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No files matched your search
+28
-26
@@ -1,4 +1,9 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
@@ -11,10 +16,31 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS ON)
|
||||
set(CMAKE_C_EXTENSIONS ON)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
|
||||
|
||||
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
|
||||
set(SRB2_CPACK_GENERATOR "ZIP")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
@@ -102,14 +128,12 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
|
||||
# Set EXE names so the assets CMakeLists can refer to its target
|
||||
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
|
||||
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
|
||||
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(assets)
|
||||
|
||||
|
||||
## config.h generation
|
||||
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
|
||||
include(GitUtilities)
|
||||
@@ -118,25 +142,3 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
|
||||
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
|
||||
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
set(CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
@@ -1,6 +1,6 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(GME_PKGCONF GME)
|
||||
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
|
||||
|
||||
find_path(GME_INCLUDE_DIR
|
||||
NAMES gme.h
|
||||
@@ -8,6 +8,7 @@ find_path(GME_INCLUDE_DIR
|
||||
${GME_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/gme"
|
||||
"/usr/local/include/gme"
|
||||
PATH_SUFFIXES gme
|
||||
)
|
||||
|
||||
find_library(GME_LIBRARY
|
||||
@@ -20,4 +21,4 @@ find_library(GME_LIBRARY
|
||||
|
||||
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
|
||||
set(GME_PROCESS_LIBS GME_LIBRARY)
|
||||
libfind_process(GME)
|
||||
libfind_process(GME)
|
||||
@@ -1,6 +1,6 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
|
||||
|
||||
find_path(OPENMPT_INCLUDE_DIR
|
||||
NAMES libopenmpt.h
|
||||
@@ -8,6 +8,7 @@ find_path(OPENMPT_INCLUDE_DIR
|
||||
${OPENMPT_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/libopenmpt"
|
||||
"/usr/local/include/libopenmpt"
|
||||
PATH_SUFFIXES libopenmpt
|
||||
)
|
||||
|
||||
find_library(OPENMPT_LIBRARY
|
||||
@@ -20,4 +21,4 @@ find_library(OPENMPT_LIBRARY
|
||||
|
||||
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
|
||||
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
|
||||
libfind_process(OPENMPT)
|
||||
libfind_process(OPENMPT)
|
||||
@@ -1,4 +1,4 @@
|
||||
# Version 2.2
|
||||
# Version 2.4
|
||||
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
|
||||
# Maintained at https://github.com/Tronic/cmake-modules
|
||||
# Please send your improvements as pull requests on Github.
|
||||
@@ -52,6 +52,10 @@ function (libfind_pkg_detect PREFIX)
|
||||
if (libraryargs)
|
||||
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
|
||||
endif()
|
||||
# Read pkg-config version
|
||||
if (${PREFIX}_PKGCONF_VERSION)
|
||||
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
|
||||
@@ -125,24 +129,39 @@ function (libfind_process PREFIX)
|
||||
|
||||
# Process deps to add to
|
||||
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
|
||||
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
|
||||
if (DEFINED ${i}_INCLUDE_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
|
||||
else()
|
||||
if (DEFINED ${i}_INCLUDE_DIR)
|
||||
# Singular forms can be used
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIR)
|
||||
else()
|
||||
if (DEFINED ${i}_INCLUDE_DIRS)
|
||||
# Plural forms can be used
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIRS)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (DEFINED ${i}_LIBRARY_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
|
||||
else()
|
||||
# If plural forms don't exist or they equal singular forms
|
||||
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
|
||||
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
|
||||
if (DEFINED ${i}_LIBRARY)
|
||||
# Singular forms can be used
|
||||
if (DEFINED ${i}_INCLUDE_DIR)
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIR)
|
||||
endif()
|
||||
if (DEFINED ${i}_LIBRARY)
|
||||
list(APPEND libraryopts ${i}_LIBRARY)
|
||||
endif()
|
||||
list(APPEND libraryopts ${i}_LIBRARY)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
|
||||
if (DEFINED ${i}_LIBRARIES)
|
||||
# Plural forms can be used
|
||||
list(APPEND libraryopts ${i}_LIBRARIES)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
@@ -209,12 +228,12 @@ function (libfind_process PREFIX)
|
||||
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
|
||||
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
|
||||
endif()
|
||||
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
endif()
|
||||
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
|
||||
+18
-7
@@ -236,18 +236,23 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
|
||||
"Enable hardware rendering through OpenGL.")
|
||||
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
|
||||
"Use statically linked OpenGL. NOT RECOMMENDED.")
|
||||
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
|
||||
"Enable hardware renderer (OpenGL) FBO downsampling support")
|
||||
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
|
||||
"Build a dedicated server.")
|
||||
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
|
||||
"Enable using libbacktrace for crashlogs.")
|
||||
set(SRB2_CONFIG_LTO ON CACHE BOOL
|
||||
"Enable link time optimizations, improves performance at the cost of longer link times.")
|
||||
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
|
||||
"Compile with AddressSanitizer (libasan).")
|
||||
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
|
||||
"Compile with UndefinedBehaviorSanitizer (libubsan).")
|
||||
|
||||
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
|
||||
"Enable Saturn specific special packet. Required for using the newer resynch system")
|
||||
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
|
||||
"Enable Saturn specific allowjoin toggle.")
|
||||
|
||||
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
|
||||
"Enable using libbacktrace for crashlogs")
|
||||
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
|
||||
"Enable hardware renderer (OpenGL) FBO downsampling support")
|
||||
|
||||
if(${SRB2_CONFIG_DEDICATED})
|
||||
set(SRB2_CONFIG_HAVE_GME NO)
|
||||
@@ -502,7 +507,6 @@ if(${SRB2_CONFIG_LIBBACKTRACE})
|
||||
if(${LIBBACKTRACE_FOUND})
|
||||
set(SRB2_HAVE_LIBBACKTRACE ON)
|
||||
add_definitions(-DHAVE_LIBBACKTRACE)
|
||||
add_compile_options(-g)
|
||||
else()
|
||||
message(WARNING "You have specified that libbacktrace is available but it was not found.")
|
||||
endif()
|
||||
@@ -550,7 +554,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
||||
set(SRB2_R_OPENGL_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
@@ -589,6 +592,14 @@ endif()
|
||||
# TODO: fix prng and P_CreateBlockmap overflow at some point
|
||||
add_compile_options(-fwrapv)
|
||||
|
||||
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
add_compile_options(-O0)
|
||||
else()
|
||||
add_compile_options(-O3)
|
||||
endif()
|
||||
|
||||
add_compile_options(-g)
|
||||
|
||||
add_definitions(-DCMAKECONFIG)
|
||||
|
||||
#add_library(SRB2Core STATIC
|
||||
|
||||
+1
-1
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
+2
-2
@@ -1178,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (fasticmp(name,cvar->name))
|
||||
if (fasticmp(name, cvar->name))
|
||||
return cvar;
|
||||
|
||||
return NULL;
|
||||
@@ -1793,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
if (newvalue == oldvalue)
|
||||
break; // don't loop forever if there's none of a certain gametype
|
||||
|
||||
if (newvalue >= 0 && !mapheaderinfo[newvalue])
|
||||
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(newvalue, gt));
|
||||
|
||||
+5
-5
@@ -46,16 +46,16 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&con_mutex); }
|
||||
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(con_mutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
|
||||
+346
-316
File diff suppressed because it is too large.
Load diff
+3
-1
@@ -660,9 +660,11 @@ extern UINT8 hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
typedef struct rewind_s
|
||||
{
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
UINT8 savebuffer[SAVEGAMESIZE];
|
||||
tic_t leveltime;
|
||||
size_t demopos;
|
||||
|
||||
|
||||
+29
-33
@@ -274,21 +274,17 @@ static void D_Renderview(void)
|
||||
|
||||
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
|
||||
|
||||
if (rendermode == render_soft)
|
||||
if (rendermode == render_soft && cv_homremoval.value)
|
||||
{
|
||||
// if this is display player 1
|
||||
if (cv_homremoval.value)
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,7 +318,6 @@ static void D_Renderview(void)
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -333,19 +328,17 @@ static void D_Renderview(void)
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
{
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
#ifdef MOTIONBLUR
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
#else
|
||||
V_DoPostProcessor(i, 0);
|
||||
V_DoPostProcessor(i, 0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -704,6 +697,11 @@ void D_SRB2Loop(void)
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t elapsed;
|
||||
@@ -783,11 +781,6 @@ void D_SRB2Loop(void)
|
||||
|
||||
doDisplay = true;
|
||||
}
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
}
|
||||
|
||||
if (interp)
|
||||
@@ -829,6 +822,13 @@ void D_SRB2Loop(void)
|
||||
if (takescreenshot)
|
||||
M_DoScreenShot();
|
||||
|
||||
#ifndef DEDICATED
|
||||
if (!dedicated && renderisnewtic)
|
||||
{
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
#endif
|
||||
|
||||
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
||||
S_UpdateSounds(); // move positional sounds
|
||||
|
||||
@@ -907,7 +907,9 @@ void D_ClearState(void)
|
||||
|
||||
// okay, stop now
|
||||
// (otherwise the game still thinks we're playing!)
|
||||
#ifdef HAVE_CURL
|
||||
CURLAbortFile();
|
||||
#endif
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
|
||||
@@ -1641,12 +1643,6 @@ void D_SRB2Main(void)
|
||||
strcpy(srb2, "SRB2Kart");
|
||||
D_MakeTitleString(srb2);
|
||||
|
||||
#if defined (__OS2__) && !defined (HAVE_SDL)
|
||||
// set PM window title
|
||||
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
|
||||
pmData->title[sizeof (pmData->title) - 1] = '\0';
|
||||
#endif
|
||||
|
||||
if (devparm)
|
||||
CONS_Printf(M_GetText("Development mode ON.\n"));
|
||||
|
||||
|
||||
+1
-5
@@ -612,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
memset(node, 0, sizeof(node_t));
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
static void InitAck(void)
|
||||
|
||||
+147
-483
@@ -1009,6 +1009,9 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_gamepadledifunfocused);
|
||||
CV_RegisterVar(&cv_rumbleifunfocused);
|
||||
|
||||
CV_RegisterVar(&cv_usemouse);
|
||||
CV_RegisterVar(&cv_invertmouse);
|
||||
CV_RegisterVar(&cv_mousexsens);
|
||||
@@ -1205,11 +1208,11 @@ static boolean AllowedPlayerNameChar(char ch)
|
||||
|
||||
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
{
|
||||
INT32 ix;
|
||||
size_t ix, len = strlen(name);
|
||||
|
||||
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
|
||||
if (len == 0 || len > MAXPLAYERNAME)
|
||||
return false; // Empty or too long.
|
||||
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
|
||||
if (name[0] == ' ' || name[len-1] == ' ')
|
||||
return false; // Starts or ends with a space.
|
||||
if (isdigit(name[0]))
|
||||
return false; // Starts with a digit.
|
||||
@@ -1223,20 +1226,19 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
|
||||
// Also, anything over 0x80 is disallowed too, since compilers love to
|
||||
// differ on whether they're printable characters or not.
|
||||
for (ix = 0; name[ix] != '\0'; ix++)
|
||||
for (ix = 0; ix < len; ix++)
|
||||
if (!AllowedPlayerNameChar(name[ix]))
|
||||
return false;
|
||||
|
||||
// Check if a player is currently using the name, case-insensitively.
|
||||
for (ix = 0; ix < MAXPLAYERS; ix++)
|
||||
{
|
||||
if (ix != playernum && playeringame[ix]
|
||||
if (ix != (size_t)playernum && playeringame[ix]
|
||||
&& fasticmp(name, player_names[ix]))
|
||||
{
|
||||
// We shouldn't kick people out just because
|
||||
// they joined the game with the same name
|
||||
// as someone else -- modify the name instead.
|
||||
size_t len = strlen(name);
|
||||
|
||||
// Recursion!
|
||||
// Slowly strip characters off the end of the
|
||||
@@ -1455,7 +1457,9 @@ UINT8 CanChangeSkin(INT32 playernum)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
|
||||
if (players[playernum].spectator ||
|
||||
players[playernum].playerstate == PST_DEAD ||
|
||||
players[playernum].playerstate == PST_REBORN)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1489,445 +1493,144 @@ static void ForceAllSkins(INT32 forcedskin)
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
|
||||
static INT32 chmappending;
|
||||
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// wonky compat, idk if anything uses this....
|
||||
#define playerisbot (splitplayer == 1 && botingame)
|
||||
|
||||
// name, color, or skin has changed
|
||||
//
|
||||
static void SendNameAndColor(void)
|
||||
static void SendNameAndColor(UINT8 splitplayer)
|
||||
{
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
p = buf;
|
||||
|
||||
// splitscreen
|
||||
if (splitscreen < splitplayer && !playerisbot)
|
||||
return;
|
||||
|
||||
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
|
||||
|
||||
player_t *player = &players[pnum];
|
||||
|
||||
// TODO: make those cvars arrays
|
||||
consvar_t *playercolor, *playername, *playerskin;
|
||||
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
|
||||
|
||||
playercolor = colorvars[splitplayer];
|
||||
playername = namevars[splitplayer];
|
||||
playerskin = skinvars[splitplayer];
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
|
||||
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_redteam);
|
||||
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor.value)
|
||||
if (!playercolor->value)
|
||||
{
|
||||
if (players[consoleplayer].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
if (player->skincolor)
|
||||
CV_StealthSetValue(playercolor, player->skincolor);
|
||||
else if (skins[player->skin].prefcolor)
|
||||
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
CV_StealthSet(playercolor, playercolor->defaultvalue);
|
||||
}
|
||||
|
||||
if (fastcmp(cv_playername.string, player_names[consoleplayer])
|
||||
&& cv_playercolor.value == players[consoleplayer].skincolor
|
||||
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
return;
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
if (fastcmp(playername->string, player_names[pnum])
|
||||
&& playercolor->value == player->skincolor
|
||||
&& fastcmp(playerskin->string, skins[player->skin].name))
|
||||
return;
|
||||
|
||||
if (playerisbot)
|
||||
{
|
||||
players[pnum].skincolor = botcolor;
|
||||
if (players[pnum].mo)
|
||||
players[pnum].mo->color = players[pnum].skincolor;
|
||||
SetPlayerSkinByNum(pnum, botskin-1);
|
||||
return;
|
||||
}
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
strcpy(player_names[consoleplayer], cv_playername.zstring);
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
strcpy(player_names[pnum], playername->zstring);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value;
|
||||
player->skincolor = playercolor->value;
|
||||
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
|
||||
if (player->mo)
|
||||
player->mo->color = player->skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
|
||||
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
|
||||
{
|
||||
cv_skin.value = foundskin;
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
|
||||
playerskin->value = foundskin;
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
CV_StealthSet(playerskin, skins[playerskin->value].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin.value = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
playerskin->value = player->skin;
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
snacpending++;
|
||||
snacpending[splitplayer]++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
|
||||
if (player_name_changes[pnum] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
if (!CanChangeSkin(pnum))
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin.value = R_SkinAvailable(cv_skin.string);
|
||||
if (cv_skin.value < 0)
|
||||
playerskin->value = R_SkinAvailable(playerskin->string);
|
||||
if (playerskin->value < 0)
|
||||
{
|
||||
INT32 skinnum = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[skinnum].name);
|
||||
cv_skin.value = skinnum;
|
||||
INT32 skinnum = player->skin;
|
||||
CV_StealthSet(playerskin, skins[skinnum].name);
|
||||
playerskin->value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
// splitscreen
|
||||
static void SendNameAndColor2(void)
|
||||
{
|
||||
INT32 secondplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 1 && !botingame)
|
||||
return; // can happen if skin2/color2/name2 changed
|
||||
|
||||
if (displayplayers[1] != consoleplayer)
|
||||
secondplaya = displayplayers[1];
|
||||
else if (!netgame) // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
if (secondplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
|
||||
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor2.value)
|
||||
{
|
||||
if (players[secondplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
|
||||
else if (skins[players[secondplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[secondplaya].skincolor = botcolor;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
SetPlayerSkinByNum(secondplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(secondplaya, cv_playername2.zstring);
|
||||
strcpy(player_names[secondplaya], cv_playername2.zstring);
|
||||
|
||||
// don't use displayplayers[1]: the second player must be 1
|
||||
players[secondplaya].skincolor = cv_playercolor2.value;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
|
||||
{
|
||||
cv_skin2.value = foundskin;
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin2.value = players[secondplaya].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac2pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[1]))
|
||||
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin2 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
|
||||
if (cv_skin2.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[1]].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[skinnum].name);
|
||||
cv_skin2.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin2.value);
|
||||
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor3(void)
|
||||
{
|
||||
INT32 thirdplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 2)
|
||||
return; // can happen if skin3/color3/name3 changed
|
||||
|
||||
if (displayplayers[2] != consoleplayer)
|
||||
thirdplaya = displayplayers[2];
|
||||
else if (!netgame) // HACK
|
||||
thirdplaya = 2;
|
||||
|
||||
if (thirdplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
|
||||
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor3.value)
|
||||
{
|
||||
if (players[thirdplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
|
||||
else if (skins[players[thirdplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
|
||||
strcpy(player_names[thirdplaya], cv_playername3.zstring);
|
||||
|
||||
// don't use displayplayers[2]: the third player must be 2
|
||||
players[thirdplaya].skincolor = cv_playercolor3.value;
|
||||
if (players[thirdplaya].mo)
|
||||
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
|
||||
{
|
||||
cv_skin3.value = foundskin;
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin3.value = players[thirdplaya].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac3pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[2]))
|
||||
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin3 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
|
||||
if (cv_skin3.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[2]].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[skinnum].name);
|
||||
cv_skin3.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin3.value);
|
||||
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor4(void)
|
||||
{
|
||||
INT32 fourthplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 3)
|
||||
return; // can happen if skin4/color4/name4 changed
|
||||
|
||||
if (displayplayers[3] != consoleplayer)
|
||||
fourthplaya = displayplayers[3];
|
||||
else if (!netgame) // HACK
|
||||
fourthplaya = 3;
|
||||
|
||||
if (fourthplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
|
||||
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor4.value)
|
||||
{
|
||||
if (players[fourthplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
|
||||
else if (skins[players[fourthplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[fourthplaya].skincolor = botcolor;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
SetPlayerSkinByNum(fourthplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
|
||||
strcpy(player_names[fourthplaya], cv_playername4.zstring);
|
||||
|
||||
// don't use displayplayers[3]: the second player must be 4
|
||||
players[fourthplaya].skincolor = cv_playercolor4.value;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
|
||||
{
|
||||
cv_skin4.value = foundskin;
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin4.value = players[fourthplaya].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac4pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[3]))
|
||||
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin4 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
|
||||
if (cv_skin4.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[3]].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[skinnum].name);
|
||||
cv_skin4.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin4.value);
|
||||
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)playercolor->value);
|
||||
WRITEUINT8(p, (UINT8)playerskin->value);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *p = &players[playernum];
|
||||
player_t *player = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
|
||||
@@ -1936,19 +1639,14 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
I_Error("There is no player %d!", playernum);
|
||||
#endif
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
|
||||
else if (playernum == displayplayers[1])
|
||||
snac2pending--;
|
||||
else if (playernum == displayplayers[2])
|
||||
snac3pending--;
|
||||
else if (playernum == displayplayers[3])
|
||||
snac4pending--;
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
snacpending[playernum]--;
|
||||
#ifdef PARANOIA
|
||||
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
|
||||
I_Error("snacpending negative!");
|
||||
if (snacpending[playernum] < 0)
|
||||
I_Error("snacpending negative!");
|
||||
#endif
|
||||
}
|
||||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
color = READUINT8(*cp);
|
||||
@@ -1962,33 +1660,32 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
|
||||
// set color
|
||||
p->skincolor = color % MAXSKINCOLORS;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
player->skincolor = color % MAXSKINCOLORS;
|
||||
if (player->mo)
|
||||
player->mo->color = (UINT8)player->skincolor;
|
||||
demo_extradata[playernum] |= DXD_COLOR;
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
|
||||
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
|
||||
if (server && !P_IsLocalPlayer(player))
|
||||
{
|
||||
boolean kick = false;
|
||||
|
||||
// team colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
||||
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
|
||||
kick = true;
|
||||
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
||||
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
|
||||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow color "none"
|
||||
if (!p->skincolor)
|
||||
if (!player->skincolor)
|
||||
kick = true;
|
||||
|
||||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
@@ -2000,6 +1697,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
const INT32 forcedskin = cv_forceskin.value;
|
||||
SetPlayerSkinByNum(playernum, forcedskin);
|
||||
|
||||
// TODO: make cv_skin an array
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (playernum == displayplayers[1])
|
||||
@@ -2013,44 +1711,16 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
void SendWeaponPref(UINT8 splitplayer)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[0].value)
|
||||
|
||||
if (cv_flipcam[splitplayer].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref2(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[1].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref3(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[2].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref4(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[3].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
@@ -2066,23 +1736,10 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
player->pflags |= PF_ANALOGMODE;
|
||||
}
|
||||
|
||||
void D_SendPlayerConfig(void)
|
||||
void D_SendPlayerConfig(UINT8 splitplayer)
|
||||
{
|
||||
SendNameAndColor();
|
||||
if (splitscreen || botingame)
|
||||
SendNameAndColor2();
|
||||
if (splitscreen > 1)
|
||||
SendNameAndColor3();
|
||||
if (splitscreen > 2)
|
||||
SendNameAndColor4();
|
||||
|
||||
SendWeaponPref();
|
||||
if (splitscreen)
|
||||
SendWeaponPref2();
|
||||
if (splitscreen > 1)
|
||||
SendWeaponPref3();
|
||||
if (splitscreen > 2)
|
||||
SendWeaponPref4();
|
||||
SendNameAndColor(splitplayer);
|
||||
SendWeaponPref(splitplayer);
|
||||
}
|
||||
|
||||
// Only works for displayplayer, sorry!
|
||||
@@ -2105,10 +1762,12 @@ INT32 D_LookupPlayer(const char *s)
|
||||
return playernum;
|
||||
}
|
||||
|
||||
const size_t len = strlen(s);
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
{
|
||||
/* Match name case-insensitively: fully, or partially the start. */
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
@@ -2148,13 +1807,15 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
|
||||
(*last) = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2488,7 +2149,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
|
||||
displayplayers[1] = 1;
|
||||
playeringame[1] = true;
|
||||
players[1].bot = 1;
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2655,7 +2316,6 @@ static void Command_Map_f(void)
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
last_map_cmd = I_GetTime();
|
||||
|
||||
size_t first_option;
|
||||
@@ -5766,50 +5426,54 @@ static void ForceSkin_OnChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
//Allows the player's name to be changed if cv_mute is off.
|
||||
// Allows the player's name to be changed if cv_mute is off.
|
||||
static void Name_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor();
|
||||
|
||||
SendNameAndColor(0);
|
||||
|
||||
}
|
||||
|
||||
static void Name2_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor2();
|
||||
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
|
||||
static void Name3_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Third player can't be admin.
|
||||
if (cv_mute.value) // Third player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor3();
|
||||
|
||||
SendNameAndColor(2);
|
||||
}
|
||||
|
||||
static void Name4_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor4();
|
||||
|
||||
SendNameAndColor(3);
|
||||
}
|
||||
|
||||
/** Sends a skin change for the console player, unless that player is moving.
|
||||
@@ -5831,7 +5495,7 @@ static void Skin_OnChange(void)
|
||||
}
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
SendNameAndColor();
|
||||
SendNameAndColor(0);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5852,7 +5516,7 @@ static void Skin2_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5868,7 +5532,7 @@ static void Skin3_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
|
||||
SendNameAndColor3();
|
||||
SendNameAndColor(2);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5884,7 +5548,7 @@ static void Skin4_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
|
||||
SendNameAndColor4();
|
||||
SendNameAndColor(3);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5997,7 +5661,7 @@ static void Color_OnChange(void)
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
SendNameAndColor(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6019,7 +5683,7 @@ static void Color2_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[1]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6036,7 +5700,7 @@ static void Color3_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[2]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor3();
|
||||
SendNameAndColor(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6053,7 +5717,7 @@ static void Color4_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[3]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor4();
|
||||
SendNameAndColor(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+2
-5
@@ -21,10 +21,7 @@ extern "C" {
|
||||
|
||||
#include "command.h"
|
||||
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
void SendWeaponPref(UINT8 splitplayer);
|
||||
|
||||
// console vars
|
||||
extern consvar_t cv_playername;
|
||||
@@ -295,7 +292,7 @@ typedef union {
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void D_SendPlayerConfig(void);
|
||||
void D_SendPlayerConfig(UINT8 splitplayer);
|
||||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
|
||||
+16
-16
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
I_Error("Tried to download base-game file: \"%s\"", filename);
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
|
||||
|
||||
switch(file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
|
||||
@@ -1,21 +1,75 @@
|
||||
# Declare dedicated interface sources
|
||||
|
||||
target_sourcefile(c)
|
||||
set(SRB2_DEDICATED_SOURCES
|
||||
i_system.c
|
||||
i_main.c
|
||||
i_video.c
|
||||
i_sound.c
|
||||
i_threads.c
|
||||
dosstr.c
|
||||
endtxt.c
|
||||
)
|
||||
|
||||
target_sources(SRB2SDL2 PRIVATE)
|
||||
set(SRB2_DEDICATED_HEADERS
|
||||
endtxt.h
|
||||
)
|
||||
|
||||
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
|
||||
|
||||
set(SRB2_DEDICATED_TOTAL_SOURCES
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_PNG_SOURCES}
|
||||
${SRB2_PNG_HEADERS}
|
||||
${SRB2_CORE_RENDER_SOURCES}
|
||||
${SRB2_CORE_GAME_SOURCES}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS}
|
||||
${SRB2_DEDICATED_SOURCES}
|
||||
${SRB2_DEDICATED_HEADERS}
|
||||
)
|
||||
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
|
||||
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_sources(SRB2SDL2 PRIVATE
|
||||
../win32/win_dbg.c
|
||||
../win32/Srb2win.rc)
|
||||
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
|
||||
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
|
||||
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
|
||||
)
|
||||
endif()
|
||||
|
||||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
|
||||
elseif(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
|
||||
else()
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${CORE_FOUNDATION_LIBRARY}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
|
||||
# Configure the app bundle icon and plist properties
|
||||
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
|
||||
set_target_properties(SRB2SDL2 PROPERTIES
|
||||
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
|
||||
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
|
||||
|
||||
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
@@ -24,25 +78,27 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
${CORE_LIB}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${CURL_LIBRARIES}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
else()
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${CURL_LIBRARIES}
|
||||
)
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
m
|
||||
rt
|
||||
pthread
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
|
||||
|
||||
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
|
||||
if(${SRB2_HAVE_LIBBACKTRACE})
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
@@ -60,20 +116,35 @@ target_include_directories(SRB2SDL2 PRIVATE
|
||||
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DDEDICATED
|
||||
-DHAVE_THREADS
|
||||
)
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
# if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
# message(STATUS "Will make separate debug symbols in *.debug")
|
||||
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
# )
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
#### Installation ####
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
install(TARGETS SRB2SDL2
|
||||
|
||||
@@ -984,7 +984,7 @@ void I_SleepDuration(precise_t duration)
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
|
||||
{
|
||||
@@ -1048,6 +1048,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1067,11 +1072,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
static volatile sig_atomic_t interrupted = 0;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBBACKTRACE
|
||||
|
||||
+2
-2
@@ -173,7 +173,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
|
||||
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
|
||||
va_end(argptr);
|
||||
|
||||
if(dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
if (dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
CONS_Alert(CONS_WARNING, "%s\n", buf);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
|
||||
@@ -8545,7 +8545,7 @@ static inline int lib_action(lua_State *L)
|
||||
|
||||
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
|
||||
// Set in lua_infolib.
|
||||
const char *superactions[MAXRECURSION];
|
||||
const char *superactions[MAXRECURSION] = {};
|
||||
UINT8 superstack = 0;
|
||||
|
||||
static int lib_dummysuper(lua_State *L)
|
||||
|
||||
+1
-3
@@ -1172,9 +1172,7 @@ void F_StartWaitingPlayers(void)
|
||||
randskin = M_RandomKey(numskins);
|
||||
boolean waithires = skins[randskin].flags && SF_HIRES;
|
||||
|
||||
if (waitcolormap)
|
||||
Z_Free(waitcolormap);
|
||||
|
||||
Z_Free(waitcolormap);
|
||||
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
|
||||
|
||||
if (waithires)
|
||||
|
||||
+6
-8
@@ -317,8 +317,7 @@ void closefilemenu(boolean validsize)
|
||||
coredirmenu = NULL;
|
||||
}
|
||||
|
||||
if (refreshdirname)
|
||||
Z_Free(refreshdirname);
|
||||
Z_Free(refreshdirname);
|
||||
refreshdirname = NULL;
|
||||
}
|
||||
|
||||
@@ -346,8 +345,7 @@ void searchfilemenu(char *tempname)
|
||||
|
||||
if (!menusearch.length)
|
||||
{
|
||||
if (dirmenu)
|
||||
Z_Free(dirmenu);
|
||||
Z_Free(dirmenu);
|
||||
dirmenu = coredirmenu;
|
||||
sizedirmenu = sizecoredirmenu;
|
||||
|
||||
@@ -389,8 +387,8 @@ void searchfilemenu(char *tempname)
|
||||
I_Error("searchfilemenu(): could not create \"No results...\".");
|
||||
sizedirmenu = 1;
|
||||
dir_on[menudepthleft] = 0;
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
Z_Free(tempname);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -505,8 +503,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
{
|
||||
closedir(dirhandle);
|
||||
closefilemenu(false);
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
Z_Free(tempname);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -2605,7 +2605,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
boolean skiperrors = false;
|
||||
#endif
|
||||
boolean spectator;
|
||||
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
|
||||
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
|
||||
|
||||
G_InitDemoRewind();
|
||||
|
||||
|
||||
+7
-13
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
|
||||
// SRB2kart
|
||||
char gamedatafilename[64] = "kartdata.dat";
|
||||
char timeattackfolder[64] = "kart";
|
||||
@@ -456,10 +453,10 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
|
||||
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
|
||||
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
|
||||
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
@@ -523,11 +520,8 @@ void G_ClearRecords(void)
|
||||
INT16 i;
|
||||
for (i = 0; i < NUMMAPS; ++i)
|
||||
{
|
||||
if (mainrecords[i])
|
||||
{
|
||||
Z_Free(mainrecords[i]);
|
||||
mainrecords[i] = NULL;
|
||||
}
|
||||
Z_Free(mainrecords[i]);
|
||||
mainrecords[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3905,7 +3899,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
char name[VERSIONSIZE];
|
||||
size_t length;
|
||||
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
|
||||
if (!save.p)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
||||
|
||||
+5
-2
@@ -81,6 +81,9 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void rumble_off_handle(void)
|
||||
{
|
||||
if (!cv_rumble[0].value)
|
||||
@@ -930,7 +933,7 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
|
||||
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0
|
||||
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
|
||||
|| color >= MAXTRANSLATIONS)
|
||||
{
|
||||
return;
|
||||
@@ -1009,7 +1012,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_rumble[playernum].value == 0)
|
||||
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -116,6 +116,9 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadledifunfocused;
|
||||
extern consvar_t cv_rumbleifunfocused;
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
|
||||
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
|
||||
@@ -335,7 +335,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
|
||||
a1 = (angle_t)lrint(ANG1 * floatangle);
|
||||
return a1;
|
||||
}
|
||||
|
||||
|
||||
@@ -1378,8 +1378,7 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
if (gl_frontsector)
|
||||
Surf.PolyColor.s.alpha = 255;
|
||||
Surf.PolyColor.s.alpha = 255;
|
||||
|
||||
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
|
||||
GLMapTexture_t *glTex = NULL;
|
||||
@@ -5444,7 +5443,7 @@ static void HWR_SetTransformAiming(FTransform *trans)
|
||||
fixed_t fixedaiming = AIMINGTODY(aimingangle);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming) * (static_cast<float>(vid.width) / static_cast<float>(vid.height)) / (static_cast<float>(BASEVIDWIDTH) / static_cast<float>(BASEVIDHEIGHT));
|
||||
if (splitscreen == 1) // only for 2 player splitscreen
|
||||
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
|
||||
trans->viewaiming *= 2.125f; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
|
||||
trans->shearing = true;
|
||||
gl_aimingangle = 0;
|
||||
}
|
||||
|
||||
+10
-17
@@ -579,7 +579,7 @@ md2found:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
char name[20], filename[32];
|
||||
@@ -693,17 +693,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
RGBA_t *image, *blendimage, *cur;
|
||||
RGBA_t blendcolor = {};
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
UINT8 translation[17]; // First the color index
|
||||
UINT8 cutoff[17]; // Brightness cutoff before using the next color
|
||||
UINT8 translation[17] = {}; // First the color index
|
||||
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
UINT8 colorbrightnesses[17];
|
||||
UINT8 color_match_lookup[256]; // optimization attempt
|
||||
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
UINT8 colorbrightnesses[17] = {};
|
||||
UINT8 color_match_lookup[256] = {}; // optimization attempt
|
||||
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
@@ -716,14 +714,10 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
glMipmap->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (glMipmap->data)
|
||||
{
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
}
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
|
||||
image = hwrPatch->mipmap->data;
|
||||
blendimage = hwrBlendPatch->mipmap->data;
|
||||
@@ -1037,7 +1031,6 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
|
||||
|
||||
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
|
||||
@@ -3591,22 +3591,30 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
1.0f, -1.0f, 1.0f
|
||||
};
|
||||
|
||||
xfix = 1/((float)screen_texsizew/(float)screen_width);
|
||||
yfix = 1/((float)screen_texsizeh/(float)screen_height);
|
||||
|
||||
const GLfloat scrwf = (float)screen_width;
|
||||
const GLfloat scrwh = (float)screen_height;
|
||||
|
||||
xfix = 1/((float)screen_texsizew/scrwf);
|
||||
yfix = 1/((float)screen_texsizeh/scrwh);
|
||||
|
||||
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
|
||||
// Slight fuzziness
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
|
||||
const float stride = 2.f/scrwh;
|
||||
uint32_t r = rand();
|
||||
|
||||
for (i = 0; i < 1; i += stride)
|
||||
const float ystep = 2.f/scrwh * (float)vid.udup/4.f;
|
||||
|
||||
for (i = 0; i < 1; i += ystep)
|
||||
{
|
||||
fix[2] = (float)(rand() % 128) / -22000.f * xfix;
|
||||
// avoid calling rand thousands of times
|
||||
r ^= r >> 13;
|
||||
r ^= r >> 11;
|
||||
r ^= r << 21;
|
||||
|
||||
fix[2] = (float)(r & 127) / -22000.f * xfix;
|
||||
fix[0] = fix[2];
|
||||
fix[6] = fix[0] + xfix;
|
||||
fix[4] = fix[2] + xfix;
|
||||
@@ -3624,8 +3632,8 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
}
|
||||
|
||||
// Upward bar
|
||||
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
|
||||
color[0] = color[1] = color[2] = 190;
|
||||
color[3] = 250;
|
||||
@@ -3648,13 +3656,14 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
|
||||
fix[1] = fix[7] += (fix[3] - fix[7])*2;
|
||||
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
|
||||
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
|
||||
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
|
||||
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
// Downward bar
|
||||
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
|
||||
fix[0] = 0.0f;
|
||||
fix[6] = xfix;
|
||||
@@ -3673,6 +3682,7 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
|
||||
fix[1] = fix[7] += (fix[3] - fix[7])*2;
|
||||
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
|
||||
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
|
||||
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
|
||||
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
@@ -3712,7 +3722,7 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
{
|
||||
float xfix, yfix;
|
||||
float origaspect, newaspect;
|
||||
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
float xoff = 1.0f, yoff = 1.0f; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
|
||||
static float off[12] =
|
||||
{
|
||||
@@ -3735,19 +3745,19 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
if (origaspect < newaspect)
|
||||
{
|
||||
xoff = origaspect / newaspect;
|
||||
yoff = 1;
|
||||
yoff = 1.0f;
|
||||
}
|
||||
else if (origaspect > newaspect)
|
||||
{
|
||||
xoff = 1;
|
||||
xoff = 1.0f;
|
||||
yoff = newaspect / origaspect;
|
||||
}
|
||||
|
||||
// float off[12];
|
||||
off[0] = off[3] = -xoff;
|
||||
off[1] = off[10] = -yoff;
|
||||
off[4] = off[7] = yoff;
|
||||
off[6] = off[9] = xoff;
|
||||
off[4] = off[7] = yoff;
|
||||
off[6] = off[9] = xoff;
|
||||
|
||||
// float fix[8];
|
||||
fix[3] = fix[5] = yfix;
|
||||
|
||||
+3
-1
@@ -225,9 +225,10 @@ HMS_connect (const char *format, ...)
|
||||
{
|
||||
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bindaddr") && M_IsNextParm())
|
||||
@@ -317,6 +318,7 @@ static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->errbuf);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
+18
-12
@@ -497,7 +497,9 @@ static void HU_removeChatText_Log(void)
|
||||
{
|
||||
chat_log[i] = chat_log[i+1];
|
||||
}
|
||||
|
||||
chat_nummsg_log--; // lost 1 msg.
|
||||
chat_log[chat_nummsg_log] = NULL;
|
||||
}
|
||||
|
||||
static void Chatlogsize_OnChange(void)
|
||||
@@ -516,6 +518,7 @@ static void Chatlogsize_OnChange(void)
|
||||
if (new_chat_log == NULL)
|
||||
{
|
||||
free(chat_log);
|
||||
chat_log = NULL;
|
||||
return;
|
||||
}
|
||||
chat_log = new_chat_log;
|
||||
@@ -1072,8 +1075,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
|
||||
HU_AddChatText(va(fmt2, prefix, cstart, dispname, textcolor, msg), cv_chatnotifications.value); // add to chat
|
||||
|
||||
if (tempchar)
|
||||
Z_Free(tempchar);
|
||||
Z_Free(tempchar);
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
// I just want to point out while I'm here that because the data is still
|
||||
@@ -1484,6 +1486,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return newstring;
|
||||
}
|
||||
|
||||
@@ -1522,7 +1525,7 @@ static void HU_drawMiniChat(void)
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
while (msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
@@ -1554,19 +1557,21 @@ static void HU_drawMiniChat(void)
|
||||
{
|
||||
j++;
|
||||
}
|
||||
|
||||
prev_linereturn = false;
|
||||
dx += charwidth;
|
||||
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
linescount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
dy = 0;
|
||||
dx = 0;
|
||||
msglines += linescount+1;
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
y = chaty - charheight*(msglines+1);
|
||||
@@ -1598,7 +1603,7 @@ static void HU_drawMiniChat(void)
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
while (msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
@@ -1643,16 +1648,17 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
dx += charwidth;
|
||||
prev_linereturn = false;
|
||||
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
dy += charheight;
|
||||
}
|
||||
}
|
||||
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
// decrement addy and make that shit smooth:
|
||||
@@ -1704,7 +1710,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
|
||||
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
|
||||
|
||||
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
|
||||
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 j = 0;
|
||||
@@ -1713,7 +1719,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
while (msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
@@ -1758,10 +1764,10 @@ static void HU_drawChatLog(INT32 offset)
|
||||
dy += charheight;
|
||||
}
|
||||
}
|
||||
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
||||
|
||||
+5
-1
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
boolean I_In_Exiting_Signal_Handler(void);
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
@@ -195,6 +195,10 @@ INT32 I_StartupSystem(void);
|
||||
*/
|
||||
void I_ShutdownSystem(void);
|
||||
|
||||
/** \brief To check if a Interrupt or Terminate Signal was fired
|
||||
*/
|
||||
boolean I_Interrupted(void);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
+13
-17
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
|
||||
|
||||
// Why can't I start at zero?
|
||||
for (j = 1; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!(nodeingame[j] || SV_SendingFile(j)))
|
||||
nodeconnected[j] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static SINT8 getfreenode(void)
|
||||
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
|
||||
cleanupnodes();
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!nodeconnected[j])
|
||||
{
|
||||
nodeconnected[j] = true;
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
/** \warning No free node? Just in case a node might not have been freed properly,
|
||||
* look if there are connected nodes that aren't in game, and forget them.
|
||||
@@ -812,7 +816,7 @@ static void SOCK_Send(void)
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (!numnode || numnode > MAXNETNODES)
|
||||
if (numnode <= 0 || numnode > MAXNETNODES)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
|
||||
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
memset(clientaddress, 0, sizeof(clientaddress));
|
||||
|
||||
memset(nodeconnected, false, sizeof(nodeconnected));
|
||||
nodeconnected[0] = true; // always connected to self
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
nodeconnected[i] = false;
|
||||
nodeconnected[BROADCASTADDR] = true;
|
||||
|
||||
I_NetSend = SOCK_Send;
|
||||
I_NetGet = SOCK_Get;
|
||||
I_NetCloseSocket = SOCK_CloseSocket;
|
||||
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
|
||||
{
|
||||
INT32 ban;
|
||||
|
||||
if (node > MAXNETNODES)
|
||||
if (node < 0 || node > MAXNETNODES)
|
||||
return false;
|
||||
|
||||
ban = numbans;
|
||||
@@ -1510,11 +1512,8 @@ static boolean SOCK_SetBanUsername(const char *username)
|
||||
username = "Direct IP ban";
|
||||
}
|
||||
|
||||
if (banned[numbans - 1].username)
|
||||
{
|
||||
Z_Free(banned[numbans - 1].username);
|
||||
banned[numbans - 1].username = NULL;
|
||||
}
|
||||
Z_Free(banned[numbans - 1].username);
|
||||
banned[numbans - 1].username = NULL;
|
||||
|
||||
banned[numbans - 1].username = Z_StrDup(username);
|
||||
|
||||
@@ -1528,11 +1527,8 @@ static boolean SOCK_SetBanReason(const char *reason)
|
||||
reason = "No reason given";
|
||||
}
|
||||
|
||||
if (banned[numbans - 1].reason)
|
||||
{
|
||||
Z_Free(banned[numbans - 1].reason);
|
||||
banned[numbans - 1].reason = NULL;
|
||||
}
|
||||
Z_Free(banned[numbans - 1].reason);
|
||||
banned[numbans - 1].reason = NULL;
|
||||
|
||||
banned[numbans - 1].reason = Z_StrDup(reason);
|
||||
|
||||
|
||||
+35
-20
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
|
||||
|
||||
//}
|
||||
|
||||
INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
INT32 POSI_X, POSI_Y; // Position Number
|
||||
INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
INT32 CHEK_Y; // CHECK graphic
|
||||
INT32 MINI_X, MINI_Y; // Minimap
|
||||
INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
static INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
static INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
static INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
static INT32 POSI_X, POSI_Y; // Position Number
|
||||
static INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
static INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
static INT32 CHEK_Y; // CHECK graphic
|
||||
static INT32 MINI_X, MINI_Y; // Minimap
|
||||
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
|
||||
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
|
||||
INT32 ITEM2_X, ITEM2_Y;
|
||||
INT32 LAPS2_X, LAPS2_Y;
|
||||
INT32 POSI2_X, POSI2_Y;
|
||||
static INT32 ITEM2_X, ITEM2_Y;
|
||||
static INT32 LAPS2_X, LAPS2_Y;
|
||||
static INT32 POSI2_X, POSI2_Y;
|
||||
|
||||
static void K_initKartHUD(void)
|
||||
{
|
||||
@@ -1415,8 +1415,6 @@ static void K_drawKartStats(void)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
spdoffset = 0;
|
||||
|
||||
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
|
||||
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
|
||||
@@ -3818,7 +3816,7 @@ static void K_drawKartMinimap(void)
|
||||
|
||||
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
|
||||
{
|
||||
UINT8 *colormap;
|
||||
UINT8 *colormap = NULL;
|
||||
drawinfo_t dims;
|
||||
fixed_t interpx, interpy;
|
||||
fixed_t xoff = 0, yoff = 0;
|
||||
@@ -3829,10 +3827,27 @@ static void K_drawKartMinimap(void)
|
||||
if (encoremode)
|
||||
ang = ANGLE_180 - ang;
|
||||
|
||||
if (mobj->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
if (mobj->color)
|
||||
{
|
||||
if (mobj->colorized)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
|
||||
|
||||
// special case if startcolor is not the default (160 / Green)
|
||||
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interpx = lerp(mobj->old_x, mobj->x);
|
||||
interpy = lerp(mobj->old_y, mobj->y);
|
||||
|
||||
+10
-2
@@ -660,13 +660,22 @@ INT32 K_GetSkinNum(player_t *player)
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
// accounts for localskins ?
|
||||
//
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
|
||||
{
|
||||
return skin - K_GetSkinArray(local);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
|
||||
{
|
||||
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
@@ -1480,7 +1489,6 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
||||
fixed_t nx = FixedDiv(distx, dist);
|
||||
fixed_t ny = FixedDiv(disty, dist);
|
||||
|
||||
dist = dist ? dist : 1;
|
||||
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
|
||||
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
|
||||
|
||||
|
||||
+1
-2
@@ -99,8 +99,7 @@ void K_EraseStats(void)
|
||||
// The only field we want to remember
|
||||
boolean vanilla = kartstats.vanilla;
|
||||
|
||||
if (kartstats.copy)
|
||||
Z_Free(kartstats.copy);
|
||||
Z_Free(kartstats.copy);
|
||||
|
||||
memset(&kartstats, 0, sizeof(kartstats_t));
|
||||
|
||||
|
||||
@@ -1293,6 +1293,7 @@ static int lib_pPlayRinglossSound(lua_State *L)
|
||||
player_t *player = NULL;
|
||||
mobj_t *damager = NULL;
|
||||
NOHUD
|
||||
LUA_UsageWarning(L, "P_PlayRinglossSound: using this function from lua might cause desynchs, consider using S_StartSound(origin, sfx_khurt1 + P_RandomKey(2)) as workaround");
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (!lua_isnone(L, 2) && lua_isuserdata(L, 2))
|
||||
|
||||
+22
-22
@@ -615,7 +615,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
|
||||
|
||||
int LUA_HookMobj(mobj_t *mobj, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
|
||||
{
|
||||
LUA_PushUserdata(gL, mobj, META_MOBJ);
|
||||
@@ -626,7 +626,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
|
||||
|
||||
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
|
||||
{
|
||||
LUA_PushUserdata(gL, t1, META_MOBJ);
|
||||
@@ -638,14 +638,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
|
||||
|
||||
void LUA_HookVoid(int type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, type))
|
||||
call_hooks(&hook, 0, res_none);
|
||||
}
|
||||
|
||||
void LUA_HookInt(INT32 number, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, hook_type))
|
||||
{
|
||||
lua_pushinteger(gL, number);
|
||||
@@ -655,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
|
||||
|
||||
/*void LUA_HookBool(boolean value, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, hook_type))
|
||||
{
|
||||
//lua_pushboolean(gL, value);
|
||||
@@ -665,7 +665,7 @@ void LUA_HookInt(INT32 number, int hook_type)
|
||||
|
||||
int LUA_HookPlayer(player_t *player, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, false, hook_type))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -676,7 +676,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
|
||||
|
||||
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, false, hook_type))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -695,7 +695,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
||||
|
||||
void LUA_HookHUD(int hook_type, huddrawlist_h list)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hud_hook(&hook, hook_type))
|
||||
{
|
||||
LUA_SetHudHook(hook_type, list);
|
||||
@@ -723,7 +723,7 @@ static void hook_think_frame(int type)
|
||||
int hook_index = 0;
|
||||
precise_t time_taken = 0;
|
||||
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
|
||||
const hook_t * map = &hookIds[type];
|
||||
int k;
|
||||
@@ -783,7 +783,7 @@ void LUA_HookPostThinkFrame(void)
|
||||
|
||||
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
|
||||
{
|
||||
LUA_PushUserdata(gL, special, META_MOBJ);
|
||||
@@ -802,7 +802,7 @@ static int damage_hook
|
||||
int hook_type,
|
||||
Hook_Callback results_handler
|
||||
){
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, 0, hook_type, target))
|
||||
{
|
||||
LUA_PushUserdata(gL, target, META_MOBJ);
|
||||
@@ -890,8 +890,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
||||
{
|
||||
const char *skin = ((skin_t *)tails->skin)->name;
|
||||
|
||||
Hook_State hook;
|
||||
BotAI_State botai;
|
||||
Hook_State hook = {};
|
||||
BotAI_State botai = {};
|
||||
|
||||
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
|
||||
{
|
||||
@@ -911,7 +911,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
||||
|
||||
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_string_hook
|
||||
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
|
||||
{
|
||||
@@ -924,7 +924,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
|
||||
|
||||
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
|
||||
{
|
||||
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
|
||||
@@ -953,7 +953,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
|
||||
|
||||
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -967,7 +967,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
|
||||
{
|
||||
const hook_t * map = &hookIds[HOOK(NetVars)];
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
/* this is a remarkable case where the stack isn't reset */
|
||||
if (map->numHooks > 0)
|
||||
{
|
||||
@@ -997,7 +997,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
|
||||
|
||||
void LUA_HookPlayerQuit(player_t *plr, int reason)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
|
||||
{
|
||||
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
|
||||
@@ -1060,7 +1060,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
|
||||
const int type = HOOK(MusicChange);
|
||||
const hook_t * map = &hookIds[type];
|
||||
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
|
||||
int k;
|
||||
|
||||
@@ -1096,7 +1096,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
|
||||
|
||||
int LUA_HookMusicCredit(musicdef_t *musicdef)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
|
||||
{
|
||||
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
|
||||
@@ -1114,7 +1114,7 @@ static int kartdamage_hook
|
||||
int hook_type,
|
||||
Hook_Callback results_handler
|
||||
){
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, hook_type))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -1163,7 +1163,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
|
||||
|
||||
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
|
||||
{
|
||||
// { 0, 0, 0, 0, }
|
||||
|
||||
@@ -136,18 +136,9 @@ void LUA_HUD_DestroyDrawList(huddrawlist_h list)
|
||||
{
|
||||
if (list == NULL) return;
|
||||
|
||||
if (list->items)
|
||||
{
|
||||
Z_Free(list->items);
|
||||
}
|
||||
if (list->olditems)
|
||||
{
|
||||
Z_Free(list->olditems);
|
||||
}
|
||||
if (list->strbuf)
|
||||
{
|
||||
Z_Free(list->strbuf);
|
||||
}
|
||||
Z_Free(list->items);
|
||||
Z_Free(list->olditems);
|
||||
Z_Free(list->strbuf);
|
||||
Z_Free(list);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -25,7 +25,7 @@
|
||||
#include "lua_hook.h" // cmd errors
|
||||
|
||||
boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor);
|
||||
state_t *astate;
|
||||
state_t *astate = NULL;
|
||||
|
||||
boolean actionsoverridden[NUMACTIONS] = {false};
|
||||
|
||||
|
||||
+18
-21
@@ -45,20 +45,20 @@ int hook_defrosting = 0;
|
||||
|
||||
// List of internal libraries to load from SRB2
|
||||
static lua_CFunction liblist[] = {
|
||||
LUA_EnumLib, // global metatable for enums
|
||||
LUA_SOCLib, // A_Action functions, freeslot
|
||||
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
|
||||
LUA_MathLib, // fixed_t and angle_t math functions
|
||||
LUA_HookLib, // hookAdd and hook-calling functions
|
||||
LUA_ConsoleLib, // console command/variable functions and structs
|
||||
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
|
||||
LUA_MobjLib, // mobj_t, mapthing_t
|
||||
LUA_PlayerLib, // player_t
|
||||
LUA_SkinLib, // skin_t, skins[]
|
||||
LUA_ThinkerLib, // thinker_t
|
||||
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
|
||||
LUA_BlockmapLib, // blockmap stuff
|
||||
LUA_HudLib, // HUD stuff
|
||||
LUA_EnumLib, // global metatable for enums
|
||||
LUA_SOCLib, // A_Action functions, freeslot
|
||||
LUA_BaseLib, // string concatination by +, CONS_Printf, p_local.h stuff (P_InstaThrust, P_Move), etc.
|
||||
LUA_MathLib, // fixed_t and angle_t math functions
|
||||
LUA_HookLib, // hookAdd and hook-calling functions
|
||||
LUA_ConsoleLib, // console command/variable functions and structs
|
||||
LUA_InfoLib, // info.h stuff: mobjinfo_t, mobjinfo[], state_t, states[]
|
||||
LUA_MobjLib, // mobj_t, mapthing_t
|
||||
LUA_PlayerLib, // player_t
|
||||
LUA_SkinLib, // skin_t, skins[]
|
||||
LUA_ThinkerLib, // thinker_t
|
||||
LUA_MapLib, // line_t, side_t, sector_t, subsector_t
|
||||
LUA_BlockmapLib, // blockmap stuff
|
||||
LUA_HudLib, // HUD stuff
|
||||
NULL
|
||||
};
|
||||
|
||||
@@ -66,12 +66,8 @@ static lua_CFunction liblist[] = {
|
||||
static void *LUA_Alloc(void *ud, void *ptr, size_t osize, size_t nsize)
|
||||
{
|
||||
(void)ud;
|
||||
if (nsize == 0) {
|
||||
if (osize != 0)
|
||||
Z_Free(ptr);
|
||||
return NULL;
|
||||
} else
|
||||
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
|
||||
(void)osize;
|
||||
return Z_Realloc(ptr, nsize, PU_LUA, NULL);
|
||||
}
|
||||
|
||||
// Panic function Lua calls when there's an unprotected error.
|
||||
@@ -213,7 +209,8 @@ void LUA_ClearState(void)
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, LREG_VALID);
|
||||
|
||||
// open srb2 libraries
|
||||
for(i = 0; liblist[i]; i++) {
|
||||
for (i = 0; liblist[i]; i++)
|
||||
{
|
||||
lua_pushcfunction(L, liblist[i]);
|
||||
lua_call(L, 0, 0);
|
||||
}
|
||||
|
||||
+4
-7
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
|
||||
}
|
||||
else if (gif_dynamicdelay ==(UINT8) 1)
|
||||
{
|
||||
float delayf = ceil(100.0f/NEWTICRATE);
|
||||
float delayf = ceilf(100.0f/NEWTICRATE);
|
||||
|
||||
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
|
||||
|
||||
@@ -695,16 +695,13 @@ INT32 GIF_close(void)
|
||||
fclose(gif_out);
|
||||
gif_out = NULL;
|
||||
|
||||
if (gifbwr_buf)
|
||||
Z_Free(gifbwr_buf);
|
||||
Z_Free(gifbwr_buf);
|
||||
gifbwr_buf = gifbwr_cur = NULL;
|
||||
|
||||
if (gifframe_data)
|
||||
Z_Free(gifframe_data);
|
||||
Z_Free(gifframe_data);
|
||||
gifframe_data = NULL;
|
||||
|
||||
if (giflzw_hashTable)
|
||||
Z_Free(giflzw_hashTable);
|
||||
Z_Free(giflzw_hashTable);
|
||||
giflzw_hashTable = NULL;
|
||||
|
||||
Z_Free(scrbuf_screens);
|
||||
|
||||
+1
-1
@@ -301,7 +301,7 @@ void Command_CheatNoTarget_f(void)
|
||||
void Command_Scale_f(void)
|
||||
{
|
||||
const double scaled = atof(COM_Argv(1));
|
||||
fixed_t scale = FLOAT_TO_FIXED(scaled);
|
||||
fixed_t scale = DoubleToFixed(scaled);
|
||||
|
||||
REQUIRE_DEVMODE;
|
||||
REQUIRE_INLEVEL;
|
||||
|
||||
+3
-6
@@ -248,12 +248,9 @@ void M_AddRawCondition(UINT8 set, UINT8 id, conditiontype_t c, INT32 r, INT16 x1
|
||||
|
||||
void M_ClearConditionSet(UINT8 set)
|
||||
{
|
||||
if (conditionSets[set - 1].numconditions)
|
||||
{
|
||||
Z_Free(conditionSets[set - 1].condition);
|
||||
conditionSets[set - 1].condition = NULL;
|
||||
conditionSets[set - 1].numconditions = 0;
|
||||
}
|
||||
Z_Free(conditionSets[set - 1].condition);
|
||||
conditionSets[set - 1].condition = NULL;
|
||||
conditionSets[set - 1].numconditions = 0;
|
||||
conditionSets[set - 1].achieved = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -265,35 +265,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
|
||||
return INT32_MAX;
|
||||
}
|
||||
|
||||
/** \brief The xs_CRoundToInt function
|
||||
|
||||
\param val double number
|
||||
|
||||
\return Round toward nearest, but ties round toward even
|
||||
*/
|
||||
#if defined(SRB2_BIG_ENDIAN)
|
||||
#define _xs_iexp_ 0
|
||||
#define _xs_iman_ 1
|
||||
#else
|
||||
#define _xs_iexp_ 1 //intel is little endian
|
||||
#define _xs_iman_ 0
|
||||
#endif //BigEndian_
|
||||
|
||||
typedef double real64;
|
||||
|
||||
typedef union _xs_doubleints
|
||||
{
|
||||
real64 val;
|
||||
unsigned ival[2];
|
||||
} _xs_doubleints;
|
||||
|
||||
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
|
||||
{
|
||||
_xs_doubleints uval;
|
||||
uval.val = val + 6755399441055744.0;
|
||||
return uval.ival[_xs_iman_];
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fixed_t x;
|
||||
|
||||
+17
-22
@@ -2936,7 +2936,7 @@ static void M_PrepareLevelSelect(void)
|
||||
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
|
||||
{
|
||||
// invalid mapnum
|
||||
if (mapnum < -1)
|
||||
if (mapnum < -1 || mapnum >= NUMMAPS)
|
||||
return false;
|
||||
|
||||
// Random map!
|
||||
@@ -4016,16 +4016,16 @@ boolean replaynamesloaded = false;
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex replayquerymutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(replayquerymutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_LockMutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_UnlockMutex(replayquerymutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_search_state()
|
||||
# define Unlock_search_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
|
||||
#define MAXREPLAYQUERY 37
|
||||
@@ -4719,7 +4719,7 @@ static void M_DrawReplayHut(void)
|
||||
if (y > scaledviewheight-80)
|
||||
{
|
||||
V_DrawFill(BASEVIDWIDTH-4, 75, 4, scaledviewheight-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
|
||||
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, (((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
|
||||
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, max((((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, 1), V_SNAPTOTOP|V_SNAPTORIGHT|229);
|
||||
}
|
||||
|
||||
// Draw the cursor
|
||||
@@ -5356,7 +5356,7 @@ void M_PopupMasterServerRules(void)
|
||||
{
|
||||
firstDismissedRulesThisBoot = false;
|
||||
M_StartMessage(va("%s\n(press any key)", rules), NULL, MM_NOTHING);
|
||||
Z_Free(rules);
|
||||
free(rules);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -5522,7 +5522,6 @@ static void M_DrawChecklist(void)
|
||||
|
||||
if (conditionSets[unlockables[i].conditionset - 1].numconditions)
|
||||
{
|
||||
c = 0;
|
||||
lastid = -1;
|
||||
|
||||
for (c = 0; c < conditionSets[unlockables[i].conditionset - 1].numconditions; c++)
|
||||
@@ -5682,9 +5681,6 @@ static void M_DrawMusicTest(void)
|
||||
{
|
||||
INT32 x, y, i;
|
||||
|
||||
x = 90<<FRACBITS;
|
||||
y = (BASEVIDHEIGHT-32)<<FRACBITS;
|
||||
|
||||
y = (BASEVIDWIDTH-vid.scaledwidth)/2;
|
||||
|
||||
V_DrawFill(y-1, 20, vid.scaledwidth+1, 24, 239);
|
||||
@@ -6560,17 +6556,22 @@ static void M_EraseGuest(INT32 choice)
|
||||
|
||||
static void M_OverwriteGuest(const char *which)
|
||||
{
|
||||
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
char *rguest;
|
||||
UINT8 *buf;
|
||||
size_t len;
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
|
||||
if (!len) {
|
||||
|
||||
if (!len)
|
||||
return;
|
||||
}
|
||||
if (FIL_FileExists(rguest)) {
|
||||
|
||||
rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
|
||||
if (FIL_FileExists(rguest))
|
||||
{
|
||||
M_StopMessage(0);
|
||||
remove(rguest);
|
||||
}
|
||||
|
||||
FIL_WriteFile(rguest, buf, len);
|
||||
Z_Free(rguest);
|
||||
|
||||
@@ -7587,7 +7588,6 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
|
||||
|
||||
static void M_DrawServerMenu(void)
|
||||
{
|
||||
|
||||
M_DrawLevelSelectOnly(false, false);
|
||||
#ifdef MASTERSERVER
|
||||
if (currentMenu == &MP_ServerDef && cv_advertise.value) // Remind players where they're hosting.
|
||||
@@ -7996,14 +7996,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
|
||||
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
|
||||
|
||||
statoffset = 0;
|
||||
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
|
||||
INT32 selectedskin = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
|
||||
speed = skins[selectedskin].kartspeed;
|
||||
weight = skins[selectedskin].kartweight;
|
||||
|
||||
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
|
||||
GETSELECTEDSKINNAME);
|
||||
|
||||
+19
-20
@@ -986,7 +986,7 @@ static const char* OP_ExpTooltips[] =
|
||||
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
|
||||
"Different methods of scaling the votescreen backgrounds.",
|
||||
#ifdef HWRENDER
|
||||
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
|
||||
"Disabling Screen Textures may result in a performance boost\nbut will break certain effects.\nScreen textures are required at resolutions lower than your desktop resolution!"
|
||||
#ifdef USE_FBO_OGL
|
||||
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
|
||||
#endif
|
||||
@@ -1205,6 +1205,10 @@ static menuitem_t OP_FocusOptionsMenu[] =
|
||||
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 100},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 120},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 140},
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 150},
|
||||
|
||||
};
|
||||
|
||||
static const char* OP_FocusOptionsTooltips[] =
|
||||
@@ -1216,6 +1220,8 @@ static const char* OP_FocusOptionsTooltips[] =
|
||||
"Set manual framerate cap while the game is unfocused.",
|
||||
"Should the FOCUS LOST window appear\n while the game is unfocused?",
|
||||
"Displays the mouse cursor while the game is in focus.",
|
||||
"Should gamepad LED indicator change color when unfocused?",
|
||||
"Should gamepad rumble apply when unfocused?",
|
||||
};
|
||||
|
||||
static menuitem_t OP_DataOptionsMenu[] =
|
||||
@@ -1638,29 +1644,25 @@ static menuitem_t OP_AccessibilityMenu[] =
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Minimum Sector Brightness", &cv_secbright, 45},
|
||||
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING|IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 50},
|
||||
#endif
|
||||
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 50},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 55},
|
||||
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 55},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 60},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 60},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 65},
|
||||
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 65},
|
||||
|
||||
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 70},
|
||||
{IT_HEADER, NULL, "Audio", NULL, 75},
|
||||
|
||||
{IT_HEADER, NULL, "Audio", NULL, 80},
|
||||
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 85},
|
||||
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 90},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 90},
|
||||
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 95},
|
||||
{IT_HEADER, NULL, "Controls", NULL, 100},
|
||||
|
||||
{IT_HEADER, NULL, "Controls", NULL, 105},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 115},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 125},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 130},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 115},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 125},
|
||||
};
|
||||
|
||||
static const char* OP_AccessibilityTooltips[] =
|
||||
@@ -1673,9 +1675,6 @@ static const char* OP_AccessibilityTooltips[] =
|
||||
"Reduces or disables certain effects players might be sensitive to\nSuch as flashing, flickering, certain screen effects and more.",
|
||||
"Disables the flicker effect on Midnight Channel.",
|
||||
"Sets minimum sector brightness, useful for dark areas",
|
||||
#ifdef HWRENDER
|
||||
"Disabling Screen Textures will disable the Underwater and Heat screen effects.",
|
||||
#endif
|
||||
"Toggles the ripple effect on water surfaces",
|
||||
"Fades other Players that are close to the camera in and out",
|
||||
"Toggles the screen shake effect during Earthquakes",
|
||||
|
||||
+2
-2
@@ -540,7 +540,7 @@ static boolean M_BackupConfig(const char *filename)
|
||||
void M_SaveConfig(const char *filename)
|
||||
{
|
||||
FILE *f;
|
||||
char *filepath;
|
||||
CLEANUP(Z_Pfree) char *filepath = NULL;
|
||||
|
||||
// make sure not to write back the config until it's been correctly loaded
|
||||
if (!loaded_config)
|
||||
@@ -558,7 +558,7 @@ void M_SaveConfig(const char *filename)
|
||||
// append srb2home to beginning of filename
|
||||
// but check if srb2home isn't already there, first
|
||||
if (!strstr(filename, srb2home))
|
||||
filepath = va(pandf,srb2home, filename);
|
||||
filepath = Z_StrDup(va(pandf, srb2home, filename));
|
||||
else
|
||||
filepath = Z_StrDup(filename);
|
||||
|
||||
|
||||
+5
-3
@@ -219,8 +219,9 @@ static void Get_masterserver_rules(boolean checkfirst)
|
||||
if (HMS_fetch_rules(rules, sizeof rules))
|
||||
{
|
||||
Lock_state();
|
||||
Z_Free(MSRules);
|
||||
MSRules = Z_StrDup(rules);
|
||||
if (MSRules)
|
||||
free(MSRules);
|
||||
MSRules = strdup(rules);
|
||||
|
||||
if (MSRegistered == true)
|
||||
{
|
||||
@@ -261,6 +262,7 @@ Finish_registration (void)
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
free(rules);
|
||||
}
|
||||
|
||||
if (registered)
|
||||
@@ -507,7 +509,7 @@ char *GetMasterServerRules(void)
|
||||
char *rules;
|
||||
|
||||
Lock_state();
|
||||
rules = MSRules ? Z_StrDup(MSRules) : NULL;
|
||||
rules = MSRules ? strdup(MSRules) : NULL;
|
||||
Unlock_state();
|
||||
|
||||
return rules;
|
||||
|
||||
+2
-3
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
if (special->threshold > 0)
|
||||
@@ -1131,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
return;
|
||||
}
|
||||
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
// Shatter the shield!
|
||||
@@ -2420,7 +2420,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
{
|
||||
player->kartstuff[k_sneakertimer] = 0;
|
||||
K_SpinPlayer(player, source, 1, inflictor, false);
|
||||
damage = player->mo->health - 1;
|
||||
P_RingDamage(player, inflictor, source);
|
||||
P_PlayerRingBurst(player, 5);
|
||||
|
||||
|
||||
@@ -30,8 +30,6 @@ extern "C" {
|
||||
|
||||
#define FLOATSPEED (FRACUNIT*4)
|
||||
|
||||
//#define VIEWHEIGHTS "41"
|
||||
|
||||
// Maximum player score.
|
||||
#define MAXSCORE 999999990
|
||||
|
||||
@@ -239,14 +237,10 @@ void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
|
||||
boolean P_LookForEnemies(player_t *player);
|
||||
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
|
||||
//boolean P_SuperReady(player_t *player);
|
||||
boolean P_AnalogMove(player_t *player);
|
||||
/*boolean P_TransferToNextMare(player_t *player);
|
||||
UINT8 P_FindLowestMare(void);*/
|
||||
UINT8 P_FindLowestLap(void);
|
||||
UINT8 P_FindHighestLap(void);
|
||||
void P_FindEmerald(void);
|
||||
//void P_TransferToAxis(player_t *player, INT32 axisnum);
|
||||
boolean P_PlayerMoving(INT32 pnum);
|
||||
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
|
||||
|
||||
|
||||
+14
-14
@@ -335,7 +335,7 @@ static boolean P_SetPrecipMobjState(precipmobj_t *mobj, statenum_t state)
|
||||
mobj->tics = st->tics;
|
||||
mobj->sprite = st->sprite;
|
||||
mobj->frame = st->frame;
|
||||
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -919,12 +919,7 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
G_GhostAddFlip((INT32) (mo->player - players));
|
||||
// Flip aiming to match!
|
||||
|
||||
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -946,6 +941,11 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3252,7 +3252,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
player_flipcam = cv_flipcam[pnum].value;
|
||||
}
|
||||
|
||||
const boolean flipcam = (player_flipcam && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
const boolean flipcam = (player_flipcam && player->mo->eflags & MFE_VERTICALFLIP && LIKELY(!(player->pflags & PF_NIGHTSMODE)));
|
||||
UINT8 postimgtype = 0;
|
||||
|
||||
if (encoremode)
|
||||
@@ -3620,7 +3620,7 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
|
||||
mobj->lastThink = leveltime;
|
||||
|
||||
R_ResetPrecipitationMobjInterpolationState(mobj);
|
||||
P_CycleStateAnimation((mobj_t *)mobj);
|
||||
//P_CycleStateAnimation((mobj_t *)mobj); // if we ever want animated precip, readd a specific function which does not need casting
|
||||
|
||||
if (mobj->state == &states[S_RAINRETURN])
|
||||
{
|
||||
@@ -6986,7 +6986,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
|
||||
fixed_t ns;
|
||||
mobj_t *mo2;
|
||||
|
||||
i = P_RandomByte();
|
||||
i = P_RandomByte(); // grrrrrr
|
||||
z = mobj->subsector->sector->floorheight + ((P_RandomByte()&63)*FRACUNIT);
|
||||
|
||||
for (j = 0; j < 2; j++)
|
||||
@@ -8553,7 +8553,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
|
||||
if (mobj->tracer && mobj->tracer->player)
|
||||
{
|
||||
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(mobj->tracer->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
@@ -8577,7 +8577,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
P_SetTarget(&mobj->target, NULL);
|
||||
}
|
||||
|
||||
if (mobj->tracer->player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
if (mobj->tracer->player->bonustime)
|
||||
{
|
||||
@@ -10034,7 +10034,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||
|
||||
mobj->x = x;
|
||||
mobj->y = y;
|
||||
mobj->flags = info->flags;
|
||||
//mobj->flags = info->flags;
|
||||
|
||||
// do not set the state with P_SetMobjState,
|
||||
// because action routines can not be called yet
|
||||
@@ -10044,7 +10044,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||
mobj->tics = st->tics;
|
||||
mobj->sprite = st->sprite;
|
||||
mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
|
||||
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
|
||||
// set subsector and/or block links
|
||||
P_SetPrecipitationThingPosition(mobj);
|
||||
|
||||
+2
-5
@@ -444,12 +444,10 @@ typedef struct precipmobj_s
|
||||
// More drawing info: to determine current sprite.
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
//UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
|
||||
|
||||
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
|
||||
|
||||
struct subsector_s *subsector; // Subsector the mobj resides in.
|
||||
|
||||
// The closest interval over all contacted sectors (or things).
|
||||
@@ -458,11 +456,10 @@ typedef struct precipmobj_s
|
||||
|
||||
// Momentums, used to update position.
|
||||
fixed_t momx, momy, momz;
|
||||
fixed_t precipflags; // fixed_t so it uses the same spot as "pmomz" even as we use precipflags_t for it
|
||||
precipflag_t precipflags;
|
||||
|
||||
state_t *state;
|
||||
INT32 tics; // state tic counter
|
||||
UINT32 flags; // flags from mobjinfo tables
|
||||
tic_t lastThink;
|
||||
} precipmobj_t;
|
||||
|
||||
|
||||
+1
-3
@@ -320,9 +320,7 @@ void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext)
|
||||
*/
|
||||
void P_DeleteGrades(INT16 i)
|
||||
{
|
||||
if (mapheaderinfo[i]->grades)
|
||||
Z_Free(mapheaderinfo[i]->grades);
|
||||
|
||||
Z_Free(mapheaderinfo[i]->grades);
|
||||
mapheaderinfo[i]->grades = NULL;
|
||||
mapheaderinfo[i]->numGradedMares = 0;
|
||||
}
|
||||
|
||||
+20
-24
@@ -1702,7 +1702,7 @@ void P_SwitchWeather(INT32 weathernum)
|
||||
|
||||
precipmobj->type = type; // proper set the type
|
||||
precipmobj->info = &mobjinfo[type];
|
||||
precipmobj->flags = mobjinfo[type].flags;
|
||||
//precipmobj->flags = mobjinfo[type].flags;
|
||||
|
||||
st = &states[mobjinfo[type].spawnstate+z];
|
||||
|
||||
@@ -3161,11 +3161,6 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
INT32 section1, section2, section3, section4;
|
||||
INT32 special;
|
||||
|
||||
section1 = GETSECSPECIAL(sector->special, 1);
|
||||
section2 = GETSECSPECIAL(sector->special, 2);
|
||||
section3 = GETSECSPECIAL(sector->special, 3);
|
||||
section4 = GETSECSPECIAL(sector->special, 4);
|
||||
|
||||
// Ignore spectators
|
||||
if (player->spectator)
|
||||
return;
|
||||
@@ -3176,6 +3171,11 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
if (player->playerstate == PST_DEAD)
|
||||
return;
|
||||
|
||||
section1 = GETSECSPECIAL(sector->special, 1);
|
||||
section2 = GETSECSPECIAL(sector->special, 2);
|
||||
section3 = GETSECSPECIAL(sector->special, 3);
|
||||
section4 = GETSECSPECIAL(sector->special, 4);
|
||||
|
||||
// Conveyor stuff
|
||||
if (section3 == 2 || section3 == 4)
|
||||
player->onconveyor = section3;
|
||||
@@ -4381,8 +4381,6 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
||||
}
|
||||
}
|
||||
|
||||
#define VDOORSPEED (FRACUNIT*2)
|
||||
|
||||
//
|
||||
// P_RunSpecialSectorCheck
|
||||
//
|
||||
@@ -4401,7 +4399,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
|
||||
// The list of specials that activate without floor touch
|
||||
// Check Section 1
|
||||
switch(GETSECSPECIAL(sector->special, 1))
|
||||
switch (GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
//case 2: // Damage (water)
|
||||
case 8: // Instant kill
|
||||
@@ -4412,7 +4410,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 2
|
||||
switch(GETSECSPECIAL(sector->special, 2))
|
||||
switch (GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
case 2: // Linedef executor (All players needed)
|
||||
case 4: // Linedef executor
|
||||
@@ -4423,7 +4421,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 4
|
||||
switch(GETSECSPECIAL(sector->special, 4))
|
||||
switch (GETSECSPECIAL(sector->special, 4))
|
||||
{
|
||||
case 2: // Level Exit / GOAL Sector / Flag Return
|
||||
case 1: // Starpost activator
|
||||
@@ -4512,9 +4510,7 @@ void P_UpdateSpecials(void)
|
||||
{
|
||||
anim_t *anim;
|
||||
INT32 i;
|
||||
INT32 pic;
|
||||
size_t j;
|
||||
|
||||
levelflat_t *foundflats; // for flat animation
|
||||
|
||||
// LEVEL TIMER
|
||||
@@ -4532,9 +4528,11 @@ void P_UpdateSpecials(void)
|
||||
{
|
||||
for (i = 0; i < anim->numpics; i++)
|
||||
{
|
||||
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
|
||||
if (anim->istexture)
|
||||
texturetranslation[anim->basepic+i] = pic;
|
||||
{
|
||||
texturetranslation[anim->basepic+i] = anim->basepic +
|
||||
((leveltime/anim->speed + i) % anim->numpics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4629,8 +4627,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
|
||||
if (sec2->numattached == 0)
|
||||
{
|
||||
sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Malloc(sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attached = Z_Malloc(sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Malloc(sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attached[0] = sec - sectors;
|
||||
sec2->numattached = 1;
|
||||
sec2->attachedsolid[0] = (flags & FF_SOLID);
|
||||
@@ -4644,8 +4642,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
if (sec2->numattached >= sec2->maxattached)
|
||||
{
|
||||
sec2->maxattached *= 2;
|
||||
sec2->attached = Z_Realloc(sec2->attached, sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attached = Z_Realloc(sec2->attached, sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
}
|
||||
sec2->attached[sec2->numattached] = sec - sectors;
|
||||
sec2->attachedsolid[sec2->numattached] = (flags & FF_SOLID);
|
||||
@@ -4653,7 +4651,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
}
|
||||
|
||||
// Add the floor
|
||||
ffloor = Z_Calloc(sizeof (*ffloor), PU_LEVEL, NULL);
|
||||
ffloor = Z_Calloc(sizeof(*ffloor), PU_LEVEL, NULL);
|
||||
ffloor->secnum = sec2 - sectors;
|
||||
ffloor->target = sec;
|
||||
ffloor->bottomheight = &sec2->floorheight;
|
||||
@@ -5468,7 +5466,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
break;
|
||||
|
||||
case 10: // Vertical culling plane for sprites and FOFs
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
|
||||
break;
|
||||
@@ -5989,7 +5986,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
if (!virt)
|
||||
virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
|
||||
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
|
||||
data = (UINT8*)vres_Find(virt, "SIDEDEFS")->data;
|
||||
|
||||
for (b = 0; b < (INT16)numsides; b++)
|
||||
{
|
||||
@@ -6221,8 +6218,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
|
||||
// Allocate each list
|
||||
for (i = 0; i < numsectors; i++)
|
||||
if(secthinkers[i].thinkers)
|
||||
Z_Free(secthinkers[i].thinkers);
|
||||
Z_Free(secthinkers[i].thinkers);
|
||||
|
||||
Z_Free(secthinkers);
|
||||
|
||||
|
||||
+4
-3
@@ -728,11 +728,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
if (cv_recordmultiplayerdemos.value)
|
||||
{
|
||||
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
|
||||
{
|
||||
const INT32 axis = cv_usejoystick[0].value ? JoyAxis(AXISLOOKBACK, 1) : -1;
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (axis > 0)))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
}
|
||||
|
||||
// if there are no players left at all, stop demo recording
|
||||
// Demos that that dont have any players crash during playback, which can happen with dedicated servers
|
||||
|
||||
+2
-13
@@ -1822,7 +1822,6 @@ void P_DoJumpShield(player_t *player)
|
||||
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
//P_DoJump(player, false);
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
player->secondjump = 0;
|
||||
player->jumping = 0;
|
||||
player->pflags |= PF_THOKKED;
|
||||
@@ -1894,7 +1893,6 @@ static void P_3dMovement(player_t *player)
|
||||
ticcmd_t *cmd;
|
||||
angle_t movepushangle, movepushsideangle; // Analog
|
||||
fixed_t movepushforward = 0, movepushside = 0;
|
||||
angle_t dangle; // replaces old quadrants bits
|
||||
boolean analogmove = false;
|
||||
fixed_t oldMagnitude, newMagnitude;
|
||||
vector3_t totalthrust;
|
||||
@@ -1952,15 +1950,6 @@ static void P_3dMovement(player_t *player)
|
||||
// Calculates player's speed based on distance-of-a-line formula
|
||||
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
|
||||
|
||||
// Monster Iestyn - 04-11-13
|
||||
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
|
||||
// Get delta angle from rmom angle and player angle first
|
||||
dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle;
|
||||
if (dangle > ANGLE_180) //flip to keep to one side
|
||||
{
|
||||
dangle = InvAngle(dangle);
|
||||
}
|
||||
|
||||
// When sliding, don't allow forward/back
|
||||
if (player->pflags & PF_SLIDING)
|
||||
cmd->forwardmove = 0;
|
||||
@@ -4120,7 +4109,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
|
||||
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
|
||||
if (!camstill && !timeover) // Keep the view still...
|
||||
@@ -4464,7 +4453,7 @@ static INT32 Quaketilt(player_t *player)
|
||||
|
||||
lowb = FixedMul(lowb, player->mo->scale);
|
||||
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
|
||||
speed = abs( player->mo->momx + player->mo->momy );
|
||||
speed = abs(player->mo->momx + player->mo->momy);
|
||||
|
||||
if (speed < lowb)
|
||||
{
|
||||
|
||||
+1
-2
@@ -1720,8 +1720,7 @@ void R_InitData(void)
|
||||
|
||||
void R_ClearTextureNumCache(boolean btell)
|
||||
{
|
||||
if (tidcache)
|
||||
Z_Free(tidcache);
|
||||
Z_Free(tidcache);
|
||||
tidcache = NULL;
|
||||
if (btell)
|
||||
CONS_Debug(DBG_SETUP, "Fun Fact: There are %d textures used in this map.\n", tidcachelen);
|
||||
|
||||
+1
-2
@@ -437,8 +437,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
||||
|
||||
UINT8* R_GetLocalTranslationColormap(skin_t *skin, skin_t *localskin, skincolors_t color, UINT8 flags, boolean local)
|
||||
{
|
||||
const INT32 skinnum = localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
return RGetTranslationColormap(skinnum, color, flags, (localskin && local));
|
||||
return RGetTranslationColormap(K_GetMobjLocalSkinNum(skin, localskin, local), color, flags, (localskin && local));
|
||||
}
|
||||
|
||||
patch_t* R_GetSkinFaceRank(player_t* ply)
|
||||
|
||||
+12
-16
@@ -280,22 +280,22 @@ static void Fov_OnChange(void)
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref();
|
||||
SendWeaponPref(0);
|
||||
}
|
||||
|
||||
static void FlipCam2_OnChange(void)
|
||||
{
|
||||
SendWeaponPref2();
|
||||
SendWeaponPref(1);
|
||||
}
|
||||
|
||||
static void FlipCam3_OnChange(void)
|
||||
{
|
||||
SendWeaponPref3();
|
||||
SendWeaponPref(2);
|
||||
}
|
||||
|
||||
static void FlipCam4_OnChange(void)
|
||||
{
|
||||
SendWeaponPref4();
|
||||
SendWeaponPref(3);
|
||||
}
|
||||
|
||||
static void Precipstuff_OnChange(void)
|
||||
@@ -925,11 +925,11 @@ void R_ExecuteSetViewSize(void)
|
||||
viewheight = vid.height;
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
viewheight >>= 1;
|
||||
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwidth >>= 1;
|
||||
if (splitscreen > 1)
|
||||
viewwidth >>= 1;
|
||||
}
|
||||
|
||||
centerx = viewwidth/2;
|
||||
@@ -956,13 +956,9 @@ void R_ExecuteSetViewSize(void)
|
||||
screenheightarray[i] = (INT16)viewheight;
|
||||
}
|
||||
|
||||
if (ds_su)
|
||||
Z_Free(ds_su);
|
||||
if (ds_sv)
|
||||
Z_Free(ds_sv);
|
||||
if (ds_sz)
|
||||
Z_Free(ds_sz);
|
||||
|
||||
Z_Free(ds_su);
|
||||
Z_Free(ds_sv);
|
||||
Z_Free(ds_sz);
|
||||
ds_su = ds_sv = ds_sz = NULL;
|
||||
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
@@ -1018,8 +1014,8 @@ static void R_InitViewMapping(void)
|
||||
|
||||
for (INT32 i = 0; i < j; i++)
|
||||
{
|
||||
fixed_t dy = (i - viewheight*8)<<FRACBITS;
|
||||
dy = FixedMul(abs(dy), fovtan);
|
||||
fixed_t dy = abs(i - viewheight*8) << FRACBITS;
|
||||
dy = FixedMul(dy, fovtan);
|
||||
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
|
||||
}
|
||||
}
|
||||
|
||||
+2
-4
@@ -405,10 +405,8 @@ static void Patch_FreeData(patch_t *patch)
|
||||
}*/
|
||||
#endif
|
||||
|
||||
if (patch->columnofs)
|
||||
Z_Free(patch->columnofs);
|
||||
if (patch->columns)
|
||||
Z_Free(patch->columns);
|
||||
Z_Free(patch->columnofs);
|
||||
Z_Free(patch->columns);
|
||||
}
|
||||
|
||||
void Patch_Free(patch_t *patch)
|
||||
|
||||
+12
-9
@@ -57,8 +57,11 @@ visffloor_t visffloor[MAXFFLOORS] = {};
|
||||
INT32 numffloors = 0;
|
||||
|
||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||
#define visplane_hash(picnum,lightlevel,height) \
|
||||
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
|
||||
constexpr unsigned int visplane_hash(const unsigned int picnum, const unsigned int lightlevel,
|
||||
const unsigned int height)
|
||||
{
|
||||
return ((picnum * 3) + lightlevel + (height * 7)) & VISPLANEHASHMASK;
|
||||
}
|
||||
|
||||
//
|
||||
// Clip values are the solid pixel bounding the range.
|
||||
@@ -136,7 +139,7 @@ void R_AllocPlaneMemory(void)
|
||||
}
|
||||
|
||||
yslopetab = static_cast<fixed_t*>(Z_Realloc(yslopetab, sizeof(*yslopetab) * (viewheight * 16), PU_STATIC, NULL));
|
||||
spanstart = static_cast<fixed_t*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
|
||||
spanstart = static_cast<INT32*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
|
||||
}
|
||||
|
||||
//
|
||||
@@ -451,7 +454,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
||||
}
|
||||
}
|
||||
|
||||
hash = visplane_hash(picnum, lightlevel, height);
|
||||
hash = visplane_hash(picnum, lightlevel, height >> FRACBITS);
|
||||
|
||||
for (check = visplanes[hash]; check; check = check->next)
|
||||
{
|
||||
@@ -562,7 +565,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
|
||||
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height >> FRACBITS);
|
||||
new_pl = new_visplane(hash);
|
||||
}
|
||||
|
||||
@@ -920,12 +923,12 @@ static void R_SetSlopePlane(drawspandata_t* ds, pslope_t *slope, fixed_t xpos, f
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
m->x = cos(ang);
|
||||
m->z = sin(ang);
|
||||
m->x = cosf(ang);
|
||||
m->z = sinf(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n->x = sin(ang);
|
||||
n->z = -cos(ang);
|
||||
n->x = sinf(ang);
|
||||
n->z = -cosf(ang);
|
||||
|
||||
plangle >>= ANGLETOFINESHIFT;
|
||||
temp = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
|
||||
@@ -246,7 +246,6 @@ static boolean TrimVisplaneBounds(const visplane_t* plane, INT16* start, INT16*
|
||||
if (!(*start < *end))
|
||||
return true;
|
||||
|
||||
|
||||
/** Trims a visplane's horizontal gap to match its render area.
|
||||
*
|
||||
* Visplanes' minx/maxx may sometimes exceed the area they're
|
||||
|
||||
+2
-2
@@ -2880,7 +2880,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (markceiling)
|
||||
{
|
||||
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
|
||||
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
||||
ceilingplane = R_CheckPlane(ceilingplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markceiling = false;
|
||||
|
||||
@@ -2894,7 +2894,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (markfloor)
|
||||
{
|
||||
if (floorplane) //SoM: 3/29/2000: Check for null planes
|
||||
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
||||
floorplane = R_CheckPlane(floorplane, rw_x, rw_stopx-1);
|
||||
else
|
||||
markfloor = false;
|
||||
|
||||
|
||||
@@ -92,6 +92,7 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local);
|
||||
// had to move those here Zzz...
|
||||
INT32 K_GetSkinNum(player_t *player);
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local);
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local);
|
||||
skin_t *K_GetPlayerSkin(player_t *player);
|
||||
skin_t *K_GetMobjSkin(const mobj_t *mobj);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
+4
-7
@@ -70,7 +70,7 @@ INT16 *screenheightarray = NULL;
|
||||
|
||||
typedef struct drawseg_xrange_item_s
|
||||
{
|
||||
INT16 x1, x2;
|
||||
INT32 x1, x2;
|
||||
drawseg_t *user;
|
||||
} drawseg_xrange_item_t;
|
||||
|
||||
@@ -391,7 +391,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
||||
|
||||
// allocate space for the frames present and copy sprtemp to it
|
||||
if (spritedef->numframes && // has been allocated
|
||||
spritedef->numframes < maxframe) // more frames are defined ?
|
||||
spritedef->numframes < maxframe) // more frames are defined ?
|
||||
{
|
||||
|
||||
Z_Free(spritedef->spriteframes);
|
||||
@@ -489,8 +489,8 @@ void R_InitSprites(void)
|
||||
for (angle = 1; angle < ROTANGLES; angle++)
|
||||
{
|
||||
fa = ANG2RAD(FixedAngle((ROTANGDIFF * angle)<<FRACBITS));
|
||||
rollcosang[angle] = FLOAT_TO_FIXED(cos(-fa));
|
||||
rollsinang[angle] = FLOAT_TO_FIXED(sin(-fa));
|
||||
rollcosang[angle] = FLOAT_TO_FIXED(cosf(-fa));
|
||||
rollsinang[angle] = FLOAT_TO_FIXED(sinf(-fa));
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1855,9 +1855,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
if (thing->subsector->sector->numlights)
|
||||
R_SplitSprite(vis);
|
||||
|
||||
// Debug
|
||||
++objectsdrawn;
|
||||
}
|
||||
|
||||
static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
|
||||
+1
-2
@@ -473,13 +473,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
return;
|
||||
|
||||
memset(listener, 0, sizeof(listener));
|
||||
memset(listenmobj, 0, sizeof(listenmobj));
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
|
||||
listenmobj[i] = NULL;
|
||||
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
listenmobj[i] = player->awayviewmobj;
|
||||
|
||||
@@ -63,6 +63,7 @@ typedef struct viddef_s
|
||||
|
||||
INT32 dup; // scale 1, 2, 3 value for menus & overlays
|
||||
INT32 fdup; // same as dup, but exact value when aspect ratio isn't 320/200
|
||||
INT32 udup; // same as dup but does not account for highreshudscale
|
||||
UINT8 smalldup; // factor for a little bit of scaling
|
||||
UINT8 meddup; // factor for moderate, but not full, scaling
|
||||
|
||||
|
||||
+15
-2
@@ -169,7 +169,6 @@ if(${SDL2_FOUND})
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
|
||||
endif()
|
||||
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
m
|
||||
@@ -230,6 +229,20 @@ if(${SDL2_FOUND})
|
||||
-DHAVE_THREADS
|
||||
)
|
||||
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
# if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
@@ -296,7 +309,7 @@ if(${SDL2_FOUND})
|
||||
else()
|
||||
find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}")
|
||||
list(APPEND win_extra_dll_list ${SRB2_SDL2_DLL_${dllname}})
|
||||
endif()
|
||||
endif()
|
||||
endmacro()
|
||||
getwinlib(SDL2 "SDL2.dll")
|
||||
if(${SRB2_CONFIG_SDL2_USEMIXER})
|
||||
|
||||
+45
-27
@@ -726,7 +726,9 @@ static void JoyReset(SDLJoyInfo_t *JoySet)
|
||||
|
||||
JoySet->dev = NULL;
|
||||
JoySet->oldjoy = -1;
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
JoySet->id = -1;
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief SDL info about joystick
|
||||
@@ -783,7 +785,11 @@ void I_UpdateJoystickDeviceIndex(UINT8 player)
|
||||
///////////////////////////////////////////////
|
||||
if (JoyInfo[player].dev)
|
||||
{
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
cv_usejoystick[player].value = JoyInfo[player].id + 1;
|
||||
#else
|
||||
cv_usejoystick[player].value = I_GetJoystickDeviceIndex(JoyInfo[player].dev) + 1;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -885,13 +891,13 @@ static int joy_open(int playerIndex, int joyIndex)
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Joystick subsystem not started\n"));
|
||||
CONS_Printf("Joystick subsystem not started\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (SDL_WasInit(SDL_INIT_GAMECONTROLLER) == 0)
|
||||
{
|
||||
CONS_Printf(M_GetText("Game Controller subsystem not started\n"));
|
||||
CONS_Printf("Game Controller subsystem not started\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -902,7 +908,7 @@ static int joy_open(int playerIndex, int joyIndex)
|
||||
|
||||
if (num_joy == 0)
|
||||
{
|
||||
CONS_Printf("%s", M_GetText("Found no joysticks on this system\n"));
|
||||
CONS_Printf("%s", "Found no joysticks on this system\n");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -925,7 +931,7 @@ static int joy_open(int playerIndex, int joyIndex)
|
||||
return SDL_CONTROLLER_AXIS_MAX;
|
||||
|
||||
// Else, we're changing devices, so send neutral joy events
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick1 device is changing; resetting events...\n");
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick %d device is changing; resetting events...\n", playerIndex+1);
|
||||
I_ShutdownJoystick(playerIndex);
|
||||
}
|
||||
|
||||
@@ -933,13 +939,15 @@ static int joy_open(int playerIndex, int joyIndex)
|
||||
|
||||
if (JoyInfo[playerIndex].dev == NULL)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: Couldn't open device - %s\n"), SDL_GetError());
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick %d: Couldn't open device - %s\n", playerIndex+1, SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, M_GetText("Joystick1: %s\n"), SDL_GameControllerName(JoyInfo[playerIndex].dev));
|
||||
CONS_Debug(DBG_GAMELOGIC, "Joystick %d: %s\n", playerIndex+1, SDL_GameControllerName(JoyInfo[playerIndex].dev));
|
||||
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
JoyInfo[playerIndex].id = I_GetJoystickDeviceIndex(JoyInfo[playerIndex].dev);
|
||||
#endif
|
||||
|
||||
return SDL_CONTROLLER_AXIS_MAX;
|
||||
}
|
||||
@@ -985,7 +993,9 @@ void I_InitJoystick(UINT8 index)
|
||||
|
||||
JoyInfo[index].dev = NULL;
|
||||
JoyInfo[index].oldjoy = -1;
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
JoyInfo[index].id = -1;
|
||||
#endif
|
||||
|
||||
if (cv_usejoystick[index].value)
|
||||
newcontroller = SDL_GameControllerOpen(cv_usejoystick[index].value-1);
|
||||
@@ -999,17 +1009,27 @@ void I_InitJoystick(UINT8 index)
|
||||
break;
|
||||
}
|
||||
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
JoyInfo[index].id = I_GetJoystickDeviceIndex(JoyInfo[index].dev);
|
||||
#endif
|
||||
|
||||
if (newcontroller && i < MAXSPLITSCREENPLAYERS) // don't override an active device
|
||||
{
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
cv_usejoystick[index].value = JoyInfo[index].id + 1;
|
||||
#else
|
||||
cv_usejoystick[index].value = I_GetJoystickDeviceIndex(JoyInfo[index].dev) + 1;
|
||||
#endif
|
||||
}
|
||||
else if (newcontroller && joy_open(index, cv_usejoystick[index].value) != -1)
|
||||
{
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
JoyInfo[index].oldjoy = JoyInfo[index].id + 1;
|
||||
#else
|
||||
// SDL's device indexes are unstable, so cv_usejoystick may not match
|
||||
// the actual device index. So let's cheat a bit and find the device's current index.
|
||||
JoyInfo[index].oldjoy = JoyInfo[index].id + 1;
|
||||
JoyInfo[index].oldjoy = I_GetJoystickDeviceIndex(JoyInfo[index].dev) + 1;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1557,7 +1577,7 @@ static void write_backtrace(bt_crash_reason_t reason)
|
||||
static std::thread::id g_main_thread_id;
|
||||
#endif
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg, char *signal_name)
|
||||
{
|
||||
@@ -1692,6 +1712,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_ShowErrorBox(sigttl, sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1721,21 +1746,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
if (g_main_thread_id != std::this_thread::get_id())
|
||||
{
|
||||
// Do not attempt any sort of recovery if this signal triggers off the main thread
|
||||
signal(num, SIG_DFL);
|
||||
raise(num);
|
||||
exit(-2);
|
||||
}
|
||||
#endif
|
||||
static volatile sig_atomic_t interrupted = false;
|
||||
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = true;
|
||||
}
|
||||
|
||||
static void I_RegisterSignals(void)
|
||||
@@ -1821,18 +1842,15 @@ static void I_Fork(void)
|
||||
I_RegisterChildSignals();
|
||||
break;
|
||||
default:
|
||||
#ifdef LOGMESSAGES
|
||||
if (logstream)
|
||||
fclose(logstream);/* the child has this */
|
||||
|
||||
#endif
|
||||
c = wait(&status);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
/* By the way, exit closes files. */
|
||||
logstream = fopen(logfilename, "at");
|
||||
#else
|
||||
logstream = 0;
|
||||
#endif
|
||||
|
||||
if (c == -1)
|
||||
{
|
||||
kill(child, SIGKILL);
|
||||
|
||||
+16
-3
@@ -784,7 +784,11 @@ static void Impl_HandleControllerAxisEvent(SDL_ControllerAxisEvent evt)
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
if (evt.which == JoyInfo[i].id)
|
||||
#else
|
||||
if (evt.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev)))
|
||||
#endif
|
||||
{
|
||||
event.type = ev_joystick + i;
|
||||
break;
|
||||
@@ -844,7 +848,11 @@ static void Impl_HandleControllerHatEvent(SDL_ControllerButtonEvent evt, Uint32
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
if (evt.which == JoyInfo[i].id)
|
||||
#else
|
||||
if (evt.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev)))
|
||||
#endif
|
||||
{
|
||||
event.data1 = hat_buttons_base[i];
|
||||
break;
|
||||
@@ -906,7 +914,11 @@ static void Impl_HandleControllerButtonEvent(SDL_ControllerButtonEvent evt, Uint
|
||||
// Determine the Joystick IDs for each current open joystick
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
if (evt.which == JoyInfo[i].id)
|
||||
#else
|
||||
if (evt.which == SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(JoyInfo[i].dev)))
|
||||
#endif
|
||||
{
|
||||
event.data1 = buttons_base[i];
|
||||
break;
|
||||
@@ -1152,8 +1164,8 @@ void I_GetEvent(void)
|
||||
SDL_GetWindowSize(window, &wwidth, &wheight);
|
||||
event.type = ev_mouse;
|
||||
event.data1 = 0;
|
||||
event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
|
||||
event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
|
||||
event.data2 = (INT32)lroundf(mousemovex * ((float)wwidth / (float)realwidth));
|
||||
event.data3 = (INT32)lroundf(mousemovey * ((float)wheight / (float)realheight));
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
@@ -2015,7 +2027,8 @@ void I_ShutdownGraphics(void)
|
||||
SDL_DestroyWindow(window);
|
||||
window = NULL;
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO)
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
framebuffer = SDL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -237,7 +237,8 @@ void I_ShutdownSound(void)
|
||||
Mix_Quit();
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
@@ -1107,7 +1108,7 @@ UINT32 I_GetSongPosition(void)
|
||||
|
||||
void I_UpdateSongLagThreshold(void)
|
||||
{
|
||||
stutter_threshold = cv_music_resync_powerups_only.value ? 0 : (cv_music_resync_threshold.value/1000.0*(4*44100));
|
||||
stutter_threshold = (UINT32)(cv_music_resync_powerups_only.value ? 0 : (cv_music_resync_threshold.value/1000.0*(4*44100)));
|
||||
}
|
||||
|
||||
/// ------------------------
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "SDL_version.h"
|
||||
|
||||
#include "../m_fixed.h"
|
||||
|
||||
// SDL2 stub macro
|
||||
@@ -39,8 +41,10 @@ typedef struct SDLJoyInfo_s
|
||||
{
|
||||
/// Controller handle
|
||||
SDL_GameController *dev;
|
||||
#if (SDL_VERSION_ATLEAST(2,32,4))
|
||||
/// Controller index
|
||||
INT32 id;
|
||||
#endif
|
||||
/// number of old joystick
|
||||
int oldjoy;
|
||||
/// number of axies
|
||||
|
||||
@@ -52,8 +52,6 @@
|
||||
|
||||
#include "r_fps.h"
|
||||
|
||||
UINT16 objectsdrawn = 0;
|
||||
|
||||
// dumb fade thing for director toggle
|
||||
tic_t directortoggletimer = 0;
|
||||
|
||||
|
||||
@@ -134,8 +134,6 @@ typedef enum
|
||||
|
||||
extern hudinfo_t hudinfo[NUMHUDITEMS];
|
||||
|
||||
extern UINT16 objectsdrawn;
|
||||
|
||||
// variable to stop mayonaka static from flickering
|
||||
extern consvar_t cv_lessflicker;
|
||||
extern consvar_t cv_stagetitle;
|
||||
|
||||
+11
-13
@@ -465,7 +465,7 @@ void V_CubeApply(RGBA_t *input)
|
||||
if (!Cubeapply)
|
||||
return;
|
||||
|
||||
linear = ((*input).s.red/255.0);
|
||||
linear = ((*input).s.red/255.0f);
|
||||
#define dolerp(e1, e2) ((1 - linear)*e1 + linear*e2)
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
@@ -475,21 +475,21 @@ void V_CubeApply(RGBA_t *input)
|
||||
working[3][q] = dolerp(Cubepal[0][1][1][q], Cubepal[1][1][1][q]);
|
||||
}
|
||||
|
||||
linear = ((*input).s.green/255.0);
|
||||
linear = ((*input).s.green/255.0f);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = dolerp(working[0][q], working[1][q]);
|
||||
working[1][q] = dolerp(working[2][q], working[3][q]);
|
||||
}
|
||||
|
||||
linear = ((*input).s.blue/255.0);
|
||||
linear = ((*input).s.blue/255.0f);
|
||||
for (q = 0; q < 3; q++)
|
||||
{
|
||||
working[0][q] = 255*dolerp(working[0][q], working[1][q]);
|
||||
if (working[0][q] > 255.0f)
|
||||
working[0][q] = 255.0f;
|
||||
else if (working[0][q] < 0.0f)
|
||||
working[0][q] = 0.0;
|
||||
working[0][q] = 0.0f;
|
||||
}
|
||||
#undef dolerp
|
||||
|
||||
@@ -1760,17 +1760,15 @@ void V_DrawVhsEffect(boolean rewind)
|
||||
if (cv_reducevfx.value)
|
||||
return;
|
||||
|
||||
const INT32 dup = min(vid.width / BASEVIDWIDTH, vid.height / BASEVIDHEIGHT);
|
||||
|
||||
barsize = dup << 5;
|
||||
updistort = dup << (rewind ? 5 : 3);
|
||||
barsize = vid.udup << 5;
|
||||
updistort = vid.udup << (rewind ? 5 : 3);
|
||||
downdistort = updistort >> 1;
|
||||
|
||||
if (rewind)
|
||||
V_DrawVhsEffect(false); // experimentation
|
||||
|
||||
upbary -= renderdeltatics * (fixed_t)(dup * (rewind ? 3 : 1.8f));
|
||||
downbary += renderdeltatics * (dup * (rewind ? 2 : 1));
|
||||
upbary -= renderdeltatics * (fixed_t)(vid.udup * (rewind ? 3 : 1.8f));
|
||||
downbary += renderdeltatics * (vid.udup * (rewind ? 2 : 1));
|
||||
|
||||
if (upbary < -barsize*FRACUNIT)
|
||||
upbary = vid.height << FRACBITS;
|
||||
@@ -3718,9 +3716,7 @@ void V_DoPostProcessor(INT32 view, INT32 param)
|
||||
// Make sure table is built
|
||||
if (heatshifter == NULL || lastheight != viewheight)
|
||||
{
|
||||
if (heatshifter)
|
||||
Z_Free(heatshifter);
|
||||
|
||||
Z_Free(heatshifter);
|
||||
heatshifter = Z_Calloc(viewheight * sizeof(boolean), PU_STATIC, NULL);
|
||||
|
||||
for (y = 0; y < viewheight; y++)
|
||||
@@ -3930,6 +3926,8 @@ void V_Recalc(void)
|
||||
vid.fdup = (vid.height*FRACUNIT) / BASEVIDHEIGHT;
|
||||
}
|
||||
|
||||
vid.udup = vid.dup;
|
||||
|
||||
if (loaded_config // this could use a better name, since it is more and indicator that early startup is done and its safe to do sketchy shit now :chaosleep:
|
||||
&& (vid.width > 720) && (vid.height > 1280)) // ehhhh well this thing has so many issues, so ill lock it to higher resolutions instead
|
||||
{
|
||||
|
||||
+4
-5
@@ -122,7 +122,9 @@ void W_Shutdown(void)
|
||||
|
||||
if (wad->handle)
|
||||
fclose(wad->handle);
|
||||
|
||||
Z_Free(wad->filename);
|
||||
|
||||
while (wad->numlumps--)
|
||||
{
|
||||
Z_Free(wad->lumpinfo[wad->numlumps].longname);
|
||||
@@ -453,7 +455,7 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
|
||||
header.infotableofs = LONG(header.infotableofs);
|
||||
|
||||
// read wad file directory
|
||||
i = header.numlumps * sizeof (*fileinfo);
|
||||
i = header.numlumps * sizeof(*fileinfo);
|
||||
fileinfov = fileinfo = malloc(i);
|
||||
|
||||
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
|
||||
@@ -2730,10 +2732,7 @@ void vres_Free(virtres_t* vres)
|
||||
|
||||
while (vres->numlumps--)
|
||||
{
|
||||
if (vres->vlumps[vres->numlumps].data)
|
||||
{
|
||||
Z_Free(vres->vlumps[vres->numlumps].data);
|
||||
}
|
||||
Z_Free(vres->vlumps[vres->numlumps].data);
|
||||
}
|
||||
|
||||
Z_Free(vres->vlumps);
|
||||
|
||||
+1
-1
@@ -91,7 +91,7 @@ void Z_Init(void);
|
||||
|
||||
// Z_Free and alloc with alignment
|
||||
#ifdef ZDEBUG
|
||||
#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__)
|
||||
#define Z_Free(p) Z_Free2(p, __FILE__, __LINE__)
|
||||
#define Z_Malloc(s,t,u) Z_Malloc2(s, t, u, __FILE__, __LINE__)
|
||||
#define Z_Calloc(s,t,u) Z_Calloc2(s, t, u, __FILE__, __LINE__)
|
||||
#define Z_Realloc(p,s,t,u) Z_Realloc2(p,s, t, u, __FILE__, __LINE__)
|
||||
|
||||
Reference in new issue
Block a user