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No files matched your search
+38
-29
@@ -1,14 +1,46 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.6
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.6
|
||||
LANGUAGES C CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
|
||||
set(CMAKE_CXX_EXTENSIONS ON)
|
||||
set(CMAKE_C_EXTENSIONS ON)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
|
||||
|
||||
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
|
||||
set(SRB2_CPACK_GENERATOR "ZIP")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
@@ -73,6 +105,7 @@ endif()
|
||||
# OS macros
|
||||
if (UNIX)
|
||||
add_definitions(-DUNIXCOMMON)
|
||||
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
|
||||
endif()
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
@@ -95,14 +128,12 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
|
||||
# Set EXE names so the assets CMakeLists can refer to its target
|
||||
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
|
||||
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
|
||||
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(assets)
|
||||
|
||||
|
||||
## config.h generation
|
||||
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
|
||||
include(GitUtilities)
|
||||
@@ -111,25 +142,3 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
|
||||
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
|
||||
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
set(CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
+8
-1
@@ -13,10 +13,12 @@ Mainly for use in visual-only addons like secondcolor.
|
||||
|
||||
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
|
||||
|
||||
## hud.setVoteBackground(name)
|
||||
## hud.setVoteBackground(name[, time\_per\_frame])
|
||||
|
||||
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
|
||||
|
||||
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
|
||||
|
||||
## hud.add(fn, "vote") and hud.add(fn, "intermission")
|
||||
|
||||
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
|
||||
@@ -120,6 +122,11 @@ v.interpLatch(false)
|
||||
```
|
||||
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
|
||||
|
||||
## cameras[] global array
|
||||
|
||||
Local player cameras that can be accessed outside of hud hooks.
|
||||
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
|
||||
|
||||
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
|
||||
|
||||
Same fields as in SRB2 2.2
|
||||
|
||||
@@ -22,13 +22,14 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
|
||||
|
||||
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
|
||||
|
||||
Currently only the Makefile build system with GCC or Clang compiler is supported.
|
||||
|
||||
For Windows only the Makefile build system with GCC or Clang compiler is supported.
|
||||
Visual C++ (MSVC) is unsupported.
|
||||
|
||||
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
|
||||
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
|
||||
|
||||
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
|
||||
|
||||
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
|
||||
|
||||
## Disclaimer
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
## Assets Target Configuration ##
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
# Asset installation isn't part of the Linux target
|
||||
return()
|
||||
endif()
|
||||
|
||||
# For prepending the current source path, later
|
||||
FUNCTION(PREPEND var prefix)
|
||||
SET(listVar "")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(GME_PKGCONF GME)
|
||||
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
|
||||
|
||||
find_path(GME_INCLUDE_DIR
|
||||
NAMES gme.h
|
||||
@@ -8,6 +8,7 @@ find_path(GME_INCLUDE_DIR
|
||||
${GME_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/gme"
|
||||
"/usr/local/include/gme"
|
||||
PATH_SUFFIXES gme
|
||||
)
|
||||
|
||||
find_library(GME_LIBRARY
|
||||
@@ -20,4 +21,4 @@ find_library(GME_LIBRARY
|
||||
|
||||
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
|
||||
set(GME_PROCESS_LIBS GME_LIBRARY)
|
||||
libfind_process(GME)
|
||||
libfind_process(GME)
|
||||
@@ -1,6 +1,6 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
|
||||
|
||||
find_path(OPENMPT_INCLUDE_DIR
|
||||
NAMES libopenmpt.h
|
||||
@@ -8,6 +8,7 @@ find_path(OPENMPT_INCLUDE_DIR
|
||||
${OPENMPT_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/libopenmpt"
|
||||
"/usr/local/include/libopenmpt"
|
||||
PATH_SUFFIXES libopenmpt
|
||||
)
|
||||
|
||||
find_library(OPENMPT_LIBRARY
|
||||
@@ -20,4 +21,4 @@ find_library(OPENMPT_LIBRARY
|
||||
|
||||
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
|
||||
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
|
||||
libfind_process(OPENMPT)
|
||||
libfind_process(OPENMPT)
|
||||
@@ -0,0 +1,33 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
|
||||
|
||||
find_path(LIBBACKTRACE_INCLUDE_DIR
|
||||
NAMES backtrace.h
|
||||
PATHS
|
||||
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include"
|
||||
"/usr/local/include"
|
||||
)
|
||||
|
||||
find_library(LIBBACKTRACE_LIBRARY
|
||||
NAMES backtrace
|
||||
PATHS
|
||||
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
|
||||
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
|
||||
libfind_process(LIBBACKTRACE)
|
||||
|
||||
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
|
||||
add_library(libbacktrace UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
libbacktrace
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -1,4 +1,4 @@
|
||||
# Version 2.2
|
||||
# Version 2.4
|
||||
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
|
||||
# Maintained at https://github.com/Tronic/cmake-modules
|
||||
# Please send your improvements as pull requests on Github.
|
||||
@@ -52,6 +52,10 @@ function (libfind_pkg_detect PREFIX)
|
||||
if (libraryargs)
|
||||
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
|
||||
endif()
|
||||
# Read pkg-config version
|
||||
if (${PREFIX}_PKGCONF_VERSION)
|
||||
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
|
||||
@@ -125,24 +129,39 @@ function (libfind_process PREFIX)
|
||||
|
||||
# Process deps to add to
|
||||
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
|
||||
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
|
||||
if (DEFINED ${i}_INCLUDE_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
|
||||
else()
|
||||
if (DEFINED ${i}_INCLUDE_DIR)
|
||||
# Singular forms can be used
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIR)
|
||||
else()
|
||||
if (DEFINED ${i}_INCLUDE_DIRS)
|
||||
# Plural forms can be used
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIRS)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (DEFINED ${i}_LIBRARY_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
|
||||
else()
|
||||
# If plural forms don't exist or they equal singular forms
|
||||
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
|
||||
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
|
||||
if (DEFINED ${i}_LIBRARY)
|
||||
# Singular forms can be used
|
||||
if (DEFINED ${i}_INCLUDE_DIR)
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIR)
|
||||
endif()
|
||||
if (DEFINED ${i}_LIBRARY)
|
||||
list(APPEND libraryopts ${i}_LIBRARY)
|
||||
endif()
|
||||
list(APPEND libraryopts ${i}_LIBRARY)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
|
||||
if (DEFINED ${i}_LIBRARIES)
|
||||
# Plural forms can be used
|
||||
list(APPEND libraryopts ${i}_LIBRARIES)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
@@ -209,12 +228,12 @@ function (libfind_process PREFIX)
|
||||
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
|
||||
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
|
||||
endif()
|
||||
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
endif()
|
||||
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
/cscope.out
|
||||
*.json
|
||||
*.idx
|
||||
*.gdb_history
|
||||
+88
-32
@@ -2,6 +2,8 @@
|
||||
|
||||
# Core sources
|
||||
set(SRB2_CORE_SOURCES
|
||||
core/memory.cpp
|
||||
core/thread_pool.cpp
|
||||
am_map.c
|
||||
b_bot.c
|
||||
command.c
|
||||
@@ -18,17 +20,21 @@ set(SRB2_CORE_SOURCES
|
||||
f_wipe.c
|
||||
filesrch.c
|
||||
g_game.c
|
||||
g_demo.c
|
||||
g_input.c
|
||||
hu_stuff.c
|
||||
i_tcp.c
|
||||
info.c
|
||||
k_hud.c
|
||||
lzf.c
|
||||
m_aatree.c
|
||||
m_anigif.c
|
||||
m_argv.c
|
||||
m_bbox.c
|
||||
m_cheat.c
|
||||
m_curl.c
|
||||
m_cond.c
|
||||
m_emotes.cpp
|
||||
m_fixed.c
|
||||
m_menu.c
|
||||
m_textinput.c
|
||||
@@ -40,19 +46,25 @@ set(SRB2_CORE_SOURCES
|
||||
mserv.c
|
||||
http-mserv.c
|
||||
qs22j.c
|
||||
r_skins.c
|
||||
s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
st_stuff.c
|
||||
#string.c
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
w_wad.cpp
|
||||
y_inter.c
|
||||
z_zone.c
|
||||
z_zone.cpp
|
||||
)
|
||||
|
||||
set(SRB2_CORE_HEADERS
|
||||
core/memory.h
|
||||
core/thread_pool.h
|
||||
m_curl.h
|
||||
m_emotes.h
|
||||
k_hud.h
|
||||
am_map.h
|
||||
b_bot.h
|
||||
byteptr.h
|
||||
@@ -78,6 +90,7 @@ set(SRB2_CORE_HEADERS
|
||||
fastcmp.h
|
||||
filesrch.h
|
||||
g_game.h
|
||||
g_demo.h
|
||||
g_input.h
|
||||
g_state.h
|
||||
hu_stuff.h
|
||||
@@ -109,6 +122,7 @@ set(SRB2_CORE_HEADERS
|
||||
md5.h
|
||||
mserv.h
|
||||
qs22j.h
|
||||
r_skins.h
|
||||
s_sound.h
|
||||
screen.h
|
||||
sounds.h
|
||||
@@ -123,18 +137,18 @@ set(SRB2_CORE_HEADERS
|
||||
)
|
||||
|
||||
set(SRB2_CORE_RENDER_SOURCES
|
||||
r_bsp.c
|
||||
r_bsp.cpp
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_fps.c
|
||||
r_main.c
|
||||
r_patch.c
|
||||
r_patchrotation.c
|
||||
r_plane.c
|
||||
r_segs.c
|
||||
r_draw.cpp
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.cpp
|
||||
r_patchrotation.cpp
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
r_sky.c
|
||||
r_splats.c
|
||||
r_things.c
|
||||
r_things.cpp
|
||||
r_portal.c
|
||||
|
||||
r_bsp.h
|
||||
@@ -162,7 +176,7 @@ set(SRB2_CORE_GAME_SOURCES
|
||||
p_inter.c
|
||||
p_lights.c
|
||||
p_map.c
|
||||
p_maputl.c
|
||||
p_maputl.cpp
|
||||
p_mobj.c
|
||||
p_polyobj.c
|
||||
p_saveg.c
|
||||
@@ -193,10 +207,6 @@ set(SRB2_CORE_GAME_SOURCES
|
||||
k_stats.h
|
||||
)
|
||||
|
||||
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
|
||||
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
|
||||
endif()
|
||||
|
||||
prepend_sources(SRB2_CORE_SOURCES)
|
||||
prepend_sources(SRB2_CORE_HEADERS)
|
||||
prepend_sources(SRB2_CORE_RENDER_SOURCES)
|
||||
@@ -226,10 +236,23 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
|
||||
"Enable hardware rendering through OpenGL.")
|
||||
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
|
||||
"Use statically linked OpenGL. NOT RECOMMENDED.")
|
||||
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
|
||||
"Enable OpenGL FBO Downsampling support.")
|
||||
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
|
||||
"Build a dedicated server.")
|
||||
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
|
||||
"Enable using libbacktrace for crashlogs.")
|
||||
set(SRB2_CONFIG_LTO ON CACHE BOOL
|
||||
"Enable link time optimizations, improves performance at the cost of longer link times.")
|
||||
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
|
||||
"Compile with AddressSanitizer (libasan).")
|
||||
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
|
||||
"Compile with UndefinedBehaviorSanitizer (libubsan).")
|
||||
|
||||
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
|
||||
"Enable Saturn specific special packet. Required for using the newer resynch system")
|
||||
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
|
||||
"Enable Saturn specific allowjoin toggle.")
|
||||
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
|
||||
"Enable hardware renderer (OpenGL) FBO downsampling support")
|
||||
|
||||
if(${SRB2_CONFIG_DEDICATED})
|
||||
set(SRB2_CONFIG_HAVE_GME NO)
|
||||
@@ -469,16 +492,36 @@ if(${SRB2_CONFIG_HAVE_CURL})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_LIBBACKTRACE})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(LIBBACKTRACE_FOUND ON)
|
||||
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
|
||||
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
|
||||
else() # 32-bit
|
||||
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
|
||||
endif()
|
||||
else()
|
||||
find_package(libbacktrace)
|
||||
endif()
|
||||
if(${LIBBACKTRACE_FOUND})
|
||||
set(SRB2_HAVE_LIBBACKTRACE ON)
|
||||
add_definitions(-DHAVE_LIBBACKTRACE)
|
||||
else()
|
||||
message(WARNING "You have specified that libbacktrace is available but it was not found.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
add_definitions(-DHWRENDER)
|
||||
set(SRB2_HWRENDER_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
|
||||
@@ -493,7 +536,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
|
||||
@@ -512,7 +554,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
||||
set(SRB2_R_OPENGL_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
@@ -525,25 +566,40 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
if(${SRB2_CONFIG_USE_FBO_OGL})
|
||||
set(SRB2_USE_FBO_OGL ON)
|
||||
add_definitions(-DUSE_FBO_OGL)
|
||||
endif()
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
|
||||
add_definitions(-DUSE_FBO_OGL)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SATURNPAK})
|
||||
add_definitions(-DDOSATURNPAK)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SATURNJOIN})
|
||||
add_definitions(-DDOSATURNJOIN)
|
||||
endif()
|
||||
|
||||
# Targets
|
||||
|
||||
# Compatibility flag with later versions of GCC
|
||||
# We should really fix our code to not need this
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
|
||||
add_compile_options(-mno-ms-bitfields)
|
||||
endif()
|
||||
add_compile_options(-Wno-trigraphs)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
|
||||
# TODO: fix prng and P_CreateBlockmap overflow at some point
|
||||
add_compile_options(-fwrapv)
|
||||
|
||||
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
add_compile_options(-O0)
|
||||
else()
|
||||
add_compile_options(-O3)
|
||||
endif()
|
||||
|
||||
add_compile_options(-g)
|
||||
|
||||
add_definitions(-DCMAKECONFIG)
|
||||
|
||||
#add_library(SRB2Core STATIC
|
||||
|
||||
+26
-16
@@ -49,6 +49,7 @@
|
||||
# Already enabled by default for 32-bit
|
||||
# Windows.
|
||||
# NOCURL=1 - Disable libcurl--HTTP capability.
|
||||
# NOHOLEPUNCH=1 - Disable holepunch capability.
|
||||
# NOLIBGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOOPENMPT=1 - Disable module (tracker) music support.
|
||||
# NOMIXER=1 - Disable SDL Mixer (audio playback).
|
||||
@@ -69,6 +70,7 @@
|
||||
# VALGRIND=1 - Enable Valgrind memory debugging support.
|
||||
# PROFILEMODE=1 - Enable performance profiling (gprof).
|
||||
# USEASAN=1 - Enable building with Address Sanitizer.
|
||||
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
|
||||
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
|
||||
#
|
||||
# General flags for building:
|
||||
@@ -91,7 +93,7 @@
|
||||
# NOLDWARNING=1 - ?
|
||||
# NOSDLMAIN=1 - ?
|
||||
# SDLMAIN=1 - ?
|
||||
# USELTO=1 - Enable building with LTO.
|
||||
# NOLTO=1 - Disable link time optimizations
|
||||
#
|
||||
# Library configuration flags:
|
||||
# Everything here is an override.
|
||||
@@ -243,10 +245,14 @@ ifdef STATIC
|
||||
libs+=-static
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),gcc g++))
|
||||
opts+=-mno-ms-bitfields
|
||||
endif
|
||||
|
||||
# build with profiling information
|
||||
ifdef PROFILEMODE
|
||||
opts+=-pg
|
||||
LDFLAGS+=-pg
|
||||
libs+=-pg
|
||||
endif
|
||||
|
||||
ifdef DEBUGMODE
|
||||
@@ -254,31 +260,34 @@ debug_opts=-D_DEBUG
|
||||
else # build a normal optimized version
|
||||
debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
ifndef NOLTO
|
||||
# compile with LTO
|
||||
ifdef MINGW
|
||||
opts+=-flto=auto -g
|
||||
LDFLAGS+=-flto=auto -g
|
||||
else
|
||||
opts+=-flto=auto
|
||||
LDFLAGS+=-flto=auto
|
||||
endif
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
ifdef MINGW
|
||||
opts+=-fsanitize=address -g
|
||||
libs+=-fsanitize=address -g
|
||||
else
|
||||
opts+=-fsanitize=address
|
||||
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with ubsan
|
||||
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
LDFLAGS+= -fuse-ld=lld
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
libs+=-fuse-ld=lld
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
# mingw needs this passed AFTER lto and the likes were passed
|
||||
# otherwise libbacktrace may break
|
||||
opts+=-g
|
||||
libs+=-g
|
||||
endif
|
||||
|
||||
# debug_opts also get passed to windres
|
||||
@@ -286,6 +295,7 @@ opts+=$(debug_opts)
|
||||
|
||||
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
|
||||
|
||||
CWFLAGS+=-std=gnu17
|
||||
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
|
||||
|
||||
opts+=$(WFLAGS) $(CFLAGS)
|
||||
|
||||
@@ -64,9 +64,9 @@ endif
|
||||
|
||||
# This must have high to low order.
|
||||
gcc_versions:=\
|
||||
151 150 15\
|
||||
152 151 150 15\
|
||||
142 141 140 14\
|
||||
132 131 130 13\
|
||||
133 132 131 130 13\
|
||||
123 122 121 120 12\
|
||||
114 113 112 111 110 11\
|
||||
105 104 103 102 101 100 10\
|
||||
@@ -77,7 +77,7 @@ gcc_versions:=\
|
||||
55 54 53 52 51 50\
|
||||
49 48 47 46 45 44 43 42 41 40
|
||||
|
||||
latest_gcc_version:=15.1.1
|
||||
latest_gcc_version:=15.2
|
||||
|
||||
# Automatically set version flag, but not if one was
|
||||
# manually set. And don't bother if this is a clean only
|
||||
|
||||
@@ -6,7 +6,8 @@ passthru_opts+=\
|
||||
NOHW NOMD5 NOPOSTPROCESSING\
|
||||
MOBJCONSISTANCY PACKETDROP ZDEBUG\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_DISCORDRPC DEVELOP
|
||||
HAVE_DISCORDRPC DEVELOP\
|
||||
NOHOLEPUNCH\
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
makedir:=$(makedir)/SDL
|
||||
|
||||
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
|
||||
opts+=-DHAVE_SDL
|
||||
sources+=$(call List,sdl/Sourcefile)
|
||||
|
||||
NOUPNP=1
|
||||
@@ -30,7 +30,7 @@ sources+=sdl/ogl_sdl.c
|
||||
endif
|
||||
|
||||
ifdef NOMIXER
|
||||
sources+=sdl/sdl_sound.c
|
||||
sources+=sdl/dummy_sound.c
|
||||
else
|
||||
opts+=-DHAVE_MIXER
|
||||
sources+=sdl/mixer_sound.c
|
||||
|
||||
+20
-14
@@ -20,7 +20,11 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
|
||||
CXXFLAGS+= -Wno-aggregate-return
|
||||
|
||||
# -W -Wno-unused
|
||||
WFLAGS:=-Wall -Wno-trigraphs
|
||||
WFLAGS:=-Wall -Wnull-dereference
|
||||
#WFLAGS+=-Wno-trigraphs
|
||||
ifdef GCC152
|
||||
WFLAGS+=-Wzero-as-null-pointer-constant
|
||||
endif
|
||||
ifndef GCC295
|
||||
#WFLAGS+=-Wno-packed
|
||||
endif
|
||||
@@ -28,7 +32,7 @@ ifndef RELAXWARNINGS
|
||||
WFLAGS+=-W
|
||||
#WFLAGS+=-Wno-sign-compare
|
||||
ifndef GCC295
|
||||
WFLAGS+=-Wno-div-by-zero
|
||||
# WFLAGS+=-Wno-div-by-zero
|
||||
endif
|
||||
#WFLAGS+=-Wsystem-headers
|
||||
WFLAGS+=-Wfloat-equal
|
||||
@@ -59,7 +63,7 @@ endif
|
||||
endif
|
||||
WFLAGS+=-Wsign-compare
|
||||
ifdef GCC91
|
||||
WFLAGS+=-Wno-error=address-of-packed-member
|
||||
# WFLAGS+=-Wno-error=address-of-packed-member
|
||||
endif
|
||||
ifdef GCC45
|
||||
WFLAGS+=-Wlogical-op
|
||||
@@ -102,14 +106,14 @@ endif
|
||||
endif
|
||||
WFLAGS+=-Wformat-y2k
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=format-overflow=2
|
||||
#WFLAGS+=-Wno-error=format-overflow=2
|
||||
endif
|
||||
WFLAGS+=-Wformat-security
|
||||
ifndef GCC29
|
||||
#WFLAGS+=-Winit-self
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
#WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
endif
|
||||
|
||||
ifdef NOLDWARNING
|
||||
@@ -127,25 +131,27 @@ ifdef GCC44
|
||||
#WFLAGS+=-Wno-error=array-bounds
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
endif
|
||||
ifdef GCC54
|
||||
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
|
||||
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
|
||||
endif
|
||||
ifdef GCC61
|
||||
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
endif
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wimplicit-fallthrough=4
|
||||
endif
|
||||
ifdef GCC81
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
WFLAGS+=-Wno-format-overflow
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
# WFLAGS+=-Wno-error=format-overflow
|
||||
# WFLAGS+=-Wno-format-overflow
|
||||
# WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
WFLAGS+= -Wno-unknown-pragmas
|
||||
WFLAGS+= -Wno-cast-align
|
||||
WFLAGS+= -Wno-cast-qual # not a fan, but clang really hates our read macros
|
||||
endif
|
||||
|
||||
ifdef NONX86
|
||||
@@ -178,6 +184,6 @@ endif
|
||||
# Lua
|
||||
ifdef GCC43
|
||||
ifndef GCC44
|
||||
WFLAGS+=-Wno-logical-op
|
||||
#WFLAGS+=-Wno-logical-op
|
||||
endif
|
||||
endif
|
||||
@@ -2,6 +2,8 @@
|
||||
# Mingw, if you don't know, that's Win32/Win64
|
||||
#
|
||||
|
||||
sources+=$(call List,win32/Sourcefile)
|
||||
|
||||
ifndef MINGW64
|
||||
EXENAME?=srb2kart-saturn_32bit.exe
|
||||
else
|
||||
@@ -95,7 +97,7 @@ LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
|
||||
$(eval $(call _set,LIBBACKTRACE))
|
||||
else
|
||||
lib:=../libs/drmingw
|
||||
opts+=-I$(lib)/include
|
||||
opts+=-I$(lib)/include -DHAVE_DRMINGW
|
||||
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
|
||||
endif
|
||||
|
||||
|
||||
+5
-5
@@ -1,3 +1,4 @@
|
||||
string.c
|
||||
am_map.c
|
||||
b_bot.c
|
||||
command.c
|
||||
@@ -42,19 +43,18 @@ s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
st_stuff.c
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
y_inter.c
|
||||
z_zone.cpp
|
||||
r_bsp.c
|
||||
r_bsp.cpp
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_draw.cpp
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.c
|
||||
r_patchrotation.c
|
||||
r_patch.cpp
|
||||
r_patchrotation.cpp
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
r_skins.c
|
||||
|
||||
@@ -110,7 +110,7 @@ void I_Error(const char *error, ...)
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, error);
|
||||
vsprintf(logbuf, error, argptr);
|
||||
vsnprintf(logbuf, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGE(logbuf);
|
||||
@@ -166,7 +166,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(logbuf, fmt, argptr);
|
||||
vsnprintf(logbuf, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGD(logbuf);
|
||||
@@ -226,10 +226,6 @@ const char *I_LocateWad(void)
|
||||
return "/sdcard/srb2";
|
||||
}
|
||||
|
||||
void I_GetJoystickEvents(void){}
|
||||
|
||||
void I_GetJoystick2Events(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
LOGW("I_GetEnv() called?!");
|
||||
|
||||
+2
-12
@@ -50,25 +50,15 @@ const char *VID_GetModeName(INT32 modenum)
|
||||
return "A320x240";
|
||||
}
|
||||
|
||||
void I_UpdateNoBlit(void){}
|
||||
|
||||
void I_FinishUpdate(void) {
|
||||
void I_FinishUpdate(void)
|
||||
{
|
||||
LOGD("FRAME!");
|
||||
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
|
||||
}
|
||||
|
||||
void I_UpdateNoVsync(void) {}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
(void)count;
|
||||
}
|
||||
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
||||
{
|
||||
(void)scr;
|
||||
}
|
||||
|
||||
void I_BeginRead(void){}
|
||||
|
||||
void I_EndRead(void){}
|
||||
+11
-11
@@ -47,7 +47,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
|
||||
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
|
||||
{
|
||||
cmd->forwardmove = sonic->player->cmd.forwardmove;
|
||||
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
|
||||
cmd->angleturn = abs((signed)(tails->angle - sonic->angle)) >> TICCMD_REDUCE;
|
||||
if (sonic->angle < tails->angle)
|
||||
cmd->angleturn = -cmd->angleturn;
|
||||
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
|
||||
@@ -139,13 +139,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
||||
// Don't mess with bot inputs during these unhandled movement conditions.
|
||||
// The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway.
|
||||
if (forward)
|
||||
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (backward)
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS >> TICCMD_REDUCE;
|
||||
if (left || strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (right || straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
} else {
|
||||
// In standard 2D mode, interpret "forward" as "the way you're facing" and everything else as "the way you're not facing"
|
||||
if (left || right)
|
||||
@@ -163,23 +163,23 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
||||
right = true;
|
||||
}
|
||||
if (left || strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (right || straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
}
|
||||
} else {
|
||||
if (forward)
|
||||
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (backward)
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (left)
|
||||
cmd->angleturn += 1280;
|
||||
if (right)
|
||||
cmd->angleturn -= 1280;
|
||||
if (strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
}
|
||||
if (jump)
|
||||
cmd->buttons |= BT_DRIFT;
|
||||
|
||||
+39
-18
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
}
|
||||
@@ -519,6 +519,23 @@ LUA_API int lua_pushthread (lua_State *L) {
|
||||
** get functions (Lua -> stack)
|
||||
*/
|
||||
|
||||
static void auxgetstr (lua_State *L, TValue *t, const char *k) {
|
||||
TValue *slot;
|
||||
TValue key;
|
||||
TString *str = luaS_new(L, k);
|
||||
api_checkvalidindex(L, t);
|
||||
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
|
||||
setobj2s(L, L->top, slot);
|
||||
api_incr_top(L);
|
||||
}
|
||||
else {
|
||||
setsvalue(L, &key, str);
|
||||
luaV_finishget(L, t, L->top, L->top, slot);
|
||||
api_incr_top(L);
|
||||
}
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
|
||||
LUA_API void lua_gettable (lua_State *L, int idx) {
|
||||
StkId t;
|
||||
@@ -531,15 +548,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
|
||||
|
||||
|
||||
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
|
||||
StkId t;
|
||||
TValue key;
|
||||
lua_lock(L);
|
||||
t = index2adr(L, idx);
|
||||
api_checkvalidindex(L, t);
|
||||
setsvalue(L, &key, luaS_new(L, k));
|
||||
luaV_gettable(L, t, &key, L->top);
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
auxgetstr(L, index2adr(L, idx), k);
|
||||
}
|
||||
|
||||
|
||||
@@ -631,6 +641,25 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
|
||||
*/
|
||||
|
||||
|
||||
static void auxsetstr (lua_State *L, TValue *t, const char *k) {
|
||||
TValue key;
|
||||
TValue *slot;
|
||||
TString *str = luaS_new(L, k);
|
||||
api_checknelems(L, 1);
|
||||
api_checkvalidindex(L, t);
|
||||
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
|
||||
setobj2t(L, cast(TValue *, slot), L->top - 1);
|
||||
L->top--; /* pop value */
|
||||
}
|
||||
else {
|
||||
setsvalue2s(L, &key, str);
|
||||
luaV_finishset(L, t, &key, L->top - 1, slot);
|
||||
L->top--; /* pop value */
|
||||
}
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
|
||||
LUA_API void lua_settable (lua_State *L, int idx) {
|
||||
StkId t;
|
||||
lua_lock(L);
|
||||
@@ -644,16 +673,8 @@ LUA_API void lua_settable (lua_State *L, int idx) {
|
||||
|
||||
|
||||
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
|
||||
StkId t;
|
||||
TValue key;
|
||||
lua_lock(L);
|
||||
api_checknelems(L, 1);
|
||||
t = index2adr(L, idx);
|
||||
api_checkvalidindex(L, t);
|
||||
setsvalue(L, &key, luaS_new(L, k));
|
||||
luaV_settable(L, t, &key, L->top - 1);
|
||||
L->top--; /* pop value */
|
||||
lua_unlock(L);
|
||||
auxsetstr(L, index2adr(L, idx), k);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+70
-5
@@ -20,10 +20,13 @@
|
||||
#define lauxlib_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "ldebug.h"
|
||||
#include "lua.h"
|
||||
|
||||
#include "lauxlib.h"
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
|
||||
#define FREELIST_REF 0 /* free list of references */
|
||||
|
||||
@@ -40,7 +43,7 @@ LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
|
||||
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
|
||||
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
|
||||
lua_getinfo(L, "n", &ar);
|
||||
if (strcmp(ar.namewhat, "method") == 0) {
|
||||
if (fastcmp(ar.namewhat, "method")) {
|
||||
narg--; /* do not count `self' */
|
||||
if (narg == 0) /* error is in the self argument itself? */
|
||||
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
|
||||
@@ -91,13 +94,64 @@ LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** 'luaL_resourcetryagain'
|
||||
** This function uses 'errno' to check whether the last error was
|
||||
** related to lack of resources (e.g., not enough memory or too many
|
||||
** open files). If so, the function performs a full garbage collection
|
||||
** to try to release resources, and then it returns 1 to signal to
|
||||
** the caller that it is worth trying again the failed operation.
|
||||
** Otherwise, it returns 0. Because error codes are not ANSI C, the
|
||||
** code must handle any combination of error codes that are defined.
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
LUALIB_API int luaL_resourcetryagain (lua_State *L) {
|
||||
|
||||
/* these are the resource-related errors in Linux */
|
||||
#if defined(EMFILE) || defined(ENFILE) || defined(ENOMEM)
|
||||
|
||||
#if !defined(EMFILE) /* too many open files in the process */
|
||||
#define EMFILE -1 /* if not defined, use an impossible value */
|
||||
#endif
|
||||
|
||||
#if !defined(ENFILE) /* too many open files in the system */
|
||||
#define ENFILE -1
|
||||
#endif
|
||||
|
||||
#if !defined(ENOMEM) /* not enough memory */
|
||||
#define ENOMEM -1
|
||||
#endif
|
||||
|
||||
if (errno == EMFILE || errno == ENFILE || errno == ENOMEM) {
|
||||
CONS_Alert(CONS_WARNING, "%s, force calling lua garbage collector\n", strerror(errno));
|
||||
lua_gc(L, LUA_GCCOLLECT, 0); /* try to release resources with a full GC */
|
||||
return 1; /* signal to try again the creation */
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return 0; /* else, asume errors are not due to lack of resources */
|
||||
|
||||
}
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** Userdata's metatable manipulation
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]) {
|
||||
const char *name = (def) ? luaL_optstring(L, narg, def) :
|
||||
luaL_checkstring(L, narg);
|
||||
int i;
|
||||
for (i=0; lst[i]; i++)
|
||||
if (strcmp(lst[i], name) == 0)
|
||||
if (fastcmp(lst[i], name))
|
||||
return i;
|
||||
return luaL_argerror(L, narg,
|
||||
lua_pushfstring(L, "invalid option " LUA_QS, name));
|
||||
@@ -415,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
|
||||
|
||||
|
||||
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
|
||||
while (l--)
|
||||
luaL_addchar(B, *s++);
|
||||
while (l) {
|
||||
size_t space = bufffree(B);
|
||||
if (space == 0) {
|
||||
luaL_prepbuffer(B);
|
||||
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
|
||||
space = LUAL_BUFFERSIZE;
|
||||
}
|
||||
if (space > l) space = l;
|
||||
memcpy(B->p, s, space);
|
||||
B->p += space;
|
||||
s += space;
|
||||
l -= space;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -633,6 +698,6 @@ static int panic (lua_State *L) {
|
||||
|
||||
LUALIB_API lua_State *luaL_newstate (void) {
|
||||
lua_State *L = lua_newstate(l_alloc, NULL);
|
||||
if (L) lua_atpanic(L, &panic);
|
||||
if (l_likely(L)) lua_atpanic(L, &panic);
|
||||
return L;
|
||||
}
|
||||
@@ -95,6 +95,8 @@ LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]);
|
||||
|
||||
LUALIB_API int (luaL_resourcetryagain) (lua_State *L);
|
||||
|
||||
LUALIB_API int (luaL_ref) (lua_State *L, int t);
|
||||
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
|
||||
|
||||
|
||||
+25
-12
@@ -626,8 +626,20 @@ static void codenot (FuncState *fs, expdesc *e) {
|
||||
removevalues(fs, e->t);
|
||||
}
|
||||
|
||||
/*
|
||||
** Check whether expression 'e' is a literal string
|
||||
*/
|
||||
static int isKstr (FuncState *fs, expdesc *e) {
|
||||
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
|
||||
}
|
||||
|
||||
/*
|
||||
** Create expression 't[k]'. 't' must have its final result already in a
|
||||
** register or upvalue. Upvalues can only be indexed by literal strings.
|
||||
*/
|
||||
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
|
||||
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
|
||||
luaK_exp2anyreg(fs, t); /* put it in a register */
|
||||
t->u.s.aux = luaK_exp2RK(fs, k);
|
||||
t->k = VINDEXED;
|
||||
}
|
||||
@@ -790,18 +802,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
|
||||
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
|
||||
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
|
||||
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
|
||||
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
|
||||
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
|
||||
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
|
||||
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
|
||||
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
|
||||
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
|
||||
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
|
||||
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
|
||||
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
|
||||
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
|
||||
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
|
||||
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
|
||||
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
|
||||
case OPR_MOD: case OPR_POW: {
|
||||
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_EQ: case OPR_LT: case OPR_LE: {
|
||||
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_NE: case OPR_GT: case OPR_GE: {
|
||||
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
|
||||
break;
|
||||
}
|
||||
default: lua_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -21,13 +21,13 @@
|
||||
|
||||
|
||||
/*
|
||||
** grep "ORDER OPR" if you change these enums
|
||||
** grep "ORDER OPR" if you change these enums (ORDER OP)
|
||||
*/
|
||||
typedef enum BinOpr {
|
||||
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
|
||||
OPR_CONCAT,
|
||||
OPR_NE, OPR_EQ,
|
||||
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
|
||||
OPR_EQ, OPR_LT, OPR_LE,
|
||||
OPR_NE, OPR_GT, OPR_GE,
|
||||
OPR_AND, OPR_OR,
|
||||
OPR_BAND, OPR_BOR, OPR_BXOR,
|
||||
OPR_BSHL, OPR_BSHR,
|
||||
|
||||
+28
-5
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
|
||||
|
||||
|
||||
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
|
||||
TMS tm = 0;
|
||||
Instruction i;
|
||||
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
|
||||
return NULL; /* calling function is not Lua (or is unknown) */
|
||||
ci--; /* calling function */
|
||||
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
|
||||
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
|
||||
GET_OPCODE(i) == OP_TFORLOOP)
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
else
|
||||
return NULL; /* no useful name can be found */
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_CALL:
|
||||
case OP_TAILCALL:
|
||||
case OP_TFORLOOP:
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
case OP_GETGLOBAL:
|
||||
case OP_SELF:
|
||||
case OP_GETTABLE: tm = TM_INDEX; break;
|
||||
case OP_SETGLOBAL:
|
||||
case OP_SETTABLE: tm = TM_NEWINDEX; break;
|
||||
case OP_EQ: tm = TM_EQ; break;
|
||||
case OP_ADD: tm = TM_ADD; break;
|
||||
case OP_SUB: tm = TM_SUB; break;
|
||||
case OP_MUL: tm = TM_MUL; break;
|
||||
case OP_DIV: tm = TM_DIV; break;
|
||||
case OP_MOD: tm = TM_MOD; break;
|
||||
case OP_POW: tm = TM_POW; break;
|
||||
case OP_UNM: tm = TM_UNM; break;
|
||||
case OP_LEN: tm = TM_LEN; break;
|
||||
case OP_LT: tm = TM_LT; break;
|
||||
case OP_LE: tm = TM_LE; break;
|
||||
case OP_CONCAT: tm = TM_CONCAT; break;
|
||||
default:
|
||||
return NULL; /* else no useful name can be found */
|
||||
}
|
||||
*name = getstr(G(L)->tmname[tm]);
|
||||
return "metamethod";
|
||||
}
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
|
||||
|
||||
|
||||
void luaD_growstack (lua_State *L, int n) {
|
||||
if (l_likely(n <= L->stacksize)) /* double size is enough? */
|
||||
if (n <= L->stacksize) /* double size is enough? */
|
||||
luaD_reallocstack(L, 2*L->stacksize);
|
||||
else
|
||||
luaD_reallocstack(L, L->stacksize + n);
|
||||
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
|
||||
ci->top = L->top + LUA_MINSTACK;
|
||||
lua_assert(ci->top <= L->stack_last);
|
||||
ci->nresults = nresults;
|
||||
if (L->hookmask & LUA_MASKCALL)
|
||||
if (l_unlikely(L->hookmask & LUA_MASKCALL))
|
||||
luaD_callhook(L, LUA_HOOKCALL, -1);
|
||||
lua_unlock(L);
|
||||
n = (*curr_func(L)->c.f)(L); /* do the actual call */
|
||||
|
||||
+38
-27
@@ -58,12 +58,6 @@ static int pushresult (lua_State *L, int i, const char *filename) {
|
||||
}
|
||||
|
||||
|
||||
static void fileerror (lua_State *L, int arg, const char *filename) {
|
||||
lua_pushfstring(L, "%s: %s", filename, strerror(errno));
|
||||
luaL_argerror(L, arg, lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
|
||||
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
|
||||
|
||||
|
||||
@@ -161,12 +155,31 @@ static int io_tostring (lua_State *L) {
|
||||
|
||||
static int StartsWith(const char *a, const char *b) // this is wolfs being lazy yet again
|
||||
{
|
||||
if(strncmp(a, b, strlen(b)) == 0) return 1;
|
||||
if (strncmp(a, b, strlen(b)) == 0) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
** Equivalent to 'fopen', but if it fails due to a lack of resources
|
||||
** (see 'luaL_resourcetryagain'), do an "emergency" garbage collection to try
|
||||
** to close some files and then tries to open the file again.
|
||||
*/
|
||||
static FILE *trytoopen (lua_State *L, const char *path, const char *mode) {
|
||||
FILE *f = fopen(path, mode);
|
||||
if (f == NULL && luaL_resourcetryagain(L)) /* resource failure? */
|
||||
f = fopen(path, mode); /* try to open again */
|
||||
return f;
|
||||
}
|
||||
|
||||
static int io_open (lua_State *L) {
|
||||
static void opencheck (lua_State *L, const char *fname, const char *mode) {
|
||||
FILE **p = newfile(L);
|
||||
*p = trytoopen(L, fname, mode);
|
||||
if (l_unlikely(*p == NULL))
|
||||
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
|
||||
}
|
||||
|
||||
static int io_open(lua_State *L)
|
||||
{
|
||||
FILE **pf;
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
int pass = 0;
|
||||
@@ -178,12 +191,13 @@ static int io_open (lua_State *L) {
|
||||
|
||||
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
|
||||
{
|
||||
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
|
||||
if (fasticmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
|
||||
{
|
||||
pass = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (l_unlikely(strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|
||||
|| StartsWith(filename, "/") || !pass))
|
||||
{
|
||||
@@ -210,7 +224,7 @@ static int io_open (lua_State *L) {
|
||||
}
|
||||
|
||||
pf = newfile(L);
|
||||
*pf = fopen(destFilename, mode);
|
||||
*pf = trytoopen(L, destFilename, mode);
|
||||
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
|
||||
}
|
||||
|
||||
@@ -218,6 +232,8 @@ static int io_open (lua_State *L) {
|
||||
static int io_tmpfile (lua_State *L) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = tmpfile();
|
||||
if (*pf == NULL && luaL_resourcetryagain(L)) /* resource failure? */
|
||||
*pf = tmpfile(); /* try to open again */
|
||||
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
|
||||
}
|
||||
|
||||
@@ -236,10 +252,7 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
|
||||
if (!lua_isnoneornil(L, 1)) {
|
||||
const char *filename = lua_tostring(L, 1);
|
||||
if (filename) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, mode);
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
opencheck(L, filename, mode);
|
||||
}
|
||||
else {
|
||||
tofile(L); /* check that it's a valid file handle */
|
||||
@@ -288,10 +301,7 @@ static int io_lines (lua_State *L) {
|
||||
}
|
||||
else {
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, "r");
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
opencheck(L, filename, "r");
|
||||
aux_lines(L, lua_gettop(L), 1);
|
||||
return 1;
|
||||
}
|
||||
@@ -346,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
|
||||
|
||||
|
||||
static int read_chars (lua_State *L, FILE *f, size_t n) {
|
||||
size_t rlen; /* how much to read */
|
||||
size_t nr; /* number of chars actually read */
|
||||
size_t tbr = n; /* number of chars to be read */
|
||||
size_t rlen; /* how much to read in each cycle */
|
||||
size_t nr; /* number of chars actually read in each cycle */
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
|
||||
do {
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (rlen > n) rlen = n; /* cannot read more than asked */
|
||||
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
|
||||
nr = fread(p, sizeof(char), rlen, f);
|
||||
luaL_addsize(&b, nr);
|
||||
n -= nr; /* still have to read `n' chars */
|
||||
} while (n > 0 && nr == rlen); /* until end of count or eof */
|
||||
tbr -= nr; /* still have to read 'tbr' chars */
|
||||
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (n == 0 || lua_objlen(L, -1) > 0);
|
||||
return (tbr == 0 || tbr < n); /* true iff read something */
|
||||
}
|
||||
|
||||
|
||||
@@ -422,13 +433,13 @@ static int f_read (lua_State *L) {
|
||||
|
||||
static int io_readline (lua_State *L) {
|
||||
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
|
||||
int sucess;
|
||||
int success;
|
||||
if (f == NULL) /* file is already closed? */
|
||||
luaL_error(L, "file is already closed");
|
||||
sucess = read_line(L, f);
|
||||
success = read_line(L, f);
|
||||
if (ferror(f))
|
||||
return luaL_error(L, "%s", strerror(errno));
|
||||
if (sucess) return 1;
|
||||
if (success) return 1;
|
||||
else { /* EOF */
|
||||
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
|
||||
lua_settop(L, 0);
|
||||
|
||||
@@ -232,6 +232,8 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
|
||||
(*) In OP_SETLIST, if (B == 0) then B = `top';
|
||||
if (C == 0) then next `instruction' is real C
|
||||
|
||||
(*) In OP_SELF, the index must be a string.
|
||||
|
||||
(*) For comparisons, A specifies what condition the test should accept
|
||||
(true or false).
|
||||
|
||||
|
||||
+4
-4
@@ -881,10 +881,10 @@ static const struct {
|
||||
lu_byte right; /* right priority */
|
||||
} priority[] = { /* ORDER OPR */
|
||||
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
|
||||
{10, 9}, {5, 4}, /* power and concat (right associative) */
|
||||
{3, 3}, {3, 3}, /* equality and inequality */
|
||||
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
|
||||
{2, 2}, {1, 1} /* logical (and/or) */
|
||||
{10, 9}, {5, 4}, /* ^, .. (right associative) */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
|
||||
{2, 2}, {1, 1} /* and, or */
|
||||
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
|
||||
{7, 7}, {7, 7} /* shl/shr */
|
||||
};
|
||||
|
||||
+58
-4
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
unsigned int h) {
|
||||
TString *ts;
|
||||
stringtable *tb;
|
||||
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
|
||||
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
|
||||
luaM_toobig(L);
|
||||
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
|
||||
ts->tsv.len = l;
|
||||
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
}
|
||||
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
// string hash taken from luaJIT
|
||||
|
||||
/* Unaligned load of uint32_t. */
|
||||
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
|
||||
{
|
||||
uint32_t result;
|
||||
memcpy(&result, ptr, 4);
|
||||
return result;
|
||||
}
|
||||
|
||||
// smol macro to look a little less messy lul
|
||||
#define getu8(p) *cast(const uint8_t *, p)
|
||||
|
||||
/* Keyed sparse ARX string hash. Constant time. */
|
||||
static unsigned hash_sparse(const char *str, size_t len)
|
||||
{
|
||||
/* Constants taken from lookup3 hash by Bob Jenkins. */
|
||||
unsigned int a, b, h = cast(unsigned int, len);
|
||||
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
|
||||
if (len >= 4) { /* Caveat: unaligned access! */
|
||||
a = getu32(str);
|
||||
h ^= getu32(str+len-4);
|
||||
b = getu32(str+(len>>1)-2);
|
||||
h ^= b; h -= rol(b, 14);
|
||||
b += getu32(str+(len>>2)-1);
|
||||
} else if (len > 0) {
|
||||
a = getu8(str);
|
||||
h ^= getu8(str+len-1);
|
||||
b = getu8(str+(len>>1));
|
||||
h ^= b; h -= rol(b, 14);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
a ^= h; a -= rol(h, 11);
|
||||
b ^= a; b -= rol(a, 25);
|
||||
h ^= b; h -= rol(b, 16);
|
||||
#undef rol
|
||||
return h;
|
||||
}
|
||||
|
||||
#undef getu8
|
||||
|
||||
|
||||
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
|
||||
#if 0
|
||||
unsigned int h = cast(unsigned int, l); /* seed */
|
||||
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
|
||||
size_t l1;
|
||||
for (l1=l; l1>=step; l1-=step) /* compute hash */
|
||||
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
|
||||
return h;
|
||||
#else
|
||||
return hash_sparse(str, l);
|
||||
#endif
|
||||
}
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
unsigned int h = luaS_hash(str, l);
|
||||
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
|
||||
o != NULL;
|
||||
o = o->gch.next) {
|
||||
TString *ts = rawgco2ts(o);
|
||||
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
|
||||
if (ts->tsv.hash == h &&
|
||||
ts->tsv.len == l &&
|
||||
(memcmp(str, getstr(ts), l) == 0)) {
|
||||
/* string may be dead */
|
||||
if (isdead(G(L), o)) changewhite(o);
|
||||
return ts;
|
||||
|
||||
+1
-1
@@ -527,7 +527,7 @@ static int str_find_aux (lua_State *L, int find) {
|
||||
if (find) {
|
||||
lua_pushinteger(L, s1-s+1); /* start */
|
||||
lua_pushinteger(L, res-s); /* end */
|
||||
return push_captures(&ms, NULL, 0) + 2;
|
||||
return push_captures(&ms, NULL, NULL) + 2;
|
||||
}
|
||||
else
|
||||
return push_captures(&ms, s1, res);
|
||||
|
||||
@@ -81,6 +81,7 @@ static /*const*/ Node dummynode_ = {
|
||||
/*
|
||||
** hash for lua_Numbers
|
||||
*/
|
||||
#if 0
|
||||
static Node *hashnum (const Table *t, lua_Number n) {
|
||||
unsigned int a[numints];
|
||||
int i;
|
||||
@@ -90,6 +91,12 @@ static Node *hashnum (const Table *t, lua_Number n) {
|
||||
for (i = 1; i < numints; i++) a[0] += a[i];
|
||||
return hashmod(t, a[0]);
|
||||
}
|
||||
#else
|
||||
// our lua_Number is just typedef´d int32 so no need to do any of the above
|
||||
static inline Node *hashnum (const Table *t, lua_Number n) {
|
||||
return hashmod(t, cast(unsigned int, n));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
+3
-3
@@ -772,10 +772,10 @@ union luai_Cast { double l_d; long l_l; };
|
||||
|
||||
#include <stdio.h>
|
||||
#if defined(__GNUC__)
|
||||
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
|
||||
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
|
||||
#define l_likely(x) (__builtin_expect(!!(x), 1))
|
||||
#define l_unlikely(x) (__builtin_expect(!!(x), 0))
|
||||
#else
|
||||
#define l_likely(x) (x)
|
||||
#define l_likely(x) (x)
|
||||
#define l_unlikely(x) (x)
|
||||
#endif
|
||||
|
||||
|
||||
+135
-51
@@ -28,7 +28,7 @@
|
||||
|
||||
|
||||
|
||||
/* limit for table tag-method chains (to avoid loops) */
|
||||
/* limit for table tag-method chains (to avoid infinite loops) */
|
||||
#define MAXTAGLOOP 100
|
||||
|
||||
|
||||
@@ -105,57 +105,88 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
|
||||
}
|
||||
|
||||
|
||||
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
int loop;
|
||||
/*
|
||||
** Finish the table access 'val = t[key]'.
|
||||
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
|
||||
** t[k] entry (which must be nil).
|
||||
*/
|
||||
void luaV_finishget (lua_State *L, TValue *t, TValue *key, StkId val,
|
||||
TValue *slot) {
|
||||
int loop; /* counter to avoid infinite loops */
|
||||
TValue *tm; /* metamethod */
|
||||
for (loop = 0; loop < MAXTAGLOOP; loop++) {
|
||||
TValue *tm;
|
||||
if (ttistable(t)) { /* `t' is a table? */
|
||||
Table *h = hvalue(t);
|
||||
const TValue *res = luaH_get(h, key); /* do a primitive get */
|
||||
if (!ttisnil(res) || /* result is no nil? */
|
||||
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
|
||||
setobj2s(L, val, res);
|
||||
if (slot == NULL) { /* 't' is not a table? */
|
||||
lua_assert(!ttistable(t));
|
||||
tm = luaT_gettmbyobj(L, t, TM_INDEX);
|
||||
if (l_unlikely(ttisnil(tm)))
|
||||
luaG_typeerror(L, t, "index"); /* no metamethod */
|
||||
/* else will try the metamethod */
|
||||
}
|
||||
else { /* 't' is a table */
|
||||
lua_assert(ttisnil(slot));
|
||||
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
|
||||
if (tm == NULL) { /* no metamethod? */
|
||||
setnilvalue(val); /* result is nil */
|
||||
return;
|
||||
}
|
||||
/* else will try the tag method */
|
||||
/* else will try the metamethod */
|
||||
}
|
||||
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
if (ttisfunction(tm)) {
|
||||
callTMres(L, val, tm, t, key);
|
||||
if (ttisfunction(tm)) { /* is metamethod a function? */
|
||||
callTMres(L, val, tm, t, key); /* call it */
|
||||
return;
|
||||
}
|
||||
t = tm; /* else repeat with `tm' */
|
||||
t = tm; /* else try to access 'tm[key]' */
|
||||
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
|
||||
setobj2s(L, val, slot); /* done */
|
||||
return;
|
||||
}
|
||||
/* else repeat (tail call 'luaV_finishget') */
|
||||
}
|
||||
luaG_runerror(L, "loop in gettable");
|
||||
luaG_runerror(L, "'__index' chain too long; possible loop");
|
||||
}
|
||||
|
||||
|
||||
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
int loop;
|
||||
/*
|
||||
** Finish a table assignment 't[key] = val'.
|
||||
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
|
||||
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
|
||||
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
|
||||
** would have done the job.)
|
||||
*/
|
||||
void luaV_finishset (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val, TValue *slot) {
|
||||
int loop; /* counter to avoid infinite loops */
|
||||
for (loop = 0; loop < MAXTAGLOOP; loop++) {
|
||||
TValue *tm = NULL;
|
||||
if (ttistable(t)) { /* `t' is a table? */
|
||||
TValue *tm;
|
||||
if (slot != NULL) {
|
||||
lua_assert(ttistable(t) && ttisnil(slot));
|
||||
Table *h = hvalue(t);
|
||||
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
|
||||
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
|
||||
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
|
||||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
|
||||
setobj2t(L, oldval, val);
|
||||
/* must check the metamethod */
|
||||
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
|
||||
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
|
||||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
|
||||
/* no metamethod and (now) there is an entry with given key */
|
||||
setobj2t(L, cast(TValue *, slot), val);
|
||||
luaC_barriert(L, h, val);
|
||||
return;
|
||||
}
|
||||
/* else will try the tag method */
|
||||
/* else will try the metamethod */
|
||||
}
|
||||
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
else { /* not a table; check metamethod */
|
||||
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
|
||||
luaG_typeerror(L, t, "index");
|
||||
}
|
||||
/* try the metamethod */
|
||||
if (ttisfunction(tm)) {
|
||||
callTM(L, tm, t, key, val);
|
||||
return;
|
||||
}
|
||||
t = tm; /* else repeat with `tm' */
|
||||
t = tm; /* else repeat assignment over 'tm' */
|
||||
if (luaV_fastset(L, t, key, slot, luaH_set, val))
|
||||
return; /* done */
|
||||
/* else loop */
|
||||
}
|
||||
luaG_runerror(L, "loop in settable");
|
||||
luaG_runerror(L, "settable chain too long; possible loop");
|
||||
}
|
||||
|
||||
|
||||
@@ -366,6 +397,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
|
||||
|
||||
#define arith_op(op,tm) { \
|
||||
StkId ra = RA(i); \
|
||||
TValue *rb = RKB(i); \
|
||||
TValue *rc = RKC(i); \
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) { \
|
||||
@@ -377,6 +409,21 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
** copy of 'luaV_gettable', but protecting call to potential metamethod
|
||||
** (which can reallocate the stack)
|
||||
*/
|
||||
#define gettableProtected(L,t,k,v) { TValue *slot; \
|
||||
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
|
||||
else Protect(luaV_finishget(L,t,k,v,slot)); }
|
||||
|
||||
|
||||
/* same for 'luaV_settable' */
|
||||
#define settableProtected(L,t,k,v) { TValue *slot; \
|
||||
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
|
||||
Protect(luaV_finishset(L,t,k,v,slot)); }
|
||||
|
||||
|
||||
|
||||
void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
LClosure *cl;
|
||||
@@ -386,13 +433,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
reentry: /* entry point */
|
||||
lua_assert(isLua(L->ci));
|
||||
pc = L->savedpc;
|
||||
cl = &clvalue(L->ci->func)->l;
|
||||
base = L->base;
|
||||
k = cl->p->k;
|
||||
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
|
||||
k = cl->p->k; /* local reference to function's constant table */
|
||||
base = L->base; /* local copy of function's base */
|
||||
/* main loop of interpreter */
|
||||
for (;;) {
|
||||
const Instruction i = *pc++;
|
||||
StkId ra;
|
||||
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
|
||||
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
|
||||
traceexec(L, pc);
|
||||
@@ -402,26 +448,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
base = L->base;
|
||||
}
|
||||
/* warning!! several calls may realloc the stack and invalidate `ra' */
|
||||
ra = RA(i);
|
||||
lua_assert(base == L->base && L->base == L->ci->base);
|
||||
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
|
||||
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_MOVE: {
|
||||
StkId ra = RA(i);
|
||||
setobjs2s(L, ra, RB(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADK: {
|
||||
StkId ra = RA(i);
|
||||
setobj2s(L, ra, KBx(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADBOOL: {
|
||||
StkId ra = RA(i);
|
||||
setbvalue(ra, GETARG_B(i));
|
||||
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
|
||||
continue;
|
||||
}
|
||||
case OP_LOADNIL: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
do {
|
||||
setnilvalue(rb--);
|
||||
@@ -429,11 +477,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
setobj2s(L, ra, cl->upvals[b]->v);
|
||||
continue;
|
||||
}
|
||||
case OP_GETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
TValue *rb = KBx(i);
|
||||
sethvalue(L, &g, cl->env);
|
||||
@@ -442,10 +492,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETTABLE: {
|
||||
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
TValue *rc = RKC(i);
|
||||
gettableProtected(L, rb, rc, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
sethvalue(L, &g, cl->env);
|
||||
lua_assert(ttisstring(KBx(i)));
|
||||
@@ -453,16 +507,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
UpVal *uv = cl->upvals[GETARG_B(i)];
|
||||
setobj(L, uv->v, ra);
|
||||
luaC_barrier(L, uv, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETTABLE: {
|
||||
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
settableProtected(L, ra, rb, rc);
|
||||
continue;
|
||||
}
|
||||
case OP_NEWTABLE: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
|
||||
@@ -470,9 +529,16 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SELF: {
|
||||
TValue *slot;
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
setobjs2s(L, ra+1, rb);
|
||||
Protect(luaV_gettable(L, rb, RKC(i), ra));
|
||||
TValue *rc = RKC(i);
|
||||
TString *key = rawtsvalue(rc); /* key must be a string */
|
||||
setobjs2s(L, ra + 1, rb);
|
||||
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
|
||||
setobj2s(L, ra, slot);
|
||||
}
|
||||
else Protect(luaV_finishget(L, rb, rc, ra, slot));
|
||||
continue;
|
||||
}
|
||||
case OP_ADD: {
|
||||
@@ -488,6 +554,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_DIV: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -503,6 +570,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_MOD: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -522,26 +590,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_BAND: {
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
}
|
||||
case OP_BOR: {
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
}
|
||||
case OP_BXOR: {
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHL: {
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHR: {
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
}
|
||||
case OP_BNOT: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -553,6 +622,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_UNM: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -564,11 +634,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_NOT: {
|
||||
StkId ra = RA(i);
|
||||
int res = l_isfalse(RB(i)); /* next assignment may change this value */
|
||||
setbvalue(ra, res);
|
||||
continue;
|
||||
}
|
||||
case OP_LEN: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
switch (ttype(rb)) {
|
||||
case LUA_TTABLE: {
|
||||
@@ -626,12 +698,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TEST: {
|
||||
StkId ra = RA(i);
|
||||
if (l_isfalse(ra) != GETARG_C(i))
|
||||
dojump(L, pc, GETARG_sBx(*pc));
|
||||
pc++;
|
||||
continue;
|
||||
}
|
||||
case OP_TESTSET: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (l_isfalse(rb) != GETARG_C(i)) {
|
||||
setobjs2s(L, ra, rb);
|
||||
@@ -641,6 +715,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int nresults = GETARG_C(i) - 1;
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
@@ -662,6 +737,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_TAILCALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
L->savedpc = pc;
|
||||
@@ -694,6 +770,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_RETURN: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b-1;
|
||||
if (L->openupval) luaF_close(L, base);
|
||||
@@ -709,6 +786,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_FORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
lua_Number step = nvalue(ra+2);
|
||||
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
|
||||
lua_Number limit = nvalue(ra+1);
|
||||
@@ -721,6 +799,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_FORPREP: {
|
||||
StkId ra = RA(i);
|
||||
const TValue *init = ra;
|
||||
const TValue *plimit = ra+1;
|
||||
const TValue *pstep = ra+2;
|
||||
@@ -737,6 +816,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TFORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
StkId cb = ra + 3; /* call base */
|
||||
setobjs2s(L, cb+2, ra+2);
|
||||
setobjs2s(L, cb+1, ra+1);
|
||||
@@ -753,6 +833,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETLIST: {
|
||||
StkId ra = RA(i);
|
||||
int n = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
int last;
|
||||
@@ -775,10 +856,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSE: {
|
||||
StkId ra = RA(i);
|
||||
luaF_close(L, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSURE: {
|
||||
StkId ra = RA(i);
|
||||
Proto *p;
|
||||
Closure *ncl;
|
||||
int nup, j;
|
||||
@@ -799,6 +882,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_VARARG: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i) - 1;
|
||||
int j;
|
||||
CallInfo *ci = L->ci;
|
||||
|
||||
+52
-4
@@ -22,14 +22,62 @@
|
||||
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
|
||||
|
||||
|
||||
/*
|
||||
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
|
||||
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
|
||||
** return 0 (meaning it will have to check metamethod) with 'slot'
|
||||
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
|
||||
** 'f' is the raw get function to use.
|
||||
*/
|
||||
#define luaV_fastget(L,t,k,slot,f) \
|
||||
(!ttistable(t) \
|
||||
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
|
||||
: (slot = f(hvalue(t), k), /* else, do raw access */ \
|
||||
!ttisnil(slot))) /* result not nil? */
|
||||
|
||||
/*
|
||||
** standard implementation for 'gettable'
|
||||
*/
|
||||
#define luaV_gettable(L,t,k,v) { TValue *slot; \
|
||||
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
|
||||
else luaV_finishget(L,t,k,v,slot); }
|
||||
|
||||
|
||||
/*
|
||||
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
|
||||
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
|
||||
** return false with 'slot' equal to NULL (if 't' is not a table) or
|
||||
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
|
||||
** returns true, there is no need to 'invalidateTMcache', because the
|
||||
** call is not creating a new entry.
|
||||
*/
|
||||
#define luaV_fastset(L,t,k,slot,f,v) \
|
||||
(!ttistable(t) \
|
||||
? (slot = NULL, 0) \
|
||||
: (slot = f(L, hvalue(t), k), \
|
||||
ttisnil(slot) ? 0 \
|
||||
: (__extension__ ({ \
|
||||
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
|
||||
luaC_barrierback(L, hvalue(t)); \
|
||||
setobj2t(L, cast(TValue *,slot), v); \
|
||||
1; \
|
||||
}))))
|
||||
|
||||
|
||||
#define luaV_settable(L,t,k,v) { TValue *slot; \
|
||||
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
|
||||
luaV_finishset(L,t,k,v,slot); }
|
||||
|
||||
|
||||
|
||||
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
|
||||
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
|
||||
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
|
||||
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
|
||||
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val);
|
||||
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val);
|
||||
LUAI_FUNC void luaV_finishget (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val, TValue *tm);
|
||||
LUAI_FUNC void luaV_finishset (lua_State *L, TValue *t, TValue *key,
|
||||
StkId val, TValue *oldval);
|
||||
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
|
||||
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
|
||||
|
||||
|
||||
+33
-31
@@ -1,7 +1,8 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2025 by Sonic Team Junior.
|
||||
// Copyright (C) 2025 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -24,8 +25,9 @@ extern "C" {
|
||||
//
|
||||
// Little-endian machines
|
||||
//
|
||||
|
||||
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( SINT8)(b); memcpy(p, &tv, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
@@ -36,25 +38,25 @@ extern "C" {
|
||||
|
||||
// what is this?
|
||||
#if defined (__GNUC__)
|
||||
#define READUINT8(p) ({ UINT8 *p_tmp = (UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READSINT8(p) ({ SINT8 *p_tmp = (SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READINT16(p) ({ INT16 *p_tmp = (INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READUINT16(p) ({ UINT16 *p_tmp = (UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READINT32(p) ({ INT32 *p_tmp = (INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READUINT32(p) ({ UINT32 *p_tmp = (UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READCHAR(p) ({ char *p_tmp = (char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READUINT8(p) ({ const UINT8 *p_tmp = (const UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READSINT8(p) ({ const SINT8 *p_tmp = (const SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READINT16(p) ({ const INT16 *p_tmp = (const INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READUINT16(p) ({ const UINT16 *p_tmp = (const UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READINT32(p) ({ const INT32 *p_tmp = (const INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READUINT32(p) ({ const UINT32 *p_tmp = (const UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READCHAR(p) ({ const char *p_tmp = (const char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READFIXED(p) ({ const fixed_t *p_tmp = (const fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ const angle_t *p_tmp = (const angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#else
|
||||
#define READUINT8(p) ((UINT8*)(*(void**)(&(p)) = (void*)&((UINT8*)(p))[1]))[-1]
|
||||
#define READSINT8(p) ((SINT8*)(*(void**)(&(p)) = (void*)&((SINT8*)(p))[1]))[-1]
|
||||
#define READINT16(p) ((INT16*)(*(void**)(&(p)) = (void*)&((INT16*)(p))[1]))[-1]
|
||||
#define READUINT16(p) ((UINT16*)(*(void**)(&(p)) = (void*)&((UINT16*)(p))[1]))[-1]
|
||||
#define READINT32(p) ((INT32*)(*(void**)(&(p)) = (void*)&((INT32*)(p))[1]))[-1]
|
||||
#define READUINT32(p) ((UINT32*)(*(void**)(&(p)) = (void*)&((UINT32*)(p))[1]))[-1]
|
||||
#define READCHAR(p) ((char*)(*(void**)(&(p)) = (void*)&((char*)(p))[1]))[-1]
|
||||
#define READFIXED(p) ((fixed_t*)(*(void**)(&(p)) = (void*)&((fixed_t*)(p))[1]))[-1]
|
||||
#define READANGLE(p) ((angle_t*)(*(void**)(&(p)) = (void*)&((angle_t*)(p))[1]))[-1]
|
||||
#define READUINT8(p) ((const UINT8*) (*(const void**)(&(p)) = (const void*)&((const UINT8*) (p))[1]))[-1]
|
||||
#define READSINT8(p) ((const SINT8*) (*(const void**)(&(p)) = (const void*)&((const SINT8*) (p))[1]))[-1]
|
||||
#define READINT16(p) ((const INT16*) (*(const void**)(&(p)) = (const void*)&((const INT16*) (p))[1]))[-1]
|
||||
#define READUINT16(p) ((const UINT16*) (*(const void**)(&(p)) = (const void*)&((const UINT16*) (p))[1]))[-1]
|
||||
#define READINT32(p) ((const INT32*) (*(const void**)(&(p)) = (const void*)&((const INT32*) (p))[1]))[-1]
|
||||
#define READUINT32(p) ((const UINT32*) (*(const void**)(&(p)) = (const void*)&((const UINT32*) (p))[1]))[-1]
|
||||
#define READCHAR(p) ((const char*) (*(const void**)(&(p)) = (const void*)&((const char*) (p))[1]))[-1]
|
||||
#define READFIXED(p) ((const fixed_t*)(*(const void**)(&(p)) = (const void*)&((const fixed_t*)(p))[1]))[-1]
|
||||
#define READANGLE(p) ((const angle_t*)(*(const void**)(&(p)) = (const void*)&((const angle_t*)(p))[1]))[-1]
|
||||
#endif
|
||||
|
||||
#else //SRB2_BIG_ENDIAN
|
||||
@@ -117,15 +119,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
||||
return (ucp[3] << 24) | (ucp[2] << 16) | (ucp[1] << 8) | ucp[0];
|
||||
}
|
||||
|
||||
#define READUINT8(p) ((UINT8*)(p = (void*)&((UINT8*)p)[1]))[-1]
|
||||
#define READSINT8(p) ((SINT8*)(p = (void*)&((SINT8*)p)[1]))[-1]
|
||||
#define READINT16(p) readshort(&((INT16*)(p = (void*)&((INT16*)p)[1]))[-1])
|
||||
#define READUINT16(p) readushort(&((UINT16*)(p = (void*)&((UINT16*)p)[1]))[-1])
|
||||
#define READINT32(p) readlong(&((INT32*)(p = (void*)&((INT32*)p)[1]))[-1])
|
||||
#define READUINT32(p) readulong(&((UINT32*)(p = (void*)&((UINT32*)p)[1]))
|
||||
#define READCHAR(p) ((char*)(p = (void*)&((char*)p)[1]))[-1]
|
||||
#define READFIXED(p) readlong(&((fixed_t*)(p = (void*)&((fixed_t*)p)[1]))[-1])
|
||||
#define READANGLE(p) readulong(&((angle_t*)(p = (void*)&((angle_t*)p)[1]))[-1])
|
||||
#define READUINT8(p) ((const UINT8*)(p = (const void*)&((const UINT8*)p)[1]))[-1]
|
||||
#define READSINT8(p) ((const SINT8*)(p = (const void*)&((const SINT8*)p)[1]))[-1]
|
||||
#define READINT16(p) readshort(&((const INT16*)(p = (const void*)&((const INT16*)p)[1]))[-1])
|
||||
#define READUINT16(p) readushort(&((const UINT16*)(p = (const void*)&((const UINT16*)p)[1]))[-1])
|
||||
#define READINT32(p) readlong(&((const INT32*)(p = (const void*)&((const INT32*)p)[1]))[-1])
|
||||
#define READUINT32(p) readulong(&((const UINT32*)(p = (const void*)&((const UINT32*)p)[1]))[-1])
|
||||
#define READCHAR(p) ((const char*)(p = (const void*)&((const char*)p)[1]))[-1]
|
||||
#define READFIXED(p) readlong(&((const fixed_t*)(p = (const void*)&((const fixed_t*)p)[1]))[-1])
|
||||
#define READANGLE(p) readulong(&((const angle_t*)(p = (const void*)&((const angle_t*)p)[1]))[-1])
|
||||
#endif //SRB2_BIG_ENDIAN
|
||||
|
||||
#define WRITESTRINGN(p, s, n) do { \
|
||||
|
||||
+154
-83
@@ -57,7 +57,6 @@ static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
|
||||
static boolean CV_Command(void);
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
static const char *CV_StringValue(const char *var_name);
|
||||
static consvar_t *consvar_vars; // list of registered console variables
|
||||
|
||||
@@ -142,7 +141,7 @@ void COM_BufInsertText(const char *ptext)
|
||||
templen = com_text.cursize;
|
||||
if (templen)
|
||||
{
|
||||
temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen);
|
||||
temp = memcpy(ZZ_Alloc(templen), com_text.data, templen);
|
||||
VS_Clear(&com_text);
|
||||
}
|
||||
|
||||
@@ -199,7 +198,7 @@ void COM_BufExecute(void)
|
||||
break;
|
||||
}
|
||||
|
||||
M_Memcpy(line, ptext, i);
|
||||
memcpy(line, ptext, i);
|
||||
line[i] = 0;
|
||||
|
||||
// flush the command text from the command buffer, _BEFORE_
|
||||
@@ -238,10 +237,13 @@ void COM_ImmedExecute(const char *ptext)
|
||||
char line[1024] = "";
|
||||
INT32 quotes;
|
||||
|
||||
while (i < strlen(ptext))
|
||||
const size_t txtlength = strlen(ptext);
|
||||
|
||||
while (i < txtlength)
|
||||
{
|
||||
quotes = 0;
|
||||
for (j = 0; i < strlen(ptext); i++,j++)
|
||||
|
||||
for (j = 0; i < txtlength; i++,j++)
|
||||
{
|
||||
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
|
||||
return;
|
||||
@@ -277,11 +279,11 @@ static xcommand_t *com_commands = NULL; // current commands
|
||||
|
||||
#define MAX_ARGS 80
|
||||
static size_t com_argc;
|
||||
char *com_argv[MAX_ARGS];
|
||||
char *com_argv[MAX_ARGS] = {};
|
||||
static const char *com_null_string = "";
|
||||
static char *com_args = NULL; // current command args or NULL
|
||||
|
||||
static void Got_NetVar(UINT8 **p, INT32 playernum);
|
||||
static void Got_NetVar(const UINT8 **p, INT32 playernum);
|
||||
|
||||
/** Initializes command buffer and adds basic commands.
|
||||
*/
|
||||
@@ -359,7 +361,7 @@ size_t COM_CheckParm(const char *check)
|
||||
size_t i;
|
||||
|
||||
for (i = 1; i < com_argc; i++)
|
||||
if (!strcasecmp(check, com_argv[i]))
|
||||
if (fasticmp(check, com_argv[i]))
|
||||
return i;
|
||||
return 0;
|
||||
}
|
||||
@@ -456,7 +458,7 @@ void COM_AddCommand(const char *name, com_func_t func)
|
||||
// fail if the command already exists
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
// don't I_Error for Lua commands
|
||||
// Lua commands can replace game commands, and they have priority.
|
||||
@@ -492,7 +494,7 @@ int COM_AddLuaCommand(const char *name)
|
||||
// command already exists
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
// replace the built in command.
|
||||
cmd->function = COM_Lua_f;
|
||||
@@ -519,7 +521,7 @@ static boolean COM_Exists(const char *com_name)
|
||||
xcommand_t *cmd;
|
||||
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
if (!stricmp(com_name, cmd->name))
|
||||
if (fasticmp(com_name, cmd->name))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -571,7 +573,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
// check functions
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
if (fasticmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
cmd->function();
|
||||
return;
|
||||
@@ -581,7 +583,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
// check aliases
|
||||
for (a = com_alias; a; a = a->next)
|
||||
{
|
||||
if (!stricmp(com_argv[0], a->name))
|
||||
if (fasticmp(com_argv[0], a->name))
|
||||
{
|
||||
if (recursion > MAX_ALIAS_RECURSION)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
|
||||
@@ -653,7 +655,7 @@ static void COM_Alias_f(void)
|
||||
CONS_Printf(M_GetText("All aliases that start with \x87'%s'\x80 are:\n"), begin);
|
||||
|
||||
int count = 0;
|
||||
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
|
||||
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
|
||||
{
|
||||
if (strncmp(begin, head->name, szBegin) == 0)
|
||||
{
|
||||
@@ -674,7 +676,7 @@ static void COM_Alias_f(void)
|
||||
/* Display alias subtext, show all aliases. */
|
||||
CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
|
||||
|
||||
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
|
||||
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
|
||||
{
|
||||
CONS_Printf(alias_format, head->name, head->value);
|
||||
}
|
||||
@@ -700,6 +702,7 @@ static void COM_Echo_f(void)
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
CONS_Printf("%s ", COM_Argv(i));
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
@@ -708,11 +711,11 @@ static void COM_Echo_f(void)
|
||||
static void COM_CEcho_f(void)
|
||||
{
|
||||
size_t i;
|
||||
char cechotext[1024] = "";
|
||||
char cechotext[1024] = {0};
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
{
|
||||
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, " ", sizeof(cechotext)-1);
|
||||
}
|
||||
|
||||
@@ -835,7 +838,7 @@ static void COM_Help_f(void)
|
||||
if (cvar->PossibleValue)
|
||||
{
|
||||
{
|
||||
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
|
||||
if (fasticmp(cvar->PossibleValue[0].strvalue, "MIN") && fasticmp(cvar->PossibleValue[1].strvalue, "MAX"))
|
||||
{
|
||||
if (floatmode)
|
||||
{
|
||||
@@ -878,7 +881,7 @@ static void COM_Help_f(void)
|
||||
{
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (strcmp(cmd->name, help))
|
||||
if (!fastcmp(cmd->name, help))
|
||||
continue;
|
||||
|
||||
CONS_Printf("\x82""Command %s:\n", cmd->name);
|
||||
@@ -938,6 +941,8 @@ static void COM_Find_f(void)
|
||||
}
|
||||
|
||||
help = COM_Argv(1);
|
||||
if (!help)
|
||||
return;
|
||||
helplen = strlen(help);
|
||||
CONS_Printf("\x82""Variables:\n");
|
||||
matchesany = false;
|
||||
@@ -1126,7 +1131,7 @@ void *VS_GetSpace(vsbuf_t *buf, size_t length)
|
||||
*/
|
||||
void VS_Write(vsbuf_t *buf, const void *data, size_t length)
|
||||
{
|
||||
M_Memcpy(VS_GetSpace(buf, length), data, length);
|
||||
memcpy(VS_GetSpace(buf, length), data, length);
|
||||
}
|
||||
|
||||
/** Prints text in a variable buffer. Like VS_Write() plus a
|
||||
@@ -1143,9 +1148,9 @@ void VS_Print(vsbuf_t *buf, const char *data)
|
||||
len = strlen(data) + 1;
|
||||
|
||||
if (buf->data[buf->cursize-1])
|
||||
M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
|
||||
memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
|
||||
else
|
||||
M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
|
||||
memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
@@ -1160,6 +1165,39 @@ void VS_Print(vsbuf_t *buf, const char *data)
|
||||
//
|
||||
// =========================================================================
|
||||
|
||||
#define NAME cvar_map_t
|
||||
#define KEY_TY const char *
|
||||
#define VAL_TY consvar_t *
|
||||
#define HASH_FN FNV1a_HashLowercaseString
|
||||
#define CMPR_FN vt_cmpr_casestring
|
||||
#include "verstable.h"
|
||||
|
||||
#define NAME netvar_map_t
|
||||
#define KEY_TY UINT16
|
||||
#define VAL_TY consvar_t *
|
||||
#define HASH_FN vt_hash_integer
|
||||
#define CMPR_FN vt_cmpr_integer
|
||||
#include "verstable.h"
|
||||
|
||||
static cvar_map_t cvar_map;
|
||||
static netvar_map_t netvar_map;
|
||||
|
||||
CONSTRUCTOR static void CV_InitMap(void)
|
||||
{
|
||||
// ensure the map is initialized
|
||||
cvar_map_t_init(&cvar_map);
|
||||
cvar_map_t_reserve(&cvar_map, 512);
|
||||
|
||||
netvar_map_t_init(&netvar_map);
|
||||
netvar_map_t_reserve(&netvar_map, 256);
|
||||
}
|
||||
|
||||
DESTRUCTOR static void CV_DestroyMap(void)
|
||||
{
|
||||
cvar_map_t_cleanup(&cvar_map);
|
||||
netvar_map_t_cleanup(&netvar_map);
|
||||
}
|
||||
|
||||
static const char *cv_null_string = "";
|
||||
|
||||
/** Searches if a variable has been registered.
|
||||
@@ -1170,11 +1208,17 @@ static const char *cv_null_string = "";
|
||||
*/
|
||||
consvar_t *CV_FindVar(const char *name)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
|
||||
if (!cvar_map_t_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
// fallback linear search
|
||||
/*
|
||||
consvar_t *cvar;
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (!stricmp(name,cvar->name))
|
||||
if (fasticmp(name, cvar->name))
|
||||
return cvar;
|
||||
*/
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@@ -1189,7 +1233,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
static inline UINT16 CV_ComputeNetid(const char *s)
|
||||
{
|
||||
UINT16 ret = 0, i = 0;
|
||||
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
|
||||
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
|
||||
|
||||
while (*s)
|
||||
{
|
||||
@@ -1208,11 +1252,17 @@ static inline UINT16 CV_ComputeNetid(const char *s)
|
||||
*/
|
||||
static consvar_t *CV_FindNetVar(UINT16 netid)
|
||||
{
|
||||
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
|
||||
if (!netvar_map_t_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
/*
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (cvar->netid == netid)
|
||||
return cvar;
|
||||
*/
|
||||
|
||||
if (netid == 44542) // ouch this hack
|
||||
return &cv_karteliminatelast;
|
||||
@@ -1278,6 +1328,11 @@ void CV_RegisterVar(consvar_t *variable)
|
||||
|
||||
// the SetValue will set this bit
|
||||
variable->flags &= ~CV_MODIFIED;
|
||||
|
||||
cvar_map_t_insert(&cvar_map, variable->name, variable);
|
||||
|
||||
if (variable->flags & CV_NETVAR)
|
||||
netvar_map_t_insert(&netvar_map, variable->netid, variable);
|
||||
}
|
||||
|
||||
/** Finds the string value of a console variable.
|
||||
@@ -1363,7 +1418,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
v = INT32_MIN; // Invalid integer trigger
|
||||
}
|
||||
|
||||
if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
|
||||
if (var->PossibleValue[0].strvalue && fasticmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
|
||||
{
|
||||
#define MINVAL 0
|
||||
#define MAXVAL 1
|
||||
@@ -1376,21 +1431,21 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
|
||||
// search for other
|
||||
for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
|
||||
if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
|
||||
if (v == var->PossibleValue[i].value || fasticmp(var->PossibleValue[i].strvalue, valstr))
|
||||
{
|
||||
var->value = var->PossibleValue[i].value;
|
||||
var->string = var->PossibleValue[i].strvalue;
|
||||
goto finish;
|
||||
}
|
||||
|
||||
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || !stricmp(valstr, "MIN"))
|
||||
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || fasticmp(valstr, "MIN"))
|
||||
{
|
||||
v = var->PossibleValue[MINVAL].value;
|
||||
valstr = var->PossibleValue[MINVAL].strvalue;
|
||||
override = true;
|
||||
overrideval = v;
|
||||
}
|
||||
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || !stricmp(valstr, "MAX"))
|
||||
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || fasticmp(valstr, "MAX"))
|
||||
{
|
||||
v = var->PossibleValue[MAXVAL].value;
|
||||
valstr = var->PossibleValue[MAXVAL].strvalue;
|
||||
@@ -1408,7 +1463,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
|
||||
// check first strings
|
||||
for (i = 0; var->PossibleValue[i].strvalue; i++)
|
||||
if (!stricmp(var->PossibleValue[i].strvalue, valstr))
|
||||
if (fasticmp(var->PossibleValue[i].strvalue, valstr))
|
||||
goto found;
|
||||
if (v != INT32_MIN)
|
||||
{
|
||||
@@ -1421,9 +1476,9 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo)
|
||||
{
|
||||
overrideval = -1;
|
||||
if (!stricmp(valstr, "on") || !stricmp(valstr, "yes"))
|
||||
if (fasticmp(valstr, "on") || fasticmp(valstr, "yes"))
|
||||
overrideval = 1;
|
||||
else if (!stricmp(valstr, "off") || !stricmp(valstr, "no"))
|
||||
else if (fasticmp(valstr, "off") || fasticmp(valstr, "no"))
|
||||
overrideval = 0;
|
||||
|
||||
if (overrideval != -1)
|
||||
@@ -1471,7 +1526,7 @@ finish:
|
||||
var->flags |= CV_MODIFIED;
|
||||
|
||||
// raise 'on change' code
|
||||
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
|
||||
LUA_CVarChanged(var); // let consolelib know what cvar this is.
|
||||
|
||||
if (var->flags & CV_CALL && !stealth)
|
||||
var->func();
|
||||
@@ -1497,11 +1552,11 @@ badinput:
|
||||
|
||||
static boolean serverloading = false;
|
||||
|
||||
static void Got_NetVar(UINT8 **p, INT32 playernum)
|
||||
static void Got_NetVar(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
UINT16 netid;
|
||||
char *svalue;
|
||||
const char *svalue;
|
||||
UINT8 stealth = false;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
|
||||
@@ -1515,9 +1570,10 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
netid = READUINT16(*p);
|
||||
cvar = CV_FindNetVar(netid);
|
||||
svalue = (char *)*p;
|
||||
svalue = (const char *)*p;
|
||||
SKIPSTRING(*p);
|
||||
stealth = READUINT8(*p);
|
||||
|
||||
@@ -1573,23 +1629,38 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
|
||||
WRITEUINT16(count_p, count);
|
||||
}
|
||||
|
||||
void CV_LoadNetVars(UINT8 **p)
|
||||
size_t CV_LoadNetVars(const UINT8 *bufstart)
|
||||
{
|
||||
const UINT8 *p = bufstart;
|
||||
consvar_t *cvar;
|
||||
UINT16 count;
|
||||
|
||||
// prevent "invalid command received"
|
||||
serverloading = true;
|
||||
|
||||
// we can use our netvar map instead of going through all cvars each time
|
||||
netvar_map_t_itr it;
|
||||
for (it = netvar_map_t_first(&netvar_map);
|
||||
!netvar_map_t_is_end(it);
|
||||
it = netvar_map_t_next(it))
|
||||
{
|
||||
cvar = it.data->val;
|
||||
Setvalue(cvar, cvar->defaultvalue, true);
|
||||
}
|
||||
|
||||
/*
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (cvar->flags & CV_NETVAR)
|
||||
Setvalue(cvar, cvar->defaultvalue, true);
|
||||
*/
|
||||
|
||||
count = READUINT16(*p);
|
||||
count = READUINT16(p);
|
||||
while (count--)
|
||||
Got_NetVar(p, 0);
|
||||
Got_NetVar(&p, 0);
|
||||
|
||||
serverloading = false;
|
||||
|
||||
return p - bufstart;
|
||||
}
|
||||
|
||||
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
|
||||
@@ -1607,7 +1678,7 @@ void CV_ResetCheatNetVars(void)
|
||||
// Returns true if the variable's current value is its default value
|
||||
boolean CV_IsSetToDefault(consvar_t *v)
|
||||
{
|
||||
return (!(strcmp(v->defaultvalue, v->string)));
|
||||
return (fastcmp(v->defaultvalue, v->string));
|
||||
}
|
||||
|
||||
// If any cheats CVars are not at their default settings, return true.
|
||||
@@ -1619,7 +1690,7 @@ UINT8 CV_CheatsEnabled(void)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string))
|
||||
if ((cvar->flags & CV_CHEAT) && !fastcmp(cvar->defaultvalue, cvar->string))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
@@ -1640,7 +1711,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
if (!var->string)
|
||||
I_Error("CV_Set: %s no string set!\n", var->name);
|
||||
#endif
|
||||
if (!var || !var->string || !value || !stricmp(var->string, value))
|
||||
if (!var || !var->string || !value || fasticmp(var->string, value))
|
||||
return; // no changes
|
||||
|
||||
if (var->flags & CV_NETVAR)
|
||||
@@ -1650,21 +1721,21 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
UINT8 *p = buf;
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
|
||||
CONS_Alert(CONS_NOTICE, "Only the server or admin can change: %s %s\n", var->name, var->string);
|
||||
return;
|
||||
}
|
||||
|
||||
if (var == &cv_kartencore && !M_SecretUnlocked(SECRET_ENCORE))
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't unlocked Encore Mode yet!\n"));
|
||||
CONS_Alert(CONS_NOTICE, "You haven't unlocked Encore Mode yet!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (var == &cv_kartspeed && !M_SecretUnlocked(SECRET_HARDSPEED))
|
||||
{
|
||||
if (!stricmp(value, "Hard") || atoi(value) == 2)
|
||||
if (fasticmp(value, "Hard") || atoi(value) == 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't unlocked this yet!\n"));
|
||||
CONS_Alert(CONS_NOTICE, "You haven't unlocked this yet!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1681,14 +1752,13 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
else
|
||||
Setvalue(var, value, stealth);
|
||||
}
|
||||
else if ((var->flags & CV_NOTINNET) && netgame)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "This variable can't be changed while in netgame: %s %s\n", var->name, var->string);
|
||||
return;
|
||||
}
|
||||
else
|
||||
if ((var->flags & CV_NOTINNET) && netgame)
|
||||
{
|
||||
CONS_Printf(M_GetText("This variable can't be changed while in netgame: %s %s\n"), var->name, var->string);
|
||||
return;
|
||||
}
|
||||
else
|
||||
Setvalue(var, value, stealth);
|
||||
Setvalue(var, value, stealth);
|
||||
}
|
||||
|
||||
/** Sets a value to a variable without calling its callback function.
|
||||
@@ -1771,7 +1841,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
newvalue = var->value - 1;
|
||||
do
|
||||
{
|
||||
if(increment > 0) // Going up!
|
||||
if (increment > 0) // Going up!
|
||||
{
|
||||
if (++newvalue == NUMMAPS)
|
||||
newvalue = -1;
|
||||
@@ -1785,7 +1855,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
if (newvalue == oldvalue)
|
||||
break; // don't loop forever if there's none of a certain gametype
|
||||
|
||||
if(!mapheaderinfo[newvalue])
|
||||
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(newvalue, gt));
|
||||
@@ -1797,7 +1867,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
}
|
||||
#define MINVAL 0
|
||||
#define MAXVAL 1
|
||||
else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
|
||||
else if (var->PossibleValue[MINVAL].strvalue && fastcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
|
||||
{ // SRB2Kart
|
||||
#ifdef PARANOIA
|
||||
if (!var->PossibleValue[MAXVAL].strvalue)
|
||||
@@ -1914,13 +1984,14 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
max = (M_SecretUnlocked(SECRET_HARDSPEED) ? 3 : 2);
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
if (currentindice == -1)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
||||
var->value);
|
||||
if (currentindice == -1 || max == 0)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n", var->value);
|
||||
#endif
|
||||
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
if (max > 0)
|
||||
{
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1968,12 +2039,12 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
|
||||
{
|
||||
if (joyaxis_default[i])
|
||||
{
|
||||
if (!stricmp(v->name, "joyaxis_fire"))
|
||||
if (fasticmp(v->name, "joyaxis_fire"))
|
||||
{
|
||||
if (joyaxis_count[i] > 7) return false;
|
||||
else if (joyaxis_count[i] == 7) return true;
|
||||
|
||||
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
|
||||
if (fasticmp(valstr, "None")) joyaxis_count[i]++;
|
||||
else joyaxis_default[i] = false;
|
||||
}
|
||||
// reset all axis settings to defaults
|
||||
@@ -2005,37 +2076,37 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
|
||||
// Block the Xbox DInput default axes and reset to the current defaults
|
||||
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
|
||||
{
|
||||
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis2_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis3_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis4_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis2_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis3_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis4_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis2_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis3_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis4_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis2_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis3_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis4_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -2052,8 +2123,8 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
|
||||
|
||||
if (GETMAJOREXECVERSION(cv_execversion.value) < 8) // 8 = 1.4
|
||||
{
|
||||
if (!stricmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|
||||
|| !stricmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
|
||||
if (fasticmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|
||||
|| fasticmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2136,7 +2207,7 @@ void CV_SaveVariables(FILE *f)
|
||||
char stringtowrite[MAXTEXTCMD+1];
|
||||
|
||||
// Silly hack for Min/Max vars
|
||||
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
|
||||
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
|
||||
{
|
||||
if (cvar->flags & CV_FLOAT)
|
||||
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
|
||||
|
||||
+4
-4
@@ -13,13 +13,13 @@
|
||||
#ifndef __COMMAND_H__
|
||||
#define __COMMAND_H__
|
||||
|
||||
#include <stdio.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
//===================================
|
||||
// Command buffer & command execution
|
||||
//===================================
|
||||
@@ -182,7 +182,7 @@ void CV_SaveVariables(FILE *f);
|
||||
|
||||
// load/save gamesate (load and save option and for network join in game)
|
||||
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
|
||||
void CV_LoadNetVars(UINT8 **p);
|
||||
size_t CV_LoadNetVars(const UINT8 *p);
|
||||
|
||||
// reset cheat netvars after cheats is deactivated
|
||||
void CV_ResetCheatNetVars(void);
|
||||
|
||||
+3
-38
@@ -11,21 +11,6 @@
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
|
||||
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
|
||||
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
|
||||
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
|
||||
|
||||
@@ -33,30 +18,10 @@
|
||||
|
||||
#else
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
|
||||
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
|
||||
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
|
||||
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
|
||||
*/
|
||||
#define SRB2_COMP_REVISION ""
|
||||
#define SRB2_COMP_BRANCH ""
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
|
||||
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
|
||||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
#define CMAKE_ASSETS_DIR ""
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+79
-115
@@ -33,6 +33,8 @@
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "m_emotes.h"
|
||||
#include "i_time.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -44,21 +46,21 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
static boolean con_forcepic = true; // at startup toggle console translucency when first off
|
||||
boolean con_recalc; // set true when screen size has changed
|
||||
boolean con_recalc = false; // set true when screen size has changed
|
||||
|
||||
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
||||
// con_scrollup should use time (currenttime - lasttime)..
|
||||
@@ -66,17 +68,12 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
||||
static boolean consoletoggle; // true when console key pushed, ticker will handle
|
||||
static boolean consoleready; // console prompt is ready
|
||||
|
||||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
INT32 con_destlines = 0; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
static UINT8 con_hudlines; // number of console heads up message lines
|
||||
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
||||
INT32 con_clearlines; // top screen lines to refresh when view reduced
|
||||
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
|
||||
|
||||
// console text output
|
||||
static char *con_line; // console text output current line
|
||||
static size_t con_cx; // cursor position in current line
|
||||
@@ -88,7 +85,7 @@ static size_t con_totallines; // lines of console text into the console buf
|
||||
static size_t con_width; // columns of chars, depend on vid mode width
|
||||
|
||||
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
|
||||
UINT32 con_scalefactor; // text size scale factor
|
||||
UINT32 con_scalefactor = 0; // text size scale factor
|
||||
|
||||
// hold 32 last lines of input for history
|
||||
#define CON_MAXPROMPTCHARS 256
|
||||
@@ -172,6 +169,8 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
|
||||
};
|
||||
consvar_t cons_menuhighlight = {"menuhighlight", "Gametype Default", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CON_Print(char *msg);
|
||||
|
||||
//
|
||||
@@ -393,9 +392,6 @@ void CON_Init(void)
|
||||
|
||||
Lock_state();
|
||||
|
||||
//note: CON_Ticker should always execute at least once before D_Display()
|
||||
con_clipviewtop = -1; // -1 does not clip
|
||||
|
||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
||||
|
||||
Unlock_state();
|
||||
@@ -432,6 +428,7 @@ void CON_Init(void)
|
||||
CV_RegisterVar(&cons_backpic);
|
||||
CV_RegisterVar(&cons_backcolor);
|
||||
CV_RegisterVar(&cons_menuhighlight);
|
||||
CV_RegisterVar(&cons_consoleprintinmenu);
|
||||
COM_AddCommand("bind", CONS_Bind_f);
|
||||
}
|
||||
else
|
||||
@@ -529,7 +526,7 @@ static void CON_RecalcSize(void)
|
||||
oldcon_width = con_width;
|
||||
oldnumlines = con_totallines;
|
||||
oldcon_cy = con_cy;
|
||||
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
|
||||
memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
|
||||
|
||||
if (conw < 1)
|
||||
con_width = (BASEVIDWIDTH>>3) - 2;
|
||||
@@ -555,7 +552,7 @@ static void CON_RecalcSize(void)
|
||||
{
|
||||
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
|
||||
{
|
||||
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
|
||||
memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
|
||||
conw = oldcon_width - 1;
|
||||
while (string[conw] == ' ' && conw)
|
||||
conw--;
|
||||
@@ -592,12 +589,18 @@ static void CON_ChangeHeight(void)
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
|
||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
void CON_MoveConsole(void)
|
||||
{
|
||||
static fixed_t fracmovement = 0;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (con_curlines == con_destlines)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
// instant
|
||||
if (!cons_speed.value)
|
||||
{
|
||||
@@ -635,68 +638,28 @@ INT32 CON_ShiftChar(INT32 ch)
|
||||
if (I_UseNativeKeyboard())
|
||||
return ch;
|
||||
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
INT32 CON_ShitAndAltGrChar(INT32 ch)
|
||||
{
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
else if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
ch = french_altgrxform[ch];
|
||||
}
|
||||
else
|
||||
{
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
|
||||
// Clear time of console heads up messages
|
||||
//
|
||||
void CON_ClearHUD(void)
|
||||
@@ -727,7 +690,6 @@ void CON_ToggleOff(void)
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_SetTextInput(false);
|
||||
|
||||
@@ -779,18 +741,6 @@ void CON_Ticker(void)
|
||||
}
|
||||
}
|
||||
|
||||
// clip the view, so that the part under the console is not drawn
|
||||
con_clipviewtop = -1;
|
||||
if (cons_backpic.value) // clip only when using an opaque background
|
||||
{
|
||||
if (con_curlines > 0)
|
||||
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
||||
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
||||
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
||||
if (con_clipviewtop < 0)
|
||||
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
||||
}
|
||||
|
||||
// check if console ready for prompt
|
||||
if (con_destlines >= minheight)
|
||||
{
|
||||
@@ -902,7 +852,7 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
|
||||
// ctrl modifier -- changes behavior, adds shortcuts
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
|
||||
{
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
@@ -1031,7 +981,7 @@ boolean CON_Responder(event_t *ev)
|
||||
Lock_state();
|
||||
|
||||
// Only add command to history if it differs from previous one
|
||||
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
if (!fastcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
{
|
||||
inputline = (inputline+1) & 31;
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
@@ -1100,9 +1050,6 @@ static void CON_Linefeed(void)
|
||||
|
||||
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
||||
memset(con_line, ' ', con_width);
|
||||
|
||||
// make sure the view borders are refreshed if hud messages scroll
|
||||
con_hudupdate = true; // see HU_Erase()
|
||||
}
|
||||
|
||||
// Outputs text into the console text buffer
|
||||
@@ -1235,19 +1182,10 @@ void CON_LogMessage(const char *msg)
|
||||
// Console print! Wahooo! Lots o fun!
|
||||
//
|
||||
|
||||
void CONS_Printf(const char *fmt, ...)
|
||||
static inline void CONS_PrintMsg(char *txt)
|
||||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
boolean startup;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// echo console prints to log file
|
||||
DEBFILE(txt);
|
||||
|
||||
@@ -1273,6 +1211,21 @@ void CONS_Printf(const char *fmt, ...)
|
||||
}
|
||||
}
|
||||
|
||||
void CONS_Printf(const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
@@ -1282,7 +1235,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
switch (level)
|
||||
@@ -1301,9 +1254,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
break;
|
||||
}
|
||||
|
||||
// I am lazy and I feel like just letting CONS_Printf take care of things.
|
||||
// Is that okay?
|
||||
CONS_Printf("%s", txt);
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
@@ -1318,14 +1269,12 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Again I am lazy, oh well
|
||||
CONS_Printf("%s", txt);
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
|
||||
// Print an error message, and wait for ENTER key to continue.
|
||||
// To make sure the user has seen the message
|
||||
//
|
||||
@@ -1477,7 +1426,18 @@ static void CON_DrawHudlines(void)
|
||||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
if (*p < HU_FONTSTART)
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
else if (*p < HU_FONTSTART)
|
||||
;//charwidth = 4 * con_scalefactor;
|
||||
else
|
||||
{
|
||||
@@ -1489,9 +1449,6 @@ static void CON_DrawHudlines(void)
|
||||
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
y += charheight;
|
||||
}
|
||||
|
||||
// top screen lines that might need clearing when view is reduced
|
||||
con_clearlines = y; // this is handled by HU_Erase();
|
||||
}
|
||||
|
||||
// draw the console background, text, and prompt if enough place
|
||||
@@ -1509,14 +1466,10 @@ static void CON_DrawConsole(void)
|
||||
if (con_curlines <= 0)
|
||||
return;
|
||||
|
||||
//FIXME: refresh borders only when console bg is translucent
|
||||
con_clearlines = con_curlines; // clear console draw from view borders
|
||||
con_hudupdate = true; // always refresh while console is on
|
||||
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
@@ -1558,8 +1511,20 @@ static void CON_DrawConsole(void)
|
||||
p++;
|
||||
c++;
|
||||
}
|
||||
|
||||
if (c >= con_width)
|
||||
break;
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
@@ -1590,13 +1555,12 @@ void CON_Drawer(void)
|
||||
}
|
||||
|
||||
// console movement
|
||||
if (con_curlines != con_destlines)
|
||||
CON_MoveConsole();
|
||||
CON_MoveConsole();
|
||||
|
||||
if (con_curlines > 0)
|
||||
CON_DrawConsole();
|
||||
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS || (cons_consoleprintinmenu.value && gamestate == GS_TITLESCREEN))
|
||||
CON_DrawHudlines();
|
||||
|
||||
Unlock_state();
|
||||
|
||||
+10
-6
@@ -13,6 +13,10 @@
|
||||
#ifndef __CONSOLE__
|
||||
#define __CONSOLE__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
@@ -30,17 +34,13 @@ extern boolean con_recalc;
|
||||
|
||||
extern boolean con_startup;
|
||||
|
||||
// top clip value for view render: do not draw part of view hidden by console
|
||||
extern INT32 con_clipviewtop;
|
||||
|
||||
// 0 means console if off, or moving out
|
||||
extern INT32 con_destlines;
|
||||
|
||||
extern INT32 con_clearlines; // lines of top of screen to refresh
|
||||
extern boolean con_hudupdate; // hud messages have changed, need refresh
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
extern consvar_t cons_consoleprintinmenu;
|
||||
|
||||
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
||||
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
|
||||
@@ -49,13 +49,13 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
|
||||
extern UINT8 *consolebgmap;
|
||||
|
||||
INT32 CON_ShiftChar(INT32 ch);
|
||||
INT32 CON_ShitAndAltGrChar(INT32 ch);
|
||||
|
||||
void CON_SetupBackColormap(void);
|
||||
void CON_ClearHUD(void); // clear heads up messages
|
||||
|
||||
void CON_Ticker(void);
|
||||
void CON_Drawer(void);
|
||||
void CON_MoveConsole(void);
|
||||
void CONS_Error(const char *msg); // print out error msg, and wait a key
|
||||
|
||||
// force console to move out
|
||||
@@ -66,4 +66,8 @@ boolean CON_Ready(void);
|
||||
|
||||
void CON_LogMessage(const char *msg);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -147,6 +147,51 @@ public:
|
||||
template <class T>
|
||||
NotNull(T) -> NotNull<T>;
|
||||
|
||||
// does a super safe cast from floating point to interger types
|
||||
// this prob could be better since i suck at ceepeepee
|
||||
// but atleast we can just template shit to our desired types
|
||||
template <typename FloatT, typename IntT>
|
||||
static inline IntT floattoint(FloatT val)
|
||||
{
|
||||
// :chaosleep:
|
||||
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
|
||||
static_assert(std::is_integral_v<IntT>, "Output must be a integer type");
|
||||
|
||||
if (std::fpclassify(val) == FP_NAN)
|
||||
return 0; // if stuffs not a number we sure screwed up lmao
|
||||
|
||||
// treat inifinity as "int min/max"
|
||||
if (std::fpclassify(val) == FP_INFINITE)
|
||||
{
|
||||
// yes infinity can be signed kek
|
||||
if (std::signbit(val))
|
||||
return std::numeric_limits<IntT>::min(); // negative infinity, so return min
|
||||
else
|
||||
return std::numeric_limits<IntT>::max();
|
||||
}
|
||||
|
||||
// make sure we fit into our targettype uwu
|
||||
if (val > static_cast<FloatT>(std::numeric_limits<IntT>::max()))
|
||||
return std::numeric_limits<IntT>::max();
|
||||
else if (val < static_cast<FloatT>(std::numeric_limits<IntT>::min()))
|
||||
return std::numeric_limits<IntT>::min();
|
||||
|
||||
return static_cast<IntT>(val);
|
||||
}
|
||||
|
||||
// safe float to fixed
|
||||
// which handles nan and inf
|
||||
// pretty much the same stuff as the above, but uh, idk how id use the above with this
|
||||
template <typename FloatT> // can use both float and doubles yay
|
||||
static inline int32_t floattofixed(FloatT val)
|
||||
{
|
||||
// :chaosleep:
|
||||
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
|
||||
|
||||
// fixed_t is just an int32_t, i dont wanna include doomtype here if it can be avoided
|
||||
return floattoint<FloatT, int32_t>(val * 65535.);
|
||||
}
|
||||
|
||||
} // namespace srb2
|
||||
|
||||
#endif // __SRB2_CXXUTIL_HPP__
|
||||
+718
-504
File diff suppressed because it is too large.
Load diff
+10
-6
@@ -516,7 +516,6 @@ typedef struct
|
||||
|
||||
extern serverelem_t serverlist[MAXSERVERLIST];
|
||||
extern UINT32 serverlistcount;
|
||||
extern UINT32 serverlistultimatecount;
|
||||
extern INT32 mapchangepending;
|
||||
|
||||
// Points inside doomcom
|
||||
@@ -582,6 +581,8 @@ extern tic_t simulated_lag;
|
||||
extern tic_t lowest_lag;
|
||||
extern consvar_t cv_mindelay, cv_gentlemens;
|
||||
|
||||
extern consvar_t cv_usefakeseed, cv_fakeseedname;
|
||||
|
||||
extern consvar_t
|
||||
cv_netticbuffer, cv_allownewplayer,
|
||||
#ifdef SATURNJOIN
|
||||
@@ -599,12 +600,14 @@ extern consvar_t cv_discordinvites;
|
||||
|
||||
extern consvar_t cv_serverinfoscreen;
|
||||
|
||||
extern consvar_t cv_serveraddoninfo;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
//tic_t ExpandTics(INT32 low, tic_t basetic);
|
||||
void D_ClientServerInit(void);
|
||||
|
||||
// Initialise the other field
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum));
|
||||
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
|
||||
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
|
||||
void SendKick(UINT8 playernum, UINT8 msg);
|
||||
@@ -625,7 +628,6 @@ void CL_ClearPlayer(INT32 playernum);
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason);
|
||||
void CL_QueryServerList(msg_server_t *list);
|
||||
void CL_UpdateServerList(void);
|
||||
void CL_TimeoutServerList(void);
|
||||
|
||||
void CL_AbortConnection(void);
|
||||
|
||||
@@ -654,15 +656,17 @@ void D_ResetTiccmds(void);
|
||||
|
||||
tic_t GetLag(INT32 node);
|
||||
|
||||
extern UINT8 hu_resynching;
|
||||
extern boolean hu_resynching;
|
||||
#ifdef SATURNPAK
|
||||
extern UINT8 hu_redownloadinggamestate;
|
||||
extern boolean hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
typedef struct rewind_s
|
||||
{
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
UINT8 savebuffer[SAVEGAMESIZE];
|
||||
tic_t leveltime;
|
||||
size_t demopos;
|
||||
|
||||
|
||||
+349
-353
File diff suppressed because it is too large.
Load diff
@@ -61,9 +61,6 @@ extern boolean minilighticon; // mkwii-style minimap headlight
|
||||
//
|
||||
|
||||
// autoload stuff
|
||||
extern boolean autoloading;
|
||||
extern boolean autoloaded;
|
||||
extern boolean postautoloaded;
|
||||
void D_AddPostloadFiles(void);
|
||||
|
||||
// the infinite loop of D_SRB2Loop() called from win_main for windows version
|
||||
@@ -83,8 +80,6 @@ void D_ProcessEvents(void);
|
||||
|
||||
const char *D_Home(void);
|
||||
|
||||
void D_ResetDeviceLED(void);
|
||||
|
||||
//
|
||||
// BASE LEVEL
|
||||
//
|
||||
|
||||
+23
-22
@@ -59,7 +59,7 @@ static INT16 reboundsize[MAXREBOUND];
|
||||
static INT32 rebound_head, rebound_tail;
|
||||
|
||||
/// \brief max length per packet
|
||||
INT16 hardware_MAXPACKETLENGTH;
|
||||
INT16 hardware_MAXPACKETLENGTH = 0;
|
||||
|
||||
boolean (*I_NetGet)(void) = NULL;
|
||||
void (*I_NetSend)(void) = NULL;
|
||||
@@ -95,9 +95,9 @@ static INT32 sendackpacket = 0, getackpacket = 0;
|
||||
INT32 ticruned = 0, ticmiss = 0;
|
||||
|
||||
// globals
|
||||
INT32 getbps, sendbps;
|
||||
float lostpercent, duppercent, gamelostpercent;
|
||||
INT32 packetheaderlength;
|
||||
INT32 getbps = 0, sendbps = 0;
|
||||
float lostpercent = 0.0f, duppercent = 0.0f, gamelostpercent = 0.0f;
|
||||
INT32 packetheaderlength = 0;
|
||||
|
||||
boolean Net_GetNetStat(void)
|
||||
{
|
||||
@@ -243,7 +243,7 @@ static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
ackpak[i].length = doomcom->datalength;
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum = 0;
|
||||
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
|
||||
memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
|
||||
|
||||
*freeack = ackpak[i].acknum;
|
||||
|
||||
@@ -412,7 +412,7 @@ void Net_SendAcks(INT32 node)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
netbuffer->packettype = PT_NOTHING;
|
||||
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
|
||||
memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
|
||||
HSendPacket(node, false, 0, MAXACKTOSEND);
|
||||
}
|
||||
|
||||
@@ -492,9 +492,10 @@ void Net_AckTicker(void)
|
||||
ackpak[i].acknum = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
||||
NODETIMEOUT, I_GetTime()));
|
||||
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum++;
|
||||
ackpak[i].nextacknum = node->nextacknum;
|
||||
@@ -611,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
memset(node, 0, sizeof(node_t));
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
static void InitAck(void)
|
||||
@@ -805,16 +802,16 @@ const char *packettypename[NUMPACKETTYPE] =
|
||||
"TELLFILESNEEDED",
|
||||
"MOREFILESNEEDED",
|
||||
|
||||
"PING"
|
||||
"PING",
|
||||
#ifdef SATURNPAK
|
||||
,
|
||||
|
||||
"WILLRESENDGAMESTATE",
|
||||
"CANRECEIVEGAMESTATE",
|
||||
"RECEIVEDGAMESTATE",
|
||||
|
||||
"ISSATURN" // special packet to identify saturn clients
|
||||
"ISSATURN", // special packet to identify saturn clients
|
||||
#endif
|
||||
"MAPICON", // Send map image icon (gamespy).
|
||||
"NEEDMAPICON" // Request missed map icon (gamespy).
|
||||
};
|
||||
|
||||
const char *Net_GetPacketName(UINT8 packettype)
|
||||
@@ -1021,7 +1018,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
|
||||
return false;
|
||||
}
|
||||
netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received
|
||||
M_Memcpy(&reboundstore[rebound_head], netbuffer,
|
||||
memcpy(&reboundstore[rebound_head], netbuffer,
|
||||
doomcom->datalength);
|
||||
reboundsize[rebound_head] = doomcom->datalength;
|
||||
rebound_head = (rebound_head+1) % MAXREBOUND;
|
||||
@@ -1107,7 +1104,7 @@ boolean HGetPacket(void)
|
||||
// Get a packet from self
|
||||
if (rebound_tail != rebound_head)
|
||||
{
|
||||
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
|
||||
memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
|
||||
doomcom->datalength = reboundsize[rebound_tail];
|
||||
if (netbuffer->packettype == PT_NODETIMEOUT)
|
||||
doomcom->remotenode = netbuffer->u.textcmd[0];
|
||||
@@ -1127,9 +1124,7 @@ boolean HGetPacket(void)
|
||||
|
||||
while (true)
|
||||
{
|
||||
I_NetGet();
|
||||
|
||||
if (doomcom->remotenode == -1) // No packet received
|
||||
if (!I_NetGet()) // No packets received
|
||||
return false;
|
||||
|
||||
getbytes += packetheaderlength + doomcom->datalength; // For stat
|
||||
@@ -1165,6 +1160,7 @@ boolean HGetPacket(void)
|
||||
GotAcks();
|
||||
continue;
|
||||
}
|
||||
|
||||
doomcom->datalength -= BASEPACKETSIZE;
|
||||
break;
|
||||
}
|
||||
@@ -1225,7 +1221,7 @@ void D_SetDoomcom(void)
|
||||
if (doomcom)
|
||||
return;
|
||||
|
||||
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
|
||||
doomcom = Z_Calloc(sizeof(doomcom_t), PU_STATIC, NULL);
|
||||
doomcom->id = DOOMCOM_ID;
|
||||
doomcom->numslots = doomcom->numnodes = 1;
|
||||
}
|
||||
@@ -1267,6 +1263,7 @@ boolean D_CheckNetGame(void)
|
||||
ret = true;
|
||||
if (client && netgame)
|
||||
netgame = false;
|
||||
|
||||
server = true; // WTF? server always true???
|
||||
// no! The deault mode is server. Client is set elsewhere
|
||||
// when the client executes connect command.
|
||||
@@ -1302,6 +1299,7 @@ boolean D_CheckNetGame(void)
|
||||
|
||||
if (doomcom->id != DOOMCOM_ID)
|
||||
I_Error("Doomcom buffer invalid!");
|
||||
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
||||
|
||||
@@ -1310,14 +1308,17 @@ boolean D_CheckNetGame(void)
|
||||
{
|
||||
char filename[21];
|
||||
INT32 k = doomcom->consoleplayer - 1;
|
||||
|
||||
if (M_IsNextParm())
|
||||
k = atoi(M_GetNextParm()) - 1;
|
||||
|
||||
while (!debugfile && k < MAXPLAYERS)
|
||||
{
|
||||
k++;
|
||||
sprintf(filename, "debug%d.txt", k);
|
||||
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
|
||||
}
|
||||
|
||||
if (debugfile)
|
||||
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
||||
else
|
||||
|
||||
@@ -27,7 +27,6 @@ extern "C" {
|
||||
// SINT8 is used for nodes sometimes >:(
|
||||
#define MAXNETNODES 127
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
||||
#define STATLENGTH (TICRATE*2)
|
||||
|
||||
|
||||
+323
-619
File diff suppressed because it is too large.
Load diff
+5
-10
@@ -21,10 +21,7 @@ extern "C" {
|
||||
|
||||
#include "command.h"
|
||||
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
void SendWeaponPref(UINT8 splitplayer);
|
||||
|
||||
// console vars
|
||||
extern consvar_t cv_playername;
|
||||
@@ -96,11 +93,6 @@ extern consvar_t cv_pause;
|
||||
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
|
||||
extern consvar_t cv_spectatorreentry, cv_antigrief;
|
||||
|
||||
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
|
||||
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
|
||||
extern consvar_t cv_1up, cv_eggmanbox;
|
||||
extern consvar_t cv_recycler;*/
|
||||
|
||||
// SRB2kart items
|
||||
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
|
||||
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
|
||||
@@ -158,6 +150,7 @@ extern consvar_t cv_pingstyle;
|
||||
|
||||
//extern consvar_t cv_smallpos;
|
||||
extern consvar_t cv_showminimapnames;
|
||||
extern consvar_t cv_showminimapfinished;
|
||||
extern consvar_t cv_minihead;
|
||||
extern consvar_t cv_showminimapangle;
|
||||
|
||||
@@ -209,6 +202,8 @@ extern consvar_t cv_betainterscreen;
|
||||
|
||||
extern consvar_t cv_laglesscam;
|
||||
|
||||
extern consvar_t cv_demoangturn;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINMENUTYPE_SCROLL = 0,
|
||||
@@ -293,7 +288,7 @@ typedef union {
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void D_SendPlayerConfig(void);
|
||||
void D_SendPlayerConfig(UINT8 splitplayer);
|
||||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
|
||||
+108
-49
@@ -64,7 +64,6 @@
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#else
|
||||
@@ -110,14 +109,16 @@ static fileused_t transferFiles[UINT8_MAX + 1];
|
||||
// Write time of file: utime
|
||||
|
||||
// Receiver structure
|
||||
INT32 fileneedednum; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
|
||||
INT32 fileneedednum = 0; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
|
||||
#ifdef HAVE_THREADS
|
||||
static I_mutex downloadmutex;
|
||||
#endif
|
||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
file_download_t filedownload;
|
||||
INT32 addontypes[NUMADDONTYPES] = {0};
|
||||
|
||||
file_download_t filedownload = {};
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
static CURL *http_handle;
|
||||
@@ -131,9 +132,13 @@ static UINT32 curl_origfilesize;
|
||||
static UINT32 curl_origtotalfilesize;
|
||||
static char *curl_realname = NULL;
|
||||
fileneeded_t *curl_curfile = NULL;
|
||||
HTTP_login *curl_logins;
|
||||
HTTP_login *curl_logins = NULL;
|
||||
|
||||
static void CURLGetFile(void);
|
||||
#endif
|
||||
|
||||
static addontype_t GetAddonType(const char *name);
|
||||
|
||||
/** Fills a serverinfo packet with information about wad files loaded.
|
||||
*
|
||||
* \todo Give this function a better name since it is in global scope.
|
||||
@@ -224,8 +229,11 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
|
||||
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
|
||||
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
|
||||
fileneeded[i].file = NULL; // The file isn't open yet
|
||||
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
|
||||
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
|
||||
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
|
||||
|
||||
// Should be good place to calculate that?
|
||||
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -550,7 +558,8 @@ INT32 CL_CheckFiles(void)
|
||||
for (j = mainwads+1; j < numwadfiles; j++)
|
||||
{
|
||||
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
|
||||
if (!stricmp(wadfilename, fileneeded[i].filename) &&
|
||||
|
||||
if (fasticmp(wadfilename, fileneeded[i].filename) &&
|
||||
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY, "already loaded\n");
|
||||
@@ -573,6 +582,48 @@ INT32 CL_CheckFiles(void)
|
||||
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
|
||||
}
|
||||
|
||||
static addontype_t GetAddonType(const char *name)
|
||||
{
|
||||
const char *prefix = strchr(name, '_');
|
||||
|
||||
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
|
||||
// KRBCL_ is longest prefix i can think of so this should be enough
|
||||
if (prefix == NULL || prefix - name > 5)
|
||||
return ADDON_MISC;
|
||||
|
||||
// Skip 'K'
|
||||
if (*name == 'K')
|
||||
++name;
|
||||
|
||||
switch (*name)
|
||||
{
|
||||
case 'L':
|
||||
return ADDON_SCRIPT;
|
||||
break;
|
||||
|
||||
case 'R':
|
||||
case 'B':
|
||||
return ADDON_MAP;
|
||||
break;
|
||||
|
||||
case 'C':
|
||||
return ADDON_CHARACTER;
|
||||
break;
|
||||
}
|
||||
|
||||
return ADDON_MISC;
|
||||
}
|
||||
|
||||
void CL_CheckAddonTypes(void)
|
||||
{
|
||||
memset(&addontypes, 0, sizeof(addontypes));
|
||||
|
||||
for (INT32 i = 0; i < fileneedednum; i++)
|
||||
{
|
||||
addontypes[fileneeded[i].type]++;
|
||||
}
|
||||
}
|
||||
|
||||
// Load it now
|
||||
boolean CL_LoadServerFiles(void)
|
||||
{
|
||||
@@ -665,7 +716,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
|
||||
nameonly(wadfilename);
|
||||
|
||||
if (!stricmp(wadfilename, p->id.filename))
|
||||
if (fasticmp(wadfilename, p->id.filename))
|
||||
{
|
||||
// Copy file name with full path
|
||||
strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH);
|
||||
@@ -901,7 +952,7 @@ void SV_FileSendTicker(void)
|
||||
|
||||
if (ram)
|
||||
{
|
||||
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
|
||||
memcpy(p->data, &f->id.ram[transfer[i].position], size);
|
||||
}
|
||||
else if (fread(p->data, 1, size, transferFiles[f->fileid].file) != size)
|
||||
{
|
||||
@@ -946,19 +997,19 @@ void Got_Filetxpak(void)
|
||||
char *filename = file->filename;
|
||||
static INT32 filetime = 0;
|
||||
|
||||
if (!(strcmp(filename, "srb2.srb")
|
||||
//&& strcmp(filename, "srb2.wad")
|
||||
//&& strcmp(filename, "patch.dta")
|
||||
//&& strcmp(filename, "music.dta")
|
||||
&& strcmp(filename, "gfx.kart")
|
||||
&& strcmp(filename, "textures.kart")
|
||||
&& strcmp(filename, "chars.kart")
|
||||
&& strcmp(filename, "maps.kart")
|
||||
&& strcmp(filename, "sounds.kart")
|
||||
&& strcmp(filename, "music.kart")
|
||||
&& strcmp(filename, "patch.kart")
|
||||
if ((fastcmp(filename, "srb2.srb")
|
||||
//|| fastcmp(filename, "srb2.wad")
|
||||
//|| fastcmp(filename, "patch.dta")
|
||||
//|| fastcmp(filename, "music.dta")
|
||||
|| fastcmp(filename, "gfx.kart")
|
||||
|| fastcmp(filename, "textures.kart")
|
||||
|| fastcmp(filename, "chars.kart")
|
||||
|| fastcmp(filename, "maps.kart")
|
||||
|| fastcmp(filename, "sounds.kart")
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
I_Error("Tried to download base-game file: \"%s\"", filename);
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
@@ -1017,21 +1068,21 @@ void Got_Filetxpak(void)
|
||||
|
||||
switch(file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
@@ -1079,12 +1130,14 @@ void CloseNetFile(void)
|
||||
|
||||
// Receiving a file?
|
||||
for (i = 0; i < MAX_WADFILES; i++)
|
||||
{
|
||||
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
|
||||
{
|
||||
fclose(fileneeded[i].file);
|
||||
// File is not complete delete it
|
||||
remove(fileneeded[i].filename);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove PT_FILEFRAGMENT from acknowledge list
|
||||
Net_AbortPacketType(PT_FILEFRAGMENT);
|
||||
@@ -1098,17 +1151,16 @@ void nameonly(char *s)
|
||||
void *ns;
|
||||
|
||||
for (j = strlen(s); j != (size_t)-1; j--)
|
||||
{
|
||||
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
||||
{
|
||||
ns = &(s[j+1]);
|
||||
len = strlen(ns);
|
||||
#if 0
|
||||
M_Memcpy(s, ns, len+1);
|
||||
#else
|
||||
memmove(s, ns, len+1);
|
||||
#endif
|
||||
memmove(s, ns, len+1);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the length in characters of the last element of a path.
|
||||
@@ -1162,8 +1214,12 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
filestatus_t homecheck; // store result of last file search
|
||||
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
|
||||
|
||||
// skip for startup, our mainwads wont be in there
|
||||
if (loaded_config)
|
||||
// see IdentifyVersion
|
||||
// Iwads skip findfile due to passing fullpath to W_OpenWadFile
|
||||
#if 0
|
||||
// skip for Iwads, as they wont be in there
|
||||
if (!startupiwadcount)
|
||||
#endif
|
||||
{
|
||||
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
|
||||
{
|
||||
@@ -1197,7 +1253,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
}
|
||||
|
||||
// next, check SRB2's "home" directory (if non-'.')
|
||||
if (strcmp(srb2home, "."))
|
||||
if (!fastcmp(srb2home, "."))
|
||||
{
|
||||
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
|
||||
|
||||
@@ -1209,7 +1265,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
}
|
||||
|
||||
// next, check SRB2's "path" directory (also if non-'.')
|
||||
if (strcmp(srb2path, "."))
|
||||
if (!fastcmp(srb2path, "."))
|
||||
{
|
||||
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
|
||||
|
||||
@@ -1300,6 +1356,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
if (!multi_handle)
|
||||
{
|
||||
cc = curl_global_init(CURL_GLOBAL_ALL);
|
||||
|
||||
if (cc < 0)
|
||||
{
|
||||
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
|
||||
@@ -1308,6 +1365,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
{
|
||||
multi_handle = curl_multi_init();
|
||||
}
|
||||
|
||||
if (!multi_handle)
|
||||
{
|
||||
I_OutputMsg("libcurl: curl_multi_init() failed\n");
|
||||
@@ -1436,7 +1494,7 @@ void CURLAbortFile(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
void CURLGetFile(void)
|
||||
static void CURLGetFile(void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&downloadmutex);
|
||||
@@ -1478,7 +1536,8 @@ void CURLGetFile(void)
|
||||
e = m->easy_handle;
|
||||
easyres = m->data.result;
|
||||
|
||||
char *filename = Z_StrDup(curl_realname);
|
||||
char *filename = malloc(strlen(curl_realname)+1);
|
||||
strcpy(filename, curl_realname);
|
||||
nameonly(filename);
|
||||
|
||||
if (easyres != CURLE_OK)
|
||||
@@ -1516,7 +1575,7 @@ void CURLGetFile(void)
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(filename);
|
||||
free(filename);
|
||||
curl_curfile->file = NULL;
|
||||
filedownload.remaining--;
|
||||
mc = curl_multi_remove_handle(multi_handle, e);
|
||||
@@ -1554,7 +1613,7 @@ CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
|
||||
( login = (*prev_next));
|
||||
prev_next = &login->next
|
||||
){
|
||||
if (strcmp(login->url, url) == 0)
|
||||
if (fastcmp(login->url, url) != 0)
|
||||
{
|
||||
if (return_prev_next)
|
||||
(*return_prev_next) = prev_next;
|
||||
|
||||
+12
-1
@@ -40,6 +40,15 @@ typedef enum
|
||||
FS_FALLBACK, // HTTP failed
|
||||
} filestatus_t;
|
||||
|
||||
typedef enum addontype_e
|
||||
{
|
||||
ADDON_SCRIPT,
|
||||
ADDON_MAP,
|
||||
ADDON_CHARACTER,
|
||||
ADDON_MISC,
|
||||
NUMADDONTYPES,
|
||||
} addontype_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 willsend; // Is the server willing to send it?
|
||||
@@ -51,11 +60,13 @@ typedef struct
|
||||
UINT32 totalsize;
|
||||
filestatus_t status; // The value returned by recsearch
|
||||
boolean justdownloaded; // To prevent late fragments from causing an I_Error
|
||||
addontype_t type;
|
||||
} fileneeded_t;
|
||||
|
||||
extern INT32 fileneedednum;
|
||||
extern fileneeded_t fileneeded[MAX_WADFILES];
|
||||
extern char downloaddir[512];
|
||||
extern INT32 addontypes[NUMADDONTYPES];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -91,6 +102,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
|
||||
void CL_PrepareDownloadSaveGame(const char *tmpsave);
|
||||
|
||||
INT32 CL_CheckFiles(void);
|
||||
void CL_CheckAddonTypes(void);
|
||||
boolean CL_LoadServerFiles(void);
|
||||
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
|
||||
UINT8 fileid);
|
||||
@@ -119,7 +131,6 @@ size_t nameonlylength(const char *s);
|
||||
#ifdef HAVE_CURL
|
||||
void CURLPrepareFile(const char* url, int dfilenum);
|
||||
void CURLAbortFile(void);
|
||||
void CURLGetFile(void);
|
||||
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#endif
|
||||
|
||||
+2
-2
@@ -211,12 +211,12 @@ void D_SetupProtocol(void)
|
||||
|
||||
if (result)
|
||||
{
|
||||
if (strcmp(buffer, "no") == 0)
|
||||
if (!fastcmp(buffer, "no"))
|
||||
{
|
||||
fclose(fp);
|
||||
return;
|
||||
}
|
||||
else if (strcmp(buffer, exe_path) != 0)
|
||||
else if (fastcmp(buffer, exe_path))
|
||||
{
|
||||
// overwrite
|
||||
fclose(fp);
|
||||
|
||||
+8
-3
@@ -46,15 +46,20 @@ typedef enum
|
||||
// Mainly movements/button commands per game tick,
|
||||
// plus a checksum for internal state consistency.
|
||||
|
||||
// ticcmd turning bits
|
||||
#define TICCMD_REDUCE 16
|
||||
|
||||
// ticcmd latency mask
|
||||
#define TICCMD_LATENCYMASK 0xFF
|
||||
|
||||
// bits in angleturn
|
||||
#define TICCMD_RECEIVED 1
|
||||
#define TICCMD_XY 2
|
||||
#define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
|
||||
INT16 angleturn; // << TICCMD_REDUCE for angle delta - saved as 1 byte into demos
|
||||
INT16 aiming; // vertical aiming, see G_BuildTicCmd
|
||||
UINT16 buttons;
|
||||
INT16 driftturn; // SRB2Kart: Used for getting drift turn speed
|
||||
|
||||
@@ -1,21 +1,75 @@
|
||||
# Declare dedicated interface sources
|
||||
|
||||
target_sourcefile(c)
|
||||
set(SRB2_DEDICATED_SOURCES
|
||||
i_system.c
|
||||
i_main.c
|
||||
i_video.c
|
||||
i_sound.c
|
||||
i_threads.c
|
||||
dosstr.c
|
||||
endtxt.c
|
||||
)
|
||||
|
||||
target_sources(SRB2SDL2 PRIVATE)
|
||||
set(SRB2_DEDICATED_HEADERS
|
||||
endtxt.h
|
||||
)
|
||||
|
||||
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
|
||||
|
||||
set(SRB2_DEDICATED_TOTAL_SOURCES
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_PNG_SOURCES}
|
||||
${SRB2_PNG_HEADERS}
|
||||
${SRB2_CORE_RENDER_SOURCES}
|
||||
${SRB2_CORE_GAME_SOURCES}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS}
|
||||
${SRB2_DEDICATED_SOURCES}
|
||||
${SRB2_DEDICATED_HEADERS}
|
||||
)
|
||||
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
|
||||
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_sources(SRB2SDL2 PRIVATE
|
||||
../win32/win_dbg.c
|
||||
../win32/Srb2win.rc)
|
||||
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
|
||||
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
|
||||
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
|
||||
)
|
||||
endif()
|
||||
|
||||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
|
||||
elseif(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
|
||||
else()
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${CORE_FOUNDATION_LIBRARY}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
|
||||
# Configure the app bundle icon and plist properties
|
||||
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
|
||||
set_target_properties(SRB2SDL2 PROPERTIES
|
||||
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
|
||||
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
|
||||
|
||||
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
@@ -24,25 +78,27 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
${CORE_LIB}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${CURL_LIBRARIES}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
else()
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${CURL_LIBRARIES}
|
||||
)
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
m
|
||||
rt
|
||||
pthread
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
|
||||
|
||||
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
|
||||
if(${SRB2_HAVE_LIBBACKTRACE})
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
@@ -60,20 +116,35 @@ target_include_directories(SRB2SDL2 PRIVATE
|
||||
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DDEDICATED
|
||||
-DHAVE_THREADS
|
||||
)
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
# if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
# message(STATUS "Will make separate debug symbols in *.debug")
|
||||
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
# )
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
#### Installation ####
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
install(TARGETS SRB2SDL2
|
||||
|
||||
+122
-165
@@ -127,16 +127,32 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// Locations for searching the srb2.srb
|
||||
/// Locations to directly check for srb2.srb in
|
||||
const char *wadDefaultPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart"
|
||||
#define DEFAULTSEARCHPATH1 "/usr/local/games"
|
||||
#define DEFAULTSEARCHPATH2 "/usr/games"
|
||||
#define DEFAULTSEARCHPATH3 "/usr/local"
|
||||
"/usr/local/share/games/SRB2Kart",
|
||||
"/usr/local/games/SRB2Kart",
|
||||
"/usr/share/games/SRB2Kart",
|
||||
"/usr/games/SRB2Kart",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games\\srb2kart",
|
||||
"\\games\\srb2kart",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
// Folders to recurse through looking for srb2.srb
|
||||
const char *wadSearchPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
"/usr/local/games",
|
||||
"/usr/games",
|
||||
"/usr/local",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games",
|
||||
"\\games",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
@@ -151,6 +167,8 @@ static char returnWadPath[256];
|
||||
#include "../i_video.h"
|
||||
#include "../i_sound.h"
|
||||
#include "../i_system.h"
|
||||
#include "../i_time.h"
|
||||
#include "../i_net.h"
|
||||
#include "../screen.h" //vid.WndParent
|
||||
#include "../d_net.h"
|
||||
#include "../g_game.h"
|
||||
@@ -162,10 +180,6 @@ static char returnWadPath[256];
|
||||
|
||||
#include "../m_argv.h"
|
||||
|
||||
#ifdef MAC_ALERT
|
||||
#include "macosx/mac_alert.h"
|
||||
#endif
|
||||
|
||||
#include "../d_main.h"
|
||||
|
||||
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
|
||||
@@ -180,8 +194,6 @@ UINT8 keyboard_started = false;
|
||||
|
||||
#ifdef HAVE_TERMIOS
|
||||
// TERMIOS console code from Quake3: thank you!
|
||||
boolean stdin_active = true;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
size_t cursor;
|
||||
@@ -683,11 +695,7 @@ void I_JoyScale4(void)
|
||||
|
||||
|
||||
*/
|
||||
void I_ShutdownJoystick(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_GetJoystickEvents(UINT8 index)
|
||||
void I_ShutdownJoystick(UINT8 index)
|
||||
{
|
||||
(void)index;
|
||||
}
|
||||
@@ -727,6 +735,18 @@ const char *I_GetJoyName(INT32 joyindex)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
boolean I_GamepadHasLED(INT32 playernum)
|
||||
{
|
||||
(void)playernum;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_GamepadHasRumble(INT32 playernum)
|
||||
{
|
||||
(void)playernum;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
|
||||
{
|
||||
(void)playernum;
|
||||
@@ -808,20 +828,23 @@ static void I_SetupMumble(void)
|
||||
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
{
|
||||
#ifdef HAVE_MUMBLE
|
||||
double angle;
|
||||
float angle;
|
||||
fixed_t anglef;
|
||||
|
||||
if (!mumble)
|
||||
return;
|
||||
|
||||
if (mumble->uiVersion != 2) {
|
||||
wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256);
|
||||
if (mumble->uiVersion != 2)
|
||||
{
|
||||
wcsncpy(mumble->name, L"SRB2Kart " VERSIONSTRINGW, 256);
|
||||
wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048);
|
||||
mumble->uiVersion = 2;
|
||||
}
|
||||
mumble->uiTick++;
|
||||
|
||||
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
|
||||
// Zero out, but never delink.
|
||||
if (!netgame || gamestate != GS_LEVEL)
|
||||
{
|
||||
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
||||
mumble->fAvatarFront[0] = 1.0f;
|
||||
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
||||
@@ -838,31 +861,34 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
mumble->context_len = (UINT32)(p - mumble->context);
|
||||
}
|
||||
|
||||
if (mobj) {
|
||||
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
|
||||
if (mobj)
|
||||
{
|
||||
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
|
||||
|
||||
anglef = AngleFixed(mobj->angle);
|
||||
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
||||
mumble->fAvatarFront[0] = (float)cos(angle);
|
||||
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
|
||||
mumble->fAvatarFront[0] = cosf(angle);
|
||||
mumble->fAvatarFront[1] = 0.0f;
|
||||
mumble->fAvatarFront[2] = (float)sin(angle);
|
||||
} else {
|
||||
mumble->fAvatarFront[2] = sinf(angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
||||
mumble->fAvatarFront[0] = 1.0f;
|
||||
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
||||
}
|
||||
|
||||
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
|
||||
|
||||
anglef = AngleFixed(listener.angle);
|
||||
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
||||
mumble->fCameraFront[0] = (float)cos(angle);
|
||||
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
|
||||
mumble->fCameraFront[0] = cosf(angle);
|
||||
mumble->fCameraFront[1] = 0.0f;
|
||||
mumble->fCameraFront[2] = (float)sin(angle);
|
||||
mumble->fCameraFront[2] = sinf(angle);
|
||||
#else
|
||||
(void)mobj;
|
||||
(void)listener;
|
||||
@@ -970,7 +996,7 @@ void I_SleepDuration(precise_t duration)
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
|
||||
{
|
||||
@@ -1034,6 +1060,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1053,11 +1084,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
static volatile sig_atomic_t interrupted = 0;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBBACKTRACE
|
||||
@@ -1387,6 +1424,7 @@ void I_Quit(void)
|
||||
/* prevent recursive I_Quit() */
|
||||
if (quiting)
|
||||
goto death;
|
||||
|
||||
quiting = false;
|
||||
I_ShutdownConsole();
|
||||
M_SaveConfig(NULL); //save game config, cvars..
|
||||
@@ -1404,33 +1442,22 @@ void I_Quit(void)
|
||||
// use this for 1.28 19990220 by Kin
|
||||
I_ShutdownGraphics();
|
||||
I_ShutdownSystem();
|
||||
|
||||
/* if option -noendtxt is set, don't print the text */
|
||||
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
|
||||
{
|
||||
printf("\r");
|
||||
ShowEndTxt();
|
||||
}
|
||||
|
||||
if (myargmalloc)
|
||||
free(myargv); // Deallocate allocated memory
|
||||
|
||||
death:
|
||||
W_Shutdown();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
count = 1;
|
||||
I_Sleep(count);
|
||||
}
|
||||
|
||||
void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_Error
|
||||
//
|
||||
@@ -1442,7 +1469,7 @@ static INT32 errorcount = 0;
|
||||
*/
|
||||
static boolean shutdowning = false;
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buffer[8192];
|
||||
@@ -1468,7 +1495,7 @@ void I_Error(const char *error, ...)
|
||||
if (errorcount > 20)
|
||||
{
|
||||
va_start(argptr, error);
|
||||
vsprintf(buffer, error, argptr);
|
||||
vsnprintf(buffer, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
|
||||
@@ -1482,7 +1509,7 @@ void I_Error(const char *error, ...)
|
||||
|
||||
// Display error message in the console before we start shutting it down
|
||||
va_start(argptr, error);
|
||||
vsprintf(buffer, error, argptr);
|
||||
vsnprintf(buffer, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
I_OutputMsg("\nI_Error(): %s\n", buffer);
|
||||
|
||||
@@ -1709,9 +1736,9 @@ char *I_GetUserName(void)
|
||||
strncpy(username, p, MAXPLAYERNAME);
|
||||
}
|
||||
|
||||
|
||||
if (strcmp(username, "") != 0)
|
||||
if (!fastcmp(username, ""))
|
||||
return username;
|
||||
|
||||
return NULL; // dummy for platform independent version
|
||||
}
|
||||
|
||||
@@ -1821,16 +1848,23 @@ static const char *searchWad(const char *searchDir)
|
||||
return tempsw;
|
||||
}
|
||||
|
||||
strcpy(tempsw, WADKEYWORD2);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
pathonly(tempsw);
|
||||
return tempsw;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define CHECKWADPATH(ret) \
|
||||
do { \
|
||||
I_OutputMsg(",%s", ret); \
|
||||
if (isWadPathOk(ret)) \
|
||||
return ret; \
|
||||
} while (0)
|
||||
|
||||
#define SEARCHWAD(str) \
|
||||
do { \
|
||||
WadPath = searchWad(str); \
|
||||
if (WadPath) \
|
||||
return WadPath; \
|
||||
} while (0)
|
||||
|
||||
/** \brief go through all possible paths and look for srb2.srb
|
||||
|
||||
\return path to srb2.srb if any
|
||||
@@ -1839,6 +1873,7 @@ static const char *locateWad(void)
|
||||
{
|
||||
const char *envstr;
|
||||
const char *WadPath;
|
||||
int i;
|
||||
|
||||
I_OutputMsg("SRB2WADDIR");
|
||||
// does SRB2WADDIR exist?
|
||||
@@ -1846,132 +1881,51 @@ static const char *locateWad(void)
|
||||
return envstr;
|
||||
|
||||
#ifndef NOCWD
|
||||
I_OutputMsg(",.");
|
||||
// examine current dir
|
||||
strcpy(returnWadPath, ".");
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef NOHOME
|
||||
#ifdef DEFAULTDIR
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
// examine user jart directory
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
{
|
||||
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
CHECKWADPATH(returnWadPath);
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
#ifdef DEFAULTWADLOCATION1
|
||||
I_OutputMsg(","DEFAULTWADLOCATION1);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION1);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION2
|
||||
I_OutputMsg(","DEFAULTWADLOCATION2);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION2);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION3
|
||||
I_OutputMsg(","DEFAULTWADLOCATION3);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION3);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION4
|
||||
I_OutputMsg(","DEFAULTWADLOCATION4);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION4);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION5
|
||||
I_OutputMsg(","DEFAULTWADLOCATION5);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION5);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION6
|
||||
I_OutputMsg(","DEFAULTWADLOCATION6);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION6);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION7
|
||||
I_OutputMsg(","DEFAULTWADLOCATION7);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION7);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifndef NOHOME
|
||||
// find in $HOME
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
for (i = 0; wadDefaultPaths[i]; i++)
|
||||
{
|
||||
char *tmp = malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR));
|
||||
strcpy(tmp, envstr);
|
||||
strcat(tmp, PATHSEP);
|
||||
strcat(tmp, DEFAULTDIR);
|
||||
WadPath = searchWad(tmp);
|
||||
free(tmp);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
strcpy(returnWadPath, wadDefaultPaths[i]);
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH1
|
||||
// find in /usr/local
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH1);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH2
|
||||
// find in /usr/games
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH2);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH3
|
||||
// find in ???
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH3);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
|
||||
// search paths
|
||||
for (i = 0; wadSearchPaths[i]; i++)
|
||||
{
|
||||
I_OutputMsg(", in:%s", wadSearchPaths[i]);
|
||||
SEARCHWAD(wadSearchPaths[i]);
|
||||
}
|
||||
|
||||
// if nothing was found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *I_LocateWad(void)
|
||||
{
|
||||
const char *waddir;
|
||||
const char *waddir = NULL;
|
||||
|
||||
I_OutputMsg("Looking for WADs in: ");
|
||||
waddir = locateWad();
|
||||
@@ -1981,12 +1935,15 @@ const char *I_LocateWad(void)
|
||||
{
|
||||
// change to the directory where we found srb2.srb
|
||||
#if defined (_WIN32)
|
||||
waddir = _fullpath(NULL, waddir, MAX_PATH);
|
||||
SetCurrentDirectoryA(waddir);
|
||||
#else
|
||||
waddir = realpath(waddir, NULL);
|
||||
if (waddir == NULL || chdir(waddir) == -1)
|
||||
I_OutputMsg("Couldn't change working directory\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
return waddir;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,13 +65,6 @@ void I_OsPolling(void)
|
||||
I_GetConsoleEvents();
|
||||
}
|
||||
|
||||
//
|
||||
// I_UpdateNoBlit
|
||||
//
|
||||
void I_UpdateNoBlit(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_FinishUpdate
|
||||
//
|
||||
@@ -155,7 +148,10 @@ boolean I_UseNativeKeyboard(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_HandleControllerHatRepeat(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_SetBorderlessWindow(void)
|
||||
{
|
||||
|
||||
}
|
||||
+212
-290
File diff suppressed because it is too large.
Load diff
@@ -13,6 +13,10 @@
|
||||
#ifndef __DEHACKED_H__
|
||||
#define __DEHACKED_H__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "m_fixed.h" // for get_number
|
||||
#include "info.h"
|
||||
|
||||
@@ -71,4 +75,9 @@ typedef struct
|
||||
} MYFILE;
|
||||
#define myfeof(a) (a->data + a->size <= a->curpos)
|
||||
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+30
-4
@@ -49,6 +49,27 @@ discordRequest_t *discordRequestList = NULL;
|
||||
|
||||
static char self_ip[IP_SIZE+1];
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input)
|
||||
*
|
||||
* See header file for description.
|
||||
* --------------------------------------------------*/
|
||||
const char *DRPC_HideUsername(const char *input)
|
||||
{
|
||||
static char buffer[5];
|
||||
int i;
|
||||
|
||||
buffer[0] = input[0];
|
||||
|
||||
for (i = 1; i < 4; ++i)
|
||||
{
|
||||
buffer[i] = '.';
|
||||
}
|
||||
|
||||
buffer[4] = '\0';
|
||||
return buffer;
|
||||
}
|
||||
|
||||
boolean drpc_init = false;
|
||||
|
||||
/*--------------------------------------------------
|
||||
@@ -105,7 +126,7 @@ static void DRPC_HandleReady(const DiscordUser *user)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
|
||||
CONS_Printf("Discord: connected to %s (%s)\n", user->username, user->userId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,8 +262,10 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
|
||||
snprintf(newRequest->username, 344, "%s", requestUser->username);
|
||||
|
||||
#if 0
|
||||
newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
|
||||
snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
|
||||
#endif
|
||||
|
||||
newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
|
||||
snprintf(newRequest->userID, 32, "%s", requestUser->userId);
|
||||
@@ -254,7 +277,7 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
while (append != NULL)
|
||||
{
|
||||
// CHECK FOR DUPES!! Ignore any that already exist from the same user.
|
||||
if (!strcmp(newRequest->userID, append->userID))
|
||||
if (fastcmp(newRequest->userID, append->userID))
|
||||
{
|
||||
Discord_Respond(newRequest->userID, DISCORD_REPLY_IGNORE);
|
||||
DRPC_RemoveRequest(newRequest);
|
||||
@@ -308,6 +331,9 @@ void DRPC_RemoveRequest(discordRequest_t *removeRequest)
|
||||
}
|
||||
|
||||
Z_Free(removeRequest->username);
|
||||
#if 0
|
||||
Z_Free(removeRequest->discriminator);
|
||||
#endif
|
||||
Z_Free(removeRequest->userID);
|
||||
Z_Free(removeRequest);
|
||||
}
|
||||
@@ -393,7 +419,7 @@ static const char *DRPC_GetServerIP(void)
|
||||
// If you're connected
|
||||
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
|
||||
{
|
||||
if (strcmp(address, "self"))
|
||||
if (!fastcmp(address, "self"))
|
||||
{
|
||||
// We're not the server, so we could successfully get the IP!
|
||||
// No need to do anything else :)
|
||||
@@ -658,7 +684,7 @@ void DRPC_UpdatePresence(void)
|
||||
// Character image
|
||||
while (supportedSkins[checkSkin] != NULL)
|
||||
{
|
||||
if (!strcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
|
||||
if (fastcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
|
||||
{
|
||||
snprintf(charimg, 21, "char%s", supportedSkins[checkSkin]);
|
||||
discordPresence.smallImageKey = charimg;
|
||||
|
||||
@@ -29,7 +29,9 @@ extern struct discordInfo_s {
|
||||
|
||||
typedef struct discordRequest_s {
|
||||
char *username; // Discord user name.
|
||||
#if 0 // Good night, sweet prince...
|
||||
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
|
||||
#endif
|
||||
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
|
||||
|
||||
// HAHAHA, no.
|
||||
@@ -44,6 +46,15 @@ typedef struct discordRequest_s {
|
||||
|
||||
extern discordRequest_t *discordRequestList;
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input);
|
||||
*
|
||||
* Handle usernames while cv_discordstreamer is activated.
|
||||
* (The loss of discriminators is still a dumbass regression
|
||||
* that I will never forgive the Discord developers for.)
|
||||
* --------------------------------------------------*/
|
||||
|
||||
const char *DRPC_HideUsername(const char *input);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void DRPC_RemoveRequest(void);
|
||||
|
||||
+1
-1
@@ -61,7 +61,7 @@ enum
|
||||
typedef struct
|
||||
{
|
||||
INT16 x, y;
|
||||
}ATTRPACK mapvertex_t;
|
||||
} ATTRPACK mapvertex_t;
|
||||
|
||||
// A SideDef, defining the visual appearance of a wall,
|
||||
// by setting textures and offsets.
|
||||
|
||||
+55
-51
@@ -19,25 +19,18 @@
|
||||
// This should actually be in the makefile,
|
||||
// but I can't stand that gibberish. D:
|
||||
#define SOUND_DUMMY 0
|
||||
#define SOUND_SDL 1
|
||||
#define SOUND_MIXER 2
|
||||
#define SOUND_MIXER 1
|
||||
|
||||
#ifndef SOUND
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
// Use Mixer interface?
|
||||
#ifdef HAVE_MIXER
|
||||
#define SOUND SOUND_MIXER
|
||||
#else
|
||||
#define SOUND SOUND_DUMMY
|
||||
#endif
|
||||
|
||||
// Use generic SDL interface.
|
||||
#ifndef SOUND
|
||||
#define SOUND SOUND_SDL
|
||||
#endif
|
||||
|
||||
#else // No SDL.
|
||||
// No more interfaces. :(
|
||||
#define SOUND SOUND_DUMMY
|
||||
#else
|
||||
#define SOUND SOUND_DUMMY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -47,28 +40,53 @@
|
||||
#define ASMCALL
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
#ifdef __cplusplus /* Only when compiled as C++ */
|
||||
#include <algorithm> /* std::min, std::max, std::sort, … */
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
// Force libc++ to expose std::min/std::max even when <cmath> is included first (Apple clang quirk)
|
||||
#ifndef _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
|
||||
#define _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
|
||||
#endif
|
||||
#ifndef _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
|
||||
#define _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
|
||||
#endif
|
||||
|
||||
// Optional: only try <version> if it actually exists (newer Xcode)
|
||||
#if __has_include(<version>)
|
||||
#include <version>
|
||||
#endif
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <climits>
|
||||
|
||||
extern "C" {
|
||||
#else
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#ifdef __cplusplus
|
||||
#include <cmath>
|
||||
#else
|
||||
#include <math.h>
|
||||
#include <limits.h>
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "fastcmp.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
@@ -90,12 +108,6 @@ extern FILE *logstream;
|
||||
extern char logfilename[1024];
|
||||
#endif
|
||||
|
||||
// not sure if this belongs here lul
|
||||
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
|
||||
#if defined(_WIN32) && !defined(__MINGW64__)
|
||||
#define HAVE_DRMINGW
|
||||
#endif
|
||||
|
||||
#if defined (HAVE_LIBBACKTRACE)
|
||||
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
|
||||
#elif defined (HAVE_DRMINGW)
|
||||
@@ -118,8 +130,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v9"
|
||||
#define VERSIONSTRINGW L"Saturn v9"
|
||||
#define VERSIONSTRING "Saturn v9.3"
|
||||
#define VERSIONSTRINGW L"Saturn v9.3"
|
||||
|
||||
#define SATURN_TESTING // comment out for saturn release builds!
|
||||
|
||||
@@ -457,11 +469,6 @@ extern char savegamename[256];
|
||||
//TODO: delet this
|
||||
#define M_GetText(x) (x)
|
||||
|
||||
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
char *sizeu1(size_t num);
|
||||
@@ -493,7 +500,7 @@ extern INT32 cv_debug;
|
||||
// Misc stuff for later...
|
||||
// =======================
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PIf) / (float)ANGLE_180)
|
||||
|
||||
// Modifier key variables, accessible anywhere
|
||||
extern UINT8 shiftdown, ctrldown, altdown;
|
||||
@@ -509,22 +516,6 @@ extern boolean capslock;
|
||||
// i_system.c, replace getchar() once the keyboard has been appropriated
|
||||
INT32 I_GetKey(void);
|
||||
|
||||
/* http://www.cse.yorku.ca/~oz/hash.html */
|
||||
static inline
|
||||
UINT32 quickncasehash (const char *p, size_t n)
|
||||
{
|
||||
size_t i = 0;
|
||||
UINT32 x = 5381;
|
||||
|
||||
while (i < n && p[i])
|
||||
{
|
||||
x = (x * 33) ^ tolower(p[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
#ifndef __cplusplus
|
||||
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
||||
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
@@ -542,6 +533,10 @@ UINT32 quickncasehash (const char *p, size_t n)
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
|
||||
#ifndef M_PIf
|
||||
#define M_PIf 3.14159265f
|
||||
#endif
|
||||
|
||||
// Floating point comparison epsilons from float.h
|
||||
#ifndef FLT_EPSILON
|
||||
#define FLT_EPSILON 1.1920928955078125e-7f
|
||||
@@ -578,6 +573,13 @@ UINT32 quickncasehash (const char *p, size_t n)
|
||||
// NOTE: you WILL have nasal troubles if the variable is not initialized
|
||||
#define CLEANUP(f) __attribute__((__cleanup__(f)))
|
||||
|
||||
// the GNU constructor and destructor attributes
|
||||
// The constructor attribute causes the function to be called automatically before execution enters main ().
|
||||
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
|
||||
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
|
||||
#define CONSTRUCTOR __attribute__((constructor, used))
|
||||
#define DESTRUCTOR __attribute__((destructor, used))
|
||||
|
||||
// An assert-type mechanism.
|
||||
#ifdef PARANOIA
|
||||
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
|
||||
@@ -657,7 +659,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
#if defined (HAVE_CURL)
|
||||
#define MASTERSERVER
|
||||
#ifndef NOHOLEPUNCH
|
||||
#define HOLEPUNCH
|
||||
#endif
|
||||
#else
|
||||
#undef UPDATE_ALERT
|
||||
#endif
|
||||
|
||||
+7
-47
@@ -54,7 +54,6 @@ extern INT16 maptol;
|
||||
extern UINT8 globalweather;
|
||||
extern INT32 curWeather;
|
||||
extern INT32 cursaveslot;
|
||||
extern INT16 lastmapsaved;
|
||||
extern boolean gamecomplete;
|
||||
|
||||
#define PRECIP_NONE 0
|
||||
@@ -78,7 +77,6 @@ extern boolean imcontinuing; // Temporary flag while continuing
|
||||
extern UINT8 modeattacking;
|
||||
|
||||
// menu demo things
|
||||
extern UINT8 numDemos;
|
||||
extern UINT32 demoDelayTime;
|
||||
extern UINT32 demoIdleTime;
|
||||
|
||||
@@ -114,9 +112,11 @@ extern UINT8 paused; // Game paused?
|
||||
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
|
||||
|
||||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
|
||||
#ifdef MOTIONBLUR
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
#endif
|
||||
|
||||
extern INT32 viewwindowx, viewwindowy;
|
||||
extern INT32 viewwidth;
|
||||
@@ -202,12 +202,6 @@ extern struct quake
|
||||
fixed_t radius, intensity;
|
||||
} quake;
|
||||
|
||||
// NiGHTS grades
|
||||
typedef struct
|
||||
{
|
||||
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
|
||||
} nightsgrades_t;
|
||||
|
||||
// Custom Lua values
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
typedef struct
|
||||
@@ -258,28 +252,16 @@ typedef struct
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
|
||||
|
||||
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
||||
// NiGHTS stuff.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// SRB2kart
|
||||
//boolean automap; ///< Displays a level's white map outline in modified games
|
||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||
|
||||
mapheader_lighting_t lighting; ///< Wall and sprite lighting
|
||||
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
|
||||
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
@@ -376,8 +358,6 @@ typedef struct
|
||||
{
|
||||
tic_t time; ///< Time in which the level was finished.
|
||||
tic_t lap; ///< Best lap time for this level.
|
||||
//UINT32 score; ///< Score when the level was finished.
|
||||
//UINT16 rings; ///< Rings when the level was finished.
|
||||
} recorddata_t;
|
||||
|
||||
/** Setup for one NiGHTS map.
|
||||
@@ -391,34 +371,19 @@ typedef struct
|
||||
#define GRADE_A 5
|
||||
#define GRADE_S 6
|
||||
|
||||
/*typedef struct
|
||||
{
|
||||
// 8 mares, 1 overall (0)
|
||||
UINT8 nummares;
|
||||
UINT32 score[9];
|
||||
UINT8 grade[9];
|
||||
tic_t time[9];
|
||||
} nightsdata_t;*/
|
||||
|
||||
//extern nightsdata_t *nightsrecords[NUMMAPS];
|
||||
extern recorddata_t *mainrecords[NUMMAPS];
|
||||
|
||||
// mapvisited is now a set of flags that says what we've done in the map.
|
||||
#define MV_VISITED 1
|
||||
#define MV_BEATEN 2
|
||||
#define MV_ALLEMERALDS 4
|
||||
//#define MV_ULTIMATE 8
|
||||
//#define MV_PERFECT 16
|
||||
#define MV_MAX 7 // used in gamedata check
|
||||
extern UINT8 mapvisited[NUMMAPS];
|
||||
|
||||
// Temporary holding place for nights data for the current map
|
||||
//nightsdata_t ntemprecords;
|
||||
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 tokenlist; ///< List of tokens collected
|
||||
extern INT32 tokenbits; ///< Used for setting token bits
|
||||
extern INT32 sstimer; ///< Time allotted in the special stage
|
||||
extern INT32 tokenbits; ///< Used for setting token bits
|
||||
extern INT32 sstimer; ///< Time allotted in the special stage
|
||||
extern UINT32 bluescore; ///< Blue Team Scores
|
||||
extern UINT32 redscore; ///< Red Team Scores
|
||||
|
||||
@@ -434,9 +399,6 @@ extern boolean CheckForReverseGravity;
|
||||
extern UINT16 invulntics;
|
||||
extern UINT16 sneakertics;
|
||||
extern UINT16 flashingtics;
|
||||
extern UINT16 tailsflytics;
|
||||
extern UINT16 underwatertics;
|
||||
extern UINT16 spacetimetics;
|
||||
extern UINT16 extralifetics;
|
||||
|
||||
// SRB2kart
|
||||
@@ -458,7 +420,6 @@ extern UINT8 introtoplay;
|
||||
extern UINT8 creditscutscene;
|
||||
|
||||
extern UINT8 use1upSound;
|
||||
extern UINT8 maxXtraLife; // Max extra lives from rings
|
||||
|
||||
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
|
||||
|
||||
@@ -523,7 +484,6 @@ extern UINT32 timesBeatenWithEmeralds;
|
||||
// WAD, partly set at startup time.
|
||||
|
||||
extern tic_t gametic;
|
||||
#define localgametic leveltime
|
||||
|
||||
// Player spawn spots.
|
||||
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
|
||||
@@ -539,7 +499,7 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||
#else
|
||||
#define DEBUGFILE
|
||||
#ifdef DEBUGFILE
|
||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
#define DEBFILE(msg) { if (UNLIKELY(debugfile)) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
#else
|
||||
#define DEBFILE(msg) {}
|
||||
#endif
|
||||
|
||||
+21
-9
@@ -43,7 +43,6 @@ extern "C" {
|
||||
#define UINT64 uint64_t
|
||||
|
||||
#ifdef __APPLE_CC__
|
||||
#define DIRECTFULLSCREEN 1
|
||||
#define DEBUG_LOG
|
||||
#define NOIPX
|
||||
#endif
|
||||
@@ -69,10 +68,25 @@ extern "C" {
|
||||
#define strnicmp(x,y,n) strncasecmp(x,y,n)
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
char *strcasestr(const char *in, const char *what);
|
||||
#define stristr strcasestr
|
||||
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
|
||||
// to not cause warnings or compile issues on older glibc versions we do this silly thing
|
||||
// to not have a gazillion glibc version checks
|
||||
#if defined(__GLIBC_PREREQ)
|
||||
#if __GLIBC_PREREQ(2, 43)
|
||||
#define gconst const
|
||||
#else
|
||||
#define gconst
|
||||
#endif
|
||||
#else
|
||||
#define gconst
|
||||
#endif
|
||||
|
||||
#ifndef _GNU_SOURCE
|
||||
char *nongnu_strcasestr(const char *in, const char *what);
|
||||
#define strcasestr nongnu_strcasestr
|
||||
#endif
|
||||
|
||||
#define stristr strcasestr
|
||||
|
||||
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
|
||||
#define true 1
|
||||
@@ -126,9 +140,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
|
||||
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
|
||||
|
||||
/* Boolean type definition */
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <stdbool.h>
|
||||
// dont use stdbools _BOOL type
|
||||
// its smaller (1 byte) than the old interger bool (4 bytes)
|
||||
// which results in packed struct sizes being mismatched between vanilla and this
|
||||
@@ -136,9 +150,7 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
|
||||
// which we cant use as enumeration constants
|
||||
typedef int32_t boolean;
|
||||
#else
|
||||
#define false FALSE
|
||||
#define true TRUE
|
||||
#define boolean BOOL
|
||||
#define boolean int32_t
|
||||
#endif
|
||||
|
||||
/* 7.18.2.1 Limits of exact-width integer types */
|
||||
@@ -294,7 +306,7 @@ typedef struct
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} byteColor_t;
|
||||
} ATTRPACK byteColor_t;
|
||||
|
||||
union FColorRGBA
|
||||
{
|
||||
|
||||
+34
-49
@@ -166,8 +166,8 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
patch_t *pat, *pat2;
|
||||
INT32 anim2 = 0;
|
||||
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH);
|
||||
|
||||
w = (vid.scaledwidth << FRACBITS);
|
||||
|
||||
@@ -208,16 +208,13 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
INT32 intro_scenenum = 0;
|
||||
INT32 intro_curtime = 0;
|
||||
|
||||
const char *introtext[NUMINTROSCENES];
|
||||
const char *introtext[NUMINTROSCENES] = {};
|
||||
|
||||
static tic_t introscenetime[NUMINTROSCENES] =
|
||||
{
|
||||
4*TICRATE, // KART KR(eW
|
||||
};
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
|
||||
|
||||
void F_StartIntro(void)
|
||||
{
|
||||
if (gamestate)
|
||||
@@ -257,26 +254,21 @@ void F_StartIntro(void)
|
||||
//
|
||||
void F_IntroDrawer(void)
|
||||
{
|
||||
boolean highres = false;
|
||||
INT32 cx = 8, cy = 128;
|
||||
patch_t *background = NULL;
|
||||
INT32 bgxoffs = 0;
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
// DRAW A FULL PIC INSTEAD OF FLAT!
|
||||
if (intro_scenenum == 0)
|
||||
{
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
highres = true;
|
||||
}
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
if (background)
|
||||
{
|
||||
if (highres)
|
||||
if (background)
|
||||
{
|
||||
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
|
||||
else
|
||||
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
||||
}
|
||||
}
|
||||
|
||||
W_UnlockCachedPatch(background);
|
||||
@@ -324,6 +316,7 @@ void F_IntroTicker(void)
|
||||
D_StartTitle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (finalecount == 8)
|
||||
S_StartSound(NULL, sfx_vroom);
|
||||
else if (finalecount == 47)
|
||||
@@ -626,7 +619,6 @@ void F_StartCredits(void)
|
||||
timetonext = 2*TICRATE;
|
||||
}
|
||||
|
||||
|
||||
void F_CreditDrawer(void)
|
||||
{
|
||||
UINT16 i;
|
||||
@@ -661,22 +653,23 @@ void F_CreditDrawer(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
}
|
||||
|
||||
if (((y>>FRACBITS) * vid.dup) > vid.height)
|
||||
break;
|
||||
}
|
||||
@@ -701,7 +694,7 @@ void F_CreditTicker(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0: y += 80<<FRACBITS; break;
|
||||
case 1: y += 30<<FRACBITS; break;
|
||||
@@ -963,6 +956,7 @@ void F_StartTitleScreen(void)
|
||||
finalecount = 0;
|
||||
else
|
||||
wipegamestate = GS_TITLESCREEN;
|
||||
|
||||
G_SetGamestate(GS_TITLESCREEN);
|
||||
CON_ClearHUD();
|
||||
|
||||
@@ -978,10 +972,10 @@ void F_StartTitleScreen(void)
|
||||
demoDelayLeft = demoDelayTime;
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH);
|
||||
}
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
@@ -1116,14 +1110,6 @@ void F_TitleScreenTicker(boolean run)
|
||||
return;
|
||||
}
|
||||
|
||||
// Replay intro when done cycling through demos
|
||||
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
|
||||
{
|
||||
curDemo = 0;
|
||||
F_StartIntro();
|
||||
return;
|
||||
}*/
|
||||
|
||||
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
|
||||
|
||||
numstaff = 1;
|
||||
@@ -1178,9 +1164,7 @@ void F_StartWaitingPlayers(void)
|
||||
randskin = M_RandomKey(numskins);
|
||||
boolean waithires = skins[randskin].flags && SF_HIRES;
|
||||
|
||||
if (waitcolormap)
|
||||
Z_Free(waitcolormap);
|
||||
|
||||
Z_Free(waitcolormap);
|
||||
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
|
||||
|
||||
if (waithires)
|
||||
@@ -1324,7 +1308,7 @@ boolean F_ContinueResponder(event_t *event)
|
||||
keypressed = true;
|
||||
imcontinuing = true;
|
||||
continuetime = TICRATE;
|
||||
S_StartSound(0, sfx_itemup);
|
||||
S_StartSound(NULL, sfx_itemup);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1418,6 +1402,7 @@ void F_EndCutScene(void)
|
||||
}
|
||||
}
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
|
||||
{
|
||||
if (!cutscenes[cutscenenum])
|
||||
|
||||
+13
-5
@@ -98,7 +98,8 @@ static fixed_t paldiv;
|
||||
* \param lump Lump name to get data from
|
||||
* \return fademask_t for lump
|
||||
*/
|
||||
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
||||
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
|
||||
{
|
||||
static char lumpname[9] = "FADEmmss";
|
||||
static fademask_t fm = {NULL,0,0,0,0,0};
|
||||
lumpnum_t lumpnum;
|
||||
@@ -148,6 +149,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
||||
case 0: // end marker (not bad!, but still need clearing)
|
||||
goto freemask;
|
||||
}
|
||||
|
||||
if (lsize != fm.size)
|
||||
fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL);
|
||||
fm.size = lsize;
|
||||
@@ -257,7 +259,7 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
// shortcut - memcpy source to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
@@ -266,7 +268,7 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
// shortcut - memcpy target to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
@@ -359,8 +361,14 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
// on for fade-to-black
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// get fademask first so we can tell if it exists or not
|
||||
fmask = F_GetFadeMask(wipetype, wipeframe++);
|
||||
|
||||
if (!fmask)
|
||||
break;
|
||||
|
||||
@@ -377,11 +385,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
|
||||
if (rendermode != render_none) // this allows F_RunWipe to be called in dedicated servers
|
||||
F_DoWipe(fmask);
|
||||
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
|
||||
if (rendermode != render_none && drawMenu)
|
||||
{
|
||||
@@ -401,6 +408,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
|
||||
NetKeepAlive(); // Update the network so we don't cause timeouts
|
||||
}
|
||||
|
||||
WipeInAction = false;
|
||||
#endif
|
||||
}
|
||||
+2
-2
@@ -10,7 +10,7 @@ FUNCINLINE static ATTRINLINE boolean fasticmp(const char *s, const char *c)
|
||||
}
|
||||
|
||||
// case-sensitive of the above
|
||||
FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char *c)
|
||||
{
|
||||
for (; *s && *s == *c; s++, c++) ;
|
||||
return (*s == *c); // make sure both strings ended
|
||||
@@ -18,7 +18,7 @@ FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
|
||||
|
||||
// length-limited of the above
|
||||
// only true if both strings are at least l characters long AND match, case-sensitively!
|
||||
FUNCINLINE static ATTRINLINE boolean fastncmp(const char *s, const char *c, UINT16 l)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastncmp(const char *s, const char *c, UINT16 l)
|
||||
{
|
||||
for (; *s && *s == *c && --l; s++, c++) ;
|
||||
return !l; // make sure you reached the end
|
||||
|
||||
+32
-30
@@ -44,16 +44,16 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[1024];
|
||||
size_t menupathindex[menudepth];
|
||||
char menupath[MAXFILEPATH] = {};
|
||||
size_t menupathindex[menudepth] = {};
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
textinput_t menusearch;
|
||||
textinput_t menusearch = {};
|
||||
|
||||
char **dirmenu, **coredirmenu; // core only local for this file
|
||||
size_t sizedirmenu, sizecoredirmenu; // ditto
|
||||
size_t dir_on[menudepth];
|
||||
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
|
||||
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
|
||||
size_t dir_on[menudepth] = {};
|
||||
UINT8 refreshdirmenu = 0;
|
||||
char *refreshdirname = NULL;
|
||||
|
||||
@@ -92,7 +92,6 @@ INT32 pathisdirectory(const char *path)
|
||||
// skip those folders, they will not have any addons
|
||||
static const char *exclude_paths[] = {
|
||||
"logs",
|
||||
"luafiles",
|
||||
"replay",
|
||||
"mdls",
|
||||
"gifs",
|
||||
@@ -111,11 +110,13 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
int found = 0;
|
||||
char *searchname;
|
||||
int depthleft = maxsearchdepth;
|
||||
char searchpath[1024];
|
||||
size_t *searchpathindex;
|
||||
char searchpath[MAXFILEPATH];
|
||||
size_t *searchpathindex = NULL;
|
||||
|
||||
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
|
||||
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
|
||||
if (!searchpathindex)
|
||||
I_Error("out of memory while searching for file %s\n", filename);
|
||||
|
||||
strcpy(searchpath, startpath);
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
@@ -198,7 +199,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
for (; *path != NULL; path++)
|
||||
{
|
||||
if (strcasecmp(*path, dent->d_name) == 0)
|
||||
if (fasticmp(*path, dent->d_name))
|
||||
{
|
||||
skipfolder = true;
|
||||
break;
|
||||
@@ -212,7 +213,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
}
|
||||
}
|
||||
|
||||
if (strcasecmp(".git", dent->d_name) // sanity if you're weird like me
|
||||
if (!fasticmp(".git", dent->d_name) // sanity if you're weird like me
|
||||
&& (dirhandle[depthleft-1] = opendir(searchpath)) != NULL)
|
||||
{
|
||||
// Got read permissions!
|
||||
@@ -227,7 +228,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
// I am a file!
|
||||
|
||||
if (strcasecmp(searchname, dent->d_name))
|
||||
if (!fasticmp(searchname, dent->d_name))
|
||||
continue; // Not what we're looking for!
|
||||
|
||||
switch (checkfilemd5(searchpath, wantedmd5sum))
|
||||
@@ -272,10 +273,13 @@ static boolean filemenucmp(char *haystack, char *needle)
|
||||
{
|
||||
static char localhaystack[128];
|
||||
strlcpy(localhaystack, haystack, 128);
|
||||
|
||||
if (!cv_addons_search_case.value)
|
||||
strupr(localhaystack);
|
||||
|
||||
if (cv_addons_search_type.value)
|
||||
return (strstr(localhaystack, needle) != 0);
|
||||
return (strstr(localhaystack, needle) != NULL);
|
||||
|
||||
return (!strncmp(localhaystack, needle, menusearch.length));
|
||||
}
|
||||
|
||||
@@ -315,8 +319,7 @@ void closefilemenu(boolean validsize)
|
||||
coredirmenu = NULL;
|
||||
}
|
||||
|
||||
if (refreshdirname)
|
||||
Z_Free(refreshdirname);
|
||||
Z_Free(refreshdirname);
|
||||
refreshdirname = NULL;
|
||||
}
|
||||
|
||||
@@ -344,8 +347,7 @@ void searchfilemenu(char *tempname)
|
||||
|
||||
if (!menusearch.length)
|
||||
{
|
||||
if (dirmenu)
|
||||
Z_Free(dirmenu);
|
||||
Z_Free(dirmenu);
|
||||
dirmenu = coredirmenu;
|
||||
sizedirmenu = sizecoredirmenu;
|
||||
|
||||
@@ -353,7 +355,7 @@ void searchfilemenu(char *tempname)
|
||||
{
|
||||
for (i = first; i < sizedirmenu; i++)
|
||||
{
|
||||
if (!strcmp(dirmenu[i]+DIR_STRING, tempname))
|
||||
if (fastcmp(dirmenu[i]+DIR_STRING, tempname))
|
||||
{
|
||||
dir_on[menudepthleft] = i;
|
||||
break;
|
||||
@@ -387,8 +389,8 @@ void searchfilemenu(char *tempname)
|
||||
I_Error("searchfilemenu(): could not create \"No results...\".");
|
||||
sizedirmenu = 1;
|
||||
dir_on[menudepthleft] = 0;
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
Z_Free(tempname);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -400,7 +402,7 @@ void searchfilemenu(char *tempname)
|
||||
{
|
||||
if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch))
|
||||
{
|
||||
if (tempname && !strcmp(coredirmenu[i]+DIR_STRING, tempname))
|
||||
if (tempname && fastcmp(coredirmenu[i]+DIR_STRING, tempname))
|
||||
{
|
||||
dir_on[menudepthleft] = sizedirmenu;
|
||||
Z_Free(tempname);
|
||||
@@ -478,14 +480,14 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
|
||||
if (replayhut)
|
||||
{
|
||||
if (strcasecmp(".lmp", dent->d_name+len-5))
|
||||
if (!fasticmp(".lmp", dent->d_name+len-5))
|
||||
continue; // Not a replay
|
||||
}
|
||||
else if (!cv_addons_showall.value)
|
||||
{
|
||||
UINT8 ext;
|
||||
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
break; // extension comparison
|
||||
|
||||
if (ext == NUM_EXT_TABLE)
|
||||
@@ -503,8 +505,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
{
|
||||
closedir(dirhandle);
|
||||
closefilemenu(false);
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
Z_Free(tempname);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -559,7 +561,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
|
||||
if (replayhut)
|
||||
{
|
||||
if (strcasecmp(".lmp", dent->d_name+len-5))
|
||||
if (!fasticmp(".lmp", dent->d_name+len-5))
|
||||
continue; // Not a replay
|
||||
|
||||
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
|
||||
@@ -567,7 +569,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
else
|
||||
{
|
||||
for (; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
break; // extension comparison
|
||||
|
||||
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value)
|
||||
@@ -587,7 +589,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
nameonly(filenamebuf[i]);
|
||||
}
|
||||
|
||||
if (strcmp(dent->d_name, filenamebuf[i]))
|
||||
if (!fastcmp(dent->d_name, filenamebuf[i]))
|
||||
continue;
|
||||
|
||||
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
|
||||
@@ -598,11 +600,11 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
}
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
if (!strncmp(dent->d_name, "log-", 4) || fastcmp(dent->d_name, "errorlog.txt"))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
if (!strcmp(dent->d_name, configfile))
|
||||
if (fastcmp(dent->d_name, configfile))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -34,7 +34,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
#define menudepth 20
|
||||
|
||||
extern char menupath[1024];
|
||||
#define MAXFILEPATH 1024
|
||||
extern char menupath[MAXFILEPATH];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
|
||||
+635
-491
File diff suppressed because it is too large.
Load diff
+2
-1
@@ -67,7 +67,7 @@ typedef enum {
|
||||
} menudemotype_e;
|
||||
|
||||
typedef struct menudemo_s {
|
||||
char filepath[256];
|
||||
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
@@ -149,6 +149,7 @@ typedef struct demoghost {
|
||||
UINT8 checksum[16];
|
||||
UINT8 *buffer, *p, color;
|
||||
UINT16 version;
|
||||
boolean done;
|
||||
mobj_t oldmo, *mo;
|
||||
struct demoghost *next;
|
||||
} demoghost;
|
||||
|
||||
+324
-261
File diff suppressed because it is too large.
Load diff
+10
-10
@@ -39,18 +39,14 @@ extern INT32 player_name_changes[MAXPLAYERS];
|
||||
extern player_t players[MAXPLAYERS];
|
||||
extern boolean playeringame[MAXPLAYERS];
|
||||
|
||||
// gametic at level start
|
||||
extern tic_t levelstarttic;
|
||||
|
||||
// for modding?
|
||||
extern INT16 prevmap, nextmap;
|
||||
extern INT32 gameovertics;
|
||||
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
|
||||
extern INT16 rw_maximums[NUM_WEAPONS];
|
||||
|
||||
// used in game menu
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
|
||||
extern consvar_t cv_songcredits;
|
||||
extern consvar_t cv_songcredits, cv_pausesongcredits;
|
||||
extern consvar_t cv_showfreeplay;
|
||||
extern consvar_t cv_growmusic, cv_supermusic;
|
||||
extern consvar_t cv_pauseifunfocused;
|
||||
@@ -72,6 +68,10 @@ extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -126,6 +126,7 @@ extern consvar_t cv_spinoutroll;
|
||||
extern consvar_t cv_squishdance, cv_squishdancespeed;
|
||||
|
||||
extern consvar_t cv_playerblendeffects;
|
||||
extern consvar_t cv_reducevfx;
|
||||
|
||||
extern consvar_t cv_cechotoggle;
|
||||
|
||||
@@ -153,13 +154,12 @@ typedef enum
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
#define KB_LOOKSPEED (1<<25)
|
||||
#define MAXPLMOVE (50)
|
||||
#define SLOWTURNTICS (cv_turnsmooth.value * 3)
|
||||
|
||||
// build an internal map name MAPxx from map number
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
|
||||
|
||||
// copy ticcmd_t to and fro the normal way
|
||||
// copy ticcmd_t to and from the normal way
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
// copy ticcmd_t to and fro network packets
|
||||
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
@@ -248,7 +248,6 @@ UINT8 G_GetGametypeColor(INT16 gt);
|
||||
void G_ExitLevel(void);
|
||||
void G_NextLevel(void);
|
||||
void G_Continue(void);
|
||||
void G_UseContinue(void);
|
||||
void G_AfterIntermission(void);
|
||||
void G_EndGame(void); // moved from y_inter.c/h and renamed
|
||||
|
||||
@@ -261,9 +260,10 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
|
||||
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
|
||||
INT32 G_CountPlayersPotentiallyViewable(boolean active);
|
||||
|
||||
void G_ResetViews(void);
|
||||
void G_ResetViews(boolean resetfreecam);
|
||||
void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
|
||||
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
|
||||
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam);
|
||||
#define G_AdjustView(v,o,oa) G_AdjustViewEx(v,o,oa, true)
|
||||
|
||||
void G_AddPlayer(INT32 playernum);
|
||||
|
||||
|
||||
+235
-30
@@ -34,10 +34,16 @@ static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"
|
||||
static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "Off"}, {0, NULL}};
|
||||
|
||||
// mouse values are used once
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousexsens = {"mousexsens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS] = {
|
||||
{"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing2", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing3", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing4", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
@@ -52,12 +58,21 @@ static void led_off_handle3(void);
|
||||
static void led_off_handle4(void);
|
||||
|
||||
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -66,6 +81,9 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void rumble_off_handle(void)
|
||||
{
|
||||
if (!cv_rumble[0].value)
|
||||
@@ -110,17 +128,17 @@ static void led_off_handle4(void)
|
||||
G_ResetPlayerGamepadIndicatorColor(3);
|
||||
}
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
INT32 mousex = 0, mousey = 0;
|
||||
|
||||
// joystick values are repeated
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
|
||||
INT32 joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
|
||||
|
||||
// current state of the keys: true if pushed
|
||||
UINT8 gamekeydown[NUMINPUTS];
|
||||
UINT8 gamekeydown[NUMINPUTS] = {};
|
||||
|
||||
// two key codes (or virtual key) per game control
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2] = {};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -177,9 +195,8 @@ void G_MapEventsToControls(event_t *ev)
|
||||
case ev_mouse: // buttons are virtual keys
|
||||
if (menuactive || CON_Ready() || chat_on)
|
||||
break;
|
||||
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mousex = (INT32)(ev->data2*((cv_mousexsens.value*cv_mousexsens.value)/110.0f + 0.1f));
|
||||
mousey = (INT32)(ev->data3*((cv_mouseysens.value*cv_mouseysens.value)/110.0f + 0.1f));
|
||||
break;
|
||||
|
||||
case ev_joystick: // buttons are virtual keys
|
||||
@@ -200,7 +217,7 @@ void G_MapEventsToControls(event_t *ev)
|
||||
|
||||
case ev_joystick3:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
|
||||
@@ -208,7 +225,7 @@ void G_MapEventsToControls(event_t *ev)
|
||||
|
||||
case ev_joystick4:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
|
||||
@@ -256,9 +273,6 @@ void G_ResetControls(void)
|
||||
|
||||
memset(joyxmove, 0, sizeof(joyxmove));
|
||||
memset(joyymove, 0, sizeof(joyymove));
|
||||
|
||||
// reset those just in case the game missed the keyup event
|
||||
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
|
||||
}
|
||||
|
||||
//
|
||||
@@ -872,11 +886,13 @@ static const char *gamecontrolname[num_gamecontrols] =
|
||||
|
||||
#include "k_kart.h"
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum)
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
player_t *player = &players[displayplayers[playernum]];
|
||||
const player_t *player = &players[displayplayers[playernum]];
|
||||
|
||||
if (player)
|
||||
{
|
||||
@@ -894,13 +910,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
switch (playernum)
|
||||
{
|
||||
case 0:
|
||||
return cv_playercolor.value;
|
||||
return (UINT8)cv_playercolor.value;
|
||||
case 1:
|
||||
return cv_playercolor2.value;
|
||||
return (UINT8)cv_playercolor2.value;
|
||||
case 2:
|
||||
return cv_playercolor3.value;
|
||||
return (UINT8)cv_playercolor3.value;
|
||||
case 3:
|
||||
return cv_playercolor4.value;
|
||||
return (UINT8)cv_playercolor4.value;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -908,19 +924,28 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
// Sets the Indicator LED on supported gamepads to a desired skincolor
|
||||
// pass SKINCOLOR_NONE/0 to set the players skin color
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
|
||||
{
|
||||
UINT16 skincolor;
|
||||
UINT8 skincolor;
|
||||
byteColor_t byte_color;
|
||||
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
|
||||
|| color >= MAXTRANSLATIONS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
skincolor = color ? color : G_GetSkinColor(playernum);
|
||||
if (!I_GamepadHasLED(playernum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// so we can override this
|
||||
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
|
||||
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
|
||||
@@ -928,16 +953,63 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
|
||||
static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
{
|
||||
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_SetPlayerGamepadIndicatorColor(playernum, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 curcolor[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
void G_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i, newcolor;
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// does not have a configurable led! :c
|
||||
if (!I_GamepadHasLED(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
newcolor = G_GetSkinColorForGamepad(i);
|
||||
|
||||
if (curcolor[i] == newcolor) // dont update if same colour
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, newcolor);
|
||||
curcolor[i] = newcolor;
|
||||
}
|
||||
}
|
||||
|
||||
// ensures next call to G_DeviceLEDTick will refresh the gamepad led
|
||||
void G_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
I_GamepadRumble(playernum, 0, 0, 0);
|
||||
}
|
||||
|
||||
@@ -955,14 +1027,146 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_rumble[playernum].value == 0)
|
||||
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// doesent need to be super precise
|
||||
// but ensure this is within range (0-65535)
|
||||
// placed here so it applies to lua aswell
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
|
||||
// rumble strengths
|
||||
enum
|
||||
{
|
||||
RUMBLE_VERYSTRONG = FRACUNIT / 4, // 16384
|
||||
RUMBLE_STRONG = FRACUNIT / 8, // 8192
|
||||
RUMBLE_MODERATE = FRACUNIT / 64, // 1024
|
||||
RUMBLE_WEAK = FRACUNIT / 128, // 512
|
||||
RUMBLE_VERYWEAK = FRACUNIT / 256, // 256
|
||||
};
|
||||
|
||||
// Controller rumble!
|
||||
// this keeps track of a bunch of things
|
||||
// and makes your controller rumble accordingly
|
||||
void G_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// does not support rumble! :c
|
||||
if (!I_GamepadHasRumble(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// SDL rumble strength goes from a range or 0-65535 respectively
|
||||
// the higher, the stronger it is
|
||||
UINT16 low = 0, high = 0;
|
||||
// for how long the action should rumble, in ms
|
||||
UINT16 lenght = 57; // 57ms is a short pulse, matches super well with this updating once per tic
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// reset the rumble if you exit or are ded lel
|
||||
if (player->exiting ||
|
||||
player->playerstate == PST_DEAD ||
|
||||
player->kartstuff[k_respawn] > 1)
|
||||
{
|
||||
G_PlayerDeviceRumble(i, low, high, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = RUMBLE_STRONG;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
if (player->kartstuff[k_hyudorotimer])
|
||||
{
|
||||
high = RUMBLE_WEAK;
|
||||
}
|
||||
else if (player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
low = high = RUMBLE_MODERATE;
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_brakedrift])
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// pulse when gettin new driftlevel
|
||||
// let this come last
|
||||
if (player->kartstuff[k_driftcharge]
|
||||
&& player->driftlevel)
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
|
||||
if (player->driftlevel == 2)
|
||||
lenght = 114;
|
||||
else if (player->driftlevel == 3)
|
||||
lenght = 174;
|
||||
}
|
||||
|
||||
// hack alert! i just dont want this thing constantly resetting the rumble lol
|
||||
if (low == 0 && high == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high, lenght);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Detach any keys associated to the given game control
|
||||
// - pass the pointer to the gamecontrol table for the player being edited
|
||||
@@ -1027,7 +1231,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
|
||||
return atoi(&keystr[3]);
|
||||
|
||||
for (j = 0; j < NUMKEYNAMES; j++)
|
||||
if (!stricmp(keynames[j].name, keystr))
|
||||
if (fasticmp(keynames[j].name, keystr))
|
||||
return keynames[j].keynum;
|
||||
|
||||
return 0;
|
||||
@@ -1327,14 +1531,15 @@ static void setcontrol(INT32 (*gc)[2])
|
||||
player = 0;
|
||||
|
||||
namectrl = COM_Argv(1);
|
||||
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
|
||||
numctrl++)
|
||||
for (numctrl = 0; numctrl < num_gamecontrols && !fasticmp(namectrl, gamecontrolname[numctrl]); numctrl++)
|
||||
;
|
||||
|
||||
if (numctrl == num_gamecontrols)
|
||||
{
|
||||
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
|
||||
return;
|
||||
}
|
||||
|
||||
keynum1 = G_KeyStringtoNum(COM_Argv(2));
|
||||
keynum2 = G_KeyStringtoNum(COM_Argv(3));
|
||||
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
|
||||
|
||||
+16
-8
@@ -37,7 +37,7 @@ typedef enum
|
||||
KEY_JOY1 = KEY_MOUSE1 + MOUSEBUTTONS,
|
||||
KEY_HAT1 = KEY_JOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_DBLMOUSE1 =KEY_HAT1 + JOYHATS*4, // double clicks
|
||||
KEY_DBLMOUSE1 = KEY_HAT1 + JOYHATS*4, // double clicks
|
||||
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
|
||||
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
|
||||
|
||||
@@ -109,13 +109,17 @@ typedef enum
|
||||
} gamecontrols_e;
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_mousexsens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadledifunfocused;
|
||||
extern consvar_t cv_rumbleifunfocused;
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
extern INT32 mlooky; //mousey with mlookSensitivity
|
||||
|
||||
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
|
||||
@@ -130,13 +134,17 @@ extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
|
||||
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color);
|
||||
void G_DeviceLEDTick(void);
|
||||
void G_ResetDeviceLED(void);
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void G_DeviceRumbleTick(void);
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
@@ -52,7 +52,6 @@ typedef enum
|
||||
} gameaction_t;
|
||||
|
||||
extern gamestate_t gamestate;
|
||||
extern UINT8 ultimatemode; // was sk_insane
|
||||
extern gameaction_t gameaction;
|
||||
|
||||
extern boolean botingame;
|
||||
|
||||
+31
-25
@@ -21,28 +21,28 @@
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
GLMipmap_t *current_texture = NULL;
|
||||
static GLMipmap_t *current_texture = NULL;
|
||||
|
||||
boolean currently_batching = false;
|
||||
static boolean currently_batching = false;
|
||||
|
||||
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
static FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
static UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
// NOTE have this alloced as 3x finalVertexArray size
|
||||
int finalVertexArrayAllocSize = 65536;
|
||||
static int finalVertexArrayAllocSize = 65536;
|
||||
|
||||
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
|
||||
//int colorArrayAllocSize = 65536;
|
||||
// not gonna use this for now, just sort by color and change state when it changes
|
||||
// later maybe when using vertex attributes if it's needed
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
int polygonArraySize = 0;
|
||||
int polygonArrayAllocSize = 65536;
|
||||
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
static int polygonArraySize = 0;
|
||||
static int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
int unsortedVertexArraySize = 0;
|
||||
int unsortedVertexArrayAllocSize = 65536;
|
||||
static FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
static int unsortedVertexArraySize = 0;
|
||||
static int unsortedVertexArrayAllocSize = 65536;
|
||||
|
||||
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
@@ -126,8 +126,9 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
if (!(PolyFlags & PF_NoTexture) && !horizonSpecial)
|
||||
{
|
||||
// use FNV-1a to hash polygons for later sorting.
|
||||
INT32 hash = 0x811c9dc5;
|
||||
#define DIGEST(h, x) h ^= (x); h *= 0x01000193
|
||||
UINT32 hash = 0x811c9dc5;
|
||||
UINT32 prime = 0x1000193;
|
||||
#define DIGEST(h, x) h ^= ((UINT32)(x)); h *= prime
|
||||
if (current_texture)
|
||||
{
|
||||
DIGEST(hash, current_texture->downloaded);
|
||||
@@ -148,7 +149,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
}
|
||||
#undef DIGEST
|
||||
// remove the sign bit to ensure that skybox and horizon line comes first.
|
||||
polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX);
|
||||
polygonArray[polygonArraySize-1].hash = (INT32)(hash & INT32_MAX);
|
||||
}
|
||||
|
||||
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
|
||||
@@ -168,8 +169,10 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
|
||||
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
|
||||
// special case with signedness to prevent overflowing
|
||||
// FIXME: check for prediction slowdowns!
|
||||
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
|
||||
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
@@ -210,8 +213,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
|
||||
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = poly2->hash & 0x80000000 ? NULL : poly2->texture;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (!texture1 && !texture2)
|
||||
@@ -219,6 +222,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
|
||||
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
|
||||
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -260,7 +264,7 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo.LightInfo.light_level = 0;
|
||||
nextSurfaceInfo.LightInfo.directional = false;
|
||||
|
||||
currently_batching = false;// no longer collecting batches
|
||||
currently_batching = false; // no longer collecting batches
|
||||
|
||||
if (!polygonArraySize)
|
||||
{
|
||||
@@ -270,6 +274,8 @@ void HWR_RenderBatches(void)
|
||||
return;// nothing to draw
|
||||
}
|
||||
|
||||
const boolean useshader = HWR_UseShader();
|
||||
|
||||
// init stats vars
|
||||
ps_hw_numpolys.value.i = polygonArraySize;
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
@@ -284,7 +290,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
|
||||
// sort order
|
||||
@@ -305,7 +311,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
GL_SetShader(currentShader);
|
||||
}
|
||||
@@ -385,9 +391,9 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo = nextEntry->surf;
|
||||
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
nextTexture = NULL;
|
||||
|
||||
if (currentShader != nextShader && HWR_UseShader())
|
||||
if (useshader && currentShader != nextShader)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -405,7 +411,7 @@ void HWR_RenderBatches(void)
|
||||
changePolyFlags = true;
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
|
||||
+2
-105
@@ -80,14 +80,6 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
|
||||
return p;
|
||||
}
|
||||
|
||||
static polyvertex_t *HWR_AllocVertex(void)
|
||||
{
|
||||
polyvertex_t *p;
|
||||
size_t size = sizeof(polyvertex_t);
|
||||
p = Z_Malloc(size, PU_HWRPLANE, NULL);
|
||||
return p;
|
||||
}
|
||||
|
||||
/// \todo polygons should be freed in reverse order for efficiency,
|
||||
/// for now don't free because it doesn't free in reverse order
|
||||
static void HWR_FreePoly(poly_t *poly)
|
||||
@@ -546,7 +538,7 @@ static void loading_status(void)
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
|
||||
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
@@ -637,7 +629,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
|
||||
|
||||
// copy child bbox
|
||||
M_Memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
|
||||
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
|
||||
}
|
||||
else
|
||||
I_Error("WalkBSPNode: no front poly?");
|
||||
@@ -855,100 +847,6 @@ static INT32 SolveTProblem(void)
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
#define NEARDIST (0.75f)
|
||||
#define MYMAX (10000000000000.0f)
|
||||
|
||||
/* Adjust true segs (from the segs lump) to be exactely the same as
|
||||
* plane polygone segs
|
||||
* This also convert fixed_t point of segs in float (in moste case
|
||||
* it share the same vertice
|
||||
*/
|
||||
static void AdjustSegs(void)
|
||||
{
|
||||
size_t i, count;
|
||||
INT32 j;
|
||||
seg_t *lseg;
|
||||
poly_t *p;
|
||||
INT32 v1found = 0, v2found = 0;
|
||||
float nearv1, nearv2;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
count = subsectors[i].numlines;
|
||||
lseg = &segs[subsectors[i].firstline];
|
||||
p = extrasubsectors[i].planepoly;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
float distv1,distv2,tmp;
|
||||
nearv1 = nearv2 = MYMAX;
|
||||
|
||||
// Don't touch polyobject segs. We'll compensate
|
||||
// for this when we go about drawing them.
|
||||
if (lseg->polyseg)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
}
|
||||
|
||||
if (nearv1 <= NEARDIST*NEARDIST)
|
||||
// share vertice with segs
|
||||
lseg->pv1 = &(p->pts[v1found]);
|
||||
else
|
||||
{
|
||||
// BP: here we can do better, using PointInSeg and compute
|
||||
// the right point position also split a polygone side to
|
||||
// solve a T-intersection, but too mush work
|
||||
|
||||
// convert fixed vertex to float vertex
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
|
||||
lseg->pv1 = pv;
|
||||
}
|
||||
|
||||
if (nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->pv2 = &(p->pts[v2found]);
|
||||
else
|
||||
{
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
|
||||
lseg->pv2 = pv;
|
||||
}
|
||||
|
||||
lseg->pv1->x2 = FloatToFixed(lseg->pv1->x);
|
||||
lseg->pv1->y2 = FloatToFixed(lseg->pv1->y);
|
||||
lseg->pv2->x2 = FloatToFixed(lseg->pv2->x);
|
||||
lseg->pv2->y2 = FloatToFixed(lseg->pv2->y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// call this routine after the BSP of a Doom wad file is loaded,
|
||||
// and it will generate all the convex polys for the hardware renderer
|
||||
@@ -1017,7 +915,6 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#else
|
||||
SolveTProblem();
|
||||
#endif
|
||||
AdjustSegs();
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
|
||||
+138
-78
@@ -36,7 +36,7 @@
|
||||
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
|
||||
RGBA_t mapPalette[256] = {}; // the palette for the currently loaded level or menu etc.
|
||||
|
||||
static void HWR_FreeTextureColormaps(patch_t *patch);
|
||||
|
||||
@@ -162,7 +162,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = (UINT8 *)(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
RGBA_t *palette;
|
||||
@@ -212,7 +212,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = (UINT8 *)(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
INT32 width, height;
|
||||
@@ -287,8 +287,8 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -325,7 +325,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
texture = textures[texnum];
|
||||
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.format = textureformat;
|
||||
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
|
||||
@@ -344,9 +344,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
gltex->mipmap.colormap->source = colormap;
|
||||
M_Memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
@@ -377,7 +377,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
|
||||
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
@@ -413,7 +413,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
glMipmap->flags = 0;
|
||||
|
||||
// setup the texture info
|
||||
glMipmap->format = patchformat;
|
||||
glMipmap->format = (GLTextureFormat_t)(patchformat);
|
||||
|
||||
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
|
||||
@@ -437,8 +437,16 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLMapTexture_t normal;
|
||||
#ifdef GLENCORE
|
||||
GLMapTexture_t encore;
|
||||
#endif
|
||||
} GLMapTextureSet_t; // idk i suck at naming things
|
||||
|
||||
static size_t gl_numtextures = 0; // Texture count
|
||||
static GLMapTexture_t *gl_textures; // For all textures
|
||||
static GLMapTextureSet_t *gl_textures; // For all textures
|
||||
|
||||
static void HWR_FreeTextureData(patch_t *patch)
|
||||
{
|
||||
@@ -447,12 +455,13 @@ static void HWR_FreeTextureData(patch_t *patch)
|
||||
if (!patch || !patch->hardware)
|
||||
return;
|
||||
|
||||
glPatch = patch->hardware;
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
GL_DeleteTexture(glPatch->mipmap);
|
||||
|
||||
Z_Free(glPatch->mipmap->data);
|
||||
glPatch->mipmap->data = NULL;
|
||||
}
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch)
|
||||
@@ -462,7 +471,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
|
||||
if (patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
HWR_FreeTextureColormaps(patch);
|
||||
|
||||
@@ -470,6 +479,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
{
|
||||
HWR_FreeTextureData(patch);
|
||||
Z_Free(glPatch->mipmap);
|
||||
glPatch->mipmap = NULL;
|
||||
}
|
||||
|
||||
Z_Free(patch->hardware);
|
||||
@@ -487,7 +497,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
pat = patch->hardware;
|
||||
pat = (GLPatch_t *)(patch->hardware);
|
||||
if (!pat)
|
||||
return;
|
||||
|
||||
@@ -569,6 +579,9 @@ void HWR_InitMapTextures(void)
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex)
|
||||
{
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
GL_DeleteTexture(&tex->mipmap);
|
||||
Z_Free(tex->mipmap.data);
|
||||
tex->mipmap.data = NULL;
|
||||
@@ -578,32 +591,44 @@ void HWR_FreeMapTextures(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
#ifdef GLENCORE
|
||||
for (i = 0; i < gl_numtextures*2; i++)
|
||||
#else
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
#endif
|
||||
if (!gl_textures)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i]);
|
||||
gl_numtextures = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i].normal);
|
||||
#ifdef GLENCORE
|
||||
FreeMapTexture(&gl_textures[i].encore);
|
||||
#endif
|
||||
}
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
free(gl_textures);
|
||||
gl_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
#define NAME flatcheck
|
||||
#define KEY_TY UINT32
|
||||
#define HASH_FN vt_hash_integer
|
||||
#define CMPR_FN vt_cmpr_integer
|
||||
#include "../verstable.h"
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
lumpnum_t lump;
|
||||
// lookup for flats that may´ve been already loaded
|
||||
flatcheck flatpresent;
|
||||
flatcheck_init(&flatpresent);
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
|
||||
// special case for encore
|
||||
#ifdef GLENCORE
|
||||
if (encoremode)
|
||||
if (encoremap)
|
||||
{
|
||||
// go through all sectors to determine if it should be remapped for encore
|
||||
for (i = 0; i < numsectors; i++)
|
||||
@@ -618,15 +643,23 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
|
||||
const levelflat_t *levelflat = &levelflats[pic];
|
||||
|
||||
lump = levelflat->lumpnum;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat->speed) // it is an animated flat
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -640,20 +673,30 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
lump = levelflat->lumpnum;
|
||||
|
||||
HWR_GetFlat(lump, false);
|
||||
|
||||
if (!levelflat->speed) // is it an animated flat ?
|
||||
continue;
|
||||
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, false);
|
||||
HWR_GetFlat(levelflat->lumpnum, false);
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, false);
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flatcheck_cleanup(&flatpresent);
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelTextures(void)
|
||||
@@ -663,7 +706,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
size_t i, j, f;
|
||||
INT32 h;
|
||||
|
||||
texturepresent = calloc(numtextures, sizeof (*texturepresent));
|
||||
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
|
||||
if (texturepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
|
||||
@@ -678,8 +721,6 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
const line_t *line = &lines[i];
|
||||
#ifdef GLENCORE
|
||||
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
|
||||
#else
|
||||
const int noencoremap = 1;
|
||||
#endif
|
||||
// two sides
|
||||
for (j = 0; j < 2; j++)
|
||||
@@ -695,11 +736,17 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
for (f = 0; f < 3; f++)
|
||||
{
|
||||
const INT32 texnum = sidetex[f];
|
||||
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
|
||||
|
||||
if (texnum < 0 || texnum >= (signed)gl_numtextures)
|
||||
continue;
|
||||
|
||||
if (texturepresent[texnum])
|
||||
continue;
|
||||
#ifdef GLENCORE
|
||||
texturepresent[texnum] = 1|noencoremap;
|
||||
|
||||
#else
|
||||
texturepresent[texnum] = 1;
|
||||
#endif
|
||||
HWR_GetTexture(texnum, false);
|
||||
#ifdef GLENCORE
|
||||
if (noencoremap & 2)
|
||||
@@ -721,14 +768,16 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
{
|
||||
const INT32 animtexnum = anim->basepic+h;
|
||||
|
||||
if (texpresent & 1)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, false);
|
||||
HWR_GetTexture(animtexnum, false);
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, true);
|
||||
HWR_GetTexture(animtexnum, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -737,7 +786,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
free(texturepresent);
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelSprites(void)
|
||||
/*static void HWR_PrecacheLevelSprites(void)
|
||||
{
|
||||
patch_t *spritepatch;
|
||||
char *spritepresent;
|
||||
@@ -800,21 +849,30 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
}
|
||||
}
|
||||
free(spritepresent);
|
||||
}
|
||||
}*/
|
||||
|
||||
void HWR_PrecacheLevel(void)
|
||||
{
|
||||
if (rendermode != render_opengl)
|
||||
if (gamestate != GS_LEVEL || !cv_precachetextures.value)
|
||||
return;
|
||||
|
||||
// Precache flats.
|
||||
HWR_PrecacheLevelFlats();
|
||||
|
||||
// prevent timeouts
|
||||
NetKeepAlive();
|
||||
|
||||
// Precache textures.
|
||||
HWR_PrecacheLevelTextures();
|
||||
|
||||
// prevent timeouts
|
||||
NetKeepAlive();
|
||||
|
||||
// Precache sprites.
|
||||
HWR_PrecacheLevelSprites();
|
||||
//HWR_PrecacheLevelSprites();
|
||||
|
||||
// prevent timeouts
|
||||
//NetKeepAlive();
|
||||
}
|
||||
|
||||
void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
@@ -823,11 +881,8 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
HWR_FreeMapTextures();
|
||||
|
||||
gl_numtextures = pnumtextures;
|
||||
#ifdef GLENCORE
|
||||
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
||||
#else
|
||||
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures));
|
||||
#endif
|
||||
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
}
|
||||
@@ -838,6 +893,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
{
|
||||
GLMapTexture_t *gltex;
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
@@ -851,24 +907,27 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
// Every texture in memory, stored in the
|
||||
// hardware renderer's bit depth format. Wow!
|
||||
#ifdef GLENCORE
|
||||
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
|
||||
gltex = (encoremap && !noencore) ? &gl_textures[tex].encore : &gl_textures[tex].normal;
|
||||
#else
|
||||
gltex = &gl_textures[tex];
|
||||
#endif
|
||||
|
||||
glMipmap = &gltex->mipmap;
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!gltex->mipmap.downloaded)
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
if (!gltex->mipmap.data)
|
||||
HWR_GenerateTexture(tex, gltex, noencore);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
GL_SetTexture(&gltex->mipmap);
|
||||
GL_SetTexture(glMipmap);
|
||||
}
|
||||
HWR_SetCurrentTexture(&gltex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return gltex;
|
||||
}
|
||||
@@ -919,7 +978,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = glMipmap->data;
|
||||
flat = (UINT8 *)(glMipmap->data);
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
@@ -963,9 +1022,9 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
if (!noencoremap && encoremap)
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
glMipmap->colormap->source = colormap;
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
}
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
@@ -987,7 +1046,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
// --------------------+
|
||||
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
@@ -1008,8 +1067,8 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *grPatch = patch->hardware;
|
||||
HWR_MakePatch(patch, grPatch, glMipmap, true);
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
HWR_MakePatch(patch, glPatch, glMipmap, true);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
// If it does have the texture, then call GL_UpdateTexture to update it
|
||||
@@ -1017,6 +1076,7 @@ static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
GL_SetTexture(glMipmap);
|
||||
else
|
||||
GL_UpdateTexture(glMipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
@@ -1043,7 +1103,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_CreateGL(patch);
|
||||
glPatch = patch->hardware;
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
@@ -1063,7 +1123,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
{
|
||||
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_UpdatePatchMipmap(patch, glMipmap);
|
||||
}
|
||||
else
|
||||
@@ -1079,14 +1139,14 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeColormapCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_LoadPatchMipmap(patch, newMipmap);
|
||||
}
|
||||
@@ -1107,7 +1167,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
|
||||
Patch_Create(NULL, 0, ptr);
|
||||
Patch_AllocateHardwarePatch(ptr);
|
||||
Patch_AllocateHardwarePatch((patch_t *)(ptr));
|
||||
}
|
||||
|
||||
return (patch_t *)(lumpcache[lumpnum]);
|
||||
@@ -1124,7 +1184,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = mipmap->data; // places the data directly into here
|
||||
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
@@ -1280,9 +1340,9 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
static void HWR_SetPaletteLookup(RGBA_t *palette)
|
||||
{
|
||||
int r, g, b;
|
||||
UINT8 *lut = Z_Malloc(
|
||||
UINT8 *lut = (UINT8 *)(Z_Malloc(
|
||||
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
|
||||
PU_STATIC, NULL);
|
||||
PU_STATIC, NULL));
|
||||
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
|
||||
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
|
||||
{
|
||||
@@ -1325,7 +1385,7 @@ void HWR_SetMapPalette(void)
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1360,7 +1420,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
{
|
||||
UINT32 i, id;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
|
||||
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
|
||||
|
||||
// To make the palette index -> RGBA mapping easier for the shader,
|
||||
// the hardware lighttable is composed of RGBA colors instead of palette indices.
|
||||
|
||||
+27
-28
@@ -80,14 +80,13 @@
|
||||
|
||||
|
||||
typedef struct clipnode_s
|
||||
{
|
||||
struct clipnode_s *prev, *next;
|
||||
angle_t start, end;
|
||||
} clipnode_t;
|
||||
{
|
||||
struct clipnode_s *prev, *next;
|
||||
angle_t start, end;
|
||||
} clipnode_t;
|
||||
|
||||
clipnode_t *freelist;
|
||||
clipnode_t *clipnodes;
|
||||
clipnode_t *cliphead;
|
||||
static clipnode_t *freelist;
|
||||
static clipnode_t *cliphead;
|
||||
|
||||
static clipnode_t * gld_clipnode_GetNew(void);
|
||||
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
|
||||
@@ -167,6 +166,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
{
|
||||
range->prev->next = range->next;
|
||||
}
|
||||
|
||||
if (range->next)
|
||||
{
|
||||
range->next->prev = range->prev;
|
||||
@@ -178,7 +178,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
|
||||
{
|
||||
if(startangle > endangle)
|
||||
if (startangle > endangle)
|
||||
{
|
||||
// The range has to added in two parts.
|
||||
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
|
||||
@@ -320,7 +320,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
|
||||
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
|
||||
|
||||
if (tilt > 90.0f)
|
||||
tilt = 90.0f;
|
||||
@@ -331,11 +331,11 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PIl;
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
|
||||
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
|
||||
a1 = (angle_t)lrint(ANG1 * floatangle);
|
||||
return a1;
|
||||
}
|
||||
|
||||
@@ -349,33 +349,32 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
// gld_FrustumSetup
|
||||
//
|
||||
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
float frustum[6][4];
|
||||
static float frustum[6][4];
|
||||
|
||||
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
|
||||
(float)(viewMatrix[a] * projMatrix[b] + \
|
||||
viewMatrix[c] * projMatrix[d] + \
|
||||
viewMatrix[e] * projMatrix[f] + \
|
||||
viewMatrix[g] * projMatrix[h])
|
||||
(modelMatrix[a] * projMatrix[b] + \
|
||||
modelMatrix[c] * projMatrix[d] + \
|
||||
modelMatrix[e] * projMatrix[f] + \
|
||||
modelMatrix[g] * projMatrix[h])
|
||||
|
||||
#define NORMALIZE_PLANE(i)\
|
||||
t = (float)sqrt(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
t = sqrtf(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
|
||||
void gld_FrustumSetup(void)
|
||||
{
|
||||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
// HWR_SetTransform will take care of this!
|
||||
//pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
//pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
|
||||
|
||||
@@ -16,7 +16,7 @@ extern "C" {
|
||||
#include "../tables.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
|
||||
@@ -54,7 +54,7 @@ struct GLMipmap_s
|
||||
UINT16 width, height;
|
||||
UINT32 downloaded; // The GPU has this texture.
|
||||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLColormap_s *colormap;
|
||||
};
|
||||
typedef struct GLMipmap_s GLMipmap_t;
|
||||
@@ -65,7 +65,7 @@ typedef struct GLMipmap_s GLMipmap_t;
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; // used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
@@ -74,7 +74,7 @@ typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
struct GLPatch_s
|
||||
{
|
||||
GLMipmap_t *mipmap;
|
||||
float max_s,max_t;
|
||||
float max_s, max_t;
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ typedef struct FColorARGB FColorARGB;
|
||||
// Simple 2D coordinate
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y;
|
||||
FLOAT x, y;
|
||||
} F2DCoord, v2d_t;
|
||||
|
||||
// ======================
|
||||
@@ -117,7 +117,7 @@ typedef struct
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z; // position
|
||||
FLOAT x, y, z; // position
|
||||
FLOAT anglex, angley, anglez; // aimingangle / viewangle
|
||||
FLOAT scalex, scaley, scalez;
|
||||
FLOAT fovangle;
|
||||
@@ -142,8 +142,8 @@ enum
|
||||
// Transformed vector, as passed to HWR API
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z;
|
||||
FLOAT s,t;
|
||||
FLOAT x, y, z;
|
||||
FLOAT s, t;
|
||||
} FOutVector;
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
@@ -173,7 +173,7 @@ typedef struct
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
|
||||
int detail, vertex_count;
|
||||
int vertex_count;
|
||||
int texture, width, height;
|
||||
boolean rebuild; // VBO needs to be rebuilt
|
||||
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Win32 DLL and Shared Objects API definitions
|
||||
|
||||
#ifndef __HWR_DLL_H__
|
||||
#define __HWR_DLL_H__
|
||||
|
||||
// Function declaration for exports from the DLL :
|
||||
// EXPORT <return-type> HWRAPI(<function-name>) (<arguments>);
|
||||
// If _CREATE_DLL_ is defined the above declaration translates to :
|
||||
// __declspec(dllexport) <return-type> WINAPI <function-name> (<arguments>);
|
||||
// If _CREATE_DLL_ is NOT DEFINED the above declaration translates to :
|
||||
// __declspec(dllexport) <return->type> (WINAPI *<function-name>) (<arguments>);
|
||||
|
||||
#ifdef _CREATE_DLL_
|
||||
#ifdef __cplusplus
|
||||
#define EXPORT extern "C"
|
||||
#else
|
||||
#define EXPORT
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) WINAPI fn
|
||||
#else
|
||||
#define HWRAPI(fn) fn
|
||||
#endif
|
||||
#else // _CREATE_DLL_
|
||||
#define EXPORT typedef
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) (WINAPI *fn)
|
||||
#else
|
||||
#define HWRAPI(fn) (*fn)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// MATHS
|
||||
// ==========================================================================
|
||||
|
||||
// Constants
|
||||
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
|
||||
|
||||
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
|
||||
#define DBG_Printf GL_DBG_Printf
|
||||
|
||||
#if defined (__CYGWIN__)
|
||||
void _init() __attribute__((constructor));
|
||||
void _fini() __attribute__((destructor));
|
||||
#else
|
||||
void _init();
|
||||
void _fini();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+39
-232
@@ -31,11 +31,6 @@
|
||||
#include "../st_stuff.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
||||
#ifndef O_BINARY
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -51,75 +46,13 @@ typedef struct
|
||||
UINT8 image_descriptor; //18
|
||||
} ATTRPACK TGAHeader; // sizeof is 18
|
||||
|
||||
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
|
||||
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
|
||||
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
|
||||
|
||||
//
|
||||
// -----------------+
|
||||
// HWR_DrawPatch : Draw a 'tile' graphic
|
||||
// Notes : x,y : positions relative to the original Doom resolution
|
||||
// : textes(console+score) + menus + status bar
|
||||
// -----------------+
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdup = 2.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.smalldup*FRACUNIT);
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.meddup*FRACUNIT);
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdup = 2.0f;
|
||||
|
||||
v[0].x = v[3].x = (x*sdup-gpatch->leftoffset*pdup)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdup+(gpatch->width - gpatch->leftoffset)*pdup)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdup-gpatch->topoffset*pdup)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height - gpatch->topoffset)*pdup)/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
|
||||
{
|
||||
FOutVector v[4];
|
||||
@@ -154,15 +87,15 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
|
||||
@@ -217,7 +150,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -289,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
switch (alphalevel)
|
||||
@@ -336,15 +269,15 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
@@ -369,7 +302,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -452,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
switch (alphalevel)
|
||||
@@ -557,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
|
||||
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
@@ -573,7 +506,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
if (cv_glscreentextures.value && HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
@@ -585,12 +518,10 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
@@ -612,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
// setup some neat-o translucency effect
|
||||
if (!height) //cool hack 0 height is full height
|
||||
@@ -636,133 +567,6 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
}
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// R_DRAW.C STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// ------------------
|
||||
// HWR_DrawViewBorder
|
||||
// Fill the space around the view window with a Doom flat texture, draw the
|
||||
// beveled edges.
|
||||
// 'clearlines' is useful to clear the heads up messages, when the view
|
||||
// window is reduced, it doesn't refresh all the view borders.
|
||||
// ------------------
|
||||
void HWR_DrawViewBorder(INT32 clearlines)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 top, side;
|
||||
INT32 baseviewwidth, baseviewheight;
|
||||
INT32 basewindowx, basewindowy;
|
||||
patch_t *patch;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdup));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
BASEVIDWIDTH, (top < clearlines ? top : clearlines),
|
||||
st_borderpatchnum);
|
||||
|
||||
// left
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(0, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// right
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(side + baseviewwidth, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// bottom
|
||||
if (top + baseviewheight < clearlines)
|
||||
HWR_DrawFlatFill(0, top + baseviewheight,
|
||||
BASEVIDWIDTH, BASEVIDHEIGHT, st_borderpatchnum);
|
||||
|
||||
//
|
||||
// draw the view borders
|
||||
//
|
||||
|
||||
basewindowx = (BASEVIDWIDTH - baseviewwidth)>>1;
|
||||
if (baseviewwidth == BASEVIDWIDTH)
|
||||
basewindowy = 0;
|
||||
else
|
||||
basewindowy = top;
|
||||
|
||||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
}
|
||||
|
||||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx - 8, basewindowy + y,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx + baseviewwidth,
|
||||
basewindowy + y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
@@ -794,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh, fwait = 0;
|
||||
RGBA_t *palette;
|
||||
|
||||
@@ -898,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
@@ -1016,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
@@ -1084,11 +888,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -1100,6 +906,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -1168,7 +975,7 @@ static inline boolean saveTGA(const char *file_name, void *buffer,
|
||||
INT32 i;
|
||||
UINT8 *buf8 = buffer;
|
||||
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC, 0666);
|
||||
if (fd < 0)
|
||||
return false;
|
||||
|
||||
|
||||
@@ -80,6 +80,9 @@ UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
|
||||
void GL_ClearLightTables(void);
|
||||
void GL_SetScreenPalette(RGBA_t *palette);
|
||||
|
||||
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
|
||||
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
+801
-698
File diff suppressed because it is too large.
Load diff
+6
-14
@@ -42,10 +42,6 @@ extern "C" {
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
@@ -89,7 +85,6 @@ extern ps_metric_t ps_hw_batchdrawtime;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
@@ -98,7 +93,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawViewBorder(INT32 clearlines);
|
||||
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
||||
|
||||
UINT8 *HWR_GetScreenshot(INT32 scale);
|
||||
@@ -108,8 +102,7 @@ void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(void);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
@@ -158,6 +151,11 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
|
||||
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
|
||||
@@ -215,7 +213,6 @@ extern consvar_t cv_glportals;
|
||||
|
||||
extern consvar_t cv_glpaletterendering;
|
||||
extern consvar_t cv_glpalettedepth;
|
||||
extern consvar_t cv_glflashpal;
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
|
||||
{
|
||||
@@ -227,11 +224,6 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
|
||||
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
|
||||
{
|
||||
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
|
||||
}
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
|
||||
+146
-34
@@ -72,10 +72,9 @@
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
md2_t md2_models[NUMSPRITES];
|
||||
md2_t md2_playermodels[MAXSKINS];
|
||||
md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
|
||||
md2_t md2_models[NUMSPRITES] = {};
|
||||
md2_t md2_playermodels[MAXSKINS] = {};
|
||||
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
|
||||
|
||||
/*
|
||||
* free model
|
||||
@@ -417,7 +416,7 @@ static void md2_loadTexture(md2_t *model)
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
|
||||
V_CubeApply(image);
|
||||
image++;
|
||||
}
|
||||
}
|
||||
@@ -549,7 +548,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
if (fasticmp(name, sprnames[i]))
|
||||
{
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
@@ -561,7 +560,7 @@ void HWR_InitMD2(void)
|
||||
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
{
|
||||
if (stricmp(name, skins[s].name) == 0)
|
||||
if (fasticmp(name, skins[s].name))
|
||||
{
|
||||
md2_playermodels[s].skin = s;
|
||||
md2_playermodels[s].scale = scale;
|
||||
@@ -580,7 +579,7 @@ md2found:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
char name[20], filename[32];
|
||||
@@ -607,11 +606,12 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
|
||||
}
|
||||
}
|
||||
|
||||
md2s = ( (local) ? md2_localplayermodels : md2_playermodels );
|
||||
md2s = (local ? md2_localplayermodels : md2_playermodels);
|
||||
|
||||
// Check for any MD2s that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
|
||||
if (fasticmp(name, K_GetSkinArray(local)[skin].name))
|
||||
{
|
||||
md2s[skin].skin = skin;
|
||||
md2s[skin].scale = scale;
|
||||
@@ -650,6 +650,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
||||
if (!f)
|
||||
{
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
|
||||
@@ -661,7 +662,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
||||
// Check for any MD2s that match the names of sprite names!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
if (fasticmp(name, sprnames[spritenum]))
|
||||
{
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
@@ -692,17 +693,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
RGBA_t *image, *blendimage, *cur;
|
||||
RGBA_t blendcolor = {};
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
UINT8 translation[17]; // First the color index
|
||||
UINT8 cutoff[17]; // Brightness cutoff before using the next color
|
||||
UINT8 translation[17] = {}; // First the color index
|
||||
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
UINT8 colorbrightnesses[17];
|
||||
UINT8 color_match_lookup[256]; // optimization attempt
|
||||
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
UINT8 colorbrightnesses[17] = {};
|
||||
UINT8 color_match_lookup[256] = {}; // optimization attempt
|
||||
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
@@ -715,14 +714,10 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
glMipmap->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (glMipmap->data)
|
||||
{
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
}
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
|
||||
image = hwrPatch->mipmap->data;
|
||||
blendimage = hwrBlendPatch->mipmap->data;
|
||||
@@ -1036,7 +1031,6 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
|
||||
|
||||
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
@@ -1056,7 +1050,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
{
|
||||
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
|
||||
GL_UpdateTexture(glMipmap);
|
||||
}
|
||||
@@ -1083,7 +1077,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
|
||||
|
||||
@@ -1105,7 +1099,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
INT32 frame = 0;
|
||||
INT32 nextFrame = -1;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (!cv_glmdls.value || spr->precip)
|
||||
return;
|
||||
@@ -1197,8 +1191,15 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
|
||||
if (cv_playerfade.value && spr->mobj->player)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
if (spr->mobj->player)
|
||||
{
|
||||
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
|
||||
if (cv_reducevfx.value && spr->mobj->player->kartstuff[k_hyudorotimer] > 0)
|
||||
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
|
||||
|
||||
if (cv_playerfade.value)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
}
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
@@ -1335,8 +1336,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
{
|
||||
// set duration and tics to be the correct values for FF_ANIMATE states
|
||||
durs = (float)spr->mobj->state->var2;
|
||||
tics = (float)spr->mobj->anim_duration;
|
||||
durs = spr->mobj->state->var2;
|
||||
tics = (INT32)spr->mobj->anim_duration;
|
||||
}
|
||||
|
||||
//FIXME: this is not yet correct
|
||||
@@ -1467,4 +1468,115 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
}
|
||||
}
|
||||
|
||||
// mostly copy paste of HWR_DrawMD2
|
||||
// very ugly but our model code kinda sucks
|
||||
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t color, const UINT8 *colormap, fixed_t scale, INT32 frame, angle_t angle)
|
||||
{
|
||||
patch_t *gpatch, *blendgpatch;
|
||||
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (!md2->model)
|
||||
{
|
||||
char filename[64];
|
||||
CONS_Debug(DBG_RENDER, "Loading model... (%s)\n", md2->filename);
|
||||
sprintf(filename, "mdls/%s", md2->filename);
|
||||
md2->model = md2_readModel(filename);
|
||||
|
||||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
GL_CreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
{
|
||||
md2->error = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (md2->model->meshes[0].numFrames > 0)
|
||||
frame = frame % md2->model->meshes[0].numFrames;
|
||||
else
|
||||
frame = 0;
|
||||
|
||||
gpatch = (patch_t *)(md2->glpatch);
|
||||
if (gpatch)
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
if (!gpatch || !hwrPatch ||
|
||||
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
|
||||
md2_loadTexture(md2);
|
||||
|
||||
gpatch = (patch_t*)(md2->glpatch);
|
||||
if (gpatch)
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
blendgpatch = (patch_t*)(md2->blendglpatch);
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) &&
|
||||
(!blendgpatch || !hwrBlendPatch ||
|
||||
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
blendgpatch = (patch_t*)(md2->blendglpatch);
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
Surf.PolyColor.rgba = 0xFFFFFFFF;
|
||||
Surf.PolyFlags = PF_Occlude | PF_Modulated;
|
||||
|
||||
Surf.LightInfo.light_level = 255;
|
||||
Surf.LightInfo.fade_start = 0;
|
||||
Surf.LightInfo.fade_end = 31;
|
||||
|
||||
if (color != SKINCOLOR_NONE &&
|
||||
blendgpatch && hwrBlendPatch->mipmap->format &&
|
||||
gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
|
||||
{
|
||||
INT32 tcskinnum = TC_DEFAULT;
|
||||
|
||||
if (color)
|
||||
tcskinnum = skinnum;
|
||||
|
||||
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, colormap, color);
|
||||
}
|
||||
else if (hwrPatch && hwrPatch->mipmap->format)
|
||||
{
|
||||
GL_SetTexture(hwrPatch->mipmap);
|
||||
}
|
||||
|
||||
memset(&p, 0x00, sizeof(FTransform));
|
||||
|
||||
p.x = x*vid.dup + (float)(vid.width - BASEVIDWIDTH*vid.dup)/2.f;
|
||||
p.y = -420.f; // push it back to prevent wonky culling, idk lul
|
||||
p.z = y*vid.dup + (float)(vid.height - BASEVIDHEIGHT*vid.dup)/2.f;
|
||||
|
||||
p.angley = FixedToFloat(AngleFixed(angle));
|
||||
p.anglex = 0.f;
|
||||
p.anglez = 0.f;
|
||||
|
||||
p.roll = false;
|
||||
p.fliptype = TRANSFORM_NONE;
|
||||
|
||||
const float fscale = FixedToFloat(scale*vid.dup);
|
||||
|
||||
GL_Draw2DModel(
|
||||
md2->model,
|
||||
frame,
|
||||
0.f,
|
||||
0.f,
|
||||
-1,
|
||||
&p,
|
||||
fscale,
|
||||
fscale,
|
||||
true, // flip it vertically lul
|
||||
false,
|
||||
&Surf
|
||||
);
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
@@ -45,6 +45,9 @@ void HWR_InitMD2(void);
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr);
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local);
|
||||
void HWR_AddSpriteMD2(size_t spritenum);
|
||||
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum,
|
||||
skincolors_t color, const UINT8 *colormap,
|
||||
fixed_t scale, INT32 frame, angle_t angle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
+14
-14
@@ -274,7 +274,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (!f)
|
||||
return NULL;
|
||||
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
|
||||
|
||||
//size_t fileLen;
|
||||
|
||||
@@ -288,13 +288,13 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
{
|
||||
texPos++;
|
||||
namelen = strlen(texPos) + 1;
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
|
||||
strcpy(texturefilename, texPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
namelen = strlen(fileName) + 1;
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
|
||||
strcpy(texturefilename, fileName);
|
||||
}
|
||||
|
||||
@@ -316,7 +316,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
header = (md2header_t*)buffer;
|
||||
|
||||
retModel->numMeshes = 1; // MD2 only has one mesh
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, 0);
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, NULL);
|
||||
retModel->meshes[0].numFrames = header->numFrames;
|
||||
// const float WUNITS = 1.0f;
|
||||
// float dataScale = WUNITS;
|
||||
@@ -332,7 +332,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (retModel->numMaterials <= 0) // Always at least one skin, duh
|
||||
retModel->numMaterials = 1;
|
||||
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
|
||||
|
||||
// int t;
|
||||
for (t = 0; t < retModel->numMaterials; t++)
|
||||
@@ -409,9 +409,9 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
float *uvptr;
|
||||
|
||||
dataScale = 0.015624f; // 1 / 64.0f
|
||||
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, 0);
|
||||
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, NULL);
|
||||
retModel->meshes[0].numVertices = header->numXYZ;
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
|
||||
|
||||
ptr = (char*)frames;
|
||||
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
|
||||
@@ -423,12 +423,12 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
md2vertex_t *vertex;
|
||||
|
||||
md2frame_t *framePtr = (md2frame_t*)ptr;
|
||||
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, 0);
|
||||
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, 0);
|
||||
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, NULL);
|
||||
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, NULL);
|
||||
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
|
||||
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, 0);
|
||||
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, NULL);
|
||||
|
||||
vertptr = retModel->meshes[0].tinyframes[i].vertices;
|
||||
normptr = retModel->meshes[0].tinyframes[i].normals;
|
||||
@@ -484,8 +484,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
char *ptr;
|
||||
|
||||
retModel->meshes[0].numVertices = header->numTris * 3;
|
||||
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, 0);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
|
||||
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, NULL);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
|
||||
|
||||
trisPtr = tris;
|
||||
uvptr = retModel->meshes[0].uvs;
|
||||
@@ -507,8 +507,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
md2vertex_t *vertex;
|
||||
|
||||
md2frame_t *framePtr = (md2frame_t*)ptr;
|
||||
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
|
||||
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
|
||||
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
|
||||
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
|
||||
//float *vertptr, *normptr;
|
||||
|
||||
+12
-12
@@ -168,7 +168,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (!f)
|
||||
return NULL;
|
||||
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
|
||||
|
||||
// find length of file
|
||||
fseek(f, 0, SEEK_END);
|
||||
@@ -201,7 +201,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (retModel->numMaterials <= 0) // Always at least one skin, duh
|
||||
retModel->numMaterials = 1;
|
||||
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
|
||||
|
||||
for (t = 0; t < retModel->numMaterials; t++)
|
||||
{
|
||||
@@ -225,7 +225,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
retModel->materials[t].spheremap = false;
|
||||
}
|
||||
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
|
||||
|
||||
matCount = 0;
|
||||
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
|
||||
@@ -298,9 +298,9 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
unsigned short *indexptr;
|
||||
md3Triangle *mdT;
|
||||
|
||||
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, 0);
|
||||
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, NULL);
|
||||
retModel->meshes[i].numVertices = mdS->numVerts;
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, NULL);
|
||||
for (j = 0; j < mdS->numFrames; j++)
|
||||
{
|
||||
short *vertptr;
|
||||
@@ -308,12 +308,12 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
// char *tanptr;
|
||||
int k;
|
||||
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
|
||||
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, NULL);
|
||||
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, NULL);
|
||||
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
|
||||
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, 0);
|
||||
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, NULL);
|
||||
vertptr = retModel->meshes[i].tinyframes[j].vertices;
|
||||
normptr = retModel->meshes[i].tinyframes[j].normals;
|
||||
|
||||
@@ -374,16 +374,16 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
int k;
|
||||
|
||||
retModel->meshes[i].numVertices = mdS->numTriangles * 3;//mdS->numVerts;
|
||||
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, 0);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, NULL);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, NULL);
|
||||
|
||||
for (j = 0; j < mdS->numFrames; j++)
|
||||
{
|
||||
float *vertptr;
|
||||
float *normptr;
|
||||
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
|
||||
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
|
||||
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
|
||||
// if (retModel->materials[i].lightmap)
|
||||
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
|
||||
vertptr = retModel->meshes[i].frames[j].vertices;
|
||||
|
||||
+19
-164
@@ -114,7 +114,6 @@ void UnloadModel(model_t *model)
|
||||
if (model->materials)
|
||||
Z_Free(model->materials);
|
||||
|
||||
DeleteVBOs(model);
|
||||
Z_Free(model);
|
||||
}
|
||||
|
||||
@@ -127,7 +126,7 @@ tag_t *GetTagByName(model_t *model, char *name, int frame)
|
||||
int i;
|
||||
for (i = 0; i < model->numTags; i++)
|
||||
{
|
||||
if (!stricmp(iterator[i].name, name))
|
||||
if (fasticmp(iterator[i].name, name))
|
||||
return &iterator[i];
|
||||
}
|
||||
}
|
||||
@@ -164,22 +163,22 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!strcmp(extension, ".md3"))
|
||||
if (fastcmp(extension, ".md3"))
|
||||
{
|
||||
if (!(model = MD3_LoadModel(filename, ztag, false)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
|
||||
else if (fastcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
|
||||
{
|
||||
if (!(model = MD3_LoadModel(filename, ztag, true)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md2"))
|
||||
else if (fastcmp(extension, ".md2"))
|
||||
{
|
||||
if (!(model = MD2_LoadModel(filename, ztag, false)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md2s"))
|
||||
else if (fastcmp(extension, ".md2s"))
|
||||
{
|
||||
if (!(model = MD2_LoadModel(filename, ztag, true)))
|
||||
return NULL;
|
||||
@@ -190,11 +189,10 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, 0);
|
||||
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, NULL);
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
GeneratePolygonNormals(model, ztag);
|
||||
|
||||
// Default material properties
|
||||
for (i = 0 ; i < model->numMaterials; i++)
|
||||
@@ -239,19 +237,12 @@ void GenerateVertexNormals(model_t *model)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
int memTag = PU_STATIC;
|
||||
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, 0);
|
||||
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, NULL);
|
||||
int k;
|
||||
float *vertPtr = frame->vertices;
|
||||
float *oldNormals;
|
||||
|
||||
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
memTag = Z_GetTag(frame->tangents);
|
||||
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
|
||||
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
|
||||
}*/
|
||||
memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
for (k = 0; k < mesh->numVertices; k++)
|
||||
{
|
||||
@@ -288,32 +279,15 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
if (vCount > 1)
|
||||
{
|
||||
// Vector::Normalize(&normal);
|
||||
newNormals[3 * k + 0] = (float)normal.x;
|
||||
newNormals[3 * k + 1] = (float)normal.y;
|
||||
newNormals[3 * k + 2] = (float)normal.z;
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
Vector::vector_t tangent;
|
||||
Vector::Tangent(&normal, &tangent);
|
||||
newTangents[3 * k + 0] = tangent.x;
|
||||
newTangents[3 * k + 1] = tangent.y;
|
||||
newTangents[3 * k + 2] = tangent.z;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
oldNormals = frame->normals;
|
||||
frame->normals = newNormals;
|
||||
Z_Free(oldNormals);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
float *oldTangents = frame->tangents;
|
||||
frame->tangents = newTangents;
|
||||
Z_Free(oldTangents);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -335,7 +309,7 @@ static boolean AddMaterialToList(materiallist_t **head, material_t *material)
|
||||
}
|
||||
|
||||
// Didn't find it, so add to the list
|
||||
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, 0);
|
||||
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, NULL);
|
||||
newMatNode->material = material;
|
||||
ListAdd(newMatNode, (listitem_t**)head);
|
||||
return true;
|
||||
@@ -377,7 +351,7 @@ void Optimize(model_t *model)
|
||||
}
|
||||
|
||||
memTag = PU_STATIC;
|
||||
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, 0);
|
||||
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, NULL);
|
||||
|
||||
i = 0;
|
||||
for (node = matListHead; node; node = node->next)
|
||||
@@ -403,18 +377,14 @@ void Optimize(model_t *model)
|
||||
newMesh->numFrames = 1;
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
// if (node->material->lightmap)
|
||||
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, NULL);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, NULL);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
// if (!systemSucks)
|
||||
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, NULL);
|
||||
|
||||
// Now traverse the meshes of the model, adding in
|
||||
// vertices/normals/uvs that match the current material
|
||||
@@ -432,39 +402,24 @@ void Optimize(model_t *model)
|
||||
char *destByte;
|
||||
char *srcByte;
|
||||
|
||||
M_Memcpy(&newMesh->uvs[uvCount],
|
||||
memcpy(&newMesh->uvs[uvCount],
|
||||
curMesh->uvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
|
||||
/* if (node->material->lightmap)
|
||||
{
|
||||
M_Memcpy(&newMesh->lightuvs[uvCount],
|
||||
curMesh->lightuvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
}*/
|
||||
uvCount += 2*curMesh->numTriangles*3;
|
||||
|
||||
dest = (float*)newMesh->frames[0].vertices;
|
||||
src = (float*)curMesh->frames[0].vertices;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
dest = (float*)newMesh->frames[0].normals;
|
||||
src = (float*)curMesh->frames[0].normals;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
dest = (float*)newMesh->frames[0].tangents;
|
||||
src = (float*)curMesh->frames[0].tangents;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
vertCount += 3 * curMesh->numTriangles * 3;
|
||||
|
||||
destByte = (char*)newMesh->frames[0].colors;
|
||||
@@ -472,7 +427,7 @@ void Optimize(model_t *model)
|
||||
|
||||
if (srcByte)
|
||||
{
|
||||
M_Memcpy(&destByte[colorCount],
|
||||
memcpy(&destByte[colorCount],
|
||||
srcByte,
|
||||
sizeof(char)*4*curMesh->numTriangles*3);
|
||||
}
|
||||
@@ -494,103 +449,3 @@ void Optimize(model_t *model)
|
||||
model->meshes = newMeshes;
|
||||
model->numMeshes = numMeshes;
|
||||
}
|
||||
|
||||
void GeneratePolygonNormals(model_t *model, int ztag)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
int k;
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
const float *vertices = frame->vertices;
|
||||
vector_t *polyNormals;
|
||||
|
||||
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
|
||||
|
||||
polyNormals = frame->polyNormals;
|
||||
|
||||
for (k = 0; k < mesh->numTriangles; k++)
|
||||
{
|
||||
/// TODO: normalize vectors
|
||||
(void)vertices;
|
||||
(void)polyNormals;
|
||||
// Vector::Normal(vertices, polyNormals);
|
||||
vertices += 3 * 3;
|
||||
polyNormals++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Reload
|
||||
//
|
||||
// Reload VBOs
|
||||
//
|
||||
#if 0
|
||||
static void Reload(void)
|
||||
{
|
||||
/* model_t *node;
|
||||
for (node = modelHead; node; node = node->next)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < node->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &node->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->frames[j]);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->tinyframes[j]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void DeleteVBOs(model_t *model)
|
||||
{
|
||||
(void)model;
|
||||
/* for (int i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
tinyframe_t *frame = &mesh->tinyframes[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -28,8 +28,6 @@ typedef struct
|
||||
float ambient[4], diffuse[4], specular[4], emissive[4];
|
||||
float shininess;
|
||||
boolean spheremap;
|
||||
// Texture::texture_t *texture;
|
||||
// Texture::texture_t *lightmap;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
@@ -40,7 +38,6 @@ typedef struct
|
||||
float *tangents;
|
||||
char *colors;
|
||||
unsigned int vboID;
|
||||
vector_t *polyNormals;
|
||||
} mdlframe_t;
|
||||
|
||||
typedef struct
|
||||
@@ -70,7 +67,6 @@ typedef struct mesh_s
|
||||
typedef struct tag_s
|
||||
{
|
||||
char name[64];
|
||||
// matrix_t transform;
|
||||
} tag_t;
|
||||
|
||||
typedef struct model_s
|
||||
@@ -96,9 +92,7 @@ model_t *LoadModel(const char *filename, int ztag);
|
||||
void UnloadModel(model_t *model);
|
||||
void Optimize(model_t *model);
|
||||
void GenerateVertexNormals(model_t *model);
|
||||
void GeneratePolygonNormals(model_t *model, int ztag);
|
||||
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
|
||||
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
|
||||
void DeleteVBOs(model_t *model);
|
||||
|
||||
#endif
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
SINT8 gl_portal_state = GLPORTAL_OFF;
|
||||
|
||||
gl_portallist_t *currentportallist;
|
||||
gl_portallist_t *currentportallist = NULL;
|
||||
|
||||
// clip the area outside the portal destination window
|
||||
void HWR_PortalClipping(gl_portal_t *portal)
|
||||
@@ -38,7 +38,7 @@ void HWR_PortalClipping(gl_portal_t *portal)
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
static gl_portal_t* HWR_Portal_Add(seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
@@ -120,8 +120,8 @@ void HWR_PortalFrame(gl_portal_t* portal)
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
@@ -157,7 +157,7 @@ static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov);
|
||||
@@ -168,8 +168,10 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
|
||||
|
||||
// go to portal frame lmao
|
||||
HWR_PortalFrame(portal);
|
||||
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
|
||||
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
|
||||
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
HWR_PortalFrame(rootportal);
|
||||
|
||||
@@ -65,7 +65,7 @@ extern SINT8 gl_portal_state;
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
static inline void HWR_SetPortalState(SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
@@ -75,7 +75,7 @@ void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
|
||||
+17
-11
@@ -109,7 +109,7 @@ boolean HWR_InitShaders(void)
|
||||
// returns INT32_MAX if not found
|
||||
static INT32 strstr_int(const char *str1, const char *str2)
|
||||
{
|
||||
char *location = strstr(str1, str2);
|
||||
gconst char *location = strstr(str1, str2);
|
||||
if (location)
|
||||
return location - str1;
|
||||
else
|
||||
@@ -201,7 +201,7 @@ static char *HWR_PreprocessShader(char *original)
|
||||
CONS_Alert(CONS_ERROR, "HWR_PreprocessShader: Syntax error in #version. Expected version with 3 digits, but got %d digits.\n", version_number_len);
|
||||
return NULL;
|
||||
}
|
||||
M_Memcpy(shader_glsl_version, read_pos, 3);
|
||||
memcpy(shader_glsl_version, read_pos, 3);
|
||||
ADVANCE(version_number_len)
|
||||
version_len = (read_pos - original) - version_pos;
|
||||
whitespace_len = strspn(read_pos, WHITESPACE_CHARS);
|
||||
@@ -304,7 +304,7 @@ static char *HWR_PreprocessShader(char *original)
|
||||
{
|
||||
strcpy(write_pos, VERSION_PART);
|
||||
write_pos += sizeof(VERSION_PART) - 1;
|
||||
M_Memcpy(write_pos, shader_glsl_version, 3);
|
||||
memcpy(write_pos, shader_glsl_version, 3);
|
||||
write_pos += 3;
|
||||
strcpy(write_pos, line_ending);
|
||||
write_pos += line_ending_len;
|
||||
@@ -344,7 +344,7 @@ static char *HWR_PreprocessShader(char *original)
|
||||
}
|
||||
|
||||
// Copy the original shader.
|
||||
M_Memcpy(write_pos, read_pos, original_len);
|
||||
memcpy(write_pos, read_pos, original_len);
|
||||
|
||||
// Erase the original #version directive, if it exists and was copied.
|
||||
if (new_len != original_len && version_pos != -1)
|
||||
@@ -365,13 +365,17 @@ static void HWR_CompileShader(int index)
|
||||
if (vertex_source)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(vertex_source);
|
||||
if (!preprocessed) return;
|
||||
if (!preprocessed)
|
||||
return;
|
||||
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
|
||||
}
|
||||
if (fragment_source)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(fragment_source);
|
||||
if (!preprocessed) return;
|
||||
if (!preprocessed)
|
||||
return;
|
||||
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
|
||||
}
|
||||
|
||||
@@ -387,8 +391,10 @@ void HWR_CompileShaders(void)
|
||||
{
|
||||
int custom_index = gl_shadertargets[i].custom_shader;
|
||||
HWR_CompileShader(i);
|
||||
|
||||
if (!gl_shaders[i].compiled)
|
||||
CONS_Alert(CONS_ERROR, "HWR_CompileShaders: Compilation failed for base %s shader!\n", shaderxlat[i].type);
|
||||
|
||||
if (custom_index != -1)
|
||||
{
|
||||
HWR_CompileShader(custom_index);
|
||||
@@ -573,7 +579,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
line = Z_Malloc(size+1, PU_STATIC, NULL);
|
||||
M_Memcpy(line, shaderdef, size);
|
||||
memcpy(line, shaderdef, size);
|
||||
line[size] = '\0';
|
||||
|
||||
stoken = strtok(line, "\r\n ");
|
||||
@@ -586,7 +592,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
goto skip_field;
|
||||
}
|
||||
|
||||
if (!stricmp(stoken, "GLSL"))
|
||||
if (fasticmp(stoken, "GLSL"))
|
||||
{
|
||||
value = strtok(NULL, "\r\n ");
|
||||
if (!value)
|
||||
@@ -596,9 +602,9 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
goto skip_lump;
|
||||
}
|
||||
|
||||
if (!stricmp(value, "VERTEX"))
|
||||
if (fasticmp(value, "VERTEX"))
|
||||
shadertype = 1;
|
||||
else if (!stricmp(value, "FRAGMENT"))
|
||||
else if (fasticmp(value, "FRAGMENT"))
|
||||
shadertype = 2;
|
||||
|
||||
skip_lump:
|
||||
@@ -624,7 +630,7 @@ skip_lump:
|
||||
|
||||
for (i = 0; shaderxlat[i].type; i++)
|
||||
{
|
||||
if (!stricmp(shaderxlat[i].type, stoken))
|
||||
if (fasticmp(shaderxlat[i].type, stoken))
|
||||
{
|
||||
size_t shader_string_length;
|
||||
char *shader_source;
|
||||
|
||||
@@ -78,33 +78,23 @@
|
||||
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
|
||||
#define GLSL_DOOM_COLORMAP_DITHER \
|
||||
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
"float endResolutionx = scr_resolution.x;\n" \
|
||||
"float endResolutiony = scr_resolution.y;\n" \
|
||||
"if (scr_resolution.x > 1280.0) {\n" \
|
||||
"endResolutionx = scr_resolution.x * 0.5;\n" \
|
||||
"}\n" \
|
||||
"if (scr_resolution.y > 720.0) {\n" \
|
||||
"endResolutiony = scr_resolution.y * 0.5;\n" \
|
||||
"}\n" \
|
||||
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
|
||||
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
|
||||
"endResolutionx = endResolutionx * scaleFactor;\n" \
|
||||
"endResolutiony = endResolutiony * scaleFactor;\n" \
|
||||
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
|
||||
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
|
||||
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
|
||||
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
|
||||
"patscale = max(floor(patscale + 0.5), 1.0);\n" \
|
||||
"patscale = 1.0 / patscale;\n" \
|
||||
"ivec2 p = ivec2(mod(floor(position * patscale), 4.0));\n" \
|
||||
"float depthfactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
|
||||
"float bayerMatrix[4*4] = float[4*4](\n" \
|
||||
"0.0, 8.0, 2.0, 10.0,\n" \
|
||||
"12.0, 4.0, 14.0, 6.0,\n" \
|
||||
"3.0, 11.0, 1.0, 9.0,\n" \
|
||||
"15.0, 7.0, 13.0, 5.0\n" \
|
||||
");\n" \
|
||||
"float threshold = 16.0;\n" \
|
||||
"#ifdef SRB2_PALETTE_RENDERING\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
|
||||
"#else\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
|
||||
"threshold = 11.0;\n" \
|
||||
"#endif\n" \
|
||||
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
|
||||
"threshold = (1.0 - pow(depthfactor, 2.0)) * (bayerMatrix[p.y*4 + p.x] / threshold);\n" \
|
||||
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, depthfactor);\n"
|
||||
|
||||
#define GLSL_DOOM_COLORMAP_NODITHER \
|
||||
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
|
||||
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