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nomobjshadows
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No files matched your search
@@ -1,346 +0,0 @@
|
||||
#!/bin/bash
|
||||
set -e # Enable auto-exit for debugging :))
|
||||
|
||||
# Make Linux AppImage program data
|
||||
# https://docs.appimage.org/reference/appdir.html
|
||||
|
||||
# PWD: {repo_root}/build
|
||||
# See deployer.sh for usage
|
||||
|
||||
# Terminal stuff
|
||||
RESET="$(tput sgr0)" #"\e[0m" # Resets terminal colors
|
||||
|
||||
# Colors for various information types
|
||||
FAILURE="$(tput setaf 1)" #"\e[91m"
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SUCCESS="$(tput setaf 2)" #"\e[92m"
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NOTICE="$(tput setaf 3)" #"\e[93m"
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VERBOSE="$(tput setaf 4)" #"\e[94m"
|
||||
|
||||
verbosity=0 # By default don't print anything unless it's *ultra* important.
|
||||
quiet=0 # Also don't print anything if they supplied the quiet argument
|
||||
|
||||
# URL from which to download appimagetool if there isn't one available in your $PATH
|
||||
# at time of writing only aarch64, armhf, i686, and x86_64 versions are available via this method
|
||||
# in those cases, and honestly even outside of those cases, it's better to just put a working one in your $PATH yourself..
|
||||
url="https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-$(uname -m).AppImage"
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|
||||
# A whitelist of libraries to include into SRB2's AppImage if SRB2 is dynamically linked.
|
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# please don't add a newline at the end of this or i will cry :(
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libraryWhitelist="
|
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libbacktrace
|
||||
libnsl
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libSDL2
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libSDL2_mixer
|
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libgme
|
||||
libopenmpt
|
||||
libpng
|
||||
libfluidsynth
|
||||
libpulse
|
||||
libmodplug
|
||||
libvorbisfile
|
||||
libopusfile
|
||||
libFLAC
|
||||
libmad
|
||||
libmpg123
|
||||
libvorbis
|
||||
libpulsecommon
|
||||
libsndfile
|
||||
libsndio
|
||||
libogg
|
||||
libvorbisenc
|
||||
libjson
|
||||
libreadline
|
||||
libwrap
|
||||
libtinfo
|
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libtirpc
|
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libpng16"
|
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|
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# these kinda look like macros don't they
|
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function print { (( "$quiet" == 0 )) && echo "$@" || :; } # echo if not quiet
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function coloredText { printf "$1"; print "${@:2}"; printf "$RESET"; } # use print to inherit quiet
|
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function success { coloredText "$SUCCESS" "$@"; } # use coloredText to inherit quiet
|
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function important { coloredText "$NOTICE" "$@"; } # use coloredText to inherit quiet
|
||||
function verboseOnly { (( "$verbosity" >= $1 )) && (coloredText "$VERBOSE" "${@:2}") || :; } # use coloredText to inherit quiet
|
||||
|
||||
# Parses an argument with a single dash
|
||||
function parseSingleDashArg() {
|
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while read -n 1 char; do
|
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if [[ "$char" == '-' || "$char" == '' ]]; then
|
||||
:
|
||||
elif [[ "$char" == 'h' ]]; then
|
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helppassed=1
|
||||
elif [[ "$char" == 'q' ]]; then
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quiet=1
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||||
elif [[ "$char" == 'v' ]]; then
|
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verbosity="$((verbosity + 1))"
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elif [[ "$char" == 'd' ]]; then
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dry=1
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elif [[ "$char" == 's' ]]; then
|
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small=1
|
||||
else
|
||||
echo "$0: invalid option -- '$1'"
|
||||
echo "Try '$0 --help' for more information."
|
||||
return 1
|
||||
fi
|
||||
done <<<"$1"
|
||||
}
|
||||
|
||||
# Simple help argument checker.
|
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currentarg=1; # Which argument is --help...
|
||||
|
||||
# For $arg in the argument array...
|
||||
for arg in "$@"; do
|
||||
# Is it a help argument?
|
||||
if [[ "$arg" == "--help" ]]; then
|
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helppassed=1; # Help is passed, set $helppassed!
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}" # Remove argument from list
|
||||
elif [[ "$arg" == "--quiet" ]]; then
|
||||
quiet=1
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ "$arg" == "--verbose" ]]; then
|
||||
verbosity="$((verbosity + 1))" # Increase verbosity!
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ "$arg" == "--dry" ]]; then
|
||||
dry=1; # Show parameters instead of using them.
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ "$arg" == "--small" ]]; then
|
||||
small=1; # Don't copy assets to save on bandwidth.
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}"
|
||||
elif [[ ! "$arg" == *'--'* && "$arg" == *'-'* ]]; then
|
||||
parseSingleDashArg "$arg"
|
||||
|
||||
if [[ "$?" == 0 ]]; then
|
||||
set -- "${@:1:$currentarg-1}" "${@:$currentarg+1}" # Remove argument from list
|
||||
fi
|
||||
elif [[ $arg == *'--'* ]]; then
|
||||
print "$0: invalid option -- '$1'"
|
||||
print "Try '$0 --help' for more information."
|
||||
return 1
|
||||
else
|
||||
currentarg="$((currentarg+1))" # Increment current argument number otherwise...
|
||||
fi
|
||||
done
|
||||
|
||||
important "SRB2Kart AppImage Packager v1.0 modified for kart by NepDisk."
|
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important "Orignal for SRB2 my mazmazz and Golden."
|
||||
|
||||
# Get root directory from the full path of this script.
|
||||
__ROOT_DIR="$3"
|
||||
|
||||
if [[ -z "$3" ]]; then
|
||||
# finds out where this script is and goes to that directory and goes up one for the root
|
||||
|
||||
scriptdir="$(dirname "${BASH_SOURCE[0]}")"
|
||||
scriptbase="$(basename "${BASH_SOURCE[0]}")"
|
||||
|
||||
__ROOT_DIR="$(cd "$scriptdir" && pwd -P)"
|
||||
fi
|
||||
|
||||
# If it starts with '.', put the current working directory behind it so things work.
|
||||
if [[ "$__ROOT_DIR" == '.' || "$__ROOT_DIR" == '..' ]]; then
|
||||
__ROOT_DIR="$PWD/$__ROOT_DIR"
|
||||
fi
|
||||
|
||||
# Set up defaults
|
||||
__PROGRAM_NAME="${PROGRAM_NAME:-"SRB2Kart Saturn"}"
|
||||
__PROGRAM_DESCRIPTION="${PROGRAM_DESCRIPTION:-"Modded version of SRB2kart with more features."}"
|
||||
__PROGRAM_FILENAME="${PROGRAM_FILENAME:-"lsdl2srb2kart"}"
|
||||
__PROGRAM_ASSETS="${PROGRAM_ASSETS:-"$__ROOT_DIR/assets/installer"}"
|
||||
|
||||
__BUILD_DIR="${1:-"$__ROOT_DIR/bin"}"
|
||||
__OUTPUT_FILENAME="${2:-"$__PROGRAM_FILENAME.AppImage"}"
|
||||
|
||||
__APPIMAGETOOL="${4:-"appimagetool"}"
|
||||
|
||||
if (! command -v "$__APPIMAGETOOL" &> /dev/null); then
|
||||
__APPIMAGETOOL=
|
||||
fi
|
||||
|
||||
# Stuff that prints and exits.
|
||||
|
||||
# Prints setup text using method given by arguments.
|
||||
# Example: printSetup "print" # print "Setup for AppImage...
|
||||
function printSetup {
|
||||
$@ "Setup for AppImage in BUILD_DIR: '$__BUILD_DIR'..."
|
||||
$@ "With the OUTPUT_FILENAME: '$__OUTPUT_FILENAME'"
|
||||
$@ "And SRB2 Repository Root ROOT_DIR: '$__ROOT_DIR'"
|
||||
$@ "Using APPIMAGETOOL: '$([ -z "$__APPIMAGETOOL" ] && echo '(download)' || echo $__APPIMAGETOOL)'"
|
||||
$@ ""
|
||||
$@ "This should be run from a Makefile or from the directory of the build. If it is not, then change to that directory or specify that directory as an argument."
|
||||
$@ "If ROOT_DIR isn't SRB2's repository root, specify that as an argument too."
|
||||
$@ "Make must have built the program before you run this script."
|
||||
$@ ""
|
||||
$@ "Make sure these Environment Variables are correct."
|
||||
$@ "If not, then enter: export PROGRAM_VARIABLE=value"
|
||||
$@ "PROGRAM_NAME: $__PROGRAM_NAME"
|
||||
$@ "PROGRAM_DESCRIPTION: $__PROGRAM_DESCRIPTION"
|
||||
$@ "PROGRAM_FILENAME: $__PROGRAM_FILENAME"
|
||||
$@ "PROGRAM_ASSETS: $__PROGRAM_ASSETS"
|
||||
}
|
||||
|
||||
if [[ "$helppassed" ]]; then
|
||||
print "Usage: $(basename "$0") [OPTION]... [BUILD_DIR] [OUTPUT_NAME] [ROOT_DIR] [APPIMAGETOOL]"
|
||||
print "Packages a SRB2 binary into an AppImage."
|
||||
print "OPTIONs may be included anywhere within the arguments."
|
||||
print ""
|
||||
print "Arguments:"
|
||||
print " -h, --help display this help and exit."
|
||||
print " -q, --quiet don't display any text."
|
||||
print " -v, --verbose make commands more verbose, will always print."
|
||||
print " -s, --small don't copy SRB2 assets to save on bandwidth."
|
||||
print " parameters regardless of --dry."
|
||||
print " -d, --dry print parameters and exit."
|
||||
print ""
|
||||
if (( "$verbosity" > 0 )) || [[ "$dry" ]]; then
|
||||
printSetup "print"
|
||||
else
|
||||
print "This should be run from a Makefile or from the directory of the build."
|
||||
print "Make must have built the program before you run this script."
|
||||
fi
|
||||
exit;
|
||||
fi
|
||||
|
||||
if (( "$verbosity" > 0 )) || [[ "$dry" ]]; then
|
||||
printSetup "verboseOnly" "0"
|
||||
verboseOnly 0 ""
|
||||
|
||||
if [[ "$dry" ]]; then
|
||||
set -n # Enable debug mode and verbose for dry run.
|
||||
fi
|
||||
fi
|
||||
|
||||
# End stuff that prints and exits.
|
||||
|
||||
if (( "$verbosity" >= 4 )); then
|
||||
set -v # Really verbose? Print *everything*!
|
||||
fi
|
||||
|
||||
# Define AppDir structure
|
||||
mkdir -p "$__BUILD_DIR/AppDir/usr/bin"
|
||||
mkdir -p "$__BUILD_DIR/AppDir/lib"
|
||||
mkdir -p "$__BUILD_DIR/AppDir/usr/share/applications"
|
||||
mkdir -p "$__BUILD_DIR/AppDir/usr/share/icons/hicolor/256x256/apps"
|
||||
|
||||
# Copy program data
|
||||
if [[ ! $small ]]; then
|
||||
verboseOnly 1 "Packaging program assets..."
|
||||
cp -r "$__PROGRAM_ASSETS"/* "$__BUILD_DIR/AppDir/usr/bin/"
|
||||
cp -r "$__BUILD_DIR/$__PROGRAM_FILENAME" "$__BUILD_DIR/AppDir/usr/bin"
|
||||
else
|
||||
verboseOnly 1 "Skipping program asset packing, --small or -s passed..."
|
||||
fi
|
||||
|
||||
verboseOnly 1 "Packaging SRB2..."
|
||||
verboseOnly 1 "Assuming executable name $__PROGRAM_FILENAME"
|
||||
cp -r "$__BUILD_DIR/$__PROGRAM_FILENAME" "$__BUILD_DIR/AppDir/usr/bin"
|
||||
|
||||
# Copy required dependencies, but only if the program is dynamically linked.
|
||||
verboseOnly 1 "Testing if this build is dynamically linked..."
|
||||
|
||||
set +e # Disable auto-exit for ldd.
|
||||
|
||||
srb2Libraries="$(ldd "$__BUILD_DIR/$__PROGRAM_FILENAME")"
|
||||
exitcode="$?"
|
||||
|
||||
set -e # Enable it again!
|
||||
|
||||
if (( $exitcode == 0 )); then
|
||||
verboseOnly 1 "This build *is* dynamically linked! Packaging dependencies."
|
||||
|
||||
# read the dynamic libraries of srb2, trim off beginning whitespace, and get the third field seperated by spaces
|
||||
# this gives us a newline-seperated list of libraries with their full paths.
|
||||
srb2Libraries="$(echo "$srb2Libraries" | cut -f 2 | cut -d ' ' -f 3)"
|
||||
|
||||
# remove any extraneous newlines around the string
|
||||
libraryWhitelist="$(echo $libraryWhitelist | head -c -1 | tr ' ' '\n')"
|
||||
|
||||
# replace e.g. 'abc' with '(/abc\b)', and replace newlines with '|'.
|
||||
# this converts it into a grep regular expression to check for any whitelisted library names.
|
||||
libraryWhitelist="$(printf "%s" "$libraryWhitelist" | sed 's|.*|(/\0\\b)|' | tr '\n' '|')"
|
||||
|
||||
# grab only the entries that match the regex
|
||||
__LDD_LIST="$(printf "%s" "$srb2Libraries" | grep -E "$libraryWhitelist")"
|
||||
|
||||
# use echo to convert the newline-seperated list into an argument list
|
||||
__LDD_LIST="$(echo $__LDD_LIST)"
|
||||
|
||||
# read into an array because i can't be bothered iterating the lines of a string today
|
||||
# there's so many other things in this file that'd need to be adjusted to be POSIX-compliant anyway
|
||||
IFS=' ' read -r -a paths <<< "$__LDD_LIST"
|
||||
|
||||
for path in "${paths[@]}"; do
|
||||
if [ -f "$path" ]; then
|
||||
verboseOnly 2 "Packaging dependency $(basename "$path")..."
|
||||
cp "$path" $__BUILD_DIR/AppDir/lib/
|
||||
else
|
||||
verboseOnly 2 "Dependency $(basename "$path") not found"
|
||||
fi
|
||||
done
|
||||
else
|
||||
verboseOnly 1 "This SRB2 build is statically linked, skipping dependency packing."
|
||||
fi
|
||||
|
||||
cd "$__BUILD_DIR/AppDir"
|
||||
|
||||
# Copy icons
|
||||
verboseOnly 1 "Packaging resources..."
|
||||
cp "$__ROOT_DIR/srb2.png" "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png"
|
||||
ln -sf "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png" "./.DirIcon"
|
||||
ln -sf "./usr/share/icons/hicolor/256x256/apps/$__PROGRAM_FILENAME.png" "./$__PROGRAM_FILENAME.png"
|
||||
|
||||
# Make desktop descriptor
|
||||
cat > "./usr/share/applications/$__PROGRAM_FILENAME.desktop" <<EOF
|
||||
[Desktop Entry]
|
||||
Type=Application
|
||||
Name=$__PROGRAM_NAME
|
||||
Comment=$__PROGRAM_DESCRIPTION
|
||||
Icon=$__PROGRAM_FILENAME
|
||||
Exec=AppRun %F
|
||||
Categories=Game;
|
||||
EOF
|
||||
|
||||
ln -sf "./usr/share/applications/$__PROGRAM_FILENAME.desktop" "./$__PROGRAM_FILENAME.desktop"
|
||||
|
||||
# Make entry point
|
||||
echo -e '#!'"$(dirname "$SHELL")/sh" > ./AppRun
|
||||
echo -e 'HERE="$(dirname "$(readlink -f "${0}")")"' >> ./AppRun
|
||||
echo -e 'SRB2WADDIR=$HERE/usr/bin LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$HERE/lib exec $HERE/usr/bin/'"$__PROGRAM_FILENAME"' "$@"' >> ./AppRun
|
||||
chmod +x ./AppRun
|
||||
|
||||
cd .. # now in $__BUILD_DIR
|
||||
|
||||
# Package AppImage
|
||||
if [ -z "$__APPIMAGETOOL" ]; then
|
||||
verboseOnly 1 "No valid appimagetool path given or detected, downloading appimagetool..."
|
||||
|
||||
# Print notice for internet connection.
|
||||
important "If the command hangs here, check your internet connection, or download appimagetool and add it to your \$PATH and try compiling again."
|
||||
|
||||
(( "$verbosity" >= 3 )) && wget "$url" || wget -q "$url"
|
||||
|
||||
APPIMAGETOOL="./$(basename "$url")"
|
||||
chmod a+x "$APPIMAGETOOL"
|
||||
else
|
||||
verboseOnly 1 "appimagetool path given or detected, no download required."
|
||||
APPIMAGETOOL="$__APPIMAGETOOL"
|
||||
fi
|
||||
|
||||
verboseOnly 1 "Packing AppImage $__OUTPUT_FILENAME"
|
||||
|
||||
if (( verbosity >= 3 )); then
|
||||
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME"
|
||||
elif (( verbosity >= 2 )); then
|
||||
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME" >/dev/null
|
||||
else
|
||||
"$APPIMAGETOOL" ./AppDir "$__OUTPUT_FILENAME" >/dev/null 2>&1
|
||||
fi
|
||||
|
||||
success "AppImage ready!"
|
||||
verboseOnly 1 "Cleaning up files..."
|
||||
rm -r ./AppDir
|
||||
|
||||
if [ -z "$__APPIMAGETOOL" ]; then
|
||||
rm "$APPIMAGETOOL"
|
||||
fi
|
||||
|
||||
cd "$__ROOT_DIR" # snap back to reality
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
|
||||
-42
@@ -28,10 +28,6 @@ exist.
|
||||
Returns the values of the given HUD item's `xoffset`/`yoffset` cvars.
|
||||
Available for any HUD item with offset cvars.
|
||||
|
||||
## patch = v.cachePatchRotated(name, rollangle)
|
||||
Like v.cachePatch, it caches a new patch with the corresponding name. Unlike v.cachePatch, however,
|
||||
a rollangle can be supplied to the function so that it returns a rotated patch instead.
|
||||
|
||||
## x, y, flags = v.getDrawInfo(item)
|
||||
|
||||
Returns the X, Y and flags where the given HUD item will be drawn for the current displayplayer.
|
||||
@@ -134,41 +130,3 @@ if rawget(_G, "S_StopSoundByNum") ~= nil then
|
||||
... -- Can use it
|
||||
end
|
||||
```
|
||||
## addHook("ServerJoin", function())
|
||||
|
||||
ServerJoin hook called when client joins server (starting a listen server also calls it for host).
|
||||
Generally it was made to make loading custom config files less hacky, but can be used for anything else too.
|
||||
|
||||
## player.viewrollangle field
|
||||
|
||||
Returns player's current view roll angle for the Screen Tilting feature, useful for HUD elements.
|
||||
|
||||
## G_SetPlayerGamepadIndicatorColor(player, skincolor)
|
||||
|
||||
Set a custom color for Supported Gamepads with RGB LED functionality.
|
||||
To be used with Displayplayers.
|
||||
Only takes Skincolors.
|
||||
Best to be used in a Loop to ensure the color wont get overwritten by the game.
|
||||
|
||||
## G_PlayerDeviceRumble(player, low_strength, high_strength, -optional- duration)
|
||||
|
||||
Add Gamepad Rumble support for things.
|
||||
To be used with Displayplayers.
|
||||
Duration is in milliseconds and is optional to set, default value is 84ms.
|
||||
|
||||
## P_CheckSightFast(mo1, mo2)
|
||||
|
||||
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
|
||||
like P_CheckSight so don't use it for anything gameplay-related.
|
||||
|
||||
# Other changes
|
||||
|
||||
## P_PlayRinglossSound(source, damager)
|
||||
|
||||
Add optional `damager` argument (should be `mobj_t`), which causes hurt sound also play for damager
|
||||
if `karthitemdialog` option is enabled
|
||||
|
||||
## K_PlayHitEmSound(mobj, victim)
|
||||
|
||||
Add optional `victim` argument (should be a player's `mobj_t`), which causes "hit em" sound to be
|
||||
delayed and played for victim too if `karthitemdialog` option is enabled
|
||||
@@ -1,8 +0,0 @@
|
||||
ifdef SILENT
|
||||
MAKEFLAGS+=--no-print-directory
|
||||
endif
|
||||
|
||||
all :
|
||||
|
||||
% ::
|
||||
@$(MAKE) -C src $(MAKECMDGOALS)
|
||||
@@ -76,7 +76,7 @@ Crashlogs now contain alot more informations. and even more if your build has de
|
||||
Also allows 64bit Windows builds to produce Crashlogs!
|
||||
|
||||
## MISC
|
||||
- Bird's Camera Tilting feature is no longer turned on by default
|
||||
- Bird's Camara Tilting feature is no longer turned on by default
|
||||
- Bird's warning on the title screen has been removed
|
||||
|
||||
## Bugs
|
||||
|
||||
@@ -1726,6 +1726,11 @@ HW3SOUND for 3D hardware sound support
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="src/r_draw.h" />
|
||||
<Unit filename="src/r_draw16.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compile="0" />
|
||||
<Option link="0" />
|
||||
</Unit>
|
||||
<Unit filename="src/r_draw8.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compile="0" />
|
||||
|
||||
@@ -773,6 +773,16 @@ Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit79]
|
||||
FileName=src\r_draw16.c
|
||||
Folder=R_Rend
|
||||
Compile=0
|
||||
CompileCpp=0
|
||||
Link=0
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit80]
|
||||
FileName=src\r_draw8.c
|
||||
Folder=R_Rend
|
||||
|
||||
@@ -1 +1 @@
|
||||
/lsdl2srb2kart
|
||||
/lsdlsrb2
|
||||
+32
-32
@@ -1,32 +1,32 @@
|
||||
@echo off
|
||||
set BRA=Unknown
|
||||
set REV=illegal
|
||||
|
||||
copy nul: /b +%1\comptime.c tmp.$$$ > nul
|
||||
move tmp.$$$ %1\comptime.c > nul
|
||||
|
||||
if exist .git goto gitrev
|
||||
if exist ..\.git goto gitrev
|
||||
if exist .svn goto svnrev
|
||||
goto filwri
|
||||
|
||||
:gitrev
|
||||
set GIT=%2
|
||||
if "%GIT%"=="" set GIT=git
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
|
||||
set REV=%REV:~0,8%
|
||||
goto filwri
|
||||
|
||||
:svnrev
|
||||
set BRA=Subversion
|
||||
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
|
||||
set REV=r%REV%
|
||||
goto filwri
|
||||
|
||||
:filwri
|
||||
echo // Do not edit! This file was autogenerated > %1\comptime.h
|
||||
echo // by the %0 batch file >> %1\comptime.h
|
||||
echo // >> %1\comptime.h
|
||||
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
|
||||
echo const char* comprevision = "%REV%"; >> %1\comptime.h
|
||||
@echo off
|
||||
set BRA=Unknown
|
||||
set REV=illegal
|
||||
|
||||
copy nul: /b +%1\comptime.c tmp.$$$ > nul
|
||||
move tmp.$$$ %1\comptime.c > nul
|
||||
|
||||
if exist .git goto gitrev
|
||||
if exist ..\.git goto gitrev
|
||||
if exist .svn goto svnrev
|
||||
goto filwri
|
||||
|
||||
:gitrev
|
||||
set GIT=%2
|
||||
if "%GIT%"=="" set GIT=git
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
|
||||
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
|
||||
set REV=%REV:~0,8%
|
||||
goto filwri
|
||||
|
||||
:svnrev
|
||||
set BRA=Subversion
|
||||
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
|
||||
set REV=r%REV%
|
||||
goto filwri
|
||||
|
||||
:filwri
|
||||
echo // Do not edit! This file was autogenerated > %1\comptime.h
|
||||
echo // by the %0 batch file >> %1\comptime.h
|
||||
echo // >> %1\comptime.h
|
||||
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
|
||||
echo const char* comprevision = "%REV%"; >> %1\comptime.h
|
||||
+1
-1
@@ -17,7 +17,7 @@ EOF
|
||||
|
||||
versiongit() {
|
||||
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
|
||||
gitversion="$(git show --pretty=format:'%h %s' -s HEAD | sed 's/"/\\"/g')"
|
||||
gitversion="$(git rev-parse HEAD | cut -c -8)"
|
||||
version "$gitbranch" "$gitversion";
|
||||
exit 0
|
||||
}
|
||||
|
||||
@@ -1,4 +1,2 @@
|
||||
/cscope.out
|
||||
/srb2wii
|
||||
*.json
|
||||
*.idx
|
||||
@@ -28,7 +28,6 @@ LOCAL_SRC_FILES := am_map.c \
|
||||
m_cheat.c \
|
||||
m_fixed.c \
|
||||
m_menu.c \
|
||||
m_textinput.c \
|
||||
m_misc.c \
|
||||
m_queue.c \
|
||||
m_random.c \
|
||||
|
||||
+551
-561
File diff suppressed because it is too large.
Load diff
+103
-72
@@ -31,6 +31,18 @@
|
||||
# compile all HW render and 3D sound DLLs for the set
|
||||
# opengl_dll
|
||||
# Pure Mingw only, compile OpenGL HW render DLL
|
||||
# minigl_dll
|
||||
# Pure Mingw only, compile MiniGL HW render DLL
|
||||
# ds3d_dll
|
||||
# Pure Mingw only, compile DirectX DirectSound HW sound DLL
|
||||
# fmod_dll
|
||||
# Pure Mingw only, compile FMOD HW sound DLL
|
||||
# openal_dll
|
||||
# Pure Mingw only, compile OpenAL HW sound DLL
|
||||
# fmod_so
|
||||
# Non-Mingw, compile FMOD HW sound SO
|
||||
# openal_so
|
||||
# Non-Mingw, compile OpenAL HW sound SO
|
||||
#
|
||||
#
|
||||
# Addon:
|
||||
@@ -57,7 +69,10 @@
|
||||
# Compile without SDL_Mixer, add 'NOMIXER=1'
|
||||
# Compile without BSD API, add 'NONET=1'
|
||||
# Compile without IPX/SPX, add 'NOIPX=1'
|
||||
# Compile Mingw/SDL with S_DS3S, add 'DS3D=1'
|
||||
# Compile without libopenmpt, add 'NOOPENMPT=1'
|
||||
# Compile with S_FMOD3D, add 'FMOD=1' (WIP)
|
||||
# Compile with S_OPENAL, add 'OPENAL=1' (WIP)
|
||||
# To link with the whole SDL_Image lib to load Icons, add 'SDL_IMAGE=1' but it isn't not realy needed
|
||||
# To link with SDLMain to hide console or make on a console-less binary, add 'SDLMAIN=1'
|
||||
#
|
||||
@@ -81,19 +96,16 @@ ALL_SYSTEMS=\
|
||||
ifeq (,$(filter $(ALL_SYSTEMS),$(.VARIABLES)))
|
||||
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
|
||||
|
||||
ifeq ($(shell uname -s | grep -o MINGW64),MINGW64) # 64-bit MinGW
|
||||
$(info Detected a Windows system, compiling for 64-bit MinGW SDL2...)
|
||||
MINGW64=1
|
||||
else # 32-bit MinGW
|
||||
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
|
||||
MINGW=1
|
||||
endif
|
||||
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
|
||||
|
||||
# go for a 32-bit sdl mingw exe by default
|
||||
MINGW=1
|
||||
SDL=1
|
||||
WINDOWSHELL=1
|
||||
NOOBJDUMP=1
|
||||
NOUPX=1
|
||||
|
||||
else # if you on the *nix
|
||||
|
||||
system:=$(shell uname -s)
|
||||
|
||||
ifeq ($(system),Linux)
|
||||
@@ -117,7 +129,6 @@ else # if you on the *nix
|
||||
endif
|
||||
endif
|
||||
|
||||
NOUPX=1
|
||||
|
||||
# SRB2 data files
|
||||
D_DIR?=../bin/Resources
|
||||
@@ -194,15 +205,6 @@ USE_FBO_OGL=1
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NONET
|
||||
ifndef NOSATURNJOIN
|
||||
DOSATURNJOIN=1
|
||||
endif
|
||||
ifndef NOSATURNPAK
|
||||
DOSATURNPAK=1
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
include win32/Makefile.cfg
|
||||
endif #ifdef MINGW
|
||||
@@ -213,7 +215,6 @@ endif
|
||||
|
||||
ifdef LINUX
|
||||
UNIXCOMMON=1
|
||||
NOOBJDUMP=1
|
||||
ifndef NOGME
|
||||
HAVE_LIBGME=1
|
||||
endif
|
||||
@@ -277,8 +278,8 @@ ifdef NOHW
|
||||
OPTS+=-DNOHW
|
||||
else
|
||||
OPTS+=-DHWRENDER
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o $(OBJDIR)/hw_portal.o\
|
||||
OBJS+=$(OBJDIR)/hw_bsp.o $(OBJDIR)/hw_draw.o $(OBJDIR)/hw_light.o \
|
||||
$(OBJDIR)/hw_main.o $(OBJDIR)/hw_clip.o $(OBJDIR)/hw_md2.o $(OBJDIR)/hw_cache.o \
|
||||
$(OBJDIR)/hw_md2load.o $(OBJDIR)/hw_md3load.o $(OBJDIR)/hw_model.o $(OBJDIR)/u_list.o $(OBJDIR)/hw_batching.o $(OBJDIR)/hw_shaders.o
|
||||
endif
|
||||
|
||||
@@ -296,10 +297,6 @@ ifdef X86_64
|
||||
endif
|
||||
endif
|
||||
|
||||
# apparently MingW just completely ignores everything so just always force this shit
|
||||
# FIXME: we should port our code to c24
|
||||
CFLAGS+=-std=gnu17
|
||||
CPPFLAGS+=-std=gnu17
|
||||
|
||||
ifndef NOPNG
|
||||
OPTS+=-DHAVE_PNG
|
||||
@@ -387,15 +384,6 @@ OPTS+=-DUSE_FBO_OGL
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NONET
|
||||
ifndef NOSATURNJOIN
|
||||
OPTS+=-DDOSATURNJOIN
|
||||
endif
|
||||
ifndef NOSATURNPAK
|
||||
OPTS+=-DDOSATURNPAK
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef HAVE_MINIUPNPC
|
||||
ifdef NONET
|
||||
HAVE_MINIUPNPC=''
|
||||
@@ -451,24 +439,7 @@ else
|
||||
# build a normal optimised version
|
||||
WINDRESFLAGS = -DNDEBUG
|
||||
CFLAGS+=-O3
|
||||
CPPFLAGS+=-O3
|
||||
endif
|
||||
|
||||
ifndef DEBUGMODE
|
||||
ifdef USELTO
|
||||
# compile with LTO
|
||||
CFLAGS+=-flto=auto
|
||||
CPPFLAGS+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
CFLAGS+=-fsanitize=address
|
||||
CPPFLAGS+=-fsanitize=address
|
||||
LDFLAGS+=-fsanitize=address
|
||||
endif
|
||||
|
||||
CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS)
|
||||
|
||||
ifdef PROFILEMODE
|
||||
@@ -521,9 +492,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/hu_stuff.o \
|
||||
$(OBJDIR)/y_inter.o \
|
||||
$(OBJDIR)/st_stuff.o \
|
||||
$(OBJDIR)/k_director.o \
|
||||
$(OBJDIR)/k_kart.o \
|
||||
$(OBJDIR)/k_stats.o \
|
||||
$(OBJDIR)/m_aatree.o \
|
||||
$(OBJDIR)/m_anigif.o \
|
||||
$(OBJDIR)/m_argv.o \
|
||||
@@ -533,7 +502,6 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/m_fixed.o \
|
||||
$(OBJDIR)/m_menu.o \
|
||||
$(OBJDIR)/m_misc.o \
|
||||
$(OBJDIR)/m_textinput.o \
|
||||
$(OBJDIR)/m_perfstats.o \
|
||||
$(OBJDIR)/m_random.o \
|
||||
$(OBJDIR)/m_queue.o \
|
||||
@@ -566,9 +534,7 @@ OBJS:=$(i_main_o) \
|
||||
$(OBJDIR)/r_sky.o \
|
||||
$(OBJDIR)/r_splats.o \
|
||||
$(OBJDIR)/r_patch.o \
|
||||
$(OBJDIR)/r_patchrotation.o \
|
||||
$(OBJDIR)/r_things.o \
|
||||
$(OBJDIR)/r_portal.o \
|
||||
$(OBJDIR)/screen.o \
|
||||
$(OBJDIR)/v_video.o \
|
||||
$(OBJDIR)/s_sound.o \
|
||||
@@ -664,17 +630,6 @@ ifndef NOUPX
|
||||
-$(UPX) $(UPX_OPTS) $(BIN)/$(EXENAME)
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef APPIMAGE
|
||||
@echo Building AppImage...
|
||||
ifdef APPIMAGE_NOASSETS
|
||||
$(.)../AppImage_build.sh --small --quiet $(BIN)/
|
||||
else
|
||||
$(.)../AppImage_build.sh -q $(BIN)/
|
||||
endif
|
||||
@echo AppImage build complete, please look for $(EXENAME).AppImage in $(BIN)
|
||||
endif
|
||||
|
||||
@echo Build is done, please look for $(EXENAME) in $(BIN), \(checking for post steps\)
|
||||
|
||||
reobjdump:
|
||||
@@ -695,7 +650,7 @@ else
|
||||
dll : opengl_dll
|
||||
endif
|
||||
ifdef MINGW
|
||||
all_dll: opengl_dll
|
||||
all_dll: opengl_dll ds3d_dll fmod_dll openal_dll
|
||||
|
||||
opengl_dll: $(BIN)/r_opengl.dll
|
||||
$(BIN)/r_opengl.dll: $(OBJDIR)/ogl_win.o $(OBJDIR)/r_opengl.o
|
||||
@@ -705,24 +660,55 @@ $(BIN)/r_opengl.dll: $(OBJDIR)/ogl_win.o $(OBJDIR)/r_opengl.o
|
||||
ifndef NOUPX
|
||||
-$(UPX) $(UPX_OPTS) $@
|
||||
endif
|
||||
|
||||
ds3d_dll: $(BIN)/s_ds3d.dll
|
||||
$(BIN)/s_ds3d.dll: $(OBJDIR)/s_ds3d.o
|
||||
@echo Linking S_DS3d.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -ldsound -luuid
|
||||
|
||||
fmod_dll: $(BIN)/s_fmod.dll
|
||||
$(BIN)/s_fmod.dll: $(OBJDIR)/s_fmod.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_FMOD.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lfmod
|
||||
|
||||
openal_dll: $(BIN)/s_openal.dll
|
||||
$(BIN)/s_openal.dll: $(OBJDIR)/s_openal.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lopenal32
|
||||
else
|
||||
all_dll: fmod_so openal_so
|
||||
|
||||
fmod_so: $(BIN)/s_fmod.so
|
||||
$(BIN)/s_fmod.so: $(OBJDIR)/s_fmod.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_FMOD.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lfmod
|
||||
|
||||
openal_so: $(BIN)/s_openal.so
|
||||
$(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
|
||||
endif
|
||||
|
||||
else
|
||||
ifdef SDL
|
||||
ifdef MINGW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_gl.h screen.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h hardware/hw_portal.h\
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
else
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_gl.h screen.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h hardware/hw_md2.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h hardware/hw_portal.h \
|
||||
hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
@@ -790,10 +776,55 @@ $(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h
|
||||
$(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff
|
||||
|
||||
ifdef SDL
|
||||
|
||||
ifdef MINGW
|
||||
$(OBJDIR)/win_dbg.o: win32/win_dbg.c
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
endif
|
||||
|
||||
ifdef STATICHS
|
||||
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
|
||||
hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
|
||||
$(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \
|
||||
hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
|
||||
ifdef MINGW
|
||||
$(OBJDIR)/s_ds3d.o: hardware/s_ds3d/s_ds3d.c hardware/hw3dsdrv.h \
|
||||
hardware/hw_dll.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
endif
|
||||
else
|
||||
|
||||
$(OBJDIR)/s_fmod.o: hardware/s_fmod/s_fmod.c hardware/hw3dsdrv.h \
|
||||
hardware/hw_dll.h
|
||||
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_fmod.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_fmod/s_fmod.c
|
||||
|
||||
$(OBJDIR)/s_openal.o: hardware/s_openal/s_openal.c hardware/hw3dsdrv.h \
|
||||
hardware/hw_dll.h
|
||||
$(CC) $(ARCHOPTS) -Os -o $(OBJDIR)/s_openal.o -DHW3SOUND -DUNIXCOMMON -shared -nostartfiles -c hardware/s_openal/s_openal.c
|
||||
endif
|
||||
|
||||
ifdef FILTERS
|
||||
$(OBJDIR)/%.o: $(INTERFACE)/filter/%.c
|
||||
@echo $< needs deps
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
|
||||
$(OBJDIR)/filters.o: $(INTERFACE)/filter/filters.c $(INTERFACE)/filter/filters.c \
|
||||
$(INTERFACE)/filter/filters.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
|
||||
$(OBJDIR)/hq2x.o: $(INTERFACE)/filter/hq2x.c $(INTERFACE)/filter/hq2x.c \
|
||||
$(INTERFACE)/filter/filters.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
|
||||
$(OBJDIR)/lq2x.o: $(INTERFACE)/filter/lq2x.c $(INTERFACE)/filter/lq2x.c \
|
||||
$(INTERFACE)/filter/filters.h $(INTERFACE)/filter/interp.h \
|
||||
$(INTERFACE)/filter/hq2x.h $(INTERFACE)/filter/lq2x.h
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
|
||||
endif
|
||||
endif
|
||||
|
||||
#############################################################
|
||||
|
||||
+8
-25
@@ -12,8 +12,7 @@
|
||||
# to avoid a false positive with the version detection...
|
||||
|
||||
SUPPORTED_GCC_VERSIONS:=\
|
||||
151 150 15\
|
||||
142 141 140 14\
|
||||
141 14\
|
||||
132 131 130 13\
|
||||
123 122 121 120 12\
|
||||
114 113 112 111 110 11\
|
||||
@@ -25,7 +24,7 @@ SUPPORTED_GCC_VERSIONS:=\
|
||||
55 54 53 52 51 50\
|
||||
49 48 47 46 45 44 43 42 41 40
|
||||
|
||||
LATEST_GCC_VERSION=14.2.1
|
||||
LATEST_GCC_VERSION=14.1
|
||||
|
||||
# gcc or g++
|
||||
ifdef PREFIX
|
||||
@@ -79,32 +78,12 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef GCC151
|
||||
GCC150=1
|
||||
endif
|
||||
|
||||
ifdef GCC15
|
||||
GCC150=1
|
||||
endif
|
||||
|
||||
ifdef GCC150
|
||||
GCC142=1
|
||||
endif
|
||||
|
||||
ifdef GCC142
|
||||
ifdef GCC141
|
||||
GCC141=1
|
||||
endif
|
||||
|
||||
ifdef GCC141
|
||||
GCC140=1
|
||||
endif
|
||||
|
||||
ifdef GCC14
|
||||
GCC140=1
|
||||
endif
|
||||
|
||||
ifdef GCC140
|
||||
GCC132=1
|
||||
GCC14=1
|
||||
endif
|
||||
|
||||
ifdef GCC132
|
||||
@@ -458,6 +437,9 @@ endif
|
||||
ifdef GCC44
|
||||
WFLAGS+=-Wno-error=array-bounds
|
||||
endif
|
||||
ifdef GCC45
|
||||
opts+=-fwrapv
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
endif
|
||||
@@ -482,6 +464,7 @@ ifdef GCC81
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
|
||||
#indicate platform and what interface use with
|
||||
ifndef LINUX
|
||||
ifndef FREEBSD
|
||||
|
||||
+134
-467
@@ -1,10 +1,8 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 2024 by Vivian "toastergrl" Grannell.
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -35,31 +33,36 @@ static const UINT8 GRAYSRANGE = 16;
|
||||
static const UINT8 BROWNS = (3*16);
|
||||
static const UINT8 YELLOWS = (7*16);
|
||||
static const UINT8 GREENS = (10*16);
|
||||
//static const UINT8 CYANS = (13*16);
|
||||
static const UINT8 BLUES = (14*16);
|
||||
static const UINT8 DBLACK = 31;
|
||||
static const UINT8 DWHITE = 0;
|
||||
|
||||
static const UINT8 NOCLIMBREDS = 248;
|
||||
static const UINT8 NOCLIMBREDRANGE = 8;
|
||||
static const UINT8 NOCLIMBGRAYS = 204;
|
||||
static const UINT8 NOCLIMBBROWNS = (2*16);
|
||||
static const UINT8 NOCLIMBYELLOWS = (11*16);
|
||||
|
||||
// Automap colors
|
||||
#define BACKGROUND DBLACK
|
||||
#define WALLCOLORS (REDS + REDRANGE/2)
|
||||
#define WALLRANGE (REDRANGE/2)
|
||||
#define NOCLIMBWALLCOLORS (NOCLIMBREDS + NOCLIMBREDRANGE/2)
|
||||
#define NOCLIMBWALLRANGE (NOCLIMBREDRANGE/2)
|
||||
#define THOKWALLCOLORS REDS
|
||||
#define THOKWALLRANGE REDRANGE
|
||||
#define TSWALLCOLORS DWHITE
|
||||
#define TSFINISHLINE (GREENS + 2)
|
||||
#define TSFOFINFO (BLUES + 4)
|
||||
#define NOCLIMBTHOKWALLCOLORS NOCLIMBREDS
|
||||
#define NOCLIMBTHOKWALLRANGE NOCLIMBREDRANGE
|
||||
#define TSWALLCOLORS GRAYS
|
||||
#define TSWALLRANGE GRAYSRANGE
|
||||
#define NOCLIMBTSWALLCOLORS NOCLIMBGRAYS
|
||||
#define FDWALLCOLORS BROWNS
|
||||
#define NOCLIMBFDWALLCOLORS NOCLIMBBROWNS
|
||||
#define CDWALLCOLORS YELLOWS
|
||||
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
|
||||
#define THINGCOLORS GREENS
|
||||
#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
|
||||
#define XHAIRCOLORS GRAYS
|
||||
|
||||
// Automap passes
|
||||
#define PASS_SOLID 1
|
||||
#define PASS_INTANGIBLE 2
|
||||
#define PASS_FOF 4
|
||||
|
||||
// controls
|
||||
#define AM_PANUPKEY KEY_UPARROW
|
||||
#define AM_PANDOWNKEY KEY_DOWNARROW
|
||||
@@ -107,6 +110,11 @@ typedef struct
|
||||
mpoint_t a, b;
|
||||
} mline_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fixed_t slp, islp;
|
||||
} islope_t;
|
||||
|
||||
//
|
||||
// The vector graphics for the automap.
|
||||
// A line drawing of the player pointing right,
|
||||
@@ -128,14 +136,16 @@ static const mline_t player_arrow[] = {
|
||||
#undef R
|
||||
#define NUMPLYRLINES (sizeof (player_arrow)/sizeof (mline_t))
|
||||
|
||||
#if 0
|
||||
#define R (FRACUNIT)
|
||||
static const mline_t cross_mark[] =
|
||||
{
|
||||
{ { -R, 0 }, { R, 0} },
|
||||
{ { 0, -R }, { 0, R } },
|
||||
static mline_t triangle_guy[] = {
|
||||
{ { (fixed_t)-.867f*R, (fixed_t)-.5f*R }, { (fixed_t) .867f*R, (fixed_t)-.5f*R } },
|
||||
{ { (fixed_t) .867f*R, (fixed_t)-.5f*R }, { (fixed_t) 0, (fixed_t) R } },
|
||||
{ { (fixed_t) 0, (fixed_t) R }, { (fixed_t)-.867f*R, (fixed_t)-.5f*R } }
|
||||
};
|
||||
#undef R
|
||||
#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
|
||||
#define NUMTRIANGLEGUYLINES (sizeof (triangle_guy)/sizeof (mline_t))
|
||||
#endif
|
||||
|
||||
#define R (FRACUNIT)
|
||||
static const mline_t thintriangle_guy[] = {
|
||||
@@ -152,14 +162,10 @@ static boolean draw_grid = false;
|
||||
boolean automapactive = false;
|
||||
boolean am_recalc = false; //added : 05-02-98 : true when screen size changes
|
||||
static boolean am_stopped = true;
|
||||
static boolean am_minigen = false;
|
||||
|
||||
static UINT8 *am_buf = NULL;
|
||||
|
||||
static INT32 f_x, f_y; // location of window on screen (always zero for both)
|
||||
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
|
||||
|
||||
static boolean m_keydown[4]; // which window panning keys are being pressed down?
|
||||
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
|
||||
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
|
||||
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
|
||||
@@ -199,13 +205,12 @@ static fixed_t scale_ftom;
|
||||
|
||||
static player_t *plr; // the player represented by an arrow
|
||||
|
||||
static boolean followplayer = true; // specifies whether to follow the player around
|
||||
static INT32 followplayer = true; // specifies whether to follow the player around
|
||||
|
||||
// function for drawing lines, depends on rendermode
|
||||
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
|
||||
static AMDRAWFLINEFUNC AM_drawFline;
|
||||
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
|
||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
|
||||
|
||||
static void AM_activateNewScale(void)
|
||||
@@ -255,15 +260,28 @@ static inline void AM_restoreScaleAndLoc(void)
|
||||
*/
|
||||
static void AM_findMinMaxBoundaries(void)
|
||||
{
|
||||
fixed_t a, b;
|
||||
size_t i;
|
||||
fixed_t a;
|
||||
fixed_t b;
|
||||
|
||||
min_x = minimapinfo.min_x << MAPBITS;
|
||||
max_x = minimapinfo.max_x << MAPBITS;
|
||||
min_y = minimapinfo.min_y << MAPBITS;
|
||||
max_y = minimapinfo.max_y << MAPBITS;
|
||||
min_x = min_y = +INT32_MAX;
|
||||
max_x = max_y = -INT32_MAX;
|
||||
|
||||
max_w = minimapinfo.map_w << MAPBITS;
|
||||
max_h = minimapinfo.map_h << MAPBITS;
|
||||
for (i = 0; i < numvertexes; i++)
|
||||
{
|
||||
if (vertexes[i].x < min_x)
|
||||
min_x = vertexes[i].x;
|
||||
else if (vertexes[i].x > max_x)
|
||||
max_x = vertexes[i].x;
|
||||
|
||||
if (vertexes[i].y < min_y)
|
||||
min_y = vertexes[i].y;
|
||||
else if (vertexes[i].y > max_y)
|
||||
max_y = vertexes[i].y;
|
||||
}
|
||||
|
||||
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
|
||||
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
|
||||
|
||||
a = FixedDiv(f_w<<FRACBITS, max_w);
|
||||
b = FixedDiv(f_h<<FRACBITS, max_h);
|
||||
@@ -332,23 +350,22 @@ static void AM_initVariables(void)
|
||||
old_m_h = m_h;
|
||||
}
|
||||
|
||||
//
|
||||
// Called when the screen size changes.
|
||||
//
|
||||
static void AM_FrameBufferInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
am_buf = screens[0];
|
||||
}
|
||||
|
||||
//
|
||||
// should be called at the start of every level
|
||||
// right now, i figure it out myself
|
||||
//
|
||||
static void AM_LevelInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||
if (scale_mtof > max_scale_mtof)
|
||||
@@ -370,7 +387,7 @@ void AM_Stop(void)
|
||||
*
|
||||
* \sa AM_Stop
|
||||
*/
|
||||
void AM_Start(void)
|
||||
static inline void AM_Start(void)
|
||||
{
|
||||
static INT32 lastlevel = -1;
|
||||
|
||||
@@ -379,12 +396,8 @@ void AM_Start(void)
|
||||
am_stopped = false;
|
||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||
{
|
||||
AM_FrameBufferInit();
|
||||
if (lastlevel != gamemap)
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
}
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
am_recalc = false;
|
||||
}
|
||||
AM_initVariables();
|
||||
@@ -410,28 +423,6 @@ static void AM_maxOutWindowScale(void)
|
||||
AM_activateNewScale();
|
||||
}
|
||||
|
||||
//
|
||||
// set window panning
|
||||
//
|
||||
static void AM_setWindowPanning(void)
|
||||
{
|
||||
// up and down
|
||||
if (m_keydown[2]) // pan up
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
else if (m_keydown[3]) // pan down
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.y = 0;
|
||||
|
||||
// left and right
|
||||
if (m_keydown[0]) // pan right
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
else if (m_keydown[1]) // pan left
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.x = 0;
|
||||
}
|
||||
|
||||
/** Responds to user inputs in automap mode.
|
||||
*
|
||||
* \param ev Event to possibly respond to.
|
||||
@@ -464,49 +455,35 @@ boolean AM_Responder(event_t *ev)
|
||||
{
|
||||
case AM_PANRIGHTKEY: // pan right
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[0] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANLEFTKEY: // pan left
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[1] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANUPKEY: // pan up
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[2] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANDOWNKEY: // pan down
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[3] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_ZOOMOUTKEY: // zoom out
|
||||
mtof_zoommul = M_ZOOMOUT;
|
||||
ftom_zoommul = M_ZOOMIN;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_ZOOMINKEY: // zoom in
|
||||
mtof_zoommul = M_ZOOMIN;
|
||||
ftom_zoommul = M_ZOOMOUT;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_TOGGLEKEY:
|
||||
AM_Stop();
|
||||
@@ -520,7 +497,6 @@ boolean AM_Responder(event_t *ev)
|
||||
}
|
||||
else
|
||||
AM_restoreScaleAndLoc();
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_FOLLOWKEY:
|
||||
followplayer = !followplayer;
|
||||
@@ -540,32 +516,14 @@ boolean AM_Responder(event_t *ev)
|
||||
switch (ev->data1)
|
||||
{
|
||||
case AM_PANRIGHTKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[0] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANLEFTKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[1] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
m_paninc.x = 0;
|
||||
break;
|
||||
case AM_PANUPKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[2] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANDOWNKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[3] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
m_paninc.y = 0;
|
||||
break;
|
||||
case AM_ZOOMOUTKEY:
|
||||
case AM_ZOOMINKEY:
|
||||
@@ -766,16 +724,6 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
||||
}
|
||||
#undef DOOUTCODE
|
||||
|
||||
//
|
||||
// Draws a pixel.
|
||||
//
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
|
||||
{
|
||||
if (xx < 0 || yy < 0 || xx >= f_w || yy >= f_h)
|
||||
return; // off the screen
|
||||
am_buf[(yy*f_w) + xx] = cc;
|
||||
}
|
||||
|
||||
//
|
||||
// Classic Bresenham w/ whatever optimizations needed for speed
|
||||
//
|
||||
@@ -797,6 +745,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
}
|
||||
#endif
|
||||
|
||||
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||
|
||||
dx = fl->b.x - fl->a.x;
|
||||
ax = 2 * (dx < 0 ? -dx : dx);
|
||||
sx = dx < 0 ? -1 : 1;
|
||||
@@ -813,7 +763,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
d = ay - ax/2;
|
||||
for (;;)
|
||||
{
|
||||
AM_drawPixel(x, y, color);
|
||||
PUTDOT(x, y, color)
|
||||
if (x == fl->b.x)
|
||||
return;
|
||||
if (d >= 0)
|
||||
@@ -830,7 +780,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
d = ax - ay/2;
|
||||
for (;;)
|
||||
{
|
||||
AM_drawPixel(x, y, color);
|
||||
PUTDOT(x, y, color)
|
||||
if (y == fl->b.y)
|
||||
return;
|
||||
if (d >= 0)
|
||||
@@ -842,6 +792,8 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
||||
d += ax;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUTDOT
|
||||
}
|
||||
|
||||
//
|
||||
@@ -863,18 +815,17 @@ static void AM_drawGrid(INT32 color)
|
||||
fixed_t x, y;
|
||||
fixed_t start, end;
|
||||
mline_t ml;
|
||||
fixed_t gridsize = (MAPBLOCKUNITS<<MAPBITS);
|
||||
|
||||
// Figure out start of vertical gridlines
|
||||
start = m_x;
|
||||
if ((start - (bmaporgx>>FRACTOMAPBITS)) % gridsize)
|
||||
start += gridsize - ((start - (bmaporgx>>FRACTOMAPBITS)) % gridsize);
|
||||
if ((start - bmaporgx) % (MAPBLOCKUNITS<<FRACBITS))
|
||||
start += (MAPBLOCKUNITS<<FRACBITS) - ((start - bmaporgx) % (MAPBLOCKUNITS<<FRACBITS));
|
||||
end = m_x + m_w;
|
||||
|
||||
// draw vertical gridlines
|
||||
ml.a.y = m_y;
|
||||
ml.b.y = m_y + m_h;
|
||||
for (x = start; x < end; x += gridsize)
|
||||
for (x = start; x < end; x += (MAPBLOCKUNITS<<FRACBITS))
|
||||
{
|
||||
ml.a.x = x;
|
||||
ml.b.x = x;
|
||||
@@ -883,14 +834,14 @@ static void AM_drawGrid(INT32 color)
|
||||
|
||||
// Figure out start of horizontal gridlines
|
||||
start = m_y;
|
||||
if ((start - (bmaporgy>>FRACTOMAPBITS)) % gridsize)
|
||||
start += gridsize - ((start - (bmaporgy>>FRACTOMAPBITS)) % gridsize);
|
||||
if ((start - bmaporgy) % (MAPBLOCKUNITS<<FRACBITS))
|
||||
start += (MAPBLOCKUNITS<<FRACBITS) - ((start - bmaporgy) % (MAPBLOCKUNITS<<FRACBITS));
|
||||
end = m_y + m_h;
|
||||
|
||||
// draw horizontal gridlines
|
||||
ml.a.x = m_x;
|
||||
ml.b.x = m_x + m_w;
|
||||
for (y = start; y < end; y += gridsize)
|
||||
for (y = start; y < end; y += (MAPBLOCKUNITS<<FRACBITS))
|
||||
{
|
||||
ml.a.y = y;
|
||||
ml.b.y = y;
|
||||
@@ -898,118 +849,14 @@ static void AM_drawGrid(INT32 color)
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 GetDamage(INT32 special)
|
||||
{
|
||||
switch (special)
|
||||
{
|
||||
case 1: // Damage (Generic)
|
||||
return 1;
|
||||
case 6: // Death Pit (Camera Tilt)
|
||||
return 6;
|
||||
case 7: // Death Pit (No Camera Tilt)
|
||||
return 7;
|
||||
case 8: // Instant Kill
|
||||
return 8;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 GetOffroad(INT32 special)
|
||||
{
|
||||
switch (special)
|
||||
{
|
||||
case 2: // Offroad (Weak)
|
||||
return 2;
|
||||
case 3: // Offroad
|
||||
return 3;
|
||||
case 4: // Offroad (Strong)
|
||||
return 4;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS; \
|
||||
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS;
|
||||
|
||||
static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondarystore)
|
||||
{
|
||||
ffloor_t *secondaryrover = NULL;
|
||||
|
||||
for (; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t rovt1, rovt2;
|
||||
fixed_t rovb1, rovb2;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
|
||||
SLOPEPARAMS(*rover->t_slope, rovt1, rovt2, *rover->topheight)
|
||||
SLOPEPARAMS(*rover->b_slope, rovb1, rovb2, *rover->bottomheight)
|
||||
|
||||
for (secondaryrover = secondarystore; secondaryrover; secondaryrover = secondaryrover->next)
|
||||
{
|
||||
fixed_t sect1, sect2;
|
||||
fixed_t secb1, secb2;
|
||||
|
||||
if (!(secondaryrover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(secondaryrover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
if (secondaryrover->secnum == rover->secnum)
|
||||
break;
|
||||
|
||||
SLOPEPARAMS(*secondaryrover->t_slope, sect1, sect2, *secondaryrover->topheight)
|
||||
SLOPEPARAMS(*secondaryrover->b_slope, secb1, secb2, *secondaryrover->bottomheight)
|
||||
|
||||
if (rovt1 != sect1)
|
||||
continue;
|
||||
if (rovt2 != sect2)
|
||||
continue;
|
||||
if (rovb1 != secb1)
|
||||
continue;
|
||||
if (rovb2 != secb2)
|
||||
continue;
|
||||
|
||||
// this is fucking horrible
|
||||
INT32 damage1, damage2;
|
||||
INT32 offroad1, offroad2;
|
||||
INT32 special1, special2;
|
||||
special1 = GETSECSPECIAL(sectors[rover->secnum].special, 1);
|
||||
special2 = GETSECSPECIAL(sectors[secondaryrover->secnum].special, 1);
|
||||
|
||||
damage1 = GetDamage(special1);
|
||||
damage2 = GetDamage(special2);
|
||||
offroad1 = GetOffroad(special1);
|
||||
offroad2 = GetOffroad(special2);
|
||||
|
||||
if (damage1 != damage2
|
||||
//|| sectors[rover->secnum].friction != sectors[secondaryrover->secnum].friction
|
||||
|| offroad1 != offroad2)
|
||||
continue;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (secondaryrover == NULL)
|
||||
break;
|
||||
}
|
||||
return rover;
|
||||
}
|
||||
|
||||
//
|
||||
// Determines visible lines, draws them.
|
||||
// This is LineDef based, not LineSeg based.
|
||||
//
|
||||
static void AM_drawWalls(UINT8 pass)
|
||||
static inline void AM_drawWalls(void)
|
||||
{
|
||||
size_t i;
|
||||
static mline_t l;
|
||||
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale)>>FRACBITS;
|
||||
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||
fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends
|
||||
|
||||
@@ -1019,142 +866,74 @@ static void AM_drawWalls(UINT8 pass)
|
||||
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
|
||||
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
|
||||
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
if (slope) { \
|
||||
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
|
||||
end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \
|
||||
} else \
|
||||
end1 = end2 = normalheight;
|
||||
|
||||
SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight)
|
||||
if (lines[i].backsector) {
|
||||
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
|
||||
}
|
||||
#undef SLOPEPARAMS
|
||||
|
||||
if (!lines[i].backsector) // 1-sided
|
||||
{
|
||||
if (!(pass & PASS_SOLID))
|
||||
;
|
||||
else if (frontf1 != frontc1 || frontf2 != frontc2 || lines[i].frontsector->f_slope)
|
||||
{
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
else if (!am_minigen)
|
||||
{
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
AM_drawMline(&l, NOCLIMBWALLCOLORS);
|
||||
else
|
||||
AM_drawMline(&l, WALLCOLORS);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
|
||||
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
|
||||
|
||||
if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|
||||
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
|
||||
{
|
||||
if (backf1 == backc1 && backf2 == backc2
|
||||
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
|
||||
{
|
||||
if (!am_minigen && (pass & PASS_INTANGIBLE))
|
||||
{
|
||||
AM_drawMline(&l, GRIDCOLORS);
|
||||
}
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
else
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
else if (pass & PASS_SOLID)
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
AM_drawMline(&l, NOCLIMBTHOKWALLCOLORS);
|
||||
else
|
||||
AM_drawMline(&l, THOKWALLCOLORS);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lines[i].flags & ML_IMPASSIBLE) // (ML_IMPASSABLE|ML_BLOCKPLAYERS)
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSWALLCOLORS); // Completely solid course boundary
|
||||
}
|
||||
else if ((lines[i].flags & ML_EFFECT4) // ML_MIDSOLID
|
||||
&& sides[lines->sidenum[0]].midtexture)
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSWALLCOLORS); // solid midtexture, likely a course boundary
|
||||
}
|
||||
if ((backf1 != frontf1 && abs(backf1 - frontf1) > maxstep)
|
||||
|| (backf2 != frontf2 && abs(backf2 - frontf2) > maxstep))
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSWALLCOLORS); // floor-wall, likely a course boundary
|
||||
}
|
||||
else if (GETSECSPECIAL(lines[i].frontsector->special, 4) == 10 || GETSECSPECIAL(lines[i].backsector->special, 4) == 10)
|
||||
{
|
||||
if (pass & PASS_SOLID)
|
||||
AM_drawMline(&l, TSFINISHLINE); // finish line
|
||||
}
|
||||
else if (backf1 != frontf1 || backf2 != frontf2)
|
||||
{
|
||||
if (pass & PASS_INTANGIBLE)
|
||||
AM_drawMline(&l, FDWALLCOLORS); // floorlevel change
|
||||
}
|
||||
else if (backc1 != frontc1 || backc2 != frontc2)
|
||||
{
|
||||
if (!(pass & PASS_INTANGIBLE))
|
||||
;
|
||||
else if (abs(backc1 - frontc1) < maxstep
|
||||
|| abs(backc2 - frontc2) < maxstep)
|
||||
{
|
||||
AM_drawMline(&l, CDWALLCOLORS); // ceilinglevel change
|
||||
if (lines[i].flags & ML_NOCLIMB) {
|
||||
if (backf1 != frontf1 || backf2 != frontf2) {
|
||||
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
|
||||
}
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
{
|
||||
AM_drawMline(&l, GRIDCOLORS); // ceiling-wall, not likely to be a course boundary but flagged up just in case
|
||||
}
|
||||
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
|
||||
}
|
||||
else
|
||||
{
|
||||
ffloor_t *rover = NULL;
|
||||
|
||||
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
|
||||
{
|
||||
if (lines[i].backsector->ffloors == NULL)
|
||||
{
|
||||
// Check frontside for one solid
|
||||
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (lines[i].frontsector->ffloors == NULL)
|
||||
{
|
||||
// Check backside for one solid
|
||||
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
if (!(rover->flags & FF_BLOCKPLAYER))
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check to see if any secnums exist in one but not the other.
|
||||
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
|
||||
if (rover == NULL)
|
||||
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
|
||||
}
|
||||
if (backf1 != frontf1 || backf2 != frontf2) {
|
||||
AM_drawMline(&l, FDWALLCOLORS); // floor level change
|
||||
}
|
||||
if (rover != NULL)
|
||||
{
|
||||
if (pass & PASS_FOF)
|
||||
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
|
||||
}
|
||||
else if (!am_minigen)
|
||||
{
|
||||
if (pass & PASS_INTANGIBLE)
|
||||
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
|
||||
else if (backc1 != frontc1 || backc2 != frontc2) {
|
||||
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
|
||||
}
|
||||
else
|
||||
AM_drawMline(&l, TSWALLCOLORS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef SLOPEPARAMS
|
||||
|
||||
//
|
||||
// Rotation in 2D.
|
||||
// Used to rotate player arrow line character.
|
||||
@@ -1225,19 +1004,23 @@ static inline void AM_drawPlayers(void)
|
||||
player_t *p;
|
||||
INT32 color = GREENS;
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
|
||||
return;
|
||||
}
|
||||
|
||||
// multiplayer (how??)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (!players[i].mo)
|
||||
continue;
|
||||
|
||||
p = &players[i];
|
||||
if (p->skincolor > 0)
|
||||
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];
|
||||
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 16<<FRACBITS, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 0, p->mo->angle, color, p->mo->x, p->mo->y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1251,65 +1034,19 @@ static inline void AM_drawThings(UINT8 colors)
|
||||
t = sectors[i].thinglist;
|
||||
while (t)
|
||||
{
|
||||
if (!t->player)
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
|
||||
t = t->snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static inline void AM_drawSpecialThingsOnly(UINT8 colors)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < numsectors; i++)
|
||||
{
|
||||
mobj_t *t = NULL;
|
||||
|
||||
// this is fucking horrible
|
||||
const INT32 special = GETSECSPECIAL(sectors[i].special, 1);
|
||||
|
||||
if (GetDamage(special) != 0
|
||||
//|| sectors[i].friction < ORIG_FRICTION
|
||||
|| GetOffroad(special) != 0)
|
||||
continue;
|
||||
|
||||
t = sectors[i].thinglist;
|
||||
while (t)
|
||||
{
|
||||
if (t->type == MT_RANDOMITEM
|
||||
|| t->type == MT_STARPOST
|
||||
|| (t->flags & MF_SPRING))
|
||||
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
|
||||
t = t->snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Draws the crosshair.
|
||||
/** Draws the crosshair, actually just a dot in software mode.
|
||||
*
|
||||
* \param color Color for the crosshair.
|
||||
*/
|
||||
static inline void AM_drawCrosshair(UINT8 color)
|
||||
{
|
||||
const fixed_t scale = 4<<FRACBITS;
|
||||
size_t i;
|
||||
fline_t fl;
|
||||
|
||||
for (i = 0; i < NUMCROSSMARKLINES; i++)
|
||||
{
|
||||
fl.a.x = FixedMul(cross_mark[i].a.x, scale) >> FRACBITS;
|
||||
fl.a.y = FixedMul(cross_mark[i].a.y, scale) >> FRACBITS;
|
||||
fl.b.x = FixedMul(cross_mark[i].b.x, scale) >> FRACBITS;
|
||||
fl.b.y = FixedMul(cross_mark[i].b.y, scale) >> FRACBITS;
|
||||
|
||||
fl.a.x += f_x + (f_w / 2);
|
||||
fl.a.y += f_y + (f_h / 2);
|
||||
fl.b.x += f_x + (f_w / 2);
|
||||
fl.b.y += f_y + (f_h / 2);
|
||||
|
||||
AM_drawFline(&fl, color);
|
||||
}
|
||||
V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
|
||||
}
|
||||
|
||||
/** Draws the automap.
|
||||
@@ -1319,81 +1056,11 @@ void AM_Drawer(void)
|
||||
if (!automapactive)
|
||||
return;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_clearFB(BACKGROUND);
|
||||
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||
AM_drawWalls(PASS_FOF|PASS_INTANGIBLE|PASS_SOLID);
|
||||
AM_drawThings(THINGCOLORS);
|
||||
AM_drawWalls();
|
||||
AM_drawPlayers();
|
||||
AM_drawThings(THINGCOLORS);
|
||||
|
||||
if (!followplayer) AM_drawCrosshair(XHAIRCOLORS);
|
||||
}
|
||||
|
||||
minigen_t *AM_MinimapGenerate(INT32 mul)
|
||||
{
|
||||
static minigen_t ret = {0};
|
||||
|
||||
if (automapactive)
|
||||
return NULL;
|
||||
|
||||
am_minigen = true;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft; // yes, even in GL
|
||||
|
||||
//AM_FrameBufferInit();
|
||||
f_x = f_y = 0;
|
||||
ret.w = f_w = minimapinfo.minimap_w * mul;
|
||||
ret.h = f_h = minimapinfo.minimap_h * mul;
|
||||
am_buf = ret.buf = NULL;
|
||||
|
||||
//AM_LevelInit();
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = min_scale_mtof - (min_scale_mtof/20);
|
||||
scale_ftom = FixedDiv(FRACUNIT, scale_mtof);
|
||||
|
||||
//AM_initVariables();
|
||||
f_oldloc.x = INT32_MAX;
|
||||
|
||||
m_paninc.x = m_paninc.y = 0;
|
||||
ftom_zoommul = FRACUNIT;
|
||||
mtof_zoommul = FRACUNIT;
|
||||
|
||||
m_w = FTOM(f_w);
|
||||
m_h = FTOM(f_h);
|
||||
|
||||
//AM_changeWindowLoc();
|
||||
m_x = min_x - FixedMul(m_w, FRACUNIT/40);
|
||||
m_y = min_y - FixedMul(m_h, FRACUNIT/40);
|
||||
m_x2 = m_x + m_w;
|
||||
m_y2 = m_y + m_h;
|
||||
|
||||
// for saving & restoring
|
||||
old_m_x = m_x;
|
||||
old_m_y = m_y;
|
||||
old_m_w = m_w;
|
||||
old_m_h = m_h;
|
||||
|
||||
am_buf = ret.buf = malloc((f_w*f_h));
|
||||
|
||||
if (ret.buf == NULL)
|
||||
return NULL;
|
||||
|
||||
//AM_clearFB(BACKGROUND);
|
||||
memset(am_buf, 0xff, (f_w*f_h));
|
||||
AM_drawSpecialThingsOnly(BACKGROUND);
|
||||
AM_drawWalls(PASS_FOF);
|
||||
AM_drawWalls(PASS_INTANGIBLE);
|
||||
AM_drawWalls(PASS_SOLID);
|
||||
|
||||
am_buf = NULL;
|
||||
am_recalc = true;
|
||||
|
||||
am_minigen = false;
|
||||
|
||||
return &ret;
|
||||
AM_drawCrosshair(XHAIRCOLORS);
|
||||
}
|
||||
+8
-17
@@ -1,10 +1,8 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 2024 by Vivian "toastergrl" Grannell.
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -28,6 +26,11 @@ typedef struct
|
||||
fpoint_t a, b;
|
||||
} fline_t;
|
||||
|
||||
// Used by ST StatusBar stuff.
|
||||
#define AM_MSGHEADER (('a'<<24)+('m'<<16))
|
||||
#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8))
|
||||
#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8))
|
||||
|
||||
extern boolean am_recalc; // true if screen size changes
|
||||
extern boolean automapactive; // In AutoMap mode?
|
||||
|
||||
@@ -40,19 +43,7 @@ void AM_Ticker(void);
|
||||
// Called by main loop, instead of view drawer if automap is active.
|
||||
void AM_Drawer(void);
|
||||
|
||||
// Enables the automap.
|
||||
void AM_Start(void);
|
||||
|
||||
// Called to force the automap to quit if the level is completed while it is up.
|
||||
void AM_Stop(void);
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 w, h;
|
||||
UINT8 *buf;
|
||||
} minigen_t;
|
||||
|
||||
// Minimap generation
|
||||
minigen_t *AM_MinimapGenerate(INT32 mul);
|
||||
|
||||
#endif
|
||||
@@ -184,6 +184,8 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
|
||||
void I_StartupMouse(void){}
|
||||
|
||||
void I_StartupMouse2(void){}
|
||||
|
||||
void I_StartupKeyboard(void){}
|
||||
|
||||
INT32 I_GetKey(void)
|
||||
@@ -240,6 +242,8 @@ void I_GetJoystickEvents(void){}
|
||||
|
||||
void I_GetJoystick2Events(void){}
|
||||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
LOGW("I_GetEnv() called?!");
|
||||
|
||||
+5
-2
@@ -36,7 +36,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
|
||||
return;
|
||||
|
||||
// Lua can handle it!
|
||||
if (LUA_HookBotAI(sonic, tails, cmd))
|
||||
if (LUAh_BotAI(sonic, tails, cmd))
|
||||
return;
|
||||
|
||||
if (tails->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
|
||||
@@ -118,8 +118,11 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
|
||||
return;
|
||||
}
|
||||
|
||||
// Bot AI isn't programmed in analog.
|
||||
//CV_SetValue(&cv_analog2, false);
|
||||
|
||||
// Let Lua scripts build ticcmds
|
||||
if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd)))
|
||||
if (LUAh_BotTiccmd(player, cmd))
|
||||
return;
|
||||
|
||||
// We don't have any main character AI, sorry. D:
|
||||
|
||||
+23
-28
@@ -1,7 +1,7 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2024 by Sonic Team Junior.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -11,9 +11,6 @@
|
||||
/// \brief Macros to read/write from/to a UINT8 *,
|
||||
/// used for packet creation and such
|
||||
|
||||
#ifndef __BYTEPTR_H__
|
||||
#define __BYTEPTR_H__
|
||||
|
||||
#if defined (__alpha__) || defined (__arm__) || defined (__mips__) || defined (__ia64__) || defined (__clang__)
|
||||
#define DEALIGNED
|
||||
#endif
|
||||
@@ -153,7 +150,7 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
||||
|
||||
#undef DEALIGNED
|
||||
|
||||
#define WRITESTRINGN(p, s, n) do { \
|
||||
#define WRITESTRINGN(p, s, n) ({ \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
for (tmp_i = 0; tmp_i < n && s[tmp_i] != '\0'; tmp_i++) \
|
||||
@@ -161,72 +158,70 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
||||
\
|
||||
if (tmp_i < n) \
|
||||
WRITECHAR(p, '\0'); \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define WRITESTRINGL(p, s, n) do { \
|
||||
#define WRITESTRINGL(p, s, n) ({ \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
for (tmp_i = 0; tmp_i < n - 1 && s[tmp_i] != '\0'; tmp_i++) \
|
||||
WRITECHAR(p, s[tmp_i]); \
|
||||
\
|
||||
WRITECHAR(p, '\0'); \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define WRITESTRING(p, s) do { \
|
||||
#define WRITESTRING(p, s) ({ \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
for (tmp_i = 0; s[tmp_i] != '\0'; tmp_i++) \
|
||||
WRITECHAR(p, s[tmp_i]); \
|
||||
\
|
||||
WRITECHAR(p, '\0'); \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define WRITEMEM(p, s, n) do { \
|
||||
memcpy(p, s, n); \
|
||||
p += n; \
|
||||
} while (0)
|
||||
#define WRITEMEM(p, s, n) ({ \
|
||||
memcpy(p, s, n); \
|
||||
p += n; \
|
||||
})
|
||||
|
||||
#define SKIPSTRING(p) while (READCHAR(p) != '\0')
|
||||
|
||||
#define SKIPSTRINGN(p, n) do { \
|
||||
#define SKIPSTRINGN(p, n) ({ \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while (tmp_i < n && READCHAR(p) != '\0') \
|
||||
tmp_i++; \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define SKIPSTRINGL(p, n) SKIPSTRINGN(p, n)
|
||||
|
||||
#define READSTRINGN(p, s, n) do { \
|
||||
#define READSTRINGN(p, s, n) ({ \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while (tmp_i < n && (s[tmp_i] = READCHAR(p)) != '\0') \
|
||||
tmp_i++; \
|
||||
\
|
||||
s[tmp_i] = '\0'; \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define READSTRINGL(p, s, n) do { \
|
||||
#define READSTRINGL(p, s, n) ({ \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while (tmp_i < n - 1 && (s[tmp_i] = READCHAR(p)) != '\0') \
|
||||
tmp_i++; \
|
||||
\
|
||||
s[tmp_i] = '\0'; \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define READSTRING(p, s) do { \
|
||||
#define READSTRING(p, s) ({ \
|
||||
size_t tmp_i = 0; \
|
||||
\
|
||||
while ((s[tmp_i] = READCHAR(p)) != '\0') \
|
||||
tmp_i++; \
|
||||
\
|
||||
s[tmp_i] = '\0'; \
|
||||
} while (0)
|
||||
})
|
||||
|
||||
#define READMEM(p, s, n) do { \
|
||||
memcpy(s, p, n); \
|
||||
p += n; \
|
||||
} while (0)
|
||||
|
||||
#endif // __BYTEPTR_H__
|
||||
#define READMEM(p, s, n) ({ \
|
||||
memcpy(s, p, n); \
|
||||
p += n; \
|
||||
})
|
||||
+6
-2
@@ -628,7 +628,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
|
||||
// check cvars
|
||||
// Hurdler: added at Ebola's request ;)
|
||||
// (don't flood the console in software mode with bad gl_xxx command)
|
||||
// (don't flood the console in software mode with bad gr_xxx command)
|
||||
if (!CV_Command() && con_destlines)
|
||||
CONS_Printf(M_GetText("Unknown command '%s'\n"), COM_Argv(0));
|
||||
}
|
||||
@@ -1493,7 +1493,11 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
||||
|
||||
if (server)
|
||||
{
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
UINT8 buf[2];
|
||||
|
||||
buf[0] = (UINT8)playernum;
|
||||
buf[1] = KICK_MSG_CON_FAIL;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
+266
-78
@@ -32,7 +32,6 @@
|
||||
#include "i_threads.h"
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -44,12 +43,8 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
# define Lock_state() I_lock_mutex(&con_mutex)
|
||||
# define Unlock_state() I_unlock_mutex(con_mutex)
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
@@ -98,7 +93,9 @@ static char inputlines[32][CON_MAXPROMPTCHARS]; // hold last 32 prompt lines
|
||||
|
||||
static INT32 inputline; // current input line number
|
||||
static INT32 inputhist; // line number of history input line to restore
|
||||
static textinput_t input;
|
||||
static size_t input_cur; // position of cursor in line
|
||||
static size_t input_sel; // position of selection marker (I.E.: anything between this and input_cur is "selected")
|
||||
static size_t input_len; // length of current line, used to bound cursor and such
|
||||
// notice: input does NOT include the "$" at the start of the line. - 11/3/16
|
||||
|
||||
// protos.
|
||||
@@ -457,8 +454,7 @@ static void CON_InputInit(void)
|
||||
// prepare the first prompt line
|
||||
memset(inputlines, 0, sizeof (inputlines));
|
||||
inputline = 0;
|
||||
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
@@ -608,7 +604,7 @@ static void CON_MoveConsole(void)
|
||||
}
|
||||
|
||||
// Not instant - Increment fracmovement fractionally
|
||||
fracmovement += FixedMul(cons_speed.value*vid.fdupy, (cv_uncappedhud.value ? renderdeltatics : FRACUNIT));
|
||||
fracmovement += FixedMul(cons_speed.value*vid.fdupy, renderdeltatics);
|
||||
|
||||
if (con_curlines < con_destlines) // Move the console downwards
|
||||
{
|
||||
@@ -621,11 +617,11 @@ static void CON_MoveConsole(void)
|
||||
con_curlines -= FixedInt(fracmovement);
|
||||
if (con_curlines < con_destlines)
|
||||
con_curlines = con_destlines;
|
||||
|
||||
|
||||
if (con_destlines == 0) // If the console is being closed, not just moved up...
|
||||
con_tick = 0; // ...don't show the blinking cursor
|
||||
}
|
||||
|
||||
|
||||
fracmovement %= FRACUNIT; // Reset fracmovement's integer value, but keep the fraction
|
||||
|
||||
Unlock_state();
|
||||
@@ -635,7 +631,7 @@ INT32 CON_ShiftChar(INT32 ch)
|
||||
{
|
||||
if (I_UseNativeKeyboard())
|
||||
return ch;
|
||||
|
||||
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
@@ -802,6 +798,113 @@ void CON_Ticker(void)
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
// ----
|
||||
//
|
||||
// Shortcuts for adding and deleting characters, strings, and sections
|
||||
// Necessary due to moving cursor
|
||||
//
|
||||
|
||||
static void CON_InputClear(void)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
input_cur = input_sel = input_len = 0;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputSetString(const char *c)
|
||||
{
|
||||
Lock_state();
|
||||
|
||||
memset(inputlines[inputline], 0, CON_MAXPROMPTCHARS);
|
||||
strcpy(inputlines[inputline], c);
|
||||
input_cur = input_sel = input_len = strlen(c);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddString(const char *c)
|
||||
{
|
||||
size_t csize = strlen(c);
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_len + csize > CON_MAXPROMPTCHARS-1)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+csize], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
memcpy(&inputlines[inputline][input_cur], c, csize);
|
||||
input_len += csize;
|
||||
input_sel = (input_cur += csize);
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelSelection(void)
|
||||
{
|
||||
size_t start, end, len;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur > input_sel)
|
||||
{
|
||||
start = input_sel;
|
||||
end = input_cur;
|
||||
}
|
||||
else
|
||||
{
|
||||
start = input_cur;
|
||||
end = input_sel;
|
||||
}
|
||||
len = (end - start);
|
||||
|
||||
if (end != input_len)
|
||||
memmove(&inputlines[inputline][start], &inputlines[inputline][end], input_len-end);
|
||||
memset(&inputlines[inputline][input_len - len], 0, len);
|
||||
|
||||
input_len -= len;
|
||||
input_sel = input_cur = start;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputAddChar(char c)
|
||||
{
|
||||
if (input_len >= CON_MAXPROMPTCHARS-1)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur+1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][input_cur++] = c;
|
||||
inputlines[inputline][++input_len] = 0;
|
||||
input_sel = input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
static void CON_InputDelChar(void)
|
||||
{
|
||||
if (!input_cur)
|
||||
return;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (input_cur != input_len)
|
||||
memmove(&inputlines[inputline][input_cur-1], &inputlines[inputline][input_cur], input_len-input_cur);
|
||||
inputlines[inputline][--input_len] = 0;
|
||||
input_sel = --input_cur;
|
||||
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//
|
||||
// ----
|
||||
//
|
||||
@@ -827,7 +930,7 @@ boolean CON_Responder(event_t *ev)
|
||||
// let go keyup events, don't eat them
|
||||
if (ev->type != ev_keydown && ev->type != ev_console)
|
||||
{
|
||||
if (ev->data1 == gamecontrol[0][gc_console][0] || ev->data1 == gamecontrol[0][gc_console][1])
|
||||
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
|
||||
consdown = false;
|
||||
return false;
|
||||
}
|
||||
@@ -845,7 +948,7 @@ boolean CON_Responder(event_t *ev)
|
||||
INT32 i;
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
{
|
||||
if (gamecontrol[0][i][0] == ev->data1 || gamecontrol[0][i][1] == ev->data1)
|
||||
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -853,7 +956,7 @@ boolean CON_Responder(event_t *ev)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == gamecontrol[0][gc_console][0] || key == gamecontrol[0][gc_console][1])
|
||||
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
||||
{
|
||||
if (consdown) // ignore repeat
|
||||
return true;
|
||||
@@ -882,10 +985,6 @@ boolean CON_Responder(event_t *ev)
|
||||
}
|
||||
}
|
||||
|
||||
Lock_state();
|
||||
M_TextInputHandle(&input, key);
|
||||
Unlock_state();
|
||||
|
||||
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
|
||||
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|
||||
|| key == KEY_LCTRL || key == KEY_RCTRL
|
||||
@@ -898,11 +997,12 @@ boolean CON_Responder(event_t *ev)
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
{
|
||||
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input.length || input.length >= 40 || strchr(input.buffer, ' '))
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
return true;
|
||||
strcpy(completion, input.buffer);
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
|
||||
@@ -923,9 +1023,42 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Those are already handled in M_TextInputHandle, but they do extra logic... Maybe textinput_t should have some sort of callbacks?
|
||||
if (key == 'x' || key == 'X' || key == 'v' || key == 'V')
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
CON_InputDelSelection();
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
return true;
|
||||
}
|
||||
else if (key == 'v' || key == 'V')
|
||||
{
|
||||
const char *paste = I_ClipboardPaste();
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
if (paste != NULL)
|
||||
CON_InputAddString(paste);
|
||||
completion[0] = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Select all
|
||||
if (key == 'a' || key == 'A')
|
||||
{
|
||||
input_sel = 0;
|
||||
input_cur = input_len;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ...why shouldn't it eat the key? if it doesn't, it just means you
|
||||
// can control Sonic from the console, which is silly
|
||||
@@ -940,9 +1073,9 @@ boolean CON_Responder(event_t *ev)
|
||||
// remember typing for several completions (a-la-4dos)
|
||||
if (!completion[0])
|
||||
{
|
||||
if (!input.length || input.length >= 40 || strchr(input.buffer, ' '))
|
||||
if (!input_len || input_len >= 40 || strchr(inputlines[inputline], ' '))
|
||||
return true;
|
||||
strcpy(completion, input.buffer);
|
||||
strcpy(completion, inputlines[inputline]);
|
||||
comskips = varskips = 0;
|
||||
}
|
||||
else
|
||||
@@ -973,11 +1106,7 @@ boolean CON_Responder(event_t *ev)
|
||||
cmd = CV_CompleteVar(completion, varskips);
|
||||
|
||||
if (cmd)
|
||||
{
|
||||
Lock_state();
|
||||
M_TextInputSetString(&input, va("%s ", cmd));
|
||||
Unlock_state();
|
||||
}
|
||||
CON_InputSetString(va("%s ", cmd));
|
||||
else
|
||||
{
|
||||
if (comskips > 0)
|
||||
@@ -1003,6 +1132,37 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (key == KEY_LEFTARROW)
|
||||
{
|
||||
if (input_cur != 0)
|
||||
--input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_RIGHTARROW)
|
||||
{
|
||||
if (input_cur < input_len)
|
||||
++input_cur;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_HOME)
|
||||
{
|
||||
input_cur = 0;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_END)
|
||||
{
|
||||
input_cur = input_len;
|
||||
if (!shiftdown)
|
||||
input_sel = input_cur;
|
||||
return true;
|
||||
}
|
||||
|
||||
// At this point we're messing with input
|
||||
// Clear completion
|
||||
completion[0] = 0;
|
||||
@@ -1010,29 +1170,45 @@ boolean CON_Responder(event_t *ev)
|
||||
// command enter
|
||||
if (key == KEY_ENTER)
|
||||
{
|
||||
if (!input.length)
|
||||
if (!input_len)
|
||||
return true;
|
||||
|
||||
// push the command
|
||||
COM_BufAddText(input.buffer);
|
||||
COM_BufAddText(inputlines[inputline]);
|
||||
COM_BufAddText("\n");
|
||||
|
||||
CONS_Printf("\x86""%c""\x80""%s\n", CON_PROMPTCHAR, inputlines[inputline]);
|
||||
|
||||
Lock_state();
|
||||
|
||||
// Only add command to history if it differs from previous one
|
||||
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
{
|
||||
if (strcmp(inputlines[inputline], inputlines[(inputline-1) & 31]))
|
||||
inputline = (inputline+1) & 31;
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
}
|
||||
|
||||
inputhist = inputline;
|
||||
M_TextInputClear(&input);
|
||||
CON_InputClear();
|
||||
|
||||
Unlock_state();
|
||||
return true;
|
||||
}
|
||||
|
||||
// backspace and delete command prompt
|
||||
if (input_sel != input_cur)
|
||||
{
|
||||
if (key == KEY_BACKSPACE || key == KEY_DEL)
|
||||
{
|
||||
CON_InputDelSelection();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
else if (key == KEY_DEL)
|
||||
{
|
||||
if (input_cur == input_len)
|
||||
return true;
|
||||
++input_cur;
|
||||
CON_InputDelChar();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1049,9 +1225,7 @@ boolean CON_Responder(event_t *ev)
|
||||
if (inputhist == inputline)
|
||||
inputhist = (inputline + 1) & 31;
|
||||
|
||||
Lock_state();
|
||||
M_TextInputSetString(&input, inputlines[inputhist]);
|
||||
Unlock_state();
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1065,16 +1239,41 @@ boolean CON_Responder(event_t *ev)
|
||||
while (inputhist != inputline && !inputlines[inputhist][0]);
|
||||
|
||||
// back to currentline
|
||||
Lock_state();
|
||||
if (inputhist == inputline)
|
||||
M_TextInputClear(&input);
|
||||
CON_InputClear();
|
||||
else
|
||||
M_TextInputSetString(&input, inputlines[inputhist]);
|
||||
Unlock_state();
|
||||
|
||||
CON_InputSetString(inputlines[inputhist]);
|
||||
return true;
|
||||
}
|
||||
|
||||
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
||||
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
||||
{
|
||||
char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0','.'};
|
||||
|
||||
key = keypad_translation[key - KEY_KEYPAD7];
|
||||
}
|
||||
else if (key == KEY_KPADSLASH)
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
return true;
|
||||
|
||||
// add key to cmd line here
|
||||
if (key >= 'A' && key <= 'Z' && !(shiftdown ^ capslock)) //this is only really necessary for dedicated servers
|
||||
key = key + 'a' - 'A';
|
||||
|
||||
if (input_sel != input_cur)
|
||||
CON_InputDelSelection();
|
||||
CON_InputAddChar(key);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1236,7 +1435,7 @@ void CONS_Printf(const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// echo console prints to log file
|
||||
@@ -1244,7 +1443,7 @@ void CONS_Printf(const char *fmt, ...)
|
||||
|
||||
if (con_started)
|
||||
CON_Print(txt);
|
||||
|
||||
|
||||
CON_LogMessage(txt);
|
||||
|
||||
Lock_state();
|
||||
@@ -1334,12 +1533,7 @@ void CONS_Error(const char *msg)
|
||||
|
||||
// dirty quick hack, but for the good cause
|
||||
while (I_GetKey() != KEY_ENTER)
|
||||
{
|
||||
// Sleep so we don't take too much of cpu usage
|
||||
I_Sleep(1.f/TICRATE*1000);
|
||||
|
||||
I_OsPolling();
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
@@ -1361,16 +1555,16 @@ static void CON_DrawInput(void)
|
||||
|
||||
clen = con_width-13;
|
||||
|
||||
if (input.length <= clen)
|
||||
if (input_len <= clen)
|
||||
{
|
||||
c = 0;
|
||||
clen = input.length;
|
||||
clen = input_len;
|
||||
}
|
||||
else // input line scrolls left if it gets too long
|
||||
{
|
||||
clen -= 2; // There will always be some extra truncation -- but where is what we'll find out
|
||||
|
||||
if (input.cursor <= clen/2)
|
||||
if (input_cur <= clen/2)
|
||||
{
|
||||
// Close enough to right edge to show all
|
||||
c = 0;
|
||||
@@ -1381,15 +1575,15 @@ static void CON_DrawInput(void)
|
||||
{
|
||||
// Cursor in the middle (or right side) of input
|
||||
// Move over for the ellipsis
|
||||
c = input.cursor - (clen/2) + 2;
|
||||
c = input_cur - (clen/2) + 2;
|
||||
x += charwidth*2;
|
||||
lellip = 1;
|
||||
|
||||
if (c + clen >= input.length)
|
||||
if (c + clen >= input_len)
|
||||
{
|
||||
// Cursor in the right side of input
|
||||
// We were too far over, so move back
|
||||
c = input.length - clen;
|
||||
c = input_len - clen;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1403,7 +1597,7 @@ static void CON_DrawInput(void)
|
||||
if (lellip)
|
||||
{
|
||||
x -= charwidth*3;
|
||||
if (input.select < c)
|
||||
if (input_sel < c)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1413,7 +1607,7 @@ static void CON_DrawInput(void)
|
||||
|
||||
for (cend = c + clen; c < cend; ++c, x += charwidth)
|
||||
{
|
||||
if ((input.select > c && input.cursor <= c) || (input.select <= c && input.cursor > c))
|
||||
if ((input_sel > c && input_cur <= c) || (input_sel <= c && input_cur > c))
|
||||
{
|
||||
V_DrawFill(x, y, charwidth, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_YELLOWMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1421,14 +1615,14 @@ static void CON_DrawInput(void)
|
||||
else
|
||||
V_DrawCharacter(x, y, p[c] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
|
||||
if (c == input.cursor && con_tick >= 4)
|
||||
if (c == input_cur && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
if (cend == input.cursor && con_tick >= 4)
|
||||
if (cend == input_cur && con_tick >= 4)
|
||||
V_DrawCharacter(x, y + (con_scalefactor*2), '_' | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
if (rellip)
|
||||
{
|
||||
if (input.select > cend)
|
||||
if (input_sel > cend)
|
||||
V_DrawFill(x, y, charwidth*3, (10 * con_scalefactor), 107 | V_NOSCALESTART);
|
||||
for (i = 0; i < 3; ++i, x += charwidth)
|
||||
V_DrawCharacter(x, y, '.' | cv_constextsize.value | V_GRAYMAP | V_NOSCALESTART, !cv_allcaps.value);
|
||||
@@ -1471,15 +1665,12 @@ static void CON_DrawHudlines(void)
|
||||
{
|
||||
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
|
||||
p++;
|
||||
c++;
|
||||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
if (*p < HU_FONTSTART)
|
||||
;//charwidth = 4 * con_scalefactor;
|
||||
else
|
||||
{
|
||||
//charwidth = hu_font['A'-HU_FONTSTART]->width * con_scalefactor;
|
||||
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
@@ -1514,7 +1705,7 @@ static void CON_DrawConsole(void)
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
@@ -1554,10 +1745,7 @@ static void CON_DrawConsole(void)
|
||||
{
|
||||
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
|
||||
p++;
|
||||
c++;
|
||||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
@@ -1582,11 +1770,11 @@ void CON_Drawer(void)
|
||||
if (con_recalc)
|
||||
{
|
||||
CON_RecalcSize();
|
||||
|
||||
|
||||
if (con_curlines <= 0)
|
||||
CON_ClearHUD();
|
||||
}
|
||||
|
||||
|
||||
// console movement
|
||||
if (con_curlines != con_destlines)
|
||||
CON_MoveConsole();
|
||||
|
||||
+597
-1030
File diff suppressed because it is too large.
Load diff
+8
-46
@@ -41,15 +41,6 @@ applications may follow different packet versions.
|
||||
#define BACKUPTICS 32
|
||||
#define TICQUEUE 512 // more than enough for most timeouts....
|
||||
#define MAXTEXTCMD 256
|
||||
|
||||
// No. of tics your controls can be delayed by.
|
||||
|
||||
// TODO: Instead of storing a ton of extra cmds for gentlemens' delay,
|
||||
// keep them in a linked-list, with timestamps to discard everything that's older than already sent.
|
||||
// That will support any amount of lag, and be less wasteful for clients who don't use it.
|
||||
// This just works as a quick implementation.
|
||||
#define MAXGENTLEMENDELAY TICRATE
|
||||
|
||||
//
|
||||
// Packet structure
|
||||
//
|
||||
@@ -107,15 +98,6 @@ typedef enum
|
||||
PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
|
||||
|
||||
PT_PING, // Packet sent to tell clients the other client's latency to server.
|
||||
|
||||
#ifdef SATURNPAK
|
||||
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
|
||||
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
|
||||
PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
|
||||
|
||||
PT_ISSATURN, // Saturn specific identifier packet
|
||||
#endif
|
||||
|
||||
NUMPACKETTYPE
|
||||
} packettype_t;
|
||||
|
||||
@@ -381,9 +363,6 @@ typedef struct
|
||||
UINT8 subversion; // Contains build version
|
||||
UINT8 localplayers; // number of splitscreen players
|
||||
UINT8 mode;
|
||||
#ifdef SATURNJOIN
|
||||
UINT8 issaturn;
|
||||
#endif
|
||||
} ATTRPACK clientconfig_pak;
|
||||
|
||||
#define SV_SPEEDMASK 0x03 // used to send kartspeed
|
||||
@@ -393,7 +372,6 @@ typedef struct
|
||||
#define MAXSERVERNAME 32
|
||||
#define MAXFILENEEDED 915
|
||||
#define MAX_MIRROR_LENGTH 256
|
||||
|
||||
// This packet is too large
|
||||
typedef struct
|
||||
{
|
||||
@@ -585,38 +563,26 @@ extern UINT32 realpingtable[MAXPLAYERS];
|
||||
extern UINT32 playerpingtable[MAXPLAYERS];
|
||||
extern tic_t servermaxping;
|
||||
|
||||
extern boolean server_lagless;
|
||||
extern tic_t simulated_lag;
|
||||
extern tic_t lowest_lag;
|
||||
extern consvar_t cv_mindelay, cv_gentlemens;
|
||||
|
||||
extern consvar_t
|
||||
#ifdef VANILLAJOINNEXTROUND
|
||||
cv_joinnextround,
|
||||
#endif
|
||||
cv_netticbuffer, cv_allownewplayer,
|
||||
#ifdef SATURNJOIN
|
||||
cv_allownewsaturnplayer,
|
||||
#endif
|
||||
cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts,
|
||||
#ifdef SATURNPAK
|
||||
cv_resynchcooldown, cv_gamestateattempts,
|
||||
#endif
|
||||
cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
cv_netticbuffer, cv_allownewplayer, cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
extern consvar_t cv_connectawaittime;
|
||||
|
||||
extern consvar_t cv_discordinvites;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
//tic_t ExpandTics(INT32 low, tic_t basetic);
|
||||
tic_t ExpandTics(INT32 low, tic_t basetic);
|
||||
void D_ClientServerInit(void);
|
||||
|
||||
// Initialise the other field
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
||||
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
|
||||
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
|
||||
void SendKick(UINT8 playernum, UINT8 msg);
|
||||
void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
|
||||
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
|
||||
void SendNetXCmd3(netxcmd_t id, const void *param, size_t nparam); // splitsreen3 player
|
||||
void SendNetXCmd4(netxcmd_t id, const void *param, size_t nparam); // splitsreen4 player
|
||||
|
||||
// Create any new ticcmds and broadcast to other players.
|
||||
void NetKeepAlive(void);
|
||||
@@ -660,17 +626,13 @@ extern char motd[254], server_context[8];
|
||||
extern UINT8 playernode[MAXPLAYERS];
|
||||
|
||||
INT32 D_NumPlayers(void);
|
||||
|
||||
void D_ResetTiccmds(void);
|
||||
|
||||
tic_t GetLag(INT32 node);
|
||||
//UINT8 GetFreeXCmdSize(UINT8 playerid);
|
||||
UINT8 GetFreeXCmdSize(void);
|
||||
|
||||
extern UINT8 hu_resynching;
|
||||
#ifdef SATURNPAK
|
||||
extern UINT8 hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
extern UINT8 hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
typedef struct rewind_s {
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
|
||||
@@ -25,6 +25,7 @@ typedef enum
|
||||
ev_console,
|
||||
ev_mouse,
|
||||
ev_joystick,
|
||||
ev_mouse2,
|
||||
ev_joystick2,
|
||||
ev_joystick3,
|
||||
ev_joystick4,
|
||||
|
||||
+264
-487
File diff suppressed because it is too large.
Load diff
+14
-30
@@ -17,54 +17,38 @@
|
||||
#include "d_event.h"
|
||||
#include "w_wad.h" // for MAX_WADFILES
|
||||
|
||||
extern tic_t rendergametic;
|
||||
|
||||
// make sure not to write back the config until it's been correctly loaded
|
||||
extern boolean loaded_config;
|
||||
extern tic_t rendergametic;
|
||||
|
||||
extern char srb2home[256]; //Alam: My Home
|
||||
extern boolean usehome; //Alam: which path?
|
||||
extern const char *pandf; //Alam: how to path?
|
||||
extern char srb2path[256]; //Alam: SRB2's Home
|
||||
|
||||
// extra graphic patches for saturn specific thingies
|
||||
extern boolean found_extra_kart; // for use in k_kart.c
|
||||
extern boolean found_extra2_kart; // for use in k_kart.c
|
||||
extern boolean found_extra3_kart; // for use in k_kart.c
|
||||
|
||||
extern boolean xtra_speedo; // extra speedometer check
|
||||
extern boolean xtra_speedo_clr; // extra speedometer colour check
|
||||
extern boolean xtra_speedo3; // 80x11 extra speedometer check
|
||||
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
|
||||
extern boolean achi_speedo; // achiiro speedometer check
|
||||
extern boolean achi_speedo_clr; // extra speedometer colour check
|
||||
extern boolean dial_speedo; // dial speedometer check
|
||||
extern boolean dial_speedo_clr; // dial speedometer colour check
|
||||
extern boolean kartz_speedo; // kartZ speedo
|
||||
extern boolean kartz_speedo_smol; // kartZ speedo but smol
|
||||
extern boolean xtra_speedo; // extra speedometer check
|
||||
extern boolean xtra_speedo_clr; // extra speedometer colour check
|
||||
extern boolean xtra_speedo3; // 80x11 extra speedometer check
|
||||
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
|
||||
extern boolean achi_speedo; // achiiro speedometer check
|
||||
extern boolean achi_speedo_clr; // extra speedometer colour check
|
||||
extern boolean clr_hud; // colour hud check
|
||||
extern boolean big_lap; // bigger lap counter
|
||||
extern boolean big_lap_color; // bigger lap counter but colour
|
||||
extern boolean kartzspeedo; // kartZ speedo
|
||||
extern boolean statdp; // stat display for extended player setup
|
||||
extern boolean nametaggfx; // Nametag stuffs
|
||||
extern boolean driftgaugegfx;
|
||||
|
||||
extern boolean clr_hud; // colour hud check
|
||||
extern boolean driftgaugegfx_clr; // driftgauge colour check
|
||||
extern boolean big_lap; // bigger lap counter
|
||||
extern boolean big_lap_color; // bigger lap counter but colour
|
||||
extern boolean statdp; // stat display for extended player setup
|
||||
extern boolean nametaggfx; // Nametag stuffs
|
||||
extern boolean driftgaugegfx; // Driftgauge stuffs
|
||||
extern boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
|
||||
extern boolean joystickicon; // Extra icons for the joystick input display
|
||||
extern boolean minidoticon; // Dot icon for minimap player angle display
|
||||
extern boolean minilighticon; // mkwii-style minimap headlight
|
||||
//
|
||||
|
||||
// autoload stuff
|
||||
extern boolean autoloading;
|
||||
extern boolean autoloaded;
|
||||
extern boolean postautoloaded;
|
||||
|
||||
void D_AddPostloadFiles(void);
|
||||
|
||||
extern char *autoloadwadfilespost[MAX_WADFILES];
|
||||
extern char *autoloadwadfiles[MAX_WADFILES];
|
||||
|
||||
// the infinite loop of D_SRB2Loop() called from win_main for windows version
|
||||
void D_SRB2Loop(void) FUNCNORETURN;
|
||||
|
||||
+105
-81
@@ -64,11 +64,16 @@ static doomdata_t reboundstore[MAXREBOUND];
|
||||
static INT16 reboundsize[MAXREBOUND];
|
||||
static INT32 rebound_head, rebound_tail;
|
||||
|
||||
/// \brief bandwith of netgame
|
||||
INT32 net_bandwidth;
|
||||
|
||||
/// \brief max length per packet
|
||||
INT16 hardware_MAXPACKETLENGTH;
|
||||
|
||||
boolean (*I_NetGet)(void) = NULL;
|
||||
void (*I_NetSend)(void) = NULL;
|
||||
boolean (*I_NetCanSend)(void) = NULL;
|
||||
boolean (*I_NetCanGet)(void) = NULL;
|
||||
void (*I_NetCloseSocket)(void) = NULL;
|
||||
void (*I_NetFreeNodenum)(INT32 nodenum) = NULL;
|
||||
SINT8 (*I_NetMakeNodewPort)(const char *address, const char* port) = NULL;
|
||||
@@ -109,24 +114,20 @@ boolean Net_GetNetStat(void)
|
||||
{
|
||||
const tic_t t = I_GetTime();
|
||||
static INT64 oldsendbyte = 0;
|
||||
|
||||
if (statstarttic+STATLENGTH <= t)
|
||||
{
|
||||
const tic_t df = t-statstarttic;
|
||||
const INT64 newsendbyte = sendbytes - oldsendbyte;
|
||||
sendbps = (INT32)(newsendbyte*TICRATE)/df;
|
||||
getbps = (getbytes*TICRATE)/df;
|
||||
|
||||
if (sendackpacket)
|
||||
lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
|
||||
else
|
||||
lostpercent = 0.0f;
|
||||
|
||||
if (getackpacket)
|
||||
duppercent = 100.0f*(float)duppacket/(float)getackpacket;
|
||||
else
|
||||
duppercent = 0.0f;
|
||||
|
||||
if (ticruned)
|
||||
gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
|
||||
else
|
||||
@@ -224,7 +225,7 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
|
||||
* \param lowtimer ???
|
||||
* \return True if a free acknum was found
|
||||
*/
|
||||
static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
|
||||
{
|
||||
node_t *node = &nodes[doomcom->remotenode];
|
||||
INT32 i, numfreeslot = 0;
|
||||
@@ -236,7 +237,6 @@ static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
if (!ackpak[i].acknum)
|
||||
{
|
||||
// For low priority packets, make sure to let freeslots so urgent packets can be sent
|
||||
@@ -254,8 +254,17 @@ static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
node->nextacknum++;
|
||||
ackpak[i].destinationnode = (UINT8)(node - nodes);
|
||||
ackpak[i].length = doomcom->datalength;
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum = 0;
|
||||
if (lowtimer)
|
||||
{
|
||||
// Lowtime means can't be sent now so try it as soon as possible
|
||||
ackpak[i].senttime = 0;
|
||||
ackpak[i].resentnum = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum = 0;
|
||||
}
|
||||
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
|
||||
|
||||
*freeack = ackpak[i].acknum;
|
||||
@@ -264,17 +273,46 @@ static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PARANOIA
|
||||
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
|
||||
#endif
|
||||
if (netbuffer->packettype < PT_CANFAIL)
|
||||
I_Error("Connection lost\n");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/** Counts how many acks are free
|
||||
*
|
||||
* \param urgent True if the type of the packet meant to
|
||||
* use an ack is lower than PT_CANFAIL
|
||||
* If for some reason you don't want use it
|
||||
* for any packet type in particular,
|
||||
* just set to false
|
||||
* \return The number of free acks
|
||||
*
|
||||
*/
|
||||
INT32 Net_GetFreeAcks(boolean urgent)
|
||||
{
|
||||
INT32 i, numfreeslot = 0;
|
||||
INT32 n = 0; // Number of free acks found
|
||||
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
if (!ackpak[i].acknum)
|
||||
{
|
||||
// For low priority packets, make sure to let freeslots so urgent packets can be sent
|
||||
if (!urgent)
|
||||
{
|
||||
numfreeslot++;
|
||||
if (numfreeslot <= URGENTFREESLOTNUM)
|
||||
continue;
|
||||
}
|
||||
|
||||
n++;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
// Get a ack to send in the queue of this node
|
||||
static UINT8 GetAcktosend(INT32 node)
|
||||
{
|
||||
@@ -287,7 +325,6 @@ static void RemoveAck(INT32 i)
|
||||
INT32 node = ackpak[i].destinationnode;
|
||||
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
|
||||
ackpak[i].acknum = 0;
|
||||
|
||||
if (nodes[node].flags & NF_CLOSE)
|
||||
Net_CloseConnection(node);
|
||||
}
|
||||
@@ -303,16 +340,13 @@ static boolean Processackpak(void)
|
||||
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
|
||||
{
|
||||
node->remotefirstack = netbuffer->ackreturn;
|
||||
|
||||
// Search the ackbuffer and free it
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
|
||||
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
|
||||
{
|
||||
RemoveAck(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Received a packet with ack, queue it to send the ack back
|
||||
@@ -320,7 +354,6 @@ static boolean Processackpak(void)
|
||||
{
|
||||
UINT8 ack = netbuffer->ack;
|
||||
getackpacket++;
|
||||
|
||||
if (cmpack(ack, node->firstacktosend) <= 0)
|
||||
{
|
||||
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
|
||||
@@ -331,7 +364,6 @@ static boolean Processackpak(void)
|
||||
{
|
||||
// Check if it is not already in the queue
|
||||
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
|
||||
{
|
||||
if (node->acktosend[i] == ack)
|
||||
{
|
||||
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
|
||||
@@ -339,14 +371,11 @@ static boolean Processackpak(void)
|
||||
goodpacket = false; // Discard packet (duplicate)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (goodpacket)
|
||||
{
|
||||
// Is a good packet so increment the acknowledge number,
|
||||
// Then search for a "hole" in the queue
|
||||
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
|
||||
|
||||
if (!nextfirstack)
|
||||
nextfirstack = 1;
|
||||
|
||||
@@ -359,11 +388,9 @@ static boolean Processackpak(void)
|
||||
if (!nextfirstack)
|
||||
nextfirstack = 1;
|
||||
hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
|
||||
|
||||
while (change)
|
||||
{
|
||||
change = false;
|
||||
|
||||
for (i = node->acktosend_tail; i != node->acktosend_head;
|
||||
i = (i+1) % MAXACKTOSEND)
|
||||
{
|
||||
@@ -376,7 +403,6 @@ static boolean Processackpak(void)
|
||||
nextfirstack = 1;
|
||||
change = true;
|
||||
}
|
||||
|
||||
if (i == node->acktosend_tail)
|
||||
{
|
||||
node->acktosend[node->acktosend_tail] = 0;
|
||||
@@ -398,7 +424,6 @@ static boolean Processackpak(void)
|
||||
// Will be incremented when the nextfirstack comes (code above)
|
||||
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
|
||||
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
|
||||
|
||||
if (newhead != node->acktosend_tail)
|
||||
{
|
||||
node->acktosend[node->acktosend_head] = ack;
|
||||
@@ -435,11 +460,8 @@ static void GotAcks(void)
|
||||
INT32 i, j;
|
||||
|
||||
for (j = 0; j < MAXACKTOSEND; j++)
|
||||
{
|
||||
if (netbuffer->u.textcmd[j])
|
||||
{
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
|
||||
{
|
||||
if (ackpak[i].acknum == netbuffer->u.textcmd[j])
|
||||
@@ -454,9 +476,6 @@ static void GotAcks(void)
|
||||
ackpak[i].senttime--; // hurry up
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -491,7 +510,6 @@ void Net_AckTicker(void)
|
||||
{
|
||||
const INT32 nodei = ackpak[i].destinationnode;
|
||||
node_t *node = &nodes[nodei];
|
||||
|
||||
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
|
||||
{
|
||||
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
|
||||
@@ -544,10 +562,8 @@ void Net_UnAcknowledgePacket(INT32 node)
|
||||
#else
|
||||
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
|
||||
DEBFILE(va("UnAcknowledge node %d\n", node));
|
||||
|
||||
if (!node)
|
||||
return;
|
||||
|
||||
if (nodes[node].acktosend[hm1] == netbuffer->ack)
|
||||
{
|
||||
nodes[node].acktosend[hm1] = 0;
|
||||
@@ -571,7 +587,6 @@ void Net_UnAcknowledgePacket(INT32 node)
|
||||
if (!nodes[node].firstacktosend)
|
||||
nodes[node].firstacktosend = UINT8_MAX;
|
||||
}
|
||||
|
||||
nodes[node].firstacktosend++;
|
||||
if (!nodes[node].firstacktosend)
|
||||
nodes[node].firstacktosend = 1;
|
||||
@@ -590,10 +605,8 @@ static boolean Net_AllAcksReceived(void)
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
if (ackpak[i].acknum)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -613,7 +626,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
timeout = tictac + timeout*NEWTICRATE;
|
||||
|
||||
HGetPacket();
|
||||
|
||||
while (timeout > I_GetTime() && !Net_AllAcksReceived())
|
||||
{
|
||||
while (tictac == I_GetTime())
|
||||
@@ -621,7 +633,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
I_Sleep(cv_sleep.value);
|
||||
I_UpdateTime(cv_timescale.value);
|
||||
}
|
||||
|
||||
tictac = I_GetTime();
|
||||
HGetPacket();
|
||||
Net_AckTicker();
|
||||
@@ -632,7 +643,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
@@ -662,14 +672,13 @@ void Net_AbortPacketType(UINT8 packettype)
|
||||
#ifdef NONET
|
||||
(void)packettype;
|
||||
#else
|
||||
for (INT32 i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|
||||
|| packettype == UINT8_MAX))
|
||||
{
|
||||
ackpak[i].acknum = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -714,7 +723,6 @@ void Net_CloseConnection(INT32 node)
|
||||
|
||||
// check if we are waiting for an ack from this node
|
||||
for (i = 0; i < MAXACKPACKETS; i++)
|
||||
{
|
||||
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
|
||||
{
|
||||
if (!forceclose)
|
||||
@@ -722,7 +730,6 @@ void Net_CloseConnection(INT32 node)
|
||||
else
|
||||
ackpak[i].acknum = 0;
|
||||
}
|
||||
}
|
||||
|
||||
InitNode(&nodes[node]);
|
||||
SV_AbortSendFiles(node);
|
||||
@@ -739,8 +746,9 @@ static UINT32 NetbufferChecksum(void)
|
||||
UINT32 c = 0x1234567;
|
||||
const INT32 l = doomcom->datalength - 4;
|
||||
const UINT8 *buf = (UINT8 *)netbuffer + 4;
|
||||
INT32 i;
|
||||
|
||||
for (INT32 i = 0; i < l; i++, buf++)
|
||||
for (i = 0; i < l; i++, buf++)
|
||||
c += (*buf) * (i+1);
|
||||
|
||||
return LONG(c);
|
||||
@@ -755,7 +763,6 @@ static void fprintfstring(char *s, size_t len)
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < len; i++)
|
||||
{
|
||||
if (s[i] < 32)
|
||||
{
|
||||
if (!mode)
|
||||
@@ -775,8 +782,6 @@ static void fprintfstring(char *s, size_t len)
|
||||
}
|
||||
fprintf(debugfile, "%c", s[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (mode)
|
||||
fprintf(debugfile, "]");
|
||||
}
|
||||
@@ -788,7 +793,7 @@ static void fprintfstringnewline(char *s, size_t len)
|
||||
}
|
||||
|
||||
/// \warning Keep this up-to-date if you add/remove/rename packet types
|
||||
const char *packettypename[NUMPACKETTYPE] =
|
||||
static const char *packettypename[NUMPACKETTYPE] =
|
||||
{
|
||||
"NOTHING",
|
||||
"SERVERCFG",
|
||||
@@ -831,30 +836,13 @@ const char *packettypename[NUMPACKETTYPE] =
|
||||
"MOREFILESNEEDED",
|
||||
|
||||
"PING"
|
||||
#ifdef SATURNPAK
|
||||
,
|
||||
|
||||
"WILLRESENDGAMESTATE",
|
||||
"CANRECEIVEGAMESTATE",
|
||||
"RECEIVEDGAMESTATE",
|
||||
|
||||
"ISSATURN" // special packet to identify saturn clients
|
||||
#endif
|
||||
};
|
||||
|
||||
const char *Net_GetPacketName(UINT8 packettype)
|
||||
{
|
||||
if (packettype >= NUMPACKETTYPE)
|
||||
return "UNKNOWN";
|
||||
|
||||
return packettypename[packettype];
|
||||
}
|
||||
|
||||
static void DebugPrintpacket(const char *header)
|
||||
{
|
||||
fprintf(debugfile, "%-12s (node %d,ack %d,ackret %d,size %d) type(%d) : %s\n",
|
||||
header, doomcom->remotenode, netbuffer->ack, netbuffer->ackreturn, doomcom->datalength,
|
||||
netbuffer->packettype, Net_GetPacketName(netbuffer->packettype));
|
||||
netbuffer->packettype, packettypename[netbuffer->packettype]);
|
||||
|
||||
switch (netbuffer->packettype)
|
||||
{
|
||||
@@ -1033,7 +1021,6 @@ static boolean ShouldDropPacket(void)
|
||||
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
|
||||
{
|
||||
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
|
||||
|
||||
if (node == 0) // Packet is to go back to us
|
||||
{
|
||||
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
|
||||
@@ -1069,7 +1056,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
|
||||
// do this before GetFreeAcknum because this function backups
|
||||
// the current packet
|
||||
doomcom->remotenode = (INT16)node;
|
||||
|
||||
if (doomcom->datalength <= 0)
|
||||
{
|
||||
DEBFILE("HSendPacket: nothing to send\n");
|
||||
@@ -1084,10 +1070,17 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
|
||||
netbuffer->ackreturn = GetAcktosend(node);
|
||||
else
|
||||
netbuffer->ackreturn = 0;
|
||||
|
||||
if (reliable)
|
||||
{
|
||||
if (!GetFreeAcknum(&netbuffer->ack))
|
||||
if (I_NetCanSend && !I_NetCanSend())
|
||||
{
|
||||
if (netbuffer->packettype < PT_CANFAIL)
|
||||
GetFreeAcknum(&netbuffer->ack, true);
|
||||
|
||||
DEBFILE("HSendPacket: Out of bandwidth\n");
|
||||
return false;
|
||||
}
|
||||
else if (!GetFreeAcknum(&netbuffer->ack, false))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@@ -1159,6 +1152,7 @@ boolean HGetPacket(void)
|
||||
|
||||
while(true)
|
||||
{
|
||||
//nodejustjoined = I_NetGet();
|
||||
I_NetGet();
|
||||
|
||||
if (doomcom->remotenode == -1) // No packet received
|
||||
@@ -1187,6 +1181,21 @@ boolean HGetPacket(void)
|
||||
DebugPrintpacket("GET");
|
||||
#endif
|
||||
|
||||
/*// If a new node sends an unexpected packet, just ignore it
|
||||
if (nodejustjoined && server
|
||||
&& !(netbuffer->packettype == PT_ASKINFO
|
||||
|| netbuffer->packettype == PT_SERVERINFO
|
||||
|| netbuffer->packettype == PT_PLAYERINFO
|
||||
|| netbuffer->packettype == PT_REQUESTFILE
|
||||
|| netbuffer->packettype == PT_ASKINFOVIAMS
|
||||
|| netbuffer->packettype == PT_CLIENTJOIN))
|
||||
{
|
||||
DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
|
||||
//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
|
||||
Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
|
||||
continue;
|
||||
}*/
|
||||
|
||||
// Proceed the ack and ackreturn field
|
||||
if (!Processackpak())
|
||||
continue; // discarded (duplicated)
|
||||
@@ -1199,7 +1208,7 @@ boolean HGetPacket(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif // ifndef NONET
|
||||
#endif // ndef NONET
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1223,7 +1232,6 @@ static void Internal_FreeNodenum(INT32 nodenum)
|
||||
SINT8 I_NetMakeNode(const char *hostname)
|
||||
{
|
||||
SINT8 newnode = -1;
|
||||
|
||||
if (I_NetMakeNodewPort)
|
||||
{
|
||||
char *localhostname = strdup(hostname);
|
||||
@@ -1272,12 +1280,13 @@ boolean D_CheckNetGame(void)
|
||||
|
||||
I_NetGet = Internal_Get;
|
||||
I_NetSend = Internal_Send;
|
||||
I_NetCanSend = NULL;
|
||||
I_NetCloseSocket = NULL;
|
||||
I_NetFreeNodenum = Internal_FreeNodenum;
|
||||
I_NetMakeNodewPort = NULL;
|
||||
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
|
||||
net_bandwidth = 30000;
|
||||
// I_InitNetwork sets doomcom and netgame
|
||||
// check and initialize the network driver
|
||||
multiplayer = false;
|
||||
@@ -1308,6 +1317,21 @@ boolean D_CheckNetGame(void)
|
||||
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bandwidth"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
{
|
||||
net_bandwidth = atoi(M_GetNextParm());
|
||||
if (net_bandwidth < 1000)
|
||||
net_bandwidth = 1000;
|
||||
if (net_bandwidth > 100000)
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
|
||||
}
|
||||
else
|
||||
I_Error("usage: -bandwidth <byte_per_sec>");
|
||||
}
|
||||
|
||||
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
|
||||
if (M_CheckParm("-packetsize"))
|
||||
{
|
||||
@@ -1333,9 +1357,9 @@ boolean D_CheckNetGame(void)
|
||||
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
||||
|
||||
netbuffer = (doomdata_t *)(void *)&doomcom->data;
|
||||
#ifdef HOLEPUNCH
|
||||
#ifdef HOLEPUNCH
|
||||
holepunchpacket = (holepunch_t *)(void *)&doomcom->data;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
if (M_CheckParm("-debugfile"))
|
||||
@@ -1397,7 +1421,6 @@ void Command_Ping_f(void)
|
||||
INT32 i;
|
||||
|
||||
pingc = 0;
|
||||
|
||||
for (i = 1; i < MAXPLAYERS; ++i)
|
||||
{
|
||||
if (playeringame[i])
|
||||
@@ -1430,13 +1453,13 @@ void Command_Ping_f(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (f_width < 10) f_width = 1;
|
||||
if (f_width < 10) f_width = 1;
|
||||
else if (f_width < 100) f_width = 2;
|
||||
else f_width = 3;
|
||||
else f_width = 3;
|
||||
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
if (ms_width < 10) ms_width = 1;
|
||||
else if (ms_width < 100) ms_width = 2;
|
||||
else ms_width = 3;
|
||||
else ms_width = 3;
|
||||
|
||||
qsort(pingv, pingc, sizeof (struct pingcell), &pingcellcmp);
|
||||
|
||||
@@ -1475,6 +1498,7 @@ void D_CloseConnection(void)
|
||||
|
||||
I_NetGet = Internal_Get;
|
||||
I_NetSend = Internal_Send;
|
||||
I_NetCanSend = NULL;
|
||||
I_NetCloseSocket = NULL;
|
||||
I_NetFreeNodenum = Internal_FreeNodenum;
|
||||
I_NetMakeNodewPort = NULL;
|
||||
|
||||
+3
-2
@@ -45,10 +45,12 @@ extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
|
||||
|
||||
extern boolean serverrunning;
|
||||
|
||||
INT32 Net_GetFreeAcks(boolean urgent);
|
||||
void Net_AckTicker(void);
|
||||
|
||||
// If reliable return true if packet sent, 0 else
|
||||
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength);
|
||||
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
|
||||
size_t packetlength);
|
||||
boolean HGetPacket(void);
|
||||
void D_SetDoomcom(void);
|
||||
#ifndef NONET
|
||||
@@ -63,6 +65,5 @@ void Net_ConnectionTimeout(INT32 node);
|
||||
void Net_AbortPacketType(UINT8 packettype);
|
||||
void Net_SendAcks(INT32 node);
|
||||
void Net_WaitAllAckReceived(UINT32 timeout);
|
||||
const char *Net_GetPacketName(UINT8 packettype);
|
||||
|
||||
#endif
|
||||
+522
-494
File diff suppressed because it is too large.
Load diff
+20
-10
@@ -43,12 +43,25 @@ extern consvar_t cv_seenames, cv_allowseenames;
|
||||
extern consvar_t cv_usemouse;
|
||||
//WTF
|
||||
extern consvar_t cv_mouseturn;
|
||||
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
|
||||
extern consvar_t cv_usejoystick;
|
||||
extern consvar_t cv_usejoystick2;
|
||||
extern consvar_t cv_usejoystick3;
|
||||
extern consvar_t cv_usejoystick4;
|
||||
#ifdef LJOYSTICK
|
||||
extern consvar_t cv_joyport;
|
||||
extern consvar_t cv_joyport2;
|
||||
#endif
|
||||
extern consvar_t cv_joyscale[4]; //MAXSPLITSCREENPLAYERS
|
||||
extern consvar_t cv_joyscale;
|
||||
extern consvar_t cv_joyscale2;
|
||||
extern consvar_t cv_joyscale3;
|
||||
extern consvar_t cv_joyscale4;
|
||||
|
||||
// splitscreen with second mouse
|
||||
extern consvar_t cv_mouse2port;
|
||||
extern consvar_t cv_usemouse2;
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
extern consvar_t cv_mouse2opt;
|
||||
#endif
|
||||
|
||||
// normally in p_mobj but the .h is not read
|
||||
extern consvar_t cv_itemrespawntime;
|
||||
@@ -115,7 +128,6 @@ extern consvar_t cv_kartvoterulechanges;
|
||||
extern consvar_t cv_kartgametypepreference;
|
||||
extern consvar_t cv_kartspeedometer;
|
||||
extern consvar_t cv_kartvoices;
|
||||
extern consvar_t cv_karthitemdialog;
|
||||
|
||||
extern consvar_t cv_karteliminatelast;
|
||||
|
||||
@@ -149,12 +161,10 @@ extern consvar_t cv_pingstyle;
|
||||
//extern consvar_t cv_smallpos;
|
||||
extern consvar_t cv_showminimapnames;
|
||||
extern consvar_t cv_minihead;
|
||||
extern consvar_t cv_showminimapangle;
|
||||
|
||||
extern consvar_t cv_showlapemblem;
|
||||
extern consvar_t cv_showlapemblem;
|
||||
|
||||
extern consvar_t cv_showviewpointtext;
|
||||
extern consvar_t cv_showdownloadprompt;
|
||||
extern consvar_t cv_luaimmersion;
|
||||
extern consvar_t cv_fakelocalskin;
|
||||
extern consvar_t cv_showlocalskinmenus;
|
||||
@@ -173,7 +183,9 @@ extern consvar_t cv_nametagdist;
|
||||
extern consvar_t cv_showownnametag;
|
||||
extern consvar_t cv_smallnametags;
|
||||
extern consvar_t cv_nametagrestat;
|
||||
extern consvar_t cv_nametaghop;
|
||||
extern consvar_t cv_nametagscore;
|
||||
extern consvar_t cv_shownametagfinish;
|
||||
extern consvar_t cv_shownametagspectator;
|
||||
|
||||
#define SKINSELECTSPIN_PAIN 25
|
||||
@@ -189,16 +201,12 @@ extern consvar_t cv_ps_thinkframe_page;
|
||||
extern consvar_t cv_ps_samplesize;
|
||||
extern consvar_t cv_ps_descriptor;
|
||||
|
||||
extern consvar_t cv_director, cv_kartdebugdirector, cv_showdirectorhud;
|
||||
|
||||
extern consvar_t cv_showtrackaddon;
|
||||
|
||||
extern consvar_t cv_showspecstuff;
|
||||
|
||||
extern consvar_t cv_betainterscreen;
|
||||
|
||||
extern consvar_t cv_laglesscam;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINMENUTYPE_SCROLL = 0,
|
||||
@@ -296,6 +304,8 @@ typedef union {
|
||||
#pragma pack()
|
||||
#endif
|
||||
|
||||
extern tic_t driftsparkGrowTimer[16];
|
||||
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
|
||||
+62
-96
@@ -64,11 +64,11 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#else
|
||||
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
|
||||
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 35, 0)
|
||||
int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
|
||||
#define XFERINFOFUNCTION
|
||||
#else
|
||||
int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -111,17 +111,26 @@ static fileused_t transferFiles[UINT8_MAX + 1];
|
||||
// Receiver structure
|
||||
INT32 fileneedednum; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
|
||||
static I_mutex downloadmutex;
|
||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
file_download_t filedownload;
|
||||
#ifdef CLIENT_LOADINGSCREEN
|
||||
// for cl loading screen
|
||||
INT32 lastfilenum = -1;
|
||||
INT32 downloadcompletednum = 0;
|
||||
UINT32 downloadcompletedsize = 0;
|
||||
INT32 totalfilesrequestednum = 0;
|
||||
UINT32 totalfilesrequestedsize = 0;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
static CURL *http_handle;
|
||||
static CURLM *multi_handle;
|
||||
static UINT32 curl_dlnow;
|
||||
static UINT32 curl_dltotal;
|
||||
boolean curl_running = false;
|
||||
boolean curl_failedwebdownload = false;
|
||||
static double curl_dlnow;
|
||||
static double curl_dltotal;
|
||||
static time_t curl_starttime;
|
||||
INT32 curl_transfers = 0;
|
||||
static int curl_runninghandles = 0;
|
||||
static UINT32 curl_origfilesize;
|
||||
static UINT32 curl_origtotalfilesize;
|
||||
@@ -212,7 +221,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
|
||||
for (i = firstfile; i < fileneedednum; i++)
|
||||
{
|
||||
fileneeded[i].status = FS_NOTCHECKED; // We haven't even started looking for the file yet
|
||||
fileneeded[i].justdownloaded = false;
|
||||
filestatus = READUINT8(p); // The first byte is the file status
|
||||
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
|
||||
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
|
||||
@@ -224,12 +232,8 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
|
||||
|
||||
void CL_PrepareDownloadSaveGame(const char *tmpsave)
|
||||
{
|
||||
#ifdef CLIENT_LOADINGSCREEN
|
||||
filedownload.current = -1;
|
||||
#endif
|
||||
fileneedednum = 1;
|
||||
fileneeded[0].status = FS_REQUESTED;
|
||||
fileneeded[0].justdownloaded = false;
|
||||
fileneeded[0].totalsize = UINT32_MAX;
|
||||
fileneeded[0].file = NULL;
|
||||
memset(fileneeded[0].md5sum, 0, 16);
|
||||
@@ -544,13 +548,13 @@ INT32 CL_CheckFiles(void)
|
||||
{
|
||||
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD || fileneeded[i].status == FS_FALLBACK)
|
||||
downloadrequired = true;
|
||||
|
||||
|
||||
if (fileneeded[i].status != FS_OPEN)
|
||||
filestoload++;
|
||||
|
||||
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
|
||||
continue;
|
||||
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
|
||||
|
||||
// Check in already loaded files
|
||||
@@ -654,10 +658,13 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
q = &((*q)->next);
|
||||
|
||||
// Allocate a file request and append it to the file list
|
||||
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
|
||||
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
|
||||
if (!p)
|
||||
I_Error("SV_SendFile: No more memory\n");
|
||||
|
||||
// Initialise with zeros
|
||||
memset(p, 0, sizeof (filetx_t));
|
||||
|
||||
// Allocate the file name
|
||||
p->id.filename = (char *)malloc(MAX_WADPATH);
|
||||
if (!p->id.filename)
|
||||
@@ -736,10 +743,13 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
|
||||
q = &((*q)->next);
|
||||
|
||||
// Allocate a file request and append it to the file list
|
||||
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
|
||||
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
|
||||
if (!p)
|
||||
I_Error("SV_SendRam: No more memory\n");
|
||||
|
||||
// Initialise with zeros
|
||||
memset(p, 0, sizeof (filetx_t));
|
||||
|
||||
p->ram = freemethod; // Remember how to free the memory block for when we're done sending it
|
||||
p->id.ram = data;
|
||||
p->size = (UINT32)size;
|
||||
@@ -854,12 +864,8 @@ void SV_FileSendTicker(void)
|
||||
|
||||
if (!transferFiles[f->fileid].file)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Can't open file %s: %s\n",
|
||||
I_Error("Can't open file %s: %s",
|
||||
f->id.filename, strerror(errno));
|
||||
|
||||
SV_EndFileSend(i);
|
||||
HSendPacket(i, true, 0, PT_SERVERREFUSE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -964,7 +970,7 @@ void Got_Filetxpak(void)
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
DEBFILE(va("filefragment not needed %d>%d\n", filenum, fileneedednum));
|
||||
DEBFILE(va("fileframent not needed %d>%d\n", filenum, fileneedednum));
|
||||
//I_Error("Received an unneeded file fragment (file id received: %d, file id needed: %d)\n", filenum, fileneedednum);
|
||||
return;
|
||||
}
|
||||
@@ -985,7 +991,6 @@ void Got_Filetxpak(void)
|
||||
{
|
||||
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
|
||||
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
|
||||
|
||||
// Use a special trick to know when the file is complete (not always used)
|
||||
// WARNING: file fragments can arrive out of order so don't stop yet!
|
||||
if (pos & 0x80000000)
|
||||
@@ -1005,16 +1010,15 @@ void Got_Filetxpak(void)
|
||||
fclose(file->file);
|
||||
file->file = NULL;
|
||||
file->status = FS_FOUND;
|
||||
file->justdownloaded = true;
|
||||
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
|
||||
filename);
|
||||
#ifndef NONET
|
||||
filedownload.completednum++;
|
||||
filedownload.completedsize += file->totalsize;
|
||||
downloadcompletednum++;
|
||||
downloadcompletedsize += file->totalsize;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else if (!file->justdownloaded)
|
||||
else
|
||||
{
|
||||
const char *s;
|
||||
switch(file->status)
|
||||
@@ -1037,7 +1041,6 @@ void Got_Filetxpak(void)
|
||||
}
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
}
|
||||
|
||||
// Send ack back quickly
|
||||
if (++filetime == 3)
|
||||
{
|
||||
@@ -1046,7 +1049,7 @@ void Got_Filetxpak(void)
|
||||
}
|
||||
|
||||
#ifdef CLIENT_LOADINGSCREEN
|
||||
filedownload.current = filenum;
|
||||
lastfilenum = filenum;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1195,57 +1198,31 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream)
|
||||
{
|
||||
return fwrite(ptr, size, nmemb, stream);
|
||||
size_t written;
|
||||
written = fwrite(ptr, size, nmemb, stream);
|
||||
return written;
|
||||
}
|
||||
|
||||
#ifdef XFERINFOFUNCTION
|
||||
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
|
||||
int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow)
|
||||
{
|
||||
time_t curtime;
|
||||
|
||||
(void)clientp;
|
||||
(void)ultotal;
|
||||
(void)ulnow; // Function prototype requires these but we won't use, so just discard
|
||||
|
||||
curtime = time(NULL);
|
||||
|
||||
curl_dlnow = (UINT32)dlnow;
|
||||
curl_dltotal = (UINT32)dltotal;
|
||||
|
||||
if (curtime > curl_starttime)
|
||||
{
|
||||
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
|
||||
}
|
||||
else
|
||||
{
|
||||
getbytes = 0;
|
||||
}
|
||||
|
||||
curl_dlnow = dlnow;
|
||||
curl_dltotal = dltotal;
|
||||
getbytes = curl_dlnow / (time(NULL) - curl_starttime); // To-do: Make this more accurate???
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
|
||||
int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
|
||||
{
|
||||
time_t curtime;
|
||||
|
||||
(void)clientp;
|
||||
(void)ultotal;
|
||||
(void)ulnow; // Function prototype requires these but we won't use, so just discard
|
||||
|
||||
curtime = time(NULL);
|
||||
|
||||
curl_dlnow = (UINT32)dlnow;
|
||||
curl_dltotal = (UINT32)dltotal;
|
||||
|
||||
if (curtime > curl_starttime)
|
||||
{
|
||||
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
|
||||
}
|
||||
else
|
||||
{
|
||||
getbytes = 0;
|
||||
}
|
||||
|
||||
curl_dlnow = dlnow;
|
||||
curl_dltotal = dltotal;
|
||||
getbytes = curl_dlnow / (time(NULL) - curl_starttime); // To-do: Make this more accurate???
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1281,10 +1258,10 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
curl_easy_setopt(http_handle, CURLOPT_URL, va("%s/%s", url, curl_realname));
|
||||
|
||||
// Only allow HTTP and HTTPS
|
||||
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 85)
|
||||
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
|
||||
#else
|
||||
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 85, 0)
|
||||
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
|
||||
#else
|
||||
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
|
||||
#endif
|
||||
|
||||
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
|
||||
@@ -1316,34 +1293,25 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
#endif
|
||||
|
||||
curl_curfile->status = FS_DOWNLOADING;
|
||||
lastfilenum = dfilenum;
|
||||
curl_multi_add_handle(multi_handle, http_handle);
|
||||
|
||||
curl_multi_perform(multi_handle, &curl_runninghandles);
|
||||
curl_starttime = time(NULL);
|
||||
|
||||
filedownload.current = dfilenum;
|
||||
filedownload.http_running = true;
|
||||
curl_running = true;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
filedownload.http_running = false;
|
||||
}
|
||||
|
||||
void CURLAbortFile(void)
|
||||
{
|
||||
filedownload.http_running = false;
|
||||
|
||||
// lock and unlock to wait for the download thread to exit
|
||||
I_lock_mutex(&downloadmutex);
|
||||
I_unlock_mutex(downloadmutex);
|
||||
curl_running = false;
|
||||
}
|
||||
|
||||
void CURLGetFile(void)
|
||||
{
|
||||
I_lock_mutex(&downloadmutex);
|
||||
CURLMcode mc; /* return code used by curl_multi_wait() */
|
||||
CURLcode easyres; /* Return from easy interface */
|
||||
CURLMsg *m; /* for picking up messages with the transfer status */
|
||||
@@ -1351,8 +1319,10 @@ void CURLGetFile(void)
|
||||
int msgs_left; /* how many messages are left */
|
||||
const char *easy_handle_error;
|
||||
boolean running = true;
|
||||
long response_code = 0;
|
||||
static char *filename;
|
||||
|
||||
while (running && filedownload.http_running)
|
||||
while (running && curl_running)
|
||||
{
|
||||
if (curl_runninghandles)
|
||||
{
|
||||
@@ -1379,13 +1349,11 @@ void CURLGetFile(void)
|
||||
e = m->easy_handle;
|
||||
easyres = m->data.result;
|
||||
|
||||
char *filename = Z_StrDup(curl_realname);
|
||||
filename = Z_StrDup(curl_realname);
|
||||
nameonly(filename);
|
||||
|
||||
if (easyres != CURLE_OK)
|
||||
{
|
||||
long response_code = 0;
|
||||
|
||||
if (easyres == CURLE_HTTP_RETURNED_ERROR)
|
||||
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
|
||||
|
||||
@@ -1393,7 +1361,7 @@ void CURLGetFile(void)
|
||||
curl_curfile->status = FS_FALLBACK;
|
||||
curl_curfile->currentsize = curl_origfilesize;
|
||||
curl_curfile->totalsize = curl_origtotalfilesize;
|
||||
filedownload.http_failed = true;
|
||||
curl_failedwebdownload = true;
|
||||
fclose(curl_curfile->file);
|
||||
remove(curl_curfile->filename);
|
||||
CONS_Printf(M_GetText("Failed to download %s (%s)\n"), filename, easy_handle_error);
|
||||
@@ -1406,38 +1374,36 @@ void CURLGetFile(void)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("HTTP Download of %s finished but is corrupt or has been modified\n"), filename);
|
||||
curl_curfile->status = FS_FALLBACK;
|
||||
filedownload.http_failed = true;
|
||||
curl_failedwebdownload = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf(M_GetText("Finished HTTP download of %s\n"), filename);
|
||||
filedownload.completednum++;
|
||||
filedownload.completedsize += curl_curfile->totalsize;
|
||||
downloadcompletednum++;
|
||||
downloadcompletedsize += curl_curfile->totalsize;
|
||||
curl_curfile->status = FS_FOUND;
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(filename);
|
||||
curl_curfile->file = NULL;
|
||||
filedownload.remaining--;
|
||||
curl_transfers--;
|
||||
curl_multi_remove_handle(multi_handle, e);
|
||||
curl_easy_cleanup(e);
|
||||
|
||||
if (!filedownload.remaining)
|
||||
if (!curl_transfers)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!filedownload.remaining || !filedownload.http_running)
|
||||
if (!curl_transfers || !curl_running)
|
||||
{
|
||||
curl_multi_cleanup(multi_handle);
|
||||
curl_global_cleanup();
|
||||
multi_handle = NULL;
|
||||
}
|
||||
|
||||
filedownload.http_running = false;
|
||||
I_unlock_mutex(downloadmutex);
|
||||
curl_running = false;
|
||||
}
|
||||
|
||||
HTTP_login *
|
||||
|
||||
+8
-20
@@ -13,7 +13,6 @@
|
||||
#ifndef __D_NETFIL__
|
||||
#define __D_NETFIL__
|
||||
|
||||
#include "d_clisrv.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
typedef enum
|
||||
@@ -46,35 +45,24 @@ typedef struct
|
||||
UINT32 currentsize;
|
||||
UINT32 totalsize;
|
||||
filestatus_t status; // The value returned by recsearch
|
||||
boolean justdownloaded; // To prevent late fragments from causing an I_Error
|
||||
} fileneeded_t;
|
||||
|
||||
extern INT32 fileneedednum;
|
||||
extern fileneeded_t fileneeded[MAX_WADFILES];
|
||||
extern char downloaddir[512];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
#ifdef CLIENT_LOADINGSCREEN
|
||||
INT32 current;
|
||||
INT32 completednum;
|
||||
UINT32 completedsize;
|
||||
INT32 totalnum;
|
||||
UINT32 totalsize;
|
||||
extern INT32 lastfilenum;
|
||||
extern INT32 downloadcompletednum;
|
||||
extern UINT32 downloadcompletedsize;
|
||||
extern INT32 totalfilesrequestednum;
|
||||
extern UINT32 totalfilesrequestedsize;
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
INT32 remaining;
|
||||
boolean http_failed;
|
||||
boolean http_running;
|
||||
|
||||
char http_source[MAX_MIRROR_LENGTH+1];
|
||||
#endif
|
||||
} file_download_t;
|
||||
|
||||
extern file_download_t filedownload;
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
extern boolean curl_failedwebdownload;
|
||||
extern boolean curl_running;
|
||||
extern INT32 curl_transfers;
|
||||
|
||||
typedef struct HTTP_login HTTP_login;
|
||||
|
||||
|
||||
+9
-31
@@ -347,25 +347,6 @@ typedef enum
|
||||
RW_RAIL = 32
|
||||
} ringweapons_t;
|
||||
|
||||
// enum for saved lap times
|
||||
typedef enum
|
||||
{
|
||||
LAP_CUR,
|
||||
LAP_BEST,
|
||||
LAP_LAST,
|
||||
LAP__MAX
|
||||
} laptime_e;
|
||||
|
||||
// yes i made a whole struct for this :chonkbuncle:
|
||||
typedef struct squishdance_s
|
||||
{
|
||||
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
|
||||
tic_t time;
|
||||
fixed_t work;
|
||||
fixed_t ang;
|
||||
fixed_t bounce; // hehe squishy
|
||||
} squishdance_t;
|
||||
|
||||
// ========================================================================
|
||||
// PLAYER STRUCTURE
|
||||
// ========================================================================
|
||||
@@ -412,8 +393,9 @@ typedef struct player_s
|
||||
INT32 kartstuff[NUMKARTSTUFF];
|
||||
angle_t frameangle; // for the player add the ability to have the sprite only face other angles
|
||||
angle_t old_frameangle, old_frameangle2;
|
||||
|
||||
|
||||
// SRB2Kart CEP: Sliptide rolling
|
||||
INT32 sliptidemem;
|
||||
angle_t sliproll;
|
||||
|
||||
INT16 lturn_max[MAXPREDICTTICS]; // What's the expected turn value for full-left for a number of frames back (to account for netgame latency)?
|
||||
@@ -483,7 +465,6 @@ typedef struct player_s
|
||||
INT16 numboxes; // Number of item boxes obtained for Race Mode
|
||||
INT16 totalring; // Total number of rings obtained for Race Mode
|
||||
tic_t realtime; // integer replacement for leveltime
|
||||
tic_t laptime[LAP__MAX];
|
||||
UINT8 laps; // Number of laps (optional)
|
||||
|
||||
////////////////////
|
||||
@@ -556,18 +537,15 @@ typedef struct player_s
|
||||
tic_t grieftime;
|
||||
UINT8 griefstrikes;
|
||||
|
||||
tic_t hitemtimer;
|
||||
UINT8 hitemvictim;
|
||||
|
||||
UINT8 splitscreenindex;
|
||||
|
||||
tic_t driftsparkGrowTimer;
|
||||
|
||||
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
|
||||
|
||||
squishdance_t squishdance;
|
||||
|
||||
#ifdef HWRENDER
|
||||
fixed_t fovadd; // adjust FOV for hw rendering
|
||||
#endif
|
||||
|
||||
struct {
|
||||
angle_t aiming, awayviewaiming, frameangle;
|
||||
angle_t viewrollangle;
|
||||
} lerp;
|
||||
} player_t;
|
||||
|
||||
#endif
|
||||
@@ -17,8 +17,6 @@
|
||||
#ifndef __D_THINK__
|
||||
#define __D_THINK__
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
@@ -51,11 +49,6 @@ typedef struct thinker_s
|
||||
// killough 11/98: count of how many other objects reference
|
||||
// this one using pointers. Used for garbage collection.
|
||||
INT32 references;
|
||||
boolean cachable;
|
||||
#ifdef PARANOIA
|
||||
INT32 debug_mobjtype;
|
||||
tic_t debug_time;
|
||||
#endif
|
||||
} thinker_t;
|
||||
|
||||
#endif
|
||||
+197
-152
File diff suppressed because it is too large.
Load diff
+12
-19
@@ -14,26 +14,20 @@
|
||||
#define __DEHACKED_H__
|
||||
|
||||
#include "m_fixed.h" // for get_number
|
||||
#include "info.h"
|
||||
|
||||
// Free slot names
|
||||
// The crazy word-reading stuff uses these.
|
||||
extern char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
typedef enum
|
||||
{
|
||||
UNDO_NONE = 0x00,
|
||||
UNDO_NEWLINE = 0x01,
|
||||
UNDO_SPACE = 0x02,
|
||||
UNDO_CUTLINE = 0x04,
|
||||
UNDO_HEADER = 0x07,
|
||||
UNDO_ENDTEXT = 0x08,
|
||||
UNDO_TODO = 0,
|
||||
UNDO_DONE = 0,
|
||||
} undotype_f;
|
||||
|
||||
extern const char *const STATE_LIST[];
|
||||
extern const char *const MOBJTYPE_LIST[];
|
||||
extern const char *const MOBJFLAG_LIST[];
|
||||
extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
|
||||
extern const char *const MOBJEFLAG_LIST[];
|
||||
extern const char *const MAPTHINGFLAG_LIST[4];
|
||||
extern const char *const PLAYERFLAG_LIST[];
|
||||
extern const char *const ML_LIST[]; // Linedef flags
|
||||
extern const char *COLOR_ENUMS[];
|
||||
extern const char *const POWERS_LIST[];
|
||||
extern const char *const KARTSTUFF_LIST[];
|
||||
extern const char *const HUDITEMS_LIST[];
|
||||
#define DEH_WriteUndoline(a,b,c)
|
||||
|
||||
void DEH_LoadDehackedLump(lumpnum_t lumpnum);
|
||||
void DEH_LoadDehackedLumpPwad(UINT16 wad, UINT16 lump);
|
||||
@@ -47,7 +41,6 @@ fixed_t get_number(const char *word);
|
||||
boolean LUA_SetLuaAction(void *state, const char *actiontocompare);
|
||||
const char *LUA_GetActionName(void *action);
|
||||
void LUA_SetActionByName(void *state, const char *actiontocompare);
|
||||
enum actionnum LUA_GetActionNumByName(const char *actiontocompare);
|
||||
|
||||
extern boolean deh_loaded;
|
||||
|
||||
|
||||
+24
-60
@@ -21,6 +21,7 @@
|
||||
#define SOUND_DUMMY 0
|
||||
#define SOUND_SDL 1
|
||||
#define SOUND_MIXER 2
|
||||
#define SOUND_FMOD 3
|
||||
|
||||
#ifndef SOUND
|
||||
#ifdef HAVE_SDL
|
||||
@@ -28,6 +29,9 @@
|
||||
// Use Mixer interface?
|
||||
#ifdef HAVE_MIXER
|
||||
#define SOUND SOUND_MIXER
|
||||
#ifdef HW3SOUND
|
||||
#undef HW3SOUND
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Use generic SDL interface.
|
||||
@@ -36,8 +40,18 @@
|
||||
#endif
|
||||
|
||||
#else // No SDL.
|
||||
// No more interfaces. :(
|
||||
#define SOUND SOUND_DUMMY
|
||||
|
||||
// Use FMOD?
|
||||
#ifdef HAVE_FMOD
|
||||
#define SOUND SOUND_FMOD
|
||||
#ifdef HW3SOUND
|
||||
#undef HW3SOUND
|
||||
#endif
|
||||
#else
|
||||
// No more interfaces. :(
|
||||
#define SOUND SOUND_DUMMY
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -113,8 +127,13 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v8"
|
||||
#define VERSIONSTRINGW L"Saturn v8"
|
||||
#ifndef USE_FBO_OGL
|
||||
#define VERSIONSTRING "Saturn v6.2 "
|
||||
#define VERSIONSTRINGW L"Saturn v6.2"
|
||||
#else
|
||||
#define VERSIONSTRING "Saturn v6.2 - FBO "
|
||||
#define VERSIONSTRINGW L"Saturn v6.2 - FBO"
|
||||
#endif
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
// AND appveyor.yml, for the build bots!
|
||||
@@ -192,7 +211,6 @@ extern char logfilename[1024];
|
||||
|
||||
#define MAXPLAYERS 16
|
||||
#define MAXSKINS 255
|
||||
#define MAXLOCALSKINS 32
|
||||
#define PLAYERSMASK (MAXPLAYERS-1)
|
||||
#define MAXPLAYERNAME 21
|
||||
|
||||
@@ -455,12 +473,7 @@ void M_StartupLocale(void);
|
||||
// M_GetText function that just returns the string.
|
||||
#define M_GetText(x) (x)
|
||||
#endif
|
||||
|
||||
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
void *M_Memcpy(void* dest, const void* src, size_t n);
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
char *sizeu1(size_t num);
|
||||
@@ -508,31 +521,12 @@ extern boolean capslock;
|
||||
// i_system.c, replace getchar() once the keyboard has been appropriated
|
||||
INT32 I_GetKey(void);
|
||||
|
||||
/* http://www.cse.yorku.ca/~oz/hash.html */
|
||||
static inline
|
||||
UINT32 quickncasehash (const char *p, size_t n)
|
||||
{
|
||||
size_t i = 0;
|
||||
UINT32 x = 5381;
|
||||
|
||||
while (i < n && p[i])
|
||||
{
|
||||
x = (x * 33) ^ tolower(p[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
||||
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
#endif
|
||||
#ifndef max // Double-Check with WATTCP-32's cdefs.h
|
||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
#endif
|
||||
#ifndef CLAMP
|
||||
#define CLAMP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))
|
||||
#endif
|
||||
|
||||
#ifndef M_PIl
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
@@ -547,19 +541,6 @@ UINT32 quickncasehash (const char *p, size_t n)
|
||||
#define DBL_EPSILON 2.2204460492503131e-16l
|
||||
#endif
|
||||
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#ifndef LIKELY
|
||||
#define LIKELY(x) __builtin_expect(!!(x), 1)
|
||||
#endif
|
||||
|
||||
#ifndef UNLIKELY
|
||||
#define UNLIKELY(x) __builtin_expect(!!(x), 0)
|
||||
#endif
|
||||
#else
|
||||
#define LIKELY(x) (x)
|
||||
#define UNLIKELY(x) (x)
|
||||
#endif
|
||||
|
||||
// An assert-type mechanism.
|
||||
#ifdef PARANOIA
|
||||
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
|
||||
@@ -582,23 +563,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||||
// Compile them at your own risk!
|
||||
|
||||
#ifndef NONET
|
||||
//-- SATURN __
|
||||
/// Detect if a client is on Saturn in the clientconfig.
|
||||
/// To seperately allow them to join or block joining from vanilla clients.
|
||||
#ifdef DOSATURNJOIN
|
||||
#define SATURNJOIN
|
||||
#endif
|
||||
|
||||
/// Server detection for if a connecting client is on Saturn.
|
||||
/// This also enables gamestate resynching between Saturn servers and clients
|
||||
/// Like SRB2 and RR does
|
||||
#ifdef DOSATURNPAK
|
||||
#define SATURNPAK
|
||||
#endif
|
||||
//-- <( ̄︶ ̄)> __
|
||||
#endif
|
||||
|
||||
/// Undefine to use the new method of Gamma correction see colour cube in v_video.c
|
||||
#define BACKWARDSCOMPATCORRECTION
|
||||
|
||||
|
||||
+16
-39
@@ -30,26 +30,16 @@
|
||||
// =============================
|
||||
|
||||
// Selected by user.
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char name[7]; // Music name, up to 6-character name
|
||||
void *data; // Music lump
|
||||
UINT16 flags; // Track and reset bit
|
||||
boolean looping; // Is this music looping?
|
||||
UINT32 position; // Position to jump to
|
||||
UINT32 resume; // Saved Position when music was stopped
|
||||
UINT32 fadeinms; // Fade in time in ms (used for queue)
|
||||
} music_t;
|
||||
|
||||
extern music_t mapmusic;
|
||||
|
||||
extern INT16 gamemap;
|
||||
extern char mapmusname[7];
|
||||
extern UINT16 mapmusflags;
|
||||
extern UINT32 mapmusposition;
|
||||
extern UINT32 mapmusresume;
|
||||
#define MUSIC_TRACKMASK 0x0FFF // ----************
|
||||
#define MUSIC_RELOADRESET 0x8000 // *---------------
|
||||
#define MUSIC_FORCERESET 0x4000 // -*--------------
|
||||
// Use other bits if necessary.
|
||||
|
||||
extern INT16 gamemap;
|
||||
extern INT16 maptol;
|
||||
extern UINT8 globalweather;
|
||||
extern INT32 curWeather;
|
||||
@@ -122,6 +112,7 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
|
||||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
extern postimg_t postimgtype[MAXSPLITSCREENPLAYERS];
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 viewwindowx, viewwindowy;
|
||||
@@ -201,7 +192,7 @@ extern struct quake
|
||||
// camera offsets and duration
|
||||
fixed_t x,y,z;
|
||||
angle_t roll;
|
||||
tic_t time;
|
||||
UINT16 time;
|
||||
|
||||
// location, radius, and intensity...
|
||||
mappoint_t *epicenter;
|
||||
@@ -222,15 +213,6 @@ typedef struct
|
||||
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
|
||||
} customoption_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
boolean use_custom_light;
|
||||
UINT8 light_contrast; ///< Range of wall lighting. 0 is no lighting.
|
||||
SINT8 sprite_backlight; ///< Subtract from wall lighting for sprites only.
|
||||
boolean use_light_angle; ///< When false, wall lighting is evenly distributed. When true, wall lighting is directional.
|
||||
angle_t light_angle; ///< Angle of directional wall lighting.
|
||||
} mapheader_lighting_t;
|
||||
|
||||
/** Map header information.
|
||||
*/
|
||||
typedef struct
|
||||
@@ -244,7 +226,7 @@ typedef struct
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
@@ -276,11 +258,7 @@ typedef struct
|
||||
|
||||
// SRB2kart
|
||||
//boolean automap; ///< Displays a level's white map outline in modified games
|
||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||
|
||||
mapheader_lighting_t lighting; ///< Wall and sprite lighting
|
||||
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
|
||||
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
|
||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
@@ -361,6 +339,9 @@ enum GameType // SRB2Kart
|
||||
// String names for gametypes
|
||||
extern const char *Gametype_Names[NUMGAMETYPES];
|
||||
|
||||
extern tic_t totalplaytime;
|
||||
extern UINT32 matchesplayed;
|
||||
|
||||
extern UINT8 stagefailed;
|
||||
|
||||
// Emeralds stored as bits to throw savegame hackers off.
|
||||
@@ -474,14 +455,6 @@ extern tic_t racecountdown, exitcountdown;
|
||||
extern fixed_t gravity;
|
||||
extern fixed_t mapobjectscale;
|
||||
|
||||
extern struct maplighting
|
||||
{
|
||||
UINT8 contrast;
|
||||
SINT8 backlight;
|
||||
boolean directional;
|
||||
angle_t angle;
|
||||
} maplighting;
|
||||
|
||||
//for CTF balancing
|
||||
extern INT16 autobalance;
|
||||
extern INT16 teamscramble;
|
||||
@@ -510,6 +483,7 @@ extern boolean startedInFreePlay;
|
||||
|
||||
extern boolean legitimateexit;
|
||||
extern boolean comebackshowninfo;
|
||||
extern tic_t curlap, bestlap;
|
||||
|
||||
extern INT16 votelevels[4][2];
|
||||
extern SINT8 votes[MAXPLAYERS];
|
||||
@@ -556,6 +530,9 @@ extern FILE *debugfile;
|
||||
extern INT32 debugload;
|
||||
#endif
|
||||
|
||||
// if true, load all graphics at level load
|
||||
extern boolean precache;
|
||||
|
||||
// wipegamestate can be set to -1
|
||||
// to force a wipe on the next draw
|
||||
extern gamestate_t wipegamestate;
|
||||
|
||||
+11
-27
@@ -342,6 +342,17 @@ union FColorRGBA
|
||||
} ATTRPACK;
|
||||
typedef union FColorRGBA RGBA_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
postimg_none,
|
||||
postimg_water,
|
||||
postimg_motion,
|
||||
postimg_flip,
|
||||
postimg_heat,
|
||||
postimg_mirror,
|
||||
postimg_mirrorflip
|
||||
} postimg_t;
|
||||
|
||||
typedef UINT32 lumpnum_t; // 16 : 16 unsigned long (wad num: lump num)
|
||||
#define LUMPERROR UINT32_MAX
|
||||
|
||||
@@ -356,33 +367,6 @@ typedef UINT32 tic_t;
|
||||
#define UINT2RGBA(a) (UINT32)((a&0xff)<<24)|((a&0xff00)<<8)|((a&0xff0000)>>8)|(((UINT32)a&0xff000000)>>24)
|
||||
#endif
|
||||
|
||||
#define TOSTR(x) #x
|
||||
|
||||
typedef UINT8 bitarray_t;
|
||||
|
||||
#define BIT_ARRAY_SIZE(n) (((n) + 7) >> 3)
|
||||
|
||||
static inline int
|
||||
in_bit_array (const bitarray_t * const array, const int value)
|
||||
{
|
||||
return (array[value >> 3] & (1<<(value & 7)));
|
||||
}
|
||||
|
||||
static inline void
|
||||
set_bit_array (bitarray_t * const array, const int value)
|
||||
{
|
||||
array[value >> 3] |= (1<<(value & 7));
|
||||
}
|
||||
|
||||
static inline void
|
||||
unset_bit_array (bitarray_t * const array, const int value)
|
||||
{
|
||||
array[value >> 3] &= ~(1<<(value & 7));
|
||||
}
|
||||
|
||||
#define intsign(n) \
|
||||
((n) < 0 ? -1 : (n) > 0 ? 1 : 0)
|
||||
|
||||
typedef UINT64 precise_t;
|
||||
|
||||
#endif //__DOOMTYPE__
|
||||
@@ -92,6 +92,8 @@ void I_OutputMsg(const char *error, ...)
|
||||
|
||||
void I_StartupMouse(void){}
|
||||
|
||||
void I_StartupMouse2(void){}
|
||||
|
||||
void I_StartupKeyboard(void){}
|
||||
|
||||
INT32 I_GetKey(void)
|
||||
@@ -144,6 +146,8 @@ void I_GetJoystickEvents(void){}
|
||||
|
||||
void I_GetJoystick2Events(void){}
|
||||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
(void)name;
|
||||
|
||||
+37
-41
@@ -149,7 +149,7 @@ static UINT8 F_WriteText(void)
|
||||
static void F_NewCutscene(const char *basetext)
|
||||
{
|
||||
cutscene_basetext = basetext;
|
||||
memset(cutscene_disptext, 0, sizeof(cutscene_disptext));
|
||||
memset(cutscene_disptext,0,sizeof(cutscene_disptext));
|
||||
cutscene_writeptr = cutscene_baseptr = 0;
|
||||
cutscene_textspeed = 9;
|
||||
cutscene_textcount = TICRATE/2;
|
||||
@@ -164,14 +164,14 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
patch_t *pat, *pat2;
|
||||
INT32 anim2 = 0;
|
||||
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
|
||||
pat = W_CachePatchName("TITLEBG1", PU_CACHE);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_CACHE);
|
||||
|
||||
w = (vid.width / vid.dupx)<<FRACBITS;
|
||||
|
||||
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
|
||||
animtimer = ((((finalecount * scrollspeed) % (pat->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
|
||||
anim2 = (pat2->width<<FRACBITS) - ((((finalecount * scrollspeed) % (pat2->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
|
||||
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetHudUncap() * scrollspeed))/16;
|
||||
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetHudUncap() * scrollspeed))/16;
|
||||
|
||||
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
|
||||
if (rendermode != render_none)
|
||||
@@ -183,15 +183,15 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
while (x < w)
|
||||
{
|
||||
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, pat, NULL);
|
||||
x += pat->width<<FRACBITS;
|
||||
x += SHORT(pat->width)<<FRACBITS;
|
||||
}
|
||||
|
||||
x = -anim2;
|
||||
y = (BASEVIDHEIGHT - pat2->height)<<FRACBITS;
|
||||
y = (BASEVIDHEIGHT - SHORT(pat2->height))<<FRACBITS;
|
||||
while (x < w)
|
||||
{
|
||||
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, pat2, NULL);
|
||||
x += pat2->width<<FRACBITS;
|
||||
x += SHORT(pat2->width)<<FRACBITS;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -263,7 +263,7 @@ void F_IntroDrawer(void)
|
||||
// DRAW A FULL PIC INSTEAD OF FLAT!
|
||||
if (intro_scenenum == 0)
|
||||
{
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
background = W_CachePatchName("KARTKREW", PU_CACHE);
|
||||
highres = true;
|
||||
}
|
||||
|
||||
@@ -534,15 +534,8 @@ static const char *credits[] = {
|
||||
"\"Sunflower\" aka \"AnimeSonic\"",
|
||||
"\"Yuz\" aka \"Yuzler\"",
|
||||
"\"Democrab\"",
|
||||
"\"EXpand\"",
|
||||
"\"Expand\" aka \"Maver\"",
|
||||
"\"Nexit\"",
|
||||
"\"Spee\"",
|
||||
"\"Jin\"",
|
||||
"\"riomccloud\"",
|
||||
"\"chromaticpipe\"",
|
||||
"\"Achii\"",
|
||||
"\"Anonimus\"",
|
||||
"\"scizor300\"",
|
||||
"",
|
||||
"\1Special Thanks",
|
||||
"SEGA",
|
||||
@@ -630,10 +623,10 @@ void F_CreditDrawer(void)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
// Draw background
|
||||
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_PATCH_LOWPRIORITY), FRACUNIT);
|
||||
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_CACHE), FRACUNIT);
|
||||
|
||||
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
|
||||
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
|
||||
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
|
||||
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
|
||||
|
||||
// Draw pictures
|
||||
for (i = 0; credits_pics[i].patch; i++)
|
||||
@@ -647,7 +640,7 @@ void F_CreditDrawer(void)
|
||||
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
|
||||
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), colormap);
|
||||
}
|
||||
|
||||
// Dim the background
|
||||
@@ -846,9 +839,9 @@ void F_GameEvaluationDrawer(void)
|
||||
|
||||
patchname[4] = 'A'+(char)i;
|
||||
if (emeralds & (1<<i))
|
||||
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
|
||||
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_CACHE));
|
||||
else
|
||||
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
|
||||
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_CACHE));
|
||||
|
||||
eemeralds_cur += INTERVAL;
|
||||
}
|
||||
@@ -864,6 +857,9 @@ void F_GameEvaluationDrawer(void)
|
||||
if (ALL7EMERALDS(emeralds))
|
||||
++timesBeatenWithEmeralds;
|
||||
|
||||
/*if (ultimatemode)
|
||||
++timesBeatenUltimate;*/
|
||||
|
||||
if (M_UpdateUnlockablesAndExtraEmblems(false))
|
||||
S_StartSound(NULL, sfx_ncitem);
|
||||
|
||||
@@ -874,10 +870,10 @@ void F_GameEvaluationDrawer(void)
|
||||
if (finalecount >= 5*TICRATE)
|
||||
{
|
||||
if (drawemblem)
|
||||
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
|
||||
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
|
||||
|
||||
if (drawchaosemblem)
|
||||
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
|
||||
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
|
||||
|
||||
V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:");
|
||||
|
||||
@@ -972,10 +968,10 @@ void F_StartTitleScreen(void)
|
||||
demoDelayLeft = demoDelayTime;
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_LEVEL);
|
||||
ttkart = W_CachePatchName("TTKART", PU_LEVEL);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_LEVEL);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_LEVEL);
|
||||
}
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
@@ -1000,7 +996,7 @@ void F_TitleScreenDrawer(void)
|
||||
if (finalecount >= 20)
|
||||
V_DrawSmallScaledPatch(84, 87, 0, ttkart);
|
||||
else if (finalecount >= 10)
|
||||
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetMenuUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
|
||||
V_DrawSciencePatch((84<<FRACBITS) - 18*(((20 - finalecount)<<FRACBITS) - R_GetHudUncap()), 87<<FRACBITS, 0, ttkart, FRACUNIT/2);
|
||||
}
|
||||
else if (finalecount < 52)
|
||||
{
|
||||
@@ -1010,14 +1006,14 @@ void F_TitleScreenDrawer(void)
|
||||
else
|
||||
{
|
||||
INT32 transval = 0;
|
||||
|
||||
|
||||
if (finalecount <= (50+(9<<1)))
|
||||
transval = (finalecount - 50)>>1;
|
||||
|
||||
F_SkyScroll(titlescrollspeed);
|
||||
|
||||
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetMenuUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(0, -40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetHudUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTOLEFT, ttcheckers, FRACUNIT);
|
||||
V_DrawSciencePatch(280<<FRACBITS, -(40<<FRACBITS) + 40*FixedDiv(((finalecount % 70)<<FRACBITS) + R_GetHudUncap(), 70<<FRACBITS), V_SNAPTOTOP|V_SNAPTORIGHT, ttcheckers, FRACUNIT);
|
||||
|
||||
if (transval)
|
||||
V_DrawFadeScreen(120, 10 - transval);
|
||||
@@ -1057,8 +1053,8 @@ void F_TitleScreenTicker(boolean run)
|
||||
return;
|
||||
|
||||
// are demos disabled?
|
||||
if (!cv_rollingdemos.value || modifiedgame) // occasionally mappacks supply invalid replays which means the game crashes almost always when you idle on the titlescreen too long
|
||||
return; // we check for all addons since added luas/socs and stuff like that makes them desynch like crazy so why would you even watch them?
|
||||
if (!cv_rollingdemos.value)
|
||||
return;
|
||||
|
||||
// Wait for a while (for the music to finish, preferably)
|
||||
// before starting demos
|
||||
@@ -1190,7 +1186,7 @@ void F_StartWaitingPlayers(void)
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
sprframe = &skins[randskin].spritedef.spriteframes[(6+(i*3)) & FF_FRAMEMASK];
|
||||
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
|
||||
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_LEVEL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1259,15 +1255,15 @@ void F_ContinueDrawer(void)
|
||||
ncontinues = 20;
|
||||
|
||||
if (imcontinuing)
|
||||
contsonic = W_CachePatchName("CONT2", PU_PATCH_LOWPRIORITY);
|
||||
contsonic = W_CachePatchName("CONT2", PU_CACHE);
|
||||
else
|
||||
contsonic = W_CachePatchName("CONT1", PU_PATCH_LOWPRIORITY);
|
||||
contsonic = W_CachePatchName("CONT1", PU_CACHE);
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, "CONTINUE?");
|
||||
|
||||
// Draw a Sonic!
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - contsonic->width)/2, 32, 0, contsonic);
|
||||
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(contsonic->width))/2, 32, 0, contsonic);
|
||||
|
||||
// Draw the continue markers! Show continues minus one.
|
||||
x -= ncontinues * 6;
|
||||
@@ -1486,10 +1482,10 @@ void F_CutsceneDrawer(void)
|
||||
{
|
||||
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
|
||||
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
|
||||
else
|
||||
V_DrawScaledPatch(picxpos,picypos, 0,
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
|
||||
}
|
||||
|
||||
if (dofadenow && rendermode != render_none)
|
||||
|
||||
+1
-1
@@ -273,7 +273,7 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
else
|
||||
{
|
||||
// pointer to transtable that this mask would use
|
||||
transtbl = R_GetTranslucencyTable((9 - *mask) + 1);
|
||||
transtbl = transtables + ((9 - *mask)<<FF_TRANSSHIFT);
|
||||
|
||||
// DRAWING LOOP
|
||||
while (draw_linestogo--)
|
||||
|
||||
+17
-20
@@ -37,6 +37,7 @@
|
||||
#include <tchar.h>
|
||||
|
||||
#define SUFFIX "*"
|
||||
#define SLASH "\\"
|
||||
#define S_ISDIR(m) (((m) & S_IFMT) == S_IFDIR)
|
||||
|
||||
#ifndef INVALID_FILE_ATTRIBUTES
|
||||
@@ -134,7 +135,7 @@ opendir (const CHAR *szPath)
|
||||
/* Allocate enough space to store DIR structure and the complete
|
||||
* directory path given. */
|
||||
nd = (DIR *) malloc (sizeof (DIR) + (strlen(szFullPath) + strlen (SLASH) +
|
||||
strlen(PATHSEP) + 1) * sizeof (CHAR));
|
||||
strlen(SUFFIX) + 1) * sizeof (CHAR));
|
||||
|
||||
if (!nd)
|
||||
{
|
||||
@@ -148,9 +149,10 @@ opendir (const CHAR *szPath)
|
||||
|
||||
/* Add on a slash if the path does not end with one. */
|
||||
if (nd->dd_name[0] != '\0' &&
|
||||
nd->dd_name[strlen (nd->dd_name) - 1] != PATHSEP[0])
|
||||
nd->dd_name[strlen (nd->dd_name) - 1] != '/' &&
|
||||
nd->dd_name[strlen (nd->dd_name) - 1] != '\\')
|
||||
{
|
||||
strcat (nd->dd_name, PATHSEP);
|
||||
strcat (nd->dd_name, SLASH);
|
||||
}
|
||||
|
||||
/* Add on the search pattern */
|
||||
@@ -327,8 +329,7 @@ char menupath[1024];
|
||||
size_t menupathindex[menudepth];
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
textinput_t menusearch;
|
||||
char menusearch[MAXSTRINGLENGTH+1];
|
||||
|
||||
char **dirmenu, **coredirmenu; // core only local for this file
|
||||
size_t sizedirmenu, sizecoredirmenu; // ditto
|
||||
@@ -381,9 +382,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
return FS_NOTFOUND;
|
||||
}
|
||||
|
||||
if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0])
|
||||
if (searchpath[searchpathindex[depthleft]-2] != '/')
|
||||
{
|
||||
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
|
||||
searchpath[searchpathindex[depthleft]-1] = '/';
|
||||
searchpath[searchpathindex[depthleft]] = 0;
|
||||
}
|
||||
else
|
||||
@@ -391,7 +392,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
while ((!found) && (depthleft < maxsearchdepth))
|
||||
{
|
||||
searchpath[searchpathindex[depthleft]] = 0;
|
||||
searchpath[searchpathindex[depthleft]]=0;
|
||||
dent = readdir(dirhandle[depthleft]);
|
||||
|
||||
if (!dent)
|
||||
@@ -418,7 +419,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
if (S_ISDIR(fsstat.st_mode))
|
||||
dent->d_type = DT_DIR;
|
||||
else if (S_ISLNK(fsstat.st_mode))
|
||||
dent->d_type = DT_LNK;
|
||||
dent->d_type = DT_LNK;
|
||||
}
|
||||
|
||||
// Symlinks aren't always directory symlinks. Dunno if this would resolve recursive
|
||||
@@ -446,8 +447,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
depthleft++;
|
||||
}
|
||||
|
||||
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
|
||||
searchpath[searchpathindex[depthleft]] = 0;
|
||||
searchpath[searchpathindex[depthleft]-1]='/';
|
||||
searchpath[searchpathindex[depthleft]]=0;
|
||||
}
|
||||
else if (!strcasecmp(searchname, dent->d_name))
|
||||
{
|
||||
@@ -498,7 +499,7 @@ static boolean filemenucmp(char *haystack, char *needle)
|
||||
strupr(localhaystack);
|
||||
if (cv_addons_search_type.value)
|
||||
return (strstr(localhaystack, needle) != 0);
|
||||
return (!strncmp(localhaystack, needle, menusearch.length));
|
||||
return (!strncmp(localhaystack, needle, menusearch[0]));
|
||||
}
|
||||
|
||||
void closefilemenu(boolean validsize)
|
||||
@@ -564,7 +565,7 @@ void searchfilemenu(char *tempname)
|
||||
|
||||
first = (((UINT8)(coredirmenu[0][DIR_TYPE]) == EXT_UP) ? 1 : 0); // skip UP...
|
||||
|
||||
if (!menusearch.length)
|
||||
if (!menusearch[0])
|
||||
{
|
||||
if (dirmenu)
|
||||
Z_Free(dirmenu);
|
||||
@@ -591,7 +592,7 @@ void searchfilemenu(char *tempname)
|
||||
return;
|
||||
}
|
||||
|
||||
strcpy(localmenusearch, menusearch.buffer);
|
||||
strcpy(localmenusearch, menusearch+1);
|
||||
if (!cv_addons_search_case.value)
|
||||
strupr(localmenusearch);
|
||||
|
||||
@@ -653,7 +654,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
tempname = Z_StrDup(dirmenu[dir_on[menudepthleft]]+DIR_STRING); // don't need to I_Error if can't make - not important, just QoL
|
||||
}
|
||||
else
|
||||
M_TextInputInit(&menusearch, menusearchbuf, MAXSTRINGLENGTH+1);
|
||||
menusearch[0] = menusearch[1] = 0; // clear search
|
||||
|
||||
if (!(dirhandle = opendir(menupath))) // get directory
|
||||
{
|
||||
@@ -661,10 +662,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dirmenu != coredirmenu)
|
||||
Z_Free(dirmenu);
|
||||
dirmenu = NULL;
|
||||
|
||||
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
|
||||
{
|
||||
Z_Free(coredirmenu[sizecoredirmenu-1]);
|
||||
@@ -801,7 +798,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
}
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
|
||||
+1
-3
@@ -7,7 +7,6 @@
|
||||
#include "doomdef.h"
|
||||
#include "d_netfil.h"
|
||||
#include "m_menu.h" // MAXSTRINGLENGTH
|
||||
#include "m_textinput.h"
|
||||
|
||||
extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_showall, cv_addons_search_case, cv_addons_search_type;
|
||||
|
||||
@@ -35,8 +34,7 @@ extern char menupath[1024];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
extern char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
extern textinput_t menusearch;
|
||||
extern char menusearch[MAXSTRINGLENGTH+1];
|
||||
|
||||
extern char **dirmenu;
|
||||
extern size_t sizedirmenu;
|
||||
|
||||
+1567
-1345
File diff suppressed because it is too large.
Load diff
+41
-78
@@ -17,8 +17,6 @@
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "d_event.h"
|
||||
#include "p_saveg.h"
|
||||
#include "m_textinput.h"
|
||||
|
||||
extern char gamedatafilename[64];
|
||||
extern char timeattackfolder[64];
|
||||
@@ -34,20 +32,18 @@ extern INT32 player_name_changes[MAXPLAYERS];
|
||||
extern player_t players[MAXPLAYERS];
|
||||
extern boolean playeringame[MAXPLAYERS];
|
||||
|
||||
extern savebuffer_t demobuf;
|
||||
extern UINT8 *demo_p;
|
||||
|
||||
// ======================================
|
||||
// DEMO playback/recording related stuff.
|
||||
// ======================================
|
||||
|
||||
// demoplaying back and demo recording
|
||||
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
|
||||
extern consvar_t cv_demodateformat;
|
||||
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize;
|
||||
|
||||
// Publicly-accessible demo vars
|
||||
struct demovars_s {
|
||||
char titlename[65];
|
||||
textinput_t titlenameinput;
|
||||
boolean recording, playback, timing;
|
||||
UINT16 version; // Current file format of the demo being played
|
||||
boolean title; // Title Screen demo can be cancelled by any key
|
||||
@@ -67,6 +63,9 @@ struct demovars_s {
|
||||
DSM_WILLSAVE,
|
||||
DSM_SAVED
|
||||
} savemode;
|
||||
|
||||
boolean freecam;
|
||||
|
||||
};
|
||||
|
||||
extern struct demovars_s demo;
|
||||
@@ -84,8 +83,6 @@ typedef struct menudemo_s {
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
char date[11]; // date when replay was recorded
|
||||
char version[12]; // combined version and subversion
|
||||
UINT16 map;
|
||||
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
|
||||
UINT8 gametype;
|
||||
@@ -118,24 +115,15 @@ extern consvar_t cv_songcredits;
|
||||
extern consvar_t cv_showfreeplay;
|
||||
extern consvar_t cv_growmusic, cv_supermusic;
|
||||
extern consvar_t cv_pauseifunfocused;
|
||||
extern consvar_t cv_invertmouse;
|
||||
|
||||
extern consvar_t cv_turnaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_moveaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_camturnaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_camstrafeaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_brakeaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_aimaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_lookaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_lookbackaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_fireaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_driftaxis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_custom1axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_custom2axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
|
||||
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
|
||||
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;
|
||||
extern consvar_t cv_useranalog, cv_useranalog2, cv_useranalog3, cv_useranalog4;
|
||||
extern consvar_t cv_analog, cv_analog2, cv_analog3, cv_analog4;
|
||||
extern consvar_t cv_turnaxis,cv_moveaxis,cv_brakeaxis,cv_aimaxis,cv_lookaxis,cv_fireaxis,cv_driftaxis,cv_lookbackaxis,cv_custom1axis,cv_custom2axis,cv_custom3axis,cv_xdeadzone,cv_ydeadzone;
|
||||
extern consvar_t cv_turnaxis2,cv_moveaxis2,cv_brakeaxis2,cv_aimaxis2,cv_lookaxis2,cv_fireaxis2,cv_driftaxis2,cv_lookbackaxis2,cv_custom1axis2,cv_custom2axis2,cv_custom3axis2,cv_xdeadzone2,cv_ydeadzone2;
|
||||
extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis3,cv_fireaxis3,cv_driftaxis3,cv_lookbackaxis3,cv_custom1axis3,cv_custom2axis3,cv_custom3axis3,cv_xdeadzone3,cv_ydeadzone3;
|
||||
extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_lookbackaxis4,cv_custom1axis4,cv_custom2axis4,cv_custom3axis4,cv_xdeadzone4,cv_ydeadzone4;
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -149,47 +137,38 @@ extern consvar_t cv_##name##_yoffset;
|
||||
DECL_HUD_OFFSET_X(name)\
|
||||
DECL_HUD_OFFSET_Y(name)
|
||||
|
||||
DECL_HUD_OFFSET(item); // Item box
|
||||
DECL_HUD_OFFSET(time); // Time
|
||||
DECL_HUD_OFFSET(laps); // Number of laps
|
||||
DECL_HUD_OFFSET(dnft); // Countdown (did not finish timer)
|
||||
DECL_HUD_OFFSET(speed); // Speedometer
|
||||
DECL_HUD_OFFSET(posi); // Position in race
|
||||
DECL_HUD_OFFSET(wheel); // RA Wheel
|
||||
DECL_HUD_OFFSET(face); // Mini rankings
|
||||
DECL_HUD_OFFSET(stcd); // Starting countdown
|
||||
DECL_HUD_OFFSET(item); // Item box
|
||||
DECL_HUD_OFFSET(time); // Time
|
||||
DECL_HUD_OFFSET(laps); // Number of laps
|
||||
DECL_HUD_OFFSET(dnft); // Countdown (did not finish timer)
|
||||
DECL_HUD_OFFSET(speed); // Speedometer
|
||||
DECL_HUD_OFFSET(posi); // Position in race
|
||||
DECL_HUD_OFFSET(face); // Mini rankings
|
||||
DECL_HUD_OFFSET(stcd); // Starting countdown
|
||||
DECL_HUD_OFFSET_Y(chek); // Check gfx
|
||||
DECL_HUD_OFFSET(mini); // Minimap
|
||||
DECL_HUD_OFFSET(want); // Wanted
|
||||
DECL_HUD_OFFSET(stat); // Stats
|
||||
DECL_HUD_OFFSET(mini); // Minimap
|
||||
DECL_HUD_OFFSET(want); // Wanted
|
||||
DECL_HUD_OFFSET(stat); // Stats
|
||||
|
||||
#undef DECL_HUD_OFFSET
|
||||
#undef DECL_HUD_OFFSET_X
|
||||
#undef DECL_HUD_OFFSET_Y
|
||||
|
||||
extern consvar_t cv_showinput;
|
||||
extern consvar_t cv_posanim;
|
||||
extern consvar_t cv_smallposnum;
|
||||
extern consvar_t cv_newspeedometer;
|
||||
|
||||
extern consvar_t cv_saltyhop;
|
||||
extern consvar_t cv_saltyheight;
|
||||
extern consvar_t cv_saltyhopsfx;
|
||||
extern consvar_t cv_saltysquish;
|
||||
extern consvar_t cv_saltyroll;
|
||||
|
||||
extern consvar_t cv_driftsparkpulse;
|
||||
extern consvar_t cv_gravstretch;
|
||||
extern consvar_t cv_sloperoll;
|
||||
extern consvar_t cv_spriteroll;
|
||||
extern consvar_t cv_sliptideroll;
|
||||
extern consvar_t cv_slamsound;
|
||||
extern consvar_t cv_sloperolldist;
|
||||
extern consvar_t cv_sparkroll;
|
||||
extern consvar_t cv_spinoutroll;
|
||||
|
||||
extern consvar_t cv_squishdance, cv_squishdancespeed;
|
||||
|
||||
extern consvar_t cv_playerblendeffects;
|
||||
|
||||
extern consvar_t cv_cechotoggle;
|
||||
|
||||
@@ -202,8 +181,6 @@ typedef enum
|
||||
AXISNONE = 0,
|
||||
AXISTURN,
|
||||
AXISMOVE,
|
||||
AXISCAMTURN,
|
||||
AXISCAMSTRAFE,
|
||||
AXISBRAKE,
|
||||
AXISAIM,
|
||||
AXISLOOK,
|
||||
@@ -285,9 +262,9 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost);
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
|
||||
UINT8 ssplayers, boolean FLS);
|
||||
void G_DoLoadLevel(boolean resetplayer);
|
||||
|
||||
void G_LoadDemoInfo(menudemo_t *pdemo);
|
||||
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
|
||||
void G_DeferedPlayDemo(const char *demo);
|
||||
|
||||
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
|
||||
@@ -374,7 +351,6 @@ extern demoghost *ghosts;
|
||||
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
|
||||
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
|
||||
|
||||
void G_ResetDemoRecording(void);
|
||||
void G_DoPlayDemo(char *defdemoname);
|
||||
void G_TimeDemo(const char *name);
|
||||
void G_AddGhost(char *defdemoname);
|
||||
@@ -438,36 +414,25 @@ void G_SetGamestate(gamestate_t newstate);
|
||||
|
||||
// Gamedata record shit
|
||||
void G_AllocMainRecordData(INT16 i);
|
||||
//void G_AllocNightsRecordData(INT16 i);
|
||||
void G_ClearRecords(void);
|
||||
|
||||
//UINT32 G_GetBestScore(INT16 map);
|
||||
tic_t G_GetBestTime(INT16 map);
|
||||
//tic_t G_GetBestLap(INT16 map);
|
||||
//UINT16 G_GetBestRings(INT16 map);
|
||||
//UINT32 G_GetBestNightsScore(INT16 map, UINT8 mare);
|
||||
//tic_t G_GetBestNightsTime(INT16 map, UINT8 mare);
|
||||
//UINT8 G_GetBestNightsGrade(INT16 map, UINT8 mare);
|
||||
|
||||
// Time utility functions
|
||||
//void G_AddTempNightsRecords(UINT32 pscore, tic_t ptime, UINT8 mare);
|
||||
//void G_SetNightsRecords(void);
|
||||
|
||||
FUNCINLINE static ATTRINLINE FUNCMATH INT32 G_TicsToHours(tic_t tics)
|
||||
{
|
||||
return tics/(3600*TICRATE);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE FUNCMATH INT32 G_TicsToMinutes(tic_t tics, boolean full)
|
||||
{
|
||||
return full ? (tics/(60*TICRATE)) : (tics/(60*TICRATE)%60);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE FUNCMATH INT32 G_TicsToSeconds(tic_t tics)
|
||||
{
|
||||
return (tics/TICRATE)%60;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics)
|
||||
{
|
||||
return (INT32)((tics%TICRATE) * (100.00f/TICRATE));
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics)
|
||||
{
|
||||
return (INT32)((tics%TICRATE) * (1000.00f/TICRATE));
|
||||
}
|
||||
FUNCMATH INT32 G_TicsToHours(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToMinutes(tic_t tics, boolean full);
|
||||
FUNCMATH INT32 G_TicsToSeconds(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
|
||||
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
|
||||
|
||||
// Don't split up TOL handling
|
||||
INT16 G_TOLFlag(INT32 pgametype);
|
||||
@@ -475,6 +440,4 @@ INT16 G_TOLFlag(INT32 pgametype);
|
||||
INT16 G_RandMap(INT16 tolflags, INT16 pprevmap, boolean ignorebuffer, UINT8 maphell, boolean callagainsoon, INT16 *extbuffer);
|
||||
void G_AddMapToBuffer(INT16 map);
|
||||
|
||||
void G_FixCamera(UINT8 view);
|
||||
|
||||
#endif
|
||||
+167
-310
@@ -14,19 +14,11 @@
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_input.h"
|
||||
#include "g_game.h"
|
||||
#include "keys.h"
|
||||
#include "hu_stuff.h" // need HUFONT start & end
|
||||
#include "d_net.h"
|
||||
#include "console.h"
|
||||
|
||||
#include "m_menu.h"
|
||||
|
||||
#include "i_system.h"
|
||||
#include "i_video.h"
|
||||
#include "r_draw.h"
|
||||
#include "v_video.h"
|
||||
|
||||
#define MAXMOUSESENSITIVITY 100 // sensitivity steps
|
||||
|
||||
static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY, "MAX"}, {0, NULL}};
|
||||
@@ -35,96 +27,17 @@ static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "
|
||||
|
||||
// mouse values are used once
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousesens2 = {"mousesens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens2 = {"mouseysens2", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
static void rumble_off_handle2(void);
|
||||
static void rumble_off_handle3(void);
|
||||
static void rumble_off_handle4(void);
|
||||
|
||||
static void G_ResetPlayerGamepadIndicatorColor(INT32 player);
|
||||
static void led_off_handle(void);
|
||||
static void led_off_handle2(void);
|
||||
static void led_off_handle3(void);
|
||||
static void led_off_handle4(void);
|
||||
|
||||
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"gamepadled2", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"gamepadled3", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"gamepadled4", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS] = {
|
||||
{"ledpowerup", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"ledpowerup2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"ledpowerup3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"ledpowerup4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void rumble_off_handle(void)
|
||||
{
|
||||
if (cv_rumble[0].value == 0)
|
||||
G_ResetPlayerDeviceRumble(0);
|
||||
}
|
||||
|
||||
|
||||
static void rumble_off_handle2(void)
|
||||
{
|
||||
if (cv_rumble[1].value == 0)
|
||||
G_ResetPlayerDeviceRumble(1);
|
||||
}
|
||||
|
||||
|
||||
static void rumble_off_handle3(void)
|
||||
{
|
||||
if (cv_rumble[2].value == 0)
|
||||
G_ResetPlayerDeviceRumble(2);
|
||||
}
|
||||
|
||||
|
||||
static void rumble_off_handle4(void)
|
||||
{
|
||||
if (cv_rumble[3].value == 0)
|
||||
G_ResetPlayerDeviceRumble(3);
|
||||
}
|
||||
|
||||
static void led_off_handle(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(0);
|
||||
}
|
||||
|
||||
|
||||
static void led_off_handle2(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(1);
|
||||
}
|
||||
|
||||
|
||||
static void led_off_handle3(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(2);
|
||||
}
|
||||
|
||||
|
||||
static void led_off_handle4(void)
|
||||
{
|
||||
G_ResetPlayerGamepadIndicatorColor(3);
|
||||
}
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
|
||||
INT32 mouse2x, mouse2y, mlook2y;
|
||||
|
||||
// joystick values are repeated
|
||||
INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
|
||||
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
|
||||
@@ -133,7 +46,10 @@ joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[J
|
||||
UINT8 gamekeydown[NUMINPUTS];
|
||||
|
||||
// two key codes (or virtual key) per game control
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
INT32 gamecontrol[num_gamecontrols][2];
|
||||
INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
|
||||
INT32 gamecontrol3[num_gamecontrols][2]; // tertiary splitscreen player
|
||||
INT32 gamecontrol4[num_gamecontrols][2]; // quarternary splitscreen player
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -143,6 +59,7 @@ typedef struct
|
||||
} dclick_t;
|
||||
static dclick_t mousedclicks[MOUSEBUTTONS];
|
||||
static dclick_t joydclicks[JOYBUTTONS + JOYHATS*4];
|
||||
static dclick_t mouse2dclicks[MOUSEBUTTONS];
|
||||
static dclick_t joy2dclicks[JOYBUTTONS + JOYHATS*4];
|
||||
static dclick_t joy3dclicks[JOYBUTTONS + JOYHATS*4];
|
||||
static dclick_t joy4dclicks[JOYBUTTONS + JOYHATS*4];
|
||||
@@ -227,6 +144,14 @@ void G_MapEventsToControls(event_t *ev)
|
||||
if (ev->data3 != INT32_MAX) joy4ymove[i] = ev->data3;
|
||||
break;
|
||||
|
||||
case ev_mouse2: // buttons are virtual keys
|
||||
if (menuactive || CON_Ready() || chat_on)
|
||||
break;
|
||||
mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
|
||||
mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
|
||||
mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f));
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -244,6 +169,12 @@ void G_MapEventsToControls(event_t *ev)
|
||||
gamekeydown[KEY_DBLJOY1+i] = flag;
|
||||
}
|
||||
|
||||
for (i = 0; i < MOUSEBUTTONS; i++)
|
||||
{
|
||||
flag = G_CheckDoubleClick(gamekeydown[KEY_2MOUSE1+i], &mouse2dclicks[i]);
|
||||
gamekeydown[KEY_DBL2MOUSE1+i] = flag;
|
||||
}
|
||||
|
||||
for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
|
||||
{
|
||||
flag = G_CheckDoubleClick(gamekeydown[KEY_2JOY1+i], &joy2dclicks[i]);
|
||||
@@ -263,26 +194,6 @@ void G_MapEventsToControls(event_t *ev)
|
||||
}
|
||||
}
|
||||
|
||||
void G_ResetControls(void)
|
||||
{
|
||||
memset(gamekeydown, 0, NUMINPUTS);
|
||||
|
||||
memset(joyxmove, 0, sizeof(joyxmove));
|
||||
memset(joyymove, 0, sizeof(joyymove));
|
||||
|
||||
memset(joy2xmove, 0, sizeof(joy2xmove));
|
||||
memset(joy2ymove, 0, sizeof(joy2ymove));
|
||||
|
||||
memset(joy3xmove, 0, sizeof(joy3xmove));
|
||||
memset(joy3ymove, 0, sizeof(joy3ymove));
|
||||
|
||||
memset(joy4xmove, 0, sizeof(joy4xmove));
|
||||
memset(joy4ymove, 0, sizeof(joy4ymove));
|
||||
|
||||
// reset those just in case the game missed the keyup event
|
||||
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
|
||||
}
|
||||
|
||||
//
|
||||
// General double-click detection routine for any kind of input.
|
||||
//
|
||||
@@ -401,8 +312,18 @@ static keyname_t keynames[] =
|
||||
{KEY_MOUSE1+5,"MOUSE6"},
|
||||
{KEY_MOUSE1+6,"MOUSE7"},
|
||||
{KEY_MOUSE1+7,"MOUSE8"},
|
||||
{KEY_2MOUSE1+0,"SEC_MOUSE2"}, // BP: sorry my mouse handler swap button 1 and 2
|
||||
{KEY_2MOUSE1+1,"SEC_MOUSE1"},
|
||||
{KEY_2MOUSE1+2,"SEC_MOUSE3"},
|
||||
{KEY_2MOUSE1+3,"SEC_MOUSE4"},
|
||||
{KEY_2MOUSE1+4,"SEC_MOUSE5"},
|
||||
{KEY_2MOUSE1+5,"SEC_MOUSE6"},
|
||||
{KEY_2MOUSE1+6,"SEC_MOUSE7"},
|
||||
{KEY_2MOUSE1+7,"SEC_MOUSE8"},
|
||||
{KEY_MOUSEWHEELUP, "Wheel 1 UP"},
|
||||
{KEY_MOUSEWHEELDOWN, "Wheel 1 Down"},
|
||||
{KEY_2MOUSEWHEELUP, "Wheel 2 UP"},
|
||||
{KEY_2MOUSEWHEELDOWN, "Wheel 2 Down"},
|
||||
|
||||
{KEY_JOY1+0, "JOY1"},
|
||||
{KEY_JOY1+1, "JOY2"},
|
||||
@@ -413,7 +334,7 @@ static keyname_t keynames[] =
|
||||
{KEY_JOY1+6, "JOY7"},
|
||||
{KEY_JOY1+7, "JOY8"},
|
||||
{KEY_JOY1+8, "JOY9"},
|
||||
|
||||
|
||||
#if !defined (NOMOREJOYBTN_1S)
|
||||
// we use up to 32 buttons in DirectInput
|
||||
{KEY_JOY1+9, "JOY10"},
|
||||
@@ -466,6 +387,14 @@ static keyname_t keynames[] =
|
||||
{KEY_DBLMOUSE1+5, "DBLMOUSE6"},
|
||||
{KEY_DBLMOUSE1+6, "DBLMOUSE7"},
|
||||
{KEY_DBLMOUSE1+7, "DBLMOUSE8"},
|
||||
{KEY_DBL2MOUSE1+0, "DBLSEC_MOUSE2"}, // BP: sorry my mouse handler swap button 1 and 2
|
||||
{KEY_DBL2MOUSE1+1, "DBLSEC_MOUSE1"},
|
||||
{KEY_DBL2MOUSE1+2, "DBLSEC_MOUSE3"},
|
||||
{KEY_DBL2MOUSE1+3, "DBLSEC_MOUSE4"},
|
||||
{KEY_DBL2MOUSE1+4, "DBLSEC_MOUSE5"},
|
||||
{KEY_DBL2MOUSE1+5, "DBLSEC_MOUSE6"},
|
||||
{KEY_DBL2MOUSE1+6, "DBLSEC_MOUSE7"},
|
||||
{KEY_DBL2MOUSE1+7, "DBLSEC_MOUSE8"},
|
||||
|
||||
{KEY_DBLJOY1+0, "DBLJOY1"},
|
||||
{KEY_DBLJOY1+1, "DBLJOY2"},
|
||||
@@ -850,6 +779,7 @@ static keyname_t keynames[] =
|
||||
{KEY_DBL4HAT1+13, "DBLFOR_HATDOWN4"},
|
||||
{KEY_DBL4HAT1+14, "DBLFOR_HATLEFT4"},
|
||||
{KEY_DBL4HAT1+15, "DBLFOR_HATRIGHT4"},
|
||||
|
||||
};
|
||||
|
||||
static const char *gamecontrolname[num_gamecontrols] =
|
||||
@@ -882,109 +812,10 @@ static const char *gamecontrolname[num_gamecontrols] =
|
||||
"custom1",
|
||||
"custom2",
|
||||
"custom3",
|
||||
"director",
|
||||
"freecam",
|
||||
"camfloat",
|
||||
"camsink",
|
||||
"strafeleft",
|
||||
"straferight",
|
||||
};
|
||||
|
||||
#define NUMKEYNAMES (sizeof (keynames)/sizeof (keyname_t))
|
||||
|
||||
#include "k_kart.h"
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum)
|
||||
{
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
player_t *player = &players[displayplayers[playernum]];
|
||||
|
||||
// make rgb rainbow vomit when invul or flash blue when grow
|
||||
if (cv_ledpowerup[playernum].value && player->mo && (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_growshrinktimer] || player->powers[pw_invulnerability]))
|
||||
return player->mo->color;
|
||||
|
||||
// take actual player skincolour when ingame
|
||||
if (player->skincolor)
|
||||
return player->skincolor;
|
||||
}
|
||||
|
||||
// otherwise just fallback to whatever the cvar is
|
||||
switch (playernum)
|
||||
{
|
||||
case 0:
|
||||
return cv_playercolor.value;
|
||||
case 1:
|
||||
return cv_playercolor2.value;
|
||||
case 2:
|
||||
return cv_playercolor3.value;
|
||||
case 3:
|
||||
return cv_playercolor4.value;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
{
|
||||
UINT16 skincolor;
|
||||
byteColor_t byte_color;
|
||||
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
skincolor = color ? color : G_GetSkinColor(playernum);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
|
||||
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
|
||||
}
|
||||
|
||||
static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
|
||||
{
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
{
|
||||
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
|
||||
}
|
||||
else
|
||||
G_SetPlayerGamepadIndicatorColor(playernum, 0);
|
||||
}
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 playernum)
|
||||
{
|
||||
I_GamepadRumble(playernum, 0, 0, 0);
|
||||
}
|
||||
|
||||
void G_ResetAllDeviceRumbles(void)
|
||||
{
|
||||
int i;
|
||||
int devices;
|
||||
|
||||
devices = I_NumJoys();
|
||||
|
||||
for (i = 0; i < devices; i++)
|
||||
{
|
||||
I_GamepadRumble(devices, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_rumble[playernum].value == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
|
||||
//
|
||||
// Detach any keys associated to the given game control
|
||||
// - pass the pointer to the gamecontrol table for the player being edited
|
||||
@@ -996,14 +827,13 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
|
||||
|
||||
void G_ClearAllControlKeys(void)
|
||||
{
|
||||
INT32 i, k;
|
||||
|
||||
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
|
||||
INT32 i;
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
{
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
{
|
||||
G_ClearControlKeys(gamecontrol[k], i);
|
||||
}
|
||||
G_ClearControlKeys(gamecontrol, i);
|
||||
G_ClearControlKeys(gamecontrolbis, i);
|
||||
G_ClearControlKeys(gamecontrol3, i);
|
||||
G_ClearControlKeys(gamecontrol4, i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1042,7 +872,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
|
||||
if (!keystr[0])
|
||||
return 0;
|
||||
|
||||
if (!keystr[0] || (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z'))
|
||||
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
|
||||
return keystr[0];
|
||||
|
||||
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
|
||||
@@ -1061,131 +891,158 @@ void G_Controldefault(UINT8 player)
|
||||
if (player == 0 || player == 1)
|
||||
{
|
||||
// Main controls
|
||||
gamecontrol[0][gc_aimforward ][0] = KEY_UPARROW;
|
||||
gamecontrol[0][gc_aimbackward][0] = KEY_DOWNARROW;
|
||||
gamecontrol[0][gc_turnleft ][0] = KEY_LEFTARROW;
|
||||
gamecontrol[0][gc_turnright ][0] = KEY_RIGHTARROW;
|
||||
gamecontrol[0][gc_accelerate ][0] = 'a';
|
||||
gamecontrol[0][gc_drift ][0] = 's';
|
||||
gamecontrol[0][gc_brake ][0] = 'd';
|
||||
gamecontrol[0][gc_fire ][0] = KEY_SPACE;
|
||||
gamecontrol[0][gc_lookback ][0] = KEY_LSHIFT;
|
||||
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
|
||||
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
|
||||
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
|
||||
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
|
||||
gamecontrol[gc_accelerate ][0] = 'a';
|
||||
gamecontrol[gc_drift ][0] = 's';
|
||||
gamecontrol[gc_brake ][0] = 'd';
|
||||
gamecontrol[gc_fire ][0] = KEY_SPACE;
|
||||
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
|
||||
|
||||
gamecontrol[0][gc_accelerate ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[0][gc_lookback ][1] = KEY_JOY1+2; // X
|
||||
gamecontrol[0][gc_brake ][1] = KEY_JOY1+1; // B
|
||||
gamecontrol[0][gc_fire ][1] = KEY_JOY1+9; // LB
|
||||
gamecontrol[0][gc_drift ][1] = KEY_JOY1+10; // RB
|
||||
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
|
||||
gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
|
||||
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
|
||||
gamecontrol[gc_fire ][1] = KEY_JOY1+9; // LB
|
||||
gamecontrol[gc_drift ][1] = KEY_JOY1+10; // RB
|
||||
|
||||
// Extra controls
|
||||
gamecontrol[0][gc_pause ][0] = KEY_PAUSE;
|
||||
gamecontrol[0][gc_console ][0] = KEY_CONSOLE;
|
||||
gamecontrol[0][gc_screenshot ][0] = KEY_F8;
|
||||
gamecontrol[0][gc_recordgif ][0] = KEY_F9;
|
||||
gamecontrol[0][gc_viewpoint ][0] = KEY_F12;
|
||||
gamecontrol[0][gc_talkkey ][0] = 't';
|
||||
gamecontrol[gc_pause ][0] = KEY_PAUSE;
|
||||
gamecontrol[gc_console ][0] = KEY_CONSOLE;
|
||||
gamecontrol[gc_screenshot ][0] = KEY_F8;
|
||||
gamecontrol[gc_recordgif ][0] = KEY_F9;
|
||||
gamecontrol[gc_viewpoint ][0] = KEY_F12;
|
||||
gamecontrol[gc_talkkey ][0] = 't';
|
||||
//gamecontrol[gc_teamkey ][0] = 'y';
|
||||
gamecontrol[0][gc_scores ][0] = KEY_TAB;
|
||||
gamecontrol[0][gc_spectate ][0] = '\'';
|
||||
gamecontrol[0][gc_lookup ][0] = KEY_PGUP;
|
||||
gamecontrol[0][gc_lookdown ][0] = KEY_PGDN;
|
||||
gamecontrol[0][gc_centerview ][0] = KEY_END;
|
||||
gamecontrol[0][gc_camreset ][0] = KEY_HOME;
|
||||
gamecontrol[0][gc_camtoggle ][0] = KEY_BACKSPACE;
|
||||
gamecontrol[gc_scores ][0] = KEY_TAB;
|
||||
gamecontrol[gc_spectate ][0] = '\'';
|
||||
gamecontrol[gc_lookup ][0] = KEY_PGUP;
|
||||
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
|
||||
gamecontrol[gc_centerview ][0] = KEY_END;
|
||||
gamecontrol[gc_camreset ][0] = KEY_HOME;
|
||||
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
|
||||
|
||||
gamecontrol[0][gc_viewpoint ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[0][gc_pause ][1] = KEY_JOY1+4; // Back
|
||||
gamecontrol[0][gc_systemmenu ][0] = KEY_JOY1+6; // Start
|
||||
//gamecontrol[0][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
//gamecontrol[0][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
|
||||
gamecontrol[0][gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[0][gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
|
||||
gamecontrol[gc_pause ][1] = KEY_JOY1+4; // Back
|
||||
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+6; // Start
|
||||
//gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
|
||||
gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
}
|
||||
|
||||
if (player == 0 || player == 2)
|
||||
{
|
||||
// Player 2 controls
|
||||
gamecontrol[1][gc_accelerate ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrol[1][gc_lookback ][0] = KEY_2JOY1+2; // X
|
||||
gamecontrol[1][gc_brake ][0] = KEY_2JOY1+1; // B
|
||||
gamecontrol[1][gc_fire ][0] = KEY_2JOY1+9; // LB
|
||||
gamecontrol[1][gc_drift ][0] = KEY_2JOY1+10; // RB
|
||||
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
|
||||
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
|
||||
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
|
||||
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+9; // LB
|
||||
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+10; // RB
|
||||
}
|
||||
|
||||
if (player == 0 || player == 3)
|
||||
{
|
||||
// Player 3 controls
|
||||
gamecontrol[2][gc_accelerate ][0] = KEY_3JOY1+0; // A
|
||||
gamecontrol[2][gc_lookback ][0] = KEY_3JOY1+2; // X
|
||||
gamecontrol[2][gc_brake ][0] = KEY_3JOY1+1; // B
|
||||
gamecontrol[2][gc_fire ][0] = KEY_3JOY1+9; // LB
|
||||
gamecontrol[2][gc_drift ][0] = KEY_3JOY1+10; // RB
|
||||
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
|
||||
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
|
||||
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
|
||||
gamecontrol3[gc_fire ][0] = KEY_3JOY1+9; // LB
|
||||
gamecontrol3[gc_drift ][0] = KEY_3JOY1+10; // RB
|
||||
}
|
||||
|
||||
if (player == 0 || player == 4)
|
||||
{
|
||||
// Player 4 controls
|
||||
gamecontrol[3][gc_accelerate ][0] = KEY_4JOY1+0; // A
|
||||
gamecontrol[3][gc_lookback ][0] = KEY_4JOY1+2; // X
|
||||
gamecontrol[3][gc_brake ][0] = KEY_4JOY1+1; // B
|
||||
gamecontrol[3][gc_fire ][0] = KEY_4JOY1+9; // LB
|
||||
gamecontrol[3][gc_drift ][0] = KEY_4JOY1+10; // RB
|
||||
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
|
||||
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
|
||||
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
|
||||
gamecontrol4[gc_fire ][0] = KEY_4JOY1+9; // LB
|
||||
gamecontrol4[gc_drift ][0] = KEY_4JOY1+10; // RB
|
||||
}
|
||||
}
|
||||
|
||||
void G_SaveKeySetting(FILE *f)
|
||||
{
|
||||
INT32 i, k;
|
||||
INT32 i;
|
||||
|
||||
static const char *controltext[MAXSPLITSCREENPLAYERS] = {
|
||||
"setcontrol",
|
||||
"setcontrol2",
|
||||
"setcontrol3",
|
||||
"setcontrol4"
|
||||
};
|
||||
|
||||
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
|
||||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
fprintf(f, "%s \"%s\" \"%s\"", controltext[k], gamecontrolname[i],
|
||||
G_KeynumToString(gamecontrol[k][i][0]));
|
||||
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
|
||||
G_KeynumToString(gamecontrol[i][0]));
|
||||
|
||||
if (gamecontrol[k][i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[k][i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
if (gamecontrol[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
||||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
|
||||
G_KeynumToString(gamecontrolbis[i][0]));
|
||||
|
||||
if (gamecontrolbis[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrolbis[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
||||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
fprintf(f, "setcontrol3 \"%s\" \"%s\"", gamecontrolname[i],
|
||||
G_KeynumToString(gamecontrol3[i][0]));
|
||||
|
||||
if (gamecontrol3[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol3[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
|
||||
for (i = 1; i < num_gamecontrols; i++)
|
||||
{
|
||||
fprintf(f, "setcontrol4 \"%s\" \"%s\"", gamecontrolname[i],
|
||||
G_KeynumToString(gamecontrol4[i][0]));
|
||||
|
||||
if (gamecontrol4[i][1])
|
||||
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol4[i][1]));
|
||||
else
|
||||
fprintf(f, "\n");
|
||||
}
|
||||
}
|
||||
|
||||
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
|
||||
{
|
||||
INT32 result = gc_null;
|
||||
|
||||
if (cv_controlperkey.value == 1)
|
||||
{
|
||||
INT32 i, j, k;
|
||||
|
||||
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
|
||||
INT32 i, j;
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
{
|
||||
for (i = 0; i < num_gamecontrols; i++)
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
if (gamecontrol[k][i][j] == keynum)
|
||||
{
|
||||
result = i;
|
||||
if (modify) gamecontrol[k][i][j] = KEY_NULL;
|
||||
}
|
||||
|
||||
if (result && !modify)
|
||||
return result;
|
||||
if (gamecontrol[i][j] == keynum) {
|
||||
result = i;
|
||||
if (modify) gamecontrol[i][j] = KEY_NULL;
|
||||
}
|
||||
if (gamecontrolbis[i][j] == keynum) {
|
||||
result = i;
|
||||
if (modify) gamecontrolbis[i][j] = KEY_NULL;
|
||||
}
|
||||
if (gamecontrol3[i][j] == keynum) {
|
||||
result = i;
|
||||
if (modify) gamecontrol3[i][j] = KEY_NULL;
|
||||
}
|
||||
if (gamecontrol4[i][j] == keynum) {
|
||||
result = i;
|
||||
if (modify) gamecontrol4[i][j] = KEY_NULL;
|
||||
}
|
||||
if (result && !modify)
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -1339,11 +1196,11 @@ static void setcontrol(INT32 (*gc)[2])
|
||||
INT32 player;
|
||||
boolean nestedoverride = false;
|
||||
|
||||
if ((void*)gc == (void*)&gamecontrol[3])
|
||||
if ((void*)gc == (void*)&gamecontrol4)
|
||||
player = 3;
|
||||
else if ((void*)gc == (void*)&gamecontrol[2])
|
||||
else if ((void*)gc == (void*)&gamecontrol3)
|
||||
player = 2;
|
||||
else if ((void*)gc == (void*)&gamecontrol[1])
|
||||
else if ((void*)gc == (void*)&gamecontrolbis)
|
||||
player = 1;
|
||||
else
|
||||
player = 0;
|
||||
@@ -1406,7 +1263,7 @@ void Command_Setcontrol_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
setcontrol(gamecontrol[0]);
|
||||
setcontrol(gamecontrol);
|
||||
}
|
||||
|
||||
void Command_Setcontrol2_f(void)
|
||||
@@ -1421,7 +1278,7 @@ void Command_Setcontrol2_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
setcontrol(gamecontrol[1]);
|
||||
setcontrol(gamecontrolbis);
|
||||
}
|
||||
|
||||
void Command_Setcontrol3_f(void)
|
||||
@@ -1436,7 +1293,7 @@ void Command_Setcontrol3_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
setcontrol(gamecontrol[2]);
|
||||
setcontrol(gamecontrol3);
|
||||
}
|
||||
|
||||
void Command_Setcontrol4_f(void)
|
||||
@@ -1451,5 +1308,5 @@ void Command_Setcontrol4_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
setcontrol(gamecontrol[3]);
|
||||
setcontrol(gamecontrol4);
|
||||
}
|
||||
+17
-25
@@ -15,7 +15,6 @@
|
||||
#define __G_INPUT__
|
||||
|
||||
#include "d_event.h"
|
||||
#include "doomstat.h"
|
||||
#include "keys.h"
|
||||
#include "command.h"
|
||||
|
||||
@@ -41,10 +40,12 @@ typedef enum
|
||||
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
|
||||
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_2JOY1 = KEY_DBLHAT1 + MOUSEBUTTONS,
|
||||
KEY_2MOUSE1 = KEY_DBLHAT1 + JOYHATS*4,
|
||||
KEY_2JOY1 = KEY_2MOUSE1 + MOUSEBUTTONS,
|
||||
KEY_2HAT1 = KEY_2JOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_DBL2JOY1 = KEY_2HAT1 + MOUSEBUTTONS,
|
||||
KEY_DBL2MOUSE1 = KEY_2HAT1 + JOYHATS*4,
|
||||
KEY_DBL2JOY1 = KEY_DBL2MOUSE1 + MOUSEBUTTONS,
|
||||
KEY_DBL2HAT1 = KEY_DBL2JOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_3JOY1 = KEY_DBL2HAT1 + JOYHATS*4,
|
||||
@@ -61,8 +62,10 @@ typedef enum
|
||||
|
||||
KEY_MOUSEWHEELUP = KEY_DBL4HAT1 + JOYHATS*4,
|
||||
KEY_MOUSEWHEELDOWN = KEY_MOUSEWHEELUP + 1,
|
||||
KEY_2MOUSEWHEELUP = KEY_MOUSEWHEELDOWN + 1,
|
||||
KEY_2MOUSEWHEELDOWN = KEY_2MOUSEWHEELUP + 1,
|
||||
|
||||
NUMINPUTS = KEY_MOUSEWHEELDOWN + 1,
|
||||
NUMINPUTS = KEY_2MOUSEWHEELDOWN + 1,
|
||||
} key_input_e;
|
||||
|
||||
typedef enum
|
||||
@@ -95,24 +98,17 @@ typedef enum
|
||||
gc_custom1, // Lua scriptable
|
||||
gc_custom2, // Lua scriptable
|
||||
gc_custom3, // Lua scriptable
|
||||
gc_director,
|
||||
gc_freecam, // Toggle for freecam while ingame
|
||||
gc_camfloat, // alternative button for raising cam
|
||||
gc_camsink, // alternative button for sinking
|
||||
gc_strafeleft,
|
||||
gc_straferight,
|
||||
num_gamecontrols
|
||||
} gamecontrols_e;
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_mousesens2, cv_mouseysens2;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
extern INT32 mlooky; //mousey with mlookSensitivity
|
||||
extern INT32 mouse2x, mouse2y, mlook2y;
|
||||
|
||||
extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
|
||||
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
|
||||
@@ -121,24 +117,20 @@ extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET],
|
||||
extern UINT8 gamekeydown[NUMINPUTS];
|
||||
|
||||
// two key codes (or virtual key) per game control
|
||||
extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
|
||||
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[0][gc][0]] || gamekeydown[gamecontrol[0][gc][1]])
|
||||
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrol[1][gc][0]] || gamekeydown[gamecontrol[1][gc][1]])
|
||||
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
|
||||
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
|
||||
extern INT32 gamecontrol[num_gamecontrols][2];
|
||||
extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
|
||||
extern INT32 gamecontrol3[num_gamecontrols][2];
|
||||
extern INT32 gamecontrol4[num_gamecontrols][2];
|
||||
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
|
||||
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
|
||||
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol3[gc][0]] || gamekeydown[gamecontrol3[gc][1]])
|
||||
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol4[gc][0]] || gamekeydown[gamecontrol4[gc][1]])
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
void G_ResetControls(void);
|
||||
|
||||
// returns the name of a key
|
||||
const char *G_KeynumToString(INT32 keynum);
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief 3D sound import/export prototypes for low-level hardware interface
|
||||
|
||||
#ifndef __HW_3DS_DRV_H__
|
||||
#define __HW_3DS_DRV_H__
|
||||
|
||||
// Use standart hardware API
|
||||
#include "hw_dll.h"
|
||||
#include "hws_data.h"
|
||||
|
||||
#if defined (HAVE_SDL) || !defined (HWD)
|
||||
EXPORT void HWRAPI(Shutdown) (void);
|
||||
#endif
|
||||
|
||||
// Use standart Init and Shutdown functions
|
||||
|
||||
EXPORT INT32 HWRAPI (Startup) (I_Error_t FatalErrorFunction, snddev_t *snd_dev);
|
||||
EXPORT u_int HWRAPI (AddSfx) (sfx_data_t *sfx);
|
||||
EXPORT INT32 HWRAPI (AddSource) (source3D_data_t *src, u_int sfxhandle);
|
||||
EXPORT INT32 HWRAPI (StartSource) (INT32 handle);
|
||||
EXPORT void HWRAPI (StopSource) (INT32 handle);
|
||||
EXPORT INT32 HWRAPI (GetHW3DSVersion) (void);
|
||||
EXPORT void HWRAPI (BeginFrameUpdate) (void);
|
||||
EXPORT void HWRAPI (EndFrameUpdate) (void);
|
||||
EXPORT INT32 HWRAPI (IsPlaying) (INT32 handle);
|
||||
EXPORT void HWRAPI (UpdateListener) (listener_data_t *data, INT32 num);
|
||||
EXPORT void HWRAPI (UpdateSourceParms) (INT32 handle, INT32 vol, INT32 sep);
|
||||
EXPORT void HWRAPI (SetGlobalSfxVolume) (INT32 volume);
|
||||
EXPORT INT32 HWRAPI (SetCone) (INT32 handle, cone_def_t *cone_def);
|
||||
EXPORT void HWRAPI (Update3DSource) (INT32 handle, source3D_pos_t *data);
|
||||
EXPORT INT32 HWRAPI (ReloadSource) (INT32 handle, u_int sfxhandle);
|
||||
EXPORT void HWRAPI (KillSource) (INT32 handle);
|
||||
EXPORT void HWRAPI (KillSfx) (u_int sfxhandle);
|
||||
EXPORT void HWRAPI (GetHW3DSTitle) (char *buf, size_t size);
|
||||
|
||||
|
||||
#if !defined (_CREATE_DLL_)
|
||||
|
||||
struct hardware3ds_s
|
||||
{
|
||||
Startup pfnStartup;
|
||||
AddSfx pfnAddSfx;
|
||||
AddSource pfnAddSource;
|
||||
StartSource pfnStartSource;
|
||||
StopSource pfnStopSource;
|
||||
GetHW3DSVersion pfnGetHW3DSVersion;
|
||||
BeginFrameUpdate pfnBeginFrameUpdate;
|
||||
EndFrameUpdate pfnEndFrameUpdate;
|
||||
IsPlaying pfnIsPlaying;
|
||||
UpdateListener pfnUpdateListener;
|
||||
UpdateSourceParms pfnUpdateSourceParms;
|
||||
SetGlobalSfxVolume pfnSetGlobalSfxVolume;
|
||||
SetCone pfnSetCone;
|
||||
Update3DSource pfnUpdate3DSource;
|
||||
ReloadSource pfnReloadSource;
|
||||
KillSource pfnKillSource;
|
||||
KillSfx pfnKillSfx;
|
||||
Shutdown pfnShutdown;
|
||||
GetHW3DSTitle pfnGetHW3DSTitle;
|
||||
};
|
||||
|
||||
extern struct hardware3ds_s hw3ds_driver;
|
||||
|
||||
#define HW3DS hw3ds_driver
|
||||
|
||||
|
||||
#endif // _CREATE_DLL_
|
||||
|
||||
#endif // __HW_3DS_DRV_H__
|
||||
@@ -0,0 +1,996 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Hardware 3D sound general code
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HW3SOUND
|
||||
|
||||
#include "../i_sound.h"
|
||||
#include "../s_sound.h"
|
||||
#include "../w_wad.h"
|
||||
#include "../z_zone.h"
|
||||
#include "../g_game.h"
|
||||
#include "../tables.h"
|
||||
#include "../sounds.h"
|
||||
#include "../r_main.h"
|
||||
#include "../r_things.h"
|
||||
#include "../m_random.h"
|
||||
#include "../p_local.h"
|
||||
#include "hw3dsdrv.h"
|
||||
#include "hw3sound.h"
|
||||
|
||||
#define ANGLE2DEG(x) (((double)(x)) / ((double)ANGLE_45/45))
|
||||
#define NORM_PITCH 128
|
||||
#define NORM_PRIORITY 64
|
||||
#define NORM_SEP 128
|
||||
#if 1
|
||||
#define TPS(x) (x)
|
||||
#else //Alam_GBC: MPS, not MPF!
|
||||
#define TPS(x) ((float)(x)/(float)TICRATE)
|
||||
#endif
|
||||
|
||||
struct hardware3ds_s hw3ds_driver;
|
||||
|
||||
|
||||
typedef struct source_s
|
||||
{
|
||||
sfxinfo_t *sfxinfo;
|
||||
const void *origin;
|
||||
INT32 handle; // Internal source handle
|
||||
channel_type_t type; // Sound type (attack, scream, etc)
|
||||
} source_t;
|
||||
|
||||
|
||||
typedef struct ambient_sdata_s
|
||||
{
|
||||
source3D_data_t left;
|
||||
source3D_data_t right;
|
||||
} ambient_sdata_t;
|
||||
|
||||
|
||||
typedef struct ambient_source_s
|
||||
{
|
||||
source_t left;
|
||||
source_t right;
|
||||
} ambient_source_t;
|
||||
|
||||
// Static sources
|
||||
// This sources always creates
|
||||
static source_t p_attack_source; // Player attack source
|
||||
static source_t p_attack_source2; // Player2 attack source
|
||||
static source_t p_scream_source; // Player scream source
|
||||
static source_t p_scream_source2; // Player2 scream source
|
||||
|
||||
|
||||
static ambient_source_t ambient_source; // Ambinet sound sources
|
||||
|
||||
// abuse???
|
||||
//static source3D_data_t p_attack_sdata; // ?? Now just holds precalculated player attack source data
|
||||
//static source3D_data_t p_default_sdata;// ?? ---- // ---- // ---- // ---- player scream source data
|
||||
|
||||
static ambient_sdata_t ambient_sdata; // Precalculated datas of an ambient sound sources
|
||||
|
||||
// Stack of dynamic sources
|
||||
static source_t *sources = NULL; // Much like original channels
|
||||
static INT32 num_sources = 0;
|
||||
|
||||
// Current mode of 3D sound system
|
||||
// Default is original (stereo) mode
|
||||
INT32 hws_mode = HWS_DEFAULT_MODE;
|
||||
|
||||
//=============================================================================
|
||||
void HW3S_SetSourcesNum(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// Allocating the internal channels for mixing
|
||||
// (the maximum number of sounds rendered
|
||||
// simultaneously) within zone memory.
|
||||
if (sources)
|
||||
HW3S_StopSounds();
|
||||
Z_Free(sources);
|
||||
|
||||
if (cv_numChannels.value <= STATIC_SOURCES_NUM)
|
||||
I_Error("HW3S_SetSourcesNum: Number of sound sources cannot be less than %d\n", STATIC_SOURCES_NUM + 1);
|
||||
|
||||
num_sources = cv_numChannels.value - STATIC_SOURCES_NUM;
|
||||
|
||||
sources = (source_t *) Z_Malloc(num_sources * sizeof (*sources), PU_STATIC, 0);
|
||||
|
||||
// Free all channels for use
|
||||
for (i = 0; i < num_sources; i++)
|
||||
{
|
||||
sources[i].sfxinfo = NULL;
|
||||
sources[i].type = CT_NORMAL;
|
||||
sources[i].handle = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
static void HW3S_KillSource(INT32 snum)
|
||||
{
|
||||
source_t * s = &sources[snum];
|
||||
|
||||
if (s->sfxinfo)
|
||||
{
|
||||
HW3DS.pfnStopSource(s->handle);
|
||||
HW3DS.pfnKillSource(s->handle);
|
||||
s->handle = -1;
|
||||
s->sfxinfo->usefulness--;
|
||||
s->origin = NULL;
|
||||
s->sfxinfo = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
/*
|
||||
static void HW3S_StopSource(INT32 snum)
|
||||
{
|
||||
source_t * s = &sources[snum];
|
||||
|
||||
if (s->sfxinfo)
|
||||
{
|
||||
// stop the sound playing
|
||||
HW3DS.pfnStopSource(s->handle);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
//=============================================================================
|
||||
void HW3S_StopSound(void *origin)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
{
|
||||
if (sources[snum].sfxinfo && sources[snum].origin == origin)
|
||||
{
|
||||
HW3S_KillSource(snum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HW3S_StopSoundByID(void *origin, sfxenum_t sfx_id)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
{
|
||||
if (sources[snum].sfxinfo == &S_sfx[sfx_id] && sources[snum].origin == origin)
|
||||
{
|
||||
HW3S_KillSource(snum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HW3S_StopSoundByNum(sfxenum_t sfxnum)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
{
|
||||
if (sources[snum].sfxinfo == &S_sfx[sfxnum])
|
||||
{
|
||||
HW3S_KillSource(snum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
void HW3S_StopSounds(void)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
// kill all playing sounds at start of level
|
||||
// (trust me - a good idea)
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
if (sources[snum].sfxinfo)
|
||||
HW3S_KillSource(snum);
|
||||
|
||||
// Also stop all static sources
|
||||
HW3DS.pfnStopSource(p_attack_source.handle);
|
||||
HW3DS.pfnStopSource(p_attack_source2.handle);
|
||||
HW3DS.pfnStopSource(p_scream_source.handle);
|
||||
HW3DS.pfnStopSource(p_scream_source2.handle);
|
||||
HW3DS.pfnStopSource(ambient_source.left.handle);
|
||||
HW3DS.pfnStopSource(ambient_source.right.handle);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
static INT32 HW3S_GetSource(const void *origin, sfxinfo_t *sfxinfo, boolean splitsound)
|
||||
{
|
||||
//
|
||||
// If none available, return -1. Otherwise source #.
|
||||
// source number to use
|
||||
|
||||
INT32 snum;
|
||||
source_t * src;
|
||||
INT32 sep = NORM_SEP, pitch = NORM_PITCH, volume = 255;
|
||||
|
||||
(void)splitsound;
|
||||
|
||||
// Find an open source
|
||||
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
|
||||
{
|
||||
if (!src->sfxinfo)
|
||||
break;
|
||||
|
||||
#if 0
|
||||
if (origin && src->origin == origin)
|
||||
{
|
||||
HW3S_KillSource(snum);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#if 0
|
||||
// Check to see if it is audible
|
||||
if (origin && origin != listenmobj)
|
||||
{
|
||||
INT32 rc;
|
||||
rc = S_AdjustSoundParams(listenmobj, origin, &volume, &sep, &pitch, sfxinfo);
|
||||
if (!rc)
|
||||
return -1;
|
||||
}
|
||||
#else
|
||||
(void)origin;
|
||||
(void)pitch;
|
||||
(void)volume;
|
||||
(void)sep;
|
||||
#endif
|
||||
|
||||
// None available
|
||||
if (snum == num_sources)
|
||||
{
|
||||
// Look for lower priority
|
||||
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
|
||||
if (src->sfxinfo->priority <= sfxinfo->priority)
|
||||
break;
|
||||
|
||||
if (snum == num_sources)
|
||||
{
|
||||
// No lower priority. Sorry, Charlie.
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, kick out lower priority
|
||||
HW3S_KillSource(snum);
|
||||
}
|
||||
}
|
||||
return snum;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
static void HW3S_FillSourceParameters
|
||||
(const mobj_t *origin,
|
||||
source3D_data_t *data,
|
||||
channel_type_t c_type)
|
||||
{
|
||||
fixed_t x = 0, y = 0, z = 0;
|
||||
|
||||
data->max_distance = MAX_DISTANCE;
|
||||
data->min_distance = MIN_DISTANCE;
|
||||
|
||||
if (origin && origin != players[displayplayers[0]].mo)
|
||||
{
|
||||
data->head_relative = false;
|
||||
|
||||
data->pos.momx = TPS(FIXED_TO_FLOAT(origin->momx));
|
||||
data->pos.momy = TPS(FIXED_TO_FLOAT(origin->momy));
|
||||
data->pos.momz = TPS(FIXED_TO_FLOAT(origin->momz));
|
||||
|
||||
x = origin->x;
|
||||
y = origin->y;
|
||||
z = origin->z;
|
||||
|
||||
if (c_type == CT_ATTACK)
|
||||
{
|
||||
const angle_t an = origin->angle >> ANGLETOFINESHIFT;
|
||||
x += FixedMul(16*FRACUNIT, FINECOSINE(an));
|
||||
y += FixedMul(16*FRACUNIT, FINESINE(an));
|
||||
z += origin->height >> 1;
|
||||
}
|
||||
|
||||
else if (c_type == CT_SCREAM)
|
||||
z += origin->height - (5 * FRACUNIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
data->head_relative = true;
|
||||
|
||||
data->pos.momx = 0.0f;
|
||||
data->pos.momy = 0.0f;
|
||||
data->pos.momz = 0.0f;
|
||||
}
|
||||
data->pos.x = FIXED_TO_FLOAT(x);
|
||||
data->pos.y = FIXED_TO_FLOAT(y);
|
||||
data->pos.z = FIXED_TO_FLOAT(z);
|
||||
}
|
||||
|
||||
#define HEADER_SIZE 8
|
||||
//==============================================================
|
||||
/*
|
||||
static void make_outphase_sfx(void *dest, void *src, INT32 size)
|
||||
{
|
||||
SINT8 *s = (SINT8 *)src + HEADER_SIZE, *d = (SINT8 *)dest + HEADER_SIZE;
|
||||
|
||||
M_Memcpy(dest, src, HEADER_SIZE);
|
||||
size -= HEADER_SIZE;
|
||||
|
||||
while (size--)
|
||||
*d++ = -(*s++);
|
||||
}
|
||||
*/
|
||||
|
||||
//INT32 HW3S_Start3DSound(const void *origin, source3D_data_t *source_parm, cone_def_t *cone_parm, channel_type_t channel, INT32 sfx_id, INT32 vol, INT32 pitch);
|
||||
//=============================================================================
|
||||
INT32 HW3S_I_StartSound(const void *origin_p, source3D_data_t *source_parm, channel_type_t c_type, sfxenum_t sfx_id, INT32 volume, INT32 pitch, INT32 sep)
|
||||
{
|
||||
sfxinfo_t *sfx;
|
||||
const mobj_t *origin = (const mobj_t *)origin_p;
|
||||
source3D_data_t source3d_data;
|
||||
INT32 s_num = 0;
|
||||
source_t *source = NULL;
|
||||
mobj_t *listenmobj = players[displayplayers[0]].mo; // TODO: Kart 4P does not support sounds properly here
|
||||
mobj_t *listenmobj2 = NULL;
|
||||
|
||||
if (splitscreen) listenmobj2 = players[displayplayers[1]].mo;
|
||||
|
||||
if (sound_disabled)
|
||||
return -1;
|
||||
|
||||
sfx = &S_sfx[sfx_id];
|
||||
|
||||
if (sfx->skinsound!=-1 && origin && origin->skin)
|
||||
{
|
||||
// it redirect player sound to the sound in the skin table
|
||||
sfx_id = ((skin_t *)origin->skin)->soundsid[sfx->skinsound];
|
||||
sfx = &S_sfx[sfx_id];
|
||||
}
|
||||
|
||||
if (!sfx->data)
|
||||
sfx->data = HW3S_GetSfx(sfx);
|
||||
|
||||
// judgecutor 08-16-2002
|
||||
// Sound pitching for both Doom and Heretic
|
||||
#if 0
|
||||
if (cv_rndsoundpitch.value)
|
||||
{
|
||||
/*if (gamemode != heretic)
|
||||
{
|
||||
if (sfx_id >= sfx_sawup && sfx_id <= sfx_sawhit)
|
||||
pitch += 8 - (M_RandomByte()&15);
|
||||
else if (sfx_id != sfx_itemup && sfx_id != sfx_tink)
|
||||
pitch += 16 - (M_RandomByte()&31);
|
||||
}
|
||||
else*/
|
||||
pitch = 128 + (M_RandomByte() & 7) - (M_RandomByte() & 7);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (pitch < 0)
|
||||
pitch = NORMAL_PITCH;
|
||||
|
||||
if (pitch > 255)
|
||||
pitch = 255;
|
||||
|
||||
if (sep < 0)
|
||||
sep = 128;
|
||||
|
||||
if (splitscreen && listenmobj2) // Copy the sound for the split player
|
||||
{
|
||||
if (c_type != CT_NORMAL && origin && (origin == listenmobj2))
|
||||
{
|
||||
if (c_type == CT_ATTACK)
|
||||
{
|
||||
if (origin == listenmobj2)
|
||||
source = &p_attack_source;
|
||||
else
|
||||
source = &p_attack_source2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (origin == listenmobj2)
|
||||
source = &p_scream_source;
|
||||
else
|
||||
source = &p_scream_source2;
|
||||
}
|
||||
|
||||
if (source->sfxinfo != sfx)
|
||||
{
|
||||
HW3DS.pfnStopSource(source->handle);
|
||||
source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume);
|
||||
//I_OutputMsg("PlayerSound data reloaded\n");
|
||||
}
|
||||
}
|
||||
else if (c_type == CT_AMBIENT)
|
||||
{
|
||||
// sfx_data_t outphased_sfx;
|
||||
|
||||
if (ambient_source.left.sfxinfo != sfx)
|
||||
{
|
||||
HW3DS.pfnStopSource(ambient_source.left.handle);
|
||||
HW3DS.pfnStopSource(ambient_source.right.handle);
|
||||
|
||||
// judgecutor:
|
||||
// Outphased sfx's temporarily not used!!!
|
||||
/*
|
||||
outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0);
|
||||
make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length);
|
||||
outphased_sfx.length = sfx_data.length;
|
||||
outphased_sfx.id = sfx_data.id;
|
||||
*/
|
||||
ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length);
|
||||
//ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx);
|
||||
ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length);
|
||||
ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx;
|
||||
//Z_Free(outphased_sfx.data);
|
||||
}
|
||||
|
||||
HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1);
|
||||
HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1);
|
||||
|
||||
if (sfx->usefulness++ < 0)
|
||||
sfx->usefulness = -1;
|
||||
|
||||
// Ambient sound is special case
|
||||
HW3DS.pfnStartSource(ambient_source.left.handle);
|
||||
HW3DS.pfnStartSource(ambient_source.right.handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
s_num = HW3S_GetSource(origin, sfx, true);
|
||||
|
||||
if (s_num < 0)
|
||||
{
|
||||
//I_OutputMsg("No free source, aborting\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
source = &sources[s_num];
|
||||
|
||||
if (origin && c_type == CT_NORMAL)
|
||||
{
|
||||
if (!source_parm)
|
||||
{
|
||||
source_parm = &source3d_data;
|
||||
source3d_data.permanent = 0;
|
||||
HW3S_FillSourceParameters(origin, source_parm, c_type);
|
||||
}
|
||||
|
||||
source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length);
|
||||
}
|
||||
else
|
||||
source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length);
|
||||
}
|
||||
|
||||
// increase the usefulness
|
||||
if (sfx->usefulness++ < 0)
|
||||
sfx->usefulness = -1;
|
||||
|
||||
source->sfxinfo = sfx;
|
||||
source->origin = origin;
|
||||
HW3DS.pfnStartSource(source->handle);
|
||||
}
|
||||
|
||||
if (c_type != CT_NORMAL && origin && (origin == listenmobj))
|
||||
{
|
||||
if (c_type == CT_ATTACK)
|
||||
{
|
||||
if (origin == listenmobj)
|
||||
source = &p_attack_source;
|
||||
else
|
||||
source = &p_attack_source2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (origin == listenmobj)
|
||||
source = &p_scream_source;
|
||||
else
|
||||
source = &p_scream_source2;
|
||||
}
|
||||
|
||||
if (source->sfxinfo != sfx)
|
||||
{
|
||||
HW3DS.pfnStopSource(source->handle);
|
||||
source->handle = HW3DS.pfnReloadSource(source->handle, sfx->volume);
|
||||
//I_OutputMsg("PlayerSound data reloaded\n");
|
||||
}
|
||||
}
|
||||
else if (c_type == CT_AMBIENT)
|
||||
{
|
||||
// sfx_data_t outphased_sfx;
|
||||
|
||||
if (ambient_source.left.sfxinfo != sfx)
|
||||
{
|
||||
HW3DS.pfnStopSource(ambient_source.left.handle);
|
||||
HW3DS.pfnStopSource(ambient_source.right.handle);
|
||||
|
||||
// judgecutor:
|
||||
// Outphased sfx's temporarily not used!!!
|
||||
/*
|
||||
outphased_sfx.data = Z_Malloc(sfx_data.length, PU_STATIC, 0);
|
||||
make_outphase_sfx(outphased_sfx.data, sfx_data.data, sfx_data.length);
|
||||
outphased_sfx.length = sfx_data.length;
|
||||
outphased_sfx.id = sfx_data.id;
|
||||
*/
|
||||
ambient_source.left.handle = HW3DS.pfnReloadSource(ambient_source.left.handle, (u_int)sfx->length);
|
||||
//ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, &outphased_sfx);
|
||||
ambient_source.right.handle = HW3DS.pfnReloadSource(ambient_source.right.handle, (u_int)sfx->length);
|
||||
ambient_source.left.sfxinfo = ambient_source.right.sfxinfo = sfx;
|
||||
//Z_Free(outphased_sfx.data);
|
||||
}
|
||||
|
||||
HW3DS.pfnUpdateSourceParms(ambient_source.left.handle, volume, -1);
|
||||
HW3DS.pfnUpdateSourceParms(ambient_source.right.handle, volume, -1);
|
||||
|
||||
if (sfx->usefulness++ < 0)
|
||||
sfx->usefulness = -1;
|
||||
|
||||
// Ambient sound is special case
|
||||
HW3DS.pfnStartSource(ambient_source.left.handle);
|
||||
HW3DS.pfnStartSource(ambient_source.right.handle);
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
s_num = HW3S_GetSource(origin, sfx, false);
|
||||
|
||||
if (s_num < 0)
|
||||
{
|
||||
//I_OutputMsg("No free source, aborting\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
source = &sources[s_num];
|
||||
|
||||
if (origin && c_type == CT_NORMAL)
|
||||
{
|
||||
if (!source_parm)
|
||||
{
|
||||
source_parm = &source3d_data;
|
||||
source3d_data.permanent = 0;
|
||||
HW3S_FillSourceParameters(origin, source_parm, c_type);
|
||||
}
|
||||
|
||||
source->handle = HW3DS.pfnAddSource(source_parm, (u_int)sfx->length);
|
||||
}
|
||||
else
|
||||
source->handle = HW3DS.pfnAddSource(NULL, (u_int)sfx->length);
|
||||
|
||||
}
|
||||
|
||||
// increase the usefulness
|
||||
if (sfx->usefulness++ < 0)
|
||||
sfx->usefulness = -1;
|
||||
|
||||
source->sfxinfo = sfx;
|
||||
source->origin = origin;
|
||||
HW3DS.pfnStartSource(source->handle);
|
||||
return s_num;
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Start normal sound
|
||||
//=============================================================================
|
||||
void HW3S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||
{
|
||||
HW3S_I_StartSound(origin, NULL, CT_NORMAL, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
void S_StartAttackSound(const void *origin, sfxenum_t sfx_id)
|
||||
{
|
||||
if (hws_mode != HWS_DEFAULT_MODE)
|
||||
HW3S_I_StartSound(origin, NULL, CT_ATTACK, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
|
||||
else
|
||||
S_StartSound(origin, sfx_id);
|
||||
}
|
||||
|
||||
void S_StartScreamSound(const void *origin, sfxenum_t sfx_id)
|
||||
{
|
||||
if (hws_mode != HWS_DEFAULT_MODE)
|
||||
HW3S_I_StartSound(origin, NULL, CT_SCREAM, sfx_id, 255, NORMAL_PITCH, NORMAL_SEP);
|
||||
else
|
||||
S_StartSound(origin, sfx_id);
|
||||
}
|
||||
|
||||
#if 0 /// NOTE: not used
|
||||
void S_StartAmbientSound(sfxenum_t sfx_id, INT32 volume)
|
||||
{
|
||||
if (hws_mode != HWS_DEFAULT_MODE)
|
||||
{
|
||||
volume += 30;
|
||||
if (volume > 255)
|
||||
volume = 255;
|
||||
|
||||
HW3S_I_StartSound(NULL, NULL, CT_AMBIENT, sfx_id, volume, NORMAL_PITCH, NORMAL_SEP);
|
||||
}
|
||||
else
|
||||
S_StartSoundAtVolume(NULL, sfx_id, volume);
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCMATH static inline float AmbientPos(angle_t an)
|
||||
{
|
||||
const fixed_t fm = FixedMul(FLOAT_TO_FIXED(MIN_DISTANCE), FINESINE(an>>ANGLETOFINESHIFT));
|
||||
return FIXED_TO_FLOAT(fm);
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
INT32 HW3S_Init(I_Error_t FatalErrorFunction, snddev_t *snd_dev)
|
||||
{
|
||||
INT32 succ;
|
||||
source3D_data_t source_data;
|
||||
|
||||
if (HW3DS.pfnStartup(FatalErrorFunction, snd_dev))
|
||||
{
|
||||
// Attack source
|
||||
source_data.head_relative = 1;
|
||||
source_data.pos.x = 0.0f;
|
||||
source_data.pos.y = 16.0f;
|
||||
source_data.pos.z = -FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height >> 1);
|
||||
source_data.pos.momx = 0.0f;
|
||||
source_data.pos.momy = 0.0f;
|
||||
source_data.pos.momz = 0.0f;
|
||||
source_data.min_distance = MIN_DISTANCE;
|
||||
source_data.max_distance = MAX_DISTANCE;
|
||||
source_data.permanent = 1;
|
||||
|
||||
p_attack_source.sfxinfo = NULL;
|
||||
|
||||
M_Memcpy(&p_attack_source2, &p_attack_source, sizeof (source_t));
|
||||
|
||||
p_attack_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
||||
p_attack_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
||||
|
||||
// Scream source
|
||||
source_data.pos.y = 0;
|
||||
source_data.pos.z = 0;
|
||||
|
||||
p_scream_source.sfxinfo = NULL;
|
||||
|
||||
M_Memcpy(&p_scream_source2, &p_scream_source, sizeof (source_t));
|
||||
|
||||
p_scream_source.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
||||
p_scream_source2.handle = HW3DS.pfnAddSource(&source_data, sfx_None);
|
||||
|
||||
//FIXED_TO_FLOAT(mobjinfo[MT_PLAYER].height - (5 * FRACUNIT));
|
||||
|
||||
// Ambient sources (left and right) at 210 and 330 degree
|
||||
// relative to listener
|
||||
memset(&ambient_sdata, 0, sizeof (ambient_sdata));
|
||||
|
||||
ambient_sdata.left.head_relative = 1;
|
||||
ambient_sdata.left.pos.x = ambient_sdata.left.pos.y = AmbientPos(ANG210);
|
||||
ambient_sdata.left.max_distance = MAX_DISTANCE;
|
||||
ambient_sdata.left.min_distance = MIN_DISTANCE;
|
||||
|
||||
ambient_sdata.left.permanent = 1;
|
||||
|
||||
M_Memcpy(&ambient_sdata.right, &ambient_sdata.left, sizeof (source3D_data_t));
|
||||
|
||||
ambient_sdata.right.pos.x = -ambient_sdata.left.pos.x;
|
||||
ambient_source.left.handle = HW3DS.pfnAddSource(&ambient_sdata.left, sfx_None);
|
||||
ambient_source.right.handle = HW3DS.pfnAddSource(&ambient_sdata.right, sfx_None);
|
||||
|
||||
succ = p_attack_source.handle > -1 && p_scream_source.handle > -1 &&
|
||||
p_attack_source2.handle > -1 && p_scream_source2.handle > -1 &&
|
||||
ambient_source.left.handle > -1 && ambient_source.right.handle > -1;
|
||||
|
||||
//I_OutputMsg("Player handles: attack %d, default %d\n", p_attack_source.handle, p_scream_source.handle);
|
||||
return succ;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
INT32 HW3S_GetVersion(void)
|
||||
{
|
||||
return HW3DS.pfnGetHW3DSVersion();
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
void HW3S_BeginFrameUpdate(void)
|
||||
{
|
||||
if (hws_mode != HWS_DEFAULT_MODE)
|
||||
HW3DS.pfnBeginFrameUpdate();
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
void HW3S_EndFrameUpdate(void)
|
||||
{
|
||||
if (hws_mode != HWS_DEFAULT_MODE)
|
||||
HW3DS.pfnEndFrameUpdate();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
INT32 HW3S_SoundIsPlaying(INT32 handle)
|
||||
{
|
||||
return HW3DS.pfnIsPlaying(handle);
|
||||
}
|
||||
|
||||
INT32 HW3S_OriginPlaying(void *origin)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
if (!origin)
|
||||
return 0;
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
if (sources[snum].origin == origin)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
INT32 HW3S_IdPlaying(sfxenum_t id)
|
||||
{
|
||||
INT32 snum;
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
if ((size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
INT32 HW3S_SoundPlaying(void *origin, sfxenum_t id)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
if (!origin)
|
||||
return 0;
|
||||
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
{
|
||||
if (sources[snum].origin == origin
|
||||
&& (size_t)(sources[snum].sfxinfo - S_sfx) == (size_t)id)
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
static void HW3S_UpdateListener(mobj_t *listener)
|
||||
{
|
||||
listener_data_t data;
|
||||
|
||||
if (!listener || !listener->player)
|
||||
return;
|
||||
|
||||
if (camera.chase)
|
||||
{
|
||||
data.x = FIXED_TO_FLOAT(camera.x);
|
||||
data.y = FIXED_TO_FLOAT(camera.y);
|
||||
data.z = FIXED_TO_FLOAT(camera.z + camera.height - (5 * FRACUNIT));
|
||||
|
||||
data.f_angle = ANGLE2DEG(camera.angle);
|
||||
data.h_angle = ANGLE2DEG(camera.aiming);
|
||||
|
||||
data.momx = TPS(FIXED_TO_FLOAT(camera.momx));
|
||||
data.momy = TPS(FIXED_TO_FLOAT(camera.momy));
|
||||
data.momz = TPS(FIXED_TO_FLOAT(camera.momz));
|
||||
}
|
||||
else
|
||||
{
|
||||
data.x = FIXED_TO_FLOAT(listener->x);
|
||||
data.y = FIXED_TO_FLOAT(listener->y);
|
||||
data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT));
|
||||
|
||||
data.f_angle = ANGLE2DEG(listener->angle);
|
||||
data.h_angle = ANGLE2DEG(listener->player->aiming);
|
||||
|
||||
data.momx = TPS(FIXED_TO_FLOAT(listener->momx));
|
||||
data.momy = TPS(FIXED_TO_FLOAT(listener->momy));
|
||||
data.momz = TPS(FIXED_TO_FLOAT(listener->momz));
|
||||
}
|
||||
HW3DS.pfnUpdateListener(&data, 1);
|
||||
}
|
||||
|
||||
static void HW3S_UpdateListener2(mobj_t *listener)
|
||||
{
|
||||
listener_data_t data;
|
||||
|
||||
if (!listener || !listener->player)
|
||||
{
|
||||
HW3DS.pfnUpdateListener(NULL, 2);
|
||||
return;
|
||||
}
|
||||
|
||||
if (camera2.chase)
|
||||
{
|
||||
data.x = FIXED_TO_FLOAT(camera2.x);
|
||||
data.y = FIXED_TO_FLOAT(camera2.y);
|
||||
data.z = FIXED_TO_FLOAT(camera2.z + camera2.height - (5 * FRACUNIT));
|
||||
|
||||
data.f_angle = ANGLE2DEG(camera2.angle);
|
||||
data.h_angle = ANGLE2DEG(camera2.aiming);
|
||||
|
||||
data.momx = TPS(FIXED_TO_FLOAT(camera2.momx));
|
||||
data.momy = TPS(FIXED_TO_FLOAT(camera2.momy));
|
||||
data.momz = TPS(FIXED_TO_FLOAT(camera2.momz));
|
||||
}
|
||||
else
|
||||
{
|
||||
data.x = FIXED_TO_FLOAT(listener->x);
|
||||
data.y = FIXED_TO_FLOAT(listener->y);
|
||||
data.z = FIXED_TO_FLOAT(listener->z + listener->height - (5 * FRACUNIT));
|
||||
|
||||
data.f_angle = ANGLE2DEG(listener->angle);
|
||||
data.h_angle = ANGLE2DEG(listener->player->aiming);
|
||||
|
||||
data.momx = TPS(FIXED_TO_FLOAT(listener->momx));
|
||||
data.momy = TPS(FIXED_TO_FLOAT(listener->momy));
|
||||
data.momz = TPS(FIXED_TO_FLOAT(listener->momz));
|
||||
}
|
||||
|
||||
HW3DS.pfnUpdateListener(&data, 2);
|
||||
}
|
||||
|
||||
void HW3S_SetSfxVolume(INT32 volume)
|
||||
{
|
||||
HW3DS.pfnSetGlobalSfxVolume(volume);
|
||||
}
|
||||
|
||||
|
||||
static void HW3S_Update3DSource(source_t *src)
|
||||
{
|
||||
source3D_data_t data;
|
||||
data.permanent = 0;
|
||||
HW3S_FillSourceParameters(src->origin, &data, src->type);
|
||||
HW3DS.pfnUpdate3DSource(src->handle, &data.pos);
|
||||
|
||||
}
|
||||
|
||||
void HW3S_UpdateSources(void)
|
||||
{
|
||||
mobj_t *listener = players[displayplayers[0]].mo;
|
||||
mobj_t *listener2 = NULL;
|
||||
source_t *src;
|
||||
INT32 audible, snum, volume, sep, pitch;
|
||||
|
||||
if (splitscreen) listener2 = players[displayplayers[1]].mo;
|
||||
|
||||
HW3S_UpdateListener2(listener2);
|
||||
HW3S_UpdateListener(listener);
|
||||
|
||||
for (snum = 0, src = sources; snum < num_sources; src++, snum++)
|
||||
{
|
||||
if (src->sfxinfo)
|
||||
{
|
||||
#if 0
|
||||
if (HW3DS.pfnIsPlaying(src->handle))
|
||||
{
|
||||
if (src->origin)
|
||||
{
|
||||
// initialize parameters
|
||||
volume = 255; // 8 bits internal volume precision
|
||||
pitch = NORM_PITCH;
|
||||
sep = NORM_SEP;
|
||||
|
||||
// check non-local sounds for distance clipping
|
||||
// or modify their params
|
||||
if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2))
|
||||
{
|
||||
INT32 audible2;
|
||||
INT32 volume2 = volume, sep2 = sep, pitch2 = pitch;
|
||||
audible = S_AdjustSoundParams(listener, src->origin, &volume, &sep, &pitch,
|
||||
src->sfxinfo);
|
||||
|
||||
if (listener2)
|
||||
{
|
||||
audible2 = S_AdjustSoundParams(listener2,
|
||||
src->origin, &volume2, &sep2, &pitch2, src->sfxinfo);
|
||||
if (audible2 && (!audible || (audible && volume2 > volume)))
|
||||
{
|
||||
audible = true;
|
||||
volume = volume2;
|
||||
sep = sep2;
|
||||
pitch = pitch2;
|
||||
}
|
||||
}
|
||||
|
||||
if (audible)
|
||||
HW3S_Update3DSource(src); // Update positional sources
|
||||
else
|
||||
HW3S_KillSource(snum); //Kill it!
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Source allocated but stopped. Kill.
|
||||
HW3S_KillSource(snum);
|
||||
}
|
||||
#else
|
||||
if (src->origin && listener != src->origin && !(listener2 && src->origin == listener2))
|
||||
HW3S_Update3DSource(src); // Update positional sources
|
||||
(void)pitch;
|
||||
(void)sep;
|
||||
(void)volume;
|
||||
(void)audible;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HW3S_Shutdown(void)
|
||||
{
|
||||
HW3DS.pfnShutdown();
|
||||
}
|
||||
|
||||
void *HW3S_GetSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
sfx_data_t sfx_data;
|
||||
|
||||
if (sfx->lumpnum == LUMPERROR)
|
||||
sfx->lumpnum = S_GetSfxLumpNum (sfx);
|
||||
|
||||
sfx_data.length = W_LumpLength(sfx->lumpnum);
|
||||
sfx_data.data = Z_Malloc(sfx_data.length, PU_SOUND, &sfx->data);
|
||||
W_ReadLump(sfx->lumpnum, sfx_data.data);
|
||||
sfx_data.priority = sfx->priority;
|
||||
|
||||
sfx->length = HW3DS.pfnAddSfx(&sfx_data);
|
||||
|
||||
Z_ChangeTag(sfx->data, PU_CACHE);
|
||||
|
||||
return sfx_data.data;
|
||||
}
|
||||
|
||||
void HW3S_FreeSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
INT32 snum;
|
||||
|
||||
for (snum = 0; snum < num_sources; snum++)
|
||||
{
|
||||
if (sources[snum].sfxinfo == sfx)
|
||||
{
|
||||
HW3S_KillSource(snum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (sfx->length > 0)
|
||||
HW3DS.pfnKillSfx((u_int)sfx->length);
|
||||
sfx->length = 0;
|
||||
|
||||
sfx->lumpnum = LUMPERROR;
|
||||
|
||||
Z_Free(sfx->data);
|
||||
sfx->data = NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,106 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief High-level functions of hardware 3D sound
|
||||
|
||||
#ifndef __HW3_SOUND_H__
|
||||
#define __HW3_SOUND_H__
|
||||
|
||||
#ifdef HW3SOUND
|
||||
#include "hws_data.h"
|
||||
//#include "../s_sound.h"
|
||||
//#include "../p_mobj.h"
|
||||
|
||||
// Default sound mode (original stereo mode)
|
||||
enum
|
||||
{
|
||||
HWS_DEFAULT_MODE = 0,
|
||||
HWS_DS3D,
|
||||
HWS_OTHER,
|
||||
HWS_FMOD3D,
|
||||
HWS_OPENAL,
|
||||
};
|
||||
|
||||
typedef enum
|
||||
{
|
||||
CT_NORMAL = 0,
|
||||
CT_ATTACK,
|
||||
CT_SCREAM,
|
||||
CT_AMBIENT,
|
||||
} channel_type_t;
|
||||
|
||||
extern INT32 hws_mode; // Current sound mode
|
||||
|
||||
#if defined (HW3DS) || defined (DOXYGEN)
|
||||
INT32 HW3S_Init(I_Error_t FatalErrorFunction, snddev_t *snd_dev);
|
||||
#endif
|
||||
void HW3S_Shutdown(void);
|
||||
INT32 HW3S_GetVersion(void);
|
||||
|
||||
// Common case - start 3D or 2D source
|
||||
void HW3S_StartSound(const void *origin, sfxenum_t sfx_id);
|
||||
|
||||
// Special cases of 3D sources
|
||||
void S_StartAmbientSound(sfxenum_t sfx_id, INT32 volume);
|
||||
void S_StartAttackSound(const void *origin, sfxenum_t sfx_id);
|
||||
void S_StartScreamSound(const void *origin, sfxenum_t sfx_id);
|
||||
|
||||
// Starts 3D sound with specified parameters
|
||||
// origin - for object movement tracking. NULL are possible value (no movement tracking)
|
||||
// source_parm - 3D source parameters (position etc.)
|
||||
// cone_parm - 3D source cone parameters. NULL are possible value (default cone will be used)
|
||||
// channel -
|
||||
// sfx_id - sfx id
|
||||
// vol - sound volume
|
||||
// pitch - sound pitching value
|
||||
// Returns: - sound id
|
||||
INT32 HW3S_I_StartSound(const void *origin, source3D_data_t *source_parm, channel_type_t channel, sfxenum_t sfx_id, INT32 vol, INT32 pitch, INT32 sep);
|
||||
void HW3S_StopSoundByID(void *origin, sfxenum_t sfx_id);
|
||||
void HW3S_StopSoundByNum(sfxenum_t sfxnum);
|
||||
void HW3S_StopSound(void *origin);
|
||||
void HW3S_StopSounds(void);
|
||||
|
||||
void HW3S_BeginFrameUpdate(void);
|
||||
void HW3S_EndFrameUpdate(void);
|
||||
|
||||
void HW3S_UpdateSources(void);
|
||||
|
||||
void HW3S_SetSfxVolume(INT32 volume);
|
||||
|
||||
// Utility functions
|
||||
INT32 HW3S_SoundIsPlaying(INT32 handle);
|
||||
void HW3S_SetSourcesNum(void);
|
||||
|
||||
INT32 HW3S_OriginPlaying(void *origin);
|
||||
INT32 HW3S_IdPlaying(sfxenum_t id);
|
||||
INT32 HW3S_SoundPlaying(void *origin, sfxenum_t id);
|
||||
|
||||
void *HW3S_GetSfx(sfxinfo_t *sfx);
|
||||
void HW3S_FreeSfx(sfxinfo_t *sfx);
|
||||
|
||||
#else // HW3SOUND
|
||||
|
||||
//#define S_StartAmbientSound(i,v) S_StartSoundAtVolume(NULL, i, v)
|
||||
#define S_StartAttackSound S_StartSound
|
||||
#define S_StartScreamSound S_StartSound
|
||||
|
||||
#endif // HW3SOUND
|
||||
|
||||
INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source,
|
||||
INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
|
||||
|
||||
#endif // __HW3_SOUND_H__
|
||||
+118
-113
@@ -15,10 +15,9 @@
|
||||
#include "hw_main.h"
|
||||
#include "../i_system.h"
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#include "../qs22j.h"
|
||||
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
GLMipmap_t *current_texture = NULL;
|
||||
@@ -36,7 +35,7 @@ int finalVertexArrayAllocSize = 65536;
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
int polygonArraySize = 0;
|
||||
PolygonArrayEntry **polygonArraySorted = NULL;// contains sorted pointers to polygonArray
|
||||
UINT32* polygonIndexArray = NULL;// contains sorting pointers for polygonArray
|
||||
int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
@@ -47,37 +46,35 @@ int unsortedVertexArrayAllocSize = 65536;
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
void HWR_StartBatching(void)
|
||||
{
|
||||
if (currently_batching)
|
||||
{
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
}
|
||||
if (currently_batching)
|
||||
I_Error("Repeat call to HWR_StartBatching without HWR_RenderBatches");
|
||||
|
||||
// init arrays if that has not been done yet
|
||||
// init arrays if that has not been done yet
|
||||
if (!finalVertexArray)
|
||||
{
|
||||
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
|
||||
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
|
||||
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
|
||||
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
|
||||
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
|
||||
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
|
||||
}
|
||||
|
||||
currently_batching = true;
|
||||
currently_batching = true;
|
||||
}
|
||||
|
||||
// This replaces the direct calls to GL_SetTexture in cases where batching is available.
|
||||
// This replaces the direct calls to pfnSetTexture in cases where batching is available.
|
||||
// The texture selection is saved for the next HWR_ProcessPolygon call.
|
||||
// Doing this was easier than getting a texture pointer to HWR_ProcessPolygon.
|
||||
void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
{
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_SetTexture(texture);
|
||||
}
|
||||
if (currently_batching)
|
||||
{
|
||||
current_texture = texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
HWD.pfnSetTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
// If batching is enabled, this function collects the polygon data and the chosen texture
|
||||
@@ -85,7 +82,7 @@ void HWR_SetCurrentTexture(GLMipmap_t *texture)
|
||||
// render the polygon immediately.
|
||||
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader_target, boolean horizonSpecial)
|
||||
{
|
||||
if (currently_batching)
|
||||
if (currently_batching)
|
||||
{
|
||||
if (!pSurf)
|
||||
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
|
||||
@@ -99,8 +96,8 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
free(polygonArray);
|
||||
polygonArray = new_array;
|
||||
// also need to redo the index array, dont need to copy it though
|
||||
free(polygonArraySorted);
|
||||
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
|
||||
free(polygonIndexArray);
|
||||
polygonIndexArray = malloc(polygonArrayAllocSize * sizeof(UINT32));
|
||||
}
|
||||
|
||||
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
|
||||
@@ -130,30 +127,40 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_SetShader((shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target);
|
||||
GL_DrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
|
||||
HWD.pfnSetShader((shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target);
|
||||
HWD.pfnDrawPolygon(pSurf, pOutVerts, iNumPts, PolyFlags);
|
||||
}
|
||||
}
|
||||
|
||||
static int comparePolygons(const void *p1, const void *p2)
|
||||
{
|
||||
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
unsigned int index1 = *(const unsigned int*)p1;
|
||||
unsigned int index2 = *(const unsigned int*)p2;
|
||||
PolygonArrayEntry* poly1 = &polygonArray[index1];
|
||||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
UINT32 downloaded1 = 0;
|
||||
UINT32 downloaded2 = 0;
|
||||
|
||||
int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
|
||||
int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
return poly1 - poly2;
|
||||
|
||||
int shader1 = poly1->shader;
|
||||
int shader2 = poly2->shader;
|
||||
// make skywalls and horizon lines first in order
|
||||
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
|
||||
shader1 = -1;
|
||||
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
|
||||
shader2 = -1;
|
||||
diff = shader1 - shader2;
|
||||
if (diff != 0) return diff;
|
||||
|
||||
UINT32 downloaded1 = poly1->texture ? poly1->texture->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = poly2->texture ? poly2->texture->downloaded : 0;
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
return index1 - index2;
|
||||
|
||||
if (poly1->texture)
|
||||
downloaded1 = poly1->texture->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
if (poly2->texture)
|
||||
downloaded2 = poly2->texture->downloaded;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -172,29 +179,33 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
diff = poly1->surf.LightInfo.fade_start - poly2->surf.LightInfo.fade_start;
|
||||
if (diff != 0) return diff;
|
||||
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
|
||||
if (diff != 0) return diff;
|
||||
|
||||
diff = poly1->surf.LightInfo.directional - poly2->surf.LightInfo.directional;
|
||||
|
||||
return diff;
|
||||
}
|
||||
|
||||
static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
{
|
||||
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
unsigned int index1 = *(const unsigned int*)p1;
|
||||
unsigned int index2 = *(const unsigned int*)p2;
|
||||
PolygonArrayEntry* poly1 = &polygonArray[index1];
|
||||
PolygonArrayEntry* poly2 = &polygonArray[index2];
|
||||
int diff;
|
||||
INT64 diff64;
|
||||
|
||||
GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
|
||||
GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
|
||||
|
||||
GLMipmap_t *texture1 = poly1->texture;
|
||||
GLMipmap_t *texture2 = poly2->texture;
|
||||
UINT32 downloaded1 = 0;
|
||||
UINT32 downloaded2 = 0;
|
||||
if (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial)
|
||||
texture1 = NULL;
|
||||
if (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial)
|
||||
texture2 = NULL;
|
||||
if (texture1)
|
||||
downloaded1 = texture1->downloaded; // there should be a opengl texture name here, usable for comparisons
|
||||
if (texture2)
|
||||
downloaded2 = texture2->downloaded;
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (!texture1 && !texture2)
|
||||
return poly1 - poly2;
|
||||
|
||||
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
|
||||
return index1 - index2;
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -211,14 +222,14 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
// the rendering backend to draw them.
|
||||
void HWR_RenderBatches(void)
|
||||
{
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalVertexWritePos = 0;// position in finalVertexArray
|
||||
int finalIndexWritePos = 0;// position in finalVertexIndexArray
|
||||
|
||||
int polygonReadPos = 0;// position in polygonArraySorted
|
||||
int polygonReadPos = 0;// position in polygonIndexArray
|
||||
|
||||
int currentShader;
|
||||
int nextShader = 0;
|
||||
GLMipmap_t *currentTexture = NULL;
|
||||
GLMipmap_t *currentTexture;
|
||||
GLMipmap_t *nextTexture = NULL;
|
||||
FBITFIELD currentPolyFlags = 0;
|
||||
FBITFIELD nextPolyFlags = 0;
|
||||
@@ -227,13 +238,12 @@ void HWR_RenderBatches(void)
|
||||
|
||||
int i;
|
||||
|
||||
if (!currently_batching)
|
||||
if (!currently_batching)
|
||||
I_Error("HWR_RenderBatches called without starting batching");
|
||||
|
||||
nextSurfaceInfo.LightInfo.fade_end = 0;
|
||||
nextSurfaceInfo.LightInfo.fade_start = 0;
|
||||
nextSurfaceInfo.LightInfo.light_level = 0;
|
||||
nextSurfaceInfo.LightInfo.directional = false;
|
||||
|
||||
currently_batching = false;// no longer collecting batches
|
||||
if (!polygonArraySize)
|
||||
@@ -248,21 +258,19 @@ void HWR_RenderBatches(void)
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
ps_hw_numshaders.value.i = ps_hw_numtextures.value.i
|
||||
= ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1;
|
||||
|
||||
// init polygonArraySorted
|
||||
// init polygonIndexArray
|
||||
for (i = 0; i < polygonArraySize; i++)
|
||||
{
|
||||
polygonArraySorted[i] = &polygonArray[i];
|
||||
polygonIndexArray[i] = i;
|
||||
}
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygons);
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
qs22j(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
|
||||
else
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygonsNoShaders);
|
||||
qs22j(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
|
||||
// sort order
|
||||
// 1. shader
|
||||
// 2. texture
|
||||
@@ -272,24 +280,24 @@ void HWR_RenderBatches(void)
|
||||
|
||||
PS_START_TIMING(ps_hw_batchdrawtime);
|
||||
|
||||
currentShader = polygonArraySorted[0]->shader;
|
||||
currentTexture = polygonArraySorted[0]->texture;
|
||||
currentPolyFlags = polygonArraySorted[0]->polyFlags;
|
||||
currentSurfaceInfo = polygonArraySorted[0]->surf;
|
||||
currentShader = polygonArray[polygonIndexArray[0]].shader;
|
||||
currentTexture = polygonArray[polygonIndexArray[0]].texture;
|
||||
currentPolyFlags = polygonArray[polygonIndexArray[0]].polyFlags;
|
||||
currentSurfaceInfo = polygonArray[polygonIndexArray[0]].surf;
|
||||
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
|
||||
// and a color array could replace the color calls.
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
{
|
||||
GL_SetShader(currentShader);
|
||||
HWD.pfnSetShader(currentShader);
|
||||
}
|
||||
|
||||
if (currentPolyFlags & PF_NoTexture)
|
||||
currentTexture = NULL;
|
||||
else
|
||||
GL_SetTexture(currentTexture);
|
||||
else
|
||||
HWD.pfnSetTexture(currentTexture);
|
||||
|
||||
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
|
||||
{
|
||||
@@ -314,8 +322,8 @@ void HWR_RenderBatches(void)
|
||||
// reset write pos
|
||||
// repeat loop
|
||||
|
||||
PolygonArrayEntry *entry = polygonArraySorted[polygonReadPos++];
|
||||
int numVerts = entry->numVerts;
|
||||
int index = polygonIndexArray[polygonReadPos++];
|
||||
int numVerts = polygonArray[index].numVerts;
|
||||
// before writing, check if there is enough room
|
||||
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
|
||||
// probably never will this loop run more than once though
|
||||
@@ -336,7 +344,7 @@ void HWR_RenderBatches(void)
|
||||
finalVertexIndexArray = new_index_array;
|
||||
}
|
||||
// write the vertices of the polygon
|
||||
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[entry->vertsIndex],
|
||||
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[polygonArray[index].vertsIndex],
|
||||
numVerts * sizeof(FOutVector));
|
||||
// write the indexes, pointing to the fan vertexes but in triangles format
|
||||
firstIndex = finalVertexWritePos;
|
||||
@@ -356,14 +364,14 @@ void HWR_RenderBatches(void)
|
||||
else
|
||||
{
|
||||
// check if a state change is required, set the change bools and next vars
|
||||
PolygonArrayEntry *nextEntry = polygonArraySorted[polygonReadPos];
|
||||
nextShader = nextEntry->shader;
|
||||
nextTexture = nextEntry->texture;
|
||||
nextPolyFlags = nextEntry->polyFlags;
|
||||
nextSurfaceInfo = nextEntry->surf;
|
||||
int nextIndex = polygonIndexArray[polygonReadPos];
|
||||
nextShader = polygonArray[nextIndex].shader;
|
||||
nextTexture = polygonArray[nextIndex].texture;
|
||||
nextPolyFlags = polygonArray[nextIndex].polyFlags;
|
||||
nextSurfaceInfo = polygonArray[nextIndex].surf;
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
|
||||
if (currentShader != nextShader && cv_grshaders.value && gr_shadersavailable)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -378,15 +386,14 @@ void HWR_RenderBatches(void)
|
||||
changeState = true;
|
||||
changePolyFlags = true;
|
||||
}
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
if (cv_grshaders.value && gr_shadersavailable)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
currentSurfaceInfo.FadeColor.rgba != nextSurfaceInfo.FadeColor.rgba ||
|
||||
currentSurfaceInfo.LightInfo.light_level != nextSurfaceInfo.LightInfo.light_level ||
|
||||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
|
||||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end ||
|
||||
currentSurfaceInfo.LightInfo.directional != nextSurfaceInfo.LightInfo.directional)
|
||||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end)
|
||||
{
|
||||
changeState = true;
|
||||
changeSurfaceInfo = true;
|
||||
@@ -405,7 +412,7 @@ void HWR_RenderBatches(void)
|
||||
if (changeState || stopFlag)
|
||||
{
|
||||
// execute draw call
|
||||
GL_DrawIndexedTriangles(¤tSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
|
||||
HWD.pfnDrawIndexedTriangles(¤tSurfaceInfo, finalVertexArray, finalIndexWritePos, currentPolyFlags, finalVertexIndexArray);
|
||||
// update stats
|
||||
ps_hw_numcalls.value.i++;
|
||||
ps_hw_numverts.value.i += finalIndexWritePos;
|
||||
@@ -419,41 +426,38 @@ void HWR_RenderBatches(void)
|
||||
if (stopFlag) break;
|
||||
|
||||
// change state according to change bools and next vars, update current vars and reset bools
|
||||
if (changeState)
|
||||
if (changeShader)
|
||||
{
|
||||
if (changeShader)
|
||||
{
|
||||
GL_SetShader(nextShader);
|
||||
currentShader = nextShader;
|
||||
changeShader = false;
|
||||
HWD.pfnSetShader(nextShader);
|
||||
currentShader = nextShader;
|
||||
changeShader = false;
|
||||
|
||||
ps_hw_numshaders.value.i++;
|
||||
}
|
||||
if (changeTexture)
|
||||
{
|
||||
// texture should be already ready for use from calls to GL_SetTexture during batch collection
|
||||
GL_SetTexture(nextTexture);
|
||||
currentTexture = nextTexture;
|
||||
changeTexture = false;
|
||||
|
||||
ps_hw_numtextures.value.i++;
|
||||
}
|
||||
if (changePolyFlags)
|
||||
{
|
||||
currentPolyFlags = nextPolyFlags;
|
||||
changePolyFlags = false;
|
||||
|
||||
ps_hw_numpolyflags.value.i++;
|
||||
}
|
||||
if (changeSurfaceInfo)
|
||||
{
|
||||
currentSurfaceInfo = nextSurfaceInfo;
|
||||
changeSurfaceInfo = false;
|
||||
|
||||
ps_hw_numcolors.value.i++;
|
||||
}
|
||||
// and that should be it?
|
||||
ps_hw_numshaders.value.i++;
|
||||
}
|
||||
if (changeTexture)
|
||||
{
|
||||
// texture should be already ready for use from calls to SetTexture during batch collection
|
||||
HWD.pfnSetTexture(nextTexture);
|
||||
currentTexture = nextTexture;
|
||||
changeTexture = false;
|
||||
|
||||
ps_hw_numtextures.value.i++;
|
||||
}
|
||||
if (changePolyFlags)
|
||||
{
|
||||
currentPolyFlags = nextPolyFlags;
|
||||
changePolyFlags = false;
|
||||
|
||||
ps_hw_numpolyflags.value.i++;
|
||||
}
|
||||
if (changeSurfaceInfo)
|
||||
{
|
||||
currentSurfaceInfo = nextSurfaceInfo;
|
||||
changeSurfaceInfo = false;
|
||||
|
||||
ps_hw_numcolors.value.i++;
|
||||
}
|
||||
// and that should be it?
|
||||
}
|
||||
// reset the arrays (set sizes to 0)
|
||||
polygonArraySize = 0;
|
||||
@@ -462,4 +466,5 @@ void HWR_RenderBatches(void)
|
||||
PS_STOP_TIMING(ps_hw_batchdrawtime);
|
||||
}
|
||||
|
||||
|
||||
#endif // HWRENDER
|
||||
@@ -15,11 +15,9 @@
|
||||
|
||||
#include "hw_defs.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_drv.h"
|
||||
|
||||
extern boolean currently_batching;
|
||||
|
||||
typedef struct
|
||||
typedef struct
|
||||
{
|
||||
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
|
||||
unsigned int vertsIndex;// location of verts in unsortedVertexArray
|
||||
|
||||
+19
-29
@@ -46,7 +46,7 @@ typedef struct
|
||||
|
||||
// when loading the map, this is set to true if portals are found.
|
||||
// if no portals are found, the portal scanning phase can be skipped while rendering, saving a bit of time.
|
||||
boolean gl_maphasportals = false;
|
||||
boolean gr_maphasportals = false;
|
||||
|
||||
// ==========================================================================
|
||||
// FLOOR & CEILING CONVEX POLYS GENERATION
|
||||
@@ -369,18 +369,18 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
{
|
||||
//x,y,dx,dy (like a divline)
|
||||
line_t *line = lseg->linedef;
|
||||
|
||||
|
||||
// portal check
|
||||
if (!gl_maphasportals && line->special == 40 && lseg->side == 0)
|
||||
if (!gr_maphasportals && line->special == 40 && lseg->side == 0)
|
||||
{
|
||||
// Find the other side!
|
||||
INT32 line2 = P_FindSpecialLineFromTag(40, line->tag, -1);
|
||||
if (line == &lines[line2])
|
||||
line2 = P_FindSpecialLineFromTag(40, line->tag, line2);
|
||||
if (line2 >= 0) // found it!
|
||||
gl_maphasportals = 1;
|
||||
gr_maphasportals = 1;
|
||||
}
|
||||
|
||||
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
|
||||
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
|
||||
@@ -523,7 +523,7 @@ static void loading_status(void)
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
@@ -667,15 +667,9 @@ static boolean PointInSeg(polyvertex_t *a,polyvertex_t *v1,polyvertex_t *v2)
|
||||
// v1 = origine
|
||||
ax= v2->x-v1->x;
|
||||
ay= v2->y-v1->y;
|
||||
norm = hypotf(ax, ay);
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wfloat-equal"
|
||||
if (norm != 0) // yes, this can be exactly 0
|
||||
#pragma GCC diagnostic pop
|
||||
{
|
||||
ax /= norm;
|
||||
ay /= norm;
|
||||
}
|
||||
norm = (float)hypot(ax, ay);
|
||||
ax /= norm;
|
||||
ay /= norm;
|
||||
bx = a->x-v1->x;
|
||||
by = a->y-v1->y;
|
||||
//d = a.b
|
||||
@@ -768,7 +762,7 @@ static INT32 SolveTProblem(void)
|
||||
INT32 i;
|
||||
size_t l;
|
||||
|
||||
if (cv_glsolvetjoin.value == 0)
|
||||
if (cv_grsolvetjoin.value == 0)
|
||||
return 0;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
@@ -778,11 +772,9 @@ static INT32 SolveTProblem(void)
|
||||
for (l = 0; l < addsubsector; l++)
|
||||
{
|
||||
p = extrasubsectors[l].planepoly;
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
if (p)
|
||||
for (i = 0; i < p->numpts; i++)
|
||||
SearchSegInBSP((INT32)numnodes-1, &p->pts[i], p);
|
||||
}
|
||||
//CONS_Debug(DBG_RENDER, "numsplitpoly %d\n", numsplitpoly);
|
||||
return numsplitpoly;
|
||||
@@ -810,10 +802,8 @@ static void AdjustSegs(void)
|
||||
count = subsectors[i].numlines;
|
||||
lseg = &segs[subsectors[i].firstline];
|
||||
p = extrasubsectors[i].planepoly;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
//if (!p)
|
||||
//continue;
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
float distv1,distv2,tmp;
|
||||
@@ -905,7 +895,7 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#endif
|
||||
|
||||
// reset the portal flag
|
||||
gl_maphasportals = 0;
|
||||
gr_maphasportals = 0;
|
||||
|
||||
// find min/max boundaries of map
|
||||
//CONS_Debug(DBG_RENDER, "Looking for boundaries of map...\n");
|
||||
@@ -923,9 +913,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
I_Error("couldn't malloc extrasubsectors totsubsectors %s\n", sizeu1(totsubsectors));
|
||||
|
||||
// allocate table for back to front drawing of subsectors
|
||||
/*gl_drawsubsectors = (INT16 *)malloc(sizeof (*gl_drawsubsectors) * totsubsectors);
|
||||
if (!gl_drawsubsectors)
|
||||
I_Error("couldn't malloc gl_drawsubsectors\n");*/
|
||||
/*gr_drawsubsectors = (INT16 *)malloc(sizeof (*gr_drawsubsectors) * totsubsectors);
|
||||
if (!gr_drawsubsectors)
|
||||
I_Error("couldn't malloc gr_drawsubsectors\n");*/
|
||||
|
||||
// number of the first new subsector that might be added
|
||||
addsubsector = numsubsectors;
|
||||
|
||||
+295
-638
File diff suppressed because it is too large.
Load diff
@@ -314,6 +314,8 @@ void gld_clipper_Clear(void)
|
||||
cliphead = NULL;
|
||||
}
|
||||
|
||||
#define RMUL (1.6f/1.333333f)
|
||||
|
||||
angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
{
|
||||
double clipfov;
|
||||
@@ -331,20 +333,20 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / projMatrix[0]) * 360.0f / M_PIl;
|
||||
clipfov = atan(1 / projMatrix[0]) * 360 / M_PI;
|
||||
floatangle = 2.0f + (45.0f + (tilt / 1.9f)) * clipfov / 90.0f;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
|
||||
a1 = ANG1 * (int)floatangle;
|
||||
return a1;
|
||||
}
|
||||
|
||||
|
||||
// SRB2CB I don't think used any of this stuff, let's disable for now since SRB2 probably doesn't want it either
|
||||
// compiler complains about (p)glGetFloatv anyway, in case anyone wants this
|
||||
// only r_opengl.c can use the base gl funcs as it turns out, that's a problem for whoever wants sphere frustum checks
|
||||
// btw to renable define HAVE_SPHEREFRUSTRUM in hw_clip.h
|
||||
#ifdef HAVE_SPHEREFRUSTRUM
|
||||
|
||||
//
|
||||
// gld_FrustumSetup
|
||||
//
|
||||
@@ -456,4 +458,4 @@ boolean gld_SphereInFrustum(float x, float y, float z, float radius)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
+33
-29
@@ -23,58 +23,62 @@
|
||||
|
||||
typedef enum GLTextureFormat_e
|
||||
{
|
||||
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
|
||||
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
|
||||
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
|
||||
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
|
||||
|
||||
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
|
||||
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
|
||||
|
||||
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
|
||||
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
|
||||
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
|
||||
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
|
||||
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
|
||||
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
|
||||
} GLTextureFormat_t;
|
||||
|
||||
// Colormap structure for mipmaps.
|
||||
struct GLColormap_s
|
||||
{
|
||||
const UINT8 *source;
|
||||
UINT8 data[256];
|
||||
};
|
||||
typedef struct GLColormap_s GLColormap_t;
|
||||
|
||||
// Texture information (misleadingly named "mipmap" all over the code.)
|
||||
// The *data pointer holds the address of the graphics data cached in heap memory.
|
||||
// NULL if the texture is not in SRB2's heap cache.
|
||||
// data holds the address of the graphics data cached in heap memory
|
||||
// NULL if the texture is not in Doom heap cache.
|
||||
struct GLMipmap_s
|
||||
{
|
||||
// for UpdateTexture
|
||||
GLTextureFormat_t format;
|
||||
void *data;
|
||||
GLTextureFormat_t format;
|
||||
void *data;
|
||||
|
||||
UINT32 flags;
|
||||
UINT16 width, height;
|
||||
UINT32 downloaded; // The GPU has this texture.
|
||||
UINT32 flags;
|
||||
UINT16 width, height;
|
||||
UINT32 downloaded; // tex_downloaded
|
||||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLColormap_s *colormap;
|
||||
struct GLMipmap_s *nextmipmap;
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
const UINT8 *colormap;
|
||||
};
|
||||
typedef struct GLMipmap_s GLMipmap_t;
|
||||
|
||||
//
|
||||
// Level textures, as cached for hardware rendering.
|
||||
// Doom texture info, as cached for hardware rendering
|
||||
//
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
|
||||
// Patch information for the hardware renderer.
|
||||
// a cached patch as converted to hardware format, holding the original patch_t
|
||||
// header so that the existing code can retrieve ->width, ->height as usual
|
||||
// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode
|
||||
// is 'render_opengl'. Else it returns the normal patch_t data.
|
||||
struct GLPatch_s
|
||||
{
|
||||
GLMipmap_t *mipmap;
|
||||
// the 4 first fields come right away from the original patch_t
|
||||
INT16 width;
|
||||
INT16 height;
|
||||
INT16 leftoffset; // pixels to the left of origin
|
||||
INT16 topoffset; // pixels below the origin
|
||||
//
|
||||
float max_s,max_t;
|
||||
UINT16 wadnum; // the software patch lump num for when the hardware patch
|
||||
UINT16 lumpnum; // was flushed, and we need to re-create it
|
||||
void *rawpatch; // :^)
|
||||
GLMipmap_t *mipmap;
|
||||
|
||||
boolean notfound; // if the texture file was not found, mark it here (used in model texture loading)
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
+43
-66
@@ -121,25 +121,42 @@ typedef struct
|
||||
poly_t *planepoly; // the generated convex polygon
|
||||
} extrasubsector_t;
|
||||
|
||||
//here lies gr_vissprite
|
||||
|
||||
// Kart features
|
||||
#define USE_FTRANSFORM_ANGLEZ
|
||||
#define USE_FTRANSFORM_MIRROR
|
||||
|
||||
// Vanilla features
|
||||
//#define USE_MODEL_NEXTFRAME
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z; // position
|
||||
FLOAT anglex, angley, anglez; // aimingangle / viewangle
|
||||
FLOAT scalex, scaley, scalez;
|
||||
FLOAT fovangle;
|
||||
#ifdef USE_FTRANSFORM_ANGLEZ
|
||||
FLOAT anglex,angley,anglez; // aimingangle / viewangle
|
||||
FLOAT anglex2,anglez2; // secondaries
|
||||
#else
|
||||
FLOAT anglex,angley; // aimingangle / viewangle
|
||||
FLOAT anglex2; // secondaries
|
||||
#endif
|
||||
FLOAT scalex,scaley,scalez;
|
||||
FLOAT spritexscale,spriteyscale;
|
||||
FLOAT fovxangle, fovyangle;
|
||||
UINT8 splitscreen;
|
||||
boolean flip; // screenflip
|
||||
boolean roll;
|
||||
boolean rollmodel;
|
||||
SINT8 rollflip;
|
||||
FLOAT rollangle;
|
||||
UINT8 rotaxis;
|
||||
FLOAT centerx, centery;
|
||||
FLOAT rollx, rollz;
|
||||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
boolean mirror; // SRB2Kart: Encore Mode
|
||||
boolean mirrorflip; // Encore Mode with Flipcam
|
||||
#endif
|
||||
boolean shearing; // 14042019
|
||||
float viewaiming; // 17052019
|
||||
angle_t viewaiming; // 17052019
|
||||
} FTransform;
|
||||
|
||||
// Transformed vector, as passed to HWR API
|
||||
@@ -149,41 +166,6 @@ typedef struct
|
||||
FLOAT s,t;
|
||||
} FOutVector;
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
{
|
||||
float x, y, z;
|
||||
float u, v;
|
||||
unsigned char r, g, b, a;
|
||||
} gl_skyvertex_t;
|
||||
|
||||
typedef enum gl_skyloopmode_e
|
||||
{
|
||||
HWD_SKYLOOP_FAN,
|
||||
HWD_SKYLOOP_STRIP
|
||||
} gl_skyloopmode_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
gl_skyloopmode_t mode;
|
||||
int vertexcount;
|
||||
int vertexindex;
|
||||
boolean use_texture;
|
||||
} gl_skyloopdef_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int vbo;
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
|
||||
int detail, vertex_count;
|
||||
int texture, width, height;
|
||||
boolean rebuild; // VBO needs to be rebuilt
|
||||
|
||||
gl_skyloopdef_t *loops;
|
||||
gl_skyvertex_t *data;
|
||||
} gl_sky_t;
|
||||
|
||||
// Shader targets used to render specific types of geometry.
|
||||
// A shader target is resolved to an actual shader with HWR_GetShaderFromTarget.
|
||||
// The shader returned may be a base shader or a custom shader.
|
||||
@@ -191,9 +173,10 @@ enum
|
||||
{
|
||||
SHADER_NONE = -1,
|
||||
SHADER_FLOOR = 0,
|
||||
SHADER_SHADOW,
|
||||
SHADER_WALL,
|
||||
SHADER_SPRITE,
|
||||
SHADER_MODEL,
|
||||
SHADER_SPRITE,
|
||||
SHADER_WATER,
|
||||
SHADER_FOG,
|
||||
SHADER_SKY,
|
||||
@@ -221,6 +204,7 @@ enum hwdshaderstage
|
||||
|
||||
typedef enum hwdshaderstage hwdshaderstage_t;
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// RENDER MODES
|
||||
// ==========================================================================
|
||||
@@ -231,22 +215,22 @@ enum EPolyFlags
|
||||
{
|
||||
// the first 5 are mutually exclusive
|
||||
|
||||
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pixels are discarded (holes in texture)
|
||||
PF_Masked = 0x00000001, // Poly is alpha scaled and 0 alpha pels are discarded (holes in texture)
|
||||
PF_Translucent = 0x00000002, // Poly is transparent, alpha = level of transparency
|
||||
PF_Environment = 0x00000004, // Poly should be drawn environment mapped. (Hurdler: used for text drawing)
|
||||
PF_Additive = 0x00000008, // Source blending factor is additive.
|
||||
PF_Subtractive = 0x00000010, // Subtractive color blending
|
||||
PF_ReverseSubtract = 0x00000020, // Reverse subtract, used in wall splats (decals)
|
||||
PF_Multiplicative = 0x00000040, // Multiplicative color blending
|
||||
PF_Fog = 0x20000000, // Fog blocks
|
||||
PF_NoAlphaTest = 0x40000000, // Disables alpha testing
|
||||
PF_Blending = (PF_Masked|PF_Translucent|PF_Environment|PF_Additive|PF_Subtractive|PF_ReverseSubtract|PF_Multiplicative|PF_Fog) & ~PF_NoAlphaTest,
|
||||
PF_Additive = 0x00000004, // Poly is added to the frame buffer
|
||||
PF_Environment = 0x00000008, // Poly should be drawn environment mapped.
|
||||
// Hurdler: used for text drawing
|
||||
PF_Substractive = 0x00000010, // for splat
|
||||
PF_NoAlphaTest = 0x00000020, // hiden param
|
||||
PF_Fog = 0x00000040, // Fog blocks
|
||||
PF_Blending = (PF_Environment|PF_Additive|PF_Translucent|PF_Masked|PF_Substractive|PF_Fog)&~PF_NoAlphaTest,
|
||||
|
||||
// other flag bits
|
||||
PF_Occlude = 0x00000100, // Updates the depth buffer
|
||||
PF_NoDepthTest = 0x00000200, // Disables the depth test mode
|
||||
PF_Invisible = 0x00000400, // Disables write to color buffer
|
||||
PF_Decal = 0x00000800, // Enables polygon offset
|
||||
|
||||
PF_Occlude = 0x00000100, // Update the depth buffer
|
||||
PF_NoDepthTest = 0x00000200, // Disable the depth test mode
|
||||
PF_Invisible = 0x00000400, // Disable write to color buffer
|
||||
PF_Decal = 0x00000800, // Enable polygon offset
|
||||
PF_Modulated = 0x00001000, // Modulation (multiply output with constant RGBA)
|
||||
// When set, pass the color constant into the FSurfaceInfo -> FlatColor
|
||||
PF_NoTexture = 0x00002000, // Disable texture
|
||||
@@ -255,8 +239,7 @@ enum EPolyFlags
|
||||
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
|
||||
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
|
||||
PF_ForceWrapY = 0x00040000, // Forces repeat texture on Y
|
||||
PF_Ripple = 0x00100000, // Water ripple effect. The current backend doesn't use it for anything.
|
||||
PF_Skydecal = 0x20000000 // Enables smaller polygon offset, to be used for skywalls only
|
||||
PF_Ripple = 0x00100000 // Water ripple effect. The current backend doesn't use it for anything.
|
||||
// 0x20000000
|
||||
// 0x40000000
|
||||
// 0x80000000
|
||||
@@ -289,7 +272,6 @@ struct FLightInfo
|
||||
FUINT light_level;
|
||||
FUINT fade_start;
|
||||
FUINT fade_end;
|
||||
boolean directional;
|
||||
};
|
||||
typedef struct FLightInfo FLightInfo;
|
||||
|
||||
@@ -307,11 +289,14 @@ typedef struct FSurfaceInfo FSurfaceInfo;
|
||||
|
||||
enum hwdsetspecialstate
|
||||
{
|
||||
#ifdef USE_FBO_OGL
|
||||
HWD_SET_FRAMEBUFFER,
|
||||
#endif
|
||||
HWD_SET_SHADERS,
|
||||
|
||||
HWD_SET_TEXTUREFILTERMODE,
|
||||
HWD_SET_TEXTUREANISOTROPICMODE,
|
||||
|
||||
|
||||
HWD_SET_MSAA,
|
||||
|
||||
HWD_SET_SCREEN_TEXTURES,
|
||||
@@ -319,8 +304,6 @@ enum hwdsetspecialstate
|
||||
HWD_SET_PORTAL_MODE,// new portal thing
|
||||
HWD_SET_STENCIL_LEVEL,
|
||||
|
||||
HWD_SET_TEXTURE_FORMAT,
|
||||
|
||||
HWD_NUMSTATE
|
||||
};
|
||||
typedef enum hwdsetspecialstate hwdspecialstate_t;
|
||||
@@ -330,11 +313,6 @@ typedef enum hwdsetspecialstate hwdspecialstate_t;
|
||||
enum hwdshaderinfo
|
||||
{
|
||||
HWD_SHADERINFO_LEVELTIME = 1,
|
||||
HWD_SHADERINFO_LIGHT_X,
|
||||
HWD_SHADERINFO_LIGHT_Y,
|
||||
HWD_SHADERINFO_LIGHT_Z,
|
||||
HWD_SHADERINFO_LIGHT_CONTRAST,
|
||||
HWD_SHADERINFO_LIGHT_BACKLIGHT,
|
||||
};
|
||||
|
||||
typedef enum hwdshaderinfo hwdshaderinfo_t;
|
||||
@@ -368,7 +346,6 @@ enum hwdscreentexture
|
||||
HWD_SCREENTEXTURE_WIPE_END, // destination image for the wipe/fade effect
|
||||
HWD_SCREENTEXTURE_GENERIC1, // underwater/heat effect, intermission background
|
||||
HWD_SCREENTEXTURE_GENERIC2, // palette-based colormap fade, final screen texture
|
||||
HWD_SCREENTEXTURE_VHS,
|
||||
NUMSCREENTEXTURES, // (generic3 is unused if palette rendering is disabled)
|
||||
};
|
||||
typedef enum hwdscreentexture hwdscreentexture_t;
|
||||
|
||||
+170
-191
@@ -18,10 +18,9 @@
|
||||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_drv.h"
|
||||
|
||||
#include "../m_misc.h" //FIL_WriteFile()
|
||||
#include "../r_draw.h" //viewborderlump
|
||||
@@ -62,20 +61,16 @@ static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229
|
||||
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
|
||||
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
|
||||
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
|
||||
|
||||
//
|
||||
// -----------------+
|
||||
// HWR_DrawPatch : Draw a 'tile' graphic
|
||||
// Notes : x,y : positions relative to the original Doom resolution
|
||||
// : textes(console+score) + menus + status bar
|
||||
// -----------------+
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
@@ -88,7 +83,6 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
@@ -108,17 +102,17 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
if (option & V_NOSCALESTART)
|
||||
sdupx = sdupy = 2.0f;
|
||||
|
||||
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdupx+(gpatch->width - gpatch->leftoffset)*pdupx)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height - gpatch->topoffset)*pdupy)/vid.height;
|
||||
v[0].x = v[3].x = (x*sdupx-SHORT(gpatch->leftoffset)*pdupx)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdupx+(SHORT(gpatch->width)-SHORT(gpatch->leftoffset))*pdupx)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdupy-SHORT(gpatch->topoffset)*pdupy)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdupy+(SHORT(gpatch->height)-SHORT(gpatch->topoffset))*pdupy)/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[2].s = v[1].s = gpatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
v[2].t = v[3].t = gpatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
@@ -128,18 +122,16 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
|
||||
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
float cx = FIXED_TO_FLOAT(x);
|
||||
float cy = FIXED_TO_FLOAT(y);
|
||||
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
@@ -150,17 +142,12 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
if (!colormap)
|
||||
HWR_GetPatch(gpatch);
|
||||
else
|
||||
HWR_GetMappedPatch(gpatch, colormap);
|
||||
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
dupx = (float)vid.dupx;
|
||||
dupy = (float)vid.dupy;
|
||||
|
||||
@@ -191,13 +178,13 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
// left offset
|
||||
if (option & V_FLIP)
|
||||
offsetx = (float)(gpatch->width - gpatch->leftoffset) * fscalew;
|
||||
offsetx = (float)(SHORT(gpatch->width) - SHORT(gpatch->leftoffset)) * fscalew;
|
||||
else
|
||||
offsetx = (float)(gpatch->leftoffset) * fscalew;
|
||||
offsetx = (float)SHORT(gpatch->leftoffset) * fscalew;
|
||||
|
||||
// top offset
|
||||
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
|
||||
offsety = (float)(gpatch->topoffset) * fscaleh;
|
||||
offsety = (float)SHORT(gpatch->topoffset) * fscaleh;
|
||||
|
||||
if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
|
||||
{
|
||||
@@ -225,46 +212,56 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
|
||||
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
|
||||
{
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
|
||||
|
||||
// Need to temporarily cache the real patch to get the colour of the top left pixel
|
||||
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
}
|
||||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += (fvw - (FLOATBASEVIDWIDTH * dupx));
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += (fvw - (FLOATBASEVIDWIDTH * dupx))/2;
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if (fabsf(fvh - FLOATBASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
||||
cy += (fvh/2 - (FLOATBASEVIDHEIGHT/2 * dupy));
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(option & V_SNAPTOTOP))
|
||||
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy))/2;
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fwidth = (float)(gpatch->width) * fscalew * dupx;
|
||||
fheight = (float)(gpatch->height) * fscaleh * dupy;
|
||||
if (pscale != FRACUNIT)
|
||||
{
|
||||
fwidth = (float)SHORT(gpatch->width) * fscalew * dupx;
|
||||
fheight = (float)SHORT(gpatch->height) * fscaleh * dupy;
|
||||
}
|
||||
else
|
||||
{
|
||||
fwidth = (float)SHORT(gpatch->width) * dupx;
|
||||
fheight = (float)SHORT(gpatch->height) * dupy;
|
||||
}
|
||||
|
||||
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
|
||||
cx = -1.0f + (cx / (fvw / 2.0f));
|
||||
cy = 1.0f - (cy / (fvh / 2.0f));
|
||||
cx = -1 + (cx / (vid.width/2));
|
||||
cy = 1 - (cy / (vid.height/2));
|
||||
|
||||
// fwidth and fheight are similar
|
||||
fwidth /= fvw / 2.0f;
|
||||
fheight /= fvh / 2.0f;
|
||||
fwidth /= vid.width / 2;
|
||||
fheight /= vid.height / 2;
|
||||
|
||||
// set the polygon vertices to the right positions
|
||||
v[0].x = v[3].x = cx;
|
||||
@@ -277,54 +274,48 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
if (option & V_FLIP)
|
||||
{
|
||||
v[0].s = v[3].s = hwrPatch->max_s;
|
||||
v[0].s = v[3].s = gpatch->max_s;
|
||||
v[2].s = v[1].s = 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[2].s = v[1].s = gpatch->max_s;
|
||||
}
|
||||
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
v[2].t = v[3].t = gpatch->max_t;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (blendmode)
|
||||
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
|
||||
else
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans];
|
||||
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans];
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
|
||||
flags |= PF_Modulated;
|
||||
GL_DrawPolygon(&Surf, v, 4, flags);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
else
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
||||
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
float cx = FIXED_TO_FLOAT(x);
|
||||
float cy = FIXED_TO_FLOAT(y);
|
||||
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
@@ -335,12 +326,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
dupx = (float)vid.dupx;
|
||||
dupy = (float)vid.dupy;
|
||||
@@ -363,8 +350,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
dupx = dupy = (dupx < dupy ? dupx : dupy);
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
|
||||
cy -= (float)(gpatch->topoffset) * fscale;
|
||||
cx -= (float)(gpatch->leftoffset) * fscale;
|
||||
cy -= (float)SHORT(gpatch->topoffset) * fscale;
|
||||
cx -= (float)SHORT(gpatch->leftoffset) * fscale;
|
||||
|
||||
if (!(option & V_NOSCALESTART))
|
||||
{
|
||||
@@ -376,32 +363,34 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
// if it's meant to cover the whole screen, black out the rest
|
||||
// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
|
||||
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
|
||||
{
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
|
||||
|
||||
// Need to temporarily cache the real patch to get the colour of the top left pixel
|
||||
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
}
|
||||
Z_Free(realpatch);
|
||||
}
|
||||
// centre screen
|
||||
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (option & V_SNAPTORIGHT)
|
||||
cx += (fvw - (FLOATBASEVIDWIDTH * dupx));
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(option & V_SNAPTOLEFT))
|
||||
cx += (fvw - (FLOATBASEVIDWIDTH * dupx))/2;
|
||||
cx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx))/2;
|
||||
}
|
||||
if (fabsf(fvh - FLOATBASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
if ((option & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
|
||||
cy += (fvh/2 - (FLOATBASEVIDHEIGHT/2 * dupy));
|
||||
cy += ((float)vid.height/2 - ((float)BASEVIDHEIGHT/2 * dupy));
|
||||
else if (option & V_SNAPTOBOTTOM)
|
||||
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(option & V_SNAPTOTOP))
|
||||
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy))/2;
|
||||
cy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy))/2;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -415,11 +404,11 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
if (fheight > h - sy)
|
||||
fheight = h - sy;
|
||||
|
||||
if (fwidth > gpatch->width)
|
||||
fwidth = gpatch->width;
|
||||
if (fwidth > SHORT(gpatch->width))
|
||||
fwidth = SHORT(gpatch->width);
|
||||
|
||||
if (fheight > gpatch->height)
|
||||
fheight = gpatch->height;
|
||||
if (fheight > SHORT(gpatch->height))
|
||||
fheight = SHORT(gpatch->height);
|
||||
|
||||
if (pscale != FRACUNIT)
|
||||
{
|
||||
@@ -433,12 +422,12 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
}
|
||||
|
||||
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
|
||||
cx = -1.0f + (cx / (fvw / 2.0f));
|
||||
cy = 1.0f - (cy / (fvh / 2.0f));
|
||||
cx = -1 + (cx / (vid.width/2));
|
||||
cy = 1 - (cy / (vid.height/2));
|
||||
|
||||
// fwidth and fheight are similar
|
||||
fwidth /= fvw / 2.0f;
|
||||
fheight /= fvh / 2.0f;
|
||||
fwidth /= vid.width / 2;
|
||||
fheight /= vid.height / 2;
|
||||
|
||||
// set the polygon vertices to the right positions
|
||||
v[0].x = v[3].x = cx;
|
||||
@@ -449,10 +438,10 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = ((sx)/(float)(gpatch->width) )*hwrPatch->max_s;
|
||||
v[2].s = v[1].s = ((w )/(float)(gpatch->width) )*hwrPatch->max_s;
|
||||
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
v[2].t = v[3].t = ((h )/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
v[0].s = v[3].s = ((sx)/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||
v[2].s = v[1].s = ((w )/(float)SHORT(gpatch->width) )*gpatch->max_s;
|
||||
v[0].t = v[1].t = ((sy)/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||
v[2].t = v[3].t = ((h )/(float)SHORT(gpatch->height))*gpatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
@@ -466,17 +455,15 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value];
|
||||
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
|
||||
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
|
||||
flags |= PF_Modulated;
|
||||
GL_DrawPolygon(&Surf, v, 4, flags);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
else
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
@@ -552,7 +539,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
||||
// BTW, I see we put 0 for PFs, and If I'm right, that
|
||||
// means we take the previous PFs as default
|
||||
// how can we be sure they are ok?
|
||||
GL_DrawPolygon(NULL, v, 4, PF_NoDepthTest); //PF_Translucent);
|
||||
HWD.pfnDrawPolygon(NULL, v, 4, PF_NoDepthTest); //PF_Translucent);
|
||||
}
|
||||
|
||||
|
||||
@@ -565,33 +552,33 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
|
||||
// 0--1
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
|
||||
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
v[2].x = v[1].x = 1.0f;
|
||||
v[0].y = v[1].y = -1.0f;
|
||||
v[2].y = v[3].y = 1.0f;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
v[2].x = v[1].x = 1.0f;
|
||||
v[0].y = v[1].y = -1.0f;
|
||||
v[2].y = v[3].y = 1.0f;
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = 1.0f;
|
||||
v[0].t = v[1].t = 1.0f;
|
||||
v[2].t = v[3].t = 0.0f;
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_grscreentextures.value)
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
Surf.LightTableId = HWR_GetLightTableID(NULL);
|
||||
Surf.LightInfo.light_level = strength;
|
||||
GL_MakeScreenTexture(scr_tex);
|
||||
GL_SetShader(HWR_GetShaderFromTarget(SHADER_UI_COLORMAP_FADE));
|
||||
GL_DrawScreenTexture(scr_tex, &Surf, PF_ColorMapped|PF_NoDepthTest);
|
||||
GL_UnSetShader();
|
||||
HWD.pfnMakeScreenTexture(scr_tex);
|
||||
HWD.pfnSetShader(HWR_GetShaderFromTarget(SHADER_UI_COLORMAP_FADE));
|
||||
HWD.pfnDrawScreenTexture(scr_tex, &Surf, PF_ColorMapped|PF_NoDepthTest);
|
||||
HWD.pfnUnSetShader();
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -601,21 +588,21 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
|
||||
if (HWR_ShouldUsePaletteRendering())
|
||||
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
|
||||
else
|
||||
Surf.PolyColor.s.alpha = (UINT8)(strength*25.5f);
|
||||
|
||||
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
}
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, poly_flags);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, poly_flags);
|
||||
}
|
||||
|
||||
// Draw the console background with translucency support
|
||||
@@ -642,7 +629,7 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||
Surf.PolyColor.s.alpha = 0x80;
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
|
||||
@@ -663,19 +650,19 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
INT32 top, side;
|
||||
INT32 baseviewwidth, baseviewheight;
|
||||
INT32 basewindowx, basewindowy;
|
||||
patch_t *patch;
|
||||
GLPatch_t *patch;
|
||||
|
||||
// if (gl_viewwidth == vid.width)
|
||||
// if (gr_viewwidth == vid.width)
|
||||
// return;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdupx));
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewwidth), vid.fdupx)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_viewheight), vid.fdupy));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowy), vid.fdupy));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gr_baseviewwindowx), vid.fdupx));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
@@ -712,7 +699,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_CACHE);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
@@ -721,7 +708,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_CACHE);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
@@ -730,7 +717,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_CACHE);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
@@ -742,7 +729,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_CACHE);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
@@ -754,22 +741,22 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
||||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_PATCH),
|
||||
PU_CACHE),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_PATCH),
|
||||
PU_CACHE),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_PATCH),
|
||||
PU_CACHE),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_PATCH),
|
||||
PU_CACHE),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
@@ -789,16 +776,16 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
F2DCoord v1, v2;
|
||||
RGBA_t color_rgba;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
|
||||
|
||||
color_rgba = palette[color&0xFF];
|
||||
|
||||
|
||||
v1.x = ((float)fl->a.x-(vid.width/2.0f))*(2.0f/vid.width);
|
||||
v1.y = ((float)fl->a.y-(vid.height/2.0f))*(2.0f/vid.height);
|
||||
|
||||
v2.x = ((float)fl->b.x-(vid.width/2.0f))*(2.0f/vid.width);
|
||||
v2.y = ((float)fl->b.y-(vid.height/2.0f))*(2.0f/vid.height);
|
||||
|
||||
GL_Draw2DLine(&v1, &v2, color_rgba);
|
||||
HWD.pfnDraw2DLine(&v1, &v2, color_rgba);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -823,9 +810,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
fy = (float)y;
|
||||
fw = fh = (float)wh;
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
@@ -835,20 +819,20 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf(fvw - (FLOATBASEVIDWIDTH * dupx)) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += (fvw - (FLOATBASEVIDWIDTH * dupx));
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += (fvw - (FLOATBASEVIDWIDTH * dupx)) / 2;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf(fvh - (FLOATBASEVIDHEIGHT * dupy)) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -869,16 +853,16 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
return;
|
||||
if (fx + fw > vid.width)
|
||||
{
|
||||
fwait = fw - (fvw- fx);
|
||||
fw = fvw - fx;
|
||||
fwait = fw - ((float)vid.width - fx);
|
||||
fw = (float)vid.width - fx;
|
||||
}
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
fh = (float)vid.height - fy;
|
||||
|
||||
fx = -1.0f + fx / (fvw / 2.0f);
|
||||
fy = 1.0f - fy / (fvh / 2.0f);
|
||||
fw = fw / (fvw / 2.0f);
|
||||
fh = fh / (fvh / 2.0f);
|
||||
fx = -1 + fx / (vid.width / 2);
|
||||
fy = 1 - fy / (vid.height / 2);
|
||||
fw = fw / (vid.width / 2);
|
||||
fh = fh / (vid.height / 2);
|
||||
|
||||
v[0].x = v[3].x = fx;
|
||||
v[2].x = v[1].x = fx + fw;
|
||||
@@ -895,7 +879,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
|
||||
Surf.PolyColor = palette[color&0xFF];
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4,
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4,
|
||||
PF_Modulated|PF_NoTexture|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
@@ -922,9 +906,6 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
fw = (float)w;
|
||||
fh = (float)h;
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
if (!(options & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
@@ -937,7 +918,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
clearColour.green = (float)rgbaColour.s.green / 255;
|
||||
clearColour.blue = (float)rgbaColour.s.blue / 255;
|
||||
clearColour.alpha = 1;
|
||||
GL_ClearBuffer(true, false, false, &clearColour);
|
||||
HWD.pfnClearBuffer(true, false, false, &clearColour);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -946,25 +927,25 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf(fvw - (FLOATBASEVIDWIDTH * dupx)) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - ((float)BASEVIDWIDTH * dupx)) > 1.0E-36f)
|
||||
{
|
||||
if (options & V_SNAPTORIGHT)
|
||||
fx += (fvw - (FLOATBASEVIDWIDTH * dupx));
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(options & V_SNAPTOLEFT))
|
||||
fx += (fvw - (FLOATBASEVIDWIDTH * dupx)) / 2;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf(fvh - (FLOATBASEVIDHEIGHT * dupy)) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (options & V_SNAPTOBOTTOM)
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(options & V_SNAPTOTOP))
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (options & V_SPLITSCREEN)
|
||||
fy += (FLOATBASEVIDHEIGHT * dupy)/2;
|
||||
fy += ((float)BASEVIDHEIGHT * dupy)/2;
|
||||
if (options & V_HORZSCREEN)
|
||||
fx += (FLOATBASEVIDWIDTH * dupx)/2;
|
||||
fx += ((float)BASEVIDWIDTH * dupx)/2;
|
||||
|
||||
}
|
||||
|
||||
@@ -984,14 +965,14 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
fw = (float)vid.width - fx;
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
fh = (float)vid.height - fy;
|
||||
|
||||
fx = -1.0f + fx / (fvw / 2.0f);
|
||||
fy = 1.0f - fy / (fvh / 2.0f);
|
||||
fw = fw / (fvw / 2.0f);
|
||||
fh = fh / (fvh / 2.0f);
|
||||
fx = -1 + fx / (vid.width / 2);
|
||||
fy = 1 - fy / (vid.height / 2);
|
||||
fw = fw / (vid.width / 2);
|
||||
fh = fh / (vid.height / 2);
|
||||
|
||||
v[0].x = v[3].x = fx;
|
||||
v[2].x = v[1].x = fx + fw;
|
||||
@@ -1008,7 +989,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
Surf.PolyColor.rgba = UINT2RGBA(color);
|
||||
Surf.PolyColor.s.alpha = 0x80;
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -1036,9 +1017,6 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
fw = (float)w;
|
||||
fh = (float)h;
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
if (!(color & V_NOSCALESTART))
|
||||
{
|
||||
float dupx = (float)vid.dupx, dupy = (float)vid.dupy;
|
||||
@@ -1051,7 +1029,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
clearColour.green = (float)rgbaColour.s.green / 255;
|
||||
clearColour.blue = (float)rgbaColour.s.blue / 255;
|
||||
clearColour.alpha = 1;
|
||||
GL_ClearBuffer(true, false, false, &clearColour);
|
||||
HWD.pfnClearBuffer(true, false, false, &clearColour);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1060,25 +1038,26 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
fw *= dupx;
|
||||
fh *= dupy;
|
||||
|
||||
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
|
||||
{
|
||||
if (color & V_SNAPTORIGHT)
|
||||
fx += (fvw - (FLOATBASEVIDWIDTH * dupx));
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
|
||||
else if (!(color & V_SNAPTOLEFT))
|
||||
fx += (fvw - (FLOATBASEVIDWIDTH * dupx)) / 2;
|
||||
fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
|
||||
}
|
||||
if (fabsf(fvh - FLOATBASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
|
||||
{
|
||||
// same thing here
|
||||
if (color & V_SNAPTOBOTTOM)
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
|
||||
else if (!(color & V_SNAPTOTOP))
|
||||
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
|
||||
fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
|
||||
}
|
||||
if (color & V_SPLITSCREEN)
|
||||
fy += (FLOATBASEVIDHEIGHT * dupy)/2;
|
||||
fy += ((float)BASEVIDHEIGHT * dupy)/2;
|
||||
if (color & V_HORZSCREEN)
|
||||
fx += (FLOATBASEVIDWIDTH * dupx)/2;
|
||||
fx += ((float)BASEVIDWIDTH * dupx)/2;
|
||||
|
||||
}
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
@@ -1097,14 +1076,14 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
if (fw <= 0 || fh <= 0)
|
||||
return;
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
fw = (float)vid.width - fx;
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
fh = (float)vid.height - fy;
|
||||
|
||||
fx = -1.0f + fx / (fvw / 2.0f);
|
||||
fy = 1.0f - fy / (fvh / 2.0f);
|
||||
fw = fw / (fvw / 2.0f);
|
||||
fh = fh / (fvh / 2.0f);
|
||||
fx = -1 + fx / (vid.width / 2);
|
||||
fy = 1 - fy / (vid.height / 2);
|
||||
fw = fw / (vid.width / 2);
|
||||
fh = fh / (vid.height / 2);
|
||||
|
||||
v[0].x = v[3].x = fx;
|
||||
v[2].x = v[1].x = fx + fw;
|
||||
@@ -1128,7 +1107,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
}
|
||||
|
||||
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
}
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
@@ -1147,7 +1126,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
#define _FILE_OFFSET_BITS 0
|
||||
#endif
|
||||
|
||||
#include "png.h"
|
||||
#include "png.h"
|
||||
#ifdef PNG_WRITE_SUPPORTED
|
||||
#define USE_PNG // PNG is only used if write is supported (see ../m_misc.c)
|
||||
#endif
|
||||
@@ -1212,7 +1191,7 @@ UINT8 *HWR_GetScreenshot(void)
|
||||
return NULL;
|
||||
|
||||
// returns 24bit 888 RGB
|
||||
GL_ReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
HWD.pfnReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
return buf;
|
||||
}
|
||||
|
||||
@@ -1228,7 +1207,7 @@ boolean HWR_Screenshot(const char *pathname)
|
||||
}
|
||||
|
||||
// returns 24bit 888 RGB
|
||||
GL_ReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
HWD.pfnReadScreenTexture(HWD_SCREENTEXTURE_GENERIC2, (void *)buf);
|
||||
|
||||
#ifdef USE_PNG
|
||||
ret = M_SavePNG(pathname, buf, vid.width, vid.height, NULL);
|
||||
|
||||
@@ -0,0 +1,142 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief imports/exports for the GPU hardware low-level interface API
|
||||
|
||||
#ifndef __HWR_DRV_H__
|
||||
#define __HWR_DRV_H__
|
||||
|
||||
// this must be here 19991024 by Kin
|
||||
#include "../screen.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_md2.h"
|
||||
|
||||
#include "hw_dll.h"
|
||||
#include "../doomdef.h"
|
||||
|
||||
// ==========================================================================
|
||||
// STANDARD DLL EXPORTS
|
||||
// ==========================================================================
|
||||
|
||||
EXPORT boolean HWRAPI(Init) (void);
|
||||
EXPORT void HWRAPI(SetupGLInfo) (void);
|
||||
EXPORT void HWRAPI(SetTexturePalette) (RGBA_t *ppal);
|
||||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl);
|
||||
EXPORT void HWRAPI(Draw2DLine) (F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(DrawIndexedTriangles) (FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
|
||||
EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
|
||||
EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat *ClearColor);
|
||||
EXPORT void HWRAPI(SetTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(DeleteTexture) (GLMipmap_t *TexInfo);
|
||||
EXPORT void HWRAPI(ReadScreenTexture) (int tex, UINT16 *dst_data);
|
||||
EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip, float farclip);
|
||||
EXPORT void HWRAPI(ClearMipMapCache) (void);
|
||||
|
||||
//Hurdler: added for backward compatibility
|
||||
EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
|
||||
|
||||
//Hurdler: added for new development
|
||||
|
||||
EXPORT void HWRAPI(DrawModel) (model_t *model, INT32 frameIndex, float duration, float tics, INT32 nextFrameIndex, FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
|
||||
|
||||
EXPORT void HWRAPI(CreateModelVBOs) (model_t *model);
|
||||
EXPORT void HWRAPI(SetTransform) (FTransform *stransform);
|
||||
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
|
||||
|
||||
EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform);
|
||||
|
||||
EXPORT void HWRAPI(FlushScreenTextures) (void);
|
||||
EXPORT void HWRAPI(DoScreenWipe) (int wipeStart, int wipeEnd);
|
||||
EXPORT void HWRAPI(DrawScreenTexture) (int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
|
||||
EXPORT void HWRAPI(MakeScreenTexture) (int tex);
|
||||
EXPORT void HWRAPI(DrawScreenFinalTexture) (int tex, INT32 width, INT32 height);
|
||||
|
||||
EXPORT void HWRAPI(RenderVhsEffect) (fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
|
||||
#define SCREENVERTS 10
|
||||
EXPORT void HWRAPI(PostImgRedraw) (float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
// jimita
|
||||
EXPORT boolean HWRAPI(InitShaders) (void);
|
||||
EXPORT void HWRAPI(LoadShader) (int slot, char *code, hwdshaderstage_t stage);
|
||||
EXPORT boolean HWRAPI(CompileShader) (int slot);
|
||||
EXPORT void HWRAPI(SetShader) (int slot);
|
||||
EXPORT void HWRAPI(UnSetShader) (void);
|
||||
|
||||
EXPORT void HWRAPI(SetShaderInfo) (hwdshaderinfo_t info, INT32 value);
|
||||
|
||||
EXPORT void HWRAPI(SetPaletteLookup)(UINT8 *lut);
|
||||
EXPORT UINT32 HWRAPI(CreateLightTable)(RGBA_t *hw_lighttable);
|
||||
EXPORT void HWRAPI(ClearLightTables)(void);
|
||||
EXPORT void HWRAPI(SetScreenPalette)(RGBA_t *palette);
|
||||
|
||||
// ==========================================================================
|
||||
// HWR DRIVER OBJECT, FOR CLIENT PROGRAM
|
||||
// ==========================================================================
|
||||
|
||||
#if !defined (_CREATE_DLL_)
|
||||
|
||||
struct hwdriver_s
|
||||
{
|
||||
Init pfnInit;
|
||||
SetupGLInfo pfnSetupGLInfo;
|
||||
SetTexturePalette pfnSetTexturePalette;
|
||||
FinishUpdate pfnFinishUpdate;
|
||||
Draw2DLine pfnDraw2DLine;
|
||||
DrawPolygon pfnDrawPolygon;
|
||||
DrawIndexedTriangles pfnDrawIndexedTriangles;
|
||||
SetBlend pfnSetBlend;
|
||||
ClearBuffer pfnClearBuffer;
|
||||
SetTexture pfnSetTexture;
|
||||
UpdateTexture pfnUpdateTexture;
|
||||
DeleteTexture pfnDeleteTexture;
|
||||
ReadScreenTexture pfnReadScreenTexture;
|
||||
GClipRect pfnGClipRect;
|
||||
ClearMipMapCache pfnClearMipMapCache;
|
||||
SetSpecialState pfnSetSpecialState;
|
||||
DrawModel pfnDrawModel;
|
||||
CreateModelVBOs pfnCreateModelVBOs;
|
||||
SetTransform pfnSetTransform;
|
||||
GetTextureUsed pfnGetTextureUsed;
|
||||
PostImgRedraw pfnPostImgRedraw;
|
||||
FlushScreenTextures pfnFlushScreenTextures;
|
||||
DoScreenWipe pfnDoScreenWipe;
|
||||
DrawScreenTexture pfnDrawScreenTexture;
|
||||
MakeScreenTexture pfnMakeScreenTexture;
|
||||
RenderVhsEffect pfnRenderVhsEffect;
|
||||
DrawScreenFinalTexture pfnDrawScreenFinalTexture;
|
||||
|
||||
RenderSkyDome pfnRenderSkyDome;
|
||||
|
||||
InitShaders pfnInitShaders;
|
||||
LoadShader pfnLoadShader;
|
||||
CompileShader pfnCompileShader;
|
||||
SetShader pfnSetShader;
|
||||
UnSetShader pfnUnSetShader;
|
||||
|
||||
SetShaderInfo pfnSetShaderInfo;
|
||||
|
||||
SetPaletteLookup pfnSetPaletteLookup;
|
||||
CreateLightTable pfnCreateLightTable;
|
||||
ClearLightTables pfnClearLightTables;
|
||||
SetScreenPalette pfnSetScreenPalette;
|
||||
};
|
||||
|
||||
extern struct hwdriver_s hwdriver;
|
||||
|
||||
#define HWD hwdriver
|
||||
|
||||
#endif //not defined _CREATE_DLL_
|
||||
|
||||
#endif //__HWR_DRV_H__
|
||||
@@ -1,79 +0,0 @@
|
||||
// SONIC ROBO BLAST 2 Kart
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by Jaime "Lactozilla" Passos.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_gl.h
|
||||
/// \brief OpenGL low-level interface API
|
||||
|
||||
#ifndef __HWR_GL_H__
|
||||
#define __HWR_GL_H__
|
||||
|
||||
#include "../screen.h"
|
||||
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_md2.h"
|
||||
|
||||
#define SCREENVERTS 10
|
||||
|
||||
boolean GL_Init(void);
|
||||
void SetupGLInfo(void);
|
||||
|
||||
void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
|
||||
void GL_SetTransform(FTransform *stransform);
|
||||
void GL_SetBlend(FBITFIELD PolyFlags);
|
||||
void GL_SetPalette(RGBA_t *palette);
|
||||
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
|
||||
|
||||
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
|
||||
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
|
||||
void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics, INT32 nextFrameIndex, FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
|
||||
#define GL_DrawModel(model, frameIndex, duration, tics, nextFrameIndex, pos, hscale, vscale, flipped, hflipped, Surface) GL_DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex, pos, hscale, vscale, flipped, hflipped, Surface)
|
||||
|
||||
void GL_RenderSkyDome(gl_sky_t *sky);
|
||||
|
||||
void GL_UpdateTexture(GLMipmap_t *pTexInfo);
|
||||
void GL_SetTexture(GLMipmap_t *pTexInfo);
|
||||
void GL_DeleteTexture(GLMipmap_t *pTexInfo);
|
||||
|
||||
void GL_Flush(void);
|
||||
#define GL_ClearMipMapCache GL_Flush
|
||||
|
||||
INT32 GL_GetTextureUsed(void);
|
||||
|
||||
void GL_CreateModelVBOs(model_t *model);
|
||||
|
||||
void GL_ReadScreenTexture(int tex, UINT16 *dst_data);
|
||||
void GL_GClipRect(INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip, float farclip);
|
||||
|
||||
void GL_MakeScreenTexture(int tex);
|
||||
void GL_FlushScreenTextures(void);
|
||||
|
||||
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
|
||||
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
|
||||
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
|
||||
|
||||
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
boolean GL_InitShaders(void);
|
||||
void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
|
||||
boolean GL_CompileShader(int slot);
|
||||
void GL_SetShader(int slot);
|
||||
void GL_UnSetShader(void);
|
||||
|
||||
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
|
||||
|
||||
void GL_SetPaletteLookup(UINT8 *lut);
|
||||
UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
|
||||
void GL_ClearLightTables(void);
|
||||
void GL_SetScreenPalette(RGBA_t *palette);
|
||||
|
||||
#endif // __HWR_GL_H__
|
||||
+25
-30
@@ -23,16 +23,17 @@
|
||||
|
||||
// needed for sprite rendering
|
||||
// equivalent of the software renderer's vissprites
|
||||
typedef struct gl_vissprite_s
|
||||
typedef struct gr_vissprite_s
|
||||
{
|
||||
float x1, x2;
|
||||
float z1, z2;
|
||||
float gz, gzt;
|
||||
float tz;
|
||||
float tz, ty;
|
||||
float scale;
|
||||
float spritexscale, spriteyscale;
|
||||
float spritexoffset, spriteyoffset;
|
||||
patch_t *gpatch;
|
||||
UINT32 renderflags;
|
||||
GLPatch_t *gpatch;
|
||||
boolean flip;
|
||||
UINT8 translucency; //alpha level 0-255
|
||||
mobj_t *mobj;
|
||||
@@ -41,9 +42,7 @@ typedef struct gl_vissprite_s
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
UINT8 *colormap;
|
||||
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
|
||||
} gl_vissprite_t;
|
||||
|
||||
void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32 *lightlevel, boolean model);
|
||||
} gr_vissprite_t;
|
||||
|
||||
// --------
|
||||
// hw_bsp.c
|
||||
@@ -51,43 +50,31 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
|
||||
extern extrasubsector_t *extrasubsectors;
|
||||
extern size_t addsubsector;
|
||||
|
||||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
// --------
|
||||
// hw_cache.c
|
||||
// --------
|
||||
void HWR_InitMapTextures(void);
|
||||
void HWR_LoadMapTextures(size_t pnumtextures);
|
||||
void HWR_FreeMapTextures(void);
|
||||
void HWR_InitTextureCache(void);
|
||||
void HWR_FreeTextureCache(void);
|
||||
void HWR_FreeMipmapCache(void);
|
||||
void HWR_FreeExtraSubsectors(void);
|
||||
|
||||
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
|
||||
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
|
||||
|
||||
void HWR_GetPatch(patch_t *gpatch);
|
||||
void HWR_GetMappedPatch(patch_t *gpatch, const UINT8 *colormap);
|
||||
void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
|
||||
void HWR_PrecacheLevel(void);
|
||||
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
|
||||
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap);
|
||||
// ^ some flats must NOT be remapped to encore, since we remap them as we cache them for ease, adding a toggle here seems wise.
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch);
|
||||
void HWR_FreeTextureData(patch_t *patch);
|
||||
void HWR_FreeTextureColormaps(patch_t *patch);
|
||||
void HWR_ClearAllTextures(void);
|
||||
void HWR_FreeColormapCache(void);
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
|
||||
void HWR_GetPatch(GLPatch_t *gpatch);
|
||||
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
|
||||
void HWR_MakePatch(patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipmap, boolean makebitmap);
|
||||
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
|
||||
|
||||
RGBA_t *HWR_GetTexturePalette(void);
|
||||
void HWR_SetPalette(RGBA_t *palette);
|
||||
|
||||
void HWR_SetMapPalette(void);
|
||||
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
|
||||
UINT32 HWR_GetLightTableID(extracolormap_t *colormap);
|
||||
void HWR_ClearLightTables(void);
|
||||
|
||||
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
|
||||
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
|
||||
// --------
|
||||
// hw_draw.c
|
||||
@@ -95,6 +82,14 @@ void HWR_ClearLightTables(void);
|
||||
extern INT32 patchformat;
|
||||
extern INT32 textureformat;
|
||||
|
||||
// --------
|
||||
// hw_main.c // originally hw_drawnodes.c from HWPortal branch
|
||||
// --------
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
|
||||
INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
// --------
|
||||
// hw_shaders.c
|
||||
// --------
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hw_light.h"
|
||||
#include "hw_drv.h"
|
||||
#include "../i_video.h"
|
||||
#include "../z_zone.h"
|
||||
#include "../m_random.h"
|
||||
#include "../m_bbox.h"
|
||||
#include "../w_wad.h"
|
||||
#include "../r_state.h"
|
||||
#include "../r_main.h"
|
||||
#include "../p_local.h"
|
||||
|
||||
#endif // HWRENDER
|
||||
@@ -0,0 +1,20 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2019 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Dynamic lighting & coronas add on by Hurdler
|
||||
|
||||
#ifndef _HW_LIGHTS_
|
||||
#define _HW_LIGHTS_
|
||||
|
||||
#include "hw_glob.h"
|
||||
#include "hw_defs.h"
|
||||
|
||||
#endif
|
||||
+2824
-2478
File diff suppressed because it is too large.
Load diff
+84
-124
@@ -20,17 +20,14 @@
|
||||
#ifndef __HWR_MAIN_H__
|
||||
#define __HWR_MAIN_H__
|
||||
|
||||
#include "hw_gl.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_data.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_portal.h"
|
||||
|
||||
#include "../am_map.h"
|
||||
#include "../d_player.h"
|
||||
#include "../r_defs.h"
|
||||
#include "../m_perfstats.h"
|
||||
#include "../v_video.h"
|
||||
|
||||
#define GLENCORE
|
||||
|
||||
@@ -38,32 +35,15 @@
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
extern float gr_viewwidth, gr_viewheight, gr_baseviewwindowx, gr_baseviewwindowy;
|
||||
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
extern float gr_basewindowcenterx, gr_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
extern FTransform atransform;
|
||||
extern float gl_viewsin, gl_viewcos;
|
||||
|
||||
extern boolean gl_drawing_stencil;
|
||||
|
||||
extern seg_t *gl_curline;
|
||||
extern side_t *gl_sidedef;
|
||||
extern line_t *gl_linedef;
|
||||
extern sector_t *gl_frontsector;
|
||||
extern sector_t *gl_backsector;
|
||||
|
||||
enum
|
||||
{
|
||||
HWR_STENCIL_NORMAL,
|
||||
HWR_STENCIL_BEGIN,
|
||||
HWR_STENCIL_REVERSE,
|
||||
HWR_STENCIL_DEPTH,
|
||||
HWR_STENCIL_SKY
|
||||
};
|
||||
extern float gr_viewsin, gr_viewcos;
|
||||
|
||||
// Performance stats
|
||||
extern ps_metric_t ps_hw_nodesorttime;
|
||||
@@ -82,12 +62,12 @@ extern ps_metric_t ps_hw_numcolors;
|
||||
extern ps_metric_t ps_hw_batchsorttime;
|
||||
extern ps_metric_t ps_hw_batchdrawtime;
|
||||
|
||||
extern boolean gl_shadersavailable;
|
||||
extern boolean gr_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap);
|
||||
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options); // Lat: separate flags from color since color needs to be an uint to work right.
|
||||
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
|
||||
@@ -101,129 +81,109 @@ UINT8 *HWR_GetScreenshot(void);
|
||||
boolean HWR_Screenshot(const char *lbmname);
|
||||
|
||||
// hw_main.c
|
||||
void HWR_RenderFrame(INT32 viewnumber, player_t *player, boolean skybox);
|
||||
void HWR_RenderPlayerView(INT32 viewnumber, player_t *player);
|
||||
void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(void);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, const float fpov, player_t *player, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
|
||||
void HWR_SetTransform(float fpov);
|
||||
void HWR_SetTransform(float fpov, player_t *player);
|
||||
void HWR_ClearClipper(void);
|
||||
void HWR_SetStencilState(int state, int level);
|
||||
|
||||
boolean HWR_UseShader(void);
|
||||
boolean HWR_ShouldUsePaletteRendering(void);
|
||||
boolean HWR_PalRenderFlashpal(void);
|
||||
void HWR_TogglePaletteRendering(void);
|
||||
|
||||
// My original intention was to split hw_main.c
|
||||
// into files like hw_bsp.c, hw_sprites.c...
|
||||
|
||||
// hw_main.c: Lighting and fog
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap, const boolean directional);
|
||||
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
|
||||
UINT8 HWR_FogBlockAlpha(INT32 light, extracolormap_t *colormap); // Let's see if this can work
|
||||
|
||||
UINT8 HWR_GetTranstableAlpha(INT32 transtablenum);
|
||||
FBITFIELD HWR_GetBlendModeFlag(INT32 ast);
|
||||
FBITFIELD HWR_SurfaceBlend(INT32 style, INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
FBITFIELD HWR_TranstableToAlpha(INT32 transtablenum, FSurfaceInfo *pSurf);
|
||||
|
||||
// Get amount of memory used by gpu textures in bytes;
|
||||
FUNCINLINE static ATTRINLINE INT32 HWR_GetTextureUsed(void)
|
||||
{
|
||||
return GL_GetTextureUsed();
|
||||
}
|
||||
// Get amount of memory used by gpu textures in bytes
|
||||
INT32 HWR_GetTextureUsed(void);
|
||||
|
||||
// hw_main.c: Post-rendering
|
||||
void HWR_DoPostProcessor(player_t *player);
|
||||
void HWR_StartScreenWipe(void);
|
||||
void HWR_EndScreenWipe(void);
|
||||
void HWR_DrawIntermissionBG(void);
|
||||
void HWR_DoWipe(UINT8 wipenum, UINT8 scrnnum);
|
||||
void HWR_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
void HWR_MakeScreenFinalTexture(void);
|
||||
void HWR_DrawScreenFinalTexture(INT32 width, INT32 height);
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_StartScreenWipe(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_WIPE_START);
|
||||
}
|
||||
// hw_main.c: Planes
|
||||
void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
|
||||
void HWR_AddTransparentFloor(lumpnum_t lumpnum, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, boolean fogplane, extracolormap_t *planecolormap);
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_EndScreenWipe(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_WIPE_END);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_DrawIntermissionBG(void)
|
||||
{
|
||||
GL_DrawScreenTexture(HWD_SCREENTEXTURE_GENERIC1, NULL, 0);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize)
|
||||
{
|
||||
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader)
|
||||
{
|
||||
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height, useshader);
|
||||
}
|
||||
void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, FBITFIELD blendmode, UINT8 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap);
|
||||
void HWR_AddPolyObjectPlanes(void);
|
||||
void HWR_AddTransparentPolyobjectFloor(lumpnum_t lumpnum, polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, INT32 lightlevel, INT32 alpha, sector_t *FOFSector, FBITFIELD blend, extracolormap_t *planecolormap);
|
||||
|
||||
// hw_main.c: Segs
|
||||
void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
|
||||
void HWR_RenderWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_ProjectWall(FOutVector *wallVerts, FSurfaceInfo *pSurf, FBITFIELD blendmode, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
void HWR_AddTransparentWall(FOutVector *wallVerts, FSurfaceInfo * pSurf, INT32 texnum, boolean noencore, FBITFIELD blend, boolean fogwall, INT32 lightlevel, extracolormap_t *wallcolormap);
|
||||
// moved HWR_SplitWall to hw_main.c
|
||||
void HWR_DrawSkyWall(FOutVector *wallVerts, FSurfaceInfo *Surf);
|
||||
void HWR_DrawSkyBackground(float fpov);
|
||||
|
||||
void HWR_AddPolyObjectSegs(void);
|
||||
|
||||
// hw_main.c: Sprites
|
||||
void HWR_AddSprites(sector_t *sec);
|
||||
void HWR_ProjectSprite(mobj_t *thing);
|
||||
void HWR_ProjectPrecipitationSprite(precipmobj_t *thing);
|
||||
void HWR_DrawSprites(void);
|
||||
|
||||
// hw_bsp.c
|
||||
void HWR_CreatePlanePolygons(INT32 bspnum);
|
||||
extern boolean gl_maphasportals;
|
||||
extern boolean gr_maphasportals;
|
||||
|
||||
// hw_cache.c
|
||||
void HWR_LoadTextures(size_t pnumtextures);
|
||||
RGBA_t *HWR_GetTexturePalette(void);
|
||||
|
||||
void HWR_SetShaderState(void);
|
||||
|
||||
// Console variables
|
||||
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
|
||||
|
||||
extern consvar_t cv_gltexturedepth;
|
||||
|
||||
extern consvar_t cv_glscreentextures;
|
||||
extern consvar_t cv_grshaders;
|
||||
#ifdef USE_FBO_OGL
|
||||
extern consvar_t cv_glframebuffer;
|
||||
extern consvar_t cv_grframebuffer;
|
||||
#endif
|
||||
extern consvar_t cv_grfofcut;
|
||||
extern consvar_t cv_fofzfightfix;
|
||||
extern consvar_t cv_splitwallfix;
|
||||
extern consvar_t cv_slopepegfix;
|
||||
extern consvar_t cv_grshearing;
|
||||
extern consvar_t cv_grfov;
|
||||
extern consvar_t cv_grmdls;
|
||||
extern consvar_t cv_grfog;
|
||||
extern consvar_t cv_grfogdensity;
|
||||
extern consvar_t cv_grfiltermode;
|
||||
extern consvar_t cv_granisotropicmode;
|
||||
extern consvar_t cv_grcorrecttricks;
|
||||
extern consvar_t cv_grfovchange;
|
||||
extern consvar_t cv_grsolvetjoin;
|
||||
extern consvar_t cv_grspritebillboarding;
|
||||
extern consvar_t cv_grfakecontrast;
|
||||
extern consvar_t cv_grslopecontrast;
|
||||
extern consvar_t cv_grhorizonlines;
|
||||
extern consvar_t cv_grfallbackplayermodel;
|
||||
extern consvar_t cv_grbatching;
|
||||
extern consvar_t cv_grrenderdistance;
|
||||
extern consvar_t cv_grpaletterendering;
|
||||
extern consvar_t cv_grpalettedepth;
|
||||
extern consvar_t cv_grflashpal;
|
||||
extern consvar_t cv_grscreentextures;
|
||||
extern consvar_t cv_grportals;
|
||||
extern consvar_t cv_nostencil;
|
||||
extern consvar_t cv_secbright;
|
||||
|
||||
extern consvar_t cv_glmdls;
|
||||
extern consvar_t cv_glfallbackplayermodel;
|
||||
|
||||
extern consvar_t cv_glspritebillboarding;
|
||||
extern consvar_t cv_glshearing;
|
||||
|
||||
extern consvar_t cv_glfakecontrast;
|
||||
extern consvar_t cv_glslopecontrast;
|
||||
|
||||
extern consvar_t cv_glshaders;
|
||||
|
||||
extern consvar_t cv_gllightdither;
|
||||
extern consvar_t cv_glsecbright;
|
||||
|
||||
extern consvar_t cv_glfiltermode;
|
||||
extern consvar_t cv_glanisotropicmode;
|
||||
|
||||
extern consvar_t cv_glsolvetjoin;
|
||||
|
||||
extern consvar_t cv_glbatching;
|
||||
|
||||
extern consvar_t cv_glrenderdistance;
|
||||
|
||||
extern consvar_t cv_glhorizonlines;
|
||||
extern consvar_t cv_glportals;
|
||||
|
||||
extern consvar_t cv_glpaletterendering;
|
||||
extern consvar_t cv_glpalettedepth;
|
||||
extern consvar_t cv_glflashpal;
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
|
||||
{
|
||||
return (cv_glshaders.value && gl_shadersavailable);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
|
||||
{
|
||||
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
|
||||
{
|
||||
return (HWR_ShouldUsePaletteRendering() && cv_glflashpal.value);
|
||||
}
|
||||
extern CV_PossibleValue_t granisotropicmode_cons_t[];
|
||||
|
||||
#endif
|
||||
+220
-238
@@ -25,14 +25,13 @@
|
||||
#include "../doomstat.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "hw_gl.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_light.h"
|
||||
#include "hw_md2.h"
|
||||
#include "../d_main.h"
|
||||
#include "../r_bsp.h"
|
||||
#include "../r_fps.h"
|
||||
#include "../r_main.h"
|
||||
#include "../p_setup.h"
|
||||
#include "../m_misc.h"
|
||||
#include "../w_wad.h"
|
||||
#include "../z_zone.h"
|
||||
@@ -45,8 +44,8 @@
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "../v_video.h"
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
@@ -76,7 +75,7 @@
|
||||
|
||||
md2_t md2_models[NUMSPRITES];
|
||||
md2_t md2_playermodels[MAXSKINS];
|
||||
md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
md2_t md2_localplayermodels[MAXSKINS];
|
||||
|
||||
|
||||
/*
|
||||
@@ -149,7 +148,7 @@ static void PNG_warn(png_structp PNG, png_const_charp pngtext)
|
||||
CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext);
|
||||
}
|
||||
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *glpatch)
|
||||
static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_t *grpatch)
|
||||
{
|
||||
png_structp png_ptr;
|
||||
png_infop png_info_ptr;
|
||||
@@ -203,7 +202,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
||||
//CONS_Debug(DBG_RENDER, "libpng load error on %s\n", filename);
|
||||
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
|
||||
fclose(png_FILE);
|
||||
Z_Free(glpatch->mipmap->data);
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
return 0;
|
||||
}
|
||||
#ifdef USE_FAR_KEYWORD
|
||||
@@ -244,7 +243,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
|
||||
|
||||
{
|
||||
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
|
||||
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &grpatch->mipmap->data);
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
for (i = 0; i < height; i++)
|
||||
row_pointers[i] = PNG_image + i*pitch;
|
||||
@@ -284,7 +283,7 @@ typedef struct
|
||||
} PcxHeader;
|
||||
|
||||
static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
GLPatch_t *glpatch)
|
||||
GLPatch_t *grpatch)
|
||||
{
|
||||
PcxHeader header;
|
||||
#define PALSIZE 768
|
||||
@@ -324,7 +323,7 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
|
||||
pw = *w = header.xmax - header.xmin + 1;
|
||||
ph = *h = header.ymax - header.ymin + 1;
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
|
||||
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &grpatch->mipmap->data);
|
||||
|
||||
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
|
||||
{
|
||||
@@ -366,56 +365,51 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
|
||||
// -----------------+
|
||||
static void md2_loadTexture(md2_t *model)
|
||||
{
|
||||
patch_t *patch;
|
||||
GLPatch_t *glPatch = NULL;
|
||||
GLPatch_t *grpatch;
|
||||
const char *filename = model->filename;
|
||||
|
||||
if (model->glpatch)
|
||||
if (model->grpatch)
|
||||
{
|
||||
patch = model->glpatch;
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
if (glPatch)
|
||||
Z_Free(glPatch->mipmap->data);
|
||||
grpatch = model->grpatch;
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
model->glpatch = patch = Patch_Create(NULL, 0, NULL);
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->grpatch));
|
||||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_AllocateHardwarePatch(patch);
|
||||
|
||||
if (glPatch == NULL)
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
|
||||
#ifdef HAVE_PNG
|
||||
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
|
||||
if (glPatch->mipmap->format == 0)
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
#endif
|
||||
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
|
||||
if (glPatch->mipmap->format == 0)
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
{
|
||||
glPatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
grpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
return;
|
||||
}
|
||||
|
||||
glPatch->mipmap->downloaded = 0;
|
||||
glPatch->mipmap->flags = 0;
|
||||
|
||||
patch->width = (INT16)w;
|
||||
patch->height = (INT16)h;
|
||||
glPatch->mipmap->width = (UINT16)w;
|
||||
glPatch->mipmap->height = (UINT16)h;
|
||||
grpatch->mipmap->downloaded = 0;
|
||||
grpatch->mipmap->flags = 0;
|
||||
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
|
||||
// for palette rendering, color cube is applied in post-processing instead of here
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
UINT32 size;
|
||||
RGBA_t *image;
|
||||
// Lactozilla: Apply colour cube
|
||||
image = glPatch->mipmap->data;
|
||||
image = grpatch->mipmap->data;
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
@@ -424,8 +418,8 @@ static void md2_loadTexture(md2_t *model)
|
||||
}
|
||||
}
|
||||
}
|
||||
GL_SetTexture(glPatch->mipmap);
|
||||
HWR_UnlockCachedPatch(glPatch);
|
||||
HWD.pfnSetTexture(grpatch->mipmap);
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -433,56 +427,49 @@ static void md2_loadTexture(md2_t *model)
|
||||
// -----------------+
|
||||
static void md2_loadBlendTexture(md2_t *model)
|
||||
{
|
||||
patch_t *patch;
|
||||
GLPatch_t *glPatch = NULL;
|
||||
|
||||
GLPatch_t *grpatch;
|
||||
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
|
||||
|
||||
strcpy(filename, model->filename);
|
||||
|
||||
FIL_ForceExtension(filename, "_blend.png");
|
||||
|
||||
if (model->blendglpatch)
|
||||
if (model->blendgrpatch)
|
||||
{
|
||||
patch = model->blendglpatch;
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
if (glPatch)
|
||||
Z_Free(glPatch->mipmap->data);
|
||||
grpatch = model->blendgrpatch;
|
||||
Z_Free(grpatch->mipmap->data);
|
||||
}
|
||||
else
|
||||
model->blendglpatch = patch = Patch_Create(NULL, 0, NULL);
|
||||
{
|
||||
grpatch = Z_Calloc(sizeof *grpatch, PU_HWRPATCHINFO,
|
||||
&(model->blendgrpatch));
|
||||
grpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
|
||||
}
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_AllocateHardwarePatch(patch);
|
||||
|
||||
if (glPatch == NULL)
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->data)
|
||||
{
|
||||
int w = 0, h = 0;
|
||||
#ifdef HAVE_PNG
|
||||
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
|
||||
if (glPatch->mipmap->format == 0)
|
||||
grpatch->mipmap->format = PNG_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
#endif
|
||||
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
|
||||
if (glPatch->mipmap->format == 0)
|
||||
grpatch->mipmap->format = PCX_Load(filename, &w, &h, grpatch);
|
||||
if (grpatch->mipmap->format == 0)
|
||||
{
|
||||
glPatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
grpatch->notfound = true;// mark it so its not searched for again repeatedly
|
||||
Z_Free(filename);
|
||||
return;
|
||||
}
|
||||
|
||||
glPatch->mipmap->downloaded = 0;
|
||||
glPatch->mipmap->flags = 0;
|
||||
grpatch->mipmap->downloaded = 0;
|
||||
grpatch->mipmap->flags = 0;
|
||||
|
||||
patch->width = (INT16)w;
|
||||
patch->height = (INT16)h;
|
||||
glPatch->mipmap->width = (UINT16)w;
|
||||
glPatch->mipmap->height = (UINT16)h;
|
||||
grpatch->width = (INT16)w;
|
||||
grpatch->height = (INT16)h;
|
||||
grpatch->mipmap->width = (UINT16)w;
|
||||
grpatch->mipmap->height = (UINT16)h;
|
||||
}
|
||||
GL_SetTexture(glPatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(glPatch);
|
||||
HWD.pfnSetTexture(grpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
|
||||
HWR_UnlockCachedPatch(grpatch);
|
||||
|
||||
Z_Free(filename);
|
||||
}
|
||||
@@ -503,16 +490,14 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_playermodels[s].scale = -1.0f;
|
||||
md2_playermodels[s].model = NULL;
|
||||
md2_playermodels[s].glpatch = NULL;
|
||||
md2_playermodels[s].grpatch = NULL;
|
||||
md2_playermodels[s].skin = -1;
|
||||
md2_playermodels[s].notfound = true;
|
||||
md2_playermodels[s].error = false;
|
||||
}
|
||||
for (s = 0; s < MAXLOCALSKINS; s++)
|
||||
{
|
||||
|
||||
md2_localplayermodels[s].scale = -1.0f;
|
||||
md2_localplayermodels[s].model = NULL;
|
||||
md2_localplayermodels[s].glpatch = NULL;
|
||||
md2_localplayermodels[s].grpatch = NULL;
|
||||
md2_localplayermodels[s].skin = -1;
|
||||
md2_localplayermodels[s].notfound = true;
|
||||
md2_localplayermodels[s].error = false;
|
||||
@@ -521,7 +506,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
md2_models[i].scale = -1.0f;
|
||||
md2_models[i].model = NULL;
|
||||
md2_models[i].glpatch = NULL;
|
||||
md2_models[i].grpatch = NULL;
|
||||
md2_models[i].skin = -1;
|
||||
md2_models[i].notfound = true;
|
||||
md2_models[i].error = false;
|
||||
@@ -619,7 +604,7 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
|
||||
// Check for any MD2s that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
|
||||
if (stricmp(name, ( (local) ? localskins : skins )[skin].name) == 0)
|
||||
{
|
||||
md2s[skin].skin = skin;
|
||||
md2s[skin].scale = scale;
|
||||
@@ -694,10 +679,8 @@ spritemd2found:
|
||||
#define SETBRIGHTNESS(brightness,r,g,b) \
|
||||
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
|
||||
|
||||
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
|
||||
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color)
|
||||
{
|
||||
GLPatch_t *hwrPatch = gpatch->hardware;
|
||||
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
@@ -712,28 +695,28 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
|
||||
if (glMipmap->width == 0)
|
||||
if (grmip->width == 0)
|
||||
{
|
||||
glMipmap->width = gpatch->width;
|
||||
glMipmap->height = gpatch->height;
|
||||
grmip->width = gpatch->width;
|
||||
grmip->height = gpatch->height;
|
||||
|
||||
// no wrap around, no chroma key
|
||||
glMipmap->flags = 0;
|
||||
grmip->flags = 0;
|
||||
// setup the texture info
|
||||
glMipmap->format = GL_TEXFMT_RGBA;
|
||||
grmip->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (glMipmap->data)
|
||||
if (grmip->data)
|
||||
{
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
Z_Free(grmip->data);
|
||||
grmip->data = NULL;
|
||||
}
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
|
||||
image = hwrPatch->mipmap->data;
|
||||
blendimage = hwrBlendPatch->mipmap->data;
|
||||
image = gpatch->mipmap->data;
|
||||
blendimage = blendgpatch->mipmap->data;
|
||||
|
||||
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
|
||||
if (skinnum == TC_METALSONIC)
|
||||
@@ -810,10 +793,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
colorbrightnesses[translen] = colorbrightnesses[translen-1];
|
||||
}
|
||||
|
||||
if (translen > 0)
|
||||
colorbrightnesses[translen] = colorbrightnesses[translen-1];
|
||||
|
||||
while (size--)
|
||||
{
|
||||
if (skinnum == TC_BOSS)
|
||||
@@ -1056,49 +1040,29 @@ skippixel:
|
||||
|
||||
#undef SETBRIGHTNESS
|
||||
|
||||
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
|
||||
{
|
||||
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glBlendPatch = NULL;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
||||
|
||||
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
GL_SetTexture(glPatch->mipmap);
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((blendgpatch && (glBlendPatch = blendgpatch->hardware) && glBlendPatch->mipmap->format)
|
||||
&& (patch->width != blendgpatch->width || patch->height != blendgpatch->height))
|
||||
{
|
||||
// Blend image exists, but it's bad.
|
||||
GL_SetTexture(glPatch->mipmap);
|
||||
return;
|
||||
}
|
||||
|
||||
// search for the Mipmap
|
||||
// search for the mimmap
|
||||
// skip the first (no colormap translated)
|
||||
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
|
||||
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
|
||||
{
|
||||
glMipmap = glMipmap->nextcolormap;
|
||||
|
||||
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
|
||||
grmip = grmip->nextcolormap;
|
||||
if (grmip->colormap == colormap)
|
||||
{
|
||||
if (glMipmap->downloaded && glMipmap->data)
|
||||
if (grmip->downloaded && grmip->data)
|
||||
{
|
||||
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
|
||||
GL_UpdateTexture(glMipmap);
|
||||
}
|
||||
else
|
||||
GL_SetTexture(glMipmap); // found the colormap, set it to the correct texture
|
||||
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
|
||||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1111,28 +1075,26 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeTextureCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
newmip = calloc(1, sizeof (*newmip));
|
||||
if (newmip == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grmip->nextcolormap = newmip;
|
||||
newmip->colormap = colormap;
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
|
||||
|
||||
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
|
||||
|
||||
GL_SetTexture(newMipmap);
|
||||
Z_ChangeTag(newMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
HWD.pfnSetTexture(newmip);
|
||||
Z_ChangeTag(newmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// HWR_DrawMD2 : Draw MD2
|
||||
// :
|
||||
// Returns :
|
||||
// -----------------+
|
||||
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
void HWR_DrawMD2(gr_vissprite_t *spr)
|
||||
{
|
||||
md2_t *md2;
|
||||
|
||||
@@ -1142,7 +1104,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (!cv_glmdls.value)
|
||||
if (!cv_grmdls.value)
|
||||
return;
|
||||
|
||||
if (spr->precip)
|
||||
@@ -1156,7 +1118,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
INT32 lightlevel = 255;
|
||||
UINT8 lightlevel = 255;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
@@ -1179,9 +1141,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, true);
|
||||
|
||||
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !(spr->mobj->frame & FF_FULLBRIGHT));
|
||||
HWR_Lighting(&Surf, lightlevel, colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1190,8 +1150,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
|
||||
// Look at HWR_ProjectSprite for more
|
||||
{
|
||||
patch_t *gpatch, *blendgpatch;
|
||||
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
|
||||
GLPatch_t *gpatch;
|
||||
INT32 durs = spr->mobj->state->tics;
|
||||
INT32 tics = spr->mobj->tics;
|
||||
//mdlframe_t *next = NULL;
|
||||
@@ -1200,9 +1159,11 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
spriteinfo_t *sprinfo;
|
||||
INT32 rollfactor = 0;
|
||||
angle_t ang;
|
||||
interpmobjstate_t interp;
|
||||
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_maxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_maxinterpdist.value))
|
||||
if (R_UsingFrameInterpolation() && !paused && (!cv_grmaxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_grmaxinterpdist.value))
|
||||
{
|
||||
R_InterpolateMobjState(spr->mobj, rendertimefrac, &interp);
|
||||
}
|
||||
@@ -1217,34 +1178,16 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
//if (tics > durs)
|
||||
//durs = tics;
|
||||
|
||||
INT32 blendmode;
|
||||
if (spr->mobj->frame & FF_BLENDMASK)
|
||||
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
|
||||
else
|
||||
blendmode = spr->mobj->blendmode;
|
||||
|
||||
blendmode = min(AST_MODULATE, blendmode);
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.PolyColor.s.alpha = 0x40;
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
Surf.PolyFlags = HWR_SurfaceBlend(blendmode, (spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this hack is dumb, but the blendmodes refuse to work otherwise
|
||||
Surf.PolyColor.s.alpha = (blendmode == AST_TRANSLUCENT) ? 0xFF : 0xFE;
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
Surf.PolyColor.s.alpha = 0xFF;
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
|
||||
|
||||
/* fuck you */
|
||||
if (spr->mobj->localskin)
|
||||
{
|
||||
@@ -1290,7 +1233,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
GL_CreateModelVBOs(md2->model);
|
||||
HWD.pfnCreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1300,37 +1243,22 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
}
|
||||
}
|
||||
//Hurdler: arf, I don't like that implementation at all... too much crappy
|
||||
gpatch = md2->glpatch;
|
||||
if (gpatch)
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
if (!gpatch || !hwrPatch
|
||||
|| ((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !hwrPatch->notfound))
|
||||
gpatch = md2->grpatch;
|
||||
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !gpatch->notfound))
|
||||
md2_loadTexture(md2);
|
||||
gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
|
||||
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
|
||||
gpatch = md2->glpatch;
|
||||
if (gpatch)
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
// Load blend texture
|
||||
blendgpatch = md2->blendglpatch;
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!blendgpatch || !hwrBlendPatch
|
||||
|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !hwrPatch->notfound)))
|
||||
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
|
||||
&& (!md2->blendgrpatch
|
||||
|| ((!((GLPatch_t *)md2->blendgrpatch)->mipmap->format || !((GLPatch_t *)md2->blendgrpatch)->mipmap->downloaded)
|
||||
&& !((GLPatch_t *)md2->blendgrpatch)->notfound)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
|
||||
blendgpatch = md2->blendglpatch;
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
if (gpatch && hwrPatch && hwrPatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
|
||||
{
|
||||
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE)
|
||||
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
|
||||
md2->blendgrpatch && ((GLPatch_t *)md2->blendgrpatch)->mipmap->format
|
||||
&& gpatch->width == ((GLPatch_t *)md2->blendgrpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendgrpatch)->height)
|
||||
{
|
||||
INT32 tcskinnum = TC_DEFAULT;
|
||||
if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
|
||||
@@ -1350,24 +1278,24 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
tcskinnum = TC_RAINBOW;
|
||||
else
|
||||
{
|
||||
tcskinnum = (INT32)(K_GetMobjSkinNum(K_GetMobjSkin(spr->mobj), spr->mobj->skinlocal));
|
||||
tcskinnum = (INT32)((skin_t*)( (spr->mobj->localskin) ? spr->mobj->localskin : spr->mobj->skin ) - ( (spr->mobj->skinlocal) ? localskins : skins ));
|
||||
}
|
||||
}
|
||||
else tcskinnum = TC_DEFAULT;
|
||||
}
|
||||
|
||||
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is safe, since we know the texture has been downloaded
|
||||
GL_SetTexture(hwrPatch->mipmap);
|
||||
HWD.pfnSetTexture(gpatch->mipmap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sprite
|
||||
HWR_GetMappedPatch(spr->gpatch, spr->colormap);
|
||||
gpatch = spr->gpatch; //gpatch = W_CachePatchNum(spr->patchlumpnum, PU_CACHE);
|
||||
HWR_GetMappedPatch(gpatch, spr->colormap);
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
@@ -1384,7 +1312,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
// Interpolate the model interpolation. (lol)
|
||||
tics -= FixedToFloat(rendertimefrac);
|
||||
|
||||
if (cv_glmdls.value == 1 && tics <= durs)
|
||||
if (cv_grmdls.value == 1 && tics <= durs)
|
||||
{
|
||||
// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
@@ -1411,13 +1339,13 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
p.x = FIXED_TO_FLOAT(interp.x);
|
||||
p.y = FIXED_TO_FLOAT(interp.y)+md2->offset;
|
||||
|
||||
if (flip)
|
||||
if (spr->mobj->eflags & MFE_VERTICALFLIP)
|
||||
p.z = FIXED_TO_FLOAT(interp.z + spr->mobj->height);
|
||||
else
|
||||
p.z = FIXED_TO_FLOAT(interp.z);
|
||||
|
||||
if ((spr->mobj->skin || spr->mobj->localskin) && spr->mobj->sprite == SPR_PLAY)
|
||||
sprdef = &K_GetMobjSkin(spr->mobj)->spritedef;
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
sprdef = &((skin_t *)( (spr->mobj->localskin) ? spr->mobj->localskin : spr->mobj->skin ))->spritedef;
|
||||
else
|
||||
sprdef = &sprites[spr->mobj->sprite];
|
||||
|
||||
@@ -1434,58 +1362,112 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
const fixed_t anglef = AngleFixed((R_PointToAngle(interp.x, interp.y))-ANGLE_180);
|
||||
p.angley = FIXED_TO_FLOAT(anglef);
|
||||
}
|
||||
|
||||
p.rollangle = 0.0f;
|
||||
p.rollflip = 1;
|
||||
p.rotaxis = 0;
|
||||
|
||||
p.spritexscale = FIXED_TO_FLOAT(spr->mobj->spritexscale);
|
||||
p.spriteyscale = FIXED_TO_FLOAT(spr->mobj->spriteyscale);
|
||||
|
||||
angle_t sliptideroll = 0;
|
||||
|
||||
const angle_t sliptideroll = ((cv_sliptideroll.value && spr->mobj->player) ? spr->mobj->player->sliproll : 0);
|
||||
const SINT8 flipfactor = flip ? -1 : 1;
|
||||
if (spr->mobj->player)
|
||||
sliptideroll = ((cv_sloperoll.value && cv_sliptideroll.value) ? spr->mobj->player->sliproll : 0);
|
||||
|
||||
if (spr->mobj->rollangle || sliptideroll)
|
||||
if ((spr->mobj->rollangle)||(sliptideroll && cv_sliptideroll.value))
|
||||
{
|
||||
angle_t rollang = sliptideroll
|
||||
? (spr->mobj->rollangle) + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])
|
||||
: (spr->mobj->rollangle);
|
||||
angle_t rollang = 0;
|
||||
rollfactor = ((spr->mobj->rollmodel == true) ? 1 : 0);
|
||||
|
||||
rollang = (spr->mobj->player && sliptideroll && cv_sliptideroll.value)
|
||||
? (spr->mobj->rollangle * rollfactor) + (sliptideroll * spr->mobj->player->sliptidemem)
|
||||
: (spr->mobj->rollangle * rollfactor);
|
||||
|
||||
fixed_t anglef = AngleFixed(rollang);
|
||||
p.rollangle = FIXED_TO_FLOAT(anglef);
|
||||
p.rollmodel = (spr->mobj->rollmodel);
|
||||
p.roll = true;
|
||||
|
||||
p.rollangle = 0.0f;
|
||||
// rotation pivot
|
||||
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2)*(p.spritexscale);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2)*(p.spriteyscale);
|
||||
|
||||
if (anglef)
|
||||
{
|
||||
fixed_t camAngleDiff = AngleFixed(viewangle) - FLOAT_TO_FIXED(p.angley); // dumb reconversion back, I know
|
||||
// rotation axis
|
||||
if (sprinfo->available)
|
||||
p.rotaxis = (UINT8)(sprinfo->pivot[(spr->mobj->frame & FF_FRAMEMASK)].rotaxis);
|
||||
|
||||
p.rollangle = FIXED_TO_FLOAT(anglef);
|
||||
p.roll = true;
|
||||
|
||||
// rotation pivot
|
||||
if (sprinfo->available)
|
||||
{
|
||||
p.centerx = FIXED_TO_FLOAT(sprinfo->pivot[frame].x);
|
||||
p.centery = FIXED_TO_FLOAT(sprinfo->pivot[frame].y);
|
||||
}
|
||||
else
|
||||
{
|
||||
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
|
||||
}
|
||||
|
||||
// rotation axes relative to camera
|
||||
p.rollx = FIXED_TO_FLOAT(FINECOSINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT));
|
||||
p.rollz = FIXED_TO_FLOAT(FINESINE(FixedAngle(camAngleDiff) >> ANGLETOFINESHIFT));
|
||||
}
|
||||
// for NiGHTS specifically but should work everywhere else
|
||||
ang = R_PointToAngle (spr->mobj->x, spr->mobj->y) - (spr->mobj->player ? spr->mobj->player->frameangle : spr->mobj->angle);
|
||||
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
|
||||
p.rollflip = 1;
|
||||
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
|
||||
p.rollflip = -1;
|
||||
}
|
||||
|
||||
// slope pitch and roll
|
||||
p.anglex += flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.sloperoll));
|
||||
p.anglez -= flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.slopepitch));
|
||||
|
||||
p.anglex = 0.0f;
|
||||
p.anglex2 = 0.0f;
|
||||
#ifdef USE_FTRANSFORM_ANGLEZ
|
||||
// Slope rotation from Kart
|
||||
p.anglez = 0.0f;
|
||||
p.anglez2 = 0.0f;
|
||||
|
||||
// use secondary angles for the slope rotation
|
||||
if (spr->mobj->standingslope)
|
||||
{
|
||||
fixed_t tempz = spr->mobj->standingslope->normal.z;
|
||||
fixed_t tempy = spr->mobj->standingslope->normal.y;
|
||||
fixed_t tempx = spr->mobj->standingslope->normal.x;
|
||||
fixed_t tempangle = AngleFixed(R_PointToAngle2(0, 0, FixedSqrt(FixedMul(tempy, tempy) + FixedMul(tempz, tempz)), tempx));
|
||||
p.anglez2 = FIXED_TO_FLOAT(tempangle);
|
||||
tempangle = -AngleFixed(R_PointToAngle2(0, 0, tempz, tempy));
|
||||
p.anglex2 = FIXED_TO_FLOAT(tempangle);
|
||||
}
|
||||
else if ((spr->mobj->sloperoll || spr->mobj->slopepitch) && (!P_IsObjectOnGround(spr->mobj)) && (!paused))
|
||||
{
|
||||
SINT8 flipfactor = flip ? -1 : 1;
|
||||
|
||||
angle_t camang = R_PointToAngle(interp.x, interp.y);
|
||||
angle_t mobjang;
|
||||
|
||||
if (spr->mobj->flags & (MF_NOTHINK|MF_SCENERY))
|
||||
mobjang = spr->mobj->angle;
|
||||
else
|
||||
mobjang = interp.angle;
|
||||
|
||||
angle_t fmoang;
|
||||
fmoang = camang - mobjang;
|
||||
|
||||
// slopepitch
|
||||
p.anglex += flipfactor*FIXED_TO_FLOAT( AngleFixed(FixedMul(FINESINE((camang-fmoang) >> ANGLETOFINESHIFT), interp.slopepitch)) );
|
||||
p.anglez -= flipfactor*FIXED_TO_FLOAT( AngleFixed(FixedMul(FINECOSINE((camang-fmoang) >> ANGLETOFINESHIFT), interp.slopepitch)) );
|
||||
|
||||
// sloperoll
|
||||
p.anglex += flipfactor*FIXED_TO_FLOAT( AngleFixed(FixedMul(FINECOSINE((camang-fmoang) >> ANGLETOFINESHIFT), interp.sloperoll)) );
|
||||
p.anglez += flipfactor*FIXED_TO_FLOAT( AngleFixed(FixedMul(FINESINE((camang-fmoang) >> ANGLETOFINESHIFT), interp.sloperoll)) );
|
||||
p.roll = true;
|
||||
}
|
||||
|
||||
// pitch and roll
|
||||
p.anglex += flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.roll));
|
||||
p.anglez -= flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.pitch));
|
||||
if (interp.roll || interp.pitch)
|
||||
{
|
||||
SINT8 flipfactor = flip ? -1 : 1;
|
||||
p.anglex += flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.roll));
|
||||
p.anglez -= flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.pitch));
|
||||
p.roll = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
p.flip = atransform.flip;
|
||||
#ifdef USE_FTRANSFORM_MIRROR
|
||||
p.mirror = atransform.mirror; // from Kart
|
||||
#endif
|
||||
|
||||
GL_SetShader(SHADER_MODEL); // model shader
|
||||
HWD.pfnSetShader(SHADER_MODEL); // model shader
|
||||
{
|
||||
SINT8 flipfactor = flip ? -1 : 1;
|
||||
|
||||
float this_scale = FIXED_TO_FLOAT(interp.scale);
|
||||
|
||||
float xs = this_scale * FIXED_TO_FLOAT(interp.spritexscale);
|
||||
@@ -1495,11 +1477,11 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
float oy = ys * flipfactor*FIXED_TO_FLOAT(interp.spriteyoffset);
|
||||
|
||||
// offset perpendicular to the camera angle
|
||||
p.x -= ox * gl_viewsin;
|
||||
p.y += ox * gl_viewcos;
|
||||
p.x -= ox * gr_viewsin;
|
||||
p.y += ox * gr_viewcos;
|
||||
p.z += oy;
|
||||
|
||||
GL_DrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
|
||||
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,8 +28,8 @@ typedef struct
|
||||
float scale;
|
||||
float offset;
|
||||
model_t *model;
|
||||
void *glpatch;
|
||||
void *blendglpatch;
|
||||
void *grpatch;
|
||||
void *blendgrpatch;
|
||||
boolean notfound;
|
||||
INT32 skin;
|
||||
boolean error;
|
||||
@@ -37,10 +37,10 @@ typedef struct
|
||||
|
||||
extern md2_t md2_models[NUMSPRITES];
|
||||
extern md2_t md2_playermodels[MAXSKINS];
|
||||
extern md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
extern md2_t md2_localplayermodels[MAXSKINS];
|
||||
|
||||
void HWR_InitMD2(void);
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr);
|
||||
void HWR_DrawMD2(gr_vissprite_t *spr);
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local);
|
||||
void HWR_AddSpriteMD2(size_t spritenum);
|
||||
|
||||
|
||||
@@ -1,231 +0,0 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_portal.c
|
||||
/// \brief OpenGL renderer portals.
|
||||
|
||||
// ==========================================================================
|
||||
// Visual portals (attr. Hannu Hanhi)
|
||||
// ==========================================================================
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "../r_portal.h"
|
||||
|
||||
#include "../z_zone.h"
|
||||
|
||||
#include "hw_clip.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_defs.h"
|
||||
#include "hw_main.h"
|
||||
#include "hw_portal.h"
|
||||
|
||||
SINT8 gl_portal_state = GLPORTAL_OFF;
|
||||
|
||||
gl_portallist_t *currentportallist;
|
||||
|
||||
// clip the area outside the portal destination window
|
||||
void HWR_PortalClipping(gl_portal_t *portal)
|
||||
{
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
// Linked list.
|
||||
if (!currentportallist->base)
|
||||
{
|
||||
currentportallist->base = portal;
|
||||
currentportallist->cap = portal;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentportallist->cap->next = portal;
|
||||
currentportallist->cap = portal;
|
||||
}
|
||||
portal->next = NULL;
|
||||
|
||||
portal->seg = seg;
|
||||
|
||||
return portal;
|
||||
}
|
||||
|
||||
void HWR_FreePortalList(gl_portallist_t freelist)
|
||||
{
|
||||
portalcullsector = NULL;
|
||||
|
||||
// free memory from portal list allocated by calls to Add2Lines
|
||||
gl_portal_t *gl_portal_temp = freelist.base;
|
||||
while (gl_portal_temp)
|
||||
{
|
||||
gl_portal_t *nextportal = gl_portal_temp->next;
|
||||
Z_Free(gl_portal_temp);
|
||||
gl_portal_temp = nextportal;
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = HWR_Portal_Add(seg);
|
||||
|
||||
// Offset the portal view by the linedef centers
|
||||
line_t* start = &lines[line1];
|
||||
line_t* dest = &lines[line2];
|
||||
|
||||
angle_t dangle = R_PointToAngle2(0, 0, dest->dx, dest->dy) - R_PointToAngle2(start->dx, start->dy, 0, 0);
|
||||
|
||||
fixed_t disttopoint;
|
||||
angle_t angtopoint;
|
||||
|
||||
vertex_t dest_c, start_c;
|
||||
|
||||
// looking glass center
|
||||
start_c.x = start->v1->x/2 + start->v2->x/2;
|
||||
start_c.y = start->v1->y/2 + start->v2->y/2;
|
||||
|
||||
// other side center
|
||||
dest_c.x = dest->v1->x/2 + dest->v2->x/2;
|
||||
dest_c.y = dest->v1->y/2 + dest->v2->y/2;
|
||||
|
||||
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint += dangle;
|
||||
|
||||
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewy = dest_c.y + FixedMul(FINESINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
portal->viewz = viewz + dest->frontsector->floorheight - start->frontsector->floorheight;
|
||||
portal->viewangle = viewangle + dangle;
|
||||
|
||||
portal->angle1 = R_PointToAngle64(seg->v1->x, seg->v1->y) + dangle;
|
||||
portal->angle2 = R_PointToAngle64(seg->v2->x, seg->v2->y) + dangle;
|
||||
|
||||
portal->clipline = line2;
|
||||
}
|
||||
|
||||
void HWR_PortalFrame(gl_portal_t* portal)
|
||||
{
|
||||
viewx = portal->viewx;
|
||||
viewy = portal->viewy;
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
portalclipline = &lines[portal->clipline];
|
||||
portalcullsector = portalclipline->frontsector;
|
||||
viewsector = portalclipline->frontsector;
|
||||
}
|
||||
else
|
||||
{
|
||||
portalclipline = NULL;
|
||||
portalcullsector = NULL;
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
}
|
||||
|
||||
// Renders a portal segment.
|
||||
static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
{
|
||||
gl_drawing_stencil = true; // do not draw outside of the stencil buffer, idiot.
|
||||
|
||||
// set our portal state and prepare to render the seg
|
||||
HWR_SetPortalState(state);
|
||||
|
||||
gl_curline = portal->seg;
|
||||
gl_frontsector = portal->seg->frontsector;
|
||||
gl_backsector = portal->seg->backsector;
|
||||
|
||||
HWR_ProcessSeg();
|
||||
gl_drawing_stencil = false;
|
||||
|
||||
// need to work around the r_opengl PF_Invisible bug with this call
|
||||
// similarly as in the linkdraw hack in HWR_DrawSprites
|
||||
GL_SetBlend(PF_Translucent|PF_Occlude|PF_Masked);
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov);
|
||||
HWR_ClearClipper();
|
||||
|
||||
HWR_SetStencilState(HWR_STENCIL_BEGIN, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_STENCIL);
|
||||
|
||||
// go to portal frame lmao
|
||||
HWR_PortalFrame(portal);
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderViewpoint(portal, fpov, player, stencil_level + 1, true);
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
HWR_PortalFrame(rootportal);
|
||||
else // current frame is not a portal frame but the main view!
|
||||
{
|
||||
R_SetupFrame(viewssnum, false);
|
||||
portalclipline = NULL;
|
||||
}
|
||||
|
||||
// remove portal seg from stencil buffer
|
||||
HWR_SetTransform(fpov);
|
||||
HWR_ClearClipper();
|
||||
|
||||
HWR_SetStencilState(HWR_STENCIL_REVERSE, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_STENCIL);
|
||||
|
||||
// draw portal seg to depth buffer
|
||||
HWR_ClearClipper();
|
||||
HWR_SetStencilState(HWR_STENCIL_DEPTH, stencil_level);
|
||||
HWR_RenderPortalSeg(portal, GLPORTAL_DEPTH);
|
||||
}
|
||||
|
||||
// returns true if the point is on the correct (viewable) side of the
|
||||
// portal destination line
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y)
|
||||
{
|
||||
// we are checking if the point is on the viewable side of the portal exit.
|
||||
// being exactly on the portal exit line is not enough to pass the test.
|
||||
// P_PointOnLineSide could behave differently from this expectation on this case,
|
||||
// so first check if the point is precisely on the line, and then if not, check the side.
|
||||
|
||||
vertex_t closest_point;
|
||||
P_ClosestPointOnLine(x, y, portalclipline, &closest_point);
|
||||
if (closest_point.x != x || closest_point.y != y)
|
||||
{
|
||||
if (P_PointOnLineSide(x, y, portalclipline) != 1)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord)
|
||||
{
|
||||
if (!portalclipline)
|
||||
return true;
|
||||
|
||||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXBOTTOM]))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
// we did not find any reason to pass the check, so return failure
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,81 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file hw_portal.h
|
||||
/// \brief OpenGL renderer portal struct, functions, linked list extern.
|
||||
|
||||
#ifndef __HW_PORTAL__
|
||||
#define __HW_PORTAL__
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include "../doomstat.h"
|
||||
#include "../r_data.h"
|
||||
#include "../r_bsp.h"
|
||||
|
||||
/** Portal structure.
|
||||
*/
|
||||
enum
|
||||
{
|
||||
GLPORTAL_OFF,
|
||||
GLPORTAL_SEARCH,
|
||||
GLPORTAL_STENCIL,
|
||||
GLPORTAL_DEPTH,
|
||||
GLPORTAL_INSIDE,
|
||||
};
|
||||
|
||||
typedef struct gl_portal_s
|
||||
{
|
||||
struct gl_portal_s *next;
|
||||
|
||||
// Viewport.
|
||||
fixed_t viewx;
|
||||
fixed_t viewy;
|
||||
fixed_t viewz;
|
||||
angle_t viewangle;
|
||||
|
||||
seg_t *seg; // seg that is used for drawing to the stencil buffer
|
||||
INT32 clipline; // Optional clipline for line-based portals
|
||||
|
||||
// angles for the left and right edges of the portal
|
||||
// relative to the viewpoint
|
||||
angle_t angle1;
|
||||
angle_t angle2;
|
||||
} gl_portal_t;
|
||||
|
||||
typedef struct gl_portallist_s
|
||||
{
|
||||
gl_portal_t *base;
|
||||
gl_portal_t *cap;
|
||||
} gl_portallist_t;
|
||||
|
||||
extern SINT8 gl_portal_state;
|
||||
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
|
||||
// Adds an entry to the clipper for portal rendering
|
||||
void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord);
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+28
-139
@@ -13,7 +13,7 @@
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_gl.h"
|
||||
#include "hw_drv.h"
|
||||
#include "hw_shaders.h"
|
||||
#include "../z_zone.h"
|
||||
|
||||
@@ -25,10 +25,13 @@ static struct {
|
||||
const char *vertex;
|
||||
const char *fragment;
|
||||
} const gl_shadersources[] = {
|
||||
|
||||
|
||||
// Floor shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_FLOOR_FRAGMENT_SHADER},
|
||||
|
||||
// Shadow shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_SHADOW_FRAGMENT_SHADER},
|
||||
|
||||
// Wall shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
@@ -36,7 +39,7 @@ static struct {
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
// Model shader
|
||||
{GLSL_MODEL_LIGHTING_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
|
||||
|
||||
// Water shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WATER_FRAGMENT_SHADER},
|
||||
@@ -49,7 +52,7 @@ static struct {
|
||||
|
||||
// Palette postprocess shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_PALETTE_POSTPROCESS_FRAGMENT_SHADER},
|
||||
|
||||
|
||||
// UI colormap fade shader
|
||||
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_UI_COLORMAP_FADE_FRAGMENT_SHADER},
|
||||
|
||||
@@ -79,7 +82,6 @@ static shadertarget_t gl_shadertargets[NUMSHADERTARGETS];
|
||||
#define WHITESPACE_CHARS " \t"
|
||||
|
||||
#define PALETTE_RENDERING_DEFINE "#define SRB2_PALETTE_RENDERING"
|
||||
#define LIGHT_DITHERING_DEFINE "#define SRB2_LIGHT_DITHER"
|
||||
|
||||
// Initialize shader variables and the backend's shader system. Load the base shaders.
|
||||
// Returns false if shaders cannot be used.
|
||||
@@ -87,7 +89,7 @@ boolean HWR_InitShaders(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if (!GL_InitShaders())
|
||||
if (!HWD.pfnInitShaders())
|
||||
return false;
|
||||
|
||||
for (i = 0; i < NUMSHADERTARGETS; i++)
|
||||
@@ -276,13 +278,10 @@ static char *HWR_PreprocessShader(char *original)
|
||||
|
||||
// Calculate length of modified shader.
|
||||
new_len = original_len;
|
||||
|
||||
if (cv_glpaletterendering.value)
|
||||
|
||||
if (cv_grpaletterendering.value)
|
||||
ADD_TO_LEN(PALETTE_RENDERING_DEFINE)
|
||||
|
||||
if (cv_gllightdither.value)
|
||||
ADD_TO_LEN(LIGHT_DITHERING_DEFINE)
|
||||
|
||||
#undef ADD_TO_LEN
|
||||
|
||||
#define VERSION_PART "#version "
|
||||
@@ -321,12 +320,9 @@ static char *HWR_PreprocessShader(char *original)
|
||||
}
|
||||
|
||||
// Write the defines.
|
||||
if (cv_glpaletterendering.value)
|
||||
if (cv_grpaletterendering.value)
|
||||
WRITE_DEFINE(PALETTE_RENDERING_DEFINE)
|
||||
|
||||
if (cv_gllightdither.value)
|
||||
WRITE_DEFINE(LIGHT_DITHERING_DEFINE)
|
||||
|
||||
#undef WRITE_DEFINE
|
||||
|
||||
// Write a #line directive, so compiler errors will report line numbers from the
|
||||
@@ -366,16 +362,16 @@ static void HWR_CompileShader(int index)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(vertex_source);
|
||||
if (!preprocessed) return;
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
|
||||
HWD.pfnLoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
|
||||
}
|
||||
if (fragment_source)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(fragment_source);
|
||||
if (!preprocessed) return;
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
|
||||
HWD.pfnLoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
|
||||
}
|
||||
|
||||
gl_shaders[index].compiled = GL_CompileShader(index);
|
||||
gl_shaders[index].compiled = HWD.pfnCompileShader(index);
|
||||
}
|
||||
|
||||
// compile or recompile shaders
|
||||
@@ -400,18 +396,17 @@ void HWR_CompileShaders(void)
|
||||
|
||||
int HWR_GetShaderFromTarget(int shader_target)
|
||||
{
|
||||
if (cv_glshaders.value == 1)
|
||||
{
|
||||
int custom_shader = gl_shadertargets[shader_target].custom_shader;
|
||||
// use custom shader if following are true
|
||||
// - custom shader exists
|
||||
// - custom shader has been compiled successfully
|
||||
// - custom shaders are enabled
|
||||
if (custom_shader != -1 && gl_shaders[custom_shader].compiled)
|
||||
return custom_shader;
|
||||
}
|
||||
|
||||
return gl_shadertargets[shader_target].base_shader;
|
||||
int custom_shader = gl_shadertargets[shader_target].custom_shader;
|
||||
// use custom shader if following are true
|
||||
// - custom shader exists
|
||||
// - custom shader has been compiled successfully
|
||||
// - custom shaders are enabled
|
||||
// - custom shaders are allowed by the server
|
||||
if (custom_shader != -1 && gl_shaders[custom_shader].compiled &&
|
||||
cv_grshaders.value == 1)
|
||||
return custom_shader;
|
||||
else
|
||||
return gl_shadertargets[shader_target].base_shader;
|
||||
}
|
||||
|
||||
static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
|
||||
@@ -430,6 +425,7 @@ static inline UINT16 HWR_FindShaderDefs(UINT16 wadnum)
|
||||
customshaderxlat_t shaderxlat[] =
|
||||
{
|
||||
{"Flat", SHADER_FLOOR},
|
||||
{"Shadow", SHADER_SHADOW},
|
||||
{"WallTexture", SHADER_WALL},
|
||||
{"Sprite", SHADER_SPRITE},
|
||||
{"Model", SHADER_MODEL},
|
||||
@@ -450,106 +446,6 @@ void HWR_LoadAllCustomShaders(void)
|
||||
HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i]));
|
||||
}
|
||||
|
||||
static const char version_directives[][14] = {
|
||||
"#version 330\n",
|
||||
"#version 150\n",
|
||||
"#version 140\n",
|
||||
"#version 130\n",
|
||||
"#version 120\n",
|
||||
"#version 110\n",
|
||||
};
|
||||
|
||||
static boolean HWR_VersionDirectiveExists(const char* source)
|
||||
{
|
||||
return strncmp(source, "#version", 8) == 0;
|
||||
}
|
||||
|
||||
static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index)
|
||||
{
|
||||
const UINT32 version_len = sizeof(version_directives[version_index]) - 1;
|
||||
const UINT32 source_len = strlen(source);
|
||||
|
||||
char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL);
|
||||
strcpy(result, version_directives[version_index]);
|
||||
strcpy(result + version_len, source);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index)
|
||||
{
|
||||
shader[9] = version_directives[version_index][9];
|
||||
shader[10] = version_directives[version_index][10];
|
||||
shader[11] = version_directives[version_index][11];
|
||||
}
|
||||
|
||||
static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag)
|
||||
{
|
||||
return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag);
|
||||
}
|
||||
|
||||
static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id)
|
||||
{
|
||||
char* vert_shader = gl_shaders[shader_index].vertex;
|
||||
char* frag_shader = gl_shaders[shader_index].fragment;
|
||||
|
||||
boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader);
|
||||
boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader);
|
||||
|
||||
if (!vert_shader_version_exists)
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
|
||||
|
||||
if (!frag_shader_version_exists)
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
|
||||
|
||||
// try to compile as is
|
||||
HWR_CompileShader(shader_index);
|
||||
|
||||
if (gl_shaders[shader_index].compiled)
|
||||
return;
|
||||
|
||||
// try each version directive
|
||||
for (UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]);
|
||||
|
||||
if (!vert_shader_version_exists)
|
||||
{
|
||||
// first time reallocation would have to be made
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
void* old = (void*)gl_shaders[shader_index].vertex;
|
||||
vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i);
|
||||
Z_Free(old);
|
||||
}
|
||||
else
|
||||
HWR_ReplaceVersionInplace(vert_shader, i);
|
||||
}
|
||||
|
||||
if (!frag_shader_version_exists)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
void* old = (void*)gl_shaders[shader_index].fragment;
|
||||
frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i);
|
||||
Z_Free(old);
|
||||
}
|
||||
else
|
||||
HWR_ReplaceVersionInplace(frag_shader, i);
|
||||
}
|
||||
|
||||
HWR_CompileShader(shader_index);
|
||||
if (gl_shaders[shader_index].compiled)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n",
|
||||
version_directives[i]);
|
||||
CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
{
|
||||
UINT16 lump;
|
||||
@@ -562,7 +458,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
int i;
|
||||
boolean modified_shaders[NUMSHADERTARGETS] = {0};
|
||||
|
||||
if (!gl_shadersavailable)
|
||||
if (!gr_shadersavailable)
|
||||
return;
|
||||
|
||||
lump = HWR_FindShaderDefs(wadnum);
|
||||
@@ -706,20 +602,13 @@ skip_field:
|
||||
{
|
||||
int shader_index = i + NUMSHADERTARGETS; // index to gl_shaders
|
||||
gl_shadertargets[i].custom_shader = shader_index;
|
||||
|
||||
// if only one stage (vertex/fragment) is defined, the other one
|
||||
// is copied from the base shaders.
|
||||
if (!gl_shaders[shader_index].fragment)
|
||||
gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment);
|
||||
|
||||
if (!gl_shaders[shader_index].vertex)
|
||||
gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex);
|
||||
|
||||
if (!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment))
|
||||
HWR_TryToCompileShaderWithImplicitVersion(shader_index, i);
|
||||
else
|
||||
HWR_CompileShader(shader_index);
|
||||
|
||||
HWR_CompileShader(shader_index);
|
||||
if (!gl_shaders[shader_index].compiled)
|
||||
CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename);
|
||||
}
|
||||
|
||||
@@ -31,31 +31,6 @@
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
// reinterpretation of sprite lighting for models
|
||||
// it's a combination of how it works for normal sprites & papersprites
|
||||
#define GLSL_MODEL_LIGHTING_VERTEX_SHADER \
|
||||
"uniform float lighting;\n" \
|
||||
"uniform vec3 light_dir;\n" \
|
||||
"uniform float light_contrast;\n" \
|
||||
"uniform float light_backlight;\n" \
|
||||
"void main()\n" \
|
||||
"{\n" \
|
||||
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"float light = lighting;\n" \
|
||||
"if (length(light_dir) > 0.000001) {\n" \
|
||||
"mat4 m4 = gl_ProjectionMatrix * gl_ModelViewMatrix;\n" \
|
||||
"mat3 m3 = mat3( m4[0].xyz, m4[1].xyz, m4[2].xyz );\n" \
|
||||
"float extralight = -dot(normalize(gl_Normal * m3), normalize(light_dir));\n" \
|
||||
"extralight *= light_contrast - light_backlight;\n" \
|
||||
"extralight *= lighting / 255.0;\n" \
|
||||
"light += extralight * 2.5;\n" \
|
||||
"}\n" \
|
||||
"light = clamp(light / 255.0, 0.0, 1.0);\n" \
|
||||
"gl_FrontColor = vec4(light, light, light, 1.0);\n" \
|
||||
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
|
||||
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
|
||||
"}\0"
|
||||
|
||||
// ==================
|
||||
// Fragment shaders
|
||||
// ==================
|
||||
@@ -76,55 +51,16 @@
|
||||
//
|
||||
|
||||
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
|
||||
#define GLSL_DOOM_COLORMAP_DITHER \
|
||||
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
"float endResolutionx = scr_resolution.x;\n" \
|
||||
"float endResolutiony = scr_resolution.y;\n" \
|
||||
"if (scr_resolution.x > 1280.0) {\n" \
|
||||
"endResolutionx = scr_resolution.x * 0.5;\n" \
|
||||
"}\n" \
|
||||
"if (scr_resolution.y > 720.0) {\n" \
|
||||
"endResolutiony = scr_resolution.y * 0.5;\n" \
|
||||
"}\n" \
|
||||
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
|
||||
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
|
||||
"endResolutionx = endResolutionx * scaleFactor;\n" \
|
||||
"endResolutiony = endResolutiony * scaleFactor;\n" \
|
||||
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
|
||||
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
|
||||
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
|
||||
"float bayerMatrix[4*4] = float[4*4](\n" \
|
||||
"0.0, 8.0, 2.0, 10.0,\n" \
|
||||
"12.0, 4.0, 14.0, 6.0,\n" \
|
||||
"3.0, 11.0, 1.0, 9.0,\n" \
|
||||
"15.0, 7.0, 13.0, 5.0\n" \
|
||||
");\n" \
|
||||
"#ifdef SRB2_PALETTE_RENDERING\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
|
||||
"#else\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
|
||||
"#endif\n" \
|
||||
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
|
||||
|
||||
#define GLSL_DOOM_COLORMAP_NODITHER \
|
||||
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
|
||||
#define GLSL_DOOM_COLORMAP \
|
||||
"uniform vec2 scr_resolution;\n" \
|
||||
"float R_DoomColormap(float light, float z, vec2 position)\n" \
|
||||
"float R_DoomColormap(float light, float z)\n" \
|
||||
"{\n" \
|
||||
"float lightnum = clamp(light / 17.0, 0.0, 15.0);\n" \
|
||||
"float lightz = clamp(z / 16.0, 0.0, 127.0);\n" \
|
||||
"float startmap = (15.0 - lightnum) * 4.0;\n" \
|
||||
"float scale = 160.0 / (lightz + 1.0);\n" \
|
||||
"float cap = (155.0 - light) * 0.26;\n" \
|
||||
"#ifdef SRB2_LIGHT_DITHER\n" \
|
||||
GLSL_DOOM_COLORMAP_DITHER \
|
||||
"#else\n" \
|
||||
GLSL_DOOM_COLORMAP_NODITHER \
|
||||
"#endif\n" \
|
||||
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
"}\n"
|
||||
|
||||
// lighting cap adjustment:
|
||||
// first num (155.0), increase to make it start to go dark sooner
|
||||
// second num (0.26), increase to make it go dark faster
|
||||
@@ -133,7 +69,7 @@
|
||||
"float R_DoomLightingEquation(float light)\n" \
|
||||
"{\n" \
|
||||
"float z = gl_FragCoord.z / gl_FragCoord.w;\n" \
|
||||
"float colormap = floor(R_DoomColormap(light, z, gl_FragCoord.xy)) + 0.5;\n" \
|
||||
"float colormap = floor(R_DoomColormap(light, z)) + 0.5;\n" \
|
||||
"return clamp(colormap, 0.0, 31.0) / 32.0;\n" \
|
||||
"}\n"
|
||||
|
||||
@@ -159,7 +95,7 @@
|
||||
#define GLSL_PALETTE_RENDERING \
|
||||
"float tex_pal_idx = texture3D(palette_lookup_tex, vec3((texel * 63.0 + 0.5) / 64.0))[0] * 255.0;\n" \
|
||||
"float z = gl_FragCoord.z / gl_FragCoord.w;\n" \
|
||||
"float light_y = clamp(floor(R_DoomColormap(lighting, z, gl_FragCoord.xy)), 0.0, 31.0);\n" \
|
||||
"float light_y = clamp(floor(R_DoomColormap(lighting, z)), 0.0, 31.0);\n" \
|
||||
"vec2 lighttable_coord = vec2((tex_pal_idx + 0.5) / 256.0, (light_y + 0.5) / 32.0);\n" \
|
||||
"vec4 final_color = texture2D(lighttable_tex, lighttable_coord);\n" \
|
||||
"final_color.a = texel.a * poly_color.a;\n" \
|
||||
@@ -197,7 +133,7 @@
|
||||
"gl_FragColor = final_color;\n" \
|
||||
"}\n" \
|
||||
"#endif\0"
|
||||
|
||||
|
||||
#define GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL \
|
||||
"uniform sampler2D tex;\n" \
|
||||
"uniform vec4 poly_color;\n" \
|
||||
@@ -228,21 +164,16 @@
|
||||
"#define SCALE_FUDGE 2.2\n"
|
||||
|
||||
#define GLSL_FLOOR_FRAGMENT_SHADER \
|
||||
"#version 120\n" \
|
||||
GLSL_FLOOR_FUDGES \
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER
|
||||
|
||||
// this is very backwards
|
||||
// but we wanna have the game look like vanilla does
|
||||
// oh well
|
||||
#define GLSL_WALL_FRAGMENT_SHADER \
|
||||
"#version 120\n" \
|
||||
"#ifdef SRB2_PALETTE_RENDERING\n" \
|
||||
GLSL_WALL_FUDGES \
|
||||
"#else\n" \
|
||||
GLSL_FLOOR_FUDGES \
|
||||
"#endif\n" \
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER
|
||||
|
||||
#define GLSL_SHADOW_FRAGMENT_SHADER \
|
||||
GLSL_FLOOR_FUDGES \
|
||||
GLSL_SOFTWARE_FRAGMENT_SHADER_NOPAL
|
||||
|
||||
//
|
||||
// Water surface shader
|
||||
@@ -259,7 +190,6 @@
|
||||
"vec4 texel = texture2D(tex, vec2(gl_TexCoord[0].s - sdistort, gl_TexCoord[0].t - cdistort));\n"
|
||||
|
||||
#define GLSL_WATER_FRAGMENT_SHADER \
|
||||
"#version 120\n" \
|
||||
GLSL_FLOOR_FUDGES \
|
||||
"const float freq = 0.025;\n" \
|
||||
"const float amp = 0.025;\n" \
|
||||
@@ -308,7 +238,6 @@
|
||||
// The floor fudges are used, but should the wall fudges be used instead? or something inbetween?
|
||||
// or separate values for floors and walls? (need to change more than this shader for that)
|
||||
#define GLSL_FOG_FRAGMENT_SHADER \
|
||||
"#version 120\n" \
|
||||
GLSL_FLOOR_FUDGES \
|
||||
"uniform vec4 tint_color;\n" \
|
||||
"uniform vec4 fade_color;\n" \
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief 3D sound definitions
|
||||
|
||||
#ifndef __HWS_DATA_H__
|
||||
#define __HWS_DATA_H__
|
||||
|
||||
#define NORMAL_SEP 128
|
||||
|
||||
// abuse?
|
||||
#define STATIC_SOURCES_NUM 6 // Total number of static sources
|
||||
|
||||
#define MIN_DISTANCE 160.0f
|
||||
#define MAX_DISTANCE 1200.0f
|
||||
|
||||
typedef struct source_pos_s
|
||||
{
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
} source_pos_t;
|
||||
|
||||
typedef struct source3D_pos_s
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
//float angle;
|
||||
float momx;
|
||||
float momy;
|
||||
float momz;
|
||||
|
||||
} source3D_pos_t;
|
||||
|
||||
|
||||
enum {NORMAL_PITCH = 128};
|
||||
|
||||
/*typedef struct source2D_data_s
|
||||
{
|
||||
INT32 volume;
|
||||
INT32 sep;
|
||||
|
||||
} source2D_data_t;*/
|
||||
|
||||
|
||||
// General 3D sound source description
|
||||
typedef struct source3D_data_s
|
||||
{
|
||||
float min_distance; //
|
||||
float max_distance; //
|
||||
INT32 head_relative; //
|
||||
INT32 permanent; //
|
||||
source3D_pos_t pos; // source position in 3D
|
||||
|
||||
} source3D_data_t;
|
||||
|
||||
|
||||
// Sound data
|
||||
typedef struct sfx_data_s
|
||||
{
|
||||
size_t length;
|
||||
void *data;
|
||||
INT32 priority;
|
||||
INT32 sep; // Only when source is 2D sound
|
||||
} sfx_data_t;
|
||||
|
||||
|
||||
// Sound cone (for 3D sources)
|
||||
typedef struct cone_def_s
|
||||
{
|
||||
float inner;
|
||||
float outer;
|
||||
INT32 outer_gain;
|
||||
/*float f_angle;
|
||||
float h_angle;*/
|
||||
} cone_def_t;
|
||||
|
||||
|
||||
typedef struct listener_data_s
|
||||
{
|
||||
// Listener position
|
||||
double x;
|
||||
double y;
|
||||
double z;
|
||||
|
||||
// Listener front and head orientation (degrees)
|
||||
double f_angle;
|
||||
double h_angle;
|
||||
|
||||
// Listener momentums
|
||||
double momx;
|
||||
double momy;
|
||||
double momz;
|
||||
} listener_data_t;
|
||||
|
||||
typedef struct snddev_s
|
||||
{
|
||||
INT32 sample_rate;
|
||||
INT32 bps;
|
||||
size_t numsfxs;
|
||||
|
||||
// Windows specific data
|
||||
#ifdef _WIN32
|
||||
UINT32 cooplevel;
|
||||
HWND hWnd;
|
||||
#endif
|
||||
} snddev_t;
|
||||
|
||||
#endif //__HWS_DATA_H__
|
||||
@@ -358,8 +358,8 @@ static INT32 WINAPI SetRes(viddef_t *lvid, vmode_t *pcurrentmode)
|
||||
else
|
||||
textureformatGL = GL_RGB5_A1;
|
||||
|
||||
GL_SetModelView(lvid->width, lvid->height);
|
||||
GL_SetStates();
|
||||
SetModelView(lvid->width, lvid->height);
|
||||
SetStates();
|
||||
// we need to clear the depth buffer. Very important!!!
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -526,7 +526,7 @@ EXPORT void HWRAPI(Shutdown) (void)
|
||||
// -----------------+
|
||||
// FinishUpdate : Swap front and back buffers
|
||||
// -----------------+
|
||||
void GL_FinishUpdate (INT32 waitvbl)
|
||||
EXPORT void HWRAPI(FinishUpdate) (INT32 waitvbl)
|
||||
{
|
||||
#ifdef USE_WGL_SWAP
|
||||
static INT32 oldwaitvbl = 0;
|
||||
@@ -547,4 +547,23 @@ void GL_FinishUpdate (INT32 waitvbl)
|
||||
|
||||
SwapBuffers(hDC);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetPalette : Set the color lookup table for paletted textures
|
||||
// : in OpenGL, we store values for conversion of paletted graphics when
|
||||
// : they are downloaded to the 3D card.
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(SetPalette) (RGBA_t *pal)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
myPaletteData[i].s.red = pal[i].s.red;
|
||||
myPaletteData[i].s.green = pal[i].s.green;
|
||||
myPaletteData[i].s.blue = pal[i].s.blue;
|
||||
myPaletteData[i].s.alpha = pal[i].s.alpha;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
+718
-644
File diff suppressed because it is too large.
Load diff
@@ -43,9 +43,8 @@
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_ // necessary for Unix AND Windows
|
||||
|
||||
#include "../../doomdef.h"
|
||||
#include "../hw_gl.h"
|
||||
#include "../hw_drv.h"
|
||||
#include "../../z_zone.h"
|
||||
|
||||
// ==========================================================================
|
||||
@@ -66,15 +65,14 @@ extern FILE *gllogstream;
|
||||
// PROTOS
|
||||
// ==========================================================================
|
||||
|
||||
FUNCPRINTF void GL_DBG_Printf(const char *format, ...);
|
||||
|
||||
boolean LoadGL(void);
|
||||
void *GetGLFunc(const char *proc);
|
||||
boolean SetupGLfunc(void);
|
||||
void SetupGLFunc4(void);
|
||||
void GL_Flush(void);
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void GL_SetModelView(GLint w, GLint h);
|
||||
void GL_SetStates(void);
|
||||
void Flush(void);
|
||||
INT32 isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void SetModelView(GLint w, GLint h);
|
||||
void SetStates(void);
|
||||
|
||||
#ifndef GL_EXT_texture_filter_anisotropic
|
||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
@@ -100,14 +98,21 @@ typedef void (APIENTRY * PFNglGetIntegerv) (GLenum pname, GLint *params);
|
||||
extern PFNglGetIntegerv pglGetIntegerv;
|
||||
typedef const GLubyte* (APIENTRY * PFNglGetString) (GLenum name);
|
||||
extern PFNglGetString pglGetString;
|
||||
#if 0
|
||||
typedef void (APIENTRY * PFNglEnableClientState) (GLenum cap); // redefined in r_opengl.c
|
||||
static PFNglEnableClientState pglEnableClientState;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
void GL_Framebuffer_DeleteAttachments(void);
|
||||
void GLFramebuffer_Generate(void);
|
||||
void GLFramebuffer_Delete(void);
|
||||
|
||||
void GL_Framebuffer_Unbind(void);
|
||||
void GL_Framebuffer_Enable(void);
|
||||
void GL_Framebuffer_Disable(void);
|
||||
void GLFramebuffer_GenerateAttachments(void);
|
||||
void GLFramebuffer_DeleteAttachments(void);
|
||||
|
||||
void GLFramebuffer_Enable(void);
|
||||
void GLFramebuffer_Disable(void);
|
||||
|
||||
extern GLuint FramebufferObject, FramebufferTexture, RenderbufferObject;
|
||||
extern GLboolean FrameBufferEnabled, RenderToFramebuffer;
|
||||
@@ -121,8 +126,6 @@ extern boolean supportFBO;
|
||||
extern const GLubyte *gl_version;
|
||||
extern const GLubyte *gl_renderer;
|
||||
extern const GLubyte *gl_extensions;
|
||||
extern const GLubyte *gl_vendor;
|
||||
extern GLuint gl_num_extensions;
|
||||
|
||||
extern int majorGL, minorGL;
|
||||
|
||||
@@ -136,6 +139,7 @@ extern boolean supportMipMap;
|
||||
/** \brief OpenGL flags for video driver
|
||||
*/
|
||||
extern INT32 oglflags;
|
||||
extern GLint textureformatGL;
|
||||
|
||||
extern GLfloat projMatrix[16];
|
||||
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,59 @@
|
||||
[Project]
|
||||
FileName=s_ds3d.dev
|
||||
Name=s_ds3d
|
||||
Ver=1
|
||||
IsCpp=1
|
||||
Type=3
|
||||
Compiler=-D_M_IX86=500_@@_-Wall_@@_-D_WINDOWS_@@_-Os_@@_-fno-strict-aliasing_@@_-fomit-frame-pointer_@@_
|
||||
CppCompiler=
|
||||
Includes=
|
||||
Linker=--def ../s_mingw.def_@@_-luuid_@@_-ldsound_@@_
|
||||
Libs=
|
||||
UnitCount=1
|
||||
Folders=
|
||||
ObjFiles=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Icon=
|
||||
ExeOutput=C:\srb2demo2
|
||||
ObjectOutput=..\..\..\objs\Mingw\s_ds3d
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=s_ds3d.dll
|
||||
HostApplication=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=00000000000000000111d0
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=s_ds3d.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=0.1
|
||||
FileDescription=Developed using the Dev-C++ IDE
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=s_ds3d.exe
|
||||
ProductName=s_ds3d
|
||||
ProductVersion=0.1
|
||||
AutoIncBuildNr=0
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
# Microsoft Developer Studio Project File - Name="s_ds3d" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=s_ds3d - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "s_ds3d.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "s_ds3d.mak" CFG="s_ds3d - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "s_ds3d - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "s_ds3d - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "s_ds3d - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Release\s_ds3d"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Release\s_ds3d"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "S_DS3D_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G5 /MT /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x419 /d "NDEBUG"
|
||||
# ADD RSC /l 0x40c /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 dsound.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\s_ds3d.pdb" /machine:I386 /out:"..\..\..\bin\VC\Release\s_ds3d.dll"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "s_ds3d - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Debug\s_ds3d"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\s_ds3d"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "S_DS3D_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
|
||||
# ADD BASE RSC /l 0x419 /d "_DEBUG"
|
||||
# ADD RSC /l 0x40c /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 dsound.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\s_ds3d.pdb" /debug /machine:I386 /out:"..\..\..\bin\VC\Debug\s_ds3d.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none /incremental:no /nodefaultlib
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "s_ds3d - Win32 Release"
|
||||
# Name "s_ds3d - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\s_ds3d.c
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,59 @@
|
||||
[Project]
|
||||
FileName=s_fmod.dev
|
||||
Name=s_fmod
|
||||
Ver=1
|
||||
IsCpp=1
|
||||
Type=3
|
||||
Compiler=-D_M_IX86=500_@@_-Wall_@@_-D_WINDOWS_@@_-Os_@@_-fomit-frame-pointer_@@_
|
||||
CppCompiler=
|
||||
Includes=..\..\win32\FMOD
|
||||
Linker=--def ../s_mingw.def_@@_-lfmod_@@_
|
||||
Libs=..\..\win32\FMOD
|
||||
UnitCount=1
|
||||
Folders=
|
||||
ObjFiles=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Icon=
|
||||
ExeOutput=C:\srb2demo2
|
||||
ObjectOutput=..\..\..\objs\Mingw\s_fmod
|
||||
OverrideOutput=1
|
||||
OverrideOutputName=s_fmod.dll
|
||||
HostApplication=
|
||||
CommandLine=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=00000000000000000111d0
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
|
||||
[Unit1]
|
||||
FileName=s_fmod.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=1
|
||||
Minor=0
|
||||
Release=8
|
||||
Build=42
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=Alam Arias
|
||||
FileVersion=1.42
|
||||
FileDescription=SRB2 Sound API DLL for FMOD
|
||||
InternalName=Super FMOD!
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=s_fmod.dll
|
||||
ProductName=s_fmod
|
||||
ProductVersion=0.1
|
||||
AutoIncBuildNr=0
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
# Microsoft Developer Studio Project File - Name="s_fmod" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=s_fmod - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "s_fmod.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "s_fmod.mak" CFG="s_fmod - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "s_fmod - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "s_fmod - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "s_fmod - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Release\s_fmod"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Release\s_fmod"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "S_FMOD_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /FR /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 fmodvc.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\s_fmod.pdb" /machine:I386 /out:"..\..\..\bin\VC\Release\s_fmod.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "s_fmod - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Debug\s_fmod"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\s_fmod"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "S_FMOD_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /FR /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 fmodvc.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\s_fmod.pdb" /debug /machine:I386 /out:"..\..\..\bin\VC\Debug\s_fmod.dll" /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "s_fmod - Win32 Release"
|
||||
# Name "s_fmod - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\s_fmod.c
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
@@ -0,0 +1,998 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2001 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief General driver for 3D sound system
|
||||
///
|
||||
/// Implementend via OpenAL API
|
||||
|
||||
#ifdef _WINDOWS
|
||||
//#define WIN32_LEAN_AND_MEAN
|
||||
#define RPC_NO_WINDOWS_H
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
FILE* logstream = NULL;
|
||||
#else
|
||||
#include <stdarg.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
#include <fcntl.h>
|
||||
#include <stdio.h>
|
||||
#ifndef HAVE_SDL // let not make a logstream here is we are inline the HW3D in the SDL binary
|
||||
FILE* logstream = NULL;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <al.h> //Main AL
|
||||
#include <alc.h> //Helpers
|
||||
#else
|
||||
#include <AL/al.h> //Main AL
|
||||
#include <AL/alc.h> //Helpers
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_
|
||||
#include "../../doomdef.h"
|
||||
#include "../hw3dsdrv.h"
|
||||
|
||||
//#undef DEBUG_TO_FILE
|
||||
//#if defined ( HAVE_SDL ) && !defined ( LOGMESSAGES )
|
||||
#define DEBUG_TO_FILE
|
||||
//#endif
|
||||
|
||||
// Internal sound stack
|
||||
typedef struct stack_snd_s
|
||||
{
|
||||
ALuint ALsource;// 3D data of 3D source
|
||||
|
||||
ALint sfx_id;// Currently unused
|
||||
|
||||
ALint LRU;// Currently unused
|
||||
|
||||
ALboolean permanent;// Flag of static source
|
||||
} stack_snd_t;
|
||||
|
||||
#ifndef AL_INVALID
|
||||
#define AL_INVALID (-1)
|
||||
#endif
|
||||
|
||||
static I_Error_t I_ErrorOpenAl = NULL;
|
||||
static stack_snd_t *ALstack = NULL; // Sound stack
|
||||
static ALsizei allocated_sounds = 0; // Size of stack
|
||||
static ALsizei allocate_delta = 16;
|
||||
static ALCdevice *ALCDevice = NULL;
|
||||
static ALCcontext *ALContext = NULL;
|
||||
static ALenum ALo_Lasterror = AL_NO_ERROR;
|
||||
static ALenum ALCo_Lasterror = ALC_NO_ERROR;
|
||||
|
||||
static ALenum ALo_GetError(ALvoid)
|
||||
{
|
||||
ALo_Lasterror = alGetError();
|
||||
return ALo_Lasterror;
|
||||
}
|
||||
|
||||
static ALenum ALCo_GetError(ALvoid)
|
||||
{
|
||||
ALCo_Lasterror = alcGetError(ALCDevice);
|
||||
return ALCo_Lasterror;
|
||||
}
|
||||
|
||||
static ALfloat ALvol(ALint vol, ALsizei step)
|
||||
{
|
||||
return ((ALfloat)vol)/(ALfloat)step;
|
||||
}
|
||||
|
||||
/*
|
||||
static ALfloat Alpitch(ALint pitch)
|
||||
{
|
||||
#if 1
|
||||
pitch = NORMAL_PITCH;
|
||||
#endif
|
||||
return pitch < NORMAL_PITCH ?
|
||||
(float)(pitch + NORMAL_PITCH) / (NORMAL_PITCH * 2)
|
||||
:(float)pitch / (float)NORMAL_PITCH;
|
||||
}
|
||||
*/
|
||||
|
||||
static const ALchar *GetALErrorString(ALenum err)
|
||||
{
|
||||
switch (err)
|
||||
{
|
||||
case AL_NO_ERROR:
|
||||
return "There no error";
|
||||
break;
|
||||
|
||||
case AL_INVALID_NAME:
|
||||
return "Invalid name";
|
||||
break;
|
||||
|
||||
case AL_INVALID_ENUM:
|
||||
return "Invalid enum";
|
||||
break;
|
||||
|
||||
case AL_INVALID_VALUE:
|
||||
return "Invalid value";
|
||||
break;
|
||||
|
||||
case AL_INVALID_OPERATION:
|
||||
return "Invalid operation";
|
||||
break;
|
||||
|
||||
case AL_OUT_OF_MEMORY:
|
||||
return "Out Of Memory";
|
||||
break;
|
||||
|
||||
default:
|
||||
return alGetString(err);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const ALchar *GetALCErrorString(ALenum err)
|
||||
{
|
||||
switch (err)
|
||||
{
|
||||
case ALC_NO_ERROR:
|
||||
return "There no error";
|
||||
break;
|
||||
|
||||
case ALC_INVALID_DEVICE:
|
||||
return "Invalid Device";
|
||||
break;
|
||||
|
||||
case ALC_INVALID_CONTEXT:
|
||||
return "Invalid Context";
|
||||
break;
|
||||
|
||||
case ALC_INVALID_ENUM:
|
||||
return "Invalid enum";
|
||||
break;
|
||||
|
||||
case ALC_INVALID_VALUE:
|
||||
return "Invalid value";
|
||||
break;
|
||||
|
||||
case ALC_OUT_OF_MEMORY:
|
||||
return "Out Of Memory";
|
||||
break;
|
||||
|
||||
default:
|
||||
return alcGetString(ALCDevice, err);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* DBG_Printf
|
||||
* Output error messages to debug log if DEBUG_TO_FILE is defined,
|
||||
* else do nothing
|
||||
*
|
||||
**************************************************************
|
||||
*/
|
||||
// -----------------+
|
||||
// DBG_Printf : Output error messages to debug log if DEBUG_TO_FILE is defined,
|
||||
// : else do nothing
|
||||
// Returns :
|
||||
// -----------------+
|
||||
FUNCPRINTF void DBG_Printf(const char *lpFmt, ... )
|
||||
{
|
||||
#ifdef DEBUG_TO_FILE
|
||||
char str[4096] = "";
|
||||
va_list arglist;
|
||||
|
||||
va_start(arglist, lpFmt);
|
||||
vsnprintf(str, 4096, lpFmt, arglist);
|
||||
va_end(arglist);
|
||||
if (logstream)
|
||||
fwrite(str, strlen(str), 1 , logstream);
|
||||
#else
|
||||
lpFmt = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* Grow internal sound stack by allocate_delta amount
|
||||
*
|
||||
***************************************************************
|
||||
*/
|
||||
static ALboolean reallocate_stack(void)
|
||||
{
|
||||
stack_snd_t *new_stack;
|
||||
if (ALstack)
|
||||
new_stack = realloc(ALstack, sizeof (stack_snd_t) * (allocated_sounds + allocate_delta));
|
||||
else
|
||||
new_stack = malloc(sizeof (stack_snd_t) * (allocate_delta));
|
||||
if (new_stack)
|
||||
{
|
||||
ALsizei clean_stack;
|
||||
ALstack = new_stack;
|
||||
memset(&ALstack[allocated_sounds], 0, allocate_delta * sizeof (stack_snd_t));
|
||||
for (clean_stack = allocated_sounds; clean_stack < allocated_sounds; clean_stack++)
|
||||
ALstack[clean_stack].ALsource = (ALuint)AL_INVALID;
|
||||
allocated_sounds += allocate_delta;
|
||||
return AL_TRUE;
|
||||
}
|
||||
return AL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* Destroys source in stack
|
||||
*
|
||||
***************************************************************
|
||||
*/
|
||||
static ALvoid kill_sound(stack_snd_t *snd)
|
||||
{
|
||||
if (alIsSource(snd->ALsource))
|
||||
alDeleteSources(1,&snd->ALsource);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alDeleteSources, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
memset(snd,0, sizeof (stack_snd_t));
|
||||
snd->ALsource = (ALuint)AL_INVALID;
|
||||
}
|
||||
|
||||
/***************************************************************
|
||||
*
|
||||
* Returns free (unused) source stack slot
|
||||
* If none available sound stack will be increased
|
||||
*
|
||||
***************************************************************
|
||||
*/
|
||||
static ALsizei find_handle(void)
|
||||
{
|
||||
ALsizei free_sfx = 0;
|
||||
stack_snd_t *snd;
|
||||
|
||||
for (snd = ALstack; free_sfx < allocated_sounds; snd++, free_sfx++)
|
||||
{
|
||||
if (snd->permanent)
|
||||
continue;
|
||||
if (snd->ALsource==(ALuint)AL_INVALID)
|
||||
break;
|
||||
if (!alIsSource(snd->ALsource))
|
||||
break;
|
||||
ALo_GetError();
|
||||
if (snd->sfx_id == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
// No suitable resource found so increase sound stack
|
||||
//DBG_Printf("sfx chan %d\n", free_sfx);
|
||||
if (free_sfx == allocated_sounds)
|
||||
{
|
||||
DBG_Printf("No free or same sfx found so increase stack (currently %d srcs)\n", allocated_sounds);
|
||||
free_sfx = reallocate_stack() ? free_sfx : (ALsizei)AL_INVALID;
|
||||
}
|
||||
return free_sfx;
|
||||
}
|
||||
|
||||
static ALvoid ALSetPan(ALuint sid, INT32 sep)
|
||||
{
|
||||
ALfloat facing[3] ={0.0f, 0.0f, 0.0f}; //Alam: bad?
|
||||
const ALfloat fsep = (ALfloat)sep;
|
||||
const ALfloat nsep = (ALfloat)NORMAL_SEP;
|
||||
if (sep)
|
||||
{
|
||||
facing[0] = (ALfloat)(fsep/nsep);
|
||||
facing[2] = 1.0f;
|
||||
}
|
||||
alSourcefv(sid, AL_POSITION, facing);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alSourcefv, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Initialise driver and listener
|
||||
*
|
||||
*****************************************************************************/
|
||||
EXPORT INT32 HWRAPI( Startup ) (I_Error_t FatalErrorFunction, snddev_t *snd_dev)
|
||||
{
|
||||
ALenum model = AL_INVERSE_DISTANCE_CLAMPED;
|
||||
ALCboolean inited = ALC_FALSE;
|
||||
ALCint AlSetup[8] = {ALC_FREQUENCY,22050,ALC_REFRESH,35,ALC_SYNC,AL_FALSE,ALC_INVALID,ALC_INVALID};
|
||||
#if (defined (_WIN32) || defined (_WIN64)) && 0
|
||||
const ALCubyte *ALCdriver = alcGetString(NULL,ALC_DEFAULT_DEVICE_SPECIFIER);
|
||||
const ALCubyte *DSdriver = "DirectSound";
|
||||
|
||||
if (!strcmp((const ALCbyte *)ALCdriver,"DirectSound3D")) //Alam: OpenAL's DS3D is buggy
|
||||
ALCDevice = alcOpenDevice(DSdriver); //Open DirectSound
|
||||
else //Alam: The OpenAl device
|
||||
ALCDevice = alcOpenDevice(ALCdriver); //Open Default
|
||||
#else
|
||||
ALCDevice = alcOpenDevice(alcGetString(NULL,ALC_DEFAULT_DEVICE_SPECIFIER));
|
||||
#endif
|
||||
if (ALCo_GetError() != ALC_NO_ERROR || !ALCDevice)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when opening device!\n", GetALCErrorString(ALCo_Lasterror));
|
||||
return inited;
|
||||
}
|
||||
else
|
||||
{
|
||||
DBG_Printf("Driver Name : %s\n", alcGetString(ALCDevice,ALC_DEVICE_SPECIFIER));
|
||||
DBG_Printf("Extensions : %s\n", alcGetString(ALCDevice,ALC_EXTENSIONS));
|
||||
DBG_Printf("S_OpenAl: OpenAl Device %s opened\n",alcGetString(ALCDevice, ALC_DEVICE_SPECIFIER));
|
||||
}
|
||||
|
||||
I_ErrorOpenAl = FatalErrorFunction;
|
||||
|
||||
AlSetup[1] = snd_dev->sample_rate; //ALC_FREQUENCY
|
||||
AlSetup[1] = 44100;
|
||||
AlSetup[3] = 35; //ALC_REFRESH
|
||||
|
||||
//Alam: The Environment?
|
||||
ALContext = alcCreateContext(ALCDevice,AlSetup);
|
||||
if (ALCo_GetError() != ALC_NO_ERROR || !ALContext)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when making the environment!\n",GetALCErrorString(ALCo_Lasterror));
|
||||
return inited;
|
||||
}
|
||||
else
|
||||
{
|
||||
DBG_Printf("S_OpenAl: OpenAl environment made\n");
|
||||
}
|
||||
|
||||
alcMakeContextCurrent(ALContext);
|
||||
if (ALCo_GetError() != ALC_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when setting the environment!\n",GetALCErrorString(ALCo_Lasterror));
|
||||
return inited;
|
||||
}
|
||||
else
|
||||
{
|
||||
DBG_Printf("S_OpenAl: OpenAl environment setted up\n");
|
||||
}
|
||||
|
||||
DBG_Printf("Vendor : %s\n", alGetString(AL_VENDOR));
|
||||
DBG_Printf("Renderer : %s\n", alGetString(AL_RENDERER));
|
||||
DBG_Printf("Version : %s\n", alGetString(AL_VERSION));
|
||||
DBG_Printf("Extensions : %s\n", alGetString(AL_EXTENSIONS));
|
||||
|
||||
alDopplerFactor(0.0f);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when setting Doppler Factor!\n",GetALErrorString(ALo_Lasterror));
|
||||
return inited;
|
||||
}
|
||||
else
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Doppler Factor of %f setted\n", alGetDouble(AL_DOPPLER_FACTOR));
|
||||
}
|
||||
|
||||
alSpeedOfSound(600.0f);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when setting Speed of Sound!\n",GetALErrorString(ALo_Lasterror));
|
||||
return inited;
|
||||
}
|
||||
else
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Speed of Sound set to %f\n", alGetDouble(AL_SPEED_OF_SOUND));
|
||||
}
|
||||
|
||||
alDistanceModel(model);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when setting Distance Model!\n",GetALErrorString(ALo_Lasterror));
|
||||
return inited;
|
||||
}
|
||||
else
|
||||
{
|
||||
//DBG_Printf("S_OpenAl: %s mode setted\n",alGetString(model));
|
||||
}
|
||||
|
||||
inited = reallocate_stack();
|
||||
|
||||
return inited;
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Shutdown 3D Sound
|
||||
*
|
||||
******************************************************************************/
|
||||
EXPORT void HWRAPI( Shutdown ) ( void )
|
||||
{
|
||||
ALsizei i;
|
||||
|
||||
DBG_Printf ("S_OpenAL Shutdown()\n");
|
||||
|
||||
for (i = 0; i < allocated_sounds; i++)
|
||||
{
|
||||
StopSource(i);
|
||||
kill_sound(ALstack + i);
|
||||
}
|
||||
|
||||
#if defined(linux) || defined(__linux) || defined(__linux__)
|
||||
alcMakeContextCurrent(NULL);
|
||||
//TODO:check?
|
||||
#endif
|
||||
|
||||
if (ALContext)
|
||||
{
|
||||
alcDestroyContext(ALContext);
|
||||
ALContext = NULL;
|
||||
}
|
||||
|
||||
if (ALstack)
|
||||
{
|
||||
free(ALstack);
|
||||
ALstack = NULL;
|
||||
}
|
||||
|
||||
//TODO:check?
|
||||
if (ALCDevice)
|
||||
{
|
||||
alcCloseDevice(ALCDevice);
|
||||
ALCDevice = NULL;
|
||||
}
|
||||
//TODO:check?
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(disable : 4200)
|
||||
#pragma pack(1)
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ALushort header; // 3?
|
||||
ALushort samplerate; // 11025+
|
||||
ALushort samples; // number of samples
|
||||
ALushort dummy; // 0
|
||||
ALubyte data[0]; // data;
|
||||
} ATTRPACK dssfx_t;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma pack()
|
||||
#pragma warning(default : 4200)
|
||||
#endif
|
||||
|
||||
static ALsizei getfreq(ALvoid *sfxdata, size_t len)
|
||||
{
|
||||
dssfx_t *dsfx = sfxdata;
|
||||
const ALsizei freq = SHORT(dsfx->samplerate);
|
||||
|
||||
if (len <= 8)
|
||||
return 0;
|
||||
else
|
||||
return freq;
|
||||
}
|
||||
|
||||
static ALsizei makechan(ALuint sfxhandle, ALboolean perm)
|
||||
{
|
||||
ALsizei chan = find_handle();
|
||||
|
||||
if (chan == (ALsizei)AL_INVALID) return chan;
|
||||
|
||||
alGenSources(1, &ALstack[chan].ALsource);
|
||||
if (ALo_GetError() != AL_NO_ERROR || !alIsSource(ALstack[chan].ALsource))
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when make an ALSource!\n",GetALErrorString(ALo_Lasterror));
|
||||
ALstack[chan].ALsource = (ALuint)AL_INVALID;
|
||||
return (ALsizei)AL_INVALID;
|
||||
}
|
||||
|
||||
ALstack[chan].permanent = perm;
|
||||
|
||||
alSourceQueueBuffers(ALstack[chan].ALsource, 1, &sfxhandle);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when queue up an alSource!\n",GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
return chan;
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Creates ?D source
|
||||
*
|
||||
******************************************************************************/
|
||||
EXPORT INT32 HWRAPI ( AddSource ) (source3D_data_t *src, u_int sfxhandle)
|
||||
{
|
||||
ALsizei chan = makechan(sfxhandle, (ALboolean)(src?src->permanent:AL_FALSE));
|
||||
ALuint sid = (ALuint)AL_INVALID;
|
||||
if (chan == (ALsizei)AL_INVALID)
|
||||
return AL_INVALID;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
if (src) //3D
|
||||
{
|
||||
#if 0
|
||||
alSourcef(sid, AL_REFERENCE_DISTANCE, src->min_distance);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_REFERENCE_DISTANCE, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alSourcef(sid, AL_MAX_DISTANCE, src->max_distance);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_MAX_DISTANCE, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (src->head_relative)
|
||||
alSourcei(sid, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
else
|
||||
alSourcei(sid, AL_SOURCE_RELATIVE, AL_FALSE);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_SOURCE_RELATIVE, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alSource3f(sid, AL_POSITION, src->pos.x, src->pos.z, src->pos.y);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_POSITION, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
alSource3f(sid, AL_VELOCITY, src->pos.momx, src->pos.momz, src->pos.momy);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_VELOCITY, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
else //2D
|
||||
{
|
||||
alSourcei(sid, AL_SOURCE_RELATIVE, AL_TRUE);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_SOURCE_RELATIVE, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
alSourcef(sid, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_ROLLOFF_FACTOR, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alSourcef(sid, AL_REFERENCE_DISTANCE, 0.0f);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_REFERENCE_DISTANC, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
return chan;
|
||||
}
|
||||
|
||||
EXPORT INT32 HWRAPI ( StartSource ) (INT32 chan)
|
||||
{
|
||||
ALint state = AL_NONE;
|
||||
ALuint sid = (ALuint)AL_INVALID;
|
||||
|
||||
if (chan <= AL_INVALID || !alIsSource(ALstack[chan].ALsource))
|
||||
return AL_FALSE;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
ALo_GetError();
|
||||
|
||||
alSourcePlay(sid);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alSourcePlay, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alGetSourcei(sid, AL_SOURCE_STATE, &state);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alGetSourcei, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI ( StopSource) (INT32 chan)
|
||||
{
|
||||
ALuint sfxhandle = AL_NONE;
|
||||
ALuint sid = (ALuint)AL_INVALID;
|
||||
if (chan <= AL_INVALID || !alIsSource(ALstack[chan].ALsource))
|
||||
return;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
ALo_GetError();
|
||||
|
||||
#if 1
|
||||
alSourceQueueBuffers(sid, 1, &sfxhandle);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alSourceQueueBuffers, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
#else
|
||||
alSourceStop(sid);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alSourceStop, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
EXPORT INT32 HWRAPI ( GetHW3DSVersion) (void)
|
||||
{
|
||||
return VERSION;
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI (BeginFrameUpdate) (void)
|
||||
{
|
||||
alcSuspendContext(ALContext);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alcSuspendContext, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI (EndFrameUpdate) (void)
|
||||
{
|
||||
alcProcessContext(ALContext);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alcProcessContext, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT INT32 HWRAPI (IsPlaying) (INT32 chan)
|
||||
{
|
||||
ALint state = AL_NONE;
|
||||
ALuint sid = (ALuint)AL_INVALID;
|
||||
|
||||
if (chan <= AL_INVALID || !alIsSource(ALstack[chan].ALsource))
|
||||
return AL_FALSE;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
ALo_GetError();
|
||||
|
||||
alGetSourcei(sid, AL_SOURCE_STATE, &state);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alGetSourcei, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
return (state == AL_PLAYING);
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
* UpdateListener
|
||||
*
|
||||
* Set up main listener properties:
|
||||
* - position
|
||||
* - orientation
|
||||
* - velocity
|
||||
*****************************************************************************/
|
||||
EXPORT void HWRAPI (UpdateListener) (listener_data_t *data, INT32 num)
|
||||
{
|
||||
if (num != 1) return;
|
||||
|
||||
if (data)
|
||||
{
|
||||
ALfloat facing[6];
|
||||
ALdouble f_angle = 0.0;
|
||||
if (data->f_angle) f_angle = (ALdouble)((data->f_angle) / 180.0l * M_PIl);
|
||||
facing[0] = (ALfloat)cos(f_angle);
|
||||
facing[1] = 0.0f;
|
||||
facing[2] = (ALfloat)sin(f_angle);
|
||||
facing[3] = 0.0f;
|
||||
facing[4] = 1.0f;
|
||||
facing[5] = 0.0f;
|
||||
|
||||
alListener3f(AL_POSITION,(ALfloat)-data->x,(ALfloat)data->z,(ALfloat)data->y);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_POSITIO, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alListener3f(AL_VELOCITY,(ALfloat)data->momx,(ALfloat)data->momz,(ALfloat)data->momy);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_VELOCITY, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alListenerfv(AL_ORIENTATION, facing);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_ORIENTATION, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DBG_Printf("Error: 1st listener data is missing\n");
|
||||
}
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Update volume for 2D source and separation (panning) of 2D source
|
||||
*
|
||||
*****************************************************************************/
|
||||
EXPORT void HWRAPI (UpdateSourceParms) (INT32 chan, INT32 vol, INT32 sep)
|
||||
{
|
||||
ALuint sid = AL_NONE;
|
||||
ALint is2d = AL_FALSE;
|
||||
if (chan > AL_INVALID && !alIsSource(ALstack[chan].ALsource))
|
||||
return;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
alGetSourcei(sid, AL_SOURCE_RELATIVE, &is2d);
|
||||
|
||||
if (!is2d)
|
||||
return;
|
||||
|
||||
if (vol != -1)
|
||||
{
|
||||
alSourcef(sid,AL_GAIN,ALvol(vol,256));
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alSourcef, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
if (sep != -1)
|
||||
{
|
||||
ALSetPan(sid,sep-NORMAL_SEP);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: ALSetPan, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Set the global volume for sound effects
|
||||
// --------------------------------------------------------------------------
|
||||
EXPORT void HWRAPI (SetGlobalSfxVolume) (INT32 vol)
|
||||
{
|
||||
alListenerf(AL_GAIN, ALvol(vol,32));
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_GAIN, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
//Alam: Not Used?
|
||||
EXPORT INT32 HWRAPI (SetCone) (INT32 chan, cone_def_t *cone_def)
|
||||
{
|
||||
ALuint sid = AL_NONE;
|
||||
ALint is2d = AL_FALSE;
|
||||
if (chan > AL_INVALID && !alIsSource(ALstack[chan].ALsource))
|
||||
return AL_FALSE;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
alGetSourcei(sid, AL_SOURCE_RELATIVE, &is2d);
|
||||
|
||||
if(is2d || !cone_def)
|
||||
return AL_FALSE;
|
||||
|
||||
alSourcef(sid,AL_CONE_INNER_ANGLE,cone_def->inner);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_CONE_INNER_ANGLE, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alSourcef(sid,AL_CONE_OUTER_ANGLE,cone_def->outer);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_CONE_OUTER_ANGL, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alSourcei(sid,AL_CONE_OUTER_GAIN, cone_def->outer_gain);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_CONE_OUTER_GAIN, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
return AL_TRUE;
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI (Update3DSource) (INT32 chan, source3D_pos_t *sfx)
|
||||
{
|
||||
ALuint sid = AL_NONE;
|
||||
ALint is2d = AL_FALSE;
|
||||
if (chan > AL_INVALID && !alIsSource(ALstack[chan].ALsource))
|
||||
return;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
alGetSourcei(sid, AL_SOURCE_RELATIVE, &is2d);
|
||||
|
||||
if (is2d)
|
||||
return;
|
||||
|
||||
alSource3f(sid, AL_POSITION, sfx->x, sfx->z, sfx->y);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_POSITION, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
alSource3f(sid, AL_VELOCITY, sfx->momx, sfx->momz, sfx->momy);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: AL_VELOCITY, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// Load new sound data into source
|
||||
//-------------------------------------------------------------
|
||||
EXPORT INT32 HWRAPI (ReloadSource) (INT32 chan, u_int sfxhandle)
|
||||
{
|
||||
ALuint sid;
|
||||
|
||||
if (chan <= AL_INVALID || !alIsSource(ALstack[chan].ALsource) || !alIsBuffer(sfxhandle))
|
||||
return AL_INVALID;
|
||||
else
|
||||
sid = ALstack[chan].ALsource;
|
||||
|
||||
ALo_GetError();
|
||||
|
||||
alSourceQueueBuffers(sid, 1, &sfxhandle);
|
||||
if (ALo_GetError() == AL_INVALID_OPERATION) //Alam: not needed?
|
||||
{
|
||||
alSourceStop(sid);
|
||||
alSourcei(sid, AL_BUFFER, sfxhandle);
|
||||
ALo_GetError();
|
||||
}
|
||||
if (ALo_Lasterror != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alSourcei, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
return chan;
|
||||
}
|
||||
|
||||
/******************************************************************************
|
||||
*
|
||||
* Destroy source and remove it from stack if it is a 2D source.
|
||||
* Otherwise put source into cache
|
||||
*
|
||||
*****************************************************************************/
|
||||
EXPORT void HWRAPI (KillSource) (INT32 chan)
|
||||
{
|
||||
if (chan > AL_INVALID && (ALsizei)chan <= allocated_sounds)
|
||||
kill_sound(ALstack + chan);
|
||||
}
|
||||
|
||||
EXPORT u_int HWRAPI (AddSfx) (sfx_data_t *sfx)
|
||||
{
|
||||
ALuint chan = (ALuint)AL_INVALID;
|
||||
ALsizei freq = 11025;
|
||||
ALubyte *data = NULL;
|
||||
ALsizei size = 0;
|
||||
|
||||
if (!sfx)
|
||||
return 0;
|
||||
else
|
||||
{
|
||||
data = ((ALubyte *)sfx->data)+8;
|
||||
size = (ALsizei)(sfx->length-8);
|
||||
}
|
||||
|
||||
alGenBuffers(1, &chan);
|
||||
if (ALo_GetError() != AL_NO_ERROR || !alIsBuffer(chan))
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when make an ALBuffer!\n",GetALErrorString(ALo_Lasterror));
|
||||
return (u_int)AL_INVALID;
|
||||
}
|
||||
|
||||
freq = getfreq(sfx->data, sfx->length);
|
||||
|
||||
alBufferData(chan, AL_FORMAT_MONO8, data, size, freq);
|
||||
if (ALo_GetError() != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("S_OpenAl: Error %s when setting up a alBuffer!\n",GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
|
||||
return chan;
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI (KillSfx) (u_int sfxhandle)
|
||||
{
|
||||
ALuint ALsfx = sfxhandle;
|
||||
if (!alIsBuffer(ALsfx))
|
||||
return;
|
||||
alDeleteBuffers(1, &ALsfx);
|
||||
if (ALo_GetError() == AL_INVALID_OPERATION)
|
||||
{
|
||||
// Buffer leak
|
||||
}
|
||||
else if (ALo_Lasterror != AL_NO_ERROR)
|
||||
{
|
||||
DBG_Printf("%s: alDeleteBuffers, %s", __FUNCTION__, GetALErrorString(ALo_Lasterror));
|
||||
}
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI (GetHW3DSTitle) (char *buf, size_t size)
|
||||
{
|
||||
strncpy(buf, "OpenAL", size);
|
||||
}
|
||||
|
||||
|
||||
#ifdef _WINDOWS
|
||||
BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
|
||||
DWORD fdwReason, // reason for calling function
|
||||
LPVOID lpvReserved) // reserved
|
||||
{
|
||||
// Perform actions based on the reason for calling.
|
||||
UNREFERENCED_PARAMETER(lpvReserved);
|
||||
switch ( fdwReason )
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
// Initialize once for each new process.
|
||||
// Return FALSE to fail DLL load.
|
||||
#ifdef DEBUG_TO_FILE
|
||||
logstream = fopen("s_openal.log", "wt");
|
||||
if (logstream == NULL)
|
||||
return FALSE;
|
||||
#endif
|
||||
DisableThreadLibraryCalls(hinstDLL);
|
||||
break;
|
||||
|
||||
case DLL_THREAD_ATTACH:
|
||||
// Do thread-specific initialization.
|
||||
break;
|
||||
|
||||
case DLL_THREAD_DETACH:
|
||||
// Do thread-specific cleanup.
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
// Perform any necessary cleanup.
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if ( logstream)
|
||||
{
|
||||
fclose(logstream);
|
||||
logstream = NULL;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
return TRUE; // Successful DLL_PROCESS_ATTACH.
|
||||
}
|
||||
#elif !defined (_WINDOWS)
|
||||
|
||||
// **************************************************************************
|
||||
// FUNCTIONS
|
||||
// **************************************************************************
|
||||
|
||||
EXPORT void _init()
|
||||
{
|
||||
#ifdef DEBUG_TO_FILE
|
||||
logstream = fopen("s_openal.log", "w+");
|
||||
#endif
|
||||
}
|
||||
|
||||
EXPORT void _fini()
|
||||
{
|
||||
#ifdef DEBUG_TO_FILE
|
||||
if (logstream)
|
||||
fclose(logstream);
|
||||
logstream = NULL;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
[Project]
|
||||
FileName=s_openal.dev
|
||||
Name=s_openal
|
||||
Ver=1
|
||||
IsCpp=1
|
||||
Type=3
|
||||
Compiler=-D_M_IX86=500_@@_-Wall_@@_-fexceptions_@@_-D_WINDOWS_@@_
|
||||
CppCompiler=
|
||||
Includes=
|
||||
Linker=--def ../s_mingw.def_@@_-lopenal32_@@_
|
||||
Libs=
|
||||
UnitCount=1
|
||||
Folders=
|
||||
ObjFiles=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Icon=
|
||||
ExeOutput=..\..\..\bin
|
||||
ObjectOutput=..\..\..\objs\Mingw\s_opengl
|
||||
OverrideOutput=0
|
||||
OverrideOutputName=s_openal.dll
|
||||
HostApplication=
|
||||
CommandLine=
|
||||
UseCustomMakefile=0
|
||||
CustomMakefile=
|
||||
IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000010001001001001
|
||||
|
||||
[Unit1]
|
||||
FileName=s_openal.c
|
||||
Folder=
|
||||
Compile=1
|
||||
CompileCpp=0
|
||||
Link=1
|
||||
Priority=1000
|
||||
OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[VersionInfo]
|
||||
Major=0
|
||||
Minor=1
|
||||
Release=1
|
||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
|
||||
CompanyName=
|
||||
FileVersion=0.1
|
||||
FileDescription=Developed using the Dev-C++ IDE
|
||||
InternalName=
|
||||
LegalCopyright=
|
||||
LegalTrademarks=
|
||||
OriginalFilename=s_openal.dll
|
||||
ProductName=s_openal
|
||||
ProductVersion=0.1
|
||||
AutoIncBuildNr=0
|
||||
|
||||
@@ -0,0 +1,98 @@
|
||||
# Microsoft Developer Studio Project File - Name="s_openal" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=s_openal - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "s_openal.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "s_openal.mak" CFG="s_openal - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "s_openal - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "s_openal - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "s_openal - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Release\s_openal"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Release\s_openal"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "S_OPENAL_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /win32
|
||||
# SUBTRACT MTL /mktyplib203
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 OpenAL32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Release\s_openal.pdb" /machine:I386 /out:"C:\srb2demo2\s_openal.dll"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "s_openal - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "..\..\..\bin\VC\Debug\s_openal"
|
||||
# PROP Intermediate_Dir "..\..\..\objs\VC\Debug\s_openal"
|
||||
# PROP Ignore_Export_Lib 1
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "S_OPENAL_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "_MBCS" /D "_USRDLL" /D "S_OPENAL_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 OpenAL32.lib /nologo /dll /pdb:"..\..\..\bin\VC\Debug\s_openal.pdb" /debug /machine:I386 /out:"C:\srb2demo2\s_openaldebug.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "s_openal - Win32 Release"
|
||||
# Name "s_openal - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\s_openal.c
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
||||
+16
-21
@@ -289,7 +289,7 @@ int
|
||||
HMS_register (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int okay;
|
||||
int ok;
|
||||
|
||||
char post[256];
|
||||
|
||||
@@ -316,23 +316,23 @@ HMS_register (void)
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
okay = HMS_do(hms);
|
||||
ok = HMS_do(hms);
|
||||
|
||||
if (okay)
|
||||
if (ok)
|
||||
{
|
||||
hms_server_token = strdup(strtok(hms->buffer, "\n"));
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return okay;
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_unlist (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int okay;
|
||||
int ok;
|
||||
|
||||
hms = HMS_connect("servers/%s/unlist", hms_server_token);
|
||||
|
||||
@@ -342,19 +342,19 @@ HMS_unlist (void)
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POST, 1);
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, 0);
|
||||
|
||||
okay = HMS_do(hms);
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
free(hms_server_token);
|
||||
|
||||
return okay;
|
||||
return ok;
|
||||
}
|
||||
|
||||
int
|
||||
HMS_update (void)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int okay;
|
||||
int ok;
|
||||
|
||||
char post[256];
|
||||
|
||||
@@ -376,10 +376,10 @@ HMS_update (void)
|
||||
|
||||
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDS, post);
|
||||
|
||||
okay = HMS_do(hms);
|
||||
ok = HMS_do(hms);
|
||||
HMS_end(hms);
|
||||
|
||||
return okay;
|
||||
return ok;
|
||||
}
|
||||
|
||||
void
|
||||
@@ -488,7 +488,7 @@ int
|
||||
HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
{
|
||||
struct HMS_buffer *hms;
|
||||
int okay;
|
||||
int ok;
|
||||
|
||||
char *version;
|
||||
char *version_name;
|
||||
@@ -498,7 +498,7 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
if (! hms)
|
||||
return 0;
|
||||
|
||||
okay = 0;
|
||||
ok = 0;
|
||||
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
@@ -510,16 +510,16 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
if (atoi(version) != MODVERSION)
|
||||
{
|
||||
strlcpy(buffer, version_name, buffer_size);
|
||||
okay = 1;
|
||||
ok = 1;
|
||||
}
|
||||
else
|
||||
okay = -1;
|
||||
ok = -1;
|
||||
}
|
||||
}
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
return okay;
|
||||
return ok;
|
||||
}
|
||||
|
||||
const char *
|
||||
@@ -532,9 +532,7 @@ HMS_fetch_rules (char *buffer, size_t buffer_size)
|
||||
if (! hms)
|
||||
return NULL;
|
||||
|
||||
boolean okay = HMS_do(hms);
|
||||
|
||||
if (okay)
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
char *p = strstr(hms->buffer, "\n\n");
|
||||
|
||||
@@ -552,9 +550,6 @@ HMS_fetch_rules (char *buffer, size_t buffer_size)
|
||||
|
||||
HMS_end(hms);
|
||||
|
||||
if (!okay)
|
||||
return NULL;
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
+487
-367
File diff suppressed because it is too large.
Load diff
+8
-2
@@ -42,6 +42,8 @@
|
||||
#define CRED_FONTEND 'Z' // the last font character
|
||||
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
|
||||
|
||||
#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
|
||||
|
||||
extern char *shiftxform; // english translation shift table
|
||||
extern char english_shiftxform[];
|
||||
|
||||
@@ -88,14 +90,18 @@ extern patch_t *tallnum[10];
|
||||
extern patch_t *pingnum[10];
|
||||
extern patch_t *pinggfx[5];
|
||||
extern patch_t *ranknum[10];
|
||||
extern patch_t *nightsnum[10];
|
||||
extern patch_t *framecounter;
|
||||
extern patch_t *frameslash;
|
||||
extern patch_t *lt_font[LT_FONTSIZE];
|
||||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *emeraldpics[7];
|
||||
extern patch_t *tinyemeraldpics[7];
|
||||
extern patch_t *rflagico;
|
||||
extern patch_t *bflagico;
|
||||
extern patch_t *rmatcico;
|
||||
extern patch_t *bmatcico;
|
||||
extern patch_t *tagico;
|
||||
extern patch_t *tallminus;
|
||||
|
||||
// set true whenever the tab rankings are being shown for any reason
|
||||
@@ -119,10 +125,10 @@ void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
void HU_drawPing(INT32 x, INT32 y, UINT32 ping, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
|
||||
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
|
||||
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
|
||||
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
|
||||
const char *HU_SkinColorToConsoleColor(skincolors_t color);
|
||||
|
||||
|
||||
+1
-1
@@ -53,6 +53,6 @@ typedef struct JoyType_s JoyType_t;
|
||||
for palyer[sic] 1-4's joystick/gamepad
|
||||
*/
|
||||
|
||||
extern JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
|
||||
extern JoyType_t Joystick, Joystick2, Joystick3, Joystick4;
|
||||
|
||||
#endif // __I_JOY_H__
|
||||
@@ -34,6 +34,7 @@
|
||||
#define NO_BAN_TIME (time_t)(-1)
|
||||
|
||||
extern INT16 hardware_MAXPACKETLENGTH;
|
||||
extern INT32 net_bandwidth; // in byte/s
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(1)
|
||||
@@ -101,10 +102,18 @@ extern holepunch_t *holepunchpacket;
|
||||
*/
|
||||
extern boolean (*I_NetGet)(void);
|
||||
|
||||
/** \brief ask to driver if there is data waiting
|
||||
*/
|
||||
extern boolean (*I_NetCanGet)(void);
|
||||
|
||||
/** \brief send packet within doomcom struct
|
||||
*/
|
||||
extern void (*I_NetSend)(void);
|
||||
|
||||
/** \brief ask to driver if all is ok to send data now
|
||||
*/
|
||||
extern boolean (*I_NetCanSend)(void);
|
||||
|
||||
/** \brief close a connection
|
||||
|
||||
\param nodenum node to be closed
|
||||
|
||||
@@ -159,6 +159,7 @@ boolean I_SetSongPosition(UINT32 position);
|
||||
UINT32 I_GetSongPosition(void);
|
||||
|
||||
void I_UpdateSongLagThreshold (void);
|
||||
void I_UpdateSongLagConditions (void);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
|
||||
+23
-15
@@ -34,9 +34,6 @@ extern UINT8 graphics_started;
|
||||
*/
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
\param total total memory in the system
|
||||
@@ -202,13 +199,9 @@ void I_JoyScale4(void);
|
||||
|
||||
// Called by D_SRB2Main.
|
||||
|
||||
/** \brief to startup joystick
|
||||
*/
|
||||
void I_InitJoystick(UINT8 index);
|
||||
|
||||
/** \brief to startup the first joystick
|
||||
*/
|
||||
void I_InitJoystick1(void);
|
||||
void I_InitJoystick(void);
|
||||
|
||||
/** \brief to startup the second joystick
|
||||
*/
|
||||
@@ -226,8 +219,6 @@ void I_InitJoystick4(void);
|
||||
*/
|
||||
INT32 I_NumJoys(void);
|
||||
|
||||
extern INT32 numcontrollers;
|
||||
|
||||
/** \brief The *I_GetJoyName function
|
||||
|
||||
\param joyindex which joystick
|
||||
@@ -236,9 +227,6 @@ extern INT32 numcontrollers;
|
||||
*/
|
||||
const char *I_GetJoyName(INT32 joyindex);
|
||||
|
||||
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 blue);
|
||||
|
||||
#ifndef NOMUMBLE
|
||||
#include "p_mobj.h" // mobj_t
|
||||
#include "s_sound.h" // listener_t
|
||||
@@ -251,6 +239,10 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener);
|
||||
*/
|
||||
void I_StartupMouse(void);
|
||||
|
||||
/** \brief Startup the second mouse
|
||||
*/
|
||||
void I_StartupMouse2(void);
|
||||
|
||||
/** \brief setup timer irq and user timer routine.
|
||||
*/
|
||||
void I_StartupTimer(void);
|
||||
@@ -309,9 +301,25 @@ INT32 I_mkdir(const char *dirname, INT32 unixright);
|
||||
*/
|
||||
const char *I_LocateWad(void);
|
||||
|
||||
/** \brief Joystick events
|
||||
/** \brief First Joystick's events
|
||||
*/
|
||||
void I_GetJoystickEvents(UINT8 index);
|
||||
void I_GetJoystickEvents(void);
|
||||
|
||||
/** \brief Second Joystick's events
|
||||
*/
|
||||
void I_GetJoystick2Events(void);
|
||||
|
||||
/** \brief Third Joystick's events
|
||||
*/
|
||||
void I_GetJoystick3Events(void);
|
||||
|
||||
/** \brief Fourth Joystick's events
|
||||
*/
|
||||
void I_GetJoystick4Events(void);
|
||||
|
||||
/** \brief Mouses events
|
||||
*/
|
||||
void I_GetMouseEvents(void);
|
||||
|
||||
char *I_GetEnv(const char *name);
|
||||
|
||||
|
||||
+189
-179
@@ -24,7 +24,7 @@
|
||||
#endif // __OS2__
|
||||
|
||||
#ifndef NO_IPV6
|
||||
//#define HAVE_IPV6
|
||||
#define HAVE_IPV6
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -49,28 +49,34 @@
|
||||
#ifdef NONET
|
||||
#undef HAVE_MINIUPNPC
|
||||
#else
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
#include <winsock.h>
|
||||
#elif !defined (SCOUW2) && !defined (SCOUW7) && !defined (__OS2__)
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
#ifndef USE_WINSOCK
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#ifndef USE_WINSOCK
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif // !NONET
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
@@ -94,14 +100,6 @@
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifdef EHOSTUNREACH
|
||||
#undef EHOSTUNREACH
|
||||
#endif
|
||||
#define EHOSTUNREACH WSAEHOSTUNREACH
|
||||
#ifdef ENETUNREACH
|
||||
#undef ENETUNREACH
|
||||
#endif
|
||||
#define ENETUNREACH WSAENETUNREACH
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
@@ -117,7 +115,7 @@
|
||||
#ifndef STATUS_INVALID_PARAMETER
|
||||
#define STATUS_INVALID_PARAMETER 0xC000000D
|
||||
#endif
|
||||
#endif // USE_WINSOCK
|
||||
#endif
|
||||
|
||||
typedef union
|
||||
{
|
||||
@@ -162,6 +160,8 @@ static UINT8 UPNP_support = TRUE;
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
#define SELECTTEST
|
||||
|
||||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK) && !defined (NONET)
|
||||
@@ -176,8 +176,6 @@ typedef unsigned long SOCKET_TYPE;
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
|
||||
|
||||
#ifdef USE_WINSOCK1
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
@@ -374,7 +372,6 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
static char s[64]; // 255.255.255.255:65535 or IPv6:65535
|
||||
#ifdef HAVE_NTOP
|
||||
void *addr;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
|
||||
if(sk->any.sa_family == AF_INET)
|
||||
addr = &sk->ip4.sin_addr;
|
||||
@@ -388,10 +385,7 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
if(addr == NULL)
|
||||
sprintf(s, "No address");
|
||||
else if(inet_ntop(sk->any.sa_family, addr, s, sizeof (s)) == NULL)
|
||||
{
|
||||
e = errno;
|
||||
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
|
||||
}
|
||||
sprintf(s, "Unknown family type, error #%u", errno);
|
||||
#ifdef HAVE_IPV6
|
||||
else if(sk->any.sa_family == AF_INET6 && sk->ip6.sin6_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
|
||||
@@ -592,7 +586,6 @@ void Command_Numnodes(void)
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
#ifdef HOLEPUNCH
|
||||
/* not one of the reserved "local" addresses */
|
||||
static boolean
|
||||
is_external_address (UINT32 p)
|
||||
@@ -618,6 +611,7 @@ is_external_address (UINT32 p)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
static boolean hole_punch(ssize_t c)
|
||||
{
|
||||
|
||||
@@ -643,7 +637,7 @@ static boolean hole_punch(ssize_t c)
|
||||
}
|
||||
|
||||
}
|
||||
#endif //ifdef HOLEPUNCH
|
||||
#endif
|
||||
|
||||
// Returns true if a packet was received from a new node, false in all other cases
|
||||
static boolean SOCK_Get(void)
|
||||
@@ -748,6 +742,59 @@ static boolean SOCK_Get(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
// check if we can send (do not go over the buffer)
|
||||
#ifndef NONET
|
||||
|
||||
static fd_set masterset;
|
||||
|
||||
#ifdef SELECTTEST
|
||||
static boolean FD_CPY(fd_set *src, fd_set *dst, SOCKET_TYPE *fd, size_t len)
|
||||
{
|
||||
size_t i;
|
||||
boolean testset = false;
|
||||
FD_ZERO(dst);
|
||||
for (i = 0; i < len;i++)
|
||||
{
|
||||
if(fd[i] != (SOCKET_TYPE)ERRSOCKET &&
|
||||
FD_ISSET(fd[i], src) && !FD_ISSET(fd[i], dst)) // no checking for dups
|
||||
{
|
||||
FD_SET(fd[i], dst);
|
||||
testset = true;
|
||||
}
|
||||
}
|
||||
return testset;
|
||||
}
|
||||
|
||||
static boolean SOCK_CanSend(void)
|
||||
{
|
||||
struct timeval timeval_for_select = {0, 0};
|
||||
fd_set tset;
|
||||
int wselect;
|
||||
|
||||
if(!FD_CPY(&masterset, &tset, mysockets, mysocketses))
|
||||
return false;
|
||||
wselect = select(255, NULL, &tset, NULL, &timeval_for_select);
|
||||
if (wselect >= 1)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean SOCK_CanGet(void)
|
||||
{
|
||||
struct timeval timeval_for_select = {0, 0};
|
||||
fd_set tset;
|
||||
int rselect;
|
||||
|
||||
if(!FD_CPY(&masterset, &tset, mysockets, mysocketses))
|
||||
return false;
|
||||
rselect = select(255, &tset, NULL, NULL, &timeval_for_select);
|
||||
if (rselect >= 1)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr)
|
||||
{
|
||||
@@ -769,12 +816,9 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
|
||||
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
|
||||
}
|
||||
|
||||
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH || (x) == EADDRNOTAVAIL)
|
||||
|
||||
static void SOCK_Send(void)
|
||||
{
|
||||
ssize_t c = ERRSOCKET;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
size_t i, j;
|
||||
|
||||
if (!nodeconnected[doomcom->remotenode])
|
||||
@@ -787,52 +831,34 @@ static void SOCK_Send(void)
|
||||
for (j = 0; j < broadcastaddresses; j++)
|
||||
{
|
||||
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
if (!ALLOWEDERROR(e))
|
||||
break;
|
||||
}
|
||||
}
|
||||
SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (nodesocket[doomcom->remotenode] == (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
for (i = 0; i < mysocketses; i++)
|
||||
{
|
||||
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
if (!ALLOWEDERROR(e))
|
||||
break;
|
||||
}
|
||||
}
|
||||
SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
}
|
||||
}
|
||||
|
||||
if (c == ERRSOCKET && e != 0) // 0 means no socket for the address family was found
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
if (!ALLOWEDERROR(e))
|
||||
I_Error("SOCK_Send, error sending to node %d (%s) #%u, %s", doomcom->remotenode,
|
||||
int e = errno; // save error code so it can't be modified later
|
||||
if (e != ECONNREFUSED && e != EWOULDBLOCK)
|
||||
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
|
||||
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
|
||||
}
|
||||
}
|
||||
#undef ALLOWEDERROR
|
||||
#endif //NONET
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
@@ -861,8 +887,6 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
{
|
||||
SOCKET_TYPE s = socket(family, SOCK_DGRAM, IPPROTO_UDP);
|
||||
int opt;
|
||||
int rc;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
socklen_t opts;
|
||||
#ifdef FIONBIO
|
||||
unsigned long trueval = true;
|
||||
@@ -878,17 +902,12 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
#ifdef USE_WINSOCK2
|
||||
DWORD dwBytesReturned = 0;
|
||||
BOOL bfalse = FALSE;
|
||||
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
|
||||
WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
|
||||
NULL, 0, &dwBytesReturned, NULL, NULL);
|
||||
#else
|
||||
unsigned long falseval = false;
|
||||
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
|
||||
ioctl(s, SIO_UDP_CONNRESET, &falseval);
|
||||
#endif
|
||||
if (rc == -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("SIO_UDP_CONNRESET failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -903,22 +922,14 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
{
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_REUSEADDR failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
|
||||
}
|
||||
// make it broadcastable
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_BROADCAST, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (char *)&opt, opts))
|
||||
{
|
||||
e = errno;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Could not get broadcast rights\n")); // I do not care anymore
|
||||
I_OutputMsg("setting SO_BROADCAST failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
}
|
||||
#ifdef HAVE_IPV6
|
||||
@@ -928,117 +939,56 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
{
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_REUSEADDR failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
|
||||
}
|
||||
#ifdef IPV6_V6ONLY
|
||||
// make it IPv6 ony
|
||||
opt = true;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
if (setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts))
|
||||
{
|
||||
e = errno;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Could not limit IPv6 bind\n")); // I do not care anymore
|
||||
I_OutputMsg("setting IPV6_V6ONLY failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
rc = bind(s, addr, addrlen);
|
||||
if (rc == ERRSOCKET)
|
||||
if (bind(s, addr, addrlen) == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
close(s);
|
||||
I_OutputMsg("Binding failed: #%u, %s\n", e, strerror(e));
|
||||
I_OutputMsg("Binding failed\n");
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
}
|
||||
|
||||
#ifdef HAVE_IPV6
|
||||
if (family == AF_INET6)
|
||||
{
|
||||
// we need to set all of this *after* binding to an address!
|
||||
if (memcmp(&straddr.ip6.sin6_addr, &in6addr_any, sizeof(in6addr_any)) == 0) //IN6_ARE_ADDR_EQUAL
|
||||
{
|
||||
struct ipv6_mreq maddr;
|
||||
|
||||
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &maddr.ipv6mr_multiaddr);
|
||||
maddr.ipv6mr_interface = 0;
|
||||
rc = setsockopt(s, SOL_SOCKET, IPV6_JOIN_GROUP, (const char *)&maddr, sizeof(maddr));
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Could not register multicast address\n"));
|
||||
if (e == ENODEV)
|
||||
{
|
||||
close(s);
|
||||
I_OutputMsg("Binding failed: no IPv6 device\n");
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
}
|
||||
I_OutputMsg("setting IPV6_JOIN_GROUP failed: #%u, %s \n", e, strerror(e));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FIONBIO
|
||||
// make it non blocking
|
||||
rc = ioctl(s, FIONBIO, &trueval);
|
||||
if (rc == -1)
|
||||
opt = true;
|
||||
if (ioctl(s, FIONBIO, &trueval) != 0)
|
||||
{
|
||||
e = errno;
|
||||
close(s);
|
||||
I_OutputMsg("FIOBIO failed: #%u, %s\n", e, strerror(e));
|
||||
I_OutputMsg("Seting FIOBIO on failed\n");
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
}
|
||||
#endif
|
||||
|
||||
opt = 0;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
|
||||
|
||||
if (opt < 64<<10) // 64k
|
||||
{
|
||||
opt = 64<<10;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
|
||||
setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
|
||||
getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
|
||||
else
|
||||
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
|
||||
}
|
||||
|
||||
rc = getsockname(s, (struct sockaddr *)&sin, &len);
|
||||
if (rc != 0)
|
||||
{
|
||||
e = errno;
|
||||
if (getsockname(s, (struct sockaddr *)&sin, &len) == -1)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Failed to get port number\n"));
|
||||
I_OutputMsg("getsockname failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
else
|
||||
current_port = (UINT16)ntohs(sin.sin_port);
|
||||
|
||||
@@ -1060,6 +1010,7 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = ERRSOCKET;
|
||||
for (s = 0; s < MAXNETNODES+1; s++)
|
||||
nodesocket[s] = ERRSOCKET;
|
||||
FD_ZERO(&masterset);
|
||||
s = 0;
|
||||
|
||||
memset(&hints, 0x00, sizeof (hints));
|
||||
@@ -1086,6 +1037,7 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
}
|
||||
@@ -1106,6 +1058,7 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
#ifdef HAVE_MINIUPNPC
|
||||
@@ -1138,6 +1091,7 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
}
|
||||
@@ -1158,6 +1112,7 @@ static boolean UDP_Socket(void)
|
||||
mysockets[s] = UDP_Bind(runp->ai_family, runp->ai_addr, (socklen_t)runp->ai_addrlen);
|
||||
if (mysockets[s] != (SOCKET_TYPE)ERRSOCKET)
|
||||
{
|
||||
FD_SET(mysockets[s], &masterset);
|
||||
myfamily[s] = hints.ai_family;
|
||||
s++;
|
||||
}
|
||||
@@ -1178,28 +1133,65 @@ static boolean UDP_Socket(void)
|
||||
// ip + udp
|
||||
packetheaderlength = 20 + 8; // for stats
|
||||
|
||||
clientaddress[s].any.sa_family = AF_INET;
|
||||
clientaddress[s].ip4.sin_port = htons(0);
|
||||
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
|
||||
s++;
|
||||
hints.ai_family = AF_INET;
|
||||
gaie = I_getaddrinfo("127.0.0.1", "0", &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
while (runp != NULL && s < MAXNETNODES+1)
|
||||
{
|
||||
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
|
||||
s++;
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
}
|
||||
else
|
||||
{
|
||||
clientaddress[s].any.sa_family = AF_INET;
|
||||
clientaddress[s].ip4.sin_port = htons(0);
|
||||
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
|
||||
s++;
|
||||
}
|
||||
|
||||
s = 0;
|
||||
|
||||
// setup broadcast adress to BROADCASTADDR entry
|
||||
broadcastaddress[s].any.sa_family = AF_INET;
|
||||
broadcastaddress[s].ip4.sin_port = htons(atoi(DEFAULTPORT));
|
||||
broadcastaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_BROADCAST);
|
||||
s++;
|
||||
|
||||
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
while (runp != NULL && s < MAXNETNODES+1)
|
||||
{
|
||||
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
|
||||
s++;
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
}
|
||||
else
|
||||
{
|
||||
broadcastaddress[s].any.sa_family = AF_INET;
|
||||
broadcastaddress[s].ip4.sin_port = htons(0);
|
||||
broadcastaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_BROADCAST);
|
||||
s++;
|
||||
}
|
||||
#ifdef HAVE_IPV6
|
||||
if (b_ipv6)
|
||||
{
|
||||
broadcastaddress[s].any.sa_family = AF_INET6;
|
||||
broadcastaddress[s].ip6.sin6_port = htons(atoi(DEFAULTPORT));
|
||||
broadcastaddress[s].ip6.sin6_flowinfo = 0;
|
||||
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &broadcastaddress[s].ip6.sin6_addr);
|
||||
broadcastaddress[s].ip6.sin6_scope_id = 0;
|
||||
s++;
|
||||
hints.ai_family = AF_INET6;
|
||||
gaie = I_getaddrinfo("ff02::1", "0", &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
while (runp != NULL && s < MAXNETNODES+1)
|
||||
{
|
||||
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
|
||||
s++;
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1287,15 +1279,16 @@ boolean I_InitTcpDriver(void)
|
||||
static void SOCK_CloseSocket(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < mysocketses; i++)
|
||||
for (i=0; i < MAXNETNODES+1; i++)
|
||||
{
|
||||
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET)
|
||||
if (mysockets[i] != (SOCKET_TYPE)ERRSOCKET
|
||||
&& FD_ISSET(mysockets[i], &masterset))
|
||||
{
|
||||
FD_CLR(mysockets[i], &masterset);
|
||||
close(mysockets[i]);
|
||||
}
|
||||
mysockets[i] = ERRSOCKET;
|
||||
}
|
||||
|
||||
mysocketses = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1405,7 +1398,9 @@ static void rendezvous(int size)
|
||||
|
||||
if (tic == refreshtic)
|
||||
{
|
||||
#ifdef HOLEPUNCH
|
||||
holepunchpacket->magic = hole_punch_magic;
|
||||
#endif
|
||||
sendto(mysockets[0], doomcom->data, size, 0, &rzv.any, sizeof rzv.ip4);
|
||||
}
|
||||
|
||||
@@ -1430,6 +1425,7 @@ static void SOCK_RegisterHolePunch(void)
|
||||
rendezvous(4);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
@@ -1449,7 +1445,13 @@ static boolean SOCK_OpenSocket(void)
|
||||
I_NetFreeNodenum = SOCK_FreeNodenum;
|
||||
I_NetMakeNodewPort = SOCK_NetMakeNodewPort;
|
||||
|
||||
#ifdef SELECTTEST
|
||||
// seem like not work with libsocket : (
|
||||
I_NetCanSend = SOCK_CanSend;
|
||||
I_NetCanGet = SOCK_CanGet;
|
||||
#endif
|
||||
#ifdef HOLEPUNCH
|
||||
|
||||
I_NetRequestHolePunch = SOCK_RequestHolePunch;
|
||||
I_NetRegisterHolePunch = SOCK_RegisterHolePunch;
|
||||
#endif
|
||||
@@ -1705,6 +1707,7 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME:
|
||||
// ??? and now ?
|
||||
// server on a big modem ??? 4*isdn
|
||||
net_bandwidth = 16000;
|
||||
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
|
||||
|
||||
ret = true;
|
||||
@@ -1719,6 +1722,7 @@ boolean I_InitTcpNetwork(void)
|
||||
// server address only in ip
|
||||
if (serverhostname[0])
|
||||
{
|
||||
CV_Set(&cv_lastserver, serverhostname);
|
||||
COM_BufAddText("connect \"");
|
||||
COM_BufAddText(serverhostname);
|
||||
COM_BufAddText("\"\n");
|
||||
@@ -1728,9 +1732,13 @@ boolean I_InitTcpNetwork(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not quite sure if we want to save that but i'll do that for now
|
||||
CV_Set(&cv_lastserver, "any");
|
||||
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
@@ -1755,6 +1763,8 @@ boolean I_InitTcpNetwork(void)
|
||||
{
|
||||
// so we're on a LAN
|
||||
COM_BufAddText("connect any\n");
|
||||
|
||||
net_bandwidth = 800000;
|
||||
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -58,10 +58,10 @@ void I_UpdateTime(fixed_t timescale)
|
||||
tic_t realtics;
|
||||
|
||||
// get real tics
|
||||
ticratescaled = (double)TICRATE * FixedToFloat(timescale);
|
||||
ticratescaled = (double)TICRATE * FIXED_TO_FLOAT(timescale);
|
||||
|
||||
enterprecise = I_GetPreciseTime();
|
||||
elapsedseconds = (double)((INT64)enterprecise - oldenterprecise) / I_GetPrecisePrecision();
|
||||
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
|
||||
tictimer += elapsedseconds;
|
||||
while (tictimer > 1.0/ticratescaled)
|
||||
{
|
||||
@@ -77,6 +77,6 @@ void I_UpdateTime(fixed_t timescale)
|
||||
{
|
||||
double fractional, integral;
|
||||
fractional = modf(tictimer * ticratescaled, &integral);
|
||||
g_time.timefrac = FloatToFixed(fractional);
|
||||
g_time.timefrac = FLOAT_TO_FIXED(fractional);
|
||||
}
|
||||
}
|
||||
@@ -139,13 +139,9 @@ UINT32 I_GetRefreshRate(void);
|
||||
|
||||
boolean I_UseNativeKeyboard(void);
|
||||
|
||||
boolean I_CheckNativeRes(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
void I_DownSample(void);
|
||||
boolean UseScreenFBO(void);
|
||||
extern boolean downsample;
|
||||
#endif
|
||||
|
||||
|
||||
+11
-10
@@ -21,6 +21,7 @@
|
||||
#include "d_player.h"
|
||||
#include "lzf.h"
|
||||
|
||||
// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
|
||||
char sprnames[NUMSPRITES + 1][5] =
|
||||
{
|
||||
"NULL","UNKN","THOK","PLAY","POSS","SPOS","FISH","BUZZ","RBUZ","JETB",
|
||||
@@ -1821,7 +1822,7 @@ state_t states[NUMSTATES] =
|
||||
|
||||
// Rain
|
||||
{SPR_RAIN, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RAINRETURN
|
||||
{SPR_RAIN, FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1}, // S_RAINRETURN
|
||||
|
||||
// Snowflake
|
||||
{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
|
||||
@@ -1840,9 +1841,9 @@ state_t states[NUMSTATES] =
|
||||
{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL}, // S_SPLISH9
|
||||
|
||||
// Water Splash
|
||||
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
|
||||
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
|
||||
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_NULL}, // S_SPLASH3
|
||||
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
|
||||
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
|
||||
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN}, // S_SPLASH3
|
||||
|
||||
// Smoke
|
||||
{SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
|
||||
@@ -11197,22 +11198,22 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
S_RAIN1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_rainin, // seesound
|
||||
0, // reactiontime
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_SPLASH1, // deathstate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
-72*FRACUNIT, // speed -- -24*FRACUNIT originally, srb2kart x3 (nya)
|
||||
1*FRACUNIT, // radius
|
||||
8*FRACUNIT, // height
|
||||
0, // display offset
|
||||
80, // mass
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP, // flags
|
||||
@@ -11225,7 +11226,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
@@ -11239,7 +11240,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
4*FRACUNIT, // radius
|
||||
4*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
4, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP, // flags
|
||||
|
||||
+204
-427
@@ -22,441 +22,218 @@
|
||||
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
|
||||
// For great modding!!
|
||||
|
||||
/** Action pointer for reading actions from Dehacked lumps.
|
||||
*/
|
||||
typedef struct
|
||||
{
|
||||
actionf_t action; ///< Function pointer corresponding to the actual action.
|
||||
const char *name; ///< Name of the action in ALL CAPS.
|
||||
} actionpointer_t;
|
||||
|
||||
/** Array mapping action names to action functions.
|
||||
* Names must be in ALL CAPS for case insensitive comparisons.
|
||||
*/
|
||||
extern actionpointer_t actionpointers[];
|
||||
|
||||
// IMPORTANT!
|
||||
// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONPOINTERS ARRAY IN DEHACKED.C
|
||||
enum actionnum
|
||||
{
|
||||
A_EXPLODE = 0,
|
||||
A_PAIN,
|
||||
A_FALL,
|
||||
A_MONITORPOP,
|
||||
A_LOOK,
|
||||
A_CHASE,
|
||||
A_FACESTABCHASE,
|
||||
A_FACETARGET,
|
||||
A_FACETRACER,
|
||||
A_SCREAM,
|
||||
A_BOSSDEATH,
|
||||
A_CUSTOMPOWER,
|
||||
A_GIVEWEAPON,
|
||||
A_RINGSHIELD,
|
||||
A_RINGBOX,
|
||||
A_INVINCIBILITY,
|
||||
A_SUPERSNEAKERS,
|
||||
A_BUNNYHOP,
|
||||
A_BUBBLESPAWN,
|
||||
A_FANBUBBLESPAWN,
|
||||
A_BUBBLERISE,
|
||||
A_BUBBLECHECK,
|
||||
A_AWARDSCORE,
|
||||
A_EXTRALIFE,
|
||||
A_BOMBSHIELD,
|
||||
A_JUMPSHIELD,
|
||||
A_WATERSHIELD,
|
||||
A_FORCESHIELD,
|
||||
A_PITYSHIELD,
|
||||
A_GRAVITYBOX,
|
||||
A_SCORERISE,
|
||||
A_PARTICLESPAWN,
|
||||
A_ATTRACTCHASE,
|
||||
A_DROPMINE,
|
||||
A_FISHJUMP,
|
||||
A_THROWNRING,
|
||||
A_GRENADERING, // SRB2kart
|
||||
A_SETSOLIDSTEAM,
|
||||
A_UNSETSOLIDSTEAM,
|
||||
A_SIGNPLAYER,
|
||||
A_OVERLAYTHINK,
|
||||
A_JETCHASE,
|
||||
A_JETBTHINK,
|
||||
A_JETGTHINK,
|
||||
A_JETGSHOOT,
|
||||
A_SHOOTBULLET,
|
||||
A_MINUSDIGGING,
|
||||
A_MINUSPOPUP,
|
||||
A_MINUSCHECK,
|
||||
A_CHICKENCHECK,
|
||||
A_MOUSETHINK,
|
||||
A_DETONCHASE,
|
||||
A_CAPECHASE,
|
||||
A_ROTATESPIKEBALL,
|
||||
A_SLINGAPPEAR,
|
||||
A_MACEROTATE,
|
||||
A_UNIDUSBALL,
|
||||
A_ROCKSPAWN,
|
||||
A_SETFUSE,
|
||||
A_CRAWLACOMMANDERTHINK,
|
||||
A_SMOKETRAILER,
|
||||
A_RINGEXPLODE,
|
||||
A_OLDRINGEXPLODE,
|
||||
A_MIXUP,
|
||||
A_RECYCLEPOWERS,
|
||||
A_BOSS1CHASE,
|
||||
A_FOCUSTARGET,
|
||||
A_BOSS2CHASE,
|
||||
A_BOSS2POGO,
|
||||
A_BOSSZOOM,
|
||||
A_BOSSSCREAM,
|
||||
A_BOSS2TAKEDAMAGE,
|
||||
A_BOSS7CHASE,
|
||||
A_GOOPSPLAT,
|
||||
A_BOSS2POGOSFX,
|
||||
A_BOSS2POGOTARGET,
|
||||
A_BOSSJETFUME,
|
||||
A_EGGMANBOX,
|
||||
A_TURRETFIRE,
|
||||
A_SUPERTURRETFIRE,
|
||||
A_TURRETSTOP,
|
||||
A_JETJAWROAM,
|
||||
A_JETJAWCHOMP,
|
||||
A_POINTYTHINK,
|
||||
A_CHECKBUDDY,
|
||||
A_HOODTHINK,
|
||||
A_ARROWCHECK,
|
||||
A_SNAILERTHINK,
|
||||
A_SHARPCHASE,
|
||||
A_SHARPSPIN,
|
||||
A_VULTUREVTOL,
|
||||
A_VULTURECHECK,
|
||||
A_SKIMCHASE,
|
||||
A_1UPTHINKER,
|
||||
A_SKULLATTACK,
|
||||
A_LOBSHOT,
|
||||
A_FIRESHOT,
|
||||
A_SUPERFIRESHOT,
|
||||
A_BOSSFIRESHOT,
|
||||
A_BOSS7FIREMISSILES,
|
||||
A_BOSS1LASER,
|
||||
A_BOSS4REVERSE,
|
||||
A_BOSS4SPEEDUP,
|
||||
A_BOSS4RAISE,
|
||||
A_SPARKFOLLOW,
|
||||
A_BUZZFLY,
|
||||
A_GUARDCHASE,
|
||||
A_EGGSHIELD,
|
||||
A_SETREACTIONTIME,
|
||||
A_BOSS1SPIKEBALLS,
|
||||
A_BOSS3TAKEDAMAGE,
|
||||
A_BOSS3PATH,
|
||||
A_LINEDEFEXECUTE,
|
||||
A_PLAYSEESOUND,
|
||||
A_PLAYATTACKSOUND,
|
||||
A_PLAYACTIVESOUND,
|
||||
A_SPAWNOBJECTABSOLUTE,
|
||||
A_SPAWNOBJECTRELATIVE,
|
||||
A_CHANGEANGLERELATIVE,
|
||||
A_CHANGEANGLEABSOLUTE,
|
||||
A_PLAYSOUND,
|
||||
A_FINDTARGET,
|
||||
A_FINDTRACER,
|
||||
A_SETTICS,
|
||||
A_SETRANDOMTICS,
|
||||
A_CHANGECOLORRELATIVE,
|
||||
A_CHANGECOLORABSOLUTE,
|
||||
A_MOVERELATIVE,
|
||||
A_MOVEABSOLUTE,
|
||||
A_THRUST,
|
||||
A_ZTHRUST,
|
||||
A_SETTARGETSTARGET,
|
||||
A_SETOBJECTFLAGS,
|
||||
A_SETOBJECTFLAGS2,
|
||||
A_RANDOMSTATE,
|
||||
A_RANDOMSTATERANGE,
|
||||
A_DUALACTION,
|
||||
A_REMOTEACTION,
|
||||
A_TOGGLEFLAMEJET,
|
||||
A_ITEMPOP, // SRB2kart
|
||||
A_JAWZCHASE, // SRB2kart
|
||||
A_JAWZEXPLODE, // SRB2kart
|
||||
A_SPBCHASE, // SRB2kart
|
||||
A_MINEEXPLODE, // SRB2kart
|
||||
A_BALLHOGEXPLODE, // SRB2kart
|
||||
A_LIGHTNINGFOLLOWPLAYER, //SRB2kart
|
||||
A_FZBOOMFLASH, //SRB2kart
|
||||
A_FZBOOMSMOKE, //SRB2kart
|
||||
A_RANDOMSHADOWFRAME, //SRB2kart
|
||||
A_ROAMINGSHADOWTHINKER, //SRB2kart
|
||||
A_MAYONAKAARROW, //SRB2kart
|
||||
A_REAPERTHINKER, //SRB2kart
|
||||
A_MEMENTOSTPPARTICLES, //SRB2kart
|
||||
A_FLAMEPARTICLE, // SRB2kart
|
||||
A_ORBITNIGHTS,
|
||||
A_GHOSTME,
|
||||
A_SETOBJECTSTATE,
|
||||
A_SETOBJECTTYPESTATE,
|
||||
A_KNOCKBACK,
|
||||
A_PUSHAWAY,
|
||||
A_RINGDRAIN,
|
||||
A_SPLITSHOT,
|
||||
A_MISSILESPLIT,
|
||||
A_MULTISHOT,
|
||||
A_INSTALOOP,
|
||||
A_CUSTOM3DROTATE,
|
||||
A_SEARCHFORPLAYERS,
|
||||
A_CHECKRANDOM,
|
||||
A_CHECKTARGETRINGS,
|
||||
A_CHECKRINGS,
|
||||
A_CHECKTOTALRINGS,
|
||||
A_CHECKHEALTH,
|
||||
A_CHECKRANGE,
|
||||
A_CHECKHEIGHT,
|
||||
A_CHECKTRUERANGE,
|
||||
A_CHECKTHINGCOUNT,
|
||||
A_CHECKAMBUSH,
|
||||
A_CHECKCUSTOMVALUE,
|
||||
A_CHECKCUSVALMEMO,
|
||||
A_SETCUSTOMVALUE,
|
||||
A_USECUSVALMEMO,
|
||||
A_RELAYCUSTOMVALUE,
|
||||
A_CUSVALACTION,
|
||||
A_FORCESTOP,
|
||||
A_FORCEWIN,
|
||||
A_SPIKERETRACT,
|
||||
A_INFOSTATE,
|
||||
A_REPEAT,
|
||||
A_SETSCALE,
|
||||
A_REMOTEDAMAGE,
|
||||
A_HOMINGCHASE,
|
||||
A_TRAPSHOT,
|
||||
A_VILETARGET,
|
||||
A_VILEATTACK,
|
||||
A_VILEFIRE,
|
||||
A_BRAKCHASE,
|
||||
A_BRAKFIRESHOT,
|
||||
A_BRAKLOBSHOT,
|
||||
A_NAPALMSCATTER,
|
||||
A_SPAWNFRESHCOPY,
|
||||
NUMACTIONS
|
||||
};
|
||||
|
||||
struct mobj_s;
|
||||
|
||||
// IMPORTANT NOTE: If you add/remove from this list of action
|
||||
// functions, don't forget to update them in dehacked.c!
|
||||
void A_Explode(struct mobj_s *actor);
|
||||
void A_Pain(struct mobj_s *actor);
|
||||
void A_Fall(struct mobj_s *actor);
|
||||
void A_MonitorPop(struct mobj_s *actor);
|
||||
void A_Look(struct mobj_s *actor);
|
||||
void A_Chase(struct mobj_s *actor);
|
||||
void A_FaceStabChase(struct mobj_s *actor);
|
||||
void A_FaceTarget(struct mobj_s *actor);
|
||||
void A_FaceTracer(struct mobj_s *actor);
|
||||
void A_Scream(struct mobj_s *actor);
|
||||
void A_BossDeath(struct mobj_s *actor);
|
||||
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
|
||||
void A_JumpShield(struct mobj_s *actor); // Obtained Jump Shield
|
||||
void A_RingShield(struct mobj_s *actor); // Obtained Ring Shield
|
||||
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(struct mobj_s *actor);
|
||||
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(struct mobj_s *actor);
|
||||
void A_ExtraLife(struct mobj_s *actor); // Extra Life
|
||||
void A_BombShield(struct mobj_s *actor); // Obtained Bomb Shield
|
||||
void A_WaterShield(struct mobj_s *actor); // Obtained Water Shield
|
||||
void A_ForceShield(struct mobj_s *actor); // Obtained Force Shield
|
||||
void A_PityShield(struct mobj_s *actor); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox(struct mobj_s *actor);
|
||||
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
|
||||
void A_ParticleSpawn(struct mobj_s *actor);
|
||||
void A_AttractChase(struct mobj_s *actor); // Ring Chase
|
||||
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(struct mobj_s *actor); // Fish Jump
|
||||
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(struct mobj_s *actor); // SRB2kart
|
||||
void A_SetSolidSteam(struct mobj_s *actor);
|
||||
void A_UnsetSolidSteam(struct mobj_s *actor);
|
||||
void A_SignPlayer(struct mobj_s *actor);
|
||||
void A_OverlayThink(struct mobj_s *actor);
|
||||
void A_JetChase(struct mobj_s *actor);
|
||||
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(struct mobj_s *actor);
|
||||
void A_MinusPopup(struct mobj_s *actor);
|
||||
void A_MinusCheck(struct mobj_s *actor);
|
||||
void A_ChickenCheck(struct mobj_s *actor);
|
||||
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
|
||||
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
|
||||
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
|
||||
void A_SlingAppear(struct mobj_s *actor);
|
||||
void A_MaceRotate(struct mobj_s *actor);
|
||||
void A_UnidusBall(struct mobj_s *actor);
|
||||
void A_RockSpawn(struct mobj_s *actor);
|
||||
void A_SetFuse(struct mobj_s *actor);
|
||||
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(struct mobj_s *actor);
|
||||
void A_RingExplode(struct mobj_s *actor);
|
||||
void A_OldRingExplode(struct mobj_s *actor);
|
||||
void A_MixUp(struct mobj_s *actor);
|
||||
void A_RecyclePowers(struct mobj_s *actor);
|
||||
void A_BossScream(struct mobj_s *actor);
|
||||
void A_Boss2TakeDamage(struct mobj_s *actor);
|
||||
void A_GoopSplat(struct mobj_s *actor);
|
||||
void A_Boss2PogoSFX(struct mobj_s *actor);
|
||||
void A_Boss2PogoTarget(struct mobj_s *actor);
|
||||
void A_EggmanBox(struct mobj_s *actor);
|
||||
void A_TurretFire(struct mobj_s *actor);
|
||||
void A_SuperTurretFire(struct mobj_s *actor);
|
||||
void A_TurretStop(struct mobj_s *actor);
|
||||
void A_JetJawRoam(struct mobj_s *actor);
|
||||
void A_JetJawChomp(struct mobj_s *actor);
|
||||
void A_PointyThink(struct mobj_s *actor);
|
||||
void A_CheckBuddy(struct mobj_s *actor);
|
||||
void A_HoodThink(struct mobj_s *actor);
|
||||
void A_ArrowCheck(struct mobj_s *actor);
|
||||
void A_SnailerThink(struct mobj_s *actor);
|
||||
void A_SharpChase(struct mobj_s *actor);
|
||||
void A_SharpSpin(struct mobj_s *actor);
|
||||
void A_VultureVtol(struct mobj_s *actor);
|
||||
void A_VultureCheck(struct mobj_s *actor);
|
||||
void A_SkimChase(struct mobj_s *actor);
|
||||
void A_SkullAttack(struct mobj_s *actor);
|
||||
void A_LobShot(struct mobj_s *actor);
|
||||
void A_FireShot(struct mobj_s *actor);
|
||||
void A_SuperFireShot(struct mobj_s *actor);
|
||||
void A_BossFireShot(struct mobj_s *actor);
|
||||
void A_Boss7FireMissiles(struct mobj_s *actor);
|
||||
void A_Boss1Laser(struct mobj_s *actor);
|
||||
void A_FocusTarget(struct mobj_s *actor);
|
||||
void A_Boss4Reverse(struct mobj_s *actor);
|
||||
void A_Boss4SpeedUp(struct mobj_s *actor);
|
||||
void A_Boss4Raise(struct mobj_s *actor);
|
||||
void A_SparkFollow(struct mobj_s *actor);
|
||||
void A_BuzzFly(struct mobj_s *actor);
|
||||
void A_GuardChase(struct mobj_s *actor);
|
||||
void A_EggShield(struct mobj_s *actor);
|
||||
void A_SetReactionTime(struct mobj_s *actor);
|
||||
void A_Boss1Spikeballs(struct mobj_s *actor);
|
||||
void A_Boss3TakeDamage(struct mobj_s *actor);
|
||||
void A_Boss3Path(struct mobj_s *actor);
|
||||
void A_LinedefExecute(struct mobj_s *actor);
|
||||
void A_PlaySeeSound(struct mobj_s *actor);
|
||||
void A_PlayAttackSound(struct mobj_s *actor);
|
||||
void A_PlayActiveSound(struct mobj_s *actor);
|
||||
void A_1upThinker(struct mobj_s *actor);
|
||||
void A_BossZoom(struct mobj_s *actor); //Unused
|
||||
void A_Boss1Chase(struct mobj_s *actor);
|
||||
void A_Boss2Chase(struct mobj_s *actor);
|
||||
void A_Boss2Pogo(struct mobj_s *actor);
|
||||
void A_Boss7Chase(struct mobj_s *actor);
|
||||
void A_BossJetFume(struct mobj_s *actor);
|
||||
void A_SpawnObjectAbsolute(struct mobj_s *actor);
|
||||
void A_SpawnObjectRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleAbsolute(struct mobj_s *actor);
|
||||
void A_RollAngle(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
|
||||
void A_PlaySound(struct mobj_s *actor);
|
||||
void A_FindTarget(struct mobj_s *actor);
|
||||
void A_FindTracer(struct mobj_s *actor);
|
||||
void A_SetTics(struct mobj_s *actor);
|
||||
void A_SetRandomTics(struct mobj_s *actor);
|
||||
void A_ChangeColorRelative(struct mobj_s *actor);
|
||||
void A_ChangeColorAbsolute(struct mobj_s *actor);
|
||||
void A_MoveRelative(struct mobj_s *actor);
|
||||
void A_MoveAbsolute(struct mobj_s *actor);
|
||||
void A_Thrust(struct mobj_s *actor);
|
||||
void A_ZThrust(struct mobj_s *actor);
|
||||
void A_SetTargetsTarget(struct mobj_s *actor);
|
||||
void A_SetObjectFlags(struct mobj_s *actor);
|
||||
void A_SetObjectFlags2(struct mobj_s *actor);
|
||||
void A_RandomState(struct mobj_s *actor);
|
||||
void A_RandomStateRange(struct mobj_s *actor);
|
||||
void A_DualAction(struct mobj_s *actor);
|
||||
void A_RemoteAction(struct mobj_s *actor);
|
||||
void A_ToggleFlameJet(struct mobj_s *actor);
|
||||
void A_ItemPop(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_JawzExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_SPBChase(struct mobj_s *actor); // SRB2kart
|
||||
void A_MineExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_BallhogExplode(struct mobj_s *actor); // SRB2kart
|
||||
void A_LightningFollowPlayer(struct mobj_s *actor); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(struct mobj_s *actor); // SRB2kart
|
||||
void A_FZBoomSmoke(struct mobj_s *actor); // SRB2kart
|
||||
void A_RandomShadowFrame(struct mobj_s *actor); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(struct mobj_s *actor); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(struct mobj_s *actor); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(struct mobj_s *actor); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(struct mobj_s *actor); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(struct mobj_s *actor); // SRB2kart
|
||||
void A_OrbitNights(struct mobj_s *actor);
|
||||
void A_GhostMe(struct mobj_s *actor);
|
||||
void A_SetObjectState(struct mobj_s *actor);
|
||||
void A_SetObjectTypeState(struct mobj_s *actor);
|
||||
void A_KnockBack(struct mobj_s *actor);
|
||||
void A_PushAway(struct mobj_s *actor);
|
||||
void A_RingDrain(struct mobj_s *actor);
|
||||
void A_SplitShot(struct mobj_s *actor);
|
||||
void A_MissileSplit(struct mobj_s *actor);
|
||||
void A_MultiShot(struct mobj_s *actor);
|
||||
void A_InstaLoop(struct mobj_s *actor);
|
||||
void A_Custom3DRotate(struct mobj_s *actor);
|
||||
void A_SearchForPlayers(struct mobj_s *actor);
|
||||
void A_CheckRandom(struct mobj_s *actor);
|
||||
void A_CheckTargetRings(struct mobj_s *actor);
|
||||
void A_CheckRings(struct mobj_s *actor);
|
||||
void A_CheckTotalRings(struct mobj_s *actor);
|
||||
void A_CheckHealth(struct mobj_s *actor);
|
||||
void A_CheckRange(struct mobj_s *actor);
|
||||
void A_CheckHeight(struct mobj_s *actor);
|
||||
void A_CheckTrueRange(struct mobj_s *actor);
|
||||
void A_CheckThingCount(struct mobj_s *actor);
|
||||
void A_CheckAmbush(struct mobj_s *actor);
|
||||
void A_CheckCustomValue(struct mobj_s *actor);
|
||||
void A_CheckCusValMemo(struct mobj_s *actor);
|
||||
void A_SetCustomValue(struct mobj_s *actor);
|
||||
void A_UseCusValMemo(struct mobj_s *actor);
|
||||
void A_RelayCustomValue(struct mobj_s *actor);
|
||||
void A_CusValAction(struct mobj_s *actor);
|
||||
void A_ForceStop(struct mobj_s *actor);
|
||||
void A_ForceWin(struct mobj_s *actor);
|
||||
void A_SpikeRetract(struct mobj_s *actor);
|
||||
void A_InfoState(struct mobj_s *actor);
|
||||
void A_Repeat(struct mobj_s *actor);
|
||||
void A_SetScale(struct mobj_s *actor);
|
||||
void A_RemoteDamage(struct mobj_s *actor);
|
||||
void A_HomingChase(struct mobj_s *actor);
|
||||
void A_TrapShot(struct mobj_s *actor);
|
||||
void A_VileTarget(struct mobj_s *actor);
|
||||
void A_VileAttack(struct mobj_s *actor);
|
||||
void A_VileFire(struct mobj_s *actor);
|
||||
void A_BrakChase(struct mobj_s *actor);
|
||||
void A_BrakFireShot(struct mobj_s *actor);
|
||||
void A_BrakLobShot(struct mobj_s *actor);
|
||||
void A_NapalmScatter(struct mobj_s *actor);
|
||||
void A_SpawnFreshCopy(struct mobj_s *actor);
|
||||
|
||||
extern boolean actionsoverridden[NUMACTIONS];
|
||||
void A_Explode();
|
||||
void A_Pain();
|
||||
void A_Fall();
|
||||
void A_MonitorPop();
|
||||
void A_Look();
|
||||
void A_Chase();
|
||||
void A_FaceStabChase();
|
||||
void A_FaceTarget();
|
||||
void A_FaceTracer();
|
||||
void A_Scream();
|
||||
void A_BossDeath();
|
||||
void A_CustomPower(); // Use this for a custom power
|
||||
void A_GiveWeapon(); // Gives the player weapon(s)
|
||||
void A_JumpShield(); // Obtained Jump Shield
|
||||
void A_RingShield(); // Obtained Ring Shield
|
||||
void A_RingBox(); // Obtained Ring Box Tails
|
||||
void A_Invincibility(); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(); // have bunny hop tails
|
||||
void A_BubbleSpawn(); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn();
|
||||
void A_BubbleRise(); // Bubbles float to surface
|
||||
void A_BubbleCheck(); // Don't draw if not underwater
|
||||
void A_AwardScore();
|
||||
void A_ExtraLife(); // Extra Life
|
||||
void A_BombShield(); // Obtained Bomb Shield
|
||||
void A_WaterShield(); // Obtained Water Shield
|
||||
void A_ForceShield(); // Obtained Force Shield
|
||||
void A_PityShield(); // Obtained Pity Shield. We're... sorry.
|
||||
void A_GravityBox();
|
||||
void A_ScoreRise(); // Rise the score logo
|
||||
void A_ParticleSpawn();
|
||||
void A_AttractChase(); // Ring Chase
|
||||
void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(); // Fish Jump
|
||||
void A_ThrownRing(); // Sparkle trail for red ring
|
||||
void A_GrenadeRing(); // SRB2kart
|
||||
void A_SetSolidSteam();
|
||||
void A_UnsetSolidSteam();
|
||||
void A_SignPlayer();
|
||||
void A_OverlayThink();
|
||||
void A_JetChase();
|
||||
void A_JetbThink(); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging();
|
||||
void A_MinusPopup();
|
||||
void A_MinusCheck();
|
||||
void A_ChickenCheck();
|
||||
void A_MouseThink(); // Mouse Thinker
|
||||
void A_DetonChase(); // Deton Chaser
|
||||
void A_CapeChase(); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(); // Spike ball rotation
|
||||
void A_SlingAppear();
|
||||
void A_MaceRotate();
|
||||
void A_UnidusBall();
|
||||
void A_RockSpawn();
|
||||
void A_SetFuse();
|
||||
void A_CrawlaCommanderThink(); // Crawla Commander
|
||||
void A_SmokeTrailer();
|
||||
void A_RingExplode();
|
||||
void A_OldRingExplode();
|
||||
void A_MixUp();
|
||||
void A_RecyclePowers();
|
||||
void A_BossScream();
|
||||
void A_Boss2TakeDamage();
|
||||
void A_GoopSplat();
|
||||
void A_Boss2PogoSFX();
|
||||
void A_Boss2PogoTarget();
|
||||
void A_EggmanBox();
|
||||
void A_TurretFire();
|
||||
void A_SuperTurretFire();
|
||||
void A_TurretStop();
|
||||
void A_JetJawRoam();
|
||||
void A_JetJawChomp();
|
||||
void A_PointyThink();
|
||||
void A_CheckBuddy();
|
||||
void A_HoodThink();
|
||||
void A_ArrowCheck();
|
||||
void A_SnailerThink();
|
||||
void A_SharpChase();
|
||||
void A_SharpSpin();
|
||||
void A_VultureVtol();
|
||||
void A_VultureCheck();
|
||||
void A_SkimChase();
|
||||
void A_SkullAttack();
|
||||
void A_LobShot();
|
||||
void A_FireShot();
|
||||
void A_SuperFireShot();
|
||||
void A_BossFireShot();
|
||||
void A_Boss7FireMissiles();
|
||||
void A_Boss1Laser();
|
||||
void A_FocusTarget();
|
||||
void A_Boss4Reverse();
|
||||
void A_Boss4SpeedUp();
|
||||
void A_Boss4Raise();
|
||||
void A_SparkFollow();
|
||||
void A_BuzzFly();
|
||||
void A_GuardChase();
|
||||
void A_EggShield();
|
||||
void A_SetReactionTime();
|
||||
void A_Boss1Spikeballs();
|
||||
void A_Boss3TakeDamage();
|
||||
void A_Boss3Path();
|
||||
void A_LinedefExecute();
|
||||
void A_PlaySeeSound();
|
||||
void A_PlayAttackSound();
|
||||
void A_PlayActiveSound();
|
||||
void A_1upThinker();
|
||||
void A_BossZoom(); //Unused
|
||||
void A_Boss1Chase();
|
||||
void A_Boss2Chase();
|
||||
void A_Boss2Pogo();
|
||||
void A_Boss7Chase();
|
||||
void A_BossJetFume();
|
||||
void A_SpawnObjectAbsolute();
|
||||
void A_SpawnObjectRelative();
|
||||
void A_ChangeAngleRelative();
|
||||
void A_ChangeAngleAbsolute();
|
||||
void A_RollAngle();
|
||||
void A_ChangeRollAngleRelative();
|
||||
void A_ChangeRollAngleAbsolute();
|
||||
void A_PlaySound();
|
||||
void A_FindTarget();
|
||||
void A_FindTracer();
|
||||
void A_SetTics();
|
||||
void A_SetRandomTics();
|
||||
void A_ChangeColorRelative();
|
||||
void A_ChangeColorAbsolute();
|
||||
void A_MoveRelative();
|
||||
void A_MoveAbsolute();
|
||||
void A_Thrust();
|
||||
void A_ZThrust();
|
||||
void A_SetTargetsTarget();
|
||||
void A_SetObjectFlags();
|
||||
void A_SetObjectFlags2();
|
||||
void A_RandomState();
|
||||
void A_RandomStateRange();
|
||||
void A_DualAction();
|
||||
void A_RemoteAction();
|
||||
void A_ToggleFlameJet();
|
||||
void A_ItemPop(); // SRB2kart
|
||||
void A_JawzChase(); // SRB2kart
|
||||
void A_JawzExplode(); // SRB2kart
|
||||
void A_SPBChase(); // SRB2kart
|
||||
void A_MineExplode(); // SRB2kart
|
||||
void A_BallhogExplode(); // SRB2kart
|
||||
void A_LightningFollowPlayer(); // SRB2kart: Lightning shield effect player chasing
|
||||
void A_FZBoomFlash(); // SRB2kart
|
||||
void A_FZBoomSmoke(); // SRB2kart
|
||||
void A_RandomShadowFrame(); //SRB2kart: Shadow spawner frame randomizer
|
||||
void A_RoamingShadowThinker(); // SRB2kart: Roaming Shadow moving + attacking players.
|
||||
void A_MayonakaArrow(); //SRB2kart: midnight channel arrow sign
|
||||
void A_ReaperThinker(); //SRB2kart: mementos reaper
|
||||
void A_MementosTPParticles(); //SRB2kart: mementos teleporter particles. Man that's a lot of actions for my shite.
|
||||
void A_FlameParticle(); // SRB2kart
|
||||
void A_OrbitNights();
|
||||
void A_GhostMe();
|
||||
void A_SetObjectState();
|
||||
void A_SetObjectTypeState();
|
||||
void A_KnockBack();
|
||||
void A_PushAway();
|
||||
void A_RingDrain();
|
||||
void A_SplitShot();
|
||||
void A_MissileSplit();
|
||||
void A_MultiShot();
|
||||
void A_InstaLoop();
|
||||
void A_Custom3DRotate();
|
||||
void A_SearchForPlayers();
|
||||
void A_CheckRandom();
|
||||
void A_CheckTargetRings();
|
||||
void A_CheckRings();
|
||||
void A_CheckTotalRings();
|
||||
void A_CheckHealth();
|
||||
void A_CheckRange();
|
||||
void A_CheckHeight();
|
||||
void A_CheckTrueRange();
|
||||
void A_CheckThingCount();
|
||||
void A_CheckAmbush();
|
||||
void A_CheckCustomValue();
|
||||
void A_CheckCusValMemo();
|
||||
void A_SetCustomValue();
|
||||
void A_UseCusValMemo();
|
||||
void A_RelayCustomValue();
|
||||
void A_CusValAction();
|
||||
void A_ForceStop();
|
||||
void A_ForceWin();
|
||||
void A_SpikeRetract();
|
||||
void A_InfoState();
|
||||
void A_Repeat();
|
||||
void A_SetScale();
|
||||
void A_RemoteDamage();
|
||||
void A_HomingChase();
|
||||
void A_TrapShot();
|
||||
void A_VileTarget();
|
||||
void A_VileAttack();
|
||||
void A_VileFire();
|
||||
void A_BrakChase();
|
||||
void A_BrakFireShot();
|
||||
void A_BrakLobShot();
|
||||
void A_NapalmScatter();
|
||||
void A_SpawnFreshCopy();
|
||||
|
||||
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
||||
#define NUMMOBJFREESLOTS 1024
|
||||
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
||||
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
||||
|
||||
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
||||
typedef enum sprite
|
||||
{
|
||||
SPR_NULL, // invisible object
|
||||
|
||||
@@ -1,487 +0,0 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by AJ "Tyron" Martinez.
|
||||
// Copyright (C) 2024 by James Robert Roman.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_director.c
|
||||
/// \brief SRB2kart automatic spectator camera.
|
||||
|
||||
//#include "k_kart.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_game.h"
|
||||
#include "m_random.h"
|
||||
#include "v_video.h"
|
||||
#include "k_director.h"
|
||||
#include "d_netcmd.h"
|
||||
#include "p_local.h"
|
||||
#include "st_stuff.h"
|
||||
|
||||
#include "r_fps.h"
|
||||
|
||||
#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
|
||||
#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
|
||||
#define TRANSFERTIME TICRATE // how long to delay reaction shots?
|
||||
#define BREAKAWAYDIST 2000 // how *far* until players considered far apart?
|
||||
#define WALKBACKDIST 400 // how close should a trailing player be before we switch?
|
||||
#define PINCHDIST 20000 // how close should the leader be to be considered "end of race"?
|
||||
|
||||
struct directorinfo
|
||||
{
|
||||
player_t* viewplayer;
|
||||
tic_t cooldown; // how long has it been since we last switched?
|
||||
tic_t chaosleep;// how long did we watch the same player?
|
||||
tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
|
||||
INT32 attacker; // who to switch to when freeze delay elapses
|
||||
INT32 maxdist; // how far is the closest player from finishing?
|
||||
|
||||
INT32 sortedplayers[MAXPLAYERS]; // position-1 goes in, player index comes out.
|
||||
INT32 gap[MAXPLAYERS]; // gap between a given position and their closest pursuer
|
||||
INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
|
||||
} directorinfo;
|
||||
|
||||
static INT32 K_PlayersPlaying(void)
|
||||
{
|
||||
INT32 num = 0, i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator || !players[i].mo)
|
||||
continue;
|
||||
|
||||
num++;
|
||||
}
|
||||
return num;
|
||||
}
|
||||
|
||||
static inline boolean race_rules(void)
|
||||
{
|
||||
return gametype == GT_RACE;
|
||||
}
|
||||
|
||||
static fixed_t ScaleFromMap(fixed_t n, fixed_t scale)
|
||||
{
|
||||
return FixedMul(n, FixedDiv(scale, mapobjectscale));
|
||||
}
|
||||
|
||||
boolean K_DirectorIsAvailable(void)
|
||||
{
|
||||
if (splitscreen || dedicated || (demo.playback && demo.title) || modeattacking)
|
||||
return false;
|
||||
return ((gamestate == GS_LEVEL) && ((demo.playback && !camera[0].freecam) || (players[consoleplayer].spectator && (K_PlayersPlaying() > 1))));
|
||||
}
|
||||
|
||||
static boolean K_DirectorIsEnabled(void)
|
||||
{
|
||||
return (cv_director.value && K_DirectorIsAvailable());
|
||||
}
|
||||
|
||||
static mobj_t *finishmo = NULL;
|
||||
|
||||
// scan for the waypoint on the finish line
|
||||
// used to get a very approximate distance from player to finishline
|
||||
// we probably should like, do some maths to find the middle point between multiplayer
|
||||
// waypoints with the same values, but idk if its really worth it
|
||||
static void K_SetupFinishMo(void)
|
||||
{
|
||||
INT16 maxMoveCount = -1;
|
||||
INT16 maxAngle = -1;
|
||||
|
||||
finishmo = NULL;
|
||||
|
||||
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)) // not a sprint map
|
||||
{
|
||||
// waypoint with angle 0 should always be at the finish line
|
||||
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
|
||||
{
|
||||
if (finishmo->spawnpoint->angle == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // crappy optimization weeeee
|
||||
{
|
||||
// sprint maps finishline waypoint is the one with highest movecount AND angle
|
||||
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
|
||||
{
|
||||
if (finishmo->movecount > maxMoveCount)
|
||||
maxMoveCount = finishmo->movecount;
|
||||
if (finishmo->spawnpoint->angle > maxAngle)
|
||||
maxAngle = finishmo->spawnpoint->angle;
|
||||
}
|
||||
|
||||
// now actually get the one
|
||||
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
|
||||
{
|
||||
if (finishmo->movecount == maxMoveCount && finishmo->spawnpoint->angle == maxAngle)
|
||||
break; // found it
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void K_InitDirector(void)
|
||||
{
|
||||
INT32 playernum;
|
||||
|
||||
directorinfo.cooldown = SWITCHTIME;
|
||||
directorinfo.freeze = 0;
|
||||
directorinfo.attacker = 0;
|
||||
directorinfo.maxdist = 0;
|
||||
directorinfo.viewplayer = NULL;
|
||||
directorinfo.chaosleep = 0;
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
|
||||
{
|
||||
directorinfo.sortedplayers[playernum] = -1;
|
||||
directorinfo.gap[playernum] = INT32_MAX;
|
||||
directorinfo.boredom[playernum] = 0;
|
||||
}
|
||||
|
||||
K_SetupFinishMo();
|
||||
}
|
||||
|
||||
static fixed_t K_GetDistanceToFinish(player_t player)
|
||||
{
|
||||
if (P_MobjWasRemoved(finishmo))
|
||||
return 0;
|
||||
|
||||
return P_AproxDistance(P_AproxDistance(finishmo->x - player.mo->x,
|
||||
finishmo->y - player.mo->y),
|
||||
finishmo->z - player.mo->z) / FRACUNIT;
|
||||
}
|
||||
|
||||
static fixed_t K_GetFinishGap(INT32 leader, INT32 follower)
|
||||
{
|
||||
fixed_t dista = K_GetDistanceToFinish(players[follower]);
|
||||
fixed_t distb = K_GetDistanceToFinish(players[leader]);
|
||||
|
||||
if (players[follower].kartstuff[k_position] < players[leader].kartstuff[k_position])
|
||||
{
|
||||
return distb - dista;
|
||||
}
|
||||
else
|
||||
{
|
||||
return dista - distb;
|
||||
}
|
||||
}
|
||||
|
||||
static void K_UpdateDirectorPositions(void)
|
||||
{
|
||||
INT32 playernum;
|
||||
INT32 position;
|
||||
player_t* target;
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
|
||||
{
|
||||
directorinfo.sortedplayers[playernum] = -1;
|
||||
|
||||
target = &players[playernum];
|
||||
|
||||
if (playeringame[playernum] && !target->spectator && target->kartstuff[k_position] > 0)
|
||||
{
|
||||
directorinfo.sortedplayers[target->kartstuff[k_position] - 1] = playernum;
|
||||
}
|
||||
}
|
||||
|
||||
for (position = 0; position < MAXPLAYERS - 1; position++)
|
||||
{
|
||||
directorinfo.gap[position] = INT32_MAX;
|
||||
|
||||
if (directorinfo.sortedplayers[position] == -1 || directorinfo.sortedplayers[position + 1] == -1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
directorinfo.gap[position] = ScaleFromMap(K_GetFinishGap(directorinfo.sortedplayers[position], directorinfo.sortedplayers[position + 1]), FRACUNIT);
|
||||
|
||||
if (directorinfo.gap[position] >= BREAKAWAYDIST)
|
||||
{
|
||||
directorinfo.boredom[position] = (INT32)(min(BOREDOMTIME * 2, directorinfo.boredom[position] + 1));
|
||||
}
|
||||
else if (directorinfo.boredom[position] > 0)
|
||||
{
|
||||
directorinfo.boredom[position]--;
|
||||
}
|
||||
}
|
||||
|
||||
if (directorinfo.sortedplayers[0] == -1)
|
||||
{
|
||||
directorinfo.maxdist = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
directorinfo.maxdist = ScaleFromMap(K_GetDistanceToFinish(players[directorinfo.sortedplayers[0]]), FRACUNIT);
|
||||
}
|
||||
|
||||
static boolean K_CanSwitchDirector(void)
|
||||
{
|
||||
if (directorinfo.cooldown > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void K_DirectorSwitch(INT32 player, boolean force)
|
||||
{
|
||||
if (!K_DirectorIsEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (players[player].exiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!force && !K_CanSwitchDirector())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
G_ResetView(1, player, true);
|
||||
directorinfo.cooldown = SWITCHTIME;
|
||||
directorinfo.chaosleep = 0;
|
||||
}
|
||||
|
||||
static void K_DirectorForceSwitch(INT32 player, INT32 time)
|
||||
{
|
||||
if (players[player].exiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
directorinfo.attacker = player;
|
||||
directorinfo.freeze = time;
|
||||
directorinfo.chaosleep = 0;
|
||||
}
|
||||
|
||||
static void K_DirectorSwitchRandom(void)
|
||||
{
|
||||
INT32 randomplayer = -1;
|
||||
|
||||
// kinda dumb but just check if the random player is existing lmao
|
||||
for (INT32 h = 0; h < MAXPLAYERS; h++)
|
||||
{
|
||||
randomplayer = directorinfo.sortedplayers[M_RandomRange(0, K_PlayersPlaying()-1)]; // switch to someone random
|
||||
|
||||
if (randomplayer != -1 && randomplayer != displayplayers[0]) // dont switch to ourselves Zzz...
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (randomplayer != -1)
|
||||
K_DirectorSwitch(randomplayer, true);
|
||||
}
|
||||
|
||||
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
if (!K_DirectorIsEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (directorinfo.viewplayer != player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (inflictor && inflictor->player)
|
||||
{
|
||||
K_DirectorForceSwitch(inflictor->player - players, TRANSFERTIME);
|
||||
}
|
||||
else if (source && source->player)
|
||||
{
|
||||
K_DirectorForceSwitch(source->player - players, TRANSFERTIME);
|
||||
}
|
||||
}
|
||||
|
||||
void K_DrawDirectorDebugger(void)
|
||||
{
|
||||
INT32 position;
|
||||
INT32 leader;
|
||||
INT32 follower;
|
||||
INT32 ytxt;
|
||||
|
||||
if (!cv_kartdebugdirector.value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
V_DrawThinString(10, 0, V_70TRANS, va("PLACE"));
|
||||
V_DrawThinString(40, 0, V_70TRANS, va("CONF?"));
|
||||
V_DrawThinString(80, 0, V_70TRANS, va("GAP"));
|
||||
V_DrawThinString(120, 0, V_70TRANS, va("BORED"));
|
||||
V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfo.cooldown));
|
||||
V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfo.maxdist));
|
||||
V_DrawThinString(310, 0, V_70TRANS, va("SLEEPTIME: %d", directorinfo.chaosleep));
|
||||
|
||||
for (position = 0; position < MAXPLAYERS - 1; position++)
|
||||
{
|
||||
ytxt = 10 * (position + 1);
|
||||
leader = directorinfo.sortedplayers[position];
|
||||
follower = directorinfo.sortedplayers[position + 1];
|
||||
|
||||
if (leader == -1 || follower == -1)
|
||||
break;
|
||||
|
||||
V_DrawThinString(10, ytxt, V_70TRANS, va("%d", position));
|
||||
V_DrawThinString(20, ytxt, V_70TRANS, va("%d", position + 1));
|
||||
|
||||
if (players[leader].kartstuff[k_positiondelay])
|
||||
{
|
||||
V_DrawThinString(40, ytxt, V_70TRANS, va("NG"));
|
||||
}
|
||||
|
||||
V_DrawThinString(80, ytxt, V_70TRANS, va("%d", directorinfo.gap[position]));
|
||||
|
||||
if (directorinfo.boredom[position] >= BOREDOMTIME)
|
||||
{
|
||||
V_DrawThinString(120, ytxt, V_70TRANS, va("BORED"));
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(120, ytxt, V_70TRANS, va("%d", directorinfo.boredom[position]));
|
||||
}
|
||||
|
||||
V_DrawThinString(150, ytxt, V_70TRANS, va("%s", player_names[leader]));
|
||||
V_DrawThinString(230, ytxt, V_70TRANS, va("%s", player_names[follower]));
|
||||
}
|
||||
}
|
||||
|
||||
void K_UpdateDirector(void)
|
||||
{
|
||||
INT32 targetposition;
|
||||
directorinfo.viewplayer = &players[displayplayers[0]];
|
||||
|
||||
if (!K_DirectorIsEnabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
K_UpdateDirectorPositions();
|
||||
|
||||
if (directorinfo.cooldown > 0)
|
||||
{
|
||||
directorinfo.cooldown--;
|
||||
}
|
||||
|
||||
// handle pending forced switches
|
||||
if (directorinfo.freeze > 0)
|
||||
{
|
||||
if (!(--directorinfo.freeze))
|
||||
K_DirectorSwitch(directorinfo.attacker, true);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// if there's only one player left in the list, just switch to that player
|
||||
if (directorinfo.sortedplayers[0] != -1 && (directorinfo.sortedplayers[1] == -1 ||
|
||||
// TODO: Battle; I just threw this together quick. Focus on leader.
|
||||
!race_rules()))
|
||||
{
|
||||
K_DirectorSwitch(directorinfo.sortedplayers[0], false);
|
||||
return;
|
||||
}
|
||||
|
||||
// insta switch if the player were watching finishes
|
||||
if (players[displayplayers[0]].exiting)
|
||||
{
|
||||
K_DirectorSwitchRandom();
|
||||
return;
|
||||
}
|
||||
|
||||
// begin counting when cooldown wore off
|
||||
if (!directorinfo.cooldown)
|
||||
{
|
||||
directorinfo.chaosleep++;
|
||||
}
|
||||
|
||||
// force switch 10 seconds after the cooldown has ended
|
||||
// otherwise i fall asleeb zzz...
|
||||
if (directorinfo.chaosleep > TICRATE*10)
|
||||
{
|
||||
K_DirectorSwitchRandom();
|
||||
return;
|
||||
}
|
||||
|
||||
// aaight, time to walk through the standings to find the first interesting pair
|
||||
// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
|
||||
// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
|
||||
for (targetposition = 1; targetposition < MAXPLAYERS; targetposition++)
|
||||
{
|
||||
INT32 target;
|
||||
|
||||
// you are out of players, try again
|
||||
if (directorinfo.sortedplayers[targetposition] == -1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// pair too far apart? try the next one
|
||||
if (directorinfo.boredom[targetposition - 1] >= BOREDOMTIME)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// pair finished? try the next one
|
||||
if (players[directorinfo.sortedplayers[targetposition]].exiting)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// don't risk switching away from forward pairs at race end, might miss something!
|
||||
if (directorinfo.maxdist > PINCHDIST)
|
||||
{
|
||||
// if the "next" player is close enough, they should be able to see everyone fine!
|
||||
// walk back through the standings to find a vantage that gets everyone in frame.
|
||||
// (also creates a pretty cool effect w/ overtakes at speed)
|
||||
while (targetposition < MAXPLAYERS && directorinfo.gap[targetposition] < WALKBACKDIST)
|
||||
{
|
||||
targetposition++;
|
||||
}
|
||||
}
|
||||
|
||||
target = directorinfo.sortedplayers[targetposition];
|
||||
|
||||
// stop here since we're already viewing this player
|
||||
if (displayplayers[0] == target)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// if we're certain the back half of the pair is actually in this position, try to switch
|
||||
if (!players[target].kartstuff[k_positiondelay])
|
||||
{
|
||||
K_DirectorSwitch(target, false);
|
||||
}
|
||||
|
||||
// even if we're not certain, if we're cetain we're watching the WRONG player, try to switch
|
||||
if (directorinfo.viewplayer->kartstuff[k_position] != targetposition+1 && !directorinfo.viewplayer->kartstuff[k_positiondelay])
|
||||
{
|
||||
K_DirectorSwitch(target, false);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void K_ToggleDirector(void)
|
||||
{
|
||||
if (!K_DirectorIsAvailable())
|
||||
return;
|
||||
|
||||
if (!K_DirectorIsEnabled())
|
||||
{
|
||||
G_AdjustView(1, 1, true);
|
||||
directorinfo.cooldown = 0; // switch immediately
|
||||
}
|
||||
|
||||
directortoggletimer = 0;
|
||||
|
||||
CV_SetValue(&cv_director, (cv_director.value ^ 1));
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by AJ "Tyron" Martinez.
|
||||
// Copyright (C) 2024 by James Robert Roman.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_director.h
|
||||
/// \brief SRB2kart automatic spectator camera.
|
||||
|
||||
boolean K_DirectorIsAvailable(void);
|
||||
void K_InitDirector(void);
|
||||
void K_UpdateDirector(void);
|
||||
void K_DrawDirectorDebugger(void);
|
||||
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_ToggleDirector(void);
|
||||
Loaded 100 of 229 files, more files were not shown because too many files have changed in this diff.
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Reference in new issue
Block a user