||
Unlock_state();
|
||||
|
||||
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
@@ -1066,12 +898,11 @@ boolean CON_Responder(event_t *ev)
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
{
|
||||
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
if (!input.length || input.length >= 40 || strchr(input.buffer, ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
strcpy(completion, input.buffer);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
|
||||
@@ -1092,74 +923,9 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
CON_InputDelSelection();
|
||||
// Those are already handled in M_TextInputHandle, but they do extra logic... Maybe textinput_t should have some sort of callbacks?
|
||||
if (key == 'x' || key == 'X' || key == 'v' || key == 'V')
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'v' || key == 'V')
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
if (paste != NULL)
|
||||
CON_InputAddString(paste);
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
else if (key == 'w' || key == 'W')
|
||||
{
|
||||
size_t word_start, word_end, i;
|
||||
word_end = i = input_cur;
|
||||
|
||||
// Unless we're pointing at the beginning of line, decrement i so we only start
|
||||
// removing symbols that come before the cursor
|
||||
if (i) --i;
|
||||
|
||||
// We might be pointing to spaces, skip them first
|
||||
while (i && isspace(inputlines[inputline][i]))
|
||||
--i;
|
||||
|
||||
// Now skip the "word"
|
||||
while (i && !isspace(inputlines[inputline][i]))
|
||||
--i;
|
||||
|
||||
// Unless we reached beginning of line, i is pointing at first space that was found
|
||||
// before word start, and we don't want to remove it
|
||||
if (i) ++i;
|
||||
|
||||
word_start = i;
|
||||
|
||||
if (word_start != word_end)
|
||||
CON_InputDel(word_start, word_end);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
CON_ToWordEnd(!shiftdown);
|
||||
else if (key == KEY_LEFTARROW)
|
||||
CON_ToWordBegin(!shiftdown);
|
||||
|
||||
// Select all
|
||||
if (key == 'a' || key == 'A')
|
||||
{
|
||||
input_sel = 0;
|
||||
input_cur = input_len;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
||||
// can control Sonic from the console, which is silly
|
||||
@@ -1174,9 +940,9 @@ boolean CON_Responder(event_t *ev)
|
||||
// remember typing for several completions (a-la-4dos)
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
if (!input.length || input.length >= 40 || strchr(input.buffer, ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
strcpy(completion, input.buffer);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
else
|
||||
@@ -1207,7 +973,11 @@ boolean CON_Responder(event_t *ev)
|
||||
cmd = CV_CompleteVar(completion, varskips);
|
||||
|
||||
if (cmd)
|
||||
CON_InputSetString(va("%s ", cmd));
|
||||
{
|
||||
Lock_state();
|
||||
M_TextInputSetString(&input, va("%s ", cmd));
|
||||
Unlock_state();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comskips > 0)
|
||||
@@ -1233,37 +1003,6 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input_cur != 0)
|
||||
--input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input_cur < input_len)
|
||||
++input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input_cur = 0;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END)
|
||||
{
|
||||
input_cur = input_len;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point we're messing with input
|
||||
// Clear completion
|
||||
completion[0] = 0;
|
||||
@@ -1271,45 +1010,29 @@ boolean CON_Responder(event_t *ev)
|
||||
// command enter
|
||||
if (key == KEY_ENTER)
|
||||
{
|
||||
if (!input_len)
|
||||
if (!input.length)
|
||||
return true;
|
||||
|
||||
// push the command
|
||||
COM_BufAddText(inputlines[inputline]);
|
||||
COM_BufAddText(input.buffer);
|
||||
COM_BufAddText("\n");
|
||||
|
||||
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
|
||||
|
||||
Lock_state();
|
||||
|
||||
// Only add command to history if it differs from previous one
|
||||
if (strcmp(inputlines[inputline], inputlines[(inputline-1) & 31]))
|
||||
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
{
|
||||
inputline = (inputline+1) & 31;
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
}
|
||||
|
||||
inputhist = inputline;
|
||||
CON_InputClear();
|
||||
M_TextInputClear(&input);
|
||||
|
||||
return true;
|
||||
}
|
||||
Unlock_state();
|
||||
|
||||
// backspace and delete command prompt
|
||||
if (input_sel != input_cur)
|
||||
{
|
||||
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
||||
{
|
||||
CON_InputDelSelection();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_DEL)
|
||||
{
|
||||
if (input_cur == input_len)
|
||||
return true;
|
||||
++input_cur;
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1326,7 +1049,9 @@ boolean CON_Responder(event_t *ev)
|
||||
if (inputhist == inputline)
|
||||
inputhist = (inputline + 1) & 31;
|
||||
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
Lock_state();
|
||||
M_TextInputSetString(&input, inputlines[inputhist]);
|
||||
Unlock_state();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1340,41 +1065,16 @@ boolean CON_Responder(event_t *ev)
|
||||
while (inputhist != inputline && !inputlines[inputhist][0]);
|
||||
|
||||
// back to currentline
|
||||
Lock_state();
|
||||
if (inputhist == inputline)
|
||||
CON_InputClear();
|
||||
M_TextInputClear(&input);
|
||||
else
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
M_TextInputSetString(&input, inputlines[inputhist]);
|
||||
Unlock_state();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
||||
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
||||
{
|
||||
char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0','.'};
|
||||
|
||||
key = keypad_translation[key - KEY_KEYPAD7];
|
||||
}
|
||||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
return true;
|
||||
|
||||
// add key to cmd line here
|
||||
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
|
||||
key = key + 'a' - 'A';
|
||||
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
CON_InputAddChar(key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1656,16 +1356,16 @@ static void CON_DrawInput(void)
|
||||
|
||||
clen = con_width-13;
|
||||
|
||||
if (input_len <= clen)
|
||||
if (input.length <= clen)
|
||||
{
|
||||
c = 0;
|
||||
clen = input_len;
|
||||
clen = input.length;
|
||||
}
|
||||
else // input line scrolls left if it gets too long
|
||||
{
|
||||
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
|
||||
|
||||
if (input_cur <= clen/2)
|
||||
if (input.cursor <= clen/2)
|
||||
{
|
||||
// Close enough to right edge to show all
|
||||
c = 0;
|
||||
@@ -1676,15 +1376,15 @@ static void CON_DrawInput(void)
|
||||
{
|
||||
// Cursor in the middle (or right side) of input
|
||||
// Move over for the ellipsis
|
||||
c = input_cur - (clen/2) + 2;
|
||||
c = input.cursor - (clen/2) + 2;
|
||||
x += charwidth*2;
|
||||
lellip = 1;
|
||||
|
||||
if (c + clen >= input_len)
|
||||
if (c + clen >= input.length)
|
||||
{
|
||||
// Cursor in the right side of input
|
||||
// We were too far over, so move back
|
||||
c = input_len - clen;
|
||||
c = input.length - clen;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1698,7 +1398,7 @@ static void CON_DrawInput(void)
|
||||
if (lellip)
|
||||
{
|
||||
x -= charwidth*3;
|
||||
if (input_sel < c)
|
||||
if (input.select < c)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1708,7 +1408,7 @@ static void CON_DrawInput(void)
|
||||
|
||||
for (cend = c + clen; c < cend; ++c, x += charwidth)
|
||||
{
|
||||
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
||||
if ((input.select > c && input.cursor <= c) || (input.select <= c && input.cursor > c))
|
||||
{
|
||||
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1716,14 +1416,14 @@ static void CON_DrawInput(void)
|
||||
else
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
if (c == input_cur && con_tick >= 4)
|
||||
if (c == input.cursor && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
if (cend == input_cur && con_tick >= 4)
|
||||
if (cend == input.cursor && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
if (rellip)
|
||||
{
|
||||
if (input_sel > cend)
|
||||
if (input.select > cend)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
+108
-77
@@ -136,7 +136,7 @@ static UINT8 gamestate_resend_counter[MAXNETNODES];
|
||||
#endif
|
||||
|
||||
// kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
|
||||
UINT8 hu_stopped = 0;
|
||||
boolean hu_stopped = false;
|
||||
|
||||
// Client specific
|
||||
static ticcmd_t localcmds;
|
||||
@@ -1790,6 +1790,18 @@ static boolean SV_SendServerConfig(INT32 node)
|
||||
#ifdef JOININGAME
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
#ifdef SATURNSYNCH
|
||||
static boolean SV_ResendingSavegameToAnyone(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXNETNODES; i++)
|
||||
if (resendingsavegame[i])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void SV_SendSaveGame(INT32 node, boolean resending)
|
||||
{
|
||||
size_t length, compressedlen;
|
||||
@@ -1993,13 +2005,16 @@ static void CL_ReloadReceivedSavegame(void)
|
||||
neededtic = gametic;
|
||||
maketic = neededtic;
|
||||
|
||||
// set camera angle to somewhat match where your player is turning
|
||||
// we dont have P_ForceLocalAngle so were setting it manually here
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
localangle[i] = players[displayplayers[i]].cmd.angleturn<<16;
|
||||
localangle[i] = (angle_t)(players[displayplayers[i]].cmd.angleturn<<16);
|
||||
}
|
||||
|
||||
camera->subsector = R_PointInSubsector(camera->x, camera->y);
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
camera[i].subsector = R_PointInSubsector(camera[i].x, camera[i].y);
|
||||
}
|
||||
|
||||
cl_redownloadinggamestate = false;
|
||||
|
||||
@@ -2182,6 +2197,33 @@ void CL_TimeoutServerList(void)
|
||||
}
|
||||
#endif // ifndef NONET
|
||||
|
||||
static void CL_ConfirmConnect(void)
|
||||
{
|
||||
if (totalfilesrequestednum > 0)
|
||||
{
|
||||
#ifdef HAVE_CURL
|
||||
if (http_source[0] == '\0' || curl_failedwebdownload)
|
||||
#endif
|
||||
{
|
||||
if (CL_SendRequestFile())
|
||||
{
|
||||
cl_mode = CL_DOWNLOADFILES;
|
||||
}
|
||||
else
|
||||
{
|
||||
cl_mode = CL_LEGACYREQUESTFAILED;
|
||||
}
|
||||
}
|
||||
#ifdef HAVE_CURL
|
||||
else
|
||||
cl_mode = CL_PREPAREHTTPFILES;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
cl_mode = CL_LOADFILES;
|
||||
|
||||
}
|
||||
|
||||
static void M_ConfirmConnect(event_t *ev)
|
||||
{
|
||||
#ifndef NONET
|
||||
@@ -2189,28 +2231,7 @@ static void M_ConfirmConnect(event_t *ev)
|
||||
{
|
||||
if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || ev->data1 == gamecontrol[gc_accelerate][0] || ev->data1 == gamecontrol[gc_accelerate][1])
|
||||
{
|
||||
if (totalfilesrequestednum > 0)
|
||||
{
|
||||
#ifdef HAVE_CURL
|
||||
if (http_source[0] == '\0' || curl_failedwebdownload)
|
||||
#endif
|
||||
{
|
||||
if (CL_SendRequestFile())
|
||||
{
|
||||
cl_mode = CL_DOWNLOADFILES;
|
||||
}
|
||||
else
|
||||
{
|
||||
cl_mode = CL_LEGACYREQUESTFAILED;
|
||||
}
|
||||
}
|
||||
#ifdef HAVE_CURL
|
||||
else
|
||||
cl_mode = CL_PREPAREHTTPFILES;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
cl_mode = CL_LOADFILES;
|
||||
CL_ConfirmConnect();
|
||||
|
||||
M_ClearMenus(true);
|
||||
}
|
||||
@@ -2340,24 +2361,30 @@ static boolean CL_FinishedFileList(void)
|
||||
downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10));
|
||||
#endif
|
||||
|
||||
if (serverisfull)
|
||||
M_StartMessage(va(M_GetText(
|
||||
"This server is full!\n"
|
||||
"Download of %s additional content is required to join.\n"
|
||||
"\n"
|
||||
"You may download, load server addons, and wait for a slot.\n"
|
||||
"\n"
|
||||
"Press ACCEL to continue or BRAKE to cancel.\n\n"
|
||||
), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
|
||||
if (cv_showdownloadprompt.value)
|
||||
{
|
||||
if (serverisfull)
|
||||
M_StartMessage(va(M_GetText(
|
||||
"This server is full!\n"
|
||||
"Download of %s additional content is required to join.\n"
|
||||
"\n"
|
||||
"You may download, load server addons, and wait for a slot.\n"
|
||||
"\n"
|
||||
"Press ACCEL to continue or BRAKE to cancel.\n\n"
|
||||
), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
|
||||
else
|
||||
M_StartMessage(va(M_GetText(
|
||||
"Download of %s additional content is required to join.\n"
|
||||
"\n"
|
||||
"Press ACCEL to continue or BRAKE to cancel.\n\n"
|
||||
), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
|
||||
|
||||
cl_mode = CL_CONFIRMCONNECT;
|
||||
}
|
||||
else
|
||||
M_StartMessage(va(M_GetText(
|
||||
"Download of %s additional content is required to join.\n"
|
||||
"\n"
|
||||
"Press ACCEL to continue or BRAKE to cancel.\n\n"
|
||||
), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
|
||||
CL_ConfirmConnect();
|
||||
|
||||
Z_Free(downloadsize);
|
||||
cl_mode = CL_CONFIRMCONNECT;
|
||||
}
|
||||
#ifdef HAVE_CURL
|
||||
else
|
||||
@@ -3367,6 +3394,7 @@ void CL_Reset(void)
|
||||
curl_running = false;
|
||||
http_source[0] = '\0';
|
||||
#endif
|
||||
G_ResetAllDeviceRumbles();
|
||||
|
||||
// D_StartTitle should get done now, but the calling function will handle it
|
||||
}
|
||||
@@ -4219,6 +4247,7 @@ static void ResetNode(INT32 node)
|
||||
resendingsavegame[node] = false;
|
||||
can_receive_gamestate[node] = false;
|
||||
savegameresendcooldown[node] = 0;
|
||||
gamestate_resend_counter[node] = 0;
|
||||
#endif
|
||||
//
|
||||
}
|
||||
@@ -4435,7 +4464,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
||||
if (server && multiplayer && motd[0] != '\0')
|
||||
COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
|
||||
|
||||
D_AddAutoloadFiles();
|
||||
D_AddPostloadFiles();
|
||||
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
|
||||
@@ -5354,15 +5383,21 @@ static void HandlePacketFromPlayer(SINT8 node)
|
||||
}
|
||||
|
||||
#ifdef SATURNSYNCH
|
||||
// this decreases by one point at twice the cooldown time (ex cooldown of 2 seconds means, this counter decreases by one every 4 seconds), pretty much there to prevent a resynch loop
|
||||
if ((gamestate_resend_counter[node] != 0) && (I_GetTime() % ((max(cv_resynchcooldown.value, 1) * TICRATE) *2) == 0))
|
||||
{
|
||||
gamestate_resend_counter[node]--;
|
||||
DEBFILE(va("gamestate counter %d for node %d\n", gamestate_resend_counter[node], netconsole));
|
||||
}
|
||||
|
||||
// Check player consistancy during the level
|
||||
if (((!can_receive_gamestate[node]) && realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
|
||||
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)) || (can_receive_gamestate[node] && realstart <= gametic && realstart + TICQUEUE - 1 > gametic && gamestate == GS_LEVEL
|
||||
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)
|
||||
&& !resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime()))
|
||||
&& !resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime()
|
||||
&& !SV_ResendingSavegameToAnyone()))
|
||||
{
|
||||
//#ifndef SATURNPAK // lug: keep this behaviour for v7.1 atleast
|
||||
// we need to send this so the client can tell us if it can receive the savegame
|
||||
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
|
||||
HSendPacket(node, true, 0, 0);
|
||||
@@ -5374,13 +5409,28 @@ static void HandlePacketFromPlayer(SINT8 node)
|
||||
SV_RequireResynch(node);
|
||||
resendingsavegame[node] = false;
|
||||
}
|
||||
/*#else
|
||||
if (can_receive_gamestate[node])
|
||||
{
|
||||
// Tell the client we are about to resend them the gamestate
|
||||
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
|
||||
HSendPacket(node, true, 0, 0);
|
||||
|
||||
if ((!can_receive_gamestate[node] && cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250) || (can_receive_gamestate[node] && (gamestate_resend_counter[node] < cv_gamestateattempts.value)))
|
||||
resendingsavegame[node] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SV_RequireResynch(node);
|
||||
resendingsavegame[node] = false;
|
||||
}
|
||||
#endif*/
|
||||
|
||||
if ((!can_receive_gamestate[node] && (cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250)) || (can_receive_gamestate[node] && (gamestate_resend_counter[node] < cv_gamestateattempts.value)))
|
||||
{
|
||||
if (can_receive_gamestate[node] && resendingsavegame[node])
|
||||
{
|
||||
gamestate_resend_counter[node]++;
|
||||
DEBFILE(va("gamestate counter %d for player %d\n", gamestate_resend_counter[node], netconsole));
|
||||
DEBFILE(va("gamestate counter %d for node %d\n", gamestate_resend_counter[node], netconsole));
|
||||
}
|
||||
|
||||
if (cv_blamecfail.value)
|
||||
@@ -5403,6 +5453,8 @@ static void HandlePacketFromPlayer(SINT8 node)
|
||||
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
|
||||
netconsole, realstart, consistancy[realstart%TICQUEUE],
|
||||
SHORT(netbuffer->u.clientpak.consistancy)));
|
||||
gamestate_resend_counter[node] = 0;
|
||||
DEBFILE(va("gamestate counter %d for node %d\n", gamestate_resend_counter[node], netconsole));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -5414,7 +5466,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
||||
if (realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
|
||||
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy))
|
||||
{
|
||||
SV_RequireResynch(node);
|
||||
SV_RequireResynch(node);
|
||||
|
||||
if (cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250)
|
||||
{
|
||||
@@ -5552,31 +5604,6 @@ static void HandlePacketFromPlayer(SINT8 node)
|
||||
else
|
||||
buf[1] = KICK_MSG_PLAYER_QUIT;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
//nodetoplayer[node] = -1;
|
||||
|
||||
/*if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
|
||||
&& playeringame[(UINT8)nodetoplayer2[node]])
|
||||
{
|
||||
buf[0] = nodetoplayer2[node];
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
nodetoplayer2[node] = -1;
|
||||
}
|
||||
|
||||
if (nodetoplayer3[node] != -1 && nodetoplayer3[node] >= 0
|
||||
&& playeringame[(UINT8)nodetoplayer3[node]])
|
||||
{
|
||||
buf[0] = nodetoplayer3[node];
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
nodetoplayer3[node] = -1;
|
||||
}
|
||||
|
||||
if (nodetoplayer4[node] != -1 && nodetoplayer4[node] >= 0
|
||||
&& playeringame[(UINT8)nodetoplayer4[node]])
|
||||
{
|
||||
buf[0] = nodetoplayer4[node];
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
nodetoplayer4[node] = -1;
|
||||
}*/
|
||||
}
|
||||
Net_CloseConnection(node);
|
||||
nodeingame[node] = false;
|
||||
@@ -5765,8 +5792,9 @@ static void HandlePacketFromPlayer(SINT8 node)
|
||||
#endif
|
||||
#ifdef SATURNPAK
|
||||
case PT_ISSATURN:
|
||||
//CONS_Printf("hi im on saturn%d\n", node);
|
||||
DEBFILE(va("hi im on saturn! node = %d\n", node));
|
||||
is_client_saturn[node] = true;
|
||||
can_receive_gamestate[node] = true;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
@@ -5790,9 +5818,12 @@ static void GetPackets(void)
|
||||
{
|
||||
node = (SINT8)doomcom->remotenode;
|
||||
|
||||
if (netbuffer->packettype == PT_CLIENTJOIN && server && !levelloading)
|
||||
if (netbuffer->packettype == PT_CLIENTJOIN && server)
|
||||
{
|
||||
HandleConnect(node);
|
||||
if (!levelloading) // Otherwise just ignore
|
||||
{
|
||||
HandleConnect(node);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (node == servernode && client && cl_mode != CL_SEARCHING)
|
||||
@@ -6350,7 +6381,7 @@ boolean TryRunTics(tic_t realtics)
|
||||
|
||||
if (demo.playback)
|
||||
{
|
||||
neededtic = gametic + realtics * (gamestate == GS_LEVEL ? cv_playbackspeed.value : 1);
|
||||
neededtic = gametic + realtics;
|
||||
// start a game after a demo
|
||||
maketic += realtics;
|
||||
firstticstosend = maketic;
|
||||
@@ -6599,7 +6630,7 @@ void NetKeepAlive(void)
|
||||
#ifdef MASTERSERVER
|
||||
MasterClient_Ticker();
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
if (netgame && serverrunning)
|
||||
{
|
||||
@@ -6710,7 +6741,7 @@ void NetUpdate(void)
|
||||
CL_SendClientCmd(); // send it
|
||||
|
||||
GetPackets(); // get packet from client or from server
|
||||
|
||||
|
||||
// client send the command after a receive of the server
|
||||
// the server send before because in single player is beter
|
||||
|
||||
|
||||
+1
-1
@@ -656,7 +656,7 @@ extern UINT8 hu_resynching;
|
||||
#ifdef SATURNSYNCH
|
||||
extern UINT8 hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
typedef struct rewind_s {
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
|
||||
+70
-100
@@ -99,7 +99,6 @@ UINT8 window_notinfocus = false;
|
||||
// DEMO LOOP
|
||||
//
|
||||
//static INT32 demosequence;
|
||||
static const char *pagename = "MAP1PIC";
|
||||
static char *startupwadfiles[MAX_WADFILES];
|
||||
static char *startuppwads[MAX_WADFILES];
|
||||
|
||||
@@ -116,7 +115,6 @@ boolean devparm = false; // started game with -devparm
|
||||
boolean singletics = false; // timedemo
|
||||
boolean lastdraw = false;
|
||||
|
||||
postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// These variables are only true if
|
||||
@@ -513,15 +511,12 @@ static boolean D_Display(void)
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (!splitscreen)
|
||||
R_ApplyViewMorph();
|
||||
if (!splitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!postimgtype[i])
|
||||
continue;
|
||||
|
||||
V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
|
||||
V_DoPostProcessor(i, &players[displayplayers[i]], postimgparam[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -568,7 +563,7 @@ static boolean D_Display(void)
|
||||
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, V_SNAPTOTOP, patch);
|
||||
}
|
||||
|
||||
if (demo.rewinding)
|
||||
if (rendermode == render_soft && demo.rewinding)
|
||||
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM);
|
||||
|
||||
// vid size change is now finished if it was on...
|
||||
@@ -654,7 +649,7 @@ static boolean D_Display(void)
|
||||
// =========================================================================
|
||||
|
||||
tic_t rendergametic;
|
||||
static int menuInputDelayTimer = 0;
|
||||
static SINT8 menuInputDelayTimer = 0;
|
||||
|
||||
void D_SRB2Loop(void)
|
||||
{
|
||||
@@ -780,6 +775,38 @@ void D_SRB2Loop(void)
|
||||
|
||||
doDisplay = true;
|
||||
}
|
||||
|
||||
#define DPADSCROLLINPUT(INPUT)\
|
||||
{\
|
||||
myev.data1 = INPUT;\
|
||||
M_Responder(&myev);\
|
||||
}
|
||||
// this is absolutely awful and i hate it lmao
|
||||
if (menuactive && (DPADUPSCROLL || DPADDOWNSCROLL || DPADLEFTSCROLL || DPADRIGHTSCROLL))
|
||||
{
|
||||
event_t myev;
|
||||
myev.type = ev_keydown;
|
||||
|
||||
if (menuInputDelayTimer < 19)
|
||||
menuInputDelayTimer++;
|
||||
|
||||
if (menuInputDelayTimer == 19) // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
|
||||
{
|
||||
if (DPADUPSCROLL)
|
||||
DPADSCROLLINPUT(KEY_UPARROW)
|
||||
else if (DPADDOWNSCROLL)
|
||||
DPADSCROLLINPUT(KEY_DOWNARROW)
|
||||
else if (DPADLEFTSCROLL)
|
||||
DPADSCROLLINPUT(KEY_LEFTARROW)
|
||||
else if (DPADRIGHTSCROLL)
|
||||
DPADSCROLLINPUT(KEY_RIGHTARROW)
|
||||
}
|
||||
}
|
||||
else
|
||||
menuInputDelayTimer = 0;
|
||||
#undef DPADSCROLLINPUT
|
||||
|
||||
D_DeviceLEDTick();
|
||||
}
|
||||
|
||||
if (interp)
|
||||
@@ -794,11 +821,14 @@ void D_SRB2Loop(void)
|
||||
{
|
||||
rendertimefrac = FRACUNIT;
|
||||
}
|
||||
|
||||
rendertimefrac_unpaused = g_time.timefrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
renderdeltatics = realtics * FRACUNIT;
|
||||
rendertimefrac = FRACUNIT;
|
||||
rendertimefrac_unpaused = FRACUNIT;
|
||||
}
|
||||
|
||||
if ((interp || doDisplay) && !frameskip)
|
||||
@@ -828,47 +858,6 @@ void D_SRB2Loop(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
// this is absolutely awful and i hate it lmao
|
||||
if (menuactive && (DPADUPSCROLL || DPADDOWNSCROLL || DPADLEFTSCROLL || DPADRIGHTSCROLL))
|
||||
{
|
||||
event_t myev;
|
||||
myev.type = ev_keydown;
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
menuInputDelayTimer++;
|
||||
|
||||
if (menuInputDelayTimer >= 19) // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
|
||||
{
|
||||
if (DPADUPSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_UPARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
else if (DPADDOWNSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_DOWNARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
else if (DPADLEFTSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_LEFTARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
else if (DPADRIGHTSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_RIGHTARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
menuInputDelayTimer = 0;
|
||||
|
||||
if (!dedicated && renderisnewtic) // idk does this need dedi check??
|
||||
D_DeviceLEDTick();
|
||||
|
||||
// Fully completed frame made.
|
||||
finishprecise = I_GetPreciseTime();
|
||||
|
||||
@@ -1078,8 +1067,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
const char *autoloadpath;
|
||||
boolean postload;
|
||||
|
||||
INT32 i, len;
|
||||
boolean hasprefix = false;
|
||||
INT32 i;
|
||||
char wadsToAutoload[256] = "";
|
||||
|
||||
// does it exist tho
|
||||
@@ -1101,7 +1089,8 @@ static void D_FindAddonsToAutoload(void)
|
||||
|| (wadsToAutoload[0] == '#'))
|
||||
continue;
|
||||
// this marks it so that it loads after loading server addons
|
||||
else if (fastncmp(wadsToAutoload, "postload ", 9)) {
|
||||
else if (fastncmp(wadsToAutoload, "postload ", 9))
|
||||
{
|
||||
strremove(wadsToAutoload, "postload ");
|
||||
postload = true;
|
||||
}
|
||||
@@ -1113,34 +1102,10 @@ static void D_FindAddonsToAutoload(void)
|
||||
wadsToAutoload[i] = '\0';
|
||||
}
|
||||
|
||||
len = strlen(wadsToAutoload);
|
||||
hasprefix = false;
|
||||
|
||||
for (i = 0; i < len; ++i)
|
||||
if (!postload && W_CheckPostLoadList(wadsToAutoload))
|
||||
{
|
||||
if (wadsToAutoload[i] == '_')
|
||||
{
|
||||
hasprefix = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Lets just hope no one adds bonuschars in autoload
|
||||
if (hasprefix)
|
||||
{
|
||||
// We searching for c in prefix, which stands for "character" and doesn't work well with
|
||||
// autoload atm, only fine for postload
|
||||
for (i = 0; i < len; ++i)
|
||||
{
|
||||
if (wadsToAutoload[i] == '_') break; // Prefix end
|
||||
|
||||
if (wadsToAutoload[i] == 'c' || wadsToAutoload[i] == 'C')
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "forcing postload for %s as local skin\n", wadsToAutoload);
|
||||
postload = true;
|
||||
break; // Found it
|
||||
}
|
||||
}
|
||||
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
|
||||
postload = true;
|
||||
}
|
||||
|
||||
// LOAD IT
|
||||
@@ -1158,30 +1123,30 @@ static void D_FindAddonsToAutoload(void)
|
||||
fclose(autoloadconfigfile);
|
||||
}
|
||||
|
||||
void D_AddAutoloadFiles(void)
|
||||
static void D_AddAutoloadFiles(void)
|
||||
{
|
||||
if (wasautoloaded && postautoloaded)
|
||||
if (wasautoloaded)
|
||||
return;
|
||||
|
||||
if (!wasautoloaded && !modeattacking)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfiles);
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfiles);
|
||||
|
||||
wasautoloaded = true;
|
||||
}
|
||||
wasautoloaded = true;
|
||||
}
|
||||
|
||||
if ((!postautoloaded) && netgame)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile(): Loading postloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfilespost);
|
||||
void D_AddPostloadFiles(void)
|
||||
{
|
||||
if (postautoloaded || !netgame)
|
||||
return;
|
||||
|
||||
postautoloaded = true;
|
||||
}
|
||||
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
|
||||
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfilespost);
|
||||
|
||||
postautoloaded = true;
|
||||
}
|
||||
|
||||
void D_CleanFile(char **filearray)
|
||||
@@ -1677,6 +1642,10 @@ void D_SRB2Main(void)
|
||||
#undef PUSHSPEEDO
|
||||
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
|
||||
|
||||
// Do it before P_InitMapData because PNG patch
|
||||
// conversion sometimes needs the palette
|
||||
V_ReloadPalette();
|
||||
|
||||
//
|
||||
// search for maps
|
||||
//
|
||||
@@ -1872,6 +1841,8 @@ void D_SRB2Main(void)
|
||||
CONS_Printf("ST_Init(): Init status bar.\n");
|
||||
ST_Init();
|
||||
|
||||
D_AddAutoloadFiles();
|
||||
|
||||
// Set up splitscreen players before joining!
|
||||
if (!dedicated && (M_CheckParm("-splitscreen") && M_IsNextParm()))
|
||||
{
|
||||
@@ -2073,7 +2044,6 @@ void D_SRB2Main(void)
|
||||
|
||||
if (dedicated && server)
|
||||
{
|
||||
pagename = "TITLESKY";
|
||||
levelstarttic = gametic;
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
if (!P_SetupLevel(false, false))
|
||||
|
||||
+3
-3
@@ -45,12 +45,12 @@ extern boolean statdp; // stat display for extended player setup
|
||||
extern boolean nametaggfx; // Nametag stuffs
|
||||
extern boolean driftgaugegfx;
|
||||
|
||||
void D_AddAutoloadFiles(void);
|
||||
|
||||
// autoload stuff
|
||||
extern boolean autoloading;
|
||||
extern boolean autoloaded;
|
||||
extern boolean postautoloaded;
|
||||
extern boolean wasautoloaded;
|
||||
|
||||
void D_AddPostloadFiles(void);
|
||||
|
||||
extern char *autoloadwadfilespost[MAX_WADFILES];
|
||||
extern char *autoloadwadfiles[MAX_WADFILES];
|
||||
|
||||
+4
-4
@@ -1446,13 +1446,13 @@ void Command_Ping_f(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (f_width < 10) f_width = 1;
|
||||
if (f_width < 10) f_width = 1;
|
||||
else if (f_width < 100) f_width = 2;
|
||||
else f_width = 3;
|
||||
else f_width = 3;
|
||||
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
else if (ms_width < 100) ms_width = 2;
|
||||
else ms_width = 3;
|
||||
else ms_width = 3;
|
||||
|
||||
qsort(pingv, pingc, sizeof (struct pingcell), &pingcellcmp);
|
||||
|
||||
|
||||
+80
-33
@@ -493,6 +493,8 @@ consvar_t cv_showlapemblem = {"showlapemblem", "On", CV_SAVE, CV_OnOff, NULL, 0,
|
||||
|
||||
consvar_t cv_showviewpointtext = {"showviewpointtext", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_showdownloadprompt = {"showdownloadprompt", "On", CV_SAVE, CV_OnOff, 0, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Intermission time Tails 04-19-2002
|
||||
static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_inttime = {"inttime", "20", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -567,7 +569,7 @@ consvar_t cv_ps_descriptor = {"ps_descriptor", "Average", 0, ps_descriptor_cons_
|
||||
|
||||
consvar_t cv_director = {"director", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_kartdebugdirector = {"debugdirector", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showdirectorhud = {"showdirectorhud", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showdirectorhud = {"showdirectorhud", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_showtrackaddon = {"showtrackaddon", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -976,7 +978,6 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_audbuffersize);
|
||||
|
||||
// m_menu.c
|
||||
//CV_RegisterVar(&cv_compactscoreboard);
|
||||
CV_RegisterVar(&cv_chatheight);
|
||||
CV_RegisterVar(&cv_chatwidth);
|
||||
CV_RegisterVar(&cv_chattime);
|
||||
@@ -994,6 +995,7 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_showtrackaddon);
|
||||
CV_RegisterVar(&cv_showviewpointtext);
|
||||
CV_RegisterVar(&cv_showdownloadprompt);
|
||||
|
||||
CV_RegisterVar(&cv_director);
|
||||
CV_RegisterVar(&cv_kartdebugdirector);
|
||||
@@ -1087,20 +1089,12 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_controlperkey);
|
||||
CV_RegisterVar(&cv_turnsmooth);
|
||||
|
||||
CV_RegisterVar(&cv_rumble[0]);
|
||||
CV_RegisterVar(&cv_rumble[1]);
|
||||
CV_RegisterVar(&cv_rumble[2]);
|
||||
CV_RegisterVar(&cv_rumble[3]);
|
||||
|
||||
CV_RegisterVar(&cv_gamepadled[0]);
|
||||
CV_RegisterVar(&cv_gamepadled[1]);
|
||||
CV_RegisterVar(&cv_gamepadled[2]);
|
||||
CV_RegisterVar(&cv_gamepadled[3]);
|
||||
|
||||
CV_RegisterVar(&cv_ledpowerup[0]);
|
||||
CV_RegisterVar(&cv_ledpowerup[1]);
|
||||
CV_RegisterVar(&cv_ledpowerup[2]);
|
||||
CV_RegisterVar(&cv_ledpowerup[3]);
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
CV_RegisterVar(&cv_ledpowerup[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_usemouse);
|
||||
CV_RegisterVar(&cv_usemouse2);
|
||||
@@ -1204,26 +1198,16 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_speed);
|
||||
CV_RegisterVar(&cv_opflags);
|
||||
CV_RegisterVar(&cv_mapthingnum);
|
||||
//CV_RegisterVar(&cv_grid);
|
||||
//CV_RegisterVar(&cv_snapto);
|
||||
|
||||
// add cheat commands
|
||||
COM_AddCommand("noclip", Command_CheatNoClip_f);
|
||||
COM_AddCommand("god", Command_CheatGod_f);
|
||||
COM_AddCommand("notarget", Command_CheatNoTarget_f);
|
||||
/*COM_AddCommand("getallemeralds", Command_Getallemeralds_f);
|
||||
COM_AddCommand("resetemeralds", Command_Resetemeralds_f);
|
||||
COM_AddCommand("setrings", Command_Setrings_f);
|
||||
COM_AddCommand("setlives", Command_Setlives_f);
|
||||
COM_AddCommand("setcontinues", Command_Setcontinues_f);*/
|
||||
COM_AddCommand("devmode", Command_Devmode_f);
|
||||
COM_AddCommand("savecheckpoint", Command_Savecheckpoint_f);
|
||||
COM_AddCommand("scale", Command_Scale_f);
|
||||
COM_AddCommand("gravflip", Command_Gravflip_f);
|
||||
COM_AddCommand("hurtme", Command_Hurtme_f);
|
||||
/*COM_AddCommand("jumptoaxis", Command_JumpToAxis_f);
|
||||
COM_AddCommand("charability", Command_Charability_f);
|
||||
COM_AddCommand("charspeed", Command_Charspeed_f);*/
|
||||
COM_AddCommand("teleport", Command_Teleport_f);
|
||||
COM_AddCommand("rteleport", Command_RTeleport_f);
|
||||
COM_AddCommand("skynum", Command_Skynum_f);
|
||||
@@ -1255,19 +1239,69 @@ void D_RegisterClientCommands(void)
|
||||
*/
|
||||
static void Skin_FindRealNameSkin(consvar_t *cvar)
|
||||
{
|
||||
// Not the best way to implements this but it will do.
|
||||
INT32 matches[MAXSKINS] = {0}; // Skin numbers of matching skins
|
||||
INT32 matches_pos[MAXSKINS] = {0}; // Index of matching substring
|
||||
INT32 nummatches = 0;
|
||||
|
||||
int i;
|
||||
INT32 i;
|
||||
const char *value = cvar->string;
|
||||
|
||||
for (i = 0; i < numskins; i++)
|
||||
{
|
||||
if (strncmp(value, skins[i].realname, sizeof skins[i].realname) == 0)
|
||||
{
|
||||
// Change the cvar to be the value of the name.
|
||||
CV_StealthSet(cvar, skins[i].name);
|
||||
// Perfect match with some skin name, no need to find matching realname
|
||||
if (strncasecmp(value, skins[i].name, sizeof skins[i].name) == 0)
|
||||
return;
|
||||
|
||||
const char *match = strcasestr(skins[i].realname, value);
|
||||
if (match != NULL)
|
||||
{
|
||||
matches[nummatches] = i;
|
||||
matches_pos[nummatches] = match - skins[i].realname;
|
||||
++nummatches;
|
||||
}
|
||||
}
|
||||
|
||||
if (nummatches == 1)
|
||||
{
|
||||
// Change the cvar to be the value of the name.
|
||||
CV_StealthSet(cvar, skins[matches[0]].name);
|
||||
}
|
||||
else if (nummatches > 1)
|
||||
{
|
||||
size_t query_length = strlen(value);
|
||||
|
||||
char start[SKINNAMESIZE+1] = {0}; // Start of name, printed with normal color
|
||||
char match[SKINNAMESIZE+1] = {0}; // Matching part of name, highlighted in red
|
||||
const char *end = NULL; // End of the name, printed with normal color. Can be just a pointer into realname part
|
||||
|
||||
CONS_Printf("\x86Multiple matches found:\n");
|
||||
|
||||
for (i = 0; i < nummatches; ++i)
|
||||
{
|
||||
const char *realname = skins[matches[i]].realname;
|
||||
|
||||
if (matches_pos[i] == 0)
|
||||
start[0] = 0;
|
||||
else
|
||||
{
|
||||
memcpy(start, realname, matches_pos[i]);
|
||||
start[matches_pos[i]] = 0;
|
||||
}
|
||||
|
||||
memcpy(match, realname+matches_pos[i], query_length);
|
||||
match[matches_pos[i] + query_length] = 0;
|
||||
|
||||
end = realname + matches_pos[i] + query_length;
|
||||
|
||||
CONS_Printf("%s\x85%s\x80%s (%s)\n", start, match, end, skins[matches[i]].name);
|
||||
}
|
||||
|
||||
CONS_Printf("\x86Try be more specific\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("\x86Skin not found\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2949,6 +2983,14 @@ static void Command_Map_f(void)
|
||||
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
|
||||
else
|
||||
{
|
||||
if (!mapheaderinfo[newmapnum-1] || mapheaderinfo[newmapnum-1] == NULL)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype)))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Course %s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
|
||||
@@ -3175,6 +3217,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
||||
else
|
||||
S_ResumeAudio();
|
||||
}
|
||||
|
||||
G_ResetAllDeviceRumbles();
|
||||
}
|
||||
|
||||
static void Command_ReplayMarker(void)
|
||||
@@ -3192,7 +3236,10 @@ static void Command_ReplayMarker(void)
|
||||
demo.savemode = DSM_WILLAUTOSAVE;
|
||||
if (adjustedleveltime < 0)
|
||||
adjustedleveltime = 0;
|
||||
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", G_BuildMapTitle(gamemap), G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
|
||||
char *title = G_BuildMapTitle(gamemap);
|
||||
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
|
||||
if (title)
|
||||
Z_Free(title);
|
||||
CONS_Printf("Replay will be saved!\n");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,6 +166,7 @@ extern consvar_t cv_minihead;
|
||||
extern consvar_t cv_showlapemblem;
|
||||
|
||||
extern consvar_t cv_showviewpointtext;
|
||||
extern consvar_t cv_showdownloadprompt;
|
||||
extern consvar_t cv_luaimmersion;
|
||||
extern consvar_t cv_fakelocalskin;
|
||||
extern consvar_t cv_showlocalskinmenus;
|
||||
|
||||
+34
-6
@@ -65,10 +65,10 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 35, 0)
|
||||
int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
|
||||
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
|
||||
#define XFERINFOFUNCTION
|
||||
#else
|
||||
int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1203,25 +1203,53 @@ size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream)
|
||||
}
|
||||
|
||||
#ifdef XFERINFOFUNCTION
|
||||
int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
|
||||
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
|
||||
{
|
||||
time_t curtime;
|
||||
|
||||
(void)clientp;
|
||||
(void)ultotal;
|
||||
(void)ulnow; // Function prototype requires these but we won't use, so just discard
|
||||
|
||||
curtime = time(NULL);
|
||||
|
||||
curl_dlnow = dlnow;
|
||||
curl_dltotal = dltotal;
|
||||
getbytes = curl_dlnow / (time(NULL) - curl_starttime); // To-do: Make this more accurate???
|
||||
|
||||
if (curtime > curl_starttime)
|
||||
{
|
||||
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
|
||||
}
|
||||
else
|
||||
{
|
||||
getbytes = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
|
||||
{
|
||||
time_t curtime;
|
||||
|
||||
(void)clientp;
|
||||
(void)ultotal;
|
||||
(void)ulnow; // Function prototype requires these but we won't use, so just discard
|
||||
|
||||
curtime = time(NULL);
|
||||
|
||||
curl_dlnow = dlnow;
|
||||
curl_dltotal = dltotal;
|
||||
getbytes = curl_dlnow / (time(NULL) - curl_starttime); // To-do: Make this more accurate???
|
||||
|
||||
if (curtime > curl_starttime)
|
||||
{
|
||||
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
|
||||
}
|
||||
else
|
||||
{
|
||||
getbytes = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -413,6 +413,8 @@ typedef struct player_s
|
||||
// See pflags_t, above.
|
||||
pflags_t pflags;
|
||||
|
||||
UINT16 postimgflags;
|
||||
|
||||
// playing animation.
|
||||
panim_t panim;
|
||||
|
||||
|
||||
+10
-1
@@ -9149,7 +9149,6 @@ int LUA_EnumLib(lua_State *L)
|
||||
PUSHGETTER(globalweather, u8);
|
||||
PUSHGETTER(levelskynum, i32);
|
||||
PUSHGETTER(globallevelskynum, i32);
|
||||
PUSHGETTER((*mapmusname), str);
|
||||
PUSHGETTER(mapmusflags, u16);
|
||||
PUSHGETTER(mapmusposition, u32);
|
||||
PUSHGETTER(gravity, fxp);
|
||||
@@ -9166,6 +9165,11 @@ int LUA_EnumLib(lua_State *L)
|
||||
PUSHGETTER(racecountdown, u32);
|
||||
PUSHGETTER(exitcountdown, u32);
|
||||
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
lua_pushliteral(L, "mapmusname");
|
||||
lua_glib_push_str_getter(L, mapmusname);
|
||||
lua_call(L, 2, 0);
|
||||
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
lua_pushliteral(L, "mariomode");
|
||||
lua_pushcfunction(L, lua_enumlib_mariomode_get);
|
||||
@@ -9216,6 +9220,11 @@ int LUA_EnumLib(lua_State *L)
|
||||
lua_glib_push_bool_getter(L, &demo.playback);
|
||||
lua_call(L, 2, 0);
|
||||
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
lua_pushliteral(L, "replayfreecam");
|
||||
lua_glib_push_bool_getter(L, &demo.freecam);
|
||||
lua_call(L, 2, 0);
|
||||
|
||||
if (!mathlib)
|
||||
{
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
|
||||
+11
-11
@@ -127,13 +127,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#ifndef USE_FBO_OGL
|
||||
#define VERSIONSTRING "Saturn v7"
|
||||
#define VERSIONSTRINGW L"Saturn v7"
|
||||
#else
|
||||
#define VERSIONSTRING "Saturn v7 - FBO "
|
||||
#define VERSIONSTRINGW L"Saturn v7 - FBO"
|
||||
#endif
|
||||
#define VERSIONSTRING "Saturn v7.2"
|
||||
#define VERSIONSTRINGW L"Saturn v7.2"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
@@ -474,7 +469,12 @@ void M_StartupLocale(void);
|
||||
// M_GetText function that just returns the string.
|
||||
#define M_GetText(x) (x)
|
||||
#endif
|
||||
void *M_Memcpy(void* dest, const void* src, size_t n);
|
||||
|
||||
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
char *sizeu1(size_t num);
|
||||
@@ -585,9 +585,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
/// Server detection for if a connecting client is on Saturn.
|
||||
/// For stuff like extra synching, etc.
|
||||
//#ifdef DOSATURNPAK
|
||||
//#define SATURNPAK
|
||||
//#endif
|
||||
#ifdef DOSATURNPAK
|
||||
#define SATURNPAK
|
||||
#endif
|
||||
//-- <( ̄︶ ̄)> __
|
||||
#endif
|
||||
|
||||
|
||||
+1
-2
@@ -112,7 +112,6 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
|
||||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
extern postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 viewwindowx, viewwindowy;
|
||||
@@ -192,7 +191,7 @@ extern struct quake
|
||||
// camera offsets and duration
|
||||
fixed_t x,y,z;
|
||||
angle_t roll;
|
||||
UINT16 time;
|
||||
tic_t time;
|
||||
|
||||
// location, radius, and intensity...
|
||||
mappoint_t *epicenter;
|
||||
|
||||
+6
-8
@@ -344,14 +344,12 @@ typedef union FColorRGBA RGBA_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
postimg_none,
|
||||
postimg_water,
|
||||
postimg_motion,
|
||||
postimg_flip,
|
||||
postimg_heat,
|
||||
postimg_mirror,
|
||||
postimg_mirrorflip
|
||||
} postimg_t;
|
||||
POSTIMG_WATER = 1, // Underwater screen effect.
|
||||
POSTIMG_MOTION = 1<<1, // Unused motion blur effect.
|
||||
POSTIMG_FLIP = 1<<2, // Flipcam screen effect.
|
||||
POSTIMG_HEAT = 1<<3, // Heatwave screen effect.
|
||||
POSTIMG_MIRROR = 1<<4, // encore screen effect.
|
||||
} postimgflag_t;
|
||||
|
||||
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
|
||||
#define LUMPERROR UINT32_MAX
|
||||
|
||||
+5
-5
@@ -170,8 +170,8 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
w = (vid.width / vid.dupx)<<FRACBITS;
|
||||
|
||||
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
|
||||
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetHudUncap() * scrollspeed))/16;
|
||||
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetHudUncap() * scrollspeed))/16;
|
||||
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
|
||||
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
|
||||
|
||||
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
|
||||
if (rendermode != render_none)
|
||||
@@ -996,7 +996,7 @@ void F_TitleScreenDrawer(void)
|
||||
if (finalecount >= 20)
|
||||
V_DrawSmallScaledPatch(84, 87, 0, ttkart);
|
||||
else if (finalecount >= 10)
|
||||
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetHudUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
|
||||
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetMenuUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
|
||||
}
|
||||
else if (finalecount < 52)
|
||||
{
|
||||
@@ -1012,8 +1012,8 @@ void F_TitleScreenDrawer(void)
|
||||
|
||||
F_SkyScroll(titlescrollspeed);
|
||||
|
||||
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetHudUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetHudUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||
|
||||
if (transval)
|
||||
V_DrawFadeScreen(120, 10 - transval);
|
||||
|
||||
+79
-196
@@ -357,10 +357,6 @@ consvar_t cv_demochangemap = {"netdemo_savemapchange", "Disabled", CV_SAVE, demo
|
||||
static UINT8 *savebuffer;
|
||||
|
||||
// Analog Control
|
||||
static void UserAnalog_OnChange(void);
|
||||
static void UserAnalog2_OnChange(void);
|
||||
static void UserAnalog3_OnChange(void);
|
||||
static void UserAnalog4_OnChange(void);
|
||||
static void Analog_OnChange(void);
|
||||
static void Analog2_OnChange(void);
|
||||
static void Analog3_OnChange(void);
|
||||
@@ -446,10 +442,10 @@ consvar_t cv_analog = {"analog", "Off", CV_CALL, CV_OnOff, Analog_OnChange, 0, N
|
||||
consvar_t cv_analog2 = {"analog2", "Off", CV_CALL, CV_OnOff, Analog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_analog3 = {"analog3", "Off", CV_CALL, CV_OnOff, Analog3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_analog4 = {"analog4", "Off", CV_CALL, CV_OnOff, Analog4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog = {"useranalog", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog2 = {"useranalog2", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog3 = {"useranalog3", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog4 = {"useranalog4", "Off", CV_SAVE|CV_CALL, CV_OnOff, UserAnalog4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog = {"useranalog", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog2 = {"useranalog2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog3 = {"useranalog3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_useranalog4 = {"useranalog4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnaxis = {"joyaxis_turn", "Left X", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_moveaxis = {"joyaxis_move", "None", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -511,8 +507,8 @@ static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t stretchfactor_t[] = {
|
||||
{0, "Off"}, {FRACUNIT/8, "0.125"}, {FRACUNIT/4, "0.250"},
|
||||
{3*FRACUNIT/8, "0.375"}, {FRACUNIT/2, "0.500"}, {5*FRACUNIT/8, "0.625"},
|
||||
{0, "Off"}, {FRACUNIT/8, "0.125"}, {FRACUNIT/4, "0.250"},
|
||||
{3*FRACUNIT/8, "0.375"}, {FRACUNIT/2, "0.500"}, {5*FRACUNIT/8, "0.625"},
|
||||
{3*FRACUNIT/4, "0.750"}, {7*FRACUNIT/8, "0.875"}, {FRACUNIT, "Max"}, {0, NULL}};
|
||||
consvar_t cv_gravstretch = {"gravstretch", "0", CV_SAVE, stretchfactor_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -596,15 +592,6 @@ void G_ClearRecords(void)
|
||||
}
|
||||
}
|
||||
|
||||
// For easy retrieval of records
|
||||
/*UINT32 G_GetBestScore(INT16 map)
|
||||
{
|
||||
if (!mainrecords[map-1])
|
||||
return 0;
|
||||
|
||||
return mainrecords[map-1]->score;
|
||||
}*/
|
||||
|
||||
tic_t G_GetBestTime(INT16 map)
|
||||
{
|
||||
if (!mainrecords[map-1] || mainrecords[map-1]->time <= 0)
|
||||
@@ -980,7 +967,7 @@ static INT32 Joy3Axis(axis_input_e axissel)
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
return retaxis;
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1000,7 +987,7 @@ static INT32 Joy3Axis(axis_input_e axissel)
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
return retaxis;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1075,7 +1062,7 @@ static INT32 Joy4Axis(axis_input_e axissel)
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
return retaxis;
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1095,7 +1082,7 @@ static INT32 Joy4Axis(axis_input_e axissel)
|
||||
}
|
||||
if (flp) retaxis = -retaxis; //flip it around
|
||||
return retaxis;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1197,11 +1184,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// why build a ticcmd if we're paused?
|
||||
// Or, for that matter, if we're being reborn.
|
||||
// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
|
||||
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching
|
||||
#ifdef SATURNSYNCH
|
||||
|| hu_redownloadinggamestate
|
||||
#endif
|
||||
)
|
||||
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
|
||||
{
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->aiming = G_ClipAimingPitch(&laim);
|
||||
@@ -1509,65 +1492,20 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
//Reset away view if a command is given.
|
||||
if ((cmd->forwardmove || cmd->sidemove || cmd->buttons)
|
||||
&& displayplayers[0] != consoleplayer && ssplayer == 1)
|
||||
{
|
||||
displayplayers[0] = consoleplayer;
|
||||
// i dont like this lmao
|
||||
if (cv_director.value)
|
||||
CV_SetValue(&cv_director, 0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// User has designated that they want
|
||||
// analog ON, so tell the game to stop
|
||||
// fudging with it.
|
||||
static void UserAnalog_OnChange(void)
|
||||
{
|
||||
/*if (cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, 1);
|
||||
else
|
||||
CV_SetValue(&cv_analog, 0);*/
|
||||
}
|
||||
|
||||
static void UserAnalog2_OnChange(void)
|
||||
{
|
||||
if (botingame)
|
||||
return;
|
||||
/*if (cv_useranalog2.value)
|
||||
CV_SetValue(&cv_analog2, 1);
|
||||
else
|
||||
CV_SetValue(&cv_analog2, 0);*/
|
||||
}
|
||||
|
||||
static void UserAnalog3_OnChange(void)
|
||||
{
|
||||
if (botingame)
|
||||
return;
|
||||
/*if (cv_useranalog3.value)
|
||||
CV_SetValue(&cv_analog3, 1);
|
||||
else
|
||||
CV_SetValue(&cv_analog3, 0);*/
|
||||
}
|
||||
|
||||
static void UserAnalog4_OnChange(void)
|
||||
{
|
||||
if (botingame)
|
||||
return;
|
||||
/*if (cv_useranalog4.value)
|
||||
CV_SetValue(&cv_analog4, 1);
|
||||
else
|
||||
CV_SetValue(&cv_analog4, 0);*/
|
||||
}
|
||||
|
||||
static void Analog_OnChange(void)
|
||||
{
|
||||
if (!cv_cam_dist.string)
|
||||
return;
|
||||
|
||||
// cameras are not initialized at this point
|
||||
|
||||
/*
|
||||
if (!cv_chasecam.value && cv_analog.value) {
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
SendWeaponPref();
|
||||
}
|
||||
|
||||
@@ -1576,15 +1514,6 @@ static void Analog2_OnChange(void)
|
||||
if (!(splitscreen || botingame) || !cv_cam2_dist.string)
|
||||
return;
|
||||
|
||||
// cameras are not initialized at this point
|
||||
|
||||
/*
|
||||
if (!cv_chasecam2.value && cv_analog2.value) {
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
SendWeaponPref2();
|
||||
}
|
||||
|
||||
@@ -1593,15 +1522,6 @@ static void Analog3_OnChange(void)
|
||||
if (splitscreen < 2 || !cv_cam3_dist.string)
|
||||
return;
|
||||
|
||||
// cameras are not initialized at this point
|
||||
|
||||
/*
|
||||
if (!cv_chasecam3.value && cv_analog3.value) {
|
||||
CV_SetValue(&cv_analog3, 0);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
SendWeaponPref3();
|
||||
}
|
||||
|
||||
@@ -1610,15 +1530,6 @@ static void Analog4_OnChange(void)
|
||||
if (splitscreen < 3 || !cv_cam4_dist.string)
|
||||
return;
|
||||
|
||||
// cameras are not initialized at this point
|
||||
|
||||
/*
|
||||
if (!cv_chasecam4.value && cv_analog4.value) {
|
||||
CV_SetValue(&cv_analog4, 0);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
SendWeaponPref4();
|
||||
}
|
||||
|
||||
@@ -1694,6 +1605,8 @@ void G_DoLoadLevel(boolean resetplayer)
|
||||
|
||||
// clear hud messages remains (usually from game startup)
|
||||
CON_ClearHUD();
|
||||
|
||||
G_ResetAllDeviceRumbles();
|
||||
}
|
||||
|
||||
static INT32 pausedelay = 0;
|
||||
@@ -1952,7 +1865,6 @@ boolean G_Responder(event_t *ev)
|
||||
|| ev->data1 == gamecontrol[gc_director][1])
|
||||
{
|
||||
K_ToggleDirector();
|
||||
directortoggletimer = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -2084,6 +1996,29 @@ INT32 G_CountPlayersPotentiallyViewable(boolean active)
|
||||
return total;
|
||||
}
|
||||
|
||||
//
|
||||
// G_FixCamera
|
||||
// Reset camera position, angle and interpolation on a view
|
||||
// after changing state.
|
||||
//
|
||||
static void G_FixCamera(UINT8 view)
|
||||
{
|
||||
player_t *player = &players[displayplayers[view - 1]];
|
||||
|
||||
// The order of displayplayers can change, which would
|
||||
// invalidate localangle.
|
||||
localangle[view - 1] = player->cmd.angleturn;
|
||||
|
||||
P_ResetCamera(player, &camera[view - 1]);
|
||||
|
||||
// Make sure the viewport doesn't interpolate at all into
|
||||
// its new position -- just snap instantly into place.
|
||||
|
||||
// Why does it need to be done twice?
|
||||
R_ResetViewInterpolation(view);
|
||||
R_ResetViewInterpolation(view);
|
||||
}
|
||||
|
||||
//
|
||||
// G_ResetView
|
||||
// Correct a viewpoint to playernum or the next available, wraps forward.
|
||||
@@ -2096,7 +2031,6 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
|
||||
UINT8 viewd;
|
||||
|
||||
INT32 *displayplayerp;
|
||||
camera_t *camerap;
|
||||
|
||||
INT32 olddisplayplayer;
|
||||
INT32 playersviewable;
|
||||
@@ -2133,31 +2067,20 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
|
||||
|
||||
/* Focus our target view first so that we don't take its player. */
|
||||
(*displayplayerp) = playernum;
|
||||
if ((*displayplayerp) != olddisplayplayer)
|
||||
{
|
||||
camerap = &camera[viewnum-1];
|
||||
P_ResetCamera(&players[(*displayplayerp)], camerap);
|
||||
|
||||
// Make sure the viewport doesn't interpolate at all into
|
||||
// its new position -- just snap instantly into place.
|
||||
R_ResetViewInterpolation(viewnum);
|
||||
}
|
||||
|
||||
/* If a viewpoint changes, reset the camera to clear uninitialized memory. */
|
||||
if (viewnum > splits)
|
||||
{
|
||||
for (viewd = splits+1; viewd < viewnum; ++viewd)
|
||||
for (viewd = splits+1; viewd <= viewnum; ++viewd)
|
||||
{
|
||||
displayplayerp = (&displayplayers[viewd-1]);
|
||||
camerap = &camera[viewd];
|
||||
|
||||
(*displayplayerp) = G_FindView(0, viewd, onlyactive, false);
|
||||
|
||||
P_ResetCamera(&players[(*displayplayerp)], camerap);
|
||||
|
||||
|
||||
// Make sure the viewport doesn't interpolate at all into
|
||||
// its new position -- just snap instantly into place.
|
||||
R_ResetViewInterpolation(viewd);
|
||||
G_FixCamera(viewd);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((*displayplayerp) != olddisplayplayer)
|
||||
{
|
||||
G_FixCamera(viewnum);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2239,13 +2162,6 @@ void G_Ticker(boolean run)
|
||||
if (!(netgame || multiplayer) && G_GetRetryFlag())
|
||||
{
|
||||
G_ClearRetryFlag();
|
||||
|
||||
// Costs a life to retry ... unless the player in question is dead already.
|
||||
/*if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE)
|
||||
players[consoleplayer].lives -= 1;
|
||||
|
||||
G_DoReborn(consoleplayer);*/
|
||||
|
||||
D_MapChange(gamemap, gametype, cv_kartencore.value, true, 1, false, false);
|
||||
}
|
||||
|
||||
@@ -2558,21 +2474,6 @@ void G_PlayerReborn(INT32 player)
|
||||
bot = players[player].bot;
|
||||
pity = players[player].pity;
|
||||
|
||||
if (leveltime <= starttime) // man i really hope this crap works kek but need to reset this somehow at mapstart
|
||||
{
|
||||
for (i = 0; i < LAP__MAX; i++)
|
||||
{
|
||||
laptime[i] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < LAP__MAX; i++)
|
||||
{
|
||||
laptime[i] = players[player].laptime[i];
|
||||
}
|
||||
}
|
||||
|
||||
// SRB2kart
|
||||
if (leveltime <= starttime || spectator == true)
|
||||
{
|
||||
@@ -2593,6 +2494,11 @@ void G_PlayerReborn(INT32 player)
|
||||
starpostnum = 0;
|
||||
respawnflip = 0;
|
||||
starpostangle = 0;
|
||||
|
||||
for (i = 0; i < LAP__MAX; i++)
|
||||
{
|
||||
laptime[i] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2621,6 +2527,11 @@ void G_PlayerReborn(INT32 player)
|
||||
bumper = players[player].kartstuff[k_bumper];
|
||||
comebackpoints = players[player].kartstuff[k_comebackpoints];
|
||||
wanted = players[player].kartstuff[k_wanted];
|
||||
|
||||
for (i = 0; i < LAP__MAX; i++)
|
||||
{
|
||||
laptime[i] = players[player].laptime[i];
|
||||
}
|
||||
}
|
||||
|
||||
spectatorreentry = players[player].spectatorreentry;
|
||||
@@ -3139,6 +3050,8 @@ void G_AddPlayer(INT32 playernum)
|
||||
|
||||
void G_ExitLevel(void)
|
||||
{
|
||||
G_ResetAllDeviceRumbles();
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
gameaction = ga_completed;
|
||||
@@ -3167,13 +3080,6 @@ const char *Gametype_Names[NUMGAMETYPES] =
|
||||
{
|
||||
"Race", // GT_RACE
|
||||
"Battle" // GT_MATCH
|
||||
|
||||
/*"Co-op", // GT_COOP
|
||||
"Competition", // GT_COMPETITION
|
||||
"Team Match", // GT_TEAMMATCH
|
||||
"Tag", // GT_TAG
|
||||
"Hide and Seek", // GT_HIDEANDSEEK
|
||||
"CTF" // GT_CTF*/
|
||||
};
|
||||
|
||||
//
|
||||
@@ -3235,12 +3141,7 @@ boolean G_GametypeHasTeams(void)
|
||||
//
|
||||
boolean G_GametypeHasSpectators(void)
|
||||
{
|
||||
// SRB2Kart: We don't have any exceptions to not being able to spectate yet. Maybe when SP & bots roll around.
|
||||
#if 0
|
||||
return (gametype != GT_COOP && gametype != GT_COMPETITION && gametype != GT_RACE);
|
||||
#else
|
||||
return (netgame || (multiplayer && demo.playback)); //true
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
@@ -4275,14 +4176,11 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
||||
Z_Free(savebuffer);
|
||||
save_p = savebuffer = NULL;
|
||||
|
||||
// gameaction = ga_nothing;
|
||||
// G_SetGamestate(GS_LEVEL);
|
||||
displayplayers[0] = consoleplayer;
|
||||
multiplayer = false;
|
||||
splitscreen = 0;
|
||||
SplitScreen_OnChange(); // not needed?
|
||||
|
||||
// G_DeferedInitNew(sk_medium, G_BuildMapName(1), 0, 0, 1);
|
||||
if (setsizeneeded)
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
@@ -4487,6 +4385,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||
else
|
||||
{
|
||||
LUAh_MapChange(gamemap);
|
||||
S_CheckMap();
|
||||
G_DoLoadLevel(resetplayer);
|
||||
}
|
||||
|
||||
@@ -4648,8 +4547,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (apromapnum == 0 || wanttable)
|
||||
else if (apromapnum == 0 || wanttable)
|
||||
{
|
||||
/* LEVEL 1--match keywords verbatim */
|
||||
if (( aprop = strcasestr(realmapname, mapname) ))
|
||||
@@ -4740,6 +4638,8 @@ INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
if (mapname[0] == '*') // current map
|
||||
return gamemap;
|
||||
else if (mapname[0] == '?' && mapheaderinfo[gamemap-1])
|
||||
return G_RandMap(G_TOLFlag(gametype), gamemap-1, false, 0, false, NULL)+1;
|
||||
else if (mapname[0] == '+' && mapheaderinfo[gamemap-1]) // next map
|
||||
{
|
||||
newmapnum = mapheaderinfo[gamemap-1]->nextlevel;
|
||||
@@ -6491,8 +6391,18 @@ void G_BeginRecording(void)
|
||||
// Full replay title
|
||||
demo_p += 64;
|
||||
{
|
||||
char demotitlename[65];
|
||||
char *title = G_BuildMapTitle(gamemap);
|
||||
snprintf(demo.titlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
|
||||
|
||||
// Print to a separate temp buffer instead of demo.titlename, so we can use it in M_TextInputSetString
|
||||
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
|
||||
|
||||
// Init just in case it isn't initialized already
|
||||
M_TextInputInit(&demo.titlenameinput, demo.titlename, sizeof(demo.titlename));
|
||||
|
||||
// This will indirectly assign to demo.titlename too
|
||||
M_TextInputSetString(&demo.titlenameinput, demotitlename);
|
||||
|
||||
Z_Free(title);
|
||||
}
|
||||
|
||||
@@ -7862,9 +7772,6 @@ void G_AddGhost(char *defdemoname)
|
||||
case ATTACKING_RECORD: // 1
|
||||
p += 8; // demo time, lap
|
||||
break;
|
||||
/*case ATTACKING_NIGHTS: // 2
|
||||
p += 8; // demo time left, score
|
||||
break;*/
|
||||
default: // 3
|
||||
break;
|
||||
}
|
||||
@@ -8485,7 +8392,6 @@ void G_SaveDemo(void)
|
||||
|
||||
boolean G_DemoTitleResponder(event_t *ev)
|
||||
{
|
||||
size_t len;
|
||||
INT32 ch;
|
||||
|
||||
if (ev->type != ev_keydown)
|
||||
@@ -8506,28 +8412,7 @@ boolean G_DemoTitleResponder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|
||||
|| ch == ' ') // Allow spaces, of course
|
||||
{
|
||||
len = strlen(demo.titlename);
|
||||
if (len < 64)
|
||||
{
|
||||
demo.titlename[len+1] = 0;
|
||||
demo.titlename[len] = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(ch) : CON_ShiftChar(ch);
|
||||
}
|
||||
}
|
||||
else if (ch == KEY_BACKSPACE)
|
||||
{
|
||||
if (shiftdown)
|
||||
memset(demo.titlename, 0, sizeof(demo.titlename));
|
||||
else
|
||||
{
|
||||
len = strlen(demo.titlename);
|
||||
|
||||
if (len > 0)
|
||||
demo.titlename[len-1] = 0;
|
||||
}
|
||||
}
|
||||
M_TextInputHandle(&demo.titlenameinput, ch);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -8540,7 +8425,6 @@ boolean G_DemoTitleResponder(event_t *ev)
|
||||
void G_SetGamestate(gamestate_t newstate)
|
||||
{
|
||||
gamestate = newstate;
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
@@ -8613,4 +8497,3 @@ INT32 G_TicsToMilliseconds(tic_t tics)
|
||||
{
|
||||
return (INT32)((tics%TICRATE) * (1000.00f/TICRATE));
|
||||
}
|
||||
|
||||
+4
-10
@@ -17,6 +17,7 @@
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_event.h"
|
||||
#include "m_textinput.h"
|
||||
|
||||
extern char gamedatafilename[64];
|
||||
extern char timeattackfolder[64];
|
||||
@@ -44,6 +45,7 @@ extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosiz
|
||||
// Publicly-accessible demo vars
|
||||
struct demovars_s {
|
||||
char titlename[65];
|
||||
textinput_t titlenameinput;
|
||||
boolean recording, playback, timing;
|
||||
UINT16 version; // Current file format of the demo being played
|
||||
boolean title; // Title Screen demo can be cancelled by any key
|
||||
@@ -417,19 +419,9 @@ void G_SetGamestate(gamestate_t newstate);
|
||||
|
||||
// Gamedata record shit
|
||||
void G_AllocMainRecordData(INT16 i);
|
||||
//void G_AllocNightsRecordData(INT16 i);
|
||||
void G_ClearRecords(void);
|
||||
|
||||
//UINT32 G_GetBestScore(INT16 map);
|
||||
tic_t G_GetBestTime(INT16 map);
|
||||
//tic_t G_GetBestLap(INT16 map);
|
||||
//UINT16 G_GetBestRings(INT16 map);
|
||||
//UINT32 G_GetBestNightsScore(INT16 map, UINT8 mare);
|
||||
//tic_t G_GetBestNightsTime(INT16 map, UINT8 mare);
|
||||
//UINT8 G_GetBestNightsGrade(INT16 map, UINT8 mare);
|
||||
|
||||
//void G_AddTempNightsRecords(UINT32 pscore, tic_t ptime, UINT8 mare);
|
||||
//void G_SetNightsRecords(void);
|
||||
|
||||
FUNCMATH INT32 G_TicsToHours(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToMinutes(tic_t tics, boolean full);
|
||||
@@ -437,6 +429,8 @@ FUNCMATH INT32 G_TicsToSeconds(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
|
||||
|
||||
boolean K_DirectorIsPlayerAlone(void); // idk where else to put this lol
|
||||
|
||||
// Don't split up TOL handling
|
||||
INT16 G_TOLFlag(INT32 pgametype);
|
||||
|
||||
|
||||
@@ -1013,6 +1013,21 @@ static void G_ResetPlayerDeviceRumble(INT32 player)
|
||||
I_GamepadRumble(device_id, 0, 0, 0);
|
||||
}
|
||||
|
||||
void G_ResetAllDeviceRumbles(void)
|
||||
{
|
||||
int i;
|
||||
int devices;
|
||||
|
||||
devices = I_NumJoys();
|
||||
|
||||
for (i = 0; i < devices; i++)
|
||||
{
|
||||
INT32 device_id = G_GetDeviceForPlayer(i);
|
||||
|
||||
I_GamepadRumble(device_id, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
|
||||
{
|
||||
INT32 device_id;
|
||||
|
||||
@@ -138,6 +138,7 @@ UINT16 G_GetSkinColor(INT32 player);
|
||||
INT32 G_GetDeviceForPlayer(INT32 player);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 player, UINT16 color);
|
||||
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
+23
-21
@@ -46,12 +46,12 @@ int unsortedVertexArrayAllocSize = 65536;
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
void HWR_StartBatching(void)
|
||||
{
|
||||
if (currently_batching)
|
||||
if (currently_batching)
|
||||
{
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
}
|
||||
|
||||
// init arrays if that has not been done yet
|
||||
// init arrays if that has not been done yet
|
||||
if (!finalVertexArray)
|
||||
{
|
||||
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
|
||||
@@ -61,7 +61,7 @@ void HWR_StartBatching(void)
|
||||
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
|
||||
}
|
||||
|
||||
currently_batching = true;
|
||||
currently_batching = true;
|
||||
}
|
||||
|
||||
// This replaces the direct calls to pfnSetTexture in cases where batching is available.
|
||||
@@ -69,14 +69,14 @@ void HWR_StartBatching(void)
|
||||
// Doing this was easier than getting a texture pointer to HWR_ProcessPolygon.
|
||||
void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
{
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetTexture(texture);
|
||||
}
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
// If batching is enabled, this function collects the polygon data and the chosen texture
|
||||
@@ -84,7 +84,7 @@ void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
// render the polygon immediately.
|
||||
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader_target, boolean horizonSpecial)
|
||||
{
|
||||
if (currently_batching)
|
||||
if (currently_batching)
|
||||
{
|
||||
if (!pSurf)
|
||||
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
|
||||
@@ -220,7 +220,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
// the rendering backend to draw them.
|
||||
void HWR_RenderBatches(void)
|
||||
{
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalIndexWritePos = 0;// position in finalVertexIndexArray
|
||||
|
||||
int polygonReadPos = 0;// position in polygonArraySorted
|
||||
@@ -236,7 +236,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
int i;
|
||||
|
||||
if (!currently_batching)
|
||||
if (!currently_batching)
|
||||
I_Error("HWR_RenderBatches called without starting batching");
|
||||
|
||||
nextSurfaceInfo.LightInfo.fade_end = 0;
|
||||
@@ -256,6 +256,7 @@ void HWR_RenderBatches(void)
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
ps_hw_numshaders.value.i = ps_hw_numtextures.value.i
|
||||
= ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1;
|
||||
|
||||
// init polygonArraySorted
|
||||
for (i = 0; i < polygonArraySize; i++)
|
||||
{
|
||||
@@ -264,11 +265,12 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygons);
|
||||
else
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygonsNoShaders);
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
|
||||
// sort order
|
||||
// 1. shader
|
||||
// 2. texture
|
||||
@@ -287,14 +289,14 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
HWD.pfnSetShader(currentShader);
|
||||
}
|
||||
|
||||
if (currentPolyFlags & PF_NoTexture)
|
||||
currentTexture = NULL;
|
||||
else
|
||||
else
|
||||
HWD.pfnSetTexture(currentTexture);
|
||||
|
||||
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
|
||||
@@ -369,7 +371,7 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo = nextEntry->surf;
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
if (currentShader != nextShader && cv_grshaders.value && gr_shadersavailable)
|
||||
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -384,7 +386,7 @@ void HWR_RenderBatches(void)
|
||||
changeState = true;
|
||||
changePolyFlags = true;
|
||||
}
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
@@ -457,6 +459,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
ps_hw_numcolors.value.i++;
|
||||
}
|
||||
// and that should be it?
|
||||
}
|
||||
}
|
||||
// reset the arrays (set sizes to 0)
|
||||
@@ -466,5 +469,4 @@ void HWR_RenderBatches(void)
|
||||
PS_STOP_TIMING(ps_hw_batchdrawtime);
|
||||
}
|
||||
|
||||
|
||||
#endif // HWRENDER
|
||||
@@ -46,7 +46,7 @@ typedef struct
|
||||
|
||||
// when loading the map, this is set to true if portals are found.
|
||||
// if no portals are found, the portal scanning phase can be skipped while rendering, saving a bit of time.
|
||||
boolean gr_maphasportals = false;
|
||||
boolean gl_maphasportals = false;
|
||||
|
||||
// ==========================================================================
|
||||
// FLOOR & CEILING CONVEX POLYS GENERATION
|
||||
@@ -371,14 +371,14 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
line_t *line = lseg->linedef;
|
||||
|
||||
// portal check
|
||||
if (!gr_maphasportals && line->special == 40 && lseg->side == 0)
|
||||
if (!gl_maphasportals && line->special == 40 && lseg->side == 0)
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(40, line->tag, -1);
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(40, line->tag, line2);
|
||||
if (line2 >= 0) // found it!
|
||||
gr_maphasportals = 1;
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
@@ -768,7 +768,7 @@ static INT32 SolveTProblem(void)
|
||||
INT32 i;
|
||||
size_t l;
|
||||
|
||||
if (cv_grsolvetjoin.value == 0)
|
||||
if (cv_glsolvetjoin.value == 0)
|
||||
return 0;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
@@ -905,7 +905,7 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#endif
|
||||
|
||||
// reset the portal flag
|
||||
gr_maphasportals = 0;
|
||||
gl_maphasportals = 0;
|
||||
|
||||
// find min/max boundaries of map
|
||||
//CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
@@ -923,9 +923,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// allocate table for back to front drawing of subsectors
|
||||
/*gr_drawsubsectors = (INT16 *)malloc(sizeof (*gr_drawsubsectors) * totsubsectors);
|
||||
if (!gr_drawsubsectors)
|
||||
I_Error("couldn't malloc gr_drawsubsectors\n");*/
|
||||
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
|
||||
if (!gl_drawsubsectors)
|
||||
I_Error("couldn't malloc gl_drawsubsectors\n");*/
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
|
||||
+132
-133
@@ -166,7 +166,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
|
||||
if (pwidth <= 0 || pheight <= 0)
|
||||
return;
|
||||
|
||||
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
ncols = pwidth;
|
||||
@@ -216,7 +216,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
|
||||
if (texture->width <= 0 || texture->height <= 0)
|
||||
return;
|
||||
|
||||
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
x1 = patch->originx;
|
||||
@@ -275,15 +275,15 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
||||
static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
{
|
||||
UINT8 *block;
|
||||
INT32 bpp, i;
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (grMipmap->width * grMipmap->height);
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(grMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -303,7 +303,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
||||
// Create a composite texture from patches, adapt the texture size to a power of 2
|
||||
// height and width for the hardware texture cache.
|
||||
//
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noencore)
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noencore)
|
||||
{
|
||||
UINT8 *block;
|
||||
texture_t *texture;
|
||||
@@ -313,7 +313,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
|
||||
INT32 i;
|
||||
boolean skyspecial = false; //poor hack for Legacy large skies..
|
||||
|
||||
|
||||
RGBA_t *palette;
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
@@ -328,30 +328,30 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
)
|
||||
{
|
||||
skyspecial = true;
|
||||
grtex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
|
||||
gltex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
|
||||
}
|
||||
else
|
||||
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
|
||||
grtex->mipmap.width = (UINT16)texture->width;
|
||||
grtex->mipmap.height = (UINT16)texture->height;
|
||||
gltex->mipmap.width = (UINT16)texture->width;
|
||||
gltex->mipmap.height = (UINT16)texture->height;
|
||||
|
||||
if (skyspecial)
|
||||
grtex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
||||
gltex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
||||
else
|
||||
grtex->mipmap.format = textureformat;
|
||||
gltex->mipmap.format = textureformat;
|
||||
|
||||
grtex->mipmap.colormap = colormaps;
|
||||
gltex->mipmap.colormap = colormaps;
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap && !noencore)
|
||||
grtex->mipmap.colormap += COLORMAP_REMAPOFFSET;
|
||||
gltex->mipmap.colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
blocksize = (blockwidth * blockheight);
|
||||
block = MakeBlock(&grtex->mipmap);
|
||||
block = MakeBlock(&gltex->mipmap);
|
||||
|
||||
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
|
||||
{
|
||||
@@ -375,7 +375,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap,
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap,
|
||||
blockwidth, blockheight,
|
||||
texture, patch,
|
||||
realpatch);
|
||||
@@ -383,78 +383,78 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
}
|
||||
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
if (format2bpp(grtex->mipmap.format)==4)
|
||||
if (format2bpp(gltex->mipmap.format)==4)
|
||||
{
|
||||
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
|
||||
{
|
||||
if (block[i] != 0)
|
||||
continue;
|
||||
|
||||
grtex->mipmap.flags |= TF_TRANSPARENT;
|
||||
gltex->mipmap.flags |= TF_TRANSPARENT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
grtex->scaleX = 1.0f/(texture->width*FRACUNIT);
|
||||
grtex->scaleY = 1.0f/(texture->height*FRACUNIT);
|
||||
gltex->scaleX = 1.0f/(texture->width*FRACUNIT);
|
||||
gltex->scaleY = 1.0f/(texture->height*FRACUNIT);
|
||||
}
|
||||
|
||||
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
|
||||
void HWR_MakePatch (patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
|
||||
// patch may be NULL if glMipmap has been initialised already and makebitmap is false
|
||||
void HWR_MakePatch (patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap)
|
||||
{
|
||||
// don't do it twice (like a cache)
|
||||
if (grMipmap->width == 0)
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
// save the original patch header so that the GLPatch can be casted
|
||||
// into a standard patch_t struct and the existing code can get the
|
||||
// orginal patch dimensions and offsets.
|
||||
grPatch->width = SHORT(patch->width);
|
||||
grPatch->height = SHORT(patch->height);
|
||||
grPatch->leftoffset = SHORT(patch->leftoffset);
|
||||
grPatch->topoffset = SHORT(patch->topoffset);
|
||||
glPatch->width = SHORT(patch->width);
|
||||
glPatch->height = SHORT(patch->height);
|
||||
glPatch->leftoffset = SHORT(patch->leftoffset);
|
||||
glPatch->topoffset = SHORT(patch->topoffset);
|
||||
|
||||
//grMipmap->width = (UINT16)SHORT(patch->width);
|
||||
//grMipmap->height = (UINT16)SHORT(patch->height);
|
||||
grMipmap->width = grMipmap->height = 1;
|
||||
while (grMipmap->width < grPatch->width) grMipmap->width <<= 1;
|
||||
while (grMipmap->height < grPatch->height) grMipmap->height <<= 1;
|
||||
//glMipmap->width = (UINT16)SHORT(patch->width);
|
||||
//glMipmap->height = (UINT16)SHORT(patch->height);
|
||||
glMipmap->width = glMipmap->height = 1;
|
||||
while (glMipmap->width < glPatch->width) glMipmap->width <<= 1;
|
||||
while (glMipmap->height < glPatch->height) glMipmap->height <<= 1;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
grMipmap->flags = 0;
|
||||
glMipmap->flags = 0;
|
||||
// setup the texture info
|
||||
grMipmap->format = patchformat;
|
||||
|
||||
//grPatch->max_s = grPatch->max_t = 1.0f;
|
||||
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
|
||||
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
|
||||
glMipmap->format = patchformat;
|
||||
|
||||
//glPatch->max_s = glPatch->max_t = 1.0f;
|
||||
glPatch->max_s = (float)glPatch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)glPatch->height / (float)glMipmap->height;
|
||||
}
|
||||
|
||||
Z_Free(grMipmap->data);
|
||||
grMipmap->data = NULL;
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
|
||||
if (makebitmap)
|
||||
{
|
||||
MakeBlock(grMipmap);
|
||||
HWR_DrawPatchInCache(grMipmap,
|
||||
grMipmap->width, grMipmap->height,
|
||||
grPatch->width, grPatch->height,
|
||||
MakeBlock(glMipmap);
|
||||
HWR_DrawPatchInCache(glMipmap,
|
||||
glMipmap->width, glMipmap->height,
|
||||
glPatch->width, glPatch->height,
|
||||
patch);
|
||||
}
|
||||
|
||||
//grPatch->max_s = grPatch->max_t = 1.0f;
|
||||
//glPatch->max_s = glPatch->max_t = 1.0f;
|
||||
}
|
||||
|
||||
// =================================================
|
||||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
static size_t gr_numtextures;
|
||||
static GLMapTexture_t *gr_textures; // For all textures
|
||||
static size_t gl_numtextures;
|
||||
static GLMapTexture_t *gl_textures; // For all textures
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_numtextures = 0;
|
||||
gr_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
gl_textures = NULL;
|
||||
}
|
||||
|
||||
// Callback function for HWR_FreeTextureCache.
|
||||
@@ -526,10 +526,10 @@ void HWR_FreeTextureCache(void)
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gr_textures)
|
||||
free(gr_textures);
|
||||
gr_textures = NULL;
|
||||
gr_numtextures = 0;
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
gl_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
void HWR_LoadTextures(size_t pnumtextures)
|
||||
@@ -537,13 +537,13 @@ void HWR_LoadTextures(size_t pnumtextures)
|
||||
// we must free it since numtextures changed
|
||||
HWR_FreeTextureCache();
|
||||
|
||||
gr_numtextures = pnumtextures;
|
||||
gl_numtextures = pnumtextures;
|
||||
#ifdef GLENCORE
|
||||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
||||
gl_textures = calloc(pnumtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
||||
#else
|
||||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
|
||||
gl_textures = calloc(pnumtextures, sizeof (*gl_textures));
|
||||
#endif
|
||||
if (gr_textures == NULL)
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
}
|
||||
|
||||
@@ -552,9 +552,9 @@ void HWR_LoadTextures(size_t pnumtextures)
|
||||
// --------------------------------------------------------------------------
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
{
|
||||
GLMapTexture_t *grtex;
|
||||
GLMapTexture_t *gltex;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gr_numtextures)
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
|
||||
@@ -563,25 +563,25 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
#endif
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
grtex = &gr_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
|
||||
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
|
||||
#else
|
||||
grtex = &gr_textures[tex];
|
||||
gltex = &gl_textures[tex];
|
||||
#endif
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex, noencore);
|
||||
if (!gltex->mipmap.data && !gltex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, gltex, noencore);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
if (!gltex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&gltex->mipmap);
|
||||
HWR_SetCurrentTexture(&gltex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return grtex;
|
||||
return gltex;
|
||||
}
|
||||
|
||||
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
#ifdef GLENCORE
|
||||
UINT8 *flat;
|
||||
@@ -590,8 +590,8 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
size_t size, pflatsize;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
glMipmap->format = GL_TEXFMT_P_8;
|
||||
glMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
size = W_LumpLength(flatlumpnum);
|
||||
|
||||
@@ -619,21 +619,21 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
pflatsize = 64;
|
||||
break;
|
||||
}
|
||||
grMipmap->width = (UINT16)pflatsize;
|
||||
grMipmap->height = (UINT16)pflatsize;
|
||||
glMipmap->width = (UINT16)pflatsize;
|
||||
glMipmap->height = (UINT16)pflatsize;
|
||||
|
||||
// the flat raw data needn't be converted with palettized textures
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
||||
PU_HWRCACHE, &grMipmap->data));
|
||||
PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = grMipmap->data;
|
||||
flat = glMipmap->data;
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
continue;
|
||||
|
||||
flat[steppy] = grMipmap->colormap[flat[steppy]];
|
||||
flat[steppy] = glMipmap->colormap[flat[steppy]];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -641,44 +641,44 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
{
|
||||
GLMipmap_t *grmip;
|
||||
|
||||
GLMipmap_t *glmip;
|
||||
|
||||
if (flatlumpnum == LUMPERROR)
|
||||
return;
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
glmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
|
||||
grmip->colormap = colormaps;
|
||||
glmip->colormap = colormaps;
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (!noencoremap && encoremap)
|
||||
grmip->colormap += COLORMAP_REMAPOFFSET;
|
||||
glmip->colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
if (!glmip->downloaded && !glmip->data)
|
||||
HWR_CacheFlat(glmip, flatlumpnum);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
HWD.pfnSetTexture(grmip);
|
||||
HWR_SetCurrentTexture(grmip);
|
||||
if (!glmip->downloaded)
|
||||
HWD.pfnSetTexture(glmip);
|
||||
HWR_SetCurrentTexture(glmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
//
|
||||
// HWR_LoadMappedPatch(): replace the skin color of the sprite in cache
|
||||
// : load it first in doom cache if not already
|
||||
//
|
||||
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
||||
static void HWR_LoadMappedPatch(GLMipmap_t *glmip, GLPatch_t *gpatch)
|
||||
{
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
if (!glmip->downloaded && !glmip->data)
|
||||
{
|
||||
patch_t *patch = gpatch->rawpatch;
|
||||
if (!patch)
|
||||
patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(patch, gpatch, grmip, true);
|
||||
HWR_MakePatch(patch, gpatch, glmip, true);
|
||||
|
||||
// You can't free rawpatch for some reason?
|
||||
// (Obviously I can't, sprite rotation needs that...)
|
||||
@@ -688,12 +688,12 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
||||
}
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
HWD.pfnSetTexture(grmip);
|
||||
HWR_SetCurrentTexture(grmip);
|
||||
if (!glmip->downloaded)
|
||||
HWD.pfnSetTexture(glmip);
|
||||
HWR_SetCurrentTexture(glmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -732,7 +732,7 @@ void HWR_GetPatch(GLPatch_t *gpatch)
|
||||
// -------------------+
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
||||
{
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
GLMipmap_t *glmip, *newmip;
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
@@ -744,14 +744,14 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
||||
|
||||
// search for the mimmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
for (glmip = gpatch->mipmap; glmip->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
glmip = glmip->nextcolormap;
|
||||
|
||||
if (grmip->colormap != colormap)
|
||||
if (glmip->colormap != colormap)
|
||||
continue;
|
||||
|
||||
HWR_LoadMappedPatch(grmip, gpatch);
|
||||
HWR_LoadMappedPatch(glmip, gpatch);
|
||||
return;
|
||||
}
|
||||
// not found, create it!
|
||||
@@ -764,7 +764,7 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
||||
newmip = calloc(1, sizeof (*newmip));
|
||||
if (newmip == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
glmip->nextcolormap = newmip;
|
||||
|
||||
newmip->colormap = colormap;
|
||||
HWR_LoadMappedPatch(newmip, gpatch);
|
||||
@@ -781,18 +781,18 @@ void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;
|
||||
GLPatch_t *grpatch;
|
||||
GLPatch_t *glpatch;
|
||||
|
||||
if (!(grpatch = M_AATreeGet(hwrcache, lumpnum)))
|
||||
if (!(glpatch = M_AATreeGet(hwrcache, lumpnum)))
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
grpatch->wadnum = wadnum;
|
||||
grpatch->lumpnum = lumpnum;
|
||||
grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
M_AATreeSet(hwrcache, lumpnum, grpatch);
|
||||
glpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
glpatch->wadnum = wadnum;
|
||||
glpatch->lumpnum = lumpnum;
|
||||
glpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
M_AATreeSet(hwrcache, lumpnum, glpatch);
|
||||
}
|
||||
|
||||
return grpatch;
|
||||
return glpatch;
|
||||
}
|
||||
|
||||
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
|
||||
@@ -840,14 +840,14 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
Z_Free(flat);
|
||||
}
|
||||
|
||||
static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
||||
static void HWR_CacheFadeMask(GLMipmap_t *glMipmap, lumpnum_t fademasklumpnum)
|
||||
{
|
||||
size_t size;
|
||||
UINT16 fmheight = 0, fmwidth = 0;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
||||
grMipmap->flags = 0;
|
||||
glMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
||||
glMipmap->flags = 0;
|
||||
|
||||
size = W_LumpLength(fademasklumpnum);
|
||||
|
||||
@@ -876,28 +876,28 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
||||
}
|
||||
|
||||
// Thankfully, this will still work for this scenario
|
||||
grMipmap->width = fmwidth;
|
||||
grMipmap->height = fmheight;
|
||||
glMipmap->width = fmwidth;
|
||||
glMipmap->height = fmheight;
|
||||
|
||||
MakeBlock(grMipmap);
|
||||
MakeBlock(glMipmap);
|
||||
|
||||
HWR_DrawFadeMaskInCache(grMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
|
||||
HWR_DrawFadeMaskInCache(glMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
|
||||
// I DO need to convert this because it isn't power of 2 and we need the alpha
|
||||
}
|
||||
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
||||
{
|
||||
GLMipmap_t *grmip;
|
||||
GLMipmap_t *glmip;
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
glmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFadeMask(grmip, fademasklumpnum);
|
||||
if (!glmip->downloaded && !glmip->data)
|
||||
HWR_CacheFadeMask(glmip, fademasklumpnum);
|
||||
|
||||
HWD.pfnSetTexture(grmip);
|
||||
HWD.pfnSetTexture(glmip);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// =================================================
|
||||
@@ -909,15 +909,15 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
// set the palette for palette postprocessing
|
||||
if (cv_grpalettedepth.value == 16)
|
||||
if (cv_glpalettedepth.value == 16)
|
||||
{
|
||||
// crush to 16-bit rgb565, like software currently does in the standard configuration
|
||||
// Note: Software's screenshots have the 24-bit palette, but the screen gets
|
||||
// the 16-bit version! For making comparison screenshots either use an external screenshot
|
||||
// tool or set the palette depth to 24 bits.
|
||||
RGBA_t crushed_palette[256];
|
||||
int i;
|
||||
for (i = 0; i < 256; i++)
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
float fred = (float)(palette[i].s.red >> 3);
|
||||
float fgreen = (float)(palette[i].s.green >> 2);
|
||||
@@ -935,7 +935,7 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
}
|
||||
|
||||
// this part is responsible for keeping track of the palette OUTSIDE of a level.
|
||||
if ((!(gamestate == GS_LEVEL)) || (gamestate == GS_TITLESCREEN))
|
||||
if (gamestate != GS_LEVEL || gamestate == GS_TITLESCREEN)
|
||||
HWR_SetMapPalette();
|
||||
}
|
||||
else
|
||||
@@ -987,11 +987,9 @@ void HWR_SetMapPalette(void)
|
||||
RGBA_t *palette;
|
||||
int i;
|
||||
|
||||
if ((!(gamestate == GS_LEVEL)) || (gamestate == GS_TITLESCREEN))
|
||||
if (gamestate != GS_LEVEL || gamestate == GS_TITLESCREEN)
|
||||
{
|
||||
// outside of a level, pMasterPalette should have PLAYPAL ready for us
|
||||
//palette = pMasterPalette; // we dont have this in kart so just use pLocalPalette as before
|
||||
|
||||
// outside of a level, pLocalPalette should have PLAYPAL ready for us
|
||||
palette = pLocalPalette;
|
||||
}
|
||||
else
|
||||
@@ -1001,8 +999,10 @@ void HWR_SetMapPalette(void)
|
||||
lumpnum_t lumpnum = W_GetNumForName(GetPalette());
|
||||
size_t palsize = W_LumpLength(lumpnum);
|
||||
UINT8 *RGB_data;
|
||||
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
@@ -1050,7 +1050,6 @@ UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
return id;
|
||||
}
|
||||
|
||||
|
||||
// get hwr lighttable id for colormap, create it if it doesn't already exist
|
||||
UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
|
||||
{
|
||||
|
||||
@@ -121,8 +121,6 @@ typedef struct
|
||||
poly_t *planepoly; // the generated convex polygon
|
||||
} extrasubsector_t;
|
||||
|
||||
//here lies gr_vissprite
|
||||
|
||||
// Kart features
|
||||
#define USE_FTRANSFORM_ANGLEZ
|
||||
#define USE_FTRANSFORM_MIRROR
|
||||
@@ -156,7 +154,7 @@ typedef struct
|
||||
boolean mirrorflip; // Encore Mode with Flipcam
|
||||
#endif
|
||||
boolean shearing; // 14042019
|
||||
angle_t viewaiming; // 17052019
|
||||
float viewaiming; // 17052019
|
||||
} FTransform;
|
||||
|
||||
// Transformed vector, as passed to HWR API
|
||||
@@ -289,9 +287,6 @@ typedef struct FSurfaceInfo FSurfaceInfo;
|
||||
|
||||
enum hwdsetspecialstate
|
||||
{
|
||||
#ifdef USE_FBO_OGL
|
||||
HWD_SET_FRAMEBUFFER,
|
||||
#endif
|
||||
HWD_SET_SHADERS,
|
||||
|
||||
HWD_SET_TEXTUREFILTERMODE,
|
||||
|
||||
+10
-10
@@ -569,7 +569,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_grscreentextures.value)
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
@@ -593,12 +593,12 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
|
||||
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
|
||||
else
|
||||
Surf.PolyColor.s.alpha = (UINT8)(strength*25.5f);
|
||||
|
||||
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
@@ -652,17 +652,17 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
INT32 basewindowx, basewindowy;
|
||||
GLPatch_t *patch;
|
||||
|
||||
// if (gr_viewwidth == vid.width)
|
||||
// if (gl_viewwidth == vid.width)
|
||||
// return;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowx), vid.fdupx));
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdupx));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
@@ -776,9 +776,9 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
F2DCoord v1, v2;
|
||||
RGBA_t color_rgba;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
|
||||
color_rgba = palette[color&0xFF];
|
||||
|
||||
|
||||
v1.x = ((float)fl->a.x-(vid.width/2.0f))*(2.0f/vid.width);
|
||||
v1.y = ((float)fl->a.y-(vid.height/2.0f))*(2.0f/vid.height);
|
||||
|
||||
|
||||
+3
-12
@@ -23,7 +23,7 @@
|
||||
|
||||
// needed for sprite rendering
|
||||
// equivalent of the software renderer's vissprites
|
||||
typedef struct gr_vissprite_s
|
||||
typedef struct gl_vissprite_s
|
||||
{
|
||||
float x1, x2;
|
||||
float z1, z2;
|
||||
@@ -32,7 +32,6 @@ typedef struct gr_vissprite_s
|
||||
float scale;
|
||||
float spritexscale, spriteyscale;
|
||||
float spritexoffset, spriteyoffset;
|
||||
UINT32 renderflags;
|
||||
GLPatch_t *gpatch;
|
||||
boolean flip;
|
||||
UINT8 translucency; //alpha level 0-255
|
||||
@@ -42,7 +41,7 @@ typedef struct gr_vissprite_s
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
UINT8 *colormap;
|
||||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
} gr_vissprite_t;
|
||||
} gl_vissprite_t;
|
||||
|
||||
// --------
|
||||
// hw_bsp.c
|
||||
@@ -64,7 +63,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap);
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
|
||||
void HWR_GetPatch(GLPatch_t *gpatch);
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
||||
void HWR_MakePatch(patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
|
||||
void HWR_MakePatch(patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
void HWR_SetPalette(RGBA_t *palette);
|
||||
|
||||
@@ -82,14 +81,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
extern INT32 patchformat;
|
||||
extern INT32 textureformat;
|
||||
|
||||
// --------
|
||||
// hw_main.c // originally hw_drawnodes.c from HWPortal branch
|
||||
// --------
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
// --------
|
||||
// hw_shaders.c
|
||||
// --------
|
||||
|
||||
+1014
-1385
File diff suppressed because it is too large.
Load diff
+63
-60
@@ -23,6 +23,7 @@
|
||||
#include "hw_glob.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_portal.h"
|
||||
|
||||
#include "../am_map.h"
|
||||
#include "../d_player.h"
|
||||
@@ -35,15 +36,32 @@
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowx, gr_baseviewwindowy;
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gr_basewindowcenterx, gr_basewindowcentery;
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
extern FTransform atransform;
|
||||
extern float gr_viewsin, gr_viewcos;
|
||||
extern float gl_viewsin, gl_viewcos;
|
||||
|
||||
extern boolean gl_drawing_stencil;
|
||||
|
||||
extern seg_t *gl_curline;
|
||||
extern side_t *gl_sidedef;
|
||||
extern line_t *gl_linedef;
|
||||
extern sector_t *gl_frontsector;
|
||||
extern sector_t *gl_backsector;
|
||||
|
||||
enum
|
||||
{
|
||||
HWR_STENCIL_NORMAL,
|
||||
HWR_STENCIL_BEGIN,
|
||||
HWR_STENCIL_REVERSE,
|
||||
HWR_STENCIL_DEPTH,
|
||||
HWR_STENCIL_SKY
|
||||
};
|
||||
|
||||
// Performance stats
|
||||
extern ps_metric_t ps_hw_nodesorttime;
|
||||
@@ -62,7 +80,7 @@ extern ps_metric_t ps_hw_numcolors;
|
||||
extern ps_metric_t ps_hw_batchsorttime;
|
||||
extern ps_metric_t ps_hw_batchdrawtime;
|
||||
|
||||
extern boolean gr_shadersavailable;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
@@ -81,24 +99,25 @@ UINT8 *HWR_GetScreenshot(void);
|
||||
boolean HWR_Screenshot(const char *lbmname);
|
||||
|
||||
// hw_main.c
|
||||
void HWR_RenderFrame(INT32 viewnumber, player_t *player, boolean skybox);
|
||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
||||
void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, const float fpov, player_t *player, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_SetTransform(float fpov, player_t *player);
|
||||
void HWR_ClearClipper(void);
|
||||
void HWR_SetStencilState(int state, int level);
|
||||
|
||||
boolean HWR_UseShader(void);
|
||||
boolean HWR_ShouldUsePaletteRendering(void);
|
||||
boolean HWR_PalRenderFlashpal(void);
|
||||
void HWR_TogglePaletteRendering(void);
|
||||
|
||||
// My original intention was to split hw_main.c
|
||||
// into files like hw_bsp.c, hw_sprites.c...
|
||||
|
||||
// hw_main.c: Lighting and fog
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
|
||||
@@ -106,7 +125,6 @@ FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
INT32 HWR_GetTextureUsed(void);
|
||||
|
||||
// hw_main.c: Post-rendering
|
||||
void HWR_DoPostProcessor(player_t *player);
|
||||
void HWR_StartScreenWipe(void);
|
||||
void HWR_EndScreenWipe(void);
|
||||
void HWR_DrawIntermissionBG(void);
|
||||
@@ -115,70 +133,55 @@ void HWR_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT
|
||||
void HWR_MakeScreenFinalTexture(void);
|
||||
void HWR_DrawScreenFinalTexture(INT32 width, INT32 height);
|
||||
|
||||
// hw_main.c: Planes
|
||||
void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
|
||||
void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
// hw_main.c: Segs
|
||||
void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
|
||||
void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo * pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
// moved HWR_SplitWall to hw_main.c
|
||||
void HWR_DrawSkyWall(FOutVector *wallVerts, FSurfaceInfo *Surf);
|
||||
void HWR_DrawSkyBackground(float fpov);
|
||||
|
||||
// hw_main.c: Sprites
|
||||
void HWR_AddSprites(sector_t *sec);
|
||||
void HWR_ProjectSprite(mobj_t *thing);
|
||||
//void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
||||
void HWR_DrawSprites(void);
|
||||
|
||||
// hw_bsp.c
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum);
|
||||
extern boolean gr_maphasportals;
|
||||
extern boolean gl_maphasportals;
|
||||
|
||||
// hw_cache.c
|
||||
void HWR_LoadTextures(size_t pnumtextures);
|
||||
RGBA_t *HWR_GetTexturePalette(void);
|
||||
|
||||
void HWR_SetShaderState(void);
|
||||
|
||||
// Console variables
|
||||
extern consvar_t cv_grshaders;
|
||||
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
|
||||
|
||||
extern consvar_t cv_glscreentextures;
|
||||
#ifdef USE_FBO_OGL
|
||||
extern consvar_t cv_grframebuffer;
|
||||
extern consvar_t cv_glframebuffer;
|
||||
#endif
|
||||
extern consvar_t cv_splitwallfix;
|
||||
extern consvar_t cv_grshearing;
|
||||
extern consvar_t cv_grfov;
|
||||
extern consvar_t cv_grmdls;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grfakecontrast;
|
||||
extern consvar_t cv_grslopecontrast;
|
||||
extern consvar_t cv_grhorizonlines;
|
||||
extern consvar_t cv_grfallbackplayermodel;
|
||||
extern consvar_t cv_grbatching;
|
||||
extern consvar_t cv_grrenderdistance;
|
||||
extern consvar_t cv_grpaletterendering;
|
||||
extern consvar_t cv_grpalettedepth;
|
||||
extern consvar_t cv_grflashpal;
|
||||
extern consvar_t cv_lightdither;
|
||||
extern consvar_t cv_grscreentextures;
|
||||
extern consvar_t cv_grportals;
|
||||
extern consvar_t cv_nostencil;
|
||||
extern consvar_t cv_secbright;
|
||||
|
||||
extern CV_PossibleValue_t granisotropicmode_cons_t[];
|
||||
extern consvar_t cv_glmdls;
|
||||
extern consvar_t cv_glfallbackplayermodel;
|
||||
|
||||
extern consvar_t cv_glspritebillboarding;
|
||||
extern consvar_t cv_glshearing;
|
||||
|
||||
extern consvar_t cv_glfakecontrast;
|
||||
extern consvar_t cv_glslopecontrast;
|
||||
|
||||
extern consvar_t cv_glshaders;
|
||||
|
||||
extern consvar_t cv_gllightdither;
|
||||
extern consvar_t cv_glsecbright;
|
||||
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
|
||||
extern consvar_t cv_glsolvetjoin;
|
||||
|
||||
extern consvar_t cv_glbatching;
|
||||
|
||||
extern consvar_t cv_glrenderdistance;
|
||||
|
||||
extern consvar_t cv_glhorizonlines;
|
||||
extern consvar_t cv_glportals;
|
||||
|
||||
extern consvar_t cv_glfovchange;
|
||||
|
||||
extern consvar_t cv_glpaletterendering;
|
||||
extern consvar_t cv_glpalettedepth;
|
||||
extern consvar_t cv_glflashpal;
|
||||
|
||||
#endif
|
||||
+83
-83
@@ -147,7 +147,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
|
||||
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
|
||||
}
|
||||
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *glpatch)
|
||||
{
|
||||
png_structp png_ptr;
|
||||
png_infop png_info_ptr;
|
||||
@@ -201,7 +201,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
||||
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
|
||||
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
||||
fclose(png_FILE);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
return 0;
|
||||
}
|
||||
#ifdef USE_FAR_KEYWORD
|
||||
@@ -242,7 +242,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
||||
|
||||
{
|
||||
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap->data);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &glpatch->mipmap->data);
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
for (i = 0; i < height; i++)
|
||||
row_pointers[i] = PNG_image + i*pitch;
|
||||
@@ -282,7 +282,7 @@ typedef struct
|
||||
} PcxHeader;
|
||||
|
||||
static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
GLPatch_t *grpatch)
|
||||
GLPatch_t *glpatch)
|
||||
{
|
||||
PcxHeader header;
|
||||
#define PALSIZE 768
|
||||
@@ -322,7 +322,7 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
|
||||
pw = *w = header.xmax - header.xmin + 1;
|
||||
ph = *h = header.ymax - header.ymin + 1;
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap->data);
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &glpatch->mipmap->data);
|
||||
|
||||
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
|
||||
{
|
||||
@@ -364,43 +364,43 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
// -----------------+
|
||||
static void md2_loadTexture(md2_t *model)
|
||||
{
|
||||
GLPatch_t *grpatch;
|
||||
GLPatch_t *glpatch;
|
||||
const char *filename = model->filename;
|
||||
|
||||
if (model->grpatch)
|
||||
if (model->glpatch)
|
||||
{
|
||||
grpatch = model->grpatch;
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
glpatch = model->glpatch;
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->grpatch));
|
||||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
|
||||
&(model->glpatch));
|
||||
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
#endif
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
{
|
||||
grpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
glpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
return;
|
||||
}
|
||||
|
||||
grpatch->mipmap->downloaded = 0;
|
||||
grpatch->mipmap->flags = 0;
|
||||
glpatch->mipmap->downloaded = 0;
|
||||
glpatch->mipmap->flags = 0;
|
||||
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
glpatch->width = (INT16)w;
|
||||
glpatch->height = (INT16)h;
|
||||
glpatch->mipmap->width = (UINT16)w;
|
||||
glpatch->mipmap->height = (UINT16)h;
|
||||
|
||||
// for palette rendering, color cube is applied in post-processing instead of here
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
@@ -408,7 +408,7 @@ static void md2_loadTexture(md2_t *model)
|
||||
UINT32 size;
|
||||
RGBA_t *image;
|
||||
// Lactozilla: Apply colour cube
|
||||
image = grpatch->mipmap->data;
|
||||
image = glpatch->mipmap->data;
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
@@ -417,8 +417,8 @@ static void md2_loadTexture(md2_t *model)
|
||||
}
|
||||
}
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
HWD.pfnSetTexture(glpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(glpatch);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -426,49 +426,49 @@ static void md2_loadTexture(md2_t *model)
|
||||
// -----------------+
|
||||
static void md2_loadBlendTexture(md2_t *model)
|
||||
{
|
||||
GLPatch_t *grpatch;
|
||||
GLPatch_t *glpatch;
|
||||
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
|
||||
strcpy(filename, model->filename);
|
||||
|
||||
FIL_ForceExtension(filename, "_blend.png");
|
||||
|
||||
if (model->blendgrpatch)
|
||||
if (model->blendglpatch)
|
||||
{
|
||||
grpatch = model->blendgrpatch;
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
glpatch = model->blendglpatch;
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->blendgrpatch));
|
||||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
|
||||
&(model->blendglpatch));
|
||||
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
#endif
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
{
|
||||
grpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
glpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
Z_Free(filename);
|
||||
return;
|
||||
}
|
||||
|
||||
grpatch->mipmap->downloaded = 0;
|
||||
grpatch->mipmap->flags = 0;
|
||||
glpatch->mipmap->downloaded = 0;
|
||||
glpatch->mipmap->flags = 0;
|
||||
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
glpatch->width = (INT16)w;
|
||||
glpatch->height = (INT16)h;
|
||||
glpatch->mipmap->width = (UINT16)w;
|
||||
glpatch->mipmap->height = (UINT16)h;
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
HWD.pfnSetTexture(glpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(glpatch);
|
||||
|
||||
Z_Free(filename);
|
||||
}
|
||||
@@ -489,7 +489,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_playermodels[s].scale = -1.0f;
|
||||
md2_playermodels[s].model = NULL;
|
||||
md2_playermodels[s].grpatch = NULL;
|
||||
md2_playermodels[s].glpatch = NULL;
|
||||
md2_playermodels[s].skin = -1;
|
||||
md2_playermodels[s].notfound = true;
|
||||
md2_playermodels[s].error = false;
|
||||
@@ -498,7 +498,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_localplayermodels[s].scale = -1.0f;
|
||||
md2_localplayermodels[s].model = NULL;
|
||||
md2_localplayermodels[s].grpatch = NULL;
|
||||
md2_localplayermodels[s].glpatch = NULL;
|
||||
md2_localplayermodels[s].skin = -1;
|
||||
md2_localplayermodels[s].notfound = true;
|
||||
md2_localplayermodels[s].error = false;
|
||||
@@ -507,7 +507,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_models[i].scale = -1.0f;
|
||||
md2_models[i].model = NULL;
|
||||
md2_models[i].grpatch = NULL;
|
||||
md2_models[i].glpatch = NULL;
|
||||
md2_models[i].skin = -1;
|
||||
md2_models[i].notfound = true;
|
||||
md2_models[i].error = false;
|
||||
@@ -680,7 +680,7 @@ spritemd2found:
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *glmip, INT32 skinnum, skincolors_t color)
|
||||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
@@ -696,24 +696,24 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
|
||||
if (grmip->width == 0)
|
||||
if (glmip->width == 0)
|
||||
{
|
||||
grmip->width = gpatch->width;
|
||||
grmip->height = gpatch->height;
|
||||
glmip->width = gpatch->width;
|
||||
glmip->height = gpatch->height;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
grmip->flags = 0;
|
||||
glmip->flags = 0;
|
||||
// setup the texture info
|
||||
grmip->format = GL_TEXFMT_RGBA;
|
||||
glmip->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (grmip->data)
|
||||
if (glmip->data)
|
||||
{
|
||||
Z_Free(grmip->data);
|
||||
grmip->data = NULL;
|
||||
Z_Free(glmip->data);
|
||||
glmip->data = NULL;
|
||||
}
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->data);
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &glmip->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
|
||||
image = gpatch->mipmap->data;
|
||||
@@ -1044,7 +1044,7 @@ skippixel:
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
GLMipmap_t *glmip, *newmip;
|
||||
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
@@ -1055,15 +1055,15 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
||||
|
||||
// search for the mimmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
for (glmip = gpatch->mipmap; glmip->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
glmip = glmip->nextcolormap;
|
||||
if (glmip->colormap == colormap)
|
||||
{
|
||||
if (grmip->downloaded && grmip->data)
|
||||
if (glmip->downloaded && glmip->data)
|
||||
{
|
||||
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
HWD.pfnSetTexture(glmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(glmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1079,7 +1079,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
||||
newmip = calloc(1, sizeof (*newmip));
|
||||
if (newmip == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
glmip->nextcolormap = newmip;
|
||||
newmip->colormap = colormap;
|
||||
|
||||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
|
||||
@@ -1095,7 +1095,7 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
||||
// Returns :
|
||||
// -----------------+
|
||||
|
||||
void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
{
|
||||
md2_t *md2;
|
||||
|
||||
@@ -1105,7 +1105,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (!cv_grmdls.value)
|
||||
if (!cv_glmdls.value)
|
||||
return;
|
||||
|
||||
if (spr->precip)
|
||||
@@ -1164,7 +1164,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
angle_t ang;
|
||||
interpmobjstate_t interp;
|
||||
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_grmaxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_grmaxinterpdist.value))
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_maxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_maxinterpdist.value))
|
||||
{
|
||||
R_InterpolateMobjState(spr->mobj, rendertimefrac, &interp);
|
||||
}
|
||||
@@ -1244,22 +1244,22 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
}
|
||||
}
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
gpatch = md2->grpatch;
|
||||
gpatch = md2->glpatch;
|
||||
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !gpatch->notfound))
|
||||
md2_loadTexture(md2);
|
||||
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
gpatch = md2->glpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
|
||||
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!md2->blendgrpatch
|
||||
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|
||||
&& !((GLPatch_t *)md2->blendgrpatch)->notfound)))
|
||||
&& (!md2->blendglpatch
|
||||
|| ((!((GLPatch_t *)md2->blendglpatch)->mipmap->format || !((GLPatch_t *)md2->blendglpatch)->mipmap->downloaded)
|
||||
&& !((GLPatch_t *)md2->blendglpatch)->notfound)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
|
||||
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
||||
md2->blendglpatch && ((GLPatch_t *)md2->blendglpatch)->mipmap->format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendglpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendglpatch)->height)
|
||||
{
|
||||
INT32 tcskinnum = TC_DEFAULT;
|
||||
if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
@@ -1284,7 +1284,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
}
|
||||
else tcskinnum = TC_DEFAULT;
|
||||
}
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendglpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1313,7 +1313,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
// Interpolate the model interpolation. (lol)
|
||||
tics -= FixedToFloat(rendertimefrac);
|
||||
|
||||
if (cv_grmdls.value == 1 && tics <= durs)
|
||||
if (cv_glmdls.value == 1 && tics <= durs)
|
||||
{
|
||||
// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
@@ -1478,8 +1478,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
float oy = ys * flipfactor*FIXED_TO_FLOAT(interp.spriteyoffset);
|
||||
|
||||
// offset perpendicular to the camera angle
|
||||
p.x -= ox * gr_viewsin;
|
||||
p.y += ox * gr_viewcos;
|
||||
p.x -= ox * gl_viewsin;
|
||||
p.y += ox * gl_viewcos;
|
||||
p.z += oy;
|
||||
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
|
||||
|
||||
@@ -28,8 +28,8 @@ typedef struct
|
||||
float scale;
|
||||
float offset;
|
||||
model_t *model;
|
||||
void *grpatch;
|
||||
void *blendgrpatch;
|
||||
void *glpatch;
|
||||
void *blendglpatch;
|
||||
boolean notfound;
|
||||
INT32 skin;
|
||||
boolean error;
|
||||
@@ -40,7 +40,7 @@ extern md2_t md2_playermodels[MAXSKINS];
|
||||
extern md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
|
||||
void HWR_InitMD2(void);
|
||||
void HWR_DrawMD2(gr_vissprite_t *spr);
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr);
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local);
|
||||
void HWR_AddSpriteMD2(size_t spritenum);
|
||||
|
||||
|
||||
@@ -0,0 +1,227 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_portal.c
|
||||
/// \brief OpenGL renderer portals.
|
||||
|
||||
// ==========================================================================
|
||||
// Visual portals (attr. Hannu Hanhi)
|
||||
// ==========================================================================
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "../r_portal.h"
|
||||
|
||||
#include "../z_zone.h"
|
||||
|
||||
#include "hw_clip.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_main.h"
|
||||
#include "hw_portal.h"
|
||||
|
||||
SINT8 gl_portal_state = GLPORTAL_OFF;
|
||||
|
||||
gl_portallist_t *currentportallist;
|
||||
|
||||
// clip the area outside the portal destination window
|
||||
void HWR_PortalClipping(gl_portal_t *portal)
|
||||
{
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
// Linked list.
|
||||
if (!currentportallist->base)
|
||||
{
|
||||
currentportallist->base = portal;
|
||||
currentportallist->cap = portal;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentportallist->cap->next = portal;
|
||||
currentportallist->cap = portal;
|
||||
}
|
||||
portal->next = NULL;
|
||||
|
||||
portal->seg = seg;
|
||||
|
||||
return portal;
|
||||
}
|
||||
|
||||
void HWR_FreePortalList(gl_portallist_t freelist)
|
||||
{
|
||||
portalcullsector = NULL;
|
||||
|
||||
// free memory from portal list allocated by calls to Add2Lines
|
||||
gl_portal_t *gl_portal_temp = freelist.base;
|
||||
while (gl_portal_temp)
|
||||
{
|
||||
gl_portal_t *nextportal = gl_portal_temp->next;
|
||||
Z_Free(gl_portal_temp);
|
||||
gl_portal_temp = nextportal;
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = HWR_Portal_Add(seg);
|
||||
|
||||
// Offset the portal view by the linedef centers
|
||||
line_t* start = &lines[line1];
|
||||
line_t* dest = &lines[line2];
|
||||
|
||||
angle_t dangle = R_PointToAngle2(0, 0, dest->dx, dest->dy) - R_PointToAngle2(start->dx, start->dy, 0, 0);
|
||||
|
||||
fixed_t disttopoint;
|
||||
angle_t angtopoint;
|
||||
|
||||
vertex_t dest_c, start_c;
|
||||
|
||||
// looking glass center
|
||||
start_c.x = start->v1->x/2 + start->v2->x/2;
|
||||
start_c.y = start->v1->y/2 + start->v2->y/2;
|
||||
|
||||
// other side center
|
||||
dest_c.x = dest->v1->x/2 + dest->v2->x/2;
|
||||
dest_c.y = dest->v1->y/2 + dest->v2->y/2;
|
||||
|
||||
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint += dangle;
|
||||
|
||||
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewy = dest_c.y + FixedMul(FINESINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewz = viewz + dest->frontsector->floorheight - start->frontsector->floorheight;
|
||||
portal->viewangle = viewangle + dangle;
|
||||
|
||||
portal->angle1 = R_PointToAngle64(seg->v1->x, seg->v1->y) + dangle;
|
||||
portal->angle2 = R_PointToAngle64(seg->v2->x, seg->v2->y) + dangle;
|
||||
|
||||
portal->clipline = line2;
|
||||
}
|
||||
|
||||
void HWR_PortalFrame(gl_portal_t* portal)
|
||||
{
|
||||
viewx = portal->viewx;
|
||||
viewy = portal->viewy;
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
portalclipline = &lines[portal->clipline];
|
||||
portalcullsector = portalclipline->frontsector;
|
||||
viewsector = portalclipline->frontsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
portalclipline = NULL;
|
||||
portalcullsector = NULL;
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a portal segment.
|
||||
static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
{
|
||||
gl_drawing_stencil = true; // do not draw outside of the stencil buffer, idiot.
|
||||
// set our portal state and prepare to render the seg
|
||||
HWR_SetPortalState(state);
|
||||
gl_curline = portal->seg;
|
||||
gl_frontsector = portal->seg->frontsector;
|
||||
gl_backsector = portal->seg->backsector;
|
||||
HWR_ProcessSeg();
|
||||
gl_drawing_stencil = false;
|
||||
// need to work around the r_opengl PF_Invisible bug with this call
|
||||
// similarly as in the linkdraw hack in HWR_DrawSprites
|
||||
HWD.pfnSetBlend(PF_Translucent|PF_Occlude|PF_Masked);
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov, player);
|
||||
HWR_ClearClipper();
|
||||
|
||||
HWR_SetStencilState(HWR_STENCIL_BEGIN, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_STENCIL);
|
||||
|
||||
// go to portal frame lmao
|
||||
HWR_PortalFrame(portal);
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderViewpoint(portal, fpov, player, stencil_level + 1, true);
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
HWR_PortalFrame(rootportal);
|
||||
else // current frame is not a portal frame but the main view!
|
||||
{
|
||||
R_SetupFrame(player, false);
|
||||
portalclipline = NULL;
|
||||
}
|
||||
|
||||
// remove portal seg from stencil buffer
|
||||
HWR_SetTransform(fpov, player);
|
||||
HWR_ClearClipper();
|
||||
|
||||
HWR_SetStencilState(HWR_STENCIL_REVERSE, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_STENCIL);
|
||||
|
||||
// draw portal seg to depth buffer
|
||||
HWR_ClearClipper();
|
||||
HWR_SetStencilState(HWR_STENCIL_DEPTH, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_DEPTH);
|
||||
}
|
||||
|
||||
// returns true if the point is on the correct (viewable) side of the
|
||||
// portal destination line
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y)
|
||||
{
|
||||
// we are checking if the point is on the viewable side of the portal exit.
|
||||
// being exactly on the portal exit line is not enough to pass the test.
|
||||
// P_PointOnLineSide could behave differently from this expectation on this case,
|
||||
// so first check if the point is precisely on the line, and then if not, check the side.
|
||||
|
||||
vertex_t closest_point;
|
||||
P_ClosestPointOnLine(x, y, portalclipline, &closest_point);
|
||||
if (closest_point.x != x || closest_point.y != y)
|
||||
{
|
||||
if (P_PointOnLineSide(x, y, portalclipline) != 1)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord)
|
||||
{
|
||||
if (!portalclipline)
|
||||
return true;
|
||||
|
||||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXBOTTOM]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// we did not find any reason to pass the check, so return failure
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,81 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_portal.h
|
||||
/// \brief OpenGL renderer portal struct, functions, linked list extern.
|
||||
|
||||
#ifndef __HW_PORTAL__
|
||||
#define __HW_PORTAL__
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "../doomstat.h"
|
||||
#include "../r_data.h"
|
||||
#include "../r_bsp.h"
|
||||
|
||||
/** Portal structure.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
GLPORTAL_OFF,
|
||||
GLPORTAL_SEARCH,
|
||||
GLPORTAL_STENCIL,
|
||||
GLPORTAL_DEPTH,
|
||||
GLPORTAL_INSIDE,
|
||||
};
|
||||
|
||||
typedef struct gl_portal_s
|
||||
{
|
||||
struct gl_portal_s *next;
|
||||
|
||||
// Viewport.
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
angle_t viewangle;
|
||||
|
||||
seg_t *seg; // seg that is used for drawing to the stencil buffer
|
||||
INT32 clipline; // Optional clipline for line-based portals
|
||||
|
||||
// angles for the left and right edges of the portal
|
||||
// relative to the viewpoint
|
||||
angle_t angle1;
|
||||
angle_t angle2;
|
||||
} gl_portal_t;
|
||||
|
||||
typedef struct gl_portallist_s
|
||||
{
|
||||
gl_portal_t *base;
|
||||
gl_portal_t *cap;
|
||||
} gl_portallist_t;
|
||||
|
||||
extern SINT8 gl_portal_state;
|
||||
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
|
||||
// Adds an entry to the clipper for portal rendering
|
||||
void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -25,7 +25,7 @@ static struct {
|
||||
const char *vertex;
|
||||
const char *fragment;
|
||||
} const gl_shadersources[] = {
|
||||
|
||||
|
||||
// Floor shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_FLOOR_FRAGMENT_SHADER},
|
||||
|
||||
@@ -52,7 +52,7 @@ static struct {
|
||||
|
||||
// Palette postprocess shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_PALETTE_POSTPROCESS_FRAGMENT_SHADER},
|
||||
|
||||
|
||||
// UI colormap fade shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_UI_COLORMAP_FADE_FRAGMENT_SHADER},
|
||||
|
||||
@@ -279,11 +279,11 @@ static char *HWR_PreprocessShader(char *original)
|
||||
|
||||
// Calculate length of modified shader.
|
||||
new_len = original_len;
|
||||
|
||||
if (cv_grpaletterendering.value)
|
||||
|
||||
if (cv_glpaletterendering.value)
|
||||
ADD_TO_LEN(PALETTE_RENDERING_DEFINE)
|
||||
|
||||
if (cv_lightdither.value)
|
||||
if (cv_gllightdither.value)
|
||||
ADD_TO_LEN(LIGHT_DITHERING_DEFINE)
|
||||
|
||||
#undef ADD_TO_LEN
|
||||
@@ -324,10 +324,10 @@ static char *HWR_PreprocessShader(char *original)
|
||||
}
|
||||
|
||||
// Write the defines.
|
||||
if (cv_grpaletterendering.value)
|
||||
if (cv_glpaletterendering.value)
|
||||
WRITE_DEFINE(PALETTE_RENDERING_DEFINE)
|
||||
|
||||
if (cv_lightdither.value)
|
||||
if (cv_gllightdither.value)
|
||||
WRITE_DEFINE(LIGHT_DITHERING_DEFINE)
|
||||
|
||||
#undef WRITE_DEFINE
|
||||
@@ -410,7 +410,7 @@ int HWR_GetShaderFromTarget(int shader_target)
|
||||
// - custom shaders are enabled
|
||||
// - custom shaders are allowed by the server
|
||||
if (custom_shader != -1 && gl_shaders[custom_shader].compiled &&
|
||||
cv_grshaders.value == 1)
|
||||
cv_glshaders.value == 1)
|
||||
return custom_shader;
|
||||
else
|
||||
return gl_shadertargets[shader_target].base_shader;
|
||||
@@ -565,7 +565,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
int i;
|
||||
boolean modified_shaders[NUMSHADERTARGETS] = {0};
|
||||
|
||||
if (!gr_shadersavailable)
|
||||
if (!gl_shadersavailable)
|
||||
return;
|
||||
|
||||
lump = HWR_FindShaderDefs(wadnum);
|
||||
|
||||
@@ -171,7 +171,7 @@
|
||||
"gl_FragColor = final_color;\n" \
|
||||
"}\n" \
|
||||
"#endif\0"
|
||||
|
||||
|
||||
#define GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
@@ -210,7 +210,7 @@
|
||||
#define GLSL_WALL_FRAGMENT_SHADER \
|
||||
GLSL_WALL_FUDGES \
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER
|
||||
|
||||
|
||||
#define GLSL_SHADOW_FRAGMENT_SHADER \
|
||||
GLSL_FLOOR_FUDGES \
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <stdarg.h>
|
||||
#include <math.h>
|
||||
#include "../../r_local.h" // For rendertimefrac, used for the leveltime shader uniform
|
||||
#include "../../i_video.h" // for UseScreenFBO
|
||||
#include "r_opengl.h"
|
||||
#include "r_vbo.h"
|
||||
#include "../hw_shaders.h"
|
||||
@@ -121,9 +122,9 @@ static GLint viewport[4];
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
GLuint FramebufferObject, FramebufferTexture, RenderbufferObject;
|
||||
GLboolean FrameBufferEnabled = GL_FALSE, RenderToFramebuffer = GL_FALSE;
|
||||
|
||||
boolean supportFBO = false;
|
||||
static boolean fboinit = false;
|
||||
#endif
|
||||
|
||||
// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
|
||||
@@ -706,7 +707,15 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF
|
||||
static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
static boolean GLFramebuffer_IsFuncAvailible(void);
|
||||
static boolean GLFramebuffer_CheckExt(void)
|
||||
{
|
||||
//this stuff needs atleast OGL 3.0
|
||||
if (majorGL < 3)
|
||||
return false;
|
||||
|
||||
// check if all needed gl extensions are available
|
||||
return (isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) && isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) && isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions));
|
||||
}
|
||||
#endif
|
||||
|
||||
void SetupGLFunc4(void)
|
||||
@@ -753,7 +762,7 @@ void SetupGLFunc4(void)
|
||||
pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
if (GLFramebuffer_IsFuncAvailible())
|
||||
if (GLFramebuffer_CheckExt())
|
||||
{
|
||||
pglGenFramebuffers = GetGLFunc("glGenFramebuffers");
|
||||
pglBindFramebuffer = GetGLFunc("glBindFramebuffer");
|
||||
@@ -766,24 +775,17 @@ void SetupGLFunc4(void)
|
||||
pglRenderbufferStorage = GetGLFunc("glRenderbufferStorage");
|
||||
pglFramebufferRenderbuffer = GetGLFunc("glFramebufferRenderbuffer");
|
||||
|
||||
// check if ALL functions are availible
|
||||
if (pglGenFramebuffers && pglBindFramebuffer &&
|
||||
pglDeleteFramebuffers && pglFramebufferTexture2D &&
|
||||
pglCheckFramebufferStatus && pglGenRenderbuffers &&
|
||||
pglBindRenderbuffer && pglDeleteRenderbuffers &&
|
||||
pglRenderbufferStorage && pglFramebufferRenderbuffer)
|
||||
supportFBO = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
static boolean GLFramebuffer_IsFuncAvailible(void)
|
||||
{
|
||||
//this stuff needs atleast OGL 3.0
|
||||
if (majorGL < 3)
|
||||
return false;
|
||||
|
||||
return (isExtAvailable("GL_ARB_framebuffer_no_attachments",gl_extensions) && isExtAvailable("GL_ARB_framebuffer_object",gl_extensions) && isExtAvailable("GL_ARB_framebuffer_sRGB",gl_extensions));
|
||||
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
EXPORT boolean HWRAPI(InitShaders) (void)
|
||||
{
|
||||
if (!pglUseProgram)
|
||||
@@ -951,7 +953,6 @@ static void GLPerspective(GLfloat fovy, GLfloat aspect)
|
||||
pglMultMatrixf(&m[0][0]);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetModelView :
|
||||
// -----------------+
|
||||
@@ -1046,7 +1047,7 @@ EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *pTexInfo)
|
||||
#ifdef USE_FBO_OGL
|
||||
static void GLFramebuffer_GenerateAttachments(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
// Bind the framebuffer
|
||||
@@ -1083,11 +1084,16 @@ static void GLFramebuffer_GenerateAttachments(void)
|
||||
|
||||
// Unbind the framebuffer
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
fboinit = true;
|
||||
}
|
||||
|
||||
void GLFramebuffer_DeleteAttachments(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || fboinit == false)
|
||||
return;
|
||||
|
||||
if (FramebufferObject == 0 && RenderbufferObject == 0 && FramebufferTexture == 0)
|
||||
return;
|
||||
|
||||
// Unbind the framebuffer
|
||||
@@ -1102,11 +1108,12 @@ void GLFramebuffer_DeleteAttachments(void)
|
||||
|
||||
FramebufferTexture = 0;
|
||||
RenderbufferObject = 0;
|
||||
fboinit = false;
|
||||
}
|
||||
|
||||
static void GLFramebuffer_Generate(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
// Generate the framebuffer
|
||||
@@ -1119,7 +1126,7 @@ static void GLFramebuffer_Generate(void)
|
||||
|
||||
static void GLFramebuffer_Delete(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || fboinit == false)
|
||||
return;
|
||||
|
||||
if (FramebufferObject)
|
||||
@@ -1131,7 +1138,10 @@ static void GLFramebuffer_Delete(void)
|
||||
|
||||
inline void GLFramebuffer_Unbind(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || fboinit == false)
|
||||
return;
|
||||
|
||||
if (FramebufferObject == 0 && RenderbufferObject == 0)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
@@ -1140,7 +1150,7 @@ inline void GLFramebuffer_Unbind(void)
|
||||
|
||||
inline void GLFramebuffer_Enable(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || !UseScreenFBO())
|
||||
return;
|
||||
|
||||
if (FramebufferObject == 0)
|
||||
@@ -1154,7 +1164,10 @@ inline void GLFramebuffer_Enable(void)
|
||||
|
||||
void GLFramebuffer_Disable(void)
|
||||
{
|
||||
if (!supportFBO)
|
||||
if (!supportFBO || fboinit == false)
|
||||
return;
|
||||
|
||||
if (FramebufferObject == 0 && RenderbufferObject == 0)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
@@ -1170,8 +1183,6 @@ void GLFramebuffer_Disable(void)
|
||||
// -----------------+
|
||||
void Flush(void)
|
||||
{
|
||||
//GL_DBG_Printf ("HWR_Flush()\n");
|
||||
|
||||
while (TexCacheHead)
|
||||
{
|
||||
FTextureInfo *pTexInfo = TexCacheHead;
|
||||
@@ -1198,7 +1209,6 @@ void Flush(void)
|
||||
textureBufferSize = 0;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// isExtAvailable : Look if an OpenGL extension is available
|
||||
// Returns : true if extension available
|
||||
@@ -1226,7 +1236,6 @@ INT32 isExtAvailable(const char *extension, const GLubyte *start)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// Init : Initialise the OpenGL interface API
|
||||
// Returns :
|
||||
@@ -1236,7 +1245,6 @@ EXPORT boolean HWRAPI(Init) (void)
|
||||
return LoadGL();
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetupGLInfo : Retreive and store currently loaded OpenGL version
|
||||
// -----------------+
|
||||
@@ -1398,7 +1406,6 @@ static void Clamp2D(GLenum pname)
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetBlend : Set render mode
|
||||
// -----------------+
|
||||
@@ -2247,12 +2254,6 @@ static void gld_BuildSky(int row_count, int col_count)
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
static void RenderDome(INT32 skytexnum)
|
||||
{
|
||||
int i, j;
|
||||
@@ -2350,17 +2351,6 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
|
||||
case HWD_SET_SHADERS:
|
||||
gl_allowshaders = Value;
|
||||
break;
|
||||
#ifdef USE_FBO_OGL
|
||||
case HWD_SET_FRAMEBUFFER:
|
||||
FrameBufferEnabled = Value ? GL_TRUE : GL_FALSE;
|
||||
|
||||
if (!supportFBO)
|
||||
{
|
||||
FrameBufferEnabled = GL_FALSE;
|
||||
CV_Set(&cv_grframebuffer, "Off");
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
case HWD_SET_TEXTUREFILTERMODE:
|
||||
switch (Value)
|
||||
{
|
||||
@@ -2984,7 +2974,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
||||
// https://zdoom.org/wiki/Y-shearing
|
||||
if (shearing)
|
||||
{
|
||||
float dy = FIXED_TO_FLOAT(AIMINGTODY((stransform->viewaiming)) * 2)* ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT); //screen_width/BASEVIDWIDTH;
|
||||
float dy = stransform->viewaiming * 2;
|
||||
if (stransform->flip || stransform->mirrorflip)
|
||||
dy *= -1.0f;
|
||||
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
|
||||
|
||||
@@ -98,10 +98,6 @@ typedef void (APIENTRY * PFNglGetIntegerv) (GLenum pname, GLint *params);
|
||||
extern PFNglGetIntegerv pglGetIntegerv;
|
||||
typedef const GLubyte* (APIENTRY * PFNglGetString) (GLenum name);
|
||||
extern PFNglGetString pglGetString;
|
||||
#if 0
|
||||
typedef void (APIENTRY * PFNglEnableClientState) (GLenum cap); // redefined in r_opengl.c
|
||||
static PFNglEnableClientState pglEnableClientState;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
+148
-275
@@ -49,6 +49,8 @@
|
||||
#include "s_sound.h" // song credits
|
||||
#include "k_kart.h"
|
||||
|
||||
#include "m_textinput.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
@@ -86,8 +88,8 @@ patch_t *frameslash; // framerate stuff. Used in screen.c
|
||||
|
||||
static player_t *plr;
|
||||
boolean chat_on; // entering a chat message?
|
||||
static char w_chat[HU_MAXMSGLEN + 1];
|
||||
static size_t c_input = 0; // let's try to make the chat input less shitty.
|
||||
static char w_chat_buf[HU_MAXMSGLEN + 1];
|
||||
static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores; // draw rankings
|
||||
static char hu_tick;
|
||||
@@ -1143,71 +1145,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
#endif
|
||||
}
|
||||
|
||||
// Handles key input and string input
|
||||
//
|
||||
static inline boolean HU_keyInChatString(char *s, char ch)
|
||||
{
|
||||
size_t l;
|
||||
|
||||
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|
||||
|| ch == ' ') // Allow spaces, of course
|
||||
{
|
||||
l = strlen(s);
|
||||
if (l < HU_MAXMSGLEN - 1)
|
||||
{
|
||||
if (c_input >= strlen(s)) // don't do anything complicated
|
||||
{
|
||||
s[l++] = ch;
|
||||
s[l]=0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything past c_input for new characters:
|
||||
size_t m = HU_MAXMSGLEN-1;
|
||||
while (m>=c_input)
|
||||
{
|
||||
if (s[m])
|
||||
s[m+1] = (s[m]);
|
||||
if (m == 0) // prevent overflow
|
||||
break;
|
||||
m--;
|
||||
}
|
||||
s[c_input] = ch; // and replace this.
|
||||
}
|
||||
c_input++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (ch == KEY_BACKSPACE)
|
||||
{
|
||||
size_t i = c_input;
|
||||
|
||||
if (c_input <= 0)
|
||||
return false;
|
||||
|
||||
if (!s[i-1])
|
||||
return false;
|
||||
|
||||
if (i >= strlen(s)-1)
|
||||
{
|
||||
s[strlen(s)-1] = 0;
|
||||
c_input--;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (; (i < HU_MAXMSGLEN); i++)
|
||||
{
|
||||
s[i-1] = s[i];
|
||||
}
|
||||
c_input--;
|
||||
}
|
||||
else if (ch != KEY_ENTER)
|
||||
return false; // did not eat key
|
||||
|
||||
return true; // ate the key
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//
|
||||
@@ -1280,9 +1217,9 @@ static boolean HU_clearChatSpaces(void)
|
||||
char c; // current character we're iterating.
|
||||
boolean nothingbutspaces = true;
|
||||
|
||||
for (; i < strlen(w_chat); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
for (; i < strlen(w_chat_buf); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
{
|
||||
c = w_chat[i];
|
||||
c = w_chat_buf[i];
|
||||
if (!c)
|
||||
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
|
||||
|
||||
@@ -1294,128 +1231,110 @@ static boolean HU_clearChatSpaces(void)
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
static void HU_queueChatChar(INT32 c)
|
||||
static void HU_SendChatMessage(void)
|
||||
{
|
||||
// send automaticly the message (no more chat char)
|
||||
if (c == KEY_ENTER)
|
||||
char buf[2 + HU_MAXMSGLEN + 1];
|
||||
char *msg = &buf[2];
|
||||
size_t ci = 2;
|
||||
INT32 target = 0;
|
||||
char c;
|
||||
|
||||
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something.
|
||||
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period.
|
||||
|
||||
do {
|
||||
c = w_chat_buf[-2+ci++];
|
||||
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only.
|
||||
buf[ci-1]=c;
|
||||
} while (c);
|
||||
|
||||
M_TextInputClear(&w_chat);
|
||||
|
||||
// last minute mute check
|
||||
if (CHAT_MUTE)
|
||||
{
|
||||
char buf[2 + HU_MAXMSGLEN + 1];
|
||||
char *msg = &buf[2];
|
||||
size_t i;
|
||||
size_t ci = 2;
|
||||
INT32 target = 0;
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something.
|
||||
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period.
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
const char *newmsg;
|
||||
|
||||
do {
|
||||
c = w_chat[-2+ci++];
|
||||
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only.
|
||||
buf[ci-1]=c;
|
||||
} while (c);
|
||||
i = 0;
|
||||
for (;(i<HU_MAXMSGLEN);i++)
|
||||
w_chat[i] = 0; // reset this.
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
|
||||
c_input = 0;
|
||||
|
||||
for (;(i<HU_MAXMSGLEN);i++)
|
||||
w_chat[i] = 0; // reset this.
|
||||
|
||||
c_input = 0;
|
||||
|
||||
// last minute mute check
|
||||
if (CHAT_MUTE)
|
||||
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
|
||||
if (teamtalk)
|
||||
{
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
const char *newmsg;
|
||||
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
|
||||
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
|
||||
if (teamtalk)
|
||||
{
|
||||
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
spc = 0;
|
||||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
if (target < MAXPLAYERS && playeringame[target]) // player exists
|
||||
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
spc = 0;
|
||||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to get rid of the /pm<node>
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
if (ci > 3) // don't send target+flags+empty message.
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (teamtalk)
|
||||
buf[0] = -1; // target
|
||||
else
|
||||
buf[0] = target;
|
||||
|
||||
buf[1] = 0; // flags
|
||||
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
if (target < MAXPLAYERS && playeringame[target]) // player exists
|
||||
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
|
||||
else
|
||||
{
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to get rid of the /pm<node>
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
if (ci > 3) // don't send target+flags+empty message.
|
||||
{
|
||||
if (teamtalk)
|
||||
buf[0] = -1; // target
|
||||
else
|
||||
buf[0] = target;
|
||||
|
||||
buf[1] = 0; // flags
|
||||
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void HU_clearChatChars(void)
|
||||
{
|
||||
size_t i = 0;
|
||||
for (;i<HU_MAXMSGLEN;i++)
|
||||
w_chat[i] = 0; // reset this.
|
||||
M_TextInputClear(&w_chat);
|
||||
chat_on = false;
|
||||
c_input = 0;
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
@@ -1463,7 +1382,8 @@ boolean HU_Responder(event_t *ev)
|
||||
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
|
||||
{
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
teamtalk = false;
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1473,7 +1393,8 @@ boolean HU_Responder(event_t *ev)
|
||||
&& netgame && !OLD_MUTE)
|
||||
{
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1498,62 +1419,13 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
c = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(c) : CON_ShiftChar(c);
|
||||
M_TextInputHandle(&w_chat, c);
|
||||
|
||||
// pasting. pasting is cool. chat is a bit limited, though :(
|
||||
if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE)
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
size_t chatlen;
|
||||
size_t pastelen;
|
||||
|
||||
// create a dummy string real quickly
|
||||
|
||||
if (paste == NULL)
|
||||
return true;
|
||||
|
||||
chatlen = strlen(w_chat);
|
||||
pastelen = strlen(paste);
|
||||
if (chatlen+pastelen > HU_MAXMSGLEN)
|
||||
return true; // we can't paste this!!
|
||||
|
||||
if (c_input >= strlen(w_chat)) // add it at the end of the string.
|
||||
{
|
||||
memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that.
|
||||
c_input += pastelen;
|
||||
/*size_t i = 0;
|
||||
for (;i<pastelen;i++)
|
||||
{
|
||||
HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.)
|
||||
}*/
|
||||
return true;
|
||||
}
|
||||
else // otherwise, we need to shift everything and make space, etc etc
|
||||
{
|
||||
size_t i = HU_MAXMSGLEN-1;
|
||||
while (i >= c_input)
|
||||
{
|
||||
if (w_chat[i])
|
||||
w_chat[i+pastelen] = w_chat[i];
|
||||
if (i == 0) // prevent overflow
|
||||
break;
|
||||
i--;
|
||||
}
|
||||
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
|
||||
c_input += pastelen;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!CHAT_MUTE && HU_keyInChatString(w_chat,c))
|
||||
{
|
||||
HU_queueChatChar(c);
|
||||
}
|
||||
if (c == KEY_ENTER)
|
||||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
HU_SendChatMessage();
|
||||
}
|
||||
else if (c == KEY_ESCAPE
|
||||
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|
||||
@@ -1561,7 +1433,6 @@ boolean HU_Responder(event_t *ev)
|
||||
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
|
||||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
}
|
||||
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
|
||||
{
|
||||
@@ -1575,10 +1446,6 @@ boolean HU_Responder(event_t *ev)
|
||||
justscrolleddown = true;
|
||||
chat_scrolltime = 4;
|
||||
}
|
||||
else if (c == KEY_LEFTARROW && c_input != 0 && !OLDCHAT) // i said go back
|
||||
c_input--;
|
||||
else if (c == KEY_RIGHTARROW && c_input < strlen(w_chat) && !OLDCHAT) // don't need to check for admin or w/e here since the chat won't ever contain anything if it's muted.
|
||||
c_input++;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@@ -1932,8 +1799,9 @@ static void HU_DrawChat(void)
|
||||
INT32 charwidth = 4, charheight = 6;
|
||||
INT32 boxw = cv_chatwidth.value;
|
||||
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
|
||||
UINT32 i = 0, saylen = strlen(w_chat); // You learn new things everyday!
|
||||
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
|
||||
INT32 cflag = 0;
|
||||
size_t select_start = 0, select_end = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Team: ";
|
||||
const char *talk = ntalk;
|
||||
const char *mute = "Chat has been muted.";
|
||||
@@ -1995,13 +1863,19 @@ static void HU_DrawChat(void)
|
||||
i = 0;
|
||||
typelines = 1;
|
||||
|
||||
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx + 2 + c, y+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx+2+c+charwidth*w_chat.cursor, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
while (w_chat[i])
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
select_start = min(w_chat.select, w_chat.cursor);
|
||||
select_end = max(w_chat.select, w_chat.cursor);
|
||||
}
|
||||
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
boolean skippedline = false;
|
||||
if (c_input == (i+1))
|
||||
if (w_chat.cursor == (i+1))
|
||||
{
|
||||
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
|
||||
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
|
||||
@@ -2016,10 +1890,14 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat[i] < HU_FONTSTART)
|
||||
++i;
|
||||
else
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2, y-1, charwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
c += charwidth;
|
||||
if (c > boxw-(charwidth*2) && !skippedline)
|
||||
@@ -2031,7 +1909,7 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
INT32 count = 0;
|
||||
INT32 p_dispy = chaty - charheight -1;
|
||||
@@ -2051,38 +1929,38 @@ static void HU_DrawChat(void)
|
||||
{
|
||||
|
||||
// filter: (code needs optimization pls help I'm bad with C)
|
||||
if (w_chat[3])
|
||||
if (w_chat_buf[3])
|
||||
{
|
||||
char *nodenum;
|
||||
UINT32 n;
|
||||
// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
|
||||
// right, that's half important: (w_chat_buf[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat_buf[3] != 0) && ((w_chat_buf[3] < '0') || (w_chat_buf[3] > '9'))) || ((w_chat_buf[4] != 0) && (((w_chat_buf[4] < '0') || (w_chat_buf[4] > '9'))))) && (w_chat_buf[4] != ' '))
|
||||
break;
|
||||
|
||||
|
||||
nodenum = (char*) malloc(3);
|
||||
memcpy(nodenum, w_chat+3, 2);
|
||||
memcpy(nodenum, w_chat_buf+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
n = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
// special cases:
|
||||
|
||||
if ((n == 0) && !(w_chat[4] == '0'))
|
||||
if ((n == 0) && !(w_chat_buf[4] == '0'))
|
||||
{
|
||||
if (!(i<10))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 1) && !(w_chat[3] == '0'))
|
||||
else if ((n == 1) && !(w_chat_buf[3] == '0'))
|
||||
{
|
||||
if (!((i == 1) || ((i >= 10) && (i <= 19))))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 2) && !(w_chat[3] == '0'))
|
||||
else if ((n == 2) && !(w_chat_buf[3] == '0'))
|
||||
{
|
||||
if (!((i == 2) || ((i >= 20) && (i <= 29))))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 3) && !(w_chat[3] == '0'))
|
||||
else if ((n == 3) && !(w_chat_buf[3] == '0'))
|
||||
{
|
||||
if (!((i == 3) || ((i >= 30) && (i <= 31))))
|
||||
continue;
|
||||
@@ -2121,6 +1999,7 @@ static void HU_DrawChat_Old(void)
|
||||
size_t i = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
|
||||
const char *talk = ntalk;
|
||||
size_t select_start = 0, select_end = 0;
|
||||
INT32 charwidth = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
||||
INT32 charheight = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
|
||||
if (teamtalk)
|
||||
@@ -2149,14 +2028,19 @@ static void HU_DrawChat_Old(void)
|
||||
c += charwidth;
|
||||
}
|
||||
|
||||
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
||||
V_DrawCharacter(HU_INPUTX+c, y+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawCharacter(HU_INPUTX+c+charwidth*w_chat.cursor, y+2*con_scalefactor, '_'|cv_constextsize.value|V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
select_start = min(w_chat.select, w_chat.cursor);
|
||||
select_end = max(w_chat.select, w_chat.cursor);
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while (w_chat[i])
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
|
||||
if (c_input == (i+1) && hu_tick < 4)
|
||||
if (w_chat.cursor == (i+1) && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
@@ -2164,17 +2048,18 @@ static void HU_DrawChat_Old(void)
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat[i] < HU_FONTSTART)
|
||||
{
|
||||
++i;
|
||||
//charwidth = 4 * con_scalefactor;
|
||||
}
|
||||
else
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
{
|
||||
//charwidth = SHORT(hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
}
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(HU_INPUTX + c, y, charwidth, charheight, 103|V_TRANSLUCENT|cv_constextsize.value|V_NOSCALESTART|t);
|
||||
|
||||
++i;
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width)
|
||||
{
|
||||
@@ -2732,7 +2617,8 @@ static void HU_DrawRankings(void)
|
||||
boolean completed[MAXPLAYERS];
|
||||
UINT32 whiteplayer = MAXPLAYERS;
|
||||
|
||||
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
|
||||
if (!automapactive)
|
||||
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
|
||||
|
||||
if (cons_menuhighlight.value)
|
||||
hilicol = cons_menuhighlight.value;
|
||||
@@ -2748,10 +2634,14 @@ static void HU_DrawRankings(void)
|
||||
//V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametype_cons_t[gametype].strvalue);
|
||||
|
||||
// draw the current map in the lower right if theres none just say its unknown
|
||||
if (!G_BuildMapTitle(gamemap))
|
||||
char *maptitle = G_BuildMapTitle(gamemap);
|
||||
if (!maptitle)
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "UNKNOWN");
|
||||
else
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, G_BuildMapTitle(gamemap));
|
||||
{
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, maptitle);
|
||||
Z_Free(maptitle);
|
||||
}
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
@@ -2801,18 +2691,6 @@ static void HU_DrawRankings(void)
|
||||
V_DrawCenteredString(256, 16, hilicol, va("%d", cv_pointlimit.value));
|
||||
}
|
||||
}
|
||||
/*else if (gametype == GT_COOP)
|
||||
{
|
||||
INT32 totalscore = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
totalscore += players[i].score;
|
||||
}
|
||||
|
||||
V_DrawCenteredString(256, 8, 0, "TOTAL SCORE");
|
||||
V_DrawCenteredString(256, 16, 0, va("%u", totalscore));
|
||||
}*/
|
||||
else
|
||||
{
|
||||
if (circuitmap)
|
||||
@@ -2885,12 +2763,7 @@ static void HU_DrawRankings(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
/*if (G_GametypeHasTeams())
|
||||
HU_DrawTeamTabRankings(tab, whiteplayer); //separate function for Spazzo's silly request -- gotta fix this up later
|
||||
else if (scorelines > 10)*/
|
||||
HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 33, tab, scorelines, whiteplayer, hilicol);
|
||||
/*else
|
||||
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
|
||||
|
||||
// draw spectators in a ticker across the bottom
|
||||
if (netgame && G_GametypeHasSpectators())
|
||||
|
||||
+22
-3
@@ -100,6 +100,14 @@
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifdef EHOSTUNREACH
|
||||
#undef EHOSTUNREACH
|
||||
#endif
|
||||
#define EHOSTUNREACH WSAEHOSTUNREACH
|
||||
#ifdef ENETUNREACH
|
||||
#undef ENETUNREACH
|
||||
#endif
|
||||
#define ENETUNREACH WSAENETUNREACH
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
@@ -816,6 +824,8 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
|
||||
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
|
||||
}
|
||||
|
||||
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH)
|
||||
|
||||
static void SOCK_Send(void)
|
||||
{
|
||||
ssize_t c = ERRSOCKET;
|
||||
@@ -831,7 +841,11 @@ static void SOCK_Send(void)
|
||||
for (j = 0; j < broadcastaddresses; j++)
|
||||
{
|
||||
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
||||
SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -841,7 +855,11 @@ static void SOCK_Send(void)
|
||||
for (i = 0; i < mysocketses; i++)
|
||||
{
|
||||
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
||||
SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -853,11 +871,12 @@ static void SOCK_Send(void)
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
int e = errno; // save error code so it can't be modified later
|
||||
if (e != ECONNREFUSED && e != EWOULDBLOCK)
|
||||
if (!ALLOWEDERROR(e))
|
||||
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
|
||||
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
|
||||
}
|
||||
}
|
||||
#undef ALLOWEDERROR
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
|
||||
@@ -146,6 +146,7 @@ extern boolean xwaylandcrap;
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
void I_DownSample(void);
|
||||
boolean UseScreenFBO(void);
|
||||
extern boolean downsample;
|
||||
#endif
|
||||
|
||||
|
||||
+33
-2
@@ -17,12 +17,13 @@
|
||||
#include "k_director.h"
|
||||
#include "d_netcmd.h"
|
||||
#include "p_local.h"
|
||||
#include "st_stuff.h"
|
||||
|
||||
#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
|
||||
#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
|
||||
#define TRANSFERTIME TICRATE // how long to delay reaction shots?
|
||||
#define BREAKAWAYDIST 2000 // how *far* until players considered far apart?
|
||||
#define WALKBACKDIST 600 // how close should a trailing player be before we switch?
|
||||
#define WALKBACKDIST 400 // how close should a trailing player be before we switch?
|
||||
#define PINCHDIST 20000 // how close should the leader be to be considered "end of race"?
|
||||
|
||||
struct directorinfo
|
||||
@@ -37,6 +38,25 @@ struct directorinfo
|
||||
INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
|
||||
} directorinfo;
|
||||
|
||||
boolean K_DirectorIsPlayerAlone(void)
|
||||
{
|
||||
UINT8 pingame = 0;
|
||||
|
||||
// Gotta check how many players are active at this moment.
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
pingame++;
|
||||
|
||||
if (pingame >= 2) // we dont need to check further
|
||||
break;
|
||||
}
|
||||
|
||||
return (pingame <= 1);
|
||||
}
|
||||
|
||||
static inline boolean race_rules(void)
|
||||
{
|
||||
return gametype == GT_RACE;
|
||||
@@ -49,7 +69,7 @@ static fixed_t ScaleFromMap(fixed_t n, fixed_t scale)
|
||||
|
||||
static boolean K_DirectorIsEnabled(void)
|
||||
{
|
||||
return cv_director.value && !splitscreen && (gamestate == GS_LEVEL && (!playeringame[consoleplayer] || players[consoleplayer].spectator || (demo.playback && (!demo.title || !modeattacking))));
|
||||
return cv_director.value && !splitscreen && (gamestate == GS_LEVEL && (((!playeringame[consoleplayer] || players[consoleplayer].spectator)) || (demo.playback && !demo.freecam && (!demo.title || !modeattacking))) && !K_DirectorIsPlayerAlone());
|
||||
}
|
||||
|
||||
void K_InitDirector(void)
|
||||
@@ -376,6 +396,12 @@ void K_UpdateDirector(void)
|
||||
break;
|
||||
}
|
||||
|
||||
// if this is a splitscreen player, try next pair
|
||||
if (P_IsDisplayPlayer(&players[target]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// if we're certain the back half of the pair is actually in this position, try to switch
|
||||
if (!players[target].kartstuff[k_positiondelay])
|
||||
{
|
||||
@@ -394,10 +420,15 @@ void K_UpdateDirector(void)
|
||||
|
||||
void K_ToggleDirector(void)
|
||||
{
|
||||
if (!directortextactive)
|
||||
return;
|
||||
|
||||
if (!K_DirectorIsEnabled())
|
||||
{
|
||||
directorinfo.cooldown = 0; // switch immediately
|
||||
}
|
||||
|
||||
directortoggletimer = 0;
|
||||
|
||||
COM_ImmedExecute("add director 1");
|
||||
}
|
||||
+173
-232
@@ -725,34 +725,34 @@ void K_RegisterKartStuff(void)
|
||||
CV_RegisterVar(&cv_showinput);
|
||||
CV_RegisterVar(&cv_showlaptimes);
|
||||
CV_RegisterVar(&cv_newspeedometer);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_battlespeedo);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_saltyhop);
|
||||
CV_RegisterVar(&cv_saltyhopsfx);
|
||||
CV_RegisterVar(&cv_saltysquish);
|
||||
|
||||
|
||||
//Colourized HUD
|
||||
CV_RegisterVar(&cv_colorizedhud);
|
||||
CV_RegisterVar(&cv_colorizedhudcolor);
|
||||
CV_RegisterVar(&cv_colorizeditembox);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_darkitembox);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_biglaps);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_highresportrait);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_slamsound);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_minihead);
|
||||
CV_RegisterVar(&cv_showminimapnames);
|
||||
CV_RegisterVar(&cv_showlapemblem);
|
||||
|
||||
CV_RegisterVar(&cv_stagetitle);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_stagetitle);
|
||||
|
||||
CV_RegisterVar(&cv_lessflicker);
|
||||
|
||||
|
||||
CV_RegisterVar(&cv_mouseturn);
|
||||
|
||||
}
|
||||
@@ -2686,8 +2686,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
quake.intensity = 64*FRACUNIT;
|
||||
quake.time = 5;
|
||||
P_StartQuake(5, 64<<FRACBITS, 0);
|
||||
}
|
||||
|
||||
player->kartstuff[k_instashield] = 15;
|
||||
@@ -2780,16 +2779,9 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||
TVector v;
|
||||
TVector *res;
|
||||
fixed_t finalx, finaly, finalz, dist;
|
||||
//mobj_t hoopcenter;
|
||||
angle_t degrees, fa, closestangle;
|
||||
fixed_t mobjx, mobjy, mobjz;
|
||||
|
||||
//hoopcenter.x = x;
|
||||
//hoopcenter.y = y;
|
||||
//hoopcenter.z = z;
|
||||
|
||||
//hoopcenter.z = z - mobjinfo[type].height/2;
|
||||
|
||||
degrees = FINEANGLES/number;
|
||||
|
||||
closestangle = 0;
|
||||
@@ -3175,17 +3167,19 @@ static void K_SpawnAIZDust(player_t *player)
|
||||
|
||||
static void K_StretchPlayerGravity(player_t *p)
|
||||
{
|
||||
fixed_t mos = FRACUNIT;
|
||||
fixed_t rzs = abs(p->mo->momz);
|
||||
fixed_t zspd = abs(rzs/mos);
|
||||
I_Assert(p != NULL);
|
||||
I_Assert(p->mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(p->mo));
|
||||
|
||||
fixed_t mos = FRACUNIT;
|
||||
fixed_t rzs = abs(p->mo->momz);
|
||||
fixed_t zspd = abs(rzs/mos);
|
||||
fixed_t stretchScaleFactor = 0;
|
||||
fixed_t rzsDiv = 1;
|
||||
fixed_t slamDiv = 1;
|
||||
|
||||
fixed_t dxs = p->mo->realxscale;
|
||||
fixed_t dys = p->mo->realyscale;
|
||||
//boolean gravSlamming = false;
|
||||
//fixed_t impactFactor = 0;
|
||||
fixed_t dxs = p->mo->realxscale;
|
||||
fixed_t dys = p->mo->realyscale;
|
||||
stretchScaleFactor = FixedDiv(FRACUNIT*60, cv_gravstretch.value);
|
||||
|
||||
if (stretchScaleFactor > 17476977)
|
||||
@@ -3195,10 +3189,6 @@ static void K_StretchPlayerGravity(player_t *p)
|
||||
|
||||
//CONS_Printf(M_GetText("div: %d, scale factor: %d, stretch value: %d\n"), rzsDiv, stretchScaleFactor, cv_gravstretch.value);
|
||||
|
||||
I_Assert(p != NULL);
|
||||
I_Assert(p->mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(p->mo));
|
||||
|
||||
if (p->mo->slamsoundtimer)
|
||||
p->mo->slamsoundtimer--;
|
||||
|
||||
@@ -3208,43 +3198,43 @@ static void K_StretchPlayerGravity(player_t *p)
|
||||
p->mo->slamsoundtimer = TICRATE;
|
||||
}
|
||||
|
||||
if (!P_IsObjectOnGround(p->mo))
|
||||
{
|
||||
if (zspd != 0)
|
||||
{
|
||||
if (((dxs-(rzsDiv))) > (dxs/5))
|
||||
{
|
||||
p->mo->spritexscale = ((dxs-(rzsDiv)));
|
||||
p->mo->stretchslam = rzs;
|
||||
}
|
||||
else
|
||||
p->mo->spritexscale = (dxs/5);
|
||||
if (!P_IsObjectOnGround(p->mo))
|
||||
{
|
||||
if (zspd != 0)
|
||||
{
|
||||
if (((dxs-(rzsDiv))) > (dxs/5))
|
||||
{
|
||||
p->mo->spritexscale = ((dxs-(rzsDiv)));
|
||||
p->mo->stretchslam = rzs;
|
||||
}
|
||||
else
|
||||
p->mo->spritexscale = (dxs/5);
|
||||
|
||||
p->mo->spriteyscale = (dys+((rzsDiv*2)/3));
|
||||
}
|
||||
else
|
||||
{
|
||||
p->mo->spritexscale = (dxs);
|
||||
p->mo->spriteyscale = (dys);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
p->mo->spriteyscale = (dys+((rzsDiv*2)/3));
|
||||
}
|
||||
else
|
||||
{
|
||||
p->mo->spritexscale = (dxs);
|
||||
p->mo->spriteyscale = (dys);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (stretchScaleFactor > 17476977)
|
||||
slamDiv = 0;
|
||||
else
|
||||
slamDiv = FixedDiv(p->mo->stretchslam, stretchScaleFactor);
|
||||
|
||||
p->mo->spritexscale = (dxs+(((slamDiv*2)/3)*2));
|
||||
p->mo->spriteyscale = (dys-(slamDiv));
|
||||
if (p->mo->stretchslam > 0)
|
||||
p->mo->stretchslam -= (4*mos);
|
||||
else
|
||||
p->mo->stretchslam = 0;
|
||||
}
|
||||
|
||||
p->mo->spritexscale = (dxs+(((slamDiv*2)/3)*2));
|
||||
p->mo->spriteyscale = (dys-(slamDiv));
|
||||
if (p->mo->stretchslam > 0)
|
||||
p->mo->stretchslam -= (4*mos);
|
||||
else
|
||||
p->mo->stretchslam = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_QuiteSaltyHop(player_t *p)
|
||||
static void K_QuiteSaltyHop(player_t *p)
|
||||
{
|
||||
// what the fuck is this haya
|
||||
fixed_t mos = FRACUNIT; // doesnt work correctly if it isnt :/
|
||||
@@ -3266,7 +3256,7 @@ static void K_QuiteSaltyHop(player_t *p)
|
||||
p->mo->salty_zoffset = 0;
|
||||
p->mo->salty_momz = 0;
|
||||
p->mo->init_salty = true;
|
||||
}
|
||||
}
|
||||
else if ((p->mo->salty_jump)) {
|
||||
if (p->mo->eflags & MFE_JUSTHITFLOOR) {
|
||||
p->mo->salty_zoffset = 0;
|
||||
@@ -3300,7 +3290,7 @@ static void K_QuiteSaltyHop(player_t *p)
|
||||
p->mo->salty_jump = true;
|
||||
p->mo->salty_zoffset = 0;
|
||||
p->mo->salty_momz = 6*mos;
|
||||
if (cv_saltyhopsfx.value)
|
||||
if (cv_saltyhopsfx.value)
|
||||
S_StartSound(p->mo, sfx_s25a);
|
||||
}
|
||||
}
|
||||
@@ -3309,56 +3299,55 @@ static void K_QuiteSaltyHop(player_t *p)
|
||||
|
||||
void K_RollMobjBySlopes(mobj_t* mo, boolean usedistance)
|
||||
{
|
||||
I_Assert(mo->subsector != NULL);
|
||||
I_Assert(mo->subsector->sector != NULL);
|
||||
I_Assert(mo->subsector != NULL);
|
||||
I_Assert(mo->subsector->sector != NULL);
|
||||
|
||||
angle_t an;
|
||||
boolean flip = mo->eflags & MFE_VERTICALFLIP;
|
||||
fixed_t m_dist = R_PointToDist(mo->x, mo->y);
|
||||
fixed_t rolldist = cv_sloperolldist.value * mapobjectscale;
|
||||
angle_t an;
|
||||
const boolean flip = mo->eflags & MFE_VERTICALFLIP;
|
||||
const fixed_t m_dist = usedistance ? R_PointToDist(mo->x, mo->y) : 0;
|
||||
const fixed_t rolldist = cv_sloperolldist.value * mapobjectscale;
|
||||
|
||||
// lifted from hw_md2
|
||||
if (mo->standingslope)
|
||||
{
|
||||
fixed_t tempz = mo->standingslope->normal.z;
|
||||
fixed_t tempy = mo->standingslope->normal.y;
|
||||
fixed_t tempx = mo->standingslope->normal.x;
|
||||
fixed_t tempangle = -(R_PointToAngle2(
|
||||
0, 0, FixedSqrt(FixedMul(tempy, tempy) + FixedMul(tempz, tempz)), tempx));
|
||||
// lifted from hw_md2
|
||||
if (mo->standingslope)
|
||||
{
|
||||
fixed_t tempz = mo->standingslope->normal.z;
|
||||
fixed_t tempy = mo->standingslope->normal.y;
|
||||
fixed_t tempx = mo->standingslope->normal.x;
|
||||
fixed_t tempangle = -(R_PointToAngle2(0, 0, FixedSqrt(FixedMul(tempy, tempy) + FixedMul(tempz, tempz)), tempx));
|
||||
|
||||
// admittedly this is a very hacky way to do the pitch and roll easing
|
||||
// admittedly this is a very hacky way to do the pitch and roll easing
|
||||
|
||||
// pitch
|
||||
if ((!usedistance) || (m_dist <= (rolldist)))
|
||||
{
|
||||
an = (INT32)((angle_t)tempangle - mo->pitch_sprite) / SLOPEROLL_DIV;
|
||||
// pitch
|
||||
if ((!usedistance) || (m_dist <= (rolldist)))
|
||||
{
|
||||
an = (INT32)((angle_t)tempangle - mo->pitch_sprite) / SLOPEROLL_DIV;
|
||||
|
||||
mo->pitch_sprite = an ? mo->pitch_sprite + an : (angle_t)tempangle;
|
||||
}
|
||||
else
|
||||
mo->pitch_sprite = FixedAngle(0);
|
||||
mo->pitch_sprite = an ? mo->pitch_sprite + an : (angle_t)tempangle;
|
||||
}
|
||||
else
|
||||
mo->pitch_sprite = FixedAngle(0);
|
||||
|
||||
mo->slopepitch = flip ? InvAngle(mo->pitch_sprite) : mo->pitch_sprite;
|
||||
mo->slopepitch = flip ? InvAngle(mo->pitch_sprite) : mo->pitch_sprite;
|
||||
|
||||
// roll
|
||||
tempangle = (R_PointToAngle2(0, 0, tempz, tempy));
|
||||
// roll
|
||||
tempangle = (R_PointToAngle2(0, 0, tempz, tempy));
|
||||
|
||||
if ((!usedistance) || (m_dist <= (rolldist)))
|
||||
{
|
||||
an = (INT32)((angle_t)tempangle - mo->roll_sprite) / SLOPEROLL_DIV;
|
||||
if (!usedistance || (m_dist <= (rolldist)))
|
||||
{
|
||||
an = (INT32)((angle_t)tempangle - mo->roll_sprite) / SLOPEROLL_DIV;
|
||||
|
||||
mo->roll_sprite = an ? mo->roll_sprite + an : (angle_t)tempangle;
|
||||
}
|
||||
else
|
||||
mo->roll_sprite = FixedAngle(0);
|
||||
mo->roll_sprite = an ? mo->roll_sprite + an : (angle_t)tempangle;
|
||||
}
|
||||
else
|
||||
mo->roll_sprite = FixedAngle(0);
|
||||
|
||||
mo->sloperoll = flip ? InvAngle(mo->roll_sprite) : mo->roll_sprite;
|
||||
}
|
||||
else if (P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->sloperoll = FixedAngle(0);
|
||||
mo->slopepitch = FixedAngle(0);
|
||||
}
|
||||
mo->sloperoll = flip ? InvAngle(mo->roll_sprite) : mo->roll_sprite;
|
||||
}
|
||||
else if (P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->sloperoll = FixedAngle(0);
|
||||
mo->slopepitch = FixedAngle(0);
|
||||
}
|
||||
}
|
||||
|
||||
void K_SpawnBoostTrail(player_t *player)
|
||||
@@ -4461,7 +4450,6 @@ void K_RepairOrbitChain(mobj_t *orbit)
|
||||
if (orbit->target && orbit->target->player)
|
||||
{
|
||||
player_t *player = orbit->target->player;
|
||||
|
||||
INT32 num = 0;
|
||||
|
||||
mobj_t *cur = orbit->target->hnext;
|
||||
@@ -5360,12 +5348,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
// Handle invincibility sfx
|
||||
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
|
||||
|
||||
// Plays the music after the starting countdown.
|
||||
if (P_IsLocalPlayer(player) && leveltime == (starttime + (TICRATE/2)))
|
||||
{
|
||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||
S_ShowMusicCredit();
|
||||
}
|
||||
// Plays the music during and after the starting countdown.
|
||||
if (P_IsLocalPlayer(player))
|
||||
S_StartMapMusic(false);
|
||||
}
|
||||
|
||||
void K_KartPlayerAfterThink(player_t *player)
|
||||
@@ -6508,14 +6493,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
player->mo->spriteyscale = player->mo->realyscale;
|
||||
}
|
||||
|
||||
boolean usedist = false;
|
||||
|
||||
if (cv_sloperolldist.value > 0)
|
||||
usedist = true;
|
||||
if ((cv_spriteroll.value) && (cv_sloperoll.value))
|
||||
if (cv_spriteroll.value && cv_sloperoll.value)
|
||||
{
|
||||
if ((!player->mo->salty_jump)) // seeing a character rotate mid-hop looks really janky
|
||||
K_RollMobjBySlopes(player->mo, usedist);
|
||||
K_RollMobjBySlopes(player->mo, (cv_sloperolldist.value && !splitscreen));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6553,10 +6534,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
if ((leveltime == starttime-(3*TICRATE)) || (leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
|
||||
S_StartSound(NULL, sfx_s3ka7);
|
||||
if (leveltime == starttime)
|
||||
{
|
||||
S_StartSound(NULL, sfx_s3kad);
|
||||
S_StopMusic(); // The GO! sound stops the level start ambience
|
||||
}
|
||||
}
|
||||
|
||||
// Start charging once you're given the opportunity.
|
||||
@@ -7118,7 +7096,7 @@ void K_LoadKartHUDGraphics(void)
|
||||
kp_karmasticker = W_CachePatchName("K_STKARM", PU_HUDGFX);
|
||||
kp_splitkarmabomb = W_CachePatchName("K_SPTKRM", PU_HUDGFX);
|
||||
kp_timeoutsticker = W_CachePatchName("K_STTOUT", PU_HUDGFX);
|
||||
|
||||
|
||||
if (xtra_speedo) // snowy speedometer
|
||||
{
|
||||
skp_smallsticker = W_CachePatchName("SP_SMSTC", PU_HUDGFX);
|
||||
@@ -7133,8 +7111,8 @@ void K_LoadKartHUDGraphics(void)
|
||||
{
|
||||
skp_smallsticker3 = W_CachePatchName("SP_SM3TC", PU_HUDGFX);
|
||||
}
|
||||
|
||||
if (achi_speedo)
|
||||
|
||||
if (achi_speedo)
|
||||
{
|
||||
skp_smallstickerachi = W_CachePatchName("SP_AMSTC", PU_HUDGFX);
|
||||
skp_speedpatchesachi[0] = W_CachePatchName("K_TRNULL", PU_HUDGFX); // lolxd
|
||||
@@ -7144,7 +7122,7 @@ void K_LoadKartHUDGraphics(void)
|
||||
skp_speedpatchesachi[4] = W_CachePatchName("SP_APERC", PU_HUDGFX);
|
||||
}
|
||||
|
||||
if (big_lap){
|
||||
if (big_lap){
|
||||
kp_lapstickerbig = W_CachePatchName("K_STLAPB", PU_HUDGFX);
|
||||
kp_lapstickerbig2 = W_CachePatchName("K_STLA2B", PU_HUDGFX);
|
||||
}
|
||||
@@ -7166,8 +7144,8 @@ void K_LoadKartHUDGraphics(void)
|
||||
kp_itembgclr[3] = W_CachePatchName("K_ISBCD", PU_HUDGFX);
|
||||
kp_itemmulstickerclr[1] = W_CachePatchName("K_ISMULC", PU_HUDGFX);
|
||||
kp_itemmulstickerclr[0] = W_CachePatchName("K_ITMULC", PU_HUDGFX);
|
||||
|
||||
if (big_lap_color){
|
||||
|
||||
if (big_lap_color){
|
||||
kp_lapstickerbigclr = W_CachePatchName("K_SCLAPB", PU_HUDGFX);
|
||||
kp_lapstickerbig2clr = W_CachePatchName("K_SCLA2B", PU_HUDGFX);
|
||||
}
|
||||
@@ -7177,8 +7155,8 @@ void K_LoadKartHUDGraphics(void)
|
||||
|
||||
if (xtra_speedo3 && xtra_speedo_clr3) // 80x11 patch scaled to size
|
||||
skp_smallstickerclr3 = W_CachePatchName("SC_SM3TC", PU_HUDGFX);
|
||||
|
||||
if (achi_speedo && achi_speedo_clr)
|
||||
|
||||
if (achi_speedo && achi_speedo_clr)
|
||||
{
|
||||
skp_smallstickerachiclr = W_CachePatchName("SC_AMSTC", PU_HUDGFX);
|
||||
skp_speedpatchesachiclr[0] = W_CachePatchName("K_TRNULL", PU_HUDGFX); // lolxd
|
||||
@@ -7209,13 +7187,13 @@ void K_LoadKartHUDGraphics(void)
|
||||
// Nametags
|
||||
if (nametaggfx)
|
||||
{
|
||||
|
||||
|
||||
nametagpic = W_CachePatchName("NTLINE", PU_HUDGFX);
|
||||
nametagline = W_CachePatchName("NTLINEV", PU_HUDGFX);
|
||||
nametagspeed = W_CachePatchName("NTSP", PU_HUDGFX);
|
||||
nametagweight = W_CachePatchName("NTWH", PU_HUDGFX);
|
||||
}
|
||||
|
||||
|
||||
if (driftgaugegfx){
|
||||
driftgauge = W_CachePatchName("K_DGAU", PU_HUDGFX);
|
||||
driftgaugecolor = W_CachePatchName("K_DCAU", PU_HUDGFX);
|
||||
@@ -7782,7 +7760,7 @@ static void K_drawKartStats(void)
|
||||
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
|
||||
UINT8 splitnum = 0;
|
||||
|
||||
|
||||
for (; splitnum < MAXSPLITSCREENPLAYERS; ++splitnum)
|
||||
{
|
||||
if (stplyr == &players[displayplayers[splitnum]])
|
||||
@@ -7791,7 +7769,7 @@ static void K_drawKartStats(void)
|
||||
|
||||
if (!LUA_HudEnabled(hud_statdisplay))
|
||||
return;
|
||||
|
||||
|
||||
//Internal offset for speedometer
|
||||
if (cv_kartspeedometer.value)
|
||||
{
|
||||
@@ -8355,7 +8333,7 @@ static void K_DrawKartPositionNum(INT32 num)
|
||||
scale *= 2;
|
||||
overtake = true; // this is used for splitscreen stuff in conjunction with flipdraw.
|
||||
}
|
||||
|
||||
|
||||
if (splitscreen || (cv_showinput.value && !splitscreen))
|
||||
scale /= 2;
|
||||
|
||||
@@ -8647,7 +8625,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
||||
p = &players[tab[i].num];
|
||||
if (cv_highresportrait.value)
|
||||
V_DrawSmallMappedPatch(x, y-4, 0, R_GetSkinFaceWant(p), colormap);
|
||||
else
|
||||
else
|
||||
V_DrawMappedPatch(x, y-4, 0, R_GetSkinFaceRank(p), colormap);
|
||||
}
|
||||
/*if (G_BattleGametype() && players[tab[i].num].kartstuff[k_bumper] > 0) -- not enough space for this
|
||||
@@ -8789,7 +8767,7 @@ static void K_drawKartSpeedometer(void)
|
||||
//KartZ speedo
|
||||
fixed_t fuspeed = 0;
|
||||
INT32 spdpatch = 0;
|
||||
|
||||
|
||||
INT32 speedtype = 0;
|
||||
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
@@ -8817,7 +8795,7 @@ static void K_drawKartSpeedometer(void)
|
||||
}
|
||||
|
||||
// man.
|
||||
if ((cv_newspeedometer.value == 1) || (cv_newspeedometer.value == 2 && !xtra_speedo) || (cv_newspeedometer.value == 3 && !achi_speedo) || (cv_newspeedometer.value == 4 && !kartzspeedo) || (cv_newspeedometer.value == 5 && !xtra_speedo3))
|
||||
if ((cv_newspeedometer.value == 1) || (cv_newspeedometer.value == 2 && !xtra_speedo) || (cv_newspeedometer.value == 3 && !achi_speedo) || (cv_newspeedometer.value == 4 && !kartzspeedo) || (cv_newspeedometer.value == 5 && !xtra_speedo3))
|
||||
{
|
||||
switch (speedtype) {
|
||||
case 1:
|
||||
@@ -8866,8 +8844,8 @@ static void K_drawKartSpeedometer(void)
|
||||
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, (V_HUDTRANS|splitflags), (skp_smallstickerachi));
|
||||
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed, 3, NULL);
|
||||
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachi[cv_kartspeedometer.value]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (cv_newspeedometer.value == 5 && xtra_speedo3) // why bother if we dont?
|
||||
{
|
||||
if (K_UseColorHud() && xtra_speedo_clr3) //Colourized hud
|
||||
@@ -8881,19 +8859,19 @@ static void K_drawKartSpeedometer(void)
|
||||
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed, 3, NULL);
|
||||
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
|
||||
}
|
||||
|
||||
|
||||
// Kart Z speedo bullshit...
|
||||
// Draw the Speed counter.
|
||||
else if (cv_newspeedometer.value == 4 && kartzspeedo)
|
||||
{
|
||||
fuspeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
|
||||
|
||||
|
||||
#define NUM_INTERVALS 22
|
||||
const int speedIntervals[NUM_INTERVALS] = {2, 5, 7, 10, 12, 15, 17, 20, 22, 25, 27, 30, 32, 35, 37, 40, 42, 45, 47, 50, 52, 55};
|
||||
|
||||
for (int i = 0; i < NUM_INTERVALS; ++i)
|
||||
for (int i = 0; i < NUM_INTERVALS; ++i)
|
||||
{
|
||||
if (fuspeed < speedIntervals[i])
|
||||
if (fuspeed < speedIntervals[i])
|
||||
{
|
||||
spdpatch = i;
|
||||
break;
|
||||
@@ -9037,7 +9015,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
|
||||
#ifdef HWRENDER
|
||||
// NOW we can get the angle differnce
|
||||
if (rendermode == render_opengl && cv_grshearing.value == 0)
|
||||
if (rendermode == render_opengl && cv_glshearing.value == 0)
|
||||
{
|
||||
angle_t yang = R_PointToAngle2(0, 0, dist, y); // not perspective
|
||||
x = FixedMul(x, FINECOSINE((yang>>ANGLETOFINESHIFT) & FINEMASK)); // perspective
|
||||
@@ -9083,9 +9061,9 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
// project the angle to get our final X coordinate
|
||||
x = FixedMul(FINETANGENT(((x+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), fov);
|
||||
if (splitscreen == 1) // divide by 320/200 (1.6) on 2P splitscreen
|
||||
x = (x/2) + (x/8);
|
||||
x = (x/2) + (x/8);
|
||||
x = x + xres;
|
||||
|
||||
|
||||
// now clip in screen-space
|
||||
if (!dontclip && (x < 0 || x > xres*2 || y < 0 || y > yres*2))
|
||||
return false;
|
||||
@@ -9148,7 +9126,7 @@ static void K_drawNameTags(void)
|
||||
fixed_t maxdistance = (10*cv_nametagdist.value)* mapobjectscale;
|
||||
flipped = 0;
|
||||
fixed_t z;
|
||||
|
||||
|
||||
if (i > PLAYERSMASK)
|
||||
continue;
|
||||
if (!players[i].mo || P_MobjWasRemoved(players[i].mo) || players[i].spectator || !playeringame[i])
|
||||
@@ -9187,7 +9165,7 @@ static void K_drawNameTags(void)
|
||||
trans = V_40TRANS;
|
||||
else if (distance > (maxdistance*3/5))
|
||||
trans = V_20TRANS;
|
||||
else
|
||||
else
|
||||
trans = 0;
|
||||
break;
|
||||
case 3:
|
||||
@@ -9370,6 +9348,9 @@ static void K_drawDriftGauge(void)
|
||||
0, 31, 47, 63, 79, 95, 111, 119, 127, 143, 159, 175, 183, 191, 199, 207, 223, 247
|
||||
};
|
||||
|
||||
if (demo.playback && demo.freecam)
|
||||
return;
|
||||
|
||||
if (!stplyr->mo || (!splitscreen && !camera->chase))
|
||||
return;
|
||||
|
||||
@@ -9384,7 +9365,7 @@ skipcrap:
|
||||
if (!K_GetScreenCoords(&pos, stplyr, stplyr->mo, FixedMul(cv_driftgaugeofs.value, cv_driftgaugeofs.value > 0 ? stplyr->mo->scale : mapobjectscale), false))
|
||||
return;
|
||||
|
||||
basex = pos.x>>FRACBITS;
|
||||
basex = pos.x>>FRACBITS;
|
||||
basey = pos.y>>FRACBITS;
|
||||
|
||||
fixed_t barx;
|
||||
@@ -9622,7 +9603,7 @@ static void K_drawKartPlayerCheck(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, patch_t *AutomapPic)
|
||||
static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
|
||||
{
|
||||
// amnum xpos & ypos are the icon's speed around the HUD.
|
||||
// The number being divided by is for how fast it moves.
|
||||
@@ -9635,65 +9616,40 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
|
||||
boolean skinlocal = mo->skinlocal;
|
||||
|
||||
fixed_t amnumxpos, amnumypos;
|
||||
INT32 amxpos, amypos;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
fixed_t maxx, minx, maxy, miny;
|
||||
|
||||
fixed_t mapwidth, mapheight;
|
||||
fixed_t xoffset, yoffset;
|
||||
fixed_t xscale, yscale, zoom;
|
||||
INT32 amxpos, amypos, wntdamxpos, wntdamypos;
|
||||
fixed_t scale = FRACUNIT;
|
||||
|
||||
if (mo->skin)
|
||||
skin = ((skin_t*)((mo->localskin) ? mo->localskin : mo->skin))-((skinlocal) ? localskins : skins);
|
||||
skin = ((skin_t*)(mo->localskin ? mo->localskin : mo->skin))-(skinlocal ? localskins : skins);
|
||||
|
||||
maxx = maxy = INT32_MAX;
|
||||
minx = miny = INT32_MIN;
|
||||
minx = bsp->bbox[0][BOXLEFT];
|
||||
maxx = bsp->bbox[0][BOXRIGHT];
|
||||
miny = bsp->bbox[0][BOXBOTTOM];
|
||||
maxy = bsp->bbox[0][BOXTOP];
|
||||
|
||||
if (bsp->bbox[1][BOXLEFT] < minx)
|
||||
minx = bsp->bbox[1][BOXLEFT];
|
||||
if (bsp->bbox[1][BOXRIGHT] > maxx)
|
||||
maxx = bsp->bbox[1][BOXRIGHT];
|
||||
if (bsp->bbox[1][BOXBOTTOM] < miny)
|
||||
miny = bsp->bbox[1][BOXBOTTOM];
|
||||
if (bsp->bbox[1][BOXTOP] > maxy)
|
||||
maxy = bsp->bbox[1][BOXTOP];
|
||||
|
||||
// You might be wondering why these are being bitshift here
|
||||
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
||||
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
||||
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
||||
minx >>= FRACBITS;
|
||||
maxx >>= FRACBITS;
|
||||
miny >>= FRACBITS;
|
||||
maxy >>= FRACBITS;
|
||||
|
||||
mapwidth = maxx - minx;
|
||||
mapheight = maxy - miny;
|
||||
|
||||
// These should always be small enough to be bitshift back right now
|
||||
xoffset = (minx + mapwidth/2)<<FRACBITS;
|
||||
yoffset = (miny + mapheight/2)<<FRACBITS;
|
||||
|
||||
xscale = FixedDiv(AutomapPic->width, mapwidth);
|
||||
yscale = FixedDiv(AutomapPic->height, mapheight);
|
||||
zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
|
||||
|
||||
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), zoom) - FixedMul(xoffset, zoom));
|
||||
amnumypos = -(FixedMul(lerp(mo->old_y, mo->y), zoom) - FixedMul(yoffset, zoom));
|
||||
amnumxpos = (FixedMul(lerp(mo->old_x, mo->x), minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumypos = -(FixedMul(lerp(mo->old_y, mo->y), minimapinfo.zoom) - minimapinfo.offs_y);
|
||||
|
||||
if (encoremode)
|
||||
amnumxpos = -amnumxpos;
|
||||
|
||||
amxpos = amnumxpos + ((x + AutomapPic->width/2 - (((skinlocal) ? localfacemmapprefix : facemmapprefix)[skin]->width/2))<<FRACBITS);
|
||||
amypos = amnumypos + ((y + AutomapPic->height/2 - (((skinlocal) ? localfacemmapprefix : facemmapprefix)[skin]->height/2))<<FRACBITS);
|
||||
amxpos = amnumxpos + ((x + (SHORT(minimapinfo.minimap_pic->width)-SHORT((skinlocal ? localfacemmapprefix : facemmapprefix)[skin]->width)) / 2)<<FRACBITS);
|
||||
amypos = amnumypos + ((y + (SHORT(minimapinfo.minimap_pic->height)-SHORT((skinlocal ? localfacemmapprefix : facemmapprefix)[skin]->height)) / 2)<<FRACBITS);
|
||||
|
||||
if (cv_showminimapnames.value && mo->player && !(modeattacking || gamestate == GS_TIMEATTACK))
|
||||
{
|
||||
const char *player_name = va("%c%s", (mo->color) ? V_GetSkincolorChar(mo->color) : 0, player_names[mo->player - players]);
|
||||
V_DrawCenteredSmallStringAtFixed(amxpos + (4*FRACUNIT), amypos - (3*FRACUNIT), V_ALLOWLOWERCASE|flags, player_name);
|
||||
}
|
||||
|
||||
// thx wanted reticle for having weird offsets very cool
|
||||
wntdamxpos = cv_minihead.value ? amxpos + (1<<FRACBITS) : amxpos - (4<<FRACBITS);
|
||||
wntdamypos = cv_minihead.value ? amypos + (1<<FRACBITS) : amypos - (4<<FRACBITS);
|
||||
|
||||
if (cv_minihead.value)
|
||||
{
|
||||
amxpos += (SHORT((skinlocal ? localfacemmapprefix : facemmapprefix)[skin]->width) / 4)<<FRACBITS;
|
||||
amypos += (SHORT((skinlocal ? localfacemmapprefix : facemmapprefix)[skin]->height) / 4)<<FRACBITS;
|
||||
scale /= 2;
|
||||
}
|
||||
|
||||
if (!mo->color) // 'default' color
|
||||
V_DrawSciencePatch(amxpos, amypos, flags, ( (skinlocal) ? localfacemmapprefix : facemmapprefix )[skin], FRACUNIT);
|
||||
V_DrawSciencePatch(amxpos, amypos, flags, ((skinlocal) ? localfacemmapprefix : facemmapprefix)[skin], scale);
|
||||
else
|
||||
{
|
||||
UINT8 *colormap;
|
||||
@@ -9701,25 +9657,14 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mo->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetLocalTranslationColormap(mo->skin, mo->localskin, mo->color, GTC_CACHE, skinlocal);
|
||||
|
||||
if (cv_minihead.value)
|
||||
V_DrawFixedPatch(amxpos + (2*FRACUNIT), amypos + (2*FRACUNIT), FRACUNIT/2, flags, ((skinlocal) ? localfacemmapprefix : facemmapprefix)[skin], colormap);
|
||||
else
|
||||
V_DrawFixedPatch(amxpos, amypos, FRACUNIT, flags, ((skinlocal) ? localfacemmapprefix : facemmapprefix)[skin], colormap);
|
||||
|
||||
if (cv_showminimapnames.value && !(modeattacking || gamestate == GS_TIMEATTACK))
|
||||
{
|
||||
const char *player_name = va("%c%s", V_GetSkincolorChar(mo->color), player_names[mo->player - players]);
|
||||
V_DrawCenteredSmallStringAtFixed(amxpos + (4*FRACUNIT), amypos - (3*FRACUNIT), V_ALLOWLOWERCASE|flags, player_name);
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, flags, ((skinlocal) ? localfacemmapprefix : facemmapprefix)[skin], colormap);
|
||||
|
||||
if (mo->player
|
||||
&& ((G_RaceGametype() && mo->player->kartstuff[k_position] == spbplace)
|
||||
|| (G_BattleGametype() && K_IsPlayerWanted(mo->player))))
|
||||
{
|
||||
if (cv_minihead.value)
|
||||
V_DrawFixedPatch(amxpos, amypos, FRACUNIT/2, flags, kp_wantedreticle, NULL);
|
||||
else
|
||||
V_DrawFixedPatch(amxpos - (4<<FRACBITS), amypos - (4<<FRACBITS), FRACUNIT, flags, kp_wantedreticle, NULL);
|
||||
V_DrawFixedPatch(wntdamxpos, wntdamypos, scale, flags, kp_wantedreticle, NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9728,8 +9673,6 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags, pat
|
||||
|
||||
static void K_drawKartMinimap(void)
|
||||
{
|
||||
INT32 lumpnum;
|
||||
patch_t *AutomapPic;
|
||||
INT32 i = 0;
|
||||
INT32 x, y;
|
||||
INT32 minimaptrans, splitflags;
|
||||
@@ -9744,17 +9687,15 @@ static void K_drawKartMinimap(void)
|
||||
if (stplyr != &players[displayplayers[0]])
|
||||
return;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
|
||||
if (lumpnum != -1)
|
||||
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
else
|
||||
if (minimapinfo.minimap_pic == NULL)
|
||||
{
|
||||
return; // no pic, just get outta here
|
||||
}
|
||||
|
||||
drawinfo_t info;
|
||||
K_getMinimapDrawinfo(&info);
|
||||
x = info.x - (AutomapPic->width/2);
|
||||
y = info.y - (AutomapPic->height/2);
|
||||
x = info.x - (SHORT(minimapinfo.minimap_pic->width)/2);
|
||||
y = info.y - (SHORT(minimapinfo.minimap_pic->height)/2);
|
||||
splitflags = info.flags;
|
||||
|
||||
|
||||
@@ -9775,9 +9716,9 @@ static void K_drawKartMinimap(void)
|
||||
splitflags |= minimaptrans;
|
||||
|
||||
if (encoremode)
|
||||
V_DrawScaledPatch(x+(AutomapPic->width), y, splitflags|V_FLIP, AutomapPic);
|
||||
V_DrawScaledPatch(x+SHORT(minimapinfo.minimap_pic->width), y, splitflags|V_FLIP, minimapinfo.minimap_pic);
|
||||
else
|
||||
V_DrawScaledPatch(x, y, splitflags, AutomapPic);
|
||||
V_DrawScaledPatch(x, y, splitflags, minimapinfo.minimap_pic);
|
||||
|
||||
if (!(splitscreen == 2))
|
||||
{
|
||||
@@ -9787,10 +9728,10 @@ static void K_drawKartMinimap(void)
|
||||
|
||||
// let offsets transfer to the heads, too!
|
||||
if (encoremode)
|
||||
x += SHORT(AutomapPic->leftoffset);
|
||||
x += SHORT(minimapinfo.minimap_pic->leftoffset);
|
||||
else
|
||||
x -= SHORT(AutomapPic->leftoffset);
|
||||
y -= SHORT(AutomapPic->topoffset);
|
||||
x -= SHORT(minimapinfo.minimap_pic->leftoffset);
|
||||
y -= SHORT(minimapinfo.minimap_pic->topoffset);
|
||||
|
||||
// initialize
|
||||
for (i = 0; i < 4; i++)
|
||||
@@ -9802,7 +9743,7 @@ static void K_drawKartMinimap(void)
|
||||
demoghost *g = ghosts;
|
||||
while (g)
|
||||
{
|
||||
K_drawKartMinimapHead(g->mo, x, y, splitflags, AutomapPic);
|
||||
K_drawKartMinimapHead(g->mo, x, y, splitflags);
|
||||
g = g->next;
|
||||
}
|
||||
|
||||
@@ -9843,7 +9784,7 @@ static void K_drawKartMinimap(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
K_drawKartMinimapHead(players[i].mo, x, y, splitflags, AutomapPic);
|
||||
K_drawKartMinimapHead(players[i].mo, x, y, splitflags);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9855,7 +9796,7 @@ static void K_drawKartMinimap(void)
|
||||
{
|
||||
if (i == -1)
|
||||
continue; // this doesn't interest us
|
||||
K_drawKartMinimapHead(players[localplayers[i]].mo, x, y, splitflags, AutomapPic);
|
||||
K_drawKartMinimapHead(players[localplayers[i]].mo, x, y, splitflags);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10556,7 +10497,7 @@ void K_drawKartHUD(void)
|
||||
|
||||
// Draw the item window
|
||||
if (LUA_HudEnabled(hud_item) && !freecam)
|
||||
K_drawKartItem();
|
||||
K_drawKartItem();
|
||||
|
||||
if (cv_driftgauge.value && !modeattacking)
|
||||
{
|
||||
|
||||
+3
-5
@@ -1553,8 +1553,9 @@ static int lib_pSetSkyboxMobj(lua_State *L)
|
||||
// Shhh, neither does P_StartQuake.
|
||||
static int lib_pStartQuake(lua_State *L)
|
||||
{
|
||||
tic_t q_time = (tic_t)luaL_checkinteger(L, 2);
|
||||
fixed_t q_intensity = luaL_checkinteger(L, 1);
|
||||
UINT16 q_time = (UINT16)luaL_checkinteger(L, 2);
|
||||
fixed_t q_radius = luaL_optinteger(L, 4, 512<<FRACBITS);
|
||||
static mappoint_t q_epicenter = {0,0,0};
|
||||
|
||||
NOHUD
|
||||
@@ -1606,11 +1607,8 @@ static int lib_pStartQuake(lua_State *L)
|
||||
}
|
||||
else
|
||||
quake.epicenter = NULL;
|
||||
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
||||
|
||||
// These things are actually used in 2.1.
|
||||
quake.intensity = q_intensity;
|
||||
quake.time = q_time;
|
||||
P_StartQuake(q_time, q_intensity, q_radius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -81,6 +81,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
lua_pushstring(gL, buf);
|
||||
}
|
||||
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
|
||||
|
||||
lua_pop(gL, 1); // Pop LUA_GetErrorMessage (lua_pcall doesn't pop it)
|
||||
|
||||
return;
|
||||
|
||||
deny:
|
||||
@@ -143,7 +146,7 @@ void COM_Lua_f(void)
|
||||
if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
|
||||
{ // Send the command through the network
|
||||
UINT8 argc;
|
||||
lua_pop(gL, 1); // pop command info table
|
||||
lua_pop(gL, 2); // pop command info table and LUA_GetErrorMessage
|
||||
|
||||
if (flags & COM_ADMIN && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
|
||||
{
|
||||
@@ -182,6 +185,8 @@ void COM_Lua_f(void)
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
lua_pushstring(gL, COM_Argv(i));
|
||||
LUA_Call(gL, (int)COM_Argc(), 0, 1); // COM_Argc is 1-based, so this will cover the player we passed too.
|
||||
|
||||
lua_pop(gL, 1); // Pop LUA_GetErrorMessage (lua_pcall doesn't pop it)
|
||||
}
|
||||
|
||||
// Wrapper for COM_AddCommand
|
||||
|
||||
+47
-87
@@ -591,26 +591,16 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
UINT8 *colormap = NULL; // do we want to colormap this patch?
|
||||
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
|
||||
huddrawlist_h list;
|
||||
|
||||
// variables used to replicate k_kart's mmap drawer:
|
||||
INT32 lumpnum;
|
||||
patch_t *AutomapPic;
|
||||
INT32 mx, my;
|
||||
INT32 splitflags, minimaptrans;
|
||||
patch_t *AutomapPic = NULL;
|
||||
|
||||
// base position of the minimap which also takes splits into account:
|
||||
INT32 MM_X, MM_Y;
|
||||
|
||||
// variables used for actually drawing the icon:
|
||||
INT32 splitflags, minimaptrans;
|
||||
fixed_t amnumxpos, amnumypos;
|
||||
INT32 amxpos, amypos;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
fixed_t maxx, minx, maxy, miny;
|
||||
|
||||
fixed_t mapwidth, mapheight;
|
||||
fixed_t xoffset, yoffset;
|
||||
fixed_t xscale, yscale, zoom;
|
||||
fixed_t amxpos, amypos;
|
||||
INT32 mm_x, mm_y;
|
||||
fixed_t patchw, patchh;
|
||||
|
||||
HUDONLY // only run this function in hud hooks
|
||||
@@ -622,8 +612,6 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
|
||||
centered = lua_optboolean(L, 6);
|
||||
|
||||
// replicate exactly what source does for its minimap drawer; AKA hardcoded garbo.
|
||||
|
||||
// first, check what position the mmap is supposed to be in (pasted from k_kart.c):
|
||||
MM_X = BASEVIDWIDTH - 50 + cv_mini_xoffset.value; // 270
|
||||
MM_Y = (BASEVIDHEIGHT/2)-16 + cv_mini_yoffset.value; // 84
|
||||
@@ -658,7 +646,6 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
else
|
||||
return 0;
|
||||
|
||||
|
||||
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
|
||||
splitflags |= minimaptrans;
|
||||
|
||||
@@ -679,97 +666,70 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
if (stplyr != &players[displayplayers[0]])
|
||||
return 0;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
AutomapPic = minimapinfo.minimap_pic;
|
||||
|
||||
if (lumpnum != -1)
|
||||
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
else
|
||||
if (!AutomapPic)
|
||||
{
|
||||
return 0; // no pic, just get outta here
|
||||
}
|
||||
|
||||
mx = MM_X - (AutomapPic->width/2);
|
||||
my = MM_Y - (AutomapPic->height/2);
|
||||
// Handle offsets and stuff.
|
||||
mm_x = MM_X - (SHORT(AutomapPic->width)/2);
|
||||
mm_y = MM_Y - (SHORT(AutomapPic->height)/2);
|
||||
|
||||
// let offsets transfer to the heads, too!
|
||||
if (encoremode)
|
||||
mx += SHORT(AutomapPic->leftoffset);
|
||||
{
|
||||
mm_x += SHORT(AutomapPic->leftoffset);
|
||||
}
|
||||
else
|
||||
mx -= SHORT(AutomapPic->leftoffset);
|
||||
my -= SHORT(AutomapPic->topoffset);
|
||||
{
|
||||
mm_x -= SHORT(AutomapPic->leftoffset);
|
||||
}
|
||||
|
||||
// now that we have replicated this behavior, we can draw an icon from our supplied x, y coordinates by replicating k_kart.c's totally understandable uncommented code!!!
|
||||
|
||||
// get map boundaries using nodes
|
||||
maxx = maxy = INT32_MAX;
|
||||
minx = miny = INT32_MIN;
|
||||
minx = bsp->bbox[0][BOXLEFT];
|
||||
maxx = bsp->bbox[0][BOXRIGHT];
|
||||
miny = bsp->bbox[0][BOXBOTTOM];
|
||||
maxy = bsp->bbox[0][BOXTOP];
|
||||
|
||||
if (bsp->bbox[1][BOXLEFT] < minx)
|
||||
minx = bsp->bbox[1][BOXLEFT];
|
||||
if (bsp->bbox[1][BOXRIGHT] > maxx)
|
||||
maxx = bsp->bbox[1][BOXRIGHT];
|
||||
if (bsp->bbox[1][BOXBOTTOM] < miny)
|
||||
miny = bsp->bbox[1][BOXBOTTOM];
|
||||
if (bsp->bbox[1][BOXTOP] > maxy)
|
||||
maxy = bsp->bbox[1][BOXTOP];
|
||||
|
||||
// You might be wondering why these are being bitshift here
|
||||
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
||||
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
||||
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
||||
minx >>= FRACBITS;
|
||||
maxx >>= FRACBITS;
|
||||
miny >>= FRACBITS;
|
||||
maxy >>= FRACBITS;
|
||||
|
||||
// these are our final map boundaries:
|
||||
mapwidth = maxx - minx;
|
||||
mapheight = maxy - miny;
|
||||
|
||||
// These should always be small enough to be bitshift back right now
|
||||
xoffset = (minx + mapwidth/2)<<FRACBITS;
|
||||
yoffset = (miny + mapheight/2)<<FRACBITS;
|
||||
|
||||
xscale = FixedDiv(AutomapPic->width, mapwidth);
|
||||
yscale = FixedDiv(AutomapPic->height, mapheight);
|
||||
zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
|
||||
|
||||
amnumxpos = (FixedMul(x, zoom) - FixedMul(xoffset, zoom));
|
||||
amnumypos = -(FixedMul(y, zoom) - FixedMul(yoffset, zoom));
|
||||
|
||||
if (encoremode)
|
||||
amnumxpos = -amnumxpos;
|
||||
mm_y -= SHORT(AutomapPic->topoffset);
|
||||
|
||||
// scale patch coords
|
||||
patchw = patch->width*scale /2;
|
||||
patchh = patch->height*scale /2;
|
||||
patchw = (SHORT(patch->width) * scale / 2);
|
||||
patchh = (SHORT(patch->height) * scale / 2);
|
||||
|
||||
if (centered)
|
||||
{
|
||||
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
|
||||
}
|
||||
|
||||
amxpos = amnumxpos + ((mx + AutomapPic->width/2)<<FRACBITS) - patchw;
|
||||
amypos = amnumypos + ((my + AutomapPic->height/2)<<FRACBITS) - patchh;
|
||||
amnumxpos = (FixedMul(x, minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumypos = -(FixedMul(y, minimapinfo.zoom) - minimapinfo.offs_y);
|
||||
|
||||
if (encoremode)
|
||||
{
|
||||
amnumxpos = -amnumxpos;
|
||||
}
|
||||
|
||||
amxpos = amnumxpos + ((mm_x + SHORT(AutomapPic->width) / 2)<<FRACBITS) - patchw;
|
||||
amypos = amnumypos + ((mm_y + SHORT(AutomapPic->height) / 2)<<FRACBITS) - patchh;
|
||||
|
||||
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
list = (huddrawlist_h) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (LUA_HUD_IsDrawListValid(list)){
|
||||
if (cv_minihead.value)
|
||||
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale/2, patch, splitflags, colormap);
|
||||
else
|
||||
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale, patch, splitflags, colormap);
|
||||
}else{
|
||||
if (cv_minihead.value)
|
||||
V_DrawFixedPatch(amxpos, amypos, scale/2, splitflags, patch, colormap);
|
||||
else
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, splitflags, patch, colormap);
|
||||
if (cv_minihead.value)
|
||||
{
|
||||
amxpos += patchw / 2;
|
||||
amypos += patchh / 2;
|
||||
scale /= 2;
|
||||
}
|
||||
|
||||
if (LUA_HUD_IsDrawListValid(list))
|
||||
{
|
||||
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale, patch, splitflags, colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, splitflags, patch, colormap);
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1612,4 +1572,4 @@ void LUAh_VoteHUD(huddrawlist_h list)
|
||||
|
||||
lua_pushlightuserdata(gL, NULL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
}
|
||||
}
|
||||
@@ -632,12 +632,18 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
||||
switch (item->type)
|
||||
{
|
||||
case DI_Draw:
|
||||
if (!item->patch || item->patch == NULL)
|
||||
return;
|
||||
V_DrawFixedPatch(LERPS(x), LERPS(y), FRACUNIT, item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawScaled:
|
||||
if (!item->patch || item->patch == NULL)
|
||||
return;
|
||||
V_DrawFixedPatch(LERPS(x), LERPS(y), LERP(scale), item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawStretched:
|
||||
if (!item->patch || item->patch == NULL)
|
||||
return;
|
||||
V_DrawStretchyFixedPatch(LERPS(x), LERPS(y), LERP(hscale), LERP(vscale), item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawNum:
|
||||
|
||||
+3
-1
@@ -111,6 +111,8 @@ static void A_Lua(mobj_t *actor)
|
||||
lua_pushinteger(gL, var2);
|
||||
LUA_Call(gL, 3, 0, 1);
|
||||
|
||||
lua_pop(gL, 1); // pop error handler
|
||||
|
||||
if (found)
|
||||
{
|
||||
--superstack;
|
||||
@@ -940,7 +942,7 @@ static int lib_setSfxInfo(lua_State *L)
|
||||
|
||||
if (lua_isnumber(L, 2))
|
||||
{
|
||||
int j = lua_tointeger(L, 2) - 1;
|
||||
int j = lua_tointeger(L, 2);
|
||||
|
||||
// Read and Write enums were combined, need to do this switch now
|
||||
switch (j)
|
||||
|
||||
+1
-1
@@ -281,7 +281,7 @@ static int lib_iterateSectorThinglist(lua_State *L)
|
||||
if (!lua_isnil(L, 1))
|
||||
{
|
||||
thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
if (P_MobjWasRemoved(thing))
|
||||
if (!thing)
|
||||
return luaL_error(L, "current entry in thinglist was removed; avoid calling P_RemoveMobj on entries!");
|
||||
thing = thing->snext;
|
||||
}
|
||||
|
||||
+40
-4
@@ -22,6 +22,8 @@
|
||||
#include "p_saveg.h"
|
||||
#include "p_local.h"
|
||||
#include "p_slopes.h" // for P_SlopeById
|
||||
#include "s_sound.h"
|
||||
#include "m_menu.h"
|
||||
#ifdef LUA_ALLOW_BYTECODE
|
||||
#include "d_netfil.h" // for LUA_DumpFile
|
||||
#endif
|
||||
@@ -1333,6 +1335,12 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
||||
break;
|
||||
case ARCH_TEND:
|
||||
return 1;
|
||||
default:
|
||||
CONS_Alert(CONS_ERROR, "Unknown value type unarchived, save is corrupted!\n");
|
||||
G_SetExitGameFlag();
|
||||
S_StartSound(NULL, sfx_syfail); // he he he
|
||||
M_StartMessage(M_GetText("Corrupted save received\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -1460,7 +1468,13 @@ static void UnArchiveExtVars(void *pointer)
|
||||
for (i = 0; i < field_count; i++)
|
||||
{
|
||||
READSTRING(save_p, field);
|
||||
UnArchiveValue(TABLESINDEX);
|
||||
|
||||
if (UnArchiveValue(TABLESINDEX) == 1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Unexpected end marker when reading ExtVars (field '%s')\n", field);
|
||||
break;
|
||||
}
|
||||
|
||||
lua_setfield(gL, -2, field);
|
||||
}
|
||||
|
||||
@@ -1524,12 +1538,29 @@ static void UnArchiveTables(void)
|
||||
for (i = 1; i <= n; i++)
|
||||
{
|
||||
lua_rawgeti(gL, TABLESINDEX, i);
|
||||
|
||||
if (!lua_istable(gL, -1))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Value in tables list #%d is not a table! (corrupted save?)\n", i);
|
||||
continue;
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (UnArchiveValue(TABLESINDEX) == 1) // read key
|
||||
break;
|
||||
if (UnArchiveValue(TABLESINDEX) == 2) // read value
|
||||
|
||||
UINT8 ret = UnArchiveValue(TABLESINDEX);
|
||||
|
||||
if (ret == 1)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Unexpected end of save reached (Corrupted save?)\n");
|
||||
lua_pop(gL, 1); // Pop key
|
||||
break;
|
||||
}
|
||||
else if (ret == 2) // read value
|
||||
n++;
|
||||
|
||||
if (lua_isnil(gL, -2)) // if key is nil (if a function etc was accidentally saved)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "A nil key in table %d was found! (Invalid key type or corrupted save?)\n", i);
|
||||
@@ -1589,8 +1620,13 @@ void LUA_Step(void)
|
||||
{
|
||||
if (!gL)
|
||||
return;
|
||||
lua_settop(gL, 0);
|
||||
lua_gc(gL, LUA_GCSTEP, 1);
|
||||
|
||||
if (lua_gettop(gL) != 0)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "Eek, there is garbage on lua stack!\n");
|
||||
lua_settop(gL, 0);
|
||||
lua_gc(gL, LUA_GCSTEP, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void LUA_Archive(void)
|
||||
|
||||
+366
-334
File diff suppressed because it is too large.
Load diff
@@ -64,6 +64,10 @@ void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines);
|
||||
// Same but with extra flags applied
|
||||
void M_DrawTextBoxFlags(INT32 x, INT32 y, INT32 width, INT32 boxlines, INT32 flags);
|
||||
|
||||
// Draw text input
|
||||
typedef struct textinput_s textinput_t;
|
||||
void M_DrawTextInput(INT32 x, INT32 y, textinput_t *input, INT32 flags);
|
||||
|
||||
// Used in d_netcmd to restart time attack
|
||||
void M_ModeAttackRetry(INT32 choice);
|
||||
|
||||
@@ -295,6 +299,10 @@ void Bird_menu_Onchange(void);
|
||||
// Saturn Hud menu updating
|
||||
void SaturnHud_menu_Onchange(void);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void M_UpdateOGLMenu(void);
|
||||
#endif
|
||||
|
||||
void M_ReplayHut(INT32 choice);
|
||||
void M_SetPlaybackMenuPointer(void);
|
||||
|
||||
|
||||
@@ -1987,11 +1987,6 @@ char *sizeu5(size_t num)
|
||||
return sizeu5_buf;
|
||||
}
|
||||
|
||||
FUNCINLINE ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
/** Return the appropriate message for a file error or end of file.
|
||||
*/
|
||||
const char *M_FileError(FILE *fp)
|
||||
|
||||
+13
-5
@@ -10,6 +10,7 @@
|
||||
/// \brief Performance measurement tools.
|
||||
|
||||
#include "m_perfstats.h"
|
||||
#include "p_mobj.h"
|
||||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "d_netcmd.h"
|
||||
@@ -58,6 +59,7 @@ static ps_metric_t ps_regularcount = {0};
|
||||
static ps_metric_t ps_scenerycount = {0};
|
||||
static ps_metric_t ps_nothinkcount = {0};
|
||||
static ps_metric_t ps_otherthcount = {0};
|
||||
static ps_metric_t ps_precipcount = {0};
|
||||
static ps_metric_t ps_removecount = {0};
|
||||
|
||||
ps_metric_t ps_checkposition_calls = {0};
|
||||
@@ -171,6 +173,7 @@ perfstatrow_t thinkercount_rows[] = {
|
||||
{" regular", " Regular: ", &ps_regularcount, PS_LEVEL},
|
||||
{" scenery", " Scenery: ", &ps_scenerycount, PS_LEVEL},
|
||||
{" nothink", " Nothink: ", &ps_nothinkcount, PS_HIDE_ZERO|PS_LEVEL},
|
||||
{" precip ", " Precipitation: ", &ps_precipcount, PS_LEVEL},
|
||||
{" other ", " Other: ", &ps_otherthcount, PS_LEVEL},
|
||||
{" remove ", " Pending removal:", &ps_removecount, PS_LEVEL},
|
||||
{0}
|
||||
@@ -298,7 +301,7 @@ static boolean PS_IsRowValid(perfstatrow_t *row)
|
||||
|| (row->flags & PS_SW && rendermode != render_soft)
|
||||
|| (row->flags & PS_HW && rendermode != render_opengl)
|
||||
#ifdef HWRENDER
|
||||
|| (row->flags & PS_BATCHING && !cv_grbatching.value)
|
||||
|| (row->flags & PS_BATCHING && !cv_glbatching.value)
|
||||
#endif
|
||||
);
|
||||
}
|
||||
@@ -515,7 +518,7 @@ static void PS_UpdateFrameStats(void)
|
||||
ps_hw_spritesorttime.value.p +
|
||||
ps_hw_spritedrawtime.value.p;
|
||||
|
||||
if (cv_grbatching.value)
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
ps_otherrendertime.value.p -=
|
||||
ps_hw_batchsorttime.value.p +
|
||||
@@ -544,7 +547,7 @@ static void PS_UpdateFrameStats(void)
|
||||
PS_UpdateRowHistories(interpolation_rows, true);*/
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && cv_grbatching.value)
|
||||
if (rendermode == render_opengl && cv_glbatching.value)
|
||||
{
|
||||
PS_UpdateRowHistories(batchcount_rows, true);
|
||||
PS_UpdateRowHistories(batchcalls_rows, true);
|
||||
@@ -569,11 +572,14 @@ static void PS_CountThinkers(void)
|
||||
ps_regularcount.value.i = 0;
|
||||
ps_scenerycount.value.i = 0;
|
||||
ps_nothinkcount.value.i = 0;
|
||||
ps_precipcount.value.i = 0;
|
||||
ps_otherthcount.value.i = 0;
|
||||
ps_removecount.value.i = 0;
|
||||
for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next)
|
||||
{
|
||||
ps_thinkercount.value.i++;
|
||||
if (thinker->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
ps_thinkercount.value.i++;
|
||||
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
ps_removecount.value.i++;
|
||||
else if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
@@ -587,6 +593,8 @@ static void PS_CountThinkers(void)
|
||||
else
|
||||
ps_regularcount.value.i++;
|
||||
}
|
||||
else if (thinker->function.acp1 == (actionf_p1)P_NullPrecipThinker)
|
||||
ps_precipcount.value.i++;
|
||||
else
|
||||
ps_otherthcount.value.i++;
|
||||
}
|
||||
@@ -752,7 +760,7 @@ static void PS_DrawRenderStats(void)
|
||||
/*cy = */PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows);// + half_row;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && cv_grbatching.value)
|
||||
if (rendermode == render_opengl && cv_glbatching.value)
|
||||
{
|
||||
x = hires ? 200 : 155;
|
||||
y = PS_DrawPerfRows(x, 10, V_PURPLEMAP, batchcount_rows);
|
||||
|
||||
@@ -0,0 +1,314 @@
|
||||
#include "m_textinput.h"
|
||||
#include "i_system.h"
|
||||
#include "keys.h"
|
||||
#include "console.h"
|
||||
|
||||
static void M_TextInputDel(textinput_t *input, size_t start, size_t end)
|
||||
{
|
||||
size_t len;
|
||||
|
||||
len = (end - start);
|
||||
|
||||
if (end != input->length)
|
||||
memmove(&input->buffer[start], &input->buffer[end], input->length-end);
|
||||
memset(&input->buffer[input->length - len], 0, len);
|
||||
|
||||
input->length -= len;
|
||||
|
||||
if (input->select >= end)
|
||||
input->select -= len;
|
||||
else if (input->select > start)
|
||||
input->select = start;
|
||||
|
||||
if (input->cursor >= end)
|
||||
input->cursor -= len;
|
||||
else if (input->cursor > start)
|
||||
input->cursor = start;
|
||||
}
|
||||
|
||||
static void M_TextInputDelSelection(textinput_t *input)
|
||||
{
|
||||
size_t start, end;
|
||||
|
||||
if (input->cursor > input->select)
|
||||
{
|
||||
start = input->select;
|
||||
end = input->cursor;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = input->cursor;
|
||||
end = input->select;
|
||||
}
|
||||
|
||||
M_TextInputDel(input, start, end);
|
||||
|
||||
input->select = input->cursor = start;
|
||||
}
|
||||
|
||||
static void M_TextInputAddString(textinput_t *input, const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
if (input->length + csize > input->buffer_size-1)
|
||||
return;
|
||||
|
||||
if (input->cursor != input->length)
|
||||
memmove(&input->buffer[input->cursor+csize], &input->buffer[input->cursor], input->length-input->cursor);
|
||||
memcpy(&input->buffer[input->cursor], c, csize);
|
||||
input->length += csize;
|
||||
input->select = (input->cursor += csize);
|
||||
input->buffer[input->length] = 0;
|
||||
}
|
||||
|
||||
static void M_TextInputAddChar(textinput_t *input, char c)
|
||||
{
|
||||
if (input->length >= input->buffer_size-1)
|
||||
return;
|
||||
|
||||
if (input->cursor != input->length)
|
||||
memmove(&input->buffer[input->cursor+1], &input->buffer[input->cursor], input->length-input->cursor);
|
||||
input->buffer[input->cursor++] = c;
|
||||
input->buffer[++input->length] = 0;
|
||||
input->select = input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputDelChar(textinput_t *input)
|
||||
{
|
||||
if (!input->cursor)
|
||||
return;
|
||||
|
||||
if (input->cursor != input->length)
|
||||
memmove(&input->buffer[input->cursor-1], &input->buffer[input->cursor], input->length-input->cursor);
|
||||
input->buffer[--input->length] = 0;
|
||||
input->select = --input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputToWordEnd(textinput_t *input, boolean move_sel)
|
||||
{
|
||||
// Skip spaces
|
||||
while (input->cursor < input->length && isspace(input->buffer[input->cursor]))
|
||||
++input->cursor;
|
||||
|
||||
// Skip word
|
||||
while (input->cursor < input->length && !isspace(input->buffer[input->cursor]))
|
||||
++input->cursor;
|
||||
|
||||
if (move_sel) input->select = input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputToWordBegin(textinput_t *input, boolean move_sel)
|
||||
{
|
||||
// Hack, always move back 1 character if possible so if we press ctrl-left at a word beginning
|
||||
// we move to previous word
|
||||
if (input->cursor) --input->cursor;
|
||||
|
||||
// Skip spaces
|
||||
while (input->cursor && isspace(input->buffer[input->cursor]))
|
||||
--input->cursor;
|
||||
|
||||
// Skip word
|
||||
while (input->cursor && !isspace(input->buffer[input->cursor]))
|
||||
--input->cursor;
|
||||
|
||||
// Unless we reached beginning of line, we're pointing at a space before word, so move cursor
|
||||
// forward to fix that
|
||||
if (input->cursor) ++input->cursor;
|
||||
|
||||
if (move_sel) input->select = input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputPaste(textinput_t *input)
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
if (input->select != input->cursor)
|
||||
M_TextInputDelSelection(input);
|
||||
if (paste != NULL)
|
||||
M_TextInputAddString(input, paste);
|
||||
}
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
|
||||
{
|
||||
input->buffer = buffer;
|
||||
input->buffer_size = buffer_size;
|
||||
|
||||
M_TextInputClear(input);
|
||||
}
|
||||
|
||||
void M_TextInputClear(textinput_t *input)
|
||||
{
|
||||
input->cursor = 0;
|
||||
input->select = 0;
|
||||
input->length = 0;
|
||||
}
|
||||
|
||||
void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
{
|
||||
memset(input->buffer, 0, input->buffer_size);
|
||||
strcpy(input->buffer, c);
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
{
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
|| key == KEY_LALT || key == KEY_RALT)
|
||||
return false;
|
||||
|
||||
if (shiftdown && key == KEY_INS)
|
||||
{
|
||||
M_TextInputPaste(input);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
{
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input->select > input->cursor)
|
||||
I_ClipboardCopy(&input->buffer[input->cursor], input->select-input->cursor);
|
||||
else
|
||||
I_ClipboardCopy(&input->buffer[input->select], input->cursor-input->select);
|
||||
M_TextInputDelSelection(input);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input->select > input->cursor)
|
||||
I_ClipboardCopy(&input->buffer[input->cursor], input->select-input->cursor);
|
||||
else
|
||||
I_ClipboardCopy(&input->buffer[input->select], input->cursor-input->select);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'v' || key == 'V')
|
||||
{
|
||||
M_TextInputPaste(input);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'w' || key == 'W')
|
||||
{
|
||||
size_t word_start, word_end, i;
|
||||
word_end = i = input->cursor;
|
||||
|
||||
// Unless we're pointing at the beginning of line, decrement i so we only start
|
||||
// removing symbols that come before the cursor
|
||||
if (i) --i;
|
||||
|
||||
// We might be pointing to spaces, skip them first
|
||||
while (i && isspace(input->buffer[i]))
|
||||
--i;
|
||||
|
||||
// Now skip the "word"
|
||||
while (i && !isspace(input->buffer[i]))
|
||||
--i;
|
||||
|
||||
// Unless we reached beginning of line, i is pointing at first space that was found
|
||||
// before word start, and we don't want to remove it
|
||||
if (i) ++i;
|
||||
|
||||
word_start = i;
|
||||
|
||||
if (word_start != word_end)
|
||||
M_TextInputDel(input, word_start, word_end);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
M_TextInputToWordEnd(input, !shiftdown);
|
||||
else if (key == KEY_LEFTARROW)
|
||||
M_TextInputToWordBegin(input, !shiftdown);
|
||||
|
||||
// Select all
|
||||
if (key == 'a' || key == 'A')
|
||||
{
|
||||
input->select = 0;
|
||||
input->cursor = input->length;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
||||
// can control Sonic from the console, which is silly
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input->cursor != 0)
|
||||
--input->cursor;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input->cursor < input->length)
|
||||
++input->cursor;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input->cursor = 0;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END)
|
||||
{
|
||||
input->cursor = input->length;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
|
||||
// backspace and delete command prompt
|
||||
if (input->select != input->cursor)
|
||||
{
|
||||
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
||||
{
|
||||
M_TextInputDelSelection(input);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
M_TextInputDelChar(input);
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_DEL)
|
||||
{
|
||||
if (input->cursor == input->length)
|
||||
return true;
|
||||
++input->cursor;
|
||||
M_TextInputDelChar(input);
|
||||
return true;
|
||||
}
|
||||
|
||||
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
||||
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
||||
{
|
||||
char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0','.'};
|
||||
|
||||
key = keypad_translation[key - KEY_KEYPAD7];
|
||||
}
|
||||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(key) : CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
return false;
|
||||
|
||||
if (input->select != input->cursor)
|
||||
M_TextInputDelSelection(input);
|
||||
M_TextInputAddChar(input, key);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef __M_TEXTINPUT__
|
||||
#define __M_TEXTINPUT__
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
typedef struct textinput_s {
|
||||
size_t cursor;
|
||||
size_t select;
|
||||
size_t length;
|
||||
|
||||
char *buffer;
|
||||
size_t buffer_size;
|
||||
} textinput_t;
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size);
|
||||
|
||||
void M_TextInputClear(textinput_t *input);
|
||||
|
||||
void M_TextInputSetString(textinput_t *input, const char *c);
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key);
|
||||
|
||||
#endif
|
||||
+3
-7
@@ -2400,8 +2400,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
UINT8 shouldForce = LUAh_ShouldDamage(target, inflictor, source, damage);
|
||||
if (P_MobjWasRemoved(target))
|
||||
return (shouldForce == 1); // mobj was removed
|
||||
if (P_MobjWasRemoved(source))
|
||||
source = NULL;
|
||||
if (shouldForce == 1)
|
||||
force = true;
|
||||
else if (shouldForce == 2)
|
||||
@@ -2564,8 +2562,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
P_PlayerRingBurst(player, 5);
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
quake.intensity = 32*FRACUNIT;
|
||||
quake.time = 5;
|
||||
P_StartQuake(5, 32<<FRACBITS, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -2639,6 +2636,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
P_ResetPlayer(target->player);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (target->type)
|
||||
{
|
||||
case MT_EGGMOBILE2: // egg slimer
|
||||
@@ -2652,9 +2650,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
P_SetMobjState(target, target->info->painstate);
|
||||
break;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemoved(target))
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!P_MobjWasRemoved(target))
|
||||
{
|
||||
|
||||
+30
-4
@@ -164,8 +164,9 @@ void P_InitCameraCmd(void);
|
||||
boolean P_PlayerInPain(player_t *player);
|
||||
void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
|
||||
void P_ResetPlayer(player_t *player);
|
||||
boolean P_IsLocalPlayer(player_t *player);
|
||||
boolean P_IsDisplayPlayer(player_t *player);
|
||||
boolean P_IsLocalPlayer(const player_t *player);
|
||||
boolean P_IsDisplayPlayer(const player_t *player);
|
||||
|
||||
boolean P_SpectatorJoinGame(player_t *player);
|
||||
|
||||
boolean P_IsObjectInGoop(mobj_t *mo);
|
||||
@@ -248,7 +249,7 @@ void P_RecalcPrecipInSector(sector_t *sector);
|
||||
void P_PrecipitationEffects(void);
|
||||
|
||||
void P_RemoveMobj(mobj_t *th);
|
||||
boolean P_MobjWasRemoved(const mobj_t *th);
|
||||
|
||||
void P_RemoveSavegameMobj(mobj_t *th);
|
||||
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
|
||||
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
|
||||
@@ -260,6 +261,12 @@ boolean P_RailThinker(mobj_t *mobj);
|
||||
void P_PushableThinker(mobj_t *mobj);
|
||||
void P_SceneryThinker(mobj_t *mobj);
|
||||
|
||||
// This does not need to be added to Lua.
|
||||
// To test it in Lua, check mobj.valid
|
||||
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
|
||||
{
|
||||
return !(mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker);
|
||||
}
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
@@ -291,7 +298,14 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype
|
||||
#define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0)
|
||||
#endif
|
||||
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
|
||||
SINT8 P_MobjFlip(const mobj_t *mobj);
|
||||
|
||||
// P_MobjFlip
|
||||
// Special utility to return +1 or -1 depending on mobj's gravity
|
||||
FUNCINLINE static ATTRINLINE SINT8 P_MobjFlip(const mobj_t *mobj)
|
||||
{
|
||||
return (mobj && mobj->eflags & MFE_VERTICALFLIP) ? -1 : 1;
|
||||
}
|
||||
|
||||
fixed_t P_GetMobjGravity(mobj_t *mo);
|
||||
FUNCMATH boolean P_WeaponOrPanel(mobjtype_t type);
|
||||
|
||||
@@ -392,6 +406,18 @@ extern fixed_t bmaporgy; // origin of block map
|
||||
extern mobj_t **blocklinks; // for thing chains
|
||||
extern precipmobj_t **precipblocklinks; // special blockmap for precip rendering
|
||||
|
||||
extern struct minimapinfo
|
||||
{
|
||||
patch_t *minimap_pic;
|
||||
UINT8 mapthingcount;
|
||||
INT32 min_x, min_y;
|
||||
INT32 max_x, max_y;
|
||||
INT32 map_w, map_h;
|
||||
INT32 minimap_w, minimap_h;
|
||||
fixed_t offs_x, offs_y;
|
||||
fixed_t zoom;
|
||||
} minimapinfo;
|
||||
|
||||
//
|
||||
// P_INTER
|
||||
//
|
||||
|
||||
+191
-207
@@ -91,6 +91,7 @@ FUNCINLINE static ATTRINLINE void P_CycleStateAnimation(mobj_t *mobj)
|
||||
// var2 determines delay between animation frames
|
||||
if (!(mobj->frame & FF_ANIMATE) || --mobj->anim_duration != 0)
|
||||
return;
|
||||
|
||||
mobj->anim_duration = (UINT16)mobj->state->var2;
|
||||
|
||||
// compare the current sprite frame to the one we started from
|
||||
@@ -351,18 +352,6 @@ static boolean P_SetPrecipMobjState(precipmobj_t *mobj, statenum_t state)
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// P_MobjFlip
|
||||
//
|
||||
// Special utility to return +1 or -1 depending on mobj's gravity
|
||||
//
|
||||
SINT8 P_MobjFlip(const mobj_t *mobj)
|
||||
{
|
||||
if (mobj && mobj->eflags & MFE_VERTICALFLIP)
|
||||
return -1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//
|
||||
// P_WeaponOrPanel
|
||||
//
|
||||
@@ -408,7 +397,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
||||
P_RadiusAttack(mo, mo, 96*FRACUNIT);
|
||||
|
||||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
if (explodemo)
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
explodemo->destscale = mo->destscale;
|
||||
@@ -417,7 +406,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
||||
S_StartSound(explodemo, sfx_pop);
|
||||
}
|
||||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
if (explodemo)
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
explodemo->destscale = mo->destscale;
|
||||
@@ -426,7 +415,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
||||
S_StartSound(explodemo, sfx_dmpain);
|
||||
}
|
||||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
if (explodemo)
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
explodemo->destscale = mo->destscale;
|
||||
@@ -435,7 +424,7 @@ void P_ExplodeMissile(mobj_t *mo)
|
||||
S_StartSound(explodemo, sfx_pop);
|
||||
}
|
||||
explodemo = P_SpawnMobj(mo->x, mo->y, mo->z, MT_EXPLODE);
|
||||
if (!P_MobjWasRemoved(explodemo))
|
||||
if (explodemo)
|
||||
{
|
||||
P_SetScale(explodemo, mo->scale);
|
||||
explodemo->destscale = mo->destscale;
|
||||
@@ -592,7 +581,8 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
||||
{
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(sector != NULL);
|
||||
if (sector->f_slope) {
|
||||
if (sector->f_slope)
|
||||
{
|
||||
fixed_t testx, testy;
|
||||
pslope_t *slope = sector->f_slope;
|
||||
|
||||
@@ -607,7 +597,8 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
||||
else
|
||||
testy = -mobj->radius;
|
||||
|
||||
if ((slope->zdelta > 0) ^ !!(lowest)) {
|
||||
if ((slope->zdelta > 0) ^ !!(lowest))
|
||||
{
|
||||
testx = -testx;
|
||||
testy = -testy;
|
||||
}
|
||||
@@ -620,22 +611,21 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
if (perfect)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
fixed_t bbox[4];
|
||||
fixed_t finalheight;
|
||||
|
||||
if (lowest)
|
||||
finalheight = INT32_MAX;
|
||||
else
|
||||
finalheight = INT32_MIN;
|
||||
finalheight = lowest ? INT32_MAX : INT32_MIN;
|
||||
|
||||
bbox[BOXLEFT] = x-mobj->radius;
|
||||
bbox[BOXRIGHT] = x+mobj->radius;
|
||||
bbox[BOXTOP] = y+mobj->radius;
|
||||
bbox[BOXBOTTOM] = y-mobj->radius;
|
||||
for (i = 0; i < boundsec->linecount; i++) {
|
||||
for (i = 0; i < boundsec->linecount; i++)
|
||||
{
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
@@ -668,7 +658,8 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
||||
{
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(sector != NULL);
|
||||
if (sector->c_slope) {
|
||||
if (sector->c_slope)
|
||||
{
|
||||
fixed_t testx, testy;
|
||||
pslope_t *slope = sector->c_slope;
|
||||
|
||||
@@ -683,7 +674,8 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
||||
else
|
||||
testy = -mobj->radius;
|
||||
|
||||
if ((slope->zdelta > 0) ^ !!(lowest)) {
|
||||
if ((slope->zdelta > 0) ^ !!(lowest))
|
||||
{
|
||||
testx = -testx;
|
||||
testy = -testy;
|
||||
}
|
||||
@@ -696,22 +688,21 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
if (perfect)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
fixed_t bbox[4];
|
||||
fixed_t finalheight;
|
||||
|
||||
if (lowest)
|
||||
finalheight = INT32_MAX;
|
||||
else
|
||||
finalheight = INT32_MIN;
|
||||
finalheight = lowest ? INT32_MAX : INT32_MIN;
|
||||
|
||||
bbox[BOXLEFT] = x-mobj->radius;
|
||||
bbox[BOXRIGHT] = x+mobj->radius;
|
||||
bbox[BOXTOP] = y+mobj->radius;
|
||||
bbox[BOXBOTTOM] = y-mobj->radius;
|
||||
for (i = 0; i < boundsec->linecount; i++) {
|
||||
for (i = 0; i < boundsec->linecount; i++)
|
||||
{
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
@@ -746,7 +737,8 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(sector != NULL);
|
||||
|
||||
if (sector->f_slope) {
|
||||
if (sector->f_slope)
|
||||
{
|
||||
fixed_t testx, testy;
|
||||
pslope_t *slope = sector->f_slope;
|
||||
|
||||
@@ -761,7 +753,8 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
||||
else
|
||||
testy = -mobj->radius;
|
||||
|
||||
if ((slope->zdelta > 0) ^ !!(lowest)) {
|
||||
if ((slope->zdelta > 0) ^ !!(lowest))
|
||||
{
|
||||
testx = -testx;
|
||||
testy = -testy;
|
||||
}
|
||||
@@ -774,22 +767,21 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
if (perfect)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
fixed_t bbox[4];
|
||||
fixed_t finalheight;
|
||||
|
||||
if (lowest)
|
||||
finalheight = INT32_MAX;
|
||||
else
|
||||
finalheight = INT32_MIN;
|
||||
finalheight = lowest ? INT32_MAX : INT32_MIN;
|
||||
|
||||
bbox[BOXLEFT] = x-mobj->radius;
|
||||
bbox[BOXRIGHT] = x+mobj->radius;
|
||||
bbox[BOXTOP] = y+mobj->radius;
|
||||
bbox[BOXBOTTOM] = y-mobj->radius;
|
||||
for (i = 0; i < boundsec->linecount; i++) {
|
||||
for (i = 0; i < boundsec->linecount; i++)
|
||||
{
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
@@ -823,7 +815,8 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(sector != NULL);
|
||||
|
||||
if (sector->c_slope) {
|
||||
if (sector->c_slope)
|
||||
{
|
||||
fixed_t testx, testy;
|
||||
pslope_t *slope = sector->c_slope;
|
||||
|
||||
@@ -838,7 +831,8 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
||||
else
|
||||
testy = -mobj->radius;
|
||||
|
||||
if ((slope->zdelta > 0) ^ !!(lowest)) {
|
||||
if ((slope->zdelta > 0) ^ !!(lowest))
|
||||
{
|
||||
testx = -testx;
|
||||
testy = -testy;
|
||||
}
|
||||
@@ -851,22 +845,21 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
||||
return P_GetZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect) {
|
||||
if (perfect)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
fixed_t bbox[4];
|
||||
fixed_t finalheight;
|
||||
|
||||
if (lowest)
|
||||
finalheight = INT32_MAX;
|
||||
else
|
||||
finalheight = INT32_MIN;
|
||||
finalheight = lowest ? INT32_MAX : INT32_MIN;
|
||||
|
||||
bbox[BOXLEFT] = x-mobj->radius;
|
||||
bbox[BOXRIGHT] = x+mobj->radius;
|
||||
bbox[BOXTOP] = y+mobj->radius;
|
||||
bbox[BOXBOTTOM] = y-mobj->radius;
|
||||
for (i = 0; i < boundsec->linecount; i++) {
|
||||
for (i = 0; i < boundsec->linecount; i++)
|
||||
{
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
@@ -3238,100 +3231,92 @@ void P_DestroyRobots(void)
|
||||
}
|
||||
}
|
||||
|
||||
// P_CameraThinker
|
||||
//
|
||||
// Process the mobj-ish required functions of the camera
|
||||
boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled)
|
||||
// the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person
|
||||
static void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
{
|
||||
boolean itsatwodlevel = false;
|
||||
boolean flipcam = (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
postimg_t postimg = postimg_none;
|
||||
const boolean flipcam = (player->pflags & PF_FLIPCAM && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
UINT16 postimgflags = 0;
|
||||
UINT8 i;
|
||||
|
||||
// This can happen when joining
|
||||
if (thiscam->subsector == NULL || thiscam->subsector->sector == NULL)
|
||||
return true;
|
||||
if (encoremode)
|
||||
postimgflags |= POSTIMG_MIRROR;
|
||||
if (flipcam)
|
||||
postimgflags |= POSTIMG_FLIP;
|
||||
|
||||
if (twodlevel)
|
||||
itsatwodlevel = true;
|
||||
else
|
||||
{
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (thiscam == &camera[i] && players[displayplayers[i]].mo
|
||||
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
|
||||
{
|
||||
itsatwodlevel = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (encoremode && !flipcam)
|
||||
postimg = postimg_mirror;
|
||||
else if (!encoremode && flipcam)
|
||||
postimg = postimg_flip;
|
||||
else if (encoremode && flipcam)
|
||||
postimg = postimg_mirrorflip;
|
||||
else if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
if (player->awayviewtics && player->awayviewmobj && !P_MobjWasRemoved(player->awayviewmobj)) // Camera must obviously exist
|
||||
{
|
||||
camera_t dummycam;
|
||||
|
||||
dummycam.subsector = player->awayviewmobj->subsector;
|
||||
dummycam.x = player->awayviewmobj->x;
|
||||
dummycam.y = player->awayviewmobj->y;
|
||||
dummycam.z = player->awayviewmobj->z;
|
||||
//dummycam.height = 40*FRACUNIT; // alt view height is 20*FRACUNIT
|
||||
dummycam.height = 0; // Why? Remote viewpoint cameras have no height.
|
||||
|
||||
// Are we in water?
|
||||
if (P_CameraCheckWater(&dummycam))
|
||||
postimg = postimg_water;
|
||||
else if (P_CameraCheckHeat(&dummycam))
|
||||
postimg = postimg_heat;
|
||||
postimgflags |= POSTIMG_WATER;
|
||||
if (P_CameraCheckHeat(&dummycam))
|
||||
postimgflags |= POSTIMG_HEAT;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Are we in water?
|
||||
if (P_CameraCheckWater(thiscam))
|
||||
postimg = postimg_water;
|
||||
else if (P_CameraCheckHeat(thiscam))
|
||||
postimg = postimg_heat;
|
||||
postimgflags |= POSTIMG_WATER;
|
||||
if (P_CameraCheckHeat(thiscam))
|
||||
postimgflags |= POSTIMG_HEAT;
|
||||
}
|
||||
|
||||
if (postimg != postimg_none)
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player != &players[displayplayers[i]])
|
||||
continue;
|
||||
if (player != &players[displayplayers[i]])
|
||||
continue;
|
||||
|
||||
postimgtype[i] = postimg;
|
||||
}
|
||||
players[displayplayers[i]].postimgflags = postimgflags;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// P_CameraThinker
|
||||
//
|
||||
// Process the mobj-ish required functions of the camera
|
||||
boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled)
|
||||
{
|
||||
// This can happen when joining
|
||||
if (thiscam->subsector == NULL || thiscam->subsector->sector == NULL)
|
||||
return true;
|
||||
|
||||
P_CalcChasePostImg(player, thiscam);
|
||||
|
||||
if (thiscam->momx || thiscam->momy)
|
||||
{
|
||||
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam))
|
||||
{ // Never fails for 2D mode.
|
||||
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam)) // Never fails for 2D mode.
|
||||
{
|
||||
mobj_t dummy;
|
||||
|
||||
dummy.thinker.function.acp1 = (actionf_p1)P_MobjThinker;
|
||||
dummy.subsector = thiscam->subsector;
|
||||
dummy.x = thiscam->x;
|
||||
dummy.y = thiscam->y;
|
||||
dummy.z = thiscam->z;
|
||||
dummy.height = thiscam->height;
|
||||
|
||||
if (player->pflags & PF_TIMEOVER)
|
||||
player->kartstuff[k_timeovercam] = (2*TICRATE)+1;
|
||||
|
||||
if (!resetcalled && !(player->pflags & PF_NOCLIP || leveltime < introtime) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
|
||||
P_ResetCamera(player, thiscam);
|
||||
else
|
||||
P_SlideCameraMove(thiscam);
|
||||
|
||||
if (resetcalled) // Okay this means the camera is fully reset.
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!itsatwodlevel)
|
||||
P_CheckCameraPosition(thiscam->x, thiscam->y, thiscam);
|
||||
P_CheckCameraPosition(thiscam->x, thiscam->y, thiscam);
|
||||
|
||||
thiscam->subsector = R_PointInSubsector(thiscam->x, thiscam->y);
|
||||
thiscam->floorz = tmfloorz;
|
||||
@@ -3343,7 +3328,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
||||
thiscam->z += thiscam->momz + player->mo->pmomz;
|
||||
|
||||
#ifndef NOCLIPCAM
|
||||
if (!itsatwodlevel && !(player->pflags & PF_NOCLIP || leveltime < introtime))
|
||||
if (!(player->pflags & PF_NOCLIP || leveltime < introtime))
|
||||
{
|
||||
// clip movement
|
||||
if (thiscam->z <= thiscam->floorz) // hit the floor
|
||||
@@ -3386,13 +3371,13 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
|
||||
#endif
|
||||
}
|
||||
|
||||
if (itsatwodlevel
|
||||
|| (thiscam->ceilingz - thiscam->z < thiscam->height
|
||||
&& thiscam->ceilingz >= thiscam->z))
|
||||
if (thiscam->ceilingz - thiscam->z < thiscam->height
|
||||
&& thiscam->ceilingz >= thiscam->z)
|
||||
{
|
||||
thiscam->ceilingz = thiscam->z + thiscam->height;
|
||||
thiscam->floorz = thiscam->z;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -3406,8 +3391,8 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(mobj->player != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
|
||||
if (!mobj)
|
||||
return;
|
||||
|
||||
P_MobjCheckWater(mobj);
|
||||
@@ -6026,41 +6011,36 @@ static void P_KoopaThinker(mobj_t *koopa)
|
||||
//
|
||||
void P_RollPitchMobj(mobj_t* mobj)
|
||||
{
|
||||
boolean usedist = false;
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
if (!mobj || P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
|
||||
if (cv_sloperolldist.value > 0)
|
||||
usedist = true;
|
||||
|
||||
if ((cv_spriteroll.value) && (cv_sloperoll.value == 2))
|
||||
{
|
||||
K_RollMobjBySlopes(mobj, usedist);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->sloperoll = FixedAngle(0);
|
||||
mobj->slopepitch = FixedAngle(0);
|
||||
}
|
||||
if (cv_spriteroll.value && cv_sloperoll.value == 2)
|
||||
{
|
||||
K_RollMobjBySlopes(mobj, cv_sloperolldist.value && !splitscreen);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->sloperoll = FixedAngle(0);
|
||||
mobj->slopepitch = FixedAngle(0);
|
||||
}
|
||||
}
|
||||
|
||||
angle_t P_MobjPitchAndRoll(mobj_t *mobj)
|
||||
{
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
angle_t ang = 0;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
angle_t ang = 0;
|
||||
angle_t camang = 0;
|
||||
angle_t return_angle = 0;
|
||||
|
||||
|
||||
if (!cv_spriteroll.value)
|
||||
return 0;
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return 0;
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return 0;
|
||||
|
||||
size_t rot = mobj->frame & FF_FRAMEMASK;
|
||||
boolean papersprite = (mobj->frame & FF_PAPERSPRITE);
|
||||
size_t rot = mobj->frame & FF_FRAMEMASK;
|
||||
boolean papersprite = (mobj->frame & FF_PAPERSPRITE);
|
||||
|
||||
if (mobj->skin && mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
@@ -6091,12 +6071,12 @@ angle_t P_MobjPitchAndRoll(mobj_t *mobj)
|
||||
camang = R_PointToAngle(mobj->x, mobj->y);
|
||||
}
|
||||
|
||||
return_angle = FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), mobj->roll)
|
||||
return_angle = FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), mobj->roll)
|
||||
+ FixedMul(FINESINE((ang) >> ANGLETOFINESHIFT), mobj->pitch);
|
||||
|
||||
if (cv_sloperoll.value)
|
||||
{
|
||||
return_angle += FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), mobj->sloperoll)
|
||||
return_angle += FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), mobj->sloperoll)
|
||||
+ FixedMul(FINESINE((camang) >> ANGLETOFINESHIFT), mobj->slopepitch);
|
||||
}
|
||||
|
||||
@@ -6259,8 +6239,8 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mobj->state == &states[S_SHADOW] && cv_sloperoll.value == 2)
|
||||
|
||||
if (cv_sloperoll.value == 2 && mobj->state == &states[S_SHADOW])
|
||||
{
|
||||
mobj->slopepitch = mobj->target->slopepitch;
|
||||
mobj->sloperoll = mobj->target->sloperoll;
|
||||
@@ -6282,6 +6262,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
P_RollPitchMobj(mobj);
|
||||
break;
|
||||
case MT_SMOLDERING:
|
||||
@@ -6912,7 +6893,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
// separate thinker
|
||||
if (mobj->flags & MF_PUSHABLE || (mobj->info->flags & MF_PUSHABLE && mobj->fuse))
|
||||
{
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
if (!mobj)
|
||||
return;
|
||||
|
||||
P_MobjCheckWater(mobj);
|
||||
@@ -9430,11 +9411,11 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
mobj->destscale = mapobjectscale;
|
||||
mobj->scalespeed = mapobjectscale/12;
|
||||
}
|
||||
|
||||
|
||||
// Sprite rendering
|
||||
mobj->realxscale = mobj->realyscale = mobj->scale;
|
||||
mobj->realxscale = mobj->realyscale = mobj->scale;
|
||||
mobj->spritexscale = mobj->realxscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spriteyscale = mobj->realyscale;
|
||||
mobj->spritexoffset = mobj->spriteyoffset = 0;
|
||||
|
||||
// Funni slam sound when landing
|
||||
@@ -9888,11 +9869,11 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
|
||||
mobj->destscale = mapobjectscale;
|
||||
mobj->scalespeed = mapobjectscale/12;
|
||||
}
|
||||
|
||||
|
||||
// Sprite rendering
|
||||
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
|
||||
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
|
||||
mobj->spritexoffset = mobj->spriteyoffset = 0;
|
||||
|
||||
|
||||
// set subsector and/or block links
|
||||
P_SetThingPosition(mobj);
|
||||
I_Assert(mobj->subsector != NULL);
|
||||
@@ -9990,10 +9971,13 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||
|
||||
if (mobj->floorz != starting_floorz)
|
||||
mobj->precipflags |= PCF_FOF;
|
||||
else if (GETSECSPECIAL(mobj->subsector->sector->special, 1) == 7
|
||||
|| GETSECSPECIAL(mobj->subsector->sector->special, 1) == 6
|
||||
|| mobj->subsector->sector->floorpic == skyflatnum)
|
||||
mobj->precipflags |= PCF_PIT;
|
||||
else
|
||||
{
|
||||
INT32 special = GETSECSPECIAL(mobj->subsector->sector->special, 1);
|
||||
|
||||
if (special == 7 || special == 6 || mobj->subsector->sector->floorpic == skyflatnum)
|
||||
mobj->precipflags |= PCF_PIT;
|
||||
}
|
||||
|
||||
R_ResetPrecipitationMobjInterpolationState(mobj);
|
||||
|
||||
@@ -10096,7 +10080,7 @@ void P_RemoveMobj(mobj_t *mobj)
|
||||
P_SetTarget(&mobj->hprev->hnext, cachenext);
|
||||
P_SetTarget(&mobj->hprev, NULL);
|
||||
}
|
||||
|
||||
|
||||
// clear the reference from the mapthing
|
||||
if (mobj->spawnpoint)
|
||||
mobj->spawnpoint->mobj = NULL;
|
||||
@@ -10136,13 +10120,6 @@ void P_RemoveMobj(mobj_t *mobj)
|
||||
}
|
||||
}
|
||||
|
||||
// This does not need to be added to Lua.
|
||||
// To test it in Lua, check mobj.valid
|
||||
FUNCINLINE ATTRINLINE boolean P_MobjWasRemoved(const mobj_t *mobj)
|
||||
{
|
||||
return !(mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker);
|
||||
}
|
||||
|
||||
void P_FreePrecipMobj(precipmobj_t *mobj)
|
||||
{
|
||||
// unlink from sector and block lists
|
||||
@@ -10205,9 +10182,8 @@ consvar_t cv_suddendeath = {"suddendeath", "Off", CV_NETVAR|CV_CHEAT|CV_NOSHOWHE
|
||||
|
||||
void P_SpawnPrecipitation(void)
|
||||
{
|
||||
INT32 i, j, k, mrand;
|
||||
fixed_t basex, basey, x, y, z, height;
|
||||
fixed_t precipscale = cv_mobjscaleprecip.value ? mapobjectscale : FRACUNIT;
|
||||
INT32 i, mrand;
|
||||
fixed_t basex, basey, j, x, y, z;
|
||||
subsector_t *precipsector = NULL;
|
||||
precipmobj_t *rainmo = NULL;
|
||||
|
||||
@@ -10220,9 +10196,10 @@ void P_SpawnPrecipitation(void)
|
||||
basex = bmaporgx + (i % bmapwidth) * MAPBLOCKSIZE;
|
||||
basey = bmaporgy + (i / bmapwidth) * MAPBLOCKSIZE;
|
||||
|
||||
for (j = 0; j < FRACUNIT; j += precipscale)
|
||||
for (j = 0; j < FRACUNIT; j += cv_mobjscaleprecip.value ? mapobjectscale : FRACUNIT)
|
||||
{
|
||||
UINT16 numparticles = 0;
|
||||
INT32 floorz;
|
||||
INT32 ceilingz;
|
||||
|
||||
x = ((cv_lessprecip.value ? basex*1.5 : basex) + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3));
|
||||
y = ((cv_lessprecip.value ? basey*1.5 : basey) + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3));
|
||||
@@ -10238,49 +10215,37 @@ void P_SpawnPrecipitation(void)
|
||||
if (precipsector->sector->ceilingpic != skyflatnum)
|
||||
continue;
|
||||
|
||||
height = precipsector->sector->ceilingheight - precipsector->sector->floorheight;
|
||||
height = FixedDiv(height, precipscale);
|
||||
|
||||
// Exists, but is too small for reasonable precipitation.
|
||||
if (height < 64<<FRACBITS)
|
||||
if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS)))
|
||||
continue;
|
||||
|
||||
// Hack around a quirk of this entire system, where taller sectors look like they get less precipitation.
|
||||
numparticles = 1 + (height / (MAPBLOCKUNITS<<4<<FRACBITS));
|
||||
|
||||
// Don't set z properly yet...
|
||||
z = precipsector->sector->ceilingheight;
|
||||
|
||||
for (k = 0; k < numparticles; k++)
|
||||
if (curWeather == PRECIP_SNOW)
|
||||
{
|
||||
INT32 floorz;
|
||||
INT32 ceilingz;
|
||||
rainmo = P_SpawnPrecipMobj(x, y, z, MT_SNOWFLAKE);
|
||||
mrand = M_RandomByte();
|
||||
if (mrand < 64)
|
||||
P_SetPrecipMobjState(rainmo, S_SNOW3);
|
||||
else if (mrand < 144)
|
||||
P_SetPrecipMobjState(rainmo, S_SNOW2);
|
||||
}
|
||||
else // everything else.
|
||||
rainmo = P_SpawnPrecipMobj(x, y, z, MT_RAIN);
|
||||
|
||||
if (curWeather == PRECIP_SNOW)
|
||||
{
|
||||
rainmo = P_SpawnPrecipMobj(x, y, z, MT_SNOWFLAKE);
|
||||
mrand = M_RandomByte();
|
||||
if (mrand < 64)
|
||||
P_SetPrecipMobjState(rainmo, S_SNOW3);
|
||||
else if (mrand < 144)
|
||||
P_SetPrecipMobjState(rainmo, S_SNOW2);
|
||||
}
|
||||
else // everything else.
|
||||
rainmo = P_SpawnPrecipMobj(x, y, z, MT_RAIN);
|
||||
floorz = rainmo->floorz >> FRACBITS;
|
||||
ceilingz = rainmo->ceilingz >> FRACBITS;
|
||||
|
||||
floorz = rainmo->floorz >> FRACBITS;
|
||||
ceilingz = rainmo->ceilingz >> FRACBITS;
|
||||
|
||||
if (floorz < ceilingz)
|
||||
{
|
||||
// Randomly assign a height, now that floorz is set.
|
||||
rainmo->z = M_RandomRange(floorz, ceilingz) << FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...except if the floor is above the ceiling.
|
||||
rainmo->z = ceilingz << FRACBITS;
|
||||
}
|
||||
if (floorz < ceilingz)
|
||||
{
|
||||
// Randomly assign a height, now that floorz is set.
|
||||
rainmo->z = M_RandomRange(floorz, ceilingz) << FRACBITS;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...except if the floor is above the ceiling.
|
||||
rainmo->z = ceilingz << FRACBITS;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10306,7 +10271,7 @@ void P_PrecipitationEffects(void)
|
||||
INT32 volume;
|
||||
size_t i;
|
||||
|
||||
boolean sounds_rain = true;
|
||||
boolean rainsfx = true;
|
||||
boolean sounds_thunder = true;
|
||||
boolean effects_lightning = true;
|
||||
boolean lightningStrike = false;
|
||||
@@ -10339,7 +10304,7 @@ void P_PrecipitationEffects(void)
|
||||
effects_lightning = false;
|
||||
break;
|
||||
case PRECIP_STORM_NORAIN: // no rain, lightning and thunder allowed
|
||||
sounds_rain = false;
|
||||
rainsfx = false;
|
||||
case PRECIP_STORM: // everything.
|
||||
break;
|
||||
default:
|
||||
@@ -10347,6 +10312,8 @@ void P_PrecipitationEffects(void)
|
||||
return;
|
||||
}
|
||||
|
||||
boolean sounds_rain = ((cv_drawdist_precip.value != 0) && rainsfx && (!leveltime || leveltime % 80 == 1));
|
||||
|
||||
// Currently thunderstorming with lightning, and we're sounding the thunder...
|
||||
// and where there's thunder, there's gotta be lightning!
|
||||
if (effects_lightning && lightningStrike)
|
||||
@@ -10366,41 +10333,57 @@ void P_PrecipitationEffects(void)
|
||||
if (sound_disabled)
|
||||
return; // Sound off? D'aw, no fun.
|
||||
|
||||
if (!sounds_rain && !sounds_thunder)
|
||||
return; // no need to calculate volume at ALL
|
||||
|
||||
if (players[displayplayers[0]].mo->subsector->sector->ceilingpic == skyflatnum)
|
||||
volume = 255; // Sky above? We get it full blast.
|
||||
else
|
||||
{
|
||||
/* GCC is optimizing away y >= yl, FUCK YOU */
|
||||
volatile fixed_t x, y, yl, yh, xl, xh;
|
||||
INT64 x, y, yl, yh, xl, xh;
|
||||
fixed_t closedist, newdist;
|
||||
|
||||
// Essentially check in a 1024 unit radius of the player for an outdoor area.
|
||||
yl = players[displayplayers[0]].mo->y - 1024*FRACUNIT;
|
||||
yh = players[displayplayers[0]].mo->y + 1024*FRACUNIT;
|
||||
xl = players[displayplayers[0]].mo->x - 1024*FRACUNIT;
|
||||
xh = players[displayplayers[0]].mo->x + 1024*FRACUNIT;
|
||||
closedist = 2048*FRACUNIT;
|
||||
#define RADIUSSTEP (64*FRACUNIT)
|
||||
#define SEARCHRADIUS (16*RADIUSSTEP)
|
||||
yl = yh = players[displayplayers[0]].mo->y;
|
||||
yl -= SEARCHRADIUS;
|
||||
while (yl < INT32_MIN)
|
||||
yl += RADIUSSTEP;
|
||||
yh += SEARCHRADIUS;
|
||||
while (yh > INT32_MAX)
|
||||
yh -= RADIUSSTEP;
|
||||
|
||||
for (y = yl; y >= yl && y <= yh; y += FRACUNIT*64)
|
||||
for (x = xl; x >= xl && x <= xh; x += FRACUNIT*64)
|
||||
xl = xh = players[displayplayers[0]].mo->x;
|
||||
xl -= SEARCHRADIUS;
|
||||
while (xl < INT32_MIN)
|
||||
xl += RADIUSSTEP;
|
||||
xh += SEARCHRADIUS;
|
||||
while (xh > INT32_MAX)
|
||||
xh -= RADIUSSTEP;
|
||||
|
||||
closedist = SEARCHRADIUS*2;
|
||||
#undef SEARCHRADIUS
|
||||
for (y = yl; y <= yh; y += RADIUSSTEP)
|
||||
for (x = xl; x <= xh; x += RADIUSSTEP)
|
||||
{
|
||||
if (R_PointInSubsector(x, y)->sector->ceilingpic != skyflatnum) // Found the outdoors!
|
||||
if (R_PointInSubsector((fixed_t)x, (fixed_t)y)->sector->ceilingpic != skyflatnum) // Found the outdoors!
|
||||
continue;
|
||||
|
||||
newdist = S_CalculateSoundDistance(players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y, 0, x, y, 0);
|
||||
newdist = S_CalculateSoundDistance(players[displayplayers[0]].mo->x, players[displayplayers[0]].mo->y, 0, (fixed_t)x, (fixed_t)y, 0);
|
||||
|
||||
if (newdist < closedist)
|
||||
closedist = newdist;
|
||||
}
|
||||
|
||||
volume = 255 - (closedist>>(FRACBITS+2));
|
||||
}
|
||||
#undef RADIUSSTEP
|
||||
|
||||
if (volume < 0)
|
||||
volume = 0;
|
||||
else if (volume > 255)
|
||||
volume = 255;
|
||||
volume = CLAMP(volume, 0, 255);
|
||||
|
||||
if (sounds_rain && (!leveltime || leveltime % 80 == 1))
|
||||
if (sounds_rain)
|
||||
S_StartSoundAtVolume(players[displayplayers[0]].mo, sfx_rainin, volume);
|
||||
|
||||
if (!sounds_thunder)
|
||||
@@ -11268,7 +11251,8 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
||||
|
||||
mobj = P_SpawnMobj(x, y, z, i);
|
||||
|
||||
if (!mobj || P_MobjWasRemoved(mobj)) {
|
||||
if (!mobj || P_MobjWasRemoved(mobj))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Failed to spawn map thing #%d at %d, %d. This will crash vanilla clients!\n", mthing->type, x>>FRACBITS, y>>FRACBITS);
|
||||
return;
|
||||
}
|
||||
|
||||
+10
-11
@@ -261,20 +261,21 @@ typedef enum {
|
||||
PCF_SPLASH = 1<<4, // Splashed on the ground, return to the ceiling after the animation's over
|
||||
PCF_THUNK = 1<<5, // Ran the thinker this tic.
|
||||
} precipflag_t;
|
||||
|
||||
// Map Object definition.
|
||||
typedef struct mobj_s
|
||||
{
|
||||
// List: thinker links.
|
||||
thinker_t thinker;
|
||||
|
||||
mobjtype_t type;
|
||||
const mobjinfo_t *info; // &mobjinfo[mobj->type]
|
||||
|
||||
// Info for drawing: position.
|
||||
fixed_t x, y, z;
|
||||
fixed_t old_x, old_y, old_z; // position interpolation
|
||||
fixed_t old_x2, old_y2, old_z2;
|
||||
|
||||
mobjtype_t type;
|
||||
const mobjinfo_t *info; // &mobjinfo[mobj->type]
|
||||
|
||||
// More list: links in sector (if needed)
|
||||
struct mobj_s *bnext;
|
||||
struct mobj_s **bprev; // killough 8/11/98: change to ptr-to-ptr
|
||||
@@ -287,8 +288,7 @@ typedef struct mobj_s
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
UINT32 renderflags; // render flags
|
||||
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
fixed_t spritexoffset, spriteyoffset;
|
||||
fixed_t old_spritexscale, old_spriteyscale;
|
||||
@@ -420,14 +420,14 @@ typedef struct precipmobj_s
|
||||
// List: thinker links.
|
||||
thinker_t thinker;
|
||||
|
||||
mobjtype_t type;
|
||||
const mobjinfo_t *info; // &mobjinfo[mobj->type]
|
||||
|
||||
// Info for drawing: position.
|
||||
fixed_t x, y, z;
|
||||
fixed_t old_x, old_y, old_z; // position interpolation
|
||||
fixed_t old_x2, old_y2, old_z2;
|
||||
|
||||
mobjtype_t type;
|
||||
const mobjinfo_t *info; // &mobjinfo[mobj->type]
|
||||
|
||||
// More list: links in sector (if needed)
|
||||
struct precipmobj_s *bnext;
|
||||
struct precipmobj_s **bprev; // killough 8/11/98: change to ptr-to-ptr
|
||||
@@ -440,8 +440,7 @@ typedef struct precipmobj_s
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
UINT32 renderflags; // render flags
|
||||
|
||||
fixed_t spritexscale, spriteyscale;
|
||||
fixed_t spritexoffset, spriteyoffset;
|
||||
fixed_t old_spritexscale, old_spriteyscale;
|
||||
@@ -450,7 +449,7 @@ typedef struct precipmobj_s
|
||||
fixed_t realxscale, realyscale; // funn-E streeetch
|
||||
|
||||
fixed_t stretchslam; // "squish" effect when you land
|
||||
|
||||
|
||||
//sloperollangle
|
||||
angle_t sloperoll, slopepitch;
|
||||
angle_t old_sloperoll, old_slopepitch;
|
||||
|
||||
+2
-1
@@ -28,6 +28,7 @@
|
||||
#include "r_main.h"
|
||||
#include "r_state.h"
|
||||
#include "r_defs.h"
|
||||
#include "qs22j.h"
|
||||
|
||||
|
||||
/*
|
||||
@@ -580,7 +581,7 @@ static void Polyobj_findExplicit(polyobj_t *po)
|
||||
|
||||
// sort the array if necessary
|
||||
if (numSegItems >= 2)
|
||||
qsort(segitems, numSegItems, sizeof(segitem_t), Polyobj_segCompare);
|
||||
qs22j(segitems, numSegItems, sizeof(segitem_t), Polyobj_segCompare);
|
||||
|
||||
// second loop: put the sorted segs into the polyobject
|
||||
for (i = 0; i < numSegItems; ++i)
|
||||
|
||||
+15
-25
@@ -3031,11 +3031,17 @@ static inline void P_FinishMobjs(void)
|
||||
}
|
||||
}
|
||||
|
||||
static inline mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
{
|
||||
UINT32 temp = (UINT32)(size_t)*ptr;
|
||||
*ptr = NULL;
|
||||
return P_SetTarget(ptr, P_FindNewPosition(temp));
|
||||
}
|
||||
|
||||
static void P_RelinkPointers(void)
|
||||
{
|
||||
thinker_t *currentthinker;
|
||||
mobj_t *mobj;
|
||||
UINT32 temp;
|
||||
|
||||
// use info field (value = oldposition) to relink mobjs
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
|
||||
@@ -3051,58 +3057,42 @@ static void P_RelinkPointers(void)
|
||||
|
||||
if (mobj->tracer)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->tracer;
|
||||
mobj->tracer = NULL;
|
||||
if (!P_SetTarget(&mobj->tracer, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->tracer))
|
||||
CONS_Debug(DBG_GAMELOGIC, "tracer not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->target)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->target;
|
||||
mobj->target = NULL;
|
||||
if (!P_SetTarget(&mobj->target, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->target))
|
||||
CONS_Debug(DBG_GAMELOGIC, "target not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->hnext)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->hnext;
|
||||
mobj->hnext = NULL;
|
||||
if (!P_SetTarget(&mobj->hnext, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->hnext))
|
||||
CONS_Debug(DBG_GAMELOGIC, "hnext not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->hprev)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->hprev;
|
||||
mobj->hprev = NULL;
|
||||
if (!P_SetTarget(&mobj->hprev, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->hprev))
|
||||
CONS_Debug(DBG_GAMELOGIC, "hprev not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->capsule)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->capsule;
|
||||
mobj->player->capsule = NULL;
|
||||
if (!P_SetTarget(&mobj->player->capsule, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->player->capsule))
|
||||
CONS_Debug(DBG_GAMELOGIC, "capsule not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->axis1)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->axis1;
|
||||
mobj->player->axis1 = NULL;
|
||||
if (!P_SetTarget(&mobj->player->axis1, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->player->axis1))
|
||||
CONS_Debug(DBG_GAMELOGIC, "axis1 not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->axis2)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->axis2;
|
||||
mobj->player->axis2 = NULL;
|
||||
if (!P_SetTarget(&mobj->player->axis2, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->player->axis2))
|
||||
CONS_Debug(DBG_GAMELOGIC, "axis2 not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->awayviewmobj)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->awayviewmobj;
|
||||
mobj->player->awayviewmobj = NULL;
|
||||
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
|
||||
if (!RelinkMobj(&mobj->player->awayviewmobj))
|
||||
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
|
||||
}
|
||||
}
|
||||
|
||||
+77
-12
@@ -510,7 +510,7 @@ void P_UpdateSegLightOffset(seg_t *li)
|
||||
// Loads the SEGS resource from a level.
|
||||
static void P_LoadRawSegs(UINT8 *data)
|
||||
{
|
||||
INT32 linedef, side;
|
||||
INT32 rawlinedef, rawside;
|
||||
mapseg_t *ml = (mapseg_t*)data;
|
||||
seg_t *li = segs;
|
||||
line_t *ldef;
|
||||
@@ -530,14 +530,14 @@ static void P_LoadRawSegs(UINT8 *data)
|
||||
|
||||
li->angle = (SHORT(ml->angle))<<FRACBITS;
|
||||
li->offset = (SHORT(ml->offset))<<FRACBITS;
|
||||
linedef = SHORT(ml->linedef);
|
||||
ldef = &lines[linedef];
|
||||
rawlinedef = SHORT(ml->linedef);
|
||||
ldef = &lines[rawlinedef];
|
||||
li->linedef = ldef;
|
||||
li->side = side = SHORT(ml->side);
|
||||
li->sidedef = &sides[ldef->sidenum[side]];
|
||||
li->frontsector = sides[ldef->sidenum[side]].sector;
|
||||
li->side = rawside = SHORT(ml->side);
|
||||
li->sidedef = &sides[ldef->sidenum[rawside]];
|
||||
li->frontsector = sides[ldef->sidenum[rawside]].sector;
|
||||
if (ldef->flags & ML_TWOSIDED)
|
||||
li->backsector = sides[ldef->sidenum[side^1]].sector;
|
||||
li->backsector = sides[ldef->sidenum[rawside^1]].sector;
|
||||
else
|
||||
li->backsector = 0;
|
||||
|
||||
@@ -2487,6 +2487,71 @@ static boolean P_CanSave(void)
|
||||
return false; // SRB2Kart: no SP, no saving.
|
||||
}
|
||||
|
||||
struct minimapinfo minimapinfo;
|
||||
static void P_InitMinimapInfo(void)
|
||||
{
|
||||
INT32 lumpnum;
|
||||
fixed_t a;
|
||||
fixed_t b;
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
|
||||
minimapinfo.minimap_pic = NULL;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
|
||||
if (lumpnum != -1)
|
||||
minimapinfo.minimap_pic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
|
||||
minimapinfo.mapthingcount = 0;
|
||||
// TODO iterate over mapthings to look for possible user-defined bounds
|
||||
minimapinfo.min_x = bsp->bbox[0][BOXLEFT];
|
||||
minimapinfo.max_x = bsp->bbox[0][BOXRIGHT];
|
||||
minimapinfo.min_y = bsp->bbox[0][BOXBOTTOM];
|
||||
minimapinfo.max_y = bsp->bbox[0][BOXTOP];
|
||||
|
||||
if (bsp->bbox[1][BOXLEFT] < minimapinfo.min_x)
|
||||
minimapinfo.min_x = bsp->bbox[1][BOXLEFT];
|
||||
if (bsp->bbox[1][BOXRIGHT] > minimapinfo.max_x)
|
||||
minimapinfo.max_x = bsp->bbox[1][BOXRIGHT];
|
||||
if (bsp->bbox[1][BOXBOTTOM] < minimapinfo.min_y)
|
||||
minimapinfo.min_y = bsp->bbox[1][BOXBOTTOM];
|
||||
if (bsp->bbox[1][BOXTOP] > minimapinfo.max_y)
|
||||
minimapinfo.max_y = bsp->bbox[1][BOXTOP];
|
||||
|
||||
// You might be wondering why these are being bitshift here
|
||||
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
||||
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
||||
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
||||
minimapinfo.map_w = (minimapinfo.max_x >>= FRACBITS) - (minimapinfo.min_x >>= FRACBITS);
|
||||
minimapinfo.map_h = (minimapinfo.max_y >>= FRACBITS) - (minimapinfo.min_y >>= FRACBITS);
|
||||
|
||||
minimapinfo.minimap_w = minimapinfo.minimap_h = 100;
|
||||
|
||||
a = FixedDiv(minimapinfo.minimap_w<<FRACBITS, minimapinfo.map_w<<4);
|
||||
b = FixedDiv(minimapinfo.minimap_h<<FRACBITS, minimapinfo.map_h<<4);
|
||||
|
||||
if (a < b)
|
||||
{
|
||||
minimapinfo.minimap_h = FixedMul(a, minimapinfo.map_h)>>(FRACBITS-4);
|
||||
minimapinfo.zoom = a;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (a != b)
|
||||
{
|
||||
minimapinfo.minimap_w = FixedMul(b, minimapinfo.map_w)>>(FRACBITS-4);
|
||||
}
|
||||
minimapinfo.zoom = b;
|
||||
}
|
||||
|
||||
minimapinfo.zoom >>= (FRACBITS-4);
|
||||
minimapinfo.zoom -= (minimapinfo.zoom/20);
|
||||
|
||||
// These should always be small enough to be bitshift back right now
|
||||
minimapinfo.offs_x = FixedMul((minimapinfo.min_x + minimapinfo.map_w/2) << FRACBITS, minimapinfo.zoom);
|
||||
minimapinfo.offs_y = FixedMul((minimapinfo.min_y + minimapinfo.map_h/2) << FRACBITS, minimapinfo.zoom);
|
||||
}
|
||||
|
||||
/** Loads a level from a lump or external wad.
|
||||
*
|
||||
* \param skipprecip If true, don't spawn precipitation.
|
||||
@@ -2532,9 +2597,6 @@ boolean P_SetupLevel(boolean skipprecip, boolean reloadinggamestate)
|
||||
|
||||
P_LevelInitStuff(reloadinggamestate);
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
postimgtype[i] = postimg_none;
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->forcecharacter[0] != '\0'
|
||||
&& atoi(mapheaderinfo[gamemap-1]->forcecharacter) != 255)
|
||||
P_ForceCharacter(mapheaderinfo[gamemap-1]->forcecharacter);
|
||||
@@ -2628,7 +2690,7 @@ boolean P_SetupLevel(boolean skipprecip, boolean reloadinggamestate)
|
||||
// As oddly named as this is, this handles music only.
|
||||
// We should be fine starting it here.
|
||||
if (!reloadinggamestate)
|
||||
S_Start();
|
||||
S_InitMapMusic();
|
||||
|
||||
levelfadecol = (encoremode && !ranspecialwipe ? 122 : 120);
|
||||
|
||||
@@ -2738,6 +2800,8 @@ boolean P_SetupLevel(boolean skipprecip, boolean reloadinggamestate)
|
||||
|
||||
P_SpawnSecretItems(loademblems);
|
||||
|
||||
P_InitMinimapInfo();
|
||||
|
||||
for (numcoopstarts = 0; numcoopstarts < MAXPLAYERS; numcoopstarts++)
|
||||
if (!playerstarts[numcoopstarts])
|
||||
break;
|
||||
@@ -2948,7 +3012,8 @@ boolean P_SetupLevel(boolean skipprecip, boolean reloadinggamestate)
|
||||
G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1);
|
||||
}
|
||||
P_PreTicker(2);
|
||||
LUAh_MapLoad();
|
||||
if (!reloadinggamestate)
|
||||
LUAh_MapLoad();
|
||||
}
|
||||
|
||||
if (rendermode != render_none && !reloadinggamestate)
|
||||
|
||||
+60
-13
@@ -99,6 +99,8 @@ typedef struct
|
||||
thinker_t **thinkers;
|
||||
} thinkerlist_t;
|
||||
|
||||
//static boolean fromlapexec = false;
|
||||
|
||||
static void P_SearchForDisableLinedefs(void);
|
||||
static void P_SpawnScrollers(void);
|
||||
static void P_SpawnFriction(void);
|
||||
@@ -1340,6 +1342,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
fixed_t dist = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
|
||||
size_t i, linecnt, sectori;
|
||||
INT16 specialtype = triggerline->special;
|
||||
//fromlapexec = false;
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
// Distance-checking/sector trigger conditions //
|
||||
@@ -1461,6 +1464,8 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
if (lap != (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
|
||||
return false;
|
||||
}
|
||||
|
||||
//fromlapexec = true;
|
||||
}
|
||||
// If we were not triggered by a sector type especially for the purpose,
|
||||
// a Linedef Executor linedef trigger is not handling sector triggers properly, return.
|
||||
@@ -2113,12 +2118,12 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
return;
|
||||
|
||||
if (bot)
|
||||
P_Teleport(bot, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, (line->flags & ML_BLOCKMONSTERS) == 0, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
P_Teleport(bot, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, (line->flags & ML_BLOCKMONSTERS) == 0, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
if (line->flags & ML_BLOCKMONSTERS)
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, false, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, false, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
else
|
||||
{
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, true, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
P_Teleport(mo, dest->x, dest->y, dest->z, (line->flags & ML_NOCLIMB) ? mo->angle : dest->angle, true, (line->flags & ML_EFFECT4) == ML_EFFECT4);
|
||||
// Play the 'bowrwoosh!' sound
|
||||
S_StartSound(dest, sfx_mixup);
|
||||
}
|
||||
@@ -2127,6 +2132,12 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
break;
|
||||
|
||||
case 413: // Change music
|
||||
if (keepmusic && (leveltime <= MUSICSTARTTIME)) //why check for starttime? cause encore music Zzz...
|
||||
return;
|
||||
|
||||
//if (cv_ignoremusicchanges.value && (leveltime >= MUSICSTARTTIME) && !fromlapexec) // keep lap music intanct tho
|
||||
//return;
|
||||
|
||||
// console player only unless NOCLIMB is set
|
||||
if ((line->flags & ML_NOCLIMB) || (mo && mo->player && P_IsLocalPlayer(mo->player)))
|
||||
{
|
||||
@@ -2179,9 +2190,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
mapmusflags |= MUSIC_FORCERESET;
|
||||
|
||||
mapmusposition = position;
|
||||
|
||||
if (cv_birdmusic.value)
|
||||
mapmusresume = 0;
|
||||
mapmusresume = 0;
|
||||
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, !(line->flags & ML_EFFECT4), position,
|
||||
!(line->flags & ML_EFFECT2) ? prefadems : 0,
|
||||
@@ -2209,6 +2218,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
{
|
||||
INT32 sfxnum;
|
||||
|
||||
//dont play any funky sound intros that may interfere with the music
|
||||
if (skipintromus && (leveltime < MUSICSTARTTIME))
|
||||
return;
|
||||
|
||||
sfxnum = sides[line->sidenum[0]].toptexture; //P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
|
||||
if (sfxnum == sfx_None)
|
||||
@@ -2485,6 +2498,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
case 422: // Cut away to another view
|
||||
{
|
||||
mobj_t *altview;
|
||||
INT32 i;
|
||||
|
||||
if (!mo || !mo->player) // only players have views
|
||||
return;
|
||||
@@ -2499,6 +2513,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
P_SetTarget(&mo->player->awayviewmobj, altview);
|
||||
mo->player->awayviewtics = P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (displayplayers[i] == (mo->player - players))
|
||||
{
|
||||
R_ResetViewInterpolation(i + 1);
|
||||
R_ResetViewInterpolation(i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (line->flags & ML_NOCLIMB) // lets you specify a vertical angle
|
||||
{
|
||||
INT32 aim;
|
||||
@@ -2836,17 +2862,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
|
||||
case 444: // Earthquake camera
|
||||
{
|
||||
quake.intensity = sides[line->sidenum[0]].textureoffset;
|
||||
quake.radius = sides[line->sidenum[0]].rowoffset;
|
||||
quake.time = P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
fixed_t intensity = sides[line->sidenum[0]].textureoffset;
|
||||
fixed_t radius = sides[line->sidenum[0]].rowoffset;
|
||||
tic_t time = P_AproxDistance(line->dx, line->dy)>>FRACBITS;
|
||||
|
||||
quake.epicenter = NULL; /// \todo
|
||||
|
||||
// reasonable defaults.
|
||||
if (!quake.intensity)
|
||||
quake.intensity = 8<<FRACBITS;
|
||||
if (!quake.radius)
|
||||
quake.radius = 512<<FRACBITS;
|
||||
if (intensity <= 0)
|
||||
intensity = 8<<FRACBITS;
|
||||
if (radius <= 0)
|
||||
radius = 512<<FRACBITS;
|
||||
|
||||
P_StartQuake(time, intensity, radius);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -5308,6 +5336,8 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
curWeather = PRECIP_STORM_NORAIN;
|
||||
else if (mapheaderinfo[gamemap-1]->weather == 6) // storm w/o lightning
|
||||
curWeather = PRECIP_STORM_NOSTRIKES;
|
||||
else if (mapheaderinfo[gamemap-1]->weather == 4) // blank
|
||||
curWeather = PRECIP_BLANK;
|
||||
else
|
||||
curWeather = PRECIP_NONE;
|
||||
|
||||
@@ -7544,6 +7574,23 @@ static void P_SpawnPushers(void)
|
||||
}
|
||||
}
|
||||
|
||||
void P_StartQuake(tic_t time, fixed_t intensity, fixed_t radius)
|
||||
{
|
||||
if (time <= 0 || intensity <= 0)
|
||||
{
|
||||
// Invalid parameters
|
||||
return;
|
||||
}
|
||||
|
||||
quake.time = time;
|
||||
quake.intensity = FixedMul(intensity, mapobjectscale);
|
||||
|
||||
if (radius > 0)
|
||||
{
|
||||
quake.radius = FixedMul(radius, mapobjectscale);
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SearchForDisableLinedefs(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
@@ -454,4 +454,6 @@ void P_CalcHeight(player_t *player);
|
||||
|
||||
sector_t *P_ThingOnSpecial3DFloor(mobj_t *mo);
|
||||
|
||||
void P_StartQuake(tic_t time, fixed_t intensity, fixed_t radius);
|
||||
|
||||
#endif
|
||||
@@ -166,6 +166,7 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
|
||||
P_ResetCamera(thing->player, &camera[i]);
|
||||
|
||||
R_ResetViewInterpolation(i + 1);
|
||||
break;
|
||||
}
|
||||
|
||||
// don't run in place after a teleport
|
||||
|
||||
+42
-29
@@ -287,7 +287,7 @@ mobj_t *P_SetTarget(mobj_t **mop, mobj_t *targ)
|
||||
{
|
||||
if (*mop) // If there was a target already, decrease its refcount
|
||||
(*mop)->thinker.references--;
|
||||
if ((*mop = targ) != NULL) // Set new target and if non-NULL, increase its counter
|
||||
if ((*mop = targ) != NULL) // Set new target and if non-NULL, increase its counter
|
||||
targ->thinker.references++;
|
||||
return targ;
|
||||
}
|
||||
@@ -318,8 +318,12 @@ static inline void P_RunThinkers(void)
|
||||
{
|
||||
for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1)
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_NullPrecipThinker)
|
||||
continue;
|
||||
#ifdef PARANOIA
|
||||
I_Assert(currentthinker->function.acp1 != NULL)
|
||||
#endif
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -393,6 +397,36 @@ void P_RunChaseCameras(void)
|
||||
}
|
||||
}
|
||||
|
||||
static inline void P_RunQuakes(void)
|
||||
{
|
||||
fixed_t ir;
|
||||
|
||||
if (quake.time <= 0)
|
||||
{
|
||||
quake.x = quake.y = quake.z = quake.roll = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
ir = quake.intensity>>1;
|
||||
|
||||
/// \todo Calculate distance from epicenter if set and modulate the intensity accordingly based on radius.
|
||||
quake.x = M_RandomRange(-ir,ir);
|
||||
quake.y = M_RandomRange(-ir,ir);
|
||||
quake.z = M_RandomRange(-ir,ir);
|
||||
|
||||
ir >>= 2;
|
||||
ir = M_RandomRange(-ir,ir);
|
||||
|
||||
if (ir < 0)
|
||||
ir = ANGLE_MAX - FixedAngle(-ir);
|
||||
else
|
||||
ir = FixedAngle(ir);
|
||||
|
||||
quake.roll = ir;
|
||||
|
||||
--quake.time;
|
||||
}
|
||||
|
||||
//
|
||||
// P_Ticker
|
||||
//
|
||||
@@ -425,6 +459,8 @@ void P_Ticker(boolean run)
|
||||
if (demo.rewinding && leveltime > 0)
|
||||
{
|
||||
leveltime = (leveltime-1) & ~3;
|
||||
if (timeinmap > 0)
|
||||
timeinmap = (timeinmap-1) & ~3;
|
||||
G_PreviewRewind(leveltime);
|
||||
}
|
||||
else if (demo.freecam && democam.cam) // special case: allow freecam to MOVE during pause!
|
||||
@@ -433,9 +469,6 @@ void P_Ticker(boolean run)
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
postimgtype[i] = postimg_none;
|
||||
|
||||
P_MapStart();
|
||||
|
||||
if (run)
|
||||
@@ -583,24 +616,7 @@ void P_Ticker(boolean run)
|
||||
K_CalculateBattleWanted();
|
||||
}
|
||||
|
||||
if (quake.time)
|
||||
{
|
||||
fixed_t ir = quake.intensity>>1;
|
||||
/// \todo Calculate distance from epicenter if set and modulate the intensity accordingly based on radius.
|
||||
quake.x = M_RandomRange(-ir,ir);
|
||||
quake.y = M_RandomRange(-ir,ir);
|
||||
quake.z = M_RandomRange(-ir,ir);
|
||||
ir >>= 2;
|
||||
ir = M_RandomRange(-ir,ir);
|
||||
if (ir < 0)
|
||||
ir = ANGLE_MAX - FixedAngle(-ir);
|
||||
else
|
||||
ir = FixedAngle(ir);
|
||||
quake.roll = ir;
|
||||
--quake.time;
|
||||
}
|
||||
else
|
||||
quake.x = quake.y = quake.z = quake.roll = 0;
|
||||
P_RunQuakes();
|
||||
|
||||
if (metalplayback)
|
||||
G_ReadMetalTic(metalplayback);
|
||||
@@ -664,8 +680,10 @@ void P_Ticker(boolean run)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
boolean isSkyVisibleForPlayer = skyVisiblePerPlayer[i];
|
||||
|
||||
if (!player->mo)
|
||||
continue;
|
||||
|
||||
if (isSkyVisibleForPlayer && skyboxmo[0] && cv_skybox.value)
|
||||
{
|
||||
R_SkyboxFrame(player);
|
||||
@@ -679,8 +697,6 @@ void P_Ticker(boolean run)
|
||||
|
||||
if (demo.playback)
|
||||
G_StoreRewindInfo();
|
||||
|
||||
// Z_CheckMemCleanup();
|
||||
}
|
||||
|
||||
// Abbreviated ticker for pre-loading, calls thinkers and assorted things
|
||||
@@ -689,9 +705,6 @@ void P_PreTicker(INT32 frames)
|
||||
INT32 i;
|
||||
ticcmd_t temptic;
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
postimgtype[i] = postimg_none;
|
||||
|
||||
hook_defrosting = frames;
|
||||
|
||||
while (hook_defrosting)
|
||||
|
||||
+38
-44
@@ -742,9 +742,8 @@ void P_RestoreMusic(player_t *player)
|
||||
if (P_EndingMusic(player))
|
||||
return;
|
||||
|
||||
// Event - Level Start
|
||||
if (leveltime < (starttime + (TICRATE/2)))
|
||||
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
|
||||
if (leveltime < MUSICSTARTTIME)
|
||||
S_StartMapMusic(true);
|
||||
else // see also where time overs are handled - search for "lives = 2" in this file
|
||||
{
|
||||
INT32 wantedmus = 0; // 0 is level music, 1 is invincibility, 2 is grow
|
||||
@@ -800,19 +799,13 @@ void P_RestoreMusic(player_t *player)
|
||||
if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value - 1))
|
||||
S_SpeedMusic(1.2f);
|
||||
#endif
|
||||
if (cv_birdmusic.value)
|
||||
{
|
||||
if (mapmusresume && cv_resume.value)
|
||||
position = mapmusresume;
|
||||
else
|
||||
position = mapmusposition;
|
||||
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0, S_GetRestoreMusicFadeIn());
|
||||
S_ClearRestoreMusicFadeInCvar();
|
||||
}
|
||||
if (mapmusresume && cv_resume.value) // mapmusresume will be 0 anyways when birdmusic stuff is disabled
|
||||
position = mapmusresume;
|
||||
else
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
position = mapmusposition;
|
||||
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0, S_GetRestoreMusicFadeIn());
|
||||
S_ClearRestoreMusicFadeInCvar();
|
||||
mapmusresume = 0;
|
||||
}
|
||||
}
|
||||
@@ -1041,7 +1034,7 @@ fixed_t P_GetPlayerSpinHeight(player_t *player)
|
||||
// Returns true if player is
|
||||
// on the local machine.
|
||||
//
|
||||
boolean P_IsLocalPlayer(player_t *player)
|
||||
boolean P_IsLocalPlayer(const player_t *player)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -1065,7 +1058,7 @@ boolean P_IsLocalPlayer(player_t *player)
|
||||
// Returns true if player is
|
||||
// currently being watched.
|
||||
//
|
||||
boolean P_IsDisplayPlayer(player_t *player)
|
||||
boolean P_IsDisplayPlayer(const player_t *player)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -1179,6 +1172,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
||||
ghost = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_GHOST);
|
||||
|
||||
P_SetScale(ghost, mobj->scale);
|
||||
ghost->scalespeed = mobj->scalespeed;
|
||||
ghost->destscale = mobj->scale;
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
@@ -1230,6 +1224,7 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
||||
ghost->old_roll = mobj->old_roll2;
|
||||
ghost->old_sloperoll = mobj->old_sloperoll2;
|
||||
ghost->old_slopepitch = mobj->old_slopepitch2;
|
||||
ghost->old_scale = mobj->old_scale2;
|
||||
|
||||
return ghost;
|
||||
}
|
||||
@@ -1254,7 +1249,7 @@ void P_DoPlayerExit(player_t *player)
|
||||
player->exiting = raceexittime+2;
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (cv_kartvoices.value)
|
||||
if (!P_MobjWasRemoved(player->mo) && cv_kartvoices.value)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
@@ -2503,7 +2498,7 @@ static void P_MovePlayer(player_t *player)
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft && rendermode != render_none && cv_grfovchange.value)
|
||||
if (rendermode == render_opengl && cv_glfovchange.value)
|
||||
{
|
||||
fixed_t speed;
|
||||
const fixed_t runnyspeed = 20*FRACUNIT;
|
||||
@@ -4108,11 +4103,12 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
return false;
|
||||
}
|
||||
|
||||
// the below is first person only, if you're curious. check out P_CalcChasePostImg in p_mobj.c for chasecam
|
||||
static void P_CalcPostImg(player_t *player)
|
||||
{
|
||||
sector_t *sector = player->mo->subsector->sector;
|
||||
postimg_t *type = NULL;
|
||||
INT32 *param;
|
||||
INT16 typeflag = 0;
|
||||
//INT32 *param;
|
||||
fixed_t pviewheight;
|
||||
UINT8 i;
|
||||
|
||||
@@ -4127,20 +4123,19 @@ static void P_CalcPostImg(player_t *player)
|
||||
pviewheight = player->awayviewmobj->z + 20*FRACUNIT;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
/*for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]])
|
||||
{
|
||||
type = &postimgtype[i];
|
||||
param = &postimgparam[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
// see if we are in heat (no, not THAT kind of heat...)
|
||||
|
||||
if (P_FindSpecialLineFromTag(13, sector->tag, -1) != -1)
|
||||
*type = postimg_heat;
|
||||
typeflag |= POSTIMG_HEAT;
|
||||
else if (sector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
@@ -4159,7 +4154,7 @@ static void P_CalcPostImg(player_t *player)
|
||||
continue;
|
||||
|
||||
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
|
||||
*type = postimg_heat;
|
||||
typeflag |= POSTIMG_HEAT;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4181,36 +4176,35 @@ static void P_CalcPostImg(player_t *player)
|
||||
if (pviewheight >= topheight || pviewheight <= bottomheight)
|
||||
continue;
|
||||
|
||||
*type = postimg_water;
|
||||
typeflag |= POSTIMG_WATER;
|
||||
}
|
||||
}
|
||||
|
||||
if (!encoremode) // srb2kart
|
||||
{
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
*type = postimg_flip;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
*type = postimg_mirrorflip;
|
||||
else
|
||||
*type = postimg_mirror;
|
||||
}
|
||||
if (encoremode) // srb2kart
|
||||
typeflag |= POSTIMG_MIRROR;
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
typeflag |= POSTIMG_FLIP;
|
||||
|
||||
#if 1
|
||||
(void)param;
|
||||
#else
|
||||
// Motion blur
|
||||
if (player->speed > (35<<FRACBITS))
|
||||
// unused
|
||||
/*if (player->speed > (35<<FRACBITS))
|
||||
{
|
||||
*type = postimg_motion;
|
||||
typeflag |= POSTIMG_MOTION;
|
||||
*param = (player->speed - 32)/4;
|
||||
|
||||
if (*param > 5)
|
||||
*param = 5;
|
||||
}*/
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player != &players[displayplayers[i]])
|
||||
continue;
|
||||
|
||||
players[displayplayers[i]].postimgflags = typeflag;
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void P_DoTimeOver(player_t *player)
|
||||
|
||||
+138
-138
@@ -18,13 +18,15 @@
|
||||
#include <stdint.h>
|
||||
#include "qs22j.h"
|
||||
|
||||
#define INSORTTHRESH 5 // if n < this use insertion sort
|
||||
// MUST be >= 2
|
||||
#define MIDTHRESH 20 // < this use middle as pivot
|
||||
#define MEDOF3THRESH 50 // < this use median-of-3 as pivot
|
||||
// larger subfiles use med-of-3-medians
|
||||
#define INSORTTHRESH 5 // if n < this use insertion sort
|
||||
// MUST be >= 2
|
||||
#define MIDTHRESH 20 // < this use middle as pivot
|
||||
#define MEDOF3THRESH 50 // < this use median-of-3 as pivot
|
||||
// larger subfiles use med-of-3-medians
|
||||
|
||||
#ifndef min
|
||||
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
typedef int32_t WORD;
|
||||
typedef int64_t DWORD;
|
||||
@@ -37,242 +39,240 @@ typedef void *pref_typ;
|
||||
#define ASWAP(a, b, t) ((void)(t = a, a = b, b = t))
|
||||
|
||||
#define SWAP(a, b) if (swap_type) swapf(a, b, size);\
|
||||
else do {pref_typ t; ASWAP(*(pref_typ*)(a), *(pref_typ*)(b), t);} while (0)
|
||||
else do {pref_typ t; ASWAP(*(pref_typ*)(a), *(pref_typ*)(b), t);} while (0)
|
||||
|
||||
#define COMP(a, b) ((*compar)((void *)(a), (void *)(b)))
|
||||
#define COMP(a, b) ((*compar)((void *)(a), (void *)(b)))
|
||||
|
||||
static inline void swapbytes(void *a0, void *b0, size_t n)
|
||||
{
|
||||
char *a = a0, *b = b0, t;
|
||||
do {ASWAP(*a, *b, t); a++; b++;} while (--n);
|
||||
char *a = a0, *b = b0, t;
|
||||
do {ASWAP(*a, *b, t); a++; b++;} while (--n);
|
||||
}
|
||||
|
||||
static inline void swapdword(void *a0, void *b0, size_t n)
|
||||
{
|
||||
DWORD *a = a0, *b = b0, t;
|
||||
ASWAP(*a, *b, t);
|
||||
(void)n;
|
||||
(void)n;
|
||||
DWORD *a = a0, *b = b0, t;
|
||||
ASWAP(*a, *b, t);
|
||||
}
|
||||
|
||||
static inline void swapdwords(void *a0, void *b0, size_t n)
|
||||
{
|
||||
DWORD *a = a0, *b = b0, t;
|
||||
do {ASWAP(*a, *b, t); a++; b++;} while (n -= sizeof(DWORD));
|
||||
DWORD *a = a0, *b = b0, t;
|
||||
do {ASWAP(*a, *b, t); a++; b++;} while (n -= sizeof(DWORD));
|
||||
}
|
||||
|
||||
static inline void swapword(void *a0, void *b0, size_t n)
|
||||
{
|
||||
WORD *a = a0, *b = b0, t;
|
||||
ASWAP(*a, *b, t);
|
||||
(void)n;
|
||||
(void)n;
|
||||
WORD *a = a0, *b = b0, t;
|
||||
ASWAP(*a, *b, t);
|
||||
}
|
||||
|
||||
static inline void swapwords(void *a0, void *b0, size_t n)
|
||||
{
|
||||
WORD *a = a0, *b = b0, t;
|
||||
do {ASWAP(*a, *b, t); a++; b++;} while (n -= sizeof(WORD));
|
||||
WORD *a = a0, *b = b0, t;
|
||||
do {ASWAP(*a, *b, t); a++; b++;} while (n -= sizeof(WORD));
|
||||
}
|
||||
|
||||
typedef void (*swapf_typ)(void *, void *, size_t);
|
||||
|
||||
static inline char *med3(char *a, char *b, char *c, int (*compar)(const void *, const void *))
|
||||
{
|
||||
return COMP(a, b) < 0 ?
|
||||
(COMP(b, c) < 0 ? b : COMP(a, c) < 0 ? c : a) :
|
||||
(COMP(b, c) > 0 ? b : COMP(a, c) > 0 ? c : a);
|
||||
return COMP(a, b) < 0 ?
|
||||
(COMP(b, c) < 0 ? b : COMP(a, c) < 0 ? c : a) :
|
||||
(COMP(b, c) > 0 ? b : COMP(a, c) > 0 ? c : a);
|
||||
}
|
||||
|
||||
void qs22j(void *base, size_t nmemb, size_t size,
|
||||
int (*compar)(const void *, const void *))
|
||||
{
|
||||
char *stack[2*8*sizeof(size_t)], **sp = stack; // stack and stack pointer
|
||||
char *left = base; // set up char * base pointer
|
||||
char *limit = left + nmemb * size; // pointer past end of array
|
||||
char *i, *ii, *j, *jj; // scan pointers
|
||||
int ki = 0, kj = 0;
|
||||
int swap_type = 1;
|
||||
swapf_typ swapf, vecswapf;
|
||||
char *stack[2*8*sizeof(size_t)], **sp = stack; // stack and stack pointer
|
||||
char *left = base; // set up char * base pointer
|
||||
char *limit = left + nmemb * size; // pointer past end of array
|
||||
char *i, *ii, *j, *jj; // scan pointers
|
||||
int ki = 0, kj = 0;
|
||||
int swap_type = 1;
|
||||
swapf_typ swapf, vecswapf;
|
||||
|
||||
vecswapf = swapf = swapbytes;
|
||||
if ((ptr_to_int(left) | size) % sizeof(WORD))
|
||||
vecswapf = swapf = swapbytes;
|
||||
if ((ptr_to_int(left) | size) % sizeof(WORD))
|
||||
{
|
||||
; // unaligned or not multple of WORD size; swap bytes
|
||||
}
|
||||
; // unaligned or not multple of WORD size; swap bytes
|
||||
}
|
||||
else if (size == sizeof(DWORD))
|
||||
{
|
||||
swapf = swapdword;
|
||||
vecswapf = swapdwords;
|
||||
if (size == sizeof(pref_typ))
|
||||
swap_type = 0;
|
||||
}
|
||||
swapf = swapdword;
|
||||
vecswapf = swapdwords;
|
||||
if (size == sizeof(pref_typ))
|
||||
swap_type = 0;
|
||||
}
|
||||
else if (size == sizeof(WORD))
|
||||
{
|
||||
swapf = swapword;
|
||||
vecswapf = swapwords;
|
||||
if (size == sizeof(pref_typ))
|
||||
swap_type = 0;
|
||||
swapf = swapword;
|
||||
vecswapf = swapwords;
|
||||
if (size == sizeof(pref_typ))
|
||||
swap_type = 0;
|
||||
}
|
||||
else if ((size % sizeof(DWORD)) == 0)
|
||||
{
|
||||
swapf = vecswapf = swapdwords;
|
||||
}
|
||||
swapf = vecswapf = swapdwords;
|
||||
}
|
||||
else if ((size % sizeof(WORD)) == 0)
|
||||
{
|
||||
swapf = vecswapf = swapwords;
|
||||
}
|
||||
for (;;)
|
||||
swapf = vecswapf = swapwords;
|
||||
}
|
||||
for (;;)
|
||||
{
|
||||
nmemb = (limit - left) / size;
|
||||
for (i = left + size; i < limit && COMP(i - size, i) <= 0; i += size)
|
||||
;
|
||||
nmemb = (limit - left) / size;
|
||||
for (i = left + size; i < limit && COMP(i - size, i) <= 0; i += size)
|
||||
;
|
||||
|
||||
if (i == limit) // if already in order
|
||||
goto pop;
|
||||
if (i == limit) // if already in order
|
||||
goto pop;
|
||||
|
||||
if (nmemb >= INSORTTHRESH) // otherwise use insertion sort
|
||||
if (nmemb >= INSORTTHRESH) // otherwise use insertion sort
|
||||
{
|
||||
char *right = limit - size;
|
||||
// best so far? fewer compares, a few more swaps
|
||||
char *p = left + (nmemb / 2) * size;
|
||||
if (nmemb >= MIDTHRESH)
|
||||
char *right = limit - size;
|
||||
// best so far? fewer compares, a few more swaps
|
||||
char *p = left + (nmemb / 2) * size;
|
||||
if (nmemb >= MIDTHRESH)
|
||||
{
|
||||
char *pleft = left + size;
|
||||
char *pright = right - size;
|
||||
char *pleft = left + size;
|
||||
char *pright = right - size;
|
||||
|
||||
if (nmemb >= MEDOF3THRESH)
|
||||
if (nmemb >= MEDOF3THRESH)
|
||||
{
|
||||
size_t k = (nmemb / 8) * size;
|
||||
pleft = med3(pleft, left + k, left + k * 2, compar);
|
||||
p = med3(p - k, p, p + k, compar);
|
||||
pright = med3(right - k * 2, right - k, pright, compar);
|
||||
}
|
||||
size_t k = (nmemb / 8) * size;
|
||||
pleft = med3(pleft, left + k, left + k * 2, compar);
|
||||
p = med3(p - k, p, p + k, compar);
|
||||
pright = med3(right - k * 2, right - k, pright, compar);
|
||||
}
|
||||
|
||||
p = med3(pleft, p, pright, compar);
|
||||
}
|
||||
p = med3(pleft, p, pright, compar);
|
||||
}
|
||||
|
||||
i = ii = left; // i scans left to right
|
||||
j = jj = right; // j scans right to left
|
||||
i = ii = left; // i scans left to right
|
||||
j = jj = right; // j scans right to left
|
||||
for (;;)
|
||||
{
|
||||
|
||||
while (i <= j)
|
||||
{
|
||||
if (i != p && ((ki = COMP(i, p)) >= 0))
|
||||
{
|
||||
if (ki)
|
||||
break;
|
||||
if (ki)
|
||||
break;
|
||||
|
||||
if (ii == p)
|
||||
{
|
||||
p = i;
|
||||
p = i;
|
||||
}
|
||||
else if (i != ii)
|
||||
{
|
||||
SWAP(i, ii);
|
||||
SWAP(i, ii);
|
||||
}
|
||||
|
||||
ii += size;
|
||||
}
|
||||
i += size;
|
||||
}
|
||||
ii += size;
|
||||
}
|
||||
i += size;
|
||||
}
|
||||
|
||||
while (i < j)
|
||||
while (i < j)
|
||||
{
|
||||
if (j != p && ((kj = COMP(j, p)) <= 0))
|
||||
if (j != p && ((kj = COMP(j, p)) <= 0))
|
||||
{
|
||||
if (kj)
|
||||
break;
|
||||
if (kj)
|
||||
break;
|
||||
|
||||
if (jj == p)
|
||||
if (jj == p)
|
||||
{
|
||||
p = j;
|
||||
p = j;
|
||||
}
|
||||
else if (j != jj)
|
||||
else if (j != jj)
|
||||
{
|
||||
SWAP(j, jj);
|
||||
SWAP(j, jj);
|
||||
}
|
||||
|
||||
jj -= size;
|
||||
}
|
||||
j -= size;
|
||||
}
|
||||
jj -= size;
|
||||
}
|
||||
j -= size;
|
||||
}
|
||||
|
||||
if (i >= j)
|
||||
break;
|
||||
if (i >= j)
|
||||
break;
|
||||
|
||||
SWAP(i, j);
|
||||
i += size;
|
||||
j -= size;
|
||||
}
|
||||
SWAP(i, j);
|
||||
i += size;
|
||||
j -= size;
|
||||
}
|
||||
|
||||
if (p < i)
|
||||
i -= size;
|
||||
if (p < i)
|
||||
i -= size;
|
||||
|
||||
if (p != i)
|
||||
{
|
||||
SWAP(p, i);
|
||||
}
|
||||
|
||||
ptrdiff_t lessthan = i - ii;
|
||||
size_t k = min(lessthan, ii - left);
|
||||
ptrdiff_t lessthan = i - ii;
|
||||
size_t k = min(lessthan, ii - left);
|
||||
|
||||
if (k)
|
||||
vecswapf(left, i - k, k);
|
||||
if (k)
|
||||
vecswapf(left, i - k, k);
|
||||
|
||||
ptrdiff_t morethan = jj - i;
|
||||
k = min(morethan, right - jj);
|
||||
ptrdiff_t morethan = jj - i;
|
||||
k = min(morethan, right - jj);
|
||||
|
||||
if (k)
|
||||
vecswapf(i + size, limit - k, k);
|
||||
if (k)
|
||||
vecswapf(i + size, limit - k, k);
|
||||
|
||||
if (lessthan > morethan)
|
||||
if (lessthan > morethan)
|
||||
{
|
||||
if (lessthan > 1)
|
||||
if (lessthan > 1)
|
||||
{
|
||||
sp[0] = left;
|
||||
sp[1] = left + lessthan;
|
||||
sp += 2; // increment stack pointer
|
||||
}
|
||||
sp[0] = left;
|
||||
sp[1] = left + lessthan;
|
||||
sp += 2; // increment stack pointer
|
||||
}
|
||||
|
||||
if (morethan <= 1)
|
||||
goto pop;
|
||||
if (morethan <= 1)
|
||||
goto pop;
|
||||
|
||||
left = limit - morethan;
|
||||
left = limit - morethan;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (morethan > 1)
|
||||
if (morethan > 1)
|
||||
{
|
||||
sp[0] = limit - morethan;
|
||||
sp[1] = limit;
|
||||
sp += 2; // increment stack pointer
|
||||
}
|
||||
sp[0] = limit - morethan;
|
||||
sp[1] = limit;
|
||||
sp += 2; // increment stack pointer
|
||||
}
|
||||
|
||||
if (lessthan <= 1)
|
||||
goto pop;
|
||||
if (lessthan <= 1)
|
||||
goto pop;
|
||||
|
||||
limit = left + lessthan;
|
||||
}
|
||||
|
||||
}
|
||||
limit = left + lessthan;
|
||||
}
|
||||
}
|
||||
else // else subfile is small, use insertion sort
|
||||
{
|
||||
for (i = left + size; i < limit; i += size)
|
||||
for (i = left + size; i < limit; i += size)
|
||||
{
|
||||
for (j = i; j != left && COMP(j - size, j) > 0; j -= size)
|
||||
for (j = i; j != left && COMP(j - size, j) > 0; j -= size)
|
||||
{
|
||||
SWAP(j - size, j);
|
||||
}
|
||||
}
|
||||
SWAP(j - size, j);
|
||||
}
|
||||
}
|
||||
pop:
|
||||
if (sp != stack) // if any entries on stack
|
||||
if (sp != stack) // if any entries on stack
|
||||
{
|
||||
sp -= 2; // pop the left and limit
|
||||
left = sp[0];
|
||||
limit = sp[1];
|
||||
}
|
||||
else // else stack empty, done
|
||||
break;
|
||||
sp -= 2; // pop the left and limit
|
||||
left = sp[0];
|
||||
limit = sp[1];
|
||||
}
|
||||
else // else stack empty, done
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
+16
-2
@@ -1,7 +1,21 @@
|
||||
// License: 0BSD
|
||||
//
|
||||
// Copyright 2022 Raymond Gardner
|
||||
//
|
||||
// Permission to use, copy, modify, and/or distribute this software for any
|
||||
// purpose with or without fee is hereby granted.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
|
||||
// SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
|
||||
// IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
//
|
||||
|
||||
#ifndef __QS22J__
|
||||
#define __QS22J__
|
||||
|
||||
void qs22j(void *base, size_t nmemb, size_t size,
|
||||
int (*compar)(const void *, const void *));
|
||||
|
||||
#endif
|
||||
+5
-5
@@ -15,6 +15,8 @@
|
||||
#include "g_game.h"
|
||||
#include "r_local.h"
|
||||
#include "r_state.h"
|
||||
#include "r_portal.h" // Add seg portals
|
||||
|
||||
|
||||
#include "r_splats.h"
|
||||
#include "p_local.h" // camera
|
||||
@@ -28,7 +30,6 @@ side_t *sidedef;
|
||||
line_t *linedef;
|
||||
sector_t *frontsector;
|
||||
sector_t *backsector;
|
||||
boolean portalline; // is curline a portal seg?
|
||||
|
||||
// very ugly realloc() of drawsegs at run-time, I upped it to 512
|
||||
// instead of 256.. and someone managed to send me a level with
|
||||
@@ -417,7 +418,7 @@ static void R_AddLine(seg_t *line)
|
||||
angle_t angle1, angle2, span, tspan;
|
||||
static sector_t tempsec;
|
||||
|
||||
portalline = false;
|
||||
g_portal = NULL;
|
||||
|
||||
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
|
||||
return;
|
||||
@@ -486,7 +487,7 @@ static void R_AddLine(seg_t *line)
|
||||
line2 = P_FindSpecialLineFromTag(40, line->linedef->tag, line2);
|
||||
if (line2 >= 0) // found it!
|
||||
{
|
||||
R_AddPortal(line->linedef-lines, line2, x1, x2); // Remember the lines for later rendering
|
||||
Portal_Add2Lines(line->linedef-lines, line2, x1, x2); // Remember the lines for later rendering
|
||||
//return; // Don't fill in that space now!
|
||||
goto clipsolid;
|
||||
}
|
||||
@@ -1333,8 +1334,7 @@ void R_RenderBSPNode(INT32 bspnum)
|
||||
// PORTAL CULLING
|
||||
if (portalcullsector)
|
||||
{
|
||||
sector_t *sect = subsectors[bspnum & ~NF_SUBSECTOR].sector;
|
||||
if (sect != portalcullsector)
|
||||
if (subsectors[bspnum & ~NF_SUBSECTOR].sector != portalcullsector)
|
||||
return;
|
||||
portalcullsector = NULL;
|
||||
}
|
||||
|
||||
+4
-2
@@ -18,12 +18,15 @@
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
#include "r_main.h"
|
||||
|
||||
extern seg_t *curline;
|
||||
extern side_t *sidedef;
|
||||
extern line_t *linedef;
|
||||
extern sector_t *frontsector;
|
||||
extern sector_t *backsector;
|
||||
extern boolean portalline; // is curline a portal seg?
|
||||
typedef struct portal_s portal_t;
|
||||
extern portal_t *g_portal; // is curline a portal seg?
|
||||
|
||||
// drawsegs are allocated on the fly... see r_segs.c
|
||||
|
||||
@@ -39,7 +42,6 @@ void R_ClearClipSegs(void);
|
||||
void R_PortalClearClipSegs(INT32 start, INT32 end);
|
||||
void R_ClearDrawSegs(void);
|
||||
void R_RenderBSPNode(INT32 bspnum);
|
||||
void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
|
||||
|
||||
// determines when a given sector shouldn't abide by the encoremap's palette.
|
||||
// no longer a static since this is used for encore in hw_main.c as well now:
|
||||
|
||||
@@ -687,14 +687,6 @@ typedef struct
|
||||
#pragma pack()
|
||||
#endif
|
||||
|
||||
typedef enum // trimmed since its only real use here is for xscale/yscale
|
||||
{
|
||||
RF_HORIZONTALFLIP = 0x0001, // Flip sprite horizontally
|
||||
RF_VERTICALFLIP = 0x0002, // Flip sprite vertically
|
||||
RF_ABSOLUTEOFFSETS = 0x0004, // Sprite uses the object's offsets absolutely, instead of relatively
|
||||
RF_FLIPOFFSETS = 0x0008, // Relative object offsets are flipped with the sprite
|
||||
} renderflags_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SRF_SINGLE = 0, // 0-angle for all rotations
|
||||
|
||||
@@ -78,6 +78,7 @@ fixed_t dc_iscale, dc_texturemid;
|
||||
UINT8 dc_hires; // under MSVC boolean is a byte, while on other systems, it a bit,
|
||||
// soo lets make it a byte on all system for the ASM code
|
||||
UINT8 *dc_source;
|
||||
INT32 dc_sourcelength;
|
||||
|
||||
// -----------------------
|
||||
// translucency stuff here
|
||||
|
||||
@@ -62,6 +62,7 @@ extern lighttable_t *ds_colormap;
|
||||
extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
||||
extern INT32 ds_waterofs, ds_bgofs;
|
||||
extern UINT8 *ds_source; // start of a 64*64 tile image
|
||||
extern INT32 dc_sourcelength;
|
||||
extern UINT8 *ds_transmap;
|
||||
|
||||
extern INT32 ds_bgofs;
|
||||
|
||||
+288
-267
File diff suppressed because it is too large.
Load diff
+2
-2
@@ -129,7 +129,7 @@ static void R_SetupFreelook(void)
|
||||
// (lmps, network and use F12...)
|
||||
if (rendermode == render_soft
|
||||
#ifdef HWRENDER
|
||||
|| cv_grshearing.value
|
||||
|| cv_glshearing.value
|
||||
#endif
|
||||
)
|
||||
{
|
||||
@@ -323,7 +323,7 @@ void R_InterpolateMobjState(mobj_t *mobj, fixed_t frac, interpmobjstate_t *out)
|
||||
out->angle = mobj->resetinterp ? mobj->angle : R_LerpAngle(mobj->old_angle, mobj->angle, frac);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (cv_grmdls.value)
|
||||
if (cv_glmdls.value)
|
||||
{
|
||||
// pitch roll stuff
|
||||
out->pitch = mobj->resetinterp ? mobj->pitch : R_LerpAngle(mobj->old_pitch, mobj->pitch, frac);
|
||||
|
||||
+86
-253
@@ -31,6 +31,7 @@
|
||||
#include "p_spec.h" // skyboxmo
|
||||
#include "z_zone.h"
|
||||
#include "m_random.h" // quake camera shake
|
||||
#include "r_portal.h"
|
||||
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
|
||||
#include "r_fps.h" // Frame interpolation/uncapped
|
||||
#include "tables.h"
|
||||
@@ -66,33 +67,8 @@ boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisibl
|
||||
sector_t *viewsector;
|
||||
player_t *viewplayer;
|
||||
|
||||
// PORTALS!
|
||||
// You can thank and/or curse JTE for these.
|
||||
UINT8 portalrender;
|
||||
sector_t *portalcullsector;
|
||||
typedef struct portal_pair
|
||||
{
|
||||
INT32 line1;
|
||||
INT32 line2;
|
||||
UINT8 pass;
|
||||
struct portal_pair *next;
|
||||
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
angle_t viewangle;
|
||||
|
||||
INT32 start;
|
||||
INT32 end;
|
||||
INT16 *ceilingclip;
|
||||
INT16 *floorclip;
|
||||
fixed_t *frontscale;
|
||||
} portal_pair;
|
||||
portal_pair *portal_base, *portal_cap;
|
||||
line_t *portalclipline;
|
||||
INT32 portalclipstart, portalclipend;
|
||||
|
||||
fixed_t rendertimefrac;
|
||||
fixed_t rendertimefrac_unpaused;
|
||||
fixed_t renderdeltatics;
|
||||
boolean renderisnewtic;
|
||||
|
||||
@@ -173,10 +149,6 @@ static CV_PossibleValue_t maxportals_cons_t[] = {{0, "MIN"}, {12, "MAX"}, {0, NU
|
||||
static CV_PossibleValue_t homremoval_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Flash"}, {0, NULL}};
|
||||
|
||||
static void Fov_OnChange(void);
|
||||
static void ChaseCam_OnChange(void);
|
||||
static void ChaseCam2_OnChange(void);
|
||||
static void ChaseCam3_OnChange(void);
|
||||
static void ChaseCam4_OnChange(void);
|
||||
static void FlipCam_OnChange(void);
|
||||
static void FlipCam2_OnChange(void);
|
||||
static void FlipCam3_OnChange(void);
|
||||
@@ -189,10 +161,10 @@ void SendWeaponPref4(void);
|
||||
static void Precipstuff_OnChange(void);
|
||||
|
||||
consvar_t cv_tailspickup = {"tailspickup", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam = {"chasecam", "On", CV_CALL, CV_OnOff, ChaseCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam2 = {"chasecam2", "On", CV_CALL, CV_OnOff, ChaseCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam3 = {"chasecam3", "On", CV_CALL, CV_OnOff, ChaseCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam4 = {"chasecam4", "On", CV_CALL, CV_OnOff, ChaseCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam = {"chasecam", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam2 = {"chasecam2", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam3 = {"chasecam3", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chasecam4 = {"chasecam4", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam = {"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam2 = {"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_flipcam3 = {"flipcam3", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -215,7 +187,9 @@ consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE|CV_CALL|CV_NO
|
||||
consvar_t cv_lessprecip = {"lessweathereffects", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Precipstuff_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mobjscaleprecip = {"scaleprecipmobjscale", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Precipstuff_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_grmaxinterpdist = {"gr_maxinterpdist", "Infinite", CV_SAVE, maxinterpdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_maxinterpdist = {"maxinterpdist", "Infinite", CV_SAVE, maxinterpdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_ripplewater = {"waterripples", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// cap fov, fov too high tears software apart.
|
||||
consvar_t cv_fov = {"fov", "90", CV_FLOAT|CV_CALL|CV_SAVE, fov_cons_t, Fov_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -272,47 +246,9 @@ void SplitScreen_OnChange(void)
|
||||
}
|
||||
static void Fov_OnChange(void)
|
||||
{
|
||||
// Shouldn't be needed with render parity?
|
||||
//if ((netgame || multiplayer) && !cv_debug && cv_fov.value != 90*FRACUNIT)
|
||||
// CV_Set(&cv_fov, cv_fov.defaultvalue);
|
||||
|
||||
R_SetViewSize();
|
||||
}
|
||||
|
||||
static void ChaseCam_OnChange(void)
|
||||
{
|
||||
/*if (!cv_chasecam.value || !cv_useranalog.value)
|
||||
CV_SetValue(&cv_analog, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog, 1);*/
|
||||
}
|
||||
|
||||
static void ChaseCam2_OnChange(void)
|
||||
{
|
||||
if (botingame)
|
||||
return;
|
||||
/*if (!cv_chasecam2.value || !cv_useranalog2.value)
|
||||
CV_SetValue(&cv_analog2, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog2, 1);*/
|
||||
}
|
||||
|
||||
static void ChaseCam3_OnChange(void)
|
||||
{
|
||||
/*if (!cv_chasecam3.value || !cv_useranalog3.value)
|
||||
CV_SetValue(&cv_analog3, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog3, 1);*/
|
||||
}
|
||||
|
||||
static void ChaseCam4_OnChange(void)
|
||||
{
|
||||
/*if (!cv_chasecam4.value || !cv_useranalog4.value)
|
||||
CV_SetValue(&cv_analog4, 0);
|
||||
else
|
||||
CV_SetValue(&cv_analog4, 1);*/
|
||||
}
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref();
|
||||
@@ -382,29 +318,6 @@ PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y, const node_t *restrict node)
|
||||
(~mask & (FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x)));
|
||||
}
|
||||
|
||||
// killough 5/2/98: reformatted
|
||||
PUREFUNC INT32 R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line)
|
||||
{
|
||||
fixed_t lx = line->v1->x;
|
||||
fixed_t ly = line->v1->y;
|
||||
fixed_t ldx = line->v2->x - lx;
|
||||
fixed_t ldy = line->v2->y - ly;
|
||||
|
||||
if (!ldx)
|
||||
return x <= lx ? ldy > 0 : ldy < 0;
|
||||
|
||||
if (!ldy)
|
||||
return y <= ly ? ldx < 0 : ldx > 0;
|
||||
|
||||
x -= lx;
|
||||
y -= ly;
|
||||
|
||||
// Try to quickly decide by looking at sign bits.
|
||||
if ((ldy ^ ldx ^ x ^ y) < 0)
|
||||
return (ldy ^ x) < 0; // (left is negative)
|
||||
return FixedMul(y, ldx>>FRACBITS) >= FixedMul(ldy>>FRACBITS, x);
|
||||
}
|
||||
|
||||
//
|
||||
// R_PointToAngle
|
||||
// To get a global angle from cartesian coordinates,
|
||||
@@ -516,6 +429,11 @@ INT32 R_GetHudUncap(void)
|
||||
return cv_uncappedhud.value ? rendertimefrac & FRACMASK : 0;
|
||||
}
|
||||
|
||||
INT32 R_GetMenuUncap(void)
|
||||
{
|
||||
return cv_uncappedhud.value ? rendertimefrac_unpaused & FRACMASK : 0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ScaleFromGlobalAngle
|
||||
// Returns the texture mapping scale for the current line (horizontal span)
|
||||
@@ -1037,6 +955,16 @@ void R_ExecuteSetViewSize(void)
|
||||
|
||||
R_InitTextureMapping();
|
||||
|
||||
// why did we calc all the software crap?
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_SetViewSize();
|
||||
am_recalc = true;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// thing clipping
|
||||
for (i = 0; i < viewwidth; i++)
|
||||
screenheightarray[i] = (INT16)viewheight;
|
||||
@@ -1045,27 +973,24 @@ void R_ExecuteSetViewSize(void)
|
||||
R_SetSkyScale();
|
||||
|
||||
// planes
|
||||
if (rendermode == render_soft)
|
||||
// this is only used for planes rendering in software mode
|
||||
j = viewheight*16;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
// this is only used for planes rendering in software mode
|
||||
j = viewheight*16;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
dy = (i - viewheight*8)<<FRACBITS;
|
||||
dy = FixedMul(abs(dy), fovtan);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
|
||||
if (ds_su)
|
||||
Z_Free(ds_su);
|
||||
if (ds_sv)
|
||||
Z_Free(ds_sv);
|
||||
if (ds_sz)
|
||||
Z_Free(ds_sz);
|
||||
|
||||
ds_su = ds_sv = ds_sz = NULL;
|
||||
ds_sup = ds_svp = ds_szp = NULL;
|
||||
dy = (i - viewheight*8)<<FRACBITS;
|
||||
dy = FixedMul(abs(dy), fovtan);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
|
||||
if (ds_su)
|
||||
Z_Free(ds_su);
|
||||
if (ds_sv)
|
||||
Z_Free(ds_sv);
|
||||
if (ds_sz)
|
||||
Z_Free(ds_sz);
|
||||
|
||||
ds_su = ds_sv = ds_sz = NULL;
|
||||
ds_sup = ds_svp = ds_szp = NULL;
|
||||
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
|
||||
@@ -1087,12 +1012,6 @@ void R_ExecuteSetViewSize(void)
|
||||
}
|
||||
}
|
||||
|
||||
// continue to do the software setviewsize as long as we use the reference software view
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
HWR_SetViewSize();
|
||||
#endif
|
||||
|
||||
am_recalc = true;
|
||||
}
|
||||
|
||||
@@ -1407,10 +1326,7 @@ void R_SkyboxFrame(player_t *player)
|
||||
else
|
||||
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||
|
||||
// newview->sin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
// newview->cos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
R_InterpolateView(R_UsingFrameInterpolation() ? rendertimefrac : FRACUNIT, false);
|
||||
R_InterpolateView(R_UsingFrameInterpolation() ? (demo.playback && demo.freecam) ? rendertimefrac_unpaused : rendertimefrac : FRACUNIT, false);
|
||||
}
|
||||
|
||||
void R_SetupFrame(player_t *player, boolean skybox)
|
||||
@@ -1477,25 +1393,23 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
||||
thiscam->chase = false;
|
||||
|
||||
newview->sky = !skybox;
|
||||
if (player->awayviewtics)
|
||||
|
||||
if (player->awayviewtics) // cut-away view stuff
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
newview->z = viewmobj->z + 20*FRACUNIT;
|
||||
newview->aim = player->awayviewaiming;
|
||||
newview->angle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && (thiscam && chasecam))
|
||||
// use outside cam view
|
||||
else if (!player->spectator && (thiscam && chasecam)) // use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
newview->z = thiscam->z + (thiscam->height>>1);
|
||||
newview->aim = thiscam->aiming;
|
||||
newview->angle = thiscam->angle;
|
||||
}
|
||||
else
|
||||
// use the player's eyes view
|
||||
else // use the player's eyes view
|
||||
{
|
||||
newview->z = player->viewz;
|
||||
|
||||
@@ -1557,118 +1471,33 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
||||
newview->sector = R_PointInSubsector(newview->x, newview->y)->sector;
|
||||
}
|
||||
|
||||
// newview->sin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
// newview->cos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
R_InterpolateView(R_UsingFrameInterpolation() ? rendertimefrac : FRACUNIT, false);
|
||||
R_InterpolateView(R_UsingFrameInterpolation() ? (demo.playback && demo.freecam) ? rendertimefrac_unpaused : rendertimefrac : FRACUNIT, false);
|
||||
}
|
||||
|
||||
#define ANGLED_PORTALS
|
||||
|
||||
static void R_PortalFrame(line_t *start, line_t *dest, portal_pair *portal)
|
||||
static void R_PortalFrame(portal_t *portal)
|
||||
{
|
||||
vertex_t dest_c, start_c;
|
||||
#ifdef ANGLED_PORTALS
|
||||
// delta angle
|
||||
angle_t dangle = R_PointToAngle2(0,0,dest->dx,dest->dy) - R_PointToAngle2(start->dx,start->dy,0,0);
|
||||
#endif
|
||||
|
||||
//R_SetupFrame(player, false);
|
||||
viewx = portal->viewx;
|
||||
viewy = portal->viewy;
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
// newview->sin = FINESINE(newview->angle>>ANGLETOFINESHIFT);
|
||||
// newview->cos = FINECOSINE(newview->angle>>ANGLETOFINESHIFT);
|
||||
// viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
// viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
portalcullsector = dest->frontsector;
|
||||
viewsector = dest->frontsector;
|
||||
portalclipline = dest;
|
||||
portalclipstart = portal->start;
|
||||
portalclipend = portal->end;
|
||||
|
||||
// Offset the portal view by the linedef centers
|
||||
|
||||
// looking glass center
|
||||
start_c.x = (start->v1->x + start->v2->x) / 2;
|
||||
start_c.y = (start->v1->y + start->v2->y) / 2;
|
||||
|
||||
// other side center
|
||||
dest_c.x = (dest->v1->x + dest->v2->x) / 2;
|
||||
dest_c.y = (dest->v1->y + dest->v2->y) / 2;
|
||||
|
||||
// Heights!
|
||||
viewz += dest->frontsector->floorheight - start->frontsector->floorheight;
|
||||
|
||||
// calculate the difference in position and rotation!
|
||||
#ifdef ANGLED_PORTALS
|
||||
if (dangle == 0)
|
||||
#endif
|
||||
{ // the entrance goes straight opposite the exit, so we just need to mess with the offset.
|
||||
viewx += dest_c.x - start_c.x;
|
||||
viewy += dest_c.y - start_c.y;
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef ANGLED_PORTALS
|
||||
viewangle += dangle;
|
||||
// newview->sin = FINESINE(newview->angle>>ANGLETOFINESHIFT);
|
||||
// newview->cos = FINECOSINE(newview->angle>>ANGLETOFINESHIFT);
|
||||
//CONS_Printf("dangle == %u\n", AngleFixed(dangle)>>FRACBITS);
|
||||
|
||||
// ????
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
fixed_t disttopoint;
|
||||
angle_t angtopoint;
|
||||
|
||||
disttopoint = R_PointToDist2(start_c.x, start_c.y, newview->x, newview->y);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, newview->x, newview->y);
|
||||
angtopoint += dangle;
|
||||
|
||||
viewx = dest_c.x+FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
viewy = dest_c.y+FixedMul(FINESINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2)
|
||||
{
|
||||
portal_pair *portal = Z_Malloc(sizeof(portal_pair), PU_LEVEL, NULL);
|
||||
INT16 *ceilingclipsave = Z_Malloc(sizeof(INT16)*(x2-x1), PU_LEVEL, NULL);
|
||||
INT16 *floorclipsave = Z_Malloc(sizeof(INT16)*(x2-x1), PU_LEVEL, NULL);
|
||||
fixed_t *frontscalesave = Z_Malloc(sizeof(fixed_t)*(x2-x1), PU_LEVEL, NULL);
|
||||
|
||||
portal->line1 = line1;
|
||||
portal->line2 = line2;
|
||||
portal->pass = portalrender+1;
|
||||
portal->next = NULL;
|
||||
|
||||
R_PortalStoreClipValues(x1, x2, ceilingclipsave, floorclipsave, frontscalesave);
|
||||
|
||||
portal->ceilingclip = ceilingclipsave;
|
||||
portal->floorclip = floorclipsave;
|
||||
portal->frontscale = frontscalesave;
|
||||
|
||||
portal->start = x1;
|
||||
portal->end = x2;
|
||||
|
||||
portalline = true; // this tells R_StoreWallRange that curline is a portal seg
|
||||
|
||||
portal->viewx = viewx;
|
||||
portal->viewy = viewy;
|
||||
portal->viewz = viewz;
|
||||
portal->viewangle = viewangle;
|
||||
|
||||
if (!portal_base)
|
||||
{
|
||||
portal_base = portal;
|
||||
portal_cap = portal;
|
||||
portalclipline = &lines[portal->clipline];
|
||||
portalcullsector = portalclipline->frontsector;
|
||||
viewsector = portalclipline->frontsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
portal_cap->next = portal;
|
||||
portal_cap = portal;
|
||||
portalclipline = NULL;
|
||||
portalcullsector = NULL;
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1684,7 +1513,6 @@ void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2)
|
||||
|
||||
void R_RenderPlayerView(player_t *player)
|
||||
{
|
||||
portal_pair *portal;
|
||||
const boolean skybox = (skyboxmo[0] && cv_skybox.value);
|
||||
UINT8 i;
|
||||
|
||||
@@ -1721,8 +1549,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
break;
|
||||
}
|
||||
|
||||
portalrender = 0;
|
||||
portal_base = portal_cap = NULL;
|
||||
Portal_InitList();
|
||||
|
||||
PS_START_TIMING(ps_skyboxtime);
|
||||
if (skybox && skyVisible)
|
||||
@@ -1765,7 +1592,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
else
|
||||
{
|
||||
portalclipstart = 0;
|
||||
portalclipend = viewwidth-1;
|
||||
portalclipend = viewwidth;
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
@@ -1787,37 +1614,41 @@ void R_RenderPlayerView(player_t *player)
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
// PORTAL RENDERING
|
||||
PS_START_TIMING(ps_sw_portaltime);
|
||||
for(portal = portal_base; portal; portal = portal_base)
|
||||
// Portal rendering. Hijacks the BSP traversal.
|
||||
if (portal_base)
|
||||
{
|
||||
// render the portal
|
||||
CONS_Debug(DBG_RENDER, "Rendering portal from line %d to %d\n", portal->line1, portal->line2);
|
||||
portalrender = portal->pass;
|
||||
portal_t *portal;
|
||||
|
||||
R_PortalFrame(&lines[portal->line1], &lines[portal->line2], portal);
|
||||
for (portal = portal_base; portal; portal = portal_base)
|
||||
{
|
||||
portalrender = portal->pass; // Recursiveness depth.
|
||||
|
||||
R_PortalClearClipSegs(portal->start, portal->end);
|
||||
R_ClearFFloorClips();
|
||||
|
||||
R_PortalRestoreClipValues(portal->start, portal->end, portal->ceilingclip, portal->floorclip, portal->frontscale);
|
||||
// Apply the viewpoint stored for the portal.
|
||||
R_PortalFrame(portal);
|
||||
|
||||
validcount++;
|
||||
// Hack in the clipsegs to delimit the starting
|
||||
// clipping for sprites and possibly other similar
|
||||
// future items.
|
||||
R_PortalClearClipSegs(portal->start, portal->end);
|
||||
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
R_ClipSprites();
|
||||
//R_DrawPlanes();
|
||||
//R_DrawMasked();
|
||||
// Hack in the top/bottom clip values for the window
|
||||
// that were previously stored.
|
||||
Portal_ClipApply(portal);
|
||||
|
||||
// okay done. free it.
|
||||
portalcullsector = NULL; // Just in case...
|
||||
portal_base = portal->next;
|
||||
Z_Free(portal->ceilingclip);
|
||||
Z_Free(portal->floorclip);
|
||||
Z_Free(portal->frontscale);
|
||||
Z_Free(portal);
|
||||
// Render the BSP from the new viewpoint, and clip
|
||||
// any sprites with the new clipsegs and window.
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
R_ClipSprites();
|
||||
|
||||
Portal_Remove(portal);
|
||||
|
||||
validcount++;
|
||||
}
|
||||
}
|
||||
PS_STOP_TIMING(ps_sw_portaltime);
|
||||
// END PORTAL RENDERING
|
||||
|
||||
PS_START_TIMING(ps_sw_planetime);
|
||||
R_DrawPlanes();
|
||||
@@ -1929,7 +1760,9 @@ void R_RegisterEngineStuff(void)
|
||||
|
||||
CV_RegisterVar(&cv_maxportals);
|
||||
|
||||
CV_RegisterVar(&cv_grmaxinterpdist);
|
||||
CV_RegisterVar(&cv_maxinterpdist);
|
||||
|
||||
CV_RegisterVar(&cv_ripplewater);
|
||||
|
||||
// Default viewheight is changeable,
|
||||
// initialized to standard viewheight
|
||||
|
||||
+18
-2
@@ -33,6 +33,8 @@ extern size_t validcount, linecount, loopcount, framecount;
|
||||
|
||||
// The fraction of a tic being drawn (for interpolation between two tics)
|
||||
extern fixed_t rendertimefrac;
|
||||
// Same as rendertimefrac but not suspended when the game is paused
|
||||
extern fixed_t rendertimefrac_unpaused;
|
||||
// Evaluated delta tics for this frame (how many tics since the last frame)
|
||||
extern fixed_t renderdeltatics;
|
||||
// The current render is a new logical tic
|
||||
@@ -71,7 +73,18 @@ extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
||||
|
||||
// Utility functions.
|
||||
INT32 R_PointOnSide(fixed_t x, fixed_t y, const node_t *node);
|
||||
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line);
|
||||
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line)
|
||||
{
|
||||
fixed_t lx = line->v1->x;
|
||||
fixed_t ly = line->v1->y;
|
||||
fixed_t ldx = line->v2->x - lx;
|
||||
fixed_t ldy = line->v2->y - ly;
|
||||
|
||||
// use cross product to determine side quickly
|
||||
return (INT64)(y - ly) * ldx - (INT64)(x - lx) * ldy > 0;
|
||||
}
|
||||
|
||||
angle_t R_PointToAngle(fixed_t x, fixed_t y);
|
||||
angle_t R_PointToAngle64(INT64 x, INT64 y);
|
||||
angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
||||
@@ -123,7 +136,8 @@ extern consvar_t cv_drawdist, cv_drawdist_precip, cv_lessprecip, cv_mobjscalepre
|
||||
extern consvar_t cv_fov;
|
||||
extern consvar_t cv_skybox;
|
||||
extern consvar_t cv_tailspickup;
|
||||
extern consvar_t cv_grmaxinterpdist;
|
||||
extern consvar_t cv_maxinterpdist;
|
||||
extern consvar_t cv_ripplewater;
|
||||
|
||||
// Called by startup code.
|
||||
void R_Init(void);
|
||||
@@ -150,4 +164,6 @@ void R_RegisterEngineStuff(void);
|
||||
|
||||
// return multiplier for HUD uncap
|
||||
INT32 R_GetHudUncap(void);
|
||||
// same as above but keeps interpolation during pause
|
||||
INT32 R_GetMenuUncap(void);
|
||||
#endif
|
||||
+5
-5
@@ -775,11 +775,11 @@ static UINT16 GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip)
|
||||
#ifdef HWRENDER
|
||||
static patch_t *R_CreateHardwarePatch(patch_t *patch)
|
||||
{
|
||||
GLPatch_t *grPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
grPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
grPatch->rawpatch = patch;
|
||||
HWR_MakePatch(patch, grPatch, grPatch->mipmap, false);
|
||||
return (patch_t *)grPatch;
|
||||
GLPatch_t *glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
glPatch->rawpatch = patch;
|
||||
HWR_MakePatch(patch, glPatch, glPatch->mipmap, false);
|
||||
return (patch_t *)glPatch;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
+48
-73
@@ -28,6 +28,7 @@
|
||||
#include "z_zone.h"
|
||||
#include "p_tick.h"
|
||||
#include "r_fps.h"
|
||||
#include "r_portal.h"
|
||||
|
||||
//
|
||||
// opening
|
||||
@@ -39,12 +40,6 @@
|
||||
// good night sweet prince
|
||||
//#define SHITPLANESPARENCY
|
||||
|
||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||
#define VISPLANEHASHBITS 9
|
||||
#define VISPLANEHASHMASK ((1<<VISPLANEHASHBITS)-1)
|
||||
// the last visplane list is outside of the hash table and is used for fof planes
|
||||
#define MAXVISPLANES ((1<<VISPLANEHASHBITS)+1)
|
||||
|
||||
static visplane_t *visplanes[MAXVISPLANES];
|
||||
static visplane_t *freetail;
|
||||
static visplane_t **freehead = &freetail;
|
||||
@@ -112,50 +107,6 @@ void R_InitPlanes(void)
|
||||
// FIXME: unused
|
||||
}
|
||||
|
||||
// R_PortalStoreClipValues
|
||||
// Saves clipping values for later. -Red
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < end-start; i++)
|
||||
{
|
||||
*ceil = ceilingclip[start+i];
|
||||
ceil++;
|
||||
*floor = floorclip[start+i];
|
||||
floor++;
|
||||
*scale = frontscale[start+i];
|
||||
scale++;
|
||||
}
|
||||
}
|
||||
|
||||
// R_PortalRestoreClipValues
|
||||
// Inverse of the above. Restores the old value!
|
||||
void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < end-start; i++)
|
||||
{
|
||||
ceilingclip[start+i] = *ceil;
|
||||
ceil++;
|
||||
floorclip[start+i] = *floor;
|
||||
floor++;
|
||||
frontscale[start+i] = *scale;
|
||||
scale++;
|
||||
}
|
||||
|
||||
// HACKS FOLLOW
|
||||
for (i = 0; i < start; i++)
|
||||
{
|
||||
floorclip[i] = -1;
|
||||
ceilingclip[i] = (INT16)viewheight;
|
||||
}
|
||||
for (i = end; i < vid.width; i++)
|
||||
{
|
||||
floorclip[i] = -1;
|
||||
ceilingclip[i] = (INT16)viewheight;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Water ripple effect!!
|
||||
// Needs the height of the plane, and the vertical position of the span.
|
||||
@@ -307,6 +258,23 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
||||
spanfunc();
|
||||
}
|
||||
|
||||
void R_ClearFFloorClips (void)
|
||||
{
|
||||
INT32 i, p;
|
||||
|
||||
// opening / clipping determination
|
||||
for (i = 0; i < viewwidth; i++)
|
||||
{
|
||||
for (p = 0; p < MAXFFLOORS; p++)
|
||||
{
|
||||
ffloor[p].f_clip[i] = (INT16)viewheight;
|
||||
ffloor[p].c_clip[i] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
numffloors = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ClearPlanes
|
||||
// At begining of frame.
|
||||
@@ -910,34 +878,41 @@ void R_DrawSinglePlane(visplane_t *pl)
|
||||
INT32 top, bottom;
|
||||
UINT8 *scr;
|
||||
|
||||
planeripple.active = true;
|
||||
|
||||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||||
if (cv_ripplewater.value)
|
||||
{
|
||||
spanfunc = R_DrawTranslucentWaterSpan_8;
|
||||
planeripple.active = true;
|
||||
|
||||
// Copy the current scene, ugh
|
||||
top = pl->high-8;
|
||||
bottom = pl->low+8;
|
||||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||||
{
|
||||
spanfunc = R_DrawTranslucentWaterSpan_8;
|
||||
|
||||
if (top < 0)
|
||||
top = 0;
|
||||
if (bottom > vid.height)
|
||||
bottom = vid.height;
|
||||
// Copy the current scene, ugh
|
||||
top = pl->high-8;
|
||||
bottom = pl->low+8;
|
||||
|
||||
if (splitscreen > 2 && viewplayer == &players[displayplayers[3]]) // Only copy the part of the screen we need
|
||||
scr = (screens[0] + (top+(viewheight))*vid.width + viewwidth);
|
||||
else if ((splitscreen == 1 && viewplayer == &players[displayplayers[1]])
|
||||
|| (splitscreen > 1 && viewplayer == &players[displayplayers[2]]))
|
||||
scr = (screens[0] + (top+(viewheight))*vid.width);
|
||||
else if (splitscreen > 1 && viewplayer == &players[displayplayers[1]])
|
||||
scr = (screens[0] + ((top)*vid.width) + viewwidth);
|
||||
else
|
||||
scr = (screens[0] + ((top)*vid.width));
|
||||
if (top < 0)
|
||||
top = 0;
|
||||
if (bottom > vid.height)
|
||||
bottom = vid.height;
|
||||
|
||||
VID_BlitLinearScreen(scr, screens[1]+((top)*vid.width),
|
||||
vid.width, bottom-top,
|
||||
vid.width, vid.width);
|
||||
if (splitscreen > 2 && viewplayer == &players[displayplayers[3]]) // Only copy the part of the screen we need
|
||||
scr = (screens[0] + (top+(viewheight))*vid.width + viewwidth);
|
||||
else if ((splitscreen == 1 && viewplayer == &players[displayplayers[1]])
|
||||
|| (splitscreen > 1 && viewplayer == &players[displayplayers[2]]))
|
||||
scr = (screens[0] + (top+(viewheight))*vid.width);
|
||||
else if (splitscreen > 1 && viewplayer == &players[displayplayers[1]])
|
||||
scr = (screens[0] + ((top)*vid.width) + viewwidth);
|
||||
else
|
||||
scr = (screens[0] + ((top)*vid.width));
|
||||
|
||||
VID_BlitLinearScreen(scr, screens[1]+((top)*vid.width),
|
||||
vid.width, bottom-top,
|
||||
vid.width, vid.width);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
planeripple.active = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
+2
-2
@@ -18,6 +18,7 @@
|
||||
#include "r_data.h"
|
||||
#include "p_polyobj.h"
|
||||
|
||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||
#define VISPLANEHASHBITS 9
|
||||
#define VISPLANEHASHMASK ((1<<VISPLANEHASHBITS)-1)
|
||||
// the last visplane list is outside of the hash table and is used for fof planes
|
||||
@@ -75,9 +76,8 @@ extern fixed_t *yslope;
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
void R_InitPlanes(void);
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
void R_ClearPlanes(void);
|
||||
void R_ClearFFloorClips (void);
|
||||
|
||||
void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
|
||||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
|
||||
|
||||
+193
@@ -0,0 +1,193 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_portal.c
|
||||
/// \brief Software renderer portals.
|
||||
|
||||
#include "r_portal.h"
|
||||
#include "r_plane.h"
|
||||
#include "r_main.h" // viewheight, viewwidth
|
||||
#include "z_zone.h"
|
||||
#include "r_things.h"
|
||||
#include "r_sky.h"
|
||||
|
||||
UINT8 portalrender; /**< When rendering a portal, it establishes the depth of the current BSP traversal. */
|
||||
|
||||
// Linked list for portals.
|
||||
portal_t *portal_base, *portal_cap;
|
||||
|
||||
line_t *portalclipline;
|
||||
sector_t *portalcullsector;
|
||||
INT32 portalclipstart, portalclipend;
|
||||
|
||||
portal_t *g_portal; // is curline a portal seg?
|
||||
|
||||
void Portal_InitList (void)
|
||||
{
|
||||
portalrender = 0;
|
||||
portal_base = portal_cap = NULL;
|
||||
}
|
||||
|
||||
|
||||
/** Store the clipping window for a portal in its given range.
|
||||
*
|
||||
* The window is copied from the current window at the time
|
||||
* the function is called, so it is useful for converting one-sided
|
||||
* lines into portals.
|
||||
*/
|
||||
static void Portal_ClipRange (portal_t* portal)
|
||||
{
|
||||
INT32 start = portal->start;
|
||||
INT32 end = portal->end;
|
||||
INT16 *ceil = portal->ceilingclip;
|
||||
INT16 *floor = portal->floorclip;
|
||||
fixed_t *scale = portal->frontscale;
|
||||
|
||||
INT32 i;
|
||||
for (i = 0; i < end-start; i++)
|
||||
{
|
||||
*ceil = ceilingclip[start+i];
|
||||
ceil++;
|
||||
*floor = floorclip[start+i];
|
||||
floor++;
|
||||
*scale = frontscale[start+i];
|
||||
scale++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Apply the clipping window from a portal.
|
||||
*/
|
||||
void Portal_ClipApply (const portal_t* portal)
|
||||
{
|
||||
INT32 i;
|
||||
INT32 start = portal->start;
|
||||
INT32 end = portal->end;
|
||||
INT16 *ceil = portal->ceilingclip;
|
||||
INT16 *floor = portal->floorclip;
|
||||
fixed_t *scale = portal->frontscale;
|
||||
|
||||
for (i = 0; i < end-start; i++)
|
||||
{
|
||||
ceilingclip[start+i] = *ceil;
|
||||
ceil++;
|
||||
floorclip[start+i] = *floor;
|
||||
floor++;
|
||||
frontscale[start+i] = *scale;
|
||||
scale++;
|
||||
}
|
||||
|
||||
// HACKS FOLLOW
|
||||
for (i = 0; i < start; i++)
|
||||
{
|
||||
floorclip[i] = -1;
|
||||
ceilingclip[i] = (INT16)viewheight;
|
||||
}
|
||||
for (i = end; i < vid.width; i++)
|
||||
{
|
||||
floorclip[i] = -1;
|
||||
ceilingclip[i] = (INT16)viewheight;
|
||||
}
|
||||
}
|
||||
|
||||
static portal_t* Portal_Add (const INT16 x1, const INT16 x2)
|
||||
{
|
||||
portal_t *portal = Z_Malloc(sizeof(portal_t), PU_LEVEL, NULL);
|
||||
INT16 *ceilingclipsave = Z_Malloc(sizeof(INT16)*(x2-x1 + 1), PU_LEVEL, NULL);
|
||||
INT16 *floorclipsave = Z_Malloc(sizeof(INT16)*(x2-x1 + 1), PU_LEVEL, NULL);
|
||||
fixed_t *frontscalesave = Z_Malloc(sizeof(fixed_t)*(x2-x1 + 1), PU_LEVEL, NULL);
|
||||
|
||||
// Linked list.
|
||||
if (!portal_base)
|
||||
{
|
||||
portal_base = portal;
|
||||
portal_cap = portal;
|
||||
}
|
||||
else
|
||||
{
|
||||
portal_cap->next = portal;
|
||||
portal_cap = portal;
|
||||
}
|
||||
portal->next = NULL;
|
||||
|
||||
// Store clipping values so they can be restored once the portal is rendered.
|
||||
portal->ceilingclip = ceilingclipsave;
|
||||
portal->floorclip = floorclipsave;
|
||||
portal->frontscale = frontscalesave;
|
||||
portal->start = x1;
|
||||
portal->end = x2;
|
||||
|
||||
// Increase recursion level.
|
||||
portal->pass = portalrender+1;
|
||||
|
||||
return portal;
|
||||
}
|
||||
|
||||
void Portal_Remove (portal_t* portal)
|
||||
{
|
||||
portalcullsector = NULL;
|
||||
portal_base = portal->next;
|
||||
Z_Free(portal->ceilingclip);
|
||||
Z_Free(portal->floorclip);
|
||||
Z_Free(portal->frontscale);
|
||||
Z_Free(portal);
|
||||
}
|
||||
|
||||
/** Creates a portal out of two lines and a determined screen range.
|
||||
*
|
||||
* line1 determines the entrance, and line2 the exit.
|
||||
* x1 and x2 determine the screen's column bounds.
|
||||
|
||||
* The view's offset from the entry line center is obtained,
|
||||
* and then rotated&translated to the exit line's center.
|
||||
* When the portal renders, it will create the illusion of
|
||||
* the two lines being seamed together.
|
||||
*/
|
||||
void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, const INT32 x2)
|
||||
{
|
||||
portal_t* portal = Portal_Add(x1, x2);
|
||||
|
||||
// Offset the portal view by the linedef centers
|
||||
line_t* start = &lines[line1];
|
||||
line_t* dest = &lines[line2];
|
||||
|
||||
angle_t dangle = R_PointToAngle2(0,0,dest->dx,dest->dy) - R_PointToAngle2(start->dx,start->dy,0,0);
|
||||
|
||||
fixed_t disttopoint;
|
||||
angle_t angtopoint;
|
||||
|
||||
vertex_t dest_c, start_c;
|
||||
|
||||
// looking glass center
|
||||
start_c.x = (start->v1->x + start->v2->x) / 2;
|
||||
start_c.y = (start->v1->y + start->v2->y) / 2;
|
||||
|
||||
// other side center
|
||||
dest_c.x = (dest->v1->x + dest->v2->x) / 2;
|
||||
dest_c.y = (dest->v1->y + dest->v2->y) / 2;
|
||||
|
||||
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint += dangle;
|
||||
|
||||
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewy = dest_c.y + FixedMul(FINESINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewz = viewz + dest->frontsector->floorheight - start->frontsector->floorheight;
|
||||
portal->viewangle = viewangle + dangle;
|
||||
|
||||
portal->clipline = line2;
|
||||
|
||||
Portal_ClipRange(portal);
|
||||
|
||||
g_portal = portal; // this tells R_StoreWallRange that curline is a portal seg
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,57 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_portal.h
|
||||
/// \brief Software renderer portal struct, functions, linked list extern.
|
||||
|
||||
#ifndef __R_PORTAL__
|
||||
#define __R_PORTAL__
|
||||
|
||||
#include "r_data.h"
|
||||
|
||||
|
||||
/** Portal structure.
|
||||
*/
|
||||
typedef struct portal_s
|
||||
{
|
||||
struct portal_s *next;
|
||||
|
||||
// Viewport.
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
angle_t viewangle;
|
||||
|
||||
UINT8 pass; /**< Keeps track of the portal's recursion depth. */
|
||||
INT32 clipline; /**< Optional clipline for line-based portals. */
|
||||
|
||||
// Clipping information.
|
||||
INT32 start; /**< First horizontal pixel coordinate to draw at. */
|
||||
INT32 end; /**< Last horizontal pixel coordinate to draw at. */
|
||||
INT16 *ceilingclip; /**< Temporary screen top clipping array. */
|
||||
INT16 *floorclip; /**< Temporary screen bottom clipping array. */
|
||||
fixed_t *frontscale;/**< Temporary screen bottom clipping array. */
|
||||
} portal_t;
|
||||
|
||||
extern portal_t* portal_base;
|
||||
extern portal_t* portal_cap;
|
||||
extern UINT8 portalrender;
|
||||
|
||||
extern line_t *portalclipline;
|
||||
extern sector_t *portalcullsector;
|
||||
extern INT32 portalclipstart, portalclipend;
|
||||
|
||||
void Portal_InitList (void);
|
||||
void Portal_Remove (portal_t* portal);
|
||||
void Portal_Add2Lines (const INT32 line1, const INT32 line2, const INT32 x1, const INT32 x2);
|
||||
|
||||
void Portal_ClipApply (const portal_t* portal);
|
||||
|
||||
#endif
|
||||
+17
-6
@@ -15,6 +15,7 @@
|
||||
#include "r_local.h"
|
||||
#include "r_sky.h"
|
||||
|
||||
#include "r_portal.h"
|
||||
#include "r_splats.h"
|
||||
|
||||
#include "w_wad.h"
|
||||
@@ -275,6 +276,7 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
|
||||
if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0)
|
||||
{
|
||||
dc_source = (UINT8 *)column + 3;
|
||||
dc_sourcelength = 0;
|
||||
|
||||
if (colfunc == wallcolfunc)
|
||||
twosmultipatchfunc();
|
||||
@@ -1446,6 +1448,7 @@ static void R_RenderSegLoop (void)
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
dc_source = R_GetColumn(midtexture,texturecolumn);
|
||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||
dc_sourcelength = 0;
|
||||
colfunc();
|
||||
|
||||
// dont draw anything more for this column, since
|
||||
@@ -1493,6 +1496,7 @@ static void R_RenderSegLoop (void)
|
||||
dc_texturemid = rw_toptexturemid;
|
||||
dc_source = R_GetColumn(toptexture,texturecolumn);
|
||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||
dc_sourcelength = 0;
|
||||
colfunc();
|
||||
ceilingclip[rw_x] = (INT16)mid;
|
||||
}
|
||||
@@ -1530,6 +1534,7 @@ static void R_RenderSegLoop (void)
|
||||
dc_source = R_GetColumn(bottomtexture,
|
||||
texturecolumn);
|
||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||
dc_sourcelength = 0;
|
||||
colfunc();
|
||||
floorclip[rw_x] = (INT16)mid;
|
||||
}
|
||||
@@ -1605,6 +1610,12 @@ static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
|
||||
}
|
||||
}
|
||||
|
||||
static inline INT32 get_flat_tex (INT32 texnum)
|
||||
{
|
||||
texnum = R_GetTextureNum(texnum);
|
||||
return textures[texnum]->holes ? 0 : texnum; // R_DrawWallColumn cannot render holey textures
|
||||
}
|
||||
|
||||
//
|
||||
// R_StoreWallRange
|
||||
// A wall segment will be drawn
|
||||
@@ -1862,7 +1873,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
{
|
||||
fixed_t texheight;
|
||||
// single sided line
|
||||
midtexture = R_GetTextureNum(sidedef->midtexture);
|
||||
midtexture = get_flat_tex(sidedef->midtexture);
|
||||
texheight = textureheight[midtexture];
|
||||
// a single sided line is terminal, so it must mark ends
|
||||
markfloor = markceiling = true;
|
||||
@@ -2045,15 +2056,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
{
|
||||
// Special case... use offsets from 2nd side but only if it has a texture.
|
||||
side_t *def = &sides[linedef->sidenum[1]];
|
||||
toptexture = R_GetTextureNum(def->toptexture);
|
||||
toptexture = get_flat_tex(def->toptexture);
|
||||
|
||||
if (!toptexture) //Second side has no texture, use the first side's instead.
|
||||
toptexture = R_GetTextureNum(sidedef->toptexture);
|
||||
toptexture = get_flat_tex(sidedef->toptexture);
|
||||
texheight = textureheight[toptexture];
|
||||
}
|
||||
else
|
||||
{
|
||||
toptexture = R_GetTextureNum(sidedef->toptexture);
|
||||
toptexture = get_flat_tex(sidedef->toptexture);
|
||||
texheight = textureheight[toptexture];
|
||||
}
|
||||
if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked
|
||||
@@ -2078,7 +2089,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (worldlow > worldbottom || worldlowslope > worldbottomslope) // Only if VISIBLE!!!
|
||||
{
|
||||
// bottom texture
|
||||
bottomtexture = R_GetTextureNum(sidedef->bottomtexture);
|
||||
bottomtexture = get_flat_tex(sidedef->bottomtexture);
|
||||
|
||||
if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM)
|
||||
@@ -2840,7 +2851,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
R_RenderSegLoop();
|
||||
colfunc = wallcolfunc;
|
||||
|
||||
if (portalline) // if curline is a portal, set portalrender for drawseg
|
||||
if (g_portal) // if curline is a portal, set portalrender for drawseg
|
||||
ds_p->portalpass = portalrender+1;
|
||||
else
|
||||
ds_p->portalpass = 0;
|
||||
|
||||
@@ -94,10 +94,6 @@ extern boolean viewsky, skyVisible;
|
||||
extern boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible of each splitscreen player
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
extern UINT8 portalrender;
|
||||
extern sector_t *portalcullsector;
|
||||
extern line_t *portalclipline;
|
||||
extern INT32 portalclipstart, portalclipend;
|
||||
|
||||
extern consvar_t cv_allowmlook;
|
||||
extern consvar_t cv_maxportals;
|
||||
|
||||
+72
-93
@@ -31,6 +31,7 @@
|
||||
#include "dehacked.h" // get_number (for thok)
|
||||
#include "d_netfil.h" // blargh. for nameonly().
|
||||
#include "m_cheat.h" // objectplace
|
||||
#include "r_portal.h"
|
||||
#include "k_kart.h" // SRB2kart
|
||||
#include "p_local.h" // stplyr
|
||||
#ifdef HWRENDER
|
||||
@@ -43,7 +44,7 @@ CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||
|
||||
static void R_InitSkins(void);
|
||||
|
||||
#define MINZ (FRACUNIT*4)
|
||||
#define MINZ (FRACUNIT*16)
|
||||
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
||||
|
||||
typedef struct
|
||||
@@ -522,7 +523,7 @@ void R_InitSprites(void)
|
||||
|
||||
// it can be is do before loading config for skin cvar possible value
|
||||
R_InitSkins();
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
R_AddSkins((UINT16)i, false);
|
||||
R_LoadSpriteInfoLumps(i, wadfiles[i]->numlumps);
|
||||
@@ -583,6 +584,9 @@ void R_DrawMaskedColumn(column_t *column)
|
||||
|
||||
basetexturemid = dc_texturemid;
|
||||
|
||||
if (!column || column == 0)
|
||||
return;
|
||||
|
||||
for (; column->topdelta != 0xff ;)
|
||||
{
|
||||
// calculate unclipped screen coordinates
|
||||
@@ -609,14 +613,16 @@ void R_DrawMaskedColumn(column_t *column)
|
||||
dc_yh = mfloorclip[dc_x]-1;
|
||||
if (dc_yl <= mceilingclip[dc_x])
|
||||
dc_yl = mceilingclip[dc_x]+1;
|
||||
|
||||
if (dc_yl < 0)
|
||||
dc_yl = 0;
|
||||
if (dc_yh >= vid.height)
|
||||
dc_yh = vid.height - 1;
|
||||
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
if (dc_yl <= dc_yh && dc_yh > 0 && column->length != 0)
|
||||
{
|
||||
dc_source = (UINT8 *)column + 3;
|
||||
dc_sourcelength = column->length;
|
||||
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
|
||||
|
||||
// Drawn by R_DrawColumn.
|
||||
@@ -625,6 +631,10 @@ void R_DrawMaskedColumn(column_t *column)
|
||||
// quick fix... something more proper should be done!!!
|
||||
if (ylookup[dc_yl])
|
||||
colfunc();
|
||||
#ifdef PARANOIA
|
||||
else
|
||||
I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc->yl);
|
||||
#endif
|
||||
}
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
}
|
||||
@@ -674,9 +684,10 @@ static void R_DrawFlippedMaskedColumn(column_t *column)
|
||||
if (dc_yh >= vid.height)
|
||||
dc_yh = vid.height - 1;
|
||||
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
if (dc_yl <= dc_yh && dc_yh > 0 && column->length != 0)
|
||||
{
|
||||
dc_source = ZZ_Alloc(column->length);
|
||||
dc_sourcelength = column->length;
|
||||
for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s)
|
||||
*d++ = *s;
|
||||
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
|
||||
@@ -722,7 +733,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
||||
if (overflow_test < 0) overflow_test = -overflow_test;
|
||||
if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) return; // ditto
|
||||
}
|
||||
|
||||
|
||||
// TODO This check should not be necessary. But Papersprites near to the camera will sometimes create invalid values
|
||||
// for the vissprite's startfrac. This happens because they are not depth culled like other sprites.
|
||||
// Someone who is more familiar with papersprites pls check and try to fix <3
|
||||
@@ -794,7 +805,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
||||
dc_colormap += COLORMAP_REMAPOFFSET;
|
||||
|
||||
dc_texturemid = vis->texturemid;
|
||||
dc_texheight = 0;
|
||||
dc_texheight = SHORT(patch->height);
|
||||
|
||||
frac = vis->startfrac;
|
||||
windowtop = windowbottom = sprbotscreen = INT32_MAX;
|
||||
@@ -803,8 +814,10 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
||||
this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->localskin)->highresscale);
|
||||
else if (vis->mobj->skin && ((skin_t *)vis->mobj->skin)->flags & SF_HIRES)
|
||||
this_scale = FixedMul(this_scale, ((skin_t *)vis->mobj->skin)->highresscale);
|
||||
|
||||
if (this_scale <= 0)
|
||||
this_scale = 1;
|
||||
|
||||
if (this_scale != FRACUNIT)
|
||||
{
|
||||
if (!vis->isScaled)
|
||||
@@ -837,22 +850,15 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
||||
if (vis->x2 >= vid.width)
|
||||
vis->x2 = vid.width-1;
|
||||
|
||||
// Something is occasionally setting 1px-wide sprites whose frac is exactly the width of the sprite, causing crashes due to
|
||||
// accessing invalid column info. Until the cause is found, let's try to correct those manually...
|
||||
{
|
||||
fixed_t temp = ((frac + vis->xiscale*(vis->x2-vis->x1))>>FRACBITS) - SHORT(patch->width);
|
||||
if (temp > 0)
|
||||
vis->x2 -= temp;
|
||||
}
|
||||
|
||||
localcolfunc = (vis->vflip) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
|
||||
lengthcol = patch->height;
|
||||
lengthcol = SHORT(patch->height);
|
||||
|
||||
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
|
||||
if (vis->scalestep)
|
||||
{
|
||||
fixed_t horzscale = FixedMul(vis->spritexscale, this_scale);
|
||||
fixed_t scalestep = FixedMul(vis->scalestep, vis->spriteyscale);
|
||||
|
||||
pwidth = SHORT(patch->width);
|
||||
|
||||
// Papersprite drawing loop
|
||||
@@ -877,12 +883,10 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
||||
}
|
||||
else
|
||||
{
|
||||
pwidth = SHORT(patch->width);
|
||||
|
||||
// Non-paper drawing loop
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
|
||||
{
|
||||
texturecolumn = CLAMP(frac >> FRACBITS, 0, pwidth - 1);
|
||||
{
|
||||
texturecolumn = CLAMP(frac >> FRACBITS, 0, SHORT(patch->width) - 1);
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
|
||||
localcolfunc (column);
|
||||
@@ -928,7 +932,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
||||
|
||||
dc_iscale = FixedDiv(FRACUNIT, vis->scale);
|
||||
dc_texturemid = FixedDiv(vis->texturemid, this_scale);
|
||||
dc_texheight = 0;
|
||||
dc_texheight = SHORT(patch->height);
|
||||
|
||||
frac = vis->startfrac;
|
||||
spryscale = vis->scale;
|
||||
@@ -943,7 +947,14 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
||||
|
||||
for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale)
|
||||
{
|
||||
texturecolumn = CLAMP(frac >> FRACBITS, 0, SHORT(patch->width) - 1);
|
||||
texturecolumn = frac>>FRACBITS;
|
||||
|
||||
if (texturecolumn < 0 || texturecolumn >= patch->width)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "R_DrawPrecipitationSpriteRange: bad texturecolumn\n");
|
||||
break;
|
||||
}
|
||||
|
||||
column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn]));
|
||||
|
||||
R_DrawMaskedColumn(column);
|
||||
@@ -1156,17 +1167,17 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
angle_t pitchnroll = 0;
|
||||
angle_t sliptiderollangle = 0;
|
||||
#endif
|
||||
|
||||
|
||||
INT32 dist = -1;
|
||||
|
||||
if (cv_grmaxinterpdist.value)
|
||||
if (cv_maxinterpdist.value)
|
||||
dist = R_QuickCamDist(thing->x, thing->y);
|
||||
|
||||
// uncapped/interpolation
|
||||
interpmobjstate_t interp = {0};
|
||||
|
||||
// do interpolation
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_grmaxinterpdist.value || dist < cv_grmaxinterpdist.value))
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_maxinterpdist.value || dist < cv_maxinterpdist.value))
|
||||
{
|
||||
R_InterpolateMobjState(oldthing, rendertimefrac, &interp);
|
||||
}
|
||||
@@ -1258,7 +1269,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
{
|
||||
ang = R_PointToAngle (interp.x, interp.y) - interp.angle;
|
||||
camang = R_PointToAngle (interp.x, interp.y);
|
||||
|
||||
|
||||
if (mirrored)
|
||||
ang = InvAngle(ang);
|
||||
}
|
||||
@@ -1275,9 +1286,9 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
// choose a different rotation based on player view
|
||||
//ang = R_PointToAngle (interp.x, interp.y) - interpangle;
|
||||
|
||||
if ((ang < ANGLE_180) && (sprframe->rotate & SRF_RIGHT)) // See from right
|
||||
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
|
||||
rot = 6; // F7 slot
|
||||
else if ((ang >= ANGLE_180) && (sprframe->rotate & SRF_LEFT)) // See from left
|
||||
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
|
||||
rot = 2; // F3 slot
|
||||
else // Normal behaviour
|
||||
rot = (ang+ANGLE_202h)>>29;
|
||||
@@ -1288,7 +1299,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
}
|
||||
|
||||
I_Assert(lump < max_spritelumps);
|
||||
|
||||
|
||||
if (thing->localskin && ((skin_t *)thing->localskin)->flags & SF_HIRES)
|
||||
this_scale = FixedMul(this_scale, ((skin_t *)thing->localskin)->highresscale);
|
||||
else if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
|
||||
@@ -1301,7 +1312,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
pitchnroll = 0; // set this to 0, non-paper sprites will affect this value
|
||||
|
||||
|
||||
if (cv_spriteroll.value)
|
||||
{
|
||||
if (papersprite)
|
||||
@@ -1347,10 +1358,10 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
if (rotsprite != NULL)
|
||||
{
|
||||
spr_width = rotsprite->width << FRACBITS;
|
||||
spr_height = rotsprite->height << FRACBITS;
|
||||
spr_offset = rotsprite->leftoffset << FRACBITS;
|
||||
spr_topoffset = rotsprite->topoffset << FRACBITS;
|
||||
spr_width = SHORT(rotsprite->width) << FRACBITS;
|
||||
spr_height = SHORT(rotsprite->height) << FRACBITS;
|
||||
spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS;
|
||||
spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS;
|
||||
spr_topoffset += FEETADJUST;
|
||||
|
||||
// flip -> rotate, not rotate -> flip
|
||||
@@ -1368,21 +1379,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
if (spritexscale < 1 || spriteyscale < 1)
|
||||
return;
|
||||
|
||||
if (thing->renderflags & RF_ABSOLUTEOFFSETS)
|
||||
{
|
||||
spr_offset = interp.spritexoffset;
|
||||
spr_topoffset = interp.spriteyoffset;
|
||||
}
|
||||
else
|
||||
{
|
||||
SINT8 flipoffset = 1;
|
||||
|
||||
if ((thing->renderflags & RF_FLIPOFFSETS) && flip)
|
||||
flipoffset = -1;
|
||||
|
||||
spr_offset += interp.spritexoffset * flipoffset;
|
||||
spr_topoffset += interp.spriteyoffset * flipoffset;
|
||||
}
|
||||
spr_offset += interp.spritexoffset;
|
||||
spr_topoffset += interp.spriteyoffset;
|
||||
|
||||
if (flip)
|
||||
offset = spr_offset - spr_width;
|
||||
@@ -1459,7 +1457,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
tx2 += FixedDiv(tx-tx2, div);
|
||||
tz2 = FixedMul(MINZ, this_scale);
|
||||
}
|
||||
|
||||
|
||||
if ((tx2 / 4) < -(FixedMul(tz2, fovtan)) || (tx / 4) > FixedMul(tz, fovtan)) // too far off the side?
|
||||
return;
|
||||
|
||||
@@ -1487,7 +1485,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
return;
|
||||
|
||||
range++; // fencepost problem
|
||||
|
||||
|
||||
if (range > 32767)
|
||||
{
|
||||
// If the range happens to be too large for fixed_t,
|
||||
@@ -1530,7 +1528,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
// PORTAL SPRITE CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(interp.x, interp.y, portalclipline) != 0)
|
||||
@@ -1602,7 +1600,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
// store information in a vissprite
|
||||
vis = R_NewVisSprite();
|
||||
vis->renderflags = thing->renderflags;
|
||||
vis->heightsec = heightsec; //SoM: 3/17/2000
|
||||
vis->mobjflags = thing->flags;
|
||||
vis->scale = yscale; //<<detailshift;
|
||||
@@ -1623,17 +1620,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
vis->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 > portalclipend)
|
||||
vis->x2 = portalclipend;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->sector = thing->subsector->sector;
|
||||
vis->szt = (INT16)((centeryfrac - FixedMul(vis->gzt - viewz, sortscale))>>FRACBITS);
|
||||
@@ -1751,7 +1739,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
|
||||
INT32 dist = 1;
|
||||
|
||||
if (cv_grmaxinterpdist.value)
|
||||
if (cv_maxinterpdist.value)
|
||||
dist = R_QuickCamDist(thing->x, thing->y);
|
||||
|
||||
// uncapped/interpolation
|
||||
@@ -1764,7 +1752,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
}
|
||||
|
||||
// do interpolation
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_grmaxinterpdist.value || dist < cv_grmaxinterpdist.value))
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_maxinterpdist.value || dist < cv_maxinterpdist.value))
|
||||
{
|
||||
R_InterpolatePrecipMobjState(thing, rendertimefrac, &interp);
|
||||
}
|
||||
@@ -1843,7 +1831,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
// PORTAL SPRITE CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (x2 < portalclipstart || x1 > portalclipend)
|
||||
if (x2 < portalclipstart || x1 >= portalclipend)
|
||||
return;
|
||||
|
||||
if (P_PointOnLineSide(interp.x, interp.y, portalclipline) != 0)
|
||||
@@ -1877,17 +1865,8 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
vis->scalestep = 0;
|
||||
vis->paperdistance = 0;
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender && portalclipline)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 > portalclipend)
|
||||
vis->x2 = portalclipend;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
@@ -1987,7 +1966,7 @@ void R_AddPrecipitationSprites(void)
|
||||
precipmobj_t *th, *next;
|
||||
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
if (drawdist == 0)
|
||||
if (drawdist == 0 || curWeather == PRECIP_BLANK || curWeather == PRECIP_STORM_NORAIN)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -2391,7 +2370,7 @@ static drawnode_t *R_CreateDrawNode(drawnode_t *link)
|
||||
node->thickseg = NULL;
|
||||
node->ffloor = NULL;
|
||||
node->sprite = NULL;
|
||||
|
||||
|
||||
ps_numdrawnodes.value.i++;
|
||||
return node;
|
||||
}
|
||||
@@ -2450,8 +2429,8 @@ static boolean R_CheckSpriteVisible(vissprite_t *spr, INT32 x1, INT32 x2)
|
||||
INT16 sz = spr->sz;
|
||||
INT16 szt = spr->szt;
|
||||
|
||||
fixed_t texturemid, yscale, scalestep = spr->scalestep;
|
||||
INT32 height;
|
||||
fixed_t texturemid = 0, yscale = 0, scalestep = spr->scalestep; // "= 0" pleases the compiler
|
||||
INT32 height = 0;
|
||||
|
||||
if (scalestep)
|
||||
{
|
||||
@@ -2668,7 +2647,7 @@ static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2)
|
||||
if (spr->cliptop[x] == -2)
|
||||
spr->cliptop[x] = -1;
|
||||
}
|
||||
|
||||
|
||||
// Check if it'll be visible
|
||||
// Not done for floorsprites.
|
||||
if (cv_spriteclip.value)
|
||||
@@ -2743,7 +2722,7 @@ void R_ClipSprites(void)
|
||||
for (; clippedvissprites < visspritecount; clippedvissprites++)
|
||||
{
|
||||
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
|
||||
|
||||
|
||||
if (cv_spriteclip.value
|
||||
&& (spr->szt > vid.height || spr->sz < 0))
|
||||
{
|
||||
@@ -2768,7 +2747,7 @@ void R_ClipSprites(void)
|
||||
}
|
||||
|
||||
R_ClipVisSprite(spr, spr->x1, spr->x2);
|
||||
|
||||
|
||||
if ((spr->cut & SC_NOTVISIBLE) == 0)
|
||||
numvisiblesprites++;
|
||||
}
|
||||
@@ -2785,10 +2764,10 @@ boolean R_ThingVisible (mobj_t *thing)
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
if ((viewssnum == 0 && (thing->renderflags & MFE_DRAWONLYFORP1))
|
||||
|| (viewssnum == 1 && (thing->renderflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 2 && (thing->renderflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 3 && (thing->renderflags & MFE_DRAWONLYFORP4)))
|
||||
if ((viewssnum == 0 && (thing->eflags & MFE_DRAWONLYFORP1))
|
||||
|| (viewssnum == 1 && (thing->eflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 2 && (thing->eflags & MFE_DRAWONLYFORP2))
|
||||
|| (viewssnum == 3 && (thing->eflags & MFE_DRAWONLYFORP4)))
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3295,7 +3274,7 @@ static int skinSortFunc(const void *a, const void *b) //tbh i have no clue what
|
||||
void sortSkinGrid(void)
|
||||
{
|
||||
//CONS_Printf("Sorting skin list (%d)...\n", cv_skinselectgridsort.value);
|
||||
qs22j(skinsorted, numskins, sizeof(UINT8), skinSortFunc);
|
||||
qs22j(skinsorted, numskins, sizeof(UINT8), skinSortFunc);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3321,12 +3300,12 @@ void R_AddSkins(UINT16 wadnum, boolean local)
|
||||
// advance by default
|
||||
lastlump = lump + 1;
|
||||
|
||||
if (numskins >= MAXSKINS)
|
||||
if (!local && numskins >= MAXSKINS)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Unable to add skin, too many characters are loaded (%d maximum)\n"), MAXSKINS);
|
||||
continue; // so we know how many skins couldn't be added
|
||||
}
|
||||
if (numlocalskins >= MAXLOCALSKINS)
|
||||
if (local && numlocalskins >= MAXLOCALSKINS)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Unable to add localskin, too many localskins are loaded (%d maximum)\n"), MAXLOCALSKINS);
|
||||
continue; // so we know how many skins couldn't be added
|
||||
@@ -3579,7 +3558,7 @@ next_token:
|
||||
Forceskin_cons_t[numskins+1].value = numskins;
|
||||
Forceskin_cons_t[numskins+1].strvalue = skins[numskins].name;
|
||||
}
|
||||
|
||||
|
||||
skin->localskin = local;
|
||||
|
||||
// so we dont have to guess
|
||||
@@ -3606,7 +3585,7 @@ next_token:
|
||||
CONS_Debug(DBG_SETUP, M_GetText("Incremented %d, %d to %d\n"), skin->kartspeed, skin->kartweight, skinstatscount[skin->kartspeed - 1][skin->kartweight - 1]);
|
||||
skinsorted[numskins] = numskins;
|
||||
}
|
||||
|
||||
|
||||
allskins[numallskins] = ( (local) ? localskins : skins )[( (local) ? numlocalskins : numskins )];
|
||||
|
||||
local ? numlocalskins++ : numskins++;
|
||||
|
||||
@@ -55,6 +55,7 @@ extern fixed_t sprtopscreen;
|
||||
extern fixed_t sprbotscreen;
|
||||
extern fixed_t windowtop;
|
||||
extern fixed_t windowbottom;
|
||||
extern INT32 lengthcol;
|
||||
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope);
|
||||
|
||||
|
||||
+154
-47
@@ -11,6 +11,7 @@
|
||||
/// \file s_sound.c
|
||||
/// \brief System-independent sound and music routines
|
||||
|
||||
#include "d_netcmd.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "command.h"
|
||||
@@ -85,7 +86,6 @@ consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_co
|
||||
// number of channels available
|
||||
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Sound system toggles, saved into the config
|
||||
@@ -108,6 +108,7 @@ static CV_PossibleValue_t music_resync_threshold_cons_t[] = {
|
||||
{0}
|
||||
};
|
||||
consvar_t cv_music_resync_threshold = {"music_resync_threshold", "0", CV_SAVE|CV_CALL, music_resync_threshold_cons_t, I_UpdateSongLagThreshold, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_music_resync_powerups_only = {"music_resync_powerups_only", "No", CV_SAVE|CV_CALL, CV_YesNo, I_UpdateSongLagThreshold, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_invincmusicfade = {"invincmusicfade", "300", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_growmusicfade = {"growmusicfade", "500", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -118,6 +119,14 @@ consvar_t cv_resume = {"resume", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0
|
||||
consvar_t cv_fading = {"fading", "Off", CV_SAVE|CV_CALL, CV_OnOff, Bird_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_birdmusic = {"birdmusicstuff", "No", CV_SAVE|CV_CALL, CV_YesNo, Bird_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
||||
consvar_t cv_keepmusic = {"keepmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_skipintromusic = {"skipintromusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
//consvar_t cv_ignoremusicchanges = {"ignoremusicchanges", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
boolean keepmusic = false;
|
||||
static void S_CheckEventMus(const char *newmus);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
openmpt_module *openmpt_mhandle = NULL;
|
||||
|
||||
@@ -163,10 +172,6 @@ consvar_t cv_amigatype = {"amigatype", "0", CV_SAVE|CV_CALL|CV_NOINIT, amigatype
|
||||
#define S_PITCH_PERTURB 1
|
||||
#define S_STEREO_SWING (96*0x10000)
|
||||
|
||||
#ifdef SURROUND
|
||||
#define SURROUND_SEP -128
|
||||
#endif
|
||||
|
||||
// percent attenuation from front to back
|
||||
#define S_IFRACVOL 30
|
||||
|
||||
@@ -272,7 +277,6 @@ void S_RegisterSoundStuff(void)
|
||||
|
||||
CV_RegisterVar(&stereoreverse);
|
||||
CV_RegisterVar(&precachesound);
|
||||
CV_RegisterVar(&surround);
|
||||
CV_RegisterVar(&cv_samplerate);
|
||||
//CV_RegisterVar(&cv_resetmusic);
|
||||
CV_RegisterVar(&cv_gamesounds);
|
||||
@@ -281,13 +285,14 @@ void S_RegisterSoundStuff(void)
|
||||
CV_RegisterVar(&cv_gamemidimusic);
|
||||
#endif
|
||||
|
||||
//bird music stuff
|
||||
// bird music stuff
|
||||
CV_RegisterVar(&cv_playmusicifunfocused);
|
||||
CV_RegisterVar(&cv_playsoundifunfocused);
|
||||
CV_RegisterVar(&cv_pausemusic);
|
||||
|
||||
CV_RegisterVar(&cv_music_resync_threshold);
|
||||
|
||||
CV_RegisterVar(&cv_music_resync_powerups_only);
|
||||
|
||||
CV_RegisterVar(&cv_invincmusicfade);
|
||||
CV_RegisterVar(&cv_growmusicfade);
|
||||
|
||||
@@ -299,6 +304,11 @@ void S_RegisterSoundStuff(void)
|
||||
CV_RegisterVar(&cv_resume);
|
||||
CV_RegisterVar(&cv_fading);
|
||||
CV_RegisterVar(&cv_birdmusic);
|
||||
// bird music stuff end
|
||||
|
||||
CV_RegisterVar(&cv_keepmusic);
|
||||
CV_RegisterVar(&cv_skipintromusic);
|
||||
//CV_RegisterVar(&cv_ignoremusicchanges);
|
||||
|
||||
COM_AddCommand("tunes", Command_Tunes_f);
|
||||
COM_AddCommand("restartaudio", Command_RestartAudio_f);
|
||||
@@ -616,11 +626,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
}
|
||||
|
||||
// Avoid channel reverse if surround
|
||||
if (reverse
|
||||
#ifdef SURROUND
|
||||
&& sep != SURROUND_SEP
|
||||
#endif
|
||||
)
|
||||
if (reverse)
|
||||
{
|
||||
sep = (~sep) & 255;
|
||||
}
|
||||
@@ -1102,18 +1108,10 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
|
||||
if (reverse)
|
||||
angle = InvAngle(angle);
|
||||
|
||||
#ifdef SURROUND
|
||||
// Produce a surround sound for angle from 105 till 255
|
||||
if (surround.value == 1 && (angle > ANG105 && angle < ANG255 ))
|
||||
*sep = SURROUND_SEP;
|
||||
else
|
||||
#endif
|
||||
{
|
||||
angle >>= ANGLETOFINESHIFT;
|
||||
angle >>= ANGLETOFINESHIFT;
|
||||
|
||||
// stereo separation
|
||||
*sep = 128 - (FixedMul(S_STEREO_SWING, FINESINE(angle))>>FRACBITS);
|
||||
}
|
||||
// stereo separation
|
||||
*sep = 128 - (FixedMul(S_STEREO_SWING, FINESINE(angle))>>FRACBITS);
|
||||
}
|
||||
|
||||
// volume calculation
|
||||
@@ -1260,7 +1258,7 @@ void S_InitSfxChannels(INT32 sfxVolume)
|
||||
if (S_PrecacheSound())
|
||||
{
|
||||
// Initialize external data (all sounds) at start, keep static.
|
||||
CONS_Printf(M_GetText("Loading sounds... "));
|
||||
CONS_Printf(M_GetText("Pre-caching sounds..."));
|
||||
|
||||
for (i = 1; i < sfx_freeslot0; i++)
|
||||
if (S_sfx[i].name && !S_sfx[i].data)
|
||||
@@ -1270,7 +1268,7 @@ void S_InitSfxChannels(INT32 sfxVolume)
|
||||
if (S_sfx[i].priority && !S_sfx[i].data)
|
||||
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
|
||||
|
||||
CONS_Printf(M_GetText(" pre-cached all sound data\n"));
|
||||
CONS_Printf(M_GetText("...pre-cached all sound data\n"));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1786,9 +1784,7 @@ boolean S_MusicPaused(void)
|
||||
|
||||
boolean S_MusicNotInFocus(void)
|
||||
{
|
||||
return (
|
||||
( window_notinfocus && ! cv_playmusicifunfocused.value )
|
||||
);
|
||||
return (window_notinfocus && !cv_playmusicifunfocused.value);
|
||||
}
|
||||
|
||||
musictype_t S_MusicType(void)
|
||||
@@ -1816,10 +1812,8 @@ boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
|
||||
|
||||
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi)
|
||||
{
|
||||
return (
|
||||
(checkDigi ? W_CheckNumForName(va("O_%s", mname)) != LUMPERROR : false)
|
||||
|| (checkMIDI ? W_CheckNumForName(va("D_%s", mname)) != LUMPERROR : false)
|
||||
);
|
||||
return (checkDigi ? W_CheckNumForName(va("O_%s", mname)) != LUMPERROR : false)
|
||||
|| (checkMIDI ? W_CheckNumForName(va("D_%s", mname)) != LUMPERROR : false);
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
@@ -1979,6 +1973,8 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
|
||||
|
||||
strncpy(newmusic, mmusic, 6);
|
||||
|
||||
S_CheckEventMus(newmusic);
|
||||
|
||||
if (LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms))
|
||||
return;
|
||||
|
||||
@@ -2052,8 +2048,10 @@ void S_StopMusic(void)
|
||||
|| demo.title) // SRB2Kart: Demos don't interrupt title screen music
|
||||
return;
|
||||
|
||||
if ((cv_birdmusic.value) && (strcasecmp(music_name, mapmusname) == 0))
|
||||
if (cv_birdmusic.value && (strcasecmp(music_name, mapmusname) == 0))
|
||||
mapmusresume = I_GetSongPosition();
|
||||
else
|
||||
mapmusresume = 0;
|
||||
|
||||
if (I_SongPaused())
|
||||
I_ResumeSong();
|
||||
@@ -2126,10 +2124,7 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
|
||||
|
||||
void S_SetRestoreMusicFadeInCvar (consvar_t *cv)
|
||||
{
|
||||
if (!cv_birdmusic.value)
|
||||
return;
|
||||
|
||||
music_refade_cv = cv;
|
||||
music_refade_cv = cv_birdmusic.value ? cv : 0;
|
||||
}
|
||||
|
||||
int S_GetRestoreMusicFadeIn (void)
|
||||
@@ -2171,13 +2166,92 @@ boolean S_FadeOutStopMusic(UINT32 ms)
|
||||
/// Init & Others
|
||||
/// ------------------------
|
||||
|
||||
/*static boolean S_KeepMusic(void)
|
||||
{
|
||||
//if (!cv_keepmusic.value)
|
||||
//return false;
|
||||
|
||||
// should i compare songs or maps?
|
||||
static char oldmusname[7] = "";
|
||||
|
||||
if (strcmp(music_name, mapmusname) != 0)
|
||||
return false;
|
||||
|
||||
if (strcmp(oldmusname, mapmusname) == 0)
|
||||
return true;
|
||||
|
||||
strncpy(oldmusname, mapmusname, 7);
|
||||
oldmusname[6] = '\0';
|
||||
|
||||
return false;
|
||||
}*/
|
||||
|
||||
static INT16 oldmap = 0;
|
||||
static boolean oldencore = false;
|
||||
static boolean skipmusic = false;
|
||||
boolean skipintromus = false;
|
||||
|
||||
static const char *musicexception_list[16] = {
|
||||
"vote", "voteea", "voteeb", "racent", "krwin",
|
||||
"krok", "krlose", "krfail", "kbwin", "kbok",
|
||||
"kblose", "kstart", "estart", "wait2j", "CHRSHP",
|
||||
"CHRSHF"
|
||||
};
|
||||
|
||||
//checks for any kind of event music like intermission, vote etc.
|
||||
//always runs when musicchange gets invoked
|
||||
static void S_CheckEventMus(const char *newmus)
|
||||
{
|
||||
skipmusic = false;
|
||||
|
||||
if (!cv_keepmusic.value)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < 16; i++)
|
||||
if (stricmp(music_name, musicexception_list[i]) == 0 || stricmp(newmus, musicexception_list[i]) == 0) // weird? sure! but were lucky enough newmus reflects whats being replaced
|
||||
{
|
||||
skipmusic = true;
|
||||
break;
|
||||
}
|
||||
|
||||
//CONS_Printf("musname = %s\n", music_name);
|
||||
//CONS_Printf("newmus = %s\n", newmus);
|
||||
//CONS_Printf("newmus = %d\n", skipmusic);
|
||||
}
|
||||
|
||||
//this one compares map and encoremode instead of the music itself
|
||||
//makes tunes work and stuff
|
||||
void S_CheckMap(void)
|
||||
{
|
||||
if (!cv_keepmusic.value)
|
||||
{
|
||||
keepmusic = false;
|
||||
return;
|
||||
}
|
||||
|
||||
keepmusic = (!skipmusic && gamestate == GS_LEVEL && oldmap == gamemap && oldencore == encoremode);
|
||||
|
||||
oldencore = encoremode;
|
||||
oldmap = gamemap;
|
||||
}
|
||||
|
||||
//
|
||||
// Per level startup code.
|
||||
// Kills playing sounds at start of level,
|
||||
// determines music if any, changes music.
|
||||
//
|
||||
void S_Start(void)
|
||||
void S_InitMapMusic(void)
|
||||
{
|
||||
if (!cv_skipintromusic.value)
|
||||
skipintromus = false;
|
||||
else
|
||||
{
|
||||
char *maptitle = G_BuildMapTitle(gamemap);
|
||||
skipintromus = cv_skipintromusic.value && stricmp(maptitle, "Wandering Falls") != 0; // thanks diggle!
|
||||
if (maptitle)
|
||||
Z_Free(maptitle);
|
||||
}
|
||||
|
||||
if (mapmusflags & MUSIC_RELOADRESET)
|
||||
{
|
||||
strncpy(mapmusname, mapheaderinfo[gamemap-1]->musname, 7);
|
||||
@@ -2187,13 +2261,48 @@ void S_Start(void)
|
||||
mapmusresume = 0;
|
||||
}
|
||||
|
||||
//if (cv_resetmusic.value) // Starting ambience should always be restarted
|
||||
S_StopMusic();
|
||||
if (keepmusic)
|
||||
return;
|
||||
|
||||
if (leveltime < (starttime + (TICRATE/2))) // SRB2Kart
|
||||
S_ChangeMusicEx((encoremode ? "estart" : "kstart"), 0, false, mapmusposition, 0, 0);
|
||||
else
|
||||
// Starting ambience should always be restarted
|
||||
// lug: but not when we keep the map music lol
|
||||
S_StopMusic();
|
||||
|
||||
if (skipintromus)
|
||||
return;
|
||||
|
||||
if (leveltime < MUSICSTARTTIME) // SRB2Kart
|
||||
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); //S_StopMusic();
|
||||
//S_ChangeMusicEx((encoremode ? "estart" : "kstart"), 0, false, mapmusposition, 0, 0);
|
||||
}
|
||||
|
||||
void S_StartMapMusic(boolean restore)
|
||||
{
|
||||
//no need to constantly run this after race has started
|
||||
if (leveltime > MUSICSTARTTIME)
|
||||
return;
|
||||
|
||||
if (keepmusic && !restore) // make sure this doesent kill the music when its called from P_RestoreMusic in some cases
|
||||
return;
|
||||
|
||||
if (skipintromus)
|
||||
{
|
||||
if (leveltime < starttime)
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
if (leveltime == MUSICSTARTTIME)
|
||||
S_ShowMusicCredit();
|
||||
return;
|
||||
}
|
||||
|
||||
if (leveltime < starttime) // SRB2Kart
|
||||
S_ChangeMusicInternal((encoremode ? "estart" : "kstart"), false); // yes this will be spammed otherwise encore and some stuff WILL overwrite it
|
||||
else if (leveltime == starttime) // The GO! sound stops the level start ambience
|
||||
S_StopMusic();
|
||||
else if (leveltime == MUSICSTARTTIME) // Plays the music after the starting countdown.
|
||||
{
|
||||
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
|
||||
S_ShowMusicCredit();
|
||||
}
|
||||
}
|
||||
|
||||
void S_RestartMusic(void)
|
||||
@@ -2388,7 +2497,7 @@ static void GameDigiMusic_OnChange(void)
|
||||
digital_disabled = false;
|
||||
I_StartupSound(); // will return early if initialised
|
||||
I_InitMusic();
|
||||
|
||||
|
||||
if (Playing())
|
||||
P_RestoreMusic(&players[consoleplayer]);
|
||||
else
|
||||
@@ -2425,14 +2534,12 @@ static void ModFilter_OnChange(void)
|
||||
{
|
||||
if (openmpt_mhandle)
|
||||
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value);
|
||||
|
||||
}
|
||||
|
||||
static void StereoSep_OnChange(void)
|
||||
{
|
||||
if (openmpt_mhandle)
|
||||
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_STEREOSEPARATION_PERCENT, cv_stereosep.value);
|
||||
|
||||
}
|
||||
|
||||
static void AmigaFilter_OnChange(void)
|
||||
|
||||
+13
-2
@@ -32,7 +32,6 @@ extern consvar_t stereoreverse;
|
||||
extern consvar_t cv_soundvolume, cv_digmusicvolume;//, cv_midimusicvolume;
|
||||
extern consvar_t cv_numChannels;
|
||||
|
||||
extern consvar_t surround;
|
||||
extern consvar_t cv_audbuffersize;
|
||||
//extern consvar_t cv_resetmusic;
|
||||
extern consvar_t cv_gamedigimusic;
|
||||
@@ -55,6 +54,7 @@ extern consvar_t cv_amigatype;
|
||||
|
||||
//bird music stuff
|
||||
extern consvar_t cv_music_resync_threshold;
|
||||
extern consvar_t cv_music_resync_powerups_only;
|
||||
|
||||
extern consvar_t cv_invincmusicfade;
|
||||
extern consvar_t cv_growmusicfade;
|
||||
@@ -68,6 +68,13 @@ extern consvar_t cv_resume;
|
||||
extern consvar_t cv_fading;
|
||||
extern consvar_t cv_birdmusic;
|
||||
|
||||
extern consvar_t cv_keepmusic;
|
||||
extern consvar_t cv_skipintromusic;
|
||||
//extern consvar_t cv_ignoremusicchanges;
|
||||
extern boolean keepmusic;
|
||||
extern boolean skipintromus;
|
||||
#define MUSICSTARTTIME (starttime + (TICRATE/2))
|
||||
|
||||
extern consvar_t precachesound;
|
||||
|
||||
typedef enum
|
||||
@@ -101,7 +108,11 @@ void S_InitSfxChannels(INT32 sfxVolume);
|
||||
//
|
||||
void S_StopSounds(void);
|
||||
void S_ClearSfx(void);
|
||||
void S_Start(void);
|
||||
|
||||
void S_InitMapMusic(void);
|
||||
void S_StartMapMusic(boolean restore);
|
||||
|
||||
void S_CheckMap(void);
|
||||
|
||||
// Stops music and restarts it from same position. Used for instant applying changes to amiga filters.
|
||||
void S_RestartMusic(void);
|
||||
|
||||
+33
-20
@@ -82,7 +82,8 @@ static void SCR_ChangeFullscreen (void);
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_accuratefps = {"accuratefpscounter", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t accuratefps_cons_t[] = {{0, "Inaccurate"}, {1, "Accurate"}, {0, NULL}};
|
||||
consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// =========================================================================
|
||||
// SCREEN VARIABLES
|
||||
@@ -354,11 +355,7 @@ void SCR_ChangeFullscreen(void)
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
{
|
||||
return
|
||||
( width % BASEVIDWIDTH == 0
|
||||
&& height % BASEVIDHEIGHT == 0
|
||||
&& width / BASEVIDWIDTH == height / BASEVIDHEIGHT
|
||||
);
|
||||
return (width % BASEVIDWIDTH == 0 && height % BASEVIDHEIGHT == 0 && width / BASEVIDWIDTH == height / BASEVIDHEIGHT);
|
||||
}
|
||||
|
||||
double averageFPS = 0.0f;
|
||||
@@ -366,15 +363,13 @@ double averageFPS = 0.0f;
|
||||
#define USE_FPS_SAMPLES
|
||||
|
||||
#ifdef USE_FPS_SAMPLES
|
||||
#define MAX_FRAME_TIME 0.05
|
||||
#define MAX_FRAME_TIME (0.05)
|
||||
#define NUM_FPS_SAMPLES (16) // Number of samples to store
|
||||
#define NUM_FPS_SAMPLES2 (32) // Number of samples to store for inaccurate counter
|
||||
|
||||
static double total_frame_time = 0.0;
|
||||
static int frame_index;
|
||||
|
||||
static double fps_samples[NUM_FPS_SAMPLES2];
|
||||
static int fps_index;
|
||||
static double fps_samples[NUM_FPS_SAMPLES];
|
||||
#endif
|
||||
|
||||
static boolean fps_init = false;
|
||||
@@ -383,7 +378,6 @@ static precise_t fps_enter = 0;
|
||||
void SCR_CalculateFPS(void)
|
||||
{
|
||||
precise_t fps_finish = 0;
|
||||
int i;
|
||||
|
||||
double frameElapsed = 0.0;
|
||||
|
||||
@@ -398,10 +392,10 @@ void SCR_CalculateFPS(void)
|
||||
fps_enter = fps_finish;
|
||||
|
||||
#ifdef USE_FPS_SAMPLES
|
||||
total_frame_time += frameElapsed;
|
||||
|
||||
if (cv_accuratefps.value)
|
||||
{
|
||||
total_frame_time += frameElapsed;
|
||||
if (frame_index++ >= NUM_FPS_SAMPLES || total_frame_time >= MAX_FRAME_TIME)
|
||||
{
|
||||
averageFPS = 1.0 / (total_frame_time / frame_index);
|
||||
@@ -411,13 +405,32 @@ void SCR_CalculateFPS(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
fps_samples[fps_index] = frameElapsed / NUM_FPS_SAMPLES2;
|
||||
fps_index = (fps_index + 1) % NUM_FPS_SAMPLES2;
|
||||
if (total_frame_time >= MAX_FRAME_TIME)
|
||||
{
|
||||
static int sampleIndex = 0;
|
||||
|
||||
averageFPS = 0.0;
|
||||
for (i = 0; i < NUM_FPS_SAMPLES2; i++)
|
||||
averageFPS += fps_samples[i];
|
||||
averageFPS = 1.0 / averageFPS;
|
||||
fps_samples[sampleIndex] = frameElapsed;
|
||||
|
||||
sampleIndex++;
|
||||
if (sampleIndex >= NUM_FPS_SAMPLES)
|
||||
sampleIndex = 0;
|
||||
|
||||
averageFPS = 0.0;
|
||||
for (int i = 0; i < NUM_FPS_SAMPLES; i++)
|
||||
{
|
||||
averageFPS += fps_samples[i];
|
||||
}
|
||||
|
||||
if (averageFPS > 0.0)
|
||||
{
|
||||
averageFPS = 1.0 / (averageFPS / NUM_FPS_SAMPLES);
|
||||
}
|
||||
}
|
||||
|
||||
while (total_frame_time >= MAX_FRAME_TIME)
|
||||
{
|
||||
total_frame_time -= MAX_FRAME_TIME;
|
||||
}
|
||||
}
|
||||
#else
|
||||
// Direct, unsampled counter.
|
||||
@@ -441,7 +454,7 @@ void SCR_DisplayTicRate(void)
|
||||
return;
|
||||
|
||||
// new kart counter
|
||||
if ((cv_ticrate.value == 1) || (cv_ticrate.value == 2))
|
||||
if (cv_ticrate.value == 1 || cv_ticrate.value == 2)
|
||||
{
|
||||
// draw "FPS"
|
||||
if (cv_ticrate.value == 1)
|
||||
@@ -475,7 +488,7 @@ void SCR_DisplayTicRate(void)
|
||||
// draw our actual framerate
|
||||
V_DrawPingNum(x, 190, fpsflags, fps, ticcntcolor);
|
||||
}
|
||||
else if ((cv_ticrate.value == 3)||(cv_ticrate.value == 4)) // kart v1.0/srb2 counter
|
||||
else if (cv_ticrate.value == 3 || cv_ticrate.value == 4) // kart v1.0/srb2 counter
|
||||
{
|
||||
if (fps > (benchmark - 5))
|
||||
ticcntcolor2 = V_GREENMAP;
|
||||
|
||||
+3
-3
@@ -39,12 +39,12 @@
|
||||
// we try to re-allocate a minimum of buffers for stability of the memory,
|
||||
// so all the small-enough tables based on screen size, are allocated once
|
||||
// and for all at the maximum size.
|
||||
#define MAXVIDWIDTH 2560 // don't set this too high because actually
|
||||
#define MAXVIDHEIGHT 1440 // lots of tables are allocated with the MAX size.
|
||||
#define MAXVIDWIDTH 5120 // don't set this too high because actually
|
||||
#define MAXVIDHEIGHT 2880 // lots of tables are allocated with the MAX size.
|
||||
#define BASEVIDWIDTH 320 // NEVER CHANGE THIS! This is the original
|
||||
#define BASEVIDHEIGHT 200 // resolution of the graphics.
|
||||
|
||||
// max res for png capture; seperated it so both MAXVID values can be lower for software performance reasons; OpenGL does not care about those anyways
|
||||
// max res for png capture; just here to prevent some crashes on very high resoltions; tho you should never go this high cause ogl allocs certain things with MAXVIDWIDTH and MAXVIDHEIGHT too Zzz...
|
||||
#define MAXPNGWIDTH 7680
|
||||
#define MAXPNGHEIGHT 4320
|
||||
|
||||
|
||||
+93
-92
@@ -47,11 +47,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
// May be incorrect for other platforms, but we don't currently have a way to
|
||||
// query the scheduler granularity. SDL will do what's needed to make this as
|
||||
// low as possible though.
|
||||
#if defined(_WIN32)
|
||||
#define MIN_SLEEP_DURATION_MS 1.6
|
||||
#else
|
||||
#define MIN_SLEEP_DURATION_MS 2.1
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
@@ -115,6 +111,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
#endif
|
||||
|
||||
#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__))
|
||||
#include <poll.h>
|
||||
#include <errno.h>
|
||||
#include <sys/wait.h>
|
||||
#define NEWSIGNALHANDLER
|
||||
@@ -548,10 +545,9 @@ typedef struct
|
||||
|
||||
feild_t tty_con;
|
||||
|
||||
// when printing general stuff to stdout stderr (Sys_Printf)
|
||||
// we need to disable the tty console stuff
|
||||
// this increments so we can recursively disable
|
||||
static INT32 ttycon_hide = 0;
|
||||
// lock to prevent clearing partial lines, since not everything
|
||||
// printed ends on a newline.
|
||||
static boolean ttycon_ateol = true;
|
||||
// some key codes that the terminal may be using
|
||||
// TTimo NOTE: I'm not sure how relevant this is
|
||||
static INT32 tty_erase;
|
||||
@@ -579,63 +575,31 @@ static inline void tty_FlushIn(void)
|
||||
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
|
||||
// so for now, in any case we send "\b \b" .. yeah well ..
|
||||
// (there may be a way to find out if '\b' alone would work though)
|
||||
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
|
||||
// it's better to use \r to reset the cursor to the beginning of the
|
||||
// line and clear from there.
|
||||
static void tty_Back(void)
|
||||
{
|
||||
char key;
|
||||
ssize_t d;
|
||||
key = '\b';
|
||||
d = write(STDOUT_FILENO, &key, 1);
|
||||
key = ' ';
|
||||
d = write(STDOUT_FILENO, &key, 1);
|
||||
key = '\b';
|
||||
d = write(STDOUT_FILENO, &key, 1);
|
||||
(void)d;
|
||||
write(STDOUT_FILENO, "\r", 1);
|
||||
if (tty_con.cursor>0)
|
||||
{
|
||||
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
|
||||
}
|
||||
write(STDOUT_FILENO, " \b", 2);
|
||||
}
|
||||
|
||||
static void tty_Clear(void)
|
||||
{
|
||||
size_t i;
|
||||
write(STDOUT_FILENO, "\r", 1);
|
||||
if (tty_con.cursor>0)
|
||||
{
|
||||
for (i=0; i<tty_con.cursor; i++)
|
||||
{
|
||||
tty_Back();
|
||||
write(STDOUT_FILENO, " ", 1);
|
||||
}
|
||||
write(STDOUT_FILENO, "\r", 1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// clear the display of the line currently edited
|
||||
// bring cursor back to beginning of line
|
||||
static inline void tty_Hide(void)
|
||||
{
|
||||
//I_Assert(consolevent);
|
||||
if (ttycon_hide)
|
||||
{
|
||||
ttycon_hide++;
|
||||
return;
|
||||
}
|
||||
tty_Clear();
|
||||
ttycon_hide++;
|
||||
}
|
||||
|
||||
// show the current line
|
||||
// FIXME TTimo need to position the cursor if needed??
|
||||
static inline void tty_Show(void)
|
||||
{
|
||||
size_t i;
|
||||
ssize_t d;
|
||||
//I_Assert(consolevent);
|
||||
I_Assert(ttycon_hide>0);
|
||||
ttycon_hide--;
|
||||
if (ttycon_hide == 0 && tty_con.cursor)
|
||||
{
|
||||
for (i=0; i<tty_con.cursor; i++)
|
||||
{
|
||||
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
|
||||
}
|
||||
}
|
||||
(void)d;
|
||||
}
|
||||
|
||||
// never exit without calling this, or your terminal will be left in a pretty bad state
|
||||
@@ -702,50 +666,65 @@ void I_GetConsoleEvents(void)
|
||||
// we use this when sending back commands
|
||||
event_t ev = {0,0,0,0};
|
||||
char key = 0;
|
||||
ssize_t d;
|
||||
struct pollfd pfd =
|
||||
{
|
||||
.fd = STDIN_FILENO,
|
||||
.events = POLLIN,
|
||||
.revents = 0,
|
||||
};
|
||||
|
||||
if (!consolevent)
|
||||
return;
|
||||
|
||||
ev.type = ev_console;
|
||||
ev.data1 = 0;
|
||||
if (read(STDIN_FILENO, &key, 1) == -1 || !key)
|
||||
return;
|
||||
for (;;)
|
||||
{
|
||||
if (poll(&pfd, 1, 0) < 1 || !(pfd.revents & POLLIN))
|
||||
return;
|
||||
|
||||
// we have something
|
||||
// backspace?
|
||||
// NOTE TTimo testing a lot of values .. seems it's the only way to get it to work everywhere
|
||||
if ((key == tty_erase) || (key == 127) || (key == 8))
|
||||
{
|
||||
if (tty_con.cursor > 0)
|
||||
ev.type = ev_console;
|
||||
ev.data1 = 0;
|
||||
if (read(STDIN_FILENO, &key, 1) == -1 || !key)
|
||||
return;
|
||||
|
||||
// we have something
|
||||
// backspace?
|
||||
// NOTE TTimo testing a lot of values .. seems it's the only way to get it to work everywhere
|
||||
if ((key == tty_erase) || (key == 127) || (key == 8))
|
||||
{
|
||||
tty_con.cursor--;
|
||||
tty_con.buffer[tty_con.cursor] = '\0';
|
||||
tty_Back();
|
||||
if (tty_con.cursor > 0)
|
||||
{
|
||||
tty_con.cursor--;
|
||||
tty_con.buffer[tty_con.cursor] = '\0';
|
||||
tty_Back();
|
||||
}
|
||||
ev.data1 = KEY_BACKSPACE;
|
||||
}
|
||||
ev.data1 = KEY_BACKSPACE;
|
||||
}
|
||||
else if (key < ' ') // check if this is a control char
|
||||
{
|
||||
if (key == '\n')
|
||||
else if (key < ' ') // check if this is a control char
|
||||
{
|
||||
tty_Clear();
|
||||
tty_con.cursor = 0;
|
||||
ev.data1 = KEY_ENTER;
|
||||
if (key == '\n')
|
||||
{
|
||||
tty_Clear();
|
||||
tty_con.cursor = 0;
|
||||
ev.data1 = KEY_ENTER;
|
||||
}
|
||||
else if (key == 0x4) // ^D, aka EOF
|
||||
{
|
||||
// shut down, most unix programs behave this way
|
||||
I_Quit();
|
||||
}
|
||||
else continue;
|
||||
}
|
||||
else return;
|
||||
else if (tty_con.cursor < sizeof(tty_con.buffer))
|
||||
{
|
||||
// push regular character
|
||||
ev.data1 = tty_con.buffer[tty_con.cursor] = key;
|
||||
tty_con.cursor++;
|
||||
// print the current line (this is differential)
|
||||
write(STDOUT_FILENO, &key, 1);
|
||||
}
|
||||
if (ev.data1) D_PostEvent(&ev);
|
||||
//tty_FlushIn();
|
||||
}
|
||||
else if (tty_con.cursor < sizeof (tty_con.buffer))
|
||||
{
|
||||
// push regular character
|
||||
ev.data1 = tty_con.buffer[tty_con.cursor] = key;
|
||||
tty_con.cursor++;
|
||||
// print the current line (this is differential)
|
||||
d = write(STDOUT_FILENO, &key, 1);
|
||||
}
|
||||
if (ev.data1) D_PostEvent(&ev);
|
||||
//tty_FlushIn();
|
||||
(void)d;
|
||||
}
|
||||
|
||||
#elif defined (_WIN32)
|
||||
@@ -941,9 +920,16 @@ static void I_RegisterChildSignals(void)
|
||||
void I_OutputMsg(const char *fmt, ...)
|
||||
{
|
||||
size_t len;
|
||||
char txt[8192];
|
||||
char *txt;
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr,fmt);
|
||||
len = vsnprintf(NULL, 0, fmt, argptr);
|
||||
va_end(argptr);
|
||||
if (len == 0)
|
||||
return;
|
||||
|
||||
txt = malloc(len+1);
|
||||
va_start(argptr,fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
@@ -977,7 +963,10 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
DWORD bytesWritten;
|
||||
|
||||
if (co == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
free(txt);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten))
|
||||
{
|
||||
@@ -993,11 +982,16 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
if (oldLength > 0)
|
||||
{
|
||||
LPVOID blank = malloc(oldLength);
|
||||
if (!blank) return;
|
||||
if (!blank)
|
||||
{
|
||||
free(txt);
|
||||
return;
|
||||
}
|
||||
memset(blank, ' ', oldLength); // Blank out.
|
||||
oldLines = malloc(oldLength*sizeof(TCHAR));
|
||||
if (!oldLines)
|
||||
{
|
||||
free(txt);
|
||||
free(blank);
|
||||
return;
|
||||
}
|
||||
@@ -1032,18 +1026,20 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
}
|
||||
#else
|
||||
#ifdef HAVE_TERMIOS
|
||||
if (consolevent)
|
||||
if (consolevent && ttycon_ateol)
|
||||
{
|
||||
tty_Hide();
|
||||
tty_Clear();
|
||||
ttycon_ateol = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!framebuffer)
|
||||
fprintf(stderr, "%s", txt);
|
||||
#ifdef HAVE_TERMIOS
|
||||
if (consolevent)
|
||||
if (consolevent && txt[len-1] == '\n')
|
||||
{
|
||||
tty_Show();
|
||||
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
|
||||
ttycon_ateol = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1052,6 +1048,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
fflush(stderr);
|
||||
|
||||
#endif
|
||||
free(txt);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2672,6 +2669,7 @@ void I_GamepadRumble(INT32 device_id, UINT16 low_strength, UINT16 high_strength,
|
||||
(void)device_id;
|
||||
(void)low_strength;
|
||||
(void)high_strength;
|
||||
(void)duration;
|
||||
#else
|
||||
I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
|
||||
|
||||
@@ -2689,6 +2687,9 @@ void I_SetGamepadIndicatorColor(INT32 device_id, UINT8 red, UINT8 green, UINT8 b
|
||||
{
|
||||
#if !(SDL_VERSION_ATLEAST(2,0,14))
|
||||
(void)device_id;
|
||||
(void)red;
|
||||
(void)green;
|
||||
(void)blue;
|
||||
#else
|
||||
I_Assert(device_id > 0); // Gamepad devices are always ID 1 or higher
|
||||
|
||||
|
||||
+6
-3
@@ -758,7 +758,7 @@ static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which)
|
||||
#ifdef USE_FBO_OGL
|
||||
void I_DownSample(void)
|
||||
{
|
||||
if (!cv_grframebuffer.value || !supportFBO) //no sense to do this crap if we cant benefit from it
|
||||
if (!cv_glframebuffer.value || !supportFBO) //no sense to do this crap if we cant benefit from it
|
||||
{
|
||||
downsample = false;
|
||||
return;
|
||||
@@ -781,8 +781,11 @@ void I_DownSample(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
downsample = false; // its not so no need to do crap
|
||||
RefreshOGLSDLSurface();
|
||||
if (downsample == true)
|
||||
{
|
||||
downsample = false; // its not so no need to do crap
|
||||
RefreshOGLSDLSurface();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -93,6 +93,7 @@ static UINT16 SAMPLERATE = 44100;
|
||||
/// ------------------------
|
||||
|
||||
UINT8 sound_started = false;
|
||||
|
||||
static UINT32 stutter_threshold;
|
||||
|
||||
static Mix_Music *music;
|
||||
@@ -592,6 +593,9 @@ Countstutter (int len)
|
||||
{
|
||||
UINT32 bytes;
|
||||
|
||||
if (!cv_birdmusic.value || gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
if (hu_stopped)
|
||||
{
|
||||
music_stutter_bytes += len;
|
||||
@@ -627,8 +631,7 @@ static void count_music_bytes(int chan, void *stream, int len, void *udata)
|
||||
|
||||
music_bytes += len;
|
||||
|
||||
if (cv_birdmusic.value && gamestate == GS_LEVEL)
|
||||
Countstutter(len);
|
||||
Countstutter(len);
|
||||
}
|
||||
|
||||
static void music_loop(void)
|
||||
@@ -1041,12 +1044,9 @@ UINT32 I_GetSongPosition(void)
|
||||
// 8M: 1 | 8S: 2 | 16M: 2 | 16S: 4
|
||||
}
|
||||
|
||||
void I_UpdateSongLagThreshold (void)
|
||||
void I_UpdateSongLagThreshold(void)
|
||||
{
|
||||
if (!cv_birdmusic.value)
|
||||
return;
|
||||
|
||||
stutter_threshold = cv_music_resync_threshold.value/1000.0*(4*44100);
|
||||
stutter_threshold = cv_music_resync_powerups_only.value ? 0 : (cv_music_resync_threshold.value/1000.0*(4*44100));
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
|
||||
+26
-19
@@ -68,10 +68,19 @@ PFNglGetIntegerv pglGetIntegerv;
|
||||
PFNglGetString pglGetString;
|
||||
#endif
|
||||
|
||||
#if defined (__unix__)
|
||||
#ifdef USE_FBO_OGL
|
||||
#if defined (__unix__)
|
||||
static boolean isnvidiagpu = false;
|
||||
#endif
|
||||
|
||||
boolean UseScreenFBO(void)
|
||||
{
|
||||
return ((supportFBO && cv_glframebuffer.value && downsample)
|
||||
#if defined (__unix__)
|
||||
|| (supportFBO && isnvidiagpu && xwaylandcrap)
|
||||
#endif
|
||||
);
|
||||
}
|
||||
#endif
|
||||
|
||||
/** \brief SDL video display surface
|
||||
@@ -112,10 +121,11 @@ boolean LoadGL(void)
|
||||
|
||||
\return if true, changed video mode
|
||||
*/
|
||||
static boolean first_init = false;
|
||||
|
||||
boolean OglSdlSurface(INT32 w, INT32 h)
|
||||
{
|
||||
INT32 cbpp = cv_scr_depth.value < 16 ? 16 : cv_scr_depth.value;
|
||||
static boolean first_init = false;
|
||||
const char *gllogdir = NULL;
|
||||
|
||||
oglflags = 0;
|
||||
@@ -171,7 +181,7 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
||||
else
|
||||
maximumAnisotropy = 1;
|
||||
|
||||
granisotropicmode_cons_t[1].value = maximumAnisotropy;
|
||||
glanisotropicmode_cons_t[1].value = maximumAnisotropy;
|
||||
|
||||
#if defined (__unix__)
|
||||
#ifdef USE_FBO_OGL
|
||||
@@ -180,7 +190,6 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
first_init = true;
|
||||
|
||||
SDL_GL_SetSwapInterval(cv_vidwait.value ? 1 : 0);
|
||||
|
||||
@@ -202,21 +211,25 @@ boolean OglSdlSurface(INT32 w, INT32 h)
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
RenderToFramebuffer = ((FrameBufferEnabled && supportFBO && downsample)
|
||||
#if defined (__unix__)
|
||||
|| (isnvidiagpu && xwaylandcrap)
|
||||
#endif
|
||||
);
|
||||
|
||||
if (RenderToFramebuffer)
|
||||
if (!supportFBO)
|
||||
{
|
||||
if (cv_glframebuffer.value)
|
||||
CV_SetValue(&cv_glframebuffer, 0);
|
||||
}
|
||||
|
||||
if (UseScreenFBO())
|
||||
GLFramebuffer_Enable();
|
||||
else
|
||||
GLFramebuffer_Disable();
|
||||
#endif
|
||||
|
||||
HWR_Startup();
|
||||
if (!first_init)
|
||||
HWR_Startup();
|
||||
textureformatGL = cbpp > 16 ? GL_RGBA : GL_RGB5_A1;
|
||||
|
||||
first_init = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -241,20 +254,14 @@ void OglSdlFinishUpdate(boolean waitvbl)
|
||||
HWR_MakeScreenFinalTexture();
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
RenderToFramebuffer = ((FrameBufferEnabled && supportFBO && downsample)
|
||||
#if defined (__unix__)
|
||||
|| (isnvidiagpu && xwaylandcrap)
|
||||
#endif
|
||||
);
|
||||
|
||||
if (RenderToFramebuffer)
|
||||
if (UseScreenFBO())
|
||||
GLFramebuffer_Unbind();
|
||||
#endif
|
||||
|
||||
HWR_DrawScreenFinalTexture(sdlw, sdlh);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
if (RenderToFramebuffer)
|
||||
if (UseScreenFBO())
|
||||
GLFramebuffer_Enable();
|
||||
#endif
|
||||
|
||||
|
||||
+110
-20
@@ -15,6 +15,7 @@
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "r_local.h"
|
||||
#include "p_local.h"
|
||||
#include "f_finale.h"
|
||||
@@ -155,6 +156,8 @@ static patch_t *envelope;
|
||||
player_t *stplyr;
|
||||
UINT8 stplyrnum;
|
||||
|
||||
boolean directortextactive = false;
|
||||
|
||||
// SRB2kart
|
||||
|
||||
hudinfo_t hudinfo[NUMHUDITEMS] =
|
||||
@@ -662,23 +665,30 @@ static void ST_overlayDrawer(void)
|
||||
|
||||
if (!hu_showscores) // hide the following if TAB is held
|
||||
{
|
||||
if (cv_showdirectorhud.value && ((demo.playback && (!demo.title || !modeattacking)) || !P_IsLocalPlayer(stplyr)) && !splitscreen)
|
||||
if (cv_showdirectorhud.value && !splitscreen && ((demo.playback && !demo.freecam && (!demo.title || !modeattacking)) || !P_IsLocalPlayer(stplyr)) && !K_DirectorIsPlayerAlone())
|
||||
{
|
||||
char directortext[20] = {0};
|
||||
|
||||
snprintf(directortext, 20, "Director: %s", cv_director.value ? "On" : "Off");
|
||||
|
||||
if (directortoggletimer < 4*TICRATE)
|
||||
directortextactive = true;
|
||||
|
||||
if ((!demo.playback && directortoggletimer < 13*TICRATE) || (demo.playback && directortoggletimer < 4*TICRATE))
|
||||
{
|
||||
V_DrawString(1, BASEVIDHEIGHT-8-1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|V_ALLOWLOWERCASE, directortext);
|
||||
if (renderisnewtic)
|
||||
directortoggletimer++;
|
||||
|
||||
if (directortoggletimer < 4*TICRATE)
|
||||
V_DrawString(1, BASEVIDHEIGHT-8-1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_HUDTRANSHALF|V_ALLOWLOWERCASE, directortext);
|
||||
else if (cv_translucenthud.value != 0)
|
||||
V_DrawString(1, BASEVIDHEIGHT-8-1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_80TRANS|V_ALLOWLOWERCASE, directortext); // idk if V_80TRANS is good?
|
||||
}
|
||||
else if (cv_translucenthud.value != 0)
|
||||
V_DrawString(1, BASEVIDHEIGHT-8-1, V_SNAPTOLEFT|V_SNAPTOBOTTOM|V_80TRANS|V_ALLOWLOWERCASE, directortext); // idk if V_80TRANS is good?
|
||||
}
|
||||
else
|
||||
{
|
||||
directortoggletimer = 0;
|
||||
directortextactive = false;
|
||||
}
|
||||
|
||||
if (cv_showviewpointtext.value)
|
||||
{
|
||||
@@ -695,7 +705,7 @@ static void ST_overlayDrawer(void)
|
||||
V_DrawCenteredString((BASEVIDWIDTH/2), BASEVIDHEIGHT-32, V_SNAPTOBOTTOM|V_HUDTRANS|V_ALLOWLOWERCASE, player_names[stplyr-players]);
|
||||
}
|
||||
}
|
||||
else if (!demo.title)
|
||||
else if (!demo.title && !demo.freecam)
|
||||
{
|
||||
if (!splitscreen)
|
||||
{
|
||||
@@ -764,10 +774,33 @@ static void ST_overlayDrawer(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
if (cv_showdirectorhud.value)
|
||||
{
|
||||
V_DrawString(2, BASEVIDHEIGHT-50, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
|
||||
char directortoggle[32] = {0};
|
||||
const char *item1 = gamecontrol[gc_director][0] != 0 ? G_KeynumToString(gamecontrol[gc_director][0]) : NULL;
|
||||
const char *item2 = gamecontrol[gc_director][1] != 0 ? G_KeynumToString(gamecontrol[gc_director][1]) : NULL;
|
||||
|
||||
if (item1 != NULL && item2 != NULL)
|
||||
snprintf(directortoggle, 32, "%s/%s - Toggle Director", item1, item2);
|
||||
else
|
||||
snprintf(directortoggle, 32, "%s - Toggle Director", item1 != NULL ? item1 : item2 != NULL ? item2 : "Not Bound");
|
||||
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, directortoggle);
|
||||
|
||||
directortextactive = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawString(2, BASEVIDHEIGHT-40, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF|V_YELLOWMAP, M_GetText("- SPECTATING -"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-30, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, itemtxt);
|
||||
V_DrawString(2, BASEVIDHEIGHT-20, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Accelerate - Float"));
|
||||
V_DrawString(2, BASEVIDHEIGHT-10, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_HUDTRANSHALF, M_GetText("Brake - Sink"));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -799,25 +832,82 @@ static void ST_overlayDrawer(void)
|
||||
}
|
||||
}
|
||||
|
||||
void ST_DrawDemoTitleEntry(void)
|
||||
static void ST_DrawTextInput(INT32 x, INT32 y, textinput_t *input, INT32 flags)
|
||||
{
|
||||
static UINT8 skullAnimCounter = 0;
|
||||
char *nametodraw;
|
||||
static const INT32 MAXINPUTWIDTH = (MAXSTRINGLENGTH-1)*8;
|
||||
|
||||
skullAnimCounter++;
|
||||
if (renderisnewtic)
|
||||
skullAnimCounter++;
|
||||
skullAnimCounter %= 8;
|
||||
|
||||
nametodraw = demo.titlename;
|
||||
while (V_StringWidth(nametodraw, 0) > MAXSTRINGLENGTH*8 - 8)
|
||||
nametodraw++;
|
||||
char nametodraw[MAXSTRINGLENGTH*2+1] = {0};
|
||||
|
||||
size_t drawstart = 0;
|
||||
size_t drawend = 0; // Only used for selection
|
||||
|
||||
INT32 skullx = x;
|
||||
|
||||
while (V_SubStringWidth(input->buffer+drawstart, input->cursor-drawstart, V_ALLOWLOWERCASE) > MAXINPUTWIDTH)
|
||||
++drawstart;
|
||||
|
||||
size_t drawlength = V_SubStringLengthToFit(input->buffer+drawstart, MAXINPUTWIDTH+8, V_ALLOWLOWERCASE)+1;
|
||||
drawend = drawstart + drawlength;
|
||||
|
||||
memcpy(nametodraw, input->buffer+drawstart, drawlength);
|
||||
|
||||
if (input->length)
|
||||
skullx += V_SubStringWidth(nametodraw, input->cursor-drawstart, V_ALLOWLOWERCASE);
|
||||
|
||||
V_DrawString(x, y, V_ALLOWLOWERCASE|flags, nametodraw);
|
||||
|
||||
// draw text cursor for name
|
||||
if (skullAnimCounter < 4) // blink cursor
|
||||
V_DrawCharacter(skullx, y+3, '_'|flags, false);
|
||||
|
||||
// draw selection
|
||||
if (input->select != input->cursor)
|
||||
{
|
||||
size_t start = min(input->select, input->cursor);
|
||||
size_t end = max(input->select, input->cursor);
|
||||
|
||||
INT32 startx = 0;
|
||||
INT32 width = 0;
|
||||
|
||||
// I couldn't figure out one formula so here's bunch of separate cases
|
||||
if (start < drawstart && end > drawend) // Selection covers whole visible portion of demo name
|
||||
{
|
||||
startx = -2;
|
||||
width = V_StringWidth(nametodraw, V_ALLOWLOWERCASE)+4;
|
||||
}
|
||||
else if (start < drawstart) // Only left side of selection is off visible part
|
||||
{
|
||||
startx = -2;
|
||||
size_t len = (end - start) - (drawstart - start);
|
||||
width = V_SubStringWidth(nametodraw, len, V_ALLOWLOWERCASE)+2;
|
||||
}
|
||||
else if (end > drawend) // Only right side of selection is off visible part
|
||||
{
|
||||
startx = V_SubStringWidth(nametodraw, start-drawstart, V_ALLOWLOWERCASE);
|
||||
width = V_StringWidth(nametodraw+(start-drawstart), V_ALLOWLOWERCASE)+2;
|
||||
}
|
||||
else // All selection is on visible part
|
||||
{
|
||||
startx = V_SubStringWidth(nametodraw, start-drawstart, V_ALLOWLOWERCASE);
|
||||
width = V_SubStringWidth(nametodraw+(start-drawstart), end-start, V_ALLOWLOWERCASE);
|
||||
}
|
||||
|
||||
V_DrawFill(x+startx, y, width, 8, 103|V_TRANSLUCENT|flags);
|
||||
}
|
||||
}
|
||||
|
||||
void ST_DrawDemoTitleEntry(void)
|
||||
{
|
||||
#define x (BASEVIDWIDTH/2 - 139)
|
||||
#define y (BASEVIDHEIGHT/2)
|
||||
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
|
||||
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, nametodraw);
|
||||
if (skullAnimCounter < 4)
|
||||
V_DrawCharacter(x + 8 + V_StringWidth(nametodraw, 0), y + 12,
|
||||
'_' | 0x80, false);
|
||||
|
||||
ST_DrawTextInput(x + 8, y + 12, &demo.titlenameinput, 0);
|
||||
|
||||
M_DrawTextBox(x + 30, y - 24, 26, 1);
|
||||
V_DrawString(x + 38, y - 16, V_ALLOWLOWERCASE, "Enter the name of the replay.");
|
||||
|
||||
@@ -146,4 +146,6 @@ extern UINT16 objectsdrawn;
|
||||
extern consvar_t cv_lessflicker;
|
||||
extern consvar_t cv_stagetitle;
|
||||
|
||||
extern boolean directortextactive;
|
||||
|
||||
#endif
|
||||
Loaded 100 of 105 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user