Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
21920112ee | ||
|
|
9b7bf5e7d8 | ||
|
|
524168b20b |
No files matched your search
@@ -80,14 +80,6 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
|
||||
return p;
|
||||
}
|
||||
|
||||
static polyvertex_t *HWR_AllocVertex(void)
|
||||
{
|
||||
polyvertex_t *p;
|
||||
size_t size = sizeof(polyvertex_t);
|
||||
p = Z_Malloc(size, PU_HWRPLANE, NULL);
|
||||
return p;
|
||||
}
|
||||
|
||||
/// \todo polygons should be freed in reverse order for efficiency,
|
||||
/// for now don't free because it doesn't free in reverse order
|
||||
static void HWR_FreePoly(poly_t *poly)
|
||||
@@ -855,100 +847,6 @@ static INT32 SolveTProblem(void)
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
#define NEARDIST (0.75f)
|
||||
#define MYMAX (10000000000000.0f)
|
||||
|
||||
/* Adjust true segs (from the segs lump) to be exactely the same as
|
||||
* plane polygone segs
|
||||
* This also convert fixed_t point of segs in float (in moste case
|
||||
* it share the same vertice
|
||||
*/
|
||||
static void AdjustSegs(void)
|
||||
{
|
||||
size_t i, count;
|
||||
INT32 j;
|
||||
seg_t *lseg;
|
||||
poly_t *p;
|
||||
INT32 v1found = 0, v2found = 0;
|
||||
float nearv1, nearv2;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
count = subsectors[i].numlines;
|
||||
lseg = &segs[subsectors[i].firstline];
|
||||
p = extrasubsectors[i].planepoly;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
float distv1,distv2,tmp;
|
||||
nearv1 = nearv2 = MYMAX;
|
||||
|
||||
// Don't touch polyobject segs. We'll compensate
|
||||
// for this when we go about drawing them.
|
||||
if (lseg->polyseg)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
}
|
||||
|
||||
if (nearv1 <= NEARDIST*NEARDIST)
|
||||
// share vertice with segs
|
||||
lseg->pv1 = &(p->pts[v1found]);
|
||||
else
|
||||
{
|
||||
// BP: here we can do better, using PointInSeg and compute
|
||||
// the right point position also split a polygone side to
|
||||
// solve a T-intersection, but too mush work
|
||||
|
||||
// convert fixed vertex to float vertex
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
|
||||
lseg->pv1 = pv;
|
||||
}
|
||||
|
||||
if (nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->pv2 = &(p->pts[v2found]);
|
||||
else
|
||||
{
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
|
||||
lseg->pv2 = pv;
|
||||
}
|
||||
|
||||
lseg->pv1->x2 = FloatToFixed(lseg->pv1->x);
|
||||
lseg->pv1->y2 = FloatToFixed(lseg->pv1->y);
|
||||
lseg->pv2->x2 = FloatToFixed(lseg->pv2->x);
|
||||
lseg->pv2->y2 = FloatToFixed(lseg->pv2->y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// call this routine after the BSP of a Doom wad file is loaded,
|
||||
// and it will generate all the convex polys for the hardware renderer
|
||||
@@ -1017,7 +915,6 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#else
|
||||
SolveTProblem();
|
||||
#endif
|
||||
AdjustSegs();
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
|
||||
+32
-87
@@ -729,6 +729,9 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
|
||||
for (i = 0; i < subsector->numlines; i++, line++)
|
||||
{
|
||||
if (line->polyseg)
|
||||
continue;
|
||||
|
||||
line_t* ld = line->linedef;
|
||||
|
||||
// this check sucks and is a hotspot lel
|
||||
@@ -741,27 +744,11 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
|
||||
P_ClosestPointOnLine(viewx, viewy, ld, &v);
|
||||
dist = FixedToFloat(R_PointToDist(v.x, v.y));
|
||||
|
||||
if (line->pv1)
|
||||
{
|
||||
x1 = line->pv1->x;
|
||||
y1 = line->pv1->y;
|
||||
}
|
||||
else
|
||||
{
|
||||
x1 = FixedToFloat(line->v1->x);
|
||||
y1 = FixedToFloat(line->v1->y);
|
||||
}
|
||||
x1 = (line->fv1.x);
|
||||
y1 = (line->fv1.y);
|
||||
|
||||
if (line->pv2)
|
||||
{
|
||||
xd = line->pv2->x - x1;
|
||||
yd = line->pv2->y - y1;
|
||||
}
|
||||
else
|
||||
{
|
||||
xd = FixedToFloat(line->v2->x) - x1;
|
||||
yd = FixedToFloat(line->v2->y) - y1;
|
||||
}
|
||||
xd = (line->fv2.x) - x1;
|
||||
yd = (line->fv2.y) - y1;
|
||||
|
||||
// Based on the seg length and the distance from the line, split horizon into multiple poly sets to reduce distortion
|
||||
dist = sqrtf((xd*xd) + (yd*yd)) / dist / 16.0f;
|
||||
@@ -825,11 +812,11 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
|
||||
|
||||
M_ClearBox(segbbox);
|
||||
M_AddToBox(segbbox,
|
||||
FloatToFixed(gl_curline->pv1->x),
|
||||
FloatToFixed(gl_curline->pv1->y));
|
||||
FloatToFixed(gl_curline->fv1.x),
|
||||
FloatToFixed(gl_curline->fv1.y));
|
||||
M_AddToBox(segbbox,
|
||||
FloatToFixed(gl_curline->pv2->x),
|
||||
FloatToFixed(gl_curline->pv2->y));
|
||||
FloatToFixed(gl_curline->fv2.x),
|
||||
FloatToFixed(gl_curline->fv2.y));
|
||||
|
||||
splat = (wallsplat_t *)gl_curline->linedef->splats;
|
||||
for (; splat; splat = splat->next)
|
||||
@@ -1324,34 +1311,24 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
|
||||
const boolean noencore = (gl_linedef->flags & ML_TFERLINE);
|
||||
|
||||
if (LIKELY(gl_curline->pv1))
|
||||
{
|
||||
vs.x = gl_curline->pv1->x;
|
||||
vs.y = gl_curline->pv1->y;
|
||||
v1x = gl_curline->pv1->x2;
|
||||
v1y = gl_curline->pv1->y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
vs.x = FixedToFloat(gl_curline->v1->x);
|
||||
vs.y = FixedToFloat(gl_curline->v1->y);
|
||||
v1x = gl_curline->v1->x;
|
||||
v1y = gl_curline->v1->y;
|
||||
}
|
||||
v1x = gl_curline->v1->x;
|
||||
v1y = gl_curline->v1->y;
|
||||
v2x = gl_curline->v2->x;
|
||||
v2y = gl_curline->v2->y;
|
||||
|
||||
if (LIKELY(gl_curline->pv2))
|
||||
if (gl_curline->polyseg)
|
||||
{
|
||||
ve.x = gl_curline->pv2->x;
|
||||
ve.y = gl_curline->pv2->y;
|
||||
v2x = gl_curline->pv2->x2;
|
||||
v2y = gl_curline->pv2->y2;
|
||||
vs.x = FixedToFloat(v1x);
|
||||
vs.y = FixedToFloat(v1y);
|
||||
ve.x = FixedToFloat(v2x);
|
||||
ve.y = FixedToFloat(v2y);
|
||||
}
|
||||
else
|
||||
{
|
||||
ve.x = FixedToFloat(gl_curline->v2->x);
|
||||
ve.y = FixedToFloat(gl_curline->v2->y);
|
||||
v2x = gl_curline->v2->x;
|
||||
v2y = gl_curline->v2->y;
|
||||
vs.x = gl_curline->fv1.x;
|
||||
vs.y = gl_curline->fv1.y;
|
||||
ve.x = gl_curline->fv2.x;
|
||||
ve.y = gl_curline->fv2.y;
|
||||
}
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
@@ -2203,27 +2180,11 @@ static boolean CheckClip(sector_t * afrontsector, sector_t * abacksector)
|
||||
{
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
|
||||
if (LIKELY(gl_curline->pv1))
|
||||
{
|
||||
v1x = gl_curline->pv1->x2;
|
||||
v1y = gl_curline->pv1->y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v1x = gl_curline->v1->x;
|
||||
v1y = gl_curline->v1->y;
|
||||
}
|
||||
v1x = gl_curline->v1->x;
|
||||
v1y = gl_curline->v1->y;
|
||||
|
||||
if (LIKELY(gl_curline->pv2))
|
||||
{
|
||||
v2x = gl_curline->pv2->x2;
|
||||
v2y = gl_curline->pv2->y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v2x = gl_curline->v2->x;
|
||||
v2y = gl_curline->v2->y;
|
||||
}
|
||||
v2x = gl_curline->v2->x;
|
||||
v2y = gl_curline->v2->y;
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
end1 = P_GetZAt(slope, v1x, v1y, normalheight); \
|
||||
@@ -2428,27 +2389,11 @@ static void HWR_AddLine(seg_t *line)
|
||||
|
||||
gl_curline = line;
|
||||
|
||||
if (LIKELY(gl_curline->pv1))
|
||||
{
|
||||
v1x = gl_curline->pv1->x2;
|
||||
v1y = gl_curline->pv1->y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v1x = gl_curline->v1->x;
|
||||
v1y = gl_curline->v1->y;
|
||||
}
|
||||
v1x = gl_curline->v1->x;
|
||||
v1y = gl_curline->v1->y;
|
||||
|
||||
if (LIKELY(gl_curline->pv2))
|
||||
{
|
||||
v2x = gl_curline->pv2->x2;
|
||||
v2y = gl_curline->pv2->y2;
|
||||
}
|
||||
else
|
||||
{
|
||||
v2x = gl_curline->v2->x;
|
||||
v2y = gl_curline->v2->y;
|
||||
}
|
||||
v2x = gl_curline->v2->x;
|
||||
v2y = gl_curline->v2->y;
|
||||
|
||||
// OPTIMIZE: quickly reject orthogonal back sides.
|
||||
angle1 = R_PointToAngle64(v1x, v1y);
|
||||
|
||||
@@ -544,7 +544,18 @@ static void P_LoadSegs(UINT8 *data)
|
||||
{
|
||||
li->v1 = &vertexes[SHORT(ml->v1)];
|
||||
li->v2 = &vertexes[SHORT(ml->v2)];
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
li->fv1.x = FixedToFloat(li->v1->x);
|
||||
li->fv1.y = FixedToFloat(li->v1->y);
|
||||
//li->fv1.z = FixedToFloat(li->v1->z); // z is unused in gl
|
||||
|
||||
li->fv2.x = FixedToFloat(li->v2->x);
|
||||
li->fv2.y = FixedToFloat(li->v2->y);
|
||||
//li->fv2.z = FixedToFloat(li->v2->z);
|
||||
}
|
||||
#endif
|
||||
li->length = P_SegLength(li);
|
||||
li->angle = (SHORT(ml->angle))<<FRACBITS;
|
||||
li->offset = (SHORT(ml->offset))<<FRACBITS;
|
||||
|
||||
+8
-4
@@ -114,6 +114,11 @@ typedef struct
|
||||
fixed_t x, y, z;
|
||||
} vertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float x, y/*, z*/;
|
||||
} floatvertex_t;
|
||||
|
||||
// Forward of linedefs, for sectors.
|
||||
struct line_s;
|
||||
|
||||
@@ -543,12 +548,11 @@ typedef struct seg_s
|
||||
sector_t *frontsector;
|
||||
sector_t *backsector;
|
||||
|
||||
fixed_t length; // precalculated seg length
|
||||
fixed_t length; // precalculated seg length
|
||||
|
||||
#ifdef HWRENDER
|
||||
// new pointers so that AdjustSegs doesn't mess with v1/v2
|
||||
polyvertex_t *pv1;
|
||||
polyvertex_t *pv2;
|
||||
floatvertex_t fv1;
|
||||
floatvertex_t fv2;
|
||||
#endif
|
||||
|
||||
polyobj_t *polyseg;
|
||||
|
||||
Reference in new issue
Block a user