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525 Commits
Author SHA1 Message Date
Alug 0544811c7d Merge pull request #135 from Indev450/Saturn-Next
Saturn v7
2024-09-15 13:02:42 +02:00
Alug e079bac283 make advanced server menu scroll menu
grrrrr green res
2024-09-15 12:03:20 +02:00
Alug 862f1fce2c ... 2024-09-15 12:03:16 +02:00
Alug 5aeb78f2a5 Merge pull request #134 from Indev450/absolutehell
Huge Netcode/Resynchcode changes
2024-09-15 11:45:35 +02:00
Alug cb42bc581b squish options menu a little
im honestly too lazy too move shit around just before release lmao
2024-09-15 11:43:44 +02:00
Alug 5fc9410b59 Merge branch 'Saturn-Next' into absolutehell 2024-09-14 22:23:51 +02:00
Alug 84d3ee7170 maths..... 2024-09-14 22:23:11 +02:00
Alug accef8f1e1 version change 2024-09-14 21:10:55 +02:00
Alug 4a8edff694 Merge remote-tracking branch 'origin/Saturn-Next' into absolutehell 2024-09-14 21:01:08 +02:00
Alug aac3b8d025 forgor this one 2024-09-14 19:45:23 +02:00
Alug 4034658e44 some cleanup 2024-09-14 19:44:01 +02:00
Alug 7d4898dd8b remove code dupe in r_segs 2024-09-14 18:43:13 +02:00
indev 71fe6ec9da should be != here 2024-09-14 19:04:51 +03:00
indev 075097c219 Don't default to sonic if skin was changed to unknown skin, use current skin instead 2024-09-14 16:40:17 +03:00
Alug f70ec60ae4 use continues in hooklib loops too
idk if this is any faster, but it makes smth i wanna port over potentally easier
2024-09-14 12:35:29 +02:00
Alug aeafd46f24 smol m_menu cleanup 2024-09-13 14:17:13 +02:00
Alug 5f57044118 replace tooltip crap with a macro + fix adv video options tooltips 2024-09-13 14:02:15 +02:00
Alug 65006c11d3 move credits a tiny bit 2024-09-13 13:37:10 +02:00
Alug 76bc184f6c whoops wrong tooltip 2024-09-13 13:35:18 +02:00
Alug dd39a444f2 add smol comment 2024-09-13 13:30:30 +02:00
Alug 1a16012a5c this used to be const 2024-09-13 13:22:51 +02:00
Alug c49aae8d49 no need to save saturnjoin value + smol cleanup 2024-09-13 13:21:25 +02:00
Alug d5dc52d3d3 super smol optimization R_ThingWithinDist
no need to run fixedhypot on every sprite when you dont use draw distance limit
2024-09-13 12:44:38 +02:00
Alug 4f1f1ede97 smol menu visual cleanup 2024-09-13 12:33:49 +02:00
Alug c98b896fc8 add old line whatever in intermission add beta intermission visual to menu 2024-09-13 12:33:02 +02:00
Alug 3714735c2a small cleanup intermission drawer 2024-09-13 12:32:59 +02:00
Alug 025cc093db Merge remote-tracking branch 'origin/Saturn-Next' into absolutehell 2024-09-13 10:48:34 +02:00
Alug 924d79c20d only need to check all this when in splitscreen
retains vanilla behaviour
2024-09-13 00:23:07 +02:00
Alug 0926f68776 clean up sprite stuff 2024-09-13 00:16:35 +02:00
Alug 26f3806b3c fix wöter shader interpolation
accidentally reverted that when redoing palette rendering
2024-09-12 22:43:14 +02:00
Alug d628320c8d forgor this 2024-09-12 01:05:07 +02:00
Alug 41fc4c7cfd delete DEH_WriteUndoline
it literally does nothing lol
2024-09-12 01:05:05 +02:00
Alug 1c8ca2b110 apparently this always runs
i am in pain
2024-09-11 21:10:41 +02:00
Alug 241d107485 let item button toggle encore in mapselect screen
guh
2024-09-11 21:10:38 +02:00
Alug 8d0601c2ad add missing masterserver ifdef 2024-09-11 21:10:35 +02:00
Alug 31118254a0 this can be int16 2024-09-10 19:56:52 +02:00
Alug 85a1636776 Revert "smol optimization to HWR_AddLine"
This reverts commit 77c9badeca.
2024-09-10 10:58:15 +02:00
Alug 3b227932e9 Revert "smol optimization R_AddLine"
This reverts commit 677cdc77e4.
2024-09-10 10:58:12 +02:00
Alug ff591bce04 Revert "Zzz..."
This reverts commit c3a03d89c4.
2024-09-10 10:58:09 +02:00
Alug c3a03d89c4 Zzz... 2024-09-10 10:31:25 +02:00
indev dd405532af Snap title demo logo to bottom right corner 2024-09-09 23:56:53 +03:00
Alug 677cdc77e4 smol optimization R_AddLine 2024-09-09 22:57:21 +02:00
Alug f9463d8efa smol cleanup 2024-09-09 22:57:18 +02:00
Alug 77c9badeca smol optimization to HWR_AddLine 2024-09-09 22:57:15 +02:00
Alug 926287eb97 remove redundant check 2024-09-09 22:57:12 +02:00
Alug 7a91b19962 only change lightlevel/colormap behaviour in palette rendering 2024-09-09 21:51:09 +02:00
Alug c148ff5a05 fix off by one in sprite lightlevels 2024-09-09 21:51:06 +02:00
Alug ef7e658f9d Merge branch 'Saturn-Next' into absolutehell 2024-09-09 18:51:37 +02:00
Alug 0e9b9d15ea revert this ig 2024-09-09 18:51:23 +02:00
Alug dd2d437a21 Merge branch 'Saturn-Next' into absolutehell 2024-09-09 16:05:16 +02:00
Alug b9779d4dba add toggle for director prompt
cause ik some ppl will complain lol
2024-09-09 16:05:08 +02:00
Alug 1d40d8c4ef make this less complicated lol 2024-09-09 15:58:45 +02:00
Alug 847b1f5cb7 fade director hud after 4 secs after toggling it 2024-09-09 15:58:43 +02:00
Alug 9448a98573 disable director on title screen and record attack demos 2024-09-09 09:25:06 +02:00
Alug 14bce36b95 make it static actually 2024-09-08 23:36:57 +02:00
Alug ba4c54004a turn off director by default when playing replays and restore the setting when done
you can  still toggle it in replays no issues
but you mostly want to watch yourself or a certain person during replays, so having to manually toggle it off always is weird
2024-09-08 23:34:35 +02:00
Alug 9fdfc09229 dont trigger rumble in offroad when under hyu effect 2024-09-08 23:09:17 +02:00
Alug b19bc7d77e slight portal cleanup 2024-09-08 16:53:52 +02:00
Alug 58815ae9c4 fix potential rendering issues on large maps 2024-09-08 16:45:50 +02:00
Alug 0b12c9b5a8 smol cleanup 2024-09-08 16:45:48 +02:00
Alug 863abe86ca oops 2024-09-07 20:09:49 +02:00
Alug f54d2fb0fe clean up and improve ogl portals 2024-09-07 20:09:45 +02:00
Alug 8824ba3824 this is literally broken and noone knows about it anyways lol 2024-09-07 17:52:24 +02:00
Alug 8a8db796be Show a console error if the gamestate contains too many tables 2024-09-07 17:30:08 +02:00
Alug 4f532b766f this needs to be shifted 2024-09-07 17:04:06 +02:00
Alug e175a4e00b guh 2024-09-07 16:57:41 +02:00
Alug 473e843142 this should use angleturn
uhhh
2024-09-07 16:46:29 +02:00
Alug ef8e71cb11 set camera angle to player angle in CL_ReloadReceivedSavegame
hope i did this right lol
should hopefully fix more jarring visual stuffs
2024-09-07 16:28:17 +02:00
Alug ea985151dd dont rerun levelload executors when gamestate resent 2024-09-07 16:27:35 +02:00
Alug 62fae0ad8b dont print "Map is now" everytime you resynch from gamestate resend 2024-09-07 16:27:32 +02:00
Alug f9210ee3bc smol fixes for gamestate resend in P_SetupLevel
- dont reset cameras during gamestate resynch
- dont reinit director during gamesate resynch
- dont reset view interpolators aswell
- dont reset localaiming aswell

should make resynching less jarring visually hopefully
2024-09-07 15:35:41 +02:00
indev d5101dd0b2 Document changes to lua P_PlayRinglossSound and K_PlayHitEmSound functions 2024-09-07 11:47:09 +03:00
Alug 2a7940bfd1 Merge branch 'Saturn-Next' into absolutehell 2024-09-06 22:37:53 +02:00
Alug 047d38daab Merge branch 'noZ_unlock' into Saturn-Next 2024-09-06 22:37:39 +02:00
Alug 2d61f5c861 add compiler flags NOSATURNSYNCH, NOSATURNJOIN and NOSATURNPAK
not building with SATURNSYNCH also will disable SATURNJOIN since it makes not much sense to have that when synch stuff is unused
2024-09-06 21:41:53 +02:00
Alug 750f305c46 % 2024-09-06 21:06:06 +02:00
Alug 51b79e58d3 smol cleanup + add comments 2024-09-06 21:05:33 +02:00
Alug 915b4e9d15 set netgame save stuff to false for replays
to retain max vanilla compat for replays
dont want those breaking between clients
2024-09-06 21:05:30 +02:00
Alug c9c0c06763 reserve saturn packet even if unused
to not cause any weird isssues if either one is undefined and stuff like that
2024-09-06 20:36:27 +02:00
Alug 406037dabe menu offset stuff for if not using SATURNSYNCH 2024-09-06 20:06:57 +02:00
Alug d9affe2331 oops again 2024-09-06 19:59:45 +02:00
Alug 6df675523f hide gamestate resynch stuff behind SATURNSYNCH ifdef 2024-09-06 19:55:34 +02:00
Alug 65e66e8ace oops 2024-09-06 19:55:32 +02:00
Alug 5efb0c7136 put saturn specific join allow stuff behind SATURNJOIN define
so it can be seperate from SATURNPAK
2024-09-06 19:25:02 +02:00
Alug 1793340474 Merge branch 'Saturn-Next' into absolutehell 2024-09-06 19:13:31 +02:00
Alug d10db6d1d2 make this completely toggable actually 2024-09-06 18:51:06 +02:00
Alug 9eefbcea72 only save demo in map command if you atleast spend 35 seconds in one map 2024-09-05 18:34:50 +02:00
Alug d56b70a8e7 toggle for saving replays on changing to same map 2024-09-05 10:52:45 +02:00
Alug 54ebb9dfec test also save replay on mapchange command 2024-09-05 10:52:42 +02:00
Alug 43b6597ec0 this should also check for screentex cvar value 2
dont run certain postprocessor effects when you dont have screentextures enabled
2024-09-04 23:45:08 +02:00
Alug b7d887d610 add a little bit of safety to R_SetupFrame 2024-09-04 23:31:54 +02:00
Alug ff9b35ab45 remove IFCHANGED macro, check directly in R_Lerp funcs + inline those
basically does the same thing lol just looks better
2024-09-04 18:49:16 +02:00
Alug 20b5175180 scale precip momz with mobjscale when cv_mobjscaleprecip enabled 2024-09-04 18:48:13 +02:00
Alug 596c8e2ecc also scale precip sprite with mobjscale when cv_mobjscaleprecip enabled 2024-09-04 18:48:08 +02:00
Alug 94218a6549 only call HWR_RenderPlayerView in ogl explictly 2024-09-04 18:48:05 +02:00
Alug 2d36f798e7 Merge branch 'Saturn-Next' into absolutehell 2024-09-04 15:26:42 +02:00
Alug 853004dad9 smol cleanup for led stuff again 2024-09-04 15:26:31 +02:00
Alug 0cc86430ca smol cleanup hw_shaders 2024-09-04 15:26:28 +02:00
Alug 8760886f57 smol cleanup p_map 2024-09-04 15:26:24 +02:00
Alug 821669d03d Revert "optimize z position checking for mobjs without collision and camera"
This reverts commit c11d925580.
2024-09-04 15:23:28 +02:00
Alug 17f8996afc revert pretty much all mobj changes for now
might reapply them some other time, but since we need to maintain vanilla compat as much as possible gonna revert crap
kinda sick of desynching stuffs and honestly most the mobj stuff rarely ever crashes
2024-09-04 15:23:14 +02:00
Alug 7ef4eedd06 Revert "optimize pointon functions"
This reverts commit 94ddd01427.

may be readded in v7.1 
since this is pretty sensitive code and i dont want to desynch or crap so this def needs more testing
2024-09-04 15:04:54 +02:00
indev df6a31767e Make server send serverinfo packet so client can know server name even when connecting just by ip 2024-09-02 21:47:02 +03:00
Alug 882a3b7824 revert this 2024-09-02 17:58:35 +02:00
Alug 94ddd01427 optimize pointon functions 2024-09-02 17:46:41 +02:00
Alug e614decae0 optimize MT_TUBEWAYPOINT
Store waypoints at map load instead of iterating through the thinker list to find them

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/938
2024-09-02 17:45:57 +02:00
Alug e0f46ea80d oop 2024-09-02 17:44:55 +02:00
Alug 3391018606 some stuffs from lugstuff
mostly just cleanup and smoler optimizations
2024-09-02 17:40:05 +02:00
Alug 61fd11f7cd those are unused 2024-09-02 14:23:24 +02:00
Alug 4a469aebdc dont draw precip in skyboxes in opengl like software does 2024-09-02 14:23:22 +02:00
Alug 341815c0ed this can be static 2024-09-02 14:23:19 +02:00
Alug 5830270bda optimize polyobject spawn
should speed up level loading with maps with polyobjects
thx geezeedoom
2024-09-02 14:23:16 +02:00
Alug 8a1ff58dff free texture patchlumps proper in R_LoadTextures
drastically reduces ram usage
2024-09-01 20:43:40 +02:00
Alug 0523d98a1c Test: remove Z_Unlock and proper free some stuff 2024-09-01 20:41:42 +02:00
Alug 983af4e7a1 Merge branch 'Saturn-Next' into absolutehell 2024-08-31 20:19:42 +02:00
Alug f8bec7296c no idea why i put those here 2024-08-31 20:19:12 +02:00
Alug 2be4bd3d6a update camera when paused and changing cam dist or height 2024-08-31 20:15:41 +02:00
Alug 7d74296604 throw menu bg conditions into own function since it s terrible 2024-08-31 19:53:09 +02:00
Alug 0504a355d2 add camera options menu 2024-08-31 19:52:35 +02:00
Alug 036df817f1 give camera lookback a toggle + extra option 2024-08-31 18:46:01 +02:00
Alug ba331caff6 when looking back camera momentum should inherit the mom of the player
makes using shoes or any boost stuff less jarring when looking back
2024-08-31 18:45:58 +02:00
Alug e2ac9708cb super tiny cleanup m_menu again 2024-08-31 18:45:55 +02:00
Alug 783ce7bada give camera lookback a toggle + extra option 2024-08-31 18:45:47 +02:00
Alug 594931e07e when looking back camera momentum should inherit the mom of the player
makes using shoes or any boost stuff less jarring when looking back
2024-08-31 18:45:43 +02:00
Alug 3e245d49d8 super tiny cleanup m_menu again 2024-08-31 18:45:36 +02:00
Alug 76ed4aae12 forgor speedo doesent draw in splitscreen + change offsets 2024-08-31 18:11:06 +02:00
Alug 565f36d4b7 forgor speedo doesent draw in splitscreen + change offsets 2024-08-31 18:10:59 +02:00
Alug 75a94b050d Merge branch 'Saturn-Next' into absolutehell 2024-08-31 18:01:34 +02:00
Alug 91fac0880d add battlespeedometer to saturn hud menu + apply offset to bumper gfx when enabled 2024-08-31 18:01:22 +02:00
Alug 42fa29f78b make timer flash at 99´59´99 again 2024-08-31 17:39:30 +02:00
Alug 28d8e84d6b this can be static and inlined 2024-08-31 16:53:33 +02:00
Alug c11d925580 optimize z position checking for mobjs without collision and camera
idk how much this does tbh
only for stuff without collision since it may desynch otherwise

based on
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2214

and

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2250
2024-08-28 02:35:42 +02:00
Alug d7c1b12dbd changes to saturn menu
-Add new Saturn Hud options menu to declutter normal saturn options
- If in any of the hud options the game will force display the kart hud and disable the fade background
- i hate m_menu
2024-08-27 18:26:18 +02:00
Alug e2c3d5b20d respawn precip when toggling any of its settings 2024-08-27 16:41:19 +02:00
Alug 8581d87e41 toggle to scale weather with mobjscale
toggle since it may tank performance on certain maps for some + may make visability worse
2024-08-27 16:27:28 +02:00
Alug fe853d4bee fix compileur warnings
idk if this is right lol
2024-08-27 06:07:38 +02:00
Alug b8038130b8 fix conflict 2024-08-27 05:51:35 +02:00
Alug 31c5d8d67c fix precip switching 2024-08-27 05:44:31 +02:00
Alug a2f4430378 stuff 2024-08-27 05:44:27 +02:00
Alug a8e4f6e2ea Reapply "lol"
This reverts commit 340450a67e.
2024-08-27 05:44:20 +02:00
Alug aac89f270b Reapply "optimize precip thinker"
This reverts commit dd73787c8b.
2024-08-27 05:44:13 +02:00
Alug 9022e02ccd fix potential crash in P_TryCameraMove for dedi servers 2024-08-23 15:31:58 +02:00
Alug 5ddd2e4fbc cleanup P_DoSuperTransformation
its still exposed to lua for whatever reason
so cant really remove crap kek
2024-08-23 15:31:55 +02:00
Alug 3b500add73 cleanup birdmusic crap again
music_resync_powerups_only literally didnt do shit lol
removed some other unused crap
changed some conditions to better check for stuff
etc idk
i just rather remove this whole thing at this point but oh well
2024-08-23 15:31:52 +02:00
Alug 4a6635f8a8 Revert "smol interp fixes"
This reverts commit 77a2976d05.
2024-08-22 14:54:43 +02:00
Alug af6393af50 forgor 2024-08-21 15:38:46 +02:00
Alug 6a14543e9e cleanup FBO on shutdown + make some stuff static 2024-08-20 23:26:43 +02:00
Alug 3d827570e6 more changes to FBO stuff
now it wont ever do anything when disabled
also properly deletes the FBO when disabling it
2024-08-20 23:18:35 +02:00
Alug 9f8eb07442 revert this in y_inter 2024-08-20 21:33:41 +02:00
Alug 31c64b63de make this more robust ig 2024-08-20 03:57:49 +02:00
Alug cf5c0ca5f7 forgor return 2024-08-19 21:54:22 +02:00
Alug f0d91a9708 do not constantly query ogl extensions 2024-08-19 21:48:56 +02:00
Alug 0f94a26dc6 dumbass workaround for issues on xwayland with nvidia
this will run automatically when it detects an nvidia gpu even with gr_framebuffer disabled lol

we have safeguards everywhere so shouldnt be an issue
2024-08-19 19:37:02 +02:00
Alug cded0af061 change some stuff for saturn 2024-08-19 17:51:35 +02:00
NepDisk fffa7e44c5 Appimage compile pt2 2024-08-19 17:51:31 +02:00
NepDisk a38aee7fe3 Appimage compile pt1 2024-08-19 17:51:29 +02:00
Alug 4d03fa06e1 raise maxpng res 2024-08-19 17:51:26 +02:00
Alug dcd470b2e1 Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next 2024-08-19 14:58:08 +02:00
Alug 2259ef3f71 Update LUASTUFF
idk i suck at explaining lmao
but atleast those should be mentioned
2024-08-19 14:58:01 +02:00
indev af18e2b7d1 Don't execute exitgame command on dedicated servers 2024-08-19 14:14:59 +03:00
indev 9e8d79f246 Fix compilation when SDL_VERSION_ATLEAST(2,0,18) is false (if its false then 'else' statement would not be valid) 2024-08-19 14:14:17 +03:00
Alug 5b480be6dc smol cleanup for downsample stuff 2024-08-19 12:16:32 +02:00
Alug 54d897fc33 smol i_video cleanup 2024-08-19 12:15:47 +02:00
Alug cfebe422d3 Fix typo 2024-08-19 12:00:27 +02:00
NepDisk fcc5c13274 Fix Compile without with out of date SDL 2024-08-19 11:59:48 +02:00
Alug 707448193b Fix some tooltips so they don't go offscreen
grr git not crediting neppy for some reason
2024-08-19 11:59:45 +02:00
NepDisk 84a1f86037 Allow the control binds menu to use lower case 2024-08-19 11:59:42 +02:00
NepDisk b2129011c2 Fix gamepad menus for green reses via scrolling 2024-08-19 11:59:38 +02:00
Alug 9d359ef8c5 use qsort instead of qs22j for vissprite sorting
seems to be actually faster in this case
2024-08-19 11:59:35 +02:00
Alug 87a2b74a88 this should not be in HWRENDER ifdef 2024-08-19 11:59:33 +02:00
Alug d5388e8dad fix NOHW compile 2024-08-19 11:59:29 +02:00
Alug fe7677c5c8 Revert "Do not access memory on misaligned addresses"
This reverts commit 112716dae5.
2024-08-19 11:59:25 +02:00
Alug f36ac0bb4b this should not be in HWRENDER ifdef 2024-08-17 20:03:35 +02:00
Alug d24bcc9fd7 fix NOHW compile 2024-08-17 20:01:46 +02:00
Alug daf8151a32 Revert "Do not access memory on misaligned addresses"
This reverts commit 112716dae5.
2024-08-17 19:56:14 +02:00
Alug b432491d34 throw saturnpacket and join stuff behind "SATURNPAK" ifdef, disable it for now 2024-08-17 19:54:56 +02:00
Alug 1313b4c112 Merge branch 'Saturn-Next' into absolutehell 2024-08-17 19:43:42 +02:00
Alug 164d7399d2 smol fix to slope light 2024-08-17 16:31:09 +02:00
Alug 87176cfd0b better slope light 2024-08-17 16:09:43 +02:00
Alug bab96b73e0 smol changes 2024-08-17 16:09:40 +02:00
Alug f10db3900a Use a const for the contrast 2024-08-17 16:09:37 +02:00
Alug 7d4b1d0852 Update light offset on polyobjects when they rotate 2024-08-17 16:09:34 +02:00
Alug 6ab99218f2 precalc fakecontrast on mapload 2024-08-17 16:09:31 +02:00
indev 1959edf357 Always allow typing replay search query, similar to addon search 2024-08-16 01:58:33 +03:00
indev 6fc2681b34 Add 'Hit Em Delay' option in menu 2024-08-16 01:51:29 +03:00
indev 02dcf85c46 Prioritize display players when assigning delayed 'hit em' 2024-08-16 01:51:29 +03:00
indev 89f0521cce Oops forgot to change that
Dunno if this function ever gets called for non-player objects but just in case
2024-08-16 01:51:28 +03:00
indev 35029e826f Add delayed hit em sound (like in DRRR), togglable via 'karthitemdialog' cvar 2024-08-16 01:51:28 +03:00
Alug f6c170b53c add onchange func for led + fix rumble onchange 2024-08-16 00:34:16 +02:00
Alug 7991a5ce5e Merge branch 'Saturn-Next' into absolutehell 2024-08-16 00:09:46 +02:00
Alug 3973851dd2 add toggles for gamepad led stuff 2024-08-16 00:09:08 +02:00
Alug f6361e29bd reset rumble when player is exiting 2024-08-16 00:08:52 +02:00
Alug 9f8db631f0 reset rumble when player is exiting 2024-08-15 23:46:02 +02:00
Alug ada1de7ad6 dont change connect behaviour regardless of client + smol cleanup and fixes
should hopefully fix any remaining issues
2024-08-15 23:44:48 +02:00
Alug ac55d473e7 smol cleanup 2024-08-15 17:34:58 +02:00
Alug 2100f11af7 remove duplicates in ResetNode 2024-08-15 17:34:55 +02:00
Alug ea1b5cd1a9 Merge branch 'Saturn-Next' into absolutehell 2024-08-15 17:34:50 +02:00
Alug e100fff230 check for changed state before everything else 2024-08-15 16:38:19 +02:00
Alug 5393ac526a move this in hw_main 2024-08-15 16:38:12 +02:00
Alug 808f7baf53 move this in coindition 2024-08-15 16:38:08 +02:00
Alug 35f54822be smol cleanup HWR_RenderPlane 2024-08-15 16:38:05 +02:00
indev 94714fe571 Fix increasing number of viewpoints in replays by more than 1 (like pressing '3' with only one viewpoint) crashing game 2024-08-14 16:08:39 +03:00
Alug 5bdf8698bd completely disable director in splitscreen
will eventually get to splitscreen support lul
2024-08-14 14:45:42 +02:00
Alug 2398e60e89 fix director lol 2024-08-14 14:10:40 +02:00
Alug b4e563bfd6 Merge remote-tracking branch 'origin/Saturn-Next' into absolutehell 2024-08-11 11:22:21 +02:00
indev a56ce09923 Fix LUA_EvalMath warnings being broken sometimes 2024-08-11 12:01:10 +03:00
Alug 68c7a6bd93 Merge branch 'Saturn-Next' into absolutehell 2024-08-09 19:48:28 +02:00
indev b4612d6bd4 Fix smol memory leak in replay search thread oops 2024-08-09 19:45:16 +03:00
indev c2cfc96d87 Load replay titles in separate thread 2024-08-09 16:05:48 +03:00
indev 8db99291ac Visual improvements for replay search 2024-08-08 22:40:22 +03:00
indev c9aa764444 Add alternative button ('/') to open replay search 2024-08-08 22:09:30 +03:00
indev ee4869993d Oops shouldn't z_free that 2024-08-08 22:03:00 +03:00
indev 0758cf39c2 Greatly improve replay search perfomance by only reading replay name, and not entire file. Increase default search rate up to 1000 2024-08-08 22:01:19 +03:00
indev bb0c777cac Fix M_HutCheckReplays still being called in menu (hopefully) 2024-08-08 21:31:09 +03:00
indev 0bd2c49dae Search replays using title instead of filename 2024-08-08 18:43:03 +03:00
indev d25c6fa0b2 Test replay search 2024-08-08 16:51:39 +03:00
Alug 8f2d36aab0 smol cleanup 2024-08-05 12:40:06 +02:00
indev 6c764a8487 Fix chat not saving in console
Not sure why it was working before but broke now, maybe making va use snprintf instead of sprintf broke that
2024-08-04 16:57:24 +03:00
Alug dd6056a07a check if theres even controllers in rumble ticker 2024-08-04 14:53:24 +02:00
Alug a83d364ba7 update led status in main loop
makes this whole ordeal alot less hacky tbh
player color always gets updated if it changes
still allows for directly setting led color elsewhere by using G_SetPlayerGamepadIndicatorColor directly
hoping crap doesent cost any perf but honestly shouldnt
2024-08-04 14:53:21 +02:00
Alug 9c4b2b0abf no need for this 2024-08-04 14:53:18 +02:00
Alug 4235801ae4 proper pass fwrapv to gcc 2024-08-04 14:53:16 +02:00
Alug 6791f2e883 forgor 2024-08-04 12:50:39 +02:00
Alug caeec35c66 fix warning in director 2024-08-04 12:50:02 +02:00
Alug 7b95df150a support gcc 14.2.1 + fix some stuff 2024-08-04 12:49:59 +02:00
Alug 852651cefe better statdisplay offsets in splitscreen
lots of trial and error.....
2024-08-03 23:50:03 +02:00
Alug 22b9915ad7 smol fix to viewroll interp 2024-08-03 22:50:46 +02:00
Alug 0f994a0676 expose viewroll to lua 2024-08-03 22:50:42 +02:00
indev 5d68fd690b Add ctrl-w (delete word), ctrl-left (move to word beginning) and ctrl-right (move to word end) shortcuts for console 2024-08-03 23:19:54 +03:00
Alug c55bc6db4d Merge branch 'Saturn-Next' into absolutehell 2024-08-03 21:46:13 +02:00
Alug a77d8b4762 fix spriteshadows 2024-08-03 21:44:28 +02:00
Alug 23596d2516 add controller rumble to menu 2024-08-03 21:26:08 +02:00
indev 352b958da1 Fix few remaining uses of this_scale and ty
Not too sure if this is correct tho
2024-08-03 22:06:18 +03:00
Alug e9f2ef1422 Merge branch 'Saturn-Next' into absolutehell 2024-08-03 20:48:37 +02:00
Alug 7baa711744 this somehow was not reverted 2024-08-03 20:48:31 +02:00
indev 65e274a65f Smol safeguard for R_PointToDist2 2024-08-03 21:27:25 +03:00
Alug a874691bce Merge branch 'Saturn-Next' into absolutehell 2024-08-03 18:02:42 +02:00
Alug d60d101e75 dont set localangle or smth 2024-08-03 18:02:36 +02:00
Alug 8d9a648dce misplaced this 2024-08-03 18:02:21 +02:00
Alug 2332cc76ee Merge branch 'Saturn-Next' into absolutehell 2024-08-03 17:44:05 +02:00
Alug 5c3a2bf5be make inline macros for pointtodist 2024-08-03 17:43:57 +02:00
Alug 5e2b50c49e add very light rumble to brakedrift 2024-08-03 17:43:53 +02:00
Alug 3a56bf2bb5 fix up ogl sprite drawers, fix floor clip fix remove ty and reduntand hires stuff 2024-08-03 17:43:47 +02:00
Alug 3f4afb604a check if displayplayer skincolor is availible before returning it 2024-08-03 17:43:25 +02:00
Alug 77a2976d05 smol interp fixes 2024-08-03 17:43:17 +02:00
Alug 0eda508cf6 revert some lightlevel stuff in hw_main 2024-08-03 17:43:13 +02:00
Alug 4301e0f750 make this more explicit 2024-08-03 17:43:09 +02:00
Alug c5eb81c26a remove redundant check 2024-08-03 17:43:05 +02:00
Alug 47d3cf3e62 change rumble ticker loop a bit 2024-08-03 17:42:59 +02:00
Alug 41dc34efe8 set default duration to 84 2024-08-03 17:42:53 +02:00
Alug 4acbca4c8f do not constantly reset rumble
so it can work from lua
2024-08-03 17:42:47 +02:00
Alug 11329d5794 throw rumble ticker into right place 2024-08-03 17:42:44 +02:00
Alug b0880607d4 fix cassting, make one tic duration default, but can still pass ms to it 2024-08-03 17:42:39 +02:00
Alug 2afa18bbdd add duration field to G_PlayerDeviceRumble
duration is in ms
2024-08-03 17:42:35 +02:00
Alug acad230daa expose rumble and led to lua 2024-08-03 17:42:31 +02:00
Alug 49fcf3e486 rename to G_SetPlayerGamepadIndicatorColor 2024-08-03 17:42:26 +02:00
Alug acb0144742 splitscreen support for rumble 2024-08-03 17:42:21 +02:00
Alug 6efc8fdad3 add splitscreen support to gamepad led
also add more proper device check
2024-08-03 17:42:18 +02:00
Alug c75e6ba63c add basic rumble support for gamepads 2024-08-03 17:42:14 +02:00
Alug 7bd1808c88 change gamepad rgb color when switching viewpoints 2024-08-03 17:42:04 +02:00
Alug fe8e00895a simplify reduntand condition 2024-08-03 17:42:00 +02:00
Alug 9dc5e3d338 ressting to defaultcolor should also set led color 2024-08-03 17:41:29 +02:00
Alug 694c1ad808 change color light when you cycle between colors in player setup 2024-08-03 17:41:18 +02:00
Alug 754b028623 give rgb custom color support, change rgb light color earlier in Color_OnChange
so it always unconditionally changes the color
also
2024-08-03 17:41:14 +02:00
Alug 4423fb300f set controller rgb to playercolor
eh only for 1st player now no splitscreen support
idk if everything here is even correct
2024-08-03 17:41:06 +02:00
Alug 5c7d9327e3 SDL: only react to window focus changes if state actually changes 2024-08-03 17:40:41 +02:00
Alug cd72bce3cb dont reload palette until config was loaded 2024-08-03 17:40:34 +02:00
Alug 64ef0465d5 calloc soundchannels insteal of mallocing 2024-08-03 17:40:28 +02:00
Alug fe6ad4f762 Do not run ST_Ticker if dedicated 2024-08-03 17:39:54 +02:00
Alug 4b69b39d39 HMS_fetch_rules: Return NULL if the curl connection failed, instead of producing garbled rules 2024-08-03 17:39:44 +02:00
Alug a6fc237c88 try to prevent potential infinite SIGARBT hang in signal handler 2024-08-03 17:39:40 +02:00
Alug 2448a0b735 Cache pk3 central directory and Refactor ResFindSignature to work in chunks
https://github.com/KartKrewDev/RingRacers/commit/8ca2dc77e75b1ba8c511380257f0bbaf6d21c27b
https://github.com/KartKrewDev/RingRacers/commit/dedd0047bd8f9f73aba4defc19c429af7c987983
2024-08-03 17:39:36 +02:00
Alug 685220140a fix potential crash on nix while quitting 2024-08-03 17:39:32 +02:00
Alug 99779629d0 dont always reset texture depth in ogl 2024-08-03 17:39:27 +02:00
Alug 9fceabed8f Ensure Z_Malloc provides same alignment as libc 2024-08-03 17:39:22 +02:00
Alug e11363db3a Fix sound falloff calculation overflow 2024-08-03 17:39:17 +02:00
Alug 023cade51d smol fix to frameskipping 2024-08-03 17:39:12 +02:00
Alug d675b98330 Revert "Fix mobj reference management of player->mo"
This reverts commit c5ec61baa5.
2024-08-03 17:38:15 +02:00
Alug b3f16e935d Revert "more mobj reference fixes + cleanup"
This reverts commit bd8ff77fe0.
2024-08-03 17:37:46 +02:00
Alug 5b9e179017 Revert "dont access delayremoved thinkers"
This reverts commit df9ad5a31f.
2024-08-03 17:37:12 +02:00
Alug 6f53263107 Revert "Clean up mobj and thinker removal"
This reverts commit 048ccf52b0.
2024-08-03 17:37:06 +02:00
Alug fd797436fa Revert "fix declaration"
This reverts commit 8f195530b5.
2024-08-03 17:36:53 +02:00
Alug 96ee117657 Revert "more reference fixes"
This reverts commit 94bd1cb37b.
2024-08-03 17:36:31 +02:00
Alug 8b60fb6b6c revert this 2024-08-03 17:36:07 +02:00
Alug 67542d3cf1 i didnt knew k_positiondelay exists 2024-07-29 20:16:21 +02:00
Alug 41e97ffa79 another smol fix to director 2024-07-29 16:40:43 +02:00
Alug ffcff99a79 lower breakawaydist in director 2024-07-29 15:42:20 +02:00
Alug 48bcaacada fix K_DrawDirectorDebugger 2024-07-29 15:42:17 +02:00
Alug 01b060b0fe cleanup k_director 2024-07-29 15:42:15 +02:00
Alug 51ce092a6a lower pinchdist in director
since we cant get an accurate value for distance to finish line, this should do it perhaps
2024-07-29 15:42:12 +02:00
Alug d09e02721b e 2024-07-27 15:56:56 +02:00
Alug 88b81aa28b e 2024-07-27 15:56:51 +02:00
Alug 84c4f4f428 Merge branch 'Saturn-Next' into absolutehell 2024-07-27 15:49:46 +02:00
Alug ab5bc92a95 Revert "raise MAXVISSPRITES for 64-bit again"
This reverts commit d5258786e5.
2024-07-27 15:49:39 +02:00
Alug b44dd3edf0 Merge branch 'Saturn-Next' into absolutehell 2024-07-27 15:04:09 +02:00
Alug 80498a78ea lagless cam toggle 2024-07-27 15:03:59 +02:00
Alug 40663eb2b5 lagless cam test 2024-07-27 15:03:55 +02:00
Alug dca2827154 this is not a server cvar lol 2024-07-27 15:03:43 +02:00
Alug eec069b4e8 Merge branch 'rrdirectorport' into Saturn-Next 2024-07-27 14:42:26 +02:00
Alug 26eedc3341 small change to director for battle 2024-07-27 14:39:08 +02:00
Alug b19cefee3c Merge branch 'Saturn-Next' into rrdirectorport 2024-07-27 14:39:04 +02:00
Alug fb54b969d1 toggle for laptimes 2024-07-27 14:38:58 +02:00
Alug 034724b03e Show last lap time on HUD
god this is kinda ass lol
doesent work when you join midgame so disabled for there
2024-07-27 14:38:53 +02:00
Alug b80762eaf5 rename draw dist settings 2024-07-27 14:38:45 +02:00
Alug d5258786e5 raise MAXVISSPRITES for 64-bit again 2024-07-27 14:38:42 +02:00
Alug 9bfe2d3138 add more sprite draw dist settings for 64bit clients 2024-07-27 14:38:38 +02:00
Alug ae3b3f750d when no autoload config is found skip everything in D_AddAutoloadFiles
stuff doesent need to run if theres nothing to autoload so things can be skipped
2024-07-26 15:03:17 +02:00
Alug f83090e299 when no autoload config is found skip everything in D_AddAutoloadFiles
stuff doesent need to run if theres nothing to autoload so things can be skipped
2024-07-26 15:03:12 +02:00
Alug 3e4f497cbc Merge branch 'Saturn-Next' into absolutehell 2024-07-26 14:29:26 +02:00
Alug ce2398fdb7 add some extra safety to orbit and bananachain funcs 2024-07-26 14:29:14 +02:00
indev f545cce6fe Add check for if lua state exist in UnArchiveExtVars, since server can have local luas that may add player/mobj fields into savegame 2024-07-26 14:29:10 +02:00
Alug f614725fcb some cleanup 2024-07-26 14:29:03 +02:00
Alug 59e4f9ce4a let autoload run later to mitigate server join issues
itll now run at a similar place to postautoload
this may hopefully prevent some issuess with freeslotting lua
however sadly this makes menu replacements not work at startup anymore
2024-07-26 14:29:00 +02:00
Alug dff6b15263 fix fail condition 2024-07-26 14:28:57 +02:00
Alug 977ee8ccfc make backup of kartconfig before writing to it 2024-07-26 14:28:54 +02:00
Alug 161815e6fb Merge branch 'Saturn-Next' into absolutehell 2024-07-24 15:02:42 +02:00
Alug 8dda864909 toggle palrendering and fbo off if screen textures are disabled 2024-07-23 20:32:18 +02:00
Alug f6f9542d6e add cam check here 2024-07-23 20:32:16 +02:00
Alug 6655c0d881 reset tilt when respawning 2024-07-23 20:32:13 +02:00
Alug 98c8176d59 simplify this 2024-07-23 20:32:10 +02:00
Alug 2e7f64458d forgor this 2024-07-23 20:32:07 +02:00
Alug d6a9cdc452 fix up bird screen tilting
removes old lerp variables that did nothing
properly interpolated viewroll
made it proper adjust to mobjscale
doesent roll view when spectating
general cleanup
2024-07-23 20:32:05 +02:00
Alug 17dbe77cd3 allowjoin now sets saturnjoin to its value use CV_StealthSet to prevent
its only for scripts pretty much so no need to toggle it seperately
2024-07-23 17:45:27 +02:00
Alug 4b71d9a48d add "allowsaturnjoin" cvar to let toggle allowjoin for saturn clients seperately 2024-07-23 17:45:25 +02:00
Alug 1f41cb9a3f e 2024-07-23 00:59:20 +02:00
Alug c6351c6c53 add to menu 2024-07-23 00:55:55 +02:00
Alug 283218f2d6 changuer how this works
counter decrements - 1 double the cooldown time
2024-07-23 00:47:39 +02:00
Alug 4de22e9d66 add gamestateresendattempts
so you can specify how often the game tries to resend gamestate to player in given time
so they dont get stuck in a synch loop
this is gamestateresendattempts value in the time of resynchcooldown *2
2024-07-23 00:47:34 +02:00
Alug b4a737d910 Test: Restore save_p after P_LoadLevel
P_LoadLevel calls some functions that save gamedata and
unset save_p.

this is kinda hacky but i perhaps will port the redone save buffer sometime
2024-07-23 00:47:13 +02:00
Alug 0f2c17324a Merge branch 'Saturn-Next' into absolutehell 2024-07-23 00:47:03 +02:00
Alug 6a1b10eaf9 Make polyobjects agree with sector lighting/colormap like a FOF. 2024-07-23 00:46:58 +02:00
Alug 824211c2f6 prevent potential level load crash 2024-07-23 00:46:54 +02:00
Alug 02d115f119 don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! 2024-07-23 00:46:52 +02:00
Alug b44617413b gitignore deez 2024-07-22 12:59:07 +02:00
Alug c447f25e0a add missing copyright stuff to k_director 2024-07-22 12:57:11 +02:00
Alug 34ce92d9fa Merge branch 'Saturn-Next' into absolutehell 2024-07-21 23:29:11 +02:00
Alug 7ad5dc61ac Revert "Free mipmaps before freeing tags"
This reverts commit 2437c5a19a.
2024-07-21 23:25:10 +02:00
Alug 7072332ab7 clean director up a little
toggling director now resets cooldown so it switches players immediately
also consolidated condition to be active
and ensure DirectorFollowAttack doesent always run when it doesent need to be
2024-07-21 22:50:04 +02:00
indev 60e933eb00 Add director hud indicator 2024-07-21 22:49:59 +02:00
Alug 43e3d07acb fix cmake 2024-07-21 22:49:54 +02:00
indev 228252ee6f Add bind for director toggle 2024-07-21 22:49:51 +02:00
Alug 56a919eb60 oops 2024-07-21 22:49:47 +02:00
Alug bfcb906b12 add stuff for directordebugger i forgor 2024-07-21 22:49:41 +02:00
Alug b94776063f only update director if consoleplayers specs or in demo playback
dont need to update this ever if we dont even use it lol
2024-07-21 22:49:38 +02:00
Alug 3f412373bc fix crash if everyone spectates 2024-07-21 22:49:35 +02:00
Alug e7d1858052 port director from RR 2024-07-21 22:49:31 +02:00
Alug bd106308fc revert this
doesent do anything but complicate stuff lol
2024-07-21 22:46:07 +02:00
Alug 6ec96b37bd remove hw_light 2024-07-21 22:38:57 +02:00
Alug 3653786e14 cleanup hw_main 2024-07-21 22:24:55 +02:00
Alug 5824d9e803 cleanup r_things a little 2024-07-21 22:24:51 +02:00
Alug 3ad3cdfa38 stop yelling clang 2024-07-21 22:24:49 +02:00
Alug efcd1df365 fix this oops 2024-07-21 22:24:46 +02:00
Alug aef62c45de smol cleanup
also check for splitscreen and if not dont run a for loop lul
2024-07-21 22:24:44 +02:00
Alug 94bd1cb37b more reference fixes 2024-07-21 22:24:41 +02:00
Alug f7bf3fe510 cleanup hw_main 2024-07-21 22:24:28 +02:00
Alug a771ebf0e8 cleanup r_things a little 2024-07-21 22:24:21 +02:00
Alug 6b4d02ae99 stop yelling clang 2024-07-21 22:24:15 +02:00
Alug 3e6cab1ec9 fix this oops 2024-07-21 22:24:11 +02:00
Alug 147c59c26b smol cleanup
also check for splitscreen and if not dont run a for loop lul
2024-07-21 22:24:09 +02:00
Alug db6f76d12d more reference fixes 2024-07-21 22:24:01 +02:00
Alug 86950c26d0 add check here too 2024-07-21 11:49:48 +02:00
Alug e1d4f10223 add "gamestatecooldown" cvar
to be able to change the cooldown between gamestate resends
2024-07-21 11:49:21 +02:00
Alug 01c1ae42a1 fix saturn packet going the wrong way 2024-07-20 18:30:10 +02:00
Alug 550871f576 smol cleanup 2024-07-20 18:21:19 +02:00
Alug 56fcca1f6b mark if node can receive savegame so it doesent run resynch code on em
should prevent some issues for when a client received gamestate but thinks it needs to be resynched getting stuck
2024-07-20 18:15:42 +02:00
Alug 930bde785c just reset everything resynchwise here 2024-07-20 16:24:36 +02:00
Alug 13aadc41ff should reset those here perhaps 2024-07-20 16:22:51 +02:00
Alug ea4998f666 add gamestate resend ontop of resynch code lmao
absolute hell
will fallback to just normal resynching when the client doesent send gamestate request packet
2024-07-20 16:17:19 +02:00
Alug 6f0e92e0d1 Merge branch 'Saturn-Next' into absolutehell 2024-07-20 15:02:41 +02:00
Alug a4085cb155 fix hoop midjoin crash in the dumbest way possible
cant figure out why it crashes so thisll do lol
2024-07-19 22:57:18 +02:00
Alug b7e77e10b6 improve virtual resource management 2024-07-19 22:57:16 +02:00
Alug 8f195530b5 fix declaration 2024-07-19 21:29:10 +02:00
Alug 048ccf52b0 Clean up mobj and thinker removal 2024-07-19 21:26:42 +02:00
Alug df9ad5a31f dont access delayremoved thinkers
uhhh
2024-07-19 21:26:02 +02:00
Alug 0b3284e23c fix ScreenCoords on 2 plyr splitscreen and shearing
+ remove non 16:10 hack since that issue was fixed elsewhere
2024-07-19 19:25:20 +02:00
Alug 36d598440a disable hudoffsets in splitscreen 2024-07-19 19:25:18 +02:00
indev 9cc42e6430 Add option to play power items sfx for growmusic and supermusic 2024-07-19 19:03:47 +03:00
Alug 3f5c19bffd add boolean to tell if node is saturn 2024-07-19 15:01:30 +02:00
Alug 800dbf5e78 add packet into packettypename 2024-07-19 15:00:45 +02:00
Alug 2b5db9ff3f make saturn packet reliable 2024-07-19 14:46:24 +02:00
Alug b07c8848ca make smol function for now 2024-07-19 14:43:19 +02:00
Alug 9bff8dd91f whoopss remove test stuff 2024-07-19 14:40:25 +02:00
Alug 19eee66c39 make a packet to tell if a joined client is on saturn
initial stuff
works and seems to be vanilla compatible
needs its own function and other things to be useful
2024-07-19 14:40:23 +02:00
Alug fbf7be8808 add audio buffer size into sound menu 2024-07-18 14:43:14 +02:00
Alug fcda4c1188 revert this in teleport 2024-07-17 22:19:11 +02:00
Alug deae234afa Revert "clean up mapload code a little more"
This reverts commit 79a5d174a5.
2024-07-17 12:21:05 +02:00
indev 82e33fd4e4 Attempt to fix possible use-after-free for awayviewmobj 2024-07-17 12:30:34 +03:00
Alug 15914c2f25 Skip over empty entries when populating vres, saving memory 2024-07-17 11:13:07 +02:00
Alug da64d3ccbf vres_GetMap: Count resources in folders up until next 0-length lump
justs in case the order of stuff may be weird
fixes keepmapmusic crash on some maps
2024-07-17 11:12:58 +02:00
Alug 79a5d174a5 clean up mapload code a little more 2024-07-17 09:21:15 +02:00
indev 295d9768ce Fix linedef 415 executing random text if script lump doesn't have null terminator 2024-07-16 16:42:32 +03:00
Alug 9490b1235d did not mean to add this lol 2024-07-16 10:43:55 +02:00
Alug 55eb984ccd remove this check 2024-07-15 21:58:00 +02:00
Alug 4b1a82e14e fix more warnings 2024-07-15 21:43:25 +02:00
Alug 3c224923e9 fix some warnings in clang 2024-07-15 21:19:25 +02:00
Alug 2c4f5a68b9 fix A_ action protottypes 2024-07-15 21:10:11 +02:00
Alug d324c917ad Revert "fix some clang warnings"
This reverts commit fea89de037.
2024-07-15 20:57:09 +02:00
Alug bd8ff77fe0 more mobj reference fixes + cleanup 2024-07-15 13:56:28 +02:00
Alug 35d40e1d37 ndef 2024-07-14 17:30:52 +02:00
Alug e9e281fd2a clean up some net stuff 2024-07-14 17:22:25 +02:00
Alug 2437c5a19a Free mipmaps before freeing tags
ŝhould hopefully fix some random Z_free crashes
2024-07-14 17:17:01 +02:00
Alug b9b4de929d this does nothing lol 2024-07-14 17:15:43 +02:00
indev 28fc55b653 Refactor music name scrolling in music test 2024-07-14 15:33:31 +03:00
Alug 8f4df0ceca version string otherwise i forger 2024-07-14 10:18:27 +02:00
Alug ecde8a5e8b shut up 32bit gcc 2024-07-14 10:17:47 +02:00
Alug 715b106c9e shut up windoze 2024-07-14 09:51:13 +02:00
Alug 2114afa536 inline M_Memcpy 2024-07-13 16:04:43 +02:00
Alug c78816a8d1 also use IFCHANGED macro for levelinterpolators
just looks a bit neater
2024-07-13 16:04:41 +02:00
Alug 28516c4833 fix NOHW compile 2024-07-13 14:55:10 +02:00
Alug 837ed3535d Revert "smol optimization to HWR_Addline"
This reverts commit e6359663b1.
2024-07-13 13:06:45 +02:00
Alug bcb332e88f Revert "shut up gcc"
This reverts commit 17a5c6ed06.
2024-07-13 13:06:42 +02:00
Alug f4be7a8034 Revert "dont do this with portals"
This reverts commit f949fa54af.
2024-07-13 13:06:39 +02:00
Alug e69413f1e8 smol cleanup 2024-07-10 19:31:35 +02:00
Alug ee6dcfc678 fix conflict 2024-07-10 19:31:22 +02:00
Alug d4370a1811 clean up P_SetupLevel a little more 2024-07-10 19:31:17 +02:00
Alug babf4ca06a Map data lump interface
cleans up code alot and stuff

https://git.do.srb2.org/STJr/SRB2/-/merge_requests/535
2024-07-10 19:30:38 +02:00
Alug ccf0905469 change when dynamic slopes run depending on if you joined midgame 2024-07-10 19:29:48 +02:00
Alug 970130e02b mitigate dynamic slope desynchs
Perform dynamic slope thinking before other thinkers.
2024-07-10 19:28:44 +02:00
Alug 6088fa5134 Clean up graphic menus
- Renamed Experimental Options to Advanced Options
- Fixed the tooltips not displaying
- Made it look good again
2024-07-10 19:25:49 +02:00
indev 33bc484d69 Call ServerJoin hook when consoleplayer becomes available, since it is needed for configs (which what this hook is created for) 2024-07-10 19:09:14 +02:00
indev 6bf113d0ff Add info about ServerJoin into LUASTUFF.md (so i don't forget to do it later) 2024-07-10 19:09:11 +02:00
indev 630d910a9e Add ServerJoin lua hook, which gets called when client joins a server (listen server hosts joining their server also count) 2024-07-10 19:09:08 +02:00
Alug 3c70963f56 only interpolate pitch and roll when using 3d models
sprites dont need this for now
2024-07-10 18:58:55 +02:00
Alug 4c4f6f6d80 dont think precip mobj angle ever changes 2024-07-10 18:58:52 +02:00
Alug f949fa54af dont do this with portals 2024-07-10 18:58:05 +02:00
Alug 17a5c6ed06 shut up gcc 2024-07-10 18:58:02 +02:00
Alug e6359663b1 smol optimization to HWR_Addline 2024-07-10 18:57:59 +02:00
Alug 405cef6a01 fix IFCHANGED macro 2024-07-10 18:32:22 +02:00
Alug d4886f8923 forgor this 2024-07-10 10:18:50 +02:00
Alug c5ec61baa5 Fix mobj reference management of player->mo
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/d0719ef5ba86a1da32fed171d74eb76c7254f4f6
2024-07-10 10:18:46 +02:00
Alug 7a9ffa7ee8 test remove all the networking crap from rendering code 2024-07-10 10:13:53 +02:00
Alug 5ff665a073 remove those 2 from experimental video menu
no reason to ever toggle them off
2024-07-10 10:08:19 +02:00
Alug 3d4e078a90 another m_menu moment 2024-07-10 10:07:51 +02:00
Alug 8ef613ef9b remove cv_mobjssector
idk why it even checks for pointinsubsector
2024-07-10 10:06:31 +02:00
Alug 988a672dea remove cv_grfofcut
same story
2024-07-10 09:59:50 +02:00
Alug cca9c51315 remove cv_slopepegfix
same as the other ones
2024-07-10 09:57:23 +02:00
Alug 18aa3689d9 m_menu moment 2024-07-10 09:54:43 +02:00
Alug 59ab6572b1 remove cv_fofzfightfix
more bloat
2024-07-10 09:54:03 +02:00
Alug b6cf933159 remove R_Pointtoangle toggle
its bloat, the difference is negigble at best
2024-07-10 09:50:25 +02:00
Alug 48f36ca8f3 35/2 != 17 = 17.5 ? 2024-07-10 04:55:01 +02:00
Alug fea89de037 fix some clang warnings 2024-07-10 04:53:28 +02:00
Alug e2f1dd1ce8 a 2024-07-10 04:51:59 +02:00
Alug 48ac3353cb Maybe hopefully fix ogl masterserver crash thing
port from durr
2024-07-10 04:51:52 +02:00
Alug 63015c3a93 Merge branch 'Saturn-Next' of https://github.com/Indev450/SRB2Kart-Saturn into Saturn-Next 2024-07-10 04:50:06 +02:00
Alug c7bd402e54 Merge remote-tracking branch 'origin/packetstat' into Saturn-Next 2024-07-10 04:49:58 +02:00
Alug 0c6f9b6cc1 basic frame skipping system 2024-07-10 04:49:32 +02:00
Alug b5d7b84c1e more changes to dither
use interger for distance scales
start z factor earlier
rename halfResolution to endResolution
2024-07-09 09:06:19 +02:00
Alug cbbde8dea5 more tweaks 2024-07-08 21:43:06 +02:00
Alug 58dd0b7591 oops that actually didnt fade out at all lol 2024-07-08 21:43:03 +02:00
Alug d9f2535402 scale and fade out dither pattern
makes the image a bit cleaner and easier to look at in palrender
2024-07-08 21:43:00 +02:00
Alug 66eb201466 simplify this a little 2024-07-08 21:42:53 +02:00
Alug edbf20d975 oops this should be min 2024-07-08 21:42:49 +02:00
Alug 711d7dcfcc Always use system-specific path seperator
https://git.srb2.org/KartKrew/RingRacers/-/commit/0f16c61d04f42b463db5c8987571fc986ae6ce9f
2024-07-08 21:42:38 +02:00
Alug 219979e20b dont think kart even supports trivial maps
so no need to constantly check for this
2024-07-08 21:42:36 +02:00
Alug 27917a0e85 shut up gcc 2024-07-03 17:37:29 +02:00
Alug 4b4b2d5cbc some crap from asan 2024-07-03 17:37:16 +02:00
Alug 8d968d7f89 fix some clang warnings 2024-07-03 17:36:37 +02:00
Alug 9090a5cd73 Merge pull request #131 from Indev450/optimizeluaactions
Only call the Lua API for overridden actions
2024-07-03 11:10:15 +00:00
Alug 59a50994b8 Merge branch 'Saturn-Next' into optimizeluaactions 2024-07-03 13:10:03 +02:00
Alug ac99a6ac3c Merge pull request #132 from Indev450/lua-hooks-table
Store hooks in a table with integer keys instead of registry with string keys
2024-07-03 11:08:58 +00:00
Alug fa2257ad3b Merge pull request #133 from Indev450/luafieldlookup
Optimize field lookups in Lua metatables
2024-07-03 11:08:44 +00:00
NepDisk 66ce0871bc Fix automap multiplayer crash
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2488
2024-07-03 13:07:29 +02:00
Alug c59564723c Clamp lindex during vissprite light calculation
Mitigates against negative or very large xscale values causing lindex
to evaluate < 0, preventing a potential colormap indexing-related crash.
2024-07-03 13:07:17 +02:00
Alug 606717d253 prevent potential crash when trying to kill bananachain 2024-07-03 13:07:13 +02:00
Alug f73e84e0ad stuff 2024-07-03 13:07:04 +02:00
Alug fc01453544 scale dithering a little diff for a little smoother "fade" in pal render 2024-07-03 13:07:00 +02:00
Alug d37a1c799f change dither matrix to 4x4
a little grittier also smol cleanup
2024-07-03 13:06:57 +02:00
indev 3456ef96a7 Use a fake 2d array in dither shader so it compiles with older glsl versions (1.20 at least) 2024-07-03 13:06:53 +02:00
indev 40143375fc If shader compilation failed, print info log 2024-07-03 13:06:50 +02:00
Alug 7f34a1d83e add gr_lightdithering to shader
mhhm dithering
2024-07-03 13:06:47 +02:00
Alug 2316c117b1 improve teleport interpolation stuff 2024-07-03 13:06:44 +02:00
Alug 31b7482c3a small optimization to batching 2024-07-03 13:06:40 +02:00
Alug 0974625769 no need for this 2024-07-03 13:06:36 +02:00
Alug 266f5149b5 smoller opitmizations 2024-07-03 13:06:25 +02:00
Alug 008a9b9b3f optimize ogl polyobjs slightly 2024-07-03 13:06:22 +02:00
Alug ec2fd5b38f prevent crash in hw bsp 2024-07-03 13:06:19 +02:00
Alug d449a1b714 remove this again 2024-07-03 13:06:16 +02:00
NepDisk 0bd5ca5e3f Allow Users to Connect to Servers While In-Game
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2401/
2024-07-03 13:06:12 +02:00
NepDisk 06248e5388 Linux customshader compilation fix
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2418/
2024-07-03 13:06:09 +02:00
Alug 9c5a0ed7ee move HWR_LoadLevel to hw_main 2024-07-03 13:06:04 +02:00
Alug b199354167 this should be called on mapload 2024-07-03 13:06:02 +02:00
Alug 74ce725e3d oops 2 2024-07-03 13:05:59 +02:00
Alug 3d5e033158 oops 2024-07-03 13:05:56 +02:00
Alug ca58c1dee2 these appear to be unused so comment them out
dont need 6 arrays being allocated with MAXSKINS for nothing lul
2024-07-03 13:05:53 +02:00
Alug d51a69b052 Merge remote-tracking branch 'origin/lua-enumlib-sfxslotsfix' into Saturn-Next 2024-07-03 13:05:48 +02:00
Alug 1a96d96837 forgor this 2024-07-03 13:05:45 +02:00
Alug 2e7cd51ff8 limit localskins to 32
hope this doesent just die lol
2024-07-03 13:05:42 +02:00
Alug 112716dae5 Do not access memory on misaligned addresses
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2438
2024-07-03 13:05:39 +02:00
indev c13e780f29 Try fix glib preallocating too much space for sound freeslots 2024-06-20 16:55:58 +03:00
Alug c35887f5ee Revert "fix some interpolation issues"
This reverts commit e19f6f6656.
2024-06-17 12:52:09 +02:00
Alug 2f55c10ce3 Revert "more interp fixes"
This reverts commit 3a1a58bcfc.
2024-06-17 12:52:00 +02:00
Alug 0068312ce3 Revert "revert this part"
This reverts commit efe7dd23b6.
2024-06-17 12:51:57 +02:00
Alug ea49d92932 add missing HAVE_THREADS 2024-06-13 14:47:28 +02:00
Alug efe7dd23b6 revert this part
idk if that was netsafe so
2024-06-12 22:36:03 +02:00
Alug 3a1a58bcfc more interp fixes 2024-06-12 22:35:21 +02:00
Alug 953862f133 change this to int64 cause it fixes the intermission thing on high res
idk why that fixes it tbh but it does
2024-06-12 22:34:02 +02:00
Alug 41eb2ee969 fix oopsie on titled software wöter 2024-06-12 22:33:51 +02:00
Alug 225ecce676 lower min audio buffersize to 256 2024-06-12 22:33:44 +02:00
Alug 335b10a694 forgor 2024-06-12 22:33:36 +02:00
Alug 967220178c remove windows timing crap again
it actually made stuff a little wonky so revert that
2024-06-12 22:32:54 +02:00
Alug be7461ad51 use sdl ogl render instead of software for software mode on nix
oops
2024-06-12 22:31:53 +02:00
indev 5af7cf850a Fix string format warning for packetstat 2024-06-12 21:26:41 +03:00
indev 86395d4d8b Add a way to count number of handled packets (for debugging) 2024-06-12 21:05:21 +03:00
Alug 3412bb5380 fix encore flipcam with ogl shearing 2024-06-09 22:02:52 +02:00
Alug d66e7e660d reset those here ig
need a better place tbh
but those occasionally could get stuck for some reason
so just reset them when the menu gets opened
2024-06-09 18:56:18 +02:00
Alug 07d631e320 e 2024-06-09 18:55:52 +02:00
Alug 6ffb50530d add mobj check here 2024-06-09 18:55:49 +02:00
Alug bd7103d109 add check earlier in p_killmobj 2024-06-09 18:55:46 +02:00
Alug 4abc2ab5bd fix redifinition warning 2024-06-06 18:58:03 +02:00
Alug f8a8b8ac6e disable upx on nix by default 2024-06-06 18:58:00 +02:00
Alug cfe6e08168 fix masterserver ifdef 2024-06-06 18:57:57 +02:00
Alug 5139259037 fix HAVE_CURL 2024-06-06 18:57:55 +02:00
Alug 1503daf02b more minor loop stuff 2024-06-06 18:57:52 +02:00
Alug 4246e42948 minor sprite opitmizations 2024-06-06 18:57:31 +02:00
Alug 9b3eaa6fe8 smol optimization to skin loading 2024-06-06 18:57:25 +02:00
Alug 716685d809 zzz... 2024-06-03 17:15:43 +02:00
Alug dd72871ba6 Revert "use shader to prevent sprite floor clipping"
This reverts commit ee2ec01eb9.
2024-06-03 17:15:39 +02:00
Alug ea510f95b8 Revert "fix le dispoffset"
This reverts commit f977af6a80.
2024-06-03 17:15:36 +02:00
Alug 9de3db7c97 add shader for shadows to also fix sprite shadows in pal render 2024-06-03 16:52:25 +02:00
indev 0e927ce4bd Make sfxinfo_t and state_t use field tables too 2024-06-02 00:43:42 +03:00
indev 1747ebf481 Lua_optoption shouldn't change stack state at the end of call now 2024-06-02 00:43:09 +03:00
indev da9d57a624 Fix compilation for some gcc versions 2024-06-02 00:39:22 +03:00
Alug 086d0113c5 Optimize field lookups in Lua metatables
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2024#cd5b5ee262bf5129c4d400ad60d006e1fa917c1f
2024-05-28 18:16:43 +02:00
Alug 8cf6050d10 Only call the Lua API for overridden actions 2024-05-25 16:01:34 +02:00
indev b310168c12 Store hooks in a table with integer keys instead of registry with string keys 2024-05-25 16:39:16 +03:00
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#!/bin/bash
set -e # Enable auto-exit for debugging :))
# Make Linux AppImage program data
# https://docs.appimage.org/reference/appdir.html
# PWD: {repo_root}/build
# See deployer.sh for usage
# Terminal stuff
RESET="$(tput sgr0)" #"\e[0m" # Resets terminal colors
# Colors for various information types
FAILURE="$(tput setaf 1)" #"\e[91m"
SUCCESS="$(tput setaf 2)" #"\e[92m"
NOTICE="$(tput setaf 3)" #"\e[93m"
VERBOSE="$(tput setaf 4)" #"\e[94m"
verbosity=0 # By default don't print anything unless it's *ultra* important.
quiet=0 # Also don't print anything if they supplied the quiet argument
# URL from which to download appimagetool if there isn't one available in your $PATH
# at time of writing only aarch64, armhf, i686, and x86_64 versions are available via this method
# in those cases, and honestly even outside of those cases, it's better to just put a working one in your $PATH yourself..
url="https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$(uname -m).AppImage"
# A whitelist of libraries to include into SRB2's AppImage if SRB2 is dynamically linked.
# please don't add a newline at the end of this or i will cry :(
libraryWhitelist="
libbacktrace
libnsl
libSDL2
libSDL2_mixer
libgme
libopenmpt
libpng
libfluidsynth
libpulse
libmodplug
libvorbisfile
libopusfile
libFLAC
libmad
libmpg123
libvorbis
libpulsecommon
libsndfile
libsndio
libogg
libvorbisenc
libjson
libreadline
libwrap
libtinfo
libtirpc
libpng16"
# these kinda look like macros don't they
function print { (( "$quiet" == 0 )) && echo "$@" || :; } # echo if not quiet
function coloredText { printf "$1"; print "${@:2}"; printf "$RESET"; } # use print to inherit quiet
function success { coloredText "$SUCCESS" "$@"; } # use coloredText to inherit quiet
function important { coloredText "$NOTICE" "$@"; } # use coloredText to inherit quiet
function verboseOnly { (( "$verbosity" >= $1 )) && (coloredText "$VERBOSE" "${@:2}") || :; } # use coloredText to inherit quiet
# Parses an argument with a single dash
function parseSingleDashArg() {
while read -n 1 char; do
if [[ "$char" == '-' || "$char" == '' ]]; then
:
elif [[ "$char" == 'h' ]]; then
helppassed=1
elif [[ "$char" == 'q' ]]; then
quiet=1
elif [[ "$char" == 'v' ]]; then
verbosity="$((verbosity + 1))"
elif [[ "$char" == 'd' ]]; then
dry=1
elif [[ "$char" == 's' ]]; then
small=1
else
echo "$0: invalid option -- '$1'"
echo "Try '$0 --help' for more information."
return 1
fi
done <<<"$1"
}
# Simple help argument checker.
currentarg=1; # Which argument is --help...
# For $arg in the argument array...
for arg in "$@"; do
# Is it a help argument?
if [[ "$arg" == "--help" ]]; then
helppassed=1; # Help is passed, set $helppassed!
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}" # Remove argument from list
elif [[ "$arg" == "--quiet" ]]; then
quiet=1
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
elif [[ "$arg" == "--verbose" ]]; then
verbosity="$((verbosity + 1))" # Increase verbosity!
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
elif [[ "$arg" == "--dry" ]]; then
dry=1; # Show parameters instead of using them.
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
elif [[ "$arg" == "--small" ]]; then
small=1; # Don't copy assets to save on bandwidth.
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
elif [[ ! "$arg" == *'--'* && "$arg" == *'-'* ]]; then
parseSingleDashArg "$arg"
if [[ "$?" == 0 ]]; then
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}" # Remove argument from list
fi
elif [[ $arg == *'--'* ]]; then
print "$0: invalid option -- '$1'"
print "Try '$0 --help' for more information."
return 1
else
currentarg="$((currentarg+1))" # Increment current argument number otherwise...
fi
done
important "SRB2Kart AppImage Packager v1.0 modified for kart by NepDisk."
important "Orignal for SRB2 my mazmazz and Golden."
# Get root directory from the full path of this script.
__ROOT_DIR="$3"
if [[ -z "$3" ]]; then
# finds out where this script is and goes to that directory and goes up one for the root
scriptdir="$(dirname "${BASH_SOURCE[0]}")"
scriptbase="$(basename "${BASH_SOURCE[0]}")"
__ROOT_DIR="$(cd "$scriptdir" && pwd -P)"
fi
# If it starts with '.', put the current working directory behind it so things work.
if [[ "$__ROOT_DIR" == '.' || "$__ROOT_DIR" == '..' ]]; then
__ROOT_DIR="$PWD/$__ROOT_DIR"
fi
# Set up defaults
__PROGRAM_NAME="${PROGRAM_NAME:-"SRB2Kart Saturn"}"
__PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION:-"Modded version of SRB2kart with more features."}"
__PROGRAM_FILENAME="${PROGRAM_FILENAME:-"lsdl2srb2kart"}"
__PROGRAM_ASSETS="${PROGRAM_ASSETS:-"$__ROOT_DIR/assets/installer"}"
__BUILD_DIR="${1:-"$__ROOT_DIR/bin"}"
__OUTPUT_FILENAME="${2:-"$__PROGRAM_FILENAME.AppImage"}"
__APPIMAGETOOL="${4:-"appimagetool"}"
if (! command -v "$__APPIMAGETOOL" &> /dev/null); then
__APPIMAGETOOL=
fi
# Stuff that prints and exits.
# Prints setup text using method given by arguments.
# Example: printSetup "print" # print "Setup for AppImage...
function printSetup {
$@ "Setup for AppImage in BUILD_DIR: '$__BUILD_DIR'..."
$@ "With the OUTPUT_FILENAME: '$__OUTPUT_FILENAME'"
$@ "And SRB2 Repository Root ROOT_DIR: '$__ROOT_DIR'"
$@ "Using APPIMAGETOOL: '$([ -z "$__APPIMAGETOOL" ] && echo '(download)' || echo $__APPIMAGETOOL)'"
$@ ""
$@ "This should be run from a Makefile or from the directory of the build. If it is not, then change to that directory or specify that directory as an argument."
$@ "If ROOT_DIR isn't SRB2's repository root, specify that as an argument too."
$@ "Make must have built the program before you run this script."
$@ ""
$@ "Make sure these Environment Variables are correct."
$@ "If not, then enter: export PROGRAM_VARIABLE=value"
$@ "PROGRAM_NAME: $__PROGRAM_NAME"
$@ "PROGRAM_DESCRIPTION: $__PROGRAM_DESCRIPTION"
$@ "PROGRAM_FILENAME: $__PROGRAM_FILENAME"
$@ "PROGRAM_ASSETS: $__PROGRAM_ASSETS"
}
if [[ "$helppassed" ]]; then
print "Usage: $(basename "$0") [OPTION]... [BUILD_DIR] [OUTPUT_NAME] [ROOT_DIR] [APPIMAGETOOL]"
print "Packages a SRB2 binary into an AppImage."
print "OPTIONs may be included anywhere within the arguments."
print ""
print "Arguments:"
print " -h, --help display this help and exit."
print " -q, --quiet don't display any text."
print " -v, --verbose make commands more verbose, will always print."
print " -s, --small don't copy SRB2 assets to save on bandwidth."
print " parameters regardless of --dry."
print " -d, --dry print parameters and exit."
print ""
if (( "$verbosity" > 0 )) || [[ "$dry" ]]; then
printSetup "print"
else
print "This should be run from a Makefile or from the directory of the build."
print "Make must have built the program before you run this script."
fi
exit;
fi
if (( "$verbosity" > 0 )) || [[ "$dry" ]]; then
printSetup "verboseOnly" "0"
verboseOnly 0 ""
if [[ "$dry" ]]; then
set -n # Enable debug mode and verbose for dry run.
fi
fi
# End stuff that prints and exits.
if (( "$verbosity" >= 4 )); then
set -v # Really verbose? Print *everything*!
fi
# Define AppDir structure
mkdir -p "$__BUILD_DIR/AppDir/usr/bin"
mkdir -p "$__BUILD_DIR/AppDir/lib"
mkdir -p "$__BUILD_DIR/AppDir/usr/share/applications"
mkdir -p "$__BUILD_DIR/AppDir/usr/share/icons/hicolor/256x256/apps"
# Copy program data
if [[ ! $small ]]; then
verboseOnly 1 "Packaging program assets..."
cp -r "$__PROGRAM_ASSETS"/* "$__BUILD_DIR/AppDir/usr/bin/"
cp -r "$__BUILD_DIR/$__PROGRAM_FILENAME" "$__BUILD_DIR/AppDir/usr/bin"
else
verboseOnly 1 "Skipping program asset packing, --small or -s passed..."
fi
verboseOnly 1 "Packaging SRB2..."
verboseOnly 1 "Assuming executable name $__PROGRAM_FILENAME"
cp -r "$__BUILD_DIR/$__PROGRAM_FILENAME" "$__BUILD_DIR/AppDir/usr/bin"
# Copy required dependencies, but only if the program is dynamically linked.
verboseOnly 1 "Testing if this build is dynamically linked..."
set +e # Disable auto-exit for ldd.
srb2Libraries="$(ldd "$__BUILD_DIR/$__PROGRAM_FILENAME")"
exitcode="$?"
set -e # Enable it again!
if (( $exitcode == 0 )); then
verboseOnly 1 "This build *is* dynamically linked! Packaging dependencies."
# read the dynamic libraries of srb2, trim off beginning whitespace, and get the third field seperated by spaces
# this gives us a newline-seperated list of libraries with their full paths.
srb2Libraries="$(echo "$srb2Libraries" | cut -f 2 | cut -d ' ' -f 3)"
# remove any extraneous newlines around the string
libraryWhitelist="$(echo $libraryWhitelist | head -c -1 | tr ' ' '\n')"
# replace e.g. 'abc' with '(/abc\b)', and replace newlines with '|'.
# this converts it into a grep regular expression to check for any whitelisted library names.
libraryWhitelist="$(printf "%s" "$libraryWhitelist" | sed 's|.*|(/\0\\b)|' | tr '\n' '|')"
# grab only the entries that match the regex
__LDD_LIST="$(printf "%s" "$srb2Libraries" | grep -E "$libraryWhitelist")"
# use echo to convert the newline-seperated list into an argument list
__LDD_LIST="$(echo $__LDD_LIST)"
# read into an array because i can't be bothered iterating the lines of a string today
# there's so many other things in this file that'd need to be adjusted to be POSIX-compliant anyway
IFS=' ' read -r -a paths <<< "$__LDD_LIST"
for path in "${paths[@]}"; do
if [ -f "$path" ]; then
verboseOnly 2 "Packaging dependency $(basename "$path")..."
cp "$path" $__BUILD_DIR/AppDir/lib/
else
verboseOnly 2 "Dependency $(basename "$path") not found"
fi
done
else
verboseOnly 1 "This SRB2 build is statically linked, skipping dependency packing."
fi
cd "$__BUILD_DIR/AppDir"
# Copy icons
verboseOnly 1 "Packaging resources..."
cp "$__ROOT_DIR/srb2.png" "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png"
ln -sf "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png" "./.DirIcon"
ln -sf "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png" "./$__PROGRAM_FILENAME.png"
# Make desktop descriptor
cat > "./usr/share/applications/$__PROGRAM_FILENAME.desktop" <<EOF
[Desktop Entry]
Type=Application
Name=$__PROGRAM_NAME
Comment=$__PROGRAM_DESCRIPTION
Icon=$__PROGRAM_FILENAME
Exec=AppRun %F
Categories=Game;
EOF
ln -sf "./usr/share/applications/$__PROGRAM_FILENAME.desktop" "./$__PROGRAM_FILENAME.desktop"
# Make entry point
echo -e '#!'"$(dirname "$SHELL")/sh" > ./AppRun
echo -e 'HERE="$(dirname "$(readlink -f "${0}")")"' >> ./AppRun
echo -e 'SRB2WADDIR=$HERE/usr/bin LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HERE/lib exec $HERE/usr/bin/'"$__PROGRAM_FILENAME"' "$@"' >> ./AppRun
chmod +x ./AppRun
cd .. # now in $__BUILD_DIR
# Package AppImage
if [ -z "$__APPIMAGETOOL" ]; then
verboseOnly 1 "No valid appimagetool path given or detected, downloading appimagetool..."
# Print notice for internet connection.
important "If the command hangs here, check your internet connection, or download appimagetool and add it to your \$PATH and try compiling again."
(( "$verbosity" >= 3 )) && wget "$url" || wget -q "$url"
APPIMAGETOOL="./$(basename "$url")"
chmod a+x "$APPIMAGETOOL"
else
verboseOnly 1 "appimagetool path given or detected, no download required."
APPIMAGETOOL="$__APPIMAGETOOL"
fi
verboseOnly 1 "Packing AppImage $__OUTPUT_FILENAME"
if (( verbosity >= 3 )); then
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME"
elif (( verbosity >= 2 )); then
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME" >/dev/null
else
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME" >/dev/null 2>&1
fi
success "AppImage ready!"
verboseOnly 1 "Cleaning up files..."
rm -r ./AppDir
if [ -z "$__APPIMAGETOOL" ]; then
rm "$APPIMAGETOOL"
fi
cd "$__ROOT_DIR" # snap back to reality
+33
View File
@@ -130,3 +130,36 @@ if rawget(_G, "S_StopSoundByNum") ~= nil then
... -- Can use it
end
```
## addHook("ServerJoin", function())
ServerJoin hook called when client joins server (starting a listen server also calls it for host).
Generally it was made to make loading custom config files less hacky, but can be used for anything else too.
## player.viewrollangle field
Returns player's current view roll angle for the Screen Tilting feature, useful for HUD elements.
## G_SetPlayerGamepadIndicatorColor(player, skincolor)
Set a custom color for Supported Gamepads with RGB LED functionality.
To be used with Displayplayers.
Only takes Skincolors.
Best to be used in a Loop to ensure the color wont get overwritten by the game.
## G_PlayerDeviceRumble(player, low_strength, high_strength, -optional- duration)
Add Gamepad Rumble support for things.
To be used with Displayplayers.
Duration is in milliseconds and is optional to set, default value is 84ms.
# Other changes
## P_PlayRinglossSound(source, damager)
Add optional `damager` argument (should be `mobj_t`), which causes hurt sound also play for damager
if `karthitemdialog` option is enabled
## K_PlayHitEmSound(mobj, victim)
Add optional `victim` argument (should be a player's `mobj_t`), which causes "hit em" sound to be
delayed and played for victim too if `karthitemdialog` option is enabled
+1 -1
View File
@@ -1 +1 @@
/lsdlsrb2
/lsdl2srb2kart
+2 -2
View File
@@ -167,6 +167,7 @@ set(SRB2_CORE_GAME_SOURCES
p_telept.c
p_tick.c
p_user.c
k_director.c
k_kart.c
i_time.c
@@ -180,6 +181,7 @@ set(SRB2_CORE_GAME_SOURCES
p_slopes.h
p_spec.h
p_tick.h
k_director.h
k_kart.h
)
@@ -465,7 +467,6 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
@@ -483,7 +484,6 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.h
+40 -2
View File
@@ -106,6 +106,8 @@ ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
else # if you on the *nix
NOUPX=1
system:=$(shell uname -s)
ifeq ($(system),Linux)
@@ -205,6 +207,18 @@ USE_FBO_OGL=1
endif
endif
ifndef NONET
ifndef NOSATURNSYNCH
DOSATURNSYNCH=1
ifndef NOSATURNJOIN
DOSATURNJOIN=1
endif
#ifndef NOSATURNPAK
#DOSATURNPAK=1
#endif
endif
endif
ifdef MINGW
include win32/Makefile.cfg
endif #ifdef MINGW
@@ -278,12 +292,12 @@ ifdef NOHW
OPTS+=-DNOHW
else
OPTS+=-DHWRENDER
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o \
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o \
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o $(OBJDIR)/hw_shaders.o
endif
OPTS += -DCOMPVERSION
OPTS += -DCOMPVERSION -fwrapv
ifndef NONX86
ifndef GCC29
@@ -384,6 +398,18 @@ OPTS+=-DUSE_FBO_OGL
endif
endif
ifndef NONET
ifndef NOSATURNSYNCH
OPTS+=-DDOSATURNSYNCH
ifndef NOSATURNJOIN
OPTS+=-DDOSATURNJOIN
endif
#ifndef NOSATURNPAK
#OPTS+=-DDOSATURNPAK
#endif
endif
endif
ifdef HAVE_MINIUPNPC
ifdef NONET
HAVE_MINIUPNPC=''
@@ -492,6 +518,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/hu_stuff.o \
$(OBJDIR)/y_inter.o \
$(OBJDIR)/st_stuff.o \
$(OBJDIR)/k_director.o \
$(OBJDIR)/k_kart.o \
$(OBJDIR)/m_aatree.o \
$(OBJDIR)/m_anigif.o \
@@ -630,6 +657,17 @@ ifndef NOUPX
-$(UPX) $(UPX_OPTS) $(BIN)/$(EXENAME)
endif
endif
ifdef APPIMAGE
@echo Building AppImage...
ifdef APPIMAGE_NOASSETS
$(.)../AppImage_build.sh --small --quiet $(BIN)/
else
$(.)../AppImage_build.sh -q $(BIN)/
endif
@echo AppImage build complete, please look for $(EXENAME).AppImage in $(BIN)
endif
@echo Build is done, please look for $(EXENAME) in $(BIN), \(checking for post steps\)
reobjdump:
+12 -7
View File
@@ -12,7 +12,7 @@
# to avoid a false positive with the version detection...
SUPPORTED_GCC_VERSIONS:=\
141 14\
142 141 140 14\
132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
@@ -24,7 +24,7 @@ SUPPORTED_GCC_VERSIONS:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
LATEST_GCC_VERSION=14.1
LATEST_GCC_VERSION=14.2.1
# gcc or g++
ifdef PREFIX
@@ -78,12 +78,20 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
endif
endif
ifdef GCC141
ifdef GCC142
GCC141=1
endif
ifdef GCC141
GCC140=1
endif
ifdef GCC14
GCC14=1
GCC140=1
endif
ifdef GCC140
GCC132=1
endif
ifdef GCC132
@@ -437,9 +445,6 @@ endif
ifdef GCC44
WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC45
opts+=-fwrapv
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
+3
View File
@@ -1015,6 +1015,9 @@ static inline void AM_drawPlayers(void)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
p = &players[i];
if (p->skincolor > 0)
+109 -8
View File
@@ -43,8 +43,12 @@
#ifdef HAVE_THREADS
I_mutex con_mutex;
# define Lock_state() I_lock_mutex(&con_mutex)
# define Unlock_state() I_unlock_mutex(con_mutex)
// g_in_exiting_signal_handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
@@ -846,9 +850,36 @@ static void CON_InputAddString(const char *c)
Unlock_state();
}
static void CON_InputDel(size_t start, size_t end)
{
size_t len;
Lock_state();
len = (end - start);
if (end != input_len)
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
memset(&inputlines[inputline][input_len - len], 0, len);
input_len -= len;
if (input_sel >= end)
input_sel -= len;
else if (input_sel > start)
input_sel = start;
if (input_cur >= end)
input_cur -= len;
else if (input_cur > start)
input_cur = start;
Unlock_state();
}
static void CON_InputDelSelection(void)
{
size_t start, end, len;
size_t start, end;
Lock_state();
@@ -862,18 +893,56 @@ static void CON_InputDelSelection(void)
start = input_cur;
end = input_sel;
}
len = (end - start);
if (end != input_len)
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
memset(&inputlines[inputline][input_len - len], 0, len);
CON_InputDel(start, end);
input_len -= len;
input_sel = input_cur = start;
Unlock_state();
}
static void CON_ToWordEnd(boolean move_sel)
{
Lock_state();
// Skip spaces
while (input_cur < input_len && isspace(inputlines[inputline][input_cur]))
++input_cur;
// Skip word
while (input_cur < input_len && !isspace(inputlines[inputline][input_cur]))
++input_cur;
if (move_sel) input_sel = input_cur;
Unlock_state();
}
static void CON_ToWordBegin(boolean move_sel)
{
Lock_state();
// Hack, always move back 1 character if possible so if we press ctrl-left at a word beginning
// we move to previous word
if (input_cur) --input_cur;
// Skip spaces
while (input_cur && isspace(inputlines[inputline][input_cur]))
--input_cur;
// Skip word
while (input_cur && !isspace(inputlines[inputline][input_cur]))
--input_cur;
// Unless we reached beginning of line, we're pointing at a space before word, so move cursor
// forward to fix that
if (input_cur) ++input_cur;
if (move_sel) input_sel = input_cur;
Unlock_state();
}
static void CON_InputAddChar(char c)
{
if (input_len >= CON_MAXPROMPTCHARS-1)
@@ -1051,6 +1120,38 @@ boolean CON_Responder(event_t *ev)
completion[0] = 0;
return true;
}
else if (key == 'w' || key == 'W')
{
size_t word_start, word_end, i;
word_end = i = input_cur;
// Unless we're pointing at the beginning of line, decrement i so we only start
// removing symbols that come before the cursor
if (i) --i;
// We might be pointing to spaces, skip them first
while (i && isspace(inputlines[inputline][i]))
--i;
// Now skip the "word"
while (i && !isspace(inputlines[inputline][i]))
--i;
// Unless we reached beginning of line, i is pointing at first space that was found
// before word start, and we don't want to remove it
if (i) ++i;
word_start = i;
if (word_start != word_end)
CON_InputDel(word_start, word_end);
return true;
}
else if (key == KEY_RIGHTARROW)
CON_ToWordEnd(!shiftdown);
else if (key == KEY_LEFTARROW)
CON_ToWordBegin(!shiftdown);
// Select all
if (key == 'a' || key == 'A')
+388 -69
View File
@@ -10,6 +10,7 @@
/// \file d_clisrv.c
/// \brief SRB2 Network game communication and protocol, all OS independent parts.
#include "doomdef.h"
#include <time.h>
#ifdef __GNUC__
#include <unistd.h> //for unlink
@@ -23,6 +24,7 @@
#include "d_netfil.h" // fileneedednum
#include "d_main.h"
#include "g_game.h"
#include "m_menu.h" // M_ClearMenus
#include "hu_stuff.h"
#include "keys.h"
#include "g_input.h" // JOY1
@@ -75,6 +77,8 @@
#define MAX_REASONLENGTH 30
#define FORCECLOSE 0x8000
static long long unsigned packetstat[NUMPACKETTYPE+1] = {0};
boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
@@ -89,6 +93,10 @@ UINT8 playernode[MAXPLAYERS];
// The actual timeout will be longer depending on the savegame length
tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
#ifdef SATURNSYNCH
static boolean resendingsavegame[MAXNETNODES]; // Are we resending the savegame?
static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can resend again?
#endif
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
UINT16 pingmeasurecount = 1;
@@ -121,6 +129,12 @@ static UINT8 resynch_local_inprogress = false; // WE are desynched and getting p
static UINT8 player_joining = false;
UINT8 hu_resynching = 0;
#ifdef SATURNSYNCH
UINT8 hu_redownloadinggamestate = 0;
static boolean can_receive_gamestate[MAXNETNODES];
static UINT8 gamestate_resend_counter[MAXNETNODES];
#endif
// kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
UINT8 hu_stopped = 0;
@@ -133,6 +147,18 @@ static boolean cl_packetmissed;
// here it is for the secondary local player (splitscreen)
static UINT8 mynode; // my address pointofview server
#ifdef SATURNSYNCH
static boolean cl_redownloadinggamestate = false;
#endif
#ifdef SATURNPAK
boolean is_client_saturn[MAXNETNODES];
#endif
#ifdef SATURNJOIN
#define ISSATURN 69
#endif
static UINT8 localtextcmd[MAXTEXTCMD];
static UINT8 localtextcmd2[MAXTEXTCMD]; // splitscreen
static UINT8 localtextcmd3[MAXTEXTCMD]; // splitscreen == 2
@@ -169,7 +195,6 @@ typedef struct textcmdtic_s
ticcmd_t netcmds[TICQUEUE][MAXPLAYERS];
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_shownodeip = {"showipinnodelist", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -220,7 +245,7 @@ UINT16 software_MAXPACKETLENGTH;
* \return The full tic value
*
*/
tic_t ExpandTics(INT32 low, tic_t basetic)
static inline tic_t ExpandTics(INT32 low, tic_t basetic)
{
INT32 delta;
@@ -1333,9 +1358,13 @@ static inline void CL_DrawConnectionStatus(void)
{
strncpy(tempname, filename, sizeof(tempname)-1);
}
#ifdef HAVE_CURL
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-30, 0,
va(M_GetText("%s downloading"), ((cl_mode == CL_DOWNLOADHTTPFILES) ? "\x82""HTTP" : "\x85""Direct")));
#else
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-30, 0,
va(M_GetText("%s downloading"),("\x85""Direct")));
#endif
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-22, V_YELLOWMAP,
va(M_GetText("\"%s\""), tempname));
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE,
@@ -1423,6 +1452,9 @@ static boolean CL_SendJoin(void)
netbuffer->u.clientcfg.subversion = SUBVERSION;
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof netbuffer->u.clientcfg.application);
#ifdef SATURNJOIN
netbuffer->u.clientcfg.issaturn = ISSATURN;
#endif
return HSendPacket(servernode, false, 0, sizeof (clientconfig_pak));
}
@@ -1720,23 +1752,23 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.discordinvites = (boolean)cv_discordinvites.value;
memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
op = p = netbuffer->u.servercfg.varlengthinputs;
CV_SavePlayerNames(&p);
CV_SaveNetVars(&p, false);
{
const size_t len = sizeof (serverconfig_pak) + (size_t)(p - op);
const size_t len = sizeof (serverconfig_pak) + (size_t)(p - op);
#ifdef DEBUGFILE
if (debugfile)
{
fprintf(debugfile, "ServerConfig Packet about to be sent, size of packet:%s to node:%d\n",
sizeu1(len), node);
}
if (debugfile)
{
fprintf(debugfile, "ServerConfig Packet about to be sent, size of packet:%s to node:%d\n",
sizeu1(len), node);
}
#endif
waspacketsent = HSendPacket(node, true, 0, len);
}
waspacketsent = HSendPacket(node, true, 0, len);
#ifdef DEBUGFILE
if (debugfile)
@@ -1758,7 +1790,7 @@ static boolean SV_SendServerConfig(INT32 node)
#ifdef JOININGAME
#define SAVEGAMESIZE (768*1024)
static void SV_SendSaveGame(INT32 node)
static void SV_SendSaveGame(INT32 node, boolean resending)
{
size_t length, compressedlen;
UINT8 *savebuffer;
@@ -1776,7 +1808,7 @@ static void SV_SendSaveGame(INT32 node)
// Leave room for the uncompressed length.
save_p = savebuffer + sizeof(UINT32);
P_SaveNetGame();
P_SaveNetGame(resending);
length = save_p - savebuffer;
if (length > SAVEGAMESIZE)
@@ -1849,7 +1881,7 @@ static void SV_SavedGame(void)
return;
}
P_SaveNetGame();
P_SaveNetGame(false);
length = save_p - savebuffer;
if (length > SAVEGAMESIZE)
@@ -1871,8 +1903,7 @@ static void SV_SavedGame(void)
#endif
#define TMPSAVENAME "$$$.sav"
static void CL_LoadReceivedSavegame(void)
static void CL_LoadReceivedSavegame(boolean reloading)
{
UINT8 *savebuffer = NULL;
size_t length, decompressedlen;
@@ -1906,39 +1937,24 @@ static void CL_LoadReceivedSavegame(void)
demo.title = false;
automapactive = false;
if (!postautoloaded)
{
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost);
postautoloaded = true;
}
// load a base level
if (P_LoadNetGame())
if (P_LoadNetGame(reloading))
{
CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
if (!reloading)
{
CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
CON_LogMessage(M_GetText(" Zone"));
if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->actnum));
CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
{
CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
CON_LogMessage(M_GetText(" Zone"));
if (strlen(mapheaderinfo[gamemap-1]->actnum) > 0)
CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->actnum));
}
CON_LogMessage("\"\n");
}
CON_LogMessage("\"\n");
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
Z_Free(savebuffer);
save_p = NULL;
if (unlink(tmpsave) == -1)
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
return;
}
// done
@@ -1948,20 +1964,61 @@ static void CL_LoadReceivedSavegame(void)
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
consistancy[gametic%TICQUEUE] = Consistancy();
CON_ToggleOff();
#ifdef SATURNSYNCH
// Tell the server we have received and reloaded the gamestate
// so they know they can resume the game
if (reloading)
{
netbuffer->packettype = PT_RECEIVEDGAMESTATE;
HSendPacket(servernode, true, 0, 0);
}
#endif
}
#ifdef SATURNSYNCH
static void CL_ReloadReceivedSavegame(void)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
LUA_InvalidatePlayer(&players[i]);
sprintf(player_names[i], "Player %d", i + 1);
}
CL_LoadReceivedSavegame(true);
if (neededtic < gametic)
neededtic = gametic;
maketic = neededtic;
// set camera angle to somewhat match where your player is turning
for (i = 0; i <= splitscreen; i++)
{
localangle[i] = players[displayplayers[i]].cmd.angleturn<<16;
}
camera->subsector = R_PointInSubsector(camera->x, camera->y);
cl_redownloadinggamestate = false;
CONS_Printf(M_GetText("Game state reloaded\n"));
}
#endif
#endif
#ifndef NONET
static void SendAskInfo(INT32 node)
{
tic_t asktime;
#ifdef HOLEPUNCH
#ifdef HOLEPUNCH
if (node != 0 && node != BROADCASTADDR &&
cv_rendezvousserver.string[0])
{
I_NetRequestHolePunch(node);
}
#endif
#endif
asktime = I_GetTime();
@@ -2170,7 +2227,9 @@ static void M_ConfirmConnect(event_t *ev)
static void AbortConnection(void)
{
#ifdef HAVE_CURL
CURLAbortFile();
#endif
D_QuitNetGame();
CL_Reset();
D_StartTitle();
@@ -2559,7 +2618,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
if (fileneeded[0].status == FS_FOUND)
{
// Gamestate is now handled within CL_LoadReceivedSavegame()
CL_LoadReceivedSavegame();
CL_LoadReceivedSavegame(false);
cl_mode = CL_CONNECTED;
break;
} // don't break case continue to CL_CONNECTED
@@ -2584,7 +2643,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
// Call it only once by tic
if (*oldtic != I_GetTime())
{
INT32 key;
I_OsPolling();
@@ -3040,8 +3098,17 @@ static void Command_connect(void)
if (Playing() || demo.title)
{
CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
return;
M_ClearMenus(true);
if (demo.title)
G_CheckDemoStatus();
if (netgame)
{
D_QuitNetGame();
CL_Reset();
}
D_StartTitle();
}
// modified game check: no longer handled
@@ -3100,6 +3167,17 @@ static void Command_connect(void)
botskin = 0;
CL_ConnectToServer();
}
static void Command_Packetstat(void)
{
CONS_Printf("Number of packets handled:\n");
for (UINT8 i = 0; i <= NUMPACKETTYPE; ++i)
{
CONS_Printf("%16s: %llu%s", Net_GetPacketName(i), packetstat[i], (i % 2 == 1) ? "\n" : "\t|\t");
}
}
#endif
static void ResetNode(INT32 node);
@@ -3142,10 +3220,15 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
playerpernode[node]--;
if (playerpernode[node] <= 0)
{
// If a resynch was in progress, well, it no longer needs to be.
SV_InitResynchVars(node);
SV_InitResynchVars(node); // If a resynch was in progress, well, it no longer needs to be.
nodeingame[node] = false;
#ifdef SATURNPAK
is_client_saturn[node] = false;
#endif
#ifdef SATURNSYNCH
can_receive_gamestate[node] = false;
#endif
Net_CloseConnection(node);
ResetNode(node);
}
@@ -3251,6 +3334,9 @@ void CL_Reset(void)
if (servernode > 0 && servernode < MAXNETNODES)
{
nodeingame[(UINT8)servernode] = false;
#ifdef SATURNPAK
is_client_saturn[(UINT8)servernode] = false;
#endif
Net_CloseConnection(servernode);
}
D_CloseConnection(); // netgame = false
@@ -3265,6 +3351,7 @@ void CL_Reset(void)
// make sure we don't leave any fileneeded gunk over from a failed join
fileneedednum = 0;
memset(fileneeded, 0, sizeof(fileneeded));
memset(packetstat, 0, sizeof(packetstat));
#ifndef NONET
totalfilesrequestednum = 0;
@@ -3945,6 +4032,36 @@ static void Command_list_http_logins (void)
}
#endif/*HAVE_CURL*/
#ifdef SATURNSYNCH
static void Command_ResendGamestate(void)
{
SINT8 playernum;
if (COM_Argc() == 1)
{
CONS_Printf(M_GetText("resendgamestate <playername/playernum>: resend the game state to a player\n"));
return;
}
else if (client)
{
CONS_Printf(M_GetText("Only the server can use this.\n"));
return;
}
playernum = nametonum(COM_Argv(1));
if (playernum == -1 || playernum == 0)
return;
// Send a PT_WILLRESENDGAMESTATE packet to the client so they know what's going on
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
if (!HSendPacket(playernode[playernum], true, 0, 0))
{
CONS_Alert(CONS_ERROR, M_GetText("A problem occured, please try again.\n"));
return;
}
}
#endif
static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -3954,6 +4071,10 @@ consvar_t cv_joinrefusemessage = {"joinrefusemessage", "The server is not accept
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_CALL, CV_OnOff, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef SATURNJOIN
consvar_t cv_allownewsaturnplayer = {"allowsaturnjoin", "On", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
#ifdef VANILLAJOINNEXTROUND
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
#endif
@@ -3966,7 +4087,16 @@ static CV_PossibleValue_t discordinvites_cons_t[] = {{0, "Admins Only"}, {1, "Ev
consvar_t cv_discordinvites = {"discordinvites", "Everyone", CV_SAVE|CV_CALL, discordinvites_cons_t, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchattempts_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
consvar_t cv_resynchattempts = {"resynchattempts", "2", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_resynchattempts = {"resynchattempts", "2", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef SATURNSYNCH
static CV_PossibleValue_t gamestateattempts_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
consvar_t cv_gamestateattempts = {"gamestateresendattempts", "10", CV_SAVE, gamestateattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t resynchcooldown_cons_t[] = {{0, "MIN"}, {20, "MAX"}, {0, NULL}};
consvar_t cv_resynchcooldown = {"gamestatecooldown", "5", CV_SAVE, resynchcooldown_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
#endif
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
// max file size to send to a player (in kilobytes)
@@ -3993,6 +4123,11 @@ static void Joinable_OnChange(void)
if (!server)
return;
#ifdef SATURNJOIN
// disabling joins should also disable saturn joins unless its called with CV_StealthSet and vice versa to make life a bit easier
CV_SetValue(&cv_allownewsaturnplayer, cv_allownewplayer.value);
#endif
maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
WRITEUINT8(p, maxplayer);
@@ -4018,7 +4153,11 @@ void D_ClientServerInit(void)
COM_AddCommand("reloadbans", Command_ReloadBan);
COM_AddCommand("connect", Command_connect);
COM_AddCommand("nodes", Command_Nodes);
#ifdef SATURNSYNCH
COM_AddCommand("resendgamestate", Command_ResendGamestate);
#endif
COM_AddCommand("listplayers", Command_Listplayers);
COM_AddCommand("packetstat", Command_Packetstat);
#ifdef HAVE_CURL
COM_AddCommand("set_http_login", Command_set_http_login);
COM_AddCommand("list_http_logins", Command_list_http_logins);
@@ -4055,17 +4194,33 @@ void D_ClientServerInit(void)
static void ResetNode(INT32 node)
{
nodeingame[node] = false;
nodewaiting[node] = 0;
nodetoplayer[node] = -1;
nodetoplayer2[node] = -1;
nodetoplayer3[node] = -1;
nodetoplayer4[node] = -1;
playerpernode[node] = 0;
nettics[node] = gametic;
supposedtics[node] = gametic;
nodewaiting[node] = 0;
playerpernode[node] = 0;
sendingsavegame[node] = false;
bannednode[node].banid = SIZE_MAX;
bannednode[node].timeleft = NO_BAN_TIME;
// SATURN
#ifdef SATURNPAK
is_client_saturn[node] = false;
#endif
#ifdef SATURNSYNCH
resendingsavegame[node] = false;
can_receive_gamestate[node] = false;
savegameresendcooldown[node] = 0;
#endif
//
}
void SV_ResetServer(void)
@@ -4101,6 +4256,9 @@ void SV_ResetServer(void)
mynode = 0;
cl_packetmissed = false;
#ifdef SATURNSYNCH
cl_redownloadinggamestate = false;
#endif
if (dedicated)
{
@@ -4117,6 +4275,7 @@ void SV_ResetServer(void)
// clear server_context
memset(server_context, '-', 8);
memset(packetstat, 0, sizeof(packetstat));
DEBFILE("\n-=-=-=-=-=-=-= Server Reset =-=-=-=-=-=-=-\n\n");
}
@@ -4276,8 +4435,13 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
if (server && multiplayer && motd[0] != '\0')
COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
D_AddAutoloadFiles();
LUAh_PlayerJoin(newplayernum);
if (newplayernum == consoleplayer)
LUAh_ServerJoin();
#ifdef HAVE_DISCORDRPC
DRPC_UpdatePresence();
#endif
@@ -4309,7 +4473,6 @@ static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
if (pnum == serverplayer)
{
CONS_Alert(CONS_WARNING, "Attempt to remove server player\n");
return;
}
@@ -4388,6 +4551,14 @@ static boolean SV_AddWaitingPlayers(void)
return newplayer;
}
#ifdef SATURNPAK
static inline void SendSaturnInfo(INT32 node)
{
netbuffer->packettype = PT_ISSATURN;
HSendPacket(node, true, 0, 0);
}
#endif
void CL_AddSplitscreenPlayer(void)
{
if (cl_mode == CL_CONNECTED)
@@ -4573,7 +4744,11 @@ static void HandleConnect(SINT8 node)
{
SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
}
#ifdef SATURNJOIN
else if ((!cv_allownewplayer.value && node && netbuffer->u.clientcfg.issaturn != ISSATURN) || (!cv_allownewsaturnplayer.value && node && netbuffer->u.clientcfg.issaturn == ISSATURN))
#else
else if (!cv_allownewplayer.value && node)
#endif
{
SV_SendRefuse(node, M_GetText(cv_joinrefusemessage.string));
}
@@ -4629,6 +4804,7 @@ static void HandleConnect(SINT8 node)
/// \todo fix this !!!
return; // restart the while
}
SV_SendServerInfo(node, 0); // Dunno if 0 time is good idea
//if (gamestate != GS_LEVEL) // GS_INTERMISSION, etc?
// SV_SendPlayerConfigs(node); // send bare minimum player info
G_SetGamestate(backupstate);
@@ -4639,7 +4815,7 @@ static void HandleConnect(SINT8 node)
{
if (node && newnode)
{
SV_SendSaveGame(node); // send a complete game state
SV_SendSaveGame(node, false); // send a complete game state
DEBFILE("send savegame\n");
}
SV_AddWaitingPlayers();
@@ -4705,6 +4881,47 @@ static void HandleServerInfo(SINT8 node)
netbuffer->u.serverinfo.gametype = (UINT8)((netbuffer->u.serverinfo.gametype == VANILLA_GT_MATCH) ? GT_MATCH : GT_RACE);
SL_InsertServer(&netbuffer->u.serverinfo, node);
if (client && cl_mode > CL_SEARCHING && node == servernode)
memcpy(connectedservername, netbuffer->u.serverinfo.servername, MAXSERVERNAME);
}
#endif
#ifdef SATURNSYNCH
static void PT_WillResendGamestate(void)
{
char tmpsave[264];
if (server || cl_redownloadinggamestate)
return;
// Send back a PT_CANRECEIVEGAMESTATE packet to the server
// so they know they can start sending the game state
netbuffer->packettype = PT_CANRECEIVEGAMESTATE;
if (!HSendPacket(servernode, true, 0, 0))
return;
CONS_Printf(M_GetText("Reloading game state...\n"));
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
// Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
I_Error("Can't delete %s\n", tmpsave);
CL_PrepareDownloadSaveGame(tmpsave);
cl_redownloadinggamestate = true;
}
static void PT_CanReceiveGamestate(SINT8 node)
{
if (client || sendingsavegame[node])
return;
CONS_Printf(M_GetText("Resending game state to %s...\n"), player_names[nodetoplayer[node]]);
SV_SendSaveGame(node, true); // Resend a complete game state
resendingsavegame[node] = true;
}
#endif
@@ -4896,6 +5113,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
#endif
DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode));
#ifdef SATURNPAK
SendSaturnInfo(node);
#endif
memset(playeringame, 0, sizeof(playeringame));
for (j = 0; j < MAXPLAYERS; j++)
{
@@ -5009,7 +5229,6 @@ static void HandlePacketFromPlayer(SINT8 node)
tic_t realend, realstart;
UINT8 *pak, *txtpak, numtxtpak;
txtpak = NULL;
if (dedicated && node == 0)
@@ -5133,11 +5352,69 @@ static void HandlePacketFromPlayer(SINT8 node)
--resynch_delay[node];
break;
}
#ifdef SATURNSYNCH
if ((gamestate_resend_counter[node] != 0) && (I_GetTime() % ((max(cv_resynchcooldown.value, 1) * TICRATE) *2) == 0))
gamestate_resend_counter[node]--;
// Check player consistancy during the level
if (((!can_receive_gamestate[node]) && realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)) || (can_receive_gamestate[node] && realstart <= gametic && realstart + TICQUEUE - 1 > gametic && gamestate == GS_LEVEL
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)
&& !resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime()))
{
// we need to send this so the client can tell us if it can receive the savegame
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
HSendPacket(node, true, 0, 0);
if (can_receive_gamestate[node])
resendingsavegame[node] = true;
else
{
SV_RequireResynch(node);
resendingsavegame[node] = false;
}
if ((!can_receive_gamestate[node] && cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250) || (can_receive_gamestate[node] && (gamestate_resend_counter[node] < cv_gamestateattempts.value)))
{
if (can_receive_gamestate[node] && resendingsavegame[node])
{
gamestate_resend_counter[node]++;
DEBFILE(va("gamestate counter %d for player %d\n", gamestate_resend_counter[node], netconsole));
}
if (cv_blamecfail.value)
CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
netconsole+1, player_names[netconsole],
consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy));
DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
netconsole, realstart, consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy)));
break;
}
else
{
UINT8 buf[3];
buf[0] = (UINT8)netconsole;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
netconsole, realstart, consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy)));
break;
}
}
else if (resynch_score[node])
--resynch_score[node];
break;
#else
// Check player consistancy during the level
if (realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy))
{
SV_RequireResynch(node);
SV_RequireResynch(node);
if (cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250)
{
@@ -5167,6 +5444,8 @@ static void HandlePacketFromPlayer(SINT8 node)
else if (resynch_score[node])
--resynch_score[node];
break;
#endif
case PT_BASICKEEPALIVE:
if (client)
break;
@@ -5301,6 +5580,12 @@ static void HandlePacketFromPlayer(SINT8 node)
}
Net_CloseConnection(node);
nodeingame[node] = false;
#ifdef SATURNPAK
is_client_saturn[node] = false;
#endif
#ifdef SATURNSYNCH
can_receive_gamestate[node] = false;
#endif
break;
// -------------------------------------------- CLIENT RECEIVE ----------
case PT_RESYNCHEND:
@@ -5464,6 +5749,26 @@ static void HandlePacketFromPlayer(SINT8 node)
if (client)
Got_Filetxpak();
break;
#ifdef SATURNSYNCH
case PT_CANRECEIVEGAMESTATE:
can_receive_gamestate[node] = true;
PT_CanReceiveGamestate(node);
break;
case PT_RECEIVEDGAMESTATE:
sendingsavegame[node] = false;
resendingsavegame[node] = false;
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
break;
case PT_WILLRESENDGAMESTATE:
PT_WillResendGamestate();
break;
#endif
#ifdef SATURNPAK
case PT_ISSATURN:
//CONS_Printf("hi im on saturn%d\n", node);
is_client_saturn[node] = true;
break;
#endif
default:
DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n",
netbuffer->packettype, node));
@@ -5479,7 +5784,6 @@ static void GetPackets(void)
{
SINT8 node; // The packet sender
player_joining = false;
while (HGetPacket())
@@ -5516,6 +5820,10 @@ static void GetPackets(void)
if (netbuffer->packettype == PT_PLAYERINFO)
continue; // We do nothing with PLAYERINFO, that's for the MS browser.
// We also count unknown packets, hence "<="
if (netbuffer->packettype <= NUMPACKETTYPE)
++packetstat[netbuffer->packettype];
// Packet received from someone already playing
if (nodeingame[node])
HandlePacketFromPlayer(node);
@@ -6292,13 +6600,12 @@ void NetKeepAlive(void)
MasterClient_Ticker();
#endif
#ifdef HOLEPUNCH
#ifdef HOLEPUNCH
if (netgame && serverrunning)
{
RenewHolePunch();
}
#endif
#endif
if (client)
{
@@ -6411,18 +6718,27 @@ void NetUpdate(void)
MasterClient_Ticker(); // Acking the Master Server
#endif
#ifdef HOLEPUNCH
#ifdef HOLEPUNCH
if (netgame && serverrunning)
{
RenewHolePunch();
}
#endif
#endif
if (client)
{
#ifdef SATURNSYNCH
// If the client just finished redownloading the game state, load it
if (cl_redownloadinggamestate && fileneeded[0].status == FS_FOUND)
CL_ReloadReceivedSavegame();
#endif
if (!resynch_local_inprogress)
CL_SendClientCmd(); // Send tic cmd
hu_resynching = resynch_local_inprogress;
#ifdef SATURNSYNCH
hu_redownloadinggamestate = cl_redownloadinggamestate;
#endif
}
else
{
@@ -6431,6 +6747,9 @@ void NetUpdate(void)
INT32 counts;
hu_resynching = false;
#ifdef SATURNSYNCH
hu_redownloadinggamestate = false;
#endif
firstticstosend = gametic;
for (i = 0; i < MAXNETNODES; i++)
@@ -6532,7 +6851,7 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
return NULL;
save_p = rewind->savebuffer;
P_SaveNetGame();
P_SaveNetGame(false);
rewind->leveltime = leveltime;
rewind->next = rewindhead;
rewind->demopos = demopos;
@@ -6556,7 +6875,7 @@ rewind_t *CL_RewindToTime(tic_t time)
return NULL;
save_p = rewindhead->savebuffer;
P_LoadNetGame();
P_LoadNetGame(false);
wipegamestate = gamestate; // No fading back in!
timeinmap = leveltime;
+26 -2
View File
@@ -98,6 +98,16 @@ typedef enum
PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
PT_PING, // Packet sent to tell clients the other client's latency to server.
#ifdef SATURNSYNCH
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
// we will reserve this for now even if unused, so order wont get mangled
PT_ISSATURN, // Saturn specific identifier packet
#endif
NUMPACKETTYPE
} packettype_t;
@@ -363,6 +373,9 @@ typedef struct
UINT8 subversion; // Contains build version
UINT8 localplayers; // number of splitscreen players
UINT8 mode;
#ifdef SATURNJOIN
UINT8 issaturn;
#endif
} ATTRPACK clientconfig_pak;
#define SV_SPEEDMASK 0x03 // used to send kartspeed
@@ -567,14 +580,22 @@ extern consvar_t
#ifdef VANILLAJOINNEXTROUND
cv_joinnextround,
#endif
cv_netticbuffer, cv_allownewplayer, cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
cv_netticbuffer, cv_allownewplayer,
#ifdef SATURNJOIN
cv_allownewsaturnplayer,
#endif
cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts,
#ifdef SATURNSYNCH
cv_resynchcooldown, cv_gamestateattempts,
#endif
cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
extern consvar_t cv_connectawaittime;
extern consvar_t cv_discordinvites;
// Used in d_net, the only dependence
tic_t ExpandTics(INT32 low, tic_t basetic);
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
// Initialise the other field
@@ -632,6 +653,9 @@ tic_t GetLag(INT32 node);
UINT8 GetFreeXCmdSize(void);
extern UINT8 hu_resynching;
#ifdef SATURNSYNCH
extern UINT8 hu_redownloadinggamestate;
#endif
extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
typedef struct rewind_s {
+139 -39
View File
@@ -37,6 +37,7 @@
#include "d_net.h"
#include "f_finale.h"
#include "g_game.h"
#include "g_input.h"
#include "hu_stuff.h"
#include "i_sound.h"
#include "i_system.h"
@@ -103,11 +104,12 @@ static char *startupwadfiles[MAX_WADFILES];
static char *startuppwads[MAX_WADFILES];
// autoloading
static char *autoloadwadfiles[MAX_WADFILES];
char *autoloadwadfiles[MAX_WADFILES];
char *autoloadwadfilespost[MAX_WADFILES];
boolean autoloading;
boolean autoloaded;
boolean postautoloaded;
boolean postautoloaded = false;
boolean wasautoloaded = false;
boolean devparm = false; // started game with -devparm
@@ -149,6 +151,8 @@ INT32 eventhead, eventtail;
boolean dedicated = false;
boolean loaded_config = false;
//
// D_PostEvent
// Called by the I/O functions when input is detected
@@ -166,6 +170,32 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static inline void D_DeviceLEDTick(void)
{
UINT8 i;
UINT16 color[MAXSPLITSCREENPLAYERS];
UINT16 curcolor[MAXSPLITSCREENPLAYERS];
if (I_NumJoys() == 0 || (cv_gamepadled[0].value == 0 && cv_gamepadled[1].value == 0 && cv_gamepadled[2].value == 0 && cv_gamepadled[3].value == 0))
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (G_GetDeviceForPlayer(i) == 0)
continue;
color[i] = G_GetSkinColor(i);
if (curcolor[i] == color[i]) // dont update if same colour
continue;
G_SetPlayerGamepadIndicatorColor(i, color[i]);
curcolor[i] = color[i];
}
}
//
// D_ProcessEvents
// Send all the events of the given timestamp down the responder chain
@@ -242,8 +272,9 @@ void D_ProcessEvents(void)
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
static void D_Display(void)
static boolean D_Display(void)
{
boolean ranwipe = false;
boolean forcerefresh = false;
static boolean wipe = false;
INT32 wipedefindex = 0;
@@ -252,7 +283,7 @@ static void D_Display(void)
if (!dedicated)
{
if (nodrawers)
return; // for comparative timing/profiling
return false; // for comparative timing/profiling
// check for change of screen size (video mode)
if (setmodeneeded && !wipe)
@@ -262,7 +293,10 @@ static void D_Display(void)
SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
if (rendermode == render_soft && !splitscreen)
{
R_InterpolateViewRollAngle(rendertimefrac);
R_CheckViewMorph();
}
// change the view size if needed
if (setsizeneeded)
@@ -302,6 +336,7 @@ static void D_Display(void)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
if (gamestate != GS_LEVEL && rendermode != render_none)
@@ -315,12 +350,13 @@ static void D_Display(void)
else //dedicated servers
{
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
wipegamestate = gamestate;
}
}
if (dedicated) //bail out after wipe logic
return;
return false;
// do buffered drawing
switch (gamestate)
@@ -427,7 +463,7 @@ static void D_Display(void)
viewssnum = i;
#ifdef HWRENDER
if (rendermode != render_soft)
if (rendermode == render_opengl)
HWR_RenderPlayerView(i, &players[displayplayers[i]]);
else
#endif
@@ -482,8 +518,10 @@ static void D_Display(void)
for (i = 0; i <= splitscreen; i++)
{
if (postimgtype[i])
V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
if (!postimgtype[i])
continue;
V_DoPostProcessor(i, postimgtype[i], postimgparam[i]);
}
}
@@ -497,7 +535,6 @@ static void D_Display(void)
if (rendermode == render_soft)
{
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
usebuffer = true;
}
lastdraw = false;
}
@@ -561,11 +598,10 @@ static void D_Display(void)
{
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
}
NetUpdate(); // send out any new accumulation
// It's safe to end the game now.
if (G_GetExitGameFlag())
{
@@ -610,6 +646,7 @@ static void D_Display(void)
PS_STOP_TIMING(ps_swaptime);
}
return ranwipe;
}
// =========================================================================
@@ -627,6 +664,7 @@ void D_SRB2Loop(void)
boolean interp = false;
boolean doDisplay = false;
int frameskip = 0;
if (dedicated)
server = true;
@@ -671,6 +709,8 @@ void D_SRB2Loop(void)
capbudget = (precise_t) budget;
}
boolean ranwipe = false;
I_UpdateTime(cv_timescale.value);
if (lastwipetic)
@@ -703,9 +743,11 @@ void D_SRB2Loop(void)
HW3S_BeginFrameUpdate();
#endif
renderisnewtic = (realtics > 0 || singletics);
refreshdirmenu = 0; // not sure where to put this, here as good as any?
if (realtics > 0 || singletics)
if (renderisnewtic)
{
// don't skip more than 10 frames at a time
// (fadein / fadeout cause massive frame skip!)
@@ -724,14 +766,20 @@ void D_SRB2Loop(void)
}
else if (rendertimeout < entertic) // in case the server hang or netsplit
{
// Lagless camera! Yay!
if (cv_laglesscam.value && gamestate == GS_LEVEL && netgame)
{
// Evaluate the chase cam once for every local realtic
// This might actually be better suited inside G_Ticker or TryRunTics
for (tic_t chasecamtics = 0; chasecamtics < realtics; chasecamtics++)
{
P_RunChaseCameras();
}
R_UpdateViewInterpolation();
}
doDisplay = true;
}
renderisnewtic = true;
}
else
{
renderisnewtic = false;
}
if (interp)
@@ -753,9 +801,9 @@ void D_SRB2Loop(void)
rendertimefrac = FRACUNIT;
}
if (interp || doDisplay)
if ((interp || doDisplay) && !frameskip)
{
D_Display();
ranwipe = D_Display();
}
// Only take screenshots after drawing.
@@ -818,8 +866,34 @@ void D_SRB2Loop(void)
else
menuInputDelayTimer = 0;
if (!dedicated && renderisnewtic) // idk does this need dedi check??
D_DeviceLEDTick();
// Fully completed frame made.
finishprecise = I_GetPreciseTime();
// Use the time before sleep for frameskip calculations:
// post-sleep time is literally being intentionally wasted
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
// If time spent this game loop exceeds a single tic,
// it's probably because of rendering.
//
// Skip rendering the next frame, up to a limit of 3
// frames before a frame is rendered no matter what.
//
// Wipes run an inner loop and artificially increase
// the measured time.
if (!ranwipe && frameskip < 3 && deltatics > 1.0)
{
frameskip++;
}
else
{
frameskip = 0;
}
if (!singletics)
{
INT64 elapsed = (INT64)(finishprecise - enterprecise);
@@ -945,7 +1019,7 @@ static INT32 D_DetectFileType(const char* filename)
return 5;
else if (!stricmp(&filename[strlen(filename) - 4], ".soc"))
return 6;
else if (!stricmp(&filename[strlen(filename) - 4], ".cfg"))
return 7;
else if (!stricmp(&filename[strlen(filename) - 4], ".txt"))
@@ -969,12 +1043,12 @@ static void D_AutoloadFile(const char *file, char **filearray)
if (!newfile)
I_Error("No more free memory to AutoloadFile %s",file);
if (!fileType)
if (!fileType)
{
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
return;
}
strcpy(newfile, file);
if (fileType <= 6)
@@ -1014,7 +1088,10 @@ static void D_FindAddonsToAutoload(void)
// If the file is found, run our shit
if (!autoloadconfigfile) // nope outta here
{
wasautoloaded = postautoloaded = true; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
return;
}
while (fgets(wadsToAutoload, sizeof wadsToAutoload, autoloadconfigfile) != NULL)
{
@@ -1081,6 +1158,32 @@ static void D_FindAddonsToAutoload(void)
fclose(autoloadconfigfile);
}
void D_AddAutoloadFiles(void)
{
if (wasautoloaded && postautoloaded)
return;
if (!wasautoloaded && !modeattacking)
{
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles);
wasautoloaded = true;
}
if ((!postautoloaded) && netgame)
{
CONS_Printf("D_AutoloadFile(): Loading postloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfilespost);
postautoloaded = true;
}
}
void D_CleanFile(char **filearray)
{
size_t pnumwadfiles;
@@ -1186,13 +1289,13 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"extra.kart"), startupwadfiles);
found_extra_kart = true;
}
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra2.kart"), startupwadfiles);
found_extra2_kart = true;
}
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra3.kart"), startupwadfiles);
found_extra3_kart = true;
@@ -1495,7 +1598,7 @@ void D_SRB2Main(void)
if (found_extra_kart || found_extra2_kart || found_extra3_kart) // found the funny, add it in!
{
// HAYA: These are seperated for a reason lmao
if (found_extra_kart)
if (found_extra_kart)
mainwads++;
if (found_extra2_kart)
mainwads++;
@@ -1523,7 +1626,7 @@ void D_SRB2Main(void)
achi_speedo_clr = true;
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
big_lap = true;
// now check for colour hud stuff
@@ -1532,7 +1635,7 @@ void D_SRB2Main(void)
clr_hud = true;
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
big_lap_color = true;
// kartzspeedo
@@ -1547,16 +1650,16 @@ void D_SRB2Main(void)
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2", "K_STATN3", "K_STATN4", \
"K_STATN5", "K_STATN6", NULL))
"K_STATN5", "K_STATN6", NULL))
statdp = true;
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
nametaggfx = true;
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
driftgaugegfx = true;
if (found_extra3_kart)
{
// 80x11 speedometer crap
@@ -1569,7 +1672,7 @@ void D_SRB2Main(void)
if (W_LumpExists("SC_SM3TC"))
xtra_speedo_clr3 = true;
}
}
}
#undef PUSHSPEEDO
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
@@ -1683,6 +1786,8 @@ void D_SRB2Main(void)
savedata.lives = 0; // flag this as not-used
loaded_config = true; // so pallettechange doesent get called 500 times at startup lol
//------------------------------------------------ COMMAND LINE PARAMS
// this must be done after loading gamedata,
@@ -1767,11 +1872,6 @@ void D_SRB2Main(void)
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
D_CleanFile(autoloadwadfiles);
// Set up splitscreen players before joining!
if (!dedicated && (M_CheckParm("-splitscreen") && M_IsNextParm()))
{
@@ -1976,7 +2076,7 @@ void D_SRB2Main(void)
pagename = "TITLESKY";
levelstarttic = gametic;
G_SetGamestate(GS_LEVEL);
if (!P_SetupLevel(false))
if (!P_SetupLevel(false, false))
I_Quit(); // fail so reset game stuff
}
+5
View File
@@ -20,6 +20,8 @@
// make sure not to write back the config until it's been correctly loaded
extern tic_t rendergametic;
extern boolean loaded_config;
extern char srb2home[256]; //Alam: My Home
extern boolean usehome; //Alam: which path?
extern const char *pandf; //Alam: how to path?
@@ -43,12 +45,15 @@ extern boolean statdp; // stat display for extended player setup
extern boolean nametaggfx; // Nametag stuffs
extern boolean driftgaugegfx;
void D_AddAutoloadFiles(void);
extern boolean autoloading;
extern boolean autoloaded;
extern boolean postautoloaded;
extern boolean wasautoloaded;
extern char *autoloadwadfilespost[MAX_WADFILES];
extern char *autoloadwadfiles[MAX_WADFILES];
// the infinite loop of D_SRB2Loop() called from win_main for windows version
void D_SRB2Loop(void) FUNCNORETURN;
+22 -29
View File
@@ -64,9 +64,6 @@ static doomdata_t reboundstore[MAXREBOUND];
static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief bandwith of netgame
INT32 net_bandwidth;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH;
@@ -793,7 +790,7 @@ static void fprintfstringnewline(char *s, size_t len)
}
/// \warning Keep this up-to-date if you add/remove/rename packet types
static const char *packettypename[NUMPACKETTYPE] =
const char *packettypename[NUMPACKETTYPE] =
{
"NOTHING",
"SERVERCFG",
@@ -836,13 +833,31 @@ static const char *packettypename[NUMPACKETTYPE] =
"MOREFILESNEEDED",
"PING"
#ifdef SATURNSYNCH
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
// we will reserve this for now even if unused, so order wont get mangled
"ISSATURN"
#endif
};
const char *Net_GetPacketName(UINT8 packettype)
{
if (packettype >= NUMPACKETTYPE)
return "UNKNOWN";
return packettypename[packettype];
}
static void DebugPrintpacket(const char *header)
{
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
netbuffer->packettype, packettypename[netbuffer->packettype]);
netbuffer->packettype, Net_GetPacketName(netbuffer->packettype));
switch (netbuffer->packettype)
{
@@ -1208,7 +1223,7 @@ boolean HGetPacket(void)
}
break;
}
#endif // ndef NONET
#endif // ifndef NONET
return true;
}
@@ -1258,10 +1273,7 @@ void D_SetDoomcom(void)
{
if (doomcom) return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
@@ -1286,7 +1298,6 @@ boolean D_CheckNetGame(void)
I_NetMakeNodewPort = NULL;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
net_bandwidth = 30000;
// I_InitNetwork sets doomcom and netgame
// check and initialize the network driver
multiplayer = false;
@@ -1306,7 +1317,6 @@ boolean D_CheckNetGame(void)
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
doomcom->ticdup = 1;
if (M_CheckParm("-extratic"))
{
@@ -1317,21 +1327,6 @@ boolean D_CheckNetGame(void)
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
}
if (M_CheckParm("-bandwidth"))
{
if (M_IsNextParm())
{
net_bandwidth = atoi(M_GetNextParm());
if (net_bandwidth < 1000)
net_bandwidth = 1000;
if (net_bandwidth > 100000)
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
}
else
I_Error("usage: -bandwidth <byte_per_sec>");
}
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
if (M_CheckParm("-packetsize"))
{
@@ -1351,8 +1346,6 @@ boolean D_CheckNetGame(void)
if (netgame)
multiplayer = true;
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1365,7 +1358,7 @@ boolean D_CheckNetGame(void)
if (M_CheckParm("-debugfile"))
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
INT32 k = consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
+1
View File
@@ -65,5 +65,6 @@ void Net_ConnectionTimeout(INT32 node);
void Net_AbortPacketType(UINT8 packettype);
void Net_SendAcks(INT32 node);
void Net_WaitAllAckReceived(UINT32 timeout);
const char *Net_GetPacketName(UINT8 packettype);
#endif
+65 -11
View File
@@ -299,6 +299,9 @@ consvar_t cv_usemouse2 = {"use_mouse2", "Off", CV_SAVE|CV_CALL,usemouse_cons_t,
//WTF
consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Lagless camera! Yay!
consvar_t cv_laglesscam = {"laglesscamera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#if defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick = {"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t,
I_InitJoystick, 0, NULL, NULL, 0, 0, NULL};
@@ -394,6 +397,7 @@ static CV_PossibleValue_t kartspeedometer_cons_t[] = {{0, "Off"}, {1, "Kilometer
consvar_t cv_kartspeedometer = {"kartdisplayspeed", "Off", CV_SAVE, kartspeedometer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; // use tics in display
static CV_PossibleValue_t kartvoices_cons_t[] = {{0, "Never"}, {1, "Tasteful"}, {2, "Meme"}, {0, NULL}};
consvar_t cv_kartvoices = {"kartvoices", "Tasteful", CV_SAVE, kartvoices_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_karthitemdialog = {"karthitemdialog", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_karteliminatelast = {"karteliminatelast", "Yes", CV_NETVAR|CV_CHEAT|CV_CALL|CV_NOSHOWHELP, CV_YesNo, KartEliminateLast_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -561,6 +565,10 @@ static CV_PossibleValue_t ps_descriptor_cons_t[] = {
{1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}};
consvar_t cv_ps_descriptor = {"ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_director = {"director", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_kartdebugdirector = {"debugdirector", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showdirectorhud = {"showdirectorhud", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showtrackaddon = {"showtrackaddon", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t skinselectmenu_t[] = {{SKINMENUTYPE_SCROLL, "Scroll"}, {SKINMENUTYPE_2D, "2d"}, {SKINMENUTYPE_GRID, "Grid"}, {SKINMENUTYPE_EXTENDED, "Extended"}, {0, NULL}};
@@ -577,7 +585,8 @@ static CV_PossibleValue_t skinselectgridsort_t[] ={
};
consvar_t cv_skinselectgridsort ={ "skinselectgridsort", "Real name", CV_SAVE|CV_CALL|CV_NOINIT, skinselectgridsort_t, sortSkinGrid, 0, NULL, NULL, 0, 0, NULL };
consvar_t cv_betainterscreen = {"betaintermissionscreen", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t betainterscreen_t[] = {{0, "Off"}, {1, "On"}, {2, "NoBG"}, {0, NULL}};
consvar_t cv_betainterscreen = {"betaintermissionscreen", "Off", CV_SAVE, betainterscreen_t, NULL, 0, NULL, NULL, 0, 0, NULL};
INT16 gametype = GT_RACE; // SRB2kart
boolean forceresetplayers = false;
@@ -779,6 +788,10 @@ void D_RegisterServerCommands(void)
// d_clisrv
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_resynchattempts);
#ifdef SATURNSYNCH
CV_RegisterVar(&cv_gamestateattempts);
CV_RegisterVar(&cv_resynchcooldown);
#endif
CV_RegisterVar(&cv_maxsend);
CV_RegisterVar(&cv_noticedownload);
CV_RegisterVar(&cv_downloadspeed);
@@ -786,6 +799,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_httpsource);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer);
#endif
CV_RegisterVar(&cv_joinrefusemessage);
CV_RegisterVar(&cv_chatlogsize);
#ifdef VANILLAJOINNEXTROUND
@@ -823,9 +839,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_recordmultiplayerdemos);
CV_RegisterVar(&cv_netdemosyncquality);
CV_RegisterVar(&cv_maxdemosize);
CV_RegisterVar(&cv_demochangemap);
CV_RegisterVar(&cv_keyboardlayout);
CV_RegisterVar(&cv_betainterscreen);
}
// =========================================================================
@@ -979,6 +995,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_showtrackaddon);
CV_RegisterVar(&cv_showviewpointtext);
CV_RegisterVar(&cv_director);
CV_RegisterVar(&cv_kartdebugdirector);
CV_RegisterVar(&cv_showdirectorhud);
CV_RegisterVar(&cv_luaimmersion);
CV_RegisterVar(&cv_fakelocalskin);
@@ -992,6 +1012,7 @@ void D_RegisterClientCommands(void)
//CV_RegisterVar(&cv_alwaysfreelook2);
//CV_RegisterVar(&cv_chasefreelook);
//CV_RegisterVar(&cv_chasefreelook2);
CV_RegisterVar(&cv_replaysearchrate);
CV_RegisterVar(&cv_showfocuslost);
CV_RegisterVar(&cv_pauseifunfocused);
@@ -1066,6 +1087,21 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
CV_RegisterVar(&cv_rumble[0]);
CV_RegisterVar(&cv_rumble[1]);
CV_RegisterVar(&cv_rumble[2]);
CV_RegisterVar(&cv_rumble[3]);
CV_RegisterVar(&cv_gamepadled[0]);
CV_RegisterVar(&cv_gamepadled[1]);
CV_RegisterVar(&cv_gamepadled[2]);
CV_RegisterVar(&cv_gamepadled[3]);
CV_RegisterVar(&cv_ledpowerup[0]);
CV_RegisterVar(&cv_ledpowerup[1]);
CV_RegisterVar(&cv_ledpowerup[2]);
CV_RegisterVar(&cv_ledpowerup[3]);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_usemouse2);
CV_RegisterVar(&cv_invertmouse);
@@ -1158,6 +1194,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_showmusicfilename);
CV_RegisterVar(&cv_betainterscreen);
CV_RegisterVar(&cv_laglesscam);
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f);
COM_AddCommand("writethings", Command_Writethings_f);
@@ -1654,8 +1694,9 @@ static void SendNameAndColor(void)
cv_skin.value = R_SkinAvailable(cv_skin.string);
if (cv_skin.value < 0)
{
CV_StealthSet(&cv_skin, DEFAULTSKIN);
cv_skin.value = 0;
INT32 skinnum = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[skinnum].name);
cv_skin.value = skinnum;
}
// Finally write out the complete packet and send it off.
@@ -1783,8 +1824,9 @@ static void SendNameAndColor2(void)
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
if (cv_skin2.value < 0)
{
CV_StealthSet(&cv_skin2, DEFAULTSKIN);
cv_skin2.value = 0;
INT32 skinnum = players[displayplayers[1]].skin;
CV_StealthSet(&cv_skin2, skins[skinnum].name);
cv_skin2.value = skinnum;
}
// Finally write out the complete packet and send it off.
@@ -1903,8 +1945,9 @@ static void SendNameAndColor3(void)
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
if (cv_skin3.value < 0)
{
CV_StealthSet(&cv_skin3, DEFAULTSKIN);
cv_skin3.value = 0;
INT32 skinnum = players[displayplayers[2]].skin;
CV_StealthSet(&cv_skin3, skins[skinnum].name);
cv_skin3.value = skinnum;
}
// Finally write out the complete packet and send it off.
@@ -2031,8 +2074,9 @@ static void SendNameAndColor4(void)
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
if (cv_skin4.value < 0)
{
CV_StealthSet(&cv_skin4, DEFAULTSKIN);
cv_skin4.value = 0;
INT32 skinnum = players[displayplayers[3]].skin;
CV_StealthSet(&cv_skin4, skins[skinnum].name);
cv_skin4.value = skinnum;
}
// Finally write out the complete packet and send it off.
@@ -2937,6 +2981,10 @@ static void Command_Map_f(void)
}
}
// spend atleast 35 seconds in one map
if (cv_demochangemap.value && demo.recording && demo.savemode != DSM_NOTSAVING && (timeinmap > 1463) && ((cv_demochangemap.value == 2 && newmapnum == gamemap) || newmapnum != gamemap))
G_SaveDemo();
fromlevelselect = false;
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
@@ -5665,6 +5713,12 @@ void Command_ExitGame_f(void)
{
INT32 i;
if (dedicated)
{
CONS_Printf("This command cannot be used on dedicated server\n");
return;
}
D_QuitNetGame();
CL_Reset();
CV_ClearChangedFlags();
+5
View File
@@ -128,6 +128,7 @@ extern consvar_t cv_kartvoterulechanges;
extern consvar_t cv_kartgametypepreference;
extern consvar_t cv_kartspeedometer;
extern consvar_t cv_kartvoices;
extern consvar_t cv_karthitemdialog;
extern consvar_t cv_karteliminatelast;
@@ -201,12 +202,16 @@ extern consvar_t cv_ps_thinkframe_page;
extern consvar_t cv_ps_samplesize;
extern consvar_t cv_ps_descriptor;
extern consvar_t cv_director, cv_kartdebugdirector, cv_showdirectorhud;
extern consvar_t cv_showtrackaddon;
extern consvar_t cv_showspecstuff;
extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
+2 -2
View File
@@ -833,7 +833,6 @@ void SV_FileSendTicker(void)
netbuffer->packettype = PT_FILEFRAGMENT;
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
while (packetsent-- && filestosend != 0)
{
for (i = currentnode, j = 0; j < MAXNETNODES;
@@ -1300,8 +1299,9 @@ void CURLPrepareFile(const char* url, int dfilenum)
curl_starttime = time(NULL);
curl_running = true;
#ifdef HAVE_THREADS
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
#endif
}
}
+12 -5
View File
@@ -347,6 +347,14 @@ typedef enum
RW_RAIL = 32
} ringweapons_t;
// enum for saved lap times
typedef enum
{
LAP_CUR,
LAP_LAST,
LAP__MAX
} laptime_e;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -465,6 +473,7 @@ typedef struct player_s
INT16 numboxes; // Number of item boxes obtained for Race Mode
INT16 totalring; // Total number of rings obtained for Race Mode
tic_t realtime; // integer replacement for leveltime
tic_t laptime[LAP__MAX];
UINT8 laps; // Number of laps (optional)
////////////////////
@@ -537,15 +546,13 @@ typedef struct player_s
tic_t grieftime;
UINT8 griefstrikes;
tic_t hitemtimer;
UINT8 hitemvictim;
UINT8 splitscreenindex;
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering
#endif
struct {
angle_t aiming, awayviewaiming, frameangle;
angle_t viewrollangle;
} lerp;
} player_t;
#endif
+23 -163
View File
@@ -291,8 +291,6 @@ static void readPlayer(MYFILE *f, INT32 num)
INT32 i;
boolean slotfound = false;
DEH_WriteUndoline("PLAYERTEXT", description[num].notes, UNDO_ENDTEXT);
do
{
if (myfgets(s, MAXLINELEN, f))
@@ -362,7 +360,6 @@ static void readPlayer(MYFILE *f, INT32 num)
{
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE);
PlayerMenu[num].status = IT_CALL;
strncpy(description[num].picname, word2, 8);
}
@@ -386,7 +383,6 @@ static void readPlayer(MYFILE *f, INT32 num)
*/
if (i != IT_DISABLED && !slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
DEH_WriteUndoline(word, va("%d", PlayerMenu[num].status), UNDO_NONE);
PlayerMenu[num].status = (INT16)i;
}
else if (fastcmp(word, "SKINNAME"))
@@ -394,7 +390,6 @@ static void readPlayer(MYFILE *f, INT32 num)
// Send to free slot.
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE);
PlayerMenu[num].status = IT_CALL;
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
@@ -557,122 +552,98 @@ static void readthing(MYFILE *f, INT32 num)
if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].doomednum), UNDO_NONE);
mobjinfo[num].doomednum = (INT32)atoi(word2);
}
else if (fastcmp(word, "SPAWNSTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnstate), UNDO_NONE);
mobjinfo[num].spawnstate = get_number(word2);
}
else if (fastcmp(word, "SPAWNHEALTH"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].spawnhealth), UNDO_NONE);
mobjinfo[num].spawnhealth = (INT32)get_number(word2);
}
else if (fastcmp(word, "SEESTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].seestate), UNDO_NONE);
mobjinfo[num].seestate = get_number(word2);
}
else if (fastcmp(word, "SEESOUND"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].seesound), UNDO_NONE);
mobjinfo[num].seesound = get_number(word2);
}
else if (fastcmp(word, "REACTIONTIME"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].reactiontime), UNDO_NONE);
mobjinfo[num].reactiontime = (INT32)get_number(word2);
}
else if (fastcmp(word, "ATTACKSOUND"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].attacksound), UNDO_NONE);
mobjinfo[num].attacksound = get_number(word2);
}
else if (fastcmp(word, "PAINSTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painstate), UNDO_NONE);
mobjinfo[num].painstate = get_number(word2);
}
else if (fastcmp(word, "PAINCHANCE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painchance), UNDO_NONE);
mobjinfo[num].painchance = (INT32)get_number(word2);
}
else if (fastcmp(word, "PAINSOUND"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].painsound), UNDO_NONE);
mobjinfo[num].painsound = get_number(word2);
}
else if (fastcmp(word, "MELEESTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].meleestate), UNDO_NONE);
mobjinfo[num].meleestate = get_number(word2);
}
else if (fastcmp(word, "MISSILESTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].missilestate), UNDO_NONE);
mobjinfo[num].missilestate = get_number(word2);
}
else if (fastcmp(word, "DEATHSTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathstate), UNDO_NONE);
mobjinfo[num].deathstate = get_number(word2);
}
else if (fastcmp(word, "DEATHSOUND"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].deathsound), UNDO_NONE);
mobjinfo[num].deathsound = get_number(word2);
}
else if (fastcmp(word, "XDEATHSTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].xdeathstate), UNDO_NONE);
mobjinfo[num].xdeathstate = get_number(word2);
}
else if (fastcmp(word, "SPEED"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].speed), UNDO_NONE);
mobjinfo[num].speed = get_number(word2);
}
else if (fastcmp(word, "RADIUS"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].radius), UNDO_NONE);
mobjinfo[num].radius = get_number(word2);
}
else if (fastcmp(word, "HEIGHT"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].height), UNDO_NONE);
mobjinfo[num].height = get_number(word2);
}
else if (fastcmp(word, "DISPOFFSET"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].dispoffset), UNDO_NONE);
mobjinfo[num].dispoffset = get_number(word2);
}
else if (fastcmp(word, "MASS"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].mass), UNDO_NONE);
mobjinfo[num].mass = (INT32)get_number(word2);
}
else if (fastcmp(word, "DAMAGE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].damage), UNDO_NONE);
mobjinfo[num].damage = (INT32)get_number(word2);
}
else if (fastcmp(word, "ACTIVESOUND"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].activesound), UNDO_NONE);
mobjinfo[num].activesound = get_number(word2);
}
else if (fastcmp(word, "FLAGS"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].flags), UNDO_NONE);
mobjinfo[num].flags = (INT32)get_number(word2);
}
else if (fastcmp(word, "RAISESTATE"))
{
DEH_WriteUndoline(word, va("%d", mobjinfo[num].raisestate), UNDO_NONE);
mobjinfo[num].raisestate = get_number(word2);
}
else
@@ -1110,8 +1081,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
UINT16 usi;
UINT8 picid;
DEH_WriteUndoline("SCENETEXT", cutscenes[num]->scene[scenenum].text, UNDO_ENDTEXT);
do
{
if (myfgets(s, MAXLINELEN, f))
@@ -1188,7 +1157,6 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
if (fastcmp(word, "NUMBEROFPICS"))
{
DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].numpics), UNDO_NONE);
cutscenes[num]->scene[scenenum].numpics = (UINT8)i;
}
else if (fastncmp(word, "PIC", 3))
@@ -1203,27 +1171,22 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
if (fastcmp(word+4, "NAME"))
{
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].picname[picid], UNDO_NONE);
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
}
else if (fastcmp(word+4, "HIRES"))
{
DEH_WriteUndoline(word, va("%d", cutscenes[num]->scene[scenenum].pichires[picid]), UNDO_NONE);
cutscenes[num]->scene[scenenum].pichires[picid] = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word+4, "DURATION"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].picduration[picid]), UNDO_NONE);
cutscenes[num]->scene[scenenum].picduration[picid] = usi;
}
else if (fastcmp(word+4, "XCOORD"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].xcoord[picid]), UNDO_NONE);
cutscenes[num]->scene[scenenum].xcoord[picid] = usi;
}
else if (fastcmp(word+4, "YCOORD"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].ycoord[picid]), UNDO_NONE);
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
}
else
@@ -1231,14 +1194,12 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
}
else if (fastcmp(word, "MUSIC"))
{
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE);
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
}
#ifdef MUSICSLOT_COMPATIBILITY
else if (fastcmp(word, "MUSICSLOT"))
{
DEH_WriteUndoline(word, cutscenes[num]->scene[scenenum].musswitch, UNDO_NONE);
i = get_mus(word2, true);
if (i && i <= 1035)
snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
@@ -1251,42 +1212,34 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
#endif
else if (fastcmp(word, "MUSICTRACK"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchflags), UNDO_NONE);
cutscenes[num]->scene[scenenum].musswitchflags = ((UINT16)i) & MUSIC_TRACKMASK;
}
else if (fastcmp(word, "MUSICPOS"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musswitchposition), UNDO_NONE);
cutscenes[num]->scene[scenenum].musswitchposition = (UINT32)get_number(word2);
}
else if (fastcmp(word, "MUSICLOOP"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].musicloop), UNDO_NONE);
cutscenes[num]->scene[scenenum].musicloop = (UINT8)(i || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "TEXTXPOS"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textxpos), UNDO_NONE);
cutscenes[num]->scene[scenenum].textxpos = usi;
}
else if (fastcmp(word, "TEXTYPOS"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].textypos), UNDO_NONE);
cutscenes[num]->scene[scenenum].textypos = usi;
}
else if (fastcmp(word, "FADEINID"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
cutscenes[num]->scene[scenenum].fadeinid = (UINT8)i;
}
else if (fastcmp(word, "FADEOUTID"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
cutscenes[num]->scene[scenenum].fadeoutid = (UINT8)i;
}
else if (fastcmp(word, "FADECOLOR"))
{
DEH_WriteUndoline(word, va("%u", cutscenes[num]->scene[scenenum].fadenum), UNDO_NONE);
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
}
else
@@ -1346,8 +1299,6 @@ static void readcutscene(MYFILE *f, INT32 num)
if (1 <= value && value <= 128)
{
readcutscenescene(f, num, value - 1);
DEH_WriteUndoline(word, word2, UNDO_SPACE|UNDO_CUTLINE);
DEH_WriteUndoline("NUMSCENES", va("%d", oldnumscenes), UNDO_SPACE);
}
else
deh_warning("Scene number %d out of range (1 - 128)", value);
@@ -1403,12 +1354,10 @@ static void readhuditem(MYFILE *f, INT32 num)
if (fastcmp(word, "X"))
{
DEH_WriteUndoline(word, va("%d", hudinfo[num].x), UNDO_NONE);
hudinfo[num].x = i;
}
else if (fastcmp(word, "Y"))
{
DEH_WriteUndoline(word, va("%d", hudinfo[num].y), UNDO_NONE);
hudinfo[num].y = i;
}
else
@@ -1419,25 +1368,10 @@ static void readhuditem(MYFILE *f, INT32 num)
Z_Free(s);
}
/*
Sprite number = 10
Sprite subnumber = 32968
Duration = 200
Next frame = 200
*/
/** Action pointer for reading actions from Dehacked lumps.
*/
typedef struct
{
actionf_t action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
/** Array mapping action names to action functions.
* Names must be in ALL CAPS for case insensitive comparisons.
*/
static actionpointer_t actionpointers[] =
// IMPORTANT!
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONNUM ENUM IN INFO.H
actionpointer_t actionpointers[] =
{
{{A_Explode}, "A_EXPLODE"},
{{A_Pain}, "A_PAIN"},
@@ -1592,6 +1526,7 @@ static actionpointer_t actionpointers[] =
{{A_FZBoomSmoke}, "A_FZBOOMSMOKE"}, //SRB2kart
{{A_RandomShadowFrame}, "A_RANDOMSHADOWFRAME"}, //SRB2kart
{{A_RoamingShadowThinker}, "A_ROAMINGSHADOWTHINKER"}, //SRB2kart
{{A_MayonakaArrow}, "A_MAYONAKAARROW"}, //SRB2kart
{{A_ReaperThinker}, "A_REAPERTHINKER"}, //SRB2kart
{{A_MementosTPParticles}, "A_MEMENTOSTPPARTICLES"}, //SRB2kart
{{A_FlameParticle}, "A_FLAMEPARTICLE"}, // SRB2kart
@@ -1684,32 +1619,26 @@ static void readframe(MYFILE *f, INT32 num)
if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME"))
{
DEH_WriteUndoline(word1, va("%u", states[num].sprite), UNDO_NONE);
states[num].sprite = get_sprite(word2);
}
else if (fastcmp(word1, "SPRITESUBNUMBER") || fastcmp(word1, "SPRITEFRAME"))
{
DEH_WriteUndoline(word1, va("%d", states[num].frame), UNDO_NONE);
states[num].frame = (INT32)get_number(word2); // So the FF_ flags get calculated
}
else if (fastcmp(word1, "DURATION"))
{
DEH_WriteUndoline(word1, va("%u", states[num].tics), UNDO_NONE);
states[num].tics = (INT32)get_number(word2); // So TICRATE can be used
}
else if (fastcmp(word1, "NEXT"))
{
DEH_WriteUndoline(word1, va("%d", states[num].nextstate), UNDO_NONE);
states[num].nextstate = get_state(word2);
}
else if (fastcmp(word1, "VAR1"))
{
DEH_WriteUndoline(word1, va("%d", states[num].var1), UNDO_NONE);
states[num].var1 = (INT32)get_number(word2);
}
else if (fastcmp(word1, "VAR2"))
{
DEH_WriteUndoline(word1, va("%d", states[num].var2), UNDO_NONE);
states[num].var2 = (INT32)get_number(word2);
}
else if (fastcmp(word1, "ACTION"))
@@ -1735,7 +1664,6 @@ static void readframe(MYFILE *f, INT32 num)
{
if (actionpointers[z].action.acv == states[num].action.acv)
{
DEH_WriteUndoline(word1, actionpointers[z].name, UNDO_NONE);
break;
}
}
@@ -1795,17 +1723,14 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
if (fastcmp(word, "SINGULAR"))
{
DEH_WriteUndoline(word, va("%d", S_sfx[num].singularity), UNDO_NONE);
S_sfx[num].singularity = value;
}
else if (fastcmp(word, "PRIORITY"))
{
DEH_WriteUndoline(word, va("%d", S_sfx[num].priority), UNDO_NONE);
S_sfx[num].priority = value;
}
else if (fastcmp(word, "FLAGS"))
{
DEH_WriteUndoline(word, va("%d", S_sfx[num].pitch), UNDO_NONE);
S_sfx[num].pitch = value;
}
else
@@ -1865,16 +1790,6 @@ static void reademblemdata(MYFILE *f, INT32 num)
INT32 value;
// Reset all data initially
DEH_WriteUndoline("TYPE", va("%d", emblemlocations[num-1].type), UNDO_NONE);
DEH_WriteUndoline("X", va("%d", emblemlocations[num-1].x), UNDO_NONE);
DEH_WriteUndoline("Y", va("%d", emblemlocations[num-1].y), UNDO_NONE);
DEH_WriteUndoline("Z", va("%d", emblemlocations[num-1].z), UNDO_NONE);
DEH_WriteUndoline("MAPNUM", va("%d", emblemlocations[num-1].level), UNDO_NONE);
DEH_WriteUndoline("VAR", va("%d", emblemlocations[num-1].var), UNDO_NONE);
DEH_WriteUndoline("SPRITE", va("%d", emblemlocations[num-1].sprite), UNDO_NONE);
DEH_WriteUndoline("COLOR", va("%d", emblemlocations[num-1].color), UNDO_NONE);
DEH_WriteUndoline("HINT", extraemblems[num-1].hint, UNDO_NONE);
memset(&emblemlocations[num-1], 0, sizeof(emblem_t));
do
@@ -2002,12 +1917,6 @@ static void readextraemblemdata(MYFILE *f, INT32 num)
INT32 value;
// Reset all data initially
DEH_WriteUndoline("NAME", extraemblems[num-1].name, UNDO_NONE);
DEH_WriteUndoline("OBJECTIVE", extraemblems[num-1].description, UNDO_NONE);
DEH_WriteUndoline("CONDITIONSET", va("%d", extraemblems[num-1].conditionset), UNDO_NONE);
DEH_WriteUndoline("SPRITE", va("%d", extraemblems[num-1].sprite), UNDO_NONE);
DEH_WriteUndoline("COLOR", va("%d", extraemblems[num-1].color), UNDO_NONE);
memset(&extraemblems[num-1], 0, sizeof(extraemblem_t));
do
@@ -2086,15 +1995,6 @@ static void readunlockable(MYFILE *f, INT32 num)
INT32 i;
// Same deal with unlockables, clear all first
DEH_WriteUndoline("NAME", unlockables[num].name, UNDO_NONE);
DEH_WriteUndoline("OBJECTIVE", unlockables[num].objective, UNDO_NONE);
DEH_WriteUndoline("HEIGHT", va("%d", unlockables[num].height), UNDO_NONE);
DEH_WriteUndoline("CONDITIONSET", va("%d", unlockables[num].conditionset), UNDO_NONE);
DEH_WriteUndoline("TYPE", va("%d", unlockables[num].type), UNDO_NONE);
DEH_WriteUndoline("NOCECHO", va("%d", unlockables[num].nocecho), UNDO_NONE);
DEH_WriteUndoline("NOCHECKLIST", va("%d", unlockables[num].nochecklist), UNDO_NONE);
DEH_WriteUndoline("VAR", va("%d", unlockables[num].variable), UNDO_NONE);
memset(&unlockables[num], 0, sizeof(unlockable_t));
do
@@ -2473,13 +2373,11 @@ static void readpatch(MYFILE *f, const char *name, UINT16 wad)
// X position of the patch in the texture.
if (fastcmp(word, "X"))
{
//DEH_WriteUndoline(word, va("%d", patch->originx), UNDO_NONE);
patch.originx = (INT16)value;
}
// Y position of the patch in the texture.
else if (fastcmp(word, "Y"))
{
//DEH_WriteUndoline(word, va("%d", patch->originy), UNDO_NONE);
patch.originy = (INT16)value;
}
else
@@ -2548,7 +2446,6 @@ static void readmaincfg(MYFILE *f)
else
value = get_number(word2);
DEH_WriteUndoline(word, va("%d", spstage_start), UNDO_NONE);
spstage_start = (INT16)value;
}
else if (fastcmp(word, "SSTAGE_START"))
@@ -2562,79 +2459,64 @@ static void readmaincfg(MYFILE *f)
else
value = get_number(word2);
DEH_WriteUndoline(word, va("%d", sstage_start), UNDO_NONE);
sstage_start = (INT16)value;
sstage_end = (INT16)(sstage_start+6); // 7 special stages total
}
else if (fastcmp(word, "USENIGHTSSS"))
{
DEH_WriteUndoline(word, va("%d", useNightsSS), UNDO_NONE);
useNightsSS = (value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "REDTEAM"))
{
DEH_WriteUndoline(word, va("%d", skincolor_redteam), UNDO_NONE);
skincolor_redteam = (UINT8)get_number(word2);
}
else if (fastcmp(word, "BLUETEAM"))
{
DEH_WriteUndoline(word, va("%d", skincolor_blueteam), UNDO_NONE);
skincolor_blueteam = (UINT8)get_number(word2);
}
else if (fastcmp(word, "REDRING"))
{
DEH_WriteUndoline(word, va("%d", skincolor_redring), UNDO_NONE);
skincolor_redring = (UINT8)get_number(word2);
}
else if (fastcmp(word, "BLUERING"))
{
DEH_WriteUndoline(word, va("%d", skincolor_bluering), UNDO_NONE);
skincolor_bluering = (UINT8)get_number(word2);
}
else if (fastcmp(word, "INVULNTICS"))
{
DEH_WriteUndoline(word, va("%u", invulntics), UNDO_NONE);
invulntics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "SNEAKERTICS"))
{
DEH_WriteUndoline(word, va("%u", sneakertics), UNDO_NONE);
sneakertics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "FLASHINGTICS"))
{
DEH_WriteUndoline(word, va("%u", flashingtics), UNDO_NONE);
flashingtics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
DEH_WriteUndoline(word, va("%u", tailsflytics), UNDO_NONE);
tailsflytics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
DEH_WriteUndoline(word, va("%u", underwatertics), UNDO_NONE);
underwatertics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "SPACETIMETICS"))
{
DEH_WriteUndoline(word, va("%u", spacetimetics), UNDO_NONE);
spacetimetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "EXTRALIFETICS"))
{
DEH_WriteUndoline(word, va("%u", extralifetics), UNDO_NONE);
extralifetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
DEH_WriteUndoline(word, va("%u", gameovertics), UNDO_NONE);
gameovertics = get_number(word2);
}
else if (fastcmp(word, "INTROTOPLAY"))
{
DEH_WriteUndoline(word, va("%d", introtoplay), UNDO_NONE);
introtoplay = (UINT8)get_number(word2);
// range check, you morons.
if (introtoplay > 128)
@@ -2642,17 +2524,14 @@ static void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "LOOPTITLE"))
{
DEH_WriteUndoline(word, va("%d", looptitle), UNDO_NONE);
looptitle = (value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "TITLESCROLLSPEED"))
{
DEH_WriteUndoline(word, va("%d", titlescrollspeed), UNDO_NONE);
titlescrollspeed = get_number(word2);
}
else if (fastcmp(word, "CREDITSCUTSCENE"))
{
DEH_WriteUndoline(word, va("%d", creditscutscene), UNDO_NONE);
creditscutscene = (UINT8)get_number(word2);
// range check, you morons.
if (creditscutscene > 128)
@@ -2660,27 +2539,22 @@ static void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "NUMDEMOS"))
{
DEH_WriteUndoline(word, va("%d", numDemos), UNDO_NONE);
numDemos = (UINT8)get_number(word2);
}
else if (fastcmp(word, "DEMODELAYTIME"))
{
DEH_WriteUndoline(word, va("%d", demoDelayTime), UNDO_NONE);
demoDelayTime = get_number(word2);
}
else if (fastcmp(word, "DEMOIDLETIME"))
{
DEH_WriteUndoline(word, va("%d", demoIdleTime), UNDO_NONE);
demoIdleTime = get_number(word2);
}
else if (fastcmp(word, "USE1UPSOUND"))
{
DEH_WriteUndoline(word, va("%u", use1upSound), UNDO_NONE);
use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
DEH_WriteUndoline(word, va("%u", maxXtraLife), UNDO_NONE);
maxXtraLife = (UINT8)get_number(word2);
}
@@ -2694,7 +2568,6 @@ static void readmaincfg(MYFILE *f)
I_Error("Maincfg: bad data file name '%s'\n", word2);
G_SaveGameData(false);
DEH_WriteUndoline(word, gamedatafilename, UNDO_NONE);
strlcpy(gamedatafilename, word2, sizeof (gamedatafilename));
strlwr(gamedatafilename);
savemoddata = true;
@@ -2715,12 +2588,10 @@ static void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "RESETDATA"))
{
DEH_WriteUndoline(word, "0", UNDO_TODO); /// \todo
P_ResetData(value);
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
DEH_WriteUndoline(word, customversionstring, UNDO_NONE);
strlcpy(customversionstring, word2, sizeof (customversionstring));
}
else
@@ -2980,13 +2851,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
G_SetGameModified(multiplayer, true);
readmaincfg(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
continue;
}
else if (fastcmp(word, "WIPES"))
{
readwipes(f);
DEH_WriteUndoline(word, "", UNDO_HEADER);
// This is not a major mod.
continue;
}
@@ -3007,7 +2876,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Character %d out of range (0 - 31)", i);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
continue;
}
@@ -3021,7 +2889,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
// Read patch from spec file.
readpatch(f, word2, wad);
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "THING") || fastcmp(word, "MOBJ") || fastcmp(word, "OBJECT"))
@@ -3039,13 +2906,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Thing %d out of range (0 - %d)", i, NUMMOBJTYPES-1);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
/* else if (fastcmp(word, "ANIMTEX"))
{
readAnimTex(f, i);
// This is not a major mod.
}*/
else if (fastcmp(word, "LEVEL"))
{
// Support using the actual map name,
@@ -3066,7 +2927,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Level number %d out of range (1 - %d)", i, NUMMAPS);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "CUTSCENE"))
{
@@ -3077,8 +2937,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Cutscene number %d out of range (1 - 128)", i);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
//G_SetGameModified(multiplayer, true); -- might have to reconsider in a future update
}
else if (fastcmp(word, "FRAME") || fastcmp(word, "STATE"))
{
@@ -3095,7 +2953,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Frame %d out of range (0 - %d)", i, NUMSTATES-1);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "SOUND"))
{
@@ -3108,7 +2965,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Sound %d out of range (0 - %d)", i, NUMSFX-1);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "HUDITEM"))
@@ -3122,7 +2978,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("HUD item number %d out of range (0 - %d)", i, NUMHUDITEMS-1);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
// This is not a major mod.
}
else if (fastcmp(word, "EMBLEM"))
@@ -3143,7 +2998,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Emblem number %d out of range (1 - %d)", i, MAXEMBLEMS);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "EXTRAEMBLEM"))
{
@@ -3163,7 +3017,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Extra emblem number %d out of range (1 - %d)", i, MAXEXTRAEMBLEMS);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "UNLOCKABLE"))
{
@@ -3179,7 +3032,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Unlockable number %d out of range (1 - %d)", i, MAXUNLOCKABLES);
ignorelines(f);
}
DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "CONDITIONSET"))
{
@@ -3195,15 +3047,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
deh_warning("Condition set number %d out of range (1 - %d)", i, MAXCONDITIONSETS);
ignorelines(f);
}
// no undo support for this insanity yet
//DEH_WriteUndoline(word, word2, UNDO_HEADER);
}
else if (fastcmp(word, "SRB2KART"))
{
INT32 ver = searchvalue(strtok(NULL, "\n"));
if (ver != PATCHVERSION)
deh_warning("Patch is for SRB2Kart version %d,\nonly version %d is supported", ver, PATCHVERSION);
//DEH_WriteUndoline(word, va("%d", ver), UNDO_NONE);
}
else if (fastcmp(word, "SRB2"))
{
@@ -3282,7 +3131,6 @@ void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump)
f.curpos = f.data;
f.data[f.size] = 0;
DEH_LoadDehackedFile(&f, wad);
DEH_WriteUndoline(va("# uload for wad: %u, lump: %u", wad, lump), NULL, UNDO_DONE);
Z_Free(f.data);
}
@@ -9130,12 +8978,15 @@ int LUA_EnumLib(lua_State *L)
char *str = NULL;
int size = 0;
// Sound enum tables preallocated for sfx_freeslot0 elements because using NUMSFX may be too
// much if number of skins increased a lot (because of skinsound freeslots)
/* SFX (SFX_) */
lua_pushcfunction(L, lua_glib_new_enum);
lua_createtable(L, 0, NUMSFX);
lua_createtable(L, 0, sfx_freeslot0);
for (int i = 0; i < NUMSFX; i++)
{
if (!S_sfx[i].name) continue;
if (!S_sfx[i].name || !S_sfx[i].priority) continue;
if (lua_enumlib_sprintf_upper(&str, &size, "SFX_%s", S_sfx[i].name) == NULL)
return luaL_error(L, "Ran out of memory.");
@@ -9150,10 +9001,10 @@ int LUA_EnumLib(lua_State *L)
/* SFX (DS) */
lua_pushcfunction(L, lua_glib_new_enum);
lua_createtable(L, 0, NUMSFX);
lua_createtable(L, 0, sfx_freeslot0);
for (int i = 0; i < NUMSFX; i++)
{
if (!S_sfx[i].name) continue;
if (!S_sfx[i].name || !S_sfx[i].priority) continue;
if (lua_enumlib_sprintf_upper(&str, &size, "DS%s", S_sfx[i].name) == NULL)
return luaL_error(L, "Ran out of memory.");
@@ -9188,10 +9039,10 @@ int LUA_EnumLib(lua_State *L)
{
/* SFX (sfx_) */
lua_pushcfunction(L, lua_glib_new_enum);
lua_createtable(L, 0, NUMSFX);
lua_createtable(L, 0, sfx_freeslot0);
for (int i = 0; i < NUMSFX; i++)
{
if (!S_sfx[i].name) continue;
if (!S_sfx[i].name || !S_sfx[i].priority) continue;
lua_pushfstring(L, "sfx_%s", S_sfx[i].name);
lua_pushinteger(L, i);
@@ -9422,4 +9273,13 @@ void LUA_SetActionByName(void *state, const char *actiontocompare)
return;
}
}
}
}
enum actionnum LUA_GetActionNumByName(const char *actiontocompare)
{
size_t z;
for (z = 0; actionpointers[z].name; z++)
if (fasticmp(actiontocompare, actionpointers[z].name))
return z;
return z;
}
+1 -14
View File
@@ -15,20 +15,6 @@
#include "m_fixed.h" // for get_number
typedef enum
{
UNDO_NONE = 0x00,
UNDO_NEWLINE = 0x01,
UNDO_SPACE = 0x02,
UNDO_CUTLINE = 0x04,
UNDO_HEADER = 0x07,
UNDO_ENDTEXT = 0x08,
UNDO_TODO = 0,
UNDO_DONE = 0,
} undotype_f;
#define DEH_WriteUndoline(a,b,c)
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
@@ -41,6 +27,7 @@ fixed_t get_number(const char *word);
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
const char *LUA_GetActionName(void *action);
void LUA_SetActionByName(void *state, const char *actiontocompare);
enum actionnum LUA_GetActionNumByName(const char *actiontocompare);
extern boolean deh_loaded;
+32 -4
View File
@@ -128,11 +128,11 @@ extern char logfilename[1024];
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#ifndef USE_FBO_OGL
#define VERSIONSTRING "Saturn v6.2 "
#define VERSIONSTRINGW L"Saturn v6.2"
#define VERSIONSTRING "Saturn v7"
#define VERSIONSTRINGW L"Saturn v7"
#else
#define VERSIONSTRING "Saturn v6.2 - FBO "
#define VERSIONSTRINGW L"Saturn v6.2 - FBO"
#define VERSIONSTRING "Saturn v7 - FBO "
#define VERSIONSTRINGW L"Saturn v7 - FBO"
#endif
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
@@ -211,6 +211,7 @@ extern char logfilename[1024];
#define MAXPLAYERS 16
#define MAXSKINS 255
#define MAXLOCALSKINS 32
#define PLAYERSMASK (MAXPLAYERS-1)
#define MAXPLAYERNAME 21
@@ -528,6 +529,10 @@ INT32 I_GetKey(void);
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
#ifndef CLAMP
#define CLAMP(x, min_val, max_val) ((x) < (min_val) ? (min_val) : ((x) > (max_val) ? (max_val) : (x)))
#endif
#ifndef M_PIl
#define M_PIl 3.1415926535897932384626433832795029L
#endif
@@ -563,6 +568,29 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
// None of these that are disabled in the normal build are guaranteed to work perfectly
// Compile them at your own risk!
#ifndef NONET
//-- SATURN __
/// Enable gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
/// Still highly experimental
#ifdef DOSATURNSYNCH
#define SATURNSYNCH
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
#ifdef DOSATURNJOIN
#define SATURNJOIN
#endif
#endif
/// Server detection for if a connecting client is on Saturn.
/// For stuff like extra synching, etc.
//#ifdef DOSATURNPAK
//#define SATURNPAK
//#endif
//-- <( ̄︶ ̄)> __
#endif
/// Undefine to use the new method of Gamma correction see colour cube in v_video.c
#define BACKWARDSCOMPATCORRECTION
+12
View File
@@ -510,6 +510,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#define WAYPOINTSEQUENCESIZE 256
#define NUMWAYPOINTSEQUENCES 256
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
mobj_t *P_GetLastWaypoint(UINT8 sequence);
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
// =====================================
// Internal parameters, used for engine.
// =====================================
+9 -11
View File
@@ -37,7 +37,6 @@
#include <tchar.h>
#define SUFFIX "*"
#define SLASH "\\"
#define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR)
#ifndef INVALID_FILE_ATTRIBUTES
@@ -135,7 +134,7 @@ opendir (const CHAR *szPath)
/* Allocate enough space to store DIR structure and the complete
* directory path given. */
nd = (DIR *) malloc (sizeof (DIR) + (strlen(szFullPath) + strlen (SLASH) +
strlen(SUFFIX) + 1) * sizeof (CHAR));
strlen(PATHSEP) + 1) * sizeof (CHAR));
if (!nd)
{
@@ -149,10 +148,9 @@ opendir (const CHAR *szPath)
/* Add on a slash if the path does not end with one. */
if (nd->dd_name[0] != '\0' &&
nd->dd_name[strlen (nd->dd_name) - 1] != '/' &&
nd->dd_name[strlen (nd->dd_name) - 1] != '\\')
nd->dd_name[strlen (nd->dd_name) - 1] != PATHSEP[0])
{
strcat (nd->dd_name, SLASH);
strcat (nd->dd_name, PATHSEP);
}
/* Add on the search pattern */
@@ -382,9 +380,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
return FS_NOTFOUND;
}
if (searchpath[searchpathindex[depthleft]-2] != '/')
if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0])
{
searchpath[searchpathindex[depthleft]-1] = '/';
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
searchpath[searchpathindex[depthleft]] = 0;
}
else
@@ -392,7 +390,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
while ((!found) && (depthleft < maxsearchdepth))
{
searchpath[searchpathindex[depthleft]]=0;
searchpath[searchpathindex[depthleft]] = 0;
dent = readdir(dirhandle[depthleft]);
if (!dent)
@@ -419,7 +417,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
if (S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
else if (S_ISLNK(fsstat.st_mode))
dent->d_type = DT_LNK;
dent->d_type = DT_LNK;
}
// Symlinks aren't always directory symlinks. Dunno if this would resolve recursive
@@ -447,8 +445,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
depthleft++;
}
searchpath[searchpathindex[depthleft]-1]='/';
searchpath[searchpathindex[depthleft]]=0;
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
searchpath[searchpathindex[depthleft]] = 0;
}
else if (!strcasecmp(searchname, dent->d_name))
{
+129 -81
View File
@@ -50,6 +50,7 @@
#include "b_bot.h"
#include "m_cond.h" // condition sets
#include "md5.h" // demo checksums
#include "k_director.h" // SRB2kart
#include "k_kart.h" // SRB2kart
#include "r_fps.h" // frame interpolation/uncapped
@@ -335,6 +336,11 @@ boolean precache = true; // if true, load all graphics at start
INT16 prevmap, nextmap;
// save if director is enabled
// so demos can disable it by default and restore it after
static int directorstate = 0;
tic_t directortoggletimer = 0;
static CV_PossibleValue_t recordmultiplayerdemos_cons_t[] = {{0, "Disabled"}, {1, "Manual Save"}, {2, "Auto Save"}, {0, NULL}};
consvar_t cv_recordmultiplayerdemos = {"netdemo_record", "Manual Save", CV_SAVE, recordmultiplayerdemos_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -345,6 +351,9 @@ consvar_t cv_netdemosyncquality = {"netdemo_syncquality", "1", CV_SAVE, netdemos
static CV_PossibleValue_t maxdemosize_cons_t[] = {{10, "MIN"}, {100, "MAX"}, {0, NULL}};
consvar_t cv_maxdemosize = {"maxdemosize", "10", CV_SAVE, maxdemosize_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t demochangemap_cons_t[] = {{0, "Disabled"}, {1, "Diff Map"}, {2, "Always"}, {0, NULL}};
consvar_t cv_demochangemap = {"netdemo_savemapchange", "Disabled", CV_SAVE, demochangemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static UINT8 *savebuffer;
// Analog Control
@@ -417,8 +426,9 @@ consvar_t cv_songcredits = {"songcredits", "On", CV_SAVE, CV_OnOff, NULL, 0, NUL
consvar_t cv_showfreeplay = { "showfreeplay", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
// We can disable special tunes!
consvar_t cv_growmusic = {"growmusic", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_supermusic = {"supermusic", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t powermusic_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "SFX"}, {0, NULL}};
consvar_t cv_growmusic = {"growmusic", "On", CV_SAVE, powermusic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_supermusic = {"supermusic", "On", CV_SAVE, powermusic_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_crosshair = {"crosshair", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_crosshair2 = {"crosshair2", "Off", CV_SAVE, crosshair_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -1187,7 +1197,11 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// why build a ticcmd if we're paused?
// Or, for that matter, if we're being reborn.
// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching
#ifdef SATURNSYNCH
|| hu_redownloadinggamestate
#endif
)
{
cmd->angleturn = (INT16)(lang >> 16);
cmd->aiming = G_ClipAimingPitch(&laim);
@@ -1637,7 +1651,7 @@ void G_DoLoadLevel(boolean resetplayer)
}
// Setup the level.
if (!P_SetupLevel(false))
if (!P_SetupLevel(false,false))
{
// fail so reset game stuff
Command_ExitGame_f();
@@ -1934,6 +1948,12 @@ boolean G_Responder(event_t *ev)
COM_ImmedExecute("changeteam4 spectator");
}
}
if (ev->data1 == gamecontrol[gc_director][0]
|| ev->data1 == gamecontrol[gc_director][1])
{
K_ToggleDirector();
directortoggletimer = 0;
}
return true;
@@ -2108,7 +2128,7 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
olddisplayplayer = (*displayplayerp);
/* Check if anyone is available to view. */
if (( playernum = G_FindView(playernum, viewnum, onlyactive, playernum < olddisplayplayer) ) == -1)
if ((playernum = G_FindView(playernum, viewnum, onlyactive, playernum < olddisplayplayer)) == -1)
return;
/* Focus our target view first so that we don't take its player. */
@@ -2118,6 +2138,8 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
camerap = &camera[viewnum-1];
P_ResetCamera(&players[(*displayplayerp)], camerap);
// Make sure the viewport doesn't interpolate at all into
// its new position -- just snap instantly into place.
R_ResetViewInterpolation(viewnum);
}
@@ -2131,6 +2153,11 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
(*displayplayerp) = G_FindView(0, viewd, onlyactive, false);
P_ResetCamera(&players[(*displayplayerp)], camerap);
// Make sure the viewport doesn't interpolate at all into
// its new position -- just snap instantly into place.
R_ResetViewInterpolation(viewd);
}
}
@@ -2244,13 +2271,14 @@ void G_Ticker(boolean run)
buf = gametic % TICQUEUE;
if (!demo.playback)
// read/write demo and check turbo cheat
for (i = 0; i < MAXPLAYERS; i++)
{
cmd = &players[i].cmd;
if (playeringame[i])
for (i = 0; i < MAXPLAYERS; i++) // read/write demo and check turbo cheat
{
cmd = &players[i].cmd;
if (!playeringame[i])
continue;
//@TODO all this throwdir stuff shouldn't be here! But it stays for now to maintain 1.0.4 compat...
// Remove for 1.1!
@@ -2485,6 +2513,10 @@ void G_PlayerReborn(INT32 player)
boolean fade;
boolean playing;
tic_t laptime[LAP__MAX];
INT32 i;
score = players[player].score;
marescore = players[player].marescore;
lives = players[player].lives;
@@ -2526,6 +2558,21 @@ void G_PlayerReborn(INT32 player)
bot = players[player].bot;
pity = players[player].pity;
if (leveltime <= starttime) // man i really hope this crap works kek but need to reset this somehow at mapstart
{
for (i = 0; i < LAP__MAX; i++)
{
laptime[i] = 0;
}
}
else
{
for (i = 0; i < LAP__MAX; i++)
{
laptime[i] = players[player].laptime[i];
}
}
// SRB2kart
if (leveltime <= starttime || spectator == true)
{
@@ -2617,6 +2664,11 @@ void G_PlayerReborn(INT32 player)
p->laps = laps;
p->totalring = totalring;
for (i = 0; i < LAP__MAX; i++)
{
p->laptime[i] = laptime[i];
}
p->mare = mare;
if (bot)
p->bot = 1; // reset to AI-controlled
@@ -2666,8 +2718,7 @@ void G_PlayerReborn(INT32 player)
}
/* I'm putting this here because lol */
fade = (cv_fading.value && cv_birdmusic.value && P_IsLocalPlayer(p));
fade = (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(p));
if (fade)
{
@@ -2677,7 +2728,7 @@ void G_PlayerReborn(INT32 player)
Fade it in with the same call to avoid
max volume for a few milliseconds (?).
*/
if (! playing)
if (!playing)
S_SetRestoreMusicFadeInCvar(&cv_respawnfademusicback);
}
@@ -3033,12 +3084,6 @@ void G_DoReborn(INT32 playernum)
player_t *player = &players[playernum];
boolean starpost = false;
/*if (modeattacking) // Not needed for SRB2Kart.
{
M_EndModeAttackRun();
return;
}*/
// Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace();
@@ -3058,68 +3103,6 @@ void G_DoReborn(INT32 playernum)
if (oldmo)
G_ChangePlayerReferences(oldmo, players[playernum].mo);
}
/*else if (countdowntimeup || (!multiplayer && !modeattacking))
{
// reload the level from scratch
if (countdowntimeup)
{
player->starpostangle = 0;
player->starposttime = 0;
player->starpostx = 0;
player->starposty = 0;
player->starpostz = 0;
player->starpostnum = 0;
}
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
{
INT32 i;
player->playerstate = PST_REBORN;
P_LoadThingsOnly();
// Do a wipe
wipegamestate = -1;
if (player->starpostnum) // SRB2kart
starpost = true;
for (i = 0; i <= splitscreen; i++)
{
if (camera[i].chase)
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
}
// clear cmd building stuff
memset(gamekeydown, 0, sizeof (gamekeydown));
for (i = 0;i < JOYAXISSET; i++)
{
joyxmove[i] = joyymove[i] = 0;
joy2xmove[i] = joy2ymove[i] = 0;
joy3xmove[i] = joy3ymove[i] = 0;
joy4xmove[i] = joy4ymove[i] = 0;
}
mousex = mousey = 0;
mouse2x = mouse2y = 0;
// clear hud messages remains (usually from game startup)
CON_ClearHUD();
// Starpost support
G_SpawnPlayer(playernum, starpost);
if (botingame)
{ // Bots respawn next to their master.
players[displayplayers[1]].playerstate = PST_REBORN;
G_SpawnPlayer(displayplayers[1], false);
}
}
else
{
LUAh_MapChange(gamemap);
G_DoLoadLevel(true);
}
}*/
else
{
// respawn at the start
@@ -4446,6 +4429,11 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
players[i].starpostx = players[i].starposty = players[i].starpostz = 0;
players[i].lives = 1; // SRB2Kart
// This should be cleared in P_SpawnPlayer but address sanitizer says "use-after-free"
// when reloading map sometimes
players[i].awayviewtics = 0;
players[i].awayviewmobj = NULL;
// The latter two should clear by themselves, but just in case
players[i].pflags &= ~(PF_TAGIT|PF_TAGGED|PF_FULLSTASIS);
@@ -7161,6 +7149,57 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
Z_Free(infobuffer);
}
void G_LoadDemoTitle(menudemo_t *pdemo)
{
UINT8 infobuffer[96], *info_p;
UINT16 pdemoversion;
size_t count;
FILE *handle = fopen(pdemo->filepath, "rb");
if (!handle)
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
count = fread(infobuffer, 1, 96, handle);
fclose(handle);
info_p = infobuffer;
// First check isn't too accurate technically, but well, valid replays should be larger than that anyway
if (count < 96 || memcmp(info_p, DEMOHEADER, 12))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
return;
}
info_p += 12; // DEMOHEADER
READUINT8(info_p);
READUINT8(info_p);
pdemoversion = READUINT16(info_p);
switch(pdemoversion)
{
case DEMOVERSION: // latest always supported
// demo title
M_Memcpy(pdemo->title, info_p, 64);
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
sprintf(pdemo->title, "Legacy Replay");
break;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_ERROR, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
}
}
//
// G_PlayDemo
//
@@ -7690,6 +7729,9 @@ post_compat:
players[i].kartweight = kartweight[i];
}
directorstate = cv_director.value;
CV_SetValue(&cv_director, 0);
demo.deferstart = true;
}
#undef SKIPERRORS
@@ -8256,6 +8298,11 @@ void G_StopDemo(void)
{
Z_Free(demobuffer);
demobuffer = NULL;
if (demo.playback)
{
CV_SetValue(&cv_director, directorstate);
directorstate = 0;
}
demo.playback = false;
if (demo.title)
modeattacking = false;
@@ -8493,6 +8540,7 @@ boolean G_DemoTitleResponder(event_t *ev)
void G_SetGamestate(gamestate_t newstate)
{
gamestate = newstate;
#ifdef HAVE_DISCORDRPC
DRPC_UpdatePresence();
#endif
+4 -1
View File
@@ -39,7 +39,7 @@ extern UINT8 *demo_p;
// ======================================
// demoplaying back and demo recording
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize;
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
// Publicly-accessible demo vars
struct demovars_s {
@@ -218,6 +218,8 @@ extern angle_t localangle[MAXSPLITSCREENPLAYERS];
extern INT32 localaiming[MAXSPLITSCREENPLAYERS]; // should be an angle_t but signed
extern boolean camspin[MAXSPLITSCREENPLAYERS]; // SRB2Kart
extern tic_t directortoggletimer;
//
// GAME
//
@@ -265,6 +267,7 @@ void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar
void G_DoLoadLevel(boolean resetplayer);
void G_LoadDemoInfo(menudemo_t *pdemo);
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
void G_DeferedPlayDemo(const char *demo);
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
+216
View File
@@ -14,11 +14,17 @@
#include "doomdef.h"
#include "doomstat.h"
#include "g_input.h"
#include "g_game.h"
#include "keys.h"
#include "hu_stuff.h" // need HUFONT start & end
#include "d_net.h"
#include "console.h"
#include "i_system.h"
#include "i_video.h"
#include "r_draw.h"
#include "v_video.h"
#define MAXMOUSESENSITIVITY 100 // sensitivity steps
static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY, "MAX"}, {0, NULL}};
@@ -33,6 +39,89 @@ consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static void G_ResetPlayerDeviceRumble(INT32 player);
static void rumble_off_handle(void);
static void rumble_off_handle2(void);
static void rumble_off_handle3(void);
static void rumble_off_handle4(void);
static void G_ResetPlayerGamepadIndicatorColor(INT32 player);
static void led_off_handle(void);
static void led_off_handle2(void);
static void led_off_handle3(void);
static void led_off_handle4(void);
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS] = {
{"ledpowerup", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static void rumble_off_handle(void)
{
if (cv_rumble[0].value == 0)
G_ResetPlayerDeviceRumble(0);
}
static void rumble_off_handle2(void)
{
if (cv_rumble[1].value == 0)
G_ResetPlayerDeviceRumble(1);
}
static void rumble_off_handle3(void)
{
if (cv_rumble[2].value == 0)
G_ResetPlayerDeviceRumble(2);
}
static void rumble_off_handle4(void)
{
if (cv_rumble[3].value == 0)
G_ResetPlayerDeviceRumble(3);
}
static void led_off_handle(void)
{
G_ResetPlayerGamepadIndicatorColor(0);
}
static void led_off_handle2(void)
{
G_ResetPlayerGamepadIndicatorColor(1);
}
static void led_off_handle3(void)
{
G_ResetPlayerGamepadIndicatorColor(2);
}
static void led_off_handle4(void)
{
G_ResetPlayerGamepadIndicatorColor(3);
}
INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
@@ -812,10 +901,137 @@ static const char *gamecontrolname[num_gamecontrols] =
"custom1",
"custom2",
"custom3",
"director",
};
#define NUMKEYNAMES (sizeof (keynames)/sizeof (keyname_t))
#include "k_kart.h"
INT32 G_GetDeviceForPlayer(INT32 player)
{
switch (player)
{
case 0:
return cv_usejoystick.value;
break;
case 1:
return cv_usejoystick2.value;
break;
case 2:
return cv_usejoystick3.value;
break;
case 3:
return cv_usejoystick4.value;
break;
default:
return 0;
break;
}
}
inline UINT16 G_GetSkinColor(INT32 player)
{
// make rgb rainbow vomit when invul or flash blue when grow
if (cv_ledpowerup[player].value && gamestate == GS_LEVEL && players[displayplayers[player]].mo && (players[displayplayers[player]].kartstuff[k_invincibilitytimer] || players[displayplayers[player]].powers[pw_invulnerability] || players[displayplayers[player]].kartstuff[k_growshrinktimer]))
return players[displayplayers[player]].mo->color;
// take actual player skincolour when ingame
if (gamestate == GS_LEVEL && players[displayplayers[player]].skincolor)
return players[displayplayers[player]].skincolor;
// otherwise just fallback to whatever the cvar is
switch (player)
{
case 0:
return cv_playercolor.value;
break;
case 1:
return cv_playercolor2.value;
break;
case 2:
return cv_playercolor3.value;
break;
case 3:
return cv_playercolor4.value;
break;
default:
return 0;
break;
}
}
void G_SetPlayerGamepadIndicatorColor(INT32 player, UINT16 color)
{
INT32 device;
UINT16 skincolor;
byteColor_t byte_color;
I_Assert(player >= 0 && player < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[player].value == 0)
return;
device = G_GetDeviceForPlayer(player);
if (device <= 0)
{
return;
}
skincolor = color ? color : G_GetSkinColor(player);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
I_SetGamepadIndicatorColor(device, byte_color.red, byte_color.green, byte_color.blue);
}
static void G_ResetPlayerGamepadIndicatorColor(INT32 player)
{
if (cv_gamepadled[player].value == 0)
{
INT32 device = G_GetDeviceForPlayer(player);
if (device <= 0)
return;
I_SetGamepadIndicatorColor(device, 0, 0, 255);
}
else
G_SetPlayerGamepadIndicatorColor(player, 0);
}
static void G_ResetPlayerDeviceRumble(INT32 player)
{
INT32 device_id;
device_id = G_GetDeviceForPlayer(player);
if (device_id < 1)
{
return;
}
I_GamepadRumble(device_id, 0, 0, 0);
}
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
{
INT32 device_id;
if (cv_rumble[player].value == 0)
{
return;
}
device_id = G_GetDeviceForPlayer(player);
if (device_id < 1)
{
return;
}
I_GamepadRumble(device_id, low_strength, high_strength, duration);
}
//
// Detach any keys associated to the given game control
// - pass the pointer to the gamecontrol table for the player being edited
+10
View File
@@ -15,6 +15,7 @@
#define __G_INPUT__
#include "d_event.h"
#include "doomstat.h"
#include "keys.h"
#include "command.h"
@@ -98,6 +99,7 @@ typedef enum
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable
gc_director,
num_gamecontrols
} gamecontrols_e;
@@ -105,6 +107,9 @@ typedef enum
extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_mousesens2, cv_mouseysens2;
extern consvar_t cv_controlperkey, cv_turnsmooth;
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS];
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
@@ -129,6 +134,11 @@ extern INT32 gamecontrol4[num_gamecontrols][2];
// peace to my little coder fingers!
// check a gamecontrol being active or not
UINT16 G_GetSkinColor(INT32 player);
INT32 G_GetDeviceForPlayer(INT32 player);
void G_SetPlayerGamepadIndicatorColor(INT32 player, UINT16 color);
void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
// remaps the input event to a game control.
void G_MapEventsToControls(event_t *ev);
+57 -57
View File
@@ -35,7 +35,7 @@ int finalVertexArrayAllocSize = 65536;
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
int polygonArraySize = 0;
UINT32* polygonIndexArray = NULL;// contains sorting pointers for polygonArray
PolygonArrayEntry **polygonArraySorted = NULL;// contains sorted pointers to polygonArray
int polygonArrayAllocSize = 65536;
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
@@ -47,7 +47,9 @@ int unsortedVertexArrayAllocSize = 65536;
void HWR_StartBatching(void)
{
if (currently_batching)
{
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
}
// init arrays if that has not been done yet
if (!finalVertexArray)
@@ -55,7 +57,7 @@ void HWR_StartBatching(void)
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
}
@@ -96,8 +98,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
free(polygonArray);
polygonArray = new_array;
// also need to redo the index array, dont need to copy it though
free(polygonIndexArray);
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
free(polygonArraySorted);
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
}
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
@@ -134,10 +136,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
static int comparePolygons(const void *p1, const void *p2)
{
unsigned int index1 = *(const unsigned int*)p1;
unsigned int index2 = *(const unsigned int*)p2;
PolygonArrayEntry* poly1 = &polygonArray[index1];
PolygonArrayEntry* poly2 = &polygonArray[index2];
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
int diff;
INT64 diff64;
UINT32 downloaded1 = 0;
@@ -155,7 +155,7 @@ static int comparePolygons(const void *p1, const void *p2)
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
return index1 - index2;
return poly1 - poly2;
if (poly1->texture)
downloaded1 = poly1->texture->downloaded; // there should be a opengl texture name here, usable for comparisons
@@ -184,10 +184,8 @@ static int comparePolygons(const void *p1, const void *p2)
static int comparePolygonsNoShaders(const void *p1, const void *p2)
{
unsigned int index1 = *(const unsigned int*)p1;
unsigned int index2 = *(const unsigned int*)p2;
PolygonArrayEntry* poly1 = &polygonArray[index1];
PolygonArrayEntry* poly2 = &polygonArray[index2];
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
int diff;
INT64 diff64;
@@ -205,7 +203,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
downloaded2 = texture2->downloaded;
// skywalls and horizon lines must retain their order for horizon lines to work
if (!texture1 && !texture2)
return index1 - index2;
return poly1 - poly2;
diff64 = downloaded1 - downloaded2;
if (diff64 != 0) return diff64;
@@ -225,7 +223,7 @@ void HWR_RenderBatches(void)
int finalVertexWritePos = 0;// position in finalVertexArray
int finalIndexWritePos = 0;// position in finalVertexIndexArray
int polygonReadPos = 0;// position in polygonIndexArray
int polygonReadPos = 0;// position in polygonArraySorted
int currentShader;
int nextShader = 0;
@@ -258,18 +256,18 @@ void HWR_RenderBatches(void)
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
ps_hw_numshaders.value.i = ps_hw_numtextures.value.i
= ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1;
// init polygonIndexArray
// init polygonArraySorted
for (i = 0; i < polygonArraySize; i++)
{
polygonIndexArray[i] = i;
polygonArraySorted[i] = &polygonArray[i];
}
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
if (cv_grshaders.value && gr_shadersavailable)
qs22j(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygons);
else
qs22j(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygonsNoShaders);
PS_STOP_TIMING(ps_hw_batchsorttime);
// sort order
// 1. shader
@@ -280,10 +278,10 @@ void HWR_RenderBatches(void)
PS_START_TIMING(ps_hw_batchdrawtime);
currentShader = polygonArray[polygonIndexArray[0]].shader;
currentTexture = polygonArray[polygonIndexArray[0]].texture;
currentPolyFlags = polygonArray[polygonIndexArray[0]].polyFlags;
currentSurfaceInfo = polygonArray[polygonIndexArray[0]].surf;
currentShader = polygonArraySorted[0]->shader;
currentTexture = polygonArraySorted[0]->texture;
currentPolyFlags = polygonArraySorted[0]->polyFlags;
currentSurfaceInfo = polygonArraySorted[0]->surf;
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
// and a color array could replace the color calls.
@@ -322,8 +320,8 @@ void HWR_RenderBatches(void)
// reset write pos
// repeat loop
int index = polygonIndexArray[polygonReadPos++];
int numVerts = polygonArray[index].numVerts;
PolygonArrayEntry *entry = polygonArraySorted[polygonReadPos++];
int numVerts = entry->numVerts;
// before writing, check if there is enough room
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
// probably never will this loop run more than once though
@@ -344,7 +342,7 @@ void HWR_RenderBatches(void)
finalVertexIndexArray = new_index_array;
}
// write the vertices of the polygon
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[polygonArray[index].vertsIndex],
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[entry->vertsIndex],
numVerts * sizeof(FOutVector));
// write the indexes, pointing to the fan vertexes but in triangles format
firstIndex = finalVertexWritePos;
@@ -364,11 +362,11 @@ void HWR_RenderBatches(void)
else
{
// check if a state change is required, set the change bools and next vars
int nextIndex = polygonIndexArray[polygonReadPos];
nextShader = polygonArray[nextIndex].shader;
nextTexture = polygonArray[nextIndex].texture;
nextPolyFlags = polygonArray[nextIndex].polyFlags;
nextSurfaceInfo = polygonArray[nextIndex].surf;
PolygonArrayEntry *nextEntry = polygonArraySorted[polygonReadPos];
nextShader = nextEntry->shader;
nextTexture = nextEntry->texture;
nextPolyFlags = nextEntry->polyFlags;
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && cv_grshaders.value && gr_shadersavailable)
@@ -426,38 +424,40 @@ void HWR_RenderBatches(void)
if (stopFlag) break;
// change state according to change bools and next vars, update current vars and reset bools
if (changeShader)
if (changeState)
{
HWD.pfnSetShader(nextShader);
currentShader = nextShader;
changeShader = false;
if (changeShader)
{
HWD.pfnSetShader(nextShader);
currentShader = nextShader;
changeShader = false;
ps_hw_numshaders.value.i++;
}
if (changeTexture)
{
// texture should be already ready for use from calls to SetTexture during batch collection
HWD.pfnSetTexture(nextTexture);
currentTexture = nextTexture;
changeTexture = false;
ps_hw_numshaders.value.i++;
}
if (changeTexture)
{
// texture should be already ready for use from calls to SetTexture during batch collection
HWD.pfnSetTexture(nextTexture);
currentTexture = nextTexture;
changeTexture = false;
ps_hw_numtextures.value.i++;
}
if (changePolyFlags)
{
currentPolyFlags = nextPolyFlags;
changePolyFlags = false;
ps_hw_numtextures.value.i++;
}
if (changePolyFlags)
{
currentPolyFlags = nextPolyFlags;
changePolyFlags = false;
ps_hw_numpolyflags.value.i++;
}
if (changeSurfaceInfo)
{
currentSurfaceInfo = nextSurfaceInfo;
changeSurfaceInfo = false;
ps_hw_numpolyflags.value.i++;
}
if (changeSurfaceInfo)
{
currentSurfaceInfo = nextSurfaceInfo;
changeSurfaceInfo = false;
ps_hw_numcolors.value.i++;
ps_hw_numcolors.value.i++;
}
}
// and that should be it?
}
// reset the arrays (set sizes to 0)
polygonArraySize = 0;
+1 -1
View File
@@ -17,7 +17,7 @@
#include "hw_data.h"
#include "hw_drv.h"
typedef struct
typedef struct
{
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
unsigned int vertsIndex;// location of verts in unsortedVertexArray
+18 -8
View File
@@ -667,9 +667,15 @@ static boolean PointInSeg(polyvertex_t *a,polyvertex_t *v1,polyvertex_t *v2)
// v1 = origine
ax= v2->x-v1->x;
ay= v2->y-v1->y;
norm = (float)hypot(ax, ay);
ax /= norm;
ay /= norm;
norm = hypotf(ax, ay);
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wfloat-equal"
if (norm != 0) // yes, this can be exactly 0
#pragma GCC diagnostic pop
{
ax /= norm;
ay /= norm;
}
bx = a->x-v1->x;
by = a->y-v1->y;
//d = a.b
@@ -772,9 +778,11 @@ static INT32 SolveTProblem(void)
for (l = 0; l < addsubsector; l++)
{
p = extrasubsectors[l].planepoly;
if (p)
for (i = 0; i < p->numpts; i++)
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
if (!p)
continue;
for (i = 0; i < p->numpts; i++)
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
}
//CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
return numsplitpoly;
@@ -802,8 +810,10 @@ static void AdjustSegs(void)
count = subsectors[i].numlines;
lseg = &segs[subsectors[i].firstline];
p = extrasubsectors[i].planepoly;
//if (!p)
//continue;
if (!p)
continue;
for (; count--; lseg++)
{
float distv1,distv2,tmp;
+19 -14
View File
@@ -379,18 +379,19 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, boolean noe
blockwidth, blockheight,
texture, patch,
realpatch);
Z_Unlock(realpatch);
Z_ChangeTag(realpatch, PU_HWRCACHE_UNLOCKED);
}
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
if (format2bpp(grtex->mipmap.format)==4)
{
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
{
if (block[i] == 0)
{
grtex->mipmap.flags |= TF_TRANSPARENT;
break;
}
if (block[i] != 0)
continue;
grtex->mipmap.flags |= TF_TRANSPARENT;
break;
}
}
@@ -572,7 +573,6 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!grtex->mipmap.downloaded)
HWD.pfnSetTexture(&grtex->mipmap);
HWR_SetCurrentTexture(&grtex->mipmap);
// The system-memory data can be purged now.
@@ -629,8 +629,12 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
#ifdef GLENCORE
flat = grMipmap->data;
for (steppy = 0; steppy < size; steppy++)
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
flat[steppy] = grMipmap->colormap[flat[steppy]];
{
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
continue;
flat[steppy] = grMipmap->colormap[flat[steppy]];
}
#endif
}
@@ -743,11 +747,12 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
HWR_LoadMappedPatch(grmip, gpatch);
return;
}
if (grmip->colormap != colormap)
continue;
HWR_LoadMappedPatch(grmip, gpatch);
return;
}
// not found, create it!
// If we are here, the sprite with the current colormap is not already in hardware memory
+2 -2
View File
@@ -337,16 +337,16 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * clipfov / 90.0f;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = ANG1 * (int)floatangle;
a1 = (angle_t)(ANG1 * (int)floatangle);
return a1;
}
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
#ifdef HAVE_SPHEREFRUSTRUM
//
// gld_FrustumSetup
//
-1
View File
@@ -44,7 +44,6 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // tex_downloaded
struct GLMipmap_s *nextmipmap;
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
};
+2 -2
View File
@@ -173,10 +173,10 @@ enum
{
SHADER_NONE = -1,
SHADER_FLOOR = 0,
SHADER_SHADOW,
SHADER_WALL,
SHADER_SPRITECLIPHACK,
SHADER_MODEL,
SHADER_SPRITE,
SHADER_MODEL,
SHADER_WATER,
SHADER_FOG,
SHADER_SKY,
+1 -1
View File
@@ -28,7 +28,7 @@ typedef struct gr_vissprite_s
float x1, x2;
float z1, z2;
float gz, gzt;
float tz, ty;
float tz;
float scale;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
-27
View File
@@ -1,27 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
#include "../doomdef.h"
#ifdef HWRENDER
#include "hw_light.h"
#include "hw_drv.h"
#include "../i_video.h"
#include "../z_zone.h"
#include "../m_random.h"
#include "../m_bbox.h"
#include "../w_wad.h"
#include "../r_state.h"
#include "../r_main.h"
#include "../p_local.h"
#endif // HWRENDER
-20
View File
@@ -1,20 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Dynamic lighting & coronas add on by Hurdler
#ifndef _HW_LIGHTS_
#define _HW_LIGHTS_
#include "hw_glob.h"
#include "hw_defs.h"
#endif
+692 -987
View File
File diff suppressed because it is too large. Load diff
+2 -7
View File
@@ -120,7 +120,6 @@ void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isc
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
void HWR_AddPolyObjectPlanes(void);
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
// hw_main.c: Segs
@@ -132,12 +131,10 @@ void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo * pSurf, INT32 t
void HWR_DrawSkyWall(FOutVector *wallVerts, FSurfaceInfo *Surf);
void HWR_DrawSkyBackground(float fpov);
void HWR_AddPolyObjectSegs(void);
// hw_main.c: Sprites
void HWR_AddSprites(sector_t *sec);
void HWR_ProjectSprite(mobj_t *thing);
void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
//void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
void HWR_DrawSprites(void);
// hw_bsp.c
@@ -155,10 +152,7 @@ extern consvar_t cv_grshaders;
#ifdef USE_FBO_OGL
extern consvar_t cv_grframebuffer;
#endif
extern consvar_t cv_grfofcut;
extern consvar_t cv_fofzfightfix;
extern consvar_t cv_splitwallfix;
extern consvar_t cv_slopepegfix;
extern consvar_t cv_grshearing;
extern consvar_t cv_grfov;
extern consvar_t cv_grmdls;
@@ -179,6 +173,7 @@ extern consvar_t cv_grrenderdistance;
extern consvar_t cv_grpaletterendering;
extern consvar_t cv_grpalettedepth;
extern consvar_t cv_grflashpal;
extern consvar_t cv_lightdither;
extern consvar_t cv_grscreentextures;
extern consvar_t cv_grportals;
extern consvar_t cv_nostencil;
+4 -3
View File
@@ -26,7 +26,6 @@
#ifdef HWRENDER
#include "hw_drv.h"
#include "hw_light.h"
#include "hw_md2.h"
#include "../d_main.h"
#include "../r_bsp.h"
@@ -75,7 +74,7 @@
md2_t md2_models[NUMSPRITES];
md2_t md2_playermodels[MAXSKINS];
md2_t md2_localplayermodels[MAXSKINS];
md2_t md2_localplayermodels[MAXLOCALSKINS];
/*
@@ -494,7 +493,9 @@ void HWR_InitMD2(void)
md2_playermodels[s].skin = -1;
md2_playermodels[s].notfound = true;
md2_playermodels[s].error = false;
}
for (s = 0; s < MAXLOCALSKINS; s++)
{
md2_localplayermodels[s].scale = -1.0f;
md2_localplayermodels[s].model = NULL;
md2_localplayermodels[s].grpatch = NULL;
+1 -1
View File
@@ -37,7 +37,7 @@ typedef struct
extern md2_t md2_models[NUMSPRITES];
extern md2_t md2_playermodels[MAXSKINS];
extern md2_t md2_localplayermodels[MAXSKINS];
extern md2_t md2_localplayermodels[MAXLOCALSKINS];
void HWR_InitMD2(void);
void HWR_DrawMD2(gr_vissprite_t *spr);
+119 -5
View File
@@ -29,15 +29,15 @@ static struct {
// Floor shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_FLOOR_FRAGMENT_SHADER},
// Shadow shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SHADOW_FRAGMENT_SHADER},
// Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Sprite shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Sprite clipping hack shader (for pulling things out of the floor)
{GLSL_SPRITECLIP_HACK_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Model shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
@@ -82,6 +82,7 @@ static shadertarget_t gl_shadertargets[NUMSHADERTARGETS];
#define WHITESPACE_CHARS " \t"
#define PALETTE_RENDERING_DEFINE "#define SRB2_PALETTE_RENDERING"
#define LIGHT_DITHERING_DEFINE "#define SRB2_LIGHT_DITHER"
// Initialize shader variables and the backend's shader system. Load the base shaders.
// Returns false if shaders cannot be used.
@@ -282,6 +283,9 @@ static char *HWR_PreprocessShader(char *original)
if (cv_grpaletterendering.value)
ADD_TO_LEN(PALETTE_RENDERING_DEFINE)
if (cv_lightdither.value)
ADD_TO_LEN(LIGHT_DITHERING_DEFINE)
#undef ADD_TO_LEN
#define VERSION_PART "#version "
@@ -323,6 +327,9 @@ static char *HWR_PreprocessShader(char *original)
if (cv_grpaletterendering.value)
WRITE_DEFINE(PALETTE_RENDERING_DEFINE)
if (cv_lightdither.value)
WRITE_DEFINE(LIGHT_DITHERING_DEFINE)
#undef WRITE_DEFINE
// Write a #line directive, so compiler errors will report line numbers from the
@@ -425,9 +432,9 @@ static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
customshaderxlat_t shaderxlat[] =
{
{"Flat", SHADER_FLOOR},
{"Shadow", SHADER_SHADOW},
{"WallTexture", SHADER_WALL},
{"Sprite", SHADER_SPRITE},
{"SpriteClipHack", SHADER_SPRITECLIPHACK},
{"Model", SHADER_MODEL},
{"WaterRipple", SHADER_WATER},
{"Fog", SHADER_FOG},
@@ -446,6 +453,106 @@ void HWR_LoadAllCustomShaders(void)
HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i]));
}
static const char version_directives[][14] = {
"#version 330\n",
"#version 150\n",
"#version 140\n",
"#version 130\n",
"#version 120\n",
"#version 110\n",
};
static boolean HWR_VersionDirectiveExists(const char* source)
{
return strncmp(source, "#version", 8) == 0;
}
static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index)
{
const UINT32 version_len = sizeof(version_directives[version_index]) - 1;
const UINT32 source_len = strlen(source);
char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL);
strcpy(result, version_directives[version_index]);
strcpy(result + version_len, source);
return result;
}
static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index)
{
shader[9] = version_directives[version_index][9];
shader[10] = version_directives[version_index][10];
shader[11] = version_directives[version_index][11];
}
static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag)
{
return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag);
}
static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id)
{
char* vert_shader = gl_shaders[shader_index].vertex;
char* frag_shader = gl_shaders[shader_index].fragment;
boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader);
boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader);
if (!vert_shader_version_exists)
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
if (!frag_shader_version_exists)
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
// try to compile as is
HWR_CompileShader(shader_index);
if (gl_shaders[shader_index].compiled)
return;
// try each version directive
for (UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i)
{
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]);
if (!vert_shader_version_exists)
{
// first time reallocation would have to be made
if (i == 0)
{
void* old = (void*)gl_shaders[shader_index].vertex;
vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i);
Z_Free(old);
}
else
HWR_ReplaceVersionInplace(vert_shader, i);
}
if (!frag_shader_version_exists)
{
if (i == 0)
{
void* old = (void*)gl_shaders[shader_index].fragment;
frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i);
Z_Free(old);
}
else
HWR_ReplaceVersionInplace(frag_shader, i);
}
HWR_CompileShader(shader_index);
if (gl_shaders[shader_index].compiled)
{
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n",
version_directives[i]);
CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n");
return;
}
}
}
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
{
UINT16 lump;
@@ -602,13 +709,20 @@ skip_field:
{
int shader_index = i + NUMSHADERTARGETS; // index to gl_shaders
gl_shadertargets[i].custom_shader = shader_index;
// if only one stage (vertex/fragment) is defined, the other one
// is copied from the base shaders.
if (!gl_shaders[shader_index].fragment)
gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment);
if (!gl_shaders[shader_index].vertex)
gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex);
HWR_CompileShader(shader_index);
if (!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment))
HWR_TryToCompileShaderWithImplicitVersion(shader_index, i);
else
HWR_CompileShader(shader_index);
if (!gl_shaders[shader_index].compiled)
CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename);
}
+68 -15
View File
@@ -31,17 +31,6 @@
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
"}\0"
// Sprite clipping makes me want to McFucking Die
#define GLSL_SPRITECLIP_HACK_VERTEX_SHADER \
"void main(void) {\n" \
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
"gl_FrontColor = gl_Color;\n" \
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
"gl_Position.z -= 80.0 / gl_Position.z;\n" \
"}\0"
// ==================
// Fragment shaders
// ==================
@@ -62,15 +51,53 @@
//
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
#define GLSL_DOOM_COLORMAP_DITHER \
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"float endResolutionx = scr_resolution.x;\n" \
"float endResolutiony = scr_resolution.y;\n" \
"if (scr_resolution.x > 1280.0) {\n" \
"endResolutionx = scr_resolution.x * 0.5;\n" \
"}\n" \
"if (scr_resolution.y > 720.0) {\n" \
"endResolutiony = scr_resolution.y * 0.5;\n" \
"}\n" \
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
"endResolutionx = endResolutionx * scaleFactor;\n" \
"endResolutiony = endResolutiony * scaleFactor;\n" \
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
"float bayerMatrix[4*4] = float[4*4](\n" \
"0.0, 8.0, 2.0, 10.0,\n" \
"12.0, 4.0, 14.0, 6.0,\n" \
"3.0, 11.0, 1.0, 9.0,\n" \
"15.0, 7.0, 13.0, 5.0\n" \
");\n" \
"#ifdef SRB2_PALETTE_RENDERING\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
"#else\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
"#endif\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
#define GLSL_DOOM_COLORMAP_NODITHER \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
#define GLSL_DOOM_COLORMAP \
"float R_DoomColormap(float light, float z)\n" \
"uniform vec2 scr_resolution;\n" \
"float R_DoomColormap(float light, float z, vec2 position)\n" \
"{\n" \
"float lightnum = clamp(light / 17.0, 0.0, 15.0);\n" \
"float lightz = clamp(z / 16.0, 0.0, 127.0);\n" \
"float startmap = (15.0 - lightnum) * 4.0;\n" \
"float scale = 160.0 / (lightz + 1.0);\n" \
"float cap = (155.0 - light) * 0.26;\n" \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"#ifdef SRB2_LIGHT_DITHER\n" \
GLSL_DOOM_COLORMAP_DITHER \
"#else\n" \
GLSL_DOOM_COLORMAP_NODITHER \
"#endif\n" \
"}\n"
// lighting cap adjustment:
// first num (155.0), increase to make it start to go dark sooner
@@ -80,7 +107,7 @@
"float R_DoomLightingEquation(float light)\n" \
"{\n" \
"float z = gl_FragCoord.z / gl_FragCoord.w;\n" \
"float colormap = floor(R_DoomColormap(light, z)) + 0.5;\n" \
"float colormap = floor(R_DoomColormap(light, z, gl_FragCoord.xy)) + 0.5;\n" \
"return clamp(colormap, 0.0, 31.0) / 32.0;\n" \
"}\n"
@@ -106,7 +133,7 @@
#define GLSL_PALETTE_RENDERING \
"float tex_pal_idx = texture3D(palette_lookup_tex, vec3((texel * 63.0 + 0.5) / 64.0))[0] * 255.0;\n" \
"float z = gl_FragCoord.z / gl_FragCoord.w;\n" \
"float light_y = clamp(floor(R_DoomColormap(lighting, z)), 0.0, 31.0);\n" \
"float light_y = clamp(floor(R_DoomColormap(lighting, z, gl_FragCoord.xy)), 0.0, 31.0);\n" \
"vec2 lighttable_coord = vec2((tex_pal_idx + 0.5) / 256.0, (light_y + 0.5) / 32.0);\n" \
"vec4 final_color = texture2D(lighttable_tex, lighttable_coord);\n" \
"final_color.a = texel.a * poly_color.a;\n" \
@@ -144,13 +171,35 @@
"gl_FragColor = final_color;\n" \
"}\n" \
"#endif\0"
#define GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL \
"uniform sampler2D tex;\n" \
"uniform vec4 poly_color;\n" \
"uniform vec4 tint_color;\n" \
"uniform vec4 fade_color;\n" \
"uniform float lighting;\n" \
"uniform float fade_start;\n" \
"uniform float fade_end;\n" \
GLSL_DOOM_COLORMAP \
GLSL_DOOM_LIGHT_EQUATION \
"void main(void) {\n" \
"vec4 texel = texture2D(tex, gl_TexCoord[0].st);\n" \
"vec4 base_color = texel * poly_color;\n" \
"vec4 final_color = base_color;\n" \
GLSL_SOFTWARE_TINT_EQUATION \
GLSL_SOFTWARE_FADE_EQUATION \
"final_color.a = texel.a * poly_color.a;\n" \
"gl_FragColor = final_color;\n" \
"}\n" \
// hand tuned adjustments for light level calculation
#define GLSL_FLOOR_FUDGES \
"#version 120\n" \
"#define STARTMAP_FUDGE 1.06\n" \
"#define SCALE_FUDGE 1.15\n"
#define GLSL_WALL_FUDGES \
"#version 120\n" \
"#define STARTMAP_FUDGE 1.05\n" \
"#define SCALE_FUDGE 2.2\n"
@@ -161,6 +210,10 @@
#define GLSL_WALL_FRAGMENT_SHADER \
GLSL_WALL_FUDGES \
GLSL_SOFTWARE_FRAGMENT_SHADER
#define GLSL_SHADOW_FRAGMENT_SHADER \
GLSL_FLOOR_FUDGES \
GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL
//
// Water surface shader
+71 -46
View File
@@ -120,8 +120,6 @@ GLfloat projMatrix[16];
static GLint viewport[4];
#ifdef USE_FBO_OGL
static boolean GLFramebuffer_IsFuncAvailible(void);
GLuint FramebufferObject, FramebufferTexture, RenderbufferObject;
GLboolean FrameBufferEnabled = GL_FALSE, RenderToFramebuffer = GL_FALSE;
@@ -608,6 +606,7 @@ typedef void (APIENTRY *PFNglDeleteProgram) (GLuint);
typedef void (APIENTRY *PFNglAttachShader) (GLuint, GLuint);
typedef void (APIENTRY *PFNglLinkProgram) (GLuint);
typedef void (APIENTRY *PFNglGetProgramiv) (GLuint, GLenum, GLint*);
typedef void (APIENTRY *PFNglGetProgramInfoLog) (GLuint, GLsizei, GLsizei*, GLchar*);
typedef void (APIENTRY *PFNglUseProgram) (GLuint);
typedef void (APIENTRY *PFNglUniform1i) (GLint, GLint);
typedef void (APIENTRY *PFNglUniform1f) (GLint, GLfloat);
@@ -630,6 +629,7 @@ static PFNglDeleteProgram pglDeleteProgram;
static PFNglAttachShader pglAttachShader;
static PFNglLinkProgram pglLinkProgram;
static PFNglGetProgramiv pglGetProgramiv;
static PFNglGetProgramInfoLog pglGetProgramInfoLog;
static PFNglUseProgram pglUseProgram;
static PFNglUniform1i pglUniform1i;
static PFNglUniform1f pglUniform1f;
@@ -669,6 +669,8 @@ typedef enum
// misc.
gluniform_leveltime,
gluniform_scr_resolution,
gluniform_max,
} gluniform_t;
@@ -703,6 +705,9 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF
static GLRGBAFloat shader_defaultcolor = {1.0f, 1.0f, 1.0f, 1.0f};
#ifdef USE_FBO_OGL
static boolean GLFramebuffer_IsFuncAvailible(void);
#endif
void SetupGLFunc4(void)
{
@@ -735,6 +740,7 @@ void SetupGLFunc4(void)
pglAttachShader = GetGLFunc("glAttachShader");
pglLinkProgram = GetGLFunc("glLinkProgram");
pglGetProgramiv = GetGLFunc("glGetProgramiv");
pglGetProgramInfoLog = GetGLFunc("glGetProgramInfoLog");
pglUseProgram = GetGLFunc("glUseProgram");
pglUniform1i = GetGLFunc("glUniform1i");
pglUniform1f = GetGLFunc("glUniform1f");
@@ -759,6 +765,8 @@ void SetupGLFunc4(void)
pglDeleteRenderbuffers = GetGLFunc("glDeleteRenderbuffers");
pglRenderbufferStorage = GetGLFunc("glRenderbufferStorage");
pglFramebufferRenderbuffer = GetGLFunc("glFramebufferRenderbuffer");
supportFBO = true;
}
#endif
}
@@ -770,9 +778,7 @@ static boolean GLFramebuffer_IsFuncAvailible(void)
if (majorGL < 3)
return false;
return((isExtAvailable("GL_ARB_framebuffer_no_attachments",gl_extensions)) &&
(isExtAvailable("GL_ARB_framebuffer_object",gl_extensions)) &&
(isExtAvailable("GL_ARB_framebuffer_sRGB",gl_extensions)));
return (isExtAvailable("GL_ARB_framebuffer_no_attachments",gl_extensions) && isExtAvailable("GL_ARB_framebuffer_object",gl_extensions) && isExtAvailable("GL_ARB_framebuffer_sRGB",gl_extensions));
return false;
}
@@ -846,7 +852,7 @@ EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value)
switch (info)
{
case HWD_SHADERINFO_LEVELTIME:
shader_leveltime = value;
shader_leveltime = (((float)(value-1)) + FIXED_TO_FLOAT(rendertimefrac)) / TICRATE;
break;
default:
break;
@@ -1038,37 +1044,9 @@ EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *pTexInfo)
}
#ifdef USE_FBO_OGL
void GLFramebuffer_Generate(void)
static void GLFramebuffer_GenerateAttachments(void)
{
if (!GLFramebuffer_IsFuncAvailible())
return;
// Generate the framebuffer
if (FramebufferObject == 0)
pglGenFramebuffers(1, &FramebufferObject);
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
GLFramebuffer_GenerateAttachments();
}
void GLFramebuffer_Delete(void)
{
if (!GLFramebuffer_IsFuncAvailible())
return;
// Unbind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
if (FramebufferObject)
pglDeleteFramebuffers(1, &FramebufferObject);
GLFramebuffer_DeleteAttachments();
FramebufferObject = 0;
}
void GLFramebuffer_GenerateAttachments(void)
{
if (!GLFramebuffer_IsFuncAvailible())
if (!supportFBO)
return;
// Bind the framebuffer
@@ -1109,11 +1087,12 @@ void GLFramebuffer_GenerateAttachments(void)
void GLFramebuffer_DeleteAttachments(void)
{
if (!GLFramebuffer_IsFuncAvailible())
if (!supportFBO)
return;
// Unbind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
pglBindRenderbuffer(GL_RENDERBUFFER, 0);
if (FramebufferTexture)
pglDeleteTextures(1, &FramebufferTexture);
@@ -1125,9 +1104,43 @@ void GLFramebuffer_DeleteAttachments(void)
RenderbufferObject = 0;
}
void GLFramebuffer_Enable(void)
static void GLFramebuffer_Generate(void)
{
if (!GLFramebuffer_IsFuncAvailible())
if (!supportFBO)
return;
// Generate the framebuffer
if (FramebufferObject == 0)
pglGenFramebuffers(1, &FramebufferObject);
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
GLFramebuffer_GenerateAttachments();
}
static void GLFramebuffer_Delete(void)
{
if (!supportFBO)
return;
if (FramebufferObject)
pglDeleteFramebuffers(1, &FramebufferObject);
GLFramebuffer_DeleteAttachments();
FramebufferObject = 0;
}
inline void GLFramebuffer_Unbind(void)
{
if (!supportFBO)
return;
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
pglBindRenderbuffer(GL_RENDERBUFFER, 0);
}
inline void GLFramebuffer_Enable(void)
{
if (!supportFBO)
return;
if (FramebufferObject == 0)
@@ -1141,11 +1154,13 @@ void GLFramebuffer_Enable(void)
void GLFramebuffer_Disable(void)
{
if (!GLFramebuffer_IsFuncAvailible())
if (!supportFBO)
return;
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
pglBindRenderbuffer(GL_RENDERBUFFER, 0);
GLFramebuffer_Delete();
}
#endif
@@ -1834,7 +1849,9 @@ static void Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRGBAF
UNIFORM_1(shader->uniforms[gluniform_fade_end], (GLfloat)Surface->LightInfo.fade_end, pglUniform1f);
}
UNIFORM_1(shader->uniforms[gluniform_leveltime], ((float)shader_leveltime) / TICRATE, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_leveltime], shader_leveltime, pglUniform1f);
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], vid.width, vid.height, pglUniform2f);
#undef UNIFORM_1
#undef UNIFORM_2
@@ -1850,6 +1867,7 @@ static boolean Shader_CompileProgram(gl_shader_t *shader, GLint i)
GLint result;
const GLchar *vert_shader = shader->vertex_shader;
const GLchar *frag_shader = shader->fragment_shader;
GLchar info_log[512];
if (shader->program)
pglDeleteProgram(shader->program);
@@ -1879,7 +1897,10 @@ static boolean Shader_CompileProgram(gl_shader_t *shader, GLint i)
pglGetShaderiv(gl_vertShader, GL_COMPILE_STATUS, &result);
if (result == GL_FALSE)
{
GL_MSG_Error("Error compiling vertex shader", gl_vertShader, i);
pglGetShaderInfoLog(gl_vertShader, 512, NULL, info_log);
GL_MSG_Error("Error compiling vertex shader: %s\n", info_log);
pglDeleteShader(gl_vertShader);
return false;
}
@@ -1906,7 +1927,9 @@ static boolean Shader_CompileProgram(gl_shader_t *shader, GLint i)
pglGetShaderiv(gl_fragShader, GL_COMPILE_STATUS, &result);
if (result == GL_FALSE)
{
GL_MSG_Error("Error compiling fragment shader", gl_fragShader, i);
pglGetShaderInfoLog(gl_fragShader, 512, NULL, info_log);
GL_MSG_Error("Error compiling fragment shader: %s\n", info_log);
pglDeleteShader(gl_vertShader);
pglDeleteShader(gl_fragShader);
return false;
@@ -1932,7 +1955,8 @@ static boolean Shader_CompileProgram(gl_shader_t *shader, GLint i)
// couldn't link?
if (result != GL_TRUE)
{
GL_MSG_Error("Shader_CompileProgram: Error linking shader program %s\n", HWR_GetShaderName(i));
pglGetProgramInfoLog(shader->program, 512, NULL, info_log);
GL_MSG_Error("Shader_CompileProgram: Error linking shader program %s: %s\n", HWR_GetShaderName(i), info_log);
pglDeleteProgram(shader->program);
return false;
}
@@ -1953,6 +1977,8 @@ static boolean Shader_CompileProgram(gl_shader_t *shader, GLint i)
shader->uniforms[gluniform_palette_lookup_tex] = GETUNI("palette_lookup_tex");
shader->uniforms[gluniform_lighttable_tex] = GETUNI("lighttable_tex");
shader->uniforms[gluniform_scr_resolution] = GETUNI("scr_resolution");
// misc.
shader->uniforms[gluniform_leveltime] = GETUNI("leveltime");
#undef GETUNI
@@ -2327,7 +2353,6 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
#ifdef USE_FBO_OGL
case HWD_SET_FRAMEBUFFER:
FrameBufferEnabled = Value ? GL_TRUE : GL_FALSE;
supportFBO = GLFramebuffer_IsFuncAvailible();
if (!supportFBO)
{
@@ -2960,7 +2985,7 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
if (shearing)
{
float dy = FIXED_TO_FLOAT(AIMINGTODY((stransform->viewaiming)) * 2)* ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT); //screen_width/BASEVIDWIDTH;
if (stransform->flip)
if (stransform->flip || stransform->mirrorflip)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
}
+1 -4
View File
@@ -105,12 +105,9 @@ static PFNglEnableClientState pglEnableClientState;
#endif
#ifdef USE_FBO_OGL
void GLFramebuffer_Generate(void);
void GLFramebuffer_Delete(void);
void GLFramebuffer_GenerateAttachments(void);
void GLFramebuffer_DeleteAttachments(void);
void GLFramebuffer_Unbind(void);
void GLFramebuffer_Enable(void);
void GLFramebuffer_Disable(void);
+6 -1
View File
@@ -532,7 +532,9 @@ HMS_fetch_rules (char *buffer, size_t buffer_size)
if (! hms)
return NULL;
if (HMS_do(hms))
boolean ok = HMS_do(hms);
if (ok)
{
char *p = strstr(hms->buffer, "\n\n");
@@ -550,6 +552,9 @@ HMS_fetch_rules (char *buffer, size_t buffer_size)
HMS_end(hms);
if (!ok)
return NULL;
return buffer;
}
+14 -3
View File
@@ -594,7 +594,10 @@ void HU_AddChatText(const char *text, boolean playsound)
if (OLDCHAT) // if we're using oldchat, print directly in console
CONS_Printf("%s\n", text);
else // if we aren't, still save the message to log.txt
CON_LogMessage(va("%s\n", text));
{
CON_LogMessage(text);
CON_LogMessage("\n"); // Add newline. Don't use va for that, since `text` might be refering to va's buffer itself
}
#else
(void)playsound;
CONS_Printf("%s\n", text);
@@ -1253,7 +1256,11 @@ void HU_Ticker(void)
if (cechotimer > 0) --cechotimer;
// Animate the desynch dots
if (hu_resynching)
if (hu_resynching
#ifdef SATURNSYNCH
|| hu_redownloadinggamestate
#endif
)
resynch_ticker++; //tic tic tic tic tic
HU_TickSongCredits();
@@ -2418,7 +2425,11 @@ void HU_Drawer(void)
HU_DrawSongCredits();
// draw desynch text
if (hu_resynching)
if (hu_resynching
#ifdef SATURNSYNCH
|| hu_redownloadinggamestate
#endif
)
{
char resynch_text[14];
UINT32 i;
-20
View File
@@ -34,7 +34,6 @@
#define NO_BAN_TIME (time_t)(-1)
extern INT16 hardware_MAXPACKETLENGTH;
extern INT32 net_bandwidth; // in byte/s
#if defined(_MSC_VER)
#pragma pack(1)
@@ -42,36 +41,17 @@ extern INT32 net_bandwidth; // in byte/s
typedef struct
{
/// Supposed to be DOOMCOM_ID
INT32 id;
/// SRB2 executes an INT32 to execute commands.
INT16 intnum;
/// Communication between SRB2 and the driver.
/// Is CMD_SEND or CMD_GET.
INT16 command;
/// Is dest for send, set by get (-1 = no packet).
INT16 remotenode;
/// Number of bytes in doomdata to be sent
INT16 datalength;
/// Info common to all nodes.
/// Console is always node 0.
INT16 numnodes;
/// Flag: 1 = no duplication, 2-5 = dup for slow nets.
INT16 ticdup;
/// Flag: 1 = send a backup tic in every packet.
INT16 extratics;
/// kind of game
INT16 gametype;
/// Flag: -1 = new game, 0-5 = load savegame
INT16 savegame;
/// currect map
INT16 map;
/// Info specific to this node.
INT16 consoleplayer;
/// Number of "slots": the highest player number in use plus one.
INT16 numslots;
-1
View File
@@ -159,7 +159,6 @@ boolean I_SetSongPosition(UINT32 position);
UINT32 I_GetSongPosition(void);
void I_UpdateSongLagThreshold (void);
void I_UpdateSongLagConditions (void);
/// ------------------------
// MUSIC PLAYBACK
+6
View File
@@ -34,6 +34,9 @@ extern UINT8 graphics_started;
*/
extern UINT8 keyboard_started;
/** \brief Set to true when inside a signal handler that will exit the program. */
extern boolean g_in_exiting_signal_handler;
/** \brief The I_GetFreeMem function
\param total total memory in the system
@@ -227,6 +230,9 @@ INT32 I_NumJoys(void);
*/
const char *I_GetJoyName(INT32 joyindex);
void I_GamepadRumble(INT32 device_id, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void I_SetGamepadIndicatorColor(INT32 device_id, UINT8 red, UINT8 green, UINT8 blue);
#ifndef NOMUMBLE
#include "p_mobj.h" // mobj_t
#include "s_sound.h" // listener_t
-6
View File
@@ -1692,8 +1692,6 @@ boolean I_InitTcpNetwork(void)
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
if (dedicated)
doomcom->numnodes = 0;
/* else if (M_IsNextParm())
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
else
doomcom->numnodes = 1;
@@ -1707,7 +1705,6 @@ boolean I_InitTcpNetwork(void)
// FIXME:
// ??? and now ?
// server on a big modem ??? 4*isdn
net_bandwidth = 16000;
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
ret = true;
@@ -1738,7 +1735,6 @@ boolean I_InitTcpNetwork(void)
// so we're on a LAN
COM_BufAddText("connect any\n");
net_bandwidth = 800000;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
}
}
@@ -1763,8 +1759,6 @@ boolean I_InitTcpNetwork(void)
{
// so we're on a LAN
COM_BufAddText("connect any\n");
net_bandwidth = 800000;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
}
}
+4
View File
@@ -140,6 +140,10 @@ UINT32 I_GetRefreshRate(void);
boolean I_UseNativeKeyboard(void);
#ifdef USE_FBO_OGL
#if defined (__unix__)
extern boolean xwaylandcrap;
#endif
void RefreshOGLSDLSurface(void);
void I_DownSample(void);
extern boolean downsample;
+10 -10
View File
@@ -1822,7 +1822,7 @@ state_t states[NUMSTATES] =
// Rain
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
{SPR_RAIN, FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RAINRETURN
// Snowflake
{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
@@ -1841,9 +1841,9 @@ state_t states[NUMSTATES] =
{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9
// Water Splash
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_NULL}, // S_SPLASH3
// Smoke
{SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
@@ -11198,22 +11198,22 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_RAIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_rainin, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_SPLASH1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-72*FRACUNIT, // speed -- -24*FRACUNIT originally, srb2kart x3 (nya)
1*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
4, // mass
80, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
@@ -11226,7 +11226,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
@@ -11240,7 +11240,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
+430 -203
View File
@@ -22,211 +22,438 @@
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
// For great modding!!
/** Action pointer for reading actions from Dehacked lumps.
*/
typedef struct
{
actionf_t action; ///< Function pointer corresponding to the actual action.
const char *name; ///< Name of the action in ALL CAPS.
} actionpointer_t;
/** Array mapping action names to action functions.
* Names must be in ALL CAPS for case insensitive comparisons.
*/
extern actionpointer_t actionpointers[];
// IMPORTANT!
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONPOINTERS ARRAY IN DEHACKED.C
enum actionnum
{
A_EXPLODE = 0,
A_PAIN,
A_FALL,
A_MONITORPOP,
A_LOOK,
A_CHASE,
A_FACESTABCHASE,
A_FACETARGET,
A_FACETRACER,
A_SCREAM,
A_BOSSDEATH,
A_CUSTOMPOWER,
A_GIVEWEAPON,
A_RINGSHIELD,
A_RINGBOX,
A_INVINCIBILITY,
A_SUPERSNEAKERS,
A_BUNNYHOP,
A_BUBBLESPAWN,
A_FANBUBBLESPAWN,
A_BUBBLERISE,
A_BUBBLECHECK,
A_AWARDSCORE,
A_EXTRALIFE,
A_BOMBSHIELD,
A_JUMPSHIELD,
A_WATERSHIELD,
A_FORCESHIELD,
A_PITYSHIELD,
A_GRAVITYBOX,
A_SCORERISE,
A_PARTICLESPAWN,
A_ATTRACTCHASE,
A_DROPMINE,
A_FISHJUMP,
A_THROWNRING,
A_GRENADERING, // SRB2kart
A_SETSOLIDSTEAM,
A_UNSETSOLIDSTEAM,
A_SIGNPLAYER,
A_OVERLAYTHINK,
A_JETCHASE,
A_JETBTHINK,
A_JETGTHINK,
A_JETGSHOOT,
A_SHOOTBULLET,
A_MINUSDIGGING,
A_MINUSPOPUP,
A_MINUSCHECK,
A_CHICKENCHECK,
A_MOUSETHINK,
A_DETONCHASE,
A_CAPECHASE,
A_ROTATESPIKEBALL,
A_SLINGAPPEAR,
A_MACEROTATE,
A_UNIDUSBALL,
A_ROCKSPAWN,
A_SETFUSE,
A_CRAWLACOMMANDERTHINK,
A_SMOKETRAILER,
A_RINGEXPLODE,
A_OLDRINGEXPLODE,
A_MIXUP,
A_RECYCLEPOWERS,
A_BOSS1CHASE,
A_FOCUSTARGET,
A_BOSS2CHASE,
A_BOSS2POGO,
A_BOSSZOOM,
A_BOSSSCREAM,
A_BOSS2TAKEDAMAGE,
A_BOSS7CHASE,
A_GOOPSPLAT,
A_BOSS2POGOSFX,
A_BOSS2POGOTARGET,
A_BOSSJETFUME,
A_EGGMANBOX,
A_TURRETFIRE,
A_SUPERTURRETFIRE,
A_TURRETSTOP,
A_JETJAWROAM,
A_JETJAWCHOMP,
A_POINTYTHINK,
A_CHECKBUDDY,
A_HOODTHINK,
A_ARROWCHECK,
A_SNAILERTHINK,
A_SHARPCHASE,
A_SHARPSPIN,
A_VULTUREVTOL,
A_VULTURECHECK,
A_SKIMCHASE,
A_1UPTHINKER,
A_SKULLATTACK,
A_LOBSHOT,
A_FIRESHOT,
A_SUPERFIRESHOT,
A_BOSSFIRESHOT,
A_BOSS7FIREMISSILES,
A_BOSS1LASER,
A_BOSS4REVERSE,
A_BOSS4SPEEDUP,
A_BOSS4RAISE,
A_SPARKFOLLOW,
A_BUZZFLY,
A_GUARDCHASE,
A_EGGSHIELD,
A_SETREACTIONTIME,
A_BOSS1SPIKEBALLS,
A_BOSS3TAKEDAMAGE,
A_BOSS3PATH,
A_LINEDEFEXECUTE,
A_PLAYSEESOUND,
A_PLAYATTACKSOUND,
A_PLAYACTIVESOUND,
A_SPAWNOBJECTABSOLUTE,
A_SPAWNOBJECTRELATIVE,
A_CHANGEANGLERELATIVE,
A_CHANGEANGLEABSOLUTE,
A_ROLLANGLE,
A_CHANGEROLLANGLERELATIVE,
A_CHANGEROLLANGLEABSOLUTE,
A_PLAYSOUND,
A_FINDTARGET,
A_FINDTRACER,
A_SETTICS,
A_SETRANDOMTICS,
A_CHANGECOLORRELATIVE,
A_CHANGECOLORABSOLUTE,
A_MOVERELATIVE,
A_MOVEABSOLUTE,
A_THRUST,
A_ZTHRUST,
A_SETTARGETSTARGET,
A_SETOBJECTFLAGS,
A_SETOBJECTFLAGS2,
A_RANDOMSTATE,
A_RANDOMSTATERANGE,
A_DUALACTION,
A_REMOTEACTION,
A_TOGGLEFLAMEJET,
A_ITEMPOP, // SRB2kart
A_JAWZCHASE, // SRB2kart
A_JAWZEXPLODE, // SRB2kart
A_SPBCHASE, // SRB2kart
A_MINEEXPLODE, // SRB2kart
A_BALLHOGEXPLODE, // SRB2kart
A_LIGHTNINGFOLLOWPLAYER, //SRB2kart
A_FZBOOMFLASH, //SRB2kart
A_FZBOOMSMOKE, //SRB2kart
A_RANDOMSHADOWFRAME, //SRB2kart
A_ROAMINGSHADOWTHINKER, //SRB2kart
A_MAYONAKAARROW, //SRB2kart
A_REAPERTHINKER, //SRB2kart
A_MEMENTOSTPPARTICLES, //SRB2kart
A_FLAMEPARTICLE, // SRB2kart
A_ORBITNIGHTS,
A_GHOSTME,
A_SETOBJECTSTATE,
A_SETOBJECTTYPESTATE,
A_KNOCKBACK,
A_PUSHAWAY,
A_RINGDRAIN,
A_SPLITSHOT,
A_MISSILESPLIT,
A_MULTISHOT,
A_INSTALOOP,
A_CUSTOM3DROTATE,
A_SEARCHFORPLAYERS,
A_CHECKRANDOM,
A_CHECKTARGETRINGS,
A_CHECKRINGS,
A_CHECKTOTALRINGS,
A_CHECKHEALTH,
A_CHECKRANGE,
A_CHECKHEIGHT,
A_CHECKTRUERANGE,
A_CHECKTHINGCOUNT,
A_CHECKAMBUSH,
A_CHECKCUSTOMVALUE,
A_CHECKCUSVALMEMO,
A_SETCUSTOMVALUE,
A_USECUSVALMEMO,
A_RELAYCUSTOMVALUE,
A_CUSVALACTION,
A_FORCESTOP,
A_FORCEWIN,
A_SPIKERETRACT,
A_INFOSTATE,
A_REPEAT,
A_SETSCALE,
A_REMOTEDAMAGE,
A_HOMINGCHASE,
A_TRAPSHOT,
A_VILETARGET,
A_VILEATTACK,
A_VILEFIRE,
A_BRAKCHASE,
A_BRAKFIRESHOT,
A_BRAKLOBSHOT,
A_NAPALMSCATTER,
A_SPAWNFRESHCOPY,
NUMACTIONS
};
struct mobj_s;
// IMPORTANT NOTE: If you add/remove from this list of action
// functions, don't forget to update them in dehacked.c!
void A_Explode();
void A_Pain();
void A_Fall();
void A_MonitorPop();
void A_Look();
void A_Chase();
void A_FaceStabChase();
void A_FaceTarget();
void A_FaceTracer();
void A_Scream();
void A_BossDeath();
void A_CustomPower(); // Use this for a custom power
void A_GiveWeapon(); // Gives the player weapon(s)
void A_JumpShield(); // Obtained Jump Shield
void A_RingShield(); // Obtained Ring Shield
void A_RingBox(); // Obtained Ring Box Tails
void A_Invincibility(); // Obtained Invincibility Box
void A_SuperSneakers(); // Obtained Super Sneakers Box
void A_BunnyHop(); // have bunny hop tails
void A_BubbleSpawn(); // Randomly spawn bubbles
void A_FanBubbleSpawn();
void A_BubbleRise(); // Bubbles float to surface
void A_BubbleCheck(); // Don't draw if not underwater
void A_AwardScore();
void A_ExtraLife(); // Extra Life
void A_BombShield(); // Obtained Bomb Shield
void A_WaterShield(); // Obtained Water Shield
void A_ForceShield(); // Obtained Force Shield
void A_PityShield(); // Obtained Pity Shield. We're... sorry.
void A_GravityBox();
void A_ScoreRise(); // Rise the score logo
void A_ParticleSpawn();
void A_AttractChase(); // Ring Chase
void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
void A_FishJump(); // Fish Jump
void A_ThrownRing(); // Sparkle trail for red ring
void A_GrenadeRing(); // SRB2kart
void A_SetSolidSteam();
void A_UnsetSolidSteam();
void A_SignPlayer();
void A_OverlayThink();
void A_JetChase();
void A_JetbThink(); // Jetty-Syn Bomber Thinker
void A_JetgThink(); // Jetty-Syn Gunner Thinker
void A_JetgShoot(); // Jetty-Syn Shoot Function
void A_ShootBullet(); // JetgShoot without reactiontime setting
void A_MinusDigging();
void A_MinusPopup();
void A_MinusCheck();
void A_ChickenCheck();
void A_MouseThink(); // Mouse Thinker
void A_DetonChase(); // Deton Chaser
void A_CapeChase(); // Fake little Super Sonic cape
void A_RotateSpikeBall(); // Spike ball rotation
void A_SlingAppear();
void A_MaceRotate();
void A_UnidusBall();
void A_RockSpawn();
void A_SetFuse();
void A_CrawlaCommanderThink(); // Crawla Commander
void A_SmokeTrailer();
void A_RingExplode();
void A_OldRingExplode();
void A_MixUp();
void A_RecyclePowers();
void A_BossScream();
void A_Boss2TakeDamage();
void A_GoopSplat();
void A_Boss2PogoSFX();
void A_Boss2PogoTarget();
void A_EggmanBox();
void A_TurretFire();
void A_SuperTurretFire();
void A_TurretStop();
void A_JetJawRoam();
void A_JetJawChomp();
void A_PointyThink();
void A_CheckBuddy();
void A_HoodThink();
void A_ArrowCheck();
void A_SnailerThink();
void A_SharpChase();
void A_SharpSpin();
void A_VultureVtol();
void A_VultureCheck();
void A_SkimChase();
void A_SkullAttack();
void A_LobShot();
void A_FireShot();
void A_SuperFireShot();
void A_BossFireShot();
void A_Boss7FireMissiles();
void A_Boss1Laser();
void A_FocusTarget();
void A_Boss4Reverse();
void A_Boss4SpeedUp();
void A_Boss4Raise();
void A_SparkFollow();
void A_BuzzFly();
void A_GuardChase();
void A_EggShield();
void A_SetReactionTime();
void A_Boss1Spikeballs();
void A_Boss3TakeDamage();
void A_Boss3Path();
void A_LinedefExecute();
void A_PlaySeeSound();
void A_PlayAttackSound();
void A_PlayActiveSound();
void A_1upThinker();
void A_BossZoom(); //Unused
void A_Boss1Chase();
void A_Boss2Chase();
void A_Boss2Pogo();
void A_Boss7Chase();
void A_BossJetFume();
void A_SpawnObjectAbsolute();
void A_SpawnObjectRelative();
void A_ChangeAngleRelative();
void A_ChangeAngleAbsolute();
void A_RollAngle();
void A_ChangeRollAngleRelative();
void A_ChangeRollAngleAbsolute();
void A_PlaySound();
void A_FindTarget();
void A_FindTracer();
void A_SetTics();
void A_SetRandomTics();
void A_ChangeColorRelative();
void A_ChangeColorAbsolute();
void A_MoveRelative();
void A_MoveAbsolute();
void A_Thrust();
void A_ZThrust();
void A_SetTargetsTarget();
void A_SetObjectFlags();
void A_SetObjectFlags2();
void A_RandomState();
void A_RandomStateRange();
void A_DualAction();
void A_RemoteAction();
void A_ToggleFlameJet();
void A_ItemPop(); // SRB2kart
void A_JawzChase(); // SRB2kart
void A_JawzExplode(); // SRB2kart
void A_SPBChase(); // SRB2kart
void A_MineExplode(); // SRB2kart
void A_BallhogExplode(); // SRB2kart
void A_LightningFollowPlayer(); // SRB2kart: Lightning shield effect player chasing
void A_FZBoomFlash(); // SRB2kart
void A_FZBoomSmoke(); // SRB2kart
void A_RandomShadowFrame(); //SRB2kart: Shadow spawner frame randomizer
void A_RoamingShadowThinker(); // SRB2kart: Roaming Shadow moving + attacking players.
void A_MayonakaArrow(); //SRB2kart: midnight channel arrow sign
void A_ReaperThinker(); //SRB2kart: mementos reaper
void A_MementosTPParticles(); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
void A_FlameParticle(); // SRB2kart
void A_OrbitNights();
void A_GhostMe();
void A_SetObjectState();
void A_SetObjectTypeState();
void A_KnockBack();
void A_PushAway();
void A_RingDrain();
void A_SplitShot();
void A_MissileSplit();
void A_MultiShot();
void A_InstaLoop();
void A_Custom3DRotate();
void A_SearchForPlayers();
void A_CheckRandom();
void A_CheckTargetRings();
void A_CheckRings();
void A_CheckTotalRings();
void A_CheckHealth();
void A_CheckRange();
void A_CheckHeight();
void A_CheckTrueRange();
void A_CheckThingCount();
void A_CheckAmbush();
void A_CheckCustomValue();
void A_CheckCusValMemo();
void A_SetCustomValue();
void A_UseCusValMemo();
void A_RelayCustomValue();
void A_CusValAction();
void A_ForceStop();
void A_ForceWin();
void A_SpikeRetract();
void A_InfoState();
void A_Repeat();
void A_SetScale();
void A_RemoteDamage();
void A_HomingChase();
void A_TrapShot();
void A_VileTarget();
void A_VileAttack();
void A_VileFire();
void A_BrakChase();
void A_BrakFireShot();
void A_BrakLobShot();
void A_NapalmScatter();
void A_SpawnFreshCopy();
void A_Explode(struct mobj_s *actor);
void A_Pain(struct mobj_s *actor);
void A_Fall(struct mobj_s *actor);
void A_MonitorPop(struct mobj_s *actor);
void A_Look(struct mobj_s *actor);
void A_Chase(struct mobj_s *actor);
void A_FaceStabChase(struct mobj_s *actor);
void A_FaceTarget(struct mobj_s *actor);
void A_FaceTracer(struct mobj_s *actor);
void A_Scream(struct mobj_s *actor);
void A_BossDeath(struct mobj_s *actor);
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
void A_JumpShield(struct mobj_s *actor); // Obtained Jump Shield
void A_RingShield(struct mobj_s *actor); // Obtained Ring Shield
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
void A_FanBubbleSpawn(struct mobj_s *actor);
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
void A_AwardScore(struct mobj_s *actor);
void A_ExtraLife(struct mobj_s *actor); // Extra Life
void A_BombShield(struct mobj_s *actor); // Obtained Bomb Shield
void A_WaterShield(struct mobj_s *actor); // Obtained Water Shield
void A_ForceShield(struct mobj_s *actor); // Obtained Force Shield
void A_PityShield(struct mobj_s *actor); // Obtained Pity Shield. We're... sorry.
void A_GravityBox(struct mobj_s *actor);
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
void A_ParticleSpawn(struct mobj_s *actor);
void A_AttractChase(struct mobj_s *actor); // Ring Chase
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
void A_FishJump(struct mobj_s *actor); // Fish Jump
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
void A_GrenadeRing(struct mobj_s *actor); // SRB2kart
void A_SetSolidSteam(struct mobj_s *actor);
void A_UnsetSolidSteam(struct mobj_s *actor);
void A_SignPlayer(struct mobj_s *actor);
void A_OverlayThink(struct mobj_s *actor);
void A_JetChase(struct mobj_s *actor);
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
void A_MinusDigging(struct mobj_s *actor);
void A_MinusPopup(struct mobj_s *actor);
void A_MinusCheck(struct mobj_s *actor);
void A_ChickenCheck(struct mobj_s *actor);
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
void A_SlingAppear(struct mobj_s *actor);
void A_MaceRotate(struct mobj_s *actor);
void A_UnidusBall(struct mobj_s *actor);
void A_RockSpawn(struct mobj_s *actor);
void A_SetFuse(struct mobj_s *actor);
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
void A_SmokeTrailer(struct mobj_s *actor);
void A_RingExplode(struct mobj_s *actor);
void A_OldRingExplode(struct mobj_s *actor);
void A_MixUp(struct mobj_s *actor);
void A_RecyclePowers(struct mobj_s *actor);
void A_BossScream(struct mobj_s *actor);
void A_Boss2TakeDamage(struct mobj_s *actor);
void A_GoopSplat(struct mobj_s *actor);
void A_Boss2PogoSFX(struct mobj_s *actor);
void A_Boss2PogoTarget(struct mobj_s *actor);
void A_EggmanBox(struct mobj_s *actor);
void A_TurretFire(struct mobj_s *actor);
void A_SuperTurretFire(struct mobj_s *actor);
void A_TurretStop(struct mobj_s *actor);
void A_JetJawRoam(struct mobj_s *actor);
void A_JetJawChomp(struct mobj_s *actor);
void A_PointyThink(struct mobj_s *actor);
void A_CheckBuddy(struct mobj_s *actor);
void A_HoodThink(struct mobj_s *actor);
void A_ArrowCheck(struct mobj_s *actor);
void A_SnailerThink(struct mobj_s *actor);
void A_SharpChase(struct mobj_s *actor);
void A_SharpSpin(struct mobj_s *actor);
void A_VultureVtol(struct mobj_s *actor);
void A_VultureCheck(struct mobj_s *actor);
void A_SkimChase(struct mobj_s *actor);
void A_SkullAttack(struct mobj_s *actor);
void A_LobShot(struct mobj_s *actor);
void A_FireShot(struct mobj_s *actor);
void A_SuperFireShot(struct mobj_s *actor);
void A_BossFireShot(struct mobj_s *actor);
void A_Boss7FireMissiles(struct mobj_s *actor);
void A_Boss1Laser(struct mobj_s *actor);
void A_FocusTarget(struct mobj_s *actor);
void A_Boss4Reverse(struct mobj_s *actor);
void A_Boss4SpeedUp(struct mobj_s *actor);
void A_Boss4Raise(struct mobj_s *actor);
void A_SparkFollow(struct mobj_s *actor);
void A_BuzzFly(struct mobj_s *actor);
void A_GuardChase(struct mobj_s *actor);
void A_EggShield(struct mobj_s *actor);
void A_SetReactionTime(struct mobj_s *actor);
void A_Boss1Spikeballs(struct mobj_s *actor);
void A_Boss3TakeDamage(struct mobj_s *actor);
void A_Boss3Path(struct mobj_s *actor);
void A_LinedefExecute(struct mobj_s *actor);
void A_PlaySeeSound(struct mobj_s *actor);
void A_PlayAttackSound(struct mobj_s *actor);
void A_PlayActiveSound(struct mobj_s *actor);
void A_1upThinker(struct mobj_s *actor);
void A_BossZoom(struct mobj_s *actor); //Unused
void A_Boss1Chase(struct mobj_s *actor);
void A_Boss2Chase(struct mobj_s *actor);
void A_Boss2Pogo(struct mobj_s *actor);
void A_Boss7Chase(struct mobj_s *actor);
void A_BossJetFume(struct mobj_s *actor);
void A_SpawnObjectAbsolute(struct mobj_s *actor);
void A_SpawnObjectRelative(struct mobj_s *actor);
void A_ChangeAngleRelative(struct mobj_s *actor);
void A_ChangeAngleAbsolute(struct mobj_s *actor);
void A_RollAngle(struct mobj_s *actor);
void A_ChangeRollAngleRelative(struct mobj_s *actor);
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
void A_PlaySound(struct mobj_s *actor);
void A_FindTarget(struct mobj_s *actor);
void A_FindTracer(struct mobj_s *actor);
void A_SetTics(struct mobj_s *actor);
void A_SetRandomTics(struct mobj_s *actor);
void A_ChangeColorRelative(struct mobj_s *actor);
void A_ChangeColorAbsolute(struct mobj_s *actor);
void A_MoveRelative(struct mobj_s *actor);
void A_MoveAbsolute(struct mobj_s *actor);
void A_Thrust(struct mobj_s *actor);
void A_ZThrust(struct mobj_s *actor);
void A_SetTargetsTarget(struct mobj_s *actor);
void A_SetObjectFlags(struct mobj_s *actor);
void A_SetObjectFlags2(struct mobj_s *actor);
void A_RandomState(struct mobj_s *actor);
void A_RandomStateRange(struct mobj_s *actor);
void A_DualAction(struct mobj_s *actor);
void A_RemoteAction(struct mobj_s *actor);
void A_ToggleFlameJet(struct mobj_s *actor);
void A_ItemPop(struct mobj_s *actor); // SRB2kart
void A_JawzChase(struct mobj_s *actor); // SRB2kart
void A_JawzExplode(struct mobj_s *actor); // SRB2kart
void A_SPBChase(struct mobj_s *actor); // SRB2kart
void A_MineExplode(struct mobj_s *actor); // SRB2kart
void A_BallhogExplode(struct mobj_s *actor); // SRB2kart
void A_LightningFollowPlayer(struct mobj_s *actor); // SRB2kart: Lightning shield effect player chasing
void A_FZBoomFlash(struct mobj_s *actor); // SRB2kart
void A_FZBoomSmoke(struct mobj_s *actor); // SRB2kart
void A_RandomShadowFrame(struct mobj_s *actor); //SRB2kart: Shadow spawner frame randomizer
void A_RoamingShadowThinker(struct mobj_s *actor); // SRB2kart: Roaming Shadow moving + attacking players.
void A_MayonakaArrow(struct mobj_s *actor); //SRB2kart: midnight channel arrow sign
void A_ReaperThinker(struct mobj_s *actor); //SRB2kart: mementos reaper
void A_MementosTPParticles(struct mobj_s *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
void A_FlameParticle(struct mobj_s *actor); // SRB2kart
void A_OrbitNights(struct mobj_s *actor);
void A_GhostMe(struct mobj_s *actor);
void A_SetObjectState(struct mobj_s *actor);
void A_SetObjectTypeState(struct mobj_s *actor);
void A_KnockBack(struct mobj_s *actor);
void A_PushAway(struct mobj_s *actor);
void A_RingDrain(struct mobj_s *actor);
void A_SplitShot(struct mobj_s *actor);
void A_MissileSplit(struct mobj_s *actor);
void A_MultiShot(struct mobj_s *actor);
void A_InstaLoop(struct mobj_s *actor);
void A_Custom3DRotate(struct mobj_s *actor);
void A_SearchForPlayers(struct mobj_s *actor);
void A_CheckRandom(struct mobj_s *actor);
void A_CheckTargetRings(struct mobj_s *actor);
void A_CheckRings(struct mobj_s *actor);
void A_CheckTotalRings(struct mobj_s *actor);
void A_CheckHealth(struct mobj_s *actor);
void A_CheckRange(struct mobj_s *actor);
void A_CheckHeight(struct mobj_s *actor);
void A_CheckTrueRange(struct mobj_s *actor);
void A_CheckThingCount(struct mobj_s *actor);
void A_CheckAmbush(struct mobj_s *actor);
void A_CheckCustomValue(struct mobj_s *actor);
void A_CheckCusValMemo(struct mobj_s *actor);
void A_SetCustomValue(struct mobj_s *actor);
void A_UseCusValMemo(struct mobj_s *actor);
void A_RelayCustomValue(struct mobj_s *actor);
void A_CusValAction(struct mobj_s *actor);
void A_ForceStop(struct mobj_s *actor);
void A_ForceWin(struct mobj_s *actor);
void A_SpikeRetract(struct mobj_s *actor);
void A_InfoState(struct mobj_s *actor);
void A_Repeat(struct mobj_s *actor);
void A_SetScale(struct mobj_s *actor);
void A_RemoteDamage(struct mobj_s *actor);
void A_HomingChase(struct mobj_s *actor);
void A_TrapShot(struct mobj_s *actor);
void A_VileTarget(struct mobj_s *actor);
void A_VileAttack(struct mobj_s *actor);
void A_VileFire(struct mobj_s *actor);
void A_BrakChase(struct mobj_s *actor);
void A_BrakFireShot(struct mobj_s *actor);
void A_BrakLobShot(struct mobj_s *actor);
void A_NapalmScatter(struct mobj_s *actor);
void A_SpawnFreshCopy(struct mobj_s *actor);
extern boolean actionsoverridden[NUMACTIONS];
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 1024
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// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by AJ "Tyron" Martinez.
// Copyright (C) 2024 by James Robert Roman.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_director.c
/// \brief SRB2kart automatic spectator camera.
//#include "k_kart.h"
#include "doomdef.h"
#include "g_game.h"
#include "v_video.h"
#include "k_director.h"
#include "d_netcmd.h"
#include "p_local.h"
#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
#define TRANSFERTIME TICRATE // how long to delay reaction shots?
#define BREAKAWAYDIST 2000 // how *far* until players considered far apart?
#define WALKBACKDIST 600 // how close should a trailing player be before we switch?
#define PINCHDIST 20000 // how close should the leader be to be considered "end of race"?
struct directorinfo
{
tic_t cooldown; // how long has it been since we last switched?
tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
INT32 attacker; // who to switch to when freeze delay elapses
INT32 maxdist; // how far is the closest player from finishing?
INT32 sortedplayers[MAXPLAYERS]; // position-1 goes in, player index comes out.
INT32 gap[MAXPLAYERS]; // gap between a given position and their closest pursuer
INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
} directorinfo;
static inline boolean race_rules(void)
{
return gametype == GT_RACE;
}
static fixed_t ScaleFromMap(fixed_t n, fixed_t scale)
{
return FixedMul(n, FixedDiv(scale, mapobjectscale));
}
static boolean K_DirectorIsEnabled(void)
{
return cv_director.value && !splitscreen && (gamestate == GS_LEVEL && (!playeringame[consoleplayer] || players[consoleplayer].spectator || (demo.playback && (!demo.title || !modeattacking))));
}
void K_InitDirector(void)
{
INT32 playernum;
directorinfo.cooldown = SWITCHTIME;
directorinfo.freeze = 0;
directorinfo.attacker = 0;
directorinfo.maxdist = 0;
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
{
directorinfo.sortedplayers[playernum] = -1;
directorinfo.gap[playernum] = INT32_MAX;
directorinfo.boredom[playernum] = 0;
}
}
static fixed_t K_GetDistanceToFinish(player_t player)
{
mobj_t *mo;
fixed_t dist = 0;
INT16 maxMoveCount = -1;
INT16 maxAngle = -1;
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE))
{
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
{
if (mo->spawnpoint->angle != 0)
continue;
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
mo->y - player.mo->y),
mo->z - player.mo->z) / FRACUNIT;
break;
}
}
else // crappy optimization weeeee
{
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
{
if (mo->movecount > maxMoveCount)
maxMoveCount = mo->movecount;
if (mo->spawnpoint->angle > maxAngle)
maxAngle = mo->spawnpoint->angle;
if (!(mo->movecount == maxMoveCount && mo->spawnpoint->angle == maxAngle)) // sprint maps finishline waypoint is the one with highest movecount AND angle
continue;
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
mo->y - player.mo->y),
mo->z - player.mo->z) / FRACUNIT;
break;
}
}
return dist;
}
static fixed_t K_GetFinishGap(INT32 leader, INT32 follower)
{
fixed_t dista = K_GetDistanceToFinish(players[follower]);
fixed_t distb = K_GetDistanceToFinish(players[leader]);
if (players[follower].kartstuff[k_position] < players[leader].kartstuff[k_position])
{
return distb - dista;
}
else
{
return dista - distb;
}
}
static void K_UpdateDirectorPositions(void)
{
INT32 playernum;
INT32 position;
player_t* target;
memset(directorinfo.sortedplayers, -1, sizeof(directorinfo.sortedplayers));
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
{
target = &players[playernum];
if (playeringame[playernum] && !target->spectator && target->kartstuff[k_position] > 0)
{
directorinfo.sortedplayers[target->kartstuff[k_position] - 1] = playernum;
}
}
for (position = 0; position < MAXPLAYERS - 1; position++)
{
directorinfo.gap[position] = INT32_MAX;
if (directorinfo.sortedplayers[position] == -1 || directorinfo.sortedplayers[position + 1] == -1)
{
continue;
}
directorinfo.gap[position] = ScaleFromMap(K_GetFinishGap(directorinfo.sortedplayers[position], directorinfo.sortedplayers[position + 1]), FRACUNIT);
if (directorinfo.gap[position] >= BREAKAWAYDIST)
{
directorinfo.boredom[position] = (INT32)(min(BOREDOMTIME * 2, directorinfo.boredom[position] + 1));
}
else if (directorinfo.boredom[position] > 0)
{
directorinfo.boredom[position]--;
}
}
if (directorinfo.sortedplayers[0] == -1)
{
directorinfo.maxdist = -1;
return;
}
directorinfo.maxdist = ScaleFromMap(K_GetDistanceToFinish(players[directorinfo.sortedplayers[0]]), FRACUNIT);
}
static boolean K_CanSwitchDirector(void)
{
if (directorinfo.cooldown > 0)
{
return false;
}
return true;
}
static void K_DirectorSwitch(INT32 player, boolean force)
{
if (!K_DirectorIsEnabled())
{
return;
}
if (P_IsDisplayPlayer(&players[player]))
{
return;
}
if (players[player].exiting)
{
return;
}
if (!force && !K_CanSwitchDirector())
{
return;
}
G_ResetView(1, player, true);
directorinfo.cooldown = SWITCHTIME;
}
static void K_DirectorForceSwitch(INT32 player, INT32 time)
{
if (players[player].exiting)
{
return;
}
directorinfo.attacker = player;
directorinfo.freeze = time;
}
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source)
{
if (!K_DirectorIsEnabled())
{
return;
}
if (!P_IsDisplayPlayer(player))
{
return;
}
if (inflictor && inflictor->player)
{
K_DirectorForceSwitch(inflictor->player - players, TRANSFERTIME);
}
else if (source && source->player)
{
K_DirectorForceSwitch(source->player - players, TRANSFERTIME);
}
}
void K_DrawDirectorDebugger(void)
{
INT32 position;
INT32 leader;
INT32 follower;
INT32 ytxt;
if (!cv_kartdebugdirector.value)
{
return;
}
V_DrawThinString(10, 0, V_70TRANS, va("PLACE"));
V_DrawThinString(40, 0, V_70TRANS, va("CONF?"));
V_DrawThinString(80, 0, V_70TRANS, va("GAP"));
V_DrawThinString(120, 0, V_70TRANS, va("BORED"));
V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfo.cooldown));
V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfo.maxdist));
for (position = 0; position < MAXPLAYERS - 1; position++)
{
ytxt = 10 * (position + 1);
leader = directorinfo.sortedplayers[position];
follower = directorinfo.sortedplayers[position + 1];
if (leader == -1 || follower == -1)
break;
V_DrawThinString(10, ytxt, V_70TRANS, va("%d", position));
V_DrawThinString(20, ytxt, V_70TRANS, va("%d", position + 1));
if (players[leader].kartstuff[k_positiondelay])
{
V_DrawThinString(40, ytxt, V_70TRANS, va("NG"));
}
V_DrawThinString(80, ytxt, V_70TRANS, va("%d", directorinfo.gap[position]));
if (directorinfo.boredom[position] >= BOREDOMTIME)
{
V_DrawThinString(120, ytxt, V_70TRANS, va("BORED"));
}
else
{
V_DrawThinString(120, ytxt, V_70TRANS, va("%d", directorinfo.boredom[position]));
}
V_DrawThinString(150, ytxt, V_70TRANS, va("%s", player_names[leader]));
V_DrawThinString(230, ytxt, V_70TRANS, va("%s", player_names[follower]));
}
}
void K_UpdateDirector(void)
{
INT32 *displayplayerp = &displayplayers[0];
INT32 targetposition;
if (!K_DirectorIsEnabled())
{
return;
}
K_UpdateDirectorPositions();
if (directorinfo.cooldown > 0) {
directorinfo.cooldown--;
}
// handle pending forced switches
if (directorinfo.freeze > 0)
{
if (!(--directorinfo.freeze))
K_DirectorSwitch(directorinfo.attacker, true);
return;
}
// if there's only one player left in the list, just switch to that player
if (directorinfo.sortedplayers[0] != -1 && (directorinfo.sortedplayers[1] == -1 ||
// TODO: Battle; I just threw this together quick. Focus on leader.
!race_rules()))
{
K_DirectorSwitch(directorinfo.sortedplayers[0], false);
return;
}
// aaight, time to walk through the standings to find the first interesting pair
// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
for (targetposition = 1; targetposition < MAXPLAYERS; targetposition++)
{
INT32 target;
// you are out of players, try again
if (directorinfo.sortedplayers[targetposition] == -1)
{
break;
}
// pair too far apart? try the next one
if (directorinfo.boredom[targetposition - 1] >= BOREDOMTIME)
{
continue;
}
// pair finished? try the next one
if (players[directorinfo.sortedplayers[targetposition]].exiting)
{
continue;
}
// don't risk switching away from forward pairs at race end, might miss something!
if (directorinfo.maxdist > PINCHDIST)
{
// if the "next" player is close enough, they should be able to see everyone fine!
// walk back through the standings to find a vantage that gets everyone in frame.
// (also creates a pretty cool effect w/ overtakes at speed)
while (targetposition < MAXPLAYERS && directorinfo.gap[targetposition] < WALKBACKDIST)
{
targetposition++;
}
}
target = directorinfo.sortedplayers[targetposition];
// stop here since we're already viewing this player
if (*displayplayerp == target)
{
break;
}
// if we're certain the back half of the pair is actually in this position, try to switch
if (!players[target].kartstuff[k_positiondelay])
{
K_DirectorSwitch(target, false);
}
// even if we're not certain, if we're certain we're watching the WRONG player, try to switch
if (players[*displayplayerp].kartstuff[k_position] != targetposition+1 && !players[*displayplayerp].kartstuff[k_positiondelay])
{
K_DirectorSwitch(target, false);
}
break;
}
}
void K_ToggleDirector(void)
{
if (!K_DirectorIsEnabled())
{
directorinfo.cooldown = 0; // switch immediately
}
COM_ImmedExecute("add director 1");
}
+17
View File
@@ -0,0 +1,17 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by AJ "Tyron" Martinez.
// Copyright (C) 2024 by James Robert Roman.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_director.h
/// \brief SRB2kart automatic spectator camera.
void K_InitDirector(void);
void K_UpdateDirector(void);
void K_DrawDirectorDebugger(void);
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source);
void K_ToggleDirector(void);
+268 -165
View File
@@ -16,6 +16,7 @@
#include "m_random.h"
#include "m_menu.h" // ffdhidshfuisduifigergho9igj89dgodhfih AAAAAAAAAA
#include "p_local.h"
#include "p_setup.h"
#include "p_slopes.h"
#include "r_defs.h"
#include "r_draw.h"
@@ -31,12 +32,14 @@
#include "z_zone.h"
#include "m_misc.h"
#include "m_cond.h"
#include "k_director.h"
#include "k_kart.h"
#include "f_finale.h"
#include "lua_hud.h" // For Lua hud checks
#include "lua_hook.h" // For MobjDamage and ShouldDamage
#include "d_main.h" // found_extra_kart
#include "i_video.h"
#ifdef HWRENDER
@@ -74,6 +77,7 @@ IMPL_HUD_OFFSET(stat); // Stats
//extra hud things
consvar_t cv_showstats = {"showstats", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showinput = {"showinput", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlaptimes = {"showlaptimes", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
consvar_t cv_newspeedometer = {"newspeedometer", "Default", CV_SAVE, speedo_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -84,7 +88,7 @@ consvar_t cv_saltyhopsfx = {"hardcodehopsfx", "On", CV_SAVE, CV_OnOff, NULL, 0,
consvar_t cv_saltysquish = {"hardcodehopsquish", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
//Colourized HUD
consvar_t cv_colorizedhud = {"colorizedhud", "Off", CV_SAVE|CV_CALL, CV_OnOff, Saturn_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_colorizedhud = {"colorizedhud", "Off", CV_SAVE|CV_CALL, CV_OnOff, SaturnHud_menu_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_colorizeditembox = {"colorizeditembox", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t HudColor_cons_t[MAXSKINCOLORS+1];
@@ -613,10 +617,8 @@ UINT8 K_GetKartColorByName(const char *name)
UINT8 K_GetHudColor(void)
{
if (cv_colorizedhud.value){
if (cv_colorizedhudcolor.value) return cv_colorizedhudcolor.value;
}
if (stplyr && P_IsLocalPlayer(stplyr) && gamestate == GS_LEVEL) return stplyr->skincolor;
if (cv_colorizedhud.value && cv_colorizedhudcolor.value) return cv_colorizedhudcolor.value;
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : cv_playercolor.value);
}
@@ -678,6 +680,7 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_kartgametypepreference);
CV_RegisterVar(&cv_kartspeedometer);
CV_RegisterVar(&cv_kartvoices);
CV_RegisterVar(&cv_karthitemdialog);
CV_RegisterVar(&cv_karteliminatelast);
CV_RegisterVar(&cv_votetime);
@@ -720,6 +723,7 @@ void K_RegisterKartStuff(void)
CV_RegisterVar(&cv_showstats);
CV_RegisterVar(&cv_showinput);
CV_RegisterVar(&cv_showlaptimes);
CV_RegisterVar(&cv_newspeedometer);
CV_RegisterVar(&cv_battlespeedo);
@@ -1896,6 +1900,31 @@ static void K_RegularVoiceTimers(player_t *player)
player->kartstuff[k_tauntvoices] = 4*TICRATE;
}
static void K_PlayGenericCombatSound(mobj_t *source, mobj_t *other, sfxenum_t sfx_id)
{
skin_t *skin = NULL;
// I HATE LOCALSKINS! I HATE LOCALSKINS! :AAAAAAAAAA:
if (source->player)
{
INT32 skinnum = source->player->skinlocal ? (source->player->localskin - 1) : source->player->skin;
skin = &(source->player->skinlocal ? localskins : skins)[skinnum];
}
if (!skin)
return;
boolean alwaysHear = false;
if (other != NULL && P_MobjWasRemoved(other) == false && other->player != NULL)
alwaysHear = P_IsDisplayPlayer(other->player);
if (cv_kartvoices.value)
S_StartSound(alwaysHear ? NULL : source, skin->soundsid[S_sfx[sfx_id].skinsound]);
K_RegularVoiceTimers(source->player);
}
void K_PlayAttackTaunt(mobj_t *source)
{
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
@@ -1944,10 +1973,34 @@ void K_PlayOvertakeSound(mobj_t *source)
K_RegularVoiceTimers(source->player);
}
void K_PlayHitEmSound(mobj_t *source)
static boolean K_SetDelayedHitEm(player_t *player, player_t *victim)
{
player_t *prevvictim = NULL;
if (player->hitemtimer)
prevvictim = &players[player->hitemvictim];
// We prioritize local players to hear "hit em" sfx
if (prevvictim && P_IsDisplayPlayer(prevvictim) && !P_IsDisplayPlayer(victim))
return false;
player->hitemtimer = TICRATE/2;
player->hitemvictim = victim - players;
return true;
}
void K_PlayHitEmSound(mobj_t *source, mobj_t *victim)
{
if (cv_kartvoices.value)
{
if (cv_karthitemdialog.value
&& source->player && victim && victim->player
&& K_SetDelayedHitEm(source->player, victim->player))
return; // Don't call K_RegularVoiceTimers yet, we didn't do any sound
S_StartSound(source, sfx_khitem);
}
else
S_StartSound(source, sfx_s1c9); // The only lost gameplay functionality with voices disabled
@@ -1962,6 +2015,33 @@ void K_PlayPowerGloatSound(mobj_t *source)
K_RegularVoiceTimers(source->player);
}
static void K_HandleDelayedHitByEm(player_t *player)
{
if (player->hitemtimer == 0)
{
return;
}
player->hitemtimer--;
if (player->hitemtimer == 0)
{
mobj_t *victim = NULL;
if (player->hitemvictim < MAXPLAYERS && playeringame[player->hitemvictim])
{
player_t *victimPlayer = &players[player->hitemvictim];
if (victimPlayer != NULL && victimPlayer->spectator == false)
{
victim = victimPlayer->mo;
}
}
K_PlayGenericCombatSound(player->mo, victim, sfx_khitem);
}
}
void K_MomentumToFacing(player_t *player)
{
angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
@@ -2233,6 +2313,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
// PS: Inflictor is unused for all purposes here and is actually only ever relevant to Lua. It may be nil too.
boolean force = false; // Used to check if Lua ShouldSpin should get us damaged reguardless of flashtics or heck knows what.
UINT8 shouldForce = LUAh_ShouldSpin(player, inflictor, source);
if (P_MobjWasRemoved(player->mo))
return; // mobj was removed (in theory that shouldn't happen)
if (shouldForce == 1)
@@ -2240,6 +2321,8 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
else if (shouldForce == 2)
return;
K_DirectorFollowAttack(player, inflictor, source);
if (!trapitem && G_BattleGametype())
{
if (K_IsPlayerWanted(player))
@@ -2266,7 +2349,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
return;
if (source && source != player->mo && source->player)
K_PlayHitEmSound(source);
K_PlayHitEmSound(source, player->mo);
//player->kartstuff[k_sneakertimer] = 0;
player->kartstuff[k_driftboost] = 0;
@@ -2466,7 +2549,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
P_PlayRinglossSound(player->mo);
P_PlayRinglossSound(player->mo, source);
player->kartstuff[k_instashield] = 15;
if (cv_kartdebughuddrop.value && !modeattacking)
@@ -2490,6 +2573,8 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
else if (shouldForce == 2)
return;
K_DirectorFollowAttack(player, inflictor, source);
if (G_BattleGametype())
{
if (K_IsPlayerWanted(player))
@@ -2516,7 +2601,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
return;
if (source && source != player->mo && source->player)
K_PlayHitEmSound(source);
K_PlayHitEmSound(source, player->mo);
player->kartstuff[k_sneakertimer] = 0;
player->kartstuff[k_driftboost] = 0;
@@ -2597,7 +2682,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
P_PlayRinglossSound(player->mo);
P_PlayRinglossSound(player->mo, source);
if (P_IsLocalPlayer(player))
{
@@ -4406,6 +4491,7 @@ static void K_MoveHeldObjects(player_t *player)
if (!player->mo->hnext)
{
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
player->kartstuff[k_eggmanheld] = 0;
else if (player->kartstuff[k_itemheld])
@@ -4421,6 +4507,7 @@ static void K_MoveHeldObjects(player_t *player)
// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
P_SetTarget(&player->mo->hnext, NULL);
player->kartstuff[k_bananadrag] = 0;
if (player->kartstuff[k_eggmanheld])
player->kartstuff[k_eggmanheld] = 0;
else if (player->kartstuff[k_itemheld])
@@ -4915,23 +5002,14 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
static void K_UpdateInvincibilitySounds(player_t *player)
{
INT32 sfxnum = sfx_None;
boolean localplayer = P_IsLocalPlayer(player);
if (player->mo->health > 0 && !P_IsLocalPlayer(player))
if (player->mo->health > 0)
{
if (cv_kartinvinsfx.value)
{
if (player->kartstuff[k_growshrinktimer] > 0) // Prioritize Grow
sfxnum = sfx_alarmg;
else if (player->kartstuff[k_invincibilitytimer] > 0)
sfxnum = sfx_alarmi;
}
else
{
if (player->kartstuff[k_growshrinktimer] > 0)
sfxnum = sfx_kgrow;
else if (player->kartstuff[k_invincibilitytimer] > 0)
sfxnum = sfx_kinvnc;
}
if (player->kartstuff[k_growshrinktimer] > 0 && (!localplayer || cv_growmusic.value == 2)) // Prioritize Grow
sfxnum = cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow;
else if (player->kartstuff[k_invincibilitytimer] > 0 && (!localplayer || cv_supermusic.value == 2))
sfxnum = cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc;
}
if (sfxnum != sfx_None && !S_SoundPlaying(player->mo, sfxnum))
@@ -5276,6 +5354,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
// Roulette Code
K_KartItemRoulette(player, cmd);
// Used when karthitemdialog is On
K_HandleDelayedHitByEm(player);
// Handle invincibility sfx
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
@@ -5993,7 +6074,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_SetScale(overlay, player->mo->scale);
}
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
if (P_IsLocalPlayer(player) && cv_supermusic.value && cv_birdmusic.value)
if (P_IsLocalPlayer(player) && cv_supermusic.value == 1 && cv_birdmusic.value)
S_ChangeMusicSpecial("kinvnc");
else
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmi : sfx_kinvnc));
@@ -6198,7 +6279,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = (6*player->mo->destscale)/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
if (P_IsLocalPlayer(player) && cv_growmusic.value && cv_birdmusic.value )
if (P_IsLocalPlayer(player) && cv_growmusic.value == 1 && cv_birdmusic.value )
S_ChangeMusicSpecial("kgrow");
else
S_StartSound(player->mo, (cv_kartinvinsfx.value ? sfx_alarmg : sfx_kgrow));
@@ -7507,55 +7588,55 @@ static void K_initKartHUD(void)
if (splitscreen) // Splitscreen
{
ITEM_X = 5 + cv_item_xoffset.value;
ITEM_Y = 3 + cv_item_yoffset.value;
ITEM_X = 5;
ITEM_Y = 3;
LAPS_Y = (BASEVIDHEIGHT/2)-24 + cv_laps_yoffset.value;
LAPS_Y = (BASEVIDHEIGHT/2)-24;
POSI_Y = (BASEVIDHEIGHT/2)- 2 + cv_posi_yoffset.value;
POSI_Y = (BASEVIDHEIGHT/2)- 2;
STCD_Y = BASEVIDHEIGHT/4 + cv_stcd_yoffset.value;
STCD_Y = BASEVIDHEIGHT/4;
MINI_Y = (BASEVIDHEIGHT/2) + cv_mini_yoffset.value;
MINI_Y = (BASEVIDHEIGHT/2);
if (splitscreen > 1) // 3P/4P Small Splitscreen
{
// 1P (top left)
ITEM_X = -9 + cv_item_xoffset.value;
ITEM_Y = -8 + cv_item_yoffset.value;
ITEM_X = -9;
ITEM_Y = -8;
LAPS_X = 3 + cv_laps_xoffset.value;
LAPS_Y = (BASEVIDHEIGHT/2)-13 + cv_laps_yoffset.value;
LAPS_X = 3;
LAPS_Y = (BASEVIDHEIGHT/2)-13;
POSI_X = 24 + cv_posi_xoffset.value;
POSI_Y = (BASEVIDHEIGHT/2)- 16 + cv_posi_yoffset.value;
POSI_X = 24;
POSI_Y = (BASEVIDHEIGHT/2)- 16;
// 2P (top right)
ITEM2_X = BASEVIDWIDTH-39 + cv_item_xoffset.value;
ITEM2_Y = -8 + cv_item_yoffset.value;
ITEM2_X = BASEVIDWIDTH-39;
ITEM2_Y = -8;
LAPS2_X = BASEVIDWIDTH-3 + cv_laps_xoffset.value;
LAPS2_Y = (BASEVIDHEIGHT/2)-13 + cv_laps_yoffset.value;
LAPS2_X = BASEVIDWIDTH-3;
LAPS2_Y = (BASEVIDHEIGHT/2)-13;
POSI2_X = BASEVIDWIDTH -4 + cv_posi_xoffset.value;
POSI2_Y = (BASEVIDHEIGHT/2)- 16 + cv_posi_yoffset.value;
POSI2_X = BASEVIDWIDTH -4;
POSI2_Y = (BASEVIDHEIGHT/2)- 16;
// Reminder that 3P and 4P are just 1P and 2P splitscreen'd to the bottom.
STCD_X = BASEVIDWIDTH/4 + cv_stcd_xoffset.value;
STCD_X = BASEVIDWIDTH/4;
MINI_X = (3*BASEVIDWIDTH/4) + cv_mini_xoffset.value;
MINI_Y = (3*BASEVIDHEIGHT/4) + cv_mini_yoffset.value;
MINI_X = (3*BASEVIDWIDTH/4);
MINI_Y = (3*BASEVIDHEIGHT/4);
if (splitscreen > 2) // 4P-only
{
MINI_X = (BASEVIDWIDTH/2) + cv_mini_xoffset.value;
MINI_Y = (BASEVIDHEIGHT/2) + cv_mini_yoffset.value;
MINI_X = (BASEVIDWIDTH/2);
MINI_Y = (BASEVIDHEIGHT/2);
}
}
}
if (timeinmap > 113)
if (timeinmap > 113 || forceshowhud)
hudtrans = cv_translucenthud.value;
else if (timeinmap > 105)
hudtrans = ((((INT32)timeinmap) - 105)*cv_translucenthud.value)/(113-105);
@@ -7710,49 +7791,6 @@ static void K_drawKartStats(void)
if (!LUA_HudEnabled(hud_statdisplay))
return;
// I tried my best, but this is still mess :/
if (splitscreen)
{
if (splitscreen == 1)
{
// If we are in 2-player splitscreen, for player 1 we move hud to up and remove snapping
// to bottom
if (splitnum == 0)
{
y /= 2;
flags = V_SNAPTOLEFT;
}
else
{
// Can move it down a bit
y += 20;
}
}
else
{
// In 4-player splitscreen...
flags = 0;
// ...For players 2 and 4, which are at right side, we move x coordinate...
if (splitnum == 1 || splitnum == 3)
x += BASEVIDWIDTH/2;
// ...Else, for players on left side we can snap position to left...
else
flags |= V_SNAPTOLEFT;
// ...For players 1 and 2, which are at top side, we move y coordinate...
if (splitnum == 0 || splitnum == 1)
y /= 2;
// ...Else, for players on bottom side we can snap position to bottom
else
{
flags |= V_SNAPTOBOTTOM;
// Can move it down a bit
y += 20;
}
}
}
//Internal offset for speedometer
if (cv_kartspeedometer.value)
@@ -7764,10 +7802,49 @@ static void K_drawKartStats(void)
}
else
spdoffset = 0;
// Customizations c:
x += 18 + cv_stat_xoffset.value;
y += cv_stat_yoffset.value + (G_BattleGametype() ? (stplyr->kartstuff[k_bumper] ? -5 : -8) : 0) + spdoffset;
if (!splitscreen)
{
x += 18 + cv_stat_xoffset.value;
y += cv_stat_yoffset.value + (G_BattleGametype() ? (stplyr->kartstuff[k_bumper] ? -5 : -8) : 0) + spdoffset;
}
else if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
{
x -= 10;
y -= 40;
y += (G_BattleGametype() ? (stplyr->kartstuff[k_bumper] ? -5 : -8) : 0);
// If we are in 2-player splitscreen, for player 1 we move hud to up and remove snapping
// to bottom
if (splitnum == 0)
{
y /= 2;
flags = V_SNAPTOLEFT;
}
else
{
// Can move it down a bit
y += 45;
}
}
else
{
if (splitnum == 0 || splitnum == 2) // If we are P1 or P3...
{
// ye i just align it to position number lol
x = POSI_X + 19;
y = POSI_Y - 6;
flags = V_SNAPTOLEFT|((splitnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
}
else // else, that means we're P2 or P4.
{
x = POSI2_X - 75;
y = POSI2_Y - 6;
flags = V_SNAPTORIGHT|((splitnum == 3) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P4 to the bottom
}
}
flags |= V_HUDTRANS;
skin_t *fakeskin;
@@ -8111,8 +8188,6 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
tic_t worktime;
INT32 splitflags = 0;
if (!mode)
@@ -8137,63 +8212,51 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
TX += 33;
worktime = drawtime/(60*TICRATE);
if (mode && !drawtime)
V_DrawKartString(TX, TY+3, splitflags, va("--'--\"--"));
else if (worktime < 100) // 99:99:99 only
if (drawtime == UINT32_MAX)
;
else if (mode && !drawtime)
{
if ((cv_timelimit.value && G_BattleGametype()) && (!players[consoleplayer].exiting && (leveltime > (timelimitintics + starttime + TICRATE/2)) && cv_overtime.value)) // i hate this so much
{
V_DrawKartString(TX, TY+3, splitflags, va("OVERTIME"));
return;
}
// zero minute
if (worktime < 10)
{
V_DrawKartString(TX, TY+3, splitflags, va("0"));
// minutes time 0 __ __
V_DrawKartString(TX+12, TY+3, splitflags, va("%d", worktime));
}
// minutes time 0 __ __
else
V_DrawKartString(TX, TY+3, splitflags, va("%d", worktime));
// apostrophe location _'__ __
V_DrawKartString(TX+24, TY+3, splitflags, va("'"));
worktime = (drawtime/TICRATE % 60);
// zero second _ 0_ __
if (worktime < 10)
{
V_DrawKartString(TX+36, TY+3, splitflags, va("0"));
// seconds time _ _0 __
V_DrawKartString(TX+48, TY+3, splitflags, va("%d", worktime));
}
// zero second _ 00 __
else
V_DrawKartString(TX+36, TY+3, splitflags, va("%d", worktime));
// quotation mark location _ __"__
V_DrawKartString(TX+60, TY+3, splitflags, va("\""));
worktime = G_TicsToCentiseconds(drawtime);
// zero tick _ __ 0_
if (worktime < 10)
{
V_DrawKartString(TX+72, TY+3, splitflags, va("0"));
// tics _ __ _0
V_DrawKartString(TX+84, TY+3, splitflags, va("%d", worktime));
}
// zero tick _ __ 00
else
V_DrawKartString(TX+72, TY+3, splitflags, va("%d", worktime));
}
else if ((drawtime/TICRATE) & 1)
V_DrawKartString(TX, TY+3, splitflags, va("99'59\"99"));
else
{
tic_t worktime = drawtime/(60*TICRATE);
if ((G_BattleGametype() && cv_timelimit.value) && (!players[consoleplayer].exiting && (leveltime > (timelimitintics + starttime + TICRATE/2)) && cv_overtime.value)) // i hate this so much
{
V_DrawKartString(TX, TY+3, splitflags, va("OVERTIME"));
}
else if (worktime < 100)
{
// minutes time 00 __ __
V_DrawKartString(TX, TY+3, splitflags, va("%d", worktime/10));
V_DrawKartString(TX+12, TY+3, splitflags, va("%d", worktime%10));
// apostrophe location _'__ __
V_DrawKartString(TX+24, TY+3, splitflags, va("'"));
worktime = (drawtime/TICRATE % 60);
// seconds time _ 00 __
V_DrawKartString(TX+36, TY+3, splitflags, va("%d", worktime/10));
V_DrawKartString(TX+48, TY+3, splitflags, va("%d", worktime%10));
// quotation mark location _ __"__
V_DrawKartString(TX+60, TY+3, splitflags, va("\""));
worktime = G_TicsToCentiseconds(drawtime);
// tics _ __ 00
V_DrawKartString(TX+72, TY+3, splitflags, va("%d", worktime/10));
V_DrawKartString(TX+84, TY+3, splitflags, va("%d", worktime%10));
}
else if ((drawtime/TICRATE) & 1)
V_DrawKartString(TX, TY+3, splitflags, va("99'59\"99"));
}
if (emblemmap && (modeattacking || (mode == 1)) && !demo.playback) // emblem time!
{
@@ -8707,7 +8770,7 @@ static void K_drawKartLaps(void)
else
V_DrawMappedPatch(fx, fy, V_HUDTRANS|splitflags, kp_lapstickerclr, colormap);
}
if (stplyr->exiting)
V_DrawKartString(fx+33, fy+3, V_HUDTRANS|splitflags, "FIN");
else
@@ -8722,7 +8785,7 @@ static void K_drawKartSpeedometer(void)
return;
fixed_t convSpeed = 0;
//KartZ speedo
fixed_t fuspeed = 0;
INT32 spdpatch = 0;
@@ -8860,6 +8923,14 @@ static void K_drawKartBumpersOrKarma(void)
fy = info.y;
fflags = info.flags;
if (cv_battlespeedo.value && !splitscreen)
{
if ((cv_newspeedometer.value == 2 && xtra_speedo) || (cv_newspeedometer.value == 3 && achi_speedo) || (cv_newspeedometer.value == 5 && xtra_speedo3))
fy += 5;
else
fy += 7;
}
if (splitscreen > 1)
{
if (stplyr->kartstuff[k_bumper] <= 0)
@@ -8996,11 +9067,11 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
offset = FixedMul(FINETANGENT(((aimingangle+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), xres);
// this isn't fovtan... what am i even doing anymore
if (splitscreen == 1)
offset = 17*offset/10;
// OpenGL with software perspective is miscentered on non-16:10 resolutions
offset = 17*offset/120;
#ifdef HWRENDER
if (rendermode == render_opengl)
offset = FixedMul(offset, FixedDiv(104857, FixedDiv(xres, yres)));
// OpenGL with software perspective is miscentered on non-16:10 resolutions
//if (rendermode == render_opengl)
//offset = FixedMul(offset, FixedDiv(104857, FixedDiv(xres, yres)));
#endif
// thanks fickle
offset = FixedDiv(offset, fovratio);
@@ -9023,12 +9094,14 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
int splitindex = stplyrnum;
// adjust coords for splitscreen
if (splitscreen == 1){ // 2P
if (splitscreen == 1) // 2P
{
y = y>>1;
if (splitindex)
y = y + yres;
}
if (splitscreen >= 2) { // 3P or 4P
if (splitscreen >= 2) // 3P or 4P
{
x = x>>1;
y = y>>1;
if (splitindex & 1)
@@ -9297,9 +9370,17 @@ static void K_drawDriftGauge(void)
0, 31, 47, 63, 79, 95, 111, 119, 127, 143, 159, 175, 183, 191, 199, 207, 223, 247
};
if (!stplyr->mo || !stplyr->kartstuff[k_drift] || (!splitscreen && !camera->chase))
if (!stplyr->mo || (!splitscreen && !camera->chase))
return;
if (forceshowhud)
goto skipcrap; // i will skip the drift early return and you cant stop me!
if (!stplyr->kartstuff[k_drift])
return;
skipcrap:
if (!K_GetScreenCoords(&pos, stplyr, stplyr->mo, FixedMul(cv_driftgaugeofs.value, cv_driftgaugeofs.value > 0 ? stplyr->mo->scale : mapobjectscale), false))
return;
@@ -9352,9 +9433,7 @@ static void K_drawDriftGauge(void)
{
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
for (i = 0; i < 4; i++)
{
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[(leveltime % 18) + 1] + i*2) | V_NOSCALESTART|drifttrans);
}
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 18 - 1)] + i*2) | V_NOSCALESTART|drifttrans);
}
else // none/blue/red
{
@@ -9679,7 +9758,9 @@ static void K_drawKartMinimap(void)
splitflags = info.flags;
if (timeinmap > 105)
if (forceshowhud)
minimaptrans = cv_kartminimap.value;
else if (timeinmap > 105)
{
minimaptrans = cv_kartminimap.value;
if (timeinmap <= 113)
@@ -10492,9 +10573,27 @@ void K_drawKartHUD(void)
// If not splitscreen, draw...
if (!splitscreen && !demo.title)
{
tic_t realtime = stplyr->realtime;
if (cv_showlaptimes.value
&& stplyr->kartstuff[k_lapanimation]
&& !stplyr->exiting
&& stplyr->laptime[LAP_LAST] != 0
&& !midgamejoin)
{
if ((stplyr->kartstuff[k_lapanimation] / 5) & 1)
{
realtime = stplyr->laptime[LAP_LAST];
}
else
{
realtime = UINT32_MAX;
}
}
// Draw the timestamp
if (LUA_HudEnabled(hud_time))
K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y, gamemap, 0);
K_drawKartTimestamp(realtime, TIME_X, TIME_Y, gamemap, 0);
if (!modeattacking)
{
@@ -10521,6 +10620,7 @@ void K_drawKartHUD(void)
if (demo.title) // Draw title logo instead in demo.titles
{
INT32 x = (BASEVIDWIDTH - 32)*FRACUNIT, y = 128*FRACUNIT, offs;
INT32 logoflags = V_SNAPTORIGHT|V_SNAPTOBOTTOM;
if (splitscreen == 3)
{
@@ -10539,8 +10639,8 @@ void K_drawKartHUD(void)
x += offs - frac;
}
V_DrawSciencePatch(x - (54*FRACUNIT), y, 0, W_CachePatchName("TTKBANNR", PU_CACHE), FRACUNIT/4);
V_DrawSciencePatch(x - (54*FRACUNIT), y + (25*FRACUNIT), 0, W_CachePatchName("TTKART", PU_CACHE), FRACUNIT/4);
V_DrawSciencePatch(x - (54*FRACUNIT), y, logoflags, W_CachePatchName("TTKBANNR", PU_CACHE), FRACUNIT/4);
V_DrawSciencePatch(x - (54*FRACUNIT), y + (25*FRACUNIT), logoflags, W_CachePatchName("TTKART", PU_CACHE), FRACUNIT/4);
}
else if (G_RaceGametype()) // Race-only elements
{
@@ -10636,6 +10736,9 @@ void K_drawKartHUD(void)
if (cv_kartdebugcheckpoint.value)
K_drawCheckpointDebugger();
if (cv_kartdebugdirector.value)
K_DrawDirectorDebugger();
if (cv_kartdebugnodes.value)
{
UINT8 p;
+2 -1
View File
@@ -31,6 +31,7 @@ extern consvar_t cv_highresportrait;
extern consvar_t cv_stat_xoffset;
extern consvar_t cv_stat_yoffset;
extern consvar_t cv_showstats;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
#define NUMSPEEDOSTUFF 6
@@ -91,7 +92,7 @@ void K_UpdateSpectateGrief(void);
void K_PlayAttackTaunt(mobj_t *source);
void K_PlayBoostTaunt(mobj_t *source);
void K_PlayOvertakeSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source, mobj_t *victim);
void K_PlayPowerGloatSound(mobj_t *source);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
+80 -3
View File
@@ -20,6 +20,7 @@
#include "m_random.h"
#include "s_sound.h"
#include "g_game.h"
#include "g_input.h"
#include "hu_stuff.h" // HU_AddChatText
#include "console.h"
#include "k_kart.h" // SRB2Kart
@@ -1258,6 +1259,7 @@ static int lib_pPlayRinglossSound(lua_State *L)
{
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
player_t *player = NULL;
mobj_t *damager = NULL;
NOHUD
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
@@ -1267,8 +1269,15 @@ static int lib_pPlayRinglossSound(lua_State *L)
if (!player)
return LUA_ErrInvalid(L, "player_t");
}
if (!lua_isnoneornil(L, 3))
{
damager = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
if (!damager)
return LUA_ErrInvalid(L, "mobj_t");
}
if (!player || P_IsLocalPlayer(player))
P_PlayRinglossSound(source);
P_PlayRinglossSound(source, damager);
return 0;
}
@@ -2556,10 +2565,22 @@ static int lib_kOvertakeSound(lua_State *L)
static int lib_kHitEmSound(lua_State *L)
{
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobj_t *victim = NULL;
if (!lua_isnoneornil(L, 2))
{
victim = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
if (!victim)
return LUA_ErrInvalid(L, "mobj_t");
}
NOHUD
if (!mobj->player)
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Nothing bad would happen if we let it run the func, but telling why it ain't doing anything is helpful.
K_PlayHitEmSound(mobj);
if (victim && !victim->player)
return luaL_error(L, "K_PlayHitEmSound: mobj_t isn't a player object."); //Same as above
K_PlayHitEmSound(mobj, victim);
return 0;
}
@@ -3000,6 +3021,58 @@ static int lib_kSetHyuCountdown(lua_State *L)
return 0;
}
// G_INPUT
////////////
static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
{
INT32 player = -1;
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
UINT16 color = (UINT16)luaL_checkinteger(L, 2); // skincolor
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
if (plr - players == displayplayers[i])
{
player = i;
break;
}
}
// Not a local player
if (player == -1) return 0;
// pls update with color 0 when youre done with changing led stuff so it can get player color again
G_SetPlayerGamepadIndicatorColor(player, color);
return 0;
}
static int lib_gPlayerDeviceRumble(lua_State *L)
{
INT32 player = -1;
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
UINT16 low_strength = (UINT16)luaL_checkinteger(L, 2); // low frequency rumble motor strenght
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
if (plr - players == displayplayers[i])
{
player = i;
break;
}
}
// Not a local player
if (player == -1) return 0;
G_PlayerDeviceRumble(player, low_strength, high_strength, duration);
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@@ -3247,6 +3320,10 @@ static luaL_Reg lib[] = {
{"K_SetIndirectItemCooldown",lib_kSetIndirectItemCountdown},
{"K_SetHyudoroCooldown",lib_kSetHyuCountdown},
//g_input
{"G_SetPlayerGamepadIndicatorColor",lib_gSetPlayerGamepadIndicatorColor},
{"G_PlayerDeviceRumble",lib_gPlayerDeviceRumble},
{NULL, NULL}
};
@@ -3266,4 +3343,4 @@ int LUA_BaseLib(lua_State *L)
lua_pushvalue(L, LUA_GLOBALSINDEX);
luaL_register(L, NULL, lib);
return 0;
}
}
+50 -12
View File
@@ -453,9 +453,11 @@ static int lib_cvRegisterVar(lua_State *L)
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && stricmp(cvar->string, "0"))))
{
char *temp = NULL;
if (!category)
{
char *temp = strdup(wadfiles[numwadfiles - 1]->filename);
temp = strdup(wadfiles[numwadfiles - 1]->filename);
nameonly(temp);
category = temp;
@@ -465,6 +467,8 @@ static int lib_cvRegisterVar(lua_State *L)
M_SlotCvarIntoModMenu(cvar, category, menu_name);
else
M_SlotCvarIntoModMenu(cvar, category, cvar->name);
free (temp);
}
// return cvar userdata
@@ -580,27 +584,59 @@ static luaL_Reg lib[] = {
{NULL, NULL}
};
enum cvar_e
{
cvar_name,
cvar_defaultvalue,
cvar_flags,
cvar_value,
cvar_string,
cvar_changed,
};
static const char *const cvar_opt[] = {
"name",
"defaultvalue",
"flags",
"value",
"string",
"changed",
NULL,
};
static int cvar_fields_ref = LUA_NOREF;
static int cvar_get(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
const char *field = luaL_checkstring(L, 2);
enum cvar_e field = Lua_optoption(L, 2, -1, cvar_fields_ref);
if(fastcmp(field,"name"))
switch (field)
{
case cvar_name:
lua_pushstring(L, cvar->name);
else if(fastcmp(field,"defaultvalue"))
break;
case cvar_defaultvalue:
lua_pushstring(L, cvar->defaultvalue);
else if(fastcmp(field,"flags"))
break;
case cvar_flags:
lua_pushinteger(L, cvar->flags);
else if(fastcmp(field,"value"))
break;
case cvar_value:
lua_pushinteger(L, cvar->value);
else if(fastcmp(field,"string"))
break;
case cvar_string:
lua_pushstring(L, cvar->string);
else if(fastcmp(field,"changed"))
break;
case cvar_changed:
lua_pushboolean(L, cvar->changed);
else if (devparm)
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
else
return 0;
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
else
return 0;
}
return 1;
}
@@ -612,6 +648,8 @@ int LUA_ConsoleLib(lua_State *L)
lua_setfield(L, -2, "__index");
lua_pop(L,1);
cvar_fields_ref = Lua_CreateFieldTable(L, cvar_opt);
// Set empty registry tables
lua_newtable(L);
lua_setfield(L, LUA_REGISTRYINDEX, "COM_Command");
+4 -1
View File
@@ -55,6 +55,7 @@ enum hook {
hook_PlayerCmd, //SRB2KART
hook_IntermissionThinker, //SRB2KART
hook_VoteThinker, //SRB2KART
hook_ServerJoin, // SRB2KART - Saturn 32p
hook_MAX // last hook
};
@@ -106,8 +107,10 @@ boolean LUAh_PlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); //
boolean LUAh_PlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
void LUAh_ServerJoin(void); // SRB2KART - Saturn 32p: called by client when joining a server, allows lua to load any sort of config file
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
void LUAh_VoteThinker(void); // Hook for Y_VoteTicker
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
+1032 -811
View File
File diff suppressed because it is too large. Load diff
+10 -2
View File
@@ -106,6 +106,8 @@ static const char *const hudhook_opt[] = {
"vote",
NULL};
static int patch_fields_ref = LUA_NOREF;
// alignment types for v.drawString
enum align {
align_left = 0,
@@ -229,6 +231,8 @@ static const char *const hud_drawinfo_options[] = {
"minimap",
NULL};
static int camera_fields_ref = LUA_NOREF;
static int lib_getHudInfo(lua_State *L)
{
UINT32 i;
@@ -298,7 +302,7 @@ static int colormap_get(lua_State *L)
static int patch_get(lua_State *L)
{
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
// this may change in the future, so patch.valid still exists
@@ -333,7 +337,7 @@ static int patch_set(lua_State *L)
static int camera_get(lua_State *L)
{
camera_t *cam = *((camera_t **)luaL_checkudata(L, 1, META_CAMERA));
enum cameraf field = luaL_checkoption(L, 2, NULL, camera_opt);
enum cameraf field = Lua_optoption(L, 2, -1, camera_fields_ref);
// cameras should always be valid unless I'm a nutter
I_Assert(cam != NULL);
@@ -1439,11 +1443,15 @@ int LUA_HudLib(lua_State *L)
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
patch_fields_ref = Lua_CreateFieldTable(L, patch_opt);
luaL_newmetatable(L, META_CAMERA);
lua_pushcfunction(L, camera_get);
lua_setfield(L, -2, "__index");
lua_pop(L,1);
camera_fields_ref = Lua_CreateFieldTable(L, camera_opt);
luaL_register(L, "hud", lib_hud);
return 0;
}
+1 -1
View File
@@ -326,7 +326,7 @@ static UINT64 GetItemId(void)
return 0;
// leave bits 0 and 1 free for the string mode
UINT64 id = ((uintptr_t)gL->savedpc << 32) | (hud_interpcounter << 10) | (hud_interptag << 2);
UINT64 id = ((UINT64)(uintptr_t)gL->savedpc << 32) | (hud_interpcounter << 10) | (hud_interptag << 2);
if (hud_interplatch)
{
+354 -162
View File
@@ -23,34 +23,10 @@
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // cmd errors
boolean LUA_CallAction(const char *action, mobj_t *actor);
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate;
enum sfxinfo_read {
sfxinfor_name = 0,
sfxinfor_singular,
sfxinfor_priority,
sfxinfor_flags, // "pitch"
sfxinfor_skinsound
};
const char *const sfxinfo_ropt[] = {
"name",
"singular",
"priority",
"flags",
"skinsound",
NULL};
enum sfxinfo_write {
sfxinfow_singular = 0,
sfxinfow_priority,
sfxinfow_flags // "pitch"
};
const char *const sfxinfo_wopt[] = {
"singular",
"priority",
"flags",
NULL};
boolean actionsoverridden[NUMACTIONS] = {false};
//
// Sprite Names
@@ -101,7 +77,7 @@ static void A_Lua(mobj_t *actor)
{
boolean found = false;
I_Assert(actor != NULL);
lua_settop(gL, 0); // Just in case...
lua_pushcfunction(gL, LUA_GetErrorMessage);
@@ -276,27 +252,21 @@ boolean LUA_SetLuaAction(void *stv, const char *action)
return true; // action successfully set.
}
boolean LUA_CallAction(const char *csaction, mobj_t *actor)
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor)
{
I_Assert(csaction != NULL);
I_Assert(actor != NULL);
if (!gL) // Lua isn't loaded,
if (!actionsoverridden[actionnum]) // The action is not overriden,
return false; // action not called.
if (superstack && fasticmp(csaction, superactions[superstack-1])) // the action is calling itself,
return false; // let it call the hardcoded function instead.
if (superstack && fasticmp(actionpointers[actionnum].name, superactions[superstack-1])) // the action is calling itself,
return false; // let it call the hardcoded function
lua_pushcfunction(gL, LUA_GetErrorMessage);
// grab function by uppercase name.
lua_getfield(gL, LUA_REGISTRYINDEX, LREG_ACTIONS);
{
char *action = Z_StrDup(csaction);
strupr(action);
lua_getfield(gL, -1, action);
Z_Free(action);
}
lua_getfield(gL, -1, actionpointers[actionnum].name);
lua_remove(gL, -2); // pop LREG_ACTIONS
if (lua_isnil(gL, -1)) // no match
@@ -319,7 +289,7 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
lua_pushinteger(gL, var1);
lua_pushinteger(gL, var2);
superactions[superstack] = csaction;
superactions[superstack] = actionpointers[actionnum].name;
++superstack;
LUA_Call(gL, 3, 0, -(2 + 3));
@@ -330,49 +300,93 @@ boolean LUA_CallAction(const char *csaction, mobj_t *actor)
return true; // action successfully called.
}
enum state_e {
state_sprite = 0,
state_frame,
state_tics,
state_action,
state_var1,
state_var2,
state_nextstate,
};
const char *const state_opt[] = {
"sprite",
"frame",
"tics",
"action",
"var1",
"var2",
"nextstate",
NULL
};
static int state_fields_ref = LUA_NOREF;
// state_t *, field -> number
static int state_get(lua_State *L)
{
state_t *st = *((state_t **)luaL_checkudata(L, 1, META_STATE));
const char *field = luaL_checkstring(L, 2);
enum state_e field = Lua_optoption(L, 2, -1, state_fields_ref);
lua_Integer number;
if (fastcmp(field,"sprite"))
number = st->sprite;
else if (fastcmp(field,"frame"))
number = st->frame;
else if (fastcmp(field,"tics"))
number = st->tics;
else if (fastcmp(field,"action")) {
const char *name;
if (!st->action.acp1) // Action is NULL.
return 0; // return nil.
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, st); // Push the state pointer and
lua_rawget(L, -2); // use it to get the actual Lua function.
lua_remove(L, -2); // pop LREG_STATEACTION
return 1; // Return the Lua function.
switch (field)
{
case state_sprite:
number = st->sprite;
break;
case state_frame:
number = st->frame;
break;
case state_tics:
number = st->tics;
break;
case state_action:
{
const char *name;
if (!st->action.acp1) // Action is NULL.
return 0; // return nil.
if (st->action.acp1 == (actionf_p1)A_Lua) { // This is a Lua function?
lua_getfield(L, LUA_REGISTRYINDEX, LREG_STATEACTION);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, st); // Push the state pointer and
lua_rawget(L, -2); // use it to get the actual Lua function.
lua_remove(L, -2); // pop LREG_STATEACTION
return 1; // Return the Lua function.
}
name = LUA_GetActionName(&st->action); // find a hardcoded function name
if (!name) // If it's not a hardcoded function and it's not a Lua function...
return 0; // Just what is this??
// get the function from the global
// because the metatable will trigger.
lua_getglobal(L, name); // actually gets from LREG_ACTIONS if applicable, and pushes a new C closure if not.
lua_pushstring(L, name); // push the name we found.
return 2; // return both the function and its name, in case somebody wanted to do a comparison by name or something?
}
name = LUA_GetActionName(&st->action); // find a hardcoded function name
if (!name) // If it's not a hardcoded function and it's not a Lua function...
return 0; // Just what is this??
// get the function from the global
// because the metatable will trigger.
lua_getglobal(L, name); // actually gets from LREG_ACTIONS if applicable, and pushes a new C closure if not.
lua_pushstring(L, name); // push the name we found.
return 2; // return both the function and its name, in case somebody wanted to do a comparison by name or something?
} else if (fastcmp(field,"var1"))
number = st->var1;
else if (fastcmp(field,"var2"))
number = st->var2;
else if (fastcmp(field,"nextstate"))
number = st->nextstate;
else if (devparm)
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
else
return 0;
break;
case state_var1:
number = st->var1;
break;
case state_var2:
number = st->var2;
break;
case state_nextstate:
number = st->nextstate;
break;
default:
{
if (devparm)
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
return 0;
}
}
lua_pushinteger(L, number);
return 1;
@@ -382,7 +396,7 @@ static int state_get(lua_State *L)
static int state_set(lua_State *L)
{
state_t *st = *((state_t **)luaL_checkudata(L, 1, META_STATE));
const char *field = luaL_checkstring(L, 2);
enum state_e field = Lua_optoption(L, 2, -1, state_fields_ref);
lua_Integer value;
if (hud_running)
@@ -390,16 +404,24 @@ static int state_set(lua_State *L)
if (hook_cmd_running)
return luaL_error(L, "Do not alter states in BuildCMD code!");
if (fastcmp(field,"sprite")) {
switch (field)
{
case state_sprite:
value = luaL_checknumber(L, 3);
if (value < SPR_NULL || value >= NUMSPRITES)
return luaL_error(L, "sprite number %d is invalid.", value);
st->sprite = (spritenum_t)value;
} else if (fastcmp(field,"frame"))
break;
case state_frame:
st->frame = (UINT32)luaL_checknumber(L, 3);
else if (fastcmp(field,"tics"))
break;
case state_tics:
st->tics = (INT32)luaL_checknumber(L, 3);
else if (fastcmp(field,"action")) {
break;
case state_action:
switch(lua_type(L, 3))
{
case LUA_TNIL: // Null? Set the action to nothing, then.
@@ -420,17 +442,26 @@ static int state_set(lua_State *L)
default: // ?!
return luaL_typerror(L, 3, "function");
}
} else if (fastcmp(field,"var1"))
break;
case state_var1:
st->var1 = (INT32)luaL_checknumber(L, 3);
else if (fastcmp(field,"var2"))
break;
case state_var2:
st->var2 = (INT32)luaL_checknumber(L, 3);
else if (fastcmp(field,"nextstate")) {
break;
case state_nextstate:
value = luaL_checkinteger(L, 3);
if (value < S_NULL || value >= NUMSTATES)
return luaL_error(L, "nextstate number %d is invalid.", value);
st->nextstate = (statenum_t)value;
} else
break;
default:
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
}
return 0;
}
@@ -565,75 +596,161 @@ static int lib_mobjinfolen(lua_State *L)
return 1;
}
enum mobjinfo_e
{
mobjinfo_doomednum,
mobjinfo_spawnstate,
mobjinfo_spawnhealth,
mobjinfo_seestate,
mobjinfo_seesound,
mobjinfo_reactiontime,
mobjinfo_attacksound,
mobjinfo_painstate,
mobjinfo_painchance,
mobjinfo_painsound,
mobjinfo_meleestate,
mobjinfo_missilestate,
mobjinfo_deathstate,
mobjinfo_xdeathstate,
mobjinfo_deathsound,
mobjinfo_speed,
mobjinfo_radius,
mobjinfo_height,
mobjinfo_dispoffset,
mobjinfo_mass,
mobjinfo_damage,
mobjinfo_activesound,
mobjinfo_flags,
mobjinfo_raisestate,
};
const char *const mobjinfo_opt[] = {
"doomednum",
"spawnstate",
"spawnhealth",
"seestate",
"seesound",
"reactiontime",
"attacksound",
"painstate",
"painchance",
"painsound",
"meleestate",
"missilestate",
"deathstate",
"xdeathstate",
"deathsound",
"speed",
"radius",
"height",
"dispoffset",
"mass",
"damage",
"activesound",
"flags",
"raisestate",
NULL,
};
static int mobjinfo_fields_ref = LUA_NOREF;
// mobjinfo_t *, field -> number
static int mobjinfo_get(lua_State *L)
{
mobjinfo_t *info = *((mobjinfo_t **)luaL_checkudata(L, 1, META_MOBJINFO));
const char *field = luaL_checkstring(L, 2);
enum mobjinfo_e field = Lua_optoption(L, 2, -1, mobjinfo_fields_ref);
I_Assert(info != NULL);
I_Assert(info >= mobjinfo);
if (fastcmp(field,"doomednum"))
switch (field)
{
case mobjinfo_doomednum:
lua_pushinteger(L, info->doomednum);
else if (fastcmp(field,"spawnstate"))
break;
case mobjinfo_spawnstate:
lua_pushinteger(L, info->spawnstate);
else if (fastcmp(field,"spawnhealth"))
break;
case mobjinfo_spawnhealth:
lua_pushinteger(L, info->spawnhealth);
else if (fastcmp(field,"seestate"))
break;
case mobjinfo_seestate:
lua_pushinteger(L, info->seestate);
else if (fastcmp(field,"seesound"))
break;
case mobjinfo_seesound:
lua_pushinteger(L, info->seesound);
else if (fastcmp(field,"reactiontime"))
break;
case mobjinfo_reactiontime:
lua_pushinteger(L, info->reactiontime);
else if (fastcmp(field,"attacksound"))
break;
case mobjinfo_attacksound:
lua_pushinteger(L, info->attacksound);
else if (fastcmp(field,"painstate"))
break;
case mobjinfo_painstate:
lua_pushinteger(L, info->painstate);
else if (fastcmp(field,"painchance"))
break;
case mobjinfo_painchance:
lua_pushinteger(L, info->painchance);
else if (fastcmp(field,"painsound"))
break;
case mobjinfo_painsound:
lua_pushinteger(L, info->painsound);
else if (fastcmp(field,"meleestate"))
break;
case mobjinfo_meleestate:
lua_pushinteger(L, info->meleestate);
else if (fastcmp(field,"missilestate"))
break;
case mobjinfo_missilestate:
lua_pushinteger(L, info->missilestate);
else if (fastcmp(field,"deathstate"))
break;
case mobjinfo_deathstate:
lua_pushinteger(L, info->deathstate);
else if (fastcmp(field,"xdeathstate"))
break;
case mobjinfo_xdeathstate:
lua_pushinteger(L, info->xdeathstate);
else if (fastcmp(field,"deathsound"))
break;
case mobjinfo_deathsound:
lua_pushinteger(L, info->deathsound);
else if (fastcmp(field,"speed"))
break;
case mobjinfo_speed:
lua_pushinteger(L, info->speed); // sometimes it's fixed_t, sometimes it's not...
else if (fastcmp(field,"radius"))
break;
case mobjinfo_radius:
lua_pushfixed(L, info->radius);
else if (fastcmp(field,"height"))
break;
case mobjinfo_height:
lua_pushfixed(L, info->height);
else if (fastcmp(field,"dispoffset"))
break;
case mobjinfo_dispoffset:
lua_pushinteger(L, info->dispoffset);
else if (fastcmp(field,"mass"))
break;
case mobjinfo_mass:
lua_pushinteger(L, info->mass);
else if (fastcmp(field,"damage"))
break;
case mobjinfo_damage:
lua_pushinteger(L, info->damage);
else if (fastcmp(field,"activesound"))
break;
case mobjinfo_activesound:
lua_pushinteger(L, info->activesound);
else if (fastcmp(field,"flags"))
break;
case mobjinfo_flags:
lua_pushinteger(L, info->flags);
else if (fastcmp(field,"raisestate"))
break;
case mobjinfo_raisestate:
lua_pushinteger(L, info->raisestate);
else {
break;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, info);
lua_rawget(L, -2);
if (!lua_istable(L, -1)) { // no extra values table
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", field);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", lua_tostring(L, 2));
return 0;
}
lua_getfield(L, -1, field);
lua_pushvalue(L, 2); // field name
lua_gettable(L, -2);
if (lua_isnil(L, -1)) // no value for this field
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", field);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "mobjinfo_t", lua_tostring(L, 2));
break;
}
return 1;
}
@@ -642,7 +759,7 @@ static int mobjinfo_get(lua_State *L)
static int mobjinfo_set(lua_State *L)
{
mobjinfo_t *info = *((mobjinfo_t **)luaL_checkudata(L, 1, META_MOBJINFO));
const char *field = luaL_checkstring(L, 2);
enum mobjinfo_e field = Lua_optoption(L, 2, -1, mobjinfo_fields_ref);
if (hud_running)
return luaL_error(L, "Do not alter mobjinfo in HUD rendering code!");
@@ -652,55 +769,81 @@ static int mobjinfo_set(lua_State *L)
I_Assert(info != NULL);
I_Assert(info >= mobjinfo);
if (fastcmp(field,"doomednum"))
switch (field)
{
case mobjinfo_doomednum:
info->doomednum = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"spawnstate"))
break;
case mobjinfo_spawnstate:
info->spawnstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spawnhealth"))
break;
case mobjinfo_spawnhealth:
info->spawnhealth = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"seestate"))
break;
case mobjinfo_seestate:
info->seestate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"seesound"))
break;
case mobjinfo_seesound:
info->seesound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"reactiontime"))
break;
case mobjinfo_reactiontime:
info->reactiontime = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"attacksound"))
break;
case mobjinfo_attacksound:
info->attacksound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"painstate"))
break;
case mobjinfo_painstate:
info->painstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"painchance"))
break;
case mobjinfo_painchance:
info->painchance = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"painsound"))
break;
case mobjinfo_painsound:
info->painsound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"meleestate"))
break;
case mobjinfo_meleestate:
info->meleestate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"missilestate"))
break;
case mobjinfo_missilestate:
info->missilestate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"deathstate"))
break;
case mobjinfo_deathstate:
info->deathstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"xdeathstate"))
break;
case mobjinfo_xdeathstate:
info->xdeathstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"deathsound"))
break;
case mobjinfo_deathsound:
info->deathsound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"speed"))
break;
case mobjinfo_speed:
info->speed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"radius"))
break;
case mobjinfo_radius:
info->radius = luaL_checkfixed(L, 3);
else if (fastcmp(field,"height"))
break;
case mobjinfo_height:
info->height = luaL_checkfixed(L, 3);
else if (fastcmp(field,"dispoffset"))
break;
case mobjinfo_dispoffset:
info->dispoffset = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"mass"))
break;
case mobjinfo_mass:
info->mass = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"damage"))
break;
case mobjinfo_damage:
info->damage = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"activesound"))
break;
case mobjinfo_activesound:
info->activesound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flags"))
break;
case mobjinfo_flags:
info->flags = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"raisestate"))
break;
case mobjinfo_raisestate:
info->raisestate = luaL_checkinteger(L, 3);
else {
break;
default:
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, info);
@@ -708,18 +851,17 @@ static int mobjinfo_set(lua_State *L)
if (lua_isnil(L, -1)) {
// This index doesn't have a table for extra values yet, let's make one.
lua_pop(L, 1);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "mobjinfo_t", field);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "mobjinfo_t", lua_tostring(L, 2));
lua_newtable(L);
lua_pushlightuserdata(L, info);
lua_pushvalue(L, -2); // ext value table
lua_rawset(L, -4); // LREG_EXTVARS table
}
lua_pushvalue(L, 2); // key
lua_pushvalue(L, 3); // value to store
lua_setfield(L, -2, field);
lua_settable(L, -3);
lua_pop(L, 2);
}
//else
//return luaL_error(L, LUA_QL("mobjinfo_t") " has no field named " LUA_QS, field);
return 0;
}
@@ -752,6 +894,25 @@ static int lib_getSfxInfo(lua_State *L)
return 1;
}
enum sfxinfo_e {
sfxinfo_name = 0,
sfxinfo_singular,
sfxinfo_priority,
sfxinfo_flags, // "pitch"
sfxinfo_skinsound
};
const char *const sfxinfo_opt[] = {
"name",
"singular",
"priority",
"flags",
"skinsound",
NULL
};
static int sfxinfo_fields_ref = LUA_NOREF;
// stack: dummy, S_sfx[] table index, table of values to set.
static int lib_setSfxInfo(lua_State *L)
{
@@ -775,22 +936,44 @@ static int lib_setSfxInfo(lua_State *L)
lua_pushnil(L);
while (lua_next(L, 1)) {
enum sfxinfo_write i;
enum sfxinfo_e i;
if (lua_isnumber(L, 2))
i = lua_tointeger(L, 2) - 1; // lua is one based, this enum is zero based.
{
int j = lua_tointeger(L, 2) - 1;
// Read and Write enums were combined, need to do this switch now
switch (j)
{
case 1:
i = sfxinfo_singular;
break;
case 2:
i = sfxinfo_priority;
break;
case 3:
i = sfxinfo_flags;
break;
default:
i = -1;
break;
}
}
else
i = luaL_checkoption(L, 2, NULL, sfxinfo_wopt);
i = Lua_optoption(L, 2, -1, sfxinfo_fields_ref);
switch(i)
{
case sfxinfow_singular:
case sfxinfo_singular:
info->singularity = luaL_checkboolean(L, 3);
break;
case sfxinfow_priority:
case sfxinfo_priority:
info->priority = (INT32)luaL_checkinteger(L, 3);
break;
case sfxinfow_flags:
case sfxinfo_flags:
info->pitch = (INT32)luaL_checkinteger(L, 3);
break;
default:
@@ -812,29 +995,29 @@ static int lib_sfxlen(lua_State *L)
static int sfxinfo_get(lua_State *L)
{
sfxinfo_t *sfx = *((sfxinfo_t **)luaL_checkudata(L, 1, META_SFXINFO));
enum sfxinfo_read field = luaL_checkoption(L, 2, NULL, sfxinfo_ropt);
enum sfxinfo_e field = Lua_optoption(L, 2, -1, sfxinfo_fields_ref);
I_Assert(sfx != NULL);
switch (field)
{
case sfxinfor_name:
case sfxinfo_name:
lua_pushstring(L, sfx->name);
return 1;
case sfxinfor_singular:
case sfxinfo_singular:
lua_pushboolean(L, sfx->singularity);
return 1;
case sfxinfor_priority:
case sfxinfo_priority:
lua_pushinteger(L, sfx->priority);
return 1;
case sfxinfor_flags:
case sfxinfo_flags:
lua_pushinteger(L, sfx->pitch);
return 1;
case sfxinfor_skinsound:
case sfxinfo_skinsound:
lua_pushinteger(L, sfx->skinsound);
return 1;
default:
return luaL_error(L, "impossible error");
return luaL_error(L, LUA_QL("sfxinfo_t") " has no field named " LUA_QS, lua_tostring(L, 2));
}
return 0;
}
@@ -843,7 +1026,7 @@ static int sfxinfo_get(lua_State *L)
static int sfxinfo_set(lua_State *L)
{
sfxinfo_t *sfx = *((sfxinfo_t **)luaL_checkudata(L, 1, META_SFXINFO));
enum sfxinfo_write field = luaL_checkoption(L, 2, NULL, sfxinfo_wopt);
int field = Lua_optoption(L, 2, -1, sfxinfo_fields_ref);
if (hud_running)
return luaL_error(L, "Do not alter S_sfx in HUD rendering code!");
@@ -858,17 +1041,20 @@ static int sfxinfo_set(lua_State *L)
switch (field)
{
case sfxinfow_singular:
case sfxinfo_singular:
sfx->singularity = luaL_checkboolean(L, 1);
break;
case sfxinfow_priority:
case sfxinfo_priority:
sfx->priority = luaL_checkinteger(L, 1);
break;
case sfxinfow_flags:
case sfxinfo_flags:
sfx->pitch = luaL_checkinteger(L, 1);
break;
default:
return luaL_error(L, "impossible error");
if (field == -1)
return luaL_error(L, LUA_QL("sfxinfo_t") " has no field named " LUA_QS, lua_tostring(L, 2));
else
return luaL_error(L, LUA_QL("sfxinfo_t") " field " LUA_QS " is read-only", lua_tostring(L, 2));
}
return 0;
}
@@ -910,6 +1096,8 @@ int LUA_InfoLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
state_fields_ref = Lua_CreateFieldTable(L, state_opt);
luaL_newmetatable(L, META_MOBJINFO);
lua_pushcfunction(L, mobjinfo_get);
lua_setfield(L, -2, "__index");
@@ -921,6 +1109,8 @@ int LUA_InfoLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
mobjinfo_fields_ref = Lua_CreateFieldTable(L, mobjinfo_opt);
luaL_newmetatable(L, META_SFXINFO);
lua_pushcfunction(L, sfxinfo_get);
lua_setfield(L, -2, "__index");
@@ -932,6 +1122,8 @@ int LUA_InfoLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
sfxinfo_fields_ref = Lua_CreateFieldTable(L, sfxinfo_opt);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSprname);
@@ -983,4 +1175,4 @@ int LUA_InfoLib(lua_State *L)
lua_setglobal(L, "S_sfx");
lua_setglobal(L, "sfxinfo");
return 0;
}
}
+193 -49
View File
@@ -71,6 +71,8 @@ enum subsector_e {
subsector_firstline,
};
static int sector_fields_ref = LUA_NOREF;
static const char *const subsector_opt[] = {
"valid",
"sector",
@@ -78,6 +80,8 @@ static const char *const subsector_opt[] = {
"firstline",
NULL};
static int subsector_fields_ref = LUA_NOREF;
enum line_e {
line_valid = 0,
line_v1,
@@ -120,6 +124,8 @@ static const char *const line_opt[] = {
"callcount",
NULL};
static int line_fields_ref = LUA_NOREF;
enum side_e {
side_valid = 0,
side_textureoffset,
@@ -146,6 +152,8 @@ static const char *const side_opt[] = {
"text",
NULL};
static int side_fields_ref = LUA_NOREF;
enum vertex_e {
vertex_valid = 0,
vertex_x,
@@ -160,6 +168,8 @@ static const char *const vertex_opt[] = {
"z",
NULL};
static int vertex_fields_ref = LUA_NOREF;
enum ffloor_e {
ffloor_valid = 0,
ffloor_topheight,
@@ -196,6 +206,8 @@ static const char *const ffloor_opt[] = {
"alpha",
NULL};
static int ffloor_fields_ref = LUA_NOREF;
enum slope_e {
slope_valid = 0,
slope_o,
@@ -222,6 +234,8 @@ static const char *const slope_opt[] = {
"flags",
NULL};
static int slope_fields_ref = LUA_NOREF;
// shared by both vector2_t and vector3_t
enum vector_e {
vector_x = 0,
@@ -387,7 +401,7 @@ static int sectorlines_num(lua_State *L)
static int sector_get(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
enum sector_e field = Lua_optoption(L, 2, sector_valid, sector_fields_ref);
INT16 i;
if (!sector)
@@ -473,7 +487,7 @@ static int sector_get(lua_State *L)
static int sector_set(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
enum sector_e field = Lua_optoption(L, 2, sector_valid, sector_fields_ref);
if (!sector)
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
@@ -551,7 +565,7 @@ static int sector_num(lua_State *L)
static int subsector_get(lua_State *L)
{
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt);
enum subsector_e field = Lua_optoption(L, 2, subsector_valid, subsector_fields_ref);
if (!subsector)
{
@@ -590,7 +604,7 @@ static int subsector_num(lua_State *L)
static int line_get(lua_State *L)
{
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt);
enum line_e field = Lua_optoption(L, 2, line_valid, line_fields_ref);
if (!line)
{
@@ -715,7 +729,7 @@ static int sidenum_get(lua_State *L)
static int side_get(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
enum side_e field = Lua_optoption(L, 2, side_valid, side_fields_ref);
if (!side)
{
@@ -765,7 +779,7 @@ static int side_get(lua_State *L)
static int side_set(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
enum side_e field = Lua_optoption(L, 2, side_valid, side_fields_ref);
if (!side)
{
@@ -816,7 +830,7 @@ static int side_num(lua_State *L)
static int vertex_get(lua_State *L)
{
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt);
enum vertex_e field = Lua_optoption(L, 2, vertex_valid, vertex_fields_ref);
if (!vertex)
{
@@ -1085,7 +1099,7 @@ static int lib_numvertexes(lua_State *L)
static int ffloor_get(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
enum ffloor_e field = Lua_optoption(L, 2, ffloor_valid, ffloor_fields_ref);
INT16 i;
if (!ffloor)
@@ -1161,7 +1175,7 @@ static int ffloor_get(lua_State *L)
static int ffloor_set(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
enum ffloor_e field = Lua_optoption(L, 2, ffloor_valid, ffloor_fields_ref);
if (!ffloor)
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
@@ -1239,7 +1253,7 @@ static int ffloor_set(lua_State *L)
static int slope_get(lua_State *L)
{
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
enum slope_e field = luaL_checkoption(L, 2, slope_opt[0], slope_opt);
enum slope_e field = Lua_optoption(L, 2, slope_valid, slope_fields_ref);
if (!slope)
{
@@ -1289,7 +1303,7 @@ static int slope_get(lua_State *L)
static int slope_set(lua_State *L)
{
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
enum slope_e field = luaL_checkoption(L, 2, slope_opt[0], slope_opt);
enum slope_e field = Lua_optoption(L, 2, slope_valid, slope_fields_ref);
if (!slope)
return luaL_error(L, "accessed pslope_t doesn't exist anymore.");
@@ -1446,93 +1460,207 @@ static int lib_nummapheaders(lua_State *L)
return 1;
}
enum mapheaderinfo_e
{
mapheaderinfo_lvlttl,
mapheaderinfo_subttl,
mapheaderinfo_zonttl,
mapheaderinfo_actnum,
mapheaderinfo_typeoflevel,
mapheaderinfo_nextlevel,
mapheaderinfo_musname,
mapheaderinfo_mustrack,
mapheaderinfo_muspos,
mapheaderinfo_musinterfadeout,
mapheaderinfo_musintername,
mapheaderinfo_forcecharacter,
mapheaderinfo_weather,
mapheaderinfo_skynum,
mapheaderinfo_skybox_scalex,
mapheaderinfo_skybox_scaley,
mapheaderinfo_skybox_scalez,
mapheaderinfo_interscreen,
mapheaderinfo_runsoc,
mapheaderinfo_scriptname,
mapheaderinfo_precutscenenum,
mapheaderinfo_cutscenenum,
mapheaderinfo_countdown,
mapheaderinfo_palette,
mapheaderinfo_numlaps,
mapheaderinfo_unlockrequired,
mapheaderinfo_levelselect,
mapheaderinfo_bonustype,
mapheaderinfo_saveoverride,
mapheaderinfo_levelflags,
mapheaderinfo_menuflags,
//mapheaderinfo_automap,
mapheaderinfo_mobj_scale,
};
static const char *const mapheaderinfo_opt[] = {
"lvlttl",
"subttl",
"zonttl",
"actnum",
"typeoflevel",
"nextlevel",
"musname",
"mustrack",
"muspos",
"musinterfadeout",
"musintername",
"forcecharacter",
"weather",
"skynum",
"skybox_scalex",
"skybox_scaley",
"skybox_scalez",
"interscreen",
"runsoc",
"scriptname",
"precutscenenum",
"cutscenenum",
"countdown",
"palette",
"numlaps",
"unlockrequired",
"levelselect",
"bonustype",
"saveoverride",
"levelflags",
"menuflags",
//"automap",
"mobj_scale",
NULL,
};
static int mapheaderinfo_fields_ref = LUA_NOREF;
static int mapheaderinfo_get(lua_State *L)
{
mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
const char *field = luaL_checkstring(L, 2);
enum mapheaderinfo_e field = Lua_optoption(L, 2, -1, mapheaderinfo_fields_ref);
INT16 i;
if (fastcmp(field,"lvlttl"))
switch (field)
{
case mapheaderinfo_lvlttl:
lua_pushstring(L, header->lvlttl);
else if (fastcmp(field,"subttl"))
break;
case mapheaderinfo_subttl:
lua_pushstring(L, header->subttl);
else if (fastcmp(field,"zonttl"))
break;
case mapheaderinfo_zonttl:
lua_pushstring(L, header->zonttl);
else if (fastcmp(field,"actnum"))
break;
case mapheaderinfo_actnum:
lua_pushstring(L, header->actnum);
else if (fastcmp(field,"typeoflevel"))
break;
case mapheaderinfo_typeoflevel:
lua_pushinteger(L, header->typeoflevel);
else if (fastcmp(field,"nextlevel"))
break;
case mapheaderinfo_nextlevel:
lua_pushinteger(L, header->nextlevel);
else if (fastcmp(field,"musname"))
break;
case mapheaderinfo_musname:
lua_pushstring(L, header->musname);
else if (fastcmp(field,"mustrack"))
break;
case mapheaderinfo_mustrack:
lua_pushinteger(L, header->mustrack);
else if (fastcmp(field,"muspos"))
break;
case mapheaderinfo_muspos:
lua_pushinteger(L, header->muspos);
else if (fastcmp(field,"musinterfadeout"))
break;
case mapheaderinfo_musinterfadeout:
lua_pushinteger(L, header->musinterfadeout);
else if (fastcmp(field,"musintername"))
break;
case mapheaderinfo_musintername:
lua_pushstring(L, header->musintername);
else if (fastcmp(field,"forcecharacter"))
break;
case mapheaderinfo_forcecharacter:
lua_pushstring(L, header->forcecharacter);
else if (fastcmp(field,"weather"))
break;
case mapheaderinfo_weather:
lua_pushinteger(L, header->weather);
else if (fastcmp(field,"skynum"))
break;
case mapheaderinfo_skynum:
lua_pushinteger(L, header->skynum);
else if (fastcmp(field,"skybox_scalex"))
break;
case mapheaderinfo_skybox_scalex:
lua_pushinteger(L, header->skybox_scalex);
else if (fastcmp(field,"skybox_scaley"))
break;
case mapheaderinfo_skybox_scaley:
lua_pushinteger(L, header->skybox_scaley);
else if (fastcmp(field,"skybox_scalez"))
break;
case mapheaderinfo_skybox_scalez:
lua_pushinteger(L, header->skybox_scalez);
else if (fastcmp(field,"interscreen")) {
break;
case mapheaderinfo_interscreen:
for (i = 0; i < 8; i++)
if (!header->interscreen[i])
break;
lua_pushlstring(L, header->interscreen, i);
} else if (fastcmp(field,"runsoc"))
break;
case mapheaderinfo_runsoc:
lua_pushstring(L, header->runsoc);
else if (fastcmp(field,"scriptname"))
break;
case mapheaderinfo_scriptname:
lua_pushstring(L, header->scriptname);
else if (fastcmp(field,"precutscenenum"))
break;
case mapheaderinfo_precutscenenum:
lua_pushinteger(L, header->precutscenenum);
else if (fastcmp(field,"cutscenenum"))
break;
case mapheaderinfo_cutscenenum:
lua_pushinteger(L, header->cutscenenum);
else if (fastcmp(field,"countdown"))
break;
case mapheaderinfo_countdown:
lua_pushinteger(L, header->countdown);
else if (fastcmp(field,"palette"))
break;
case mapheaderinfo_palette:
lua_pushinteger(L, header->palette);
else if (fastcmp(field,"numlaps"))
break;
case mapheaderinfo_numlaps:
lua_pushinteger(L, header->numlaps);
else if (fastcmp(field,"unlockrequired"))
break;
case mapheaderinfo_unlockrequired:
lua_pushinteger(L, header->unlockrequired);
else if (fastcmp(field,"levelselect"))
break;
case mapheaderinfo_levelselect:
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype"))
break;
case mapheaderinfo_bonustype:
lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"saveoverride"))
break;
case mapheaderinfo_saveoverride:
lua_pushinteger(L, header->saveoverride);
else if (fastcmp(field,"levelflags"))
break;
case mapheaderinfo_levelflags:
lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags"))
break;
case mapheaderinfo_menuflags:
lua_pushinteger(L, header->menuflags);
/*else if (fastcmp(field,"automap"))
lua_pushboolean(L, header->automap);*/
else if (fastcmp(field,"mobj_scale"))
break;
/*case mapheaderinfo_automap:
lua_pushstring(L, header->selectheading);
break;*/
case mapheaderinfo_mobj_scale:
lua_pushfixed(L, header->mobj_scale);
break;
// TODO add support for reading numGradedMares and grades
else {
default:
{
// Read custom vars now
// (note: don't include the "LUA." in your lua scripts!)
UINT8 j = 0;
for (;j < header->numCustomOptions && !fastcmp(field, header->customopts[j].option); ++j);
for (;j < header->numCustomOptions && !fastcmp(lua_tostring(L, 2), header->customopts[j].option); ++j);
if(j < header->numCustomOptions)
lua_pushstring(L, header->customopts[j].value);
else
lua_pushnil(L);
}
}
return 1;
}
int LUA_MapLib(lua_State *L)
@@ -1556,6 +1684,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
sector_fields_ref = Lua_CreateFieldTable(L, sector_opt);
luaL_newmetatable(L, META_SUBSECTOR);
lua_pushcfunction(L, subsector_get);
lua_setfield(L, -2, "__index");
@@ -1564,6 +1694,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
subsector_fields_ref = Lua_CreateFieldTable(L, subsector_opt);
luaL_newmetatable(L, META_LINE);
lua_pushcfunction(L, line_get);
lua_setfield(L, -2, "__index");
@@ -1572,6 +1704,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
line_fields_ref = Lua_CreateFieldTable(L, line_opt);
luaL_newmetatable(L, META_SIDENUM);
lua_pushcfunction(L, sidenum_get);
lua_setfield(L, -2, "__index");
@@ -1588,6 +1722,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
side_fields_ref = Lua_CreateFieldTable(L, side_opt);
luaL_newmetatable(L, META_VERTEX);
lua_pushcfunction(L, vertex_get);
lua_setfield(L, -2, "__index");
@@ -1596,6 +1732,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
vertex_fields_ref = Lua_CreateFieldTable(L, vertex_opt);
luaL_newmetatable(L, META_FFLOOR);
lua_pushcfunction(L, ffloor_get);
lua_setfield(L, -2, "__index");
@@ -1604,6 +1742,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1);
ffloor_fields_ref = Lua_CreateFieldTable(L, ffloor_opt);
luaL_newmetatable(L, META_SLOPE);
lua_pushcfunction(L, slope_get);
lua_setfield(L, -2, "__index");
@@ -1612,6 +1752,8 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1);
slope_fields_ref = Lua_CreateFieldTable(L, slope_opt);
luaL_newmetatable(L, META_VECTOR2);
lua_pushcfunction(L, vector2_get);
lua_setfield(L, -2, "__index");
@@ -1630,6 +1772,8 @@ int LUA_MapLib(lua_State *L)
//lua_setfield(L, -2, "__len");
lua_pop(L, 1);
mapheaderinfo_fields_ref = Lua_CreateFieldTable(L, mapheaderinfo_opt);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSector);
@@ -1690,4 +1834,4 @@ int LUA_MapLib(lua_State *L)
lua_setmetatable(L, -2);
lua_setglobal(L, "mapheaderinfo");
return 0;
}
}
+105 -49
View File
@@ -147,7 +147,7 @@ static const udata_field_t mobj_fields[] = {
FIELD(mobj_t, colorized, udatalib_getter_boolean, udatalib_setter_boolean),
FIELD(mobj_t, mirrored, udatalib_getter_boolean, udatalib_setter_boolean),
FIELD(mobj_t, rollmodel, udatalib_getter_boolean, udatalib_setter_boolean),
{ NULL },
{ NULL, 0, NULL, NULL },
};
#undef FIELD
@@ -769,14 +769,41 @@ static int mobj_set(lua_State *L)
#undef NOSETPOS
#undef NOFIELD
enum mapthing_e {
mapthing_valid = 0,
mapthing_x,
mapthing_y,
mapthing_angle,
mapthing_type,
mapthing_options,
mapthing_z,
mapthing_extrainfo,
mapthing_mobj,
};
const char *const mapthing_opt[] = {
"valid",
"x",
"y",
"angle",
"type",
"options",
"z",
"extrainfo",
"mobj",
NULL,
};
static int mapthing_fields_ref = LUA_NOREF;
static int mapthing_get(lua_State *L)
{
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
const char *field = luaL_checkstring(L, 2);
lua_Integer number;
enum mapthing_e field = Lua_optoption(L, 2, -1, mapthing_fields_ref);
lua_settop(L, 2);
if (!mt) {
if (fastcmp(field,"valid")) {
if (field == mapthing_valid) {
lua_pushboolean(L, false);
return 1;
}
@@ -785,39 +812,50 @@ static int mapthing_get(lua_State *L)
return 0;
}
if (fastcmp(field,"valid")) {
lua_pushboolean(L, true);
return 1;
} else if(fastcmp(field,"x"))
number = mt->x;
else if(fastcmp(field,"y"))
number = mt->y;
else if(fastcmp(field,"angle"))
number = mt->angle;
else if(fastcmp(field,"type"))
number = mt->type;
else if(fastcmp(field,"options"))
number = mt->options;
else if(fastcmp(field,"z"))
number = mt->z;
else if(fastcmp(field,"extrainfo"))
number = mt->extrainfo;
else if(fastcmp(field,"mobj")) {
LUA_PushUserdata(L, mt->mobj, META_MOBJ);
return 1;
} else if (devparm)
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
else
return 0;
switch (field)
{
case mapthing_valid:
lua_pushboolean(L, true);
break;
case mapthing_x:
lua_pushinteger(L, mt->x);
break;
case mapthing_y:
lua_pushinteger(L, mt->y);
break;
case mapthing_angle:
lua_pushinteger(L, mt->angle);
break;
case mapthing_type:
lua_pushinteger(L, mt->type);
break;
case mapthing_options:
lua_pushinteger(L, mt->options);
break;
case mapthing_z:
lua_pushinteger(L, mt->z);
break;
case mapthing_extrainfo:
lua_pushinteger(L, mt->extrainfo);
break;
case mapthing_mobj:
LUA_PushUserdata(L, mt->mobj, META_MOBJ);
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
else
return 0;
}
lua_pushinteger(L, number);
return 1;
}
static int mapthing_set(lua_State *L)
{
mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING));
const char *field = luaL_checkstring(L, 2);
enum mapthing_e field = Lua_optoption(L, 2, -1, mapthing_fields_ref);
lua_settop(L, 3);
if (!mt)
return luaL_error(L, "accessed mapthing_t doesn't exist anymore.");
@@ -827,24 +865,40 @@ static int mapthing_set(lua_State *L)
if (hook_cmd_running)
return luaL_error(L, "Do not alter mapthing_t in BuildCMD code!");
if(fastcmp(field,"x"))
mt->x = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"y"))
mt->y = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"angle"))
mt->angle = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"type"))
mt->type = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"options"))
mt->options = (UINT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"z"))
mt->z = (INT16)luaL_checkinteger(L, 3);
else if(fastcmp(field,"extrainfo"))
mt->extrainfo = (UINT8)luaL_checkinteger(L, 3);
else if(fastcmp(field,"mobj"))
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
else
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
switch (field)
{
case mapthing_x:
mt->x = (INT16)luaL_checkinteger(L, 3);
break;
case mapthing_y:
mt->y = (INT16)luaL_checkinteger(L, 3);
break;
case mapthing_angle:
mt->angle = (INT16)luaL_checkinteger(L, 3);
break;
case mapthing_type:
mt->type = (UINT16)luaL_checkinteger(L, 3);
break;
case mapthing_options:
mt->options = (UINT16)luaL_checkinteger(L, 3);
break;
case mapthing_z:
mt->z = (INT16)luaL_checkinteger(L, 3);
break;
case mapthing_extrainfo:
{
INT32 extrainfo = luaL_checkinteger(L, 3);
if (extrainfo & ~15)
return luaL_error(L, "mapthing_t extrainfo set %d out of range (%d - %d)", extrainfo, 0, 15);
mt->extrainfo = (UINT8)extrainfo;
break;
}
case mapthing_mobj:
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
break;
default:
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
}
return 0;
}
@@ -915,6 +969,8 @@ int LUA_MobjLib(lua_State *L)
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
mapthing_fields_ref = Lua_CreateFieldTable(L, mapthing_opt);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMapthing);
@@ -925,4 +981,4 @@ int LUA_MobjLib(lua_State *L)
lua_setmetatable(L, -2);
lua_setglobal(L, "mapthings");
return 0;
}
}
+81 -18
View File
@@ -51,6 +51,9 @@ int player_localskin_setter(lua_State *L);
int player_sliproll_getter(lua_State *L);
int player_sliproll_noset(lua_State *L);
int player_viewrollangle_getter(lua_State *L);
int player_viewrollangle_noset(lua_State *L);
#define FIELD(type, field_name, getter, setter) { #field_name, offsetof(type, field_name), getter, setter }
static const udata_field_t player_fields[] = {
// Player doesn't actually have field "name" so macro fails. Need to declare field manually.
@@ -159,8 +162,9 @@ static const udata_field_t player_fields[] = {
#endif
// Same as player.name
{ "sliproll", 0, player_sliproll_getter, player_sliproll_noset },
{ "viewrollangle", 0, player_viewrollangle_getter, player_viewrollangle_noset },
{ "ping", 0, player_ping_getter, player_ping_noset }, // Hmm originally setter doesn't exist so data is written as unreachable custom field...
{ NULL },
{ NULL, 0, NULL, NULL },
};
#undef FIELD
@@ -217,6 +221,7 @@ NOSET(bot)
NOSET(splitscreenindex)
NOSET(ping)
NOSET(sliproll)
NOSET(viewrollangle)
#undef NOSET
@@ -372,6 +377,15 @@ int player_sliproll_getter(lua_State *L)
return 1;
}
int player_viewrollangle_getter(lua_State *L)
{
player_t *plr = GETPLAYER();
lua_pushangle(L, R_ViewRollAngle(plr));
return 1;
}
static int lib_iteratePlayers(lua_State *L)
{
INT32 i = -1;
@@ -694,30 +708,65 @@ static int kartstuff_len(lua_State *L)
}
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", field)
enum ticcmd_e
{
ticcmd_forwardmove,
ticcmd_sidemove,
ticcmd_angleturn,
ticcmd_aiming,
ticcmd_buttons,
ticcmd_driftturn,
ticcmd_latency,
};
static const char *const ticcmd_opt[] = {
"forwardmove",
"sidemove",
"angleturn",
"aiming",
"buttons",
"driftturn",
"latency",
NULL,
};
static int ticcmd_fields_ref = LUA_NOREF;
static int ticcmd_get(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
const char *field = luaL_checkstring(L, 2);
enum ticcmd_e field = Lua_optoption(L, 2, -1, ticcmd_fields_ref);
if (!cmd)
return LUA_ErrInvalid(L, "player_t");
if (fastcmp(field,"forwardmove"))
switch (field)
{
case ticcmd_forwardmove:
lua_pushinteger(L, cmd->forwardmove);
else if (fastcmp(field,"sidemove"))
break;
case ticcmd_sidemove:
lua_pushinteger(L, cmd->sidemove);
else if (fastcmp(field,"angleturn"))
break;
case ticcmd_angleturn:
lua_pushinteger(L, cmd->angleturn);
else if (fastcmp(field,"aiming"))
break;
case ticcmd_aiming:
lua_pushinteger(L, cmd->aiming);
else if (fastcmp(field,"buttons"))
break;
case ticcmd_buttons:
lua_pushinteger(L, cmd->buttons);
else if (fastcmp(field,"driftturn"))
break;
case ticcmd_driftturn:
lua_pushinteger(L, cmd->driftturn);
else if (fastcmp(field,"latency"))
break;
case ticcmd_latency:
lua_pushinteger(L, cmd->latency);
else
break;
default:
return NOFIELD;
}
return 1;
}
@@ -725,32 +774,44 @@ static int ticcmd_get(lua_State *L)
static int ticcmd_set(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
const char *field = luaL_checkstring(L, 2);
enum ticcmd_e field = Lua_optoption(L, 2, -1, ticcmd_fields_ref);
if (!cmd)
return LUA_ErrInvalid(L, "ticcmd_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (fastcmp(field,"forwardmove"))
switch (field)
{
case ticcmd_forwardmove:
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"sidemove"))
break;
case ticcmd_sidemove:
cmd->sidemove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"angleturn"))
break;
case ticcmd_angleturn:
cmd->angleturn = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"aiming"))
break;
case ticcmd_aiming:
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"buttons"))
break;
case ticcmd_buttons:
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"driftturn"))
break;
case ticcmd_driftturn:
cmd->driftturn = (INT16)luaL_checkinteger(L, 3);
else
break;
case ticcmd_latency:
return NOSET;
default:
return NOFIELD;
}
return 0;
}
#undef NOFIELD
#undef NOSET
int LUA_PlayerLib(lua_State *L)
{
@@ -797,6 +858,8 @@ int LUA_PlayerLib(lua_State *L)
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
ticcmd_fields_ref = Lua_CreateFieldTable(L, ticcmd_opt);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getPlayer);
+80 -21
View File
@@ -152,6 +152,7 @@ static int noglobals(lua_State *L)
{
const char *csname;
char *name;
enum actionnum actionnum;
lua_remove(L, 1); // we're not gonna be using _G
csname = lua_tostring(L, 1);
@@ -170,6 +171,10 @@ static int noglobals(lua_State *L)
lua_rawset(L, -3); // rawset doesn't trigger this metatable again.
// otherwise we would've used setfield, obviously.
actionnum = LUA_GetActionNumByName(name);
if (actionnum < NUMACTIONS)
actionsoverridden[actionnum] = true;
Z_Free(name);
return 0;
}
@@ -394,8 +399,14 @@ fixed_t LUA_EvalMath(const char *word)
if (luaL_dostring(mL, buf))
{
p = lua_tostring(mL, -1);
while (*p++ != ':' && *p) ;
p += 3; // "1: "
// If there is [string "..."]:1: text, skip it
if (strstr(p, ":") != NULL)
{
while (*p++ != ':' && *p);
p += 3; // "1: "
}
CONS_Alert(CONS_WARNING, "%s\n", p);
}
else
@@ -659,8 +670,17 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
lua_pop(gL, 1);
}
if (!found)
{
t++;
if (t == 0)
{
CONS_Alert(CONS_ERROR, "Too many tables to archive!\n");
WRITEUINT8(save_p, ARCH_NULL);
return 0;
}
}
WRITEUINT8(save_p, ARCH_TABLE);
WRITEUINT16(save_p, t);
@@ -1427,7 +1447,12 @@ static void UnArchiveExtVars(void *pointer)
if (field_count == 0)
return;
I_Assert(gL != NULL);
// Technically possible new, since server may have local lua scripts but no "public" ones, so
// field_count would be non zero (there is no way to tell local field from non-local, so
// everything gets archived)
if (!gL)
return;
TABLESINDEX = lua_gettop(gL);
lua_createtable(gL, 0, field_count); // pointer's ext vars subtable
@@ -1587,12 +1612,14 @@ void LUA_Archive(void)
if (gamestate == GS_LEVEL)
{
for (th = thinkercap.next; th != &thinkercap; th = th->next)
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
{
// archive function will determine when to skip mobjs,
// and write mobjnum in otherwise.
ArchiveExtVars(th, "mobj");
}
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
// archive function will determine when to skip mobjs,
// and write mobjnum in otherwise.
ArchiveExtVars(th, "mobj");
}
}
WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
@@ -1620,11 +1647,15 @@ void LUA_UnArchive(void)
}
do {
mobjnum = READUINT32(save_p); // read a mobjnum
mobjnum = READUINT32(save_p); // read a mobjnum
for (th = thinkercap.next; th != &thinkercap; th = th->next)
if (th->function.acp1 == (actionf_p1)P_MobjThinker
&& ((mobj_t *)th)->mobjnum == mobjnum) // find matching mobj
UnArchiveExtVars(th); // apply variables
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
continue;
UnArchiveExtVars(th); // apply variables
}
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode
@@ -1678,13 +1709,41 @@ void LUA_UnArchiveDemo(void)
}
// For mobj_t, player_t, etc. to take custom variables.
int Lua_optoption(lua_State *L, int narg,
const char *def, const char *const lst[])
int Lua_optoption(lua_State *L, int narg, int def, int list_ref)
{
int result = -1;
if (lua_isnoneornil(L, narg))
return def;
I_Assert(lua_checkstack(L, 2));
luaL_checkstring(L, narg);
lua_rawgeti(L, LUA_REGISTRYINDEX, list_ref);
I_Assert(lua_istable(L, -1));
lua_pushvalue(L, narg);
lua_rawget(L, -2);
if (lua_isnumber(L, -1))
result = lua_tointeger(L, -1);
lua_pop(L, 2); // Pop result and fields table
return result;
}
int Lua_CreateFieldTable(lua_State *L, const char *const lst[])
{
const char *name = (def) ? luaL_optstring(L, narg, def) : luaL_checkstring(L, narg);
int i;
for (i=0; lst[i]; i++)
if (fastcmp(lst[i], name))
return i;
return -1;
}
lua_newtable(L);
for (i = 0; lst[i] != NULL; i++)
{
lua_pushstring(L, lst[i]);
lua_pushinteger(L, i);
lua_settable(L, -3);
}
return luaL_ref(L, LUA_REGISTRYINDEX);
}
+2 -2
View File
@@ -63,8 +63,8 @@ void LUA_UnArchiveDemo(void);
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(const char *name); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg,
const char *def, const char *const lst[]);
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUAh_NetArchiveHook(lua_CFunction archFunc);
// Console wrapper
+6 -1
View File
@@ -38,6 +38,7 @@ enum skin {
skin_highresscale,
skin_soundsid
};
static const char *const skin_opt[] = {
"valid",
"name",
@@ -61,10 +62,12 @@ static const char *const skin_opt[] = {
#define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field])
static int skin_fields_ref = LUA_NOREF;
static int skin_get(lua_State *L)
{
skin_t *skin = *((skin_t **)luaL_checkudata(L, 1, META_SKIN));
enum skin field = luaL_checkoption(L, 2, NULL, skin_opt);
enum skin field = Lua_optoption(L, 2, -1, skin_fields_ref);
INT32 i;
// skins are always valid, only added, never removed
@@ -253,6 +256,8 @@ int LUA_SkinLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_pop(L,1);
skin_fields_ref = Lua_CreateFieldTable(L, skin_opt);
luaL_newmetatable(L, META_SOUNDSID);
lua_pushcfunction(L, soundsid_get);
lua_setfield(L, -2, "__index");
+3 -2
View File
@@ -909,8 +909,9 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mo = (mobj_t *)th;
// get offset from mt, which points to old mapthings, then add new location
if (mo->spawnpoint)
mo->spawnpoint = (mo->spawnpoint - mt) + mapthings;
if (!mo->spawnpoint)
continue;
mo->spawnpoint = (mo->spawnpoint - mt) + mapthings;
}
}
-7
View File
@@ -1011,13 +1011,6 @@ int main(int argc, char** argv)
exit(0);
}
static void *cpu_cpy(void *dest, const void *src, size_t n)
{
return memcpy(dest, src, n);
}
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
void I_Error(const char *error, ...)
{
(void)error;
+840 -792
View File
File diff suppressed because it is too large. Load diff
+19 -2
View File
@@ -21,6 +21,8 @@
#include "mserv.h"
#include "r_things.h" // for SKINNAMESIZE
extern boolean forceshowhud;
//
// MENUS
//
@@ -59,6 +61,9 @@ void M_SortServerList(void);
// Draws a box with a texture inside as background for messages
void M_DrawTextBox(INT32 x, INT32 y, INT32 width, INT32 boxlines);
// Same but with extra flags applied
void M_DrawTextBoxFlags(INT32 x, INT32 y, INT32 width, INT32 boxlines, INT32 flags);
// Used in d_netcmd to restart time attack
void M_ModeAttackRetry(INT32 choice);
@@ -255,6 +260,7 @@ extern INT32 mapwads[NUMMAPS];
extern description_t description[MAXSKINS];
extern consvar_t cv_replaysearchrate;
extern consvar_t cv_showfocuslost;
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
extern consvar_t cv_showallmaps;
@@ -286,8 +292,8 @@ void PDistort_menu_Onchange(void);
// Bird menu updating
void Bird_menu_Onchange(void);
// Saturn menu updating
void Saturn_menu_Onchange(void);
// Saturn Hud menu updating
void SaturnHud_menu_Onchange(void);
void M_ReplayHut(INT32 choice);
void M_SetPlaybackMenuPointer(void);
@@ -397,4 +403,15 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
{NULL}\
}
#define DoToolTips(menu, tooltip)\
if (currentMenu == &menu)\
{\
if (!(tooltip[itemOn] == NULL))\
{\
M_DrawSplitText(BASEVIDWIDTH / 2, BASEVIDHEIGHT-50, V_ALLOWLOWERCASE|V_SNAPTOBOTTOM, tooltip[itemOn], coolalphatimer);\
if (coolalphatimer > 0 && interpTimerHackAllow)\
coolalphatimer--;\
}\
}
#endif //__X_MENU__
+50 -1
View File
@@ -334,6 +334,38 @@ boolean FIL_FileOK(char const *name)
return access(name,6)+1; //R_OK|W_OK
}
/** Copies contents of one file to another
*
* \param src File to copy from
* \param dst File to write into
* \return true if copy was succesful, false if it doesn't.
*/
boolean FIL_CopyFile(const char *src, const char *dst)
{
FILE *srcFile = fopen(src, "rb");
if (srcFile == NULL)
return false;
FILE *dstFile = fopen(dst, "wb");
if (dstFile == NULL)
{
fclose(srcFile);
return false;
}
char buffer[1024];
size_t n;
while ((n = fread(buffer, 1, sizeof(buffer), srcFile)) > 0)
fwrite(buffer, 1, n, dstFile);
fclose(srcFile);
fclose(dstFile);
return true;
}
/** Checks if a pathname has a file extension and adds the extension provided
* if not.
@@ -525,11 +557,28 @@ void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
char backupfile[MAX_WADPATH+4];
// make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded)
return;
// Create backup of the config file
snprintf(backupfile, sizeof backupfile, "%s.bak", configfile);
backupfile[sizeof backupfile - 1] = '\0';
FILE *config = fopen(configfile, "r");
if (config != NULL)
{
fclose(config);
if (FIL_CopyFile(configfile, backupfile) == false)
{
CONS_Alert(CONS_WARNING,"Failed to create a backup of the configuration file. Will not attempt to write to file\n");
return;
}
}
// can change the file name
if (filename)
{
@@ -1938,7 +1987,7 @@ char *sizeu5(size_t num)
return sizeu5_buf;
}
void *M_Memcpy(void *dest, const void *src, size_t n)
FUNCINLINE ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
{
return memcpy(dest, src, n);
}
+1
View File
@@ -54,6 +54,7 @@ boolean FIL_FileExists(const char *name);
boolean FIL_WriteFileOK(char const *name);
boolean FIL_ReadFileOK(char const *name);
boolean FIL_FileOK(char const *name);
boolean FIL_CopyFile(const char *src, const char *dst);
void FIL_DefaultExtension (char *path, const char *extension);
void FIL_ForceExtension(char *path, const char *extension);
-5
View File
@@ -58,7 +58,6 @@ static ps_metric_t ps_regularcount = {0};
static ps_metric_t ps_scenerycount = {0};
static ps_metric_t ps_nothinkcount = {0};
static ps_metric_t ps_otherthcount = {0};
static ps_metric_t ps_precipcount = {0};
static ps_metric_t ps_removecount = {0};
ps_metric_t ps_checkposition_calls = {0};
@@ -173,7 +172,6 @@ perfstatrow_t thinkercount_rows[] = {
{" scenery", " Scenery: ", &ps_scenerycount, PS_LEVEL},
{" nothink", " Nothink: ", &ps_nothinkcount, PS_HIDE_ZERO|PS_LEVEL},
{" other ", " Other: ", &ps_otherthcount, PS_LEVEL},
{" precip ", " Precipitation: ", &ps_precipcount, PS_LEVEL},
{" remove ", " Pending removal:", &ps_removecount, PS_LEVEL},
{0}
};
@@ -572,7 +570,6 @@ static void PS_CountThinkers(void)
ps_scenerycount.value.i = 0;
ps_nothinkcount.value.i = 0;
ps_otherthcount.value.i = 0;
ps_precipcount.value.i = 0;
ps_removecount.value.i = 0;
for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next)
{
@@ -590,8 +587,6 @@ static void PS_CountThinkers(void)
else
ps_regularcount.value.i++;
}
else if (thinker->function.acp1 == (actionf_p1)P_NullPrecipThinker)
ps_precipcount.value.i++;
else
ps_otherthcount.value.i++;
}
+73 -16
View File
@@ -17,6 +17,7 @@
#include "doomstat.h"
#include "doomdef.h"
#include "console.h" // con_startup
#include "command.h"
#include "i_threads.h"
#include "mserv.h"
@@ -212,20 +213,50 @@ static void Command_Listserv_f(void)
}
#endif
static boolean firstmsrules = false;
static void
Get_masterserver_rules (boolean checkfirst)
{
char rules[256];
if (checkfirst)
{
boolean MSRulesExist;
Lock_state();
MSRulesExist = (MSRules != NULL);
Unlock_state();
if (MSRulesExist)
return;
}
if (HMS_fetch_rules(rules, sizeof rules))
{
Lock_state();
Z_Free(MSRules);
MSRules = Z_StrDup(rules);
if (MSRegistered == true)
{
CONS_Printf("\n");
CONS_Alert(CONS_NOTICE, "%s\n", rules);
}
firstmsrules = true;
Unlock_state();
}
}
static void
Finish_registration (void)
{
int registered;
char *rules = GetMasterServerRules();
CONS_Printf("Registering this server on the master server...\n");
if (rules)
{
CONS_Printf("\n");
CONS_Alert(CONS_NOTICE, "%s\n", rules);
}
registered = HMS_register();
Lock_state();
@@ -237,6 +268,17 @@ Finish_registration (void)
}
Unlock_state();
char *rules = GetMasterServerRules();
if (rules == NULL)
{
Get_masterserver_rules(true);
}
else
{
CONS_Printf("\n");
CONS_Alert(CONS_NOTICE, "%s\n", rules);
}
if (registered)
CONS_Printf("Master server registration successful.\n");
}
@@ -322,17 +364,10 @@ Finish_unlist (void)
static void
Finish_masterserver_change (char *api)
{
char rules[256];
HMS_set_api(api);
if (HMS_fetch_rules(rules, sizeof rules))
{
Lock_state();
Z_Free(MSRules);
MSRules = Z_StrDup(rules);
Unlock_state();
}
if (!con_startup)
Get_masterserver_rules(false);
}
#ifdef HAVE_THREADS
@@ -430,6 +465,14 @@ Change_masterserver_thread (char *api)
Finish_masterserver_change(api);
}
static void
Get_masterserver_rules_thread (void)
{
// THIS FUNC has its own lock check in it
Get_masterserver_rules(true);
}
#endif/*HAVE_THREADS*/
void RegisterServer(void)
@@ -540,6 +583,20 @@ Set_api (const char *api)
#endif
}
void
Get_rules (void)
{
#ifdef HAVE_THREADS
I_spawn_thread(
"get-masterserver-rules",
(I_thread_fn)Get_masterserver_rules_thread,
NULL
);
#else
Get_masterserver_rules(true);
#endif
}
#endif/*MASTERSERVER*/
static void
+5 -1
View File
@@ -82,6 +82,8 @@ extern I_mutex ms_ServerList_mutex;
void RegisterServer(void);
void UnregisterServer(void);
void Get_rules(void);
void MasterClient_Ticker(void);
msg_server_t *GetShortServersList(int id);
@@ -90,9 +92,11 @@ char *GetMODVersion(int id);
#endif
char *GetMasterServerRules(void);
#endif
void AddMServCommands(void);
#ifdef MASTERSERVER
/* HTTP */
void HMS_set_api (char *api);
int HMS_register (void);
@@ -105,4 +109,4 @@ const char * HMS_fetch_rules (char *buffer, size_t size_of_buffer);
#endif
#endif
#endif
+203 -203
View File
File diff suppressed because it is too large. Load diff
-24
View File
@@ -1968,32 +1968,8 @@ void T_ThwompSector(levelspecthink_t *thwomp)
}
else // Not going anywhere, so look for players.
{
//thinker_t *th;
//mobj_t *mo;
thwomp->direction = -1;
/* // SRB2kart 170217 - Thwomps are automatic.
// scan the thinkers to find players!
if (!rover || (rover->flags & FF_EXISTS))
{
// scan the thinkers to find players!
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
if (mo->type == MT_PLAYER && mo->health && mo->player && !mo->player->spectator
&& mo->z <= thwomp->sector->ceilingheight
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
{
thwomp->direction = -1;
break;
}
}
}*/
thwomp->sector->ceilspeed = 0;
thwomp->sector->floorspeed = 0;
}
+65 -594
View File
@@ -17,6 +17,7 @@
#include "g_game.h"
#include "m_random.h"
#include "p_local.h"
#include "p_setup.h"
#include "s_sound.h"
#include "r_main.h"
#include "st_stuff.h"
@@ -253,26 +254,21 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (heightcheck)
{
/*if (special->type == MT_FLINGEMERALD) // little hack here...
{ // flingemerald sprites are low to the ground, so extend collision radius down some.
if (toucher->z > (special->z + special->height))
return;
if (special->z - special->height > (toucher->z + toucher->height))
return;
}
else*/
if (toucher->momz < 0)
{
if (toucher->momz < 0) {
if (toucher->z + toucher->momz > special->z + special->height)
return;
} else if (toucher->z > special->z + special->height)
return;
if (toucher->momz > 0) {
if (toucher->z + toucher->height + toucher->momz < special->z)
return;
} else if (toucher->z + toucher->height < special->z)
if (toucher->z + toucher->momz > special->z + special->height)
return;
}
else if (toucher->z > special->z + special->height)
return;
if (toucher->momz > 0)
{
if (toucher->z + toucher->height + toucher->momz < special->z)
return;
}
else if (toucher->z + toucher->height < special->z)
return;
}
if (special->health <= 0)
@@ -383,16 +379,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->kartstuff[k_roulettetype] = 2;
}
#if 0
// Eggbox snipe!
if (special->type == MT_EGGMANITEM && special->health > 1)
S_StartSound(toucher, sfx_bsnipe);
#endif
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->deathsound);
}
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->deathsound);
if (special->target && special->target->player)
{
@@ -475,8 +463,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else if (special->target->player->kartstuff[k_comebackmode] == 1 && P_CanPickupItem(player, 1))
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof, special->info->seesound);
mobj_t *poof2 = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
S_StartSound(poof2, special->info->seesound);
// Karma fireworks
for (i = 0; i < 5; i++)
@@ -502,10 +490,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else if (special->target->player->kartstuff[k_comebackmode] == 2 && P_CanPickupItem(player, 2))
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
mobj_t *poof3 = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);
UINT8 ptadd = 1; // No WANTED bonus for tricking
S_StartSound(poof, special->info->seesound);
S_StartSound(poof3, special->info->seesound);
if (player->kartstuff[k_bumper] == 1) // If you have only one bumper left, and see if it's a 1v1
{
@@ -583,10 +571,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else
K_SpinPlayer(player, special->target, 0, special, false);
return;
/*case MT_EERIEFOG:
special->frame &= ~FF_TRANS80;
special->frame |= FF_TRANS90;
return;*/
case MT_SMK_MOLE:
if (special->target && !P_MobjWasRemoved(special->target))
return;
@@ -935,12 +919,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->flyangle = special->threshold;
player->speed = FixedMul(special->info->speed, special->scale);
// Potentially causes axis transfer failures.
// Also rarely worked properly anyway.
//P_UnsetThingPosition(player->mo);
//player->mo->x = special->x;
//player->mo->y = special->y;
//P_SetThingPosition(player->mo);
toucher->z = special->z+(special->height/4);
}
else // More like a spring
@@ -985,140 +963,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
}
return;
/*case MT_NIGHTSSUPERLOOP:
if (player->bot || !(player->pflags & PF_NIGHTSMODE))
return;
if (!G_IsSpecialStage(gamemap))
player->powers[pw_nights_superloop] = (UINT16)special->info->speed;
else
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
players[i].powers[pw_nights_superloop] = (UINT16)special->info->speed;
if (special->info->deathsound != sfx_None)
S_StartSound(NULL, special->info->deathsound);
}
// CECHO showing you what this item is
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
{
HU_SetCEchoFlags(V_AUTOFADEOUT);
HU_SetCEchoDuration(4);
HU_DoCEcho(M_GetText("\\\\\\\\\\\\\\\\Super Paraloop"));
}
break;
case MT_NIGHTSDRILLREFILL:
if (player->bot || !(player->pflags & PF_NIGHTSMODE))
return;
if (!G_IsSpecialStage(gamemap))
player->drillmeter = special->info->speed;
else
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
players[i].drillmeter = special->info->speed;
if (special->info->deathsound != sfx_None)
S_StartSound(NULL, special->info->deathsound);
}
// CECHO showing you what this item is
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
{
HU_SetCEchoFlags(V_AUTOFADEOUT);
HU_SetCEchoDuration(4);
HU_DoCEcho(M_GetText("\\\\\\\\\\\\\\\\Drill Refill"));
}
break;
case MT_NIGHTSHELPER:
if (player->bot || !(player->pflags & PF_NIGHTSMODE))
return;
if (!G_IsSpecialStage(gamemap))
{
// A flicky orbits us now
mobj_t *flickyobj = P_SpawnMobj(toucher->x, toucher->y, toucher->z + toucher->info->height, MT_NIGHTOPIANHELPER);
P_SetTarget(&flickyobj->target, toucher);
player->powers[pw_nights_helper] = (UINT16)special->info->speed;
}
else
{
mobj_t *flickyobj;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && players[i].pflags & PF_NIGHTSMODE) {
players[i].powers[pw_nights_helper] = (UINT16)special->info->speed;
flickyobj = P_SpawnMobj(players[i].mo->x, players[i].mo->y, players[i].mo->z + players[i].mo->info->height, MT_NIGHTOPIANHELPER);
P_SetTarget(&flickyobj->target, players[i].mo);
}
if (special->info->deathsound != sfx_None)
S_StartSound(NULL, special->info->deathsound);
}
// CECHO showing you what this item is
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
{
HU_SetCEchoFlags(V_AUTOFADEOUT);
HU_SetCEchoDuration(4);
HU_DoCEcho(M_GetText("\\\\\\\\\\\\\\\\Nightopian Helper"));
}
break;
case MT_NIGHTSEXTRATIME:
if (player->bot || !(player->pflags & PF_NIGHTSMODE))
return;
if (!G_IsSpecialStage(gamemap))
{
player->nightstime += special->info->speed;
player->startedtime += special->info->speed;
P_RestoreMusic(player);
}
else
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
{
players[i].nightstime += special->info->speed;
players[i].startedtime += special->info->speed;
P_RestoreMusic(&players[i]);
}
if (special->info->deathsound != sfx_None)
S_StartSound(NULL, special->info->deathsound);
}
// CECHO showing you what this item is
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
{
HU_SetCEchoFlags(V_AUTOFADEOUT);
HU_SetCEchoDuration(4);
HU_DoCEcho(M_GetText("\\\\\\\\\\\\\\\\Extra Time"));
}
break;
case MT_NIGHTSLINKFREEZE:
if (player->bot || !(player->pflags & PF_NIGHTSMODE))
return;
if (!G_IsSpecialStage(gamemap))
{
player->powers[pw_nights_linkfreeze] = (UINT16)special->info->speed;
player->linktimer = 2*TICRATE;
}
else
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
{
players[i].powers[pw_nights_linkfreeze] += (UINT16)special->info->speed;
players[i].linktimer = 2*TICRATE;
}
if (special->info->deathsound != sfx_None)
S_StartSound(NULL, special->info->deathsound);
}
// CECHO showing you what this item is
if (player == &players[displayplayers[0]] || G_IsSpecialStage(gamemap))
{
HU_SetCEchoFlags(V_AUTOFADEOUT);
HU_SetCEchoDuration(4);
HU_DoCEcho(M_GetText("\\\\\\\\\\\\\\\\Link Freeze"));
}
break;*/
case MT_NIGHTSWING:
if (G_IsSpecialStage(gamemap) && useNightsSS)
{ // Pseudo-ring.
@@ -1132,7 +976,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
break;
case MT_HOOPCOLLIDE:
// This produces a kind of 'domino effect' with the hoop's pieces.
for (; special->hprev != NULL; special = special->hprev); // Move to the first sprite in the hoop
if (!midgamejoin)
for (; special->hprev != NULL; special = special->hprev); // Move to the first sprite in the hoop
i = 0;
for (; special->type == MT_HOOP; special = special->hnext)
{
@@ -1464,7 +1310,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
else
{
P_PlayRinglossSound(toucher);
P_PlayRinglossSound(toucher, NULL);
if (toucher->health > 10)
toucher->health -= 10;
else
@@ -1510,23 +1356,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|| special->z > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth
/* // SRB2kart - Can't drown.
// Eaten by player!
if (player->powers[pw_underwater] && player->powers[pw_underwater] <= 12*TICRATE + 1)
P_RestoreMusic(player);
if (player->powers[pw_underwater] < underwatertics + 1)
player->powers[pw_underwater] = underwatertics + 1;
*/
/*
if (!player->climbing)
{
P_SetPlayerMobjState(toucher, S_PLAY_GASP);
P_ResetPlayer(player);
}
*/
toucher->momx = toucher->momy = toucher->momz = 0;
break;
@@ -1583,26 +1412,7 @@ void P_CheckTimeLimit(void)
if (gameaction == ga_completed)
return;
//Tagmode round end but only on the tic before the
//XD_EXITLEVEL packet is received by all players.
/*if (G_TagGametype())
{
if (leveltime == (timelimitintics + 1))
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator
|| (players[i].pflags & PF_TAGGED) || (players[i].pflags & PF_TAGIT))
continue;
CONS_Printf(M_GetText("%s received double points for surviving the round.\n"), player_names[i]);
P_AddPlayerScore(&players[i], players[i].score);
}
}
}
//Optional tie-breaker for Match/CTF
else*/ if (cv_overtime.value)
if (cv_overtime.value)
{
INT32 playerarray[MAXPLAYERS];
INT32 tempplayer = 0;
@@ -1675,9 +1485,6 @@ void P_CheckTimeLimit(void)
return;
P_DoPlayerExit(&players[i]);
}
/*if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);*/
}
/** Checks if a player's score is over the pointlimit and the round should end.
@@ -1699,127 +1506,27 @@ void P_CheckPointLimit(void)
if (G_RaceGametype())
return;
// pointlimit is nonzero, check if it's been reached by this player
/*if (G_GametypeHasTeams())
for (i = 0; i < MAXPLAYERS; i++)
{
// Just check both teams
if ((UINT32)cv_pointlimit.value <= redscore || (UINT32)cv_pointlimit.value <= bluescore)
{
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
}
else*/
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (!playeringame[i] || players[i].spectator)
continue;
if ((UINT32)cv_pointlimit.value <= players[i].marescore)
if ((UINT32)cv_pointlimit.value <= players[i].marescore)
{
for (i = 0; i < MAXPLAYERS; i++) // AAAAA nested loop using the same iteration variable ;;
{
for (i = 0; i < MAXPLAYERS; i++) // AAAAA nested loop using the same iteration variable ;;
{
if (!playeringame[i] || players[i].spectator)
continue;
if (players[i].exiting)
return;
P_DoPlayerExit(&players[i]);
}
/*if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);*/
return; // good thing we're leaving the function immediately instead of letting the loop get mangled!
if (!playeringame[i] || players[i].spectator)
continue;
if (players[i].exiting)
return;
P_DoPlayerExit(&players[i]);
}
return; // good thing we're leaving the function immediately instead of letting the loop get mangled!
}
}
}
/*Checks for untagged remaining players in both tag derivitave modes.
*If no untagged players remain, end the round.
*Also serves as error checking if the only IT player leaves.*/
/*void P_CheckSurvivors(void)
{
INT32 i;
INT32 survivors = 0;
INT32 taggers = 0;
INT32 spectators = 0;
INT32 survivorarray[MAXPLAYERS];
if (!D_NumPlayers()) //no players in the game, no check performed.
return;
for (i=0; i < MAXPLAYERS; i++) //figure out counts of taggers, survivors and spectators.
{
if (playeringame[i])
{
if (players[i].spectator)
spectators++;
else if (players[i].pflags & PF_TAGIT)
taggers++;
else if (!(players[i].pflags & PF_TAGGED))
{
survivorarray[survivors] = i;
survivors++;
}
}
}
if (!taggers) //If there are no taggers, pick a survivor at random to be it.
{
// Exception for hide and seek. If a round has started and the IT player leaves, end the round.
if (gametype == GT_HIDEANDSEEK && (leveltime >= (hidetime * TICRATE)))
{
CONS_Printf(M_GetText("The IT player has left the game.\n"));
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
return;
}
if (survivors)
{
INT32 newtagger = survivorarray[P_RandomKey(survivors)];
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[newtagger]); // Tell everyone who is it!
players[newtagger].pflags |= PF_TAGIT;
survivors--; //Get rid of the guy we just made IT.
//Yeah, we have an eligible tagger, but we may not have anybody for him to tag!
//If there is only one guy waiting on the game to fill or spectators to enter game, don't bother.
if (!survivors && (D_NumPlayers() - spectators) > 1)
{
CONS_Printf(M_GetText("All players have been tagged!\n"));
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
return;
}
//If we reach this point, no player can replace the one that was IT.
//Unless it is one player waiting on a game, end the round.
if ((D_NumPlayers() - spectators) > 1)
{
CONS_Printf(M_GetText("There are no players able to become IT.\n"));
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
return;
}
//If there are taggers, but no survivors, end the round.
//Except when the tagger is by himself and the rest of the game are spectators.
if (!survivors && (D_NumPlayers() - spectators) > 1)
{
CONS_Printf(M_GetText("All players have been tagged!\n"));
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
}*/
// Checks whether or not to end a race netgame.
boolean P_CheckRacers(void)
{
@@ -1908,9 +1615,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
mobj_t *mo;
int ms;
//if (inflictor && (inflictor->type == MT_SHELL || inflictor->type == MT_FIREBALL))
// P_SetTarget(&target->tracer, inflictor);
if (!useNightsSS && G_IsSpecialStage(gamemap) && target->player && sstimer > 6)
sstimer = 6; // Just let P_Ticker take care of the rest.
@@ -1959,7 +1663,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
K_KillBananaChain(target->target->hnext, inflictor, source);
target->target->player->kartstuff[k_itemamount] = 0;
}
else
else if (target->target->player->kartstuff[k_itemamount])
target->target->player->kartstuff[k_itemamount]--;
}
else if ((target->type == MT_ORBINAUT_SHIELD && target->target->player->kartstuff[k_itemtype] == KITEM_ORBINAUT) // orbit items
@@ -1991,14 +1695,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
{
if (metalrecording) // Ack! Metal Sonic shouldn't die! Cut the tape, end recording!
G_StopMetalRecording();
/*if (gametype == GT_MATCH && cv_match_scoring.value == 0 // note, no team match suicide penalty
&& ((target == source) || (source == NULL && inflictor == NULL) || (source && !source->player)))
{ // Suicide penalty - Not in Kart
if (target->player->score >= 50)
target->player->score -= 50;
else
target->player->score = 0;
}*/
target->flags2 &= ~MF2_DONTDRAW;
}
@@ -2015,85 +1711,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->fuse = cv_itemrespawntime.value*TICRATE + 2; // Random box generation
}
}
// Award Score Tails
/*{ // Enemies shouldn't award points in Kart
INT32 score = 0;
if (maptol & TOL_NIGHTS) // Enemies always worth 200, bosses don't do anything.
{
if ((target->flags & MF_ENEMY) && !(target->flags & (MF_MISSILE|MF_BOSS)))
{
score = 200;
if (source->player->bonustime)
score *= 2;
// Also, add to the link.
// I don't know if NiGHTS did this, but
// Sonic Time Attacked did and it seems like a good enough incentive
// to make people want to actually dash towards/paraloop enemies
if (++source->player->linkcount > source->player->maxlink)
source->player->maxlink = source->player->linkcount;
source->player->linktimer = 2*TICRATE;
}
}
else
{
if (target->flags & MF_BOSS)
score = 1000;
else if ((target->flags & MF_ENEMY) && !(target->flags & MF_MISSILE))
{
mobj_t *scoremobj;
UINT32 scorestate = mobjinfo[MT_SCORE].spawnstate;
scoremobj = P_SpawnMobj(target->x, target->y, target->z + (target->height / 2), MT_SCORE);
// On ground? No chain starts.
if (!source->player->powers[pw_invulnerability] && P_IsObjectOnGround(source))
{
source->player->scoreadd = 0;
score = 100;
}
// Mario Mode has Mario-like chain point values
else if (mariomode) switch (++source->player->scoreadd)
{
case 1: score = 100; break;
case 2: score = 200; scorestate += 1; break;
case 3: score = 400; scorestate += 5; break;
case 4: score = 800; scorestate += 6; break;
case 5: score = 1000; scorestate += 3; break;
case 6: score = 2000; scorestate += 7; break;
case 7: score = 4000; scorestate += 8; break;
case 8: score = 8000; scorestate += 9; break;
default: // 1up for a chain this long
if (modeattacking) // but 1ups don't exist in record attack!
{ // So we just go back to 10k points.
score = 10000; scorestate += 4; break;
}
P_GivePlayerLives(source->player, 1);
P_PlayLivesJingle(source->player);
scorestate += 10;
break;
}
// More Sonic-like point system
else switch (++source->player->scoreadd)
{
case 1: score = 100; break;
case 2: score = 200; scorestate += 1; break;
case 3: score = 500; scorestate += 2; break;
case 4: case 5: case 6: case 7: case 8: case 9:
case 10: case 11: case 12: case 13: case 14:
score = 1000; scorestate += 3; break;
default: score = 10000; scorestate += 4; break;
}
P_SetMobjState(scoremobj, scorestate);
}
}
P_AddPlayerScore(source->player, score);
}*/
}
// if a player avatar dies...
@@ -2120,7 +1737,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
}
target->player->playerstate = PST_DEAD;
if (cv_fading.value && cv_birdmusic.value && P_IsLocalPlayer(target->player))
if (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(target->player))
{
if (netgame || multiplayer)
ms = cv_respawntime.value * 1000;
@@ -2131,7 +1748,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
If the time spent with the music paused is less than half
a second, continue playing the song (just mute it).
*/
if (( ms - cv_respawnfademusicout.value ) < 500)
if ((ms - cv_respawnfademusicout.value) < 500)
S_FadeMusic(0, cv_respawnfademusicout.value);
else
S_FadeOutStopMusic(cv_respawnfademusicout.value);
@@ -2157,42 +1774,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
if (target->player == &players[displayplayers[3]])
localaiming[3] = 0;
//tag deaths handled differently in suicide cases. Don't count spectators!
/*if (G_TagGametype()
&& !(target->player->pflags & PF_TAGIT) && (!source || !source->player) && !(target->player->spectator))
{
// if you accidentally die before you run out of time to hide, ignore it.
// allow them to try again, rather than sitting the whole thing out.
if (leveltime >= hidetime * TICRATE)
{
if (gametype == GT_TAG)//suiciding in survivor makes you IT.
{
target->player->pflags |= PF_TAGIT;
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!
P_CheckSurvivors();
}
else
{
if (!(target->player->pflags & PF_TAGGED))
{
//otherwise, increment the tagger's score.
//in hide and seek, suiciding players are counted as found.
INT32 w;
for (w=0; w < MAXPLAYERS; w++)
{
if (players[w].pflags & PF_TAGIT)
P_AddPlayerScore(&players[w], 1);
}
target->player->pflags |= PF_TAGGED;
CONS_Printf(M_GetText("%s was found!\n"), player_names[target->player-players]);
P_CheckSurvivors();
}
}
}
}
else*/ if (G_BattleGametype())
if (G_BattleGametype())
K_CheckBumpers();
target->player->kartstuff[k_pogospring] = 0;
@@ -2607,26 +2189,6 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
return false;
}
// The tag occurs so long as you aren't shooting another tagger with friendlyfire on.
/*if (source->player->pflags & PF_TAGIT && !(player->pflags & PF_TAGIT))
{
P_AddPlayerScore(source->player, 1); //award points to tagger.
if (gametype == GT_TAG) //survivor
{
player->pflags |= PF_TAGIT; //in survivor, the player becomes IT and helps hunt down the survivors.
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[player-players]); // Tell everyone who is it!
}
else
{
player->pflags |= PF_TAGGED; //in hide and seek, the player is tagged and stays stationary.
CONS_Printf(M_GetText("%s was found!\n"), player_names[player-players]); // Tell everyone who is it!
}
//checks if tagger has tagged all players, if so, end round early.
P_CheckSurvivors();
}*/
P_DoPlayerPain(player, source, inflictor);
// Check for a shield
@@ -2644,7 +2206,7 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
}
else if (target->health > 1) // Ring loss
{
P_PlayRinglossSound(target);
P_PlayRinglossSound(target, source);
P_PlayerRingBurst(player, player->mo->health - 1);
}
@@ -2665,15 +2227,6 @@ static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj
{
player_t *player = target->player;
// You can't kill yourself, idiot... // Unless it's Mario kart. Which it is. In this mod. All the time.
//if (source == target)
// return false;
// In COOP/RACE/CHAOS, you can't hurt other players unless cv_friendlyfire is on
// ...But in SRB2kart, you can!
//if (!cv_friendlyfire.value && (G_RaceGametype()))
// return false;
// Tag handling
if (G_TagGametype())
return P_TagDamage(target, inflictor, source, damage);
@@ -2725,32 +2278,6 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
P_SetPlayerMobjState(player->mo, player->mo->info->deathstate);
/*if (gametype == GT_CTF && (player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
{
P_PlayerFlagBurst(player, false);
if (source && source->player)
{
// Award no points when players shoot each other when cv_friendlyfire is on.
if (!G_GametypeHasTeams() || !(source->player->ctfteam == player->ctfteam && source != player->mo))
P_AddPlayerScore(source->player, 1);
}
}
if (source && source->player && !player->powers[pw_super]) //don't score points against super players
{
// Award no points when players shoot each other when cv_friendlyfire is on.
if (!G_GametypeHasTeams() || !(source->player->ctfteam == player->ctfteam && source != player->mo))
P_AddPlayerScore(source->player, 1);
}
// If the player was super, tell them he/she ain't so super nomore.
if (gametype != GT_COOP && player->powers[pw_super])
{
S_StartSound(NULL, sfx_s3k66); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
}*/
if (player->pflags & PF_TIMEOVER)
{
mobj_t *boom;
@@ -2811,44 +2338,8 @@ void P_RemoveShield(player_t *player)
player->powers[pw_shield] = player->powers[pw_shield] & SH_STACK;
}
/*
static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage) // SRB2kart - unused.
{
// Must do pain first to set flashing -- P_RemoveShield can cause damage
P_DoPlayerPain(player, source, inflictor);
P_RemoveShield(player);
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // spikes
S_StartSound(player->mo, sfx_spkdth);
else
S_StartSound (player->mo, sfx_shldls); // Ba-Dum! Shield loss.
if (gametype == GT_CTF && (player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
{
P_PlayerFlagBurst(player, false);
if (source && source->player)
{
// Award no points when players shoot each other when cv_friendlyfire is on.
if (!G_GametypeHasTeams() || !(source->player->ctfteam == player->ctfteam && source != player->mo))
P_AddPlayerScore(source->player, 25);
}
}
if (source && source->player && !player->powers[pw_super]) //don't score points against super players
{
// Award no points when players shoot each other when cv_friendlyfire is on.
if (!G_GametypeHasTeams() || !(source->player->ctfteam == player->ctfteam && source != player->mo))
P_AddPlayerScore(source->player, cv_match_scoring.value == 1 ? 25 : 50);
}
}
*/
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
//const UINT8 scoremultiply = ((K_IsWantedPlayer(player) && !trapitem) : 2 ? 1);
if (!(inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player) && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds])))
{
P_DoPlayerPain(player, source, inflictor);
@@ -2859,26 +2350,8 @@ static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, IN
S_StartSound(player->mo, sfx_spkdth);
}
/*if (source && source->player && !player->powers[pw_super]) //don't score points against super players
{
// Award no points when players shoot each other when cv_friendlyfire is on.
if (!G_GametypeHasTeams() || !(source->player->ctfteam == player->ctfteam && source != player->mo))
P_AddPlayerScore(source->player, scoremultiply);
}
if (gametype == GT_CTF && (player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
{
P_PlayerFlagBurst(player, false);
if (source && source->player)
{
// Award no points when players shoot each other when cv_friendlyfire is on.
if (!G_GametypeHasTeams() || !(source->player->ctfteam == player->ctfteam && source != player->mo))
P_AddPlayerScore(source->player, scoremultiply);
}
}*/
// Ring loss sound plays despite hitting spikes
P_PlayRinglossSound(player->mo); // Ringledingle!
P_PlayRinglossSound(player->mo, source); // Ringledingle!
}
/** Damages an object, which may or may not be a player.
@@ -3676,32 +3149,30 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
P_SetTarget(&flag->target, player->mo);
// Flag text
char plname[MAXPLAYERNAME+4];
const char *flagtext;
char flagcolor;
snprintf(plname, sizeof(plname), "%s%s%s",
CTFTEAMCODE(player),
player_names[player - players],
CTFTEAMENDCODE(player));
if (type == MT_REDFLAG)
{
char plname[MAXPLAYERNAME+4];
const char *flagtext;
char flagcolor;
snprintf(plname, sizeof(plname), "%s%s%s",
CTFTEAMCODE(player),
player_names[player - players],
CTFTEAMENDCODE(player));
if (type == MT_REDFLAG)
{
flagtext = M_GetText("Red flag");
flagcolor = '\x85';
}
else
{
flagtext = M_GetText("Blue flag");
flagcolor = '\x84';
}
if (toss)
CONS_Printf(M_GetText("%s tossed the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
else
CONS_Printf(M_GetText("%s dropped the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
flagtext = M_GetText("Red flag");
flagcolor = '\x85';
}
else
{
flagtext = M_GetText("Blue flag");
flagcolor = '\x84';
}
if (toss)
CONS_Printf(M_GetText("%s tossed the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
else
CONS_Printf(M_GetText("%s dropped the %c%s%c.\n"), plname, flagcolor, flagtext, 0x80);
player->gotflag = 0;
+6 -3
View File
@@ -70,6 +70,7 @@ extern thinker_t thinkercap;
void P_InitThinkers(void);
void P_AddThinker(thinker_t *thinker);
void P_RemoveThinker(thinker_t *thinker);
void P_UnlinkThinker(thinker_t *thinker);
//
// P_USER
@@ -143,6 +144,8 @@ extern consvar_t cv_tiltsmoothing;
extern consvar_t cv_actionmovie;
extern consvar_t cv_lookbackmom;
extern fixed_t t_cam_dist, t_cam_height, t_cam_rotate;
extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;
extern fixed_t t_cam3_dist, t_cam3_height, t_cam3_rotate;
@@ -215,7 +218,7 @@ boolean P_PlayerMoving(INT32 pnum);
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
void P_PlayLivesJingle(player_t *player);
void P_PlayRinglossSound(mobj_t *source);
void P_PlayRinglossSound(mobj_t *source, mobj_t *damager);
void P_PlayDeathSound(mobj_t *source);
void P_PlayVictorySound(mobj_t *source);
@@ -245,7 +248,7 @@ void P_RecalcPrecipInSector(sector_t *sector);
void P_PrecipitationEffects(void);
void P_RemoveMobj(mobj_t *th);
boolean P_MobjWasRemoved(mobj_t *th);
boolean P_MobjWasRemoved(const mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
@@ -288,7 +291,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype
#define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0)
#endif
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
SINT8 P_MobjFlip(mobj_t *mobj);
SINT8 P_MobjFlip(const mobj_t *mobj);
fixed_t P_GetMobjGravity(mobj_t *mo);
FUNCMATH boolean P_WeaponOrPanel(mobjtype_t type);
+6 -86
View File
@@ -319,78 +319,6 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
}
}
#if 0
static void P_DoTailsCarry(player_t *sonic, player_t *tails)
{
INT32 p;
fixed_t zdist; // z distance between the two players' bottoms
if ((tails->pflags & PF_CARRIED) && tails->mo->tracer == sonic->mo)
return;
if ((sonic->pflags & PF_CARRIED) && sonic->mo->tracer == tails->mo)
return;
if (tails->bot == 1)
return;
if (sonic->pflags & PF_NIGHTSMODE)
return;
if (sonic->mo->tracer && sonic->mo->tracer->type == MT_TUBEWAYPOINT
&& !(sonic->pflags & PF_ROPEHANG))
return; // don't steal players from zoomtubes!
if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP))
return; // Both should be in same gravity
if (tails->mo->eflags & MFE_VERTICALFLIP)
{
if (tails->mo->ceilingz - (tails->mo->z + tails->mo->height) < sonic->mo->height-FixedMul(2*FRACUNIT, sonic->mo->scale))
return;
}
else if (tails->mo->z - tails->mo->floorz < sonic->mo->height-FixedMul(2*FRACUNIT, sonic->mo->scale))
return; // No room to pick up this guy!
// Search in case another player is already being carried by this fox.
for (p = 0; p < MAXPLAYERS; p++)
if (playeringame[p] && players[p].mo
&& players[p].pflags & PF_CARRIED && players[p].mo->tracer == tails->mo)
return;
if (tails->mo->eflags & MFE_VERTICALFLIP)
zdist = (sonic->mo->z + sonic->mo->height) - (tails->mo->z + tails->mo->height);
else
zdist = tails->mo->z - sonic->mo->z;
if (zdist <= sonic->mo->height + FixedMul(FRACUNIT, sonic->mo->scale)
&& zdist > sonic->mo->height*2/3
&& P_MobjFlip(tails->mo)*sonic->mo->momz <= 0)
{
// Why block opposing teams from tailsflying each other?
// Sneaking into the hands of a flying tails player in Race might be a viable strategy, who knows.
if (tails->spectator || sonic->spectator || G_RaceGametype()) // SRB2kart
sonic->pflags &= ~PF_CARRIED;
else
{
if (sonic-players == consoleplayer && botingame)
//CV_SetValue(&cv_analog2, false);
P_ResetPlayer(sonic);
P_SetTarget(&sonic->mo->tracer, tails->mo);
sonic->pflags |= PF_CARRIED;
S_StartSound(sonic->mo, sfx_s3k4a);
P_UnsetThingPosition(sonic->mo);
sonic->mo->x = tails->mo->x;
sonic->mo->y = tails->mo->y;
P_SetThingPosition(sonic->mo);
}
}
else {
if (sonic-players == consoleplayer && botingame)
//CV_SetValue(&cv_analog2, true);
sonic->pflags &= ~PF_CARRIED;
}
}
#endif
//
// PIT_CheckThing
//
@@ -588,9 +516,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
// check for skulls slamming into things
if (tmthing->flags2 & MF2_SKULLFLY)
{
/*if (tmthing->type == MT_EGGMOBILE) // Don't make Eggman stop!
return true; // Let him RUN YOU RIGHT OVER. >:3
else*/
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
@@ -1676,7 +1601,7 @@ static boolean PIT_CheckLine(line_t *ld)
if (P_BoxOnLineSide(tmbbox, ld) != -1)
return true;
if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a wall will get you stuck. You probably shouldn't give the player this flag.
if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a wall will get you stuck. You probably shouldn't give the player this flag.
{
fixed_t cosradius, sinradius;
cosradius = FixedMul(tmthing->radius, FINECOSINE(tmthing->angle>>ANGLETOFINESHIFT));
@@ -2245,6 +2170,9 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
floatok = false;
if (dedicated) // this crashes so don't even try it
return false;
if (twodlevel)
itsatwodlevel = true;
else
@@ -2474,14 +2402,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12)
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 12)
maxstep = 0;
// Don't 'step up' while springing,
// Only step up "if needed".
/* // SRB2kart - don't need
if (thing->state == &states[S_PLAY_SPRING]
&& P_MobjFlip(thing)*thing->momz > FixedMul(FRACUNIT, thing->scale))
maxstep = 0;
*/
}
if (thing->type == MT_SKIM)
@@ -4143,7 +4063,7 @@ static inline boolean PIT_GetSectors(line_t *ld)
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
return true;
return true;
if (P_BoxOnLineSide(tmbbox, ld) != -1)
return true;
@@ -4178,7 +4098,7 @@ static inline boolean PIT_GetPrecipSectors(line_t *ld)
preciptmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
preciptmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
preciptmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
return true;
return true;
if (P_BoxOnLineSide(preciptmbbox, ld) != -1)
return true;
+605 -521
View File
File diff suppressed because it is too large. Load diff
+15 -18
View File
@@ -254,24 +254,21 @@ typedef enum
// PRECIPITATION flags ?! ?! ?!
//
typedef enum {
// Don't draw.
PCF_INVISIBLE = 1,
// Above pit.
PCF_PIT = 2,
// Above FOF.
PCF_FOF = 4,
// Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_MOVINGFOF = 8,
// Is rain.
PCF_RAIN = 16,
// Ran the thinker this tic.
PCF_THUNK = 32,
PCF_INVISIBLE = 1, // Don't draw.
PCF_PIT = 1<<1, // Above pit.
PCF_FOF = 1<<2, // Above FOF.
PCF_MOVINGFOF = 1<<3, // Above MOVING FOF (this means we need to keep floorz up to date...)
PCF_SPLASH = 1<<4, // Splashed on the ground, return to the ceiling after the animation's over
PCF_THUNK = 1<<5, // Ran the thinker this tic.
} precipflag_t;
// Map Object definition.
typedef struct mobj_s
{
// List: thinker links.
thinker_t thinker;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
// Info for drawing: position.
fixed_t x, y, z;
@@ -345,9 +342,6 @@ typedef struct mobj_s
struct mobj_s *hnext;
struct mobj_s *hprev;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
INT32 health; // for player this is rings + 1
// Movement direction, movement generation (zig-zagging).
@@ -426,6 +420,9 @@ typedef struct precipmobj_s
// List: thinker links.
thinker_t thinker;
mobjtype_t type;
const mobjinfo_t *info; // &mobjinfo[mobj->type]
// Info for drawing: position.
fixed_t x, y, z;
fixed_t old_x, old_y, old_z; // position interpolation
@@ -479,6 +476,7 @@ typedef struct precipmobj_s
INT32 tics; // state tic counter
state_t *state;
INT32 flags; // flags from mobjinfo tables
tic_t lastThink;
} precipmobj_t;
typedef struct actioncache_s
@@ -518,10 +516,9 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
boolean P_BossTargetPlayer(mobj_t *actor, boolean closest);
boolean P_SupermanLook4Players(mobj_t *actor);
void P_DestroyRobots(void);
void P_SnowThinker(precipmobj_t *mobj);
void P_RainThinker(precipmobj_t *mobj);
boolean P_PrecipThinker(precipmobj_t *mobj);
void P_NullPrecipThinker(precipmobj_t *mobj);
void P_RemovePrecipMobj(precipmobj_t *mobj);
void P_FreePrecipMobj(precipmobj_t *mobj);
void P_SetScale(mobj_t *mobj, fixed_t newscale);
void P_XYMovement(mobj_t *mo);
void P_EmeraldManager(void);
+84 -229
View File
@@ -95,6 +95,8 @@ INT32 numPolyObjects;
// Polyobject Blockmap -- initialized in P_LoadBlockMap
polymaplink_t **polyblocklinks;
static size_t *KnownPolySides;
static size_t KnownPolySidesCount;
//
// Static Data
@@ -152,6 +154,36 @@ FUNCINLINE static ATTRINLINE void PolyObj_AddThinker(thinker_t *th)
thinkercap.next = th;
}
static void FreeSideLists(void)
{
free(KnownPolySides);
KnownPolySides = NULL;
KnownPolySidesCount = 0;
}
//==========================================================================
//
// InitSideLists [RH]
//
// Group sides by vertex and collect side that are known to belong to a
// polyobject so that they can be initialized fast.
//==========================================================================
static void InitSideLists(void)
{
size_t i;
FreeSideLists();
KnownPolySides = malloc(numsegs * sizeof(KnownPolySides[0]));
for (i = 0; i < numsegs; i++)
{
if (segs[i].linedef &&
(segs[i].linedef->special == POLYOBJ_START_LINE ||
segs[i].linedef->special == POLYOBJ_EXPLICIT_LINE))
{
KnownPolySides[KnownPolySidesCount++] = i;
}
}
}
//
// P_PointInsidePolyobj
//
@@ -512,11 +544,12 @@ static void Polyobj_findExplicit(polyobj_t *po)
size_t numSegItems = 0;
size_t numSegItemsAlloc = 0;
size_t i;
size_t i, ii;
// first loop: save off all segs with polyobject's id number
for (i = 0; i < numsegs; ++i)
for (ii = 0; ii < KnownPolySidesCount; ii++)
{
i = KnownPolySides[ii];
INT32 polyID, parentID;
if (segs[i].linedef->special != POLYOBJ_EXPLICIT_LINE)
@@ -566,7 +599,7 @@ static void Polyobj_findExplicit(polyobj_t *po)
//
static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
{
size_t i;
size_t i, ii;
polyobj_t *po = &PolyObjects[num];
// don't spawn a polyobject more than once
@@ -590,8 +623,9 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
// 1. Search segs for "line start" special with tag matching this
// polyobject's id number. If found, iterate through segs which
// share common vertices and record them into the polyobject.
for (i = 0; i < numsegs; ++i)
for (ii = 0; ii < KnownPolySidesCount; ii++)
{
i = KnownPolySides[ii];
seg_t *seg = &segs[i];
INT32 polyID, parentID;
@@ -1415,7 +1449,10 @@ static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings)
{
// update seg angles (used only by renderer)
for (i = 0; i < po->segCount; ++i)
{
po->segs[i]->angle += delta;
P_UpdateSegLightOffset(po->segs[i]);
}
// update polyobject's angle
po->angle += delta;
@@ -1514,29 +1551,29 @@ void Polyobj_InitLevel(void)
// the mobj_t pointers on a queue for use below.
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mobj_t *mo = (mobj_t *)th;
if (mo->info->doomednum == POLYOBJ_SPAWN_DOOMEDNUM ||
mo->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
{
mobj_t *mo = (mobj_t *)th;
++numPolyObjects;
if (mo->info->doomednum == POLYOBJ_SPAWN_DOOMEDNUM ||
mo->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
{
++numPolyObjects;
qitem = malloc(sizeof(mobjqitem_t));
memset(qitem, 0, sizeof(mobjqitem_t));
qitem->mo = mo;
M_QueueInsert(&(qitem->mqitem), &spawnqueue);
}
else if (mo->info->doomednum == POLYOBJ_ANCHOR_DOOMEDNUM)
{
++numAnchors;
qitem = malloc(sizeof(mobjqitem_t));
memset(qitem, 0, sizeof(mobjqitem_t));
qitem->mo = mo;
M_QueueInsert(&(qitem->mqitem), &spawnqueue);
}
else if (mo->info->doomednum == POLYOBJ_ANCHOR_DOOMEDNUM)
{
++numAnchors;
qitem = malloc(sizeof(mobjqitem_t));
memset(qitem, 0, sizeof(mobjqitem_t));
qitem->mo = mo;
M_QueueInsert(&(qitem->mqitem), &anchorqueue);
}
qitem = malloc(sizeof(mobjqitem_t));
memset(qitem, 0, sizeof(mobjqitem_t));
qitem->mo = mo;
M_QueueInsert(&(qitem->mqitem), &anchorqueue);
}
}
@@ -1550,6 +1587,9 @@ void Polyobj_InitLevel(void)
for (i = 0; i < numPolyObjects; ++i)
PolyObjects[i].first = PolyObjects[i].next = numPolyObjects;
// [RH] Make this faster
InitSideLists();
// setup polyobjects
for (i = 0; i < numPolyObjects; ++i)
{
@@ -1558,6 +1598,9 @@ void Polyobj_InitLevel(void)
Polyobj_spawnPolyObj(i, qitem->mo, qitem->mo->spawnpoint->angle);
}
// [RH] Don't need the side lists anymore
FreeSideLists();
// move polyobjects to spawn points
for (i = 0; i < numAnchors; ++i)
{
@@ -1571,39 +1614,6 @@ void Polyobj_InitLevel(void)
Polyobj_linkToBlockmap(&PolyObjects[i]);
}
#if 0
// haleyjd 02/22/06: temporary debug
printf("DEBUG: numPolyObjects = %d\n", numPolyObjects);
for (i = 0; i < numPolyObjects; ++i)
{
INT32 j;
polyobj_t *po = &PolyObjects[i];
printf("polyobj %d:\n", i);
printf("id = %d, first = %d, next = %d\n", po->id, po->first, po->next);
printf("segCount = %d, numSegsAlloc = %d\n", po->segCount, po->numSegsAlloc);
for (j = 0; j < po->segCount; ++j)
printf("\tseg %d: %p\n", j, po->segs[j]);
printf("numVertices = %d, numVerticesAlloc = %d\n", po->numVertices, po->numVerticesAlloc);
for (j = 0; j < po->numVertices; ++j)
{
printf("\tvtx %d: (%d, %d) / orig: (%d, %d)\n",
j, po->vertices[j]->x>>FRACBITS, po->vertices[j]->y>>FRACBITS,
po->origVerts[j].x>>FRACBITS, po->origVerts[j].y>>FRACBITS);
}
printf("numLines = %d, numLinesAlloc = %d\n", po->numLines, po->numLinesAlloc);
for (j = 0; j < po->numLines; ++j)
printf("\tline %d: %p\n", j, po->lines[j]);
printf("spawnSpot = (%d, %d)\n", po->spawnSpot.x >> FRACBITS, po->spawnSpot.y >> FRACBITS);
printf("centerPt = (%d, %d)\n", po->centerPt.x >> FRACBITS, po->centerPt.y >> FRACBITS);
printf("attached = %d, linked = %d, validcount = %d, isBad = %d\n",
po->attached, po->linked, po->validcount, po->isBad);
printf("blockbox: [%d, %d, %d, %d]\n",
po->blockbox[BOXLEFT], po->blockbox[BOXRIGHT], po->blockbox[BOXBOTTOM],
po->blockbox[BOXTOP]);
}
#endif
// done with mobj queues
M_QueueFree(&spawnqueue);
M_QueueFree(&anchorqueue);
@@ -1789,12 +1799,12 @@ void T_PolyObjMove(polymove_t *th)
//
void T_PolyObjWaypoint(polywaypoint_t *th)
{
mobj_t *mo2;
mobj_t *target = NULL;
mobj_t *waypoint = NULL;
thinker_t *wp;
mobj_t *mo2;
fixed_t adjustx, adjusty, adjustz;
fixed_t momx, momy, momz, dist;
thinker_t *wp;
INT32 start;
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
polyobj_t *oldpo = po;
@@ -1811,7 +1821,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
#endif
// check for displacement due to override and reattach when possible
if (po->thinker == NULL)
if (!po->thinker)
po->thinker = &th->thinker;
// Find out target first.
@@ -1826,11 +1836,14 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence && mo2->health == th->pointnum)
{
target = mo2;
break;
}
if (mo2->threshold != th->sequence)
continue;
if (mo2->health != th->pointnum)
continue;
target = mo2;
break;
}
if (!target)
@@ -1896,37 +1909,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
{
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
// Find next waypoint
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence)
{
if (th->direction == -1)
{
if (mo2->health == target->health - 1)
{
waypoint = mo2;
break;
}
}
else
{
if (mo2->health == target->health + 1)
{
waypoint = mo2;
break;
}
}
}
}
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
if (!waypoint && th->wrap) // If specified, wrap waypoints
{
@@ -1936,35 +1919,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
th->stophere = true;
}
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence)
{
if (th->direction == -1)
{
if (waypoint == NULL)
waypoint = mo2;
else if (mo2->health > waypoint->health)
waypoint = mo2;
}
else
{
if (mo2->health == 0)
{
waypoint = mo2;
break;
}
}
}
}
waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
}
else if (!waypoint && th->comeback) // Come back to the start
{
@@ -1973,36 +1928,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
if (!th->continuous)
th->comeback = false;
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence)
{
if (th->direction == -1)
{
if (mo2->health == target->health - 1)
{
waypoint = mo2;
break;
}
}
else
{
if (mo2->health == target->health + 1)
{
waypoint = mo2;
break;
}
}
}
}
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
}
}
@@ -2452,11 +2378,9 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
polyobj_t *po;
polyobj_t *oldpo;
polywaypoint_t *th;
mobj_t *mo2;
mobj_t *first = NULL;
mobj_t *last = NULL;
mobj_t *target = NULL;
thinker_t *wp;
INT32 start;
if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
@@ -2482,10 +2406,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
th->polyObjNum = pwdata->polyObjNum;
th->speed = pwdata->speed;
th->sequence = pwdata->sequence; // Used to specify sequence #
if (pwdata->reverse)
th->direction = -1;
else
th->direction = 1;
th->direction = pwdata->reverse ? -1 : 1;
th->comeback = pwdata->comeback;
th->continuous = pwdata->continuous;
@@ -2493,44 +2414,8 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
th->stophere = false;
// Find the first waypoint we need to use
for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence)
{
if (th->direction == -1) // highest waypoint #
{
if (mo2->health == 0)
last = mo2;
else
{
if (first == NULL)
first = mo2;
else if (mo2->health > first->health)
first = mo2;
}
}
else // waypoint 0
{
if (mo2->health == 0)
first = mo2;
else
{
if (last == NULL)
last = mo2;
else if (mo2->health > last->health)
last = mo2;
}
}
}
}
first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence);
if (!first)
{
@@ -2564,36 +2449,6 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
// Find the actual target movement waypoint
target = first;
/*for (wp = thinkercap.next; wp != &thinkercap; wp = wp->next)
{
if (wp->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)wp;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == th->sequence)
{
if (th->direction == -1) // highest waypoint #
{
if (mo2->health == first->health - 1)
{
target = mo2;
break;
}
}
else // waypoint 0
{
if (mo2->health == first->health + 1)
{
target = mo2;
break;
}
}
}
}*/
if (!target)
{
+152 -118
View File
@@ -107,7 +107,7 @@ static inline void P_UnArchivePlayer(void)
//
// P_NetArchivePlayers
//
static void P_NetArchivePlayers(void)
static void P_NetArchivePlayers(boolean resending)
{
INT32 i, j;
UINT16 flags;
@@ -117,6 +117,9 @@ static void P_NetArchivePlayers(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (resending)
WRITESINT8(save_p, (SINT8)adminplayers[i]);
if (!playeringame[i])
continue;
@@ -124,6 +127,9 @@ static void P_NetArchivePlayers(void)
// no longer send ticcmds, player name, skin, or color
if (resending)
WRITESTRINGN(save_p, player_names[i], MAXPLAYERNAME);
WRITEANGLE(save_p, players[i].aiming);
WRITEANGLE(save_p, players[i].awayviewaiming);
WRITEINT32(save_p, players[i].awayviewtics);
@@ -148,6 +154,13 @@ static void P_NetArchivePlayers(void)
WRITEUINT16(save_p, players[i].flashpal);
WRITEUINT16(save_p, players[i].flashcount);
if (resending)
{
WRITEUINT8(save_p, players[i].skincolor);
WRITEINT32(save_p, players[i].skin);
}
WRITEUINT32(save_p, players[i].score);
WRITEFIXED(save_p, players[i].dashspeed);
WRITEINT32(save_p, players[i].dashtime);
@@ -285,7 +298,7 @@ static void P_NetArchivePlayers(void)
//
// P_NetUnArchivePlayers
//
static void P_NetUnArchivePlayers(void)
static void P_NetUnArchivePlayers(boolean resending)
{
INT32 i, j;
UINT16 flags;
@@ -295,6 +308,8 @@ static void P_NetUnArchivePlayers(void)
for (i = 0; i < MAXPLAYERS; i++)
{
if (resending)
adminplayers[i] = (INT32)READSINT8(save_p);
// Do NOT memset player struct to 0
// other areas may initialize data elsewhere
//memset(&players[i], 0, sizeof (player_t));
@@ -305,6 +320,9 @@ static void P_NetUnArchivePlayers(void)
// sending player names, skin and color should not be necessary at all!
// (that data is handled in the server config now)
if (resending)
READSTRINGN(save_p, player_names[i], MAXPLAYERNAME);
players[i].aiming = READANGLE(save_p);
players[i].awayviewaiming = READANGLE(save_p);
players[i].awayviewtics = READINT32(save_p);
@@ -329,6 +347,12 @@ static void P_NetUnArchivePlayers(void)
players[i].flashpal = READUINT16(save_p);
players[i].flashcount = READUINT16(save_p);
if (resending)
{
players[i].skincolor = READUINT8(save_p);
players[i].skin = READINT32(save_p);
}
players[i].score = READUINT32(save_p);
players[i].dashspeed = READFIXED(save_p); // dashing speed
players[i].dashtime = READINT32(save_p); // dashing speed
@@ -499,35 +523,16 @@ static void P_NetArchiveWorld(void)
UINT8 *put;
// reload the map just to see difference
mapsector_t *ms;
mapsidedef_t *msd;
maplinedef_t *mld;
virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
mapsector_t *ms = (mapsector_t*) vres_Find(virt, "SECTORS")->data;
mapsidedef_t *msd = (mapsidedef_t*) vres_Find(virt, "SIDEDEFS")->data;
maplinedef_t *mld = (maplinedef_t*) vres_Find(virt, "LINEDEFS")->data;
const sector_t *ss = sectors;
UINT8 diff, diff2;
WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
put = save_p;
if (W_IsLumpWad(lastloadedmaplumpnum)) // welp it's a map wad in a pk3
{ // HACK: Open wad file rather quickly so we can get the data from the relevant lumps
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
filelump_t *fileinfo = (filelump_t *)(wadData + ((wadinfo_t *)wadData)->infotableofs);
#define retrieve_mapdata(d, f)\
d = Z_Malloc((f)->size, PU_CACHE, NULL); \
M_Memcpy(d, wadData + (f)->filepos, (f)->size)
retrieve_mapdata(ms, fileinfo + ML_SECTORS);
retrieve_mapdata(mld, fileinfo + ML_LINEDEFS);
retrieve_mapdata(msd, fileinfo + ML_SIDEDEFS);
#undef retrieve_mapdata
Z_Free(wadData); // we're done with this now
}
else // phew it's just a WAD
{
ms = W_CacheLumpNum(lastloadedmaplumpnum+ML_SECTORS, PU_CACHE);
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
}
for (i = 0; i < numsectors; i++, ss++, ms++)
{
diff = diff2 = 0;
@@ -737,6 +742,7 @@ static void P_NetArchiveWorld(void)
WRITEUINT16(put, 0xffff);
R_ClearTextureNumCache(false);
vres_Free(virt);
save_p = put;
}
@@ -1874,7 +1880,7 @@ static void P_NetArchiveThinkers(void)
continue;
}
#ifdef PARANOIA
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
else if (th->function.acp1 != P_RemoveThinkerDelayed) // wait garbage collection
I_Error("unknown thinker type %p", th->function.acp1);
#endif
}
@@ -1899,8 +1905,11 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
continue;
mobj = (mobj_t *)th;
if (mobj->mobjnum == oldposition)
return mobj;
if (mobj->mobjnum != oldposition)
continue;
return mobj;
}
CONS_Debug(DBG_GAMELOGIC, "mobj not found\n");
return NULL;
@@ -2899,12 +2908,13 @@ static void P_NetUnArchiveThinkers(void)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)T_ExecutorDelay)
{
delay = (void *)currentthinker;
if ((mobjnum = (UINT32)(size_t)delay->caller))
delay->caller = P_FindNewPosition(mobjnum);
}
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
continue;
delay = (void *)currentthinker;
if ((mobjnum = (UINT32)(size_t)delay->caller))
delay->caller = P_FindNewPosition(mobjnum);
}
}
}
@@ -3013,11 +3023,11 @@ static inline void P_FinishMobjs(void)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
{
mobj = (mobj_t *)currentthinker;
mobj->info = &mobjinfo[mobj->type];
}
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)currentthinker;
mobj->info = &mobjinfo[mobj->type];
}
}
@@ -3031,69 +3041,69 @@ static void P_RelinkPointers(void)
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function.acp1 == (actionf_p1)P_MobjThinker)
if (currentthinker->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)currentthinker;
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
continue;
if (mobj->tracer)
{
mobj = (mobj_t *)currentthinker;
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
continue;
if (mobj->tracer)
{
temp = (UINT32)(size_t)mobj->tracer;
mobj->tracer = NULL;
if (!P_SetTarget(&mobj->tracer, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "tracer not found on %d\n", mobj->type);
}
if (mobj->target)
{
temp = (UINT32)(size_t)mobj->target;
mobj->target = NULL;
if (!P_SetTarget(&mobj->target, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "target not found on %d\n", mobj->type);
}
if (mobj->hnext)
{
temp = (UINT32)(size_t)mobj->hnext;
mobj->hnext = NULL;
if (!P_SetTarget(&mobj->hnext, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "hnext not found on %d\n", mobj->type);
}
if (mobj->hprev)
{
temp = (UINT32)(size_t)mobj->hprev;
mobj->hprev = NULL;
if (!P_SetTarget(&mobj->hprev, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "hprev not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->capsule)
{
temp = (UINT32)(size_t)mobj->player->capsule;
mobj->player->capsule = NULL;
if (!P_SetTarget(&mobj->player->capsule, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "capsule not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->axis1)
{
temp = (UINT32)(size_t)mobj->player->axis1;
mobj->player->axis1 = NULL;
if (!P_SetTarget(&mobj->player->axis1, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "axis1 not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->axis2)
{
temp = (UINT32)(size_t)mobj->player->axis2;
mobj->player->axis2 = NULL;
if (!P_SetTarget(&mobj->player->axis2, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "axis2 not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->awayviewmobj)
{
temp = (UINT32)(size_t)mobj->player->awayviewmobj;
mobj->player->awayviewmobj = NULL;
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
}
temp = (UINT32)(size_t)mobj->tracer;
mobj->tracer = NULL;
if (!P_SetTarget(&mobj->tracer, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "tracer not found on %d\n", mobj->type);
}
if (mobj->target)
{
temp = (UINT32)(size_t)mobj->target;
mobj->target = NULL;
if (!P_SetTarget(&mobj->target, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "target not found on %d\n", mobj->type);
}
if (mobj->hnext)
{
temp = (UINT32)(size_t)mobj->hnext;
mobj->hnext = NULL;
if (!P_SetTarget(&mobj->hnext, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "hnext not found on %d\n", mobj->type);
}
if (mobj->hprev)
{
temp = (UINT32)(size_t)mobj->hprev;
mobj->hprev = NULL;
if (!P_SetTarget(&mobj->hprev, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "hprev not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->capsule)
{
temp = (UINT32)(size_t)mobj->player->capsule;
mobj->player->capsule = NULL;
if (!P_SetTarget(&mobj->player->capsule, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "capsule not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->axis1)
{
temp = (UINT32)(size_t)mobj->player->axis1;
mobj->player->axis1 = NULL;
if (!P_SetTarget(&mobj->player->axis1, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "axis1 not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->axis2)
{
temp = (UINT32)(size_t)mobj->player->axis2;
mobj->player->axis2 = NULL;
if (!P_SetTarget(&mobj->player->axis2, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "axis2 not found on %d\n", mobj->type);
}
if (mobj->player && mobj->player->awayviewmobj)
{
temp = (UINT32)(size_t)mobj->player->awayviewmobj;
mobj->player->awayviewmobj = NULL;
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
}
}
}
@@ -3242,19 +3252,25 @@ static inline void P_UnArchiveSPGame(INT16 mapoverride)
playeringame[consoleplayer] = true;
}
static void P_NetArchiveMisc(void)
static void P_NetArchiveMisc(boolean resending)
{
UINT32 pig = 0;
INT32 i;
WRITEUINT32(save_p, ARCHIVEBLOCK_MISC);
if (resending)
WRITEUINT32(save_p, gametic);
WRITEINT16(save_p, gamemap);
if (gamestate != GS_LEVEL)
WRITEINT16(save_p, GS_WAITINGPLAYERS); // nice hack to put people back into waitingplayers
else
WRITEINT16(save_p, gamestate);
if (resending)
WRITEINT16(save_p, gametype);
for (i = 0; i < MAXPLAYERS; i++)
pig |= (playeringame[i] != 0)<<i;
WRITEUINT32(save_p, pig);
@@ -3337,14 +3353,18 @@ static void P_NetArchiveMisc(void)
WRITEUINT8(save_p, 0x2e);
}
FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(void)
FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(boolean reloading)
{
UINT32 pig;
INT32 i;
UINT8 *old_save_p;
if (READUINT32(save_p) != ARCHIVEBLOCK_MISC)
I_Error("Bad $$$.sav at archive block Misc");
if (reloading)
gametic = READUINT32(save_p);
gamemap = READINT16(save_p);
// gamemap changed; we assume that its map header is always valid,
@@ -3354,10 +3374,14 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(void)
// tell the sound code to reset the music since we're skipping what
// normally sets this flag
mapmusflags |= MUSIC_RELOADRESET;
if (!reloading)
mapmusflags |= MUSIC_RELOADRESET;
G_SetGamestate(READINT16(save_p));
if (reloading)
gametype = READINT16(save_p);
pig = READUINT32(save_p);
for (i = 0; i < MAXPLAYERS; i++)
{
@@ -3371,8 +3395,16 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(void)
encoremode = (boolean)READUINT8(save_p);
if (!P_SetupLevel(true))
// FIXME: save_p should not be global!!!
old_save_p = save_p;
if (!P_SetupLevel(true, reloading))
{
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
return false;
}
save_p = old_save_p;
// get the time
leveltime = READUINT32(save_p);
@@ -3455,31 +3487,33 @@ void P_SaveGame(void)
WRITEUINT8(save_p, 0x1d); // consistency marker
}
void P_SaveNetGame(void)
void P_SaveNetGame(boolean resending)
{
thinker_t *th;
mobj_t *mobj;
INT32 i = 1; // don't start from 0, it'd be confused with a blank pointer otherwise
CV_SaveNetVars(&save_p, false);
P_NetArchiveMisc();
P_NetArchiveMisc(resending);
// Assign the mobjnumber for pointer tracking
if (gamestate == GS_LEVEL)
{
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
{
mobj = (mobj_t *)th;
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
continue;
mobj->mobjnum = i++;
}
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)th;
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
continue;
mobj->mobjnum = i++;
}
}
P_NetArchivePlayers();
P_NetArchivePlayers(resending);
if (gamestate == GS_LEVEL)
{
P_NetArchiveWorld();
@@ -3514,12 +3548,12 @@ boolean P_LoadGame(INT16 mapoverride)
return true;
}
boolean P_LoadNetGame(void)
boolean P_LoadNetGame(boolean resending)
{
CV_LoadNetVars(&save_p);
if (!P_NetUnArchiveMisc())
if (!P_NetUnArchiveMisc(resending))
return false;
P_NetUnArchivePlayers();
P_NetUnArchivePlayers(resending);
if (gamestate == GS_LEVEL)
{
P_NetUnArchiveWorld();
+2 -2
View File
@@ -22,9 +22,9 @@
// These are the load / save game routines.
void P_SaveGame(void);
void P_SaveNetGame(void);
void P_SaveNetGame(boolean resending);
boolean P_LoadGame(INT16 mapoverride);
boolean P_LoadNetGame(void);
boolean P_LoadNetGame(boolean resending);
mobj_t *P_FindNewPosition(UINT32 oldposition);
+382 -733
View File
File diff suppressed because it is too large. Load diff
+6 -5
View File
@@ -17,6 +17,9 @@
#include "doomdata.h"
#include "doomstat.h"
#include "r_defs.h"
#include "w_wad.h"
extern SINT8 midgamejoin;
// map md5, sent to players via PT_SERVERINFO
extern unsigned char mapmd5[16];
@@ -30,6 +33,7 @@ extern boolean levelloading;
extern UINT8 levelfadecol;
extern lumpnum_t lastloadedmaplumpnum; // for comparative savegame
extern virtres_t *curmapvirt;
//
// MAP used flats lookup table
//
@@ -55,11 +59,8 @@ extern size_t nummapthings;
extern mapthing_t *mapthings;
void P_SetupLevelSky(INT32 skynum, boolean global);
#ifdef SCANTHINGS
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
#endif
void P_LoadThingsOnly(void);
boolean P_SetupLevel(boolean skipprecip);
boolean P_SetupLevel(boolean skipprecip, boolean reloadinggamestate);
#ifdef HWRENDER
void HWR_LoadLevel(void);
#endif
@@ -87,11 +88,11 @@ SINT8 P_PartialAddGetStage(void);
boolean P_RunSOC(const char *socfilename);
void P_WriteThings(lumpnum_t lump);
void P_UpdateSegLightOffset(seg_t *li);
size_t P_PrecacheLevelFlats(void);
void P_AllocMapHeader(INT16 i);
// Needed for NiGHTS
void P_ReloadRings(void);
void P_DeleteGrades(INT16 i);
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
+60 -12
View File
@@ -27,11 +27,51 @@
static pslope_t *slopelist = NULL;
static UINT16 slopecount = 0;
// Calculate light
static void P_UpdateSlopeLightOffset(pslope_t *slope)
{
const boolean ceiling = (slope->normal.z < 0);
const UINT8 contrast = 8;
fixed_t contrastFixed = ((fixed_t)contrast) * FRACUNIT;
fixed_t zMul = FRACUNIT;
angle_t slopeDir = ANGLE_MAX;
fixed_t extralight = 0;
if (slope->normal.z == 0)
{
slope->lightOffset = 0;
#ifdef HWRENDER
slope->hwLightOffset = 0;
#endif
return;
}
slopeDir = R_PointToAngle2(0, 0, abs(slope->normal.y), abs(slope->normal.x));
if (ceiling == true)
{
slopeDir ^= ANGLE_180;
}
zMul = min(FRACUNIT, abs(slope->zdelta)*3/2); // *3/2, to make 60 degree slopes match walls.
contrastFixed = FixedMul(contrastFixed, zMul);
extralight = -contrastFixed + FixedMul(FixedDiv(AngleFixed(slopeDir), ANGLE_90), (contrastFixed * 2));
// Between -2 and 2 for software, -8 and 8 for hardware
slope->lightOffset = FixedFloor((extralight / 8) + (FRACUNIT / 2)) / FRACUNIT;
#ifdef HWRENDER
slope->hwLightOffset = FixedFloor(extralight + (FRACUNIT / 2)) / FRACUNIT;
#endif
}
// Calculate line normal
void P_CalculateSlopeNormal(pslope_t *slope) {
void P_CalculateSlopeNormal(pslope_t *slope)
{
slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
slope->normal.x = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), -slope->d.x);
slope->normal.y = -FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), -slope->d.y);
P_UpdateSlopeLightOffset(slope);
}
// With a vertex slope that has its vertices set, configure relevant slope info
@@ -89,18 +129,24 @@ static void P_ReconfigureVertexSlope(pslope_t *slope)
slope->real_xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
slope->real_zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
if (slope->normal.x == 0 && slope->normal.y == 0) { // Set some defaults for a non-sloped "slope"
if (slope->normal.x == 0 && slope->normal.y == 0) // Set some defaults for a non-sloped "slope"
{
slope->zangle = slope->xydirection = 0;
slope->zdelta = slope->d.x = slope->d.y = 0;
} else {
}
else
{
slope->extent = extent;
slope->xydirection = slope->real_xydirection;
slope->zangle = slope->real_zangle;
}
P_UpdateSlopeLightOffset(slope);
}
// Recalculate dynamic slopes
void P_RunDynamicSlopes(void) {
void P_RunDynamicSlopes(void)
{
pslope_t *slope;
for (slope = slopelist; slope; slope = slope->next) {
@@ -284,7 +330,7 @@ void P_SpawnSlope_Line(int linenum)
origin.y = line->v1->y + (line->v2->y - line->v1->y)/2;
// For FOF slopes, make a special function to copy to the xy origin & direction relative to the position of the FOF on the map!
if(frontfloor || frontceil)
if (frontfloor || frontceil)
{
line->frontsector->hasslope = true; // Tell the software renderer that we're sloped
@@ -308,7 +354,7 @@ void P_SpawnSlope_Line(int linenum)
// TODO: We take origin and point 's xy values and translate them to the center of an FOF!
if(frontfloor)
if (frontfloor)
{
fixed_t highest, lowest;
size_t l;
@@ -369,7 +415,8 @@ void P_SpawnSlope_Line(int linenum)
P_CalculateSlopeNormal(fslope);
}
if(frontceil)
if (frontceil)
{
fixed_t highest, lowest;
size_t l;
@@ -416,7 +463,7 @@ void P_SpawnSlope_Line(int linenum)
P_CalculateSlopeNormal(cslope);
}
}
if(backfloor || backceil)
if (backfloor || backceil)
{
line->backsector->hasslope = true; // Tell the software renderer that we're sloped
@@ -439,7 +486,7 @@ void P_SpawnSlope_Line(int linenum)
direction.x = -direction.x;
direction.y = -direction.y;
if(backfloor)
if (backfloor)
{
fixed_t highest, lowest;
size_t l;
@@ -484,7 +531,7 @@ void P_SpawnSlope_Line(int linenum)
P_CalculateSlopeNormal(fslope);
}
if(backceil)
if (backceil)
{
fixed_t highest, lowest;
size_t l;
@@ -634,7 +681,8 @@ pslope_t *P_SlopeById(UINT16 id)
}
// Reset the dynamic slopes pointer, and read all of the fancy schmancy slopes
void P_ResetDynamicSlopes(void) {
void P_ResetDynamicSlopes(void)
{
size_t i;
slopelist = NULL;
@@ -934,4 +982,4 @@ void P_ButteredSlope(mobj_t *mo)
P_Thrust(mo, mo->standingslope->xydirection, thrust);
}
// EOF
// EOF
+75 -577
View File
File diff suppressed because it is too large. Load diff
+1 -1
View File
@@ -32,7 +32,7 @@ void P_InitPicAnims(void);
void P_SetupLevelFlatAnims(void);
// at map load
void P_SpawnSpecials(INT32 fromnetsave);
void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate);
// every tic
void P_UpdateSpecials(void);
+10 -9
View File
@@ -84,10 +84,11 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
{
if (thing->player != &players[displayplayers[i]])
continue;
if (camera[i].chase)
P_ResetCamera(thing->player, &camera[i]);
R_ResetViewInterpolation(i + 1);
break;
}
// don't run in place after a teleport
@@ -157,14 +158,14 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
// move chasecam at new player location
for (i = 0; i <= splitscreen; i++)
{
if (thing->player == &players[displayplayers[i]])
{
localangle[i] = angle;
if (camera[i].chase)
P_ResetCamera(thing->player, &camera[i]);
R_ResetViewInterpolation(i + 1);
break;
}
if (thing->player != &players[displayplayers[i]])
continue;
localangle[i] = angle;
if (camera[i].chase)
P_ResetCamera(thing->player, &camera[i]);
R_ResetViewInterpolation(i + 1);
}
// don't run in place after a teleport
+102 -278
View File
@@ -18,10 +18,12 @@
#include "z_zone.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "p_setup.h"
#include "p_polyobj.h"
#include "m_random.h"
#include "lua_script.h"
#include "lua_hook.h"
#include "k_director.h"
#include "k_kart.h"
#include "i_system.h"
#include "r_main.h"
@@ -32,6 +34,9 @@
// Object place
#include "m_cheat.h"
// Dynamic slopes
#include "p_slopes.h"
tic_t leveltime;
//
@@ -63,8 +68,6 @@ void Command_Numthinkers_f(void)
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
CONS_Printf(
"\t1: P_MobjThinker\n"
/*"\t2: P_RainThinker\n"
"\t3: P_SnowThinker\n"*/
"\t2: P_NullPrecipThinker\n"
"\t3: T_Friction\n"
"\t4: T_Pusher\n"
@@ -80,14 +83,6 @@ void Command_Numthinkers_f(void)
action = (actionf_p1)P_MobjThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
break;
/*case 2:
action = (actionf_p1)P_RainThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
break;
case 3:
action = (actionf_p1)P_SnowThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
break;*/
case 2:
action = (actionf_p1)P_NullPrecipThinker;
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
@@ -221,23 +216,41 @@ static thinker_t *currentthinker;
// remove it, and set currentthinker to one node preceeding it, so
// that the next step in P_RunThinkers() will get its successor.
//
void P_RemoveThinkerDelayed(void *pthinker)
void P_RemoveThinkerDelayed(thinker_t *thinker)
{
thinker_t *thinker = pthinker;
if (!thinker->references)
{
{
/* Remove from main thinker list */
thinker_t *next = thinker->next;
/* Note that currentthinker is guaranteed to point to us,
* and since we're freeing our memory, we had better change that. So
* point it to thinker->prev, so the iterator will correctly move on to
* thinker->prev->next = thinker->next */
(next->prev = currentthinker = thinker->prev)->next = next;
}
R_DestroyLevelInterpolators(thinker);
Z_Free(thinker);
}
#ifdef PARANOIA
if (thinker->next)
thinker->next = NULL;
else if (thinker->references) // Usually gets cleared up in one frame; what's going on here, then?
CONS_Printf("Number of potentially faulty references: %d\n", thinker->references);
#endif
if (thinker->references)
return;
/* Remove from main thinker list */
thinker_t *next = thinker->next;
/* Note that currentthinker is guaranteed to point to us,
* and since we're freeing our memory, we had better change that. So
* point it to thinker->prev, so the iterator will correctly move on to
* thinker->prev->next = thinker->next */
(next->prev = currentthinker = thinker->prev)->next = next;
R_DestroyLevelInterpolators(thinker);
Z_Free(thinker);
}
//
// P_UnlinkThinker()
//
// Actually removes thinker from the list and frees its memory.
//
void P_UnlinkThinker(thinker_t *thinker)
{
thinker_t *next = thinker->next;
I_Assert(thinker->references == 0);
(next->prev = thinker->prev)->next = next;
Z_Free(thinker);
}
//
@@ -255,7 +268,7 @@ void P_RemoveThinkerDelayed(void *pthinker)
void P_RemoveThinker(thinker_t *thinker)
{
LUA_InvalidateUserdata(thinker);
thinker->function.acp1 = P_RemoveThinkerDelayed;
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
}
/*
@@ -310,265 +323,76 @@ static inline void P_RunThinkers(void)
}
}
//
// P_DoAutobalanceTeams()
//
// Determine if the teams are unbalanced, and if so, move a player to the other team.
//
/*static void P_DoAutobalanceTeams(void)
static inline void P_DeviceRumbleTick(void)
{
changeteam_union NetPacket;
UINT16 usvalue;
INT32 i=0;
INT32 red=0, blue=0;
INT32 redarray[MAXPLAYERS], bluearray[MAXPLAYERS];
INT32 redflagcarrier = 0, blueflagcarrier = 0;
INT32 totalred = 0, totalblue = 0;
UINT8 i;
NetPacket.value.l = NetPacket.value.b = 0;
memset(redarray, 0, sizeof(redarray));
memset(bluearray, 0, sizeof(bluearray));
// Only do it if we have enough room in the net buffer to send it.
// Otherwise, come back next time and try again.
if (sizeof(usvalue) > GetFreeXCmdSize())
if (I_NumJoys() == 0 || (cv_rumble[0].value == 0 && cv_rumble[1].value == 0 && cv_rumble[2].value == 0 && cv_rumble[3].value == 0))
{
return;
//We have to store the players in an array with the rest of their team.
//We can then pick a random player to be forced to change teams.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && players[i].ctfteam)
{
if (players[i].ctfteam == 1)
{
if (!players[i].gotflag)
{
redarray[red] = i; //store the player's node.
red++;
}
else
redflagcarrier++;
}
else
{
if (!players[i].gotflag)
{
bluearray[blue] = i; //store the player's node.
blue++;
}
else
blueflagcarrier++;
}
}
}
totalred = red + redflagcarrier;
totalblue = blue + blueflagcarrier;
if ((abs(totalred - totalblue) > cv_autobalance.value))
for (i = 0; i <= splitscreen; i++)
{
if (totalred > totalblue)
{
i = M_RandomKey(red);
NetPacket.packet.newteam = 2;
NetPacket.packet.playernum = redarray[i];
NetPacket.packet.verification = true;
NetPacket.packet.autobalance = true;
player_t *player = &players[displayplayers[i]];
UINT16 low = 0;
UINT16 high = 0;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
if (totalblue > totalred)
{
i = M_RandomKey(blue);
NetPacket.packet.newteam = 1;
NetPacket.packet.playernum = bluearray[i];
NetPacket.packet.verification = true;
NetPacket.packet.autobalance = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
}
}
//
// P_DoTeamscrambling()
//
// If a team scramble has been started, scramble one person from the
// pre-made scramble array. Said array is created in TeamScramble_OnChange()
//
void P_DoTeamscrambling(void)
{
changeteam_union NetPacket;
UINT16 usvalue;
NetPacket.value.l = NetPacket.value.b = 0;
// Only do it if we have enough room in the net buffer to send it.
// Otherwise, come back next time and try again.
if (sizeof(usvalue) > GetFreeXCmdSize())
return;
if (scramblecount < scrambletotal)
{
if (players[scrambleplayers[scramblecount]].ctfteam != scrambleteams[scramblecount])
{
NetPacket.packet.newteam = scrambleteams[scramblecount];
NetPacket.packet.playernum = scrambleplayers[scramblecount];
NetPacket.packet.verification = true;
NetPacket.packet.scrambled = true;
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
scramblecount++; //Increment, and get to the next player when we come back here next time.
}
else
CV_SetValue(&cv_teamscramble, 0);
}
static inline void P_DoSpecialStageStuff(void)
{
boolean inwater = false;
INT32 i;
// Can't drown in a special stage
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
if (!P_IsLocalPlayer(player))
continue;
players[i].powers[pw_underwater] = players[i].powers[pw_spacetime] = 0;
}
if (G_GetDeviceForPlayer(i) == 0)
continue;
if (sstimer < 15*TICRATE+6 && sstimer > 7 && (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC))
S_SpeedMusic(1.4f);
if (!playeringame[displayplayers[i]] || player->spectator)
continue;
if (sstimer < 7 && sstimer > 0) // The special stage time is up!
{
sstimer = 0;
for (i = 0; i < MAXPLAYERS; i++)
if (player->mo == NULL)
continue;
if (player->exiting)
{
if (playeringame[i])
{
players[i].exiting = raceexittime+1;
players[i].pflags &= ~PF_GLIDING;
}
if (i == consoleplayer)
S_StartSound(NULL, sfx_lose);
G_PlayerDeviceRumble(i, low, high, 0);
continue;
}
if (mapheaderinfo[gamemap-1]->levelflags & LF_SPEEDMUSIC)
S_SpeedMusic(1.0f);
stagefailed = true;
}
if (sstimer > 1) // As long as time isn't up...
{
UINT32 ssrings = 0;
// Count up the rings of all the players and see if
// they've collected the required amount.
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
ssrings += (players[i].mo->health-1);
// If in water, deplete timer 6x as fast.
if ((players[i].mo->eflags & MFE_TOUCHWATER)
|| (players[i].mo->eflags & MFE_UNDERWATER))
inwater = true;
}
if (ssrings >= totalrings && totalrings > 0)
if (player->kartstuff[k_spinouttimer])
{
// Halt all the players
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
players[i].mo->momx = players[i].mo->momy = 0;
players[i].exiting = raceexittime+1;
}
sstimer = 0;
P_GiveEmerald(true);
low = high = 65536 / 4;
}
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
{
low = high = 65536 / 8;
}
else if ((player->kartstuff[k_offroad] && !player->kartstuff[k_hyudorotimer])
&& P_IsObjectOnGround(player->mo) && player->speed != 0)
{
low = high = 65536 / 64;
}
else if (player->kartstuff[k_brakedrift])
{
low = 0;
high = 65536 / 256;
}
// Decrement the timer
if (!objectplacing)
{
if (inwater)
sstimer -= 6;
else
sstimer--;
}
if (low == 0 && high == 0)
continue;
G_PlayerDeviceRumble(i, low, high, 57); // hack alert! i just dont want this think constantly resetting the rumble lol
}
}
static inline void P_DoTagStuff(void)
void P_RunChaseCameras(void)
{
INT32 i;
UINT8 i;
// tell the netgame who the initial IT person is.
if (leveltime == TICRATE)
for (i = 0; i <= splitscreen; i++)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (players[i].pflags & PF_TAGIT)
{
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[i]); // Tell everyone who is it!
break;
}
}
}
//increment survivor scores
if (leveltime % TICRATE == 0 && leveltime > (hidetime * TICRATE))
{
INT32 participants = 0;
for (i=0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
participants++;
}
for (i=0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && players[i].playerstate == PST_LIVE
&& !(players[i].pflags & (PF_TAGIT|PF_TAGGED)))
//points given is the number of participating players divided by two.
P_AddPlayerScore(&players[i], participants/2);
}
if (camera[i].chase)
P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
}
}
static inline void P_DoCTFStuff(void)
{
// Automatic team balance for CTF and team match
if (leveltime % (TICRATE * 5) == 0) //only check once per five seconds for the sake of CPU conservation.
{
// Do not attempt to autobalance and scramble teams at the same time.
// Only the server should execute this. No verified admins, please.
if ((cv_autobalance.value && !cv_teamscramble.value) && cv_allowteamchange.value && server)
P_DoAutobalanceTeams();
}
// Team scramble code for team match and CTF.
if ((leveltime % (TICRATE/7)) == 0)
{
// If we run out of time in the level, the beauty is that
// the Y_Ticker() team scramble code will pick it up.
if (cv_teamscramble.value && server)
P_DoTeamscrambling();
}
}*/
//
// P_Ticker
//
@@ -581,13 +405,6 @@ void P_Ticker(boolean run)
if (playeringame[i])
++players[i].jointime;
if (run)
{
// Update old view state BEFORE ticking so resetting
// the old interpolation state from game logic works.
R_UpdateViewInterpolation();
}
if (objectplacing)
{
if (OP_FreezeObjectplace())
@@ -683,6 +500,10 @@ void P_Ticker(boolean run)
if (run)
{
// Dynamic slopeness
if (midgamejoin) // only run here if we joined midgame to fix some desynchs
P_RunDynamicSlopes();
PS_START_TIMING(ps_thinkertime);
P_RunThinkers();
PS_STOP_TIMING(ps_thinkertime);
@@ -692,6 +513,12 @@ void P_Ticker(boolean run)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerAfterThink(&players[i]);
// Apply rumble to local players
if (!demo.playback)
{
P_DeviceRumbleTick();
}
PS_START_TIMING(ps_lua_thinkframe_time);
LUAh_ThinkFrame();
PS_STOP_TIMING(ps_lua_thinkframe_time);
@@ -716,12 +543,6 @@ void P_Ticker(boolean run)
if (!(modeattacking && !demo.playback) || leveltime >= starttime - TICRATE*4)
timeinmap++;
/*if (G_TagGametype())
P_DoTagStuff();
if (G_GametypeHasTeams())
P_DoCTFStuff();*/
if (run)
{
if (countdowntimer && --countdowntimer <= 0)
@@ -824,16 +645,15 @@ void P_Ticker(boolean run)
PS_STOP_TIMING(ps_lua_postthinkframe_time);
}
K_UpdateDirector();
// Always move the camera.
for (i = 0; i <= splitscreen; i++)
{
if (camera[i].chase)
P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
}
P_RunChaseCameras();
if (run)
{
R_UpdateLevelInterpolators();
R_UpdateViewInterpolation();
// Hack: ensure newview is assigned every tic.
// Ensures view interpolation is T-1 to T in poor network conditions
@@ -898,6 +718,10 @@ void P_PreTicker(INT32 frames)
memcpy(&players[i].cmd, &temptic, sizeof(ticcmd_t));
}
// Dynamic slopeness
if (midgamejoin)
P_RunDynamicSlopes();
P_RunThinkers();
// Run any "after all the other thinkers" stuff
+2 -1
View File
@@ -24,10 +24,11 @@ extern tic_t leveltime;
void Command_Numthinkers_f(void);
void Command_CountMobjs_f(void);
void P_RunChaseCameras(void);
void P_Ticker(boolean run);
void P_PreTicker(INT32 frames);
void P_DoTeamscrambling(void);
void P_RemoveThinkerDelayed(void *pthinker); //killed
void P_RemoveThinkerDelayed(thinker_t *thinker);
mobj_t *P_SetTarget(mobj_t **mo, mobj_t *target); // killough 11/98
#endif
+156 -112
View File
@@ -55,7 +55,6 @@
#endif
#ifdef HWRENDER
#include "hardware/hw_light.h"
#include "hardware/hw_main.h"
#endif
@@ -500,44 +499,12 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
// Transform into Super Sonic!
void P_DoSuperTransformation(player_t *player, boolean giverings)
{
(void)player;
(void)giverings;
return; // SRB2kart - this is not a thing we need
player->powers[pw_super] = 1;
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
{
S_StopMusic();
S_ChangeMusicInternal("supers", true);
}
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
// Transformation animation
//P_SetPlayerMobjState(player->mo, S_PLAY_SUPERTRANS1);
player->mo->momx = player->mo->momy = player->mo->momz = 0;
if (giverings)
{
player->mo->health = 51;
player->health = player->mo->health;
}
// Just in case.
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
{
player->powers[pw_extralife] = 0;
player->powers[pw_invulnerability] = 0;
player->powers[pw_sneakers] = 0;
}
if (gametype != GT_COOP)
{
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is now super.\\\\\\\\", player_names[player-players]));
}
P_PlayerFlagBurst(player, false);
}
// Adds to the player's score
void P_AddPlayerScore(player_t *player, UINT32 amount)
{
@@ -591,11 +558,30 @@ void P_PlayLivesJingle(player_t *player)
}
}
void P_PlayRinglossSound(mobj_t *source)
void P_PlayRinglossSound(mobj_t *source, mobj_t *damager)
{
sfxenum_t key = P_RandomKey(2);
if (cv_kartvoices.value)
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_khurt1 + key);
{
if (cv_karthitemdialog.value && source != damager && damager && damager->player && P_IsLocalPlayer(damager->player))
{
sfxenum_t sfx = sfx_khurt1 + key;
INT32 skinnum = -1;
// I HATE LOCALSKINS! I HATE LOCALSKINS! :AAAAAAAAAA:
if (source->player)
skinnum = source->player->skinlocal ? (source->player->localskin - 1) : source->player->skin;
if (skinnum >= 0)
sfx = (source->player->skinlocal ? localskins : skins)[skinnum].soundsid[SKSKPAN1 + key];
S_StartSound(NULL, sfx);
}
else
S_StartSound(source, (mariomode) ? sfx_mario8 : sfx_khurt1 + key);
}
else
S_StartSound(source, sfx_slip);
}
@@ -795,20 +781,16 @@ void P_RestoreMusic(player_t *player)
}
// Item - Grow
if (wantedmus == 2 && cv_growmusic.value)
if (wantedmus == 2 && cv_growmusic.value == 1)
{
S_ChangeMusicInternal("kgrow", true);
if (cv_birdmusic.value)
S_SetRestoreMusicFadeInCvar(&cv_growmusicfade);
S_SetRestoreMusicFadeInCvar(&cv_growmusicfade);
}
// Item - Invincibility
else if (wantedmus == 1 && cv_supermusic.value)
else if (wantedmus == 1 && cv_supermusic.value == 1)
{
S_ChangeMusicInternal("kinvnc", true);
if (cv_birdmusic.value)
S_SetRestoreMusicFadeInCvar(&cv_invincmusicfade);
S_SetRestoreMusicFadeInCvar(&cv_invincmusicfade);
}
else
{
@@ -825,13 +807,12 @@ void P_RestoreMusic(player_t *player)
else
position = mapmusposition;
S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0,
S_GetRestoreMusicFadeIn());
S_ChangeMusicEx(mapmusname, mapmusflags, true, position, 0, S_GetRestoreMusicFadeIn());
S_ClearRestoreMusicFadeInCvar();
}
else
S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
mapmusresume = 0;
}
}
@@ -2567,10 +2548,7 @@ static void P_MovePlayer(player_t *player)
static void P_DoZoomTube(player_t *player)
{
INT32 sequence;
fixed_t speed;
thinker_t *th;
mobj_t *mo2;
mobj_t *waypoint = NULL;
fixed_t dist;
boolean reverse;
@@ -2586,8 +2564,6 @@ static void P_DoZoomTube(player_t *player)
speed = abs(player->speed);
sequence = player->mo->tracer->threshold;
// change slope
dist = P_AproxDistance(P_AproxDistance(player->mo->tracer->x - player->mo->x, player->mo->tracer->y - player->mo->y), player->mo->tracer->z - player->mo->z);
@@ -2619,26 +2595,7 @@ static void P_DoZoomTube(player_t *player)
CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
// Find next waypoint
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj thinker
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_TUBEWAYPOINT)
continue;
if (mo2->threshold == sequence)
{
if ((reverse && mo2->health == player->mo->tracer->health - 1)
|| (!reverse && mo2->health == player->mo->tracer->health + 1))
{
waypoint = mo2;
break;
}
}
}
waypoint = reverse ? P_GetPreviousWaypoint(player->mo->tracer, false) : P_GetNextWaypoint(player->mo->tracer, false);
if (waypoint)
{
@@ -2989,12 +2946,19 @@ static void P_DeathThink(player_t *player)
else
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
}
if (player->spectator)
player->laptime[LAP_CUR] = 0;
else
player->laptime[LAP_CUR]++; // This is too complicated to sync to realtime, just sorta hope for the best :V
}
else
{
player->realtime = 0;
if (player == &players[consoleplayer])
curlap = 0;
player->laptime[LAP_CUR] = 0;
}
}
@@ -3051,29 +3015,93 @@ static CV_PossibleValue_t CV_CamSpeed[] = {{0, "MIN"}, {1*FRACUNIT, "MAX"}, {0,
static CV_PossibleValue_t rotation_cons_t[] = {{1, "MIN"}, {45, "MAX"}, {0, NULL}};
static CV_PossibleValue_t CV_CamRotate[] = {{-720, "MIN"}, {720, "MAX"}, {0, NULL}};
consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_height = {"cam_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
static void CV_PlayerCam1_OnChange(void)
{
if (gamestate != GS_LEVEL)
return;
if (!playeringame[displayplayers[0]] || players[displayplayers[0]].spectator)
return;
// dont do stuff when cam speeen at map start
if (leveltime < starttime - TICRATE*4)
return;
if (camera[displayplayers[0]].chase)
P_ResetCamera(&players[displayplayers[0]], &camera[0]);
}
static void CV_PlayerCam2_OnChange(void)
{
if (gamestate != GS_LEVEL)
return;
if (!playeringame[displayplayers[1]] || players[displayplayers[1]].spectator)
return;
// dont do stuff when cam speeen at map start
if (leveltime < starttime - TICRATE*4)
return;
if (camera[displayplayers[1]].chase)
P_ResetCamera(&players[displayplayers[1]], &camera[1]);
}
static void CV_PlayerCam3_OnChange(void)
{
if (gamestate != GS_LEVEL)
return;
if (!playeringame[displayplayers[2]] || players[displayplayers[2]].spectator)
return;
// dont do stuff when cam speeen at map start
if (leveltime < starttime - TICRATE*4)
return;
if (camera[displayplayers[2]].chase)
P_ResetCamera(&players[displayplayers[2]], &camera[2]);
}
static void CV_PlayerCam4_OnChange(void)
{
if (gamestate != GS_LEVEL)
return;
if (!playeringame[displayplayers[3]] || players[displayplayers[3]].spectator)
return;
// dont do stuff when cam speeen at map start
if (leveltime < starttime - TICRATE*4)
return;
if (camera[displayplayers[3]].chase)
P_ResetCamera(&players[displayplayers[3]], &camera[3]);
}
consvar_t cv_cam_dist = {"cam_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_height = {"cam_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam1_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_speed = {"cam_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_dist = {"cam3_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_height = {"cam3_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_dist = {"cam3_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_height = {"cam3_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_still = {"cam3_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_speed = {"cam3_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotate = {"cam3_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate3_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam3_rotspeed = {"cam3_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_dist = {"cam4_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_height = {"cam4_height", "50", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_dist = {"cam4_dist", "160", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_height = {"cam4_height", "50", CV_FLOAT|CV_SAVE|CV_CALL|CV_NOINIT, NULL, CV_PlayerCam4_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_still = {"cam4_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_speed = {"cam4_speed", "0.4", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam4_rotate = {"cam4_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate4_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -3085,6 +3113,9 @@ consvar_t cv_tiltsmoothing = {"tiltsmoothing", "32", CV_SAVE, CV_Natural, NULL,
consvar_t cv_actionmovie = {"actionmovie", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t lookbackmom_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Double"}, {0, NULL}};
consvar_t cv_lookbackmom = {"cameralookbackmom", "Off", CV_SAVE, lookbackmom_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
fixed_t t_cam_dist = -42;
fixed_t t_cam_height = -42;
fixed_t t_cam_rotate = -42;
@@ -3900,6 +3931,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
thiscam->momx = x - thiscam->x;
thiscam->momy = y - thiscam->y;
// when looking back, camera's momentum
// should inherit the momentum of the player
// if value is 2, add extra
if (cv_lookbackmom.value && lookback && lookbackdelay[num])
{
thiscam->momx += cv_lookbackmom.value*mo->momx;
thiscam->momy += cv_lookbackmom.value*mo->momy;
}
thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
}
@@ -3959,6 +4000,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
P_MoveChaseCamera(player, thiscam, false);
R_ResetViewInterpolation(num + 1);
R_ResetViewInterpolation(num + 1);
}
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
@@ -3989,7 +4031,7 @@ boolean P_SpectatorJoinGame(player_t *player)
// Pressing fire assigns you to a team that needs players if allowed.
// Partial code reproduction from p_tick.c autobalance code.
else if (G_GametypeHasTeams())
{
{
INT32 changeto = 0;
INT32 z, numplayersred = 0, numplayersblue = 0;
@@ -4042,7 +4084,7 @@ boolean P_SpectatorJoinGame(player_t *player)
}
// Joining in game from firing.
else
{
{
if (player->mo)
{
P_RemoveMobj(player->mo);
@@ -4207,11 +4249,7 @@ Quaketilt (player_t *player)
INT32 delta = (INT32)( player->mo->angle - moma );
fixed_t speed;
boolean sliptiding =
(
player->kartstuff[k_aizdriftstrat] != 0 &&
player->kartstuff[k_drift] == 0
);
boolean sliptiding = player->kartstuff[k_drift] ? 0 : player->kartstuff[k_aizdriftstrat];
if (delta == (INT32)ANGLE_180)/* FUCK YOU HAVE A HACK */
{
@@ -4239,6 +4277,7 @@ Quaketilt (player_t *player)
tilt = ANGLE_22h;
lowb = 10*FRACUNIT;
}
lowb = FixedMul(lowb, player->mo->scale);
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
speed = abs( player->mo->momx + player->mo->momy );
if (speed < lowb)
@@ -4255,6 +4294,19 @@ DoABarrelRoll (player_t *player)
angle_t slope;
angle_t delta;
fixed_t smoothing;
if (player->exiting)
{
return;
}
if (player->kartstuff[k_respawn])
{
player->tilt = 0;
return;
}
if (player->mo->standingslope)
{
slope = player->mo->standingslope->real_zangle;
@@ -4279,26 +4331,16 @@ DoABarrelRoll (player_t *player)
slope -= Quaketilt(player);
}
delta = (INT32)( slope - player->tilt )/ cv_tiltsmoothing.value;
delta = slope - player->tilt;
smoothing = FixedDiv(AbsAngle(slope), ANGLE_45);
delta = FixedDiv(delta, cv_tiltsmoothing.value *
FixedDiv(FRACUNIT, FRACUNIT + smoothing));
if (delta)
player->tilt += delta;
else
player->tilt = slope;
if (cv_tilting.value)
{
player->viewrollangle = player->tilt;
if (cv_actionmovie.value)
{
player->viewrollangle += quake.roll;
}
}
else
{
player->viewrollangle = 0;
}
player->tilt = slope;
}
//
@@ -4310,11 +4352,6 @@ void P_PlayerThink(player_t *player)
ticcmd_t *cmd;
const size_t playeri = (size_t)(player - players);
player->lerp.aiming = player->aiming;
player->lerp.awayviewaiming = player->awayviewaiming;
player->lerp.frameangle = player->frameangle;
player->lerp.viewrollangle = player->viewrollangle;
#ifdef PARANOIA
if (!player->mo)
I_Error("p_playerthink: players[%s].mo == NULL", sizeu1(playeri));
@@ -4540,12 +4577,19 @@ void P_PlayerThink(player_t *player)
else
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
}
if (player->spectator)
player->laptime[LAP_CUR] = 0;
else
player->laptime[LAP_CUR]++; // This is too complicated to sync to realtime, just sorta hope for the best :V
}
else
{
player->realtime = 0;
if (player == &players[consoleplayer])
curlap = 0;
player->laptime[LAP_CUR] = 0;
}
}
@@ -4884,7 +4928,7 @@ void P_PlayerAfterThink(player_t *player)
#ifdef SECTORSPECIALSAFTERTHINK
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)
+30 -45
View File
@@ -259,22 +259,25 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
else if (sec->heightsec != -1)
{
const sector_t *s = &sectors[sec->heightsec];
mobj_t *viewmobj = viewplayer->mo;
mobj_t *pviewmobj = viewplayer->mo;
INT32 heightsec;
boolean underwater;
UINT8 i;
for (i = 0; i <= splitscreen; i++)
{
if (viewplayer == &players[displayplayers[i]] && camera[i].chase)
{
heightsec = R_PointInSubsector(camera[i].x, camera[i].y)->sector->heightsec;
break;
}
if (viewplayer != &players[displayplayers[i]])
continue;
if (!camera[i].chase)
continue;
heightsec = R_PointInSubsector(camera[i].x, camera[i].y)->sector->heightsec;
break;
}
if (i > splitscreen && viewmobj)
heightsec = R_PointInSubsector(viewmobj->x, viewmobj->y)->sector->heightsec;
if (i > splitscreen && pviewmobj)
heightsec = R_PointInSubsector(pviewmobj->x, pviewmobj->y)->sector->heightsec;
else
return sec;
@@ -420,17 +423,8 @@ static void R_AddLine(seg_t *line)
return;
// big room fix
if (cv_pointoangleexor64.value)
{
angle1 = R_PointToAngle64(line->v1->x, line->v1->y);
angle2 = R_PointToAngle64(line->v2->x, line->v2->y);
}
else
{
angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
}
angle1 = R_PointToAngle64(line->v1->x, line->v1->y);
angle2 = R_PointToAngle64(line->v2->x, line->v2->y);
curline = line;
@@ -638,16 +632,8 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
check = checkcoord[boxpos];
// big room fix
if (cv_pointoangleexor64.value)
{
angle1 = R_PointToAngle64(bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngle64(bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
}
else
{
angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
}
angle1 = R_PointToAngle64(bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngle64(bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
if ((signed)angle1 < (signed)angle2)
{
@@ -907,11 +893,11 @@ static void R_Subsector(size_t num)
{
sector_t *controlSec = &sectors[rover->secnum];
if (controlSec->moved == true)
{
anyMoved = true;
break;
}
if (controlSec->moved != true)
continue;
anyMoved = true;
break;
}
}
@@ -1088,10 +1074,10 @@ static void R_Subsector(size_t num)
{
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic,
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle,
NULL, NULL, po
, NULL // will ffloors be slopable eventually?
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle,
(light == -1 ? frontsector->extra_colormap : frontsector->lightlist[light].extra_colormap), NULL, po
,NULL // will ffloors be slopable eventually?
, R_NoEncore(polysec, false));
ffloor[numffloors].height = polysec->floorheight;
@@ -1111,12 +1097,11 @@ static void R_Subsector(size_t num)
&& polysec->ceilingheight <= ceilingcenterz
&& (viewz > polysec->ceilingheight))
{
light = R_GetPlaneLight(frontsector, polysec->ceilingheight, viewz < polysec->ceilingheight);
light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight);
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs,
polysec->ceilingpic_angle-po->angle,
NULL, NULL, po
, NULL // will ffloors be slopable eventually?
(light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle,
(light == -1 ? frontsector->extra_colormap : frontsector->lightlist[light].extra_colormap), NULL, po
,NULL // will ffloors be slopable eventually?
, R_NoEncore(polysec, true));
ffloor[numffloors].polyobj = po;
@@ -1160,7 +1145,7 @@ static void R_Subsector(size_t num)
{
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
if (!line->polyseg) // ignore segs that belong to polyobjects
R_AddLine(line);
R_AddLine(line);
line++;
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
}
@@ -1222,7 +1207,7 @@ void R_Prep3DFloors(sector_t *sector)
rover->lastlight = 0;
if (!(rover->flags & FF_EXISTS) || (rover->flags & FF_NOSHADE
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
continue;
continue;
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
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