This replaces the Gamma stuff with a Brightness and Saturation Slider with many more steps than before
Aswell as adding a colour menu, where common colours can be adjusted in Hue, Saturation and Brightness, allowing for much better control of the games appearance than before
This also removes the Opengl specific gamma correction, as its useless with this (all of this can be done better now and even in software renderer aswell) and conflicts anyways
from SRB2: https://git.do.srb2.org/STJr/SRB2/-/commit/83e16da83bb1a2e3be7ee8a5fd4a779797294fc8
credits to toaster
This replaces the Gamma stuff with a Brightness and Saturation Slider with many more steps than before
Aswell as adding a colour menu, where common colours can be adjusted in Hue, Saturation and Brightness, allowing for much better control of the games appearance than before
This also removes the Opengl specific gamma correction, as its useless with this (all of this can be done better now and even in software renderer aswell) and conflicts anyways



i suggest this being merged AFTER the Palette Shader rework https://github.com/Indev450/SRB2Kart-Saturn/pull/86 , as this somewhat conflicts, but can be resolved more easily after it has been merged
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from SRB2: https://git.do.srb2.org/STJr/SRB2/-/commit/83e16da83bb1a2e3be7ee8a5fd4a779797294fc8
credits to toaster
This replaces the Gamma stuff with a Brightness and Saturation Slider with many more steps than before
Aswell as adding a colour menu, where common colours can be adjusted in Hue, Saturation and Brightness, allowing for much better control of the games appearance than before
This also removes the Opengl specific gamma correction, as its useless with this (all of this can be done better now and even in software renderer aswell) and conflicts anyways
i suggest this being merged AFTER the Palette Shader rework https://github.com/Indev450/SRB2Kart-Saturn/pull/86 , as this somewhat conflicts, but can be resolved more easily after it has been merged