Add missing stuff.
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72d0f02440
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1297365b38
@ -72,7 +72,7 @@ namespace Quik.OpenGL
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_vertexAttribPointer(location, size, type, normalized, stride, (IntPtr)offset);
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[MethodImpl(AggressiveInlining)]
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public static void VertexAttibIPointer(int location, int size, GLEnum type, int stride, int offset) =>
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public static void VertexAttribIPointer(int location, int size, GLEnum type, int stride, int offset) =>
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_vertexAttribIPointer(location, size, type, stride, (IntPtr)offset);
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}
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}
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@ -17,8 +17,12 @@ namespace Quik.OpenGL
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private delegate void GLF4Proc(float x, float y, float z, float w);
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private delegate void DrawElementsProc(GLEnum primitive, int size, GLEnum type, void *offset);
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private delegate void DrawArraysProc(GLEnum primitive, int size, void *offset);
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private delegate void GetIntegervProc(GLEnum pname, int *data);
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private delegate void GetFloatvProc(GLEnum pname, float *data);
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private delegate byte* GetStringProc(GLEnum pname);
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private const short AggressiveInlining = (short)MethodImplOptions.AggressiveInlining;
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private static GetProcAddressProc _getProcAddress;
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private static GLEnum1Proc _enable;
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private static GLEnum1Proc _disable;
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@ -29,6 +33,9 @@ namespace Quik.OpenGL
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private static GLF4Proc _clearColor;
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private static DrawElementsProc _drawElements;
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private static DrawArraysProc _drawArrays;
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private static GetIntegervProc _getIntegerv;
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private static GetFloatvProc _getFloatv;
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private static GetStringProc _getString;
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private static T GetProcAddress<T>(string procName)
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where T : Delegate
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@ -50,6 +57,9 @@ namespace Quik.OpenGL
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_clearColor = GetProcAddress<GLF4Proc>("glClearColor");
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_drawElements = GetProcAddress<DrawElementsProc>("glDrawElements");
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_drawArrays = GetProcAddress<DrawArraysProc>("glDrawArrays");
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_getIntegerv = GetProcAddress<GetIntegervProc>("glGetIntegerv");
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_getFloatv = GetProcAddress<GetFloatvProc>("glGetFloatv");
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_getString = GetProcAddress<GetStringProc>("glGetString");
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LoadBuffer();
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LoadProgram();
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@ -79,5 +89,36 @@ namespace Quik.OpenGL
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[MethodImpl(AggressiveInlining)]
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public static void DrawArrays(GLEnum primitive, int count, int offset) => _drawArrays(primitive, count, (void*)offset);
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[MethodImpl(AggressiveInlining)]
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public static void Get(GLEnum pname, out int value)
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{
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value = default;
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fixed(int* ptr = &value)
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{
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_getIntegerv(pname, ptr);
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}
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}
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[MethodImpl(AggressiveInlining)]
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public static void Get(GLEnum pname, out float value)
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{
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value = default;
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fixed (float* ptr = &value)
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{
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_getFloatv(pname, ptr);
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}
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}
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[MethodImpl(AggressiveInlining)]
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public static string GetString(GLEnum pname)
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{
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int length;
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byte* str = _getString(pname);
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for (length = 0; str[length] == 0 || length < 256; length++);
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return System.Text.Encoding.UTF8.GetString(str, length);
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}
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}
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}
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@ -2,6 +2,14 @@ namespace Quik.OpenGL
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{
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public enum GLEnum : int
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{
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GL_OK = 0,
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GL_MAJOR_VERSION = 0x821B,
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GL_MINOR_VERSION = 0x821C,
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GL_VENDOR = 0x1F00,
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GL_RENDERER = 0x1F01,
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GL_VERSION = 0x1F02,
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GL_EXTENSIONS = 0x1F03,
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GL_MULTISAMPLE = 0x809D,
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GL_BLEND = 0x0BE2,
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@ -31,6 +39,14 @@ namespace Quik.OpenGL
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GL_STREAM_DRAW = 0x88E0,
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GL_TEXTURE0 = 0x84C0,
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GL_TEXTURE1 = GL_TEXTURE0 + 1,
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GL_TEXTURE2 = GL_TEXTURE0 + 2,
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GL_TEXTURE3 = GL_TEXTURE0 + 3,
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GL_TEXTURE4 = GL_TEXTURE0 + 4,
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GL_TEXTURE5 = GL_TEXTURE0 + 5,
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GL_TEXTURE6 = GL_TEXTURE0 + 6,
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GL_TEXTURE_2D = 0x0DE1,
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GL_UNPACK_ALIGNMENT = 0x0CF5,
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