Alug
7e31536ff9
Merge branch 'Saturn-Next' into Saturn
2025-05-10 16:23:03 +02:00
indev
679e582028
jin is with lowercase j
2025-05-10 17:01:14 +03:00
indev
bfc34337a3
Add P_CheckSightFast into LUASTUFF.md
2025-05-10 16:54:53 +03:00
Alug
c2cf6f17d1
Merge pull request #167 from Indev450/Saturn-Next
...
Saturn v8
2025-05-10 09:39:39 +01:00
Alug
5b44c03892
these should be reset in the loop
2025-05-10 08:35:52 +01:00
Alug
69e3722e81
Fix controls getting stuck when opening the pause menu
...
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/ed53d96430dedac42b288bd6a5ca8152e6e6acc4
2025-05-09 15:17:30 +02:00
indev
2fbc1140c4
Fix NOWH compilation (only check if renderer supports palette if HWRENDER is defined, otherwise run subpalette code unconditionally)
2025-05-08 17:39:27 +03:00
indev
9747eab9f3
Add I_Sleep into CONS_Error so if a wad file was not found game won't take 100% of cpu
2025-05-08 17:20:28 +03:00
Alug
f98e7b13f4
cleanup dpad scroll stuff even more
...
mostly just to make this more readable
2025-05-08 10:24:33 +02:00
Alug
5cc6743328
dont keepmusic music that is not flagged as keep on death
...
uuuuuggggghhhhhhhhhhhh
2025-05-06 22:06:53 +02:00
Alug
c0d8f4fbfe
idk where this stuff came from
...
but we can access delayremoved thinkers in kart cause bleh
2025-05-06 19:42:32 +02:00
Alug
d7c1e464d4
Revert "optimize MT_TUBEWAYPOINT"
...
This reverts commit 3d0ac03f06 .
2025-05-06 19:36:38 +02:00
Alug
7e5baeebaf
dont free item patches at levelload lol
2025-05-06 17:37:57 +02:00
Alug
0c7d50b38a
call M_ClearMenus in D_StartTitle
2025-05-06 17:08:54 +02:00
Alug
fa951475ba
fix 32bit windoze compile
...
everything needs time.h idk why it never errored out before lol
2025-05-06 11:53:27 +01:00
Alug
a608676bbd
fix the fast pointonsides
2025-05-05 12:51:37 +02:00
indev
8dd52f278b
Merge pull request #166 from chromaticpipe/interpdebug
...
Add interpolation related stats to perfstats
2025-05-05 13:09:18 +03:00
chromaticpipe
7634859503
Use more correct flags for interpolation stats + misc fixes
2025-05-04 18:29:23 -05:00
chromaticpipe
cf1abbd176
Add interpolation related stats to perfstats
...
These were commented out for some reason..
2025-05-04 12:13:02 -05:00
Alug
b71c1152c6
skinlocal deez nuts
2025-05-04 01:36:01 +02:00
Alug
46f3529165
simplify this slightly
2025-05-04 00:48:01 +02:00
Alug
ce99a3f5a6
print previously supressed warnings into log instead of console
2025-05-03 23:17:33 +02:00
Alug
880db98961
dont mindelay when record attacking
...
theres a few places that do not "lag compensate" at all in RA so this would completely mess things up
2025-05-03 23:10:43 +02:00
Alug
d2d0e0c979
smol cleanup m_perfstats
2025-05-03 20:45:40 +02:00
Alug
7abee5ae11
add USELTO and USEASAN make flags
...
to compile with LTO or Address sanitizer
2025-05-03 17:21:18 +02:00
Alug
e025404bbf
forgor casting this
2025-05-02 11:12:12 +02:00
Alug
f8b9c8290e
let squishy speed be player choosable
...
idk why i just didnt do that lel
also adds stuff to the menus
2025-05-02 10:58:53 +02:00
Alug
d1d9236539
Merge pull request #164 from Chearii/minimapheadlight
...
Add a minimap headlight
2025-05-02 09:36:10 +01:00
Alug
63abd00c6a
that needs to come before old_ stuff gets reset
2025-05-02 10:23:11 +02:00
indev
5f01d1ff84
Refactor /pm draw code a little
2025-05-02 00:23:52 +03:00
Chearii
62fa1777dd
ts pmo fr icl istg
...
me when my code has to be robust!!
(I also Forgot to remove the SHORT marcros oops!)
2025-05-01 15:47:50 -04:00
Chearii
59deb7c8c1
add a minimap headlight
2025-05-01 15:40:58 -04:00
indev
d1c7e08496
Revert "Attempt to fix game freezing on windows when moving game window"
...
This reverts commit 231ff3b502 .
2025-05-01 13:02:26 +03:00
indev
066b12f075
Revert "fix compile"
...
This reverts commit c0aa3e48cd .
2025-05-01 13:02:22 +03:00
Alug
d1bb0b97d2
seriously screw you windoze
2025-05-01 08:56:43 +01:00
Alug
c0aa3e48cd
fix compile
2025-05-01 08:55:08 +01:00
Alug
a1a4b7cfbf
force c17 with gcc 15 for now
...
dont feel like porting stuff over to c24 or whatever for v8 so just force c17 so ppl can still compile
2025-05-01 00:31:37 +02:00
indev
231ff3b502
Attempt to fix game freezing on windows when moving game window
2025-05-01 01:06:00 +03:00
Alug
3fb4c6484d
tiny more cleanup screencoord stuff
2025-04-30 14:58:06 +02:00
Alug
7a6e1bcf6c
readd old nanosleep
...
since it appeared to work just fine in testing
actually forgor to remove it from the lol
2025-04-29 21:56:30 +02:00
Alug
cd60ee1188
fix ghost mobj spritescale and offset interpolation
...
had this laying around in lugstuff since ages lol
2025-04-29 21:43:18 +02:00
Alug
4481911cd4
only check for votescreen replacements if we havent already replaced everything
2025-04-29 21:38:45 +02:00
Alug
53b3a994fc
some reformatting lel
2025-04-29 21:38:28 +02:00
Alug
ebcdb23d34
delet old high color software stuff
2025-04-29 21:13:18 +02:00
Alug
431c0f41d1
raise version number
...
so i dont forger about it later lol
2025-04-29 21:02:56 +02:00
Alug
838379d970
we dont have this on this branch
2025-04-29 18:30:23 +02:00
Alug
68c913a5e1
raise cmake minimum requiered to 3.5
2025-04-29 18:22:33 +02:00
Alug
5f82a3b799
Merge pull request #163 from Indev450/patchntexrefactor
...
Refactor Patch and Texture handling
2025-04-29 17:08:25 +01:00
Alug
2369a0c5a1
Merge branch 'Saturn-Testing' into Saturn-Next
2025-04-29 18:07:56 +02:00
Alug
e995ad0499
Reapply "disable jit compilation for now"
...
This reverts commit a662a0a68f .
2025-04-28 22:19:59 +02:00
Alug
7ba21abacd
tiny more cleanup speedometer stuffs
...
put check for color speedo into a function
and precalc the xtra 3 scale
2025-04-28 17:47:37 +02:00
Alug
4c1cfc91da
quick and dirty gcc 15 compile fix
...
need to fix this properly
2025-04-28 13:26:08 +01:00
Alug
79d440d398
quick and dirty gcc 15 compile fix
...
need to fix this properly
2025-04-28 13:25:30 +01:00
Alug
ace8256d73
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-28 15:06:11 +02:00
Alug
984d501ee1
move doaddline block
...
slightly better branching since maps with portals are very uncommon in kart
2025-04-28 11:29:45 +02:00
Alug
e138d540c8
skip rechecking for horizonlines when reloading gamestate
...
map remains the same during desynch, so safe some time
2025-04-28 11:21:24 +02:00
Alug
4f81349ea3
another tiny cleanup p_setup and p_saveg
2025-04-28 10:12:09 +02:00
Alug
b960e3d848
fix replay ghost double free
...
kinda rare, but may happen when you resynch on the exact same time you got hit by something
2025-04-27 13:15:18 +02:00
Alug
9c8aee1bef
tiny optimization
...
we dont need to recalc the bpm stuff
we can also divide the bounce in half just once
2025-04-27 00:57:53 +02:00
Alug
cf453bad5f
make a struct for squishy
...
this is horrid but should fix this speeding up when multiple players squish
2025-04-27 00:30:49 +02:00
Alug
8ad161f061
add a few more branching hints
...
also fix some indentation
2025-04-25 21:37:25 +02:00
Alug
a18e81ee18
invert skywall offset
...
also fixes the issue, but doesent draw skywalls over actual walls in rare cases
lets hope this doesent draw walls over actual skywalls now (:
2025-04-25 21:34:36 +02:00
Alug
4f83d3b36b
whitespace crap
2025-04-25 21:34:33 +02:00
indev
97093dbeb9
Don't free PU_SPRITE memory, since it invalidates some lua patches if they are using sprite frames
2025-04-25 12:15:57 +03:00
Alug
2468277068
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-24 13:23:16 +02:00
Alug
cd15c5d380
oops didnt think addskins would be used here lel
2025-04-24 13:17:34 +02:00
Alug
b977cf72b7
deprecate "addskins" command
...
"addskins" is an incredibly ambigous name since its main purpose was to add skins LOCALLY
just prints a notice for now since there may be ppl that still use it
2025-04-24 13:17:31 +02:00
Alug
45506b381e
take mobjscale into account when skipping small sectors for precip spawn
2025-04-24 13:11:24 +02:00
Alug
b6fd7a1e96
put precip purge into a function
...
to reduce code dupe and branching
2025-04-24 13:03:35 +02:00
Alug
58a9e17500
fix spectator key lel
...
oopsie
2025-04-24 09:42:24 +02:00
Alug
c14c28ac1e
attempt at cleaning up gamecontrol splitscreen shit
2025-04-24 09:24:44 +02:00
Alug
5df33e0705
cleanup G_Responder
...
man
2025-04-24 09:24:41 +02:00
Alug
987d18fe99
memset those
2025-04-24 09:24:37 +02:00
Alug
7bb4b74c65
fix potential crash on startup
...
thx hanicef
2025-04-24 09:24:05 +02:00
Alug
cf92df5faa
skip checking skin array if localskin was found in localskin array
2025-04-24 09:24:01 +02:00
Alug
f81488500c
just mark it like this
2025-04-24 09:23:58 +02:00
Alug
a099f825a7
missed removing this
2025-04-24 09:23:55 +02:00
Alug
d75ce094ae
Merge remote-tracking branch 'origin/Saturn-Testing' into patchntexrefactor
2025-04-23 19:24:12 +01:00
Alug
1bb52b9c2d
check ceiling first in encore flat precaching
...
no clue why but this fixes the sides of the road on ORR not being encore remapped
2025-04-23 19:54:58 +02:00
indev
1d15f89433
Remove I_Assert in GetItemId in lua_hudlib_drawlist.c
...
It is legal for lua_getpc to be null (thanks GenericHeroGuy for investigating!)
2025-04-23 19:09:02 +03:00
Alug
117db36ed3
move saturn menu stuff around
2025-04-23 16:14:45 +02:00
Alug
9d1b8ba736
move saturn menu stuff around
2025-04-23 16:14:33 +02:00
Alug
d2844e7087
add P_DivlineCrossedFast
...
to take more advantage of P_DivlineSideFast
2025-04-23 16:07:38 +02:00
Alug
def4028028
add P_DivlineCrossedFast
...
to take more advantage of P_DivlineSideFast
2025-04-23 16:07:14 +02:00
Alug
61a4cb554a
use P_UnlinkThinker
...
idk why it still was like this in here lel
2025-04-23 16:05:17 +02:00
Alug
f75eb0d766
port RRs improved paranoia thinker/mobj prints
...
https://git.srb2.org/KartKrew/RingRacers/-/commit/509a023329ea1cd583c500a3287c488e5ee3e3a6
https://git.srb2.org/KartKrew/RingRacers/-/commit/17aaf178d587970a3a845aa6c2f3807077996a77
2025-04-23 16:05:13 +02:00
Alug
ede95c8ec4
use P_UnlinkThinker
...
idk why it still was like this in here lel
2025-04-23 16:04:53 +02:00
Alug
55704f2ba2
port RRs improved paranoia thinker/mobj prints
...
https://git.srb2.org/KartKrew/RingRacers/-/commit/509a023329ea1cd583c500a3287c488e5ee3e3a6
https://git.srb2.org/KartKrew/RingRacers/-/commit/17aaf178d587970a3a845aa6c2f3807077996a77
2025-04-23 16:02:41 +02:00
Alug
87fd33793d
fix P_RemoveSavegameMobj triggering assert in P_UnlinkThinker
2025-04-23 14:02:28 +02:00
Alug
6509e7fdf9
nooo PARANOIA dont set our thinker next to NULL
2025-04-23 14:02:15 +02:00
Alug
cd7177682a
fix P_RemoveSavegameMobj triggering assert in P_UnlinkThinker
2025-04-23 14:01:38 +02:00
Alug
0ceeac4726
nooo PARANOIA dont set our thinker next to NULL
2025-04-23 14:01:38 +02:00
Alug
0b515939ad
we have a global to check if config was loaded
2025-04-23 13:23:52 +02:00
Alug
abba2a9eac
fix cv_set being called for allowsaturnjoin before its registered
2025-04-23 13:23:47 +02:00
Alug
72ea257a06
we have a global to check if config was loaded
2025-04-23 13:22:53 +02:00
Alug
e87ca3fe1b
fix cv_set being called for allowsaturnjoin before its registered
2025-04-23 13:22:50 +02:00
Alug
ca756fd647
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-23 11:40:13 +02:00
Alug
ef93209d40
delet bunch of stuff
2025-04-23 11:23:09 +02:00
Alug
af104c2d12
Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Next
2025-04-23 11:20:22 +02:00
Alug
0e3ab1354b
Merge pull request #161 from Indev450/kartstats
...
Kartstats
2025-04-23 09:28:35 +01:00
Alug
5dc1576496
Merge pull request #160 from Indev450/oglprecache
...
Fix up texture precaching + add Opengl texture precaching
2025-04-23 09:28:23 +01:00
Alug
c4aba91e79
shh
2025-04-23 09:04:54 +02:00
Alug
5aca7e12c7
:3
2025-04-23 09:00:52 +02:00
Alug
60e0e50141
try to fix skywalls zfighting
...
just apply a small polygonoffset to them
lets hope this is small enough so they dont end up rendering infront of actual textures and such
2025-04-23 01:04:04 +02:00
Alug
db9435f810
reset palette cvars when toggling paletterendering
...
everything gets wiped anyways, so this would be just confusing
2025-04-22 22:11:02 +02:00
Alug
8edec89a36
fix cloud tops palette not applying
2025-04-22 21:52:55 +02:00
Alug
b43ca1f3c7
let saltyhop work without gravstretch
2025-04-22 20:13:44 +02:00
Alug
89906cf384
Revert "speed up ogl palette stuff"
...
why is windows like this?
This reverts commit 1ffb655131 .
2025-04-22 18:43:40 +01:00
Alug
2a3e4c4c6d
smol cleanup z_zone
2025-04-22 20:28:19 +02:00
Alug
e2b1a87ca5
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-22 20:28:16 +02:00
indev
e5e63a56a1
Don't resume music when game is paused (happens when you pause -> lose window focus -> regain window focus)
2025-04-22 18:24:59 +03:00
Alug
1ffb655131
speed up ogl palette stuff
...
doesent wipe all our gpu textures if palette hasnt changed too lol
2025-04-22 05:04:04 +02:00
Alug
4ce111139f
add cv_palette and cv_palettenum
...
so palettes can be changed midgame
note: subpalettes do not work properly in opengl with paletterendering disabled, so palettenum will NOT work there
2025-04-22 04:58:40 +02:00
Alug
7c4b93fba8
add some savety to the hudlib
...
just error instead of crashing so we can track down any issues more easily
2025-04-21 14:16:35 +02:00
Alug
fc7405e542
dont free our hud patches when loading an addon lel
...
appears to work fine in RR so we do it here
fixes some weird issues and crashes with certain hud elements
2025-04-21 14:16:31 +02:00
Alug
a57afd046e
Merge remote-tracking branch 'origin/Saturn-Testing' into patchntexrefactor
2025-04-21 12:36:41 +02:00
Alug
bc6ce84a26
replace instances of malloc + memset with calloc
2025-04-21 12:27:52 +02:00
Alug
9638ae56c5
add missing pglDisableClientState
2025-04-21 12:25:50 +02:00
Gustaf Alhäll
f398c0ceea
Fix use-after-free when loading addons after searching addons
2025-04-21 12:25:47 +02:00
Alug
af544e4e16
Fix server listing refusing to list servers on resolution failure
2025-04-21 12:25:44 +02:00
Alug
7ca201ea1b
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-20 23:36:04 +02:00
Alug
b622fbb653
add mindelay and gentlemens stuff to menu
2025-04-20 23:35:55 +02:00
Alug
00e59c480e
remove lagless camera from the menu
...
and change cvar name to reset it for everyone
2025-04-20 23:35:52 +02:00
Alug
cd2f8577a0
big cleanup "GetZAt" stuff
...
GetZAt now takes 4 parameters (slope, x, y, normalheight)
and everything now uses their designated getzatfunction
2025-04-20 23:01:53 +02:00
Alug
fe632340b4
fix P_CameraLineOpening
...
lel this was always botched
2025-04-20 23:01:40 +02:00
Alug
e872f25ce6
check for sloperoll first
2025-04-20 23:01:37 +02:00
Alug
f838ff528e
dont need this anymore
2025-04-20 23:01:29 +02:00
Alug
5ba6021010
dont let postload free our waitingplayer spritepatches
2025-04-20 23:00:49 +02:00
Alug
2e5e753d2e
pass hardware patch to HWR_DrawSpriteShadow
2025-04-20 16:40:35 +02:00
Alug
e195126ac0
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-19 10:30:22 +02:00
Alug
7bcf8df6fc
unnest timedemo stop stuff
2025-04-19 10:29:33 +02:00
Alug
ce77a29892
fix titlescreen demos crashing, again
2025-04-19 10:29:30 +02:00
Alug
56392d4e78
whoop this is only used by curl
2025-04-19 07:46:43 +01:00
Alug
6cc37b9160
cleanup http download stuff a little
...
unglobalise a bunch of stuffand put into a struct
also hopefully made the progressbar less funky
2025-04-19 07:46:39 +01:00
Alug
2f736fb28c
a
2025-04-19 01:25:51 +02:00
Alug
127e8b52d1
a
2025-04-19 01:25:45 +02:00
Alug
9e8fb1293f
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-19 01:24:02 +02:00
Alug
fa3d2abe13
Merge branch 'kartstats' into Saturn-Testing
2025-04-19 01:23:51 +02:00
Alug
c9faccae64
fix software sprite clipping
2025-04-19 01:19:35 +02:00
Alug
126d26cc98
smol software stuffs
2025-04-19 01:19:32 +02:00
Alug
dc49502884
smol fix for R_AddSingleSpriteDef
2025-04-18 23:29:03 +02:00
Alug
f03a12241d
fix hwrpatch grabbing the wrong patch
...
getmapped patch needs to be called before this is referenced to avoid potential issues
2025-04-18 22:45:27 +02:00
Alug
3fe77da35f
readd missing SHORT macro for patch_create
2025-04-18 22:45:24 +02:00
Alug
c79f986a8f
make a backup of save data before writing to it
2025-04-18 12:52:35 +02:00
Alug
2b299039e6
reword this lel
2025-04-18 12:47:31 +02:00
Alug
167e8e9258
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-18 11:43:06 +02:00
Alug
8943b6a3b7
reset record attack state in G_ResetDemoPlayback
...
should fix some wonky issues in a few cases
2025-04-18 11:29:52 +02:00
Alug
08f208e4a0
fix record attack condition in G_CheckDemoStatus
2025-04-18 11:24:49 +02:00
Alug
963eb427cf
reset demo stuff for multiplayer demos when using connect command
...
so if smth happens and we cannot connect the game wont be stuck in some weird replay limbo state
2025-04-18 11:24:46 +02:00
Alug
c4fd47657e
fix crash when using connect command from within replays
2025-04-18 11:24:42 +02:00
Alug
6d15fc1ce4
close menus when replay stops
2025-04-18 10:09:52 +02:00
Alug
db43b90b70
Revert "convert fixed to float with multiplication instead of division"
...
i did not intend to push this to testing lel
2025-04-17 20:49:48 +02:00
Alug
da5aaa7ebf
Revert "SHORT ma balls"
...
This reverts commit 5401cb58bd .
2025-04-17 19:37:17 +01:00
Alug
2c290b7473
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-17 19:36:50 +01:00
Alug
541c70498d
we dont use MT_WAYPOINT lel
...
just use starposts
also remove rings cause duh
2025-04-17 14:03:03 +02:00
Alug
f2d1cb5606
aaaa !=
2025-04-17 13:50:35 +02:00
Alug
8702ddca60
those do not exist anymore lel
2025-04-17 13:49:13 +02:00
Alug
f7acf7c2d3
fix up the automap again
...
got the rest of stuff working in a horrible way
automap aswell as minigen stuff looks good now
2025-04-17 13:49:10 +02:00
Alug
bcf82970a4
fix oopsie in automap bounds calc
2025-04-17 13:49:07 +02:00
Alug
285c850628
fix automap colours
...
forgor those revert those when i ported RR code over, now they should match up with what they say
2025-04-17 13:49:04 +02:00
Alug
3b4ffa20bc
why?
2025-04-16 23:21:41 +02:00
Alug
006931eaa8
why are these even seperated like that lel
2025-04-16 22:37:39 +02:00
Alug
5401cb58bd
SHORT ma balls
...
need this for now
2025-04-16 22:33:21 +02:00
Alug
efde25469e
Merge branch 'Saturn-Testing' into patchntexrefactor
2025-04-16 22:31:54 +02:00
Alug
b207a87f8b
fix camera vertical look tooltip for green res
...
Zzz...
2025-04-16 22:31:42 +02:00
Alug
1da62eb63d
add minimap icon dot to saturn hud menu
2025-04-16 22:31:39 +02:00
Alug
3e6f028061
add support for drawing a dot on the minimap showing player angle
...
mostly copy pasted from blankart so thx neppy c:
2025-04-16 22:04:34 +02:00
Alug
7bd835f43e
fix minimap disappearing when having minimap trans on 10
2025-04-16 22:04:27 +02:00
Alug
8ec6b2e737
fix compile without ROTSPRITE
2025-04-16 20:28:07 +02:00
Alug
f4fc185f5b
move patch rotation stuff into their own files
2025-04-16 20:25:56 +02:00
Alug
b28593dba7
turn rotcache into a lumpcache_t aswell
...
no need for slow aatrees
2025-04-16 19:22:28 +02:00
Alug
88dc5f25ad
smol cleanup W_CachePatchNumPwad
2025-04-16 19:21:28 +02:00
Alug
a0062060eb
oop
2025-04-16 16:50:09 +02:00
Alug
8e6633d0bc
fix the sprite shadows Zzz...
2025-04-16 16:36:41 +02:00
Alug
2c8d5f2625
dont clear all our textures if we dont intend to reload em
...
the multipart addfile stuff is awkward asf
2025-04-16 16:25:58 +02:00
Alug
46e10f67b2
more smol fixes
2025-04-16 16:21:13 +02:00
Alug
962b68c5c3
smol opitmizations and cleanup
2025-04-16 16:00:34 +02:00
Alug
fccfcd12fd
fix model blendpatches
...
we already have a functional check in HWR_GetBlendedTexture anyways
2025-04-16 15:58:55 +02:00
Alug
50caffd70f
add tags for model textures
2025-04-16 15:58:45 +02:00
Alug
14a1c391a6
fix models lel
2025-04-16 15:58:40 +02:00
Alug
8ab097f166
dont free our rotsprites aa
2025-04-16 15:58:37 +02:00
Alug
41cb3e932a
readd freeing those
...
dont want kart to use like 4gbs of memory for no reason lel
2025-04-16 15:58:30 +02:00
Alug
70f1a6bf48
readd hud gfx flushing
...
now that stuff doesent completely die lmao
2025-04-16 15:57:59 +02:00
indev
804d9e2e8e
If GLENCORE is enabled, free both encore and noencore textures
2025-04-16 15:57:55 +02:00
Alug
123fe48cad
simplify this
2025-04-16 15:57:52 +02:00
Alug
2e7ae45fdb
cast Zzz...
2025-04-16 15:57:49 +02:00
Alug
6b44ac922e
revert this part
2025-04-16 15:57:44 +02:00
Alug
1c95b2e464
idk anymore lel
2025-04-16 15:57:22 +02:00
Alug
b0ba261e14
change those tags
...
also add PU_PATCH_DATA
2025-04-16 15:56:49 +02:00
Alug
39f8fa8d34
add more purge tags refactor patch freeing and stuff
...
currently dies when adding a wad midgame and the loading into another map
2025-04-16 15:56:41 +02:00
Alug
fe1579e960
fuckit *unshortens your patch dimensions*
2025-04-16 15:56:13 +02:00
Alug
7256fb9d62
port srb2s patch refactor
...
still needs all the new purge tags
then we should hopefully be free of use after frees and everything
2025-04-16 15:55:06 +02:00
Alug
53f68784fc
fix PARANOIA compile
2025-04-15 15:19:13 +02:00
Alug
9e53f3f8b0
fuck off goddamit
2025-04-15 05:08:30 +02:00
Alug
a6bebb2d91
noooo dont free our lumppat
...
for some reason this occasioncally causes an use after free??
our memory management honestly is a fucking mess ngl
2025-04-15 04:59:38 +02:00
Alug
8a80f0571c
cleanup R_ProjectSprite
2025-04-15 03:51:11 +02:00
Alug
13589499f8
cleanup rotated patch creation
...
kill unused adjustfeet code
add missing clamping
use malloc since stuff gets filled with 0xFF00 anyways
kill rotated sprite "type" since its unused too
simplify getpatchpixel a little
2025-04-15 03:51:01 +02:00
Alug
50656b7afc
Revert "flexible array stuff for columnofs"
...
This reverts commit 37a394ebaa .
2025-04-15 03:15:04 +02:00
Alug
b2e0ad58f9
revert using modulu for frac calcs for colum drawers
...
this is fucking slow for some reason
2025-04-14 22:50:50 +02:00
Alug
b2f22a379f
whoops
2025-04-14 12:03:37 +02:00
Alug
c8b318ba8e
minor branching stuff
2025-04-14 11:49:26 +02:00
Alug
8db082501e
only holepunch uses this
2025-04-14 11:30:51 +02:00
Alug
5c6c46848e
missed those
2025-04-14 11:27:57 +02:00
Alug
69d86e69cb
bunch of stuff from lugstuff
...
- precalc some float division for ogl transform code
- use strlen for the custom lua cvar menu setup
- mostly just cleanup
2025-04-14 11:27:18 +02:00
Alug
0d9ac01fea
disable titlescreen demos if any addon (but musicpacks) are loaded
...
read comment
not a fan of this, but better than ppl constantly crashing
2025-04-13 22:33:52 +02:00
Alug
fd14976a4d
optimize colourcube conditional checks
...
screw u atoi
2025-04-13 21:49:08 +02:00
Alug
fa06551bd8
Merge pull request #162 from Chearii/dialspeedometer
...
Add a dial speedometer
2025-04-13 17:44:39 +01:00
Alug
2342d92ae3
refactor K_StretchPlayerGravity
...
mostly just make it more readable lel
2025-04-13 18:43:50 +02:00
Alug
561b1c0b92
calloc takes care of those
2025-04-13 18:43:47 +02:00
Alug
7eb311d99c
we dont need all this stuff for precip
2025-04-13 18:42:10 +02:00
Alug
e5f9623113
move this to make it little more clear what this is for
2025-04-13 18:42:07 +02:00
Alug
e29c1010d3
missed this with localskin stuff
2025-04-13 18:42:03 +02:00
Alug
494c6ca80d
move drawnode stuff into a switch
...
i like switches uwu
2025-04-13 18:41:47 +02:00
Alug
b4416c32ed
move line polyseg check out of the lööp if theres no polyobjs on le map
...
seems to reduce a hotspot there significantly
2025-04-12 19:42:35 +02:00
Alug
fa757c6695
throw mobjcache allocation shit into a inline function
2025-04-12 19:42:31 +02:00
Alug
fb15cfe9f0
convert fixed to float with multiplication instead of division
2025-04-12 19:42:27 +02:00
Alug
94eebd2cd0
use mobjcache for savegame mobj load
2025-04-12 19:42:24 +02:00
Alug
7e6bde73e1
make a macro for this
2025-04-12 19:42:21 +02:00
Alug
da5a2ceefa
Merge remote-tracking branch 'origin/demodates' into Saturn-Testing
2025-04-12 19:42:17 +02:00
Alug
e74340aabf
spr->mobj not thing lel
2025-04-12 14:36:42 +01:00
Alug
48113cb156
spr->mobj not thing lel
2025-04-12 14:36:36 +01:00
Alug
6ae0b87686
Merge branch 'Saturn-Testing' into demodates
2025-04-12 14:33:35 +01:00
Alug
98f35b6e06
windoze stimky
...
well this atleast should work for everyone, but be noted that the normal "localtime" function is apparently not thread safe
2025-04-12 14:33:11 +01:00
Alug
2959a84b74
attempt at unmangling localskin stuff again
...
moved almost all the weird ass ternaries into functions
and should also probably fix some remaining issues where stuff was wrong
2025-04-11 20:45:46 +02:00
Alug
705bb4a8ea
dont need to do any of this lel
...
the calloc takes care of those already
2025-04-11 17:16:11 +02:00
Alug
804ca985f3
just make the numlaps draw besides the date
...
idk theres no good place for this otherwise
2025-04-11 14:25:00 +02:00
Alug
892a59ff15
add cvar to change the demo date formatting
...
bruh
2025-04-11 14:24:56 +02:00
Alug
3e60b1b388
bigger buffer for demo version thing
2025-04-11 14:24:52 +02:00
Alug
9c25d99156
print demo version on "outdated" demos
...
idk if this is fine lel
2025-04-11 14:24:47 +02:00
Alug
e8c6dca8c1
dont need le strncpy
2025-04-11 14:24:43 +02:00
Alug
02c1a9a58d
apparently we have "nameonly"
...
ty indev <3
2025-04-11 14:24:40 +02:00
Alug
2201d58f7d
try and get file creation time in some cases on windoze builds
...
untested as of right now
2025-04-11 14:24:36 +02:00
Alug
b7542a2106
try to catch more bad demo dates
...
i mean this game did not exist in 2010 lmao
but occasionally it actually returned dates other than 1970 depending on what was passed to it lmao
2025-04-11 14:24:33 +02:00
Alug
f1bcdaf68f
do pathseperator check like this
2025-04-11 14:24:29 +02:00
Alug
1ebebb5690
extract the date out of replay + display em in replay hut
...
this is kinda horrid, but essentially, the number at the start of replay names is actually the time when the replay was recorded, so i can extract that and convert it to a readable format
this probably can be done alot cleaner lmao
2025-04-11 14:24:26 +02:00
Alug
1ddc663e8c
add setting for cecho toggle to print to console instead
...
idk i hate doing string stuff, hope this doesent explode lmao
also ensures even if disabled all cecho stuff is printed to log file again
2025-04-10 22:54:55 +02:00
Alug
5b3edc2131
handle highres portraits and statdisplay text more gracefully on low resolutions
...
below 640x400 the highres portraits become an absolute mess so itll now fallback to the lowres portraits
the statdisplay name text also became completely unreadable so itll use V_DrawThinString instead on low resolutions
2025-04-10 22:54:52 +02:00
Chearii
bc22830136
Fix up several HUD issues
...
ughhhh splitscreeeeeen
2025-04-10 01:59:59 -04:00
Chearii
90475c1128
Adjust dial rotation for MPH and FU/T
2025-04-10 01:08:15 -04:00
Alug
ff6a13f042
simplify those
2025-04-09 23:23:37 +02:00
Chearii
92f08de1f6
Dial speedometer
2025-04-09 16:53:21 -04:00
Alug
29462b082b
remove unused variables from FTransform struct
2025-04-09 22:44:34 +02:00
Alug
bd9f436227
let item button also change skin grid sorting type
2025-04-07 19:40:27 +02:00
Alug
2b6f507785
reuse pwidth
2025-04-07 17:54:21 +02:00
Alug
a0739e59e4
oops this needs be initialized
2025-04-07 15:07:50 +01:00
Alug
8251ac9ca8
sat credits a
2025-04-07 16:20:54 +02:00
Alug
f99794884b
avoid branching inside the while lööp
2025-04-07 09:10:19 +02:00
Alug
dd93e1f7b0
use optimized P_DivlineSide instead of R_PointOnSideFast
2025-04-07 08:40:41 +02:00
Alug
6b12c55393
some software optimizations
...
from:
https://git.do.srb2.org/Hanicef/SRB2Classic/-/merge_requests/6#d4bba40be8388ccd557d03ef4e4a36d0728c7751_645_587
minus the buffer flipping change, karts resolution stuff is hell and even worse due to birdmod things
maybe will look into that sometime
2025-04-07 08:40:37 +02:00
Alug
4b8d072153
free ogl lighttables earlier
...
ogl lighttable data is owned by extracolormaps apparently, so it has to be freed ealier
2025-04-07 08:40:16 +02:00
Alug
f159b18e96
this is unlikely
2025-04-07 08:40:13 +02:00
Alug
27653381d3
try to rectify some branch mispredictions
...
adds "LIKELY" and "UNLIKELY" macros
those can be used to tell the compiler which path is more likely to happen
2025-04-06 23:33:14 +02:00
Alug
bd77b17c1c
whoopy copy paste
2025-04-06 17:13:15 +02:00
Alug
3261fd12db
dont need this
2025-04-06 16:25:46 +02:00
Alug
3aff53647d
reorder those a little
2025-04-06 15:15:09 +02:00
Alug
4a703a4288
use the float vid dimensions
...
forgor here
2025-04-06 15:15:06 +02:00
Alug
4880177e65
cache the fofflags too
2025-04-06 11:24:54 +02:00
Alug
744e17a0d6
somehow this is slightly faster
2025-04-06 11:00:27 +02:00
Alug
b706c55ed8
cache this
...
somehow this was unusually expensive lol
2025-04-06 10:50:03 +02:00
Alug
fe3ad3487d
delet this
2025-04-06 10:49:59 +02:00
Alug
5ff2b52522
more smoller optimizations
...
save some unneeded floattofixed calls
and move the linedef check earlier
2025-04-06 10:49:56 +02:00
Alug
d57438bf8c
check for horizonlines on mapload on opengl
...
this saves iterating through a crapton of lines every frame in ogl
2025-04-06 08:51:55 +02:00
Alug
5f2a8acfa2
Optimze horizonline check
...
noticed during profiling due to how it was checked R_PointOnSegSide was called extremely often even if the less expensive check returned false
2025-04-06 08:51:28 +02:00
indev
01bf367ce1
Add 'inputdisplay' option for hud.enable, hud.enabled, hud.disable and hud.getOffsets
2025-04-05 18:36:48 +03:00
Alug
2550f1bee5
no need to scale the volume for splitscreen if we dont play a sound lol
2025-04-04 18:13:41 +02:00
Alug
f2d2307fcc
didnt mean to change that lel
2025-04-04 08:15:56 +02:00
Alug
33e904632c
fix software crash on sparkcup due to invalid blendmode
...
also simplifies R_GetLinedefTransTable
it now just returns a normal translucency table in case of an invalid blendmode, similar to what vanilla got
not sure if this is 100% correct X)
2025-04-04 02:02:07 +02:00
Alug
2e34d71af6
bruh
2025-04-04 01:57:13 +02:00
Alug
2bc6754598
fix oopsie in R_Render2sidedMultiPatchColumn
2025-04-04 01:57:10 +02:00
Alug
086caa80bb
fix OOB read of "playeringame"
...
not too sure if this is completely save, but it should technically
2025-04-03 21:36:40 +02:00
Alug
ac85797a4f
erronous endifma balls
2025-04-03 21:22:27 +02:00
Alug
ba7d3324e6
kill SATURNSYNCH and can_receive_gamestate, change the detection of synch method
...
before we unconditionally sent PT_WILLRESENDGAMESTATE to every connected node that didnt desynch before, in a big lobby this could mean having to send out alot of reliable packets to potentially clients that couldnt use it anyways, like this we just check if a client is saturn, which gets set the moment a saturn client v7.1 and onwards joins (it sends a special packet to the server during connect)
this makes sure we only even attempt the new resynch system with clients WE KNOW can use it anyways
this is backwards compatible until v7.1, v7 when this was introduced did not send the special packet on join and relied on the willreceivegamestate packet, so they wont benefit from the better resynching anymore
2025-04-03 21:18:47 +02:00
Alug
6a97341835
update saturn credtis
...
baaaaaaaaaaarely fits now on greenres
had to kill the tooltip too :/
we should prob think of smth else than abusing a menu for this
2025-04-03 00:13:57 +02:00
Alug
2970ab6ae3
drift only option for coloured speelines
...
man
2025-04-02 19:48:51 +02:00
Alug
87447e9344
fix the wonky rendering issues on that one si-ht map
...
saturn regression introduced by the fof slope cutoff fix
hopefully this has no weiird side effects, but so far everything seemed fine
2025-04-02 18:42:50 +02:00
Alug
2980a87d09
use max
2025-04-02 18:42:47 +02:00
Alug
75d1b49aed
check if texture exists first
2025-04-02 18:42:44 +02:00
Alug
a5421d1a51
smol cleanup skyspecial handling for ogl
2025-04-02 18:42:41 +02:00
Alug
42b2e0622f
slight cleanup drawOnMinimap
2025-04-02 18:42:35 +02:00
Alug
8033348aa1
change scr_depth to gr_texturedepth and allow it to change stuff midgame
...
its not used for software renderer anymore and before you had to restart the game to be able to see a change in gl
8bits and 24bits options have been removed since they had no effect
and it also allowed me to unglobal things
2025-04-02 18:42:03 +02:00
indev
bd39a9c2f8
Add pageup and pagedown support in replay hut
2025-04-01 01:19:43 +03:00
Alug
633e9474b8
texfomats without alpha should have maxlod of 5
2025-03-31 22:54:46 +02:00
Alug
588ec05c80
disable compiling with ipv6
...
its non functional and disabling it just removes more things that could break
2025-03-31 20:34:06 +02:00
Alug
dfcba501c4
remove unused stuff d_net
2025-03-31 20:10:54 +02:00
Alug
c81e0d5816
put back networking shit into rendering code
...
just like vanilla yaaay
2025-03-29 18:45:39 +01:00
Alug
92cdc78dda
also dont do this without localdelay
2025-03-29 18:01:45 +01:00
Alug
5971e12ea9
oop still need to update this
2025-03-29 18:00:01 +01:00
Alug
0cb18e2058
only do localdelay stuff at all if we intend to use it
...
shizo sanity check
2025-03-29 17:57:44 +01:00
Alug
501df0763b
update ping only once per second again
...
read the comment on why
2025-03-29 17:33:07 +01:00
Alug
1762765c2f
better and more errors for the tcp/udp stuff
2025-03-29 16:56:31 +01:00
indev
0a9ae254c8
Uncap S_UpdateSounds back
...
Some effects that rely on S_SoundPlaying don't work perfectly if
S_UpdateSounds is capped at 35 fps
2025-03-28 20:59:48 +03:00
Alug
8476e11065
can just set it to null directly
2025-03-28 17:13:13 +01:00
Alug
014c06a797
dont run anything director in dedi
...
we dont need to even init its stuff
2025-03-28 17:01:51 +01:00
Alug
256f4cf2a8
make a function that returns the newspeedometer style if its availible
...
makes stuff alot easier to read than constantly checking for if stuff exists everywhere
2025-03-28 16:34:08 +01:00
Alug
e540cc901c
tiny cleanup inputdisplay
...
just use V_DrawMappedPatch, it does the same but looks better in code lel
2025-03-28 16:34:04 +01:00
Alug
42f1a55fa7
can just reset this here
2025-03-28 16:33:58 +01:00
Alug
7f59674ea8
force switch player after 15 seconds max
...
not sure if its too strict but it gets really boring just watching the same person for ages
2025-03-28 16:33:56 +01:00
Alug
0899849681
forgor the header file
2025-03-28 16:33:53 +01:00
Alug
5f5c67601e
instant switch if the player we watch is finishing
...
i dont need to watch the finishline for 5 seconds everytime lmao
2025-03-28 16:33:49 +01:00
Alug
5e8624c79c
only count actually playing players for director
...
otherwise you could enable it if theres more than 1 person in the server but only 1 person is actually playing
2025-03-28 16:33:46 +01:00
Alug
72821f0f16
you cant memset this to -1 lel
...
prob fixes the director never switching when only one player was left
2025-03-28 16:33:43 +01:00
Alug
c2e0e56a80
optimize director by checking for finishline waypoint on mapload
...
instead of every time this is called
2025-03-28 16:33:40 +01:00
Alug
6919e3cdc8
turn this into a switch for no reason
2025-03-27 23:38:01 +01:00
Alug
4a62b44526
remove pointless function
2025-03-27 23:33:37 +01:00
Alug
ac181e238d
add smol P-Meter patches
...
thx jin for those
2025-03-27 23:28:30 +01:00
Alug
d323b78d3f
seperate the colour hud patches out of here so they can be used without the vanilla colour hud
2025-03-27 23:28:27 +01:00
Alug
2582f6fe93
seperate the driftgauge colour patches into extra2 + add some more comments
...
was an oversight, extra2 should be for all colour hud patches
2025-03-27 23:28:25 +01:00
Alug
53d698573e
fix driftgauge value "small" value being overwritten when having extra3 loaded
2025-03-27 22:12:39 +01:00
Alug
7560d272dd
move saturn extra file checking into its own function
...
and also properly seperate all patch checks so they only get checked if you have the right file
may actually slightly speedup startup in some cases
2025-03-27 22:00:12 +01:00
Alug
f6e5d09ffe
fix stick setting showing wheel
2025-03-27 21:43:23 +01:00
Alug
825ab0afc0
make beta interscreen cvar also affect tab rankings
2025-03-27 21:43:20 +01:00
Alug
4c4efdfd11
just make the input display global toggle for it
...
mostly done so i can shorten the entry in the menu cause i cba to mangle stuff again
2025-03-27 21:43:17 +01:00
Alug
1fb34eb71c
Add 'StickGFX' option for showinput cvar if graphics for it exist
2025-03-27 21:43:14 +01:00
Alug
3963943904
actually initalise those lmao
2025-03-27 21:41:52 +01:00
Alug
d4f97f61c2
no need to check for this
2025-03-27 21:41:48 +01:00
Alug
edf545c9a1
add support for sprite joystick knob
...
still needs proper toggle
2025-03-27 21:41:45 +01:00
Alug
15f9bf181a
that comment belongs to this lmao
2025-03-27 21:41:42 +01:00
Alug
884c5d2578
fix vertical patch scale not working when horizontal scale is also not changed in opengl patch drawer
2025-03-27 21:41:39 +01:00
indev
0d6b42cc3f
Fix limit_dist overflowing for some mapobjectscale values
2025-03-26 22:11:50 +03:00
Alug
1e8716450f
better slope rotation for shadows
...
instead of copieng the target mobjs rotation we just use its standingslope instead, this means shadows properly rotate according to which slope theire on
should make them visually more cohesive if a player or other mobj is rotated midair
2025-03-26 20:06:31 +01:00
Alug
850272e783
fix spacing when compiled withou fbo support
2025-03-26 18:38:07 +01:00
Alug
bf9edef146
add dummy entries so the tooltips dont fucking cutoff stuff in green res
...
if i only knew of this dumb hack earlier
2025-03-26 18:33:31 +01:00
Alug
35db2b0c8e
muh huh durr hurr is above array bounds of deez nuts
2025-03-26 17:21:25 +01:00
Alug
c5638d8dbb
fix advanced video options in green res
...
god bruh
also removes the directional light entry since its planned to be deprecated
2025-03-26 18:17:40 +01:00
Alug
4a8a83bf09
fix sprite distort tooltips
...
Zzzzzzzzzz......
2025-03-26 18:05:31 +01:00
Alug
4b1110921b
turn advanced sound ioptions into scoll menu
2025-03-26 18:05:27 +01:00
Alug
e159a5f206
turn sprite distortion menu into scoll menu due to green res
2025-03-26 18:00:25 +01:00
Alug
856cdbda6b
rename "Custom Options" to "Custom Addon Options"
...
to make it clear wtf this is even for
2025-03-26 18:00:22 +01:00
Alug
14df21a2ae
turn screenshot options into a scoll menu cause of green res
2025-03-26 18:00:19 +01:00
Alug
2075587980
fix focus options for green res
2025-03-26 18:00:16 +01:00
Alug
a35362f0ed
move everything around in main options menu to fit stuff for green res
2025-03-26 18:00:13 +01:00
Alug
480c4111f9
fix bird menu from crashing (again) finally add an enum so this wont happen again
2025-03-26 18:00:10 +01:00
Alug
e671cfebcf
lel
2025-03-26 15:54:37 +01:00
Alug
25a80e378d
add smol text indicating the autoload button
2025-03-26 15:37:38 +01:00
Alug
2d064d61a9
change menu autoload button to "END" instead of right shift
...
too many ppl accidentally press right shift and end up putting things they didnt intend into their autoload file
which sometimes caused alot of issues in online play
2025-03-26 15:37:35 +01:00
Alug
6b16d27576
brazil
2025-03-26 14:54:41 +01:00
Alug
5422ab4daf
tab hell
2025-03-26 14:54:38 +01:00
Alug
cbcfed133c
change version string for testing "RC1"
...
were close to being done with v8, its now mostly just about catching any remaining bugs and regressions
2025-03-25 20:41:00 +01:00
Alug
064032175e
grey out mouse grab when use_mouse is enabled
2025-03-25 20:05:13 +01:00
Alug
e7eca015ac
add onchange for "alwaysgrabmouse"
2025-03-25 20:05:10 +01:00
Alug
d94b443eca
put all the "game focus" options into a seperate menu
2025-03-25 19:36:05 +01:00
Alug
434048afad
potentially fix "Received a file not requested" error in poor net conditions
...
needs a bit of testing
2025-03-25 16:53:07 +01:00
Alug
3614efa965
fix server lan discovery
...
which just returned EINVAL and triggered the I_Error in SOCK_Send
more information at: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2219
2025-03-24 23:04:52 +01:00
Alug
ec30b1a457
Merge branch 'socksnedstuff' into Saturn-Testing
2025-03-24 23:04:34 +01:00
Alug
3b43df0214
delet this
2025-03-24 19:37:52 +01:00
Alug
ea3974d47e
Revert "clean up some net stuff"
...
This reverts commit f8903e7ce7 .
2025-03-24 19:37:49 +01:00
Alug
f7e5f9f5b6
delet this
2025-03-24 19:36:41 +01:00
Alug
c425400480
Revert "clean up some net stuff"
...
This reverts commit f8903e7ce7 .
2025-03-24 19:36:38 +01:00
Alug
aea03cc2b7
grey saltroll out in menu if sloperoll disabled
2025-03-24 18:22:22 +01:00
Alug
e369fbded4
toggle for saltyhop sloperoll behaviour
2025-03-24 18:22:16 +01:00
indev
792806c20d
No need to FLOAT_TO_FIXED here :з
2025-03-24 17:20:28 +01:00
indev
fc894d8631
No need to FLOAT_TO_FIXED here :з
2025-03-24 19:15:43 +03:00
Alug
dcc3b1294c
remove the early returns in SOCK_Send
...
othewise it may never error out when it should
2025-03-24 16:32:56 +01:00
Alug
5d0a8ff6dd
Do not error out if we don't have a socket for an address family we have disabled
...
from srb2
2025-03-24 16:32:53 +01:00
Alug
c6cc7d3d29
Replace all instances of XD_KICK with a SendKick function
2025-03-24 16:00:15 +01:00
Alug
d2838c2780
i hate menus
2025-03-23 18:31:47 +01:00
Alug
4e13febeaf
this does not need be checked here
2025-03-23 18:24:55 +01:00
Alug
3e80554a0e
k_throwdir already returns just -1, 0 and 1
2025-03-23 18:17:49 +01:00
Alug
f3d8b2b3d1
add player blendeffects to menu + change when they apply
...
most of them now apply during sneakerboost
sparkles may also get add blendmode when you go really fast with them (like the speedlines)
2025-03-23 18:15:06 +01:00
Alug
475ba7ca10
change "verticallook" and "cameralookbackmom" to be per splitscreen player
2025-03-23 18:13:52 +01:00
Alug
16c13cb561
Merge pull request #155 from Indev450/rankingsrefactor
...
Refactor Rankings Drawing
2025-03-23 17:10:23 +01:00
Alug
fd9902afd6
15 step increment Zzz...
2025-03-23 16:59:02 +01:00
Alug
eb936a6f94
simplify the slider stuff slightly
2025-03-23 16:57:20 +01:00
Alug
184d171b74
make stretchfactor a cv_float again
...
for easier handling
now that we can use sliders this should hopefully work without issues
2025-03-23 16:57:17 +01:00
Alug
dc8b9ffc7c
make saltyhop height use slider
2025-03-23 16:57:14 +01:00
Alug
f7fbb8b859
make menu sliders work on CV_FLOAT
2025-03-23 16:57:11 +01:00
Alug
8fce9e39a0
changable saltyhop height
...
dunno, it looks a bit off on higher values since the animation duration is always the same
also cv_float is weird
2025-03-23 16:57:08 +01:00
Alug
dee640d32f
forger P_IsLocalPlayer exists
2025-03-21 15:56:18 +01:00
Alug
0af6703c08
hack for stick input display if you watch some other player Zzz....
2025-03-21 15:53:20 +01:00
Alug
b0d6ccf572
dont run discord rpc callbacks every frame
...
ditto
2025-03-21 00:21:49 +01:00
Alug
9e3dcbd041
dont update sounds every frame
...
if this would break ppl on 35fps cap wouldve been always screwed lel
2025-03-21 00:21:46 +01:00
Alug
9283b443c1
kill this, i want vanilla behaviour
2025-03-20 19:42:10 +01:00
Alug
189a28f349
delet player_joining
2025-03-20 19:42:07 +01:00
Alug
e02288b689
kill this, i want vanilla behaviour
2025-03-20 19:40:49 +01:00
Alug
a90c44c7d8
delet player_joining
2025-03-20 19:40:43 +01:00
Alug
eaac6cdbb3
Merge remote-tracking branch 'origin/serverstuttertest' into Saturn-Next
2025-03-20 17:49:29 +01:00
Alug
aba138447c
continue in P_NetArchiveThinkers lööp
...
if thinker is P_RemoveThinkerDelayed
2025-03-20 17:31:57 +01:00
indev
28af4e5277
Only reset replay query in M_ReplayHut if replay hut wasn't open previously
2025-03-20 01:16:57 +03:00
Alug
a662a0a68f
Revert "disable jit compilation for now"
...
This reverts commit 11f5d2fb07 .
2025-03-17 18:52:27 +01:00
Alug
5aa081a01b
Revert "Use PU_LEVEL for texture caching"
...
This reverts commit 5ecfc5e09d .
2025-03-17 18:43:45 +01:00
Alug
24e149634d
remove this again
2025-03-17 18:41:29 +01:00
Alug
635b4110a4
move patch null checks into the patch drawers instead
2025-03-17 18:41:27 +01:00
Alug
56ddb5da23
revert this too just in case
2025-03-17 18:26:42 +01:00
GenericHeroGuy
ece1122733
Fix tonumber leaking doubles when JITted
2025-03-17 17:18:33 +01:00
Alug
dd70743bae
make the banana throw speen be seperate from sloperoll toggle
...
were technically not rolling by slopes here
2025-03-17 15:56:22 +01:00
Alug
5ab7e8dd80
forgor about saltyhop condition
2025-03-17 15:56:14 +01:00
Alug
c7473ddf42
add function to check if mobj should sloperoll
...
makes things slightly cleaner and we can apply sloperoll dist to everything
should probably save some time esp with the trailing item z calc
+ P_MobjPitchAndRoll should be able to be called always since it also does stuff seperate from sloperoll
2025-03-17 15:56:11 +01:00
Alug
0119eeb575
use quickcamdist for K_RollMobjBySlopes
...
we dont need this to be accurate at all
and its slightly faster so
2025-03-17 14:21:49 +01:00
Alug
dc53fac53d
fix midair driftsparks
...
somehow accidentally ended up doing what RR does lmao
hope this doesent do anything funky synchwise
2025-03-17 13:43:09 +01:00
Alug
d86179f1a4
kill bunch of redundant calcs for some kart visual effects
2025-03-17 13:43:06 +01:00
Alug
53a73e9893
safe some time by returning early in K_RollMobjBySlopes
...
in case those mobjs are out of our set distance
2025-03-17 12:40:33 +01:00
Alug
3efb6c0241
dont let saltyhop stop our drift sounds for 1 tic
...
if you disable its sound effects
2025-03-17 11:15:27 +01:00
Alug
f6535c8ad3
noo dont free our realpatch randomly
...
this used to be Z_Unlock which did nothing
checked against srb2 and rr and this should not be freed normally
2025-03-16 21:16:39 +01:00
indev
6d7035afac
Fix gl_extensions being truncated when there are too many extensions
2025-03-16 17:28:30 +03:00
Alug
2c5c08e562
did not mean to push this
2025-03-16 15:25:28 +01:00
Alug
11f5d2fb07
disable jit compilation for now
2025-03-16 14:15:24 +01:00
Alug
74ee853b49
just skip this loop if P_RemoveThinkerDelayed
...
we cant do anything there anyways, so this might be ever so slightly faster
2025-03-16 13:27:13 +01:00
Alug
0af6c133c5
only do the nvidia fbo hack when sdl_renderer is "x11"
...
we dont need this on the wayland renderer anymore
2025-03-16 13:23:49 +01:00
Alug
cefad32181
dont I_Error when direct downloader failed to open a file
...
just cancle the transfer and kick the receiving client lel
2025-03-16 13:19:28 +01:00
Alug
2b1eb51d94
goddamit
2025-03-16 12:24:53 +01:00
Alug
1df7d07abc
oops
2025-03-16 12:24:00 +01:00
Alug
fca3bb3cc3
slight cleanup HWR_ObjectLightLevelPost
2025-03-16 12:18:10 +01:00
Alug
45a7689518
Merge branch 'rankingsrefactor' into Saturn-Testing
2025-03-16 11:51:46 +01:00
Alug
16b74190e5
put player into var in rankingsdrawer
2025-03-16 11:22:15 +01:00
Alug
2f33b0eb79
Merge branch 'Saturn-Next' into rankingsrefactor
2025-03-16 11:13:02 +01:00
Alug
cf64aa3823
Merge branch 'Saturn-Next' into Saturn-Testing
2025-03-16 11:09:25 +01:00
Alug
8c8fe976d7
dumb hack for input display in replays
...
since we cant get playerinput, just use throwdir to get some appoximation
maybe todo: idk maybe squeeze smth into replays?
2025-03-16 11:09:02 +01:00
Alug
8c43857bd3
add extra check to save a little bit of time
2025-03-16 11:08:55 +01:00
indev
380c8f65c8
aatree is used both with HWRENDER and ROTSPRITE, so just don't guard its include
2025-03-16 11:08:39 +01:00
Alug
5ec0af62d9
safe 2x "va" lel
...
V_GetSkincolorChar is unused now lel
2025-03-16 11:08:36 +01:00
Alug
3762b18159
just use splitflags
2025-03-16 11:08:31 +01:00
Alug
b6de9e03d7
doesent need be an array
2025-03-16 11:08:27 +01:00
Alug
486f386f35
New input display option for stick display
...
thy neppy! https://codeberg.org/NepDisk/blankart/commit/52601bdfc2a6dd8916c3c401d70128d2ca11a1ff#diff-baf740b84aa99188fc2e5c1cb93e59fa2e319ff3
+ hellish abomination code cause kart
2025-03-16 11:08:23 +01:00
Alug
848d84147f
Merge branch 'minispin' into Saturn-Next
2025-03-16 11:06:41 +01:00
Alug
a980784771
replace magic number
2025-03-16 11:06:06 +01:00
Alug
0f675661a6
bruh
2025-03-16 11:05:28 +01:00
Alug
30deff7697
fix conflicts for minimap spinouts + some refactoring
2025-03-16 11:05:23 +01:00
Anonimus
21c267b319
Refactor to prevent desynchs
2025-03-16 11:05:19 +01:00
Anonimus
cce363c8c8
Add a cvar for minimap icon spinouts
2025-03-16 11:05:15 +01:00
Alug
944d8187ba
this needs be multiplied by 8 lel oops
2025-03-15 18:41:45 +01:00
Alug
c9b3459a48
add extra check to save a little bit of time
2025-03-15 16:51:09 +01:00
Alug
ec0a1a97e0
make this slightly look better lel
2025-03-15 16:33:58 +01:00
Alug
dd81b2cc41
fix no previous prototype warning
...
:chaosleep:
2025-03-15 16:31:16 +01:00
Alug
7d58887138
replace magic number
2025-03-15 16:30:52 +01:00
Alug
a79f2fa90a
bruh
2025-03-15 16:29:54 +01:00
Alug
473c70fd70
Merge branch 'gitpls' into Saturn-Testing
2025-03-15 16:27:00 +01:00
Alug
bbd967adad
fix conflicts for minimap spinouts + some refactoring
2025-03-15 16:26:43 +01:00
Anonimus
f55fdbf630
Refactor to prevent desynchs
2025-03-15 16:21:15 +01:00
Anonimus
6b23c70e37
Add a cvar for minimap icon spinouts
2025-03-15 16:21:05 +01:00
Alug
1d4e6ca825
Merge branch 'Saturn-Testing' into gitpls
2025-03-15 16:18:37 +01:00
indev
deeae1ef56
aatree is used both with HWRENDER and ROTSPRITE, so just don't guard its include
2025-03-15 16:46:56 +03:00
Alug
ed87c40d13
safe 2x "va" lel
...
V_GetSkincolorChar is unused now lel
2025-03-15 14:48:48 +01:00
Alug
ac28e587e2
just use splitflags
2025-03-14 21:00:12 +01:00
Alug
55d2d2cce4
doesent need be an array
2025-03-14 20:56:57 +01:00
Alug
f3d5c3f698
New input display option for stick display
...
thy neppy! https://codeberg.org/NepDisk/blankart/commit/52601bdfc2a6dd8916c3c401d70128d2ca11a1ff#diff-baf740b84aa99188fc2e5c1cb93e59fa2e319ff3
+ hellish abomination code cause kart
2025-03-14 20:46:52 +01:00
Alug
d92ba0987b
Merge branch 'Saturn-Next' into Saturn-Testing
2025-03-12 07:01:46 +01:00
Alug
c081349f9b
make freecam speed per splitscreenplayer + add to menu
2025-03-12 07:01:19 +01:00
Alug
88b78a5bf7
delet cam rotspeed cvar
...
lmao forgor this did nothing
2025-03-12 07:01:15 +01:00
indev
cf9e7ff37b
Add toggle for look up/down, also don't trigger it during countdown or when player is respawning
2025-03-11 14:59:24 +01:00
Alug
8775e5abc1
fix compile without ROTSPRITE
2025-03-10 17:53:17 +01:00
Alug
9b3fde7a19
fix compile without ROTSPRITE
2025-03-10 17:52:46 +01:00
Alug
fe6b5a83f8
consolidate those
2025-03-10 17:29:20 +01:00
Alug
e39a9c190a
consolidate those
2025-03-10 17:29:13 +01:00
Alug
30fff79bd0
make this slightly less ugly
2025-03-10 14:59:46 +01:00
Alug
7781237c56
add cvar to force mouse grab and hide
2025-03-10 14:56:23 +01:00
Alug
288bcbd419
bruh
2025-03-10 14:06:18 +01:00
Alug
51408010e8
bruh
2025-03-10 14:06:12 +01:00
Alug
7aeaf76062
Merge branch 'Saturn-Next' into Saturn-Testing
2025-03-10 14:05:38 +01:00
Alug
4465b05bc8
p_sight stuff idk
2025-03-10 14:04:27 +01:00
indev
537aa30cfe
Don't reset demo recording if player is still entering replay name in intermission
2025-03-10 13:16:44 +01:00
Alug
e16ef100b8
try make this slightly more readable
2025-03-10 13:10:07 +01:00
indev
a277d70ce2
Don't force specific characters in M_HandleConnectIP
2025-03-10 13:06:03 +01:00
Alug
6932a52463
change speelines blending condition
...
uuuhh, so, if you have sneakerboost they always will apply additive blending
otherwise if you go really fast (faster than sneakerboost)
2025-03-10 13:05:55 +01:00
Alug
a686b29a7a
only apply additive blend to speedlines when any kind of boost is happening
...
to emphasize that ure boosting or smth
2025-03-10 13:05:19 +01:00
Alug
c133f0d751
add additive blending to fast speedlines
2025-03-10 13:05:09 +01:00
Alug
5ff125a429
spawn speedlines with non synched rng if ur in eggbox status
...
and well only if you have colourisation enabled
2025-03-10 13:05:01 +01:00
Alug
b8cab84d2a
super smol optimization
2025-03-10 13:04:11 +01:00
Alug
d2975d2dcb
toggle for keeping driftsparks while in air
2025-03-10 13:02:23 +01:00
indev
e802ecf0b5
Add SHORT here for consistency with other code
2025-03-10 13:01:35 +01:00
indev
71378285b2
Check for missing patch earlier in W_CachePatchNameRotated
2025-03-10 13:01:32 +01:00
Alug
ffe9a89552
remove erronous cv_sloperoll checks
...
this cvar is meant to be only the toggle for the player slope rotation, however, spriterotation should still be usable in any case with this disabled. the global toggle "cv_spriteroll" has been removed
2025-03-10 13:01:25 +01:00
indev
ac9926eb17
spriteroll doesn't exist now :p
2025-03-10 13:01:19 +01:00
Anonimus
0b57389dcd
HUD patch rotation
2025-03-10 13:01:16 +01:00
Alug
e2b42b1647
delet memcpy doing nothing
2025-03-10 13:00:33 +01:00
Alug
ad39ade286
split screentexture width and height
...
most displays are widescreen, so their width and height differ quite significantly, this may make the overall screentexture alot smaller
2025-03-10 12:59:25 +01:00
Alug
0ed21a171d
remove stray bool in demovars struct
2025-03-10 12:58:18 +01:00
Alug
ad65e3e968
allocate some extra buffer for demobuffer
...
incase this might overflow that we dont write to unvalid memory
thx indev <3
2025-03-10 12:56:51 +01:00
Alug
d55d7e0efc
smol replay fixes from rr
2025-03-10 12:54:39 +01:00
Alug
ec7fa833d5
only ever touch this if player has a mobj
...
angleturn is broken in kart
2025-03-10 12:53:44 +01:00
Alug
2e6c1d9df4
revert this behaviour
...
be more like vanilla
2025-03-10 12:51:50 +01:00
Alug
7d55c46979
make P_InitCamera slightly prettier
2025-03-10 12:50:10 +01:00
Alug
af2b22e91f
cleanup P_SetupLevel
...
removed bunch of pointless vars, moved some things into functions
changed some stuff to be boolean
2025-03-10 12:50:03 +01:00
Alug
e983174559
another check for realpatch lel
2025-03-10 12:47:46 +01:00
Alug
006bda5bfc
Merge branch 'Saturn-Next' into serverstuttertest
2025-03-09 16:27:22 +01:00
indev
148b76f4a3
Add SHORT here for consistency with other code
2025-03-08 18:14:26 +03:00
indev
422e63a93d
Check for missing patch earlier in W_CachePatchNameRotated
2025-03-08 18:14:26 +03:00
Alug
2aff0ed03a
show smol notice in stat and ra menu when game is modded
2025-03-07 23:35:32 +01:00
Alug
341d592001
show smol notice in stat and ra menu when game is modded
2025-03-07 14:49:15 +01:00
Alug
568890e9b3
remove erronous cv_sloperoll checks
...
this cvar is meant to be only the toggle for the player slope rotation, however, spriterotation should still be usable in any case with this disabled. the global toggle "cv_spriteroll" has been removed
i kinda forgot to remove those when i did some refactoring ealier
2025-03-07 10:07:31 +01:00
indev
a1e9cacb9f
spriteroll doesn't exist now :p
2025-03-06 19:43:24 +03:00
Anonimus
a258379a3b
HUD patch rotation
2025-03-06 19:34:52 +03:00
Alug
3bde3b04ae
try just passing the sector + add 50 trillion extra checks
...
idk anymore but this is literally now how vanilla kart behaved
2025-03-05 11:23:40 +01:00
Alug
9e070a6516
tiny cleanup SCR_DisplayTicRate
2025-03-05 11:22:51 +01:00
Alug
8d9c6ec65f
localping color was lost
2025-03-05 11:21:22 +01:00
Alug
ec263086d8
use lööps for those to look a little better lel
2025-03-05 11:18:32 +01:00
Alug
06ccb4f7b0
dont reset cam using f12 when only one player is ingame
2025-03-05 11:18:23 +01:00
Alug
95daa7eacc
just set this directly
...
no need for all of this
2025-03-05 11:18:05 +01:00
Alug
d18afa1781
dont run this if cam tilt disabled
2025-03-05 11:16:56 +01:00
Alug
883c382a1d
slightly refactor chasecam stuff again
2025-03-05 11:16:23 +01:00
Alug
c82eb25628
where did this come from
2025-03-05 11:14:45 +01:00
Alug
8c0294898e
fix issues with models
...
- Sloperotation was weird, it now uses what we calculate in K_RollMobjsBySlopes
- in general uses srb2s newer system
- alot of cleanup of pointless variables
- sprinfo pivots should now work
- removed roillmodel since it was smth weird and broke rollangle
2025-03-05 11:14:06 +01:00
Alug
d09c8bb8fd
ss->touching_preciplist deez
2025-03-05 11:13:43 +01:00
Alug
d397a07d96
dont recalc if precip sector didnt move
...
forgor i can just check this
2025-03-05 11:13:40 +01:00
Alug
96f842fd96
only need to recalc this once a tic
...
precip thinker thinks slightly more often, but we really dont need that tbh
2025-03-05 11:13:34 +01:00
Alug
105b3f37eb
only recalc floorz for visible precip mobjs
...
before it apparently recalced it a crapton for the crapton not visible precipmobjs, which even on vanilla maps led to noticable jitter
2025-03-05 11:13:26 +01:00
Alug
24387b50bd
missed this for keepmusic
2025-03-05 11:12:22 +01:00
Alug
0c4661c2a7
remove this
2025-03-05 11:11:27 +01:00
Alug
178c942dc6
pass slope to K_RollMobjBySlopes
...
removing some code dupe in the process and allows some more flexability
2025-03-05 11:09:19 +01:00
Alug
47d41e2c2a
refactor M_DrawSlider
...
apparently fixes weird framerate issues with gamma slider
also shows the values on sliders
2025-03-05 11:09:01 +01:00
Alug
4d7c223565
Have replay recording of "hits" use the reference count system
...
https://git.srb2.org/KartKrew/RingRacers/-/commit/fa8bffabfc51ea1d7be86d833190bb7dcf494fca
2025-03-05 11:08:18 +01:00
Alug
e3af2b0d58
better prints if a replay desynchs
2025-03-05 11:08:06 +01:00
Alug
f4ed9b43cd
refactor keepmusic again
...
- puts all music stuff into a struct "music_t"
- should hopefully fix numerous issues with keepmusic and skipintromusic
- keepmusic can now "recover" from a few cases, like restarting the map from intermission
2025-03-05 11:06:57 +01:00
Alug
55cd0fa08f
ensure proper cast
2025-03-05 10:59:34 +01:00
Alug
8cce4f3ccf
whitespace lul
2025-03-05 10:59:18 +01:00
Alug
1e21f6a378
only do mouse stuff if we wanna do mouse stuff
2025-03-05 10:59:03 +01:00
Alug
a0af6f2461
remove unused stuff i_video
2025-03-05 10:57:55 +01:00
Alug
390e3db25d
tiny cleanup keyboard stuff
2025-03-05 10:55:16 +01:00
Alug
3d9bb65e62
Merge pull request #157 from Indev450/gentlemens
...
Offline ping System
2025-03-05 10:53:10 +01:00
Alug
4f88a97739
inline a few hooklib functions
2025-03-05 10:52:34 +01:00
Alug
de977167ca
pointless inline
2025-03-05 10:52:15 +01:00
Alug
84028f52d8
few instances of int float conversions i forgor
2025-03-05 10:50:35 +01:00
Alug
f693ca8333
optimize ogl drawer functions
...
by avoiding excessive interger to float conversions
2025-03-05 10:50:28 +01:00
Alug
64dd17d75d
ensure proper casting
2025-03-05 10:48:25 +01:00
Alug
b3ce832753
check for shader cvar ealier
2025-03-05 10:47:59 +01:00
Alug
b9c89b381b
nullcheck for realpatch
2025-03-05 10:47:12 +01:00
Alug
c8a0a2bdae
dont need to pass the viewnumber around
2025-03-05 10:46:30 +01:00
Alug
84d3d0d891
smol cleanup portal code again
2025-03-05 10:44:56 +01:00
Alug
fe42f1bd3e
change syntax
...
will stay uppercase to not conflict with some crap Zzz...
2025-03-05 10:41:09 +01:00
Alug
b5803e8787
move this after the early returns
...
save some time when drifting
2025-03-05 10:40:10 +01:00
Alug
9f7aca5fe3
lmao
2025-03-05 10:39:57 +01:00
Alug
ac8e25865e
turn driftsparkGrowTimer into a player field
...
less hacky and avoids 3 loops lol
2025-03-05 10:39:52 +01:00
Alug
02b411f7ee
kill redundant laptime code
...
just use the newer one
2025-03-05 10:39:41 +01:00
Alug
9dee892244
more kart hud cleanup
...
also removes erronous nametag toggles
2025-03-05 10:38:18 +01:00
Alug
e5d832a642
slight cleanup kart hud
2025-03-05 10:38:14 +01:00
Alug
b069c2cb3e
tiny d_main cleanup
2025-03-05 10:37:10 +01:00
Alug
7235f9864e
delete nonfunctional second mouse stuff
2025-03-05 10:34:18 +01:00
Alug
e4e1f0c645
revert all the server ticking stuff
2025-03-05 10:33:49 +01:00
Alug
54747c6b53
Prevent dropped ticcmds due to interp timing jutter
...
kinda figured out what this does, and makes clients on uncapped listen servers alot less prone to drop gametics
2025-03-05 10:32:37 +01:00
Alug
9ed242cde2
where did this go? lel
2025-03-05 10:27:09 +01:00
Alug
9bcfe63e3e
Merge branch 'Saturn-Next' into gentlemens
2025-03-05 10:25:46 +01:00
Alug
b38460473d
Merge pull request #153 from Indev450/freecamstuffs
...
Replace spec cam with Freecam + "democam" (now freecam) refactor
2025-03-05 10:24:46 +01:00
Alug
fd77beabe1
Merge remote-tracking branch 'origin/Saturn' into Saturn-Next
2025-03-05 10:24:22 +01:00
Alug
5dfab42fcf
Merge pull request #158 from Chearii/blendmodes
...
Blending modes (and a few refactors)
2025-03-05 10:12:55 +01:00
Alug
72d94b77ac
fix blendmode oopsie
2025-03-04 19:46:05 -05:00
Chearii
54d73206ca
Fix `hw_draw` gaffe
2025-03-04 19:42:59 -05:00
Alug
637499dcd7
use memcmp for R_IsEmptyLine
...
:chonkbuncle:
this actually is quite a little faster too
2025-03-05 00:09:35 +01:00
Alug
1e79d464b0
fix blendmode oopsie
2025-03-05 00:08:36 +01:00
Alug
932381052b
try make this slightly more readable
2025-03-04 19:27:51 +01:00
Alug
367c4179fd
change syntax
...
will stay uppercase to not conflict with some crap Zzz...
2025-03-04 19:14:57 +01:00
Alug
0fc9f2ec00
smth smth magic number
2025-03-04 19:14:54 +01:00
Alug
1646014561
pointless inline
2025-03-03 11:20:17 +01:00
Alug
9152ee826d
empty function lel
2025-03-03 11:16:20 +01:00
Alug
08ce1b54ca
delet memcpy doing nothing
2025-03-03 11:16:18 +01:00
Alug
37b74be3bb
tiny cleanup keyboard stuff
2025-03-03 10:11:28 +01:00
Alug
fac2e8ec98
tiny cleanup keyboard stuff
2025-03-03 09:56:49 +01:00
Alug
58fd729bec
temp revert nanosleep for nix
2025-03-03 00:14:25 +01:00
GenericHeroGuy
0c2244d668
Figured out why that doesn't work
2025-03-03 01:34:24 +03:00
GenericHeroGuy
40d0d9d2b8
Properly constant-fold (0 or 123)
...
But not (0 and 123). Yay bug compatibility!
2025-03-03 01:34:24 +03:00
Alug
3ce78064ed
guh
2025-03-02 23:29:07 +01:00
Alug
9db8d05206
muh huh truncuate my butt mingw32
2025-03-02 23:29:05 +01:00
indev
22a0ce1e20
Revert "Convert parsed numbers to doubles first in lj_strscan_scan"
...
This reverts commit 3f8fb365a0 .
2025-03-03 01:04:06 +03:00
indev
3ff8a920c0
Revert "Restore setnumV for fmt == STRSCAN_NUM in lj_strscan_scan"
...
This reverts commit 644cd36286 .
2025-03-03 01:04:06 +03:00
Alug
912e340028
bugger off UPX
...
dont want compressed executables, they BREAK backtraces
2025-03-02 23:02:54 +01:00
Alug
751885128a
inlining failed in call to my butt
2025-03-02 22:11:50 +01:00
indev
644cd36286
Restore setnumV for fmt == STRSCAN_NUM in lj_strscan_scan
2025-03-03 00:01:06 +03:00
Alug
91601c8a2d
forgor cleanup
2025-03-02 21:45:32 +01:00
Alug
f70351fc75
screw you music system
...
no fucking clue but this fixes stuff showing the musiccredit too early on reload
2025-03-02 21:42:14 +01:00
Alug
976cb1ff25
lul
2025-03-02 21:41:58 +01:00
indev
3f8fb365a0
Convert parsed numbers to doubles first in lj_strscan_scan
...
Regular blua does something similar to that, and it changes how large
numeric literals are parsed. It's very rare for those to be used but can
still in theory cause synch issues between blua and bluajit clients
2025-03-02 14:48:12 +03:00
indev
5cfbc8ce48
Delet goto from bluajit, since regular blua doesn't support that
2025-03-01 03:44:15 +03:00
indev
89033de836
Fix water and fog shader missing #version
2025-02-28 22:31:27 +03:00
Alug
ff4c6ea950
more kart hud cleanup
...
also removes erronous nametag toggles
2025-02-28 18:55:52 +01:00
indev
c3f32da557
Don't reset demo recording if player is still entering replay name in intermission
2025-02-28 18:49:02 +03:00
Alug
9d7930ed3c
slight cleanup kart hud
2025-02-28 09:51:51 +01:00
Alug
0dd54b112e
add airsparks to saturn options
2025-02-27 19:46:04 +01:00
Alug
b10a502b0e
Merge remote-tracking branch 'origin/serverstuttertest' into Saturn-Testing
...
Rather not have this cause dumb issues like every single other time interp and ticking was touched, so just behave like vanilla
2025-02-27 19:41:24 +01:00
Alug
8f342110c9
color ping numbers for color hud
2025-02-27 19:40:32 +01:00
Alug
980d59c9be
color ping numbers for color hud
2025-02-27 19:37:29 +01:00
Alug
6d977ea949
Revert "better M_Random implementation"
...
This reverts commit a353dceaa3 .
2025-02-27 19:34:35 +01:00
Alug
e723948756
do this in a less horrifieng manner
2025-02-27 19:12:07 +01:00
Alug
d95e3c6e04
use floor shader for everything when paletterender disabled
...
just like vanilla!
not the way to do this properly, but whatever
2025-02-27 18:51:05 +01:00
Alug
7fdf986df4
actually can just use this directly
2025-02-26 13:04:35 +01:00
Alug
6b049ad86d
turn this into a switch
...
else if stinky
2025-02-26 11:14:19 +01:00
indev
a0fc6f7e22
Add toggle for look up/down, also don't trigger it during countdown or when player is respawning
2025-02-23 14:21:30 +03:00
Alug
d0890c45e2
use lj_char_isspace
2025-02-21 22:31:32 +01:00
indev
93b3926008
Allow trailing spaces in lj_strscan_scan
2025-02-20 23:32:05 +03:00
Alug
3fe94b68a3
toggle for keeping driftsparks while in air
2025-02-19 12:05:56 +01:00
Alug
34f5a58692
reuse var
2025-02-19 12:05:52 +01:00
Alug
b605c8e654
few instances of int float conversions i forgor
2025-02-19 12:05:50 +01:00
Alug
95df997198
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing
2025-02-19 12:05:44 +01:00
indev
51ba4f1ec8
Merge branch 'Saturn-Next' into serverstuttertest
2025-02-18 19:14:52 +03:00
indev
1af9903439
Fix compilation with old sdl
2025-02-18 12:29:47 +03:00
Alug
457186fe40
Merge branch 'Saturn-Next' into Saturn-Testing
2025-02-17 21:34:18 +01:00
Alug
b4269cba3e
properly init numcontrollers
2025-02-17 21:34:09 +01:00
Alug
70a985e274
dont check number of controllers every frame
2025-02-17 21:34:06 +01:00
Alug
f15f24914d
initialize this
2025-02-17 21:24:28 +01:00
Alug
a30aad04da
Merge branch 'Saturn-Next' into serverstuttertest
2025-02-17 20:55:11 +01:00
Alug
ad74af426b
Merge branch 'Saturn-Next' into Saturn-Testing
2025-02-17 20:55:02 +01:00
Alug
75d69dc90d
skip a bunch of stuff in dedi/render_none
2025-02-17 20:54:56 +01:00
Alug
115eea3828
revert all the server ticking stuff
2025-02-17 20:40:22 +01:00
Alug
7322d553ba
Revert "Merge pull request #151 from Indev450/fixdupeacks"
...
This reverts commit 1fabc14ac9 , reversing
changes made to d9492eee28 .
2025-02-17 18:05:30 +01:00
Alug
5bf24e10b2
Merge remote-tracking branch 'origin/oglprecache' into Saturn-Testing
2025-02-17 17:24:10 +01:00
Alug
10f1507366
Revert "Merge pull request #151 from Indev450/fixdupeacks"
...
This reverts commit 1fabc14ac9 , reversing
changes made to d9492eee28 .
2025-02-17 18:04:38 +01:00
GenericHeroGuy
badb8c7914
Add cleanjit target
...
Recompiling the whole game after changing a single flag is pretty tiring
2025-02-17 17:43:01 +01:00
GenericHeroGuy
13b2f6534e
Fix some functions leaking doubles in INTONLY
2025-02-17 17:42:55 +01:00
Alug
c78ecd8453
Revert "Fix "attempt to perform arithmetic on a number value" errors"
...
This reverts commit a9429caf09 .
2025-02-17 17:42:49 +01:00
Alug
b61e29ef0f
die json
2025-02-17 17:06:36 +01:00
Alug
ca555e7ea6
fix some typos lel
2025-02-17 17:02:09 +01:00
Alug
a1f254a0bc
ensure proper casting for elapsedseconds
2025-02-17 16:59:50 +01:00
indev
a9429caf09
Fix "attempt to perform arithmetic on a number value" errors
...
Not best fix but i don't know why setnumV breaks here
2025-02-17 14:21:44 +03:00
Alug
7bf50c69e2
update software precache
...
spit stuff into functions
handle animated textures and flats too
2025-02-16 16:47:15 +01:00
Alug
fcd8cfc4d5
better handling of sprite angles in precache
...
only cache stuff that we need
2025-02-16 16:38:56 +01:00
indev
9efd24e376
camara
2025-02-16 17:49:43 +03:00
Alug
5b0a662b40
skip checking sectors and lines multiple times
2025-02-16 15:38:16 +01:00
Alug
255c8437d7
slightly optimize ogl precaching
...
cleanup too
2025-02-16 15:38:11 +01:00
Alug
83b242a727
make texture precache toggable
2025-02-16 15:38:08 +01:00
Alug
4ef6c2ea34
guard this in sprite precache
2025-02-16 15:38:05 +01:00
Alug
29b93f63f7
precache animated textures too
2025-02-15 16:22:45 +01:00
Alug
a403d96204
also precache animated flats
...
i have no clue how tf animated textures work
2025-02-15 16:22:42 +01:00
Alug
c1a187084d
dedicated server does not need to call texture precaching
...
prob leftover from back in the day, it doesent do anything at all anyways
also gives it a less ambigous name
2025-02-15 02:16:05 +01:00
Alug
7808dc5740
precache (most) sprites on ogl leveload
2025-02-15 02:16:02 +01:00
Alug
4417eabdc7
move texture precache into own function
...
unnesting stuff
2025-02-15 02:15:58 +01:00
Alug
119b18521f
oops should be i
2025-02-15 02:15:55 +01:00
Alug
ccefafd172
load both encore and non encore tex
2025-02-15 02:15:52 +01:00
Alug
a75bf1b2bb
move precache into hw_cache.c
2025-02-15 02:15:49 +01:00
Alug
15a0b9ab93
handle encore in ogl precaching
...
thx indev for help <3
2025-02-15 02:15:45 +01:00
Alug
9bed58a863
this is incorrect, dont need it anyways
2025-02-15 02:15:42 +01:00
Alug
19dd5ddbae
disable ogl precaching on encore mode
...
noencore things need to be handled
for now just disable it until i figure out how to check for lineflags here
2025-02-15 02:15:39 +01:00
Alug
8cd636c213
precache level flats and textures on mapload in opengl
...
not entirely sure if this works correctly with encore, have to test a little
TODO: move this into hwr file or smth
2025-02-15 02:15:36 +01:00
Alug
d156b716f6
add toggle for blendmode player effects
...
otherwise people will yell
enabled by default for now for demonstration purposes
2025-02-13 18:41:58 +01:00
Alug
3f910824e8
make P_InitCamera slightly prettier
2025-02-12 17:55:31 +01:00
Alug
3509b05d1e
cleanup P_SetupLevel
...
removed bunch of pointless vars, moved some things into functions
changed some stuff to be boolean
2025-02-12 17:38:41 +01:00
Alug
164bd18234
split screentexture width and height
...
most displays are widescreen, so their width and height differ quite significantly, this may make the overall screentexture alot smaller
2025-02-12 14:34:36 +01:00
Alug
1eae8c6ea3
use correct type in P_InitMinimapInfo
2025-02-12 12:01:05 +01:00
Alug
14881e968a
simplify local ping display
2025-02-12 12:00:54 +01:00
Alug
fcc9cdcaef
use correct type in P_InitMinimapInfo
2025-02-12 11:56:51 +01:00
Alug
b32785f88c
revert adding netbuffer to local ping
...
dont wanna revert the commit, since i keep the new way of determining the ping display, since its less awful than before
2025-02-11 15:01:57 +01:00
Alug
8c9808b2d6
fix online player localping display
2025-02-10 21:00:18 +01:00
Alug
5f0b2b0604
fix some level userdata not being invalidated
...
maybe fixed the random issues we had with the server?
2025-02-10 20:53:43 +01:00
Alug
a80f520c38
fix some level userdata not being invalidated
...
maybe fixed the random issues we had with the server?
2025-02-10 20:53:33 +01:00
Alug
34c517defc
dont add buffer delay when local delay is disabled
2025-02-10 19:06:09 +01:00
Alug
d5a762f35c
account for netticbuffer in offline ping
...
this makes it more accurately reflect how it would behave in an online game
2025-02-10 18:13:08 +01:00
Alug
ab6ec6d11e
add some comments + smol cleanup again for keepmusic
2025-02-10 18:13:01 +01:00
Alug
c8a629d8a5
extend mapmusic_t struct and rename to music_t
...
didnt see that all the music stuff was more or less using the same things
2025-02-10 18:12:57 +01:00
Alug
71805500ca
clean this up a bit
2025-02-10 18:12:54 +01:00
Alug
5e7c12dac7
optimize ogl drawer functions
...
by avoiding excessive interger to float conversions
2025-02-08 23:26:13 +01:00
Alug
29817d6627
fix clang uninitialised warning
2025-02-08 23:26:10 +01:00
Alug
c010b7319e
fix oopsie with mapmusic in glib
2025-02-08 18:10:02 +01:00
Alug
27b190cadf
this should be static
2025-02-08 17:52:47 +01:00
Alug
e1a02a0729
throw music vars into a struct "mapmusic_t"
...
simplifies everything, keepmusic vars use it too
2025-02-08 17:52:44 +01:00
Alug
eb512022e0
handle music reloadreset stuff in seperate function
...
just tryin make it less ugly
2025-02-08 17:52:18 +01:00
Alug
0aec9a85bb
rename this
2025-02-08 17:51:56 +01:00
Alug
c1743eb18d
Revert "Update position nums to use additive"
...
for now since it doesent work that well on bright maps, yes there is a mapheader , but cant expect anyone to go trough all maps and add it
This reverts commit 323fbb4713 .
2025-02-08 17:21:02 +01:00
Alug
ccd2855e01
always save keepmusic stuff
...
but set keepmusresume in stopmusic Zzz...
2025-02-08 16:47:41 +01:00
Alug
d3338f5d81
attemp to fix playerreborn resetting keepmusic
2025-02-08 16:33:06 +01:00
Alug
73ea95ae61
just pass the controller directly
...
simplifies this alot
2025-02-08 15:44:20 +01:00
Alug
6532dacbb1
change speelines blending condition
...
uuuhh, so, if you have sneakerboost they always will apply additive blending
otherwise if you go really fast (faster than sneakerboost)
2025-02-08 15:36:49 +01:00
indev
b42338ea38
Don't force specific characters in M_HandleConnectIP
2025-02-07 20:03:25 +03:00
Alug
8f07f183dd
just pass the controller directly
...
simplifies this alot
2025-02-07 15:57:35 +01:00
Alug
e66aedaaa1
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing
2025-02-07 15:57:31 +01:00
indev
affa366f7d
Merge pull request #159 from chromaticpipe/proxy-makefile
...
Add a proxy Makefile at the top level
2025-02-07 02:30:48 +03:00
chromaticpipe
7d62b330d0
Add proxy makefile at top level
2025-02-06 16:15:16 -06:00
Alug
9ac9db0fe0
only apply additive blend to speedlines when any kind of boost is happening
...
to emphasize that ure boosting or smth
2025-02-06 17:25:43 +01:00
Alug
b398dacf29
update controller led when connecting a controller
2025-02-06 14:43:35 +01:00
Alug
1b610242bc
update controller led when connecting a controller
2025-02-06 14:43:28 +01:00
Alug
a6a53f6b9c
dont pass bogus values to I_GamepadRumble and I_SetGamepadIndicatorColor
...
- fixes rumble and led stuff not working after hotplugging
- also fixes sdl2-compat breaking
- i hate karts controller code
2025-02-06 03:01:51 +01:00
Alug
be58dd19c1
dont pass bogus values to I_GamepadRumble and I_SetGamepadIndicatorColor
...
- fixes rumble and led stuff not working after hotplugging
- also fixes sdl2-compat breaking
- i hate karts controller code
2025-02-06 03:01:40 +01:00
Alug
0d2a1bac36
Revert ""kill" seenames"
...
This reverts commit 93a1a432d7 .
2025-02-05 15:33:27 +01:00
Alug
f67815b0d3
also add additive to boostflame
2025-02-05 00:36:05 +01:00
Alug
d4c986fb84
no need pass this stuff
2025-02-04 23:12:35 +01:00
Alug
b24a7e3faf
forgor
2025-02-04 23:11:05 +01:00
Alug
18a78e2892
test add blendmodes to a bunch of player effects
...
going see how it looks
2025-02-04 23:06:08 +01:00
Alug
323fbb4713
Update position nums to use additive
...
https://git.srb2.org/KartKrew/RingRacers/-/commit/4d108930a94f44dbc916d1116eab8421e669e4b6
2025-02-04 23:05:07 +01:00
Alug
bd6b699a1e
keep track of map music
...
this is kinda horrible, but allows musicchanges which replace map music/tunes to also work with this system
2025-02-04 23:03:57 +01:00
Alug
4795af29ea
reset keepmusposition in tunes command
...
mapmusic will be reset the moment the gamestate changes, so whatever was changed with tunes will not be kept sadly
2025-02-04 23:03:55 +01:00
Alug
f76a62b7d2
save music position and try to fade back into mapmusic when the music changed from mapmusic when keepmusic is enabled
...
uhh idk how to explain lel
hope this doesent explode
2025-02-04 23:03:51 +01:00
Alug
da7d200d92
skip intro sounds also with keepmusic lel
2025-02-04 23:03:47 +01:00
Alug
2de44e7563
check for realpatch here too
2025-02-04 23:03:08 +01:00
Alug
f30cdc1933
stuff that was missing
2025-02-04 23:02:58 +01:00
Alug
f9ccacf118
handle ogl lightlevelpost similar to rr
...
now that we have everything for it
2025-02-04 23:00:44 +01:00
Alug
6ed7e26d86
flag clash moment
2025-02-04 22:59:04 +01:00
Alug
91856ea145
fix merge conflicts
2025-02-04 22:58:46 +01:00
Alug
5b6b0f09e1
Merge remote-tracking branch 'Chearii/blendmodes' into Saturn-Testing
2025-02-04 22:57:17 +01:00
Alug
291677d0cf
Merge branch 'Saturn-Next' into Saturn-Testing
2025-02-04 22:48:50 +01:00
Chearii
ccc1c07930
Fix white pixel bug due to oversight
...
many thanks to indev for catching this!
2025-02-04 16:34:17 -05:00
Chearii
d39e9447f3
Add line and FOF blending, fix model and shadow blending
...
also a bit of cleanup in r_things but it's too minor to headline
2025-02-03 04:46:27 -05:00
Chearii
cd44e2d80c
Prelim: Linedef alpha variable
...
realistically this was just because I'm Lazy
this makes figuring out linedef blending less of a brain twister
2025-02-02 21:14:48 -05:00
Chearii
36a1662afb
Add blending modes
2025-02-02 20:37:19 -05:00
Alug
88d5ca0b8a
should revert this completely
2025-02-02 00:19:38 +01:00
Alug
15eee102fd
partly revert this
...
some of those "mightve" been changed at the point of the check
2025-01-30 13:25:19 +01:00
Alug
ce00aef8b1
partly revert this
...
some of those "mightve" been changed at the point of the check
2025-01-30 13:25:12 +01:00
Alug
c7a24199c7
make those const
2025-01-30 13:22:03 +01:00
Alug
0db2aebfda
dont register a crapton of pointless stuff for dedi
...
should cleanup dedi config significantly lmao
2025-01-30 13:12:01 +01:00
Alug
7ec00a279c
tiny cleanup i_video
2025-01-30 12:30:57 +01:00
Alug
6e81cdcb01
kill even more unused patches
...
+ nonexistant crosshair stuff
2025-01-30 10:42:01 +01:00
Alug
2a05f630b3
dont cache all those unused hud graphics
2025-01-30 10:41:55 +01:00
Alug
bf9b738a0f
use SRB2.2s general folder structure
...
- seperate addons folder (download folder remains in home directory unlike RR)
- seperate gif and screenshot folders
2025-01-30 10:41:48 +01:00
Alug
50fced2867
use SRB2.2´s logging system
...
- creates a new logfile each start instead of overwriting it everytime
2025-01-30 10:41:40 +01:00
Alug
6276243cc4
just keep a copy of musicchange before the lua hook
...
keep music can check for what was it stuff changed last to
2025-01-30 10:32:47 +01:00
Alug
22c48f19ba
grow an invinc music also broke stuff
...
cant put it into the music exception list, otherwise it will always disable keepmusic when either one was used even once
2025-01-30 10:32:42 +01:00
Alug
9872640e77
the music system is truly amazing
2025-01-30 10:32:36 +01:00
Alug
80f7ddfb31
i hate conditions
2025-01-30 10:32:30 +01:00
Alug
5215fa4747
smol optimization comparePolygon
...
return slightly earlier for skywalls and horizonlines
2025-01-30 10:32:13 +01:00
Alug
7016b77ee8
also rotate eggboxes in air
2025-01-30 10:31:58 +01:00
Alug
5edb0d0e3d
fall through deez
2025-01-30 10:31:46 +01:00
Alug
a2c1fa5e23
delet if else hell
2025-01-30 10:31:41 +01:00
Alug
520f92e892
handle vote bg fallbacks more gracefully
...
if someone doesent provide a widescreen patch it now falls back to the replaced non widescreen one and vice versa instead of just falling back to what vanilla provides
2025-01-30 10:31:36 +01:00
Alug
305d408e02
forgor about the banan spin
2025-01-30 10:31:14 +01:00
Alug
8ccb747dcd
j moment
2025-01-30 10:30:51 +01:00
Alug
a1d5a2e1f9
simplify camtoggledelay and spectatedelay
...
just make em an array and use lööp
2025-01-30 10:30:34 +01:00
Alug
2f56487290
assign player later
2025-01-30 10:30:23 +01:00
Alug
2ebf66b99c
kill P_TeleportMove
...
P_MoveOrigin literally just calls that so replace it with that
2025-01-30 10:30:19 +01:00
Alug
881da033b8
Merge branch 'Saturn-Next' into rankingsrefactor
2025-01-30 10:29:13 +01:00
Alug
1e972cbb65
reduce scope of those
...
makes it look slightly neater
2025-01-30 10:29:05 +01:00
Alug
bab120235d
draw non widescreen anim vote bg before falling back to vanilla bg
...
how it was before, the game just fallback to the vanila widescreen patch if there was no animated widescreen bg provided, just fall back to the non widescreen anim patch instead if it exists
2025-01-30 10:27:56 +01:00
Alug
36404fd93d
inline bunch of one line HWR things
2025-01-30 10:27:36 +01:00
Alug
3b90038b62
inline G_TicsTo stuff
...
theyre smol and get called often
2025-01-30 10:27:25 +01:00
Alug
40660f2379
"makes integer from pointer without a cast" deez nuts
2025-01-30 10:27:19 +01:00
Alug
7ab7193592
remove noshowhelp from bunch of debug cvars
...
doesent make too much sense those are hidden tbh
2025-01-30 10:27:13 +01:00
Alug
1fabc14ac9
Merge pull request #151 from Indev450/fixdupeacks
...
Try to fix issues with clients locking up due to never receiving acks back in case of dropped packets
2025-01-30 10:26:33 +01:00
Alug
d9492eee28
Merge pull request #152 from Indev450/delaynetxcommand
...
Delay netxcmds when buffer is full instead of dropping them
2025-01-30 10:26:14 +01:00
Alug
e689deaa2b
dont need to do all this crap if disabled
2025-01-30 00:17:20 +01:00
Alug
93a1a432d7
"kill" seenames
...
idk if anyone wants it, its still there, needed to move the netvar out of it tho lol
2025-01-30 00:17:17 +01:00
Alug
0b71bc2880
move this after the early returns
...
save some time when drifting
2025-01-30 00:17:14 +01:00
Alug
9f4b72800a
lmao
2025-01-30 00:17:11 +01:00
Alug
5d2e08d124
turn driftsparkGrowTimer into a player field
...
less hacky and avoids 3 loops lol
2025-01-30 00:17:08 +01:00
Alug
5fb1b39742
kill redundant laptime code
...
just use the newer one
2025-01-30 00:17:05 +01:00
Alug
5ef8e5c447
renable jit compile
...
this branch is a mess lmao
2025-01-29 22:33:49 +01:00
GenericHeroGuy
3152cddb3d
In rehashtab, do counthash before adding asize
...
Thanks alug!
2025-01-29 22:29:03 +01:00
Alug
c2b87b46fc
refactor M_DrawSlider
...
apparently fixes weird framerate issues with gamma slider
also shows the values on sliders
2025-01-29 19:35:04 +01:00
Alug
d764941341
inline V_LocalTransFlag
...
its very smol
2025-01-29 19:35:01 +01:00
Alug
112ca2707a
even more replay deb prints lel
2025-01-29 19:34:58 +01:00
Alug
cf26092917
smol replay fixes from rr
2025-01-29 19:34:52 +01:00
Alug
842a252576
Have replay recording of "hits" use the reference count system
...
https://git.srb2.org/KartKrew/RingRacers/-/commit/fa8bffabfc51ea1d7be86d833190bb7dcf494fca
2025-01-29 19:34:46 +01:00
Alug
e23d9bc3cc
also print player name for item desynch
2025-01-29 00:46:25 +01:00
Alug
e206ad3c08
better replay resynch prints
2025-01-29 00:40:21 +01:00
Alug
2eddddc6fc
ss->touching_preciplist deez
2025-01-28 18:29:23 +01:00
Alug
de6a078f01
inline a few hooklib functions
2025-01-28 18:26:20 +01:00
Alug
283f4d1e37
super smol optimization
2025-01-28 18:26:16 +01:00
Alug
0f3cd28019
pass slope to K_RollMobjBySlopes
...
removing some code dupe in the process and allows some more flexability
2025-01-28 18:26:13 +01:00
Alug
7fec7f8937
forgor to set those oop
2025-01-28 16:33:41 +01:00
Alug
3f54630531
fix issues with models
...
- Sloperotation was weird, it now uses what we calculate in K_RollMobjsBySlopes
- in general uses srb2s newer system
- alot of cleanup of pointless variables
- sprinfo pivots should now work
- removed roillmodel since it was smth weird and broke rollangle
2025-01-28 16:33:38 +01:00
Alug
7f864dba3a
dont recalc if precip sector didnt move
...
forgor i can just check this
2025-01-27 23:42:10 +01:00
Alug
49644f10f5
only need to recalc this once a tic
...
precip thinker thinks slightly more often, but we really dont need that tbh
2025-01-27 23:42:07 +01:00
Alug
f78b41dde3
only recalc floorz for visible precip mobjs
...
before it apparently recalced it a crapton for the crapton not visible precipmobjs, which even on vanilla maps led to noticable jitter
2025-01-27 23:42:04 +01:00
Alug
7163337a27
just keep a copy of musicchange before the lua hook
...
keep music can check for what was it stuff changed last to
2025-01-27 16:44:18 +01:00
Alug
27fd087631
grow an invinc music also broke stuff
...
cant put it into the music exception list, otherwise it will always disable keepmusic when either one was used even once
2025-01-27 16:13:14 +01:00
Alug
9b7ec4f266
the music system is truly amazing
2025-01-27 15:33:16 +01:00
Alug
90fd4b54b3
i hate conditions
2025-01-27 15:33:13 +01:00
Alug
97e5de1ee5
smol optimization comparePolygon
...
return slightly earlier for skywalls and horizonlines
2025-01-27 15:33:10 +01:00
Alug
5f247a6d11
Merge branch 'gentlemens' into Saturn-Testing
2025-01-27 15:33:07 +01:00
Alug
0dd4f3b3d3
make old ping bar be blue on d1 aswell as purple with mindelay
2025-01-27 09:19:38 +01:00
Alug
ccc0189e70
also rotate eggboxes in air
2025-01-26 21:17:20 +01:00
Alug
8543636576
fall through deez
2025-01-26 17:29:19 +01:00
Alug
b09025df08
delet if else hell
2025-01-26 18:18:33 +01:00
Alug
39c747e430
handle vote bg fallbacks more gracefully
...
if someone doesent provide a widescreen patch it now falls back to the replaced non widescreen one and vice versa instead of just falling back to what vanilla provides
2025-01-26 17:57:36 +01:00
Alug
2104822cac
forgor about the banan spin
2025-01-26 16:18:41 +01:00
Alug
bcf713932a
reduce scope of those
...
makes it look slightly neater
2025-01-26 16:18:19 +01:00
Alug
6d671b6576
draw non widescreen anim vote bg before falling back to vanilla bg
...
how it was before, the game just fallback to the vanila widescreen patch if there was no animated widescreen bg provided, just fall back to the non widescreen anim patch instead if it exists
2025-01-26 16:18:16 +01:00
Alug
b7345107d7
move this
...
no need to have two conditions for same thing
2025-01-26 16:18:14 +01:00
Alug
9cdfdf9bda
spawn speedlines with non synched rng if ur in eggbox status
...
and well only if you have colourisation enabled
2025-01-25 21:22:51 +01:00
Alug
42f200aabd
inline bunch of one line HWR things
2025-01-25 21:22:19 +01:00
Alug
f8853ae902
inline G_TicsTo stuff
...
theyre smol and get called often
2025-01-25 21:21:43 +01:00
Alug
061201c0de
"makes integer from pointer without a cast" deez nuts
2025-01-25 16:59:41 +01:00
Alug
f11dab363f
remove noshowhelp from bunch of debug cvars
...
doesent make too much sense those are hidden tbh
2025-01-25 16:21:16 +01:00
Alug
48dd50afe4
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-25 09:33:34 +01:00
Alug
49cefa92e2
dont banan drag rumble when not driving lel
2025-01-25 09:33:14 +01:00
Alug
352e71d9e9
Merge branch 'directionallight' into Saturn-Testing
2025-01-25 08:41:28 +01:00
Alug
2b13af2367
setup maplight stuff earlier
...
otherwise it doesent init early enough
2025-01-25 08:41:22 +01:00
indev
2296ef0987
Fix 'total podium' stat display using totalwins
2025-01-25 01:10:06 +03:00
indev
30f11e4e46
Fix 'total podium' stat display using totalwins
2025-01-25 01:09:43 +03:00
Alug
97a5c15c36
just use D_NumPlayers
2025-01-24 20:44:50 +01:00
Alug
43dbaf7004
j moment
2025-01-24 20:16:32 +01:00
Alug
55bb65034f
[0]
2025-01-24 20:16:21 +01:00
Alug
57ebb297c0
simplify camtoggledelay and spectatedelay
...
just make em an array and use lööp
2025-01-24 20:44:28 +01:00
Alug
a513f10296
assign player later
2025-01-24 20:44:25 +01:00
Alug
a1074852dd
kill P_TeleportMove
...
P_MoveOrigin literally just calls that so replace it with that
2025-01-24 20:44:21 +01:00
Alug
5f546a3df8
just use D_NumPlayers
2025-01-24 20:44:12 +01:00
Alug
986c19ef6e
Merge branch 'gentlemens' into Saturn-Testing
2025-01-24 20:43:49 +01:00
Alug
bea7ad5876
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-24 19:25:59 +01:00
Alug
b1fa124032
add funny banan throw rotate thing
...
like rr
2025-01-24 19:25:53 +01:00
Alug
a15de64160
think we should copy this
2025-01-24 19:25:50 +01:00
Alug
af3a23ce66
make trailing items also be able to rotate on slopes
...
mostly stuff from RR thx!
2025-01-24 19:25:46 +01:00
Alug
b55c654a81
oop
2025-01-24 06:43:54 +01:00
Alug
b97841b6fd
proper add server gentlemans
...
this should be a netvar, but we cant really do that, thought not a huge deal
however id wish to send some kinda message to all players but idk
2025-01-24 06:40:05 +01:00
Alug
ac64428abb
dont mess up realpingtable
...
when serverplayer has mindelay active
this was supposed to show mindelay for serverplayers but that doesent work :chaosleep: so just do not mess with it
2025-01-23 21:55:48 +01:00
Alug
1857ce5113
conflict fix 2
2025-01-23 21:29:08 +01:00
Alug
f4f3f6e29c
slight cleanup HU_drawPlayerPing
2025-01-23 21:27:42 +01:00
Alug
9354a0ab88
conflict fix
2025-01-23 21:27:07 +01:00
Alug
6ef9c0b305
colourise pingnumber when gentlemens is active
2025-01-23 18:11:00 +01:00
Alug
6b951d2773
division by zero moment
2025-01-23 18:10:57 +01:00
Alug
064e9d58af
add gentlemens delay to ping display
...
+ display ping even offline if you have mindelay active
2025-01-23 18:10:53 +01:00
Alug
1d5092cf22
smol cleanup
2025-01-23 18:10:21 +01:00
Alug
861d35e8d3
port clientsided gentlemens delay
...
cant do the serverside stuff due to netvars
2025-01-23 18:10:18 +01:00
Alug
f92c519d05
Prevent dropped ticcmds due to interp timing jutter
...
kinda figured out what this does, and makes clients on uncapped listen servers alot less prone to drop gametics
2025-01-23 15:07:37 +01:00
Alug
ecd3ad40ae
fix freecam not resetting online
...
idk local player handling is fucking awful in kart
2025-01-22 19:42:21 +01:00
Alug
6d94ff8d1f
fix freecam not resetting online
...
idk local player handling is fucking awful in kart
2025-01-22 19:42:14 +01:00
Alug
fad3c2bbdf
Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Testing
2025-01-22 19:05:16 +01:00
Alug
46c53ea679
try just passing the sector + add 50 trillion extra checks
...
idk anymore but this is literally now how vanilla kart behaved
2025-01-22 19:05:10 +01:00
Alug
062caa8f53
skip some stuffs when theres no portals
...
skip some portal checking incases wheres no portals
2025-01-22 18:10:54 +01:00
Alug
f6a39fea4b
Merge remote-tracking branch 'origin/kartstats' into Saturn-Testing
2025-01-22 17:33:49 +01:00
Alug
bfabdb7b6a
bruh
2025-01-22 17:24:11 +01:00
Alug
ea82f89b53
bruh
2025-01-22 17:24:03 +01:00
Alug
7f9edddbcc
remove redundand FTransform field
2025-01-22 16:58:30 +01:00
Alug
23443b2632
remove redundand FTransform field
2025-01-22 16:58:24 +01:00
Alug
114eab952b
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-22 15:47:41 +01:00
Alug
883cd3f516
more smol ogl sprite drawer optimizations
2025-01-22 15:46:44 +01:00
Alug
a3e2d3ec71
also fix potential use-after-free in HWR_AddPrecipitationSprites
...
no clue why ogl didnt do it since its effectively the same code as software
2025-01-22 15:46:38 +01:00
Alug
7213f0dd5d
split HWR_DrawSprites
...
saves on ALOT of conditional branching in a lööp when models are disabled
2025-01-22 15:45:25 +01:00
Alug
f8472721ee
fix level statistics page controls
2025-01-21 16:54:38 +01:00
indev
9634bc99bd
Check for spectator in K_StatRound
2025-01-21 17:38:09 +03:00
Alug
81a0ba08bd
use SRB2.2s general folder structure
...
- seperate addons folder (download folder remains in home directory unlike RR)
- seperate gif and screenshot folders
2025-01-21 01:35:24 +01:00
Alug
12f5bd141d
use SRB2.2´s logging system
...
- creates a new logfile each start instead of overwriting it everytime
2025-01-21 01:35:21 +01:00
Alug
6e2b7e534b
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-20 22:26:41 +01:00
Alug
3bbdd1ea72
e better play it safe
2025-01-20 22:26:26 +01:00
Alug
2b09e74dcf
kill aiming stuff in BuildTiccmd
2025-01-20 22:26:23 +01:00
Alug
543365f296
cv_invertmouse2 moment
2025-01-20 22:22:13 +01:00
Alug
da3bf945cb
delete nonfunctional second mouse stuff
2025-01-20 22:18:59 +01:00
Alug
4e311ca279
kill even more unused patches
...
+ nonexistant crosshair stuff
2025-01-20 21:31:52 +01:00
Alug
18c449a9ed
dont cache all those unused hud graphics
2025-01-20 21:18:31 +01:00
Alug
d7293ef41d
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-20 19:34:02 +01:00
Alug
5dc76d07ec
Hold up/down for 2 seconds while not moving to pan the camera vertically
...
from RR
2025-01-20 19:33:56 +01:00
Alug
ebfafd7b6e
a
2025-01-20 19:21:44 +01:00
Alug
24ca9fdafa
oops didnt init this
2025-01-20 19:21:42 +01:00
Alug
8cdb920f54
dont turn 90 degrees when switching to freecam
2025-01-20 19:00:22 +01:00
Alug
cccf6449f9
fix freecam vertical look for the 500th thousand time
...
truly amazing code
2025-01-20 18:04:20 +01:00
Alug
88c8860548
Merge remote-tracking branch 'origin/freecamstuffs' into Saturn-Testing
2025-01-20 17:05:57 +01:00
Alug
85a64a6c14
put this thing onto its original place
2025-01-20 15:29:06 +01:00
Alug
d7c3cf7d3e
put this into switch
...
looks better
2025-01-20 15:29:02 +01:00
Alug
9bd2da04e2
put this thing onto its original place
2025-01-20 15:28:51 +01:00
Alug
56563507b6
null check target in P_DamageMobj
...
apparently this may be null
2025-01-19 18:21:13 +01:00
Alug
fa98b06dba
:chaosleep:
2025-01-19 18:10:25 +01:00
Alug
a763d85122
make function for driftsparkcolour
...
reduce some code dupe
2025-01-19 17:45:28 +01:00
Alug
db8b1ca0a3
replace common damage magic numbers with named macros
...
that stuff always confused me before lol
2025-01-19 17:38:32 +01:00
Alug
5106c391bb
readd check for banan
...
this time without mobjwasremoved
just check if banan exists
2025-01-19 17:38:22 +01:00
Alug
0c2e285d2e
remove some code dupe in R_AddLine
2025-01-19 17:35:00 +01:00
Alug
f7df80f763
; moment
2025-01-19 17:34:56 +01:00
Alug
676265a92a
fix "lessprecip"
...
logic error lul
2025-01-19 17:34:52 +01:00
Alug
f9ee18584e
use MT_NULL instead of number
2025-01-19 17:34:42 +01:00
Alug
3d394bb621
refactor weather switching
...
from srb2
makes this more sane and makes PRECIP_STORM_NORAIN not spawn a crapton of invisible mobjs
2025-01-19 17:34:33 +01:00
Alug
913c0f4ae7
idk why we check this
2025-01-19 17:34:19 +01:00
Alug
04bf086a9e
forgor to check for that flag
2025-01-19 17:34:12 +01:00
Alug
2a25328ce0
change tooltips slightly
2025-01-19 17:33:56 +01:00
Alug
af7393832a
add stuff to menu
2025-01-19 17:33:50 +01:00
Alug
516bea6e8a
add toggle for item amount number display
2025-01-19 17:33:30 +01:00
Alug
82bd65eebd
don use multiicon patches in 3/4p splitscreen
...
since it uses the smoler patches
also removes redundant assignments
2025-01-19 17:33:20 +01:00
Alug
44b6c53452
change banana default patch to match lua roulette hud behaviour
2025-01-19 17:33:02 +01:00
Alug
28b294f48a
add support for multiitem patches (thx neppy!)
...
needs new patches, unsure if we just gonna add em to the extra file or make a new one
so it ambigous for now
2025-01-19 17:32:21 +01:00
Alug
56ed32d094
merge conflict moment
2025-01-19 17:31:55 +01:00
Alug
60d81037fd
"Fix console text bleeding "
...
read https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1434
2025-01-19 17:31:27 +01:00
Alug
8abe40cc81
cap console animation if uncappedhud is disabled
...
since thats "how vanilla done it" before
2025-01-19 17:31:20 +01:00
Alug
cd9df8065d
use R_GetHudUncap
2025-01-19 17:31:13 +01:00
Alug
b6d50da809
add fancyroulette toggle
2025-01-19 17:31:08 +01:00
Alug
383cc71bb3
reorder saturn hud menu a little
...
also remove uncapped hud from it, since why would you ever wanna turn it off?
2025-01-19 17:30:49 +01:00
Alug
d75c16bab5
add the fancy hudtrans flags
2025-01-19 17:30:08 +01:00
Alug
8efdbe40e4
dont fancy during respawn
2025-01-19 17:30:00 +01:00
indev
ada779a97d
Fancy :D
2025-01-19 17:29:56 +01:00
Alug
37d28464ea
change how spritescales and offsets work
...
- now theres realoffsets aswell
- allows better control of changing things per lua and still do funky stuff in hardcode without conflicts
- spritescales and offsets now get reset centralised before any thinkers run
2025-01-19 17:29:41 +01:00
Alug
816ad7c2fc
add banan jitter toggle to menu
2025-01-19 17:29:29 +01:00
Alug
c4d1f9c6a2
add toggle for bananjitter
2025-01-19 17:29:24 +01:00
Alug
33e1cfc2ba
le funny banan drag jumpy
2025-01-19 17:29:07 +01:00
Alug
bce9990826
only rumble banan when on ground
2025-01-19 17:27:51 +01:00
Alug
923e0500df
fix typo lel
2025-01-19 17:27:31 +01:00
Alug
017646e704
forgor about software again
2025-01-19 17:26:35 +01:00
Alug
4900177e8c
TEST: skip prepping 3d floors for fofs without planes
...
or if they were already checked
2025-01-19 17:25:35 +01:00
Alug
ed97d28254
split HWR_RenderBSPNode
...
to reduce function call overhead
its only microscopicly faster lel
2025-01-19 17:25:26 +01:00
Alug
15185e0450
simplify keepmusic
...
honestly no clue why i made stuff check on every music change
2025-01-19 17:23:52 +01:00
Alug
a29f8d5f38
dont keep music if there is no music
2025-01-19 17:23:45 +01:00
Alug
8dc2d22996
Clear acktosend when initializing node
...
since it was never reset, values might been taken over from former node
2025-01-19 17:22:59 +01:00
indev
4d355f99c0
Add spb music to list of exceptions for keepmusic
2025-01-19 17:22:52 +01:00
indev
aa0bf396e7
Fix spectator control text overlapping when showdirectorhud is off
2025-01-19 17:22:38 +01:00
indev
5f3dc081b5
Don't start invinc/grow alarm sound when player uses power item
...
It will still be started in K_UpdateInvincibilitySounds, but now if
player already had invincibility, they won't get 2 overlapping sounds
2025-01-19 17:33:44 +03:00
indev
8959d3aec4
Put playtime statistics at first page instead of RA medals
2025-01-19 03:04:24 +03:00
indev
c589d04a32
New statistics menu (WIP)
2025-01-19 02:55:39 +03:00
indev
8ceda27817
Wipe kart stats on game data reload
2025-01-19 02:43:18 +03:00
indev
7260c2c77e
That was from testing a
2025-01-19 02:29:41 +03:00
indev
7991dafe64
Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions
2025-01-19 02:28:16 +03:00
Alug
232790836b
remove some code dupe in R_AddLine
2025-01-19 00:24:02 +01:00
Alug
9305b0a287
; moment
2025-01-18 21:44:34 +01:00
Alug
4ff8b869db
fix "lessprecip"
...
logic error lul
2025-01-18 21:24:47 +01:00
Alug
c1df939ac8
use MT_NULL instead of number
2025-01-18 14:36:42 +01:00
Alug
aea8cd1d62
refactor weather switching
...
from srb2
makes this more sane and makes PRECIP_STORM_NORAIN not spawn a crapton of invisible mobjs
2025-01-18 14:29:58 +01:00
Alug
b816622129
idk why we check this
2025-01-18 14:29:55 +01:00
Alug
d80613f26f
forgor to check for that flag
2025-01-18 11:45:39 +01:00
Alug
d5505080cf
change tooltips slightly
2025-01-17 23:44:35 +01:00
Alug
92d6a541ae
add stuff to menu
2025-01-17 23:44:32 +01:00
Alug
633948e8cc
ok clang
2025-01-17 23:44:27 +01:00
Alug
2ac48f715a
:chaosleep:
2025-01-17 19:53:42 +01:00
Alug
e82c9a71ec
add toggle for item amount number display
2025-01-17 17:15:36 +01:00
Alug
004f6d1495
Revert "turn on multiitemicons by default"
...
This reverts commit 9217cd3832 .
2025-01-17 17:15:33 +01:00
Alug
32b54e1346
merge conflict moment
2025-01-17 15:04:13 +01:00
Alug
f50b19968c
disable jit compilation for now
2025-01-17 14:45:35 +01:00
Alug
c9d0415d84
"Fix console text bleeding "
...
read https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1434
2025-01-17 14:23:05 +01:00
Alug
625932e8f3
cap console animation if uncappedhud is disabled
...
since thats "how vanilla done it" before
2025-01-17 14:18:09 +01:00
Alug
5a03428d76
use R_GetHudUncap
2025-01-17 14:18:06 +01:00
Alug
33c6d13c7a
add fancyroulette toggle
2025-01-17 14:18:04 +01:00
Alug
ba5e15d29b
add the fancy hudtrans flags
2025-01-17 14:18:01 +01:00
Alug
de64eb6f8d
dont fancy during respawn
2025-01-17 14:17:58 +01:00
indev
75589f9770
Fancy :D
2025-01-17 15:47:55 +03:00
Alug
9217cd3832
turn on multiitemicons by default
2025-01-17 12:58:56 +01:00
Alug
49d295535f
add banan jitter toggle to menu
2025-01-17 12:58:52 +01:00
Alug
bd489bd462
change how spritescales and offsets work
...
- now theres realoffsets aswell
- allows better control of changing things per lua and still do funky stuff in hardcode without conflicts
- spritescales and offsets now get reset centralised before any thinkers run
2025-01-17 01:31:12 +01:00
Alug
7d621b5b1d
add toggle for bananjitter
2025-01-17 01:30:39 +01:00
Alug
22b60a07e5
le funny banan drag jumpy
2025-01-17 01:30:35 +01:00
Alug
adf52e1520
only rumble banan when on ground
2025-01-16 23:33:18 +01:00
Alug
b5d027b37c
fix typo lel
2025-01-16 22:44:27 +01:00
Alug
c5a1513cf5
don use multiicon patches in 3/4p splitscreen
...
since it uses the smoler patches
also removes redundant assignments
2025-01-16 21:58:56 +01:00
Alug
7116607881
ignore invisible fofs again
2025-01-16 21:43:30 +01:00
Alug
559b0bf45a
also skip invisible fofs
2025-01-16 21:43:24 +01:00
Alug
72e72af6b1
Clear acktosend when initializing node
...
since it was never reset, values might been taken over from former node
2025-01-16 01:03:38 +01:00
Alug
e0d6a6ae0f
dont keep music if there is no music
2025-01-16 01:02:06 +01:00
indev
64588f8337
Add spb music to list of exceptions for keepmusic
2025-01-16 02:47:50 +03:00
indev
66b0931f07
Fix spectator control text overlapping when showdirectorhud is off
2025-01-15 21:17:56 +03:00
Alug
5ddabba0b2
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-15 13:00:33 +01:00
Alug
2e054d8bec
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-15 13:00:31 +01:00
Alug
1db9bcd6c9
oops
2025-01-15 12:59:49 +01:00
Alug
6f7a52a6a6
make freecam strafe be affected by freecamspeed cvar
2025-01-15 12:59:47 +01:00
Alug
2c3ff3a628
dont throw a warning about addons with custom gamedata
...
just ignore it
2025-01-15 12:59:38 +01:00
indev
976c74d694
G_PlayerReborn didn't work for 'respawns' stats, maybe G_DoReborn will?
2025-01-13 23:17:51 +03:00
indev
e3adcfb62e
Player kartstuff's get reset in G_PlayerFinishLevel, so need to call K_StatRound earlier
2025-01-13 23:11:52 +03:00
Alug
cd76cc0e9f
no need to strcmp just check for "savemoddata"
...
that bool only ever gets set to true if the savegame has been switched to the modded one and unlike in srb2 this WILL never be reset to false again
2025-01-13 17:42:33 +01:00
Alug
e2e356d0c2
save vanilla save when switching to modified savegame
...
also add check so we dont rerun this everytime setgamemodified is called
2025-01-13 16:44:06 +01:00
Alug
bb7c217ccc
remove "majormods" checks from stuff that saves to savegame
...
so its only there to throw a notice when you load an addon
2025-01-13 16:44:04 +01:00
Alug
cd3e664e6a
oops fix menu stuff
2025-01-13 16:01:19 +01:00
indev
e7d3e03169
Clear menus when running 'map' command
2025-01-13 15:53:51 +01:00
indev
591a2e5dbb
Forgor respawns
2025-01-13 17:52:41 +03:00
Alug
4e4871fe93
remove "errorshitspam"
...
hooklib refactor indirectly fixed the root issue, so this is not needed anymore
2025-01-13 15:52:12 +01:00
Alug
6d1b754db5
remove this
...
hooklib refactor already indirectly fixed this so this code is pointless
2025-01-13 15:50:36 +01:00
indev
cae9b754bc
Oops
2025-01-13 17:37:50 +03:00
Alug
46e0c88280
make game use seperate save when addons are loaded
...
so you can record attack and it will also keep saving to statistics
also added a few things it now keeps track of
TODO: unfuck the statistics page and add a 2nd one perhaps? due to space reasons
menucode is hell
2025-01-13 17:36:07 +03:00
indev
4942db2806
Add kartstats
2025-01-13 17:13:40 +03:00
indev
b5be515b9b
Clear menus when running 'map' command
2025-01-13 14:25:14 +03:00
Alug
51067f2802
Merge branch 'Saturn-Next' into freecamstuffs
2025-01-13 08:39:38 +01:00
Alug
62a65c5c1d
save a whopping 2ms from gamestart to race start on texture updating
2025-01-13 08:38:20 +01:00
Alug
b9e23113c8
slightly cleanup gravstretch stuff
2025-01-13 08:34:52 +01:00
Alug
50f1a61182
fix having saltyhop disabled forcing player spriteyoffset to be forced 0
...
just clear out everything on toggle
2025-01-13 08:34:44 +01:00
Alug
ed9adfae68
add toggle to colour sneakertrail flames (thx neppy!)
2025-01-13 08:34:34 +01:00
Alug
cb4ef15c77
another attempt at fixing skipintro mus playing titlescreen music
2025-01-13 08:30:42 +01:00
Alug
e4e18f0a62
check for 0 to avoid division by 0
2025-01-13 08:29:33 +01:00
Alug
ab8cbcb450
reinit minimap stuff when a wad is added while ingame
2025-01-13 08:29:11 +01:00
Alug
4103fac605
slight cleanup r_draw8
2025-01-13 08:29:06 +01:00
Alug
0a58797f78
clamp to length-1
2025-01-13 08:29:02 +01:00
Alug
5db7f5f2e7
fix column drawers clamping stuff
2025-01-13 08:28:58 +01:00
Alug
47a3de8fe1
let "fovchange" work in software
2025-01-13 08:28:46 +01:00
Alug
2b725560cc
add banandrag rumble lol
2025-01-13 08:28:36 +01:00
Alug
9f9cb833f0
add slight fadeout to spinout rumble
2025-01-13 08:28:22 +01:00
Alug
f88290d34e
kill unarchivevaluedemo
...
just pass if we load from replay or not and do stuff accordingly
2025-01-13 08:24:56 +01:00
Alug
157ff2df4f
make gamestate download show total gamestate size
2025-01-13 08:24:38 +01:00
Alug
a9117573fb
add colourized speedlines
...
smth i had laying around in lugstuff
2025-01-13 08:23:02 +01:00
Alug
cea28c591f
slight cleanup minimap head stuff
2025-01-13 08:22:39 +01:00
Alug
b963146faa
split ra wheel and position number hud offsets
...
kinda ass due to the preset offset, but will just not apply if either was changed from its original position
2025-01-13 08:22:06 +01:00
Alug
181c948e86
toggle for camera turnaround on timeover
2025-01-13 08:21:58 +01:00
Alug
d3b8e11783
one line this
2025-01-13 08:21:31 +01:00
Alug
b3b19eff49
this doesent work out
...
breaks some textures not appearing on some maps
2025-01-13 08:04:10 +01:00
Alug
d09d2dcffd
this doesent work out
...
breaks some textures not appearing on some maps
2025-01-13 08:03:15 +01:00
GenericHeroGuy
c5fddbbb69
Use references instead of upvalues for original I/O functions
...
No more unrestricted I/O through debug.getupvalue
2025-01-12 17:39:19 +01:00
GenericHeroGuy
2ef360a7ac
Update to BLUAJIT 449b76f
2025-01-12 17:39:15 +01:00
Alug
509d26f938
forgor about software again
2025-01-12 17:37:40 +01:00
Alug
5a9efff87c
TEST: skip prepping 3d floors for fofs without planes
...
or if they were already checked
2025-01-12 17:37:36 +01:00
Alug
24a93d107a
split HWR_RenderBSPNode
...
to reduce function call overhead
its only microscopicly faster lel
2025-01-12 17:37:33 +01:00
Alug
67aa31439b
dont rumble in freecam state
2025-01-12 17:25:57 +01:00
Alug
26902b4565
smol cleanup localskin ranking shit
2025-01-12 17:25:42 +01:00
Alug
e320aff5dc
dont rumble in freecam state
2025-01-12 17:24:50 +01:00
Alug
3f971fbab1
null check target in P_DamageMobj
...
apparently this may be null
2025-01-12 17:23:21 +01:00
Alug
f24ce61cc9
slight cleanup minimap head stuff
2025-01-12 17:22:52 +01:00
Alug
137be1c7fa
slightly cleanup gravstretch stuff
2025-01-12 17:08:16 +01:00
Alug
039018ddc9
change banana default patch to match lua roulette hud behaviour
2025-01-12 17:07:45 +01:00
Alug
bef784b32a
add support for multiitem patches (thx neppy!)
...
needs new patches, unsure if we just gonna add em to the extra file or make a new one
so it ambigous for now
2025-01-12 17:07:42 +01:00
Alug
eaad3ebeac
oops fix menu stuff
2025-01-12 17:07:33 +01:00
Alug
af8637f8a4
fix having saltyhop disabled forcing player spriteyoffset to be forced 0
...
just clear out everything on toggle
2025-01-12 02:52:14 +01:00
Alug
ba5ec70669
add toggle to colour sneakertrail flames (thx neppy!)
2025-01-12 02:52:10 +01:00
Alug
503f20a7f4
split ra wheel and position number hud offsets
...
kinda ass due to the preset offset, but will just not apply if either was changed from its original position
2025-01-12 02:52:07 +01:00
Alug
1237b553f7
toggle for camera turnaround on timeover
2025-01-12 02:52:04 +01:00
Alug
86c89a47da
one line this
2025-01-12 02:51:59 +01:00
Alug
ff895f3251
fix frame flag clash
2025-01-11 19:54:28 +01:00
Alug
b40cb3331a
fix frame flag clash
2025-01-11 19:54:13 +01:00
Alug
88025040c3
Merge branch 'directionallight' into Saturn-Testing
2025-01-11 18:10:29 +01:00
Alug
130c1aba67
put random direction light toggle into advanced video options
...
also make it a scoll menu
2025-01-11 18:10:24 +01:00
Alug
e7c0cda77f
reinit random maplight on mapchange when toggled
...
the condition may otherwise not change the light if you restart the same map
2025-01-11 08:52:55 +01:00
Alug
a07c2f4c32
reinit random maplight on mapchange when toggled
...
the condition may otherwise not change the light if you restart the same map
2025-01-11 08:52:49 +01:00
Alug
99e64388ba
Merge branch 'directionallight' into Saturn-Testing
2025-01-11 08:34:40 +01:00
Alug
96b7a4efe6
add FF_ABSOLUTELIGHTLEVEL
...
mobj_t.lightlevel is absolute instead of relative when set
2025-01-11 08:33:02 +01:00
Alug
124b2ff431
add encore variants of maplight
2025-01-11 08:32:59 +01:00
Alug
c1ec72e606
oops
2025-01-11 08:28:57 +01:00
Alug
ef1faf9f68
those somehow got lost
2025-01-11 08:26:12 +01:00
Alug
02595b9ea6
forgor this
2025-01-11 07:50:25 +01:00
Alug
c1514635b0
if disabled and no soc overrides light behave like vanilla
...
always apply wall and slope contrast pls
2025-01-11 07:50:22 +01:00
Alug
e5e7205c95
change how randomized light works
...
so it doesent kill actual soc set randomlight if you toggle it
2025-01-11 07:26:44 +01:00
Alug
f8d1bf0811
Merge branch 'Saturn-Next' into directionallight
2025-01-11 07:26:37 +01:00
Alug
a1f185b0f0
Merge pull request #148 from Indev450/checkposopti
...
Dont always call R_PointInSubsector if thing has not moved in P_CheckPosition
2025-01-11 01:37:07 +01:00
Alug
8981ae3117
Merge pull request #156 from Indev450/precipthinklist
...
Add a seperate thinkerlist for precipmobjs only
2025-01-11 01:36:23 +01:00
Alug
2a948ca4c2
move this
2025-01-10 22:46:52 +01:00
Alug
8ff0524bbc
move this
2025-01-10 22:46:18 +01:00
Alug
e749c9764c
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-10 22:31:52 +01:00
Alug
d9f0c55fee
"Invinciblity"
2025-01-10 22:31:46 +01:00
Alug
69a6adf0a8
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-10 22:28:47 +01:00
Alug
ab064c90dd
let "fovchange" work in software
2025-01-10 22:28:45 +01:00
Alug
50d2bf5d8d
seperate game turn axis from cam turn axis
...
both are bound to the same value by default, so vanilla controls remain intact
theres no other good way to have gamepad controls for this sadly
2025-01-10 22:28:34 +01:00
Alug
d39fd5bb5c
strafe controls for speccam/freecam
...
TODO: seperate cam turning axis from gameplay turn axis for gamepads
2025-01-10 22:28:31 +01:00
Alug
817df662da
slight cleanup r_draw8
2025-01-10 02:17:38 +01:00
Alug
d093b461d6
clamp to length-1
2025-01-10 02:14:38 +01:00
Alug
5cc756f853
reinit minimap stuff when a wad is added while ingame
2025-01-10 02:12:13 +01:00
Alug
07c443598b
fix column drawers clamping stuff
2025-01-10 02:11:52 +01:00
Alug
3c6116255b
kill unarchivevaluedemo
...
just pass if we load from replay or not and do stuff accordingly
2025-01-09 21:25:08 +01:00
Alug
5689e3815a
shouldnt this be uint?
2025-01-09 20:22:40 +01:00
Alug
9bf6a72621
make gamestate download show total gamestate size
2025-01-09 18:47:21 +01:00
Alug
2e02aa16bb
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-09 17:27:38 +01:00
Alug
1a9865ebc4
this should also use unpaused rendertimefrac
2025-01-09 17:27:25 +01:00
Alug
8e7fddd6b0
use lööps for those to look a little better lel
2025-01-09 17:15:18 +01:00
Alug
ac8f6455ff
dont reset cam using f12 when only one player is ingame
2025-01-09 17:15:15 +01:00
Alug
3c268c8cbd
slightly refactor chasecam stuff again
2025-01-09 17:15:12 +01:00
Alug
a11227b15a
fix postimg data types mismatch
...
also remove the "postimgflag_t" typedef since its useless
and use smoler type for everything we dont need much space lol
2025-01-08 18:34:24 +01:00
Alug
10b56e7b4f
fix postimg data types mismatch
...
also remove the "postimgflag_t" typedef since its useless
and use smoler type for everything we dont need much space lol
2025-01-08 18:34:16 +01:00
Alug
f52db71ec6
this is not needed anymore
2025-01-08 17:11:53 +01:00
indev
38b52b826a
huh
2025-01-08 12:00:41 +03:00
Alug
bc1f21961c
smol cleanup localskin ranking shit
2025-01-08 06:29:28 +01:00
Alug
0e1f843f50
;
2025-01-08 05:52:08 +01:00
Alug
2a5d1fb84a
;
2025-01-08 05:52:01 +01:00
Alug
3b0d0dcd0c
add banandrag rumble lol
2025-01-08 05:51:17 +01:00
Alug
f92cf3df4f
add slight fadeout to spinout rumble
2025-01-08 05:51:15 +01:00
Alug
274c9904e6
forgor to delet this
2025-01-08 04:13:07 +01:00
Alug
44ee017dee
forgor to delet this
2025-01-08 04:12:51 +01:00
Alug
1416650c9d
reorder saturn hud menu a little
...
also remove uncapped hud from it, since why would you ever wanna turn it off?
2025-01-08 05:09:03 +01:00
Alug
4acf6d336b
add colourized speedlines
...
smth i had laying around in lugstuff
2025-01-08 05:08:27 +01:00
Alug
dd7a861280
Merge branch 'rankingsrefactor' into Saturn-Testing
2025-01-08 04:47:39 +01:00
Alug
bbb4893857
throw this into a function
...
smth smth nesting
2025-01-08 04:47:25 +01:00
Alug
3054c2366e
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-08 04:10:13 +01:00
Alug
51e367a61d
move saturn hud cvars to k_kart and fix driftgauge extra showing
...
if there is no patch for it
its kinda dumb, since technically would allow to not load all of em
but im lazy and dont wanna change possiblevalues around
2025-01-08 04:10:05 +01:00
Alug
165803c95c
toggle for smol positionnum and posnum animation
2025-01-08 04:10:02 +01:00
Alug
d01ed38895
fix "connect" command not saving to last server
2025-01-08 03:23:37 +01:00
Alug
f9e9b423dd
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-08 01:50:31 +01:00
Alug
cdfef0f884
oops forgor those
2025-01-08 01:50:26 +01:00
Alug
ddc8e4a29e
clean up gamepad led stuff
2025-01-08 01:47:05 +01:00
Alug
f576f39bc6
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-08 01:34:00 +01:00
Alug
f74cd97c4b
clean up this mess a little
2025-01-08 01:33:55 +01:00
Alug
bb91d8e1e3
dont rumble in freecam + player fix
2025-01-08 01:33:49 +01:00
Alug
ee8fd22f36
oops fix software lel
2025-01-08 01:33:46 +01:00
Alug
c0d4599a35
TEST: revert sleep stuff for now
...
dedi may sometimes get stuck here somehow
2025-01-07 23:48:41 +01:00
Alug
24a7d4b82d
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-07 20:18:49 +01:00
Alug
5c5a5e200e
fix fbo crap once again
2025-01-07 20:18:39 +01:00
Alug
864d747e3b
check if subsector has sector before assigning
2025-01-07 19:49:54 +01:00
Alug
d623820833
check if subsector has sector before assigning
2025-01-07 19:49:46 +01:00
Alug
a9be6a54ff
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-07 18:47:31 +01:00
Alug
d41b6c185a
fix freecam aim getting stuck and other issues
...
- gamepads now aim like they used to and at same speed as keyboard
- aim reset has been changed so it resets automatically, but also can be manually reset with centerview
- aiming is locked during cam reset
2025-01-07 18:47:26 +01:00
Alug
3b60cb2bcd
replace common damage magic numbers with named macros
...
that stuff always confused me before lol
2025-01-07 16:31:16 +01:00
Alug
fe3ff15539
readd check for banan
...
this time without mobjwasremoved
just check if banan exists
2025-01-07 16:31:13 +01:00
Alug
f5018f628a
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-07 16:31:09 +01:00
Alug
03e45f4590
check for cam subsector
...
since we can move it around and i added this to freecam mode, subsector may be null for reason so better be safe than sorry
2025-01-07 16:31:04 +01:00
indev
ce31ceda65
If available, add map title into crash log
2025-01-07 14:52:58 +03:00
indev
aa00419198
If available, add map title into crash log
2025-01-07 14:52:19 +03:00
Alug
fd5575ace5
make this more complicated due to a "-"
2025-01-06 22:50:30 +01:00
Alug
c8737bd43f
make this more complicated due to a "-"
2025-01-06 22:50:24 +01:00
Alug
2e31e08522
check for 0 to avoid division by 0
2025-01-06 22:41:41 +01:00
Alug
1412805503
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-06 22:41:25 +01:00
Alug
eff6b31ee8
change director toggling handling
...
- now not changable over console anymore, bind only!
- it doesent save anymore so its always disabled at game start
- moving while in spec state will disable director when active so stand still
- disable it in splitscreen completely
- only adjust view when toggling it on
2025-01-06 22:41:20 +01:00
Alug
03259aeca0
let postimg stuff also apply to freecam
2025-01-06 22:41:18 +01:00
Alug
812e269195
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-06 20:36:50 +01:00
Alug
dbb5c1482b
add a little extra safety here ig
...
this crashed on levelload once so idk maybe player was null ig
2025-01-06 20:36:31 +01:00
Alug
afa66d0418
double the slack for slep
2025-01-06 20:36:25 +01:00
Alug
7177b396e0
any of those may be NULL in MakePatch
...
no idea but this crap keeps crashing in some other place every single time i add a check somewhere else
2025-01-05 23:02:36 +01:00
Alug
e796f7e81f
thats not timedemo lel
2025-01-05 21:25:01 +01:00
Alug
006fde8fea
thats not timedemo lel
2025-01-05 21:24:55 +01:00
Alug
8499ca358b
turn off any active menus when using demo play commands
2025-01-05 21:24:12 +01:00
Alug
890779713a
turn off any active menus when using demo play commands
2025-01-05 21:24:03 +01:00
Alug
63b8cc1104
disable pause vhs effect when in freecam mode
2025-01-05 20:37:58 +01:00
Alug
c4c995a9a3
disable pause vhs effect when in freecam mode
2025-01-05 20:37:49 +01:00
Alug
511105beb3
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-05 20:14:59 +01:00
Alug
718fe7e8ae
slight slep optimization
...
https://git.do.srb2.org/STJr/SRB2/-/commit/1da55066d43ed6a0cb666999c20316bef463024b?merge_request_iid=2583
2025-01-05 20:14:54 +01:00
Alug
258447c17b
disable director while in replay freecam
2025-01-05 19:02:08 +01:00
Alug
1d8be20962
disable director while in replay freecam
2025-01-05 19:02:01 +01:00
Alug
a90c51ec0f
no u may be used uninitialised
2025-01-05 18:54:08 +01:00
Alug
077076532f
slight cleanup buildticcmd
2025-01-05 18:54:05 +01:00
Alug
e1bf657a05
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-05 18:53:40 +01:00
Alug
7ca2051f84
Adjust slack based on precision
...
https://git.do.srb2.org/STJr/SRB2/-/commit/d20552c49d9fd6a2075ebd7d46b0b133c69f1dbe?merge_request_iid=2583
2025-01-05 18:53:32 +01:00
Alug
8ff5cc7cbb
---------
2025-01-05 15:11:25 +01:00
Alug
bca4af201d
no u may be used uninitialised
2025-01-05 14:51:32 +01:00
Alug
9af243177f
---------
2025-01-05 15:11:18 +01:00
Alug
ca3c2bf70a
remove this again
...
seems like it basically doesent change anything
2025-01-05 15:04:20 +01:00
Alug
ce5fc9715d
slight cleanup buildticcmd
2025-01-05 15:04:09 +01:00
Alug
606a50047c
put refreshdirmenu back here
2025-01-05 15:04:06 +01:00
Alug
b58c0705fc
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-05 15:04:01 +01:00
Alug
92649a393d
dont cast "infinity" to int lel
2025-01-05 01:11:57 +01:00
Alug
98db1a5757
Further improve sleep accuracy on UNIX systems
...
hanichad https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-01-05 01:11:54 +01:00
Alug
841c226732
this somehow got lost lel
2025-01-05 01:11:42 +01:00
Alug
7e8c8f4bb7
dont cast "infinity" to int lel
2025-01-05 00:43:20 +01:00
Alug
ebedca82f3
Further improve sleep accuracy on UNIX systems
...
hanichad https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-01-05 00:32:39 +01:00
Alug
e06b61e8d2
revert "Faster z position checks for mobjs without collision"
2025-01-04 22:17:24 +01:00
Alug
e2e703540e
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-04 22:17:22 +01:00
Alug
e53c6bb4da
reduce ternary hell a little lel
2025-01-04 21:54:53 +01:00
Alug
8fa3a73fb2
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-04 21:04:45 +01:00
Alug
5c8b318a93
make float and sink use accel and brake again but also keep rebindable controls
...
keeps intended behaviour since we now dont need to worry about player controls anymore
but keeps the rebindable buttons incase someone wants to do a crazy control setup for some reason
2025-01-04 21:04:04 +01:00
Alug
029907a87a
Merge branch 'Saturn-Next' into freecamstuffs
2025-01-04 19:46:42 +01:00
Alug
56cff59438
Merge branch 'nospecmove' into Saturn-Testing
2025-01-04 19:41:38 +01:00
Alug
2f4a113685
more hAx: dont move player during freecam state besides hop and honk
...
useful if you wanna take pics and dont feel like driving away
2025-01-04 19:38:08 +01:00
Alug
f512a08051
dont do this while not in replay
...
this is kinda awkward tbh, but its useful for replay stuff
2025-01-04 19:38:05 +01:00
Alug
cb223d7ddf
Merge branch 'nospecmove' into Saturn-Testing
2025-01-04 02:30:08 +01:00
Alug
96a4bf3464
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-04 02:30:06 +01:00
Alug
338bcf0d2d
forgor about lookback ig
2025-01-04 02:30:01 +01:00
Alug
8cb7396f33
check for consoleplayer since displayplayer is who youre watching
2025-01-04 02:29:57 +01:00
Alug
b69bb85003
remove redundant stuff
...
can just set this all the time, its only used when menu is active anyways so it doesent matter if we set it
2025-01-04 02:29:23 +01:00
Alug
729a74a561
remove redundant stuff
...
can just set this all the time, its only used when menu is active anyways so it doesent matter if we set it
2025-01-03 19:45:46 +01:00
Alug
5f0d47ca88
Merge branch 'nospecmove' into Saturn-Testing
2025-01-03 19:44:59 +01:00
Alug
f9b1071539
simplify this
2025-01-03 19:44:10 +01:00
Alug
7d47834e55
oops smol error
2025-01-03 19:44:03 +01:00
Alug
2e1120dc50
move postimg flags to camera struct
...
- also dont let water and heat be applied on top of each other since it does not look good (water postimg takes priority over heat)
- also save a little time in opengl splitscreen since it does not support heat or wöter effects
2025-01-03 19:43:59 +01:00
Alug
64a2fe1410
clean shit up even more + fix cam aiming reset
...
dont really care about which input anyways.
2025-01-03 19:43:45 +01:00
Alug
caa09cbcfb
try and clean up this mess
...
+ fix cam angle being wrong when you switch to freecam from viewing someone
2025-01-03 19:43:36 +01:00
Alug
ba4329e623
add another local ticcmd builder so it can guess if we "moved" and put us into freecam state and shit
2025-01-03 19:43:32 +01:00
Alug
575e46c3db
let playercmd lua hook run during "spectator" input crap lmao
2025-01-03 19:43:19 +01:00
Alug
45237c9298
fix unitialised use of controller stuff
2025-01-03 19:43:10 +01:00
Alug
7de32c74e6
move spectator hack after pause/desynch code
...
this should take priority over everything
2025-01-03 19:43:04 +01:00
Alug
01b942e1fc
giga shizo spec synch "fix"
...
ok so, for whatever dumb reason, spectatormovement will desynch at random, even on localhost.
with this we just literally fucking ignore almost every button input locally and just wont move our spectator player at all.
but since we are indeed still runiing specatotr movement code, and this is localcmd shit, the server just thinks we dont want to move and thus is "synchsave".
sadly this does not fix desynchs from vanilla players
the only code we keep is for button inputs that do certain actions like "item" so we can still join from spec with it and other crap
2025-01-03 19:42:58 +01:00
Alug
3388d35fe0
fix encore mirroring not applyingg to freecam/democam
2025-01-03 16:41:01 +01:00
Alug
2f014bb505
apparently this is slower for everything but rendering
2025-01-03 15:56:46 +01:00
Alug
f9f7090b63
save subsector checks for dedi
2025-01-03 15:56:04 +01:00
Alug
0bc95e4b5e
speed up camera position checks
2025-01-03 15:55:52 +01:00
Alug
250b41612e
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-03 15:55:32 +01:00
Alug
c5b70ccc4a
do NOT repeatedly call M_Responder!!
...
"thread safety" or smth
also put stuff into two seperate functions, since i started hating nesting
2025-01-03 15:55:07 +01:00
Alug
8b94aded16
smol fix
2025-01-03 15:54:52 +01:00
Alug
e105d8f51e
apparently this is slower for everything but rendering
2025-01-03 15:54:44 +01:00
Alug
54ed725061
didnt mean to revert this one
2025-01-03 15:54:01 +01:00
Alug
5844330301
only ever touch this if player has a mobjs
...
angleturn is dumb in kart and rarely really is what we want
2025-01-03 01:14:15 +01:00
Alug
d1c80dfd9b
smol fix
2025-01-02 22:54:16 +01:00
Alug
b2097e2f93
apparently this is slower for everything but rendering
2025-01-02 21:50:57 +01:00
Alug
7386a2f40f
let windoze detect 64bit mingw in makefile
...
lets us use just "make" cmd without specifieng any other crap on mingw64
2025-01-02 19:53:59 +01:00
Alug
5a1ecb55b8
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-02 17:09:48 +01:00
Alug
b05d7d09cf
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-02 17:09:45 +01:00
Alug
30dc0abc25
move camera noclip stuff into its own function
...
its not used in kart anyways and moving it makes crap more readable
2025-01-02 17:09:34 +01:00
Alug
a7a6e9edfc
move camera noclip stuff into its own function
...
its not used in kart anyways and moving it makes crap more readable
2025-01-02 17:09:13 +01:00
Alug
854cb7ee49
this doesent work for us
2025-01-02 05:21:40 +01:00
Alug
f7ca8fb943
add speccam playerflag
...
the other thing was weird and dumb lol
2025-01-02 04:54:25 +01:00
Alug
dc0423f97e
Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Testing
2025-01-02 03:28:26 +01:00
Alug
af968f1868
add speccam playerflag
...
the other thing was weird and dumb lol
2025-01-02 03:28:21 +01:00
Alug
2cc73cc52a
this may not be synchsafe
2025-01-02 01:50:37 +01:00
Alug
28109dfb39
save subsector checks for dedi
2025-01-02 01:39:10 +01:00
Alug
2912994e6b
speed up camera position checks
2025-01-02 01:39:07 +01:00
Alug
6d6d5996d7
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-02 01:39:03 +01:00
Alug
54fda32591
logic error lmao oops
2025-01-01 21:53:01 +01:00
Alug
5d44b44558
use FRACUNIT in rumbleticker + some changes
...
- brakedrift will now add to any rumble thats currently going on
- both hyu and invul now rumble less heavy on offroad
2025-01-01 21:34:14 +01:00
indev
e321d759c0
Thats not defined or used anywhere, bad automerge maybe?
2025-01-01 20:01:54 +03:00
indev
bb3a65f8ff
Repurpose ST_DrawTextInput into M_DrawTextInputScroll, and move its definition into m_textinput.c. M_DrawTextInput is now a macro using M_DrawTextInputScroll
2025-01-01 19:59:25 +03:00
Alug
8da59dc288
slightly cleanup rumble and led ticker
2025-01-01 17:37:00 +01:00
Alug
bd433e0776
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing
2025-01-01 17:22:51 +01:00
Alug
fc9644f448
Merge branch 'precipthinklist' into Saturn-Testing
2025-01-01 17:22:29 +01:00
Alug
1558970064
Merge branch 'freecamstuffs' into Saturn-Testing
2025-01-01 17:20:04 +01:00
Alug
991dd55049
Merge branch 'Saturn-Next' into Saturn-Testing
2025-01-01 17:19:43 +01:00
Alug
8f0c5fb508
always close any menus when using "connect" command
2025-01-01 17:19:32 +01:00
Alug
5e1d43b5af
those will never be changed ever
2025-01-01 17:19:29 +01:00
Alug
487018f146
hack: only let freecam for spec move when youre actually able to move as spec
...
cause kart weird, and we cant remove the spec movement due to synch reasons
and letting the cam move instantly instead of waiting, may put you in a weird cam position
2025-01-01 05:37:52 +01:00
Alug
3ade8b09c5
move early return even earlier
...
so theres no need to constantly init scale and drawdist
2025-01-01 05:30:31 +01:00
Alug
3180221a42
dont iterate through precip blockmap if there is no precip
2025-01-01 05:30:22 +01:00
Alug
9c37a8472e
move early return even earlier
...
so theres no need to constantly init scale and drawdist
2025-01-01 05:11:31 +01:00
Alug
136d9143e7
we dont really need to check for precipthinkers in the precip thinkerlist
...
also makes precip handling in P_NetUnArchiveThinkers a little safer
2025-01-01 05:11:28 +01:00
Alug
4aad4887fd
dont iterate through precip blockmap if there is no precip
2025-01-01 05:11:25 +01:00
Alug
dfee1cc490
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-31 02:53:22 +01:00
Alug
ffc7832ec7
attempt to optimize column drawers a little
2024-12-31 02:52:30 +01:00
Alug
3910e66905
dont try to chase after your spec mobj lel
2024-12-30 23:11:00 +01:00
Alug
6fcfb9cf36
readd this check lel
2024-12-30 22:21:38 +01:00
Alug
83d2ade699
seperate thinkerlist for precip
...
i sure hope i handled everything right lmao
2024-12-30 18:00:18 +01:00
Alug
fef98e478d
add extra driftgauge option before i forger about it again
2024-12-30 17:55:50 +01:00
Alug
f7ba260717
just skip missing/broken fields in musiccredit handling
...
like vanilla kek
still will throw warnings but atleast will show stuff if theres anything left in the musicdef
2024-12-30 17:53:06 +01:00
Alug
82f9f2f73f
delet all the hardware sound crap
...
psure it doesent even properly work at this point
2024-12-30 17:51:57 +01:00
Alug
e649690f6a
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-30 17:34:50 +01:00
Alug
182500c2d2
fix potential Fix segfault when aborting HTTP download
2024-12-30 17:34:45 +01:00
Alug
aca48d45b3
fix potential crash with perfstats
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2576
2024-12-30 17:34:40 +01:00
Alug
783682251f
Merge branch 'freecamstuffs' into Saturn-Testing
2024-12-30 11:34:45 +01:00
Alug
b2823c81e4
fix jitter when toggling freecam off
2024-12-30 11:34:40 +01:00
Alug
7465e1ae4b
kill splitscreen director again
2024-12-30 11:34:10 +01:00
Alug
743d1a0e86
Merge branch 'freecamstuffs' into Saturn-Testing
2024-12-30 11:31:42 +01:00
Alug
761df3f2cf
hide director control stuff for others than player 1
2024-12-30 11:30:53 +01:00
Alug
6f3443232e
Merge branch 'Saturn-Next' into freecamstuffs
2024-12-30 11:30:46 +01:00
Alug
588dac343e
dont disable this.... if its disabled kek
2024-12-30 11:24:23 +01:00
Alug
aa222b6861
slight cleanup director
2024-12-30 11:10:41 +01:00
Alug
6d01ec4c55
dont need this anymore
2024-12-29 19:46:44 +01:00
Alug
f72c64d7d1
fix some potential issues with viewinterp
...
now unpaused disabled interp on netlag
also fixes screencoord stuff not being interpolated during pause
2024-12-29 19:46:41 +01:00
Alug
92a3e974b0
fix driftgauge showing with freecam while ingame
2024-12-29 19:46:35 +01:00
Alug
7d6cce5881
readd cam cmd stuff
...
cause it may break the cam in replays or smth a
2024-12-29 19:46:33 +01:00
Alug
17f6f1cd4c
use V_STEELMAP for white skincolours instead
...
cause white on white be weird
2024-12-29 18:43:54 +01:00
Alug
4b856fba2a
z
2024-12-29 18:43:49 +01:00
Alug
3a8e4e065e
draw gametype in tabrankings during replay playback
...
replays already show the mapname in there so
2024-12-29 18:43:41 +01:00
Alug
43f9bd5239
make highlight color in scoreboard and tab ranking player coloured
...
also make it appear in splitscreen
similar to hostmod things
2024-12-29 18:43:31 +01:00
Alug
6f5a0b9a3f
also add playernum var to tabrankings drawer
2024-12-29 18:43:16 +01:00
Alug
ecf55e64ae
more smol refactoring
2024-12-29 18:43:08 +01:00
Alug
cd566ac9c0
refactor intermission standings drawer
...
abstract the data stuff too
2024-12-29 18:42:56 +01:00
Alug
b3323b7c2d
change error msg
2024-12-29 17:45:28 +01:00
Alug
70e64d9471
reset demo recording in those places
2024-12-29 17:43:21 +01:00
Alug
cbc3f8e917
add warning for non allocated demobuffer
2024-12-29 17:39:02 +01:00
Alug
55dfdc723f
fix demo playback
2024-12-29 17:24:45 +01:00
Alug
6101ded74a
allocate some extra buffer for demobuffer
...
incase this might overflow that we dont write to unvalid memory
thx indev <3
2024-12-29 16:59:10 +01:00
Alug
0d49bbfa7a
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-29 17:45:33 +01:00
Alug
f6d83c17bd
fix demo playback
2024-12-29 17:24:38 +01:00
Alug
ac90a0973d
fix wrong cam default controls
2024-12-29 16:51:42 +01:00
Alug
27d6447a83
fix wrong cam default controls
2024-12-29 16:51:18 +01:00
Alug
f195c61200
Merge branch 'splitscreendirector' into Saturn-Testing
2024-12-29 16:48:17 +01:00
Alug
20044fa6a7
Merge branch 'freecamstuffs' into splitscreendirector
2024-12-29 16:47:25 +01:00
Alug
26480882c8
remove the remainder or demo.freecam
2024-12-29 16:43:34 +01:00
Alug
b23020435f
replace all this crap with either stplyrnum or R_GetViewNumber
2024-12-29 16:43:09 +01:00
Alug
267e2be69b
fix offbyone issue
2024-12-29 16:42:33 +01:00
Alug
b9428360c0
Merge branch 'Saturn-Next' into splitscreendirector
2024-12-29 16:16:59 +01:00
Alug
2112be8ef7
Merge branch 'Saturn-Next' into freecamstuffs
2024-12-29 16:16:49 +01:00
Alug
e5ee978eb2
Merge branch 'Saturn-Next' into delaynetxcommand
2024-12-29 16:16:33 +01:00
Alug
55fd31894b
Merge branch 'Saturn-Next' into checkposopti
2024-12-29 16:15:23 +01:00
Alug
189d9adef5
Merge branch 'Saturn-Next' into fixdupeacks
2024-12-29 16:15:00 +01:00
Alug
44288a5865
Merge branch 'unglobsavep' into Saturn-Next
2024-12-29 16:04:21 +01:00
Alug
66f89fb4ad
oops
2024-12-29 16:03:56 +01:00
Alug
eceb671ea8
add missing include
2024-12-29 16:02:05 +01:00
Alug
a15615a229
add missing include
2024-12-29 16:01:35 +01:00
Alug
8e10bcc739
add a bunch of extra checks into demo stuff
...
buffer may be NULL in some cases
should fix dedis crashing when replay recording is disabled
2024-12-29 15:59:10 +01:00
Alug
22e65cd5e7
fixup conflicts
2024-12-29 15:58:43 +01:00
Alug
72383520cb
Merge branch 'Saturn-Next' into unglobsavep
2024-12-29 15:51:25 +01:00
Alug
38ef55b869
add a mipmap check here ig
2024-12-29 15:41:28 +01:00
Alug
55c7dd860c
fix offbyone issue
2024-12-29 15:39:39 +01:00
Alug
ecefd1d3ee
Merge branch 'splitscreendirector' into Saturn-Testing
2024-12-29 16:35:38 +01:00
Alug
0cdd0ca583
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-29 16:17:16 +01:00
Alug
31a0122cd1
add a bunch of extra checks into demo stuff
...
buffer may be NULL in some cases
should fix dedis crashing when replay recording is disabled
2024-12-29 15:43:04 +01:00
Alug
6777cd2a9c
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-29 15:42:58 +01:00
Alug
649373ff51
Merge branch 'freecamstuffs' into splitscreendirector
2024-12-29 06:41:40 +01:00
Alug
ca09a5dd46
dont need to do this twice
2024-12-29 06:41:11 +01:00
Alug
11546cd906
fix centerview
2024-12-29 06:41:07 +01:00
Alug
4110130ca7
block freecam toggling when player is in spec
2024-12-29 06:41:04 +01:00
Alug
6b9900ad4e
clean up cam stuff for good
2024-12-29 06:41:00 +01:00
Alug
97e6222176
make function to return button names
...
to use with new rebindable cam controls
2024-12-29 06:03:20 +01:00
Alug
3d39f50388
make function to return button names
...
to use with new rebindable cam controls
2024-12-29 06:03:10 +01:00
Alug
eef56a7c82
make debugdirector show stuff for p1 atleast
2024-12-29 05:51:13 +01:00
Alug
8853666645
track views in directorinfo structs
...
should hopefully fix any potential remaining issues
2024-12-29 05:45:04 +01:00
Alug
a379764076
fix director toggling + smol cleanup
2024-12-29 05:45:01 +01:00
Alug
edd1cc6059
Merge branch 'freecamstuffs' into splitscreendirector
2024-12-29 05:44:53 +01:00
Alug
f355b2269c
toggle off freecam when f12ing
2024-12-29 05:42:31 +01:00
Alug
03280db377
missing inlucde
2024-12-28 18:52:57 +01:00
Alug
86aeff5547
cleanup K_DirectorIsAvailable
2024-12-28 18:25:23 +01:00
Alug
b5b2062efa
add K_DirectorIsAvailable
2024-12-28 18:25:05 +01:00
Alug
b51731d675
cleanup director splitscreen stuff
2024-12-28 17:48:02 +01:00
Alug
229e8d9592
WIP splitscreen director lel
2024-12-28 17:47:58 +01:00
indev
da9c19bba4
Update replayfreecam lua global to use camera.freecam for currently viewed player
2024-12-28 18:48:58 +03:00
Alug
3156851554
fix cam interp during pause again
2024-12-28 04:01:21 +01:00
Alug
a19cb5f2bc
fix speccam again
2024-12-28 04:01:18 +01:00
Alug
2639f94dff
fix freecam not being steerable when not in spec
...
ugh this is godawful
its literally almost a complete copy of
2024-12-28 03:44:32 +01:00
Alug
2c769f8043
changable freecam speed
2024-12-28 01:46:20 +01:00
Alug
332f7db32f
make freecam work in splitscreen
...
banish cameracmd shit
2024-12-28 01:46:17 +01:00
Alug
3381f6af3a
set default controls for float and sink ig
2024-12-28 01:46:12 +01:00
Alug
45d33b951c
add alternative cam float and sink buttons
2024-12-28 01:46:09 +01:00
Alug
1922b32799
add bindable freecam toggle
2024-12-28 01:46:06 +01:00
Alug
6bb72c363f
fix freecam not being interpolated when ingame
2024-12-28 01:46:03 +01:00
Alug
378382f3ad
use demo freecam for spec
...
its more versataile and lets you pass through walls and floors just like in replays
2024-12-28 01:45:59 +01:00
Alug
7e09493cf2
whoops this never did anything lol
2024-12-26 16:01:49 +01:00
Alug
5c6bd1a043
oops forgor
2024-12-26 15:38:43 +01:00
Alug
dcdd5e8f2d
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-26 16:33:01 +01:00
Alug
126fce9119
1px
2024-12-26 01:08:12 +01:00
Alug
a3b3f91f8d
1px
2024-12-26 01:08:01 +01:00
Alug
69568378ec
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-26 01:01:00 +01:00
Alug
0b5879ffb3
fix compile
2024-12-26 01:00:52 +01:00
Alug
0bd2c6220d
drifgauge gfx using the extra 3 speedometer sticker
...
arsepain
+ smol cleanup colorhud
2024-12-26 01:00:27 +01:00
Alug
a434ce2080
super smol optimizations
2024-12-26 00:57:19 +01:00
Alug
8776b36bb0
super smol optimizations
2024-12-26 00:56:50 +01:00
Alug
9bde946c55
add tweakmap support
...
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/7fb44bdb0239a8012be73cb9ee384a9fdca9addb
2024-12-25 01:57:51 +01:00
Alug
c74898b970
make those const
2024-12-23 18:09:53 +01:00
Alug
f0f2314639
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-23 17:46:20 +01:00
Alug
c8193380e7
make some cam stuff behave exactly like vanilla again
...
no clue if this changes anything at all, but cam stuff be causing so many issues id rather just have it behave like it used to
2024-12-23 17:45:59 +01:00
Alug
e38580c9c2
dont remember removing this in s_sound
2024-12-23 17:45:54 +01:00
indev
edf38cef33
If player has mobj, use it to assign localangle in G_FixCamera
2024-12-23 12:41:50 +03:00
Alug
a700ec32fd
fixeur comptime stuff (thx indev <3)
2024-12-23 00:37:51 +01:00
Alug
7dcd5f41ec
use P_MobjWasRemoved for HWR_DrawSprite
2024-12-22 21:19:19 +01:00
Alug
c46ff7daff
use P_MobjWasRemoved for HWR_DrawSprite
2024-12-22 21:19:08 +01:00
Alug
d2ca916043
settable mobj lightlevel from lua
2024-12-22 20:58:23 +01:00
Alug
09e901b31b
readd mobj lightlevel field so i dont have to edit frameflags
2024-12-22 20:58:20 +01:00
Alug
01208a858d
settable mobj lightlevel from lua
2024-12-22 20:58:02 +01:00
Alug
c379db831c
readd mobj lightlevel field so i dont have to edit frameflags
2024-12-22 20:57:56 +01:00
Alug
d478a8a8b4
just skip missing/broken fields in musiccredit handling
...
like vanilla kek
still will throw warnings but atleast will show stuff if theres anything left in the musicdef
2024-12-22 19:59:53 +01:00
Alug
4418653edb
Merge pull request #147 from Indev450/refactorogl
...
Refactor OpenGL library handling
2024-12-22 19:22:12 +01:00
Alug
1d9bcaa786
Merge branch 'Saturn-Next' into refactorogl
2024-12-22 19:21:27 +01:00
Alug
8bd943eb71
Merge remote-tracking branch 'origin/Saturn-Next' into directionallight
2024-12-22 18:57:38 +01:00
Alug
39535e9bf8
this stuff somehow wasnt merged
2024-12-22 18:52:27 +01:00
Alug
db90142c4b
Merge branch 'checkposopti' into Saturn-Testing
2024-12-22 18:45:53 +01:00
Alug
63bd3374be
Merge branch 'optimobjz' into Saturn-Testing
2024-12-22 18:45:48 +01:00
Alug
7a232c8f5d
fix compile
2024-12-22 18:39:04 +01:00
Alug
b24c59ce55
fix compile
2024-12-22 18:38:57 +01:00
Alug
34f9dd9ea2
fix compile
2024-12-22 18:38:45 +01:00
Alug
0290c738e1
fix compile
2024-12-22 18:38:39 +01:00
Alug
0acb8e6a63
fix compile
2024-12-22 18:38:31 +01:00
Alug
27bfd0078c
fix compile
2024-12-22 18:38:17 +01:00
Alug
a98ab3d823
Merge branch 'Saturn-Next' into checkposopti
2024-12-22 18:25:10 +01:00
Alug
bbf4de4f5e
Revert "add P_CheckPositionShadow just for shadow mobjs"
...
This reverts commit 7edce19c9c .
2024-12-22 18:25:03 +01:00
Alug
4d3fba2bd0
Merge branch 'Saturn-Next' into optimobjz
2024-12-22 18:24:29 +01:00
Alug
83cc7015bf
Revert "add shadows to faster slope z checking"
...
This reverts commit 4aaa2c6fed .
2024-12-22 18:24:26 +01:00
Alug
f20297b5dd
Merge branch 'Saturn-Next' into delaynetxcommand
2024-12-22 18:24:17 +01:00
Alug
b4521643b2
Merge branch 'Saturn-Next' into fixdupeacks
2024-12-22 18:24:08 +01:00
Alug
dfe151ccb1
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-22 18:23:57 +01:00
Alug
67a75730d0
Revert "massive cleanup unused code"
...
This reverts commit e35612a6f6 .
2024-12-22 18:23:38 +01:00
Alug
d12369f6f4
add some ()
2024-12-22 01:47:14 +01:00
Alug
4a7ce87ac2
do the same for R_ProjectPrecipitationSprite
2024-12-22 01:44:33 +01:00
Alug
d8b36ef0da
dont put potential null mobj into interpolation stuff
2024-12-22 01:42:51 +01:00
Alug
1341ec80bf
dont dereference potential null mobjs in software projectsprite
2024-12-22 01:40:52 +01:00
Alug
9882291828
compiler pls shut up
2024-12-22 01:32:05 +01:00
Alug
aa4fa1e42e
use P_MobjWasRemoved and null check for thing subsector in projectsprite
2024-12-22 01:32:01 +01:00
Alug
8a641d3e37
fix fade to menu again oops
2024-12-20 18:23:27 +01:00
Alug
317f5f8d48
fix no fbo compile
2024-12-20 18:23:25 +01:00
Alug
98f136e747
fix fade to menu again oops
2024-12-20 17:20:16 +01:00
Alug
94792fe571
fix no fbo compile
2024-12-20 17:19:12 +01:00
Alug
92c0ddd068
always reset those just in case
2024-12-20 11:35:30 +01:00
Alug
6a43f0a09d
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-20 11:34:30 +01:00
Alug
4f037896db
oops this is lugstuff only lel
2024-12-20 11:27:49 +01:00
Alug
494a87feea
idk just set to false here too
2024-12-20 11:19:18 +01:00
Alug
4a3af6bc8a
whoops
2024-12-20 03:17:20 +01:00
Alug
0c7851bd26
try to clean up downsampling and resolution checking stuff
...
- global function that updates variables with current display resolution
-smol boolean function that quickly checks if the game res matches the desktop res
- i_downsample has been simplyfied a bit
2024-12-20 03:13:17 +01:00
Alug
5b46ae2eb9
better nvidia xwayland workaround handling
...
what in the world was i thinking????
2024-12-20 03:12:57 +01:00
Alug
2034eedbe4
add another early return
2024-12-20 01:21:09 +01:00
Alug
fde4f64b83
simplify this crap and make compiler happy
2024-12-20 00:59:46 +01:00
Alug
404927c53c
no
2024-12-20 00:59:22 +01:00
Alug
e0796b0cf1
just query this once
2024-12-20 00:59:18 +01:00
Alug
8df8749a9c
return false here
2024-12-20 00:58:41 +01:00
Alug
1c2fb14f45
makes no sense without screen tex
2024-12-20 00:58:35 +01:00
Alug
4a2354ab26
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-19 22:42:41 +01:00
Alug
82f70ff75e
fix compile due to missing am_map.h include
2024-12-19 22:42:22 +01:00
Alug
46b2d5fbcd
fix compile without USE_FBO_OGL
2024-12-19 22:40:28 +01:00
Alug
be8cd85bfe
Merge branch 'delaynetxcommand' into Saturn-Testing
2024-12-19 20:56:42 +01:00
Alug
7c4eefe8ee
Merge branch 'fixdupeacks' into Saturn-Testing
2024-12-19 20:56:37 +01:00
Alug
19d6e30889
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-19 20:56:35 +01:00
Alug
23b2e35dbd
use slightly diff maths for skydomevertex calc
...
from DSDA-Doom
maybe fixes some issues with certain skydomes?
2024-12-19 20:56:25 +01:00
Alug
a576ddf0e4
oops
2024-12-19 20:43:05 +01:00
Alug
df63b3ece0
add "listmapthings" and "listunusedsprites" commands
...
the former also shows duplicated mapthings
2024-12-19 20:34:10 +01:00
Alug
3174d8fb1c
Fix segfault when sending excessively large netcmds
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2568/diffs?commit_id=457b761d9301b1904c414a8e8ba908f74b9ab959
2024-12-18 19:40:36 +01:00
Alug
bed0e65548
potential fix for clients locking up due to never receiving acks back
...
apparently, if the client doesent receive an ack back which may happen due to duplicate packets/bad net conditions, it may spam resend the packet until its netxcmd buffer is full and locks up
2024-12-16 22:01:32 +01:00
Alug
1357978596
init textcmdbuf to NULL
...
just in case
2024-12-16 21:58:51 +01:00
Alug
c5765c20bc
delay NetXCmd´s instead of dropping them when the buffer is full
...
credits and many thanks to Hanicef!
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2568
2024-12-16 21:58:48 +01:00
Alug
174af34115
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing
2024-12-16 17:09:40 +01:00
Alug
52cd614613
prevent potential crash if viewmobj was removed
2024-12-16 16:38:03 +01:00
Alug
5c3711bcc8
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-16 15:49:01 +01:00
Alug
db04046cb3
smol fix for gamma stuff
...
-dont apply gamma adjust when gamma is on default value
-fix saturation not being applied on console on OpenGL without paletterendering
2024-12-16 15:48:33 +01:00
Alug
5ec48f72e0
fix changing gamma absolutely trashing performance
...
not quite sure why it made stuff die so much but uhhh
instead i just check in the cube initialistion function instead and only let it build when needed to not change how the game looks with raised gamma values
2024-12-15 22:14:57 +01:00
Alug
31aef1d200
fix changing gamma absolutely trashing performance
...
not quite sure why it made stuff die so much but uhhh
instead i just check in the cube initialistion function instead and only let it build when needed to not change how the game looks with raised gamma values
2024-12-15 22:14:05 +01:00
Alug
4aaa2c6fed
add shadows to faster slope z checking
2024-12-14 22:50:30 +01:00
Alug
5d3c84327d
Merge branch 'Saturn-Next' into optimobjz
2024-12-14 22:50:24 +01:00
Alug
909307f5ce
only check if polyobjcst are on the map
2024-12-14 22:50:11 +01:00
Alug
7c7582f09b
forgor about cameracheckposition
2024-12-14 22:50:07 +01:00
Alug
6f6dff4897
only check for polyobjects in the blockmap if there even are polyobjects
...
this saves the trouble of iterating through the blockmap every single time P_CheckPosition is called if there are no polyobjects present on the map
2024-12-14 22:50:04 +01:00
Alug
8611e70ba3
smol calc optimization P_Checkposition
2024-12-14 22:50:00 +01:00
Alug
7edce19c9c
add P_CheckPositionShadow just for shadow mobjs
...
its basically just R_GetShadowZ from the render based shadows from srb2 lmao
hope this is synchsafe
2024-12-14 22:49:57 +01:00
Alug
de52b1663d
Merge branch 'Saturn-Next' into checkposopti
2024-12-14 22:49:50 +01:00
Alug
eb1feba304
only check if polyobjcst are on the map
2024-12-14 22:49:32 +01:00
Alug
9df6368558
forgor about cameracheckposition
2024-12-14 22:49:25 +01:00
Alug
0a6092b738
only check for polyobjects in the blockmap if there even are polyobjects
...
this saves the trouble of iterating through the blockmap every single time P_CheckPosition is called if there are no polyobjects present on the map
2024-12-14 22:49:21 +01:00
Alug
6b852822a5
smol calc optimization P_Checkposition
2024-12-14 22:49:17 +01:00
Alug
b4cde98526
add P_CheckPositionShadow just for shadow mobjs
...
its basically just R_GetShadowZ from the render based shadows from srb2 lmao
hope this is synchsafe
2024-12-14 22:49:13 +01:00
Alug
5f0f1966a8
add shadows to faster slope z checking
2024-12-14 22:49:08 +01:00
Alug
dbadee987c
delet all the hardware sound crap
...
psure it doesent even properly work at this point
2024-12-14 22:49:03 +01:00
Alug
995943d84d
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-14 22:48:24 +01:00
Alug
7a1c6bd9e4
slight cleanup K_GetScreenCoords and related functions
...
mostly just reducing scope and adding const clarifyier
also use mobjwasremoved checks everywhere instead of just simple null checks for some safety
2024-12-14 21:20:03 +01:00
Alug
d8fe3920b1
fix papersprite lightlevels again kek + remove shit that does nothing
2024-12-14 17:14:20 +01:00
Alug
75af036fcf
seems like you CANNOT apply dispoffset to papersprites
...
well then
2024-12-14 16:53:34 +01:00
Alug
accc9890df
fix inverted papersprite roll
...
oopsie
2024-12-14 16:53:31 +01:00
Alug
a920556feb
fix papersprite directional light
...
uhhh idk??
also passes papersprite bool directly instead of rechecking every frame for it
2024-12-14 16:53:23 +01:00
Alug
351cb4a1ac
Merge branch 'Saturn-Next' into directionallight
2024-12-14 16:53:20 +01:00
Alug
764a5f3e0a
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing
2024-12-12 23:15:12 +01:00
indev
cb97973b1c
Merge pull request #150 from utkumaden/Saturn
...
Fixed gr_glinfo crash when there are way too many extensions present.
2024-12-12 19:21:15 +03:00
themixedupstuff
331f09cdd9
Fixed gr_glinfo crash when there are way too many extensions present.
2024-12-12 19:17:04 +03:00
indev
939084d57b
Avoid overflowing CONS_Printf's buffer by using vsnprintf
2024-12-12 18:47:35 +03:00
indev
1cbfc71fc6
Revert "Change gl_extension to use glGetStringi instead of glGetString"
...
This reverts commit 7b550200f0 .
Not supported on opengl version before 3.0 unfortunately
2024-12-12 18:03:16 +03:00
indev
7b550200f0
Change gl_extension to use glGetStringi instead of glGetString
2024-12-12 17:52:36 +03:00
Alug
d41a2adce7
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing
2024-12-12 14:40:21 +01:00
indev
665a11fa2b
Merge branch 'Saturn-Next' into refactorogl
2024-12-12 14:38:59 +03:00
indev
1a49b161cc
Merge pull request #146 from utkumaden/Saturn
...
Add gr_glinfo.
2024-12-12 14:34:32 +03:00
Alug
521b53dc09
maybe fix fade stuff idk
2024-12-12 02:32:19 +01:00
Alug
2c94ae8bb4
seperate thinkerlist for precip
...
i sure hope i handled everything right lmao
2024-12-12 02:32:07 +01:00
Alug
ebbedc558d
Merge branch 'refactorogl' into Saturn-Testing
2024-12-12 02:32:01 +01:00
Alug
0065c3d610
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-12 02:31:52 +01:00
Alug
99e4870a52
check for the flag first
2024-12-12 02:31:44 +01:00
Alug
13ad27bc90
remove some precip code dupe
2024-12-12 00:30:54 +01:00
Alug
7ae361cb7c
better cv_lessprecip handling
...
idk what i was thinking lmao
2024-12-12 00:11:50 +01:00
Alug
0e1bfbb0b5
clean up hw_cache stuff + fix accidental wrong cast
2024-12-11 23:24:00 +01:00
Alug
3dec352245
smol cleanup GL_SetBlend
...
use early return since i likeit more
2024-12-11 22:14:20 +01:00
Alug
8e273a1f19
GL_UpdateTexture can be static
2024-12-11 22:14:17 +01:00
Alug
1ab20814e9
simplify GL_SetPalette
...
can just copy the whole struct
2024-12-11 14:39:38 +01:00
Alug
0325ba4c0a
simplify GL_SetPalette
...
can just copy the whole struct
2024-12-11 14:39:24 +01:00
Alug
b348bff7a8
Merge branch 'refactorogl' into Saturn-Testing
2024-12-11 14:23:57 +01:00
Alug
37649a0d3c
more cleanup GL_UpdateTexture
...
also some optimizations
2024-12-11 14:23:51 +01:00
Alug
f3d1bf1106
clean up GL_UpdateTexture
...
use switches and reduce code dupe
2024-12-11 14:23:48 +01:00
Alug
93311c628e
Merge branch 'Saturn-Next' into refactorogl
2024-12-11 14:23:42 +01:00
Alug
b5e43ed73b
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-11 03:11:38 +01:00
Alug
f8dfc954a0
test "or"
2024-12-11 03:11:33 +01:00
Alug
7ac2ba90b1
cast this
2024-12-11 02:03:14 +01:00
Alug
f869393da4
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-11 02:03:08 +01:00
Alug
dbe5f8a4ba
clamp splitsprite heights aswell
2024-12-11 01:26:04 +01:00
Alug
a05c38b1fe
those should better be clamped oops
2024-12-11 01:25:55 +01:00
Alug
91b6143f15
clean up this stuff; make splitwall behave more like vanilla
...
changes some splitwall issues slightly but gives bit better performance in some cases
2024-12-11 01:25:52 +01:00
Alug
0eaedd4b5e
"extra safety"
2024-12-11 01:25:42 +01:00
Alug
727a31fdb5
one line those
2024-12-10 21:18:20 +01:00
Alug
3b64263dc6
Unconditionally interpolate view
...
even if it may NOT change
but i get the feeling it may cause some issues
2024-12-10 21:18:17 +01:00
Alug
83b6a63f13
dont pass fwrapv to compiler flags
...
this technically changes behavior of some things, even if it MAY fix some undefined behaviour
2024-12-10 21:18:14 +01:00
Alug
6ccece4603
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-09 23:20:13 +01:00
Alug
f6f6600118
interp.subsector is unused
...
so dont need to assign it nor call pointinsubsector for nothing
2024-12-09 23:20:07 +01:00
themixedupstuff
04c0bf2f17
Fix compiler warning on implicit GLuint* to GLint* conversion.
2024-12-09 17:30:04 +03:00
Alug
4da9c5ac07
"P_CheckSightFast" for lua
...
should be faster than normal P_CheckSight
only to be used for things like nametags etc so nothing gameplaywise as it will desynch
2024-12-09 10:53:11 +01:00
Alug
97cae4de59
smol things
2024-12-09 10:53:08 +01:00
Alug
9d1bef9ab9
i love menus
2024-12-09 10:19:32 +01:00
Alug
4bd2ba4d13
show commit on main menu for now
...
dont feel like always changing version strings for testing builds so thisll do
2024-12-09 10:19:14 +01:00
Alug
ab0a3cde78
i love menus
2024-12-09 10:18:27 +01:00
Alug
72f9e4485e
change testing versionstring
2024-12-09 10:17:58 +01:00
Alug
87c536b698
this does not work on windoze builds
...
rev-parse seems to do the job tho?
2024-12-09 10:16:56 +01:00
Alug
ac03bad282
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-09 10:53:17 +01:00
Alug
9efdcc1f34
HWDEEZ
2024-12-08 19:07:00 +01:00
Alug
f26a965ea9
Merge branch 'directionallight' into Saturn-Testing
2024-12-08 19:05:56 +01:00
Alug
5c7bd954a2
fix up!
2024-12-08 19:05:13 +01:00
Alug
184cb8ba19
Merge remote-tracking branch 'origin/jittest' into Saturn-Testing
2024-12-08 18:57:25 +01:00
Alug
1d324a2d94
Merge branch 'optimobjz' into Saturn-Testing
2024-12-08 18:57:21 +01:00
Alug
eeeb3440c2
Merge branch 'refactorogl' into Saturn-Testing
2024-12-08 18:57:16 +01:00
Alug
a1c965584e
Merge branch 'checkposopti' into Saturn-Testing
2024-12-08 18:57:12 +01:00
Alug
e5b4905a12
Merge branch 'Saturn-Next' into Saturn-Testing
2024-12-08 18:57:04 +01:00
Alug
f64ba96962
Merge remote-tracking branch 'ghg/ljtest' into jittest
2024-12-08 18:53:30 +01:00
Alug
0eec77d8b3
a
2024-12-08 18:43:17 +01:00
Alug
7efbe2213a
port over bluajit stuff
2024-12-08 18:41:02 +01:00
Alug
ffa25d1690
actually use the flags lol
2024-12-08 16:02:24 +01:00
Alug
74088c1d26
use loop instead of memcpy for setpalette
...
idk last time this died with models for some reason kek
2024-12-08 15:43:46 +01:00
Alug
b03e74c366
rename to "hw_gl"
2024-12-08 15:39:52 +01:00
Alug
cd9ee7d139
smol cleanup
2024-12-08 15:31:41 +01:00
Alug
3080f2953d
optimized checksight for nametags and camera
...
idk should this be exposed to lua too?
2024-12-08 15:26:40 +01:00
Alug
f7c7dae3a5
smol cleanup p_sight
2024-12-08 15:14:04 +01:00
Alug
3f16f42adf
forgor
2024-12-08 05:03:36 +01:00
Alug
feeb2d0f1a
use early return
...
no need to check for all this crap if we can use it anyways
2024-12-08 04:39:12 +01:00
Alug
4c680808c1
dont always call R_PointInSubsector if thing has not moved
...
R_PointInSubsector is quite expensive
needs alot of testing
2024-12-08 04:22:03 +01:00
Alug
13a5909c3f
oop
2024-12-08 04:13:16 +01:00
Alug
40be4d25a5
menu oopsie
2024-12-08 04:07:05 +01:00
Alug
d84f887be8
clear maplight on toggling
...
so you only have to wait until nextmap for effect to do smth instead of game restart
2024-12-08 04:07:03 +01:00
Alug
009d851b58
this is needed
2024-12-08 03:36:48 +01:00
Alug
6d5e6add9b
Optimize Z Postion checks for collisionless mobjs
...
a bit of speedup
hopefully should be synchsafe
2024-12-08 03:35:42 +01:00
Alug
62f7915e97
Merge branch 'Saturn-Next' into optimobjz
2024-12-08 03:34:29 +01:00
Alug
7b2e763d07
inline those two
...
smol speedup
2024-12-08 03:34:19 +01:00
Alug
bc29d77aff
menu entry
2024-12-08 03:31:53 +01:00
Alug
8db2e646db
oop
2024-12-08 03:28:44 +01:00
Alug
3b2e207b6b
make random directionallight toggable
2024-12-08 03:27:45 +01:00
Alug
f061d66a16
conflict fix
2024-12-08 03:24:58 +01:00
Alug
8c295e8d5f
port rr´s directional light
2024-12-08 03:22:34 +01:00
Alug
c1b771fdc8
fix make files
2024-12-08 03:16:13 +01:00
Alug
e5b12ece35
change this
2024-12-08 03:15:14 +01:00
Alug
43c99f8851
delet this
2024-12-08 03:13:50 +01:00
Alug
7304988071
fix conflitc
2024-12-08 03:12:48 +01:00
Alug
d0b0a7490a
Merge branch 'Saturn-Next' into refactorogl
2024-12-08 03:06:26 +01:00
Alug
de4bcec782
make those less chaotic
2024-12-08 01:34:16 +01:00
Alug
0e843c2a96
stuff
2024-12-08 01:33:53 +01:00
Alug
9abd34baa3
proper macros
2024-12-08 01:33:44 +01:00
Alug
4fca31049f
no need to set all that stuff manually
2024-12-07 12:52:09 +01:00
Alug
13f6b62dc0
port updated skydome code from srb2
...
seems to actually fix some visual issues on certain maps with it
2024-12-07 12:38:53 +01:00
Alug
3a5b282b9b
try less maths for projectionmatrix
...
from dsdadoom again lul
2024-12-07 12:33:13 +01:00
themixedupstuff
d763456655
Add gr_glinfo.
2024-12-05 22:38:47 +03:00
themixedupstuff
b23fa084f1
Add GL_VENDOR string to the list of global GL variables.
2024-12-05 21:54:31 +03:00
Alug
216acf083a
bruh
2024-12-05 14:30:19 +01:00
Alug
686a9f7237
use long M_PI to fix some render issues
2024-12-05 14:30:16 +01:00
Alug
5a206822c5
little extra safety
2024-12-05 08:10:13 +01:00
Alug
9805b03533
reduce the scope of those
...
only this function needs those
2024-12-05 08:08:00 +01:00
Alug
d519f9cf06
try fix keepmusic occasionally not working
...
idk but sometimes DoReborn broke it?
also this ensures keepmusic and skipintromus flags always get reset
2024-12-05 07:58:20 +01:00
Alug
6265d0e38e
why does this need a variable?
...
it just gets assigned kartstuff[k_aizdriftstrat] anyways?
2024-12-04 14:23:06 +01:00
Alug
55d9d64910
clean up this mess
2024-12-04 14:23:03 +01:00
Alug
e2a651e553
make those const
2024-12-04 14:23:00 +01:00
Alug
e4343f0935
only ever call pointtoangle for sprites that really need it
2024-12-04 01:39:17 +01:00
Alug
68090a55e1
change this a little
2024-12-03 21:50:45 +01:00
Alug
00bdd684ed
1463 lmao change this to be readable
...
also raise to 40 secs
2024-12-03 20:52:02 +01:00
Alug
f4e498e559
this may be used unitialised lul
2024-12-03 20:40:05 +01:00
Alug
39c33b1f59
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next
2024-12-03 20:39:54 +01:00
Alug
55acbb208e
try to make demo data handling a bit safer
...
- Use Z_Malloc to allocate demobuffer
- Use Z_Free to free demobuffer
- Make functions for freeing and resseting demobuffer
- Always reset demobuffer when not saving
2024-12-03 20:39:46 +01:00
indev
208f96535e
Add MENUCAPS to some menu options
2024-12-03 22:06:35 +03:00
Alug
64bda53a78
Merge pull request #144 from Indev450/mobjcache2
...
Cache and reuse removed mobjs when spawning mobjs - Take 2
2024-12-02 21:31:25 +01:00
Alug
e016777331
Merge pull request #145 from Indev450/hooklibrefactor
...
Lua Hooklib refactor
2024-12-02 21:31:16 +01:00
Alug
508cab4a0d
Merge pull request #142 from Indev450/fastpoinonside
...
Add R_PointOnSideFast and R_PointInSubsectorFast and use it to optimize some non synch critical things
2024-12-02 21:13:07 +01:00
Alug
b779be3574
Merge branch 'Saturn-Next' into hooklibrefactor
2024-12-02 21:12:16 +01:00
Alug
fddcebc2d2
Merge branch 'fastpoinonside' into mobjcache2
2024-12-02 21:11:18 +01:00
Alug
91c5dc3c19
Merge branch 'Saturn-Next' into fastpoinonside
2024-12-02 21:11:10 +01:00
Alug
9401eb1591
oops revert this just in case
2024-12-02 21:09:58 +01:00
Alug
521bb88cda
gah
2024-12-02 20:58:01 +01:00
Alug
c1765258b2
quickncasehash
2024-12-02 20:57:08 +01:00
Alug
6afcb06e08
forgor
...
- refactored musicdef handling
- other things
2024-12-02 20:56:21 +01:00
Alug
1ae5bb9d27
lugstuff merge
...
- Completely refactor player camera handling
- Refactor ALOT of gamepad code
- Refactor local cmds
- Refactor automap and add minimap generator ("minigen" command)
- Remove a bunch of unused netcode
- Remove ALOT of unused gametype code
- Remove alot of unused bot code
- Optimize some sectorspecial code slightly
- Remove a bunch of nights mode related stuff that was unused
- Bunch of smaller optimizations and code improvements
2024-12-02 20:49:53 +01:00
Alug
252cd5cde5
better fix for netgame join hoop crash
...
this actually works and makes em animate
apparently somehow on netjoin some hprev entries get mangled but are not null?
no clue why that happens since hoops arent even netsynched only their "spawnpoint" is
2024-12-01 22:14:24 +01:00
Alug
12558740a4
better fix for G_FixCamera
...
completely forgor in kart and srb2.1 cmd.angleturn needs to be bitshifted to accomidate localangle
using it again is better, since player mobj angle is not always suitable for localangle and may slightly mismatch where a player is steering
2024-12-01 10:29:06 +01:00
Alug
e1fbe8d657
seems like player not always have mobjs
...
titledemo moment
2024-12-01 10:18:18 +01:00
Alug
b29a3ecfba
this only ever applies to ogl
...
no need in software lol
2024-11-30 23:39:18 +01:00
Alug
bd3a5ac284
give those better names
2024-11-30 23:23:05 +01:00
Alug
7de8b2d881
save one R_PointToAngle call
...
very smol optimisation lul
2024-11-30 22:31:45 +01:00
Alug
3139dff6ba
missed this
2024-11-30 22:04:56 +01:00
Alug
c4211045f2
oops this gets directly called in one instance
...
also why do we keep checking for null mobj when P_MobjWasRemoved checks that anyways?
2024-11-30 21:59:56 +01:00
Alug
6633dfe1e2
smol cleanup
2024-11-30 21:54:55 +01:00
Alug
9e2a48cae1
whoops
2024-11-30 21:54:52 +01:00
Alug
43f8a0213a
sloperoll already has "off" setting, delet spriteroll cvar since redundant
2024-11-30 21:54:48 +01:00
Alug
975978ca9c
this is null anyways if disabled
2024-11-30 21:54:45 +01:00
Alug
dad630f3eb
delet this
2024-11-30 20:29:08 +01:00
Alug
11f8b974df
forgor sliptide roll
2024-11-30 20:28:26 +01:00
Alug
00773a0c10
okay? shut up compiler
2024-11-30 20:09:12 +01:00
Alug
6f6066906e
optimize sprite rotation / sprite drawing a bit
...
- make software and ogl use same variable names
- let papersprites also roll in ogl not just software
- throw pitchnroll calc into a function to reduce code dupe
- save some calcs when having sliptide roll disabled
- fix software not calculating camang when just player roll is enabled (did that ever work right before? oops)
- determine early if the sprite is supposed to rotate, and only if it really does, run the rotation stuff
2024-11-30 20:05:15 +01:00
Alug
7730b69ef4
delete A_RollAngle things
...
they cant be used, since theyre not synchsafe
and nothing uses those anyways
2024-11-30 20:05:13 +01:00
Alug
e3084cc28e
allow demo play commands while watching a demo again
2024-11-29 23:25:58 +01:00
Alug
b784fc58d0
loading not sending
...
just to clarify
2024-11-29 22:25:13 +01:00
Alug
8baa972bb2
this is also redundant
2024-11-29 13:15:59 +01:00
Alug
3b2251017c
use continue instead of huge if block
2024-11-29 12:14:28 +01:00
Alug
f0e7dace72
Merge branch 'Saturn-Next' into mobjcache2
2024-11-29 11:34:03 +01:00
Alug
4a837d3339
Fix buffer overrun with players with no associated node
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/810/diffs?commit_id=af9164f336a65634f6908e677b47773d88f583af
2024-11-29 10:41:00 +01:00
Alug
a2aa43e7fc
dont think we need to reset anything here
...
kick cmd gets send out which should clear stuff in theory
2024-11-29 10:40:09 +01:00
Alug
3c0899263f
those are redundant
2024-11-29 10:14:47 +01:00
Alug
91bb601ecb
why?
2024-11-29 10:14:43 +01:00
Alug
1bd0c5d9bf
those dont need to be inlined tbh
2024-11-29 09:37:13 +01:00
Alug
8b76426825
remove dupes
2024-11-29 09:37:10 +01:00
Alug
85464921ba
eh this looks better
2024-11-29 09:37:07 +01:00
indev
9b6034853f
Simplify consistency check a bit
2024-11-28 22:24:51 +03:00
indev
0ab732c9b2
Only check nodes that are in game in SV_ResendingSavegameToAnyone
2024-11-28 22:03:29 +03:00
Alug
8662648ef5
init polyobject thinker->references to 0
...
otherwise they wont get removed alot of the time
2024-11-27 23:00:32 +01:00
Alug
51808b8ced
init polyobject thinker->references to 0
...
otherwise they wont get removed alot of the time
2024-11-27 23:00:16 +01:00
indev
2a7e442544
Use textinput_t for addon search
2024-11-28 00:54:26 +03:00
Alug
dbdd5b8b6e
only apply palrender postprocess shader once
2024-11-27 22:34:48 +01:00
Alug
b8483376c4
dont draw final screen texture twice if you use native res
...
no need to
saves some performance
2024-11-27 22:29:49 +01:00
Alug
70105ccefc
make own screentex for vhs effect
...
idk if its really needed tbh, but also doesent hurt
2024-11-27 17:12:25 +01:00
Alug
3a9082a694
memset screentex to 0 in FlushScreenTextures
2024-11-27 17:10:56 +01:00
Alug
82c18be717
why do replay play commands only have netgame check???????
...
bad things will happen if theyre played ingame regardless of netgame or not
2024-11-27 00:36:29 +01:00
Alug
0d39c2a0f6
we dont even need to check this
...
this doesent do anything with papersprites so dont even call it kek
2024-11-26 22:30:38 +01:00
Alug
4240af23cf
Merge remote-tracking branch 'origin/cleanspriteclip' into Saturn-Next
2024-11-26 22:25:00 +01:00
Alug
80697046d5
clean up spriteclip fix + fix papersprites being affected by it
...
its now its own function HWR_ApplyDispoffset
papersprites are now also unaffected by it, which caused some minor visual issues before (ex zfighting signposts)
also just check for papersprite once and put it into a bool so we dont have to recheck sprite frames and flags 10 times
2024-11-26 20:31:20 +01:00
Alug
765dd72b38
Merge branch 'Saturn-Next' into fastpoinonside
2024-11-26 19:31:59 +01:00
Alug
403b60240f
check for titlescreen music
2024-11-26 19:25:59 +01:00
Alug
f973e6cd72
init polyobj thinker cachable bool
...
otherwise shit will die lol
2024-11-26 19:18:38 +01:00
Alug
5aff1acea8
mobjcache with explicit "true" check
...
just in case smth throws a garbo value and is not actually a mobj thinker
2024-11-26 19:18:34 +01:00
Alug
9e07ca0007
make hud hooks clean up after themselves
2024-11-22 16:04:16 +01:00
Alug
df97bef4b5
Refactor HUD hooks too
2024-11-22 00:40:05 +01:00
indev
b402738428
Fix mobj hooks called for mobj type 0 being interpreted as regular hooks
2024-11-22 01:31:02 +03:00
Alug
2de9a6bb94
forgor to remove those
2024-11-21 22:08:50 +01:00
Alug
fb0c88cf55
Fix -Warray-bounds warning in lua_hooklib.c
2024-11-21 20:34:09 +01:00
Alug
1f6096e3ff
fix pre and post thinkframe perfstats pages
2024-11-21 20:34:06 +01:00
Alug
a4e6b5d177
Fix HurtMsg inflictor mobj type discriminator
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1903
2024-11-21 20:34:03 +01:00
Alug
4477f5ab93
Fix MusicChange hook crashing when called
2024-11-21 20:34:01 +01:00
Alug
11992d2e08
MORE MACROS
2024-11-21 20:33:58 +01:00
Alug
802979b81d
Refactor hook ref allocation
2024-11-21 20:33:55 +01:00
Alug
06d0f5b95b
Automatically count hook values
2024-11-21 20:33:52 +01:00
Alug
da06c84aa4
we dont have key event hooks
2024-11-21 20:33:49 +01:00
Alug
ecae607b59
this is unused for now
2024-11-21 20:33:46 +01:00
Alug
f26717954e
change those to fit rest of style
2024-11-21 20:33:44 +01:00
Alug
a4080980ec
make intermissionthinker use LUA_HookVoid
...
comment out hookbool since unused
2024-11-21 20:33:41 +01:00
indev
3db21bf778
Fix warning regarding MusicChange hook
2024-11-21 20:33:38 +01:00
indev
66518ced75
Add Should- and Player- Spin/Explode/Squish, and ServerJoin hooks into new hook system
2024-11-21 20:33:36 +01:00
Alug
5598526f52
delet serverjoin stuff i forgor and add old should spin stuff
2024-11-21 20:33:32 +01:00
Alug
14ec6e0674
serverjoin hook
2024-11-21 20:33:29 +01:00
Alug
549112822a
port srb2 hooklib refactor (WIP)
...
lol lmao
2024-11-21 20:33:06 +01:00
indev
e1cb858d9a
Players that get 'NO CONTEST' can save replays too now
2024-11-21 22:02:25 +03:00
Alug
1659c2e753
try to make shadows not so offset on slopes with rotation enabled
...
lmaos
2024-11-21 02:11:51 +01:00
Alug
e2222f66a9
those should be SHORT i think?
2024-11-21 02:11:48 +01:00
Alug
8a15b5e640
last attempt at fixing those things
2024-11-20 23:44:35 +01:00
Alug
f499b11113
add R_PointInSubsectorFast for non critical gameplay stuff like sounds and camera
...
and some parts of rendering
2024-11-20 21:27:29 +01:00
Alug
bec632800d
use it for R_IsPointInSubsector
...
this is fine since R_IsPointInSubsector is only used for precip spawn unless you disable noclipcam lol
2024-11-20 21:26:18 +01:00
Alug
a14c2f59b8
rename to R_PointOnSideFast
2024-11-20 21:25:18 +01:00
Alug
e66d215dd3
Fix integer overflows on very large numbers
2024-11-20 21:24:16 +01:00
Alug
809ae20558
use highly optmized (but slightly inaccurate) version of R_PointOnSide for rendering
2024-11-20 21:24:04 +01:00
Alug
7b26ecb5f5
fixed float to integer conversion problems
...
from dsda doom
should hopefully make this behave the same everywhere
2024-11-19 22:10:08 +01:00
Alug
0c2ccc56cd
inline _GetZAt stuff
...
those are very small but frequently used, so cant hurt
2024-11-17 21:42:20 +01:00
Alug
525681b5a5
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next
2024-11-17 21:41:33 +01:00
Alug
c9a3dfcac9
reset pingtable in SV_ResetServer
...
and use some memsets cause they look cooler
also use ClearAdminPlayers simply to make this consistent with the other stuff that resets adminplayers
2024-11-17 21:41:25 +01:00
Alug
a05aab1c7b
Merge pull request #141 from Indev450/interpfixes
...
Some interpolation related fixes
2024-11-17 21:25:42 +01:00
Alug
7dfc638305
make replay/time attack menu support lowercase if toggled, also levelselect addon names too
2024-11-17 14:41:49 +01:00
Alug
3585969285
why is that declared here??
2024-11-17 13:30:37 +01:00
Alug
3361ebe3c5
make menucaps stuff global macro and also apply to downloader text
2024-11-17 13:03:32 +01:00
Alug
ebfd7f3e4e
try make this look less like crap lol
2024-11-17 13:03:18 +01:00
Alug
be49bd167b
dont do this for papersprites
...
fickle...
2024-11-15 19:59:54 +01:00
Alug
13e9e41890
Merge remote-tracking branch 'origin/refactorcamstuff' into Saturn-Testing
2024-11-15 19:55:44 +01:00
Alug
e6eec622c8
Merge remote-tracking branch 'origin/interpfixes' into Saturn-Testing
2024-11-15 19:55:35 +01:00
Alug
501b8b7bf5
try recursion limit for _RenderBSPNode
...
its 112 seems like the best compromise, hope it doesent break maps i didnt test visually or smth
2024-11-15 19:55:23 +01:00
Alug
99d78d62fb
gu
2024-11-15 19:54:40 +01:00
Alug
1d5758f5d2
inline those
2024-11-15 19:54:24 +01:00
Alug
fad1916259
psure it should be like this?
2024-11-15 19:54:20 +01:00
Alug
1bff103e53
use memset here too
2024-11-15 19:54:13 +01:00
Alug
68013b96d6
use memsets here and clear pingdata too
2024-11-15 19:54:10 +01:00
Alug
0c687539fb
Merge branch 'Saturn-Next' into Saturn-Testing
2024-11-15 19:54:02 +01:00
GenericHeroGuy
0bf0441f49
Unify I/O library modifications
2024-11-15 15:54:07 +01:00
GenericHeroGuy
0c66ac97e8
Disable bytecode (1930cc9)
2024-11-15 14:18:56 +01:00
GenericHeroGuy
8c261dba73
Fix building with NOBLUAJIT
2024-11-15 00:24:19 +01:00
GenericHeroGuy
6e3b6cb0c1
Check division/modulo by zero (a74a4eb)
2024-11-15 00:00:51 +01:00
GenericHeroGuy
11155cc609
Standard library wipeout (1d1b7ec)
2024-11-13 17:15:08 +01:00
Alug
e2c8a773be
prevent some palrender startup crashes
...
thx srb2 apparently this can be null during init so add some extra safety
2024-11-12 16:23:08 +01:00
Alug
6816c6dd19
add some paranthesis here
2024-11-12 15:44:29 +01:00
Alug
b9e26a7e2f
Merge branch 'Saturn-Next' into interpfixes
2024-11-12 15:44:16 +01:00
GenericHeroGuy
a5baa052e2
Fix building on Windows (hopefully)
2024-11-12 00:43:25 +01:00
indev
31d8fe4459
Fix game crashing when increasing number of viewpoints more than by one (again) (needs testing that it didn't break anything else)
2024-11-12 01:40:05 +03:00
GenericHeroGuy
71021982ed
Two fixes from master
2024-11-10 22:02:46 +01:00
GenericHeroGuy
4d9c1f7a65
Disable FFI
2024-11-10 19:37:05 +01:00
GenericHeroGuy
406e9dcaf2
HUD interpolation for BLUAJIT
...
Still glitches for a single tic with JIT on...
2024-11-10 17:56:00 +01:00
GenericHeroGuy
d3b0d845eb
Fix consolelib once and for all
...
LuaJIT does not tolerate lightuserdata in luaL_checkudata,
so now cvars are userdata like everything else
2024-11-10 17:47:43 +01:00
GenericHeroGuy
335b977cd4
Fix API assert in LUA_EvalMath
2024-11-10 17:41:00 +01:00
GenericHeroGuy
3554c91b2b
Library stuff, cvar, etc
2024-11-10 17:38:41 +01:00
GenericHeroGuy
460dab0342
BLUAJIT makefiles
2024-11-10 17:38:41 +01:00
GenericHeroGuy
fb9b04c192
Import BLUAJIT (cb36ab5)
2024-11-10 17:38:37 +01:00
indev
38abb4c9e4
That didn't work in spectator camera, oops
2024-11-10 03:26:15 +03:00
indev
fc469d6433
Fix spectating other players setting wrong angle when returning back to local player
2024-11-10 03:18:01 +03:00
Alug
478d809620
Merge branch 'Saturn-Next' into refactorcamstuff
2024-11-09 16:16:40 +01:00
Alug
52f1d727c0
Merge branch 'Saturn-Next' into interpfixes
2024-11-09 16:11:08 +01:00
indev
80a29dc5a1
Fix r_portal.c and r_portal.h missing from src/CMakeLists.txt
2024-11-08 11:52:03 +03:00
indev
f4703be2ca
Fix r_portal.c and r_portal.h missing from src/CMakeLists.txt
2024-11-08 11:47:58 +03:00
Alug
7c78cf067c
forgor ifdef here
2024-11-03 15:35:03 +01:00
Alug
54cbfbe699
forgor ifdef here
2024-11-03 15:33:26 +01:00
Alug
05f454157f
Merge pull request #138 from Indev450/Saturn-Next
...
Saturn v7.2
2024-11-03 16:24:00 +01:00
Alug
c451f0f1a6
windoze
2024-11-03 14:23:26 +01:00
Alug
35b85bec36
bleh pls
2024-11-03 14:18:59 +01:00
Alug
b0c64be31d
try to simplify this alteast a little
...
shit is awful
2024-11-03 03:40:55 +01:00
Alug
d09a28e3da
missed this
2024-11-03 03:13:15 +01:00
Alug
550c66b25b
add some more checks for this
2024-11-03 02:59:23 +01:00
Alug
dfec9e24f3
add just a little more extra safety for fbo
2024-11-03 02:44:42 +01:00
indev
5a7c481f69
Fix normal skin being unable to load if localskins limit is reached (thx Alug for pointing out <3)
2024-11-03 00:26:44 +03:00
indev
2350889445
Fix normal skin being unable to load if localskins limit is reached (thx Alug for pointing out <3)
2024-11-03 00:26:18 +03:00
indev
990854e176
Fix localskins being unable to load if normal skin limit is reached
2024-11-03 00:16:15 +03:00
indev
076e84ed24
Fix localskins being unable to load if normal skin limit is reached
2024-11-03 00:13:45 +03:00
Alug
8c727b979c
initialise this to null aswell
...
just in case
2024-11-02 14:19:53 +01:00
Alug
60de48ad65
add accurate fps counter crap to menu + rename it to force it back on
...
since shit more or less was broken in saturn before and always showed the more accurate one, force it again since stuff caused confusion
2024-11-02 12:57:17 +01:00
Alug
2fd1abce5c
v7.2
2024-11-02 01:20:02 +01:00
Alug
691a61de72
oops
2024-11-02 01:12:56 +01:00
Alug
22164031fe
gu?
2024-11-02 01:05:06 +01:00
Alug
cb50144624
Merge branch 'Saturn-Next' into Saturn-Testing
2024-11-02 01:04:22 +01:00
Alug
3a153c3abe
Merge pull request #137 from Indev450/refactorogl
...
Cleanup and slightly refactor ogl files
2024-11-02 00:57:49 +01:00
Alug
d22645e56a
use a "-" here for consistancy
2024-11-02 00:50:28 +01:00
Alug
08fe3beef1
respect cv_showdirectorhud
2024-11-02 00:49:35 +01:00
Alug
2c54c92e14
spec cam disables director, but you can toggle it from speccam
...
uhhhhhhh
2024-11-02 00:49:32 +01:00
Alug
c127cd9016
fix wanted reticle offsets
...
Zzz...
2024-11-01 20:29:33 +01:00
Alug
9cb790ac23
oops broke encore
2024-11-01 20:01:50 +01:00
Alug
c2c7381bc1
use precalced minimap stuff for v.drawOnMinimap
2024-11-01 19:55:23 +01:00
Alug
1e4eeb2bcf
fix some issues with cv_minihead and minimap icon drawing
2024-11-01 19:55:20 +01:00
Alug
b1f99f8d2f
fix minimap not being initialised
...
causes issues when you switch to maps that dont have a minimap
2024-11-01 18:39:36 +01:00
Alug
acd9763b9d
Merge branch 'refactorogl' into Saturn-Testing
2024-10-31 13:47:42 +01:00
Alug
f752da7d03
formatting stuff lul
2024-10-31 12:02:48 +01:00
Alug
7ddcf6d0d4
Merge branch 'Saturn-Next' into refactorogl
2024-10-31 11:59:33 +01:00
indev
b21776183e
Add shift+insert shortcut for pasting text
2024-10-30 22:14:17 +03:00
indev
9c0dcac5c6
Fix mapmusname global in lua being renamed to (*mapmusname)
2024-10-30 19:21:07 +01:00
indev
1b75d8b8e2
Fix mapmusname global in lua being renamed to (*mapmusname)
2024-10-30 20:35:17 +03:00
indev
9f2167ac3c
Fix mapmusname global in lua being renamed to (*mapmusname)
2024-10-30 20:34:53 +03:00
Alug
145e305494
Merge branch 'Saturn-Next' into refactorogl
2024-10-30 16:04:06 +01:00
Alug
8f4d185ea6
Revert "use highly optmized (but slightly inaccurate) version of R_PointOnSide for rendering"
...
This reverts commit 9314a24cb2 .
2024-10-30 16:03:35 +01:00
Alug
4b5ff6be5d
Merge branch 'Saturn-Next' into refactorogl
2024-10-30 15:34:43 +01:00
Alug
d27ef85b9e
remove some unused stuff in portal struct
2024-10-30 13:52:06 +01:00
Alug
1ac210c2fc
improve ogl portal clipping
2024-10-30 13:05:30 +01:00
Alug
878b7f4b43
fix portal culling
2024-10-28 20:25:03 +01:00
Alug
7cbac66935
throw this into an inline func
2024-10-28 20:25:01 +01:00
Alug
7e09223e6e
gu
2024-10-28 16:36:04 +01:00
Alug
b4e1be5bee
dont always call HWR_Startup again
2024-10-28 16:35:44 +01:00
Alug
d3e5e236ac
those do nothing
2024-10-28 16:34:40 +01:00
Alug
238ce98c44
dont always call HWR_Startup again
2024-10-28 07:21:13 +01:00
Alug
2824e5d850
no need to update this witouth water ripples
2024-10-28 06:49:09 +01:00
Alug
cd154d5748
grey out some stuffs in the ogl and advanced video menus
2024-10-28 06:40:23 +01:00
Alug
c0a8153a10
sort those a bit
2024-10-28 06:40:19 +01:00
Alug
3433fc7651
those should be disabled
2024-10-28 06:40:17 +01:00
Alug
22d1ee8f60
move CV_PossibleValue_t to their own section like other files
2024-10-28 06:40:14 +01:00
Alug
5155958ade
add "gl" to secbright and lightdither cvars
...
theyre only used in ogl so follow the naming convention
2024-10-28 05:40:59 +01:00
Alug
5fdd486bab
reorder all of this to be in same order lol
2024-10-28 05:40:56 +01:00
Alug
4672037bcd
check if those are already off before trying to turn them off lol
2024-10-28 05:40:54 +01:00
Alug
2281b82b5a
replace last remaining "gr"
2024-10-28 04:28:25 +01:00
Alug
3fe096c7d4
gr -> gl
...
this has been annoying me since ages lol
2024-10-28 04:23:15 +01:00
Alug
dd3ca0e161
change cvar register order for ogl stuff
2024-10-28 03:39:05 +01:00
Alug
d8da78f900
more cleanup
2024-10-28 03:38:52 +01:00
Alug
9325e7be8f
make a bunch of hwr stuff static and cleanup
2024-10-28 03:38:48 +01:00
Alug
f3f94bf80e
fr*nch
2024-10-28 03:38:36 +01:00
Alug
506dc2455a
fr*nch
2024-10-26 23:24:01 +02:00
Alug
94d6ee15b5
this should be portalcullsector lol
2024-10-26 19:44:32 +02:00
Alug
2d918d32a1
reduce the scope of this since not needed
2024-10-26 19:44:28 +02:00
Alug
dd516b573b
rename this to avoid confusion
2024-10-26 19:31:14 +02:00
Alug
de9698efc8
just use the same as software lol
...
i never saw any differernce except in performance for this
also viewsin and viewcos get calced in r_fps so no need to do here again
2024-10-26 19:29:53 +02:00
Alug
14b026f04b
slight cleanup ogl portals again
2024-10-26 19:29:51 +02:00
Alug
9dd45440c0
rename and slight cleanup
2024-10-26 19:29:46 +02:00
Alug
c59e8387ca
smth smth shadows a global declaration
2024-10-26 19:29:35 +02:00
Alug
772ad9f04f
throw ogl portals into their own files
2024-10-26 19:29:32 +02:00
Alug
6053c2c619
readd mobj null check here
2024-10-26 16:40:08 +02:00
Alug
a515b133c5
inline this since its super smol
2024-10-26 16:40:04 +02:00
Alug
240dae9a1a
move chasecam postimg stuff into own function + add comments for what stuff does lol
...
shit got me really confused
2024-10-26 16:12:43 +02:00
Alug
b8a703233a
forgor to remove this
2024-10-26 00:51:58 +02:00
Alug
bf44c95d00
clean up portals
2024-10-26 00:51:55 +02:00
Alug
c3dd1755dc
port srb2 software portal refactor
2024-10-26 00:51:44 +02:00
indev
b6e766ee44
Fix A_Lua not removing error handler from lua stack
2024-10-25 23:15:52 +03:00
Alug
5437040b78
move the return ealier in V_DoPostProcessor
2024-10-25 20:21:10 +02:00
Alug
c786569981
Merge branch 'refactorpostimg' into Saturn-Next
2024-10-25 20:12:56 +02:00
Alug
7064b14539
Merge branch 'autoloadagain' into Saturn-Next
2024-10-25 20:12:53 +02:00
Alug
f275ae98f5
this is needed for postimg stuff in first person
...
lol
also adds break in splitscreen lööp
2024-10-25 20:12:14 +02:00
Alug
ef07d89e29
Revert "update lzf compression to 1.6"
...
This reverts commit 48e71afec1 .
2024-10-25 19:50:16 +02:00
Alug
b9bbd45e15
Revert "shut up mingw"
...
This reverts commit 75637e361c .
2024-10-25 19:50:10 +02:00
Alug
2bda27b80d
Revert "those should be size_t"
...
This reverts commit b357c09171 .
2024-10-25 19:49:26 +02:00
Alug
e9cfff8165
Merge branch 'Saturn-Next' into Saturn-Testing
2024-10-25 03:28:50 +02:00
Alug
6ebf90cc50
Merge branch 'Saturn-Next' into autoloadagain
2024-10-25 03:28:43 +02:00
Alug
ea00bebb04
Merge branch 'Saturn-Next' into refactorpostimg
2024-10-25 03:28:20 +02:00
Alug
b862d835a5
save one calc lol
2024-10-25 03:27:51 +02:00
Alug
d6602747ae
oops forgor lol
2024-10-25 03:26:22 +02:00
Alug
9f79429d03
slight cleanup + make static + smol optimize ogl sprite drawers
2024-10-25 03:26:19 +02:00
Alug
5ff0c09868
just check for noencore bool in hwr_processseg instead of checked line flags everytime
2024-10-23 21:33:31 +02:00
Alug
ad1c3e63a4
why not reuse those?
2024-10-23 21:33:28 +02:00
Alug
24dd6ba675
cleanup HWR_ProcessSeg
...
stuff was quite the mess
2024-10-23 21:33:21 +02:00
Alug
85f036a45b
dont always calc this twice
2024-10-23 21:33:14 +02:00
Alug
6f8342b9a8
remove cv_splitwallfix
...
tbh i dont think anyone even knows about this, never heard any complains, never had any issues, neither visually or performancewise.
its just clutter at this point
2024-10-23 21:33:04 +02:00
Alug
c5c6f6b820
this does nothing
2024-10-23 21:30:21 +02:00
Alug
3d472c34a1
no need to check stuff in already postload marked addons
2024-10-23 15:48:44 +02:00
Alug
63ca366bd8
dont play rain sounds when weather is disabled
2024-10-23 13:00:36 +02:00
Alug
e9e888ab7f
remove debug print
2024-10-23 02:41:28 +02:00
indev
5ea55b3e3a
Add W_CheckFileContains for W_CheckPostLoadList
2024-10-23 02:41:25 +02:00
Alug
8b1797927a
attempt to check for things in file for postload detection
2024-10-23 02:41:23 +02:00
Alug
05a98964fb
split auto and postload, let autoload run on gamestart again
...
prep for smth
2024-10-23 02:41:20 +02:00
Alug
8cbf798de8
redo rain sound overflow fix
...
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/3eac1fed0f44a8285a9f6b82a12e86997bbb0d34
2024-10-23 02:37:32 +02:00
Alug
9314a24cb2
use highly optmized (but slightly inaccurate) version of R_PointOnSide for rendering
2024-10-23 02:37:08 +02:00
Alug
1153d477ee
Revert "maybe fix mobj interp spawn bugs?"
...
This reverts commit 037f45df1e .
2024-10-22 15:52:37 +02:00
Alug
d63b158966
Revert "fix ghost interpolation"
...
This reverts commit f23202545b .
2024-10-22 15:52:32 +02:00
Alug
f23202545b
fix ghost interpolation
2024-10-22 02:32:01 +02:00
Alug
19b1683e61
make those not look terrible thx
2024-10-22 01:18:13 +02:00
Alug
d029107e75
refactor postimg stuff so it can be combined with each other better
...
thx much indev! <3
everything now works with encore!
software now also supports screen effects in splitscreen!
2024-10-22 01:17:57 +02:00
Alug
bc97e0b703
actually remove "renderflags" lol
2024-10-21 22:53:44 +02:00
Alug
037f45df1e
maybe fix mobj interp spawn bugs?
...
idk maybe has some odd side effects?
2024-10-21 22:50:51 +02:00
Alug
0eeb6758f4
Merge branch 'Saturn-Next' into Saturn-Testing
2024-10-21 22:50:46 +02:00
Alug
f47c663f79
remove renderflags
...
those literally did nothing
2024-10-21 22:47:32 +02:00
Alug
6f9d41eadb
fix R_ThingVisible
...
those are "eflags" in kart smh
2024-10-21 22:46:59 +02:00
Alug
1b512edc56
add proper null check here too
2024-10-21 21:28:08 +02:00
Alug
884a6da2bd
dont use cv_sloperolldist in splitscreen + save some assignments and one fixedhypot call
...
also use tabs lul
2024-10-21 21:07:32 +02:00
Alug
7a3d958fc1
tab pls
2024-10-21 18:43:08 +02:00
Alug
7223581539
Clarify we're calculating a cross product
2024-10-21 18:10:29 +02:00
Alug
664bd2de3f
dont draw fadescreen when minimap iss active
2024-10-21 17:47:44 +02:00
indev
63568e3861
Fix off-by-one error for using '?' as map name
2024-10-21 18:43:37 +03:00
indev
5279192102
Fix off-by-one error for using '?' as map name
2024-10-21 18:40:16 +03:00
indev
f149d058a1
Fix off-by-one error in lib_setSfxInfo
2024-10-21 18:06:35 +03:00
Alug
0c8516d33a
also check here ig?
2024-10-21 17:01:35 +02:00
Alug
970251ced3
also check here ig?
2024-10-21 17:01:27 +02:00
Alug
651f9637fc
prevent map command crash from maps with invalid or non existing mapinfo
2024-10-21 15:39:37 +02:00
Alug
dba7a7dc3c
prevent map command crash from maps with invalid or non existing mapinfo
2024-10-21 15:37:44 +02:00
Alug
393c0be407
Revert "attempt to optimize some p_maputl stuff"
...
This reverts commit 81d415c5ba .
2024-10-21 14:19:35 +02:00
Alug
36c5c9939b
replace those two P_MobjWasRemoved with simple null check insteead
...
since those may actually segfault if null anyways
2024-10-21 06:23:23 +02:00
Alug
5e9ea2429b
replace those two P_MobjWasRemoved with simple null check insteead
...
since those may actually segfault if null anyways
2024-10-21 06:23:14 +02:00
Alug
613e32194f
Merge branch 'Saturn-Next' into Saturn-Testing
2024-10-21 06:14:36 +02:00
Alug
81a14995da
trailing space hell
2024-10-21 06:14:24 +02:00
Alug
4267ac9a8d
remove more P_MobjWasRemoved checks
...
same as before, those may be not synchsafe
2024-10-21 06:04:47 +02:00
Alug
bcf72cc0e8
revert some P_MobjWasRemoved checks i forgor about
...
those may NOT be vanilla netsafe
2024-10-21 06:04:17 +02:00
indev
9a1e96fb99
Add commit title in comprevision
2024-10-20 21:20:57 +03:00
Alug
bdcbf12246
add small quickncasehash function
2024-10-20 19:59:26 +02:00
Alug
894b843ccb
Merge branch 'clientkick' into Saturn-Testing
2024-10-20 19:57:07 +02:00
Alug
4a9d67521f
attempt to fix automap + add minimap generator command "minigen"
2024-10-20 19:56:32 +02:00
Alug
a353dceaa3
better M_Random implementation
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1780
2024-10-20 19:50:44 +02:00
Alug
802dd2608e
dont draw fadescreen when minimap iss active
2024-10-20 19:44:52 +02:00
Alug
ebc4bf4b45
move displayplayer assignment earlier
2024-10-20 19:43:29 +02:00
Alug
906828fadb
remove useless code in S_StopChannel
2024-10-20 19:42:56 +02:00
Alug
e35612a6f6
massive cleanup unused code
...
all team stuff, gametypes, bots, etc.
hopefully this wont cause any weird netsynch issues for some reason
2024-10-20 19:41:41 +02:00
Alug
f4e0272db9
Start bustable FOF sounds at the correct height
2024-10-20 19:25:26 +02:00
Alug
5ecfc5e09d
Use PU_LEVEL for texture caching
2024-10-20 19:24:01 +02:00
Alug
927b819bc8
if game crashes, attempt to save replay
2024-10-20 19:22:04 +02:00
Alug
857731e89f
remove broken and unused netcode stuff
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2523
2024-10-20 19:20:32 +02:00
Alug
24fed58c81
Merge branch 'interpfixes' into Saturn-Testing
2024-10-20 19:19:29 +02:00
Alug
57cef86ca1
dont think this needs to be reset every frame
2024-10-20 19:19:14 +02:00
Alug
0f91e18fce
Merge branch 'unglobsavep' into Saturn-Testing
2024-10-20 19:16:23 +02:00
Alug
c01a0147f2
Merge branch 'remusicdef' into Saturn-Testing
2024-10-20 19:16:19 +02:00
Alug
d695b6d51a
Merge branch 'refactorgamepads' into Saturn-Testing
2024-10-20 19:16:12 +02:00
Alug
3d1e4a93fd
Merge branch 'refactorcamstuff' into Saturn-Testing
2024-10-20 19:15:53 +02:00
Alug
54d9a98090
rotsprite stuff also should be SHORT
2024-10-20 19:11:54 +02:00
Alug
6a5d36c57a
Merge branch 'Saturn-Next' into remusicdef
2024-10-20 16:30:24 +02:00
Alug
86ea7dde40
Merge branch 'Saturn-Next' into unglobsavep
2024-10-20 16:27:26 +02:00
Alug
7f709aee53
Merge branch 'Saturn-Next' into refactorcamstuff
2024-10-20 16:26:08 +02:00
Alug
4df7bcd87f
Merge branch 'Saturn-Next' into refactorgamepads
2024-10-20 16:25:26 +02:00
Alug
81d415c5ba
attempt to optimize some p_maputl stuff
2024-10-20 16:25:12 +02:00
Alug
de1b801bda
try to take some registers for span drawers too
2024-10-20 16:24:02 +02:00
Alug
2c665fef6f
remove this again
2024-10-20 15:21:42 +02:00
Alug
c6fbf405bf
optimize R_PointOnSegSide
...
its only used for 2 rendering functions, so being potentially inaccurate is not that dangerous and the speedup in some instances might be worth the tradeoff
2024-10-20 15:16:37 +02:00
Alug
7076c35521
HWR_RenderPlane can be static
2024-10-20 14:57:28 +02:00
Alug
86ed1b709e
fix some rendering issues and crashes in software renderer
...
- Increase MINZ from 4 fracunits to 16
- R_StoreWallRange: do not render textures with holes
- fix off-by-one error in R_ProjectSprite
- Avoid rendering unused left/right edges of screen while rolling
- Clamp patch column post drawing bounds
- Vissprites: set dc.texheight
- Add null check for column in R_DrawMaskedColumn
2024-10-20 14:57:22 +02:00
Alug
0be25bd362
Merge branch 'Saturn-Next' into Saturn
2024-10-20 14:56:56 +02:00
Alug
d30c96e8cb
fix a maybe-uninitialized warning
2024-10-20 00:22:06 +02:00
Alug
0af52ba3ae
dont need to always check this 16 times if we already know theres more than one player ingame
2024-10-19 21:15:11 +02:00
Alug
fbe97556de
change versionstring
...
also remove the fbo one, its honestly not necessary anymore
2024-10-18 20:36:16 +02:00
Alug
7a6f43bece
dont show encore toggle text in record attack menu
...
dont think you can even record attack in encore hmm
2024-10-18 20:34:22 +02:00
Alug
afca521fe5
dont run director if theres only one player ingame
...
idk if this is good lol
2024-10-18 19:53:44 +02:00
Alug
bfd61893a1
forgor joyscale
2024-10-16 13:28:25 +02:00
Alug
72d374786f
huge cleanup controller code
...
hope i didnt break anything here lel
2024-10-16 13:28:22 +02:00
Alug
d3e2875c94
those can be registered in lööp
2024-10-16 13:14:31 +02:00
Alug
eb40eec4c1
clean up cvar register a bit
2024-10-16 12:57:41 +02:00
Alug
1daac9a124
revert all the cam things for now here
...
Dont wanna deal with this shit for 7.1 anymore
2024-10-14 22:15:27 +02:00
Alug
991f1b17dd
spec cam needs mo angle and aiming
...
atleast now ik why it checks for consoleplayer Zzz...
2024-10-14 19:23:47 +02:00
Alug
38f3e48aed
only do this in software renderer
...
doesent work even with pal rendering in ogl
2024-10-13 23:07:37 +02:00
Alug
9a9aa75684
forgor about shadows lol
2024-10-13 21:33:17 +02:00
Alug
d1b023c8c8
whoops forgor
2024-10-13 23:25:38 +02:00
Alug
0d6faed3d5
lol
2024-10-13 23:13:22 +02:00
Alug
b3750f78ff
only do this in software renderer
...
doesent work even with pal rendering in ogl
2024-10-13 23:07:32 +02:00
Alug
82f96dd080
remove unused/nonunsable analog cvars
2024-10-13 22:44:50 +02:00
Alug
d640ce06d7
fix cam stuff for good + huge cleanup
2024-10-13 22:44:47 +02:00
Alug
b8fb74fef3
fix the cam loops
2024-10-13 22:44:43 +02:00
Alug
ab4bbbff72
use arrays for all the cam cvars
2024-10-13 22:44:37 +02:00
Alug
4180949307
dont need this splitscreen check
2024-10-13 22:43:14 +02:00
Alug
e68ff858f2
attempt to clean up cam shit even more
2024-10-13 22:43:08 +02:00
indev
4cf4d49f48
Fix error handler staying on lua stack after lua commands being called
2024-10-13 15:37:39 +03:00
indev
a19c4dc5e5
Fix game crashing when using P_DoPlayerExit on player without mobj
2024-10-13 15:37:39 +03:00
Alug
d37505ff06
this should be SHORT
2024-10-13 02:59:10 +02:00
Alug
7f6ce1f299
this uhhh actually makes things crash lol
2024-10-13 02:47:57 +02:00
Alug
262a84aac6
fix ogl shearing
...
no clue wtf kart was doing here lmao
2024-10-13 02:42:37 +02:00
Alug
3f12ebb2bd
only interp cam during pause for replay freecam to not jitter during pause
2024-10-13 01:11:59 +02:00
Alug
b58fcf331c
ignore keepmusic when called from P_RestoreMusic
...
most of the sound handling just calls this and this may just stop the music entirely on some occasions so just ignore keepmusic for that
2024-10-13 00:40:51 +02:00
Alug
b978645c28
Merge branch 'Saturn-Next' into clientkick
2024-10-13 00:05:28 +02:00
Alug
fe51278295
Merge branch 'newmusicstuff' into Saturn-Next
2024-10-13 00:04:59 +02:00
Alug
c3fb84981e
Merge branch 'pakcheck' into Saturn-Next
2024-10-13 00:02:32 +02:00
Alug
919aad4f30
Merge branch 'vres-skip-map-marker' into Saturn-Next
2024-10-12 23:57:27 +02:00
Alug
818e6046b7
Merge branch 'Saturn-Next' into vres-skip-map-marker
2024-10-12 23:30:03 +02:00
Alug
59a99f4c21
Merge branch 'Saturn-Next' into clientkick
2024-10-12 23:29:43 +02:00
Alug
f01d2a0ba6
print saturnpak print into debfile instead of console
2024-10-12 23:29:11 +02:00
Alug
8df0a2d059
Merge branch 'Saturn-Next' into pakcheck
2024-10-12 23:28:05 +02:00
Alug
d7ed91af1d
Refactor TTY input handling
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2451#b2f76b3273f1780347c35ec752bcde560c5f73a5
2024-10-12 23:26:14 +02:00
Alug
081dcc021b
fix tty converting everything to lowercase
2024-10-12 23:21:11 +02:00
Alug
70ebd0d475
Merge remote-tracking branch 'origin/unified-text-input' into Saturn-Next
2024-10-12 23:19:38 +02:00
Alug
02bbb38606
Fix insane TTY input latency
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2360
2024-10-12 23:16:42 +02:00
indev
d00014ea59
If corrupted save received, leave netgame
2024-10-12 22:10:58 +02:00
indev
210d6ac8ac
Add few checks to prevent game crashing if netgame archive becomes corrupted
2024-10-12 22:10:48 +02:00
indev
55248e7fcf
Attempt to fix a lua panic when unarchiveing extvars (print error to console instead. Not sure if it would be safe for game to read from save afterwards though)
2024-10-12 22:09:51 +02:00
indev
cb94235ac1
If corrupted save received, leave netgame
2024-10-12 22:09:20 +02:00
Alug
d0c50c49a7
Add few checks to prevent game crashing if netgame archive becomes corrupted
...
https://github.com/alufolie91/saturn-32p/commit/1e47728ea8c60a1f04130170ddfab9b02e1a7e4c#diff-0c6396d5a9ad45f461741cd44ffb2c0d3cf0eb2ec7b0500053005196fe53f1a6R1517
2024-10-12 22:09:18 +02:00
Alug
7f1217b2ab
Attempt to fix a lua panic when unarchiveing extvars (print error to console instead. Not sure if it would be safe for game to read from save afterwards though)
...
https://github.com/alufolie91/saturn-32p/commit/a770ecdbd4afd56a9d8325eae47f0c69f71661ee#diff-0c6396d5a9ad45f461741cd44ffb2c0d3cf0eb2ec7b0500053005196fe53f1a6R1462
2024-10-12 22:09:15 +02:00
Alug
3b01393a71
Merge branch 'Saturn-Next' into unglobsavep
2024-10-12 22:08:49 +02:00
Alug
23b36b5074
oops
2024-10-12 21:29:49 +02:00
Alug
2e7f0721b9
make s_sound a little prettier
2024-10-12 21:24:43 +02:00
Alug
4927e55c7e
fix some warnings when compiling with older sdl version
2024-10-12 21:24:04 +02:00
Alug
c51d33fa6e
save 1 G_BuildMapTitle call kek
2024-10-12 20:19:53 +02:00
Alug
8630d8cd47
clean bird music stuff again
...
we dont need to return everywhere but instead stuff can be mostly just set to 0
this also somewhat ensures stuff works after toggling without having to restart the game or map
2024-10-12 19:55:02 +02:00
Alug
659243baa1
always assign stutter_threshold
2024-10-12 19:44:21 +02:00
Alug
b6a84c1646
readd music_resync_powerups_only
2024-10-12 19:40:12 +02:00
Alug
c33afa4a3b
shut up mingw
2024-10-11 19:09:49 +02:00
Alug
1428c3c2bf
fix spec cam bug + more cleanup
2024-10-11 21:00:13 +02:00
Alug
aa0cbfda74
Revert "rendertimefrac_unpaused should be fracunit on netlag"
...
This reverts commit 6722b43244 .
2024-10-09 15:33:19 +02:00
Alug
9d13ff3c9f
proper inline P_MobjWasRemoved
2024-10-07 23:01:52 +02:00
Alug
e47c13b7ac
proper inline M_Memcpy
2024-10-07 23:01:45 +02:00
Alug
3f5b96bd45
this shouldnt be here lol
2024-10-07 13:15:08 +02:00
Alug
63c1372c34
keep debug print for now
2024-10-07 12:57:55 +02:00
Alug
8b915f9ac1
make this less ugly
2024-10-07 12:53:31 +02:00
Alug
f3a18a0655
false
2024-10-07 12:48:36 +02:00
Alug
e8351d44b6
add crap to menu
2024-10-07 12:45:03 +02:00
Alug
297af069cb
doubt anyone wants this
...
also psure this will cause some weird issues somewhere idk
2024-10-07 12:41:59 +02:00
Alug
baa5d6630d
Merge branch 'Saturn-Next' into newmusicstuff
2024-10-07 12:39:41 +02:00
Alug
0c30730ef6
Merge branch 'Saturn-Next' into pakcheck
2024-10-06 18:52:24 +02:00
Alug
ef763487a5
this doesent make much sense tbh
2024-10-06 18:51:43 +02:00
Alug
03f5ac87fa
Merge branch 'Saturn-Next' into interpfixes
2024-10-06 18:51:20 +02:00
Alug
c82148fafc
prevent this from become super large somehow lol
...
just like cap it at 19 it works just fine
2024-10-06 18:50:32 +02:00
Alug
d1346dee53
shouldnt that be a bool?
2024-10-06 18:31:54 +02:00
Alug
6722b43244
rendertimefrac_unpaused should be fracunit on netlag
...
makes this a little more sane tbh
2024-10-06 18:31:51 +02:00
Alug
b2cac97106
fix this
2024-10-06 14:53:25 +02:00
Alug
cfdbf1f4ad
hopefully fix awayview cam interp crap
2024-10-06 14:53:10 +02:00
Alug
48a00ba911
this needs to be set twice
...
Zzz...
2024-10-06 14:52:54 +02:00
Alug
4b1102357a
only do this in replays
...
otherwise shit will jitter during netlag
2024-10-06 14:46:11 +02:00
Alug
e3b0204b2c
fix main menu interpolation
...
apparently in main menu, opening the menu pauses the game so rendertimefrac was FRACUNIT and didnt interpolate
2024-10-06 14:46:06 +02:00
Alug
a2799ddcca
Interpolate view, even when paused
...
https://github.com/KartKrewDev/RingRacers/commit/3320faec8cebecb124882d38c7ec0ad37b79340a#diff-607b68058edc6124b3061267d902aabeddb6ba338c6483df0af8b1a7cf796a01R43
2024-10-06 14:46:03 +02:00
Alug
76198f61de
add missing break
2024-10-06 14:45:50 +02:00
Alug
c3ce75055a
only do this in replays
...
otherwise shit will jitter during netlag
2024-10-06 14:30:28 +02:00
Alug
90d64c4e15
fix main menu interpolation
...
apparently in main menu, opening the menu pauses the game so rendertimefrac was FRACUNIT and didnt interpolate
2024-10-06 13:47:20 +02:00
Alug
595648a2b3
Interpolate view, even when paused
...
https://github.com/KartKrewDev/RingRacers/commit/3320faec8cebecb124882d38c7ec0ad37b79340a#diff-607b68058edc6124b3061267d902aabeddb6ba338c6483df0af8b1a7cf796a01R43
2024-10-06 13:47:17 +02:00
Alug
8e799ddd74
fix a interp bug where the jitter on tally increase would be for only one rendered frame, not one full tic.
2024-10-06 13:47:14 +02:00
Alug
a754e9c08a
HACK: reset interp values in case 412 teleporter without using P_Setorigin
...
since that function does some wonky stuff and idk if that would be synch safe
2024-10-06 13:47:11 +02:00
Alug
112c9398e7
add missing break
2024-10-06 13:47:08 +02:00
Alug
ccd691548e
more R_ResetViewInterpolation stuff
2024-10-06 13:47:05 +02:00
Alug
afd7b85005
R_ResetViewInterpolation: wait an extra tic if R_UpdateViewInterpolation has not run yet, do not add extra time for subsequent calls
2024-10-06 13:47:02 +02:00
Alug
f9e1cdb940
P_Ticker: update view interpolation at the start of a tic
2024-10-06 13:46:43 +02:00
Alug
63fe657c7d
Do not set hu_stopped on interpolated frame
2024-10-06 13:46:31 +02:00
Alug
ff2006ad74
smol fix
2024-10-06 12:40:01 +02:00
Alug
55c9c7297f
throw this into own function too
2024-10-06 12:39:56 +02:00
Alug
4b083ee72e
make function for quakes, scale with mobjscale
2024-10-06 12:39:54 +02:00
Alug
6574ec2fb9
attempt to cleanup R_SetupFrame
2024-10-06 12:39:48 +02:00
Alug
f54bb349b5
add G_FixCamera
2024-10-06 12:39:44 +02:00
Alug
6f1252e27d
set timeinmap for demo rewind
...
idk maybe this helps with that feature desynching all the time lol
2024-10-06 12:39:26 +02:00
Alug
7d65b5369f
add some brackets lul
2024-10-06 12:34:51 +02:00
Alug
4877c81728
comment this out for now so v7 clients dont use vanilla resynch system
...
keep sending PT_WILLRESENDGAMESTATE packets to everyone for now
saturnpak will still mark the right clients so they will use the right consistency check without having to desynch first
2024-10-06 12:32:57 +02:00
Alug
5cb207edfa
add debfile prints whenever gamestate counter changes
2024-10-06 12:14:32 +02:00
Alug
fc39a0dedf
make the debug print a little better
2024-10-06 12:12:59 +02:00
Alug
0b3e7240a8
use saturn packet to determine if client can receive gamestate
...
before the server always assumed every client cant receive the gamestate using the vanilla consistency check for everyone.
aswell as before the first resynch it tried to send the gamestate resend packets to everyone
2024-10-06 12:07:17 +02:00
Alug
f32c346534
this needs gamestate check
...
sometimes the title music kept playing
2024-10-05 06:56:31 +02:00
Alug
3165004d0e
add comment to try and explain this crap
2024-10-03 18:15:19 +02:00
Alug
ec3b1cf130
make this more readable
2024-10-03 17:55:08 +02:00
Alug
a0437713bf
smol dupe
2024-10-02 14:40:03 +02:00
Alug
96f7ff550c
prevent this from overflowing
...
ye well idk anymore.
2024-10-02 14:22:48 +02:00
Alug
837216d78e
we dont need any of this in ogl
2024-10-02 14:22:39 +02:00
Alug
dfb6006f9c
fix up old fps counter
2024-10-02 12:14:40 +02:00
indev
fb0765a5f3
Fix selection in replay save prompt
2024-10-01 20:55:27 +03:00
indev
2e8769496f
Use textinput_t for replay save prompt too
2024-10-01 20:39:04 +03:00
Alug
bdb39fcd8d
dont leak pls
2024-10-01 17:57:45 +02:00
Alug
31516c7987
fix G_BuildMapTitle leaks
2024-10-01 17:56:15 +02:00
Alug
b985ce06a2
lol
2024-10-01 16:03:56 +02:00
Alug
12d6546062
dumb special case for wandering balls Zzz...
2024-10-01 16:03:00 +02:00
indev
fb71da3627
Remove debug print
2024-10-01 16:50:44 +03:00
indev
a90ffff320
Fix (hopefully) all other menu types that use IT_CV_STRING
2024-10-01 16:49:59 +03:00
Alug
9abf2bca75
fix some stuff
2024-10-01 15:46:22 +02:00
indev
3db6770dfd
Fix IT_CV_STRING crashing game in M_DrawGenericMenu
2024-10-01 16:24:14 +03:00
Alug
3a951576ee
use stricmp for this
2024-10-01 15:22:29 +02:00
Alug
6b0d67ac36
more
2024-10-01 15:22:25 +02:00
Alug
d06b8ac398
cleanup + comments
2024-10-01 15:22:22 +02:00
Alug
67435ebf9e
work around encore music again
...
S_InitMapMusic would play before the level actually started thus playing a smol bit of non encore music in encore
2024-10-01 15:22:19 +02:00
Alug
2ee29630fb
fix encore music again lol
2024-10-01 15:22:16 +02:00
Alug
7fa21e9aea
work around custom vote theme music + rename a bunch of stuff
...
please help me
2024-10-01 15:22:08 +02:00
Alug
b4b206f575
encoremusic...
2024-10-01 15:22:04 +02:00
Alug
f363663b3e
fix up everything and make stuff work
...
i hope lmao
2024-10-01 15:22:01 +02:00
Alug
42d957e21b
change how keepmusic works
...
compare map and encore instead of the music itself
2024-10-01 15:21:57 +02:00
Alug
07f9756bc8
forgor about encore music
2024-10-01 15:21:54 +02:00
Alug
e958e43b49
update comments a little
2024-10-01 15:21:51 +02:00
Alug
0d150e4b08
add some basics of what i wanna have for music stuff
...
- basic keepmusic implementation (currently checks for if the song changes instead of the map, idk if i keep this, since this allows certain maps to change the music on start, ex abstract avenue or wandering balls)
- Toggle to ignore any kind of music change during the level (includes intermission music, depends on how custom intermission music works)
-toggle to start map music instantly on levelload and skip the intro fanfare (also skips any linedef executed sound so some map intros dont interfere with this)
2024-10-01 15:21:47 +02:00
Alug
0deff73a46
make a function for the music level start stuff
2024-10-01 15:21:43 +02:00
Alug
bf67c6b1d0
remove code dupe and let S_LoadMusicDefs also load MUSCINFO def
2024-10-01 15:19:51 +02:00
Alug
f1cf370680
make a funky macro
2024-10-01 15:19:46 +02:00
Alug
affa23040b
refactor musicdef stuff
...
well it fixed the hash find lmao
2024-10-01 15:19:42 +02:00
Alug
a15cefc80f
oops
2024-10-01 15:19:38 +02:00
Alug
5cf00d903b
super smol optimization to S_FindMusicCredit
2024-10-01 15:19:25 +02:00
Alug
b24caf397a
add "map ?" shortcut for random map
2024-10-01 14:49:46 +02:00
Alug
f051e33a0c
cv_showdirectorhud didnt save Zzz...
2024-09-30 23:00:39 +02:00
indev
ff2b28ac73
Use m_textinput for chat too
2024-09-30 12:13:25 +03:00
indev
e2367d26d1
Use same keyboardlayout code as in chat for textinput, also add a null terminator after ctrl-v just in case string is not always zeroed out already
2024-09-30 12:08:21 +03:00
indev
e1a65add5d
Put all text input logic into separate file and use it for all text input fields
2024-09-30 10:35:27 +03:00
Alug
913426bfdb
let SOC also use PRECIP_BLANK/ weather = 4
...
no idea why it couldnt doesent make any sense
2024-09-29 22:28:35 +02:00
Alug
d7b0726e42
no need to even traverse part of the blockmap when PRECIP_STORM_NORAIN and PRECIP_BLANK
2024-09-29 22:28:31 +02:00
Alug
cadb67e6c9
move this stuff
...
so dont need check for renderisnewtic multiple times and dont need to check for menu and dpad stuff every single frame
2024-09-29 15:15:53 +02:00
Alug
564838a439
only draw lua hud stuff when patch exists
2024-09-29 15:15:49 +02:00
Alug
4554bcc565
reset rumble on some conditions
2024-09-28 03:29:12 +02:00
Alug
fd48335688
Replace portalline boolean with g_portal pointer to current portal Beta
2024-09-28 03:29:09 +02:00
Alug
222f56d1b2
smol director stuffs
2024-09-28 01:03:44 +02:00
Alug
b71870f57b
this needs no dedi check actually
2024-09-28 01:03:41 +02:00
Alug
01c9632025
set those in P_SpawnGhostMobj too
2024-09-28 01:03:39 +02:00
Alug
1533e13d68
let player pointer be const in P_IsLocalPlayer and P_IsDisplayPlayer
2024-09-28 01:03:34 +02:00
Alug
89965ad718
forgor remove this
2024-09-28 01:03:31 +02:00
Alug
eb74f3525a
consolidate this
2024-09-28 01:03:29 +02:00
Alug
536f88dee0
this does nothing
2024-09-28 01:03:26 +02:00
Alug
2622ba286e
z
2024-09-28 01:03:18 +02:00
Alug
a1d490cb49
R_DrawMaskedColumn: do not draw zero length column
2024-09-28 01:03:15 +02:00
Alug
b357c09171
those should be size_t
2024-09-28 01:03:11 +02:00
Alug
48e71afec1
update lzf compression to 1.6
2024-09-28 01:03:08 +02:00
Alug
1c6fce9339
fix encore minimap
2024-09-27 15:05:38 +02:00
Alug
96551d3b75
use qs22j here again
...
it is really faster
thought it wasnt in this case
2024-09-27 15:05:34 +02:00
Alug
7a832df4d3
cleanup + reformatting
2024-09-27 15:05:31 +02:00
Alug
c3b6121968
forgor this
2024-09-27 15:04:15 +02:00
Alug
b3b2b65c5f
reformat this
2024-09-27 15:04:12 +02:00
Alug
47a805ede7
Merge branch 'Saturn-Next' into clientkick
2024-09-26 18:18:53 +02:00
Alug
7a3ccec38d
;
2024-09-26 18:18:42 +02:00
Alug
d8da0a11a2
gamestate resend counter was never proper reset for nodes
...
means it would carry over to the next person occupieing that node and made them have less chances to get the gamestate resent
2024-09-25 19:31:25 +02:00
Alug
d5c3332635
those can be static
2024-09-24 22:23:29 +02:00
Alug
0137f2254d
add toggle for water ripples Zzz...
2024-09-24 22:18:27 +02:00
Alug
206d562f3f
Kick clients that fail to catch up with server gamelogic
...
version from rr to accomidate kart netcode a bit better
2024-09-24 19:11:03 +02:00
Alug
63f649724e
Merge branch 'Saturn-Next' into unglobsavep
2024-09-24 17:05:42 +02:00
Alug
da769ce524
only allow director toggling with button when you spec someone
2024-09-24 16:57:25 +02:00
Alug
2e99636bb0
make director text disappear after 13 seconds, and in replays after 4
2024-09-24 15:25:56 +02:00
indev
ff7f68f5b4
Expose demo.freecam as replayfreecam
2024-09-24 16:05:22 +03:00
Alug
14eec0c902
dont show director text when in replay freecam
2024-09-24 15:03:31 +02:00
Alug
b064c534d8
hide viewpoint text when in replay freecam
2024-09-24 15:03:28 +02:00
Alug
e7c0f322ee
dont show driftgauge when in replay freecam
2024-09-24 15:03:14 +02:00
Alug
725754c427
dont run director when you use spectator freecam
2024-09-24 15:03:07 +02:00
Alug
9a6c0a0280
check vres data before freeing it
2024-09-23 23:13:08 +02:00
Alug
26d8c05ce7
forgor some casting
2024-09-23 23:13:05 +02:00
indev
91a9f20af7
Skip map marker in vres_GetMap
2024-09-24 00:08:48 +03:00
indev
90745d91aa
Add showdownloadprompt cvar, so addon download prompt can be disabled
2024-09-23 23:39:25 +03:00
Alug
0dbae34998
completely forgor to revert this lol
2024-09-23 15:53:05 +02:00
Alug
eec93b8013
Revert "beta hud driftgauge"
...
This reverts commit 26e8c2ca2b .
2024-09-23 01:35:14 +02:00
Alug
cfe3f01b32
Revert "extra check"
...
This reverts commit 0bb1efcd50 .
2024-09-23 01:35:11 +02:00
Alug
df10262ebb
Revert "beta hud driftgauge"
...
This reverts commit 26e8c2ca2b .
2024-09-23 01:34:47 +02:00
Alug
a87ac3e35e
Revert "extra check"
...
This reverts commit 0bb1efcd50 .
2024-09-23 01:34:41 +02:00
Alug
b71d9d2e68
Merge branch 'Saturn-Next' into unglobsavep
2024-09-23 01:04:04 +02:00
Alug
43452e1af4
dont actually call Nullprecipthinker
2024-09-23 01:03:59 +02:00
Alug
a4706e0785
read precip row in perfstats 2
2024-09-23 01:03:24 +02:00
Alug
c921ab463c
dont count precip towards thinkers in perfstats
2024-09-23 01:03:20 +02:00
Alug
892816dadf
fix precip performance issuess on certain maps
2024-09-23 01:03:17 +02:00
Alug
cc44a5785d
lets not archive players as mobjs
2024-09-22 23:08:33 +02:00
Alug
172d2bf545
Merge branch 'Saturn-Next' into unglobsavep
2024-09-22 22:20:19 +02:00
Alug
e7e1fd711e
dont check consistency/attempt to resend the gamestate while a client is currently getting the save resend
...
perhaps that makes mass synchs less bad
2024-09-22 22:16:21 +02:00
Alug
7493b3d2ab
Revert "clean up leveload a bit"
...
This reverts commit c14af4a136 .
2024-09-22 22:10:57 +02:00
Alug
ba5459eeb6
Revert "clean up leveload a bit"
...
This reverts commit c14af4a136 .
2024-09-22 17:52:26 +02:00
Alug
31370741f2
Merge branch 'Saturn-Next' into unglobsavep
2024-09-22 17:01:27 +02:00
Alug
0bd9c696df
try to prevent unknown packet type spam when client attempt to connect while levelloading
2024-09-22 16:53:31 +02:00
Alug
c14af4a136
clean up leveload a bit
2024-09-22 16:53:25 +02:00
Alug
8dfa841a7b
Load palette before map data
2024-09-22 16:52:07 +02:00
Alug
a6de843c75
cleanup r_draw8
2024-09-22 16:52:04 +02:00
Alug
0bb1efcd50
extra check
2024-09-22 04:14:31 +02:00
Alug
26e8c2ca2b
beta hud driftgauge
...
eh needs some stuff for menu still
also should replace driftgauge gfx sometime
2024-09-22 04:13:53 +02:00
Alug
12ffca7374
precalc automap and minimap stuff on mapload instead of every frame
2024-09-22 04:13:02 +02:00
Alug
e187f73044
Merge branch 'Saturn-Next' into unglobsavep
2024-09-21 17:41:58 +02:00
Alug
6ecf65d83a
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next
2024-09-21 16:03:17 +02:00
Alug
231c173545
move this so speccing resets your laptime
2024-09-21 16:03:13 +02:00
Alug
f12b7fd772
move this
2024-09-19 12:41:40 +02:00
Alug
14ea041c72
always reset cam subsector regardless of splitscreen
2024-09-18 12:11:14 +02:00
Alug
6fb804292c
Prevent integer div by 0 in curl progress callback
2024-09-18 01:07:43 +02:00
Alug
f77f7361a9
this also does nothing
2024-09-18 01:06:54 +02:00
Alug
d6d19d5dab
smol cleanup
2024-09-18 01:02:42 +02:00
Alug
8074bfacb6
this does nothing
2024-09-18 00:58:37 +02:00
Alug
f5f7b99479
Fix crash if a packet fails to reach the client
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2480 but keeps the returns;
2024-09-17 21:02:05 +02:00
Alug
f0a8c27829
Fix crash when trying to send to an unreachable client
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2232
2024-09-17 20:58:23 +02:00
Alug
30024f2341
this is the correct value
2024-09-17 19:47:30 +02:00
Alug
ff0dcafeea
make ticcmds on gamestateresend
...
resynch will still stop making em
should hopefully fix some weird issues where you might end up somewhere weird if the resend takes a little longer
2024-09-17 16:47:34 +02:00
Alug
8580451bce
properly reset all splitscreen cameras on resynch
...
also fix some casting
2024-09-17 16:47:31 +02:00
Alug
d867868854
Revert "dont run playerjoin hook on resynch"
...
This reverts commit 5f7bf4164d .
2024-09-17 16:43:25 +02:00
indev
b1644d4817
Ignore case here
2024-09-17 17:23:16 +03:00
indev
a9a3a04379
Add proper skin search in skin command
2024-09-17 17:16:35 +03:00
Alug
3aa55ee9c3
dont need this
2024-09-16 18:12:52 +02:00
Alug
8cfc8a5492
"player"
2024-09-16 17:52:58 +02:00
Alug
3f1c8db362
some stuff i forgor
2024-09-16 17:33:31 +02:00
Alug
0d999d7a70
Revert "Contain end & size into savebuffer_t"
...
This reverts commit 1a810bc923 .
2024-09-16 17:17:19 +02:00
Alug
8bc081d937
Use Zone memory functions for sending compressed saves
2024-09-16 13:47:46 +02:00
Alug
42eb8d1af5
Only save demo if demobuf.p is ready
2024-09-16 13:47:43 +02:00
Alug
1a810bc923
Contain end & size into savebuffer_t
2024-09-16 13:47:40 +02:00
Alug
065572ef64
more fixup
2024-09-16 12:56:19 +02:00
Alug
e88702e10c
fix demo checkspace
2024-09-16 12:56:16 +02:00
Alug
ee2d934525
rest smol fixes
2024-09-16 12:42:39 +02:00
Alug
2a3a33226e
fixup demo savebuf
2024-09-16 12:42:36 +02:00
Alug
539315710c
clean up
2024-09-16 12:42:33 +02:00
Alug
191a6ca76f
unglobalize savebuffer
...
needs some cleanup
2024-09-16 12:42:29 +02:00
Alug
7ac9f0cbef
dont rerun mapload hook on resynch
2024-09-16 00:54:29 +02:00
Alug
5f7bf4164d
dont run playerjoin hook on resynch
2024-09-16 00:54:26 +02:00
Alug
43690c9b2c
fix sound bug lol
2024-09-16 00:08:21 +02:00
Alug
02c14bfa5c
Merge branch 'Saturn' into Saturn-Next
2024-09-16 00:08:11 +02:00
Alug
0544811c7d
Merge pull request #135 from Indev450/Saturn-Next
...
Saturn v7
2024-09-15 13:02:42 +02:00
Alug
e079bac283
make advanced server menu scroll menu
...
grrrrr green res
2024-09-15 12:03:20 +02:00
Alug
862f1fce2c
...
2024-09-15 12:03:16 +02:00
Alug
5aeb78f2a5
Merge pull request #134 from Indev450/absolutehell
...
Huge Netcode/Resynchcode changes
2024-09-15 11:45:35 +02:00
Alug
cb42bc581b
squish options menu a little
...
im honestly too lazy too move shit around just before release lmao
2024-09-15 11:43:44 +02:00
Alug
5fc9410b59
Merge branch 'Saturn-Next' into absolutehell
2024-09-14 22:23:51 +02:00
Alug
84d3ee7170
maths.....
2024-09-14 22:23:11 +02:00
Alug
accef8f1e1
version change
2024-09-14 21:10:55 +02:00
Alug
4a8edff694
Merge remote-tracking branch 'origin/Saturn-Next' into absolutehell
2024-09-14 21:01:08 +02:00
Alug
aac3b8d025
forgor this one
2024-09-14 19:45:23 +02:00
Alug
4034658e44
some cleanup
2024-09-14 19:44:01 +02:00
Alug
7d4898dd8b
remove code dupe in r_segs
2024-09-14 18:43:13 +02:00
indev
71fe6ec9da
should be != here
2024-09-14 19:04:51 +03:00
indev
075097c219
Don't default to sonic if skin was changed to unknown skin, use current skin instead
2024-09-14 16:40:17 +03:00
Alug
f70ec60ae4
use continues in hooklib loops too
...
idk if this is any faster, but it makes smth i wanna port over potentally easier
2024-09-14 12:35:29 +02:00
Alug
aeafd46f24
smol m_menu cleanup
2024-09-13 14:17:13 +02:00
Alug
5f57044118
replace tooltip crap with a macro + fix adv video options tooltips
2024-09-13 14:02:15 +02:00
Alug
65006c11d3
move credits a tiny bit
2024-09-13 13:37:10 +02:00
Alug
76bc184f6c
whoops wrong tooltip
2024-09-13 13:35:18 +02:00
Alug
dd39a444f2
add smol comment
2024-09-13 13:30:30 +02:00
Alug
1a16012a5c
this used to be const
2024-09-13 13:22:51 +02:00
Alug
c49aae8d49
no need to save saturnjoin value + smol cleanup
2024-09-13 13:21:25 +02:00
Alug
d5dc52d3d3
super smol optimization R_ThingWithinDist
...
no need to run fixedhypot on every sprite when you dont use draw distance limit
2024-09-13 12:44:38 +02:00
Alug
4f1f1ede97
smol menu visual cleanup
2024-09-13 12:33:49 +02:00
Alug
c98b896fc8
add old line whatever in intermission add beta intermission visual to menu
2024-09-13 12:33:02 +02:00
Alug
3714735c2a
small cleanup intermission drawer
2024-09-13 12:32:59 +02:00
Alug
025cc093db
Merge remote-tracking branch 'origin/Saturn-Next' into absolutehell
2024-09-13 10:48:34 +02:00
Alug
924d79c20d
only need to check all this when in splitscreen
...
retains vanilla behaviour
2024-09-13 00:23:07 +02:00
Alug
0926f68776
clean up sprite stuff
2024-09-13 00:16:35 +02:00
Alug
26f3806b3c
fix wöter shader interpolation
...
accidentally reverted that when redoing palette rendering
2024-09-12 22:43:14 +02:00
Alug
d628320c8d
forgor this
2024-09-12 01:05:07 +02:00
Alug
41fc4c7cfd
delete DEH_WriteUndoline
...
it literally does nothing lol
2024-09-12 01:05:05 +02:00
Alug
1c8ca2b110
apparently this always runs
...
i am in pain
2024-09-11 21:10:41 +02:00
Alug
241d107485
let item button toggle encore in mapselect screen
...
guh
2024-09-11 21:10:38 +02:00
Alug
8d0601c2ad
add missing masterserver ifdef
2024-09-11 21:10:35 +02:00
Alug
31118254a0
this can be int16
2024-09-10 19:56:52 +02:00
Alug
85a1636776
Revert "smol optimization to HWR_AddLine"
...
This reverts commit 77c9badeca .
2024-09-10 10:58:15 +02:00
Alug
3b227932e9
Revert "smol optimization R_AddLine"
...
This reverts commit 677cdc77e4 .
2024-09-10 10:58:12 +02:00
Alug
ff591bce04
Revert "Zzz..."
...
This reverts commit c3a03d89c4 .
2024-09-10 10:58:09 +02:00
Alug
c3a03d89c4
Zzz...
2024-09-10 10:31:25 +02:00
indev
dd405532af
Snap title demo logo to bottom right corner
2024-09-09 23:56:53 +03:00
Alug
677cdc77e4
smol optimization R_AddLine
2024-09-09 22:57:21 +02:00
Alug
f9463d8efa
smol cleanup
2024-09-09 22:57:18 +02:00
Alug
77c9badeca
smol optimization to HWR_AddLine
2024-09-09 22:57:15 +02:00
Alug
926287eb97
remove redundant check
2024-09-09 22:57:12 +02:00
Alug
7a91b19962
only change lightlevel/colormap behaviour in palette rendering
2024-09-09 21:51:09 +02:00
Alug
c148ff5a05
fix off by one in sprite lightlevels
2024-09-09 21:51:06 +02:00
Alug
ef7e658f9d
Merge branch 'Saturn-Next' into absolutehell
2024-09-09 18:51:37 +02:00
Alug
0e9b9d15ea
revert this ig
2024-09-09 18:51:23 +02:00
Alug
dd2d437a21
Merge branch 'Saturn-Next' into absolutehell
2024-09-09 16:05:16 +02:00
Alug
b9779d4dba
add toggle for director prompt
...
cause ik some ppl will complain lol
2024-09-09 16:05:08 +02:00
Alug
1d40d8c4ef
make this less complicated lol
2024-09-09 15:58:45 +02:00
Alug
847b1f5cb7
fade director hud after 4 secs after toggling it
2024-09-09 15:58:43 +02:00
Alug
9448a98573
disable director on title screen and record attack demos
2024-09-09 09:25:06 +02:00
Alug
14bce36b95
make it static actually
2024-09-08 23:36:57 +02:00
Alug
ba4c54004a
turn off director by default when playing replays and restore the setting when done
...
you can still toggle it in replays no issues
but you mostly want to watch yourself or a certain person during replays, so having to manually toggle it off always is weird
2024-09-08 23:34:35 +02:00
Alug
9fdfc09229
dont trigger rumble in offroad when under hyu effect
2024-09-08 23:09:17 +02:00
Alug
b19bc7d77e
slight portal cleanup
2024-09-08 16:53:52 +02:00
Alug
58815ae9c4
fix potential rendering issues on large maps
2024-09-08 16:45:50 +02:00
Alug
0b12c9b5a8
smol cleanup
2024-09-08 16:45:48 +02:00
Alug
863abe86ca
oops
2024-09-07 20:09:49 +02:00
Alug
f54d2fb0fe
clean up and improve ogl portals
2024-09-07 20:09:45 +02:00
Alug
8824ba3824
this is literally broken and noone knows about it anyways lol
2024-09-07 17:52:24 +02:00
Alug
8a8db796be
Show a console error if the gamestate contains too many tables
2024-09-07 17:30:08 +02:00
Alug
4f532b766f
this needs to be shifted
2024-09-07 17:04:06 +02:00
Alug
e175a4e00b
guh
2024-09-07 16:57:41 +02:00
Alug
473e843142
this should use angleturn
...
uhhh
2024-09-07 16:46:29 +02:00
Alug
ef8e71cb11
set camera angle to player angle in CL_ReloadReceivedSavegame
...
hope i did this right lol
should hopefully fix more jarring visual stuffs
2024-09-07 16:28:17 +02:00
Alug
ea985151dd
dont rerun levelload executors when gamestate resent
2024-09-07 16:27:35 +02:00
Alug
62fae0ad8b
dont print "Map is now" everytime you resynch from gamestate resend
2024-09-07 16:27:32 +02:00
Alug
f9210ee3bc
smol fixes for gamestate resend in P_SetupLevel
...
- dont reset cameras during gamestate resynch
- dont reinit director during gamesate resynch
- dont reset view interpolators aswell
- dont reset localaiming aswell
should make resynching less jarring visually hopefully
2024-09-07 15:35:41 +02:00
indev
d5101dd0b2
Document changes to lua P_PlayRinglossSound and K_PlayHitEmSound functions
2024-09-07 11:47:09 +03:00
Alug
2a7940bfd1
Merge branch 'Saturn-Next' into absolutehell
2024-09-06 22:37:53 +02:00
Alug
047d38daab
Merge branch 'noZ_unlock' into Saturn-Next
2024-09-06 22:37:39 +02:00
Alug
2d61f5c861
add compiler flags NOSATURNSYNCH, NOSATURNJOIN and NOSATURNPAK
...
not building with SATURNSYNCH also will disable SATURNJOIN since it makes not much sense to have that when synch stuff is unused
2024-09-06 21:41:53 +02:00
Alug
750f305c46
%
2024-09-06 21:06:06 +02:00
Alug
51b79e58d3
smol cleanup + add comments
2024-09-06 21:05:33 +02:00
Alug
915b4e9d15
set netgame save stuff to false for replays
...
to retain max vanilla compat for replays
dont want those breaking between clients
2024-09-06 21:05:30 +02:00
Alug
c9c0c06763
reserve saturn packet even if unused
...
to not cause any weird isssues if either one is undefined and stuff like that
2024-09-06 20:36:27 +02:00
Alug
406037dabe
menu offset stuff for if not using SATURNSYNCH
2024-09-06 20:06:57 +02:00
Alug
d9affe2331
oops again
2024-09-06 19:59:45 +02:00
Alug
6df675523f
hide gamestate resynch stuff behind SATURNSYNCH ifdef
2024-09-06 19:55:34 +02:00
Alug
65e66e8ace
oops
2024-09-06 19:55:32 +02:00
Alug
5efb0c7136
put saturn specific join allow stuff behind SATURNJOIN define
...
so it can be seperate from SATURNPAK
2024-09-06 19:25:02 +02:00
Alug
1793340474
Merge branch 'Saturn-Next' into absolutehell
2024-09-06 19:13:31 +02:00
Alug
d10db6d1d2
make this completely toggable actually
2024-09-06 18:51:06 +02:00
Alug
9eefbcea72
only save demo in map command if you atleast spend 35 seconds in one map
2024-09-05 18:34:50 +02:00
Alug
d56b70a8e7
toggle for saving replays on changing to same map
2024-09-05 10:52:45 +02:00
Alug
54ebb9dfec
test also save replay on mapchange command
2024-09-05 10:52:42 +02:00
Alug
43b6597ec0
this should also check for screentex cvar value 2
...
dont run certain postprocessor effects when you dont have screentextures enabled
2024-09-04 23:45:08 +02:00
Alug
b7d887d610
add a little bit of safety to R_SetupFrame
2024-09-04 23:31:54 +02:00
Alug
ff9b35ab45
remove IFCHANGED macro, check directly in R_Lerp funcs + inline those
...
basically does the same thing lol just looks better
2024-09-04 18:49:16 +02:00
Alug
20b5175180
scale precip momz with mobjscale when cv_mobjscaleprecip enabled
2024-09-04 18:48:13 +02:00
Alug
596c8e2ecc
also scale precip sprite with mobjscale when cv_mobjscaleprecip enabled
2024-09-04 18:48:08 +02:00
Alug
94218a6549
only call HWR_RenderPlayerView in ogl explictly
2024-09-04 18:48:05 +02:00
Alug
2d36f798e7
Merge branch 'Saturn-Next' into absolutehell
2024-09-04 15:26:42 +02:00
Alug
853004dad9
smol cleanup for led stuff again
2024-09-04 15:26:31 +02:00
Alug
0cc86430ca
smol cleanup hw_shaders
2024-09-04 15:26:28 +02:00
Alug
8760886f57
smol cleanup p_map
2024-09-04 15:26:24 +02:00
Alug
821669d03d
Revert "optimize z position checking for mobjs without collision and camera"
...
This reverts commit c11d925580 .
2024-09-04 15:23:28 +02:00
Alug
17f8996afc
revert pretty much all mobj changes for now
...
might reapply them some other time, but since we need to maintain vanilla compat as much as possible gonna revert crap
kinda sick of desynching stuffs and honestly most the mobj stuff rarely ever crashes
2024-09-04 15:23:14 +02:00
Alug
7ef4eedd06
Revert "optimize pointon functions"
...
This reverts commit 94ddd01427 .
may be readded in v7.1
since this is pretty sensitive code and i dont want to desynch or crap so this def needs more testing
2024-09-04 15:04:54 +02:00
indev
df6a31767e
Make server send serverinfo packet so client can know server name even when connecting just by ip
2024-09-02 21:47:02 +03:00
Alug
882a3b7824
revert this
2024-09-02 17:58:35 +02:00
Alug
94ddd01427
optimize pointon functions
2024-09-02 17:46:41 +02:00
Alug
e614decae0
optimize MT_TUBEWAYPOINT
...
Store waypoints at map load instead of iterating through the thinker list to find them
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/938
2024-09-02 17:45:57 +02:00
Alug
e0f46ea80d
oop
2024-09-02 17:44:55 +02:00
Alug
3391018606
some stuffs from lugstuff
...
mostly just cleanup and smoler optimizations
2024-09-02 17:40:05 +02:00
Alug
61fd11f7cd
those are unused
2024-09-02 14:23:24 +02:00
Alug
4a469aebdc
dont draw precip in skyboxes in opengl like software does
2024-09-02 14:23:22 +02:00
Alug
341815c0ed
this can be static
2024-09-02 14:23:19 +02:00
Alug
5830270bda
optimize polyobject spawn
...
should speed up level loading with maps with polyobjects
thx geezeedoom
2024-09-02 14:23:16 +02:00
Alug
8a1ff58dff
free texture patchlumps proper in R_LoadTextures
...
drastically reduces ram usage
2024-09-01 20:43:40 +02:00
Alug
0523d98a1c
Test: remove Z_Unlock and proper free some stuff
2024-09-01 20:41:42 +02:00
Alug
983af4e7a1
Merge branch 'Saturn-Next' into absolutehell
2024-08-31 20:19:42 +02:00
Alug
f8bec7296c
no idea why i put those here
2024-08-31 20:19:12 +02:00
Alug
2be4bd3d6a
update camera when paused and changing cam dist or height
2024-08-31 20:15:41 +02:00
Alug
7d74296604
throw menu bg conditions into own function since it s terrible
2024-08-31 19:53:09 +02:00
Alug
0504a355d2
add camera options menu
2024-08-31 19:52:35 +02:00
Alug
036df817f1
give camera lookback a toggle + extra option
2024-08-31 18:46:01 +02:00
Alug
ba331caff6
when looking back camera momentum should inherit the mom of the player
...
makes using shoes or any boost stuff less jarring when looking back
2024-08-31 18:45:58 +02:00
Alug
e2ac9708cb
super tiny cleanup m_menu again
2024-08-31 18:45:55 +02:00
Alug
783ce7bada
give camera lookback a toggle + extra option
2024-08-31 18:45:47 +02:00
Alug
594931e07e
when looking back camera momentum should inherit the mom of the player
...
makes using shoes or any boost stuff less jarring when looking back
2024-08-31 18:45:43 +02:00
Alug
3e245d49d8
super tiny cleanup m_menu again
2024-08-31 18:45:36 +02:00
Alug
76ed4aae12
forgor speedo doesent draw in splitscreen + change offsets
2024-08-31 18:11:06 +02:00
Alug
565f36d4b7
forgor speedo doesent draw in splitscreen + change offsets
2024-08-31 18:10:59 +02:00
Alug
75a94b050d
Merge branch 'Saturn-Next' into absolutehell
2024-08-31 18:01:34 +02:00
Alug
91fac0880d
add battlespeedometer to saturn hud menu + apply offset to bumper gfx when enabled
2024-08-31 18:01:22 +02:00
Alug
42fa29f78b
make timer flash at 99´59´99 again
2024-08-31 17:39:30 +02:00
Alug
28d8e84d6b
this can be static and inlined
2024-08-31 16:53:33 +02:00
Alug
c11d925580
optimize z position checking for mobjs without collision and camera
...
idk how much this does tbh
only for stuff without collision since it may desynch otherwise
based on
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2214
and
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2250
2024-08-28 02:35:42 +02:00
Alug
d7c1b12dbd
changes to saturn menu
...
-Add new Saturn Hud options menu to declutter normal saturn options
- If in any of the hud options the game will force display the kart hud and disable the fade background
- i hate m_menu
2024-08-27 18:26:18 +02:00
Alug
e2c3d5b20d
respawn precip when toggling any of its settings
2024-08-27 16:41:19 +02:00
Alug
8581d87e41
toggle to scale weather with mobjscale
...
toggle since it may tank performance on certain maps for some + may make visability worse
2024-08-27 16:27:28 +02:00
Alug
fe853d4bee
fix compileur warnings
...
idk if this is right lol
2024-08-27 06:07:38 +02:00
Alug
b8038130b8
fix conflict
2024-08-27 05:51:35 +02:00
Alug
31c5d8d67c
fix precip switching
2024-08-27 05:44:31 +02:00
Alug
a2f4430378
stuff
2024-08-27 05:44:27 +02:00
Alug
a8e4f6e2ea
Reapply "lol"
...
This reverts commit 340450a67e .
2024-08-27 05:44:20 +02:00
Alug
aac89f270b
Reapply "optimize precip thinker"
...
This reverts commit dd73787c8b .
2024-08-27 05:44:13 +02:00
Alug
9022e02ccd
fix potential crash in P_TryCameraMove for dedi servers
2024-08-23 15:31:58 +02:00
Alug
5ddd2e4fbc
cleanup P_DoSuperTransformation
...
its still exposed to lua for whatever reason
so cant really remove crap kek
2024-08-23 15:31:55 +02:00
Alug
3b500add73
cleanup birdmusic crap again
...
music_resync_powerups_only literally didnt do shit lol
removed some other unused crap
changed some conditions to better check for stuff
etc idk
i just rather remove this whole thing at this point but oh well
2024-08-23 15:31:52 +02:00
Alug
4a6635f8a8
Revert "smol interp fixes"
...
This reverts commit 77a2976d05 .
2024-08-22 14:54:43 +02:00
Alug
af6393af50
forgor
2024-08-21 15:38:46 +02:00
Alug
6a14543e9e
cleanup FBO on shutdown + make some stuff static
2024-08-20 23:26:43 +02:00
Alug
3d827570e6
more changes to FBO stuff
...
now it wont ever do anything when disabled
also properly deletes the FBO when disabling it
2024-08-20 23:18:35 +02:00
Alug
9f8eb07442
revert this in y_inter
2024-08-20 21:33:41 +02:00
Alug
31c64b63de
make this more robust ig
2024-08-20 03:57:49 +02:00
Alug
cf5c0ca5f7
forgor return
2024-08-19 21:54:22 +02:00
Alug
f0d91a9708
do not constantly query ogl extensions
2024-08-19 21:48:56 +02:00
Alug
0f94a26dc6
dumbass workaround for issues on xwayland with nvidia
...
this will run automatically when it detects an nvidia gpu even with gr_framebuffer disabled lol
we have safeguards everywhere so shouldnt be an issue
2024-08-19 19:37:02 +02:00
Alug
cded0af061
change some stuff for saturn
2024-08-19 17:51:35 +02:00
NepDisk
fffa7e44c5
Appimage compile pt2
2024-08-19 17:51:31 +02:00
NepDisk
a38aee7fe3
Appimage compile pt1
2024-08-19 17:51:29 +02:00
Alug
4d03fa06e1
raise maxpng res
2024-08-19 17:51:26 +02:00
Alug
dcd470b2e1
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2024-08-19 14:58:08 +02:00
Alug
2259ef3f71
Update LUASTUFF
...
idk i suck at explaining lmao
but atleast those should be mentioned
2024-08-19 14:58:01 +02:00
indev
af18e2b7d1
Don't execute exitgame command on dedicated servers
2024-08-19 14:14:59 +03:00
indev
9e8d79f246
Fix compilation when SDL_VERSION_ATLEAST(2,0,18) is false (if its false then 'else' statement would not be valid)
2024-08-19 14:14:17 +03:00
Alug
5b480be6dc
smol cleanup for downsample stuff
2024-08-19 12:16:32 +02:00
Alug
54d897fc33
smol i_video cleanup
2024-08-19 12:15:47 +02:00
Alug
cfebe422d3
Fix typo
2024-08-19 12:00:27 +02:00
NepDisk
fcc5c13274
Fix Compile without with out of date SDL
2024-08-19 11:59:48 +02:00
Alug
707448193b
Fix some tooltips so they don't go offscreen
...
grr git not crediting neppy for some reason
2024-08-19 11:59:45 +02:00
NepDisk
84a1f86037
Allow the control binds menu to use lower case
2024-08-19 11:59:42 +02:00
NepDisk
b2129011c2
Fix gamepad menus for green reses via scrolling
2024-08-19 11:59:38 +02:00
Alug
9d359ef8c5
use qsort instead of qs22j for vissprite sorting
...
seems to be actually faster in this case
2024-08-19 11:59:35 +02:00
Alug
87a2b74a88
this should not be in HWRENDER ifdef
2024-08-19 11:59:33 +02:00
Alug
d5388e8dad
fix NOHW compile
2024-08-19 11:59:29 +02:00
Alug
fe7677c5c8
Revert "Do not access memory on misaligned addresses"
...
This reverts commit 112716dae5 .
2024-08-19 11:59:25 +02:00
Alug
f36ac0bb4b
this should not be in HWRENDER ifdef
2024-08-17 20:03:35 +02:00
Alug
d24bcc9fd7
fix NOHW compile
2024-08-17 20:01:46 +02:00
Alug
daf8151a32
Revert "Do not access memory on misaligned addresses"
...
This reverts commit 112716dae5 .
2024-08-17 19:56:14 +02:00
Alug
b432491d34
throw saturnpacket and join stuff behind "SATURNPAK" ifdef, disable it for now
2024-08-17 19:54:56 +02:00
Alug
1313b4c112
Merge branch 'Saturn-Next' into absolutehell
2024-08-17 19:43:42 +02:00
Alug
164d7399d2
smol fix to slope light
2024-08-17 16:31:09 +02:00
Alug
87176cfd0b
better slope light
2024-08-17 16:09:43 +02:00
Alug
bab96b73e0
smol changes
2024-08-17 16:09:40 +02:00
Alug
f10db3900a
Use a const for the contrast
2024-08-17 16:09:37 +02:00
Alug
7d4b1d0852
Update light offset on polyobjects when they rotate
2024-08-17 16:09:34 +02:00
Alug
6ab99218f2
precalc fakecontrast on mapload
2024-08-17 16:09:31 +02:00
indev
1959edf357
Always allow typing replay search query, similar to addon search
2024-08-16 01:58:33 +03:00
indev
6fc2681b34
Add 'Hit Em Delay' option in menu
2024-08-16 01:51:29 +03:00
indev
02dcf85c46
Prioritize display players when assigning delayed 'hit em'
2024-08-16 01:51:29 +03:00
indev
89f0521cce
Oops forgot to change that
...
Dunno if this function ever gets called for non-player objects but just in case
2024-08-16 01:51:28 +03:00
indev
35029e826f
Add delayed hit em sound (like in DRRR), togglable via 'karthitemdialog' cvar
2024-08-16 01:51:28 +03:00
Alug
f6c170b53c
add onchange func for led + fix rumble onchange
2024-08-16 00:34:16 +02:00
Alug
7991a5ce5e
Merge branch 'Saturn-Next' into absolutehell
2024-08-16 00:09:46 +02:00
Alug
3973851dd2
add toggles for gamepad led stuff
2024-08-16 00:09:08 +02:00
Alug
f6361e29bd
reset rumble when player is exiting
2024-08-16 00:08:52 +02:00
Alug
9f8db631f0
reset rumble when player is exiting
2024-08-15 23:46:02 +02:00
Alug
ada1de7ad6
dont change connect behaviour regardless of client + smol cleanup and fixes
...
should hopefully fix any remaining issues
2024-08-15 23:44:48 +02:00
Alug
ac55d473e7
smol cleanup
2024-08-15 17:34:58 +02:00
Alug
2100f11af7
remove duplicates in ResetNode
2024-08-15 17:34:55 +02:00
Alug
ea1b5cd1a9
Merge branch 'Saturn-Next' into absolutehell
2024-08-15 17:34:50 +02:00
Alug
e100fff230
check for changed state before everything else
2024-08-15 16:38:19 +02:00
Alug
5393ac526a
move this in hw_main
2024-08-15 16:38:12 +02:00
Alug
808f7baf53
move this in coindition
2024-08-15 16:38:08 +02:00
Alug
35f54822be
smol cleanup HWR_RenderPlane
2024-08-15 16:38:05 +02:00
indev
94714fe571
Fix increasing number of viewpoints in replays by more than 1 (like pressing '3' with only one viewpoint) crashing game
2024-08-14 16:08:39 +03:00
Alug
5bdf8698bd
completely disable director in splitscreen
...
will eventually get to splitscreen support lul
2024-08-14 14:45:42 +02:00
Alug
2398e60e89
fix director lol
2024-08-14 14:10:40 +02:00
Alug
b4e563bfd6
Merge remote-tracking branch 'origin/Saturn-Next' into absolutehell
2024-08-11 11:22:21 +02:00
indev
a56ce09923
Fix LUA_EvalMath warnings being broken sometimes
2024-08-11 12:01:10 +03:00
Alug
68c7a6bd93
Merge branch 'Saturn-Next' into absolutehell
2024-08-09 19:48:28 +02:00
indev
b4612d6bd4
Fix smol memory leak in replay search thread oops
2024-08-09 19:45:16 +03:00
indev
c2cfc96d87
Load replay titles in separate thread
2024-08-09 16:05:48 +03:00
indev
8db99291ac
Visual improvements for replay search
2024-08-08 22:40:22 +03:00
indev
c9aa764444
Add alternative button ('/') to open replay search
2024-08-08 22:09:30 +03:00
indev
ee4869993d
Oops shouldn't z_free that
2024-08-08 22:03:00 +03:00
indev
0758cf39c2
Greatly improve replay search perfomance by only reading replay name, and not entire file. Increase default search rate up to 1000
2024-08-08 22:01:19 +03:00
indev
bb0c777cac
Fix M_HutCheckReplays still being called in menu (hopefully)
2024-08-08 21:31:09 +03:00
indev
0bd2c49dae
Search replays using title instead of filename
2024-08-08 18:43:03 +03:00
indev
d25c6fa0b2
Test replay search
2024-08-08 16:51:39 +03:00
Alug
8f2d36aab0
smol cleanup
2024-08-05 12:40:06 +02:00
indev
6c764a8487
Fix chat not saving in console
...
Not sure why it was working before but broke now, maybe making va use snprintf instead of sprintf broke that
2024-08-04 16:57:24 +03:00
Alug
dd6056a07a
check if theres even controllers in rumble ticker
2024-08-04 14:53:24 +02:00
Alug
a83d364ba7
update led status in main loop
...
makes this whole ordeal alot less hacky tbh
player color always gets updated if it changes
still allows for directly setting led color elsewhere by using G_SetPlayerGamepadIndicatorColor directly
hoping crap doesent cost any perf but honestly shouldnt
2024-08-04 14:53:21 +02:00
Alug
9c4b2b0abf
no need for this
2024-08-04 14:53:18 +02:00
Alug
4235801ae4
proper pass fwrapv to gcc
2024-08-04 14:53:16 +02:00
Alug
6791f2e883
forgor
2024-08-04 12:50:39 +02:00
Alug
caeec35c66
fix warning in director
2024-08-04 12:50:02 +02:00
Alug
7b95df150a
support gcc 14.2.1 + fix some stuff
2024-08-04 12:49:59 +02:00
Alug
852651cefe
better statdisplay offsets in splitscreen
...
lots of trial and error.....
2024-08-03 23:50:03 +02:00
Alug
22b9915ad7
smol fix to viewroll interp
2024-08-03 22:50:46 +02:00
Alug
0f994a0676
expose viewroll to lua
2024-08-03 22:50:42 +02:00
indev
5d68fd690b
Add ctrl-w (delete word), ctrl-left (move to word beginning) and ctrl-right (move to word end) shortcuts for console
2024-08-03 23:19:54 +03:00
Alug
c55bc6db4d
Merge branch 'Saturn-Next' into absolutehell
2024-08-03 21:46:13 +02:00
Alug
a77d8b4762
fix spriteshadows
2024-08-03 21:44:28 +02:00
Alug
23596d2516
add controller rumble to menu
2024-08-03 21:26:08 +02:00
indev
352b958da1
Fix few remaining uses of this_scale and ty
...
Not too sure if this is correct tho
2024-08-03 22:06:18 +03:00
Alug
e9f2ef1422
Merge branch 'Saturn-Next' into absolutehell
2024-08-03 20:48:37 +02:00
Alug
7baa711744
this somehow was not reverted
2024-08-03 20:48:31 +02:00
indev
65e274a65f
Smol safeguard for R_PointToDist2
2024-08-03 21:27:25 +03:00
Alug
a874691bce
Merge branch 'Saturn-Next' into absolutehell
2024-08-03 18:02:42 +02:00
Alug
d60d101e75
dont set localangle or smth
2024-08-03 18:02:36 +02:00
Alug
8d9a648dce
misplaced this
2024-08-03 18:02:21 +02:00
Alug
2332cc76ee
Merge branch 'Saturn-Next' into absolutehell
2024-08-03 17:44:05 +02:00
Alug
5c3a2bf5be
make inline macros for pointtodist
2024-08-03 17:43:57 +02:00
Alug
5e2b50c49e
add very light rumble to brakedrift
2024-08-03 17:43:53 +02:00
Alug
3a56bf2bb5
fix up ogl sprite drawers, fix floor clip fix remove ty and reduntand hires stuff
2024-08-03 17:43:47 +02:00
Alug
3f4afb604a
check if displayplayer skincolor is availible before returning it
2024-08-03 17:43:25 +02:00
Alug
77a2976d05
smol interp fixes
2024-08-03 17:43:17 +02:00
Alug
0eda508cf6
revert some lightlevel stuff in hw_main
2024-08-03 17:43:13 +02:00
Alug
4301e0f750
make this more explicit
2024-08-03 17:43:09 +02:00
Alug
c5eb81c26a
remove redundant check
2024-08-03 17:43:05 +02:00
Alug
47d3cf3e62
change rumble ticker loop a bit
2024-08-03 17:42:59 +02:00
Alug
41dc34efe8
set default duration to 84
2024-08-03 17:42:53 +02:00
Alug
4acbca4c8f
do not constantly reset rumble
...
so it can work from lua
2024-08-03 17:42:47 +02:00
Alug
11329d5794
throw rumble ticker into right place
2024-08-03 17:42:44 +02:00
Alug
b0880607d4
fix cassting, make one tic duration default, but can still pass ms to it
2024-08-03 17:42:39 +02:00
Alug
2afa18bbdd
add duration field to G_PlayerDeviceRumble
...
duration is in ms
2024-08-03 17:42:35 +02:00
Alug
acad230daa
expose rumble and led to lua
2024-08-03 17:42:31 +02:00
Alug
49fcf3e486
rename to G_SetPlayerGamepadIndicatorColor
2024-08-03 17:42:26 +02:00
Alug
acb0144742
splitscreen support for rumble
2024-08-03 17:42:21 +02:00
Alug
6efc8fdad3
add splitscreen support to gamepad led
...
also add more proper device check
2024-08-03 17:42:18 +02:00
Alug
c75e6ba63c
add basic rumble support for gamepads
2024-08-03 17:42:14 +02:00
Alug
7bd1808c88
change gamepad rgb color when switching viewpoints
2024-08-03 17:42:04 +02:00
Alug
fe8e00895a
simplify reduntand condition
2024-08-03 17:42:00 +02:00
Alug
9dc5e3d338
ressting to defaultcolor should also set led color
2024-08-03 17:41:29 +02:00
Alug
694c1ad808
change color light when you cycle between colors in player setup
2024-08-03 17:41:18 +02:00
Alug
754b028623
give rgb custom color support, change rgb light color earlier in Color_OnChange
...
so it always unconditionally changes the color
also
2024-08-03 17:41:14 +02:00
Alug
4423fb300f
set controller rgb to playercolor
...
eh only for 1st player now no splitscreen support
idk if everything here is even correct
2024-08-03 17:41:06 +02:00
Alug
5c7d9327e3
SDL: only react to window focus changes if state actually changes
2024-08-03 17:40:41 +02:00
Alug
cd72bce3cb
dont reload palette until config was loaded
2024-08-03 17:40:34 +02:00
Alug
64ef0465d5
calloc soundchannels insteal of mallocing
2024-08-03 17:40:28 +02:00
Alug
fe6ad4f762
Do not run ST_Ticker if dedicated
2024-08-03 17:39:54 +02:00
Alug
4b69b39d39
HMS_fetch_rules: Return NULL if the curl connection failed, instead of producing garbled rules
2024-08-03 17:39:44 +02:00
Alug
a6fc237c88
try to prevent potential infinite SIGARBT hang in signal handler
2024-08-03 17:39:40 +02:00
Alug
2448a0b735
Cache pk3 central directory and Refactor ResFindSignature to work in chunks
...
https://github.com/KartKrewDev/RingRacers/commit/8ca2dc77e75b1ba8c511380257f0bbaf6d21c27b
https://github.com/KartKrewDev/RingRacers/commit/dedd0047bd8f9f73aba4defc19c429af7c987983
2024-08-03 17:39:36 +02:00
Alug
685220140a
fix potential crash on nix while quitting
2024-08-03 17:39:32 +02:00
Alug
99779629d0
dont always reset texture depth in ogl
2024-08-03 17:39:27 +02:00
Alug
9fceabed8f
Ensure Z_Malloc provides same alignment as libc
2024-08-03 17:39:22 +02:00
Alug
e11363db3a
Fix sound falloff calculation overflow
2024-08-03 17:39:17 +02:00
Alug
023cade51d
smol fix to frameskipping
2024-08-03 17:39:12 +02:00
Alug
d675b98330
Revert "Fix mobj reference management of player->mo"
...
This reverts commit c5ec61baa5 .
2024-08-03 17:38:15 +02:00
Alug
b3f16e935d
Revert "more mobj reference fixes + cleanup"
...
This reverts commit bd8ff77fe0 .
2024-08-03 17:37:46 +02:00
Alug
5b9e179017
Revert "dont access delayremoved thinkers"
...
This reverts commit df9ad5a31f .
2024-08-03 17:37:12 +02:00
Alug
6f53263107
Revert "Clean up mobj and thinker removal"
...
This reverts commit 048ccf52b0 .
2024-08-03 17:37:06 +02:00
Alug
fd797436fa
Revert "fix declaration"
...
This reverts commit 8f195530b5 .
2024-08-03 17:36:53 +02:00
Alug
96ee117657
Revert "more reference fixes"
...
This reverts commit 94bd1cb37b .
2024-08-03 17:36:31 +02:00
Alug
8b60fb6b6c
revert this
2024-08-03 17:36:07 +02:00
Alug
67542d3cf1
i didnt knew k_positiondelay exists
2024-07-29 20:16:21 +02:00
Alug
41e97ffa79
another smol fix to director
2024-07-29 16:40:43 +02:00
Alug
ffcff99a79
lower breakawaydist in director
2024-07-29 15:42:20 +02:00
Alug
48bcaacada
fix K_DrawDirectorDebugger
2024-07-29 15:42:17 +02:00
Alug
01b060b0fe
cleanup k_director
2024-07-29 15:42:15 +02:00
Alug
51ce092a6a
lower pinchdist in director
...
since we cant get an accurate value for distance to finish line, this should do it perhaps
2024-07-29 15:42:12 +02:00
Alug
d09e02721b
e
2024-07-27 15:56:56 +02:00
Alug
88b81aa28b
e
2024-07-27 15:56:51 +02:00
Alug
84c4f4f428
Merge branch 'Saturn-Next' into absolutehell
2024-07-27 15:49:46 +02:00
Alug
ab5bc92a95
Revert "raise MAXVISSPRITES for 64-bit again"
...
This reverts commit d5258786e5 .
2024-07-27 15:49:39 +02:00
Alug
b44dd3edf0
Merge branch 'Saturn-Next' into absolutehell
2024-07-27 15:04:09 +02:00
Alug
80498a78ea
lagless cam toggle
2024-07-27 15:03:59 +02:00
Alug
40663eb2b5
lagless cam test
2024-07-27 15:03:55 +02:00
Alug
dca2827154
this is not a server cvar lol
2024-07-27 15:03:43 +02:00
Alug
eec069b4e8
Merge branch 'rrdirectorport' into Saturn-Next
2024-07-27 14:42:26 +02:00
Alug
26eedc3341
small change to director for battle
2024-07-27 14:39:08 +02:00
Alug
b19cefee3c
Merge branch 'Saturn-Next' into rrdirectorport
2024-07-27 14:39:04 +02:00
Alug
fb54b969d1
toggle for laptimes
2024-07-27 14:38:58 +02:00
Alug
034724b03e
Show last lap time on HUD
...
god this is kinda ass lol
doesent work when you join midgame so disabled for there
2024-07-27 14:38:53 +02:00
Alug
b80762eaf5
rename draw dist settings
2024-07-27 14:38:45 +02:00
Alug
d5258786e5
raise MAXVISSPRITES for 64-bit again
2024-07-27 14:38:42 +02:00
Alug
9bfe2d3138
add more sprite draw dist settings for 64bit clients
2024-07-27 14:38:38 +02:00
Alug
ae3b3f750d
when no autoload config is found skip everything in D_AddAutoloadFiles
...
stuff doesent need to run if theres nothing to autoload so things can be skipped
2024-07-26 15:03:17 +02:00
Alug
f83090e299
when no autoload config is found skip everything in D_AddAutoloadFiles
...
stuff doesent need to run if theres nothing to autoload so things can be skipped
2024-07-26 15:03:12 +02:00
Alug
3e4f497cbc
Merge branch 'Saturn-Next' into absolutehell
2024-07-26 14:29:26 +02:00
Alug
ce2398fdb7
add some extra safety to orbit and bananachain funcs
2024-07-26 14:29:14 +02:00
indev
f545cce6fe
Add check for if lua state exist in UnArchiveExtVars, since server can have local luas that may add player/mobj fields into savegame
2024-07-26 14:29:10 +02:00
Alug
f614725fcb
some cleanup
2024-07-26 14:29:03 +02:00
Alug
59e4f9ce4a
let autoload run later to mitigate server join issues
...
itll now run at a similar place to postautoload
this may hopefully prevent some issuess with freeslotting lua
however sadly this makes menu replacements not work at startup anymore
2024-07-26 14:29:00 +02:00
Alug
dff6b15263
fix fail condition
2024-07-26 14:28:57 +02:00
Alug
977ee8ccfc
make backup of kartconfig before writing to it
2024-07-26 14:28:54 +02:00
Alug
161815e6fb
Merge branch 'Saturn-Next' into absolutehell
2024-07-24 15:02:42 +02:00
Alug
8dda864909
toggle palrendering and fbo off if screen textures are disabled
2024-07-23 20:32:18 +02:00
Alug
f6f9542d6e
add cam check here
2024-07-23 20:32:16 +02:00
Alug
6655c0d881
reset tilt when respawning
2024-07-23 20:32:13 +02:00
Alug
98c8176d59
simplify this
2024-07-23 20:32:10 +02:00
Alug
2e7f64458d
forgor this
2024-07-23 20:32:07 +02:00
Alug
d6a9cdc452
fix up bird screen tilting
...
removes old lerp variables that did nothing
properly interpolated viewroll
made it proper adjust to mobjscale
doesent roll view when spectating
general cleanup
2024-07-23 20:32:05 +02:00
Alug
17dbe77cd3
allowjoin now sets saturnjoin to its value use CV_StealthSet to prevent
...
its only for scripts pretty much so no need to toggle it seperately
2024-07-23 17:45:27 +02:00
Alug
4b71d9a48d
add "allowsaturnjoin" cvar to let toggle allowjoin for saturn clients seperately
2024-07-23 17:45:25 +02:00
Alug
1f41cb9a3f
e
2024-07-23 00:59:20 +02:00
Alug
c6351c6c53
add to menu
2024-07-23 00:55:55 +02:00
Alug
283218f2d6
changuer how this works
...
counter decrements - 1 double the cooldown time
2024-07-23 00:47:39 +02:00
Alug
4de22e9d66
add gamestateresendattempts
...
so you can specify how often the game tries to resend gamestate to player in given time
so they dont get stuck in a synch loop
this is gamestateresendattempts value in the time of resynchcooldown *2
2024-07-23 00:47:34 +02:00
Alug
b4a737d910
Test: Restore save_p after P_LoadLevel
...
P_LoadLevel calls some functions that save gamedata and
unset save_p.
this is kinda hacky but i perhaps will port the redone save buffer sometime
2024-07-23 00:47:13 +02:00
Alug
0f2c17324a
Merge branch 'Saturn-Next' into absolutehell
2024-07-23 00:47:03 +02:00
Alug
6a1b10eaf9
Make polyobjects agree with sector lighting/colormap like a FOF.
2024-07-23 00:46:58 +02:00
Alug
824211c2f6
prevent potential level load crash
2024-07-23 00:46:54 +02:00
Alug
02d115f119
don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj!
2024-07-23 00:46:52 +02:00
Alug
b44617413b
gitignore deez
2024-07-22 12:59:07 +02:00
Alug
c447f25e0a
add missing copyright stuff to k_director
2024-07-22 12:57:11 +02:00
Alug
34ce92d9fa
Merge branch 'Saturn-Next' into absolutehell
2024-07-21 23:29:11 +02:00
Alug
7ad5dc61ac
Revert "Free mipmaps before freeing tags"
...
This reverts commit 2437c5a19a .
2024-07-21 23:25:10 +02:00
Alug
7072332ab7
clean director up a little
...
toggling director now resets cooldown so it switches players immediately
also consolidated condition to be active
and ensure DirectorFollowAttack doesent always run when it doesent need to be
2024-07-21 22:50:04 +02:00
indev
60e933eb00
Add director hud indicator
2024-07-21 22:49:59 +02:00
Alug
43e3d07acb
fix cmake
2024-07-21 22:49:54 +02:00
indev
228252ee6f
Add bind for director toggle
2024-07-21 22:49:51 +02:00
Alug
56a919eb60
oops
2024-07-21 22:49:47 +02:00
Alug
bfcb906b12
add stuff for directordebugger i forgor
2024-07-21 22:49:41 +02:00
Alug
b94776063f
only update director if consoleplayers specs or in demo playback
...
dont need to update this ever if we dont even use it lol
2024-07-21 22:49:38 +02:00
Alug
3f412373bc
fix crash if everyone spectates
2024-07-21 22:49:35 +02:00
Alug
e7d1858052
port director from RR
2024-07-21 22:49:31 +02:00
Alug
bd106308fc
revert this
...
doesent do anything but complicate stuff lol
2024-07-21 22:46:07 +02:00
Alug
6ec96b37bd
remove hw_light
2024-07-21 22:38:57 +02:00
Alug
3653786e14
cleanup hw_main
2024-07-21 22:24:55 +02:00
Alug
5824d9e803
cleanup r_things a little
2024-07-21 22:24:51 +02:00
Alug
3ad3cdfa38
stop yelling clang
2024-07-21 22:24:49 +02:00
Alug
efcd1df365
fix this oops
2024-07-21 22:24:46 +02:00
Alug
aef62c45de
smol cleanup
...
also check for splitscreen and if not dont run a for loop lul
2024-07-21 22:24:44 +02:00
Alug
94bd1cb37b
more reference fixes
2024-07-21 22:24:41 +02:00
Alug
f7bf3fe510
cleanup hw_main
2024-07-21 22:24:28 +02:00
Alug
a771ebf0e8
cleanup r_things a little
2024-07-21 22:24:21 +02:00
Alug
6b4d02ae99
stop yelling clang
2024-07-21 22:24:15 +02:00
Alug
3e6cab1ec9
fix this oops
2024-07-21 22:24:11 +02:00
Alug
147c59c26b
smol cleanup
...
also check for splitscreen and if not dont run a for loop lul
2024-07-21 22:24:09 +02:00
Alug
db6f76d12d
more reference fixes
2024-07-21 22:24:01 +02:00
Alug
86950c26d0
add check here too
2024-07-21 11:49:48 +02:00
Alug
e1d4f10223
add "gamestatecooldown" cvar
...
to be able to change the cooldown between gamestate resends
2024-07-21 11:49:21 +02:00
Alug
01c1ae42a1
fix saturn packet going the wrong way
2024-07-20 18:30:10 +02:00
Alug
550871f576
smol cleanup
2024-07-20 18:21:19 +02:00
Alug
56fcca1f6b
mark if node can receive savegame so it doesent run resynch code on em
...
should prevent some issues for when a client received gamestate but thinks it needs to be resynched getting stuck
2024-07-20 18:15:42 +02:00
Alug
930bde785c
just reset everything resynchwise here
2024-07-20 16:24:36 +02:00
Alug
13aadc41ff
should reset those here perhaps
2024-07-20 16:22:51 +02:00
Alug
ea4998f666
add gamestate resend ontop of resynch code lmao
...
absolute hell
will fallback to just normal resynching when the client doesent send gamestate request packet
2024-07-20 16:17:19 +02:00
Alug
6f0e92e0d1
Merge branch 'Saturn-Next' into absolutehell
2024-07-20 15:02:41 +02:00
Alug
a4085cb155
fix hoop midjoin crash in the dumbest way possible
...
cant figure out why it crashes so thisll do lol
2024-07-19 22:57:18 +02:00
Alug
b7e77e10b6
improve virtual resource management
2024-07-19 22:57:16 +02:00
Alug
8f195530b5
fix declaration
2024-07-19 21:29:10 +02:00
Alug
048ccf52b0
Clean up mobj and thinker removal
2024-07-19 21:26:42 +02:00
Alug
df9ad5a31f
dont access delayremoved thinkers
...
uhhh
2024-07-19 21:26:02 +02:00
Alug
0b3284e23c
fix ScreenCoords on 2 plyr splitscreen and shearing
...
+ remove non 16:10 hack since that issue was fixed elsewhere
2024-07-19 19:25:20 +02:00
Alug
36d598440a
disable hudoffsets in splitscreen
2024-07-19 19:25:18 +02:00
indev
9cc42e6430
Add option to play power items sfx for growmusic and supermusic
2024-07-19 19:03:47 +03:00
Alug
3f5c19bffd
add boolean to tell if node is saturn
2024-07-19 15:01:30 +02:00
Alug
800dbf5e78
add packet into packettypename
2024-07-19 15:00:45 +02:00
Alug
2b5db9ff3f
make saturn packet reliable
2024-07-19 14:46:24 +02:00
Alug
b07c8848ca
make smol function for now
2024-07-19 14:43:19 +02:00
Alug
9bff8dd91f
whoopss remove test stuff
2024-07-19 14:40:25 +02:00
Alug
19eee66c39
make a packet to tell if a joined client is on saturn
...
initial stuff
works and seems to be vanilla compatible
needs its own function and other things to be useful
2024-07-19 14:40:23 +02:00
Alug
fbf7be8808
add audio buffer size into sound menu
2024-07-18 14:43:14 +02:00
Alug
fcda4c1188
revert this in teleport
2024-07-17 22:19:11 +02:00
Alug
deae234afa
Revert "clean up mapload code a little more"
...
This reverts commit 79a5d174a5 .
2024-07-17 12:21:05 +02:00
indev
82e33fd4e4
Attempt to fix possible use-after-free for awayviewmobj
2024-07-17 12:30:34 +03:00
Alug
15914c2f25
Skip over empty entries when populating vres, saving memory
2024-07-17 11:13:07 +02:00
Alug
da64d3ccbf
vres_GetMap: Count resources in folders up until next 0-length lump
...
justs in case the order of stuff may be weird
fixes keepmapmusic crash on some maps
2024-07-17 11:12:58 +02:00
Alug
79a5d174a5
clean up mapload code a little more
2024-07-17 09:21:15 +02:00
indev
295d9768ce
Fix linedef 415 executing random text if script lump doesn't have null terminator
2024-07-16 16:42:32 +03:00
Alug
9490b1235d
did not mean to add this lol
2024-07-16 10:43:55 +02:00
Alug
55eb984ccd
remove this check
2024-07-15 21:58:00 +02:00
Alug
4b1a82e14e
fix more warnings
2024-07-15 21:43:25 +02:00
Alug
3c224923e9
fix some warnings in clang
2024-07-15 21:19:25 +02:00
Alug
2c4f5a68b9
fix A_ action protottypes
2024-07-15 21:10:11 +02:00
Alug
d324c917ad
Revert "fix some clang warnings"
...
This reverts commit fea89de037 .
2024-07-15 20:57:09 +02:00
Alug
bd8ff77fe0
more mobj reference fixes + cleanup
2024-07-15 13:56:28 +02:00
Alug
35d40e1d37
ndef
2024-07-14 17:30:52 +02:00
Alug
e9e281fd2a
clean up some net stuff
2024-07-14 17:22:25 +02:00
Alug
2437c5a19a
Free mipmaps before freeing tags
...
ŝhould hopefully fix some random Z_free crashes
2024-07-14 17:17:01 +02:00
Alug
b9b4de929d
this does nothing lol
2024-07-14 17:15:43 +02:00
indev
28fc55b653
Refactor music name scrolling in music test
2024-07-14 15:33:31 +03:00
Alug
8f4df0ceca
version string otherwise i forger
2024-07-14 10:18:27 +02:00
Alug
ecde8a5e8b
shut up 32bit gcc
2024-07-14 10:17:47 +02:00
Alug
715b106c9e
shut up windoze
2024-07-14 09:51:13 +02:00
Alug
2114afa536
inline M_Memcpy
2024-07-13 16:04:43 +02:00
Alug
c78816a8d1
also use IFCHANGED macro for levelinterpolators
...
just looks a bit neater
2024-07-13 16:04:41 +02:00
Alug
28516c4833
fix NOHW compile
2024-07-13 14:55:10 +02:00
Alug
837ed3535d
Revert "smol optimization to HWR_Addline"
...
This reverts commit e6359663b1 .
2024-07-13 13:06:45 +02:00
Alug
bcb332e88f
Revert "shut up gcc"
...
This reverts commit 17a5c6ed06 .
2024-07-13 13:06:42 +02:00
Alug
f4be7a8034
Revert "dont do this with portals"
...
This reverts commit f949fa54af .
2024-07-13 13:06:39 +02:00
Alug
e69413f1e8
smol cleanup
2024-07-10 19:31:35 +02:00
Alug
ee6dcfc678
fix conflict
2024-07-10 19:31:22 +02:00
Alug
d4370a1811
clean up P_SetupLevel a little more
2024-07-10 19:31:17 +02:00
Alug
babf4ca06a
Map data lump interface
...
cleans up code alot and stuff
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/535
2024-07-10 19:30:38 +02:00
Alug
ccf0905469
change when dynamic slopes run depending on if you joined midgame
2024-07-10 19:29:48 +02:00
Alug
970130e02b
mitigate dynamic slope desynchs
...
Perform dynamic slope thinking before other thinkers.
2024-07-10 19:28:44 +02:00
Alug
6088fa5134
Clean up graphic menus
...
- Renamed Experimental Options to Advanced Options
- Fixed the tooltips not displaying
- Made it look good again
2024-07-10 19:25:49 +02:00
indev
33bc484d69
Call ServerJoin hook when consoleplayer becomes available, since it is needed for configs (which what this hook is created for)
2024-07-10 19:09:14 +02:00
indev
6bf113d0ff
Add info about ServerJoin into LUASTUFF.md (so i don't forget to do it later)
2024-07-10 19:09:11 +02:00
indev
630d910a9e
Add ServerJoin lua hook, which gets called when client joins a server (listen server hosts joining their server also count)
2024-07-10 19:09:08 +02:00
Alug
3c70963f56
only interpolate pitch and roll when using 3d models
...
sprites dont need this for now
2024-07-10 18:58:55 +02:00
Alug
4c4f6f6d80
dont think precip mobj angle ever changes
2024-07-10 18:58:52 +02:00
Alug
f949fa54af
dont do this with portals
2024-07-10 18:58:05 +02:00
Alug
17a5c6ed06
shut up gcc
2024-07-10 18:58:02 +02:00
Alug
e6359663b1
smol optimization to HWR_Addline
2024-07-10 18:57:59 +02:00
Alug
405cef6a01
fix IFCHANGED macro
2024-07-10 18:32:22 +02:00
Alug
d4886f8923
forgor this
2024-07-10 10:18:50 +02:00
Alug
c5ec61baa5
Fix mobj reference management of player->mo
...
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/d0719ef5ba86a1da32fed171d74eb76c7254f4f6
2024-07-10 10:18:46 +02:00
Alug
7a9ffa7ee8
test remove all the networking crap from rendering code
2024-07-10 10:13:53 +02:00
Alug
5ff665a073
remove those 2 from experimental video menu
...
no reason to ever toggle them off
2024-07-10 10:08:19 +02:00
Alug
3d4e078a90
another m_menu moment
2024-07-10 10:07:51 +02:00
Alug
8ef613ef9b
remove cv_mobjssector
...
idk why it even checks for pointinsubsector
2024-07-10 10:06:31 +02:00
Alug
988a672dea
remove cv_grfofcut
...
same story
2024-07-10 09:59:50 +02:00
Alug
cca9c51315
remove cv_slopepegfix
...
same as the other ones
2024-07-10 09:57:23 +02:00
Alug
18aa3689d9
m_menu moment
2024-07-10 09:54:43 +02:00
Alug
59ab6572b1
remove cv_fofzfightfix
...
more bloat
2024-07-10 09:54:03 +02:00
Alug
b6cf933159
remove R_Pointtoangle toggle
...
its bloat, the difference is negigble at best
2024-07-10 09:50:25 +02:00
Alug
48f36ca8f3
35/2 != 17 = 17.5 ?
2024-07-10 04:55:01 +02:00
Alug
fea89de037
fix some clang warnings
2024-07-10 04:53:28 +02:00
Alug
e2f1dd1ce8
a
2024-07-10 04:51:59 +02:00
Alug
48ac3353cb
Maybe hopefully fix ogl masterserver crash thing
...
port from durr
2024-07-10 04:51:52 +02:00
Alug
63015c3a93
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2024-07-10 04:50:06 +02:00
Alug
c7bd402e54
Merge remote-tracking branch 'origin/packetstat' into Saturn-Next
2024-07-10 04:49:58 +02:00
Alug
0c6f9b6cc1
basic frame skipping system
2024-07-10 04:49:32 +02:00
Alug
b5d7b84c1e
more changes to dither
...
use interger for distance scales
start z factor earlier
rename halfResolution to endResolution
2024-07-09 09:06:19 +02:00
Alug
cbbde8dea5
more tweaks
2024-07-08 21:43:06 +02:00
Alug
58dd0b7591
oops that actually didnt fade out at all lol
2024-07-08 21:43:03 +02:00
Alug
d9f2535402
scale and fade out dither pattern
...
makes the image a bit cleaner and easier to look at in palrender
2024-07-08 21:43:00 +02:00
Alug
66eb201466
simplify this a little
2024-07-08 21:42:53 +02:00
Alug
edbf20d975
oops this should be min
2024-07-08 21:42:49 +02:00
Alug
711d7dcfcc
Always use system-specific path seperator
...
https://git.srb2.org/KartKrew/RingRacers/-/commit/0f16c61d04f42b463db5c8987571fc986ae6ce9f
2024-07-08 21:42:38 +02:00
Alug
219979e20b
dont think kart even supports trivial maps
...
so no need to constantly check for this
2024-07-08 21:42:36 +02:00
Alug
27917a0e85
shut up gcc
2024-07-03 17:37:29 +02:00
Alug
4b4b2d5cbc
some crap from asan
2024-07-03 17:37:16 +02:00
Alug
8d968d7f89
fix some clang warnings
2024-07-03 17:36:37 +02:00
Alug
9090a5cd73
Merge pull request #131 from Indev450/optimizeluaactions
...
Only call the Lua API for overridden actions
2024-07-03 11:10:15 +00:00
Alug
59a50994b8
Merge branch 'Saturn-Next' into optimizeluaactions
2024-07-03 13:10:03 +02:00
Alug
ac99a6ac3c
Merge pull request #132 from Indev450/lua-hooks-table
...
Store hooks in a table with integer keys instead of registry with string keys
2024-07-03 11:08:58 +00:00
Alug
fa2257ad3b
Merge pull request #133 from Indev450/luafieldlookup
...
Optimize field lookups in Lua metatables
2024-07-03 11:08:44 +00:00
NepDisk
66ce0871bc
Fix automap multiplayer crash
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2488
2024-07-03 13:07:29 +02:00
Alug
c59564723c
Clamp lindex during vissprite light calculation
...
Mitigates against negative or very large xscale values causing lindex
to evaluate < 0, preventing a potential colormap indexing-related crash.
2024-07-03 13:07:17 +02:00
Alug
606717d253
prevent potential crash when trying to kill bananachain
2024-07-03 13:07:13 +02:00
Alug
f73e84e0ad
stuff
2024-07-03 13:07:04 +02:00
Alug
fc01453544
scale dithering a little diff for a little smoother "fade" in pal render
2024-07-03 13:07:00 +02:00
Alug
d37a1c799f
change dither matrix to 4x4
...
a little grittier also smol cleanup
2024-07-03 13:06:57 +02:00
indev
3456ef96a7
Use a fake 2d array in dither shader so it compiles with older glsl versions (1.20 at least)
2024-07-03 13:06:53 +02:00
indev
40143375fc
If shader compilation failed, print info log
2024-07-03 13:06:50 +02:00
Alug
7f34a1d83e
add gr_lightdithering to shader
...
mhhm dithering
2024-07-03 13:06:47 +02:00
Alug
2316c117b1
improve teleport interpolation stuff
2024-07-03 13:06:44 +02:00
Alug
31b7482c3a
small optimization to batching
2024-07-03 13:06:40 +02:00
Alug
0974625769
no need for this
2024-07-03 13:06:36 +02:00
Alug
266f5149b5
smoller opitmizations
2024-07-03 13:06:25 +02:00
Alug
008a9b9b3f
optimize ogl polyobjs slightly
2024-07-03 13:06:22 +02:00
Alug
ec2fd5b38f
prevent crash in hw bsp
2024-07-03 13:06:19 +02:00
Alug
d449a1b714
remove this again
2024-07-03 13:06:16 +02:00
NepDisk
0bd5ca5e3f
Allow Users to Connect to Servers While In-Game
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2401/
2024-07-03 13:06:12 +02:00
NepDisk
06248e5388
Linux customshader compilation fix
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2418/
2024-07-03 13:06:09 +02:00
Alug
9c5a0ed7ee
move HWR_LoadLevel to hw_main
2024-07-03 13:06:04 +02:00
Alug
b199354167
this should be called on mapload
2024-07-03 13:06:02 +02:00
Alug
74ce725e3d
oops 2
2024-07-03 13:05:59 +02:00
Alug
3d5e033158
oops
2024-07-03 13:05:56 +02:00
Alug
ca58c1dee2
these appear to be unused so comment them out
...
dont need 6 arrays being allocated with MAXSKINS for nothing lul
2024-07-03 13:05:53 +02:00
Alug
d51a69b052
Merge remote-tracking branch 'origin/lua-enumlib-sfxslotsfix' into Saturn-Next
2024-07-03 13:05:48 +02:00
Alug
1a96d96837
forgor this
2024-07-03 13:05:45 +02:00
Alug
2e7cd51ff8
limit localskins to 32
...
hope this doesent just die lol
2024-07-03 13:05:42 +02:00
Alug
112716dae5
Do not access memory on misaligned addresses
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2438
2024-07-03 13:05:39 +02:00
indev
c13e780f29
Try fix glib preallocating too much space for sound freeslots
2024-06-20 16:55:58 +03:00
Alug
c35887f5ee
Revert "fix some interpolation issues"
...
This reverts commit e19f6f6656 .
2024-06-17 12:52:09 +02:00
Alug
2f55c10ce3
Revert "more interp fixes"
...
This reverts commit 3a1a58bcfc .
2024-06-17 12:52:00 +02:00
Alug
0068312ce3
Revert "revert this part"
...
This reverts commit efe7dd23b6 .
2024-06-17 12:51:57 +02:00
Alug
ea49d92932
add missing HAVE_THREADS
2024-06-13 14:47:28 +02:00
Alug
efe7dd23b6
revert this part
...
idk if that was netsafe so
2024-06-12 22:36:03 +02:00
Alug
3a1a58bcfc
more interp fixes
2024-06-12 22:35:21 +02:00
Alug
953862f133
change this to int64 cause it fixes the intermission thing on high res
...
idk why that fixes it tbh but it does
2024-06-12 22:34:02 +02:00
Alug
41eb2ee969
fix oopsie on titled software wöter
2024-06-12 22:33:51 +02:00
Alug
225ecce676
lower min audio buffersize to 256
2024-06-12 22:33:44 +02:00
Alug
335b10a694
forgor
2024-06-12 22:33:36 +02:00
Alug
967220178c
remove windows timing crap again
...
it actually made stuff a little wonky so revert that
2024-06-12 22:32:54 +02:00
Alug
be7461ad51
use sdl ogl render instead of software for software mode on nix
...
oops
2024-06-12 22:31:53 +02:00
indev
5af7cf850a
Fix string format warning for packetstat
2024-06-12 21:26:41 +03:00
indev
86395d4d8b
Add a way to count number of handled packets (for debugging)
2024-06-12 21:05:21 +03:00
Alug
3412bb5380
fix encore flipcam with ogl shearing
2024-06-09 22:02:52 +02:00
Alug
d66e7e660d
reset those here ig
...
need a better place tbh
but those occasionally could get stuck for some reason
so just reset them when the menu gets opened
2024-06-09 18:56:18 +02:00
Alug
07d631e320
e
2024-06-09 18:55:52 +02:00
Alug
6ffb50530d
add mobj check here
2024-06-09 18:55:49 +02:00
Alug
bd7103d109
add check earlier in p_killmobj
2024-06-09 18:55:46 +02:00
Alug
4abc2ab5bd
fix redifinition warning
2024-06-06 18:58:03 +02:00
Alug
f8a8b8ac6e
disable upx on nix by default
2024-06-06 18:58:00 +02:00
Alug
cfe6e08168
fix masterserver ifdef
2024-06-06 18:57:57 +02:00
Alug
5139259037
fix HAVE_CURL
2024-06-06 18:57:55 +02:00
Alug
1503daf02b
more minor loop stuff
2024-06-06 18:57:52 +02:00
Alug
4246e42948
minor sprite opitmizations
2024-06-06 18:57:31 +02:00
Alug
9b3eaa6fe8
smol optimization to skin loading
2024-06-06 18:57:25 +02:00
Alug
716685d809
zzz...
2024-06-03 17:15:43 +02:00
Alug
dd72871ba6
Revert "use shader to prevent sprite floor clipping"
...
This reverts commit ee2ec01eb9 .
2024-06-03 17:15:39 +02:00
Alug
ea510f95b8
Revert "fix le dispoffset"
...
This reverts commit f977af6a80 .
2024-06-03 17:15:36 +02:00
Alug
9de3db7c97
add shader for shadows to also fix sprite shadows in pal render
2024-06-03 16:52:25 +02:00
Alug
1ab7a2acf4
add toggle for beta intermission screen + smol cleanup
2024-06-03 15:13:46 +02:00
Alug
f977af6a80
fix le dispoffset
2024-06-03 15:13:39 +02:00
indev
cae40928ad
Use Z_Calloc to allocate wadfile_t to avoid having uninitialized fields
2024-06-03 00:18:11 +03:00
Alug
ee2ec01eb9
use shader to prevent sprite floor clipping
...
from durr lul
2024-06-02 22:16:09 +02:00
Alug
bf75644144
make r_fps if else hell a bit more bearable to look at
...
lol lmao
2024-06-02 22:12:39 +02:00
indev
0e927ce4bd
Make sfxinfo_t and state_t use field tables too
2024-06-02 00:43:42 +03:00
indev
1747ebf481
Lua_optoption shouldn't change stack state at the end of call now
2024-06-02 00:43:09 +03:00
indev
da9d57a624
Fix compilation for some gcc versions
2024-06-02 00:39:22 +03:00
Alug
38633a8516
stuffs
2024-06-01 17:03:39 +02:00
Alug
957159d485
forgor to remove that
2024-06-01 16:31:55 +02:00
Alug
8052eb1c3a
fix papersprites in software (hopefully)
...
lul
2024-06-01 16:30:03 +02:00
Alug
37a394ebaa
flexible array stuff for columnofs
...
hopefully this fixes some crashes or smth
2024-06-01 16:29:55 +02:00
Alug
b01a2836ea
cleanup some super old stuff that did nothing
...
lul
2024-06-01 16:29:40 +02:00
Alug
dc03359f3a
theres no value 3 oops
...
i shouldnt do stuff after waking up at 4 in the morning lol
2024-05-30 19:59:14 +02:00
indev
6269c7c827
Use tmp variable for searchWad since envstr doesn't get changed
2024-05-30 19:32:18 +03:00
indev
040ddb1f40
Revert "Revert "Don't traverse the entire HOME directory to find wads""
...
This reverts commit 443905ffb3 .
2024-05-30 19:23:14 +03:00
Alug
faa5dbd0e7
split sprite draw loops
...
so crap doesent constantly check for papersprites on all sprites
2024-05-28 23:53:28 +02:00
Alug
37d3e2ae1a
scale sprite draw distance with mapobjscale
2024-05-28 23:52:13 +02:00
Alug
455bbe47c2
smth smth encore magic numbers idk
2024-05-28 22:55:43 +02:00
Alug
4847e4e3cb
that should be there lul
2024-05-28 22:55:40 +02:00
Alug
086d0113c5
Optimize field lookups in Lua metatables
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2024#cd5b5ee262bf5129c4d400ad60d006e1fa917c1f
2024-05-28 18:16:43 +02:00
Alug
67aa71170f
when not using screentextures draw kart bg on intermission screen
2024-05-28 00:52:52 +02:00
Alug
ddddc7a898
draw a black screen instead of "nothing" during wipes on disabled screentextures
...
should resolve the intense flashing that can occur
2024-05-28 00:52:48 +02:00
indev
7c17f3a93c
Merge pull request #130 from GenericHeroGuy/lua-hudinterpolate-redux
...
Lua HUD interpolation
2024-05-25 19:09:02 +03:00
GenericHeroGuy
05a5651260
Finishing touches
...
Some cleanup, also interpolate drawfill size
(dunno why it wasn't before)
2024-05-25 17:05:08 +02:00
Alug
8cf6050d10
Only call the Lua API for overridden actions
2024-05-25 16:01:34 +02:00
indev
b310168c12
Store hooks in a table with integer keys instead of registry with string keys
2024-05-25 16:39:16 +03:00
Alug
8774b14fdf
move some cvars to be registerrerd latur in ogl
2024-05-25 14:52:58 +02:00
Alug
518ac3ca28
Turn of FBO downsampling when you turn off screen textures
...
fbo downsampling needs those and if theyre disabled youre essentially seeing nothing at all lol
2024-05-25 14:44:03 +02:00
Alug
157c95a785
super smol optimization to R_DrawRepeatMaskedColumn
...
only maths once not twice lul
2024-05-25 14:44:00 +02:00
GenericHeroGuy
142c01f516
Update docs for interpLatch
2024-05-25 14:09:20 +02:00
GenericHeroGuy
a17a5387ff
Rename interpString to interpLatch
2024-05-25 14:08:52 +02:00
Alug
d794de3e83
Cull BSP behind a raised floor or lowered ceiling that covers the entire screen
...
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/7b8a564f69688515319ccd425f2b88ffe8b7b120
2024-05-25 02:21:04 +02:00
Alug
837746c0a9
declare outside of lööp also add const in r_
2024-05-25 02:14:20 +02:00
Alug
9f692c1f6a
change names to be less basic
2024-05-23 23:28:54 +02:00
Alug
8de340edbe
allow gamepad dpad to hold scroll shit in menu aaa
...
absolute arsepain cant wait to see this breaking kek
2024-05-23 23:28:47 +02:00
GenericHeroGuy
9cd1233c32
Dust this crap off a bit
2024-05-23 16:47:29 +02:00
GenericHeroGuy
3f6575e41f
Merge branch 'Saturn-Next' into lua-hudinterpolate-redux
2024-05-23 15:44:46 +02:00
Alug
f939b02fd3
Merge branch 'Saturn' into Saturn-Next
2024-05-21 21:01:11 +02:00
Alug
73d0154b6c
encore flipcam support
2024-05-21 21:00:33 +02:00
Alug
cda7475058
unhack the animated votescreen a little
...
also make it pause when the game is paused like it was intended originally
2024-05-20 18:42:03 +02:00
Alug
33a31d0ad8
this should be here aswell i suppose
2024-05-20 13:31:13 +02:00
Alug
8dafc2d3d9
Merge pull request #129 from Indev450/Saturn-Next
...
Saturn v6.2
2024-05-20 13:21:16 +02:00
Alug
5f36557a18
change version string stuff per define lul
2024-05-19 21:31:05 +02:00
Alug
9b4e64011b
make this a scroll menu
...
tbh not gonna bother with moving stuff depending on renderer
2024-05-19 18:43:12 +02:00
Alug
3ca313c14d
Merge pull request #125 from Indev450/fborender
...
Use FBO to allow downsampling in Opengl
2024-05-19 18:20:01 +02:00
Alug
6fcea2f98e
RefreshOGLSDLSurface
...
to make it a little more clearer this is ogl only
2024-05-18 23:52:05 +02:00
Alug
c605906408
some stuffs
2024-05-18 23:49:36 +02:00
Alug
de6511abe0
dont compile with that with NOHW
2024-05-18 23:40:28 +02:00
Alug
c966b5defb
forgor
2024-05-18 23:38:04 +02:00
Alug
3c8c273e51
add ogl version check + grey out in menu + turn it off when not avilible
2024-05-18 23:34:27 +02:00
Alug
eaeb2575f7
add stuff to experimental menu
2024-05-18 23:22:30 +02:00
Alug
978cc57889
Add NOSCREENFBO compiler flag to be able to build without fbo support
2024-05-18 22:57:25 +02:00
Alug
6db73bfd63
Merge branch 'Saturn-Next' into fborender
2024-05-18 22:33:41 +02:00
Alug
af5c3e4201
revert this thing
2024-05-15 17:56:58 +02:00
Alug
39e6668e20
change version
2024-05-15 17:51:11 +02:00
Alug
1ab63613a9
forgor this crap
2024-05-15 16:54:27 +02:00
Alug
57e72db1f8
support gcc14 ig
2024-05-15 16:46:59 +02:00
Alug
d1d00d7ec6
shut up compiler
2024-05-05 22:00:22 +02:00
Alug
169e7cd462
Render precip through blockmap instead of during BSP
...
from RR
2024-05-05 21:54:00 +02:00
Alug
e19f6f6656
fix some interpolation issues
...
minus P_spec change since that aint netsafe
2024-05-05 20:52:06 +02:00
Alug
13249f7ad4
fix potential crash in ogl vissprite sorting
2024-05-05 20:50:36 +02:00
Alug
22166ceccb
fix precip overflow
2024-05-05 20:50:32 +02:00
Alug
75ed11a8b6
simplify SOFTLIGHT alot
...
also should make sure it gets applied everywhere lul
2024-04-29 10:12:58 +02:00
Alug
641cd6b8db
use bigfloat for driftgauge offset too
2024-04-27 20:32:52 +02:00
Alug
62fa60e399
fix rare precip crash
2024-04-27 20:03:38 +02:00
Alug
17a6c4191d
Merge pull request #128 from Indev450/it-cv-bigfloat
...
Add IT_CV_BIGFLOAT to use bigger increment for some CV_FLOAT cvars (a…
2024-04-27 20:01:57 +02:00
Alug
3acdcb09f1
inline those
2024-04-24 11:02:25 +02:00
GenericHeroGuy
1abf6a4ce1
Add interpolation docs to LUASTUFF
2024-04-23 21:24:47 +02:00
Alug
836890968c
Revert "Merge pull request #121 from Indev450/texload"
...
This reverts commit b6a5c5b720 , reversing
changes made to bcf2b3bab2 .
2024-04-23 09:06:51 +02:00
Alug
7110de4b5b
Merge branch 'Saturn' into Saturn-Next
2024-04-22 05:25:52 +02:00
Alug
b4dfebac58
fix some visual issues with fofs
2024-04-22 05:25:46 +02:00
Alug
38d5ee5ae7
a
2024-04-20 22:54:03 +02:00
Alug
d0c50006bc
some stuff from ceepeepeecheck
2024-04-20 22:54:00 +02:00
Alug
443905ffb3
Revert "Don't traverse the entire HOME directory to find wads"
...
This reverts commit 1f019ed277 .
2024-04-20 11:42:21 +02:00
indev
2147951a16
Add IT_CV_BIGFLOAT to use bigger increment for some CV_FLOAT cvars (added only to fov atm)
2024-04-20 11:41:17 +03:00
indev
ea0cc41d04
For MIN/MAX value of cvar, convert it to float before saving for CV_FLOAT variables
2024-04-20 10:30:34 +03:00
Alug
b6a5c5b720
Merge pull request #121 from Indev450/texload
...
Do not reload every texture when adding a wad
2024-04-20 01:33:50 +02:00
Alug
bcf2b3bab2
disable palette rendering if screentextures aint enabled
2024-04-19 06:23:12 +02:00
Alug
a238b19c75
z
2024-04-19 06:22:48 +02:00
Alug
9317ccd0be
more things
...
-Fix a division by zero in BCZ2 Metal Sonic's routine
-Fix a bug where adding the same mod multiple times counted towards the mod limit
and other thigns
2024-04-19 06:22:44 +02:00
Alug
463dccab8b
some smol fixes
2024-04-19 06:22:22 +02:00
Alug
2ccf91fbfc
Make FixedRem less laggy by just using the modulo operator.
2024-04-19 06:22:20 +02:00
indev
36e06e5d6b
Fix possible buffer overflow in 'va' function
2024-04-13 21:55:22 +03:00
Alug
6f293945fd
add qs22j to cmakelist
2024-04-13 18:40:14 +02:00
Alug
45d73a2ad6
add qs22j to cmakelist
2024-04-13 18:40:00 +02:00
GenericHeroGuy
995777c676
Exclude string mode flags from olditem search
2024-04-12 22:36:23 +02:00
Alug
dacfe376e1
smth smth paranthesis
2024-04-12 21:55:53 +02:00
GenericHeroGuy
60e42472e3
Do string coordinate calcs on all functions (and fix)
2024-04-12 21:00:54 +02:00
Alug
c92ef4d757
fix software crash
...
Zzz...
2024-04-12 20:41:25 +02:00
indev
7cd6a031cd
Fix compilation warning regarding calloc and sizeof
2024-04-11 19:12:14 +03:00
indev
af265d017d
Fix potential negative array index in V_ThinStringWidth
2024-04-11 18:55:55 +03:00
Alug
9e104a8632
ok dont use this at all then
2024-04-10 18:18:47 +02:00
Alug
4a1523da57
Zzz...
2024-04-10 18:15:29 +02:00
Alug
6a3987c8f7
fix ifdefs
2024-04-10 17:57:55 +02:00
Alug
1df6c4d4da
move this to first init too
2024-04-10 17:47:37 +02:00
Alug
3cab29085a
Merge branch 'Saturn-Next' into fborender
2024-04-10 17:46:40 +02:00
Alug
1391e556d6
that wasnt the onchange im sleepy
2024-04-10 17:40:43 +02:00
Alug
94340e6634
forgor to remove those Zzz...
2024-04-10 17:32:13 +02:00
Alug
64f10c36fa
should throw that into onchange oops
2024-04-10 17:29:16 +02:00
Alug
955f73d9e8
throw stuff into own function, also check on game start
2024-04-10 17:24:46 +02:00
Alug
40c356395a
simplify this crap
2024-04-10 07:02:18 +02:00
indev
bce914df6e
Don't call menu drawer in wipes on dedicated servers
2024-04-06 01:47:27 +03:00
indev
aac74cf93a
Don't call menu drawer in wipes on dedicated servers
2024-04-06 01:31:43 +03:00
indev
e0d0120337
Merge branch 'Saturn-Next' into Saturn
2024-04-05 20:56:49 +03:00
Alug
87cf75ef84
this can be completely removed actually
2024-04-05 16:31:17 +02:00
Alug
5f237d9e13
(maybe?) fix a checkheap crash
2024-04-05 16:24:27 +02:00
Alug
23050394ac
retain old behaviour for raising gamma
...
or if you dont use any colour correction stuff
basically checks if anything has changed and if the gamma is below 0
otherwise it will apply colour cubus
2024-04-05 01:10:49 +02:00
Alug
dbc47e8656
Revert "disable colourcube cause of visual discrepentcies (temporary)"
...
This reverts commit ed418d5dcf .
2024-04-05 00:27:14 +02:00
GenericHeroGuy
18e0485f39
Make this less insufferable
...
* Zero is now a valid tag for v.interpolate
* Reset lerp coordinates when v.interpString is called again
* Leaving string mode enabled on exit no longer breaks other scripts
* Fix fadeScreen having an uninitialized ID
2024-04-04 23:39:23 +02:00
Alug
d675795014
version change again or else i forger
2024-04-04 20:52:13 +02:00
Alug
ed418d5dcf
disable colourcube cause of visual discrepentcies (temporary)
2024-04-04 18:59:45 +02:00
Alug
d6fb76b833
fix tint equation
...
idk what happen there but it looked pretty diff on a few maps
2024-04-04 17:38:15 +02:00
Alug
ced45061f8
clean this up a bit
2024-04-04 03:53:11 +02:00
Alug
52c6a52a2f
fix some smol leaks
2024-04-04 03:53:00 +02:00
GenericHeroGuy
aeb5ae994e
Subpixel interpolation for strings and drawfill
2024-04-04 00:27:47 +02:00
Alug
b2c34906ff
try and fix some compile issues
2024-04-03 19:24:51 +02:00
Alug
c8f6878c26
try and fix some compile issues
2024-04-03 19:24:44 +02:00
Alug
6d8c375cf5
Fix 3D model crash
2024-04-03 00:28:56 +02:00
Alug
c093aa3c73
k then
2024-04-02 22:17:40 +02:00
Alug
fc27ed0443
Add option for wipes only in screentex toggle
...
since the toggle was changed to actually disable ALL screentex functions
2024-04-02 22:14:10 +02:00
GenericHeroGuy
b2f9a29eb0
Lua HUD interpolation
2024-04-02 21:00:23 +02:00
Alug
bd2fe5b9be
use SDL_PeepEvents again
...
grrrrrrr
2024-04-02 19:19:56 +02:00
Alug
07e50c40a3
forgor those lul
2024-04-02 19:10:51 +02:00
Alug
94248eaea2
use functions for keyshift crap
...
lmao why tf wasnt this done anyways but copy and pasted 500 times
2024-04-02 16:38:07 +02:00
Alug
ebc467f212
more fixup for native layout
2024-04-02 16:14:22 +02:00
Alug
29acff6722
make this less fragile
2024-04-02 15:19:25 +02:00
Alug
be71dd66ac
Merge branch 'Saturn' into Saturn-Next
2024-04-02 03:48:17 +02:00
Alug
8a1ad4a2de
limit to ASCII
...
also forgor to add stuff to h
2024-04-02 03:48:03 +02:00
Alug
3370d1631e
FIXUP native keyboard layout
...
cleanup GetTypedChar
fix issues with capslock and shift
2024-04-02 03:36:22 +02:00
GenericHeroGuy
5f69bfcf22
Split game drawlist per displayplayer
2024-04-02 03:22:24 +02:00
Alug
21cb42309e
Downgrade SDL2 to v2.28.5
...
v2.3.0 broke some things in 32bit builds Zzz...
2024-04-02 00:22:33 +02:00
GenericHeroGuy
9442a463d4
Shrink drawlists, take 2
...
Approximately 2/3rds smaller
2024-04-01 23:24:09 +02:00
Alug
8b72cc6b01
Merge branch 'Saturn-Next' into Saturn
2024-04-01 18:28:32 +02:00
Alug
8ed8182a1b
Zzz...
2024-04-01 17:18:38 +02:00
Alug
e2f4e1f08e
update menu text for keyboard layout
2024-04-01 16:38:38 +02:00
Alug
6e59fdacb5
add AZERTY layout as toggable option
...
so no need to update that thing seperately anymore
2024-04-01 16:34:01 +02:00
Alug
33501b6798
Merge pull request #123 from Indev450/linkedtex
...
Manage Gpu Textures with a list
2024-04-01 14:31:15 +02:00
Alug
ffb72f5fe3
Fix vertical aim being off when using lack of perspective
2024-03-31 23:27:30 +02:00
indev
d3f6b983f4
Use 'find' directly in help
2024-03-30 22:18:51 +03:00
indev
9435fa8d6b
If command is not found via 'help', tell user about 'find' command
2024-03-30 22:03:10 +03:00
Alug
0ceb9e5ea5
fix this for splitscreen and move to own function
2024-03-30 03:34:58 +01:00
Alug
95c0951727
Merge pull request #122 from Indev450/luadebuglib
...
Expose debug library to Lua
2024-03-28 15:08:31 +01:00
Alug
de6a54bc8c
why tf is that here
2024-03-28 14:25:07 +01:00
Alug
1e524a8240
when the GLENCORE
2024-03-28 13:22:06 +01:00
Alug
ca1302475e
use this instead
2024-03-28 08:13:23 +01:00
Alug
8486bddaf2
fix highresscale issue on startup in the worst way ever cause CV_NOINIT doesent work for whatever reason
2024-03-28 00:15:55 +01:00
Alug
d7a1cc6702
Read only header bytes when creating textures list
2024-03-27 21:31:56 +01:00
Alug
847a8cfd81
Zzz...
2024-03-27 20:38:29 +01:00
Alug
2fc6a26e77
GL_GENERATE_MIPMAP is enough
...
also made MajorGL and MinorGL extern, so can be used in other parts if needed to check for it
2024-03-27 20:36:07 +01:00
Alug
a779191feb
beter
2024-03-27 18:45:59 +01:00
Alug
23cc0dfc3a
add some comments cause i WILL forger what this crap even does
2024-03-27 18:44:32 +01:00
Alug
c7a258f32f
clean up
2024-03-27 18:34:58 +01:00
Alug
a28f025d40
Stuff from displaycrap branch to detect downsampling automatically
2024-03-27 18:33:29 +01:00
Alug
91a3b288ef
conflict moment
2024-03-27 18:08:09 +01:00
Alug
200d971d35
Toggle to render to screenFBO
...
fixes downsampling from higher resolutions
TODO: make this activate automatically if game detects it runs at higher res than desktop res
2024-03-27 18:05:48 +01:00
Alug
4847d2d844
Handle OpenGL textures with a linked list
2024-03-27 17:51:58 +01:00
Alug
b487df7771
update sdl xpm stuff
2024-03-27 03:51:59 +01:00
Alug
8ef9668ac5
fix smol conflict
2024-03-27 03:46:52 +01:00
Alug
d7ec2da975
some sdl_mixer stuff
...
- Fix crash with GME sounds when being freed
- fix some looping for gme i forgor somehow
- smol cleanup
2024-03-27 03:45:31 +01:00
Alug
b26cdfcc1d
update libpng libs for windows to 1.6.37
2024-03-27 02:56:38 +01:00
Alug
56f3249679
Expose debug library to Lua
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2404
2024-03-26 21:03:18 +01:00
indev
54ee3f2961
R_LoadTexturesPwad: don't do anything wad has no textures
2024-03-26 20:40:11 +03:00
Alug
c3a71b60b0
Do not reload every texture when adding a wad
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1725?commit_id=37add34b9c729b21e624e22d64159073c9258e25
2024-03-26 14:12:05 +01:00
Alug
205bfc0262
Split R_LoadTextures
2024-03-26 14:11:49 +01:00
Alug
98724949be
make custom buttons bindable to joyaxis
...
triggers and such
2024-03-25 21:18:19 +01:00
Alug
00db0a71f7
reset sound channel origin in s_stopchannel
2024-03-24 20:15:33 +01:00
Alug
e1ff973bca
raise vissprite limit and precip distance on 64bit builds
...
lower precip distance to vanilla values in 32bit again
2024-03-24 18:29:57 +01:00
Alug
07e864a4b6
"showspecstuff" to show a more info for spec on vanilla scoreboard
...
such as skin and ping of specating players
2024-03-24 17:22:03 +01:00
Alug
b5bac690c0
more squashes things
...
Fix buffer overflow in SV_SendPlayerInfo
Pass -fwrapv to GCC compilation flags https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2195
Fix /unlist request https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2294
fix some alpha wrapping for translucent fofs
2024-03-24 17:18:31 +01:00
indev
b23eb166eb
Fix drift sound keep playing when player go off ground
2024-03-24 19:01:16 +03:00
Alug
850a126847
Fix buffer overflow when loading addons through symlinks
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2402
2024-03-24 15:25:51 +01:00
Alug
1f019ed277
Don't traverse the entire HOME directory to find wads
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2396
2024-03-24 15:25:08 +01:00
Alug
20dd32e716
Fix crash when passing a long string to v.drawString
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2403
2024-03-24 15:10:24 +01:00
Alug
2796340d63
menu stuffss
...
moved skybox toggle to experimental options
moved vhs effect toggle to normal video menu
moved uppercase menu toggle to saturn options
rearanged saturn menu a bit
made sure both video options dont cut of things on some resolutions
2024-03-24 14:32:30 +01:00
Alug
a271f12aef
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2024-03-23 18:56:43 +01:00
Alug
d0ad6d880a
update saturn credits c:
2024-03-23 18:56:37 +01:00
indev
ba1de8fde0
Fix NOHW compilation warning
2024-03-23 20:24:41 +03:00
Alug
2348e3b73e
changable scaling for high resolutions
...
range from 0.8 - 1.2
only for higher resolutions since it literally breaks things visually on resolutions that already have a rather high scale
2024-03-23 18:06:53 +01:00
indev
aa723f7a2b
Fix NOHW compilation (1 error and 1 warning)
2024-03-23 00:46:08 +03:00
indev
be83979016
Fix own nametags being always shown in netgames
2024-03-22 21:50:38 +03:00
Alug
dd1428c770
oops
2024-03-22 13:18:49 +01:00
Alug
de3afbb1c5
this can be just M_PI
2024-03-22 13:10:15 +01:00
Alug
e63ba0cb7b
hacky hires scale "fix" for waiting screen
2024-03-22 13:09:55 +01:00
Alug
14f29cc029
Merge pull request #120 from GenericHeroGuy/hud-uncap
...
Uncap hardcode HUD
2024-03-21 22:40:46 +01:00
GenericHeroGuy
d2e4939b37
Fix VHS timescale issues
...
...it was already uncapped in vanilla
2024-03-21 21:56:18 +01:00
Alug
71a00ac555
this does not exist anymore
...
lul
2024-03-20 00:53:11 +01:00
Alug
c0def5a001
toggle to show speedometer in bottle
2024-03-20 00:16:35 +01:00
GenericHeroGuy
9552154b7a
Uncap VHS effect
2024-03-19 23:36:04 +01:00
Alug
2c41f817fc
a
2024-03-19 22:46:24 +01:00
Alug
19e3e28026
Merge remote-tracking branch 'origin/joinrefusemessage' into Saturn-Next
2024-03-19 22:39:09 +01:00
Alug
080708d05d
revert that change for flashpals
2024-03-19 22:36:38 +01:00
Alug
1d52e793b5
clean up p-meter speedometer if else hell
2024-03-19 22:35:46 +01:00
Alug
a92ddec391
int32 momento
2024-03-19 22:34:01 +01:00
Alug
62b058c9fb
squashed stuff
...
faster palette stuff for ogl. no number for samplerate. smaller possible sdl mixer buffer size. some inline warning fixes. also some camera interp fix on level load. bigger console buffer for very high resolutons etc.
2024-03-19 22:32:20 +01:00
GenericHeroGuy
4074893899
Merge branch 'Saturn-Next' into hud-uncap
2024-03-19 22:24:18 +01:00
Alug
855ba36921
smol hw_main cleanup
2024-03-19 22:22:40 +01:00
Alug
f3a80dd6d9
some cleanup i forgor to merge
2024-03-19 22:16:26 +01:00
GenericHeroGuy
449b70a5eb
Uncap K_GetScreenCoords
...
Plus fix nametags in splitscreen
2024-03-19 22:13:49 +01:00
GenericHeroGuy
c51cfcd817
Add cv_uncappedhud toggle and R_GetHudUncap
...
Turns out I need to AND with FRACMASK everywhere to avoid discrepencies,
so might as well make a function for it
(no, it's NOT interpolation, I swear...!)
2024-03-19 19:49:38 +01:00
Alug
80f003bf79
Merge pull request #104 from Indev450/speedostuff
...
Changes to the Speedometer
2024-03-19 19:49:17 +01:00
indev
46955b7636
Remove debug print oops
2024-03-19 21:22:21 +03:00
indev
307b348dfa
Change speedo_cons_t depending on if required lumps are found
2024-03-19 21:07:59 +03:00
Alug
41c8988c90
remove reduntand code
...
those do not need a colormap
2024-03-19 19:05:34 +01:00
GenericHeroGuy
4ed335422c
Actually uncap battle animations
...
...am I really using "uncap" and "interpolate" correctly?
2024-03-19 16:37:10 +01:00
Alug
e6b2e28734
just call it extra lul
2024-03-19 15:29:35 +01:00
Alug
8dad70fb51
change stuff to retain backwards compat add extra 3 which can be used for whatever you like
...
mainly cause i want to keep my indev kart hud
also cool way to downscale patches without them looking bad
2024-03-19 15:17:02 +01:00
Alug
fbc51f00ef
Merge branch 'Saturn-Next' into speedostuff
2024-03-19 14:43:28 +01:00
Alug
f6f7258582
version bump so i dont forger
2024-03-19 14:40:22 +01:00
GenericHeroGuy
883522c17b
Interp- I mean, uh, uncap battle animations
2024-03-18 23:12:34 +01:00
GenericHeroGuy
9afa1bc036
Needs more stplyrnum
2024-03-18 23:12:34 +01:00
GenericHeroGuy
5c96a12d61
Uncap input display and demo title
2024-03-18 23:12:30 +01:00
GenericHeroGuy
9ff3986656
Uncap title screen
2024-03-18 20:13:07 +01:00
GenericHeroGuy
13b2832a13
Uncap minimap icons
2024-03-18 00:09:53 +01:00
GenericHeroGuy
dc2fd4d52d
Uncap lap animation
...
Now handles laps greater than 99
2024-03-18 00:09:53 +01:00
GenericHeroGuy
15c6177df3
Uncap FINISH marquee, level title, intermission scoreboard
2024-03-18 00:09:43 +01:00
Alug
eaaa25a584
add the note so i dont forger if i wanna update this again
2024-03-17 22:43:26 +01:00
Alug
4df0673e7a
properly link libopenmpt
...
one dll instead of 4
2024-03-17 22:43:22 +01:00
Alug
9b7eff1a33
cute icon
2024-03-17 19:42:01 +01:00
Alug
216f04717b
cute icon
2024-03-17 19:28:14 +01:00
Alug
b64af70dc3
fix crashing menu entries
2024-03-17 16:18:54 +01:00
Alug
5685ebc80f
Merge pull request #94 from Indev450/compilation-warnings-fix
...
Compilation warnings fix
2024-03-17 15:07:22 +01:00
Alug
e77436d20a
Merge pull request #116 from Indev450/httpbackthread
...
Put HTTP downloading on a background thread
2024-03-17 15:06:34 +01:00
Alug
0668b2004d
make this a little less painful to look at
2024-03-17 14:56:14 +01:00
indev
9683f3ee22
Oops we don't use that check now
2024-03-17 16:30:59 +03:00
indev
e3fb523562
Fix 'cast to non-matching type' warning
2024-03-17 16:15:58 +03:00
indev
86e9b52107
Fix few things that broke when merging with Saturn-Next
2024-03-17 16:14:14 +03:00
indev
bf90b13a4f
Merge branch 'Saturn-Next' into compilation-warnings-fix
2024-03-17 16:07:44 +03:00
Alug
ed2efacfdf
Merge pull request #106 from Indev450/win32timer
...
Use Windows own high resolution timer for timing things instead of the SDL timer
2024-03-17 13:46:59 +01:00
Alug
ed0c076801
Merge pull request #111 from Indev450/qwerty3
...
Switchable native keyboard input
2024-03-17 13:10:34 +01:00
Alug
4ab5d5ed71
Merge pull request #110 from Indev450/maybemobjcrashfixes
...
Some potential crash fixes for mobj removal things
2024-03-17 13:02:49 +01:00
Alug
5199aae901
Merge pull request #117 from Indev450/luaoptmenu
...
Options Menu for lua Cvars
2024-03-17 13:02:19 +01:00
Alug
81ee2d5994
Merge branch 'Saturn-Next' into luaoptmenu
2024-03-17 12:49:35 +01:00
Alug
b3fa892b5f
Merge pull request #119 from Indev450/dsdaclip
...
New Opengl Clipping code from DSDA-Doom
2024-03-17 12:23:13 +01:00
Alug
27d47ec738
Merge pull request #114 from Indev450/driftgauge
...
K_GetScreenCords function to get screen coordinates from mobjs + Driftgauge and Nametags
2024-03-17 12:23:03 +01:00
Alug
a44e0885cb
Merge pull request #118 from Indev450/qs22j
...
Faster sorting Algorithm replacement for qsort
2024-03-17 12:18:26 +01:00
indev
1152ccbf09
Add include guard for qs22j.h
2024-03-17 14:09:22 +03:00
Alug
dc72191152
Merge branch 'Saturn-Next' into qs22j
2024-03-17 10:02:03 +01:00
indev
379d737ba6
Add snap to top flag for pause gfx
2024-03-15 13:47:40 +03:00
Alug
0fa01ba0c5
mhhm ternaries
2024-03-13 22:06:56 +01:00
Alug
855f1a876a
fix ogl precip interpolation
2024-03-13 17:56:16 +01:00
Alug
3331ddfe1c
this looks better lul
2024-03-13 13:31:10 +01:00
Alug
3b5f9dd55a
clean up
2024-03-13 10:16:15 +01:00
Alug
c96b51d319
forgor menu stuff
2024-03-13 10:07:58 +01:00
Alug
1457000f81
remove xs_CRoundToInt
...
while ye, less exact stuff doesent matter too much in the context of doom, it matters more in kart, due to polygon rendering and seg processing being extremely heavy and also generally more complex maps
2024-03-13 10:07:10 +01:00
Alug
98d03edf23
Ensure opaque midtextures always use PF_Masked
2024-03-13 09:09:22 +01:00
Alug
f4ac17408e
remove some suff
2024-03-13 08:33:42 +01:00
Alug
7bfbb9d42c
revert that part
2024-03-13 08:32:42 +01:00
Alug
22f16c1d27
optimize HWR_AddLine and HWR_ProcessSeg
2024-03-13 08:32:39 +01:00
Alug
06acf6554d
Fix buffer overrun in I_ClipboardPaste
...
https://git.do.srb2.org/STJr/SRB2/-/commit/9772bbeda172bc60482f137fc465e12070c76f22
2024-03-12 18:51:10 +01:00
indev
e0b98707cf
If game crashes in level, add it to crash report
2024-03-12 20:39:15 +03:00
Alug
ad8cdc676c
midi music bros
2024-03-11 23:53:45 +01:00
indev
ad252fdbf2
Add snap to bottom flags for race countdown and level title too
2024-03-12 00:24:32 +03:00
Alug
a527831aa9
sort grid when opening skin menu instead of everytime a skin is added
2024-03-11 21:21:07 +01:00
Alug
d2c157262a
those can all be static
2024-03-11 12:40:18 +01:00
Alug
8461449f2f
more opitmizations stuff
2024-03-11 12:39:31 +01:00
Alug
cbe78cc50f
can do that directly
2024-03-11 12:39:26 +01:00
Alug
dc465c3581
optimize hwr_renderbpsnode
...
actually just make it behave like the software version lol
2024-03-11 11:02:18 +01:00
Alug
2fd0d980e3
make 64 default again
2024-03-11 04:28:37 +01:00
Alug
01cce7c9c6
remove pseudoangle as its slower
2024-03-11 04:25:49 +01:00
Alug
95f51a26c1
attempt at unfucking renderview
2024-03-11 04:13:15 +01:00
Alug
5ade9699c1
give this a better name lol
2024-03-11 02:22:48 +01:00
Alug
e77453e43a
actually move stuff back to hw_clip lmao
2024-03-11 02:15:43 +01:00
Alug
1957712f38
faster serverlist sorting
...
replace qsort here too
2024-03-10 20:32:30 +01:00
indev
d802970bc4
Snap viewpoint text to bottom
2024-03-10 21:41:49 +03:00
Alug
8ec7e23217
clean up stuff a little
2024-03-10 18:53:38 +01:00
Alug
50ba93541d
i am in pain
2024-03-10 18:53:25 +01:00
Alug
ba376dbbfe
Port R_PointToPseudoAngle from dsda-doom
2024-03-10 18:53:18 +01:00
Alug
4dd7f02f33
smol adjustment
2024-03-10 04:43:05 +01:00
Alug
db92db393e
clean up this mess
2024-03-10 04:43:02 +01:00
Alug
37ad063db8
forgor
2024-03-09 12:02:50 +01:00
Alug
12cab1ef20
sUgGeSt PaReNtHeSeS ArOuNd '&&'
2024-03-09 12:01:28 +01:00
Alug
6489100e13
oops
2024-03-09 11:56:11 +01:00
Alug
c6641c58ab
implicit declaration of deez nuts
2024-03-09 11:55:43 +01:00
Alug
a5184fac13
fix dumbass compiler warnings + reformat it a bit
2024-03-09 11:55:36 +01:00
Alug
09b5954171
use it for other stuff
2024-03-09 11:55:33 +01:00
Alug
b2842ca778
faster qsort for rendering
2024-03-09 11:55:10 +01:00
Alug
427a55b45b
simplify this crap
2024-03-09 10:52:27 +01:00
Alug
d1c75dd4b0
add toggle for old fps counter behaviour
...
idk people hate the new one so brap
2024-03-09 07:59:21 +01:00
Alug
b5ac5fe26c
fix shit on party cruiser
...
well fixing the cullplane broke party cruiser, so im just gonna give it the same parameters as the software version i guess idk
2024-03-08 01:19:44 +01:00
Alug
e939fceb5b
readd this cause i dumb
2024-03-08 01:19:41 +01:00
Alug
23effd81c2
more mobj stuffs
2024-03-07 00:35:40 +01:00
indev
4df59ce98b
Attempt to fix rare K_RepairOrbitChain crash
2024-03-06 00:25:51 +03:00
indev
3f51315863
Make custom cvar menu bit wider
2024-03-04 23:27:21 +03:00
indev
bbb0c53616
Don't add string cvars (a bit hacky solution)
2024-03-04 23:07:42 +03:00
Alug
1e0a10afb6
change some numbers uuuuuh
2024-03-04 20:17:26 +01:00
Alug
df28c87529
remove minmax sliders
2024-03-04 19:45:58 +01:00
Alug
a96e74d02d
oops
2024-03-04 19:12:52 +01:00
Alug
48cd09889f
dont do stuff for anything thats not in normal us ascii or smth
2024-03-04 18:34:32 +01:00
Alug
19253f8c35
dont use it for control setup
2024-03-04 18:34:29 +01:00
Alug
774caadc79
only use this for text inputs not gameplay
2024-03-04 18:34:26 +01:00
Alug
d522f202a6
make netvars red
2024-03-04 16:57:26 +01:00
Alug
94e1a35791
smh
2024-03-04 16:57:21 +01:00
Alug
2857f36836
we dont have IT_CV_FLOATSLIDER so dont even need to check for float
2024-03-04 16:57:15 +01:00
Alug
8093b16f28
Options Menu for custom console variables
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2380#9cc73f4b99ff925448389969b0ade6ba3947fc31
2024-03-04 16:57:00 +01:00
Alug
d6dcbb8ba8
dont need this
2024-03-04 16:36:58 +01:00
Alug
b2b60a2648
make it even simpler
2024-03-04 16:36:38 +01:00
Alug
c9cef60cfd
i will just use my compilers memcpy thx
2024-03-04 16:36:34 +01:00
Alug
fbcd8bf9fd
fix P_PlayerInPain
2024-03-04 16:33:55 +01:00
Alug
09f840fbfc
Merge pull request #113 from GenericHeroGuy/lua-hudstuff
...
Add Lua functions for HUD customization
2024-03-04 16:27:08 +01:00
Alug
62849f2ba3
when the ;;
2024-03-04 00:19:44 +01:00
Alug
037185f8a0
fix ogl freelook breaking with shearing enabled
...
also removed uneeded stuff
2024-03-03 08:42:16 +01:00
Alug
b0feb32f8b
bruh
...
im going insane
2024-03-03 06:45:56 +01:00
Alug
9f26240211
fix this
2024-03-02 23:39:21 +01:00
Alug
e211afa9dd
dont need to check if we dont use it
2024-03-02 22:57:30 +01:00
Alug
46da9bf98b
we have functions for that dont check for slopes everywhere
...
the functions already do it for us anyways
2024-03-02 22:57:27 +01:00
Alug
a4f52ebd10
move sprite mobj checks first
2024-03-02 22:12:40 +01:00
Alug
158d84d638
check for those i guess
2024-03-02 22:12:07 +01:00
Alug
6c9ecf4582
forgor screenspace clipping
2024-03-02 22:12:05 +01:00
Alug
85e49ef2ab
GetScreenCoord lua parity
2024-03-02 22:12:02 +01:00
Alug
bfddbcde6d
fix compiler complains
...
those were for coronas code which we dont even have
2024-03-02 02:44:08 +01:00
Alug
ef076b4576
unhack palrendering screentex stuff
2024-03-02 02:16:28 +01:00
Alug
8cc71fb13a
e
2024-03-02 02:16:25 +01:00
Alug
f6f5b5caec
a
2024-03-02 02:16:22 +01:00
Alug
a0ae100186
more stuffs
2024-03-02 02:16:20 +01:00
Alug
4a1eab5ccd
more shader stuff
2024-03-02 02:16:14 +01:00
Alug
8223ab07e4
shader stuffs
2024-03-02 02:16:11 +01:00
Alug
960ccaf9a1
Merge branch 'nametags' into driftgauge
2024-03-01 15:25:20 +01:00
Alug
95dd8b079a
remove unused thing
2024-03-01 15:23:09 +01:00
indev
c773552880
Merge branch 'nametags' of ssh://github.com/Indev450/SRB2Kart-Saturn into nametags
2024-03-01 11:04:03 +03:00
indev
6872a533d4
Fix nametag offsets with reverse gravity and flipcam
2024-03-01 11:03:55 +03:00
Alug
59b9d77c0e
fix vertical flip driftgauge
...
and make non flipcam behave like the sg lua version
2024-03-01 01:54:29 +01:00
Alug
60970e71d3
fix shearing offset with flipcam in K_GetScreenCoords
2024-03-01 01:04:50 +01:00
Alug
3e94cd7c1e
fix shearing offset with flipcam in K_GetScreenCoords
2024-03-01 01:04:44 +01:00
Alug
015cf95f4e
stimky ugly
2024-02-28 22:32:35 +01:00
Alug
16078d7f2d
Merge branch 'Saturn-Next' into qwerty3
2024-02-28 22:14:14 +01:00
Alug
91bda83c92
fix conflict
2024-02-28 22:11:41 +01:00
Alug
4f0ec1a900
kill have_blua
2024-02-28 22:10:57 +01:00
Alug
65001cf899
Merge branch 'Saturn-Next' into driftgauge
2024-02-28 22:09:50 +01:00
Alug
29ffb4200e
Merge branch 'Saturn-Next' into nametags
2024-02-28 22:09:07 +01:00
Alug
0df5f4530e
kill have_blua
2024-02-28 22:08:14 +01:00
Alug
c5461dca4b
Revert "dont need SEENAMES"
...
This reverts commit 3e48bfc8f5 .
2024-02-28 22:05:49 +01:00
Alug
694a397ba4
kill delfile
2024-02-28 19:01:44 +01:00
Alug
06045a0751
kill weighted recycling
2024-02-28 19:00:16 +01:00
Alug
fe22c7aba0
this doesent even exist anymore lmao
2024-02-28 19:00:08 +01:00
Alug
dd7252d9c1
kill eslope_typeshim
2024-02-28 18:27:04 +01:00
Alug
3d46dcc277
kill GL_SHADERS
2024-02-28 18:19:32 +01:00
Alug
10fd862992
Zzz...
2024-02-28 18:19:23 +01:00
Alug
3e48bfc8f5
dont need SEENAMES
...
esp when we get nametags its obsolete
2024-02-28 17:58:44 +01:00
Alug
0a62fd11a0
kill polyobjects ifdef
2024-02-28 17:58:39 +01:00
Alug
5d2b213f76
those can return earlier
2024-02-28 17:46:46 +01:00
Alug
1be1e7fcbd
u
2024-02-28 17:42:01 +01:00
Alug
cc4d44f806
e
2024-02-28 17:41:58 +01:00
Alug
47e045db06
kill hw_trick
2024-02-28 17:41:55 +01:00
Alug
05accd5aca
kill eslope
2024-02-28 17:41:52 +01:00
Alug
622e0c12fe
forgor this
2024-02-28 17:40:03 +01:00
Alug
ec80a4ccda
OpenGL: Fix linedef type 10 not culling FOFs
2024-02-28 17:40:01 +01:00
Alug
b49a46646c
missed those
2024-02-27 22:16:59 +01:00
Alug
804b0c2d67
oopsie
2024-02-27 22:11:39 +01:00
Alug
1e232eec3b
delete half of srb2
2024-02-27 21:56:27 +01:00
Alug
69fe26847b
Fix con_hudlines being off by one, Fix con_hudtime overflow
2024-02-27 20:13:34 +01:00
Alug
253a7c3ee5
some stuff i forgor
2024-02-27 20:09:53 +01:00
Alug
3a42398117
wtf even
2024-02-27 20:05:09 +01:00
indev
0ef51011d4
Change default value for joinrefusemessage because cvars don't support newline characters
2024-02-27 20:26:18 +03:00
indev
0b6796cad9
Add cvar joinrefusemessage for custom messages when allowjoin is Off
2024-02-27 20:18:10 +03:00
GenericHeroGuy
20bd4a8599
Don't return aggregates
2024-02-27 17:37:22 +01:00
Alug
2d160cfc89
Toggle for R_Pointtoangle Ex or 64
...
Ex may perform better on 32bit clients and some cpus so lets just make it toggable
2024-02-27 15:53:00 +01:00
indev
7fedc0a780
Don't return NULL when creating MT_NULL mobj, since it is needed in some parts of game
2024-02-27 15:16:32 +03:00
Alug
562f3cf611
Merge pull request #107 from Indev450/interpoptimisations
...
Small Interpolation Optimizations
2024-02-27 00:06:38 +01:00
Alug
84bfb3991e
Put HTTP downloading on a background thread
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2322
2024-02-26 23:57:50 +01:00
Alug
07bd1aeb5d
e
2024-02-26 23:55:36 +01:00
Alug
7cf407c895
Merge branch 'Saturn-Next' into maybemobjcrashfixes
2024-02-26 23:55:29 +01:00
Alug
e4c59824f4
fix compile for qt
2024-02-26 23:49:09 +01:00
Alug
5e836d4bc1
make the menus a little prettier
2024-02-26 22:01:50 +01:00
Alug
e7133e9480
toggle for showing nametags during spectating
2024-02-26 22:01:39 +01:00
Alug
b1fb1c2293
toggle for showing nametags during spectating
2024-02-26 22:01:23 +01:00
Alug
f87c5e2e8d
Merge branch 'nametags' into driftgauge
2024-02-26 21:21:12 +01:00
Alug
3e6a66b12d
add toggle for showing nametags after you finished a race
...
off by default to match sg nametags
2024-02-26 21:20:53 +01:00
Alug
cda07a1594
use V_LocalTransFlag for driftgauge
2024-02-26 20:59:53 +01:00
Alug
8843fc0bd8
Merge branch 'nametags' into driftgauge
2024-02-26 20:59:47 +01:00
Alug
b802e4fa8a
use V_LocalTransFlag for nametags
2024-02-26 20:59:26 +01:00
Alug
cb1c167fa0
Merge branch 'Saturn-Next' into nametags
2024-02-26 20:59:22 +01:00
Alug
50023b0021
replace SCR_FPSflags with V_LocalTransFlag
...
so we can actually display hud transparency stuff before the hud appears, since that doesent work with V_HUDTRANS
2024-02-26 20:59:06 +01:00
Alug
05195f4116
Revert "connect loadingscreen should clear menus"
...
This reverts commit 6b41cf676c .
2024-02-26 01:29:31 +01:00
Alug
7d991d1993
fix tagsdisplayed counter
2024-02-25 21:35:49 +01:00
Alug
91efc08823
fix tagsdisplayed counter
2024-02-25 21:33:46 +01:00
Alug
612bde4e9a
dont quit addon downloading with the mousewheel lmao
2024-02-25 19:49:57 +01:00
Alug
6b41cf676c
connect loadingscreen should clear menus
2024-02-25 19:49:13 +01:00
Alug
8cae47f756
disable driftgauge by default
2024-02-25 19:49:01 +01:00
Alug
0c1be58854
disable nametag by default
2024-02-25 19:48:58 +01:00
Alug
4d840c5455
disable nametag by default
2024-02-25 19:48:52 +01:00
Alug
78fc67a3eb
lua hud disable option for driftgauge
2024-02-25 18:22:59 +01:00
Alug
7293efbe89
Merge branch 'nametags' into driftgauge
2024-02-25 18:22:56 +01:00
Alug
f4e39912b4
lua hud disable option for nametags
2024-02-25 18:22:16 +01:00
NepDisk
f7e99d6f33
Add coloring to large numbers
2024-02-25 17:34:27 +01:00
NepDisk
3016c2ee7b
Fix fillbar
2024-02-25 17:34:24 +01:00
Alug
e28722334c
fix first person splitscreen driftgauge stuff a
2024-02-25 12:28:33 +01:00
Alug
0dabf65a40
k...
2024-02-25 12:28:29 +01:00
Alug
ba4c82d381
add splitscreen to screencoords and fix splitscreen for driftgauge
2024-02-25 12:28:27 +01:00
Alug
2e9704067c
use SleepEX on windows and set the min sleep duration to 16ms
2024-02-25 04:11:25 +01:00
Alug
046197c9a0
actually disable it for splitscreen for now
...
its botched and needs fixing
2024-02-24 20:34:37 +01:00
Alug
48f7f411ad
dont draw driftgauge when not using chasecam
2024-02-24 20:15:05 +01:00
indev
5eebdec84d
Don't need for long there, fixed_t is big enough
2024-02-24 21:21:20 +03:00
indev
51c888a3fb
Merge branch 'driftgauge' of ssh://github.com/Indev450/SRB2Kart-Saturn into driftgauge
2024-02-24 21:20:15 +03:00
indev
2cefb00b5d
Don't need for long there, fixed_t is big enough
2024-02-24 21:19:57 +03:00
Alug
1d177b6a35
add -1 check for driftgauge too
2024-02-24 19:16:33 +01:00
Alug
6db95fc37b
fix conflict
2024-02-24 17:23:47 +01:00
Alug
bd2c8969f1
Revert "Refactor Batching code"
...
This reverts commit 3dcf4f6f64 .
2024-02-24 17:23:41 +01:00
Alug
9173bc8ebe
disable driftgauge in record attack
...
it actually gives you an advantage over using other clients
record attack should be fair and even
2024-02-24 15:59:02 +01:00
Alug
0f1accb378
fix compile
2024-02-24 15:50:18 +01:00
Alug
927599432c
rename all of those to not conflict with mods
2024-02-24 15:48:48 +01:00
Alug
9f795701e1
I HATE MENUS I HATE MENUS
2024-02-24 15:46:21 +01:00
Alug
c7059b3007
lol
2024-02-24 15:46:06 +01:00
Alug
5c6bafd655
fix warning
2024-02-24 15:45:56 +01:00
Alug
e491eac956
rename driftgauge cvar and fix nametag rendering bug
2024-02-24 15:45:42 +01:00
Alug
13a2dc1ba3
e
2024-02-24 15:45:33 +01:00
NepDisk
5b29cf8e13
Driftgauge flipcam
2024-02-24 15:44:58 +01:00
Alug
341a38b2e1
Forgot this lol
2024-02-24 15:44:35 +01:00
Alug
ae33b411b0
Driftgauge
2024-02-24 15:43:35 +01:00
Alug
7bebb554e9
fix K_GetScreenCoords y clipping
2024-02-24 15:38:55 +01:00
Alug
c9cafeefe7
fixeur conflicts i was too lazy too fix lol
2024-02-24 15:35:49 +01:00
Alug
d10fb3fb6a
rename all of those to not conflict with mods
2024-02-24 15:34:11 +01:00
Alug
5b850f1b49
fix nametag rendering bug
2024-02-24 15:33:50 +01:00
Alug
9b4f051312
this aswell
2024-02-23 01:35:56 +01:00
Alug
bcc15011b2
forgor those aswell
2024-02-23 01:28:10 +01:00
Alug
1c8ffe3d90
Merge branch 'Saturn-Next' into win32timer
2024-02-22 23:50:42 +01:00
Alug
634c0e90b8
Merge branch 'Saturn-Next' into speedostuff
2024-02-22 23:50:29 +01:00
Alug
77f355ee77
Merge branch 'Saturn-Next' into maybemobjcrashfixes
2024-02-22 23:50:18 +01:00
Alug
6d28893f85
Merge branch 'Saturn-Next' into nametags
2024-02-22 23:49:43 +01:00
Alug
0e1ada30ab
Merge branch 'Saturn-Next' into compilation-warnings-fix
2024-02-22 23:49:24 +01:00
Alug
339aab8540
use the current not old state
...
also add dont interp precip angle if it doesent change
2024-02-22 23:45:26 +01:00
Alug
bee72c4646
remove redundant check
2024-02-22 23:40:30 +01:00
Alug
029597b2c2
Merge pull request #95 from Indev450/gl-noencore-effect-fix
...
Fix some things regarding Opengl encore visuals
2024-02-22 23:35:00 +01:00
Alug
0b1add2988
one more
2024-02-22 23:27:26 +01:00
Alug
cd239b0f35
fix conflicts
2024-02-22 23:26:18 +01:00
Alug
eaace5bf74
Merge branch 'Saturn-Next' into gl-noencore-effect-fix
2024-02-22 23:16:54 +01:00
Alug
b96fe0a022
those too
2024-02-22 22:53:04 +01:00
Alug
c6e0701581
forgor those
2024-02-22 22:46:51 +01:00
Alug
65cb5b265c
fix ternary hell for palette rendering lightlevels
2024-02-22 21:41:53 +01:00
Alug
1e50ecb2cd
fix ternary hell for palette rendering lightlevels
2024-02-22 21:41:44 +01:00
Alug
1a91060573
dont interpolate unchanging things + remove unused dynslope interp code
2024-02-22 21:04:35 +01:00
Alug
40593f59cf
Merge branch 'Saturn-Next' into interpoptimisations
2024-02-22 21:04:12 +01:00
GenericHeroGuy
5d215ea633
Add enums for drawinfo and offsets
2024-02-22 01:19:37 +01:00
GenericHeroGuy
e6adc50e2b
Replace draw functions with v.getColorHudPatch
...
More flexible, more extensible
2024-02-22 00:27:51 +01:00
GenericHeroGuy
913b374f9b
Lua functions for colorization, offsets, drawing HUD items
...
Introduce drawinfo_t to pass coords/flags to both hardcode and Lua
* v.getDrawInfo: return X/Y/flags for the given HUD item
* v.drawItemBox: draw the item box, with support for all effects
* v.drawItemMul: draw multi sticker, for convenience
* v.getHudColor: return HUD color
* v.useColorHud: return true if colorization is enabled
* hud.getOffsets: return xoffset/yoffset for the given HUD item
2024-02-21 22:27:17 +01:00
GenericHeroGuy
9362d5abd4
Add stplyrnum, move to st_stuff
2024-02-21 22:27:17 +01:00
GenericHeroGuy
2fb75f7739
Fix V_SPLITSCREEN on OpenGL
...
Now matches v_video.c
2024-02-21 22:27:11 +01:00
Alug
8387a00b75
remove R_PointToAngleEx
...
R_PointToAngle64 does its job better anyways
2024-02-20 21:07:36 +01:00
Alug
1034bde5d1
some fixes
2024-02-20 18:08:38 +01:00
Alug
284a1488a3
Merge branch 'Saturn-Next' into compilation-warnings-fix
2024-02-20 18:08:30 +01:00
Alug
072bb75504
oop
2024-02-20 18:06:13 +01:00
Alug
7deff2bfaa
set currenttex to null if it gets an invalid texture id
2024-02-20 18:06:10 +01:00
Alug
b02f0fc771
die
2024-02-20 18:05:34 +01:00
NepDisk
23ad0746f1
Nametag sightofline fix
2024-02-19 20:36:12 +01:00
Alug
6fede1a564
add max cap to nametagmaxplayers
2024-02-19 19:03:00 +01:00
NepDisk
8e2b208912
Remove unused functions that were originally added for nametags
2024-02-19 11:13:03 +01:00
NepDisk
957a49248e
Fix nametag weight offset for small and minimal
2024-02-19 11:12:30 +01:00
Alug
0d80de55ad
Fix nametag limit
2024-02-19 11:12:26 +01:00
Alug
9332f8473d
forgor
2024-02-19 01:57:12 +01:00
Alug
35c5881449
remove hpmod stuffs since its not netsafe
2024-02-19 01:54:41 +01:00
Alug
e13f58d665
Nametags Rewrites 2
...
contains netunsafe stuff but easy to remove
2024-02-19 01:54:32 +01:00
NepDisk
0adcdf3441
Nametags Rewrites
2024-02-19 01:54:27 +01:00
Alug
814d125fe0
brap
2024-02-19 01:54:15 +01:00
Alug
1656aee8d3
use this stuff
2024-02-19 01:54:06 +01:00
Alug
16239edf1c
fix menu updating + add default to switch
2024-02-19 01:54:00 +01:00
Alug
06f8ea75ff
fix menu stuff
2024-02-19 01:53:53 +01:00
Alug
1bc90d22f7
option for small nametags
2024-02-19 01:53:47 +01:00
Alug
85ebbbb3a1
why add the same thing twice?
2024-02-19 01:53:14 +01:00
Alug
22fd967131
also turn this off
2024-02-19 01:53:09 +01:00
Alug
2a10f784cd
forgor to comment this out
2024-02-19 01:53:00 +01:00
Alug
26eff18473
Nametags from Chaoskart
...
https://gitlab.com/Fafabis/kart-chaotic/-/commit/8b4a12e144fbff587ee70c30e7f461900d839650#025e5c90ea9aeb6187b4fe002e0fbb277ef4b33d_7024_7035
2024-02-19 01:52:44 +01:00
Alug
7e6d5db0f2
those are not server commands
...
idk why i threw them there in the first place but those are not needed at all (or even usefull for that matter) for dedicated servers
also moves some stuff to its group
2024-02-19 00:11:13 +01:00
Alug
0f36c7db1a
Merge branch 'Saturn-Next' into interpoptimisations
2024-02-18 23:52:32 +01:00
Alug
3085df1432
fix up colour cube/saturation/gamma
...
cleans up things, and fixes it not being applied to 3D models and colourmapped sectors when not in palette rendering mode
also adds a new way of handling gamma which can be used if wanted
2024-02-18 20:47:30 +01:00
Alug
418be50ce1
clean up patch drawers a little
...
esp for software
also Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
2024-02-18 20:47:25 +01:00
Alug
7300f36a9b
Fix dangling pointer in mapthing after removing mobj
2024-02-17 16:49:59 +01:00
Alug
e30b54a149
Fix segfault when removing mobjs while iterating thinglist
2024-02-17 16:49:55 +01:00
Alug
e615604adf
fix segfaults when damaging mobj with no painstate and when removing source from ShouldDamage
2024-02-17 16:49:50 +01:00
Alug
df79e484d8
those too
2024-02-17 16:11:39 +01:00
Alug
46cffe748e
forgor
2024-02-17 16:09:50 +01:00
Alug
e761bbe361
remove bloat from windows libs + move dlls into dlls folder
...
+ remove msvc project files since they dont work anyways
2024-02-17 16:04:03 +01:00
Alug
6d6d2b76d2
Merge branch 'Saturn-Next' into speedostuff
2024-02-15 20:25:39 +01:00
Alug
e20ca38f6c
Merge branch 'Saturn-Next' into win32timer
2024-02-15 20:25:23 +01:00
Alug
2b1d192edd
make this save
2024-02-15 20:22:27 +01:00
Alug
aa84cc8184
Merge branch 'Saturn-Next' into interpoptimisations
2024-02-15 20:22:20 +01:00
Alug
30d63b7c01
do this again
2024-02-14 17:40:17 +01:00
Alug
59bc9d4814
Revert "remove mobj realscales"
...
This reverts commit 9f45dabd9c .
2024-02-14 17:36:13 +01:00
Alug
ab4fe830fa
Revert "move this, remove interp things, and add some comments"
...
This reverts commit 47c90f63a8 .
2024-02-14 17:36:09 +01:00
Alug
065e22adae
Revert "forgor"
...
This reverts commit e4ec7484aa .
2024-02-14 17:36:05 +01:00
Alug
d4f2202906
Use po2 patches to fix mipmaps
2024-02-14 12:57:50 +01:00
Alug
e4ec7484aa
forgor
2024-02-14 12:00:38 +01:00
Alug
47c90f63a8
move this, remove interp things, and add some comments
2024-02-14 12:00:36 +01:00
Alug
9f45dabd9c
remove mobj realscales
...
idk those just seem absolutely useless its literally just an alias for mobj scale
2024-02-14 12:00:33 +01:00
Alug
52d9f7fd06
a?
2024-02-14 11:02:43 +01:00
Alug
3ad62e328b
Snap to software lightlevel values when using Paletter renderer
...
bye bye smooth fades, here i come 32 light levels
2024-02-13 16:53:49 +01:00
Alug
d2edcc1170
better comment
2024-02-13 11:16:08 +01:00
Alug
d6ed90b2b9
set this to 1440p
...
also made a new define for use in the png limits so that can stay at 4k. but having both maxvids allocate things for 4k is not a good thing for software renderer, not that anyone would ever want to run it at 4k anyways
2024-02-13 11:15:28 +01:00
Alug
23426b82f1
update SDL2 to v2.30.0
2024-02-12 14:35:13 +01:00
Alug
cef9d96a52
update zlib to v1.3.1
...
update zlib to v1.3.1
2024-02-12 14:34:55 +01:00
Alug
5a5738c162
Merge pull request #103 from Indev450/Saturn-Next-EnumLib
...
Lua globals library / GLib
2024-02-12 07:37:03 +01:00
Alug
03be5e8118
Merge pull request #102 from Indev450/fix-battle-ending-music
...
Fix battle playing wrong ending music sometimes
2024-02-12 07:34:32 +01:00
Alug
9079db1a71
Merge pull request #101 from Indev450/ierror-crash-log
...
If have libbacktrace, write crash reports from I_Error
2024-02-12 07:33:48 +01:00
Alug
c1fbd3971d
Merge pull request #97 from Indev450/texthings
...
Texture Related things
2024-02-12 07:33:34 +01:00
indev
1638212ab2
Add transparency flag to record attack input display
2024-02-12 02:15:18 +03:00
Alug
2ebb71fb6c
add stuff to menu
2024-02-11 15:21:26 +01:00
Alug
242df89d0e
forgor
2024-02-11 15:10:23 +01:00
Alug
088426a654
only interpolate those if we use the stuff that uses them
2024-02-11 15:06:08 +01:00
Alug
8ba926550c
only interpolate pitch, roll, slopepitch and sloperoll when using sprite rotation
2024-02-11 14:53:27 +01:00
Alug
4732f95782
toggable mobj subsector interpolation
...
honestly couldnt spot any difference at all
but R_PointinSubsector is quite expensive so making a toggle seems cool
2024-02-11 14:53:22 +01:00
Alug
b0f3b515d2
Add cvar gr_maxinterpdist, which allows to control max distance on which mobjs will be interpolated
2024-02-11 14:53:16 +01:00
Alug
f175735366
mobj interp optimization
2024-02-11 14:19:24 +01:00
Alug
45ff86361b
a
2024-02-11 13:46:59 +01:00
Alug
858b56d5ae
Dont need this
...
I_GetPrecise Precision already gets the high res windows time anyways
2024-02-11 13:42:19 +01:00
Alug
a747e9c7c0
add it here too
2024-02-11 11:26:09 +01:00
Alug
31964b34af
oops
2024-02-11 11:26:06 +01:00
Alug
88db48b815
use Windows High Precision Timer on Windows builds
...
lul may help with frametime and other stuff
2024-02-11 11:26:01 +01:00
indev
53a7a9fa1f
Merge branch 'Saturn-Next-EnumLib' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next-EnumLib
2024-02-09 20:40:09 +03:00
indev
c6ba2ee0a7
Fix warnings related to boolean glib getters/setters
2024-02-09 20:39:11 +03:00
Alug
8a45a784a0
proper check for colourized speedometer patches
2024-02-09 12:33:58 +01:00
Alug
47f545068a
forgor this somehow
2024-02-09 12:19:32 +01:00
Alug
159ee9c41f
add achiiro speedometer stuffs
2024-02-09 12:11:20 +01:00
Alug
ca9f05272e
change x scale a little
2024-02-09 12:10:53 +01:00
Alug
54d8cba549
similar scale to old speedo
2024-02-09 12:10:46 +01:00
Alug
0ce592b0bd
ok i can just do it like this lol
...
now its good finally
2024-02-09 12:10:34 +01:00
Alug
a5759b4dbe
fix 1 pixel gap
...
i hate maths
2024-02-09 12:10:22 +01:00
Alug
4997207df2
prep some speedometer stuff
2024-02-09 12:10:13 +01:00
Alug
57eabc80f9
switchable native keyboard input
...
taken from chaoskart this is completely non invasive
2024-02-09 10:40:39 +01:00
Alug
a984476bfc
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next-EnumLib
2024-02-09 10:20:46 +01:00
Alug
35851483d4
Merge pull request #100 from GenericHeroGuy/ms-startup-crash
...
Fix master server thread segfaulting on startup
2024-02-09 10:06:55 +01:00
GenericHeroGuy
f87efad86b
Fix master server thread segfaulting on startup with OpenGL
2024-02-08 18:49:51 +01:00
Alug
d3a4dacb6c
fix for opengl sprite shadow colour
2024-02-07 09:35:26 +01:00
Alug
567e168a3c
split cache functions
...
seems to fix a few stutters
2024-02-04 23:56:51 +01:00
Alug
0a7f18efe0
Merge branch 'Saturn-Next' into texthings
2024-02-04 23:56:33 +01:00
indev
f90a069754
If have libbacktrace, write crash reports from I_Error
2024-02-04 16:12:14 +03:00
Alug
e9f8400210
smol cleanup
2024-02-04 07:48:17 +01:00
Alug
7bafdc577b
Zzz...
2024-02-04 07:48:12 +01:00
Alug
9a71d806b7
little portal cleanup
2024-02-04 07:47:55 +01:00
Alug
6a3b5cac83
Remove Build2DMipmaps and GLU library stuff
...
gluBuild2DMipmaps is just broken anyways
and it was the only thing used from the GLU library aswell so can remove things in favor of better solutions
having a pc with opengl 1.4 should be a given by now
2024-02-01 22:24:36 +01:00
Alug
668b99c7f9
add an I_Error for when opengl is started on unsupported hardware or driver
2024-02-01 19:57:32 +01:00
Alug
b2b65651d4
move that where it belongs
2024-02-01 04:42:42 +01:00
Alug
5ae85b005a
dont need to extra check for this actually
2024-02-01 03:48:23 +01:00
Alug
8a8d997fad
fix sprite roll angles in software for sprites with one rotation frame
...
ofc only when the rotation stuff is set to rotate everything not just the player
also changes that the shadows only rotate on that setting unless someone wants it and wants really dumb checks for it
2024-02-01 03:46:26 +01:00
Alug
dacf9eb7ab
remove non working fisheye lens code
...
remnants of birdhouse, this was never finished nor does it work
2024-02-01 03:26:49 +01:00
Alug
4d75e05002
fix software shadow rotation in the worst way possible kek
2024-02-01 03:26:45 +01:00
Alug
6bae725077
make this a little neater
2024-02-01 02:05:55 +01:00
Alug
66961b1097
Buffer API is OpenGL 1.5, so can be used in STATIC_OPENGL
...
https://git.do.srb2.org/STJr/SRB2/-/commit/623629b04ab72071e6ea4f0c4a3245e6cde72e2c
2024-02-01 02:05:50 +01:00
Alug
580912c335
rotating shadows
...
uuuuhhh
2024-02-01 01:07:32 +01:00
Alug
d581d48714
Merge pull request #96 from Indev450/morenewpalshader
...
More Palette Rendering things
2024-02-01 00:57:31 +01:00
indev
05aec1cd94
When connecting to server via -connect flag, save ip into lastserver cvar
2024-01-31 18:51:37 +03:00
Alug
53a10d7cba
update libopenmpt libs
2024-01-29 18:11:46 +01:00
Alug
9b9620a560
uuuuuuuhhh
2024-01-29 03:56:52 +01:00
Alug
7d92b839aa
add "Reset All" button to hud offset menu
2024-01-25 23:02:09 +01:00
Alug
325c452313
remove this since its not needed anymore
2024-01-25 15:15:58 +01:00
Alug
38c9cbc15b
more cleanup
2024-01-25 15:14:42 +01:00
Alug
7476dea308
Texture buffer for non RGBA to RGBA conversion
2024-01-25 15:14:15 +01:00
Alug
79be487833
fix merge conflict
2024-01-25 15:14:03 +01:00
Alug
7c368ebc51
Remove 3Dfx and glide things
...
gr_rounddown toggle did nothing instead the game always resized textures, now it wont, seems like this makes stutters on mapload less
2024-01-25 15:13:53 +01:00
Alug
c63142c813
add hw_shaders to cmakelist
2024-01-25 15:06:26 +01:00
Alug
0588442ae2
change this
2024-01-25 15:06:17 +01:00
Alug
79b0b160cb
add toggle for custom shaders
...
it seems better like this, atleast thats how hannu set it up
2024-01-25 15:06:04 +01:00
Alug
ce13d4f818
shaderstate should be set here
2024-01-25 15:05:58 +01:00
Alug
51699bfdb5
split hw_shader files
2024-01-25 15:05:52 +01:00
Alug
32d4d288bc
OpenGL shader code rearrangement and shader pre-preprocessor
...
https://git.do.srb2.org/STJr/SRB2/-/commit/de37df1be04e9d1dfb11083a9585eb6ac1761633?merge_request_iid=1516
wew
2024-01-25 15:05:42 +01:00
indev
b305759212
Move autoloading to run after everything else is initialized
2024-01-22 23:24:19 +03:00
indev
b78d3bb0a8
Force postload for autoloaded character addons
2024-01-22 23:18:53 +03:00
indev
a064a9e88e
Fix sound, music, and midi music toggles
2024-01-22 10:52:54 +03:00
Alug
e2c52c0d14
forgor
2024-01-22 02:52:50 +01:00
Alug
6ab1b09aa8
fix merge conflict
2024-01-21 16:44:36 +01:00
Alug
2b38cb2f1c
simplify this uuh
2024-01-21 16:44:13 +01:00
Alug
4c6964590d
i hate this so i just make it a boolean
...
confused the heck outta me so just do it like this lmao
2024-01-21 16:44:06 +01:00
indev
7984f57b73
Remove debug print
2024-01-21 17:45:09 +03:00
indev
b79a05f25b
Fix freeing sounds that aren't actually replaced
2024-01-21 17:44:51 +03:00
Alug
7dfad132dd
grr
2024-01-20 17:24:20 +01:00
Alug
193248b71c
oops
2024-01-20 17:03:12 +01:00
Alug
db5ada9fa0
cleanup s_sound a little + fix onchanges
2024-01-20 17:01:56 +01:00
Alug
f41d7e9e97
make NO_MIDI=0 compile
2024-01-20 16:52:54 +01:00
Alug
8d43f6144a
make some things static + remove cdmusic leftovers
2024-01-20 15:45:01 +01:00
Alug
442c8e59a1
make sound precaching useful at all
...
so it also precaches addon sounds and all
thx indev for help <3
2024-01-20 15:44:58 +01:00
Alug
ef08db8d89
fix issues with sound precaching
...
adds a check if sounds have been previously loaded already
also makes it useful at all by not freeing soundsfx data on each mapload when its enabled
also adds an onchange so toggling it either caches all sounds again or frees them
2024-01-20 13:58:24 +01:00
Alug
1d5c635556
Merge branch 'Saturn-Next' into morenewpalshader
2024-01-19 19:59:32 +01:00
Alug
27c8f3a8b4
change gr_shadersavailible
...
hopefully a little safer + remove killshader call since that function is empty and does nothing
2024-01-19 19:37:00 +01:00
Alug
9725a9d9a5
Fix blackscreen on start + some other changes
...
move a few things around in HWR_Startup so they only get called on startup
2024-01-19 19:23:49 +01:00
indev
89b1c316e2
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2024-01-19 13:03:00 +03:00
hayaunderscore
88b51c9901
Fix dumb saturn credits crash
2024-01-19 13:02:44 +03:00
Alug
a79a5db793
smol stuffs
2024-01-19 00:39:32 +01:00
Alug
d0d2a3d0a1
Add toggle for horizonlines
2024-01-18 20:54:59 +01:00
Alug
fc2a0846cb
Add toggle for horizonlines
2024-01-18 20:54:10 +01:00
Alug
00dbd08641
remove the extra screentex and apply palshader directly to finaltex
...
theres basically barely any difference, even in the fades theres very little, and it just cost so freaking much performance
however, ill keep the revamped screentex setup as this it allows us to keep the better fadescreen background for menus
2024-01-18 17:03:16 +01:00
Alug
e77a4d4690
readd oldpal
...
for performance reasons its better
2024-01-18 17:03:12 +01:00
Alug
d370b59777
do this a little better
2024-01-18 17:03:05 +01:00
Alug
241108abc2
ensure consistent shader state
2024-01-18 17:03:00 +01:00
Alug
d7fe3272e2
Light table support for HWR_FadeScreenMenuBack
2024-01-18 17:02:47 +01:00
Alug
cc317cb28e
remove gr_oldpal for now
2024-01-18 17:02:39 +01:00
Alug
2a0e2f76f1
paletterenderer screentex stuff again
...
this didnt really work like it shouldve
so ill keep it here for now
2024-01-18 17:02:34 +01:00
Alug
5cec34e8d9
fix lighttable batching for new batching and palshader code
2024-01-18 16:56:59 +01:00
Alug
8c1febd1b9
Merge branch 'Saturn-Next' into batching-stuff
2024-01-18 16:53:40 +01:00
Alug
1ff9bae55c
use fudges from newer paletter shader
2024-01-18 16:49:44 +01:00
indev
db7ffbff41
Merge pull request #92 from Indev450/planestuff2
...
Software Plane cleanup + support of tilted water ripple
2024-01-18 18:46:12 +03:00
indev
9e78fb88b7
Merge pull request #88 from Indev450/gammastuff
...
Rework of Gamma stuff + Addition of the Colour Cube and Advanced Colour Settings
2024-01-18 18:41:03 +03:00
indev
fd1177b6e5
Merge branch 'Saturn-Next' into gammastuff
2024-01-18 18:40:51 +03:00
indev
d14b1ee4a6
Merge pull request #86 from Indev450/newpalshader
...
Rework Palette Rendering
2024-01-18 18:28:19 +03:00
Alug
9a8d6efcd7
make thundershield follow player offset
...
this allows the to stay on the player when saltyhopping etc.
2024-01-18 15:34:19 +01:00
Alug
3dcf4f6f64
Refactor Batching code
...
from Hannu Hanhi
https://git.do.srb2.org/STJr/SRB2/-/commit/707687beea50a2bfcc14638e923ac516195351b1?merge_request_iid=1774
2024-01-17 18:31:36 +01:00
Alug
d071f52707
fix typo
2024-01-17 18:15:54 +01:00
indev
7a0adbc30b
Merge pull request #93 from Indev450/crash-log-mention
...
Mention the crashlog.txt on the crash window
2024-01-17 16:50:19 +03:00
indev
6d642b124a
Fix typo
2024-01-17 16:48:11 +03:00
Alug
7d9510b315
Fix vibing slope planes
2024-01-17 12:37:09 +01:00
Alug
c80c754f45
Plane optimization and cleanup
...
sned help
https://git.do.srb2.org/STJr/SRB2/-/commit/c07c80fd9e626f15b4d84d1766f8963e089d295a
2024-01-17 12:37:05 +01:00
Alug
0b1c3f2f67
Move water ripple spanfunc out of r_plane + tilted water support
...
idk man
2024-01-17 12:36:58 +01:00
Alug
69c1f9164b
use malloc here
2024-01-17 12:36:54 +01:00
indev
b7ef5e0931
Merge pull request #91 from Chearii/Saturn-Next
...
``v.getSpritePatch`` from 2.2
2024-01-17 14:18:22 +03:00
Alug
b9115aa5f8
(hopefully) fix overflow in R_DrawRepeatMaskedColumn
...
well this fixes the game hanging in software renderer on Marsh´s Marble Zone
2024-01-17 12:11:42 +01:00
Chearii
83c5618cb7
Add some labeling
2024-01-16 15:01:08 -05:00
Chearii
c6faf8e6a2
Player sprite support.
2024-01-16 14:47:48 -05:00
Chearii
68354baf28
Add `getSpritePatch`
2024-01-16 13:46:30 -05:00
Alug
8f6cc895a0
fix ogl shearing with flipcam
2024-01-16 16:22:40 +01:00
Alug
a0eab7d5f8
Revert "invert encore remap is 12 not 15?"
...
This reverts commit 8e6023d850 .
2024-01-16 07:17:05 +01:00
Alug
6346ac0a96
Revert "invert encore remap is 12 not 15?"
...
This reverts commit 8e6023d850 .
2024-01-16 07:11:43 +01:00
Alug
1b7870e905
Merge branch 'Saturn-Next' into newpalshader
2024-01-15 20:23:59 +01:00
Alug
e2a4fdc395
Revert "Localskins on replays"
...
This reverts commit e1f821e121 .
2024-01-15 15:57:17 +01:00
Alug
3eb8886890
remove Shader_Load as Shader_SetUniforms literally did the same thing
2024-01-15 15:16:01 +01:00
Alug
5e0fe497f5
add stuff here too
2024-01-15 14:27:01 +01:00
Alug
35e8d54fc4
oopsie
2024-01-15 14:21:38 +01:00
Alug
08e5b4844e
fix palshader
2024-01-15 13:59:43 +01:00
Alug
7edfdf9325
forgor
2024-01-15 13:47:13 +01:00
Alug
d5fdd60fed
replace karts batching with srb2s batching
...
currently palette renderer does not work
may need to try it with the reworked
2024-01-15 13:35:17 +01:00
Alug
48320b5f96
this can be static
2024-01-15 08:59:37 +01:00
Alug
be3a57c8ab
proper big room fix
...
no idea what i was doing here, pointtoangle64 does all we need, no need for a hacky 64bit pointtoangleex
2024-01-15 08:59:04 +01:00
Alug
2093bf27b9
clean up drawfill transparency
2024-01-15 08:12:40 +01:00
Alug
a36e633555
Revert "Optimize HWR_RenderBatches polygon sorting"
...
This reverts commit 5201ccd6d2 .
2024-01-14 23:49:48 +01:00
Alug
79a594f6ee
tooltips greenres fixed by nepdisk c:
2024-01-14 22:57:00 +01:00
Alug
d2bf2bc581
forgor
2024-01-14 22:53:20 +01:00
Alug
c1223d767d
remove this hacky stuff, just dont interpolate it
...
it barely looked any better, it was actually just faster than it shouldve been
2024-01-14 22:39:50 +01:00
Alug
d10c5fef2a
remove gr_vhseffect cvar
...
the vhs effect can be toggled off in opengl with cv_vhseffect anyways, so having cvars to do the same thing is kinda unecessary
2024-01-14 22:30:27 +01:00
Alug
2ffe7aa854
use hwr_drawpatch to fix compiler warning and casting wrong things
2024-01-14 22:13:30 +01:00
Alug
d0761d0044
background for missing 4th player screen in 4 player splitscreen
...
just like software does c:
2024-01-14 21:29:14 +01:00
indev
fe868a74d2
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2024-01-14 18:04:42 +03:00
indev
76a233148b
Restore old speedometer offset cvar names
...
Changed from "speed" to "spdm" in refactor accidently oops
2024-01-14 18:03:20 +03:00
hayaunderscore
e1f821e121
Localskins on replays
2024-01-14 14:18:01 +01:00
Alug
9c6f720f11
Revert "change this"
...
This reverts commit 25bc55730e .
2024-01-14 14:14:54 +01:00
indev
c45aec4634
Merge pull request #87 from riomccloud/patch-1
...
Delete org.srb2.SRB2Kart-Saturn.metainfo.xml
2024-01-13 20:04:37 +03:00
riomccloud
7e11bbb5ca
Delete org.srb2.SRB2Kart-Saturn.metainfo.xml
2024-01-13 12:18:45 -03:00
Alug
2520626082
more cleanup of things i missed
2024-01-13 13:12:55 +01:00
indev
0a6a40741b
Don't reload addfilelocal'd files if md5 matches
2024-01-12 14:55:40 +03:00
indev
b7ffaf4243
Warn about possible crash for vanilla when failing to spawn mapthing
2024-01-11 20:13:13 +03:00
Alug
5e3b6a753e
update some comments
2024-01-11 12:30:29 +01:00
Alug
e03a17869e
add some comments
2024-01-11 12:27:10 +01:00
Alug
a1f7914c5e
more cleanup
2024-01-11 09:51:58 +01:00
Alug
d2a361c250
remove unecessary glActiveTexture calls
2024-01-11 09:06:23 +01:00
Alug
b082f71ca7
change this back
2024-01-11 08:42:56 +01:00
Alug
cdef315866
fix software more crash
2024-01-11 01:09:51 +01:00
Alug
ad87f7f895
dont initialize this to 1
...
oopsie
2024-01-11 00:51:19 +01:00
Alug
f5b4d7c314
small cleanup
2024-01-11 00:39:20 +01:00
Alug
f7b8c5b3ac
move this
2024-01-10 14:16:09 +01:00
Alug
fc34fd708c
fix lighttable batching issues
...
ugh
2024-01-10 14:14:46 +01:00
Alug
61897cdc4a
bleh
2024-01-10 13:40:14 +01:00
Alug
1be27dc868
more smol changes
2024-01-10 13:38:30 +01:00
Alug
558963c57c
Use GL_LUMINANCE8 for 3d palette lookup texture on OpenGL versions older than 3.0
2024-01-10 13:27:25 +01:00
Alug
fba1c11861
fix 2d draw brightness issue + fix some other things
2024-01-10 13:26:29 +01:00
Alug
2c69f67d39
Decrease the amount of texture clearing when switching palette rendering state
2024-01-10 12:53:38 +01:00
Alug
f4ded02c23
change some thing + cleanup
...
also changed added nearestpalettecolor
its entirely backwards compat
but works better for the pal lookup in pal rendermode
2024-01-10 12:48:13 +01:00
Alug
bb24b767a6
we need this stuff but do it like new palshader
2024-01-10 10:57:29 +01:00
Alug
0ef4edc257
Fix Pal water shader
...
TODO: make this not half the pal shader again
2024-01-10 10:48:59 +01:00
Alug
f8979ed80a
forgor
2024-01-10 10:47:05 +01:00
Alug
3635d4adb1
Fix Flashpal toggle
2024-01-10 10:42:30 +01:00
Alug
f3e23ad621
WIP: redo palette rendering
...
TODO: alot of cleanup from the old
but from quick testing this seems to actually work
tho since we dont have a preprocessor we still have to "switch out" the shaders at runtime
also didnt bother with any special toggles yet
needs alot of testing
2024-01-10 10:10:34 +01:00
Alug
4881471a6a
just show text instead of miscoloured boxes
2024-01-09 14:27:13 +01:00
Alug
69ffee271d
fix some things
2024-01-09 14:20:01 +01:00
Alug
088c250a19
use og values for pal
2024-01-09 14:19:50 +01:00
Alug
2321e4aa7f
use og values for pal
2024-01-09 13:38:35 +01:00
Alug
25bc55730e
change this
2024-01-09 12:23:43 +01:00
Alug
57cee31279
change all gamma stuff + add more options and change more things
...
uhhhhhhhhh
2024-01-09 12:11:42 +01:00
indev
c4bb4965e1
Better check for 32 bit windows in I_ReportSignal
2024-01-08 23:35:34 +03:00
indev
f1e146906a
Mention crash log in crash popup
2024-01-08 23:14:22 +03:00
indev
6304a46c84
Allow setting 'none' or nil to mo.localskin and player.localskin
2024-01-08 19:06:31 +03:00
Alug
32cc37a424
update credits
2024-01-08 09:56:14 +01:00
Alug
7242c3c778
fix compiler warning
...
ugh
2024-01-08 08:58:55 +01:00
Alug
07481fc2aa
sleepy moment
2024-01-08 08:52:20 +01:00
Alug
77577530da
menu stuff
2024-01-08 08:50:08 +01:00
Alug
213718d1bd
add toggle to be able to either rotate just players or everything
...
you can either just having Players be rotated on slopes, or every mobj
more customizable and also for performance concerns for some
also some stuff i forgor
2024-01-08 08:34:32 +01:00
Alug
9bf10bf35b
make new cvar "spriteroll" for sprite rotation disable
...
so stuff that uses spriterotation can still be used when slope rotation is toggled off
better for some effects
2024-01-08 08:29:58 +01:00
Alug
cb0c75e9a8
dont do anything if sloperoll is disabled
...
well it still precalcs some things, but only on gamestart which is needed since we cant reeinit sprites everytime we change sloperoll
2024-01-08 08:09:43 +01:00
Alug
cf78516c77
use fudge defines + remove wall and floor doom_colormap shader
...
both are now consilidated ( i have no idea how to spell that) into doom_colormap shader
2024-01-06 08:13:24 +01:00
Alug
39489fc6f1
use srb2´s sky shader
...
also its finally a defined shader now + move default fragment shader to the top
2024-01-06 08:12:20 +01:00
indev
910e20b542
Fix flipped objects having wrong slope roll angle
2024-01-06 03:13:49 +03:00
Alug
7f78873a8a
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2024-01-06 01:07:54 +01:00
Alug
26938c20db
fix 3d model offsets when flipped
2024-01-06 01:07:48 +01:00
indev
8562c9ad7d
Hide ping when showhud is set to Off
2024-01-06 01:04:46 +03:00
Alug
fbe0776b43
fix inline warnings
2024-01-05 22:03:32 +01:00
indev
d81640c57e
Fix hud offsets for position number, also refactor offsets definition a bit
2024-01-05 19:04:13 +03:00
Alug
619fe7bdaf
fix menu fade screen background using wrong things in palshader
2024-01-05 01:24:43 +01:00
Alug
05b74102c0
little changes to palshader
...
use gl_texture 2 in postprocess like srb2s palshader does it
also disable depthtest for screentextures in palshader mode
2024-01-05 01:24:38 +01:00
Alug
5d699d4cf3
revert this
2024-01-05 01:24:31 +01:00
Alug
17c4a35df5
change order of those
2024-01-05 01:24:23 +01:00
indev
191dfbe1bd
forgor
2024-01-03 22:01:36 +03:00
indev
8b06822092
change set_text to set_boolean for cv_amigafilter onchange function
2024-01-03 21:59:55 +03:00
indev
e4bef0e3f4
Fix amigafilter
2024-01-03 21:39:17 +03:00
indev
d5ccf6cad0
Update org.srb2.SRB2Kart-Saturn.metainfo.xml
2024-01-03 10:43:09 +00:00
indev
c755a4d8b6
Not all filenames are at least 256 characters long aaaa
2024-01-03 13:32:06 +03:00
Alug
a304229511
Merge pull request #84 from Chearii/Saturn-pitch-roll
...
Pitch and roll, and slope equivalents
2024-01-02 00:08:59 +01:00
Chearii
b55fc95ce8
Remove `camera_tilting from K_RollMobjBySlopes`, and make the divisor a static value
2024-01-01 17:11:25 -05:00
Chearii
f2faa87e51
Menu changes and additions.
...
"Player Distortion" is now "Sprite Distortion" to reflect the additions and changes to the slope-rolling system.
All relevant option names have also been changed.
2024-01-01 14:29:32 -05:00
Chearii
d79d754b15
Changes to model rendering
...
Standard slope rotation is now handled through secondary variables, while the primary ones are used for pitch and roll.
2024-01-01 14:28:02 -05:00
Chearii
1babed3d66
Changes to rotation rendering
...
Handlers for ``pitch``, ``roll``, and slope equivalents have been added.
2024-01-01 14:26:29 -05:00
Chearii
5ec64e50ef
Lots of pitch and roll stuff
...
``pitch``, ``roll``, slope versions, interpolation, and ``P_RollPitchMobj``
2024-01-01 13:26:17 -05:00
Chearii
793e8bfdcb
Add `K_RollMobjBySlopes` and spark and trail rolling
2024-01-01 13:22:56 -05:00
Chearii
7a4d5ac1c1
Add `cv_sparkroll`
2024-01-01 13:21:23 -05:00
indev
09c5baa899
Merge branch 'compilation-warnings-fix' of ssh://github.com/Indev450/SRB2Kart-Saturn into compilation-warnings-fix
2024-01-01 18:48:26 +03:00
indev
ea6506f9f4
Remove attrpack from GLPatch_t so its alignment is same as for patch_t
2024-01-01 18:48:19 +03:00
Alug
5dd7e548c0
fix warning in discord.c
2024-01-01 16:22:30 +01:00
Alug
b0928f3601
fix compiler error 127
...
seems like stuff for UPX aint even there or smth
make: upx: No such file or directory
make: [Makefile:610: ../bin/Mingw/Release/srb2kart-saturn.exe] Error 127 (ignored)
2024-01-01 04:23:50 +01:00
Alug
728cf1eca9
switches should have default i think ug
2023-12-31 03:46:07 +01:00
Alug
9a1883cd66
duh
2023-12-31 03:01:03 +01:00
Alug
78ff158cb5
fix %zu warning with PRIuPTR X)
...
i hope that works lul
2023-12-31 00:03:12 +01:00
indev
02b42e4dbb
Revert "Attempt to fix %zu warning"
...
This reverts commit 82083827ff .
2023-12-31 01:47:31 +03:00
indev
82083827ff
Attempt to fix %zu warning
2023-12-31 01:44:41 +03:00
indev
571ea6fbc9
Fix 'missing braces around initializer' warning
2023-12-31 01:15:02 +03:00
indev
8af4a67f5e
More warning fixes
2023-12-31 01:01:03 +03:00
Alug
2bc6c77fce
noone cares about c90 mixed declarations lmao
2023-12-30 21:51:02 +01:00
indev
87d9f09f72
Fix most of compilation warnings
2023-12-30 16:53:45 +03:00
indev
ea49c2a557
Fix 'Add local skins...' position in pause menu for remote admins
2023-12-29 20:58:39 +03:00
indev
772bcf2125
Merge branch 'gl-noencore-effect-fix' of ssh://github.com/Indev450/SRB2Kart-Saturn into gl-noencore-effect-fix
2023-12-27 17:28:45 +03:00
indev
6748d5ad30
Remove unneeded condition for encore remap in opengl renderer (consistency with software renderer)
2023-12-27 17:28:02 +03:00
Alug
81a8fc3daa
move this out of gr_backsector
2023-12-27 15:02:57 +01:00
Alug
04ba08a825
move noencore out of fof stuff
...
idk if this is right lmao
2023-12-27 14:23:40 +01:00
Alug
647641214a
try and cleanup sector special comments a little
2023-12-27 13:30:09 +01:00
indev
9eff693d00
Fix noencore effect not working for walls in opengl renderer
2023-12-27 15:18:06 +03:00
Alug
8e6023d850
invert encore remap is 12 not 15?
...
is it?
2023-12-27 13:11:08 +01:00
Alug
ca288b89b3
why do that twice?
2023-12-27 13:10:48 +01:00
indev
0e12ad0189
Fix HWR_DrawFill ignoring transparency levels 10-13
2023-12-24 21:40:15 +03:00
Alug
c163f25319
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-12-24 18:54:16 +01:00
Alug
a926cdf7c1
add translucency support to V_Drawfill
...
ayeyeerasyedasaedysase
i really hope the software version doesent break aaaaaaaaa
2023-12-24 18:54:10 +01:00
indev
134364eee3
Always load vanilla musicdefs
2023-12-24 20:51:16 +03:00
Alug
142d678e8c
oops
2023-12-23 20:42:11 +01:00
Alug
86394e2c43
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-12-23 20:36:41 +01:00
Alug
405de4e597
remove asm leftovers - profiling stuff
2023-12-23 20:36:35 +01:00
indev
1a6893289c
Remove p5prof.h from src/CMakeLists.txt
2023-12-23 22:29:02 +03:00
indev
3297a885eb
Remove args.h from src/CMakeLists.txt
2023-12-23 22:24:13 +03:00
Alug
590440ff82
make palshader a little more accurate
2023-12-22 22:54:33 +01:00
Alug
37187c7753
fix pal water shader
2023-12-22 20:20:06 +01:00
indev
1b8b92925a
Add files for flatpak package (by riomccloud)
2023-12-22 15:51:05 +03:00
Alug
b87b55ec45
fix compiler warning
2023-12-21 13:42:05 +01:00
Alug
0a38a2fd89
forgor to add ping display stuff to menu
...
someone pls make a better tooltip i bed ingles
2023-12-21 13:41:52 +01:00
Alug
ea3fc8f526
Kart v1.0/srb2 styled fps counter option
...
this was so much pain for whatever reason lmao
2023-12-21 13:41:13 +01:00
Alug
bccc79fe4b
Kart v1.0/srb2 ping display option
...
well i adjusted it a little and made it compatible with the frame ping stuff
just hope the bar stuff is right but seemed so
also changed it so the numbers are right alignent so they dont go out of screen
aaaa
2023-12-21 12:06:31 +01:00
Alug
2a6f551f7a
fix compact fps counter screwing up ping counter offsets in tab rankings
...
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-12-21 10:31:45 +01:00
Alug
f7f3b6497b
fix palshader compiler warning + other stuff
...
asdfgfagregar
set a gl special state instead of using the boolean in r_opengl
also move hwr_ code out of setshaders
2023-12-21 10:08:57 +01:00
Alug
0dca9f9537
use the bool
...
brap
2023-12-21 09:22:19 +01:00
Alug
d07e7ade4a
this does absolutely nothing
...
leftover from porting musictest
2023-12-21 09:18:20 +01:00
Alug
8dcdbecf0c
fix may be unitialized warning
2023-12-21 09:01:27 +01:00
hayaunderscore
c7c645de00
Portal code cleanup
2023-12-21 08:27:38 +01:00
hayaunderscore
23c7aaeff2
Some hardware renderer cleanup
...
GRAH WARNINGS
2023-12-21 08:27:34 +01:00
indev
cdde33843e
Refactor localskin command a bit, get rid of args.c since it is unused
2023-12-20 22:34:47 +03:00
Alug
ca47e2edb7
Merge branch 'Saturn-Next' into Saturn
2023-12-20 18:21:57 +01:00
Alug
54ed45f531
remove pal postprocess shader
...
it never worked, and isnt the right one to do things anyways
the normal GLSL_PALETTE_FRAGMENT_SHADER already does a good job as a postprocess shader, and works similar to srb2´s newer paletterenderer branch
2023-12-20 17:38:20 +01:00
Alug
6ca2087dbc
better wall and floor colormap calc
...
values taken from based on https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1516
2023-12-20 05:53:36 +01:00
Alug
51166640f5
proper water shader for palette renderer
...
based on https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1516
2023-12-20 05:15:27 +01:00
Alug
ed3b1ea353
use floor light for fog shader
...
how it should be
2023-12-20 04:02:15 +01:00
Alug
8555d38283
v5.1
2023-12-19 20:54:46 +01:00
Alug
d66f7fb369
forgor to add those
2023-12-19 20:20:42 +01:00
Alug
7818f17b27
show localskin option menu in options even when youre host
...
this is not the pause menu one, but the options one
since some may still want to apply a localskin to a player for some reason
2023-12-19 20:09:48 +01:00
Alug
dd833097b3
fix some colour hud stuff not being greyed out if its unavailable
2023-12-19 20:08:20 +01:00
Alug
dddb88db92
timeout sticker uses wrong patch
2023-12-19 19:04:05 +01:00
Alug
769d93c7da
dont prep shaders if theyre uneeded
2023-12-19 17:38:13 +01:00
indev
661dfde6af
Don't print discord username in streamer mode at all since discriminators are not a thing anymore
2023-12-18 22:04:41 +03:00
indev
71dea0161d
Only warn about custom master server when failed to connect to it
2023-12-18 14:15:01 +03:00
indev
37e9f54af9
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-12-18 02:47:56 +03:00
Alug
5651219d2f
Merge branch 'Saturn' into Saturn-Next
2023-12-18 00:47:12 +01:00
indev
c544cf9a7c
Fix static memory being re-tagged as purgable
...
Fixes crashes caused by lua-cached patches becoming invalid, may fix other crashes related to that
2023-12-18 02:45:40 +03:00
Alug
69c10365e5
menu stuff is the worst
2023-12-17 21:04:54 +01:00
Alug
040faa4c1c
Merge branch 'Saturn-Next' into Saturn
2023-12-17 13:29:30 +01:00
Alug
640934634d
fix typo
2023-12-17 12:45:13 +01:00
Alug
9842815557
fix compiler warning
2023-12-16 19:11:54 +01:00
Alug
4d19769dd0
you forgor this X)
2023-12-16 14:55:26 +01:00
indev
dd75012982
Simplify calculating transparency flags a bit
2023-12-16 11:36:16 +03:00
Alug
9d48ac5bad
hide fpscounter when you hide the hud
...
this was so absolutely annoying sometimes lmao
2023-12-16 07:04:01 +01:00
Alug
0dc8f320a9
make fps counter and ping display also translucent
2023-12-16 07:03:37 +01:00
Alug
c9e96949a3
v5
2023-12-15 23:34:53 +01:00
indev
2d70bd0c73
Merge pull request #83 from Indev450/gl3mipmaps
...
make mipmaps less stuttery
2023-12-16 00:37:34 +03:00
indev
3949add6af
Fix NOHW compilation
2023-12-16 00:31:28 +03:00
indev
b87eeaa873
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-12-16 00:21:21 +03:00
Alug
b56402a0a9
software sprites should do the same as opengl
...
no idea why it even was like that tbh
sliptiding was not toggable here
Fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/82
2023-12-16 05:31:49 +01:00
indev
b1a47f164e
Fix birdmod map-music-resume feature not working in cases when you use grow with invincibility
2023-12-16 00:21:09 +03:00
indev
7fa0820a93
Merge pull request #81 from Indev450/hflip
...
FF_HORIZONTALFLIP and mobj->mirrored
2023-12-15 00:53:01 +03:00
Alug
f2ad6199bf
experiment: change max LOD to 16
...
suprisingly, this made stutters even less for some reason, will need to test things
2023-12-13 01:04:12 +01:00
indev
14f0e70a9b
Retreive OpenGL version only once at startup
2023-12-13 00:31:49 +03:00
alufolie91
58147117be
gl 1.4 and gl2 can use GL_GENERATE_MIPMAP
...
uhhhhhhh
2023-12-12 11:12:23 +01:00
Alug
5c4e00694a
uh oops
...
accidentally broke polyobjects
2023-12-12 09:26:49 +01:00
alufolie91
8d123f5e83
use the old thing when gl version below 3.0
...
also should compile for those with gl version lower than 3 hopefully
uhhh idk if this even is right at all tbh
2023-12-12 08:25:59 +01:00
alufolie91
d78fb05be0
use glGenerateMipmap instead of gluBuild2DMipmaps
...
as advised by https://www.khronos.org/opengl/wiki/Common_Mistakes#gluBuild2DMipmaps
fixes the godawful stuttering everywhere with mipmaps enabled
2023-12-12 07:50:23 +01:00
alufolie91
b9124e717d
i slep
...
Zzz...
2023-12-12 06:35:48 +01:00
alufolie91
84c2721d8b
disable here instead of in function itself
2023-12-12 04:56:22 +01:00
Alug
1569ec7a8b
shrug
2023-12-11 14:51:08 +01:00
Alug
f741c3ff17
eee
2023-12-10 17:13:54 +01:00
Alug
ff31eb7d17
Zzz...
2023-12-10 17:07:00 +01:00
Alug
52b5db7ad0
use hwr_useshader also in palshader
...
this ensures palshader stuff can only do things when shaders are on AND availible
2023-12-09 08:14:33 +01:00
Alug
f10608ea2c
smh
2023-12-09 07:52:47 +01:00
Alug
364eb1b0c8
clean up a little + add some comments
2023-12-09 07:52:11 +01:00
Alug
0e2d793a7a
add HWR_UseShader bool for shader stuff
...
just to make things look neater
2023-12-09 07:42:13 +01:00
Alug
9b8c569c9e
reorder things a little
2023-12-09 07:38:12 +01:00
Alug
9402a006f4
FF_HORIZONTALFLIP and mobj->mirrored
...
from: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/987
2023-12-07 18:35:27 +01:00
Alug
6aae3d5f90
more accurate transparent fof plane brigthness for palrendering mode
2023-12-07 17:54:27 +01:00
Alug
b5cdc0ca94
just use simple boolean for flashpal
...
more sane than whatever tf it was before
2023-12-07 00:13:45 +01:00
Alug
28c0339261
a
2023-12-06 23:31:46 +01:00
alufolie91
d7cb89a232
Merge remote-tracking branch 'origin/hayaautoload' into Saturn-Next
2023-12-06 23:29:31 +01:00
hayaunderscore
98b132fcc4
use partialaddwadfile for addon autoload
2023-12-06 17:25:26 +01:00
alufolie91
37377a42e6
postload
2023-12-06 17:25:20 +01:00
hayaunderscore
088f1800ff
AUTOLOADING HECK YEAH
2023-12-06 17:24:54 +01:00
alufolie91
a96fb7d247
prevent tab rankings from crashing when map has no name
...
thought i already did that lol
2023-12-05 22:18:32 +01:00
Alug
ca30725f8d
more stuff
2023-12-05 01:37:10 +01:00
Alug
6d8337dbad
more zzz...
2023-12-05 01:21:50 +01:00
Alug
6a8360ab46
revert R_PointOnSegSide
...
no idea, was just guesswork and might actually slow things down so i revert it
2023-12-05 01:11:39 +01:00
Alug
ddeb438a29
clean up colour hud a little
2023-12-05 01:06:41 +01:00
Alug
11fdaf1515
lol
2023-12-05 00:50:33 +01:00
Alug
7c68d50548
move stuff in pause menu Zzz...
2023-12-05 00:45:13 +01:00
Alug
c81a434f0b
was a bit ugly
2023-12-05 00:25:27 +01:00
alufolie91
c88f3dc302
Revert "Port Prevent dropped ticcmds due to interp timing jutter from srb2-next"
...
This reverts commit fed1b23b8b .
2023-12-04 23:51:24 +01:00
alufolie91
ffb22a954f
forgor some of those
2023-12-04 23:46:20 +01:00
hayaunderscore
31f9937d7e
Fix horizon lines not rendering with portals + fix portal wall z-fighting
2023-12-04 10:28:29 +01:00
Alug
1abdc6c747
Revert "Fix horizon lines not rendering on levels with portals"
...
This reverts commit ccb2c4ef18 .
2023-12-03 22:36:28 +01:00
indev
122cb918a1
Merge pull request #80 from Indev450/musictest
...
Musictest
2023-12-03 14:30:39 +03:00
hayaunderscore
a92f05b864
MUSCINFO
...
separate lump for music test stuff
2023-12-03 02:39:16 +01:00
alufolie91
a457bc4187
:chonkbuncle:
2023-12-02 22:51:55 +01:00
alufolie91
bb5b888aef
Merge branch 'Saturn-Next' into musictest
2023-12-02 21:24:52 +01:00
alufolie91
2797fa9a05
add global toggle for bird music things + move stuff to s_sound
...
well reason a global toggle is, cause stuff always does stuff even when "disabled" and i cant be assed trying to unmangle this mess
like this we can just turn off everything and game behaves like vanilla
default is off so everythings disabled
if someone wants to do a better approach go ahead
2023-12-01 19:14:15 +01:00
alufolie91
7d5c63d8ee
assign bool instead of if else thing
2023-12-01 16:39:47 +01:00
alufolie91
39b70b3686
add drawstretchypatch lua support
2023-12-01 16:13:45 +01:00
alufolie91
34933fdf82
optimise span drawers a little
2023-12-01 15:25:47 +01:00
hayaunderscore
ccb2c4ef18
Fix horizon lines not rendering on levels with portals
2023-12-01 09:38:09 +01:00
alufolie91
ea5ac63e0f
a
2023-12-01 09:36:40 +01:00
indev
de04223443
Merge pull request #78 from Indev450/opengl-polyobj-nozcalloc
...
Opengl polyobj nozcalloc
2023-11-30 20:13:17 +03:00
indev
20467bdc1e
Merge pull request #79 from Indev450/anigif-optimization
...
Optimize gif recording in opengl a bit
2023-11-30 20:12:50 +03:00
alufolie91
fc458128cf
show file of where the music comes from + toggle
...
ty indev c:
2023-11-28 11:42:46 +01:00
Alug
e57ad13004
align stuff proper + make it kart menu blue
2023-11-28 09:39:02 +01:00
alufolie91
88e8c0541b
show some music info on bottom right when playing in music test
...
also allows the game to read "usage" from musicdefs
2023-11-28 07:34:03 +01:00
indev
2a3a63ca28
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-28 01:46:43 +03:00
indev
c2ddac2c1e
Allow using localskins for any kind of mobj from lua
2023-11-28 01:46:28 +03:00
alufolie91
9de9b72940
do the same for lighttable tex
2023-11-27 22:34:02 +01:00
alufolie91
4cb3b5bc0d
fix hudcolor when returning from time attacking
2023-11-27 22:28:28 +01:00
alufolie91
dc190be6b3
Zzz...
...
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-11-27 21:58:28 +01:00
alufolie91
0373b19269
hopefully fix older hardware crashing even if they dont use palshader
...
also guard the last InitPalette, we do not need to call it if we dont use palshader
also if either pglTexImage3D or ltcachetail->id is null, the game wont crash now, instead returns, and turns off the palshader so all should work hopefully
2023-11-27 21:46:18 +01:00
Alug
3610096c35
this always annoyed me
...
why was it always offcenter like that?
2023-11-27 19:05:17 +01:00
Alug
2b75d0b26b
replace those with gl error messages instead
2023-11-27 18:35:38 +01:00
Alug
a27dc33e25
1 extra row
...
hope this right lul
2023-11-27 15:58:13 +01:00
Alug
3718c5bd51
fix small gap on some resolutions
2023-11-27 15:45:44 +01:00
Alug
a256e170ab
fix interpolation speeding things up + make box wider
2023-11-27 15:37:22 +01:00
Alug
2009ed38f0
we dont have that stuff so remove it
2023-11-27 15:19:21 +01:00
indev
7599d9ddd4
Fix assigning null character out of string bounds
2023-11-27 17:06:38 +03:00
indev
0907c219af
Change maximum string length for name in music test
2023-11-27 16:57:38 +03:00
indev
0ae1f2606f
Merge branch 'musictest' of ssh://github.com/Indev450/SRB2Kart-Saturn into musictest
2023-11-27 16:49:54 +03:00
indev
2abb65403f
Make music names in music test scroll
2023-11-27 16:49:48 +03:00
alufolie91
223e858d00
musictest should return you to music options menu
2023-11-27 14:25:26 +01:00
alufolie91
2769847c90
remove unused things + move stuff around
...
e
2023-11-27 14:13:15 +01:00
alufolie91
0fc3d9d4d6
do NOT change how sound freeslotting works
...
reasons
2023-11-27 14:03:54 +01:00
alufolie91
d6702be08b
make it its own thing, add back normal sound test
2023-11-27 13:58:35 +01:00
alufolie91
d41c7bedd8
port musictest from srb2 + making it not crash
...
thing is super ugly, also replaces current sound test for now, which needs to be fixed
2023-11-27 13:23:53 +01:00
alufolie91
d0f9993385
add more stuff to experimental video menu + smol cleanup
...
might aswell add the other things
2023-11-27 06:09:02 +01:00
Alug
caf05f5923
e
2023-11-27 05:48:02 +01:00
Alug
cc996759be
add stuff the experimental video stuff
...
idk description could be better but i suck at writing lmao
those three things were introduced back in v.5.3 internal (before release) which was the version which had some performance regression
those were looked into and from my testing saturn often performs better than vanilla
however those features still may tax computers from others, so i decided to make toggles for those things
2023-11-27 05:35:20 +01:00
Alug
51de2a4610
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-27 05:21:31 +01:00
Alug
e15c9558fa
toggle for slope midtexture pegging fix
...
also fixes a wrong ESLOPE ifdef
2023-11-27 05:21:26 +01:00
Alug
29edb49861
toggle for slope midtexture pegging fix
2023-11-27 05:20:33 +01:00
Alug
7ce3d0c733
add toggle for texture zfight fix
2023-11-27 04:40:13 +01:00
Alug
fb8cdbb9cc
only do it like that in pal rendering mode
2023-11-27 04:23:28 +01:00
Alug
882554a3fe
splitwallfix toggle
...
idk maybe some still get worse performance from this
2023-11-27 04:10:39 +01:00
indev
40a8554cc9
Attempt to fix rare 'server player kick' bug
2023-11-26 23:52:07 +03:00
alufolie91
146a80e91c
Dont mark this shit as modify doofus
2023-11-25 10:38:24 +01:00
hayaunderscore
b533dbee55
Localskin support probably
2023-11-25 10:37:48 +01:00
hayaunderscore
3ede4eb1a6
Remove this dumb debug print
2023-11-25 10:37:43 +01:00
hayaunderscore
5813c2b3c3
Experimental SPRTINFO support
...
Based of leftover code from patch rotation
2023-11-25 10:37:35 +01:00
NepDisk
2b1dc82bfa
Fix complilation due to menu code
2023-11-25 00:55:29 +03:00
NepDisk
0b59c156a0
Merge branch 'cleanedupcharpicker' into stacking-dev
...
Merge the new character select menu I created
2023-11-23 08:58:27 +01:00
NepDisk
03fb7fd145
Oops forgot to remove this
2023-11-23 08:58:04 +01:00
NepDisk
f99e516e63
SkinSearch command.
2023-11-23 08:57:55 +01:00
Alug
f62642f855
your hudcolor choice should overwrite everything else
...
also "fixes" the splitscreen issue thats been mentioned,
now whichever hudcolor you choose gets applied, regardless of splitscreen or if you sswitch viewpoints
2023-11-22 20:54:19 +01:00
NepDisk
3adad0ed18
Add Saturn peeps to credits :D
2023-11-22 09:10:26 +01:00
Alug
429976faf8
a
2023-11-22 08:27:16 +01:00
Alug
1d40c26fd9
make players snap when looking back and using sloperoll
...
always looked a bit weird tbh
2023-11-22 06:47:42 +01:00
indev
4c730ec84d
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-22 01:48:59 +03:00
indev
2d25fabe64
Fix few missing packet type names in d_net.c
2023-11-22 01:48:41 +03:00
Alug
095ec063fb
spriteoffsets should be 0 + a little more oraganized
2023-11-21 22:22:03 +01:00
NepDisk
ab8d3e2642
Change default offset so stat display doesn't go over mr
2023-11-21 19:41:59 +01:00
Alug
cbd59a04f6
toggle for localskin menus
...
well wanna be able to toggle things
2023-11-21 17:34:07 +01:00
Alug
e49e6b8998
toggle for playing music while paused
2023-11-21 17:02:10 +01:00
alufolie91
02cd4e753d
make software horizonlines also extend fofs
2023-11-20 22:40:41 +01:00
indev
d06f923066
Fix filesearch trying to open file symlinks as directory
2023-11-20 16:10:02 +03:00
Alug
bb9f7c8196
also hide the other localskin menu in option menu when youre server
2023-11-19 08:46:34 +01:00
Alug
bf2c786a02
make pause menu look more like vanilla now that some things get disabled
...
I HATE MENU CODE AAAAAAAAAAAAa
2023-11-19 08:02:13 +01:00
alufolie91
7d66da2b94
lol
2023-11-19 06:43:29 +01:00
hayaunderscore
f346f075ee
Fix localskin options not being available for server admins
2023-11-19 06:10:53 +01:00
Alug
38c612a752
add "find" command to search for for cvars
...
its better than "help", more organized and it shows any variable containing what you searched for
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2217
2023-11-19 02:27:42 +01:00
Alug
d77ccd0dfc
fixeur symlinks
...
i hope
2023-11-19 01:28:28 +01:00
Alug
7ba146b4ff
Improve file search performance on Linux and FreeBSD
...
from: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2198
2023-11-19 00:56:18 +01:00
Alug
cf8ef69fed
fix an overflow crash in terminal lul
...
could hold down the a key before and make the game crash
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2206
2023-11-19 00:51:27 +01:00
indev
2f5b894c47
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-18 19:41:06 +03:00
indev
e248b85380
Apply translucenthud for the VIEWPOINT text
2023-11-18 19:40:58 +03:00
NepDisk
84cc8d10a7
Quick bug fix for pages
2023-11-18 06:18:07 +01:00
NepDisk
0b4e70faf3
perfstats for PreThinkFrame and PostThinkFrame plus small rewrite
2023-11-18 06:14:03 +01:00
alufolie91
78018e1f78
I_SetSongTrack(int) should be I_SetSongTrack(INT32)
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2213
2023-11-18 05:13:04 +01:00
alufolie91
7a2f925078
Make module music volume more accurate
...
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2215
2023-11-18 05:09:45 +01:00
Alug
ec1123251f
fix sliptide toggle for 3d models
2023-11-17 23:45:17 +01:00
Alug
cc408cc859
fix not being able to close warning screen when a mod spams warnings
...
lmao
2023-11-17 23:28:53 +01:00
Alug
16f8299c4a
fix admin menu stuff
...
uuuuhhh
2023-11-17 20:48:27 +01:00
alufolie91
10953dbb3a
add toggle to hide player ip addresses in nodes or listplayers command
...
also add "listplayers" command, which is pretty much the same as "nodes" but with colors and it looks better
tho kept "nodes" command just in case its needed for smth
2023-11-17 20:29:07 +01:00
NepDisk
49aaa25255
Mouse Controls for saturn
2023-11-17 18:10:14 +01:00
indev
ccbb894a6b
Remove repeating code in VHS effect
2023-11-16 21:16:56 +03:00
indev
54542031a1
Fix the opengl VHS effect on linux
2023-11-16 20:20:49 +03:00
NepDisk
ff04b83ec0
English (UK)
2023-11-16 18:06:35 +01:00
NepDisk
b03faeff25
Do highresportaits for saturn specfically
2023-11-16 18:06:29 +01:00
alufolie91
d1becfcf0c
this is better
...
like srb2 does it, but kk forgor
2023-11-16 17:19:13 +01:00
Alug
3c078c6676
uhh should be fixed_t or not?
2023-11-16 03:23:17 +01:00
alufolie91
4e6dc92033
fix "Resynching..." speeding up with interpolation
...
:p
2023-11-16 03:15:18 +01:00
Alug
8d607594ff
add stuff to menu
2023-11-15 23:38:36 +01:00
Alug
71486a4982
opengl vhs effect
...
im in so much pain
2023-11-15 23:17:42 +01:00
Alug
9ae1f20735
actually only do it if its not centered
2023-11-15 21:24:39 +01:00
Alug
53febafd50
eeh do it later
...
idk looks better imo
2023-11-15 20:53:25 +01:00
alufolie91
7f7ea2c592
reset camera when joining from spec
...
camera look never got reset when you enter a game from spec, so if you looked up or down, you also did so ingame lol
2023-11-15 20:47:28 +01:00
Alug
dc1dfe0d4d
smh
2023-11-15 20:13:19 +01:00
alufolie91
48e3c14d30
hide screentex toggle in software
...
its an opengl only thing, so no need to toggle if in software mode
2023-11-15 20:09:09 +01:00
alufolie91
16b3687774
forgor
2023-11-15 19:58:13 +01:00
Alug
cf101ccc5d
add "experimental video options" menu
...
for a few things that might be interesting for some
also make some adjustments
2023-11-15 19:51:05 +01:00
Alug
d04a6ad5ee
Add more cvars to menu and lower minimum vote time
2023-11-15 19:45:22 +01:00
NepDisk
840c7ea154
Update speedometer code to refernce new values
2023-11-15 19:39:06 +01:00
NepDisk
268300913d
fix for real this time
2023-11-15 19:39:01 +01:00
NepDisk
7a4ef35e7b
forgot discord support ugh...
2023-11-15 19:38:33 +01:00
Alug
84140f3faa
Revert "why did i remove this back then??"
...
i saw what this did again
fix for avoiding precip crash, cause precip doesent have that stuff
This reverts commit 2e4e0a8554538c841fb4c7be63449b32365d6bc0.
2023-11-15 10:12:07 +01:00
NepDisk
673a03e033
Stat display enable and disable luahook
2023-11-14 20:59:38 +01:00
Alug
32d4a38b9e
just always reset palette regardless
...
the palshader palette however only gets reset when you enter palshader mode
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-11-14 20:06:11 +01:00
Alug
7cc4d1f601
simplify this stuff
...
idk why i didnt do it like this in the first place tbh
no need for 3 seperate onchanges, i can just do shit like this
all of them pretty much did the same anyways
now the shader and all two palshader toggles reset palette stuff when it detects that youre in palrender mode aaaA
2023-11-14 20:02:07 +01:00
Alug
25e60a9882
ugh toggling shaders also needs to reset palette shit sometimes
2023-11-14 19:35:37 +01:00
Alug
79582ce73d
we use them tho its good to future proof just in case
2023-11-14 18:31:19 +01:00
NepDisk
3526a52827
Allow holepunching to be disabled via a new define plus part 2 to masterserver
2023-11-14 18:29:48 +01:00
NepDisk
4b8bc46358
Master server 'b gone. Makes disabling the define actually alone the compile to work
2023-11-14 18:29:34 +01:00
Alug
ddd6488b55
Fix typos and reword some stuff
2023-11-14 18:27:20 +01:00
Alug
dfccca4026
Add a toggle to cut precip in half
...
ye this pretty much cuts the weather thinker count in half
since weather spawns all mobjs regardless of distance setting
its good for ppl who like weather effects but have weaker hardware
2023-11-14 06:08:38 +01:00
Alug
d33c1e83de
Revert "refactor weather switching"
...
This reverts commit 873a611b33b0a3ef62633c1e8327c86ab0617655.
eeh i dont trust it tbh
2023-11-14 02:32:56 +01:00
alufolie91
2ffc7293af
screw it, revamp the whole thing
...
blurgh like this theres never a condition where paletteshader shit runs even if you have shaders turned off and stuff
2023-11-13 22:44:23 +01:00
Alug
fde184b7a7
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-13 21:52:25 +01:00
Alug
7163194ce9
fixup paletteshader stuff
...
uaghgegheuaghuagheghg
now every dumb edge case should be covered
and the palette should never turn to garbage if you toggle stuff around
2023-11-13 21:52:18 +01:00
indev
ec97111d26
Make K_GetHudColor use player skincolor instead of color cvar when possible. Also fix compilation warning
2023-11-13 21:38:13 +03:00
Alug
6d24d5a44a
reset palshader lookup if you toggle the thing
...
otherwise it can sometimes screw up and show garbage colors when toggling
idk if this is the right way tho
2023-11-13 18:53:56 +01:00
NepDisk
3700dc3bae
Fix P-meter speedo not scaling on mobjscaled map
2023-11-13 01:23:44 +01:00
indev
6114bdd9dc
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-13 01:36:01 +03:00
indev
2fe912eebf
Fix compilation with NOTHREADS
2023-11-13 01:35:49 +03:00
Alug
ccf6840cd5
forgor and fixuer typos :p
2023-11-12 18:21:16 +01:00
alufolie91
955c7f0cfb
remove some tooltips for things we dont have
2023-11-12 17:56:59 +01:00
alufolie91
994fd6354f
fix kk typo lol
...
fixes the X symbol with itembox offsets changed
2023-11-12 17:30:08 +01:00
indev
30602a8eb7
Fix crash related to localskins and stat display
2023-11-12 19:10:51 +03:00
alufolie91
2290c1955b
oops we dont have that menu lol
2023-11-12 17:04:45 +01:00
hayaunderscore
f167db0cc6
Fix weird stutter on grow and invinc music stutters
2023-11-12 17:00:44 +01:00
hayaunderscore
42e04ce981
haya you fucking dumbass
...
never use mo->player here again
2023-11-12 16:59:15 +01:00
Alug
41cf467f2a
Revert "Revert "localskin rework incoming!!!!!""
...
This reverts commit 25b5e5f510 .
2023-11-12 16:58:26 +01:00
alufolie91
2ca7c8178f
Implement tooltips for rest of the menus (Aside from HUD and data options)
...
by @NepDisk ty much
2023-11-12 16:57:38 +01:00
alufolie91
c4d8de471e
P-MeterSpeedometer
...
by @NepDisk thx much
2023-11-12 16:56:52 +01:00
Alug
2a49236914
Fix colourizedhudcolor not respecting your colourized hud choice
...
make the stuff also grey out in the menu if you disable stuff
2023-11-12 16:43:33 +01:00
Alug
fcf0836e7b
Fix shadows from sometimes crashing on mapload
...
this properly fixes the mapchange spam from crashing the game
P_RunShadows, like any other thinker function, should also be called in preticker not just ticker
potentioally also fixes other issues
2023-11-12 16:09:34 +01:00
Alug
284845aad6
Cleanup Splitwall and remove smth we dont need
...
Perhaps not removing the endpegmul setting to 0 in some cases caused many of those division by zero crashes aswell
since i reverted the stuff relating to this a while back
2023-11-12 02:08:36 +01:00
Alug
44b2937ea1
Avoid a devision by zero in Splitwall and make it static
2023-11-12 01:46:58 +01:00
alufolie91
00c20f7c8c
revert this thing
...
just incase, dont wanna break high res support
2023-11-12 00:39:04 +01:00
alufolie91
e74a28a2c1
Fix old big room fix
...
no idea what i was thinking
but kart does use viewx and viewy for those originially, so just let me do a 64bit version of R_PointToAngleEx
2023-11-11 22:08:48 +01:00
alufolie91
91ed5c4871
why did i remove this back then??
2023-11-11 21:38:12 +01:00
alufolie91
7ca88fb131
make it save lol
2023-11-11 21:29:44 +01:00
alufolie91
76047e75d5
Toggle for FOF wall cutoff when slopes
...
was testing things, so might aswell add this
2023-11-11 21:01:53 +01:00
Alug
25b5e5f510
Revert "localskin rework incoming!!!!!"
...
This reverts commit 6196185d62 .
2023-11-11 17:39:17 +01:00
indev
4377a6d7fe
Remove unnecessary Z_Calloc from HWR_AddPolyObjectSegs
...
Effect is most likely unnoticable but still having less calls to Z_Calloc and Z_Free would be better
2023-11-11 18:43:37 +03:00
indev
5cfe9a4c4e
Optimize gif recording in opengl a bit
2023-11-11 18:27:24 +03:00
Alug
b5f90ab5b9
Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-10 22:37:48 +01:00
Alug
badf395dad
Remove WIndows shake thing
...
noone likes it
also theres been reports of this thing triggering false positives in anti viruses
2023-11-10 22:37:40 +01:00
indev
1e13abea19
Attempt to fix the rewrite bug
2023-11-10 18:59:58 +03:00
alufolie91
ca08c7b6e4
Merge remote-tracking branch 'origin/hayathings' into Saturn-Next
2023-11-10 16:24:35 +01:00
alufolie91
d427cd60b2
fix merge conflicts
2023-11-10 16:22:49 +01:00
hayaunderscore
f29240f3e8
FUCKING TYPO
2023-11-10 16:16:24 +01:00
hayaunderscore
6196185d62
localskin rework incoming!!!!!
2023-11-10 16:16:07 +01:00
alufolie91
ba825cf688
Fix some issues
2023-11-10 16:16:02 +01:00
hayaunderscore
cbbc356386
yeah yeah yeah
2023-11-10 16:15:43 +01:00
alufolie91
62cc95da95
Tooltips....
...
WIP, and only for the Saturn Options for now,,,,,,
2023-11-10 16:15:28 +01:00
indev
48ae18cede
Merge pull request #77 from Indev450/stat-display-hud
...
Stat display hud
2023-11-10 18:11:23 +03:00
Alug
cd804c5984
Fix FOFs with transferline flag and many linedefs randomly crashing
...
linenum could go out of bounds if you use more than 4 linedefs for such setup, hence making the game unable to retrieve textures and therefore crashing the games sometimes
Visually its not perfect, but you shouldnt do it anyways, atleast it wont crash everything now
ty much indev <3
2023-11-10 01:01:24 +01:00
indev
c338453ce9
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-09 21:34:53 +03:00
indev
6d5d1a1339
Fix RA ghosts failing to load
2023-11-09 21:34:40 +03:00
alufolie91
953e1734b4
Merge remote-tracking branch 'origin/spriteclip' into Saturn-Next
2023-11-09 18:00:36 +01:00
NepDisk
cc01c576a3
move zero down for saturn menu by 5
2023-11-09 19:53:13 +03:00
NepDisk
018bac2be6
Add menus and redo saturn menu offsets so it fits
2023-11-09 19:51:49 +03:00
indev
c01bc39659
Add stat display
2023-11-09 11:20:31 +03:00
NepDisk
5d49fd9411
Add shortcuts for current/next map to map command
2023-11-08 23:31:08 +01:00
Alug
23775b6ec0
Fix the gravstretch setting sometimes not saving
...
I hate this so much but it works
I used the same values the game presented before so the behaviour (hopefully) shouldnt change and like this i atleast can call off "Off"
2023-11-08 23:22:00 +01:00
alufolie91
b8ada40a72
fix highres sprites
2023-11-08 18:55:21 +01:00
alufolie91
58c72ab345
make it actually do something
...
knew it didnt really work before
2023-11-08 18:46:41 +01:00
alufolie91
143dc55f90
Merge remote-tracking branch 'origin/Saturn-Next' into spriteclip
2023-11-08 18:46:00 +01:00
Alug
227664bd12
Zzzzz...
2023-11-08 17:25:05 +01:00
alufolie91
3ee2e47724
Fix uninitialized reads in PreparePolygon
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1392
2023-11-08 17:24:59 +01:00
Alug
4aa4e235a5
Hide localskin menu stuff when youre the host/offline play
...
now only shows if you are a player in a netgame
2023-11-08 17:20:21 +01:00
Alug
76521ec0dd
make wide lap sticker go back to normal when race is finished
2023-11-08 15:16:51 +01:00
Alug
dfae95c7a3
fix the flashpal issue for good
2023-11-08 09:43:13 +01:00
indev
516f9f4941
Merge branch 'Saturn-Next-EnumLib' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next-EnumLib
2023-11-08 02:12:11 +03:00
indev
7054b8658e
Fix sprite freeslots behaving differently from vanilla (same as for MT_ and S_)
2023-11-08 02:01:06 +03:00
Alug
44a4275806
Revert "Cache and reuse removed mobjs when spawning mobjs"
...
This reverts commit e421c1345b .
accidentally merged this lol
2023-11-07 00:40:34 +01:00
alufolie91
a872756992
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next-EnumLib
2023-11-07 00:28:51 +01:00
alufolie91
7a31dffcdc
Merge branch 'Saturn' into Saturn-Next
...
oh somehow this didnt make it into next
2023-11-07 00:23:35 +01:00
alufolie91
e421c1345b
Cache and reuse removed mobjs when spawning mobjs
...
from https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2200
2023-11-06 19:51:16 +01:00
Alug
0f27f573f6
remove asm leftover
2023-11-06 15:52:16 +01:00
alufolie91
52590350fa
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next-EnumLib
2023-11-06 11:58:25 +01:00
NepDisk
67d2673dc0
Add menu option for showing all maps
2023-11-06 11:50:23 +01:00
NepDisk
c36564df1e
Add toggle for ping icon
2023-11-06 11:49:50 +01:00
NepDisk
4ed6066e97
Ping measurement menu option
2023-11-06 11:49:35 +01:00
NepDisk
4e7a5d1b89
Fix offset looking ping icon in compact
...
Alug: grrrrrr frame delay measurement users..
2023-11-06 11:48:09 +01:00
indev
c70ef22141
Add option to masterserver_debug to not print verbose debug messages in console (errors are still printed)
2023-11-06 13:25:49 +03:00
indev
d15f69dfcd
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-06 12:01:04 +03:00
indev
27734387c0
Fix compilation with NOHW and NOOPENMPT
2023-11-06 12:00:47 +03:00
Alug
b05eb4d848
paletteshader fix for potatoes
2023-11-06 02:02:20 +01:00
Alug
5e079a3990
Revert "Improve file search performance on Linux and FreeBSD"
...
This reverts commit 5c54f7dc7a .
smth smth doesent support symlinks
2023-11-06 01:13:58 +01:00
Alug
39964e995d
add slopecontrast
...
same as wall contrast but for slopes
gives slopes a bit more contrast instead of them having the same brightness as everything else
there to clog up the opengl menu even more :p
2023-11-06 01:13:36 +01:00
Alug
8d80118a72
fix ping command showing a random players ms ping instead of your ping
...
bruh
2023-11-05 22:17:46 +01:00
Alug
5a163be5e8
Fix crash in FixedDiv when passing -2147483648
...
lul
2023-11-05 21:31:47 +01:00
Alug
429d8620e1
Use nanosleep for I_SleepDuration on *nix
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2184
2023-11-05 21:12:03 +01:00
Alug
5c54f7dc7a
Improve file search performance on Linux and FreeBSD
...
from: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2198
2023-11-05 21:00:03 +01:00
Alug
153ae53f8c
sigh
2023-11-05 18:29:45 +01:00
Alug
95e54e97e5
show gamemap in tab ranking screen instead of gametype
...
this time functional
2023-11-05 16:51:58 +01:00
Alug
949bbebf7b
fix ping stuff with new fps counter shit
...
goddammit i never do anything when im tired again
2023-11-05 16:29:55 +01:00
Alug
ef1eea5ba8
Revert "show mapname instead of gametype in tab ranking"
...
This reverts commit cb03260e43 .
2023-11-05 01:31:34 +01:00
alufolie91
822a55a124
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next-EnumLib
2023-11-05 01:21:32 +01:00
Gustaf Alhäll
d3ea2eb287
Fix FreeBSD build errors
2023-11-05 01:14:11 +01:00
Alug
383b395c78
bruh
2023-11-05 01:11:56 +01:00
Alug
cb03260e43
show mapname instead of gametype in tab ranking
...
who tf needs the gametype the mapname much more useful
2023-11-05 01:08:58 +01:00
Alug
e8a92dd836
add a "compact" fps counter option
...
it just removes the "FPS" text and moves the ping display much further down
also dont show it during startup
2023-11-05 00:16:18 +01:00
alufolie91
a6296445da
windows 10 and 11 support :trollge:
2023-11-04 23:35:01 +01:00
alufolie91
2658003a1a
move this out of NONET compile stuff
...
was error on my part sry indev :c
2023-11-04 23:31:27 +01:00
hayaunderscore
54c6196412
Fun fact: visual scale already factors for scale
...
So no need for this!
2023-11-04 23:27:32 +01:00
Alug
4b3989f18c
v4 <- when next branch uses old version name lmao
2023-11-04 23:13:53 +01:00
Alug
3b41873893
make the thing compile, remove drmingw stuff from 64bit builds
...
and properly link libbacktrace
rip in piece drmingw but we got goddamn 64bit crashlogs now c:
2023-11-04 23:09:39 +01:00
Alug
a211badb73
Update README.md
...
bruh this formatting
2023-11-04 21:11:25 +01:00
Alug
262a07ea9a
Update README.md
...
before i forgert that later lmao
2023-11-04 21:10:45 +01:00
Alug
ef323c66c7
Update README.md
...
i most likely forgor smth
but the most important thing was libbacktrace dependency for building the gam,e
2023-11-04 21:07:22 +01:00
indev
74c8b05469
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-11-04 23:00:11 +03:00
alufolie91
8028c285ff
Add libs and DLLs for libbacktrace
2023-11-04 21:02:35 +01:00
indev
966b273ecd
More information in debug log
2023-11-04 23:00:05 +03:00
Alug
bf2eecf9a4
Update README.md
...
i most likely forgor smth
but the most important thing was libbacktrace dependency for building the gam,e
2023-11-04 20:39:19 +01:00
indev
84d9665467
Bye bye unix-specific backtrace
2023-11-04 22:30:38 +03:00
indev
df60b9ceee
Try to get full traceback in all builds, or fall back to simple traceback if that failed
2023-11-04 22:00:17 +03:00
indev
37459d3d09
Simple backtrace in non-debug builds
2023-11-03 17:46:36 +03:00
indev
3e0cc1bb48
Use asctime instead of manually formatting time
2023-11-03 15:54:17 +03:00
indev
ae5cf2116f
Don't use unix-specific functions for libbacktrace crash report
2023-11-03 15:37:31 +03:00
indev
6c1426f1f3
Always include time.h
2023-11-03 15:18:55 +03:00
indev
067ebba4d4
Don't use libbacktrace on win32
2023-11-03 15:12:44 +03:00
indev
dc16f8b4a6
Make libbacktrace crash reports append to file instead of overwriting. Add more info into libbacktrace crash reports
2023-11-03 15:04:38 +03:00
indev
9ed348c8a8
Use libbacktrace for crash logs (wip)
2023-11-03 14:11:56 +03:00
Alug
4c5df81dac
fixuer localskin stuff
...
Fixes the Apply to all players and displaying player not working (thx haya c: )
Fixes the Vibrating? player animation speeding up when uncapped in localskinmenu
Make so that the char spin speed respects the setting from saturn options (and add pain support )
2023-11-03 01:22:24 +01:00
indev
0c5a1e95b0
Fix overwriting states too
2023-11-02 21:25:42 +03:00
Alug
3ccf44a0be
fixuer localskin stuff
...
Fixes the Apply to all players and displaying player not working (thx haya c: )
Fixes the Vibrating? player animation speeding up when uncapped in localskinmenu
Make so that the char spin speed respects the setting from saturn options (and add pain support )
2023-11-02 15:02:26 +01:00
indev
6c7131ff80
Fix overwriting mobj slots working differently from vanilla
2023-11-02 03:19:10 +03:00
indev
db30a53b23
Merge branch 'Saturn-Next-EnumLib' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next-EnumLib
2023-10-31 20:41:38 +03:00
indev
74ee1fcdd8
Fix few warnings related to lua_glib. Get rid of f32 setters/getters since floats aren't used in lua
2023-10-31 20:40:43 +03:00
Alug
ee2bc85fe7
v4
2023-10-31 11:02:12 +01:00
alufolie91
9b3bfaabad
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn
2023-10-31 11:01:00 +01:00
alufolie91
3ea80bec60
Merge branch 'Saturn-Next' into Saturn-Next-EnumLib
2023-10-30 21:01:06 +01:00
alufolie91
3f8a227769
comment that out for now
...
we dont use it yet, so lets not make compiler cry about smth unused
2023-10-30 20:59:38 +01:00
indev
23dce9f5b6
Merge branch 'Saturn-Next-EnumLib' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next-EnumLib
2023-10-30 21:35:53 +03:00
indev
034961c6ed
Fix hardcoded actions lookup not working
2023-10-30 21:24:38 +03:00
indev
d96389db54
Fix looking up mobj type crashing game
2023-10-30 21:23:55 +03:00
indev
3d1e150b6f
Merge pull request #53 from utkumaden/patch-enumlib-fast
...
[WIP] Patch enumlib to be a bit faster.
2023-10-30 15:06:20 +03:00
indev
f59fbf94d3
Remove include for PC_DOS
2023-10-30 14:52:10 +03:00
indev
ec897ed7e4
Merge branch 'Saturn-Next' into patch-enumlib-fast
2023-10-30 14:27:06 +03:00
indev
17629ad462
Fix lua state for LUA_EvalMath being recreated multiple times (maybe not the best solution). Also fix segfault in lua_enumlib_mobjtype_get
2023-10-30 14:23:03 +03:00
indev
7993df1be7
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-10-30 12:36:23 +03:00
indev
f2b0b8359e
Add description for custom lua features
2023-10-30 12:35:57 +03:00
alufolie91
7d7c053fc1
Revert "more sprite rotation anlges = smoother sprite rotation"
...
This reverts commit 0921eb57c4792fc5cb2b120de04d8905513ae75c.
2023-10-30 08:19:55 +01:00
alufolie91
25398af8f5
add toggle for dark itembox bg
...
some may dislike how it looks with the colour hud
2023-10-27 18:54:53 +02:00
alufolie91
c98971953c
Merge remote-tracking branch 'ball/colorizeditembox' into Saturn-Next
2023-10-26 02:08:11 +02:00
alufolie91
d9739755ce
Merge remote-tracking branch 'origin/command-history' into Saturn-Next
2023-10-26 02:07:43 +02:00
NepDisk
895bd2da15
Made this a menu option anyway lololololol
2023-10-25 19:57:46 -04:00
NepDisk
8950e31f4c
Colorized Itembox
2023-10-25 19:26:34 -04:00
indev
601928f49f
Only add command to history if it differs from previous one
2023-10-24 20:57:42 +03:00
alufolie91
773e243c88
ugh make that save lol
2023-10-23 15:34:38 +02:00
indev
311f3a6cf4
Merge branch 'Saturn-Next' of ssh://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next
2023-10-22 13:00:05 +03:00
NepDisk
fed1b23b8b
Port Prevent dropped ticcmds due to interp timing jutter from srb2-next
2023-10-22 12:01:14 +02:00
indev
5c2d8f6901
Fix characters with SF_HIRES flag being displayed too big in grid skin select menu
2023-10-22 12:59:25 +03:00
alufolie91
68b88e40b5
smol change
2023-10-21 15:44:38 +02:00
alufolie91
6f3770a54a
update the credits and menu
...
add ppl to credits, and just have less seperation between the ppl that contributed to saturn
move flashpal setting to opengl options
2023-10-21 12:57:55 +02:00
alufolie91
eaf2506b4f
almost forgor
...
respect the menu caps choice
2023-10-21 12:24:12 +02:00
alufolie91
2cec4c8b52
add M_DrawGenericScrollMenu
...
will most likely need this since saturn menu esp is starting to fill up
2023-10-21 12:12:35 +02:00
alufolie91
7ebccc19db
fixuer de typo
2023-10-21 12:06:43 +02:00
alufolie91
797d080df0
Join last server button in multiplayer menu (thx nep c:)
...
from: https://github.com/NepDisk/srb2k-planeptune/commit/3f42ca357e16702a47a1197a738d92741b38950f
also now finally works with server browser
2023-10-21 11:42:19 +02:00
alufolie91
7c6b03145d
uncap water effects
...
also caps software heatwave effect since it was sped up with interp
note : waterofs was left out, due to it producing stutters on water surfaces in softwaremode
2023-10-21 03:20:23 +02:00
alufolie91
7b136a62c4
revert this part
...
well with how some kart mapss are set up, this doesent work out
2023-10-21 03:05:30 +02:00
alufolie91
fec433372d
clean up shader stuff a bit
...
Makes the game not "hard crash" when it fails to compile shaders
Fixes issues with shader leveltime
also fixes an issue where certain textures were blurred with shaders enables
2023-10-21 02:49:14 +02:00
alufolie91
41a827727d
Merge remote-tracking branch 'origin/fix-bool-types-w-checkmultiplewads' into Saturn-Next
2023-10-20 22:19:35 +02:00
indev
bfd0f0c7c2
Fix wrong boolean constants used in W_CheckMultipleWads. That was causing compilation error on linux, and maybe on other non windows platforms
2023-10-20 15:38:53 +03:00
alufolie91
21c9ae8f7e
revert this again
...
despite what kk says, opengl sdl render hint is so much worse performancewise in software mode.
some of the feedback we´ve gotten on saturn also more or less confirms this
2023-10-20 08:09:07 +02:00
alufolie91
581b503edf
Uncap palette lump palettes & allow flashpal palettes to display during pause
2023-10-20 07:45:00 +02:00
alufolie91
d380391d80
Clean up the backtrace code and make it use write() more safely.
2023-10-19 11:15:03 +02:00
alufolie91
ff41393edd
Fix segfaults on some systems due to polyvertex being NULL
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2065
2023-10-19 10:46:30 +02:00
alufolie91
654784690e
we dont have asm stuff
2023-10-19 10:12:32 +02:00
alufolie91
cd682e3961
Avoid branch prediction slowdowns in bla bla but better
...
i hope
2023-10-19 09:39:35 +02:00
alufolie91
cd4482dd97
Merge remote-tracking branch 'sdfadfsa/gitlab-ci' into Saturn-Next
2023-10-18 15:11:56 +02:00
hayaunderscore
6eb96a4992
clean up extra.kart and extra2.kart lump checking
2023-10-18 15:03:53 +02:00
Alam Ed Arias
3c3c59928d
Makefile: support for Mingw64 toolchain
2023-10-18 00:02:17 -04:00
Alam Ed Arias
01911e4d37
Clear unused-but-set-variable warnings
2023-10-18 00:02:17 -04:00
Alam Ed Arias
37c65ca7e4
Makefile: PREFIX overwrite make's default CC and CXX
2023-10-17 23:14:09 -04:00
Alam Ed Arias
cb4ffe6f60
no Dr. Mingw support for Win x64 build
2023-10-17 23:12:14 -04:00
Alam Ed Arias
98f8b49e45
Makefile: support toolchain envs
2023-10-17 22:36:17 -04:00
Alam Ed Arias
bf6be522ea
GitLib CI: SRB2 2.1 codebase use WFLAGS to control warning flags
2023-10-17 21:46:56 -04:00
Alam Ed Arias
2365ee9cb0
GitLab CI: SRB2 2.1 wants nasm
2023-10-17 21:46:56 -04:00
Alam Ed Arias
16c70e7b29
GitLab CI: Compile the SDL version of Win32 builds
2023-10-17 21:46:37 -04:00
Alam Ed Arias
46f0385566
d_netfile.c: Update libcurl support to 7.88
2023-10-17 21:45:47 -04:00
Alam Ed Arias
579c5ab052
Makefile: Support GCC version 11, 12 and 13
2023-10-17 21:45:34 -04:00
Alam Ed Arias
94e7430dd9
copy gitlib-ci config from SRB2's next
2023-10-17 20:57:14 -04:00
Alam Ed Arias
7fea4894a2
Add support for GCC 13.2
2023-10-17 20:55:26 -04:00
Alam Ed Arias
a5b99199fc
Clear implicit-const-int-float-conversion warnings
2023-10-17 20:05:48 -04:00
Alam Ed Arias
79e2596ce6
Clear missing-noreturn warnings
2023-10-17 19:57:56 -04:00
Alam Ed Arias
1b82918384
Clear misleading-indentation warnings
2023-10-17 19:56:27 -04:00
Alam Ed Arias
4e9e18df82
Clear unused-but-set-variable warnings
2023-10-17 19:54:07 -04:00
Alug
cec92474d2
Add check for "extra.kart" files contents......
...
make lapcounter bigger when a map has 10 or more laps (needs updated extra.kart),
fixed menu not greying out user defined hud colour
2023-10-18 01:27:37 +02:00
indev
81c555efd9
Fix battle playing wrong ending music sometimes
2023-10-18 01:35:32 +03:00
Alug
d8f3dca2fc
more sprite rotation anlges = smoother sprite rotation
2023-10-17 22:58:14 +02:00
alufolie91
89576adbcf
Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next
2023-10-16 02:12:22 +02:00
Alug
d9b8bd0b8c
Add Colourized Hud Color to menu
2023-10-16 02:12:15 +02:00
Alug
525f1b317c
Merge pull request #75 from Indev450/more-colorized-hud
...
More colorized hud
2023-10-16 02:11:16 +02:00
Alug
ac119f9d42
Merge pull request #76 from Indev450/pspawnmapthing-null-check
...
Add null check into P_SpawnMapThing so game doesn't crash if it fails…
2023-10-16 02:11:10 +02:00
Alug
a18af5b3e0
Add toggle for CECHO messages
...
Well you could turn em off with "cechoflags" before, but this is easier and it also saves
2023-10-16 02:10:12 +02:00
alufolie91
ae87cdc8d9
Show "OVERTIME" in karttimer when overtime occurs in battle
...
instead of it just showing "00´00´00"
2023-10-16 02:08:18 +02:00
indev
f2f324c487
Add null check into P_SpawnMapThing so game doesn't crash if it fails to spawn mapthing for some reason
2023-10-13 01:30:46 +03:00
indev
8cd848e44d
Default value for colorizedhudcolor is now called 'Skin Color'
2023-10-12 23:40:11 +03:00
indev
d83842df55
Allow selecting hud color via colorizedhudcolor cvar. 'None' means use current player's skincolor
2023-10-12 21:35:18 +03:00
alufolie91
0a0567c311
Add a check if stplyr even exists
...
cause the game otherwise crashes in some situations
2023-10-12 11:32:48 +02:00
alufolie91
1c067d7eec
pls
2023-10-12 00:32:12 +02:00
alufolie91
1b5c155dda
Revert " Fix a series of buffer overflows in SOC loading"
...
This reverts commit 1af9e362e0 .
2023-10-12 00:26:16 +02:00
alufolie91
8065761c38
Fix spelling "Colourized Hud"
2023-10-11 18:44:46 +02:00
alufolie91
118bb5b107
unfuck sound stuff
...
-Fix sound sometimes not unmuting when unfocusing and refocusing the game
- Fix the game not being able to turn sound on when starting the game with sound and music disabled
- Fix the sound toggles looking weird in the menu
2023-10-11 17:21:41 +02:00
alufolie91
d1db73342a
lowercase kc_ uhgugugeusg
2023-10-11 12:58:16 +02:00
alufolie91
f3e8630049
fix color hud menu grey out thingie
2023-10-11 12:18:41 +02:00
alufolie91
17b1369085
uh also make it support the small minimap icons
2023-10-11 11:41:39 +02:00
alufolie91
497b7e983e
give "libd_drawOnMinimap" support for hud offsets
2023-10-11 11:22:33 +02:00
alufolie91
e8e24be6e1
ah move it to saturn options instead
...
both menus are cramped, but eh, we already had the speedometer toggle there, so this should be also there for consistency
2023-10-11 02:00:25 +02:00
alufolie91
52e2c2bc17
Add colorized hud to menu, make default off
...
Its in HUD Options since it makes the most sense its in there.
Also off by default, as always
2023-10-11 01:43:36 +02:00
alufolie91
d5d3445fae
HUD colorization
...
https://github.com/NepDisk/srb2k-nepanus/commit/6e45c9bb5ebf8a7335e05316c1e1f70cab1fb160
2023-10-11 01:24:16 +02:00
alufolie91
f22fcbc31c
Merge remote-tracking branch 'origin/lua-localskin-fields' into Saturn-Next
2023-10-11 01:22:37 +02:00
alufolie91
275f2f7c28
Merge remote-tracking branch 'origin/miscfixes2' into Saturn-Next
2023-10-11 01:22:02 +02:00
alufolie91
b96663ffb8
Merge remote-tracking branch 'origin/Saturn' into Saturn-Next
2023-10-11 01:21:56 +02:00
indev
939aedd384
Add mobj.localskin and player.localskin fields
2023-10-09 13:43:06 +03:00
Alug
b3509e46dd
Revert "Avoid branch prediction slowdowns in R_PointOnSide and R_PointOnSegSide"
...
This reverts commit c5476ff8f9 .
2023-10-09 07:39:52 +02:00
Alug
869ddb0b35
Revert "optimise mipmaps"
...
This reverts commit 7dae68561e .
2023-10-09 06:56:16 +02:00
Alug
466ab2883b
remove this
...
uneeded and i think it crashes
2023-10-09 06:54:49 +02:00
Alug
544c471a9c
Add toggle for showing all race maps in level select
...
"showallmaps yes/no"
2023-10-08 23:27:27 +02:00
alufolie91
b3c1111cd3
forgor 1 line
2023-10-08 03:36:30 +02:00
alufolie91
2fa79155de
make the player afterimage sprites follow however the player sprite look
...
playerafter images now support things like saltyhop and gravstretching to make them feel more grounded or whatever
2023-10-08 03:34:56 +02:00
indev
8af91b8c9b
Attempt to fix some replays segfaulting when trying unarchive lua tables from demo
2023-10-06 18:33:55 +02:00
Alug
7dae68561e
optimise mipmaps
...
https://git.do.srb2.org/STJr/SRB2/-/commit/cc12496e9c3fce929546640bbe2c1b35056d7a86
2023-10-05 21:32:08 +02:00
Alug
c5476ff8f9
Avoid branch prediction slowdowns in R_PointOnSide and R_PointOnSegSide
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2168/diffs
a bit experimental
2023-10-05 20:55:03 +02:00
alufolie91
2071684fec
forgor this oops
2023-10-05 01:05:12 +02:00
alufolie91
50cde90736
add all gl commands even when in software mode
...
this makes the game not reset some things everytime you switch from opengl to software and back to opengl
2023-10-05 01:04:30 +02:00
alufolie91
b00538a123
lol
2023-10-05 00:38:07 +02:00
alufolie91
1f900c4c75
remove some double defines and move some stuffs
2023-10-04 22:33:14 +02:00
alufolie91
72890d6ed4
move those where they belong
2023-10-04 22:14:02 +02:00
alufolie91
1a13e70b37
rename to maptitle to not conflict with mods
2023-10-04 02:44:32 +02:00
alufolie91
21dcd757b5
toggable stagetitles
...
basically what it says, made a toggle for stagetitles.
2023-10-04 02:35:18 +02:00
alufolie91
817c4a4042
add some missing stuff to m_menu.c
2023-10-03 12:18:59 +02:00
Alug
ea2281355a
forgor to delet
2023-10-03 04:12:55 +02:00
Alug
643c7a851d
lemme change the audio buffersize for less sound lag pls
...
"buffersize" command
2023-10-03 04:11:41 +02:00
Alug
3d56f3f212
ugh oops
2023-10-03 03:04:20 +02:00
Alug
f086d9a698
nah dont wanna mess with software
...
leave it as is
2023-10-03 02:58:58 +02:00
alufolie91
e4cd3f8bb7
comment this out for now
2023-10-03 02:56:00 +02:00
alufolie91
4647fd80b9
Revert "fix some things resetting when switching to software from ogl and back"
...
i am a dumbass lmao
This reverts commit 6f998f922b .
2023-10-03 02:53:15 +02:00
alufolie91
2ce9803257
remove direct3d stuff aswell as minigl stuff
2023-10-03 02:38:09 +02:00
alufolie91
90623359c7
total destruction
...
removed wince, wii, psp, ps3, msdos and gp2x things aswell as removing sdl 1.2 things since that cant be used with kart anyways
2023-10-03 02:10:33 +02:00
alufolie91
8ecf4f26a7
death
2023-10-03 01:12:07 +02:00
alufolie91
b5c525a990
rip wii and psp
2023-10-03 01:02:45 +02:00
alufolie91
09fcff21ed
red light of death, bye ps3
2023-10-03 00:35:02 +02:00
alufolie91
eb229e1844
get Xecuted
...
rip xbox
2023-10-03 00:06:21 +02:00
alufolie91
22bdf442d4
rip dreamcast sweet prince
2023-10-02 23:38:23 +02:00
alufolie91
f92a7582c6
oops
2023-10-02 23:05:59 +02:00
alufolie91
d158eae377
wtf online mp3 playlists, die!
2023-10-02 23:04:02 +02:00
alufolie91
67c67ec1b0
rip in pieces cd music
...
death
2023-10-02 23:02:23 +02:00
alufolie91
6f998f922b
fix some things resetting when switching to software from ogl and back
...
also add a missing hwrender ifdef
2023-10-02 22:01:42 +02:00
Alug
859c0181a1
Merge pull request #74 from Indev450/lua-fix-drawpingnum
...
Fix v.drawPingNum flickering in any fps higher than 35
2023-10-02 15:32:00 +02:00
indev
6a8bfb0da2
This can be const too
2023-10-02 13:08:05 +03:00
indev
26fae628da
Forgor to remove first V_DrawPingNum, also change colormap type to const to silence warning
2023-10-02 13:01:36 +03:00
indev
7ce18078f0
Fix v.drawPingNum flickering in any fps higher than 35
2023-10-02 12:31:36 +03:00
alufolie91
c9289dec5a
fix opengl sprite shadows
2023-10-02 00:47:52 +02:00
lug420
2ba311705f
redo gif recording
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/928?commit_id=ab7987d1cf34fd5d30ce82385bf1c81caf1cb2d3
2023-10-01 02:32:13 +02:00
alufolie91
5201ccd6d2
Optimize HWR_RenderBatches polygon sorting
2023-10-01 02:31:38 +02:00
alufolie91
74a6f76621
oops this doesent belong here
2023-10-01 02:20:17 +02:00
alufolie91
1702cc249d
why even
2023-10-01 02:14:25 +02:00
alufolie91
0fbe87a481
change those to UINT32
2023-10-01 01:43:04 +02:00
alufolie91
ad3a5e9329
avoid a crash in intermission drawer
...
https://git.do.srb2.org/STJr/SRB2/-/commit/38c74cecc04b4cc06158b337b4ce71f45a11984d
2023-10-01 01:10:39 +02:00
alufolie91
2a3acc7286
Fix G_GhostTicker crashing trying to read netvars as ghost data
2023-09-30 22:16:45 +02:00
alufolie91
e7fc777e57
Lua: disallow bitwise not on anything but number values
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1262
2023-09-30 22:12:55 +02:00
alufolie91
5cd4b79ecf
Fix sigsegv caused by bad target check in A_Custom3DRotate
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1430
2023-09-30 22:09:50 +02:00
alufolie91
1af9e362e0
Fix a series of buffer overflows in SOC loading
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1457
2023-09-30 22:06:17 +02:00
alufolie91
9c35e61f6c
lower max precip dist again
...
3072 should be absolute max, it already tanks performance
also with precip dist on 4096 you literally hit the games vissprite limit and things start to disappear
2023-09-30 21:25:47 +02:00
alufolie91
e2a1147eea
Fix PRIdS define for Windows MINGW64
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1367
2023-09-30 21:00:35 +02:00
alufolie91
503629024a
comptime refactoring
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1776
2023-09-30 20:48:41 +02:00
alufolie91
1fa7eb24ac
Compile with -rdynamic for UNIXCOMMON platforms
...
should fix backtrace logging only showing adresses
2023-09-30 20:14:55 +02:00
alufolie91
ac211aabe8
Print a backtrace when SRB2 crashes in a Unix-like environment.
...
good stuff
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1288
2023-09-30 20:07:08 +02:00
alufolie91
e9e501bb10
Merge remote-tracking branch 'origin/weathershit' into Saturn
2023-09-30 11:16:34 +02:00
alufolie91
1bc674d73f
Merge remote-tracking branch 'origin/removeasmstuff' into Saturn
2023-09-30 11:16:31 +02:00
Alug
10a724a048
fix software mode flashpals when gr_paletteshader is turned off
2023-09-29 22:43:20 +02:00
Alug
7a780bf898
make precip interpolation toggable
...
saves a few frames while looking basically the same
2023-09-29 21:07:58 +02:00
alufolie91
b9d6d510be
Revert "completely remove precip interpolation"
...
This reverts commit c444d4180e .
2023-09-29 20:48:09 +02:00
alufolie91
5d98bde04c
a
2023-09-29 20:24:12 +02:00
alufolie91
1059a7ca5e
Revert "Revert "Clean up and simplify zone memory allocation" and "Some memory allocations have been properly aligned" Fixes #35 "
...
This reverts commit 44c9b87557 .
2023-09-29 16:15:48 +02:00
alufolie91
05173de41f
forgor
2023-09-29 15:35:48 +02:00
alufolie91
ec1cd5f933
rip in pieces asm code
...
this thing makes software crash so goddamn often, its useless nowadays anyways, and SRB2 removed it some time ago aswell
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2074?commit_id=7634a960314d5a576656cc4300a74caf889f8d7f
2023-09-29 15:34:29 +02:00
alufolie91
074be933ad
remove asm FixedDiv and FixedMul functions
...
DIE!
2023-09-29 15:15:13 +02:00
alufolie91
41229be341
Merge branch 'Saturn' into weathershit
2023-09-27 17:22:49 +02:00
Alug
1336848f1d
Merge pull request #73 from Indev450/lua-remove-unneeded-interpolation
...
Remove unneeded interpolation from R_PlayerSliptideAngle
2023-09-27 16:03:08 +02:00
indev
e10ed14a3c
Remove unneeded interpolation from R_PlayerSliptideAngle (this function is only used from lua, and lua is always running at 35 fps anyway)
2023-09-27 12:36:10 +03:00
alufolie91
dc0e67515b
compiler complains
2023-09-27 06:00:27 +02:00
alufolie91
6544851ba5
c90 shit
2023-09-27 05:45:29 +02:00
Alug
02fab76406
remove all that crap
...
nothing uses it, leftovers from cep port
2023-09-27 02:17:23 +02:00
Alug
acb139a8c6
die
2023-09-27 02:02:03 +02:00
Alug
82fe3e5362
ughuguha
2023-09-27 02:00:40 +02:00
Alug
26b28f9b4d
why are these here??
2023-09-27 01:49:54 +02:00
alufolie91
689f5add60
smooooth console
...
uncap console opening/closing animation
2023-09-27 00:48:21 +02:00
alufolie91
c444d4180e
completely remove precip interpolation
...
DIE!
2023-09-27 00:46:48 +02:00
alufolie91
c4312e3f2f
smooooth console
...
uncap console opening/closing animation
2023-09-26 22:54:34 +02:00
alufolie91
50526d2728
remove parts of precip interpolation
...
it looks exactly the same, but improves performance on maps with weather a bit
2023-09-26 22:44:52 +02:00
alufolie91
04edcd03f2
refactor weather switching
2023-09-26 22:42:39 +02:00
hayaunderscore
09cb8779e4
Fix an issue where flats dont look correctly without retoggling gr_paletteshader
2023-09-26 21:21:47 +02:00
alufolie91
d86eec52ae
precip doesent need that stuff interpolated
2023-09-26 21:18:41 +02:00
lug420
e6a1e58405
uaaagheue
2023-09-18 17:14:59 +02:00
lug420
ea10c9ac13
v3
2023-09-18 16:00:19 +02:00
indev
e6d3f3f27c
Merge pull request #72 from Indev450/localskins
...
Localskins
2023-09-18 16:52:11 +03:00
indev
f713b7fb60
Merge pull request #71 from Indev450/paletteshader
...
Paletteshader
2023-09-18 16:51:58 +03:00
indev
c35a542d60
Merge pull request #70 from Indev450/slopetexture
...
Slopetexture
2023-09-18 16:51:45 +03:00
indev
e6c699faf4
Merge pull request #69 from Indev450/lua-more-rotation-fields
...
Add mo.rollsum and player.sliproll fields. Rendering and frame interp…
2023-09-18 16:51:34 +03:00
indev
f626b4b031
Merge pull request #61 from Indev450/animatedvotescreens
...
Animatedvotescreens
2023-09-18 16:51:23 +03:00
indev
aed81c0ff5
Merge pull request #60 from Indev450/sdldraganddrop-utf8-on-windows
...
Sdldraganddrop utf8 on windows
2023-09-18 16:51:07 +03:00
indev
1354f2f302
Merge pull request #59 from Indev450/softwarestuff
...
Softwarestuff
2023-09-18 16:50:49 +03:00
indev
8ea5d0f729
Merge pull request #58 from Indev450/no-discordrpc-when-cvar-is-off
...
No discordrpc when cvar is off
2023-09-18 16:50:29 +03:00
alufolie91
a4f5f3b7dc
Merge remote-tracking branch 'origin/paletteshader' into Saturn-Next
2023-09-18 15:41:14 +02:00
lug420
ab93865255
make flashpals toggable
...
could be a bit distracting for some
2023-09-18 15:39:13 +02:00
hayaunderscore
1ecdd3dae6
fix compilation error
2023-09-18 14:49:56 +02:00
hayaunderscore
ddcd6b0d31
Redo localskin command
2023-09-18 14:49:19 +02:00
alufolie91
5196f1c5b9
Merge remote-tracking branch 'origin/Saturn' into localskins
2023-09-18 14:47:56 +02:00
alufolie91
e4afbc93fe
Merge remote-tracking branch 'origin/Saturn' into Saturn-Next
2023-09-17 02:08:50 +02:00
alufolie91
ec62d20a7c
Merge remote-tracking branch 'origin/paletteshader' into Saturn-Next
2023-09-17 02:07:51 +02:00
Alug
9dd6ec718f
Merge pull request #68 from hayaunderscore/paletteshader
...
`P_FlashPal` support in palette renderering
2023-09-17 01:52:12 +02:00
hayaunderscore
69237d6a3a
Fix stuttering and gamma
2023-09-17 07:28:47 +08:00
hayaunderscore
426cbee752
Make flashpals work
...
I hate this
2023-09-17 07:28:34 +08:00
alufolie91
d8ed0681ab
Merge remote-tracking branch 'origin/paletteshader' into Saturn-Next
2023-09-15 21:36:18 +02:00
lug420
c2f3486e6d
Revert "(hopefully) make flashpals work with palette rendering"
...
This reverts commit e4a575cc5e .
2023-09-15 21:36:05 +02:00
alufolie91
784093603e
Merge remote-tracking branch 'origin/paletteshader' into Saturn-Next
2023-09-15 20:56:49 +02:00
lug420
e4a575cc5e
(hopefully) make flashpals work with palette rendering
2023-09-15 20:54:57 +02:00
lug420
f00c9d8c23
dont do this in dedi
...
unecessary if someone runs this thing in dedi mode
2023-09-15 20:54:25 +02:00
indev
9440a22e88
Merge pull request #67 from Indev450/paletteshader
...
Paletteshader
2023-09-14 21:55:25 +03:00
lug420
f70f7152ab
let the thing do its thing
...
fixes switching of paletterenderer thing
2023-09-14 20:24:36 +02:00
lug420
8c7f35fa29
absolute hell
...
lighttable sorting was on even with the palette shader disabled, but, we dont need that shit for non palette renderer mode
hope this shit doesent break anything ever pls
2023-09-14 19:17:46 +02:00
lug420
fe74e69da6
dont need this
2023-09-14 18:42:35 +02:00
alufolie91
c170f53948
Merge remote-tracking branch 'origin/slopetexture' into paletteshader
2023-09-14 18:32:10 +02:00
alufolie91
13fd825bcf
hackiest shit to make custom shaders not kill palette shader
...
this is so super dumb its unreal
but it works
2023-09-14 03:43:11 +02:00
indev
8ee4fc2fa1
Oops used upscaled image ><
2023-09-14 00:18:22 +03:00
indev
679a8387c9
Add logo (WIP)
2023-09-14 00:09:33 +03:00
alufolie91
00f3805721
Merge remote-tracking branch 'origin/lua-more-rotation-fields' into Saturn-Next
2023-09-13 21:47:09 +02:00
alufolie91
ab2194e053
Merge remote-tracking branch 'origin/slopetexture' into Saturn-Next
2023-09-13 21:44:26 +02:00
lug420
9044a46b31
fix fullscreen toggle and resolution changes
2023-09-13 21:32:35 +02:00
indev
53d76ea037
Merge pull request #66 from Indev450/no-discordrpc-when-cvar-is-off
...
No discordrpc when cvar is off (into saturn-next)
2023-09-13 21:23:02 +03:00
indev
f3a28c83d8
Merge pull request #65 from Indev450/softwarestuff
...
Softwarestuff (into saturn-next)
2023-09-13 21:21:59 +03:00
indev
b1e2986f65
Merge pull request #64 from Indev450/sdldraganddrop-utf8-on-windows
...
Sdldraganddrop utf8 on windows (into saturn-next)
2023-09-13 21:21:14 +03:00
indev
267b53a90e
Merge pull request #63 from Indev450/animatedvotescreens
...
Animatedvotescreens (merge into saturn-next)
2023-09-13 21:20:12 +03:00
indev
e1b41d2c58
Merge pull request #62 from Indev450/fix-lua-onchange-error-in-error-handling
...
Fix 'error in error handling' for cases when error happens in cvar.fu…
2023-09-13 21:16:54 +03:00
lug420
3204095afb
revert "redo parts of the lighttable shader"
...
die
2023-09-13 16:09:58 +02:00
lug420
538de7d2d2
fix memfree command on 64bit
2023-09-13 04:42:35 +02:00
alufolie91
2cba586d9c
im good at coding
...
absolute bruh thing, but it somehow works, fixes the midtextures, and doesent kill performance lmao
2023-09-13 03:54:12 +02:00
alufolie91
ad4d587a52
screw you
...
bleh, pegging midtextures to slopes now works correctly, but cutting them is broken again
atleast this fixes the performance issues
no idea tho why it screws up things so much
2023-09-13 02:58:20 +02:00
alufolie91
a929636a28
Revert "cleanup HWR_SplitWall"
...
This reverts commit 06a2508a9c .
2023-09-13 02:56:11 +02:00
alufolie91
06a2508a9c
cleanup HWR_SplitWall
...
e
2023-09-13 01:52:25 +02:00
alufolie91
64b2e2ee37
Fix bugs with HWR_SplitWall and sloped midtextures but cleaner
...
performance still pretty bad, atleast this is cleaner than last time
2023-09-13 01:40:52 +02:00
alufolie91
b6ef6eb801
revert sloped midtexture fix for now
...
huge performance regression on some maps
ill look into it in the future again maybe
2023-09-12 21:03:58 +02:00
indev
b4d48cc9ec
Set palette uniform in InitPalette instead of DrawScreenFinalTexture
2023-09-12 21:55:35 +03:00
alufolie91
f83a937dc5
redo parts of the lighttable shader
...
this caused performance drops before even with the whole thing disabled
2023-09-12 18:56:51 +02:00
alufolie91
e2acb4c3fc
only do this when were running the palette shader
2023-09-12 17:07:19 +02:00
alufolie91
5bf722a1fb
only allow this thing when shaders are enabled aswell
...
yes i will do it like that
no i wont use gl_allowshaders
i want this thing to be able to affect the menus and hud, just like software :p
2023-09-12 01:50:46 +02:00
alufolie91
0751484439
fix some effects
...
idk lmao but this fixes a few effects to be "on par" with software renderer
aswell as menus and hud stuff
2023-09-12 00:38:50 +02:00
alufolie91
e5b16c7aa0
Merge remote-tracking branch 'origin/Saturn' into paletteshader
2023-09-11 20:45:20 +02:00
lug420
bac058d128
forgor some things
2023-09-11 20:07:03 +02:00
haya
dd4a9ae890
i may be stupid
2023-09-11 20:01:27 +02:00
hayaunderscore
f91687209b
fix horizon lines on batching somewhat
2023-09-11 20:01:22 +02:00
lug420
ec4140a9d2
remove custom shader toggle + clear colormaps when toggle palette shader
...
the custom shader toggle often broke stuff when toggled while palette shader was active
also clearing colormaps when toggling palette shader is ugly midlevel but atleast it doesent visually break completely
def need to somehow reinitialze colormaps instead or smth
2023-09-11 20:00:09 +02:00
lug420
2553c9e878
cleanup a bit
...
remove debug prints and vars
clean stuff up a bit
2023-09-11 18:30:35 +02:00
lug420
f9f33aa53a
add lighttabble shader
...
this was way too much headache
set up a basic condition atm, so lighttable generation turns off if the paletteshader is turned off
this will break visually if the shader is turned on midrace atm
will implement smth better
2023-09-11 18:13:59 +02:00
hayaunderscore
4455ebe58f
Fix issue with upside-down salty hop
2023-09-11 16:03:18 +02:00
alufolie91
35cfdea9e7
allow opengl to also use widescreen backgrounds for votes
...
thanks kk for locking this to software mode only despite this working without issues in opengl aswell
2023-09-11 15:55:59 +02:00
indev
346433d248
Shutdown DiscordRPC when discordrp cvar is set to Off
2023-09-11 13:17:12 +03:00
indev
16a7e69292
Don't init discord rich presence untill discordrp is set to On
...
Haven't tested this since i'm on linux and the feature looks like it is windows only
2023-09-11 13:01:29 +03:00
Alug
441824fc70
Merge pull request #57 from hayaunderscore/paletteshader
...
Fix shader compile error and level palettes
2023-09-11 10:40:01 +02:00
hayaunderscore
f46b77ab7b
fix shader compile error, fix custom level palettes
2023-09-11 14:00:36 +08:00
alufolie91
561af0e601
smol adjustment
2023-09-11 02:14:22 +02:00
alufolie91
362c21505d
smol fixup
...
fixes the weird black/white screen on game start
2023-09-11 01:04:43 +02:00
alufolie91
d3d40de996
unfuck this thing change lut size to full 64
...
holy fuck, goddamit, im so mad at this
2023-09-10 18:59:31 +02:00
alufolie91
3ce4653bb5
smol adjustment
2023-09-10 16:57:38 +02:00
alufolie91
a639c87a90
rework this thing, use parts of the new palette renderer
...
this atleast completely fixed the stutters and prob the memory leaks the thing had before
its still super messy and idk
2023-09-10 16:43:42 +02:00
alufolie91
3aac16432a
adjust things more
...
try to mitigate performance loss and stutters
readjust the look a bit
cleanup stuff a bit
this thing still pretty much runs badly
2023-09-09 16:18:46 +02:00
lug420
1c9ea1eb2e
fix a crash with rotsprites
...
+ clean up this absolute mess
2023-09-09 01:38:23 +02:00
indev
a47aea4c9f
Fix 'error in error handling' for cases when error happens in cvar.func right when cvar is registered
2023-09-08 18:29:05 +03:00
alufolie91
c31e7ff2b3
Optimize sprite rendering by ignoring completely occluded sprites
...
backport of the srb2 thing
judging by perfstats it often cuts the spritecount in half
take with a grain of salt since i barely tested it
software mode only btw
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2131?commit_id=b8313ceda283ac0c8dd9ab6141e83a31f0bb9639
2023-09-08 12:44:13 +02:00
indev
9cd0e6c385
Why is this 'variable-sized' and can't be initialized like that???
2023-09-08 12:00:10 +03:00
indev
c23a0f08c4
Merge pull request #55 from Indev450/rotsnap
...
smoother slope rotation for players
2023-09-08 11:51:55 +03:00
indev
3ff865b1b6
Merge pull request #56 from Indev450/sdldraganddrop
...
Addfile per drag and drop
2023-09-08 11:51:31 +03:00
indev
cdedf1349c
Attempt to fix non-ansii filenames on windows
2023-09-08 11:47:19 +03:00
alufolie91
7beab3b582
fix the sprite renderstats again
...
aAAaaa
2023-09-08 10:42:31 +02:00
alufolie91
b1b592f88d
readd the stuff blubuabb
2023-09-08 10:38:48 +02:00
lug420
8737a40a4d
bleh
2023-09-07 23:55:26 +02:00
lug420
71ce5be570
me wondering why the hw sprite perfstats were broken
...
+ removing some stuff we dont need
2023-09-07 23:54:22 +02:00
indev
b883d02abb
Use P_AddWadFile directly instead of command so non-ansii file names also supported
2023-09-07 19:28:53 +03:00
alufolie91
09f79a6934
Addfile per drag and drop
...
https://git.do.srb2.org/SteelT/SRB2/-/commit/01cc2b91e189e4d268eddd38f3ba917133a07adc
2023-09-07 17:24:06 +02:00
lug420
9bdcfe9750
adjust some stuff
...
bleh looks alr, but def loose some color depth with it
2023-09-07 15:59:10 +02:00
lug420
b767180473
readd the lookup texture, adjust its size
...
it runs a bit better like this, but also is a bit darker
def needs adjustments
2023-09-07 14:38:10 +02:00
indev
acb5d96788
Merge pull request #54 from Indev450/misc-fixes
...
Fix few typos
2023-09-06 19:58:45 +03:00
indev
228a932598
Fix few typos
2023-09-06 19:54:14 +03:00
lug420
b53cc6fd2b
fuck it palette renderer "lite"
...
remove the goddamn lookup textures, this atleast runs okish and looks not that bad
2023-09-06 18:29:26 +02:00
lug420
01cd8f5a0f
4fps
...
this thing runs like crap 4fps
2023-09-06 18:02:04 +02:00
alufolie91
9732e74bf3
more work
...
https://git.do.srb2.org/Hannu_Hanhi/SRB2/-/commit/140dba15b86ad7e206c50c8336103bee89e6b032
2023-09-06 15:24:31 +02:00
alufolie91
2ed4a7b548
Palette Lookup Texture
...
https://git.do.srb2.org/Hannu_Hanhi/SRB2/-/commit/9562a95d0adb9384b5db26145ed03cb5d3e5a893
https://git.do.srb2.org/Hannu_Hanhi/SRB2/-/commit/d8a329b89dad75a57e076d88b8d5d1fdb5f959bc
2023-09-06 15:19:39 +02:00
alufolie91
52c11d1444
paletteshader
...
stuff from hannu
https://git.do.srb2.org/Hannu_Hanhi/SRB2/-/commit/2530e8b2938eb3ecb6f56b6cdc9916f387a72c6a
this thing tanks my framerate to hell
2023-09-06 15:12:18 +02:00
alufolie91
78d50e4c43
just a bit more
...
looks even better like this imo
2023-09-05 23:01:03 +02:00
indev
7f05d27f42
Allow lua to change vote background via hud.setVoteBackground
2023-09-05 12:47:49 +03:00
alufolie91
3675fdd361
smoother slope rotation for players
...
dont snap player directly to whatever theyre standing on
instead make the sprite rotate a bit smoother
see: https://git.do.srb2.org/haya_/Kart-Public/-/commit/8448d75b031fa86cdb854d13eda4712352d35a89
2023-09-05 09:13:12 +02:00
alufolie91
98dfe528d8
remove this
2023-09-04 16:37:11 +02:00
alufolie91
7da590df94
Fix sprite scale column iteration crash
...
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2130
2023-09-04 15:30:42 +02:00
alufolie91
90cc5a6cb0
Fix a possible crash in R_RenderMaskedSegRange
...
https://git.do.srb2.org/STJr/SRB2/-/commit/55b4458001b2ffe76774ff07a11b56ebf1f70de9
2023-09-04 15:30:21 +02:00
xyzzy
96552765c2
Include doomdef.h :')
2023-09-03 17:01:12 +03:00
xyzzy
8420b2414c
Change into a look up based system instead of whatever the fuck yanderedev suggested.
2023-09-03 14:43:55 +03:00
xyzzy
49949309df
Some fixes and feature additions to glib.
2023-09-02 22:17:18 +03:00
xyzzy
39312ebd4b
Merge remote-tracking branch 'upstream/Saturn' into patch-enumlib-fast
2023-09-01 22:20:31 +03:00
alufolie91
ca9277366c
anim screen stuff
2023-09-01 19:43:24 +02:00
indev
e79bf24bcd
Add lua memory usage in memfree command output
2023-09-01 18:34:06 +03:00
indev
2c1201ff34
Add mo.rollsum and player.sliproll fields. Rendering and frame interpolation code was used, so they are NOT synch safe!
2023-09-01 12:45:23 +03:00
alufolie91
c4ff1a3aca
forgor to readd those
2023-09-01 10:12:06 +02:00
xyzzy
511d66c8fa
Merge remote-tracking branch 'upstream/Saturn' into patch-enumlib-fast
2023-08-31 23:17:37 +03:00
xyzzy
3f9d64717d
Create a Lua globals library.
2023-08-31 23:16:32 +03:00
alufolie91
5760f25c74
readd the namecheck to addlocalskin menu
...
until we find a better way to check for skins c:
2023-08-31 13:41:25 +02:00
indev
0a6f700c6f
Addon browser can now be in 2 states - loading addons and loading localskins, which fixes its behavior when trying to load character addon as server admin
2023-08-31 13:59:30 +03:00
alufolie91
3147dfb012
2.1
2023-08-31 11:18:38 +02:00
Alug
5007a33bbf
Merge pull request #49 from Indev450/fixspeedometer
...
fix the speedometer
2023-08-31 10:57:03 +02:00
Alug
c65acfa90e
Merge pull request #50 from Indev450/nospecialmusic
...
Nospecialmusic
2023-08-31 10:56:50 +02:00
Alug
b167c19137
Merge pull request #51 from hayaunderscore/readme-refactor
...
make the readme look more consistent
2023-08-31 10:56:15 +02:00
alufolie91
d48b08856e
Support for Animated Votingscreens
...
i hate the interpolation i hate it
no idea honestly if those play correctly atm but atleast they dont freak out with uncapped
https://gitlab.com/blondedradio/srb-2-k-cep/-/commit/776a547087cdef46b2bdbfc3ddc9d4d963bbea4b
2023-08-31 10:42:43 +02:00
alufolie91
9ba5c9a38b
bruuuuuh
2023-08-31 03:35:42 +02:00
haya
1a9f30a328
ok github markdown
2023-08-31 07:06:17 +08:00
haya
97058bfcf6
try being consistent
2023-08-31 07:05:06 +08:00
alufolie91
bd41bbb304
fix the speedometer
...
things got swapped X)
also removed the extra number, kart adds a 3rd one if needed
2023-08-31 00:24:16 +02:00
alufolie91
f47cb885cc
eeeeheheheeheheh ifdefs
2023-08-30 22:27:52 +02:00
alufolie91
1ab243d93a
add shit to menu
2023-08-30 22:26:38 +02:00
alufolie91
15d59cbbd8
i dont want any special music
...
no to grow and star music!
2023-08-30 22:20:07 +02:00
Alug
c88d2dadb0
Update README.md again
2023-08-30 21:15:07 +02:00
alufolie91
a4e96d2380
bruh
2023-08-30 19:20:35 +02:00
alufolie91
002c550263
more fixes
...
ugh
2023-08-30 19:17:51 +02:00
alufolie91
25b9bc4100
smol fix
2023-08-30 19:15:22 +02:00
alufolie91
7105606475
more menu shit
...
- Youll now get a preview of what skin is going to be used.
- Removed redundant code
https://git.do.srb2.org/haya_/Kart-Public/-/commit/a6728c26f76bfc94f7bc07aa076c8979c9bef5c9
2023-08-30 19:14:41 +02:00
alufolie91
71e4005226
add menu n shit
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/b85a55137cfef0a18b297c59e62018586323a2e9
2023-08-30 19:12:56 +02:00
alufolie91
76b66b41b6
Argh!
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/217f15452c1fda9ea3c0d00650d470e13e14e0f5
2023-08-30 18:58:26 +02:00
alufolie91
43e1331594
another localfile thingie
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/4a60babf75ce6362d32a1633b12a718d65bcd18c
2023-08-30 18:51:10 +02:00
alufolie91
23ba3d493b
issues fixing
2023-08-30 18:50:00 +02:00
alufolie91
487cbc495a
more changes
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/9e3919195d143956e31bf092f6822cab61d1ee81
2023-08-30 18:47:57 +02:00
alufolie91
faeb4d22ed
Add a -force parameter to addskins, fix localskin not playing the right sounds
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/932e9b92c3551dc4910157ea8d3eea1145ccfc40
2023-08-30 18:43:55 +02:00
alufolie91
9dc2ad4f32
add localskinall command
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/958fe796eb070b6678cd45ea835a998d8dc6d2c9
2023-08-30 17:39:41 +02:00
alufolie91
ceae12baba
fix an issue with desynchs
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/a47d965b82e45bcf600217899a2cd6951024093b
2023-08-30 17:34:28 +02:00
alufolie91
58c58e9542
fix shit even more
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/37d72b4680bbb1ecb68aaa817f2afc8b34deab96
2023-08-30 17:31:57 +02:00
alufolie91
46c7bf8b03
fix shit
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/e4ba8b9a753fe741f1e5a65490ae0d2d645baa97
2023-08-30 17:24:50 +02:00
alufolie91
c011d09e33
fix for localskins not properly saving when returning back into the titlescreen
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/e679dfe0aa059cca68bc67da5a45c12c26dfd9ac
2023-08-30 17:11:38 +02:00
alufolie91
65fadcf709
fix
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/b6b3dcb3f08b470d6075c2949b2dee364afb5c99
2023-08-30 17:09:40 +02:00
alufolie91
e2b06aa600
Ghost and signpost support
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/f07179589414b15605da14901f742342ab53de66
2023-08-30 17:08:50 +02:00
alufolie91
7ab0a808a9
Show which skin is the real one
2023-08-30 17:05:21 +02:00
alufolie91
bc7ce5c983
"immersion"
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/4547347e219158c1d11a6f373c9c94a7bd2ee789
2023-08-30 17:04:40 +02:00
alufolie91
6e55d88816
more shit
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/28fa3039c147d7b479b8d4ddfca50918c620aa2f
2023-08-30 17:02:05 +02:00
alufolie91
97f0ea1b0f
initial support
...
https://git.do.srb2.org/haya_/Kart-Public/-/commit/a464df2165d62528af46d7ef0a6cbdbf29c3d07c
2023-08-30 16:59:23 +02:00
James R
684b016487
Merge branch 'fix-ban-txt-crash' into 'master'
...
Fix ban.txt crashing game
See merge request KartKrew/Kart-Public!329
2023-08-14 11:41:53 +00:00
James R
0b55e8df7b
Rename HAVE_STRLCPY to SRB2_HAVE_STRLCPY, fix non-glibc compile
...
- Fix compile with msvcrt
- Fix compile with SDL 2.28.2
2023-08-14 04:40:00 -07:00
indev
f9880e8413
Fix ban.txt crashing game
2023-08-05 14:50:12 +03:00
James R
c499a8387e
Fix glibc 2.38 compile
...
glibc 2.38 added strlcpy and strlcat.
2023-08-03 16:45:34 -07:00