Rework of Gamma stuff + Addition of the Colour Cube and Advanced Colour Settings #88

Merged
alufolie91 merged 7 commits from gammastuff into Saturn-Next 2024-01-18 16:41:03 +01:00
6 changed files with 514 additions and 101 deletions

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+23 -1
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@@ -957,7 +957,29 @@ void D_RegisterClientCommands(void)
#endif
// FIXME: not to be here.. but needs be done for config loading
CV_RegisterVar(&cv_usegamma);
CV_RegisterVar(&cv_globalgamma);
CV_RegisterVar(&cv_globalsaturation);
CV_RegisterVar(&cv_rhue);
CV_RegisterVar(&cv_yhue);
CV_RegisterVar(&cv_ghue);
CV_RegisterVar(&cv_chue);
CV_RegisterVar(&cv_bhue);
CV_RegisterVar(&cv_mhue);
CV_RegisterVar(&cv_rgamma);
CV_RegisterVar(&cv_ygamma);
CV_RegisterVar(&cv_ggamma);
CV_RegisterVar(&cv_cgamma);
CV_RegisterVar(&cv_bgamma);
CV_RegisterVar(&cv_mgamma);
CV_RegisterVar(&cv_rsaturation);
CV_RegisterVar(&cv_ysaturation);
CV_RegisterVar(&cv_gsaturation);
CV_RegisterVar(&cv_csaturation);
CV_RegisterVar(&cv_bsaturation);
CV_RegisterVar(&cv_msaturation);
// m_menu.c
//CV_RegisterVar(&cv_compactscoreboard);
+2 -2
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@@ -73,7 +73,7 @@ static void CV_screentextures_ONChange(void);
static void CV_useCustomShaders_ONChange(void);
static void CV_grshaders_OnChange(void);
static void CV_grpaletterendering_OnChange(void);
static void CV_grpalettedepth_OnChange(void);
static void CV_grpalettedepth_OnChange(void);
static CV_PossibleValue_t grfakecontrast_cons_t[] = {{0, "Off"}, {1, "Standard"}, {2, "Smooth"}, {0, NULL}};
@@ -6372,7 +6372,7 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_grscreentextures);
CV_RegisterVar(&cv_grrenderdistance);
CV_RegisterVar(&cv_grfakecontrast);
CV_RegisterVar(&cv_grslopecontrast);
+4 -3
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@@ -711,8 +711,7 @@ static float shader_leveltime = 0;
"float lightz = clamp(z / 16.0, 0.0, 127.0);\n" \
"float startmap = (15.0 - lightnum) * 4.0;\n" \
"float scale = 160.0 / (lightz + 1.0);\n" \
"float cap = (155.0 - light) * 0.26;\n" \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"return (startmap * STARTMAP_FUDGE - scale * MULT_FUDGE * SCALE_FUDGE);\n" \
"}\n"
#define GLSL_DOOM_LIGHT_EQUATION \
@@ -766,11 +765,13 @@ static float shader_leveltime = 0;
// do those even work correctly without the preprocessor?
#define GLSL_FLOOR_FUDGES \
"#define STARTMAP_FUDGE 1.06\n" \
"#define MULT_FUDGE 0.5\n" \
"#define SCALE_FUDGE 1.15\n"
#define GLSL_WALL_FUDGES \
"#define STARTMAP_FUDGE 1.05\n" \
"#define SCALE_FUDGE 2.2\n"
"#define MULT_FUDGE 1.0\n" \
"#define SCALE_FUDGE 1.1\n"
#define GLSL_SOFTWARE_FRAGMENT_SHADER_FLOORS \
GLSL_SOFTWARE_UNIFORMS \
+203 -14
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@@ -317,7 +317,7 @@ static void M_ChangeControl(INT32 choice);
static void M_ResetControls(INT32 choice);
// Video & Sound
menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ExpOptionsDef;
menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ExpOptionsDef, OP_ColorOptionsDef;
#ifdef HWRENDER
menu_t OP_OpenGLOptionsDef;
#endif
@@ -409,6 +409,7 @@ static void M_DrawControl(void);
static void M_DrawVideoMenu(void);
static void M_DrawHUDOptions(void);
static void M_DrawVideoMode(void);
static void M_DrawColorMenu(void);
static void M_DrawMonitorToggles(void);
static void M_DrawMPMainMenu(void);
#ifndef NONET
@@ -436,6 +437,7 @@ static void M_ConnectLastServer(INT32 choice);
#endif
static void M_HandleSetupMultiPlayer(INT32 choice);
static void M_HandleVideoMode(INT32 choice);
static void M_ResetCvars(void);
static void M_HandleMonitorToggles(INT32 choice);
// Consvar onchange functions
@@ -1356,25 +1358,30 @@ static menuitem_t OP_VideoOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 20},
#endif
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Gamma", &cv_usegamma, 30},
NULL, "Brightness", &cv_globalgamma, 30},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 45},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Saturation", &cv_globalsaturation , 40},
{IT_SUBMENU|IT_STRING, NULL, "Advanced Color Settings...", &OP_ColorOptionsDef, 50},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 65},
//{IT_STRING | IT_CVAR, NULL, "NiGHTS Draw Dist", &cv_drawdist_nights, 55},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 55},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance",&cv_drawdist_precip, 75},
//{IT_STRING | IT_CVAR, NULL, "Weather Density", &cv_precipdensity, 65},
{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 65},
{IT_STRING | IT_CVAR, NULL, "Field of View", &cv_fov, 75},
{IT_STRING | IT_CVAR, NULL, "Skyboxes", &cv_skybox, 85},
{IT_STRING | IT_CVAR, NULL, "Field of View", &cv_fov, 95},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 90},
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 100},
{IT_STRING | IT_CVAR, NULL, "FPS Cap", &cv_fpscap, 110},
{IT_STRING | IT_CVAR, NULL, "Drift spark pulse size",&cv_driftsparkpulse, 120},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 130},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 105},
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 115},
{IT_STRING | IT_CVAR, NULL, "FPS Cap", &cv_fpscap, 125},
{IT_STRING | IT_CVAR, NULL, "Drift spark pulse size",&cv_driftsparkpulse, 135},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 145},
#ifdef HWRENDER
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 140},
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 155},
#endif
{IT_SUBMENU|IT_STRING, NULL, "Experimental Options...", &OP_ExpOptionsDef, 150},
{IT_SUBMENU|IT_STRING, NULL, "Experimental Options...", &OP_ExpOptionsDef, 165},
};
@@ -1385,6 +1392,8 @@ static const char* OP_VideoTooltips[] =
"Enable fullscreen.",
#endif
"Gamma (brightness) of the game.",
NULL,
NULL,
"How far away objects are drawn.",
"How far away weather is drawn.",
"Toggle being able to see the sky.",
@@ -1408,6 +1417,8 @@ enum
op_video_fullscreen,
#endif
op_video_gamma,
op_video_sat,
op_video_color,
op_video_dd,
op_video_wdd,
//op_video_wd,
@@ -1429,6 +1440,47 @@ static menuitem_t OP_VideoModeMenu[] =
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleVideoMode, '\0'}, // dummy menuitem for the control func
};
static menuitem_t OP_ColorOptionsMenu[] =
{
{IT_STRING | IT_CALL, NULL, "Reset all", M_ResetCvars, 0},
{IT_HEADER, NULL, "Red", NULL, 9},
{IT_DISABLED, NULL, NULL, NULL, 35},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_rhue, 15},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_rsaturation, 20},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_rgamma, 25},
{IT_HEADER, NULL, "Yellow", NULL, 34},
{IT_DISABLED, NULL, NULL, NULL, 73},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_yhue, 40},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_ysaturation, 45},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ygamma, 50},
{IT_HEADER, NULL, "Green", NULL, 59},
{IT_DISABLED, NULL, NULL, NULL, 112},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_ghue, 65},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_gsaturation, 70},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ggamma, 75},
{IT_HEADER, NULL, "Cyan", NULL, 84},
{IT_DISABLED, NULL, NULL, NULL, 255},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_chue, 90},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_csaturation, 95},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_cgamma, 100},
{IT_HEADER, NULL, "Blue", NULL, 109},
{IT_DISABLED, NULL, NULL, NULL, 152},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_bhue, 115},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_bsaturation, 120},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_bgamma, 125},
{IT_HEADER, NULL, "Magenta", NULL, 134},
{IT_DISABLED, NULL, NULL, NULL, 181},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_mhue, 140},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_msaturation, 145},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_mgamma, 150},
};
static menuitem_t OP_ExpOptionsMenu[] =
{
{IT_HEADER, NULL, "Experimental Options", NULL, 10},
@@ -1525,7 +1577,6 @@ static const char* OP_OpenGLTooltips[] =
"Recreates the look of software mode camera perspective.",
"How far the game world should be drawn.",
};
#endif
static menuitem_t OP_SoundOptionsMenu[] =
@@ -2764,6 +2815,19 @@ menu_t OP_VideoModeDef =
NULL
};
menu_t OP_ColorOptionsDef =
{
"M_VIDEO",
sizeof (OP_ColorOptionsMenu)/sizeof (menuitem_t),
&OP_VideoOptionsDef,
OP_ColorOptionsMenu,
M_DrawColorMenu,
30, 30,
0,
NULL,
{NULL}
};
menu_t OP_SoundOptionsDef =
{
"M_SOUND",
@@ -3281,6 +3345,19 @@ static boolean M_ChangeStringCvar(INT32 choice)
return false;
}
// resets all cvars on a menu - assumes that all that have itemactions are cvars
static void M_ResetCvars(void)
{
INT32 i;
consvar_t *cv;
for (i = 0; i < currentMenu->numitems; i++)
{
if (!(currentMenu->menuitems[i].status & IT_CVAR) || !(cv = (consvar_t *)currentMenu->menuitems[i].itemaction))
continue;
CV_SetValue(cv, atoi(cv->defaultvalue));
}
}
static void M_NextOpt(void)
{
INT16 oldItemOn = itemOn; // prevent infinite loop
@@ -13813,6 +13890,118 @@ static void M_DrawVideoMode(void)
W_CachePatchName("M_CURSOR", PU_CACHE));
}
// Just M_DrawGenericScrollMenu but showing a backing behind the headers.
static void M_DrawColorMenu(void)
{
INT32 x, y, i, max, tempcentery, cursory = 0;
// DRAW MENU
x = currentMenu->x;
y = currentMenu->y;
if ((currentMenu->menuitems[itemOn].alphaKey*2 - currentMenu->menuitems[0].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[0].alphaKey*2;
else if ((currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 - currentMenu->menuitems[itemOn].alphaKey*2) <= scrollareaheight)
tempcentery = currentMenu->y - currentMenu->menuitems[currentMenu->numitems-1].alphaKey*2 + 2*scrollareaheight;
else
tempcentery = currentMenu->y - currentMenu->menuitems[itemOn].alphaKey*2 + scrollareaheight;
for (i = 0; i < currentMenu->numitems; i++)
{
if (currentMenu->menuitems[i].status != IT_DISABLED && currentMenu->menuitems[i].alphaKey*2 + tempcentery >= currentMenu->y)
break;
}
for (max = currentMenu->numitems; max > 0; max--)
{
if (currentMenu->menuitems[max].status != IT_DISABLED && currentMenu->menuitems[max-1].alphaKey*2 + tempcentery <= (currentMenu->y + 2*scrollareaheight))
break;
}
if (i)
V_DrawString(currentMenu->x - 20, currentMenu->y, V_YELLOWMAP, "\x1A"); // up arrow
if (max != currentMenu->numitems)
V_DrawString(currentMenu->x - 20, currentMenu->y + 2*scrollareaheight, V_YELLOWMAP, "\x1B"); // down arrow
// draw title (or big pic)
M_DrawMenuTitle();
for (; i < max; i++)
{
y = currentMenu->menuitems[i].alphaKey*2 + tempcentery;
if (i == itemOn)
cursory = y;
switch (currentMenu->menuitems[i].status & IT_DISPLAY)
{
case IT_PATCH:
case IT_DYBIGSPACE:
case IT_BIGSLIDER:
case IT_STRING2:
case IT_DYLITLSPACE:
case IT_GRAYPATCH:
case IT_TRANSTEXT2:
// unsupported
break;
case IT_NOTHING:
break;
case IT_STRING:
case IT_WHITESTRING:
if (i != itemOn && (currentMenu->menuitems[i].status & IT_DISPLAY)==IT_STRING)
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
else
V_DrawString(x, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
// Cvar specific handling
switch (currentMenu->menuitems[i].status & IT_TYPE)
case IT_CVAR:
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
switch (currentMenu->menuitems[i].status & IT_CVARTYPE)
{
case IT_CV_SLIDER:
M_DrawSlider(x, y, cv, (i == itemOn));
case IT_CV_NOPRINT: // color use this
case IT_CV_INVISSLIDER: // monitor toggles use this
break;
case IT_CV_STRING:
if (y + 12 > (currentMenu->y + 2*scrollareaheight))
break;
M_DrawTextBox(x, y + 4, MAXSTRINGLENGTH, 1);
V_DrawString(x + 8, y + 12, V_ALLOWLOWERCASE, cv->string);
if (skullAnimCounter < 4 && i == itemOn)
V_DrawCharacter(x + 8 + V_StringWidth(cv->string, 0), y + 12,
'_' | 0x80, false);
y += 16;
break;
default:
V_DrawRightAlignedString(BASEVIDWIDTH - x, y,
((cv->flags & CV_CHEAT) && !CV_IsSetToDefault(cv) ? V_REDMAP : V_YELLOWMAP), cv->string);
break;
}
break;
}
break;
case IT_TRANSTEXT:
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
break;
case IT_QUESTIONMARKS:
V_DrawString(x, y, V_TRANSLUCENT|V_OLDSPACING, M_CreateSecretMenuOption(currentMenu->menuitems[i].text));
break;
case IT_HEADERTEXT:
V_DrawString(x-16, y, V_YELLOWMAP, currentMenu->menuitems[i].text);
//V_DrawFill(19, y, 281, 9, currentMenu->menuitems[i+1].alphaKey);
//V_DrawFill(300, y, 1, 9, 26);
//M_DrawLevelPlatterHeader(y - (lsheadingheight - 12), currentMenu->menuitems[i].text, false);
break;
}
}
// DRAW THE SKULL CURSOR
V_DrawScaledPatch(currentMenu->x - 24, cursory, 0,
W_CachePatchName("M_CURSOR", PU_CACHE));
}
// special menuitem key handler for video mode list
static void M_HandleVideoMode(INT32 ch)
{
+276 -79
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@@ -39,13 +39,40 @@ UINT8 *screens[5];
// screens[3] = fade screen start
// screens[4] = fade screen end, postimage tempoarary buffer
static CV_PossibleValue_t gamma_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
static void CV_usegamma_OnChange(void);
static CV_PossibleValue_t fps_cons_t[] = {{0, "No"}, {1, "Normal"}, {2, "Compact"}, {3, "Old"}, {4, "Old Compact"}, {0, NULL}};
consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, fps_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_usegamma = {"gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_usegamma_OnChange, 0, NULL, NULL, 0, 0, NULL};
static void CV_palette_OnChange(void);
static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}};
consvar_t cv_globalgamma = {"gamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t saturation_cons_t[] = {{0, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_globalsaturation = {"saturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
#define huecoloursteps 4
static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
consvar_t cv_rhue = {"rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_yhue = {"yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghue = {"ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chue = {"chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bhue = {"bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mhue = {"mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rgamma = {"rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ygamma = {"ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ggamma = {"ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cgamma = {"cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bgamma = {"bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mgamma = {"mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rsaturation = {"rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ysaturation = {"ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gsaturation = {"gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_allcaps = {"allcaps", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -57,9 +84,209 @@ consvar_t cv_constextsize = {"con_textsize", "Medium", CV_SAVE|CV_CALL, constext
consvar_t cv_menucaps = {"menucaps", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// local copy of the palette for V_GetColor()
RGBA_t *pLocalPalette = NULL;
const UINT8 gammatable[5][256] =
/*
The following was an extremely helpful resource when developing my Colour Cube LUT.
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
Please check it out if you're trying to maintain this.
toast 18/04/17
*/
float Cubepal[2][2][2][3];
// returns whether to apply cube, selectively avoiding expensive operations
static boolean InitCube(void)
{
boolean apply = false;
UINT8 q;
float working[2][2][2][3] = // the initial positions of the corners of the colour cube!
{
{
{
{0.0, 0.0, 0.0}, // black corner
{0.0, 0.0, 1.0} // blue corner
},
{
{0.0, 1.0, 0.0}, // green corner
{0.0, 1.0, 1.0} // cyan corner
}
},
{
{
{1.0, 0.0, 0.0}, // red corner
{1.0, 0.0, 1.0} // magenta corner
},
{
{1.0, 1.0, 0.0}, // yellow corner
{1.0, 1.0, 1.0} // white corner
}
}
};
float desatur[3]; // grey
float globalgammamul, globalgammaoffs;
boolean doinggamma;
#define diffcons(cv) (cv.value != atoi(cv.defaultvalue))
doinggamma = diffcons(cv_globalgamma);
#define gammascale 8
globalgammamul = (cv_globalgamma.value ? ((255 - (gammascale*abs(cv_globalgamma.value)))/255.0) : 1.0);
globalgammaoffs = ((cv_globalgamma.value > 0) ? ((gammascale*cv_globalgamma.value)/255.0) : 0.0);
desatur[0] = desatur[1] = desatur[2] = globalgammaoffs + (0.33*globalgammamul);
if (doinggamma
|| diffcons(cv_rhue)
|| diffcons(cv_yhue)
|| diffcons(cv_ghue)
|| diffcons(cv_chue)
|| diffcons(cv_bhue)
|| diffcons(cv_mhue)
|| diffcons(cv_rgamma)
|| diffcons(cv_ygamma)
|| diffcons(cv_ggamma)
|| diffcons(cv_cgamma)
|| diffcons(cv_bgamma)
|| diffcons(cv_mgamma)) // set the gamma'd/hued positions (saturation is done later)
{
float mod, tempgammamul, tempgammaoffs;
apply = true;
working[0][0][0][0] = working[0][0][0][1] = working[0][0][0][2] = globalgammaoffs;
working[1][1][1][0] = working[1][1][1][1] = working[1][1][1][2] = globalgammaoffs+globalgammamul;
#define dohue(hue, gamma, loc) \
tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
mod = ((hue % huecoloursteps)*(tempgammamul)/huecoloursteps);\
switch (hue/huecoloursteps)\
{\
case 0:\
default:\
loc[0] = tempgammaoffs+tempgammamul;\
loc[1] = tempgammaoffs+mod;\
loc[2] = tempgammaoffs;\
break;\
case 1:\
loc[0] = tempgammaoffs+tempgammamul-mod;\
loc[1] = tempgammaoffs+tempgammamul;\
loc[2] = tempgammaoffs;\
break;\
case 2:\
loc[0] = tempgammaoffs;\
loc[1] = tempgammaoffs+tempgammamul;\
loc[2] = tempgammaoffs+mod;\
break;\
case 3:\
loc[0] = tempgammaoffs;\
loc[1] = tempgammaoffs+tempgammamul-mod;\
loc[2] = tempgammaoffs+tempgammamul;\
break;\
case 4:\
loc[0] = tempgammaoffs+mod;\
loc[1] = tempgammaoffs;\
loc[2] = tempgammaoffs+tempgammamul;\
break;\
case 5:\
loc[0] = tempgammaoffs+tempgammamul;\
loc[1] = tempgammaoffs;\
loc[2] = tempgammaoffs+tempgammamul-mod;\
break;\
}
dohue(cv_rhue.value, cv_rgamma.value, working[1][0][0]);
dohue(cv_yhue.value, cv_ygamma.value, working[1][1][0]);
dohue(cv_ghue.value, cv_ggamma.value, working[0][1][0]);
dohue(cv_chue.value, cv_cgamma.value, working[0][1][1]);
dohue(cv_bhue.value, cv_bgamma.value, working[0][0][1]);
dohue(cv_mhue.value, cv_mgamma.value, working[1][0][1]);
#undef dohue
}
#define dosaturation(a, e) a = ((1 - work)*e + work*a)
#define docvsat(cv_sat, hue, gamma, r, g, b) \
if diffcons(cv_sat)\
{\
float work, mod, tempgammamul, tempgammaoffs;\
apply = true;\
work = (cv_sat.value/10.0);\
mod = ((hue % huecoloursteps)*(1.0)/huecoloursteps);\
if (hue & huecoloursteps)\
mod = 2-mod;\
else\
mod += 1;\
tempgammamul = (gamma ? ((255 - (gammascale*abs(gamma)))/255.0)*globalgammamul : globalgammamul);\
tempgammaoffs = ((gamma > 0) ? ((gammascale*gamma)/255.0) + globalgammaoffs : globalgammaoffs);\
for (q = 0; q < 3; q++)\
dosaturation(working[r][g][b][q], (tempgammaoffs+(desatur[q]*mod*tempgammamul)));\
}
docvsat(cv_rsaturation, cv_rhue.value, cv_rgamma.value, 1, 0, 0);
docvsat(cv_ysaturation, cv_yhue.value, cv_ygamma.value, 1, 1, 0);
docvsat(cv_gsaturation, cv_ghue.value, cv_ggamma.value, 0, 1, 0);
docvsat(cv_csaturation, cv_chue.value, cv_cgamma.value, 0, 1, 1);
docvsat(cv_bsaturation, cv_bhue.value, cv_bgamma.value, 0, 0, 1);
docvsat(cv_msaturation, cv_mhue.value, cv_mgamma.value, 1, 0, 1);
#undef gammascale
if diffcons(cv_globalsaturation)
{
float work = (cv_globalsaturation.value/10.0);
apply = true;
for (q = 0; q < 3; q++)
{
dosaturation(working[1][0][0][q], desatur[q]);
dosaturation(working[0][1][0][q], desatur[q]);
dosaturation(working[0][0][1][q], desatur[q]);
dosaturation(working[1][1][0][q], 2*desatur[q]);
dosaturation(working[0][1][1][q], 2*desatur[q]);
dosaturation(working[1][0][1][q], 2*desatur[q]);
}
}
#undef dosaturation
#undef diffcons
if (!apply)
return false;
#define dowork(i, j, k, l) \
if (working[i][j][k][l] > 1.0)\
working[i][j][k][l] = 1.0;\
else if (working[i][j][k][l] < 0.0)\
working[i][j][k][l] = 0.0;\
Cubepal[i][j][k][l] = working[i][j][k][l]
for (q = 0; q < 3; q++)
{
dowork(0, 0, 0, q);
dowork(1, 0, 0, q);
dowork(0, 1, 0, q);
dowork(1, 1, 0, q);
dowork(0, 0, 1, q);
dowork(1, 0, 1, q);
dowork(0, 1, 1, q);
dowork(1, 1, 1, q);
}
#undef dowork
return true;
}
/*
So it turns out that the way gamma was implemented previously, the default
colour profile of the game was messed up. Since this bad decision has been
around for a long time, and the intent is to keep the base game looking the
same, I'm not gonna be the one to remove this base modification.
toast 20/04/17
*/
const UINT8 correctiontable[256] =
{1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,
17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,
33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,
@@ -75,80 +302,12 @@ const UINT8 gammatable[5][256] =
192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255},
{2,4,5,7,8,10,11,12,14,15,16,18,19,20,21,23,24,25,26,27,29,30,31,
32,33,34,36,37,38,39,40,41,42,44,45,46,47,48,49,50,51,52,54,55,
56,57,58,59,60,61,62,63,64,65,66,67,69,70,71,72,73,74,75,76,77,
78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,
99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,
115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,129,
130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,
146,147,148,148,149,150,151,152,153,154,155,156,157,158,159,160,
161,162,163,163,164,165,166,167,168,169,170,171,172,173,174,175,
175,176,177,178,179,180,181,182,183,184,185,186,186,187,188,189,
190,191,192,193,194,195,196,196,197,198,199,200,201,202,203,204,
205,205,206,207,208,209,210,211,212,213,214,214,215,216,217,218,
219,220,221,222,222,223,224,225,226,227,228,229,230,230,231,232,
233,234,235,236,237,237,238,239,240,241,242,243,244,245,245,246,
247,248,249,250,251,252,252,253,254,255},
{4,7,9,11,13,15,17,19,21,22,24,26,27,29,30,32,33,35,36,38,39,40,42,
43,45,46,47,48,50,51,52,54,55,56,57,59,60,61,62,63,65,66,67,68,69,
70,72,73,74,75,76,77,78,79,80,82,83,84,85,86,87,88,89,90,91,92,93,
94,95,96,97,98,100,101,102,103,104,105,106,107,108,109,110,111,112,
113,114,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,
129,130,131,132,133,133,134,135,136,137,138,139,140,141,142,143,144,
144,145,146,147,148,149,150,151,152,153,153,154,155,156,157,158,159,
160,160,161,162,163,164,165,166,166,167,168,169,170,171,172,172,173,
174,175,176,177,178,178,179,180,181,182,183,183,184,185,186,187,188,
188,189,190,191,192,193,193,194,195,196,197,197,198,199,200,201,201,
202,203,204,205,206,206,207,208,209,210,210,211,212,213,213,214,215,
216,217,217,218,219,220,221,221,222,223,224,224,225,226,227,228,228,
229,230,231,231,232,233,234,235,235,236,237,238,238,239,240,241,241,
242,243,244,244,245,246,247,247,248,249,250,251,251,252,253,254,254,
255},
{8,12,16,19,22,24,27,29,31,34,36,38,40,41,43,45,47,49,50,52,53,55,
57,58,60,61,63,64,65,67,68,70,71,72,74,75,76,77,79,80,81,82,84,85,
86,87,88,90,91,92,93,94,95,96,98,99,100,101,102,103,104,105,106,107,
108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,
125,126,127,128,129,130,131,132,133,134,135,135,136,137,138,139,140,
141,142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,
155,156,157,158,159,160,160,161,162,163,164,165,165,166,167,168,169,
169,170,171,172,173,173,174,175,176,176,177,178,179,180,180,181,182,
183,183,184,185,186,186,187,188,189,189,190,191,192,192,193,194,195,
195,196,197,197,198,199,200,200,201,202,202,203,204,205,205,206,207,
207,208,209,210,210,211,212,212,213,214,214,215,216,216,217,218,219,
219,220,221,221,222,223,223,224,225,225,226,227,227,228,229,229,230,
231,231,232,233,233,234,235,235,236,237,237,238,238,239,240,240,241,
242,242,243,244,244,245,246,246,247,247,248,249,249,250,251,251,252,
253,253,254,254,255},
{16,23,28,32,36,39,42,45,48,50,53,55,57,60,62,64,66,68,69,71,73,75,76,
78,80,81,83,84,86,87,89,90,92,93,94,96,97,98,100,101,102,103,105,106,
107,108,109,110,112,113,114,115,116,117,118,119,120,121,122,123,124,
125,126,128,128,129,130,131,132,133,134,135,136,137,138,139,140,141,
142,143,143,144,145,146,147,148,149,150,150,151,152,153,154,155,155,
156,157,158,159,159,160,161,162,163,163,164,165,166,166,167,168,169,
169,170,171,172,172,173,174,175,175,176,177,177,178,179,180,180,181,
182,182,183,184,184,185,186,187,187,188,189,189,190,191,191,192,193,
193,194,195,195,196,196,197,198,198,199,200,200,201,202,202,203,203,
204,205,205,206,207,207,208,208,209,210,210,211,211,212,213,213,214,
214,215,216,216,217,217,218,219,219,220,220,221,221,222,223,223,224,
224,225,225,226,227,227,228,228,229,229,230,230,231,232,232,233,233,
234,234,235,235,236,236,237,237,238,239,239,240,240,241,241,242,242,
243,243,244,244,245,245,246,246,247,247,248,248,249,249,250,250,251,
251,252,252,253,254,254,255,255}
};
// local copy of the palette for V_GetColor()
RGBA_t *pLocalPalette = NULL;
240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
static void LoadPalette(const char *lumpname)
{
const UINT8 *usegamma = gammatable[cv_usegamma.value];
boolean cube = InitCube();
lumpnum_t lumpnum = W_GetNumForName(lumpname);
size_t i, palsize = W_LumpLength(lumpnum)/3;
UINT8 *pal;
@@ -160,10 +319,48 @@ static void LoadPalette(const char *lumpname)
pal = W_CacheLumpNum(lumpnum, PU_CACHE);
for (i = 0; i < palsize; i++)
{
pLocalPalette[i].s.red = usegamma[*pal++];
pLocalPalette[i].s.green = usegamma[*pal++];
pLocalPalette[i].s.blue = usegamma[*pal++];
pLocalPalette[i].s.red = correctiontable[*pal++];
pLocalPalette[i].s.green = correctiontable[*pal++];
pLocalPalette[i].s.blue = correctiontable[*pal++];
pLocalPalette[i].s.alpha = 0xFF;
// lerp of colour cubing!
if (cube)
{
float working[4][3];
float linear;
UINT8 q;
linear = (pLocalPalette[i].s.red/255.0);
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
for (q = 0; q < 3; q++)
{
working[0][q] = dolerp(Cubepal[0][0][0][q], Cubepal[1][0][0][q]);
working[1][q] = dolerp(Cubepal[0][1][0][q], Cubepal[1][1][0][q]);
working[2][q] = dolerp(Cubepal[0][0][1][q], Cubepal[1][0][1][q]);
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
}
linear = (pLocalPalette[i].s.green/255.0);
for (q = 0; q < 3; q++)
{
working[0][q] = dolerp(working[0][q], working[1][q]);
working[1][q] = dolerp(working[2][q], working[3][q]);
}
linear = (pLocalPalette[i].s.blue/255.0);
for (q = 0; q < 3; q++)
{
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
if (working[0][q] > 255.0)
working[0][q] = 255.0;
else if (working[0][q] < 0.0)
working[0][q] = 0.0;
}
#undef dowork
pLocalPalette[i].s.red = (UINT8)(working[0][0]);
pLocalPalette[i].s.green = (UINT8)(working[0][1]);
pLocalPalette[i].s.blue = (UINT8)(working[0][2]);
}
}
}
@@ -228,7 +425,7 @@ void V_SetPaletteLump(const char *pal)
#endif
}
static void CV_usegamma_OnChange(void)
static void CV_palette_OnChange(void)
{
// reload palette
LoadMapPalette();
+6 -2
View File
@@ -27,8 +27,12 @@
extern UINT8 *screens[5];
extern const UINT8 gammatable[5][256];
extern consvar_t cv_ticrate, cv_usegamma, cv_allcaps, cv_constextsize, cv_menucaps;
extern consvar_t cv_ticrate, cv_allcaps, cv_constextsize, cv_menucaps,\
cv_globalgamma, cv_globalsaturation, \
cv_rhue, cv_yhue, cv_ghue, cv_chue, cv_bhue, cv_mhue,\
cv_rgamma, cv_ygamma, cv_ggamma, cv_cgamma, cv_bgamma, cv_mgamma, \
cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation;
// Allocates buffer screens, call before R_Init.
void V_Init(void);