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46 Commits
Author SHA1 Message Date
alufolie91 3204b5c3b4 Merge branch 'Saturn-Next' into netstuff 2026-02-23 17:02:32 +01:00
alufolie91 cd02242a01 fix splitscreen clients being unable to join saturn servers
lmao oops idk dumb copy paste sry
2026-02-23 17:02:13 +01:00
alufolie91 e35dc9e097 fix g_in_exiting_signal_handler
every "flag" set by signal handlers must be of type "volatile sig_atomic_t"
everything else may fail to be correctly set, read or get optimized away which rendered this basically useless
2026-02-23 16:20:48 +01:00
alufolie91 f4dc161831 dont let SIGINT/SIGTERM do work in signal handler take 2
the earlier approach still raised the default signal within this, which basically just skipped everything and ended up NOT calling I_Quit at all
Basically this is to ensure we dont call I_Quit at all from a signal handler as it is NOT async safe and can cause serious issues like deadlocks and such, instead SIGINT and SIGTERM will just signal the main loop/thread to safely call I_Quit instead
2026-02-23 16:01:14 +01:00
alufolie91 1d6c27baca lua_pushlstring: prefer luaS_newlstr over luaS_new
the latter calls strlen which is not needed as the empty string has no length
2026-02-22 14:01:27 +01:00
alufolie91 009df228d6 fix memory leak when fetching masterserver rules
strdup returns a malloc´d string!
2026-02-22 13:33:57 +01:00
alufolie91 7746e494cf fix memory leak within http masterserver handling
errbuf gets malloc´d!
2026-02-22 13:33:54 +01:00
alufolie91 90a88983f1 k_hud: make the hud offset vars static 2026-02-22 13:33:49 +01:00
alufolie91 22a4fe63db Fix minimap angle display colour for skins that use non default startcolor
i.e. they use a different colour than "green" to remap their skincolor on
2026-02-22 13:33:46 +01:00
Alug d77508f481 init superactions global
was missed before
2026-02-16 19:27:56 +01:00
Alug 53321d33d5 mark some nightsmode stuff with likely/unlikely i missed
and in some cases move around the conditionals
i love backwards compat Zzz....
2026-02-16 19:27:52 +01:00
Alug 5c28f6afd8 Revert "fix new compiler warnings from new gcc version"
This reverts commit d49001143f.
2026-02-16 19:04:51 +01:00
Alug d49001143f fix new compiler warnings from new gcc version
just throw const at everything :blobthumbsup:
2026-02-11 17:48:16 +01:00
Alug 513e5a7e3f remove even more dead code lol 2026-02-10 16:38:37 +01:00
Alug 6f75fab7ff move gamepad led ticker after render logic
this does not really matter but save a tiny little amount of time before rendering a frame
2026-02-09 19:41:45 +01:00
Alug 38fc6d6ba1 remove screen texture toggle from accessability menu + new tooltip 2026-02-09 16:09:26 +01:00
Alug 02f2464a00 HWR_CreateBlendedTexture: init a bunch of stuff 2026-02-08 23:13:16 +01:00
Alug 86b286fb0b fix few more cases of using potentially uninitialized garbage 2026-02-06 20:06:56 +01:00
Alug ecef8913b1 remove some more dead code
as reported by clang-tidy
2026-02-06 17:06:33 +01:00
Alug 277b202020 hooklib: init all the hook states
idk i aint trusting any of this lul
2026-02-06 17:06:04 +01:00
Alug 6ba97bc43c only do the anim texture maths if we need it
idk why but this showed up during profiling
best would be just to redo the whole system since it sucks lol
2026-02-05 23:31:19 +01:00
Alug 0fbde146a9 remove some unused fields from precipmobj_t
we do not have animating precip nor do we cast it to mobj_t anymore, so we can just get rid of this stuff
reducing the struct size by 16bytes wowie
2026-02-05 20:07:44 +01:00
Alug 16e0c6f0f6 dont constantly fetch lookback joyaxis in p_ticker if replay recording is enabled
minuscule optimization lul
2026-02-05 20:07:41 +01:00
Alug 8cab07a4b2 add missing "ifdef LOGMESSAGES" 2026-02-03 15:59:53 +01:00
Alug 6cbb8a36cf Merge branch 'Saturn-Next' into netstuff 2026-01-21 20:48:47 +01:00
Gustaf Alhäll bf1aa47854 Simplify textcmd handling 2026-01-09 20:53:15 +01:00
Alug be423b2910 Merge branch 'Saturn-Next' into netstuff 2026-01-08 00:34:19 +01:00
Alug 3bf3bdf641 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity and bad practices, i like expressive and "correct" code
shoutout blankart for making me aware this exists
2026-01-08 00:34:15 +01:00
Alug e923777eb6 Acessability: add basic "reducevfx" toggle to disable/reduce certain effects
toggles certain effects, which may be troublesome to some players

-disabled hyudoro flashing, instead makes player translucent
- Makes rainbow colour effects, such as invul, change colours very slowly
- Disables underwater and heatwave screen effects
- Disables palette flashing
- Disables vhs effect

not the most pretty implementation, but im lazy and this works

feel free to suggest more things
2026-01-08 00:33:53 +01:00
Alug cf6eb0010e K_SpawnSparkleTrail: check for blend effect apply outside the loop
tiny optimization
2026-01-08 00:33:50 +01:00
Alug 5184115216 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity and bad practices, i like expressive and "correct" code
shoutout blankart for making me aware this exists
2026-01-08 00:33:43 +01:00
Alug 39a46e8f79 Revert "Remove tic provision (vanilla compat edition)"
This reverts commit 4a3c9ccfbb.
2025-12-30 01:09:14 +01:00
Alug d9712cf85e Merge branch 'Saturn-Next' into netstuff 2025-12-27 15:13:50 +01:00
Alug 0691e2d9e2 Merge branch 'Saturn-Next' into netstuff 2025-12-27 13:40:19 +01:00
PAS 08864e27b2 Fix double byte-swap in SV_MakeTic 2025-12-26 21:44:39 +01:00
Alug 4a3c9ccfbb Remove tic provision (vanilla compat edition)
based on https://codeberg.org/srb2classic/srb2classic/commit/7cf14fbe740998c3246dd190904f49a236b2ccec

seems to get rid of some jitter in localhost
2025-12-26 21:44:37 +01:00
Alug cedd789a27 Merge branch 'Saturn-Next' into netstuff 2025-12-26 21:44:34 +01:00
Alug 8f91707164 Merge branch 'Saturn-Next' into netstuff 2025-12-09 18:07:06 +01:00
Alug 37eba186f5 netcode: replace some stuff with memsets + add a little bounds safety in some places 2025-12-09 18:07:02 +01:00
Alug 7eb2ad1e35 slightly cleanup SV_AddWaitingPlayers 2025-12-02 23:23:41 +01:00
Alug f49e57a38c d_cliserv: Cleanup PT_ClientJoin
move refuse message handling into its own function
2025-12-02 23:23:38 +01:00
Alug 265f4a50ef readd check for node before SV_SendSaveGame
Apparently in some cases the server will connect to itself, in this case the server tries to send itself the savegame, leading to a crash in some cases. oops
2025-12-02 23:23:36 +01:00
Alug e83e2659a7 reorder packets again 2025-12-02 23:23:29 +01:00
Alug c680dd3222 fix some packet types not being correctly handled 2025-12-02 23:23:15 +01:00
Alug 96aaaf5261 merge SendNameAndColor & SendWeaponPref
TODO: make a bunch of player specific cvars arrays for splitscreen handling

- also cleanup some strlen usage
2025-12-02 23:23:07 +01:00
Alug efb29e6be5 d_cliserv: do some cleanups
- expose SAVEGAMESIZE
- pass node number to SV_AddWaitingPlayers (saves iterating through all 128 net nodes everytime a player joins) lifted from RR
- move all packet handling to the packet handlers
- Reorder packethandling switches a little, so common/important packets get checked first
- fix wrong clamp for realfirsttic that was too early
- add nowtime division by NEWTICRATERATIO (no change unless ticrate changes)
2025-12-02 23:23:02 +01:00
60 changed files with 1295 additions and 1336 deletions

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-1
View File
@@ -191,7 +191,6 @@ set(SRB2_CORE_GAME_SOURCES
k_kart.c
k_stats.c
i_time.c
i_threads.c
p_local.h
p_maputl.h
+5
View File
@@ -8,6 +8,11 @@ ifdef MINGW
libs+=-mconsole
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOLIBGME=1
NOHW=1
-5
View File
@@ -27,11 +27,6 @@ endif
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=i_threads.c
endif
ifndef NOMD5
sources+=md5.c
endif
+5
View File
@@ -40,6 +40,11 @@ sources+=sdl/mixer_sound.c
endif
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
$(eval $(call Use_pkg_config,SDL))
else
+1 -1
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
+2 -2
View File
@@ -1178,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
consvar_t *cvar;
for (cvar = consvar_vars; cvar; cvar = cvar->next)
if (fasticmp(name,cvar->name))
if (fasticmp(name, cvar->name))
return cvar;
return NULL;
@@ -1793,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
if (newvalue == oldvalue)
break; // don't loop forever if there's none of a certain gametype
if (newvalue >= 0 && !mapheaderinfo[newvalue])
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
continue; // Don't allocate the header. That just makes memory usage skyrocket.
} while (!M_CanShowLevelInList(newvalue, gt));
+6 -6
View File
@@ -44,18 +44,18 @@
#define MAXHUDLINES 20
#ifdef HAVE_THREADS
I_Mutex con_mutex;
I_mutex con_mutex;
// g_in_exiting_signal_handler is an evil hack
// I_In_Exiting_Signal_Handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_state() if (!g_in_exiting_signal_handler) { I_LockMutex(&con_mutex); }
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_UnlockMutex(con_mutex); }
#else/*HAVE_THREADS*/
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&con_mutex); }
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(con_mutex); }
#else /*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
#endif/*HAVE_THREADS*/
#endif /*HAVE_THREADS*/
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
+1 -1
View File
@@ -22,7 +22,7 @@ void CON_Init(void);
boolean CON_Responder(event_t *ev);
#ifdef HAVE_THREADS
extern I_Mutex con_mutex;
extern I_mutex con_mutex;
#endif
// set true when screen size has changed, to adapt console
+350 -320
View File
File diff suppressed because it is too large. Load diff
+3 -1
View File
@@ -660,9 +660,11 @@ extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
#define SAVEGAMESIZE (768*1024)
typedef struct rewind_s
{
UINT8 savebuffer[(768*1024)];
UINT8 savebuffer[SAVEGAMESIZE];
tic_t leveltime;
size_t demopos;
+33 -39
View File
@@ -223,13 +223,13 @@ void D_ProcessEvents(void)
// Menu input
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
{
eaten = M_Responder(ev);
}
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
if (eaten)
@@ -244,13 +244,13 @@ void D_ProcessEvents(void)
// console input
#ifdef HAVE_THREADS
I_LockMutex(&con_mutex);
I_lock_mutex(&con_mutex);
#endif
{
eaten = CON_Responder(ev);
}
#ifdef HAVE_THREADS
I_UnlockMutex(con_mutex);
I_unlock_mutex(con_mutex);
#endif
if (eaten)
@@ -274,21 +274,17 @@ static void D_Renderview(void)
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
if (rendermode == render_soft)
if (rendermode == render_soft && cv_homremoval.value)
{
// if this is display player 1
if (cv_homremoval.value)
if (cv_homremoval.value == 1)
{
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
@@ -322,7 +318,6 @@ static void D_Renderview(void)
break;
default: // Initialize for P1
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
break;
}
@@ -333,19 +328,17 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
{
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
{
if (i == 0)
R_ApplyViewMorph();
if (i == 0)
R_ApplyViewMorph();
#ifdef MOTIONBLUR
V_DoPostProcessor(i, postimgparam[i]);
V_DoPostProcessor(i, postimgparam[i]);
#else
V_DoPostProcessor(i, 0);
V_DoPostProcessor(i, 0);
#endif
}
}
}
@@ -577,11 +570,11 @@ static boolean D_Display(void)
vid.recalc = false;
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of everything...
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
// focus lost moved to M_Drawer
@@ -704,6 +697,11 @@ void D_SRB2Loop(void)
for (;;)
{
if (I_Interrupted())
{
I_Quit();
}
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t elapsed;
@@ -783,11 +781,6 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (!dedicated)
{
G_DeviceLEDTick();
}
}
if (interp)
@@ -829,6 +822,13 @@ void D_SRB2Loop(void)
if (takescreenshot)
M_DoScreenShot();
#ifndef DEDICATED
if (!dedicated && renderisnewtic)
{
G_DeviceLEDTick();
}
#endif
// consoleplayer -> displayplayers (hear sounds from viewpoint)
S_UpdateSounds(); // move positional sounds
@@ -1643,12 +1643,6 @@ void D_SRB2Main(void)
strcpy(srb2, "SRB2Kart");
D_MakeTitleString(srb2);
#if defined (__OS2__) && !defined (HAVE_SDL)
// set PM window title
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
pmData->title[sizeof (pmData->title) - 1] = '\0';
#endif
if (devparm)
CONS_Printf(M_GetText("Development mode ON.\n"));
+1 -5
View File
@@ -612,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
node->acktosend_head = node->acktosend_tail = 0;
memset(node->acktosend, 0, sizeof(node->acktosend));
node->firstacktosend = 0;
memset(node, 0, sizeof(node_t));
node->nextacknum = 1;
node->remotefirstack = 0;
node->flags = 0;
}
static void InitAck(void)
+144 -482
View File
@@ -1208,11 +1208,11 @@ static boolean AllowedPlayerNameChar(char ch)
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
{
INT32 ix;
size_t ix, len = strlen(name);
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
if (len == 0 || len > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
if (name[0] == ' ' || name[len-1] == ' ')
return false; // Starts or ends with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
@@ -1226,20 +1226,19 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
// Also, anything over 0x80 is disallowed too, since compilers love to
// differ on whether they're printable characters or not.
for (ix = 0; name[ix] != '\0'; ix++)
for (ix = 0; ix < len; ix++)
if (!AllowedPlayerNameChar(name[ix]))
return false;
// Check if a player is currently using the name, case-insensitively.
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != playernum && playeringame[ix]
if (ix != (size_t)playernum && playeringame[ix]
&& fasticmp(name, player_names[ix]))
{
// We shouldn't kick people out just because
// they joined the game with the same name
// as someone else -- modify the name instead.
size_t len = strlen(name);
// Recursion!
// Slowly strip characters off the end of the
@@ -1458,7 +1457,9 @@ UINT8 CanChangeSkin(INT32 playernum)
return true;
}
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
if (players[playernum].spectator ||
players[playernum].playerstate == PST_DEAD ||
players[playernum].playerstate == PST_REBORN)
return true;
return false;
@@ -1492,445 +1493,144 @@ static void ForceAllSkins(INT32 forcedskin)
}
}
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
static INT32 chmappending;
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
// wonky compat, idk if anything uses this....
#define playerisbot (splitplayer == 1 && botingame)
// name, color, or skin has changed
//
static void SendNameAndColor(void)
static void SendNameAndColor(UINT8 splitplayer)
{
char buf[MAXPLAYERNAME+2];
char *p;
p = buf;
// splitscreen
if (splitscreen < splitplayer && !playerisbot)
return;
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
player_t *player = &players[pnum];
// TODO: make those cvars arrays
consvar_t *playercolor, *playername, *playerskin;
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
playercolor = colorvars[splitplayer];
playername = namevars[splitplayer];
playerskin = skinvars[splitplayer];
// normal player colors
if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
CV_StealthSetValue(playercolor, skincolor_redteam);
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
CV_StealthSetValue(playercolor, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor.value)
if (!playercolor->value)
{
if (players[consoleplayer].skincolor)
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
else if (skins[players[consoleplayer].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
if (player->skincolor)
CV_StealthSetValue(playercolor, player->skincolor);
else if (skins[player->skin].prefcolor)
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
else
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
CV_StealthSet(playercolor, playercolor->defaultvalue);
}
if (fastcmp(cv_playername.string, player_names[consoleplayer])
&& cv_playercolor.value == players[consoleplayer].skincolor
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
return;
// We'll handle it later if we're not playing.
if (!Playing())
return;
if (fastcmp(playername->string, player_names[pnum])
&& playercolor->value == player->skincolor
&& fastcmp(playerskin->string, skins[player->skin].name))
return;
if (playerisbot)
{
players[pnum].skincolor = botcolor;
if (players[pnum].mo)
players[pnum].mo->color = players[pnum].skincolor;
SetPlayerSkinByNum(pnum, botskin-1);
return;
}
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(consoleplayer, cv_playername.zstring);
strcpy(player_names[consoleplayer], cv_playername.zstring);
CleanupPlayerName(pnum, playername->zstring);
strcpy(player_names[pnum], playername->zstring);
players[consoleplayer].skincolor = cv_playercolor.value;
player->skincolor = playercolor->value;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (player->mo)
player->mo->color = player->skincolor;
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
{
cv_skin.value = foundskin;
SetPlayerSkin(consoleplayer, cv_skin.string);
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
playerskin->value = foundskin;
SetPlayerSkin(pnum, playerskin->string);
CV_StealthSet(playerskin, skins[playerskin->value].name);
}
else
{
cv_skin.value = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
playerskin->value = player->skin;
CV_StealthSet(playerskin, skins[player->skin].name);
// will always be same as current
SetPlayerSkin(consoleplayer, cv_skin.string);
SetPlayerSkin(pnum, playerskin->string);
}
return;
}
snacpending++;
snacpending[splitplayer]++;
// Don't change name if muted
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
if (player_name_changes[pnum] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
CV_StealthSet(playername, player_names[pnum]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
CV_StealthSet(playername, player_names[pnum]);
else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring);
CleanupPlayerName(pnum, playername->zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(consoleplayer))
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
if (!CanChangeSkin(pnum))
CV_StealthSet(playerskin, skins[player->skin].name);
// check if player has the skin loaded (cv_skin may have
// the name of a skin that was available in the previous game)
cv_skin.value = R_SkinAvailable(cv_skin.string);
if (cv_skin.value < 0)
playerskin->value = R_SkinAvailable(playerskin->string);
if (playerskin->value < 0)
{
INT32 skinnum = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[skinnum].name);
cv_skin.value = skinnum;
INT32 skinnum = player->skin;
CV_StealthSet(playerskin, skins[skinnum].name);
playerskin->value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor.value);
WRITEUINT8(p, (UINT8)cv_skin.value);
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
}
// splitscreen
static void SendNameAndColor2(void)
{
INT32 secondplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 1 && !botingame)
return; // can happen if skin2/color2/name2 changed
if (displayplayers[1] != consoleplayer)
secondplaya = displayplayers[1];
else if (!netgame) // HACK
secondplaya = 1;
if (secondplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor2.value)
{
if (players[secondplaya].skincolor)
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
else if (skins[players[secondplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(secondplaya, cv_playername2.zstring);
strcpy(player_names[secondplaya], cv_playername2.zstring);
// don't use displayplayers[1]: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
{
cv_skin2.value = foundskin;
SetPlayerSkin(secondplaya, cv_skin2.string);
}
else
{
cv_skin2.value = players[secondplaya].skin;
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
// will always be same as current
SetPlayerSkin(secondplaya, cv_skin2.string);
}
return;
}
snac2pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[1]))
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
// check if player has the skin loaded (cv_skin2 may have
// the name of a skin that was available in the previous game)
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
if (cv_skin2.value < 0)
{
INT32 skinnum = players[displayplayers[1]].skin;
CV_StealthSet(&cv_skin2, skins[skinnum].name);
cv_skin2.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
WRITEUINT8(p, (UINT8)cv_skin2.value);
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor3(void)
{
INT32 thirdplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 2)
return; // can happen if skin3/color3/name3 changed
if (displayplayers[2] != consoleplayer)
thirdplaya = displayplayers[2];
else if (!netgame) // HACK
thirdplaya = 2;
if (thirdplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor3.value)
{
if (players[thirdplaya].skincolor)
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
else if (skins[players[thirdplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
strcpy(player_names[thirdplaya], cv_playername3.zstring);
// don't use displayplayers[2]: the third player must be 2
players[thirdplaya].skincolor = cv_playercolor3.value;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
cv_skin3.value = foundskin;
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
else
{
cv_skin3.value = players[thirdplaya].skin;
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
// will always be same as current
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
return;
}
snac3pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[2]))
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
// check if player has the skin loaded (cv_skin3 may have
// the name of a skin that was available in the previous game)
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
if (cv_skin3.value < 0)
{
INT32 skinnum = players[displayplayers[2]].skin;
CV_StealthSet(&cv_skin3, skins[skinnum].name);
cv_skin3.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
WRITEUINT8(p, (UINT8)cv_skin3.value);
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor4(void)
{
INT32 fourthplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 3)
return; // can happen if skin4/color4/name4 changed
if (displayplayers[3] != consoleplayer)
fourthplaya = displayplayers[3];
else if (!netgame) // HACK
fourthplaya = 3;
if (fourthplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor4.value)
{
if (players[fourthplaya].skincolor)
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
else if (skins[players[fourthplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[fourthplaya].skincolor = botcolor;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
SetPlayerSkinByNum(fourthplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
strcpy(player_names[fourthplaya], cv_playername4.zstring);
// don't use displayplayers[3]: the second player must be 4
players[fourthplaya].skincolor = cv_playercolor4.value;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
{
cv_skin4.value = foundskin;
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
else
{
cv_skin4.value = players[fourthplaya].skin;
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
// will always be same as current
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
return;
}
snac4pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[3]))
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
// check if player has the skin loaded (cv_skin4 may have
// the name of a skin that was available in the previous game)
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
if (cv_skin4.value < 0)
{
INT32 skinnum = players[displayplayers[3]].skin;
CV_StealthSet(&cv_skin4, skins[skinnum].name);
cv_skin4.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
WRITEUINT8(p, (UINT8)cv_skin4.value);
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)playercolor->value);
WRITEUINT8(p, (UINT8)playerskin->value);
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
player_t *player = &players[playernum];
char name[MAXPLAYERNAME+1];
UINT8 color, skin;
@@ -1939,19 +1639,14 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
I_Error("There is no player %d!", playernum);
#endif
if (playernum == consoleplayer)
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
else if (playernum == displayplayers[1])
snac2pending--;
else if (playernum == displayplayers[2])
snac3pending--;
else if (playernum == displayplayers[3])
snac4pending--;
if (P_IsLocalPlayer(player))
{
snacpending[playernum]--;
#ifdef PARANOIA
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
I_Error("snacpending negative!");
if (snacpending[playernum] < 0)
I_Error("snacpending negative!");
#endif
}
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT8(*cp);
@@ -1965,33 +1660,32 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
}
// set color
p->skincolor = color % MAXSKINCOLORS;
if (p->mo)
p->mo->color = (UINT8)p->skincolor;
player->skincolor = color % MAXSKINCOLORS;
if (player->mo)
player->mo->color = (UINT8)player->skincolor;
demo_extradata[playernum] |= DXD_COLOR;
// normal player colors
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
if (server && !P_IsLocalPlayer(player))
{
boolean kick = false;
// team colors
if (G_GametypeHasTeams())
{
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
kick = true;
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
kick = true;
}
// don't allow color "none"
if (!p->skincolor)
if (!player->skincolor)
kick = true;
if (kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
@@ -2003,6 +1697,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
const INT32 forcedskin = cv_forceskin.value;
SetPlayerSkinByNum(playernum, forcedskin);
// TODO: make cv_skin an array
if (playernum == consoleplayer)
CV_StealthSet(&cv_skin, skins[forcedskin].name);
else if (playernum == displayplayers[1])
@@ -2016,44 +1711,16 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
SetPlayerSkinByNum(playernum, skin);
}
void SendWeaponPref(void)
void SendWeaponPref(UINT8 splitplayer)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[0].value)
if (cv_flipcam[splitplayer].value)
buf[0] |= 1;
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref2(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[1].value)
buf[0] |= 1;
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref3(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[2].value)
buf[0] |= 1;
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref4(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[3].value)
buf[0] |= 1;
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
@@ -2069,23 +1736,10 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
player->pflags |= PF_ANALOGMODE;
}
void D_SendPlayerConfig(void)
void D_SendPlayerConfig(UINT8 splitplayer)
{
SendNameAndColor();
if (splitscreen || botingame)
SendNameAndColor2();
if (splitscreen > 1)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
if (splitscreen > 1)
SendWeaponPref3();
if (splitscreen > 2)
SendWeaponPref4();
SendNameAndColor(splitplayer);
SendWeaponPref(splitplayer);
}
// Only works for displayplayer, sorry!
@@ -2108,10 +1762,12 @@ INT32 D_LookupPlayer(const char *s)
return playernum;
}
const size_t len = strlen(s);
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
{
/* Match name case-insensitively: fully, or partially the start. */
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
{
return playernum;
}
@@ -2151,13 +1807,15 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
(*last) = 0;
for (i = 0; i < MAXPLAYERS; ++i)
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
}
}
}
@@ -2491,7 +2149,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
displayplayers[1] = 1;
playeringame[1] = true;
players[1].bot = 1;
SendNameAndColor2();
SendNameAndColor(1);
}
}
@@ -5768,50 +5426,54 @@ static void ForceSkin_OnChange(void)
}
}
//Allows the player's name to be changed if cv_mute is off.
// Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void)
{
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
return;
}
else
SendNameAndColor();
SendNameAndColor(0);
}
static void Name2_OnChange(void)
{
if (cv_mute.value) //Secondary player can't be admin.
if (cv_mute.value) // Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
return;
}
else
SendNameAndColor2();
SendNameAndColor(1);
}
static void Name3_OnChange(void)
{
if (cv_mute.value) //Third player can't be admin.
if (cv_mute.value) // Third player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
return;
}
else
SendNameAndColor3();
SendNameAndColor(2);
}
static void Name4_OnChange(void)
{
if (cv_mute.value) //Secondary player can't be admin.
if (cv_mute.value) // Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
return;
}
else
SendNameAndColor4();
SendNameAndColor(3);
}
/** Sends a skin change for the console player, unless that player is moving.
@@ -5833,7 +5495,7 @@ static void Skin_OnChange(void)
}
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
SendNameAndColor();
SendNameAndColor(0);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5854,7 +5516,7 @@ static void Skin2_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
SendNameAndColor2();
SendNameAndColor(1);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5870,7 +5532,7 @@ static void Skin3_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
SendNameAndColor3();
SendNameAndColor(2);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5886,7 +5548,7 @@ static void Skin4_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
SendNameAndColor4();
SendNameAndColor(3);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5999,7 +5661,7 @@ static void Color_OnChange(void)
if (!P_PlayerMoving(consoleplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
SendNameAndColor(0);
}
else
{
@@ -6021,7 +5683,7 @@ static void Color2_OnChange(void)
if (!P_PlayerMoving(displayplayers[1]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
SendNameAndColor(1);
}
else
{
@@ -6038,7 +5700,7 @@ static void Color3_OnChange(void)
if (!P_PlayerMoving(displayplayers[2]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor3();
SendNameAndColor(2);
}
else
{
@@ -6055,7 +5717,7 @@ static void Color4_OnChange(void)
if (!P_PlayerMoving(displayplayers[3]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor4();
SendNameAndColor(3);
}
else
{
+2 -5
View File
@@ -21,10 +21,7 @@ extern "C" {
#include "command.h"
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
void SendWeaponPref(UINT8 splitplayer);
// console vars
extern consvar_t cv_playername;
@@ -295,7 +292,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+22 -22
View File
@@ -112,7 +112,7 @@ static fileused_t transferFiles[UINT8_MAX + 1];
INT32 fileneedednum = 0; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
#ifdef HAVE_THREADS
static I_Mutex downloadmutex;
static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download \"%s\"", filename);
I_Error("Tried to download base-game file: \"%s\"", filename);
if (filenum >= fileneedednum)
{
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
@@ -1427,7 +1427,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
filedownload.http_running = true;
#ifdef HAVE_THREADS
(void)!I_SpawnThread("http-download", (I_ThreadFn)CURLGetFile, NULL);
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
#endif
}
else
@@ -1440,15 +1440,15 @@ void CURLAbortFile(void)
#ifdef HAVE_THREADS
// lock and unlock to wait for the download thread to exit
I_LockMutex(&downloadmutex);
I_UnlockMutex(downloadmutex);
I_lock_mutex(&downloadmutex);
I_unlock_mutex(downloadmutex);
#endif
}
static void CURLGetFile(void)
{
#ifdef HAVE_THREADS
I_LockMutex(&downloadmutex);
I_lock_mutex(&downloadmutex);
#endif
CURLMcode mc; /* return code used by curl_multi_wait() */
CURLcode easyres; /* Return from easy interface */
@@ -1549,7 +1549,7 @@ static void CURLGetFile(void)
filedownload.http_running = false;
#ifdef HAVE_THREADS
I_UnlockMutex(downloadmutex);
I_unlock_mutex(downloadmutex);
#endif
}
+1
View File
@@ -2,5 +2,6 @@ i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
+18 -7
View File
@@ -984,7 +984,7 @@ void I_SleepDuration(precise_t duration)
#endif
}
boolean g_in_exiting_signal_handler = false;
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
{
@@ -1048,6 +1048,11 @@ static void I_ReportSignal(int num, int coredumped)
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1067,11 +1072,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
static volatile sig_atomic_t interrupted = 0;
boolean I_Interrupted(void)
{
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
return interrupted;
}
static void quit_handler(int num)
{
(void)num;
interrupted = 1;
}
#ifdef HAVE_LIBBACKTRACE
@@ -1381,8 +1392,8 @@ INT32 I_StartupSystem(void)
I_Fork();
#endif
#ifdef HAVE_THREADS
I_StartThreads();
I_AddExitFunc(I_StopThreads);
I_start_threads();
I_AddExitFunc(I_stop_threads);
#endif
I_RegisterSignals();
#ifndef NOMUMBLE
+59 -87
View File
@@ -1,4 +1,4 @@
// SONIC ROBO BLAST 2 KART
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2023 by James R.
//
@@ -9,14 +9,12 @@
/// \file i_threads.c
/// \brief Multithreading abstraction
#ifdef HAVE_THREADS
#if defined (__unix__) || defined(UNIXCOMMON)
#if defined (__unix__) || (!defined(__APPLE__) && defined (UNIXCOMMON))
#include <pthread.h>
#include "i_threads.h"
#include "doomdef.h"
#include "doomtype.h"
#include "../i_threads.h"
#include "../doomdef.h"
typedef struct thread_s thread_t;
@@ -24,7 +22,7 @@ struct thread_s
{
thread_t *next;
void *userdata;
I_ThreadFn func;
I_thread_fn func;
pthread_t thread;
};
@@ -43,8 +41,12 @@ static void *HandleThread(void *data)
return NULL;
}
FUNCWARNRV
int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
void
I_spawn_thread (
const char * name,
I_thread_fn entry,
void * userdata
)
{
thread_t *thread;
(void)name;
@@ -64,20 +66,17 @@ int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
if (thread == NULL)
{
thread = malloc(sizeof(thread_t));
if (thread == NULL)
return false;
thread->next = thread_list;
thread_list = thread;
}
thread->func = entry;
thread->userdata = userdata;
int err = pthread_create(&thread->thread, NULL, HandleThread, thread);
pthread_create(&thread->thread, NULL, HandleThread, thread);
pthread_mutex_unlock(&thread_lock);
return err == 0;
}
int I_ThreadIsStopped(void)
int I_thread_is_stopped(void)
{
thread_t *thread;
pthread_mutex_lock(&thread_lock);
@@ -95,11 +94,11 @@ int I_ThreadIsStopped(void)
return true;
}
void I_StartThreads(void)
void I_start_threads(void)
{
}
void I_StopThreads(void)
void I_stop_threads(void)
{
thread_t *thread = thread_list;
while (thread != NULL)
@@ -110,7 +109,7 @@ void I_StopThreads(void)
}
}
void I_LockMutex(I_Mutex *anchor)
void I_lock_mutex(I_mutex *anchor)
{
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
@@ -128,25 +127,25 @@ void I_LockMutex(I_Mutex *anchor)
pthread_mutex_lock(*anchor);
}
void I_UnlockMutex(I_Mutex id)
void I_unlock_mutex(I_mutex id)
{
pthread_mutex_unlock(id);
}
void I_HoldCond(I_Cond *condAnchor, I_Mutex mutexId)
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
{
I_Assert(mutexId != NULL);
I_Assert(mutex_id != NULL);
pthread_mutex_lock(&thread_lock);
if (*condAnchor == NULL)
if (*cond_anchor == NULL)
{
*condAnchor = malloc(sizeof(pthread_cond_t));
pthread_cond_init(*condAnchor, NULL);
*cond_anchor = malloc(sizeof(pthread_cond_t));
pthread_cond_init(*cond_anchor, NULL);
}
pthread_mutex_unlock(&thread_lock);
pthread_cond_wait(*condAnchor, mutexId);
pthread_cond_wait(*cond_anchor, mutex_id);
}
void I_WakeOneCond(I_Cond *anchor)
void I_wake_one_cond(I_cond *anchor)
{
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
@@ -158,7 +157,7 @@ void I_WakeOneCond(I_Cond *anchor)
pthread_cond_signal(*anchor);
}
void I_WakeAllCond(I_Cond *anchor)
void I_wake_all_cond(I_cond *anchor)
{
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
@@ -169,17 +168,12 @@ void I_WakeAllCond(I_Cond *anchor)
pthread_mutex_unlock(&thread_lock);
pthread_cond_broadcast(*anchor);
}
thread_handle_t I_GetCurrentThread(void)
{
return pthread_self();
}
#elif defined (_WIN32)
#include <windows.h>
#include "i_threads.h"
#include "doomdef.h"
#include "doomtype.h"
#include "../i_threads.h"
#include "../doomdef.h"
#include "../doomtype.h"
typedef struct thread_s thread_t;
@@ -187,9 +181,9 @@ struct thread_s
{
thread_t *next;
void *userdata;
I_ThreadFn func;
I_thread_fn func;
HANDLE thread;
DWORD threadId;
DWORD thread_id;
};
// we use a linked list to avoid moving memory blocks when allocating new threads.
@@ -207,8 +201,7 @@ static DWORD __stdcall HandleThread(void *data)
return 0;
}
FUNCWARNRV
int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
{
thread_t *thread;
(void)name;
@@ -226,20 +219,17 @@ int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
if (thread == NULL)
{
thread = malloc(sizeof(thread_t));
if (thread == NULL)
return false;
thread->next = thread_list;
thread_list = thread;
}
thread->func = entry;
thread->userdata = userdata;
thread->thread = CreateThread(NULL, 0, HandleThread, thread, 0, &thread->threadId);
thread->thread = CreateThread(NULL, 0, HandleThread, thread, 0, &thread->thread_id);
LeaveCriticalSection(&thread_lock);
return thread->thread != NULL;
}
int I_ThreadIsStopped(void)
int I_thread_is_stopped(void)
{
thread_t *thread;
EnterCriticalSection(&thread_lock);
@@ -257,12 +247,12 @@ int I_ThreadIsStopped(void)
return true;
}
void I_StartThreads(void)
void I_start_threads(void)
{
InitializeCriticalSection(&thread_lock);
}
void I_StopThreads(void)
void I_stop_threads(void)
{
thread_t *thread = thread_list;
while (thread != NULL)
@@ -274,7 +264,7 @@ void I_StopThreads(void)
DeleteCriticalSection(&thread_lock);
}
void I_LockMutex(I_Mutex *anchor)
void I_lock_mutex(I_mutex *anchor)
{
EnterCriticalSection(&thread_lock);
if (*anchor == NULL)
@@ -286,25 +276,25 @@ void I_LockMutex(I_Mutex *anchor)
EnterCriticalSection(*anchor);
}
void I_UnlockMutex(I_Mutex id)
void I_unlock_mutex(I_mutex id)
{
LeaveCriticalSection(id);
}
void I_HoldCond(I_Cond *condAnchor, I_Mutex mutexId)
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
{
I_Assert(mutexId != NULL);
I_Assert(mutex_id != NULL);
EnterCriticalSection(&thread_lock);
if (*condAnchor == NULL)
if (*cond_anchor == NULL)
{
*condAnchor = malloc(sizeof(CONDITION_VARIABLE));
InitializeConditionVariable(*condAnchor);
*cond_anchor = malloc(sizeof(CONDITION_VARIABLE));
InitializeConditionVariable(*cond_anchor);
}
LeaveCriticalSection(&thread_lock);
SleepConditionVariableCS(*condAnchor, mutexId, INFINITE);
SleepConditionVariableCS(*cond_anchor, mutex_id, INFINITE);
}
void I_WakeOneCond(I_Cond *anchor)
void I_wake_one_cond(I_cond *anchor)
{
EnterCriticalSection(&thread_lock);
if (*anchor == NULL)
@@ -316,7 +306,7 @@ void I_WakeOneCond(I_Cond *anchor)
WakeConditionVariable(*anchor);
}
void I_WakeAllCond(I_Cond *anchor)
void I_wake_all_cond(I_cond *anchor)
{
EnterCriticalSection(&thread_lock);
if (*anchor == NULL)
@@ -327,66 +317,48 @@ void I_WakeAllCond(I_Cond *anchor)
LeaveCriticalSection(&thread_lock);
WakeAllConditionVariable(*anchor);
}
void *I_GetCurrentThread(void)
{
return GetCurrentThread();
}
#else
#include "i_threads.h"
FUNCWARNRV
int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
{
(void)name;
entry(userdata);
return true;
}
int I_ThreadIsStopped(void)
{
return true;
}
void I_StartThreads(void)
int I_thread_is_stopped(void)
{
}
void I_StopThreads(void)
void I_start_threads(void)
{
}
void I_LockMutex(I_Mutex *anchor)
void I_stop_threads(void)
{
}
void I_lock_mutex(I_mutex *anchor)
{
(void)anchor;
}
void I_UnlockMutex(I_Mutex id)
void I_unlock_mutex(I_mutex id)
{
(void)id;
}
void I_HoldCond(I_Cond *condAnchor, I_Mutex mutexId)
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
{
(void)condAnchor;
(void)mutexId;
(void)cond_anchor;
(void)mutex_id;
}
void I_WakeOneCond(I_Cond *anchor)
void I_wake_one_cond(I_cond *anchor)
{
(void)anchor;
}
void I_WakeAllCond(I_Cond *anchor)
void I_wake_all_cond(I_cond *anchor)
{
(void)anchor;
}
void *I_GetCurrentThread(void)
{
return NULL;
}
#endif
#endif // HAVE_THREADS
+2 -2
View File
@@ -173,7 +173,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
va_end(argptr);
if(dbg_line == -1) // Not in a SOC, line number unknown.
if (dbg_line == -1) // Not in a SOC, line number unknown.
CONS_Alert(CONS_WARNING, "%s\n", buf);
else
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
@@ -8545,7 +8545,7 @@ static inline int lib_action(lua_State *L)
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
// Set in lua_infolib.
const char *superactions[MAXRECURSION];
const char *superactions[MAXRECURSION] = {};
UINT8 superstack = 0;
static int lib_dummysuper(lua_State *L)
-5
View File
@@ -223,8 +223,6 @@ typedef int32_t boolean;
#define FUNCNOINLINE __attribute__((noinline))
#define FUNCWARNRV __attribute__((warn_unused_result))
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
#ifdef __i386__ // i386 only
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
@@ -270,9 +268,6 @@ typedef int32_t boolean;
#ifndef FUNCTARGET
#define FUNCTARGET(x)
#endif
#ifndef FUNCWARNRV
#define FUNCWARNRV
#endif
#ifndef ATTRPACK
#define ATTRPACK
#endif
+2 -2
View File
@@ -388,11 +388,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
if (rendermode != render_none && drawMenu)
{
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
M_Drawer(); // menu is drawn even on top of wipes
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
}
+1 -1
View File
@@ -2605,7 +2605,7 @@ void G_DoPlayDemo(char *defdemoname)
boolean skiperrors = false;
#endif
boolean spectator;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
G_InitDemoRewind();
+1 -4
View File
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -3902,7 +3899,7 @@ void G_SaveGame(UINT32 savegameslot)
char name[VERSIONSIZE];
size_t length;
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
if (!save.p)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
+1 -2
View File
@@ -1378,8 +1378,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
FSurfaceInfo Surf;
if (gl_frontsector)
Surf.PolyColor.s.alpha = 255;
Surf.PolyColor.s.alpha = 255;
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
GLMapTexture_t *glTex = NULL;
+9 -16
View File
@@ -693,17 +693,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
RGBA_t *image, *blendimage, *cur;
RGBA_t blendcolor = {};
RGBA_t *palette = HWR_GetTexturePalette();
UINT8 translation[17]; // First the color index
UINT8 cutoff[17]; // Brightness cutoff before using the next color
UINT8 translation[17] = {}; // First the color index
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
UINT8 translen = 0;
UINT8 i;
UINT8 colorbrightnesses[17];
UINT8 color_match_lookup[256]; // optimization attempt
memset(translation, 0, sizeof(translation));
memset(cutoff, 0, sizeof(cutoff));
UINT8 colorbrightnesses[17] = {};
UINT8 color_match_lookup[256] = {}; // optimization attempt
if (glMipmap->width == 0)
{
@@ -716,14 +714,10 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->format = GL_TEXFMT_RGBA;
}
if (glMipmap->data)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
}
Z_Free(glMipmap->data);
glMipmap->data = NULL;
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
@@ -1037,7 +1031,6 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
+12 -10
View File
@@ -62,7 +62,7 @@ static int hms_started;
static char *hms_api;
#ifdef HAVE_THREADS
static I_Mutex hms_api_mutex;
static I_mutex hms_api_mutex;
#endif
static char *hms_server_token;
@@ -90,9 +90,9 @@ Printf_url (const char *url)
boolean startup;
#ifdef HAVE_THREADS
I_LockMutex(&con_mutex);
I_lock_mutex(&con_mutex);
startup = con_startup;
I_UnlockMutex(con_mutex);
I_unlock_mutex(con_mutex);
#else
startup = con_startup;
#endif
@@ -183,7 +183,7 @@ HMS_connect (const char *format, ...)
}
#ifdef HAVE_THREADS
I_LockMutex(&hms_api_mutex);
I_lock_mutex(&hms_api_mutex);
#endif
seek = strlen(hms_api) + 1;/* + '/' */
@@ -195,7 +195,7 @@ HMS_connect (const char *format, ...)
sprintf(url, "%s/", hms_api);
#ifdef HAVE_THREADS
I_UnlockMutex(hms_api_mutex);
I_unlock_mutex(hms_api_mutex);
#endif
va_start (ap, format);
@@ -225,9 +225,10 @@ HMS_connect (const char *format, ...)
{
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#ifdef LOGMESSAGES
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
#endif
}
if (M_CheckParm("-bindaddr") && M_IsNextParm())
@@ -317,6 +318,7 @@ static void
HMS_end (struct HMS_buffer *buffer)
{
curl_easy_cleanup(buffer->curl);
free(buffer->errbuf);
free(buffer->buffer);
free(buffer);
}
@@ -477,12 +479,12 @@ HMS_fetch_servers (msg_server_t *list, int query_id)
if (address && port)
{
#ifdef HAVE_THREADS
I_LockMutex(&ms_QueryId_mutex);
I_lock_mutex(&ms_QueryId_mutex);
{
if (query_id != ms_QueryId)
doing_shit = 0;
}
I_UnlockMutex(ms_QueryId_mutex);
I_unlock_mutex(ms_QueryId_mutex);
if (! doing_shit)
break;
@@ -611,14 +613,14 @@ void
HMS_set_api (char *api)
{
#ifdef HAVE_THREADS
I_LockMutex(&hms_api_mutex);
I_lock_mutex(&hms_api_mutex);
#endif
{
free(hms_api);
hms_api = Strip_trailing_slashes(api);
}
#ifdef HAVE_THREADS
I_UnlockMutex(hms_api_mutex);
I_unlock_mutex(hms_api_mutex);
#endif
}
+3
View File
@@ -497,7 +497,9 @@ static void HU_removeChatText_Log(void)
{
chat_log[i] = chat_log[i+1];
}
chat_nummsg_log--; // lost 1 msg.
chat_log[chat_nummsg_log] = NULL;
}
static void Chatlogsize_OnChange(void)
@@ -516,6 +518,7 @@ static void Chatlogsize_OnChange(void)
if (new_chat_log == NULL)
{
free(chat_log);
chat_log = NULL;
return;
}
chat_log = new_chat_log;
+5 -1
View File
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
extern UINT8 keyboard_started;
/** \brief Set to true when inside a signal handler that will exit the program. */
extern boolean g_in_exiting_signal_handler;
boolean I_In_Exiting_Signal_Handler(void);
/** \brief The I_GetFreeMem function
@@ -195,6 +195,10 @@ INT32 I_StartupSystem(void);
*/
void I_ShutdownSystem(void);
/** \brief To check if a Interrupt or Terminate Signal was fired
*/
boolean I_Interrupted(void);
/** \brief The I_GetDiskFreeSpace function
\param freespace a INT64 pointer to hold the free space amount
+9 -7
View File
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
// Why can't I start at zero?
for (j = 1; j < MAXNETNODES; j++)
{
if (!(nodeingame[j] || SV_SendingFile(j)))
nodeconnected[j] = false;
}
}
static SINT8 getfreenode(void)
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
cleanupnodes();
for (j = 0; j < MAXNETNODES; j++)
{
if (!nodeconnected[j])
{
nodeconnected[j] = true;
return j;
}
}
/** \warning No free node? Just in case a node might not have been freed properly,
* look if there are connected nodes that aren't in game, and forget them.
@@ -812,7 +816,7 @@ static void SOCK_Send(void)
static void SOCK_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
if (!numnode || numnode > MAXNETNODES)
if (numnode <= 0 || numnode > MAXNETNODES)
return;
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
static boolean SOCK_OpenSocket(void)
{
size_t i;
memset(clientaddress, 0, sizeof (clientaddress));
memset(clientaddress, 0, sizeof(clientaddress));
memset(nodeconnected, false, sizeof(nodeconnected));
nodeconnected[0] = true; // always connected to self
for (i = 1; i < MAXNETNODES; i++)
nodeconnected[i] = false;
nodeconnected[BROADCASTADDR] = true;
I_NetSend = SOCK_Send;
I_NetGet = SOCK_Get;
I_NetCloseSocket = SOCK_CloseSocket;
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
{
INT32 ban;
if (node > MAXNETNODES)
if (node < 0 || node > MAXNETNODES)
return false;
ban = numbans;
+13 -25
View File
@@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2023 by James R.
// Copyright (C) 2020 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -14,46 +14,34 @@
#ifndef I_THREADS_H
#define I_THREADS_H
#include "doomtype.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef void (*I_ThreadFn)(void *userdata);
typedef void (*I_thread_fn)(void *userdata);
typedef void * I_Mutex;
typedef void * I_Cond;
typedef void * I_mutex;
typedef void * I_cond;
#ifdef __linux__
typedef long unsigned int thread_handle_t;
#else
typedef void *thread_handle_t;
#endif
void I_start_threads (void);
void I_stop_threads (void);
void I_StartThreads (void);
void I_StopThreads (void);
FUNCWARNRV
int I_SpawnThread (const char *name, I_ThreadFn, void *userdata);
void I_spawn_thread (const char *name, I_thread_fn, void *userdata);
/* check in your thread whether to return early */
int I_ThreadIsStopped (void);
int I_thread_is_stopped (void);
void I_LockMutex (I_Mutex *);
void I_UnlockMutex (I_Mutex);
void I_lock_mutex (I_mutex *);
void I_unlock_mutex (I_mutex);
void I_HoldCond (I_Cond *, I_Mutex);
void I_hold_cond (I_cond *, I_mutex);
void I_WakeOneCond (I_Cond *);
void I_WakeAllCond (I_Cond *);
thread_handle_t I_GetCurrentThread(void);
void I_wake_one_cond (I_cond *);
void I_wake_all_cond (I_cond *);
#ifdef __cplusplus
} // extern "C"
#endif
#endif/*I_THREADS_H*/
#endif/*HAVE_THREADS*/
+35 -20
View File
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
//}
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 SPDM_X, SPDM_Y; // Speedometer
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 STCD_X, STCD_Y; // Starting countdown
INT32 CHEK_Y; // CHECK graphic
INT32 MINI_X, MINI_Y; // Minimap
INT32 WANT_X, WANT_Y; // Battle WANTED poster
static INT32 ITEM_X, ITEM_Y; // Item Window
static INT32 TIME_X, TIME_Y; // Time Sticker
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
static INT32 SPDM_X, SPDM_Y; // Speedometer
static INT32 POSI_X, POSI_Y; // Position Number
static INT32 FACE_X, FACE_Y; // Top-four Faces
static INT32 STCD_X, STCD_Y; // Starting countdown
static INT32 CHEK_Y; // CHECK graphic
static INT32 MINI_X, MINI_Y; // Minimap
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
INT32 ITEM2_X, ITEM2_Y;
INT32 LAPS2_X, LAPS2_Y;
INT32 POSI2_X, POSI2_Y;
static INT32 ITEM2_X, ITEM2_Y;
static INT32 LAPS2_X, LAPS2_Y;
static INT32 POSI2_X, POSI2_Y;
static void K_initKartHUD(void)
{
@@ -1415,8 +1415,6 @@ static void K_drawKartStats(void)
break;
}
}
else
spdoffset = 0;
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
@@ -3818,7 +3816,7 @@ static void K_drawKartMinimap(void)
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
{
UINT8 *colormap;
UINT8 *colormap = NULL;
drawinfo_t dims;
fixed_t interpx, interpy;
fixed_t xoff = 0, yoff = 0;
@@ -3829,10 +3827,27 @@ static void K_drawKartMinimap(void)
if (encoremode)
ang = ANGLE_180 - ang;
if (mobj->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
else
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
if (mobj->color)
{
if (mobj->colorized)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
}
else
{
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
// special case if startcolor is not the default (160 / Green)
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
}
else
{
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
}
}
}
interpx = lerp(mobj->old_x, mobj->x);
interpy = lerp(mobj->old_y, mobj->y);
+10 -2
View File
@@ -660,13 +660,22 @@ INT32 K_GetSkinNum(player_t *player)
//
// returns the mobj skinnumber
// accounts for localskins
// accounts for localskins ?
//
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
{
return skin - K_GetSkinArray(local);
}
//
// returns the mobj skinnumber
// accounts for localskins
//
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
{
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
}
//
// returns the players skinnumber
// accounts for localskins
@@ -1480,7 +1489,6 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
fixed_t nx = FixedDiv(distx, dist);
fixed_t ny = FixedDiv(disty, dist);
dist = dist ? dist : 1;
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
+22 -22
View File
@@ -615,7 +615,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
int LUA_HookMobj(mobj_t *mobj, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
{
LUA_PushUserdata(gL, mobj, META_MOBJ);
@@ -626,7 +626,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
{
LUA_PushUserdata(gL, t1, META_MOBJ);
@@ -638,14 +638,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
void LUA_HookVoid(int type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, type))
call_hooks(&hook, 0, res_none);
}
void LUA_HookInt(INT32 number, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, hook_type))
{
lua_pushinteger(gL, number);
@@ -655,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
/*void LUA_HookBool(boolean value, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, hook_type))
{
//lua_pushboolean(gL, value);
@@ -665,7 +665,7 @@ void LUA_HookInt(INT32 number, int hook_type)
int LUA_HookPlayer(player_t *player, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -676,7 +676,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, false, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -695,7 +695,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
void LUA_HookHUD(int hook_type, huddrawlist_h list)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hud_hook(&hook, hook_type))
{
LUA_SetHudHook(hook_type, list);
@@ -723,7 +723,7 @@ static void hook_think_frame(int type)
int hook_index = 0;
precise_t time_taken = 0;
Hook_State hook;
Hook_State hook = {};
const hook_t * map = &hookIds[type];
int k;
@@ -783,7 +783,7 @@ void LUA_HookPostThinkFrame(void)
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
{
LUA_PushUserdata(gL, special, META_MOBJ);
@@ -802,7 +802,7 @@ static int damage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, 0, hook_type, target))
{
LUA_PushUserdata(gL, target, META_MOBJ);
@@ -890,8 +890,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
const char *skin = ((skin_t *)tails->skin)->name;
Hook_State hook;
BotAI_State botai;
Hook_State hook = {};
BotAI_State botai = {};
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
{
@@ -911,7 +911,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_string_hook
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
{
@@ -924,7 +924,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
@@ -953,7 +953,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -967,7 +967,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
Hook_State hook = {};
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
@@ -997,7 +997,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
void LUA_HookPlayerQuit(player_t *plr, int reason)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
@@ -1060,7 +1060,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
const int type = HOOK(MusicChange);
const hook_t * map = &hookIds[type];
Hook_State hook;
Hook_State hook = {};
int k;
@@ -1096,7 +1096,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
@@ -1114,7 +1114,7 @@ static int kartdamage_hook
int hook_type,
Hook_Callback results_handler
){
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, hook_type))
{
LUA_PushUserdata(gL, player, META_PLAYER);
@@ -1163,7 +1163,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook;
Hook_State hook = {};
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
+1 -1
View File
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
}
else if (gif_dynamicdelay ==(UINT8) 1)
{
float delayf = ceil(100.0f/NEWTICRATE);
float delayf = ceilf(100.0f/NEWTICRATE);
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
+30 -45
View File
@@ -142,7 +142,7 @@ typedef enum
} text_enum;
#ifdef HAVE_THREADS
I_Mutex m_menu_mutex;
I_mutex m_menu_mutex;
#endif
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
@@ -1967,7 +1967,7 @@ void M_Ticker(void)
}
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
I_LockMutex(&ms_ServerList_mutex);
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
@@ -1976,7 +1976,7 @@ void M_Ticker(void)
ms_ServerList = NULL;
}
}
I_UnlockMutex(ms_ServerList_mutex);
I_unlock_mutex(ms_ServerList_mutex);
#endif
}
@@ -2936,7 +2936,7 @@ static void M_PrepareLevelSelect(void)
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
{
// invalid mapnum
if (mapnum < -1)
if (mapnum < -1 || mapnum >= NUMMAPS)
return false;
// Random map!
@@ -4014,18 +4014,18 @@ size_t demolist_all_size = 0;
boolean replaynamesloaded = false;
#ifdef HAVE_THREADS
I_Mutex replayquerymutex;
I_mutex replayquerymutex;
// g_in_exiting_signal_handler is an evil hack
// I_In_Exiting_Signal_Handler is an evil hack
// to avoid infinite SIGABRT recursion in the signal handler
// due to poisoned locks or mach-o kernel not supporting locks in signals
// or something like that. idk
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_LockMutex(&replayquerymutex); }
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_UnlockMutex(replayquerymutex); }
#else/*HAVE_THREADS*/
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&replayquerymutex); }
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(replayquerymutex); }
#else /*HAVE_THREADS*/
# define Lock_search_state()
# define Unlock_search_state()
#endif/*HAVE_THREADS*/
#endif /*HAVE_THREADS*/
#define MAXREPLAYQUERY 37
@@ -4088,10 +4088,7 @@ static void LoadReplayNames(void)
Unlock_search_state();
#ifdef HAVE_THREADS
if (!I_SpawnThread("replay-names-load", ReplayNamesLoadThread, replaydirpath))
{
free(replaydirpath);
}
I_spawn_thread("replay-names-load", ReplayNamesLoadThread, replaydirpath);
#else
ReplayNamesLoadThread(replaydirpath);
#endif
@@ -5525,7 +5522,6 @@ static void M_DrawChecklist(void)
if (conditionSets[unlockables[i].conditionset - 1].numconditions)
{
c = 0;
lastid = -1;
for (c = 0; c < conditionSets[unlockables[i].conditionset - 1].numconditions; c++)
@@ -5685,9 +5681,6 @@ static void M_DrawMusicTest(void)
{
INT32 x, y, i;
x = 90<<FRACBITS;
y = (BASEVIDHEIGHT-32)<<FRACBITS;
y = (BASEVIDWIDTH-vid.scaledwidth)/2;
V_DrawFill(y-1, 20, vid.scaledwidth+1, 24, 239);
@@ -6687,11 +6680,11 @@ static void M_EndGame(INT32 choice)
void M_SetWaitingMode(int mode)
{
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
m_waiting_mode = mode;
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
}
@@ -6700,11 +6693,11 @@ int M_GetWaitingMode(void)
int mode;
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
mode = m_waiting_mode;
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
return mode;
@@ -6716,23 +6709,20 @@ static void Spawn_masterserver_thread(const char *name, void (*thread)(int*))
{
int *id = malloc(sizeof *id);
I_LockMutex(&ms_QueryId_mutex);
I_lock_mutex(&ms_QueryId_mutex);
*id = ms_QueryId;
I_UnlockMutex(ms_QueryId_mutex);
I_unlock_mutex(ms_QueryId_mutex);
if (!I_SpawnThread(name, (I_ThreadFn)thread, id))
{
free(id);
}
I_spawn_thread(name, (I_thread_fn)thread, id);
}
static int Same_instance(int id)
{
int okay;
I_LockMutex(&ms_QueryId_mutex);
I_lock_mutex(&ms_QueryId_mutex);
okay = ( id == ms_QueryId );
I_UnlockMutex(ms_QueryId_mutex);
I_unlock_mutex(ms_QueryId_mutex);
return okay;
}
@@ -6761,9 +6751,9 @@ static void Fetch_servers_thread(int *id)
M_SetWaitingMode(M_NOT_WAITING);
#ifdef HAVE_THREADS
I_LockMutex(&ms_ServerList_mutex);
I_lock_mutex(&ms_ServerList_mutex);
ms_ServerList = server_list;
I_UnlockMutex(ms_ServerList_mutex);
I_unlock_mutex(ms_ServerList_mutex);
#else
CL_QueryServerList(server_list);
free(server_list);
@@ -6796,7 +6786,7 @@ static void M_SearchServerList(void)
serverlistsearchedcount = 0;
#ifdef HAVE_THREADS
I_LockMutex(&ms_ServerList_mutex);
I_lock_mutex(&ms_ServerList_mutex);
#endif
for (UINT32 i = 0; i < serverlistcount; ++i)
@@ -6807,7 +6797,7 @@ static void M_SearchServerList(void)
}
#ifdef HAVE_THREADS
I_UnlockMutex(ms_ServerList_mutex);
I_unlock_mutex(ms_ServerList_mutex);
#endif
if (menuinput.length > 0)
@@ -7173,11 +7163,11 @@ static void M_CheckMODVersion(int id)
{
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
M_StartMessage(updatestring, NULL, MM_NOTHING);
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
}
}
@@ -7223,13 +7213,13 @@ static void M_ConnectMenu(INT32 choice)
itemOn = 0;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
I_LockMutex(&ms_QueryId_mutex);
I_lock_mutex(&ms_QueryId_mutex);
{
ms_QueryId++;
}
I_UnlockMutex(ms_QueryId_mutex);
I_unlock_mutex(ms_QueryId_mutex);
I_LockMutex(&ms_ServerList_mutex);
I_lock_mutex(&ms_ServerList_mutex);
{
if (ms_ServerList)
{
@@ -7237,7 +7227,7 @@ static void M_ConnectMenu(INT32 choice)
ms_ServerList = NULL;
}
}
I_UnlockMutex(ms_ServerList_mutex);
I_unlock_mutex(ms_ServerList_mutex);
#ifdef UPDATE_ALERT
Spawn_masterserver_thread("check-new-version", Check_new_version_thread);
@@ -8006,14 +7996,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
statoffset = 0;
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
INT32 selectedskin = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
speed = skins[selectedskin].kartspeed;
weight = skins[selectedskin].kartweight;
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
GETSELECTEDSKINNAME);
+1 -1
View File
@@ -215,7 +215,7 @@ void M_SetupNextMenu(menu_t *menudef);
void M_ClearMenus(boolean callexitmenufunc);
#ifdef HAVE_THREADS
extern I_Mutex m_menu_mutex;
extern I_mutex m_menu_mutex;
#endif
extern menu_t *currentMenu;
+13 -20
View File
@@ -986,7 +986,7 @@ static const char* OP_ExpTooltips[] =
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
"Different methods of scaling the votescreen backgrounds.",
#ifdef HWRENDER
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
"Disabling Screen Textures may result in a performance boost\nbut will break certain effects.\nScreen textures are required at resolutions lower than your desktop resolution!"
#ifdef USE_FBO_OGL
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
#endif
@@ -1644,29 +1644,25 @@ static menuitem_t OP_AccessibilityMenu[] =
{IT_STRING|IT_CVAR, NULL, "Minimum Sector Brightness", &cv_secbright, 45},
#ifdef HWRENDER
{IT_STRING|IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 50},
#endif
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 50},
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 55},
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 55},
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 60},
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 60},
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 65},
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 65},
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 70},
{IT_HEADER, NULL, "Audio", NULL, 75},
{IT_HEADER, NULL, "Audio", NULL, 80},
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 85},
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 90},
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 90},
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 95},
{IT_HEADER, NULL, "Controls", NULL, 100},
{IT_HEADER, NULL, "Controls", NULL, 105},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 115},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 120},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 125},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 130},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 110},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 115},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 120},
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 125},
};
static const char* OP_AccessibilityTooltips[] =
@@ -1679,9 +1675,6 @@ static const char* OP_AccessibilityTooltips[] =
"Reduces or disables certain effects players might be sensitive to\nSuch as flashing, flickering, certain screen effects and more.",
"Disables the flicker effect on Midnight Channel.",
"Sets minimum sector brightness, useful for dark areas",
#ifdef HWRENDER
"Disabling Screen Textures will disable the Underwater and Heat screen effects.",
#endif
"Toggles the ripple effect on water surfaces",
"Fades other Players that are close to the camera in and out",
"Toggles the screen shake effect during Earthquakes",
+30 -33
View File
@@ -41,11 +41,11 @@ static time_t MSLastPing;
static char *MSRules;
#ifdef HAVE_THREADS
static I_Mutex MSMutex;
static I_Cond MSCond;
static I_mutex MSMutex;
static I_cond MSCond;
# define Lock_state() I_LockMutex (&MSMutex)
# define Unlock_state() I_UnlockMutex (MSMutex)
# define Lock_state() I_lock_mutex (&MSMutex)
# define Unlock_state() I_unlock_mutex (MSMutex)
#else/*HAVE_THREADS*/
# define Lock_state()
# define Unlock_state()
@@ -90,10 +90,10 @@ consvar_t cv_masterserver_nagattempts = {"masterserver_nagattempts", "5", CV_SAV
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int ms_QueryId = 0;
I_Mutex ms_QueryId_mutex;
I_mutex ms_QueryId_mutex;
msg_server_t *ms_ServerList = NULL;
I_Mutex ms_ServerList_mutex;
I_mutex ms_ServerList_mutex;
#endif
UINT16 current_port = 0;
@@ -129,11 +129,11 @@ void AddMServCommands(void)
static void WarnGUI (void)
{
#ifdef HAVE_THREADS
I_LockMutex(&m_menu_mutex);
I_lock_mutex(&m_menu_mutex);
#endif
M_PopupMasterServerConnectError();
#ifdef HAVE_THREADS
I_UnlockMutex(m_menu_mutex);
I_unlock_mutex(m_menu_mutex);
#endif
}
@@ -168,12 +168,12 @@ char *GetMODVersion(int id)
c = HMS_compare_mod_version(buffer, 16);
#ifdef HAVE_THREADS
I_LockMutex(&ms_QueryId_mutex);
I_lock_mutex(&ms_QueryId_mutex);
{
if (id != ms_QueryId)
c = -1;
}
I_UnlockMutex(ms_QueryId_mutex);
I_unlock_mutex(ms_QueryId_mutex);
#endif
if (c > 0)
@@ -262,6 +262,7 @@ Finish_registration (void)
{
CONS_Printf("\n");
CONS_Alert(CONS_NOTICE, "%s\n", rules);
free(rules);
}
if (registered)
@@ -341,7 +342,7 @@ Finish_unlist (void)
Unlock_state();
#ifdef HAVE_THREADS
I_WakeAllCond(&MSCond);
I_wake_all_cond(&MSCond);
#endif
}
}
@@ -377,7 +378,7 @@ New_server_id (void)
Lock_state();
{
*id = ++MSId;
I_WakeAllCond(&MSCond);
I_wake_all_cond(&MSCond);
}
Unlock_state();
return id;
@@ -392,7 +393,7 @@ Register_server_thread (int *id)
{
/* wait for previous unlist to finish */
while (*id == MSId && MSRegistered)
I_HoldCond(&MSCond, MSMutex);
I_hold_cond(&MSCond, MSMutex);
same = ( *id == MSId );/* it could have been a while */
}
@@ -444,7 +445,7 @@ Change_masterserver_thread (char *api)
Lock_state();
{
while (MSRegistered)
I_HoldCond(&MSCond, MSMutex);
I_hold_cond(&MSCond, MSMutex);
}
Unlock_state();
@@ -464,9 +465,9 @@ void RegisterServer(void)
{
#ifdef MASTERSERVER
#ifdef HAVE_THREADS
(void)!I_SpawnThread(
I_spawn_thread(
"register-server",
(I_ThreadFn)Register_server_thread,
(I_thread_fn)Register_server_thread,
New_server_id()
);
#else
@@ -478,9 +479,9 @@ void RegisterServer(void)
static void UpdateServer(void)
{
#ifdef HAVE_THREADS
(void)!I_SpawnThread(
I_spawn_thread(
"update-server",
(I_ThreadFn)Update_server_thread,
(I_thread_fn)Update_server_thread,
Server_id()
);
#else
@@ -492,9 +493,9 @@ void UnregisterServer(void)
{
#ifdef MASTERSERVER
#ifdef HAVE_THREADS
(void)!I_SpawnThread(
I_spawn_thread(
"unlist-server",
(I_ThreadFn)Unlist_server_thread,
(I_thread_fn)Unlist_server_thread,
Server_id()
);
#else
@@ -557,18 +558,14 @@ void MasterClient_Ticker(void)
static void
Set_api (const char *api)
{
char *dapi = strdup(api);
#ifdef HAVE_THREADS
if (!I_SpawnThread(
"change-masterserver",
(I_ThreadFn)Change_masterserver_thread,
dapi
))
{
free(dapi);
}
I_spawn_thread(
"change-masterserver",
(I_thread_fn)Change_masterserver_thread,
strdup(api)
);
#else
Finish_masterserver_change(dapi);
Finish_masterserver_change(strdup(api));
#endif
}
@@ -576,9 +573,9 @@ void
Get_rules (void)
{
#ifdef HAVE_THREADS
(void)!I_SpawnThread(
"get-masterserver-rules",
(I_ThreadFn)Get_masterserver_rules_thread,
I_spawn_thread(
"get-masterserver-rules",
(I_thread_fn)Get_masterserver_rules_thread,
NULL
);
#else
+2 -2
View File
@@ -69,10 +69,10 @@ extern consvar_t cv_rendezvousserver;
#ifdef HAVE_THREADS
extern int ms_QueryId;
extern I_Mutex ms_QueryId_mutex;
extern I_mutex ms_QueryId_mutex;
extern msg_server_t *ms_ServerList;
extern I_Mutex ms_ServerList_mutex;
extern I_mutex ms_ServerList_mutex;
#endif
#ifdef MASTERSERVER
void RegisterServer(void);
+2 -3
View File
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
{
S_StartSound(toucher, special->info->seesound);
if (player->pflags & PF_NIGHTSMODE)
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
{
player->bumpertime = TICRATE/2;
if (special->threshold > 0)
@@ -1131,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
S_StartSound(toucher, special->info->painsound);
return;
}
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
{
// Shatter the shield!
@@ -2420,7 +2420,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
player->kartstuff[k_sneakertimer] = 0;
K_SpinPlayer(player, source, 1, inflictor, false);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source);
P_PlayerRingBurst(player, 5);
-6
View File
@@ -30,8 +30,6 @@ extern "C" {
#define FLOATSPEED (FRACUNIT*4)
//#define VIEWHEIGHTS "41"
// Maximum player score.
#define MAXSCORE 999999990
@@ -239,14 +237,10 @@ void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
boolean P_LookForEnemies(player_t *player);
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
//boolean P_SuperReady(player_t *player);
boolean P_AnalogMove(player_t *player);
/*boolean P_TransferToNextMare(player_t *player);
UINT8 P_FindLowestMare(void);*/
UINT8 P_FindLowestLap(void);
UINT8 P_FindHighestLap(void);
void P_FindEmerald(void);
//void P_TransferToAxis(player_t *player, INT32 axisnum);
boolean P_PlayerMoving(INT32 pnum);
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
+14 -14
View File
@@ -335,7 +335,7 @@ static boolean P_SetPrecipMobjState(precipmobj_t *mobj, statenum_t state)
mobj->tics = st->tics;
mobj->sprite = st->sprite;
mobj->frame = st->frame;
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
return true;
}
@@ -919,12 +919,7 @@ static void P_PlayerFlip(mobj_t *mo)
G_GhostAddFlip((INT32) (mo->player - players));
// Flip aiming to match!
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
{
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
else if (mo->player->pflags & PF_FLIPCAM)
if (mo->player->pflags & PF_FLIPCAM)
{
UINT8 i;
@@ -946,6 +941,11 @@ static void P_PlayerFlip(mobj_t *mo)
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
}
}
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
{
if (mo->tracer)
mo->tracer->eflags ^= MFE_VERTICALFLIP;
}
}
//
@@ -3252,7 +3252,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
player_flipcam = cv_flipcam[pnum].value;
}
const boolean flipcam = (player_flipcam && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
const boolean flipcam = (player_flipcam && player->mo->eflags & MFE_VERTICALFLIP && LIKELY(!(player->pflags & PF_NIGHTSMODE)));
UINT8 postimgtype = 0;
if (encoremode)
@@ -3620,7 +3620,7 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
mobj->lastThink = leveltime;
R_ResetPrecipitationMobjInterpolationState(mobj);
P_CycleStateAnimation((mobj_t *)mobj);
//P_CycleStateAnimation((mobj_t *)mobj); // if we ever want animated precip, readd a specific function which does not need casting
if (mobj->state == &states[S_RAINRETURN])
{
@@ -6986,7 +6986,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
fixed_t ns;
mobj_t *mo2;
i = P_RandomByte();
i = P_RandomByte(); // grrrrrr
z = mobj->subsector->sector->floorheight + ((P_RandomByte()&63)*FRACUNIT);
for (j = 0; j < 2; j++)
@@ -8553,7 +8553,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if (mobj->tracer && mobj->tracer->player)
{
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
if (LIKELY(!(mobj->tracer->player->pflags & PF_NIGHTSMODE)))
{
mobj->flags &= ~MF_NOGRAVITY;
mobj->flags2 &= ~MF2_DONTDRAW;
@@ -8577,7 +8577,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
P_SetTarget(&mobj->target, NULL);
}
if (mobj->tracer->player->pflags & PF_NIGHTSMODE)
if (UNLIKELY(mobj->tracer->player->pflags & PF_NIGHTSMODE))
{
if (mobj->tracer->player->bonustime)
{
@@ -10034,7 +10034,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
mobj->x = x;
mobj->y = y;
mobj->flags = info->flags;
//mobj->flags = info->flags;
// do not set the state with P_SetMobjState,
// because action routines can not be called yet
@@ -10044,7 +10044,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
mobj->tics = st->tics;
mobj->sprite = st->sprite;
mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
// set subsector and/or block links
P_SetPrecipitationThingPosition(mobj);
+2 -5
View File
@@ -444,12 +444,10 @@ typedef struct precipmobj_s
// More drawing info: to determine current sprite.
spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h
UINT16 anim_duration; // for FF_ANIMATE states
//UINT16 anim_duration; // for FF_ANIMATE states
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
struct subsector_s *subsector; // Subsector the mobj resides in.
// The closest interval over all contacted sectors (or things).
@@ -458,11 +456,10 @@ typedef struct precipmobj_s
// Momentums, used to update position.
fixed_t momx, momy, momz;
fixed_t precipflags; // fixed_t so it uses the same spot as "pmomz" even as we use precipflags_t for it
precipflag_t precipflags;
state_t *state;
INT32 tics; // state tic counter
UINT32 flags; // flags from mobjinfo tables
tic_t lastThink;
} precipmobj_t;
+19 -22
View File
@@ -1702,7 +1702,7 @@ void P_SwitchWeather(INT32 weathernum)
precipmobj->type = type; // proper set the type
precipmobj->info = &mobjinfo[type];
precipmobj->flags = mobjinfo[type].flags;
//precipmobj->flags = mobjinfo[type].flags;
st = &states[mobjinfo[type].spawnstate+z];
@@ -3161,11 +3161,6 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
INT32 section1, section2, section3, section4;
INT32 special;
section1 = GETSECSPECIAL(sector->special, 1);
section2 = GETSECSPECIAL(sector->special, 2);
section3 = GETSECSPECIAL(sector->special, 3);
section4 = GETSECSPECIAL(sector->special, 4);
// Ignore spectators
if (player->spectator)
return;
@@ -3176,6 +3171,11 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
if (player->playerstate == PST_DEAD)
return;
section1 = GETSECSPECIAL(sector->special, 1);
section2 = GETSECSPECIAL(sector->special, 2);
section3 = GETSECSPECIAL(sector->special, 3);
section4 = GETSECSPECIAL(sector->special, 4);
// Conveyor stuff
if (section3 == 2 || section3 == 4)
player->onconveyor = section3;
@@ -4381,8 +4381,6 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
}
}
#define VDOORSPEED (FRACUNIT*2)
//
// P_RunSpecialSectorCheck
//
@@ -4401,7 +4399,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
// The list of specials that activate without floor touch
// Check Section 1
switch(GETSECSPECIAL(sector->special, 1))
switch (GETSECSPECIAL(sector->special, 1))
{
//case 2: // Damage (water)
case 8: // Instant kill
@@ -4412,7 +4410,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
}
// Check Section 2
switch(GETSECSPECIAL(sector->special, 2))
switch (GETSECSPECIAL(sector->special, 2))
{
case 2: // Linedef executor (All players needed)
case 4: // Linedef executor
@@ -4423,7 +4421,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
}
// Check Section 4
switch(GETSECSPECIAL(sector->special, 4))
switch (GETSECSPECIAL(sector->special, 4))
{
case 2: // Level Exit / GOAL Sector / Flag Return
case 1: // Starpost activator
@@ -4512,9 +4510,7 @@ void P_UpdateSpecials(void)
{
anim_t *anim;
INT32 i;
INT32 pic;
size_t j;
levelflat_t *foundflats; // for flat animation
// LEVEL TIMER
@@ -4532,9 +4528,11 @@ void P_UpdateSpecials(void)
{
for (i = 0; i < anim->numpics; i++)
{
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
if (anim->istexture)
texturetranslation[anim->basepic+i] = pic;
{
texturetranslation[anim->basepic+i] = anim->basepic +
((leveltime/anim->speed + i) % anim->numpics);
}
}
}
@@ -4629,8 +4627,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
if (sec2->numattached == 0)
{
sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Malloc(sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
sec2->attached = Z_Malloc(sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Malloc(sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
sec2->attached[0] = sec - sectors;
sec2->numattached = 1;
sec2->attachedsolid[0] = (flags & FF_SOLID);
@@ -4644,8 +4642,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
if (sec2->numattached >= sec2->maxattached)
{
sec2->maxattached *= 2;
sec2->attached = Z_Realloc(sec2->attached, sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
sec2->attached = Z_Realloc(sec2->attached, sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
}
sec2->attached[sec2->numattached] = sec - sectors;
sec2->attachedsolid[sec2->numattached] = (flags & FF_SOLID);
@@ -4653,7 +4651,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
}
// Add the floor
ffloor = Z_Calloc(sizeof (*ffloor), PU_LEVEL, NULL);
ffloor = Z_Calloc(sizeof(*ffloor), PU_LEVEL, NULL);
ffloor->secnum = sec2 - sectors;
ffloor->target = sec;
ffloor->bottomheight = &sec2->floorheight;
@@ -5468,7 +5466,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
break;
case 10: // Vertical culling plane for sprites and FOFs
sec = sides[*lines[i].sidenum].sector - sectors;
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
break;
@@ -5989,7 +5986,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
if (!virt)
virt = vres_GetMap(lastloadedmaplumpnum);
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
data = (UINT8*)vres_Find(virt, "SIDEDEFS")->data;
for (b = 0; b < (INT16)numsides; b++)
{
+4 -3
View File
@@ -728,11 +728,12 @@ void P_Ticker(boolean run)
if (cv_recordmultiplayerdemos.value)
{
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
{
const INT32 axis = cv_usejoystick[0].value ? JoyAxis(AXISLOOKBACK, 1) : -1;
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (axis > 0)))
demo.savemode = DSM_TITLEENTRY;
}
// if there are no players left at all, stop demo recording
// Demos that that dont have any players crash during playback, which can happen with dedicated servers
+2 -13
View File
@@ -1822,7 +1822,6 @@ void P_DoJumpShield(player_t *player)
player->pflags &= ~PF_JUMPED;
//P_DoJump(player, false);
player->pflags &= ~PF_JUMPED;
player->secondjump = 0;
player->jumping = 0;
player->pflags |= PF_THOKKED;
@@ -1894,7 +1893,6 @@ static void P_3dMovement(player_t *player)
ticcmd_t *cmd;
angle_t movepushangle, movepushsideangle; // Analog
fixed_t movepushforward = 0, movepushside = 0;
angle_t dangle; // replaces old quadrants bits
boolean analogmove = false;
fixed_t oldMagnitude, newMagnitude;
vector3_t totalthrust;
@@ -1952,15 +1950,6 @@ static void P_3dMovement(player_t *player)
// Calculates player's speed based on distance-of-a-line formula
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
// Monster Iestyn - 04-11-13
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
// Get delta angle from rmom angle and player angle first
dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle;
if (dangle > ANGLE_180) //flip to keep to one side
{
dangle = InvAngle(dangle);
}
// When sliding, don't allow forward/back
if (player->pflags & PF_SLIDING)
cmd->forwardmove = 0;
@@ -4120,7 +4109,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
angle -= (angle - thiscam->pitch)/2;
}
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
if (!camstill && !timeover) // Keep the view still...
@@ -4464,7 +4453,7 @@ static INT32 Quaketilt(player_t *player)
lowb = FixedMul(lowb, player->mo->scale);
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
speed = abs( player->mo->momx + player->mo->momy );
speed = abs(player->mo->momx + player->mo->momy);
if (speed < lowb)
{
+3 -10
View File
@@ -289,14 +289,8 @@ void R_GenerateBlendTables(void)
state->LocalPalette = static_cast<RGBA_t *>(memcpy(malloc(palsize), pLocalPalette, palsize));
state->gammaCorrectedPalette = static_cast<RGBA_t *>(memcpy(malloc(palsize), pGammaCorrectedPalette, palsize));
if (!I_SpawnThread("blend-tables",
R_GenerateBlendTables_Thread, state))
{
free(state->gammaCorrectedPalette);
free(state->LocalPalette);
free(state);
I_Error("R_GenerateBlendTables: Failed to generate BlendTables\n"); // should we just retry on main thread instead?
}
I_spawn_thread("blend-tables",
R_GenerateBlendTables_Thread, state);
#else
struct GenerateBlendTables_State state = {pLocalPalette, pGammaCorrectedPalette};
R_GenerateBlendTables_Core(&state);
@@ -443,8 +437,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
UINT8* R_GetLocalTranslationColormap(skin_t *skin, skin_t *localskin, skincolors_t color, UINT8 flags, boolean local)
{
const INT32 skinnum = localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
return RGetTranslationColormap(skinnum, color, flags, (localskin && local));
return RGetTranslationColormap(K_GetMobjLocalSkinNum(skin, localskin, local), color, flags, (localskin && local));
}
patch_t* R_GetSkinFaceRank(player_t* ply)
+4 -4
View File
@@ -280,22 +280,22 @@ static void Fov_OnChange(void)
static void FlipCam_OnChange(void)
{
SendWeaponPref();
SendWeaponPref(0);
}
static void FlipCam2_OnChange(void)
{
SendWeaponPref2();
SendWeaponPref(1);
}
static void FlipCam3_OnChange(void)
{
SendWeaponPref3();
SendWeaponPref(2);
}
static void FlipCam4_OnChange(void)
{
SendWeaponPref4();
SendWeaponPref(3);
}
static void Precipstuff_OnChange(void)
+1
View File
@@ -92,6 +92,7 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local);
// had to move those here Zzz...
INT32 K_GetSkinNum(player_t *player);
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local);
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local);
skin_t *K_GetPlayerSkin(player_t *player);
skin_t *K_GetMobjSkin(const mobj_t *mobj);
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
-3
View File
@@ -1855,9 +1855,6 @@ static void R_ProjectSprite(mobj_t *thing)
if (thing->subsector->sector->numlights)
R_SplitSprite(vis);
// Debug
++objectsdrawn;
}
static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
+1 -2
View File
@@ -473,13 +473,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
return;
memset(listener, 0, sizeof(listener));
memset(listenmobj, 0, sizeof(listenmobj));
for (i = 0; i <= splitscreen; i++)
{
player_t *player = &players[displayplayers[i]];
listenmobj[i] = NULL;
if (player->awayviewtics)
{
listenmobj[i] = player->awayviewmobj;
+1
View File
@@ -35,6 +35,7 @@ set(SRB2_SDL2_SOURCES
i_system.cpp
i_ttf.c
i_video.c
i_threads.c
#IMG_xpm.c
ogl_sdl.c
+20 -22
View File
@@ -1577,7 +1577,7 @@ static void write_backtrace(bt_crash_reason_t reason)
static std::thread::id g_main_thread_id;
#endif
boolean g_in_exiting_signal_handler = false;
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg, char *signal_name)
{
@@ -1712,6 +1712,11 @@ static void I_ReportSignal(int num, int coredumped)
I_ShowErrorBox(sigttl, sigmsg);
}
boolean I_In_Exiting_Signal_Handler(void)
{
return g_in_exiting_signal_handler;
}
#ifndef NEWSIGNALHANDLER
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
{
@@ -1741,21 +1746,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
}
#endif
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
{
#ifdef HAVE_THREADS
if (g_main_thread_id != std::this_thread::get_id())
{
// Do not attempt any sort of recovery if this signal triggers off the main thread
signal(num, SIG_DFL);
raise(num);
exit(-2);
}
#endif
static volatile sig_atomic_t interrupted = false;
signal(num, SIG_DFL); //default signal action
raise(num);
I_Quit();
boolean I_Interrupted(void)
{
return interrupted;
}
static void quit_handler(int num)
{
(void)num;
interrupted = true;
}
static void I_RegisterSignals(void)
@@ -1841,18 +1842,15 @@ static void I_Fork(void)
I_RegisterChildSignals();
break;
default:
#ifdef LOGMESSAGES
if (logstream)
fclose(logstream);/* the child has this */
#endif
c = wait(&status);
#ifdef LOGMESSAGES
/* By the way, exit closes files. */
logstream = fopen(logfilename, "at");
#else
logstream = 0;
#endif
if (c == -1)
{
kill(child, SIGKILL);
@@ -1896,8 +1894,8 @@ INT32 I_StartupSystem(void)
I_Fork();
#endif
#ifdef HAVE_THREADS
I_StartThreads();
I_AddExitFunc(I_StopThreads);
I_start_threads();
I_AddExitFunc(I_stop_threads);
I_ThreadPoolInit();
I_AddExitFunc(I_ThreadPoolShutdown);
#endif
+360
View File
@@ -0,0 +1,360 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2020 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_threads.c
/// \brief Multithreading abstraction
#ifdef HAVE_THREADS
#include "../doomdef.h"
#include "../i_threads.h"
#include <SDL.h>
typedef void * (*Create_fn)(void);
struct Link;
struct Thread;
typedef struct Link * Link;
typedef struct Thread * Thread;
struct Link
{
void * data;
Link next;
Link prev;
};
struct Thread
{
I_thread_fn entry;
void * userdata;
SDL_Thread * thread;
};
static Link i_thread_pool;
static Link i_mutex_pool;
static Link i_cond_pool;
static I_mutex i_thread_pool_mutex;
static I_mutex i_mutex_pool_mutex;
static I_mutex i_cond_pool_mutex;
static SDL_atomic_t i_threads_running = {1};
static Link
Insert_link (
Link * head,
Link link
){
link->prev = NULL;
link->next = (*head);
if ((*head))
(*head)->prev = link;
(*head) = link;
return link;
}
static void
Free_link (
Link * head,
Link link
){
if (link->prev)
link->prev->next = link->next;
else
(*head) = link->next;
if (link->next)
link->next->prev = link->prev;
free(link->data);
free(link);
}
static Link
New_link (void *data)
{
Link link;
link = malloc(sizeof *link);
if (! link)
abort();
link->data = data;
return link;
}
static void *
Identity (
Link * pool_anchor,
I_mutex pool_mutex,
void ** anchor,
Create_fn create_fn
){
void * id;
id = SDL_AtomicGetPtr(anchor);
if (! id)
{
I_lock_mutex(&pool_mutex);
{
id = SDL_AtomicGetPtr(anchor);
if (! id)
{
id = (*create_fn)();
if (! id)
abort();
Insert_link(pool_anchor, New_link(id));
SDL_AtomicSetPtr(anchor, id);
}
}
I_unlock_mutex(pool_mutex);
}
return id;
}
static int
Worker (
Link link
){
Thread th;
th = link->data;
(*th->entry)(th->userdata);
if (SDL_AtomicGet(&i_threads_running))
{
I_lock_mutex(&i_thread_pool_mutex);
{
if (SDL_AtomicGet(&i_threads_running))
{
SDL_DetachThread(th->thread);
Free_link(&i_thread_pool, link);
}
}
I_unlock_mutex(i_thread_pool_mutex);
}
return 0;
}
void
I_spawn_thread (
const char * name,
I_thread_fn entry,
void * userdata
){
Link link;
Thread th;
th = malloc(sizeof *th);
if (! th)
abort();/* this is pretty GNU of me */
th->entry = entry;
th->userdata = userdata;
I_lock_mutex(&i_thread_pool_mutex);
{
link = Insert_link(&i_thread_pool, New_link(th));
if (SDL_AtomicGet(&i_threads_running))
{
th->thread = SDL_CreateThread(
(SDL_ThreadFunction)Worker,
name,
link
);
if (! th->thread)
abort();
}
}
I_unlock_mutex(i_thread_pool_mutex);
}
int
I_thread_is_stopped (void)
{
return ( ! SDL_AtomicGet(&i_threads_running) );
}
void
I_start_threads (void)
{
i_thread_pool_mutex = SDL_CreateMutex();
i_mutex_pool_mutex = SDL_CreateMutex();
i_cond_pool_mutex = SDL_CreateMutex();
if (!(
i_thread_pool_mutex &&
i_mutex_pool_mutex &&
i_cond_pool_mutex
)){
abort();
}
}
void
I_stop_threads (void)
{
Link link;
Link next;
Thread th;
SDL_mutex * mutex;
SDL_cond * cond;
if (i_threads_running.value)
{
/* rely on the good will of thread-san */
SDL_AtomicSet(&i_threads_running, 0);
I_lock_mutex(&i_thread_pool_mutex);
{
for (
link = i_thread_pool;
link;
link = next
){
next = link->next;
th = link->data;
SDL_WaitThread(th->thread, NULL);
free(th);
free(link);
}
}
I_unlock_mutex(i_thread_pool_mutex);
for (
link = i_mutex_pool;
link;
link = next
){
next = link->next;
mutex = link->data;
SDL_DestroyMutex(mutex);
free(link);
}
for (
link = i_cond_pool;
link;
link = next
){
next = link->next;
cond = link->data;
SDL_DestroyCond(cond);
free(link);
}
SDL_DestroyMutex(i_thread_pool_mutex);
SDL_DestroyMutex(i_mutex_pool_mutex);
SDL_DestroyMutex(i_cond_pool_mutex);
}
}
void
I_lock_mutex (
I_mutex * anchor
){
SDL_mutex * mutex;
mutex = Identity(
&i_mutex_pool,
i_mutex_pool_mutex,
anchor,
(Create_fn)SDL_CreateMutex
);
if (SDL_LockMutex(mutex) == -1)
abort();
}
void
I_unlock_mutex (
I_mutex id
){
if (SDL_UnlockMutex(id) == -1)
abort();
}
void
I_hold_cond (
I_cond * cond_anchor,
I_mutex mutex_id
){
SDL_cond * cond;
cond = Identity(
&i_cond_pool,
i_cond_pool_mutex,
cond_anchor,
(Create_fn)SDL_CreateCond
);
if (SDL_CondWait(cond, mutex_id) == -1)
abort();
}
void
I_wake_one_cond (
I_cond * anchor
){
SDL_cond * cond;
cond = Identity(
&i_cond_pool,
i_cond_pool_mutex,
anchor,
(Create_fn)SDL_CreateCond
);
if (SDL_CondSignal(cond) == -1)
abort();
}
void
I_wake_all_cond (
I_cond * anchor
){
SDL_cond * cond;
cond = Identity(
&i_cond_pool,
i_cond_pool_mutex,
anchor,
(Create_fn)SDL_CreateCond
);
if (SDL_CondBroadcast(cond) == -1)
abort();
}
#endif // HAVE_THREADS
+4 -3
View File
@@ -1164,8 +1164,8 @@ void I_GetEvent(void)
SDL_GetWindowSize(window, &wwidth, &wheight);
event.type = ev_mouse;
event.data1 = 0;
event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
event.data2 = (INT32)lroundf(mousemovex * ((float)wwidth / (float)realwidth));
event.data3 = (INT32)lroundf(mousemovey * ((float)wheight / (float)realheight));
D_PostEvent(&event);
}
@@ -2027,7 +2027,8 @@ void I_ShutdownGraphics(void)
SDL_DestroyWindow(window);
window = NULL;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO)
SDL_QuitSubSystem(SDL_INIT_VIDEO);
framebuffer = SDL_FALSE;
}
+2 -1
View File
@@ -237,7 +237,8 @@ void I_ShutdownSound(void)
Mix_Quit();
#endif
SDL_QuitSubSystem(SDL_INIT_AUDIO);
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
SDL_QuitSubSystem(SDL_INIT_AUDIO);
#ifdef HAVE_LIBGME
if (gme)
-2
View File
@@ -52,8 +52,6 @@
#include "r_fps.h"
UINT16 objectsdrawn = 0;
// dumb fade thing for director toggle
tic_t directortoggletimer = 0;
-2
View File
@@ -134,8 +134,6 @@ typedef enum
extern hudinfo_t hudinfo[NUMHUDITEMS];
extern UINT16 objectsdrawn;
// variable to stop mayonaka static from flickering
extern consvar_t cv_lessflicker;
extern consvar_t cv_stagetitle;
+1 -1
View File
@@ -455,7 +455,7 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
header.infotableofs = LONG(header.infotableofs);
// read wad file directory
i = header.numlumps * sizeof (*fileinfo);
i = header.numlumps * sizeof(*fileinfo);
fileinfov = fileinfo = malloc(i);
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
-15
View File
@@ -75,8 +75,6 @@ typedef struct memblock_s
#define MEMORY(x) (void *)((uintptr_t)(x) + sizeof(memblock_t) + ALIGNPAD)
#define MEMBLOCK(x) (memblock_t *)((uintptr_t)(x) - ALIGNPAD - sizeof(memblock_t))
static thread_handle_t main_thread;
// both the head and tail of the zone memory block list
static memblock_t head;
@@ -110,7 +108,6 @@ static void Command_Memdump_f(void);
void Z_Init(void)
{
size_t total, memfree;
main_thread = I_GetCurrentThread();
memset(&head, 0x00, sizeof(head));
@@ -146,8 +143,6 @@ void Z_Free(void *ptr)
{
memblock_t *block;
I_Assert(I_GetCurrentThread() == main_thread);
if (ptr == NULL)
return;
@@ -242,8 +237,6 @@ void *Z_Malloc(size_t size, INT32 tag, void *user)
memblock_t *block;
void *ptr;
I_Assert(I_GetCurrentThread() == main_thread);
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "Z_Malloc %s:%d\n", file, line);
#endif
@@ -307,8 +300,6 @@ void *Z_Calloc2(size_t size, INT32 tag, void *user, const char *file, INT32 line
void *Z_Calloc(size_t size, INT32 tag, void *user)
#endif
{
I_Assert(I_GetCurrentThread() == main_thread);
#ifdef VALGRIND_MEMPOOL_ALLOC
Z_calloc = true;
#endif
@@ -344,8 +335,6 @@ void *Z_Realloc(void *ptr, size_t size, INT32 tag, void *user)
memblock_t *block;
size_t copysize;
I_Assert(I_GetCurrentThread() == main_thread);
#ifdef ZDEBUG2
CONS_Debug(DBG_MEMORY, "Z_Realloc %s:%d\n", file, line);
#endif
@@ -425,8 +414,6 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
{
memblock_t *block, *next;
I_Assert(I_GetCurrentThread() == main_thread);
#ifdef ZDEBUG
Z_CheckHeap2(file, line);
#else
@@ -460,8 +447,6 @@ void Z_IterateTags(INT32 lowtag, INT32 hightag, boolean (*iterfunc)(void *))
{
memblock_t *block, *next;
I_Assert(I_GetCurrentThread() == main_thread);
if (!iterfunc)
I_Error("Z_IterateTags: no iterator function was given");