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efb29e6be5 |
No files matched your search
+1
-2
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
w_wad.cpp
|
||||
y_inter.c
|
||||
z_zone.cpp
|
||||
)
|
||||
@@ -191,7 +191,6 @@ set(SRB2_CORE_GAME_SOURCES
|
||||
k_kart.c
|
||||
k_stats.c
|
||||
i_time.c
|
||||
i_threads.c
|
||||
|
||||
p_local.h
|
||||
p_maputl.h
|
||||
|
||||
+4
-3
@@ -269,13 +269,13 @@ endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=address
|
||||
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=undefined
|
||||
# compile with ubsan
|
||||
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
@@ -295,6 +295,7 @@ opts+=$(debug_opts)
|
||||
|
||||
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
|
||||
|
||||
CWFLAGS+=-std=gnu17
|
||||
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
|
||||
|
||||
opts+=$(WFLAGS) $(CFLAGS)
|
||||
|
||||
@@ -8,6 +8,11 @@ ifdef MINGW
|
||||
libs+=-mconsole
|
||||
endif
|
||||
|
||||
ifndef NOTHREADS
|
||||
opts+=-DHAVE_THREADS
|
||||
sources+=dedicated/i_threads.c
|
||||
endif
|
||||
|
||||
NOOPENMPT=1
|
||||
NOLIBGME=1
|
||||
NOHW=1
|
||||
|
||||
@@ -27,11 +27,6 @@ endif
|
||||
sources+=$(call List,hardware/Sourcefile)
|
||||
endif
|
||||
|
||||
ifndef NOTHREADS
|
||||
opts+=-DHAVE_THREADS
|
||||
sources+=i_threads.c
|
||||
endif
|
||||
|
||||
ifndef NOMD5
|
||||
sources+=md5.c
|
||||
endif
|
||||
|
||||
@@ -40,6 +40,11 @@ sources+=sdl/mixer_sound.c
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NOTHREADS
|
||||
opts+=-DHAVE_THREADS
|
||||
sources+=sdl/i_threads.c
|
||||
endif
|
||||
|
||||
ifdef SDL_PKGCONFIG
|
||||
$(eval $(call Use_pkg_config,SDL))
|
||||
else
|
||||
|
||||
+13
-12
@@ -20,7 +20,8 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
|
||||
CXXFLAGS+= -Wno-aggregate-return
|
||||
|
||||
# -W -Wno-unused
|
||||
WFLAGS:=-Wall -Wno-trigraphs -Wnull-dereference
|
||||
WFLAGS:=-Wall -Wnull-dereference
|
||||
#WFLAGS+=-Wno-trigraphs
|
||||
ifdef GCC152
|
||||
WFLAGS+=-Wzero-as-null-pointer-constant
|
||||
endif
|
||||
@@ -31,7 +32,7 @@ ifndef RELAXWARNINGS
|
||||
WFLAGS+=-W
|
||||
#WFLAGS+=-Wno-sign-compare
|
||||
ifndef GCC295
|
||||
WFLAGS+=-Wno-div-by-zero
|
||||
# WFLAGS+=-Wno-div-by-zero
|
||||
endif
|
||||
#WFLAGS+=-Wsystem-headers
|
||||
WFLAGS+=-Wfloat-equal
|
||||
@@ -62,7 +63,7 @@ endif
|
||||
endif
|
||||
WFLAGS+=-Wsign-compare
|
||||
ifdef GCC91
|
||||
WFLAGS+=-Wno-error=address-of-packed-member
|
||||
# WFLAGS+=-Wno-error=address-of-packed-member
|
||||
endif
|
||||
ifdef GCC45
|
||||
WFLAGS+=-Wlogical-op
|
||||
@@ -105,14 +106,14 @@ endif
|
||||
endif
|
||||
WFLAGS+=-Wformat-y2k
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=format-overflow=2
|
||||
#WFLAGS+=-Wno-error=format-overflow=2
|
||||
endif
|
||||
WFLAGS+=-Wformat-security
|
||||
ifndef GCC29
|
||||
#WFLAGS+=-Winit-self
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
#WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
endif
|
||||
|
||||
ifdef NOLDWARNING
|
||||
@@ -130,21 +131,21 @@ ifdef GCC44
|
||||
#WFLAGS+=-Wno-error=array-bounds
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
endif
|
||||
ifdef GCC54
|
||||
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
|
||||
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
|
||||
endif
|
||||
ifdef GCC61
|
||||
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
endif
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wimplicit-fallthrough=4
|
||||
endif
|
||||
ifdef GCC81
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
WFLAGS+=-Wno-format-overflow
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
# WFLAGS+=-Wno-error=format-overflow
|
||||
# WFLAGS+=-Wno-format-overflow
|
||||
# WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
@@ -183,6 +184,6 @@ endif
|
||||
# Lua
|
||||
ifdef GCC43
|
||||
ifndef GCC44
|
||||
WFLAGS+=-Wno-logical-op
|
||||
#WFLAGS+=-Wno-logical-op
|
||||
endif
|
||||
endif
|
||||
+1
-1
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
+15
-3
@@ -20,6 +20,7 @@
|
||||
#define lauxlib_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "ldebug.h"
|
||||
#include "lua.h"
|
||||
|
||||
#include "lauxlib.h"
|
||||
@@ -468,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
|
||||
|
||||
|
||||
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
|
||||
while (l--)
|
||||
luaL_addchar(B, *s++);
|
||||
while (l) {
|
||||
size_t space = bufffree(B);
|
||||
if (space == 0) {
|
||||
luaL_prepbuffer(B);
|
||||
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
|
||||
space = LUAL_BUFFERSIZE;
|
||||
}
|
||||
if (space > l) space = l;
|
||||
memcpy(B->p, s, space);
|
||||
B->p += space;
|
||||
s += space;
|
||||
l -= space;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -686,6 +698,6 @@ static int panic (lua_State *L) {
|
||||
|
||||
LUALIB_API lua_State *luaL_newstate (void) {
|
||||
lua_State *L = lua_newstate(l_alloc, NULL);
|
||||
if (L) lua_atpanic(L, &panic);
|
||||
if (l_likely(L)) lua_atpanic(L, &panic);
|
||||
return L;
|
||||
}
|
||||
+13
-12
@@ -790,18 +790,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
|
||||
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
|
||||
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
|
||||
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
|
||||
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
|
||||
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
|
||||
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
|
||||
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
|
||||
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
|
||||
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
|
||||
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
|
||||
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
|
||||
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
|
||||
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
|
||||
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
|
||||
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
|
||||
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
|
||||
case OPR_MOD: case OPR_POW: {
|
||||
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_EQ: case OPR_LT: case OPR_LE: {
|
||||
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_NE: case OPR_GT: case OPR_GE: {
|
||||
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
|
||||
break;
|
||||
}
|
||||
default: lua_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -21,13 +21,13 @@
|
||||
|
||||
|
||||
/*
|
||||
** grep "ORDER OPR" if you change these enums
|
||||
** grep "ORDER OPR" if you change these enums (ORDER OP)
|
||||
*/
|
||||
typedef enum BinOpr {
|
||||
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
|
||||
OPR_CONCAT,
|
||||
OPR_NE, OPR_EQ,
|
||||
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
|
||||
OPR_EQ, OPR_LT, OPR_LE,
|
||||
OPR_NE, OPR_GT, OPR_GE,
|
||||
OPR_AND, OPR_OR,
|
||||
OPR_BAND, OPR_BOR, OPR_BXOR,
|
||||
OPR_BSHL, OPR_BSHR,
|
||||
|
||||
+28
-5
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
|
||||
|
||||
|
||||
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
|
||||
TMS tm = 0;
|
||||
Instruction i;
|
||||
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
|
||||
return NULL; /* calling function is not Lua (or is unknown) */
|
||||
ci--; /* calling function */
|
||||
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
|
||||
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
|
||||
GET_OPCODE(i) == OP_TFORLOOP)
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
else
|
||||
return NULL; /* no useful name can be found */
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_CALL:
|
||||
case OP_TAILCALL:
|
||||
case OP_TFORLOOP:
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
case OP_GETGLOBAL:
|
||||
case OP_SELF:
|
||||
case OP_GETTABLE: tm = TM_INDEX; break;
|
||||
case OP_SETGLOBAL:
|
||||
case OP_SETTABLE: tm = TM_NEWINDEX; break;
|
||||
case OP_EQ: tm = TM_EQ; break;
|
||||
case OP_ADD: tm = TM_ADD; break;
|
||||
case OP_SUB: tm = TM_SUB; break;
|
||||
case OP_MUL: tm = TM_MUL; break;
|
||||
case OP_DIV: tm = TM_DIV; break;
|
||||
case OP_MOD: tm = TM_MOD; break;
|
||||
case OP_POW: tm = TM_POW; break;
|
||||
case OP_UNM: tm = TM_UNM; break;
|
||||
case OP_LEN: tm = TM_LEN; break;
|
||||
case OP_LT: tm = TM_LT; break;
|
||||
case OP_LE: tm = TM_LE; break;
|
||||
case OP_CONCAT: tm = TM_CONCAT; break;
|
||||
default:
|
||||
return NULL; /* else no useful name can be found */
|
||||
}
|
||||
*name = getstr(G(L)->tmname[tm]);
|
||||
return "metamethod";
|
||||
}
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
|
||||
|
||||
|
||||
void luaD_growstack (lua_State *L, int n) {
|
||||
if (l_likely(n <= L->stacksize)) /* double size is enough? */
|
||||
if (n <= L->stacksize) /* double size is enough? */
|
||||
luaD_reallocstack(L, 2*L->stacksize);
|
||||
else
|
||||
luaD_reallocstack(L, L->stacksize + n);
|
||||
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
|
||||
ci->top = L->top + LUA_MINSTACK;
|
||||
lua_assert(ci->top <= L->stack_last);
|
||||
ci->nresults = nresults;
|
||||
if (L->hookmask & LUA_MASKCALL)
|
||||
if (l_unlikely(L->hookmask & LUA_MASKCALL))
|
||||
luaD_callhook(L, LUA_HOOKCALL, -1);
|
||||
lua_unlock(L);
|
||||
n = (*curr_func(L)->c.f)(L); /* do the actual call */
|
||||
|
||||
+10
-9
@@ -356,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
|
||||
|
||||
|
||||
static int read_chars (lua_State *L, FILE *f, size_t n) {
|
||||
size_t rlen; /* how much to read */
|
||||
size_t nr; /* number of chars actually read */
|
||||
size_t tbr = n; /* number of chars to be read */
|
||||
size_t rlen; /* how much to read in each cycle */
|
||||
size_t nr; /* number of chars actually read in each cycle */
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
|
||||
do {
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (rlen > n) rlen = n; /* cannot read more than asked */
|
||||
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
|
||||
nr = fread(p, sizeof(char), rlen, f);
|
||||
luaL_addsize(&b, nr);
|
||||
n -= nr; /* still have to read `n' chars */
|
||||
} while (n > 0 && nr == rlen); /* until end of count or eof */
|
||||
tbr -= nr; /* still have to read 'tbr' chars */
|
||||
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (n == 0 || lua_objlen(L, -1) > 0);
|
||||
return (tbr == 0 || tbr < n); /* true iff read something */
|
||||
}
|
||||
|
||||
|
||||
@@ -432,13 +433,13 @@ static int f_read (lua_State *L) {
|
||||
|
||||
static int io_readline (lua_State *L) {
|
||||
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
|
||||
int sucess;
|
||||
int success;
|
||||
if (f == NULL) /* file is already closed? */
|
||||
luaL_error(L, "file is already closed");
|
||||
sucess = read_line(L, f);
|
||||
success = read_line(L, f);
|
||||
if (ferror(f))
|
||||
return luaL_error(L, "%s", strerror(errno));
|
||||
if (sucess) return 1;
|
||||
if (success) return 1;
|
||||
else { /* EOF */
|
||||
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
|
||||
lua_settop(L, 0);
|
||||
|
||||
+4
-4
@@ -881,10 +881,10 @@ static const struct {
|
||||
lu_byte right; /* right priority */
|
||||
} priority[] = { /* ORDER OPR */
|
||||
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
|
||||
{10, 9}, {5, 4}, /* power and concat (right associative) */
|
||||
{3, 3}, {3, 3}, /* equality and inequality */
|
||||
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
|
||||
{2, 2}, {1, 1} /* logical (and/or) */
|
||||
{10, 9}, {5, 4}, /* ^, .. (right associative) */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
|
||||
{2, 2}, {1, 1} /* and, or */
|
||||
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
|
||||
{7, 7}, {7, 7} /* shl/shr */
|
||||
};
|
||||
|
||||
+58
-4
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
unsigned int h) {
|
||||
TString *ts;
|
||||
stringtable *tb;
|
||||
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
|
||||
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
|
||||
luaM_toobig(L);
|
||||
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
|
||||
ts->tsv.len = l;
|
||||
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
}
|
||||
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
// string hash taken from luaJIT
|
||||
|
||||
/* Unaligned load of uint32_t. */
|
||||
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
|
||||
{
|
||||
uint32_t result;
|
||||
memcpy(&result, ptr, 4);
|
||||
return result;
|
||||
}
|
||||
|
||||
// smol macro to look a little less messy lul
|
||||
#define getu8(p) *cast(const uint8_t *, p)
|
||||
|
||||
/* Keyed sparse ARX string hash. Constant time. */
|
||||
static unsigned hash_sparse(const char *str, size_t len)
|
||||
{
|
||||
/* Constants taken from lookup3 hash by Bob Jenkins. */
|
||||
unsigned int a, b, h = cast(unsigned int, len);
|
||||
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
|
||||
if (len >= 4) { /* Caveat: unaligned access! */
|
||||
a = getu32(str);
|
||||
h ^= getu32(str+len-4);
|
||||
b = getu32(str+(len>>1)-2);
|
||||
h ^= b; h -= rol(b, 14);
|
||||
b += getu32(str+(len>>2)-1);
|
||||
} else if (len > 0) {
|
||||
a = getu8(str);
|
||||
h ^= getu8(str+len-1);
|
||||
b = getu8(str+(len>>1));
|
||||
h ^= b; h -= rol(b, 14);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
a ^= h; a -= rol(h, 11);
|
||||
b ^= a; b -= rol(a, 25);
|
||||
h ^= b; h -= rol(b, 16);
|
||||
#undef rol
|
||||
return h;
|
||||
}
|
||||
|
||||
#undef getu8
|
||||
|
||||
|
||||
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
|
||||
#if 0
|
||||
unsigned int h = cast(unsigned int, l); /* seed */
|
||||
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
|
||||
size_t l1;
|
||||
for (l1=l; l1>=step; l1-=step) /* compute hash */
|
||||
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
|
||||
return h;
|
||||
#else
|
||||
return hash_sparse(str, l);
|
||||
#endif
|
||||
}
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
unsigned int h = luaS_hash(str, l);
|
||||
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
|
||||
o != NULL;
|
||||
o = o->gch.next) {
|
||||
TString *ts = rawgco2ts(o);
|
||||
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
|
||||
if (ts->tsv.hash == h &&
|
||||
ts->tsv.len == l &&
|
||||
(memcmp(str, getstr(ts), l) == 0)) {
|
||||
/* string may be dead */
|
||||
if (isdead(G(L), o)) changewhite(o);
|
||||
return ts;
|
||||
|
||||
+48
-16
@@ -28,7 +28,7 @@
|
||||
|
||||
|
||||
|
||||
/* limit for table tag-method chains (to avoid loops) */
|
||||
/* limit for table tag-method chains (to avoid infinite loops) */
|
||||
#define MAXTAGLOOP 100
|
||||
|
||||
|
||||
@@ -366,6 +366,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
|
||||
|
||||
#define arith_op(op,tm) { \
|
||||
StkId ra = RA(i); \
|
||||
TValue *rb = RKB(i); \
|
||||
TValue *rc = RKC(i); \
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) { \
|
||||
@@ -392,7 +393,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
/* main loop of interpreter */
|
||||
for (;;) {
|
||||
const Instruction i = *pc++;
|
||||
StkId ra;
|
||||
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
|
||||
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
|
||||
traceexec(L, pc);
|
||||
@@ -402,26 +402,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
base = L->base;
|
||||
}
|
||||
/* warning!! several calls may realloc the stack and invalidate `ra' */
|
||||
ra = RA(i);
|
||||
lua_assert(base == L->base && L->base == L->ci->base);
|
||||
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
|
||||
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_MOVE: {
|
||||
StkId ra = RA(i);
|
||||
setobjs2s(L, ra, RB(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADK: {
|
||||
StkId ra = RA(i);
|
||||
setobj2s(L, ra, KBx(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADBOOL: {
|
||||
StkId ra = RA(i);
|
||||
setbvalue(ra, GETARG_B(i));
|
||||
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
|
||||
continue;
|
||||
}
|
||||
case OP_LOADNIL: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
do {
|
||||
setnilvalue(rb--);
|
||||
@@ -429,11 +431,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
setobj2s(L, ra, cl->upvals[b]->v);
|
||||
continue;
|
||||
}
|
||||
case OP_GETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
TValue *rb = KBx(i);
|
||||
sethvalue(L, &g, cl->env);
|
||||
@@ -442,10 +446,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETTABLE: {
|
||||
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
TValue *rc = RKC(i);
|
||||
Protect(luaV_gettable(L, rb, rc, ra));
|
||||
continue;
|
||||
}
|
||||
case OP_SETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
sethvalue(L, &g, cl->env);
|
||||
lua_assert(ttisstring(KBx(i)));
|
||||
@@ -453,16 +461,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
UpVal *uv = cl->upvals[GETARG_B(i)];
|
||||
setobj(L, uv->v, ra);
|
||||
luaC_barrier(L, uv, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETTABLE: {
|
||||
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
Protect(luaV_settable(L, ra, rb, rc));
|
||||
continue;
|
||||
}
|
||||
case OP_NEWTABLE: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
|
||||
@@ -470,6 +483,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SELF: {
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
setobjs2s(L, ra+1, rb);
|
||||
Protect(luaV_gettable(L, rb, RKC(i), ra));
|
||||
@@ -488,6 +502,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_DIV: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -503,6 +518,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_MOD: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -522,26 +538,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_BAND: {
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
}
|
||||
case OP_BOR: {
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
}
|
||||
case OP_BXOR: {
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHL: {
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHR: {
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
}
|
||||
case OP_BNOT: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -553,6 +570,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_UNM: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -564,11 +582,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_NOT: {
|
||||
StkId ra = RA(i);
|
||||
int res = l_isfalse(RB(i)); /* next assignment may change this value */
|
||||
setbvalue(ra, res);
|
||||
continue;
|
||||
}
|
||||
case OP_LEN: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
switch (ttype(rb)) {
|
||||
case LUA_TTABLE: {
|
||||
@@ -626,12 +646,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TEST: {
|
||||
StkId ra = RA(i);
|
||||
if (l_isfalse(ra) != GETARG_C(i))
|
||||
dojump(L, pc, GETARG_sBx(*pc));
|
||||
pc++;
|
||||
continue;
|
||||
}
|
||||
case OP_TESTSET: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (l_isfalse(rb) != GETARG_C(i)) {
|
||||
setobjs2s(L, ra, rb);
|
||||
@@ -641,6 +663,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int nresults = GETARG_C(i) - 1;
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
@@ -662,6 +685,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_TAILCALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
L->savedpc = pc;
|
||||
@@ -694,6 +718,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_RETURN: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b-1;
|
||||
if (L->openupval) luaF_close(L, base);
|
||||
@@ -709,6 +734,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_FORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
lua_Number step = nvalue(ra+2);
|
||||
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
|
||||
lua_Number limit = nvalue(ra+1);
|
||||
@@ -721,6 +747,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_FORPREP: {
|
||||
StkId ra = RA(i);
|
||||
const TValue *init = ra;
|
||||
const TValue *plimit = ra+1;
|
||||
const TValue *pstep = ra+2;
|
||||
@@ -737,6 +764,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TFORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
StkId cb = ra + 3; /* call base */
|
||||
setobjs2s(L, cb+2, ra+2);
|
||||
setobjs2s(L, cb+1, ra+1);
|
||||
@@ -753,6 +781,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETLIST: {
|
||||
StkId ra = RA(i);
|
||||
int n = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
int last;
|
||||
@@ -775,10 +804,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSE: {
|
||||
StkId ra = RA(i);
|
||||
luaF_close(L, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSURE: {
|
||||
StkId ra = RA(i);
|
||||
Proto *p;
|
||||
Closure *ncl;
|
||||
int nup, j;
|
||||
@@ -799,6 +830,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_VARARG: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i) - 1;
|
||||
int j;
|
||||
CallInfo *ci = L->ci;
|
||||
|
||||
+2
-2
@@ -1178,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (fasticmp(name,cvar->name))
|
||||
if (fasticmp(name, cvar->name))
|
||||
return cvar;
|
||||
|
||||
return NULL;
|
||||
@@ -1793,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
if (newvalue == oldvalue)
|
||||
break; // don't loop forever if there's none of a certain gametype
|
||||
|
||||
if (newvalue >= 0 && !mapheaderinfo[newvalue])
|
||||
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(newvalue, gt));
|
||||
|
||||
+6
-6
@@ -44,18 +44,18 @@
|
||||
#define MAXHUDLINES 20
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_Mutex con_mutex;
|
||||
I_mutex con_mutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_LockMutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_UnlockMutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
|
||||
+9
-1
@@ -13,6 +13,10 @@
|
||||
#ifndef __CONSOLE__
|
||||
#define __CONSOLE__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
@@ -22,7 +26,7 @@ void CON_Init(void);
|
||||
boolean CON_Responder(event_t *ev);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern I_Mutex con_mutex;
|
||||
extern I_mutex con_mutex;
|
||||
#endif
|
||||
|
||||
// set true when screen size has changed, to adapt console
|
||||
@@ -63,4 +67,8 @@ boolean CON_Ready(void);
|
||||
|
||||
void CON_LogMessage(const char *msg);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+359
-324
File diff suppressed because it is too large.
Load diff
+5
-3
@@ -654,15 +654,17 @@ void D_ResetTiccmds(void);
|
||||
|
||||
tic_t GetLag(INT32 node);
|
||||
|
||||
extern UINT8 hu_resynching;
|
||||
extern boolean hu_resynching;
|
||||
#ifdef SATURNPAK
|
||||
extern UINT8 hu_redownloadinggamestate;
|
||||
extern boolean hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
typedef struct rewind_s
|
||||
{
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
UINT8 savebuffer[SAVEGAMESIZE];
|
||||
tic_t leveltime;
|
||||
size_t demopos;
|
||||
|
||||
|
||||
+73
-59
@@ -130,8 +130,8 @@ static size_t startuppwadcount = 0;
|
||||
// autoloading
|
||||
static char *autoloadwadfiles[MAX_WADFILES];
|
||||
static char *autoloadwadfilespost[MAX_WADFILES];
|
||||
static size_t autoloadcount = 0;
|
||||
static size_t postloadcount = 0;
|
||||
static size_t autoloadwadcount = 0;
|
||||
static size_t postloadwadcount = 0;
|
||||
//
|
||||
|
||||
boolean devparm = false; // started game with -devparm
|
||||
@@ -223,13 +223,13 @@ void D_ProcessEvents(void)
|
||||
|
||||
// Menu input
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
{
|
||||
eaten = M_Responder(ev);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
|
||||
if (eaten)
|
||||
@@ -244,13 +244,13 @@ void D_ProcessEvents(void)
|
||||
|
||||
// console input
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&con_mutex);
|
||||
I_lock_mutex(&con_mutex);
|
||||
#endif
|
||||
{
|
||||
eaten = CON_Responder(ev);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(con_mutex);
|
||||
I_unlock_mutex(con_mutex);
|
||||
#endif
|
||||
|
||||
if (eaten)
|
||||
@@ -274,21 +274,17 @@ static void D_Renderview(void)
|
||||
|
||||
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
|
||||
|
||||
if (rendermode == render_soft)
|
||||
if (rendermode == render_soft && cv_homremoval.value)
|
||||
{
|
||||
// if this is display player 1
|
||||
if (cv_homremoval.value)
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -322,7 +318,6 @@ static void D_Renderview(void)
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -333,19 +328,17 @@ static void D_Renderview(void)
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
{
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
#ifdef MOTIONBLUR
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
#else
|
||||
V_DoPostProcessor(i, 0);
|
||||
V_DoPostProcessor(i, 0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -577,11 +570,11 @@ static boolean D_Display(void)
|
||||
vid.recalc = false;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of everything...
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
@@ -704,6 +697,11 @@ void D_SRB2Loop(void)
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t elapsed;
|
||||
@@ -783,11 +781,6 @@ void D_SRB2Loop(void)
|
||||
|
||||
doDisplay = true;
|
||||
}
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
}
|
||||
|
||||
if (interp)
|
||||
@@ -829,6 +822,13 @@ void D_SRB2Loop(void)
|
||||
if (takescreenshot)
|
||||
M_DoScreenShot();
|
||||
|
||||
#ifndef DEDICATED
|
||||
if (!dedicated && renderisnewtic)
|
||||
{
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
#endif
|
||||
|
||||
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
||||
S_UpdateSounds(); // move positional sounds
|
||||
|
||||
@@ -1037,25 +1037,38 @@ static INT32 D_DetectFileType(const char* filename)
|
||||
}
|
||||
|
||||
// autoload that shit
|
||||
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
|
||||
static void D_AutoloadFile(const char *file, char **filearray, size_t *index)
|
||||
{
|
||||
char *newfile;
|
||||
INT32 fileType = D_DetectFileType(file);
|
||||
|
||||
if (*index >= MAX_WADFILES)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: Failed to add file %s! Too many autoloaded files\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!fileType)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fileType == 1)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: File %s is a directory\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fileType <= 6)
|
||||
{
|
||||
newfile = malloc(strlen(file) + 1);
|
||||
if (!newfile)
|
||||
I_Error("No more free memory to AutoloadFile %s",file);
|
||||
I_Error("D_AutoloadFile: No more free memory to autoload file %s", file);
|
||||
|
||||
strcpy(newfile, file);
|
||||
filearray[index] = newfile;
|
||||
filearray[*index] = newfile;
|
||||
(*index)++;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1098,7 +1111,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
// If the file is found, run our shit
|
||||
if (!autoloadconfigfile) // nope outta here
|
||||
{
|
||||
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
autoloadwadcount = postloadwadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1124,27 +1137,34 @@ static void D_FindAddonsToAutoload(void)
|
||||
if (newline)
|
||||
*newline = '\0';
|
||||
|
||||
// ok so theres still issues with players adding stuff to autoload by accident
|
||||
// sometimes this stuff contains maps
|
||||
// you can probably imagine how that goes in a netgame....
|
||||
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
|
||||
{
|
||||
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!postload && W_CheckPostLoadList(wadsToAutoload))
|
||||
{
|
||||
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
|
||||
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
|
||||
postload = true;
|
||||
}
|
||||
|
||||
// LOAD IT
|
||||
if (!postload)
|
||||
{
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
|
||||
autoloadcount++;
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, &autoloadwadcount);
|
||||
}
|
||||
else
|
||||
{
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
|
||||
postloadcount++;
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, &postloadwadcount);
|
||||
}
|
||||
}
|
||||
|
||||
autoloadwadfiles[autoloadcount] = NULL;
|
||||
autoloadwadfilespost[postloadcount] = NULL;
|
||||
autoloadwadfiles[autoloadwadcount] = NULL;
|
||||
autoloadwadfilespost[postloadwadcount] = NULL;
|
||||
|
||||
// we dont want memory leaks around here do we?
|
||||
fclose(autoloadconfigfile);
|
||||
@@ -1153,7 +1173,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
static void D_AddAutoloadFiles(void)
|
||||
{
|
||||
// nothing to autoload
|
||||
if (autoloadcount == 0)
|
||||
if (autoloadwadcount == 0)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
@@ -1161,15 +1181,15 @@ static void D_AddAutoloadFiles(void)
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
|
||||
D_CleanFile(autoloadwadfiles, autoloadcount);
|
||||
D_CleanFile(autoloadwadfiles, autoloadwadcount);
|
||||
|
||||
autoloadcount = 0;
|
||||
autoloadwadcount = 0;
|
||||
}
|
||||
|
||||
void D_AddPostloadFiles(void)
|
||||
{
|
||||
// nothing to postload
|
||||
if (postloadcount == 0 || !netgame)
|
||||
if (postloadwadcount == 0 || !netgame)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
|
||||
@@ -1177,9 +1197,9 @@ void D_AddPostloadFiles(void)
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
|
||||
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
|
||||
|
||||
D_CleanFile(autoloadwadfilespost, postloadcount);
|
||||
D_CleanFile(autoloadwadfilespost, postloadwadcount);
|
||||
|
||||
postloadcount = 0;
|
||||
postloadwadcount = 0;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
@@ -1643,12 +1663,6 @@ void D_SRB2Main(void)
|
||||
strcpy(srb2, "SRB2Kart");
|
||||
D_MakeTitleString(srb2);
|
||||
|
||||
#if defined (__OS2__) && !defined (HAVE_SDL)
|
||||
// set PM window title
|
||||
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
|
||||
pmData->title[sizeof (pmData->title) - 1] = '\0';
|
||||
#endif
|
||||
|
||||
if (devparm)
|
||||
CONS_Printf(M_GetText("Development mode ON.\n"));
|
||||
|
||||
@@ -2029,7 +2043,7 @@ void D_SRB2Main(void)
|
||||
if (M_CheckProtoParam("replay"))
|
||||
{
|
||||
const char *replayurl = M_GetProtoParam();
|
||||
char *replayname = strrchr(replayurl, '/');
|
||||
gconst char *replayname = strrchr(replayurl, '/');
|
||||
|
||||
if (!replayname || !replayurl)
|
||||
I_Error("REPLAY: Invalid URL.");
|
||||
|
||||
+1
-5
@@ -612,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
memset(node, 0, sizeof(node_t));
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
static void InitAck(void)
|
||||
|
||||
+144
-482
@@ -1208,11 +1208,11 @@ static boolean AllowedPlayerNameChar(char ch)
|
||||
|
||||
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
{
|
||||
INT32 ix;
|
||||
size_t ix, len = strlen(name);
|
||||
|
||||
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
|
||||
if (len == 0 || len > MAXPLAYERNAME)
|
||||
return false; // Empty or too long.
|
||||
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
|
||||
if (name[0] == ' ' || name[len-1] == ' ')
|
||||
return false; // Starts or ends with a space.
|
||||
if (isdigit(name[0]))
|
||||
return false; // Starts with a digit.
|
||||
@@ -1226,20 +1226,19 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
|
||||
// Also, anything over 0x80 is disallowed too, since compilers love to
|
||||
// differ on whether they're printable characters or not.
|
||||
for (ix = 0; name[ix] != '\0'; ix++)
|
||||
for (ix = 0; ix < len; ix++)
|
||||
if (!AllowedPlayerNameChar(name[ix]))
|
||||
return false;
|
||||
|
||||
// Check if a player is currently using the name, case-insensitively.
|
||||
for (ix = 0; ix < MAXPLAYERS; ix++)
|
||||
{
|
||||
if (ix != playernum && playeringame[ix]
|
||||
if (ix != (size_t)playernum && playeringame[ix]
|
||||
&& fasticmp(name, player_names[ix]))
|
||||
{
|
||||
// We shouldn't kick people out just because
|
||||
// they joined the game with the same name
|
||||
// as someone else -- modify the name instead.
|
||||
size_t len = strlen(name);
|
||||
|
||||
// Recursion!
|
||||
// Slowly strip characters off the end of the
|
||||
@@ -1458,7 +1457,9 @@ UINT8 CanChangeSkin(INT32 playernum)
|
||||
return true;
|
||||
}
|
||||
|
||||
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
|
||||
if (players[playernum].spectator ||
|
||||
players[playernum].playerstate == PST_DEAD ||
|
||||
players[playernum].playerstate == PST_REBORN)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -1492,445 +1493,144 @@ static void ForceAllSkins(INT32 forcedskin)
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
|
||||
static INT32 chmappending;
|
||||
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
// wonky compat, idk if anything uses this....
|
||||
#define playerisbot (splitplayer == 1 && botingame)
|
||||
|
||||
// name, color, or skin has changed
|
||||
//
|
||||
static void SendNameAndColor(void)
|
||||
static void SendNameAndColor(UINT8 splitplayer)
|
||||
{
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
p = buf;
|
||||
|
||||
// splitscreen
|
||||
if (splitscreen < splitplayer && !playerisbot)
|
||||
return;
|
||||
|
||||
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
|
||||
|
||||
player_t *player = &players[pnum];
|
||||
|
||||
// TODO: make those cvars arrays
|
||||
consvar_t *playercolor, *playername, *playerskin;
|
||||
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
|
||||
|
||||
playercolor = colorvars[splitplayer];
|
||||
playername = namevars[splitplayer];
|
||||
playerskin = skinvars[splitplayer];
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
|
||||
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
|
||||
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_redteam);
|
||||
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
|
||||
CV_StealthSetValue(playercolor, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor.value)
|
||||
if (!playercolor->value)
|
||||
{
|
||||
if (players[consoleplayer].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
|
||||
else if (skins[players[consoleplayer].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
|
||||
if (player->skincolor)
|
||||
CV_StealthSetValue(playercolor, player->skincolor);
|
||||
else if (skins[player->skin].prefcolor)
|
||||
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
CV_StealthSet(playercolor, playercolor->defaultvalue);
|
||||
}
|
||||
|
||||
if (fastcmp(cv_playername.string, player_names[consoleplayer])
|
||||
&& cv_playercolor.value == players[consoleplayer].skincolor
|
||||
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
return;
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
if (fastcmp(playername->string, player_names[pnum])
|
||||
&& playercolor->value == player->skincolor
|
||||
&& fastcmp(playerskin->string, skins[player->skin].name))
|
||||
return;
|
||||
|
||||
if (playerisbot)
|
||||
{
|
||||
players[pnum].skincolor = botcolor;
|
||||
if (players[pnum].mo)
|
||||
players[pnum].mo->color = players[pnum].skincolor;
|
||||
SetPlayerSkinByNum(pnum, botskin-1);
|
||||
return;
|
||||
}
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
strcpy(player_names[consoleplayer], cv_playername.zstring);
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
strcpy(player_names[pnum], playername->zstring);
|
||||
|
||||
players[consoleplayer].skincolor = cv_playercolor.value;
|
||||
player->skincolor = playercolor->value;
|
||||
|
||||
if (players[consoleplayer].mo)
|
||||
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
|
||||
if (player->mo)
|
||||
player->mo->color = player->skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
|
||||
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
|
||||
{
|
||||
cv_skin.value = foundskin;
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
|
||||
playerskin->value = foundskin;
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
CV_StealthSet(playerskin, skins[playerskin->value].name);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin.value = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
playerskin->value = player->skin;
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(consoleplayer, cv_skin.string);
|
||||
SetPlayerSkin(pnum, playerskin->string);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
snacpending++;
|
||||
snacpending[splitplayer]++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
|
||||
if (player_name_changes[pnum] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
|
||||
CV_StealthSet(playername, player_names[pnum]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
CleanupPlayerName(pnum, playername->zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(consoleplayer))
|
||||
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
|
||||
if (!CanChangeSkin(pnum))
|
||||
CV_StealthSet(playerskin, skins[player->skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin.value = R_SkinAvailable(cv_skin.string);
|
||||
if (cv_skin.value < 0)
|
||||
playerskin->value = R_SkinAvailable(playerskin->string);
|
||||
if (playerskin->value < 0)
|
||||
{
|
||||
INT32 skinnum = players[consoleplayer].skin;
|
||||
CV_StealthSet(&cv_skin, skins[skinnum].name);
|
||||
cv_skin.value = skinnum;
|
||||
INT32 skinnum = player->skin;
|
||||
CV_StealthSet(playerskin, skins[skinnum].name);
|
||||
playerskin->value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin.value);
|
||||
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
// splitscreen
|
||||
static void SendNameAndColor2(void)
|
||||
{
|
||||
INT32 secondplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 1 && !botingame)
|
||||
return; // can happen if skin2/color2/name2 changed
|
||||
|
||||
if (displayplayers[1] != consoleplayer)
|
||||
secondplaya = displayplayers[1];
|
||||
else if (!netgame) // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
if (secondplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
|
||||
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor2.value)
|
||||
{
|
||||
if (players[secondplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
|
||||
else if (skins[players[secondplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[secondplaya].skincolor = botcolor;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
SetPlayerSkinByNum(secondplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(secondplaya, cv_playername2.zstring);
|
||||
strcpy(player_names[secondplaya], cv_playername2.zstring);
|
||||
|
||||
// don't use displayplayers[1]: the second player must be 1
|
||||
players[secondplaya].skincolor = cv_playercolor2.value;
|
||||
if (players[secondplaya].mo)
|
||||
players[secondplaya].mo->color = players[secondplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
|
||||
{
|
||||
cv_skin2.value = foundskin;
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin2.value = players[secondplaya].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(secondplaya, cv_skin2.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac2pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[1]))
|
||||
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin2 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
|
||||
if (cv_skin2.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[1]].skin;
|
||||
CV_StealthSet(&cv_skin2, skins[skinnum].name);
|
||||
cv_skin2.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin2.value);
|
||||
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor3(void)
|
||||
{
|
||||
INT32 thirdplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 2)
|
||||
return; // can happen if skin3/color3/name3 changed
|
||||
|
||||
if (displayplayers[2] != consoleplayer)
|
||||
thirdplaya = displayplayers[2];
|
||||
else if (!netgame) // HACK
|
||||
thirdplaya = 2;
|
||||
|
||||
if (thirdplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
|
||||
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor3.value)
|
||||
{
|
||||
if (players[thirdplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
|
||||
else if (skins[players[thirdplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
|
||||
strcpy(player_names[thirdplaya], cv_playername3.zstring);
|
||||
|
||||
// don't use displayplayers[2]: the third player must be 2
|
||||
players[thirdplaya].skincolor = cv_playercolor3.value;
|
||||
if (players[thirdplaya].mo)
|
||||
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
|
||||
{
|
||||
cv_skin3.value = foundskin;
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin3.value = players[thirdplaya].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(thirdplaya, cv_skin3.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac3pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[2]))
|
||||
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin3 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
|
||||
if (cv_skin3.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[2]].skin;
|
||||
CV_StealthSet(&cv_skin3, skins[skinnum].name);
|
||||
cv_skin3.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin3.value);
|
||||
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void SendNameAndColor4(void)
|
||||
{
|
||||
INT32 fourthplaya = -1;
|
||||
char buf[MAXPLAYERNAME+2];
|
||||
char *p;
|
||||
|
||||
if (splitscreen < 3)
|
||||
return; // can happen if skin4/color4/name4 changed
|
||||
|
||||
if (displayplayers[3] != consoleplayer)
|
||||
fourthplaya = displayplayers[3];
|
||||
else if (!netgame) // HACK
|
||||
fourthplaya = 3;
|
||||
|
||||
if (fourthplaya == -1)
|
||||
return;
|
||||
|
||||
p = buf;
|
||||
|
||||
// normal player colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
|
||||
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
|
||||
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
|
||||
}
|
||||
|
||||
// never allow the color "none"
|
||||
if (!cv_playercolor4.value)
|
||||
{
|
||||
if (players[fourthplaya].skincolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
|
||||
else if (skins[players[fourthplaya].skin].prefcolor)
|
||||
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
|
||||
else
|
||||
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
|
||||
}
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
if (!Playing())
|
||||
return;
|
||||
|
||||
// If you're not in a netgame, merely update the skin, color, and name.
|
||||
if (botingame)
|
||||
{
|
||||
players[fourthplaya].skincolor = botcolor;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
SetPlayerSkinByNum(fourthplaya, botskin-1);
|
||||
return;
|
||||
}
|
||||
else if (!netgame)
|
||||
{
|
||||
INT32 foundskin;
|
||||
|
||||
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
|
||||
strcpy(player_names[fourthplaya], cv_playername4.zstring);
|
||||
|
||||
// don't use displayplayers[3]: the second player must be 4
|
||||
players[fourthplaya].skincolor = cv_playercolor4.value;
|
||||
if (players[fourthplaya].mo)
|
||||
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
|
||||
|
||||
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
|
||||
{
|
||||
cv_skin4.value = foundskin;
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
else
|
||||
{
|
||||
cv_skin4.value = players[fourthplaya].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
|
||||
// will always be same as current
|
||||
SetPlayerSkin(fourthplaya, cv_skin4.string);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
snac4pending++;
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
|
||||
{
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
HU_AddChatText("\x85*You must wait to change your name again", false);
|
||||
}
|
||||
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
else // Cleanup name if changing it
|
||||
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
|
||||
|
||||
// Don't change skin if the server doesn't want you to.
|
||||
if (!CanChangeSkin(displayplayers[3]))
|
||||
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
|
||||
|
||||
// check if player has the skin loaded (cv_skin4 may have
|
||||
// the name of a skin that was available in the previous game)
|
||||
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
|
||||
if (cv_skin4.value < 0)
|
||||
{
|
||||
INT32 skinnum = players[displayplayers[3]].skin;
|
||||
CV_StealthSet(&cv_skin4, skins[skinnum].name);
|
||||
cv_skin4.value = skinnum;
|
||||
}
|
||||
|
||||
// Finally write out the complete packet and send it off.
|
||||
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
|
||||
WRITEUINT8(p, (UINT8)cv_skin4.value);
|
||||
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
|
||||
WRITEUINT8(p, (UINT8)playercolor->value);
|
||||
WRITEUINT8(p, (UINT8)playerskin->value);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *p = &players[playernum];
|
||||
player_t *player = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
UINT8 color, skin;
|
||||
|
||||
@@ -1939,19 +1639,14 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
I_Error("There is no player %d!", playernum);
|
||||
#endif
|
||||
|
||||
if (playernum == consoleplayer)
|
||||
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
|
||||
else if (playernum == displayplayers[1])
|
||||
snac2pending--;
|
||||
else if (playernum == displayplayers[2])
|
||||
snac3pending--;
|
||||
else if (playernum == displayplayers[3])
|
||||
snac4pending--;
|
||||
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
snacpending[playernum]--;
|
||||
#ifdef PARANOIA
|
||||
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
|
||||
I_Error("snacpending negative!");
|
||||
if (snacpending[playernum] < 0)
|
||||
I_Error("snacpending negative!");
|
||||
#endif
|
||||
}
|
||||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
color = READUINT8(*cp);
|
||||
@@ -1965,33 +1660,32 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
|
||||
// set color
|
||||
p->skincolor = color % MAXSKINCOLORS;
|
||||
if (p->mo)
|
||||
p->mo->color = (UINT8)p->skincolor;
|
||||
player->skincolor = color % MAXSKINCOLORS;
|
||||
if (player->mo)
|
||||
player->mo->color = (UINT8)player->skincolor;
|
||||
demo_extradata[playernum] |= DXD_COLOR;
|
||||
|
||||
// normal player colors
|
||||
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
|
||||
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
|
||||
if (server && !P_IsLocalPlayer(player))
|
||||
{
|
||||
boolean kick = false;
|
||||
|
||||
// team colors
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
|
||||
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
|
||||
kick = true;
|
||||
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
|
||||
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
|
||||
kick = true;
|
||||
}
|
||||
|
||||
// don't allow color "none"
|
||||
if (!p->skincolor)
|
||||
if (!player->skincolor)
|
||||
kick = true;
|
||||
|
||||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
return;
|
||||
}
|
||||
@@ -2003,6 +1697,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
const INT32 forcedskin = cv_forceskin.value;
|
||||
SetPlayerSkinByNum(playernum, forcedskin);
|
||||
|
||||
// TODO: make cv_skin an array
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_skin, skins[forcedskin].name);
|
||||
else if (playernum == displayplayers[1])
|
||||
@@ -2016,44 +1711,16 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
void SendWeaponPref(UINT8 splitplayer)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[0].value)
|
||||
|
||||
if (cv_flipcam[splitplayer].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref2(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[1].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref3(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[2].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
void SendWeaponPref4(void)
|
||||
{
|
||||
UINT8 buf[1];
|
||||
|
||||
buf[0] = 0;
|
||||
if (cv_flipcam[3].value)
|
||||
buf[0] |= 1;
|
||||
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
|
||||
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
@@ -2069,23 +1736,10 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
player->pflags |= PF_ANALOGMODE;
|
||||
}
|
||||
|
||||
void D_SendPlayerConfig(void)
|
||||
void D_SendPlayerConfig(UINT8 splitplayer)
|
||||
{
|
||||
SendNameAndColor();
|
||||
if (splitscreen || botingame)
|
||||
SendNameAndColor2();
|
||||
if (splitscreen > 1)
|
||||
SendNameAndColor3();
|
||||
if (splitscreen > 2)
|
||||
SendNameAndColor4();
|
||||
|
||||
SendWeaponPref();
|
||||
if (splitscreen)
|
||||
SendWeaponPref2();
|
||||
if (splitscreen > 1)
|
||||
SendWeaponPref3();
|
||||
if (splitscreen > 2)
|
||||
SendWeaponPref4();
|
||||
SendNameAndColor(splitplayer);
|
||||
SendWeaponPref(splitplayer);
|
||||
}
|
||||
|
||||
// Only works for displayplayer, sorry!
|
||||
@@ -2108,10 +1762,12 @@ INT32 D_LookupPlayer(const char *s)
|
||||
return playernum;
|
||||
}
|
||||
|
||||
const size_t len = strlen(s);
|
||||
|
||||
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
|
||||
{
|
||||
/* Match name case-insensitively: fully, or partially the start. */
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
|
||||
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
|
||||
{
|
||||
return playernum;
|
||||
}
|
||||
@@ -2151,13 +1807,15 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
|
||||
(*last) = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
if (G_CouldView(i))
|
||||
{
|
||||
place = players[i].kartstuff[k_position];
|
||||
if (place < (*first))
|
||||
(*first) = place;
|
||||
if (place > (*last))
|
||||
(*last) = place;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2491,7 +2149,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
|
||||
displayplayers[1] = 1;
|
||||
playeringame[1] = true;
|
||||
players[1].bot = 1;
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5768,50 +5426,54 @@ static void ForceSkin_OnChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
//Allows the player's name to be changed if cv_mute is off.
|
||||
// Allows the player's name to be changed if cv_mute is off.
|
||||
static void Name_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor();
|
||||
|
||||
SendNameAndColor(0);
|
||||
|
||||
}
|
||||
|
||||
static void Name2_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor2();
|
||||
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
|
||||
static void Name3_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Third player can't be admin.
|
||||
if (cv_mute.value) // Third player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor3();
|
||||
|
||||
SendNameAndColor(2);
|
||||
}
|
||||
|
||||
static void Name4_OnChange(void)
|
||||
{
|
||||
if (cv_mute.value) //Secondary player can't be admin.
|
||||
if (cv_mute.value) // Secondary player can't be admin.
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
|
||||
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
|
||||
return;
|
||||
}
|
||||
else
|
||||
SendNameAndColor4();
|
||||
|
||||
SendNameAndColor(3);
|
||||
}
|
||||
|
||||
/** Sends a skin change for the console player, unless that player is moving.
|
||||
@@ -5833,7 +5495,7 @@ static void Skin_OnChange(void)
|
||||
}
|
||||
|
||||
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
|
||||
SendNameAndColor();
|
||||
SendNameAndColor(0);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5854,7 +5516,7 @@ static void Skin2_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5870,7 +5532,7 @@ static void Skin3_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
|
||||
SendNameAndColor3();
|
||||
SendNameAndColor(2);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5886,7 +5548,7 @@ static void Skin4_OnChange(void)
|
||||
return; // do whatever you want
|
||||
|
||||
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
|
||||
SendNameAndColor4();
|
||||
SendNameAndColor(3);
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
|
||||
@@ -5999,7 +5661,7 @@ static void Color_OnChange(void)
|
||||
if (!P_PlayerMoving(consoleplayer))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor();
|
||||
SendNameAndColor(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6021,7 +5683,7 @@ static void Color2_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[1]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor2();
|
||||
SendNameAndColor(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6038,7 +5700,7 @@ static void Color3_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[2]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor3();
|
||||
SendNameAndColor(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -6055,7 +5717,7 @@ static void Color4_OnChange(void)
|
||||
if (!P_PlayerMoving(displayplayers[3]))
|
||||
{
|
||||
// Color change menu scrolling fix is no longer necessary
|
||||
SendNameAndColor4();
|
||||
SendNameAndColor(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+2
-5
@@ -21,10 +21,7 @@ extern "C" {
|
||||
|
||||
#include "command.h"
|
||||
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
void SendWeaponPref(UINT8 splitplayer);
|
||||
|
||||
// console vars
|
||||
extern consvar_t cv_playername;
|
||||
@@ -295,7 +292,7 @@ typedef union {
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void D_SendPlayerConfig(void);
|
||||
void D_SendPlayerConfig(UINT8 splitplayer);
|
||||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
|
||||
+22
-22
@@ -112,7 +112,7 @@ static fileused_t transferFiles[UINT8_MAX + 1];
|
||||
INT32 fileneedednum = 0; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
|
||||
#ifdef HAVE_THREADS
|
||||
static I_Mutex downloadmutex;
|
||||
static I_mutex downloadmutex;
|
||||
#endif
|
||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
I_Error("Tried to download base-game file: \"%s\"", filename);
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
|
||||
|
||||
switch(file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
@@ -1427,7 +1427,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
filedownload.http_running = true;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
(void)!I_SpawnThread("http-download", (I_ThreadFn)CURLGetFile, NULL);
|
||||
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
@@ -1440,15 +1440,15 @@ void CURLAbortFile(void)
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
// lock and unlock to wait for the download thread to exit
|
||||
I_LockMutex(&downloadmutex);
|
||||
I_UnlockMutex(downloadmutex);
|
||||
I_lock_mutex(&downloadmutex);
|
||||
I_unlock_mutex(downloadmutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void CURLGetFile(void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&downloadmutex);
|
||||
I_lock_mutex(&downloadmutex);
|
||||
#endif
|
||||
CURLMcode mc; /* return code used by curl_multi_wait() */
|
||||
CURLcode easyres; /* Return from easy interface */
|
||||
@@ -1549,7 +1549,7 @@ static void CURLGetFile(void)
|
||||
|
||||
filedownload.http_running = false;
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(downloadmutex);
|
||||
I_unlock_mutex(downloadmutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -2,5 +2,6 @@ i_system.c
|
||||
i_main.c
|
||||
i_video.c
|
||||
i_sound.c
|
||||
i_threads.c
|
||||
dosstr.c
|
||||
endtxt.c
|
||||
@@ -984,7 +984,7 @@ void I_SleepDuration(precise_t duration)
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
|
||||
{
|
||||
@@ -1048,6 +1048,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1067,11 +1072,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
static volatile sig_atomic_t interrupted = 0;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBBACKTRACE
|
||||
@@ -1373,6 +1384,7 @@ static void I_Fork(void)
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
W_Startup();
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
// This is useful when debugging. It lets GDB attach to
|
||||
@@ -1381,8 +1393,8 @@ INT32 I_StartupSystem(void)
|
||||
I_Fork();
|
||||
#endif
|
||||
#ifdef HAVE_THREADS
|
||||
I_StartThreads();
|
||||
I_AddExitFunc(I_StopThreads);
|
||||
I_start_threads();
|
||||
I_AddExitFunc(I_stop_threads);
|
||||
#endif
|
||||
I_RegisterSignals();
|
||||
#ifndef NOMUMBLE
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020-2023 by James R.
|
||||
//
|
||||
@@ -9,14 +9,12 @@
|
||||
/// \file i_threads.c
|
||||
/// \brief Multithreading abstraction
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
#if defined (__unix__) || defined(UNIXCOMMON)
|
||||
#if defined (__unix__) || (!defined(__APPLE__) && defined (UNIXCOMMON))
|
||||
|
||||
#include <pthread.h>
|
||||
|
||||
#include "i_threads.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomtype.h"
|
||||
#include "../i_threads.h"
|
||||
#include "../doomdef.h"
|
||||
|
||||
typedef struct thread_s thread_t;
|
||||
|
||||
@@ -24,7 +22,7 @@ struct thread_s
|
||||
{
|
||||
thread_t *next;
|
||||
void *userdata;
|
||||
I_ThreadFn func;
|
||||
I_thread_fn func;
|
||||
pthread_t thread;
|
||||
};
|
||||
|
||||
@@ -43,8 +41,12 @@ static void *HandleThread(void *data)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
FUNCWARNRV
|
||||
int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
|
||||
void
|
||||
I_spawn_thread (
|
||||
const char * name,
|
||||
I_thread_fn entry,
|
||||
void * userdata
|
||||
)
|
||||
{
|
||||
thread_t *thread;
|
||||
(void)name;
|
||||
@@ -64,20 +66,17 @@ int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
|
||||
if (thread == NULL)
|
||||
{
|
||||
thread = malloc(sizeof(thread_t));
|
||||
if (thread == NULL)
|
||||
return false;
|
||||
thread->next = thread_list;
|
||||
thread_list = thread;
|
||||
}
|
||||
|
||||
thread->func = entry;
|
||||
thread->userdata = userdata;
|
||||
int err = pthread_create(&thread->thread, NULL, HandleThread, thread);
|
||||
pthread_create(&thread->thread, NULL, HandleThread, thread);
|
||||
pthread_mutex_unlock(&thread_lock);
|
||||
return err == 0;
|
||||
}
|
||||
|
||||
int I_ThreadIsStopped(void)
|
||||
int I_thread_is_stopped(void)
|
||||
{
|
||||
thread_t *thread;
|
||||
pthread_mutex_lock(&thread_lock);
|
||||
@@ -95,11 +94,11 @@ int I_ThreadIsStopped(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StartThreads(void)
|
||||
void I_start_threads(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_StopThreads(void)
|
||||
void I_stop_threads(void)
|
||||
{
|
||||
thread_t *thread = thread_list;
|
||||
while (thread != NULL)
|
||||
@@ -110,7 +109,7 @@ void I_StopThreads(void)
|
||||
}
|
||||
}
|
||||
|
||||
void I_LockMutex(I_Mutex *anchor)
|
||||
void I_lock_mutex(I_mutex *anchor)
|
||||
{
|
||||
pthread_mutex_lock(&thread_lock);
|
||||
if (*anchor == NULL)
|
||||
@@ -128,25 +127,25 @@ void I_LockMutex(I_Mutex *anchor)
|
||||
pthread_mutex_lock(*anchor);
|
||||
}
|
||||
|
||||
void I_UnlockMutex(I_Mutex id)
|
||||
void I_unlock_mutex(I_mutex id)
|
||||
{
|
||||
pthread_mutex_unlock(id);
|
||||
}
|
||||
|
||||
void I_HoldCond(I_Cond *condAnchor, I_Mutex mutexId)
|
||||
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
|
||||
{
|
||||
I_Assert(mutexId != NULL);
|
||||
I_Assert(mutex_id != NULL);
|
||||
pthread_mutex_lock(&thread_lock);
|
||||
if (*condAnchor == NULL)
|
||||
if (*cond_anchor == NULL)
|
||||
{
|
||||
*condAnchor = malloc(sizeof(pthread_cond_t));
|
||||
pthread_cond_init(*condAnchor, NULL);
|
||||
*cond_anchor = malloc(sizeof(pthread_cond_t));
|
||||
pthread_cond_init(*cond_anchor, NULL);
|
||||
}
|
||||
pthread_mutex_unlock(&thread_lock);
|
||||
pthread_cond_wait(*condAnchor, mutexId);
|
||||
pthread_cond_wait(*cond_anchor, mutex_id);
|
||||
}
|
||||
|
||||
void I_WakeOneCond(I_Cond *anchor)
|
||||
void I_wake_one_cond(I_cond *anchor)
|
||||
{
|
||||
pthread_mutex_lock(&thread_lock);
|
||||
if (*anchor == NULL)
|
||||
@@ -158,7 +157,7 @@ void I_WakeOneCond(I_Cond *anchor)
|
||||
pthread_cond_signal(*anchor);
|
||||
}
|
||||
|
||||
void I_WakeAllCond(I_Cond *anchor)
|
||||
void I_wake_all_cond(I_cond *anchor)
|
||||
{
|
||||
pthread_mutex_lock(&thread_lock);
|
||||
if (*anchor == NULL)
|
||||
@@ -169,17 +168,12 @@ void I_WakeAllCond(I_Cond *anchor)
|
||||
pthread_mutex_unlock(&thread_lock);
|
||||
pthread_cond_broadcast(*anchor);
|
||||
}
|
||||
|
||||
thread_handle_t I_GetCurrentThread(void)
|
||||
{
|
||||
return pthread_self();
|
||||
}
|
||||
#elif defined (_WIN32)
|
||||
#include <windows.h>
|
||||
|
||||
#include "i_threads.h"
|
||||
#include "doomdef.h"
|
||||
#include "doomtype.h"
|
||||
#include "../i_threads.h"
|
||||
#include "../doomdef.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
typedef struct thread_s thread_t;
|
||||
|
||||
@@ -187,9 +181,9 @@ struct thread_s
|
||||
{
|
||||
thread_t *next;
|
||||
void *userdata;
|
||||
I_ThreadFn func;
|
||||
I_thread_fn func;
|
||||
HANDLE thread;
|
||||
DWORD threadId;
|
||||
DWORD thread_id;
|
||||
};
|
||||
|
||||
// we use a linked list to avoid moving memory blocks when allocating new threads.
|
||||
@@ -207,8 +201,7 @@ static DWORD __stdcall HandleThread(void *data)
|
||||
return 0;
|
||||
}
|
||||
|
||||
FUNCWARNRV
|
||||
int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
|
||||
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
|
||||
{
|
||||
thread_t *thread;
|
||||
(void)name;
|
||||
@@ -226,20 +219,17 @@ int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
|
||||
if (thread == NULL)
|
||||
{
|
||||
thread = malloc(sizeof(thread_t));
|
||||
if (thread == NULL)
|
||||
return false;
|
||||
thread->next = thread_list;
|
||||
thread_list = thread;
|
||||
}
|
||||
|
||||
thread->func = entry;
|
||||
thread->userdata = userdata;
|
||||
thread->thread = CreateThread(NULL, 0, HandleThread, thread, 0, &thread->threadId);
|
||||
thread->thread = CreateThread(NULL, 0, HandleThread, thread, 0, &thread->thread_id);
|
||||
LeaveCriticalSection(&thread_lock);
|
||||
return thread->thread != NULL;
|
||||
}
|
||||
|
||||
int I_ThreadIsStopped(void)
|
||||
int I_thread_is_stopped(void)
|
||||
{
|
||||
thread_t *thread;
|
||||
EnterCriticalSection(&thread_lock);
|
||||
@@ -257,12 +247,12 @@ int I_ThreadIsStopped(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StartThreads(void)
|
||||
void I_start_threads(void)
|
||||
{
|
||||
InitializeCriticalSection(&thread_lock);
|
||||
}
|
||||
|
||||
void I_StopThreads(void)
|
||||
void I_stop_threads(void)
|
||||
{
|
||||
thread_t *thread = thread_list;
|
||||
while (thread != NULL)
|
||||
@@ -274,7 +264,7 @@ void I_StopThreads(void)
|
||||
DeleteCriticalSection(&thread_lock);
|
||||
}
|
||||
|
||||
void I_LockMutex(I_Mutex *anchor)
|
||||
void I_lock_mutex(I_mutex *anchor)
|
||||
{
|
||||
EnterCriticalSection(&thread_lock);
|
||||
if (*anchor == NULL)
|
||||
@@ -286,25 +276,25 @@ void I_LockMutex(I_Mutex *anchor)
|
||||
EnterCriticalSection(*anchor);
|
||||
}
|
||||
|
||||
void I_UnlockMutex(I_Mutex id)
|
||||
void I_unlock_mutex(I_mutex id)
|
||||
{
|
||||
LeaveCriticalSection(id);
|
||||
}
|
||||
|
||||
void I_HoldCond(I_Cond *condAnchor, I_Mutex mutexId)
|
||||
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
|
||||
{
|
||||
I_Assert(mutexId != NULL);
|
||||
I_Assert(mutex_id != NULL);
|
||||
EnterCriticalSection(&thread_lock);
|
||||
if (*condAnchor == NULL)
|
||||
if (*cond_anchor == NULL)
|
||||
{
|
||||
*condAnchor = malloc(sizeof(CONDITION_VARIABLE));
|
||||
InitializeConditionVariable(*condAnchor);
|
||||
*cond_anchor = malloc(sizeof(CONDITION_VARIABLE));
|
||||
InitializeConditionVariable(*cond_anchor);
|
||||
}
|
||||
LeaveCriticalSection(&thread_lock);
|
||||
SleepConditionVariableCS(*condAnchor, mutexId, INFINITE);
|
||||
SleepConditionVariableCS(*cond_anchor, mutex_id, INFINITE);
|
||||
}
|
||||
|
||||
void I_WakeOneCond(I_Cond *anchor)
|
||||
void I_wake_one_cond(I_cond *anchor)
|
||||
{
|
||||
EnterCriticalSection(&thread_lock);
|
||||
if (*anchor == NULL)
|
||||
@@ -316,7 +306,7 @@ void I_WakeOneCond(I_Cond *anchor)
|
||||
WakeConditionVariable(*anchor);
|
||||
}
|
||||
|
||||
void I_WakeAllCond(I_Cond *anchor)
|
||||
void I_wake_all_cond(I_cond *anchor)
|
||||
{
|
||||
EnterCriticalSection(&thread_lock);
|
||||
if (*anchor == NULL)
|
||||
@@ -327,66 +317,48 @@ void I_WakeAllCond(I_Cond *anchor)
|
||||
LeaveCriticalSection(&thread_lock);
|
||||
WakeAllConditionVariable(*anchor);
|
||||
}
|
||||
|
||||
void *I_GetCurrentThread(void)
|
||||
{
|
||||
return GetCurrentThread();
|
||||
}
|
||||
#else
|
||||
#include "i_threads.h"
|
||||
|
||||
FUNCWARNRV
|
||||
int I_SpawnThread(const char *name, I_ThreadFn entry, void *userdata)
|
||||
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
|
||||
{
|
||||
(void)name;
|
||||
entry(userdata);
|
||||
return true;
|
||||
}
|
||||
|
||||
int I_ThreadIsStopped(void)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void I_StartThreads(void)
|
||||
int I_thread_is_stopped(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_StopThreads(void)
|
||||
void I_start_threads(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_LockMutex(I_Mutex *anchor)
|
||||
void I_stop_threads(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_lock_mutex(I_mutex *anchor)
|
||||
{
|
||||
(void)anchor;
|
||||
}
|
||||
|
||||
void I_UnlockMutex(I_Mutex id)
|
||||
void I_unlock_mutex(I_mutex id)
|
||||
{
|
||||
(void)id;
|
||||
}
|
||||
|
||||
void I_HoldCond(I_Cond *condAnchor, I_Mutex mutexId)
|
||||
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
|
||||
{
|
||||
(void)condAnchor;
|
||||
(void)mutexId;
|
||||
(void)cond_anchor;
|
||||
(void)mutex_id;
|
||||
}
|
||||
|
||||
void I_WakeOneCond(I_Cond *anchor)
|
||||
void I_wake_one_cond(I_cond *anchor)
|
||||
{
|
||||
(void)anchor;
|
||||
}
|
||||
|
||||
void I_WakeAllCond(I_Cond *anchor)
|
||||
void I_wake_all_cond(I_cond *anchor)
|
||||
{
|
||||
(void)anchor;
|
||||
}
|
||||
|
||||
void *I_GetCurrentThread(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // HAVE_THREADS
|
||||
+24
-7
@@ -115,20 +115,25 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
|
||||
size_t i = 0;
|
||||
if (myfeof(f))
|
||||
return NULL;
|
||||
|
||||
// we need one byte for a null terminated string
|
||||
bufsize--;
|
||||
|
||||
while (i < bufsize && !myfeof(f))
|
||||
{
|
||||
char c = *f->curpos++;
|
||||
|
||||
if (c == '^')
|
||||
buf[i++] = myfget_color(f);
|
||||
else if (c == '\\')
|
||||
buf[i++] = myfget_hex(f);
|
||||
else if (c != '\r')
|
||||
buf[i++] = c;
|
||||
|
||||
if (c == '\n')
|
||||
break;
|
||||
}
|
||||
|
||||
buf[i] = '\0';
|
||||
|
||||
dbg_line++;
|
||||
@@ -138,25 +143,31 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
|
||||
static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f)
|
||||
{
|
||||
size_t i = 0;
|
||||
|
||||
if (myfeof(f))
|
||||
return NULL;
|
||||
|
||||
// we need one byte for a null terminated string
|
||||
bufsize--;
|
||||
|
||||
while (i < bufsize && !myfeof(f))
|
||||
{
|
||||
char c = *f->curpos++;
|
||||
|
||||
if (c == '^')
|
||||
buf[i++] = myfget_color(f);
|
||||
else if (c == '\\')
|
||||
buf[i++] = myfget_hex(f);
|
||||
else if (c != '\r')
|
||||
buf[i++] = c;
|
||||
|
||||
if (c == '\n') // Ensure debug line is right...
|
||||
dbg_line++;
|
||||
|
||||
if (c == '#')
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
|
||||
buf[i] = '\0';
|
||||
|
||||
return buf;
|
||||
@@ -173,7 +184,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
|
||||
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
|
||||
va_end(argptr);
|
||||
|
||||
if(dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
if (dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
CONS_Alert(CONS_WARNING, "%s\n", buf);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
|
||||
@@ -315,7 +326,10 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
goto done;
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
for (i = 0; i < MAXLINELEN-3; i++)
|
||||
// A friendly neighborhood alias for brevity's sake
|
||||
const size_t note_size = sizeof(description[num].notes);
|
||||
|
||||
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
|
||||
{
|
||||
if (s[i] == '=')
|
||||
{
|
||||
@@ -323,10 +337,12 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (playertext)
|
||||
{
|
||||
strcpy(description[num].notes, playertext);
|
||||
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
|
||||
strlcpy(description[num].notes, playertext, note_size);
|
||||
strlcat(description[num].notes,
|
||||
myhashfgets(playertext, note_size, f), note_size);
|
||||
}
|
||||
else
|
||||
strcpy(description[num].notes, "");
|
||||
@@ -335,7 +351,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
// It works down here, though.
|
||||
{
|
||||
INT32 numline = 0;
|
||||
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
|
||||
for (i = 0; (size_t)i < note_size-1; i++)
|
||||
{
|
||||
if (numline < 20 && description[num].notes[i] == '\n')
|
||||
numline++;
|
||||
@@ -344,6 +360,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
description[num].notes[strlen(description[num].notes)-1] = '\0';
|
||||
description[num].notes[i] = '\0';
|
||||
continue;
|
||||
@@ -8545,7 +8562,7 @@ static inline int lib_action(lua_State *L)
|
||||
|
||||
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
|
||||
// Set in lua_infolib.
|
||||
const char *superactions[MAXRECURSION];
|
||||
const char *superactions[MAXRECURSION] = {};
|
||||
UINT8 superstack = 0;
|
||||
|
||||
static int lib_dummysuper(lua_State *L)
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
#ifndef __DEHACKED_H__
|
||||
#define __DEHACKED_H__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "m_fixed.h" // for get_number
|
||||
#include "info.h"
|
||||
|
||||
@@ -71,4 +75,9 @@ typedef struct
|
||||
} MYFILE;
|
||||
#define myfeof(a) (a->data + a->size <= a->curpos)
|
||||
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -516,22 +516,6 @@ extern boolean capslock;
|
||||
// i_system.c, replace getchar() once the keyboard has been appropriated
|
||||
INT32 I_GetKey(void);
|
||||
|
||||
/* http://www.cse.yorku.ca/~oz/hash.html */
|
||||
static inline
|
||||
UINT32 quickncasehash (const char *p, size_t n)
|
||||
{
|
||||
size_t i = 0;
|
||||
UINT32 x = 5381;
|
||||
|
||||
while (i < n && p[i])
|
||||
{
|
||||
x = (x * 33) ^ tolower(p[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
#ifndef __cplusplus
|
||||
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
||||
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
|
||||
+16
-10
@@ -68,8 +68,21 @@ extern "C" {
|
||||
#define strnicmp(x,y,n) strncasecmp(x,y,n)
|
||||
#endif
|
||||
|
||||
char *nongnu_strcasestr(const char *in, const char *what);
|
||||
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
|
||||
// to not cause warnings or compile issues on older glibc versions we do this silly thing
|
||||
// to not have a gazillion glibc version checks
|
||||
#if defined(__GLIBC_PREREQ)
|
||||
#if __GLIBC_PREREQ(2, 43)
|
||||
#define gconst const
|
||||
#else
|
||||
#define gconst
|
||||
#endif
|
||||
#else
|
||||
#define gconst
|
||||
#endif
|
||||
|
||||
#ifndef _GNU_SOURCE
|
||||
char *nongnu_strcasestr(const char *in, const char *what);
|
||||
#define strcasestr nongnu_strcasestr
|
||||
#endif
|
||||
|
||||
@@ -127,9 +140,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
|
||||
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
|
||||
|
||||
/* Boolean type definition */
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <stdbool.h>
|
||||
// dont use stdbools _BOOL type
|
||||
// its smaller (1 byte) than the old interger bool (4 bytes)
|
||||
// which results in packed struct sizes being mismatched between vanilla and this
|
||||
@@ -137,9 +150,7 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
|
||||
// which we cant use as enumeration constants
|
||||
typedef int32_t boolean;
|
||||
#else
|
||||
#define false FALSE
|
||||
#define true TRUE
|
||||
#define boolean BOOL
|
||||
#define boolean int32_t
|
||||
#endif
|
||||
|
||||
/* 7.18.2.1 Limits of exact-width integer types */
|
||||
@@ -223,8 +234,6 @@ typedef int32_t boolean;
|
||||
|
||||
#define FUNCNOINLINE __attribute__((noinline))
|
||||
|
||||
#define FUNCWARNRV __attribute__((warn_unused_result))
|
||||
|
||||
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 4) // >= GCC 4.4
|
||||
#ifdef __i386__ // i386 only
|
||||
#define FUNCTARGET(X) __attribute__ ((__target__ (X)))
|
||||
@@ -270,9 +279,6 @@ typedef int32_t boolean;
|
||||
#ifndef FUNCTARGET
|
||||
#define FUNCTARGET(x)
|
||||
#endif
|
||||
#ifndef FUNCWARNRV
|
||||
#define FUNCWARNRV
|
||||
#endif
|
||||
#ifndef ATTRPACK
|
||||
#define ATTRPACK
|
||||
#endif
|
||||
|
||||
+7
-2
@@ -361,6 +361,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
// on for fade-to-black
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// get fademask first so we can tell if it exists or not
|
||||
fmask = F_GetFadeMask(wipetype, wipeframe++);
|
||||
|
||||
@@ -388,11 +393,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
if (rendermode != render_none && drawMenu)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Drawer(); // menu is drawn even on top of wipes
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -2605,7 +2605,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
boolean skiperrors = false;
|
||||
#endif
|
||||
boolean spectator;
|
||||
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
|
||||
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
|
||||
|
||||
G_InitDemoRewind();
|
||||
|
||||
|
||||
+4
-4
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
|
||||
// SRB2kart
|
||||
char gamedatafilename[64] = "kartdata.dat";
|
||||
char timeattackfolder[64] = "kart";
|
||||
@@ -3902,7 +3899,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
char name[VERSIONSIZE];
|
||||
size_t length;
|
||||
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
|
||||
if (!save.p)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
||||
@@ -4153,6 +4150,7 @@ static void measurekeywords(mapsearchfreq_t *fr,
|
||||
{
|
||||
char *qp;
|
||||
char *sp;
|
||||
|
||||
if (wanttable)
|
||||
(*dimp) = Z_Realloc((*dimp), 255 * sizeof (struct searchdim),
|
||||
PU_STATIC, NULL);
|
||||
@@ -4167,10 +4165,12 @@ static void measurekeywords(mapsearchfreq_t *fr,
|
||||
(*dimp)[(*cuntp)].pos = sp - s;
|
||||
(*dimp)[(*cuntp)].siz = strlen(qp);
|
||||
}
|
||||
|
||||
(*cuntp)++;
|
||||
fr->total++;
|
||||
}
|
||||
}
|
||||
|
||||
if (wanttable)
|
||||
(*dimp) = Z_Realloc((*dimp), (*cuntp) * sizeof (struct searchdim),
|
||||
PU_STATIC, NULL);
|
||||
|
||||
@@ -15,8 +15,6 @@
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_gl.h"
|
||||
@@ -100,7 +98,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
position = 0;
|
||||
}
|
||||
|
||||
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
|
||||
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
|
||||
|
||||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
@@ -164,7 +162,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
|
||||
UINT8 *block = (UINT8 *)(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
RGBA_t *palette;
|
||||
@@ -214,7 +212,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
|
||||
UINT8 *block = (UINT8 *)(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
INT32 width, height;
|
||||
@@ -290,7 +288,7 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
|
||||
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -327,7 +325,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
texture = textures[texnum];
|
||||
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
|
||||
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
|
||||
@@ -346,7 +344,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
gltex->mipmap.colormap->source = colormap;
|
||||
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
@@ -379,7 +377,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
|
||||
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
@@ -415,7 +413,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
glMipmap->flags = 0;
|
||||
|
||||
// setup the texture info
|
||||
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
|
||||
glMipmap->format = (GLTextureFormat_t)(patchformat);
|
||||
|
||||
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
|
||||
@@ -457,7 +455,7 @@ static void HWR_FreeTextureData(patch_t *patch)
|
||||
if (!patch || !patch->hardware)
|
||||
return;
|
||||
|
||||
glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
GL_DeleteTexture(glPatch->mipmap);
|
||||
@@ -473,7 +471,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
|
||||
if (patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
HWR_FreeTextureColormaps(patch);
|
||||
|
||||
@@ -499,7 +497,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
pat = static_cast<GLPatch_t *>(patch->hardware);
|
||||
pat = (GLPatch_t *)(patch->hardware);
|
||||
if (!pat)
|
||||
return;
|
||||
|
||||
@@ -614,24 +612,20 @@ void HWR_FreeMapTextures(void)
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
#define NAME flatcheck
|
||||
#define KEY_TY UINT32
|
||||
#define HASH_FN vt_hash_integer
|
||||
#define CMPR_FN vt_cmpr_integer
|
||||
#include "../verstable.h"
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
// lookup for flats that may´ve been already loaded
|
||||
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
|
||||
std::unordered_set<UINT32> flatpresent;
|
||||
flatcheck flatpresent;
|
||||
flatcheck_init(&flatpresent);
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
|
||||
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
|
||||
{
|
||||
// flat already loaded?
|
||||
if (flatpresent.count(lump) == 0)
|
||||
{
|
||||
HWR_GetFlat(lump, noencoremap);
|
||||
flatpresent.insert(lump);
|
||||
}
|
||||
};
|
||||
|
||||
// special case for encore
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
@@ -649,14 +643,23 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
|
||||
const levelflat_t *levelflat = &levelflats[pic];
|
||||
|
||||
load_flat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -671,18 +674,29 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
|
||||
load_flat(levelflat->lumpnum, false);
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
HWR_GetFlat(levelflat->lumpnum, false);
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
load_flat(levelflat->baselumpnum + k, false);
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, false);
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flatcheck_cleanup(&flatpresent);
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelTextures(void)
|
||||
@@ -692,7 +706,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
size_t i, j, f;
|
||||
INT32 h;
|
||||
|
||||
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
|
||||
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
|
||||
if (texturepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
|
||||
@@ -867,7 +881,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
HWR_FreeMapTextures();
|
||||
|
||||
gl_numtextures = pnumtextures;
|
||||
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
@@ -964,7 +978,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = static_cast<UINT8 *>(glMipmap->data);
|
||||
flat = (UINT8 *)(glMipmap->data);
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
@@ -1008,7 +1022,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
if (!noencoremap && encoremap)
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
glMipmap->colormap->source = colormap;
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
}
|
||||
@@ -1032,7 +1046,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
// --------------------+
|
||||
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
@@ -1053,7 +1067,7 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
HWR_MakePatch(patch, glPatch, glMipmap, true);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
@@ -1089,7 +1103,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_CreateGL(patch);
|
||||
glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
@@ -1125,12 +1139,12 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeColormapCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
|
||||
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
newMipmap->colormap->source = colormap;
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
@@ -1153,7 +1167,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
|
||||
Patch_Create(NULL, 0, ptr);
|
||||
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
|
||||
Patch_AllocateHardwarePatch((patch_t *)(ptr));
|
||||
}
|
||||
|
||||
return (patch_t *)(lumpcache[lumpnum]);
|
||||
@@ -1170,7 +1184,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
|
||||
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
@@ -1326,7 +1340,7 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
static void HWR_SetPaletteLookup(RGBA_t *palette)
|
||||
{
|
||||
int r, g, b;
|
||||
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
|
||||
UINT8 *lut = (UINT8 *)(Z_Malloc(
|
||||
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
|
||||
PU_STATIC, NULL));
|
||||
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
|
||||
@@ -1371,7 +1385,7 @@ void HWR_SetMapPalette(void)
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1406,7 +1420,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
{
|
||||
UINT32 i, id;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
|
||||
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
|
||||
|
||||
// To make the palette index -> RGBA mapping easier for the shader,
|
||||
// the hardware lighttable is composed of RGBA colors instead of palette indices.
|
||||
@@ -54,7 +54,7 @@ struct GLMipmap_s
|
||||
UINT16 width, height;
|
||||
UINT32 downloaded; // The GPU has this texture.
|
||||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLColormap_s *colormap;
|
||||
};
|
||||
typedef struct GLMipmap_s GLMipmap_t;
|
||||
|
||||
@@ -222,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
switch (alphalevel)
|
||||
@@ -385,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
switch (alphalevel)
|
||||
@@ -490,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
|
||||
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
@@ -543,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
// setup some neat-o translucency effect
|
||||
if (!height) //cool hack 0 height is full height
|
||||
@@ -598,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh, fwait = 0;
|
||||
RGBA_t *palette;
|
||||
|
||||
@@ -702,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
@@ -820,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
|
||||
+13
-18
@@ -242,7 +242,6 @@ consvar_t cv_glportals = {"gr_portals", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL,
|
||||
|
||||
consvar_t cv_glpaletterendering = {"gr_paletteshader", "Off", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glpalettedepth = {"gr_palettedepth", "16 bits", CV_SAVE|CV_CALL, glpalettedepth_cons_t, CV_glpalettedepth_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_glflashpal = {"gr_flashpal", "On", CV_CALL|CV_SAVE, CV_OnOff, CV_glpaletterendering_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_gltexturedepth = {"gr_texturedepth", "32 bits", CV_CALL|CV_SAVE, gltexdepth_cons_t, CV_gltextureformat_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -551,7 +550,7 @@ static FUINT HWR_CalcSlopeLight(FUINT lightnum, pslope_t *slope, const sector_t
|
||||
// Render a floor or ceiling convex polygon
|
||||
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, lumpnum_t lumpnum, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FOutVector *v3d;
|
||||
polyvertex_t *pv;
|
||||
pslope_t *slope = NULL;
|
||||
@@ -1376,10 +1375,9 @@ void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
|
||||
extracolormap_t *colormap = gl_frontsector->extra_colormap;
|
||||
lightnum = HWR_CalcWallLight(lightnum, gl_curline, colormap);
|
||||
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (gl_frontsector)
|
||||
Surf.PolyColor.s.alpha = 255;
|
||||
Surf.PolyColor.s.alpha = 255;
|
||||
|
||||
const INT32 gl_midtexture = R_GetTextureNum(gl_sidedef->midtexture);
|
||||
GLMapTexture_t *glTex = NULL;
|
||||
@@ -2676,7 +2674,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
|
||||
float scrollx = 0.0f, scrolly = 0.0f;
|
||||
float anglef = 0.0f, cosangf = 0.0f, sinangf = 0.0f;
|
||||
angle_t angle = 0;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
fixed_t tempxsow, tempytow;
|
||||
size_t nrPlaneVerts;
|
||||
|
||||
@@ -2843,9 +2841,8 @@ static void HWR_AddPolyObjectPlanes(void)
|
||||
light = R_GetPlaneLight(gl_frontsector, polyobjsector->floorheight, true);
|
||||
if (po_ptrs[i]->translucency > 0)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->floorpic].lumpnum, po_ptrs[i], false, polyobjsector->floorheight,
|
||||
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
|
||||
@@ -2866,9 +2863,8 @@ static void HWR_AddPolyObjectPlanes(void)
|
||||
light = R_GetPlaneLight(gl_frontsector, polyobjsector->ceilingheight, true);
|
||||
if (po_ptrs[i]->translucency > 0)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FBITFIELD blendmode;
|
||||
memset(&Surf, 0x00, sizeof(Surf));
|
||||
blendmode = HWR_TranstableToAlpha(po_ptrs[i]->translucency, &Surf);
|
||||
HWR_AddTransparentPolyobjectFloor(levelflats[polyobjsector->ceilingpic].lumpnum, po_ptrs[i], true, polyobjsector->ceilingheight,
|
||||
(light == -1 ? gl_frontsector->lightlevel : *gl_frontsector->lightlist[light].lightlevel), Surf.PolyColor.s.alpha, polyobjsector, blendmode, (light == -1 ? gl_frontsector->extra_colormap : gl_frontsector->lightlist[light].extra_colormap));
|
||||
@@ -3420,7 +3416,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
{
|
||||
float this_scale = 1.0f;
|
||||
FOutVector swallVerts[4];
|
||||
FSurfaceInfo sSurf;
|
||||
FSurfaceInfo sSurf = {};
|
||||
FBITFIELD blendmode = 0;
|
||||
fixed_t floorheight, mobjfloor;
|
||||
pslope_t *floorslope;
|
||||
@@ -3656,7 +3652,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr, const boolean papersprite)
|
||||
FOutVector baseWallVerts[4]; // This is what the verts should end up as
|
||||
patch_t *gpatch;
|
||||
GLPatch_t *hwrpatch;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
extracolormap_t *colormap;
|
||||
INT32 lightlevel;
|
||||
boolean lightset = true;
|
||||
@@ -3941,7 +3937,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
|
||||
FOutVector wallVerts[4];
|
||||
patch_t *gpatch; // sprite patch converted to hardware
|
||||
GLPatch_t *hwrpatch;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FBITFIELD blend = 0;
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
@@ -4106,7 +4102,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
FOutVector wallVerts[4];
|
||||
patch_t *gpatch; // sprite patch converted to hardware
|
||||
GLPatch_t *hwrpatch;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
INT32 shader = SHADER_NONE;
|
||||
|
||||
@@ -4851,7 +4847,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
||||
flip = sprframe->flip; // Will only be 0x00 or 0xFF
|
||||
|
||||
if (papersprite && ang < ANGLE_180)
|
||||
flip ^= 0xFFFF;
|
||||
flip ^= 0xFF;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5914,7 +5910,6 @@ void HWR_AddCommands(void)
|
||||
|
||||
CV_RegisterVar(&cv_glpaletterendering);
|
||||
CV_RegisterVar(&cv_glpalettedepth);
|
||||
CV_RegisterVar(&cv_glflashpal);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
@@ -6071,7 +6066,7 @@ static void HWR_DoPostProcessor(void)
|
||||
{
|
||||
// Armageddon Blast Flash!
|
||||
// Could this even be considered postprocessor?
|
||||
if (!HWR_PalRenderFlashpal())
|
||||
if (!HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
const player_t *player = &players[displayplayers[viewssnum]];
|
||||
|
||||
@@ -6084,7 +6079,7 @@ static void HWR_DoPostProcessor(void)
|
||||
{-4.0f, -4.0f, 4.0f, 0.0f, 0.0f}
|
||||
};
|
||||
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
// This won't change if the flash palettes are changed unfortunately, but it works for its purpose
|
||||
if (player->flashpal == PAL_NUKE)
|
||||
|
||||
@@ -208,7 +208,6 @@ extern consvar_t cv_glportals;
|
||||
|
||||
extern consvar_t cv_glpaletterendering;
|
||||
extern consvar_t cv_glpalettedepth;
|
||||
extern consvar_t cv_glflashpal;
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
|
||||
{
|
||||
@@ -220,11 +219,6 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
|
||||
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
|
||||
{
|
||||
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
|
||||
}
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
|
||||
+13
-21
@@ -693,17 +693,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
RGBA_t *image, *blendimage, *cur;
|
||||
RGBA_t blendcolor = {};
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
UINT8 translation[17]; // First the color index
|
||||
UINT8 cutoff[17]; // Brightness cutoff before using the next color
|
||||
UINT8 translation[17] = {}; // First the color index
|
||||
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
UINT8 colorbrightnesses[17];
|
||||
UINT8 color_match_lookup[256]; // optimization attempt
|
||||
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
UINT8 colorbrightnesses[17] = {};
|
||||
UINT8 color_match_lookup[256] = {}; // optimization attempt
|
||||
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
@@ -716,14 +714,10 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
glMipmap->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (glMipmap->data)
|
||||
{
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
}
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
|
||||
image = hwrPatch->mipmap->data;
|
||||
blendimage = hwrBlendPatch->mipmap->data;
|
||||
@@ -1037,7 +1031,6 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
|
||||
|
||||
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
@@ -1106,7 +1099,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
INT32 frame = 0;
|
||||
INT32 nextFrame = -1;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (!cv_glmdls.value || spr->precip)
|
||||
return;
|
||||
@@ -1343,8 +1336,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
{
|
||||
// set duration and tics to be the correct values for FF_ANIMATE states
|
||||
durs = (float)spr->mobj->state->var2;
|
||||
tics = (float)spr->mobj->anim_duration;
|
||||
durs = spr->mobj->state->var2;
|
||||
tics = (INT32)spr->mobj->anim_duration;
|
||||
}
|
||||
|
||||
//FIXME: this is not yet correct
|
||||
@@ -1482,7 +1475,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
|
||||
patch_t *gpatch, *blendgpatch;
|
||||
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (!md2->model)
|
||||
{
|
||||
@@ -1533,7 +1526,6 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
memset(&Surf, 0x00, sizeof(FSurfaceInfo));
|
||||
Surf.PolyColor.rgba = 0xFFFFFFFF;
|
||||
Surf.PolyFlags = PF_Occlude | PF_Modulated;
|
||||
|
||||
|
||||
@@ -109,7 +109,7 @@ boolean HWR_InitShaders(void)
|
||||
// returns INT32_MAX if not found
|
||||
static INT32 strstr_int(const char *str1, const char *str2)
|
||||
{
|
||||
char *location = strstr(str1, str2);
|
||||
gconst char *location = strstr(str1, str2);
|
||||
if (location)
|
||||
return location - str1;
|
||||
else
|
||||
|
||||
@@ -1383,19 +1383,19 @@ void GL_Flush(void)
|
||||
// -----------------+
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start)
|
||||
{
|
||||
GLubyte *where, *terminator;
|
||||
gconst GLubyte *where, *terminator;
|
||||
|
||||
if (!extension || !start)
|
||||
return 0;
|
||||
|
||||
where = (GLubyte *) strchr(extension, ' ');
|
||||
where = (gconst GLubyte *)strchr(extension, ' ');
|
||||
|
||||
if (where || *extension == '\0')
|
||||
return 0;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
where = (GLubyte *) strstr((const char *) start, extension);
|
||||
where = (gconst GLubyte *)strstr((const char *)start, extension);
|
||||
|
||||
if (!where)
|
||||
break;
|
||||
|
||||
+12
-10
@@ -62,7 +62,7 @@ static int hms_started;
|
||||
|
||||
static char *hms_api;
|
||||
#ifdef HAVE_THREADS
|
||||
static I_Mutex hms_api_mutex;
|
||||
static I_mutex hms_api_mutex;
|
||||
#endif
|
||||
|
||||
static char *hms_server_token;
|
||||
@@ -90,9 +90,9 @@ Printf_url (const char *url)
|
||||
boolean startup;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&con_mutex);
|
||||
I_lock_mutex(&con_mutex);
|
||||
startup = con_startup;
|
||||
I_UnlockMutex(con_mutex);
|
||||
I_unlock_mutex(con_mutex);
|
||||
#else
|
||||
startup = con_startup;
|
||||
#endif
|
||||
@@ -183,7 +183,7 @@ HMS_connect (const char *format, ...)
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&hms_api_mutex);
|
||||
I_lock_mutex(&hms_api_mutex);
|
||||
#endif
|
||||
|
||||
seek = strlen(hms_api) + 1;/* + '/' */
|
||||
@@ -195,7 +195,7 @@ HMS_connect (const char *format, ...)
|
||||
sprintf(url, "%s/", hms_api);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(hms_api_mutex);
|
||||
I_unlock_mutex(hms_api_mutex);
|
||||
#endif
|
||||
|
||||
va_start (ap, format);
|
||||
@@ -225,9 +225,10 @@ HMS_connect (const char *format, ...)
|
||||
{
|
||||
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bindaddr") && M_IsNextParm())
|
||||
@@ -317,6 +318,7 @@ static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->errbuf);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
@@ -477,12 +479,12 @@ HMS_fetch_servers (msg_server_t *list, int query_id)
|
||||
if (address && port)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&ms_QueryId_mutex);
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (query_id != ms_QueryId)
|
||||
doing_shit = 0;
|
||||
}
|
||||
I_UnlockMutex(ms_QueryId_mutex);
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (! doing_shit)
|
||||
break;
|
||||
@@ -611,14 +613,14 @@ void
|
||||
HMS_set_api (char *api)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&hms_api_mutex);
|
||||
I_lock_mutex(&hms_api_mutex);
|
||||
#endif
|
||||
{
|
||||
free(hms_api);
|
||||
hms_api = Strip_trailing_slashes(api);
|
||||
}
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(hms_api_mutex);
|
||||
I_unlock_mutex(hms_api_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -497,7 +497,9 @@ static void HU_removeChatText_Log(void)
|
||||
{
|
||||
chat_log[i] = chat_log[i+1];
|
||||
}
|
||||
|
||||
chat_nummsg_log--; // lost 1 msg.
|
||||
chat_log[chat_nummsg_log] = NULL;
|
||||
}
|
||||
|
||||
static void Chatlogsize_OnChange(void)
|
||||
@@ -516,6 +518,7 @@ static void Chatlogsize_OnChange(void)
|
||||
if (new_chat_log == NULL)
|
||||
{
|
||||
free(chat_log);
|
||||
chat_log = NULL;
|
||||
return;
|
||||
}
|
||||
chat_log = new_chat_log;
|
||||
|
||||
+5
-1
@@ -43,7 +43,7 @@ extern UINT8 graphics_started;
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
boolean I_In_Exiting_Signal_Handler(void);
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
@@ -195,6 +195,10 @@ INT32 I_StartupSystem(void);
|
||||
*/
|
||||
void I_ShutdownSystem(void);
|
||||
|
||||
/** \brief To check if a Interrupt or Terminate Signal was fired
|
||||
*/
|
||||
boolean I_Interrupted(void);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
+9
-7
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
|
||||
|
||||
// Why can't I start at zero?
|
||||
for (j = 1; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!(nodeingame[j] || SV_SendingFile(j)))
|
||||
nodeconnected[j] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static SINT8 getfreenode(void)
|
||||
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
|
||||
cleanupnodes();
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!nodeconnected[j])
|
||||
{
|
||||
nodeconnected[j] = true;
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
/** \warning No free node? Just in case a node might not have been freed properly,
|
||||
* look if there are connected nodes that aren't in game, and forget them.
|
||||
@@ -812,7 +816,7 @@ static void SOCK_Send(void)
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (!numnode || numnode > MAXNETNODES)
|
||||
if (numnode <= 0 || numnode > MAXNETNODES)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
|
||||
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
memset(clientaddress, 0, sizeof(clientaddress));
|
||||
|
||||
memset(nodeconnected, false, sizeof(nodeconnected));
|
||||
nodeconnected[0] = true; // always connected to self
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
nodeconnected[i] = false;
|
||||
nodeconnected[BROADCASTADDR] = true;
|
||||
|
||||
I_NetSend = SOCK_Send;
|
||||
I_NetGet = SOCK_Get;
|
||||
I_NetCloseSocket = SOCK_CloseSocket;
|
||||
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
|
||||
{
|
||||
INT32 ban;
|
||||
|
||||
if (node > MAXNETNODES)
|
||||
if (node < 0 || node > MAXNETNODES)
|
||||
return false;
|
||||
|
||||
ban = numbans;
|
||||
|
||||
+13
-25
@@ -1,6 +1,6 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020-2023 by James R.
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -14,46 +14,34 @@
|
||||
#ifndef I_THREADS_H
|
||||
#define I_THREADS_H
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef void (*I_ThreadFn)(void *userdata);
|
||||
typedef void (*I_thread_fn)(void *userdata);
|
||||
|
||||
typedef void * I_Mutex;
|
||||
typedef void * I_Cond;
|
||||
typedef void * I_mutex;
|
||||
typedef void * I_cond;
|
||||
|
||||
#ifdef __linux__
|
||||
typedef long unsigned int thread_handle_t;
|
||||
#else
|
||||
typedef void *thread_handle_t;
|
||||
#endif
|
||||
void I_start_threads (void);
|
||||
void I_stop_threads (void);
|
||||
|
||||
void I_StartThreads (void);
|
||||
void I_StopThreads (void);
|
||||
|
||||
FUNCWARNRV
|
||||
int I_SpawnThread (const char *name, I_ThreadFn, void *userdata);
|
||||
void I_spawn_thread (const char *name, I_thread_fn, void *userdata);
|
||||
|
||||
/* check in your thread whether to return early */
|
||||
int I_ThreadIsStopped (void);
|
||||
int I_thread_is_stopped (void);
|
||||
|
||||
void I_LockMutex (I_Mutex *);
|
||||
void I_UnlockMutex (I_Mutex);
|
||||
void I_lock_mutex (I_mutex *);
|
||||
void I_unlock_mutex (I_mutex);
|
||||
|
||||
void I_HoldCond (I_Cond *, I_Mutex);
|
||||
void I_hold_cond (I_cond *, I_mutex);
|
||||
|
||||
void I_WakeOneCond (I_Cond *);
|
||||
void I_WakeAllCond (I_Cond *);
|
||||
|
||||
thread_handle_t I_GetCurrentThread(void);
|
||||
void I_wake_one_cond (I_cond *);
|
||||
void I_wake_all_cond (I_cond *);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif/*I_THREADS_H*/
|
||||
|
||||
#endif/*HAVE_THREADS*/
|
||||
+35
-20
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
|
||||
|
||||
//}
|
||||
|
||||
INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
INT32 POSI_X, POSI_Y; // Position Number
|
||||
INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
INT32 CHEK_Y; // CHECK graphic
|
||||
INT32 MINI_X, MINI_Y; // Minimap
|
||||
INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
static INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
static INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
static INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
static INT32 POSI_X, POSI_Y; // Position Number
|
||||
static INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
static INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
static INT32 CHEK_Y; // CHECK graphic
|
||||
static INT32 MINI_X, MINI_Y; // Minimap
|
||||
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
|
||||
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
|
||||
INT32 ITEM2_X, ITEM2_Y;
|
||||
INT32 LAPS2_X, LAPS2_Y;
|
||||
INT32 POSI2_X, POSI2_Y;
|
||||
static INT32 ITEM2_X, ITEM2_Y;
|
||||
static INT32 LAPS2_X, LAPS2_Y;
|
||||
static INT32 POSI2_X, POSI2_Y;
|
||||
|
||||
static void K_initKartHUD(void)
|
||||
{
|
||||
@@ -1415,8 +1415,6 @@ static void K_drawKartStats(void)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
spdoffset = 0;
|
||||
|
||||
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
|
||||
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
|
||||
@@ -3818,7 +3816,7 @@ static void K_drawKartMinimap(void)
|
||||
|
||||
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
|
||||
{
|
||||
UINT8 *colormap;
|
||||
UINT8 *colormap = NULL;
|
||||
drawinfo_t dims;
|
||||
fixed_t interpx, interpy;
|
||||
fixed_t xoff = 0, yoff = 0;
|
||||
@@ -3829,10 +3827,27 @@ static void K_drawKartMinimap(void)
|
||||
if (encoremode)
|
||||
ang = ANGLE_180 - ang;
|
||||
|
||||
if (mobj->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
if (mobj->color)
|
||||
{
|
||||
if (mobj->colorized)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
|
||||
|
||||
// special case if startcolor is not the default (160 / Green)
|
||||
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interpx = lerp(mobj->old_x, mobj->x);
|
||||
interpy = lerp(mobj->old_y, mobj->y);
|
||||
|
||||
+27
-4
@@ -660,13 +660,22 @@ INT32 K_GetSkinNum(player_t *player)
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
// accounts for localskins ?
|
||||
//
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
|
||||
{
|
||||
return skin - K_GetSkinArray(local);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
|
||||
{
|
||||
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
@@ -1480,7 +1489,6 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
||||
fixed_t nx = FixedDiv(distx, dist);
|
||||
fixed_t ny = FixedDiv(disty, dist);
|
||||
|
||||
dist = dist ? dist : 1;
|
||||
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
|
||||
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
|
||||
|
||||
@@ -2151,7 +2159,13 @@ static void K_GetKartBoostPower(player_t *player)
|
||||
&& player->speed > 0
|
||||
&& !player->spectator)
|
||||
{
|
||||
K_SpawnWipeoutTrail(player->mo, true);
|
||||
mobj_t *dust = K_SpawnWipeoutTrail(player->mo, true);
|
||||
|
||||
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
|
||||
// is to hide them if you are in saltyhop jump
|
||||
if (dust && player->mo->salty.jump)
|
||||
dust->flags2 |= MF2_DONTDRAW;
|
||||
|
||||
if (leveltime % 6 == 0)
|
||||
S_StartSound(player->mo, sfx_cdfm70);
|
||||
}
|
||||
@@ -3626,7 +3640,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
|
||||
}
|
||||
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
{
|
||||
mobj_t *dust;
|
||||
angle_t aoff;
|
||||
@@ -3667,6 +3681,8 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
|
||||
if (translucent)
|
||||
dust->flags2 |= MF2_SHADOW;
|
||||
|
||||
return dust;
|
||||
}
|
||||
|
||||
// K_DriftDustHandling
|
||||
@@ -6167,6 +6183,13 @@ void K_KartUpdatePosition(player_t *player)
|
||||
}
|
||||
}
|
||||
|
||||
// the player should NOT be checked against themselves! lol
|
||||
// otherwise prevcheck will effectively be halved
|
||||
// sadly this stuff is exposed to lua and atleast one script uses those so we cant fix it
|
||||
// oh well
|
||||
//if (player == &players[i])
|
||||
//continue;
|
||||
|
||||
const boolean isprevcheckpointi = mo->health == players[i].starpostnum;
|
||||
const boolean isnextcheckpointi = mo->health == (players[i].starpostnum + 1);
|
||||
|
||||
|
||||
+1
-1
@@ -57,7 +57,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj);
|
||||
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
|
||||
void K_SpawnBoostTrail(player_t *player);
|
||||
void K_SpawnSparkleTrail(mobj_t *mo);
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
void K_DriftDustHandling(mobj_t *spawner);
|
||||
void K_PuntMine(mobj_t *mine, mobj_t *punter);
|
||||
void K_DoSneaker(player_t *player, INT32 type);
|
||||
|
||||
+22
-22
@@ -615,7 +615,7 @@ FUNCINLINE static ATTRINLINE void res_hud(Hook_State *hook)
|
||||
|
||||
int LUA_HookMobj(mobj_t *mobj, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, false, hook_type, mobj))
|
||||
{
|
||||
LUA_PushUserdata(gL, mobj, META_MOBJ);
|
||||
@@ -626,7 +626,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
|
||||
|
||||
int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, 0, hook_type, t1))
|
||||
{
|
||||
LUA_PushUserdata(gL, t1, META_MOBJ);
|
||||
@@ -638,14 +638,14 @@ int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
|
||||
|
||||
void LUA_HookVoid(int type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, type))
|
||||
call_hooks(&hook, 0, res_none);
|
||||
}
|
||||
|
||||
void LUA_HookInt(INT32 number, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, hook_type))
|
||||
{
|
||||
lua_pushinteger(gL, number);
|
||||
@@ -655,7 +655,7 @@ void LUA_HookInt(INT32 number, int hook_type)
|
||||
|
||||
/*void LUA_HookBool(boolean value, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, hook_type))
|
||||
{
|
||||
//lua_pushboolean(gL, value);
|
||||
@@ -665,7 +665,7 @@ void LUA_HookInt(INT32 number, int hook_type)
|
||||
|
||||
int LUA_HookPlayer(player_t *player, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, false, hook_type))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -676,7 +676,7 @@ int LUA_HookPlayer(player_t *player, int hook_type)
|
||||
|
||||
int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, false, hook_type))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -695,7 +695,7 @@ int LUA_HookTiccmd(player_t *player, ticcmd_t *cmd, int hook_type)
|
||||
|
||||
void LUA_HookHUD(int hook_type, huddrawlist_h list)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hud_hook(&hook, hook_type))
|
||||
{
|
||||
LUA_SetHudHook(hook_type, list);
|
||||
@@ -723,7 +723,7 @@ static void hook_think_frame(int type)
|
||||
int hook_index = 0;
|
||||
precise_t time_taken = 0;
|
||||
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
|
||||
const hook_t * map = &hookIds[type];
|
||||
int k;
|
||||
@@ -783,7 +783,7 @@ void LUA_HookPostThinkFrame(void)
|
||||
|
||||
int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
|
||||
{
|
||||
LUA_PushUserdata(gL, special, META_MOBJ);
|
||||
@@ -802,7 +802,7 @@ static int damage_hook
|
||||
int hook_type,
|
||||
Hook_Callback results_handler
|
||||
){
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, 0, hook_type, target))
|
||||
{
|
||||
LUA_PushUserdata(gL, target, META_MOBJ);
|
||||
@@ -890,8 +890,8 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
||||
{
|
||||
const char *skin = ((skin_t *)tails->skin)->name;
|
||||
|
||||
Hook_State hook;
|
||||
BotAI_State botai;
|
||||
Hook_State hook = {};
|
||||
BotAI_State botai = {};
|
||||
|
||||
if (prepare_string_hook(&hook, false, STRING_HOOK(BotAI), skin))
|
||||
{
|
||||
@@ -911,7 +911,7 @@ int LUA_HookBotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
||||
|
||||
void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_string_hook
|
||||
(&hook, 0, STRING_HOOK(LinedefExecute), line->text))
|
||||
{
|
||||
@@ -924,7 +924,7 @@ void LUA_HookLinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
|
||||
|
||||
int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, false, HOOK(PlayerMsg)))
|
||||
{
|
||||
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
|
||||
@@ -953,7 +953,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg, int mute)
|
||||
|
||||
int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -967,7 +967,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
|
||||
{
|
||||
const hook_t * map = &hookIds[HOOK(NetVars)];
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
/* this is a remarkable case where the stack isn't reset */
|
||||
if (map->numHooks > 0)
|
||||
{
|
||||
@@ -997,7 +997,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
|
||||
|
||||
void LUA_HookPlayerQuit(player_t *plr, int reason)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, HOOK(PlayerQuit)))
|
||||
{
|
||||
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
|
||||
@@ -1060,7 +1060,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
|
||||
const int type = HOOK(MusicChange);
|
||||
const hook_t * map = &hookIds[type];
|
||||
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
|
||||
int k;
|
||||
|
||||
@@ -1096,7 +1096,7 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
|
||||
|
||||
int LUA_HookMusicCredit(musicdef_t *musicdef)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
|
||||
{
|
||||
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
|
||||
@@ -1114,7 +1114,7 @@ static int kartdamage_hook
|
||||
int hook_type,
|
||||
Hook_Callback results_handler
|
||||
){
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, hook_type))
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
@@ -1163,7 +1163,7 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
|
||||
|
||||
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
|
||||
{
|
||||
Hook_State hook;
|
||||
Hook_State hook = {};
|
||||
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
|
||||
{
|
||||
// { 0, 0, 0, 0, }
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
#define LZF_H
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/***********************************************************************
|
||||
**
|
||||
** lzf -- an extremely fast/free compression/decompression-method
|
||||
@@ -71,5 +75,9 @@ size_t
|
||||
lzf_decompress (const void *const in_data, size_t in_len,
|
||||
void *out_data, size_t out_len);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
+1
-1
@@ -556,7 +556,7 @@ static void GIF_framewrite(void)
|
||||
}
|
||||
else if (gif_dynamicdelay ==(UINT8) 1)
|
||||
{
|
||||
float delayf = ceil(100.0f/NEWTICRATE);
|
||||
float delayf = ceilf(100.0f/NEWTICRATE);
|
||||
|
||||
delay = (UINT16)((I_GetPreciseTime() - gif_prevframetime)) / (I_GetPrecisePrecision() / 1000000) /10/1000;
|
||||
|
||||
|
||||
+30
-45
@@ -142,7 +142,7 @@ typedef enum
|
||||
} text_enum;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_Mutex m_menu_mutex;
|
||||
I_mutex m_menu_mutex;
|
||||
#endif
|
||||
|
||||
M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
|
||||
@@ -1967,7 +1967,7 @@ void M_Ticker(void)
|
||||
}
|
||||
|
||||
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
|
||||
I_LockMutex(&ms_ServerList_mutex);
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
if (ms_ServerList)
|
||||
{
|
||||
@@ -1976,7 +1976,7 @@ void M_Ticker(void)
|
||||
ms_ServerList = NULL;
|
||||
}
|
||||
}
|
||||
I_UnlockMutex(ms_ServerList_mutex);
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -2936,7 +2936,7 @@ static void M_PrepareLevelSelect(void)
|
||||
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
|
||||
{
|
||||
// invalid mapnum
|
||||
if (mapnum < -1)
|
||||
if (mapnum < -1 || mapnum >= NUMMAPS)
|
||||
return false;
|
||||
|
||||
// Random map!
|
||||
@@ -4014,18 +4014,18 @@ size_t demolist_all_size = 0;
|
||||
boolean replaynamesloaded = false;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_Mutex replayquerymutex;
|
||||
I_mutex replayquerymutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_search_state() if (!g_in_exiting_signal_handler) { I_LockMutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!g_in_exiting_signal_handler) { I_UnlockMutex(replayquerymutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&replayquerymutex); }
|
||||
# define Unlock_search_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(replayquerymutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_search_state()
|
||||
# define Unlock_search_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
|
||||
#define MAXREPLAYQUERY 37
|
||||
@@ -4088,10 +4088,7 @@ static void LoadReplayNames(void)
|
||||
Unlock_search_state();
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
if (!I_SpawnThread("replay-names-load", ReplayNamesLoadThread, replaydirpath))
|
||||
{
|
||||
free(replaydirpath);
|
||||
}
|
||||
I_spawn_thread("replay-names-load", ReplayNamesLoadThread, replaydirpath);
|
||||
#else
|
||||
ReplayNamesLoadThread(replaydirpath);
|
||||
#endif
|
||||
@@ -5525,7 +5522,6 @@ static void M_DrawChecklist(void)
|
||||
|
||||
if (conditionSets[unlockables[i].conditionset - 1].numconditions)
|
||||
{
|
||||
c = 0;
|
||||
lastid = -1;
|
||||
|
||||
for (c = 0; c < conditionSets[unlockables[i].conditionset - 1].numconditions; c++)
|
||||
@@ -5685,9 +5681,6 @@ static void M_DrawMusicTest(void)
|
||||
{
|
||||
INT32 x, y, i;
|
||||
|
||||
x = 90<<FRACBITS;
|
||||
y = (BASEVIDHEIGHT-32)<<FRACBITS;
|
||||
|
||||
y = (BASEVIDWIDTH-vid.scaledwidth)/2;
|
||||
|
||||
V_DrawFill(y-1, 20, vid.scaledwidth+1, 24, 239);
|
||||
@@ -6687,11 +6680,11 @@ static void M_EndGame(INT32 choice)
|
||||
void M_SetWaitingMode(int mode)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
m_waiting_mode = mode;
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -6700,11 +6693,11 @@ int M_GetWaitingMode(void)
|
||||
int mode;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
mode = m_waiting_mode;
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
|
||||
return mode;
|
||||
@@ -6716,23 +6709,20 @@ static void Spawn_masterserver_thread(const char *name, void (*thread)(int*))
|
||||
{
|
||||
int *id = malloc(sizeof *id);
|
||||
|
||||
I_LockMutex(&ms_QueryId_mutex);
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
*id = ms_QueryId;
|
||||
I_UnlockMutex(ms_QueryId_mutex);
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
if (!I_SpawnThread(name, (I_ThreadFn)thread, id))
|
||||
{
|
||||
free(id);
|
||||
}
|
||||
I_spawn_thread(name, (I_thread_fn)thread, id);
|
||||
}
|
||||
|
||||
static int Same_instance(int id)
|
||||
{
|
||||
int okay;
|
||||
|
||||
I_LockMutex(&ms_QueryId_mutex);
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
okay = ( id == ms_QueryId );
|
||||
I_UnlockMutex(ms_QueryId_mutex);
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
return okay;
|
||||
}
|
||||
@@ -6761,9 +6751,9 @@ static void Fetch_servers_thread(int *id)
|
||||
M_SetWaitingMode(M_NOT_WAITING);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&ms_ServerList_mutex);
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
ms_ServerList = server_list;
|
||||
I_UnlockMutex(ms_ServerList_mutex);
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
#else
|
||||
CL_QueryServerList(server_list);
|
||||
free(server_list);
|
||||
@@ -6796,7 +6786,7 @@ static void M_SearchServerList(void)
|
||||
serverlistsearchedcount = 0;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&ms_ServerList_mutex);
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
#endif
|
||||
|
||||
for (UINT32 i = 0; i < serverlistcount; ++i)
|
||||
@@ -6807,7 +6797,7 @@ static void M_SearchServerList(void)
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(ms_ServerList_mutex);
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
#endif
|
||||
|
||||
if (menuinput.length > 0)
|
||||
@@ -7173,11 +7163,11 @@ static void M_CheckMODVersion(int id)
|
||||
{
|
||||
sprintf(updatestring, UPDATE_ALERT_STRING, VERSIONSTRING, updatecheck);
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_StartMessage(updatestring, NULL, MM_NOTHING);
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -7223,13 +7213,13 @@ static void M_ConnectMenu(INT32 choice)
|
||||
itemOn = 0;
|
||||
|
||||
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
|
||||
I_LockMutex(&ms_QueryId_mutex);
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
ms_QueryId++;
|
||||
}
|
||||
I_UnlockMutex(ms_QueryId_mutex);
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
|
||||
I_LockMutex(&ms_ServerList_mutex);
|
||||
I_lock_mutex(&ms_ServerList_mutex);
|
||||
{
|
||||
if (ms_ServerList)
|
||||
{
|
||||
@@ -7237,7 +7227,7 @@ static void M_ConnectMenu(INT32 choice)
|
||||
ms_ServerList = NULL;
|
||||
}
|
||||
}
|
||||
I_UnlockMutex(ms_ServerList_mutex);
|
||||
I_unlock_mutex(ms_ServerList_mutex);
|
||||
|
||||
#ifdef UPDATE_ALERT
|
||||
Spawn_masterserver_thread("check-new-version", Check_new_version_thread);
|
||||
@@ -8006,14 +7996,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
|
||||
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
|
||||
|
||||
statoffset = 0;
|
||||
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
|
||||
INT32 selectedskin = (itemOn == 1 && setupm_skinselect < numskins ? skinsorted[setupm_skinselect] : setupm_fakeskin);
|
||||
speed = skins[selectedskin].kartspeed;
|
||||
weight = skins[selectedskin].kartweight;
|
||||
|
||||
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
|
||||
GETSELECTEDSKINNAME);
|
||||
|
||||
+1
-1
@@ -215,7 +215,7 @@ void M_SetupNextMenu(menu_t *menudef);
|
||||
void M_ClearMenus(boolean callexitmenufunc);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern I_Mutex m_menu_mutex;
|
||||
extern I_mutex m_menu_mutex;
|
||||
#endif
|
||||
|
||||
extern menu_t *currentMenu;
|
||||
|
||||
+13
-22
@@ -986,7 +986,7 @@ static const char* OP_ExpTooltips[] =
|
||||
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
|
||||
"Different methods of scaling the votescreen backgrounds.",
|
||||
#ifdef HWRENDER
|
||||
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
|
||||
"Disabling Screen Textures may result in a performance boost\nbut will break certain effects.\nScreen textures are required at resolutions lower than your desktop resolution!"
|
||||
#ifdef USE_FBO_OGL
|
||||
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
|
||||
#endif
|
||||
@@ -1023,8 +1023,6 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
||||
{IT_STRING | IT_CVAR, NULL, "Fallback Player 3D Model", &cv_glfallbackplayermodel, 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Shaders", &cv_glshaders, 25},
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Rendering", &cv_glpaletterendering, 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Rendering Flashpals",&cv_glflashpal, 35},
|
||||
//{IT_STRING | IT_CVAR, NULL, "Min Shader Brightness", &cv_glsecbright, 40},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Texture Quality", &cv_gltexturedepth, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Texture Filter", &cv_glfiltermode, 50},
|
||||
@@ -1644,29 +1642,25 @@ static menuitem_t OP_AccessibilityMenu[] =
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Minimum Sector Brightness", &cv_secbright, 45},
|
||||
|
||||
#ifdef HWRENDER
|
||||
{IT_STRING|IT_CVAR, NULL, "Screen Textures", &cv_glscreentextures, 50},
|
||||
#endif
|
||||
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 50},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Water Surface Ripples", &cv_ripplewater, 55},
|
||||
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 55},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Fade Players near Camera", &cv_playerfade, 60},
|
||||
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 60},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Quake Screenshakes", &cv_screenquake, 65},
|
||||
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 65},
|
||||
|
||||
{IT_CALL|IT_STRING, NULL, "Camera Options...", M_CameraMenu, 70},
|
||||
{IT_HEADER, NULL, "Audio", NULL, 75},
|
||||
|
||||
{IT_HEADER, NULL, "Audio", NULL, 80},
|
||||
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 85},
|
||||
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 90},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 90},
|
||||
{IT_STRING|IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 95},
|
||||
{IT_HEADER, NULL, "Controls", NULL, 100},
|
||||
|
||||
{IT_HEADER, NULL, "Controls", NULL, 105},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 115},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 125},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 130},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P1)", &cv_autoaccel[0], 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P2)", &cv_autoaccel[1], 115},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P3)", &cv_autoaccel[2], 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Automatic Acceleration (P4)", &cv_autoaccel[3], 125},
|
||||
};
|
||||
|
||||
static const char* OP_AccessibilityTooltips[] =
|
||||
@@ -1679,9 +1673,6 @@ static const char* OP_AccessibilityTooltips[] =
|
||||
"Reduces or disables certain effects players might be sensitive to\nSuch as flashing, flickering, certain screen effects and more.",
|
||||
"Disables the flicker effect on Midnight Channel.",
|
||||
"Sets minimum sector brightness, useful for dark areas",
|
||||
#ifdef HWRENDER
|
||||
"Disabling Screen Textures will disable the Underwater and Heat screen effects.",
|
||||
#endif
|
||||
"Toggles the ripple effect on water surfaces",
|
||||
"Fades other Players that are close to the camera in and out",
|
||||
"Toggles the screen shake effect during Earthquakes",
|
||||
|
||||
+39
-10
@@ -788,10 +788,10 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
|
||||
else
|
||||
snprintf(locationtxt, 40, "Unknown");
|
||||
|
||||
memset(png_infotext,0x00,sizeof (png_infotext));
|
||||
memset(png_infotext, 0x00, sizeof(png_infotext));
|
||||
|
||||
for (i = 0; i < SRB2PNGTXT; i++)
|
||||
png_infotext[i].key = keytxt[i];
|
||||
png_infotext[i].key = keytxt[i];
|
||||
|
||||
png_infotext[0].text = titletxt;
|
||||
if (movie)
|
||||
@@ -804,9 +804,15 @@ static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png
|
||||
png_infotext[5].text = locationtxt;
|
||||
png_infotext[6].text = interfacetxt;
|
||||
png_infotext[7].text = rendermodetxt;
|
||||
png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
|
||||
png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1);
|
||||
png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1);
|
||||
strncpy(ctrevision, comprevision, sizeof(ctrevision)-1);
|
||||
ctrevision[sizeof(ctrevision)-1] = '\0';
|
||||
png_infotext[8].text = ctrevision;
|
||||
strncpy(ctdate, compdate, sizeof(ctdate)-1);
|
||||
ctdate[sizeof(ctdate)-1] = '\0';
|
||||
png_infotext[9].text = ctdate;
|
||||
strncpy(cttime, comptime, sizeof(cttime)-1);
|
||||
cttime[sizeof(cttime)-1] = '\0';
|
||||
png_infotext[10].text = cttime;
|
||||
|
||||
png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT);
|
||||
#undef SRB2PNGTXT
|
||||
@@ -1454,9 +1460,9 @@ INT32 axtoi(const char *hexStg)
|
||||
|
||||
void CopyCaretColors(char *p, const char *s, int n)
|
||||
{
|
||||
char *t;
|
||||
int m;
|
||||
int c;
|
||||
gconst char *t;
|
||||
int m;
|
||||
int c;
|
||||
|
||||
if (!n)
|
||||
return;
|
||||
@@ -1564,6 +1570,7 @@ char *M_GetToken(const char *inputString)
|
||||
{
|
||||
startPos = endPos;
|
||||
}
|
||||
|
||||
if (stringToUse == NULL)
|
||||
return NULL;
|
||||
|
||||
@@ -1634,7 +1641,8 @@ char *M_GetToken(const char *inputString)
|
||||
}
|
||||
|
||||
// If the end of the string is reached, no token is to be read
|
||||
if (startPos == stringLength) {
|
||||
if (startPos == stringLength)
|
||||
{
|
||||
endPos = stringLength;
|
||||
return NULL;
|
||||
}
|
||||
@@ -1644,7 +1652,7 @@ char *M_GetToken(const char *inputString)
|
||||
|| stringToUse[startPos] == '}')
|
||||
{
|
||||
endPos = startPos + 1;
|
||||
texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL);
|
||||
texturesToken = (char *)Z_Malloc(2*sizeof(char), PU_STATIC, NULL);
|
||||
texturesToken[0] = stringToUse[startPos];
|
||||
texturesToken[1] = '\0';
|
||||
return texturesToken;
|
||||
@@ -1855,8 +1863,10 @@ int M_PathParts(const char *path)
|
||||
int n;
|
||||
const char *p;
|
||||
const char *t;
|
||||
|
||||
if (path == NULL)
|
||||
return 0;
|
||||
|
||||
for (n = 0, p = path ;; ++n)
|
||||
{
|
||||
t = p;
|
||||
@@ -1869,6 +1879,7 @@ int M_PathParts(const char *path)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
@@ -1911,7 +1922,9 @@ void M_MkdirEachUntil(const char *cpath, int start, int end, int mode)
|
||||
if (!( p = strchr(p, PATHSEP[0]) ))
|
||||
return;
|
||||
}
|
||||
|
||||
p += strspn(p, PATHSEP);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (end > 0 && !--end)
|
||||
@@ -1956,6 +1969,22 @@ UINT32 FNV1a_Hash(const char *message, size_t size)
|
||||
return hash;
|
||||
}
|
||||
|
||||
// Behaves like the old quickncasehash
|
||||
// Stops either if it encounters null terminator
|
||||
// or reaches size
|
||||
UINT32 FNV1a_QuickCaseHash(const char *message, size_t size)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
for (size_t i = 0; i < size && message[i]; i++)
|
||||
{
|
||||
hash ^= tolower(message[i]);
|
||||
hash *= FNV1A_PRIME;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
||||
UINT32 FNV1a_HashString(const char *message)
|
||||
{
|
||||
UINT32 hash = FNV1A_OFFSET_BASIS;
|
||||
|
||||
@@ -123,6 +123,7 @@ FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
// Hashes some message using FNV-1a
|
||||
UINT32 FNV1a_Hash(const char *message, size_t size);
|
||||
UINT32 FNV1a_QuickCaseHash(const char *message, size_t size);
|
||||
UINT32 FNV1a_HashString(const char *message);
|
||||
UINT32 FNV1a_HashLowercaseString(const char *message);
|
||||
|
||||
|
||||
@@ -16,6 +16,10 @@
|
||||
#ifndef _MD5_H
|
||||
#define _MD5_H 1
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#if defined (HAVE_LIMITS_H) || (defined (_LIBC) && _LIBC) || defined (_WIN32)
|
||||
@@ -52,4 +56,8 @@ int md5_stream(FILE *stream, void *resblock) THROWFUNC;
|
||||
digest. */
|
||||
extern void *md5_buffer(const char *buffer, size_t len, void *resblock) THROWFUNC;
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif /* md5.h */
|
||||
+30
-33
@@ -41,11 +41,11 @@ static time_t MSLastPing;
|
||||
static char *MSRules;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
static I_Mutex MSMutex;
|
||||
static I_Cond MSCond;
|
||||
static I_mutex MSMutex;
|
||||
static I_cond MSCond;
|
||||
|
||||
# define Lock_state() I_LockMutex (&MSMutex)
|
||||
# define Unlock_state() I_UnlockMutex (MSMutex)
|
||||
# define Lock_state() I_lock_mutex (&MSMutex)
|
||||
# define Unlock_state() I_unlock_mutex (MSMutex)
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
@@ -90,10 +90,10 @@ consvar_t cv_masterserver_nagattempts = {"masterserver_nagattempts", "5", CV_SAV
|
||||
|
||||
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
|
||||
int ms_QueryId = 0;
|
||||
I_Mutex ms_QueryId_mutex;
|
||||
I_mutex ms_QueryId_mutex;
|
||||
|
||||
msg_server_t *ms_ServerList = NULL;
|
||||
I_Mutex ms_ServerList_mutex;
|
||||
I_mutex ms_ServerList_mutex;
|
||||
#endif
|
||||
|
||||
UINT16 current_port = 0;
|
||||
@@ -129,11 +129,11 @@ void AddMServCommands(void)
|
||||
static void WarnGUI (void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&m_menu_mutex);
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_PopupMasterServerConnectError();
|
||||
#ifdef HAVE_THREADS
|
||||
I_UnlockMutex(m_menu_mutex);
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -168,12 +168,12 @@ char *GetMODVersion(int id)
|
||||
c = HMS_compare_mod_version(buffer, 16);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_LockMutex(&ms_QueryId_mutex);
|
||||
I_lock_mutex(&ms_QueryId_mutex);
|
||||
{
|
||||
if (id != ms_QueryId)
|
||||
c = -1;
|
||||
}
|
||||
I_UnlockMutex(ms_QueryId_mutex);
|
||||
I_unlock_mutex(ms_QueryId_mutex);
|
||||
#endif
|
||||
|
||||
if (c > 0)
|
||||
@@ -262,6 +262,7 @@ Finish_registration (void)
|
||||
{
|
||||
CONS_Printf("\n");
|
||||
CONS_Alert(CONS_NOTICE, "%s\n", rules);
|
||||
free(rules);
|
||||
}
|
||||
|
||||
if (registered)
|
||||
@@ -341,7 +342,7 @@ Finish_unlist (void)
|
||||
Unlock_state();
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
I_WakeAllCond(&MSCond);
|
||||
I_wake_all_cond(&MSCond);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -377,7 +378,7 @@ New_server_id (void)
|
||||
Lock_state();
|
||||
{
|
||||
*id = ++MSId;
|
||||
I_WakeAllCond(&MSCond);
|
||||
I_wake_all_cond(&MSCond);
|
||||
}
|
||||
Unlock_state();
|
||||
return id;
|
||||
@@ -392,7 +393,7 @@ Register_server_thread (int *id)
|
||||
{
|
||||
/* wait for previous unlist to finish */
|
||||
while (*id == MSId && MSRegistered)
|
||||
I_HoldCond(&MSCond, MSMutex);
|
||||
I_hold_cond(&MSCond, MSMutex);
|
||||
|
||||
same = ( *id == MSId );/* it could have been a while */
|
||||
}
|
||||
@@ -444,7 +445,7 @@ Change_masterserver_thread (char *api)
|
||||
Lock_state();
|
||||
{
|
||||
while (MSRegistered)
|
||||
I_HoldCond(&MSCond, MSMutex);
|
||||
I_hold_cond(&MSCond, MSMutex);
|
||||
}
|
||||
Unlock_state();
|
||||
|
||||
@@ -464,9 +465,9 @@ void RegisterServer(void)
|
||||
{
|
||||
#ifdef MASTERSERVER
|
||||
#ifdef HAVE_THREADS
|
||||
(void)!I_SpawnThread(
|
||||
I_spawn_thread(
|
||||
"register-server",
|
||||
(I_ThreadFn)Register_server_thread,
|
||||
(I_thread_fn)Register_server_thread,
|
||||
New_server_id()
|
||||
);
|
||||
#else
|
||||
@@ -478,9 +479,9 @@ void RegisterServer(void)
|
||||
static void UpdateServer(void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
(void)!I_SpawnThread(
|
||||
I_spawn_thread(
|
||||
"update-server",
|
||||
(I_ThreadFn)Update_server_thread,
|
||||
(I_thread_fn)Update_server_thread,
|
||||
Server_id()
|
||||
);
|
||||
#else
|
||||
@@ -492,9 +493,9 @@ void UnregisterServer(void)
|
||||
{
|
||||
#ifdef MASTERSERVER
|
||||
#ifdef HAVE_THREADS
|
||||
(void)!I_SpawnThread(
|
||||
I_spawn_thread(
|
||||
"unlist-server",
|
||||
(I_ThreadFn)Unlist_server_thread,
|
||||
(I_thread_fn)Unlist_server_thread,
|
||||
Server_id()
|
||||
);
|
||||
#else
|
||||
@@ -557,18 +558,14 @@ void MasterClient_Ticker(void)
|
||||
static void
|
||||
Set_api (const char *api)
|
||||
{
|
||||
char *dapi = strdup(api);
|
||||
#ifdef HAVE_THREADS
|
||||
if (!I_SpawnThread(
|
||||
"change-masterserver",
|
||||
(I_ThreadFn)Change_masterserver_thread,
|
||||
dapi
|
||||
))
|
||||
{
|
||||
free(dapi);
|
||||
}
|
||||
I_spawn_thread(
|
||||
"change-masterserver",
|
||||
(I_thread_fn)Change_masterserver_thread,
|
||||
strdup(api)
|
||||
);
|
||||
#else
|
||||
Finish_masterserver_change(dapi);
|
||||
Finish_masterserver_change(strdup(api));
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -576,9 +573,9 @@ void
|
||||
Get_rules (void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
(void)!I_SpawnThread(
|
||||
"get-masterserver-rules",
|
||||
(I_ThreadFn)Get_masterserver_rules_thread,
|
||||
I_spawn_thread(
|
||||
"get-masterserver-rules",
|
||||
(I_thread_fn)Get_masterserver_rules_thread,
|
||||
NULL
|
||||
);
|
||||
#else
|
||||
|
||||
+2
-2
@@ -69,10 +69,10 @@ extern consvar_t cv_rendezvousserver;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
extern int ms_QueryId;
|
||||
extern I_Mutex ms_QueryId_mutex;
|
||||
extern I_mutex ms_QueryId_mutex;
|
||||
|
||||
extern msg_server_t *ms_ServerList;
|
||||
extern I_Mutex ms_ServerList_mutex;
|
||||
extern I_mutex ms_ServerList_mutex;
|
||||
#endif
|
||||
#ifdef MASTERSERVER
|
||||
void RegisterServer(void);
|
||||
|
||||
+2
-3
@@ -831,7 +831,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
{
|
||||
S_StartSound(toucher, special->info->seesound);
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
player->bumpertime = TICRATE/2;
|
||||
if (special->threshold > 0)
|
||||
@@ -1131,7 +1131,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
return;
|
||||
}
|
||||
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
else if (UNLIKELY((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING)) || (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|| player->powers[pw_invulnerability] || player->powers[pw_super]) // Do you possess the ability to subdue the object?
|
||||
{
|
||||
// Shatter the shield!
|
||||
@@ -2420,7 +2420,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
||||
{
|
||||
player->kartstuff[k_sneakertimer] = 0;
|
||||
K_SpinPlayer(player, source, 1, inflictor, false);
|
||||
damage = player->mo->health - 1;
|
||||
P_RingDamage(player, inflictor, source);
|
||||
P_PlayerRingBurst(player, 5);
|
||||
|
||||
|
||||
@@ -30,8 +30,6 @@ extern "C" {
|
||||
|
||||
#define FLOATSPEED (FRACUNIT*4)
|
||||
|
||||
//#define VIEWHEIGHTS "41"
|
||||
|
||||
// Maximum player score.
|
||||
#define MAXSCORE 999999990
|
||||
|
||||
@@ -239,14 +237,10 @@ void P_InstaThrustEvenIn2D(mobj_t *mo, angle_t angle, fixed_t move);
|
||||
boolean P_LookForEnemies(player_t *player);
|
||||
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
|
||||
void P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
|
||||
//boolean P_SuperReady(player_t *player);
|
||||
boolean P_AnalogMove(player_t *player);
|
||||
/*boolean P_TransferToNextMare(player_t *player);
|
||||
UINT8 P_FindLowestMare(void);*/
|
||||
UINT8 P_FindLowestLap(void);
|
||||
UINT8 P_FindHighestLap(void);
|
||||
void P_FindEmerald(void);
|
||||
//void P_TransferToAxis(player_t *player, INT32 axisnum);
|
||||
boolean P_PlayerMoving(INT32 pnum);
|
||||
void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range);
|
||||
|
||||
|
||||
+14
-14
@@ -335,7 +335,7 @@ static boolean P_SetPrecipMobjState(precipmobj_t *mobj, statenum_t state)
|
||||
mobj->tics = st->tics;
|
||||
mobj->sprite = st->sprite;
|
||||
mobj->frame = st->frame;
|
||||
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -919,12 +919,7 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
G_GhostAddFlip((INT32) (mo->player - players));
|
||||
// Flip aiming to match!
|
||||
|
||||
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -946,6 +941,11 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -3252,7 +3252,7 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
player_flipcam = cv_flipcam[pnum].value;
|
||||
}
|
||||
|
||||
const boolean flipcam = (player_flipcam && !(player->pflags & PF_NIGHTSMODE) && player->mo->eflags & MFE_VERTICALFLIP);
|
||||
const boolean flipcam = (player_flipcam && player->mo->eflags & MFE_VERTICALFLIP && LIKELY(!(player->pflags & PF_NIGHTSMODE)));
|
||||
UINT8 postimgtype = 0;
|
||||
|
||||
if (encoremode)
|
||||
@@ -3620,7 +3620,7 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
|
||||
mobj->lastThink = leveltime;
|
||||
|
||||
R_ResetPrecipitationMobjInterpolationState(mobj);
|
||||
P_CycleStateAnimation((mobj_t *)mobj);
|
||||
//P_CycleStateAnimation((mobj_t *)mobj); // if we ever want animated precip, readd a specific function which does not need casting
|
||||
|
||||
if (mobj->state == &states[S_RAINRETURN])
|
||||
{
|
||||
@@ -6986,7 +6986,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
|
||||
fixed_t ns;
|
||||
mobj_t *mo2;
|
||||
|
||||
i = P_RandomByte();
|
||||
i = P_RandomByte(); // grrrrrr
|
||||
z = mobj->subsector->sector->floorheight + ((P_RandomByte()&63)*FRACUNIT);
|
||||
|
||||
for (j = 0; j < 2; j++)
|
||||
@@ -8553,7 +8553,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
|
||||
if (mobj->tracer && mobj->tracer->player)
|
||||
{
|
||||
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
if (LIKELY(!(mobj->tracer->player->pflags & PF_NIGHTSMODE)))
|
||||
{
|
||||
mobj->flags &= ~MF_NOGRAVITY;
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
@@ -8577,7 +8577,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
||||
P_SetTarget(&mobj->target, NULL);
|
||||
}
|
||||
|
||||
if (mobj->tracer->player->pflags & PF_NIGHTSMODE)
|
||||
if (UNLIKELY(mobj->tracer->player->pflags & PF_NIGHTSMODE))
|
||||
{
|
||||
if (mobj->tracer->player->bonustime)
|
||||
{
|
||||
@@ -10034,7 +10034,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||
|
||||
mobj->x = x;
|
||||
mobj->y = y;
|
||||
mobj->flags = info->flags;
|
||||
//mobj->flags = info->flags;
|
||||
|
||||
// do not set the state with P_SetMobjState,
|
||||
// because action routines can not be called yet
|
||||
@@ -10044,7 +10044,7 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
||||
mobj->tics = st->tics;
|
||||
mobj->sprite = st->sprite;
|
||||
mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
|
||||
mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
//mobj->anim_duration = (UINT16)st->var2; // only used if FF_ANIMATE is set
|
||||
|
||||
// set subsector and/or block links
|
||||
P_SetPrecipitationThingPosition(mobj);
|
||||
|
||||
+2
-5
@@ -444,12 +444,10 @@ typedef struct precipmobj_s
|
||||
// More drawing info: to determine current sprite.
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT16 anim_duration; // for FF_ANIMATE states
|
||||
//UINT16 anim_duration; // for FF_ANIMATE states
|
||||
|
||||
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
|
||||
|
||||
struct mprecipsecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
|
||||
|
||||
struct subsector_s *subsector; // Subsector the mobj resides in.
|
||||
|
||||
// The closest interval over all contacted sectors (or things).
|
||||
@@ -458,11 +456,10 @@ typedef struct precipmobj_s
|
||||
|
||||
// Momentums, used to update position.
|
||||
fixed_t momx, momy, momz;
|
||||
fixed_t precipflags; // fixed_t so it uses the same spot as "pmomz" even as we use precipflags_t for it
|
||||
precipflag_t precipflags;
|
||||
|
||||
state_t *state;
|
||||
INT32 tics; // state tic counter
|
||||
UINT32 flags; // flags from mobjinfo tables
|
||||
tic_t lastThink;
|
||||
} precipmobj_t;
|
||||
|
||||
|
||||
+10
-10
@@ -414,7 +414,7 @@ void P_UpdateSegLightOffset(seg_t *li)
|
||||
angle_t liAngle = R_PointToAngle2(0, 0, (li->v1->x - li->v2->x), (li->v1->y - li->v2->y)) - ANGLE_90;
|
||||
|
||||
light = FixedMul(FINECOSINE(liAngle >> ANGLETOFINESHIFT), FINECOSINE(maplighting.angle >> ANGLETOFINESHIFT))
|
||||
+ FixedMul(FINESINE(liAngle >> ANGLETOFINESHIFT), FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
|
||||
+ FixedMul(FINESINE(liAngle >> ANGLETOFINESHIFT), FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
|
||||
light = (light + FRACUNIT) / 2;
|
||||
}
|
||||
else
|
||||
@@ -1914,7 +1914,7 @@ static void P_LoadMapBSP(const virtres_t* virt)
|
||||
if (numsubsectors <= 0)
|
||||
I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
|
||||
if (numnodes <= 0)
|
||||
I_Error("Level has no nodes");
|
||||
I_Error("Level has no nodes (does your map have at least 2 sectors?)");
|
||||
if (numsegs <= 0)
|
||||
I_Error("Level has no segs");
|
||||
|
||||
@@ -2077,10 +2077,10 @@ static void P_LevelInitStuff(boolean reloadinggamestate)
|
||||
stagefailed = false;
|
||||
|
||||
// earthquake camera
|
||||
memset(&quake,0,sizeof(struct quake));
|
||||
memset(&quake, 0, sizeof(struct quake));
|
||||
|
||||
// song credit init
|
||||
memset(&cursongcredit,0,sizeof(struct cursongcredit));
|
||||
memset(&cursongcredit, 0, sizeof(struct cursongcredit));
|
||||
cursongcredit.trans = NUMTRANSMAPS;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
@@ -2174,14 +2174,14 @@ static INT32 P_MakeBufferMD5(const char *buffer, size_t len, void *resblock)
|
||||
memset(resblock, 0x00, 16);
|
||||
return 1;
|
||||
#else
|
||||
tic_t t = I_GetTime();
|
||||
precise_t t = I_GetPreciseTime();
|
||||
|
||||
CONS_Debug(DBG_SETUP, "Making MD5\n");
|
||||
|
||||
if (md5_buffer(buffer, len, resblock) == NULL)
|
||||
return 1;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "MD5 calc took %f seconds\n", (float)(I_GetTime() - t)/NEWTICRATE);
|
||||
CONS_Debug(DBG_SETUP, "MD5 calc took %f seconds\n", (float)(I_GetPreciseTime() - t)/I_GetPrecisePrecision());
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
@@ -2203,10 +2203,10 @@ static void P_MakeMapMD5(virtres_t *virt, void *dest)
|
||||
virtlump_t* virtmthings = vres_Find(virt, "THINGS");
|
||||
virtlump_t* virtsides = vres_Find(virt, "SIDEDEFS");
|
||||
|
||||
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
|
||||
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
|
||||
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
|
||||
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
|
||||
P_MakeBufferMD5((char*)virtlines->data, virtlines->size, linemd5);
|
||||
P_MakeBufferMD5((char*)virtsectors->data, virtsectors->size, sectormd5);
|
||||
P_MakeBufferMD5((char*)virtmthings->data, virtmthings->size, thingmd5);
|
||||
P_MakeBufferMD5((char*)virtsides->data, virtsides->size, sidedefmd5);
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
|
||||
|
||||
+19
-22
@@ -1702,7 +1702,7 @@ void P_SwitchWeather(INT32 weathernum)
|
||||
|
||||
precipmobj->type = type; // proper set the type
|
||||
precipmobj->info = &mobjinfo[type];
|
||||
precipmobj->flags = mobjinfo[type].flags;
|
||||
//precipmobj->flags = mobjinfo[type].flags;
|
||||
|
||||
st = &states[mobjinfo[type].spawnstate+z];
|
||||
|
||||
@@ -3161,11 +3161,6 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
INT32 section1, section2, section3, section4;
|
||||
INT32 special;
|
||||
|
||||
section1 = GETSECSPECIAL(sector->special, 1);
|
||||
section2 = GETSECSPECIAL(sector->special, 2);
|
||||
section3 = GETSECSPECIAL(sector->special, 3);
|
||||
section4 = GETSECSPECIAL(sector->special, 4);
|
||||
|
||||
// Ignore spectators
|
||||
if (player->spectator)
|
||||
return;
|
||||
@@ -3176,6 +3171,11 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
if (player->playerstate == PST_DEAD)
|
||||
return;
|
||||
|
||||
section1 = GETSECSPECIAL(sector->special, 1);
|
||||
section2 = GETSECSPECIAL(sector->special, 2);
|
||||
section3 = GETSECSPECIAL(sector->special, 3);
|
||||
section4 = GETSECSPECIAL(sector->special, 4);
|
||||
|
||||
// Conveyor stuff
|
||||
if (section3 == 2 || section3 == 4)
|
||||
player->onconveyor = section3;
|
||||
@@ -4381,8 +4381,6 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
||||
}
|
||||
}
|
||||
|
||||
#define VDOORSPEED (FRACUNIT*2)
|
||||
|
||||
//
|
||||
// P_RunSpecialSectorCheck
|
||||
//
|
||||
@@ -4401,7 +4399,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
|
||||
// The list of specials that activate without floor touch
|
||||
// Check Section 1
|
||||
switch(GETSECSPECIAL(sector->special, 1))
|
||||
switch (GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
//case 2: // Damage (water)
|
||||
case 8: // Instant kill
|
||||
@@ -4412,7 +4410,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 2
|
||||
switch(GETSECSPECIAL(sector->special, 2))
|
||||
switch (GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
case 2: // Linedef executor (All players needed)
|
||||
case 4: // Linedef executor
|
||||
@@ -4423,7 +4421,7 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
// Check Section 4
|
||||
switch(GETSECSPECIAL(sector->special, 4))
|
||||
switch (GETSECSPECIAL(sector->special, 4))
|
||||
{
|
||||
case 2: // Level Exit / GOAL Sector / Flag Return
|
||||
case 1: // Starpost activator
|
||||
@@ -4512,9 +4510,7 @@ void P_UpdateSpecials(void)
|
||||
{
|
||||
anim_t *anim;
|
||||
INT32 i;
|
||||
INT32 pic;
|
||||
size_t j;
|
||||
|
||||
levelflat_t *foundflats; // for flat animation
|
||||
|
||||
// LEVEL TIMER
|
||||
@@ -4532,9 +4528,11 @@ void P_UpdateSpecials(void)
|
||||
{
|
||||
for (i = 0; i < anim->numpics; i++)
|
||||
{
|
||||
pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
|
||||
if (anim->istexture)
|
||||
texturetranslation[anim->basepic+i] = pic;
|
||||
{
|
||||
texturetranslation[anim->basepic+i] = anim->basepic +
|
||||
((leveltime/anim->speed + i) % anim->numpics);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4629,8 +4627,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
|
||||
if (sec2->numattached == 0)
|
||||
{
|
||||
sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Malloc(sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attached = Z_Malloc(sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Malloc(sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attached[0] = sec - sectors;
|
||||
sec2->numattached = 1;
|
||||
sec2->attachedsolid[0] = (flags & FF_SOLID);
|
||||
@@ -4644,8 +4642,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
if (sec2->numattached >= sec2->maxattached)
|
||||
{
|
||||
sec2->maxattached *= 2;
|
||||
sec2->attached = Z_Realloc(sec2->attached, sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof (*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attached = Z_Realloc(sec2->attached, sizeof(*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
sec2->attachedsolid = Z_Realloc(sec2->attachedsolid, sizeof(*sec2->attachedsolid) * sec2->maxattached, PU_STATIC, NULL);
|
||||
}
|
||||
sec2->attached[sec2->numattached] = sec - sectors;
|
||||
sec2->attachedsolid[sec2->numattached] = (flags & FF_SOLID);
|
||||
@@ -4653,7 +4651,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
}
|
||||
|
||||
// Add the floor
|
||||
ffloor = Z_Calloc(sizeof (*ffloor), PU_LEVEL, NULL);
|
||||
ffloor = Z_Calloc(sizeof(*ffloor), PU_LEVEL, NULL);
|
||||
ffloor->secnum = sec2 - sectors;
|
||||
ffloor->target = sec;
|
||||
ffloor->bottomheight = &sec2->floorheight;
|
||||
@@ -5468,7 +5466,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
break;
|
||||
|
||||
case 10: // Vertical culling plane for sprites and FOFs
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
sectors[s].cullheight = &lines[i]; // This allows it to change in realtime!
|
||||
break;
|
||||
@@ -5989,7 +5986,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
if (!virt)
|
||||
virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
|
||||
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
|
||||
data = (UINT8*)vres_Find(virt, "SIDEDEFS")->data;
|
||||
|
||||
for (b = 0; b < (INT16)numsides; b++)
|
||||
{
|
||||
|
||||
+4
-3
@@ -728,11 +728,12 @@ void P_Ticker(boolean run)
|
||||
|
||||
if (cv_recordmultiplayerdemos.value)
|
||||
{
|
||||
const INT32 axis = JoyAxis(AXISLOOKBACK, 1);
|
||||
|
||||
if (demo.savemode == DSM_NOTSAVING || demo.savemode == DSM_WILLAUTOSAVE)
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (cv_usejoystick[0].value && axis > 0)))
|
||||
{
|
||||
const INT32 axis = cv_usejoystick[0].value ? JoyAxis(AXISLOOKBACK, 1) : -1;
|
||||
if (demo.savebutton && demo.savebutton + 3*TICRATE < leveltime && (InputDown(gc_lookback, 1) || (axis > 0)))
|
||||
demo.savemode = DSM_TITLEENTRY;
|
||||
}
|
||||
|
||||
// if there are no players left at all, stop demo recording
|
||||
// Demos that that dont have any players crash during playback, which can happen with dedicated servers
|
||||
|
||||
+2
-13
@@ -1822,7 +1822,6 @@ void P_DoJumpShield(player_t *player)
|
||||
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
//P_DoJump(player, false);
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
player->secondjump = 0;
|
||||
player->jumping = 0;
|
||||
player->pflags |= PF_THOKKED;
|
||||
@@ -1894,7 +1893,6 @@ static void P_3dMovement(player_t *player)
|
||||
ticcmd_t *cmd;
|
||||
angle_t movepushangle, movepushsideangle; // Analog
|
||||
fixed_t movepushforward = 0, movepushside = 0;
|
||||
angle_t dangle; // replaces old quadrants bits
|
||||
boolean analogmove = false;
|
||||
fixed_t oldMagnitude, newMagnitude;
|
||||
vector3_t totalthrust;
|
||||
@@ -1952,15 +1950,6 @@ static void P_3dMovement(player_t *player)
|
||||
// Calculates player's speed based on distance-of-a-line formula
|
||||
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
|
||||
|
||||
// Monster Iestyn - 04-11-13
|
||||
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
|
||||
// Get delta angle from rmom angle and player angle first
|
||||
dangle = R_PointToAngle2(0,0, player->rmomx, player->rmomy) - player->mo->angle;
|
||||
if (dangle > ANGLE_180) //flip to keep to one side
|
||||
{
|
||||
dangle = InvAngle(dangle);
|
||||
}
|
||||
|
||||
// When sliding, don't allow forward/back
|
||||
if (player->pflags & PF_SLIDING)
|
||||
cmd->forwardmove = 0;
|
||||
@@ -4120,7 +4109,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
angle -= (angle - thiscam->pitch)/2;
|
||||
}
|
||||
|
||||
if (player->playerstate != PST_DEAD && !((player->pflags & PF_NIGHTSMODE) && player->exiting))
|
||||
if (player->playerstate != PST_DEAD && LIKELY(!((player->pflags & PF_NIGHTSMODE) && player->exiting)))
|
||||
angle += (focusaiming < ANGLE_180 ? focusaiming/2 : InvAngle(InvAngle(focusaiming)/2)); // overcomplicated version of '((signed)focusaiming)/2;'
|
||||
|
||||
if (!camstill && !timeover) // Keep the view still...
|
||||
@@ -4464,7 +4453,7 @@ static INT32 Quaketilt(player_t *player)
|
||||
|
||||
lowb = FixedMul(lowb, player->mo->scale);
|
||||
moma = FixedMul(FixedDiv(delta, ANGLE_90), tilt);
|
||||
speed = abs( player->mo->momx + player->mo->momy );
|
||||
speed = abs(player->mo->momx + player->mo->momy);
|
||||
|
||||
if (speed < lowb)
|
||||
{
|
||||
|
||||
+3
-3
@@ -622,7 +622,7 @@ Rloadtextures (INT32 i, INT32 w)
|
||||
|
||||
// Set texture properties.
|
||||
memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->hash = quickncasehash(texture->name, 8);
|
||||
texture->hash = FNV1a_QuickCaseHash(texture->name, 8);
|
||||
|
||||
texture->width = SHORT(patchlump.width);
|
||||
texture->height = SHORT(patchlump.height);
|
||||
@@ -1066,7 +1066,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
||||
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
||||
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t), PU_STATIC, NULL);
|
||||
memcpy(resultTexture->name, newTextureName, 8);
|
||||
resultTexture->hash = quickncasehash(newTextureName, 8);
|
||||
resultTexture->hash = FNV1a_QuickCaseHash(newTextureName, 8);
|
||||
resultTexture->width = newTextureWidth;
|
||||
resultTexture->height = newTextureHeight;
|
||||
resultTexture->type = TEXTURETYPE_COMPOSITE;
|
||||
@@ -1755,7 +1755,7 @@ INT32 R_CheckTextureNumForName(const char *name)
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
hash = FNV1a_QuickCaseHash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
|
||||
+3
-10
@@ -289,14 +289,8 @@ void R_GenerateBlendTables(void)
|
||||
state->LocalPalette = static_cast<RGBA_t *>(memcpy(malloc(palsize), pLocalPalette, palsize));
|
||||
state->gammaCorrectedPalette = static_cast<RGBA_t *>(memcpy(malloc(palsize), pGammaCorrectedPalette, palsize));
|
||||
|
||||
if (!I_SpawnThread("blend-tables",
|
||||
R_GenerateBlendTables_Thread, state))
|
||||
{
|
||||
free(state->gammaCorrectedPalette);
|
||||
free(state->LocalPalette);
|
||||
free(state);
|
||||
I_Error("R_GenerateBlendTables: Failed to generate BlendTables\n"); // should we just retry on main thread instead?
|
||||
}
|
||||
I_spawn_thread("blend-tables",
|
||||
R_GenerateBlendTables_Thread, state);
|
||||
#else
|
||||
struct GenerateBlendTables_State state = {pLocalPalette, pGammaCorrectedPalette};
|
||||
R_GenerateBlendTables_Core(&state);
|
||||
@@ -443,8 +437,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags)
|
||||
|
||||
UINT8* R_GetLocalTranslationColormap(skin_t *skin, skin_t *localskin, skincolors_t color, UINT8 flags, boolean local)
|
||||
{
|
||||
const INT32 skinnum = localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
return RGetTranslationColormap(skinnum, color, flags, (localskin && local));
|
||||
return RGetTranslationColormap(K_GetMobjLocalSkinNum(skin, localskin, local), color, flags, (localskin && local));
|
||||
}
|
||||
|
||||
patch_t* R_GetSkinFaceRank(player_t* ply)
|
||||
|
||||
+4
-4
@@ -280,22 +280,22 @@ static void Fov_OnChange(void)
|
||||
|
||||
static void FlipCam_OnChange(void)
|
||||
{
|
||||
SendWeaponPref();
|
||||
SendWeaponPref(0);
|
||||
}
|
||||
|
||||
static void FlipCam2_OnChange(void)
|
||||
{
|
||||
SendWeaponPref2();
|
||||
SendWeaponPref(1);
|
||||
}
|
||||
|
||||
static void FlipCam3_OnChange(void)
|
||||
{
|
||||
SendWeaponPref3();
|
||||
SendWeaponPref(2);
|
||||
}
|
||||
|
||||
static void FlipCam4_OnChange(void)
|
||||
{
|
||||
SendWeaponPref4();
|
||||
SendWeaponPref(3);
|
||||
}
|
||||
|
||||
static void Precipstuff_OnChange(void)
|
||||
|
||||
@@ -92,6 +92,7 @@ INT32 R_LocalSkinAvailable(const char *name, boolean local);
|
||||
// had to move those here Zzz...
|
||||
INT32 K_GetSkinNum(player_t *player);
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local);
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local);
|
||||
skin_t *K_GetPlayerSkin(player_t *player);
|
||||
skin_t *K_GetMobjSkin(const mobj_t *mobj);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
+1
-4
@@ -1855,9 +1855,6 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||
|
||||
if (thing->subsector->sector->numlights)
|
||||
R_SplitSprite(vis);
|
||||
|
||||
// Debug
|
||||
++objectsdrawn;
|
||||
}
|
||||
|
||||
static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
||||
@@ -2963,7 +2960,7 @@ fixed_t R_DoPlayerFade(mobj_t *thing)
|
||||
fixed_t fadealpha = FRACUNIT;
|
||||
static constexpr tic_t countdownstarttime = (15 * TICRATE) / 4; // starttime - (3*TICRATE)
|
||||
|
||||
if (thing->player == viewplayer || viewplayer->exiting || camera[R_GetViewNumber()].freecam || leveltime < countdownstarttime)
|
||||
if (thing->player == viewplayer || viewplayer->exiting || viewplayer->spectator || camera[R_GetViewNumber()].freecam || leveltime < countdownstarttime)
|
||||
return fadealpha;
|
||||
|
||||
const INT32 playerdist = (FixedMul((thing->x - viewx), viewcos) + FixedMul((thing->y - viewy), viewsin)) >> FRACBITS;
|
||||
|
||||
+6
-30
@@ -116,9 +116,7 @@ consvar_t cv_skipintromusic = {"skipintromusic", "No", CV_SAVE, CV_YesNo, NULL,
|
||||
|
||||
boolean keepmapmusic = false; // keep the current music on map restart
|
||||
boolean skipintromus = false; // skip the intro fanfare
|
||||
static boolean resumekeepmusic = false;
|
||||
static music_t keepmusic;
|
||||
static void S_SetKeepMusResume(void);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
openmpt_module *openmpt_mhandle = NULL;
|
||||
@@ -473,13 +471,12 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
||||
return;
|
||||
|
||||
memset(listener, 0, sizeof(listener));
|
||||
memset(listenmobj, 0, sizeof(listenmobj));
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
player_t *player = &players[displayplayers[i]];
|
||||
|
||||
listenmobj[i] = NULL;
|
||||
|
||||
if (player->awayviewtics)
|
||||
{
|
||||
listenmobj[i] = player->awayviewmobj;
|
||||
@@ -1302,7 +1299,7 @@ static boolean ReadMusicDefFields(UINT16 wadnum, int line, char *stoken, musicde
|
||||
|
||||
STRBUFCPY(def->name, value);
|
||||
strlwr(def->name);
|
||||
def->hash = quickncasehash (def->name, 6);
|
||||
def->hash = FNV1a_QuickCaseHash(def->name, 6);
|
||||
}
|
||||
|
||||
(*defp) = def;
|
||||
@@ -1439,7 +1436,7 @@ void S_LoadMusicDefs(UINT16 wadnum)
|
||||
stoken = strtok(stoken, " ");
|
||||
if (stoken)
|
||||
{
|
||||
if (! ReadMusicDefFields(wadnum, line, stoken, &def))
|
||||
if (!ReadMusicDefFields(wadnum, line, stoken, &def))
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1484,7 +1481,7 @@ void S_InitMusicDefs(void)
|
||||
//
|
||||
musicdef_t *S_FindMusicCredit(const char *musname)
|
||||
{
|
||||
UINT32 hash = quickncasehash(musname, 6);
|
||||
UINT32 hash = FNV1a_QuickCaseHash(musname, 6);
|
||||
musicdef_t *def;
|
||||
|
||||
for (INT32 i = 0; i < nummusicdefs; ++i)
|
||||
@@ -1849,8 +1846,6 @@ void S_StopMusic(void)
|
||||
|
||||
mapmusic.resume = (cv_resume.value && fasticmp(music.name, mapmusic.name)) ? I_GetSongPosition() : 0;
|
||||
|
||||
S_SetKeepMusResume();
|
||||
|
||||
if (I_SongPaused())
|
||||
I_ResumeSong();
|
||||
|
||||
@@ -1977,17 +1972,6 @@ void S_ResetKeepAndSpecialMus(void)
|
||||
keepmapmusic = skipintromus = false;
|
||||
}
|
||||
|
||||
// saves the current song position everytime a song stops
|
||||
// so we can resume it in some cases
|
||||
static void S_SetKeepMusResume(void)
|
||||
{
|
||||
keepmusic.resume = 0;
|
||||
|
||||
if (fasticmp(music.name, mapmusic.name))
|
||||
{
|
||||
keepmusic.resume = I_GetSongPosition();
|
||||
}
|
||||
}
|
||||
|
||||
// determine if we should keep the music on a map restart
|
||||
// this gets called BEFORE the level gets loaded in G_DoLoadLevel
|
||||
@@ -1996,7 +1980,7 @@ void S_KeepMusic(void)
|
||||
static INT16 oldmap = -1;
|
||||
static boolean oldencore = false;
|
||||
|
||||
keepmapmusic = resumekeepmusic = false;
|
||||
keepmapmusic = false;
|
||||
|
||||
if (!cv_keepmusic.value)
|
||||
{
|
||||
@@ -2010,9 +1994,7 @@ void S_KeepMusic(void)
|
||||
|
||||
if (oldmap == gamemap && oldencore == encoremode)
|
||||
{
|
||||
const boolean musicchanged = S_CheckMusicException();
|
||||
resumekeepmusic = (musicchanged && keepmusic.resume);
|
||||
keepmapmusic = (!musicchanged || resumekeepmusic);
|
||||
keepmapmusic = (S_CheckMusicException() == false);
|
||||
}
|
||||
|
||||
oldencore = encoremode;
|
||||
@@ -2073,12 +2055,6 @@ void S_InitMapMusic(void)
|
||||
|
||||
if (keepmapmusic)
|
||||
{
|
||||
// this is kinda silly, but we can use it to fade back into the map song at the saved point, should the current music be different from the map music
|
||||
if (resumekeepmusic)
|
||||
{
|
||||
S_ChangeMusicEx(mapmusic.name, mapmusic.flags, true, keepmusic.resume, 0, 500);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ set(SRB2_SDL2_SOURCES
|
||||
i_system.cpp
|
||||
i_ttf.c
|
||||
i_video.c
|
||||
i_threads.c
|
||||
#IMG_xpm.c
|
||||
ogl_sdl.c
|
||||
|
||||
|
||||
+23
-22
@@ -1577,7 +1577,7 @@ static void write_backtrace(bt_crash_reason_t reason)
|
||||
static std::thread::id g_main_thread_id;
|
||||
#endif
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg, char *signal_name)
|
||||
{
|
||||
@@ -1712,6 +1712,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_ShowErrorBox(sigttl, sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1741,21 +1746,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
if (g_main_thread_id != std::this_thread::get_id())
|
||||
{
|
||||
// Do not attempt any sort of recovery if this signal triggers off the main thread
|
||||
signal(num, SIG_DFL);
|
||||
raise(num);
|
||||
exit(-2);
|
||||
}
|
||||
#endif
|
||||
static volatile sig_atomic_t interrupted = false;
|
||||
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = true;
|
||||
}
|
||||
|
||||
static void I_RegisterSignals(void)
|
||||
@@ -1841,18 +1842,15 @@ static void I_Fork(void)
|
||||
I_RegisterChildSignals();
|
||||
break;
|
||||
default:
|
||||
#ifdef LOGMESSAGES
|
||||
if (logstream)
|
||||
fclose(logstream);/* the child has this */
|
||||
|
||||
#endif
|
||||
c = wait(&status);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
/* By the way, exit closes files. */
|
||||
logstream = fopen(logfilename, "at");
|
||||
#else
|
||||
logstream = 0;
|
||||
#endif
|
||||
|
||||
if (c == -1)
|
||||
{
|
||||
kill(child, SIGKILL);
|
||||
@@ -1888,6 +1886,9 @@ INT32 I_StartupSystem(void)
|
||||
SDL_version SDLlinked;
|
||||
SDL_VERSION(&SDLcompiled)
|
||||
SDL_GetVersion(&SDLlinked);
|
||||
|
||||
W_Startup();
|
||||
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
// This is useful when debugging. It lets GDB attach to
|
||||
@@ -1896,8 +1897,8 @@ INT32 I_StartupSystem(void)
|
||||
I_Fork();
|
||||
#endif
|
||||
#ifdef HAVE_THREADS
|
||||
I_StartThreads();
|
||||
I_AddExitFunc(I_StopThreads);
|
||||
I_start_threads();
|
||||
I_AddExitFunc(I_stop_threads);
|
||||
I_ThreadPoolInit();
|
||||
I_AddExitFunc(I_ThreadPoolShutdown);
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,360 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2020 by James R.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_threads.c
|
||||
/// \brief Multithreading abstraction
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
|
||||
#include "../doomdef.h"
|
||||
#include "../i_threads.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
typedef void * (*Create_fn)(void);
|
||||
|
||||
struct Link;
|
||||
struct Thread;
|
||||
|
||||
typedef struct Link * Link;
|
||||
typedef struct Thread * Thread;
|
||||
|
||||
struct Link
|
||||
{
|
||||
void * data;
|
||||
Link next;
|
||||
Link prev;
|
||||
};
|
||||
|
||||
struct Thread
|
||||
{
|
||||
I_thread_fn entry;
|
||||
void * userdata;
|
||||
|
||||
SDL_Thread * thread;
|
||||
};
|
||||
|
||||
static Link i_thread_pool;
|
||||
static Link i_mutex_pool;
|
||||
static Link i_cond_pool;
|
||||
|
||||
static I_mutex i_thread_pool_mutex;
|
||||
static I_mutex i_mutex_pool_mutex;
|
||||
static I_mutex i_cond_pool_mutex;
|
||||
|
||||
static SDL_atomic_t i_threads_running = {1};
|
||||
|
||||
static Link
|
||||
Insert_link (
|
||||
Link * head,
|
||||
Link link
|
||||
){
|
||||
link->prev = NULL;
|
||||
link->next = (*head);
|
||||
if ((*head))
|
||||
(*head)->prev = link;
|
||||
(*head) = link;
|
||||
return link;
|
||||
}
|
||||
|
||||
static void
|
||||
Free_link (
|
||||
Link * head,
|
||||
Link link
|
||||
){
|
||||
if (link->prev)
|
||||
link->prev->next = link->next;
|
||||
else
|
||||
(*head) = link->next;
|
||||
|
||||
if (link->next)
|
||||
link->next->prev = link->prev;
|
||||
|
||||
free(link->data);
|
||||
free(link);
|
||||
}
|
||||
|
||||
static Link
|
||||
New_link (void *data)
|
||||
{
|
||||
Link link;
|
||||
|
||||
link = malloc(sizeof *link);
|
||||
|
||||
if (! link)
|
||||
abort();
|
||||
|
||||
link->data = data;
|
||||
|
||||
return link;
|
||||
}
|
||||
|
||||
static void *
|
||||
Identity (
|
||||
Link * pool_anchor,
|
||||
I_mutex pool_mutex,
|
||||
|
||||
void ** anchor,
|
||||
|
||||
Create_fn create_fn
|
||||
){
|
||||
void * id;
|
||||
|
||||
id = SDL_AtomicGetPtr(anchor);
|
||||
|
||||
if (! id)
|
||||
{
|
||||
I_lock_mutex(&pool_mutex);
|
||||
{
|
||||
id = SDL_AtomicGetPtr(anchor);
|
||||
|
||||
if (! id)
|
||||
{
|
||||
id = (*create_fn)();
|
||||
|
||||
if (! id)
|
||||
abort();
|
||||
|
||||
Insert_link(pool_anchor, New_link(id));
|
||||
|
||||
SDL_AtomicSetPtr(anchor, id);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(pool_mutex);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static int
|
||||
Worker (
|
||||
Link link
|
||||
){
|
||||
Thread th;
|
||||
|
||||
th = link->data;
|
||||
|
||||
(*th->entry)(th->userdata);
|
||||
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
SDL_DetachThread(th->thread);
|
||||
Free_link(&i_thread_pool, link);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void
|
||||
I_spawn_thread (
|
||||
const char * name,
|
||||
I_thread_fn entry,
|
||||
void * userdata
|
||||
){
|
||||
Link link;
|
||||
Thread th;
|
||||
|
||||
th = malloc(sizeof *th);
|
||||
|
||||
if (! th)
|
||||
abort();/* this is pretty GNU of me */
|
||||
|
||||
th->entry = entry;
|
||||
th->userdata = userdata;
|
||||
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
link = Insert_link(&i_thread_pool, New_link(th));
|
||||
|
||||
if (SDL_AtomicGet(&i_threads_running))
|
||||
{
|
||||
th->thread = SDL_CreateThread(
|
||||
(SDL_ThreadFunction)Worker,
|
||||
name,
|
||||
link
|
||||
);
|
||||
|
||||
if (! th->thread)
|
||||
abort();
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
}
|
||||
|
||||
int
|
||||
I_thread_is_stopped (void)
|
||||
{
|
||||
return ( ! SDL_AtomicGet(&i_threads_running) );
|
||||
}
|
||||
|
||||
void
|
||||
I_start_threads (void)
|
||||
{
|
||||
i_thread_pool_mutex = SDL_CreateMutex();
|
||||
i_mutex_pool_mutex = SDL_CreateMutex();
|
||||
i_cond_pool_mutex = SDL_CreateMutex();
|
||||
|
||||
if (!(
|
||||
i_thread_pool_mutex &&
|
||||
i_mutex_pool_mutex &&
|
||||
i_cond_pool_mutex
|
||||
)){
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
I_stop_threads (void)
|
||||
{
|
||||
Link link;
|
||||
Link next;
|
||||
|
||||
Thread th;
|
||||
SDL_mutex * mutex;
|
||||
SDL_cond * cond;
|
||||
|
||||
if (i_threads_running.value)
|
||||
{
|
||||
/* rely on the good will of thread-san */
|
||||
SDL_AtomicSet(&i_threads_running, 0);
|
||||
|
||||
I_lock_mutex(&i_thread_pool_mutex);
|
||||
{
|
||||
for (
|
||||
link = i_thread_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
th = link->data;
|
||||
|
||||
SDL_WaitThread(th->thread, NULL);
|
||||
|
||||
free(th);
|
||||
free(link);
|
||||
}
|
||||
}
|
||||
I_unlock_mutex(i_thread_pool_mutex);
|
||||
|
||||
for (
|
||||
link = i_mutex_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
mutex = link->data;
|
||||
|
||||
SDL_DestroyMutex(mutex);
|
||||
|
||||
free(link);
|
||||
}
|
||||
|
||||
for (
|
||||
link = i_cond_pool;
|
||||
link;
|
||||
link = next
|
||||
){
|
||||
next = link->next;
|
||||
cond = link->data;
|
||||
|
||||
SDL_DestroyCond(cond);
|
||||
|
||||
free(link);
|
||||
}
|
||||
|
||||
SDL_DestroyMutex(i_thread_pool_mutex);
|
||||
SDL_DestroyMutex(i_mutex_pool_mutex);
|
||||
SDL_DestroyMutex(i_cond_pool_mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
I_lock_mutex (
|
||||
I_mutex * anchor
|
||||
){
|
||||
SDL_mutex * mutex;
|
||||
|
||||
mutex = Identity(
|
||||
&i_mutex_pool,
|
||||
i_mutex_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateMutex
|
||||
);
|
||||
|
||||
if (SDL_LockMutex(mutex) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_unlock_mutex (
|
||||
I_mutex id
|
||||
){
|
||||
if (SDL_UnlockMutex(id) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_hold_cond (
|
||||
I_cond * cond_anchor,
|
||||
I_mutex mutex_id
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
cond_anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondWait(cond, mutex_id) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_wake_one_cond (
|
||||
I_cond * anchor
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondSignal(cond) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
void
|
||||
I_wake_all_cond (
|
||||
I_cond * anchor
|
||||
){
|
||||
SDL_cond * cond;
|
||||
|
||||
cond = Identity(
|
||||
&i_cond_pool,
|
||||
i_cond_pool_mutex,
|
||||
anchor,
|
||||
(Create_fn)SDL_CreateCond
|
||||
);
|
||||
|
||||
if (SDL_CondBroadcast(cond) == -1)
|
||||
abort();
|
||||
}
|
||||
|
||||
#endif // HAVE_THREADS
|
||||
+4
-3
@@ -1164,8 +1164,8 @@ void I_GetEvent(void)
|
||||
SDL_GetWindowSize(window, &wwidth, &wheight);
|
||||
event.type = ev_mouse;
|
||||
event.data1 = 0;
|
||||
event.data2 = (INT32)lround(mousemovex * ((float)wwidth / (float)realwidth));
|
||||
event.data3 = (INT32)lround(mousemovey * ((float)wheight / (float)realheight));
|
||||
event.data2 = (INT32)lroundf(mousemovex * ((float)wwidth / (float)realwidth));
|
||||
event.data3 = (INT32)lroundf(mousemovey * ((float)wheight / (float)realheight));
|
||||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
@@ -2027,7 +2027,8 @@ void I_ShutdownGraphics(void)
|
||||
SDL_DestroyWindow(window);
|
||||
window = NULL;
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO)
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
framebuffer = SDL_FALSE;
|
||||
}
|
||||
|
||||
|
||||
@@ -216,8 +216,13 @@ void I_StartupSound(void)
|
||||
SDLmixlinked->major, SDLmixlinked->minor, SDLmixlinked->patch);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
I_OutputMsg("libopenmpt version: %s\n", openmpt_get_string("library_version"));
|
||||
I_OutputMsg("libopenmpt build date: %s\n", openmpt_get_string("build"));
|
||||
const char *openmptstr;
|
||||
openmptstr = openmpt_get_string("library_version");
|
||||
I_OutputMsg("libopenmpt version: %s\n", openmptstr);
|
||||
openmpt_free_string(openmptstr);
|
||||
openmptstr = openmpt_get_string("build");
|
||||
I_OutputMsg("libopenmpt build date: %s\n", openmptstr);
|
||||
openmpt_free_string(openmptstr);
|
||||
#endif
|
||||
|
||||
sound_started = true;
|
||||
@@ -237,7 +242,8 @@ void I_ShutdownSound(void)
|
||||
Mix_Quit();
|
||||
#endif
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
if (SDL_WasInit(SDL_INIT_AUDIO) == SDL_INIT_AUDIO)
|
||||
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
#ifdef HAVE_LIBGME
|
||||
if (gme)
|
||||
|
||||
+1
-3
@@ -52,8 +52,6 @@
|
||||
|
||||
#include "r_fps.h"
|
||||
|
||||
UINT16 objectsdrawn = 0;
|
||||
|
||||
// dumb fade thing for director toggle
|
||||
tic_t directortoggletimer = 0;
|
||||
|
||||
@@ -182,7 +180,7 @@ static void ST_doPaletteStuff(void)
|
||||
INT32 palette = 0;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && !HWR_PalRenderFlashpal())
|
||||
if (rendermode == render_opengl && !HWR_ShouldUsePaletteRendering())
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -134,8 +134,6 @@ typedef enum
|
||||
|
||||
extern hudinfo_t hudinfo[NUMHUDITEMS];
|
||||
|
||||
extern UINT16 objectsdrawn;
|
||||
|
||||
// variable to stop mayonaka static from flickering
|
||||
extern consvar_t cv_lessflicker;
|
||||
extern consvar_t cv_stagetitle;
|
||||
|
||||
+10
-7
@@ -23,24 +23,26 @@ ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef _GNU_SOURCE
|
||||
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <stddef.h>
|
||||
|
||||
static inline int
|
||||
trycmp (char **pp, char *cp,
|
||||
const char *q, size_t qn)
|
||||
static inline int trycmp(char **pp, char *cp, const char *q, size_t qn)
|
||||
{
|
||||
char *p;
|
||||
p = (*pp);
|
||||
|
||||
if (strncasecmp(p, q, qn) == 0)
|
||||
return 0;
|
||||
|
||||
(*pp) = strchr(&p[1], (*cp));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline void
|
||||
swapp (char ***ppap, char ***ppbp, char **cpap, char **cpbp)
|
||||
static inline void swapp(char ***ppap, char ***ppbp, char **cpap, char **cpbp)
|
||||
{
|
||||
char **pp;
|
||||
char *p;
|
||||
@@ -54,8 +56,7 @@ swapp (char ***ppap, char ***ppbp, char **cpap, char **cpbp)
|
||||
*cpbp = p;
|
||||
}
|
||||
|
||||
char *
|
||||
nongnu_strcasestr (const char *s, const char *q)
|
||||
char *nongnu_strcasestr(const char *s, const char *q)
|
||||
{
|
||||
size_t qn;
|
||||
|
||||
@@ -113,3 +114,5 @@ nongnu_strcasestr (const char *s, const char *q)
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,525 @@
|
||||
#ifndef H_PALDELTA
|
||||
#define H_PALDELTA
|
||||
|
||||
// those are the differences in palette indices between the main srb2 playpal and its white and nuke subpalettes
|
||||
// this is probably not the best way of doing any of this, but it works lol
|
||||
|
||||
static const INT16 pPaletteDeltaFlash[256][3] = {
|
||||
{ 6, 6, 6},
|
||||
{ 12, 12, 12},
|
||||
{ 18, 18, 18},
|
||||
{ 24, 24, 24},
|
||||
{ 30, 30, 30},
|
||||
{ 36, 36, 36},
|
||||
{ 42, 42, 42},
|
||||
{ 48, 48, 48},
|
||||
{ 54, 54, 54},
|
||||
{ 60, 60, 60},
|
||||
{ 66, 66, 66},
|
||||
{ 72, 72, 72},
|
||||
{ 78, 78, 78},
|
||||
{ 84, 84, 84},
|
||||
{ 90, 90, 90},
|
||||
{ 95, 95, 95},
|
||||
{ 101, 101, 101},
|
||||
{ 107, 107, 107},
|
||||
{ 113, 113, 113},
|
||||
{ 119, 119, 119},
|
||||
{ 125, 125, 125},
|
||||
{ 131, 131, 131},
|
||||
{ 137, 137, 137},
|
||||
{ 143, 143, 143},
|
||||
{ 149, 149, 149},
|
||||
{ 155, 155, 155},
|
||||
{ 161, 161, 161},
|
||||
{ 167, 167, 167},
|
||||
{ 173, 173, 173},
|
||||
{ 179, 179, 179},
|
||||
{ 185, 185, 185},
|
||||
{ 191, 191, 191},
|
||||
{ 48, 66, 84},
|
||||
{ 54, 71, 89},
|
||||
{ 60, 77, 95},
|
||||
{ 66, 83, 100},
|
||||
{ 72, 88, 105},
|
||||
{ 79, 94, 111},
|
||||
{ 85, 99, 117},
|
||||
{ 91, 105, 123},
|
||||
{ 96, 111, 129},
|
||||
{ 102, 117, 135},
|
||||
{ 108, 123, 141},
|
||||
{ 114, 128, 146},
|
||||
{ 120, 134, 152},
|
||||
{ 127, 140, 158},
|
||||
{ 133, 145, 163},
|
||||
{ 140, 152, 170},
|
||||
{ 48, 98, 134},
|
||||
{ 57, 104, 137},
|
||||
{ 63, 107, 140},
|
||||
{ 69, 110, 143},
|
||||
{ 75, 116, 146},
|
||||
{ 84, 119, 149},
|
||||
{ 90, 125, 152},
|
||||
{ 95, 128, 155},
|
||||
{ 101, 131, 158},
|
||||
{ 110, 137, 161},
|
||||
{ 119, 140, 164},
|
||||
{ 128, 143, 167},
|
||||
{ 134, 149, 170},
|
||||
{ 143, 155, 173},
|
||||
{ 152, 158, 176},
|
||||
{ 158, 164, 179},
|
||||
{ 0, 15, 24},
|
||||
{ 0, 21, 33},
|
||||
{ 0, 27, 42},
|
||||
{ 0, 33, 51},
|
||||
{ 0, 36, 57},
|
||||
{ 0, 42, 66},
|
||||
{ 0, 48, 75},
|
||||
{ 0, 51, 81},
|
||||
{ 0, 57, 93},
|
||||
{ 6, 63, 98},
|
||||
{ 12, 69, 104},
|
||||
{ 18, 75, 110},
|
||||
{ 24, 81, 116},
|
||||
{ 30, 87, 122},
|
||||
{ 36, 93, 128},
|
||||
{ 39, 95, 131},
|
||||
{ 0, 12, 26},
|
||||
{ 0, 26, 52},
|
||||
{ 0, 39, 78},
|
||||
{ 0, 52, 102},
|
||||
{ 0, 65, 127},
|
||||
{ 0, 78, 150},
|
||||
{ 0, 91, 172},
|
||||
{ 0, 102, 191},
|
||||
{ 9, 108, 191},
|
||||
{ 19, 114, 191},
|
||||
{ 29, 120, 191},
|
||||
{ 39, 127, 191},
|
||||
{ 48, 133, 191},
|
||||
{ 58, 139, 191},
|
||||
{ 68, 145, 191},
|
||||
{ 78, 150, 191},
|
||||
{ 0, 0, 12},
|
||||
{ 0, 0, 36},
|
||||
{ 0, 0, 60},
|
||||
{ 0, 0, 84},
|
||||
{ 0, 0, 107},
|
||||
{ 0, 0, 131},
|
||||
{ 0, 0, 155},
|
||||
{ 0, 0, 179},
|
||||
{ 0, 0, 191},
|
||||
{ 36, 36, 191},
|
||||
{ 60, 60, 191},
|
||||
{ 84, 84, 191},
|
||||
{ 107, 107, 191},
|
||||
{ 131, 131, 191},
|
||||
{ 155, 155, 191},
|
||||
{ 179, 179, 191},
|
||||
{ 0, 0, 104},
|
||||
{ 15, 27, 125},
|
||||
{ 30, 51, 140},
|
||||
{ 45, 75, 155},
|
||||
{ 60, 98, 167},
|
||||
{ 75, 122, 176},
|
||||
{ 90, 140, 185},
|
||||
{ 104, 158, 191},
|
||||
{ 0, 0, 0},
|
||||
{ 0, 24, 24},
|
||||
{ 0, 48, 48},
|
||||
{ 0, 72, 72},
|
||||
{ 0, 95, 95},
|
||||
{ 0, 119, 119},
|
||||
{ 0, 143, 143},
|
||||
{ 0, 167, 167},
|
||||
{ 0, 191, 191},
|
||||
{ 12, 191, 191},
|
||||
{ 24, 191, 191},
|
||||
{ 36, 191, 191},
|
||||
{ 48, 191, 191},
|
||||
{ 60, 191, 191},
|
||||
{ 72, 191, 191},
|
||||
{ 84, 191, 191},
|
||||
{ 95, 191, 191},
|
||||
{ 107, 191, 191},
|
||||
{ 119, 191, 191},
|
||||
{ 131, 191, 191},
|
||||
{ 143, 191, 191},
|
||||
{ 155, 191, 191},
|
||||
{ 167, 191, 191},
|
||||
{ 179, 191, 191},
|
||||
{ 0, 54, 54},
|
||||
{ 9, 69, 69},
|
||||
{ 18, 84, 84},
|
||||
{ 27, 98, 98},
|
||||
{ 39, 110, 110},
|
||||
{ 48, 122, 122},
|
||||
{ 57, 131, 131},
|
||||
{ 66, 143, 143},
|
||||
{ 85, 156, 191},
|
||||
{ 91, 161, 191},
|
||||
{ 96, 166, 191},
|
||||
{ 102, 172, 191},
|
||||
{ 108, 177, 191},
|
||||
{ 114, 182, 191},
|
||||
{ 120, 187, 191},
|
||||
{ 127, 191, 191},
|
||||
{ 101, 0, 131},
|
||||
{ 106, 11, 134},
|
||||
{ 111, 23, 138},
|
||||
{ 117, 35, 142},
|
||||
{ 123, 47, 145},
|
||||
{ 129, 59, 149},
|
||||
{ 134, 71, 153},
|
||||
{ 140, 83, 157},
|
||||
{ 145, 95, 160},
|
||||
{ 151, 106, 164},
|
||||
{ 157, 118, 168},
|
||||
{ 162, 130, 172},
|
||||
{ 168, 142, 175},
|
||||
{ 173, 154, 179},
|
||||
{ 179, 166, 183},
|
||||
{ 185, 179, 187},
|
||||
{ 24, 0, 65},
|
||||
{ 42, 20, 80},
|
||||
{ 61, 41, 95},
|
||||
{ 79, 61, 110},
|
||||
{ 97, 82, 124},
|
||||
{ 115, 101, 139},
|
||||
{ 135, 123, 154},
|
||||
{ 153, 143, 169},
|
||||
{ 191, 0, 191},
|
||||
{ 191, 24, 191},
|
||||
{ 191, 48, 191},
|
||||
{ 191, 72, 191},
|
||||
{ 191, 95, 191},
|
||||
{ 191, 119, 191},
|
||||
{ 191, 143, 191},
|
||||
{ 191, 167, 191},
|
||||
{ 0, 107, 0},
|
||||
{ 0, 191, 0},
|
||||
{ 24, 191, 24},
|
||||
{ 48, 191, 48},
|
||||
{ 72, 191, 72},
|
||||
{ 95, 191, 95},
|
||||
{ 119, 191, 119},
|
||||
{ 143, 191, 143},
|
||||
{ 16, 16, 9},
|
||||
{ 44, 44, 22},
|
||||
{ 73, 73, 36},
|
||||
{ 101, 101, 51},
|
||||
{ 127, 127, 66},
|
||||
{ 142, 142, 93},
|
||||
{ 156, 156, 121},
|
||||
{ 170, 170, 151},
|
||||
{ 31, 10, 0},
|
||||
{ 48, 15, 0},
|
||||
{ 64, 21, 0},
|
||||
{ 79, 25, 0},
|
||||
{ 95, 30, 0},
|
||||
{ 111, 36, 0},
|
||||
{ 127, 41, 0},
|
||||
{ 143, 48, 0},
|
||||
{ 149, 73, 24},
|
||||
{ 155, 84, 48},
|
||||
{ 161, 101, 72},
|
||||
{ 167, 119, 95},
|
||||
{ 191, 48, 48},
|
||||
{ 191, 95, 95},
|
||||
{ 191, 119, 119},
|
||||
{ 191, 143, 143},
|
||||
{ 18, 18, 0},
|
||||
{ 42, 42, 0},
|
||||
{ 61, 61, 0},
|
||||
{ 86, 86, 0},
|
||||
{ 104, 104, 0},
|
||||
{ 129, 129, 0},
|
||||
{ 154, 154, 0},
|
||||
{ 172, 172, 0},
|
||||
{ 191, 191, 0},
|
||||
{ 191, 191, 18},
|
||||
{ 191, 191, 36},
|
||||
{ 191, 191, 55},
|
||||
{ 191, 191, 74},
|
||||
{ 191, 191, 92},
|
||||
{ 191, 191, 110},
|
||||
{ 191, 191, 129},
|
||||
{ 191, 191, 131},
|
||||
{ 191, 191, 143},
|
||||
{ 191, 191, 149},
|
||||
{ 191, 191, 161},
|
||||
{ 191, 191, 167},
|
||||
{ 191, 191, 179},
|
||||
{ 191, 191, 185},
|
||||
{ 191, 0, 0},
|
||||
{ 36, 95, 36},
|
||||
{ 54, 107, 54},
|
||||
{ 72, 119, 72},
|
||||
{ 90, 131, 90},
|
||||
{ 107, 143, 107},
|
||||
{ 125, 155, 125},
|
||||
{ 143, 167, 143},
|
||||
{ 161, 179, 161}
|
||||
};
|
||||
|
||||
static const INT16 pPaletteDeltaNuke[256][3] = {
|
||||
{ 6,-133,-133},
|
||||
{ 12,-125,-125},
|
||||
{ 18,-117,-117},
|
||||
{ 24,-109,-109},
|
||||
{ 30,-101,-101},
|
||||
{ 36, -93, -93},
|
||||
{ 42, -85, -85},
|
||||
{ 48, -77, -77},
|
||||
{ 54, -69, -69},
|
||||
{ 60, -61, -61},
|
||||
{ 66, -53, -53},
|
||||
{ 72, -45, -45},
|
||||
{ 78, -37, -37},
|
||||
{ 84, -29, -29},
|
||||
{ 90, -21, -21},
|
||||
{ 95, -14, -14},
|
||||
{ 101, -6, -6},
|
||||
{ 107, 2, 2},
|
||||
{ 113, 10, 10},
|
||||
{ 119, 18, 18},
|
||||
{ 125, 26, 26},
|
||||
{ 131, 34, 34},
|
||||
{ 137, 42, 42},
|
||||
{ 143, 50, 50},
|
||||
{ 149, 58, 58},
|
||||
{ 155, 66, 66},
|
||||
{ 161, 74, 74},
|
||||
{ 167, 82, 82},
|
||||
{ 173, 90, 90},
|
||||
{ 179, 98, 98},
|
||||
{ 185, 106, 106},
|
||||
{ 191, 113, 113},
|
||||
{ 48, -53, -29},
|
||||
{ 54, -46, -22},
|
||||
{ 60, -38, -14},
|
||||
{ 66, -30, -7},
|
||||
{ 72, -23, 0},
|
||||
{ 79, -15, 8},
|
||||
{ 85, -8, 16},
|
||||
{ 91, -1, 23},
|
||||
{ 96, 7, 31},
|
||||
{ 102, 15, 39},
|
||||
{ 108, 23, 47},
|
||||
{ 114, 30, 54},
|
||||
{ 120, 38, 62},
|
||||
{ 127, 46, 70},
|
||||
{ 133, 53, 77},
|
||||
{ 140, 62, 86},
|
||||
{ 48, -10, 38},
|
||||
{ 57, -2, 42},
|
||||
{ 63, 2, 46},
|
||||
{ 69, 6, 50},
|
||||
{ 75, 14, 54},
|
||||
{ 84, 18, 58},
|
||||
{ 90, 26, 62},
|
||||
{ 95, 30, 66},
|
||||
{ 101, 34, 70},
|
||||
{ 110, 42, 74},
|
||||
{ 119, 46, 78},
|
||||
{ 128, 50, 82},
|
||||
{ 134, 58, 86},
|
||||
{ 143, 66, 90},
|
||||
{ 152, 70, 94},
|
||||
{ 158, 78, 98},
|
||||
{ 0,-121,-109},
|
||||
{ 0,-113, -97},
|
||||
{ 0,-105, -85},
|
||||
{ 0, -97, -73},
|
||||
{ 0, -93, -65},
|
||||
{ 0, -85, -53},
|
||||
{ 0, -77, -41},
|
||||
{ 0, -73, -33},
|
||||
{ 0, -65, -17},
|
||||
{ 6, -57, -10},
|
||||
{ 12, -49, -2},
|
||||
{ 18, -41, 6},
|
||||
{ 24, -33, 14},
|
||||
{ 30, -25, 22},
|
||||
{ 36, -17, 30},
|
||||
{ 39, -14, 34},
|
||||
{ 0,-124,-106},
|
||||
{ 0,-106, -71},
|
||||
{ 0, -89, -37},
|
||||
{ 0, -71, -4},
|
||||
{ 0, -54, 28},
|
||||
{ 0, -37, 59},
|
||||
{ 0, -20, 88},
|
||||
{ 0, -4, 113},
|
||||
{ 9, 4, 113},
|
||||
{ 19, 12, 113},
|
||||
{ 29, 20, 113},
|
||||
{ 39, 28, 113},
|
||||
{ 48, 36, 113},
|
||||
{ 58, 44, 113},
|
||||
{ 68, 52, 113},
|
||||
{ 78, 59, 113},
|
||||
{ 0,-141,-125},
|
||||
{ 0,-141, -93},
|
||||
{ 0,-141, -61},
|
||||
{ 0,-141, -29},
|
||||
{ 0,-141, 2},
|
||||
{ 0,-141, 34},
|
||||
{ 0,-141, 66},
|
||||
{ 0,-141, 98},
|
||||
{ 0,-141, 113},
|
||||
{ 36, -93, 113},
|
||||
{ 60, -61, 113},
|
||||
{ 84, -29, 113},
|
||||
{ 107, 2, 113},
|
||||
{ 131, 34, 113},
|
||||
{ 155, 66, 113},
|
||||
{ 179, 98, 113},
|
||||
{ 0,-141, -2},
|
||||
{ 15,-105, 26},
|
||||
{ 30, -73, 46},
|
||||
{ 45, -41, 66},
|
||||
{ 60, -10, 82},
|
||||
{ 75, 22, 94},
|
||||
{ 90, 46, 106},
|
||||
{ 104, 70, 113},
|
||||
{ 0,-141,-141},
|
||||
{ 0,-109,-109},
|
||||
{ 0, -77, -77},
|
||||
{ 0, -45, -45},
|
||||
{ 0, -14, -14},
|
||||
{ 0, 18, 18},
|
||||
{ 0, 50, 50},
|
||||
{ 0, 82, 82},
|
||||
{ 0, 113, 113},
|
||||
{ 12, 113, 113},
|
||||
{ 24, 113, 113},
|
||||
{ 36, 113, 113},
|
||||
{ 48, 113, 113},
|
||||
{ 60, 113, 113},
|
||||
{ 72, 113, 113},
|
||||
{ 84, 113, 113},
|
||||
{ 95, 113, 113},
|
||||
{ 107, 113, 113},
|
||||
{ 119, 113, 113},
|
||||
{ 131, 113, 113},
|
||||
{ 143, 113, 113},
|
||||
{ 155, 113, 113},
|
||||
{ 167, 113, 113},
|
||||
{ 179, 113, 113},
|
||||
{ 0, -69, -69},
|
||||
{ 9, -49, -49},
|
||||
{ 18, -29, -29},
|
||||
{ 27, -10, -10},
|
||||
{ 39, 6, 6},
|
||||
{ 48, 22, 22},
|
||||
{ 57, 34, 34},
|
||||
{ 66, 50, 50},
|
||||
{ 85, 67, 113},
|
||||
{ 91, 74, 113},
|
||||
{ 96, 81, 113},
|
||||
{ 102, 88, 113},
|
||||
{ 108, 95, 113},
|
||||
{ 114, 102, 113},
|
||||
{ 120, 108, 113},
|
||||
{ 127, 113, 113},
|
||||
{ 101,-141, 34},
|
||||
{ 106,-126, 38},
|
||||
{ 111,-110, 43},
|
||||
{ 117, -94, 48},
|
||||
{ 123, -78, 53},
|
||||
{ 129, -62, 58},
|
||||
{ 134, -46, 63},
|
||||
{ 140, -30, 68},
|
||||
{ 145, -14, 73},
|
||||
{ 151, 1, 78},
|
||||
{ 157, 17, 83},
|
||||
{ 162, 33, 88},
|
||||
{ 168, 49, 93},
|
||||
{ 173, 65, 98},
|
||||
{ 179, 81, 103},
|
||||
{ 185, 98, 109},
|
||||
{ 24,-141, -54},
|
||||
{ 42,-114, -34},
|
||||
{ 61, -86, -14},
|
||||
{ 79, -59, 6},
|
||||
{ 97, -32, 25},
|
||||
{ 115, -6, 45},
|
||||
{ 135, 23, 65},
|
||||
{ 153, 50, 84},
|
||||
{ 191,-141, 113},
|
||||
{ 191,-109, 113},
|
||||
{ 191, -77, 113},
|
||||
{ 191, -45, 113},
|
||||
{ 191, -14, 113},
|
||||
{ 191, 18, 113},
|
||||
{ 191, 50, 113},
|
||||
{ 191, 82, 113},
|
||||
{ 0, 2,-141},
|
||||
{ 0, 113,-141},
|
||||
{ 24, 113,-109},
|
||||
{ 48, 113, -77},
|
||||
{ 72, 113, -45},
|
||||
{ 95, 113, -14},
|
||||
{ 119, 113, 18},
|
||||
{ 143, 113, 50},
|
||||
{ 16,-119,-129},
|
||||
{ 44, -82,-111},
|
||||
{ 73, -43, -92},
|
||||
{ 101, -6, -73},
|
||||
{ 127, 29, -53},
|
||||
{ 142, 48, -17},
|
||||
{ 156, 67, 21},
|
||||
{ 170, 86, 61},
|
||||
{ 31,-127,-141},
|
||||
{ 48,-121,-141},
|
||||
{ 64,-113,-141},
|
||||
{ 79,-107,-141},
|
||||
{ 95,-100,-141},
|
||||
{ 111, -93,-141},
|
||||
{ 127, -86,-141},
|
||||
{ 143, -77,-141},
|
||||
{ 149, -43,-109},
|
||||
{ 155, -29, -77},
|
||||
{ 161, -6, -45},
|
||||
{ 167, 18, -14},
|
||||
{ 191, -77, -77},
|
||||
{ 191, -14, -14},
|
||||
{ 191, 18, 18},
|
||||
{ 191, 50, 50},
|
||||
{ 18,-117,-141},
|
||||
{ 42, -84,-141},
|
||||
{ 61, -59,-141},
|
||||
{ 86, -26,-141},
|
||||
{ 104, -2,-141},
|
||||
{ 129, 31,-141},
|
||||
{ 154, 64,-141},
|
||||
{ 172, 89,-141},
|
||||
{ 191, 113,-141},
|
||||
{ 191, 113,-117},
|
||||
{ 191, 113, -92},
|
||||
{ 191, 113, -67},
|
||||
{ 191, 113, -42},
|
||||
{ 191, 113, -18},
|
||||
{ 191, 113, 6},
|
||||
{ 191, 113, 31},
|
||||
{ 191, 113, 34},
|
||||
{ 191, 113, 50},
|
||||
{ 191, 113, 58},
|
||||
{ 191, 113, 74},
|
||||
{ 191, 113, 82},
|
||||
{ 191, 113, 98},
|
||||
{ 191, 113, 106},
|
||||
{ 191,-141,-141},
|
||||
{ 36, -14, -93},
|
||||
{ 54, 2, -69},
|
||||
{ 72, 18, -45},
|
||||
{ 90, 34, -21},
|
||||
{ 107, 50, 2},
|
||||
{ 125, 66, 26},
|
||||
{ 143, 82, 50},
|
||||
{ 161, 98, 74}
|
||||
};
|
||||
|
||||
#endif
|
||||
+98
-173
@@ -91,6 +91,7 @@ consvar_t cv_menucaps = {"menucaps", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NUL
|
||||
// local copy of the palette for V_GetColor()
|
||||
RGBA_t *pLocalPalette = NULL;
|
||||
RGBA_t *pGammaCorrectedPalette = NULL;
|
||||
static RGBA_t *pFallbackFlashPal = NULL;
|
||||
|
||||
static size_t currentPaletteSize;
|
||||
|
||||
@@ -409,6 +410,58 @@ UINT32 V_GammaCorrect(UINT32 input, double power)
|
||||
return result.rgba;
|
||||
}
|
||||
|
||||
#include "v_paldeltas.h"
|
||||
// remaps a palette with given "deltas"
|
||||
// this is used with premade deltas between the srb2 palette and its both flashpals
|
||||
// so we may approximate generate our own, should the current palette miss them
|
||||
static void ApplyPaletteDelta(const RGBA_t *pal_in, RGBA_t *pal_out, const INT16 pal_delta[][3])
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
INT16 r = (INT16)pal_in[i].s.red + pal_delta[i][0];
|
||||
INT16 g = (INT16)pal_in[i].s.green + pal_delta[i][1];
|
||||
INT16 b = (INT16)pal_in[i].s.blue + pal_delta[i][2];
|
||||
pal_out[i].s.red = (UINT8)CLAMP(r, 0 , 255);
|
||||
pal_out[i].s.green = (UINT8)CLAMP(g, 0 , 255);
|
||||
pal_out[i].s.blue = (UINT8)CLAMP(b, 0 , 255);
|
||||
pal_out[i].s.alpha = 0xFF; // pal_in[i].s.alpha
|
||||
}
|
||||
}
|
||||
|
||||
static void GenerateFlashPalettes(void)
|
||||
{
|
||||
size_t i, palsize;
|
||||
RGBA_t *pFlashPalGammaCorrectedPalette = NULL;
|
||||
|
||||
// generate flashpalettes if the current palette does not provide any subpalettes
|
||||
if (currentPaletteSize >= (14 * (256 * 3))) // 14 palettes are in playpal
|
||||
return;
|
||||
|
||||
palsize = (2*256);
|
||||
|
||||
pFallbackFlashPal = Z_Malloc(sizeof(*pFallbackFlashPal)*palsize, PU_STATIC, NULL);
|
||||
pFlashPalGammaCorrectedPalette = Z_Malloc(sizeof (*pFlashPalGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
|
||||
|
||||
// apply our deltas to the palettes to get the white and red "flashes"
|
||||
ApplyPaletteDelta(pLocalPalette, pFallbackFlashPal, pPaletteDeltaFlash);
|
||||
ApplyPaletteDelta(pLocalPalette, pFallbackFlashPal+256, pPaletteDeltaNuke);
|
||||
|
||||
// apply colour and gamma correction if needed
|
||||
if (Cubeapply)
|
||||
{
|
||||
for (i = 0; i < palsize; i++)
|
||||
{
|
||||
pFlashPalGammaCorrectedPalette[i].rgba = V_GammaDecode(pFallbackFlashPal[i].rgba);
|
||||
V_CubeApply(&pFlashPalGammaCorrectedPalette[i]);
|
||||
pFallbackFlashPal[i].rgba = V_GammaEncode(pFlashPalGammaCorrectedPalette[i].rgba);
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(pFlashPalGammaCorrectedPalette);
|
||||
}
|
||||
|
||||
// keep a copy of the palette so that we can get the RGB value for a color index at any time.
|
||||
static void LoadPalette(const char *lumpname)
|
||||
{
|
||||
@@ -428,6 +481,8 @@ static void LoadPalette(const char *lumpname)
|
||||
|
||||
Z_Free(pLocalPalette);
|
||||
Z_Free(pGammaCorrectedPalette);
|
||||
Z_Free(pFallbackFlashPal);
|
||||
pFallbackFlashPal = NULL;
|
||||
|
||||
pLocalPalette = Z_Malloc(sizeof (*pLocalPalette)*palsize, PU_STATIC, NULL);
|
||||
pGammaCorrectedPalette = Z_Malloc(sizeof (*pGammaCorrectedPalette)*palsize, PU_STATIC, NULL);
|
||||
@@ -447,12 +502,19 @@ static void LoadPalette(const char *lumpname)
|
||||
pLocalPalette[i].s.alpha = 0xFF;
|
||||
|
||||
pGammaCorrectedPalette[i].rgba = V_GammaDecode(pLocalPalette[i].rgba);
|
||||
}
|
||||
|
||||
if (!Cubeapply)
|
||||
continue;
|
||||
GenerateFlashPalettes();
|
||||
|
||||
V_CubeApply(&pGammaCorrectedPalette[i]);
|
||||
pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
|
||||
// gotta apply any colour and gamma adjustments afterwards
|
||||
// so we dont double apply it to the generated flashpals
|
||||
if (Cubeapply)
|
||||
{
|
||||
for (i = 0; i < palsize; i++)
|
||||
{
|
||||
V_CubeApply(&pGammaCorrectedPalette[i]);
|
||||
pLocalPalette[i].rgba = V_GammaEncode(pGammaCorrectedPalette[i].rgba);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -543,6 +605,7 @@ void V_ReloadPalette(void)
|
||||
// -------------+
|
||||
void V_SetPalette(INT32 palettenum)
|
||||
{
|
||||
RGBA_t *pal = NULL;
|
||||
if (!pLocalPalette)
|
||||
V_ReloadPalette();
|
||||
|
||||
@@ -554,24 +617,47 @@ void V_SetPalette(INT32 palettenum)
|
||||
if (palettenum == 0)
|
||||
{
|
||||
palettenum = cv_palettenum.value;
|
||||
|
||||
if (palettenum * 256U > currentPaletteSize - 256)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "cv_palettenum %d out of range\n", palettenum);
|
||||
palettenum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// in many cases custom palettes do not provide the needed subpalettes for flashpals to work
|
||||
// before this would mean the renderer gets passed random data out of allocated memory bounds
|
||||
// which was not very cool :chonkbuncle:
|
||||
// gladly 2.1 only actually has 2 different subpalettes
|
||||
// one for "white flash" and one red/pinkish one for nuke
|
||||
// since we checked the palette earlier we should have generated those ourselves
|
||||
if (((size_t)palettenum >= currentPaletteSize / (256 * 3)))
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "palettenum %d out of range\n", palettenum);
|
||||
|
||||
// if for some reason we did not generate flashpals
|
||||
// just fall back to the main palette i guess?
|
||||
if (pFallbackFlashPal != NULL)
|
||||
{
|
||||
if (palettenum == PAL_NUKE)
|
||||
pal = &pFallbackFlashPal[256];
|
||||
else
|
||||
pal = pFallbackFlashPal;
|
||||
}
|
||||
else
|
||||
{
|
||||
pal = pLocalPalette;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pal = &pLocalPalette[palettenum*256];
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_SetPalette(&pLocalPalette[palettenum*256]);
|
||||
HWR_SetPalette(pal);
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
else
|
||||
#endif
|
||||
#endif
|
||||
if (rendermode != render_none)
|
||||
I_SetPalette(&pLocalPalette[palettenum*256]);
|
||||
I_SetPalette(pal);
|
||||
}
|
||||
|
||||
void V_SetPaletteLump(const char *pal)
|
||||
@@ -3309,167 +3395,6 @@ INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option)
|
||||
return max(i-1, 0);
|
||||
}
|
||||
|
||||
char V_GetSkincolorChar(INT32 color)
|
||||
{
|
||||
char cstart = 0x80;
|
||||
|
||||
switch (color)
|
||||
{
|
||||
case SKINCOLOR_WHITE:
|
||||
case SKINCOLOR_SILVER:
|
||||
case SKINCOLOR_SLATE:
|
||||
cstart = 0x80; // White
|
||||
break;
|
||||
|
||||
case SKINCOLOR_GREY:
|
||||
case SKINCOLOR_NICKEL:
|
||||
case SKINCOLOR_BLACK:
|
||||
case SKINCOLOR_SKUNK:
|
||||
case SKINCOLOR_JET:
|
||||
cstart = 0x86; // V_GRAYMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_SEPIA:
|
||||
case SKINCOLOR_BEIGE:
|
||||
case SKINCOLOR_WALNUT:
|
||||
case SKINCOLOR_BROWN:
|
||||
case SKINCOLOR_LEATHER:
|
||||
case SKINCOLOR_RUST:
|
||||
case SKINCOLOR_WRISTWATCH:
|
||||
cstart = 0x8e; // V_BROWNMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_FAIRY:
|
||||
case SKINCOLOR_SALMON:
|
||||
case SKINCOLOR_PINK:
|
||||
case SKINCOLOR_ROSE:
|
||||
case SKINCOLOR_BRICK:
|
||||
case SKINCOLOR_LEMONADE:
|
||||
case SKINCOLOR_BUBBLEGUM:
|
||||
case SKINCOLOR_LILAC:
|
||||
cstart = 0x8d; // V_PINKMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_CINNAMON:
|
||||
case SKINCOLOR_RUBY:
|
||||
case SKINCOLOR_RASPBERRY:
|
||||
case SKINCOLOR_CHERRY:
|
||||
case SKINCOLOR_RED:
|
||||
case SKINCOLOR_CRIMSON:
|
||||
case SKINCOLOR_MAROON:
|
||||
case SKINCOLOR_FLAME:
|
||||
case SKINCOLOR_SCARLET:
|
||||
case SKINCOLOR_KETCHUP:
|
||||
cstart = 0x85; // V_REDMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_DAWN:
|
||||
case SKINCOLOR_SUNSET:
|
||||
case SKINCOLOR_CREAMSICLE:
|
||||
case SKINCOLOR_ORANGE:
|
||||
case SKINCOLOR_PUMPKIN:
|
||||
case SKINCOLOR_ROSEWOOD:
|
||||
case SKINCOLOR_BURGUNDY:
|
||||
case SKINCOLOR_TANGERINE:
|
||||
cstart = 0x87; // V_ORANGEMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_PEACH:
|
||||
case SKINCOLOR_CARAMEL:
|
||||
case SKINCOLOR_CREAM:
|
||||
cstart = 0x8f; // V_PEACHMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_GOLD:
|
||||
case SKINCOLOR_ROYAL:
|
||||
case SKINCOLOR_BRONZE:
|
||||
case SKINCOLOR_COPPER:
|
||||
case SKINCOLOR_THUNDER:
|
||||
cstart = 0x8a; // V_GOLDMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_POPCORN:
|
||||
case SKINCOLOR_QUARRY:
|
||||
case SKINCOLOR_YELLOW:
|
||||
case SKINCOLOR_MUSTARD:
|
||||
case SKINCOLOR_CROCODILE:
|
||||
case SKINCOLOR_OLIVE:
|
||||
cstart = 0x82; // V_YELLOWMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ARTICHOKE:
|
||||
case SKINCOLOR_VOMIT:
|
||||
case SKINCOLOR_GARDEN:
|
||||
case SKINCOLOR_TEA:
|
||||
case SKINCOLOR_PISTACHIO:
|
||||
cstart = 0x8b; // V_TEAMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_LIME:
|
||||
case SKINCOLOR_HANDHELD:
|
||||
case SKINCOLOR_MOSS:
|
||||
case SKINCOLOR_CAMOUFLAGE:
|
||||
case SKINCOLOR_ROBOHOOD:
|
||||
case SKINCOLOR_MINT:
|
||||
case SKINCOLOR_GREEN:
|
||||
case SKINCOLOR_PINETREE:
|
||||
case SKINCOLOR_EMERALD:
|
||||
case SKINCOLOR_SWAMP:
|
||||
case SKINCOLOR_DREAM:
|
||||
case SKINCOLOR_PLAGUE:
|
||||
case SKINCOLOR_ALGAE:
|
||||
cstart = 0x83; // V_GREENMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_CARIBBEAN:
|
||||
case SKINCOLOR_AZURE:
|
||||
case SKINCOLOR_AQUA:
|
||||
case SKINCOLOR_TEAL:
|
||||
case SKINCOLOR_CYAN:
|
||||
case SKINCOLOR_JAWZ:
|
||||
case SKINCOLOR_CERULEAN:
|
||||
case SKINCOLOR_NAVY:
|
||||
case SKINCOLOR_SAPPHIRE:
|
||||
cstart = 0x88; // V_SKYMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_PIGEON:
|
||||
case SKINCOLOR_PLATINUM:
|
||||
case SKINCOLOR_STEEL:
|
||||
cstart = 0x8c; // V_STEELMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_PERIWINKLE:
|
||||
case SKINCOLOR_BLUE:
|
||||
case SKINCOLOR_BLUEBERRY:
|
||||
case SKINCOLOR_NOVA:
|
||||
cstart = 0x84; // V_BLUEMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_ULTRAVIOLET:
|
||||
case SKINCOLOR_PURPLE:
|
||||
case SKINCOLOR_FUCHSIA:
|
||||
cstart = 0x81; // V_PURPLEMAP
|
||||
break;
|
||||
|
||||
case SKINCOLOR_PASTEL:
|
||||
case SKINCOLOR_MOONSLAM:
|
||||
case SKINCOLOR_DUSK:
|
||||
case SKINCOLOR_TOXIC:
|
||||
case SKINCOLOR_MAUVE:
|
||||
case SKINCOLOR_LAVENDER:
|
||||
case SKINCOLOR_BYZANTIUM:
|
||||
case SKINCOLOR_POMEGRANATE:
|
||||
cstart = 0x89; // V_LAVENDERMAP
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return cstart;
|
||||
}
|
||||
|
||||
INT32 V_SkinColorToHighlightcolor(skincolors_t color)
|
||||
{
|
||||
switch (color)
|
||||
|
||||
@@ -287,8 +287,6 @@ INT32 V_ThinSubStringWidth(const char *string, INT32 length, INT32 option);
|
||||
// Find maximum length for substring taken from current string to fit into given width
|
||||
INT32 V_SubStringLengthToFit(const char *string, INT32 width, INT32 option);
|
||||
|
||||
char V_GetSkincolorChar(INT32 color);
|
||||
|
||||
INT32 V_SkinColorToHighlightcolor(skincolors_t color);
|
||||
|
||||
// this is pretty dumb, but has to be done like this, otherwise the fps counter just disappears sometimes for no reason lol
|
||||
|
||||
+2119
File diff suppressed because it is too large.
Load diff
+211
-183
@@ -87,18 +87,32 @@ typedef struct
|
||||
} lumpchecklist_t;
|
||||
|
||||
// Must be a power of two
|
||||
#define LUMPNUMCACHESIZE 64
|
||||
#define LUMPNUMCACHESIZE 2048 // should be reasonable ig
|
||||
#define LUMPNUMCACHENAME 32
|
||||
|
||||
typedef struct lumpnum_cache_s
|
||||
{
|
||||
char lumpname[LUMPNUMCACHENAME];
|
||||
lumpnum_t lumpnum;
|
||||
UINT32 hash;
|
||||
} lumpnum_cache_t;
|
||||
#define NAME lumpnum_map
|
||||
#define KEY_TY char *
|
||||
#define KEY_GET_CONST
|
||||
#define VAL_TY lumpnum_t
|
||||
#define HASH_FN vt_hash_string
|
||||
#define CMPR_FN vt_cmpr_string
|
||||
#define KEY_DTOR_FN free
|
||||
#include "verstable.h"
|
||||
|
||||
static lumpnum_cache_t lumpnumcache[LUMPNUMCACHESIZE];
|
||||
static UINT16 lumpnumcacheindex = 0;
|
||||
#define NAME folder_map
|
||||
#define KEY_TY char *
|
||||
#define KEY_GET_CONST
|
||||
#define VAL_TY UINT16
|
||||
#define HASH_FN vt_hash_string
|
||||
#define CMPR_FN vt_cmpr_string
|
||||
#define KEY_DTOR_FN free
|
||||
#include "verstable.h"
|
||||
|
||||
static lumpnum_map lumpnumcache;
|
||||
|
||||
typedef struct FolderCache {
|
||||
folder_map map;
|
||||
} FolderCache;
|
||||
|
||||
static const char pat_central[] = {0x50, 0x4b, 0x01, 0x02, 0x00};
|
||||
static const char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
|
||||
@@ -116,6 +130,8 @@ wadfile_t *wadfiles[MAX_WADFILES] = {}; // 0 to numwadfiles-1 are valid
|
||||
// being ejected
|
||||
void W_Shutdown(void)
|
||||
{
|
||||
lumpnum_map_cleanup(&lumpnumcache);
|
||||
|
||||
while (numwadfiles--)
|
||||
{
|
||||
wadfile_t *wad = wadfiles[numwadfiles];
|
||||
@@ -127,18 +143,28 @@ void W_Shutdown(void)
|
||||
|
||||
while (wad->numlumps--)
|
||||
{
|
||||
Z_Free(wad->lumpinfo[wad->numlumps].longname);
|
||||
//Z_Free(wad->lumpinfo[wad->numlumps].longname);
|
||||
Z_Free(wad->lumpinfo[wad->numlumps].fullname);
|
||||
}
|
||||
|
||||
M_AATreeFree(wad->startfolders);
|
||||
M_AATreeFree(wad->endfolders);
|
||||
folder_map_cleanup(&wad->startfolders->map);
|
||||
free(wad->startfolders);
|
||||
folder_map_cleanup(&wad->endfolders->map);
|
||||
free(wad->endfolders);
|
||||
|
||||
Z_Free(wad->lumpinfo);
|
||||
Z_Free(wad);
|
||||
}
|
||||
}
|
||||
|
||||
// the lumpnum cache needs to be initialized before use
|
||||
// call this as early as possible!
|
||||
void W_Startup(void)
|
||||
{
|
||||
lumpnum_map_init(&lumpnumcache);
|
||||
lumpnum_map_reserve(&lumpnumcache, LUMPNUMCACHESIZE);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// LUMP BASED ROUTINES
|
||||
//===========================================================================
|
||||
@@ -259,7 +285,7 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum)
|
||||
lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart];
|
||||
|
||||
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
char *name = (char *)(malloc(length + 1));
|
||||
|
||||
if (!name)
|
||||
I_Error("W_LoadDehackedLumpsPK3: Out of memory!\n");
|
||||
@@ -295,7 +321,7 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
||||
if (memcmp(lump_p->name, "SOC_", 4) == 0) // Check for generic SOC lump
|
||||
{ // shameless copy+paste of code from LUA_LoadLump
|
||||
size_t length = len + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
char *name = malloc(length + 1);
|
||||
char *name = (char *)(malloc(length + 1));
|
||||
|
||||
if (!name)
|
||||
I_Error("W_LoadDehackedLumps: Out of memory!\n");
|
||||
@@ -339,7 +365,7 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
|
||||
|
||||
if ((fhandle = fopen(filename, "rb")) != NULL)
|
||||
{
|
||||
tic_t t = I_GetTime();
|
||||
precise_t t = I_GetPreciseTime();
|
||||
|
||||
CONS_Debug(DBG_SETUP, "Making MD5 for %s\n",filename);
|
||||
|
||||
@@ -350,7 +376,7 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_SETUP, "MD5 calc for %s took %f seconds\n",
|
||||
filename, (float)(I_GetTime() - t)/NEWTICRATE);
|
||||
filename, (float)(I_GetPreciseTime() - t)/I_GetPrecisePrecision());
|
||||
|
||||
fclose(fhandle);
|
||||
return 0;
|
||||
@@ -360,12 +386,12 @@ static inline INT32 W_MakeFileMD5(const char *filename, void *resblock)
|
||||
}
|
||||
|
||||
// Invalidates the cache of lump numbers. Call this whenever a wad is added.
|
||||
static void W_InvalidateLumpnumCache(void)
|
||||
FUNCINLINE static ATTRINLINE void W_InvalidateLumpnumCache(void)
|
||||
{
|
||||
memset(lumpnumcache, 0, sizeof(lumpnumcache));
|
||||
lumpnum_map_clear(&lumpnumcache);
|
||||
}
|
||||
|
||||
UINT32 W_HashLumpName(const char *name)
|
||||
FUNCINLINE static ATTRINLINE UINT32 W_HashLumpName(const char *name)
|
||||
{
|
||||
return FNV1a_HashLowercaseString(name);
|
||||
}
|
||||
@@ -391,28 +417,28 @@ static restype_t ResourceFileDetect(const char* filename)
|
||||
*/
|
||||
static lumpinfo_t* ResGetLumpsStandalone(FILE* handle, UINT16* numlumps, const char* lumpname)
|
||||
{
|
||||
lumpinfo_t* lumpinfo = Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
lumpinfo_t* lumpinfo = (lumpinfo_t *)(Z_Calloc(sizeof (*lumpinfo), PU_STATIC, NULL));
|
||||
lumpinfo->position = 0;
|
||||
fseek(handle, 0, SEEK_END);
|
||||
lumpinfo->size = ftell(handle);
|
||||
lumpinfo->size = (size_t)(ftell(handle));
|
||||
fseek(handle, 0, SEEK_SET);
|
||||
strlcpy(lumpinfo->name, lumpname, sizeof(lumpinfo->name));
|
||||
lumpinfo->namelength = strlen(lumpinfo->name);
|
||||
lumpinfo->hash.name = W_HashLumpName(lumpname);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lumpinfo->longname = Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL);
|
||||
/*lumpinfo->longname = (char *)(Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL));
|
||||
strcpy(lumpinfo->longname, lumpname);
|
||||
lumpinfo->longname[lumpinfo->namelength] = '\0';
|
||||
lumpinfo->longnamelength = lumpinfo->namelength;
|
||||
lumpinfo->hash.longname = lumpinfo->hash.name;
|
||||
lumpinfo->hash.longname = lumpinfo->hash.name;*/
|
||||
|
||||
// Allocate the lump's full name.
|
||||
lumpinfo->fullname = Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL);
|
||||
lumpinfo->fullname = (char *)(Z_Malloc((lumpinfo->namelength + 1) * sizeof(char), PU_STATIC, NULL));
|
||||
strcpy(lumpinfo->fullname, lumpname);
|
||||
lumpinfo->fullname[lumpinfo->namelength] = '\0';
|
||||
lumpinfo->fullnamelength = lumpinfo->namelength;
|
||||
lumpinfo->hash.fullname = lumpinfo->hash.name;
|
||||
//lumpinfo->hash.fullname = lumpinfo->hash.name;
|
||||
|
||||
*numlumps = 1;
|
||||
return lumpinfo;
|
||||
@@ -455,8 +481,8 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
|
||||
header.infotableofs = LONG(header.infotableofs);
|
||||
|
||||
// read wad file directory
|
||||
i = header.numlumps * sizeof (*fileinfo);
|
||||
fileinfov = fileinfo = malloc(i);
|
||||
i = header.numlumps * sizeof(*fileinfo);
|
||||
fileinfov = fileinfo = (filelump_t *)(malloc(i));
|
||||
|
||||
if (fseek(handle, header.infotableofs, SEEK_SET) == -1
|
||||
|| fread(fileinfo, 1, i, handle) < i)
|
||||
@@ -468,7 +494,7 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
|
||||
numlumps = header.numlumps;
|
||||
|
||||
// fill in lumpinfo for this wad
|
||||
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
lump_p = lumpinfo = (lumpinfo_t *)(Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL));
|
||||
|
||||
for (i = 0; i < numlumps; i++, lump_p++, fileinfo++)
|
||||
{
|
||||
@@ -512,18 +538,18 @@ static lumpinfo_t* ResGetLumpsWad(FILE* handle, UINT16* nlmp, const char* filena
|
||||
lump_p->hash.name = W_HashLumpName(lump_p->name);
|
||||
|
||||
// Allocate the lump's long name.
|
||||
lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
/*lump_p->longname = (char *)(Z_Malloc(9 * sizeof(char), PU_STATIC, NULL));
|
||||
strncpy(lump_p->longname, fileinfo->name, 8);
|
||||
lump_p->longname[8] = '\0';
|
||||
lump_p->longnamelength = lump_p->namelength;
|
||||
lump_p->hash.longname = lump_p->hash.name;
|
||||
lump_p->hash.longname = lump_p->hash.name;*/
|
||||
|
||||
// Allocate the lump's full name.
|
||||
lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL);
|
||||
lump_p->fullname = (char *)(Z_Malloc(9 * sizeof(char), PU_STATIC, NULL));
|
||||
strncpy(lump_p->fullname, fileinfo->name, 8);
|
||||
lump_p->fullname[8] = '\0';
|
||||
lump_p->fullnamelength = lump_p->namelength;
|
||||
lump_p->hash.fullname = lump_p->hash.name;
|
||||
//lump_p->hash.fullname = lump_p->hash.name;
|
||||
}
|
||||
|
||||
*nlmp = numlumps;
|
||||
@@ -540,24 +566,24 @@ static boolean ResFindSignature(FILE* handle, const char endPat[], UINT32 startp
|
||||
int c;
|
||||
|
||||
fseek(handle, 0, SEEK_END);
|
||||
size_t len = ftell(handle);
|
||||
size_t len = (size_t)(ftell(handle));
|
||||
|
||||
fseek(handle, startpos, SEEK_SET);
|
||||
size_t remaining = len - startpos;
|
||||
size_t chunkpos = startpos;
|
||||
size_t remaining = (size_t)(len - startpos);
|
||||
size_t chunkpos = (size_t)(startpos);
|
||||
|
||||
s = endPat;
|
||||
|
||||
//128k buffers
|
||||
size_t buffer_size = min(128 * 1024 * sizeof(char), remaining);
|
||||
CLEANUP(pfree) char* buffer = (char*)(malloc(buffer_size));
|
||||
CLEANUP(pfree) char* buffer = (char *)(malloc(buffer_size));
|
||||
|
||||
size_t bytes_read = 0;
|
||||
while ((bytes_read = fread(buffer, 1, buffer_size, handle)) > 0)
|
||||
{
|
||||
for (size_t i = 0; i < bytes_read; i++)
|
||||
{
|
||||
c = (int)buffer[i];
|
||||
c = (int)(buffer[i]);
|
||||
|
||||
if (*s != c && s > endPat) // No match?
|
||||
s = endPat; // We "reset" the counter by sending the s pointer back to the start of the array.
|
||||
@@ -569,7 +595,7 @@ static boolean ResFindSignature(FILE* handle, const char endPat[], UINT32 startp
|
||||
if (*s == 0x00) // The array pointer has reached the key char which marks the end. It means we have matched the signature.
|
||||
{
|
||||
//the original function would leave the FILE* seeked to the end of the match
|
||||
size_t foundpos = chunkpos + i + 1;
|
||||
size_t foundpos = (size_t)(chunkpos + i + 1);
|
||||
fseek(handle, foundpos, SEEK_SET);
|
||||
return true;
|
||||
}
|
||||
@@ -646,7 +672,7 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
|
||||
// Contains entry number (number of lumps), and central directory start offset.
|
||||
fseek(handle, 0, SEEK_END);
|
||||
|
||||
const long startpos = (ftell(handle) - (22 + 65536));
|
||||
const long startpos = ftell(handle) - (22 + 65536);
|
||||
if (!ResFindSignature(handle, pat_end, max(0l, startpos)))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Missing central directory\n");
|
||||
@@ -662,11 +688,11 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
|
||||
|
||||
numlumps = SHORT(zend.entries);
|
||||
|
||||
lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL);
|
||||
lump_p = lumpinfo = (lumpinfo_t *)(Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL));
|
||||
|
||||
fseek(handle, LONG(zend.cdiroffset), SEEK_SET);
|
||||
|
||||
CLEANUP(Z_Pfree) char *cdir = Z_Malloc(LONG(zend.cdirsize), PU_STATIC, &cdir);
|
||||
CLEANUP(Z_Pfree) char *cdir = (char *)(Z_Malloc(LONG(zend.cdirsize), PU_STATIC, &cdir));
|
||||
|
||||
if (fread(cdir, 1, LONG(zend.cdirsize), handle) < (UINT32)(LONG(zend.cdirsize)))
|
||||
{
|
||||
@@ -679,7 +705,7 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
|
||||
|
||||
for (i = 0; i < numlumps; i++, lump_p++)
|
||||
{
|
||||
zentry_t *zentry = (zentry_t*)(cdir + offset);
|
||||
zentry_t *zentry = (zentry_t *)(cdir + offset);
|
||||
char* fullname;
|
||||
char* trimname;
|
||||
char* dotpos;
|
||||
@@ -695,8 +721,9 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
|
||||
lump_p->disksize = LONG(zentry->compsize);
|
||||
lump_p->size = LONG(zentry->size);
|
||||
|
||||
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
|
||||
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
|
||||
fullname = (char *)(malloc(SHORT(zentry->namelen) + 1));
|
||||
strncpy(fullname, (char *)(zentry + 1), SHORT(zentry->namelen));
|
||||
fullname[zentry->namelen] = 0;
|
||||
|
||||
// Strip away file address and extension for the 8char name.
|
||||
if ((trimname = strrchr(fullname, '/')) != NULL)
|
||||
@@ -712,15 +739,15 @@ static lumpinfo_t* ResGetLumpsZip(FILE* handle, UINT16* nlmp)
|
||||
lump_p->namelength = strlen(lump_p->name);
|
||||
lump_p->hash.name = W_HashLumpName(lump_p->name);
|
||||
|
||||
lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL);
|
||||
/*lump_p->longname = (char *)(Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL));
|
||||
strlcpy(lump_p->longname, trimname, dotpos - trimname + 1);
|
||||
lump_p->longnamelength = strlen(lump_p->longname);
|
||||
lump_p->hash.longname = W_HashLumpName(lump_p->longname);
|
||||
lump_p->hash.longname = W_HashLumpName(lump_p->longname);*/
|
||||
|
||||
lump_p->fullname = (char*)(Z_Calloc(SHORT(zentry->namelen) + 1, PU_STATIC, NULL));
|
||||
lump_p->fullname = (char *)(Z_Calloc(SHORT(zentry->namelen) + 1, PU_STATIC, NULL));
|
||||
strncpy(lump_p->fullname, fullname, SHORT(zentry->namelen));
|
||||
lump_p->fullnamelength = zentry->namelen;
|
||||
lump_p->hash.fullname = W_HashLumpName(lump_p->fullname);
|
||||
//lump_p->hash.fullname = W_HashLumpName(lump_p->fullname);
|
||||
|
||||
switch(SHORT(zentry->compression))
|
||||
{
|
||||
@@ -895,17 +922,19 @@ UINT16 W_InitFile(const char *filename, boolean local, boolean startup)
|
||||
//
|
||||
// link wad file to search files
|
||||
//
|
||||
wadfile = Z_Calloc(sizeof (*wadfile), PU_STATIC, NULL);
|
||||
wadfile = (wadfile_t *)(Z_Calloc(sizeof (*wadfile), PU_STATIC, NULL));
|
||||
wadfile->filename = Z_StrDup(filename);
|
||||
wadfile->handle = handle;
|
||||
wadfile->numlumps = (UINT16)numlumps;
|
||||
wadfile->numlumps = (UINT16)(numlumps);
|
||||
wadfile->lumpinfo = lumpinfo;
|
||||
wadfile->important = important;
|
||||
fseek(handle, 0, SEEK_END);
|
||||
wadfile->filesize = (unsigned)ftell(handle);
|
||||
wadfile->filesize = (unsigned)(ftell(handle));
|
||||
wadfile->type = type;
|
||||
wadfile->startfolders = M_AATreeAlloc(AATREE_STRING);
|
||||
wadfile->endfolders = M_AATreeAlloc(AATREE_STRING);
|
||||
wadfile->startfolders = (FolderCache *)malloc(sizeof(FolderCache));
|
||||
folder_map_init(&wadfile->startfolders->map);
|
||||
wadfile->endfolders = (FolderCache *)malloc(sizeof(FolderCache));
|
||||
folder_map_init(&wadfile->endfolders->map);
|
||||
|
||||
// already generated, just copy it over
|
||||
memcpy(&wadfile->md5sum, &md5sum, 16);
|
||||
@@ -930,7 +959,7 @@ UINT16 W_InitFile(const char *filename, boolean local, boolean startup)
|
||||
#ifdef HWRENDER
|
||||
// Read shaders from file
|
||||
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||
HWR_LoadCustomShadersFromFile(numwadfiles - 1, (type == RET_PK3));
|
||||
HWR_LoadCustomShadersFromFile(numwadfiles - 1, (boolean)(type == RET_PK3));
|
||||
#endif
|
||||
|
||||
// TODO: HACK ALERT - Load Lua & SOC stuff right here. I feel like this should be out of this place, but... Let's stick with this for now.
|
||||
@@ -1030,7 +1059,7 @@ INT32 W_AddAutoloadedLocalFiles(char **filenames)
|
||||
/** Make sure a lump number is valid.
|
||||
* Compiles away to nothing if PARANOIA is not defined.
|
||||
*/
|
||||
static boolean TestValidLump(UINT16 wad, UINT16 lump)
|
||||
static inline boolean TestValidLump(UINT16 wad, UINT16 lump)
|
||||
{
|
||||
I_Assert(wad < MAX_WADFILES);
|
||||
if (!wadfiles[wad]) // make sure the wad file exists
|
||||
@@ -1053,7 +1082,7 @@ const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump)
|
||||
|
||||
const char *W_CheckNameForNum(lumpnum_t lumpnum)
|
||||
{
|
||||
return W_CheckNameForNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
|
||||
return W_CheckNameForNumPwad(WADFILENUM(lumpnum), LUMPNUM(lumpnum));
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1107,7 +1136,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
// Should be the only version, but that's not possible until we fix
|
||||
// all the instances of non null-terminated strings in the codebase...
|
||||
//
|
||||
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
/*UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
UINT16 i;
|
||||
UINT32 hash;
|
||||
@@ -1139,43 +1168,46 @@ UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
|
||||
// not found.
|
||||
return INT16_MAX;
|
||||
}
|
||||
}*/
|
||||
|
||||
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
UINT16 marker;
|
||||
|
||||
marker = W_CheckNumForNamePwad(name, wad, startlump);
|
||||
if (marker != INT16_MAX)
|
||||
marker++; // Do not count the first marker
|
||||
|
||||
return marker;
|
||||
}
|
||||
|
||||
// Look for the first lump from a folder.
|
||||
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
size_t name_length;
|
||||
INT32 i;
|
||||
UINT16 i;
|
||||
size_t namelen;
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
name_length = strlen(name);
|
||||
|
||||
void *val = M_AATreeGetString(wadfiles[wad]->startfolders, name);
|
||||
if (val != NULL)
|
||||
return (uintptr_t)val;
|
||||
folder_map_itr it = folder_map_get(&wadfiles[wad]->startfolders->map, name);
|
||||
if (!folder_map_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
namelen = strlen(name);
|
||||
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (strnicmp(name, lump_p->fullname, name_length) == 0)
|
||||
if (strnicmp(name, lump_p->fullname, namelen) == 0)
|
||||
{
|
||||
/* SLADE is special and puts a single directory entry. Skip that. */
|
||||
if (strlen(lump_p->fullname) == name_length)
|
||||
if (lump_p->fullnamelength == namelen)
|
||||
i++;
|
||||
|
||||
M_AATreeSetString(wadfiles[wad]->startfolders, name, (void *)(uintptr_t)i);
|
||||
folder_map_insert(&wadfiles[wad]->startfolders->map, strdup(name), i);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
M_AATreeSetString(wadfiles[wad]->startfolders, name, (void *)INT16_MAX);
|
||||
folder_map_insert(&wadfiles[wad]->startfolders->map, strdup(name), INT16_MAX);
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
@@ -1184,21 +1216,23 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum
|
||||
// Returns the position of the lumpinfo entry.
|
||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
INT32 i;
|
||||
UINT16 i;
|
||||
size_t namelen;
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
size_t name_length = strlen(name);
|
||||
|
||||
void *val = M_AATreeGetString(wadfiles[wad]->endfolders, name);
|
||||
if (val != NULL)
|
||||
return (uintptr_t)val;
|
||||
folder_map_itr it = folder_map_get(&wadfiles[wad]->endfolders->map, name);
|
||||
if (!folder_map_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
namelen = strlen(name);
|
||||
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (strnicmp(name, lump_p->fullname, name_length))
|
||||
if (strnicmp(name, lump_p->fullname, namelen))
|
||||
break;
|
||||
}
|
||||
|
||||
M_AATreeSetString(wadfiles[wad]->endfolders, name, (void *)(uintptr_t)i);
|
||||
folder_map_insert(&wadfiles[wad]->endfolders->map, strdup(name), i);
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -1206,13 +1240,15 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
// Returns lump position in PK3's lumpinfo, or INT16_MAX if not found.
|
||||
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
{
|
||||
INT32 i;
|
||||
UINT16 i;
|
||||
size_t namelen;
|
||||
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
|
||||
size_t name_length = strlen(name);
|
||||
|
||||
namelen = strlen(name);
|
||||
|
||||
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
|
||||
{
|
||||
if (!strnicmp(name, lump_p->fullname, name_length))
|
||||
if (!strnicmp(name, lump_p->fullname, namelen))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
@@ -1222,61 +1258,19 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump)
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
static lumpnum_t CheckLumpInCache(const char *name, boolean longname)
|
||||
FUNCINLINE static ATTRINLINE lumpnum_t CheckLumpInCache(const char *name)
|
||||
{
|
||||
if (longname)
|
||||
{
|
||||
UINT32 hash = quickncasehash(name, 32);
|
||||
|
||||
// Loop backwards so that we check most recent entries first
|
||||
for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
|
||||
{
|
||||
if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash
|
||||
&& fasticmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name))
|
||||
{
|
||||
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
|
||||
return lumpnumcache[lumpnumcacheindex].lumpnum;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UINT32 hash = quickncasehash(name, 8);
|
||||
|
||||
// Loop backwards so that we check most recent entries first
|
||||
for (INT32 i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
|
||||
{
|
||||
if (lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].hash == hash
|
||||
&& lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname[8] == '\0'
|
||||
&& strnicmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0)
|
||||
{
|
||||
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
|
||||
return lumpnumcache[lumpnumcacheindex].lumpnum;
|
||||
}
|
||||
}
|
||||
}
|
||||
lumpnum_map_itr it = lumpnum_map_get(&lumpnumcache, name);
|
||||
if (!lumpnum_map_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
return LUMPERROR;
|
||||
}
|
||||
|
||||
static void AddLumpToCache(lumpnum_t lumpnum, const char *name, boolean longname)
|
||||
FUNCINLINE static ATTRINLINE void AddLumpToCache(lumpnum_t lumpnum, const char *name)
|
||||
{
|
||||
if (longname && strlen(name) >= LUMPNUMCACHENAME)
|
||||
return;
|
||||
|
||||
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
|
||||
memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', LUMPNUMCACHENAME);
|
||||
if (longname)
|
||||
{
|
||||
strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, LUMPNUMCACHENAME);
|
||||
lumpnumcache[lumpnumcacheindex].hash = quickncasehash(name, LUMPNUMCACHENAME);
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8);
|
||||
lumpnumcache[lumpnumcacheindex].hash = quickncasehash(name, 8);
|
||||
}
|
||||
lumpnumcache[lumpnumcacheindex].lumpnum = lumpnum;
|
||||
I_Assert(strlen(name) <= 8); // we dont have longnames, so assume this is a non terminated string
|
||||
lumpnum_map_insert(&lumpnumcache, strdup(name), lumpnum);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1292,14 +1286,14 @@ lumpnum_t W_CheckNumForName(const char *name)
|
||||
return LUMPERROR;
|
||||
|
||||
// Check the lumpnumcache first.
|
||||
lumpnum_t cachenum = CheckLumpInCache(name, false);
|
||||
lumpnum_t cachenum = CheckLumpInCache(name);
|
||||
if (cachenum != LUMPERROR)
|
||||
return cachenum;
|
||||
|
||||
// scan wad files backwards so patch lump files take precedence
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
check = W_CheckNumForNamePwad(name, (UINT16)i, 0);
|
||||
check = W_CheckNumForNamePwad(name, (UINT16)(i), 0);
|
||||
|
||||
if (check != INT16_MAX)
|
||||
break; //found it
|
||||
@@ -1313,7 +1307,7 @@ lumpnum_t W_CheckNumForName(const char *name)
|
||||
{
|
||||
// Update the cache.
|
||||
lumpnum_t lumpnum = (i << 16) | check;
|
||||
AddLumpToCache(lumpnum, name, false);
|
||||
AddLumpToCache(lumpnum, name);
|
||||
|
||||
return lumpnum;
|
||||
}
|
||||
@@ -1325,7 +1319,7 @@ lumpnum_t W_CheckNumForName(const char *name)
|
||||
// Should be the only version, but that's not possible until we fix
|
||||
// all the instances of non null-terminated strings in the codebase...
|
||||
//
|
||||
lumpnum_t W_CheckNumForLongName(const char *name)
|
||||
/*lumpnum_t W_CheckNumForLongName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
lumpnum_t check = INT16_MAX;
|
||||
@@ -1334,14 +1328,14 @@ lumpnum_t W_CheckNumForLongName(const char *name)
|
||||
return LUMPERROR;
|
||||
|
||||
// Check the lumpnumcache first.
|
||||
lumpnum_t cachenum = CheckLumpInCache(name, true);
|
||||
lumpnum_t cachenum = CheckLumpInCache(name);
|
||||
if (cachenum != LUMPERROR)
|
||||
return cachenum;
|
||||
|
||||
// scan wad files backwards so patch lump files take precedence
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
check = W_CheckNumForLongNamePwad(name, (UINT16)i, 0);
|
||||
check = W_CheckNumForLongNamePwad(name, (UINT16)(i), 0);
|
||||
|
||||
if (check != INT16_MAX)
|
||||
break; //found it
|
||||
@@ -1355,11 +1349,11 @@ lumpnum_t W_CheckNumForLongName(const char *name)
|
||||
{
|
||||
// Update the cache.
|
||||
lumpnum_t lumpnum = (i << 16) | check;
|
||||
AddLumpToCache(lumpnum, name, true);
|
||||
AddLumpToCache(lumpnum, name);
|
||||
|
||||
return lumpnum;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
//
|
||||
// W_GetNumForName
|
||||
@@ -1384,7 +1378,7 @@ lumpnum_t W_GetNumForName(const char *name)
|
||||
// Should be the only version, but that's not possible until we fix
|
||||
// all the instances of non null-terminated strings in the codebase...
|
||||
//
|
||||
lumpnum_t W_GetNumForLongName(const char *name)
|
||||
/*lumpnum_t W_GetNumForLongName(const char *name)
|
||||
{
|
||||
lumpnum_t i;
|
||||
|
||||
@@ -1394,7 +1388,7 @@ lumpnum_t W_GetNumForLongName(const char *name)
|
||||
I_Error("W_GetNumForLongName: %s not found!\n", name);
|
||||
|
||||
return i;
|
||||
}
|
||||
}*/
|
||||
|
||||
//
|
||||
// W_CheckNumForNameInBlock
|
||||
@@ -1411,32 +1405,49 @@ lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, con
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
bsid = W_CheckNumForNamePwad(blockstart, (UINT16)i, 0);
|
||||
bsid = W_CheckNumForNamePwad(blockstart, (UINT16)(i), 0);
|
||||
if (bsid == INT16_MAX)
|
||||
continue; // Start block doesn't exist?
|
||||
beid = W_CheckNumForNamePwad(blockend, (UINT16)i, 0);
|
||||
beid = W_CheckNumForNamePwad(blockend, (UINT16)(i), 0);
|
||||
if (beid == INT16_MAX)
|
||||
continue; // End block doesn't exist?
|
||||
|
||||
check = W_CheckNumForNamePwad(name, (UINT16)i, bsid);
|
||||
check = W_CheckNumForNamePwad(name, (UINT16)(i), bsid);
|
||||
if (check < beid)
|
||||
return (i<<16)+check; // found it, in our constraints
|
||||
return (i << 16)+check; // found it, in our constraints
|
||||
}
|
||||
}
|
||||
|
||||
return LUMPERROR;
|
||||
}
|
||||
|
||||
// Used by Lua. Case sensitive lump checking, quickly...
|
||||
UINT8 W_LumpExists(const char *name)
|
||||
{
|
||||
INT32 i,j;
|
||||
INT32 i, j;
|
||||
UINT32 hash;
|
||||
size_t namelen;
|
||||
|
||||
// Check the lumpnumcache first.
|
||||
lumpnum_t cachenum = CheckLumpInCache(name);
|
||||
if (cachenum != LUMPERROR)
|
||||
return true;
|
||||
|
||||
namelen = strlen(name);
|
||||
hash = W_HashLumpName(name);
|
||||
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
lumpinfo_t *lump_p = wadfiles[i]->lumpinfo;
|
||||
for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p)
|
||||
if (fastcmp(lump_p->name, name))
|
||||
{
|
||||
if (lump_p->namelength == namelen
|
||||
&& lump_p->hash.name == hash
|
||||
&& fastcmp(lump_p->name, name))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1596,13 +1607,13 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
||||
fseek(handle, (long)(l->position + offset), SEEK_SET);
|
||||
|
||||
// But let's not copy it yet. We support different compression formats on lumps, so we need to take that into account.
|
||||
switch(wadfiles[wad]->lumpinfo[lump].compression)
|
||||
switch (wadfiles[wad]->lumpinfo[lump].compression)
|
||||
{
|
||||
case CM_NOCOMPRESSION: // If it's uncompressed, we directly write the data into our destination, and return the bytes read.
|
||||
#ifdef NO_PNG_LUMPS
|
||||
{
|
||||
size_t bytesread = fread(dest, 1, size, handle);
|
||||
ErrorIfPNG((UINT8 *)dest, bytesread, wadfiles[wad]->filename, l->fullname);
|
||||
ErrorIfPNG((UINT8 *)(dest), bytesread, wadfiles[wad]->filename, l->fullname);
|
||||
return bytesread;
|
||||
}
|
||||
#else
|
||||
@@ -1615,8 +1626,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
||||
char *decData; // Lump's decompressed real data.
|
||||
size_t retval; // Helper var, lzf_decompress returns 0 when an error occurs.
|
||||
|
||||
rawData = Z_Malloc(l->disksize, PU_STATIC, NULL);
|
||||
decData = Z_Malloc(l->size, PU_STATIC, NULL);
|
||||
rawData = (char *)(Z_Malloc(l->disksize, PU_STATIC, NULL));
|
||||
decData = (char *)(Z_Malloc(l->size, PU_STATIC, NULL));
|
||||
|
||||
if (fread(rawData, 1, l->disksize, handle) < l->disksize)
|
||||
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
|
||||
@@ -1643,7 +1654,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
||||
Z_Free(rawData);
|
||||
Z_Free(decData);
|
||||
#ifdef NO_PNG_LUMPS
|
||||
ErrorIfPNG((UINT8 *)dest, size, wadfiles[wad]->filename, l->fullname);
|
||||
ErrorIfPNG((UINT8 *)(dest), size, wadfiles[wad]->filename, l->fullname);
|
||||
#endif
|
||||
return size;
|
||||
#else
|
||||
@@ -1663,8 +1674,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
||||
unsigned long rawSize = l->disksize;
|
||||
unsigned long decSize = size;
|
||||
|
||||
rawData = Z_Malloc(rawSize, PU_STATIC, NULL);
|
||||
decData = dest;
|
||||
rawData = (UINT8 *)(Z_Malloc(rawSize, PU_STATIC, NULL));
|
||||
decData = (UINT8 *)(dest);
|
||||
|
||||
if (fread(rawData, 1, rawSize, handle) < rawSize)
|
||||
I_Error("wad %d, lump %d: cannot read compressed data", wad, lump);
|
||||
@@ -1700,7 +1711,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
|
||||
Z_Free(rawData);
|
||||
|
||||
#ifdef NO_PNG_LUMPS
|
||||
ErrorIfPNG((UINT8 *)dest, size, wadfiles[wad]->filename, l->fullname);
|
||||
ErrorIfPNG((UINT8 *)(dest), size, wadfiles[wad]->filename, l->fullname);
|
||||
#endif
|
||||
return size;
|
||||
}
|
||||
@@ -1888,7 +1899,7 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0);
|
||||
|
||||
dest = Z_Calloc(sizeof(patch_t), tag, &lumpcache[lump]);
|
||||
Patch_Create((softwarepatch_t*)lumpdata, len, dest);
|
||||
Patch_Create((softwarepatch_t *)(lumpdata), len, dest);
|
||||
|
||||
Z_Free(lumpdata);
|
||||
}
|
||||
@@ -1910,7 +1921,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
patch = (patch_t *)W_CacheSoftwarePatchNumPwad(wad, lump, tag);
|
||||
patch = (patch_t *)(W_CacheSoftwarePatchNumPwad(wad, lump, tag));
|
||||
|
||||
if (patch == NULL)
|
||||
return NULL;
|
||||
@@ -1921,7 +1932,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
Patch_CreateGL(patch);
|
||||
#endif
|
||||
|
||||
return (void *)patch;
|
||||
return (void*)(patch);
|
||||
}
|
||||
|
||||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
||||
@@ -1939,17 +1950,20 @@ void *W_GetCachedPatchNumPwad(UINT16 wad, UINT16 lump)
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
// Caches a rotsprite for patch rotation.
|
||||
void *W_GetCachedRotPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
void *W_GetCachedRotPatchPwad(UINT16 wad, UINT16 lump)
|
||||
{
|
||||
lumpcache_t *rotcache = wadfiles[wadnum]->rotcache;
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
if (!rotcache[lumpnum])
|
||||
lumpcache_t *rotcache = wadfiles[wad]->rotcache;
|
||||
|
||||
if (!rotcache[lump])
|
||||
{
|
||||
rotsprite_t *rspr = RotatedPatch_Create(ROTANGLES);
|
||||
Z_SetUser(rspr, (void **)(&rotcache[lumpnum]));
|
||||
Z_SetUser(rspr, (void**)(&rotcache[lump]));
|
||||
}
|
||||
|
||||
return (void *)(rotcache[lumpnum]);
|
||||
return (void*)(rotcache[lump]);
|
||||
}
|
||||
#endif // ROTSPRITE
|
||||
|
||||
@@ -1962,7 +1976,7 @@ void W_UnlockCachedPatch(void *patch)
|
||||
// have different lifetimes from software's.
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_UnlockCachedPatch((GLPatch_t *)((patch_t *)patch)->hardware);
|
||||
HWR_UnlockCachedPatch((GLPatch_t *)(((patch_t *)(patch))->hardware));
|
||||
else
|
||||
#endif
|
||||
Z_ChangeTag(patch, PU_PATCH);
|
||||
@@ -1997,7 +2011,7 @@ void *W_CachePatchNameRotated(const char *name, INT32 rotationangle, INT32 tag)
|
||||
if (rotationangle < 1 || rotationangle >= ROTANGLES)
|
||||
return W_CachePatchNum(num, tag);
|
||||
|
||||
rspr = (rotsprite_t *)W_GetCachedRotPatchPwad(WADFILENUM(num),LUMPNUM(num));
|
||||
rspr = (rotsprite_t *)(W_GetCachedRotPatchPwad(WADFILENUM(num), LUMPNUM(num)));
|
||||
|
||||
if (rspr == NULL)
|
||||
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
|
||||
@@ -2006,7 +2020,7 @@ void *W_CachePatchNameRotated(const char *name, INT32 rotationangle, INT32 tag)
|
||||
{
|
||||
INT32 xpivot = 0, ypivot = 0;
|
||||
|
||||
ptr = (patch_t *)W_CachePatchNum(num, PU_PATCH);
|
||||
ptr = (patch_t *)(W_CachePatchNum(num, PU_PATCH));
|
||||
if (ptr == NULL)
|
||||
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
|
||||
|
||||
@@ -2199,7 +2213,7 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
fseek(fp, 0, SEEK_END);
|
||||
file_size = ftell(fp);
|
||||
|
||||
const long startpos = (file_size - (22 + 65536));
|
||||
const long startpos = file_size - (22 + 65536);
|
||||
if (!ResFindSignature(fp, pat_end, max(0l, startpos)))
|
||||
return true;
|
||||
|
||||
@@ -2213,7 +2227,7 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
|
||||
fseek(fp, LONG(zend.cdiroffset), SEEK_SET);
|
||||
|
||||
CLEANUP(pfree) char *cdir = (char*)(malloc(LONG(zend.cdirsize)));
|
||||
CLEANUP(pfree) char *cdir = (char *)(malloc(LONG(zend.cdirsize)));
|
||||
|
||||
if (fread(cdir, 1, LONG(zend.cdirsize), fp) < (UINT32)(LONG(zend.cdirsize)))
|
||||
{
|
||||
@@ -2224,7 +2238,7 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
|
||||
for (i = 0; i < numlumps; i++)
|
||||
{
|
||||
zentry_t *zentry = (zentry_t*)(cdir + offset);
|
||||
zentry_t *zentry = (zentry_t *)(cdir + offset);
|
||||
char* fullname;
|
||||
char* trimname;
|
||||
char* dotpos;
|
||||
@@ -2236,8 +2250,9 @@ static int W_VerifyPK3(FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
|
||||
if (verified == true)
|
||||
{
|
||||
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
|
||||
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
|
||||
fullname = (char *)(malloc(SHORT(zentry->namelen) + 1));
|
||||
strncpy(fullname, (char *)(zentry + 1), SHORT(zentry->namelen));
|
||||
fullname[zentry->namelen] = 0;
|
||||
|
||||
// Strip away file address and extension for the 8char name.
|
||||
if ((trimname = strrchr(fullname, '/')) != NULL)
|
||||
@@ -2446,7 +2461,7 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
|
||||
fseek(fp, 0, SEEK_END);
|
||||
file_size = ftell(fp);
|
||||
|
||||
const long startpos = (file_size - (22 + 65536));
|
||||
const long startpos = file_size - (22 + 65536);
|
||||
if (!ResFindSignature(fp, pat_end, max(0l, startpos)))
|
||||
return true;
|
||||
|
||||
@@ -2460,7 +2475,7 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
|
||||
|
||||
fseek(fp, LONG(zend.cdiroffset), SEEK_SET);
|
||||
|
||||
CLEANUP(pfree) char *cdir = (char*)(malloc(LONG(zend.cdirsize)));
|
||||
CLEANUP(pfree) char *cdir = (char *)(malloc(LONG(zend.cdirsize)));
|
||||
|
||||
if (fread(cdir, 1, LONG(zend.cdirsize), fp) < (UINT32)(LONG(zend.cdirsize)))
|
||||
{
|
||||
@@ -2471,7 +2486,7 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
|
||||
|
||||
for (i = 0; i < numlumps; i++)
|
||||
{
|
||||
zentry_t *zentry = (zentry_t*)(cdir + offset);
|
||||
zentry_t *zentry = (zentry_t *)(cdir + offset);
|
||||
CLEANUP(pfree) char* fullname = NULL;
|
||||
char* trimname;
|
||||
char* dotpos;
|
||||
@@ -2481,8 +2496,9 @@ static int W_CheckPK3Contains(FILE *fp, lumpchecklist_t *checklist)
|
||||
return false;
|
||||
}
|
||||
|
||||
fullname = (char*)(malloc(SHORT(zentry->namelen) + 1));
|
||||
strlcpy(fullname, (char*)(zentry + 1), SHORT(zentry->namelen) + 1);
|
||||
fullname = (char *)(malloc(SHORT(zentry->namelen) + 1));
|
||||
strncpy(fullname, (char *)(zentry + 1), SHORT(zentry->namelen));
|
||||
fullname[zentry->namelen] = 0;
|
||||
|
||||
// Strip away file address and extension for the 8char name.
|
||||
if ((trimname = strrchr(fullname, '/')) != NULL)
|
||||
@@ -2573,6 +2589,18 @@ static int W_CheckFileContains(const char *filename, lumpchecklist_t *checklist)
|
||||
return contains;
|
||||
}
|
||||
|
||||
int W_CheckAutoLoadContainsMap(const char *filename)
|
||||
{
|
||||
// for now this checks for map marker
|
||||
static lumpchecklist_t autoloadblacklist[] =
|
||||
{
|
||||
{"MAP", 3},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
return W_CheckFileContains(filename, autoloadblacklist);
|
||||
}
|
||||
|
||||
int W_CheckPostLoadList(const char *filename)
|
||||
{
|
||||
static lumpchecklist_t postloadlist[] =
|
||||
@@ -2585,7 +2613,6 @@ int W_CheckPostLoadList(const char *filename)
|
||||
{"SOC_", 4},
|
||||
{"MAINCFG", 7},
|
||||
{"OBJCTCFG", 8},
|
||||
{"MAP", 3},
|
||||
|
||||
{NULL, 0},
|
||||
};
|
||||
@@ -2618,14 +2645,14 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
size_t *vsizecache;
|
||||
|
||||
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
|
||||
UINT8 *wadData = (UINT8*)(W_CacheLumpNum(lumpnum, PU_LEVEL));
|
||||
UINT8 *wadData = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_LEVEL));
|
||||
if (wadData == NULL)
|
||||
I_Error("vres_GetMap: Invalid WadData!\n");
|
||||
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + LONG(((wadinfo_t *)wadData)->infotableofs));
|
||||
filelump_t *fileinfo = (filelump_t *)(wadData + LONG(((wadinfo_t *)(wadData))->infotableofs));
|
||||
|
||||
i = LONG(((wadinfo_t *)wadData)->numlumps);
|
||||
vsizecache = (size_t*)(Z_Malloc(sizeof(size_t)*i, PU_LEVEL, NULL));
|
||||
i = LONG(((wadinfo_t *)(wadData))->numlumps);
|
||||
vsizecache = (size_t *)(Z_Malloc(sizeof(size_t)*i, PU_LEVEL, NULL));
|
||||
|
||||
for (realentry = 0; realentry < i; realentry++)
|
||||
{
|
||||
@@ -2637,7 +2664,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
numlumps++;
|
||||
}
|
||||
|
||||
vlumps = (virtlump_t*)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
|
||||
vlumps = (virtlump_t *)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
|
||||
if (vlumps == NULL)
|
||||
I_Error("vres_GetMap: Out of memory!\n");
|
||||
|
||||
@@ -2646,11 +2673,12 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
{
|
||||
if (vsizecache[realentry] == 0)
|
||||
continue;
|
||||
|
||||
vlumps[i].size = vsizecache[realentry];
|
||||
|
||||
const char *name = (fileinfo + realentry)->name;
|
||||
|
||||
if (strlen(name) == 5 && memcmp(name, "MAP", 3) == 0)
|
||||
if (strnlen(name, 8) == 5 && memcmp(name, "MAP", 3) == 0)
|
||||
{
|
||||
numlumps--; // We skip map marker, so 1 of entries becomes empty
|
||||
continue; // This will skip i++ so we will write to same entry
|
||||
@@ -2659,7 +2687,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
// Play it safe with the name in this case.
|
||||
memcpy(vlumps[i].name, name, 8);
|
||||
vlumps[i].name[8] = '\0';
|
||||
vlumps[i].data = (UINT8*)(
|
||||
vlumps[i].data = (UINT8 *)(
|
||||
Z_Malloc(vlumps[i].size, PU_LEVEL, NULL) // This is memory inefficient, sorry about that.
|
||||
);
|
||||
memcpy(vlumps[i].data, wadData + LONG((fileinfo + realentry)->filepos), vlumps[i].size);
|
||||
@@ -2686,7 +2714,7 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
}
|
||||
numlumps++;
|
||||
|
||||
vlumps = (virtlump_t*)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
|
||||
vlumps = (virtlump_t *)(Z_Malloc(sizeof(virtlump_t)*numlumps, PU_LEVEL, NULL));
|
||||
if (vlumps == NULL)
|
||||
I_Error("vres_GetMap: Out of memory!\n");
|
||||
|
||||
@@ -2707,11 +2735,11 @@ virtres_t* vres_GetMap(lumpnum_t lumpnum)
|
||||
vlumps[i].size = W_LumpLength(lumpnum);
|
||||
memcpy(vlumps[i].name, name, 8);
|
||||
vlumps[i].name[8] = '\0';
|
||||
vlumps[i].data = (UINT8*)(W_CacheLumpNum(lumpnum, PU_LEVEL));
|
||||
vlumps[i].data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_LEVEL));
|
||||
}
|
||||
}
|
||||
|
||||
vres = (virtres_t*)(Z_Malloc(sizeof(virtres_t), PU_LEVEL, NULL));
|
||||
vres = (virtres_t *)(Z_Malloc(sizeof(virtres_t), PU_LEVEL, NULL));
|
||||
vres->vlumps = vlumps;
|
||||
vres->numlumps = numlumps;
|
||||
|
||||
|
||||
+12
-13
@@ -68,11 +68,11 @@ typedef struct
|
||||
unsigned long position; // filelump_t filepos
|
||||
unsigned long disksize; // filelump_t size
|
||||
char name[9]; // filelump_t name[] e.g. "LongEntr"
|
||||
char *longname; // e.g. "LongEntryName"
|
||||
//char *longname; // e.g. "LongEntryName"
|
||||
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
|
||||
|
||||
size_t namelength; // length of name
|
||||
size_t longnamelength; // length of longname
|
||||
//size_t longnamelength; // length of longname
|
||||
size_t fullnamelength; // length of fullname
|
||||
|
||||
size_t size; // real (uncompressed) size
|
||||
@@ -80,8 +80,8 @@ typedef struct
|
||||
|
||||
struct {
|
||||
UINT32 name; // hash of name
|
||||
UINT32 longname; // hash of longname
|
||||
UINT32 fullname; // hash of fullname
|
||||
//UINT32 longname; // hash of longname
|
||||
//UINT32 fullname; // hash of fullname
|
||||
} hash;
|
||||
} lumpinfo_t;
|
||||
|
||||
@@ -126,7 +126,6 @@ typedef enum restype
|
||||
RET_UNKNOWN,
|
||||
} restype_t;
|
||||
|
||||
|
||||
typedef struct wadfile_s
|
||||
{
|
||||
char *filename;
|
||||
@@ -137,8 +136,8 @@ typedef struct wadfile_s
|
||||
#ifdef ROTSPRITE
|
||||
lumpcache_t *rotcache; // Cache rotsprites for rotating patches.
|
||||
#endif
|
||||
aatree_t *startfolders;
|
||||
aatree_t *endfolders;
|
||||
struct FolderCache *startfolders;
|
||||
struct FolderCache *endfolders;
|
||||
UINT16 numlumps; // this wad's number of resources
|
||||
FILE *handle;
|
||||
UINT32 filesize; // for network
|
||||
@@ -155,6 +154,7 @@ extern wadfile_t *wadfiles[MAX_WADFILES];
|
||||
|
||||
// =========================================================================
|
||||
|
||||
void W_Startup(void);
|
||||
void W_Shutdown(void);
|
||||
|
||||
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
|
||||
@@ -174,13 +174,11 @@ INT32 W_AddAutoloadedLocalFiles(char **filenames);
|
||||
|
||||
#define W_FileHasFolders(wadfile) ((wadfile)->type == RET_PK3)
|
||||
|
||||
UINT32 W_HashLumpName(const char *name);
|
||||
|
||||
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
|
||||
const char *W_CheckNameForNum(lumpnum_t lumpnum);
|
||||
|
||||
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
|
||||
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump);
|
||||
//UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump);
|
||||
|
||||
/* Find the first lump after F_START for instance. */
|
||||
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump);
|
||||
@@ -190,9 +188,9 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum
|
||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
|
||||
lumpnum_t W_CheckNumForName(const char *name);
|
||||
lumpnum_t W_CheckNumForLongName(const char *name);
|
||||
//lumpnum_t W_CheckNumForLongName(const char *name);
|
||||
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
|
||||
lumpnum_t W_GetNumForLongName(const char *name);
|
||||
//lumpnum_t W_GetNumForLongName(const char *name);
|
||||
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
|
||||
UINT8 W_LumpExists(const char *name); // Lua uses this.
|
||||
UINT8 W_CheckMultipleLumps(const char* lump, ...); // variadic version of above lmao
|
||||
@@ -233,7 +231,7 @@ void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
|
||||
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag);
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
void *W_GetCachedRotPatchPwad(UINT16 wadnum, UINT16 lumpnum); // Get patch-based rotsprites from the cache.
|
||||
void *W_GetCachedRotPatchPwad(UINT16 wad, UINT16 lump); // Get patch-based rotsprites from the cache.
|
||||
void *W_CachePatchNameRotated(const char *name, INT32 rotationangle, INT32 tag);
|
||||
#endif
|
||||
|
||||
@@ -243,6 +241,7 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
|
||||
|
||||
int W_VerifyNMUSlumps(const char *filename, FILE *handle, boolean exit_on_error);
|
||||
|
||||
int W_CheckAutoLoadContainsMap(const char *filename);
|
||||
int W_CheckPostLoadList(const char *filename);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
+10
-17
@@ -75,8 +75,6 @@ typedef struct memblock_s
|
||||
#define MEMORY(x) (void *)((uintptr_t)(x) + sizeof(memblock_t) + ALIGNPAD)
|
||||
#define MEMBLOCK(x) (memblock_t *)((uintptr_t)(x) - ALIGNPAD - sizeof(memblock_t))
|
||||
|
||||
static thread_handle_t main_thread;
|
||||
|
||||
// both the head and tail of the zone memory block list
|
||||
static memblock_t head;
|
||||
|
||||
@@ -110,7 +108,6 @@ static void Command_Memdump_f(void);
|
||||
void Z_Init(void)
|
||||
{
|
||||
size_t total, memfree;
|
||||
main_thread = I_GetCurrentThread();
|
||||
|
||||
memset(&head, 0x00, sizeof(head));
|
||||
|
||||
@@ -146,8 +143,6 @@ void Z_Free(void *ptr)
|
||||
{
|
||||
memblock_t *block;
|
||||
|
||||
I_Assert(I_GetCurrentThread() == main_thread);
|
||||
|
||||
if (ptr == NULL)
|
||||
return;
|
||||
|
||||
@@ -242,8 +237,6 @@ void *Z_Malloc(size_t size, INT32 tag, void *user)
|
||||
memblock_t *block;
|
||||
void *ptr;
|
||||
|
||||
I_Assert(I_GetCurrentThread() == main_thread);
|
||||
|
||||
#ifdef ZDEBUG2
|
||||
CONS_Debug(DBG_MEMORY, "Z_Malloc %s:%d\n", file, line);
|
||||
#endif
|
||||
@@ -307,8 +300,6 @@ void *Z_Calloc2(size_t size, INT32 tag, void *user, const char *file, INT32 line
|
||||
void *Z_Calloc(size_t size, INT32 tag, void *user)
|
||||
#endif
|
||||
{
|
||||
I_Assert(I_GetCurrentThread() == main_thread);
|
||||
|
||||
#ifdef VALGRIND_MEMPOOL_ALLOC
|
||||
Z_calloc = true;
|
||||
#endif
|
||||
@@ -344,8 +335,6 @@ void *Z_Realloc(void *ptr, size_t size, INT32 tag, void *user)
|
||||
memblock_t *block;
|
||||
size_t copysize;
|
||||
|
||||
I_Assert(I_GetCurrentThread() == main_thread);
|
||||
|
||||
#ifdef ZDEBUG2
|
||||
CONS_Debug(DBG_MEMORY, "Z_Realloc %s:%d\n", file, line);
|
||||
#endif
|
||||
@@ -425,8 +414,6 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
|
||||
{
|
||||
memblock_t *block, *next;
|
||||
|
||||
I_Assert(I_GetCurrentThread() == main_thread);
|
||||
|
||||
#ifdef ZDEBUG
|
||||
Z_CheckHeap2(file, line);
|
||||
#else
|
||||
@@ -460,8 +447,6 @@ void Z_IterateTags(INT32 lowtag, INT32 hightag, boolean (*iterfunc)(void *))
|
||||
{
|
||||
memblock_t *block, *next;
|
||||
|
||||
I_Assert(I_GetCurrentThread() == main_thread);
|
||||
|
||||
if (!iterfunc)
|
||||
I_Error("Z_IterateTags: no iterator function was given");
|
||||
|
||||
@@ -538,11 +523,19 @@ void Z_CheckHeap(INT32 tag)
|
||||
#ifdef VALGRIND_MEMPOOL_EXISTS
|
||||
if (!VALGRIND_MEMPOOL_EXISTS(block))
|
||||
{
|
||||
I_Error("Z_CheckHeap %d: block %u"
|
||||
I_Error("Z_CheckHeap :"
|
||||
#ifdef ZDEBUG
|
||||
" %s %d"
|
||||
#endif
|
||||
" block %u"
|
||||
#ifdef ZDEBUG
|
||||
" (owned by %s:%d)"
|
||||
#endif
|
||||
" should not exist", i, blocknumon
|
||||
" should not exist"
|
||||
#ifdef ZDEBUG
|
||||
, file, line
|
||||
#endif
|
||||
, blocknumon
|
||||
#ifdef ZDEBUG
|
||||
, block->ownerfile, block->ownerline
|
||||
#endif
|
||||
|
||||
Reference in new issue
Block a user