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55 Commits
Author SHA1 Message Date
Alug 2049353647 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-27 15:11:07 +02:00
chromaticpipe 845652cbfe Make it a part of fullscreen cvar 2025-07-27 15:02:24 +02:00
chromaticpipe ceafa06efc Borderless window toggle 2025-07-27 15:01:47 +02:00
Alug e6f487474b register chasecam with the other cam vars
why dupe a loop
2025-07-27 14:53:31 +02:00
Alug d8461bb44f dont apply player camfade when exiting or in freecam mode
also renames it and moves the check outside
2025-07-27 14:53:07 +02:00
Alug e25d366728 add toggable player close to camera fade
similar to some other kartracers
only takes other players into account
2025-07-27 14:51:10 +02:00
Alug 2abf0b98ac dont do this in dedi
dont need to, its pointless and prob causes more issues than anything
2025-07-27 14:32:38 +02:00
indev 2e914c61d1 Init displayplayers to {0} 2025-07-27 14:33:01 +03:00
Alug 50f7e2084c seenames stuff is always unlikely 2025-07-26 21:29:25 +02:00
Alug 67cc5402cf move assignments after early returns ST_drawLevelTitle 2025-07-26 21:29:21 +02:00
Alug 2259d4f309 get rid of code dupe for fpscapping stuff 2025-07-26 21:29:16 +02:00
Alug f8d903e7d2 simplify this 2025-07-26 21:29:13 +02:00
Alug 805cde8ae8 D_CleanFile can be static 2025-07-26 21:29:09 +02:00
Alug b23906e327 update link in addon menu to "mb.srb2.org/addons"
:chonkbuncle:
2025-07-26 21:29:04 +02:00
Gustaf Alhäll 2052afdb66 Fix custom addon directory being ignored when downloading addons 2025-07-26 21:29:01 +02:00
Alug e749346f0c fix console taking minutes to open during frameskipping
prob not the best way to handle this, but its the simplest
the console should always be openable without issues unless during wipes, since in some cases you end up having to kill the game to do anything
2025-07-24 20:47:31 +02:00
Alug 45629386bb update credits
this is super full and we need to think about something better for this X)
2025-07-24 19:03:06 +02:00
Alug ffec9d64d5 delet windoze users (winuser.h)
apparently this makes cross compile commit sudoku, need to test this on actual windoze and see if this breaks anything since idk how this file even works
thx nep for the tip!
2025-07-24 15:22:44 +01:00
Alug 3e9f17af86 raise version number to 8.3
so i dont forger before release lul
2025-07-24 17:18:57 +02:00
Alug 03ff2fc007 enable ZDEBUG by default
this is just quite useful honestly
2025-07-24 17:03:23 +02:00
Alug 4492c00840 move prints to ZDEBUG2
as it seems to be for this purpose
2025-07-24 17:03:18 +02:00
Alug e15319ac9b move this stuff behind ZDEBUG 2025-07-24 17:03:10 +02:00
Alug fa012aefe1 let Z_CheckHeap print file and line of where it occured
like its supposed to lel
2025-07-24 17:03:06 +02:00
Alug e681d2d24d remove itemamount check here
replicate vanilla
even if this becomes negative
this does not seem to crash, so id rather do whatever vanilla does
2025-07-24 16:41:28 +02:00
Alug 76e54762d8 add toggle for quake screenshake effects
TODO: make an accessability option menu for certain effects
2025-07-24 16:39:06 +02:00
GenericHeroGuy 3b7d517be2 bruh
Let's try that again, this time putting the camera in a local...
2025-07-24 16:38:55 +02:00
Alug f4da64e3fa remove prob pointless check
viewplayer will be the currently viewed displayplayer lel
2025-07-24 16:38:44 +02:00
GenericHeroGuy 384acf8e31 Fix fake floors in Donut Plains disappearing when chasecam is off
Also remove the useless R_PointInSubsector calls
2025-07-24 16:37:18 +02:00
indev a423451383 SF_HIRES is already handled via spritexscale and spriteyscale 2025-07-24 16:37:08 +02:00
indev 66cfceedaf If gamestate resend took too long, abort resynching 2025-07-24 16:36:26 +02:00
Alug fe9107fa9d fix the fov adjust check
lmao oops
2025-07-24 16:33:29 +02:00
chromaticpipe e4f2db54e7 Fix level interpolators jittering during objectplac 2025-07-24 16:33:01 +02:00
chromaticpipe 2f5fe01ae0 Truncate trailing zeroes in float CVars 2025-07-24 16:32:04 +02:00
chromaticpipe 1bb7bd0abc Fix help command for CV_FLOAT CVars 2025-07-24 16:31:57 +02:00
indev a84ec88bc3 dedi's do run got_mapcmd :p 2025-07-24 16:29:09 +02:00
Alug 4a2e78081a shut up curl im already long 2025-07-24 16:27:56 +02:00
Alug d09d2cb445 use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-07-24 16:27:30 +02:00
Alug 1faa585e83 fix memoryleak in pk3 verify functions 2025-07-24 16:27:16 +02:00
Alug 7479c82691 some crap from ceepeepeecheck 2025-07-24 16:27:04 +02:00
Alug cfab2236da fix awayview join crash
player->awayviewmobj may not exist yet in some cases
2025-07-24 16:26:48 +02:00
Alug d2ee344b22 Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-07-24 16:25:57 +02:00
Alug b22737223e didnt mean to change this lel 2025-07-24 16:25:06 +02:00
Alug 578158c060 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-07-24 16:24:48 +02:00
Alug 8eda0f78f7 call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-07-24 16:24:45 +02:00
Alug 2c2c82dc1a add mo checks to automap stuff 2025-07-24 16:24:22 +02:00
Alug d8c9522ec9 add a bunch of checks for if G_BuildMapTitle returns NULL 2025-07-24 16:24:14 +02:00
Alug 492aef2165 no need for an else here 2025-07-24 16:23:50 +02:00
Alug fc0409e967 readd cubeapply check here 2025-07-24 16:23:32 +02:00
Alug 8a89b57e48 this memset is incorrect and does nothing 2025-07-24 16:22:45 +02:00
Alug 0f6b9ba181 remove this
prob wrong assumption, our netcode sucks massive ass
2025-07-24 16:22:23 +02:00
Alug 8f1b4004c9 fix compiler warning bout playeringame 2025-07-24 16:21:45 +02:00
Alug bee5250940 readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-07-24 16:20:48 +02:00
Alug c61a2e6ba2 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/191
was an oversight when i cleaned up the gamepad stuff a bit
2025-07-24 16:16:04 +02:00
Alug d293bb9672 fix https://github.com/Indev450/SRB2Kart-Saturn/issues/190
doing it like this, so potentially wonky socked maps dont show up if its disabled
2025-07-24 16:15:57 +02:00
Alug 68cb96ab97 💀 fix menu screentex toggle lel
thx neppy!
2025-07-15 15:30:34 +02:00
48 changed files with 654 additions and 333 deletions

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+7 -3
View File
@@ -197,7 +197,7 @@ static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static player_t *plr = NULL; // the player represented by an arrow
static boolean followplayer = true; // specifies whether to follow the player around
@@ -237,7 +237,7 @@ static inline void AM_restoreScaleAndLoc(void)
m_x = old_m_x;
m_y = old_m_y;
}
else
else if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -318,7 +318,8 @@ static void AM_initVariables(void)
break;
plr = &players[pnum];
if (plr != NULL && plr->mo != NULL)
if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -597,6 +598,9 @@ static inline void AM_changeWindowScale(void)
static inline void AM_doFollowPlayer(void)
{
if (!plr || !plr->mo)
return;
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
+35 -15
View File
@@ -240,7 +240,6 @@ void COM_ImmedExecute(const char *ptext)
while (i < strlen(ptext))
{
quotes = 0;
for (j = 0; i < strlen(ptext); i++,j++)
{
@@ -817,12 +816,17 @@ static void COM_Help_f(void)
cvar = CV_FindVar(help);
if (cvar)
{
boolean floatmode = false;
const char *cvalue = NULL;
CONS_Printf("\x82""Variable %s:\n", cvar->name);
CONS_Printf(M_GetText(" flags: "));
if (cvar->flags & CV_SAVE)
CONS_Printf("AUTOSAVE ");
if (cvar->flags & CV_FLOAT)
{
CONS_Printf("FLOAT ");
floatmode = true;
}
if (cvar->flags & CV_NETVAR)
CONS_Printf("NETVAR ");
if (cvar->flags & CV_CALL)
@@ -832,30 +836,43 @@ static void COM_Help_f(void)
CONS_Printf("\n");
if (cvar->PossibleValue)
{
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[0].value,
cvar->PossibleValue[1].value);
i = 2;
}
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
if (floatmode)
{
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[0].value);
float ck = FIXED_TO_FLOAT(cvar->PossibleValue[1].value);
CONS_Printf(" range from %ld%s to %ld%s\n",
(long)fu, M_Ftrim(fu),
(long)ck, M_Ftrim(ck));
}
else
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[0].value,
cvar->PossibleValue[1].value);
i = 2;
}
{
const char *cvalue = NULL;
//CONS_Printf(M_GetText(" possible value : %s\n"), cvar->name);
while (cvar->PossibleValue[i].strvalue)
{
CONS_Printf(" %-2d : %s\n", cvar->PossibleValue[i].value,
cvar->PossibleValue[i].strvalue);
if (floatmode)
CONS_Printf(" %-2f : %s\n", FIXED_TO_FLOAT(cvar->PossibleValue[i].value),
cvar->PossibleValue[i].strvalue);
else
CONS_Printf(" %-2d : %s\n", cvar->PossibleValue[i].value,
cvar->PossibleValue[i].strvalue);
if (cvar->PossibleValue[i].value == cvar->value)
cvalue = cvar->PossibleValue[i].strvalue;
i++;
}
if (cvalue)
CONS_Printf(" Current value: %s\n", cvalue);
else
CONS_Printf(" Current value: %d\n", cvar->value);
}
}
if (cvalue)
CONS_Printf(" Current value: %s\n", cvalue);
else if (cvar->string)
CONS_Printf(" Current value: %s\n", cvar->string);
else
CONS_Printf(" Current value: %d\n", cvar->value);
}
@@ -1026,7 +1043,10 @@ static void COM_Add_f(void)
}
if (( cvar->flags & CV_FLOAT ))
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
{
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
}
else
CV_AddValue(cvar, atoi(COM_Argv(2)));
}
+50 -30
View File
@@ -95,7 +95,7 @@ UINT8 playernode[MAXPLAYERS];
tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
#ifdef SATURNPAK
static boolean resendingsavegame[MAXNETNODES]; // Are we resending the savegame?
static tic_t resendingsavegame[MAXNETNODES]; // Are we resending the savegame?
static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can resend again?
#endif
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
@@ -1068,6 +1068,7 @@ static void SV_RequireResynch(INT32 node)
// Initial setup
memset(resynch_sent[node], 0, MAXPLAYERS);
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i]) // Player not in game so just drop it from required synch
@@ -1687,13 +1688,7 @@ static void SV_SendPlayerInfo(INT32 node)
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
{
if (i >= MAXPLAYERS)
{
netbuffer->u.playerinfo[i].node = 255;
continue;
}
if (playeringame[i] == UINT8_MAX || !playeringame[i])
if ((i >= MAXPLAYERS) || !playeringame[i])
{
netbuffer->u.playerinfo[i].node = 255; // This slot is empty.
continue;
@@ -1778,8 +1773,6 @@ static boolean SV_SendServerConfig(INT32 node)
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++)
{
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
@@ -3275,7 +3268,7 @@ void CL_ClearPlayer(INT32 playernum)
P_RemoveMobj(players[playernum].mo);
}
memset(&players[playernum], 0, sizeof (player_t));
memset(&players[playernum], 0, sizeof(player_t));
}
//
@@ -4251,7 +4244,7 @@ static void ResetNode(INT32 node)
// SATURN
#ifdef SATURNPAK
is_client_saturn[node] = false;
resendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = 0;
gamestate_resend_counter[node] = 0;
#endif
@@ -4284,14 +4277,14 @@ void SV_ResetServer(void)
sprintf(player_names[i], "Player %d", i + 1);
}
memset(player_name_changes, 0, sizeof player_name_changes);
memset(player_name_changes, 0, sizeof(player_name_changes));
memset(playeringame, false, sizeof playeringame);
memset(playernode, UINT8_MAX, sizeof playernode);
memset(playeringame, false, sizeof(playeringame));
memset(playernode, UINT8_MAX, sizeof(playernode));
pingmeasurecount = 1;
memset(realpingtable, 0, sizeof realpingtable);
memset(playerpingtable, 0, sizeof playerpingtable);
memset(realpingtable, 0, sizeof(realpingtable));
memset(playerpingtable, 0, sizeof(playerpingtable));
ClearAdminPlayers();
@@ -4952,7 +4945,7 @@ static void PT_CanReceiveGamestate(SINT8 node)
CONS_Printf(M_GetText("Resending game state to %s...\n"), player_names[nodetoplayer[node]]);
SV_SendSaveGame(node, true); // Resend a complete game state
resendingsavegame[node] = true;
resendingsavegame[node] = 1;
}
#endif
@@ -5324,18 +5317,18 @@ static void HandlePacketFromPlayer(SINT8 node)
/// \todo Use a separate cvar for that kind of timeout?
freezetimeout[node] = I_GetTime() + connectiontimeout;
// If we've alredy received a ticcmd for this tic, just submit it for the next one.
tic_t faketic = maketic;
if ((!!(netcmds[maketic % TICQUEUE][netconsole].angleturn & TICCMD_RECEIVED))
&& (maketic - firstticstosend < TICQUEUE - 1))
faketic++;
// Don't do anything for packets of type NODEKEEPALIVE?
// Sryder 2018/07/01: Update the freezetimeout still!
if (netbuffer->packettype == PT_NODEKEEPALIVE
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
break;
// If we've alredy received a ticcmd for this tic, just submit it for the next one.
tic_t faketic = maketic;
if ((!!(netcmds[maketic % TICQUEUE][netconsole].angleturn & TICCMD_RECEIVED))
&& (maketic - firstticstosend < TICQUEUE - 1))
faketic++;
// Copy ticcmd
G_MoveTiccmd(&netcmds[faketic%TICQUEUE][netconsole], &netbuffer->u.clientpak.cmd, 1);
@@ -5395,11 +5388,11 @@ static void HandlePacketFromPlayer(SINT8 node)
// Check player consistancy during the level
if (gamestate == GS_LEVEL
&& (realstart > gametic - TICQUEUE+1 && realstart <= gametic)
&& (realstart <= gametic && realstart + TICQUEUE - 1 > gametic)
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)
&& (!UseSaturnSynch(node) || (!resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime() && !SV_ResendingSavegameToAnyone())))
{
resendingsavegame[node] = false; // reset this before just in case
resendingsavegame[node] = 0; // reset this before just in case
// Check if a client is saturn before sending ANYTHING!
// this way we only send stuff to clients we know can use the gamestate resend
@@ -5409,7 +5402,7 @@ static void HandlePacketFromPlayer(SINT8 node)
// Tell the client we are about to resend them the gamestate
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
HSendPacket(node, true, 0, 0);
resendingsavegame[node] = true;
resendingsavegame[node] = 1;
}
else if (UseVanillaSynch(node))
{
@@ -5425,10 +5418,13 @@ static void HandlePacketFromPlayer(SINT8 node)
}
if (cv_blamecfail.value)
{
CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
netconsole+1, player_names[netconsole],
consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy));
}
DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
netconsole, realstart, consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy)));
@@ -5700,7 +5696,7 @@ static void HandlePacketFromPlayer(SINT8 node)
break;
}
//Update client ping table from the server.
// Update client ping table from the server.
if (client)
{
UINT8 i;
@@ -5736,7 +5732,7 @@ static void HandlePacketFromPlayer(SINT8 node)
break;
case PT_RECEIVEDGAMESTATE:
sendingsavegame[node] = false;
resendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
break;
case PT_WILLRESENDGAMESTATE:
@@ -6366,10 +6362,35 @@ static void SV_Maketic(void)
maketic++;
}
#ifdef SATURNPAK
static void SV_UpdateResendGamestateTimeout(void)
{
for (INT32 i = 0; i < MAXNETNODES; ++i)
{
if (!resendingsavegame[i])
continue;
resendingsavegame[i]++;
// Resending savegame took too long
if (resendingsavegame[i] > (tic_t)TICRATE*cv_pingtimeout.value)
{
resendingsavegame[i] = 0;
SendKick(i, KICK_MSG_CON_FAIL);
}
}
}
#endif
boolean TryRunTics(tic_t realtics)
{
boolean ticking;
#ifdef SATURNPAK
if (server)
SV_UpdateResendGamestateTimeout();
#endif
// the machine has lagged but it is not so bad
if (realtics > TICRATE/7) // FIXME: consistency failure!!
{
@@ -6510,7 +6531,6 @@ static inline void PingUpdate(void)
if (pingtimeout[i] > 0)
pingtimeout[i]--;
}
}
//kick lagging players... unless everyone but the server's ping sucks.
+22 -5
View File
@@ -149,6 +149,8 @@ boolean dedicated = false;
boolean loaded_config = false; // true once config.cfg loaded AND executed
static void D_CleanFile(char **filearray);
//
// D_PostEvent
// Called by the I/O functions when input is detected
@@ -866,9 +868,24 @@ void D_SRB2Loop(void)
rendertimefrac_unpaused = FRACUNIT;
}
if ((interp || doDisplay) && !frameskip)
if (interp || doDisplay)
{
ranwipe = D_Display();
if (!frameskip)
{
ranwipe = D_Display();
}
else if (!dedicated)
{
// always update console and hud
// otherwise it may take minutes to open it
CON_Drawer();
if (gamestate == GS_LEVEL)
{
ST_Drawer();
HU_Drawer();
}
}
}
// Only take screenshots after drawing.
@@ -1185,7 +1202,7 @@ void D_AddPostloadFiles(void)
postautoloaded = true;
}
void D_CleanFile(char **filearray)
static void D_CleanFile(char **filearray)
{
size_t pnumwadfiles;
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
@@ -1809,7 +1826,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
@@ -1839,7 +1856,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
-2
View File
@@ -81,8 +81,6 @@ void D_PostEvent(const event_t *ev);
void D_ProcessEvents(void);
void D_CleanFile(char **filearray);
const char *D_Home(void);
//
+9 -7
View File
@@ -216,11 +216,8 @@ static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"}, {3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"}, {3, "None"}, {0, NULL}};
//static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
static CV_PossibleValue_t match_scoring_cons_t[] = {{0, "Normal"}, {1, "Classic"}, {0, NULL}};
@@ -2777,7 +2774,7 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (!mapheaderinfo[newmapnum-1] || mapheaderinfo[newmapnum-1] == NULL)
if (!mapheaderinfo[newmapnum-1])
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
Z_Free(realmapname);
@@ -3031,9 +3028,14 @@ static void Command_ReplayMarker(void)
adjustedleveltime = 0;
char *title = G_BuildMapTitle(gamemap);
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
if (title)
{
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demo.titlename, 64, "[%i:%02d/%.5s]", G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
CONS_Printf("Replay will be saved!\n");
}
+12
View File
@@ -1183,6 +1183,18 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
badmd5 = true;
// if not found at all, just move on without doing anything
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
// next, check any custom directory if specified
homecheck = filesearch(filename, cv_addons_folder.string, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// finally check "." directory
homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
+10 -4
View File
@@ -388,7 +388,7 @@ static void DRPC_GotServerIP(UINT32 address)
--------------------------------------------------*/
static const char *DRPC_GetServerIP(void)
{
const char *address;
const char *address;
// If you're connected
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
@@ -489,7 +489,7 @@ void DRPC_UpdatePresence(void)
{
#endif
discordPresence.state = "Private";
#ifdef MASTERSERVER
#ifdef MASTERSERVER
}
#endif
@@ -571,9 +571,15 @@ void DRPC_UpdatePresence(void)
{
// Map name on tool tip
char *title = G_BuildMapTitle(gamemap);
snprintf(mapname, 48, "Map: %s", title);
if (title)
{
snprintf(mapname, 48, "Map: %s", title);
Z_Free(title);
}
else
snprintf(mapname, 48, "Map: UNKNOWN");
discordPresence.largeImageText = mapname;
Z_Free(title);
}
if (gamestate == GS_LEVEL && Playing())
+2 -2
View File
@@ -113,8 +113,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v8.2"
#define VERSIONSTRINGW L"Saturn v8.2"
#define VERSIONSTRING "Saturn v8.3"
#define VERSIONSTRINGW L"Saturn v8.3"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
+2
View File
@@ -540,6 +540,8 @@ static const char *credits[] = {
"\"Jin\"",
"\"riomccloud\"",
"\"chromaticpipe\"",
"\"PAS\"",
"\"$HOME\"",
"\"Achii\"",
"\"Anonimus\"",
"\"scizor300\"",
+69 -60
View File
@@ -124,7 +124,7 @@ boolean addedtogame;
player_t players[MAXPLAYERS];
INT32 consoleplayer; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS]; // view being displayed
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
tic_t gametic;
tic_t levelstarttic; // gametic at level start
@@ -751,47 +751,49 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
INT32 axisval;
boolean flp = false;
UINT8 pnum = player-1;
//find what axis to get
switch (axissel)
{
case AXISTURN:
axisval = cv_turnaxis[player-1].value;
axisval = cv_turnaxis[pnum].value;
break;
case AXISMOVE:
axisval = cv_moveaxis[player-1].value;
axisval = cv_moveaxis[pnum].value;
break;
case AXISCAMTURN:
axisval = cv_camturnaxis[player-1].value;
axisval = cv_camturnaxis[pnum].value;
break;
case AXISCAMSTRAFE:
axisval = cv_camstrafeaxis[player-1].value;
axisval = cv_camstrafeaxis[pnum].value;
break;
case AXISBRAKE:
axisval = cv_brakeaxis[player-1].value;
axisval = cv_brakeaxis[pnum].value;
break;
case AXISAIM:
axisval = cv_aimaxis[player-1].value;
axisval = cv_aimaxis[pnum].value;
break;
case AXISLOOK:
axisval = cv_lookaxis[player-1].value;
axisval = cv_lookaxis[pnum].value;
break;
case AXISFIRE:
axisval = cv_fireaxis[player-1].value;
axisval = cv_fireaxis[pnum].value;
break;
case AXISDRIFT:
axisval = cv_driftaxis[player-1].value;
axisval = cv_driftaxis[pnum].value;
break;
case AXISLOOKBACK:
axisval = cv_lookbackaxis[player-1].value;
axisval = cv_lookbackaxis[pnum].value;
break;
case AXISCUSTOM1:
axisval = cv_custom1axis[player-1].value;
axisval = cv_custom1axis[pnum].value;
break;
case AXISCUSTOM2:
axisval = cv_custom2axis[player-1].value;
axisval = cv_custom2axis[pnum].value;
break;
case AXISCUSTOM3:
axisval = cv_custom3axis[player-1].value;
axisval = cv_custom3axis[pnum].value;
break;
default:
return 0;
@@ -802,44 +804,51 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
axisval = -axisval;
flp = true;
}
if (axisval > JOYAXISSET*2 || axisval == 0) //not there in array or None
return 0;
if (axisval%2)
if (axisval % 2)
{
axisval /= 2;
retaxis = joyxmove[axisval];
retaxis = joyxmove[pnum][axisval];
if (retaxis < (-JOYAXISRANGE))
retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!Joystick[player-1].bGamepadStyle && axissel < AXISDEAD)
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone[player-1].value) >> FRACBITS;
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone[pnum].value) >> FRACBITS;
if (abs(retaxis) <= jdeadzone)
return 0;
}
if (flp) retaxis = -retaxis; //flip it around
if (flp)
retaxis = -retaxis; // flip it around
return retaxis;
}
else
{
axisval--;
axisval /= 2;
retaxis = joyymove[axisval];
retaxis = joyymove[pnum][axisval];
if (retaxis < (-JOYAXISRANGE))
retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!Joystick[player-1].bGamepadStyle && axissel < AXISDEAD)
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone[player-1].value) >> FRACBITS;
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone[pnum].value) >> FRACBITS;
if (abs(retaxis) <= jdeadzone)
return 0;
}
if (flp) retaxis = -retaxis; //flip it around
if (flp)
retaxis = -retaxis; // flip it around
return retaxis;
}
}
@@ -1286,15 +1295,9 @@ static void G_DoLoadLevel(boolean resetplayer)
}
// clear cmd building stuff
memset(gamekeydown, 0, sizeof (gamekeydown));
for (i = 0; i < JOYAXISSET; i++)
{
joyxmove[i] = joyymove[i] = 0;
joy2xmove[i] = joy2ymove[i] = 0;
joy3xmove[i] = joy3ymove[i] = 0;
joy4xmove[i] = joy4ymove[i] = 0;
}
memset(gamekeydown, 0, sizeof(gamekeydown));
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
mousex = mousey = 0;
// clear hud messages remains (usually from game startup)
@@ -3998,7 +4001,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
}
}
char *G_BuildMapTitle(INT32 mapnum)
{
char *title = NULL;
@@ -5465,33 +5467,36 @@ void G_GhostTicker(void)
break;
}
}
if (type == MT_GHOST)
if (type != -1)
{
mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
}
else
{
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
mobj->tics = -1; // nope.
mobj->color = g->mo->color;
if (g->mo->eflags & MFE_VERTICALFLIP)
if (type == MT_GHOST)
{
mobj->flags2 |= MF2_OBJECTFLIP;
mobj->eflags |= MFE_VERTICALFLIP;
mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
}
P_SetScale(mobj, g->mo->scale);
mobj->destscale = g->mo->scale;
else
{
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
mobj->tics = -1; // nope.
mobj->color = g->mo->color;
if (g->mo->eflags & MFE_VERTICALFLIP)
{
mobj->flags2 |= MF2_OBJECTFLIP;
mobj->eflags |= MFE_VERTICALFLIP;
}
P_SetScale(mobj, g->mo->scale);
mobj->destscale = g->mo->scale;
}
mobj->floorz = mobj->z;
mobj->ceilingz = mobj->z+mobj->height;
P_UnsetThingPosition(mobj);
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
P_SetThingPosition(mobj);
mobj->fuse = 8;
P_SetTarget(&mobj->target, g->mo);
}
mobj->floorz = mobj->z;
mobj->ceilingz = mobj->z+mobj->height;
P_UnsetThingPosition(mobj);
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
P_SetThingPosition(mobj);
mobj->fuse = 8;
P_SetTarget(&mobj->target, g->mo);
}
if (ziptic & EZT_HIT)
{ // Spawn hit poofs for killing things!
@@ -6068,15 +6073,19 @@ void G_BeginRecording(void)
char *title = G_BuildMapTitle(gamemap);
// Print to a separate temp buffer instead of demo.titlename, so we can use it in M_TextInputSetString
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
if (title)
{
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demotitlename, 64, "%s", modeattacking ? "Time Attack" : connectedservername);
// Init just in case it isn't initialized already
M_TextInputInit(&demo.titlenameinput, demo.titlename, sizeof(demo.titlename));
// This will indirectly assign to demo.titlename too
M_TextInputSetString(&demo.titlenameinput, demotitlename);
Z_Free(title);
}
// demo checksum
@@ -8140,7 +8149,7 @@ void G_SaveDemo(void)
size_t i, strindex = 0;
boolean dash = true;
for (i = 0; i < 127 && demo.titlename[i]; i++)
for (i = 0; demo.titlename[i] && i < 127; i++)
{
if ((demo.titlename[i] >= 'a' && demo.titlename[i] <= 'z') ||
(demo.titlename[i] >= '0' && demo.titlename[i] <= '9'))
+10 -20
View File
@@ -114,8 +114,7 @@ INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
// joystick values are repeated
INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
// current state of the keys: true if pushed
UINT8 gamekeydown[NUMINPUTS];
@@ -187,32 +186,32 @@ void G_MapEventsToControls(event_t *ev)
i = ev->data1;
if (i >= JOYAXISSET || menuactive || CON_Ready() || chat_on)
break;
if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3;
if (ev->data2 != INT32_MAX) joyxmove[0][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[0][i] = ev->data3;
break;
case ev_joystick2: // buttons are virtual keys
i = ev->data1;
if (i >= JOYAXISSET || menuactive)
break;
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
if (ev->data2 != INT32_MAX) joyxmove[1][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[1][i] = ev->data3;
break;
case ev_joystick3:
i = ev->data1;
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joy3xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy3ymove[i] = ev->data3;
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
break;
case ev_joystick4:
i = ev->data1;
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joy4xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy4ymove[i] = ev->data3;
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
break;
default:
@@ -258,15 +257,6 @@ void G_ResetControls(void)
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
memset(joy2xmove, 0, sizeof(joy2xmove));
memset(joy2ymove, 0, sizeof(joy2ymove));
memset(joy3xmove, 0, sizeof(joy3xmove));
memset(joy3ymove, 0, sizeof(joy3ymove));
memset(joy4xmove, 0, sizeof(joy4xmove));
memset(joy4ymove, 0, sizeof(joy4ymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
@@ -1030,7 +1020,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
if (!keystr[0])
return 0;
if (!keystr[0] || (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z'))
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
+8 -5
View File
@@ -41,10 +41,12 @@ typedef enum
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
KEY_2JOY1 = KEY_DBLHAT1 + MOUSEBUTTONS,
KEY_2MOUSE1 = KEY_DBLHAT1 + JOYHATS*4,
KEY_2JOY1 = KEY_2MOUSE1 + MOUSEBUTTONS,
KEY_2HAT1 = KEY_2JOY1 + JOYBUTTONS,
KEY_DBL2JOY1 = KEY_2HAT1 + MOUSEBUTTONS,
KEY_DBL2MOUSE1 = KEY_2HAT1 + JOYHATS*4,
KEY_DBL2JOY1 = KEY_DBL2MOUSE1 + MOUSEBUTTONS,
KEY_DBL2HAT1 = KEY_DBL2JOY1 + JOYBUTTONS,
KEY_3JOY1 = KEY_DBL2HAT1 + JOYHATS*4,
@@ -61,8 +63,10 @@ typedef enum
KEY_MOUSEWHEELUP = KEY_DBL4HAT1 + JOYHATS*4,
KEY_MOUSEWHEELDOWN = KEY_MOUSEWHEELUP + 1,
KEY_2MOUSEWHEELUP = KEY_MOUSEWHEELDOWN + 1,
KEY_2MOUSEWHEELDOWN = KEY_2MOUSEWHEELUP + 1,
NUMINPUTS = KEY_MOUSEWHEELDOWN + 1,
NUMINPUTS = KEY_2MOUSEWHEELDOWN + 1, // FIXME: all the mouse 2 stuff should be removed, but it screws up mappings somehow
} key_input_e;
typedef enum
@@ -113,8 +117,7 @@ extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
// current state of the keys: true if pushed
extern UINT8 gamekeydown[NUMINPUTS];
+1 -1
View File
@@ -124,7 +124,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = (shader_target != -1) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].shader = (shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
+14 -9
View File
@@ -46,12 +46,16 @@ RGBA_t *HWR_GetTexturePalette(void)
static INT32 format2bpp(GLTextureFormat_t format)
{
if (format == GL_TEXFMT_RGBA)
return 4;
else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
return 2;
else
return 1;
switch (format)
{
case GL_TEXFMT_RGBA:
return 4;
case GL_TEXFMT_ALPHA_INTENSITY_88:
case GL_TEXFMT_AP_88:
return 2;
default:
return 1;
}
}
// This code was originally placed directly in HWR_DrawPatchInCache.
@@ -221,8 +225,6 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (texture->width <= 0 || texture->height <= 0)
return;
palette = HWR_GetTexturePalette();
x1 = patch->originx;
width = SHORT(realpatch->width);
height = SHORT(realpatch->height);
@@ -234,6 +236,8 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (patch->originy > texture->height || (patch->originy + height) < 0)
return; // patch not located within texture's y bounds, ignore
palette = HWR_GetTexturePalette();
// patch is actually inside the texture!
// now check if texture is partly off-screen and adjust accordingly
@@ -323,7 +327,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
boolean skyspecial = false; // poor hack for Legacy large skies..
RGBA_t *palette;
palette = HWR_GetTexturePalette();
texture = textures[texnum];
@@ -361,6 +364,8 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
INT32 j;
RGBA_t col;
palette = HWR_GetTexturePalette();
col = palette[HWR_CHROMAKEY_EQUIVALENTCOLORINDEX];
for (idx = 0, j = 0; j < blockheight; j++)
+12 -3
View File
@@ -3707,6 +3707,9 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
}
if (cv_playerfade.value && spr->mobj->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
if (HWR_UseShader())
{
shader = SHADER_SPRITE;
@@ -3994,6 +3997,9 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
blend = HWR_GetBlendModeFlag(blendmode)|PF_Occlude;
}
if (cv_playerfade.value && spr->mobj->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
if (HWR_UseShader())
{
shader = SHADER_SPRITE;
@@ -4458,7 +4464,10 @@ static void HWR_DrawModels(void)
continue;
}
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
if (!spr->mobj)
continue;
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
{
md2_t *md2;
@@ -5750,7 +5759,7 @@ static void HWR_TogglePaletteRendering(void)
// If the r_opengl "texture palette" stays the same during this switch, these textures
// will not be cleared out. However they are still out of date since the
// composite texture blending method has changed. Therefore they need to be cleared.
GL_ClearMipMapCache();
HWR_LoadMapTextures(numtextures);
}
}
else
@@ -5764,7 +5773,7 @@ static void HWR_TogglePaletteRendering(void)
// If the r_opengl "texture palette" stays the same during this switch, these textures
// will not be cleared out. However they are still out of date since the
// composite texture blending method has changed. Therefore they need to be cleared.
GL_ClearMipMapCache();
HWR_LoadMapTextures(numtextures);
}
}
}
+1 -1
View File
@@ -223,7 +223,7 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (HWR_ShouldUsePaletteRendering() && cv_glflashpal.value);
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
#endif
+6 -1
View File
@@ -1227,6 +1227,9 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
}
if (cv_playerfade.value && spr->mobj->player)
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
@@ -1241,7 +1244,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
{
md2s = md2_playermodels;
skinnum = (skin_t *)spr->mobj->localskin - skins;
skinnum = (skin_t *)spr->mobj->localskin - skins;
}
}
else
@@ -1266,6 +1269,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
if (md2->error)
return; // we already failed loading this before :(
if (!md2->model)
{
CONS_Debug(DBG_RENDER, "Loading model... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
@@ -1284,6 +1288,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
return;
}
}
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->glpatch;
if (gpatch)
+4 -4
View File
@@ -220,9 +220,9 @@ HMS_connect (const char *format, ...)
curl_easy_setopt(curl, CURLOPT_URL, url);
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, (long)CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, cv_masterserver_timeout.value);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, buffer);
@@ -339,8 +339,8 @@ HMS_unlist (void)
if (! hms)
return 0;
curl_easy_setopt(hms->curl, CURLOPT_POST, 1);
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, 0);
curl_easy_setopt(hms->curl, CURLOPT_POST, (long)1);
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, (long)0);
okay = HMS_do(hms);
HMS_end(hms);
+6 -8
View File
@@ -311,7 +311,7 @@ void HU_LoadGraphics(void)
lt_font[0] = (patch_t *)W_CachePatchName("LTFNT039", PU_HUDGFX); /// \note fake start hack
// Number support
lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX);
lt_font[9] = (patch_t *)W_CachePatchName("LTFNT048", PU_HUDGFX);
lt_font[10] = (patch_t *)W_CachePatchName("LTFNT049", PU_HUDGFX);
lt_font[11] = (patch_t *)W_CachePatchName("LTFNT050", PU_HUDGFX);
lt_font[12] = (patch_t *)W_CachePatchName("LTFNT051", PU_HUDGFX);
@@ -748,7 +748,7 @@ static void Command_CSay_f(void)
return;
}
if(!server && !IsPlayerAdmin(consoleplayer))
if (!server && !IsPlayerAdmin(consoleplayer))
{
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
return;
@@ -2789,13 +2789,11 @@ void HU_DoCEcho(const char *msg)
*p = '\n';
CONS_Printf("%s\n", temp);
return;
}
else if (cv_cechotoggle.value)
cechotimer = cechoduration;
I_OutputMsg("%s\n", msg); // print to log
if (!cv_cechotoggle.value)
return;
cechotimer = cechoduration;
I_OutputMsg("%s\n", msg); // ALWAYS print to log
}
+2
View File
@@ -141,6 +141,8 @@ boolean I_UseNativeKeyboard(void);
boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
+3 -2
View File
@@ -10525,11 +10525,12 @@ static void K_drawKartWanted(void)
{
INT32 x = basex+(splitscreen > 1 ? 13 : 8), y = basey+(splitscreen > 1 ? 16 : 21);
fixed_t scale = FRACUNIT/2;
player_t *p = &players[battlewanted[i]];
if (battlewanted[i] == -1)
break;
player_t *p = &players[battlewanted[i]];
if (numwanted == 1)
scale = FRACUNIT;
else
@@ -10540,7 +10541,7 @@ static void K_drawKartWanted(void)
y += 16;
}
if (players[battlewanted[i]].skincolor)
if (p->skincolor)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, p->skincolor, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_HUDTRANS|(splitscreen < 3 ? V_SNAPTORIGHT : 0)|V_SNAPTOBOTTOM, (scale == FRACUNIT ? R_GetSkinFaceWant(p) : R_GetSkinFaceRank(p)), colormap);
+78 -45
View File
@@ -1521,6 +1521,7 @@ enum
//op_exp_dirlight,
op_exp_skybox,
op_exp_accuratefps,
op_exp_votescrn,
#ifdef HWRENDER
op_exp_glscrtx,
#ifdef USE_FBO_OGL
@@ -2464,32 +2465,38 @@ static menuitem_t OP_HudOffsetMenu[] =
{IT_STRING | IT_CVAR, NULL, "Vertical Offset", &cv_stat_yoffset, 185},
};
// FIXME: WE EFFECTIVELY HAVE NO MORE SPACE FOR GREEN RES
// i had to put multiple names into single lines at this point
// we ought to really do something better for this at this point
// absolutely crazy how many people put work into this at this point <3
static menuitem_t OP_SaturnCreditsMenu[] =
{
{IT_HEADER, NULL, "Saturn Credits", NULL, 0},
{IT_HEADER, NULL, "Thanks to all contributers <3", NULL, 0},
{IT_HEADER, NULL, "Thanks to all contributers <3", NULL, 7},
{IT_STRING2+IT_SPACE, NULL, "Alug", NULL, 10},
{IT_STRING2+IT_SPACE, NULL, "Indev", NULL, 20},
{IT_STRING2+IT_SPACE, NULL, "Haya", NULL, 30},
{IT_STRING2+IT_SPACE, NULL, "Nepdisk", NULL, 40},
{IT_STRING2+IT_SPACE, NULL, "GenericHeroGuy", NULL, 50},
{IT_STRING2+IT_SPACE, NULL, "xyzzy", NULL, 60},
{IT_STRING2+IT_SPACE, NULL, "Chearii", NULL, 70},
{IT_STRING2+IT_SPACE, NULL, "riomccloud", NULL, 80},
{IT_STRING2+IT_SPACE, NULL, "chromaticpipe", NULL, 90},
{IT_STRING2+IT_SPACE, NULL, "PAS", NULL, 100},
{IT_STRING2+IT_SPACE, NULL, "$HOME", NULL, 110},
{IT_STRING2+IT_SPACE, NULL, "Achii", NULL, 120},
{IT_STRING2+IT_SPACE, NULL, "Anonimus", NULL, 130},
{IT_STRING2+IT_SPACE, NULL, "scizor300", NULL, 140},
{IT_STRING2+IT_SPACE, NULL, "Lugent", NULL, 150},
{IT_STRING2+IT_SPACE, NULL, "Alug", NULL, 17},
{IT_STRING2+IT_SPACE, NULL, "Indev", NULL, 27},
{IT_STRING2+IT_SPACE, NULL, "Haya", NULL, 37},
{IT_STRING2+IT_SPACE, NULL, "Nepdisk", NULL, 47},
{IT_STRING2+IT_SPACE, NULL, "GenericHeroGuy", NULL, 57},
{IT_STRING2+IT_SPACE, NULL, "xyzzy", NULL, 67},
{IT_STRING2+IT_SPACE, NULL, "Chearii", NULL, 77},
{IT_HEADER, NULL, "", NULL, 124},
{IT_STRING2+IT_SPACE, NULL, "Sunflower aka AnimeSonic", NULL, 87},
{IT_STRING2+IT_SPACE, NULL, "Yuz aka Yuzler", NULL, 97},
{IT_STRING2+IT_SPACE, NULL, "Democrab", NULL, 107},
{IT_STRING2+IT_SPACE, NULL, "EXpand", NULL, 117},
{IT_STRING2+IT_SPACE, NULL, "Nexit", NULL, 127},
{IT_STRING2+IT_SPACE, NULL, "Spee", NULL, 137},
{IT_STRING2+IT_SPACE, NULL, "jin", NULL, 147},
{IT_STRING2+IT_SPACE, NULL, "riomccloud", NULL, 157},
{IT_STRING2+IT_SPACE, NULL, "chromaticpipe", NULL, 167},
{IT_STRING2+IT_SPACE, NULL, "Achii", NULL, 177},
{IT_STRING2+IT_SPACE, NULL, "Anonimus", NULL, 187},
{IT_STRING2+IT_SPACE, NULL, "scizor300", NULL, 197},
{IT_STRING2+IT_SPACE, NULL, "Sunflower Yuz", NULL, 180},
{IT_STRING2+IT_SPACE, NULL, "Democrab EXpand", NULL, 190},
{IT_STRING2+IT_SPACE, NULL, "Nexit Spee", NULL, 200},
{IT_STRING2+IT_SPACE, NULL, "jin", NULL, 210},
{IT_HEADER, NULL, "Special Thanks <3", NULL, 168},
{IT_HEADER, NULL, "Special Thanks <3", NULL, 167},
@@ -2501,7 +2508,7 @@ static menuitem_t OP_SaturnCreditsMenu[] =
{IT_STRING, NULL, "", NULL, 267}, // dummy text II
};
// sry we dont have space for this anymore :/
// sry we dont have space for this anymore :c
/*static const char* OP_CreditTooltips[] =
{
NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,
@@ -3600,8 +3607,8 @@ static void M_ChangeCvar(INT32 choice)
char s[20];
float increment;
increment = (currentMenu->menuitems[itemOn].status & IT_CV_BIGFLOAT) ? 0.5f : (1.0f/16.0f);
sprintf(s, "%f",FIXED_TO_FLOAT(cv->value)+(choice)*increment);
increment = FIXED_TO_FLOAT(cv->value)+(choice)*((currentMenu->menuitems[itemOn].status & IT_CV_BIGFLOAT) ? 0.5f : (1.0f/16.0f));
sprintf(s,"%ld%s",(long)increment,M_Ftrim(increment));
CV_Set(cv, s);
}
else
@@ -5716,8 +5723,16 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
case LLM_CREATESERVER:
// Should the map be hidden? <-- well imma wanna toggle it, its just annoying being unable to select hell maps in mapselect
if ((mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU && mapnum+1 != gamemap) && (gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE))) // map hell
return cv_showallmaps.value;
if (mapheaderinfo[mapnum]->menuflags & LF2_HIDEINMENU && mapnum+1 != gamemap)
{
if (cv_showallmaps.value &&
((gt == GT_RACE && (mapheaderinfo[mapnum]->typeoflevel & TOL_RACE)) || // race map hell
((gt == GT_MATCH || gt == GT_TEAMMATCH) && (mapheaderinfo[mapnum]->typeoflevel & TOL_MATCH)))) // battle map hell
return true;
else
return false;
}
// same goes here, just show every map if i want to
if (M_MapLocked(mapnum+1)) // not unlocked
@@ -6059,8 +6074,8 @@ static void M_AddonsOptions(INT32 choice)
M_SetupNextMenu(&OP_AddonsOptionsDef);
}
#define LOCATIONSTRING1 "Visit \x83SRB2.ORG/MODS\x80 to get & make addons!"
#define LOCATIONSTRING2 "Visit \x88SRB2.ORG/MODS\x80 to get & make addons!"
#define LOCATIONSTRING1 "Visit \x83mb.srb2.org/addons\x80 to get & make addons!"
#define LOCATIONSTRING2 "Visit \x88mb.srb2.org/addons\x80 to get & make addons!"
static void M_AddonsInternal(void)
{
@@ -7167,8 +7182,11 @@ static void DrawReplayHutReplayInfo(void)
if (mapheaderinfo[demolist[dir_on[menudepthleft]].map-1])
{
char *title = G_BuildMapTitle(demolist[dir_on[menudepthleft]].map);
V_DrawString(x, y, V_SNAPTOTOP|MENUCAPS, title);
Z_Free(title);
if (title)
{
V_DrawString(x, y, V_SNAPTOTOP|MENUCAPS, title);
Z_Free(title);
}
}
else
V_DrawString(x, y, V_SNAPTOTOP|V_ALLOWLOWERCASE|V_TRANSLUCENT, "Level is not loaded.");
@@ -8120,6 +8138,9 @@ UINT8 skyRoomMenuTranslations[MAXUNLOCKABLES];
static char *M_GetConditionString(condition_t cond)
{
char *title = NULL;
char *response = NULL;
switch(cond.type)
{
case UC_PLAYTIME:
@@ -8146,33 +8167,45 @@ static char *M_GetConditionString(condition_t cond)
G_TicsToSeconds(cond.requirement));
case UC_MAPVISITED:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Visit %s", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Visit %s", title);
Z_Free(title);
}
return response;
}
case UC_MAPBEATEN:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Beat %s", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Beat %s", title);
Z_Free(title);
}
return response;
}
case UC_MAPALLEMERALDS:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Beat %s w/ all emeralds", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Beat %s w/ all emeralds", title);
Z_Free(title);
}
return response;
}
case UC_MAPTIME:
{
char *title = G_BuildMapTitle(cond.extrainfo1-1);
char *response = va("Beat %s in %i:%02i.%02i", title,
G_TicsToMinutes(cond.requirement, true),
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
Z_Free(title);
title = G_BuildMapTitle(cond.extrainfo1-1);
if (title)
{
response = va("Beat %s in %i:%02i.%02i", title,
G_TicsToMinutes(cond.requirement, true),
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
Z_Free(title);
}
return response;
}
case UC_TOTALEMBLEMS:
+19
View File
@@ -1965,6 +1965,25 @@ char *M_GetToken(const char *inputString)
return texturesToken;
}
const char * M_Ftrim (double f)
{
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
int i;
/* I know I said it's the default, but just in case... */
sprintf(dig, "%.6f", fabs(modf(f, &f)));
/* trim trailing zeroes */
for (i = strlen(dig)-1; dig[i] == '0'; --i)
;
if (dig[i] == '.')/* :NOTHING: */
return "";
else
{
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)
+6
View File
@@ -104,6 +104,12 @@ boolean M_IsPathAbsolute (const char *path);
void M_MkdirEach (const char *path, int start, int mode);
void M_MkdirEachUntil (const char *path, int start, int end, int mode);
/*
Return dot and then the fractional part of a float, without
trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
+3 -1
View File
@@ -1542,15 +1542,17 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
{
if (target->target->hnext)
K_KillBananaChain(target->target->hnext, inflictor, source);
target->target->player->kartstuff[k_itemamount] = 0;
}
else if (target->target->player->kartstuff[k_itemamount])
else
target->target->player->kartstuff[k_itemamount]--;
}
else if ((target->type == MT_ORBINAUT_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_ORBINAUT) // orbit items
|| (target->type == MT_JAWZ_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_JAWZ))
{
target->target->player->kartstuff[k_itemamount]--;
if (target->lastlook != 0)
{
K_RepairOrbitChain(target);
+2
View File
@@ -158,6 +158,8 @@ extern consvar_t cv_tiltsmoothing;
extern consvar_t cv_actionmovie;
extern consvar_t cv_screenquake;
extern consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS];
+2 -7
View File
@@ -2747,8 +2747,6 @@ static void P_SetupPlayer(void)
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
G_RecordDemo(buf);
if (dedicated)
G_BeginRecording(); //this has to move here, since dedicated servers dont run got_mapcmd
}
wantedcalcdelay = wantedfrequency*2;
@@ -2868,12 +2866,9 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeEndScreen();
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
else //dedicated servers
{
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
// Reset the palette now all fades have been done
+4 -3
View File
@@ -573,7 +573,7 @@ static void P_RunQuakes(void)
{
fixed_t ir;
if (quake.time <= 0)
if (!cv_screenquake.value || quake.time <= 0)
{
quake.x = quake.y = quake.z = quake.roll = 0;
return;
@@ -618,8 +618,8 @@ static inline void P_ResetSpriteStuff(void)
if (!mo || (mo->sprite == SPR_NULL) || (mo->flags2 & MF2_DONTDRAW) || (mo->type == MT_SHADOW))
continue;
mo->spritexscale = mo->realxscale;
mo->spriteyscale = mo->realyscale;
mo->spritexscale = mo->realxscale;
mo->spriteyscale = mo->realyscale;
mo->spritexoffset = mo->realxoffset;
mo->spriteyoffset = mo->realyoffset;
}
@@ -654,6 +654,7 @@ void P_Ticker(boolean run)
{
P_MapStart();
R_UpdateMobjInterpolators();
R_UpdateLevelInterpolators();
OP_ObjectplaceMovement(&players[0]);
P_MoveChaseCamera(&players[0], &camera[0], false);
R_UpdateViewInterpolation();
+2
View File
@@ -3044,6 +3044,8 @@ consvar_t cv_tiltsmoothing = {"tiltsmoothing", "32", CV_SAVE, CV_Natural, NULL,
consvar_t cv_actionmovie = {"actionmovie", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_screenquake = {"quakescreenshake", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS] = {
+5 -5
View File
@@ -264,12 +264,12 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
mobj_t *pviewmobj = viewplayer->mo;
INT32 heightsec;
boolean underwater;
UINT8 i = R_GetViewNumber();
camera_t *thiscam = &camera[R_GetViewNumber()];
if (viewplayer == &players[displayplayers[i]] && camera[i].chase)
heightsec = R_PointInSubsector(camera[i].x, camera[i].y)->sector->heightsec;
else if (i > splitscreen && viewmobj)
heightsec = R_PointInSubsector(pviewmobj->x, pviewmobj->y)->sector->heightsec;
if (thiscam->chase)
heightsec = thiscam->subsector->sector->heightsec;
else if (viewmobj)
heightsec = pviewmobj->subsector->sector->heightsec;
else
return sec;
+16 -5
View File
@@ -690,12 +690,15 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
// Patch identifier
texturesToken = M_GetToken(NULL);
if (texturesToken == NULL)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch name should be");
}
texturesTokenLength = strlen(texturesToken);
if (texturesTokenLength>8)
if (texturesTokenLength > 8)
{
I_Error("Error parsing TEXTURES lump: Patch name \"%s\" exceeds 8 characters",texturesToken);
}
@@ -713,10 +716,12 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
// Comma 1
Z_Free(texturesToken);
texturesToken = M_GetToken(NULL);
if (texturesToken == NULL)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after \"%s\"'s patch name should be",patchName);
}
if (strcmp(texturesToken,",")!=0)
{
I_Error("Error parsing TEXTURES lump: Expected \",\" after %s's patch name, got \"%s\"",patchName,texturesToken);
@@ -725,14 +730,17 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
// XPos
Z_Free(texturesToken);
texturesToken = M_GetToken(NULL);
if (texturesToken == NULL)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s x coordinate should be",patchName);
}
endPos = NULL;
#ifndef AVOID_ERRNO
errno = 0;
#endif
patchXPos = strtol(texturesToken,&endPos,10);
(void)patchXPos; //unused for now
if (endPos == texturesToken // Empty string
@@ -748,10 +756,12 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
// Comma 2
Z_Free(texturesToken);
texturesToken = M_GetToken(NULL);
if (texturesToken == NULL)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where comma after patch \"%s\"'s x coordinate should be",patchName);
}
if (strcmp(texturesToken,",")!=0)
{
I_Error("Error parsing TEXTURES lump: Expected \",\" after patch \"%s\"'s x coordinate, got \"%s\"",patchName,texturesToken);
@@ -760,6 +770,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
// YPos
Z_Free(texturesToken);
texturesToken = M_GetToken(NULL);
if (texturesToken == NULL)
{
I_Error("Error parsing TEXTURES lump: Unexpected end of file where patch \"%s\"'s y coordinate should be",patchName);
@@ -1131,9 +1142,9 @@ static void R_InitExtraColormaps(void)
lumpnum_t R_GetFlatNumForName(const char *name)
{
INT32 i;
lumpnum_t lump;
lumpnum_t start;
lumpnum_t end;
lumpnum_t lump = LUMPERROR;
lumpnum_t start = LUMPERROR;
lumpnum_t end = LUMPERROR;
// Scan wad files backwards so patched flats take preference.
for (i = numwadfiles - 1; i >= 0; i--)
@@ -1608,7 +1619,7 @@ const char *R_ColormapNameForNum(INT32 num)
if (num == -1)
return "NONE";
if (num < 0 || num > MAXCOLORMAPS)
if (num < 0 || num >= MAXCOLORMAPS)
I_Error("R_ColormapNameForNum: num %d is invalid!\n", num);
if (foundcolormaps[num] == LUMPERROR)
+1 -1
View File
@@ -668,7 +668,7 @@ typedef struct
INT16 height;
INT16 leftoffset; // pixels to the left of origin
INT16 topoffset; // pixels below the origin
INT32 columnofs[8]; // only [width] used
INT32 columnofs[]; // only [width] used
// the [0] is &columnofs[width]
} ATTRPACK softwarepatch_t;
+8 -20
View File
@@ -42,13 +42,13 @@ static CV_PossibleValue_t fpscap_cons_t[] = {
{0, NULL}
};
consvar_t cv_fpscap = {"fpscap", "Match refresh rate", CV_SAVE, fpscap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fpscap = {"fpscap", "Match refresh rate", CV_SAVE, fpscap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fpscapbg = {"fpscapbackground", "Match refresh rate", CV_SAVE, fpscap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_precipinterp = {"precipinterpolation", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
ps_metric_t ps_interp_frac = {0};
ps_metric_t ps_interp_lag = {0};
ps_metric_t ps_interp_lag = {0};
static boolean R_UseBackgroundFramerateCap(void)
{
@@ -67,21 +67,21 @@ static boolean R_UseBackgroundFramerateCap(void)
return false;
}
static UINT32 R_GetBackgroundFramerateCap(void)
static UINT32 R_GetFrameCap(INT32 val)
{
if (cv_fpscapbg.value == 0)
if (val == 0)
{
// 0: Match refresh rate
return I_GetRefreshRate();
}
if (cv_fpscapbg.value < 0)
if (val < 0)
{
// -1: Unlimited
return 0;
}
return cv_fpscapbg.value;
return val;
}
UINT32 R_GetFramerateCap(void)
@@ -95,22 +95,10 @@ UINT32 R_GetFramerateCap(void)
if (R_UseBackgroundFramerateCap())
{
return R_GetBackgroundFramerateCap();
return R_GetFrameCap(cv_fpscapbg.value);
}
if (cv_fpscap.value == 0)
{
// 0: Match refresh rate
return I_GetRefreshRate();
}
if (cv_fpscap.value < 0)
{
// -1: Unlimited
return 0;
}
return cv_fpscap.value;
return R_GetFrameCap(cv_fpscap.value);
}
boolean R_UsingFrameInterpolation(void)
+24 -20
View File
@@ -138,10 +138,10 @@ static CV_PossibleValue_t drawdist_precip_cons_t[] = {
#endif
static CV_PossibleValue_t maxinterpdist_cons_t[] = {
/*{256, "256"},*/ {512, "512"}, {768, "768"},
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
{3072, "3072"}, {4096, "4096"}, {6144, "6144"},
{8192, "8192"}, {0, "Infinite"}, {0, NULL}};
/*{256, "256"},*/ {512, "512"}, {768, "768"},
{1024, "1024"}, {1536, "1536"}, {2048, "2048"},
{3072, "3072"}, {4096, "4096"}, {6144, "6144"},
{8192, "8192"}, {0, "Infinite"}, {0, NULL}};
static CV_PossibleValue_t fov_cons_t[] = {{MINFOV*FRACUNIT, "MIN"}, {MAXFOV*FRACUNIT, "MAX"}, {0, NULL}};
@@ -171,14 +171,14 @@ consvar_t cv_tailspickup = {"tailspickup", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnO
consvar_t cv_precachetextures = {"precachetextures", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chasecam[MAXSPLITSCREENPLAYERS] = {
{"chasecam", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"chasecam", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"chasecam2", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"chasecam3", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"chasecam4", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_flipcam[MAXSPLITSCREENPLAYERS] = {
{"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"flipcam", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"flipcam2", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam2_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"flipcam3", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam3_OnChange, 0, NULL, NULL, 0, 0, NULL},
{"flipcam4", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, FlipCam4_OnChange, 0, NULL, NULL, 0, 0, NULL}
@@ -200,6 +200,7 @@ consvar_t cv_drawdist = {"drawdist", "Infinite", CV_SAVE, drawdist_cons_t, NULL,
consvar_t cv_drawdist_precip = {"drawdist_precip", "1024", CV_SAVE|CV_CALL|CV_NOINIT, drawdist_precip_cons_t, Precipstuff_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_lessprecip = {"lessweathereffects", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Precipstuff_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mobjscaleprecip = {"scaleprecipmobjscale", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Precipstuff_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playerfade = {"playerfade", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxinterpdist = {"maxinterpdist", "Infinite", CV_SAVE, maxinterpdist_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -402,7 +403,8 @@ angle_t R_PlayerSliptideAngle(player_t *player)
sprframe = &sprdef->spriteframes[rot];
// No sprite frame? I guess it is possible
if (!sprframe) return 0;
if (!sprframe)
return 0;
if (sprframe->rotate != SRF_SINGLE || (mo->frame & FF_PAPERSPRITE))
ang = R_PointToAngle(mo->x, mo->y) - mo->angle;
@@ -462,6 +464,7 @@ boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixe
return false;
cullplane = cullheight->frontsector->floorheight;
if (cullheight->flags & ML_NOCLIMB) // Group culling
{
if (!viewcullheight)
@@ -1062,7 +1065,7 @@ static void R_SetupCommonFrame(player_t * player, sector_t * sector)
static void R_SetupAimingFrame(player_t *player, camera_t *thiscam)
{
if (player->awayviewtics)
if (player->awayviewtics && player->awayviewmobj)
{
newview->aim = player->awayviewaiming;
newview->angle = player->awayviewmobj->angle;
@@ -1168,7 +1171,7 @@ void R_SkyboxFrame(int s)
{
mapheader_t *mh = mapheaderinfo[gamemap-1];
if (player->awayviewtics)
if (player->awayviewtics && player->awayviewmobj)
{
SETUPSKYVIEW(player->awayviewmobj, (player->awayviewmobj->z + 20*FRACUNIT));
}
@@ -1225,7 +1228,7 @@ void R_SetupFrame(int s, boolean skybox)
R_SetupAimingFrame(player, thiscam);
if (player->awayviewtics) // cut-away view stuff
if (player->awayviewtics && player->awayviewmobj) // cut-away view stuff
{
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
I_Assert(viewmobj != NULL);
@@ -1234,7 +1237,7 @@ void R_SetupFrame(int s, boolean skybox)
newview->y = viewmobj->y;
newview->z = viewmobj->z + 20*FRACUNIT;
if (!P_MobjWasRemoved(viewmobj) && viewmobj->subsector && viewmobj->subsector->sector)
if (viewmobj->subsector && viewmobj->subsector->sector)
sector = viewmobj->subsector->sector;
R_SetupCommonFrame(player, sector);
@@ -1252,7 +1255,7 @@ void R_SetupFrame(int s, boolean skybox)
R_SetupCommonFrame(player, sector);
}
else // use the player's eyes view
else if (player->mo) // use the player's eyes view
{
viewmobj = player->mo;
I_Assert(viewmobj != NULL);
@@ -1261,7 +1264,7 @@ void R_SetupFrame(int s, boolean skybox)
newview->y = viewmobj->y;
newview->z = player->viewz;
if (!P_MobjWasRemoved(viewmobj) && viewmobj->subsector && viewmobj->subsector->sector)
if (viewmobj->subsector && viewmobj->subsector->sector)
sector = viewmobj->subsector->sector;
R_SetupCommonFrame(player, sector);
@@ -1349,10 +1352,10 @@ void R_RenderPlayerView(player_t *player)
for (UINT8 j = 0; j <= splitscreen; j++)
{
if (player == &players[displayplayers[i]]
&& viewfov[i] != fov)
if (player == &players[displayplayers[j]]
&& viewfov[j] != fov)
{
viewfov[i] = fov;
viewfov[j] = fov;
R_SetFov(fov);
}
}
@@ -1522,10 +1525,6 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_fovchange);
CV_RegisterVar(&cv_fov);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_chasecam[i]);
}
CV_RegisterVar(&cv_shadow);
CV_RegisterVar(&cv_shadowoffs);
CV_RegisterVar(&cv_skybox);
@@ -1534,6 +1533,8 @@ void R_RegisterEngineStuff(void)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_chasecam[i]);
CV_RegisterVar(&cv_cam_dist[i]);
CV_RegisterVar(&cv_cam_still[i]);
CV_RegisterVar(&cv_cam_height[i]);
@@ -1550,6 +1551,8 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_tiltsmoothing);
CV_RegisterVar(&cv_actionmovie);
CV_RegisterVar(&cv_screenquake);
CV_RegisterVar(&cv_driftsparkpulse);
CV_RegisterVar(&cv_gravstretch);
CV_RegisterVar(&cv_sloperoll);
@@ -1567,6 +1570,7 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_randomdirlight);
CV_RegisterVar(&cv_maxinterpdist);
CV_RegisterVar(&cv_playerfade);
CV_RegisterVar(&cv_ripplewater);
+1
View File
@@ -213,6 +213,7 @@ extern consvar_t cv_fov, cv_fovchange;
extern consvar_t cv_skybox;
extern consvar_t cv_tailspickup;
extern consvar_t cv_maxinterpdist;
extern consvar_t cv_playerfade;
extern consvar_t cv_ripplewater;
extern consvar_t cv_randomdirlight;
+38 -2
View File
@@ -716,6 +716,13 @@ static void R_DrawFlippedMaskedColumn(column_t *column)
dc_texturemid = basetexturemid;
}
// Based off of R_GetLinedefTransTable
static transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap)
{
return (20*(FRACUNIT - ((alpha * (10 - transmap))/10) - 1) + FRACUNIT) >> (FRACBITS+1);
}
//
// R_DrawVisSprite
// mfloorclip and mceilingclip should also be set.
@@ -823,8 +830,8 @@ static void R_DrawVisSprite(vissprite_t *vis)
frac = vis->startfrac;
windowtop = windowbottom = sprbotscreen = INT32_MAX;
if ((vis->mobj->skin || vis->mobj->localskin) && K_GetMobjSkin(vis->mobj)->flags & SF_HIRES)
this_scale = FixedMul(this_scale, K_GetMobjSkin(vis->mobj)->highresscale);
//if ((vis->mobj->skin || vis->mobj->localskin) && K_GetMobjSkin(vis->mobj)->flags & SF_HIRES)
// this_scale = FixedMul(this_scale, K_GetMobjSkin(vis->mobj)->highresscale);
if (this_scale <= 0)
this_scale = 1;
@@ -1579,6 +1586,9 @@ static void R_ProjectSprite(mobj_t *thing)
else
trans = 0;
if (cv_playerfade.value && oldthing->player)
trans = R_GetThingTransTable(R_DoPlayerFade(oldthing), trans);
//SoM: 3/17/2000: Disregard sprites that are out of view..
if (vflip)
{
@@ -2888,6 +2898,32 @@ boolean R_ThingWithinDist(mobj_t *thing, INT32 limit_dist)
return true;
}
fixed_t R_DoPlayerFade(mobj_t *thing)
{
fixed_t fadealpha = FRACUNIT;
static const tic_t countdownstarttime = (15 * TICRATE) / 4; // starttime - (3*TICRATE)
if (thing->player == viewplayer || viewplayer->exiting || camera[R_GetViewNumber()].freecam || leveltime < countdownstarttime)
return fadealpha;
const INT32 playerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;
const INT32 viewplayerdist = (FixedMul((viewplayer->mo->x - viewx), viewcos) + FixedMul((viewplayer->mo->y - viewy), viewsin)) >> FRACBITS;
if (playerdist < viewplayerdist)
{
if (playerdist < viewplayerdist / 2) // stronger fade when very close
{
fadealpha = (playerdist * FRACUNIT) / (viewplayerdist / 2) / 3;
}
else
{
fadealpha = (playerdist * FRACUNIT) / viewplayerdist;
}
}
return fadealpha;
}
boolean R_ThingIsFullBright(mobj_t *thing)
{
return ((thing->frame & FF_BRIGHTMASK) == FF_FULLBRIGHT);
+2
View File
@@ -76,6 +76,8 @@ void R_InitSprites(void);
void R_ClearSprites(void);
void R_DrawMasked(void);
fixed_t R_DoPlayerFade(mobj_t *thing);
boolean R_ThingVisible (mobj_t *thing);
boolean R_ThingWithinDist (mobj_t *thing, INT32 limit_dist);
+11 -7
View File
@@ -2010,7 +2010,7 @@ void S_KeepMusic(void)
}
// Sets up the map music in case it should be reloaded
// Special case for keep music
// Special case for keepmusic
void S_HandleReloadResetMusic(void)
{
if (!(mapmusic.flags & MUSIC_RELOADRESET))
@@ -2035,20 +2035,24 @@ void S_HandleReloadResetMusic(void)
static boolean S_SkipIntroMusic(void)
{
boolean skip = cv_skipintromusic.value;
if (!cv_skipintromusic.value)
return false;
if (!skip)
// check if menu music is playing, otherwise it may continue playing
if (!stricmp(music.name, "titles"))
return false;
char *maptitle = G_BuildMapTitle(gamemap); // Zzz...
// check if menu music is playing, otherwise it may continue playing
if (!stricmp(music.name, "titles") || (maptitle && (!stricmp(maptitle, "Wandering Falls")))) // wandering balls changes its song when the race starts Zzz...
skip = false;
if (maptitle && !stricmp(maptitle, "Wandering Falls")) // wandering balls changes its song when the race starts Zzz...
{
Z_Free(maptitle);
return false;
}
Z_Free(maptitle);
return skip;
return true;
}
//
+5 -1
View File
@@ -80,7 +80,9 @@ static void Highreshudscale_OnChange(void)
static void SCR_ChangeFullscreen (void);
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t fullscreen_cons_t[] = {{0, "No"}, {1, "Yes"}, {2, "Borderless Window"}, {0, NULL}};
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, fullscreen_cons_t, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t accuratefps_cons_t[] = {{0, "Inaccurate"}, {1, "Accurate"}, {0, NULL}};
consvar_t cv_accuratefps = {"fpssampling", "1", CV_SAVE, accuratefps_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -310,6 +312,8 @@ void SCR_SetDefaultMode(void)
void SCR_ChangeFullscreen(void)
{
#ifdef DIRECTFULLSCREEN
I_SetBorderlessWindow(); // Running this here so we can have borderless window at startup
// allow_fullscreen is set by VID_PrepareModeList
// it is used to prevent switching to fullscreen during startup
if (!allow_fullscreen)
+8 -1
View File
@@ -150,7 +150,7 @@ UINT8 graphics_started = 0; // Is used in console.c and screen.c
// To disable fullscreen at startup; is set in VID_PrepareModeList
boolean allow_fullscreen = false;
static SDL_bool disable_fullscreen = SDL_FALSE;
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)? 0: (cv_fullscreen.value == 1)
static SDL_bool disable_mouse = SDL_FALSE;
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
@@ -273,6 +273,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
{
wasfullscreen = SDL_TRUE;
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
I_SetBorderlessWindow();
}
else // windowed mode
{
@@ -2289,4 +2290,10 @@ static void Impl_SetVsync(void)
#endif
}
void I_SetBorderlessWindow(void)
{
SDL_bool borderless = (cv_fullscreen.value == 2) ? SDL_FALSE : SDL_TRUE;
SDL_SetWindowBordered(window, borderless);
}
#endif
+1
View File
@@ -1037,6 +1037,7 @@ sfxenum_t S_AddSoundFx(const char *name, boolean singular, INT32 flags, boolean
S_sfx[i].data = I_GetSfx(&S_sfx[i]);
else
S_sfx[i].data = NULL;
return i;
}
}
+18 -17
View File
@@ -187,7 +187,7 @@ void ST_doPaletteStuff(void)
#ifdef HWRENDER
if (rendermode == render_opengl && !HWR_PalRenderFlashpal())
palette = 0; // No flashpals here in OpenGL
palette = 0; // Don't set the palette to a flashpal in OpenGL's truecolor mode
#endif
palette = min(max(palette, 0), 13);
@@ -418,27 +418,28 @@ static void ST_drawDebugInfo(void)
static void ST_drawLevelTitle(void)
{
char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
char *subttl = mapheaderinfo[gamemap-1]->subttl;
char *zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
char *actnum = mapheaderinfo[gamemap-1]->actnum;
INT32 lvlttlxpos;
INT32 ttlnumxpos;
INT32 zonexpos;
INT32 dupcalc = (vid.width/vid.dupx);
UINT8 gtc = G_GetGametypeColor(gametype);
char *lvlttl, *subttl, *zonttl, *actnum;
INT32 lvlttlxpos, ttlnumxpos, zonexpos;
INT32 dupcalc;
UINT8 gtc;
INT32 sub = 0;
INT32 bary = (splitscreen)
? BASEVIDHEIGHT/2
: 163;
INT32 bary;
INT32 lvlw;
if (!cv_stagetitle.value)
if (!cv_stagetitle.value || (timeinmap > 113))
return;
if (timeinmap > 113)
if (*mapheaderinfo[gamemap-1]->lvlttl == '\0')
return;
lvlttl = mapheaderinfo[gamemap-1]->lvlttl;
subttl = mapheaderinfo[gamemap-1]->subttl;
zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
actnum = mapheaderinfo[gamemap-1]->actnum;
dupcalc = (vid.width/vid.dupx);
gtc = G_GetGametypeColor(gametype);
bary = (splitscreen) ? BASEVIDHEIGHT/2 : 163;
lvlw = V_LevelNameWidth(lvlttl);
if (actnum[0])
@@ -602,7 +603,7 @@ static void ST_overlayDrawer(void)
}
// draw level title Tails
if (*mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer) && !mapreset) && LUA_HudEnabled(hud_stagetitle) && !forceshowhud)
if (!(hu_showscores && (netgame || multiplayer) && !mapreset) && LUA_HudEnabled(hud_stagetitle) && !forceshowhud)
ST_drawLevelTitle();
if (!hu_showscores && netgame && !mapreset)
@@ -739,7 +740,7 @@ void ST_Drawer(void)
UINT8 i;
#ifdef SEENAMES
if (cv_seenames.value && cv_allowseenames.value && displayplayers[0] == consoleplayer && seenplayer && seenplayer->mo && !mapreset)
if (UNLIKELY(cv_seenames.value && cv_allowseenames.value && displayplayers[0] == consoleplayer && seenplayer && seenplayer->mo && !mapreset))
{
if (cv_seenames.value == 1)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF, player_names[seenplayer-players]);
+3
View File
@@ -457,6 +457,9 @@ static void LoadPalette(const char *lumpname)
#endif
pLocalPalette[i].s.alpha = 0xFF;
if (!Cubeapply)
continue;
// lerp of colour cubing! if you want, make it smoother yourself
V_CubeApply(&pLocalPalette[i].s.red, &pLocalPalette[i].s.green, &pLocalPalette[i].s.blue);
}
+35 -2
View File
@@ -2039,8 +2039,7 @@ static lumpchecklist_t folderblacklist[] =
{NULL, 0},
};
static int
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
{
int verified = true;
@@ -2082,7 +2081,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
char *cdir = (char*)(malloc(LONG(zend.cdirsize)));
if (fread(cdir, 1, LONG(zend.cdirsize), fp) < (UINT32)(LONG(zend.cdirsize)))
{
free(cdir);
return true;
}
size_t offset = 0;
@@ -2094,7 +2096,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
char* dotpos;
if (memcmp(zentry->signature, pat_central, 4) != 0)
{
free(cdir);
return true;
}
if (verified == true)
{
@@ -2132,10 +2137,16 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
sizeof *zentry + SHORT(zentry->namelen) + SHORT(zentry->xtralen) + SHORT(zentry->commlen);
if (fseek(fp, LONG(zentry->offset), SEEK_SET) != 0)
{
free(cdir);
return true;
}
if (fread(&zlentry, 1, sizeof(zlentry_t), fp) < sizeof (zlentry_t))
{
free(cdir);
return true;
}
data_size +=
sizeof zlentry + SHORT(zlentry.namelen) + SHORT(zlentry.xtralen) + LONG(zlentry.compsize);
@@ -2186,7 +2197,9 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
goodfile = W_VerifyWAD(handle, checklist, status);
}
}
fclose(handle);
return goodfile;
}
@@ -2341,7 +2354,10 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
char *cdir = (char*)(malloc(LONG(zend.cdirsize)));
if (fread(cdir, 1, LONG(zend.cdirsize), fp) < (UINT32)(LONG(zend.cdirsize)))
{
free(cdir);
return true;
}
size_t offset = 0;
@@ -2353,7 +2369,10 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
char* dotpos;
if (memcmp(zentry->signature, pat_central, 4) != 0)
{
free(cdir);
return false;
}
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
@@ -2373,11 +2392,19 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
strncpy(lumpname, trimname, min(8, dotpos - trimname));
if (W_NameStartsWith(lumpname, checklist))
{
free(fullname);
free(cdir);
return true;
}
}
if (W_NameStartsWith(fullname, checklist))
{
free(fullname);
free(cdir);
return true;
}
free(fullname);
@@ -2387,10 +2414,16 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
sizeof *zentry + SHORT(zentry->namelen) + SHORT(zentry->xtralen) + SHORT(zentry->commlen);
if (fseek(fp, LONG(zentry->offset), SEEK_SET) != 0)
{
free(cdir);
return false;
}
if (fread(&zlentry, 1, sizeof(zlentry_t), fp) < sizeof (zlentry_t))
{
free(cdir);
return false;
}
data_size +=
sizeof zlentry + SHORT(zlentry.namelen) + SHORT(zlentry.xtralen) + LONG(zlentry.compsize);
-2
View File
@@ -1,5 +1,3 @@
#include <winuser.h>
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
+63 -10
View File
@@ -149,9 +149,12 @@ void Z_Free(void *ptr)
#endif
#endif
#ifdef ZDEBUG
#ifdef ZDEBUG2
// Write every Z_Free call to a debug file.
CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line);
#elif defined(ZDEBUG)
(void)file;
(void)line;
#endif
// anything that isn't by lua gets passed to lua just in case.
@@ -358,8 +361,10 @@ void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignb
return NULL;
#ifdef ZDEBUG
#ifdef ZDEBUG2
// Write every Z_Realloc call to a debug file.
DEBFILE(va("Z_Realloc at %s:%d\n", file, line));
#endif
rez = Z_Malloc2(size, tag, user, alignbits, file, line);
#else
rez = Z_MallocAlign(size, tag, user, alignbits);
@@ -394,11 +399,19 @@ void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignb
* \param lowtag The lowest tag to consider.
* \param hightag The highest tag to consider.
*/
#ifdef ZDEBUG
void Z_FreeTags2(INT32 lowtag, INT32 hightag, const char *file, INT32 line)
#else
void Z_FreeTags(INT32 lowtag, INT32 hightag)
#endif
{
memblock_t *block, *next;
#ifdef ZDEBUG
Z_CheckHeap2(file, line);
#else
Z_CheckHeap(420);
#endif
for (block = head.next; block != &head; block = next)
{
next = block->next; // get link before freeing
@@ -468,12 +481,20 @@ void Z_CheckMemCleanup(void)
* \param i Identifies from where in the code Z_CheckHeap was called.
* \author Graue <graue@oceanbase.org>
*/
void Z_CheckHeap(INT32 i)
#ifdef ZDEBUG
void Z_CheckHeap2(const char *file, INT32 line)
#else
void Z_CheckHeap(INT32 tag)
#endif
{
memblock_t *block;
UINT32 blocknumon = 0;
void *given;
#ifndef ZDEBUG
(void)tag;
#endif
for (block = head.next; block != &head; block = block->next)
{
blocknumon++;
@@ -498,11 +519,19 @@ void Z_CheckHeap(INT32 i)
#endif
if (block->user != NULL && *(block->user) != given)
{
I_Error("Z_CheckHeap %d: block %u"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
"at %s %d :"
#endif
"block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" doesn't have a proper user", i, blocknumon
" doesn't have a proper user"
#ifdef ZDEBUG
, file, line
#endif
, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
@@ -510,11 +539,19 @@ void Z_CheckHeap(INT32 i)
}
if (block->next->prev != block)
{
I_Error("Z_CheckHeap %d: block %u"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
"at %s %d :"
#endif
"block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" lacks proper backlink", i, blocknumon
" lacks proper backlink"
#ifdef ZDEBUG
, file, line
#endif
, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
@@ -522,11 +559,19 @@ void Z_CheckHeap(INT32 i)
}
if (block->prev->next != block)
{
I_Error("Z_CheckHeap %d: block %u"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
"at %s %d :"
#endif
"block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" lacks proper forward link", i, blocknumon
" lacks proper forward link"
#ifdef ZDEBUG
, file, line
#endif
, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
@@ -534,11 +579,19 @@ void Z_CheckHeap(INT32 i)
}
if (block->id != ZONEID)
{
I_Error("Z_CheckHeap %d: block %u"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
"at %s %d :"
#endif
"block %u"
#ifdef ZDEBUG
"(owned by %s:%d)"
#endif
" have the wrong ID", i, blocknumon
" have the wrong ID"
#ifdef ZDEBUG
, file, line
#endif
, blocknumon
#ifdef ZDEBUG
, block->ownerfile, block->ownerline
#endif
+14 -2
View File
@@ -28,7 +28,7 @@
#define FUNCALLOC(x)
#endif
//#define ZDEBUG
#define ZDEBUG
//
// Purge tags
@@ -110,8 +110,14 @@ void *Z_ReallocAlign(void *ptr, size_t size, INT32 tag, void *user, INT32 alignb
// Free all memory by tag
// these don't give line numbers for ZDEBUG currently though
// (perhaps this should be changed in future?)
#ifdef ZDEBUG
#define Z_FreeTag(tagnum) Z_FreeTags2(tagnum, tagnum, __FILE__, __LINE__)
#define Z_FreeTags(tagnum, tagnum2) Z_FreeTags2(tagnum, tagnum2, __FILE__, __LINE__)
void Z_FreeTags2(INT32 lowtag, INT32 hightag, const char *file, INT32 line);
#else
#define Z_FreeTag(tagnum) Z_FreeTags(tagnum, tagnum)
void Z_FreeTags(INT32 lowtag, INT32 hightag);
#endif
// Iterate memory by tag
#define Z_IterateTag(tagnum, func) Z_IterateTags(tagnum, tagnum, func)
@@ -121,7 +127,13 @@ void Z_IterateTags(INT32 lowtag, INT32 hightag, boolean (*iterfunc)(void *));
// Utility functions
//
void Z_CheckMemCleanup(void);
void Z_CheckHeap(INT32 i);
#ifdef ZDEBUG
#define Z_CheckHeap(tag) Z_CheckHeap2(__FILE__, __LINE__)
void Z_CheckHeap2(const char *file, INT32 line);
#else
void Z_CheckHeap(INT32 tag);
#endif
//
// Zone memory modification