ccb0c6ffe7
Add new font search criterea.
2024-04-28 13:45:46 +03:00
bc3dcff3ea
Remove the old Quik texture API.
2024-04-28 13:44:40 +03:00
2aa1066a9d
Fix one of the image command lists.
2024-04-14 23:21:31 +03:00
fe3c2d0550
Image support for vertex generator.
2024-04-14 23:21:08 +03:00
5aa9a2f4e6
Support for 3d images in the renderer.
2024-04-14 22:51:10 +03:00
4d5e0dd8f2
Add unit vectors to QVec2.
2024-04-14 22:35:54 +03:00
f07208ebe9
Replace textures with QImage.
2024-04-14 22:35:30 +03:00
b57d7bed41
Texture 3d entry points and enums.
2024-04-14 22:34:51 +03:00
20c126fb88
New Image3D command.
2024-04-11 19:33:42 +03:00
7ce474d92a
Changes to platform abstraction layer.
2024-04-11 19:09:00 +03:00
2eb5663ee9
Renamed the classes in the command engine.
2024-04-11 19:06:58 +03:00
09ce8d3229
Add invalid cast exceptions to frame conversion operators.
2024-04-09 10:50:52 +03:00
4dff6eba91
Math library changes and fixes.
2024-04-08 23:51:03 +03:00
9c9efc6eeb
Convert command queue to a command list.
2024-04-08 23:50:05 +03:00
959788563f
Fix small errors in driver.
2023-09-22 21:23:59 +03:00
118b50cee2
Add font rendering.
2023-09-22 19:30:17 +03:00
d65bb8ad0a
Add new demo application template.
2023-07-28 22:37:49 +03:00
2bcac4a83e
Remove references to old control types, at least for now.
2023-07-28 22:37:13 +03:00
3906222506
Add alpha premultiplication.
2023-07-02 11:39:02 +03:00
1676184118
Add image buffers and color conversion.
2023-07-02 11:22:52 +03:00
995943d83b
Fix incorrect nomenclature in interface name.
2023-07-02 10:38:46 +03:00
f830626579
Add RedAlpha image formats.
2023-07-02 10:38:32 +03:00
98883db604
Add float color structure.
2023-07-02 10:38:19 +03:00
8e2db62e56
Add a very simple matrix class.
2023-06-30 19:57:04 +03:00
d72a07354a
We are going real old school GL.
2023-06-30 19:35:24 +03:00
1297365b38
Add missing stuff.
2023-06-30 16:34:16 +03:00
72d0f02440
Purge all old files.
2023-06-29 14:17:32 +03:00
41b7bebba5
Rename geometry types with Q prefix instead of Quik.
2023-06-29 10:42:02 +03:00
fe71028573
Add GL_UNSIGNED_INT
2023-06-29 10:37:23 +03:00
46c18d97d2
Small fixes in the command engine components.
2023-06-29 10:31:28 +03:00
5c71afe9c7
Rectangles added :)
2023-06-28 15:22:48 +03:00
61e4d2bd16
Begin work on new command engine.
2023-06-23 22:56:07 +03:00
78c71054b4
Add more useful stuff into frames.
2023-06-23 22:55:41 +03:00
2e07b0ffc9
Add pretty colors and new functions into the math types.
2023-06-23 22:53:22 +03:00
a50650e54a
Create custom OpenGL bindings.
...
This removes the hard dependency on OpenTK for a core component of QUIK.
Although not all environments are going to be using OpenGL, having it be
independent from a vendor library would be more benefitial for more
people.
2023-06-22 23:11:32 +03:00
b57677a6c2
Rename namespace 'CommandQueue' as 'CommandMachine'.
2023-05-20 19:37:51 +03:00
4b2271dd29
Change textures from interface to abstract class.
2023-05-15 21:49:48 +03:00
e731e8af49
Add new style classes.
2023-05-15 12:07:12 +03:00
9eadc26f2f
New command queue implementation with hopefully less GC invocations.
2023-05-15 10:22:09 +03:00
39a9f67367
Add new commands.
2023-05-14 23:32:32 +03:00
3de9de4e2d
New conversion operators and make some explicit.
2023-05-14 23:30:26 +03:00
fc1cc6a1ba
Add intersect to rectangle.
2023-05-14 23:29:52 +03:00
9339295378
Push all uncommitted changes.
...
I have had a long break from this project due to other higher priority
things going on in my life. Big changes inbound.
2023-05-13 16:17:57 +03:00
98b1c1a277
New in development queue system.
2023-05-13 16:17:23 +03:00
1d3f22f6ce
Clean up the font test code slightly.
2022-08-20 12:57:57 +03:00
bf47915491
Very quick test text implementation.
2022-08-19 16:13:19 +03:00
a0473d9e83
Change over draw call propagation in the vertex generator.
2022-08-18 13:58:03 +03:00
7c0c6d9a75
Remove stroke stippling for a good long time.
2022-08-16 21:38:18 +03:00
72cad718cb
Implement rectangle rendering.
2022-08-16 21:35:12 +03:00
16bb3f41a7
Implement bezier lines.
2022-08-08 10:52:03 +03:00