Add GL_UNSIGNED_INT
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46c18d97d2
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@ -18,6 +18,7 @@ namespace Quik.OpenGL
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GL_UNSIGNED_BYTE = 0x1401,
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GL_UNSIGNED_SHORT = 0x1403,
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GL_UNSIGNED_INT = 0x1405,
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GL_FLOAT = 0x1406,
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GL_RED = 0x1903,
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@ -1,16 +1,16 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace Quik.VertexGenerator
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{
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public class DrawQueue
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public class DrawQueue : IEnumerable<DrawCall>
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{
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private readonly RefList<QuikVertex> _vertices = new RefList<QuikVertex>();
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private readonly RefList<int> _elements = new RefList<int>();
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private readonly List<DrawCall> _drawCalls = new List<DrawCall>();
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private int _start;
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private int _count;
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private int _baseOffset;
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private QuikRectangle _bounds;
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private QuikTexture _texture;
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@ -35,7 +35,6 @@ namespace Quik.VertexGenerator
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public void StartDrawCall(in QuikRectangle bounds, QuikTexture texture, int baseOffset)
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{
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_start = ElementCount;
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_count = 0;
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_texture = texture;
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_bounds = bounds;
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_baseOffset = baseOffset;
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@ -87,8 +86,12 @@ namespace Quik.VertexGenerator
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void EndDrawCall()
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{
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_drawCalls.Add(new DrawCall(_start, _count, _bounds, _texture));
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int count = ElementCount - _start;
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_drawCalls.Add(new DrawCall(_start, count, _bounds, _texture));
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}
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public IEnumerator<DrawCall> GetEnumerator() => _drawCalls.GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator() => _drawCalls.GetEnumerator();
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}
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public struct DrawCall
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