free texture patchlumps proper in R_LoadTextures
drastically reduces ram usage
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@@ -524,7 +524,7 @@ void R_LoadTextures(void)
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patch->wad = (UINT16)w;
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patch->lump = texstart + j;
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Z_Unlock(patchlump);
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Z_Free(patchlump);
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k = 1;
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while (k << 1 <= texture->width)
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