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Author SHA1 Message Date
alufolie91 80da0fc538 fix G_GetDemoDate
forgor to change this back oopsie
2026-11-07 13:52:29 +01:00
alufolie91 014126b57d Merge branch 'origin/polyholes' into Saturn-Next 2026-11-06 17:21:19 +01:00
alufolie91 d7b150a04f (hopefully) make replay date stuff more thread safe
dont do locale stuff from thread, use localtime_r && localtime_r as localtime is not threadsafe either
G_GetDemoDate returns malloc´d buffer again, tho not strictly necessary
also, fix dates not always being initialized in all cases and type issue with G_GetCreationTime
2026-11-06 16:14:39 +01:00
alufolie91 5751f9b29b fix windoze compile
windoze does not have threads.h and thread_local is only a keyword per c23....
thanks michealslop....
2026-11-05 15:55:22 +01:00
alufolie91 1a29bd1e63 Merge branch 'Saturn-Next' into polyholes 2026-11-05 15:38:42 +01:00
alufolie91 e54b6a780d "fix" skywalls on hadal trench and candy lake
this whole sky handling is just incredibly stupid and wouldve been such an easy fix, but here we go
this is just more stupid hacks but i really dont feel bad here since the code already hacked around a bunch of shit
just hoping this wont cause any issues on some maps and needs testing
sigh
2026-11-05 15:38:11 +01:00
alufolie91 c1a0b97c54 add checks for missing bsp lumps
not sure why there werent any, the other map lumps have those, and a corrupted file may have those missing also which would just crash instead of telling you wtf is wrong
2026-11-05 15:38:07 +01:00
alufolie91 b8aaf63b20 use "rawlinedef" when checking for seg issues
smth smth byte order or whatever but is consistent with the rest of the code anyways
2026-11-05 15:38:04 +01:00
alufolie91 d43b60ad83 fix blendmodes and line translucency on polyobject sides in gl
this is also how vanilla kart handled this code eitherways
2026-11-05 15:38:00 +01:00
alufolie91 cb5d3ab4e1 add compile flag for building with thread sanitizer
indev noticed thats a thing that exists
wouldve been quite useful a bunch of times before lol
also some fixes for the other sanitizer flags
2026-11-04 01:42:11 +01:00
alufolie91 eba1cfb94d remove "flatcheck" from HWR_PrecacheLevelFlats
in practice this did nothing really
would be more useful for encore but that aint working for us so whatever
2026-11-04 01:38:30 +01:00
alufolie91 f5030e6a3c fix some holes and cracks in the gl renderer on some maps
hopefully...
this is adapted from the large refactor but that was slow as shit
needs testing to see if this messes with something
2026-11-04 00:27:22 +01:00
indev 3adcf608c3 (Hopefully) fix race condition in replay hut
It was probably caused by menupath being modified when replay load
thread is in the middle of checking it, now the check for "valid"
replay load thread is simpler. Also as comment says, there still are
few reported data races for replaynamesloaded but i THINK it should be
fine, since the only "data race" that could be harmful here is
replaynamesloaded switching from true to false, which would mean
demolist_all is suddenly invalidated, and that shouldn't be possible
because we only switch replaynamesloaded from true to false inside main
thread while also locking the "search mutex"
(this is so wordy lol)
2026-11-04 01:06:18 +03:00
indev 9682ab59c9 Make M_CheckParm thread-safe, it is called from different thread in http-mserv.c for example 2026-11-03 23:56:22 +03:00
alufolie91 51adf8869c HWR_PrecacheLevelTextures should also skip texture number 0
whoopsie
2026-11-02 14:58:55 +01:00
alufolie91 5183baed44 make HWR_ApplyDispoffset a little less ugly lol 2026-11-02 14:41:09 +01:00
alufolie91 e5c6cb635d make teleporter handling in P_ProcessLineSpecial a little less ugly lulul 2026-11-02 14:41:06 +01:00
alufolie91 1ba4fe99a7 fix fof noencore ceiling checks being flipped in opengl renderer
matches software now
even if most  custom maps were made with opengl in mind, stuff did not work anyways for years so this shouldnt hopefully cause any issues
2026-11-02 14:38:56 +01:00
alufolie91 c44d6f6aeb update HWR precache stuff
not much but matches stuff i did for blan
2026-11-02 14:32:12 +01:00
alufolie91 07427b391e dont run horizonline code on fofs in opengl
this currently does NOT work anyways and just wastes time for nothing on some maps
2026-11-02 00:15:38 +01:00
alufolie91 2210bd4e2d opengl: fix opaque fof planes checking the wrong sector for encore remap
it should check its own "master" sector for remap behavior NOT the sector it resides in
note: i did not change the ceiling/floor behavior here as i noticed there might be more issues than this with fofs
2026-10-31 12:51:01 +01:00
alufolie91 f4ac08d09f some smaller mobj related things
mostly cleanup and correctness fixes for phobos build
2026-10-31 12:50:18 +01:00
alufolie91 090580badf replace number with COM_SPLITSCREEN 2026-10-31 12:50:14 +01:00
SteelT 0eacda7494 discord.c: Fix joinSecret memory leak 2026-10-17 16:26:33 +02:00
alufolie91 14df9c01fa send over less mobj stuff in savegame on mobjscaled maps in some cases for phobos build
none of this ever accounted for mapobjectscale
sadly not vanilla compatible but oh well
from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/c4cca8c8b703b4bb23e27be4c3bfd37b9d092215
2026-10-15 16:25:51 +02:00
alufolie91 a69fc07dcf fix smoldering smoke not accounting for mapobject scale (but vanilla compatible)
:chaosleep:
2026-10-15 16:17:33 +02:00
alufolie91 cea97226d5 fix driftdust and respawn lasers not accounting for mapobjectscale (but vanilla compatible)
super annoying, but at least it looks right like that
2026-10-15 14:52:49 +02:00
alufolie91 19a7a4c5c1 remove duped copyright 2026-10-15 10:15:51 +02:00
alufolie91 98d4ab3e9d do not attempt to netsync locally spawned mobjs
it is generally not really advised to locally load addons as a host as that might cause issues
2026-10-15 10:15:48 +02:00
alufolie91 1700db48b4 make player gravstretch and squish properly account for mapobjscale 2026-10-15 09:30:13 +02:00
alufolie91 ba3429f497 software: add helper for getting "wall lights"
slightly less ugly
2026-10-15 09:28:10 +02:00
Alug 3b98d6c44f addfilelocal/autoload: fix showing wrong error when file was not found
W_CheckFileContains returns -1 if file was not found which still triggered those conditions
so just handle if file was not found to skip doing other stuff in those cases
2026-10-14 13:56:31 +02:00
alufolie91 3183ec58ab simpler fix for localskin minimap angle display crash 2026-10-12 15:13:38 +02:00
alufolie91 46a72bda8e fix crash when applying localskin midgame 2026-10-08 09:24:30 +02:00
alufolie91 156400ffc2 fix arithmetic on NULL pointer when drawing 3d models
caused by localskin code.... sigh......
noticed this while messing with dynamic allocated (local)skins
2026-10-07 20:25:56 +02:00
alufolie91 116fbd93d0 cleanup squishdance stuff a bit
we dont need all those things saved per player really lol
2026-10-07 09:58:20 +02:00
alufolie91 30affaf451 cleanup saltyhop a little, move it to player struct 2026-10-07 09:58:20 +02:00
alufolie91 d66020e3a9 fix localskin menu not showing localskin 3d models
this should use the skins localnumber not the "actual" skinnumber
yeah localskin code still sucks....
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/230
2026-10-04 00:56:25 +02:00
alufolie91 4749d1a108 OpenGL: prefer GL_RGBA for fbo texture
as recommended per https://wikis.khronos.org/opengl/Common_Mistakes
2026-10-01 19:30:09 +02:00
alufolie91 36d13734f6 v10.1 2026-09-27 17:53:52 +02:00
alufolie91 3fc5f572bb fix CMake again............ 2026-09-27 17:35:05 +02:00
alufolie91 d65319a9fc fix "Modulative" blendmode in software
forgot to account it when the gamma correction stuff was ported
2026-09-27 17:15:42 +02:00
alufolie91 1d8b066a64 fix desynchs with vanilla on Sewer System
read the sectornode list stuff
this means we reuse old stale data in some cases, which also causes strange bugs with orbiting items in some cases, but thats what vanilla does and we HAVE to keep vanilla compat after all
i really hope this does not cause any fun impossible to debug crashes, but what can you do
2026-09-26 15:12:28 +02:00
alufolie91 e6033322c6 disable phobos in cmake
stupid copy paste error
2026-09-26 12:03:05 +02:00
alufolie91 d988876bca change version number for phobos
phobos is NOT vanilla compatible and is not meant to be
this should prevent the game be able to connect to vanilla servers hopefully
2026-09-26 11:57:33 +02:00
alufolie91 7e92482ced add orbit mobj check into K_MoveHeldObjects 2026-09-25 22:07:09 +02:00
alufolie91 fa753c3694 Revert "cleanup and make safer, orbit item handling in K_MoveHeldObjects"
This reverts commit 5e1ae2155f.
2026-09-25 22:03:03 +02:00
indev 58403cf4a5 Revert "Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain"
This reverts commit 13241d1880.
2026-09-25 22:04:15 +03:00
indev 13241d1880 Prevent orbit from being freed by using P_SetTarget in K_RepairOrbitChain 2026-09-25 21:54:49 +03:00
alufolie91 91f016fd0c remove inline from P_TagDamage
not only this is basically unused its also quite huge
so no need to inline this at all
2026-09-25 20:34:49 +02:00
alufolie91 5e1ae2155f cleanup and make safer, orbit item handling in K_MoveHeldObjects
based on https://gitlab.com/kart-krew-dev/ring-racers/-/commit/4e9d2295c9da30888fea77825c276bac831aecb3
2026-09-25 20:32:31 +02:00
alufolie91 dd2a227529 mobj hnext/hprev list fixes for phobos build
too lazy to cherry pick so
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/a392996a5437742d5b7a91d0fce9da49c3a8bd76
and
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8b5bd645ca5d8ef9269aa6ccf4375337bd0c1672

both of which might change behavior so phobos only
2026-09-25 19:03:46 +02:00
alufolie91 9521183eb3 cast this to boolean
no effective change just wanna be more explicit there
2026-09-23 19:17:13 +02:00
alufolie91 56bb20f4e1 cleanup controller menu stuff a little more 2026-09-23 18:31:49 +02:00
alufolie91 604fa7281b dont reset JoyInfo in I_InitJoystick
seems to fix wonky behavior when changing controllers per player
2026-09-23 18:24:44 +02:00
indev 2c9a82e2d3 20 2026-09-21 22:36:41 +03:00
alufolie91 4f7e296885 fun times with M_DoAssignJoystick
my tired ass forgor cv_usejoystick gets reassinged within this, so the cvar string also changes
2026-09-21 20:41:01 +02:00
indev c917708184 Actually change command name to useprefcolor, so its a bit more intuitive 2026-09-21 20:57:18 +03:00
indev 110e93f4ed Add command to change skin color to prefcolor 2026-09-21 20:53:44 +03:00
orbitalviolet a0d6d452a0 Fix regression #1507 2026-09-21 18:41:10 +02:00
alufolie91 7fb3f7a1aa YES THANKS MICHEALSOFT VERY COOL 2026-09-21 17:32:08 +02:00
Roberto Ierusalimschy 7e906074ec keep memory-error message in the global state, so that its use
does not depend on Lua internalizing strings to avoid a string
creation on memory errors
2026-09-21 17:14:21 +02:00
alufolie91 de35e086d3 use strnlen in W_CheckNumForNamePwad
we clamped this to a length of 8 eitherways
so might aswell just use strnlen which is safer in any case
2026-09-21 16:44:56 +02:00
alufolie91 295b35b23a cleanup p_mobj + more safety
big cleanups and more mobj checks
needs to be rechecked since its quite a lot
2026-09-21 16:38:54 +02:00
alufolie91 a5b6dad8f3 cleanup p_enemy + more safety
add a crapton of checks for removed mobjs
copy pasted from srb2 mainly
2026-09-21 16:37:40 +02:00
alufolie91 d024992144 clean up Command_connect 2026-09-21 16:34:33 +02:00
alufolie91 3df604e8b6 expand sector flags
include gravflip, heatwave, noclipcam and invertencore
is a bit cleaner
may also add the special flags at some point to clean things up a bit more
2026-09-21 16:33:21 +02:00
alufolie91 080f586c19 simplify W_CheckNumForNamePwad
pretty much what blankart does
avoids doing a bunch of string work
2026-09-21 16:31:18 +02:00
indev 0e62afd348 Count lua memory for total usage in memfree command 2026-09-21 17:24:43 +03:00
indev 648d3c439b Change lua to not use z_zone allocator 2026-09-21 17:24:43 +03:00
NepDisk 1dd3e90363 Make memdump show block tags 2026-09-21 16:22:22 +02:00
NepDisk c78c0d1657 Fix memory block not being moved to correct taglist with Z_ChangeTag
I didn't even notice this one at first, whoops! Also added proper checking to prevent this from happening again.
2026-09-21 16:22:01 +02:00
NepDisk 838d05eef7 Convert Z_Zone head into a list similar to thinkerlists
I was thinking to myself about how 2.1 and before did thinkers and how 2.2 made it into thinker lists and thought "wait isn't memory allocated similar to that?" and well here we are.
2026-09-21 16:21:40 +02:00
alufolie91 3c3e8dd986 use Z_TotalUsage for memory debug display 2026-09-19 21:09:20 +02:00
alufolie91 2d79ff9606 few more smoler style cleanups 2026-09-17 11:44:15 +02:00
alufolie91 70f4207e02 smol fix for pm´s in DoSayCommand
sending a pm might change the length of the string which we need to reconsider when sending the cmd
2026-09-17 11:40:52 +02:00
alufolie91 242754f811 disable flat precaching in opengl in encoremode
this appears to mess up remapping behavior in certain cases (ex. sneaker/spring panels)
since i cba looking into properly fixing this, ill just disable this for now
2026-09-12 16:53:26 +02:00
alufolie91 521544f6ba raise skinlimit to 1024 for phobos build
not thoroughly tested by me, so might still be incomplete
2026-09-03 19:34:56 +02:00
alufolie91 efc0681e01 make PHOBOS_BUILD a compile flag
pass PHOBOS_BUILD=1 to build
2026-09-03 19:30:55 +02:00
alufolie91 4c3fa7d826 raise numlap limit to 255 for phobos client
idk but this was wanted
2026-09-03 19:21:18 +02:00
alufolie91 ac87678708 rename COMPAT_VANILLA to PHOBOS_BUILD
have a distinct name for that build "Phobos", as a nod to Doom
also invert the flag, as it should make adding stuff less headachey
will make this a compiler flag later but too lazy atm
2026-09-03 18:47:45 +02:00
alufolie91 a6e5edabd2 fix M_TextInputSetString not null terminating in some cases
if input string is longer than the buffer this may never be null terminated properly
2026-09-02 15:05:43 +02:00
alufolie91 24e5b1d84b fix buffer overflow when opening "Advanced Color Options"
idk if this is the intended thing, but works fine
2026-09-02 14:40:49 +02:00
alufolie91 ade7db9004 fix replayhut exploding due to sega fishe
"sega_bass_fishin" is exactly 16 characters which caused stuff to not be terminated
2026-09-02 14:09:33 +02:00
indev 819b171d90 Do a full garbage collection after LUA_InvalidateLevel 2026-08-28 00:44:49 +03:00
GenericHeroGuy 882716e911 Make Valgrind builds usable when not running with Valgrind + cleanup 2026-08-24 11:34:55 +02:00
alufolie91 5644036d25 macrofy Z_CheckHeap errors
stuff was slightly ugly and unwieldy.
making it a macro also makes adding new errors less messy
2026-08-24 10:30:28 +02:00
alufolie91 de74c9251f make HWR_AddPolyObjectPlanes a little less ugly 2026-08-23 16:40:31 +02:00
alufolie91 1552b1808f "about" 2026-08-21 16:51:04 +02:00
alufolie91 fd349e2b37 netsync mobj pmomz in non vanilla compat builds
may help with some join desynchs
2026-08-18 17:39:19 +02:00
alufolie91 0cf1cabcc2 basic 32 player support
can just be enabled per MAXPLAYERS define in doomdef
this will also auto undefine COMPAT_VANILLA
no support for tab rankings or intermission rankings at all yet
will port those over eventually from saturn 32p or blankart and clean stuff up
please note this may have bugs since not everything is ported over yet
2026-08-18 17:39:19 +02:00
alufolie91 bcbe765b9d fix potential buffer underflow in portal handling
P_FindSpecialLineFromTag may return -1 in some cases
2026-08-17 19:19:51 +02:00
alufolie91 eca3effb3b raise version to v10
was originally be 9.3 but this update is too massive to be a minor version update
2026-08-17 18:47:42 +02:00
Gustaf Alhäll f1380a276e Fix buffer overflow when running map scripts 2026-08-17 18:43:08 +02:00
James R 8ffeab1646 Reset wait period for COM_BufInsertText 2026-08-17 16:39:27 +02:00
alufolie91 2eb175c356 few more smaller code cleanups 2026-08-17 16:39:23 +02:00
alufolie91 4e606fc7de fix indentation 2026-08-10 15:50:35 +02:00
Gustaf Alhäll c5116dea1a Add support for OpenBSD 2026-08-10 15:50:32 +02:00
alufolie91 924f9c2151 put directory changing and getting stuff into functions
from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/7ef40f5d743bf6bf251e2edc89cda23e8fb36ee5

changed a bit so windows also can print the "warning" on failure
2026-08-10 15:38:31 +02:00
alufolie91 e0fa53e4df demonames apparently should write one less character
better keep it like this
2026-08-10 15:33:40 +02:00
alufolie91 eeb7d48a6f one more snprintf replacement for next branch 2026-08-09 17:51:39 +02:00
alufolie91 df291710d8 replace a few more length magic numbers with sizeof
just to be sure really
2026-08-09 17:49:34 +02:00
alufolie91 16577877d3 replace all sprintf with snprintf
some of this was taken from https://gitlab.com/kart-krew-dev/ring-racers/-/commit/59f23dfa181327ed5c00f55688840d39e3583569 so thx!
should fix apple clang warnings and is alot safer to have all this crap be bounded
theres prob alot more other stuff, and id love to eventually replace all the strcpy family functions with snprintf and equivalent
2026-08-09 17:49:31 +02:00
alufolie91 309d459a70 fix apple clang warning for music test
define this as constant otherwise compiler may treat the array as being variable in size for some reason
2026-08-09 15:00:52 +02:00
alufolie91 e1430f7bc7 replace magic number with sizeof 2026-08-08 19:07:56 +02:00
alufolie91 bf70beb88a cleanup SV_SendServerInfo a little
mostly just make it more readable by using ptr
2026-08-08 19:03:31 +02:00
alufolie91 a951622f6a ensure serverinfo "application" is null terminated
not strictly needed but better be safe than sorry
2026-08-08 19:00:13 +02:00
alufolie91 d7db0d68dc ensure serverinfo mapname is null terminated
forgor back then
2026-08-08 18:53:55 +02:00
alufolie91 2b9224cc3f forgor to update player names comment 2026-08-08 18:09:45 +02:00
alufolie91 0a750cd3bc cleanup gl shadow checks
just move em into the function to be less ugly
2026-08-08 17:38:20 +02:00
alufolie91 0e8a32612f move player_name init to D_RegisterServerCommands
runs before registering client commands and is for everything server + client needs
2026-08-08 17:31:27 +02:00
Monster Iestyn 3c6882203b Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed 2026-08-08 17:31:23 +02:00
alufolie91 0464a8b0c7 attempt to mitigate "palette" cvar allowing random lumps to be used as palette
if theres a proper way to check for actual palettes pls tell me thx
2026-08-07 20:14:48 +02:00
alufolie91 599eda96aa fix M_ScrollString not null terminating its output
this caused music test to have non terminated strings
2026-08-07 19:36:51 +02:00
alufolie91 421d735052 fix compiler complains when compiling with valgrind support 2026-08-06 22:16:50 +02:00
alufolie91 73bc64f9da fix clamp assert in HWR_SplitWall
idk man it really hates if lo > hi apparently lol
2026-08-06 22:16:48 +02:00
alufolie91 5d807d65e5 smol style fix
less confusing
2026-08-06 17:43:15 +02:00
alufolie91 88d86a6e60 fix NOMUMBLE compile
idk how and why this breaks, but I_OutputMsg is in  doomdef anyways for god knows why
2026-08-06 17:05:09 +02:00
alufolie91 b2cdbaae60 fix protocol register thingie 2026-08-06 16:58:07 +02:00
alufolie91 9160431556 fix compile for android bionic c lib 2026-08-06 16:58:01 +02:00
alufolie91 2f9a400cf3 cmake flag for mumble
stimky
2026-08-06 16:51:51 +02:00
alufolie91 c39073dd9e fix arm compile
idk why i added this, if this is ever needed for whatever pls yell at me
2026-08-06 15:09:48 +02:00
alufolie91 f03692b840 delet duped MobjThinker check 2026-08-05 22:50:11 +02:00
MIDIMan 617e8fdd55 Manually set NetVars's hook_type
Also adds a 2.3 TODO comment for MF_AMBIENT
2026-08-05 22:49:53 +02:00
alufolie91 d5252bd3b3 fix an oopsie in p_mobj.c
prob did that while sleep deprived, P_WeaponOrPanel includes a few more things than intended to be there
doubt we even use any of those, but i dont want to cause any potential issues agaion
2026-07-28 20:49:23 +02:00
alufolie91 94f46c3ce6 also prevent "local" pushable mobjs from executing linedef actions
missed when i did the other, pushables have a seperate executor special
2026-07-25 09:24:59 +02:00
alufolie91 c3e709231d Merge branch 'luaprofile' into Saturn-Next 2026-07-24 16:18:59 +02:00
alufolie91 7878e01e3f update copyrights for "core" folder 2026-07-24 16:15:56 +02:00
alufolie91 4631844c9f revert removing the slopelanding dupe
dont think this would cause any issues at all, but i dont feel like maybe causing some dumbass edge cases anywhere really
can test this further after v10 release since its already taking ages
2026-07-24 16:07:28 +02:00
alufolie91 0c440d240c can pass char to this now
no need to reconvert this stuff from const char to std::string and back to const char really lol
2026-07-24 15:54:50 +02:00
alufolie91 5c7be85977 fix cmake
.ch..........
2026-07-24 15:50:35 +02:00
alufolie91 c401926c0b fix lua hook profiler drawing out of screen bounds in some cases
this omits alot of hooks in the profiler, tho not sure if anyone should even care about those back in the list
maybe just have it have multiple pages like perfstats, or better just integrate it into perfstats......
2026-07-24 15:48:57 +02:00
alufolie91 e0e8be8d46 perfstats thinkframe maxpage fix from blan
+ also yoink the ps types to get rid of magic numbers
just prevents the cvar being set to a page that does not exist
2026-07-24 15:47:44 +02:00
alufolie91 957d3f7229 delet fmt for lua hook profiler
i dont want another stinky library
this would just be an arsepain to include in windoze builds

TODO: make this drawer less of a mess, maybe integrate into perfstats instead?
2026-07-24 15:31:16 +02:00
alufolie91 7e47b9b6ba fix crash in K_drawKartMinimapHead if player mobj was removed 2026-07-24 07:36:47 +02:00
romoney5 6e91e00289 Ignore scenery thinker for player objects
Prevents Lua from being able to remove player objects using MF_SCENERY
and causing potential crashes
2026-07-24 07:36:43 +02:00
alufolie91 a539f38e72 add more safety checks to some maploading stuff
+ rename things to make more sense
2026-07-21 20:33:46 +02:00
alufolie91 4f21d8f983 dont apply lua rumble during replay playback
same as non lua rumble
2026-07-21 16:05:11 +02:00
alufolie91 31517ebebe smol fbo stuff cleanup
was from the water branch
2026-07-21 15:54:18 +02:00
alufolie91 3a2e009d01 have the musiccredit "box" style be colourized 2026-07-21 15:52:02 +02:00
alufolie91 38e50a3cfb bit more p_mobj cleanup
more unnesting stuffs
2026-07-21 15:31:33 +02:00
alufolie91 97555bc263 remove trailing whitespaces from musicdef fields
mostly just to prevent the warning popping from those, but also why not lol
2026-07-21 15:03:38 +02:00
alufolie91 848115d105 print the unedited musicdef field for whitespace warning
otherwise this may just show whitespaces where they arent ones originally
2026-07-21 15:03:27 +02:00
alufolie91 3668c2c4f3 more code cleanups
+ remove duped slopelanding stuff
mostly just unnesting stuffs, some mobj checks, etc
2026-07-21 14:44:56 +02:00
alufolie91 d5f68bf2aa fix compiler warning for sound stuff.....
:chaosleep:
2026-07-20 16:33:51 +02:00
alufolie91 3ae968f060 smol random cleanups 2026-07-20 16:08:55 +02:00
alufolie91 d73f79509e actually reduce pointinsubsector in P_SpawnMapThings in some cases lol
bunch of vanilla maps have rings and stuff present lul
2026-07-20 16:05:04 +02:00
MIDIMan 19e9eedce3 Fix NiGHTS hoops crashing the game for mid-level netgame joiners 2026-07-20 15:50:16 +02:00
alufolie91 8880057ff2 fix and cleanup P_SpawnMapThings
-split emeraldhunt handling into its own function
-merge hoop spawn loop into the main mapthing spawnloop
-continue early for things like rings and coins
- reduce the amount of R_PointInSubsector on maps with nights hoops
hopefully reduces levelload time slightly
2026-07-20 15:50:13 +02:00
alufolie91 9692484d2e fix issues with sound freeslotting
this "works" with a skinlimit of 255
but would cause hard to debug crashes with raised skinlimits and was generally really unsafe and could cause soundnames to not be null terminated aswell as buffer overflows from blind strcpy
the sprintf fix is from Indev originally for neptune
NOTE: if the skinlimit is ever raised above 1024 then freeslotnames NEEDS to be atleast one byte bigger to not truncuate stuff
NOTE2: pretty sure localskins are fucked if any are loaded in servers with 255 skins loaded, but i dont care atm
2026-07-20 11:29:19 +02:00
alufolie91 df3a64339c fix skin search command overflow
when using localskins and going over the skinlimit
this should use numskins not numallskins there
no i dont feel like supporting localskins here the other skin commands also dont care
2026-07-20 01:01:09 +02:00
indev 5a966aa317 Re-add playernode check 2026-07-20 01:54:47 +03:00
indev a132db9e6e Attempt to fix server locking up when trying to kick player that has left already 2026-07-19 23:41:19 +03:00
alufolie91 0acfc96812 attempt to fix kick/ban commands causing dedicated servers to self destruct
if a player was specified which was not being in game
this is what caused dedis to sometimes go to the main menu
2026-07-19 06:16:50 +02:00
alufolie91 f09c61cee9 only play stairjank sound if we have its visuals enabled 2026-07-19 02:42:18 +02:00
alufolie91 735c4b67dc move stairjank particles into K_MoveKartPlayer
to where we also rotate the player
also means we now use K_AltFlip :p
also means the visual toggle now actually does prevent spawning them
2026-07-19 02:40:17 +02:00
alufolie91 267a758447 fix up dedi i_system 2026-07-19 02:36:16 +02:00
indev 6892c212d1 Comment out stairjank particles for now, since spawning mobjs during P_TryMove may mess up some global variables 2026-07-19 03:31:09 +03:00
alufolie91 a1127068df fix wireframe potentially not disabling on toggle
netupdate sucks ass
2026-07-17 22:43:23 +02:00
alufolie91 7ee93d889e remove this from polyvertex_t
was used for optimization but not used anymore
2026-07-16 20:16:42 +02:00
alufolie91 ee9c9e2839 hack: fix paletterender stuff not applying to screenshots/gifs when using downsampling fbo
this sucks
but the final screen texture with the palette render postprocess step will not be in the downsample fbo
so we have to redraw it there with the postprocess step......
this is still better than drawing another screen texture when using paletterender which costs perf
2026-07-14 11:28:49 +02:00
alufolie91 28c4061a26 remove viewsky which doesent exist lol 2026-07-14 09:40:37 +02:00
alufolie91 d0f02f1530 remove pointless skybox check here
if skybox then newview->sky will be false there which R_DrawSkyPlanes will check for
2026-07-14 09:40:35 +02:00
alufolie91 53fbbecbcd fix incrementing garbage in Portal_AddSkyboxPortals 2026-07-14 03:00:42 +02:00
indev 587f24ae85 Add empty I_OpenURL into dedicated server build 2026-07-13 23:56:53 +03:00
alufolie91 ba0b414062 fix paletterender toggle calling setpalette during startup 2026-07-13 20:31:30 +02:00
alufolie91 b27b4bfd7a software: fix cv_spriteclip
scaled sprites should be excluded from the simple viewwindow checks
also R_CheckSpriteVisible should be done AFTER portal adjustments
2026-07-13 07:47:51 +02:00
alufolie91 7971f76885 software: cleanup sky hacks
still horrid, but atleast this wont give me braindamage each time i have to look at it
this also read stale data from the previous frames and was just insanely messy
this still sucks ass but oh well
2026-07-13 07:47:48 +02:00
alufolie91 7048eeacc3 Portal_AddSkybox can be static
its unused anyways
also adds plane bounds check which was missing
2026-07-13 07:44:47 +02:00
alufolie91 8a62f4e978 software: move hom removal to R_RenderPlayerView
gl also has it there so why not
2026-07-13 07:44:38 +02:00
Eidolon f5fdf917bd Support >4GB sys mem in memfree for linux, win32, macOS sys mem counts
Also includes memory counts for the extended allocation functionality
2026-07-13 07:44:33 +02:00
alufolie91 b9ac91c74f fix eggbox crap
:chaosleep:
2026-07-09 23:49:16 +02:00
indev b408a098bd Fix netxcmdnames missing one name 2026-07-09 13:01:13 +03:00
alufolie91 90ab1f4994 cleanup opengl wipe stuff a little
split it like srb2.2
2026-07-09 06:47:26 +02:00
alufolie91 96484c94db fix & cleanup hw_bsp
this basically brings it to the latest state from Doom-Legacy before the big refactor (which i had previously ported and tested as well) + some extra stuff from it
sadly this does not seem to fix plane holes, but its a bit cleaner and more accurate in some places
while the big refactor did fix issues with plane holes, it also introduced a few new issues, like z-fighting sneaker panels and significantly longer loading times
may as well just wait at this point for what (or rather if) RR will be doing
2026-07-09 06:47:26 +02:00
alufolie91 c805fa9f33 remove a bunch of unused crap 2026-07-09 06:46:27 +02:00
alufolie91 29159ca5cd whoopsie
sleeby....
2026-07-08 20:37:16 +02:00
alufolie91 b6b70ae8f0 Add "Report an Issue" button in the Saturn Menu
yoinked from SRB2-Legacy
2026-07-08 20:33:24 +02:00
alufolie91 2b0e4b7468 have fallback if SDL_OpenURL fails or does not exist on the Error box 2026-07-08 20:33:20 +02:00
alufolie91 c374bd75fc menu for controller rumble stuff 2026-07-07 13:10:05 +02:00
alufolie91 ec70e8aa29 only apply LUA controller rumble and led color to local players
what my dumb ass was meaning to do with 2ae1e0f56e
displayplayer[0] does not necessarily map to a local player!
2026-07-06 04:59:33 +02:00
alufolie91 3ad6159e85 make controller rumble types toggable separately
needs a proper menu, but too lazy for that currently
2026-07-05 22:51:29 +02:00
alufolie91 2ae1e0f56e only rumble controllers for local players
also not in replays
2026-07-05 22:25:39 +02:00
alufolie91 2302d4efbd mark R_ThingIsFullBrightT as static 2026-07-05 21:36:51 +02:00
alufolie91 be08c9cd1f changes to some saturn specific visual effects
most of those were added cause they´re cool to look at, but without much thought about potentially giving players that enable such features an "unfair" advantage over others.
- eggboxes wont be rotated while stationary and on the ground anymore (they are meant to deceive players, being rotated makes them stand out alot!)
- players that are about to explode due to eggboxes wont spawn extra red speedlines anymore
- option to show driftlevel per speedlines has been removed
2026-07-05 21:36:48 +02:00
alufolie91 7b91666db9 clean up some frameflags stuff
mfw no FF_VERTICALFLIP
2026-07-04 20:17:03 +02:00
alufolie91 ba5c85ba8a :chaosleep: 2026-07-04 06:21:06 +02:00
alufolie91 05e8771fbc Revert "add warning if theres no music lump for musicdef"
This reverts commit 59b7b0529f.
very fun if the music lumps were split into some other file!
2026-07-03 19:08:54 +02:00
alufolie91 59b7b0529f add warning if theres no music lump for musicdef
if theyre left over or typo´d (which prevents them from showing up)
2026-07-03 19:01:10 +02:00
alufolie91 3fa8ab442a print warning if whitespaces are encountered in musicdef fields
technically that is a non issue for saturn but vanilla will completely explode from this
2026-07-03 18:27:49 +02:00
indev fdd8381258 Fix 'attack or protect' text being offcentered on certain resolutions 2026-07-03 15:10:08 +03:00
alufolie91 41cbce3ed3 hack for kartdebugcheckpoint display
see comment
2026-07-02 19:43:06 +02:00
alufolie91 63e4c5a63d use viewsin and viewcos for spherefrustum checks in gl
dont need all those yaw vars, since they effectively map to gl_viewsin and -gl_viewcos respectively
while those are less accurate due to being fixed point, there appears to be no visual issues from this and seems to even slightly improve performance in some cases
2026-07-02 18:34:32 +02:00
alufolie91 bba86fe4af fix DRAWONLYFORX sprite visability handling
this effectively didnt do anything and had a typo for the player 3 case anyways
2026-07-02 18:34:29 +02:00
alufolie91 1dee3060dd add some more mobj checks to p_map
cross-checked against srb2 next branch
2026-07-02 18:34:22 +02:00
alufolie91 56c2178bde cleanup COMPAT_VANILLA mobj checks
move stuff into a helper func, which just returns if mo != NULL in vanilla compat mode, otherwise returns P_MobjWasRemoved
reasoning for this crap is in the comment above said helper
2026-07-02 18:34:19 +02:00
alufolie91 e445669521 cleanup stuff a bit for unused gametypes
wish could just remove all of this but gotta keep it for compat reasons ig
2026-07-02 18:34:06 +02:00
alufolie91 7a309bc0b8 make this less messy 2026-07-01 22:45:37 +02:00
alufolie91 8b6ebfbad4 promote those null checks again.....
sigh......
atleast this should be right this time
2026-07-01 22:26:50 +02:00
indev 5775c12b16 Disable writing to replay query while replays are loading 2026-07-01 23:23:04 +03:00
alufolie91 78ebc14d88 print performance warning for lua scripts using mobj hooks without specific mobjtype
thx indev for help <3
these may trash performance quite hard at times
and are not visible from just perfstats most of the time
2026-07-01 19:21:41 +02:00
alufolie91 38a248193e make lua hook profiler kinda work
very scuffed up since we dont have the srb2::Draw lib
so it may display stuff out of screen bounds
i also rather not use fmt here but va since i dont want another dependency
needs to be fixed up sometime
2026-07-01 18:15:38 +02:00
James R 934f2d347c Add basic profiling for Lua hooks (except HUD hooks)
- Add lua_profile cheat: calculate average time spent in
  hooks over a period
- Show hook times in a sorted table, along with lump name,
  script line number and hook type
- Show cumulative time spent in game logic hooks and
  percentage of overhead to game logic
2026-07-01 18:13:51 +02:00
alufolie91 551d7d4d89 add V_DrawRightAlignedSmallStringAtFixed
idk but might be useful
2026-07-01 18:08:56 +02:00
alufolie91 a2184d2bef move cv_audbuffersize register
this stuff kinda grouped some cvars together, makes more sense there
2026-07-01 18:08:53 +02:00
alufolie91 d638baeda6 change mobj hook detection again
so we can restore the actual correct behavior for the HurtMsg hook, which nothing even uses lol
2026-07-01 18:08:50 +02:00
alufolie91 4a06e8a6d1 fix map replacement checks for pwads added on startup
stuff added per -file or whatever
this incorrectly rechecked the iwads again instead of the pwads themselves, which let to the game flagging vanilla maps as replaced, setting the game to be modified
2026-06-30 18:37:04 +02:00
alufolie91 e2a3992787 make online hud / chat menu scrollable
yes i checked green res....
it barely fits like this........
2026-06-29 22:02:18 +02:00
indev ec06150432 This todo is done :3 2026-06-29 20:45:45 +03:00
indev 2413a3503c Add stairjank particle effect using drift dust 2026-06-29 20:44:30 +03:00
alufolie91 d9e339cb56 toggable sound effect for stair jank
not the biggest fan of it but idk how to make this better on stairs with lots of steps
so this will do for now
2026-06-29 18:13:30 +02:00
alufolie91 408db7a2eb use G_KeynumToString for local addon menu key info
just in case we change them dont have to change them everywhere
2026-06-29 15:46:11 +02:00
alufolie91 e12ecabcf0 revert some P_IsObjectOnGround
pretty sure none of those cause issues currently, but rather not risk stuff as that condition might change from smth else in those cases
its not an expensive call anyways really
2026-06-29 15:35:45 +02:00
alufolie91 65c2d2733d clear deathmatch and ctf spawnpoints aswell
prob wont matter much for us but still better to not leave those dangling after map change
2026-06-29 14:43:04 +02:00
alufolie91 00aa023e9e cleanup p_setup a bit again 2026-06-29 14:42:58 +02:00
alufolie91 f43a4a2eb6 have gametype i_error actually print the invalid gametype
bit more informative ig?
2026-06-29 02:14:53 +02:00
alufolie91 4eb108e0a6 add sound thing for reference
does nothing cause it sucks
maybe someone else has a better idea what to do here
2026-06-29 02:13:59 +02:00
alufolie91 ea76af5a81 seenames is stupid
keep that ashnal utils breaks without this crap
2026-06-29 01:46:39 +02:00
alufolie91 4b8f998c85 cast this crap 2026-06-28 22:58:20 +02:00
alufolie91 d687be4997 change K_GetSpeedometerStyle to unsinged
does not need be signed
most other things will cache this into an uint8 eitherway
2026-06-28 22:34:09 +02:00
alufolie91 1bcadf3c46 fix the lap emblem animation thingie 2026-06-28 22:23:32 +02:00
alufolie91 80e4d02c51 dont skip intro sounds if music is disabled 2026-06-28 21:13:28 +02:00
alufolie91 352d1faacf forgor cv_chat_showlimit :chaosleep: 2026-06-28 18:59:28 +02:00
alufolie91 7f9d70285d add new chat stuff to menus + show chat box when hovering over some things
very ugly but i dont care, the hud stuff is done similar
just hoping this doesent explode or whatever
2026-06-28 18:53:28 +02:00
alufolie91 496477fa9a chatbgtint does actually not apply to the chatbox
but only to the also confusingly named "mini chat"
2026-06-28 18:37:11 +02:00
alufolie91 530bb50709 ig "style" is the better word here
lulul
2026-06-28 17:53:57 +02:00
alufolie91 8bb04a68a8 ass well 2026-06-28 17:52:53 +02:00
alufolie91 820ab4b2bc block "addfilelocal" from adding files that contains maps
now we have a more accessible menu for addfile local
i really dont want to risk stuff
2026-06-28 16:25:31 +02:00
alufolie91 af6abb5458 better check for map data within autoloaded files
before this flagged every file with lumps that contained the MAP as string somewhere, like palettes and such

this is kinda messy but i really do not want to dupe this huge block of code, neither do i want to convert this to ceepeepee again to mess about with templates
oh well
2026-06-28 16:23:24 +02:00
alufolie91 5c373b6251 demote those to asserts
never seen srb2, saturn, RR or blan or anything else have this return null
there is a possibility but whatever
just continuing in such cases was wrong eitherways as it wouldve just corrupted the vres thing
2026-06-28 16:05:14 +02:00
alufolie91 24bac9c133 actually print a different message for localskins with lua
tell ppl that this may cause issues
2026-06-28 16:05:11 +02:00
alufolie91 73c7a5a0c4 add better description for skip intro music stuff 2026-06-28 00:40:54 +02:00
alufolie91 49d6374505 have local skin message account for "KCL" prefix
for skins with lua
2026-06-28 00:27:02 +02:00
GLide KS 2ba4757c6a Hopefully a cleaner implementation of Local Addon switch 2026-06-28 00:26:59 +02:00
romoney5 3606b0ae66 Don't disable console on resync 2026-06-28 00:26:56 +02:00
romoney5 ba75523d48 Print a warning when archiving an invalid Lua value 2026-06-28 00:26:54 +02:00
alufolie91 71640202ed better polyobj count error for savegame
from Banpyura
gonna look into their return to menu instead of i_error stuff sometime
2026-06-27 23:42:16 +02:00
alufolie91 5fb5af05be this is P_NetUnArchiveThinkers lululul 2026-06-27 23:39:32 +02:00
indev 4f036c9312 Fix setupm_ip going out of textbox when its not being edited 2026-06-28 00:14:56 +03:00
alufolie91 d99c272a79 have textboxes "reserve" space for cursor
so it wont draw outside the textbox but rather scrolls
2026-06-27 23:14:40 +02:00
alufolie91 c4ed75fbc6 port over some chat stuff from SRB2-Banpyura
per https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2784

chat offsets and character count
offsets are added to the base offset like we do for hud stuff, the og pr will directly use the cvar values for this, but wanna keep consistent with our rest
needs to be added in the menu somewhere but idk where
2026-06-27 22:43:57 +02:00
alufolie91 91927e324b ,
this menu been broken since 4 months lol
2026-06-27 20:40:33 +02:00
alufolie91 13dc0db9a9 add stairjank and skydome stuff to menu
pls someone gib a better description for skydome idk ingles
2026-06-27 20:29:19 +02:00
alufolie91 8aafde4c9d "less" 2026-06-27 20:05:51 +02:00
alufolie91 266a4effb7 fix fogblock not accounting for fake contrast
super old oopsie lulul
2026-06-27 14:18:13 +02:00
alufolie91 948c9399de fix HWR_SplitWall again..
theres guards just above this which should just skip shit but for some reason the clamps still do stuff, idk man
fixes the weird grass fof in green hill
2026-06-27 14:18:10 +02:00
alufolie91 db4aedf498 readd missing setblend for sky bg
oopsie forgor to copy this back
2026-06-27 14:18:04 +02:00
alufolie91 f12d5a246d just dont set shader for this ig
otherwise this breaks when you disable the hud for whatever reason
looks the same so whatever
2026-06-26 19:54:20 +02:00
alufolie91 6efe56808a make sky "dome/barreling" toggable
per "skydome" cvar
using karts old sky code for gl since it appears to differ a bit from srb2 and id want to keep this "authentic" to old kart
2026-06-26 17:44:40 +02:00
alufolie91 ec047151e3 toggable stair "jank" visuals
akin to RR, just toned down for smaller kart chars
also toggable ofc
theres not that many stairs in kart but this looks cute with smol bumps in the road
wish this would work on slopes but theyre kinda messed up lol
2026-06-26 17:44:37 +02:00
alufolie91 b1100d6215 add mobj "temprollangle" field
same as rollangle but resets at beginning on each tic
i dont feel like exposing this to lua atm, so if someone wants to or if even needed at all
2026-06-23 18:24:27 +02:00
alufolie91 cb8df4c3d0 change how banana rotation throw stuff works
noticed sloperoll does not properly work from certain angles
so just reset rollangle if needed in K_RollMobjBySlopes since couldnt find a better place tbh
2026-06-23 18:21:04 +02:00
alufolie91 fbae43f61a move spinoutroll to k_hud
hud thing for minimap so should be in there
2026-06-23 00:11:47 +02:00
mazmazz 7ea95b4495 Fix OSX null-pointer-arithmetic error 2026-06-22 23:14:51 +02:00
alufolie91 07c780dc9c add missing null terminator for player name on server info screen 2026-06-22 23:10:36 +02:00
alufolie91 f6d3ab1f3a more random style cleanup
had those lying around in lugstuff branch
2026-06-22 21:05:10 +02:00
alufolie91 2c8099e228 make builds with more than 16 players undefine COMPAT_VANILLA 2026-06-22 20:57:24 +02:00
alufolie91 7c84dd5661 raise NUMMOBJFREESLOTS to 4096 on non vanilla compat build 2026-06-22 20:57:21 +02:00
alufolie91 cabd8baae5 some P_MobjWasRemoved for non COMPAT_VANILLA builds 2026-06-22 20:57:10 +02:00
alufolie91 593540a3f9 add flag "COMPAT_VANILLA"
undefine to enable features that are not vanilla compatible
2026-06-22 20:56:53 +02:00
alufolie91 407af1d25c Merge branch 'maperrors2' into Saturn-Next 2026-06-22 20:54:53 +02:00
alufolie91 029c21eae8 correct map issues clientside
but be loud about it instead of I_Error´ing
most of those would be fatal anyways, so screw vanilla desyncing if they crash eitherways
2026-06-22 20:53:49 +02:00
entryway 568f29ed1c Check for blockmap overflow in P_BlockLinesIterator. Under RANGECHECK define. 2026-06-22 20:52:49 +02:00
alufolie91 2dacc333b5 just set backsector to NULL
if not in vanilla doom compat mode/overflow emulation GetSectorAtNullAddress will just return NULL, so we can do so aswell
2026-06-22 20:52:42 +02:00
alufolie91 363612c488 port more checks from dsda-doom for invalid map data
decided to have it i_error for now, not sure what exactly is the best approach here
should we just "correct" some of those instead?
vanilla probably just crashes anyways
2026-06-22 20:52:19 +02:00
alufolie91 d8ffffd86e replace non valid sidenum magic number
with what dsda-doom uses
2026-06-22 20:52:11 +02:00
alufolie91 4b2a13defb cleanup K_DropItems a bit
move "paperitem" spawn to its separate function like RR
2026-06-21 23:30:20 +02:00
alufolie91 9cc74d8b17 use P_MobjWasRemoved for P_MoveChaseCamera
dont need to care about synch safety here....
2026-06-21 23:07:20 +02:00
alufolie91 066adb972e add some more mobj null checks to P_MobjThinker
from srb2 ig
2026-06-21 23:07:17 +02:00
alufolie91 0f1ad8a086 few more smaller cleanups 2026-06-21 23:07:12 +02:00
alufolie91 40537eca81 cleanup P_KillMobj a little 2026-06-21 23:03:45 +02:00
AJ Martinez 0cff3c23f3 Don't attempt itemamount correction after orbitals self-destruct 2026-06-21 22:35:20 +02:00
alufolie91 9bdda66a0c rename this to D_CheckMapReplacements 2026-06-21 19:14:22 +02:00
alufolie91 3b6a09da9b oops 2026-06-21 19:04:48 +02:00
Zwip-Zwap Zapony c275555678 Draw the input prompt while the console is moving 2026-06-21 19:00:10 +02:00
Zwip-Zwap Zapony fc588f8046 Make con_height adjustable on the fly 2026-06-21 19:00:07 +02:00
alufolie91 17093e8022 add command to list unused map slots
less pain for server owners
hope this is sufficient
2026-06-21 18:03:50 +02:00
alufolie91 b575c288fa allow page up/down to scroll through chat
like in console
2026-06-18 17:31:36 +02:00
indev f9a6702219 Fix player node staying muted when player leaves 2026-06-18 17:28:27 +03:00
indev cfda853e6f Add console variant for mute command, also fix it applying mute for players that are not in game 2026-06-18 16:35:48 +03:00
alufolie91 14ac3ca9b0 ;;... 2026-06-16 20:05:12 +02:00
alufolie91 e94fecf56d cleanup even more style issues
also should fix R_InitSprites printing the wrong spritename in some cases
2026-06-16 19:08:04 +02:00
alufolie91 51d9aa6197 add credit to bayer dither shader sources
completely forgot about this (sry!)
the original implementation was mostly based on hughsk´s 8x8 bayer shader while the current is mostly adapted from the libretro 4x4 bayer shader
2026-06-16 12:32:02 +02:00
alufolie91 96a29abc62 move this back
might change behavior of this, which may desynch in rare cases
2026-06-15 14:53:59 +02:00
alufolie91 fa1b797a44 handle interrupt signals during CONS_Error
also move stuff into smol inline function
2026-06-15 14:51:35 +02:00
alufolie91 e1061ab4b4 add PARANOIA cases for reject and blockmap stuff
also see comment
2026-06-13 15:11:41 +02:00
alufolie91 ab0d071d35 use sizeu1 instead of %lu
windoze.......
2026-06-13 13:41:06 +02:00
alufolie91 8129b89034 port P_VerifyBlockMap from dsda-doom
to check for blockmap issues that might cause crashes
2026-06-13 13:37:21 +02:00
alufolie91 14aaba7a87 make reject matrix print an error instead of warning
better on 2nd thought as this may crash vanilla clients that use nametags
2026-06-13 13:20:54 +02:00
alufolie91 2c1bb6c268 smol optimize fof checks in P_CheckSight
check if fof is solid before height comparisons, also split initial height comparisons to save on some height checks in some cases
2026-06-13 13:20:51 +02:00
alufolie91 cc6437285f check for missized rejectmatrix´s on load, pad them if needed
this is what dsda-doom/prboom does
ensures we wont crash from oob reads and makes us print a warning
2026-06-13 13:00:00 +02:00
indev b24f6683b7 Use SKINCOLOR_NONE for ROULETTECOLOR_NONE instead of TC_DEFAULT 2026-06-13 02:25:43 +03:00
indev 5f559af29c Add more options to roulettecolor 2026-06-13 02:12:23 +03:00
indev eef1c55549 Add option for item roulette to use 'local' colors instead of player color 2026-06-13 01:40:14 +03:00
alufolie91 3c227ec532 P_CheckSight: fix rare overflow in rejectmatrix check
didnt think this could overflow here but well it does
wish there was a better way to bounds check heap arrays in C
2026-06-12 22:06:57 +02:00
indev 50f839e1ad Fix JoyAxis and InputDown inputs being off by one, this fixes lookback only working for p1 (ty lug <3) 2026-06-12 16:47:55 +03:00
indev 8db399be9b Allow lookback in replays (currently only works for player 1) 2026-06-12 16:38:32 +03:00
alufolie91 8cb321993e restore functionality to set zipper/speed pad sounds
set using the front side upper texture field like the play sound special per "DSXXXX"
the parsing part already was there but not the actual code to make it use the specified sound for some reason lul
shouldnt break anything and is vanilla compatible!
2026-06-08 10:04:14 +02:00
alufolie91 b4cad08ad3 cleanup p_spec/p_setup a bit 2026-06-08 09:44:36 +02:00
alufolie91 fa899d3970 fix a few more style issues 2026-06-07 07:07:56 +02:00
alufolie91 b955fdb47d cleanup s_sound a little 2026-06-05 23:07:29 +02:00
James R 4686e8e112 Do not play invalid sfx 2026-06-05 23:07:26 +02:00
alufolie91 667c67a61a also avoid strcpy for PutFileNeeded 2026-06-05 20:43:37 +02:00
alufolie91 df9a23a6c7 CL_CheckFiles: avoid using strcpy
wadfile->filename has not a fixed size, so it theoretically might be bigger than wadfilename buffer
this probably wont ever happen but better be safe than sorry honestly
2026-06-05 20:20:38 +02:00
alufolie91 a3f557f4df SV_SendFile: check if I_GetNodeAddress is set before use 2026-06-05 20:07:43 +02:00
alufolie91 1ac029edc6 optimize CL_CheckFiles a bit
the "already loaded" check will not first compare the md5sum, which is a very simple memcmp, and only then it will do string copies, nameonly mutation and name compare should the md5sum match
this should save quite a few unnecessary string operations since the md5 match case will rarely ever hit
2026-06-05 20:07:43 +02:00
alufolie91 761766d353 whitespace fix 2026-06-05 16:19:02 +02:00
alufolie91 72d3360711 delet this
this doesent exist anymore lol
2026-06-05 15:59:55 +02:00
alufolie91 ac52ec2c48 print netcmd name for SendNetXCmdForPlayer warnings
makes those prints a little more useful for debug
2026-06-05 14:50:46 +02:00
alufolie91 956bc3f7df hw renderer cleanups from lugstuff branch
mostly just code dedupe with ceepeepee lambdas
had checked in the past those didnt cause any real noticeable perf changes
2026-06-05 13:07:57 +02:00
alufolie91 746a8cec8b hw_main: make HWR_SkyWallList_Add realloc check a little safer
stuff like that should always be checked per equals/greater than just equals
in practice this shouldnt have caused any issues but its just better practice to check for greater
2026-06-05 12:21:27 +02:00
alufolie91 f7a32b5f85 init "savegamename"
global that was missed
2026-06-04 09:21:38 +02:00
alufolie91 bd30ab8fb7 delet JoyType_t
palyer[sic]......
2026-06-04 09:21:36 +02:00
alufolie91 4140f93e41 update pingdisplay only once per second
this will make sense later......
2026-06-04 09:21:33 +02:00
alufolie91 8ae6f71578 bunch of smaller optimizations and cleanups
mostly avoiding needless work as per usual
2026-06-02 11:31:56 +02:00
alufolie91 d5083ac66c cleanup and split K_MoveKartPlayer
item stuff split into K_PlayerItemThink
2026-06-02 11:24:49 +02:00
alufolie91 62be792a0d cleanup K_KartDrift a bit 2026-06-02 11:23:47 +02:00
alufolie91 c34346cb9a Saturn Icon for mac 2026-05-30 07:29:30 +02:00
alufolie91 d7803ecdcf fix cmake build 2026-05-30 06:05:52 +02:00
alufolie91 1a2a487a93 change cmake title to "Saturn" 2026-05-30 05:42:54 +02:00
alufolie91 bed6306cdf p_sight: let P_CrossSubsecPolyObj also use "fast" P_DivlineCrossed
for P_CheckSight on polyobjects
2026-05-30 05:42:51 +02:00
alufolie91 7521b3abd2 tiny optimize PIT_RadiusAttack in some cases
by checking simpler things before distance checks which may avoid two P_AproxDistance/FixedHypot calls
2026-05-30 05:42:48 +02:00
alufolie91 58d5bab181 tiny optimization K_SpawnKartMissile
by avoiding "min/max" reevaluation
2026-05-30 05:42:46 +02:00
alufolie91 2bffe443ed simplify analogue throwdir stuff in K_drawInput 2026-05-25 17:11:18 +02:00
alufolie91 261c02f4b6 few more hw_ file cleanups 2026-05-22 23:12:56 +02:00
Alug d59ac7d01b fix weird gap in opengl options menu 2026-05-20 19:03:41 +02:00
indev ac86f36186 Skip empty lines in renderer.txt 2026-05-18 20:32:59 +03:00
alufolie91 b5c7fd5a2b HWR_Subsector: check for sub->polyList instead of numpolys
numpolys sometimes might not get reset, checking for sub->polyList is what was actually intended
2026-05-18 18:21:00 +02:00
alufolie91 da103f54d6 hw_main: reorder plane stuff in HWR_Subsector
check for subsector validcount first, then if its a sky plane
so we can skip checking sector heights for sky planes, which may save a bit of maths on maps with many slopes
2026-05-18 18:20:58 +02:00
alufolie91 f82d138482 cleanup some things 2026-05-15 13:00:30 +02:00
alufolie91 e7332a3efe Revert "Blua: implementation of fast track for gettable operations"
This reverts commit e4e51f0f80.
2026-05-15 11:54:10 +02:00
alufolie91 bd27a62769 Revert "Blua: fast track for 'settable'"
This reverts commit bdae0ef4ae.
2026-05-15 11:53:59 +02:00
alufolie91 2b650e4b61 Revert "Blua: 'Protect' in table operations is not needed in the fast track"
This reverts commit 537a50b9b3.
2026-05-15 11:53:53 +02:00
alufolie91 8e82256827 Revert "Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)"
This reverts commit 019812db08.
2026-05-15 11:53:46 +02:00
alufolie91 4fa937728b Revert "Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys"
This reverts commit 0fb752b745.
2026-05-15 11:53:42 +02:00
alufolie91 9f9e6450f2 Revert "Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access"
This reverts commit 7684e6aa07.
2026-05-15 11:53:33 +02:00
alufolie91 1c75dd0401 Revert "blua: fix copy paste error for "slow path" in auxgetstr/lua_getfield"
This reverts commit b652d802f5.
2026-05-15 11:53:26 +02:00
alufolie91 e854096ca0 revert back to number based player names fallbacks
well need our player 1-16 not player a-z :chonkbuncle:
2026-05-15 03:11:52 +02:00
toaster 83a60ea857 Some fixes for bad player info on joining servers.
* Don't overwrite the first player's name when joining with multiple local splitscreen players. (resolves #151)
* The defaults for unprovided names are now consistently "Player A/B/C/D" as opposed to some being letter-based and some being number-based.
* Send local player info once per local splitscreen player, rather than n^2 times (where n is the number of local splitscreen players).
* Since the packet *requires* four names to be sent every time you join a server, send dummy names for local splitscreen players who aren't connecting, instead of your actual cvars (no data leakage you didn't ask for!)
2026-05-15 03:11:03 +02:00
toaster 3d9d14b353 EnsurePlayerNameIsGood: Remove trailing whitespace, instead of just failing on it
Interesting error with its recursive duplication resolving exposed by the previous commit!
2026-05-15 03:11:00 +02:00
alufolie91 24c9f88262 make snacpending error print player number
bit more informative :chaosleep:
2026-05-15 01:28:02 +02:00
alufolie91 b652d802f5 blua: fix copy paste error for "slow path" in auxgetstr/lua_getfield
lets hope this fixes the random crashes from gc sometime
stimky from https://github.com/Indev450/SRB2Kart-Saturn/pull/223/changes/e4e51f0f80fb7deb9213c72bb374d0a7e4c3f03b
2026-05-15 01:09:19 +02:00
alufolie91 459beeb000 fix oopsie from https://github.com/Indev450/SRB2Kart-Saturn/commit/093ed023ef36bb2e8608116ef39d7710366ccf84 2026-05-15 00:36:36 +02:00
indev a28d798189 Remove some redundant mo != NULL asserts if they are followed by !P_MobjWasRemoved(mo) asserts 2026-05-15 01:24:14 +03:00
indev e75a696ee5 Remove outdated PARANOIA assert in P_SetMobjState, it uses P_SetPlayerMobjState automatically for players now 2026-05-15 01:06:04 +03:00
alufolie91 e113027ce6 d_netcmd: fix snacpending stuff
also move all of it behind PARANOIA define, since nothing else was using it eitherway
2026-05-14 21:25:53 +02:00
alufolie91 2ce4e866e3 reorder seg_t struct a bit
fixes a 4byte hole so we can fit everything important into cacheline 1
even when compiled without HWRENDER this should be a better layout
checked per pahole
2026-05-14 18:56:43 +02:00
alufolie91 55a57a1036 fix checking for fbo completeness too early
this should come after everything apparently
all this shit really needs to be cleaned up again
2026-05-12 21:02:15 +02:00
alufolie91 6aabdc86c0 P_TryMove: reduce the amount of R_PointInSubsector per call
and also P_PlayerTouchingSectorSpecial
since either are in a loop that often runs multiple times per call
improves perf a bit per usual testing
2026-05-12 15:38:43 +02:00
indev 9aaa7cc5bf Don't break non-string keys in ArchiveTables when printing error message 2026-05-12 03:52:56 +03:00
alufolie91 d6946d4d44 fix HWR_RenderPolyObjectPlane
smol oopsie that was supposed to be float
fixes the rotating skybox thing in Zero Space
2026-05-11 15:08:14 +02:00
alufolie91 a868844bdf remove outdated comment about precipmobj 2026-05-10 20:15:28 +02:00
alufolie91 39fd31c4b9 p_mobj: potentially save a few more floor/ceiling z checks in some cases
+ some other crap
2026-05-10 20:15:24 +02:00
alufolie91 54f3d7b5e0 move lua_tostring out of the loop in mapheaderinfo_get
does not need to be reevaluated constantly
2026-05-10 16:57:45 +02:00
alufolie91 88116368bb fix potential null pointer deref in P_LineOpening
again ive never seen this hit, but the mobj gets checked right below its radius get dereferenced within the floorz/ceilingz functions which kinda annoyed me lol
as a fallback i just the floor/ceiling sectorheights, which were used before the addition of slopes
2026-05-09 20:00:19 +02:00
alufolie91 9328825a7c fix potential null pointer deref in P_MobjFloorZ/CeilingZ
dont think this ever really hit, but boundsec indeed can be null
it also gets checked if its null above anyways, so why not here?
2026-05-09 20:00:07 +02:00
alufolie91 f825ca32cc add "HAVE_IPV6" to passtrough compiler flags
to allow compiling with ipv6 support
to note this is unsupported from our side, as purely ipv6 servers are unreachable from vanilla clients
2026-05-09 15:33:48 +02:00
alufolie91 ce982d170f change "important" hook_state field to be bool type
matches the others
prob no diff in practice at all
2026-05-08 14:38:57 +02:00
alufolie91 1b3050028e save a few mobjfloorz/ceilingz calls in some cases
gave a small speedup on my test setup (+~3fps)
on slopes those are rather expensive
2026-05-08 14:38:47 +02:00
alufolie91 2344552ba8 Opengl: enable stencil testing only when portals are used
maybe a bit of perf on non portal maps, prob neglible but why not
2026-05-07 16:26:42 +02:00
alufolie91 50c1263e7d OpenGL: only enable stencil testing during level render
not 100% sure if this is the most correct thing, but this causes issues with Nvidia Gpu´s under x11
should fix https://github.com/Indev450/SRB2Kart-Saturn/issues/226
2026-05-06 12:28:08 +02:00
alufolie91 f1ded99262 some code style cleanups 2026-05-06 12:28:05 +02:00
alufolie91 b1620a3fce delet I_ShutdownConsole spam
without process forking I_ShutdownSystem will handle it, otherwise the parent process calls it before exiting
2026-05-04 23:02:04 +02:00
alufolie91 d0ea4d20d0 fix parent process being killed before child per interrupt/terminate signals
by ignoring those signals
otherwise the terminal will be left in a weird state, aswell as the parent exit stuff wont be properly run
this was "fine" before https://github.com/Indev450/SRB2Kart-Saturn/commit/f4dc161831a988e725e8639b9674984ebdf5f6bb but now needs to be handled like this
2026-05-04 23:02:01 +02:00
alufolie91 7f4804f98c fix super rare underflow within FixedHypot if input is -2147483648
this has an insanely rare chance of happening in certain cases (train rush map has a few spots where this is somewhat likely)
abs does not really handle -2147483648 and its result is pretty much implementation defined/ub, since we compile with fwrapv flag it would just return -2147483648 which will cause this to try and access tantoangle at a negative index
we can just return INT32_MAX here since treating either as 2147483647 would return 2147483647 eitherways
2026-05-04 14:10:49 +02:00
alufolie91 4fe3495652 fallback to srb2back instead of hoping the map is still loaded for intermission bg
timescale and replay fastforward caused stuff to crash and well this is better than a whitescreen ig
2026-05-04 10:28:32 +02:00
alufolie91 3c409b4a46 detect kill signal when printing signal from signalhandler
bit more informative than "signal number 9"
2026-05-04 10:01:26 +02:00
alufolie91 45067e00a5 fix compiler warnings + "support" gcc16 2026-05-04 08:04:08 +02:00
alufolie91 370ed1583b comment out unused spritescale/offset fields from gl_vissprite_t
yes those are in fact unused
not deleting since they might be useful for something sometime....
2026-05-02 21:02:50 +02:00
alufolie91 535c2073f1 move palshader code out of HWR_DrawScreenFinalTexture
and make the whole handling safer so we have less chance of ending up with blackscreens should the palette render shader fail
2026-05-01 03:51:28 +02:00
alufolie91 6460ae94f1 remove magic number for P_CalculatePrecipFloor stuff 2026-04-29 17:55:16 +02:00
alufolie91 093ed023ef cleanup CL_DrawConnectionStatus a little 2026-04-29 17:55:13 +02:00
minenice55 1bada2810a cap download size to total size in the connection UI 2026-04-29 17:55:10 +02:00
alufolie91 9df7f3cd3f dont let saltyhop overwrite the players spriteyoffset
let it add to it instead
otherwise if we ever use it for smth else in hardcode saltyhop will work with it
2026-04-29 17:55:04 +02:00
alufolie91 010b6c0361 use destructor attribute for W_Shutdown
makes sure this is always called in any case
also just simpler
2026-04-29 17:55:01 +02:00
alufolie91 dbf67a9670 remove some branch hints in some places
should really only use those for things that are basically dead but gotta be kept for compat reasons and such
2026-04-29 17:54:58 +02:00
alufolie91 8868445c3c S_UpdateSounds: init listenmobj
not sure why but ubsan did complain about it sometimes
S_StartSoundAtVolume also just memsets it so why not do the same here anyways
2026-04-29 17:54:55 +02:00
alufolie91 568cb8b8c7 check I_GetNodeAddress is set before use
this might´ve not been init yet at that point
2026-04-27 22:02:43 +02:00
alufolie91 3b00a69615 prevent buffer underflow within holepunching 2026-04-27 22:02:39 +02:00
alufolie91 6949ce82ab k_hud: fix achii speedometer not being properly coloured with colourhud
oopsie smol oversight from me
2026-04-23 10:07:40 +02:00
alufolie91 c343c52477 remove "extra3" hud stuff
decided to finally make smol stickers for the beta hud
this was never a really great solution since it made things look pretty bad at certain resolutions/scales
still keep the loading code for convenience but honestly not needed aswell at this point
2026-04-23 10:07:35 +02:00
alufolie91 7931a82b23 attempt to fix a plethora of buffer overflows when trying to connect to a server that does not exist
ex: if you typo´d the serveraddress
this really aint pretty but idk how to make things not turn into limbo hell otherwise
2026-04-21 20:52:15 +02:00
alufolie91 31ccf9c34a optimize K_CheckOffroadCollide further
also makes this alot more readable
like this most of the time we dont have to ever check the players floorz nor ceilingz at all since we check if the sector the players mobj is in is even offroad at all
nothing super big but i did see an improvement of around 1fps in my usual benchmark
2026-04-18 18:46:58 +02:00
alufolie91 ff3b73c49e fix offroad oopsie causing desynch
ye def not confusing at all to suddenly switch the meaning of floor and ceiling
2026-04-17 20:53:24 +02:00
alufolie91 64bed71509 add toggle to allow controllers to control the game while window is unfocused
can be toggled with "gamepadunfocused" or in the focus options
2026-04-17 18:54:18 +02:00
alufolie91 eed5943b0b optimize K_CheckOffroadCollide a little bit
no need to always check both the mobjs floor and ceiling z coordinates, those are surprisingly complicated checks on slopes
2026-04-17 17:46:17 +02:00
alufolie91 4f9ddffe2a d_cliserv: check for splitscreen nodes first in clientcmd handler
so we dont always have to check a bunch of things that most of the time wont apply anyways
2026-04-17 17:46:17 +02:00
alufolie91 a73f3a073c hw_main: dont need to do sprite billboarding stuff with shearing enabled within HWR_SplitSprite 2026-04-17 17:46:17 +02:00
alufolie91 a59928221b few more cleanups and super tiny optimizations k_hud 2026-04-16 17:39:13 +02:00
Eidolon b46e5cb577 gl: Fix sky dome VBO leak 2026-04-15 23:51:15 +02:00
alufolie91 bb62fbfc12 add "USEJEMALLOC" make flag to link against "jemalloc" allocator
on my linux system and usual benchmark setup this improves performance quite significantly (+~12fps)
this relies on jemalloc to be installed as a separate library for now and is more a convenience thing
2026-04-15 23:51:15 +02:00
GenericHeroGuy 81f46224e1 Fix asan error when pressing shift and arrow key
Also fix addons menu ignoring shift when capslock is on!
Also also fix capslock+rshift still typing uppercase letters!
2026-04-15 18:08:03 +02:00
NepDisk 6c58c0de41 Add support for using custom SDL2 mappings 2026-04-14 20:25:31 +02:00
alufolie91 4edc102d67 hack: fix intermission background becoming white after resolution change 2026-04-12 15:23:53 +02:00
alufolie91 e0bf663157 Hack: fix intermission screen displaying whitescreen in some cases
does not fix whitescreen when switching resolutions while in intermission screen, but oh well
lets hope there will be no issues with calling D_Renderview in intermission state, but it seems to work from quick testing lul
2026-04-12 15:05:51 +02:00
alufolie91 eccc3eb33f print opengl extensions in new lines for ogllog
otherwise this may still get truncated and lots of text editor also complain about a super long single line of text
also fix null ptr dereferencing into strtok should strdup return null
2026-04-12 14:30:49 +02:00
indev 1217089d81 G_UseContinue is unused, delet it 2026-04-11 21:53:15 +03:00
alufolie91 e5c0967a3f BLUA: simplify lua number hash 2026-04-11 16:49:19 +02:00
indev 27f22e4b5b Use case insensitive string hashing and compare functions for cvar hashtable 2026-04-09 19:09:37 +03:00
alufolie91 c039d14efc remove even more unused stuff 2026-04-08 22:42:34 +02:00
alufolie91 71a0b25e32 remove old and unused menu player description stuff
hope ignorelines is the correct thing to well ignore lines lol
2026-04-08 22:42:31 +02:00
alufolie91 8c2132a98c remove a few more unused things 2026-04-08 21:54:32 +02:00
alufolie91 898bcd336d should be
:chonkbuncle:
2026-04-08 18:53:43 +02:00
alufolie91 5461a6dcbe cleanup skinselect menu stuff slightly 2026-04-08 14:56:44 +02:00
alufolie91 d957bddc1f update opengl dithering shader
now works more like i intended too by more or less scaling the pattern to be roughly the same size on each resolution and trying to reduce precision issues by using floor to convert float values to integer range
2026-04-08 14:39:09 +02:00
alufolie91 7177a9f57f raise version to v9.3 2026-04-07 17:53:11 +02:00
alufolie91 4ccf3dfaf9 software: make R_DrawWallColumn being able to render "holey" textures
not the most efficient but idk a better solution to this, and clipping code may cause some other undesired effects, but well were not supposed to be drawing textures with holes on single sided walls eitherways, but here we are
basically this copies columns into a buffer filled with cyan pixels, so the holes become cyan instead of nothing, which we can cut again using the twomultipatch drawers
fixes the "melt" effect on some things like spelunky or music plant (and well reading/writing oob)
2026-04-05 20:37:24 +02:00
indev 489a58f9fd Allocate all colormaps with PU_STATIC 2026-04-05 18:31:55 +02:00
alufolie91 b26effa241 Merge pull request #223 from Indev450/bluaopti2
Some optimizations and fixes for BLUA from LUA
2026-04-05 18:28:50 +02:00
alufolie91 efd8c20d26 enable lto by default on makefile builds
change flag to NOLTO to disable lto
at this point we shouldnt have any issues anymore since the utter crapton of bugfixes
2026-04-05 18:26:16 +02:00
Alug 7684e6aa07 Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2026-03-15 18:19:06 +01:00
Alug 0fb752b745 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2026-03-15 18:19:03 +01:00
Alug c418fe3ef8 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2026-03-15 18:18:59 +01:00
Alug fdccc80260 Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2026-03-15 18:18:57 +01:00
Alug 84be9096b1 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2026-03-15 18:18:54 +01:00
Alug e4e51f0f80 Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2026-03-15 18:18:51 +01:00
alufolie91 fed7020da1 hash_sparse: change length checks
dont early return on 0 len, let it be the falltrough case, this seems to help branch prediction
2026-03-13 18:58:49 +01:00
alufolie91 1a4255d9df luaS_newlstr: use hash also for checking strings
taken from raptorjit
we can check the hash first to skip quite a bunch of memcmps which should be faster in most cases (hopefully but quick timedemo tests confirmed that)
2026-03-13 18:58:39 +01:00
alufolie91 f6ead71f0c blua: handle 0 length strings in hash_sparse 2026-03-13 18:58:31 +01:00
Alug 966f60f590 Experiment: replace lua´s string hash with luajits ARX hash
the string hashing was the most hit and most spent in part of the whole game in alot of cases
replacing it with luajits algo absolutely massively improves lua performance (10-15fps in my bench timedemos!)
however idk how all this stuff exactly works so this needs alot of testing to make sure nothing breaks
ive rewritten the unaligned ptr access slightly to use memcpy for safety with some platforms that require stricter alignment
2026-03-13 18:58:21 +01:00
alufolie91 9afc018a45 Avoid computing invalid addresses
luaV_execute should compute 'ra' only when the instruction uses it.
Computing an illegal address is undefined behavior even if the address
is never dereferenced.
2026-03-13 18:58:05 +01:00
Alug 43608810da lua branching hint stuff
rechecked against lua 5.4
2026-03-13 18:56:18 +01:00
Alug 90b5f9050a Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2026-03-13 18:55:55 +01:00
Alug edc10a35a1 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2026-03-13 18:55:49 +01:00
Alug 91435fe1b2 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2026-03-13 18:55:42 +01:00
Alug a7ebc7e745 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2026-03-13 18:55:37 +01:00
183 changed files with 12174 additions and 10647 deletions

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+4 -1
View File
@@ -1,5 +1,8 @@
cmake_minimum_required(VERSION 3.5)
# needed for lto to work for some reason
cmake_policy(SET CMP0069 NEW)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
endif()
@@ -31,7 +34,7 @@ if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
endif()
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart Saturn" CACHE STRING "Program name for display purposes")
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
+16 -2
View File
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
string.c
tables.c
v_video.c
w_wad.cpp
w_wad.c
y_inter.c
z_zone.cpp
)
@@ -246,6 +246,11 @@ set(SRB2_CONFIG_ASAN OFF CACHE BOOL
"Compile with AddressSanitizer (libasan).")
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
"Compile with UndefinedBehaviorSanitizer (libubsan).")
set(SRB2_CONFIG_TSAN OFF CACHE BOOL
"Compile with ThreadSanitizer (libtsan).")
set(SRB2_CONFIG_MUMBLE ON CACHE BOOL
"Enable Mumble support")
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
"Enable Saturn specific special packet. Required for using the newer resynch system")
@@ -254,6 +259,9 @@ set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
"Enable hardware renderer (OpenGL) FBO downsampling support")
set(SRB2_CONFIG_PHOBOS OFF CACHE BOOL
" Compile the Phobos client. Which contains things not compatible with vanilla, such as raised skinlimits, 32 player support, bugfixes, etc.")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
set(SRB2_CONFIG_HAVE_OPENMPT NO)
@@ -275,6 +283,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_hooklib.c
lua_hudlib.c
lua_hudlib_drawlist.c
lua_profile.cpp
lua_infolib.c
lua_maplib.c
lua_mathlib.c
@@ -290,6 +299,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_hook.h
lua_hud.h
lua_hudlib_drawlist.h
lua_profile.h
lua_libs.h
lua_script.h
lua_udatalib.h
@@ -518,7 +528,7 @@ if(${SRB2_CONFIG_HWRENDER})
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
@@ -578,6 +588,10 @@ if(${SRB2_CONFIG_SATURNJOIN})
add_definitions(-DDOSATURNJOIN)
endif()
if(${SRB2_CONFIG_PHOBOS})
add_definitions(-DPHOBOS_BUILD)
endif()
# Targets
# Compatibility flag with later versions of GCC
+28 -10
View File
@@ -65,12 +65,17 @@
# DEBUGMODE=1 - Enable various debugging capabilities.
# Also disables optimizations.
#
# PHOBOS_BUILD=1 - Compile the Phobos client.
# Contains things not compatible with vanilla.
# such as raised skinlimits, 32 player support, bugfixes, etc.
#
# Development flags:
#
# VALGRIND=1 - Enable Valgrind memory debugging support.
# PROFILEMODE=1 - Enable performance profiling (gprof).
# USEASAN=1 - Enable building with Address Sanitizer.
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
# USETSAN=1 - Enable building with Thread Sanitizer.
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
#
# General flags for building:
@@ -93,7 +98,8 @@
# NOLDWARNING=1 - ?
# NOSDLMAIN=1 - ?
# SDLMAIN=1 - ?
# USELTO=1 - Enable building with LTO.
# NOLTO=1 - Disable link time optimizations
# USEJEMALLOC=1 Enable building with jemalloc Allocator to replace GLibc malloc, might improve performance
#
# Library configuration flags:
# Everything here is an override.
@@ -245,10 +251,6 @@ ifdef STATIC
libs+=-static
endif
ifneq (,$(filter $(CC) $(CXX),gcc g++))
opts+=-mno-ms-bitfields
endif
# build with profiling information
ifdef PROFILEMODE
opts+=-pg
@@ -260,23 +262,39 @@ debug_opts=-D_DEBUG
else # build a normal optimized version
debug_opts=-DNDEBUG
opts+=-O3
ifdef USELTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
endif
endif
ifdef USEASAN
# compile with asan
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
libs+=-fsanitize=address
NOLTO=1
endif
ifdef USEUBSAN
# compile with ubsan
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
libs+=-fsanitize=undefined
NOLTO=1
endif
ifdef USETSAN
# compile with tsan
opts+=-O1 -fsanitize=thread -fno-omit-frame-pointer
libs+=-fsanitize=thread
NOLTO=1
endif
ifndef DEBUGMODE
ifndef NOLTO
# compile with LTO
opts+=-flto=auto
libs+=-flto=auto
endif
endif
ifdef USEJEMALLOC
libs+=-ljemalloc
endif
ifneq (,$(filter $(CC) $(CXX),clang clang++))
+2 -1
View File
@@ -64,6 +64,7 @@ endif
# This must have high to low order.
gcc_versions:=\
161 160 16\
152 151 150 15\
142 141 140 14\
133 132 131 130 13\
@@ -77,7 +78,7 @@ gcc_versions:=\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.2
latest_gcc_version:=16.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
+3 -1
View File
@@ -8,6 +8,8 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
HAVE_IPV6\
PHOBOS_BUILD\
# build with debugging information
ifdef DEBUGMODE
@@ -85,7 +87,7 @@ ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
VALGRIND_LDFLAGS=
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
#ZDEBUG=1 we enable this by default
opts+=-DHAVE_VALGRIND
endif
-2
View File
@@ -42,8 +42,6 @@ include Makefile.d/haiku.mk
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris
else ifdef CYGWIN32 # FIXME: UNTESTED
platform=cygwin
else ifdef MINGW
ifdef MINGW64
NONX86=1
-10
View File
@@ -15,16 +15,6 @@ sources+=$(call List,sdl/Sourcefile)
NOUPNP=1
# FIXME: UNTESTED
#ifdef PANDORA
#include sdl/SRB2Pandora/Makefile.cfg
#endif #ifdef PANDORA
# FIXME: UNTESTED
#ifdef CYGWIN32
#include sdl/MakeCYG.cfg
#endif #ifdef CYGWIN32
ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
+1
View File
@@ -99,3 +99,4 @@ lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
lua_glib.c
lua_profile.cpp
+5 -5
View File
@@ -34,8 +34,8 @@ size_t I_GetFreeMem(size_t *total)
/* return si.freeram; */
char buf[1024];
char *memTag;
UINT32 freeKBytes;
UINT32 totalKBytes;
size_t freeKBytes;
size_t totalKBytes;
INT32 n;
INT32 meminfo_fd = -1;
@@ -46,7 +46,7 @@ size_t I_GetFreeMem(size_t *total)
if (n < 0)
{
// Error
*total = 0L;
*total = 0;
return 0;
}
@@ -54,7 +54,7 @@ size_t I_GetFreeMem(size_t *total)
if (NULL == (memTag = strstr(buf, MEMTOTAL)))
{
// Error
*total = 0L;
*total = 0;
return 0;
}
@@ -64,7 +64,7 @@ size_t I_GetFreeMem(size_t *total)
if (NULL == (memTag = strstr(buf, MEMFREE)))
{
// Error
*total = 0L;
*total = 0;
return 0;
}
+15 -3
View File
@@ -20,6 +20,7 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -468,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l--)
luaL_addchar(B, *s++);
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
}
@@ -686,6 +698,6 @@ static int panic (lua_State *L) {
LUALIB_API lua_State *luaL_newstate (void) {
lua_State *L = lua_newstate(l_alloc, NULL);
if (L) lua_atpanic(L, &panic);
if (l_likely(L)) lua_atpanic(L, &panic);
return L;
}
+13 -12
View File
@@ -790,18 +790,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums
** grep "ORDER OPR" if you change these enums (ORDER OP)
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+28 -5
View File
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
}
+4 -4
View File
@@ -55,8 +55,8 @@ struct lua_longjmp {
void luaD_seterrorobj (lua_State *L, int lerrcode, StkId oldtop) {
switch (lerrcode) {
case LUA_ERRMEM: {
setsvalue2s(L, oldtop, luaS_newliteral(L, MEMERRMSG));
case LUA_ERRMEM: { /* memory error? */
setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
break;
}
case LUA_ERRERR: {
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
void luaD_growstack (lua_State *L, int n) {
if (l_likely(n <= L->stacksize)) /* double size is enough? */
if (n <= L->stacksize) /* double size is enough? */
luaD_reallocstack(L, 2*L->stacksize);
else
luaD_reallocstack(L, L->stacksize + n);
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
ci->top = L->top + LUA_MINSTACK;
lua_assert(ci->top <= L->stack_last);
ci->nresults = nresults;
if (L->hookmask & LUA_MASKCALL)
if (l_unlikely(L->hookmask & LUA_MASKCALL))
luaD_callhook(L, LUA_HOOKCALL, -1);
lua_unlock(L);
n = (*curr_func(L)->c.f)(L); /* do the actual call */
+10 -9
View File
@@ -356,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > n) rlen = n; /* cannot read more than asked */
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (n == 0 || lua_objlen(L, -1) > 0);
return (tbr == 0 || tbr < n); /* true iff read something */
}
@@ -432,13 +433,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int sucess;
int success;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
sucess = read_line(L, f);
success = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (sucess) return 1;
if (success) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
-2
View File
@@ -13,8 +13,6 @@
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1) <= MAX_SIZET/(e)) ? /* +1 to avoid warnings */ \
+1 -1
View File
@@ -143,7 +143,7 @@ const char *luaO_pushvfstring (lua_State *L, const char *fmt, va_list argp) {
}
case 'p': {
char buff[4*sizeof(void *) + 8]; /* should be enough space for a `%p' */
sprintf(buff, "%p", va_arg(argp, void *));
snprintf(buff, sizeof(buff), "%p", va_arg(argp, void *));
pushstr(L, buff);
break;
}
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+6 -1
View File
@@ -64,6 +64,9 @@ static void freestack (lua_State *L, lua_State *L1) {
}
#define MEMERRMSG "not enough memory"
/*
** open parts that may cause memory-allocation errors
*/
@@ -76,7 +79,9 @@ static void f_luaopen (lua_State *L, void *ud) {
luaS_resize(L, MINSTRTABSIZE); /* initial size of string table */
luaT_init(L);
luaX_init(L);
luaS_fix(luaS_newliteral(L, MEMERRMSG));
/* pre-create memory-error message */
g->memerrmsg = luaS_newliteral(L, MEMERRMSG);
luaS_fix(g->memerrmsg); /* it should never be collected */
g->GCthreshold = 4*g->totalbytes;
}
+1
View File
@@ -88,6 +88,7 @@ typedef struct global_State {
lua_CFunction panic; /* to be called in unprotected errors */
TValue l_registry;
struct lua_State *mainthread;
TString *memerrmsg; /* memory-error message */
UpVal uvhead; /* head of double-linked list of all open upvalues */
struct Table *mt[NUM_TAGS]; /* metatables for basic types */
TString *tmname[TM_N]; /* array with tag-method names */
+58 -4
View File
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
unsigned int h) {
TString *ts;
stringtable *tb;
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
luaM_toobig(L);
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
ts->tsv.len = l;
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
// string hash taken from luaJIT
/* Unaligned load of uint32_t. */
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
{
uint32_t result;
memcpy(&result, ptr, 4);
return result;
}
// smol macro to look a little less messy lul
#define getu8(p) *cast(const uint8_t *, p)
/* Keyed sparse ARX string hash. Constant time. */
static unsigned hash_sparse(const char *str, size_t len)
{
/* Constants taken from lookup3 hash by Bob Jenkins. */
unsigned int a, b, h = cast(unsigned int, len);
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
if (len >= 4) { /* Caveat: unaligned access! */
a = getu32(str);
h ^= getu32(str+len-4);
b = getu32(str+(len>>1)-2);
h ^= b; h -= rol(b, 14);
b += getu32(str+(len>>2)-1);
} else if (len > 0) {
a = getu8(str);
h ^= getu8(str+len-1);
b = getu8(str+(len>>1));
h ^= b; h -= rol(b, 14);
} else {
return 0;
}
a ^= h; a -= rol(h, 11);
b ^= a; b -= rol(a, 25);
h ^= b; h -= rol(b, 16);
#undef rol
return h;
}
#undef getu8
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
#if 0
unsigned int h = cast(unsigned int, l); /* seed */
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
size_t l1;
for (l1=l; l1>=step; l1-=step) /* compute hash */
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
return h;
#else
return hash_sparse(str, l);
#endif
}
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
GCObject *o;
unsigned int h = luaS_hash(str, l);
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
o != NULL;
o = o->gch.next) {
TString *ts = rawgco2ts(o);
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
if (ts->tsv.hash == h &&
ts->tsv.len == l &&
(memcmp(str, getstr(ts), l) == 0)) {
/* string may be dead */
if (isdead(G(L), o)) changewhite(o);
return ts;
+6 -6
View File
@@ -776,23 +776,23 @@ static int str_format (lua_State *L) {
strfrmt = scanformat(L, strfrmt, form);
switch (*strfrmt++) {
case 'c': {
sprintf(buff, form, (int)luaL_checknumber(L, arg));
snprintf(buff, sizeof(buff), form, (int)luaL_checknumber(L, arg));
break;
}
case 'd': case 'i': {
addintlen(form);
sprintf(buff, form, (LUA_INTFRM_T)luaL_checknumber(L, arg));
snprintf(buff, sizeof(buff), form, (LUA_INTFRM_T)luaL_checknumber(L, arg));
break;
}
case 'o': case 'u': case 'x': case 'X': {
addintlen(form);
sprintf(buff, form, (unsigned LUA_INTFRM_T)luaL_checknumber(L, arg));
snprintf(buff, sizeof(buff), form, (unsigned LUA_INTFRM_T)luaL_checknumber(L, arg));
break;
}
case 'e': case 'E': case 'f':
case 'g': case 'G': {
lua_Number n = luaL_checknumber(L, arg);
sprintf(buff, form, (double)n);
lua_Number n = luaL_checknumber(L, arg);
snprintf(buff, sizeof(buff), form, (double)n);
break;
}
case 'q': {
@@ -810,7 +810,7 @@ static int str_format (lua_State *L) {
continue; /* skip the `addsize' at the end */
}
else {
sprintf(buff, form, s);
snprintf(buff, sizeof(buff), form, s);
break;
}
}
+7
View File
@@ -81,6 +81,7 @@ static /*const*/ Node dummynode_ = {
/*
** hash for lua_Numbers
*/
#if 0
static Node *hashnum (const Table *t, lua_Number n) {
unsigned int a[numints];
int i;
@@ -90,6 +91,12 @@ static Node *hashnum (const Table *t, lua_Number n) {
for (i = 1; i < numints; i++) a[0] += a[i];
return hashmod(t, a[0]);
}
#else
// our lua_Number is just typedef´d int32 so no need to do any of the above
static inline Node *hashnum (const Table *t, lua_Number n) {
return hashmod(t, cast(unsigned int, n));
}
#endif
+1 -1
View File
@@ -536,7 +536,7 @@
#define LUA_NUMBER_SCAN "%d"
#define LUA_NUMBER_FMT "%d"
#endif
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define lua_number2str(s,n) snprintf((s), LUAI_MAXNUMBER2STR, LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 12 /* 10 digits, sign, and \0 */
#define lua_str2number(s,p) ({ \
long nmr = strtol((s), (p), 10); \
+48 -16
View File
@@ -28,7 +28,7 @@
/* limit for table tag-method chains (to avoid loops) */
/* limit for table tag-method chains (to avoid infinite loops) */
#define MAXTAGLOOP 100
@@ -366,6 +366,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
#define arith_op(op,tm) { \
StkId ra = RA(i); \
TValue *rb = RKB(i); \
TValue *rc = RKC(i); \
if (ttisnumber(rb) && ttisnumber(rc)) { \
@@ -392,7 +393,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
StkId ra;
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
traceexec(L, pc);
@@ -402,26 +402,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
base = L->base;
}
/* warning!! several calls may realloc the stack and invalidate `ra' */
ra = RA(i);
lua_assert(base == L->base && L->base == L->ci->base);
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
switch (GET_OPCODE(i)) {
case OP_MOVE: {
StkId ra = RA(i);
setobjs2s(L, ra, RB(i));
continue;
}
case OP_LOADK: {
StkId ra = RA(i);
setobj2s(L, ra, KBx(i));
continue;
}
case OP_LOADBOOL: {
StkId ra = RA(i);
setbvalue(ra, GETARG_B(i));
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
continue;
}
case OP_LOADNIL: {
StkId ra = RA(i);
TValue *rb = RB(i);
do {
setnilvalue(rb--);
@@ -429,11 +431,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETUPVAL: {
StkId ra = RA(i);
int b = GETARG_B(i);
setobj2s(L, ra, cl->upvals[b]->v);
continue;
}
case OP_GETGLOBAL: {
StkId ra = RA(i);
TValue g;
TValue *rb = KBx(i);
sethvalue(L, &g, cl->env);
@@ -442,10 +446,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
StkId ra = RA(i);
StkId rb = RB(i);
TValue *rc = RKC(i);
Protect(luaV_gettable(L, rb, rc, ra));
continue;
}
case OP_SETGLOBAL: {
StkId ra = RA(i);
TValue g;
sethvalue(L, &g, cl->env);
lua_assert(ttisstring(KBx(i)));
@@ -453,16 +461,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETUPVAL: {
StkId ra = RA(i);
UpVal *uv = cl->upvals[GETARG_B(i)];
setobj(L, uv->v, ra);
luaC_barrier(L, uv, ra);
continue;
}
case OP_SETTABLE: {
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
Protect(luaV_settable(L, ra, rb, rc));
continue;
}
case OP_NEWTABLE: {
StkId ra = RA(i);
int b = GETARG_B(i);
int c = GETARG_C(i);
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
@@ -470,6 +483,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
StkId ra = RA(i);
StkId rb = RB(i);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
@@ -488,6 +502,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_DIV: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -503,6 +518,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_MOD: {
StkId ra = RA(i);
TValue *rb = RKB(i);
TValue *rc = RKC(i);
if (ttisnumber(rb) && ttisnumber(rc)) {
@@ -522,26 +538,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_BAND: {
arith_op(luai_numand, TM_AND);
continue;
arith_op(luai_numand, TM_AND);
continue;
}
case OP_BOR: {
arith_op(luai_numor, TM_OR);
continue;
arith_op(luai_numor, TM_OR);
continue;
}
case OP_BXOR: {
arith_op(luai_numxor, TM_XOR);
continue;
arith_op(luai_numxor, TM_XOR);
continue;
}
case OP_BSHL: {
arith_op(luai_numshl, TM_SHL);
continue;
arith_op(luai_numshl, TM_SHL);
continue;
}
case OP_BSHR: {
arith_op(luai_numshr, TM_SHR);
continue;
arith_op(luai_numshr, TM_SHR);
continue;
}
case OP_BNOT: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -553,6 +570,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_UNM: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (ttisnumber(rb)) {
lua_Number nb = nvalue(rb);
@@ -564,11 +582,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_NOT: {
StkId ra = RA(i);
int res = l_isfalse(RB(i)); /* next assignment may change this value */
setbvalue(ra, res);
continue;
}
case OP_LEN: {
StkId ra = RA(i);
TValue *rb = RB(i);
switch (ttype(rb)) {
case LUA_TTABLE: {
@@ -626,12 +646,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TEST: {
StkId ra = RA(i);
if (l_isfalse(ra) != GETARG_C(i))
dojump(L, pc, GETARG_sBx(*pc));
pc++;
continue;
}
case OP_TESTSET: {
StkId ra = RA(i);
TValue *rb = RB(i);
if (l_isfalse(rb) != GETARG_C(i)) {
setobjs2s(L, ra, rb);
@@ -641,6 +663,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) L->top = ra+b; /* else previous instruction set top */
@@ -662,6 +685,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_TAILCALL: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b; /* else previous instruction set top */
L->savedpc = pc;
@@ -694,6 +718,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_RETURN: {
StkId ra = RA(i);
int b = GETARG_B(i);
if (b != 0) L->top = ra+b-1;
if (L->openupval) luaF_close(L, base);
@@ -709,6 +734,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
case OP_FORLOOP: {
StkId ra = RA(i);
lua_Number step = nvalue(ra+2);
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
lua_Number limit = nvalue(ra+1);
@@ -721,6 +747,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_FORPREP: {
StkId ra = RA(i);
const TValue *init = ra;
const TValue *plimit = ra+1;
const TValue *pstep = ra+2;
@@ -737,6 +764,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_TFORLOOP: {
StkId ra = RA(i);
StkId cb = ra + 3; /* call base */
setobjs2s(L, cb+2, ra+2);
setobjs2s(L, cb+1, ra+1);
@@ -753,6 +781,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETLIST: {
StkId ra = RA(i);
int n = GETARG_B(i);
int c = GETARG_C(i);
int last;
@@ -775,10 +804,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_CLOSE: {
StkId ra = RA(i);
luaF_close(L, ra);
continue;
}
case OP_CLOSURE: {
StkId ra = RA(i);
Proto *p;
Closure *ncl;
int nup, j;
@@ -799,6 +830,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_VARARG: {
StkId ra = RA(i);
int b = GETARG_B(i) - 1;
int j;
CallInfo *ci = L->ci;
+9
View File
@@ -206,6 +206,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
p += n; \
} while (0)
#ifdef PHOBOS_BUILD
#define WRITESKIN(p,b) WRITEUINT16(p,b)
#define READSKIN(p) READUINT16(p)
#else
#define WRITESKIN(p,b) WRITEUINT8(p,b)
#define READSKIN(p) READUINT8(p)
#endif
#ifdef __cplusplus
} // extern "C"
#endif
+45 -17
View File
@@ -113,18 +113,29 @@ static vsbuf_t com_text; // variable sized buffer
* \param ptext The text to add.
* \sa COM_BufInsertText
*/
void COM_BufAddText(const char *ptext)
void COM_BufAddTextEx(const char *ptext, size_t plen)
{
size_t l;
char *text;
l = strlen(ptext);
if (plen == 0)
plen = strlen(ptext);
text = Z_Malloc(sizeof(char) * (plen+1), PU_STATIC, NULL);
memcpy(text, ptext, plen);
text[plen] = '\0';
l = strlen(text);
if (com_text.cursize + l >= com_text.maxsize)
{
CONS_Alert(CONS_WARNING, M_GetText("Command buffer full!\n"));
return;
}
VS_Write(&com_text, ptext, l);
VS_Write(&com_text, text, l);
Z_Free(text);
}
/** Adds command text and executes it immediately.
@@ -132,8 +143,10 @@ void COM_BufAddText(const char *ptext)
* \param ptext The text to execute. A newline is automatically added.
* \sa COM_BufAddText
*/
void COM_BufInsertText(const char *ptext)
void COM_BufInsertTextEx(const char *ptext, size_t plen)
{
const INT32 old_wait = com_wait;
char *temp = NULL;
size_t templen;
@@ -145,10 +158,14 @@ void COM_BufInsertText(const char *ptext)
VS_Clear(&com_text);
}
com_wait = 0;
// add the entire text of the file (or alias)
COM_BufAddText(ptext);
COM_BufAddTextEx(ptext, plen);
COM_BufExecute(); // do it right away
com_wait += old_wait;
// add the copied off data
if (templen)
{
@@ -159,8 +176,7 @@ void COM_BufInsertText(const char *ptext)
/** Progress the wait timer and flush waiting console commands when ready.
*/
void
COM_BufTicker(void)
void COM_BufTicker(void)
{
if (com_wait)
{
@@ -1168,8 +1184,8 @@ void VS_Print(vsbuf_t *buf, const char *data)
#define NAME cvar_map_t
#define KEY_TY const char *
#define VAL_TY consvar_t *
#define HASH_FN vt_hash_string
#define CMPR_FN vt_cmpr_string
#define HASH_FN FNV1a_HashLowercaseString
#define CMPR_FN vt_cmpr_casestring
#include "verstable.h"
#define NAME netvar_map_t
@@ -1596,7 +1612,9 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
// send only changed cvars ...
// the client will reset all netvars to default before loading
WRITEUINT16(*p, 0x0000);
for (cvar = consvar_vars; cvar; cvar = cvar->next)
{
if (((cvar->flags & CV_NETVAR) && !CV_IsSetToDefault(cvar)) || (isdemorecording && cvar->netid == cv_numlaps.netid))
{
WRITEUINT16(*p, cvar->netid);
@@ -1614,7 +1632,7 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
else
{
char buf[9];
sprintf(buf, "%d", mapheaderinfo[gamemap - 1]->numlaps);
snprintf(buf, sizeof(buf), "%d", mapheaderinfo[gamemap - 1]->numlaps);
WRITESTRING(*p, buf);
}
}
@@ -1626,6 +1644,8 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
WRITEUINT8(*p, false);
++count;
}
}
WRITEUINT16(count_p, count);
}
@@ -1719,6 +1739,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
// send the value of the variable
UINT8 buf[128];
UINT8 *p = buf;
if (!(server || (IsPlayerAdmin(consoleplayer))))
{
CONS_Alert(CONS_NOTICE, "Only the server or admin can change: %s %s\n", var->name, var->string);
@@ -1782,8 +1803,7 @@ void CV_StealthSet(consvar_t *var, const char *value)
void CV_StealthSetValue(consvar_t *var, INT32 value)
{
char val[32];
sprintf(val, "%d", value);
snprintf(val, sizeof(val), "%d", value);
CV_SetCVar(var, val, true);
}
@@ -1803,8 +1823,7 @@ void CV_Set(consvar_t *var, const char *value)
void CV_SetValue(consvar_t *var, INT32 value)
{
char val[32];
sprintf(val, "%d", value);
snprintf(val, sizeof(val), "%d", value);
CV_SetCVar(var, val, false);
}
@@ -2202,6 +2221,7 @@ void CV_SaveVariables(FILE *f)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
{
if (cvar->flags & CV_SAVE)
{
char stringtowrite[MAXTEXTCMD+1];
@@ -2210,15 +2230,23 @@ void CV_SaveVariables(FILE *f)
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
{
if (cvar->flags & CV_FLOAT)
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
{
snprintf(stringtowrite, sizeof(stringtowrite), "%f", FixedToFloat(cvar->value));
}
else
sprintf(stringtowrite, "%d", cvar->value);
{
snprintf(stringtowrite, sizeof(stringtowrite), "%d", cvar->value);
}
}
else
strcpy(stringtowrite, cvar->string);
{
strncpy(stringtowrite, cvar->string, sizeof(stringtowrite)-1);
stringtowrite[sizeof(stringtowrite)-1] = '\0';
}
fprintf(f, "%s \"%s\"\n", cvar->name, stringtowrite);
}
}
}
//============================================================================
+4 -2
View File
@@ -52,10 +52,12 @@ size_t COM_FirstOption(void);
const char *COM_CompleteCommand(const char *partial, INT32 skips);
// insert at queu (at end of other command)
void COM_BufAddText(const char *btext);
#define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
void COM_BufAddTextEx(const char *ptext, size_t plen);
// insert in head (before other command)
void COM_BufInsertText(const char *btext);
#define COM_BufInsertText(s) COM_BufInsertTextEx(s, 0)
void COM_BufInsertTextEx(const char *ptext, size_t plen);
// don't bother inserting, just do immediately
void COM_ImmedExecute(const char *ptext);
+227 -60
View File
@@ -62,7 +62,7 @@ static boolean con_started = false; // console has been initialised
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc = false; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static tic_t con_tick; // console ticker for blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
static boolean consoletoggle; // true when console key pushed, ticker will handle
@@ -103,6 +103,7 @@ static void CON_InputInit(void);
static void CON_RecalcSize(void);
static void CON_ChangeHeight(void);
static void CONS_height_Change(void);
static void CONS_hudlines_Change(void);
static void CONS_backcolor_Change(void);
@@ -131,7 +132,7 @@ static CV_PossibleValue_t speed_cons_t[] = {{0, "MIN"}, {64, "MAX"}, {0, NULL}};
static consvar_t cons_speed = {"con_speed", "8", CV_SAVE, speed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// percentage of screen height to use for console
static consvar_t cons_height = {"con_height", "50", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cons_height = {"con_height", "50", CV_CALL|CV_SAVE, CV_Unsigned, CONS_height_Change, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t backpic_cons_t[] = {{0, "translucent"}, {1, "picture"}, {0, NULL}};
// whether to use console background picture, or translucent mode
@@ -173,6 +174,18 @@ consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_On
static void CON_Print(char *msg);
// Change the console height on demand
//
static void CONS_height_Change(void)
{
Lock_state();
if (con_destlines > 0 && !con_startup) // If the console is open (as in, not using "bind")...
CON_ChangeHeight(); // ...update its height now, not only when it's closed and re-opened
Unlock_state();
}
//
//
static void CONS_hudlines_Change(void)
@@ -208,14 +221,6 @@ static void CONS_Clear_f(void)
Unlock_state();
}
// Choose english keymap
//
/*static void CONS_English_f(void)
{
shiftxform = english_shiftxform;
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
}*/
static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
@@ -633,27 +638,186 @@ void CON_MoveConsole(void)
Unlock_state();
}
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
static char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
static char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
static char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
// fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
static INT32 CON_FallBackFrSpecialLetter(INT32 key)
{
switch (key)
{
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
// goddang AZERTY
static size_t CON_GetShiftSize(void)
{
return ((cv_keyboardlayout.value == 3) ? sizeof(french_shiftxform) : sizeof(english_shiftxform));
}
static char *CON_Shiftform(void)
{
return (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
if (I_UseNativeKeyboard() || ch >= (INT32)CON_GetShiftSize())
return ch;
// warning: shiftdown is NOT a boolean, it's 1 or 2 for lshift/rshift
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (shiftdown ^ capslock)
ch = shiftxform[ch];
return !!shiftdown != capslock ? CON_Shiftform()[ch] : ch;
}
else // if we're holding shift we should still shift non letter symbols
// if we're holding shift we should still shift non letter symbols
if (shiftdown)
{
if (shiftdown)
ch = shiftxform[ch];
else if (cv_keyboardlayout.value == 3)
{
if (altdown & 0x2)
ch = french_altgrxform[ch];
else
ch = HU_FallBackFrSpecialLetter(ch);
}
return CON_Shiftform()[ch];
}
// AZERTY
if (cv_keyboardlayout.value == 3)
{
if (altdown & 0x2)
return french_altgrxform[ch];
return CON_FallBackFrSpecialLetter(ch);
}
return ch;
@@ -1286,6 +1450,8 @@ void CONS_Error(const char *msg)
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
{
I_HandleInterrupt();
// Sleep so we don't take too much of cpu usage
I_Sleep(1.f/TICRATE*1000);
@@ -1484,53 +1650,54 @@ static void CON_DrawConsole(void)
}
// draw console text lines from top to bottom
if (con_curlines < minheight)
return;
i = con_cy - con_scrollup;
// skip the last empty line due to the cursor being at the start of a new line
i--;
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none) return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
if (con_curlines >= minheight)
{
INT32 x;
size_t c;
i = con_cy - con_scrollup;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
// skip the last empty line due to the cursor being at the start of a new line
i--;
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none)
return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
{
while (*p & 0x80)
INT32 x;
size_t c;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
while (*p & 0x80)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
// draw prompt if enough place (not while game startup)
if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
if ((con_curlines >= (minheight-charheight)) && !con_startup)
CON_DrawInput();
}
+6 -3
View File
@@ -1,7 +1,7 @@
// BLANKART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -114,6 +114,7 @@ void* PoolAllocator::allocate()
FreeBlock* ret = head_;
head_ = head_->next;
allocated_blocks_++;
return ret;
}
@@ -125,6 +126,7 @@ void PoolAllocator::deallocate(void* p)
FreeBlock* block = reinterpret_cast<FreeBlock*>(p);
block->next = head_;
head_ = block;
allocated_blocks_--;
}
void PoolAllocator::release()
@@ -144,6 +146,7 @@ void PoolAllocator::release()
first_chunk_ = nullptr;
head_ = nullptr;
allocated_blocks_ = 0;
}
static LinearMemory g_frame_memory {4 * 1024 * 1024};
+7 -3
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 KART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -37,6 +37,7 @@ class PoolAllocator final
FreeBlock* head_;
size_t block_size_;
size_t blocks_;
size_t allocated_blocks_;
int32_t tag_;
ChunkFooter* allocate_chunk();
@@ -47,6 +48,7 @@ public:
, head_(nullptr)
, block_size_(block_size)
, blocks_(blocks)
, allocated_blocks_(0)
, tag_(tag)
{}
PoolAllocator(const PoolAllocator&) = delete;
@@ -59,6 +61,8 @@ public:
void* allocate();
void deallocate(void* p);
constexpr size_t block_size() const noexcept { return block_size_; };
constexpr size_t allocated_blocks() const noexcept { return allocated_blocks_; };
constexpr size_t allocated_bytes() const noexcept { return allocated_blocks_ * block_size_; };
void release();
};
+3 -3
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 KART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
+3 -3
View File
@@ -1,7 +1,7 @@
// BLANKART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
+3 -3
View File
@@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2 KART
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
// Copyright (C) 2025 by Ronald "Eidolon" Kinard
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
+219 -120
View File
@@ -110,7 +110,7 @@ SINT8 joinnode = 0; // used for CL_VIEWSERVER
boolean player_muted[MAXPLAYERS] = {};
// Server specific vars
UINT8 playernode[MAXPLAYERS] = {};
UINT8 playernode[MAXPLAYERS] = {UINT8_MAX};
// Minimum timeout for sending the savegame
// The actual timeout will be longer depending on the savegame length
@@ -125,6 +125,7 @@ static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
UINT32 localplayerping = 0;
#define GENTLEMANSMOOTHING (TICRATE)
static tic_t reference_lag = 0;
@@ -356,12 +357,13 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
if (2+nparam > MAXTEXTCMD)
{
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %d! (size: %s, max: %d)\n"), id, sizeu1(2+nparam), MAXTEXTCMD);
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %s with id %d! (size: %s, max: %d)\n"), netxcmdnames[id-1], id, sizeu1(2+nparam), MAXTEXTCMD);
return;
}
// for future reference: if (cv_debug) != debug disabled.
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %d... (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %s with id %d... (size: %d, needed: %s)\n"), netxcmdnames[id-1], id, localtextcmd[playerid][0], sizeu1(nparam));
if (buf == NULL)
{
textcmdbuf[playerid] = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
@@ -839,11 +841,13 @@ static void resynch_write_ctf(resynchend_pak *rst)
rst->flagplayer[i] = (SINT8)j;
break;
}
if (j == MAXPLAYERS) // fine, no I_Error
{
CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
rst->flagplayer[i] = -2;
}
continue;
}
@@ -1121,7 +1125,7 @@ static cl_mode_t cl_mode = CL_SEARCHING;
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
// Player name send/load
#ifndef PHOBOS_BUILD
static void CV_SavePlayerNames(UINT8 **p)
{
INT32 i = 0;
@@ -1133,6 +1137,7 @@ static void CV_SavePlayerNames(UINT8 **p)
WRITEUINT8(*p, 0);
continue;
}
WRITESTRING(*p, player_names[i]);
}
}
@@ -1146,13 +1151,17 @@ static void CV_LoadPlayerNames(UINT8 **p)
for (; i < MAXPLAYERS; ++i)
{
READSTRING(*p, tmp_name);
if (tmp_name[0] == 0)
continue;
if (tmp_name[MAXPLAYERNAME]) // overflow detected
I_Error("Received bad server config packet when trying to join");
memcpy(player_names[i], tmp_name, MAXPLAYERNAME+1);
}
}
#endif
static void CL_DrawAddonTypes(void)
{
@@ -1255,20 +1264,18 @@ static void CL_DrawConnectionStatus(void)
case CL_DOWNLOADSAVEGAME:
if (filedownload.current != -1)
{
INT32 dldlength = 0;
UINT32 dldlength = 0;
fileneeded_t *file = &fileneeded[filedownload.current];
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
UINT32 currentsize = min(file->currentsize, totalsize);
cltext = M_GetText("Downloading game state...");
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
dldlength = (UINT32)((currentsize/(double)totalsize) * 256);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, (INT32)dldlength, 8, 96);
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
@@ -1449,6 +1456,7 @@ static void CL_DrawConnectionStatus(void)
if (playerinfo[i].node < 255)
{
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
player_name[MAXPLAYERNAME] = '\0';
// if we get a skin color
// try to colourize the player name
@@ -1485,14 +1493,15 @@ static void CL_DrawConnectionStatus(void)
}
else if (filedownload.current != -1)
{
INT32 dldlength = 0;
INT32 totalfileslength = 0;
UINT32 dldlength = 0;
UINT32 totaldldsize = 0;
UINT32 totalfileslength = 0;
static char tempname[28];
fileneeded_t *file = &fileneeded[filedownload.current];
char *filename = file->filename;
UINT32 currentsize = file->currentsize;
UINT32 totalsize = file->totalsize;
UINT32 currentsize = min(file->currentsize, totalsize);
UINT32 fdtotalsize = filedownload.totalsize;
// Draw the bottom box.
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
@@ -1500,11 +1509,9 @@ static void CL_DrawConnectionStatus(void)
Net_GetNetStat();
if (totalsize != 0)
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
if (dldlength > 256)
dldlength = 256;
dldlength = (UINT32)((currentsize/(double)totalsize) * 256);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, (INT32)dldlength, 8, 160);
memset(tempname, 0, sizeof(tempname));
@@ -1545,18 +1552,18 @@ static void CL_DrawConnectionStatus(void)
totaldldsize = filedownload.completedsize;
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, V_YELLOWMAP|MENUCAPS, "Overall Download Progress");
if (filedownload.totalsize != 0)
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
if (fdtotalsize != 0)
totalfileslength = (UINT32)((totaldldsize/(double)fdtotalsize) * 256);
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, (INT32)totalfileslength, 8, 160);
if (filedownload.totalsize>>20 >= 10) // display in MB if over 10MB
if ((fdtotalsize>>20) >= 10) // display in MB if over 10MB
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uM/%4uM", totaldldsize>>20, filedownload.totalsize>>20));
va(" %4uM/%4uM", (INT32)(totaldldsize>>20), (INT32)(fdtotalsize>>20)));
else
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %4uK/%4uK", totaldldsize>>10, filedownload.totalsize>>10));
va(" %4uK/%4uK", (INT32)(totaldldsize>>10), (INT32)(fdtotalsize>>10)));
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va("%2u/%2u Files ", filedownload.completednum, filedownload.totalnum));
@@ -1623,8 +1630,8 @@ static boolean CL_SendJoin(void)
netbuffer->u.clientcfg.packetversion = PACKETVERSION;
netbuffer->u.clientcfg.version = VERSION;
netbuffer->u.clientcfg.subversion = SUBVERSION;
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof(netbuffer->u.clientcfg.application));
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION, sizeof(netbuffer->u.clientcfg.application)-1);
netbuffer->u.clientcfg.application[sizeof(netbuffer->u.clientcfg.application)-1] = '\0';
#ifdef SATURNJOIN
netbuffer->u.clientcfg.issaturn = ISSATURN;
#endif
@@ -1649,88 +1656,91 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
serverinfo_pak *serverinfo = &netbuffer->u.serverinfo;
netbuffer->packettype = PT_SERVERINFO;
netbuffer->u.serverinfo._255 = 255;
netbuffer->u.serverinfo.packetversion = PACKETVERSION;
netbuffer->u.serverinfo.version = VERSION;
netbuffer->u.serverinfo.subversion = SUBVERSION;
strncpy(netbuffer->u.serverinfo.application, SRB2APPLICATION,
sizeof netbuffer->u.serverinfo.application);
serverinfo->_255 = 255;
serverinfo->packetversion = PACKETVERSION;
serverinfo->version = VERSION;
serverinfo->subversion = SUBVERSION;
strncpy(serverinfo->application, SRB2APPLICATION, sizeof(serverinfo->application)-1);
serverinfo->application[sizeof(serverinfo->application)-1] = '\0';
// return back the time value so client can compute their ping
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
serverinfo->time = (tic_t)LONG(servertime);
serverinfo->leveltime = (tic_t)LONG(leveltime);
// force 1 player
if (UseFakeSeed())
netbuffer->u.serverinfo.numberofplayer = (UINT8)1;
serverinfo->numberofplayer = (UINT8)1;
else
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
serverinfo->numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
serverinfo->maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
// SRB2Kart: Vanilla's gametype constants for MS support
netbuffer->u.serverinfo.gametype = (UINT8)((gt == GT_MATCH) ? VANILLA_GT_MATCH : VANILLA_GT_RACE);
serverinfo->gametype = (UINT8)((gt == GT_MATCH) ? VANILLA_GT_MATCH : VANILLA_GT_RACE);
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
serverinfo->modifiedgame = (UINT8)modifiedgame;
serverinfo->cheatsenabled = CV_CheatsEnabled();
netbuffer->u.serverinfo.kartvars = (UINT8) (
serverinfo->kartvars = (UINT8) (
(cv_kartspeed.value & SV_SPEEDMASK) |
(dedicated ? SV_DEDICATED : 0)
);
CopyCaretColors(netbuffer->u.serverinfo.servername, cv_servername.string,
MAXSERVERNAME);
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), sizeof(netbuffer->u.serverinfo.mapname)-1);
CopyCaretColors(serverinfo->servername, cv_servername.string, MAXSERVERNAME);
memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
strncpy(serverinfo->mapname, G_BuildMapName(gamemap), sizeof(serverinfo->mapname)-1);
serverinfo->mapname[sizeof(serverinfo->mapname)-1] = '\0';
netbuffer->u.serverinfo.iszone = 0;
memcpy(serverinfo->mapmd5, mapmd5, sizeof(serverinfo->mapmd5));
memset(netbuffer->u.serverinfo.maptitle, 0, sizeof(netbuffer->u.serverinfo.maptitle));
memset(netbuffer->u.serverinfo.httpsource, 0, MAX_MIRROR_LENGTH);
serverinfo->iszone = 0;
memset(serverinfo->maptitle, 0, sizeof(serverinfo->maptitle));
memset(serverinfo->httpsource, 0, MAX_MIRROR_LENGTH);
if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
{
strncpy(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->lvlttl, sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncpy(serverinfo->maptitle, mapheaderinfo[gamemap-1]->lvlttl, sizeof(serverinfo->maptitle)-1);
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
{
if (mapheaderinfo[gamemap-1]->zonttl[0])
{
strncat(netbuffer->u.serverinfo.maptitle, " ", sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncat(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->zonttl,
sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncat(serverinfo->maptitle, " ", sizeof(serverinfo->maptitle)-1);
strncat(serverinfo->maptitle, mapheaderinfo[gamemap-1]->zonttl, sizeof(serverinfo->maptitle)-1);
}
else
{
netbuffer->u.serverinfo.iszone = 1; // ms and clients will append this themselves
serverinfo->iszone = 1; // ms and clients will append this themselves
}
}
if (mapheaderinfo[gamemap-1]->actnum[0])
{
strncat(netbuffer->u.serverinfo.maptitle, " ", sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncat(netbuffer->u.serverinfo.maptitle, mapheaderinfo[gamemap-1]->actnum,
sizeof(netbuffer->u.serverinfo.maptitle)-1);
strncat(serverinfo->maptitle, " ", sizeof(serverinfo->maptitle)-1);
strncat(serverinfo->maptitle, mapheaderinfo[gamemap-1]->actnum, sizeof(serverinfo->maptitle)-1);
}
}
else
strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", 33);
{
strncpy(serverinfo->maptitle, "Unknown", sizeof(serverinfo->maptitle)-1);
}
netbuffer->u.serverinfo.maptitle[32] = '\0';
serverinfo->maptitle[sizeof(serverinfo->maptitle)-1] = '\0';
netbuffer->u.serverinfo.actnum = 0; //mapheaderinfo[gamemap-1]->actnum
serverinfo->actnum = 0; //mapheaderinfo[gamemap-1]->actnum
mirror_length = strlen(httpurl);
if (mirror_length > MAX_MIRROR_LENGTH)
mirror_length = MAX_MIRROR_LENGTH;
if (snprintf(netbuffer->u.serverinfo.httpsource, mirror_length+1, "%s", httpurl) < 0)
if (snprintf(serverinfo->httpsource, mirror_length+1, "%s", httpurl) < 0)
// If there's an encoding error, send nothing, we accept that the above may be truncated
strncpy(netbuffer->u.serverinfo.httpsource, "", mirror_length);
strncpy(serverinfo->httpsource, "", mirror_length);
netbuffer->u.serverinfo.httpsource[MAX_MIRROR_LENGTH-1] = '\0';
serverinfo->httpsource[MAX_MIRROR_LENGTH-1] = '\0';
p = PutFileNeeded(0);
@@ -1763,7 +1773,7 @@ static void SV_SendPlayerInfo(INT32 node)
// doesent really matter what we put here lel
netbuffer->u.playerinfo[0].score = LONG(42069);
netbuffer->u.playerinfo[0].timeinserver = SHORT(42069);
netbuffer->u.playerinfo[0].skin = (UINT8)1; // no clue wtf skin 1 is, tails maybe?
netbuffer->u.playerinfo[0].skin = (skinnum_t)1; // no clue wtf skin 1 is, tails maybe?
netbuffer->u.playerinfo[0].data = 0;
@@ -1808,11 +1818,11 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->u.playerinfo[i].score = LONG(players[i].score);
netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
netbuffer->u.playerinfo[i].skin = (UINT8)players[i].skin;
netbuffer->u.playerinfo[i].skin = (skinnum_t)players[i].skin;
// Extra data
// Kart has extra skincolors, so we can't use this
//netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
//netbuffer->u.playerinfo[i].data = 0;
// well why not, we only got like 100 of these?
netbuffer->u.playerinfo[i].data = players[i].skincolor;
@@ -1918,8 +1928,10 @@ static void SV_SendMapIcon(INT32 node)
*/
static boolean SV_SendServerConfig(INT32 node)
{
#ifndef PHOBOS_BUILD
INT32 i;
UINT8 *p, *op;
#endif
boolean waspacketsent;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
@@ -1937,6 +1949,7 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.gametype = (UINT8)gametype;
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
#ifndef PHOBOS_BUILD
// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
// which is nice and easy for us to detect
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
@@ -1952,6 +1965,7 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor;
}
#endif
netbuffer->u.servercfg.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
netbuffer->u.servercfg.allownewplayer = cv_allownewplayer.value;
@@ -1959,12 +1973,16 @@ static boolean SV_SendServerConfig(INT32 node)
memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
#ifdef PHOBOS_BUILD
const size_t len = sizeof(serverconfig_pak);
#else
op = p = netbuffer->u.servercfg.varlengthinputs;
CV_SavePlayerNames(&p);
CV_SaveNetVars(&p, false);
const size_t len = sizeof (serverconfig_pak) + (size_t)(p - op);
#endif
#ifdef DEBUGFILE
if (debugfile)
@@ -2029,6 +2047,7 @@ static void SV_SendSaveGame(INT32 node, boolean resending)
P_SaveNetGame(&save, resending);
length = save.p - save.buffer;
if (length > SAVEGAMESIZE)
{
Z_Free(save.buffer);
@@ -2087,7 +2106,7 @@ static void SV_SavedGame(void)
if (!cv_dumpconsistency.value)
return;
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
snprintf(tmpsave, sizeof(tmpsave), "%s" PATHSEP TMPSAVENAME, srb2home);
// first save it in a malloced buffer
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
@@ -2125,7 +2144,7 @@ static void CL_LoadReceivedSavegame(boolean reloading)
size_t length, decompressedlen;
char tmpsave[264];
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
snprintf(tmpsave, sizeof(tmpsave), "%s" PATHSEP TMPSAVENAME, srb2home);
length = FIL_ReadFile(tmpsave, &save.buffer);
@@ -2181,7 +2200,8 @@ static void CL_LoadReceivedSavegame(boolean reloading)
if (unlink(tmpsave) == -1)
CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
consistancy[gametic%BACKUPTICS] = Consistancy();
CON_ToggleOff();
if (!reloading)
CON_ToggleOff();
#ifdef SATURNPAK
// Tell the server we have received and reloaded the gamestate
@@ -2203,7 +2223,7 @@ static void CL_ReloadReceivedSavegame(void)
for (i = 0; i < MAXPLAYERS; i++)
{
LUA_InvalidatePlayer(&players[i]);
sprintf(player_names[i], "Player %d", i + 1);
snprintf(player_names[i], MAXPLAYERNAME+1, "Player %d", i + 1);
}
CL_LoadReceivedSavegame(true);
@@ -2231,7 +2251,12 @@ static void CL_ReloadReceivedSavegame(void)
static void SendAskInfo(INT32 node)
{
tic_t asktime;
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
doomdata_t *netbuffer;
if (node == -1)
return;
netbuffer = DOOMCOM_DATA(doomcom);
#ifdef HOLEPUNCH
if (node != 0 && node != BROADCASTADDR &&
@@ -2854,10 +2879,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
{
INT32 key;
if (I_Interrupted())
{
I_Quit();
}
I_HandleInterrupt();
I_OsPolling();
@@ -2937,7 +2959,7 @@ static void CL_ConnectToServer(void)
tic_t asksent;
char tmpsave[264];
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
snprintf(tmpsave, sizeof(tmpsave), "%s" PATHSEP TMPSAVENAME, srb2home);
filedownload.current = -1;
cl_mode = CL_SEARCHING;
@@ -3325,6 +3347,7 @@ static void Command_connect(void)
return;
}
// StarManiaKG: allow us to join servers from anywhere at any time //
if (Playing() || demo.title || demo.playback)
{
if (demo.title || demo.playback)
@@ -3343,7 +3366,9 @@ static void Command_connect(void)
D_StartTitle();
}
else
{
M_ClearMenus(true); // close the menus
}
// modified game check: no longer handled
// we don't request a restart unless the filelist differs
@@ -3359,40 +3384,67 @@ static void Command_connect(void)
}
else
{
// used in menu to connect to a server in the list
if (netgame && fasticmp(COM_Argv(1), "node"))
// Get the server node.
if (netgame)
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else if (netgame)
{
CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
return;
}
else if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort && COM_Argc() >= 3)
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else if (I_NetMakeNodewPort)
servernode = I_NetMakeNode(COM_Argv(1));
// used in menu to connect to a server in the list
if (fasticmp(COM_Argv(1), "node"))
{
servernode = (SINT8)atoi(COM_Argv(2));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
D_QuitNetGame();
CL_Reset();
D_StartTitle();
}
}
else
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
{
// Standard behaviour
if (I_NetOpenSocket)
{
I_NetOpenSocket();
netgame = true;
multiplayer = true;
if (fasticmp(COM_Argv(1), "any"))
servernode = BROADCASTADDR;
else if (I_NetMakeNodewPort)
{
if (COM_Argc() >= 3) // address AND port
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
else // address only, or address:port
servernode = I_NetMakeNode(COM_Argv(1));
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
D_CloseConnection();
return;
}
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
return;
}
}
// invalid address
if (servernode == -1)
{
D_QuitNetGame(); // this will also call D_CloseConnection for us
CL_Reset();
servernode = 0; // not sure if this is cool, but if this is -1 then bad things happen in alot of networking code
D_StartTitle();
M_StartMessage(M_GetText("Failed to connect to server\nMake sure you put in a valid Address!\n"), NULL, MM_NOTHING);
return;
}
}
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
if (I_GetNodeAddress)
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
if (splitscreen != cv_splitplayers.value-1)
{
@@ -3424,14 +3476,16 @@ static void ResetNode(INT32 node);
//
void CL_ClearPlayer(INT32 playernum)
{
// Handle mobj_t pointers.
if (players[playernum].mo)
{
// Don't leave a NiGHTS ghost!
if (UNLIKELY((players[playernum].pflags & PF_NIGHTSMODE) && players[playernum].mo->tracer))
if (nightsplayer(&players[playernum]) && players[playernum].mo->tracer)
P_RemoveMobj(players[playernum].mo->tracer);
P_RemoveMobj(players[playernum].mo);
}
// Wipe the struct.
memset(&players[playernum], 0, sizeof(player_t));
}
@@ -3484,8 +3538,11 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
while ((doomcom->numslots > 1) && !playeringame[doomcom->numslots-1])
doomcom->numslots--;
// Unmute slot if player was muted
player_muted[playernum] = false;
// Reset the name
sprintf(player_names[playernum], "Player %d", playernum+1);
snprintf(player_names[playernum], MAXPLAYERNAME+1, "Player %d", playernum+1);
player_name_changes[playernum] = 0;
@@ -3742,6 +3799,10 @@ static void Command_Ban(void)
if (pn == -1 || pn == 0)
return;
// player does not exist
if (!playeringame[pn])
return;
WRITEUINT8(p, pn);
if (COM_Argc() == 2)
@@ -3859,6 +3920,10 @@ static void Command_Kick(void)
if (pn == -1 || pn == 0)
return;
// player does not exist
if (!playeringame[pn])
return;
// Special case if we are trying to kick a player who is downloading the game state:
// trigger a timeout instead of kicking them, because a kick would only
// take effect after they have finished downloading
@@ -3908,6 +3973,13 @@ static void Got_KickCmd(const UINT8 **p, INT32 playernum)
pnum = READUINT8(*p);
msg = READUINT8(*p);
if (pnum >= MAXPLAYERS)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
return;
}
// FIXME: this does not work at all on dedi, servernode == 0 which is prevented from kick/ban command
if (pnum == serverplayer && IsPlayerAdmin(playernum))
{
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
@@ -3962,6 +4034,16 @@ static void Got_KickCmd(const UINT8 **p, INT32 playernum)
msg = KICK_MSG_CON_FAIL;
}
// without this the server will remove itself and thus self destruct on dedicated
if (server && (playernode[pnum] == UINT8_MAX || !playeringame[pnum]))
{
CONS_Alert(CONS_WARNING, M_GetText("Attempting to kick player %d which is not in game received from %s\n"), pnum, player_names[playernum]);
return;
}
// make sure we dont read garbage anywhere
memset(reason, 0, sizeof(buf));
if (msg == KICK_MSG_CUSTOM_BAN || msg == KICK_MSG_CUSTOM_KICK)
{
READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
@@ -4361,7 +4443,7 @@ void D_ClientServerInit(void)
playerinfo[i].node = 255;
gametic = 0;
localgametic = 0;
leveltime = 0;
// do not send anything before the real begin
SV_StopServer();
@@ -4422,7 +4504,7 @@ void SV_ResetServer(void)
for (i = 0; i < MAXPLAYERS; i++)
{
LUA_InvalidatePlayer(&players[i]);
sprintf(player_names[i], "Player %d", i + 1);
snprintf(player_names[i], MAXPLAYERNAME+1, "Player %d", i + 1);
}
memset(player_name_changes, 0, sizeof(player_name_changes));
@@ -4433,6 +4515,7 @@ void SV_ResetServer(void)
pingmeasurecount = 1;
memset(realpingtable, 0, sizeof(realpingtable));
memset(playerpingtable, 0, sizeof(playerpingtable));
localplayerping = 0;
ClearAdminPlayers();
@@ -4781,7 +4864,7 @@ void CL_RemoveSplitscreenPlayer(UINT8 p)
// is there a game running
boolean Playing(void)
{
return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
return ((server && serverrunning) || (client && cl_mode == CL_CONNECTED));
}
boolean SV_SpawnServer(void)
@@ -5111,7 +5194,7 @@ static void PT_ServerInfo(SINT8 node)
const tic_t ticthen = (tic_t)LONG(netbuffer->u.serverinfo.time);
const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE;
netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff);
netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = '\0';
netbuffer->u.serverinfo.application
[sizeof netbuffer->u.serverinfo.application - 1] = '\0';
memcpy(servername, netbuffer->u.serverinfo.servername, MAXSERVERNAME);
@@ -5360,8 +5443,10 @@ static void PT_ServerRefuse(SINT8 node)
// Positive response of client join request
static void PT_ServerCFG(SINT8 node)
{
#ifndef PHOBOS_BUILD
INT32 j;
UINT8 *scp;
#endif
if (server && serverrunning && node != servernode)
{ // but wait I thought I'm the server?
@@ -5382,10 +5467,12 @@ static void PT_ServerCFG(SINT8 node)
{
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
if ((gametype = netbuffer->u.servercfg.gametype) >= NUMGAMETYPES)
I_Error("Bad gametype in cliserv!");
I_Error("Bad gametype %d in cliserv!", gametype);
modifiedgame = netbuffer->u.servercfg.modifiedgame;
#ifndef PHOBOS_BUILD
for (j = 0; j < MAXPLAYERS; j++)
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
#endif
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
}
@@ -5411,6 +5498,7 @@ static void PT_ServerCFG(SINT8 node)
SendSaturnInfo(node);
#endif
#ifndef PHOBOS_BUILD
memset(playeringame, 0, sizeof(playeringame));
for (j = 0; j < MAXPLAYERS; j++)
@@ -5427,6 +5515,7 @@ static void PT_ServerCFG(SINT8 node)
scp = netbuffer->u.servercfg.varlengthinputs;
CV_LoadPlayerNames(&scp);
scp += CV_LoadNetVars(scp);
#endif
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time?
@@ -5480,7 +5569,7 @@ static void PT_WillResendGamestate(void)
CONS_Printf(M_GetText("Reloading game state...\n"));
sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
snprintf(tmpsave, sizeof(tmpsave), "%s" PATHSEP TMPSAVENAME, srb2home);
// Don't get a corrupt savegame error because tmpsave already exists
if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
@@ -5617,7 +5706,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
if ( netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
|| supposedtics[node] < realend)
@@ -5660,10 +5749,10 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
return;
// Splitscreen cmd
if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
if ((nodetoplayer2[node] >= 0) &&
((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer2[node] >= 0))
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1);
@@ -5671,9 +5760,9 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
return;
}
if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
&& (nodetoplayer3[node] >= 0))
if ((nodetoplayer3[node] >= 0) &&
((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer3[node]], &netbuffer->u.client3pak.cmd3, 1);
@@ -5681,8 +5770,8 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
return;
}
if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
&& (nodetoplayer4[node] >= 0))
if ((nodetoplayer4[node] >= 0) &&
(netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
{
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer4[node]], &netbuffer->u.client4pak.cmd4, 1);
@@ -6819,10 +6908,13 @@ boolean TryRunTics(tic_t realtics)
{
boolean update_stats = !(paused || P_AutoPause());
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, leveltime));
if (update_stats)
{
ps_prevtictime = ps_tictime;
PS_START_TIMING(ps_tictime);
}
G_Ticker((gametic % NEWTICRATERATIO) == 0);
ExtraDataTicker();
@@ -6969,10 +7061,12 @@ static void UpdatePingTable(void)
INT32 i;
const boolean playing = Playing();
if (server)
{
//if (Playing() && !(gametime % 8)) // Value chosen based on _my vibes man_ << dont do this for v8 atleast, this is placeboeing ppl to hell and back
if (Playing() && !(gametime % 35)) // update once per second.
//if (playing && !(gametime % 8)) // Value chosen based on _my vibes man_ << dont do this for v8 atleast, this is placeboeing ppl to hell and back
if (playing && !(gametime % 35)) // update once per second.
PingUpdate();
fastest = 0;
@@ -7031,6 +7125,10 @@ static void UpdatePingTable(void)
else
lowest_lag = simulated_lag = 0;
}
// this is really dumb but oh well
if (playing && !(gametime % 35))
localplayerping = playerpingtable[consoleplayer];
}
#ifdef HOLEPUNCH
@@ -7175,6 +7273,7 @@ static void DedicatedIdleUpdate(INT32 *realtics)
{
CONS_Printf("DEDICATED: Awakening from idle (Player detected...)\n");
}
dedicatedidle = 0;
}
}
+10 -2
View File
@@ -339,13 +339,17 @@ typedef struct
UINT8 clientnode;
UINT8 gamestate;
#ifndef PHOBOS_BUILD
// 0xFF == not in game; else player skin num
UINT8 playerskins[MAXPLAYERS];
UINT8 playercolor[MAXPLAYERS];
#endif
UINT8 gametype;
UINT8 modifiedgame;
#ifndef PHOBOS_BUILD
SINT8 adminplayers[MAXPLAYERS]; // Needs to be signed
#endif
char server_context[8]; // Unique context id, generated at server startup.
@@ -354,7 +358,9 @@ typedef struct
boolean allownewplayer;
boolean discordinvites;
#ifndef PHOBOS_BUILD
UINT8 varlengthinputs[0]; // Playernames and netvars
#endif
} ATTRPACK serverconfig_pak;
typedef struct {
@@ -444,7 +450,7 @@ typedef struct
char name[MAXPLAYERNAME+1];
UINT8 address[4]; // sending another string would run us up against MAXPACKETLENGTH
UINT8 team;
UINT8 skin;
skinnum_t skin;
UINT8 data; // Color is first four bits, hasflag, isit and issuper have one bit each, the last is unused.
UINT32 score;
UINT16 timeinserver; // In seconds.
@@ -454,7 +460,7 @@ typedef struct
typedef struct
{
char name[MAXPLAYERNAME+1];
UINT8 skin;
skinnum_t skin;
UINT8 color;
UINT32 pflags;
UINT32 score;
@@ -650,6 +656,8 @@ extern UINT8 playernode[MAXPLAYERS];
extern boolean player_muted[MAXPLAYERS];
extern UINT32 localplayerping;
INT32 D_NumPlayers(void);
void D_ResetTiccmds(void);
+67 -67
View File
@@ -79,6 +79,7 @@
#include "core/memory.h"
#include "lua_script.h"
#include "lua_profile.h"
/* Manually defined asset hashes for non-CMake builds
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
@@ -138,6 +139,7 @@ boolean devparm = false; // started game with -devparm
boolean singletics = false; // timedemo
boolean lastdraw = false;
boolean intermissionbginit = false;
#ifdef MOTIONBLUR
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -153,7 +155,7 @@ boolean music_disabled = false;
INT32 debugload = 0;
#endif
char savegamename[256];
char savegamename[256] = {};
char srb2home[256] = ".";
char srb2path[256] = ".";
@@ -274,20 +276,6 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft && cv_homremoval.value)
{
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
for (i = 0; i <= splitscreen; i++)
{
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
@@ -362,6 +350,33 @@ static void D_Renderview(void)
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
static void D_MakeIntermissionBG(void)
{
if (!lastdraw)
return;
if (rendermode == render_none)
{
lastdraw = false;
intermissionbginit = false;
return;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_MakeScreenTexture();
}
else
#endif
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
intermissionbginit = true;
}
static boolean D_Display(void)
{
boolean ranwipe = false;
@@ -527,16 +542,8 @@ static boolean D_Display(void)
PS_START_TIMING(ps_rendercalltime);
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
if (lastdraw)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
}
lastdraw = false;
D_MakeIntermissionBG();
}
PS_START_TIMING(ps_uitime);
@@ -638,6 +645,11 @@ static boolean D_Display(void)
CON_Drawer(); // Ha, i LIED!
if (cv_lua_profile.value > 0)
{
LUA_RenderTimers();
}
PS_START_TIMING(ps_swaptime);
I_FinishUpdate(); // page flip or blit buffer
PS_STOP_TIMING(ps_swaptime);
@@ -697,18 +709,17 @@ void D_SRB2Loop(void)
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
precise_t enterprecise, finishprecise;
boolean ranwipe = false;
enterprecise = I_GetPreciseTime();
I_HandleInterrupt();
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
@@ -716,8 +727,6 @@ void D_SRB2Loop(void)
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
I_UpdateTime(cv_timescale.value);
if (lastwipetic)
@@ -1140,13 +1149,19 @@ static void D_FindAddonsToAutoload(void)
// ok so theres still issues with players adding stuff to autoload by accident
// sometimes this stuff contains maps
// you can probably imagine how that goes in a netgame....
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
int retmap = W_CheckAutoLoadContainsMap(wadsToAutoload);
if (retmap == -1)
{
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
CONS_Alert(CONS_WARNING, "Autoload: file %s was not found or not valid.\n", wadsToAutoload);
continue;
}
if (retmap > 0)
{
CONS_Alert(CONS_WARNING, "Autoload: file %s contains map data, this WILL cause crashes and desynchs! skipping...\n", wadsToAutoload);
continue;
}
if (!postload && W_CheckPostLoadList(wadsToAutoload))
if (!postload && W_CheckPostLoadList(wadsToAutoload) > 0)
{
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
postload = true;
@@ -1236,7 +1251,7 @@ static void IdentifyVersion(void)
#endif
char tempsrb2path[256] = ".";
if (getcwd(tempsrb2path, 256) == NULL)
if (I_GetCwd(tempsrb2path, 256) == NULL)
strcpy(tempsrb2path, ".");
// get the current directory (possible problem on NT with "." as current dir)
@@ -1336,20 +1351,24 @@ static void IdentifyVersion(void)
//
// search for maps
//
static void D_CheckMaps(boolean checkreplaced)
static void D_CheckMapReplacements(boolean pwad)
{
INT32 i;
char *name;
UINT16 wadnum;
lumpinfo_t *lumpinfo;
size_t numfiles;
for (wadnum = 0; wadnum < mainwads; wadnum++)
wadnum = pwad ? (mainwads+1) : 0;
numfiles = pwad ? numwadfiles : mainwads;
for (; wadnum < numfiles; wadnum++)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
P_CheckMapReplacements(name, checkreplaced);
P_CheckMapReplacements(name, pwad);
}
}
}
@@ -1385,8 +1404,6 @@ static inline void D_MakeTitleString(char *s)
// extra graphic patches for saturn specific thingies
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
@@ -1416,7 +1433,6 @@ static void D_CheckSaturnExtraFiles(void)
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
@@ -1575,20 +1591,6 @@ static void D_CheckSaturnExtraFiles(void)
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
@@ -1786,10 +1788,6 @@ void D_SRB2Main(void)
// Setup default unlockable conditions
M_SetupDefaultConditionSets();
// Setup character tables
// Have to be done here before files are loaded
M_InitCharacterTables();
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
@@ -1833,17 +1831,19 @@ void D_SRB2Main(void)
// conversion sometimes needs the palette
V_ReloadPalette();
D_CheckMaps(false);
D_CheckMapReplacements(false);
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
// Only search for pwad maps if we actually have a pwad added
if (startuppwadcount > 0)
{
D_CheckMaps(true);
CONS_Printf("W_InitMultipleFiles(): Adding extra PWADs.\n");
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
// Only search for pwad maps if we actually have a pwad added
D_CheckMapReplacements(true);
D_CleanFile(startuppwads, startuppwadcount);
}
D_CleanFile(startuppwads, startuppwadcount);
startuppwadcount = 0;
cht_Init();
@@ -1930,7 +1930,7 @@ void D_SRB2Main(void)
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
R_Init();
#if SOUND==SOUND_DUMMY
#if SOUND == SOUND_DUMMY
sound_disabled = true;
music_disabled = true;
#else
@@ -2163,8 +2163,8 @@ void D_SRB2Main(void)
if (dedicated && server)
{
levelstarttic = gametic;
G_SetGamestate(GS_LEVEL);
if (!P_SetupLevel(false, false))
I_Quit(); // fail so reset game stuff
}
-2
View File
@@ -38,8 +38,6 @@ extern boolean found_extra3_kart; // for use in k_kart.c
extern boolean xtra_speedo; // extra speedometer check
extern boolean xtra_speedo_clr; // extra speedometer colour check
extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
+3 -1
View File
@@ -1315,7 +1315,9 @@ boolean D_CheckNetGame(void)
while (!debugfile && k < MAXPLAYERS)
{
k++;
sprintf(filename, "debug%d.txt", k);
snprintf(filename, sizeof(filename), "debug%d.txt", k);
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
}
-1
View File
@@ -27,7 +27,6 @@ extern "C" {
// SINT8 is used for nodes sometimes >:(
#define MAXNETNODES 127
#define BROADCASTADDR MAXNETNODES
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
#define STATLENGTH (TICRATE*2)
+198 -55
View File
@@ -47,6 +47,7 @@
#include "z_zone.h"
#include "lua_script.h"
#include "lua_hook.h"
#include "lua_profile.h"
#include "m_cond.h"
#include "m_anigif.h"
#include "k_kart.h" // SRB2kart
@@ -146,10 +147,16 @@ static void Command_Addfilelocal(void);
static void Command_Addfile(void);
static void Command_Addskins(void);
static void Command_GLocalSkin(void);
static void SetPrefcolor(int splitplayer);
static void Command_UsePrefcolor(void);
static void Command_UsePrefcolor2(void);
static void Command_UsePrefcolor3(void);
static void Command_UsePrefcolor4(void);
static void Command_ListWADS_f(void);
static void Command_LocateLump_f(void);
static void Command_ListDoomednums_f(void);
static void Command_ListUnusedSprites_f(void);
static void Command_ListUnusedMapSlots_f(void);
static void Command_RunSOC(void);
static void Command_Pause(void);
static void Command_Respawn(void);
@@ -433,10 +440,18 @@ consvar_t cv_pointlimit = {"pointlimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, point
static CV_PossibleValue_t timelimit_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL}};
consvar_t cv_timelimit = {"timelimit", "0", CV_NETVAR|CV_CALL|CV_NOINIT, timelimit_cons_t,
TimeLimit_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef PHOBOS_BUILD
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, NULL}};
#else
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, NULL}};
#endif
consvar_t cv_numlaps = {"numlaps", "3", CV_NETVAR|CV_CALL|CV_NOINIT, numlaps_cons_t,
NumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifdef PHOBOS_BUILD
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {255, "MAX"}, {0, "Map default"}, {0, NULL}};
#else
static CV_PossibleValue_t basenumlaps_cons_t[] = {{1, "MIN"}, {50, "MAX"}, {0, "Map default"}, {0, NULL}};
#endif
consvar_t cv_basenumlaps = {"basenumlaps", "Map default", CV_NETVAR|CV_CALL|CV_CHEAT, basenumlaps_cons_t, BaseNumLaps_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceskin = {"forceskin", "Off", CV_NETVAR|CV_CALL|CV_CHEAT, Forceskin_cons_t, ForceSkin_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -505,6 +520,9 @@ static CV_PossibleValue_t ps_descriptor_cons_t[] = {
{1, "Average"}, {2, "SD"}, {3, "Minimum"}, {4, "Maximum"}, {0, NULL}};
consvar_t cv_ps_descriptor = {"ps_descriptor", "Average", 0, ps_descriptor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
//consvar_t cv_lua_profile = {"lua_profile", "0").values(CV_Unsigned).onchange(lua_profile_OnChange).description("Show hook timings over an average of N tics");
consvar_t cv_lua_profile = {"lua_profile", "0", CV_CALL, CV_Unsigned, lua_profile_OnChange, 0, NULL, NULL, 0, 0, NULL};
// only there to better keep track of it globally
consvar_t cv_director = {"director", "Off", CV_HIDEN, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -565,6 +583,7 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
"MODIFYVOTE",
"PICKVOTE",
"REMOVEPLAYER",
"DISCORD",
"LUACMD",
"LUAVAR"
};
@@ -598,6 +617,12 @@ void D_RegisterServerCommands(void)
Forceskin_cons_t[i].value = 0;
Forceskin_cons_t[i].strvalue = NULL;
}
// Set default player names
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
for (i = 0; i < MAXPLAYERS; i++)
snprintf(player_names[i], sizeof(player_names[i]), "Player %d", 1 + i);
RegisterNetXCmd(XD_NAMEANDCOLOR, Got_NameAndColor);
RegisterNetXCmd(XD_WEAPONPREF, Got_WeaponPref);
RegisterNetXCmd(XD_MAP, Got_Mapcmd);
@@ -645,6 +670,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("locatelump", Command_LocateLump_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
COM_AddCommand("listunusedmapslots", Command_ListUnusedMapSlots_f);
COM_AddCommand("runsoc", Command_RunSOC);
COM_AddCommand("pause", Command_Pause);
@@ -845,6 +871,11 @@ void D_RegisterClientCommands(void)
COM_AddCommand("localskin", Command_GLocalSkin);
COM_AddCommand("useprefcolor", Command_UsePrefcolor);
COM_AddCommand("useprefcolor2", Command_UsePrefcolor2);
COM_AddCommand("useprefcolor3", Command_UsePrefcolor3);
COM_AddCommand("useprefcolor4", Command_UsePrefcolor4);
K_RegisterClientKartStuff(); // SRB2kart
CV_RegisterVar(&cv_screenshot_option);
@@ -928,11 +959,11 @@ void D_RegisterClientCommands(void)
COM_AddCommand("displayplayer", Command_Displayplayer_f);
CV_RegisterVar(&cv_audbuffersize);
CV_RegisterVar(&cv_palette);
CV_RegisterVar(&cv_palettenum);
CV_RegisterVar(&cv_lua_profile);
// m_menu.c
CV_RegisterVar(&cv_chatheight);
CV_RegisterVar(&cv_chatwidth);
@@ -940,6 +971,9 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_chatspamprotection);
CV_RegisterVar(&cv_consolechat);
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chat_xoffset);
CV_RegisterVar(&cv_chat_yoffset);
CV_RegisterVar(&cv_chat_showlimit);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_chatcentertext);
CV_RegisterVar(&cv_songcredits);
@@ -1005,11 +1039,20 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_rumblestrength[i]);
CV_RegisterVar(&cv_gamepadled[i]);
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_rumble_strength[i]);
CV_RegisterVar(&cv_rumble_spinout[i]);
CV_RegisterVar(&cv_rumble_sneakerboost[i]);
CV_RegisterVar(&cv_rumble_offroad[i]);
CV_RegisterVar(&cv_rumble_bananadrag[i]);
CV_RegisterVar(&cv_rumble_stairjank[i]);
CV_RegisterVar(&cv_rumble_brakedrift[i]);
CV_RegisterVar(&cv_rumble_driftcharge[i]);
}
CV_RegisterVar(&cv_gamepadifunfocused);
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
@@ -1026,6 +1069,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_midimusicvolume);
#endif
CV_RegisterVar(&cv_numChannels);
CV_RegisterVar(&cv_audbuffersize);
#ifdef HAVE_OPENMPT
CV_RegisterVar(&cv_modfilter);
@@ -1213,13 +1257,22 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
if (len == 0 || len > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[len-1] == ' ')
return false; // Starts or ends with a space.
if (name[0] == ' ')
return false; // Starts with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
if (name[0] == '@' || name[0] == '~')
return false; // Starts with an admin symbol.
// Clean up trailing whitespace.
while (len && name[len-1] == ' ')
{
name[len-1] = '\0';
len--;
}
if (len == 0)
return false;
// Check if it contains a non-printing character.
// Note: ANSI C isprint() considers space a printing character.
// Also don't allow semicolons, since they are used as
@@ -1253,7 +1306,8 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
else if (len == 1) // Agh!
{
// Last ditch effort...
sprintf(name, "%d", M_RandomKey(10));
snprintf(name, MAXPLAYERNAME+1, "%d", M_RandomKey(10));
if (!EnsurePlayerNameIsGood(name, playernum))
return false;
}
@@ -1272,7 +1326,8 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
* is restored to what it was before.
*
* We assume that if playernum is ::consoleplayer or ::secondarydisplayplayer
* the console variable ::cv_playername or ::cv_playername2 respectively is
* (unless clientjoin is true, a necessary evil)
* the console variable ::cv_playername to ::cv_playername4 respectively is
* already set to newname. However, the player name table is assumed to
* contain the old name.
*
@@ -1292,6 +1347,10 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
char *tmpname = NULL;
INT32 i;
boolean namefailed = true;
boolean clientjoin = !!(playernum >= MAXPLAYERS);
if (clientjoin)
playernum -= MAXPLAYERS;
buf = Z_StrDup(newname);
@@ -1348,17 +1407,20 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
}
// no stealing another player's name
for (i = 0; i < MAXPLAYERS; i++)
if (!clientjoin)
{
if (i != playernum && playeringame[i]
&& fasticmp(tmpname, player_names[i]))
for (i = 0; i < MAXPLAYERS; i++)
{
break;
if (i != playernum && playeringame[i]
&& fasticmp(tmpname, player_names[i]))
{
break;
}
}
}
if (i < MAXPLAYERS)
break;
if (i < MAXPLAYERS)
break;
}
// name is okay then
namefailed = false;
@@ -1369,15 +1431,23 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
// set consvars whether namefailed or not, because even if it succeeded,
// spaces may have been removed
if (playernum == consoleplayer)
CV_StealthSet(&cv_playername, tmpname);
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
CV_StealthSet(&cv_playername2, tmpname);
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
CV_StealthSet(&cv_playername3, tmpname);
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
CV_StealthSet(&cv_playername4, tmpname);
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
if (clientjoin)
{
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
CV_StealthSet(namevars[playernum], tmpname);
}
else
{
if (playernum == consoleplayer)
CV_StealthSet(&cv_playername, tmpname);
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
CV_StealthSet(&cv_playername2, tmpname);
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
CV_StealthSet(&cv_playername3, tmpname);
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
CV_StealthSet(&cv_playername4, tmpname);
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
}
Z_Free(buf);
}
@@ -1495,7 +1565,9 @@ static void ForceAllSkins(INT32 forcedskin)
}
static INT32 chmappending;
#ifdef PARANOIA
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
#endif
// wonky compat, idk if anything uses this....
#define playerisbot (splitplayer == 1 && botingame)
@@ -1520,8 +1592,8 @@ static void SendNameAndColor(UINT8 splitplayer)
// TODO: make those cvars arrays
consvar_t *playercolor, *playername, *playerskin;
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
playercolor = colorvars[splitplayer];
playername = namevars[splitplayer];
@@ -1595,7 +1667,9 @@ static void SendNameAndColor(UINT8 splitplayer)
return;
}
#ifdef PARANOIA
snacpending[splitplayer]++;
#endif
// Don't change name if muted
if (player_name_changes[pnum] >= MAXNAMECHANGES)
@@ -1625,33 +1699,39 @@ static void SendNameAndColor(UINT8 splitplayer)
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)playercolor->value);
WRITEUINT8(p, (UINT8)playerskin->value);
WRITESKIN(p, (skinnum_t)playerskin->value);
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *player = &players[playernum];
player_t *player;
char name[MAXPLAYERNAME+1] = {};
UINT8 color, skin;
UINT8 color;
skinnum_t skin;
#ifdef PARANOIA
if (playernum < 0 || playernum > MAXPLAYERS)
I_Error("There is no player %d!", playernum);
#endif
player = &players[playernum];
#ifdef PARANOIA
if (P_IsLocalPlayer(player))
{
snacpending[playernum]--;
#ifdef PARANOIA
if (snacpending[playernum] < 0)
I_Error("snacpending negative!");
#endif
const INT32 localpnum = P_GetLocalPlayerNumForPlayer(player);
snacpending[localpnum]--;
if (snacpending[localpnum] < 0)
I_Error("snacpending negative for player %d!", localpnum);
}
#endif
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT8(*cp);
skin = READUINT8(*cp);
skin = READSKIN(*cp);
// set name
if (player_name_changes[playernum] < MAXNAMECHANGES)
@@ -1759,7 +1839,7 @@ INT32 D_LookupPlayer(const char *s)
if ((playernum = atoi(s)))
{
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
playernum = max(min(playernum, MAXPLAYERS-1), 0); /* not out of range */
return playernum;
}
@@ -2188,7 +2268,6 @@ void D_SetupVote(void)
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 4; i++)
{
UINT16 m;
@@ -2284,11 +2363,12 @@ static char *ConcatCommandArgv(int start, int end)
if (!p)
I_Error("ConcatCommandArgv: Out of memory!\n");
--end;/* handle the final argument separately */
--end; /* handle the final argument separately */
for (i = start; i < end; ++i)
{
p += sprintf(p, "%s ", COM_Argv(i));
if (size - (p - final) > 0)
p += snprintf(p, size - (p - final), "%s ", COM_Argv(i));
}
/* at this point "end" is actually the last argument's position */
@@ -2702,11 +2782,11 @@ static void Command_ReplayMarker(void)
if (title)
{
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
snprintf(demo.titlename, sizeof(demo.titlename)-1, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demo.titlename, 64, "[%i:%02d/%.5s]", G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
snprintf(demo.titlename, sizeof(demo.titlename)-1, "[%i:%02d/%.5s]", G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
CONS_Printf("Replay will be saved!\n");
}
@@ -4264,6 +4344,49 @@ static void Command_GLocalSkin(void)
}
}
static void SetPrefcolor(int splitplayer)
{
// splitscreen
if (splitscreen < splitplayer)
return;
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
player_t *player = &players[pnum];
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
consvar_t *playercolor = colorvars[splitplayer];
if (skins[player->skin].prefcolor)
{
CV_SetValue(playercolor, skins[player->skin].prefcolor);
CONS_Printf("Set color to %s%s\n", HU_SkinColorToConsoleColor(skins[player->skin].prefcolor), KartColor_Names[skins[player->skin].prefcolor]);
}
else
{
CONS_Printf("\x86Your skin has no prefcolor set\n");
}
}
static void Command_UsePrefcolor(void)
{
SetPrefcolor(0);
}
static void Command_UsePrefcolor2(void)
{
SetPrefcolor(1);
}
static void Command_UsePrefcolor3(void)
{
SetPrefcolor(2);
}
static void Command_UsePrefcolor4(void)
{
SetPrefcolor(3);
}
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum)
{
char filename[241];
@@ -4303,15 +4426,15 @@ static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum)
char message[275];
if (toomany)
sprintf(message, M_GetText("Too many files loaded to add %s\n"), filename);
snprintf(message, sizeof(message), M_GetText("Too many files loaded to add %s\n"), filename);
else if (ncs == FS_NOTFOUND)
sprintf(message, M_GetText("The server doesn't have %s\n"), filename);
snprintf(message, sizeof(message), M_GetText("The server doesn't have %s\n"), filename);
else if (ncs == FS_MD5SUMBAD)
sprintf(message, M_GetText("Checksum mismatch on %s\n"), filename);
snprintf(message, sizeof(message), M_GetText("Checksum mismatch on %s\n"), filename);
else
sprintf(message, M_GetText("Unknown error finding wad file (%s)\n"), filename);
snprintf(message, sizeof(message), M_GetText("Unknown error finding wad file (%s)\n"), filename);
CONS_Printf("%s",message);
CONS_Printf("%s", message);
for (j = 0; j < MAXPLAYERS; j++)
if (adminplayers[j])
@@ -4558,6 +4681,23 @@ void Command_ListUnusedSprites_f(void)
}
}
void Command_ListUnusedMapSlots_f(void)
{
INT32 i;
CONS_Printf("\x82Printing map slot non-usage...\n");
for (i = 0; i < NUMMAPS; i++)
{
// is checking this enough?
if (mapheaderinfo[i])
continue;
CONS_Printf("%s\n", G_BuildMapName(i+1));
}
}
// =========================================================================
// MISC. COMMANDS
// =========================================================================
@@ -5126,8 +5266,10 @@ static void Command_Mapmd5_f(void)
{
INT32 i;
char md5tmp[33];
for (i = 0; i < 16; ++i)
sprintf(&md5tmp[i*2], "%02x", mapmd5[i]);
snprintf(&md5tmp[i*2], 3, "%02x", mapmd5[i]);
CONS_Printf("%s: %s\n", G_BuildMapName(gamemap), md5tmp);
}
else
@@ -5438,7 +5580,6 @@ static void Name_OnChange(void)
}
SendNameAndColor(0);
}
static void Name2_OnChange(void)
@@ -5629,19 +5770,22 @@ static void Command_SkinSearch(void)
size_t i;
UINT16 s;
UINT16 ic = 0;
//skin_t *skininput = &skins[s];
for (i = 1; i < COM_Argc(); i++){
for( s = 0 ; s < numallskins ; s++ )
for (i = 1; i < COM_Argc(); i++)
{
for (s = 0; s < numskins; s++)
{
skin_t *skininput = &skins[s];
if (strcasestr(skininput->realname,COM_Argv(i)))
if (strcasestr(skininput->realname, COM_Argv(i)))
{
ic++;
CONS_Printf("%d. %s%s:\x80 %s\n", ic,HU_SkinColorToConsoleColor(skininput->prefcolor),skininput->realname,skininput->name);
CONS_Printf("%d. %s%s:\x80 %s\n", ic, HU_SkinColorToConsoleColor(skininput->prefcolor), skininput->realname, skininput->name);
}
}
}
CONS_Printf("Total %d skins.\n", ic);
CONS_Printf("Total %d skins.\n", ic);
}
/** Sends a color change for the console player, unless that player is moving.
@@ -5815,7 +5959,6 @@ static void BaseNumLaps_OnChange(void)
}
}
static void KartFrantic_OnChange(void)
{
if ((boolean)cv_kartfrantic.value != franticitems && gamestate == GS_LEVEL && leveltime > starttime)
+3 -9
View File
@@ -51,10 +51,6 @@ extern consvar_t cv_mousevisible;
//WTF
extern consvar_t cv_mouseturn;
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
#ifdef LJOYSTICK
extern consvar_t cv_joyport;
extern consvar_t cv_joyport2;
#endif
extern consvar_t cv_joyscale[4]; //MAXSPLITSCREENPLAYERS
// normally in p_mobj but the .h is not read
@@ -93,11 +89,6 @@ extern consvar_t cv_pause;
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
extern consvar_t cv_spectatorreentry, cv_antigrief;
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
extern consvar_t cv_1up, cv_eggmanbox;
extern consvar_t cv_recycler;*/
// SRB2kart items
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
@@ -158,6 +149,7 @@ extern consvar_t cv_showminimapnames;
extern consvar_t cv_showminimapfinished;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
extern consvar_t cv_spinoutroll;
extern consvar_t cv_showlapemblem;
@@ -197,6 +189,8 @@ extern consvar_t cv_ps_thinkframe_page;
extern consvar_t cv_ps_samplesize;
extern consvar_t cv_ps_descriptor;
extern consvar_t cv_lua_profile;
extern consvar_t cv_director, cv_kartdebugdirector, cv_showdirectorhud;
extern consvar_t cv_showtrackaddon;
+39 -23
View File
@@ -167,7 +167,9 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
continue;
}
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
strncpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH);
wadfilename[MAX_WADPATH-1] = '\0';
nameonly(wadfilename);
// Look below at the WRITE macros to understand what these numbers mean.
const size_t len = strlen(wadfilename) + 1;
@@ -257,9 +259,10 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave)
*/
boolean CL_CheckDownloadable(void)
{
UINT8 i,dlstatus = 0;
UINT8 i, dlstatus = 0;
for (i = 0; i < fileneedednum; i++)
{
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
if (fileneeded[i].willsend == 1)
@@ -270,6 +273,7 @@ boolean CL_CheckDownloadable(void)
else //if (fileneeded[i].willsend == 2)
dlstatus = 2;
}
}
// Downloading locally disabled
if (!dlstatus && M_CheckParm("-nodownload"))
@@ -280,25 +284,31 @@ boolean CL_CheckDownloadable(void)
// not downloadable, put reason in console
CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
for (i = 0; i < fileneedednum; i++)
{
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
{
CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
if (fileneeded[i].status == FS_MD5SUMBAD)
CONS_Printf(M_GetText(" wrong version, md5: "));
else
CONS_Printf(M_GetText(" not found, md5: "));
if (fileneeded[i].status == FS_MD5SUMBAD)
CONS_Printf(M_GetText(" wrong version, md5: "));
else
CONS_Printf(M_GetText(" not found, md5: "));
{
INT32 j;
char md5tmp[33];
for (j = 0; j < 16; j++)
sprintf(&md5tmp[j*2], "%02x", fileneeded[i].md5sum[j]);
snprintf(&md5tmp[j*2], 3, "%02x", fileneeded[i].md5sum[j]);
CONS_Printf("%s", md5tmp);
}
CONS_Printf("\n");
}
}
switch (dlstatus)
{
@@ -312,6 +322,7 @@ boolean CL_CheckDownloadable(void)
CONS_Printf(M_GetText("All files downloadable, but you have chosen to disable downloading locally.\n"));
break;
}
return false;
}
@@ -549,7 +560,7 @@ INT32 CL_CheckFiles(void)
if (fileneeded[i].status != FS_OPEN)
filestoload++;
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
if (fileneeded[i].status != FS_NOTCHECKED) // since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
continue;
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
@@ -557,14 +568,18 @@ INT32 CL_CheckFiles(void)
// Check in already loaded files
for (j = mainwads+1; j < numwadfiles; j++)
{
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
if (fasticmp(wadfilename, fileneeded[i].filename) &&
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
if (!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
fileneeded[i].status = FS_OPEN;
return 4;
strncpy(wadfilename, wadfiles[j]->filename, MAX_WADPATH);
wadfilename[MAX_WADPATH-1] = '\0';
nameonly(wadfilename);
if (fasticmp(wadfilename, fileneeded[i].filename))
{
CONS_Debug(DBG_NETPLAY, "already loaded\n");
fileneeded[i].status = FS_OPEN;
return 4;
}
}
}
@@ -645,7 +660,7 @@ boolean CL_LoadServerFiles(void)
else
{
const char *s;
switch(fileneeded[i].status)
switch (fileneeded[i].status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
@@ -688,7 +703,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
char wadfilename[MAX_WADPATH];
if (cv_noticedownload.value)
if (cv_noticedownload.value && I_GetNodeAddress)
CONS_Printf("Sending file \"%s\" (id %d) to node %d (%s)\n", filename, fileid, node, I_GetNodeAddress(node));
// Find the last file in the list and set a pointer to its "next" field
@@ -713,7 +728,9 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
// Look for the requested file through all loaded files
for (wadnum = 0; wadfiles[wadnum]; wadnum++)
{
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
// im a certified strlcpy hater
strncpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
wadfilename[MAX_WADPATH-1] = '\0';
nameonly(wadfilename);
if (fasticmp(wadfilename, p->id.filename))
@@ -1066,7 +1083,7 @@ void Got_Filetxpak(void)
{
const char *s;
switch(file->status)
switch (file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
@@ -1194,7 +1211,7 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
fhandle = fopen(filename, "rb");
if (fhandle)
{
md5_stream(fhandle,md5sum);
md5_stream(fhandle, md5sum);
fclose(fhandle);
if (!memcmp(wantedmd5sum, md5sum, 16))
return FS_FOUND;
@@ -1602,8 +1619,7 @@ static void CURLGetFile(void)
#endif
}
HTTP_login *
CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
HTTP_login *CURLGetLogin(const char *url, HTTP_login ***return_prev_next)
{
HTTP_login * login;
HTTP_login ** prev_next;
@@ -1613,7 +1629,7 @@ CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
( login = (*prev_next));
prev_next = &login->next
){
if (fastcmp(login->url, url) != 0)
if (fastcmp(login->url, url))
{
if (return_prev_next)
(*return_prev_next) = prev_next;
+14 -3
View File
@@ -361,11 +361,17 @@ typedef struct squishdance_s
{
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
tic_t time;
fixed_t work;
fixed_t ang;
fixed_t bounce; // hehe squishy
} squishdance_t;
typedef struct salty_s
{
bool ready;
bool tapping;
fixed_t zoffset;
fixed_t momz;
bool jump;
} salty_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -561,11 +567,16 @@ typedef struct player_s
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
// saltyhop! hardcode edition
salty_t salty;
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
SINT8 driftlevel; // just for controller rumble for now
UINT8 stairjank;
} player_t;
#endif
+2 -2
View File
@@ -211,12 +211,12 @@ void D_SetupProtocol(void)
if (result)
{
if (!fastcmp(buffer, "no"))
if (fastcmp(buffer, "no"))
{
fclose(fp);
return;
}
else if (fastcmp(buffer, exe_path))
else if (!fastcmp(buffer, exe_path))
{
// overwrite
fclose(fp);
+8 -3
View File
@@ -119,20 +119,25 @@ target_compile_definitions(SRB2SDL2 PRIVATE
-DHAVE_THREADS
)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
if(SRB2_CONFIG_ASAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
endif()
if(SRB2_CONFIG_UBSAN)
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
endif()
if(SRB2_CONFIG_TSAN)
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
endif()
## strip debug symbols into separate file when using gcc
# if(CMAKE_COMPILER_IS_GNUCC)
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
+158 -69
View File
@@ -68,6 +68,12 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <time.h>
#if defined (__linux__)
#include <sys/vfs.h>
#elif defined(__APPLE__)
#include <sys/param.h>
#include <sys/mount.h>
#include <sys/types.h>
#include <sys/sysctl.h>
#include <mach/mach.h>
#else
#include <sys/param.h>
#include <sys/mount.h>
@@ -156,8 +162,7 @@ const char *wadSearchPaths[] = {
/** \brief WAD file to look for
*/
#define WADKEYWORD1 "srb2.srb"
#define WADKEYWORD2 "srb2.wad"
#define WADKEYWORD "srb2.srb"
/** \brief holds wad path
*/
static char returnWadPath[256];
@@ -520,17 +525,24 @@ void I_OutputMsg(const char *fmt, ...)
{
size_t len;
char *txt;
va_list argptr;
va_list argptr;
va_start(argptr,fmt);
if (!fmt)
return;
va_start(argptr, fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
txt = (char*)(malloc(len+1));
if (!txt)
I_Error("I_OutputMsg: Out of memory!\n");
va_start(argptr, fmt);
vsnprintf(txt, len+1, fmt, argptr);
va_end(argptr);
#ifdef HAVE_TTF
@@ -538,7 +550,7 @@ void I_OutputMsg(const char *fmt, ...)
DEFAULTFONTBGR, DEFAULTFONTBGG, DEFAULTFONTBGB, DEFAULTFONTBGA, txt);
#endif
len = strlen(txt);
len = strnlen(txt, len+1);
#ifdef LOGMESSAGES
if (logstream)
@@ -735,6 +747,10 @@ const char *I_GetJoyName(INT32 joyindex)
return NULL;
}
void I_SetJoystickFocus(void)
{
}
boolean I_GamepadHasLED(INT32 playernum)
{
(void)playernum;
@@ -952,14 +968,18 @@ void I_Sleep(UINT32 ms)
void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__) || defined(__OpenBSD__)
UINT64 precision = I_GetPrecisePrecision();
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
#ifdef __OpenBSD__
do status = nanosleep(&ts, &ts);
#else
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
#endif
while (status == EINTR);
#elif defined (MIN_SLEEP_DURATION_MS)
UINT64 precision = I_GetPrecisePrecision();
@@ -1019,8 +1039,13 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
sigmsg = ("SIGSEGV - SRB2Kart-Saturn has attempted to access a memory location that it shouldn't and needs to close.");
break;
#ifdef SIGTERM
case SIGTERM: // Software termination signal from kill
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a kill signal.");
case SIGTERM: // Software termination signal from terminate
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a terminate signal.");
break;
#endif
#ifdef SIGKILL
case SIGKILL: // Software termination signal from kill
sigmsg = ("SIGKILL - SRB2Kart-Saturn was terminated by a kill signal.");
break;
#endif
#ifdef SIGBREAK
@@ -1032,7 +1057,7 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
sigmsg = ("SIGABRT - SRB2Kart-Saturn was terminated by an abort signal.");
break;
default:
sprintf(signal_msg, "Signal number %d", signal_num);
snprintf(signal_msg, 512, "Signal number %d", signal_num);
sigmsg = (core_dumped ? "Unknown signal" : signal_msg);
break;
}
@@ -1040,13 +1065,17 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
if (core_dumped)
{
if (sigmsg)
sprintf(signal_msg, "%s (core dumped)", sigmsg);
{
snprintf(signal_msg, 512, "%s (core dumped)", sigmsg);
}
else
{
strcat(signal_msg, " (core dumped)");
}
}
else
{
sprintf(signal_msg, "%s", sigmsg);
snprintf(signal_msg, 512, "%s", sigmsg);
}
}
@@ -1323,7 +1352,7 @@ FUNCNORETURN static ATTRNORETURN void newsignalhandler_Warn(const char *pr)
{
char text[128];
snprintf(text, sizeof text,
snprintf(text, sizeof(text),
"Error while setting up signal reporting: %s: %s",
pr,
strerror(errno)
@@ -1353,18 +1382,28 @@ static void I_Fork(void)
I_RegisterChildSignals();
break;
default:
// ignore those, those are handled by child process
// otherwise parent might exit before it
// and the below stuff wont run and your terminal will be left in an awkward state
#ifdef SIGINT
signal(SIGINT, SIG_IGN);
#endif
#ifdef SIGBREAK
signal(SIGBREAK, SIG_IGN);
#endif
#ifdef SIGTERM
signal(SIGTERM, SIG_IGN);
#endif
if (logstream)
fclose(logstream);/* the child has this */
c = wait(&status);
#ifdef LOGMESSAGES
/* By the way, exit closes files. */
logstream = fopen(logfilename, "at");
#else
logstream = 0;
#endif
if (c == -1)
{
kill(child, SIGKILL);
@@ -1394,6 +1433,12 @@ static void I_Fork(void)
}
#endif/*NEWSIGNALHANDLER*/
int I_OpenURL(const char *url)
{
(void)url;
return -1;
}
INT32 I_StartupSystem(void)
{
I_StartupConsole();
@@ -1424,8 +1469,8 @@ void I_Quit(void)
/* prevent recursive I_Quit() */
if (quiting)
goto death;
quiting = false;
I_ShutdownConsole();
M_SaveConfig(NULL); //save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1441,16 +1486,18 @@ void I_Quit(void)
// use this for 1.28 19990220 by Kin
I_ShutdownGraphics();
I_ShutdownSystem();
/* if option -noendtxt is set, don't print the text */
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
{
printf("\r");
ShowEndTxt();
}
if (myargmalloc)
free(myargv); // Deallocate allocated memory
death:
W_Shutdown();
exit(0);
}
@@ -1491,12 +1538,11 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
if (errorcount > 20)
{
va_start(argptr, error);
vsnprintf(buffer, 8192, error, argptr);
vsnprintf(buffer, sizeof(buffer), error, argptr);
va_end(argptr);
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
W_Shutdown();
exit(-1); // recursive errors detected
}
}
@@ -1505,7 +1551,7 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
// Display error message in the console before we start shutting it down
va_start(argptr, error);
vsnprintf(buffer, 8192, error, argptr);
vsnprintf(buffer, sizeof(buffer), error, argptr);
va_end(argptr);
I_OutputMsg("\nI_Error(): %s\n", buffer);
@@ -1514,8 +1560,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
#endif
// ---
I_ShutdownConsole();
M_SaveConfig(NULL); // save game config, cvars..
D_SaveBan(); // save the ban list
G_SaveGameData(false); // Tails 12-08-2002
@@ -1531,8 +1575,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
I_ShutdownGraphics();
I_ShutdownSystem();
W_Shutdown();
#if defined (PARANOIA) && defined (__CYGWIN__)
*(INT32 *)2 = 4; //Alam: Debug!
#endif
@@ -1638,9 +1680,10 @@ void I_ShutdownSystem(void)
{
INT32 c;
#ifndef NEWSIGNALHANDLER
I_ShutdownConsole();
#ifdef NEWSIGNALHANDLER
if (M_CheckParm("-nofork"))
#endif
I_ShutdownConsole();
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
if (quit_funcs[c])
@@ -1729,7 +1772,8 @@ char *I_GetUserName(void)
}
}
}
strncpy(username, p, MAXPLAYERNAME);
snprintf(username, sizeof(username), "%s", p);
}
if (!fastcmp(username, ""))
@@ -1753,6 +1797,24 @@ INT32 I_mkdir(const char *dirname, INT32 unixright)
#endif
}
INT32 I_ChDir(const char *path)
{
#ifdef _WIN32
return (SetCurrentDirectoryA(path) ? 0 : -1);
#else
return chdir(path);
#endif
}
char *I_GetCwd(char *buf, size_t size)
{
#ifdef _WIN32
return (GetCurrentDirectoryA((DWORD)size, buf) ? buf : NULL);
#else
return getcwd(buf, size);
#endif
}
char *I_GetEnv(const char *name)
{
return getenv(name);
@@ -1785,42 +1847,34 @@ const char *I_ClipboardPaste(void)
*/
static boolean isWadPathOk(const char *path)
{
char *wad3path = malloc(256);
char wad3path[256];
if (!wad3path)
return false;
sprintf(wad3path, pandf, path, WADKEYWORD1);
snprintf(wad3path, sizeof(wad3path), pandf, path, WADKEYWORD);
if (FIL_ReadFileOK(wad3path))
{
free(wad3path);
return true;
}
sprintf(wad3path, pandf, path, WADKEYWORD2);
if (FIL_ReadFileOK(wad3path))
{
free(wad3path);
return true;
}
free(wad3path);
return false;
}
static void pathonly(char *s)
static void pathonly(char *s, size_t size)
{
size_t j;
for (j = strlen(s); j != (size_t)-1; j--)
for (j = strnlen(s, size); j != (size_t)-1; j--)
{
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
{
if (s[j] == ':') s[j+1] = 0;
else s[j] = 0;
if (s[j] == ':')
s[j+1] = 0;
else
s[j] = 0;
return;
}
}
}
/** \brief search for srb2.srb in the given path
@@ -1836,11 +1890,12 @@ static const char *searchWad(const char *searchDir)
static char tempsw[256] = "";
filestatus_t fstemp;
strcpy(tempsw, WADKEYWORD1);
snprintf(tempsw, sizeof(tempsw), "%s", WADKEYWORD);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
pathonly(tempsw, sizeof(tempsw));
return tempsw;
}
@@ -1878,7 +1933,7 @@ static const char *locateWad(void)
#ifndef NOCWD
// examine current dir
strcpy(returnWadPath, ".");
snprintf(returnWadPath, sizeof(returnWadPath), "%s", ".");
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
return NULL;
@@ -1890,7 +1945,7 @@ static const char *locateWad(void)
// examine user jart directory
if ((envstr = I_GetEnv("HOME")) != NULL)
{
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
snprintf(returnWadPath, sizeof(returnWadPath), "%s" PATHSEP DEFAULTDIR, envstr);
CHECKWADPATH(returnWadPath);
}
#endif
@@ -1904,7 +1959,7 @@ static const char *locateWad(void)
// examine default dirs
for (i = 0; wadDefaultPaths[i]; i++)
{
strcpy(returnWadPath, wadDefaultPaths[i]);
snprintf(returnWadPath, sizeof(returnWadPath), "%s", wadDefaultPaths[i]);
CHECKWADPATH(returnWadPath);
}
@@ -1932,12 +1987,11 @@ const char *I_LocateWad(void)
// change to the directory where we found srb2.srb
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (waddir == NULL || chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
if (waddir == NULL || I_ChDir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
}
return waddir;
@@ -1957,17 +2011,22 @@ const char *I_LocateWad(void)
static long get_entry(const char* name, const char* buf)
{
long val;
char* hit = strstr(buf, name);
if (hit == NULL) {
const char* hit = strstr(buf, name);
if (hit == NULL)
{
return -1;
}
errno = 0;
val = strtol(hit + strlen(name), NULL, 10);
if (errno != 0) {
if (errno != 0)
{
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
return -1;
}
return val;
}
#endif
@@ -1992,13 +2051,13 @@ size_t I_GetFreeMem(size_t *total)
*total = 32 << 20;
return 32 << 20;
#elif defined (_WIN32)
MEMORYSTATUS info;
MEMORYSTATUSEX info;
info.dwLength = sizeof (MEMORYSTATUS);
GlobalMemoryStatus( &info );
info.dwLength = sizeof (MEMORYSTATUSEX);
GlobalMemoryStatusEx( &info );
if (total)
*total = (size_t)info.dwTotalPhys;
return (size_t)info.dwAvailPhys;
*total = (size_t)info.ullTotalPhys;
return (size_t)info.ullAvailPhys;
#elif defined (__OS2__)
UINT32 pr_arena;
@@ -2031,7 +2090,7 @@ size_t I_GetFreeMem(size_t *total)
{
// Error
if (total)
*total = 0L;
*total = 0;
return 0;
}
@@ -2040,12 +2099,12 @@ size_t I_GetFreeMem(size_t *total)
{
// Error
if (total)
*total = 0L;
*total = 0;
return 0;
}
memTag += sizeof (MEMTOTAL);
totalKBytes = (size_t)atoi(memTag);
totalKBytes = strtoul(memTag, NULL, 10);
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
{
@@ -2059,7 +2118,7 @@ size_t I_GetFreeMem(size_t *total)
{
// Error
if (total)
*total = 0L;
*total = 0;
return 0;
}
freeKBytes = MemAvailable;
@@ -2067,16 +2126,46 @@ size_t I_GetFreeMem(size_t *total)
else
{
memTag += sizeof (MEMAVAILABLE);
freeKBytes = atoi(memTag);
freeKBytes = strtoul(memTag, NULL, 10);
}
if (total)
*total = totalKBytes << 10;
return freeKBytes << 10;
#elif defined(__APPLE__)
/* macOS */
mach_port_t host = mach_host_self();
kern_return_t kr;
mach_msg_type_number_t count;
vm_size_t v_page_size;
struct vm_statistics64 vm_stats;
uint64_t total_mem, free_mem;
size_t size;
size = sizeof(total_mem);
if (sysctlbyname("hw.memsize", &total_mem, &size, NULL, 0) < 0)
total_mem = 0;
kr = host_page_size(host, &v_page_size);
if (kr != KERN_SUCCESS)
v_page_size = 4096;
count = HOST_VM_INFO64_COUNT;
kr = host_statistics64(host, HOST_VM_INFO64, (host_info64_t)&vm_stats, &count);
if (kr == KERN_SUCCESS)
free_mem = (uint64_t)(vm_stats.free_count + vm_stats.inactive_count) * v_page_size;
else
free_mem = 0;
if (total)
*total = (size_t)total_mem;
return (size_t)free_mem;
#else
// Guess 48 MB.
if (total)
{
*total = 48<<20;
}
return 48<<20;
#endif
}
+154 -229
View File
@@ -43,6 +43,9 @@
#include "m_cond.h"
// idk how PUSHGETTER works, but this is unused
static UINT8 ultimatemode = false;
#define REQUIRE_MATHLIB_GUID "{748fcbc8-6480-4013-ac4e-7afce6cab766}"
// Free slot names
@@ -280,149 +283,6 @@ static void clear_levels(void)
P_AllocMapHeader(gamemap-1);
}
static boolean findFreeSlot(INT32 *num)
{
// Send the character select entry to a free slot.
while (*num < MAXSKINS && PlayerMenu[*num].status != IT_DISABLED)
*num = *num+1;
// No more free slots. :(
if (*num >= MAXSKINS)
return false;
// Found one! ^_^
return true;
}
// Reads a player.
// For modifying the character select screen
static void readPlayer(MYFILE *f, INT32 num)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
char *word;
char *word2;
INT32 i;
boolean slotfound = false;
do
{
if (myfgets(s, MAXLINELEN, f))
{
if (s[0] == '\n')
break;
word = strtok(s, " ");
if (word)
strupr(word);
else
break;
if (fastcmp(word, "PLAYERTEXT"))
{
char *playertext = NULL;
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
// A friendly neighborhood alias for brevity's sake
const size_t note_size = sizeof(description[num].notes);
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
{
if (s[i] == '=')
{
playertext = &s[i+2];
break;
}
}
if (playertext)
{
strlcpy(description[num].notes, playertext, note_size);
strlcat(description[num].notes,
myhashfgets(playertext, note_size, f), note_size);
}
else
strcpy(description[num].notes, "");
// For some reason, cutting the string did not work above. Most likely due to strcpy or strcat...
// It works down here, though.
{
INT32 numline = 0;
for (i = 0; (size_t)i < note_size-1; i++)
{
if (numline < 20 && description[num].notes[i] == '\n')
numline++;
if (numline >= 20 || description[num].notes[i] == '\0' || description[num].notes[i] == '#')
break;
}
}
description[num].notes[strlen(description[num].notes)-1] = '\0';
description[num].notes[i] = '\0';
continue;
}
word2 = strtok(NULL, " = ");
if (word2)
strupr(word2);
else
break;
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
i = atoi(word2);
if (fastcmp(word, "PICNAME"))
{
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
strncpy(description[num].picname, word2, 8);
}
else if (fastcmp(word, "STATUS"))
{
// Limit the status to only IT_DISABLED and IT_CALL
if (i)
i = IT_CALL;
else
i = IT_DISABLED;
/*
You MAY disable previous entries if you so desire...
But try to enable something that's already enabled and you will be sent to a free slot.
Because of this, you are allowed to edit any previous entrys you like, but only if you
signal that you are purposely doing so by disabling and then reenabling the slot.
... Or use MENUPOSITION first, that works too. Hell, you could edit multiple character
slots in a single section that way, due to how SOC editing works.
*/
if (i != IT_DISABLED && !slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = (INT16)i;
}
else if (fastcmp(word, "SKINNAME"))
{
// Send to free slot.
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
strlwr(description[num].skinname);
}
else
deh_warning("readPlayer %d: unknown word '%s'", num, word);
}
} while (!myfeof(f)); // finish when the line is empty
done:
Z_Free(s);
}
static int freeslotusage[2][2] = {{0, 0}, {0, 0}}; // [S_, MT_][max, previous .wad's max]
void DEH_UpdateMaxFreeslots(void)
@@ -477,12 +337,14 @@ static void readfreeslots(MYFILE *f)
{
if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
{
if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
if (!sprnames[i][4] && memcmp(sprnames[i], word, 4) == 0)
sprnames[i][4] = (char)f->wad;
continue; // Already allocated, next.
}
// Found a free slot!
strncpy(sprnames[i],word,4);
strncpy(sprnames[i], word, 4);
//sprnames[i][4] = 0;
CONS_Printf("Sprite SPR_%s allocated.\n",word);
@@ -491,22 +353,26 @@ static void readfreeslots(MYFILE *f)
used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
break;
}
if (i > SPR_LASTFREESLOT)
I_Error("Out of Sprite Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
}
else if (fastcmp(type, "S"))
{
for (i = 0; i < NUMSTATEFREESLOTS; i++)
if (!FREE_STATES[i]) {
CONS_Printf("State S_%s allocated.\n",word);
{
if (!FREE_STATES[i])
{
CONS_Printf("State S_%s allocated.\n", word);
LUA_InvalidateMathlibCache(va("S_%s", word));
FREE_STATES[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_STATES[i],word);
strcpy(FREE_STATES[i], word);
freeslotusage[0][0]++;
break;
}
}
if (i == NUMSTATEFREESLOTS)
I_Error("Out of State Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
@@ -514,16 +380,19 @@ static void readfreeslots(MYFILE *f)
else if (fastcmp(type, "MT"))
{
for (i = 0; i < NUMMOBJFREESLOTS; i++)
if (!FREE_MOBJS[i]) {
CONS_Printf("MobjType MT_%s allocated.\n",word);
{
if (!FREE_MOBJS[i])
{
CONS_Printf("MobjType MT_%s allocated.\n", word);
LUA_InvalidateMathlibCache(va("MT_%s", word));
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
strcpy(FREE_MOBJS[i], word);
freeslotusage[1][0]++;
break;
}
}
if (i == NUMMOBJFREESLOTS)
I_Error("Out of Mobj Freeslots while allocating \"%s\"\nLoad less addons to fix this.", word);
@@ -566,8 +435,11 @@ static void readthing(MYFILE *f, INT32 num)
strupr(word2);
else
break;
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t word2len = strlen(word2);
if (word2[word2len-1] == '\n')
word2[word2len-1] = '\0';
if (fastcmp(word, "MAPTHINGNUM") || fastcmp(word, "DOOMEDNUM"))
{
@@ -874,14 +746,20 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
{
UINT16 tol = 0;
tmp = strtok(word2,",");
do {
for (i = 0; TYPEOFLEVEL[i].name; i++)
{
if (fastcmp(tmp, TYPEOFLEVEL[i].name))
break;
}
if (!TYPEOFLEVEL[i].name)
deh_warning("Level header %d: unknown typeoflevel flag %s\n", num, tmp);
tol |= TYPEOFLEVEL[i].flag;
} while((tmp = strtok(NULL,",")) != NULL);
mapheaderinfo[num-1]->typeoflevel = tol;
}
}
@@ -1177,8 +1055,11 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
else
break;
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t word2len = strlen(word2);
if (word2[word2len-1] == '\n')
word2[word2len-1] = '\0';
i = atoi(word2);
usi = (UINT16)i;
@@ -1228,12 +1109,14 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
else if (fastcmp(word, "MUSICSLOT"))
{
i = get_mus(word2, true);
if (i && i <= 1035)
snprintf(cutscenes[num]->scene[scenenum].musswitch, 7, "%sM", G_BuildMapName(i));
else if (i && i <= 1050)
strncpy(cutscenes[num]->scene[scenenum].musswitch, compat_special_music_slots[i - 1036], 7);
else
cutscenes[num]->scene[scenenum].musswitch[0] = 0; // becomes empty string
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
}
#endif
@@ -1638,8 +1521,11 @@ static void readframe(MYFILE *f, INT32 num)
strupr(word2);
else
break;
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t word2len = strlen(word2);
if (word2[word2len-1] == '\n')
word2[word2len-1] = '\0';
if (fastcmp(word1, "SPRITENUMBER") || fastcmp(word1, "SPRITENAME"))
{
@@ -1968,13 +1854,19 @@ static void readextraemblemdata(MYFILE *f, INT32 num)
value = atoi(word2); // used for numerical settings
if (fastcmp(word, "NAME"))
{
deh_strlcpy(extraemblems[num-1].name, word2,
sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num));
sizeof (extraemblems[num-1].name), va("Extra emblem %d: name", num));
}
else if (fastcmp(word, "OBJECTIVE"))
{
deh_strlcpy(extraemblems[num-1].description, word2,
sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num));
sizeof (extraemblems[num-1].description), va("Extra emblem %d: objective", num));
}
else if (fastcmp(word, "CONDITIONSET"))
{
extraemblems[num-1].conditionset = (UINT8)value;
}
else if (fastcmp(word, "SPRITE"))
{
if (word2[0] >= 'A' && word2[0] <= 'Z')
@@ -2046,11 +1938,15 @@ static void readunlockable(MYFILE *f, INT32 num)
i = atoi(word2); // used for numerical settings
if (fastcmp(word, "NAME"))
{
deh_strlcpy(unlockables[num].name, word2,
sizeof (unlockables[num].name), va("Unlockable %d: name", num));
sizeof (unlockables[num].name), va("Unlockable %d: name", num));
}
else if (fastcmp(word, "OBJECTIVE"))
{
deh_strlcpy(unlockables[num].objective, word2,
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
sizeof (unlockables[num].objective), va("Unlockable %d: objective", num));
}
else if (fastcmp(word, "SHOWCONDITIONSET"))
unlockables[num].showconditionset = (UINT8)i;
else if (fastcmp(word, "CONDITIONSET"))
@@ -2503,26 +2399,12 @@ static void readmaincfg(MYFILE *f)
{
flashingtics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
tailsflytics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
underwatertics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "SPACETIMETICS"))
{
spacetimetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "EXTRALIFETICS"))
{
// this modifies player->powers[pw_extralife]
// which still has some game behaviour attached to it...
extralifetics = (UINT16)get_number(word2);
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
gameovertics = get_number(word2);
}
else if (fastcmp(word, "INTROTOPLAY"))
{
@@ -2546,10 +2428,7 @@ static void readmaincfg(MYFILE *f)
if (creditscutscene > 128)
creditscutscene = 128;
}
else if (fastcmp(word, "NUMDEMOS"))
{
numDemos = (UINT8)get_number(word2);
}
else if (fastcmp(word, "DEMODELAYTIME"))
{
demoDelayTime = get_number(word2);
@@ -2562,10 +2441,6 @@ static void readmaincfg(MYFILE *f)
{
use1upSound = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
continue; // unused
}
else if (fastcmp(word, "GAMEDATA"))
{
// just ignore it but dont throw a warning
@@ -2604,6 +2479,30 @@ static void readmaincfg(MYFILE *f)
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
}
else if (fastcmp(word, "NUMDEMOS"))
{
continue; // unused
}
else if (fastcmp(word, "TAILSFLYTICS"))
{
continue; // unused
}
else if (fastcmp(word, "UNDERWATERTICS"))
{
continue; // unused
}
else if (fastcmp(word, "SPACETIMETICS"))
{
continue; // unused
}
else if (fastcmp(word, "GAMEOVERTICS"))
{
continue; // unused
}
else if (fastcmp(word, "MAXXTRALIFE"))
{
continue; // unused
}
else
deh_warning("Maincfg: unknown word '%s'", word);
}
@@ -2817,6 +2716,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[256];
@@ -2844,11 +2744,15 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
strncpy(origpos, s, size);
origpos[size] = '\0';
if (NULL != (word = strtok(s, " "))) {
if (NULL != (word = strtok(s, " ")))
{
strupr(word);
if (word[strlen(word)-1] == '\n')
word[strlen(word)-1] = '\0';
const size_t wordlen = strlen(word);
if (word[wordlen-1] == '\n')
word[wordlen-1] = '\0';
}
if (word)
{
if (fastcmp(word, "FREESLOT"))
@@ -2869,32 +2773,46 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
// This is not a major mod.
continue;
}
word2 = strtok(NULL, " ");
if (fastcmp(word, "CHARACTER"))
{
if (word2) {
if (word2)
{
strupr(word2);
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t wordlen = strlen(word2);
if (word2[wordlen-1] == '\n')
word2[wordlen-1] = '\0';
i = atoi(word2);
} else
}
else
i = 0;
if (i >= 0 && i < 32)
readPlayer(f, i);
ignorelines(f); // unused
else
{
deh_warning("Character %d out of range (0 - 31)", i);
ignorelines(f);
}
// This is not a major mod.
continue;
}
if (word2)
{
strupr(word2);
if (word2[strlen(word2)-1] == '\n')
word2[strlen(word2)-1] = '\0';
const size_t wordlen = strlen(word2);
if (word2[wordlen-1] == '\n')
word2[wordlen-1] = '\0';
i = atoi(word2);
if (fastcmp(word, "PATCH"))
{
// Read patch from spec file.
@@ -2905,6 +2823,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_mobjtype(word2); // find a thing by name
if (i < NUMMOBJTYPES && i >= 0)
{
if (i < (MT_FIRSTFREESLOT+freeslotusage[1][1]))
@@ -2952,6 +2871,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_state(word2); // find a state by name
if (i < NUMSTATES && i >= 0)
{
if (i < (S_FIRSTFREESLOT+freeslotusage[0][1]))
@@ -2968,6 +2888,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_sfx(word2); // find a sound by name
if (i < NUMSFX && i >= 0)
readsound(f, i, savesfxnames);
else
@@ -2981,6 +2902,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
{
if (i == 0 && word2[0] != '0') // If word2 isn't a number
i = get_huditem(word2); // find a huditem by name
if (i >= 0 && i < NUMHUDITEMS)
readhuditem(f, i);
else
@@ -8216,7 +8138,7 @@ static mobjtype_t get_mobjtype(const char *word)
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("MT_",word,3))
if (fastncmp("MT_", word, 3))
word += 3; // take off the MT_
for (i = 0; i < NUMMOBJFREESLOTS; i++)
@@ -8242,7 +8164,7 @@ static statenum_t get_state(const char *word)
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("S_",word,2))
if (fastncmp("S_", word, 2))
word += 2; // take off the S_
for (i = 0; i < NUMSTATEFREESLOTS; i++)
@@ -8269,11 +8191,11 @@ static spritenum_t get_sprite(const char *word)
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("SPR_",word,4))
if (fastncmp("SPR_", word, 4))
word += 4; // take off the SPR_
for (i = 0; i < NUMSPRITES; i++)
if (!sprnames[i][4] && memcmp(word,sprnames[i],4) == 0)
if (!sprnames[i][4] && memcmp(word, sprnames[i], 4) == 0)
return i;
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
@@ -8314,14 +8236,15 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode)
if (!word[2] && toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
return (UINT16)M_MapNumber(word[0], word[1]);
if (fastncmp("MUS_",word,4))
if (fastncmp("MUS_", word, 4))
word += 4; // take off the MUS_
else if (fastncmp("O_",word,2) || fastncmp("D_",word,2))
else if (fastncmp("O_", word, 2) || fastncmp("D_", word, 2))
word += 2; // take off the O_ or D_
strncpy(lumptmp, word, 4);
lumptmp[3] = 0;
if (fasticmp("MAP",lumptmp))
if (fasticmp("MAP", lumptmp))
{
word += 3;
if (toupper(word[0]) >= 'A' && toupper(word[0]) <= 'Z')
@@ -8434,7 +8357,7 @@ static inline int lib_freeslot(lua_State *L)
{
sfxenum_t sfx;
strlwr(word);
CONS_Printf("Sound sfx_%s allocated.\n",word);
CONS_Printf("Sound sfx_%s allocated.\n", word);
sfx = S_AddSoundFx(word, false, 0, false);
if (sfx != sfx_None)
@@ -8458,8 +8381,10 @@ static inline int lib_freeslot(lua_State *L)
{
if (!sprnames[j][4] && memcmp(sprnames[j], word, 4) == 0)
sprnames[j][4] = wad;
continue; // Already allocated, next.
}
// Found a free slot!
CONS_Printf("Sprite SPR_%s allocated.\n",word);
@@ -8467,7 +8392,7 @@ static inline int lib_freeslot(lua_State *L)
lua_pushfstring(L, "SPR_%s", word);
lua_call(L, 1, 0);
strncpy(sprnames[j],word,4);
strncpy(sprnames[j], word, 4);
//sprnames[j][4] = 0;
used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
lua_pushinteger(L, j);
@@ -8485,7 +8410,7 @@ static inline int lib_freeslot(lua_State *L)
{
if (!FREE_STATES[i])
{
CONS_Printf("State S_%s allocated.\n",word);
CONS_Printf("State S_%s allocated.\n", word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
lua_pushfstring(L, "S_%s", word);
@@ -8510,14 +8435,14 @@ static inline int lib_freeslot(lua_State *L)
{
if (!FREE_MOBJS[i])
{
CONS_Printf("MobjType MT_%s allocated.\n",word);
CONS_Printf("MobjType MT_%s allocated.\n", word);
lua_pushcfunction(L, lua_glib_invalidate_cache);
lua_pushfstring(L, "MT_%s", word);
lua_call(L, 1, 0);
FREE_MOBJS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL);
strcpy(FREE_MOBJS[i],word);
strcpy(FREE_MOBJS[i], word);
freeslotusage[1][0]++;
lua_pushinteger(L, i);
r++;
@@ -8572,13 +8497,13 @@ FUNCINLINE static ATTRINLINE int lib_getenum(lua_State *L)
const char *word;
boolean mathlib = lua_toboolean(L, UV_MATHLIB);
if (lua_type(L,2) != LUA_TSTRING)
if (lua_type(L, 2) != LUA_TSTRING)
return 0;
word = lua_tostring(L,2);
word = lua_tostring(L, 2);
/* First check actions, as they can be overridden. */
if (!mathlib && fastncmp("A_",word,2))
if (!mathlib && fastncmp("A_", word, 2))
{
char *caps;
// Try to get a Lua action first.
@@ -8704,6 +8629,7 @@ static int lua_enumlib_mobjtype_get(lua_State *L)
{
if (!FREE_MOBJS[i])
break;
if (fastcmp(s+3, FREE_MOBJS[i]))
{
lua_pushinteger(L, MT_FIRSTFREESLOT+i);
@@ -8792,30 +8718,29 @@ static int lua_enumlib_sfx_get_ds(lua_State *L)
}
#ifdef MUSICSLOT_COMPATIBILITY
static int lua_enumlib_mus_get(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
static int lua_enumlib_mus_get(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
if (mus == 0)
return 0;
if (mus == 0)
return 0;
lua_pushinteger(L, mus);
return 1;
}
lua_pushinteger(L, mus);
return 1;
}
static int lua_enumlib_mus_get_mathlib(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
static int lua_enumlib_mus_get_mathlib(lua_State *L)
{
const char *name = strchr(lua_tostring(L, 1), '_') + 1;
int mus = get_mus(name, false);
if (mus == 0)
return luaL_error(L, "music '%s' could not be found.\n", lua_tostring(L, 1));
if (mus == 0)
return luaL_error(L, "music '%s' could not be found.\n", lua_tostring(L, 1));
lua_pushinteger(L, mus);
return 1;
}
lua_pushinteger(L, mus);
return 1;
}
#endif
static int lua_enumlib_power_get(lua_State *L)
+5 -2
View File
@@ -402,7 +402,7 @@ static void Discordrp_OnChange(void)
static void DRPC_GotServerIP(UINT32 address)
{
const unsigned char * p = (const unsigned char *)&address;
sprintf(self_ip, "%u.%u.%u.%u:%u", p[0], p[1], p[2], p[3], current_port);
snprintf(self_ip, IP_SIZE+1, "%u.%u.%u.%u:%u", p[0], p[1], p[2], p[3], current_port);
}
/*--------------------------------------------------
@@ -474,6 +474,7 @@ void DRPC_UpdatePresence(void)
char charname[11+SKINNAMESIZE+1];
boolean joinSecretSet = false;
char *clientJoinSecret = NULL;
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
@@ -530,7 +531,8 @@ void DRPC_UpdatePresence(void)
// Grab the host's IP for joining.
if ((join = DRPC_GetServerIP()) != NULL)
{
discordPresence.joinSecret = DRPC_XORIPString(join);
clientJoinSecret = DRPC_XORIPString(join);
discordPresence.joinSecret = clientJoinSecret;
joinSecretSet = true;
}
}
@@ -712,6 +714,7 @@ void DRPC_UpdatePresence(void)
}
Discord_UpdatePresence(&discordPresence);
free(clientJoinSecret);
}
#endif // HAVE_DISCORDRPC
+4 -2
View File
@@ -61,7 +61,7 @@ enum
typedef struct
{
INT16 x, y;
}ATTRPACK mapvertex_t;
} ATTRPACK mapvertex_t;
// A SideDef, defining the visual appearance of a wall,
// by setting textures and offsets.
@@ -81,10 +81,12 @@ typedef struct
INT16 flags;
INT16 special;
INT16 tag;
// sidenum[1] will be 0xffff if one sided
// sidenum[1] will be NO_INDEX if one sided
UINT16 sidenum[2];
} ATTRPACK maplinedef_t;
#define NO_INDEX 0xffff
//
// LineDef attributes.
//
+31 -2
View File
@@ -128,10 +128,24 @@ extern char logfilename[1024];
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#ifdef PHOBOS_BUILD
#define VERSION 1 // Game version
#define SUBVERSION 69 // more precise version number
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#endif
#ifdef PHOBOS_BUILD
#define CLIENTNAME "Phobos"
#define CLIENTNAMEW L"Phobos"
#else
#define CLIENTNAME "Saturn"
#define CLIENTNAMEW L"Saturn"
#endif
#define VERSIONSTRING CLIENTNAME " v10.1"
#define VERSIONSTRINGW CLIENTNAMEW L" v10.1"
#define SATURN_TESTING // comment out for saturn release builds!
@@ -602,6 +616,21 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
// None of these that are disabled in the normal build are guaranteed to work perfectly
// Compile them at your own risk!
#ifdef PHOBOS_BUILD
// we want 32 players yesss
#undef MAXPLAYERS
#define MAXPLAYERS 32
// raise skinlimit to 1024
#undef MAXSKINS
#define MAXSKINS 1024
// overwrite some of those
// when not compiling in vanilla compat mode
#define SATURNJOIN
#define SATURNPAK
#endif
//-- SATURN __
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
+1 -7
View File
@@ -54,7 +54,6 @@ extern INT16 maptol;
extern UINT8 globalweather;
extern INT32 curWeather;
extern INT32 cursaveslot;
extern INT16 lastmapsaved;
extern boolean gamecomplete;
#define PRECIP_NONE 0
@@ -78,7 +77,6 @@ extern boolean imcontinuing; // Temporary flag while continuing
extern UINT8 modeattacking;
// menu demo things
extern UINT8 numDemos;
extern UINT32 demoDelayTime;
extern UINT32 demoIdleTime;
@@ -114,8 +112,8 @@ extern UINT8 paused; // Game paused?
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
extern boolean nodrawers;
extern boolean noblit;
extern boolean lastdraw;
extern boolean intermissionbginit;
#ifdef MOTIONBLUR
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
@@ -402,9 +400,6 @@ extern boolean CheckForReverseGravity;
extern UINT16 invulntics;
extern UINT16 sneakertics;
extern UINT16 flashingtics;
extern UINT16 tailsflytics;
extern UINT16 underwatertics;
extern UINT16 spacetimetics;
extern UINT16 extralifetics;
// SRB2kart
@@ -490,7 +485,6 @@ extern UINT32 timesBeatenWithEmeralds;
// WAD, partly set at startup time.
extern tic_t gametic;
#define localgametic leveltime
// Player spawn spots.
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
+6
View File
@@ -42,6 +42,12 @@ extern "C" {
#define INT64 int64_t
#define UINT64 uint64_t
#ifdef PHOBOS_BUILD
typedef uint16_t skinnum_t;
#else
typedef uint8_t skinnum_t;
#endif
#ifdef __APPLE_CC__
#define DEBUG_LOG
#define NOIPX
-8
View File
@@ -1110,14 +1110,6 @@ void F_TitleScreenTicker(boolean run)
return;
}
// Replay intro when done cycling through demos
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
{
curDemo = 0;
F_StartIntro();
return;
}*/
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
numstaff = 1;
+3 -5
View File
@@ -111,7 +111,8 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
goto freemask;
// SRB2Kart: This suddenly triggers ERRORMODE now
//sprintf(&lumpname[4], "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum);
//snprintf(&lumpname[4], 3, "%.2hu%.2hu", (UINT16)masknum, (UINT16)scrnnum);
//lumpname[8] = 0;
lumpname[4] = '0'+(masknum/10);
lumpname[5] = '0'+(masknum%10);
@@ -361,10 +362,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// on for fade-to-black
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
I_HandleInterrupt();
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
+133 -158
View File
@@ -63,15 +63,12 @@
// for replay dates
#include <time.h>
#include <locale.h>
// menu demo things
UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
@@ -449,7 +446,8 @@ void G_WriteDemoExtraData(void)
{
static UINT8 timeout = 0;
if (timeout) timeout--;
if (timeout)
timeout--;
if (demo_writerng == 1 || (demo_writerng == 2 && timeout == 0))
{
@@ -469,6 +467,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (!demobuf.p || !demo.deferstart)
return;
ziptic = READUINT8(demobuf.p);
if (ziptic & ZT_FWD)
@@ -490,11 +489,12 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
// what in the actual fuck is this???
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
const player_t *player = &players[displayplayers[0]];
if (((player->mo && player->speed > 0) // Moving
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|| (players[displayplayers[0]].kartstuff[k_respawn]) // Respawning
|| (players[displayplayers[0]].spectator || objectplacing)) // Not a physical player
&& !(players[displayplayers[0]].kartstuff[k_spinouttimer] && players[displayplayers[0]].kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
|| (player->kartstuff[k_respawn]) // Respawning
|| (player->spectator || objectplacing)) // Not a physical player
&& !(player->kartstuff[k_spinouttimer] && player->kartstuff[k_sneakertimer])) // Spinning and boosting cancels out spinout
localangle[0] += (cmd->angleturn<<16);
if (!(demoflags & DF_GHOST) && *demobuf.p == DEMOMARKER)
@@ -517,49 +517,49 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
{
WRITEUINT8(demobuf.p,cmd->forwardmove);
WRITEUINT8(demobuf.p, cmd->forwardmove);
oldcmd[playernum].forwardmove = cmd->forwardmove;
ziptic |= ZT_FWD;
}
if (cmd->sidemove != oldcmd[playernum].sidemove)
{
WRITEUINT8(demobuf.p,cmd->sidemove);
WRITEUINT8(demobuf.p, cmd->sidemove);
oldcmd[playernum].sidemove = cmd->sidemove;
ziptic |= ZT_SIDE;
}
if (cmd->angleturn != oldcmd[playernum].angleturn)
{
WRITEINT16(demobuf.p,cmd->angleturn);
WRITEINT16(demobuf.p, cmd->angleturn);
oldcmd[playernum].angleturn = cmd->angleturn;
ziptic |= ZT_ANGLE;
}
if (cmd->buttons != oldcmd[playernum].buttons)
{
WRITEUINT16(demobuf.p,cmd->buttons);
WRITEUINT16(demobuf.p, cmd->buttons);
oldcmd[playernum].buttons = cmd->buttons;
ziptic |= ZT_BUTTONS;
}
if (cmd->aiming != oldcmd[playernum].aiming)
{
WRITEINT16(demobuf.p,cmd->aiming);
WRITEINT16(demobuf.p, cmd->aiming);
oldcmd[playernum].aiming = cmd->aiming;
ziptic |= ZT_AIMING;
}
if (cmd->driftturn != oldcmd[playernum].driftturn)
{
WRITEINT16(demobuf.p,cmd->driftturn);
WRITEINT16(demobuf.p, cmd->driftturn);
oldcmd[playernum].driftturn = cmd->driftturn;
ziptic |= ZT_DRIFT;
}
if (cmd->latency != oldcmd[playernum].latency)
{
WRITEUINT8(demobuf.p,cmd->latency);
WRITEUINT8(demobuf.p, cmd->latency);
oldcmd[playernum].latency = cmd->latency;
ziptic |= ZT_LATENCY;
}
@@ -715,7 +715,7 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
if (!(demoflags & DF_GHOST))
return; // No ghost data to write.
if (ghost->player && ghost->player->pflags & PF_NIGHTSMODE && ghost->tracer)
if (ghost->player && nightsplayer(ghost->player) && ghost->tracer)
{
// We're talking about the NiGHTS thing, not the normal platforming thing!
ziptic |= GZT_NIGHTS;
@@ -728,8 +728,8 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
if (abs(ghost->x-oldghost[playernum].x) > MAXMOM
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|| ((UINT8)(leveltime & 255) > 0 && (UINT8)(leveltime & 255) <= (UINT8)cv_netdemosyncquality.value)) // Hack to enable slightly nicer resyncing
{
oldghost[playernum].x = ghost->x;
@@ -933,7 +933,7 @@ void G_ConsAllGhostTics(void)
void G_ConsGhostTic(INT32 playernum)
{
UINT8 ziptic;
fixed_t px,py,pz,gx,gy,gz;
fixed_t px, py, pz, gx, gy, gz;
mobj_t *testmo;
fixed_t syncleeway;
boolean nightsfail = false;
@@ -978,7 +978,7 @@ void G_ConsGhostTic(INT32 playernum)
if (ziptic & GZT_NIGHTS)
{
if (!testmo || !testmo->player || !(testmo->player->pflags & PF_NIGHTSMODE) || !testmo->tracer)
if (!testmo || !testmo->player || !nightsplayer(testmo->player) || !testmo->tracer)
nightsfail = true;
else
testmo = testmo->tracer;
@@ -1346,7 +1346,7 @@ fadeghost:
}
else
{
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
mobj = P_SpawnMobj(g->mo->x, g->mo->y, g->mo->z - FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height, 3*FRACUNIT), MT_THOK);
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
mobj->tics = -1; // nope.
@@ -1377,7 +1377,7 @@ fadeghost:
UINT16 i, health;
UINT16 count = READUINT16(g->p);
//UINT32 type;
fixed_t x,y,z;
fixed_t x, y, z;
angle_t angle;
mobj_t *poof;
@@ -1520,7 +1520,9 @@ void G_PreviewRewind(tic_t previewtime)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
player_t *player = &players[i];
if (!playeringame[i] || player->spectator)
{
if (info->playerinfo[i].player.mo)
{
@@ -1532,35 +1534,35 @@ void G_PreviewRewind(tic_t previewtime)
if (!info->playerinfo[i].ingame || !info->playerinfo[i].player.mo)
{
if (players[i].mo)
players[i].mo->flags2 |= MF2_DONTDRAW;
if (player->mo)
player->mo->flags2 |= MF2_DONTDRAW;
continue;
}
if (!players[i].mo)
if (!player->mo)
continue; //@TODO spawn temp object to act as a player display
players[i].mo->flags2 &= ~MF2_DONTDRAW;
player->mo->flags2 &= ~MF2_DONTDRAW;
P_UnsetThingPosition(players[i].mo);
P_UnsetThingPosition(player->mo);
#define TWEEN(pr) info->playerinfo[i].mobj.pr + FixedMul((INT32) (next_info->playerinfo[i].mobj.pr - info->playerinfo[i].mobj.pr), tweenvalue)
players[i].mo->x = TWEEN(x);
players[i].mo->y = TWEEN(y);
players[i].mo->z = TWEEN(z);
players[i].mo->angle = TWEEN(angle);
player->mo->x = TWEEN(x);
player->mo->y = TWEEN(y);
player->mo->z = TWEEN(z);
player->mo->angle = TWEEN(angle);
#undef TWEEN
P_SetThingPosition(players[i].mo);
P_SetThingPosition(player->mo);
players[i].frameangle = info->playerinfo[i].player.frameangle + FixedMul((INT32) (next_info->playerinfo[i].player.frameangle - info->playerinfo[i].player.frameangle), tweenvalue);
player->frameangle = info->playerinfo[i].player.frameangle + FixedMul((INT32) (next_info->playerinfo[i].player.frameangle - info->playerinfo[i].player.frameangle), tweenvalue);
players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
players[i].mo->frame = info->playerinfo[i].mobj.frame;
player->mo->sprite = info->playerinfo[i].mobj.sprite;
player->mo->frame = info->playerinfo[i].mobj.frame;
players[i].realtime = info->playerinfo[i].player.realtime;
player->realtime = info->playerinfo[i].player.realtime;
for (j = 0; j < NUMKARTSTUFF; j++)
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
player->kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
}
for (i = splitscreen; i >= 0; i--)
@@ -1693,7 +1695,7 @@ void G_BeginRecording(void)
return;
}
memset(name,0,sizeof(name));
memset(name, 0, sizeof(name));
demobuf.p = demobuf.buffer;
demoflags = DF_GHOST|(multiplayer ? DF_MULTIPLAYER : (modeattacking<<DF_ATTACKSHIFT));
@@ -1707,9 +1709,9 @@ void G_BeginRecording(void)
// Setup header.
memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
WRITEUINT8(demobuf.p,VERSION);
WRITEUINT8(demobuf.p,SUBVERSION);
WRITEUINT16(demobuf.p,DEMOVERSION);
WRITEUINT8(demobuf.p, VERSION);
WRITEUINT8(demobuf.p, SUBVERSION);
WRITEUINT16(demobuf.p, DEMOVERSION);
// Full replay title
demobuf.p += 64;
@@ -1720,11 +1722,11 @@ void G_BeginRecording(void)
// Print to a separate temp buffer instead of demo.titlename, so we can use it in M_TextInputSetString
if (title)
{
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
snprintf(demotitlename, sizeof(demotitlename)-1, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demotitlename, 64, "%s", modeattacking ? "Time Attack" : connectedservername);
snprintf(demotitlename, sizeof(demotitlename)-1, "%s", modeattacking ? "Time Attack" : connectedservername);
// Init just in case it isn't initialized already
M_TextInputInit(&demo.titlenameinput, demo.titlename, sizeof(demo.titlename));
@@ -1738,7 +1740,7 @@ void G_BeginRecording(void)
// game data
memcpy(demobuf.p, "PLAY", 4); demobuf.p += 4;
WRITEINT16(demobuf.p,gamemap);
WRITEINT16(demobuf.p, gamemap);
memcpy(demobuf.p, mapmd5, 16); demobuf.p += 16;
WRITEUINT8(demobuf.p, demoflags);
@@ -1770,8 +1772,8 @@ void G_BeginRecording(void)
break;
case ATTACKING_RECORD: // 1
demotime_p = demobuf.p;
WRITEUINT32(demobuf.p,UINT32_MAX); // time
WRITEUINT32(demobuf.p,UINT32_MAX); // lap
WRITEUINT32(demobuf.p, UINT32_MAX); // time
WRITEUINT32(demobuf.p, UINT32_MAX); // lap
break;
default: // 3
break;
@@ -1828,9 +1830,9 @@ void G_BeginRecording(void)
if (demoflags & DF_LUAVARS)
LUA_Archive(&demobuf, false);
memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost));
memset(&ghostext,0,sizeof(ghostext));
memset(&oldcmd, 0, sizeof(oldcmd));
memset(&oldghost, 0, sizeof(oldghost));
memset(&ghostext, 0, sizeof(ghostext));
for (i = 0; i < MAXPLAYERS; i++)
{
@@ -1870,19 +1872,19 @@ void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT
// Name
memset(temp, 0, 16);
strncpy(temp, name, 16);
memcpy(demobuf.p,temp,16);
memcpy(demobuf.p, temp, 16);
demobuf.p += 16;
// Skin
memset(temp, 0, 16);
strncpy(temp, skins[skinnum].name, 16);
memcpy(demobuf.p,temp,16);
memcpy(demobuf.p, temp, 16);
demobuf.p += 16;
// Color
memset(temp, 0, 16);
strncpy(temp, KartColor_Names[color], 16);
memcpy(demobuf.p,temp,16);
memcpy(demobuf.p, temp, 16);
demobuf.p += 16;
// Score/time/whatever
@@ -2209,7 +2211,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
@@ -2219,7 +2221,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
@@ -2244,14 +2246,14 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
#ifdef DEMO_COMPAT_100
case 0x0001:
pdemo->type = MD_OUTDATED;
sprintf(pdemo->title, "Legacy Replay");
snprintf(pdemo->title, sizeof(pdemo->title), "Legacy Replay");
break;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_ERROR, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
@@ -2264,7 +2266,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
@@ -2285,7 +2287,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
{
CONS_Alert(CONS_ERROR, M_GetText("%s is a legacy multiplayer replay and cannot be played.\n"), pdemo->filepath);
pdemo->type = MD_INVALID;
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
#endif
@@ -2332,7 +2334,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
while (READUINT8(extrainfo_p) == DW_STANDING) // Assume standings are always first in the extrainfo
{
INT32 i;
char temp[16];
char temp[17];
pdemo->standings[count].ranking = READUINT8(extrainfo_p);
@@ -2341,7 +2343,8 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
extrainfo_p += 16;
// Skin
memcpy(temp,extrainfo_p,16);
memcpy(temp, extrainfo_p, 16);
temp[16] = '\0';
extrainfo_p += 16;
pdemo->standings[count].skin = UINT8_MAX;
@@ -2355,12 +2358,13 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
}
// Color
memcpy(temp,extrainfo_p,16);
memcpy(temp, extrainfo_p, 16);
temp[16] = '\0';
extrainfo_p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],temp)) // SRB2kart
if (fasticmp(KartColor_Names[i], temp)) // SRB2kart
{
pdemo->standings[count].color = i;
break;
@@ -2382,7 +2386,9 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
#if defined (_WIN32)
// return the file creation time
// useful for demos that were renamed
static long G_GetCreationTime(char *filepath)
// windows only, as file creation times are
// very unreliable (or non existant depending on fs) on linux
static time_t G_GetCreationTime(char *filepath)
{
struct stat fileinfo;
@@ -2393,35 +2399,24 @@ static long G_GetCreationTime(char *filepath)
}
#endif
static char *G_GetDemoDate(menudemo_t *pdemo)
static char *G_GetDemoDate(menudemo_t *pdemo, const char *dateformat)
{
char *endPos = NULL;
static char datetime[11];
char *datetime;
time_t file_time = 0;
const char *format = NULL;
struct tm *tm_buf = NULL;
struct tm tm_buf;
CLEANUP(pfree) char *filename = NULL;
// get le filepath
filename = strdup(pdemo->filepath);
if (!filename)
{
#if defined (_WIN32)
// if we cant get a filename try just getting the file creation time
file_time = G_GetCreationTime(pdemo->filepath);
goto skipfilenametime;
#else
return NULL;
#endif
}
// get the actual filename Zzz...
nameonly(filename);
// the first 10 characters of a replay name usually is a unix timestamp
// not long enough to contain a valid timestamp
// the first 10 characters of a replay name is a unix timestamp
if (strlen(filename) < 10)
{
#if defined (_WIN32)
@@ -2453,73 +2448,55 @@ static char *G_GetDemoDate(menudemo_t *pdemo)
#endif
}
#if defined (_WIN32)
skipfilenametime:
#endif
// then throw it into localtime to get an actual human readable format lmao
tm_buf = localtime(&file_time);
// cant believe we ended up in 1970
if (tm_buf == NULL || tm_buf->tm_year <= 110)
#if defined(_WIN32)
skipfilenametime:
if ((localtime_s(&tm_buf, &file_time) != 0) ||
(tm_buf.tm_year <= 110)) // cant believe we ended up in 1970
{
#if defined (_WIN32)
// uh ohh, we got an invalid time
// try one more time getting the creation time
file_time = G_GetCreationTime(pdemo->filepath);
tm_buf = localtime(&file_time);
if (tm_buf == NULL || tm_buf->tm_year <= 110)
if ((localtime_s(&tm_buf, &file_time) != 0) ||
(tm_buf.tm_year <= 110))
return NULL;
goto gotcreationtime;
}
#else
if ((localtime_r(&file_time, &tm_buf) == NULL) ||
(tm_buf.tm_year <= 110)) // cant believe we ended up in 1970
return NULL;
#endif
}
#if defined (_WIN32)
gotcreationtime:
#endif
datetime = malloc(sizeof(pdemo->date)); // mallocma balls
// US ppl are special (:
if (cv_demodateformat.value == 2)
format = "%m.%d.%Y";
else if (cv_demodateformat.value == 1)
format = "%d.%m.%Y";
else
{
const char *locale = setlocale(LC_TIME, NULL);
// no mallocma balls... :c
if (!datetime)
return NULL;
if (locale == NULL)
format = "%d.%m.%Y"; // fallback to non US format
else if (strstr(locale, "en_US"))
format = "%m.%d.%Y";
else
format = "%d.%m.%Y";
}
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
if (strftime(datetime, sizeof(pdemo->date), dateformat, &tm_buf) == 0)
{
free(datetime);
return NULL;
}
return datetime;
}
void G_LoadDemoTitle(menudemo_t *pdemo)
void G_LoadDemoTitle(menudemo_t *pdemo, const char *dateformat)
{
UINT8 infobuffer[96], *info_p;
UINT16 pdemoversion;
char *demodate = NULL;
size_t count;
memset(pdemo->date, 0, sizeof(pdemo->date));
FILE *handle = fopen(pdemo->filepath, "rb");
if (!handle)
{
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
@@ -2531,7 +2508,7 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
if (count < 96 || memcmp(info_p, DEMOHEADER, 12))
{
CONS_Alert(CONS_ERROR, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
return;
}
@@ -2541,8 +2518,6 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
pdemoversion = READUINT16(info_p);
memset(pdemo->date, 0, sizeof(pdemo->date));
switch (pdemoversion)
{
case DEMOVERSION: // latest always supported
@@ -2550,23 +2525,22 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
memcpy(pdemo->title, info_p, 64);
// demo date
demodate = G_GetDemoDate(pdemo);
char *demodate = G_GetDemoDate(pdemo, dateformat);
if (demodate)
{
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
free(demodate);
}
break;
#ifdef DEMO_COMPAT_100
case 0x0001:
sprintf(pdemo->title, "Legacy Replay");
snprintf(pdemo->title, sizeof(pdemo->title), "Legacy Replay");
break;
#endif
// too old, cannot support.
default:
CONS_Alert(CONS_ERROR, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemo->filepath);
sprintf(pdemo->title, "INVALID REPLAY");
snprintf(pdemo->title, sizeof(pdemo->title), "INVALID REPLAY");
}
}
@@ -2630,7 +2604,7 @@ void G_DoPlayDemo(char *defdemoname)
//FIL_DefaultExtension(defdemoname, ".lmp");
if (!FIL_ReadFile(defdemoname, &demobuf.buffer))
{
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
snprintf(msg, sizeof(msg), M_GetText("Failed to read file '%s'.\n"), defdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
gameaction = ga_nothing;
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
@@ -2642,7 +2616,7 @@ void G_DoPlayDemo(char *defdemoname)
// load demo resource from WAD
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
{
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
snprintf(msg, sizeof(msg), M_GetText("Failed to read lump '%s'.\n"), defdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
gameaction = ga_nothing;
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
@@ -2663,7 +2637,7 @@ void G_DoPlayDemo(char *defdemoname)
if (memcmp(demobuf.p, DEMOHEADER, 12))
{
snprintf(msg, 1024, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2689,7 +2663,7 @@ void G_DoPlayDemo(char *defdemoname)
#endif
// too old, cannot support.
default:
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2700,7 +2674,7 @@ void G_DoPlayDemo(char *defdemoname)
if (memcmp(demobuf.p, "PLAY", 4))
{
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2717,7 +2691,7 @@ void G_DoPlayDemo(char *defdemoname)
{
if (demoflags & DF_MULTIPLAYER)
{
snprintf(msg, 1024, M_GetText("%s is an alpha multiplayer replay and cannot be played.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s is an alpha multiplayer replay and cannot be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2744,31 +2718,31 @@ void G_DoPlayDemo(char *defdemoname)
switch (error)
{
case DFILE_ERROR_NOTLOADED:
snprintf(msg, 1024,
snprintf(msg, sizeof(msg),
"Required files for this demo are not loaded.\n\nUse\n\"playdemo %s -addfiles\"\nto load them and play the demo.\n",
pdemoname);
break;
case DFILE_ERROR_OUTOFORDER:
snprintf(msg, 1024,
snprintf(msg, sizeof(msg),
"Required files for this demo are loaded out of order.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n",
pdemoname);
break;
case DFILE_ERROR_INCOMPLETEOUTOFORDER:
snprintf(msg, 1024,
snprintf(msg, sizeof(msg),
"Required files for this demo are not loaded, and some are out of order.\n\nUse\n\"playdemo %s -addfiles\"\nto load needed files and play the demo.\n",
pdemoname);
break;
case DFILE_ERROR_CANNOTLOAD:
snprintf(msg, 1024,
snprintf(msg, sizeof(msg),
"Required files for this demo cannot be loaded.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n",
pdemoname);
break;
case DFILE_ERROR_EXTRAFILES:
snprintf(msg, 1024,
snprintf(msg, sizeof(msg),
"You have additional files loaded beyond the demo's file list.\n\nUse\n\"playdemo %s -force\"\nto play the demo anyway.\n",
pdemoname);
break;
@@ -2818,7 +2792,7 @@ void G_DoPlayDemo(char *defdemoname)
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || (W_CheckNumForName(G_BuildMapName(gamemap)) == LUMPERROR))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2829,15 +2803,15 @@ void G_DoPlayDemo(char *defdemoname)
if (demo.version == 0x0001)
{
// Player name
memcpy(player_names[0],demobuf.p,16);
memcpy(player_names[0], demobuf.p, 16);
demobuf.p += 16;
// Skin
memcpy(skin,demobuf.p,16);
memcpy(skin, demobuf.p, 16);
demobuf.p += 16;
// Color
memcpy(color,demobuf.p,16);
memcpy(color, demobuf.p, 16);
demobuf.p += 16;
demobuf.p += 5; // Backwards compat - some stats
@@ -2850,7 +2824,7 @@ void G_DoPlayDemo(char *defdemoname)
// Skin not loaded?
if (!SetPlayerSkin(0, skin))
{
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2860,7 +2834,7 @@ void G_DoPlayDemo(char *defdemoname)
// ...*map* not loaded?
if (!gamemap || (gamemap > NUMMAPS) || !mapheaderinfo[gamemap-1] || !(mapheaderinfo[gamemap-1]->menuflags & LF2_EXISTSHACK))
{
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2870,7 +2844,7 @@ void G_DoPlayDemo(char *defdemoname)
// Set color
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
if (fasticmp(KartColor_Names[i], color)) // SRB2kart
{
players[0].skincolor = i;
break;
@@ -2883,16 +2857,16 @@ void G_DoPlayDemo(char *defdemoname)
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
{
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s contains no data to be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
return;
}
memset(&oldcmd,0,sizeof(oldcmd));
memset(&oldghost,0,sizeof(oldghost));
memset(&ghostext,0,sizeof(ghostext));
memset(&oldcmd, 0, sizeof(oldcmd));
memset(&oldghost, 0, sizeof(oldghost));
memset(&ghostext, 0, sizeof(ghostext));
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
@@ -2921,7 +2895,7 @@ void G_DoPlayDemo(char *defdemoname)
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
{
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s contains no data to be played.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2970,7 +2944,7 @@ void G_DoPlayDemo(char *defdemoname)
if (modeattacking)
{
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2982,7 +2956,7 @@ void G_DoPlayDemo(char *defdemoname)
if (modeattacking && numslots > 1)
{
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
snprintf(msg, sizeof(msg), M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
CONS_Alert(CONS_ERROR, "%s", msg);
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
G_ResetDemoPlayback();
@@ -2996,16 +2970,16 @@ void G_DoPlayDemo(char *defdemoname)
players[p].spectator = spectator;
// Name
memcpy(player_names[p],demobuf.p,16);
memcpy(player_names[p], demobuf.p, 16);
demobuf.p += 16;
// Skin
memcpy(skin,demobuf.p,16);
memcpy(skin, demobuf.p, 16);
demobuf.p += 16;
SetPlayerSkin(p, skin);
// Color
memcpy(color,demobuf.p,16);
memcpy(color, demobuf.p, 16);
demobuf.p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
@@ -3223,15 +3197,15 @@ void G_AddGhost(char *defdemoname)
if (ghostversion == 0x0001)
{
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
memcpy(name, p,16);
memcpy(name, p, 16);
p += 16;
// Skin
memcpy(skin, p,16);
memcpy(skin, p, 16);
p += 16;
// Color
memcpy(color, p,16);
memcpy(color, p, 16);
p += 16;
// Ghosts do not have a player structure to put this in.
@@ -3383,7 +3357,7 @@ void G_AddGhost(char *defdemoname)
for (i = 0; i < MAXSKINCOLORS; i++)
{
if (fasticmp(KartColor_Names[i],color)) // SRB2kart
if (fasticmp(KartColor_Names[i], color)) // SRB2kart
{
gh->mo->color = (UINT8)i;
break;
@@ -3475,7 +3449,7 @@ void G_UpdateStaffGhostName(lumpnum_t l)
if (ghostversion == 0x0001)
{
// Player name
memcpy(dummystaffname, p,16);
memcpy(dummystaffname, p, 16);
dummystaffname[16] = '\0';
return; // Not really a failure but whatever
}
@@ -3512,10 +3486,11 @@ static INT32 restorecv_vidwait;
void G_TimeDemo(const char *name)
{
nodrawers = M_CheckParm("-nodraw");
noblit = M_CheckParm("-noblit");
restorecv_vidwait = cv_vidwait.value;
if (cv_vidwait.value)
CV_Set(&cv_vidwait, "0");
demo.timing = true;
singletics = true;
framecount = 0;
+3 -2
View File
@@ -82,7 +82,8 @@ typedef struct menudemo_s {
struct {
UINT8 ranking;
char name[17];
UINT8 skin, color;
skinnum_t skin;
UINT8 color;
UINT32 timeorscore;
} standings[MAXPLAYERS];
} menudemo_t;
@@ -97,7 +98,7 @@ void G_SetDemoTime(UINT32 ptime, UINT32 plap);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
void G_LoadDemoInfo(menudemo_t *pdemo);
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
void G_LoadDemoTitle(menudemo_t *pdemo, const char *dateformat); // For use in replay search feature
void G_DeferedPlayDemo(const char *demo);
typedef enum
+42 -69
View File
@@ -61,14 +61,11 @@
gameaction_t gameaction = 0;
gamestate_t gamestate = GS_NULL;
UINT8 ultimatemode = false;
boolean botingame = false;
UINT8 botskin = 0;
skinnum_t botskin = 0;
UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -87,7 +84,6 @@ INT16 maptol = 0;
UINT8 globalweather = 0;
INT32 curWeather = PRECIP_NONE;
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
INT16 lastmapsaved = 0; // Last map we auto-saved at
boolean gamecomplete = false;
UINT16 mainwads = 0;
@@ -108,7 +104,6 @@ INT32 consoleplayer = 0; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
tic_t gametic = 0;
tic_t levelstarttic = 0; // gametic at level start
UINT32 totalrings = 0; // for intermission
INT16 lastmap = 0; // last level you were at (returning from special stages)
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
@@ -186,9 +181,6 @@ boolean CheckForReverseGravity = false;
UINT16 invulntics = 20*TICRATE;
UINT16 sneakertics = 20*TICRATE;
UINT16 flashingtics = 3*TICRATE/2; // SRB2kart
UINT16 tailsflytics = 8*TICRATE;
UINT16 underwatertics = 30*TICRATE;
UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
UINT16 extralifetics = 4*TICRATE;
// SRB2kart
@@ -206,8 +198,6 @@ const INT32 wipeoutslowtime = 20;
const INT32 wantedreduce = 5*TICRATE;
const INT32 wantedfrequency = 10*TICRATE;
INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 introtoplay = 0;
@@ -463,34 +453,13 @@ consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, dr
static CV_PossibleValue_t cechotoggle_t[] = {{0, "Off"}, {1, "On"}, {2, "Console"}, {0, NULL}};
consvar_t cv_cechotoggle = {"show_cecho", "On", CV_SAVE, cechotoggle_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#if MAXPLAYERS > 16
#error "please update player_name table using the new value for MAXPLAYERS"
#endif
#ifdef SEENAMES
player_t *seenplayer = NULL; // player we're aiming at right now
#endif
char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
{
"Player 1",
"Player 2",
"Player 3",
"Player 4",
"Player 5",
"Player 6",
"Player 7",
"Player 8",
"Player 9",
"Player 10",
"Player 11",
"Player 12",
"Player 13",
"Player 14",
"Player 15",
"Player 16"
}; // SRB2kart - removed Players 17 through 32
// now automatically allocated in D_RegisterServerCommands
// so that it doesn't have to be updated depending on the value of MAXPLAYERS
char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
INT32 player_name_changes[MAXPLAYERS] = {};
INT16 rw_maximums[NUM_WEAPONS] =
@@ -635,14 +604,18 @@ const char *G_BuildMapName(INT32 map)
}
if (map < 100 && map >= 0) // ...but why use signed integer in first place? idk but this prevents warning (and potential buffer overflow lol)
sprintf(&mapname[3], "%.2d", map);
{
snprintf(&mapname[3], sizeof(mapname)-3, "%.2d", map);
}
else
{
mapname[3] = (char)('A' + (char)((map - 100) / 36));
if ((map - 100) % 36 < 10)
mapname[4] = (char)('0' + (char)((map - 100) % 36));
else
mapname[4] = (char)('A' + (char)((map - 100) % 36) - 10);
mapname[5] = '\0';
}
@@ -763,7 +736,7 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
if (!DigitalGamepadStyle(pnum) && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * deadzone) >> FRACBITS;
@@ -811,8 +784,8 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
const UINT8 forplayer = (ssplayer-1);
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !DigitalGamepadStyle(forplayer);
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && DigitalGamepadStyle(forplayer);
turnright = InputDown(gc_turnright, ssplayer);
turnleft = InputDown(gc_turnleft, ssplayer);
@@ -867,7 +840,8 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
{
INT32 axis = 0;
const boolean usejoystick = cv_usejoystick[(ssplayer-1)].value;
const UINT8 forplayer = (ssplayer-1);
const boolean usejoystick = cv_usejoystick[forplayer].value;
// check for inputs and return button commands
// for stuff like joining with item button, saltyhop, honking, etc.
@@ -903,7 +877,7 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
#undef CHECKINPUT
axis = JoyAxis(AXISLOOKBACK, ssplayer);
camspin[ssplayer-1] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
camspin[forplayer] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
// Reset to our spec player if we watch someone else.
if ((cmd->driftturn || cmd->buttons)
@@ -1000,10 +974,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
player_t *player = P_GetLocalPlayerForNum(forplayer);
camera_t *thiscam = &camera[forplayer];
const boolean freecam = camera[forplayer].freecam;
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
const boolean freecam = thiscam->freecam;
lang = localangle[forplayer];
laim = localaiming[forplayer];
@@ -1035,6 +1006,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
return;
}
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !DigitalGamepadStyle(forplayer);
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && DigitalGamepadStyle(forplayer);
usejoystick = (analogjoystickmove || gamepadjoystickmove);
turnright = InputDown(gc_turnright, ssplayer);
turnleft = InputDown(gc_turnleft, ssplayer);
@@ -1298,8 +1272,6 @@ static void G_DoLoadLevel(boolean resetplayer)
// Make sure objectplace is OFF when you first start the level!
OP_ResetObjectplace();
levelstarttic = gametic; // for time calculation
if (wipegamestate == GS_LEVEL)
wipegamestate = -1; // force a wipe
@@ -1321,6 +1293,7 @@ static void G_DoLoadLevel(boolean resetplayer)
{
// fail so reset game stuff
Command_ExitGame_f();
P_FreeCorruptMapWarnings();
return;
}
@@ -1354,6 +1327,8 @@ static void G_DoLoadLevel(boolean resetplayer)
// clear hud messages remains (usually from game startup)
CON_ClearHUD();
// print any map errors now due to clearhud above :chaosleep:
P_PrintCorruptMapWarnings();
server_lagless = !cv_gentlemens.value;
@@ -2655,12 +2630,18 @@ mapthing_t *G_FindRaceStart(INT32 playernum)
// Just spawn there.
//return playerstarts[0];
#if MAXPLAYERS > 16
//this section courtesy of fickle - v1.1 battle royale
// screw collision chex
return playerstarts[pos % numcoopstarts];
#else
if (P_IsLocalPlayerNum(playernum))
{
CONS_Alert(CONS_WARNING, "Could not spawn at any Race starts!\n");
}
return NULL;
#endif
}
if (P_IsLocalPlayerNum(playernum))
@@ -3353,18 +3334,6 @@ static void G_DoStartVote(void)
gameaction = ga_nothing;
}
//
// G_UseContinue
//
void G_UseContinue(void)
{
if (gamestate == GS_LEVEL && !netgame && !multiplayer)
{
gameaction = ga_startcont;
lastdraw = true;
}
}
static void G_DoStartContinue(void)
{
I_Assert(!netgame && !multiplayer);
@@ -3403,7 +3372,7 @@ static void G_DoContinued(void)
token = 0;
// Reset # of lives
pl->lives = (ultimatemode) ? 1 : 3;
pl->lives = 3;
D_MapChange(gamemap, gametype, false, false, 0, false, false);
@@ -3807,7 +3776,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
startonmapnum = mapoverride;
#endif
sprintf(savename, savegamename, slot);
snprintf(savename, sizeof(savename), savegamename, slot);
length = FIL_ReadFile(savename, &save.buffer);
if (!length)
@@ -3819,7 +3788,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
save.p = save.buffer;
memset(vcheck, 0, sizeof (vcheck));
sprintf(vcheck, "version %d", VERSION);
snprintf(vcheck, sizeof(vcheck), "version %d", VERSION);
if (!fastcmp((const char *)save.p, (const char *)vcheck))
{
@@ -3885,8 +3854,8 @@ void G_SaveGame(UINT32 savegameslot)
const char *backup;
savebuffer_t save = {};
sprintf(savename, savegamename, savegameslot);
backup = va("%s",savename);
snprintf(savename, sizeof(savename), savegamename, savegameslot);
backup = va("%s", savename);
// save during evaluation or credits? game's over, folks!
if (gamestate == GS_CREDITS || gamestate == GS_EVALUATION)
@@ -3904,8 +3873,8 @@ void G_SaveGame(UINT32 savegameslot)
return;
}
memset(name, 0, sizeof (name));
sprintf(name, "version %d", VERSION);
memset(name, 0, sizeof(name));
snprintf(name, sizeof(name), "version %d", VERSION);
WRITEMEM(save.p, name, VERSIONSIZE);
P_SaveGame(&save);
@@ -4111,6 +4080,7 @@ char *G_BuildMapTitle(INT32 mapnum)
const char *actnum = NULL;
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
if (strlen(mapheaderinfo[mapnum-1]->zonttl) > 0)
{
zonetext = M_GetText(mapheaderinfo[mapnum-1]->zonttl);
@@ -4121,6 +4091,7 @@ char *G_BuildMapTitle(INT32 mapnum)
zonetext = M_GetText("Zone");
len += strlen(zonetext) + 1; // ' ' + zonetext
}
if (strlen(mapheaderinfo[mapnum-1]->actnum) > 0)
{
actnum = M_GetText(mapheaderinfo[mapnum-1]->actnum);
@@ -4132,10 +4103,12 @@ char *G_BuildMapTitle(INT32 mapnum)
if (!title)
return NULL;
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
snprintf(title, len, "%s", mapheaderinfo[mapnum-1]->lvlttl);
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
if (actnum) sprintf(title + strlen(title), " %s", actnum);
if (zonetext)
snprintf(title + strlen(title), len - strlen(title), " %s", zonetext);
if (actnum)
snprintf(title + strlen(title), len - strlen(title), " %s", actnum);
}
return title;
+6 -9
View File
@@ -39,12 +39,8 @@ extern INT32 player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
// gametic at level start
extern tic_t levelstarttic;
// for modding?
extern INT16 prevmap, nextmap;
extern INT32 gameovertics;
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
extern INT16 rw_maximums[NUM_WEAPONS];
@@ -122,10 +118,11 @@ extern consvar_t cv_driftsparkpulse;
extern consvar_t cv_gravstretch;
extern consvar_t cv_sloperoll;
extern consvar_t cv_sliptideroll;
extern consvar_t cv_stairjank;
extern consvar_t cv_stairjanksfx;
extern consvar_t cv_slamsound;
extern consvar_t cv_sloperolldist;
extern consvar_t cv_sparkroll;
extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
@@ -231,10 +228,11 @@ void G_SaveGameData(boolean force);
void G_SaveGame(UINT32 slot);
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
#define G_RaceGametype() (G_IsGameType(GT_RACE))
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
#define G_RaceGametype() (G_IsGameType(GT_RACE))
#define G_TagGametype() (G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK))
#define G_GametypeHasTeams() (UNLIKELY(G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF)))
#define G_TagGametype() (UNLIKELY(G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK)))
FUNCINLINE static ATTRINLINE boolean G_IsGameType(int type)
{
@@ -252,7 +250,6 @@ UINT8 G_GetGametypeColor(INT16 gt);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
void G_UseContinue(void);
void G_AfterIntermission(void);
void G_EndGame(void); // moved from y_inter.c/h and renamed
+51 -13
View File
@@ -66,13 +66,30 @@ consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
consvar_t cv_rumble_strength[MAXSPLITSCREENPLAYERS] = {
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
};
#define IMPL_RUMBLE_TYPE(type)\
consvar_t cv_rumble_##type [MAXSPLITSCREENPLAYERS] = {\
{"rumble_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
{"rumble2_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
{"rumble3_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},\
{"rumble4_" #type, "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}\
};
IMPL_RUMBLE_TYPE(spinout);
IMPL_RUMBLE_TYPE(sneakerboost);
IMPL_RUMBLE_TYPE(offroad);
IMPL_RUMBLE_TYPE(bananadrag);
IMPL_RUMBLE_TYPE(stairjank);
IMPL_RUMBLE_TYPE(brakedrift);
IMPL_RUMBLE_TYPE(driftcharge);
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
@@ -81,6 +98,7 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadifunfocused = {"gamepadunfocused", "Off", CV_SAVE|CV_CALL, CV_OnOff, I_SetJoystickFocus, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -1035,8 +1053,8 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
// doesent need to be super precise
// but ensure this is within range (0-65535)
// placed here so it applies to lua aswell
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumble_strength[playernum].value), UINT16_MAX);
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumble_strength[playernum].value), UINT16_MAX);
I_GamepadRumble(playernum, low_strength, high_strength, duration);
}
@@ -1058,7 +1076,7 @@ void G_DeviceRumbleTick(void)
{
UINT8 i;
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL || demo.playback)
{
return;
}
@@ -1089,6 +1107,11 @@ void G_DeviceRumbleTick(void)
const player_t *player = P_GetLocalPlayerForNum(i);
if (!player)
{
continue;
}
// allow lua to do some crap for spectators
if (player->spectator || !player->mo)
{
@@ -1104,17 +1127,20 @@ void G_DeviceRumbleTick(void)
continue;
}
if (player->kartstuff[k_spinouttimer])
if (cv_rumble_spinout[i].value
&& player->kartstuff[k_spinouttimer])
{
//low = high = FRACUNIT / 6;
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
}
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
else if (cv_rumble_sneakerboost[i].value
&& (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2))))
{
low = high = RUMBLE_STRONG;
}
else if ((player->kartstuff[k_offroad])
&& player->speed != 0
else if (cv_rumble_offroad[i].value
&& (player->kartstuff[k_offroad])
&& (player->speed != 0)
&& P_IsObjectOnGround(player->mo))
{
// weaken this depending on if you got hyu or invinc
@@ -1131,26 +1157,37 @@ void G_DeviceRumbleTick(void)
low = high = RUMBLE_MODERATE;
}
}
else if ((player->kartstuff[k_bananadrag] > TICRATE)
&& player->speed != 0
else if (cv_rumble_bananadrag[i].value
&& (player->kartstuff[k_bananadrag] > TICRATE)
&& (player->speed != 0)
&& P_IsObjectOnGround(player->mo))
{
if (leveltime & 1) // this is actually funny lel
high = RUMBLE_MODERATE;
}
else if (cv_rumble_stairjank[i].value
&& (player->stairjank > 8)
&& (player->speed != 0)
&& P_IsObjectOnGround(player->mo))
{
low = high = RUMBLE_VERYWEAK;
}
if (player->kartstuff[k_brakedrift])
if (cv_rumble_brakedrift[i].value
&& player->kartstuff[k_brakedrift])
{
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
}
// pulse when gettin new driftlevel
// let this come last
if (player->kartstuff[k_driftcharge]
if (cv_rumble_driftcharge[i].value
&& player->kartstuff[k_driftcharge]
&& player->driftlevel)
{
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
// make it rumble slightly longer the higher your driftlevel!
if (player->driftlevel == 2)
lenght = 114;
else if (player->driftlevel == 3)
@@ -1213,7 +1250,8 @@ const char *G_KeynumToString(INT32 keynum)
return keynames[j].name;
// create a name for unknown keys
sprintf(keynamestr, "KEY%d", keynum);
snprintf(keynamestr, sizeof(keynamestr), "KEY%d", keynum);
return keynamestr;
}
+16 -5
View File
@@ -100,9 +100,10 @@ typedef enum
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable
gc_director,
gc_freecam, // Toggle for freecam while ingame
gc_camfloat, // alternative button for raising cam
gc_camsink, // alternative button for sinking
// freecam specific controls
gc_freecam, // Toggle for freecam while ingame
gc_camfloat, // alternative button for raising camera
gc_camsink, // alternative button for sinking camera
gc_strafeleft,
gc_straferight,
num_gamecontrols
@@ -112,10 +113,20 @@ typedef enum
extern consvar_t cv_mousexsens, cv_mouseysens;
extern consvar_t cv_controlperkey;
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_strength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_spinout[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_sneakerboost[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_offroad[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_bananadrag[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_stairjank[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_brakedrift[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble_driftcharge[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadifunfocused;
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
+2 -2
View File
@@ -52,10 +52,10 @@ typedef enum
} gameaction_t;
extern gamestate_t gamestate;
extern UINT8 ultimatemode; // was sk_insane
extern gameaction_t gameaction;
extern boolean botingame;
extern UINT8 botskin, botcolor;
extern skinnum_t botskin;
extern UINT8 botcolor;
#endif //__G_STATE__
+6 -5
View File
@@ -35,7 +35,7 @@ static int finalVertexArrayAllocSize = 65536;
// not gonna use this for now, just sort by color and change state when it changes
// later maybe when using vertex attributes if it's needed
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
static PolygonArrayEntry* polygonArray = NULL; // contains the polygon data from DrawPolygon, waiting to be processed
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
static int polygonArraySize = 0;
static int polygonArrayAllocSize = 65536;
@@ -171,8 +171,8 @@ static int comparePolygons(const void *p1, const void *p2)
// special case with signedness to prevent overflowing
// FIXME: check for prediction slowdowns!
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
const int shader1 = (poly1->hash & 0x80000000) ? -1 : poly1->shader;
const int shader2 = (poly2->hash & 0x80000000) ? -1 : poly2->shader;
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
@@ -183,6 +183,7 @@ static int comparePolygons(const void *p1, const void *p2)
UINT32 downloaded1 = poly1->texture ? poly1->texture->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
UINT32 downloaded2 = poly2->texture ? poly2->texture->downloaded : 0;
diff64 = downloaded1 - downloaded2;
if (diff64 != 0) return diff64;
@@ -213,8 +214,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
const GLMipmap_t *texture2 = poly2->hash & 0x80000000 ? NULL : poly2->texture;
const GLMipmap_t *texture1 = (poly1->hash & 0x80000000) ? NULL : poly1->texture;
const GLMipmap_t *texture2 = (poly2->hash & 0x80000000) ? NULL : poly2->texture;
// skywalls and horizon lines must retain their order for horizon lines to work
if (!texture1 && !texture2)
+381 -247
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File diff suppressed because it is too large. Load diff
+43 -40
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@@ -446,7 +446,7 @@ typedef struct
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTextureSet_t *gl_textures; // For all textures
static GLMapTextureSet_t *gl_textures = NULL; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -555,7 +555,8 @@ static void HWR_FreePatchCache(boolean freeall)
callback = FreeColormapsCallback;
//Z_IterateTags(PU_PATCH, PU_PATCH_ROTATED, callback);
Z_IterateTags(PU_PATCH, PU_PATCH, callback);
//Z_IterateTags(PU_PATCH, PU_PATCH_LOWPRIORITY, callback); // we dont really need to free low priority patches here as P_FreeLevelState takes care of them
Z_IterateTag(PU_PATCH, callback);
Z_IterateTags(PU_SPRITE, PU_HUDGFX, callback);
}
@@ -570,7 +571,8 @@ void HWR_ClearAllTextures(void)
/*static void HWR_FreeColormapCache(void)
{
HWR_FreePatchCache(false);
}*/
}
*/
void HWR_InitMapTextures(void)
{
@@ -612,27 +614,28 @@ void HWR_FreeMapTextures(void)
gl_numtextures = 0;
}
#define NAME flatcheck
#define KEY_TY UINT32
#define HASH_FN vt_hash_integer
#define CMPR_FN vt_cmpr_integer
#include "../verstable.h"
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
flatcheck flatpresent;
flatcheck_init(&flatpresent);
size_t i, j;
size_t i;
INT32 k;
// FIXME: this needs to account for FOFs to properly work
#ifdef GLENCORE
if (encoremap)
{
return;
}
#endif
// special case for encore
#if 0
#ifdef GLENCORE
if (encoremap)
{
// go through all sectors to determine if it should be remapped for encore
for (i = 0; i < numsectors; i++)
{
size_t j;
sector_t *sec = &sectors[i];
// gotta check sector floor and ceiling
@@ -666,6 +669,7 @@ static void HWR_PrecacheLevelFlats(void)
}
}
else
#endif
#endif
{
// on non encore we have it simple
@@ -674,11 +678,7 @@ static void HWR_PrecacheLevelFlats(void)
{
const levelflat_t *levelflat = &levelflats[i];
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
{
HWR_GetFlat(levelflat->lumpnum, false);
flatcheck_insert(&flatpresent, levelflat->lumpnum);
}
HWR_GetFlat(levelflat->lumpnum, false);
if (levelflat->speed) // is it an animated flat ?
{
@@ -686,17 +686,11 @@ static void HWR_PrecacheLevelFlats(void)
for (k = 0; k < levelflat->numpics; k++)
{
lumpnum_t lump = levelflat->baselumpnum + k;
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
{
HWR_GetFlat(lump, false);
flatcheck_insert(&flatpresent, lump);
}
HWR_GetFlat(lump, false);
}
}
}
}
flatcheck_cleanup(&flatpresent);
}
static void HWR_PrecacheLevelTextures(void)
@@ -720,13 +714,13 @@ static void HWR_PrecacheLevelTextures(void)
{
const line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
const boolean noencoremap = (encoremap && (line->flags & ML_TFERLINE));
#endif
// two sides
for (j = 0; j < 2; j++)
{
// check if single-sided linedef
if (line->sidenum[j] == 0xffff)
if (line->sidenum[j] == NO_INDEX)
continue;
const side_t *side = &sides[line->sidenum[j]];
@@ -737,25 +731,27 @@ static void HWR_PrecacheLevelTextures(void)
{
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= (signed)gl_numtextures)
if (texnum <= 0 || (unsigned)texnum >= gl_numtextures)
continue;
if (texturepresent[texnum])
continue;
if (!(texturepresent[texnum] & 1))
{
texturepresent[texnum] |= 1;
HWR_GetTexture(texnum, false);
}
#ifdef GLENCORE
texturepresent[texnum] = 1|noencoremap;
#else
texturepresent[texnum] = 1;
#endif
HWR_GetTexture(texnum, false);
#ifdef GLENCORE
if (noencoremap & 2)
if (noencoremap
&& !(texturepresent[texnum] & 2))
{
texturepresent[texnum] |= 2;
HWR_GetTexture(texnum, true);
}
#endif
}
}
}
// check for animated textures
for (anim = anims; anim < lastanim; anim++)
{
if (!anim->istexture)
@@ -774,6 +770,7 @@ static void HWR_PrecacheLevelTextures(void)
{
HWR_GetTexture(animtexnum, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
@@ -895,7 +892,7 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
GLMapTexture_t *gltex;
GLMipmap_t *glMipmap;
if (tex < 0 || tex >= (signed)gl_numtextures)
if (tex < 0 || (unsigned)tex >= gl_numtextures)
{
#ifdef PARANOIA
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
@@ -989,18 +986,18 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
flat[steppy] = glMipmap->colormap->source[flat[steppy]];
}
#endif
if (haschromakey)
{
const char *flatname = W_CheckNameForNum(flatlumpnum);
// hack for gba rainbow roads cyan floors
if (UNLIKELY(memcmp(flatname, "GBA_RRF5", 8) == 0 && flatname[8] == 0))
if (UNLIKELY(flatname && memcmp(flatname, "GBA_RRF5", 8) == 0 && flatname[8] == 0))
{
glMipmap->flags &= ~TF_CHROMAKEYED;
}
}
#endif
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
@@ -1127,7 +1124,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
{
HWR_LoadPatchMipmap(patch, glMipmap);
}
return;
}
@@ -1309,6 +1308,7 @@ void HWR_SetPalette(RGBA_t *palette)
crushed_palette[i].s.blue = (UINT8)(fblue / 31.0f * 255.0f);
crushed_palette[i].s.alpha = 255;
}
GL_SetScreenPalette(crushed_palette);
}
else
@@ -1386,6 +1386,7 @@ void HWR_SetMapPalette(void)
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
// we got the RGB palette now, but we need it in RGBA format.
for (i = 0; i < 256; i++)
{
@@ -1394,6 +1395,7 @@ void HWR_SetMapPalette(void)
RGBA_converted[i].s.blue = *(RGB_data++);
RGBA_converted[i].s.alpha = 255;
}
palette = RGBA_converted;
}
@@ -1401,6 +1403,7 @@ void HWR_SetMapPalette(void)
if (memcmp(mapPalette, palette, sizeof(mapPalette)))
{
memcpy(mapPalette, palette, sizeof(mapPalette));
// in palette rendering mode, this means that all rgba textures now have wrong colors
// and the lookup table is outdated
HWR_SetPaletteLookup(mapPalette);
+6 -5
View File
@@ -319,16 +319,17 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
double clipfov;
double floatangle;
angle_t a1;
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
float tilt;
// If the pitch is larger than this you can look all around at a FOV of 90
if (abs((signed)tiltangle) > 46 * ANG1)
return 0xffffffff;
tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
// ok, this is a gross hack that barely works...
// but at least it doesn't overestimate too much...
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
-1
View File
@@ -96,7 +96,6 @@ typedef struct
typedef struct
{
float x, y, z;
fixed_t x2, y2, z2;
} polyvertex_t;
// a convex 'plane' polygon, clockwise order
+22 -18
View File
@@ -32,20 +32,6 @@
#include <fcntl.h>
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
@@ -57,8 +43,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
float cx, cy;
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
GLPatch_t *hwrPatch;
@@ -72,6 +57,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -244,8 +232,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
float cx, cy;
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
@@ -258,6 +245,9 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (alphalevel >= 10 && alphalevel < 13)
return;
cx = FIXED_TO_FLOAT(x);
cy = FIXED_TO_FLOAT(y);
const float fvw = (float)vid.width;
const float fvh = (float)vid.height;
@@ -964,6 +954,20 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
#endif
#ifndef USE_PNG
typedef struct
{
UINT8 id_field_length ; // 1
UINT8 color_map_type ; // 2
UINT8 image_type ; // 3
UINT8 dummy[5] ; // 4, 8
INT16 x_origin ; // 9, 10
INT16 y_origin ; //11, 12
INT16 width ; //13, 14
INT16 height ; //15, 16
UINT8 image_pix_size ; //17
UINT8 image_descriptor; //18
} ATTRPACK TGAHeader; // sizeof is 18
// --------------------------------------------------------------------------
// save screenshots with TGA format
// --------------------------------------------------------------------------
+6 -1
View File
@@ -32,8 +32,12 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
void GL_SetTransform(FTransform *stransform);
void GL_SetBlend(FBITFIELD PolyFlags);
void GL_SetPalette(RGBA_t *palette);
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
void GL_EnableStencilTest(void);
void GL_DisableStencilTest(void);
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
@@ -63,7 +67,7 @@ void GL_FlushScreenTextures(void);
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height);
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
@@ -72,6 +76,7 @@ void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
boolean GL_CompileShader(int slot);
void GL_SetShader(int slot);
void GL_UnSetShader(void);
void GL_EnableShader(void);
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
+3 -3
View File
@@ -34,8 +34,8 @@ typedef struct gl_vissprite_s
float gz, gzt;
float tz;
float scale;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
//float spritexscale, spriteyscale;
//float spritexoffset, spriteyoffset;
patch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
@@ -54,7 +54,7 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
// --------
extern extrasubsector_t *extrasubsectors;
#ifdef PARANOIA
extern size_t addsubsector;
extern size_t num_extra_subsector;
#endif
void HWR_FreeExtraSubsectors(void);
+608 -610
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File diff suppressed because it is too large. Load diff
+8 -3
View File
@@ -102,7 +102,7 @@ void HWR_SetViewSize(void);
void HWR_AddCommands(void);
void HWR_RenderPlayerView(void);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level);
void HWR_ClearSkyDome(void);
void HWR_BuildSkyDome(void);
@@ -151,14 +151,19 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
}
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
{
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
}
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader)
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height)
{
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height, useshader);
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height);
}
// hw_main.c: Segs
+12 -10
View File
@@ -1146,15 +1146,18 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Look at HWR_ProjectSprite for more
{
md2_t *md2s;
int skinnum;
md2_t *md2s = NULL;
int skinnum = 0;
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
INT32 durs = spr->mobj->state->tics;
INT32 tics = spr->mobj->tics;
//mdlframe_t *next = NULL;
//const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj)); // :chaosleep:
const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !(spr->mobj->frame & FF_HORIZONTALFLIP));
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
spritedef_t *sprdef;
spriteframe_t *sprframe;
spriteinfo_t *sprinfo;
@@ -1218,7 +1221,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
skinnum = (skin_t *)spr->mobj->localskin - skins;
}
}
else
else if (spr->mobj->skin)
{
md2s = md2_playermodels;
skinnum = (skin_t *)spr->mobj->skin - skins;
@@ -1244,7 +1247,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
if (!md2->model)
{
CONS_Debug(DBG_RENDER, "Loading model... (%s, %s)", sprnames[spr->mobj->sprite], md2->filename);
sprintf(filename, "mdls/%s", md2->filename);
snprintf(filename, sizeof(filename), "mdls/%s", md2->filename);
md2->model = md2_readModel(filename);
if (md2->model)
@@ -1400,12 +1403,11 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
const angle_t sliptideroll = ((cv_sliptideroll.value && spr->mobj->player) ? spr->mobj->player->sliproll : 0);
const SINT8 flipfactor = flip ? -1 : 1;
const angle_t thingrollangle = (spr->mobj->rollangle - spr->mobj->temprollangle);
if (spr->mobj->rollangle || sliptideroll)
if (thingrollangle || sliptideroll)
{
angle_t rollang = sliptideroll
? (spr->mobj->rollangle) + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])
: (spr->mobj->rollangle);
angle_t rollang = sliptideroll ? (thingrollangle + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])) : thingrollangle;
rollang *= flipfactor;
@@ -1481,7 +1483,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
{
char filename[64];
CONS_Debug(DBG_RENDER, "Loading model... (%s)\n", md2->filename);
sprintf(filename, "mdls/%s", md2->filename);
snprintf(filename, sizeof(filename), "mdls/%s", md2->filename);
md2->model = md2_readModel(filename);
if (md2->model)
+1 -57
View File
@@ -275,13 +275,6 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
return NULL;
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
//size_t fileLen;
//int i, j;
//size_t namelen;
//char *texturefilename;
texPos = strchr(fileName, '/');
if (texPos)
@@ -318,8 +311,6 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->numMeshes = 1; // MD2 only has one mesh
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, NULL);
retModel->meshes[0].numFrames = header->numFrames;
// const float WUNITS = 1.0f;
// float dataScale = WUNITS;
// Tris and ST are simple structures that can be straight-copied
tris = (md2triangle_t*)&buffer[header->offsetTris];
@@ -355,47 +346,6 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->materials[t].specular[3] = 1.0f;
retModel->materials[t].shininess = 0.0f;
retModel->materials[t].spheremap = false;
/* retModel->materials[t].texture = Texture::ReadTexture((char*)texturefilename, ZT_TEXTURE);
if (!systemSucks)
{
// Check for a normal map...??
char openfilename[1024];
char normalMapName[1024];
strcpy(normalMapName, texturefilename);
size_t len = strlen(normalMapName);
char *ptr = &normalMapName[len];
ptr--; // z
ptr--; // u
ptr--; // b
ptr--; // .
*ptr++ = '_';
*ptr++ = 'n';
*ptr++ = '.';
*ptr++ = 'b';
*ptr++ = 'u';
*ptr++ = 'z';
*ptr++ = '\0';
sprintf(openfilename, "%s/%s", "textures", normalMapName);
// Convert backslashes to forward slashes
for (int k = 0; k < 1024; k++)
{
if (openfilename[k] == '\0')
break;
if (openfilename[k] == '\\')
openfilename[k] = '/';
}
Resource::resource_t *res = Resource::Open(openfilename);
if (res)
{
Resource::Close(res);
retModel->materials[t].lightmap = Texture::ReadTexture(normalMapName, ZT_TEXTURE);
}
}*/
}
retModel->meshes[0].numTriangles = header->numTris;
@@ -425,15 +375,11 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, NULL);
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, NULL);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, NULL);
vertptr = retModel->meshes[0].tinyframes[i].vertices;
normptr = retModel->meshes[0].tinyframes[i].normals;
// tanptr = retModel->meshes[0].tinyframes[i].tangents;
retModel->meshes[0].tinyframes[i].material = &retModel->materials[0];
framePtr++; // Advance to vertex list
@@ -509,9 +455,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
md2frame_t *framePtr = (md2frame_t*)ptr;
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
// if (retModel->materials[0].lightmap)
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
//float *vertptr, *normptr;
normptr = (float*)retModel->meshes[0].frames[i].normals;
vertptr = (float*)retModel->meshes[0].frames[i].vertices;
trisPtr = tris;
+4 -83
View File
@@ -154,7 +154,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
char *buffer;
int surfEnd;
int i, t;
int matCount;
//int matCount;
FILE *f;
if (!latlnginit)
@@ -227,7 +227,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
matCount = 0;
//matCount = 0;
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
{
int j;
@@ -237,54 +237,12 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
mdShader = (md3Shader*)((char*)mdS + mdS->offsetShaders);
for (j = 0; j < mdS->numShaders; j++, matCount++)
for (j = 0; j < mdS->numShaders; j++ /*, matCount++*/)
{
size_t len = strlen(mdShader[j].name);
mdShader[j].name[len-1] = 'z';
mdShader[j].name[len-2] = 'u';
mdShader[j].name[len-3] = 'b';
// Load material
/* retModel->materials[matCount].texture = Texture::ReadTexture(mdShader[j].name, ZT_TEXTURE);
if (!systemSucks)
{
// Check for a normal map...??
char openfilename[1024];
char normalMapName[1024];
strcpy(normalMapName, mdShader[j].name);
len = strlen(normalMapName);
char *ptr = &normalMapName[len];
ptr--; // z
ptr--; // u
ptr--; // b
ptr--; // .
*ptr++ = '_';
*ptr++ = 'n';
*ptr++ = '.';
*ptr++ = 'b';
*ptr++ = 'u';
*ptr++ = 'z';
*ptr++ = '\0';
sprintf(openfilename, "%s/%s", "textures", normalMapName);
// Convert backslashes to forward slashes
for (int k = 0; k < 1024; k++)
{
if (openfilename[k] == '\0')
break;
if (openfilename[k] == '\\')
openfilename[k] = '/';
}
Resource::resource_t *res = Resource::Open(openfilename);
if (res)
{
Resource::Close(res);
retModel->materials[matCount].lightmap = Texture::ReadTexture(normalMapName, ZT_TEXTURE);
}
}*/
}
retModel->meshes[i].numFrames = mdS->numFrames;
@@ -305,19 +263,15 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
{
short *vertptr;
char *normptr;
// char *tanptr;
int k;
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, NULL);
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, NULL);
// if (retModel->materials[0].lightmap)
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, NULL);
vertptr = retModel->meshes[i].tinyframes[j].vertices;
normptr = retModel->meshes[i].tinyframes[j].normals;
// tanptr = retModel->meshes[i].tinyframes[j].tangents;
retModel->meshes[i].tinyframes[j].material = &retModel->materials[i];
for (k = 0; k < mdS->numVerts; k++)
@@ -384,8 +338,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
// if (retModel->materials[i].lightmap)
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
vertptr = retModel->meshes[i].frames[j].vertices;
normptr = retModel->meshes[i].frames[j].normals;
retModel->meshes[i].frames[j].material = &retModel->materials[i];
@@ -471,38 +424,6 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
}
}
}
/*
// Tags?
retModel->numTags = mdh->numTags;
retModel->maxNumFrames = mdh->numFrames;
retModel->tags = (tag_t*)Z_Calloc(sizeof(tag_t) * retModel->numTags * mdh->numFrames, ztag);
md3Tag *mdTag = (md3Tag*)&buffer[mdh->offsetTags];
tag_t *curTag = retModel->tags;
for (i = 0; i < mdh->numFrames; i++)
{
int j;
for (j = 0; j < retModel->numTags; j++, mdTag++)
{
strcpys(curTag->name, mdTag->name, sizeof(curTag->name) / sizeof(char));
curTag->transform.m[0][0] = mdTag->axis[0];
curTag->transform.m[0][1] = mdTag->axis[1];
curTag->transform.m[0][2] = mdTag->axis[2];
curTag->transform.m[1][0] = mdTag->axis[3];
curTag->transform.m[1][1] = mdTag->axis[4];
curTag->transform.m[1][2] = mdTag->axis[5];
curTag->transform.m[2][0] = mdTag->axis[6];
curTag->transform.m[2][1] = mdTag->axis[7];
curTag->transform.m[2][2] = mdTag->axis[8];
curTag->transform.m[3][0] = mdTag->origin[0] * WUNITS;
curTag->transform.m[3][1] = mdTag->origin[1] * WUNITS;
curTag->transform.m[3][2] = mdTag->origin[2] * WUNITS;
curTag->transform.m[3][3] = 1.0f;
Matrix::Rotate(&curTag->transform, 90.0f, &Vector::Xaxis);
curTag++;
}
}*/
free(buffer);
+7 -7
View File
@@ -80,8 +80,8 @@ void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
gl_portal_t *portal = HWR_Portal_Add(seg);
// Offset the portal view by the linedef centers
line_t* start = &lines[line1];
line_t* dest = &lines[line2];
line_t* start = &lines[line1];
line_t* dest = &lines[line2];
angle_t dangle = R_PointToAngle2(0, 0, dest->dx, dest->dy) - R_PointToAngle2(start->dx, start->dy, 0, 0);
@@ -99,7 +99,7 @@ void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
dest_c.y = dest->v1->y/2 + dest->v2->y/2;
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
angtopoint += dangle;
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
@@ -170,7 +170,7 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
HWR_PortalFrame(portal);
// call HWR_RenderViewpoint
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
HWR_RenderPortalViewpoint(portal, stencil_level + 1);
// return to current frame
if (rootportal)
@@ -220,9 +220,9 @@ boolean HWR_PortalCheckBBox(const fixed_t *bspcoord)
if (!portalclipline)
return true;
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXBOTTOM]))
{
return true;
+14 -19
View File
@@ -76,35 +76,30 @@
//
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
// dither shader based on
// https://github.com/hughsk/glsl-dither/blob/master/8x8.glsl
// https://github.com/libretro/glsl-shaders/blob/master/dithering/shaders/bayer_4x4.glsl
// adapted and messed about to work with srb2 and scale per resolution
#define GLSL_DOOM_COLORMAP_DITHER \
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
"float endResolutionx = scr_resolution.x;\n" \
"float endResolutiony = scr_resolution.y;\n" \
"if (scr_resolution.x > 1280.0) {\n" \
"endResolutionx = scr_resolution.x * 0.5;\n" \
"}\n" \
"if (scr_resolution.y > 720.0) {\n" \
"endResolutiony = scr_resolution.y * 0.5;\n" \
"}\n" \
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
"endResolutionx = endResolutionx * scaleFactor;\n" \
"endResolutiony = endResolutiony * scaleFactor;\n" \
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
"patscale = max(floor(patscale + 0.5), 1.0);\n" \
"patscale = 1.0 / patscale;\n" \
"ivec2 p = ivec2(mod(floor(position * patscale), 4.0));\n" \
"float depthfactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
"float bayerMatrix[4*4] = float[4*4](\n" \
"0.0, 8.0, 2.0, 10.0,\n" \
"12.0, 4.0, 14.0, 6.0,\n" \
"3.0, 11.0, 1.0, 9.0,\n" \
"15.0, 7.0, 13.0, 5.0\n" \
");\n" \
"float threshold = 16.0;\n" \
"#ifdef SRB2_PALETTE_RENDERING\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
"#else\n" \
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
"threshold = 11.0;\n" \
"#endif\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
"threshold = (1.0 - pow(depthfactor, 2.0)) * (bayerMatrix[p.y*4 + p.x] / threshold);\n" \
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, depthfactor);\n"
#define GLSL_DOOM_COLORMAP_NODITHER \
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
-549
View File
@@ -1,549 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief Windows specific part of the OpenGL API for Doom Legacy
///
/// TODO:
/// - check if windowed mode works
/// - support different pixel formats
#if defined (_WIN32)
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
#include <windows.h>
#include <time.h>
#include "r_opengl.h"
// **************************************************************************
// GLOBALS
// **************************************************************************
#ifdef DEBUG_TO_FILE
static unsigned long nb_frames = 0;
static clock_t my_clock;
FILE *gllogstream;
#endif
static HDC hDC = NULL; // the window's device context
static HGLRC hGLRC = NULL; // the OpenGL rendering context
static HWND hWnd = NULL;
static BOOL WasFullScreen = FALSE;
static void UnSetRes(void);
#ifdef USE_WGL_SWAP
PFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;
#endif
PFNglClear pglClear;
PFNglGetIntegerv pglGetIntegerv;
PFNglGetString pglGetString;
#define MAX_VIDEO_MODES 32
static vmode_t video_modes[MAX_VIDEO_MODES];
INT32 oglflags = 0;
// **************************************************************************
// FUNCTIONS
// **************************************************************************
// -----------------+
// APIENTRY DllMain : DLL Entry Point,
// : open/close debug log
// Returns :
// -----------------+
BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
DWORD fdwReason, // reason for calling function
LPVOID lpvReserved) // reserved
{
// Perform actions based on the reason for calling.
UNREFERENCED_PARAMETER(lpvReserved);
switch (fdwReason)
{
case DLL_PROCESS_ATTACH:
// Initialize once for each new process.
// Return FALSE to fail DLL load.
#ifdef DEBUG_TO_FILE
gllogstream = fopen("ogllog.txt", "wt");
if (gllogstream == NULL)
return FALSE;
#endif
DisableThreadLibraryCalls(hinstDLL);
break;
case DLL_THREAD_ATTACH:
// Do thread-specific initialization.
break;
case DLL_THREAD_DETACH:
// Do thread-specific cleanup.
break;
case DLL_PROCESS_DETACH:
// Perform any necessary cleanup.
#ifdef DEBUG_TO_FILE
if (gllogstream)
{
fclose(gllogstream);
gllogstream = NULL;
}
#endif
break;
}
return TRUE; // Successful DLL_PROCESS_ATTACH.
}
#ifdef STATIC_OPENGL
#define pwglGetProcAddress wglGetProcAddress;
#define pwglCreateContext wglCreateContext;
#define pwglDeleteContext wglDeleteContext;
#define pwglMakeCurrent wglMakeCurrent;
#else
static HMODULE OGL32;
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
static PFNwglGetProcAddress pwglGetProcAddress;
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
static PFNwglCreateContext pwglCreateContext;
typedef BOOL (WINAPI *PFNwglDeleteContext) (HGLRC hglrc);
static PFNwglDeleteContext pwglDeleteContext;
typedef BOOL (WINAPI *PFNwglMakeCurrent) (HDC hdc, HGLRC hglrc);
static PFNwglMakeCurrent pwglMakeCurrent;
#endif
#ifndef STATIC_OPENGL
void *GetGLFunc(const char *proc)
{
void *func = NULL;
if (pwglGetProcAddress)
func = pwglGetProcAddress(proc);
if (!func)
func = GetProcAddress(OGL32, proc);
return func;
}
#endif
boolean LoadGL(void)
{
#ifndef STATIC_OPENGL
OGL32 = LoadLibrary("OPENGL32.DLL");
if (!OGL32)
return 0;
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
pwglCreateContext = GetGLFunc("wglCreateContext");
pwglDeleteContext = GetGLFunc("wglDeleteContext");
pwglMakeCurrent = GetGLFunc("wglMakeCurrent");
#endif
return SetupGLfunc();
}
// -----------------+
// SetupPixelFormat : Set the device context's pixel format
// Note : Because we currently use only the desktop's BPP format, all the
// : video modes in Doom Legacy OpenGL are of the same BPP, thus the
// : PixelFormat is set only once.
// : Setting the pixel format more than once on the same window
// : doesn't work. (ultimately for different pixel formats, we
// : should close the window, and re-create it)
// -----------------+
int SetupPixelFormat(INT32 WantColorBits, INT32 WantStencilBits, INT32 WantDepthBits)
{
static DWORD iLastPFD = 0;
INT32 nPixelFormat;
PIXELFORMATDESCRIPTOR pfd =
{
sizeof (PIXELFORMATDESCRIPTOR), // size
1, // version
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA, // color type
32 /*WantColorBits*/, // cColorBits : prefered color depth
0, 0, // cRedBits, cRedShift
0, 0, // cGreenBits, cGreenShift
0, 0, // cBlueBits, cBlueShift
0, 0, // cAlphaBits, cAlphaShift
0, // cAccumBits
0, 0, 0, 0, // cAccum Red/Green/Blue/Alpha Bits
0, // cDepthBits (0,16,24,32)
0, // cStencilBits
0, // cAuxBuffers
PFD_MAIN_PLANE, // iLayerType
0, // reserved, must be zero
0, 0, 0, // dwLayerMask, dwVisibleMask, dwDamageMask
};
DWORD iPFD = (WantColorBits<<16) | (WantStencilBits<<8) | WantDepthBits;
pfd.cDepthBits = (BYTE)WantDepthBits;
pfd.cStencilBits = (BYTE)WantStencilBits;
if (iLastPFD)
{
DBG_Printf("WARNING : SetPixelFormat() called twise not supported by all drivers !\n");
}
// set the pixel format only if different than the current
if (iPFD == iLastPFD)
return 2;
else
iLastPFD = iPFD;
DBG_Printf("SetupPixelFormat() - %d ColorBits - %d StencilBits - %d DepthBits\n",
WantColorBits, WantStencilBits, WantDepthBits);
nPixelFormat = ChoosePixelFormat(hDC, &pfd);
if (nPixelFormat == 0)
DBG_Printf("ChoosePixelFormat() FAILED\n");
if (SetPixelFormat(hDC, nPixelFormat, &pfd) == 0)
{
DBG_Printf("SetPixelFormat() FAILED\n");
return 0;
}
return 1;
}
// -----------------+
// SetRes : Set a display mode
// Notes : pcurrentmode is actually not used
// -----------------+
static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
{
LPCSTR renderer;
BOOL WantFullScreen = !(lvid->u.windowed); //(lvid->u.windowed ? 0 : CDS_FULLSCREEN);
UNREFERENCED_PARAMETER(pcurrentmode);
DBG_Printf ("SetMode(): %dx%d %d bits (%s)\n",
lvid->width, lvid->height, lvid->bpp*8,
WantFullScreen ? "fullscreen" : "windowed");
hWnd = lvid->WndParent;
// BP : why flush texture ?
// if important flush also the first one (white texture) and restore it !
Flush(); // Flush textures.
// TODO: if not fullscreen, skip display stuff and just resize viewport stuff ...
// Exit previous mode
//if (hGLRC) //Hurdler: TODO: check if this is valid
// UnSetRes();
if (WasFullScreen)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN); //switch in and out of fullscreen
// Change display settings.
if (WantFullScreen)
{
DEVMODE dm;
ZeroMemory(&dm, sizeof (dm));
dm.dmSize = sizeof (dm);
dm.dmPelsWidth = lvid->width;
dm.dmPelsHeight = lvid->height;
dm.dmBitsPerPel = lvid->bpp*8;
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
if (ChangeDisplaySettings(&dm, CDS_TEST) != DISP_CHANGE_SUCCESSFUL)
return -2;
if (ChangeDisplaySettings(&dm, CDS_FULLSCREEN) !=DISP_CHANGE_SUCCESSFUL)
return -3;
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP|WS_VISIBLE);
// faB : book says to put these, surely for windowed mode
//WS_CLIPCHILDREN|WS_CLIPSIBLINGS);
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, lvid->width, lvid->height, SWP_NOACTIVATE|SWP_NOZORDER);
}
else
{
RECT bounds;
INT32 x, y;
INT32 w = lvid->width, h = lvid->height;
GetWindowRect(hWnd, &bounds);
bounds.right = bounds.left+w;
bounds.bottom = bounds.top+h;
AdjustWindowRectEx(&bounds, GetWindowLong(hWnd, GWL_STYLE), (GetMenu(hWnd) != NULL), 0);
w = bounds.right-bounds.left;
h = bounds.bottom-bounds.top;
x = (GetSystemMetrics(SM_CXSCREEN)-w)/2;
y = (GetSystemMetrics(SM_CYSCREEN)-h)/2;
SetWindowPos(hWnd, NULL, x, y, w, h, SWP_NOACTIVATE|SWP_NOZORDER);
}
if (!hDC)
hDC = GetDC(hWnd);
if (!hDC)
{
DBG_Printf("GetDC() FAILED\n");
return 0;
}
{
INT32 res;
// Set res.
res = SetupPixelFormat(lvid->bpp*8, 0, 16);
if (res == 0)
return 0;
else if (res == 1)
{
// Exit previous mode
if (hGLRC)
UnSetRes();
hGLRC = pwglCreateContext(hDC);
if (!hGLRC)
{
DBG_Printf("pwglCreateContext() FAILED\n");
return 0;
}
if (!pwglMakeCurrent(hDC, hGLRC))
{
DBG_Printf("wglMakeCurrent() FAILED\n");
return 0;
}
}
}
gl_extensions = pglGetString(GL_EXTENSIONS);
// Get info and extensions.
//BP: why don't we make it earlier ?
//Hurdler: we cannot do that before intialising gl context
renderer = (LPCSTR)pglGetString(GL_RENDERER);
DBG_Printf("Vendor : %s\n", pglGetString(GL_VENDOR));
DBG_Printf("Renderer : %s\n", renderer);
DBG_Printf("Version : %s\n", pglGetString(GL_VERSION));
DBG_Printf("Extensions : %s\n", gl_extensions);
// BP: disable advenced feature that don't work on somes hardware
// Hurdler: Now works on G400 with bios 1.6 and certified drivers 6.04
if (strstr(renderer, "810")) oglflags |= GLF_NOZBUFREAD;
DBG_Printf("oglflags : 0x%X\n", oglflags);
#ifdef USE_WGL_SWAP
if (isExtAvailable("WGL_EXT_swap_control",gl_extensions))
wglSwapIntervalEXT = GetGLFunc("wglSwapIntervalEXT");
else
wglSwapIntervalEXT = NULL;
#endif
if (isExtAvailable("GL_EXT_texture_filter_anisotropic",gl_extensions))
pglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maximumAnisotropy);
else
maximumAnisotropy = 0;
SetupGLFunc13();
screen_depth = (GLbyte)(lvid->bpp*8);
if (screen_depth > 16)
textureformatGL = GL_RGBA;
else
textureformatGL = GL_RGB5_A1;
GL_SetModelView(lvid->width, lvid->height);
GL_SetStates();
// we need to clear the depth buffer. Very important!!!
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
lvid->buffer = NULL; // unless we use the software view
lvid->direct = NULL; // direct access to video memory, old DOS crap
WasFullScreen = WantFullScreen;
return 1; // on renvoie une valeur pour dire que cela s'est bien pass�
}
// -----------------+
// UnSetRes : Restore the original display mode
// -----------------+
static void UnSetRes(void)
{
DBG_Printf("UnSetRes()\n");
pwglMakeCurrent(hDC, NULL);
pwglDeleteContext(hGLRC);
hGLRC = NULL;
if (WasFullScreen)
ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
}
// -----------------+
// GetModeList : Return the list of available display modes.
// Returns : pvidmodes - points to list of detected OpenGL video modes
// : numvidmodes - number of detected OpenGL video modes
// -----------------+
EXPORT void HWRAPI(GetModeList) (vmode_t** pvidmodes, INT32 *numvidmodes)
{
INT32 i;
#if 1
INT32 iMode;
/*
faB test code
Commented out because there might be a problem with combo (Voodoo2 + other card),
we need to get the 3D card's display modes only.
*/
(*pvidmodes) = &video_modes[0];
// Get list of device modes
for (i = 0,iMode = 0; iMode < MAX_VIDEO_MODES; i++)
{
DEVMODE Tmp;
ZeroMemory(&Tmp, sizeof (Tmp));
Tmp.dmSize = sizeof (Tmp);
if (!EnumDisplaySettings(NULL, i, &Tmp))
break;
// add video mode
if (Tmp.dmBitsPerPel == 16 &&
(iMode == 0 || !
(Tmp.dmPelsWidth == video_modes[iMode-1].width &&
Tmp.dmPelsHeight == video_modes[iMode-1].height)
)
)
{
video_modes[iMode].pnext = &video_modes[iMode+1];
video_modes[iMode].windowed = 0; // fullscreen is the default
video_modes[iMode].misc = 0;
video_modes[iMode].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[iMode].name, "%dx%d", (INT32)Tmp.dmPelsWidth, (INT32)Tmp.dmPelsHeight);
DBG_Printf ("Mode: %s\n", video_modes[iMode].name);
video_modes[iMode].width = Tmp.dmPelsWidth;
video_modes[iMode].height = Tmp.dmPelsHeight;
video_modes[iMode].bytesperpixel = Tmp.dmBitsPerPel/8;
video_modes[iMode].rowbytes = Tmp.dmPelsWidth * video_modes[iMode].bytesperpixel;
video_modes[iMode].pextradata = NULL;
video_modes[iMode].setmode = SetRes;
iMode++;
}
}
(*numvidmodes) = iMode;
#else
// classic video modes (fullscreen/windowed)
// Added some. Tails
INT32 res[][2] = {
{ 320, 200},
{ 320, 240},
{ 400, 300},
{ 512, 384},
{ 640, 400},
{ 640, 480},
{ 800, 600},
{ 960, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280,1024},
{1600,1000},
{1680,1050},
{1920,1200},
};
HDC bpphdc;
INT32 iBitsPerPel;
DBG_Printf ("HWRAPI GetModeList()\n");
bpphdc = GetDC(NULL); // on obtient le bpp actuel
iBitsPerPel = GetDeviceCaps(bpphdc, BITSPIXEL);
ReleaseDC(NULL, bpphdc);
(*pvidmodes) = &video_modes[0];
(*numvidmodes) = sizeof (res) / sizeof (res[0]);
for (i = 0; i < (*numvidmodes); i++)
{
video_modes[i].pnext = &video_modes[i+1];
video_modes[i].windowed = 0; // fullscreen is the default
video_modes[i].misc = 0;
video_modes[i].name = malloc(12 * sizeof (CHAR));
sprintf(video_modes[i].name, "%dx%d", res[i][0], res[i][1]);
DBG_Printf ("Mode: %s\n", video_modes[i].name);
video_modes[i].width = res[i][0];
video_modes[i].height = res[i][1];
video_modes[i].bytesperpixel = iBitsPerPel/8;
video_modes[i].rowbytes = res[i][0] * video_modes[i].bytesperpixel;
video_modes[i].pextradata = NULL;
video_modes[i].setmode = SetRes;
}
#endif
video_modes[(*numvidmodes)-1].pnext = NULL;
}
// -----------------+
// Shutdown : Shutdown OpenGL, restore the display mode
// -----------------+
EXPORT void HWRAPI(Shutdown) (void)
{
#ifdef DEBUG_TO_FILE
long nb_centiemes;
DBG_Printf ("HWRAPI Shutdown()\n");
nb_centiemes = ((clock()-my_clock)*100)/CLOCKS_PER_SEC;
DBG_Printf("Nb frames: %li; Nb sec: %2.2f -> %2.1f fps\n",
nb_frames, nb_centiemes/100.0f, (100*nb_frames)/(double)nb_centiemes);
#endif
Flush();
// Exit previous mode
if (hGLRC)
UnSetRes();
if (hDC)
{
ReleaseDC(hWnd, hDC);
hDC = NULL;
}
FreeLibrary(OGL32);
DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}
// -----------------+
// FinishUpdate : Swap front and back buffers
// -----------------+
void GL_FinishUpdate (INT32 waitvbl)
{
#ifdef USE_WGL_SWAP
static INT32 oldwaitvbl = 0;
#else
UNREFERENCED_PARAMETER(waitvbl);
#endif
// DBG_Printf ("FinishUpdate()\n");
#ifdef DEBUG_TO_FILE
if ((++nb_frames)==2) // on ne commence pas � la premi�re frame
my_clock = clock();
#endif
#ifdef USE_WGL_SWAP
if (oldwaitvbl != waitvbl && wglSwapIntervalEXT)
wglSwapIntervalEXT(waitvbl);
oldwaitvbl = waitvbl;
#endif
SwapBuffers(hDC);
}
#endif
+70 -36
View File
@@ -776,15 +776,15 @@ static int GLFramebuffer_CheckExt(void)
// gl versions from 2.1 may still support framebuffer objects
// maybe, just maybe, we support the standart extensions
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions)
&& GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions)
&& GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
if (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) &&
GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) &&
GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions))
return FBO_ARB;
// nope, try the older 2.1 extensions
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions)
&& GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions)
&& GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
if (GL_isExtAvailable("GL_EXT_framebuffer_no_attachments", gl_extensions) &&
GL_isExtAvailable("GL_EXT_framebuffer_object", gl_extensions) &&
GL_isExtAvailable("GL_EXT_framebuffer_sRGB", gl_extensions))
{
// perhaps we may even support a stencil attachment
if (GL_isExtAvailable("GL_EXT_packed_depth_stencil", gl_extensions))
@@ -885,7 +885,7 @@ void SetupGLFunc4(void)
{ \
GL_MSG_Warning("failed to get OpenGL FBO function: %s\n", #func); \
GL_DBG_Printf("\nFBO: No framebuffer object support\n"); \
supportFBO = false; \
supportFBO = FBO_NONE; \
return; \
} \
@@ -1068,6 +1068,13 @@ void GL_SetShader(int slot)
gl_shadersenabled = false;
}
void GL_EnableShader(void)
{
// we can just use GL_Shader_SetUniforms as itll enable the shader for us
// and handle any failures
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
}
void GL_UnSetShader(void)
{
if (gl_shadersenabled) // don't repeatedly call glUseProgram if not needed
@@ -1115,7 +1122,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
if ((fabsf(deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
{
return;
}
@@ -1277,7 +1284,7 @@ void GL_SetStates(void)
pglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
pglEnable(GL_STENCIL_TEST);
pglDisable(GL_STENCIL_TEST);
pglEnable(GL_DEPTH_TEST); // check the depth buffer
pglDepthMask(GL_TRUE); // enable writing to depth buffer
pglClearDepth(1.0f);
@@ -1307,6 +1314,16 @@ void GL_SetStates(void)
#endif
}
void GL_EnableStencilTest(void)
{
pglEnable(GL_STENCIL_TEST);
}
void GL_DisableStencilTest(void)
{
pglDisable(GL_STENCIL_TEST);
}
// -----------------+
// DeleteTexture : Deletes a texture from the GPU and frees its data
// -----------------+
@@ -1448,6 +1465,19 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
if (tex != HWD_SCREENTEXTURE_GENERIC2)
GL_DrawScreenTexture(tex, NULL, 0);
#ifdef USE_FBO_OGL
// FIXME: this is incredibly stupid
// but the final screen texture will NOT be drawn in the downsample fbo
if (tex == HWD_SCREENTEXTURE_GENERIC2 &&
UseScreenFBO() && HWR_ShouldUsePaletteRendering())
{
GL_SetShader(HWR_GetShaderFromTarget(SHADER_PALETTE_POSTPROCESS));
GL_EnableShader();
GL_DrawScreenTexture(HWD_SCREENTEXTURE_GENERIC2, NULL, 0);
GL_UnSetShader();
}
#endif
image = malloc(screen_width*screen_height*3);
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
pglReadPixels(0, 0, screen_width, screen_height, GL_RGB, GL_UNSIGNED_BYTE, image);
@@ -1566,6 +1596,7 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
else
angle = (float)N_PI_DEMI;
dx = sinf(angle) / (float)screen_width;
dy = cosf(angle) / (float)screen_height;
@@ -1680,7 +1711,7 @@ static void GL_SetBlendMode(FBITFIELD flags)
void GL_SetBlend(FBITFIELD PolyFlags)
{
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;;
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Skydecal|PF_Invisible))
{
@@ -1900,6 +1931,7 @@ static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD, UINT32
{
if (samplePoint[p].s.alpha == 0)
continue;
sumR += samplePoint[p].s.red;
sumG += samplePoint[p].s.green;
sumB += samplePoint[p].s.blue;
@@ -2472,7 +2504,7 @@ void GL_RenderSkyDome(gl_sky_t *sky)
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
// Build the sky dome! Yes!
if (sky->rebuild)
if (sky->rebuild || !sky->vbo)
{
// delete VBO when already exists
if (sky->vbo)
@@ -2897,7 +2929,7 @@ void GL_CreateModelVBOs(model_t *model)
}
}
#define BUFFER_OFFSET(i) ((char*)(i))
#define BUFFER_OFFSET(i) ((void*)(i))
void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics, INT32 nextFrameIndex, FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
{
@@ -3190,8 +3222,8 @@ void GL_SetTransform(FTransform *stransform)
{
float dy = stransform->viewaiming * 2;
if (stransform->fliptype == TRANSFORM_FLIP
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
if (stransform->fliptype == TRANSFORM_FLIP ||
stransform->fliptype == TRANSFORM_MIRRORFLIP)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
@@ -3216,7 +3248,7 @@ void GL_SetTransform(FTransform *stransform)
#ifdef USE_FBO_OGL
static void GL_Framebuffer_DeleteAttachments(void)
{
if (!supportFBO || !framebufferobject.init)
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
// Unbind the framebuffer
@@ -3236,21 +3268,13 @@ static void GL_Framebuffer_DeleteAttachments(void)
static void GL_Framebuffer_Generate(void)
{
if (!supportFBO || framebufferobject.init || !UseScreenFBO())
if (supportFBO == FBO_NONE || framebufferobject.init || !UseScreenFBO())
return;
// Generate the framebuffer
if (!framebufferobject.fboobj)
pglGenFramebuffers(1, &framebufferobject.fboobj);
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
// if this fails, dont retry it a gazillion times
// this wouldnt recover
supportFBO = false;
return;
}
// Bind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
@@ -3259,15 +3283,15 @@ static void GL_Framebuffer_Generate(void)
{
pglGenTextures(1, &framebufferobject.tex);
pglBindTexture(GL_TEXTURE_2D, framebufferobject.tex);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, screen_width, screen_height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, screen_width, screen_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
pglBindTexture(GL_TEXTURE_2D, 0);
// Attach the framebuffer texture to the framebuffer
pglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, framebufferobject.tex, 0);
pglBindTexture(GL_TEXTURE_2D, 0);
}
// Generate the renderbuffer
@@ -3302,6 +3326,18 @@ static void GL_Framebuffer_Generate(void)
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
}
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
//pglGetError(); TODO:implement this or smth
GL_MSG_Error("GL_Framebuffer_Generate: Failed to create Framebuffer Object");
// if this fails, dont retry it a gazillion times
// this wouldnt recover
supportFBO = FBO_NONE;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
return;
}
// Unbind the framebuffer
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
@@ -3310,7 +3346,7 @@ static void GL_Framebuffer_Generate(void)
void GL_Framebuffer_Unbind(void)
{
if (!supportFBO || !framebufferobject.init)
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
@@ -3319,18 +3355,22 @@ void GL_Framebuffer_Unbind(void)
void GL_Framebuffer_Enable(void)
{
if (!supportFBO || !UseScreenFBO())
if (supportFBO == FBO_NONE || !UseScreenFBO())
return;
GL_Framebuffer_Generate();
// failed
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
}
void GL_Framebuffer_Disable(void)
{
if (!supportFBO || !framebufferobject.init)
if (supportFBO == FBO_NONE || !framebufferobject.init)
return;
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
@@ -3718,7 +3758,7 @@ void GL_MakeScreenTexture(int tex)
tex_downloaded = screenTextures[tex];
}
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader)
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
{
float xfix, yfix;
float origaspect, newaspect;
@@ -3771,9 +3811,6 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
if (useshader)
pglUseProgram(gl_shaders[SHADER_PALETTE_POSTPROCESS].program); // Final postprocess step of palette rendering, after everything else has been drawn.
pglColor4ubv(white);
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
@@ -3781,9 +3818,6 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
if (useshader)
pglUseProgram(0);
tex_downloaded = screenTextures[tex];
}
-79
View File
@@ -1,79 +0,0 @@
[Project]
FileName=r_opengl.dev
Name=r_opengl
Ver=1
IsCpp=1
Type=3
Compiler=-D_M_IX86=500_@@_-Wall_@@_-D_WINDOWS_@@_-DUSE_WGL_SWAP_@@_-Os_@@_-fomit-frame-pointer_@@_
CppCompiler=
Includes=
Linker=--def ../r_mingw.def_@@_-lgdi32_@@_
Libs=
UnitCount=3
Folders=
ObjFiles=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Icon=
ExeOutput=C:\srb2demo2
ObjectOutput=..\..\..\objs\Mingw\r_opengl
OverrideOutput=1
OverrideOutputName=r_opengl.dll
HostApplication=
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=00000000000000000111d0
UseCustomMakefile=0
CustomMakefile=
[Unit1]
FileName=ogl_win.c
Folder=
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit2]
FileName=r_opengl.c
Folder=
Compile=1
CompileCpp=0
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit3]
FileName=r_opengl.h
Folder=
Compile=1
CompileCpp=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=0.1
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=r_opengl.exe
ProductName=r_opengl
ProductVersion=0.1
AutoIncBuildNr=0
-105
View File
@@ -1,105 +0,0 @@
# Microsoft Developer Studio Project File - Name="r_opengl" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=r_opengl - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "r_opengl.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "r_opengl.mak" CFG="r_opengl - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "r_opengl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "r_opengl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "r_opengl - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "r_opengl___Win32_Release"
# PROP BASE Intermediate_Dir "r_opengl___Win32_Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\..\bin\VC\Release\r_opengl"
# PROP Intermediate_Dir "..\..\..\objs\VC\Release\r_opengl"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_OPENGL_EXPORTS" /YX /FD /c
# ADD CPP /nologo /G5 /W3 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USE_WGL_SWAP" /FR /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x80c /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\r_opengl.pdb" /machine:I386 /out:"C:\srb2demo2\r_opengl.dll"
# SUBTRACT LINK32 /pdb:none /debug
!ELSEIF "$(CFG)" == "r_opengl - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "..\..\..\objs\Debug"
# PROP BASE Intermediate_Dir "..\..\..\objs\Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\..\bin\VC\Debug\r_opengl"
# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\r_opengl"
# PROP Ignore_Export_Lib 1
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "R_OPENGL_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /G6 /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "USE_WGL_SWAP" /FR /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x80c /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 user32.lib gdi32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\r_opengl.pdb" /debug /machine:I386 /out:"C:\srb2demo2\r_opengld.dll" /pdbtype:sept
# SUBTRACT LINK32 /pdb:none
!ENDIF
# Begin Target
# Name "r_opengl - Win32 Release"
# Name "r_opengl - Win32 Debug"
# Begin Source File
SOURCE=.\ogl_win.c
# End Source File
# Begin Source File
SOURCE=.\r_opengl.c
# End Source File
# Begin Source File
SOURCE=.\r_opengl.h
# End Source File
# End Target
# End Project
+10 -8
View File
@@ -135,8 +135,7 @@ HMS_on_read (char *s, size_t _1, size_t n, void *userdata)
return n;
}
static struct HMS_buffer *
HMS_connect (const char *format, ...)
static struct HMS_buffer *HMS_connect(const char *format, ...)
{
va_list ap;
CURL *curl;
@@ -174,7 +173,7 @@ HMS_connect (const char *format, ...)
if (cv_masterserver_token.string && cv_masterserver_token.string[0])
{
quack_token = curl_easy_escape(curl, cv_masterserver_token.string, 0);
token_length = ( sizeof "&token="-1 )+ strlen(quack_token);
token_length = ( sizeof "&token="-1 ) + strlen(quack_token);
}
else
{
@@ -186,27 +185,30 @@ HMS_connect (const char *format, ...)
I_lock_mutex(&hms_api_mutex);
#endif
seek = strlen(hms_api) + 1;/* + '/' */
seek = strlen(hms_api) + 1; /* + '/' */
va_start (ap, format);
url = malloc(seek + vsnprintf(NULL, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
size_t url_size = (seek + vsnprintf(NULL, 0, format, ap) +
sizeof HMS_QUERY_VERSION - 1 +
token_length + 1);
url = malloc(url_size);
va_end (ap);
sprintf(url, "%s/", hms_api);
snprintf(url, seek + 1, "%s/", hms_api);
#ifdef HAVE_THREADS
I_unlock_mutex(hms_api_mutex);
#endif
va_start (ap, format);
seek += vsprintf(&url[seek], format, ap);
seek += vsnprintf(&url[seek], url_size - seek, format, ap);
va_end (ap);
strcpy(&url[seek], HMS_QUERY_VERSION);
seek += sizeof HMS_QUERY_VERSION - 1;
if (quack_token)
sprintf(&url[seek], "&token=%s", quack_token);
snprintf(&url[seek], url_size - seek, "&token=%s", quack_token);
Printf_url(url);
+180 -234
View File
@@ -115,154 +115,12 @@ static patch_t *songcreditbg = NULL;
// -------
static void HU_DrawRankings(void);
consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
//======================================================================
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
char *shiftxform = NULL;
char english_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!', '"', '#', '$', '%', '&',
'"', // shift-'
'(', ')', '*', '+',
'<', // shift-,
'_', // shift--
'>', // shift-.
'?', // shift-/
')', // shift-0
'!', // shift-1
'@', // shift-2
'#', // shift-3
'$', // shift-4
'%', // shift-5
'^', // shift-6
'&', // shift-7
'*', // shift-8
'(', // shift-9
':',
':', // shift-;
'<',
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', // shift-[
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
'}', // shift-]
'"', '_',
'~', // shift-`
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127
};
char french_shiftxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
')', // shift-)
'*', '+',
'?', // shift-,
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
'+', // shift-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'8', //shift-_
'`',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'{', '|', '}', '~', 127,
128, 129,
'2',
131, 132,
'0',
134,
'9',
136, 137,
'7',
139, 140,
'%'
};
char french_altgrxform[] =
{
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
31,
' ', '!',
'#', //altgr-"
'#', '$', '%', '&',
'{', //altgr-'
'[', //altgr-(
']', //altgr-)
'*', '+', ',',
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
'[', '\\', ']', '^',
'\\', //altgr-backslash
'`',
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
'{', '|', '}', '~', 127,
128, 129,
'~',
131, 132,
'@',
134,
'^',
136, 137,
'`',
139, 140,
KEY_FR_U_GRAVE
};
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
INT32 HU_FallBackFrSpecialLetter(INT32 key)
{
switch(key){
case KEY_FR_E_AIGUE: return 'e';
case KEY_FR_E_GRAVE: return 'e';
case KEY_FR_C_CEDILLE: return 'c';
case KEY_FR_A_GRAVE: return 'a';
case KEY_FR_U_GRAVE: return 'u';
default: return key;
}
}
// stuff from SRB2-Banpyura thx alot! :3
consvar_t cv_chat_xoffset = {"chat_xoffset", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chat_yoffset = {"chat_yoffset", "0", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_chat_showlimit = {"chat_showlimit", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static char cechotext[1024];
static tic_t cechotimer = 0;
@@ -280,6 +138,7 @@ static void Command_Say_f(void);
static void Command_Sayto_f(void);
static void Command_Sayteam_f(void);
static void Command_CSay_f(void);
static void Command_Mute_f(void);
static void Got_Saycmd(const UINT8 **p, INT32 playernum);
void HU_LoadGraphics(void)
@@ -295,14 +154,14 @@ void HU_LoadGraphics(void)
for (i = 0; i < HU_FONTSIZE; i++, j++)
{
// cache the heads-up font for entire game execution
sprintf(buffer, "STCFN%.3d", j);
snprintf(buffer, sizeof(buffer), "STCFN%.3d", j);
if (W_CheckNumForName(buffer) == LUMPERROR)
hu_font[i] = NULL;
else
hu_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
// tiny version of the heads-up font
sprintf(buffer, "TNYFN%.3d", j);
snprintf(buffer, sizeof(buffer), "TNYFN%.3d", j);
if (W_CheckNumForName(buffer) == LUMPERROR)
tny_font[i] = NULL;
else
@@ -329,7 +188,7 @@ void HU_LoadGraphics(void)
for (i = 0; i < KART_FONTSIZE; i++, j++)
{
// cache the heads-up font for entire game execution
sprintf(buffer, "MKFNT%.3d", j);
snprintf(buffer, sizeof(buffer), "MKFNT%.3d", j);
if (W_CheckNumForName(buffer) == LUMPERROR)
kart_font[i] = NULL;
else
@@ -340,7 +199,7 @@ void HU_LoadGraphics(void)
j = LT_FONTSTART;
for (i = 0; i < LT_FONTSIZE; i++)
{
sprintf(buffer, "LTFNT%.3d", j);
snprintf(buffer, sizeof(buffer), "LTFNT%.3d", j);
j++;
if (W_CheckNumForName(buffer) == LUMPERROR)
@@ -353,7 +212,7 @@ void HU_LoadGraphics(void)
j = CRED_FONTSTART;
for (i = 0; i < CRED_FONTSIZE; i++)
{
sprintf(buffer, "CRFNT%.3d", j);
snprintf(buffer, sizeof(buffer), "CRFNT%.3d", j);
j++;
if (W_CheckNumForName(buffer) == LUMPERROR)
@@ -365,11 +224,11 @@ void HU_LoadGraphics(void)
// cache numbers too!
for (i = 0; i < 10; i++)
{
sprintf(buffer, "STTNUM%d", i);
snprintf(buffer, sizeof(buffer), "STTNUM%d", i);
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "PINGN%d", i);
snprintf(buffer, sizeof(buffer), "PINGN%d", i);
pingnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "OPPRNK0%d", i);
snprintf(buffer, sizeof(buffer), "OPPRNK0%d", i);
ranknum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
@@ -381,7 +240,7 @@ void HU_LoadGraphics(void)
// cache ping gfx:
for (i = 0; i < 5; i++)
{
sprintf(buffer, "PINGGFX%d", i+1);
snprintf(buffer, sizeof(buffer), "PINGGFX%d", i+1);
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
@@ -407,8 +266,7 @@ void HU_Init(void)
COM_AddCommand("csay", Command_CSay_f);
RegisterNetXCmd(XD_SAY, Got_Saycmd);
// set shift translation table
shiftxform = english_shiftxform;
COM_AddCommand("muteplayer", Command_Mute_f);
if (dedicated || rendermode == render_none)
return;
@@ -435,11 +293,6 @@ void HU_Start(void)
headsupactive = true;
}
void HU_Shiftform(void)
{
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
}
//======================================================================
// EXECUTION
//======================================================================
@@ -619,9 +472,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
strlcat(msg, COM_Argv(ix + usedargs), msgspace);
}
const size_t msglength = strlen(msg);
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
{
// what we're gonna do now is check if the node exists
// with that logic, characters 4 and 5 are our numbers:
@@ -675,7 +526,7 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
}
SendNetXCmd(XD_SAY, buf, msglength + 1 + msg-buf);
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
}
/** Send a message to everyone.
@@ -926,12 +777,11 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
return;
}
const size_t msglength = strlen(msg);
//check for invalid characters (0x80 or above)
{
size_t i;
const size_t j = msglength;
const size_t j = strlen(msg);
for (i = 0; i < j; i++)
{
if (msg[i] & 0x80)
@@ -978,7 +828,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
}
// Handle "/me" actions, but only in messages to everyone.
if (target == 0 && msglength > 4 && strnicmp(msg, "/me ", 4) == 0)
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
{
msg += 4;
action = true;
@@ -1118,7 +968,7 @@ void HU_Ticker(void)
size_t i = 0;
// handle spam while we're at it:
for(; (i < MAXPLAYERS); i++)
for (; (i < MAXPLAYERS); i++)
{
if (stop_spamming[i] > 0)
stop_spamming[i]--;
@@ -1134,7 +984,8 @@ void HU_Ticker(void)
}
}
if (cechotimer > 0) --cechotimer;
if (cechotimer > 0)
--cechotimer;
// Animate the desynch dots
if (hu_resynching
@@ -1176,21 +1027,42 @@ static boolean HU_clearChatSpaces(void)
return nothingbutspaces;
}
static void DoMute(const char *name)
static void DoMute(const char *name, boolean chat)
{
INT32 pnum = D_LookupPlayer(name);
if (pnum < 0)
// Shortcut to reuse this function for console and chat command
#define PRINT(msg, sound) do { \
if (chat) \
HU_AddChatText((msg), (sound)); \
else \
CONS_Printf("%s\n", msg); \
} while (0)
if (pnum < 0 || !playeringame[pnum])
{
HU_AddChatText("\x85""ERROR: \x80Player not found.", false);
PRINT("\x85""ERROR: \x80Player not found.", false);
return;
}
player_muted[pnum] = !player_muted[pnum];
HU_AddChatText(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
PRINT(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
if (player_muted[pnum])
HU_AddChatText("Use same command to unmute them.", false);
PRINT("Use same command to unmute them.", false);
#undef PRINT
}
static void Command_Mute_f(void)
{
if (COM_Argc() < 2)
{
CONS_Printf(M_GetText("mute <playername|playernum>: mute/unmute a player\n"));
return;
}
DoMute(COM_Argv(1), false);
}
static void HU_SendChatMessage(void)
@@ -1224,7 +1096,7 @@ static void HU_SendChatMessage(void)
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
{
if (msglength > 6)
DoMute(msg+6);
DoMute(msg+6, true);
else
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
@@ -1265,6 +1137,7 @@ static void HU_SendChatMessage(void)
return;
}
}
// I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0)
{
@@ -1411,13 +1284,15 @@ boolean HU_Responder(event_t *ev)
chat_on = false;
I_SetTextInput(false);
}
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
else if ((c == KEY_UPARROW || c == KEY_PGUP || c == KEY_MOUSEWHEELUP) &&
((chat_scroll > 0) && !OLDCHAT)) // CHAT SCROLLING YAYS!
{
chat_scroll--;
justscrolledup = true;
chat_scrolltime = 4;
}
else if ((c == KEY_DOWNARROW || c == KEY_MOUSEWHEELDOWN) && chat_scroll < chat_maxscroll && chat_maxscroll > 0 && !OLDCHAT)
else if ((c == KEY_DOWNARROW || c == KEY_PGDN || c == KEY_MOUSEWHEELDOWN) &&
((chat_scroll < chat_maxscroll) && (chat_maxscroll > 0) && !OLDCHAT))
{
chat_scroll++;
justscrolleddown = true;
@@ -1497,7 +1372,12 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
// let's use this as our coordinates, shh
// :chao: guess this just works lol
#define chatx ((INT16)(13 + (cv_chat_xoffset.value)))
#define chaty ((INT16)(169 + (cv_chat_yoffset.value)))
#define CHATSNAP (V_SNAPTOBOTTOM|V_SNAPTOLEFT)
// chat stuff by VincyTM LOL XD!
@@ -1524,7 +1404,7 @@ static void HU_drawMiniChat(void)
for (; i > 0; i--)
{
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), CHATSNAP|V_ALLOWLOWERCASE, chat_mini[i-1]);
size_t j = 0;
INT32 linescount = 0;
emote_t *emote = NULL;
@@ -1581,15 +1461,14 @@ static void HU_drawMiniChat(void)
y = chaty - charheight*(msglines+1);
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
dx = 0;
@@ -1603,7 +1482,7 @@ static void HU_drawMiniChat(void)
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
size_t j = 0;
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), CHATSNAP|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
emote_t *emote = NULL;
int emotelen = 0;
@@ -1636,9 +1515,9 @@ static void HU_drawMiniChat(void)
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|CHATSNAP);
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
M_DrawEmote(x+dx+2, y+dy, emote, CHATSNAP|transflag);
dx += EMOTEWIDTH - charwidth;
j += emotelen;
@@ -1646,9 +1525,9 @@ static void HU_drawMiniChat(void)
else
{
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|CHATSNAP);
V_DrawChatCharacter(x + dx + 2, y+dy+cv_chatcentertext.value, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, !cv_allcaps.value, colormap);
V_DrawChatCharacter(x + dx + 2, y+dy+cv_chatcentertext.value, msg[j++] |CHATSNAP|transflag, !cv_allcaps.value, colormap);
}
dx += charwidth;
@@ -1687,18 +1566,15 @@ static void HU_drawChatLog(INT32 offset)
if (chat_scroll > chat_maxscroll)
chat_scroll = chat_maxscroll;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
boxh = max(6, boxh/2);
if (splitscreen > 1)
boxw = max(64, boxw/2);
}
#endif
y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1706,20 +1582,19 @@ static void HU_drawChatLog(INT32 offset)
y += 16;
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
chat_topy = y + chat_scroll*charheight;
chat_bottomy = chat_topy + boxh*charheight;
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|CHATSNAP); // log box
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), CHATSNAP|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
emote_t *emote = NULL;
int emotelen = 0;
@@ -1749,7 +1624,7 @@ static void HU_drawChatLog(INT32 offset)
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
M_DrawEmote(x+dx+2, y+dy+1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
M_DrawEmote(x+dx+2, y+dy+1, emote, CHATSNAP);
dx += EMOTEWIDTH - charwidth;
}
j += emotelen;
@@ -1757,7 +1632,7 @@ static void HU_drawChatLog(INT32 offset)
else
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, !cv_allcaps.value, colormap);
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |CHATSNAP, !cv_allcaps.value, colormap);
else
j++; // don't forget to increment this or we'll get stuck in the limbo.
}
@@ -1794,9 +1669,9 @@ static void HU_drawChatLog(INT32 offset)
// draw arrows to indicate that we can (or not) scroll.
if (chat_scroll > 0)
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1A', false); // up arrow
V_DrawCharacter(chatx-9, ((justscrolledup) ? (chat_topy-1) : (chat_topy)), CHATSNAP | highlight | '\x1A', false); // up arrow
if (chat_scroll < chat_maxscroll)
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), V_SNAPTOBOTTOM | V_SNAPTOLEFT | highlight | '\x1B', false); // down arrow
V_DrawCharacter(chatx-9, chat_bottomy-((justscrolleddown) ? 5 : 6), CHATSNAP | highlight | '\x1B', false); // down arrow
justscrolleddown = false;
justscrolledup = false;
@@ -1814,6 +1689,7 @@ static void HU_DrawChat(void)
INT32 boxw = cv_chatwidth.value;
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
UINT32 charcount = 0;
INT32 cflag = 0;
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
size_t select_start = 0, select_end = 0;
@@ -1821,7 +1697,6 @@ static void HU_DrawChat(void)
const char *talk = ntalk;
const char *mute = "Chat has been muted.";
#ifdef NETSPLITSCREEN
if (splitscreen)
{
y -= BASEVIDHEIGHT/2;
@@ -1832,7 +1707,6 @@ static void HU_DrawChat(void)
}
}
else
#endif
y -= (cv_kartspeedometer.value ? 16 : 0);
if (teamtalk)
@@ -1847,7 +1721,7 @@ static void HU_DrawChat(void)
cflag = V_GRAYMAP; // set text in gray if chat is muted.
}
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | CHATSNAP);
while (talk[i])
{
@@ -1855,7 +1729,7 @@ static void HU_DrawChat(void)
++i;
else
{
V_DrawChatCharacter(chatx + c + 2, y, talk[i] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|cflag, !cv_allcaps.value, V_GetStringColormap(talk[i]|cflag));
V_DrawChatCharacter(chatx + c + 2, y, talk[i] |CHATSNAP|cflag, !cv_allcaps.value, V_GetStringColormap(talk[i]|cflag));
i++;
}
@@ -1873,7 +1747,7 @@ static void HU_DrawChat(void)
typelines = 1;
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
V_DrawChatCharacter(chatx+2+c, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
V_DrawChatCharacter(chatx+2+c, y+1, '_'|CHATSNAP|t, !cv_allcaps.value, NULL);
if (w_chat.select != w_chat.cursor)
{
@@ -1890,17 +1764,23 @@ static void HU_DrawChat(void)
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
{
M_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
M_DrawEmote(chatx + c + 2, y-1, emote, CHATSNAP|t);
c += EMOTEWIDTH - charwidth;
i += emotelen-1;
drawwidth = EMOTEWIDTH;
if (cv_chat_showlimit.value)
charcount += emotelen;
}
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
{
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | CHATSNAP | t, !cv_allcaps.value, NULL);
if (cv_chat_showlimit.value)
charcount++;
}
// Draw selection
if (i >= select_start && i < select_end)
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|CHATSNAP|t);
++i;
@@ -1909,7 +1789,7 @@ static void HU_DrawChat(void)
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
if (hu_tick < 4)
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
V_DrawChatCharacter(cursorx, cursory+1, '_' |CHATSNAP|t, !cv_allcaps.value, NULL);
if (cursorx == chatx+1 && saylen == i-1) // a weirdo hack
{
@@ -1927,13 +1807,20 @@ static void HU_DrawChat(void)
}
}
if (cv_chat_showlimit.value)
{
// Limit
const INT32 clr = ((HU_MAXMSGLEN - charcount) > 64 ? V_TRANSLUCENT : (charcount == HU_MAXMSGLEN ? V_REDMAP : V_YELLOWMAP));
V_DrawSmallString(chatx, y+7, CHATSNAP|clr, va("%d/%d", charcount, HU_MAXMSGLEN));
}
// handle /pm list. It's messy, horrible and I don't care.
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
INT32 count = 0;
INT32 p_dispy = chaty - charheight - 1;
size_t longest_name_length = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
p_dispy -= BASEVIDHEIGHT/2;
@@ -1941,13 +1828,13 @@ static void HU_DrawChat(void)
p_dispy += 16;
}
else
#endif
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
// Find longest player name, for drawing background for /pm list later
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i]) continue;
if (!playeringame[i])
continue;
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
@@ -1962,6 +1849,7 @@ static void HU_DrawChat(void)
{
char nodenum[3];
UINT32 n;
// right, that's half important: (w_chat_buf[4] may be a space since /pm0 msg is perfectly acceptable!)
if (!isdigit(w_chat_buf[3]) || !(isdigit(w_chat_buf[4]) || (w_chat_buf[4] == ' ') || (w_chat_buf[4] == 0)))
break;
@@ -1999,17 +1887,17 @@ static void HU_DrawChat(void)
}
// fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), (longest_name_length+4)*4, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), (longest_name_length+4)*4, 6, 239 | CHATSNAP);
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, player_names[i]));
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), CHATSNAP|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, player_names[i]));
count++;
}
if (count == 0) // no results.
{
pm_offset = 48 + 2;
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | CHATSNAP); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), CHATSNAP|V_ALLOWLOWERCASE, "NO RESULT.");
}
else
{
@@ -2050,7 +1938,6 @@ static void HU_DrawChat(void)
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
@@ -2058,20 +1945,19 @@ static void HU_DrawChat(void)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, CHATSNAP);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|CHATSNAP|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, CHATSNAP);
++skip;
}
@@ -2085,6 +1971,7 @@ static void HU_DrawChat(void)
static void HU_DrawChat_Old(void)
{
INT32 t = 0, c = 0, y = HU_INPUTY;
UINT32 charcount = 0;
size_t i = 0;
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
const char *talk = ntalk;
@@ -2130,11 +2017,17 @@ static void HU_DrawChat_Old(void)
{
M_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
i += emotelen-1;
if (cv_chat_showlimit.value)
charcount += emotelen;
}
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
{
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
if (cv_chat_showlimit.value)
charcount++;
}
// Draw selection
@@ -2147,7 +2040,7 @@ static void HU_DrawChat_Old(void)
{
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' | cv_constextsize.value | V_NOSCALESTART |t, !cv_allcaps.value);
}
c += charwidth;
@@ -2157,6 +2050,24 @@ static void HU_DrawChat_Old(void)
y += charheight;
}
}
// console chat users are FINALLY being fed!
if (cv_chat_showlimit.value)
{
const char *lim = va(" (%i/%i)", charcount, HU_MAXMSGLEN);
for (i = 0; lim[i]; i++)
{
V_DrawCharacter(HU_INPUTX + c, y, lim[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
c += charwidth;
if (c >= vid.width) // text wrapping
{
c = 0;
y += charheight;
}
}
}
}
static void HU_DrawCEcho(void)
@@ -2345,12 +2256,13 @@ static void HU_DrawSongCreditsBox(void)
y = -BOXCREDITHEIGHT*dup + (FixedMul(BOXCREDITHEIGHT*FRACUNIT, FixedDiv(t*FRACUNIT, TICRATE*FRACUNIT/2))*dup - interpoffset)/FRACUNIT;
}
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2);
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2) - 2; // arbitrary value, looks a bit better
if (bgt < NUMTRANSMAPS)
{
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
const UINT8 accent = colortranslations[K_GetHudColor()][7];
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, accent|flags|(bgt<<V_ALPHASHIFT));
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, accent|flags|(bgt<<V_ALPHASHIFT));
}
if (cursongcredit.trans < NUMTRANSMAPS)
@@ -2377,7 +2289,22 @@ void HU_DrawSongCredits(void)
}
}
static void HU_ForceShowChat(void)
{
// only matters for non console chat
// see m_menu for how forceshowchat is set
if (!chat_on && forceshowchat)
{
// only print this if theres nothing in chat already
if (chat_nummsg_log == 0)
{
HU_AddChatText("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.", false);
}
HU_DrawChat();
}
}
// Heads up displays drawer, call each frame
//
void HU_Drawer(void)
@@ -2385,6 +2312,8 @@ void HU_Drawer(void)
if (cv_vhseffect.value && ((paused && !camera[R_GetViewNumber()].freecam) || (demo.playback && cv_playbackspeed.value > 1)))
V_DrawVhsEffect(demo.rewinding);
HU_ForceShowChat();
// draw chat string plus cursor
if (chat_on)
{
@@ -2464,8 +2393,7 @@ void HU_Drawer(void)
// IN-LEVEL MULTIPLAYER RANKINGS
//======================================================================
static int
Ping_gfx_num (int lag)
static int Ping_gfx_num(int lag)
{
if (lag < 2)
return 0;
@@ -2479,8 +2407,7 @@ Ping_gfx_num (int lag)
return 4;
}
static int
Ping_gfx_color (UINT32 lag)
static int Ping_gfx_color(UINT32 lag)
{
if (lag < 2)
return SKINCOLOR_JAWZ;
@@ -2503,8 +2430,7 @@ Ping_gfx_color (UINT32 lag)
return SKINCOLOR_WHITE; // to make the flashing work
}
static const UINT8 *
Ping_gfx_colormap (UINT32 lag, boolean gentleman)
static const UINT8 *Ping_gfx_colormap(UINT32 lag, boolean gentleman)
{
const UINT8 *colormap = NULL;
@@ -2524,8 +2450,7 @@ Ping_gfx_colormap (UINT32 lag, boolean gentleman)
return colormap;
}
static UINT32
Ping_conversion (UINT32 lag)
static UINT32 Ping_conversion(UINT32 lag)
{
if (cv_pingmeasurement.value)
{
@@ -2642,6 +2567,26 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
}
}
void HU_drawLocalPlayerPing(INT32 x, INT32 y, INT32 flags)
{
UINT32 lag = localplayerping;
const boolean gentleman = (cv_mindelay.value && (lag < (tic_t)simulated_lag));
if (gentleman)
{
lag = simulated_lag;
}
if (cv_pingstyle.value == 0) // kart
{
HU_drawKartPing(x, y, lag, flags, gentleman);
}
else if (cv_pingstyle.value == 1) // old style ping
{
HU_drawOldPing(x, y, lag, flags, gentleman);
}
}
//
// HU_DrawSpectatorTicker
//
@@ -2882,8 +2827,9 @@ static void HU_DrawRankings(void)
scorelines++;
#if MAXPLAYERS > 16
if (scorelines > 16)
break; //dont draw past bottom of screen, show the best only
// 32 Player TODO: port over and cleanup scoreboard from sat-32p/blankart
if (scorelines >= 16)
break; // dont draw past bottom of screen, show the best only
#endif
}
+5 -18
View File
@@ -42,15 +42,6 @@
#define CRED_FONTEND 'Z' // the last font character
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
extern char *shiftxform; // english translation shift table
extern char english_shiftxform[];
extern char french_shiftxform[];
extern char french_altgrxform[];
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
INT32 HU_FallBackFrSpecialLetter(INT32 key);
//------------------------------------
// sorted player lines
//------------------------------------
@@ -68,12 +59,7 @@ typedef struct
#define HU_MAXMSGLEN 223
#define HU_MSGBUFSIZE 255
#define MAX_CHAT_BUFSIZE 256 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
#ifdef NETSPLITSCREEN
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#else
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
#endif
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
@@ -102,6 +88,10 @@ extern patch_t *tallminus;
// set true whenever the tab rankings are being shown for any reason
extern boolean hu_showscores;
extern consvar_t cv_chat_xoffset;
extern consvar_t cv_chat_yoffset;
extern consvar_t cv_chat_showlimit;
// init heads up data at game startup.
void HU_Init(void);
@@ -110,8 +100,6 @@ void HU_LoadGraphics(void);
// reset heads up when consoleplayer respawns.
void HU_Start(void);
void HU_Shiftform(void);
boolean HU_Responder(event_t *ev);
void HU_Ticker(void);
void HU_TickSongCredits(void);
@@ -120,8 +108,7 @@ void HU_Drawer(void);
char HU_dequeueChatChar(void);
void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_drawLocalPlayerPing(INT32 x, INT32 y, INT32 flags);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
const char *HU_SkinColorToConsoleColor(skincolors_t color);
+1 -22
View File
@@ -36,28 +36,7 @@ extern "C" {
"JOYBUTTONS is greater than INT64 bits can hold"
#endif
/** \brief The struct JoyType_s
share some joystick information (maybe 2 for splitscreen), to the game input code,
actually, we need to know if it is a gamepad or analog controls
*/
struct JoyType_s
{
/*! if true, we MUST Poll() to get new joystick data,
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
INT32 bJoyNeedPoll;
/*! this joystick is a gamepad, read: digital axes
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
INT32 bGamepadStyle;
};
typedef struct JoyType_s JoyType_t;
/** \brief Joystick info
for palyer[sic] 1-4's joystick/gamepad
*/
extern JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
#define DigitalGamepadStyle(i) (cv_joyscale[i].value == 0)
#ifdef __cplusplus
} // extern "C"
+29
View File
@@ -14,6 +14,9 @@
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
// page for Saturn issue reports
#define SATURNISSUEPAGE "https://github.com/Indev450/SRB2Kart-Saturn/issues"
#ifdef __cplusplus
extern "C" {
#endif
@@ -148,6 +151,8 @@ extern INT32 numcontrollers;
*/
const char *I_GetJoyName(INT32 joyindex);
void I_SetJoystickFocus(void);
boolean I_GamepadHasLED(INT32 playernum);
boolean I_GamepadHasRumble(INT32 playernum);
@@ -201,6 +206,15 @@ void I_ShutdownSystem(void);
/** \brief To check if a Interrupt or Terminate Signal was fired
*/
boolean I_Interrupted(void);
static inline void I_HandleInterrupt(void)
{
if (I_Interrupted())
I_Quit();
}
/** \brief Open A URL
*/
int I_OpenURL(const char *url);
/** \brief The I_GetDiskFreeSpace function
@@ -223,6 +237,21 @@ char *I_GetUserName(void);
*/
INT32 I_mkdir(const char *dirname, INT32 unixright);
/** \brief Change current working directory
\param path directory path
\return 0 on success, -1 on error
*/
INT32 I_ChDir(const char *path);
/** \brief Get current working directory
\param buf buffer to store path
\param size size of buffer
\return buf on success, NULL on error
*/
char *I_GetCwd(char *buf, size_t size);
/** \brief Find main WAD
\return path to main WAD
*/
+8 -5
View File
@@ -213,7 +213,7 @@ static char *get_WSAErrorStr(int e)
NULL);
if (!buf[0]) // provide a fallback error message if no message is available for some reason
sprintf(buf, "Unknown error");
snprintf(buf, sizeof(buf), "Unknown error");
return buf;
}
@@ -364,12 +364,12 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
if (addr == NULL)
{
sprintf(s, "No address");
snprintf(s, sizeof(s), "No address");
}
else if (inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
{
e = errno;
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
snprintf(s, sizeof(s), "Unknown family type, error #%u: %s", e, strerror(e));
}
#ifdef HAVE_IPV6
else if(sk->any.sa_family == AF_INET6)
@@ -392,6 +392,9 @@ static const char *SOCK_GetNodeAddress(INT32 node)
if (node == 0)
return "self";
if (node < 0 || node > MAXNETNODES)
return NULL;
if (!nodeconnected[node])
return NULL;
@@ -413,7 +416,7 @@ static const char *SOCK_GetBanMask(size_t ban)
if (ban >= numbans)
return NULL;
if (sprintf(s,"%d",banned[ban].mask) > 0)
if (snprintf(s, sizeof(s), "%d",banned[ban].mask) > 0)
return s;
return NULL;
@@ -619,7 +622,6 @@ static boolean hole_punch(ssize_t c)
{
return false;
}
}
#endif //ifdef HOLEPUNCH
@@ -1691,6 +1693,7 @@ boolean I_InitTcpNetwork(void)
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
}
}
if (M_CheckProtoParam("ip"))
{
COM_ImmedExecute(va("exec \"%s"PATHSEP"kartexec.cfg\" -noerror\n", srb2home));
+4
View File
@@ -452,7 +452,11 @@ void A_SpawnFreshCopy(void *actor);
extern boolean actionsoverridden[NUMACTIONS];
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#ifdef PHOBOS_BUILD
#define NUMMOBJFREESLOTS 4096 // should be sufficient
#else
#define NUMMOBJFREESLOTS 1024
#endif
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
+186 -195
View File
@@ -98,6 +98,8 @@ consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnO
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_spinoutroll = {"spinoutroll", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t posanim_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Smooth"}, {0, NULL}};
consvar_t cv_posanim = {"postitionanimation", "On", CV_SAVE, posanim_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_smallposnum = {"smallpositionnumber", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -110,6 +112,11 @@ consvar_t cv_fancyroulette = {"animatedroulette", "Off", CV_SAVE, CV_OnOff, NULL
consvar_t cv_darkitembox = {"darkitembox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // itembox gets a dark border with specific items
consvar_t cv_multiitemicon = {"multiitemicon", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
enum { ROULETTECOLOR_NONE = -1, ROULETTECOLOR_HUD, ROULETTECOLOR_PLAYER, ROULETTECOLOR_ITEM };
static CV_PossibleValue_t roulettecolor_cons_t[] = {
{ROULETTECOLOR_NONE, "None"}, {ROULETTECOLOR_HUD, "Hud"}, {ROULETTECOLOR_PLAYER, "Player"}, {ROULETTECOLOR_ITEM, "Item"}, {0, NULL}};
consvar_t cv_roulettecolor = {"roulettecolor", "Hud", CV_SAVE, roulettecolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_showlaptimes = {"showlaptimes", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_biglaps = {"biglaphud", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // here for ppl who dont want to make 2 more patches for their custom hud
@@ -226,6 +233,7 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_showminimapnames);
CV_RegisterVar(&cv_showminimapfinished);
CV_RegisterVar(&cv_showminimapangle);
CV_RegisterVar(&cv_spinoutroll);
CV_RegisterVar(&cv_showlapemblem);
@@ -243,6 +251,8 @@ void K_RegisterKartHudStuff(void)
CV_RegisterVar(&cv_multiitemicon);
CV_RegisterVar(&cv_huditemamount);
CV_RegisterVar(&cv_roulettecolor);
CV_RegisterVar(&cv_highresportrait);
CV_RegisterVar(&cv_nametag);
@@ -274,7 +284,6 @@ void K_RegisterKartHudStuff(void)
// Smol speedo
static patch_t *skp_smallsticker = NULL;
static patch_t *skp_smallsticker3 = NULL;
static patch_t *skp_speedpatches[5] = {NULL};
@@ -312,7 +321,6 @@ static patch_t *kp_bumperstickerwideclr = NULL;
static patch_t *kp_karmastickerclr = NULL;
static patch_t *kp_timeoutstickerclr = NULL;
static patch_t *skp_smallstickerclr = NULL;
static patch_t *skp_smallstickerclr3 = NULL;
static patch_t *kp_itemmulstickerclr[2] = {NULL};
static patch_t *kp_itembgclr[4] = {NULL};
@@ -380,7 +388,7 @@ static void K_LoadSaturnHUDGraphics(void)
skp_speedpatchesdial[3] = (patch_t *)W_CachePatchName("SP_DFRAC", PU_HUDGFX);
skp_speedpatchesdial[4] = (patch_t *)W_CachePatchName("SP_DPERC", PU_HUDGFX);
sprintf(buffer, "K_DSPNMx");
snprintf(buffer, sizeof(buffer), "K_DSPNMx");
for (i = 0; i < 10; i++)
{
buffer[7] = '0'+(i%10);
@@ -478,11 +486,6 @@ static void K_LoadSaturnHUDGraphics(void)
skp_smallstickerclr = (patch_t *)W_CachePatchName("SC_SMSTC", PU_HUDGFX);
}
if (xtra_speedo_clr3)
{
skp_smallstickerclr3 = (patch_t *)W_CachePatchName("SC_SM3TC", PU_HUDGFX);
}
if (achi_speedo_clr)
{
skp_smallstickerachiclr = (patch_t *)W_CachePatchName("SC_AMSTC", PU_HUDGFX);
@@ -504,7 +507,7 @@ static void K_LoadSaturnHUDGraphics(void)
skp_speedpatchesdialclr[3] = (patch_t *)W_CachePatchName("SC_DFRAC", PU_HUDGFX);
skp_speedpatchesdialclr[4] = (patch_t *)W_CachePatchName("SC_DPERC", PU_HUDGFX);
sprintf(buffer, "K_DSPNCx");
snprintf(buffer, sizeof(buffer), "K_DSPNCx");
for (i = 0; i < 10; i++)
{
buffer[7] = '0'+(i%10);
@@ -537,14 +540,6 @@ static void K_LoadSaturnHUDGraphics(void)
kp_itemmulstickerclr[0] = (patch_t *)W_CachePatchName("K_ITMULC", PU_HUDGFX);
}
}
if (found_extra3_kart)
{
if (xtra_speedo3) // 80x11 patch scaled to size
{
skp_smallsticker3 = (patch_t *)W_CachePatchName("SP_SM3TC", PU_HUDGFX);
}
}
}
// -- Kart patches --
@@ -682,7 +677,7 @@ void K_LoadKartHUDGraphics(void)
kp_racefinish[5] = (patch_t *)W_CachePatchName("K_2PFINB", PU_HUDGFX);
// Position numbers
sprintf(buffer, "K_POSNxx");
snprintf(buffer, sizeof(buffer), "K_POSNxx");
for (i = 0; i < NUMPOSNUMS; i++)
{
buffer[6] = '0'+i;
@@ -693,14 +688,17 @@ void K_LoadKartHUDGraphics(void)
}
}
sprintf(buffer, "K_POSNWx");
snprintf(buffer, sizeof(buffer), "K_POSNWx");
for (i = 0; i < NUMWINFRAMES; i++)
{
buffer[7] = '0'+i;
kp_winnernum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "OPPRNKxx");
// 32 player note: there are only 16 of those!
// so slots after this will just be missing patches!
// but keeping like this incase of missed adjustments which might cause crashes otherwise
snprintf(buffer, sizeof(buffer), "OPPRNKxx");
for (i = 0; i <= MAXPLAYERS; i++)
{
buffer[6] = '0'+(i/10);
@@ -708,7 +706,7 @@ void K_LoadKartHUDGraphics(void)
kp_facenum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_CHILIx");
snprintf(buffer, sizeof(buffer), "K_CHILIx");
for (i = 0; i < 8; i++)
{
buffer[7] = '0'+(i+1);
@@ -777,21 +775,21 @@ void K_LoadKartHUDGraphics(void)
kp_kitchensink[1] = (patch_t *)W_CachePatchName("K_ISSINK", PU_HUDGFX);
kp_sadface[1] = (patch_t *)W_CachePatchName("K_ISSAD", PU_HUDGFX);
sprintf(buffer, "K_ITINVx");
snprintf(buffer, sizeof(buffer), "K_ITINVx");
for (i = 0; i < 7; i++)
{
buffer[7] = '1'+i;
kp_invincibility[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_ITORBx");
snprintf(buffer, sizeof(buffer), "K_ITORBx");
for (i = 0; i < 4; i++)
{
buffer[7] = '1'+i;
kp_orbinaut[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_ISINVx");
snprintf(buffer, sizeof(buffer), "K_ISINVx");
for (i = 0; i < 6; i++)
{
buffer[7] = '1'+i;
@@ -799,7 +797,7 @@ void K_LoadKartHUDGraphics(void)
}
// CHECK indicators
sprintf(buffer, "K_CHECKx");
snprintf(buffer, sizeof(buffer), "K_CHECKx");
for (i = 0; i < 6; i++)
{
buffer[7] = '1'+i;
@@ -807,7 +805,7 @@ void K_LoadKartHUDGraphics(void)
}
// Eggman warning numbers
sprintf(buffer, "K_EGGNx");
snprintf(buffer, sizeof(buffer), "K_EGGNx");
for (i = 0; i < 4; i++)
{
buffer[6] = '0'+i;
@@ -820,7 +818,7 @@ void K_LoadKartHUDGraphics(void)
kp_fpview[2] = (patch_t *)W_CachePatchName("VIEWC0E0", PU_HUDGFX);
// Input UI Wheel
sprintf(buffer, "K_WHEELx");
snprintf(buffer, sizeof(buffer), "K_WHEELx");
for (i = 0; i < 5; i++)
{
buffer[7] = '0'+i;
@@ -828,7 +826,7 @@ void K_LoadKartHUDGraphics(void)
}
// HERE COMES A NEW CHALLENGER
sprintf(buffer, "K_CHALxx");
snprintf(buffer, sizeof(buffer), "K_CHALxx");
for (i = 0; i < 25; i++)
{
buffer[6] = '0'+((i+1)/10);
@@ -837,14 +835,14 @@ void K_LoadKartHUDGraphics(void)
}
// Lap start animation
sprintf(buffer, "K_LAP0x");
snprintf(buffer, sizeof(buffer), "K_LAP0x");
for (i = 0; i < 7; i++)
{
buffer[6] = '0'+(i+1);
kp_lapanim_lap[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_LAPFxx");
snprintf(buffer, sizeof(buffer), "K_LAPFxx");
for (i = 0; i < 11; i++)
{
buffer[6] = '0'+((i+1)/10);
@@ -852,7 +850,7 @@ void K_LoadKartHUDGraphics(void)
kp_lapanim_final[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_LAPNxx");
snprintf(buffer, sizeof(buffer), "K_LAPNxx");
for (i = 0; i < 10; i++)
{
buffer[6] = '0'+i;
@@ -863,14 +861,14 @@ void K_LoadKartHUDGraphics(void)
}
}
sprintf(buffer, "K_LAPE0x");
snprintf(buffer, sizeof(buffer), "K_LAPE0x");
for (i = 0; i < 2; i++)
{
buffer[7] = '0'+(i+1);
kp_lapanim_emblem[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_LAPH0x");
snprintf(buffer, sizeof(buffer), "K_LAPH0x");
for (i = 0; i < 3; i++)
{
buffer[7] = '0'+(i+1);
@@ -879,7 +877,7 @@ void K_LoadKartHUDGraphics(void)
kp_yougotem = (patch_t *)W_CachePatchName("YOUGOTEM", PU_HUDGFX);
if (found_extra_kart || found_extra2_kart || found_extra3_kart)
if (found_extra_kart || found_extra2_kart)
K_LoadSaturnHUDGraphics();
}
@@ -1149,10 +1147,9 @@ enum
SPEEDO_DIAL,
SPEEDO_PMETER,
SPEEDO_PMETERSMOL,
SPEEDO_EXTRA3,
};
static SINT8 K_GetSpeedometerStyle(void)
static UINT8 K_GetSpeedometerStyle(void)
{
if (cv_newspeedometer.value == 2 && xtra_speedo)
return SPEEDO_EXTRA;
@@ -1164,8 +1161,6 @@ static SINT8 K_GetSpeedometerStyle(void)
return SPEEDO_PMETER;
else if (cv_newspeedometer.value == 6 && kartz_speedo_smol)
return SPEEDO_PMETERSMOL;
else if (cv_newspeedometer.value == 7 && xtra_speedo3)
return SPEEDO_EXTRA3;
else
return SPEEDO_VANILLA;
}
@@ -1183,8 +1178,6 @@ static boolean K_UseColorSpeedo(int speedostyle)
return achi_speedo_clr;
case SPEEDO_DIAL:
return dial_speedo_clr;
case SPEEDO_EXTRA3:
return xtra_speedo_clr3;
default:
return false;
}
@@ -1196,7 +1189,6 @@ enum
GAUGE_SMALL,
GAUGE_BIGNUM,
GAUGE_NUMONLY,
GAUGE_EXTRA,
};
static SINT8 K_GetDriftgaugeStyle(void)
@@ -1209,8 +1201,6 @@ static SINT8 K_GetDriftgaugeStyle(void)
return GAUGE_SMALL;
else if (cv_driftgaugestyle.value == 3)
return GAUGE_BIGNUM;
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
return GAUGE_EXTRA;
}
// Fallback
@@ -1362,10 +1352,12 @@ INT32 K_getMinimapTrans(void)
return -1;
if (timeinmap <= 113)
{
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
return -1;
if (!minimaptrans)
return -1;
}
return (10-minimaptrans)<<FF_TRANSSHIFT;
}
@@ -1407,7 +1399,6 @@ static void K_drawKartStats(void)
{
case SPEEDO_EXTRA:
case SPEEDO_ACHII:
case SPEEDO_EXTRA3:
spdoffset = -10;
break;
case SPEEDO_DIAL:
@@ -1529,74 +1520,77 @@ static void K_drawKartItem(void)
if (stplyr->kartstuff[k_itemroulette])
{
localcolor = K_GetHudColor();
if (cv_roulettecolor.value == ROULETTECOLOR_PLAYER)
localcolor = stplyr->skincolor;
else if (cv_roulettecolor.value != ROULETTECOLOR_NONE)
localcolor = K_GetHudColor();
switch ((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
case 0: // Sneaker
localpatch = kp_sneaker[offset];
//localcolor = SKINCOLOR_RASPBERRY;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_RASPBERRY;
break;
case 1: // Banana
localpatch = kp_banana[offset];
//localcolor = SKINCOLOR_YELLOW;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_YELLOW;
break;
case 2: // Orbinaut
localpatch = kp_orbinaut[3+offset];
//localcolor = SKINCOLOR_STEEL;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
break;
case 3: // Mine
localpatch = kp_mine[offset];
//localcolor = SKINCOLOR_JET;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JET;
break;
case 4: // Grow
localpatch = kp_grow[offset];
//localcolor = SKINCOLOR_TEAL;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TEAL;
break;
case 5: // Hyudoro
localpatch = kp_hyudoro[offset];
//localcolor = SKINCOLOR_STEEL;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
break;
case 6: // Rocket Sneaker
localpatch = kp_rocketsneaker[offset];
//localcolor = SKINCOLOR_TANGERINE;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TANGERINE;
break;
case 7: // Jawz
localpatch = kp_jawz[offset];
//localcolor = SKINCOLOR_JAWZ;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JAWZ;
break;
case 8: // Self-Propelled Bomb
localpatch = kp_selfpropelledbomb[offset];
//localcolor = SKINCOLOR_JET;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JET;
break;
case 9: // Shrink
localpatch = kp_shrink[offset];
//localcolor = SKINCOLOR_ORANGE;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_ORANGE;
break;
case 10: // Invincibility
localpatch = localinv;
//localcolor = SKINCOLOR_GREY;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_GREY;
break;
case 11: // Eggman Monitor
localpatch = kp_eggman[offset];
//localcolor = SKINCOLOR_ROSE;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_ROSE;
break;
case 12: // Ballhog
localpatch = kp_ballhog[offset];
//localcolor = SKINCOLOR_LILAC;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_LILAC;
break;
case 13: // Thunder Shield
localpatch = kp_thundershield[offset];
//localcolor = SKINCOLOR_CYAN;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_CYAN;
break;
/*case 14: // Pogo Spring
localpatch = kp_pogospring[offset];
localcolor = SKINCOLOR_TANGERINE;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TANGERINE;
break;
case 15: // Kitchen Sink
localpatch = kp_kitchensink[offset];
localcolor = SKINCOLOR_STEEL;
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
break;*/
default:
break;
@@ -1983,7 +1977,7 @@ void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UI
goto bademblem;
}
snprintf(targettext, 9, "%i'%02i\"%02i",
snprintf(targettext, sizeof(targettext), "%i'%02i\"%02i",
G_TicsToMinutes(timetoreach, false),
G_TicsToSeconds(timetoreach),
G_TicsToCentiseconds(timetoreach));
@@ -2183,8 +2177,9 @@ static boolean K_drawKartPositionFaces(void)
UINT8 *colormap;
ranklines = 0;
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
for (i = 0; i < MAXPLAYERS; i++)
{
@@ -2199,8 +2194,7 @@ static boolean K_drawKartPositionFaces(void)
if (numplayersingame <= 1)
return true;
if (!LUA_HudEnabled(hud_minirankings))
return false; // Don't proceed but still return true for free play above if HUD is disabled.
memset(completed, 0, sizeof (completed));
for (j = 0; j < numplayersingame; j++)
{
@@ -2257,6 +2251,7 @@ static boolean K_drawKartPositionFaces(void)
if (!playeringame[rankplayer[i]])
continue;
if (player->spectator || !player->mo)
continue;
@@ -2302,6 +2297,11 @@ static boolean K_drawKartPositionFaces(void)
if (pos < 0 || pos > MAXPLAYERS)
pos = 0;
#if MAXPLAYERS > 16
if (pos > 16)
V_DrawPingNum(FACE_X+2, Y+10, V_HUDTRANS|V_SNAPTOLEFT, pos, NULL);
else
#endif
// Draws the little number over the face
V_DrawScaledPatch(FACE_X-5, Y+10, V_HUDTRANS|V_SNAPTOLEFT, kp_facenum[pos]);
}
@@ -2393,6 +2393,12 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
INT32 pos = player->kartstuff[k_position];
if (pos < 0 || pos > MAXPLAYERS)
pos = 0;
#if MAXPLAYERS > 16
if (pos > 16)
V_DrawPingNum(x+2, y+10, 0, pos, NULL);
else
#endif
// Draws the little number over the face
V_DrawScaledPatch(x-5, y+6, 0, kp_facenum[pos]);
}
@@ -2434,7 +2440,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
static boolean K_BigLap(void)
{
return (cv_biglaps.value && (cv_numlaps.value > 9) && (K_UseColorHud() ? big_lap_color : big_lap) && (!stplyr->exiting));
return (cv_biglaps.value && (cv_numlaps.value > 9) && !stplyr->exiting && (K_UseColorHud() ? big_lap_color : big_lap));
}
static void K_drawKartLaps(void)
@@ -2643,7 +2649,7 @@ static void K_drawKartSpeedometer(void)
return;
// index 0 is the raw value, index 1 is the converted value
fixed_t convSpeed[2] = {0,0};
fixed_t convSpeed[2] = {0, 0};
#ifdef ROTSPRITE
fixed_t dial_divisor = DIALSPDDIV;
#endif
@@ -2712,34 +2718,28 @@ static void K_drawKartSpeedometer(void)
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, metric);
}
else if (speedostyle == SPEEDO_EXTRA) // why bother if we dont?
else if (speedostyle == SPEEDO_EXTRA || speedostyle == SPEEDO_ACHII) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_EXTRA)) //Colourized hud
patch_t *speedopat;
UINT8 *colormap = NULL;
if (K_UseColorSpeedo(speedostyle)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerclr, colormap);
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallstickerclr : skp_smallstickerachiclr);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachiclr[cv_kartspeedometer.value]);
}
else
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallsticker);
{
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallsticker : skp_smallstickerachi);
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat);
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachi[cv_kartspeedometer.value]);
}
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
}
else if (speedostyle == SPEEDO_ACHII) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_ACHII)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachiclr, colormap);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachiclr[cv_kartspeedometer.value], colormap);
}
else
{
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachi);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachi[cv_kartspeedometer.value]);
}
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
}
#ifdef ROTSPRITE
else if (speedostyle == SPEEDO_DIAL) // why bother if we dont?
@@ -2752,46 +2752,36 @@ static void K_drawKartSpeedometer(void)
(K_UseColorSpeedo(SPEEDO_DIAL)));
}
#endif
else if (speedostyle == SPEEDO_EXTRA3) // why bother if we dont?
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) //Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallstickerclr3, colormap, 0);
}
else
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallsticker3, NULL, 0);
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
}
// Kart Z speedo bullshit...
// Draw the Speed counter.
else if ((speedostyle == SPEEDO_PMETER) || (speedostyle == SPEEDO_PMETERSMOL))
{
fixed_t fuspeed = 0;
INT32 spdpatch = 0;
static const INT32 speedIntervals[22] = {2, 5, 7, 10, 12, 15, 17,
20, 22, 25, 27, 30, 32,
35, 37, 40, 42, 45, 47,
50, 52, 55};
static const INT32 spdinterval[22] = { 2, 5, 7, 10,
12, 15, 17, 20,
22, 25, 27, 30,
32, 35, 37, 40,
42, 45, 47, 50,
52, 55};
fuspeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
const fixed_t spd = FixedDiv(stplyr->speed, mapobjectscale) / FRACUNIT;
for (INT32 i = 0; i < 22; ++i)
if (spd > 54)
{
if (fuspeed < speedIntervals[i])
spdpatch = (leveltime & 4) ? 24 : 23;
}
else
{
for (INT32 i = 0; i < 22; ++i)
{
spdpatch = i;
break;
if (spd < spdinterval[i])
{
spdpatch = i;
break;
}
}
}
if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && (leveltime & 4))
spdpatch = 24;
else if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && !(leveltime & 4))
spdpatch = 23;
V_DrawScaledPatch(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, (speedostyle == SPEEDO_PMETER) ? kp_kartzspeedo[spdpatch] : kp_kartzspeedo_smol[spdpatch]);
}
}
@@ -2819,7 +2809,7 @@ static void K_drawKartBumpersOrKarma(void)
{
const UINT8 speedostyle = K_GetSpeedometerStyle();
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII))
fy += 5;
else
fy += 7;
@@ -2911,10 +2901,12 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
if (!distfact) distfact = 1;
if (!distfact)
distfact = 1;
if (encoremode)
x = -x;
if (x < (fixed_t)ANGLE_270 || x > (fixed_t)ANGLE_90)
return false;
@@ -2996,7 +2988,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
if (stplyrnum > 0)
y = y + yres;
}
if (splitscreen >= 2) // 3P or 4P
else if (splitscreen >= 2) // 3P or 4P
{
x = x>>1;
y = y>>1;
@@ -3056,9 +3048,11 @@ static void K_drawNameTags(void)
if (players[i].kartstuff[k_hyudorotimer]) // player is invisible
continue;
if (maxdistance)
{
distance = R_PointToDist(players[i].mo->x, players[i].mo->y);
if (distance > maxdistance)
continue;
if (distance > maxdistance)
continue;
}
if (!P_CheckSightFast(stplyr->mo, players[i].mo))
continue;
@@ -3267,13 +3261,12 @@ static void K_drawDriftGauge(void)
if (!splitscreen && !camera->chase)
return;
if (forceshowhud)
goto skipcrap; // i will skip the drift early return and you cant stop me!
if (!stplyr->kartstuff[k_drift])
return;
skipcrap:
// i will skip the drift early return and you cant stop me!
if (!forceshowhud)
{
if (!stplyr->kartstuff[k_drift])
return;
}
if (P_MobjWasRemoved(stplyr->mo))
return;
@@ -3298,12 +3291,11 @@ skipcrap:
{
case GAUGE_DEFAULT:
case GAUGE_SMALL:
case GAUGE_EXTRA:
case GAUGE_BIGNUM:
{
patch_t *driftpatch = NULL;
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM)
{
barx = basex - vid.dup*23;
BAR_WIDTH = vid.dup*47;
@@ -3316,30 +3308,15 @@ skipcrap:
bary = basey - vid.dup*2;
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
if (K_UseColorHud()) // Colourized hud
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = skp_smallstickerclr3;
}
else
driftpatch = skp_smallsticker3;
V_DrawStretchyFixedPatch((basex - vid.dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(vid.dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
}
else
{
if (K_UseColorHud()) // Colourized hud
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
}
else
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
}
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
if (driftcharge >= driftval*4) // rainbow sparks
{
@@ -3618,6 +3595,10 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
#endif
skin = K_GetMobjSkin(mo);
if (!skin)
return;
minimaphead = (skinlocal ? localfacemmapprefix : facemmapprefix)[K_GetMobjSkinNum(skin, skinlocal)];
if (minimaphead == NULL)
@@ -3637,7 +3618,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
V_DrawCenteredSmallStringAtFixed(amxpos + (4*FRACUNIT), amypos - (3*FRACUNIT), V_ALLOWLOWERCASE|flags|V_SkinColorToHighlightcolor(mo->color), player_names[player - players]);
}
const boolean minihead = K_useSmallMinimapHead(mo->player);
const boolean minihead = K_useSmallMinimapHead(player);
// thx wanted reticle for having weird offsets very cool
wntdamxpos = minihead ? amxpos + (1<<FRACBITS) : amxpos - (4<<FRACBITS);
@@ -3821,6 +3802,9 @@ static void K_drawKartMinimap(void)
mobj_t *mobj = players[localplayers[i]].mo;
if (!mobj)
continue;
// dont draw for no contestants
boolean playertimedout = (mobj->health <= 0 && players[localplayers[i]].pflags & PF_TIMEOVER);
@@ -3845,10 +3829,8 @@ static void K_drawKartMinimap(void)
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
if (K_GetMobjSkin(mobj)->starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
@@ -3978,10 +3960,23 @@ static void K_drawBattleFullscreen(void)
INT32 x = BASEVIDWIDTH/2;
INT32 y = (-64*FRACUNIT) + cardanim; // card animation goes from 0 to 164, 164 is the middle of the screen
INT32 splitflags = V_SNAPTOTOP; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
INT32 splitflags = splitscreen ? V_SNAPTOTOP : 0; // I don't feel like properly supporting non-green resolutions, so you can have a misuse of SNAPTO instead
fixed_t scale = FRACUNIT;
boolean drawcomebacktimer = true; // lazy hack because it's cleaner in the long run.
// Small hack, if we're not in splitscreen we will not use V_SNAPTOTOP, instead we will just slightly offset
// y position so "attack or protect" doesn't slightly show before popping in
// We will also reduce this when is closer to finishing so when its at the bottom, the "hack offset" is 0
if (!splitscreen)
{
fixed_t offset = ((vid.height - vid.dup*BASEVIDHEIGHT)/vid.dup) * FRACUNIT/2;
// cardanim goes from 0 to 164, so when it is 164 offset will be multiplied by (1 - 164/164) = 0 :3
offset = FixedMul(offset, FRACUNIT - FixedDiv(cardanim, 164*FRACUNIT));
y -= offset;
}
if (!LUA_HudEnabled(hud_battlecomebacktimer))
drawcomebacktimer = false;
@@ -4022,6 +4017,7 @@ static void K_drawBattleFullscreen(void)
{
if (stplyrnum == 0)
V_DrawFadeScreen(0xFF00, 16);
if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
{
if (stplyr->kartstuff[k_position] == 1)
@@ -4068,12 +4064,12 @@ static void K_drawBattleFullscreen(void)
if (K_UseColorHud()) // Colourized hud
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutstickerclr, colormap);
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, splitflags, kp_timeoutstickerclr, colormap);
}
else
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, 0, kp_timeoutsticker, NULL);
V_DrawFixedPatch(x<<FRACBITS, ty<<FRACBITS, scale, splitflags, kp_timeoutsticker, NULL);
V_DrawKartString(x-txoff, ty, 0, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
V_DrawKartString(x-txoff, ty, splitflags, va("%d", stplyr->kartstuff[k_comebacktimer]/TICRATE));
}
}
@@ -4303,6 +4299,7 @@ static void K_drawInput(void)
y -= FRACUNIT;
// stick displays
if (cv_showinput.value == 2 || cv_showinput.value == 3)
{
INT32 axis;
@@ -4312,7 +4309,7 @@ static void K_drawInput(void)
const INT32 joyy = y>>FRACBITS;
static const INT32 joyxoffs = -8;
static const INT32 joyyoffs = -24;
const boolean usejoysprite = (cv_showinput.value == 3 && joystickicon);
const boolean usejoysprite = (cv_showinput.value == 3 && joystickicon);
// O backing
if (usejoysprite)
@@ -4330,39 +4327,20 @@ static void K_drawInput(void)
// kart does not have anything we can get analogue joystick y axis values from
// during normal gameplay, so replicate shit here
// this is horrid but we cant get actual input in replays so uhh
if (demo.playback || !P_IsLocalPlayer(stplyr)) // yeah...........
const boolean analogjoystickmove = (!demo.playback && P_IsLocalPlayer(stplyr) && cv_usejoystick[stplyrnum].value && !DigitalGamepadStyle(stplyrnum));
axis = analogjoystickmove ? JoyAxis(AXISAIM, stplyrnum+1) : 0;
if (axis != 0)
{
hudforward = stplyr->kartstuff[k_throwdir] * KART_FULLTURN;
hudforward -= ((axis * KART_FULLTURN) / JOYAXISRANGE);
}
else
{
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
const boolean gamepadjoystickmove = cv_usejoystick[stplyrnum].value && Joystick[stplyrnum].bGamepadStyle;
const UINT8 ssplayer = stplyrnum+1;
axis = JoyAxis(AXISAIM, ssplayer);
if (analogjoystickmove && axis != 0)
{
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
hudforward -= ((axis * KART_FULLTURN) / (JOYAXISRANGE-1));
}
else
{
if (InputDown(gc_aimforward, ssplayer) || (gamepadjoystickmove && axis < 0))
{
hudforward += KART_FULLTURN;
}
if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0))
{
hudforward-= KART_FULLTURN;
}
}
hudforward = CLAMP(hudforward, -KART_FULLTURN, KART_FULLTURN);
hudforward = stplyr->kartstuff[k_throwdir] * KART_FULLTURN;
}
hudforward = CLAMP(hudforward, -KART_FULLTURN, KART_FULLTURN);
if (cmd->driftturn || hudforward)
{
INT16 turning = encoremode ? -cmd->driftturn : cmd->driftturn;
@@ -4395,7 +4373,7 @@ static void K_drawInput(void)
}
}
}
else
else // wheel
{
if (!cmd->driftturn) // no turn
target = 0;
@@ -4442,6 +4420,7 @@ static void K_drawChallengerScreen(void)
19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
};
const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
V_DrawFadeScreen(0xFF00, 16); // Fade out
@@ -4450,6 +4429,9 @@ static void K_drawChallengerScreen(void)
static void K_drawLapStartAnim(void)
{
if (!cv_showlapemblem.value)
return;
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
@@ -4493,9 +4475,10 @@ static void K_drawLapStartAnim(void)
V_DrawFixedPatch(leftx, y, FRACUNIT, vflags, kp_lapanim_lap[min(progress/2, 6)], NULL);
char *lapnum = va("%02d", stplyr->laps + 1);
const size_t laplength = strlen(lapnum);
for (int i = 0; i < (int)laplength; i++)
const int laplength = (int)strlen(lapnum);
for (int i = 0; i < laplength; i++)
{
int digit = lapnum[i] - '0';
int frame = min(2, progress/2 - 8 - (i*2));
@@ -4543,6 +4526,7 @@ static void K_drawDistributionDebugger(void)
kp_orbinaut[4],
kp_jawz[1]
};
INT32 useodds = 0;
INT32 pingame = 0, bestbumper = 0;
INT32 i;
@@ -4559,8 +4543,10 @@ static void K_drawDistributionDebugger(void)
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (players[i].exiting)
dontforcespb = true;
if (players[i].kartstuff[k_bumper] > bestbumper)
bestbumper = players[i].kartstuff[k_bumper];
}
@@ -4622,7 +4608,11 @@ static void K_drawCheckpointDebugger(void)
else
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, ((numstarposts/2) + stplyr->starpostnum)));
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
// really gnarly hack
const INT32 prevcheck = (stprevnextchecks[0] != INT32_MAX) ? stprevnextchecks[0]: stplyr->kartstuff[k_prevcheck];
const INT32 nextcheck = (stprevnextchecks[1] != INT32_MAX) ? stprevnextchecks[1]: stplyr->kartstuff[k_nextcheck];
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", prevcheck, nextcheck));
}
// determines if gametype info (laps/bumpers) should be hidden
@@ -4714,6 +4704,7 @@ void K_drawKartHUD(void)
{
if (LUA_HudEnabled(hud_battlefullscreen))
K_drawBattleFullscreen();
return;
}
@@ -4873,7 +4864,7 @@ void K_drawKartHUD(void)
{
if (stplyr->exiting)
K_drawKartFinish();
else if (stplyr->kartstuff[k_lapanimation] && !splitscreen && cv_showlapemblem.value)
else if (stplyr->kartstuff[k_lapanimation] && !splitscreen)
K_drawLapStartAnim();
}
+1
View File
@@ -41,6 +41,7 @@ extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
extern consvar_t cv_roulettecolor;
// for use in timeattack menu
extern patch_t *kp_facenum[MAXPLAYERS+1];
+1133 -859
View File
File diff suppressed because it is too large. Load diff
+2
View File
@@ -32,6 +32,8 @@ extern consvar_t cv_bananajitter;
extern consvar_t cv_bananthrowroll;
extern consvar_t cv_airsparks;
extern INT32 stprevnextchecks[2];
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush);
+14 -26
View File
@@ -3055,58 +3055,46 @@ static int lib_kSetHyuCountdown(lua_State *L)
static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
{
INT32 player = -1;
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
INT32 pnum = -1;
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
UINT8 color = (UINT8)luaL_checkinteger(L, 2); // skincolor
if (!plr)
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (color >= MAXTRANSLATIONS)
return luaL_error(L, "color %d out of range (0 - %d).", color, MAXTRANSLATIONS-1);
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
if (plr - players == displayplayers[i])
{
player = i;
break;
}
}
pnum = P_GetLocalPlayerNumForPlayer(player);
// Not a local player
if (player == -1) return 0;
if (pnum == -1) return 0;
// pls update with color 0 when youre done with changing led stuff so it can get player color again
G_SetPlayerGamepadIndicatorColor(player, color);
G_SetPlayerGamepadIndicatorColor(pnum, color);
return 0;
}
static int lib_gPlayerDeviceRumble(lua_State *L)
{
INT32 player = -1;
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
INT32 pnum = -1;
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
UINT16 low_strength = (UINT16)luaL_checkinteger(L, 2); // low frequency rumble motor strenght
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
if (!plr)
if (!player)
return LUA_ErrInvalid(L, "player_t");
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
if (plr - players == displayplayers[i])
{
player = i;
break;
}
}
if (demo.playback) return 0;
pnum = P_GetLocalPlayerNumForPlayer(player);
// Not a local player
if (player == -1) return 0;
if (pnum == -1) return 0;
G_PlayerDeviceRumble(player, low_strength, high_strength, duration);
G_PlayerDeviceRumble(pnum, low_strength, high_strength, duration);
return 0;
}
+6 -1
View File
@@ -182,14 +182,19 @@ void COM_Lua_f(void)
len = (argc+1)*256;
buf = malloc(len);
if (buf == NULL)
I_Error("Failed to allocate buffer for COM_Lua_f");
p = buf;
WRITEUINT8(p, argc);
for (i = 0; i < argc; i++)
WRITESTRINGN(p, COM_Argv(i), 255);
if (flags & 2)
if (flags & COM_SPLITSCREEN)
SendNetXCmdForPlayer(1, XD_LUACMD, buf, p-buf);
else
SendNetXCmd(XD_LUACMD, buf, p-buf);
free(buf);
return;
}
+108 -21
View File
@@ -25,6 +25,7 @@
#include "lua_libs.h"
#include "lua_hook.h"
#include "lua_hud.h" // hud_running errors
#include "lua_profile.h"
/* =========================================================================
ABSTRACTION
@@ -65,6 +66,8 @@ static stringhook_t stringHooks[STRING_HOOK(MAX)];
bool hook_important = true;
#define NONMOHOOK ((mobjtype_t)-1)
// This will be indexed by hook id, the value of which fetches the registry.
static int * hookRefs;
static int nextid;
@@ -293,17 +296,17 @@ typedef struct Hook_State Hook_State;
typedef void (*Hook_Callback)(Hook_State *);
struct Hook_State {
INT32 status;/* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type;/* <NUMMOBJTYPES if mobj hook */
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
boolean important;/* is this hook from local addon */
int values;/* num arguments passed to hook */
int results;/* num values returned by hook */
Hook_Callback results_handler;/* callback when hook successfully returns */
INT32 status; /* return status to calling function */
void * userdata;
int hook_type;
mobjtype_t mobj_type; /* != NONMOHOOK if mobj hook */
const char * string; /* used to fetch table, ran first if set */
int top; /* index of last argument passed to hook */
int id; /* id to fetch ref */
bool important; /* is this hook from local addon */
int values; /* num arguments passed to hook */
int results; /* num values returned by hook */
Hook_Callback results_handler; /* callback when hook successfully returns */
};
enum {
@@ -364,7 +367,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
int hook_type
){
return init_hook_type(hook, default_status,
hook_type, NUMMOBJTYPES, NULL,
hook_type, NONMOHOOK, NULL,
hookIds[hook_type].numHooks);
}
@@ -391,7 +394,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
const char * string
){
if (init_hook_type(hook, default_status,
hook_type, NUMMOBJTYPES, string,
hook_type, NONMOHOOK, string,
stringHooks[hook_type].ref))
{
lua_pushstring(gL, string);
@@ -407,7 +410,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
int hook_type
){
return init_hook_type(hook, 0,
hook_type, NUMMOBJTYPES, NULL,
hook_type, NONMOHOOK, NULL,
hudHookIds[hook_type].numHooks);
}
@@ -443,11 +446,54 @@ FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
lua_getref(gL, hookRefs[hook->id]);
}
static int pcall(Hook_State *hook)
{
return lua_pcall(gL, hook->values, hook->results, EINDEX);
}
static const char *hook_name(Hook_State *hook)
{
if (hud_running)
{
return hudHookNames[hook->hook_type];
}
else if (hook->string)
{
return stringHookNames[hook->hook_type];
}
//else if (hook->mobj_type > 0)
else if (hook->mobj_type != NONMOHOOK)
{
return mobjHookNames[hook->hook_type];
}
else
{
return hookNames[hook->hook_type];
}
}
static int pcall_timed_or_untimed(Hook_State *hook)
{
if (!hud_running && cv_lua_profile.value > 0)
{
lua_timer_t *timer = LUA_BeginFunctionTimer(gL, -1 - hook->values, hook_name(hook));
int k = pcall(hook);
LUA_EndFunctionTimer(timer);
return k;
}
else
{
return pcall(hook);
}
}
static int call_single_hook_no_copy(Hook_State *hook)
{
hook_important = hook->important;
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
//if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
if (pcall_timed_or_untimed(hook) == 0)
{
if (hook->results > 0)
{
@@ -530,9 +576,45 @@ static int call_string_hooks(Hook_State *hook)
FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
{
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
static UINT8 seen = 0; // so we dont have to check all this shit constantly
int numCalls = call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
if (!seen && numCalls > 0 && mobj_type == MT_NULL &&
( hook->hook_type == MOBJ_HOOK(MobjThinker )
|| hook->hook_type == MOBJ_HOOK(MobjCollide )
|| hook->hook_type == MOBJ_HOOK(MobjMoveCollide)
|| hook->hook_type == MOBJ_HOOK(MobjFuse )
|| hook->hook_type == MOBJ_HOOK(BossThinker )
))
{
seen = 1;
CONS_Alert(
CONS_WARNING, "%s\n", va(
"%s hooks not attached to a specific mobj type may cause performance issues!",
mobjHookNames[hook->hook_type])
);
// print which script triggered it, ty indev <3
for (int k = 0; k < mobjHookIds[mobj_type][hook->hook_type].numHooks; ++k)
{
lua_getref(gL, hookRefs[mobjHookIds[mobj_type][hook->hook_type].ids[k].id]);
lua_Debug ar;
lua_getinfo(gL, ">S", &ar);
CONS_Printf("%s:%d\n", ar.short_src, ar.linedefined);
}
}
return numCalls;
}
/*FUNCINLINE static ATTRINLINE int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
{
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
}*/
static int call_hooks
(
Hook_State * hook,
@@ -547,11 +629,13 @@ static int call_hooks
{
calls += call_string_hooks(hook);
}
else if (hook->mobj_type < NUMMOBJTYPES)
//else if (hook->mobj_type > 0)
else if (hook->mobj_type != NONMOHOOK)
{
/* call generic mobj hooks first */
calls += call_mobj_type_hooks(hook, MT_NULL);
calls += call_mobj_type_hooks(hook, hook->mobj_type);
if (hook->mobj_type < NUMMOBJTYPES)
calls += call_mobj_type_hooks(hook, hook->mobj_type);
ps_lua_mobjhooks.value.i += calls;
}
else
@@ -718,7 +802,7 @@ static void hook_think_frame(int type)
const hook_t * map = &hookIds[type];
int k;
const boolean perfstats = (cv_perfstats.value >= 3);
const boolean perfstats = (cv_perfstats.value >= PS_THINKFRAME);
if (prepare_hook(&hook, 0, type))
{
@@ -814,7 +898,7 @@ int LUA_HookShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT3
int LUA_HookMobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
return damage_hook(target, inflictor, source, damage,
MOBJ_HOOK(MobjDamage), res_true);
MOBJ_HOOK(MobjDamage), res_true);
}
int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source)
@@ -903,7 +987,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook = {};
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
{
LUA_PushUserdata(gL, line, META_LINE);
LUA_PushUserdata(gL, mo, META_MOBJ);
@@ -976,6 +1060,9 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
lua_pushcclosure(gL, archFunc, 2);
// stack: tables, savebuffer_t, archFunc
// Manually set the hook's variables here since we don't call prepare_hook
hook.hook_type = HOOK(NetVars);
hook.mobj_type = NONMOHOOK; // Force mobj_type to be NONMOHOOK so the mobj_type check get skipped
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
+14 -9
View File
@@ -644,20 +644,22 @@ static int libd_drawScaled(lua_State *L)
// KART: draw patch on minimap from x, y coordinates on the map
static int libd_drawOnMinimap(lua_State *L)
{
fixed_t x, y, scale; // coordinates of the object
patch_t *patch; // patch we want to draw
UINT8 *colormap = NULL; // do we want to colormap this patch?
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
fixed_t x, y, scale; // coordinates of the object
patch_t *patch; // patch we want to draw
UINT8 *colormap = NULL; // do we want to colormap this patch?
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
huddrawlist_h list;
patch_t *AutomapPic = NULL;
drawinfo_t info;
// variables used to replicate k_kart's mmap drawer:
patch_t *AutomapPic;
// variables used for actually drawing the icon:
INT32 splitflags, minimaptrans;
fixed_t amnumxpos, amnumypos;
fixed_t amxpos, amypos;
INT32 mm_x, mm_y;
fixed_t patchw = 0, patchh = 0;
fixed_t patchw, patchh;
HUDONLY // only run this function in hud hooks
@@ -722,8 +724,11 @@ static int libd_drawOnMinimap(lua_State *L)
mm_y -= AutomapPic->topoffset;
// patch is supposedly already centered, don't butt in.
if (!centered)
if (centered)
{
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
}
else
{
// scale patch coords
patchw = (patch->width * scale / 2);
@@ -1297,7 +1302,7 @@ static int lib_hudsetvotebackground(lua_State *L)
if (strlen(prefix) != 4)
{
return luaL_argerror(L, 1, "prefix should 4 characters wide");
return luaL_argerror(L, 1, "prefix should be 4 characters wide");
}
strncpy(VoteScreen.luaPrefix, prefix, 4);
+5 -1
View File
@@ -22,7 +22,8 @@
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // cmd errors
#include "lua_hook.h" // hook_cmd_running errors
#include "lua_profile.h"
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
state_t *astate = NULL;
@@ -110,7 +111,10 @@ static void A_Lua(mobj_t *actor)
LUA_PushUserdata(gL, actor, META_MOBJ);
lua_pushinteger(gL, var1);
lua_pushinteger(gL, var2);
lua_timer_t *timer = LUA_BeginFunctionTimer(gL, -4, "A_Lua");
LUA_Call(gL, 3, 0, 1);
LUA_EndFunctionTimer(timer);
lua_pop(gL, 1); // pop error handler
+10 -5
View File
@@ -652,7 +652,7 @@ static int line_get(lua_State *L)
LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
return 1;
case line_backside: // backside
if (line->sidenum[1] == 0xffff)
if (line->sidenum[1] == NO_INDEX)
return 0;
LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
return 1;
@@ -1658,17 +1658,22 @@ static int mapheaderinfo_get(lua_State *L)
{
// Read custom vars now
// (note: don't include the "LUA." in your lua scripts!)
UINT8 j = 0;
for (;j < header->numCustomOptions && !fastcmp(lua_tostring(L, 2), header->customopts[j].option); ++j);
if (!header->numCustomOptions) {
lua_pushnil(L);
break;
}
if(j < header->numCustomOptions)
UINT8 j = 0;
const char *cusoptstr = lua_tostring(L, 2);
for (;j < header->numCustomOptions && !fastcmp(cusoptstr, header->customopts[j].option); ++j);
if (j < header->numCustomOptions)
lua_pushstring(L, header->customopts[j].value);
else
lua_pushnil(L);
}
}
return 1;
}
int LUA_MapLib(lua_State *L)
+264
View File
@@ -0,0 +1,264 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by James Robert Roman
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include "screen.h"
#include <algorithm>
#include <cstddef>
#include <unordered_map>
#include <string>
#include <string_view>
#include <vector>
extern "C" {
#include "blua/lua.h"
};
#include "v_video.h"
#include "command.h"
#include "doomtype.h"
#include "i_system.h"
#include "lua_profile.h"
#include "m_perfstats.h"
extern "C" consvar_t cv_lua_profile;
namespace
{
precise_t g_time_reference;
int g_tics_counted;
double g_running_tic_time;
double g_avg_tic_time;
bool g_invalid;
}; // namespace
struct lua_timer_t
{
struct Stat
{
double calls = 0;
double time = 0.0;
};
Stat running, avg;
};
namespace
{
std::unordered_map<std::string, lua_timer_t> g_tic_timers;
}; // namespace
lua_timer_t* LUA_BeginFunctionTimer(lua_State* L, int fn_idx, const char* name)
{
lua_Debug ar;
lua_pushvalue(L, fn_idx);
lua_getinfo(L, ">S", &ar);
auto label = [&]
{
using sv = std::string_view;
sv view{ar.source};
switch (view.front())
{
case '@': // file
if (std::size_t p = view.rfind('/'); p != sv::npos) // lump or base
{
return view.substr(p + 1);
}
break;
case '=': // ??
view.remove_prefix(1);
break;
}
return view;
};
// i sure hope this std::string mess is fine...
auto [it, ins] = g_tic_timers.try_emplace(std::string(va("%s:%d (%s)", std::string(label()).c_str(), ar.linedefined, name)));
auto& [key, timer] = *it;
g_time_reference = I_GetPreciseTime();
return &timer;
}
void LUA_EndFunctionTimer(lua_timer_t* timer)
{
precise_t t = I_GetPreciseTime() - g_time_reference;
double precision = I_GetPrecisePrecision();
timer->running.time += t / precision;
timer->running.calls += 1.0;
}
void LUA_ResetTicTimers(void)
{
if (cv_lua_profile.value <= 0)
{
return;
}
if (g_tics_counted < cv_lua_profile.value)
{
g_tics_counted++;
double precision = I_GetPrecisePrecision();
g_running_tic_time += ps_prevtictime.value.p / precision;
}
else
{
double counted = g_tics_counted;
for (auto& [key, timer] : g_tic_timers)
{
timer.avg = {timer.running.calls / counted, timer.running.time / counted};
timer.running = {};
}
g_avg_tic_time = g_running_tic_time / counted;
g_running_tic_time = 0.0;
g_tics_counted = 1;
g_invalid = false;
}
}
void LUA_RenderTimers(void)
{
constexpr int kRowHeight = 4;
float row_y = kRowHeight;
// pretty much what the whole srb2::Draw does lol
auto draw_row = [](float x, float y, INT32 flags, const char *str)
{
V_DrawSmallStringAtFixed(
FloatToFixed(x),
FloatToFixed(y),
V_MONOSPACE|V_ALLOWLOWERCASE|flags,
str
);
};
draw_row(0.f, 0.f, 0, va("-- AVERAGES PER TIC (over %d tics) --", cv_lua_profile.value));
if (g_invalid)
{
draw_row(0.f, row_y, V_GRAYMAP, " <Data pending>");
return;
}
std::vector<decltype(g_tic_timers)::iterator> view;
view.reserve(g_tic_timers.size());
auto color_flag = [](double t)
{
if (t < 10.0)
{
return V_GRAYMAP;
}
else if (t >= 100.0)
{
return V_YELLOWMAP;
}
else
{
return 0;
}
};
{
double cum = 0.0;
for (auto it = g_tic_timers.begin(); it != g_tic_timers.end(); ++it)
{
auto& [key, timer] = *it;
cum += timer.avg.time;
if (timer.avg.time > 0.0)
{
view.push_back(it);
}
}
{
const INT32 tally_flags = color_flag(cum * 1'000'000.0);
draw_row(0.f, row_y, tally_flags, va("%8.2f us - TOTAL", cum * 1'000'000.0));
draw_row(0.f, row_y + kRowHeight, tally_flags, va("%8.2f ms", cum * 1000.0));
// dont need to show this if we didnt capture over time
// this would just show nan or inf anyways
if (std::fpclassify(g_avg_tic_time) != FP_ZERO)
{
draw_row(0.f, row_y + kRowHeight * 2, tally_flags, va(
"%8.2f%% overhead (%.2f / %.2f) <-- not counting rendering time",
(cum / g_avg_tic_time) * 100.0,
(cum * (double)TICRATE),
(g_avg_tic_time * (double)TICRATE)
));
}
}
row_y += kRowHeight * 4;
}
std::sort(
view.rbegin(),
view.rend(),
[](auto a, auto b)
{
auto& [k1, t1] = *a;
auto& [k2, t2] = *b;
return t1.avg.time < t2.avg.time;
}
);
for (auto it : view)
{
auto& [key, timer] = *it;
double t = timer.avg.time * 1'000'000.0;
draw_row(0.f, row_y, color_flag(t), va(
"%8.2f us %8.2f calls - %s",
t,
timer.avg.calls,
key.c_str()
));
row_y += kRowHeight;
// FIXME this is all ugly and sucks
if (row_y >= BASEVIDHEIGHT)
break;
}
}
extern "C" void lua_profile_OnChange(void)
{
g_invalid = true;
if (cv_lua_profile.value == 0)
{
g_tic_timers = {};
}
}
+38
View File
@@ -0,0 +1,38 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by James Robert Roman
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef lua_profile_h
#define lua_profile_h
#include "blua/lua.h"
#include "doomtype.h"
//#include "typedef.h"
#ifdef __cplusplus
extern "C" {
#endif
struct lua_timer_t;
typedef struct lua_timer_t lua_timer_t;
void LUA_ResetTicTimers(void);
lua_timer_t *LUA_BeginFunctionTimer(lua_State *L, int fn_idx, const char *name);
void LUA_EndFunctionTimer(lua_timer_t *timer);
void LUA_RenderTimers(void);
void lua_profile_OnChange(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif/*lua_profile_h*/
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