stuff that was missing
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@@ -2820,6 +2820,13 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v
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return false;
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}
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static FBITFIELD HWR_RippleBlend(sector_t *sector, ffloor_t *rover, boolean ceiling)
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{
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(void)sector;
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(void)ceiling;
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return /*R_IsRipplePlane(sector, rover, ceiling)*/ (rover->flags & FF_RIPPLE) ? PF_Ripple : 0;
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}
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// -----------------+
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// HWR_Subsector : Determine floor/ceiling planes.
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// : Add sprites of things in sector.
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@@ -4957,6 +4964,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
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if (!R_BlendLevelVisible(thing->blendmode, (thing->frame & FF_TRANSMASK)>>FF_TRANSSHIFT))
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return;
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}
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// transform the origin point
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tr_x = FIXED_TO_FLOAT(interp.x);
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tr_y = FIXED_TO_FLOAT(interp.y);
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+1
-1
@@ -2108,7 +2108,7 @@ void R_AddPrecipitationSprites(void)
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{
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for (th = precipblocklinks[(by * bmapwidth) + bx]; th; th = next)
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{
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// Store this beforehand because R_ProjectPrecipitionSprite may free th (see P_PrecipThinker)
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// Store this beforehand because R_ProjectPrecipitationSprite may free th (see P_PrecipThinker)
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next = th->bnext;
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if (th->precipflags & PCF_INVISIBLE)
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