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Author SHA1 Message Date
alufolie91 29acd89586 adjust floor fudge for palette render
this significantly more matches software especially when drawing horizonlines
as gl was too dark in the distance compared to software
theres still some things left to recheck to better match software lighting (ex. wallcontrast) but too lazy atm
2026-11-13 15:53:50 +01:00
+5 -1
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@@ -196,7 +196,11 @@
// hand tuned adjustments for light level calculation
#define GLSL_FLOOR_FUDGES \
"#define STARTMAP_FUDGE 1.06\n" \
"#define SCALE_FUDGE 1.15\n"
"#ifdef SRB2_PALETTE_RENDERING\n" \
"#define SCALE_FUDGE 1.3\n" \
"#else\n" \
"#define SCALE_FUDGE 1.15\n" \
"#endif\n"
#define GLSL_WALL_FUDGES \
"#define STARTMAP_FUDGE 1.05\n" \