Merge branch 'Saturn-Next' into polyholes
This commit is contained in:
commit
1a29bd1e63
7 files changed
+118
-85
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@@ -246,6 +246,8 @@ set(SRB2_CONFIG_ASAN OFF CACHE BOOL
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"Compile with AddressSanitizer (libasan).")
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set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
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"Compile with UndefinedBehaviorSanitizer (libubsan).")
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set(SRB2_CONFIG_TSAN OFF CACHE BOOL
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"Compile with ThreadSanitizer (libtsan).")
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set(SRB2_CONFIG_MUMBLE ON CACHE BOOL
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"Enable Mumble support")
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+18
-5
@@ -75,6 +75,7 @@
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# PROFILEMODE=1 - Enable performance profiling (gprof).
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# USEASAN=1 - Enable building with Address Sanitizer.
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# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
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# USETSAN=1 - Enable building with Thread Sanitizer.
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# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
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#
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# General flags for building:
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@@ -261,23 +262,35 @@ debug_opts=-D_DEBUG
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else # build a normal optimized version
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debug_opts=-DNDEBUG
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opts+=-O3
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ifndef NOLTO
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# compile with LTO
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opts+=-flto=auto
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libs+=-flto=auto
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endif
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endif
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ifdef USEASAN
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# compile with asan
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opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
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libs+=-fsanitize=address
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NOLTO=1
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endif
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ifdef USEUBSAN
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# compile with ubsan
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opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
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libs+=-fsanitize=undefined
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NOLTO=1
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endif
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ifdef USETSAN
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# compile with tsan
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opts+=-O1 -fsanitize=thread -fno-omit-frame-pointer
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libs+=-fsanitize=thread
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NOLTO=1
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endif
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ifndef DEBUGMODE
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ifndef NOLTO
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# compile with LTO
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opts+=-flto=auto
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libs+=-flto=auto
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endif
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endif
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ifdef USEJEMALLOC
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@@ -119,20 +119,25 @@ target_compile_definitions(SRB2SDL2 PRIVATE
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-DHAVE_THREADS
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)
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if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
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if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
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set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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if(SRB2_CONFIG_ASAN)
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target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
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target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
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target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
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endif()
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if(SRB2_CONFIG_UBSAN)
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target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
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target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
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target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
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endif()
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if(SRB2_CONFIG_TSAN)
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target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
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target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
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endif()
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## strip debug symbols into separate file when using gcc
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# if(CMAKE_COMPILER_IS_GNUCC)
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# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
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+2
-23
@@ -614,16 +614,8 @@ void HWR_FreeMapTextures(void)
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gl_numtextures = 0;
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}
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#define NAME flatcheck
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#define KEY_TY UINT32
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#define HASH_FN vt_hash_integer
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#define CMPR_FN vt_cmpr_integer
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#include "../verstable.h"
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static void HWR_PrecacheLevelFlats(void)
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{
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// lookup for flats that may´ve been already loaded
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flatcheck flatpresent;
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size_t i;
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INT32 k;
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@@ -635,9 +627,6 @@ static void HWR_PrecacheLevelFlats(void)
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}
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#endif
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flatcheck_init(&flatpresent);
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flatcheck_reserve(&flatpresent, numlevelflats);
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// special case for encore
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#if 0
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#ifdef GLENCORE
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@@ -689,11 +678,7 @@ static void HWR_PrecacheLevelFlats(void)
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{
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const levelflat_t *levelflat = &levelflats[i];
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if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
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{
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HWR_GetFlat(levelflat->lumpnum, false);
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flatcheck_insert(&flatpresent, levelflat->lumpnum);
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}
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HWR_GetFlat(levelflat->lumpnum, false);
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if (levelflat->speed) // is it an animated flat ?
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{
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@@ -701,17 +686,11 @@ static void HWR_PrecacheLevelFlats(void)
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for (k = 0; k < levelflat->numpics; k++)
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{
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lumpnum_t lump = levelflat->baselumpnum + k;
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if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
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{
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HWR_GetFlat(lump, false);
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flatcheck_insert(&flatpresent, lump);
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}
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HWR_GetFlat(lump, false);
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}
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}
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}
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}
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flatcheck_cleanup(&flatpresent);
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}
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static void HWR_PrecacheLevelTextures(void)
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+69
-45
@@ -1239,46 +1239,44 @@ static inline boolean HWR_BlendMidtextureSurface(FSurfaceInfo *pSurf)
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pSurf->PolyColor.s.alpha = 0xFF;
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if (LIKELY(!gl_curline->polyseg))
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{
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// check if linedef alpha is within range
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const boolean linealpha = (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT);
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// check if linedef alpha is within range
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const boolean linealpha = (gl_linedef->alpha >= 0 && gl_linedef->alpha < FRACUNIT);
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// set alpha for transparent walls
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switch (gl_linedef->special)
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{
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// Translucent linedef types
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case 102:
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case 121 ... 125:
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case 141 ... 145:
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case 174:
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case 175:
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case 192:
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case 195:
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case 221:
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case 253:
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case 256:
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if (gl_linedef->blendmode && linealpha)
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// set alpha for transparent walls
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switch (gl_linedef->special)
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{
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// Translucent linedef types
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case 102:
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case 121 ... 125:
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case 141 ... 145:
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case 174:
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case 175:
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case 192:
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case 195:
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case 221:
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case 253:
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case 256:
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if (gl_linedef->blendmode && linealpha)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
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else
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blendmode = PF_Translucent;
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break;
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default:
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if (gl_linedef->blendmode)
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{
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if (linealpha)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
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else
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blendmode = PF_Translucent;
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break;
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default:
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if (gl_linedef->blendmode)
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{
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if (linealpha)
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blendmode = HWR_SurfaceBlend(gl_linedef->blendmode, R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
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else
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blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
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}
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else if (linealpha)
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blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
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else
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blendmode = PF_Masked;
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break;
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}
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blendmode = HWR_GetBlendModeFlag(gl_linedef->blendmode);
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}
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else if (linealpha)
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blendmode = HWR_TranstableToAlpha(R_GetLinedefTransTable(gl_linedef->alpha), pSurf);
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else
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blendmode = PF_Masked;
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break;
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}
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else if (gl_curline->polyseg->translucency > 0)
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if (gl_curline->polyseg && gl_curline->polyseg->translucency > 0)
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{
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// Polyobject translucency is shared between all of its lines
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if (gl_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn
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@@ -1385,7 +1383,8 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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// two sided line
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if (gl_backsector)
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{
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INT32 gl_toptexture = 0, gl_bottomtexture = 0;
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const INT32 gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
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const INT32 gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
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fixed_t texturevpeg;
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@@ -1396,7 +1395,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if (!gl_curline->polyseg) // Don't do it for polyobjects
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{
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// Sky Ceilings
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wallVerts[3].y = wallVerts[2].y = FLOATMAX;
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wallVerts[2].y = wallVerts[3].y = FLOATMAX; // draw to top of map space
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auto draw_sky_walls = []
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(int vert1, int vert2, fixed_t world, fixed_t worldslope, auto& wwallVerts, auto& sSurf) FUNCINLINE
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@@ -1406,6 +1405,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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HWR_DrawSkyWall(wwallVerts, &sSurf);
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};
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// worldtop = front ceiling
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// worldhigh = back ceiling
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if (gl_frontsector->ceilingpic == skyflatnum)
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{
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if (gl_backsector->ceilingpic == skyflatnum)
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@@ -1424,6 +1426,17 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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worldtop = worldhigh;
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worldtopslope = worldhighslope;
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}
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else if (!gl_toptexture &&
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(worldhigh <= worldtop && worldhighslope <= worldtopslope) && // Assuming ESLOPE is always on with my changes
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(worldhigh != worldtop || worldhighslope != worldtopslope))
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{
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// Only the frontsector is sky.
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// If there's no upper texture, extend the sky wall
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// down to the lower of the two ceilings.
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fixed_t top = std::min(worldtop, worldhigh);
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fixed_t topslope = std::min(worldtopslope, worldhighslope);
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draw_sky_walls(0, 1, top, topslope, wallVerts, Surf);
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}
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else
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{
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// Only the frontsector is sky, just draw a skywall from the front ceiling
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@@ -1436,8 +1449,11 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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draw_sky_walls(0, 1, worldtop, worldtopslope, wallVerts, Surf);
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}
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// worldbottom = front floor
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// worldlow = back floor
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// Sky Floors
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wallVerts[0].y = wallVerts[1].y = FLOATMIN;
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wallVerts[0].y = wallVerts[1].y = FLOATMIN; // draw to bottom of map space
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if (gl_frontsector->floorpic == skyflatnum)
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{
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@@ -1449,7 +1465,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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if ((worldlow >= worldbottom && worldlowslope >= worldbottomslope)
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&& (worldlow != worldbottom || worldlowslope != worldbottomslope)
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// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
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&& !(gl_sidedef->bottomtexture))
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&& !(gl_bottomtexture))
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{
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draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
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}
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@@ -1460,15 +1476,25 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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draw_sky_walls(3, 2, worldbottom, worldbottomslope, wallVerts, Surf);
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}
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}
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else if ((gl_backsector->floorpic == skyflatnum) && !(gl_sidedef->bottomtexture))
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else if ((gl_backsector->floorpic == skyflatnum) && !(gl_bottomtexture))
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{
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// Only the backsector has sky, just draw a skywall from the back floor if there's no bottomtexture
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draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
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}
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else if (gl_frontsector->ceilingpic == skyflatnum &&
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gl_backsector->ceilingpic == skyflatnum &&
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(worldlow >= worldbottom && worldlowslope >= worldbottomslope)
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&& (worldlow != worldbottom || worldlowslope != worldbottomslope)
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// Removing the second line above will render more rarely visible skywalls. Example: Cave garden ceiling in Dark race
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&& !(gl_bottomtexture))
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{
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// Both ceilings are sky, but neither floor is sky.
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// If there's a lower wall gap without a bottom texture,
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// draw a skywall from the backsector's higher floor.
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draw_sky_walls(3, 2, worldlow, worldlowslope, wallVerts, Surf);
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}
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}
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gl_toptexture = R_GetTextureNum(gl_sidedef->toptexture);
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// check TOP TEXTURE
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if (gl_toptexture && (worldhighslope < worldtopslope || worldhigh < worldtop))
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{
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@@ -1532,8 +1558,6 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
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HWR_ProjectWall(wallVerts, &Surf, PF_Masked, lightnum, colormap);
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}
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gl_bottomtexture = R_GetTextureNum(gl_sidedef->bottomtexture);
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// check BOTTOM TEXTURE
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if (gl_bottomtexture && (worldlowslope > worldbottomslope || worldlow > worldbottom))
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{
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+11
-6
@@ -570,13 +570,13 @@ static void P_LoadSegs(UINT8 *data)
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if (seg->sidedef == &sides[seg->linedef->sidenum[0]])
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{
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seg->v1 = lines[ms->linedef].v1;
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seg->v2 = lines[ms->linedef].v2;
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seg->v1 = lines[rawlinedef].v1;
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seg->v2 = lines[rawlinedef].v2;
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}
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else
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{
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seg->v1 = lines[ms->linedef].v2;
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seg->v2 = lines[ms->linedef].v1;
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seg->v1 = lines[rawlinedef].v2;
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seg->v2 = lines[rawlinedef].v1;
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}
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}
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else
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@@ -584,7 +584,6 @@ static void P_LoadSegs(UINT8 *data)
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seg->v1 = &vertexes[v1];
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seg->v2 = &vertexes[v2];
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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@@ -597,7 +596,6 @@ static void P_LoadSegs(UINT8 *data)
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//seg->fv2.z = FixedToFloat(seg->v2->z);
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}
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#endif
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seg->length = P_SegLength(seg);
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P_UpdateSegLightOffset(seg);
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@@ -2096,6 +2094,13 @@ static void P_LoadMapBSP(const virtres_t* virt)
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virtlump_t* virtsegs = vres_Find(virt, "SEGS");
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virtlump_t* virtnodes = vres_Find(virt, "NODES");
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if (!virtssectors)
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I_Error("SSECTORS lump not found");
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if (!virtsegs)
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I_Error("SEGS lump not found");
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if (!virtnodes)
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I_Error("NODES lump not found");
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numsubsectors = virtssectors->size / sizeof(mapsubsector_t);
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numnodes = virtnodes->size / sizeof(mapnode_t);
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numsegs = virtsegs->size / sizeof(mapseg_t);
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@@ -233,20 +233,25 @@ if(${SDL2_FOUND})
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-DHAVE_THREADS
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||||
)
|
||||
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE AND NOT SRB2_CONFIG_ASAN AND NOT SRB2_CONFIG_UBSAN AND NOT SRB2_CONFIG_TSAN)
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||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
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||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=address -fno-omit-frame-pointer -fno-common)
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||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=undefined -fno-omit-frame-pointer)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_TSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -O1 -fsanitize=thread -fno-omit-frame-pointer)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=thread)
|
||||
endif()
|
||||
|
||||
if(NOT SRB2_CONFIG_MUMBLE)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -DNOMUMBLE)
|
||||
endif()
|
||||
|
||||
Reference in new issue
Block a user