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2049353647 |
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+9
-8
@@ -2010,7 +2010,7 @@ void S_KeepMusic(void)
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}
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// Sets up the map music in case it should be reloaded
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// Special case for keep music
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// Special case for keepmusic
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void S_HandleReloadResetMusic(void)
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{
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if (!(mapmusic.flags & MUSIC_RELOADRESET))
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@@ -2035,23 +2035,24 @@ void S_HandleReloadResetMusic(void)
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static boolean S_SkipIntroMusic(void)
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{
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boolean skip = cv_skipintromusic.value;
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if (!cv_skipintromusic.value)
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return false;
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if (!skip)
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// check if menu music is playing, otherwise it may continue playing
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if (!stricmp(music.name, "titles"))
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return false;
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char *maptitle = G_BuildMapTitle(gamemap); // Zzz...
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if (maptitle)
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if (maptitle && !stricmp(maptitle, "Wandering Falls")) // wandering balls changes its song when the race starts Zzz...
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{
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// check if menu music is playing, otherwise it may continue playing
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if (!stricmp(music.name, "titles") || (maptitle && (!stricmp(maptitle, "Wandering Falls")))) // wandering balls changes its song when the race starts Zzz...
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skip = false;
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Z_Free(maptitle);
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return false;
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}
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Z_Free(maptitle);
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return skip;
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return true;
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}
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//
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@@ -1037,6 +1037,7 @@ sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean
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S_sfx[i].data = I_GetSfx(&S_sfx[i]);
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else
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S_sfx[i].data = NULL;
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return i;
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}
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}
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