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No files matched your search
Executable
+346
@@ -0,0 +1,346 @@
|
||||
#!/bin/bash
|
||||
set -e # Enable auto-exit for debugging :))
|
||||
|
||||
# Make Linux AppImage program data
|
||||
# https://docs.appimage.org/reference/appdir.html
|
||||
|
||||
# PWD: {repo_root}/build
|
||||
# See deployer.sh for usage
|
||||
|
||||
# Terminal stuff
|
||||
RESET="$(tput sgr0)" #"\e[0m" # Resets terminal colors
|
||||
|
||||
# Colors for various information types
|
||||
FAILURE="$(tput setaf 1)" #"\e[91m"
|
||||
SUCCESS="$(tput setaf 2)" #"\e[92m"
|
||||
NOTICE="$(tput setaf 3)" #"\e[93m"
|
||||
VERBOSE="$(tput setaf 4)" #"\e[94m"
|
||||
|
||||
verbosity=0 # By default don't print anything unless it's *ultra* important.
|
||||
quiet=0 # Also don't print anything if they supplied the quiet argument
|
||||
|
||||
# URL from which to download appimagetool if there isn't one available in your $PATH
|
||||
# at time of writing only aarch64, armhf, i686, and x86_64 versions are available via this method
|
||||
# in those cases, and honestly even outside of those cases, it's better to just put a working one in your $PATH yourself..
|
||||
url="https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$(uname -m).AppImage"
|
||||
|
||||
# A whitelist of libraries to include into SRB2's AppImage if SRB2 is dynamically linked.
|
||||
# please don't add a newline at the end of this or i will cry :(
|
||||
libraryWhitelist="
|
||||
libbacktrace
|
||||
libnsl
|
||||
libSDL2
|
||||
libSDL2_mixer
|
||||
libgme
|
||||
libopenmpt
|
||||
libpng
|
||||
libfluidsynth
|
||||
libpulse
|
||||
libmodplug
|
||||
libvorbisfile
|
||||
libopusfile
|
||||
libFLAC
|
||||
libmad
|
||||
libmpg123
|
||||
libvorbis
|
||||
libpulsecommon
|
||||
libsndfile
|
||||
libsndio
|
||||
libogg
|
||||
libvorbisenc
|
||||
libjson
|
||||
libreadline
|
||||
libwrap
|
||||
libtinfo
|
||||
libtirpc
|
||||
libpng16"
|
||||
|
||||
# these kinda look like macros don't they
|
||||
function print { (( "$quiet" == 0 )) && echo "$@" || :; } # echo if not quiet
|
||||
function coloredText { printf "$1"; print "${@:2}"; printf "$RESET"; } # use print to inherit quiet
|
||||
function success { coloredText "$SUCCESS" "$@"; } # use coloredText to inherit quiet
|
||||
function important { coloredText "$NOTICE" "$@"; } # use coloredText to inherit quiet
|
||||
function verboseOnly { (( "$verbosity" >= $1 )) && (coloredText "$VERBOSE" "${@:2}") || :; } # use coloredText to inherit quiet
|
||||
|
||||
# Parses an argument with a single dash
|
||||
function parseSingleDashArg() {
|
||||
while read -n 1 char; do
|
||||
if [[ "$char" == '-' || "$char" == '' ]]; then
|
||||
:
|
||||
elif [[ "$char" == 'h' ]]; then
|
||||
helppassed=1
|
||||
elif [[ "$char" == 'q' ]]; then
|
||||
quiet=1
|
||||
elif [[ "$char" == 'v' ]]; then
|
||||
verbosity="$((verbosity + 1))"
|
||||
elif [[ "$char" == 'd' ]]; then
|
||||
dry=1
|
||||
elif [[ "$char" == 's' ]]; then
|
||||
small=1
|
||||
else
|
||||
echo "$0: invalid option -- '$1'"
|
||||
echo "Try '$0 --help' for more information."
|
||||
return 1
|
||||
fi
|
||||
done <<<"$1"
|
||||
}
|
||||
|
||||
# Simple help argument checker.
|
||||
currentarg=1; # Which argument is --help...
|
||||
|
||||
# For $arg in the argument array...
|
||||
for arg in "$@"; do
|
||||
# Is it a help argument?
|
||||
if [[ "$arg" == "--help" ]]; then
|
||||
helppassed=1; # Help is passed, set $helppassed!
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}" # Remove argument from list
|
||||
elif [[ "$arg" == "--quiet" ]]; then
|
||||
quiet=1
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ "$arg" == "--verbose" ]]; then
|
||||
verbosity="$((verbosity + 1))" # Increase verbosity!
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ "$arg" == "--dry" ]]; then
|
||||
dry=1; # Show parameters instead of using them.
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ "$arg" == "--small" ]]; then
|
||||
small=1; # Don't copy assets to save on bandwidth.
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ ! "$arg" == *'--'* && "$arg" == *'-'* ]]; then
|
||||
parseSingleDashArg "$arg"
|
||||
|
||||
if [[ "$?" == 0 ]]; then
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}" # Remove argument from list
|
||||
fi
|
||||
elif [[ $arg == *'--'* ]]; then
|
||||
print "$0: invalid option -- '$1'"
|
||||
print "Try '$0 --help' for more information."
|
||||
return 1
|
||||
else
|
||||
currentarg="$((currentarg+1))" # Increment current argument number otherwise...
|
||||
fi
|
||||
done
|
||||
|
||||
important "SRB2Kart AppImage Packager v1.0 modified for kart by NepDisk."
|
||||
important "Orignal for SRB2 my mazmazz and Golden."
|
||||
|
||||
# Get root directory from the full path of this script.
|
||||
__ROOT_DIR="$3"
|
||||
|
||||
if [[ -z "$3" ]]; then
|
||||
# finds out where this script is and goes to that directory and goes up one for the root
|
||||
|
||||
scriptdir="$(dirname "${BASH_SOURCE[0]}")"
|
||||
scriptbase="$(basename "${BASH_SOURCE[0]}")"
|
||||
|
||||
__ROOT_DIR="$(cd "$scriptdir" && pwd -P)"
|
||||
fi
|
||||
|
||||
# If it starts with '.', put the current working directory behind it so things work.
|
||||
if [[ "$__ROOT_DIR" == '.' || "$__ROOT_DIR" == '..' ]]; then
|
||||
__ROOT_DIR="$PWD/$__ROOT_DIR"
|
||||
fi
|
||||
|
||||
# Set up defaults
|
||||
__PROGRAM_NAME="${PROGRAM_NAME:-"SRB2Kart Saturn"}"
|
||||
__PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION:-"Modded version of SRB2kart with more features."}"
|
||||
__PROGRAM_FILENAME="${PROGRAM_FILENAME:-"lsdl2srb2kart"}"
|
||||
__PROGRAM_ASSETS="${PROGRAM_ASSETS:-"$__ROOT_DIR/assets/installer"}"
|
||||
|
||||
__BUILD_DIR="${1:-"$__ROOT_DIR/bin"}"
|
||||
__OUTPUT_FILENAME="${2:-"$__PROGRAM_FILENAME.AppImage"}"
|
||||
|
||||
__APPIMAGETOOL="${4:-"appimagetool"}"
|
||||
|
||||
if (! command -v "$__APPIMAGETOOL" &> /dev/null); then
|
||||
__APPIMAGETOOL=
|
||||
fi
|
||||
|
||||
# Stuff that prints and exits.
|
||||
|
||||
# Prints setup text using method given by arguments.
|
||||
# Example: printSetup "print" # print "Setup for AppImage...
|
||||
function printSetup {
|
||||
$@ "Setup for AppImage in BUILD_DIR: '$__BUILD_DIR'..."
|
||||
$@ "With the OUTPUT_FILENAME: '$__OUTPUT_FILENAME'"
|
||||
$@ "And SRB2 Repository Root ROOT_DIR: '$__ROOT_DIR'"
|
||||
$@ "Using APPIMAGETOOL: '$([ -z "$__APPIMAGETOOL" ] && echo '(download)' || echo $__APPIMAGETOOL)'"
|
||||
$@ ""
|
||||
$@ "This should be run from a Makefile or from the directory of the build. If it is not, then change to that directory or specify that directory as an argument."
|
||||
$@ "If ROOT_DIR isn't SRB2's repository root, specify that as an argument too."
|
||||
$@ "Make must have built the program before you run this script."
|
||||
$@ ""
|
||||
$@ "Make sure these Environment Variables are correct."
|
||||
$@ "If not, then enter: export PROGRAM_VARIABLE=value"
|
||||
$@ "PROGRAM_NAME: $__PROGRAM_NAME"
|
||||
$@ "PROGRAM_DESCRIPTION: $__PROGRAM_DESCRIPTION"
|
||||
$@ "PROGRAM_FILENAME: $__PROGRAM_FILENAME"
|
||||
$@ "PROGRAM_ASSETS: $__PROGRAM_ASSETS"
|
||||
}
|
||||
|
||||
if [[ "$helppassed" ]]; then
|
||||
print "Usage: $(basename "$0") [OPTION]... [BUILD_DIR] [OUTPUT_NAME] [ROOT_DIR] [APPIMAGETOOL]"
|
||||
print "Packages a SRB2 binary into an AppImage."
|
||||
print "OPTIONs may be included anywhere within the arguments."
|
||||
print ""
|
||||
print "Arguments:"
|
||||
print " -h, --help display this help and exit."
|
||||
print " -q, --quiet don't display any text."
|
||||
print " -v, --verbose make commands more verbose, will always print."
|
||||
print " -s, --small don't copy SRB2 assets to save on bandwidth."
|
||||
print " parameters regardless of --dry."
|
||||
print " -d, --dry print parameters and exit."
|
||||
print ""
|
||||
if (( "$verbosity" > 0 )) || [[ "$dry" ]]; then
|
||||
printSetup "print"
|
||||
else
|
||||
print "This should be run from a Makefile or from the directory of the build."
|
||||
print "Make must have built the program before you run this script."
|
||||
fi
|
||||
exit;
|
||||
fi
|
||||
|
||||
if (( "$verbosity" > 0 )) || [[ "$dry" ]]; then
|
||||
printSetup "verboseOnly" "0"
|
||||
verboseOnly 0 ""
|
||||
|
||||
if [[ "$dry" ]]; then
|
||||
set -n # Enable debug mode and verbose for dry run.
|
||||
fi
|
||||
fi
|
||||
|
||||
# End stuff that prints and exits.
|
||||
|
||||
if (( "$verbosity" >= 4 )); then
|
||||
set -v # Really verbose? Print *everything*!
|
||||
fi
|
||||
|
||||
# Define AppDir structure
|
||||
mkdir -p "$__BUILD_DIR/AppDir/usr/bin"
|
||||
mkdir -p "$__BUILD_DIR/AppDir/lib"
|
||||
mkdir -p "$__BUILD_DIR/AppDir/usr/share/applications"
|
||||
mkdir -p "$__BUILD_DIR/AppDir/usr/share/icons/hicolor/256x256/apps"
|
||||
|
||||
# Copy program data
|
||||
if [[ ! $small ]]; then
|
||||
verboseOnly 1 "Packaging program assets..."
|
||||
cp -r "$__PROGRAM_ASSETS"/* "$__BUILD_DIR/AppDir/usr/bin/"
|
||||
cp -r "$__BUILD_DIR/$__PROGRAM_FILENAME" "$__BUILD_DIR/AppDir/usr/bin"
|
||||
else
|
||||
verboseOnly 1 "Skipping program asset packing, --small or -s passed..."
|
||||
fi
|
||||
|
||||
verboseOnly 1 "Packaging SRB2..."
|
||||
verboseOnly 1 "Assuming executable name $__PROGRAM_FILENAME"
|
||||
cp -r "$__BUILD_DIR/$__PROGRAM_FILENAME" "$__BUILD_DIR/AppDir/usr/bin"
|
||||
|
||||
# Copy required dependencies, but only if the program is dynamically linked.
|
||||
verboseOnly 1 "Testing if this build is dynamically linked..."
|
||||
|
||||
set +e # Disable auto-exit for ldd.
|
||||
|
||||
srb2Libraries="$(ldd "$__BUILD_DIR/$__PROGRAM_FILENAME")"
|
||||
exitcode="$?"
|
||||
|
||||
set -e # Enable it again!
|
||||
|
||||
if (( $exitcode == 0 )); then
|
||||
verboseOnly 1 "This build *is* dynamically linked! Packaging dependencies."
|
||||
|
||||
# read the dynamic libraries of srb2, trim off beginning whitespace, and get the third field seperated by spaces
|
||||
# this gives us a newline-seperated list of libraries with their full paths.
|
||||
srb2Libraries="$(echo "$srb2Libraries" | cut -f 2 | cut -d ' ' -f 3)"
|
||||
|
||||
# remove any extraneous newlines around the string
|
||||
libraryWhitelist="$(echo $libraryWhitelist | head -c -1 | tr ' ' '\n')"
|
||||
|
||||
# replace e.g. 'abc' with '(/abc\b)', and replace newlines with '|'.
|
||||
# this converts it into a grep regular expression to check for any whitelisted library names.
|
||||
libraryWhitelist="$(printf "%s" "$libraryWhitelist" | sed 's|.*|(/\0\\b)|' | tr '\n' '|')"
|
||||
|
||||
# grab only the entries that match the regex
|
||||
__LDD_LIST="$(printf "%s" "$srb2Libraries" | grep -E "$libraryWhitelist")"
|
||||
|
||||
# use echo to convert the newline-seperated list into an argument list
|
||||
__LDD_LIST="$(echo $__LDD_LIST)"
|
||||
|
||||
# read into an array because i can't be bothered iterating the lines of a string today
|
||||
# there's so many other things in this file that'd need to be adjusted to be POSIX-compliant anyway
|
||||
IFS=' ' read -r -a paths <<< "$__LDD_LIST"
|
||||
|
||||
for path in "${paths[@]}"; do
|
||||
if [ -f "$path" ]; then
|
||||
verboseOnly 2 "Packaging dependency $(basename "$path")..."
|
||||
cp "$path" $__BUILD_DIR/AppDir/lib/
|
||||
else
|
||||
verboseOnly 2 "Dependency $(basename "$path") not found"
|
||||
fi
|
||||
done
|
||||
else
|
||||
verboseOnly 1 "This SRB2 build is statically linked, skipping dependency packing."
|
||||
fi
|
||||
|
||||
cd "$__BUILD_DIR/AppDir"
|
||||
|
||||
# Copy icons
|
||||
verboseOnly 1 "Packaging resources..."
|
||||
cp "$__ROOT_DIR/srb2.png" "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png"
|
||||
ln -sf "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png" "./.DirIcon"
|
||||
ln -sf "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png" "./$__PROGRAM_FILENAME.png"
|
||||
|
||||
# Make desktop descriptor
|
||||
cat > "./usr/share/applications/$__PROGRAM_FILENAME.desktop" <<EOF
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=$__PROGRAM_NAME
|
||||
Comment=$__PROGRAM_DESCRIPTION
|
||||
Icon=$__PROGRAM_FILENAME
|
||||
Exec=AppRun %F
|
||||
Categories=Game;
|
||||
EOF
|
||||
|
||||
ln -sf "./usr/share/applications/$__PROGRAM_FILENAME.desktop" "./$__PROGRAM_FILENAME.desktop"
|
||||
|
||||
# Make entry point
|
||||
echo -e '#!'"$(dirname "$SHELL")/sh" > ./AppRun
|
||||
echo -e 'HERE="$(dirname "$(readlink -f "${0}")")"' >> ./AppRun
|
||||
echo -e 'SRB2WADDIR=$HERE/usr/bin LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HERE/lib exec $HERE/usr/bin/'"$__PROGRAM_FILENAME"' "$@"' >> ./AppRun
|
||||
chmod +x ./AppRun
|
||||
|
||||
cd .. # now in $__BUILD_DIR
|
||||
|
||||
# Package AppImage
|
||||
if [ -z "$__APPIMAGETOOL" ]; then
|
||||
verboseOnly 1 "No valid appimagetool path given or detected, downloading appimagetool..."
|
||||
|
||||
# Print notice for internet connection.
|
||||
important "If the command hangs here, check your internet connection, or download appimagetool and add it to your \$PATH and try compiling again."
|
||||
|
||||
(( "$verbosity" >= 3 )) && wget "$url" || wget -q "$url"
|
||||
|
||||
APPIMAGETOOL="./$(basename "$url")"
|
||||
chmod a+x "$APPIMAGETOOL"
|
||||
else
|
||||
verboseOnly 1 "appimagetool path given or detected, no download required."
|
||||
APPIMAGETOOL="$__APPIMAGETOOL"
|
||||
fi
|
||||
|
||||
verboseOnly 1 "Packing AppImage $__OUTPUT_FILENAME"
|
||||
|
||||
if (( verbosity >= 3 )); then
|
||||
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME"
|
||||
elif (( verbosity >= 2 )); then
|
||||
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME" >/dev/null
|
||||
else
|
||||
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME" >/dev/null 2>&1
|
||||
fi
|
||||
|
||||
success "AppImage ready!"
|
||||
verboseOnly 1 "Cleaning up files..."
|
||||
rm -r ./AppDir
|
||||
|
||||
if [ -z "$__APPIMAGETOOL" ]; then
|
||||
rm "$APPIMAGETOOL"
|
||||
fi
|
||||
|
||||
cd "$__ROOT_DIR" # snap back to reality
|
||||
+33
@@ -130,3 +130,36 @@ if rawget(_G, "S_StopSoundByNum") ~= nil then
|
||||
... -- Can use it
|
||||
end
|
||||
```
|
||||
## addHook("ServerJoin", function())
|
||||
|
||||
ServerJoin hook called when client joins server (starting a listen server also calls it for host).
|
||||
Generally it was made to make loading custom config files less hacky, but can be used for anything else too.
|
||||
|
||||
## player.viewrollangle field
|
||||
|
||||
Returns player's current view roll angle for the Screen Tilting feature, useful for HUD elements.
|
||||
|
||||
## G_SetPlayerGamepadIndicatorColor(player, skincolor)
|
||||
|
||||
Set a custom color for Supported Gamepads with RGB LED functionality.
|
||||
To be used with Displayplayers.
|
||||
Only takes Skincolors.
|
||||
Best to be used in a Loop to ensure the color wont get overwritten by the game.
|
||||
|
||||
## G_PlayerDeviceRumble(player, low_strength, high_strength, -optional- duration)
|
||||
|
||||
Add Gamepad Rumble support for things.
|
||||
To be used with Displayplayers.
|
||||
Duration is in milliseconds and is optional to set, default value is 84ms.
|
||||
|
||||
# Other changes
|
||||
|
||||
## P_PlayRinglossSound(source, damager)
|
||||
|
||||
Add optional `damager` argument (should be `mobj_t`), which causes hurt sound also play for damager
|
||||
if `karthitemdialog` option is enabled
|
||||
|
||||
## K_PlayHitEmSound(mobj, victim)
|
||||
|
||||
Add optional `victim` argument (should be a player's `mobj_t`), which causes "hit em" sound to be
|
||||
delayed and played for victim too if `karthitemdialog` option is enabled
|
||||
@@ -1 +1 @@
|
||||
/lsdlsrb2
|
||||
/lsdl2srb2kart
|
||||
@@ -28,6 +28,7 @@ LOCAL_SRC_FILES := am_map.c \
|
||||
m_cheat.c \
|
||||
m_fixed.c \
|
||||
m_menu.c \
|
||||
m_textinput.c \
|
||||
m_misc.c \
|
||||
m_queue.c \
|
||||
m_random.c \
|
||||
|
||||
+557
-551
File diff suppressed because it is too large.
Load diff
+47
-6
@@ -106,6 +106,8 @@ ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
|
||||
|
||||
else # if you on the *nix
|
||||
|
||||
NOUPX=1
|
||||
|
||||
system:=$(shell uname -s)
|
||||
|
||||
ifeq ($(system),Linux)
|
||||
@@ -205,6 +207,18 @@ USE_FBO_OGL=1
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NONET
|
||||
ifndef NOSATURNSYNCH
|
||||
DOSATURNSYNCH=1
|
||||
ifndef NOSATURNJOIN
|
||||
DOSATURNJOIN=1
|
||||
endif
|
||||
ifndef NOSATURNPAK
|
||||
DOSATURNPAK=1
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
include win32/Makefile.cfg
|
||||
endif #ifdef MINGW
|
||||
@@ -215,6 +229,7 @@ endif
|
||||
|
||||
ifdef LINUX
|
||||
UNIXCOMMON=1
|
||||
NOOBJDUMP=1
|
||||
ifndef NOGME
|
||||
HAVE_LIBGME=1
|
||||
endif
|
||||
@@ -278,8 +293,8 @@ ifdef NOHW
|
||||
OPTS+=-DNOHW
|
||||
else
|
||||
OPTS+=-DHWRENDER
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o \
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_portal.o\
|
||||
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o $(OBJDIR)/hw_shaders.o
|
||||
endif
|
||||
|
||||
@@ -384,6 +399,18 @@ OPTS+=-DUSE_FBO_OGL
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NONET
|
||||
ifndef NOSATURNSYNCH
|
||||
OPTS+=-DDOSATURNSYNCH
|
||||
ifndef NOSATURNJOIN
|
||||
OPTS+=-DDOSATURNJOIN
|
||||
endif
|
||||
ifndef NOSATURNPAK
|
||||
OPTS+=-DDOSATURNPAK
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef HAVE_MINIUPNPC
|
||||
ifdef NONET
|
||||
HAVE_MINIUPNPC=''
|
||||
@@ -492,6 +519,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/hu_stuff.o \
|
||||
$(OBJDIR)/y_inter.o \
|
||||
$(OBJDIR)/st_stuff.o \
|
||||
$(OBJDIR)/k_director.o \
|
||||
$(OBJDIR)/k_kart.o \
|
||||
$(OBJDIR)/m_aatree.o \
|
||||
$(OBJDIR)/m_anigif.o \
|
||||
@@ -502,6 +530,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/m_fixed.o \
|
||||
$(OBJDIR)/m_menu.o \
|
||||
$(OBJDIR)/m_misc.o \
|
||||
$(OBJDIR)/m_textinput.o \
|
||||
$(OBJDIR)/m_perfstats.o \
|
||||
$(OBJDIR)/m_random.o \
|
||||
$(OBJDIR)/m_queue.o \
|
||||
@@ -535,6 +564,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/r_splats.o \
|
||||
$(OBJDIR)/r_patch.o \
|
||||
$(OBJDIR)/r_things.o \
|
||||
$(OBJDIR)/r_portal.o \
|
||||
$(OBJDIR)/screen.o \
|
||||
$(OBJDIR)/v_video.o \
|
||||
$(OBJDIR)/s_sound.o \
|
||||
@@ -630,6 +660,17 @@ ifndef NOUPX
|
||||
-$(UPX) $(UPX_OPTS) $(BIN)/$(EXENAME)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef APPIMAGE
|
||||
@echo Building AppImage...
|
||||
ifdef APPIMAGE_NOASSETS
|
||||
$(.)../AppImage_build.sh --small --quiet $(BIN)/
|
||||
else
|
||||
$(.)../AppImage_build.sh -q $(BIN)/
|
||||
endif
|
||||
@echo AppImage build complete, please look for $(EXENAME).AppImage in $(BIN)
|
||||
endif
|
||||
|
||||
@echo Build is done, please look for $(EXENAME) in $(BIN), \(checking for post steps\)
|
||||
|
||||
reobjdump:
|
||||
@@ -697,18 +738,18 @@ else
|
||||
ifdef SDL
|
||||
ifdef MINGW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_gl.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h hardware/hw_portal.h\
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
else
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_gl.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h hardware/hw_portal.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
|
||||
+12
-7
@@ -12,7 +12,7 @@
|
||||
# to avoid a false positive with the version detection...
|
||||
|
||||
SUPPORTED_GCC_VERSIONS:=\
|
||||
141 14\
|
||||
142 141 140 14\
|
||||
132 131 130 13\
|
||||
123 122 121 120 12\
|
||||
114 113 112 111 110 11\
|
||||
@@ -24,7 +24,7 @@ SUPPORTED_GCC_VERSIONS:=\
|
||||
55 54 53 52 51 50\
|
||||
49 48 47 46 45 44 43 42 41 40
|
||||
|
||||
LATEST_GCC_VERSION=14.1
|
||||
LATEST_GCC_VERSION=14.2.1
|
||||
|
||||
# gcc or g++
|
||||
ifdef PREFIX
|
||||
@@ -78,12 +78,20 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef GCC141
|
||||
ifdef GCC142
|
||||
GCC141=1
|
||||
endif
|
||||
|
||||
ifdef GCC141
|
||||
GCC140=1
|
||||
endif
|
||||
|
||||
ifdef GCC14
|
||||
GCC14=1
|
||||
GCC140=1
|
||||
endif
|
||||
|
||||
ifdef GCC140
|
||||
GCC132=1
|
||||
endif
|
||||
|
||||
ifdef GCC132
|
||||
@@ -437,9 +445,6 @@ endif
|
||||
ifdef GCC44
|
||||
WFLAGS+=-Wno-error=array-bounds
|
||||
endif
|
||||
ifdef GCC45
|
||||
opts+=-fwrapv
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
endif
|
||||
|
||||
+382
-128
@@ -1,8 +1,10 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
// Copyright (C) 2024 by Vivian "toastergrl" Grannell.
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -26,43 +28,37 @@
|
||||
#endif
|
||||
|
||||
// For use if I do walls with outsides/insides
|
||||
static const UINT8 REDS = (8*16);
|
||||
static const UINT8 REDS = (2*16);
|
||||
static const UINT8 REDRANGE = 16;
|
||||
static const UINT8 GRAYS = (1*16);
|
||||
static const UINT8 GRAYSRANGE = 16;
|
||||
static const UINT8 BROWNS = (3*16);
|
||||
static const UINT8 YELLOWS = (7*16);
|
||||
static const UINT8 GREENS = (10*16);
|
||||
static const UINT8 BROWNS = (15*16);
|
||||
static const UINT8 YELLOWS = (5*16)+8;
|
||||
static const UINT8 GREENS = (6*16);
|
||||
static const UINT8 BLUES = (9*16);
|
||||
static const UINT8 DBLACK = 31;
|
||||
static const UINT8 DWHITE = 0;
|
||||
|
||||
static const UINT8 NOCLIMBREDS = 248;
|
||||
static const UINT8 NOCLIMBREDRANGE = 8;
|
||||
static const UINT8 NOCLIMBGRAYS = 204;
|
||||
static const UINT8 NOCLIMBBROWNS = (2*16);
|
||||
static const UINT8 NOCLIMBYELLOWS = (11*16);
|
||||
|
||||
// Automap colors
|
||||
#define BACKGROUND DBLACK
|
||||
#define WALLCOLORS (REDS + REDRANGE/2)
|
||||
#define WALLRANGE (REDRANGE/2)
|
||||
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
|
||||
#define NOCLIMBWALLRANGE (NOCLIMBREDRANGE/2)
|
||||
#define THOKWALLCOLORS REDS
|
||||
#define THOKWALLRANGE REDRANGE
|
||||
#define NOCLIMBTHOKWALLCOLORS NOCLIMBREDS
|
||||
#define NOCLIMBTHOKWALLRANGE NOCLIMBREDRANGE
|
||||
#define TSWALLCOLORS GRAYS
|
||||
#define TSWALLRANGE GRAYSRANGE
|
||||
#define NOCLIMBTSWALLCOLORS NOCLIMBGRAYS
|
||||
#define TSWALLCOLORS DWHITE
|
||||
#define TSFINISHLINE GRAYS
|
||||
#define TSFOFINFO (BLUES + 4)
|
||||
#define FDWALLCOLORS BROWNS
|
||||
#define NOCLIMBFDWALLCOLORS NOCLIMBBROWNS
|
||||
#define CDWALLCOLORS YELLOWS
|
||||
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
|
||||
#define THINGCOLORS GREENS
|
||||
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
|
||||
#define XHAIRCOLORS GRAYS
|
||||
|
||||
// Automap passes
|
||||
#define PASS_SOLID 1
|
||||
#define PASS_INTANGIBLE 2
|
||||
#define PASS_FOF 4
|
||||
|
||||
// controls
|
||||
#define AM_PANUPKEY KEY_UPARROW
|
||||
#define AM_PANDOWNKEY KEY_DOWNARROW
|
||||
@@ -110,11 +106,6 @@ typedef struct
|
||||
mpoint_t a, b;
|
||||
} mline_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fixed_t slp, islp;
|
||||
} islope_t;
|
||||
|
||||
//
|
||||
// The vector graphics for the automap.
|
||||
// A line drawing of the player pointing right,
|
||||
@@ -136,16 +127,14 @@ static const mline_t player_arrow[] = {
|
||||
#undef R
|
||||
#define NUMPLYRLINES (sizeof (player_arrow)/sizeof (mline_t))
|
||||
|
||||
#if 0
|
||||
#define R (FRACUNIT)
|
||||
static mline_t triangle_guy[] = {
|
||||
{ { (fixed_t)-.867f*R, (fixed_t)-.5f*R }, { (fixed_t) .867f*R, (fixed_t)-.5f*R } },
|
||||
{ { (fixed_t) .867f*R, (fixed_t)-.5f*R }, { (fixed_t) 0, (fixed_t) R } },
|
||||
{ { (fixed_t) 0, (fixed_t) R }, { (fixed_t)-.867f*R, (fixed_t)-.5f*R } }
|
||||
static const mline_t cross_mark[] =
|
||||
{
|
||||
{ { -R, 0 }, { R, 0} },
|
||||
{ { 0, -R }, { 0, R } },
|
||||
};
|
||||
#undef R
|
||||
#define NUMTRIANGLEGUYLINES (sizeof (triangle_guy)/sizeof (mline_t))
|
||||
#endif
|
||||
#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
|
||||
|
||||
#define R (FRACUNIT)
|
||||
static const mline_t thintriangle_guy[] = {
|
||||
@@ -162,10 +151,14 @@ static boolean draw_grid = false;
|
||||
boolean automapactive = false;
|
||||
boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
|
||||
static boolean am_stopped = true;
|
||||
static boolean am_minigen = false;
|
||||
|
||||
static UINT8 *am_buf = NULL;
|
||||
|
||||
static INT32 f_x, f_y; // location of window on screen (always zero for both)
|
||||
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
|
||||
|
||||
static boolean m_keydown[4]; // which window panning keys are being pressed down?
|
||||
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
|
||||
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
|
||||
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
|
||||
@@ -205,12 +198,13 @@ static fixed_t scale_ftom;
|
||||
|
||||
static player_t *plr; // the player represented by an arrow
|
||||
|
||||
static INT32 followplayer = true; // specifies whether to follow the player around
|
||||
static boolean followplayer = true; // specifies whether to follow the player around
|
||||
|
||||
// function for drawing lines, depends on rendermode
|
||||
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
|
||||
static AMDRAWFLINEFUNC AM_drawFline;
|
||||
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
|
||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
|
||||
|
||||
static void AM_activateNewScale(void)
|
||||
@@ -260,25 +254,15 @@ static inline void AM_restoreScaleAndLoc(void)
|
||||
*/
|
||||
static void AM_findMinMaxBoundaries(void)
|
||||
{
|
||||
size_t i;
|
||||
fixed_t a;
|
||||
fixed_t b;
|
||||
fixed_t a, b;
|
||||
|
||||
min_x = min_y = +INT32_MAX;
|
||||
max_x = max_y = -INT32_MAX;
|
||||
min_x = minimapinfo.min_x << MAPBITS;
|
||||
max_x = minimapinfo.max_x << MAPBITS;
|
||||
min_y = minimapinfo.min_y << MAPBITS;
|
||||
max_y = minimapinfo.max_y << MAPBITS;
|
||||
|
||||
for (i = 0; i < numvertexes; i++)
|
||||
{
|
||||
if (vertexes[i].x < min_x)
|
||||
min_x = vertexes[i].x;
|
||||
else if (vertexes[i].x > max_x)
|
||||
max_x = vertexes[i].x;
|
||||
|
||||
if (vertexes[i].y < min_y)
|
||||
min_y = vertexes[i].y;
|
||||
else if (vertexes[i].y > max_y)
|
||||
max_y = vertexes[i].y;
|
||||
}
|
||||
max_w = minimapinfo.map_w << MAPBITS;
|
||||
max_h = minimapinfo.map_h << MAPBITS;
|
||||
|
||||
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
|
||||
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
|
||||
@@ -350,22 +334,23 @@ static void AM_initVariables(void)
|
||||
old_m_h = m_h;
|
||||
}
|
||||
|
||||
//
|
||||
// Called when the screen size changes.
|
||||
//
|
||||
static void AM_FrameBufferInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
am_buf = screens[0];
|
||||
}
|
||||
|
||||
//
|
||||
// should be called at the start of every level
|
||||
// right now, i figure it out myself
|
||||
//
|
||||
static void AM_LevelInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||
if (scale_mtof > max_scale_mtof)
|
||||
@@ -387,7 +372,7 @@ void AM_Stop(void)
|
||||
*
|
||||
* \sa AM_Stop
|
||||
*/
|
||||
static inline void AM_Start(void)
|
||||
void AM_Start(void)
|
||||
{
|
||||
static INT32 lastlevel = -1;
|
||||
|
||||
@@ -396,8 +381,12 @@ static inline void AM_Start(void)
|
||||
am_stopped = false;
|
||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
AM_FrameBufferInit();
|
||||
if (lastlevel != gamemap)
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
}
|
||||
am_recalc = false;
|
||||
}
|
||||
AM_initVariables();
|
||||
@@ -423,6 +412,27 @@ static void AM_maxOutWindowScale(void)
|
||||
AM_activateNewScale();
|
||||
}
|
||||
|
||||
//
|
||||
// set window panning
|
||||
//
|
||||
static void AM_setWindowPanning(void)
|
||||
{
|
||||
// up and down
|
||||
if (m_keydown[2]) // pan up
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
else if (m_keydown[3]) // pan down
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.y = 0;
|
||||
// left and right
|
||||
if (m_keydown[0]) // pan right
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
else if (m_keydown[1]) // pan left
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.x = 0;
|
||||
}
|
||||
|
||||
/** Responds to user inputs in automap mode.
|
||||
*
|
||||
* \param ev Event to possibly respond to.
|
||||
@@ -455,35 +465,49 @@ boolean AM_Responder(event_t *ev)
|
||||
{
|
||||
case AM_PANRIGHTKEY: // pan right
|
||||
if (!followplayer)
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[0] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANLEFTKEY: // pan left
|
||||
if (!followplayer)
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[1] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANUPKEY: // pan up
|
||||
if (!followplayer)
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[2] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANDOWNKEY: // pan down
|
||||
if (!followplayer)
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[3] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_ZOOMOUTKEY: // zoom out
|
||||
mtof_zoommul = M_ZOOMOUT;
|
||||
ftom_zoommul = M_ZOOMIN;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_ZOOMINKEY: // zoom in
|
||||
mtof_zoommul = M_ZOOMIN;
|
||||
ftom_zoommul = M_ZOOMOUT;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_TOGGLEKEY:
|
||||
AM_Stop();
|
||||
@@ -497,6 +521,7 @@ boolean AM_Responder(event_t *ev)
|
||||
}
|
||||
else
|
||||
AM_restoreScaleAndLoc();
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_FOLLOWKEY:
|
||||
followplayer = !followplayer;
|
||||
@@ -516,14 +541,32 @@ boolean AM_Responder(event_t *ev)
|
||||
switch (ev->data1)
|
||||
{
|
||||
case AM_PANRIGHTKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[0] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANLEFTKEY:
|
||||
if (!followplayer)
|
||||
m_paninc.x = 0;
|
||||
{
|
||||
m_keydown[1] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANUPKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[2] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANDOWNKEY:
|
||||
if (!followplayer)
|
||||
m_paninc.y = 0;
|
||||
{
|
||||
m_keydown[3] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_ZOOMOUTKEY:
|
||||
case AM_ZOOMINKEY:
|
||||
@@ -724,6 +767,16 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
||||
}
|
||||
#undef DOOUTCODE
|
||||
|
||||
//
|
||||
// Draws a pixel.
|
||||
//
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
|
||||
{
|
||||
if (xx < 0 || yy < 0 || xx >= f_w || yy >= f_h)
|
||||
return; // off the screen
|
||||
am_buf[(yy*f_w) + xx] = cc;
|
||||
}
|
||||
|
||||
//
|
||||
// Classic Bresenham w/ whatever optimizations needed for speed
|
||||
//
|
||||
@@ -745,8 +798,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
}
|
||||
#endif
|
||||
|
||||
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||
|
||||
dx = fl->b.x - fl->a.x;
|
||||
ax = 2 * (dx < 0 ? -dx : dx);
|
||||
sx = dx < 0 ? -1 : 1;
|
||||
@@ -763,7 +814,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
d = ay - ax/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color)
|
||||
AM_drawPixel(x, y, color);
|
||||
if (x == fl->b.x)
|
||||
return;
|
||||
if (d >= 0)
|
||||
@@ -780,7 +831,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
d = ax - ay/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color)
|
||||
AM_drawPixel(x, y, color);
|
||||
if (y == fl->b.y)
|
||||
return;
|
||||
if (d >= 0)
|
||||
@@ -792,8 +843,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
d += ax;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUTDOT
|
||||
}
|
||||
|
||||
//
|
||||
@@ -815,17 +864,18 @@ static void AM_drawGrid(INT32 color)
|
||||
fixed_t x, y;
|
||||
fixed_t start, end;
|
||||
mline_t ml;
|
||||
fixed_t gridsize = (MAPBLOCKUNITS<<MAPBITS);
|
||||
|
||||
// Figure out start of vertical gridlines
|
||||
start = m_x;
|
||||
if ((start - bmaporgx) % (MAPBLOCKUNITS<<FRACBITS))
|
||||
start += (MAPBLOCKUNITS<<FRACBITS) - ((start - bmaporgx) % (MAPBLOCKUNITS<<FRACBITS));
|
||||
if ((start - (bmaporgx>>FRACTOMAPBITS)) % gridsize)
|
||||
start += gridsize - ((start - (bmaporgx>>FRACTOMAPBITS)) % gridsize);
|
||||
end = m_x + m_w;
|
||||
|
||||
// draw vertical gridlines
|
||||
ml.a.y = m_y;
|
||||
ml.b.y = m_y + m_h;
|
||||
for (x = start; x < end; x += (MAPBLOCKUNITS<<FRACBITS))
|
||||
for (x = start; x < end; x += gridsize)
|
||||
{
|
||||
ml.a.x = x;
|
||||
ml.b.x = x;
|
||||
@@ -834,14 +884,14 @@ static void AM_drawGrid(INT32 color)
|
||||
|
||||
// Figure out start of horizontal gridlines
|
||||
start = m_y;
|
||||
if ((start - bmaporgy) % (MAPBLOCKUNITS<<FRACBITS))
|
||||
start += (MAPBLOCKUNITS<<FRACBITS) - ((start - bmaporgy) % (MAPBLOCKUNITS<<FRACBITS));
|
||||
if ((start - (bmaporgy>>FRACTOMAPBITS)) % gridsize)
|
||||
start += gridsize - ((start - (bmaporgy>>FRACTOMAPBITS)) % gridsize);
|
||||
end = m_y + m_h;
|
||||
|
||||
// draw horizontal gridlines
|
||||
ml.a.x = m_x;
|
||||
ml.b.x = m_x + m_w;
|
||||
for (y = start; y < end; y += (MAPBLOCKUNITS<<FRACBITS))
|
||||
for (y = start; y < end; y += gridsize)
|
||||
{
|
||||
ml.a.y = y;
|
||||
ml.b.y = y;
|
||||
@@ -849,14 +899,63 @@ static void AM_drawGrid(INT32 color)
|
||||
}
|
||||
}
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y) + FRACUNIT/2) >> FRACBITS; \
|
||||
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y) + FRACUNIT/2) >> FRACBITS; \
|
||||
} else \
|
||||
end1 = end2 = (normalheight + FRACUNIT/2) >> FRACBITS;
|
||||
|
||||
static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondarystore)
|
||||
{
|
||||
ffloor_t *secondaryrover = NULL;
|
||||
for (; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t rovt1, rovt2;
|
||||
fixed_t rovb1, rovb2;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
SLOPEPARAMS(*rover->t_slope, rovt1, rovt2, *rover->topheight)
|
||||
SLOPEPARAMS(*rover->b_slope, rovb1, rovb2, *rover->bottomheight)
|
||||
for (secondaryrover = secondarystore; secondaryrover; secondaryrover = secondaryrover->next)
|
||||
{
|
||||
fixed_t sect1, sect2;
|
||||
fixed_t secb1, secb2;
|
||||
if (!(secondaryrover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(secondaryrover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
if (secondaryrover->secnum == rover->secnum)
|
||||
break;
|
||||
SLOPEPARAMS(*secondaryrover->t_slope, sect1, sect2, *secondaryrover->topheight)
|
||||
SLOPEPARAMS(*secondaryrover->b_slope, secb1, secb2, *secondaryrover->bottomheight)
|
||||
if (rovt1 != sect1)
|
||||
continue;
|
||||
if (rovt2 != sect2)
|
||||
continue;
|
||||
if (rovb1 != secb1)
|
||||
continue;
|
||||
if (rovb2 != secb2)
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
if (secondaryrover == NULL)
|
||||
break;
|
||||
}
|
||||
return rover;
|
||||
}
|
||||
|
||||
//
|
||||
// Determines visible lines, draws them.
|
||||
// This is LineDef based, not LineSeg based.
|
||||
//
|
||||
static inline void AM_drawWalls(void)
|
||||
static void AM_drawWalls(UINT8 pass)
|
||||
{
|
||||
size_t i;
|
||||
static mline_t l;
|
||||
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale)>>FRACBITS;
|
||||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends
|
||||
|
||||
@@ -866,74 +965,143 @@ static inline void AM_drawWalls(void)
|
||||
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
|
||||
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
|
||||
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
|
||||
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
|
||||
if (lines[i].backsector) {
|
||||
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
|
||||
}
|
||||
#undef SLOPEPARAMS
|
||||
|
||||
if (!lines[i].backsector) // 1-sided
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
AM_drawMline(&l, NOCLIMBWALLCOLORS);
|
||||
else
|
||||
if (!(pass & PASS_SOLID))
|
||||
;
|
||||
else if (frontf1 != frontc1 || frontf2 != frontc2 || lines[i].frontsector->f_slope)
|
||||
{
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
else if (!am_minigen)
|
||||
{
|
||||
AM_drawMline(&l, WALLCOLORS);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
|
||||
if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
|
||||
{
|
||||
if (backf1 == backc1 && backf2 == backc2
|
||||
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
else
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
if (!am_minigen && (pass & PASS_INTANGIBLE))
|
||||
{
|
||||
AM_drawMline(&l, GRIDCOLORS);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (pass & PASS_SOLID)
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
|
||||
else
|
||||
AM_drawMline(&l, THOKWALLCOLORS);
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB) {
|
||||
if (backf1 != frontf1 || backf2 != frontf2) {
|
||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
|
||||
}
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
|
||||
//dont think kart even supports those idk?
|
||||
/*if (lines[i].flags & (ML_IMPASSABLE|ML_BLOCKPLAYERS))
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSWALLCOLORS); // Completely solid course boundary
|
||||
}
|
||||
else if ((lines[i].flags & ML_MIDSOLID)
|
||||
&& sides[lines->sidenum[0]].midtexture)
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSWALLCOLORS); // solid midtexture, likely a course boundary
|
||||
}*/
|
||||
if ((backf1 != frontf1 && abs(backf1 - frontf1) > maxstep)
|
||||
|| (backf2 != frontf2 && abs(backf2 - frontf2) > maxstep))
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSWALLCOLORS); // floor-wall, likely a course boundary
|
||||
}
|
||||
/*else if (lines[i].special == 2001) // guh its a sector effect in kart idk how to make it work tbh lol
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSFINISHLINE); // finish line
|
||||
}*/
|
||||
else if (backf1 != frontf1 || backf2 != frontf2)
|
||||
{
|
||||
if (pass & PASS_INTANGIBLE)
|
||||
AM_drawMline(&l, FDWALLCOLORS); // floorlevel change
|
||||
}
|
||||
else if (backc1 != frontc1 || backc2 != frontc2)
|
||||
{
|
||||
if (!(pass & PASS_INTANGIBLE))
|
||||
;
|
||||
else if (abs(backc1 - frontc1) < maxstep
|
||||
|| abs(backc2 - frontc2) < maxstep)
|
||||
{
|
||||
AM_drawMline(&l, CDWALLCOLORS); // ceilinglevel change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
{
|
||||
AM_drawMline(&l, GRIDCOLORS); // ceiling-wall, not likely to be a course boundary but flagged up just in case
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (backf1 != frontf1 || backf2 != frontf2) {
|
||||
AM_drawMline(&l, FDWALLCOLORS); // floor level change
|
||||
{
|
||||
ffloor_t *rover = NULL;
|
||||
|
||||
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
|
||||
{
|
||||
if (lines[i].backsector->ffloors == NULL)
|
||||
{
|
||||
// Check frontside for one solid
|
||||
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (lines[i].frontsector->ffloors == NULL)
|
||||
{
|
||||
// Check backside for one solid
|
||||
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check to see if any secnums exist in one but not the other.
|
||||
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
|
||||
if (rover == NULL)
|
||||
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
|
||||
}
|
||||
}
|
||||
if (rover != NULL)
|
||||
{
|
||||
if (pass & PASS_FOF)
|
||||
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
|
||||
}
|
||||
else if (!am_minigen)
|
||||
{
|
||||
if (pass & PASS_INTANGIBLE)
|
||||
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
|
||||
}
|
||||
}
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef SLOPEPARAMS
|
||||
|
||||
//
|
||||
// Rotation in 2D.
|
||||
// Used to rotate player arrow line character.
|
||||
@@ -1006,7 +1174,7 @@ static inline void AM_drawPlayers(void)
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 16<<FRACBITS, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1015,12 +1183,15 @@ static inline void AM_drawPlayers(void)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (!players[i].mo)
|
||||
continue;
|
||||
|
||||
p = &players[i];
|
||||
if (p->skincolor > 0)
|
||||
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
|
||||
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 16<<FRACBITS, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1040,13 +1211,27 @@ static inline void AM_drawThings(UINT8 colors)
|
||||
}
|
||||
}
|
||||
|
||||
/** Draws the crosshair, actually just a dot in software mode.
|
||||
/** Draws the crosshair.
|
||||
*
|
||||
* \param color Color for the crosshair.
|
||||
*/
|
||||
static inline void AM_drawCrosshair(UINT8 color)
|
||||
{
|
||||
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
|
||||
const fixed_t scale = 4<<FRACBITS;
|
||||
size_t i;
|
||||
fline_t fl;
|
||||
for (i = 0; i < NUMCROSSMARKLINES; i++)
|
||||
{
|
||||
fl.a.x = FixedMul(cross_mark[i].a.x, scale) >> FRACBITS;
|
||||
fl.a.y = FixedMul(cross_mark[i].a.y, scale) >> FRACBITS;
|
||||
fl.b.x = FixedMul(cross_mark[i].b.x, scale) >> FRACBITS;
|
||||
fl.b.y = FixedMul(cross_mark[i].b.y, scale) >> FRACBITS;
|
||||
fl.a.x += f_x + (f_w / 2);
|
||||
fl.a.y += f_y + (f_h / 2);
|
||||
fl.b.x += f_x + (f_w / 2);
|
||||
fl.b.y += f_y + (f_h / 2);
|
||||
AM_drawFline(&fl, color);
|
||||
}
|
||||
}
|
||||
|
||||
/** Draws the automap.
|
||||
@@ -1056,11 +1241,80 @@ void AM_Drawer(void)
|
||||
if (!automapactive)
|
||||
return;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_clearFB(BACKGROUND);
|
||||
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||
AM_drawWalls();
|
||||
AM_drawWalls(PASS_FOF|PASS_INTANGIBLE|PASS_SOLID);
|
||||
AM_drawPlayers();
|
||||
AM_drawThings(THINGCOLORS);
|
||||
|
||||
AM_drawCrosshair(XHAIRCOLORS);
|
||||
if (!followplayer) AM_drawCrosshair(XHAIRCOLORS);
|
||||
}
|
||||
|
||||
minigen_t *AM_MinimapGenerate(INT32 mul)
|
||||
{
|
||||
static minigen_t ret = {0};
|
||||
|
||||
if (automapactive)
|
||||
return NULL;
|
||||
|
||||
am_minigen = true;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft; // yes, even in GL
|
||||
|
||||
//AM_FrameBufferInit();
|
||||
f_x = f_y = 0;
|
||||
ret.w = f_w = minimapinfo.minimap_w * mul;
|
||||
ret.h = f_h = minimapinfo.minimap_h * mul;
|
||||
am_buf = ret.buf = NULL;
|
||||
|
||||
//AM_LevelInit();
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = min_scale_mtof - (min_scale_mtof/20);
|
||||
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
||||
|
||||
//AM_initVariables();
|
||||
f_oldloc.x = INT32_MAX;
|
||||
|
||||
m_paninc.x = m_paninc.y = 0;
|
||||
ftom_zoommul = FRACUNIT;
|
||||
mtof_zoommul = FRACUNIT;
|
||||
|
||||
m_w = FTOM(f_w);
|
||||
m_h = FTOM(f_h);
|
||||
|
||||
//AM_changeWindowLoc();
|
||||
m_x = min_x - FixedMul(m_w, FRACUNIT/40);
|
||||
m_y = min_y - FixedMul(m_h, FRACUNIT/40);
|
||||
m_x2 = m_x + m_w;
|
||||
m_y2 = m_y + m_h;
|
||||
|
||||
// for saving & restoring
|
||||
old_m_x = m_x;
|
||||
old_m_y = m_y;
|
||||
old_m_w = m_w;
|
||||
old_m_h = m_h;
|
||||
|
||||
am_buf = ret.buf = malloc((f_w*f_h));
|
||||
|
||||
if (ret.buf == NULL)
|
||||
return NULL;
|
||||
|
||||
//AM_clearFB(BACKGROUND);
|
||||
memset(am_buf, 0xff, (f_w*f_h));
|
||||
AM_drawWalls(PASS_FOF);
|
||||
AM_drawWalls(PASS_INTANGIBLE);
|
||||
AM_drawWalls(PASS_SOLID);
|
||||
|
||||
am_buf = NULL;
|
||||
am_recalc = true;
|
||||
|
||||
am_minigen = false;
|
||||
|
||||
return &ret;
|
||||
}
|
||||
+17
-8
@@ -1,8 +1,10 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
// Copyright (C) 2024 by Vivian "toastergrl" Grannell.
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -26,11 +28,6 @@ typedef struct
|
||||
fpoint_t a, b;
|
||||
} fline_t;
|
||||
|
||||
// Used by ST StatusBar stuff.
|
||||
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
|
||||
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
|
||||
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
|
||||
|
||||
extern boolean am_recalc; // true if screen size changes
|
||||
extern boolean automapactive; // In AutoMap mode?
|
||||
|
||||
@@ -43,7 +40,19 @@ void AM_Ticker(void);
|
||||
// Called by main loop, instead of view drawer if automap is active.
|
||||
void AM_Drawer(void);
|
||||
|
||||
// Enables the automap.
|
||||
void AM_Start(void);
|
||||
|
||||
// Called to force the automap to quit if the level is completed while it is up.
|
||||
void AM_Stop(void);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 w, h;
|
||||
UINT8 *buf;
|
||||
} minigen_t;
|
||||
|
||||
// Minimap generation
|
||||
minigen_t *AM_MinimapGenerate(INT32 mul);
|
||||
|
||||
#endif
|
||||
+2
-5
@@ -36,7 +36,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
|
||||
return;
|
||||
|
||||
// Lua can handle it!
|
||||
if (LUAh_BotAI(sonic, tails, cmd))
|
||||
if (LUA_HookBotAI(sonic, tails, cmd))
|
||||
return;
|
||||
|
||||
if (tails->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
|
||||
@@ -118,11 +118,8 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
|
||||
return;
|
||||
}
|
||||
|
||||
// Bot AI isn't programmed in analog.
|
||||
//CV_SetValue(&cv_analog2, false);
|
||||
|
||||
// Let Lua scripts build ticcmds
|
||||
if (LUAh_BotTiccmd(player, cmd))
|
||||
if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd)))
|
||||
return;
|
||||
|
||||
// We don't have any main character AI, sorry. D:
|
||||
|
||||
+28
-23
@@ -1,7 +1,7 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2024 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -11,6 +11,9 @@
|
||||
/// \brief Macros to read/write from/to a UINT8 *,
|
||||
/// used for packet creation and such
|
||||
|
||||
#ifndef __BYTEPTR_H__
|
||||
#define __BYTEPTR_H__
|
||||
|
||||
#if defined (__alpha__) || defined (__arm__) || defined (__mips__) || defined (__ia64__) || defined (__clang__)
|
||||
#define DEALIGNED
|
||||
#endif
|
||||
@@ -150,7 +153,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
||||
|
||||
#undef DEALIGNED
|
||||
|
||||
#define WRITESTRINGN(p, s, n) ({ \
|
||||
#define WRITESTRINGN(p, s, n) do { \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \
|
||||
@@ -158,70 +161,72 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
||||
\
|
||||
if (tmp_i < n) \
|
||||
WRITECHAR(p, '\0'); \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define WRITESTRINGL(p, s, n) ({ \
|
||||
#define WRITESTRINGL(p, s, n) do { \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \
|
||||
WRITECHAR(p, s[tmp_i]); \
|
||||
\
|
||||
WRITECHAR(p, '\0'); \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define WRITESTRING(p, s) ({ \
|
||||
#define WRITESTRING(p, s) do { \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \
|
||||
WRITECHAR(p, s[tmp_i]); \
|
||||
\
|
||||
WRITECHAR(p, '\0'); \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define WRITEMEM(p, s, n) ({ \
|
||||
memcpy(p, s, n); \
|
||||
p += n; \
|
||||
})
|
||||
#define WRITEMEM(p, s, n) do { \
|
||||
memcpy(p, s, n); \
|
||||
p += n; \
|
||||
} while (0)
|
||||
|
||||
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
|
||||
|
||||
#define SKIPSTRINGN(p, n) ({ \
|
||||
#define SKIPSTRINGN(p, n) do { \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while (tmp_i < n && READCHAR(p) != '\0') \
|
||||
tmp_i++; \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n)
|
||||
|
||||
#define READSTRINGN(p, s, n) ({ \
|
||||
#define READSTRINGN(p, s, n) do { \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \
|
||||
tmp_i++; \
|
||||
\
|
||||
s[tmp_i] = '\0'; \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define READSTRINGL(p, s, n) ({ \
|
||||
#define READSTRINGL(p, s, n) do { \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \
|
||||
tmp_i++; \
|
||||
\
|
||||
s[tmp_i] = '\0'; \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define READSTRING(p, s) ({ \
|
||||
#define READSTRING(p, s) do { \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while ((s[tmp_i] = READCHAR(p)) != '\0') \
|
||||
tmp_i++; \
|
||||
\
|
||||
s[tmp_i] = '\0'; \
|
||||
})
|
||||
} while (0)
|
||||
|
||||
#define READMEM(p, s, n) ({ \
|
||||
memcpy(s, p, n); \
|
||||
p += n; \
|
||||
})
|
||||
#define READMEM(p, s, n) do { \
|
||||
memcpy(s, p, n); \
|
||||
p += n; \
|
||||
} while (0)
|
||||
|
||||
#endif // __BYTEPTR_H__
|
||||
+1
-1
@@ -628,7 +628,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
|
||||
// check cvars
|
||||
// Hurdler: added at Ebola's request ;)
|
||||
// (don't flood the console in software mode with bad gr_xxx command)
|
||||
// (don't flood the console in software mode with bad gl_xxx command)
|
||||
if (!CV_Command() && con_destlines)
|
||||
CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0));
|
||||
}
|
||||
|
||||
+55
-254
@@ -32,6 +32,7 @@
|
||||
#include "i_threads.h"
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -43,8 +44,12 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
# define Lock_state() I_lock_mutex(&con_mutex)
|
||||
# define Unlock_state() I_unlock_mutex(con_mutex)
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
@@ -93,9 +98,7 @@ static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
|
||||
|
||||
static INT32 inputline; // current input line number
|
||||
static INT32 inputhist; // line number of history input line to restore
|
||||
static size_t input_cur; // position of cursor in line
|
||||
static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
|
||||
static size_t input_len; // length of current line, used to bound cursor and such
|
||||
static textinput_t input;
|
||||
// notice: input does NOT include the "$" at the start of the line. - 11/3/16
|
||||
|
||||
// protos.
|
||||
@@ -454,7 +457,8 @@ static void CON_InputInit(void)
|
||||
// prepare the first prompt line
|
||||
memset(inputlines, 0, sizeof (inputlines));
|
||||
inputline = 0;
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
@@ -798,113 +802,6 @@ void CON_Ticker(void)
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
// ----
|
||||
//
|
||||
// Shortcuts for adding and deleting characters, strings, and sections
|
||||
// Necessary due to moving cursor
|
||||
//
|
||||
|
||||
static void CON_InputClear(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputSetString(const char *c)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
strcpy(inputlines[inputline], c);
|
||||
input_cur = input_sel = input_len = strlen(c);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddString(const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_len + csize > CON_MAXPROMPTCHARS-1)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
memcpy(&inputlines[inputline][input_cur], c, csize);
|
||||
input_len += csize;
|
||||
input_sel = (input_cur += csize);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelSelection(void)
|
||||
{
|
||||
size_t start, end, len;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur > input_sel)
|
||||
{
|
||||
start = input_sel;
|
||||
end = input_cur;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = input_cur;
|
||||
end = input_sel;
|
||||
}
|
||||
len = (end - start);
|
||||
|
||||
if (end != input_len)
|
||||
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
|
||||
memset(&inputlines[inputline][input_len - len], 0, len);
|
||||
|
||||
input_len -= len;
|
||||
input_sel = input_cur = start;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddChar(char c)
|
||||
{
|
||||
if (input_len >= CON_MAXPROMPTCHARS-1)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][input_cur++] = c;
|
||||
inputlines[inputline][++input_len] = 0;
|
||||
input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelChar(void)
|
||||
{
|
||||
if (!input_cur)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][--input_len] = 0;
|
||||
input_sel = --input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
// ----
|
||||
//
|
||||
@@ -985,6 +882,10 @@ boolean CON_Responder(event_t *ev)
|
||||
}
|
||||
}
|
||||
|
||||
Lock_state();
|
||||
M_TextInputHandle(&input, key);
|
||||
Unlock_state();
|
||||
|
||||
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
@@ -997,12 +898,11 @@ boolean CON_Responder(event_t *ev)
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
{
|
||||
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
if (!input.length || input.length >= 40 || strchr(input.buffer, ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
strcpy(completion, input.buffer);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
|
||||
@@ -1023,42 +923,9 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
CON_InputDelSelection();
|
||||
// Those are already handled in M_TextInputHandle, but they do extra logic... Maybe textinput_t should have some sort of callbacks?
|
||||
if (key == 'x' || key == 'X' || key == 'v' || key == 'V')
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'v' || key == 'V')
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
if (paste != NULL)
|
||||
CON_InputAddString(paste);
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Select all
|
||||
if (key == 'a' || key == 'A')
|
||||
{
|
||||
input_sel = 0;
|
||||
input_cur = input_len;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
||||
// can control Sonic from the console, which is silly
|
||||
@@ -1073,9 +940,9 @@ boolean CON_Responder(event_t *ev)
|
||||
// remember typing for several completions (a-la-4dos)
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
if (!input.length || input.length >= 40 || strchr(input.buffer, ' '))
|
||||
return true;
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
strcpy(completion, input.buffer);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
else
|
||||
@@ -1106,7 +973,11 @@ boolean CON_Responder(event_t *ev)
|
||||
cmd = CV_CompleteVar(completion, varskips);
|
||||
|
||||
if (cmd)
|
||||
CON_InputSetString(va("%s ", cmd));
|
||||
{
|
||||
Lock_state();
|
||||
M_TextInputSetString(&input, va("%s ", cmd));
|
||||
Unlock_state();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (comskips > 0)
|
||||
@@ -1132,37 +1003,6 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input_cur != 0)
|
||||
--input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input_cur < input_len)
|
||||
++input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input_cur = 0;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END)
|
||||
{
|
||||
input_cur = input_len;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point we're messing with input
|
||||
// Clear completion
|
||||
completion[0] = 0;
|
||||
@@ -1170,45 +1010,29 @@ boolean CON_Responder(event_t *ev)
|
||||
// command enter
|
||||
if (key == KEY_ENTER)
|
||||
{
|
||||
if (!input_len)
|
||||
if (!input.length)
|
||||
return true;
|
||||
|
||||
// push the command
|
||||
COM_BufAddText(inputlines[inputline]);
|
||||
COM_BufAddText(input.buffer);
|
||||
COM_BufAddText("\n");
|
||||
|
||||
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
|
||||
|
||||
Lock_state();
|
||||
|
||||
// Only add command to history if it differs from previous one
|
||||
if (strcmp(inputlines[inputline], inputlines[(inputline-1) & 31]))
|
||||
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
{
|
||||
inputline = (inputline+1) & 31;
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
}
|
||||
|
||||
inputhist = inputline;
|
||||
CON_InputClear();
|
||||
M_TextInputClear(&input);
|
||||
|
||||
return true;
|
||||
}
|
||||
Unlock_state();
|
||||
|
||||
// backspace and delete command prompt
|
||||
if (input_sel != input_cur)
|
||||
{
|
||||
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
||||
{
|
||||
CON_InputDelSelection();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_DEL)
|
||||
{
|
||||
if (input_cur == input_len)
|
||||
return true;
|
||||
++input_cur;
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1225,7 +1049,9 @@ boolean CON_Responder(event_t *ev)
|
||||
if (inputhist == inputline)
|
||||
inputhist = (inputline + 1) & 31;
|
||||
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
Lock_state();
|
||||
M_TextInputSetString(&input, inputlines[inputhist]);
|
||||
Unlock_state();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1239,41 +1065,16 @@ boolean CON_Responder(event_t *ev)
|
||||
while (inputhist != inputline && !inputlines[inputhist][0]);
|
||||
|
||||
// back to currentline
|
||||
Lock_state();
|
||||
if (inputhist == inputline)
|
||||
CON_InputClear();
|
||||
M_TextInputClear(&input);
|
||||
else
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
M_TextInputSetString(&input, inputlines[inputhist]);
|
||||
Unlock_state();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
||||
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
||||
{
|
||||
char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0','.'};
|
||||
|
||||
key = keypad_translation[key - KEY_KEYPAD7];
|
||||
}
|
||||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
return true;
|
||||
|
||||
// add key to cmd line here
|
||||
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
|
||||
key = key + 'a' - 'A';
|
||||
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
CON_InputAddChar(key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1435,7 +1236,7 @@ void CONS_Printf(const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// echo console prints to log file
|
||||
@@ -1555,16 +1356,16 @@ static void CON_DrawInput(void)
|
||||
|
||||
clen = con_width-13;
|
||||
|
||||
if (input_len <= clen)
|
||||
if (input.length <= clen)
|
||||
{
|
||||
c = 0;
|
||||
clen = input_len;
|
||||
clen = input.length;
|
||||
}
|
||||
else // input line scrolls left if it gets too long
|
||||
{
|
||||
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
|
||||
|
||||
if (input_cur <= clen/2)
|
||||
if (input.cursor <= clen/2)
|
||||
{
|
||||
// Close enough to right edge to show all
|
||||
c = 0;
|
||||
@@ -1575,15 +1376,15 @@ static void CON_DrawInput(void)
|
||||
{
|
||||
// Cursor in the middle (or right side) of input
|
||||
// Move over for the ellipsis
|
||||
c = input_cur - (clen/2) + 2;
|
||||
c = input.cursor - (clen/2) + 2;
|
||||
x += charwidth*2;
|
||||
lellip = 1;
|
||||
|
||||
if (c + clen >= input_len)
|
||||
if (c + clen >= input.length)
|
||||
{
|
||||
// Cursor in the right side of input
|
||||
// We were too far over, so move back
|
||||
c = input_len - clen;
|
||||
c = input.length - clen;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1597,7 +1398,7 @@ static void CON_DrawInput(void)
|
||||
if (lellip)
|
||||
{
|
||||
x -= charwidth*3;
|
||||
if (input_sel < c)
|
||||
if (input.select < c)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1607,7 +1408,7 @@ static void CON_DrawInput(void)
|
||||
|
||||
for (cend = c + clen; c < cend; ++c, x += charwidth)
|
||||
{
|
||||
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
||||
if ((input.select > c && input.cursor <= c) || (input.select <= c && input.cursor > c))
|
||||
{
|
||||
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1615,14 +1416,14 @@ static void CON_DrawInput(void)
|
||||
else
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
if (c == input_cur && con_tick >= 4)
|
||||
if (c == input.cursor && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
if (cend == input_cur && con_tick >= 4)
|
||||
if (cend == input.cursor && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
if (rellip)
|
||||
{
|
||||
if (input_sel > cend)
|
||||
if (input.select > cend)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
+763
-470
File diff suppressed because it is too large.
Load diff
+32
-8
@@ -98,6 +98,16 @@ typedef enum
|
||||
PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
|
||||
|
||||
PT_PING, // Packet sent to tell clients the other client's latency to server.
|
||||
|
||||
#ifdef SATURNSYNCH
|
||||
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
|
||||
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
|
||||
PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
|
||||
|
||||
// we will reserve this for now even if unused, so order wont get mangled
|
||||
PT_ISSATURN, // Saturn specific identifier packet
|
||||
#endif
|
||||
|
||||
NUMPACKETTYPE
|
||||
} packettype_t;
|
||||
|
||||
@@ -363,6 +373,9 @@ typedef struct
|
||||
UINT8 subversion; // Contains build version
|
||||
UINT8 localplayers; // number of splitscreen players
|
||||
UINT8 mode;
|
||||
#ifdef SATURNJOIN
|
||||
UINT8 issaturn;
|
||||
#endif
|
||||
} ATTRPACK clientconfig_pak;
|
||||
|
||||
#define SV_SPEEDMASK 0x03 // used to send kartspeed
|
||||
@@ -567,22 +580,28 @@ extern consvar_t
|
||||
#ifdef VANILLAJOINNEXTROUND
|
||||
cv_joinnextround,
|
||||
#endif
|
||||
cv_netticbuffer, cv_allownewplayer, cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
cv_netticbuffer, cv_allownewplayer,
|
||||
#ifdef SATURNJOIN
|
||||
cv_allownewsaturnplayer,
|
||||
#endif
|
||||
cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts,
|
||||
#ifdef SATURNSYNCH
|
||||
cv_resynchcooldown, cv_gamestateattempts,
|
||||
#endif
|
||||
cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
extern consvar_t cv_connectawaittime;
|
||||
|
||||
extern consvar_t cv_discordinvites;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
tic_t ExpandTics(INT32 low, tic_t basetic);
|
||||
//tic_t ExpandTics(INT32 low, tic_t basetic);
|
||||
void D_ClientServerInit(void);
|
||||
|
||||
// Initialise the other field
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
||||
void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
|
||||
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
|
||||
void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen3 player
|
||||
void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
|
||||
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
|
||||
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
|
||||
|
||||
// Create any new ticcmds and broadcast to other players.
|
||||
void NetKeepAlive(void);
|
||||
@@ -626,13 +645,18 @@ extern char motd[254], server_context[8];
|
||||
extern UINT8 playernode[MAXPLAYERS];
|
||||
|
||||
INT32 D_NumPlayers(void);
|
||||
|
||||
void D_ResetTiccmds(void);
|
||||
ticcmd_t *D_LocalTiccmd(UINT8 ss);
|
||||
|
||||
tic_t GetLag(INT32 node);
|
||||
UINT8 GetFreeXCmdSize(void);
|
||||
//UINT8 GetFreeXCmdSize(UINT8 playerid);
|
||||
|
||||
extern UINT8 hu_resynching;
|
||||
extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
#ifdef SATURNSYNCH
|
||||
extern UINT8 hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
typedef struct rewind_s {
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
|
||||
+200
-117
@@ -15,6 +15,7 @@
|
||||
/// plus functions to parse command line parameters, configure game
|
||||
/// parameters, and call the startup functions.
|
||||
|
||||
#include "d_netcmd.h"
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/stat.h>
|
||||
#include <sys/types.h>
|
||||
@@ -37,6 +38,7 @@
|
||||
#include "d_net.h"
|
||||
#include "f_finale.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "i_sound.h"
|
||||
#include "i_system.h"
|
||||
@@ -98,23 +100,22 @@ UINT8 window_notinfocus = false;
|
||||
// DEMO LOOP
|
||||
//
|
||||
//static INT32 demosequence;
|
||||
static const char *pagename = "MAP1PIC";
|
||||
static char *startupwadfiles[MAX_WADFILES];
|
||||
static char *startuppwads[MAX_WADFILES];
|
||||
|
||||
// autoloading
|
||||
static char *autoloadwadfiles[MAX_WADFILES];
|
||||
char *autoloadwadfiles[MAX_WADFILES];
|
||||
char *autoloadwadfilespost[MAX_WADFILES];
|
||||
boolean autoloading;
|
||||
boolean autoloaded;
|
||||
boolean postautoloaded;
|
||||
boolean postautoloaded = false;
|
||||
boolean wasautoloaded = false;
|
||||
|
||||
boolean devparm = false; // started game with -devparm
|
||||
|
||||
boolean singletics = false; // timedemo
|
||||
boolean lastdraw = false;
|
||||
|
||||
postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// These variables are only true if
|
||||
@@ -149,6 +150,8 @@ INT32 eventhead, eventtail;
|
||||
|
||||
boolean dedicated = false;
|
||||
|
||||
boolean loaded_config = false;
|
||||
|
||||
//
|
||||
// D_PostEvent
|
||||
// Called by the I/O functions when input is detected
|
||||
@@ -166,6 +169,32 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
boolean capslock = 0; // gee i wonder what this does.
|
||||
|
||||
static inline void D_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
UINT16 color[MAXSPLITSCREENPLAYERS];
|
||||
UINT16 curcolor[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
if (I_NumJoys() == 0 || (cv_gamepadled[0].value == 0 && cv_gamepadled[1].value == 0 && cv_gamepadled[2].value == 0 && cv_gamepadled[3].value == 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (cv_usejoystick[i].value == 0)
|
||||
continue;
|
||||
|
||||
color[i] = G_GetSkinColor(i);
|
||||
|
||||
if (curcolor[i] == color[i]) // dont update if same colour
|
||||
continue;
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, color[i]);
|
||||
curcolor[i] = color[i];
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// D_ProcessEvents
|
||||
// Send all the events of the given timestamp down the responder chain
|
||||
@@ -242,8 +271,9 @@ void D_ProcessEvents(void)
|
||||
// added comment : there is a wipe eatch change of the gamestate
|
||||
gamestate_t wipegamestate = GS_LEVEL;
|
||||
|
||||
static void D_Display(void)
|
||||
static boolean D_Display(void)
|
||||
{
|
||||
boolean ranwipe = false;
|
||||
boolean forcerefresh = false;
|
||||
static boolean wipe = false;
|
||||
INT32 wipedefindex = 0;
|
||||
@@ -252,7 +282,7 @@ static void D_Display(void)
|
||||
if (!dedicated)
|
||||
{
|
||||
if (nodrawers)
|
||||
return; // for comparative timing/profiling
|
||||
return false; // for comparative timing/profiling
|
||||
|
||||
// check for change of screen size (video mode)
|
||||
if (setmodeneeded && !wipe)
|
||||
@@ -262,7 +292,10 @@ static void D_Display(void)
|
||||
SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
|
||||
|
||||
if (rendermode == render_soft && !splitscreen)
|
||||
{
|
||||
R_InterpolateViewRollAngle(rendertimefrac);
|
||||
R_CheckViewMorph();
|
||||
}
|
||||
|
||||
// change the view size if needed
|
||||
if (setsizeneeded)
|
||||
@@ -302,6 +335,7 @@ static void D_Display(void)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
F_WipeEndScreen();
|
||||
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
|
||||
ranwipe = true;
|
||||
}
|
||||
|
||||
if (gamestate != GS_LEVEL && rendermode != render_none)
|
||||
@@ -315,12 +349,13 @@ static void D_Display(void)
|
||||
else //dedicated servers
|
||||
{
|
||||
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
|
||||
ranwipe = true;
|
||||
wipegamestate = gamestate;
|
||||
}
|
||||
}
|
||||
|
||||
if (dedicated) //bail out after wipe logic
|
||||
return;
|
||||
return false;
|
||||
|
||||
// do buffered drawing
|
||||
switch (gamestate)
|
||||
@@ -415,6 +450,8 @@ static void D_Display(void)
|
||||
{
|
||||
if (players[displayplayers[i]].mo || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
if (i == 0) // Initialize for P1
|
||||
{
|
||||
viewwindowy = 0;
|
||||
@@ -424,10 +461,8 @@ static void D_Display(void)
|
||||
objectsdrawn = 0;
|
||||
}
|
||||
|
||||
viewssnum = i;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
if (rendermode == render_opengl)
|
||||
HWR_RenderPlayerView(i, &players[displayplayers[i]]);
|
||||
else
|
||||
#endif
|
||||
@@ -477,13 +512,12 @@ static void D_Display(void)
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (!splitscreen)
|
||||
R_ApplyViewMorph();
|
||||
if (!splitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (postimgtype[i])
|
||||
V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
|
||||
V_DoPostProcessor(i, &players[displayplayers[i]], postimgparam[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -497,7 +531,6 @@ static void D_Display(void)
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
usebuffer = true;
|
||||
}
|
||||
lastdraw = false;
|
||||
}
|
||||
@@ -505,6 +538,8 @@ static void D_Display(void)
|
||||
PS_START_TIMING(ps_uitime);
|
||||
ST_Drawer();
|
||||
HU_Drawer();
|
||||
|
||||
NetUpdate(); // TEST: run this EVERY frame
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -531,7 +566,7 @@ static void D_Display(void)
|
||||
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, V_SNAPTOTOP, patch);
|
||||
}
|
||||
|
||||
if (demo.rewinding)
|
||||
if (rendermode == render_soft && demo.rewinding)
|
||||
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM);
|
||||
|
||||
// vid size change is now finished if it was on...
|
||||
@@ -561,11 +596,10 @@ static void D_Display(void)
|
||||
{
|
||||
F_WipeEndScreen();
|
||||
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
|
||||
ranwipe = true;
|
||||
}
|
||||
}
|
||||
|
||||
NetUpdate(); // send out any new accumulation
|
||||
|
||||
// It's safe to end the game now.
|
||||
if (G_GetExitGameFlag())
|
||||
{
|
||||
@@ -610,6 +644,7 @@ static void D_Display(void)
|
||||
PS_STOP_TIMING(ps_swaptime);
|
||||
}
|
||||
|
||||
return ranwipe;
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
@@ -617,7 +652,7 @@ static void D_Display(void)
|
||||
// =========================================================================
|
||||
|
||||
tic_t rendergametic;
|
||||
static int menuInputDelayTimer = 0;
|
||||
static SINT8 menuInputDelayTimer = 0;
|
||||
|
||||
void D_SRB2Loop(void)
|
||||
{
|
||||
@@ -627,6 +662,7 @@ void D_SRB2Loop(void)
|
||||
|
||||
boolean interp = false;
|
||||
boolean doDisplay = false;
|
||||
int frameskip = 0;
|
||||
|
||||
if (dedicated)
|
||||
server = true;
|
||||
@@ -671,6 +707,8 @@ void D_SRB2Loop(void)
|
||||
capbudget = (precise_t) budget;
|
||||
}
|
||||
|
||||
boolean ranwipe = false;
|
||||
|
||||
I_UpdateTime(cv_timescale.value);
|
||||
|
||||
if (lastwipetic)
|
||||
@@ -703,10 +741,12 @@ void D_SRB2Loop(void)
|
||||
HW3S_BeginFrameUpdate();
|
||||
#endif
|
||||
|
||||
refreshdirmenu = 0; // not sure where to put this, here as good as any?
|
||||
renderisnewtic = (realtics > 0 || singletics);
|
||||
|
||||
if (realtics > 0 || singletics)
|
||||
if (renderisnewtic)
|
||||
{
|
||||
refreshdirmenu = 0; // not sure where to put this, here as good as any?
|
||||
|
||||
// don't skip more than 10 frames at a time
|
||||
// (fadein / fadeout cause massive frame skip!)
|
||||
if (realtics > 8)
|
||||
@@ -724,21 +764,59 @@ void D_SRB2Loop(void)
|
||||
}
|
||||
else if (rendertimeout < entertic) // in case the server hang or netsplit
|
||||
{
|
||||
// Lagless camera! Yay!
|
||||
if (cv_laglesscam.value && gamestate == GS_LEVEL && netgame)
|
||||
{
|
||||
// Evaluate the chase cam once for every local realtic
|
||||
// This might actually be better suited inside G_Ticker or TryRunTics
|
||||
for (tic_t chasecamtics = 0; chasecamtics < realtics; chasecamtics++)
|
||||
{
|
||||
P_RunChaseCameras();
|
||||
}
|
||||
R_UpdateViewInterpolation();
|
||||
}
|
||||
|
||||
doDisplay = true;
|
||||
}
|
||||
|
||||
renderisnewtic = true;
|
||||
#define DPADSCROLLINPUT(INPUT)\
|
||||
{\
|
||||
myev.data1 = INPUT;\
|
||||
M_Responder(&myev);\
|
||||
}
|
||||
else
|
||||
{
|
||||
renderisnewtic = false;
|
||||
// this is absolutely awful and i hate it lmao
|
||||
if (menuactive && (DPADUPSCROLL || DPADDOWNSCROLL || DPADLEFTSCROLL || DPADRIGHTSCROLL))
|
||||
{
|
||||
event_t myev;
|
||||
myev.type = ev_keydown;
|
||||
|
||||
if (menuInputDelayTimer < 19)
|
||||
menuInputDelayTimer++;
|
||||
|
||||
if (menuInputDelayTimer == 19) // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
|
||||
{
|
||||
if (DPADUPSCROLL)
|
||||
DPADSCROLLINPUT(KEY_UPARROW)
|
||||
else if (DPADDOWNSCROLL)
|
||||
DPADSCROLLINPUT(KEY_DOWNARROW)
|
||||
else if (DPADLEFTSCROLL)
|
||||
DPADSCROLLINPUT(KEY_LEFTARROW)
|
||||
else if (DPADRIGHTSCROLL)
|
||||
DPADSCROLLINPUT(KEY_RIGHTARROW)
|
||||
}
|
||||
}
|
||||
else
|
||||
menuInputDelayTimer = 0;
|
||||
#undef DPADSCROLLINPUT
|
||||
|
||||
D_DeviceLEDTick();
|
||||
}
|
||||
|
||||
if (interp)
|
||||
{
|
||||
renderdeltatics = FLOAT_TO_FIXED(deltatics);
|
||||
|
||||
if (!(paused || P_AutoPause()) && deltatics < 1.0 && !hu_stopped)
|
||||
if (!(paused || P_AutoPause()) && !hu_stopped)
|
||||
{
|
||||
rendertimefrac = g_time.timefrac;
|
||||
}
|
||||
@@ -746,16 +824,26 @@ void D_SRB2Loop(void)
|
||||
{
|
||||
rendertimefrac = FRACUNIT;
|
||||
}
|
||||
|
||||
if (!hu_stopped)
|
||||
{
|
||||
rendertimefrac_unpaused = g_time.timefrac;
|
||||
}
|
||||
else
|
||||
{
|
||||
rendertimefrac_unpaused = FRACUNIT;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
renderdeltatics = realtics * FRACUNIT;
|
||||
rendertimefrac = FRACUNIT;
|
||||
rendertimefrac_unpaused = FRACUNIT;
|
||||
}
|
||||
|
||||
if (interp || doDisplay)
|
||||
if ((interp || doDisplay) && !frameskip)
|
||||
{
|
||||
D_Display();
|
||||
ranwipe = D_Display();
|
||||
}
|
||||
|
||||
// Only take screenshots after drawing.
|
||||
@@ -774,52 +862,37 @@ void D_SRB2Loop(void)
|
||||
LUA_Step();
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (! dedicated)
|
||||
if (!dedicated)
|
||||
{
|
||||
Discord_RunCallbacks();
|
||||
}
|
||||
#endif
|
||||
|
||||
// this is absolutely awful and i hate it lmao
|
||||
if (menuactive && (DPADUPSCROLL || DPADDOWNSCROLL || DPADLEFTSCROLL || DPADRIGHTSCROLL))
|
||||
{
|
||||
event_t myev;
|
||||
myev.type = ev_keydown;
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
menuInputDelayTimer++;
|
||||
|
||||
if (menuInputDelayTimer >= 19) // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
|
||||
{
|
||||
if (DPADUPSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_UPARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
else if (DPADDOWNSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_DOWNARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
else if (DPADLEFTSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_LEFTARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
else if (DPADRIGHTSCROLL)
|
||||
{
|
||||
myev.data1 = KEY_RIGHTARROW;
|
||||
M_Responder(&myev);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
menuInputDelayTimer = 0;
|
||||
|
||||
// Fully completed frame made.
|
||||
finishprecise = I_GetPreciseTime();
|
||||
|
||||
// Use the time before sleep for frameskip calculations:
|
||||
// post-sleep time is literally being intentionally wasted
|
||||
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
||||
deltatics = deltasecs * NEWTICRATE;
|
||||
|
||||
// If time spent this game loop exceeds a single tic,
|
||||
// it's probably because of rendering.
|
||||
//
|
||||
// Skip rendering the next frame, up to a limit of 3
|
||||
// frames before a frame is rendered no matter what.
|
||||
//
|
||||
// Wipes run an inner loop and artificially increase
|
||||
// the measured time.
|
||||
if (!ranwipe && frameskip < 3 && deltatics > 1.0)
|
||||
{
|
||||
frameskip++;
|
||||
}
|
||||
else
|
||||
{
|
||||
frameskip = 0;
|
||||
}
|
||||
|
||||
if (!singletics)
|
||||
{
|
||||
INT64 elapsed = (INT64)(finishprecise - enterprecise);
|
||||
@@ -894,10 +967,14 @@ void D_StartTitle(void)
|
||||
|
||||
gameaction = ga_nothing;
|
||||
memset(displayplayers, 0, sizeof(displayplayers));
|
||||
memset(g_localplayers, 0, sizeof g_localplayers);
|
||||
consoleplayer = 0;
|
||||
//demosequence = -1;
|
||||
gametype = GT_RACE; // SRB2kart
|
||||
paused = false;
|
||||
|
||||
S_ResetKeepAndSpecialMus(); // just in case
|
||||
|
||||
F_StartTitleScreen();
|
||||
|
||||
// Reset the palette -- SRB2Kart: actually never mind let's do this in the middle of every fade
|
||||
@@ -945,7 +1022,7 @@ static INT32 D_DetectFileType(const char* filename)
|
||||
return 5;
|
||||
else if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
|
||||
return 6;
|
||||
|
||||
|
||||
else if (!stricmp(&filename[strlen(filename) - 4], ".cfg"))
|
||||
return 7;
|
||||
else if (!stricmp(&filename[strlen(filename) - 4], ".txt"))
|
||||
@@ -969,12 +1046,12 @@ static void D_AutoloadFile(const char *file, char **filearray)
|
||||
if (!newfile)
|
||||
I_Error("No more free memory to AutoloadFile %s",file);
|
||||
|
||||
if (!fileType)
|
||||
if (!fileType)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
strcpy(newfile, file);
|
||||
|
||||
if (fileType <= 6)
|
||||
@@ -1004,8 +1081,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
const char *autoloadpath;
|
||||
boolean postload;
|
||||
|
||||
INT32 i, len;
|
||||
boolean hasprefix = false;
|
||||
INT32 i;
|
||||
char wadsToAutoload[256] = "";
|
||||
|
||||
// does it exist tho
|
||||
@@ -1014,7 +1090,10 @@ static void D_FindAddonsToAutoload(void)
|
||||
|
||||
// If the file is found, run our shit
|
||||
if (!autoloadconfigfile) // nope outta here
|
||||
{
|
||||
wasautoloaded = postautoloaded = true; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
return;
|
||||
}
|
||||
|
||||
while (fgets(wadsToAutoload, sizeof wadsToAutoload, autoloadconfigfile) != NULL)
|
||||
{
|
||||
@@ -1024,7 +1103,8 @@ static void D_FindAddonsToAutoload(void)
|
||||
|| (wadsToAutoload[0] == '#'))
|
||||
continue;
|
||||
// this marks it so that it loads after loading server addons
|
||||
else if (fastncmp(wadsToAutoload, "postload ", 9)) {
|
||||
else if (fastncmp(wadsToAutoload, "postload ", 9))
|
||||
{
|
||||
strremove(wadsToAutoload, "postload ");
|
||||
postload = true;
|
||||
}
|
||||
@@ -1036,34 +1116,10 @@ static void D_FindAddonsToAutoload(void)
|
||||
wadsToAutoload[i] = '\0';
|
||||
}
|
||||
|
||||
len = strlen(wadsToAutoload);
|
||||
hasprefix = false;
|
||||
|
||||
for (i = 0; i < len; ++i)
|
||||
if (!postload && W_CheckPostLoadList(wadsToAutoload))
|
||||
{
|
||||
if (wadsToAutoload[i] == '_')
|
||||
{
|
||||
hasprefix = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Lets just hope no one adds bonuschars in autoload
|
||||
if (hasprefix)
|
||||
{
|
||||
// We searching for c in prefix, which stands for "character" and doesn't work well with
|
||||
// autoload atm, only fine for postload
|
||||
for (i = 0; i < len; ++i)
|
||||
{
|
||||
if (wadsToAutoload[i] == '_') break; // Prefix end
|
||||
|
||||
if (wadsToAutoload[i] == 'c' || wadsToAutoload[i] == 'C')
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "forcing postload for %s as local skin\n", wadsToAutoload);
|
||||
postload = true;
|
||||
break; // Found it
|
||||
}
|
||||
}
|
||||
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
|
||||
postload = true;
|
||||
}
|
||||
|
||||
// LOAD IT
|
||||
@@ -1081,6 +1137,32 @@ static void D_FindAddonsToAutoload(void)
|
||||
fclose(autoloadconfigfile);
|
||||
}
|
||||
|
||||
static void D_AddAutoloadFiles(void)
|
||||
{
|
||||
if (wasautoloaded)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfiles);
|
||||
|
||||
wasautoloaded = true;
|
||||
}
|
||||
|
||||
void D_AddPostloadFiles(void)
|
||||
{
|
||||
if (postautoloaded || !netgame)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
|
||||
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfilespost);
|
||||
|
||||
postautoloaded = true;
|
||||
}
|
||||
|
||||
void D_CleanFile(char **filearray)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
@@ -1186,13 +1268,13 @@ static void IdentifyVersion(void)
|
||||
D_AddFile(va(pandf,srb2waddir,"extra.kart"), startupwadfiles);
|
||||
found_extra_kart = true;
|
||||
}
|
||||
|
||||
|
||||
// completely optional 2: Back with a vengence
|
||||
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart"))) {
|
||||
D_AddFile(va(pandf,srb2waddir,"extra2.kart"), startupwadfiles);
|
||||
found_extra2_kart = true;
|
||||
}
|
||||
|
||||
|
||||
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart"))) {
|
||||
D_AddFile(va(pandf,srb2waddir,"extra3.kart"), startupwadfiles);
|
||||
found_extra3_kart = true;
|
||||
@@ -1495,7 +1577,7 @@ void D_SRB2Main(void)
|
||||
if (found_extra_kart || found_extra2_kart || found_extra3_kart) // found the funny, add it in!
|
||||
{
|
||||
// HAYA: These are seperated for a reason lmao
|
||||
if (found_extra_kart)
|
||||
if (found_extra_kart)
|
||||
mainwads++;
|
||||
if (found_extra2_kart)
|
||||
mainwads++;
|
||||
@@ -1523,7 +1605,7 @@ void D_SRB2Main(void)
|
||||
achi_speedo_clr = true;
|
||||
|
||||
// check for bigger lap count
|
||||
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
|
||||
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
|
||||
big_lap = true;
|
||||
|
||||
// now check for colour hud stuff
|
||||
@@ -1532,7 +1614,7 @@ void D_SRB2Main(void)
|
||||
clr_hud = true;
|
||||
|
||||
// check for bigger lap count but color** its color bitch
|
||||
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
|
||||
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
|
||||
big_lap_color = true;
|
||||
|
||||
// kartzspeedo
|
||||
@@ -1547,16 +1629,16 @@ void D_SRB2Main(void)
|
||||
|
||||
// stat display for extended player setup
|
||||
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2", "K_STATN3", "K_STATN4", \
|
||||
"K_STATN5", "K_STATN6", NULL))
|
||||
"K_STATN5", "K_STATN6", NULL))
|
||||
statdp = true;
|
||||
|
||||
// Nametag stuffs
|
||||
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
|
||||
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
|
||||
nametaggfx = true;
|
||||
|
||||
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
|
||||
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
|
||||
driftgaugegfx = true;
|
||||
|
||||
|
||||
if (found_extra3_kart)
|
||||
{
|
||||
// 80x11 speedometer crap
|
||||
@@ -1569,11 +1651,15 @@ void D_SRB2Main(void)
|
||||
if (W_LumpExists("SC_SM3TC"))
|
||||
xtra_speedo_clr3 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUSHSPEEDO
|
||||
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
|
||||
|
||||
// Do it before P_InitMapData because PNG patch
|
||||
// conversion sometimes needs the palette
|
||||
V_ReloadPalette();
|
||||
|
||||
//
|
||||
// search for maps
|
||||
//
|
||||
@@ -1683,6 +1769,8 @@ void D_SRB2Main(void)
|
||||
|
||||
savedata.lives = 0; // flag this as not-used
|
||||
|
||||
loaded_config = true; // so pallettechange doesent get called 500 times at startup lol
|
||||
|
||||
//------------------------------------------------ COMMAND LINE PARAMS
|
||||
|
||||
// this must be done after loading gamedata,
|
||||
@@ -1762,15 +1850,11 @@ void D_SRB2Main(void)
|
||||
}
|
||||
|
||||
S_InitMusicDefs();
|
||||
S_InitMTDefs();
|
||||
|
||||
CONS_Printf("ST_Init(): Init status bar.\n");
|
||||
ST_Init();
|
||||
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfiles);
|
||||
D_AddAutoloadFiles();
|
||||
|
||||
// Set up splitscreen players before joining!
|
||||
if (!dedicated && (M_CheckParm("-splitscreen") && M_IsNextParm()))
|
||||
@@ -1973,10 +2057,9 @@ void D_SRB2Main(void)
|
||||
|
||||
if (dedicated && server)
|
||||
{
|
||||
pagename = "TITLESKY";
|
||||
levelstarttic = gametic;
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
if (!P_SetupLevel(false))
|
||||
if (!P_SetupLevel(false, false))
|
||||
I_Quit(); // fail so reset game stuff
|
||||
}
|
||||
|
||||
|
||||
+6
-1
@@ -20,6 +20,8 @@
|
||||
// make sure not to write back the config until it's been correctly loaded
|
||||
extern tic_t rendergametic;
|
||||
|
||||
extern boolean loaded_config;
|
||||
|
||||
extern char srb2home[256]; //Alam: My Home
|
||||
extern boolean usehome; //Alam: which path?
|
||||
extern const char *pandf; //Alam: how to path?
|
||||
@@ -43,12 +45,15 @@ extern boolean statdp; // stat display for extended player setup
|
||||
extern boolean nametaggfx; // Nametag stuffs
|
||||
extern boolean driftgaugegfx;
|
||||
|
||||
|
||||
// autoload stuff
|
||||
extern boolean autoloading;
|
||||
extern boolean autoloaded;
|
||||
extern boolean postautoloaded;
|
||||
|
||||
void D_AddPostloadFiles(void);
|
||||
|
||||
extern char *autoloadwadfilespost[MAX_WADFILES];
|
||||
extern char *autoloadwadfiles[MAX_WADFILES];
|
||||
|
||||
// the infinite loop of D_SRB2Loop() called from win_main for windows version
|
||||
void D_SRB2Loop(void) FUNCNORETURN;
|
||||
|
||||
+27
-46
@@ -64,16 +64,11 @@ static doomdata_t reboundstore[MAXREBOUND];
|
||||
static INT16 reboundsize[MAXREBOUND];
|
||||
static INT32 rebound_head, rebound_tail;
|
||||
|
||||
/// \brief bandwith of netgame
|
||||
INT32 net_bandwidth;
|
||||
|
||||
/// \brief max length per packet
|
||||
INT16 hardware_MAXPACKETLENGTH;
|
||||
|
||||
boolean (*I_NetGet)(void) = NULL;
|
||||
void (*I_NetSend)(void) = NULL;
|
||||
boolean (*I_NetCanSend)(void) = NULL;
|
||||
boolean (*I_NetCanGet)(void) = NULL;
|
||||
void (*I_NetCloseSocket)(void) = NULL;
|
||||
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
|
||||
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
|
||||
@@ -793,7 +788,7 @@ static void fprintfstringnewline(char *s, size_t len)
|
||||
}
|
||||
|
||||
/// \warning Keep this up-to-date if you add/remove/rename packet types
|
||||
static const char *packettypename[NUMPACKETTYPE] =
|
||||
const char *packettypename[NUMPACKETTYPE] =
|
||||
{
|
||||
"NOTHING",
|
||||
"SERVERCFG",
|
||||
@@ -836,13 +831,31 @@ static const char *packettypename[NUMPACKETTYPE] =
|
||||
"MOREFILESNEEDED",
|
||||
|
||||
"PING"
|
||||
#ifdef SATURNSYNCH
|
||||
,
|
||||
|
||||
"WILLRESENDGAMESTATE",
|
||||
"CANRECEIVEGAMESTATE",
|
||||
"RECEIVEDGAMESTATE",
|
||||
|
||||
// we will reserve this for now even if unused, so order wont get mangled
|
||||
"ISSATURN"
|
||||
#endif
|
||||
};
|
||||
|
||||
const char *Net_GetPacketName(UINT8 packettype)
|
||||
{
|
||||
if (packettype >= NUMPACKETTYPE)
|
||||
return "UNKNOWN";
|
||||
|
||||
return packettypename[packettype];
|
||||
}
|
||||
|
||||
static void DebugPrintpacket(const char *header)
|
||||
{
|
||||
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
|
||||
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
|
||||
netbuffer->packettype, packettypename[netbuffer->packettype]);
|
||||
netbuffer->packettype, Net_GetPacketName(netbuffer->packettype));
|
||||
|
||||
switch (netbuffer->packettype)
|
||||
{
|
||||
@@ -1072,15 +1085,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
|
||||
netbuffer->ackreturn = 0;
|
||||
if (reliable)
|
||||
{
|
||||
if (I_NetCanSend && !I_NetCanSend())
|
||||
{
|
||||
if (netbuffer->packettype < PT_CANFAIL)
|
||||
GetFreeAcknum(&netbuffer->ack, true);
|
||||
|
||||
DEBFILE("HSendPacket: Out of bandwidth\n");
|
||||
return false;
|
||||
}
|
||||
else if (!GetFreeAcknum(&netbuffer->ack, false))
|
||||
if (!GetFreeAcknum(&netbuffer->ack, false))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@@ -1208,7 +1213,7 @@ boolean HGetPacket(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif // ndef NONET
|
||||
#endif // ifndef NONET
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1258,10 +1263,7 @@ void D_SetDoomcom(void)
|
||||
{
|
||||
if (doomcom) return;
|
||||
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
|
||||
doomcom->id = DOOMCOM_ID;
|
||||
doomcom->numslots = doomcom->numnodes = 1;
|
||||
doomcom->gametype = 0;
|
||||
doomcom->consoleplayer = 0;
|
||||
doomcom->extratics = 0;
|
||||
}
|
||||
|
||||
@@ -1280,13 +1282,11 @@ boolean D_CheckNetGame(void)
|
||||
|
||||
I_NetGet = Internal_Get;
|
||||
I_NetSend = Internal_Send;
|
||||
I_NetCanSend = NULL;
|
||||
I_NetCloseSocket = NULL;
|
||||
I_NetFreeNodenum = Internal_FreeNodenum;
|
||||
I_NetMakeNodewPort = NULL;
|
||||
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
net_bandwidth = 30000;
|
||||
// I_InitNetwork sets doomcom and netgame
|
||||
// check and initialize the network driver
|
||||
multiplayer = false;
|
||||
@@ -1306,7 +1306,6 @@ boolean D_CheckNetGame(void)
|
||||
server = true; // WTF? server always true???
|
||||
// no! The deault mode is server. Client is set elsewhere
|
||||
// when the client executes connect command.
|
||||
doomcom->ticdup = 1;
|
||||
|
||||
if (M_CheckParm("-extratic"))
|
||||
{
|
||||
@@ -1317,21 +1316,6 @@ boolean D_CheckNetGame(void)
|
||||
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bandwidth"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
{
|
||||
net_bandwidth = atoi(M_GetNextParm());
|
||||
if (net_bandwidth < 1000)
|
||||
net_bandwidth = 1000;
|
||||
if (net_bandwidth > 100000)
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
|
||||
}
|
||||
else
|
||||
I_Error("usage: -bandwidth <byte_per_sec>");
|
||||
}
|
||||
|
||||
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
|
||||
if (M_CheckParm("-packetsize"))
|
||||
{
|
||||
@@ -1351,8 +1335,6 @@ boolean D_CheckNetGame(void)
|
||||
if (netgame)
|
||||
multiplayer = true;
|
||||
|
||||
if (doomcom->id != DOOMCOM_ID)
|
||||
I_Error("Doomcom buffer invalid!");
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
||||
|
||||
@@ -1365,7 +1347,7 @@ boolean D_CheckNetGame(void)
|
||||
if (M_CheckParm("-debugfile"))
|
||||
{
|
||||
char filename[21];
|
||||
INT32 k = doomcom->consoleplayer - 1;
|
||||
INT32 k = consoleplayer - 1;
|
||||
if (M_IsNextParm())
|
||||
k = atoi(M_GetNextParm()) - 1;
|
||||
while (!debugfile && k < MAXPLAYERS)
|
||||
@@ -1453,13 +1435,13 @@ void Command_Ping_f(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (f_width < 10) f_width = 1;
|
||||
if (f_width < 10) f_width = 1;
|
||||
else if (f_width < 100) f_width = 2;
|
||||
else f_width = 3;
|
||||
else f_width = 3;
|
||||
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
else if (ms_width < 100) ms_width = 2;
|
||||
else ms_width = 3;
|
||||
else ms_width = 3;
|
||||
|
||||
qsort(pingv, pingc, sizeof (struct pingcell), &pingcellcmp);
|
||||
|
||||
@@ -1498,7 +1480,6 @@ void D_CloseConnection(void)
|
||||
|
||||
I_NetGet = Internal_Get;
|
||||
I_NetSend = Internal_Send;
|
||||
I_NetCanSend = NULL;
|
||||
I_NetCloseSocket = NULL;
|
||||
I_NetFreeNodenum = Internal_FreeNodenum;
|
||||
I_NetMakeNodewPort = NULL;
|
||||
|
||||
@@ -65,5 +65,6 @@ void Net_ConnectionTimeout(INT32 node);
|
||||
void Net_AbortPacketType(UINT8 packettype);
|
||||
void Net_SendAcks(INT32 node);
|
||||
void Net_WaitAllAckReceived(UINT32 timeout);
|
||||
const char *Net_GetPacketName(UINT8 packettype);
|
||||
|
||||
#endif
|
||||
+384
-242
File diff suppressed because it is too large.
Load diff
+9
-8
@@ -43,18 +43,12 @@ extern consvar_t cv_seenames, cv_allowseenames;
|
||||
extern consvar_t cv_usemouse;
|
||||
//WTF
|
||||
extern consvar_t cv_mouseturn;
|
||||
extern consvar_t cv_usejoystick;
|
||||
extern consvar_t cv_usejoystick2;
|
||||
extern consvar_t cv_usejoystick3;
|
||||
extern consvar_t cv_usejoystick4;
|
||||
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
|
||||
#ifdef LJOYSTICK
|
||||
extern consvar_t cv_joyport;
|
||||
extern consvar_t cv_joyport2;
|
||||
#endif
|
||||
extern consvar_t cv_joyscale;
|
||||
extern consvar_t cv_joyscale2;
|
||||
extern consvar_t cv_joyscale3;
|
||||
extern consvar_t cv_joyscale4;
|
||||
extern consvar_t cv_joyscale[4]; //MAXSPLITSCREENPLAYERS
|
||||
|
||||
// splitscreen with second mouse
|
||||
extern consvar_t cv_mouse2port;
|
||||
@@ -128,6 +122,7 @@ extern consvar_t cv_kartvoterulechanges;
|
||||
extern consvar_t cv_kartgametypepreference;
|
||||
extern consvar_t cv_kartspeedometer;
|
||||
extern consvar_t cv_kartvoices;
|
||||
extern consvar_t cv_karthitemdialog;
|
||||
|
||||
extern consvar_t cv_karteliminatelast;
|
||||
|
||||
@@ -165,6 +160,7 @@ extern consvar_t cv_minihead;
|
||||
extern consvar_t cv_showlapemblem;
|
||||
|
||||
extern consvar_t cv_showviewpointtext;
|
||||
extern consvar_t cv_showdownloadprompt;
|
||||
extern consvar_t cv_luaimmersion;
|
||||
extern consvar_t cv_fakelocalskin;
|
||||
extern consvar_t cv_showlocalskinmenus;
|
||||
@@ -201,12 +197,17 @@ extern consvar_t cv_ps_thinkframe_page;
|
||||
extern consvar_t cv_ps_samplesize;
|
||||
extern consvar_t cv_ps_descriptor;
|
||||
|
||||
extern consvar_t cv_director[4]; // screw you includes
|
||||
extern consvar_t cv_kartdebugdirector, cv_showdirectorhud;
|
||||
|
||||
extern consvar_t cv_showtrackaddon;
|
||||
|
||||
extern consvar_t cv_showspecstuff;
|
||||
|
||||
extern consvar_t cv_betainterscreen;
|
||||
|
||||
extern consvar_t cv_laglesscam;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINMENUTYPE_SCROLL = 0,
|
||||
|
||||
+36
-8
@@ -65,10 +65,10 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 35, 0)
|
||||
int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
|
||||
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
|
||||
#define XFERINFOFUNCTION
|
||||
#else
|
||||
int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -833,7 +833,6 @@ void SV_FileSendTicker(void)
|
||||
|
||||
netbuffer->packettype = PT_FILEFRAGMENT;
|
||||
|
||||
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
|
||||
while (packetsent-- && filestosend != 0)
|
||||
{
|
||||
for (i = currentnode, j = 0; j < MAXNETNODES;
|
||||
@@ -1204,25 +1203,53 @@ size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream)
|
||||
}
|
||||
|
||||
#ifdef XFERINFOFUNCTION
|
||||
int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
|
||||
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
|
||||
{
|
||||
time_t curtime;
|
||||
|
||||
(void)clientp;
|
||||
(void)ultotal;
|
||||
(void)ulnow; // Function prototype requires these but we won't use, so just discard
|
||||
|
||||
curtime = time(NULL);
|
||||
|
||||
curl_dlnow = dlnow;
|
||||
curl_dltotal = dltotal;
|
||||
getbytes = curl_dlnow / (time(NULL) - curl_starttime); // To-do: Make this more accurate???
|
||||
|
||||
if (curtime > curl_starttime)
|
||||
{
|
||||
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
|
||||
}
|
||||
else
|
||||
{
|
||||
getbytes = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
|
||||
{
|
||||
time_t curtime;
|
||||
|
||||
(void)clientp;
|
||||
(void)ultotal;
|
||||
(void)ulnow; // Function prototype requires these but we won't use, so just discard
|
||||
|
||||
curtime = time(NULL);
|
||||
|
||||
curl_dlnow = dlnow;
|
||||
curl_dltotal = dltotal;
|
||||
getbytes = curl_dlnow / (time(NULL) - curl_starttime); // To-do: Make this more accurate???
|
||||
|
||||
if (curtime > curl_starttime)
|
||||
{
|
||||
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
|
||||
}
|
||||
else
|
||||
{
|
||||
getbytes = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1300,8 +1327,9 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
curl_starttime = time(NULL);
|
||||
|
||||
curl_running = true;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+14
-6
@@ -347,6 +347,14 @@ typedef enum
|
||||
RW_RAIL = 32
|
||||
} ringweapons_t;
|
||||
|
||||
// enum for saved lap times
|
||||
typedef enum
|
||||
{
|
||||
LAP_CUR,
|
||||
LAP_LAST,
|
||||
LAP__MAX
|
||||
} laptime_e;
|
||||
|
||||
// ========================================================================
|
||||
// PLAYER STRUCTURE
|
||||
// ========================================================================
|
||||
@@ -395,7 +403,6 @@ typedef struct player_s
|
||||
angle_t old_frameangle, old_frameangle2;
|
||||
|
||||
// SRB2Kart CEP: Sliptide rolling
|
||||
INT32 sliptidemem;
|
||||
angle_t sliproll;
|
||||
|
||||
INT16 lturn_max[MAXPREDICTTICS]; // What's the expected turn value for full-left for a number of frames back (to account for netgame latency)?
|
||||
@@ -405,6 +412,8 @@ typedef struct player_s
|
||||
// See pflags_t, above.
|
||||
pflags_t pflags;
|
||||
|
||||
UINT16 postimgflags;
|
||||
|
||||
// playing animation.
|
||||
panim_t panim;
|
||||
|
||||
@@ -465,6 +474,7 @@ typedef struct player_s
|
||||
INT16 numboxes; // Number of item boxes obtained for Race Mode
|
||||
INT16 totalring; // Total number of rings obtained for Race Mode
|
||||
tic_t realtime; // integer replacement for leveltime
|
||||
tic_t laptime[LAP__MAX];
|
||||
UINT8 laps; // Number of laps (optional)
|
||||
|
||||
////////////////////
|
||||
@@ -537,15 +547,13 @@ typedef struct player_s
|
||||
tic_t grieftime;
|
||||
UINT8 griefstrikes;
|
||||
|
||||
tic_t hitemtimer;
|
||||
UINT8 hitemvictim;
|
||||
|
||||
UINT8 splitscreenindex;
|
||||
#ifdef HWRENDER
|
||||
fixed_t fovadd; // adjust FOV for hw rendering
|
||||
#endif
|
||||
|
||||
struct {
|
||||
angle_t aiming, awayviewaiming, frameangle;
|
||||
angle_t viewrollangle;
|
||||
} lerp;
|
||||
} player_t;
|
||||
|
||||
#endif
|
||||
@@ -49,6 +49,7 @@ typedef struct thinker_s
|
||||
// killough 11/98: count of how many other objects reference
|
||||
// this one using pointers. Used for garbage collection.
|
||||
INT32 references;
|
||||
boolean cachable;
|
||||
} thinker_t;
|
||||
|
||||
#endif
|
||||
+65
-189
@@ -14,7 +14,6 @@
|
||||
#include "d_main.h" // for srb2home
|
||||
#include "g_game.h"
|
||||
#include "sounds.h"
|
||||
#include "info.h"
|
||||
#include "d_think.h"
|
||||
#include "m_argv.h"
|
||||
#include "z_zone.h"
|
||||
@@ -33,12 +32,12 @@
|
||||
#include "r_sky.h"
|
||||
#include "r_draw.h" // translation colormap consts (for lua)
|
||||
#include "fastcmp.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_glib.h"
|
||||
#include "lua_hook.h"
|
||||
|
||||
#include "d_clisrv.h"
|
||||
#include "v_video.h" // video flags (for lua)
|
||||
|
||||
#include "lua_glib.h"
|
||||
#include "lua_hook.h"
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
|
||||
@@ -48,13 +47,14 @@
|
||||
|
||||
// Free slot names
|
||||
// The crazy word-reading stuff uses these.
|
||||
static char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
static char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
|
||||
#define initfreeslots() {\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
||||
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
||||
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
||||
}
|
||||
|
||||
// Crazy word-reading stuff
|
||||
@@ -291,8 +291,6 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
INT32 i;
|
||||
boolean slotfound = false;
|
||||
|
||||
DEH_WriteUndoline("PLAYERTEXT", description[num].notes, UNDO_ENDTEXT);
|
||||
|
||||
do
|
||||
{
|
||||
if (myfgets(s, MAXLINELEN, f))
|
||||
@@ -362,7 +360,6 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
{
|
||||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE);
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
strncpy(description[num].picname, word2, 8);
|
||||
}
|
||||
@@ -386,7 +383,6 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
*/
|
||||
if (i != IT_DISABLED && !slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, va("%d", PlayerMenu[num].status), UNDO_NONE);
|
||||
PlayerMenu[num].status = (INT16)i;
|
||||
}
|
||||
else if (fastcmp(word, "SKINNAME"))
|
||||
@@ -394,7 +390,6 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
// Send to free slot.
|
||||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE);
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
|
||||
@@ -557,122 +552,98 @@ static void readthing(MYFILE *f, INT32 num)
|
||||
|
||||
if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].doomednum), UNDO_NONE);
|
||||
mobjinfo[num].doomednum = (INT32)atoi(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SPAWNSTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnstate), UNDO_NONE);
|
||||
mobjinfo[num].spawnstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SPAWNHEALTH"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnhealth), UNDO_NONE);
|
||||
mobjinfo[num].spawnhealth = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SEESTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].seestate), UNDO_NONE);
|
||||
mobjinfo[num].seestate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SEESOUND"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].seesound), UNDO_NONE);
|
||||
mobjinfo[num].seesound = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "REACTIONTIME"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].reactiontime), UNDO_NONE);
|
||||
mobjinfo[num].reactiontime = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "ATTACKSOUND"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].attacksound), UNDO_NONE);
|
||||
mobjinfo[num].attacksound = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "PAINSTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painstate), UNDO_NONE);
|
||||
mobjinfo[num].painstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "PAINCHANCE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painchance), UNDO_NONE);
|
||||
mobjinfo[num].painchance = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "PAINSOUND"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painsound), UNDO_NONE);
|
||||
mobjinfo[num].painsound = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MELEESTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].meleestate), UNDO_NONE);
|
||||
mobjinfo[num].meleestate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MISSILESTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].missilestate), UNDO_NONE);
|
||||
mobjinfo[num].missilestate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DEATHSTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathstate), UNDO_NONE);
|
||||
mobjinfo[num].deathstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DEATHSOUND"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathsound), UNDO_NONE);
|
||||
mobjinfo[num].deathsound = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "XDEATHSTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].xdeathstate), UNDO_NONE);
|
||||
mobjinfo[num].xdeathstate = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SPEED"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].speed), UNDO_NONE);
|
||||
mobjinfo[num].speed = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "RADIUS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].radius), UNDO_NONE);
|
||||
mobjinfo[num].radius = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "HEIGHT"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].height), UNDO_NONE);
|
||||
mobjinfo[num].height = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DISPOFFSET"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].dispoffset), UNDO_NONE);
|
||||
mobjinfo[num].dispoffset = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MASS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].mass), UNDO_NONE);
|
||||
mobjinfo[num].mass = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DAMAGE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].damage), UNDO_NONE);
|
||||
mobjinfo[num].damage = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "ACTIVESOUND"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].activesound), UNDO_NONE);
|
||||
mobjinfo[num].activesound = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "FLAGS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].flags), UNDO_NONE);
|
||||
mobjinfo[num].flags = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "RAISESTATE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", mobjinfo[num].raisestate), UNDO_NONE);
|
||||
mobjinfo[num].raisestate = get_number(word2);
|
||||
}
|
||||
else
|
||||
@@ -1110,8 +1081,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||||
UINT16 usi;
|
||||
UINT8 picid;
|
||||
|
||||
DEH_WriteUndoline("SCENETEXT", cutscenes[num]->scene[scenenum].text, UNDO_ENDTEXT);
|
||||
|
||||
do
|
||||
{
|
||||
if (myfgets(s, MAXLINELEN, f))
|
||||
@@ -1188,7 +1157,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||||
|
||||
if (fastcmp(word, "NUMBEROFPICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].numpics), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].numpics = (UINT8)i;
|
||||
}
|
||||
else if (fastncmp(word, "PIC", 3))
|
||||
@@ -1203,27 +1171,22 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||||
|
||||
if (fastcmp(word+4, "NAME"))
|
||||
{
|
||||
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].picname[picid], UNDO_NONE);
|
||||
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
|
||||
}
|
||||
else if (fastcmp(word+4, "HIRES"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].pichires[picid]), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word+4, "DURATION"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].picduration[picid]), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].picduration[picid] = usi;
|
||||
}
|
||||
else if (fastcmp(word+4, "XCOORD"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].xcoord[picid]), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].xcoord[picid] = usi;
|
||||
}
|
||||
else if (fastcmp(word+4, "YCOORD"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].ycoord[picid]), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
|
||||
}
|
||||
else
|
||||
@@ -1231,14 +1194,12 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||||
}
|
||||
else if (fastcmp(word, "MUSIC"))
|
||||
{
|
||||
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE);
|
||||
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
|
||||
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
|
||||
}
|
||||
#ifdef MUSICSLOT_COMPATIBILITY
|
||||
else if (fastcmp(word, "MUSICSLOT"))
|
||||
{
|
||||
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE);
|
||||
i = get_mus(word2, true);
|
||||
if (i && i <= 1035)
|
||||
snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
|
||||
@@ -1251,42 +1212,34 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
|
||||
#endif
|
||||
else if (fastcmp(word, "MUSICTRACK"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
|
||||
}
|
||||
else if (fastcmp(word, "MUSICPOS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchposition), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "MUSICLOOP"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "TEXTXPOS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textxpos), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].textxpos = usi;
|
||||
}
|
||||
else if (fastcmp(word, "TEXTYPOS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textypos), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].textypos = usi;
|
||||
}
|
||||
else if (fastcmp(word, "FADEINID"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].fadeinid = (UINT8)i;
|
||||
}
|
||||
else if (fastcmp(word, "FADEOUTID"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].fadeoutid = (UINT8)i;
|
||||
}
|
||||
else if (fastcmp(word, "FADECOLOR"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
|
||||
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
|
||||
}
|
||||
else
|
||||
@@ -1346,8 +1299,6 @@ static void readcutscene(MYFILE *f, INT32 num)
|
||||
if (1 <= value && value <= 128)
|
||||
{
|
||||
readcutscenescene(f, num, value - 1);
|
||||
DEH_WriteUndoline(word, word2, UNDO_SPACE|UNDO_CUTLINE);
|
||||
DEH_WriteUndoline("NUMSCENES", va("%d", oldnumscenes), UNDO_SPACE);
|
||||
}
|
||||
else
|
||||
deh_warning("Scene number %d out of range (1 - 128)", value);
|
||||
@@ -1403,12 +1354,10 @@ static void readhuditem(MYFILE *f, INT32 num)
|
||||
|
||||
if (fastcmp(word, "X"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", hudinfo[num].x), UNDO_NONE);
|
||||
hudinfo[num].x = i;
|
||||
}
|
||||
else if (fastcmp(word, "Y"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", hudinfo[num].y), UNDO_NONE);
|
||||
hudinfo[num].y = i;
|
||||
}
|
||||
else
|
||||
@@ -1419,25 +1368,10 @@ static void readhuditem(MYFILE *f, INT32 num)
|
||||
Z_Free(s);
|
||||
}
|
||||
|
||||
/*
|
||||
Sprite number = 10
|
||||
Sprite subnumber = 32968
|
||||
Duration = 200
|
||||
Next frame = 200
|
||||
*/
|
||||
|
||||
/** Action pointer for reading actions from Dehacked lumps.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||||
const char *name; ///< Name of the action in ALL CAPS.
|
||||
} actionpointer_t;
|
||||
|
||||
/** Array mapping action names to action functions.
|
||||
* Names must be in ALL CAPS for case insensitive comparisons.
|
||||
*/
|
||||
static actionpointer_t actionpointers[] =
|
||||
// IMPORTANT!
|
||||
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
|
||||
actionpointer_t actionpointers[] =
|
||||
{
|
||||
{{A_Explode}, "A_EXPLODE"},
|
||||
{{A_Pain}, "A_PAIN"},
|
||||
@@ -1559,9 +1493,6 @@ static actionpointer_t actionpointers[] =
|
||||
{{A_SpawnObjectRelative}, "A_SPAWNOBJECTRELATIVE"},
|
||||
{{A_ChangeAngleRelative}, "A_CHANGEANGLERELATIVE"},
|
||||
{{A_ChangeAngleAbsolute}, "A_CHANGEANGLEABSOLUTE"},
|
||||
{{A_RollAngle}, "A_ROLLANGLE"},
|
||||
{{A_ChangeRollAngleRelative},"A_CHANGEROLLANGLERELATIVE"},
|
||||
{{A_ChangeRollAngleAbsolute},"A_CHANGEROLLANGLEABSOLUTE"},
|
||||
{{A_PlaySound}, "A_PLAYSOUND"},
|
||||
{{A_FindTarget}, "A_FINDTARGET"},
|
||||
{{A_FindTracer}, "A_FINDTRACER"},
|
||||
@@ -1592,6 +1523,7 @@ static actionpointer_t actionpointers[] =
|
||||
{{A_FZBoomSmoke}, "A_FZBOOMSMOKE"}, //SRB2kart
|
||||
{{A_RandomShadowFrame}, "A_RANDOMSHADOWFRAME"}, //SRB2kart
|
||||
{{A_RoamingShadowThinker}, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
|
||||
{{A_MayonakaArrow}, "A_MAYONAKAARROW"}, //SRB2kart
|
||||
{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
|
||||
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
|
||||
{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
|
||||
@@ -1684,32 +1616,26 @@ static void readframe(MYFILE *f, INT32 num)
|
||||
|
||||
if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME"))
|
||||
{
|
||||
DEH_WriteUndoline(word1, va("%u", states[num].sprite), UNDO_NONE);
|
||||
states[num].sprite = get_sprite(word2);
|
||||
}
|
||||
else if (fastcmp(word1, "SPRITESUBNUMBER") || fastcmp(word1, "SPRITEFRAME"))
|
||||
{
|
||||
DEH_WriteUndoline(word1, va("%d", states[num].frame), UNDO_NONE);
|
||||
states[num].frame = (INT32)get_number(word2); // So the FF_ flags get calculated
|
||||
}
|
||||
else if (fastcmp(word1, "DURATION"))
|
||||
{
|
||||
DEH_WriteUndoline(word1, va("%u", states[num].tics), UNDO_NONE);
|
||||
states[num].tics = (INT32)get_number(word2); // So TICRATE can be used
|
||||
}
|
||||
else if (fastcmp(word1, "NEXT"))
|
||||
{
|
||||
DEH_WriteUndoline(word1, va("%d", states[num].nextstate), UNDO_NONE);
|
||||
states[num].nextstate = get_state(word2);
|
||||
}
|
||||
else if (fastcmp(word1, "VAR1"))
|
||||
{
|
||||
DEH_WriteUndoline(word1, va("%d", states[num].var1), UNDO_NONE);
|
||||
states[num].var1 = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word1, "VAR2"))
|
||||
{
|
||||
DEH_WriteUndoline(word1, va("%d", states[num].var2), UNDO_NONE);
|
||||
states[num].var2 = (INT32)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word1, "ACTION"))
|
||||
@@ -1735,7 +1661,6 @@ static void readframe(MYFILE *f, INT32 num)
|
||||
{
|
||||
if (actionpointers[z].action.acv == states[num].action.acv)
|
||||
{
|
||||
DEH_WriteUndoline(word1, actionpointers[z].name, UNDO_NONE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1795,17 +1720,14 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
|
||||
|
||||
if (fastcmp(word, "SINGULAR"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", S_sfx[num].singularity), UNDO_NONE);
|
||||
S_sfx[num].singularity = value;
|
||||
}
|
||||
else if (fastcmp(word, "PRIORITY"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", S_sfx[num].priority), UNDO_NONE);
|
||||
S_sfx[num].priority = value;
|
||||
}
|
||||
else if (fastcmp(word, "FLAGS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", S_sfx[num].pitch), UNDO_NONE);
|
||||
S_sfx[num].pitch = value;
|
||||
}
|
||||
else
|
||||
@@ -1865,16 +1787,6 @@ static void reademblemdata(MYFILE *f, INT32 num)
|
||||
INT32 value;
|
||||
|
||||
// Reset all data initially
|
||||
DEH_WriteUndoline("TYPE", va("%d", emblemlocations[num-1].type), UNDO_NONE);
|
||||
DEH_WriteUndoline("X", va("%d", emblemlocations[num-1].x), UNDO_NONE);
|
||||
DEH_WriteUndoline("Y", va("%d", emblemlocations[num-1].y), UNDO_NONE);
|
||||
DEH_WriteUndoline("Z", va("%d", emblemlocations[num-1].z), UNDO_NONE);
|
||||
DEH_WriteUndoline("MAPNUM", va("%d", emblemlocations[num-1].level), UNDO_NONE);
|
||||
DEH_WriteUndoline("VAR", va("%d", emblemlocations[num-1].var), UNDO_NONE);
|
||||
DEH_WriteUndoline("SPRITE", va("%d", emblemlocations[num-1].sprite), UNDO_NONE);
|
||||
DEH_WriteUndoline("COLOR", va("%d", emblemlocations[num-1].color), UNDO_NONE);
|
||||
DEH_WriteUndoline("HINT", extraemblems[num-1].hint, UNDO_NONE);
|
||||
|
||||
memset(&emblemlocations[num-1], 0, sizeof(emblem_t));
|
||||
|
||||
do
|
||||
@@ -2002,12 +1914,6 @@ static void readextraemblemdata(MYFILE *f, INT32 num)
|
||||
INT32 value;
|
||||
|
||||
// Reset all data initially
|
||||
DEH_WriteUndoline("NAME", extraemblems[num-1].name, UNDO_NONE);
|
||||
DEH_WriteUndoline("OBJECTIVE", extraemblems[num-1].description, UNDO_NONE);
|
||||
DEH_WriteUndoline("CONDITIONSET", va("%d", extraemblems[num-1].conditionset), UNDO_NONE);
|
||||
DEH_WriteUndoline("SPRITE", va("%d", extraemblems[num-1].sprite), UNDO_NONE);
|
||||
DEH_WriteUndoline("COLOR", va("%d", extraemblems[num-1].color), UNDO_NONE);
|
||||
|
||||
memset(&extraemblems[num-1], 0, sizeof(extraemblem_t));
|
||||
|
||||
do
|
||||
@@ -2086,15 +1992,6 @@ static void readunlockable(MYFILE *f, INT32 num)
|
||||
INT32 i;
|
||||
|
||||
// Same deal with unlockables, clear all first
|
||||
DEH_WriteUndoline("NAME", unlockables[num].name, UNDO_NONE);
|
||||
DEH_WriteUndoline("OBJECTIVE", unlockables[num].objective, UNDO_NONE);
|
||||
DEH_WriteUndoline("HEIGHT", va("%d", unlockables[num].height), UNDO_NONE);
|
||||
DEH_WriteUndoline("CONDITIONSET", va("%d", unlockables[num].conditionset), UNDO_NONE);
|
||||
DEH_WriteUndoline("TYPE", va("%d", unlockables[num].type), UNDO_NONE);
|
||||
DEH_WriteUndoline("NOCECHO", va("%d", unlockables[num].nocecho), UNDO_NONE);
|
||||
DEH_WriteUndoline("NOCHECKLIST", va("%d", unlockables[num].nochecklist), UNDO_NONE);
|
||||
DEH_WriteUndoline("VAR", va("%d", unlockables[num].variable), UNDO_NONE);
|
||||
|
||||
memset(&unlockables[num], 0, sizeof(unlockable_t));
|
||||
|
||||
do
|
||||
@@ -2473,13 +2370,11 @@ static void readpatch(MYFILE *f, const char *name, UINT16 wad)
|
||||
// X position of the patch in the texture.
|
||||
if (fastcmp(word, "X"))
|
||||
{
|
||||
//DEH_WriteUndoline(word, va("%d", patch->originx), UNDO_NONE);
|
||||
patch.originx = (INT16)value;
|
||||
}
|
||||
// Y position of the patch in the texture.
|
||||
else if (fastcmp(word, "Y"))
|
||||
{
|
||||
//DEH_WriteUndoline(word, va("%d", patch->originy), UNDO_NONE);
|
||||
patch.originy = (INT16)value;
|
||||
}
|
||||
else
|
||||
@@ -2548,7 +2443,6 @@ static void readmaincfg(MYFILE *f)
|
||||
else
|
||||
value = get_number(word2);
|
||||
|
||||
DEH_WriteUndoline(word, va("%d", spstage_start), UNDO_NONE);
|
||||
spstage_start = (INT16)value;
|
||||
}
|
||||
else if (fastcmp(word, "SSTAGE_START"))
|
||||
@@ -2562,79 +2456,64 @@ static void readmaincfg(MYFILE *f)
|
||||
else
|
||||
value = get_number(word2);
|
||||
|
||||
DEH_WriteUndoline(word, va("%d", sstage_start), UNDO_NONE);
|
||||
sstage_start = (INT16)value;
|
||||
sstage_end = (INT16)(sstage_start+6); // 7 special stages total
|
||||
}
|
||||
else if (fastcmp(word, "USENIGHTSSS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE);
|
||||
useNightsSS = (value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "REDTEAM"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", skincolor_redteam), UNDO_NONE);
|
||||
skincolor_redteam = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BLUETEAM"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", skincolor_blueteam), UNDO_NONE);
|
||||
skincolor_blueteam = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "REDRING"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", skincolor_redring), UNDO_NONE);
|
||||
skincolor_redring = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "BLUERING"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", skincolor_bluering), UNDO_NONE);
|
||||
skincolor_bluering = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "INVULNTICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", invulntics), UNDO_NONE);
|
||||
invulntics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SNEAKERTICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", sneakertics), UNDO_NONE);
|
||||
sneakertics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "FLASHINGTICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", flashingtics), UNDO_NONE);
|
||||
flashingtics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "TAILSFLYTICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", tailsflytics), UNDO_NONE);
|
||||
tailsflytics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "UNDERWATERTICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", underwatertics), UNDO_NONE);
|
||||
underwatertics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "SPACETIMETICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", spacetimetics), UNDO_NONE);
|
||||
spacetimetics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "EXTRALIFETICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", extralifetics), UNDO_NONE);
|
||||
extralifetics = (UINT16)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "GAMEOVERTICS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", gameovertics), UNDO_NONE);
|
||||
gameovertics = get_number(word2);
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "INTROTOPLAY"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", introtoplay), UNDO_NONE);
|
||||
introtoplay = (UINT8)get_number(word2);
|
||||
// range check, you morons.
|
||||
if (introtoplay > 128)
|
||||
@@ -2642,17 +2521,14 @@ static void readmaincfg(MYFILE *f)
|
||||
}
|
||||
else if (fastcmp(word, "LOOPTITLE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
|
||||
looptitle = (value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "TITLESCROLLSPEED"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", titlescrollspeed), UNDO_NONE);
|
||||
titlescrollspeed = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "CREDITSCUTSCENE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", creditscutscene), UNDO_NONE);
|
||||
creditscutscene = (UINT8)get_number(word2);
|
||||
// range check, you morons.
|
||||
if (creditscutscene > 128)
|
||||
@@ -2660,27 +2536,22 @@ static void readmaincfg(MYFILE *f)
|
||||
}
|
||||
else if (fastcmp(word, "NUMDEMOS"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", numDemos), UNDO_NONE);
|
||||
numDemos = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DEMODELAYTIME"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", demoDelayTime), UNDO_NONE);
|
||||
demoDelayTime = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "DEMOIDLETIME"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%d", demoIdleTime), UNDO_NONE);
|
||||
demoIdleTime = get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "USE1UPSOUND"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", use1upSound), UNDO_NONE);
|
||||
use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
else if (fastcmp(word, "MAXXTRALIFE"))
|
||||
{
|
||||
DEH_WriteUndoline(word, va("%u", maxXtraLife), UNDO_NONE);
|
||||
maxXtraLife = (UINT8)get_number(word2);
|
||||
}
|
||||
|
||||
@@ -2694,7 +2565,6 @@ static void readmaincfg(MYFILE *f)
|
||||
I_Error("Maincfg: bad data file name '%s'\n", word2);
|
||||
|
||||
G_SaveGameData(false);
|
||||
DEH_WriteUndoline(word, gamedatafilename, UNDO_NONE);
|
||||
strlcpy(gamedatafilename, word2, sizeof (gamedatafilename));
|
||||
strlwr(gamedatafilename);
|
||||
savemoddata = true;
|
||||
@@ -2715,12 +2585,10 @@ static void readmaincfg(MYFILE *f)
|
||||
}
|
||||
else if (fastcmp(word, "RESETDATA"))
|
||||
{
|
||||
DEH_WriteUndoline(word, "0", UNDO_TODO); /// \todo
|
||||
P_ResetData(value);
|
||||
}
|
||||
else if (fastcmp(word, "CUSTOMVERSION"))
|
||||
{
|
||||
DEH_WriteUndoline(word, customversionstring, UNDO_NONE);
|
||||
strlcpy(customversionstring, word2, sizeof (customversionstring));
|
||||
}
|
||||
else
|
||||
@@ -2980,13 +2848,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
{
|
||||
G_SetGameModified(multiplayer, true);
|
||||
readmaincfg(f);
|
||||
DEH_WriteUndoline(word, "", UNDO_HEADER);
|
||||
continue;
|
||||
}
|
||||
else if (fastcmp(word, "WIPES"))
|
||||
{
|
||||
readwipes(f);
|
||||
DEH_WriteUndoline(word, "", UNDO_HEADER);
|
||||
// This is not a major mod.
|
||||
continue;
|
||||
}
|
||||
@@ -3007,7 +2873,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Character %d out of range (0 - 31)", i);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
// This is not a major mod.
|
||||
continue;
|
||||
}
|
||||
@@ -3021,7 +2886,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
{
|
||||
// Read patch from spec file.
|
||||
readpatch(f, word2, wad);
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
// This is not a major mod.
|
||||
}
|
||||
else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT"))
|
||||
@@ -3039,13 +2903,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Thing %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
/* else if (fastcmp(word, "ANIMTEX"))
|
||||
{
|
||||
readAnimTex(f, i);
|
||||
// This is not a major mod.
|
||||
}*/
|
||||
else if (fastcmp(word, "LEVEL"))
|
||||
{
|
||||
// Support using the actual map name,
|
||||
@@ -3066,7 +2924,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
else if (fastcmp(word, "CUTSCENE"))
|
||||
{
|
||||
@@ -3077,8 +2934,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Cutscene number %d out of range (1 - 128)", i);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
//G_SetGameModified(multiplayer, true); -- might have to reconsider in a future update
|
||||
}
|
||||
else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE"))
|
||||
{
|
||||
@@ -3095,7 +2950,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
else if (fastcmp(word, "SOUND"))
|
||||
{
|
||||
@@ -3108,7 +2962,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Sound %d out of range (0 - %d)", i, NUMSFX-1);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
// This is not a major mod.
|
||||
}
|
||||
else if (fastcmp(word, "HUDITEM"))
|
||||
@@ -3122,7 +2975,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("HUD item number %d out of range (0 - %d)", i, NUMHUDITEMS-1);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
// This is not a major mod.
|
||||
}
|
||||
else if (fastcmp(word, "EMBLEM"))
|
||||
@@ -3143,7 +2995,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Emblem number %d out of range (1 - %d)", i, MAXEMBLEMS);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
else if (fastcmp(word, "EXTRAEMBLEM"))
|
||||
{
|
||||
@@ -3163,7 +3014,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Extra emblem number %d out of range (1 - %d)", i, MAXEXTRAEMBLEMS);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
else if (fastcmp(word, "UNLOCKABLE"))
|
||||
{
|
||||
@@ -3179,7 +3029,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Unlockable number %d out of range (1 - %d)", i, MAXUNLOCKABLES);
|
||||
ignorelines(f);
|
||||
}
|
||||
DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
else if (fastcmp(word, "CONDITIONSET"))
|
||||
{
|
||||
@@ -3195,15 +3044,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
|
||||
deh_warning("Condition set number %d out of range (1 - %d)", i, MAXCONDITIONSETS);
|
||||
ignorelines(f);
|
||||
}
|
||||
// no undo support for this insanity yet
|
||||
//DEH_WriteUndoline(word, word2, UNDO_HEADER);
|
||||
}
|
||||
else if (fastcmp(word, "SRB2KART"))
|
||||
{
|
||||
INT32 ver = searchvalue(strtok(NULL, "\n"));
|
||||
if (ver != PATCHVERSION)
|
||||
deh_warning("Patch is for SRB2Kart version %d,\nonly version %d is supported", ver, PATCHVERSION);
|
||||
//DEH_WriteUndoline(word, va("%d", ver), UNDO_NONE);
|
||||
}
|
||||
else if (fastcmp(word, "SRB2"))
|
||||
{
|
||||
@@ -3282,7 +3128,6 @@ void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump)
|
||||
f.curpos = f.data;
|
||||
f.data[f.size] = 0;
|
||||
DEH_LoadDehackedFile(&f, wad);
|
||||
DEH_WriteUndoline(va("# uload for wad: %u, lump: %u", wad, lump), NULL, UNDO_DONE);
|
||||
Z_Free(f.data);
|
||||
}
|
||||
|
||||
@@ -3302,7 +3147,7 @@ void DEH_LoadDehackedLump(lumpnum_t lumpnum)
|
||||
// RegEx to generate this from info.h: ^\tS_([^,]+), --> \t"S_\1",
|
||||
// I am leaving the prefixes solely for clarity to programmers,
|
||||
// because sadly no one remembers this place while searching for full state names.
|
||||
static const char *const STATE_LIST[] = { // array length left dynamic for sanity testing later.
|
||||
const char *const STATE_LIST[] = { // array length left dynamic for sanity testing later.
|
||||
"S_NULL",
|
||||
"S_UNKNOWN",
|
||||
"S_INVISIBLE", // state for invisible sprite
|
||||
@@ -6516,7 +6361,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
||||
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
||||
// I am leaving the prefixes solely for clarity to programmers,
|
||||
// because sadly no one remembers this place while searching for full state names.
|
||||
static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
|
||||
const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
|
||||
"MT_NULL",
|
||||
"MT_UNKNOWN",
|
||||
|
||||
@@ -7307,7 +7152,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
||||
#endif
|
||||
};
|
||||
|
||||
static const char *const MOBJFLAG_LIST[] = {
|
||||
const char *const MOBJFLAG_LIST[] = {
|
||||
"SPECIAL",
|
||||
"SOLID",
|
||||
"SHOOTABLE",
|
||||
@@ -7343,7 +7188,7 @@ static const char *const MOBJFLAG_LIST[] = {
|
||||
};
|
||||
|
||||
// \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
||||
static const char *const MOBJFLAG2_LIST[] = {
|
||||
const char *const MOBJFLAG2_LIST[] = {
|
||||
"AXIS", // It's a NiGHTS axis! (For faster checking)
|
||||
"TWOD", // Moves like it's in a 2D level
|
||||
"DONTRESPAWN", // Don't respawn this object!
|
||||
@@ -7376,7 +7221,7 @@ static const char *const MOBJFLAG2_LIST[] = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char *const MOBJEFLAG_LIST[] = {
|
||||
const char *const MOBJEFLAG_LIST[] = {
|
||||
"ONGROUND", // The mobj stands on solid floor (not on another mobj or in air)
|
||||
"JUSTHITFLOOR", // The mobj just hit the floor while falling, this is cleared on next frame
|
||||
"TOUCHWATER", // The mobj stands in a sector with water, and touches the surface
|
||||
@@ -7394,14 +7239,14 @@ static const char *const MOBJEFLAG_LIST[] = {
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char *const MAPTHINGFLAG_LIST[4] = {
|
||||
const char *const MAPTHINGFLAG_LIST[4] = {
|
||||
NULL,
|
||||
"OBJECTFLIP", // Reverse gravity flag for objects.
|
||||
"OBJECTSPECIAL", // Special flag used with certain objects.
|
||||
"AMBUSH" // Deaf monsters/do not react to sound.
|
||||
};
|
||||
|
||||
static const char *const PLAYERFLAG_LIST[] = {
|
||||
const char *const PLAYERFLAG_LIST[] = {
|
||||
// Flip camera angle with gravity flip prefrence.
|
||||
"FLIPCAM",
|
||||
|
||||
@@ -7473,7 +7318,7 @@ static const char *const PLAYERFLAG_LIST[] = {
|
||||
};
|
||||
|
||||
// Linedef flags
|
||||
static const char *const ML_LIST[16] = {
|
||||
const char *const ML_LIST[16] = {
|
||||
"IMPASSIBLE",
|
||||
"BLOCKMONSTERS",
|
||||
"TWOSIDED",
|
||||
@@ -7494,7 +7339,7 @@ static const char *const ML_LIST[16] = {
|
||||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
"NONE", // SKINCOLOR_NONE
|
||||
"WHITE", // SKINCOLOR_WHITE
|
||||
"SILVER", // SKINCOLOR_SILVER
|
||||
@@ -7662,7 +7507,7 @@ static const char *COLOR_ENUMS[] = { // Rejigged for Kart.
|
||||
"CSUPER5" // SKINCOLOR_CSUPER5,
|
||||
};
|
||||
|
||||
static const char *const POWERS_LIST[] = {
|
||||
const char *const POWERS_LIST[] = {
|
||||
"INVULNERABILITY",
|
||||
"SNEAKERS",
|
||||
"FLASHING",
|
||||
@@ -7697,7 +7542,7 @@ static const char *const POWERS_LIST[] = {
|
||||
"INGOOP" // In goop
|
||||
};
|
||||
|
||||
static const char *const KARTSTUFF_LIST[] = {
|
||||
const char *const KARTSTUFF_LIST[] = {
|
||||
"POSITION",
|
||||
"OLDPOSITION",
|
||||
"POSITIONDELAY",
|
||||
@@ -7784,7 +7629,7 @@ static const char *const KARTSTUFF_LIST[] = {
|
||||
"GROWCANCEL"
|
||||
};
|
||||
|
||||
static const char *const HUDITEMS_LIST[] = {
|
||||
const char *const HUDITEMS_LIST[] = {
|
||||
"LIVESNAME",
|
||||
"LIVESPIC",
|
||||
"LIVESNUM",
|
||||
@@ -8697,6 +8542,16 @@ static int lua_enumlib_mariomode_get(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_enumlib_replayfreecam_get(lua_State *L)
|
||||
{
|
||||
if (dedicated) // huh?
|
||||
lua_pushboolean(L, false);
|
||||
else
|
||||
lua_pushboolean(L, camera[R_GetViewNumber()].freecam);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lua_enumlib_twodlevel_get(lua_State *L)
|
||||
{
|
||||
lua_pushboolean(L, twodlevel);
|
||||
@@ -9130,12 +8985,15 @@ int LUA_EnumLib(lua_State *L)
|
||||
char *str = NULL;
|
||||
int size = 0;
|
||||
|
||||
// Sound enum tables preallocated for sfx_freeslot0 elements because using NUMSFX may be too
|
||||
// much if number of skins increased a lot (because of skinsound freeslots)
|
||||
|
||||
/* SFX (SFX_) */
|
||||
lua_pushcfunction(L, lua_glib_new_enum);
|
||||
lua_createtable(L, 0, NUMSFX);
|
||||
lua_createtable(L, 0, sfx_freeslot0);
|
||||
for (int i = 0; i < NUMSFX; i++)
|
||||
{
|
||||
if (!S_sfx[i].name) continue;
|
||||
if (!S_sfx[i].name || !S_sfx[i].priority) continue;
|
||||
|
||||
if (lua_enumlib_sprintf_upper(&str, &size, "SFX_%s", S_sfx[i].name) == NULL)
|
||||
return luaL_error(L, "Ran out of memory.");
|
||||
@@ -9150,10 +9008,10 @@ int LUA_EnumLib(lua_State *L)
|
||||
|
||||
/* SFX (DS) */
|
||||
lua_pushcfunction(L, lua_glib_new_enum);
|
||||
lua_createtable(L, 0, NUMSFX);
|
||||
lua_createtable(L, 0, sfx_freeslot0);
|
||||
for (int i = 0; i < NUMSFX; i++)
|
||||
{
|
||||
if (!S_sfx[i].name) continue;
|
||||
if (!S_sfx[i].name || !S_sfx[i].priority) continue;
|
||||
|
||||
if (lua_enumlib_sprintf_upper(&str, &size, "DS%s", S_sfx[i].name) == NULL)
|
||||
return luaL_error(L, "Ran out of memory.");
|
||||
@@ -9188,10 +9046,10 @@ int LUA_EnumLib(lua_State *L)
|
||||
{
|
||||
/* SFX (sfx_) */
|
||||
lua_pushcfunction(L, lua_glib_new_enum);
|
||||
lua_createtable(L, 0, NUMSFX);
|
||||
lua_createtable(L, 0, sfx_freeslot0);
|
||||
for (int i = 0; i < NUMSFX; i++)
|
||||
{
|
||||
if (!S_sfx[i].name) continue;
|
||||
if (!S_sfx[i].name || !S_sfx[i].priority) continue;
|
||||
|
||||
lua_pushfstring(L, "sfx_%s", S_sfx[i].name);
|
||||
lua_pushinteger(L, i);
|
||||
@@ -9298,7 +9156,6 @@ int LUA_EnumLib(lua_State *L)
|
||||
PUSHGETTER(globalweather, u8);
|
||||
PUSHGETTER(levelskynum, i32);
|
||||
PUSHGETTER(globallevelskynum, i32);
|
||||
PUSHGETTER((*mapmusname), str);
|
||||
PUSHGETTER(mapmusflags, u16);
|
||||
PUSHGETTER(mapmusposition, u32);
|
||||
PUSHGETTER(gravity, fxp);
|
||||
@@ -9315,6 +9172,11 @@ int LUA_EnumLib(lua_State *L)
|
||||
PUSHGETTER(racecountdown, u32);
|
||||
PUSHGETTER(exitcountdown, u32);
|
||||
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
lua_pushliteral(L, "mapmusname");
|
||||
lua_glib_push_str_getter(L, mapmusname);
|
||||
lua_call(L, 2, 0);
|
||||
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
lua_pushliteral(L, "mariomode");
|
||||
lua_pushcfunction(L, lua_enumlib_mariomode_get);
|
||||
@@ -9365,6 +9227,11 @@ int LUA_EnumLib(lua_State *L)
|
||||
lua_glib_push_bool_getter(L, &demo.playback);
|
||||
lua_call(L, 2, 0);
|
||||
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
lua_pushliteral(L, "replayfreecam");
|
||||
lua_pushcfunction(L, lua_enumlib_replayfreecam_get);
|
||||
lua_call(L, 2, 0);
|
||||
|
||||
if (!mathlib)
|
||||
{
|
||||
lua_pushcfunction(L, lua_glib_new_getter);
|
||||
@@ -9422,4 +9289,13 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum actionnum LUA_GetActionNumByName(const char *actiontocompare)
|
||||
{
|
||||
size_t z;
|
||||
for (z = 0; actionpointers[z].name; z++)
|
||||
if (fasticmp(actiontocompare, actionpointers[z].name))
|
||||
return z;
|
||||
return z;
|
||||
}
|
||||
+19
-12
@@ -14,20 +14,26 @@
|
||||
#define __DEHACKED_H__
|
||||
|
||||
#include "m_fixed.h" // for get_number
|
||||
#include "info.h"
|
||||
|
||||
typedef enum
|
||||
{
|
||||
UNDO_NONE = 0x00,
|
||||
UNDO_NEWLINE = 0x01,
|
||||
UNDO_SPACE = 0x02,
|
||||
UNDO_CUTLINE = 0x04,
|
||||
UNDO_HEADER = 0x07,
|
||||
UNDO_ENDTEXT = 0x08,
|
||||
UNDO_TODO = 0,
|
||||
UNDO_DONE = 0,
|
||||
} undotype_f;
|
||||
// Free slot names
|
||||
// The crazy word-reading stuff uses these.
|
||||
extern char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
|
||||
#define DEH_WriteUndoline(a,b,c)
|
||||
extern const char *const STATE_LIST[];
|
||||
extern const char *const MOBJTYPE_LIST[];
|
||||
extern const char *const MOBJFLAG_LIST[];
|
||||
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
||||
extern const char *const MOBJEFLAG_LIST[];
|
||||
extern const char *const MAPTHINGFLAG_LIST[4];
|
||||
extern const char *const PLAYERFLAG_LIST[];
|
||||
extern const char *const ML_LIST[]; // Linedef flags
|
||||
extern const char *COLOR_ENUMS[];
|
||||
extern const char *const POWERS_LIST[];
|
||||
extern const char *const KARTSTUFF_LIST[];
|
||||
extern const char *const HUDITEMS_LIST[];
|
||||
|
||||
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
|
||||
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
|
||||
@@ -41,6 +47,7 @@ fixed_t get_number(const char *word);
|
||||
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
|
||||
const char *LUA_GetActionName(void *action);
|
||||
void LUA_SetActionByName(void *state, const char *actiontocompare);
|
||||
enum actionnum LUA_GetActionNumByName(const char *actiontocompare);
|
||||
|
||||
extern boolean deh_loaded;
|
||||
|
||||
|
||||
+52
-8
@@ -127,13 +127,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#ifndef USE_FBO_OGL
|
||||
#define VERSIONSTRING "Saturn v6.2 "
|
||||
#define VERSIONSTRINGW L"Saturn v6.2"
|
||||
#else
|
||||
#define VERSIONSTRING "Saturn v6.2 - FBO "
|
||||
#define VERSIONSTRINGW L"Saturn v6.2 - FBO"
|
||||
#endif
|
||||
#define VERSIONSTRING "Saturn v7.2"
|
||||
#define VERSIONSTRINGW L"Saturn v7.2"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
@@ -211,6 +206,7 @@ extern char logfilename[1024];
|
||||
|
||||
#define MAXPLAYERS 16
|
||||
#define MAXSKINS 255
|
||||
#define MAXLOCALSKINS 32
|
||||
#define PLAYERSMASK (MAXPLAYERS-1)
|
||||
#define MAXPLAYERNAME 21
|
||||
|
||||
@@ -473,7 +469,12 @@ void M_StartupLocale(void);
|
||||
// M_GetText function that just returns the string.
|
||||
#define M_GetText(x) (x)
|
||||
#endif
|
||||
void *M_Memcpy(void* dest, const void* src, size_t n);
|
||||
|
||||
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
char *sizeu1(size_t num);
|
||||
@@ -521,6 +522,22 @@ extern boolean capslock;
|
||||
// i_system.c, replace getchar() once the keyboard has been appropriated
|
||||
INT32 I_GetKey(void);
|
||||
|
||||
/* http://www.cse.yorku.ca/~oz/hash.html */
|
||||
static inline
|
||||
UINT32 quickncasehash (const char *p, size_t n)
|
||||
{
|
||||
size_t i = 0;
|
||||
UINT32 x = 5381;
|
||||
|
||||
while (i < n && p[i])
|
||||
{
|
||||
x = (x * 33) ^ tolower(p[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
||||
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#endif
|
||||
@@ -528,6 +545,10 @@ INT32 I_GetKey(void);
|
||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#endif
|
||||
|
||||
#ifndef CLAMP
|
||||
#define CLAMP(x, min_val, max_val) ((x) < (min_val) ? (min_val) : ((x) > (max_val) ? (max_val) : (x)))
|
||||
#endif
|
||||
|
||||
#ifndef M_PIl
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
@@ -563,6 +584,29 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||||
// Compile them at your own risk!
|
||||
|
||||
#ifndef NONET
|
||||
//-- SATURN __
|
||||
/// Enable gamestate resynching between Saturn servers and clients
|
||||
/// Like SRB2 and RR does
|
||||
/// Still highly experimental
|
||||
#ifdef DOSATURNSYNCH
|
||||
#define SATURNSYNCH
|
||||
|
||||
/// Detect if a client is on Saturn in the clientconfig.
|
||||
/// To seperately allow them to join or block joining from vanilla clients.
|
||||
#ifdef DOSATURNJOIN
|
||||
#define SATURNJOIN
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/// Server detection for if a connecting client is on Saturn.
|
||||
/// For stuff like extra synching, etc.
|
||||
#ifdef DOSATURNPAK
|
||||
#define SATURNPAK
|
||||
#endif
|
||||
//-- <( ̄︶ ̄)> __
|
||||
#endif
|
||||
|
||||
/// Undefine to use the new method of Gamma correction see colour cube in v_video.c
|
||||
#define BACKWARDSCOMPATCORRECTION
|
||||
|
||||
|
||||
+14
-2
@@ -112,7 +112,6 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
|
||||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
extern postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 viewwindowx, viewwindowy;
|
||||
@@ -123,6 +122,7 @@ extern boolean gamedataloaded;
|
||||
// Player taking events, and displaying.
|
||||
extern INT32 consoleplayer;
|
||||
extern INT32 displayplayers[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 g_localplayers[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// Maps of special importance
|
||||
extern INT16 spstage_start;
|
||||
@@ -192,7 +192,7 @@ extern struct quake
|
||||
// camera offsets and duration
|
||||
fixed_t x,y,z;
|
||||
angle_t roll;
|
||||
UINT16 time;
|
||||
tic_t time;
|
||||
|
||||
// location, radius, and intensity...
|
||||
mappoint_t *epicenter;
|
||||
@@ -510,6 +510,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
|
||||
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
|
||||
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||
|
||||
#define WAYPOINTSEQUENCESIZE 256
|
||||
#define NUMWAYPOINTSEQUENCES 256
|
||||
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
|
||||
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
|
||||
|
||||
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
|
||||
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
|
||||
mobj_t *P_GetLastWaypoint(UINT8 sequence);
|
||||
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
|
||||
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
|
||||
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
|
||||
|
||||
// =====================================
|
||||
// Internal parameters, used for engine.
|
||||
// =====================================
|
||||
|
||||
+30
-8
@@ -344,14 +344,12 @@ typedef union FColorRGBA RGBA_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
postimg_none,
|
||||
postimg_water,
|
||||
postimg_motion,
|
||||
postimg_flip,
|
||||
postimg_heat,
|
||||
postimg_mirror,
|
||||
postimg_mirrorflip
|
||||
} postimg_t;
|
||||
POSTIMG_WATER = 1, // Underwater screen effect.
|
||||
POSTIMG_MOTION = 1<<1, // Unused motion blur effect.
|
||||
POSTIMG_FLIP = 1<<2, // Flipcam screen effect.
|
||||
POSTIMG_HEAT = 1<<3, // Heatwave screen effect.
|
||||
POSTIMG_MIRROR = 1<<4, // encore screen effect.
|
||||
} postimgflag_t;
|
||||
|
||||
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
|
||||
#define LUMPERROR UINT32_MAX
|
||||
@@ -367,6 +365,30 @@ typedef UINT32 tic_t;
|
||||
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
|
||||
#endif
|
||||
|
||||
#define TOSTR(x) #x
|
||||
|
||||
typedef UINT8 bitarray_t;
|
||||
|
||||
#define BIT_ARRAY_SIZE(n) (((n) + 7) >> 3)
|
||||
|
||||
static inline int
|
||||
in_bit_array (const bitarray_t * const array, const int value)
|
||||
{
|
||||
return (array[value >> 3] & (1<<(value & 7)));
|
||||
}
|
||||
|
||||
static inline void
|
||||
set_bit_array (bitarray_t * const array, const int value)
|
||||
{
|
||||
array[value >> 3] |= (1<<(value & 7));
|
||||
}
|
||||
|
||||
static inline void
|
||||
unset_bit_array (bitarray_t * const array, const int value)
|
||||
{
|
||||
array[value >> 3] &= ~(1<<(value & 7));
|
||||
}
|
||||
|
||||
typedef UINT64 precise_t;
|
||||
|
||||
#endif //__DOOMTYPE__
|
||||
+5
-5
@@ -170,8 +170,8 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
w = (vid.width / vid.dupx)<<FRACBITS;
|
||||
|
||||
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
|
||||
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetHudUncap() * scrollspeed))/16;
|
||||
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetHudUncap() * scrollspeed))/16;
|
||||
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
|
||||
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
|
||||
|
||||
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
|
||||
if (rendermode != render_none)
|
||||
@@ -996,7 +996,7 @@ void F_TitleScreenDrawer(void)
|
||||
if (finalecount >= 20)
|
||||
V_DrawSmallScaledPatch(84, 87, 0, ttkart);
|
||||
else if (finalecount >= 10)
|
||||
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetHudUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
|
||||
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetMenuUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
|
||||
}
|
||||
else if (finalecount < 52)
|
||||
{
|
||||
@@ -1012,8 +1012,8 @@ void F_TitleScreenDrawer(void)
|
||||
|
||||
F_SkyScroll(titlescrollspeed);
|
||||
|
||||
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetHudUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetHudUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||
|
||||
if (transval)
|
||||
V_DrawFadeScreen(120, 10 - transval);
|
||||
|
||||
+15
-16
@@ -37,7 +37,6 @@
|
||||
#include <tchar.h>
|
||||
|
||||
#define SUFFIX "*"
|
||||
#define SLASH "\\"
|
||||
#define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR)
|
||||
|
||||
#ifndef INVALID_FILE_ATTRIBUTES
|
||||
@@ -135,7 +134,7 @@ opendir (const CHAR *szPath)
|
||||
/* Allocate enough space to store DIR structure and the complete
|
||||
* directory path given. */
|
||||
nd = (DIR *) malloc (sizeof (DIR) + (strlen(szFullPath) + strlen (SLASH) +
|
||||
strlen(SUFFIX) + 1) * sizeof (CHAR));
|
||||
strlen(PATHSEP) + 1) * sizeof (CHAR));
|
||||
|
||||
if (!nd)
|
||||
{
|
||||
@@ -149,10 +148,9 @@ opendir (const CHAR *szPath)
|
||||
|
||||
/* Add on a slash if the path does not end with one. */
|
||||
if (nd->dd_name[0] != '\0' &&
|
||||
nd->dd_name[strlen (nd->dd_name) - 1] != '/' &&
|
||||
nd->dd_name[strlen (nd->dd_name) - 1] != '\\')
|
||||
nd->dd_name[strlen (nd->dd_name) - 1] != PATHSEP[0])
|
||||
{
|
||||
strcat (nd->dd_name, SLASH);
|
||||
strcat (nd->dd_name, PATHSEP);
|
||||
}
|
||||
|
||||
/* Add on the search pattern */
|
||||
@@ -329,7 +327,8 @@ char menupath[1024];
|
||||
size_t menupathindex[menudepth];
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
char menusearch[MAXSTRINGLENGTH+1];
|
||||
char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
textinput_t menusearch;
|
||||
|
||||
char **dirmenu, **coredirmenu; // core only local for this file
|
||||
size_t sizedirmenu, sizecoredirmenu; // ditto
|
||||
@@ -382,9 +381,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
return FS_NOTFOUND;
|
||||
}
|
||||
|
||||
if (searchpath[searchpathindex[depthleft]-2] != '/')
|
||||
if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0])
|
||||
{
|
||||
searchpath[searchpathindex[depthleft]-1] = '/';
|
||||
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
|
||||
searchpath[searchpathindex[depthleft]] = 0;
|
||||
}
|
||||
else
|
||||
@@ -392,7 +391,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
while ((!found) && (depthleft < maxsearchdepth))
|
||||
{
|
||||
searchpath[searchpathindex[depthleft]]=0;
|
||||
searchpath[searchpathindex[depthleft]] = 0;
|
||||
dent = readdir(dirhandle[depthleft]);
|
||||
|
||||
if (!dent)
|
||||
@@ -419,7 +418,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
if (S_ISDIR(fsstat.st_mode))
|
||||
dent->d_type = DT_DIR;
|
||||
else if (S_ISLNK(fsstat.st_mode))
|
||||
dent->d_type = DT_LNK;
|
||||
dent->d_type = DT_LNK;
|
||||
}
|
||||
|
||||
// Symlinks aren't always directory symlinks. Dunno if this would resolve recursive
|
||||
@@ -447,8 +446,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
depthleft++;
|
||||
}
|
||||
|
||||
searchpath[searchpathindex[depthleft]-1]='/';
|
||||
searchpath[searchpathindex[depthleft]]=0;
|
||||
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
|
||||
searchpath[searchpathindex[depthleft]] = 0;
|
||||
}
|
||||
else if (!strcasecmp(searchname, dent->d_name))
|
||||
{
|
||||
@@ -499,7 +498,7 @@ static boolean filemenucmp(char *haystack, char *needle)
|
||||
strupr(localhaystack);
|
||||
if (cv_addons_search_type.value)
|
||||
return (strstr(localhaystack, needle) != 0);
|
||||
return (!strncmp(localhaystack, needle, menusearch[0]));
|
||||
return (!strncmp(localhaystack, needle, menusearch.length));
|
||||
}
|
||||
|
||||
void closefilemenu(boolean validsize)
|
||||
@@ -565,7 +564,7 @@ void searchfilemenu(char *tempname)
|
||||
|
||||
first = (((UINT8)(coredirmenu[0][DIR_TYPE]) == EXT_UP) ? 1 : 0); // skip UP...
|
||||
|
||||
if (!menusearch[0])
|
||||
if (!menusearch.length)
|
||||
{
|
||||
if (dirmenu)
|
||||
Z_Free(dirmenu);
|
||||
@@ -592,7 +591,7 @@ void searchfilemenu(char *tempname)
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy(localmenusearch, menusearch+1);
|
||||
strcpy(localmenusearch, menusearch.buffer);
|
||||
if (!cv_addons_search_case.value)
|
||||
strupr(localmenusearch);
|
||||
|
||||
@@ -654,7 +653,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
tempname = Z_StrDup(dirmenu[dir_on[menudepthleft]]+DIR_STRING); // don't need to I_Error if can't make - not important, just QoL
|
||||
}
|
||||
else
|
||||
menusearch[0] = menusearch[1] = 0; // clear search
|
||||
M_TextInputInit(&menusearch, menusearchbuf, MAXSTRINGLENGTH+1);
|
||||
|
||||
if (!(dirhandle = opendir(menupath))) // get directory
|
||||
{
|
||||
|
||||
+3
-1
@@ -7,6 +7,7 @@
|
||||
#include "doomdef.h"
|
||||
#include "d_netfil.h"
|
||||
#include "m_menu.h" // MAXSTRINGLENGTH
|
||||
#include "m_textinput.h"
|
||||
|
||||
extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type;
|
||||
|
||||
@@ -34,7 +35,8 @@ extern char menupath[1024];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
extern char menusearch[MAXSTRINGLENGTH+1];
|
||||
extern char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
extern textinput_t menusearch;
|
||||
|
||||
extern char **dirmenu;
|
||||
extern size_t sizedirmenu;
|
||||
|
||||
+803
-1155
File diff suppressed because it is too large.
Load diff
+26
-20
@@ -17,6 +17,8 @@
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_event.h"
|
||||
#include "p_saveg.h"
|
||||
#include "m_textinput.h"
|
||||
|
||||
extern char gamedatafilename[64];
|
||||
extern char timeattackfolder[64];
|
||||
@@ -32,18 +34,19 @@ extern INT32 player_name_changes[MAXPLAYERS];
|
||||
extern player_t players[MAXPLAYERS];
|
||||
extern boolean playeringame[MAXPLAYERS];
|
||||
|
||||
extern UINT8 *demo_p;
|
||||
extern savebuffer_t demobuf;
|
||||
|
||||
// ======================================
|
||||
// DEMO playback/recording related stuff.
|
||||
// ======================================
|
||||
|
||||
// demoplaying back and demo recording
|
||||
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize;
|
||||
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
|
||||
|
||||
// Publicly-accessible demo vars
|
||||
struct demovars_s {
|
||||
char titlename[65];
|
||||
textinput_t titlenameinput;
|
||||
boolean recording, playback, timing;
|
||||
UINT16 version; // Current file format of the demo being played
|
||||
boolean title; // Title Screen demo can be cancelled by any key
|
||||
@@ -118,12 +121,21 @@ extern consvar_t cv_pauseifunfocused;
|
||||
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
|
||||
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
|
||||
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
|
||||
extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_lookbackaxis,cv_custom1axis,cv_custom2axis,cv_custom3axis,cv_xdeadzone,cv_ydeadzone;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_lookbackaxis2,cv_custom1axis2,cv_custom2axis2,cv_custom3axis2,cv_xdeadzone2,cv_ydeadzone2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_lookbackaxis3,cv_custom1axis3,cv_custom2axis3,cv_custom3axis3,cv_xdeadzone3,cv_ydeadzone3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_lookbackaxis4,cv_custom1axis4,cv_custom2axis4,cv_custom3axis4,cv_xdeadzone4,cv_ydeadzone4;
|
||||
|
||||
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_aimaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_lookaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_lookbackaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_fireaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_driftaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_custom1axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_custom2axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -164,7 +176,6 @@ extern consvar_t cv_saltysquish;
|
||||
extern consvar_t cv_driftsparkpulse;
|
||||
extern consvar_t cv_gravstretch;
|
||||
extern consvar_t cv_sloperoll;
|
||||
extern consvar_t cv_spriteroll;
|
||||
extern consvar_t cv_sliptideroll;
|
||||
extern consvar_t cv_slamsound;
|
||||
extern consvar_t cv_sloperolldist;
|
||||
@@ -218,6 +229,8 @@ extern angle_t localangle[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
|
||||
extern boolean camspin[MAXSPLITSCREENPLAYERS]; // SRB2Kart
|
||||
|
||||
extern tic_t directortoggletimer;
|
||||
|
||||
//
|
||||
// GAME
|
||||
//
|
||||
@@ -262,9 +275,9 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost);
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
|
||||
UINT8 ssplayers, boolean FLS);
|
||||
void G_DoLoadLevel(boolean resetplayer);
|
||||
|
||||
void G_LoadDemoInfo(menudemo_t *pdemo);
|
||||
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
|
||||
void G_DeferedPlayDemo(const char *demo);
|
||||
|
||||
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
|
||||
@@ -351,6 +364,7 @@ extern demoghost *ghosts;
|
||||
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
|
||||
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
|
||||
|
||||
void G_ResetDemoRecording(void);
|
||||
void G_DoPlayDemo(char *defdemoname);
|
||||
void G_TimeDemo(const char *name);
|
||||
void G_AddGhost(char *defdemoname);
|
||||
@@ -414,19 +428,9 @@ void G_SetGamestate(gamestate_t newstate);
|
||||
|
||||
// Gamedata record shit
|
||||
void G_AllocMainRecordData(INT16 i);
|
||||
//void G_AllocNightsRecordData(INT16 i);
|
||||
void G_ClearRecords(void);
|
||||
|
||||
//UINT32 G_GetBestScore(INT16 map);
|
||||
tic_t G_GetBestTime(INT16 map);
|
||||
//tic_t G_GetBestLap(INT16 map);
|
||||
//UINT16 G_GetBestRings(INT16 map);
|
||||
//UINT32 G_GetBestNightsScore(INT16 map, UINT8 mare);
|
||||
//tic_t G_GetBestNightsTime(INT16 map, UINT8 mare);
|
||||
//UINT8 G_GetBestNightsGrade(INT16 map, UINT8 mare);
|
||||
|
||||
//void G_AddTempNightsRecords(UINT32 pscore, tic_t ptime, UINT8 mare);
|
||||
//void G_SetNightsRecords(void);
|
||||
|
||||
FUNCMATH INT32 G_TicsToHours(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToMinutes(tic_t tics, boolean full);
|
||||
@@ -434,6 +438,8 @@ FUNCMATH INT32 G_TicsToSeconds(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
|
||||
|
||||
boolean K_DirectorIsPlayerAlone(void); // idk where else to put this lol
|
||||
|
||||
// Don't split up TOL handling
|
||||
INT16 G_TOLFlag(INT32 pgametype);
|
||||
|
||||
|
||||
+218
@@ -14,11 +14,17 @@
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_input.h"
|
||||
#include "g_game.h"
|
||||
#include "keys.h"
|
||||
#include "hu_stuff.h" // need HUFONT start & end
|
||||
#include "d_net.h"
|
||||
#include "console.h"
|
||||
|
||||
#include "i_system.h"
|
||||
#include "i_video.h"
|
||||
#include "r_draw.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#define MAXMOUSESENSITIVITY 100 // sensitivity steps
|
||||
|
||||
static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY, "MAX"}, {0, NULL}};
|
||||
@@ -33,6 +39,89 @@ consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
static void rumble_off_handle2(void);
|
||||
static void rumble_off_handle3(void);
|
||||
static void rumble_off_handle4(void);
|
||||
|
||||
static void G_ResetPlayerGamepadIndicatorColor(INT32 player);
|
||||
static void led_off_handle(void);
|
||||
static void led_off_handle2(void);
|
||||
static void led_off_handle3(void);
|
||||
static void led_off_handle4(void);
|
||||
|
||||
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"gamepadled2", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"gamepadled3", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"gamepadled4", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS] = {
|
||||
{"ledpowerup", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"ledpowerup2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"ledpowerup3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"ledpowerup4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void rumble_off_handle(void)
|
||||
{
|
||||
if (cv_rumble[0].value == 0)
|
||||
G_ResetPlayerDeviceRumble(0);
|
||||
}
|
||||
|
||||
|
||||
static void rumble_off_handle2(void)
|
||||
{
|
||||
if (cv_rumble[1].value == 0)
|
||||
G_ResetPlayerDeviceRumble(1);
|
||||
}
|
||||
|
||||
|
||||
static void rumble_off_handle3(void)
|
||||
{
|
||||
if (cv_rumble[2].value == 0)
|
||||
G_ResetPlayerDeviceRumble(2);
|
||||
}
|
||||
|
||||
|
||||
static void rumble_off_handle4(void)
|
||||
{
|
||||
if (cv_rumble[3].value == 0)
|
||||
G_ResetPlayerDeviceRumble(3);
|
||||
}
|
||||
|
||||
static void led_off_handle(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(0);
|
||||
}
|
||||
|
||||
|
||||
static void led_off_handle2(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(1);
|
||||
}
|
||||
|
||||
|
||||
static void led_off_handle3(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(2);
|
||||
}
|
||||
|
||||
|
||||
static void led_off_handle4(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(3);
|
||||
}
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
|
||||
@@ -812,10 +901,133 @@ static const char *gamecontrolname[num_gamecontrols] =
|
||||
"custom1",
|
||||
"custom2",
|
||||
"custom3",
|
||||
"director",
|
||||
"freecam",
|
||||
"camfloat",
|
||||
"camsink",
|
||||
};
|
||||
|
||||
#define NUMKEYNAMES (sizeof (keynames)/sizeof (keyname_t))
|
||||
|
||||
#include "k_kart.h"
|
||||
|
||||
inline UINT16 G_GetSkinColor(INT32 player)
|
||||
{
|
||||
// make rgb rainbow vomit when invul or flash blue when grow
|
||||
if (cv_ledpowerup[player].value && gamestate == GS_LEVEL && players[displayplayers[player]].mo && (players[displayplayers[player]].kartstuff[k_invincibilitytimer] || players[displayplayers[player]].powers[pw_invulnerability] || players[displayplayers[player]].kartstuff[k_growshrinktimer]))
|
||||
return players[displayplayers[player]].mo->color;
|
||||
|
||||
// take actual player skincolour when ingame
|
||||
if (gamestate == GS_LEVEL && players[displayplayers[player]].skincolor)
|
||||
return players[displayplayers[player]].skincolor;
|
||||
|
||||
// otherwise just fallback to whatever the cvar is
|
||||
switch (player)
|
||||
{
|
||||
case 0:
|
||||
return cv_playercolor.value;
|
||||
break;
|
||||
case 1:
|
||||
return cv_playercolor2.value;
|
||||
break;
|
||||
case 2:
|
||||
return cv_playercolor3.value;
|
||||
break;
|
||||
case 3:
|
||||
return cv_playercolor4.value;
|
||||
break;
|
||||
default:
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 player, UINT16 color)
|
||||
{
|
||||
INT32 device;
|
||||
UINT16 skincolor;
|
||||
byteColor_t byte_color;
|
||||
|
||||
I_Assert(player >= 0 && player < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[player].value == 0)
|
||||
return;
|
||||
|
||||
device = cv_usejoystick[player].value;
|
||||
|
||||
if (device <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
skincolor = color ? color : G_GetSkinColor(player);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
|
||||
I_SetGamepadIndicatorColor(device, byte_color.red, byte_color.green, byte_color.blue);
|
||||
}
|
||||
|
||||
static void G_ResetPlayerGamepadIndicatorColor(INT32 player)
|
||||
{
|
||||
if (cv_gamepadled[player].value == 0)
|
||||
{
|
||||
INT32 device = cv_usejoystick[player].value;
|
||||
if (device <= 0)
|
||||
return;
|
||||
|
||||
I_SetGamepadIndicatorColor(device, 0, 0, 255);
|
||||
}
|
||||
else
|
||||
G_SetPlayerGamepadIndicatorColor(player, 0);
|
||||
}
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player)
|
||||
{
|
||||
INT32 device_id;
|
||||
|
||||
device_id = cv_usejoystick[player].value;
|
||||
|
||||
if (device_id < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
I_GamepadRumble(device_id, 0, 0, 0);
|
||||
}
|
||||
|
||||
void G_ResetAllDeviceRumbles(void)
|
||||
{
|
||||
int i;
|
||||
int devices;
|
||||
|
||||
devices = I_NumJoys();
|
||||
|
||||
for (i = 0; i < devices; i++)
|
||||
{
|
||||
INT32 device_id = cv_usejoystick[i].value;
|
||||
|
||||
I_GamepadRumble(device_id, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
|
||||
{
|
||||
INT32 device_id;
|
||||
|
||||
if (cv_rumble[player].value == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
device_id = cv_usejoystick[player].value;
|
||||
|
||||
if (device_id < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
I_GamepadRumble(device_id, low_strength, high_strength, duration);
|
||||
}
|
||||
|
||||
//
|
||||
// Detach any keys associated to the given game control
|
||||
// - pass the pointer to the gamecontrol table for the player being edited
|
||||
@@ -930,6 +1142,12 @@ void G_Controldefault(UINT8 player)
|
||||
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
|
||||
gamecontrol[gc_camfloat ][0] = 'a';
|
||||
gamecontrol[gc_camsink ][0] = 'd';
|
||||
|
||||
gamecontrol[gc_camfloat ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[gc_camsink ][1] = KEY_JOY1+1; // B
|
||||
}
|
||||
|
||||
if (player == 0 || player == 2)
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#define __G_INPUT__
|
||||
|
||||
#include "d_event.h"
|
||||
#include "doomstat.h"
|
||||
#include "keys.h"
|
||||
#include "command.h"
|
||||
|
||||
@@ -98,6 +99,10 @@ typedef enum
|
||||
gc_custom1, // Lua scriptable
|
||||
gc_custom2, // Lua scriptable
|
||||
gc_custom3, // Lua scriptable
|
||||
gc_director,
|
||||
gc_freecam, // Toggle for freecam while ingame
|
||||
gc_camfloat, // alternative button for raising cam
|
||||
gc_camsink, // alternative button for sinking
|
||||
num_gamecontrols
|
||||
} gamecontrols_e;
|
||||
|
||||
@@ -105,6 +110,9 @@ typedef enum
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_mousesens2, cv_mouseysens2;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
extern INT32 mlooky; //mousey with mlookSensitivity
|
||||
@@ -129,6 +137,12 @@ extern INT32 gamecontrol4[num_gamecontrols][2];
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 player);
|
||||
INT32 G_GetDeviceForPlayer(INT32 player);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 player, UINT16 color);
|
||||
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
|
||||
+89
-86
@@ -15,8 +15,9 @@
|
||||
#include "hw_main.h"
|
||||
#include "../i_system.h"
|
||||
|
||||
#include "../qs22j.h"
|
||||
#include "../doomdef.h"
|
||||
|
||||
#include "../qs22j.h"
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
@@ -35,7 +36,7 @@ int finalVertexArrayAllocSize = 65536;
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
int polygonArraySize = 0;
|
||||
UINT32* polygonIndexArray = NULL;// contains sorting pointers for polygonArray
|
||||
PolygonArrayEntry **polygonArraySorted = NULL;// contains sorted pointers to polygonArray
|
||||
int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
@@ -46,35 +47,37 @@ int unsortedVertexArrayAllocSize = 65536;
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
void HWR_StartBatching(void)
|
||||
{
|
||||
if (currently_batching)
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
if (currently_batching)
|
||||
{
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
}
|
||||
|
||||
// init arrays if that has not been done yet
|
||||
// init arrays if that has not been done yet
|
||||
if (!finalVertexArray)
|
||||
{
|
||||
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
|
||||
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
|
||||
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
|
||||
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
|
||||
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
|
||||
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
|
||||
}
|
||||
|
||||
currently_batching = true;
|
||||
currently_batching = true;
|
||||
}
|
||||
|
||||
// This replaces the direct calls to pfnSetTexture in cases where batching is available.
|
||||
// This replaces the direct calls to GL_SetTexture in cases where batching is available.
|
||||
// The texture selection is saved for the next HWR_ProcessPolygon call.
|
||||
// Doing this was easier than getting a texture pointer to HWR_ProcessPolygon.
|
||||
void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
{
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetTexture(texture);
|
||||
}
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_SetTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
// If batching is enabled, this function collects the polygon data and the chosen texture
|
||||
@@ -82,7 +85,7 @@ void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
// render the polygon immediately.
|
||||
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader_target, boolean horizonSpecial)
|
||||
{
|
||||
if (currently_batching)
|
||||
if (currently_batching)
|
||||
{
|
||||
if (!pSurf)
|
||||
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
|
||||
@@ -96,8 +99,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
free(polygonArray);
|
||||
polygonArray = new_array;
|
||||
// also need to redo the index array, dont need to copy it though
|
||||
free(polygonIndexArray);
|
||||
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
|
||||
free(polygonArraySorted);
|
||||
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
|
||||
}
|
||||
|
||||
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
|
||||
@@ -127,17 +130,15 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetShader((shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target);
|
||||
HWD.pfnDrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
|
||||
GL_SetShader((shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target);
|
||||
GL_DrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
|
||||
}
|
||||
}
|
||||
|
||||
static int comparePolygons(const void *p1, const void *p2)
|
||||
{
|
||||
unsigned int index1 = *(const unsigned int*)p1;
|
||||
unsigned int index2 = *(const unsigned int*)p2;
|
||||
PolygonArrayEntry* poly1 = &polygonArray[index1];
|
||||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
UINT32 downloaded1 = 0;
|
||||
@@ -155,7 +156,7 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
return index1 - index2;
|
||||
return poly1 - poly2;
|
||||
|
||||
if (poly1->texture)
|
||||
downloaded1 = poly1->texture->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
@@ -184,10 +185,8 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
|
||||
static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
{
|
||||
unsigned int index1 = *(const unsigned int*)p1;
|
||||
unsigned int index2 = *(const unsigned int*)p2;
|
||||
PolygonArrayEntry* poly1 = &polygonArray[index1];
|
||||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
|
||||
@@ -205,7 +204,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
downloaded2 = texture2->downloaded;
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (!texture1 && !texture2)
|
||||
return index1 - index2;
|
||||
return poly1 - poly2;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -222,14 +221,14 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
// the rendering backend to draw them.
|
||||
void HWR_RenderBatches(void)
|
||||
{
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalIndexWritePos = 0;// position in finalVertexIndexArray
|
||||
|
||||
int polygonReadPos = 0;// position in polygonIndexArray
|
||||
int polygonReadPos = 0;// position in polygonArraySorted
|
||||
|
||||
int currentShader;
|
||||
int nextShader = 0;
|
||||
GLMipmap_t *currentTexture;
|
||||
GLMipmap_t *currentTexture = NULL;
|
||||
GLMipmap_t *nextTexture = NULL;
|
||||
FBITFIELD currentPolyFlags = 0;
|
||||
FBITFIELD nextPolyFlags = 0;
|
||||
@@ -238,7 +237,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
int i;
|
||||
|
||||
if (!currently_batching)
|
||||
if (!currently_batching)
|
||||
I_Error("HWR_RenderBatches called without starting batching");
|
||||
|
||||
nextSurfaceInfo.LightInfo.fade_end = 0;
|
||||
@@ -258,19 +257,21 @@ void HWR_RenderBatches(void)
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
ps_hw_numshaders.value.i = ps_hw_numtextures.value.i
|
||||
= ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1;
|
||||
// init polygonIndexArray
|
||||
|
||||
// init polygonArraySorted
|
||||
for (i = 0; i < polygonArraySize; i++)
|
||||
{
|
||||
polygonIndexArray[i] = i;
|
||||
polygonArraySorted[i] = &polygonArray[i];
|
||||
}
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
qs22j(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygons);
|
||||
else
|
||||
qs22j(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygonsNoShaders);
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
|
||||
// sort order
|
||||
// 1. shader
|
||||
// 2. texture
|
||||
@@ -280,24 +281,24 @@ void HWR_RenderBatches(void)
|
||||
|
||||
PS_START_TIMING(ps_hw_batchdrawtime);
|
||||
|
||||
currentShader = polygonArray[polygonIndexArray[0]].shader;
|
||||
currentTexture = polygonArray[polygonIndexArray[0]].texture;
|
||||
currentPolyFlags = polygonArray[polygonIndexArray[0]].polyFlags;
|
||||
currentSurfaceInfo = polygonArray[polygonIndexArray[0]].surf;
|
||||
currentShader = polygonArraySorted[0]->shader;
|
||||
currentTexture = polygonArraySorted[0]->texture;
|
||||
currentPolyFlags = polygonArraySorted[0]->polyFlags;
|
||||
currentSurfaceInfo = polygonArraySorted[0]->surf;
|
||||
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
|
||||
// and a color array could replace the color calls.
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
HWD.pfnSetShader(currentShader);
|
||||
GL_SetShader(currentShader);
|
||||
}
|
||||
|
||||
if (currentPolyFlags & PF_NoTexture)
|
||||
currentTexture = NULL;
|
||||
else
|
||||
HWD.pfnSetTexture(currentTexture);
|
||||
else
|
||||
GL_SetTexture(currentTexture);
|
||||
|
||||
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
|
||||
{
|
||||
@@ -322,8 +323,8 @@ void HWR_RenderBatches(void)
|
||||
// reset write pos
|
||||
// repeat loop
|
||||
|
||||
int index = polygonIndexArray[polygonReadPos++];
|
||||
int numVerts = polygonArray[index].numVerts;
|
||||
PolygonArrayEntry *entry = polygonArraySorted[polygonReadPos++];
|
||||
int numVerts = entry->numVerts;
|
||||
// before writing, check if there is enough room
|
||||
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
|
||||
// probably never will this loop run more than once though
|
||||
@@ -344,7 +345,7 @@ void HWR_RenderBatches(void)
|
||||
finalVertexIndexArray = new_index_array;
|
||||
}
|
||||
// write the vertices of the polygon
|
||||
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[polygonArray[index].vertsIndex],
|
||||
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[entry->vertsIndex],
|
||||
numVerts * sizeof(FOutVector));
|
||||
// write the indexes, pointing to the fan vertexes but in triangles format
|
||||
firstIndex = finalVertexWritePos;
|
||||
@@ -364,14 +365,14 @@ void HWR_RenderBatches(void)
|
||||
else
|
||||
{
|
||||
// check if a state change is required, set the change bools and next vars
|
||||
int nextIndex = polygonIndexArray[polygonReadPos];
|
||||
nextShader = polygonArray[nextIndex].shader;
|
||||
nextTexture = polygonArray[nextIndex].texture;
|
||||
nextPolyFlags = polygonArray[nextIndex].polyFlags;
|
||||
nextSurfaceInfo = polygonArray[nextIndex].surf;
|
||||
PolygonArrayEntry *nextEntry = polygonArraySorted[polygonReadPos];
|
||||
nextShader = nextEntry->shader;
|
||||
nextTexture = nextEntry->texture;
|
||||
nextPolyFlags = nextEntry->polyFlags;
|
||||
nextSurfaceInfo = nextEntry->surf;
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
if (currentShader != nextShader && cv_grshaders.value && gr_shadersavailable)
|
||||
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -386,7 +387,7 @@ void HWR_RenderBatches(void)
|
||||
changeState = true;
|
||||
changePolyFlags = true;
|
||||
}
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
@@ -412,7 +413,7 @@ void HWR_RenderBatches(void)
|
||||
if (changeState || stopFlag)
|
||||
{
|
||||
// execute draw call
|
||||
HWD.pfnDrawIndexedTriangles(¤tSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
|
||||
GL_DrawIndexedTriangles(¤tSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
|
||||
// update stats
|
||||
ps_hw_numcalls.value.i++;
|
||||
ps_hw_numverts.value.i += finalIndexWritePos;
|
||||
@@ -426,38 +427,41 @@ void HWR_RenderBatches(void)
|
||||
if (stopFlag) break;
|
||||
|
||||
// change state according to change bools and next vars, update current vars and reset bools
|
||||
if (changeShader)
|
||||
if (changeState)
|
||||
{
|
||||
HWD.pfnSetShader(nextShader);
|
||||
currentShader = nextShader;
|
||||
changeShader = false;
|
||||
if (changeShader)
|
||||
{
|
||||
GL_SetShader(nextShader);
|
||||
currentShader = nextShader;
|
||||
changeShader = false;
|
||||
|
||||
ps_hw_numshaders.value.i++;
|
||||
}
|
||||
if (changeTexture)
|
||||
{
|
||||
// texture should be already ready for use from calls to SetTexture during batch collection
|
||||
HWD.pfnSetTexture(nextTexture);
|
||||
currentTexture = nextTexture;
|
||||
changeTexture = false;
|
||||
ps_hw_numshaders.value.i++;
|
||||
}
|
||||
if (changeTexture)
|
||||
{
|
||||
// texture should be already ready for use from calls to GL_SetTexture during batch collection
|
||||
GL_SetTexture(nextTexture);
|
||||
currentTexture = nextTexture;
|
||||
changeTexture = false;
|
||||
|
||||
ps_hw_numtextures.value.i++;
|
||||
}
|
||||
if (changePolyFlags)
|
||||
{
|
||||
currentPolyFlags = nextPolyFlags;
|
||||
changePolyFlags = false;
|
||||
ps_hw_numtextures.value.i++;
|
||||
}
|
||||
if (changePolyFlags)
|
||||
{
|
||||
currentPolyFlags = nextPolyFlags;
|
||||
changePolyFlags = false;
|
||||
|
||||
ps_hw_numpolyflags.value.i++;
|
||||
}
|
||||
if (changeSurfaceInfo)
|
||||
{
|
||||
currentSurfaceInfo = nextSurfaceInfo;
|
||||
changeSurfaceInfo = false;
|
||||
ps_hw_numpolyflags.value.i++;
|
||||
}
|
||||
if (changeSurfaceInfo)
|
||||
{
|
||||
currentSurfaceInfo = nextSurfaceInfo;
|
||||
changeSurfaceInfo = false;
|
||||
|
||||
ps_hw_numcolors.value.i++;
|
||||
ps_hw_numcolors.value.i++;
|
||||
}
|
||||
// and that should be it?
|
||||
}
|
||||
// and that should be it?
|
||||
}
|
||||
// reset the arrays (set sizes to 0)
|
||||
polygonArraySize = 0;
|
||||
@@ -466,5 +470,4 @@ void HWR_RenderBatches(void)
|
||||
PS_STOP_TIMING(ps_hw_batchdrawtime);
|
||||
}
|
||||
|
||||
|
||||
#endif // HWRENDER
|
||||
@@ -15,9 +15,11 @@
|
||||
|
||||
#include "hw_defs.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_gl.h"
|
||||
|
||||
typedef struct
|
||||
extern boolean currently_batching;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
|
||||
unsigned int vertsIndex;// location of verts in unsortedVertexArray
|
||||
|
||||
+26
-16
@@ -46,7 +46,7 @@ typedef struct
|
||||
|
||||
// when loading the map, this is set to true if portals are found.
|
||||
// if no portals are found, the portal scanning phase can be skipped while rendering, saving a bit of time.
|
||||
boolean gr_maphasportals = false;
|
||||
boolean gl_maphasportals = false;
|
||||
|
||||
// ==========================================================================
|
||||
// FLOOR & CEILING CONVEX POLYS GENERATION
|
||||
@@ -371,14 +371,14 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
line_t *line = lseg->linedef;
|
||||
|
||||
// portal check
|
||||
if (!gr_maphasportals && line->special == 40 && lseg->side == 0)
|
||||
if (!gl_maphasportals && line->special == 40 && lseg->side == 0)
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(40, line->tag, -1);
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(40, line->tag, line2);
|
||||
if (line2 >= 0) // found it!
|
||||
gr_maphasportals = 1;
|
||||
gl_maphasportals = 1;
|
||||
}
|
||||
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
@@ -667,9 +667,15 @@ static boolean PointInSeg(polyvertex_t *a,polyvertex_t *v1,polyvertex_t *v2)
|
||||
// v1 = origine
|
||||
ax= v2->x-v1->x;
|
||||
ay= v2->y-v1->y;
|
||||
norm = (float)hypot(ax, ay);
|
||||
ax /= norm;
|
||||
ay /= norm;
|
||||
norm = hypotf(ax, ay);
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal"
|
||||
if (norm != 0) // yes, this can be exactly 0
|
||||
#pragma GCC diagnostic pop
|
||||
{
|
||||
ax /= norm;
|
||||
ay /= norm;
|
||||
}
|
||||
bx = a->x-v1->x;
|
||||
by = a->y-v1->y;
|
||||
//d = a.b
|
||||
@@ -762,7 +768,7 @@ static INT32 SolveTProblem(void)
|
||||
INT32 i;
|
||||
size_t l;
|
||||
|
||||
if (cv_grsolvetjoin.value == 0)
|
||||
if (cv_glsolvetjoin.value == 0)
|
||||
return 0;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
@@ -772,9 +778,11 @@ static INT32 SolveTProblem(void)
|
||||
for (l = 0; l < addsubsector; l++)
|
||||
{
|
||||
p = extrasubsectors[l].planepoly;
|
||||
if (p)
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
}
|
||||
//CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
return numsplitpoly;
|
||||
@@ -802,8 +810,10 @@ static void AdjustSegs(void)
|
||||
count = subsectors[i].numlines;
|
||||
lseg = &segs[subsectors[i].firstline];
|
||||
p = extrasubsectors[i].planepoly;
|
||||
//if (!p)
|
||||
//continue;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
float distv1,distv2,tmp;
|
||||
@@ -895,7 +905,7 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#endif
|
||||
|
||||
// reset the portal flag
|
||||
gr_maphasportals = 0;
|
||||
gl_maphasportals = 0;
|
||||
|
||||
// find min/max boundaries of map
|
||||
//CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
@@ -913,9 +923,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// allocate table for back to front drawing of subsectors
|
||||
/*gr_drawsubsectors = (INT16 *)malloc(sizeof (*gr_drawsubsectors) * totsubsectors);
|
||||
if (!gr_drawsubsectors)
|
||||
I_Error("couldn't malloc gr_drawsubsectors\n");*/
|
||||
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
|
||||
if (!gl_drawsubsectors)
|
||||
I_Error("couldn't malloc gl_drawsubsectors\n");*/
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
|
||||
+204
-194
@@ -14,9 +14,10 @@
|
||||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_batching.h"
|
||||
|
||||
#include "../doomstat.h" //gamemode
|
||||
@@ -54,10 +55,10 @@ static INT32 format2bpp(GLTextureFormat_t format)
|
||||
// It is now split from it for my sanity! (and the sanity of others)
|
||||
// -- Monster Iestyn (13/02/19)
|
||||
static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
|
||||
INT32 pblockheight, INT32 blockmodulo,
|
||||
fixed_t yfracstep, fixed_t scale_y,
|
||||
texpatch_t *originPatch, INT32 patchheight,
|
||||
INT32 bpp, RGBA_t *palette)
|
||||
INT32 pblockheight, INT32 blockmodulo,
|
||||
fixed_t yfracstep, fixed_t scale_y,
|
||||
texpatch_t *originPatch, INT32 patchheight,
|
||||
INT32 bpp, RGBA_t *palette)
|
||||
{
|
||||
fixed_t yfrac, position, count;
|
||||
UINT8 *dest;
|
||||
@@ -73,6 +74,9 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
|
||||
(void)patchheight; // This parameter is unused
|
||||
|
||||
if (!mipmap)
|
||||
return;
|
||||
|
||||
if (originPatch) // originPatch can be NULL here, unlike in the software version
|
||||
originy = originPatch->originy;
|
||||
|
||||
@@ -108,14 +112,14 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
count--;
|
||||
|
||||
texel = source[yfrac>>FRACBITS];
|
||||
alpha = 0xff;
|
||||
alpha = 0xFF;
|
||||
|
||||
//Hurdler: not perfect, but better than holes
|
||||
if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX && (mipmap->flags & TF_CHROMAKEYED))
|
||||
// Make pixel transparent if chroma keyed
|
||||
if ((mipmap && mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if (mipmap->colormap)
|
||||
if (mipmap && mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
@@ -123,7 +127,8 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
// Alam: SRB2 uses Mingw, HUGS
|
||||
switch (bpp)
|
||||
{
|
||||
case 2 : texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
case 2 : // uhhhhhhhh..........
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
case 3 : colortemp = palette[texel];
|
||||
@@ -141,6 +146,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
dest += blockmodulo;
|
||||
yfrac += yfracstep;
|
||||
}
|
||||
|
||||
patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
|
||||
}
|
||||
}
|
||||
@@ -166,7 +172,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
|
||||
if (pwidth <= 0 || pheight <= 0)
|
||||
return;
|
||||
|
||||
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
ncols = pwidth;
|
||||
@@ -182,6 +188,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
if (bpp < 1 || bpp > 4)
|
||||
I_Error("HWR_DrawPatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
||||
|
||||
// NOTE: should this actually be pblockwidth*bpp?
|
||||
blockmodulo = pblockwidth*bpp;
|
||||
|
||||
// Draw each column to the block cache
|
||||
@@ -216,7 +223,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
|
||||
if (texture->width <= 0 || texture->height <= 0)
|
||||
return;
|
||||
|
||||
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
x1 = patch->originx;
|
||||
@@ -260,6 +267,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
if (bpp < 1 || bpp > 4)
|
||||
I_Error("HWR_DrawTexturePatchInCache: no drawer defined for this bpp (%d)\n",bpp);
|
||||
|
||||
// NOTE: should this actually be pblockwidth*bpp?
|
||||
blockmodulo = pblockwidth*bpp;
|
||||
|
||||
// Draw each column to the block cache
|
||||
@@ -275,15 +283,15 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
||||
static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
{
|
||||
UINT8 *block;
|
||||
INT32 bpp, i;
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (grMipmap->width * grMipmap->height);
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(grMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(grMipmap->data));
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -303,7 +311,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
||||
// Create a composite texture from patches, adapt the texture size to a power of 2
|
||||
// height and width for the hardware texture cache.
|
||||
//
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noencore)
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noencore)
|
||||
{
|
||||
UINT8 *block;
|
||||
texture_t *texture;
|
||||
@@ -313,7 +321,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
|
||||
INT32 i;
|
||||
boolean skyspecial = false; //poor hack for Legacy large skies..
|
||||
|
||||
|
||||
RGBA_t *palette;
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
@@ -328,30 +336,30 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
)
|
||||
{
|
||||
skyspecial = true;
|
||||
grtex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
|
||||
gltex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
|
||||
}
|
||||
else
|
||||
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
|
||||
grtex->mipmap.width = (UINT16)texture->width;
|
||||
grtex->mipmap.height = (UINT16)texture->height;
|
||||
gltex->mipmap.width = (UINT16)(texture->width);
|
||||
gltex->mipmap.height = (UINT16)(texture->height);
|
||||
|
||||
if (skyspecial)
|
||||
grtex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
||||
gltex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
||||
else
|
||||
grtex->mipmap.format = textureformat;
|
||||
gltex->mipmap.format = textureformat;
|
||||
|
||||
grtex->mipmap.colormap = colormaps;
|
||||
gltex->mipmap.colormap = colormaps;
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (encoremap && !noencore)
|
||||
grtex->mipmap.colormap += COLORMAP_REMAPOFFSET;
|
||||
gltex->mipmap.colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
blocksize = (blockwidth * blockheight);
|
||||
block = MakeBlock(&grtex->mipmap);
|
||||
block = MakeBlock(&gltex->mipmap);
|
||||
|
||||
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
|
||||
{
|
||||
@@ -359,14 +367,17 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
RGBA_t col;
|
||||
|
||||
col = palette[HWR_CHROMAKEY_EQUIVALENTCOLORINDEX];
|
||||
|
||||
for (j = 0; j < blockheight; j++)
|
||||
{
|
||||
for (i = 0; i < blockwidth; i++)
|
||||
{
|
||||
block[4*(j*blockwidth+i)+0] = col.s.red;
|
||||
block[4*(j*blockwidth+i)+1] = col.s.green;
|
||||
block[4*(j*blockwidth+i)+2] = col.s.blue;
|
||||
block[4*(j*blockwidth+i)+3] = 0xff;
|
||||
int idx = (j*blockwidth+i);
|
||||
|
||||
block[4*idx+0] = col.s.red;
|
||||
block[4*idx+1] = col.s.green;
|
||||
block[4*idx+2] = col.s.blue;
|
||||
block[4*idx+3] = 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -375,85 +386,81 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap,
|
||||
blockwidth, blockheight,
|
||||
texture, patch,
|
||||
realpatch);
|
||||
Z_Unlock(realpatch);
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
Z_ChangeTag(realpatch, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
if (format2bpp(grtex->mipmap.format)==4)
|
||||
if (format2bpp(gltex->mipmap.format) == 4)
|
||||
{
|
||||
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
|
||||
{
|
||||
if (block[i] == 0)
|
||||
{
|
||||
grtex->mipmap.flags |= TF_TRANSPARENT;
|
||||
break;
|
||||
}
|
||||
if (block[i] != 0)
|
||||
continue;
|
||||
|
||||
gltex->mipmap.flags |= TF_TRANSPARENT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
grtex->scaleX = 1.0f/(texture->width*FRACUNIT);
|
||||
grtex->scaleY = 1.0f/(texture->height*FRACUNIT);
|
||||
gltex->scaleX = 1.0f/(texture->width*FRACUNIT);
|
||||
gltex->scaleY = 1.0f/(texture->height*FRACUNIT);
|
||||
}
|
||||
|
||||
// patch may be NULL if grMipmap has been initialised already and makebitmap is false
|
||||
void HWR_MakePatch (patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap)
|
||||
// patch may be NULL if glMipmap has been initialised already and makebitmap is false
|
||||
void HWR_MakePatch (patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap)
|
||||
{
|
||||
// don't do it twice (like a cache)
|
||||
if (grMipmap->width == 0)
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
// save the original patch header so that the GLPatch can be casted
|
||||
// into a standard patch_t struct and the existing code can get the
|
||||
// orginal patch dimensions and offsets.
|
||||
grPatch->width = SHORT(patch->width);
|
||||
grPatch->height = SHORT(patch->height);
|
||||
grPatch->leftoffset = SHORT(patch->leftoffset);
|
||||
grPatch->topoffset = SHORT(patch->topoffset);
|
||||
glPatch->width = SHORT(patch->width);
|
||||
glPatch->height = SHORT(patch->height);
|
||||
glPatch->leftoffset = SHORT(patch->leftoffset);
|
||||
glPatch->topoffset = SHORT(patch->topoffset);
|
||||
|
||||
//grMipmap->width = (UINT16)SHORT(patch->width);
|
||||
//grMipmap->height = (UINT16)SHORT(patch->height);
|
||||
grMipmap->width = grMipmap->height = 1;
|
||||
while (grMipmap->width < grPatch->width) grMipmap->width <<= 1;
|
||||
while (grMipmap->height < grPatch->height) grMipmap->height <<= 1;
|
||||
glMipmap->width = glMipmap->height = 1;
|
||||
while (glMipmap->width < glPatch->width) glMipmap->width <<= 1;
|
||||
while (glMipmap->height < glPatch->height) glMipmap->height <<= 1;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
grMipmap->flags = 0;
|
||||
glMipmap->flags = 0;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = patchformat;
|
||||
|
||||
//grPatch->max_s = grPatch->max_t = 1.0f;
|
||||
grPatch->max_s = (float)grPatch->width / (float)grMipmap->width;
|
||||
grPatch->max_t = (float)grPatch->height / (float)grMipmap->height;
|
||||
glMipmap->format = patchformat;
|
||||
|
||||
//glPatch->max_s = glPatch->max_t = 1.0f;
|
||||
glPatch->max_s = (float)glPatch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)glPatch->height / (float)glMipmap->height;
|
||||
}
|
||||
|
||||
Z_Free(grMipmap->data);
|
||||
grMipmap->data = NULL;
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
|
||||
if (makebitmap)
|
||||
{
|
||||
MakeBlock(grMipmap);
|
||||
HWR_DrawPatchInCache(grMipmap,
|
||||
grMipmap->width, grMipmap->height,
|
||||
grPatch->width, grPatch->height,
|
||||
MakeBlock(glMipmap);
|
||||
|
||||
HWR_DrawPatchInCache(glMipmap,
|
||||
glMipmap->width, glMipmap->height,
|
||||
glPatch->width, glPatch->height,
|
||||
patch);
|
||||
}
|
||||
|
||||
//grPatch->max_s = grPatch->max_t = 1.0f;
|
||||
}
|
||||
|
||||
// =================================================
|
||||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
static size_t gr_numtextures;
|
||||
static GLMapTexture_t *gr_textures; // For all textures
|
||||
static size_t gl_numtextures;
|
||||
static GLMapTexture_t *gl_textures; // For all textures
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_numtextures = 0;
|
||||
gr_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
gl_textures = NULL;
|
||||
}
|
||||
|
||||
// Callback function for HWR_FreeTextureCache.
|
||||
@@ -493,7 +500,7 @@ static void FreeMipmapColormap(INT32 patchnum, void *patch)
|
||||
if (next->data)
|
||||
Z_Free(next->data);
|
||||
next->data = NULL;
|
||||
HWD.pfnDeleteTexture(next);
|
||||
GL_DeleteTexture(next);
|
||||
|
||||
// Free the old colormap mipmap from memory.
|
||||
free(next);
|
||||
@@ -504,7 +511,7 @@ void HWR_FreeMipmapCache(void)
|
||||
{
|
||||
INT32 i;
|
||||
// free references to the textures
|
||||
HWD.pfnClearMipMapCache();
|
||||
GL_ClearMipMapCache();
|
||||
|
||||
// free all hardware-converted graphics cached in the heap
|
||||
// our gool is only the textures since user of the texture is the texture cache
|
||||
@@ -525,10 +532,10 @@ void HWR_FreeTextureCache(void)
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gr_textures)
|
||||
free(gr_textures);
|
||||
gr_textures = NULL;
|
||||
gr_numtextures = 0;
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
gl_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
void HWR_LoadTextures(size_t pnumtextures)
|
||||
@@ -536,13 +543,13 @@ void HWR_LoadTextures(size_t pnumtextures)
|
||||
// we must free it since numtextures changed
|
||||
HWR_FreeTextureCache();
|
||||
|
||||
gr_numtextures = pnumtextures;
|
||||
gl_numtextures = pnumtextures;
|
||||
#ifdef GLENCORE
|
||||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
||||
gl_textures = calloc(pnumtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
||||
#else
|
||||
gr_textures = calloc(pnumtextures, sizeof (*gr_textures));
|
||||
gl_textures = calloc(pnumtextures, sizeof (*gl_textures));
|
||||
#endif
|
||||
if (gr_textures == NULL)
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
}
|
||||
|
||||
@@ -551,9 +558,9 @@ void HWR_LoadTextures(size_t pnumtextures)
|
||||
// --------------------------------------------------------------------------
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
{
|
||||
GLMapTexture_t *grtex;
|
||||
GLMapTexture_t *gltex;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gr_numtextures)
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
|
||||
@@ -562,26 +569,25 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
#endif
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
grtex = &gr_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
|
||||
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
|
||||
#else
|
||||
grtex = &gr_textures[tex];
|
||||
gltex = &gl_textures[tex];
|
||||
#endif
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex, noencore);
|
||||
if (!gltex->mipmap.data && !gltex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, gltex, noencore);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
if (!gltex->mipmap.downloaded)
|
||||
GL_SetTexture(&gltex->mipmap);
|
||||
HWR_SetCurrentTexture(&gltex->mipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return grtex;
|
||||
return gltex;
|
||||
}
|
||||
|
||||
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
#ifdef GLENCORE
|
||||
UINT8 *flat;
|
||||
@@ -590,8 +596,8 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
size_t size, pflatsize;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
glMipmap->format = GL_TEXFMT_P_8;
|
||||
glMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
|
||||
size = W_LumpLength(flatlumpnum);
|
||||
|
||||
@@ -619,135 +625,140 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
pflatsize = 64;
|
||||
break;
|
||||
}
|
||||
grMipmap->width = (UINT16)pflatsize;
|
||||
grMipmap->height = (UINT16)pflatsize;
|
||||
glMipmap->width = (UINT16)pflatsize;
|
||||
glMipmap->height = (UINT16)pflatsize;
|
||||
|
||||
// the flat raw data needn't be converted with palettized textures
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
|
||||
PU_HWRCACHE, &grMipmap->data));
|
||||
PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = grMipmap->data;
|
||||
flat = glMipmap->data;
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
flat[steppy] = grMipmap->colormap[flat[steppy]];
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
continue;
|
||||
|
||||
flat[steppy] = glMipmap->colormap[flat[steppy]];
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
{
|
||||
GLMipmap_t *grmip;
|
||||
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
if (flatlumpnum == LUMPERROR)
|
||||
return;
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
glMipmap = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
|
||||
grmip->colormap = colormaps;
|
||||
glMipmap->colormap = colormaps;
|
||||
|
||||
#ifdef GLENCORE
|
||||
if (!noencoremap && encoremap)
|
||||
grmip->colormap += COLORMAP_REMAPOFFSET;
|
||||
glMipmap->colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
if (!glMipmap->downloaded && !glMipmap->data)
|
||||
HWR_CacheFlat(glMipmap, flatlumpnum);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
HWD.pfnSetTexture(grmip);
|
||||
HWR_SetCurrentTexture(grmip);
|
||||
if (!glMipmap->downloaded)
|
||||
GL_SetTexture(glMipmap);
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
//
|
||||
// HWR_LoadMappedPatch(): replace the skin color of the sprite in cache
|
||||
// : load it first in doom cache if not already
|
||||
//
|
||||
static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
||||
static void HWR_LoadMappedPatch(GLMipmap_t *glMipmap, GLPatch_t *glPatch)
|
||||
{
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
if (!glMipmap->downloaded && !glMipmap->data)
|
||||
{
|
||||
patch_t *patch = gpatch->rawpatch;
|
||||
patch_t *patch = glPatch->rawpatch;
|
||||
if (!patch)
|
||||
patch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(patch, gpatch, grmip, true);
|
||||
patch = W_CacheLumpNumPwad(glPatch->wadnum, glPatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(patch, glPatch, glMipmap, true);
|
||||
|
||||
// You can't free rawpatch for some reason?
|
||||
// (Obviously I can't, sprite rotation needs that...)
|
||||
|
||||
if (!gpatch->rawpatch)
|
||||
if (!glPatch->rawpatch)
|
||||
Z_Free(patch);
|
||||
}
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
HWD.pfnSetTexture(grmip);
|
||||
HWR_SetCurrentTexture(grmip);
|
||||
if (!glMipmap->downloaded)
|
||||
GL_SetTexture(glMipmap);
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_GetPatch : Download a patch to the hardware cache and make it ready for use
|
||||
// HWR_GetPatch : Downloads a patch to the hardware cache and make it ready for use
|
||||
// -----------------+
|
||||
void HWR_GetPatch(GLPatch_t *gpatch)
|
||||
void HWR_GetPatch(GLPatch_t *glPatch)
|
||||
{
|
||||
// is it in hardware cache
|
||||
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->data)
|
||||
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
|
||||
{
|
||||
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
|
||||
// flush the software patch before the conversion! oh yeah I suffered
|
||||
patch_t *ptr = gpatch->rawpatch;
|
||||
patch_t *ptr = glPatch->rawpatch;
|
||||
if (!ptr)
|
||||
ptr = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(ptr, gpatch, gpatch->mipmap, true);
|
||||
ptr = W_CacheLumpNumPwad(glPatch->wadnum, glPatch->lumpnum, PU_STATIC);
|
||||
HWR_MakePatch(ptr, glPatch, glPatch->mipmap, true);
|
||||
|
||||
// this is inefficient.. but the hardware patch in heap is purgeable so it should
|
||||
// not fragment memory, and besides the REAL cache here is the hardware memory
|
||||
if (!gpatch->rawpatch)
|
||||
if (!glPatch->rawpatch)
|
||||
Z_Free(ptr);
|
||||
}
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!gpatch->mipmap->downloaded)
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
HWR_SetCurrentTexture(gpatch->mipmap);
|
||||
if (!glPatch->mipmap->downloaded)
|
||||
GL_SetTexture(glPatch->mipmap);
|
||||
HWR_SetCurrentTexture(glPatch->mipmap);
|
||||
|
||||
// The system-memory patch data can be purged now.
|
||||
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glPatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
|
||||
// -------------------+
|
||||
// HWR_GetMappedPatch : Same as HWR_GetPatch for sprite color
|
||||
// -------------------+
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
||||
void HWR_GetMappedPatch(GLPatch_t *glPatch, const UINT8 *colormap)
|
||||
{
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
{
|
||||
// Load the default (green) color in doom cache (temporary?) AND hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
HWR_GetPatch(glPatch);
|
||||
return;
|
||||
}
|
||||
|
||||
// search for the mimmap
|
||||
// search for the mipmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
{
|
||||
HWR_LoadMappedPatch(grmip, gpatch);
|
||||
return;
|
||||
}
|
||||
glMipmap = glMipmap->nextcolormap;
|
||||
|
||||
if (glMipmap->colormap != colormap)
|
||||
continue;
|
||||
|
||||
HWR_LoadMappedPatch(glMipmap, glPatch);
|
||||
return;
|
||||
}
|
||||
// not found, create it!
|
||||
// If we are here, the sprite with the current colormap is not already in hardware memory
|
||||
@@ -756,38 +767,38 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeTextureCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newmip = calloc(1, sizeof (*newmip));
|
||||
if (newmip == NULL)
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newmip->colormap = colormap;
|
||||
HWR_LoadMappedPatch(newmip, gpatch);
|
||||
newMipmap->colormap = colormap;
|
||||
HWR_LoadMappedPatch(newMipmap, glPatch);
|
||||
}
|
||||
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch)
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *glPatch)
|
||||
{
|
||||
if (!gpatch)
|
||||
if (!glPatch)
|
||||
return;
|
||||
|
||||
Z_ChangeTag(gpatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glPatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;
|
||||
GLPatch_t *grpatch;
|
||||
GLPatch_t *glPatch;
|
||||
|
||||
if (!(grpatch = M_AATreeGet(hwrcache, lumpnum)))
|
||||
if (!(glPatch = M_AATreeGet(hwrcache, lumpnum)))
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
grpatch->wadnum = wadnum;
|
||||
grpatch->lumpnum = lumpnum;
|
||||
grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
M_AATreeSet(hwrcache, lumpnum, grpatch);
|
||||
glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
|
||||
glPatch->wadnum = wadnum;
|
||||
glPatch->lumpnum = lumpnum;
|
||||
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
M_AATreeSet(hwrcache, lumpnum, glPatch);
|
||||
}
|
||||
|
||||
return grpatch;
|
||||
return glPatch;
|
||||
}
|
||||
|
||||
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
|
||||
@@ -835,14 +846,14 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
Z_Free(flat);
|
||||
}
|
||||
|
||||
static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
||||
static void HWR_CacheFadeMask(GLMipmap_t *glMipmap, lumpnum_t fademasklumpnum)
|
||||
{
|
||||
size_t size;
|
||||
UINT16 fmheight = 0, fmwidth = 0;
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
||||
grMipmap->flags = 0;
|
||||
glMipmap->format = GL_TEXFMT_ALPHA_8; // put the correct alpha levels straight in so I don't need to convert it later
|
||||
glMipmap->flags = 0;
|
||||
|
||||
size = W_LumpLength(fademasklumpnum);
|
||||
|
||||
@@ -871,28 +882,28 @@ static void HWR_CacheFadeMask(GLMipmap_t *grMipmap, lumpnum_t fademasklumpnum)
|
||||
}
|
||||
|
||||
// Thankfully, this will still work for this scenario
|
||||
grMipmap->width = fmwidth;
|
||||
grMipmap->height = fmheight;
|
||||
glMipmap->width = fmwidth;
|
||||
glMipmap->height = fmheight;
|
||||
|
||||
MakeBlock(grMipmap);
|
||||
MakeBlock(glMipmap);
|
||||
|
||||
HWR_DrawFadeMaskInCache(grMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
|
||||
HWR_DrawFadeMaskInCache(glMipmap, fmwidth, fmheight, fademasklumpnum, fmwidth, fmheight);
|
||||
// I DO need to convert this because it isn't power of 2 and we need the alpha
|
||||
}
|
||||
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
||||
{
|
||||
GLMipmap_t *grmip;
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
glMipmap = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFadeMask(grmip, fademasklumpnum);
|
||||
if (!glMipmap->downloaded && !glMipmap->data)
|
||||
HWR_CacheFadeMask(glMipmap, fademasklumpnum);
|
||||
|
||||
HWD.pfnSetTexture(grmip);
|
||||
GL_SetTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// =================================================
|
||||
@@ -904,15 +915,15 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
// set the palette for palette postprocessing
|
||||
if (cv_grpalettedepth.value == 16)
|
||||
if (cv_glpalettedepth.value == 16)
|
||||
{
|
||||
// crush to 16-bit rgb565, like software currently does in the standard configuration
|
||||
// Note: Software's screenshots have the 24-bit palette, but the screen gets
|
||||
// the 16-bit version! For making comparison screenshots either use an external screenshot
|
||||
// tool or set the palette depth to 24 bits.
|
||||
RGBA_t crushed_palette[256];
|
||||
int i;
|
||||
for (i = 0; i < 256; i++)
|
||||
|
||||
for (int i = 0; i < 256; i++)
|
||||
{
|
||||
float fred = (float)(palette[i].s.red >> 3);
|
||||
float fgreen = (float)(palette[i].s.green >> 2);
|
||||
@@ -922,21 +933,21 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
crushed_palette[i].s.blue = (UINT8)(fblue / 31.0f * 255.0f);
|
||||
crushed_palette[i].s.alpha = 255;
|
||||
}
|
||||
HWD.pfnSetScreenPalette(crushed_palette);
|
||||
GL_SetScreenPalette(crushed_palette);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetScreenPalette(palette);
|
||||
GL_SetScreenPalette(palette);
|
||||
}
|
||||
|
||||
// this part is responsible for keeping track of the palette OUTSIDE of a level.
|
||||
if ((!(gamestate == GS_LEVEL)) || (gamestate == GS_TITLESCREEN))
|
||||
if (gamestate != GS_LEVEL || gamestate == GS_TITLESCREEN)
|
||||
HWR_SetMapPalette();
|
||||
}
|
||||
else
|
||||
{
|
||||
// set the palette for the textures
|
||||
HWD.pfnSetTexturePalette(palette);
|
||||
GL_SetPalette(palette);
|
||||
// reset mapPalette so next call to HWR_SetMapPalette will update everything correctly
|
||||
memset(mapPalette, 0, sizeof(mapPalette));
|
||||
// hardware driver will flush there own cache if cache is non paletized
|
||||
@@ -969,7 +980,7 @@ static void HWR_SetPaletteLookup(RGBA_t *palette)
|
||||
}
|
||||
}
|
||||
#undef STEP_SIZE
|
||||
HWD.pfnSetPaletteLookup(lut);
|
||||
GL_SetPaletteLookup(lut);
|
||||
Z_Free(lut);
|
||||
}
|
||||
|
||||
@@ -982,11 +993,9 @@ void HWR_SetMapPalette(void)
|
||||
RGBA_t *palette;
|
||||
int i;
|
||||
|
||||
if ((!(gamestate == GS_LEVEL)) || (gamestate == GS_TITLESCREEN))
|
||||
if (gamestate != GS_LEVEL || gamestate == GS_TITLESCREEN)
|
||||
{
|
||||
// outside of a level, pMasterPalette should have PLAYPAL ready for us
|
||||
//palette = pMasterPalette; // we dont have this in kart so just use pLocalPalette as before
|
||||
|
||||
// outside of a level, pLocalPalette should have PLAYPAL ready for us
|
||||
palette = pLocalPalette;
|
||||
}
|
||||
else
|
||||
@@ -996,8 +1005,10 @@ void HWR_SetMapPalette(void)
|
||||
lumpnum_t lumpnum = W_GetNumForName(GetPalette());
|
||||
size_t palsize = W_LumpLength(lumpnum);
|
||||
UINT8 *RGB_data;
|
||||
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
@@ -1017,7 +1028,7 @@ void HWR_SetMapPalette(void)
|
||||
// in palette rendering mode, this means that all rgba textures now have wrong colors
|
||||
// and the lookup table is outdated
|
||||
HWR_SetPaletteLookup(mapPalette);
|
||||
HWD.pfnSetTexturePalette(mapPalette);
|
||||
GL_SetPalette(mapPalette);
|
||||
|
||||
if (patchformat == GL_TEXFMT_RGBA || textureformat == GL_TEXFMT_RGBA)
|
||||
{
|
||||
@@ -1040,12 +1051,11 @@ UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
for (i = 0; i < 256 * 32; i++)
|
||||
hw_lighttable[i] = palette[lighttable[i]];
|
||||
|
||||
id = HWD.pfnCreateLightTable(hw_lighttable);
|
||||
id = GL_CreateLightTable(hw_lighttable);
|
||||
Z_Free(hw_lighttable);
|
||||
return id;
|
||||
}
|
||||
|
||||
|
||||
// get hwr lighttable id for colormap, create it if it doesn't already exist
|
||||
UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
|
||||
{
|
||||
@@ -1077,7 +1087,7 @@ UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
|
||||
void HWR_ClearLightTables(void)
|
||||
{
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
HWD.pfnClearLightTables();
|
||||
GL_ClearLightTables();
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
@@ -333,20 +333,20 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / projMatrix[0]) * 360 / M_PI;
|
||||
clipfov = atan(1 / projMatrix[0]) * 360 / M_PIl;
|
||||
floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * clipfov / 90.0f;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
a1 = ANG1 * (int)floatangle;
|
||||
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
|
||||
return a1;
|
||||
}
|
||||
|
||||
|
||||
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
|
||||
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
|
||||
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
|
||||
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
|
||||
//
|
||||
// gld_FrustumSetup
|
||||
//
|
||||
@@ -458,4 +458,4 @@ boolean gld_SphereInFrustum(float x, float y, float z, float radius)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
@@ -33,30 +33,31 @@ typedef enum GLTextureFormat_e
|
||||
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
|
||||
} GLTextureFormat_t;
|
||||
|
||||
// data holds the address of the graphics data cached in heap memory
|
||||
// NULL if the texture is not in Doom heap cache.
|
||||
// Texture information (misleadingly named "mipmap" all over the code.)
|
||||
// The *data pointer holds the address of the graphics data cached in heap memory.
|
||||
// NULL if the texture is not in SRB2's heap cache.
|
||||
struct GLMipmap_s
|
||||
{
|
||||
// for UpdateTexture
|
||||
GLTextureFormat_t format;
|
||||
void *data;
|
||||
|
||||
UINT32 flags;
|
||||
UINT16 width, height;
|
||||
UINT32 downloaded; // tex_downloaded
|
||||
UINT32 downloaded; // The GPU has this texture.
|
||||
|
||||
struct GLMipmap_s *nextmipmap;
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
const UINT8 *colormap;
|
||||
};
|
||||
typedef struct GLMipmap_s GLMipmap_t;
|
||||
|
||||
//
|
||||
// Doom texture info, as cached for hardware rendering
|
||||
// Level textures, as cached for hardware rendering.
|
||||
//
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
|
||||
+43
-14
@@ -121,8 +121,6 @@ typedef struct
|
||||
poly_t *planepoly; // the generated convex polygon
|
||||
} extrasubsector_t;
|
||||
|
||||
//here lies gr_vissprite
|
||||
|
||||
// Kart features
|
||||
#define USE_FTRANSFORM_ANGLEZ
|
||||
#define USE_FTRANSFORM_MIRROR
|
||||
@@ -134,14 +132,14 @@ typedef struct
|
||||
{
|
||||
FLOAT x,y,z; // position
|
||||
#ifdef USE_FTRANSFORM_ANGLEZ
|
||||
FLOAT anglex,angley,anglez; // aimingangle / viewangle
|
||||
FLOAT anglex2,anglez2; // secondaries
|
||||
FLOAT anglex, angley, anglez; // aimingangle / viewangle
|
||||
FLOAT anglex2, anglez2; // secondaries
|
||||
#else
|
||||
FLOAT anglex,angley; // aimingangle / viewangle
|
||||
FLOAT anglex, angley; // aimingangle / viewangle
|
||||
FLOAT anglex2; // secondaries
|
||||
#endif
|
||||
FLOAT scalex,scaley,scalez;
|
||||
FLOAT spritexscale,spriteyscale;
|
||||
FLOAT scalex, scaley, scalez;
|
||||
FLOAT spritexscale, spriteyscale;
|
||||
FLOAT fovxangle, fovyangle;
|
||||
UINT8 splitscreen;
|
||||
boolean flip; // screenflip
|
||||
@@ -156,7 +154,7 @@ typedef struct
|
||||
boolean mirrorflip; // Encore Mode with Flipcam
|
||||
#endif
|
||||
boolean shearing; // 14042019
|
||||
angle_t viewaiming; // 17052019
|
||||
float viewaiming; // 17052019
|
||||
} FTransform;
|
||||
|
||||
// Transformed vector, as passed to HWR API
|
||||
@@ -166,6 +164,41 @@ typedef struct
|
||||
FLOAT s,t;
|
||||
} FOutVector;
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
{
|
||||
float x, y, z;
|
||||
float u, v;
|
||||
unsigned char r, g, b, a;
|
||||
} gl_skyvertex_t;
|
||||
|
||||
typedef enum gl_skyloopmode_e
|
||||
{
|
||||
HWD_SKYLOOP_FAN,
|
||||
HWD_SKYLOOP_STRIP
|
||||
} gl_skyloopmode_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
gl_skyloopmode_t mode;
|
||||
int vertexcount;
|
||||
int vertexindex;
|
||||
boolean use_texture;
|
||||
} gl_skyloopdef_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int vbo;
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
|
||||
int detail, vertex_count;
|
||||
int texture, width, height;
|
||||
boolean rebuild; // VBO needs to be rebuilt
|
||||
|
||||
gl_skyloopdef_t *loops;
|
||||
gl_skyvertex_t *data;
|
||||
} gl_sky_t;
|
||||
|
||||
// Shader targets used to render specific types of geometry.
|
||||
// A shader target is resolved to an actual shader with HWR_GetShaderFromTarget.
|
||||
// The shader returned may be a base shader or a custom shader.
|
||||
@@ -174,9 +207,8 @@ enum
|
||||
SHADER_NONE = -1,
|
||||
SHADER_FLOOR = 0,
|
||||
SHADER_WALL,
|
||||
SHADER_SPRITECLIPHACK,
|
||||
SHADER_MODEL,
|
||||
SHADER_SPRITE,
|
||||
SHADER_MODEL,
|
||||
SHADER_WATER,
|
||||
SHADER_FOG,
|
||||
SHADER_SKY,
|
||||
@@ -204,7 +236,6 @@ enum hwdshaderstage
|
||||
|
||||
typedef enum hwdshaderstage hwdshaderstage_t;
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// RENDER MODES
|
||||
// ==========================================================================
|
||||
@@ -289,9 +320,6 @@ typedef struct FSurfaceInfo FSurfaceInfo;
|
||||
|
||||
enum hwdsetspecialstate
|
||||
{
|
||||
#ifdef USE_FBO_OGL
|
||||
HWD_SET_FRAMEBUFFER,
|
||||
#endif
|
||||
HWD_SET_SHADERS,
|
||||
|
||||
HWD_SET_TEXTUREFILTERMODE,
|
||||
@@ -346,6 +374,7 @@ enum hwdscreentexture
|
||||
HWD_SCREENTEXTURE_WIPE_END, // destination image for the wipe/fade effect
|
||||
HWD_SCREENTEXTURE_GENERIC1, // underwater/heat effect, intermission background
|
||||
HWD_SCREENTEXTURE_GENERIC2, // palette-based colormap fade, final screen texture
|
||||
HWD_SCREENTEXTURE_VHS,
|
||||
NUMSCREENTEXTURES, // (generic3 is unused if palette rendering is disabled)
|
||||
};
|
||||
typedef enum hwdscreentexture hwdscreentexture_t;
|
||||
|
||||
+50
-49
@@ -18,9 +18,10 @@
|
||||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_gl.h"
|
||||
|
||||
#include "../m_misc.h" //FIL_WriteFile()
|
||||
#include "../r_draw.h" //viewborderlump
|
||||
@@ -122,7 +123,7 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap)
|
||||
@@ -303,10 +304,10 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
GL_DrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
else
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
||||
@@ -460,10 +461,10 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
GL_DrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
else
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
@@ -539,7 +540,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
||||
// BTW, I see we put 0 for PFs, and If I'm right, that
|
||||
// means we take the previous PFs as default
|
||||
// how can we be sure they are ok?
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, PF_NoDepthTest); //PF_Translucent);
|
||||
GL_DrawPolygon(NULL, v, 4, PF_NoDepthTest); //PF_Translucent);
|
||||
}
|
||||
|
||||
|
||||
@@ -552,33 +553,33 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
||||
// 0--1
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
|
||||
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
v[2].x = v[1].x = 1.0f;
|
||||
v[0].y = v[1].y = -1.0f;
|
||||
v[2].y = v[3].y = 1.0f;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
v[2].x = v[1].x = 1.0f;
|
||||
v[0].y = v[1].y = -1.0f;
|
||||
v[2].y = v[3].y = 1.0f;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_grscreentextures.value)
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
Surf.LightTableId = HWR_GetLightTableID(NULL);
|
||||
Surf.LightInfo.light_level = strength;
|
||||
HWD.pfnMakeScreenTexture(scr_tex);
|
||||
HWD.pfnSetShader(HWR_GetShaderFromTarget(SHADER_UI_COLORMAP_FADE));
|
||||
HWD.pfnDrawScreenTexture(scr_tex, &Surf, PF_ColorMapped|PF_NoDepthTest);
|
||||
HWD.pfnUnSetShader();
|
||||
GL_MakeScreenTexture(scr_tex);
|
||||
GL_SetShader(HWR_GetShaderFromTarget(SHADER_UI_COLORMAP_FADE));
|
||||
GL_DrawScreenTexture(scr_tex, &Surf, PF_ColorMapped|PF_NoDepthTest);
|
||||
GL_UnSetShader();
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -588,21 +589,21 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
|
||||
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
|
||||
else
|
||||
Surf.PolyColor.s.alpha = (UINT8)(strength*25.5f);
|
||||
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, poly_flags);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, poly_flags);
|
||||
}
|
||||
|
||||
// Draw the console background with translucency support
|
||||
@@ -629,7 +630,7 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||
Surf.PolyColor.s.alpha = 0x80;
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
|
||||
@@ -652,17 +653,17 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
INT32 basewindowx, basewindowy;
|
||||
GLPatch_t *patch;
|
||||
|
||||
// if (gr_viewwidth == vid.width)
|
||||
// if (gl_viewwidth == vid.width)
|
||||
// return;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowx), vid.fdupx));
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdupx));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
@@ -776,16 +777,16 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
F2DCoord v1, v2;
|
||||
RGBA_t color_rgba;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
|
||||
color_rgba = palette[color&0xFF];
|
||||
|
||||
|
||||
v1.x = ((float)fl->a.x-(vid.width/2.0f))*(2.0f/vid.width);
|
||||
v1.y = ((float)fl->a.y-(vid.height/2.0f))*(2.0f/vid.height);
|
||||
|
||||
v2.x = ((float)fl->b.x-(vid.width/2.0f))*(2.0f/vid.width);
|
||||
v2.y = ((float)fl->b.y-(vid.height/2.0f))*(2.0f/vid.height);
|
||||
|
||||
HWD.pfnDraw2DLine(&v1, &v2, color_rgba);
|
||||
GL_Draw2DLine(&v1, &v2, color_rgba);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -879,7 +880,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
|
||||
Surf.PolyColor = palette[color&0xFF];
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4,
|
||||
GL_DrawPolygon(&Surf, v, 4,
|
||||
PF_Modulated|PF_NoTexture|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
@@ -918,7 +919,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
clearColour.green = (float)rgbaColour.s.green / 255;
|
||||
clearColour.blue = (float)rgbaColour.s.blue / 255;
|
||||
clearColour.alpha = 1;
|
||||
HWD.pfnClearBuffer(true, false, false, &clearColour);
|
||||
GL_ClearBuffer(true, false, false, &clearColour);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -989,7 +990,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||
Surf.PolyColor.s.alpha = 0x80;
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -1029,7 +1030,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
clearColour.green = (float)rgbaColour.s.green / 255;
|
||||
clearColour.blue = (float)rgbaColour.s.blue / 255;
|
||||
clearColour.alpha = 1;
|
||||
HWD.pfnClearBuffer(true, false, false, &clearColour);
|
||||
GL_ClearBuffer(true, false, false, &clearColour);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1107,7 +1108,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
}
|
||||
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
@@ -1191,7 +1192,7 @@ UINT8 *HWR_GetScreenshot(void)
|
||||
return NULL;
|
||||
|
||||
// returns 24bit 888 RGB
|
||||
HWD.pfnReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
GL_ReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
return buf;
|
||||
}
|
||||
|
||||
@@ -1207,7 +1208,7 @@ boolean HWR_Screenshot(const char *pathname)
|
||||
}
|
||||
|
||||
// returns 24bit 888 RGB
|
||||
HWD.pfnReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
GL_ReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
|
||||
#ifdef USE_PNG
|
||||
ret = M_SavePNG(pathname, buf, vid.width, vid.height, NULL);
|
||||
|
||||
@@ -1,142 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief imports/exports for the GPU hardware low-level interface API
|
||||
|
||||
#ifndef __HWR_DRV_H__
|
||||
#define __HWR_DRV_H__
|
||||
|
||||
// this must be here 19991024 by Kin
|
||||
#include "../screen.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_md2.h"
|
||||
|
||||
#include "hw_dll.h"
|
||||
#include "../doomdef.h"
|
||||
|
||||
// ==========================================================================
|
||||
// STANDARD DLL EXPORTS
|
||||
// ==========================================================================
|
||||
|
||||
EXPORT boolean HWRAPI(Init) (void);
|
||||
EXPORT void HWRAPI(SetupGLInfo) (void);
|
||||
EXPORT void HWRAPI(SetTexturePalette) (RGBA_t *ppal);
|
||||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
|
||||
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
|
||||
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat *ClearColor);
|
||||
EXPORT void HWRAPI(SetTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(ReadScreenTexture) (int tex, UINT16 *dst_data);
|
||||
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip, float farclip);
|
||||
EXPORT void HWRAPI(ClearMipMapCache) (void);
|
||||
|
||||
//Hurdler: added for backward compatibility
|
||||
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
|
||||
|
||||
//Hurdler: added for new development
|
||||
|
||||
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, float duration, float tics, INT32 nextFrameIndex, FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
|
||||
|
||||
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
|
||||
EXPORT void HWRAPI(SetTransform) (FTransform *stransform);
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
||||
|
||||
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
|
||||
|
||||
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
||||
EXPORT void HWRAPI(DoScreenWipe) (int wipeStart, int wipeEnd);
|
||||
EXPORT void HWRAPI(DrawScreenTexture) (int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
|
||||
EXPORT void HWRAPI(MakeScreenTexture) (int tex);
|
||||
EXPORT void HWRAPI(DrawScreenFinalTexture) (int tex, INT32 width, INT32 height);
|
||||
|
||||
EXPORT void HWRAPI(RenderVhsEffect) (fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
|
||||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(InitShaders) (void);
|
||||
EXPORT void HWRAPI(LoadShader) (int slot, char *code, hwdshaderstage_t stage);
|
||||
EXPORT boolean HWRAPI(CompileShader) (int slot);
|
||||
EXPORT void HWRAPI(SetShader) (int slot);
|
||||
EXPORT void HWRAPI(UnSetShader) (void);
|
||||
|
||||
EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
|
||||
|
||||
EXPORT void HWRAPI(SetPaletteLookup)(UINT8 *lut);
|
||||
EXPORT UINT32 HWRAPI(CreateLightTable)(RGBA_t *hw_lighttable);
|
||||
EXPORT void HWRAPI(ClearLightTables)(void);
|
||||
EXPORT void HWRAPI(SetScreenPalette)(RGBA_t *palette);
|
||||
|
||||
// ==========================================================================
|
||||
// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
|
||||
// ==========================================================================
|
||||
|
||||
#if !defined (_CREATE_DLL_)
|
||||
|
||||
struct hwdriver_s
|
||||
{
|
||||
Init pfnInit;
|
||||
SetupGLInfo pfnSetupGLInfo;
|
||||
SetTexturePalette pfnSetTexturePalette;
|
||||
FinishUpdate pfnFinishUpdate;
|
||||
Draw2DLine pfnDraw2DLine;
|
||||
DrawPolygon pfnDrawPolygon;
|
||||
DrawIndexedTriangles pfnDrawIndexedTriangles;
|
||||
SetBlend pfnSetBlend;
|
||||
ClearBuffer pfnClearBuffer;
|
||||
SetTexture pfnSetTexture;
|
||||
UpdateTexture pfnUpdateTexture;
|
||||
DeleteTexture pfnDeleteTexture;
|
||||
ReadScreenTexture pfnReadScreenTexture;
|
||||
GClipRect pfnGClipRect;
|
||||
ClearMipMapCache pfnClearMipMapCache;
|
||||
SetSpecialState pfnSetSpecialState;
|
||||
DrawModel pfnDrawModel;
|
||||
CreateModelVBOs pfnCreateModelVBOs;
|
||||
SetTransform pfnSetTransform;
|
||||
GetTextureUsed pfnGetTextureUsed;
|
||||
PostImgRedraw pfnPostImgRedraw;
|
||||
FlushScreenTextures pfnFlushScreenTextures;
|
||||
DoScreenWipe pfnDoScreenWipe;
|
||||
DrawScreenTexture pfnDrawScreenTexture;
|
||||
MakeScreenTexture pfnMakeScreenTexture;
|
||||
RenderVhsEffect pfnRenderVhsEffect;
|
||||
DrawScreenFinalTexture pfnDrawScreenFinalTexture;
|
||||
|
||||
RenderSkyDome pfnRenderSkyDome;
|
||||
|
||||
InitShaders pfnInitShaders;
|
||||
LoadShader pfnLoadShader;
|
||||
CompileShader pfnCompileShader;
|
||||
SetShader pfnSetShader;
|
||||
UnSetShader pfnUnSetShader;
|
||||
|
||||
SetShaderInfo pfnSetShaderInfo;
|
||||
|
||||
SetPaletteLookup pfnSetPaletteLookup;
|
||||
CreateLightTable pfnCreateLightTable;
|
||||
ClearLightTables pfnClearLightTables;
|
||||
SetScreenPalette pfnSetScreenPalette;
|
||||
};
|
||||
|
||||
extern struct hwdriver_s hwdriver;
|
||||
|
||||
#define HWD hwdriver
|
||||
|
||||
#endif //not defined _CREATE_DLL_
|
||||
|
||||
#endif //__HWR_DRV_H__
|
||||
@@ -0,0 +1,79 @@
|
||||
// SONIC ROBO BLAST 2 Kart
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_gl.h
|
||||
/// \brief OpenGL low-level interface API
|
||||
|
||||
#ifndef __HWR_GL_H__
|
||||
#define __HWR_GL_H__
|
||||
|
||||
#include "../screen.h"
|
||||
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_md2.h"
|
||||
|
||||
#define SCREENVERTS 10
|
||||
|
||||
boolean GL_Init(void);
|
||||
void GL_FinishUpdate(INT32 waitvbl);
|
||||
void SetupGLInfo(void);
|
||||
|
||||
void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
|
||||
void GL_SetTransform(FTransform *stransform);
|
||||
void GL_SetBlend(FBITFIELD PolyFlags);
|
||||
void GL_SetPalette(RGBA_t *palette);
|
||||
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
|
||||
|
||||
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
|
||||
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
|
||||
void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics, INT32 nextFrameIndex, FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
|
||||
#define GL_DrawModel(model, frameIndex, duration, tics, nextFrameIndex, pos, hscale, vscale, flipped, hflipped, Surface) GL_DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex, pos, hscale, vscale, flipped, hflipped, Surface)
|
||||
|
||||
void GL_RenderSkyDome(gl_sky_t *sky);
|
||||
|
||||
void GL_SetTexture(GLMipmap_t *pTexInfo);
|
||||
void GL_DeleteTexture(GLMipmap_t *pTexInfo);
|
||||
|
||||
void GL_Flush(void);
|
||||
#define GL_ClearMipMapCache GL_Flush
|
||||
|
||||
INT32 GL_GetTextureUsed(void);
|
||||
|
||||
void GL_CreateModelVBOs(model_t *model);
|
||||
|
||||
void GL_ReadScreenTexture(int tex, UINT16 *dst_data);
|
||||
void GL_GClipRect(INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip, float farclip);
|
||||
|
||||
void GL_MakeScreenTexture(int tex);
|
||||
void GL_FlushScreenTextures(void);
|
||||
|
||||
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
|
||||
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
|
||||
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
|
||||
|
||||
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
boolean GL_InitShaders(void);
|
||||
void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
|
||||
boolean GL_CompileShader(int slot);
|
||||
void GL_SetShader(int slot);
|
||||
void GL_UnSetShader(void);
|
||||
|
||||
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
|
||||
|
||||
void GL_SetPaletteLookup(UINT8 *lut);
|
||||
UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
|
||||
void GL_ClearLightTables(void);
|
||||
void GL_SetScreenPalette(RGBA_t *palette);
|
||||
|
||||
#endif // __HWR_GL_H__
|
||||
+4
-13
@@ -23,16 +23,15 @@
|
||||
|
||||
// needed for sprite rendering
|
||||
// equivalent of the software renderer's vissprites
|
||||
typedef struct gr_vissprite_s
|
||||
typedef struct gl_vissprite_s
|
||||
{
|
||||
float x1, x2;
|
||||
float z1, z2;
|
||||
float gz, gzt;
|
||||
float tz, ty;
|
||||
float tz;
|
||||
float scale;
|
||||
float spritexscale, spriteyscale;
|
||||
float spritexoffset, spriteyoffset;
|
||||
UINT32 renderflags;
|
||||
GLPatch_t *gpatch;
|
||||
boolean flip;
|
||||
UINT8 translucency; //alpha level 0-255
|
||||
@@ -42,7 +41,7 @@ typedef struct gr_vissprite_s
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
UINT8 *colormap;
|
||||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
} gr_vissprite_t;
|
||||
} gl_vissprite_t;
|
||||
|
||||
// --------
|
||||
// hw_bsp.c
|
||||
@@ -64,7 +63,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap);
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
|
||||
void HWR_GetPatch(GLPatch_t *gpatch);
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
||||
void HWR_MakePatch(patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
|
||||
void HWR_MakePatch(patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
void HWR_SetPalette(RGBA_t *palette);
|
||||
|
||||
@@ -82,14 +81,6 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
extern INT32 patchformat;
|
||||
extern INT32 textureformat;
|
||||
|
||||
// --------
|
||||
// hw_main.c // originally hw_drawnodes.c from HWPortal branch
|
||||
// --------
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
// --------
|
||||
// hw_shaders.c
|
||||
// --------
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hw_light.h"
|
||||
#include "hw_drv.h"
|
||||
#include "../i_video.h"
|
||||
#include "../z_zone.h"
|
||||
#include "../m_random.h"
|
||||
#include "../m_bbox.h"
|
||||
#include "../w_wad.h"
|
||||
#include "../r_state.h"
|
||||
#include "../r_main.h"
|
||||
#include "../p_local.h"
|
||||
|
||||
#endif // HWRENDER
|
||||
@@ -1,20 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Dynamic lighting & coronas add on by Hurdler
|
||||
|
||||
#ifndef _HW_LIGHTS_
|
||||
#define _HW_LIGHTS_
|
||||
|
||||
#include "hw_glob.h"
|
||||
#include "hw_defs.h"
|
||||
|
||||
#endif
|
||||
+1857
-2289
File diff suppressed because it is too large.
Load diff
+67
-66
@@ -23,6 +23,7 @@
|
||||
#include "hw_glob.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_portal.h"
|
||||
|
||||
#include "../am_map.h"
|
||||
#include "../d_player.h"
|
||||
@@ -35,15 +36,32 @@
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowx, gr_baseviewwindowy;
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gr_basewindowcenterx, gr_basewindowcentery;
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
extern FTransform atransform;
|
||||
extern float gr_viewsin, gr_viewcos;
|
||||
extern float gl_viewsin, gl_viewcos;
|
||||
|
||||
extern boolean gl_drawing_stencil;
|
||||
|
||||
extern seg_t *gl_curline;
|
||||
extern side_t *gl_sidedef;
|
||||
extern line_t *gl_linedef;
|
||||
extern sector_t *gl_frontsector;
|
||||
extern sector_t *gl_backsector;
|
||||
|
||||
enum
|
||||
{
|
||||
HWR_STENCIL_NORMAL,
|
||||
HWR_STENCIL_BEGIN,
|
||||
HWR_STENCIL_REVERSE,
|
||||
HWR_STENCIL_DEPTH,
|
||||
HWR_STENCIL_SKY
|
||||
};
|
||||
|
||||
// Performance stats
|
||||
extern ps_metric_t ps_hw_nodesorttime;
|
||||
@@ -62,7 +80,7 @@ extern ps_metric_t ps_hw_numcolors;
|
||||
extern ps_metric_t ps_hw_batchsorttime;
|
||||
extern ps_metric_t ps_hw_batchdrawtime;
|
||||
|
||||
extern boolean gr_shadersavailable;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
@@ -81,24 +99,28 @@ UINT8 *HWR_GetScreenshot(void);
|
||||
boolean HWR_Screenshot(const char *lbmname);
|
||||
|
||||
// hw_main.c
|
||||
void HWR_RenderFrame(INT32 viewnumber, player_t *player, boolean skybox);
|
||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
||||
void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, const float fpov, player_t *player, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
|
||||
void HWR_SetTransform(float fpov, player_t *player);
|
||||
void HWR_ClearClipper(void);
|
||||
void HWR_SetStencilState(int state, int level);
|
||||
|
||||
boolean HWR_UseShader(void);
|
||||
boolean HWR_ShouldUsePaletteRendering(void);
|
||||
boolean HWR_PalRenderFlashpal(void);
|
||||
void HWR_TogglePaletteRendering(void);
|
||||
|
||||
// My original intention was to split hw_main.c
|
||||
// into files like hw_bsp.c, hw_sprites.c...
|
||||
|
||||
// hw_main.c: Lighting and fog
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
|
||||
@@ -106,84 +128,63 @@ FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
INT32 HWR_GetTextureUsed(void);
|
||||
|
||||
// hw_main.c: Post-rendering
|
||||
void HWR_DoPostProcessor(player_t *player);
|
||||
void HWR_StartScreenWipe(void);
|
||||
void HWR_EndScreenWipe(void);
|
||||
void HWR_DrawIntermissionBG(void);
|
||||
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum);
|
||||
void HWR_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
void HWR_MakeScreenFinalTexture(void);
|
||||
void HWR_DrawScreenFinalTexture(INT32 width, INT32 height);
|
||||
|
||||
// hw_main.c: Planes
|
||||
void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
|
||||
void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
|
||||
void HWR_AddPolyObjectPlanes(void);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader);
|
||||
|
||||
// hw_main.c: Segs
|
||||
void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
|
||||
void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo * pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
// moved HWR_SplitWall to hw_main.c
|
||||
void HWR_DrawSkyWall(FOutVector *wallVerts, FSurfaceInfo *Surf);
|
||||
void HWR_DrawSkyBackground(float fpov);
|
||||
|
||||
void HWR_AddPolyObjectSegs(void);
|
||||
|
||||
// hw_main.c: Sprites
|
||||
void HWR_AddSprites(sector_t *sec);
|
||||
void HWR_ProjectSprite(mobj_t *thing);
|
||||
void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
||||
void HWR_DrawSprites(void);
|
||||
|
||||
// hw_bsp.c
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum);
|
||||
extern boolean gr_maphasportals;
|
||||
extern boolean gl_maphasportals;
|
||||
|
||||
// hw_cache.c
|
||||
void HWR_LoadTextures(size_t pnumtextures);
|
||||
RGBA_t *HWR_GetTexturePalette(void);
|
||||
|
||||
void HWR_SetShaderState(void);
|
||||
|
||||
// Console variables
|
||||
extern consvar_t cv_grshaders;
|
||||
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
|
||||
|
||||
extern consvar_t cv_glscreentextures;
|
||||
#ifdef USE_FBO_OGL
|
||||
extern consvar_t cv_grframebuffer;
|
||||
extern consvar_t cv_glframebuffer;
|
||||
#endif
|
||||
extern consvar_t cv_grfofcut;
|
||||
extern consvar_t cv_fofzfightfix;
|
||||
extern consvar_t cv_splitwallfix;
|
||||
extern consvar_t cv_slopepegfix;
|
||||
extern consvar_t cv_grshearing;
|
||||
extern consvar_t cv_grfov;
|
||||
extern consvar_t cv_grmdls;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grfakecontrast;
|
||||
extern consvar_t cv_grslopecontrast;
|
||||
extern consvar_t cv_grhorizonlines;
|
||||
extern consvar_t cv_grfallbackplayermodel;
|
||||
extern consvar_t cv_grbatching;
|
||||
extern consvar_t cv_grrenderdistance;
|
||||
extern consvar_t cv_grpaletterendering;
|
||||
extern consvar_t cv_grpalettedepth;
|
||||
extern consvar_t cv_grflashpal;
|
||||
extern consvar_t cv_grscreentextures;
|
||||
extern consvar_t cv_grportals;
|
||||
extern consvar_t cv_nostencil;
|
||||
extern consvar_t cv_secbright;
|
||||
|
||||
extern CV_PossibleValue_t granisotropicmode_cons_t[];
|
||||
extern consvar_t cv_glmdls;
|
||||
extern consvar_t cv_glfallbackplayermodel;
|
||||
|
||||
extern consvar_t cv_glspritebillboarding;
|
||||
extern consvar_t cv_glshearing;
|
||||
|
||||
extern consvar_t cv_glfakecontrast;
|
||||
extern consvar_t cv_glslopecontrast;
|
||||
|
||||
extern consvar_t cv_glshaders;
|
||||
|
||||
extern consvar_t cv_gllightdither;
|
||||
extern consvar_t cv_glsecbright;
|
||||
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
|
||||
extern consvar_t cv_glsolvetjoin;
|
||||
|
||||
extern consvar_t cv_glbatching;
|
||||
|
||||
extern consvar_t cv_glrenderdistance;
|
||||
|
||||
extern consvar_t cv_glhorizonlines;
|
||||
extern consvar_t cv_glportals;
|
||||
|
||||
extern consvar_t cv_glfovchange;
|
||||
|
||||
extern consvar_t cv_glpaletterendering;
|
||||
extern consvar_t cv_glpalettedepth;
|
||||
extern consvar_t cv_glflashpal;
|
||||
|
||||
#endif
|
||||
+112
-113
@@ -25,13 +25,14 @@
|
||||
#include "../doomstat.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hw_drv.h"
|
||||
#include "hw_light.h"
|
||||
|
||||
#include "hw_gl.h"
|
||||
#include "hw_md2.h"
|
||||
#include "../d_main.h"
|
||||
#include "../r_bsp.h"
|
||||
#include "../r_fps.h"
|
||||
#include "../r_main.h"
|
||||
#include "../p_setup.h"
|
||||
#include "../m_misc.h"
|
||||
#include "../w_wad.h"
|
||||
#include "../z_zone.h"
|
||||
@@ -44,8 +45,8 @@
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "../v_video.h"
|
||||
#ifdef HAVE_PNG
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
@@ -75,7 +76,7 @@
|
||||
|
||||
md2_t md2_models[NUMSPRITES];
|
||||
md2_t md2_playermodels[MAXSKINS];
|
||||
md2_t md2_localplayermodels[MAXSKINS];
|
||||
md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
|
||||
|
||||
/*
|
||||
@@ -148,7 +149,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
|
||||
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
|
||||
}
|
||||
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *glpatch)
|
||||
{
|
||||
png_structp png_ptr;
|
||||
png_infop png_info_ptr;
|
||||
@@ -202,7 +203,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
||||
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
|
||||
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
||||
fclose(png_FILE);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
return 0;
|
||||
}
|
||||
#ifdef USE_FAR_KEYWORD
|
||||
@@ -243,7 +244,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
||||
|
||||
{
|
||||
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap->data);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &glpatch->mipmap->data);
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
for (i = 0; i < height; i++)
|
||||
row_pointers[i] = PNG_image + i*pitch;
|
||||
@@ -283,7 +284,7 @@ typedef struct
|
||||
} PcxHeader;
|
||||
|
||||
static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
GLPatch_t *grpatch)
|
||||
GLPatch_t *glpatch)
|
||||
{
|
||||
PcxHeader header;
|
||||
#define PALSIZE 768
|
||||
@@ -323,7 +324,7 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
|
||||
pw = *w = header.xmax - header.xmin + 1;
|
||||
ph = *h = header.ymax - header.ymin + 1;
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap->data);
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &glpatch->mipmap->data);
|
||||
|
||||
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
|
||||
{
|
||||
@@ -365,43 +366,43 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
// -----------------+
|
||||
static void md2_loadTexture(md2_t *model)
|
||||
{
|
||||
GLPatch_t *grpatch;
|
||||
GLPatch_t *glpatch;
|
||||
const char *filename = model->filename;
|
||||
|
||||
if (model->grpatch)
|
||||
if (model->glpatch)
|
||||
{
|
||||
grpatch = model->grpatch;
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
glpatch = model->glpatch;
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->grpatch));
|
||||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
|
||||
&(model->glpatch));
|
||||
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
#endif
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
{
|
||||
grpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
glpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
return;
|
||||
}
|
||||
|
||||
grpatch->mipmap->downloaded = 0;
|
||||
grpatch->mipmap->flags = 0;
|
||||
glpatch->mipmap->downloaded = 0;
|
||||
glpatch->mipmap->flags = 0;
|
||||
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
glpatch->width = (INT16)w;
|
||||
glpatch->height = (INT16)h;
|
||||
glpatch->mipmap->width = (UINT16)w;
|
||||
glpatch->mipmap->height = (UINT16)h;
|
||||
|
||||
// for palette rendering, color cube is applied in post-processing instead of here
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
@@ -409,7 +410,7 @@ static void md2_loadTexture(md2_t *model)
|
||||
UINT32 size;
|
||||
RGBA_t *image;
|
||||
// Lactozilla: Apply colour cube
|
||||
image = grpatch->mipmap->data;
|
||||
image = glpatch->mipmap->data;
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
@@ -418,8 +419,8 @@ static void md2_loadTexture(md2_t *model)
|
||||
}
|
||||
}
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
GL_SetTexture(glpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(glpatch);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -427,49 +428,49 @@ static void md2_loadTexture(md2_t *model)
|
||||
// -----------------+
|
||||
static void md2_loadBlendTexture(md2_t *model)
|
||||
{
|
||||
GLPatch_t *grpatch;
|
||||
GLPatch_t *glpatch;
|
||||
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
|
||||
strcpy(filename, model->filename);
|
||||
|
||||
FIL_ForceExtension(filename, "_blend.png");
|
||||
|
||||
if (model->blendgrpatch)
|
||||
if (model->blendglpatch)
|
||||
{
|
||||
grpatch = model->blendgrpatch;
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
glpatch = model->blendglpatch;
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->blendgrpatch));
|
||||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
|
||||
&(model->blendglpatch));
|
||||
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
#ifdef HAVE_PNG
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
#endif
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
|
||||
if (glpatch->mipmap->format == 0)
|
||||
{
|
||||
grpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
glpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
Z_Free(filename);
|
||||
return;
|
||||
}
|
||||
|
||||
grpatch->mipmap->downloaded = 0;
|
||||
grpatch->mipmap->flags = 0;
|
||||
glpatch->mipmap->downloaded = 0;
|
||||
glpatch->mipmap->flags = 0;
|
||||
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
glpatch->width = (INT16)w;
|
||||
glpatch->height = (INT16)h;
|
||||
glpatch->mipmap->width = (UINT16)w;
|
||||
glpatch->mipmap->height = (UINT16)h;
|
||||
}
|
||||
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
GL_SetTexture(glpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(glpatch);
|
||||
|
||||
Z_Free(filename);
|
||||
}
|
||||
@@ -490,14 +491,16 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_playermodels[s].scale = -1.0f;
|
||||
md2_playermodels[s].model = NULL;
|
||||
md2_playermodels[s].grpatch = NULL;
|
||||
md2_playermodels[s].glpatch = NULL;
|
||||
md2_playermodels[s].skin = -1;
|
||||
md2_playermodels[s].notfound = true;
|
||||
md2_playermodels[s].error = false;
|
||||
|
||||
}
|
||||
for (s = 0; s < MAXLOCALSKINS; s++)
|
||||
{
|
||||
md2_localplayermodels[s].scale = -1.0f;
|
||||
md2_localplayermodels[s].model = NULL;
|
||||
md2_localplayermodels[s].grpatch = NULL;
|
||||
md2_localplayermodels[s].glpatch = NULL;
|
||||
md2_localplayermodels[s].skin = -1;
|
||||
md2_localplayermodels[s].notfound = true;
|
||||
md2_localplayermodels[s].error = false;
|
||||
@@ -506,7 +509,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_models[i].scale = -1.0f;
|
||||
md2_models[i].model = NULL;
|
||||
md2_models[i].grpatch = NULL;
|
||||
md2_models[i].glpatch = NULL;
|
||||
md2_models[i].skin = -1;
|
||||
md2_models[i].notfound = true;
|
||||
md2_models[i].error = false;
|
||||
@@ -679,7 +682,7 @@ spritemd2found:
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
|
||||
{
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
@@ -695,24 +698,24 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
|
||||
if (grmip->width == 0)
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
grmip->width = gpatch->width;
|
||||
grmip->height = gpatch->height;
|
||||
glMipmap->width = gpatch->width;
|
||||
glMipmap->height = gpatch->height;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
grmip->flags = 0;
|
||||
glMipmap->flags = 0;
|
||||
// setup the texture info
|
||||
grmip->format = GL_TEXFMT_RGBA;
|
||||
glMipmap->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (grmip->data)
|
||||
if (glMipmap->data)
|
||||
{
|
||||
Z_Free(grmip->data);
|
||||
grmip->data = NULL;
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
}
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->data);
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &glMipmap->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
|
||||
image = gpatch->mipmap->data;
|
||||
@@ -793,10 +796,9 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (translen > 0)
|
||||
colorbrightnesses[translen] = colorbrightnesses[translen-1];
|
||||
}
|
||||
|
||||
while (size--)
|
||||
{
|
||||
@@ -1043,28 +1045,29 @@ skippixel:
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
GL_SetTexture(gpatch->mipmap);
|
||||
return;
|
||||
}
|
||||
|
||||
// search for the mimmap
|
||||
// search for the Mipmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
for (glMipmap = gpatch->mipmap; glMipmap->nextcolormap; )
|
||||
{
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
glMipmap = glMipmap->nextcolormap;
|
||||
|
||||
if (glMipmap->colormap != colormap)
|
||||
continue;
|
||||
|
||||
if (glMipmap->downloaded && glMipmap->data)
|
||||
{
|
||||
if (grmip->downloaded && grmip->data)
|
||||
{
|
||||
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
GL_SetTexture(glMipmap); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1075,26 +1078,25 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeTextureCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newmip = calloc(1, sizeof (*newmip));
|
||||
if (newmip == NULL)
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
newmip->colormap = colormap;
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
newMipmap->colormap = colormap;
|
||||
|
||||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
|
||||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newMipmap, skinnum, color);
|
||||
|
||||
HWD.pfnSetTexture(newmip);
|
||||
Z_ChangeTag(newmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
GL_SetTexture(newMipmap);
|
||||
Z_ChangeTag(newMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// HWR_DrawMD2 : Draw MD2
|
||||
// :
|
||||
// Returns :
|
||||
// -----------------+
|
||||
|
||||
void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
{
|
||||
md2_t *md2;
|
||||
|
||||
@@ -1104,7 +1106,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (!cv_grmdls.value)
|
||||
if (!cv_glmdls.value)
|
||||
return;
|
||||
|
||||
if (spr->precip)
|
||||
@@ -1163,7 +1165,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
angle_t ang;
|
||||
interpmobjstate_t interp;
|
||||
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_grmaxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_grmaxinterpdist.value))
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_maxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_maxinterpdist.value))
|
||||
{
|
||||
R_InterpolateMobjState(spr->mobj, rendertimefrac, &interp);
|
||||
}
|
||||
@@ -1233,7 +1235,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
HWD.pfnCreateModelVBOs(md2->model);
|
||||
GL_CreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1243,22 +1245,22 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
}
|
||||
}
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
gpatch = md2->grpatch;
|
||||
gpatch = md2->glpatch;
|
||||
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !gpatch->notfound))
|
||||
md2_loadTexture(md2);
|
||||
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
gpatch = md2->glpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
|
||||
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!md2->blendgrpatch
|
||||
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|
||||
&& !((GLPatch_t *)md2->blendgrpatch)->notfound)))
|
||||
&& (!md2->blendglpatch
|
||||
|| ((!((GLPatch_t *)md2->blendglpatch)->mipmap->format || !((GLPatch_t *)md2->blendglpatch)->mipmap->downloaded)
|
||||
&& !((GLPatch_t *)md2->blendglpatch)->notfound)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
|
||||
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
||||
md2->blendglpatch && ((GLPatch_t *)md2->blendglpatch)->mipmap->format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendglpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendglpatch)->height)
|
||||
{
|
||||
INT32 tcskinnum = TC_DEFAULT;
|
||||
if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
@@ -1283,12 +1285,12 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
}
|
||||
else tcskinnum = TC_DEFAULT;
|
||||
}
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendglpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is safe, since we know the texture has been downloaded
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
GL_SetTexture(gpatch->mipmap);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1312,7 +1314,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
// Interpolate the model interpolation. (lol)
|
||||
tics -= FixedToFloat(rendertimefrac);
|
||||
|
||||
if (cv_grmdls.value == 1 && tics <= durs)
|
||||
if (cv_glmdls.value == 1 && tics <= durs)
|
||||
{
|
||||
// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
@@ -1369,19 +1371,16 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
|
||||
p.spritexscale = FIXED_TO_FLOAT(spr->mobj->spritexscale);
|
||||
p.spriteyscale = FIXED_TO_FLOAT(spr->mobj->spriteyscale);
|
||||
|
||||
angle_t sliptideroll = 0;
|
||||
|
||||
if (spr->mobj->player)
|
||||
sliptideroll = ((cv_sloperoll.value && cv_sliptideroll.value) ? spr->mobj->player->sliproll : 0);
|
||||
angle_t sliptideroll = ((cv_sloperoll.value && cv_sliptideroll.value && spr->mobj->player) ? spr->mobj->player->sliproll : 0);
|
||||
|
||||
if ((spr->mobj->rollangle)||(sliptideroll && cv_sliptideroll.value))
|
||||
if (spr->mobj->rollangle || sliptideroll)
|
||||
{
|
||||
angle_t rollang = 0;
|
||||
rollfactor = ((spr->mobj->rollmodel == true) ? 1 : 0);
|
||||
|
||||
rollang = (spr->mobj->player && sliptideroll && cv_sliptideroll.value)
|
||||
? (spr->mobj->rollangle * rollfactor) + (sliptideroll * spr->mobj->player->sliptidemem)
|
||||
rollang = sliptideroll
|
||||
? (spr->mobj->rollangle * rollfactor) + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])
|
||||
: (spr->mobj->rollangle * rollfactor);
|
||||
|
||||
fixed_t anglef = AngleFixed(rollang);
|
||||
@@ -1464,7 +1463,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
p.mirror = atransform.mirror; // from Kart
|
||||
#endif
|
||||
|
||||
HWD.pfnSetShader(SHADER_MODEL); // model shader
|
||||
GL_SetShader(SHADER_MODEL); // model shader
|
||||
{
|
||||
SINT8 flipfactor = flip ? -1 : 1;
|
||||
|
||||
@@ -1477,11 +1476,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
float oy = ys * flipfactor*FIXED_TO_FLOAT(interp.spriteyoffset);
|
||||
|
||||
// offset perpendicular to the camera angle
|
||||
p.x -= ox * gr_viewsin;
|
||||
p.y += ox * gr_viewcos;
|
||||
p.x -= ox * gl_viewsin;
|
||||
p.y += ox * gl_viewcos;
|
||||
p.z += oy;
|
||||
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
|
||||
GL_DrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,8 +28,8 @@ typedef struct
|
||||
float scale;
|
||||
float offset;
|
||||
model_t *model;
|
||||
void *grpatch;
|
||||
void *blendgrpatch;
|
||||
void *glpatch;
|
||||
void *blendglpatch;
|
||||
boolean notfound;
|
||||
INT32 skin;
|
||||
boolean error;
|
||||
@@ -37,10 +37,10 @@ typedef struct
|
||||
|
||||
extern md2_t md2_models[NUMSPRITES];
|
||||
extern md2_t md2_playermodels[MAXSKINS];
|
||||
extern md2_t md2_localplayermodels[MAXSKINS];
|
||||
extern md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
|
||||
void HWR_InitMD2(void);
|
||||
void HWR_DrawMD2(gr_vissprite_t *spr);
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr);
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local);
|
||||
void HWR_AddSpriteMD2(size_t spritenum);
|
||||
|
||||
|
||||
@@ -0,0 +1,231 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_portal.c
|
||||
/// \brief OpenGL renderer portals.
|
||||
|
||||
// ==========================================================================
|
||||
// Visual portals (attr. Hannu Hanhi)
|
||||
// ==========================================================================
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "../r_portal.h"
|
||||
|
||||
#include "../z_zone.h"
|
||||
|
||||
#include "hw_clip.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_main.h"
|
||||
#include "hw_portal.h"
|
||||
|
||||
SINT8 gl_portal_state = GLPORTAL_OFF;
|
||||
|
||||
gl_portallist_t *currentportallist;
|
||||
|
||||
// clip the area outside the portal destination window
|
||||
void HWR_PortalClipping(gl_portal_t *portal)
|
||||
{
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
// Linked list.
|
||||
if (!currentportallist->base)
|
||||
{
|
||||
currentportallist->base = portal;
|
||||
currentportallist->cap = portal;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentportallist->cap->next = portal;
|
||||
currentportallist->cap = portal;
|
||||
}
|
||||
portal->next = NULL;
|
||||
|
||||
portal->seg = seg;
|
||||
|
||||
return portal;
|
||||
}
|
||||
|
||||
void HWR_FreePortalList(gl_portallist_t freelist)
|
||||
{
|
||||
portalcullsector = NULL;
|
||||
|
||||
// free memory from portal list allocated by calls to Add2Lines
|
||||
gl_portal_t *gl_portal_temp = freelist.base;
|
||||
while (gl_portal_temp)
|
||||
{
|
||||
gl_portal_t *nextportal = gl_portal_temp->next;
|
||||
Z_Free(gl_portal_temp);
|
||||
gl_portal_temp = nextportal;
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = HWR_Portal_Add(seg);
|
||||
|
||||
// Offset the portal view by the linedef centers
|
||||
line_t* start = &lines[line1];
|
||||
line_t* dest = &lines[line2];
|
||||
|
||||
angle_t dangle = R_PointToAngle2(0, 0, dest->dx, dest->dy) - R_PointToAngle2(start->dx, start->dy, 0, 0);
|
||||
|
||||
fixed_t disttopoint;
|
||||
angle_t angtopoint;
|
||||
|
||||
vertex_t dest_c, start_c;
|
||||
|
||||
// looking glass center
|
||||
start_c.x = start->v1->x/2 + start->v2->x/2;
|
||||
start_c.y = start->v1->y/2 + start->v2->y/2;
|
||||
|
||||
// other side center
|
||||
dest_c.x = dest->v1->x/2 + dest->v2->x/2;
|
||||
dest_c.y = dest->v1->y/2 + dest->v2->y/2;
|
||||
|
||||
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint += dangle;
|
||||
|
||||
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewy = dest_c.y + FixedMul(FINESINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewz = viewz + dest->frontsector->floorheight - start->frontsector->floorheight;
|
||||
portal->viewangle = viewangle + dangle;
|
||||
|
||||
portal->angle1 = R_PointToAngle64(seg->v1->x, seg->v1->y) + dangle;
|
||||
portal->angle2 = R_PointToAngle64(seg->v2->x, seg->v2->y) + dangle;
|
||||
|
||||
portal->clipline = line2;
|
||||
}
|
||||
|
||||
void HWR_PortalFrame(gl_portal_t* portal)
|
||||
{
|
||||
viewx = portal->viewx;
|
||||
viewy = portal->viewy;
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
portalclipline = &lines[portal->clipline];
|
||||
portalcullsector = portalclipline->frontsector;
|
||||
viewsector = portalclipline->frontsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
portalclipline = NULL;
|
||||
portalcullsector = NULL;
|
||||
viewsector = R_PointInSubsectorFast(viewx, viewy)->sector;
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a portal segment.
|
||||
static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
{
|
||||
gl_drawing_stencil = true; // do not draw outside of the stencil buffer, idiot.
|
||||
|
||||
// set our portal state and prepare to render the seg
|
||||
HWR_SetPortalState(state);
|
||||
|
||||
gl_curline = portal->seg;
|
||||
gl_frontsector = portal->seg->frontsector;
|
||||
gl_backsector = portal->seg->backsector;
|
||||
|
||||
HWR_ProcessSeg();
|
||||
gl_drawing_stencil = false;
|
||||
|
||||
// need to work around the r_opengl PF_Invisible bug with this call
|
||||
// similarly as in the linkdraw hack in HWR_DrawSprites
|
||||
GL_SetBlend(PF_Translucent|PF_Occlude|PF_Masked);
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov, player);
|
||||
HWR_ClearClipper();
|
||||
|
||||
HWR_SetStencilState(HWR_STENCIL_BEGIN, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_STENCIL);
|
||||
|
||||
// go to portal frame lmao
|
||||
HWR_PortalFrame(portal);
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderViewpoint(portal, fpov, player, stencil_level + 1, true);
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
HWR_PortalFrame(rootportal);
|
||||
else // current frame is not a portal frame but the main view!
|
||||
{
|
||||
R_SetupFrame(viewssnum, false);
|
||||
portalclipline = NULL;
|
||||
}
|
||||
|
||||
// remove portal seg from stencil buffer
|
||||
HWR_SetTransform(fpov, player);
|
||||
HWR_ClearClipper();
|
||||
|
||||
HWR_SetStencilState(HWR_STENCIL_REVERSE, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_STENCIL);
|
||||
|
||||
// draw portal seg to depth buffer
|
||||
HWR_ClearClipper();
|
||||
HWR_SetStencilState(HWR_STENCIL_DEPTH, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_DEPTH);
|
||||
}
|
||||
|
||||
// returns true if the point is on the correct (viewable) side of the
|
||||
// portal destination line
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y)
|
||||
{
|
||||
// we are checking if the point is on the viewable side of the portal exit.
|
||||
// being exactly on the portal exit line is not enough to pass the test.
|
||||
// P_PointOnLineSide could behave differently from this expectation on this case,
|
||||
// so first check if the point is precisely on the line, and then if not, check the side.
|
||||
|
||||
vertex_t closest_point;
|
||||
P_ClosestPointOnLine(x, y, portalclipline, &closest_point);
|
||||
if (closest_point.x != x || closest_point.y != y)
|
||||
{
|
||||
if (P_PointOnLineSide(x, y, portalclipline) != 1)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord)
|
||||
{
|
||||
if (!portalclipline)
|
||||
return true;
|
||||
|
||||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXBOTTOM]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// we did not find any reason to pass the check, so return failure
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,81 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_portal.h
|
||||
/// \brief OpenGL renderer portal struct, functions, linked list extern.
|
||||
|
||||
#ifndef __HW_PORTAL__
|
||||
#define __HW_PORTAL__
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "../doomstat.h"
|
||||
#include "../r_data.h"
|
||||
#include "../r_bsp.h"
|
||||
|
||||
/** Portal structure.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
GLPORTAL_OFF,
|
||||
GLPORTAL_SEARCH,
|
||||
GLPORTAL_STENCIL,
|
||||
GLPORTAL_DEPTH,
|
||||
GLPORTAL_INSIDE,
|
||||
};
|
||||
|
||||
typedef struct gl_portal_s
|
||||
{
|
||||
struct gl_portal_s *next;
|
||||
|
||||
// Viewport.
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
angle_t viewangle;
|
||||
|
||||
seg_t *seg; // seg that is used for drawing to the stencil buffer
|
||||
INT32 clipline; // Optional clipline for line-based portals
|
||||
|
||||
// angles for the left and right edges of the portal
|
||||
// relative to the viewpoint
|
||||
angle_t angle1;
|
||||
angle_t angle2;
|
||||
} gl_portal_t;
|
||||
|
||||
typedef struct gl_portallist_s
|
||||
{
|
||||
gl_portal_t *base;
|
||||
gl_portal_t *cap;
|
||||
} gl_portallist_t;
|
||||
|
||||
extern SINT8 gl_portal_state;
|
||||
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
|
||||
// Adds an entry to the clipper for portal rendering
|
||||
void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+127
-17
@@ -13,7 +13,7 @@
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_shaders.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
@@ -25,7 +25,7 @@ static struct {
|
||||
const char *vertex;
|
||||
const char *fragment;
|
||||
} const gl_shadersources[] = {
|
||||
|
||||
|
||||
// Floor shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_FLOOR_FRAGMENT_SHADER},
|
||||
|
||||
@@ -35,9 +35,6 @@ static struct {
|
||||
// Sprite shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
// Sprite clipping hack shader (for pulling things out of the floor)
|
||||
{GLSL_SPRITECLIP_HACK_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
// Model shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
@@ -52,7 +49,7 @@ static struct {
|
||||
|
||||
// Palette postprocess shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_PALETTE_POSTPROCESS_FRAGMENT_SHADER},
|
||||
|
||||
|
||||
// UI colormap fade shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_UI_COLORMAP_FADE_FRAGMENT_SHADER},
|
||||
|
||||
@@ -82,6 +79,7 @@ static shadertarget_t gl_shadertargets[NUMSHADERTARGETS];
|
||||
#define WHITESPACE_CHARS " \t"
|
||||
|
||||
#define PALETTE_RENDERING_DEFINE "#define SRB2_PALETTE_RENDERING"
|
||||
#define LIGHT_DITHERING_DEFINE "#define SRB2_LIGHT_DITHER"
|
||||
|
||||
// Initialize shader variables and the backend's shader system. Load the base shaders.
|
||||
// Returns false if shaders cannot be used.
|
||||
@@ -89,7 +87,7 @@ boolean HWR_InitShaders(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!HWD.pfnInitShaders())
|
||||
if (!GL_InitShaders())
|
||||
return false;
|
||||
|
||||
for (i = 0; i < NUMSHADERTARGETS; i++)
|
||||
@@ -278,10 +276,13 @@ static char *HWR_PreprocessShader(char *original)
|
||||
|
||||
// Calculate length of modified shader.
|
||||
new_len = original_len;
|
||||
|
||||
if (cv_grpaletterendering.value)
|
||||
|
||||
if (cv_glpaletterendering.value)
|
||||
ADD_TO_LEN(PALETTE_RENDERING_DEFINE)
|
||||
|
||||
if (cv_gllightdither.value)
|
||||
ADD_TO_LEN(LIGHT_DITHERING_DEFINE)
|
||||
|
||||
#undef ADD_TO_LEN
|
||||
|
||||
#define VERSION_PART "#version "
|
||||
@@ -320,9 +321,12 @@ static char *HWR_PreprocessShader(char *original)
|
||||
}
|
||||
|
||||
// Write the defines.
|
||||
if (cv_grpaletterendering.value)
|
||||
if (cv_glpaletterendering.value)
|
||||
WRITE_DEFINE(PALETTE_RENDERING_DEFINE)
|
||||
|
||||
if (cv_gllightdither.value)
|
||||
WRITE_DEFINE(LIGHT_DITHERING_DEFINE)
|
||||
|
||||
#undef WRITE_DEFINE
|
||||
|
||||
// Write a #line directive, so compiler errors will report line numbers from the
|
||||
@@ -362,16 +366,16 @@ static void HWR_CompileShader(int index)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(vertex_source);
|
||||
if (!preprocessed) return;
|
||||
HWD.pfnLoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
|
||||
}
|
||||
if (fragment_source)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(fragment_source);
|
||||
if (!preprocessed) return;
|
||||
HWD.pfnLoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
|
||||
}
|
||||
|
||||
gl_shaders[index].compiled = HWD.pfnCompileShader(index);
|
||||
gl_shaders[index].compiled = GL_CompileShader(index);
|
||||
}
|
||||
|
||||
// compile or recompile shaders
|
||||
@@ -403,7 +407,7 @@ int HWR_GetShaderFromTarget(int shader_target)
|
||||
// - custom shaders are enabled
|
||||
// - custom shaders are allowed by the server
|
||||
if (custom_shader != -1 && gl_shaders[custom_shader].compiled &&
|
||||
cv_grshaders.value == 1)
|
||||
cv_glshaders.value == 1)
|
||||
return custom_shader;
|
||||
else
|
||||
return gl_shadertargets[shader_target].base_shader;
|
||||
@@ -427,7 +431,6 @@ customshaderxlat_t shaderxlat[] =
|
||||
{"Flat", SHADER_FLOOR},
|
||||
{"WallTexture", SHADER_WALL},
|
||||
{"Sprite", SHADER_SPRITE},
|
||||
{"SpriteClipHack", SHADER_SPRITECLIPHACK},
|
||||
{"Model", SHADER_MODEL},
|
||||
{"WaterRipple", SHADER_WATER},
|
||||
{"Fog", SHADER_FOG},
|
||||
@@ -446,6 +449,106 @@ void HWR_LoadAllCustomShaders(void)
|
||||
HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i]));
|
||||
}
|
||||
|
||||
static const char version_directives[][14] = {
|
||||
"#version 330\n",
|
||||
"#version 150\n",
|
||||
"#version 140\n",
|
||||
"#version 130\n",
|
||||
"#version 120\n",
|
||||
"#version 110\n",
|
||||
};
|
||||
|
||||
static boolean HWR_VersionDirectiveExists(const char* source)
|
||||
{
|
||||
return strncmp(source, "#version", 8) == 0;
|
||||
}
|
||||
|
||||
static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index)
|
||||
{
|
||||
const UINT32 version_len = sizeof(version_directives[version_index]) - 1;
|
||||
const UINT32 source_len = strlen(source);
|
||||
|
||||
char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL);
|
||||
strcpy(result, version_directives[version_index]);
|
||||
strcpy(result + version_len, source);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index)
|
||||
{
|
||||
shader[9] = version_directives[version_index][9];
|
||||
shader[10] = version_directives[version_index][10];
|
||||
shader[11] = version_directives[version_index][11];
|
||||
}
|
||||
|
||||
static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag)
|
||||
{
|
||||
return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag);
|
||||
}
|
||||
|
||||
static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id)
|
||||
{
|
||||
char* vert_shader = gl_shaders[shader_index].vertex;
|
||||
char* frag_shader = gl_shaders[shader_index].fragment;
|
||||
|
||||
boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader);
|
||||
boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader);
|
||||
|
||||
if (!vert_shader_version_exists)
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
|
||||
|
||||
if (!frag_shader_version_exists)
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
|
||||
|
||||
// try to compile as is
|
||||
HWR_CompileShader(shader_index);
|
||||
|
||||
if (gl_shaders[shader_index].compiled)
|
||||
return;
|
||||
|
||||
// try each version directive
|
||||
for (UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]);
|
||||
|
||||
if (!vert_shader_version_exists)
|
||||
{
|
||||
// first time reallocation would have to be made
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
void* old = (void*)gl_shaders[shader_index].vertex;
|
||||
vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i);
|
||||
Z_Free(old);
|
||||
}
|
||||
else
|
||||
HWR_ReplaceVersionInplace(vert_shader, i);
|
||||
}
|
||||
|
||||
if (!frag_shader_version_exists)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
void* old = (void*)gl_shaders[shader_index].fragment;
|
||||
frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i);
|
||||
Z_Free(old);
|
||||
}
|
||||
else
|
||||
HWR_ReplaceVersionInplace(frag_shader, i);
|
||||
}
|
||||
|
||||
HWR_CompileShader(shader_index);
|
||||
if (gl_shaders[shader_index].compiled)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n",
|
||||
version_directives[i]);
|
||||
CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
{
|
||||
UINT16 lump;
|
||||
@@ -458,7 +561,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
int i;
|
||||
boolean modified_shaders[NUMSHADERTARGETS] = {0};
|
||||
|
||||
if (!gr_shadersavailable)
|
||||
if (!gl_shadersavailable)
|
||||
return;
|
||||
|
||||
lump = HWR_FindShaderDefs(wadnum);
|
||||
@@ -602,13 +705,20 @@ skip_field:
|
||||
{
|
||||
int shader_index = i + NUMSHADERTARGETS; // index to gl_shaders
|
||||
gl_shadertargets[i].custom_shader = shader_index;
|
||||
|
||||
// if only one stage (vertex/fragment) is defined, the other one
|
||||
// is copied from the base shaders.
|
||||
if (!gl_shaders[shader_index].fragment)
|
||||
gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment);
|
||||
|
||||
if (!gl_shaders[shader_index].vertex)
|
||||
gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex);
|
||||
HWR_CompileShader(shader_index);
|
||||
|
||||
if (!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment))
|
||||
HWR_TryToCompileShaderWithImplicitVersion(shader_index, i);
|
||||
else
|
||||
HWR_CompileShader(shader_index);
|
||||
|
||||
if (!gl_shaders[shader_index].compiled)
|
||||
CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename);
|
||||
}
|
||||
|
||||
+65
-15
@@ -31,17 +31,6 @@
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
// Sprite clipping makes me want to McFucking Die
|
||||
|
||||
#define GLSL_SPRITECLIP_HACK_VERTEX_SHADER \
|
||||
"void main(void) {\n" \
|
||||
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"gl_FrontColor = gl_Color;\n" \
|
||||
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"gl_Position.z -= 80.0 / gl_Position.z;\n" \
|
||||
"}\0"
|
||||
|
||||
// ==================
|
||||
// Fragment shaders
|
||||
// ==================
|
||||
@@ -62,16 +51,55 @@
|
||||
//
|
||||
|
||||
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
|
||||
#define GLSL_DOOM_COLORMAP_DITHER \
|
||||
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
"float endResolutionx = scr_resolution.x;\n" \
|
||||
"float endResolutiony = scr_resolution.y;\n" \
|
||||
"if (scr_resolution.x > 1280.0) {\n" \
|
||||
"endResolutionx = scr_resolution.x * 0.5;\n" \
|
||||
"}\n" \
|
||||
"if (scr_resolution.y > 720.0) {\n" \
|
||||
"endResolutiony = scr_resolution.y * 0.5;\n" \
|
||||
"}\n" \
|
||||
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
|
||||
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
|
||||
"endResolutionx = endResolutionx * scaleFactor;\n" \
|
||||
"endResolutiony = endResolutiony * scaleFactor;\n" \
|
||||
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
|
||||
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
|
||||
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
|
||||
"float bayerMatrix[4*4] = float[4*4](\n" \
|
||||
"0.0, 8.0, 2.0, 10.0,\n" \
|
||||
"12.0, 4.0, 14.0, 6.0,\n" \
|
||||
"3.0, 11.0, 1.0, 9.0,\n" \
|
||||
"15.0, 7.0, 13.0, 5.0\n" \
|
||||
");\n" \
|
||||
"#ifdef SRB2_PALETTE_RENDERING\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
|
||||
"#else\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
|
||||
"#endif\n" \
|
||||
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
|
||||
|
||||
#define GLSL_DOOM_COLORMAP_NODITHER \
|
||||
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
|
||||
#define GLSL_DOOM_COLORMAP \
|
||||
"float R_DoomColormap(float light, float z)\n" \
|
||||
"uniform vec2 scr_resolution;\n" \
|
||||
"float R_DoomColormap(float light, float z, vec2 position)\n" \
|
||||
"{\n" \
|
||||
"float lightnum = clamp(light / 17.0, 0.0, 15.0);\n" \
|
||||
"float lightz = clamp(z / 16.0, 0.0, 127.0);\n" \
|
||||
"float startmap = (15.0 - lightnum) * 4.0;\n" \
|
||||
"float scale = 160.0 / (lightz + 1.0);\n" \
|
||||
"float cap = (155.0 - light) * 0.26;\n" \
|
||||
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
"#ifdef SRB2_LIGHT_DITHER\n" \
|
||||
GLSL_DOOM_COLORMAP_DITHER \
|
||||
"#else\n" \
|
||||
GLSL_DOOM_COLORMAP_NODITHER \
|
||||
"#endif\n" \
|
||||
"}\n"
|
||||
|
||||
// lighting cap adjustment:
|
||||
// first num (155.0), increase to make it start to go dark sooner
|
||||
// second num (0.26), increase to make it go dark faster
|
||||
@@ -80,7 +108,7 @@
|
||||
"float R_DoomLightingEquation(float light)\n" \
|
||||
"{\n" \
|
||||
"float z = gl_FragCoord.z / gl_FragCoord.w;\n" \
|
||||
"float colormap = floor(R_DoomColormap(light, z)) + 0.5;\n" \
|
||||
"float colormap = floor(R_DoomColormap(light, z, gl_FragCoord.xy)) + 0.5;\n" \
|
||||
"return clamp(colormap, 0.0, 31.0) / 32.0;\n" \
|
||||
"}\n"
|
||||
|
||||
@@ -106,7 +134,7 @@
|
||||
#define GLSL_PALETTE_RENDERING \
|
||||
"float tex_pal_idx = texture3D(palette_lookup_tex, vec3((texel * 63.0 + 0.5) / 64.0))[0] * 255.0;\n" \
|
||||
"float z = gl_FragCoord.z / gl_FragCoord.w;\n" \
|
||||
"float light_y = clamp(floor(R_DoomColormap(lighting, z)), 0.0, 31.0);\n" \
|
||||
"float light_y = clamp(floor(R_DoomColormap(lighting, z, gl_FragCoord.xy)), 0.0, 31.0);\n" \
|
||||
"vec2 lighttable_coord = vec2((tex_pal_idx + 0.5) / 256.0, (light_y + 0.5) / 32.0);\n" \
|
||||
"vec4 final_color = texture2D(lighttable_tex, lighttable_coord);\n" \
|
||||
"final_color.a = texel.a * poly_color.a;\n" \
|
||||
@@ -145,12 +173,34 @@
|
||||
"}\n" \
|
||||
"#endif\0"
|
||||
|
||||
#define GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
"uniform vec4 tint_color;\n" \
|
||||
"uniform vec4 fade_color;\n" \
|
||||
"uniform float lighting;\n" \
|
||||
"uniform float fade_start;\n" \
|
||||
"uniform float fade_end;\n" \
|
||||
GLSL_DOOM_COLORMAP \
|
||||
GLSL_DOOM_LIGHT_EQUATION \
|
||||
"void main(void) {\n" \
|
||||
"vec4 texel = texture2D(tex, gl_TexCoord[0].st);\n" \
|
||||
"vec4 base_color = texel * poly_color;\n" \
|
||||
"vec4 final_color = base_color;\n" \
|
||||
GLSL_SOFTWARE_TINT_EQUATION \
|
||||
GLSL_SOFTWARE_FADE_EQUATION \
|
||||
"final_color.a = texel.a * poly_color.a;\n" \
|
||||
"gl_FragColor = final_color;\n" \
|
||||
"}\n" \
|
||||
|
||||
// hand tuned adjustments for light level calculation
|
||||
#define GLSL_FLOOR_FUDGES \
|
||||
"#version 120\n" \
|
||||
"#define STARTMAP_FUDGE 1.06\n" \
|
||||
"#define SCALE_FUDGE 1.15\n"
|
||||
|
||||
#define GLSL_WALL_FUDGES \
|
||||
"#version 120\n" \
|
||||
"#define STARTMAP_FUDGE 1.05\n" \
|
||||
"#define SCALE_FUDGE 2.2\n"
|
||||
|
||||
|
||||
@@ -358,8 +358,8 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
||||
else
|
||||
textureformatGL = GL_RGB5_A1;
|
||||
|
||||
SetModelView(lvid->width, lvid->height);
|
||||
SetStates();
|
||||
GL_SetModelView(lvid->width, lvid->height);
|
||||
GL_SetStates();
|
||||
// we need to clear the depth buffer. Very important!!!
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -526,7 +526,7 @@ EXPORT void HWRAPI(Shutdown) (void)
|
||||
// -----------------+
|
||||
// FinishUpdate : Swap front and back buffers
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
|
||||
void GL_FinishUpdate (INT32 waitvbl)
|
||||
{
|
||||
#ifdef USE_WGL_SWAP
|
||||
static INT32 oldwaitvbl = 0;
|
||||
@@ -547,23 +547,4 @@ EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
|
||||
|
||||
SwapBuffers(hDC);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetPalette : Set the color lookup table for paletted textures
|
||||
// : in OpenGL, we store values for conversion of paletted graphics when
|
||||
// : they are downloaded to the 3D card.
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(SetPalette) (RGBA_t *pal)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
myPaletteData[i].s.red = pal[i].s.red;
|
||||
myPaletteData[i].s.green = pal[i].s.green;
|
||||
myPaletteData[i].s.blue = pal[i].s.blue;
|
||||
myPaletteData[i].s.alpha = pal[i].s.alpha;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+503
-668
File diff suppressed because it is too large.
Load diff
@@ -43,8 +43,9 @@
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_ // necessary for Unix AND Windows
|
||||
|
||||
#include "../../doomdef.h"
|
||||
#include "../hw_drv.h"
|
||||
#include "../hw_gl.h"
|
||||
#include "../../z_zone.h"
|
||||
|
||||
// ==========================================================================
|
||||
@@ -65,14 +66,15 @@ extern FILE *gllogstream;
|
||||
// PROTOS
|
||||
// ==========================================================================
|
||||
|
||||
boolean LoadGL(void);
|
||||
FUNCPRINTF void GL_DBG_Printf(const char *format, ...);
|
||||
|
||||
void *GetGLFunc(const char *proc);
|
||||
boolean SetupGLfunc(void);
|
||||
void SetupGLFunc4(void);
|
||||
void Flush(void);
|
||||
INT32 isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void SetModelView(GLint w, GLint h);
|
||||
void SetStates(void);
|
||||
void GL_Flush(void);
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void GL_SetModelView(GLint w, GLint h);
|
||||
void GL_SetStates(void);
|
||||
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
@@ -98,21 +100,14 @@ typedef void (APIENTRY * PFNglGetIntegerv) (GLenum pname, GLint *params);
|
||||
extern PFNglGetIntegerv pglGetIntegerv;
|
||||
typedef const GLubyte* (APIENTRY * PFNglGetString) (GLenum name);
|
||||
extern PFNglGetString pglGetString;
|
||||
#if 0
|
||||
typedef void (APIENTRY * PFNglEnableClientState) (GLenum cap); // redefined in r_opengl.c
|
||||
static PFNglEnableClientState pglEnableClientState;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
void GLFramebuffer_Generate(void);
|
||||
void GLFramebuffer_Delete(void);
|
||||
void GL_Framebuffer_DeleteAttachments(void);
|
||||
|
||||
void GLFramebuffer_GenerateAttachments(void);
|
||||
void GLFramebuffer_DeleteAttachments(void);
|
||||
|
||||
void GLFramebuffer_Enable(void);
|
||||
void GLFramebuffer_Disable(void);
|
||||
void GL_Framebuffer_Unbind(void);
|
||||
void GL_Framebuffer_Enable(void);
|
||||
void GL_Framebuffer_Disable(void);
|
||||
|
||||
extern GLuint FramebufferObject, FramebufferTexture, RenderbufferObject;
|
||||
extern GLboolean FrameBufferEnabled, RenderToFramebuffer;
|
||||
@@ -126,6 +121,8 @@ extern boolean supportFBO;
|
||||
extern const GLubyte *gl_version;
|
||||
extern const GLubyte *gl_renderer;
|
||||
extern const GLubyte *gl_extensions;
|
||||
extern const GLubyte *gl_vendor;
|
||||
extern GLuint gl_num_extensions;
|
||||
|
||||
extern int majorGL, minorGL;
|
||||
|
||||
|
||||
+21
-16
@@ -289,7 +289,7 @@ int
|
||||
HMS_register (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
int okay;
|
||||
|
||||
char post[256];
|
||||
|
||||
@@ -316,23 +316,23 @@ HMS_register (void)
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
okay = HMS_do(hms);
|
||||
|
||||
if (ok)
|
||||
if (okay)
|
||||
{
|
||||
hms_server_token = strdup(strtok(hms->buffer, "\n"));
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
return okay;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_unlist (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
int okay;
|
||||
|
||||
hms = HMS_connect("servers/%s/unlist", hms_server_token);
|
||||
|
||||
@@ -342,19 +342,19 @@ HMS_unlist (void)
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POST, 1);
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, 0);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
okay = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
free(hms_server_token);
|
||||
|
||||
return ok;
|
||||
return okay;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_update (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
int okay;
|
||||
|
||||
char post[256];
|
||||
|
||||
@@ -376,10 +376,10 @@ HMS_update (void)
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
ok = HMS_do(hms);
|
||||
okay = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
return okay;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -488,7 +488,7 @@ int
|
||||
HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int ok;
|
||||
int okay;
|
||||
|
||||
char *version;
|
||||
char *version_name;
|
||||
@@ -498,7 +498,7 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
ok = 0;
|
||||
okay = 0;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
@@ -510,16 +510,16 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
if (atoi(version) != MODVERSION)
|
||||
{
|
||||
strlcpy(buffer, version_name, buffer_size);
|
||||
ok = 1;
|
||||
okay = 1;
|
||||
}
|
||||
else
|
||||
ok = -1;
|
||||
okay = -1;
|
||||
}
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return ok;
|
||||
return okay;
|
||||
}
|
||||
|
||||
const char *
|
||||
@@ -532,7 +532,9 @@ HMS_fetch_rules (char *buffer, size_t buffer_size)
|
||||
if (! hms)
|
||||
return NULL;
|
||||
|
||||
if (HMS_do(hms))
|
||||
boolean okay = HMS_do(hms);
|
||||
|
||||
if (okay)
|
||||
{
|
||||
char *p = strstr(hms->buffer, "\n\n");
|
||||
|
||||
@@ -550,6 +552,9 @@ HMS_fetch_rules (char *buffer, size_t buffer_size)
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
if (!okay)
|
||||
return NULL;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
+164
-280
@@ -49,6 +49,8 @@
|
||||
#include "s_sound.h" // song credits
|
||||
#include "k_kart.h"
|
||||
|
||||
#include "m_textinput.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
@@ -86,8 +88,8 @@ patch_t *frameslash; // framerate stuff. Used in screen.c
|
||||
|
||||
static player_t *plr;
|
||||
boolean chat_on; // entering a chat message?
|
||||
static char w_chat[HU_MAXMSGLEN + 1];
|
||||
static size_t c_input = 0; // let's try to make the chat input less shitty.
|
||||
static char w_chat_buf[HU_MAXMSGLEN + 1];
|
||||
static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores; // draw rankings
|
||||
static char hu_tick;
|
||||
@@ -594,7 +596,10 @@ void HU_AddChatText(const char *text, boolean playsound)
|
||||
if (OLDCHAT) // if we're using oldchat, print directly in console
|
||||
CONS_Printf("%s\n", text);
|
||||
else // if we aren't, still save the message to log.txt
|
||||
CON_LogMessage(va("%s\n", text));
|
||||
{
|
||||
CON_LogMessage(text);
|
||||
CON_LogMessage("\n"); // Add newline. Don't use va for that, since `text` might be refering to va's buffer itself
|
||||
}
|
||||
#else
|
||||
(void)playsound;
|
||||
CONS_Printf("%s\n", text);
|
||||
@@ -998,7 +1003,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
|
||||
// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
|
||||
|
||||
if (LUAh_PlayerMsg(playernum, target, flags, msg, spam_eatmsg))
|
||||
if (LUA_HookPlayerMsg(playernum, target, flags, msg, spam_eatmsg))
|
||||
return;
|
||||
|
||||
if (spam_eatmsg)
|
||||
@@ -1140,71 +1145,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
#endif
|
||||
}
|
||||
|
||||
// Handles key input and string input
|
||||
//
|
||||
static inline boolean HU_keyInChatString(char *s, char ch)
|
||||
{
|
||||
size_t l;
|
||||
|
||||
if ((ch >= HU_FONTSTART && ch <= HU_FONTEND && hu_font[ch-HU_FONTSTART])
|
||||
|| ch == ' ') // Allow spaces, of course
|
||||
{
|
||||
l = strlen(s);
|
||||
if (l < HU_MAXMSGLEN - 1)
|
||||
{
|
||||
if (c_input >= strlen(s)) // don't do anything complicated
|
||||
{
|
||||
s[l++] = ch;
|
||||
s[l]=0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// move everything past c_input for new characters:
|
||||
size_t m = HU_MAXMSGLEN-1;
|
||||
while (m>=c_input)
|
||||
{
|
||||
if (s[m])
|
||||
s[m+1] = (s[m]);
|
||||
if (m == 0) // prevent overflow
|
||||
break;
|
||||
m--;
|
||||
}
|
||||
s[c_input] = ch; // and replace this.
|
||||
}
|
||||
c_input++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (ch == KEY_BACKSPACE)
|
||||
{
|
||||
size_t i = c_input;
|
||||
|
||||
if (c_input <= 0)
|
||||
return false;
|
||||
|
||||
if (!s[i-1])
|
||||
return false;
|
||||
|
||||
if (i >= strlen(s)-1)
|
||||
{
|
||||
s[strlen(s)-1] = 0;
|
||||
c_input--;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (; (i < HU_MAXMSGLEN); i++)
|
||||
{
|
||||
s[i-1] = s[i];
|
||||
}
|
||||
c_input--;
|
||||
}
|
||||
else if (ch != KEY_ENTER)
|
||||
return false; // did not eat key
|
||||
|
||||
return true; // ate the key
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
//
|
||||
@@ -1253,7 +1193,11 @@ void HU_Ticker(void)
|
||||
if (cechotimer > 0) --cechotimer;
|
||||
|
||||
// Animate the desynch dots
|
||||
if (hu_resynching)
|
||||
if (hu_resynching
|
||||
#ifdef SATURNSYNCH
|
||||
|| hu_redownloadinggamestate
|
||||
#endif
|
||||
)
|
||||
resynch_ticker++; //tic tic tic tic tic
|
||||
|
||||
HU_TickSongCredits();
|
||||
@@ -1273,9 +1217,9 @@ static boolean HU_clearChatSpaces(void)
|
||||
char c; // current character we're iterating.
|
||||
boolean nothingbutspaces = true;
|
||||
|
||||
for (; i < strlen(w_chat); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
for (; i < strlen(w_chat_buf); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
{
|
||||
c = w_chat[i];
|
||||
c = w_chat_buf[i];
|
||||
if (!c)
|
||||
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
|
||||
|
||||
@@ -1287,128 +1231,110 @@ static boolean HU_clearChatSpaces(void)
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
//
|
||||
//
|
||||
static void HU_queueChatChar(INT32 c)
|
||||
static void HU_SendChatMessage(void)
|
||||
{
|
||||
// send automaticly the message (no more chat char)
|
||||
if (c == KEY_ENTER)
|
||||
char buf[2 + HU_MAXMSGLEN + 1];
|
||||
char *msg = &buf[2];
|
||||
size_t ci = 2;
|
||||
INT32 target = 0;
|
||||
char c;
|
||||
|
||||
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something.
|
||||
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period.
|
||||
|
||||
do {
|
||||
c = w_chat_buf[-2+ci++];
|
||||
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only.
|
||||
buf[ci-1]=c;
|
||||
} while (c);
|
||||
|
||||
M_TextInputClear(&w_chat);
|
||||
|
||||
// last minute mute check
|
||||
if (CHAT_MUTE)
|
||||
{
|
||||
char buf[2 + HU_MAXMSGLEN + 1];
|
||||
char *msg = &buf[2];
|
||||
size_t i;
|
||||
size_t ci = 2;
|
||||
INT32 target = 0;
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (HU_clearChatSpaces()) // Avoids being able to send empty messages, or something.
|
||||
return; // If this returns true, that means our message was NOTHING but spaces, so don't send it period.
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
const char *newmsg;
|
||||
|
||||
do {
|
||||
c = w_chat[-2+ci++];
|
||||
if (!c || (c >= ' ' && !(c & 0x80))) // copy printable characters and terminating '\0' only.
|
||||
buf[ci-1]=c;
|
||||
} while (c);
|
||||
i = 0;
|
||||
for (;(i<HU_MAXMSGLEN);i++)
|
||||
w_chat[i] = 0; // reset this.
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
|
||||
c_input = 0;
|
||||
|
||||
for (;(i<HU_MAXMSGLEN);i++)
|
||||
w_chat[i] = 0; // reset this.
|
||||
|
||||
c_input = 0;
|
||||
|
||||
// last minute mute check
|
||||
if (CHAT_MUTE)
|
||||
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
|
||||
if (teamtalk)
|
||||
{
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
const char *newmsg;
|
||||
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
|
||||
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
|
||||
if (teamtalk)
|
||||
{
|
||||
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
spc = 0;
|
||||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
if (target < MAXPLAYERS && playeringame[target]) // player exists
|
||||
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
spc = 0;
|
||||
// let it slide
|
||||
else
|
||||
{
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to get rid of the /pm<node>
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
if (ci > 3) // don't send target+flags+empty message.
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (teamtalk)
|
||||
buf[0] = -1; // target
|
||||
else
|
||||
buf[0] = target;
|
||||
|
||||
buf[1] = 0; // flags
|
||||
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
if (target < MAXPLAYERS && playeringame[target]) // player exists
|
||||
target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
|
||||
else
|
||||
{
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to get rid of the /pm<node>
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
if (ci > 3) // don't send target+flags+empty message.
|
||||
{
|
||||
if (teamtalk)
|
||||
buf[0] = -1; // target
|
||||
else
|
||||
buf[0] = target;
|
||||
|
||||
buf[1] = 0; // flags
|
||||
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void HU_clearChatChars(void)
|
||||
{
|
||||
size_t i = 0;
|
||||
for (;i<HU_MAXMSGLEN;i++)
|
||||
w_chat[i] = 0; // reset this.
|
||||
M_TextInputClear(&w_chat);
|
||||
chat_on = false;
|
||||
c_input = 0;
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
@@ -1456,7 +1382,8 @@ boolean HU_Responder(event_t *ev)
|
||||
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
|
||||
{
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
teamtalk = false;
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1466,7 +1393,8 @@ boolean HU_Responder(event_t *ev)
|
||||
&& netgame && !OLD_MUTE)
|
||||
{
|
||||
chat_on = true;
|
||||
w_chat[0] = 0;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1491,62 +1419,13 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
c = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(c) : CON_ShiftChar(c);
|
||||
M_TextInputHandle(&w_chat, c);
|
||||
|
||||
// pasting. pasting is cool. chat is a bit limited, though :(
|
||||
if (((c == 'v' || c == 'V') && ctrldown) && !CHAT_MUTE)
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
size_t chatlen;
|
||||
size_t pastelen;
|
||||
|
||||
// create a dummy string real quickly
|
||||
|
||||
if (paste == NULL)
|
||||
return true;
|
||||
|
||||
chatlen = strlen(w_chat);
|
||||
pastelen = strlen(paste);
|
||||
if (chatlen+pastelen > HU_MAXMSGLEN)
|
||||
return true; // we can't paste this!!
|
||||
|
||||
if (c_input >= strlen(w_chat)) // add it at the end of the string.
|
||||
{
|
||||
memcpy(&w_chat[chatlen], paste, pastelen); // copy all of that.
|
||||
c_input += pastelen;
|
||||
/*size_t i = 0;
|
||||
for (;i<pastelen;i++)
|
||||
{
|
||||
HU_queueChatChar(paste[i]); // queue it so that it's actually sent. (this chat write thing is REALLY messy.)
|
||||
}*/
|
||||
return true;
|
||||
}
|
||||
else // otherwise, we need to shift everything and make space, etc etc
|
||||
{
|
||||
size_t i = HU_MAXMSGLEN-1;
|
||||
while (i >= c_input)
|
||||
{
|
||||
if (w_chat[i])
|
||||
w_chat[i+pastelen] = w_chat[i];
|
||||
if (i == 0) // prevent overflow
|
||||
break;
|
||||
i--;
|
||||
}
|
||||
memcpy(&w_chat[c_input], paste, pastelen); // copy all of that.
|
||||
c_input += pastelen;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!CHAT_MUTE && HU_keyInChatString(w_chat,c))
|
||||
{
|
||||
HU_queueChatChar(c);
|
||||
}
|
||||
if (c == KEY_ENTER)
|
||||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
HU_SendChatMessage();
|
||||
}
|
||||
else if (c == KEY_ESCAPE
|
||||
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|
||||
@@ -1554,7 +1433,6 @@ boolean HU_Responder(event_t *ev)
|
||||
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
|
||||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
}
|
||||
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
|
||||
{
|
||||
@@ -1568,10 +1446,6 @@ boolean HU_Responder(event_t *ev)
|
||||
justscrolleddown = true;
|
||||
chat_scrolltime = 4;
|
||||
}
|
||||
else if (c == KEY_LEFTARROW && c_input != 0 && !OLDCHAT) // i said go back
|
||||
c_input--;
|
||||
else if (c == KEY_RIGHTARROW && c_input < strlen(w_chat) && !OLDCHAT) // don't need to check for admin or w/e here since the chat won't ever contain anything if it's muted.
|
||||
c_input++;
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
@@ -1925,8 +1799,9 @@ static void HU_DrawChat(void)
|
||||
INT32 charwidth = 4, charheight = 6;
|
||||
INT32 boxw = cv_chatwidth.value;
|
||||
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
|
||||
UINT32 i = 0, saylen = strlen(w_chat); // You learn new things everyday!
|
||||
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
|
||||
INT32 cflag = 0;
|
||||
size_t select_start = 0, select_end = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Team: ";
|
||||
const char *talk = ntalk;
|
||||
const char *mute = "Chat has been muted.";
|
||||
@@ -1988,13 +1863,19 @@ static void HU_DrawChat(void)
|
||||
i = 0;
|
||||
typelines = 1;
|
||||
|
||||
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx + 2 + c, y+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx+2+c+charwidth*w_chat.cursor, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
|
||||
|
||||
while (w_chat[i])
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
select_start = min(w_chat.select, w_chat.cursor);
|
||||
select_end = max(w_chat.select, w_chat.cursor);
|
||||
}
|
||||
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
boolean skippedline = false;
|
||||
if (c_input == (i+1))
|
||||
if (w_chat.cursor == (i+1))
|
||||
{
|
||||
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
|
||||
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
|
||||
@@ -2009,10 +1890,14 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat[i] < HU_FONTSTART)
|
||||
++i;
|
||||
else
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(chatx + c + 2, y-1, charwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
|
||||
++i;
|
||||
|
||||
c += charwidth;
|
||||
if (c > boxw-(charwidth*2) && !skippedline)
|
||||
@@ -2024,7 +1909,7 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
INT32 count = 0;
|
||||
INT32 p_dispy = chaty - charheight -1;
|
||||
@@ -2044,38 +1929,38 @@ static void HU_DrawChat(void)
|
||||
{
|
||||
|
||||
// filter: (code needs optimization pls help I'm bad with C)
|
||||
if (w_chat[3])
|
||||
if (w_chat_buf[3])
|
||||
{
|
||||
char *nodenum;
|
||||
UINT32 n;
|
||||
// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
|
||||
// right, that's half important: (w_chat_buf[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat_buf[3] != 0) && ((w_chat_buf[3] < '0') || (w_chat_buf[3] > '9'))) || ((w_chat_buf[4] != 0) && (((w_chat_buf[4] < '0') || (w_chat_buf[4] > '9'))))) && (w_chat_buf[4] != ' '))
|
||||
break;
|
||||
|
||||
|
||||
nodenum = (char*) malloc(3);
|
||||
memcpy(nodenum, w_chat+3, 2);
|
||||
memcpy(nodenum, w_chat_buf+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
n = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
// special cases:
|
||||
|
||||
if ((n == 0) && !(w_chat[4] == '0'))
|
||||
if ((n == 0) && !(w_chat_buf[4] == '0'))
|
||||
{
|
||||
if (!(i<10))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 1) && !(w_chat[3] == '0'))
|
||||
else if ((n == 1) && !(w_chat_buf[3] == '0'))
|
||||
{
|
||||
if (!((i == 1) || ((i >= 10) && (i <= 19))))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 2) && !(w_chat[3] == '0'))
|
||||
else if ((n == 2) && !(w_chat_buf[3] == '0'))
|
||||
{
|
||||
if (!((i == 2) || ((i >= 20) && (i <= 29))))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 3) && !(w_chat[3] == '0'))
|
||||
else if ((n == 3) && !(w_chat_buf[3] == '0'))
|
||||
{
|
||||
if (!((i == 3) || ((i >= 30) && (i <= 31))))
|
||||
continue;
|
||||
@@ -2114,6 +1999,7 @@ static void HU_DrawChat_Old(void)
|
||||
size_t i = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
|
||||
const char *talk = ntalk;
|
||||
size_t select_start = 0, select_end = 0;
|
||||
INT32 charwidth = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
||||
INT32 charheight = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
|
||||
if (teamtalk)
|
||||
@@ -2142,14 +2028,19 @@ static void HU_DrawChat_Old(void)
|
||||
c += charwidth;
|
||||
}
|
||||
|
||||
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
||||
V_DrawCharacter(HU_INPUTX+c, y+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
|
||||
V_DrawCharacter(HU_INPUTX+c+charwidth*w_chat.cursor, y+2*con_scalefactor, '_'|cv_constextsize.value|V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
|
||||
if (w_chat.select != w_chat.cursor)
|
||||
{
|
||||
select_start = min(w_chat.select, w_chat.cursor);
|
||||
select_end = max(w_chat.select, w_chat.cursor);
|
||||
}
|
||||
|
||||
i = 0;
|
||||
while (w_chat[i])
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
|
||||
if (c_input == (i+1) && hu_tick < 4)
|
||||
if (w_chat.cursor == (i+1) && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
@@ -2157,17 +2048,18 @@ static void HU_DrawChat_Old(void)
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat[i] < HU_FONTSTART)
|
||||
{
|
||||
++i;
|
||||
//charwidth = 4 * con_scalefactor;
|
||||
}
|
||||
else
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
{
|
||||
//charwidth = SHORT(hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
}
|
||||
|
||||
// Draw selection
|
||||
if (i >= select_start && i < select_end)
|
||||
V_DrawFill(HU_INPUTX + c, y, charwidth, charheight, 103|V_TRANSLUCENT|cv_constextsize.value|V_NOSCALESTART|t);
|
||||
|
||||
++i;
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width)
|
||||
{
|
||||
@@ -2382,7 +2274,7 @@ void HU_Drawer(void)
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_scores);
|
||||
LUAh_ScoresHUD(luahuddrawlist_scores);
|
||||
LUA_HUDHOOK(scores, luahuddrawlist_scores);
|
||||
}
|
||||
|
||||
LUA_HUD_DrawList(luahuddrawlist_scores);
|
||||
@@ -2418,7 +2310,11 @@ void HU_Drawer(void)
|
||||
HU_DrawSongCredits();
|
||||
|
||||
// draw desynch text
|
||||
if (hu_resynching)
|
||||
if (hu_resynching
|
||||
#ifdef SATURNSYNCH
|
||||
|| hu_redownloadinggamestate
|
||||
#endif
|
||||
)
|
||||
{
|
||||
char resynch_text[14];
|
||||
UINT32 i;
|
||||
@@ -2721,7 +2617,8 @@ static void HU_DrawRankings(void)
|
||||
boolean completed[MAXPLAYERS];
|
||||
UINT32 whiteplayer = MAXPLAYERS;
|
||||
|
||||
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
|
||||
if (!automapactive)
|
||||
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
|
||||
|
||||
if (cons_menuhighlight.value)
|
||||
hilicol = cons_menuhighlight.value;
|
||||
@@ -2737,10 +2634,14 @@ static void HU_DrawRankings(void)
|
||||
//V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametype_cons_t[gametype].strvalue);
|
||||
|
||||
// draw the current map in the lower right if theres none just say its unknown
|
||||
if (!G_BuildMapTitle(gamemap))
|
||||
char *maptitle = G_BuildMapTitle(gamemap);
|
||||
if (!maptitle)
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "UNKNOWN");
|
||||
else
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, G_BuildMapTitle(gamemap));
|
||||
{
|
||||
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, maptitle);
|
||||
Z_Free(maptitle);
|
||||
}
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
@@ -2790,18 +2691,6 @@ static void HU_DrawRankings(void)
|
||||
V_DrawCenteredString(256, 16, hilicol, va("%d", cv_pointlimit.value));
|
||||
}
|
||||
}
|
||||
/*else if (gametype == GT_COOP)
|
||||
{
|
||||
INT32 totalscore = 0;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
totalscore += players[i].score;
|
||||
}
|
||||
|
||||
V_DrawCenteredString(256, 8, 0, "TOTAL SCORE");
|
||||
V_DrawCenteredString(256, 16, 0, va("%u", totalscore));
|
||||
}*/
|
||||
else
|
||||
{
|
||||
if (circuitmap)
|
||||
@@ -2874,12 +2763,7 @@ static void HU_DrawRankings(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
/*if (G_GametypeHasTeams())
|
||||
HU_DrawTeamTabRankings(tab, whiteplayer); //separate function for Spazzo's silly request -- gotta fix this up later
|
||||
else if (scorelines > 10)*/
|
||||
HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 33, tab, scorelines, whiteplayer, hilicol);
|
||||
/*else
|
||||
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
|
||||
|
||||
// draw spectators in a ticker across the bottom
|
||||
if (netgame && G_GametypeHasSpectators())
|
||||
|
||||
+1
-1
@@ -53,6 +53,6 @@ typedef struct JoyType_s JoyType_t;
|
||||
for palyer[sic] 1-4's joystick/gamepad
|
||||
*/
|
||||
|
||||
extern JoyType_t Joystick, Joystick2, Joystick3, Joystick4;
|
||||
extern JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
#endif // __I_JOY_H__
|
||||
-28
@@ -34,7 +34,6 @@
|
||||
#define NO_BAN_TIME (time_t)(-1)
|
||||
|
||||
extern INT16 hardware_MAXPACKETLENGTH;
|
||||
extern INT32 net_bandwidth; // in byte/s
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
@@ -42,36 +41,17 @@ extern INT32 net_bandwidth; // in byte/s
|
||||
|
||||
typedef struct
|
||||
{
|
||||
/// Supposed to be DOOMCOM_ID
|
||||
INT32 id;
|
||||
|
||||
/// SRB2 executes an INT32 to execute commands.
|
||||
INT16 intnum;
|
||||
/// Communication between SRB2 and the driver.
|
||||
/// Is CMD_SEND or CMD_GET.
|
||||
INT16 command;
|
||||
/// Is dest for send, set by get (-1 = no packet).
|
||||
INT16 remotenode;
|
||||
|
||||
/// Number of bytes in doomdata to be sent
|
||||
INT16 datalength;
|
||||
|
||||
/// Info common to all nodes.
|
||||
/// Console is always node 0.
|
||||
INT16 numnodes;
|
||||
/// Flag: 1 = no duplication, 2-5 = dup for slow nets.
|
||||
INT16 ticdup;
|
||||
/// Flag: 1 = send a backup tic in every packet.
|
||||
INT16 extratics;
|
||||
/// kind of game
|
||||
INT16 gametype;
|
||||
/// Flag: -1 = new game, 0-5 = load savegame
|
||||
INT16 savegame;
|
||||
/// currect map
|
||||
INT16 map;
|
||||
|
||||
/// Info specific to this node.
|
||||
INT16 consoleplayer;
|
||||
/// Number of "slots": the highest player number in use plus one.
|
||||
INT16 numslots;
|
||||
|
||||
@@ -102,18 +82,10 @@ extern holepunch_t *holepunchpacket;
|
||||
*/
|
||||
extern boolean (*I_NetGet)(void);
|
||||
|
||||
/** \brief ask to driver if there is data waiting
|
||||
*/
|
||||
extern boolean (*I_NetCanGet)(void);
|
||||
|
||||
/** \brief send packet within doomcom struct
|
||||
*/
|
||||
extern void (*I_NetSend)(void);
|
||||
|
||||
/** \brief ask to driver if all is ok to send data now
|
||||
*/
|
||||
extern boolean (*I_NetCanSend)(void);
|
||||
|
||||
/** \brief close a connection
|
||||
|
||||
\param nodenum node to be closed
|
||||
|
||||
@@ -159,7 +159,6 @@ boolean I_SetSongPosition(UINT32 position);
|
||||
UINT32 I_GetSongPosition(void);
|
||||
|
||||
void I_UpdateSongLagThreshold (void);
|
||||
void I_UpdateSongLagConditions (void);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
|
||||
+13
-15
@@ -34,6 +34,9 @@ extern UINT8 graphics_started;
|
||||
*/
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
\param total total memory in the system
|
||||
@@ -199,9 +202,13 @@ void I_JoyScale4(void);
|
||||
|
||||
// Called by D_SRB2Main.
|
||||
|
||||
/** \brief to startup joystick
|
||||
*/
|
||||
void I_InitJoystick(UINT8 index);
|
||||
|
||||
/** \brief to startup the first joystick
|
||||
*/
|
||||
void I_InitJoystick(void);
|
||||
void I_InitJoystick1(void);
|
||||
|
||||
/** \brief to startup the second joystick
|
||||
*/
|
||||
@@ -227,6 +234,9 @@ INT32 I_NumJoys(void);
|
||||
*/
|
||||
const char *I_GetJoyName(INT32 joyindex);
|
||||
|
||||
void I_GamepadRumble(INT32 device_id, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void I_SetGamepadIndicatorColor(INT32 device_id, UINT8 red, UINT8 green, UINT8 blue);
|
||||
|
||||
#ifndef NOMUMBLE
|
||||
#include "p_mobj.h" // mobj_t
|
||||
#include "s_sound.h" // listener_t
|
||||
@@ -301,21 +311,9 @@ INT32 I_mkdir(const char *dirname, INT32 unixright);
|
||||
*/
|
||||
const char *I_LocateWad(void);
|
||||
|
||||
/** \brief First Joystick's events
|
||||
/** \brief Joystick events
|
||||
*/
|
||||
void I_GetJoystickEvents(void);
|
||||
|
||||
/** \brief Second Joystick's events
|
||||
*/
|
||||
void I_GetJoystick2Events(void);
|
||||
|
||||
/** \brief Third Joystick's events
|
||||
*/
|
||||
void I_GetJoystick3Events(void);
|
||||
|
||||
/** \brief Fourth Joystick's events
|
||||
*/
|
||||
void I_GetJoystick4Events(void);
|
||||
void I_GetJoystickEvents(UINT8 index);
|
||||
|
||||
/** \brief Mouses events
|
||||
*/
|
||||
|
||||
+28
-84
@@ -100,6 +100,14 @@
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifdef EHOSTUNREACH
|
||||
#undef EHOSTUNREACH
|
||||
#endif
|
||||
#define EHOSTUNREACH WSAEHOSTUNREACH
|
||||
#ifdef ENETUNREACH
|
||||
#undef ENETUNREACH
|
||||
#endif
|
||||
#define ENETUNREACH WSAENETUNREACH
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
@@ -160,7 +168,6 @@ static UINT8 UPNP_support = TRUE;
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
#define SELECTTEST
|
||||
|
||||
#define DEFAULTPORT "5029"
|
||||
|
||||
@@ -742,59 +749,6 @@ static boolean SOCK_Get(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
// check if we can send (do not go over the buffer)
|
||||
#ifndef NONET
|
||||
|
||||
static fd_set masterset;
|
||||
|
||||
#ifdef SELECTTEST
|
||||
static boolean FD_CPY(fd_set *src, fd_set *dst, SOCKET_TYPE *fd, size_t len)
|
||||
{
|
||||
size_t i;
|
||||
boolean testset = false;
|
||||
FD_ZERO(dst);
|
||||
for (i = 0; i < len;i++)
|
||||
{
|
||||
if(fd[i] != (SOCKET_TYPE)ERRSOCKET &&
|
||||
FD_ISSET(fd[i], src) && !FD_ISSET(fd[i], dst)) // no checking for dups
|
||||
{
|
||||
FD_SET(fd[i], dst);
|
||||
testset = true;
|
||||
}
|
||||
}
|
||||
return testset;
|
||||
}
|
||||
|
||||
static boolean SOCK_CanSend(void)
|
||||
{
|
||||
struct timeval timeval_for_select = {0, 0};
|
||||
fd_set tset;
|
||||
int wselect;
|
||||
|
||||
if(!FD_CPY(&masterset, &tset, mysockets, mysocketses))
|
||||
return false;
|
||||
wselect = select(255, NULL, &tset, NULL, &timeval_for_select);
|
||||
if (wselect >= 1)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean SOCK_CanGet(void)
|
||||
{
|
||||
struct timeval timeval_for_select = {0, 0};
|
||||
fd_set tset;
|
||||
int rselect;
|
||||
|
||||
if(!FD_CPY(&masterset, &tset, mysockets, mysocketses))
|
||||
return false;
|
||||
rselect = select(255, &tset, NULL, NULL, &timeval_for_select);
|
||||
if (rselect >= 1)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
|
||||
{
|
||||
@@ -816,6 +770,8 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
|
||||
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
|
||||
}
|
||||
|
||||
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH)
|
||||
|
||||
static void SOCK_Send(void)
|
||||
{
|
||||
ssize_t c = ERRSOCKET;
|
||||
@@ -831,7 +787,11 @@ static void SOCK_Send(void)
|
||||
for (j = 0; j < broadcastaddresses; j++)
|
||||
{
|
||||
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
||||
SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
@@ -841,7 +801,11 @@ static void SOCK_Send(void)
|
||||
for (i = 0; i < mysocketses; i++)
|
||||
{
|
||||
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
||||
SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -853,12 +817,13 @@ static void SOCK_Send(void)
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
int e = errno; // save error code so it can't be modified later
|
||||
if (e != ECONNREFUSED && e != EWOULDBLOCK)
|
||||
if (!ALLOWEDERROR(e))
|
||||
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
|
||||
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#undef ALLOWEDERROR
|
||||
#endif //NONET
|
||||
|
||||
#ifndef NONET
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
@@ -1010,7 +975,6 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = ERRSOCKET;
|
||||
for (s = 0; s < MAXNETNODES+1; s++)
|
||||
nodesocket[s] = ERRSOCKET;
|
||||
FD_ZERO(&masterset);
|
||||
s = 0;
|
||||
|
||||
memset(&hints, 0x00, sizeof (hints));
|
||||
@@ -1037,7 +1001,6 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
}
|
||||
@@ -1058,7 +1021,6 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
#ifdef HAVE_MINIUPNPC
|
||||
@@ -1091,7 +1053,6 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
}
|
||||
@@ -1112,7 +1073,6 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
}
|
||||
@@ -1279,16 +1239,15 @@ boolean I_InitTcpDriver(void)
|
||||
static void SOCK_CloseSocket(void)
|
||||
{
|
||||
size_t i;
|
||||
for (i=0; i < MAXNETNODES+1; i++)
|
||||
|
||||
for (i = 0; i < mysocketses; i++)
|
||||
{
|
||||
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET
|
||||
&& FD_ISSET(mysockets[i], &masterset))
|
||||
{
|
||||
FD_CLR(mysockets[i], &masterset);
|
||||
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET)
|
||||
close(mysockets[i]);
|
||||
}
|
||||
mysockets[i] = ERRSOCKET;
|
||||
}
|
||||
|
||||
mysocketses = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1398,9 +1357,7 @@ static void rendezvous(int size)
|
||||
|
||||
if (tic == refreshtic)
|
||||
{
|
||||
#ifdef HOLEPUNCH
|
||||
holepunchpacket->magic = hole_punch_magic;
|
||||
#endif
|
||||
sendto(mysockets[0], doomcom->data, size, 0, &rzv.any, sizeof rzv.ip4);
|
||||
}
|
||||
|
||||
@@ -1425,7 +1382,6 @@ static void SOCK_RegisterHolePunch(void)
|
||||
rendezvous(4);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
@@ -1445,13 +1401,7 @@ static boolean SOCK_OpenSocket(void)
|
||||
I_NetFreeNodenum = SOCK_FreeNodenum;
|
||||
I_NetMakeNodewPort = SOCK_NetMakeNodewPort;
|
||||
|
||||
#ifdef SELECTTEST
|
||||
// seem like not work with libsocket : (
|
||||
I_NetCanSend = SOCK_CanSend;
|
||||
I_NetCanGet = SOCK_CanGet;
|
||||
#endif
|
||||
#ifdef HOLEPUNCH
|
||||
|
||||
I_NetRequestHolePunch = SOCK_RequestHolePunch;
|
||||
I_NetRegisterHolePunch = SOCK_RegisterHolePunch;
|
||||
#endif
|
||||
@@ -1692,8 +1642,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
/* else if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
@@ -1707,7 +1655,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME:
|
||||
// ??? and now ?
|
||||
// server on a big modem ??? 4*isdn
|
||||
net_bandwidth = 16000;
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
|
||||
ret = true;
|
||||
@@ -1738,7 +1685,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
@@ -1763,8 +1709,6 @@ boolean I_InitTcpNetwork(void)
|
||||
{
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -139,9 +139,13 @@ UINT32 I_GetRefreshRate(void);
|
||||
|
||||
boolean I_UseNativeKeyboard(void);
|
||||
|
||||
boolean I_CheckNativeRes(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
void I_DownSample(void);
|
||||
boolean UseScreenFBO(void);
|
||||
extern boolean downsample;
|
||||
#endif
|
||||
|
||||
|
||||
+10
-11
@@ -21,7 +21,6 @@
|
||||
#include "d_player.h"
|
||||
#include "lzf.h"
|
||||
|
||||
// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
|
||||
char sprnames[NUMSPRITES + 1][5] =
|
||||
{
|
||||
"NULL","UNKN","THOK","PLAY","POSS","SPOS","FISH","BUZZ","RBUZ","JETB",
|
||||
@@ -1822,7 +1821,7 @@ state_t states[NUMSTATES] =
|
||||
|
||||
// Rain
|
||||
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
|
||||
{SPR_RAIN, FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RAINRETURN
|
||||
|
||||
// Snowflake
|
||||
{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
|
||||
@@ -1841,9 +1840,9 @@ state_t states[NUMSTATES] =
|
||||
{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9
|
||||
|
||||
// Water Splash
|
||||
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
|
||||
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
|
||||
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3
|
||||
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
|
||||
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
|
||||
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_NULL}, // S_SPLASH3
|
||||
|
||||
// Smoke
|
||||
{SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
|
||||
@@ -11198,22 +11197,22 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
S_RAIN1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_rainin, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_SPLASH1, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
-72*FRACUNIT, // speed -- -24*FRACUNIT originally, srb2kart x3 (nya)
|
||||
1*FRACUNIT, // radius
|
||||
8*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
80, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP, // flags
|
||||
@@ -11226,7 +11225,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
0, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
@@ -11240,7 +11239,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
0, // display offset
|
||||
4, // mass
|
||||
0, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP, // flags
|
||||
|
||||
+427
-204
@@ -22,218 +22,441 @@
|
||||
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
|
||||
// For great modding!!
|
||||
|
||||
/** Action pointer for reading actions from Dehacked lumps.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||||
const char *name; ///< Name of the action in ALL CAPS.
|
||||
} actionpointer_t;
|
||||
|
||||
/** Array mapping action names to action functions.
|
||||
* Names must be in ALL CAPS for case insensitive comparisons.
|
||||
*/
|
||||
extern actionpointer_t actionpointers[];
|
||||
|
||||
// IMPORTANT!
|
||||
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONPOINTERS ARRAY IN DEHACKED.C
|
||||
enum actionnum
|
||||
{
|
||||
A_EXPLODE = 0,
|
||||
A_PAIN,
|
||||
A_FALL,
|
||||
A_MONITORPOP,
|
||||
A_LOOK,
|
||||
A_CHASE,
|
||||
A_FACESTABCHASE,
|
||||
A_FACETARGET,
|
||||
A_FACETRACER,
|
||||
A_SCREAM,
|
||||
A_BOSSDEATH,
|
||||
A_CUSTOMPOWER,
|
||||
A_GIVEWEAPON,
|
||||
A_RINGSHIELD,
|
||||
A_RINGBOX,
|
||||
A_INVINCIBILITY,
|
||||
A_SUPERSNEAKERS,
|
||||
A_BUNNYHOP,
|
||||
A_BUBBLESPAWN,
|
||||
A_FANBUBBLESPAWN,
|
||||
A_BUBBLERISE,
|
||||
A_BUBBLECHECK,
|
||||
A_AWARDSCORE,
|
||||
A_EXTRALIFE,
|
||||
A_BOMBSHIELD,
|
||||
A_JUMPSHIELD,
|
||||
A_WATERSHIELD,
|
||||
A_FORCESHIELD,
|
||||
A_PITYSHIELD,
|
||||
A_GRAVITYBOX,
|
||||
A_SCORERISE,
|
||||
A_PARTICLESPAWN,
|
||||
A_ATTRACTCHASE,
|
||||
A_DROPMINE,
|
||||
A_FISHJUMP,
|
||||
A_THROWNRING,
|
||||
A_GRENADERING, // SRB2kart
|
||||
A_SETSOLIDSTEAM,
|
||||
A_UNSETSOLIDSTEAM,
|
||||
A_SIGNPLAYER,
|
||||
A_OVERLAYTHINK,
|
||||
A_JETCHASE,
|
||||
A_JETBTHINK,
|
||||
A_JETGTHINK,
|
||||
A_JETGSHOOT,
|
||||
A_SHOOTBULLET,
|
||||
A_MINUSDIGGING,
|
||||
A_MINUSPOPUP,
|
||||
A_MINUSCHECK,
|
||||
A_CHICKENCHECK,
|
||||
A_MOUSETHINK,
|
||||
A_DETONCHASE,
|
||||
A_CAPECHASE,
|
||||
A_ROTATESPIKEBALL,
|
||||
A_SLINGAPPEAR,
|
||||
A_MACEROTATE,
|
||||
A_UNIDUSBALL,
|
||||
A_ROCKSPAWN,
|
||||
A_SETFUSE,
|
||||
A_CRAWLACOMMANDERTHINK,
|
||||
A_SMOKETRAILER,
|
||||
A_RINGEXPLODE,
|
||||
A_OLDRINGEXPLODE,
|
||||
A_MIXUP,
|
||||
A_RECYCLEPOWERS,
|
||||
A_BOSS1CHASE,
|
||||
A_FOCUSTARGET,
|
||||
A_BOSS2CHASE,
|
||||
A_BOSS2POGO,
|
||||
A_BOSSZOOM,
|
||||
A_BOSSSCREAM,
|
||||
A_BOSS2TAKEDAMAGE,
|
||||
A_BOSS7CHASE,
|
||||
A_GOOPSPLAT,
|
||||
A_BOSS2POGOSFX,
|
||||
A_BOSS2POGOTARGET,
|
||||
A_BOSSJETFUME,
|
||||
A_EGGMANBOX,
|
||||
A_TURRETFIRE,
|
||||
A_SUPERTURRETFIRE,
|
||||
A_TURRETSTOP,
|
||||
A_JETJAWROAM,
|
||||
A_JETJAWCHOMP,
|
||||
A_POINTYTHINK,
|
||||
A_CHECKBUDDY,
|
||||
A_HOODTHINK,
|
||||
A_ARROWCHECK,
|
||||
A_SNAILERTHINK,
|
||||
A_SHARPCHASE,
|
||||
A_SHARPSPIN,
|
||||
A_VULTUREVTOL,
|
||||
A_VULTURECHECK,
|
||||
A_SKIMCHASE,
|
||||
A_1UPTHINKER,
|
||||
A_SKULLATTACK,
|
||||
A_LOBSHOT,
|
||||
A_FIRESHOT,
|
||||
A_SUPERFIRESHOT,
|
||||
A_BOSSFIRESHOT,
|
||||
A_BOSS7FIREMISSILES,
|
||||
A_BOSS1LASER,
|
||||
A_BOSS4REVERSE,
|
||||
A_BOSS4SPEEDUP,
|
||||
A_BOSS4RAISE,
|
||||
A_SPARKFOLLOW,
|
||||
A_BUZZFLY,
|
||||
A_GUARDCHASE,
|
||||
A_EGGSHIELD,
|
||||
A_SETREACTIONTIME,
|
||||
A_BOSS1SPIKEBALLS,
|
||||
A_BOSS3TAKEDAMAGE,
|
||||
A_BOSS3PATH,
|
||||
A_LINEDEFEXECUTE,
|
||||
A_PLAYSEESOUND,
|
||||
A_PLAYATTACKSOUND,
|
||||
A_PLAYACTIVESOUND,
|
||||
A_SPAWNOBJECTABSOLUTE,
|
||||
A_SPAWNOBJECTRELATIVE,
|
||||
A_CHANGEANGLERELATIVE,
|
||||
A_CHANGEANGLEABSOLUTE,
|
||||
A_PLAYSOUND,
|
||||
A_FINDTARGET,
|
||||
A_FINDTRACER,
|
||||
A_SETTICS,
|
||||
A_SETRANDOMTICS,
|
||||
A_CHANGECOLORRELATIVE,
|
||||
A_CHANGECOLORABSOLUTE,
|
||||
A_MOVERELATIVE,
|
||||
A_MOVEABSOLUTE,
|
||||
A_THRUST,
|
||||
A_ZTHRUST,
|
||||
A_SETTARGETSTARGET,
|
||||
A_SETOBJECTFLAGS,
|
||||
A_SETOBJECTFLAGS2,
|
||||
A_RANDOMSTATE,
|
||||
A_RANDOMSTATERANGE,
|
||||
A_DUALACTION,
|
||||
A_REMOTEACTION,
|
||||
A_TOGGLEFLAMEJET,
|
||||
A_ITEMPOP, // SRB2kart
|
||||
A_JAWZCHASE, // SRB2kart
|
||||
A_JAWZEXPLODE, // SRB2kart
|
||||
A_SPBCHASE, // SRB2kart
|
||||
A_MINEEXPLODE, // SRB2kart
|
||||
A_BALLHOGEXPLODE, // SRB2kart
|
||||
A_LIGHTNINGFOLLOWPLAYER, //SRB2kart
|
||||
A_FZBOOMFLASH, //SRB2kart
|
||||
A_FZBOOMSMOKE, //SRB2kart
|
||||
A_RANDOMSHADOWFRAME, //SRB2kart
|
||||
A_ROAMINGSHADOWTHINKER, //SRB2kart
|
||||
A_MAYONAKAARROW, //SRB2kart
|
||||
A_REAPERTHINKER, //SRB2kart
|
||||
A_MEMENTOSTPPARTICLES, //SRB2kart
|
||||
A_FLAMEPARTICLE, // SRB2kart
|
||||
A_ORBITNIGHTS,
|
||||
A_GHOSTME,
|
||||
A_SETOBJECTSTATE,
|
||||
A_SETOBJECTTYPESTATE,
|
||||
A_KNOCKBACK,
|
||||
A_PUSHAWAY,
|
||||
A_RINGDRAIN,
|
||||
A_SPLITSHOT,
|
||||
A_MISSILESPLIT,
|
||||
A_MULTISHOT,
|
||||
A_INSTALOOP,
|
||||
A_CUSTOM3DROTATE,
|
||||
A_SEARCHFORPLAYERS,
|
||||
A_CHECKRANDOM,
|
||||
A_CHECKTARGETRINGS,
|
||||
A_CHECKRINGS,
|
||||
A_CHECKTOTALRINGS,
|
||||
A_CHECKHEALTH,
|
||||
A_CHECKRANGE,
|
||||
A_CHECKHEIGHT,
|
||||
A_CHECKTRUERANGE,
|
||||
A_CHECKTHINGCOUNT,
|
||||
A_CHECKAMBUSH,
|
||||
A_CHECKCUSTOMVALUE,
|
||||
A_CHECKCUSVALMEMO,
|
||||
A_SETCUSTOMVALUE,
|
||||
A_USECUSVALMEMO,
|
||||
A_RELAYCUSTOMVALUE,
|
||||
A_CUSVALACTION,
|
||||
A_FORCESTOP,
|
||||
A_FORCEWIN,
|
||||
A_SPIKERETRACT,
|
||||
A_INFOSTATE,
|
||||
A_REPEAT,
|
||||
A_SETSCALE,
|
||||
A_REMOTEDAMAGE,
|
||||
A_HOMINGCHASE,
|
||||
A_TRAPSHOT,
|
||||
A_VILETARGET,
|
||||
A_VILEATTACK,
|
||||
A_VILEFIRE,
|
||||
A_BRAKCHASE,
|
||||
A_BRAKFIRESHOT,
|
||||
A_BRAKLOBSHOT,
|
||||
A_NAPALMSCATTER,
|
||||
A_SPAWNFRESHCOPY,
|
||||
NUMACTIONS
|
||||
};
|
||||
|
||||
struct mobj_s;
|
||||
|
||||
// IMPORTANT NOTE: If you add/remove from this list of action
|
||||
// functions, don't forget to update them in dehacked.c!
|
||||
void A_Explode();
|
||||
void A_Pain();
|
||||
void A_Fall();
|
||||
void A_MonitorPop();
|
||||
void A_Look();
|
||||
void A_Chase();
|
||||
void A_FaceStabChase();
|
||||
void A_FaceTarget();
|
||||
void A_FaceTracer();
|
||||
void A_Scream();
|
||||
void A_BossDeath();
|
||||
void A_CustomPower(); // Use this for a custom power
|
||||
void A_GiveWeapon(); // Gives the player weapon(s)
|
||||
void A_JumpShield(); // Obtained Jump Shield
|
||||
void A_RingShield(); // Obtained Ring Shield
|
||||
void A_RingBox(); // Obtained Ring Box Tails
|
||||
void A_Invincibility(); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(); // have bunny hop tails
|
||||
void A_BubbleSpawn(); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn();
|
||||
void A_BubbleRise(); // Bubbles float to surface
|
||||
void A_BubbleCheck(); // Don't draw if not underwater
|
||||
void A_AwardScore();
|
||||
void A_ExtraLife(); // Extra Life
|
||||
void A_BombShield(); // Obtained Bomb Shield
|
||||
void A_WaterShield(); // Obtained Water Shield
|
||||
void A_ForceShield(); // Obtained Force Shield
|
||||
void A_PityShield(); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox();
|
||||
void A_ScoreRise(); // Rise the score logo
|
||||
void A_ParticleSpawn();
|
||||
void A_AttractChase(); // Ring Chase
|
||||
void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(); // Fish Jump
|
||||
void A_ThrownRing(); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(); // SRB2kart
|
||||
void A_SetSolidSteam();
|
||||
void A_UnsetSolidSteam();
|
||||
void A_SignPlayer();
|
||||
void A_OverlayThink();
|
||||
void A_JetChase();
|
||||
void A_JetbThink(); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging();
|
||||
void A_MinusPopup();
|
||||
void A_MinusCheck();
|
||||
void A_ChickenCheck();
|
||||
void A_MouseThink(); // Mouse Thinker
|
||||
void A_DetonChase(); // Deton Chaser
|
||||
void A_CapeChase(); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(); // Spike ball rotation
|
||||
void A_SlingAppear();
|
||||
void A_MaceRotate();
|
||||
void A_UnidusBall();
|
||||
void A_RockSpawn();
|
||||
void A_SetFuse();
|
||||
void A_CrawlaCommanderThink(); // Crawla Commander
|
||||
void A_SmokeTrailer();
|
||||
void A_RingExplode();
|
||||
void A_OldRingExplode();
|
||||
void A_MixUp();
|
||||
void A_RecyclePowers();
|
||||
void A_BossScream();
|
||||
void A_Boss2TakeDamage();
|
||||
void A_GoopSplat();
|
||||
void A_Boss2PogoSFX();
|
||||
void A_Boss2PogoTarget();
|
||||
void A_EggmanBox();
|
||||
void A_TurretFire();
|
||||
void A_SuperTurretFire();
|
||||
void A_TurretStop();
|
||||
void A_JetJawRoam();
|
||||
void A_JetJawChomp();
|
||||
void A_PointyThink();
|
||||
void A_CheckBuddy();
|
||||
void A_HoodThink();
|
||||
void A_ArrowCheck();
|
||||
void A_SnailerThink();
|
||||
void A_SharpChase();
|
||||
void A_SharpSpin();
|
||||
void A_VultureVtol();
|
||||
void A_VultureCheck();
|
||||
void A_SkimChase();
|
||||
void A_SkullAttack();
|
||||
void A_LobShot();
|
||||
void A_FireShot();
|
||||
void A_SuperFireShot();
|
||||
void A_BossFireShot();
|
||||
void A_Boss7FireMissiles();
|
||||
void A_Boss1Laser();
|
||||
void A_FocusTarget();
|
||||
void A_Boss4Reverse();
|
||||
void A_Boss4SpeedUp();
|
||||
void A_Boss4Raise();
|
||||
void A_SparkFollow();
|
||||
void A_BuzzFly();
|
||||
void A_GuardChase();
|
||||
void A_EggShield();
|
||||
void A_SetReactionTime();
|
||||
void A_Boss1Spikeballs();
|
||||
void A_Boss3TakeDamage();
|
||||
void A_Boss3Path();
|
||||
void A_LinedefExecute();
|
||||
void A_PlaySeeSound();
|
||||
void A_PlayAttackSound();
|
||||
void A_PlayActiveSound();
|
||||
void A_1upThinker();
|
||||
void A_BossZoom(); //Unused
|
||||
void A_Boss1Chase();
|
||||
void A_Boss2Chase();
|
||||
void A_Boss2Pogo();
|
||||
void A_Boss7Chase();
|
||||
void A_BossJetFume();
|
||||
void A_SpawnObjectAbsolute();
|
||||
void A_SpawnObjectRelative();
|
||||
void A_ChangeAngleRelative();
|
||||
void A_ChangeAngleAbsolute();
|
||||
void A_RollAngle();
|
||||
void A_ChangeRollAngleRelative();
|
||||
void A_ChangeRollAngleAbsolute();
|
||||
void A_PlaySound();
|
||||
void A_FindTarget();
|
||||
void A_FindTracer();
|
||||
void A_SetTics();
|
||||
void A_SetRandomTics();
|
||||
void A_ChangeColorRelative();
|
||||
void A_ChangeColorAbsolute();
|
||||
void A_MoveRelative();
|
||||
void A_MoveAbsolute();
|
||||
void A_Thrust();
|
||||
void A_ZThrust();
|
||||
void A_SetTargetsTarget();
|
||||
void A_SetObjectFlags();
|
||||
void A_SetObjectFlags2();
|
||||
void A_RandomState();
|
||||
void A_RandomStateRange();
|
||||
void A_DualAction();
|
||||
void A_RemoteAction();
|
||||
void A_ToggleFlameJet();
|
||||
void A_ItemPop(); // SRB2kart
|
||||
void A_JawzChase(); // SRB2kart
|
||||
void A_JawzExplode(); // SRB2kart
|
||||
void A_SPBChase(); // SRB2kart
|
||||
void A_MineExplode(); // SRB2kart
|
||||
void A_BallhogExplode(); // SRB2kart
|
||||
void A_LightningFollowPlayer(); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(); // SRB2kart
|
||||
void A_FZBoomSmoke(); // SRB2kart
|
||||
void A_RandomShadowFrame(); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(); // SRB2kart
|
||||
void A_OrbitNights();
|
||||
void A_GhostMe();
|
||||
void A_SetObjectState();
|
||||
void A_SetObjectTypeState();
|
||||
void A_KnockBack();
|
||||
void A_PushAway();
|
||||
void A_RingDrain();
|
||||
void A_SplitShot();
|
||||
void A_MissileSplit();
|
||||
void A_MultiShot();
|
||||
void A_InstaLoop();
|
||||
void A_Custom3DRotate();
|
||||
void A_SearchForPlayers();
|
||||
void A_CheckRandom();
|
||||
void A_CheckTargetRings();
|
||||
void A_CheckRings();
|
||||
void A_CheckTotalRings();
|
||||
void A_CheckHealth();
|
||||
void A_CheckRange();
|
||||
void A_CheckHeight();
|
||||
void A_CheckTrueRange();
|
||||
void A_CheckThingCount();
|
||||
void A_CheckAmbush();
|
||||
void A_CheckCustomValue();
|
||||
void A_CheckCusValMemo();
|
||||
void A_SetCustomValue();
|
||||
void A_UseCusValMemo();
|
||||
void A_RelayCustomValue();
|
||||
void A_CusValAction();
|
||||
void A_ForceStop();
|
||||
void A_ForceWin();
|
||||
void A_SpikeRetract();
|
||||
void A_InfoState();
|
||||
void A_Repeat();
|
||||
void A_SetScale();
|
||||
void A_RemoteDamage();
|
||||
void A_HomingChase();
|
||||
void A_TrapShot();
|
||||
void A_VileTarget();
|
||||
void A_VileAttack();
|
||||
void A_VileFire();
|
||||
void A_BrakChase();
|
||||
void A_BrakFireShot();
|
||||
void A_BrakLobShot();
|
||||
void A_NapalmScatter();
|
||||
void A_SpawnFreshCopy();
|
||||
void A_Explode(struct mobj_s *actor);
|
||||
void A_Pain(struct mobj_s *actor);
|
||||
void A_Fall(struct mobj_s *actor);
|
||||
void A_MonitorPop(struct mobj_s *actor);
|
||||
void A_Look(struct mobj_s *actor);
|
||||
void A_Chase(struct mobj_s *actor);
|
||||
void A_FaceStabChase(struct mobj_s *actor);
|
||||
void A_FaceTarget(struct mobj_s *actor);
|
||||
void A_FaceTracer(struct mobj_s *actor);
|
||||
void A_Scream(struct mobj_s *actor);
|
||||
void A_BossDeath(struct mobj_s *actor);
|
||||
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
|
||||
void A_JumpShield(struct mobj_s *actor); // Obtained Jump Shield
|
||||
void A_RingShield(struct mobj_s *actor); // Obtained Ring Shield
|
||||
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(struct mobj_s *actor);
|
||||
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(struct mobj_s *actor);
|
||||
void A_ExtraLife(struct mobj_s *actor); // Extra Life
|
||||
void A_BombShield(struct mobj_s *actor); // Obtained Bomb Shield
|
||||
void A_WaterShield(struct mobj_s *actor); // Obtained Water Shield
|
||||
void A_ForceShield(struct mobj_s *actor); // Obtained Force Shield
|
||||
void A_PityShield(struct mobj_s *actor); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox(struct mobj_s *actor);
|
||||
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
|
||||
void A_ParticleSpawn(struct mobj_s *actor);
|
||||
void A_AttractChase(struct mobj_s *actor); // Ring Chase
|
||||
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(struct mobj_s *actor); // Fish Jump
|
||||
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(struct mobj_s *actor); // SRB2kart
|
||||
void A_SetSolidSteam(struct mobj_s *actor);
|
||||
void A_UnsetSolidSteam(struct mobj_s *actor);
|
||||
void A_SignPlayer(struct mobj_s *actor);
|
||||
void A_OverlayThink(struct mobj_s *actor);
|
||||
void A_JetChase(struct mobj_s *actor);
|
||||
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(struct mobj_s *actor);
|
||||
void A_MinusPopup(struct mobj_s *actor);
|
||||
void A_MinusCheck(struct mobj_s *actor);
|
||||
void A_ChickenCheck(struct mobj_s *actor);
|
||||
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
|
||||
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
|
||||
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
|
||||
void A_SlingAppear(struct mobj_s *actor);
|
||||
void A_MaceRotate(struct mobj_s *actor);
|
||||
void A_UnidusBall(struct mobj_s *actor);
|
||||
void A_RockSpawn(struct mobj_s *actor);
|
||||
void A_SetFuse(struct mobj_s *actor);
|
||||
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(struct mobj_s *actor);
|
||||
void A_RingExplode(struct mobj_s *actor);
|
||||
void A_OldRingExplode(struct mobj_s *actor);
|
||||
void A_MixUp(struct mobj_s *actor);
|
||||
void A_RecyclePowers(struct mobj_s *actor);
|
||||
void A_BossScream(struct mobj_s *actor);
|
||||
void A_Boss2TakeDamage(struct mobj_s *actor);
|
||||
void A_GoopSplat(struct mobj_s *actor);
|
||||
void A_Boss2PogoSFX(struct mobj_s *actor);
|
||||
void A_Boss2PogoTarget(struct mobj_s *actor);
|
||||
void A_EggmanBox(struct mobj_s *actor);
|
||||
void A_TurretFire(struct mobj_s *actor);
|
||||
void A_SuperTurretFire(struct mobj_s *actor);
|
||||
void A_TurretStop(struct mobj_s *actor);
|
||||
void A_JetJawRoam(struct mobj_s *actor);
|
||||
void A_JetJawChomp(struct mobj_s *actor);
|
||||
void A_PointyThink(struct mobj_s *actor);
|
||||
void A_CheckBuddy(struct mobj_s *actor);
|
||||
void A_HoodThink(struct mobj_s *actor);
|
||||
void A_ArrowCheck(struct mobj_s *actor);
|
||||
void A_SnailerThink(struct mobj_s *actor);
|
||||
void A_SharpChase(struct mobj_s *actor);
|
||||
void A_SharpSpin(struct mobj_s *actor);
|
||||
void A_VultureVtol(struct mobj_s *actor);
|
||||
void A_VultureCheck(struct mobj_s *actor);
|
||||
void A_SkimChase(struct mobj_s *actor);
|
||||
void A_SkullAttack(struct mobj_s *actor);
|
||||
void A_LobShot(struct mobj_s *actor);
|
||||
void A_FireShot(struct mobj_s *actor);
|
||||
void A_SuperFireShot(struct mobj_s *actor);
|
||||
void A_BossFireShot(struct mobj_s *actor);
|
||||
void A_Boss7FireMissiles(struct mobj_s *actor);
|
||||
void A_Boss1Laser(struct mobj_s *actor);
|
||||
void A_FocusTarget(struct mobj_s *actor);
|
||||
void A_Boss4Reverse(struct mobj_s *actor);
|
||||
void A_Boss4SpeedUp(struct mobj_s *actor);
|
||||
void A_Boss4Raise(struct mobj_s *actor);
|
||||
void A_SparkFollow(struct mobj_s *actor);
|
||||
void A_BuzzFly(struct mobj_s *actor);
|
||||
void A_GuardChase(struct mobj_s *actor);
|
||||
void A_EggShield(struct mobj_s *actor);
|
||||
void A_SetReactionTime(struct mobj_s *actor);
|
||||
void A_Boss1Spikeballs(struct mobj_s *actor);
|
||||
void A_Boss3TakeDamage(struct mobj_s *actor);
|
||||
void A_Boss3Path(struct mobj_s *actor);
|
||||
void A_LinedefExecute(struct mobj_s *actor);
|
||||
void A_PlaySeeSound(struct mobj_s *actor);
|
||||
void A_PlayAttackSound(struct mobj_s *actor);
|
||||
void A_PlayActiveSound(struct mobj_s *actor);
|
||||
void A_1upThinker(struct mobj_s *actor);
|
||||
void A_BossZoom(struct mobj_s *actor); //Unused
|
||||
void A_Boss1Chase(struct mobj_s *actor);
|
||||
void A_Boss2Chase(struct mobj_s *actor);
|
||||
void A_Boss2Pogo(struct mobj_s *actor);
|
||||
void A_Boss7Chase(struct mobj_s *actor);
|
||||
void A_BossJetFume(struct mobj_s *actor);
|
||||
void A_SpawnObjectAbsolute(struct mobj_s *actor);
|
||||
void A_SpawnObjectRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleAbsolute(struct mobj_s *actor);
|
||||
void A_RollAngle(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
|
||||
void A_PlaySound(struct mobj_s *actor);
|
||||
void A_FindTarget(struct mobj_s *actor);
|
||||
void A_FindTracer(struct mobj_s *actor);
|
||||
void A_SetTics(struct mobj_s *actor);
|
||||
void A_SetRandomTics(struct mobj_s *actor);
|
||||
void A_ChangeColorRelative(struct mobj_s *actor);
|
||||
void A_ChangeColorAbsolute(struct mobj_s *actor);
|
||||
void A_MoveRelative(struct mobj_s *actor);
|
||||
void A_MoveAbsolute(struct mobj_s *actor);
|
||||
void A_Thrust(struct mobj_s *actor);
|
||||
void A_ZThrust(struct mobj_s *actor);
|
||||
void A_SetTargetsTarget(struct mobj_s *actor);
|
||||
void A_SetObjectFlags(struct mobj_s *actor);
|
||||
void A_SetObjectFlags2(struct mobj_s *actor);
|
||||
void A_RandomState(struct mobj_s *actor);
|
||||
void A_RandomStateRange(struct mobj_s *actor);
|
||||
void A_DualAction(struct mobj_s *actor);
|
||||
void A_RemoteAction(struct mobj_s *actor);
|
||||
void A_ToggleFlameJet(struct mobj_s *actor);
|
||||
void A_ItemPop(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_SPBChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_MineExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_BallhogExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_LightningFollowPlayer(struct mobj_s *actor); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(struct mobj_s *actor); // SRB2kart
|
||||
void A_FZBoomSmoke(struct mobj_s *actor); // SRB2kart
|
||||
void A_RandomShadowFrame(struct mobj_s *actor); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(struct mobj_s *actor); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(struct mobj_s *actor); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(struct mobj_s *actor); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(struct mobj_s *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(struct mobj_s *actor); // SRB2kart
|
||||
void A_OrbitNights(struct mobj_s *actor);
|
||||
void A_GhostMe(struct mobj_s *actor);
|
||||
void A_SetObjectState(struct mobj_s *actor);
|
||||
void A_SetObjectTypeState(struct mobj_s *actor);
|
||||
void A_KnockBack(struct mobj_s *actor);
|
||||
void A_PushAway(struct mobj_s *actor);
|
||||
void A_RingDrain(struct mobj_s *actor);
|
||||
void A_SplitShot(struct mobj_s *actor);
|
||||
void A_MissileSplit(struct mobj_s *actor);
|
||||
void A_MultiShot(struct mobj_s *actor);
|
||||
void A_InstaLoop(struct mobj_s *actor);
|
||||
void A_Custom3DRotate(struct mobj_s *actor);
|
||||
void A_SearchForPlayers(struct mobj_s *actor);
|
||||
void A_CheckRandom(struct mobj_s *actor);
|
||||
void A_CheckTargetRings(struct mobj_s *actor);
|
||||
void A_CheckRings(struct mobj_s *actor);
|
||||
void A_CheckTotalRings(struct mobj_s *actor);
|
||||
void A_CheckHealth(struct mobj_s *actor);
|
||||
void A_CheckRange(struct mobj_s *actor);
|
||||
void A_CheckHeight(struct mobj_s *actor);
|
||||
void A_CheckTrueRange(struct mobj_s *actor);
|
||||
void A_CheckThingCount(struct mobj_s *actor);
|
||||
void A_CheckAmbush(struct mobj_s *actor);
|
||||
void A_CheckCustomValue(struct mobj_s *actor);
|
||||
void A_CheckCusValMemo(struct mobj_s *actor);
|
||||
void A_SetCustomValue(struct mobj_s *actor);
|
||||
void A_UseCusValMemo(struct mobj_s *actor);
|
||||
void A_RelayCustomValue(struct mobj_s *actor);
|
||||
void A_CusValAction(struct mobj_s *actor);
|
||||
void A_ForceStop(struct mobj_s *actor);
|
||||
void A_ForceWin(struct mobj_s *actor);
|
||||
void A_SpikeRetract(struct mobj_s *actor);
|
||||
void A_InfoState(struct mobj_s *actor);
|
||||
void A_Repeat(struct mobj_s *actor);
|
||||
void A_SetScale(struct mobj_s *actor);
|
||||
void A_RemoteDamage(struct mobj_s *actor);
|
||||
void A_HomingChase(struct mobj_s *actor);
|
||||
void A_TrapShot(struct mobj_s *actor);
|
||||
void A_VileTarget(struct mobj_s *actor);
|
||||
void A_VileAttack(struct mobj_s *actor);
|
||||
void A_VileFire(struct mobj_s *actor);
|
||||
void A_BrakChase(struct mobj_s *actor);
|
||||
void A_BrakFireShot(struct mobj_s *actor);
|
||||
void A_BrakLobShot(struct mobj_s *actor);
|
||||
void A_NapalmScatter(struct mobj_s *actor);
|
||||
void A_SpawnFreshCopy(struct mobj_s *actor);
|
||||
|
||||
extern boolean actionsoverridden[NUMACTIONS];
|
||||
|
||||
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
||||
#define NUMMOBJFREESLOTS 1024
|
||||
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
||||
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
||||
|
||||
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
||||
typedef enum sprite
|
||||
{
|
||||
SPR_NULL, // invisible object
|
||||
|
||||
@@ -0,0 +1,446 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by AJ "Tyron" Martinez.
|
||||
// Copyright (C) 2024 by James Robert Roman.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_director.c
|
||||
/// \brief SRB2kart automatic spectator camera.
|
||||
|
||||
//#include "k_kart.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_game.h"
|
||||
#include "v_video.h"
|
||||
#include "k_director.h"
|
||||
#include "d_netcmd.h"
|
||||
#include "p_local.h"
|
||||
#include "st_stuff.h"
|
||||
|
||||
#include "r_fps.h"
|
||||
|
||||
#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
|
||||
#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
|
||||
#define TRANSFERTIME TICRATE // how long to delay reaction shots?
|
||||
#define BREAKAWAYDIST 2000 // how *far* until players considered far apart?
|
||||
#define WALKBACKDIST 400 // how close should a trailing player be before we switch?
|
||||
#define PINCHDIST 20000 // how close should the leader be to be considered "end of race"?
|
||||
|
||||
struct directorinfo
|
||||
{
|
||||
UINT8 viewnum;
|
||||
player_t* viewplayer;
|
||||
tic_t cooldown; // how long has it been since we last switched?
|
||||
tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
|
||||
INT32 attacker; // who to switch to when freeze delay elapses
|
||||
INT32 maxdist; // how far is the closest player from finishing?
|
||||
|
||||
INT32 sortedplayers[MAXPLAYERS]; // position-1 goes in, player index comes out.
|
||||
INT32 gap[MAXPLAYERS]; // gap between a given position and their closest pursuer
|
||||
INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
|
||||
} directorinfo;
|
||||
|
||||
struct directorinfo directorinfosplit[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
boolean K_DirectorIsPlayerAlone(void)
|
||||
{
|
||||
UINT8 pingame = 0;
|
||||
|
||||
// Gotta check how many players are active at this moment.
|
||||
for (UINT8 i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
pingame++;
|
||||
|
||||
if (pingame >= 2) // we dont need to check further
|
||||
break;
|
||||
}
|
||||
|
||||
return (pingame <= 1);
|
||||
}
|
||||
|
||||
static inline boolean race_rules(void)
|
||||
{
|
||||
return gametype == GT_RACE;
|
||||
}
|
||||
|
||||
static fixed_t ScaleFromMap(fixed_t n, fixed_t scale)
|
||||
{
|
||||
return FixedMul(n, FixedDiv(scale, mapobjectscale));
|
||||
}
|
||||
|
||||
boolean K_DirectorIsAvailable(UINT8 viewnum)
|
||||
{
|
||||
if ((demo.playback && demo.title) || modeattacking)
|
||||
return false;
|
||||
return ((gamestate == GS_LEVEL) && (viewnum <= splitscreen) && (demo.playback || (players[g_localplayers[viewnum]].spectator && !K_DirectorIsPlayerAlone())));
|
||||
}
|
||||
|
||||
static boolean K_DirectorIsEnabled(const UINT8 viewnum)
|
||||
{
|
||||
return (cv_director[viewnum].value && K_DirectorIsAvailable(viewnum));
|
||||
}
|
||||
|
||||
void K_InitDirector(void)
|
||||
{
|
||||
INT32 playernum;
|
||||
|
||||
directorinfo.viewnum = 0;
|
||||
|
||||
for (UINT8 i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
directorinfosplit[i].cooldown = SWITCHTIME;
|
||||
directorinfosplit[i].freeze = 0;
|
||||
directorinfosplit[i].attacker = 0;
|
||||
directorinfosplit[i].maxdist = 0;
|
||||
directorinfosplit[i].viewplayer = NULL;
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
|
||||
{
|
||||
directorinfosplit[i].sortedplayers[playernum] = -1;
|
||||
directorinfosplit[i].gap[playernum] = INT32_MAX;
|
||||
directorinfosplit[i].boredom[playernum] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static fixed_t K_GetDistanceToFinish(player_t player)
|
||||
{
|
||||
mobj_t *mo;
|
||||
fixed_t dist = 0;
|
||||
INT16 maxMoveCount = -1;
|
||||
INT16 maxAngle = -1;
|
||||
|
||||
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE))
|
||||
{
|
||||
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
|
||||
{
|
||||
if (mo->spawnpoint->angle != 0)
|
||||
continue;
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
|
||||
mo->y - player.mo->y),
|
||||
mo->z - player.mo->z) / FRACUNIT;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // crappy optimization weeeee
|
||||
{
|
||||
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
|
||||
{
|
||||
if (mo->movecount > maxMoveCount)
|
||||
maxMoveCount = mo->movecount;
|
||||
if (mo->spawnpoint->angle > maxAngle)
|
||||
maxAngle = mo->spawnpoint->angle;
|
||||
|
||||
if (!(mo->movecount == maxMoveCount && mo->spawnpoint->angle == maxAngle)) // sprint maps finishline waypoint is the one with highest movecount AND angle
|
||||
continue;
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
|
||||
mo->y - player.mo->y),
|
||||
mo->z - player.mo->z) / FRACUNIT;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
static fixed_t K_GetFinishGap(INT32 leader, INT32 follower)
|
||||
{
|
||||
fixed_t dista = K_GetDistanceToFinish(players[follower]);
|
||||
fixed_t distb = K_GetDistanceToFinish(players[leader]);
|
||||
|
||||
if (players[follower].kartstuff[k_position] < players[leader].kartstuff[k_position])
|
||||
{
|
||||
return distb - dista;
|
||||
}
|
||||
else
|
||||
{
|
||||
return dista - distb;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_UpdateDirectorPositions(const UINT8 viewnum)
|
||||
{
|
||||
INT32 playernum;
|
||||
INT32 position;
|
||||
player_t* target;
|
||||
|
||||
memset(directorinfosplit[viewnum].sortedplayers, -1, sizeof(directorinfo.sortedplayers));
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
|
||||
{
|
||||
target = &players[playernum];
|
||||
|
||||
if (playeringame[playernum] && !target->spectator && target->kartstuff[k_position] > 0)
|
||||
{
|
||||
directorinfosplit[viewnum].sortedplayers[target->kartstuff[k_position] - 1] = playernum;
|
||||
}
|
||||
}
|
||||
|
||||
for (position = 0; position < MAXPLAYERS - 1; position++)
|
||||
{
|
||||
directorinfosplit[viewnum].gap[position] = INT32_MAX;
|
||||
|
||||
if (directorinfosplit[viewnum].sortedplayers[position] == -1 || directorinfosplit[viewnum].sortedplayers[position + 1] == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
directorinfosplit[viewnum].gap[position] = ScaleFromMap(K_GetFinishGap(directorinfosplit[viewnum].sortedplayers[position], directorinfosplit[viewnum].sortedplayers[position + 1]), FRACUNIT);
|
||||
|
||||
if (directorinfosplit[viewnum].gap[position] >= BREAKAWAYDIST)
|
||||
{
|
||||
directorinfosplit[viewnum].boredom[position] = (INT32)(min(BOREDOMTIME * 2, directorinfosplit[viewnum].boredom[position] + 1));
|
||||
}
|
||||
else if (directorinfosplit[viewnum].boredom[position] > 0)
|
||||
{
|
||||
directorinfosplit[viewnum].boredom[position]--;
|
||||
}
|
||||
}
|
||||
|
||||
if (directorinfosplit[viewnum].sortedplayers[0] == -1)
|
||||
{
|
||||
directorinfosplit[viewnum].maxdist = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
directorinfosplit[viewnum].maxdist = ScaleFromMap(K_GetDistanceToFinish(players[directorinfosplit[viewnum].sortedplayers[0]]), FRACUNIT);
|
||||
}
|
||||
|
||||
static boolean K_CanSwitchDirector(const UINT8 viewnum)
|
||||
{
|
||||
if (directorinfosplit[viewnum].cooldown > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void K_DirectorSwitch(INT32 player, boolean force, const UINT8 viewnum)
|
||||
{
|
||||
if (!K_DirectorIsEnabled(viewnum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (players[player].exiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!force && !K_CanSwitchDirector(viewnum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
G_ResetView(viewnum+1, player, true);
|
||||
directorinfosplit[viewnum].cooldown = SWITCHTIME;
|
||||
}
|
||||
|
||||
static void K_DirectorForceSwitch(INT32 player, INT32 time, const UINT8 viewnum)
|
||||
{
|
||||
if (players[player].exiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
directorinfosplit[viewnum].attacker = player;
|
||||
directorinfosplit[viewnum].freeze = time;
|
||||
}
|
||||
|
||||
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
if (!K_DirectorIsEnabled(directorinfo.viewnum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (directorinfosplit[directorinfo.viewnum].viewplayer != player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (inflictor && inflictor->player)
|
||||
{
|
||||
K_DirectorForceSwitch(inflictor->player - players, TRANSFERTIME, directorinfo.viewnum);
|
||||
}
|
||||
else if (source && source->player)
|
||||
{
|
||||
K_DirectorForceSwitch(source->player - players, TRANSFERTIME, directorinfo.viewnum);
|
||||
}
|
||||
}
|
||||
|
||||
void K_DrawDirectorDebugger(void)
|
||||
{
|
||||
INT32 position;
|
||||
INT32 leader;
|
||||
INT32 follower;
|
||||
INT32 ytxt;
|
||||
|
||||
if (!cv_kartdebugdirector.value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
V_DrawThinString(10, 0, V_70TRANS, va("PLACE"));
|
||||
V_DrawThinString(40, 0, V_70TRANS, va("CONF?"));
|
||||
V_DrawThinString(80, 0, V_70TRANS, va("GAP"));
|
||||
V_DrawThinString(120, 0, V_70TRANS, va("BORED"));
|
||||
V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfosplit[0].cooldown));
|
||||
V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfosplit[0].maxdist));
|
||||
|
||||
for (position = 0; position < MAXPLAYERS - 1; position++)
|
||||
{
|
||||
ytxt = 10 * (position + 1);
|
||||
leader = directorinfosplit[0].sortedplayers[position];
|
||||
follower = directorinfosplit[0].sortedplayers[position + 1];
|
||||
|
||||
if (leader == -1 || follower == -1)
|
||||
break;
|
||||
|
||||
V_DrawThinString(10, ytxt, V_70TRANS, va("%d", position));
|
||||
V_DrawThinString(20, ytxt, V_70TRANS, va("%d", position + 1));
|
||||
|
||||
if (players[leader].kartstuff[k_positiondelay])
|
||||
{
|
||||
V_DrawThinString(40, ytxt, V_70TRANS, va("NG"));
|
||||
}
|
||||
|
||||
V_DrawThinString(80, ytxt, V_70TRANS, va("%d", directorinfosplit[0].gap[position]));
|
||||
|
||||
if (directorinfosplit[0].boredom[position] >= BOREDOMTIME)
|
||||
{
|
||||
V_DrawThinString(120, ytxt, V_70TRANS, va("BORED"));
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(120, ytxt, V_70TRANS, va("%d", directorinfosplit[0].boredom[position]));
|
||||
}
|
||||
|
||||
V_DrawThinString(150, ytxt, V_70TRANS, va("%s", player_names[leader]));
|
||||
V_DrawThinString(230, ytxt, V_70TRANS, va("%s", player_names[follower]));
|
||||
}
|
||||
}
|
||||
|
||||
void K_UpdateDirector(const UINT8 viewnum)
|
||||
{
|
||||
INT32 targetposition;
|
||||
directorinfo.viewnum = viewnum;
|
||||
directorinfosplit[directorinfo.viewnum].viewplayer = &players[displayplayers[directorinfo.viewnum]];
|
||||
|
||||
if (!K_DirectorIsEnabled(directorinfo.viewnum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
K_UpdateDirectorPositions(directorinfo.viewnum);
|
||||
|
||||
if (directorinfosplit[directorinfo.viewnum].cooldown > 0) {
|
||||
directorinfosplit[directorinfo.viewnum].cooldown--;
|
||||
}
|
||||
|
||||
// handle pending forced switches
|
||||
if (directorinfosplit[directorinfo.viewnum].freeze > 0)
|
||||
{
|
||||
if (!(--directorinfosplit[directorinfo.viewnum].freeze))
|
||||
K_DirectorSwitch(directorinfosplit[directorinfo.viewnum].attacker, true, directorinfo.viewnum);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// if there's only one player left in the list, just switch to that player
|
||||
if (directorinfosplit[directorinfo.viewnum].sortedplayers[0] != -1 && (directorinfosplit[directorinfo.viewnum].sortedplayers[1] == -1 ||
|
||||
// TODO: Battle; I just threw this together quick. Focus on leader.
|
||||
!race_rules()))
|
||||
{
|
||||
K_DirectorSwitch(directorinfosplit[directorinfo.viewnum].sortedplayers[0], false, directorinfo.viewnum);
|
||||
return;
|
||||
}
|
||||
|
||||
// aaight, time to walk through the standings to find the first interesting pair
|
||||
// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
|
||||
// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
|
||||
for (targetposition = 1; targetposition < MAXPLAYERS; targetposition++)
|
||||
{
|
||||
INT32 target;
|
||||
|
||||
// you are out of players, try again
|
||||
if (directorinfosplit[directorinfo.viewnum].sortedplayers[targetposition] == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// pair too far apart? try the next one
|
||||
if (directorinfosplit[directorinfo.viewnum].boredom[targetposition - 1] >= BOREDOMTIME)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// pair finished? try the next one
|
||||
if (players[directorinfosplit[directorinfo.viewnum].sortedplayers[targetposition]].exiting)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// don't risk switching away from forward pairs at race end, might miss something!
|
||||
if (directorinfosplit[directorinfo.viewnum].maxdist > PINCHDIST)
|
||||
{
|
||||
// if the "next" player is close enough, they should be able to see everyone fine!
|
||||
// walk back through the standings to find a vantage that gets everyone in frame.
|
||||
// (also creates a pretty cool effect w/ overtakes at speed)
|
||||
while (targetposition < MAXPLAYERS && directorinfosplit[directorinfo.viewnum].gap[targetposition] < WALKBACKDIST)
|
||||
{
|
||||
targetposition++;
|
||||
}
|
||||
}
|
||||
|
||||
target = directorinfosplit[directorinfo.viewnum].sortedplayers[targetposition];
|
||||
|
||||
// stop here since we're already viewing this player
|
||||
if (displayplayers[directorinfo.viewnum] == target)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// if we're certain the back half of the pair is actually in this position, try to switch
|
||||
if (!players[target].kartstuff[k_positiondelay])
|
||||
{
|
||||
K_DirectorSwitch(target, false, directorinfo.viewnum);
|
||||
}
|
||||
|
||||
// even if we're not certain, if we're cetain we're watching the WRONG player, try to switch
|
||||
if (directorinfosplit[directorinfo.viewnum].viewplayer->kartstuff[k_position] != targetposition+1 && !directorinfosplit[directorinfo.viewnum].viewplayer->kartstuff[k_positiondelay])
|
||||
{
|
||||
K_DirectorSwitch(target, false, directorinfo.viewnum);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void K_ToggleDirector(const UINT8 viewnum)
|
||||
{
|
||||
if (!K_DirectorIsAvailable(viewnum))
|
||||
return;
|
||||
|
||||
G_AdjustView(viewnum+1, 1, true);
|
||||
|
||||
if (!K_DirectorIsEnabled(viewnum))
|
||||
{
|
||||
directorinfosplit[viewnum].cooldown = 0; // switch immediately
|
||||
}
|
||||
|
||||
directortoggletimer = 0;
|
||||
|
||||
CV_SetValue(&cv_director[viewnum], (cv_director[viewnum].value ^ 1));
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by AJ "Tyron" Martinez.
|
||||
// Copyright (C) 2024 by James Robert Roman.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_director.h
|
||||
/// \brief SRB2kart automatic spectator camera.
|
||||
|
||||
boolean K_DirectorIsAvailable(UINT8 viewnum);
|
||||
void K_InitDirector(void);
|
||||
void K_UpdateDirector(UINT8 viewnum);
|
||||
void K_DrawDirectorDebugger(void);
|
||||
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_ToggleDirector(UINT8 viewnum);
|
||||
+604
-591
File diff suppressed because it is too large.
Load diff
+2
-1
@@ -31,6 +31,7 @@ extern consvar_t cv_highresportrait;
|
||||
extern consvar_t cv_stat_xoffset;
|
||||
extern consvar_t cv_stat_yoffset;
|
||||
extern consvar_t cv_showstats;
|
||||
extern consvar_t cv_showlaptimes;
|
||||
extern consvar_t cv_battlespeedo;
|
||||
|
||||
#define NUMSPEEDOSTUFF 6
|
||||
@@ -91,7 +92,7 @@ void K_UpdateSpectateGrief(void);
|
||||
void K_PlayAttackTaunt(mobj_t *source);
|
||||
void K_PlayBoostTaunt(mobj_t *source);
|
||||
void K_PlayOvertakeSound(mobj_t *source);
|
||||
void K_PlayHitEmSound(mobj_t *source);
|
||||
void K_PlayHitEmSound(mobj_t *source, mobj_t *victim);
|
||||
void K_PlayPowerGloatSound(mobj_t *source);
|
||||
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
|
||||
+98
-11
@@ -20,6 +20,7 @@
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "g_game.h"
|
||||
#include "g_input.h"
|
||||
#include "hu_stuff.h" // HU_AddChatText
|
||||
#include "console.h"
|
||||
#include "k_kart.h" // SRB2Kart
|
||||
@@ -1108,6 +1109,18 @@ static int lib_pCheckSight(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// DONT USE THIS FOR ANYTHING GAMEPLAY, THIS WILL DESYNCH!
|
||||
static int lib_pCheckSightFast(lua_State *L)
|
||||
{
|
||||
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
//HUDSAFE?
|
||||
if (!t1 || !t2)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, P_CheckSightFast(t1, t2));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pCheckHoopPosition(lua_State *L)
|
||||
{
|
||||
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
@@ -1258,6 +1271,7 @@ static int lib_pPlayRinglossSound(lua_State *L)
|
||||
{
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
player_t *player = NULL;
|
||||
mobj_t *damager = NULL;
|
||||
NOHUD
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
@@ -1267,8 +1281,15 @@ static int lib_pPlayRinglossSound(lua_State *L)
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!lua_isnoneornil(L, 3))
|
||||
{
|
||||
damager = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
||||
if (!damager)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
P_PlayRinglossSound(source);
|
||||
P_PlayRinglossSound(source, damager);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1544,8 +1565,9 @@ static int lib_pSetSkyboxMobj(lua_State *L)
|
||||
// Shhh, neither does P_StartQuake.
|
||||
static int lib_pStartQuake(lua_State *L)
|
||||
{
|
||||
tic_t q_time = (tic_t)luaL_checkinteger(L, 2);
|
||||
fixed_t q_intensity = luaL_checkinteger(L, 1);
|
||||
UINT16 q_time = (UINT16)luaL_checkinteger(L, 2);
|
||||
fixed_t q_radius = luaL_optinteger(L, 4, 512<<FRACBITS);
|
||||
static mappoint_t q_epicenter = {0,0,0};
|
||||
|
||||
NOHUD
|
||||
@@ -1597,11 +1619,8 @@ static int lib_pStartQuake(lua_State *L)
|
||||
}
|
||||
else
|
||||
quake.epicenter = NULL;
|
||||
quake.radius = luaL_optinteger(L, 4, 512*FRACUNIT);
|
||||
|
||||
// These things are actually used in 2.1.
|
||||
quake.intensity = q_intensity;
|
||||
quake.time = q_time;
|
||||
P_StartQuake(q_time, q_intensity, q_radius);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1810,7 +1829,7 @@ static int lib_sStartSoundAtVolume(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
}
|
||||
if (!player || P_IsLocalPlayer(player))
|
||||
S_StartSoundAtVolume(origin, sound_id, volume);
|
||||
S_StartSoundAtVolume(origin, sound_id, volume);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1912,7 +1931,7 @@ static int lib_sChangeMusic(lua_State *L)
|
||||
music_flags = (UINT16)((music_num & 0x7FFF0000) >> 16);
|
||||
else
|
||||
#endif
|
||||
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
||||
music_flags = (UINT16)luaL_optinteger(L, 4, 0);
|
||||
|
||||
position = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
prefadems = (UINT32)luaL_optinteger(L, 6, 0);
|
||||
@@ -2556,10 +2575,22 @@ static int lib_kOvertakeSound(lua_State *L)
|
||||
static int lib_kHitEmSound(lua_State *L)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *victim = NULL;
|
||||
|
||||
if (!lua_isnoneornil(L, 2))
|
||||
{
|
||||
victim = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
if (!victim)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
}
|
||||
|
||||
NOHUD
|
||||
if (!mobj->player)
|
||||
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
|
||||
K_PlayHitEmSound(mobj);
|
||||
if (victim && !victim->player)
|
||||
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Same as above
|
||||
|
||||
K_PlayHitEmSound(mobj, victim);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -3000,6 +3031,58 @@ static int lib_kSetHyuCountdown(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// G_INPUT
|
||||
////////////
|
||||
|
||||
static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
|
||||
{
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 2); // skincolor
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
{
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Not a local player
|
||||
if (player == -1) return 0;
|
||||
|
||||
// pls update with color 0 when youre done with changing led stuff so it can get player color again
|
||||
G_SetPlayerGamepadIndicatorColor(player, color);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_gPlayerDeviceRumble(lua_State *L)
|
||||
{
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT16 low_strength = (UINT16)luaL_checkinteger(L, 2); // low frequency rumble motor strenght
|
||||
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
|
||||
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
{
|
||||
player = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Not a local player
|
||||
if (player == -1) return 0;
|
||||
|
||||
G_PlayerDeviceRumble(player, low_strength, high_strength, duration);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"chatprint", lib_chatprint},
|
||||
@@ -3083,7 +3166,6 @@ static luaL_Reg lib[] = {
|
||||
{"P_LookForEnemies",lib_pLookForEnemies},
|
||||
{"P_NukeEnemies",lib_pNukeEnemies},
|
||||
{"P_HomingAttack",lib_pHomingAttack},
|
||||
//{"P_SuperReady",lib_pSuperReady},
|
||||
{"P_Telekinesis",lib_pTelekinesis},
|
||||
|
||||
// p_map
|
||||
@@ -3096,6 +3178,7 @@ static luaL_Reg lib[] = {
|
||||
{"P_SlideMove",lib_pSlideMove},
|
||||
{"P_BounceMove",lib_pBounceMove},
|
||||
{"P_CheckSight", lib_pCheckSight},
|
||||
{"P_CheckSightFast", lib_pCheckSightFast},
|
||||
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
|
||||
{"P_RadiusAttack",lib_pRadiusAttack},
|
||||
{"P_FloorzAtPos",lib_pFloorzAtPos},
|
||||
@@ -3247,6 +3330,10 @@ static luaL_Reg lib[] = {
|
||||
{"K_SetIndirectItemCooldown",lib_kSetIndirectItemCountdown},
|
||||
{"K_SetHyudoroCooldown",lib_kSetHyuCountdown},
|
||||
|
||||
//g_input
|
||||
{"G_SetPlayerGamepadIndicatorColor",lib_gSetPlayerGamepadIndicatorColor},
|
||||
{"G_PlayerDeviceRumble",lib_gPlayerDeviceRumble},
|
||||
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@@ -3266,4 +3353,4 @@ int LUA_BaseLib(lua_State *L)
|
||||
lua_pushvalue(L, LUA_GLOBALSINDEX);
|
||||
luaL_register(L, NULL, lib);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+57
-14
@@ -81,6 +81,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
lua_pushstring(gL, buf);
|
||||
}
|
||||
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
|
||||
|
||||
lua_pop(gL, 1); // Pop LUA_GetErrorMessage (lua_pcall doesn't pop it)
|
||||
|
||||
return;
|
||||
|
||||
deny:
|
||||
@@ -143,7 +146,7 @@ void COM_Lua_f(void)
|
||||
if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
|
||||
{ // Send the command through the network
|
||||
UINT8 argc;
|
||||
lua_pop(gL, 1); // pop command info table
|
||||
lua_pop(gL, 2); // pop command info table and LUA_GetErrorMessage
|
||||
|
||||
if (flags & COM_ADMIN && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
|
||||
{
|
||||
@@ -166,7 +169,7 @@ void COM_Lua_f(void)
|
||||
for (i = 0; i < argc; i++)
|
||||
WRITESTRINGN(p, COM_Argv(i), 255);
|
||||
if (flags & 2)
|
||||
SendNetXCmd2(XD_LUACMD, buf, p-buf);
|
||||
SendNetXCmdForPlayer(1, XD_LUACMD, buf, p-buf);
|
||||
else
|
||||
SendNetXCmd(XD_LUACMD, buf, p-buf);
|
||||
free(buf);
|
||||
@@ -182,6 +185,8 @@ void COM_Lua_f(void)
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
lua_pushstring(gL, COM_Argv(i));
|
||||
LUA_Call(gL, (int)COM_Argc(), 0, 1); // COM_Argc is 1-based, so this will cover the player we passed too.
|
||||
|
||||
lua_pop(gL, 1); // Pop LUA_GetErrorMessage (lua_pcall doesn't pop it)
|
||||
}
|
||||
|
||||
// Wrapper for COM_AddCommand
|
||||
@@ -453,9 +458,11 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
|
||||
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && stricmp(cvar->string, "0"))))
|
||||
{
|
||||
char *temp = NULL;
|
||||
|
||||
if (!category)
|
||||
{
|
||||
char *temp = strdup(wadfiles[numwadfiles - 1]->filename);
|
||||
temp = strdup(wadfiles[numwadfiles - 1]->filename);
|
||||
nameonly(temp);
|
||||
|
||||
category = temp;
|
||||
@@ -465,6 +472,8 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
M_SlotCvarIntoModMenu(cvar, category, menu_name);
|
||||
else
|
||||
M_SlotCvarIntoModMenu(cvar, category, cvar->name);
|
||||
|
||||
free (temp);
|
||||
}
|
||||
|
||||
// return cvar userdata
|
||||
@@ -580,27 +589,59 @@ static luaL_Reg lib[] = {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
enum cvar_e
|
||||
{
|
||||
cvar_name,
|
||||
cvar_defaultvalue,
|
||||
cvar_flags,
|
||||
cvar_value,
|
||||
cvar_string,
|
||||
cvar_changed,
|
||||
};
|
||||
|
||||
static const char *const cvar_opt[] = {
|
||||
"name",
|
||||
"defaultvalue",
|
||||
"flags",
|
||||
"value",
|
||||
"string",
|
||||
"changed",
|
||||
NULL,
|
||||
};
|
||||
|
||||
static int cvar_fields_ref = LUA_NOREF;
|
||||
|
||||
static int cvar_get(lua_State *L)
|
||||
{
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum cvar_e field = Lua_optoption(L, 2, -1, cvar_fields_ref);
|
||||
|
||||
if(fastcmp(field,"name"))
|
||||
switch (field)
|
||||
{
|
||||
case cvar_name:
|
||||
lua_pushstring(L, cvar->name);
|
||||
else if(fastcmp(field,"defaultvalue"))
|
||||
break;
|
||||
case cvar_defaultvalue:
|
||||
lua_pushstring(L, cvar->defaultvalue);
|
||||
else if(fastcmp(field,"flags"))
|
||||
break;
|
||||
case cvar_flags:
|
||||
lua_pushinteger(L, cvar->flags);
|
||||
else if(fastcmp(field,"value"))
|
||||
break;
|
||||
case cvar_value:
|
||||
lua_pushinteger(L, cvar->value);
|
||||
else if(fastcmp(field,"string"))
|
||||
break;
|
||||
case cvar_string:
|
||||
lua_pushstring(L, cvar->string);
|
||||
else if(fastcmp(field,"changed"))
|
||||
break;
|
||||
case cvar_changed:
|
||||
lua_pushboolean(L, cvar->changed);
|
||||
else if (devparm)
|
||||
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
|
||||
else
|
||||
return 0;
|
||||
break;
|
||||
default:
|
||||
if (devparm)
|
||||
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -612,6 +653,8 @@ int LUA_ConsoleLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pop(L,1);
|
||||
|
||||
cvar_fields_ref = Lua_CreateFieldTable(L, cvar_opt);
|
||||
|
||||
// Set empty registry tables
|
||||
lua_newtable(L);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "COM_Command");
|
||||
|
||||
+116
-89
@@ -12,102 +12,129 @@
|
||||
|
||||
#include "r_defs.h"
|
||||
#include "d_player.h"
|
||||
#include "s_sound.h"
|
||||
#include "lua_hudlib_drawlist.h"
|
||||
|
||||
enum hook {
|
||||
hook_NetVars=0,
|
||||
hook_MapChange,
|
||||
hook_MapLoad,
|
||||
hook_PlayerJoin,
|
||||
hook_PreThinkFrame,
|
||||
hook_ThinkFrame,
|
||||
hook_PostThinkFrame,
|
||||
hook_MobjSpawn,
|
||||
hook_MobjCollide,
|
||||
hook_MobjMoveCollide,
|
||||
hook_TouchSpecial,
|
||||
hook_MobjFuse,
|
||||
hook_MobjThinker,
|
||||
hook_BossThinker,
|
||||
hook_ShouldDamage,
|
||||
hook_MobjDamage,
|
||||
hook_MobjDeath,
|
||||
hook_BossDeath,
|
||||
hook_MobjRemoved,
|
||||
hook_JumpSpecial,
|
||||
hook_AbilitySpecial,
|
||||
hook_SpinSpecial,
|
||||
hook_JumpSpinSpecial,
|
||||
hook_BotTiccmd,
|
||||
hook_BotAI,
|
||||
hook_LinedefExecute,
|
||||
hook_PlayerMsg,
|
||||
hook_HurtMsg,
|
||||
hook_PlayerSpawn,
|
||||
hook_PlayerQuit,
|
||||
hook_PlayerThink,
|
||||
hook_MusicChange,
|
||||
hook_ShouldSpin, //SRB2KART
|
||||
hook_ShouldExplode, //SRB2KART
|
||||
hook_ShouldSquish, //SRB2KART
|
||||
hook_PlayerSpin, //SRB2KART
|
||||
hook_PlayerExplode, //SRB2KART
|
||||
hook_PlayerSquish, //SRB2KART
|
||||
hook_PlayerCmd, //SRB2KART
|
||||
hook_IntermissionThinker, //SRB2KART
|
||||
hook_VoteThinker, //SRB2KART
|
||||
/*
|
||||
* Do you know what an 'X Macro' is? Such a macro is called over each element of
|
||||
* a list and expands the input. I use it for the hook lists because both an enum
|
||||
* and array of hook names need to be kept in order. The X Macro handles this
|
||||
* automatically.
|
||||
*/
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
extern const char *const hookNames[];
|
||||
#define MOBJ_HOOK_LIST(X) \
|
||||
X (MobjSpawn),/* P_SpawnMobj */\
|
||||
X (MobjCollide),/* PIT_CheckThing */\
|
||||
X (MobjMoveCollide),/* tritto */\
|
||||
X (TouchSpecial),/* P_TouchSpecialThing */\
|
||||
X (MobjFuse),/* when mobj->fuse runs out */\
|
||||
X (MobjThinker),/* P_MobjThinker, P_SceneryThinker */\
|
||||
X (BossThinker),/* P_GenericBossThinker */\
|
||||
X (ShouldDamage),/* P_DamageMobj (Should mobj take damage?) */\
|
||||
X (MobjDamage),/* P_DamageMobj (Mobj actually takes damage!) */\
|
||||
X (MobjDeath),/* P_KillMobj */\
|
||||
X (BossDeath),/* A_BossDeath */\
|
||||
X (MobjRemoved),/* P_RemoveMobj */\
|
||||
X (HurtMsg),/* imhurttin */\
|
||||
|
||||
#define HOOK_LIST(X) \
|
||||
X (NetVars),/* add to archive table (netsave) */\
|
||||
X (MapChange),/* (before map load) */\
|
||||
X (MapLoad),\
|
||||
X (PlayerJoin),/* Got_AddPlayer */\
|
||||
X (PreThinkFrame)/* frame (before mobj and player thinkers) */,\
|
||||
X (ThinkFrame),/* frame (after mobj and player thinkers) */\
|
||||
X (PostThinkFrame),/* frame (at end of tick, ie after overlays, precipitation, specials) */\
|
||||
X (JumpSpecial),/* P_DoJumpStuff (Any-jumping) */\
|
||||
X (AbilitySpecial),/* P_DoJumpStuff (Double-jumping) */\
|
||||
X (SpinSpecial),/* P_DoSpinAbility (Spin button effect) */\
|
||||
X (JumpSpinSpecial),/* P_DoJumpStuff (Spin button effect (mid-air)) */\
|
||||
X (BotTiccmd),/* B_BuildTiccmd */\
|
||||
X (PlayerMsg),/* chat messages */\
|
||||
X (PlayerSpawn),/* G_SpawnPlayer */\
|
||||
X (PlayerQuit),\
|
||||
X (PlayerThink),/* P_PlayerThink */\
|
||||
X (MusicChange),\
|
||||
X (ShouldSpin),/*SRB2KART*/\
|
||||
X (ShouldExplode),/*SRB2KART*/\
|
||||
X (ShouldSquish),/*SRB2KART*/\
|
||||
X (PlayerSpin),/*SRB2KART*/\
|
||||
X (PlayerExplode),/*SRB2KART*/\
|
||||
X (PlayerSquish),/*SRB2KART*/\
|
||||
X (PlayerCmd),/* building the player's ticcmd struct (Ported from SRB2Kart) */\
|
||||
X (IntermissionThinker),/* Y_Ticker */\
|
||||
X (VoteThinker),/*SRB2KART*/\
|
||||
X (ServerJoin),/* SRB2KART - Saturn 32p*/\
|
||||
|
||||
#define STRING_HOOK_LIST(X) \
|
||||
X (BotAI),/* B_BuildTailsTiccmd by skin name */\
|
||||
X (LinedefExecute),\
|
||||
|
||||
#define HUD_HOOK_LIST(X) \
|
||||
X (game),\
|
||||
X (scores),/* emblems/multiplayer list */\
|
||||
X (intermission),\
|
||||
X (vote),\
|
||||
|
||||
/*
|
||||
* I chose to access the hook enums through a macro as well. This could provide
|
||||
* a hint to lookup the macro's definition instead of the enum's definition.
|
||||
* (Since each enumeration is not defined in the source code, but by the list
|
||||
* macros above, it is not greppable.) The name passed to the macro can also be
|
||||
* grepped and found in the lists above.
|
||||
*/
|
||||
|
||||
#define MOBJ_HOOK(name) mobjhook_ ## name
|
||||
#define HOOK(name) hook_ ## name
|
||||
#define HUD_HOOK(name) hudhook_ ## name
|
||||
#define STRING_HOOK(name) stringhook_ ## name
|
||||
|
||||
#define ENUM(X) enum { X ## _LIST (X) X(MAX) }
|
||||
|
||||
ENUM (MOBJ_HOOK);
|
||||
ENUM (HOOK);
|
||||
ENUM (HUD_HOOK);
|
||||
ENUM (STRING_HOOK);
|
||||
|
||||
#undef ENUM
|
||||
|
||||
/* dead simple, LUA_HOOK(GameQuit) */
|
||||
#define LUA_HOOK(type) LUA_HookVoid(HOOK(type))
|
||||
#define LUA_HUDHOOK(type,drawlist) LUA_HookHUD(HUD_HOOK(type),(drawlist))
|
||||
|
||||
extern boolean hook_cmd_running; // This is used by PlayerCmd and lua_playerlib to prevent anything from being wirtten to player while we run PlayerCmd.
|
||||
extern int hook_defrosting;
|
||||
|
||||
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
|
||||
void LUAh_MapLoad(void); // Hook for map load
|
||||
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
|
||||
void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers)
|
||||
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
|
||||
void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials)
|
||||
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
|
||||
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
|
||||
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
|
||||
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
||||
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
|
||||
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
|
||||
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
|
||||
boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type
|
||||
#define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type
|
||||
UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Should mobj take damage?)
|
||||
boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!)
|
||||
boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source); // Hook for P_KillMobj by mobj type
|
||||
#define LUAh_BossDeath(mo) LUAh_MobjHook(mo, hook_BossDeath) // Hook for A_BossDeath by mobj type
|
||||
#define LUAh_MobjRemoved(mo) LUAh_MobjHook(mo, hook_MobjRemoved) // Hook for P_RemoveMobj by mobj type
|
||||
#define LUAh_JumpSpecial(player) LUAh_PlayerHook(player, hook_JumpSpecial) // Hook for P_DoJumpStuff (Any-jumping)
|
||||
#define LUAh_AbilitySpecial(player) LUAh_PlayerHook(player, hook_AbilitySpecial) // Hook for P_DoJumpStuff (Double-jumping)
|
||||
#define LUAh_SpinSpecial(player) LUAh_PlayerHook(player, hook_SpinSpecial) // Hook for P_DoSpinDash (Spin button effect)
|
||||
#define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air))
|
||||
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
|
||||
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name
|
||||
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
||||
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg, int mute); // Hook for chat messages
|
||||
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
|
||||
#define LUAh_PlayerSpawn(player) LUAh_PlayerHook(player, hook_PlayerSpawn) // Hook for G_SpawnPlayer
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
|
||||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping,
|
||||
UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
void LUA_HookVoid(int hook);
|
||||
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
|
||||
|
||||
UINT8 LUAh_ShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be spun out?
|
||||
UINT8 LUAh_ShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be exploded?
|
||||
UINT8 LUAh_ShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be squished?
|
||||
int LUA_HookMobj(mobj_t *, int hook);
|
||||
int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);
|
||||
void LUA_HookInt(INT32 integer, int hook);
|
||||
//void LUA_HookBool(boolean value, int hook);
|
||||
int LUA_HookPlayer(player_t *, int hook);
|
||||
int LUA_HookTiccmd(player_t *, ticcmd_t *, int hook);
|
||||
|
||||
boolean LUAh_PlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SpinPlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
boolean LUAh_PlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
void LUA_HookPreThinkFrame(void);
|
||||
void LUA_HookThinkFrame(void);
|
||||
void LUA_HookPostThinkFrame(void);
|
||||
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher);
|
||||
int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage);
|
||||
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage);
|
||||
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source);
|
||||
int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd);
|
||||
void LUA_HookLinedefExecute(line_t *, mobj_t *, sector_t *);
|
||||
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute);
|
||||
int LUA_HookHurtMsg(player_t *, mobj_t *inflictor, mobj_t *source);
|
||||
int LUA_HookPlayerCanDamage(player_t *, mobj_t *);
|
||||
void LUA_HookPlayerQuit(player_t *, int);
|
||||
int LUA_HookPlayerCmd(player_t *, ticcmd_t *);
|
||||
int LUA_HookMusicChange(const char *oldname, struct MusicChange *);
|
||||
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
|
||||
int LUA_HookShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be spun out?
|
||||
int LUA_HookShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be exploded?
|
||||
int LUA_HookShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be squished?
|
||||
|
||||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
void LUAh_VoteThinker(void); // Hook for Y_VoteTicker
|
||||
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
|
||||
boolean LUA_HookPlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SpinPlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
|
||||
+966
-1565
File diff suppressed because it is too large.
Load diff
+1
-4
@@ -50,9 +50,6 @@ extern boolean hud_interplatch; // string mode was toggled
|
||||
|
||||
boolean LUA_HudEnabled(enum hud option);
|
||||
|
||||
void LUAh_GameHUD(huddrawlist_h list);
|
||||
void LUAh_ScoresHUD(huddrawlist_h list);
|
||||
void LUAh_IntermissionHUD(huddrawlist_h list);
|
||||
void LUAh_VoteHUD(huddrawlist_h list);
|
||||
void LUA_SetHudHook(int hook, huddrawlist_h list);
|
||||
|
||||
#endif // __LUA_HUD_H__
|
||||
+73
-283
@@ -28,6 +28,7 @@
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
#include "lua_hud.h"
|
||||
#include "lua_hook.h"
|
||||
|
||||
#define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
|
||||
|
||||
@@ -40,8 +41,6 @@ boolean hud_interpstring = false;
|
||||
boolean hud_interplatch = false;
|
||||
static UINT8 hud_enabled[(hud_MAX/8)+1];
|
||||
|
||||
static UINT8 hudAvailable; // hud hooks field
|
||||
|
||||
static UINT8 camnum = 1;
|
||||
|
||||
// must match enum hud in lua_hud.h
|
||||
@@ -93,18 +92,7 @@ static const char *const patch_opt[] = {
|
||||
"topoffset",
|
||||
NULL};
|
||||
|
||||
enum hudhook {
|
||||
hudhook_game = 0,
|
||||
hudhook_scores = 1,
|
||||
hudhook_intermission = 2,
|
||||
hudhook_vote = 3,
|
||||
};
|
||||
static const char *const hudhook_opt[] = {
|
||||
"game",
|
||||
"scores",
|
||||
"intermission",
|
||||
"vote",
|
||||
NULL};
|
||||
static int patch_fields_ref = LUA_NOREF;
|
||||
|
||||
// alignment types for v.drawString
|
||||
enum align {
|
||||
@@ -229,6 +217,8 @@ static const char *const hud_drawinfo_options[] = {
|
||||
"minimap",
|
||||
NULL};
|
||||
|
||||
static int camera_fields_ref = LUA_NOREF;
|
||||
|
||||
static int lib_getHudInfo(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
@@ -298,7 +288,7 @@ static int colormap_get(lua_State *L)
|
||||
static int patch_get(lua_State *L)
|
||||
{
|
||||
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
|
||||
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
|
||||
enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
|
||||
|
||||
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
|
||||
// this may change in the future, so patch.valid still exists
|
||||
@@ -333,7 +323,7 @@ static int patch_set(lua_State *L)
|
||||
static int camera_get(lua_State *L)
|
||||
{
|
||||
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
|
||||
enum cameraf field = luaL_checkoption(L, 2, NULL, camera_opt);
|
||||
enum cameraf field = Lua_optoption(L, 2, -1, camera_fields_ref);
|
||||
|
||||
// cameras should always be valid unless I'm a nutter
|
||||
I_Assert(cam != NULL);
|
||||
@@ -499,7 +489,7 @@ static int libd_getSpritePatch(lua_State *L)
|
||||
angle = (angle & 7); // modulus angle by 8
|
||||
|
||||
// rotsprite?????
|
||||
if (lua_isnumber(L, 4) && (cv_spriteroll.value))
|
||||
if (lua_isnumber(L, 4) && cv_sloperoll.value)
|
||||
{
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
@@ -587,26 +577,16 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
UINT8 *colormap = NULL; // do we want to colormap this patch?
|
||||
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
|
||||
huddrawlist_h list;
|
||||
|
||||
// variables used to replicate k_kart's mmap drawer:
|
||||
INT32 lumpnum;
|
||||
patch_t *AutomapPic;
|
||||
INT32 mx, my;
|
||||
INT32 splitflags, minimaptrans;
|
||||
patch_t *AutomapPic = NULL;
|
||||
|
||||
// base position of the minimap which also takes splits into account:
|
||||
INT32 MM_X, MM_Y;
|
||||
|
||||
// variables used for actually drawing the icon:
|
||||
INT32 splitflags, minimaptrans;
|
||||
fixed_t amnumxpos, amnumypos;
|
||||
INT32 amxpos, amypos;
|
||||
|
||||
node_t *bsp = &nodes[numnodes-1];
|
||||
fixed_t maxx, minx, maxy, miny;
|
||||
|
||||
fixed_t mapwidth, mapheight;
|
||||
fixed_t xoffset, yoffset;
|
||||
fixed_t xscale, yscale, zoom;
|
||||
fixed_t amxpos, amypos;
|
||||
INT32 mm_x, mm_y;
|
||||
fixed_t patchw, patchh;
|
||||
|
||||
HUDONLY // only run this function in hud hooks
|
||||
@@ -618,8 +598,6 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
|
||||
centered = lua_optboolean(L, 6);
|
||||
|
||||
// replicate exactly what source does for its minimap drawer; AKA hardcoded garbo.
|
||||
|
||||
// first, check what position the mmap is supposed to be in (pasted from k_kart.c):
|
||||
MM_X = BASEVIDWIDTH - 50 + cv_mini_xoffset.value; // 270
|
||||
MM_Y = (BASEVIDHEIGHT/2)-16 + cv_mini_yoffset.value; // 84
|
||||
@@ -654,7 +632,6 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
else
|
||||
return 0;
|
||||
|
||||
|
||||
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
|
||||
splitflags |= minimaptrans;
|
||||
|
||||
@@ -672,100 +649,73 @@ static int libd_drawOnMinimap(lua_State *L)
|
||||
if (gamestate != GS_LEVEL)
|
||||
return 0;
|
||||
|
||||
if (stplyr != &players[displayplayers[0]])
|
||||
if (stplyrnum != 0)
|
||||
return 0;
|
||||
|
||||
lumpnum = W_CheckNumForName(va("%sR", G_BuildMapName(gamemap)));
|
||||
AutomapPic = minimapinfo.minimap_pic;
|
||||
|
||||
if (lumpnum != -1)
|
||||
AutomapPic = W_CachePatchName(va("%sR", G_BuildMapName(gamemap)), PU_HUDGFX);
|
||||
else
|
||||
if (!AutomapPic)
|
||||
{
|
||||
return 0; // no pic, just get outta here
|
||||
}
|
||||
|
||||
mx = MM_X - (AutomapPic->width/2);
|
||||
my = MM_Y - (AutomapPic->height/2);
|
||||
// Handle offsets and stuff.
|
||||
mm_x = MM_X - (SHORT(AutomapPic->width)/2);
|
||||
mm_y = MM_Y - (SHORT(AutomapPic->height)/2);
|
||||
|
||||
// let offsets transfer to the heads, too!
|
||||
if (encoremode)
|
||||
mx += SHORT(AutomapPic->leftoffset);
|
||||
{
|
||||
mm_x += SHORT(AutomapPic->leftoffset);
|
||||
}
|
||||
else
|
||||
mx -= SHORT(AutomapPic->leftoffset);
|
||||
my -= SHORT(AutomapPic->topoffset);
|
||||
{
|
||||
mm_x -= SHORT(AutomapPic->leftoffset);
|
||||
}
|
||||
|
||||
// now that we have replicated this behavior, we can draw an icon from our supplied x, y coordinates by replicating k_kart.c's totally understandable uncommented code!!!
|
||||
|
||||
// get map boundaries using nodes
|
||||
maxx = maxy = INT32_MAX;
|
||||
minx = miny = INT32_MIN;
|
||||
minx = bsp->bbox[0][BOXLEFT];
|
||||
maxx = bsp->bbox[0][BOXRIGHT];
|
||||
miny = bsp->bbox[0][BOXBOTTOM];
|
||||
maxy = bsp->bbox[0][BOXTOP];
|
||||
|
||||
if (bsp->bbox[1][BOXLEFT] < minx)
|
||||
minx = bsp->bbox[1][BOXLEFT];
|
||||
if (bsp->bbox[1][BOXRIGHT] > maxx)
|
||||
maxx = bsp->bbox[1][BOXRIGHT];
|
||||
if (bsp->bbox[1][BOXBOTTOM] < miny)
|
||||
miny = bsp->bbox[1][BOXBOTTOM];
|
||||
if (bsp->bbox[1][BOXTOP] > maxy)
|
||||
maxy = bsp->bbox[1][BOXTOP];
|
||||
|
||||
// You might be wondering why these are being bitshift here
|
||||
// it's because mapwidth and height would otherwise overflow for maps larger than half the size possible...
|
||||
// map boundaries and sizes will ALWAYS be whole numbers thankfully
|
||||
// later calculations take into consideration that these are actually not in terms of FRACUNIT though
|
||||
minx >>= FRACBITS;
|
||||
maxx >>= FRACBITS;
|
||||
miny >>= FRACBITS;
|
||||
maxy >>= FRACBITS;
|
||||
|
||||
// these are our final map boundaries:
|
||||
mapwidth = maxx - minx;
|
||||
mapheight = maxy - miny;
|
||||
|
||||
// These should always be small enough to be bitshift back right now
|
||||
xoffset = (minx + mapwidth/2)<<FRACBITS;
|
||||
yoffset = (miny + mapheight/2)<<FRACBITS;
|
||||
|
||||
xscale = FixedDiv(AutomapPic->width, mapwidth);
|
||||
yscale = FixedDiv(AutomapPic->height, mapheight);
|
||||
zoom = FixedMul(min(xscale, yscale), FRACUNIT-FRACUNIT/20);
|
||||
|
||||
amnumxpos = (FixedMul(x, zoom) - FixedMul(xoffset, zoom));
|
||||
amnumypos = -(FixedMul(y, zoom) - FixedMul(yoffset, zoom));
|
||||
|
||||
if (encoremode)
|
||||
amnumxpos = -amnumxpos;
|
||||
mm_y -= SHORT(AutomapPic->topoffset);
|
||||
|
||||
// scale patch coords
|
||||
patchw = patch->width*scale /2;
|
||||
patchh = patch->height*scale /2;
|
||||
patchw = (SHORT(patch->width) * scale / 2);
|
||||
patchh = (SHORT(patch->height) * scale / 2);
|
||||
|
||||
if (centered)
|
||||
{
|
||||
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
|
||||
}
|
||||
|
||||
amxpos = amnumxpos + ((mx + AutomapPic->width/2)<<FRACBITS) - patchw;
|
||||
amypos = amnumypos + ((my + AutomapPic->height/2)<<FRACBITS) - patchh;
|
||||
amnumxpos = (FixedMul(x, minimapinfo.zoom) - minimapinfo.offs_x);
|
||||
amnumypos = -(FixedMul(y, minimapinfo.zoom) - minimapinfo.offs_y);
|
||||
|
||||
if (encoremode)
|
||||
{
|
||||
amnumxpos = -amnumxpos;
|
||||
}
|
||||
|
||||
amxpos = amnumxpos + ((mm_x + SHORT(AutomapPic->width) / 2)<<FRACBITS) - patchw;
|
||||
amypos = amnumypos + ((mm_y + SHORT(AutomapPic->height) / 2)<<FRACBITS) - patchh;
|
||||
|
||||
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
list = (huddrawlist_h) lua_touserdata(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (LUA_HUD_IsDrawListValid(list)){
|
||||
if (cv_minihead.value)
|
||||
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale/2, patch, splitflags, colormap);
|
||||
else
|
||||
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale, patch, splitflags, colormap);
|
||||
}else{
|
||||
if (cv_minihead.value)
|
||||
V_DrawFixedPatch(amxpos, amypos, scale/2, splitflags, patch, colormap);
|
||||
else
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, splitflags, patch, colormap);
|
||||
if (cv_minihead.value)
|
||||
{
|
||||
amxpos += patchw / 2;
|
||||
amypos += patchh / 2;
|
||||
scale /= 2;
|
||||
}
|
||||
|
||||
if (LUA_HUD_IsDrawListValid(list))
|
||||
{
|
||||
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale, patch, splitflags, colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawFixedPatch(amxpos, amypos, scale, splitflags, patch, colormap);
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1251,6 +1201,8 @@ static luaL_Reg lib_draw[] = {
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
static int lib_draw_ref;
|
||||
|
||||
//
|
||||
// lib_hud
|
||||
//
|
||||
@@ -1284,25 +1236,7 @@ static int lib_hudenabled(lua_State *L)
|
||||
}
|
||||
|
||||
// add a HUD element for rendering
|
||||
static int lib_hudadd(lua_State *L)
|
||||
{
|
||||
enum hudhook field;
|
||||
|
||||
luaL_checktype(L, 1, LUA_TFUNCTION);
|
||||
field = luaL_checkoption(L, 2, "game", hudhook_opt);
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_rawgeti(L, -1, field+2); // HUD[2+]
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_remove(L, -2);
|
||||
|
||||
lua_pushvalue(L, 1);
|
||||
lua_rawseti(L, -2, (int)(lua_objlen(L, -2) + 1));
|
||||
|
||||
hudAvailable |= 1<<field;
|
||||
return 0;
|
||||
}
|
||||
extern int lib_hudadd(lua_State *L);
|
||||
|
||||
static int lib_hudsetvotebackground(lua_State *L)
|
||||
{
|
||||
@@ -1387,23 +1321,9 @@ int LUA_HudLib(lua_State *L)
|
||||
{
|
||||
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
|
||||
|
||||
lua_newtable(L); // HUD registry table
|
||||
lua_newtable(L);
|
||||
luaL_register(L, NULL, lib_draw);
|
||||
lua_rawseti(L, -2, 1); // HUD[1] = lib_draw
|
||||
|
||||
lua_newtable(L);
|
||||
lua_rawseti(L, -2, 2); // HUD[2] = game rendering functions array
|
||||
|
||||
lua_newtable(L);
|
||||
lua_rawseti(L, -2, 3); // HUD[3] = scores rendering functions array
|
||||
|
||||
lua_newtable(L);
|
||||
lua_rawseti(L, -2, 4); // HUD[4] = intermission rendering functions array
|
||||
|
||||
lua_newtable(L);
|
||||
lua_rawseti(L, -2, 5); // HUD[5] = vote rendering functions array
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "HUD");
|
||||
lua_newtable(L);
|
||||
luaL_register(L, NULL, lib_draw);
|
||||
lib_draw_ref = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
|
||||
luaL_newmetatable(L, META_HUDINFO);
|
||||
lua_pushcfunction(L, hudinfo_get);
|
||||
@@ -1439,11 +1359,15 @@ int LUA_HudLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
lua_pop(L,1);
|
||||
|
||||
patch_fields_ref = Lua_CreateFieldTable(L, patch_opt);
|
||||
|
||||
luaL_newmetatable(L, META_CAMERA);
|
||||
lua_pushcfunction(L, camera_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pop(L,1);
|
||||
|
||||
camera_fields_ref = Lua_CreateFieldTable(L, camera_opt);
|
||||
|
||||
luaL_register(L, "hud", lib_hud);
|
||||
return 0;
|
||||
}
|
||||
@@ -1455,153 +1379,19 @@ boolean LUA_HudEnabled(enum hud option)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Hook for HUD rendering
|
||||
void LUAh_GameHUD(huddrawlist_h list)
|
||||
void LUA_SetHudHook(int hook, huddrawlist_h list)
|
||||
{
|
||||
if (!gL || !(hudAvailable & (1<<hudhook_game)))
|
||||
return;
|
||||
|
||||
lua_getref(gL, lib_draw_ref);
|
||||
|
||||
lua_pushlightuserdata(gL, list);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
|
||||
hud_running = true;
|
||||
lua_settop(gL, 0);
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, hudhook_game+2); // HUD[2] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_remove(gL, -3); // pop HUD
|
||||
LUA_PushUserdata(gL, stplyr, META_PLAYER);
|
||||
LUA_PushUserdata(gL, &camera[stplyrnum], META_CAMERA);
|
||||
camnum = stplyrnum + 1;
|
||||
|
||||
hud_interpcounter = 0;
|
||||
lua_pushnil(gL);
|
||||
while (lua_next(gL, -5) != 0) {
|
||||
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
||||
hud_interpcounter++;
|
||||
lua_pushvalue(gL, -5); // graphics library (HUD[1])
|
||||
lua_pushvalue(gL, -5); // stplyr
|
||||
lua_pushvalue(gL, -5); // camera
|
||||
LUA_Call(gL, 3, 0, 1);
|
||||
// there used to be a switch statement here, its gone now.
|
||||
if (hook == HUD_HOOK(game))
|
||||
{
|
||||
LUA_PushUserdata(gL, stplyr, META_PLAYER);
|
||||
LUA_PushUserdata(gL, &camera[stplyrnum], META_CAMERA);
|
||||
camnum = stplyrnum + 1; // for compatibility
|
||||
}
|
||||
lua_settop(gL, 0);
|
||||
hud_running = false;
|
||||
|
||||
lua_pushlightuserdata(gL, NULL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
}
|
||||
|
||||
void LUAh_ScoresHUD(huddrawlist_h list)
|
||||
{
|
||||
if (!gL || !(hudAvailable & (1<<hudhook_scores)))
|
||||
return;
|
||||
|
||||
lua_pushlightuserdata(gL, list);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
|
||||
hud_running = true;
|
||||
lua_settop(gL, 0);
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, hudhook_scores+2); // HUD[3] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_remove(gL, -3); // pop HUD
|
||||
lua_pushnil(gL);
|
||||
hud_interpcounter = 0;
|
||||
while (lua_next(gL, -3) != 0) {
|
||||
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
||||
hud_interpcounter++;
|
||||
lua_pushvalue(gL, -3); // graphics library (HUD[1])
|
||||
LUA_Call(gL, 1, 0, 1);
|
||||
}
|
||||
lua_settop(gL, 0);
|
||||
hud_running = false;
|
||||
|
||||
lua_pushlightuserdata(gL, NULL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
}
|
||||
|
||||
void LUAh_IntermissionHUD(huddrawlist_h list)
|
||||
{
|
||||
if (!gL || !(hudAvailable & (1<<hudhook_intermission)))
|
||||
return;
|
||||
|
||||
lua_pushlightuserdata(gL, list);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
|
||||
hud_running = true;
|
||||
lua_settop(gL, 0);
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, hudhook_intermission+2); // HUD[4] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_remove(gL, -3); // pop HUD
|
||||
lua_pushnil(gL);
|
||||
hud_interpcounter = 0;
|
||||
while (lua_next(gL, -3) != 0) {
|
||||
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
||||
hud_interpcounter++;
|
||||
lua_pushvalue(gL, -3); // graphics library (HUD[1])
|
||||
LUA_Call(gL, 1, 0, 1);
|
||||
}
|
||||
lua_settop(gL, 0);
|
||||
hud_running = false;
|
||||
|
||||
lua_pushlightuserdata(gL, NULL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
}
|
||||
|
||||
void LUAh_VoteHUD(huddrawlist_h list)
|
||||
{
|
||||
if (!gL || !(hudAvailable & (1<<hudhook_vote)))
|
||||
return;
|
||||
|
||||
lua_pushlightuserdata(gL, list);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
|
||||
hud_running = true;
|
||||
lua_settop(gL, 0);
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, hudhook_vote+2); // HUD[5] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_remove(gL, -3); // pop HUD
|
||||
lua_pushnil(gL);
|
||||
hud_interpcounter = 0;
|
||||
while (lua_next(gL, -3) != 0) {
|
||||
hud_interpolate = hud_interpstring = hud_interplatch = false;
|
||||
hud_interpcounter++;
|
||||
lua_pushvalue(gL, -3); // graphics library (HUD[1])
|
||||
LUA_Call(gL, 1, 0, 1);
|
||||
}
|
||||
lua_settop(gL, 0);
|
||||
hud_running = false;
|
||||
|
||||
lua_pushlightuserdata(gL, NULL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
}
|
||||
@@ -326,7 +326,7 @@ static UINT64 GetItemId(void)
|
||||
return 0;
|
||||
|
||||
// leave bits 0 and 1 free for the string mode
|
||||
UINT64 id = ((uintptr_t)gL->savedpc << 32) | (hud_interpcounter << 10) | (hud_interptag << 2);
|
||||
UINT64 id = ((UINT64)(uintptr_t)gL->savedpc << 32) | (hud_interpcounter << 10) | (hud_interptag << 2);
|
||||
|
||||
if (hud_interplatch)
|
||||
{
|
||||
@@ -632,12 +632,18 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
||||
switch (item->type)
|
||||
{
|
||||
case DI_Draw:
|
||||
if (!item->patch || item->patch == NULL)
|
||||
return;
|
||||
V_DrawFixedPatch(LERPS(x), LERPS(y), FRACUNIT, item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawScaled:
|
||||
if (!item->patch || item->patch == NULL)
|
||||
return;
|
||||
V_DrawFixedPatch(LERPS(x), LERPS(y), LERP(scale), item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawStretched:
|
||||
if (!item->patch || item->patch == NULL)
|
||||
return;
|
||||
V_DrawStretchyFixedPatch(LERPS(x), LERPS(y), LERP(hscale), LERP(vscale), item->flags, item->patch, item->colormap);
|
||||
break;
|
||||
case DI_DrawNum:
|
||||
|
||||
+356
-162
@@ -23,34 +23,10 @@
|
||||
#include "lua_hud.h" // hud_running errors
|
||||
#include "lua_hook.h" // cmd errors
|
||||
|
||||
boolean LUA_CallAction(const char *action, mobj_t *actor);
|
||||
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
|
||||
state_t *astate;
|
||||
|
||||
enum sfxinfo_read {
|
||||
sfxinfor_name = 0,
|
||||
sfxinfor_singular,
|
||||
sfxinfor_priority,
|
||||
sfxinfor_flags, // "pitch"
|
||||
sfxinfor_skinsound
|
||||
};
|
||||
const char *const sfxinfo_ropt[] = {
|
||||
"name",
|
||||
"singular",
|
||||
"priority",
|
||||
"flags",
|
||||
"skinsound",
|
||||
NULL};
|
||||
|
||||
enum sfxinfo_write {
|
||||
sfxinfow_singular = 0,
|
||||
sfxinfow_priority,
|
||||
sfxinfow_flags // "pitch"
|
||||
};
|
||||
const char *const sfxinfo_wopt[] = {
|
||||
"singular",
|
||||
"priority",
|
||||
"flags",
|
||||
NULL};
|
||||
boolean actionsoverridden[NUMACTIONS] = {false};
|
||||
|
||||
//
|
||||
// Sprite Names
|
||||
@@ -101,7 +77,7 @@ static void A_Lua(mobj_t *actor)
|
||||
{
|
||||
boolean found = false;
|
||||
I_Assert(actor != NULL);
|
||||
|
||||
|
||||
lua_settop(gL, 0); // Just in case...
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
@@ -135,6 +111,8 @@ static void A_Lua(mobj_t *actor)
|
||||
lua_pushinteger(gL, var2);
|
||||
LUA_Call(gL, 3, 0, 1);
|
||||
|
||||
lua_pop(gL, 1); // pop error handler
|
||||
|
||||
if (found)
|
||||
{
|
||||
--superstack;
|
||||
@@ -276,27 +254,21 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
|
||||
return true; // action successfully set.
|
||||
}
|
||||
|
||||
boolean LUA_CallAction(const char *csaction, mobj_t *actor)
|
||||
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor)
|
||||
{
|
||||
I_Assert(csaction != NULL);
|
||||
I_Assert(actor != NULL);
|
||||
|
||||
if (!gL) // Lua isn't loaded,
|
||||
if (!actionsoverridden[actionnum]) // The action is not overriden,
|
||||
return false; // action not called.
|
||||
|
||||
if (superstack && fasticmp(csaction, superactions[superstack-1])) // the action is calling itself,
|
||||
return false; // let it call the hardcoded function instead.
|
||||
if (superstack && fasticmp(actionpointers[actionnum].name, superactions[superstack-1])) // the action is calling itself,
|
||||
return false; // let it call the hardcoded function
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
|
||||
// grab function by uppercase name.
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_ACTIONS);
|
||||
{
|
||||
char *action = Z_StrDup(csaction);
|
||||
strupr(action);
|
||||
lua_getfield(gL, -1, action);
|
||||
Z_Free(action);
|
||||
}
|
||||
lua_getfield(gL, -1, actionpointers[actionnum].name);
|
||||
lua_remove(gL, -2); // pop LREG_ACTIONS
|
||||
|
||||
if (lua_isnil(gL, -1)) // no match
|
||||
@@ -319,7 +291,7 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
|
||||
lua_pushinteger(gL, var1);
|
||||
lua_pushinteger(gL, var2);
|
||||
|
||||
superactions[superstack] = csaction;
|
||||
superactions[superstack] = actionpointers[actionnum].name;
|
||||
++superstack;
|
||||
|
||||
LUA_Call(gL, 3, 0, -(2 + 3));
|
||||
@@ -330,49 +302,93 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
|
||||
return true; // action successfully called.
|
||||
}
|
||||
|
||||
enum state_e {
|
||||
state_sprite = 0,
|
||||
state_frame,
|
||||
state_tics,
|
||||
state_action,
|
||||
state_var1,
|
||||
state_var2,
|
||||
state_nextstate,
|
||||
};
|
||||
|
||||
const char *const state_opt[] = {
|
||||
"sprite",
|
||||
"frame",
|
||||
"tics",
|
||||
"action",
|
||||
"var1",
|
||||
"var2",
|
||||
"nextstate",
|
||||
NULL
|
||||
};
|
||||
|
||||
static int state_fields_ref = LUA_NOREF;
|
||||
|
||||
// state_t *, field -> number
|
||||
static int state_get(lua_State *L)
|
||||
{
|
||||
state_t *st = *((state_t **)luaL_checkudata(L, 1, META_STATE));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum state_e field = Lua_optoption(L, 2, -1, state_fields_ref);
|
||||
lua_Integer number;
|
||||
|
||||
if (fastcmp(field,"sprite"))
|
||||
number = st->sprite;
|
||||
else if (fastcmp(field,"frame"))
|
||||
number = st->frame;
|
||||
else if (fastcmp(field,"tics"))
|
||||
number = st->tics;
|
||||
else if (fastcmp(field,"action")) {
|
||||
const char *name;
|
||||
if (!st->action.acp1) // Action is NULL.
|
||||
return 0; // return nil.
|
||||
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_pushlightuserdata(L, st); // Push the state pointer and
|
||||
lua_rawget(L, -2); // use it to get the actual Lua function.
|
||||
lua_remove(L, -2); // pop LREG_STATEACTION
|
||||
return 1; // Return the Lua function.
|
||||
switch (field)
|
||||
{
|
||||
case state_sprite:
|
||||
number = st->sprite;
|
||||
break;
|
||||
|
||||
case state_frame:
|
||||
number = st->frame;
|
||||
break;
|
||||
|
||||
case state_tics:
|
||||
number = st->tics;
|
||||
break;
|
||||
|
||||
case state_action:
|
||||
{
|
||||
const char *name;
|
||||
if (!st->action.acp1) // Action is NULL.
|
||||
return 0; // return nil.
|
||||
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_pushlightuserdata(L, st); // Push the state pointer and
|
||||
lua_rawget(L, -2); // use it to get the actual Lua function.
|
||||
lua_remove(L, -2); // pop LREG_STATEACTION
|
||||
return 1; // Return the Lua function.
|
||||
}
|
||||
name = LUA_GetActionName(&st->action); // find a hardcoded function name
|
||||
if (!name) // If it's not a hardcoded function and it's not a Lua function...
|
||||
return 0; // Just what is this??
|
||||
// get the function from the global
|
||||
// because the metatable will trigger.
|
||||
lua_getglobal(L, name); // actually gets from LREG_ACTIONS if applicable, and pushes a new C closure if not.
|
||||
lua_pushstring(L, name); // push the name we found.
|
||||
return 2; // return both the function and its name, in case somebody wanted to do a comparison by name or something?
|
||||
}
|
||||
name = LUA_GetActionName(&st->action); // find a hardcoded function name
|
||||
if (!name) // If it's not a hardcoded function and it's not a Lua function...
|
||||
return 0; // Just what is this??
|
||||
// get the function from the global
|
||||
// because the metatable will trigger.
|
||||
lua_getglobal(L, name); // actually gets from LREG_ACTIONS if applicable, and pushes a new C closure if not.
|
||||
lua_pushstring(L, name); // push the name we found.
|
||||
return 2; // return both the function and its name, in case somebody wanted to do a comparison by name or something?
|
||||
} else if (fastcmp(field,"var1"))
|
||||
number = st->var1;
|
||||
else if (fastcmp(field,"var2"))
|
||||
number = st->var2;
|
||||
else if (fastcmp(field,"nextstate"))
|
||||
number = st->nextstate;
|
||||
else if (devparm)
|
||||
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
|
||||
else
|
||||
return 0;
|
||||
break;
|
||||
|
||||
case state_var1:
|
||||
number = st->var1;
|
||||
break;
|
||||
|
||||
case state_var2:
|
||||
number = st->var2;
|
||||
break;
|
||||
|
||||
case state_nextstate:
|
||||
number = st->nextstate;
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
if (devparm)
|
||||
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
lua_pushinteger(L, number);
|
||||
return 1;
|
||||
@@ -382,7 +398,7 @@ static int state_get(lua_State *L)
|
||||
static int state_set(lua_State *L)
|
||||
{
|
||||
state_t *st = *((state_t **)luaL_checkudata(L, 1, META_STATE));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum state_e field = Lua_optoption(L, 2, -1, state_fields_ref);
|
||||
lua_Integer value;
|
||||
|
||||
if (hud_running)
|
||||
@@ -390,16 +406,24 @@ static int state_set(lua_State *L)
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter states in BuildCMD code!");
|
||||
|
||||
if (fastcmp(field,"sprite")) {
|
||||
switch (field)
|
||||
{
|
||||
case state_sprite:
|
||||
value = luaL_checknumber(L, 3);
|
||||
if (value < SPR_NULL || value >= NUMSPRITES)
|
||||
return luaL_error(L, "sprite number %d is invalid.", value);
|
||||
st->sprite = (spritenum_t)value;
|
||||
} else if (fastcmp(field,"frame"))
|
||||
break;
|
||||
|
||||
case state_frame:
|
||||
st->frame = (UINT32)luaL_checknumber(L, 3);
|
||||
else if (fastcmp(field,"tics"))
|
||||
break;
|
||||
|
||||
case state_tics:
|
||||
st->tics = (INT32)luaL_checknumber(L, 3);
|
||||
else if (fastcmp(field,"action")) {
|
||||
break;
|
||||
|
||||
case state_action:
|
||||
switch(lua_type(L, 3))
|
||||
{
|
||||
case LUA_TNIL: // Null? Set the action to nothing, then.
|
||||
@@ -420,17 +444,26 @@ static int state_set(lua_State *L)
|
||||
default: // ?!
|
||||
return luaL_typerror(L, 3, "function");
|
||||
}
|
||||
} else if (fastcmp(field,"var1"))
|
||||
break;
|
||||
|
||||
case state_var1:
|
||||
st->var1 = (INT32)luaL_checknumber(L, 3);
|
||||
else if (fastcmp(field,"var2"))
|
||||
break;
|
||||
|
||||
case state_var2:
|
||||
st->var2 = (INT32)luaL_checknumber(L, 3);
|
||||
else if (fastcmp(field,"nextstate")) {
|
||||
break;
|
||||
|
||||
case state_nextstate:
|
||||
value = luaL_checkinteger(L, 3);
|
||||
if (value < S_NULL || value >= NUMSTATES)
|
||||
return luaL_error(L, "nextstate number %d is invalid.", value);
|
||||
st->nextstate = (statenum_t)value;
|
||||
} else
|
||||
break;
|
||||
|
||||
default:
|
||||
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -565,75 +598,161 @@ static int lib_mobjinfolen(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
enum mobjinfo_e
|
||||
{
|
||||
mobjinfo_doomednum,
|
||||
mobjinfo_spawnstate,
|
||||
mobjinfo_spawnhealth,
|
||||
mobjinfo_seestate,
|
||||
mobjinfo_seesound,
|
||||
mobjinfo_reactiontime,
|
||||
mobjinfo_attacksound,
|
||||
mobjinfo_painstate,
|
||||
mobjinfo_painchance,
|
||||
mobjinfo_painsound,
|
||||
mobjinfo_meleestate,
|
||||
mobjinfo_missilestate,
|
||||
mobjinfo_deathstate,
|
||||
mobjinfo_xdeathstate,
|
||||
mobjinfo_deathsound,
|
||||
mobjinfo_speed,
|
||||
mobjinfo_radius,
|
||||
mobjinfo_height,
|
||||
mobjinfo_dispoffset,
|
||||
mobjinfo_mass,
|
||||
mobjinfo_damage,
|
||||
mobjinfo_activesound,
|
||||
mobjinfo_flags,
|
||||
mobjinfo_raisestate,
|
||||
};
|
||||
|
||||
const char *const mobjinfo_opt[] = {
|
||||
"doomednum",
|
||||
"spawnstate",
|
||||
"spawnhealth",
|
||||
"seestate",
|
||||
"seesound",
|
||||
"reactiontime",
|
||||
"attacksound",
|
||||
"painstate",
|
||||
"painchance",
|
||||
"painsound",
|
||||
"meleestate",
|
||||
"missilestate",
|
||||
"deathstate",
|
||||
"xdeathstate",
|
||||
"deathsound",
|
||||
"speed",
|
||||
"radius",
|
||||
"height",
|
||||
"dispoffset",
|
||||
"mass",
|
||||
"damage",
|
||||
"activesound",
|
||||
"flags",
|
||||
"raisestate",
|
||||
NULL,
|
||||
};
|
||||
|
||||
static int mobjinfo_fields_ref = LUA_NOREF;
|
||||
|
||||
// mobjinfo_t *, field -> number
|
||||
static int mobjinfo_get(lua_State *L)
|
||||
{
|
||||
mobjinfo_t *info = *((mobjinfo_t **)luaL_checkudata(L, 1, META_MOBJINFO));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum mobjinfo_e field = Lua_optoption(L, 2, -1, mobjinfo_fields_ref);
|
||||
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= mobjinfo);
|
||||
|
||||
if (fastcmp(field,"doomednum"))
|
||||
switch (field)
|
||||
{
|
||||
case mobjinfo_doomednum:
|
||||
lua_pushinteger(L, info->doomednum);
|
||||
else if (fastcmp(field,"spawnstate"))
|
||||
break;
|
||||
case mobjinfo_spawnstate:
|
||||
lua_pushinteger(L, info->spawnstate);
|
||||
else if (fastcmp(field,"spawnhealth"))
|
||||
break;
|
||||
case mobjinfo_spawnhealth:
|
||||
lua_pushinteger(L, info->spawnhealth);
|
||||
else if (fastcmp(field,"seestate"))
|
||||
break;
|
||||
case mobjinfo_seestate:
|
||||
lua_pushinteger(L, info->seestate);
|
||||
else if (fastcmp(field,"seesound"))
|
||||
break;
|
||||
case mobjinfo_seesound:
|
||||
lua_pushinteger(L, info->seesound);
|
||||
else if (fastcmp(field,"reactiontime"))
|
||||
break;
|
||||
case mobjinfo_reactiontime:
|
||||
lua_pushinteger(L, info->reactiontime);
|
||||
else if (fastcmp(field,"attacksound"))
|
||||
break;
|
||||
case mobjinfo_attacksound:
|
||||
lua_pushinteger(L, info->attacksound);
|
||||
else if (fastcmp(field,"painstate"))
|
||||
break;
|
||||
case mobjinfo_painstate:
|
||||
lua_pushinteger(L, info->painstate);
|
||||
else if (fastcmp(field,"painchance"))
|
||||
break;
|
||||
case mobjinfo_painchance:
|
||||
lua_pushinteger(L, info->painchance);
|
||||
else if (fastcmp(field,"painsound"))
|
||||
break;
|
||||
case mobjinfo_painsound:
|
||||
lua_pushinteger(L, info->painsound);
|
||||
else if (fastcmp(field,"meleestate"))
|
||||
break;
|
||||
case mobjinfo_meleestate:
|
||||
lua_pushinteger(L, info->meleestate);
|
||||
else if (fastcmp(field,"missilestate"))
|
||||
break;
|
||||
case mobjinfo_missilestate:
|
||||
lua_pushinteger(L, info->missilestate);
|
||||
else if (fastcmp(field,"deathstate"))
|
||||
break;
|
||||
case mobjinfo_deathstate:
|
||||
lua_pushinteger(L, info->deathstate);
|
||||
else if (fastcmp(field,"xdeathstate"))
|
||||
break;
|
||||
case mobjinfo_xdeathstate:
|
||||
lua_pushinteger(L, info->xdeathstate);
|
||||
else if (fastcmp(field,"deathsound"))
|
||||
break;
|
||||
case mobjinfo_deathsound:
|
||||
lua_pushinteger(L, info->deathsound);
|
||||
else if (fastcmp(field,"speed"))
|
||||
break;
|
||||
case mobjinfo_speed:
|
||||
lua_pushinteger(L, info->speed); // sometimes it's fixed_t, sometimes it's not...
|
||||
else if (fastcmp(field,"radius"))
|
||||
break;
|
||||
case mobjinfo_radius:
|
||||
lua_pushfixed(L, info->radius);
|
||||
else if (fastcmp(field,"height"))
|
||||
break;
|
||||
case mobjinfo_height:
|
||||
lua_pushfixed(L, info->height);
|
||||
else if (fastcmp(field,"dispoffset"))
|
||||
break;
|
||||
case mobjinfo_dispoffset:
|
||||
lua_pushinteger(L, info->dispoffset);
|
||||
else if (fastcmp(field,"mass"))
|
||||
break;
|
||||
case mobjinfo_mass:
|
||||
lua_pushinteger(L, info->mass);
|
||||
else if (fastcmp(field,"damage"))
|
||||
break;
|
||||
case mobjinfo_damage:
|
||||
lua_pushinteger(L, info->damage);
|
||||
else if (fastcmp(field,"activesound"))
|
||||
break;
|
||||
case mobjinfo_activesound:
|
||||
lua_pushinteger(L, info->activesound);
|
||||
else if (fastcmp(field,"flags"))
|
||||
break;
|
||||
case mobjinfo_flags:
|
||||
lua_pushinteger(L, info->flags);
|
||||
else if (fastcmp(field,"raisestate"))
|
||||
break;
|
||||
case mobjinfo_raisestate:
|
||||
lua_pushinteger(L, info->raisestate);
|
||||
else {
|
||||
break;
|
||||
default:
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_pushlightuserdata(L, info);
|
||||
lua_rawget(L, -2);
|
||||
if (!lua_istable(L, -1)) { // no extra values table
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", field);
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", lua_tostring(L, 2));
|
||||
return 0;
|
||||
}
|
||||
lua_getfield(L, -1, field);
|
||||
lua_pushvalue(L, 2); // field name
|
||||
lua_gettable(L, -2);
|
||||
if (lua_isnil(L, -1)) // no value for this field
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", field);
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", lua_tostring(L, 2));
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@@ -642,7 +761,7 @@ static int mobjinfo_get(lua_State *L)
|
||||
static int mobjinfo_set(lua_State *L)
|
||||
{
|
||||
mobjinfo_t *info = *((mobjinfo_t **)luaL_checkudata(L, 1, META_MOBJINFO));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum mobjinfo_e field = Lua_optoption(L, 2, -1, mobjinfo_fields_ref);
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
|
||||
@@ -652,55 +771,81 @@ static int mobjinfo_set(lua_State *L)
|
||||
I_Assert(info != NULL);
|
||||
I_Assert(info >= mobjinfo);
|
||||
|
||||
if (fastcmp(field,"doomednum"))
|
||||
switch (field)
|
||||
{
|
||||
case mobjinfo_doomednum:
|
||||
info->doomednum = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"spawnstate"))
|
||||
break;
|
||||
case mobjinfo_spawnstate:
|
||||
info->spawnstate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"spawnhealth"))
|
||||
break;
|
||||
case mobjinfo_spawnhealth:
|
||||
info->spawnhealth = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"seestate"))
|
||||
break;
|
||||
case mobjinfo_seestate:
|
||||
info->seestate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"seesound"))
|
||||
break;
|
||||
case mobjinfo_seesound:
|
||||
info->seesound = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"reactiontime"))
|
||||
break;
|
||||
case mobjinfo_reactiontime:
|
||||
info->reactiontime = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"attacksound"))
|
||||
break;
|
||||
case mobjinfo_attacksound:
|
||||
info->attacksound = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"painstate"))
|
||||
break;
|
||||
case mobjinfo_painstate:
|
||||
info->painstate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"painchance"))
|
||||
break;
|
||||
case mobjinfo_painchance:
|
||||
info->painchance = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"painsound"))
|
||||
break;
|
||||
case mobjinfo_painsound:
|
||||
info->painsound = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"meleestate"))
|
||||
break;
|
||||
case mobjinfo_meleestate:
|
||||
info->meleestate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"missilestate"))
|
||||
break;
|
||||
case mobjinfo_missilestate:
|
||||
info->missilestate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"deathstate"))
|
||||
break;
|
||||
case mobjinfo_deathstate:
|
||||
info->deathstate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"xdeathstate"))
|
||||
break;
|
||||
case mobjinfo_xdeathstate:
|
||||
info->xdeathstate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"deathsound"))
|
||||
break;
|
||||
case mobjinfo_deathsound:
|
||||
info->deathsound = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"speed"))
|
||||
break;
|
||||
case mobjinfo_speed:
|
||||
info->speed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"radius"))
|
||||
break;
|
||||
case mobjinfo_radius:
|
||||
info->radius = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"height"))
|
||||
break;
|
||||
case mobjinfo_height:
|
||||
info->height = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"dispoffset"))
|
||||
break;
|
||||
case mobjinfo_dispoffset:
|
||||
info->dispoffset = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"mass"))
|
||||
break;
|
||||
case mobjinfo_mass:
|
||||
info->mass = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"damage"))
|
||||
break;
|
||||
case mobjinfo_damage:
|
||||
info->damage = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"activesound"))
|
||||
break;
|
||||
case mobjinfo_activesound:
|
||||
info->activesound = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"flags"))
|
||||
break;
|
||||
case mobjinfo_flags:
|
||||
info->flags = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"raisestate"))
|
||||
break;
|
||||
case mobjinfo_raisestate:
|
||||
info->raisestate = luaL_checkinteger(L, 3);
|
||||
else {
|
||||
break;
|
||||
default:
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
I_Assert(lua_istable(L, -1));
|
||||
lua_pushlightuserdata(L, info);
|
||||
@@ -708,18 +853,17 @@ static int mobjinfo_set(lua_State *L)
|
||||
if (lua_isnil(L, -1)) {
|
||||
// This index doesn't have a table for extra values yet, let's make one.
|
||||
lua_pop(L, 1);
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "mobjinfo_t", field);
|
||||
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "mobjinfo_t", lua_tostring(L, 2));
|
||||
lua_newtable(L);
|
||||
lua_pushlightuserdata(L, info);
|
||||
lua_pushvalue(L, -2); // ext value table
|
||||
lua_rawset(L, -4); // LREG_EXTVARS table
|
||||
}
|
||||
lua_pushvalue(L, 2); // key
|
||||
lua_pushvalue(L, 3); // value to store
|
||||
lua_setfield(L, -2, field);
|
||||
lua_settable(L, -3);
|
||||
lua_pop(L, 2);
|
||||
}
|
||||
//else
|
||||
//return luaL_error(L, LUA_QL("mobjinfo_t") " has no field named " LUA_QS, field);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -752,6 +896,25 @@ static int lib_getSfxInfo(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
enum sfxinfo_e {
|
||||
sfxinfo_name = 0,
|
||||
sfxinfo_singular,
|
||||
sfxinfo_priority,
|
||||
sfxinfo_flags, // "pitch"
|
||||
sfxinfo_skinsound
|
||||
};
|
||||
|
||||
const char *const sfxinfo_opt[] = {
|
||||
"name",
|
||||
"singular",
|
||||
"priority",
|
||||
"flags",
|
||||
"skinsound",
|
||||
NULL
|
||||
};
|
||||
|
||||
static int sfxinfo_fields_ref = LUA_NOREF;
|
||||
|
||||
// stack: dummy, S_sfx[] table index, table of values to set.
|
||||
static int lib_setSfxInfo(lua_State *L)
|
||||
{
|
||||
@@ -775,22 +938,44 @@ static int lib_setSfxInfo(lua_State *L)
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
enum sfxinfo_write i;
|
||||
enum sfxinfo_e i;
|
||||
|
||||
if (lua_isnumber(L, 2))
|
||||
i = lua_tointeger(L, 2) - 1; // lua is one based, this enum is zero based.
|
||||
{
|
||||
int j = lua_tointeger(L, 2);
|
||||
|
||||
// Read and Write enums were combined, need to do this switch now
|
||||
switch (j)
|
||||
{
|
||||
case 1:
|
||||
i = sfxinfo_singular;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
i = sfxinfo_priority;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
i = sfxinfo_flags;
|
||||
break;
|
||||
|
||||
default:
|
||||
i = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
i = luaL_checkoption(L, 2, NULL, sfxinfo_wopt);
|
||||
i = Lua_optoption(L, 2, -1, sfxinfo_fields_ref);
|
||||
|
||||
switch(i)
|
||||
{
|
||||
case sfxinfow_singular:
|
||||
case sfxinfo_singular:
|
||||
info->singularity = luaL_checkboolean(L, 3);
|
||||
break;
|
||||
case sfxinfow_priority:
|
||||
case sfxinfo_priority:
|
||||
info->priority = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case sfxinfow_flags:
|
||||
case sfxinfo_flags:
|
||||
info->pitch = (INT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
default:
|
||||
@@ -812,29 +997,29 @@ static int lib_sfxlen(lua_State *L)
|
||||
static int sfxinfo_get(lua_State *L)
|
||||
{
|
||||
sfxinfo_t *sfx = *((sfxinfo_t **)luaL_checkudata(L, 1, META_SFXINFO));
|
||||
enum sfxinfo_read field = luaL_checkoption(L, 2, NULL, sfxinfo_ropt);
|
||||
enum sfxinfo_e field = Lua_optoption(L, 2, -1, sfxinfo_fields_ref);
|
||||
|
||||
I_Assert(sfx != NULL);
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case sfxinfor_name:
|
||||
case sfxinfo_name:
|
||||
lua_pushstring(L, sfx->name);
|
||||
return 1;
|
||||
case sfxinfor_singular:
|
||||
case sfxinfo_singular:
|
||||
lua_pushboolean(L, sfx->singularity);
|
||||
return 1;
|
||||
case sfxinfor_priority:
|
||||
case sfxinfo_priority:
|
||||
lua_pushinteger(L, sfx->priority);
|
||||
return 1;
|
||||
case sfxinfor_flags:
|
||||
case sfxinfo_flags:
|
||||
lua_pushinteger(L, sfx->pitch);
|
||||
return 1;
|
||||
case sfxinfor_skinsound:
|
||||
case sfxinfo_skinsound:
|
||||
lua_pushinteger(L, sfx->skinsound);
|
||||
return 1;
|
||||
default:
|
||||
return luaL_error(L, "impossible error");
|
||||
return luaL_error(L, LUA_QL("sfxinfo_t") " has no field named " LUA_QS, lua_tostring(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -843,7 +1028,7 @@ static int sfxinfo_get(lua_State *L)
|
||||
static int sfxinfo_set(lua_State *L)
|
||||
{
|
||||
sfxinfo_t *sfx = *((sfxinfo_t **)luaL_checkudata(L, 1, META_SFXINFO));
|
||||
enum sfxinfo_write field = luaL_checkoption(L, 2, NULL, sfxinfo_wopt);
|
||||
int field = Lua_optoption(L, 2, -1, sfxinfo_fields_ref);
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter S_sfx in HUD rendering code!");
|
||||
@@ -858,17 +1043,20 @@ static int sfxinfo_set(lua_State *L)
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case sfxinfow_singular:
|
||||
case sfxinfo_singular:
|
||||
sfx->singularity = luaL_checkboolean(L, 1);
|
||||
break;
|
||||
case sfxinfow_priority:
|
||||
case sfxinfo_priority:
|
||||
sfx->priority = luaL_checkinteger(L, 1);
|
||||
break;
|
||||
case sfxinfow_flags:
|
||||
case sfxinfo_flags:
|
||||
sfx->pitch = luaL_checkinteger(L, 1);
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, "impossible error");
|
||||
if (field == -1)
|
||||
return luaL_error(L, LUA_QL("sfxinfo_t") " has no field named " LUA_QS, lua_tostring(L, 2));
|
||||
else
|
||||
return luaL_error(L, LUA_QL("sfxinfo_t") " field " LUA_QS " is read-only", lua_tostring(L, 2));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@@ -910,6 +1098,8 @@ int LUA_InfoLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
state_fields_ref = Lua_CreateFieldTable(L, state_opt);
|
||||
|
||||
luaL_newmetatable(L, META_MOBJINFO);
|
||||
lua_pushcfunction(L, mobjinfo_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -921,6 +1111,8 @@ int LUA_InfoLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
mobjinfo_fields_ref = Lua_CreateFieldTable(L, mobjinfo_opt);
|
||||
|
||||
luaL_newmetatable(L, META_SFXINFO);
|
||||
lua_pushcfunction(L, sfxinfo_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -932,6 +1124,8 @@ int LUA_InfoLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
sfxinfo_fields_ref = Lua_CreateFieldTable(L, sfxinfo_opt);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSprname);
|
||||
@@ -983,4 +1177,4 @@ int LUA_InfoLib(lua_State *L)
|
||||
lua_setglobal(L, "S_sfx");
|
||||
lua_setglobal(L, "sfxinfo");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+194
-50
@@ -71,6 +71,8 @@ enum subsector_e {
|
||||
subsector_firstline,
|
||||
};
|
||||
|
||||
static int sector_fields_ref = LUA_NOREF;
|
||||
|
||||
static const char *const subsector_opt[] = {
|
||||
"valid",
|
||||
"sector",
|
||||
@@ -78,6 +80,8 @@ static const char *const subsector_opt[] = {
|
||||
"firstline",
|
||||
NULL};
|
||||
|
||||
static int subsector_fields_ref = LUA_NOREF;
|
||||
|
||||
enum line_e {
|
||||
line_valid = 0,
|
||||
line_v1,
|
||||
@@ -120,6 +124,8 @@ static const char *const line_opt[] = {
|
||||
"callcount",
|
||||
NULL};
|
||||
|
||||
static int line_fields_ref = LUA_NOREF;
|
||||
|
||||
enum side_e {
|
||||
side_valid = 0,
|
||||
side_textureoffset,
|
||||
@@ -146,6 +152,8 @@ static const char *const side_opt[] = {
|
||||
"text",
|
||||
NULL};
|
||||
|
||||
static int side_fields_ref = LUA_NOREF;
|
||||
|
||||
enum vertex_e {
|
||||
vertex_valid = 0,
|
||||
vertex_x,
|
||||
@@ -160,6 +168,8 @@ static const char *const vertex_opt[] = {
|
||||
"z",
|
||||
NULL};
|
||||
|
||||
static int vertex_fields_ref = LUA_NOREF;
|
||||
|
||||
enum ffloor_e {
|
||||
ffloor_valid = 0,
|
||||
ffloor_topheight,
|
||||
@@ -196,6 +206,8 @@ static const char *const ffloor_opt[] = {
|
||||
"alpha",
|
||||
NULL};
|
||||
|
||||
static int ffloor_fields_ref = LUA_NOREF;
|
||||
|
||||
enum slope_e {
|
||||
slope_valid = 0,
|
||||
slope_o,
|
||||
@@ -222,6 +234,8 @@ static const char *const slope_opt[] = {
|
||||
"flags",
|
||||
NULL};
|
||||
|
||||
static int slope_fields_ref = LUA_NOREF;
|
||||
|
||||
// shared by both vector2_t and vector3_t
|
||||
enum vector_e {
|
||||
vector_x = 0,
|
||||
@@ -267,7 +281,7 @@ static int lib_iterateSectorThinglist(lua_State *L)
|
||||
if (!lua_isnil(L, 1))
|
||||
{
|
||||
thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
if (P_MobjWasRemoved(thing))
|
||||
if (!thing)
|
||||
return luaL_error(L, "current entry in thinglist was removed; avoid calling P_RemoveMobj on entries!");
|
||||
thing = thing->snext;
|
||||
}
|
||||
@@ -387,7 +401,7 @@ static int sectorlines_num(lua_State *L)
|
||||
static int sector_get(lua_State *L)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
|
||||
enum sector_e field = Lua_optoption(L, 2, sector_valid, sector_fields_ref);
|
||||
INT16 i;
|
||||
|
||||
if (!sector)
|
||||
@@ -473,7 +487,7 @@ static int sector_get(lua_State *L)
|
||||
static int sector_set(lua_State *L)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
|
||||
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
|
||||
enum sector_e field = Lua_optoption(L, 2, sector_valid, sector_fields_ref);
|
||||
|
||||
if (!sector)
|
||||
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
|
||||
@@ -551,7 +565,7 @@ static int sector_num(lua_State *L)
|
||||
static int subsector_get(lua_State *L)
|
||||
{
|
||||
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
|
||||
enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt);
|
||||
enum subsector_e field = Lua_optoption(L, 2, subsector_valid, subsector_fields_ref);
|
||||
|
||||
if (!subsector)
|
||||
{
|
||||
@@ -590,7 +604,7 @@ static int subsector_num(lua_State *L)
|
||||
static int line_get(lua_State *L)
|
||||
{
|
||||
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
|
||||
enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt);
|
||||
enum line_e field = Lua_optoption(L, 2, line_valid, line_fields_ref);
|
||||
|
||||
if (!line)
|
||||
{
|
||||
@@ -715,7 +729,7 @@ static int sidenum_get(lua_State *L)
|
||||
static int side_get(lua_State *L)
|
||||
{
|
||||
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
||||
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
|
||||
enum side_e field = Lua_optoption(L, 2, side_valid, side_fields_ref);
|
||||
|
||||
if (!side)
|
||||
{
|
||||
@@ -765,7 +779,7 @@ static int side_get(lua_State *L)
|
||||
static int side_set(lua_State *L)
|
||||
{
|
||||
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
||||
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
|
||||
enum side_e field = Lua_optoption(L, 2, side_valid, side_fields_ref);
|
||||
|
||||
if (!side)
|
||||
{
|
||||
@@ -816,7 +830,7 @@ static int side_num(lua_State *L)
|
||||
static int vertex_get(lua_State *L)
|
||||
{
|
||||
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
|
||||
enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt);
|
||||
enum vertex_e field = Lua_optoption(L, 2, vertex_valid, vertex_fields_ref);
|
||||
|
||||
if (!vertex)
|
||||
{
|
||||
@@ -1085,7 +1099,7 @@ static int lib_numvertexes(lua_State *L)
|
||||
static int ffloor_get(lua_State *L)
|
||||
{
|
||||
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
||||
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
|
||||
enum ffloor_e field = Lua_optoption(L, 2, ffloor_valid, ffloor_fields_ref);
|
||||
INT16 i;
|
||||
|
||||
if (!ffloor)
|
||||
@@ -1161,7 +1175,7 @@ static int ffloor_get(lua_State *L)
|
||||
static int ffloor_set(lua_State *L)
|
||||
{
|
||||
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
|
||||
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
|
||||
enum ffloor_e field = Lua_optoption(L, 2, ffloor_valid, ffloor_fields_ref);
|
||||
|
||||
if (!ffloor)
|
||||
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
|
||||
@@ -1239,7 +1253,7 @@ static int ffloor_set(lua_State *L)
|
||||
static int slope_get(lua_State *L)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
||||
enum slope_e field = luaL_checkoption(L, 2, slope_opt[0], slope_opt);
|
||||
enum slope_e field = Lua_optoption(L, 2, slope_valid, slope_fields_ref);
|
||||
|
||||
if (!slope)
|
||||
{
|
||||
@@ -1289,7 +1303,7 @@ static int slope_get(lua_State *L)
|
||||
static int slope_set(lua_State *L)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
|
||||
enum slope_e field = luaL_checkoption(L, 2, slope_opt[0], slope_opt);
|
||||
enum slope_e field = Lua_optoption(L, 2, slope_valid, slope_fields_ref);
|
||||
|
||||
if (!slope)
|
||||
return luaL_error(L, "accessed pslope_t doesn't exist anymore.");
|
||||
@@ -1446,93 +1460,207 @@ static int lib_nummapheaders(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
enum mapheaderinfo_e
|
||||
{
|
||||
mapheaderinfo_lvlttl,
|
||||
mapheaderinfo_subttl,
|
||||
mapheaderinfo_zonttl,
|
||||
mapheaderinfo_actnum,
|
||||
mapheaderinfo_typeoflevel,
|
||||
mapheaderinfo_nextlevel,
|
||||
mapheaderinfo_musname,
|
||||
mapheaderinfo_mustrack,
|
||||
mapheaderinfo_muspos,
|
||||
mapheaderinfo_musinterfadeout,
|
||||
mapheaderinfo_musintername,
|
||||
mapheaderinfo_forcecharacter,
|
||||
mapheaderinfo_weather,
|
||||
mapheaderinfo_skynum,
|
||||
mapheaderinfo_skybox_scalex,
|
||||
mapheaderinfo_skybox_scaley,
|
||||
mapheaderinfo_skybox_scalez,
|
||||
mapheaderinfo_interscreen,
|
||||
mapheaderinfo_runsoc,
|
||||
mapheaderinfo_scriptname,
|
||||
mapheaderinfo_precutscenenum,
|
||||
mapheaderinfo_cutscenenum,
|
||||
mapheaderinfo_countdown,
|
||||
mapheaderinfo_palette,
|
||||
mapheaderinfo_numlaps,
|
||||
mapheaderinfo_unlockrequired,
|
||||
mapheaderinfo_levelselect,
|
||||
mapheaderinfo_bonustype,
|
||||
mapheaderinfo_saveoverride,
|
||||
mapheaderinfo_levelflags,
|
||||
mapheaderinfo_menuflags,
|
||||
//mapheaderinfo_automap,
|
||||
mapheaderinfo_mobj_scale,
|
||||
};
|
||||
|
||||
static const char *const mapheaderinfo_opt[] = {
|
||||
"lvlttl",
|
||||
"subttl",
|
||||
"zonttl",
|
||||
"actnum",
|
||||
"typeoflevel",
|
||||
"nextlevel",
|
||||
"musname",
|
||||
"mustrack",
|
||||
"muspos",
|
||||
"musinterfadeout",
|
||||
"musintername",
|
||||
"forcecharacter",
|
||||
"weather",
|
||||
"skynum",
|
||||
"skybox_scalex",
|
||||
"skybox_scaley",
|
||||
"skybox_scalez",
|
||||
"interscreen",
|
||||
"runsoc",
|
||||
"scriptname",
|
||||
"precutscenenum",
|
||||
"cutscenenum",
|
||||
"countdown",
|
||||
"palette",
|
||||
"numlaps",
|
||||
"unlockrequired",
|
||||
"levelselect",
|
||||
"bonustype",
|
||||
"saveoverride",
|
||||
"levelflags",
|
||||
"menuflags",
|
||||
//"automap",
|
||||
"mobj_scale",
|
||||
NULL,
|
||||
};
|
||||
|
||||
static int mapheaderinfo_fields_ref = LUA_NOREF;
|
||||
|
||||
static int mapheaderinfo_get(lua_State *L)
|
||||
{
|
||||
mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum mapheaderinfo_e field = Lua_optoption(L, 2, -1, mapheaderinfo_fields_ref);
|
||||
INT16 i;
|
||||
if (fastcmp(field,"lvlttl"))
|
||||
switch (field)
|
||||
{
|
||||
case mapheaderinfo_lvlttl:
|
||||
lua_pushstring(L, header->lvlttl);
|
||||
else if (fastcmp(field,"subttl"))
|
||||
break;
|
||||
case mapheaderinfo_subttl:
|
||||
lua_pushstring(L, header->subttl);
|
||||
else if (fastcmp(field,"zonttl"))
|
||||
break;
|
||||
case mapheaderinfo_zonttl:
|
||||
lua_pushstring(L, header->zonttl);
|
||||
else if (fastcmp(field,"actnum"))
|
||||
break;
|
||||
case mapheaderinfo_actnum:
|
||||
lua_pushstring(L, header->actnum);
|
||||
else if (fastcmp(field,"typeoflevel"))
|
||||
break;
|
||||
case mapheaderinfo_typeoflevel:
|
||||
lua_pushinteger(L, header->typeoflevel);
|
||||
else if (fastcmp(field,"nextlevel"))
|
||||
break;
|
||||
case mapheaderinfo_nextlevel:
|
||||
lua_pushinteger(L, header->nextlevel);
|
||||
else if (fastcmp(field,"musname"))
|
||||
break;
|
||||
case mapheaderinfo_musname:
|
||||
lua_pushstring(L, header->musname);
|
||||
else if (fastcmp(field,"mustrack"))
|
||||
break;
|
||||
case mapheaderinfo_mustrack:
|
||||
lua_pushinteger(L, header->mustrack);
|
||||
else if (fastcmp(field,"muspos"))
|
||||
break;
|
||||
case mapheaderinfo_muspos:
|
||||
lua_pushinteger(L, header->muspos);
|
||||
else if (fastcmp(field,"musinterfadeout"))
|
||||
break;
|
||||
case mapheaderinfo_musinterfadeout:
|
||||
lua_pushinteger(L, header->musinterfadeout);
|
||||
else if (fastcmp(field,"musintername"))
|
||||
break;
|
||||
case mapheaderinfo_musintername:
|
||||
lua_pushstring(L, header->musintername);
|
||||
else if (fastcmp(field,"forcecharacter"))
|
||||
break;
|
||||
case mapheaderinfo_forcecharacter:
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
else if (fastcmp(field,"weather"))
|
||||
break;
|
||||
case mapheaderinfo_weather:
|
||||
lua_pushinteger(L, header->weather);
|
||||
else if (fastcmp(field,"skynum"))
|
||||
break;
|
||||
case mapheaderinfo_skynum:
|
||||
lua_pushinteger(L, header->skynum);
|
||||
else if (fastcmp(field,"skybox_scalex"))
|
||||
break;
|
||||
case mapheaderinfo_skybox_scalex:
|
||||
lua_pushinteger(L, header->skybox_scalex);
|
||||
else if (fastcmp(field,"skybox_scaley"))
|
||||
break;
|
||||
case mapheaderinfo_skybox_scaley:
|
||||
lua_pushinteger(L, header->skybox_scaley);
|
||||
else if (fastcmp(field,"skybox_scalez"))
|
||||
break;
|
||||
case mapheaderinfo_skybox_scalez:
|
||||
lua_pushinteger(L, header->skybox_scalez);
|
||||
else if (fastcmp(field,"interscreen")) {
|
||||
break;
|
||||
case mapheaderinfo_interscreen:
|
||||
for (i = 0; i < 8; i++)
|
||||
if (!header->interscreen[i])
|
||||
break;
|
||||
lua_pushlstring(L, header->interscreen, i);
|
||||
} else if (fastcmp(field,"runsoc"))
|
||||
break;
|
||||
case mapheaderinfo_runsoc:
|
||||
lua_pushstring(L, header->runsoc);
|
||||
else if (fastcmp(field,"scriptname"))
|
||||
break;
|
||||
case mapheaderinfo_scriptname:
|
||||
lua_pushstring(L, header->scriptname);
|
||||
else if (fastcmp(field,"precutscenenum"))
|
||||
break;
|
||||
case mapheaderinfo_precutscenenum:
|
||||
lua_pushinteger(L, header->precutscenenum);
|
||||
else if (fastcmp(field,"cutscenenum"))
|
||||
break;
|
||||
case mapheaderinfo_cutscenenum:
|
||||
lua_pushinteger(L, header->cutscenenum);
|
||||
else if (fastcmp(field,"countdown"))
|
||||
break;
|
||||
case mapheaderinfo_countdown:
|
||||
lua_pushinteger(L, header->countdown);
|
||||
else if (fastcmp(field,"palette"))
|
||||
break;
|
||||
case mapheaderinfo_palette:
|
||||
lua_pushinteger(L, header->palette);
|
||||
else if (fastcmp(field,"numlaps"))
|
||||
break;
|
||||
case mapheaderinfo_numlaps:
|
||||
lua_pushinteger(L, header->numlaps);
|
||||
else if (fastcmp(field,"unlockrequired"))
|
||||
break;
|
||||
case mapheaderinfo_unlockrequired:
|
||||
lua_pushinteger(L, header->unlockrequired);
|
||||
else if (fastcmp(field,"levelselect"))
|
||||
break;
|
||||
case mapheaderinfo_levelselect:
|
||||
lua_pushinteger(L, header->levelselect);
|
||||
else if (fastcmp(field,"bonustype"))
|
||||
break;
|
||||
case mapheaderinfo_bonustype:
|
||||
lua_pushinteger(L, header->bonustype);
|
||||
else if (fastcmp(field,"saveoverride"))
|
||||
break;
|
||||
case mapheaderinfo_saveoverride:
|
||||
lua_pushinteger(L, header->saveoverride);
|
||||
else if (fastcmp(field,"levelflags"))
|
||||
break;
|
||||
case mapheaderinfo_levelflags:
|
||||
lua_pushinteger(L, header->levelflags);
|
||||
else if (fastcmp(field,"menuflags"))
|
||||
break;
|
||||
case mapheaderinfo_menuflags:
|
||||
lua_pushinteger(L, header->menuflags);
|
||||
/*else if (fastcmp(field,"automap"))
|
||||
lua_pushboolean(L, header->automap);*/
|
||||
else if (fastcmp(field,"mobj_scale"))
|
||||
break;
|
||||
/*case mapheaderinfo_automap:
|
||||
lua_pushstring(L, header->selectheading);
|
||||
break;*/
|
||||
case mapheaderinfo_mobj_scale:
|
||||
lua_pushfixed(L, header->mobj_scale);
|
||||
break;
|
||||
// TODO add support for reading numGradedMares and grades
|
||||
else {
|
||||
default:
|
||||
{
|
||||
// Read custom vars now
|
||||
// (note: don't include the "LUA." in your lua scripts!)
|
||||
UINT8 j = 0;
|
||||
for (;j < header->numCustomOptions && !fastcmp(field, header->customopts[j].option); ++j);
|
||||
for (;j < header->numCustomOptions && !fastcmp(lua_tostring(L, 2), header->customopts[j].option); ++j);
|
||||
|
||||
if(j < header->numCustomOptions)
|
||||
lua_pushstring(L, header->customopts[j].value);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
int LUA_MapLib(lua_State *L)
|
||||
@@ -1556,6 +1684,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
sector_fields_ref = Lua_CreateFieldTable(L, sector_opt);
|
||||
|
||||
luaL_newmetatable(L, META_SUBSECTOR);
|
||||
lua_pushcfunction(L, subsector_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1564,6 +1694,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
subsector_fields_ref = Lua_CreateFieldTable(L, subsector_opt);
|
||||
|
||||
luaL_newmetatable(L, META_LINE);
|
||||
lua_pushcfunction(L, line_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1572,6 +1704,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
line_fields_ref = Lua_CreateFieldTable(L, line_opt);
|
||||
|
||||
luaL_newmetatable(L, META_SIDENUM);
|
||||
lua_pushcfunction(L, sidenum_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1588,6 +1722,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
side_fields_ref = Lua_CreateFieldTable(L, side_opt);
|
||||
|
||||
luaL_newmetatable(L, META_VERTEX);
|
||||
lua_pushcfunction(L, vertex_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1596,6 +1732,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
vertex_fields_ref = Lua_CreateFieldTable(L, vertex_opt);
|
||||
|
||||
luaL_newmetatable(L, META_FFLOOR);
|
||||
lua_pushcfunction(L, ffloor_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1604,6 +1742,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
lua_pop(L, 1);
|
||||
|
||||
ffloor_fields_ref = Lua_CreateFieldTable(L, ffloor_opt);
|
||||
|
||||
luaL_newmetatable(L, META_SLOPE);
|
||||
lua_pushcfunction(L, slope_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1612,6 +1752,8 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
lua_pop(L, 1);
|
||||
|
||||
slope_fields_ref = Lua_CreateFieldTable(L, slope_opt);
|
||||
|
||||
luaL_newmetatable(L, META_VECTOR2);
|
||||
lua_pushcfunction(L, vector2_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
@@ -1630,6 +1772,8 @@ int LUA_MapLib(lua_State *L)
|
||||
//lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
||||
mapheaderinfo_fields_ref = Lua_CreateFieldTable(L, mapheaderinfo_opt);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSector);
|
||||
@@ -1690,4 +1834,4 @@ int LUA_MapLib(lua_State *L)
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "mapheaderinfo");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+105
-49
@@ -147,7 +147,7 @@ static const udata_field_t mobj_fields[] = {
|
||||
FIELD(mobj_t, colorized, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
FIELD(mobj_t, mirrored, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
FIELD(mobj_t, rollmodel, udatalib_getter_boolean, udatalib_setter_boolean),
|
||||
{ NULL },
|
||||
{ NULL, 0, NULL, NULL },
|
||||
};
|
||||
#undef FIELD
|
||||
|
||||
@@ -769,14 +769,41 @@ static int mobj_set(lua_State *L)
|
||||
#undef NOSETPOS
|
||||
#undef NOFIELD
|
||||
|
||||
enum mapthing_e {
|
||||
mapthing_valid = 0,
|
||||
mapthing_x,
|
||||
mapthing_y,
|
||||
mapthing_angle,
|
||||
mapthing_type,
|
||||
mapthing_options,
|
||||
mapthing_z,
|
||||
mapthing_extrainfo,
|
||||
mapthing_mobj,
|
||||
};
|
||||
|
||||
const char *const mapthing_opt[] = {
|
||||
"valid",
|
||||
"x",
|
||||
"y",
|
||||
"angle",
|
||||
"type",
|
||||
"options",
|
||||
"z",
|
||||
"extrainfo",
|
||||
"mobj",
|
||||
NULL,
|
||||
};
|
||||
|
||||
static int mapthing_fields_ref = LUA_NOREF;
|
||||
|
||||
static int mapthing_get(lua_State *L)
|
||||
{
|
||||
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
lua_Integer number;
|
||||
enum mapthing_e field = Lua_optoption(L, 2, -1, mapthing_fields_ref);
|
||||
lua_settop(L, 2);
|
||||
|
||||
if (!mt) {
|
||||
if (fastcmp(field,"valid")) {
|
||||
if (field == mapthing_valid) {
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
@@ -785,39 +812,50 @@ static int mapthing_get(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (fastcmp(field,"valid")) {
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
} else if(fastcmp(field,"x"))
|
||||
number = mt->x;
|
||||
else if(fastcmp(field,"y"))
|
||||
number = mt->y;
|
||||
else if(fastcmp(field,"angle"))
|
||||
number = mt->angle;
|
||||
else if(fastcmp(field,"type"))
|
||||
number = mt->type;
|
||||
else if(fastcmp(field,"options"))
|
||||
number = mt->options;
|
||||
else if(fastcmp(field,"z"))
|
||||
number = mt->z;
|
||||
else if(fastcmp(field,"extrainfo"))
|
||||
number = mt->extrainfo;
|
||||
else if(fastcmp(field,"mobj")) {
|
||||
LUA_PushUserdata(L, mt->mobj, META_MOBJ);
|
||||
return 1;
|
||||
} else if (devparm)
|
||||
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
|
||||
else
|
||||
return 0;
|
||||
switch (field)
|
||||
{
|
||||
case mapthing_valid:
|
||||
lua_pushboolean(L, true);
|
||||
break;
|
||||
case mapthing_x:
|
||||
lua_pushinteger(L, mt->x);
|
||||
break;
|
||||
case mapthing_y:
|
||||
lua_pushinteger(L, mt->y);
|
||||
break;
|
||||
case mapthing_angle:
|
||||
lua_pushinteger(L, mt->angle);
|
||||
break;
|
||||
case mapthing_type:
|
||||
lua_pushinteger(L, mt->type);
|
||||
break;
|
||||
case mapthing_options:
|
||||
lua_pushinteger(L, mt->options);
|
||||
break;
|
||||
case mapthing_z:
|
||||
lua_pushinteger(L, mt->z);
|
||||
break;
|
||||
case mapthing_extrainfo:
|
||||
lua_pushinteger(L, mt->extrainfo);
|
||||
break;
|
||||
case mapthing_mobj:
|
||||
LUA_PushUserdata(L, mt->mobj, META_MOBJ);
|
||||
break;
|
||||
default:
|
||||
if (devparm)
|
||||
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_pushinteger(L, number);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int mapthing_set(lua_State *L)
|
||||
{
|
||||
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum mapthing_e field = Lua_optoption(L, 2, -1, mapthing_fields_ref);
|
||||
lua_settop(L, 3);
|
||||
|
||||
if (!mt)
|
||||
return luaL_error(L, "accessed mapthing_t doesn't exist anymore.");
|
||||
@@ -827,24 +865,40 @@ static int mapthing_set(lua_State *L)
|
||||
if (hook_cmd_running)
|
||||
return luaL_error(L, "Do not alter mapthing_t in BuildCMD code!");
|
||||
|
||||
if(fastcmp(field,"x"))
|
||||
mt->x = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"y"))
|
||||
mt->y = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"angle"))
|
||||
mt->angle = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"type"))
|
||||
mt->type = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"options"))
|
||||
mt->options = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"z"))
|
||||
mt->z = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"extrainfo"))
|
||||
mt->extrainfo = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"mobj"))
|
||||
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
else
|
||||
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
|
||||
switch (field)
|
||||
{
|
||||
case mapthing_x:
|
||||
mt->x = (INT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mapthing_y:
|
||||
mt->y = (INT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mapthing_angle:
|
||||
mt->angle = (INT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mapthing_type:
|
||||
mt->type = (UINT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mapthing_options:
|
||||
mt->options = (UINT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mapthing_z:
|
||||
mt->z = (INT16)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mapthing_extrainfo:
|
||||
{
|
||||
INT32 extrainfo = luaL_checkinteger(L, 3);
|
||||
if (extrainfo & ~15)
|
||||
return luaL_error(L, "mapthing_t extrainfo set %d out of range (%d - %d)", extrainfo, 0, 15);
|
||||
mt->extrainfo = (UINT8)extrainfo;
|
||||
break;
|
||||
}
|
||||
case mapthing_mobj:
|
||||
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
break;
|
||||
default:
|
||||
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -915,6 +969,8 @@ int LUA_MobjLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
lua_pop(L,1);
|
||||
|
||||
mapthing_fields_ref = Lua_CreateFieldTable(L, mapthing_opt);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getMapthing);
|
||||
@@ -925,4 +981,4 @@ int LUA_MobjLib(lua_State *L)
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "mapthings");
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
+81
-18
@@ -51,6 +51,9 @@ int player_localskin_setter(lua_State *L);
|
||||
int player_sliproll_getter(lua_State *L);
|
||||
int player_sliproll_noset(lua_State *L);
|
||||
|
||||
int player_viewrollangle_getter(lua_State *L);
|
||||
int player_viewrollangle_noset(lua_State *L);
|
||||
|
||||
#define FIELD(type, field_name, getter, setter) { #field_name, offsetof(type, field_name), getter, setter }
|
||||
static const udata_field_t player_fields[] = {
|
||||
// Player doesn't actually have field "name" so macro fails. Need to declare field manually.
|
||||
@@ -159,8 +162,9 @@ static const udata_field_t player_fields[] = {
|
||||
#endif
|
||||
// Same as player.name
|
||||
{ "sliproll", 0, player_sliproll_getter, player_sliproll_noset },
|
||||
{ "viewrollangle", 0, player_viewrollangle_getter, player_viewrollangle_noset },
|
||||
{ "ping", 0, player_ping_getter, player_ping_noset }, // Hmm originally setter doesn't exist so data is written as unreachable custom field...
|
||||
{ NULL },
|
||||
{ NULL, 0, NULL, NULL },
|
||||
};
|
||||
#undef FIELD
|
||||
|
||||
@@ -217,6 +221,7 @@ NOSET(bot)
|
||||
NOSET(splitscreenindex)
|
||||
NOSET(ping)
|
||||
NOSET(sliproll)
|
||||
NOSET(viewrollangle)
|
||||
|
||||
#undef NOSET
|
||||
|
||||
@@ -372,6 +377,15 @@ int player_sliproll_getter(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
int player_viewrollangle_getter(lua_State *L)
|
||||
{
|
||||
player_t *plr = GETPLAYER();
|
||||
|
||||
lua_pushangle(L, R_ViewRollAngle(plr));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_iteratePlayers(lua_State *L)
|
||||
{
|
||||
INT32 i = -1;
|
||||
@@ -694,30 +708,65 @@ static int kartstuff_len(lua_State *L)
|
||||
}
|
||||
|
||||
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
|
||||
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", field)
|
||||
|
||||
enum ticcmd_e
|
||||
{
|
||||
ticcmd_forwardmove,
|
||||
ticcmd_sidemove,
|
||||
ticcmd_angleturn,
|
||||
ticcmd_aiming,
|
||||
ticcmd_buttons,
|
||||
ticcmd_driftturn,
|
||||
ticcmd_latency,
|
||||
};
|
||||
|
||||
static const char *const ticcmd_opt[] = {
|
||||
"forwardmove",
|
||||
"sidemove",
|
||||
"angleturn",
|
||||
"aiming",
|
||||
"buttons",
|
||||
"driftturn",
|
||||
"latency",
|
||||
NULL,
|
||||
};
|
||||
|
||||
static int ticcmd_fields_ref = LUA_NOREF;
|
||||
|
||||
static int ticcmd_get(lua_State *L)
|
||||
{
|
||||
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum ticcmd_e field = Lua_optoption(L, 2, -1, ticcmd_fields_ref);
|
||||
if (!cmd)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
if (fastcmp(field,"forwardmove"))
|
||||
switch (field)
|
||||
{
|
||||
case ticcmd_forwardmove:
|
||||
lua_pushinteger(L, cmd->forwardmove);
|
||||
else if (fastcmp(field,"sidemove"))
|
||||
break;
|
||||
case ticcmd_sidemove:
|
||||
lua_pushinteger(L, cmd->sidemove);
|
||||
else if (fastcmp(field,"angleturn"))
|
||||
break;
|
||||
case ticcmd_angleturn:
|
||||
lua_pushinteger(L, cmd->angleturn);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
break;
|
||||
case ticcmd_aiming:
|
||||
lua_pushinteger(L, cmd->aiming);
|
||||
else if (fastcmp(field,"buttons"))
|
||||
break;
|
||||
case ticcmd_buttons:
|
||||
lua_pushinteger(L, cmd->buttons);
|
||||
else if (fastcmp(field,"driftturn"))
|
||||
break;
|
||||
case ticcmd_driftturn:
|
||||
lua_pushinteger(L, cmd->driftturn);
|
||||
else if (fastcmp(field,"latency"))
|
||||
break;
|
||||
case ticcmd_latency:
|
||||
lua_pushinteger(L, cmd->latency);
|
||||
else
|
||||
break;
|
||||
default:
|
||||
return NOFIELD;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -725,32 +774,44 @@ static int ticcmd_get(lua_State *L)
|
||||
static int ticcmd_set(lua_State *L)
|
||||
{
|
||||
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
|
||||
const char *field = luaL_checkstring(L, 2);
|
||||
enum ticcmd_e field = Lua_optoption(L, 2, -1, ticcmd_fields_ref);
|
||||
if (!cmd)
|
||||
return LUA_ErrInvalid(L, "ticcmd_t");
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
|
||||
|
||||
if (fastcmp(field,"forwardmove"))
|
||||
switch (field)
|
||||
{
|
||||
case ticcmd_forwardmove:
|
||||
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"sidemove"))
|
||||
break;
|
||||
case ticcmd_sidemove:
|
||||
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"angleturn"))
|
||||
break;
|
||||
case ticcmd_angleturn:
|
||||
cmd->angleturn = (INT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
break;
|
||||
case ticcmd_aiming:
|
||||
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"buttons"))
|
||||
break;
|
||||
case ticcmd_buttons:
|
||||
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"driftturn"))
|
||||
break;
|
||||
case ticcmd_driftturn:
|
||||
cmd->driftturn = (INT16)luaL_checkinteger(L, 3);
|
||||
else
|
||||
break;
|
||||
case ticcmd_latency:
|
||||
return NOSET;
|
||||
default:
|
||||
return NOFIELD;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#undef NOFIELD
|
||||
#undef NOSET
|
||||
|
||||
int LUA_PlayerLib(lua_State *L)
|
||||
{
|
||||
@@ -797,6 +858,8 @@ int LUA_PlayerLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
lua_pop(L,1);
|
||||
|
||||
ticcmd_fields_ref = Lua_CreateFieldTable(L, ticcmd_opt);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getPlayer);
|
||||
|
||||
+267
-556
File diff suppressed because it is too large.
Load diff
+7
-8
@@ -13,6 +13,7 @@
|
||||
#include "m_fixed.h"
|
||||
#include "doomtype.h"
|
||||
#include "d_player.h"
|
||||
#include "p_saveg.h"
|
||||
|
||||
#include "blua/lua.h"
|
||||
#include "blua/lualib.h"
|
||||
@@ -55,17 +56,15 @@ void LUA_InvalidateLevel(void);
|
||||
void LUA_InvalidateMapthings(void);
|
||||
void LUA_InvalidatePlayer(player_t *player);
|
||||
void LUA_Step(void);
|
||||
void LUA_Archive(void);
|
||||
void LUA_UnArchive(void);
|
||||
|
||||
void LUA_ArchiveDemo(void);
|
||||
void LUA_UnArchiveDemo(void);
|
||||
void LUA_Archive(savebuffer_t *save, boolean network);
|
||||
void LUA_UnArchive(savebuffer_t *save, boolean network);
|
||||
|
||||
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
|
||||
void LUA_CVarChanged(const char *name); // lua_consolelib.c
|
||||
int Lua_optoption(lua_State *L, int narg,
|
||||
const char *def, const char *const lst[]);
|
||||
void LUAh_NetArchiveHook(lua_CFunction archFunc);
|
||||
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
|
||||
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
|
||||
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save);
|
||||
//void LUA_HookNetArchive(lua_CFunction archFunc);
|
||||
|
||||
// Console wrapper
|
||||
void COM_Lua_f(void);
|
||||
|
||||
+6
-1
@@ -38,6 +38,7 @@ enum skin {
|
||||
skin_highresscale,
|
||||
skin_soundsid
|
||||
};
|
||||
|
||||
static const char *const skin_opt[] = {
|
||||
"valid",
|
||||
"name",
|
||||
@@ -61,10 +62,12 @@ static const char *const skin_opt[] = {
|
||||
|
||||
#define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field])
|
||||
|
||||
static int skin_fields_ref = LUA_NOREF;
|
||||
|
||||
static int skin_get(lua_State *L)
|
||||
{
|
||||
skin_t *skin = *((skin_t **)luaL_checkudata(L, 1, META_SKIN));
|
||||
enum skin field = luaL_checkoption(L, 2, NULL, skin_opt);
|
||||
enum skin field = Lua_optoption(L, 2, -1, skin_fields_ref);
|
||||
INT32 i;
|
||||
|
||||
// skins are always valid, only added, never removed
|
||||
@@ -253,6 +256,8 @@ int LUA_SkinLib(lua_State *L)
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
skin_fields_ref = Lua_CreateFieldTable(L, skin_opt);
|
||||
|
||||
luaL_newmetatable(L, META_SOUNDSID);
|
||||
lua_pushcfunction(L, soundsid_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
+4
-3
@@ -909,8 +909,9 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
// get offset from mt, which points to old mapthings, then add new location
|
||||
if (mo->spawnpoint)
|
||||
mo->spawnpoint = (mo->spawnpoint - mt) + mapthings;
|
||||
if (!mo->spawnpoint)
|
||||
continue;
|
||||
mo->spawnpoint = (mo->spawnpoint - mt) + mapthings;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1090,7 +1091,7 @@ void OP_ObjectplaceMovement(player_t *player)
|
||||
{
|
||||
ticcmd_t *cmd = &player->cmd;
|
||||
|
||||
if (!player->climbing && (netgame || !cv_analog.value || (player->pflags & PF_SPINNING)))
|
||||
if (!player->climbing && (netgame || (player->pflags & PF_SPINNING)))
|
||||
player->mo->angle = (cmd->angleturn<<16 /* not FRACBITS */);
|
||||
|
||||
ticruned++;
|
||||
|
||||
@@ -1011,13 +1011,6 @@ int main(int argc, char** argv)
|
||||
exit(0);
|
||||
}
|
||||
|
||||
static void *cpu_cpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
{
|
||||
(void)error;
|
||||
|
||||
@@ -247,6 +247,35 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
|
||||
return INT32_MAX;
|
||||
}
|
||||
|
||||
/** \brief The xs_CRoundToInt function
|
||||
|
||||
\param val double number
|
||||
|
||||
\return Round toward nearest, but ties round toward even
|
||||
*/
|
||||
#if defined(SRB2_BIG_ENDIAN)
|
||||
#define _xs_iexp_ 0
|
||||
#define _xs_iman_ 1
|
||||
#else
|
||||
#define _xs_iexp_ 1 //intel is little endian
|
||||
#define _xs_iman_ 0
|
||||
#endif //BigEndian_
|
||||
|
||||
typedef double real64;
|
||||
|
||||
typedef union _xs_doubleints
|
||||
{
|
||||
real64 val;
|
||||
unsigned ival[2];
|
||||
} _xs_doubleints;
|
||||
|
||||
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
|
||||
{
|
||||
_xs_doubleints uval;
|
||||
uval.val = val + 6755399441055744.0;
|
||||
return uval.ival[_xs_iman_];
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fixed_t x;
|
||||
|
||||
+1336
-1316
File diff suppressed because it is too large.
Load diff
+27
-2
@@ -21,6 +21,8 @@
|
||||
#include "mserv.h"
|
||||
#include "r_things.h" // for SKINNAMESIZE
|
||||
|
||||
extern boolean forceshowhud;
|
||||
|
||||
//
|
||||
// MENUS
|
||||
//
|
||||
@@ -59,6 +61,13 @@ void M_SortServerList(void);
|
||||
// Draws a box with a texture inside as background for messages
|
||||
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines);
|
||||
|
||||
// Same but with extra flags applied
|
||||
void M_DrawTextBoxFlags(INT32 x, INT32 y, INT32 width, INT32 boxlines, INT32 flags);
|
||||
|
||||
// Draw text input
|
||||
typedef struct textinput_s textinput_t;
|
||||
void M_DrawTextInput(INT32 x, INT32 y, textinput_t *input, INT32 flags);
|
||||
|
||||
// Used in d_netcmd to restart time attack
|
||||
void M_ModeAttackRetry(INT32 choice);
|
||||
|
||||
@@ -255,6 +264,7 @@ extern INT32 mapwads[NUMMAPS];
|
||||
|
||||
extern description_t description[MAXSKINS];
|
||||
|
||||
extern consvar_t cv_replaysearchrate;
|
||||
extern consvar_t cv_showfocuslost;
|
||||
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
|
||||
extern consvar_t cv_showallmaps;
|
||||
@@ -286,8 +296,12 @@ void PDistort_menu_Onchange(void);
|
||||
// Bird menu updating
|
||||
void Bird_menu_Onchange(void);
|
||||
|
||||
// Saturn menu updating
|
||||
void Saturn_menu_Onchange(void);
|
||||
// Saturn Hud menu updating
|
||||
void SaturnHud_menu_Onchange(void);
|
||||
|
||||
#ifdef HWRENDER
|
||||
void M_UpdateOGLMenu(void);
|
||||
#endif
|
||||
|
||||
void M_ReplayHut(INT32 choice);
|
||||
void M_SetPlaybackMenuPointer(void);
|
||||
@@ -397,4 +411,15 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
{NULL}\
|
||||
}
|
||||
|
||||
#define DoToolTips(menu, tooltip)\
|
||||
if (currentMenu == &menu)\
|
||||
{\
|
||||
if (!(tooltip[itemOn] == NULL))\
|
||||
{\
|
||||
M_DrawSplitText(BASEVIDWIDTH / 2, BASEVIDHEIGHT-50, V_ALLOWLOWERCASE|V_SNAPTOBOTTOM, tooltip[itemOn], coolalphatimer);\
|
||||
if (coolalphatimer > 0 && interpTimerHackAllow)\
|
||||
coolalphatimer--;\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif //__X_MENU__
|
||||
+129
-5
@@ -27,6 +27,8 @@
|
||||
// Extended map support.
|
||||
#include <ctype.h>
|
||||
|
||||
#include "am_map.h"
|
||||
|
||||
#include "doomdef.h"
|
||||
#include "g_game.h"
|
||||
#include "m_misc.h"
|
||||
@@ -334,6 +336,38 @@ boolean FIL_FileOK(char const *name)
|
||||
return access(name,6)+1; //R_OK|W_OK
|
||||
}
|
||||
|
||||
/** Copies contents of one file to another
|
||||
*
|
||||
* \param src File to copy from
|
||||
* \param dst File to write into
|
||||
* \return true if copy was succesful, false if it doesn't.
|
||||
*/
|
||||
boolean FIL_CopyFile(const char *src, const char *dst)
|
||||
{
|
||||
FILE *srcFile = fopen(src, "rb");
|
||||
|
||||
if (srcFile == NULL)
|
||||
return false;
|
||||
|
||||
FILE *dstFile = fopen(dst, "wb");
|
||||
|
||||
if (dstFile == NULL)
|
||||
{
|
||||
fclose(srcFile);
|
||||
return false;
|
||||
}
|
||||
|
||||
char buffer[1024];
|
||||
size_t n;
|
||||
|
||||
while ((n = fread(buffer, 1, sizeof(buffer), srcFile)) > 0)
|
||||
fwrite(buffer, 1, n, dstFile);
|
||||
|
||||
fclose(srcFile);
|
||||
fclose(dstFile);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Checks if a pathname has a file extension and adds the extension provided
|
||||
* if not.
|
||||
@@ -525,11 +559,28 @@ void M_SaveConfig(const char *filename)
|
||||
{
|
||||
FILE *f;
|
||||
char *filepath;
|
||||
char backupfile[MAX_WADPATH+4];
|
||||
|
||||
// make sure not to write back the config until it's been correctly loaded
|
||||
if (!gameconfig_loaded)
|
||||
return;
|
||||
|
||||
// Create backup of the config file
|
||||
snprintf(backupfile, sizeof backupfile, "%s.bak", configfile);
|
||||
backupfile[sizeof backupfile - 1] = '\0';
|
||||
|
||||
FILE *config = fopen(configfile, "r");
|
||||
|
||||
if (config != NULL)
|
||||
{
|
||||
fclose(config);
|
||||
if (FIL_CopyFile(configfile, backupfile) == false)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,"Failed to create a backup of the configuration file. Will not attempt to write to file\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// can change the file name
|
||||
if (filename)
|
||||
{
|
||||
@@ -1524,6 +1575,84 @@ boolean M_ScreenshotResponder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
void M_MinimapGenerate(void)
|
||||
{
|
||||
#ifdef USE_PNG
|
||||
char *filepath;
|
||||
boolean ret = false;
|
||||
minigen_t *minigen = NULL;
|
||||
size_t option_scale;
|
||||
INT32 mul = 1;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "You must be in a level to generate a preliminary minimap!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (automapactive)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "The automap is active! Please deactivate it and try again.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
option_scale = COM_CheckPartialParm("-m");
|
||||
|
||||
if (option_scale)
|
||||
{
|
||||
if (COM_Argc() < option_scale + 2)/* no argument after? */
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"No multiplier follows parameter '%s'.\n",
|
||||
COM_Argv(option_scale));
|
||||
return;
|
||||
}
|
||||
|
||||
mul = atoi(COM_Argv(option_scale + 1));
|
||||
|
||||
if (mul < 1 || mul > 10)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"Multiplier %d must be within range 1-10.\n",
|
||||
mul);
|
||||
return;
|
||||
}
|
||||
|
||||
filepath = va("%s" PATHSEP "%s-MINIMAP-%d.png", srb2home, G_BuildMapName(gamemap), mul);
|
||||
}
|
||||
else
|
||||
{
|
||||
filepath = va("%s" PATHSEP "%s-MINIMAP.png", srb2home, G_BuildMapName(gamemap));
|
||||
}
|
||||
|
||||
minigen = AM_MinimapGenerate(mul);
|
||||
|
||||
if (minigen == NULL || minigen->buf == NULL)
|
||||
goto failure;
|
||||
|
||||
M_CreateScreenShotPalette();
|
||||
ret = M_SavePNG(filepath, minigen->buf, minigen->w, minigen->h, screenshot_palette);
|
||||
|
||||
failure:
|
||||
if (minigen->buf != NULL)
|
||||
free(minigen->buf);
|
||||
|
||||
if (ret)
|
||||
{
|
||||
CONS_Printf(M_GetText("%s saved.\nRemember that this is not a complete minimap,\nand must be edited before putting in-game.\n"), filepath);
|
||||
if (mul != 1)
|
||||
{
|
||||
CONS_Printf("You should divide its size by %d!\n", mul);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Couldn't create %s\n"), filepath);
|
||||
}
|
||||
#endif //#ifdef USE_PNG
|
||||
}
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// TRANSLATION FUNCTIONS
|
||||
// ==========================================================================
|
||||
@@ -1938,11 +2067,6 @@ char *sizeu5(size_t num)
|
||||
return sizeu5_buf;
|
||||
}
|
||||
|
||||
void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
/** Return the appropriate message for a file error or end of file.
|
||||
*/
|
||||
const char *M_FileError(FILE *fp)
|
||||
|
||||
@@ -54,6 +54,7 @@ boolean FIL_FileExists(const char *name);
|
||||
boolean FIL_WriteFileOK(char const *name);
|
||||
boolean FIL_ReadFileOK(char const *name);
|
||||
boolean FIL_FileOK(char const *name);
|
||||
boolean FIL_CopyFile(const char *src, const char *dst);
|
||||
|
||||
void FIL_DefaultExtension (char *path, const char *extension);
|
||||
void FIL_ForceExtension(char *path, const char *extension);
|
||||
@@ -68,6 +69,8 @@ void M_ScreenShot(void);
|
||||
void M_DoScreenShot(void);
|
||||
boolean M_ScreenshotResponder(event_t *ev);
|
||||
|
||||
void M_MinimapGenerate(void);
|
||||
|
||||
void Command_SaveConfig_f(void);
|
||||
void Command_LoadConfig_f(void);
|
||||
void Command_ChangeConfig_f(void);
|
||||
|
||||
+10
-7
@@ -10,6 +10,7 @@
|
||||
/// \brief Performance measurement tools.
|
||||
|
||||
#include "m_perfstats.h"
|
||||
#include "p_mobj.h"
|
||||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "d_netcmd.h"
|
||||
@@ -172,8 +173,8 @@ perfstatrow_t thinkercount_rows[] = {
|
||||
{" regular", " Regular: ", &ps_regularcount, PS_LEVEL},
|
||||
{" scenery", " Scenery: ", &ps_scenerycount, PS_LEVEL},
|
||||
{" nothink", " Nothink: ", &ps_nothinkcount, PS_HIDE_ZERO|PS_LEVEL},
|
||||
{" other ", " Other: ", &ps_otherthcount, PS_LEVEL},
|
||||
{" precip ", " Precipitation: ", &ps_precipcount, PS_LEVEL},
|
||||
{" other ", " Other: ", &ps_otherthcount, PS_LEVEL},
|
||||
{" remove ", " Pending removal:", &ps_removecount, PS_LEVEL},
|
||||
{0}
|
||||
};
|
||||
@@ -300,7 +301,7 @@ static boolean PS_IsRowValid(perfstatrow_t *row)
|
||||
|| (row->flags & PS_SW && rendermode != render_soft)
|
||||
|| (row->flags & PS_HW && rendermode != render_opengl)
|
||||
#ifdef HWRENDER
|
||||
|| (row->flags & PS_BATCHING && !cv_grbatching.value)
|
||||
|| (row->flags & PS_BATCHING && !cv_glbatching.value)
|
||||
#endif
|
||||
);
|
||||
}
|
||||
@@ -517,7 +518,7 @@ static void PS_UpdateFrameStats(void)
|
||||
ps_hw_spritesorttime.value.p +
|
||||
ps_hw_spritedrawtime.value.p;
|
||||
|
||||
if (cv_grbatching.value)
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
ps_otherrendertime.value.p -=
|
||||
ps_hw_batchsorttime.value.p +
|
||||
@@ -546,7 +547,7 @@ static void PS_UpdateFrameStats(void)
|
||||
PS_UpdateRowHistories(interpolation_rows, true);*/
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && cv_grbatching.value)
|
||||
if (rendermode == render_opengl && cv_glbatching.value)
|
||||
{
|
||||
PS_UpdateRowHistories(batchcount_rows, true);
|
||||
PS_UpdateRowHistories(batchcalls_rows, true);
|
||||
@@ -571,12 +572,14 @@ static void PS_CountThinkers(void)
|
||||
ps_regularcount.value.i = 0;
|
||||
ps_scenerycount.value.i = 0;
|
||||
ps_nothinkcount.value.i = 0;
|
||||
ps_otherthcount.value.i = 0;
|
||||
ps_precipcount.value.i = 0;
|
||||
ps_otherthcount.value.i = 0;
|
||||
ps_removecount.value.i = 0;
|
||||
for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next)
|
||||
{
|
||||
ps_thinkercount.value.i++;
|
||||
if (thinker->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
ps_thinkercount.value.i++;
|
||||
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
ps_removecount.value.i++;
|
||||
else if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
@@ -757,7 +760,7 @@ static void PS_DrawRenderStats(void)
|
||||
/*cy = */PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows);// + half_row;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && cv_grbatching.value)
|
||||
if (rendermode == render_opengl && cv_glbatching.value)
|
||||
{
|
||||
x = hires ? 200 : 155;
|
||||
y = PS_DrawPerfRows(x, 10, V_PURPLEMAP, batchcount_rows);
|
||||
|
||||
@@ -0,0 +1,316 @@
|
||||
#include "m_textinput.h"
|
||||
#include "i_system.h"
|
||||
#include "keys.h"
|
||||
#include "console.h"
|
||||
|
||||
static void M_TextInputDel(textinput_t *input, size_t start, size_t end)
|
||||
{
|
||||
size_t len;
|
||||
|
||||
len = (end - start);
|
||||
|
||||
if (end != input->length)
|
||||
memmove(&input->buffer[start], &input->buffer[end], input->length-end);
|
||||
memset(&input->buffer[input->length - len], 0, len);
|
||||
|
||||
input->length -= len;
|
||||
|
||||
if (input->select >= end)
|
||||
input->select -= len;
|
||||
else if (input->select > start)
|
||||
input->select = start;
|
||||
|
||||
if (input->cursor >= end)
|
||||
input->cursor -= len;
|
||||
else if (input->cursor > start)
|
||||
input->cursor = start;
|
||||
}
|
||||
|
||||
static void M_TextInputDelSelection(textinput_t *input)
|
||||
{
|
||||
size_t start, end;
|
||||
|
||||
if (input->cursor > input->select)
|
||||
{
|
||||
start = input->select;
|
||||
end = input->cursor;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = input->cursor;
|
||||
end = input->select;
|
||||
}
|
||||
|
||||
M_TextInputDel(input, start, end);
|
||||
|
||||
input->select = input->cursor = start;
|
||||
}
|
||||
|
||||
static void M_TextInputAddString(textinput_t *input, const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
if (input->length + csize > input->buffer_size-1)
|
||||
return;
|
||||
|
||||
if (input->cursor != input->length)
|
||||
memmove(&input->buffer[input->cursor+csize], &input->buffer[input->cursor], input->length-input->cursor);
|
||||
memcpy(&input->buffer[input->cursor], c, csize);
|
||||
input->length += csize;
|
||||
input->select = (input->cursor += csize);
|
||||
input->buffer[input->length] = 0;
|
||||
}
|
||||
|
||||
static void M_TextInputAddChar(textinput_t *input, char c)
|
||||
{
|
||||
if (input->length >= input->buffer_size-1)
|
||||
return;
|
||||
|
||||
if (input->cursor != input->length)
|
||||
memmove(&input->buffer[input->cursor+1], &input->buffer[input->cursor], input->length-input->cursor);
|
||||
input->buffer[input->cursor++] = c;
|
||||
input->buffer[++input->length] = 0;
|
||||
input->select = input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputDelChar(textinput_t *input)
|
||||
{
|
||||
if (!input->cursor)
|
||||
return;
|
||||
|
||||
if (input->cursor != input->length)
|
||||
memmove(&input->buffer[input->cursor-1], &input->buffer[input->cursor], input->length-input->cursor);
|
||||
input->buffer[--input->length] = 0;
|
||||
input->select = --input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputToWordEnd(textinput_t *input, boolean move_sel)
|
||||
{
|
||||
// Skip spaces
|
||||
while (input->cursor < input->length && isspace(input->buffer[input->cursor]))
|
||||
++input->cursor;
|
||||
|
||||
// Skip word
|
||||
while (input->cursor < input->length && !isspace(input->buffer[input->cursor]))
|
||||
++input->cursor;
|
||||
|
||||
if (move_sel) input->select = input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputToWordBegin(textinput_t *input, boolean move_sel)
|
||||
{
|
||||
// Hack, always move back 1 character if possible so if we press ctrl-left at a word beginning
|
||||
// we move to previous word
|
||||
if (input->cursor) --input->cursor;
|
||||
|
||||
// Skip spaces
|
||||
while (input->cursor && isspace(input->buffer[input->cursor]))
|
||||
--input->cursor;
|
||||
|
||||
// Skip word
|
||||
while (input->cursor && !isspace(input->buffer[input->cursor]))
|
||||
--input->cursor;
|
||||
|
||||
// Unless we reached beginning of line, we're pointing at a space before word, so move cursor
|
||||
// forward to fix that
|
||||
if (input->cursor) ++input->cursor;
|
||||
|
||||
if (move_sel) input->select = input->cursor;
|
||||
}
|
||||
|
||||
static void M_TextInputPaste(textinput_t *input)
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
if (input->select != input->cursor)
|
||||
M_TextInputDelSelection(input);
|
||||
if (paste != NULL)
|
||||
M_TextInputAddString(input, paste);
|
||||
}
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
|
||||
{
|
||||
input->buffer = buffer;
|
||||
input->buffer_size = buffer_size;
|
||||
|
||||
M_TextInputClear(input);
|
||||
}
|
||||
|
||||
void M_TextInputClear(textinput_t *input)
|
||||
{
|
||||
input->cursor = 0;
|
||||
input->select = 0;
|
||||
input->length = 0;
|
||||
|
||||
input->buffer[0] = 0;
|
||||
}
|
||||
|
||||
void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
{
|
||||
memset(input->buffer, 0, input->buffer_size);
|
||||
strcpy(input->buffer, c);
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
}
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key)
|
||||
{
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
|| key == KEY_LALT || key == KEY_RALT)
|
||||
return false;
|
||||
|
||||
if (shiftdown && key == KEY_INS)
|
||||
{
|
||||
M_TextInputPaste(input);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
{
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input->select > input->cursor)
|
||||
I_ClipboardCopy(&input->buffer[input->cursor], input->select-input->cursor);
|
||||
else
|
||||
I_ClipboardCopy(&input->buffer[input->select], input->cursor-input->select);
|
||||
M_TextInputDelSelection(input);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input->select > input->cursor)
|
||||
I_ClipboardCopy(&input->buffer[input->cursor], input->select-input->cursor);
|
||||
else
|
||||
I_ClipboardCopy(&input->buffer[input->select], input->cursor-input->select);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'v' || key == 'V')
|
||||
{
|
||||
M_TextInputPaste(input);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'w' || key == 'W')
|
||||
{
|
||||
size_t word_start, word_end, i;
|
||||
word_end = i = input->cursor;
|
||||
|
||||
// Unless we're pointing at the beginning of line, decrement i so we only start
|
||||
// removing symbols that come before the cursor
|
||||
if (i) --i;
|
||||
|
||||
// We might be pointing to spaces, skip them first
|
||||
while (i && isspace(input->buffer[i]))
|
||||
--i;
|
||||
|
||||
// Now skip the "word"
|
||||
while (i && !isspace(input->buffer[i]))
|
||||
--i;
|
||||
|
||||
// Unless we reached beginning of line, i is pointing at first space that was found
|
||||
// before word start, and we don't want to remove it
|
||||
if (i) ++i;
|
||||
|
||||
word_start = i;
|
||||
|
||||
if (word_start != word_end)
|
||||
M_TextInputDel(input, word_start, word_end);
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
M_TextInputToWordEnd(input, !shiftdown);
|
||||
else if (key == KEY_LEFTARROW)
|
||||
M_TextInputToWordBegin(input, !shiftdown);
|
||||
|
||||
// Select all
|
||||
if (key == 'a' || key == 'A')
|
||||
{
|
||||
input->select = 0;
|
||||
input->cursor = input->length;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
||||
// can control Sonic from the console, which is silly
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input->cursor != 0)
|
||||
--input->cursor;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input->cursor < input->length)
|
||||
++input->cursor;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input->cursor = 0;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END)
|
||||
{
|
||||
input->cursor = input->length;
|
||||
if (!shiftdown)
|
||||
input->select = input->cursor;
|
||||
return true;
|
||||
}
|
||||
|
||||
// backspace and delete command prompt
|
||||
if (input->select != input->cursor)
|
||||
{
|
||||
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
||||
{
|
||||
M_TextInputDelSelection(input);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
M_TextInputDelChar(input);
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_DEL)
|
||||
{
|
||||
if (input->cursor == input->length)
|
||||
return true;
|
||||
++input->cursor;
|
||||
M_TextInputDelChar(input);
|
||||
return true;
|
||||
}
|
||||
|
||||
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
||||
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
||||
{
|
||||
char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0','.'};
|
||||
|
||||
key = keypad_translation[key - KEY_KEYPAD7];
|
||||
}
|
||||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(key) : CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
return false;
|
||||
|
||||
if (input->select != input->cursor)
|
||||
M_TextInputDelSelection(input);
|
||||
M_TextInputAddChar(input, key);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef __M_TEXTINPUT__
|
||||
#define __M_TEXTINPUT__
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
typedef struct textinput_s {
|
||||
size_t cursor;
|
||||
size_t select;
|
||||
size_t length;
|
||||
|
||||
char *buffer;
|
||||
size_t buffer_size;
|
||||
} textinput_t;
|
||||
|
||||
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size);
|
||||
|
||||
void M_TextInputClear(textinput_t *input);
|
||||
|
||||
void M_TextInputSetString(textinput_t *input, const char *c);
|
||||
|
||||
boolean M_TextInputHandle(textinput_t *input, INT32 key);
|
||||
|
||||
#endif
|
||||
+73
-16
@@ -17,6 +17,7 @@
|
||||
|
||||
#include "doomstat.h"
|
||||
#include "doomdef.h"
|
||||
#include "console.h" // con_startup
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
#include "mserv.h"
|
||||
@@ -212,20 +213,50 @@ static void Command_Listserv_f(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
static boolean firstmsrules = false;
|
||||
|
||||
static void
|
||||
Get_masterserver_rules (boolean checkfirst)
|
||||
{
|
||||
char rules[256];
|
||||
|
||||
if (checkfirst)
|
||||
{
|
||||
boolean MSRulesExist;
|
||||
|
||||
Lock_state();
|
||||
MSRulesExist = (MSRules != NULL);
|
||||
Unlock_state();
|
||||
|
||||
if (MSRulesExist)
|
||||
return;
|
||||
}
|
||||
|
||||
if (HMS_fetch_rules(rules, sizeof rules))
|
||||
{
|
||||
Lock_state();
|
||||
Z_Free(MSRules);
|
||||
MSRules = Z_StrDup(rules);
|
||||
|
||||
if (MSRegistered == true)
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
}
|
||||
|
||||
firstmsrules = true;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
Finish_registration (void)
|
||||
{
|
||||
int registered;
|
||||
char *rules = GetMasterServerRules();
|
||||
|
||||
CONS_Printf("Registering this server on the master server...\n");
|
||||
|
||||
if (rules)
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
}
|
||||
|
||||
registered = HMS_register();
|
||||
|
||||
Lock_state();
|
||||
@@ -237,6 +268,17 @@ Finish_registration (void)
|
||||
}
|
||||
Unlock_state();
|
||||
|
||||
char *rules = GetMasterServerRules();
|
||||
if (rules == NULL)
|
||||
{
|
||||
Get_masterserver_rules(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
}
|
||||
|
||||
if (registered)
|
||||
CONS_Printf("Master server registration successful.\n");
|
||||
}
|
||||
@@ -322,17 +364,10 @@ Finish_unlist (void)
|
||||
static void
|
||||
Finish_masterserver_change (char *api)
|
||||
{
|
||||
char rules[256];
|
||||
|
||||
HMS_set_api(api);
|
||||
|
||||
if (HMS_fetch_rules(rules, sizeof rules))
|
||||
{
|
||||
Lock_state();
|
||||
Z_Free(MSRules);
|
||||
MSRules = Z_StrDup(rules);
|
||||
Unlock_state();
|
||||
}
|
||||
if (!con_startup)
|
||||
Get_masterserver_rules(false);
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
@@ -430,6 +465,14 @@ Change_masterserver_thread (char *api)
|
||||
|
||||
Finish_masterserver_change(api);
|
||||
}
|
||||
|
||||
static void
|
||||
Get_masterserver_rules_thread (void)
|
||||
{
|
||||
// THIS FUNC has its own lock check in it
|
||||
Get_masterserver_rules(true);
|
||||
}
|
||||
|
||||
#endif/*HAVE_THREADS*/
|
||||
|
||||
void RegisterServer(void)
|
||||
@@ -540,6 +583,20 @@ Set_api (const char *api)
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
Get_rules (void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_spawn_thread(
|
||||
"get-masterserver-rules",
|
||||
(I_thread_fn)Get_masterserver_rules_thread,
|
||||
NULL
|
||||
);
|
||||
#else
|
||||
Get_masterserver_rules(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif/*MASTERSERVER*/
|
||||
|
||||
static void
|
||||
|
||||
+5
-1
@@ -82,6 +82,8 @@ extern I_mutex ms_ServerList_mutex;
|
||||
void RegisterServer(void);
|
||||
void UnregisterServer(void);
|
||||
|
||||
void Get_rules(void);
|
||||
|
||||
void MasterClient_Ticker(void);
|
||||
|
||||
msg_server_t *GetShortServersList(int id);
|
||||
@@ -90,9 +92,11 @@ char *GetMODVersion(int id);
|
||||
#endif
|
||||
|
||||
char *GetMasterServerRules(void);
|
||||
#endif
|
||||
|
||||
void AddMServCommands(void);
|
||||
|
||||
#ifdef MASTERSERVER
|
||||
/* HTTP */
|
||||
void HMS_set_api (char *api);
|
||||
int HMS_register (void);
|
||||
@@ -105,4 +109,4 @@ const char * HMS_fetch_rules (char *buffer, size_t size_of_buffer);
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
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