Small fixes in the command engine components.
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@ -16,12 +16,12 @@ namespace Quik.CommandMachine
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private Command _customCommandBase = Command.CustomCommandBase;
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private readonly List<QuikCommandHandler> _customCommands = new List<QuikCommandHandler>();
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public QuikRectangle Viewport { get; }
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public QuikRectangle Viewport => _viewport;
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// TODO: Make a real matrix class.
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public float[] ActiveTransforms { get; }
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public StyleStack Style { get; }
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public StyleStack Style { get; } = new StyleStack(new Quik.Style());
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protected CommandEngine()
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{
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@ -106,7 +106,7 @@ namespace Quik.CommandMachine
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{
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}
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private void Reset()
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public virtual void Reset()
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{
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_zIndex = 0;
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_zStack.Clear();
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@ -27,7 +27,7 @@ namespace Quik.CommandMachine
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[FieldOffset(sizeof(FrameType) + 3*sizeof(float))]
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private float _f4;
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[FieldOffset(sizeof(FrameType))]
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[FieldOffset(24)]
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private object _object;
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public bool IsCommand => _type == FrameType.Command;
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@ -37,10 +37,10 @@ namespace Quik.CommandMachine
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_type == FrameType.IVec3 ||
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_type == FrameType.IVec4;
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public bool IsFloat =>
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_type == FrameType.IVec1 ||
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_type == FrameType.IVec2 ||
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_type == FrameType.IVec3 ||
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_type == FrameType.IVec4;
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_type == FrameType.Vec1 ||
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_type == FrameType.Vec2 ||
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_type == FrameType.Vec3 ||
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_type == FrameType.Vec4;
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public int VectorSize
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{
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@ -73,13 +73,15 @@ namespace Quik.CommandMachine
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public float F2 => _f2;
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public float F3 => _f3;
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public float F4 => _f4;
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public static Frame None { get; } = new Frame() {
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_type = FrameType.None
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};
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public Frame(Command command) : this((int)command)
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public Frame(Command command) : this()
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{
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_type = FrameType.Command;
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_i1 = (int)command;
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}
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public Frame(object o)
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@ -24,6 +24,12 @@ namespace Quik.VertexGenerator
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Color = Style.Color ?? QuikColor.White,
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};
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public override void Reset()
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{
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base.Reset();
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DrawQueue.Clear();
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}
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protected override void ChildProcessCommand(Command name, CommandQueue queue)
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{
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base.ChildProcessCommand(name, queue);
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@ -473,7 +479,7 @@ namespace Quik.VertexGenerator
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DrawQueue.AddVertex(v);
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DrawQueue.AddElement(0); DrawQueue.AddElement(1); DrawQueue.AddElement(2);
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DrawQueue.AddElement(1); DrawQueue.AddElement(2); DrawQueue.AddElement(3);
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DrawQueue.AddElement(0); DrawQueue.AddElement(2); DrawQueue.AddElement(3);
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if (radius == 0.0f)
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return;
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