Add unit vectors to QVec2.
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@ -12,7 +12,7 @@ namespace Quik
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{
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public float X;
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public float Y;
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public float Magnitude => MathF.Sqrt(X * X + Y * Y);
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public QVec2(float x, float y)
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@ -92,6 +92,10 @@ namespace Quik
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{
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return $"({X}; {Y})";
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}
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public static readonly QVec2 Zero = new QVec2(0, 0);
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public static readonly QVec2 UnitX = new QVec2(1, 0);
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public static readonly QVec2 UnitY = new QVec2(0, 1);
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}
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/// <summary>
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