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No files matched your search
+38
-29
@@ -1,14 +1,46 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.6
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
||||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 1.6
|
||||
LANGUAGES C CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
#set(CMAKE_CXX_EXTENSIONS OFF) # optional but recommended: disables GNU extensions, forces pure ISO C++
|
||||
set(CMAKE_CXX_EXTENSIONS ON)
|
||||
set(CMAKE_C_EXTENSIONS ON)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
set(SRB2_CPACK_GENERATOR "" CACHE STRING "Generator to use for making a package. E.g., ZIP, TGZ, DragNDrop (OSX only). Leave blank for default generator.")
|
||||
|
||||
if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
|
||||
set(SRB2_CPACK_GENERATOR "ZIP")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Darwin")
|
||||
set(SRB2_CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
|
||||
# Set up CMAKE path
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
@@ -73,6 +105,7 @@ endif()
|
||||
# OS macros
|
||||
if (UNIX)
|
||||
add_definitions(-DUNIXCOMMON)
|
||||
add_link_options(-rdynamic) # Use -rdynamic so a backtrace log shows function names
|
||||
endif()
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
@@ -95,14 +128,12 @@ set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
|
||||
|
||||
# Set EXE names so the assets CMakeLists can refer to its target
|
||||
set(SRB2_SDL2_EXE_NAME srb2kart CACHE STRING "Executable binary output name")
|
||||
set(SRB2_WIN_EXE_NAME srb2kartdd CACHE STRING "Executable binary output name for DirectDraw build")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
|
||||
|
||||
add_subdirectory(src)
|
||||
add_subdirectory(assets)
|
||||
|
||||
|
||||
## config.h generation
|
||||
set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
|
||||
include(GitUtilities)
|
||||
@@ -111,25 +142,3 @@ git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
|
||||
set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
|
||||
set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
|
||||
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
|
||||
|
||||
##### PACKAGE CONFIGURATION #####
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES "Windows")
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Linux")
|
||||
set(CPACK_GENERATOR "TGZ")
|
||||
endif()
|
||||
if(${CMAKE_SYSTEM} MATCHES "Darwin")
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
endif()
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
|
||||
set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
|
||||
set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
|
||||
include(CPack)
|
||||
+8
-1
@@ -13,10 +13,12 @@ Mainly for use in visual-only addons like secondcolor.
|
||||
|
||||
**Not netsafe**. Returns player's current sliptide roll angle, taking sliptideroll cvar value into account.
|
||||
|
||||
## hud.setVoteBackground(name)
|
||||
## hud.setVoteBackground(name[, time\_per\_frame])
|
||||
|
||||
Changes vote background texture prefix (game looks for PREFIX + "W" or "C" (depends on resolution) + FRAME\_NUMBER).
|
||||
|
||||
If time\_per\_frame is set, each frame will last this amount of tics, default value is 2
|
||||
|
||||
## hud.add(fn, "vote") and hud.add(fn, "intermission")
|
||||
|
||||
Hud hooks for vote screen and intermission screen. They only get drawer (`v`) as argument.
|
||||
@@ -120,6 +122,11 @@ v.interpLatch(false)
|
||||
```
|
||||
When using a custom string drawer, enable this mode to avoid interpolation artifacting when the string changes.
|
||||
|
||||
## cameras[] global array
|
||||
|
||||
Local player cameras that can be accessed outside of hud hooks.
|
||||
`#cameras` will return amount of available cameras. (0 on dedicated server, 1 with 1 player, 4 with 4p splitscreen, etc)
|
||||
|
||||
## mobj.spritexscale, mobj.spriteyscale, mobj.spritexoffset, mobj.spriteyoffset, mobj.rollangle, mobj.sloperoll, mobj.rollmodel fields
|
||||
|
||||
Same fields as in SRB2 2.2
|
||||
|
||||
@@ -22,13 +22,14 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
|
||||
|
||||
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
|
||||
|
||||
Currently only the Makefile build system with GCC or Clang compiler is supported.
|
||||
|
||||
For Windows only the Makefile build system with GCC or Clang compiler is supported.
|
||||
Visual C++ (MSVC) is unsupported.
|
||||
|
||||
64-bit Windows builds are supported and recommended over 32-bit builds, they will build automatically when using the MSYS2 MinGW 64-bit executable (requires the mingw-w64-x86_64-gcc package), no extra flags needed!
|
||||
The specific DLLs can be found under /libs/dll-binaries/(i686 for 32bit/x86_64 for 64-bit)/ or in the Release packages
|
||||
|
||||
MacOS and Linux can be build with CMake, but it is recommended to use the Makefile for Linux over CMake
|
||||
|
||||
Alternatively the [srb2bld](https://github.com/Bijman/srb2bld) script by Bijman can be used aswell!
|
||||
|
||||
## Disclaimer
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
## Assets Target Configuration ##
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
# Asset installation isn't part of the Linux target
|
||||
return()
|
||||
endif()
|
||||
|
||||
# For prepending the current source path, later
|
||||
FUNCTION(PREPEND var prefix)
|
||||
SET(listVar "")
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(GME_PKGCONF GME)
|
||||
libfind_pkg_check_modules(GME_PKGCONF LIBGME)
|
||||
|
||||
find_path(GME_INCLUDE_DIR
|
||||
NAMES gme.h
|
||||
@@ -8,6 +8,7 @@ find_path(GME_INCLUDE_DIR
|
||||
${GME_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/gme"
|
||||
"/usr/local/include/gme"
|
||||
PATH_SUFFIXES gme
|
||||
)
|
||||
|
||||
find_library(GME_LIBRARY
|
||||
@@ -20,4 +21,4 @@ find_library(GME_LIBRARY
|
||||
|
||||
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
|
||||
set(GME_PROCESS_LIBS GME_LIBRARY)
|
||||
libfind_process(GME)
|
||||
libfind_process(GME)
|
||||
@@ -1,6 +1,6 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF LIBOPENMPT)
|
||||
|
||||
find_path(OPENMPT_INCLUDE_DIR
|
||||
NAMES libopenmpt.h
|
||||
@@ -8,6 +8,7 @@ find_path(OPENMPT_INCLUDE_DIR
|
||||
${OPENMPT_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/libopenmpt"
|
||||
"/usr/local/include/libopenmpt"
|
||||
PATH_SUFFIXES libopenmpt
|
||||
)
|
||||
|
||||
find_library(OPENMPT_LIBRARY
|
||||
@@ -20,4 +21,4 @@ find_library(OPENMPT_LIBRARY
|
||||
|
||||
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
|
||||
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
|
||||
libfind_process(OPENMPT)
|
||||
libfind_process(OPENMPT)
|
||||
@@ -0,0 +1,33 @@
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(LIBBACKTRACE_PKGCONF LIBBACKTRACE)
|
||||
|
||||
find_path(LIBBACKTRACE_INCLUDE_DIR
|
||||
NAMES backtrace.h
|
||||
PATHS
|
||||
${LIBBACKTRACE_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include"
|
||||
"/usr/local/include"
|
||||
)
|
||||
|
||||
find_library(LIBBACKTRACE_LIBRARY
|
||||
NAMES backtrace
|
||||
PATHS
|
||||
${LIBBACKTRACE_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
set(LIBBACKTRACE_PROCESS_INCLUDES LIBBACKTRACE_INCLUDE_DIR)
|
||||
set(LIBBACKTRACE_PROCESS_LIBS LIBBACKTRACE_LIBRARY)
|
||||
libfind_process(LIBBACKTRACE)
|
||||
|
||||
if(LIBBACKTRACE_FOUND AND NOT TARGET libbacktrace)
|
||||
add_library(libbacktrace UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
libbacktrace
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${LIBBACKTRACE_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${LIBBACKTRACE_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -1,4 +1,4 @@
|
||||
# Version 2.2
|
||||
# Version 2.4
|
||||
# Public Domain, originally written by Lasse Kärkkäinen <tronic>
|
||||
# Maintained at https://github.com/Tronic/cmake-modules
|
||||
# Please send your improvements as pull requests on Github.
|
||||
@@ -52,6 +52,10 @@ function (libfind_pkg_detect PREFIX)
|
||||
if (libraryargs)
|
||||
find_library(${PREFIX}_LIBRARY NAMES ${libraryargs} HINTS ${${PREFIX}_PKGCONF_LIBRARY_DIRS})
|
||||
endif()
|
||||
# Read pkg-config version
|
||||
if (${PREFIX}_PKGCONF_VERSION)
|
||||
set(${PREFIX}_VERSION ${${PREFIX}_PKGCONF_VERSION} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Extracts a version #define from a version.h file, output stored to <PREFIX>_VERSION.
|
||||
@@ -125,24 +129,39 @@ function (libfind_process PREFIX)
|
||||
|
||||
# Process deps to add to
|
||||
foreach (i ${PREFIX} ${${PREFIX}_DEPENDENCIES})
|
||||
if (DEFINED ${i}_INCLUDE_OPTS OR DEFINED ${i}_LIBRARY_OPTS)
|
||||
if (DEFINED ${i}_INCLUDE_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
list(APPEND includeopts ${${i}_INCLUDE_OPTS})
|
||||
else()
|
||||
if (DEFINED ${i}_INCLUDE_DIR)
|
||||
# Singular forms can be used
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIR)
|
||||
else()
|
||||
if (DEFINED ${i}_INCLUDE_DIRS)
|
||||
# Plural forms can be used
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIRS)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes. Aieeh!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (DEFINED ${i}_LIBRARY_OPTS)
|
||||
# The package seems to export option lists that we can use, woohoo!
|
||||
list(APPEND libraryopts ${${i}_LIBRARY_OPTS})
|
||||
else()
|
||||
# If plural forms don't exist or they equal singular forms
|
||||
if ((NOT DEFINED ${i}_INCLUDE_DIRS AND NOT DEFINED ${i}_LIBRARIES) OR
|
||||
({i}_INCLUDE_DIR STREQUAL ${i}_INCLUDE_DIRS AND ${i}_LIBRARY STREQUAL ${i}_LIBRARIES))
|
||||
if (DEFINED ${i}_LIBRARY)
|
||||
# Singular forms can be used
|
||||
if (DEFINED ${i}_INCLUDE_DIR)
|
||||
list(APPEND includeopts ${i}_INCLUDE_DIR)
|
||||
endif()
|
||||
if (DEFINED ${i}_LIBRARY)
|
||||
list(APPEND libraryopts ${i}_LIBRARY)
|
||||
endif()
|
||||
list(APPEND libraryopts ${i}_LIBRARY)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} includes and libs. Aieeh!")
|
||||
if (DEFINED ${i}_LIBRARIES)
|
||||
# Plural forms can be used
|
||||
list(APPEND libraryopts ${i}_LIBRARIES)
|
||||
else()
|
||||
# Oh no, we don't know the option names
|
||||
message(FATAL_ERROR "We couldn't determine config variable names for ${i} libraries. Aieeh!")
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
@@ -209,12 +228,12 @@ function (libfind_process PREFIX)
|
||||
message(STATUS " ${PREFIX}_LIBRARY_OPTS=${libraryopts}")
|
||||
message(STATUS " ${PREFIX}_LIBRARIES=${libs}")
|
||||
endif()
|
||||
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
endif()
|
||||
set (${PREFIX}_INCLUDE_OPTS ${includeopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARY_OPTS ${libraryopts} PARENT_SCOPE)
|
||||
set (${PREFIX}_INCLUDE_DIRS ${includes} PARENT_SCOPE)
|
||||
set (${PREFIX}_LIBRARIES ${libs} PARENT_SCOPE)
|
||||
set (${PREFIX}_FOUND TRUE PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
/cscope.out
|
||||
*.json
|
||||
*.idx
|
||||
*.gdb_history
|
||||
+88
-32
@@ -2,6 +2,8 @@
|
||||
|
||||
# Core sources
|
||||
set(SRB2_CORE_SOURCES
|
||||
core/memory.cpp
|
||||
core/thread_pool.cpp
|
||||
am_map.c
|
||||
b_bot.c
|
||||
command.c
|
||||
@@ -18,17 +20,21 @@ set(SRB2_CORE_SOURCES
|
||||
f_wipe.c
|
||||
filesrch.c
|
||||
g_game.c
|
||||
g_demo.c
|
||||
g_input.c
|
||||
hu_stuff.c
|
||||
i_tcp.c
|
||||
info.c
|
||||
k_hud.c
|
||||
lzf.c
|
||||
m_aatree.c
|
||||
m_anigif.c
|
||||
m_argv.c
|
||||
m_bbox.c
|
||||
m_cheat.c
|
||||
m_curl.c
|
||||
m_cond.c
|
||||
m_emotes.cpp
|
||||
m_fixed.c
|
||||
m_menu.c
|
||||
m_textinput.c
|
||||
@@ -40,19 +46,25 @@ set(SRB2_CORE_SOURCES
|
||||
mserv.c
|
||||
http-mserv.c
|
||||
qs22j.c
|
||||
r_skins.c
|
||||
s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
st_stuff.c
|
||||
#string.c
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
w_wad.cpp
|
||||
y_inter.c
|
||||
z_zone.c
|
||||
z_zone.cpp
|
||||
)
|
||||
|
||||
set(SRB2_CORE_HEADERS
|
||||
core/memory.h
|
||||
core/thread_pool.h
|
||||
m_curl.h
|
||||
m_emotes.h
|
||||
k_hud.h
|
||||
am_map.h
|
||||
b_bot.h
|
||||
byteptr.h
|
||||
@@ -78,6 +90,7 @@ set(SRB2_CORE_HEADERS
|
||||
fastcmp.h
|
||||
filesrch.h
|
||||
g_game.h
|
||||
g_demo.h
|
||||
g_input.h
|
||||
g_state.h
|
||||
hu_stuff.h
|
||||
@@ -109,6 +122,7 @@ set(SRB2_CORE_HEADERS
|
||||
md5.h
|
||||
mserv.h
|
||||
qs22j.h
|
||||
r_skins.h
|
||||
s_sound.h
|
||||
screen.h
|
||||
sounds.h
|
||||
@@ -123,18 +137,18 @@ set(SRB2_CORE_HEADERS
|
||||
)
|
||||
|
||||
set(SRB2_CORE_RENDER_SOURCES
|
||||
r_bsp.c
|
||||
r_bsp.cpp
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_fps.c
|
||||
r_main.c
|
||||
r_patch.c
|
||||
r_patchrotation.c
|
||||
r_plane.c
|
||||
r_segs.c
|
||||
r_draw.cpp
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.cpp
|
||||
r_patchrotation.cpp
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
r_sky.c
|
||||
r_splats.c
|
||||
r_things.c
|
||||
r_things.cpp
|
||||
r_portal.c
|
||||
|
||||
r_bsp.h
|
||||
@@ -162,7 +176,7 @@ set(SRB2_CORE_GAME_SOURCES
|
||||
p_inter.c
|
||||
p_lights.c
|
||||
p_map.c
|
||||
p_maputl.c
|
||||
p_maputl.cpp
|
||||
p_mobj.c
|
||||
p_polyobj.c
|
||||
p_saveg.c
|
||||
@@ -193,10 +207,6 @@ set(SRB2_CORE_GAME_SOURCES
|
||||
k_stats.h
|
||||
)
|
||||
|
||||
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
|
||||
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
|
||||
endif()
|
||||
|
||||
prepend_sources(SRB2_CORE_SOURCES)
|
||||
prepend_sources(SRB2_CORE_HEADERS)
|
||||
prepend_sources(SRB2_CORE_RENDER_SOURCES)
|
||||
@@ -226,10 +236,23 @@ set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
|
||||
"Enable hardware rendering through OpenGL.")
|
||||
set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
|
||||
"Use statically linked OpenGL. NOT RECOMMENDED.")
|
||||
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
|
||||
"Enable OpenGL FBO Downsampling support.")
|
||||
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
|
||||
"Build a dedicated server.")
|
||||
set(SRB2_CONFIG_LIBBACKTRACE ON CACHE BOOL
|
||||
"Enable using libbacktrace for crashlogs.")
|
||||
set(SRB2_CONFIG_LTO ON CACHE BOOL
|
||||
"Enable link time optimizations, improves performance at the cost of longer link times.")
|
||||
set(SRB2_CONFIG_ASAN OFF CACHE BOOL
|
||||
"Compile with AddressSanitizer (libasan).")
|
||||
set(SRB2_CONFIG_UBSAN OFF CACHE BOOL
|
||||
"Compile with UndefinedBehaviorSanitizer (libubsan).")
|
||||
|
||||
set(SRB2_CONFIG_SATURNPAK ON CACHE BOOL
|
||||
"Enable Saturn specific special packet. Required for using the newer resynch system")
|
||||
set(SRB2_CONFIG_SATURNJOIN ON CACHE BOOL
|
||||
"Enable Saturn specific allowjoin toggle.")
|
||||
set(SRB2_CONFIG_SCREENFBO ON CACHE BOOL
|
||||
"Enable hardware renderer (OpenGL) FBO downsampling support")
|
||||
|
||||
if(${SRB2_CONFIG_DEDICATED})
|
||||
set(SRB2_CONFIG_HAVE_GME NO)
|
||||
@@ -469,16 +492,36 @@ if(${SRB2_CONFIG_HAVE_CURL})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_LIBBACKTRACE})
|
||||
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
|
||||
if(${SRB2_SYSTEM_BITS} EQUAL 64)
|
||||
set(LIBBACKTRACE_FOUND ON)
|
||||
set(LIBBACKTRACE_INCLUDE_DIRS ${CMAKE_SOURCE_DIR}/libs/libbacktrace/include)
|
||||
set(LIBBACKTRACE_LIBRARIES "-L${CMAKE_SOURCE_DIR}/libs/libbacktrace/lib/x86_64 -lbacktrace")
|
||||
else() # 32-bit
|
||||
message(WARNING "libbacktrace is unsupported on 32-bit builds.")
|
||||
endif()
|
||||
else()
|
||||
find_package(libbacktrace)
|
||||
endif()
|
||||
if(${LIBBACKTRACE_FOUND})
|
||||
set(SRB2_HAVE_LIBBACKTRACE ON)
|
||||
add_definitions(-DHAVE_LIBBACKTRACE)
|
||||
else()
|
||||
message(WARNING "You have specified that libbacktrace is available but it was not found.")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
add_definitions(-DHWRENDER)
|
||||
set(SRB2_HWRENDER_SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_portal.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
|
||||
@@ -493,7 +536,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_gl.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
|
||||
@@ -512,7 +554,6 @@ if(${SRB2_CONFIG_HWRENDER})
|
||||
set(SRB2_R_OPENGL_HEADERS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
|
||||
)
|
||||
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
@@ -525,25 +566,40 @@ if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_HWRENDER})
|
||||
if(${SRB2_CONFIG_USE_FBO_OGL})
|
||||
set(SRB2_USE_FBO_OGL ON)
|
||||
add_definitions(-DUSE_FBO_OGL)
|
||||
endif()
|
||||
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_SCREENFBO})
|
||||
add_definitions(-DUSE_FBO_OGL)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SATURNPAK})
|
||||
add_definitions(-DDOSATURNPAK)
|
||||
endif()
|
||||
|
||||
if(${SRB2_CONFIG_SATURNJOIN})
|
||||
add_definitions(-DDOSATURNJOIN)
|
||||
endif()
|
||||
|
||||
# Targets
|
||||
|
||||
# Compatibility flag with later versions of GCC
|
||||
# We should really fix our code to not need this
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -mno-ms-bitfields)
|
||||
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
|
||||
add_compile_options(-mno-ms-bitfields)
|
||||
endif()
|
||||
add_compile_options(-Wno-trigraphs)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
|
||||
# TODO: fix prng and P_CreateBlockmap overflow at some point
|
||||
add_compile_options(-fwrapv)
|
||||
|
||||
if (${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
add_compile_options(-O0)
|
||||
else()
|
||||
add_compile_options(-O3)
|
||||
endif()
|
||||
|
||||
add_compile_options(-g)
|
||||
|
||||
add_definitions(-DCMAKECONFIG)
|
||||
|
||||
#add_library(SRB2Core STATIC
|
||||
|
||||
+4
-3
@@ -269,13 +269,13 @@ endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=address
|
||||
opts+=-O1 -fsanitize=address -fno-omit-frame-pointer -fno-common
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=undefined
|
||||
# compile with ubsan
|
||||
opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
@@ -295,6 +295,7 @@ opts+=$(debug_opts)
|
||||
|
||||
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
|
||||
|
||||
CWFLAGS+=-std=gnu17
|
||||
CXXFLAGS+=-std=c++17 # force c17 for c++ since most vpss run older ubuntu versions with old compilers
|
||||
|
||||
opts+=$(WFLAGS) $(CFLAGS)
|
||||
|
||||
@@ -64,9 +64,9 @@ endif
|
||||
|
||||
# This must have high to low order.
|
||||
gcc_versions:=\
|
||||
151 150 15\
|
||||
152 151 150 15\
|
||||
142 141 140 14\
|
||||
132 131 130 13\
|
||||
133 132 131 130 13\
|
||||
123 122 121 120 12\
|
||||
114 113 112 111 110 11\
|
||||
105 104 103 102 101 100 10\
|
||||
@@ -77,7 +77,7 @@ gcc_versions:=\
|
||||
55 54 53 52 51 50\
|
||||
49 48 47 46 45 44 43 42 41 40
|
||||
|
||||
latest_gcc_version:=15.1.1
|
||||
latest_gcc_version:=15.2
|
||||
|
||||
# Automatically set version flag, but not if one was
|
||||
# manually set. And don't bother if this is a clean only
|
||||
|
||||
@@ -30,7 +30,7 @@ sources+=sdl/ogl_sdl.c
|
||||
endif
|
||||
|
||||
ifdef NOMIXER
|
||||
sources+=sdl/sdl_sound.c
|
||||
sources+=sdl/dummy_sound.c
|
||||
else
|
||||
opts+=-DHAVE_MIXER
|
||||
sources+=sdl/mixer_sound.c
|
||||
|
||||
+16
-12
@@ -20,7 +20,11 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
|
||||
CXXFLAGS+= -Wno-aggregate-return
|
||||
|
||||
# -W -Wno-unused
|
||||
WFLAGS:=-Wall -Wno-trigraphs
|
||||
WFLAGS:=-Wall -Wnull-dereference
|
||||
#WFLAGS+=-Wno-trigraphs
|
||||
ifdef GCC152
|
||||
WFLAGS+=-Wzero-as-null-pointer-constant
|
||||
endif
|
||||
ifndef GCC295
|
||||
#WFLAGS+=-Wno-packed
|
||||
endif
|
||||
@@ -28,7 +32,7 @@ ifndef RELAXWARNINGS
|
||||
WFLAGS+=-W
|
||||
#WFLAGS+=-Wno-sign-compare
|
||||
ifndef GCC295
|
||||
WFLAGS+=-Wno-div-by-zero
|
||||
# WFLAGS+=-Wno-div-by-zero
|
||||
endif
|
||||
#WFLAGS+=-Wsystem-headers
|
||||
WFLAGS+=-Wfloat-equal
|
||||
@@ -59,7 +63,7 @@ endif
|
||||
endif
|
||||
WFLAGS+=-Wsign-compare
|
||||
ifdef GCC91
|
||||
WFLAGS+=-Wno-error=address-of-packed-member
|
||||
# WFLAGS+=-Wno-error=address-of-packed-member
|
||||
endif
|
||||
ifdef GCC45
|
||||
WFLAGS+=-Wlogical-op
|
||||
@@ -102,14 +106,14 @@ endif
|
||||
endif
|
||||
WFLAGS+=-Wformat-y2k
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wno-error=format-overflow=2
|
||||
#WFLAGS+=-Wno-error=format-overflow=2
|
||||
endif
|
||||
WFLAGS+=-Wformat-security
|
||||
ifndef GCC29
|
||||
#WFLAGS+=-Winit-self
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
#WFLAGS+=-Wno-suggest-attribute=noreturn
|
||||
endif
|
||||
|
||||
ifdef NOLDWARNING
|
||||
@@ -127,21 +131,21 @@ ifdef GCC44
|
||||
#WFLAGS+=-Wno-error=array-bounds
|
||||
endif
|
||||
ifdef GCC46
|
||||
WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
# WFLAGS+=-Wno-error=suggest-attribute=noreturn
|
||||
endif
|
||||
ifdef GCC54
|
||||
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
|
||||
# WFLAGS+=-Wno-logical-op -Wno-error=logical-op
|
||||
endif
|
||||
ifdef GCC61
|
||||
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
# WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
|
||||
endif
|
||||
ifdef GCC71
|
||||
WFLAGS+=-Wimplicit-fallthrough=4
|
||||
endif
|
||||
ifdef GCC81
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
WFLAGS+=-Wno-format-overflow
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
# WFLAGS+=-Wno-error=format-overflow
|
||||
# WFLAGS+=-Wno-format-overflow
|
||||
# WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
@@ -180,6 +184,6 @@ endif
|
||||
# Lua
|
||||
ifdef GCC43
|
||||
ifndef GCC44
|
||||
WFLAGS+=-Wno-logical-op
|
||||
#WFLAGS+=-Wno-logical-op
|
||||
endif
|
||||
endif
|
||||
+4
-4
@@ -1,3 +1,4 @@
|
||||
string.c
|
||||
am_map.c
|
||||
b_bot.c
|
||||
command.c
|
||||
@@ -42,19 +43,18 @@ s_sound.c
|
||||
screen.c
|
||||
sounds.c
|
||||
st_stuff.c
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.c
|
||||
y_inter.c
|
||||
z_zone.cpp
|
||||
r_bsp.c
|
||||
r_bsp.cpp
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_draw.cpp
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.cpp
|
||||
r_patchrotation.c
|
||||
r_patchrotation.cpp
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
r_skins.c
|
||||
|
||||
@@ -226,10 +226,6 @@ const char *I_LocateWad(void)
|
||||
return "/sdcard/srb2";
|
||||
}
|
||||
|
||||
void I_GetJoystickEvents(void){}
|
||||
|
||||
void I_GetJoystick2Events(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
LOGW("I_GetEnv() called?!");
|
||||
|
||||
+2
-12
@@ -50,25 +50,15 @@ const char *VID_GetModeName(INT32 modenum)
|
||||
return "A320x240";
|
||||
}
|
||||
|
||||
void I_UpdateNoBlit(void){}
|
||||
|
||||
void I_FinishUpdate(void) {
|
||||
void I_FinishUpdate(void)
|
||||
{
|
||||
LOGD("FRAME!");
|
||||
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
|
||||
}
|
||||
|
||||
void I_UpdateNoVsync(void) {}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
(void)count;
|
||||
}
|
||||
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
||||
{
|
||||
(void)scr;
|
||||
}
|
||||
|
||||
void I_BeginRead(void){}
|
||||
|
||||
void I_EndRead(void){}
|
||||
+11
-11
@@ -47,7 +47,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
|
||||
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
|
||||
{
|
||||
cmd->forwardmove = sonic->player->cmd.forwardmove;
|
||||
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
|
||||
cmd->angleturn = abs((signed)(tails->angle - sonic->angle)) >> TICCMD_REDUCE;
|
||||
if (sonic->angle < tails->angle)
|
||||
cmd->angleturn = -cmd->angleturn;
|
||||
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))
|
||||
@@ -139,13 +139,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
||||
// Don't mess with bot inputs during these unhandled movement conditions.
|
||||
// The normal AI doesn't use abilities, so custom AI should be sending us exactly what it wants anyway.
|
||||
if (forward)
|
||||
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (backward)
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS >> TICCMD_REDUCE;
|
||||
if (left || strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (right || straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
} else {
|
||||
// In standard 2D mode, interpret "forward" as "the way you're facing" and everything else as "the way you're not facing"
|
||||
if (left || right)
|
||||
@@ -163,23 +163,23 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
||||
right = true;
|
||||
}
|
||||
if (left || strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (right || straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
}
|
||||
} else {
|
||||
if (forward)
|
||||
cmd->forwardmove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (backward)
|
||||
cmd->forwardmove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->forwardmove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (left)
|
||||
cmd->angleturn += 1280;
|
||||
if (right)
|
||||
cmd->angleturn -= 1280;
|
||||
if (strafeleft)
|
||||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove -= MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
if (straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
cmd->sidemove += MAXPLMOVE << FRACBITS >> TICCMD_REDUCE;
|
||||
}
|
||||
if (jump)
|
||||
cmd->buttons |= BT_DRIFT;
|
||||
|
||||
+1
-1
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_newlstr(L, "", 0) : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
+66
-3
@@ -20,6 +20,7 @@
|
||||
#define lauxlib_c
|
||||
#define LUA_LIB
|
||||
|
||||
#include "ldebug.h"
|
||||
#include "lua.h"
|
||||
|
||||
#include "lauxlib.h"
|
||||
@@ -93,6 +94,57 @@ LUALIB_API int luaL_error (lua_State *L, const char *fmt, ...) {
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** 'luaL_resourcetryagain'
|
||||
** This function uses 'errno' to check whether the last error was
|
||||
** related to lack of resources (e.g., not enough memory or too many
|
||||
** open files). If so, the function performs a full garbage collection
|
||||
** to try to release resources, and then it returns 1 to signal to
|
||||
** the caller that it is worth trying again the failed operation.
|
||||
** Otherwise, it returns 0. Because error codes are not ANSI C, the
|
||||
** code must handle any combination of error codes that are defined.
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
LUALIB_API int luaL_resourcetryagain (lua_State *L) {
|
||||
|
||||
/* these are the resource-related errors in Linux */
|
||||
#if defined(EMFILE) || defined(ENFILE) || defined(ENOMEM)
|
||||
|
||||
#if !defined(EMFILE) /* too many open files in the process */
|
||||
#define EMFILE -1 /* if not defined, use an impossible value */
|
||||
#endif
|
||||
|
||||
#if !defined(ENFILE) /* too many open files in the system */
|
||||
#define ENFILE -1
|
||||
#endif
|
||||
|
||||
#if !defined(ENOMEM) /* not enough memory */
|
||||
#define ENOMEM -1
|
||||
#endif
|
||||
|
||||
if (errno == EMFILE || errno == ENFILE || errno == ENOMEM) {
|
||||
CONS_Alert(CONS_WARNING, "%s, force calling lua garbage collector\n", strerror(errno));
|
||||
lua_gc(L, LUA_GCCOLLECT, 0); /* try to release resources with a full GC */
|
||||
return 1; /* signal to try again the creation */
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
return 0; /* else, asume errors are not due to lack of resources */
|
||||
|
||||
}
|
||||
|
||||
/* }====================================================== */
|
||||
|
||||
|
||||
/*
|
||||
** {======================================================
|
||||
** Userdata's metatable manipulation
|
||||
** =======================================================
|
||||
*/
|
||||
|
||||
LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]) {
|
||||
const char *name = (def) ? luaL_optstring(L, narg, def) :
|
||||
@@ -417,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
|
||||
|
||||
|
||||
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
|
||||
while (l--)
|
||||
luaL_addchar(B, *s++);
|
||||
while (l) {
|
||||
size_t space = bufffree(B);
|
||||
if (space == 0) {
|
||||
luaL_prepbuffer(B);
|
||||
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
|
||||
space = LUAL_BUFFERSIZE;
|
||||
}
|
||||
if (space > l) space = l;
|
||||
memcpy(B->p, s, space);
|
||||
B->p += space;
|
||||
s += space;
|
||||
l -= space;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -635,6 +698,6 @@ static int panic (lua_State *L) {
|
||||
|
||||
LUALIB_API lua_State *luaL_newstate (void) {
|
||||
lua_State *L = lua_newstate(l_alloc, NULL);
|
||||
if (L) lua_atpanic(L, &panic);
|
||||
if (l_likely(L)) lua_atpanic(L, &panic);
|
||||
return L;
|
||||
}
|
||||
@@ -95,6 +95,8 @@ LUALIB_API FUNCREPORT int (luaL_error) (lua_State *L, const char *fmt, ...);
|
||||
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
|
||||
const char *const lst[]);
|
||||
|
||||
LUALIB_API int (luaL_resourcetryagain) (lua_State *L);
|
||||
|
||||
LUALIB_API int (luaL_ref) (lua_State *L, int t);
|
||||
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
|
||||
|
||||
|
||||
+13
-12
@@ -790,18 +790,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
|
||||
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
|
||||
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
|
||||
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
|
||||
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
|
||||
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
|
||||
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
|
||||
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
|
||||
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
|
||||
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
|
||||
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
|
||||
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
|
||||
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
|
||||
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
|
||||
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
|
||||
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
|
||||
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
|
||||
case OPR_MOD: case OPR_POW: {
|
||||
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_EQ: case OPR_LT: case OPR_LE: {
|
||||
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
|
||||
break;
|
||||
}
|
||||
case OPR_NE: case OPR_GT: case OPR_GE: {
|
||||
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
|
||||
break;
|
||||
}
|
||||
default: lua_assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
+3
-3
@@ -21,13 +21,13 @@
|
||||
|
||||
|
||||
/*
|
||||
** grep "ORDER OPR" if you change these enums
|
||||
** grep "ORDER OPR" if you change these enums (ORDER OP)
|
||||
*/
|
||||
typedef enum BinOpr {
|
||||
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
|
||||
OPR_CONCAT,
|
||||
OPR_NE, OPR_EQ,
|
||||
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
|
||||
OPR_EQ, OPR_LT, OPR_LE,
|
||||
OPR_NE, OPR_GT, OPR_GE,
|
||||
OPR_AND, OPR_OR,
|
||||
OPR_BAND, OPR_BOR, OPR_BXOR,
|
||||
OPR_BSHL, OPR_BSHR,
|
||||
|
||||
+28
-5
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
|
||||
|
||||
|
||||
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
|
||||
TMS tm = 0;
|
||||
Instruction i;
|
||||
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
|
||||
return NULL; /* calling function is not Lua (or is unknown) */
|
||||
ci--; /* calling function */
|
||||
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
|
||||
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
|
||||
GET_OPCODE(i) == OP_TFORLOOP)
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
else
|
||||
return NULL; /* no useful name can be found */
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_CALL:
|
||||
case OP_TAILCALL:
|
||||
case OP_TFORLOOP:
|
||||
return getobjname(L, ci, GETARG_A(i), name);
|
||||
case OP_GETGLOBAL:
|
||||
case OP_SELF:
|
||||
case OP_GETTABLE: tm = TM_INDEX; break;
|
||||
case OP_SETGLOBAL:
|
||||
case OP_SETTABLE: tm = TM_NEWINDEX; break;
|
||||
case OP_EQ: tm = TM_EQ; break;
|
||||
case OP_ADD: tm = TM_ADD; break;
|
||||
case OP_SUB: tm = TM_SUB; break;
|
||||
case OP_MUL: tm = TM_MUL; break;
|
||||
case OP_DIV: tm = TM_DIV; break;
|
||||
case OP_MOD: tm = TM_MOD; break;
|
||||
case OP_POW: tm = TM_POW; break;
|
||||
case OP_UNM: tm = TM_UNM; break;
|
||||
case OP_LEN: tm = TM_LEN; break;
|
||||
case OP_LT: tm = TM_LT; break;
|
||||
case OP_LE: tm = TM_LE; break;
|
||||
case OP_CONCAT: tm = TM_CONCAT; break;
|
||||
default:
|
||||
return NULL; /* else no useful name can be found */
|
||||
}
|
||||
*name = getstr(G(L)->tmname[tm]);
|
||||
return "metamethod";
|
||||
}
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -164,7 +164,7 @@ void luaD_reallocCI (lua_State *L, int newsize) {
|
||||
|
||||
|
||||
void luaD_growstack (lua_State *L, int n) {
|
||||
if (l_likely(n <= L->stacksize)) /* double size is enough? */
|
||||
if (n <= L->stacksize) /* double size is enough? */
|
||||
luaD_reallocstack(L, 2*L->stacksize);
|
||||
else
|
||||
luaD_reallocstack(L, L->stacksize + n);
|
||||
@@ -318,7 +318,7 @@ int luaD_precall (lua_State *L, StkId func, int nresults) {
|
||||
ci->top = L->top + LUA_MINSTACK;
|
||||
lua_assert(ci->top <= L->stack_last);
|
||||
ci->nresults = nresults;
|
||||
if (L->hookmask & LUA_MASKCALL)
|
||||
if (l_unlikely(L->hookmask & LUA_MASKCALL))
|
||||
luaD_callhook(L, LUA_HOOKCALL, -1);
|
||||
lua_unlock(L);
|
||||
n = (*curr_func(L)->c.f)(L); /* do the actual call */
|
||||
|
||||
+33
-24
@@ -58,12 +58,6 @@ static int pushresult (lua_State *L, int i, const char *filename) {
|
||||
}
|
||||
|
||||
|
||||
static void fileerror (lua_State *L, int arg, const char *filename) {
|
||||
lua_pushfstring(L, "%s: %s", filename, strerror(errno));
|
||||
luaL_argerror(L, arg, lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
|
||||
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
|
||||
|
||||
|
||||
@@ -165,6 +159,24 @@ static int StartsWith(const char *a, const char *b) // this is wolfs being lazy
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
** Equivalent to 'fopen', but if it fails due to a lack of resources
|
||||
** (see 'luaL_resourcetryagain'), do an "emergency" garbage collection to try
|
||||
** to close some files and then tries to open the file again.
|
||||
*/
|
||||
static FILE *trytoopen (lua_State *L, const char *path, const char *mode) {
|
||||
FILE *f = fopen(path, mode);
|
||||
if (f == NULL && luaL_resourcetryagain(L)) /* resource failure? */
|
||||
f = fopen(path, mode); /* try to open again */
|
||||
return f;
|
||||
}
|
||||
|
||||
static void opencheck (lua_State *L, const char *fname, const char *mode) {
|
||||
FILE **p = newfile(L);
|
||||
*p = trytoopen(L, fname, mode);
|
||||
if (l_unlikely(*p == NULL))
|
||||
luaL_error(L, "cannot open file '%s' (%s)", fname, strerror(errno));
|
||||
}
|
||||
|
||||
static int io_open(lua_State *L)
|
||||
{
|
||||
@@ -212,7 +224,7 @@ static int io_open(lua_State *L)
|
||||
}
|
||||
|
||||
pf = newfile(L);
|
||||
*pf = fopen(destFilename, mode);
|
||||
*pf = trytoopen(L, destFilename, mode);
|
||||
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
|
||||
}
|
||||
|
||||
@@ -220,6 +232,8 @@ static int io_open(lua_State *L)
|
||||
static int io_tmpfile (lua_State *L) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = tmpfile();
|
||||
if (*pf == NULL && luaL_resourcetryagain(L)) /* resource failure? */
|
||||
*pf = tmpfile(); /* try to open again */
|
||||
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
|
||||
}
|
||||
|
||||
@@ -238,10 +252,7 @@ static int g_iofile (lua_State *L, int f, const char *mode) {
|
||||
if (!lua_isnoneornil(L, 1)) {
|
||||
const char *filename = lua_tostring(L, 1);
|
||||
if (filename) {
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, mode);
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
opencheck(L, filename, mode);
|
||||
}
|
||||
else {
|
||||
tofile(L); /* check that it's a valid file handle */
|
||||
@@ -290,10 +301,7 @@ static int io_lines (lua_State *L) {
|
||||
}
|
||||
else {
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
FILE **pf = newfile(L);
|
||||
*pf = fopen(filename, "r");
|
||||
if (l_unlikely(*pf == NULL))
|
||||
fileerror(L, 1, filename);
|
||||
opencheck(L, filename, "r");
|
||||
aux_lines(L, lua_gettop(L), 1);
|
||||
return 1;
|
||||
}
|
||||
@@ -348,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
|
||||
|
||||
|
||||
static int read_chars (lua_State *L, FILE *f, size_t n) {
|
||||
size_t rlen; /* how much to read */
|
||||
size_t nr; /* number of chars actually read */
|
||||
size_t tbr = n; /* number of chars to be read */
|
||||
size_t rlen; /* how much to read in each cycle */
|
||||
size_t nr; /* number of chars actually read in each cycle */
|
||||
luaL_Buffer b;
|
||||
luaL_buffinit(L, &b);
|
||||
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
|
||||
do {
|
||||
char *p = luaL_prepbuffer(&b);
|
||||
if (rlen > n) rlen = n; /* cannot read more than asked */
|
||||
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
|
||||
nr = fread(p, sizeof(char), rlen, f);
|
||||
luaL_addsize(&b, nr);
|
||||
n -= nr; /* still have to read `n' chars */
|
||||
} while (n > 0 && nr == rlen); /* until end of count or eof */
|
||||
tbr -= nr; /* still have to read 'tbr' chars */
|
||||
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
|
||||
luaL_pushresult(&b); /* close buffer */
|
||||
return (n == 0 || lua_objlen(L, -1) > 0);
|
||||
return (tbr == 0 || tbr < n); /* true iff read something */
|
||||
}
|
||||
|
||||
|
||||
@@ -424,13 +433,13 @@ static int f_read (lua_State *L) {
|
||||
|
||||
static int io_readline (lua_State *L) {
|
||||
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
|
||||
int sucess;
|
||||
int success;
|
||||
if (f == NULL) /* file is already closed? */
|
||||
luaL_error(L, "file is already closed");
|
||||
sucess = read_line(L, f);
|
||||
success = read_line(L, f);
|
||||
if (ferror(f))
|
||||
return luaL_error(L, "%s", strerror(errno));
|
||||
if (sucess) return 1;
|
||||
if (success) return 1;
|
||||
else { /* EOF */
|
||||
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
|
||||
lua_settop(L, 0);
|
||||
|
||||
+4
-4
@@ -881,10 +881,10 @@ static const struct {
|
||||
lu_byte right; /* right priority */
|
||||
} priority[] = { /* ORDER OPR */
|
||||
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
|
||||
{10, 9}, {5, 4}, /* power and concat (right associative) */
|
||||
{3, 3}, {3, 3}, /* equality and inequality */
|
||||
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
|
||||
{2, 2}, {1, 1} /* logical (and/or) */
|
||||
{10, 9}, {5, 4}, /* ^, .. (right associative) */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
|
||||
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
|
||||
{2, 2}, {1, 1} /* and, or */
|
||||
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
|
||||
{7, 7}, {7, 7} /* shl/shr */
|
||||
};
|
||||
|
||||
+58
-4
@@ -51,7 +51,7 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
unsigned int h) {
|
||||
TString *ts;
|
||||
stringtable *tb;
|
||||
if (l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char))
|
||||
if (l_unlikely(l+1 > (MAX_SIZET - sizeof(TString))/sizeof(char)))
|
||||
luaM_toobig(L);
|
||||
ts = cast(TString *, luaM_malloc(L, (l+1)*sizeof(char)+sizeof(TString)));
|
||||
ts->tsv.len = l;
|
||||
@@ -72,18 +72,72 @@ static TString *newlstr (lua_State *L, const char *str, size_t l,
|
||||
}
|
||||
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
// string hash taken from luaJIT
|
||||
|
||||
/* Unaligned load of uint32_t. */
|
||||
static inline __attribute__((always_inline)) uint32_t getu32(const void* ptr)
|
||||
{
|
||||
uint32_t result;
|
||||
memcpy(&result, ptr, 4);
|
||||
return result;
|
||||
}
|
||||
|
||||
// smol macro to look a little less messy lul
|
||||
#define getu8(p) *cast(const uint8_t *, p)
|
||||
|
||||
/* Keyed sparse ARX string hash. Constant time. */
|
||||
static unsigned hash_sparse(const char *str, size_t len)
|
||||
{
|
||||
/* Constants taken from lookup3 hash by Bob Jenkins. */
|
||||
unsigned int a, b, h = cast(unsigned int, len);
|
||||
#define rol(x, n) (((x)<<(n)) | ((x)>>(-cast(int, n)&(8*sizeof(x)-1))))
|
||||
if (len >= 4) { /* Caveat: unaligned access! */
|
||||
a = getu32(str);
|
||||
h ^= getu32(str+len-4);
|
||||
b = getu32(str+(len>>1)-2);
|
||||
h ^= b; h -= rol(b, 14);
|
||||
b += getu32(str+(len>>2)-1);
|
||||
} else if (len > 0) {
|
||||
a = getu8(str);
|
||||
h ^= getu8(str+len-1);
|
||||
b = getu8(str+(len>>1));
|
||||
h ^= b; h -= rol(b, 14);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
a ^= h; a -= rol(h, 11);
|
||||
b ^= a; b -= rol(a, 25);
|
||||
h ^= b; h -= rol(b, 16);
|
||||
#undef rol
|
||||
return h;
|
||||
}
|
||||
|
||||
#undef getu8
|
||||
|
||||
|
||||
static inline __attribute__((always_inline)) unsigned luaS_hash (const char *str, size_t l) {
|
||||
#if 0
|
||||
unsigned int h = cast(unsigned int, l); /* seed */
|
||||
size_t step = (l>>5)+1; /* if string is too long, don't hash all its chars */
|
||||
size_t l1;
|
||||
for (l1=l; l1>=step; l1-=step) /* compute hash */
|
||||
h = h ^ ((h<<5)+(h>>2)+cast(unsigned char, str[l1-1]));
|
||||
return h;
|
||||
#else
|
||||
return hash_sparse(str, l);
|
||||
#endif
|
||||
}
|
||||
|
||||
TString *luaS_newlstr (lua_State *L, const char *str, size_t l) {
|
||||
GCObject *o;
|
||||
unsigned int h = luaS_hash(str, l);
|
||||
for (o = G(L)->strt.hash[lmod(h, G(L)->strt.size)];
|
||||
o != NULL;
|
||||
o = o->gch.next) {
|
||||
TString *ts = rawgco2ts(o);
|
||||
if (l_unlikely(ts->tsv.len == l && (memcmp(str, getstr(ts), l) == 0))) {
|
||||
if (ts->tsv.hash == h &&
|
||||
ts->tsv.len == l &&
|
||||
(memcmp(str, getstr(ts), l) == 0)) {
|
||||
/* string may be dead */
|
||||
if (isdead(G(L), o)) changewhite(o);
|
||||
return ts;
|
||||
|
||||
+1
-1
@@ -527,7 +527,7 @@ static int str_find_aux (lua_State *L, int find) {
|
||||
if (find) {
|
||||
lua_pushinteger(L, s1-s+1); /* start */
|
||||
lua_pushinteger(L, res-s); /* end */
|
||||
return push_captures(&ms, NULL, 0) + 2;
|
||||
return push_captures(&ms, NULL, NULL) + 2;
|
||||
}
|
||||
else
|
||||
return push_captures(&ms, s1, res);
|
||||
|
||||
+3
-3
@@ -772,10 +772,10 @@ union luai_Cast { double l_d; long l_l; };
|
||||
|
||||
#include <stdio.h>
|
||||
#if defined(__GNUC__)
|
||||
#define l_likely(x) (__builtin_expect(((x) != 0), 1))
|
||||
#define l_unlikely(x) (__builtin_expect(((x) != 0), 0))
|
||||
#define l_likely(x) (__builtin_expect(!!(x), 1))
|
||||
#define l_unlikely(x) (__builtin_expect(!!(x), 0))
|
||||
#else
|
||||
#define l_likely(x) (x)
|
||||
#define l_likely(x) (x)
|
||||
#define l_unlikely(x) (x)
|
||||
#endif
|
||||
|
||||
|
||||
+48
-16
@@ -28,7 +28,7 @@
|
||||
|
||||
|
||||
|
||||
/* limit for table tag-method chains (to avoid loops) */
|
||||
/* limit for table tag-method chains (to avoid infinite loops) */
|
||||
#define MAXTAGLOOP 100
|
||||
|
||||
|
||||
@@ -366,6 +366,7 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
|
||||
|
||||
|
||||
#define arith_op(op,tm) { \
|
||||
StkId ra = RA(i); \
|
||||
TValue *rb = RKB(i); \
|
||||
TValue *rc = RKC(i); \
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) { \
|
||||
@@ -392,7 +393,6 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
/* main loop of interpreter */
|
||||
for (;;) {
|
||||
const Instruction i = *pc++;
|
||||
StkId ra;
|
||||
if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
|
||||
(--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
|
||||
traceexec(L, pc);
|
||||
@@ -402,26 +402,28 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
base = L->base;
|
||||
}
|
||||
/* warning!! several calls may realloc the stack and invalidate `ra' */
|
||||
ra = RA(i);
|
||||
lua_assert(base == L->base && L->base == L->ci->base);
|
||||
lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
|
||||
lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
|
||||
switch (GET_OPCODE(i)) {
|
||||
case OP_MOVE: {
|
||||
StkId ra = RA(i);
|
||||
setobjs2s(L, ra, RB(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADK: {
|
||||
StkId ra = RA(i);
|
||||
setobj2s(L, ra, KBx(i));
|
||||
continue;
|
||||
}
|
||||
case OP_LOADBOOL: {
|
||||
StkId ra = RA(i);
|
||||
setbvalue(ra, GETARG_B(i));
|
||||
if (GETARG_C(i)) pc++; /* skip next instruction (if C) */
|
||||
continue;
|
||||
}
|
||||
case OP_LOADNIL: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
do {
|
||||
setnilvalue(rb--);
|
||||
@@ -429,11 +431,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
setobj2s(L, ra, cl->upvals[b]->v);
|
||||
continue;
|
||||
}
|
||||
case OP_GETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
TValue *rb = KBx(i);
|
||||
sethvalue(L, &g, cl->env);
|
||||
@@ -442,10 +446,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_GETTABLE: {
|
||||
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
TValue *rc = RKC(i);
|
||||
Protect(luaV_gettable(L, rb, rc, ra));
|
||||
continue;
|
||||
}
|
||||
case OP_SETGLOBAL: {
|
||||
StkId ra = RA(i);
|
||||
TValue g;
|
||||
sethvalue(L, &g, cl->env);
|
||||
lua_assert(ttisstring(KBx(i)));
|
||||
@@ -453,16 +461,21 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETUPVAL: {
|
||||
StkId ra = RA(i);
|
||||
UpVal *uv = cl->upvals[GETARG_B(i)];
|
||||
setobj(L, uv->v, ra);
|
||||
luaC_barrier(L, uv, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_SETTABLE: {
|
||||
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
Protect(luaV_settable(L, ra, rb, rc));
|
||||
continue;
|
||||
}
|
||||
case OP_NEWTABLE: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
|
||||
@@ -470,6 +483,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SELF: {
|
||||
StkId ra = RA(i);
|
||||
StkId rb = RB(i);
|
||||
setobjs2s(L, ra+1, rb);
|
||||
Protect(luaV_gettable(L, rb, RKC(i), ra));
|
||||
@@ -488,6 +502,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_DIV: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -503,6 +518,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_MOD: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RKB(i);
|
||||
TValue *rc = RKC(i);
|
||||
if (ttisnumber(rb) && ttisnumber(rc)) {
|
||||
@@ -522,26 +538,27 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_BAND: {
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
arith_op(luai_numand, TM_AND);
|
||||
continue;
|
||||
}
|
||||
case OP_BOR: {
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
arith_op(luai_numor, TM_OR);
|
||||
continue;
|
||||
}
|
||||
case OP_BXOR: {
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
arith_op(luai_numxor, TM_XOR);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHL: {
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
arith_op(luai_numshl, TM_SHL);
|
||||
continue;
|
||||
}
|
||||
case OP_BSHR: {
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
arith_op(luai_numshr, TM_SHR);
|
||||
continue;
|
||||
}
|
||||
case OP_BNOT: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -553,6 +570,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_UNM: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (ttisnumber(rb)) {
|
||||
lua_Number nb = nvalue(rb);
|
||||
@@ -564,11 +582,13 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_NOT: {
|
||||
StkId ra = RA(i);
|
||||
int res = l_isfalse(RB(i)); /* next assignment may change this value */
|
||||
setbvalue(ra, res);
|
||||
continue;
|
||||
}
|
||||
case OP_LEN: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
switch (ttype(rb)) {
|
||||
case LUA_TTABLE: {
|
||||
@@ -626,12 +646,14 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TEST: {
|
||||
StkId ra = RA(i);
|
||||
if (l_isfalse(ra) != GETARG_C(i))
|
||||
dojump(L, pc, GETARG_sBx(*pc));
|
||||
pc++;
|
||||
continue;
|
||||
}
|
||||
case OP_TESTSET: {
|
||||
StkId ra = RA(i);
|
||||
TValue *rb = RB(i);
|
||||
if (l_isfalse(rb) != GETARG_C(i)) {
|
||||
setobjs2s(L, ra, rb);
|
||||
@@ -641,6 +663,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
int nresults = GETARG_C(i) - 1;
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
@@ -662,6 +685,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_TAILCALL: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b; /* else previous instruction set top */
|
||||
L->savedpc = pc;
|
||||
@@ -694,6 +718,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_RETURN: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i);
|
||||
if (b != 0) L->top = ra+b-1;
|
||||
if (L->openupval) luaF_close(L, base);
|
||||
@@ -709,6 +734,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
}
|
||||
}
|
||||
case OP_FORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
lua_Number step = nvalue(ra+2);
|
||||
lua_Number idx = luai_numadd(nvalue(ra), step); /* increment index */
|
||||
lua_Number limit = nvalue(ra+1);
|
||||
@@ -721,6 +747,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_FORPREP: {
|
||||
StkId ra = RA(i);
|
||||
const TValue *init = ra;
|
||||
const TValue *plimit = ra+1;
|
||||
const TValue *pstep = ra+2;
|
||||
@@ -737,6 +764,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_TFORLOOP: {
|
||||
StkId ra = RA(i);
|
||||
StkId cb = ra + 3; /* call base */
|
||||
setobjs2s(L, cb+2, ra+2);
|
||||
setobjs2s(L, cb+1, ra+1);
|
||||
@@ -753,6 +781,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_SETLIST: {
|
||||
StkId ra = RA(i);
|
||||
int n = GETARG_B(i);
|
||||
int c = GETARG_C(i);
|
||||
int last;
|
||||
@@ -775,10 +804,12 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSE: {
|
||||
StkId ra = RA(i);
|
||||
luaF_close(L, ra);
|
||||
continue;
|
||||
}
|
||||
case OP_CLOSURE: {
|
||||
StkId ra = RA(i);
|
||||
Proto *p;
|
||||
Closure *ncl;
|
||||
int nup, j;
|
||||
@@ -799,6 +830,7 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
||||
continue;
|
||||
}
|
||||
case OP_VARARG: {
|
||||
StkId ra = RA(i);
|
||||
int b = GETARG_B(i) - 1;
|
||||
int j;
|
||||
CallInfo *ci = L->ci;
|
||||
|
||||
+10
-8
@@ -57,7 +57,6 @@ static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
|
||||
static boolean CV_Command(void);
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
static const char *CV_StringValue(const char *var_name);
|
||||
static consvar_t *consvar_vars; // list of registered console variables
|
||||
|
||||
@@ -238,10 +237,13 @@ void COM_ImmedExecute(const char *ptext)
|
||||
char line[1024] = "";
|
||||
INT32 quotes;
|
||||
|
||||
while (i < strlen(ptext))
|
||||
const size_t txtlength = strlen(ptext);
|
||||
|
||||
while (i < txtlength)
|
||||
{
|
||||
quotes = 0;
|
||||
for (j = 0; i < strlen(ptext); i++,j++)
|
||||
|
||||
for (j = 0; i < txtlength; i++,j++)
|
||||
{
|
||||
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
|
||||
return;
|
||||
@@ -277,7 +279,7 @@ static xcommand_t *com_commands = NULL; // current commands
|
||||
|
||||
#define MAX_ARGS 80
|
||||
static size_t com_argc;
|
||||
char *com_argv[MAX_ARGS];
|
||||
char *com_argv[MAX_ARGS] = {};
|
||||
static const char *com_null_string = "";
|
||||
static char *com_args = NULL; // current command args or NULL
|
||||
|
||||
@@ -653,7 +655,7 @@ static void COM_Alias_f(void)
|
||||
CONS_Printf(M_GetText("All aliases that start with \x87'%s'\x80 are:\n"), begin);
|
||||
|
||||
int count = 0;
|
||||
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
|
||||
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
|
||||
{
|
||||
if (strncmp(begin, head->name, szBegin) == 0)
|
||||
{
|
||||
@@ -674,7 +676,7 @@ static void COM_Alias_f(void)
|
||||
/* Display alias subtext, show all aliases. */
|
||||
CONS_Printf(M_GetText("alias <name> <command>: create a shortcut command that executes other command(s)\n"));
|
||||
|
||||
for (cmdalias_t *head = com_alias; head->next != NULL; head = head->next)
|
||||
for (cmdalias_t *head = com_alias; head != NULL; head = head->next)
|
||||
{
|
||||
CONS_Printf(alias_format, head->name, head->value);
|
||||
}
|
||||
@@ -1176,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (fasticmp(name,cvar->name))
|
||||
if (fasticmp(name, cvar->name))
|
||||
return cvar;
|
||||
|
||||
return NULL;
|
||||
@@ -1791,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
if (newvalue == oldvalue)
|
||||
break; // don't loop forever if there's none of a certain gametype
|
||||
|
||||
if (newvalue >= 0 && !mapheaderinfo[newvalue])
|
||||
if (newvalue >= 0 && newvalue < NUMMAPS && !mapheaderinfo[newvalue])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(newvalue, gt));
|
||||
|
||||
+3
-3
@@ -13,13 +13,13 @@
|
||||
#ifndef __COMMAND_H__
|
||||
#define __COMMAND_H__
|
||||
|
||||
#include <stdio.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include "doomdef.h"
|
||||
|
||||
//===================================
|
||||
// Command buffer & command execution
|
||||
//===================================
|
||||
|
||||
+3
-38
@@ -11,21 +11,6 @@
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
|
||||
#define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
|
||||
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
|
||||
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
|
||||
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
|
||||
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
|
||||
|
||||
@@ -33,30 +18,10 @@
|
||||
|
||||
#else
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
|
||||
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
|
||||
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
|
||||
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
|
||||
*/
|
||||
#define SRB2_COMP_REVISION ""
|
||||
#define SRB2_COMP_BRANCH ""
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
|
||||
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
|
||||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
#define CMAKE_ASSETS_DIR ""
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+48
-15
@@ -33,6 +33,8 @@
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "m_emotes.h"
|
||||
#include "i_time.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -44,21 +46,21 @@
|
||||
#ifdef HAVE_THREADS
|
||||
I_mutex con_mutex;
|
||||
|
||||
// g_in_exiting_signal_handler is an evil hack
|
||||
// I_In_Exiting_Signal_Handler is an evil hack
|
||||
// to avoid infinite SIGABRT recursion in the signal handler
|
||||
// due to poisoned locks or mach-o kernel not supporting locks in signals
|
||||
// or something like that. idk
|
||||
# define Lock_state() if (!g_in_exiting_signal_handler) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!g_in_exiting_signal_handler) { I_unlock_mutex(con_mutex); }
|
||||
#else/*HAVE_THREADS*/
|
||||
# define Lock_state() if (!I_In_Exiting_Signal_Handler()) { I_lock_mutex(&con_mutex); }
|
||||
# define Unlock_state() if (!I_In_Exiting_Signal_Handler()) { I_unlock_mutex(con_mutex); }
|
||||
#else /*HAVE_THREADS*/
|
||||
# define Lock_state()
|
||||
# define Unlock_state()
|
||||
#endif/*HAVE_THREADS*/
|
||||
#endif /*HAVE_THREADS*/
|
||||
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
static boolean con_forcepic = true; // at startup toggle console translucency when first off
|
||||
boolean con_recalc; // set true when screen size has changed
|
||||
boolean con_recalc = false; // set true when screen size has changed
|
||||
|
||||
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
||||
// con_scrollup should use time (currenttime - lasttime)..
|
||||
@@ -66,8 +68,8 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
||||
static boolean consoletoggle; // true when console key pushed, ticker will handle
|
||||
static boolean consoleready; // console prompt is ready
|
||||
|
||||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
INT32 con_destlines = 0; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
static UINT8 con_hudlines; // number of console heads up message lines
|
||||
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
@@ -83,7 +85,7 @@ static size_t con_totallines; // lines of console text into the console buf
|
||||
static size_t con_width; // columns of chars, depend on vid mode width
|
||||
|
||||
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
|
||||
UINT32 con_scalefactor; // text size scale factor
|
||||
UINT32 con_scalefactor = 0; // text size scale factor
|
||||
|
||||
// hold 32 last lines of input for history
|
||||
#define CON_MAXPROMPTCHARS 256
|
||||
@@ -167,6 +169,8 @@ static CV_PossibleValue_t menuhighlight_cons_t[] =
|
||||
};
|
||||
consvar_t cons_menuhighlight = {"menuhighlight", "Gametype Default", CV_SAVE, menuhighlight_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cons_consoleprintinmenu = {"consoleprintinmenu", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CON_Print(char *msg);
|
||||
|
||||
//
|
||||
@@ -424,6 +428,7 @@ void CON_Init(void)
|
||||
CV_RegisterVar(&cons_backpic);
|
||||
CV_RegisterVar(&cons_backcolor);
|
||||
CV_RegisterVar(&cons_menuhighlight);
|
||||
CV_RegisterVar(&cons_consoleprintinmenu);
|
||||
COM_AddCommand("bind", CONS_Bind_f);
|
||||
}
|
||||
else
|
||||
@@ -584,12 +589,18 @@ static void CON_ChangeHeight(void)
|
||||
|
||||
// Handles Console moves in/out of screen (per frame)
|
||||
//
|
||||
static void CON_MoveConsole(void)
|
||||
void CON_MoveConsole(void)
|
||||
{
|
||||
static fixed_t fracmovement = 0;
|
||||
|
||||
Lock_state();
|
||||
|
||||
if (con_curlines == con_destlines)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
// instant
|
||||
if (!cons_speed.value)
|
||||
{
|
||||
@@ -1453,7 +1464,18 @@ static void CON_DrawHudlines(void)
|
||||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
if (*p < HU_FONTSTART)
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
else if (*p < HU_FONTSTART)
|
||||
;//charwidth = 4 * con_scalefactor;
|
||||
else
|
||||
{
|
||||
@@ -1485,7 +1507,7 @@ static void CON_DrawConsole(void)
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
@@ -1527,8 +1549,20 @@ static void CON_DrawConsole(void)
|
||||
p++;
|
||||
c++;
|
||||
}
|
||||
|
||||
if (c >= con_width)
|
||||
break;
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
@@ -1559,13 +1593,12 @@ void CON_Drawer(void)
|
||||
}
|
||||
|
||||
// console movement
|
||||
if (con_curlines != con_destlines)
|
||||
CON_MoveConsole();
|
||||
CON_MoveConsole();
|
||||
|
||||
if (con_curlines > 0)
|
||||
CON_DrawConsole();
|
||||
else if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE || gamestate == GS_CREDITS
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS)
|
||||
|| gamestate == GS_VOTING || gamestate == GS_EVALUATION || gamestate == GS_WAITINGPLAYERS || (cons_consoleprintinmenu.value && gamestate == GS_TITLESCREEN))
|
||||
CON_DrawHudlines();
|
||||
|
||||
Unlock_state();
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
#ifndef __CONSOLE__
|
||||
#define __CONSOLE__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "d_event.h"
|
||||
#include "command.h"
|
||||
#include "i_threads.h"
|
||||
@@ -36,6 +40,7 @@ extern INT32 con_destlines;
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
extern consvar_t cons_consoleprintinmenu;
|
||||
|
||||
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
||||
*skymap, *goldmap, *lavendermap, *teamap, *steelmap, *pinkmap, *brownmap, *peachmap;
|
||||
@@ -51,6 +56,7 @@ void CON_ClearHUD(void); // clear heads up messages
|
||||
|
||||
void CON_Ticker(void);
|
||||
void CON_Drawer(void);
|
||||
void CON_MoveConsole(void);
|
||||
void CONS_Error(const char *msg); // print out error msg, and wait a key
|
||||
|
||||
// force console to move out
|
||||
@@ -61,4 +67,8 @@ boolean CON_Ready(void);
|
||||
|
||||
void CON_LogMessage(const char *msg);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+529
-422
File diff suppressed because it is too large.
Load diff
+7
-5
@@ -516,7 +516,6 @@ typedef struct
|
||||
|
||||
extern serverelem_t serverlist[MAXSERVERLIST];
|
||||
extern UINT32 serverlistcount;
|
||||
extern UINT32 serverlistultimatecount;
|
||||
extern INT32 mapchangepending;
|
||||
|
||||
// Points inside doomcom
|
||||
@@ -582,6 +581,8 @@ extern tic_t simulated_lag;
|
||||
extern tic_t lowest_lag;
|
||||
extern consvar_t cv_mindelay, cv_gentlemens;
|
||||
|
||||
extern consvar_t cv_usefakeseed, cv_fakeseedname;
|
||||
|
||||
extern consvar_t
|
||||
cv_netticbuffer, cv_allownewplayer,
|
||||
#ifdef SATURNJOIN
|
||||
@@ -625,7 +626,6 @@ void CL_ClearPlayer(INT32 playernum);
|
||||
void CL_RemovePlayer(INT32 playernum, INT32 reason);
|
||||
void CL_QueryServerList(msg_server_t *list);
|
||||
void CL_UpdateServerList(void);
|
||||
void CL_TimeoutServerList(void);
|
||||
|
||||
void CL_AbortConnection(void);
|
||||
|
||||
@@ -654,15 +654,17 @@ void D_ResetTiccmds(void);
|
||||
|
||||
tic_t GetLag(INT32 node);
|
||||
|
||||
extern UINT8 hu_resynching;
|
||||
extern boolean hu_resynching;
|
||||
#ifdef SATURNPAK
|
||||
extern UINT8 hu_redownloadinggamestate;
|
||||
extern boolean hu_redownloadinggamestate;
|
||||
#endif
|
||||
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
|
||||
|
||||
#define SAVEGAMESIZE (768*1024)
|
||||
|
||||
typedef struct rewind_s
|
||||
{
|
||||
UINT8 savebuffer[(768*1024)];
|
||||
UINT8 savebuffer[SAVEGAMESIZE];
|
||||
tic_t leveltime;
|
||||
size_t demopos;
|
||||
|
||||
|
||||
+137
-122
@@ -46,6 +46,7 @@
|
||||
#include "i_time.h"
|
||||
#include "i_threads.h"
|
||||
#include "i_video.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_misc.h"
|
||||
@@ -69,7 +70,7 @@
|
||||
#include "fastcmp.h"
|
||||
#include "r_fps.h" // Frame interpolation/uncapped
|
||||
#include "keys.h"
|
||||
#include "filesrch.h" // refreshdirmenu, pathisdirectory
|
||||
#include "filesrch.h" // pathisdirectory
|
||||
#include "d_protocol.h"
|
||||
#include "m_perfstats.h"
|
||||
#include "k_kart.h"
|
||||
@@ -79,6 +80,31 @@
|
||||
|
||||
#include "lua_script.h"
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
|
||||
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
|
||||
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
|
||||
* Last updated 2020 / 08 / 30 - Kart v1.3 - patch.kart
|
||||
* Last updated 2022 / 08 / 16 - Kart v1.4 - Main assets
|
||||
* Last updated 2022 / 08 / 19 - Kart v1.5 - gfx.kart
|
||||
* Last updated 2022 / 11 / 01 - Kart v1.6 - gfx.kart, maps.kart
|
||||
*/
|
||||
|
||||
// Base SRB2 hashes
|
||||
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_DTA "b04fd9624bfd94dc96dcf4f400f7deb4"
|
||||
#endif
|
||||
|
||||
// SRB2Kart-specific hashes
|
||||
#define ASSET_HASH_GFX_KART "06f86ee16136eb8a7043b15001797034"
|
||||
#define ASSET_HASH_TEXTURES_KART "abb53d56aba47c3a8cb0f764da1c8b80"
|
||||
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
|
||||
#define ASSET_HASH_MAPS_KART "d051e55141ba736582228c456953cd98"
|
||||
#ifdef USE_PATCH_KART
|
||||
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
|
||||
#endif
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#include "config.h"
|
||||
#else
|
||||
@@ -104,8 +130,8 @@ static size_t startuppwadcount = 0;
|
||||
// autoloading
|
||||
static char *autoloadwadfiles[MAX_WADFILES];
|
||||
static char *autoloadwadfilespost[MAX_WADFILES];
|
||||
static size_t autoloadcount = 0;
|
||||
static size_t postloadcount = 0;
|
||||
static size_t autoloadwadcount = 0;
|
||||
static size_t postloadwadcount = 0;
|
||||
//
|
||||
|
||||
boolean devparm = false; // started game with -devparm
|
||||
@@ -166,38 +192,6 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
boolean capslock = 0; // gee i wonder what this does.
|
||||
|
||||
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
static void D_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
static UINT16 color[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
continue;
|
||||
|
||||
color[i] = G_GetSkinColor(i);
|
||||
|
||||
if (curcolor[i] == color[i]) // dont update if same colour
|
||||
continue;
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, color[i]);
|
||||
curcolor[i] = color[i];
|
||||
}
|
||||
}
|
||||
|
||||
void D_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
|
||||
//
|
||||
// D_ProcessEvents
|
||||
// Send all the events of the given timestamp down the responder chain
|
||||
@@ -280,21 +274,17 @@ static void D_Renderview(void)
|
||||
|
||||
R_ApplyLevelInterpolators(R_GetTimeFrac(RTF_LEVEL));
|
||||
|
||||
if (rendermode == render_soft)
|
||||
if (rendermode == render_soft && cv_homremoval.value)
|
||||
{
|
||||
// if this is display player 1
|
||||
if (cv_homremoval.value)
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
if (cv_homremoval.value == 1)
|
||||
{
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
// Clear the software screen buffer to remove HOM
|
||||
memset(vid.screens[0], 31, vid.width * vid.height);
|
||||
}
|
||||
else if (cv_homremoval.value == 2)
|
||||
{
|
||||
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
|
||||
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -328,7 +318,6 @@ static void D_Renderview(void)
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -339,19 +328,17 @@ static void D_Renderview(void)
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
{
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
#ifdef MOTIONBLUR
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
#else
|
||||
V_DoPostProcessor(i, 0);
|
||||
V_DoPostProcessor(i, 0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -359,13 +346,12 @@ static void D_Renderview(void)
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
|
||||
INT32 x, y, pw = SHORT(srb2back->width) * vid.dup, ph = SHORT(srb2back->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
{
|
||||
for (y = vid.height>>1; y < vid.height; y += ph)
|
||||
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
||||
V_DrawScaledPatch(x, y, V_NOSCALESTART, srb2back);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -407,10 +393,6 @@ static boolean D_Display(void)
|
||||
R_ExecuteSetViewSize();
|
||||
forcerefresh = true; // force background redraw
|
||||
}
|
||||
|
||||
// draw buffered stuff to screen
|
||||
// Used only by linux GGI version
|
||||
I_UpdateNoBlit();
|
||||
}
|
||||
|
||||
// save the current screen if about to wipe
|
||||
@@ -675,6 +657,7 @@ void D_SRB2Loop(void)
|
||||
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
|
||||
double deltatics = 0.0;
|
||||
double deltasecs = 0.0;
|
||||
UINT64 precision = 0;
|
||||
|
||||
boolean interp = false;
|
||||
boolean doDisplay = false;
|
||||
@@ -707,21 +690,31 @@ void D_SRB2Loop(void)
|
||||
COM_ImmedExecute("cls;version");
|
||||
|
||||
if (rendermode == render_soft)
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH), NULL);
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
precision = I_GetPrecisePrecision();
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t enterprecise = I_GetPreciseTime();
|
||||
precise_t elapsed;
|
||||
precise_t enterprecise, finishprecise;
|
||||
|
||||
enterprecise = I_GetPreciseTime();
|
||||
|
||||
memset(&g_dc, 0, sizeof(g_dc));
|
||||
Z_Frame_Reset();
|
||||
|
||||
// Casting the return value of a function is bad practice (apparently)
|
||||
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
|
||||
capbudget = (precise_t)budget;
|
||||
const UINT32 framecap = R_GetFramerateCap();
|
||||
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
|
||||
|
||||
boolean ranwipe = false;
|
||||
|
||||
@@ -755,8 +748,6 @@ void D_SRB2Loop(void)
|
||||
|
||||
renderisnewtic = (realtics > 0 || singletics);
|
||||
|
||||
refreshdirmenu = 0; // not sure where to put this, here as good as any?
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
// don't skip more than 10 frames at a time
|
||||
@@ -790,16 +781,11 @@ void D_SRB2Loop(void)
|
||||
|
||||
doDisplay = true;
|
||||
}
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
D_DeviceLEDTick();
|
||||
}
|
||||
}
|
||||
|
||||
if (interp)
|
||||
{
|
||||
renderdeltatics = FloatToFixed(deltatics);
|
||||
renderdeltatics = DoubleToFixed(deltatics);
|
||||
|
||||
// I looked at the possibility of putting in a float drawer for
|
||||
// perfstats and it's very complicated, so we'll just do this instead...
|
||||
@@ -824,9 +810,9 @@ void D_SRB2Loop(void)
|
||||
}
|
||||
else if (!dedicated)
|
||||
{
|
||||
// always update console and hud
|
||||
// otherwise it may take minutes to open it
|
||||
CON_Drawer();
|
||||
// always update console movement
|
||||
// otherwise it will takes literal ages to open
|
||||
CON_MoveConsole();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -836,6 +822,13 @@ void D_SRB2Loop(void)
|
||||
if (takescreenshot)
|
||||
M_DoScreenShot();
|
||||
|
||||
#ifndef DEDICATED
|
||||
if (!dedicated && renderisnewtic)
|
||||
{
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
#endif
|
||||
|
||||
// consoleplayer -> displayplayers (hear sounds from viewpoint)
|
||||
S_UpdateSounds(); // move positional sounds
|
||||
|
||||
@@ -848,12 +841,13 @@ void D_SRB2Loop(void)
|
||||
}
|
||||
#endif
|
||||
// Fully completed frame made.
|
||||
precise_t finishprecise = I_GetPreciseTime();
|
||||
finishprecise = I_GetPreciseTime();
|
||||
|
||||
// Use the time before sleep for frameskip calculations:
|
||||
// post-sleep time is literally being intentionally wasted
|
||||
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
||||
deltatics = deltasecs * NEWTICRATE;
|
||||
elapsed = finishprecise - enterprecise;
|
||||
deltasecs = (double)elapsed / (double)precision;
|
||||
deltatics = deltasecs * (double)NEWTICRATE;
|
||||
|
||||
// If time spent this game loop exceeds a single tic,
|
||||
// it's probably because of rendering.
|
||||
@@ -881,12 +875,10 @@ void D_SRB2Loop(void)
|
||||
|
||||
if (!singletics)
|
||||
{
|
||||
INT64 elapsed = (INT64)(finishprecise - enterprecise);
|
||||
|
||||
// in the case of "match refresh rate" + vsync, don't sleep at all
|
||||
const boolean vsync_with_match_refresh = cv_vidwait.value && cv_fpscap.value == 0;
|
||||
|
||||
if ((elapsed > 0) && ((INT64)capbudget > elapsed) && !vsync_with_match_refresh)
|
||||
if ((elapsed > 0) && (capbudget > elapsed) && !vsync_with_match_refresh)
|
||||
{
|
||||
I_SleepDuration(capbudget - elapsed);
|
||||
}
|
||||
@@ -894,8 +886,9 @@ void D_SRB2Loop(void)
|
||||
|
||||
// Capture the time once more to get the real delta time.
|
||||
finishprecise = I_GetPreciseTime();
|
||||
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
||||
deltatics = deltasecs * NEWTICRATE;
|
||||
elapsed = finishprecise - enterprecise;
|
||||
deltasecs = (double)elapsed / (double)precision;
|
||||
deltatics = deltasecs * (double)NEWTICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -914,10 +907,11 @@ void D_ClearState(void)
|
||||
|
||||
// okay, stop now
|
||||
// (otherwise the game still thinks we're playing!)
|
||||
#ifdef HAVE_CURL
|
||||
CURLAbortFile();
|
||||
#endif
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
serverlistultimatecount = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
CL_ClearPlayer(i);
|
||||
@@ -971,7 +965,7 @@ void D_ClearState(void)
|
||||
M_ClearMenus(true);
|
||||
|
||||
// map palettes affect this
|
||||
D_ResetDeviceLED();
|
||||
G_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -979,6 +973,9 @@ void D_ClearState(void)
|
||||
//
|
||||
void D_StartTitle(void)
|
||||
{
|
||||
if (dedicated)
|
||||
I_Error("D_StartTitle is called on dedicated server");
|
||||
|
||||
D_ClearState();
|
||||
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
|
||||
F_StartTitleScreen();
|
||||
@@ -1040,25 +1037,38 @@ static INT32 D_DetectFileType(const char* filename)
|
||||
}
|
||||
|
||||
// autoload that shit
|
||||
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
|
||||
static void D_AutoloadFile(const char *file, char **filearray, size_t *index)
|
||||
{
|
||||
char *newfile;
|
||||
INT32 fileType = D_DetectFileType(file);
|
||||
|
||||
if (*index >= MAX_WADFILES)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: Failed to add file %s! Too many autoloaded files\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!fileType)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: File %s is unknown or invalid\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fileType == 1)
|
||||
{
|
||||
CONS_Printf("D_AutoloadFile: File %s is a directory\n", file);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fileType <= 6)
|
||||
{
|
||||
newfile = malloc(strlen(file) + 1);
|
||||
if (!newfile)
|
||||
I_Error("No more free memory to AutoloadFile %s",file);
|
||||
I_Error("D_AutoloadFile: No more free memory to autoload file %s", file);
|
||||
|
||||
strcpy(newfile, file);
|
||||
filearray[index] = newfile;
|
||||
filearray[*index] = newfile;
|
||||
(*index)++;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1101,7 +1111,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
// If the file is found, run our shit
|
||||
if (!autoloadconfigfile) // nope outta here
|
||||
{
|
||||
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
autoloadwadcount = postloadwadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1127,27 +1137,34 @@ static void D_FindAddonsToAutoload(void)
|
||||
if (newline)
|
||||
*newline = '\0';
|
||||
|
||||
// ok so theres still issues with players adding stuff to autoload by accident
|
||||
// sometimes this stuff contains maps
|
||||
// you can probably imagine how that goes in a netgame....
|
||||
if (W_CheckAutoLoadContainsMap(wadsToAutoload))
|
||||
{
|
||||
CONS_Printf("Autoload: file %s contains map data! skipping...", wadsToAutoload);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!postload && W_CheckPostLoadList(wadsToAutoload))
|
||||
{
|
||||
CONS_Printf("forcing postload for file %s\n", wadsToAutoload);
|
||||
CONS_Printf("Autoload: forcing postload for file %s\n", wadsToAutoload);
|
||||
postload = true;
|
||||
}
|
||||
|
||||
// LOAD IT
|
||||
if (!postload)
|
||||
{
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
|
||||
autoloadcount++;
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, &autoloadwadcount);
|
||||
}
|
||||
else
|
||||
{
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
|
||||
postloadcount++;
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, &postloadwadcount);
|
||||
}
|
||||
}
|
||||
|
||||
autoloadwadfiles[autoloadcount] = NULL;
|
||||
autoloadwadfilespost[postloadcount] = NULL;
|
||||
autoloadwadfiles[autoloadwadcount] = NULL;
|
||||
autoloadwadfilespost[postloadwadcount] = NULL;
|
||||
|
||||
// we dont want memory leaks around here do we?
|
||||
fclose(autoloadconfigfile);
|
||||
@@ -1156,7 +1173,7 @@ static void D_FindAddonsToAutoload(void)
|
||||
static void D_AddAutoloadFiles(void)
|
||||
{
|
||||
// nothing to autoload
|
||||
if (autoloadcount == 0)
|
||||
if (autoloadwadcount == 0)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
@@ -1164,15 +1181,15 @@ static void D_AddAutoloadFiles(void)
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
|
||||
D_CleanFile(autoloadwadfiles, autoloadcount);
|
||||
D_CleanFile(autoloadwadfiles, autoloadwadcount);
|
||||
|
||||
autoloadcount = 0;
|
||||
autoloadwadcount = 0;
|
||||
}
|
||||
|
||||
void D_AddPostloadFiles(void)
|
||||
{
|
||||
// nothing to postload
|
||||
if (postloadcount == 0 || !netgame)
|
||||
if (postloadwadcount == 0 || !netgame)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
|
||||
@@ -1180,9 +1197,9 @@ void D_AddPostloadFiles(void)
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
|
||||
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
|
||||
|
||||
D_CleanFile(autoloadwadfilespost, postloadcount);
|
||||
D_CleanFile(autoloadwadfilespost, postloadwadcount);
|
||||
|
||||
postloadcount = 0;
|
||||
postloadwadcount = 0;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
@@ -1212,22 +1229,20 @@ static void IdentifyVersion(void)
|
||||
const char *srb2waddir = NULL;
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
CLEANUP(pfree) const char *allocwaddir = NULL; // here so we dont potentially free stack memory
|
||||
// change to the directory where 'srb2.srb' is found
|
||||
srb2waddir = I_LocateWad();
|
||||
allocwaddir = I_LocateWad();
|
||||
srb2waddir = allocwaddir;
|
||||
#endif
|
||||
|
||||
char tempsrb2path[256] = ".";
|
||||
getcwd(tempsrb2path, 256);
|
||||
if (getcwd(tempsrb2path, 256) == NULL)
|
||||
strcpy(tempsrb2path, ".");
|
||||
|
||||
// get the current directory (possible problem on NT with "." as current dir)
|
||||
if (!srb2waddir)
|
||||
{
|
||||
if (tempsrb2path[0])
|
||||
srb2waddir = tempsrb2path;
|
||||
else
|
||||
{
|
||||
srb2waddir = ".";
|
||||
}
|
||||
srb2waddir = tempsrb2path;
|
||||
}
|
||||
|
||||
#if (1) // reduce the amount of findfile by only using full cwd in this func
|
||||
@@ -1648,12 +1663,6 @@ void D_SRB2Main(void)
|
||||
strcpy(srb2, "SRB2Kart");
|
||||
D_MakeTitleString(srb2);
|
||||
|
||||
#if defined (__OS2__) && !defined (HAVE_SDL)
|
||||
// set PM window title
|
||||
snprintf(pmData->title, sizeof (pmData->title), "SRB2Kart" VERSIONSTRING ": %s", title);
|
||||
pmData->title[sizeof (pmData->title) - 1] = '\0';
|
||||
#endif
|
||||
|
||||
if (devparm)
|
||||
CONS_Printf(M_GetText("Development mode ON.\n"));
|
||||
|
||||
@@ -1900,7 +1909,8 @@ void D_SRB2Main(void)
|
||||
if (M_CheckParm("-warp") && M_IsNextParm())
|
||||
{
|
||||
const char *word = M_GetNextParm();
|
||||
pstartmap = G_FindMapByNameOrCode(word, 0);
|
||||
pstartmap = G_FindMapByNameOrCode(word, NULL);
|
||||
|
||||
if (! pstartmap)
|
||||
I_Error("Cannot find a map remotely named '%s'\n", word);
|
||||
else
|
||||
@@ -1920,6 +1930,10 @@ void D_SRB2Main(void)
|
||||
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
|
||||
R_Init();
|
||||
|
||||
#if SOUND==SOUND_DUMMY
|
||||
sound_disabled = true;
|
||||
music_disabled = true;
|
||||
#else
|
||||
// setting up sound
|
||||
if (dedicated || M_CheckParm("-noaudio")) // combines -nosound and -nomusic
|
||||
{
|
||||
@@ -1941,6 +1955,7 @@ void D_SRB2Main(void)
|
||||
I_InitMusic();
|
||||
S_InitSfxChannels(cv_soundvolume.value);
|
||||
}
|
||||
#endif
|
||||
|
||||
S_InitMusicDefs();
|
||||
|
||||
@@ -2028,7 +2043,7 @@ void D_SRB2Main(void)
|
||||
if (M_CheckProtoParam("replay"))
|
||||
{
|
||||
const char *replayurl = M_GetProtoParam();
|
||||
char *replayname = strrchr(replayurl, '/');
|
||||
gconst char *replayname = strrchr(replayurl, '/');
|
||||
|
||||
if (!replayname || !replayurl)
|
||||
I_Error("REPLAY: Invalid URL.");
|
||||
|
||||
@@ -80,8 +80,6 @@ void D_ProcessEvents(void);
|
||||
|
||||
const char *D_Home(void);
|
||||
|
||||
void D_ResetDeviceLED(void);
|
||||
|
||||
//
|
||||
// BASE LEVEL
|
||||
//
|
||||
|
||||
+14
-12
@@ -59,7 +59,7 @@ static INT16 reboundsize[MAXREBOUND];
|
||||
static INT32 rebound_head, rebound_tail;
|
||||
|
||||
/// \brief max length per packet
|
||||
INT16 hardware_MAXPACKETLENGTH;
|
||||
INT16 hardware_MAXPACKETLENGTH = 0;
|
||||
|
||||
boolean (*I_NetGet)(void) = NULL;
|
||||
void (*I_NetSend)(void) = NULL;
|
||||
@@ -96,7 +96,7 @@ INT32 ticruned = 0, ticmiss = 0;
|
||||
|
||||
// globals
|
||||
INT32 getbps = 0, sendbps = 0;
|
||||
float lostpercent = 0, duppercent = 0, gamelostpercent = 0;
|
||||
float lostpercent = 0.0f, duppercent = 0.0f, gamelostpercent = 0.0f;
|
||||
INT32 packetheaderlength = 0;
|
||||
|
||||
boolean Net_GetNetStat(void)
|
||||
@@ -492,6 +492,7 @@ void Net_AckTicker(void)
|
||||
ackpak[i].acknum = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
||||
NODETIMEOUT, I_GetTime()));
|
||||
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
@@ -611,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
|
||||
|
||||
static void InitNode(node_t *node)
|
||||
{
|
||||
node->acktosend_head = node->acktosend_tail = 0;
|
||||
memset(node->acktosend, 0, sizeof(node->acktosend));
|
||||
node->firstacktosend = 0;
|
||||
memset(node, 0, sizeof(node_t));
|
||||
node->nextacknum = 1;
|
||||
node->remotefirstack = 0;
|
||||
node->flags = 0;
|
||||
}
|
||||
|
||||
static void InitAck(void)
|
||||
@@ -805,16 +802,16 @@ const char *packettypename[NUMPACKETTYPE] =
|
||||
"TELLFILESNEEDED",
|
||||
"MOREFILESNEEDED",
|
||||
|
||||
"PING"
|
||||
"PING",
|
||||
#ifdef SATURNPAK
|
||||
,
|
||||
|
||||
"WILLRESENDGAMESTATE",
|
||||
"CANRECEIVEGAMESTATE",
|
||||
"RECEIVEDGAMESTATE",
|
||||
|
||||
"ISSATURN" // special packet to identify saturn clients
|
||||
"ISSATURN", // special packet to identify saturn clients
|
||||
#endif
|
||||
"MAPICON", // Send map image icon (gamespy).
|
||||
"NEEDMAPICON" // Request missed map icon (gamespy).
|
||||
};
|
||||
|
||||
const char *Net_GetPacketName(UINT8 packettype)
|
||||
@@ -1224,7 +1221,7 @@ void D_SetDoomcom(void)
|
||||
if (doomcom)
|
||||
return;
|
||||
|
||||
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
|
||||
doomcom = Z_Calloc(sizeof(doomcom_t), PU_STATIC, NULL);
|
||||
doomcom->id = DOOMCOM_ID;
|
||||
doomcom->numslots = doomcom->numnodes = 1;
|
||||
}
|
||||
@@ -1266,6 +1263,7 @@ boolean D_CheckNetGame(void)
|
||||
ret = true;
|
||||
if (client && netgame)
|
||||
netgame = false;
|
||||
|
||||
server = true; // WTF? server always true???
|
||||
// no! The deault mode is server. Client is set elsewhere
|
||||
// when the client executes connect command.
|
||||
@@ -1301,6 +1299,7 @@ boolean D_CheckNetGame(void)
|
||||
|
||||
if (doomcom->id != DOOMCOM_ID)
|
||||
I_Error("Doomcom buffer invalid!");
|
||||
|
||||
if (doomcom->numnodes > MAXNETNODES)
|
||||
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
|
||||
|
||||
@@ -1309,14 +1308,17 @@ boolean D_CheckNetGame(void)
|
||||
{
|
||||
char filename[21];
|
||||
INT32 k = doomcom->consoleplayer - 1;
|
||||
|
||||
if (M_IsNextParm())
|
||||
k = atoi(M_GetNextParm()) - 1;
|
||||
|
||||
while (!debugfile && k < MAXPLAYERS)
|
||||
{
|
||||
k++;
|
||||
sprintf(filename, "debug%d.txt", k);
|
||||
debugfile = fopen(va("%s" PATHSEP "%s", srb2home, filename), "w");
|
||||
}
|
||||
|
||||
if (debugfile)
|
||||
CONS_Printf(M_GetText("debug output to: %s\n"), va("%s" PATHSEP "%s", srb2home, filename));
|
||||
else
|
||||
|
||||
+203
-521
File diff suppressed because it is too large.
Load diff
+2
-5
@@ -21,10 +21,7 @@ extern "C" {
|
||||
|
||||
#include "command.h"
|
||||
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
void SendWeaponPref(UINT8 splitplayer);
|
||||
|
||||
// console vars
|
||||
extern consvar_t cv_playername;
|
||||
@@ -295,7 +292,7 @@ typedef union {
|
||||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void D_SendPlayerConfig(void);
|
||||
void D_SendPlayerConfig(UINT8 splitplayer);
|
||||
void Command_ExitGame_f(void);
|
||||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
|
||||
+36
-27
@@ -64,7 +64,6 @@
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#else
|
||||
@@ -132,6 +131,8 @@ static UINT32 curl_origtotalfilesize;
|
||||
static char *curl_realname = NULL;
|
||||
fileneeded_t *curl_curfile = NULL;
|
||||
HTTP_login *curl_logins = NULL;
|
||||
|
||||
static void CURLGetFile(void);
|
||||
#endif
|
||||
|
||||
/** Fills a serverinfo packet with information about wad files loaded.
|
||||
@@ -959,7 +960,7 @@ void Got_Filetxpak(void)
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
I_Error("Tried to download base-game file: \"%s\"", filename);
|
||||
|
||||
if (filenum >= fileneedednum)
|
||||
{
|
||||
@@ -1018,21 +1019,21 @@ void Got_Filetxpak(void)
|
||||
|
||||
switch(file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
break;
|
||||
case FS_FOUND:
|
||||
s = "FS_FOUND";
|
||||
break;
|
||||
case FS_OPEN:
|
||||
s = "FS_OPEN";
|
||||
break;
|
||||
case FS_MD5SUMBAD:
|
||||
s = "FS_MD5SUMBAD";
|
||||
break;
|
||||
default:
|
||||
s = "unknown";
|
||||
break;
|
||||
}
|
||||
|
||||
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
|
||||
@@ -1080,12 +1081,14 @@ void CloseNetFile(void)
|
||||
|
||||
// Receiving a file?
|
||||
for (i = 0; i < MAX_WADFILES; i++)
|
||||
{
|
||||
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
|
||||
{
|
||||
fclose(fileneeded[i].file);
|
||||
// File is not complete delete it
|
||||
remove(fileneeded[i].filename);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove PT_FILEFRAGMENT from acknowledge list
|
||||
Net_AbortPacketType(PT_FILEFRAGMENT);
|
||||
@@ -1099,17 +1102,16 @@ void nameonly(char *s)
|
||||
void *ns;
|
||||
|
||||
for (j = strlen(s); j != (size_t)-1; j--)
|
||||
{
|
||||
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
||||
{
|
||||
ns = &(s[j+1]);
|
||||
len = strlen(ns);
|
||||
#if 0
|
||||
memcpy(s, ns, len+1);
|
||||
#else
|
||||
memmove(s, ns, len+1);
|
||||
#endif
|
||||
memmove(s, ns, len+1);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the length in characters of the last element of a path.
|
||||
@@ -1163,8 +1165,12 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
filestatus_t homecheck; // store result of last file search
|
||||
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
|
||||
|
||||
// skip for startup, our mainwads wont be in there
|
||||
if (loaded_config)
|
||||
// see IdentifyVersion
|
||||
// Iwads skip findfile due to passing fullpath to W_OpenWadFile
|
||||
#if 0
|
||||
// skip for Iwads, as they wont be in there
|
||||
if (!startupiwadcount)
|
||||
#endif
|
||||
{
|
||||
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
|
||||
{
|
||||
@@ -1301,6 +1307,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
if (!multi_handle)
|
||||
{
|
||||
cc = curl_global_init(CURL_GLOBAL_ALL);
|
||||
|
||||
if (cc < 0)
|
||||
{
|
||||
I_OutputMsg("libcurl: curl_global_init() returned %d\n", cc);
|
||||
@@ -1309,6 +1316,7 @@ void CURLPrepareFile(const char* url, int dfilenum)
|
||||
{
|
||||
multi_handle = curl_multi_init();
|
||||
}
|
||||
|
||||
if (!multi_handle)
|
||||
{
|
||||
I_OutputMsg("libcurl: curl_multi_init() failed\n");
|
||||
@@ -1437,7 +1445,7 @@ void CURLAbortFile(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
void CURLGetFile(void)
|
||||
static void CURLGetFile(void)
|
||||
{
|
||||
#ifdef HAVE_THREADS
|
||||
I_lock_mutex(&downloadmutex);
|
||||
@@ -1479,7 +1487,8 @@ void CURLGetFile(void)
|
||||
e = m->easy_handle;
|
||||
easyres = m->data.result;
|
||||
|
||||
char *filename = Z_StrDup(curl_realname);
|
||||
char *filename = malloc(strlen(curl_realname)+1);
|
||||
strcpy(filename, curl_realname);
|
||||
nameonly(filename);
|
||||
|
||||
if (easyres != CURLE_OK)
|
||||
@@ -1517,7 +1526,7 @@ void CURLGetFile(void)
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(filename);
|
||||
free(filename);
|
||||
curl_curfile->file = NULL;
|
||||
filedownload.remaining--;
|
||||
mc = curl_multi_remove_handle(multi_handle, e);
|
||||
|
||||
@@ -119,7 +119,6 @@ size_t nameonlylength(const char *s);
|
||||
#ifdef HAVE_CURL
|
||||
void CURLPrepareFile(const char* url, int dfilenum);
|
||||
void CURLAbortFile(void);
|
||||
void CURLGetFile(void);
|
||||
HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#endif
|
||||
|
||||
+8
-3
@@ -46,15 +46,20 @@ typedef enum
|
||||
// Mainly movements/button commands per game tick,
|
||||
// plus a checksum for internal state consistency.
|
||||
|
||||
// ticcmd turning bits
|
||||
#define TICCMD_REDUCE 16
|
||||
|
||||
// ticcmd latency mask
|
||||
#define TICCMD_LATENCYMASK 0xFF
|
||||
|
||||
// bits in angleturn
|
||||
#define TICCMD_RECEIVED 1
|
||||
#define TICCMD_XY 2
|
||||
#define TICCMD_RECEIVED (0x01) /* Actual tic recieved from client */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
SINT8 sidemove; // -MAXPLMOVE to MAXPLMOVE (50)
|
||||
INT16 angleturn; // <<16 for angle delta - saved as 1 byte into demos
|
||||
INT16 angleturn; // << TICCMD_REDUCE for angle delta - saved as 1 byte into demos
|
||||
INT16 aiming; // vertical aiming, see G_BuildTicCmd
|
||||
UINT16 buttons;
|
||||
INT16 driftturn; // SRB2Kart: Used for getting drift turn speed
|
||||
|
||||
@@ -1,21 +1,75 @@
|
||||
# Declare dedicated interface sources
|
||||
|
||||
target_sourcefile(c)
|
||||
set(SRB2_DEDICATED_SOURCES
|
||||
i_system.c
|
||||
i_main.c
|
||||
i_video.c
|
||||
i_sound.c
|
||||
i_threads.c
|
||||
dosstr.c
|
||||
endtxt.c
|
||||
)
|
||||
|
||||
target_sources(SRB2SDL2 PRIVATE)
|
||||
set(SRB2_DEDICATED_HEADERS
|
||||
endtxt.h
|
||||
)
|
||||
|
||||
source_group("Interface Code" FILES ${SRB2_DEDICATED_SOURCES} ${SRB2_DEDICATED_HEADERS})
|
||||
|
||||
set(SRB2_DEDICATED_TOTAL_SOURCES
|
||||
${SRB2_CORE_SOURCES}
|
||||
${SRB2_CORE_HEADERS}
|
||||
${SRB2_PNG_SOURCES}
|
||||
${SRB2_PNG_HEADERS}
|
||||
${SRB2_CORE_RENDER_SOURCES}
|
||||
${SRB2_CORE_GAME_SOURCES}
|
||||
${SRB2_LUA_SOURCES}
|
||||
${SRB2_LUA_HEADERS}
|
||||
${SRB2_BLUA_SOURCES}
|
||||
${SRB2_BLUA_HEADERS}
|
||||
${SRB2_DEDICATED_SOURCES}
|
||||
${SRB2_DEDICATED_HEADERS}
|
||||
)
|
||||
|
||||
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
|
||||
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
|
||||
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
|
||||
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
|
||||
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_sources(SRB2SDL2 PRIVATE
|
||||
../win32/win_dbg.c
|
||||
../win32/Srb2win.rc)
|
||||
set(SRB2_DEDICATED_TOTAL_SOURCES ${SRB2_DEDICATED_TOTAL_SOURCES}
|
||||
${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
|
||||
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
|
||||
)
|
||||
endif()
|
||||
|
||||
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_DEDICATED_TOTAL_SOURCES})
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
|
||||
elseif(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2kartd)
|
||||
else()
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2kartd)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
find_library(CORE_FOUNDATION_LIBRARY "CoreFoundation")
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${CORE_FOUNDATION_LIBRARY}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
|
||||
# Configure the app bundle icon and plist properties
|
||||
target_sources(SRB2SDL2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns")
|
||||
set_target_properties(SRB2SDL2 PROPERTIES
|
||||
MACOSX_BUNDLE_ICON_FILE "Srb2mac"
|
||||
MACOSX_BUNDLE_BUNDLE_NAME "Sonic Robo Blast 2"
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${SRB2_VERSION}
|
||||
|
||||
RESOURCE "${CMAKE_CURRENT_SOURCE_DIR}/macosx/Srb2mac.icns"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
@@ -24,25 +78,27 @@ if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
${CORE_LIB}
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${CURL_LIBRARIES}
|
||||
)
|
||||
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
|
||||
else()
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
${PNG_LIBRARIES}
|
||||
${ZLIB_LIBRARIES}
|
||||
${CURL_LIBRARIES}
|
||||
)
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Linux)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
m
|
||||
rt
|
||||
pthread
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
|
||||
|
||||
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
|
||||
if(${SRB2_HAVE_LIBBACKTRACE})
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ${LIBBACKTRACE_LIBRARIES})
|
||||
endif()
|
||||
|
||||
if(${CMAKE_SYSTEM} MATCHES Windows)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE
|
||||
@@ -60,20 +116,35 @@ target_include_directories(SRB2SDL2 PRIVATE
|
||||
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE
|
||||
-DDEDICATED
|
||||
-DHAVE_THREADS
|
||||
)
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
if(CMAKE_COMPILER_IS_GNUCC)
|
||||
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
message(STATUS "Will make separate debug symbols in *.debug")
|
||||
add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
)
|
||||
endif()
|
||||
if(SRB2_CONFIG_LTO AND NOT SRB2_CONFIG_DEBUGMODE)
|
||||
set_property(TARGET SRB2SDL2 PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_ASAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=address)
|
||||
endif()
|
||||
|
||||
if(SRB2_CONFIG_UBSAN)
|
||||
target_compile_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
target_link_options(SRB2SDL2 PRIVATE -fsanitize=undefined)
|
||||
endif()
|
||||
|
||||
## strip debug symbols into separate file when using gcc
|
||||
# if(CMAKE_COMPILER_IS_GNUCC)
|
||||
# if(${CMAKE_BUILD_TYPE} MATCHES Debug)
|
||||
# message(STATUS "Will make separate debug symbols in *.debug")
|
||||
# add_custom_command(TARGET SRB2SDL2 POST_BUILD
|
||||
# COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
|
||||
# COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
|
||||
# COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
|
||||
# )
|
||||
# endif()
|
||||
# endif()
|
||||
|
||||
#### Installation ####
|
||||
if(${CMAKE_SYSTEM} MATCHES Darwin)
|
||||
install(TARGETS SRB2SDL2
|
||||
|
||||
+102
-160
@@ -127,16 +127,32 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// Locations for searching the srb2.srb
|
||||
/// Locations to directly check for srb2.srb in
|
||||
const char *wadDefaultPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart"
|
||||
#define DEFAULTSEARCHPATH1 "/usr/local/games"
|
||||
#define DEFAULTSEARCHPATH2 "/usr/games"
|
||||
#define DEFAULTSEARCHPATH3 "/usr/local"
|
||||
"/usr/local/share/games/SRB2Kart",
|
||||
"/usr/local/games/SRB2Kart",
|
||||
"/usr/share/games/SRB2Kart",
|
||||
"/usr/games/SRB2Kart",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games\\srb2kart",
|
||||
"\\games\\srb2kart",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
// Folders to recurse through looking for srb2.srb
|
||||
const char *wadSearchPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
"/usr/local/games",
|
||||
"/usr/games",
|
||||
"/usr/local",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games",
|
||||
"\\games",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
@@ -151,6 +167,8 @@ static char returnWadPath[256];
|
||||
#include "../i_video.h"
|
||||
#include "../i_sound.h"
|
||||
#include "../i_system.h"
|
||||
#include "../i_time.h"
|
||||
#include "../i_net.h"
|
||||
#include "../screen.h" //vid.WndParent
|
||||
#include "../d_net.h"
|
||||
#include "../g_game.h"
|
||||
@@ -162,10 +180,6 @@ static char returnWadPath[256];
|
||||
|
||||
#include "../m_argv.h"
|
||||
|
||||
#ifdef MAC_ALERT
|
||||
#include "macosx/mac_alert.h"
|
||||
#endif
|
||||
|
||||
#include "../d_main.h"
|
||||
|
||||
#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE)
|
||||
@@ -180,8 +194,6 @@ UINT8 keyboard_started = false;
|
||||
|
||||
#ifdef HAVE_TERMIOS
|
||||
// TERMIOS console code from Quake3: thank you!
|
||||
boolean stdin_active = true;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
size_t cursor;
|
||||
@@ -683,11 +695,7 @@ void I_JoyScale4(void)
|
||||
|
||||
|
||||
*/
|
||||
void I_ShutdownJoystick(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_GetJoystickEvents(UINT8 index)
|
||||
void I_ShutdownJoystick(UINT8 index)
|
||||
{
|
||||
(void)index;
|
||||
}
|
||||
@@ -808,20 +816,23 @@ static void I_SetupMumble(void)
|
||||
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
{
|
||||
#ifdef HAVE_MUMBLE
|
||||
double angle;
|
||||
float angle;
|
||||
fixed_t anglef;
|
||||
|
||||
if (!mumble)
|
||||
return;
|
||||
|
||||
if (mumble->uiVersion != 2) {
|
||||
wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256);
|
||||
if (mumble->uiVersion != 2)
|
||||
{
|
||||
wcsncpy(mumble->name, L"SRB2Kart " VERSIONSTRINGW, 256);
|
||||
wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048);
|
||||
mumble->uiVersion = 2;
|
||||
}
|
||||
mumble->uiTick++;
|
||||
|
||||
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
|
||||
// Zero out, but never delink.
|
||||
if (!netgame || gamestate != GS_LEVEL)
|
||||
{
|
||||
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
||||
mumble->fAvatarFront[0] = 1.0f;
|
||||
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
||||
@@ -838,31 +849,34 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
mumble->context_len = (UINT32)(p - mumble->context);
|
||||
}
|
||||
|
||||
if (mobj) {
|
||||
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
|
||||
if (mobj)
|
||||
{
|
||||
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
|
||||
|
||||
anglef = AngleFixed(mobj->angle);
|
||||
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
||||
mumble->fAvatarFront[0] = (float)cos(angle);
|
||||
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
|
||||
mumble->fAvatarFront[0] = cosf(angle);
|
||||
mumble->fAvatarFront[1] = 0.0f;
|
||||
mumble->fAvatarFront[2] = (float)sin(angle);
|
||||
} else {
|
||||
mumble->fAvatarFront[2] = sinf(angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
||||
mumble->fAvatarFront[0] = 1.0f;
|
||||
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
||||
}
|
||||
|
||||
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
|
||||
|
||||
anglef = AngleFixed(listener.angle);
|
||||
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
||||
mumble->fCameraFront[0] = (float)cos(angle);
|
||||
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
|
||||
mumble->fCameraFront[0] = cosf(angle);
|
||||
mumble->fCameraFront[1] = 0.0f;
|
||||
mumble->fCameraFront[2] = (float)sin(angle);
|
||||
mumble->fCameraFront[2] = sinf(angle);
|
||||
#else
|
||||
(void)mobj;
|
||||
(void)listener;
|
||||
@@ -970,7 +984,7 @@ void I_SleepDuration(precise_t duration)
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean g_in_exiting_signal_handler = false;
|
||||
static volatile sig_atomic_t g_in_exiting_signal_handler = false;
|
||||
|
||||
static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_msg)
|
||||
{
|
||||
@@ -1034,6 +1048,11 @@ static void I_ReportSignal(int num, int coredumped)
|
||||
I_OutputMsg("\nProcess killed by signal: %s\n\n", sigmsg);
|
||||
}
|
||||
|
||||
boolean I_In_Exiting_Signal_Handler(void)
|
||||
{
|
||||
return g_in_exiting_signal_handler;
|
||||
}
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
{
|
||||
@@ -1053,11 +1072,17 @@ FUNCNORETURN static ATTRNORETURN void signal_handler(INT32 num)
|
||||
}
|
||||
#endif
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void quit_handler(int num)
|
||||
static volatile sig_atomic_t interrupted = 0;
|
||||
|
||||
boolean I_Interrupted(void)
|
||||
{
|
||||
signal(num, SIG_DFL); //default signal action
|
||||
raise(num);
|
||||
I_Quit();
|
||||
return interrupted;
|
||||
}
|
||||
|
||||
static void quit_handler(int num)
|
||||
{
|
||||
(void)num;
|
||||
interrupted = 1;
|
||||
}
|
||||
|
||||
#ifdef HAVE_LIBBACKTRACE
|
||||
@@ -1359,6 +1384,7 @@ static void I_Fork(void)
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
W_Startup();
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
// This is useful when debugging. It lets GDB attach to
|
||||
@@ -1417,20 +1443,6 @@ death:
|
||||
exit(0);
|
||||
}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
count = 1;
|
||||
I_Sleep(count);
|
||||
}
|
||||
|
||||
void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_Error
|
||||
//
|
||||
@@ -1821,16 +1833,23 @@ static const char *searchWad(const char *searchDir)
|
||||
return tempsw;
|
||||
}
|
||||
|
||||
strcpy(tempsw, WADKEYWORD2);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
pathonly(tempsw);
|
||||
return tempsw;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define CHECKWADPATH(ret) \
|
||||
do { \
|
||||
I_OutputMsg(",%s", ret); \
|
||||
if (isWadPathOk(ret)) \
|
||||
return ret; \
|
||||
} while (0)
|
||||
|
||||
#define SEARCHWAD(str) \
|
||||
do { \
|
||||
WadPath = searchWad(str); \
|
||||
if (WadPath) \
|
||||
return WadPath; \
|
||||
} while (0)
|
||||
|
||||
/** \brief go through all possible paths and look for srb2.srb
|
||||
|
||||
\return path to srb2.srb if any
|
||||
@@ -1839,6 +1858,7 @@ static const char *locateWad(void)
|
||||
{
|
||||
const char *envstr;
|
||||
const char *WadPath;
|
||||
int i;
|
||||
|
||||
I_OutputMsg("SRB2WADDIR");
|
||||
// does SRB2WADDIR exist?
|
||||
@@ -1846,132 +1866,51 @@ static const char *locateWad(void)
|
||||
return envstr;
|
||||
|
||||
#ifndef NOCWD
|
||||
I_OutputMsg(",.");
|
||||
// examine current dir
|
||||
strcpy(returnWadPath, ".");
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef NOHOME
|
||||
#ifdef DEFAULTDIR
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
// examine user jart directory
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
{
|
||||
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
CHECKWADPATH(returnWadPath);
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
#ifdef DEFAULTWADLOCATION1
|
||||
I_OutputMsg(","DEFAULTWADLOCATION1);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION1);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION2
|
||||
I_OutputMsg(","DEFAULTWADLOCATION2);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION2);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION3
|
||||
I_OutputMsg(","DEFAULTWADLOCATION3);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION3);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION4
|
||||
I_OutputMsg(","DEFAULTWADLOCATION4);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION4);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION5
|
||||
I_OutputMsg(","DEFAULTWADLOCATION5);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION5);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION6
|
||||
I_OutputMsg(","DEFAULTWADLOCATION6);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION6);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION7
|
||||
I_OutputMsg(","DEFAULTWADLOCATION7);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION7);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifndef NOHOME
|
||||
// find in $HOME
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
for (i = 0; wadDefaultPaths[i]; i++)
|
||||
{
|
||||
char *tmp = malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR));
|
||||
strcpy(tmp, envstr);
|
||||
strcat(tmp, PATHSEP);
|
||||
strcat(tmp, DEFAULTDIR);
|
||||
WadPath = searchWad(tmp);
|
||||
free(tmp);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
strcpy(returnWadPath, wadDefaultPaths[i]);
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH1
|
||||
// find in /usr/local
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH1);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH2
|
||||
// find in /usr/games
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH2);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH3
|
||||
// find in ???
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH3);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
|
||||
// search paths
|
||||
for (i = 0; wadSearchPaths[i]; i++)
|
||||
{
|
||||
I_OutputMsg(", in:%s", wadSearchPaths[i]);
|
||||
SEARCHWAD(wadSearchPaths[i]);
|
||||
}
|
||||
|
||||
// if nothing was found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *I_LocateWad(void)
|
||||
{
|
||||
const char *waddir;
|
||||
const char *waddir = NULL;
|
||||
|
||||
I_OutputMsg("Looking for WADs in: ");
|
||||
waddir = locateWad();
|
||||
@@ -1981,12 +1920,15 @@ const char *I_LocateWad(void)
|
||||
{
|
||||
// change to the directory where we found srb2.srb
|
||||
#if defined (_WIN32)
|
||||
waddir = _fullpath(NULL, waddir, MAX_PATH);
|
||||
SetCurrentDirectoryA(waddir);
|
||||
#else
|
||||
waddir = realpath(waddir, NULL);
|
||||
if (waddir == NULL || chdir(waddir) == -1)
|
||||
I_OutputMsg("Couldn't change working directory\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
return waddir;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,13 +65,6 @@ void I_OsPolling(void)
|
||||
I_GetConsoleEvents();
|
||||
}
|
||||
|
||||
//
|
||||
// I_UpdateNoBlit
|
||||
//
|
||||
void I_UpdateNoBlit(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_FinishUpdate
|
||||
//
|
||||
@@ -155,7 +148,10 @@ boolean I_UseNativeKeyboard(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_HandleControllerHatRepeat(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_SetBorderlessWindow(void)
|
||||
{
|
||||
|
||||
}
|
||||
+27
-10
@@ -47,9 +47,9 @@
|
||||
|
||||
// Free slot names
|
||||
// The crazy word-reading stuff uses these.
|
||||
char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
char *FREE_STATES[NUMSTATEFREESLOTS] = {};
|
||||
char *FREE_MOBJS[NUMMOBJFREESLOTS] = {};
|
||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1] = {}; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
|
||||
#define initfreeslots() {\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
@@ -115,20 +115,25 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
|
||||
size_t i = 0;
|
||||
if (myfeof(f))
|
||||
return NULL;
|
||||
|
||||
// we need one byte for a null terminated string
|
||||
bufsize--;
|
||||
|
||||
while (i < bufsize && !myfeof(f))
|
||||
{
|
||||
char c = *f->curpos++;
|
||||
|
||||
if (c == '^')
|
||||
buf[i++] = myfget_color(f);
|
||||
else if (c == '\\')
|
||||
buf[i++] = myfget_hex(f);
|
||||
else if (c != '\r')
|
||||
buf[i++] = c;
|
||||
|
||||
if (c == '\n')
|
||||
break;
|
||||
}
|
||||
|
||||
buf[i] = '\0';
|
||||
|
||||
dbg_line++;
|
||||
@@ -138,25 +143,31 @@ char *myfgets(char *buf, size_t bufsize, MYFILE *f)
|
||||
static char *myhashfgets(char *buf, size_t bufsize, MYFILE *f)
|
||||
{
|
||||
size_t i = 0;
|
||||
|
||||
if (myfeof(f))
|
||||
return NULL;
|
||||
|
||||
// we need one byte for a null terminated string
|
||||
bufsize--;
|
||||
|
||||
while (i < bufsize && !myfeof(f))
|
||||
{
|
||||
char c = *f->curpos++;
|
||||
|
||||
if (c == '^')
|
||||
buf[i++] = myfget_color(f);
|
||||
else if (c == '\\')
|
||||
buf[i++] = myfget_hex(f);
|
||||
else if (c != '\r')
|
||||
buf[i++] = c;
|
||||
|
||||
if (c == '\n') // Ensure debug line is right...
|
||||
dbg_line++;
|
||||
|
||||
if (c == '#')
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
|
||||
buf[i] = '\0';
|
||||
|
||||
return buf;
|
||||
@@ -173,7 +184,7 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
|
||||
vsnprintf(buf, 1000, first, argptr); // sizeof only returned 4 here. it didn't like that pointer.
|
||||
va_end(argptr);
|
||||
|
||||
if(dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
if (dbg_line == -1) // Not in a SOC, line number unknown.
|
||||
CONS_Alert(CONS_WARNING, "%s\n", buf);
|
||||
else
|
||||
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
|
||||
@@ -315,7 +326,10 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
goto done;
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
for (i = 0; i < MAXLINELEN-3; i++)
|
||||
// A friendly neighborhood alias for brevity's sake
|
||||
const size_t note_size = sizeof(description[num].notes);
|
||||
|
||||
for (i = 0; i < (INT32)(MAXLINELEN-note_size-3); i++)
|
||||
{
|
||||
if (s[i] == '=')
|
||||
{
|
||||
@@ -323,10 +337,12 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (playertext)
|
||||
{
|
||||
strcpy(description[num].notes, playertext);
|
||||
strcat(description[num].notes, myhashfgets(playertext, sizeof (description[num].notes), f));
|
||||
strlcpy(description[num].notes, playertext, note_size);
|
||||
strlcat(description[num].notes,
|
||||
myhashfgets(playertext, note_size, f), note_size);
|
||||
}
|
||||
else
|
||||
strcpy(description[num].notes, "");
|
||||
@@ -335,7 +351,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
// It works down here, though.
|
||||
{
|
||||
INT32 numline = 0;
|
||||
for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++)
|
||||
for (i = 0; (size_t)i < note_size-1; i++)
|
||||
{
|
||||
if (numline < 20 && description[num].notes[i] == '\n')
|
||||
numline++;
|
||||
@@ -344,6 +360,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
description[num].notes[strlen(description[num].notes)-1] = '\0';
|
||||
description[num].notes[i] = '\0';
|
||||
continue;
|
||||
@@ -8545,7 +8562,7 @@ static inline int lib_action(lua_State *L)
|
||||
|
||||
// Hardcoded A_Action name to call for super() or NULL if super() would be invalid.
|
||||
// Set in lua_infolib.
|
||||
const char *superactions[MAXRECURSION];
|
||||
const char *superactions[MAXRECURSION] = {};
|
||||
UINT8 superstack = 0;
|
||||
|
||||
static int lib_dummysuper(lua_State *L)
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
#ifndef __DEHACKED_H__
|
||||
#define __DEHACKED_H__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "m_fixed.h" // for get_number
|
||||
#include "info.h"
|
||||
|
||||
@@ -71,4 +75,9 @@ typedef struct
|
||||
} MYFILE;
|
||||
#define myfeof(a) (a->data + a->size <= a->curpos)
|
||||
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+44
-40
@@ -19,25 +19,18 @@
|
||||
// This should actually be in the makefile,
|
||||
// but I can't stand that gibberish. D:
|
||||
#define SOUND_DUMMY 0
|
||||
#define SOUND_SDL 1
|
||||
#define SOUND_MIXER 2
|
||||
#define SOUND_MIXER 1
|
||||
|
||||
#ifndef SOUND
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
// Use Mixer interface?
|
||||
#ifdef HAVE_MIXER
|
||||
#define SOUND SOUND_MIXER
|
||||
#else
|
||||
#define SOUND SOUND_DUMMY
|
||||
#endif
|
||||
|
||||
// Use generic SDL interface.
|
||||
#ifndef SOUND
|
||||
#define SOUND SOUND_SDL
|
||||
#endif
|
||||
|
||||
#else // No SDL.
|
||||
// No more interfaces. :(
|
||||
#define SOUND SOUND_DUMMY
|
||||
#else
|
||||
#define SOUND SOUND_DUMMY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -47,22 +40,45 @@
|
||||
#define ASMCALL
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
#ifdef __cplusplus /* Only when compiled as C++ */
|
||||
#include <algorithm> /* std::min, std::max, std::sort, … */
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
// Force libc++ to expose std::min/std::max even when <cmath> is included first (Apple clang quirk)
|
||||
#ifndef _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
|
||||
#define _LIBCPP_ENABLE_CXX17_REMOVED_FEATURES
|
||||
#endif
|
||||
#ifndef _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
|
||||
#define _LIBCPP_DISABLE_VISIBILITY_ANNOTATIONS
|
||||
#endif
|
||||
|
||||
// Optional: only try <version> if it actually exists (newer Xcode)
|
||||
#if __has_include(<version>)
|
||||
#include <version>
|
||||
#endif
|
||||
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <climits>
|
||||
|
||||
extern "C" {
|
||||
#else
|
||||
#include <math.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
|
||||
#define _USE_MATH_DEFINES // fixes M_PI errors in r_plane.c for Visual Studio
|
||||
#ifdef __cplusplus
|
||||
#include <cmath>
|
||||
#else
|
||||
#include <math.h>
|
||||
#include <limits.h>
|
||||
#endif
|
||||
|
||||
#include <sys/types.h>
|
||||
@@ -114,8 +130,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v9"
|
||||
#define VERSIONSTRINGW L"Saturn v9"
|
||||
#define VERSIONSTRING "Saturn v9.2"
|
||||
#define VERSIONSTRINGW L"Saturn v9.2"
|
||||
|
||||
#define SATURN_TESTING // comment out for saturn release builds!
|
||||
|
||||
@@ -484,7 +500,7 @@ extern INT32 cv_debug;
|
||||
// Misc stuff for later...
|
||||
// =======================
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PIf) / (float)ANGLE_180)
|
||||
|
||||
// Modifier key variables, accessible anywhere
|
||||
extern UINT8 shiftdown, ctrldown, altdown;
|
||||
@@ -500,22 +516,6 @@ extern boolean capslock;
|
||||
// i_system.c, replace getchar() once the keyboard has been appropriated
|
||||
INT32 I_GetKey(void);
|
||||
|
||||
/* http://www.cse.yorku.ca/~oz/hash.html */
|
||||
static inline
|
||||
UINT32 quickncasehash (const char *p, size_t n)
|
||||
{
|
||||
size_t i = 0;
|
||||
UINT32 x = 5381;
|
||||
|
||||
while (i < n && p[i])
|
||||
{
|
||||
x = (x * 33) ^ tolower(p[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
#ifndef __cplusplus
|
||||
#ifndef min // Double-Check with WATTCP-32's cdefs.h
|
||||
#define min(x, y) (((x) < (y)) ? (x) : (y))
|
||||
@@ -533,6 +533,10 @@ UINT32 quickncasehash (const char *p, size_t n)
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
|
||||
#ifndef M_PIf
|
||||
#define M_PIf 3.14159265f
|
||||
#endif
|
||||
|
||||
// Floating point comparison epsilons from float.h
|
||||
#ifndef FLT_EPSILON
|
||||
#define FLT_EPSILON 1.1920928955078125e-7f
|
||||
|
||||
+1
-1
@@ -542,7 +542,7 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
||||
#else
|
||||
#define DEBUGFILE
|
||||
#ifdef DEBUGFILE
|
||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
#define DEBFILE(msg) { if (UNLIKELY(debugfile)) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
#else
|
||||
#define DEBFILE(msg) {}
|
||||
#endif
|
||||
|
||||
+21
-8
@@ -68,10 +68,25 @@ extern "C" {
|
||||
#define strnicmp(x,y,n) strncasecmp(x,y,n)
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
char *strcasestr(const char *in, const char *what);
|
||||
#define stristr strcasestr
|
||||
// glibc 2.43 made alot of standard lib functions propagate the constness of its input pointers
|
||||
// to not cause warnings or compile issues on older glibc versions we do this silly thing
|
||||
// to not have a gazillion glibc version checks
|
||||
#if defined(__GLIBC_PREREQ)
|
||||
#if __GLIBC_PREREQ(2, 43)
|
||||
#define gconst const
|
||||
#else
|
||||
#define gconst
|
||||
#endif
|
||||
#else
|
||||
#define gconst
|
||||
#endif
|
||||
|
||||
#ifndef _GNU_SOURCE
|
||||
char *nongnu_strcasestr(const char *in, const char *what);
|
||||
#define strcasestr nongnu_strcasestr
|
||||
#endif
|
||||
|
||||
#define stristr strcasestr
|
||||
|
||||
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
|
||||
#define true 1
|
||||
@@ -125,9 +140,9 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
|
||||
#define STRBUFCPY(dst,src) strlcpy(dst, src, sizeof dst)
|
||||
|
||||
/* Boolean type definition */
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <stdbool.h>
|
||||
// dont use stdbools _BOOL type
|
||||
// its smaller (1 byte) than the old interger bool (4 bytes)
|
||||
// which results in packed struct sizes being mismatched between vanilla and this
|
||||
@@ -135,9 +150,7 @@ size_t strlcpy(char *dst, const char *src, size_t dsize);
|
||||
// which we cant use as enumeration constants
|
||||
typedef int32_t boolean;
|
||||
#else
|
||||
#define false FALSE
|
||||
#define true TRUE
|
||||
#define boolean BOOL
|
||||
#define boolean int32_t
|
||||
#endif
|
||||
|
||||
/* 7.18.2.1 Limits of exact-width integer types */
|
||||
@@ -293,7 +306,7 @@ typedef struct
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} byteColor_t;
|
||||
} ATTRPACK byteColor_t;
|
||||
|
||||
union FColorRGBA
|
||||
{
|
||||
|
||||
+33
-41
@@ -166,8 +166,8 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
patch_t *pat, *pat2;
|
||||
INT32 anim2 = 0;
|
||||
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH);
|
||||
|
||||
w = (vid.scaledwidth << FRACBITS);
|
||||
|
||||
@@ -208,16 +208,13 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
INT32 intro_scenenum = 0;
|
||||
INT32 intro_curtime = 0;
|
||||
|
||||
const char *introtext[NUMINTROSCENES];
|
||||
const char *introtext[NUMINTROSCENES] = {};
|
||||
|
||||
static tic_t introscenetime[NUMINTROSCENES] =
|
||||
{
|
||||
4*TICRATE, // KART KR(eW
|
||||
};
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
|
||||
|
||||
void F_StartIntro(void)
|
||||
{
|
||||
if (gamestate)
|
||||
@@ -257,26 +254,21 @@ void F_StartIntro(void)
|
||||
//
|
||||
void F_IntroDrawer(void)
|
||||
{
|
||||
boolean highres = false;
|
||||
INT32 cx = 8, cy = 128;
|
||||
patch_t *background = NULL;
|
||||
INT32 bgxoffs = 0;
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
// DRAW A FULL PIC INSTEAD OF FLAT!
|
||||
if (intro_scenenum == 0)
|
||||
{
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
highres = true;
|
||||
}
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
if (background)
|
||||
{
|
||||
if (highres)
|
||||
if (background)
|
||||
{
|
||||
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
|
||||
else
|
||||
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
||||
}
|
||||
}
|
||||
|
||||
W_UnlockCachedPatch(background);
|
||||
@@ -324,6 +316,7 @@ void F_IntroTicker(void)
|
||||
D_StartTitle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (finalecount == 8)
|
||||
S_StartSound(NULL, sfx_vroom);
|
||||
else if (finalecount == 47)
|
||||
@@ -626,7 +619,6 @@ void F_StartCredits(void)
|
||||
timetonext = 2*TICRATE;
|
||||
}
|
||||
|
||||
|
||||
void F_CreditDrawer(void)
|
||||
{
|
||||
UINT16 i;
|
||||
@@ -661,22 +653,23 @@ void F_CreditDrawer(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
}
|
||||
|
||||
if (((y>>FRACBITS) * vid.dup) > vid.height)
|
||||
break;
|
||||
}
|
||||
@@ -701,7 +694,7 @@ void F_CreditTicker(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0: y += 80<<FRACBITS; break;
|
||||
case 1: y += 30<<FRACBITS; break;
|
||||
@@ -979,10 +972,10 @@ void F_StartTitleScreen(void)
|
||||
demoDelayLeft = demoDelayTime;
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH);
|
||||
}
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
@@ -1179,9 +1172,7 @@ void F_StartWaitingPlayers(void)
|
||||
randskin = M_RandomKey(numskins);
|
||||
boolean waithires = skins[randskin].flags && SF_HIRES;
|
||||
|
||||
if (waitcolormap)
|
||||
Z_Free(waitcolormap);
|
||||
|
||||
Z_Free(waitcolormap);
|
||||
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
|
||||
|
||||
if (waithires)
|
||||
@@ -1325,7 +1316,7 @@ boolean F_ContinueResponder(event_t *event)
|
||||
keypressed = true;
|
||||
imcontinuing = true;
|
||||
continuetime = TICRATE;
|
||||
S_StartSound(0, sfx_itemup);
|
||||
S_StartSound(NULL, sfx_itemup);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1419,6 +1410,7 @@ void F_EndCutScene(void)
|
||||
}
|
||||
}
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
|
||||
{
|
||||
if (!cutscenes[cutscenenum])
|
||||
|
||||
+11
-3
@@ -98,7 +98,8 @@ static fixed_t paldiv;
|
||||
* \param lump Lump name to get data from
|
||||
* \return fademask_t for lump
|
||||
*/
|
||||
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
||||
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
|
||||
{
|
||||
static char lumpname[9] = "FADEmmss";
|
||||
static fademask_t fm = {NULL,0,0,0,0,0};
|
||||
lumpnum_t lumpnum;
|
||||
@@ -148,6 +149,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
||||
case 0: // end marker (not bad!, but still need clearing)
|
||||
goto freemask;
|
||||
}
|
||||
|
||||
if (lsize != fm.size)
|
||||
fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL);
|
||||
fm.size = lsize;
|
||||
@@ -359,8 +361,14 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
// on for fade-to-black
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// get fademask first so we can tell if it exists or not
|
||||
fmask = F_GetFadeMask(wipetype, wipeframe++);
|
||||
|
||||
if (!fmask)
|
||||
break;
|
||||
|
||||
@@ -377,11 +385,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
|
||||
if (rendermode != render_none) // this allows F_RunWipe to be called in dedicated servers
|
||||
F_DoWipe(fmask);
|
||||
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
|
||||
if (rendermode != render_none && drawMenu)
|
||||
{
|
||||
@@ -401,6 +408,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
|
||||
NetKeepAlive(); // Update the network so we don't cause timeouts
|
||||
}
|
||||
|
||||
WipeInAction = false;
|
||||
#endif
|
||||
}
|
||||
+2
-2
@@ -10,7 +10,7 @@ FUNCINLINE static ATTRINLINE boolean fasticmp(const char *s, const char *c)
|
||||
}
|
||||
|
||||
// case-sensitive of the above
|
||||
FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastcmp(const char *s, const char *c)
|
||||
{
|
||||
for (; *s && *s == *c; s++, c++) ;
|
||||
return (*s == *c); // make sure both strings ended
|
||||
@@ -18,7 +18,7 @@ FUNCINLINE static ATTRINLINE boolean fastcmp(const char *s, const char *c)
|
||||
|
||||
// length-limited of the above
|
||||
// only true if both strings are at least l characters long AND match, case-sensitively!
|
||||
FUNCINLINE static ATTRINLINE boolean fastncmp(const char *s, const char *c, UINT16 l)
|
||||
FUNCINLINE static ATTRINLINE PUREFUNC boolean fastncmp(const char *s, const char *c, UINT16 l)
|
||||
{
|
||||
for (; *s && *s == *c && --l; s++, c++) ;
|
||||
return !l; // make sure you reached the end
|
||||
|
||||
+16
-16
@@ -44,16 +44,16 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[MAXFILEPATH];
|
||||
size_t menupathindex[menudepth];
|
||||
char menupath[MAXFILEPATH] = {};
|
||||
size_t menupathindex[menudepth] = {};
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
textinput_t menusearch;
|
||||
textinput_t menusearch = {};
|
||||
|
||||
char **dirmenu, **coredirmenu; // core only local for this file
|
||||
size_t sizedirmenu, sizecoredirmenu; // ditto
|
||||
size_t dir_on[menudepth];
|
||||
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
|
||||
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
|
||||
size_t dir_on[menudepth] = {};
|
||||
UINT8 refreshdirmenu = 0;
|
||||
char *refreshdirname = NULL;
|
||||
|
||||
@@ -92,7 +92,6 @@ INT32 pathisdirectory(const char *path)
|
||||
// skip those folders, they will not have any addons
|
||||
static const char *exclude_paths[] = {
|
||||
"logs",
|
||||
"luafiles",
|
||||
"replay",
|
||||
"mdls",
|
||||
"gifs",
|
||||
@@ -272,10 +271,13 @@ static boolean filemenucmp(char *haystack, char *needle)
|
||||
{
|
||||
static char localhaystack[128];
|
||||
strlcpy(localhaystack, haystack, 128);
|
||||
|
||||
if (!cv_addons_search_case.value)
|
||||
strupr(localhaystack);
|
||||
|
||||
if (cv_addons_search_type.value)
|
||||
return (strstr(localhaystack, needle) != 0);
|
||||
return (strstr(localhaystack, needle) != NULL);
|
||||
|
||||
return (!strncmp(localhaystack, needle, menusearch.length));
|
||||
}
|
||||
|
||||
@@ -315,8 +317,7 @@ void closefilemenu(boolean validsize)
|
||||
coredirmenu = NULL;
|
||||
}
|
||||
|
||||
if (refreshdirname)
|
||||
Z_Free(refreshdirname);
|
||||
Z_Free(refreshdirname);
|
||||
refreshdirname = NULL;
|
||||
}
|
||||
|
||||
@@ -344,8 +345,7 @@ void searchfilemenu(char *tempname)
|
||||
|
||||
if (!menusearch.length)
|
||||
{
|
||||
if (dirmenu)
|
||||
Z_Free(dirmenu);
|
||||
Z_Free(dirmenu);
|
||||
dirmenu = coredirmenu;
|
||||
sizedirmenu = sizecoredirmenu;
|
||||
|
||||
@@ -387,8 +387,8 @@ void searchfilemenu(char *tempname)
|
||||
I_Error("searchfilemenu(): could not create \"No results...\".");
|
||||
sizedirmenu = 1;
|
||||
dir_on[menudepthleft] = 0;
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
Z_Free(tempname);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -503,8 +503,8 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
{
|
||||
closedir(dirhandle);
|
||||
closefilemenu(false);
|
||||
if (tempname)
|
||||
Z_Free(tempname);
|
||||
Z_Free(tempname);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
+159
-89
@@ -55,6 +55,8 @@
|
||||
#include "k_stats.h" // SRB2kart
|
||||
#include "r_fps.h" // frame interpolation/uncapped
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
#include "discord.h"
|
||||
#endif
|
||||
@@ -74,7 +76,7 @@ static tic_t demostarttime; // for comparative timing purposes
|
||||
|
||||
//@TODO put these all in a struct for namespacing purposes?
|
||||
static char demoname[128];
|
||||
savebuffer_t demobuf = {0};
|
||||
savebuffer_t demobuf = {};
|
||||
static UINT8 *demotime_p, *demoinfo_p;
|
||||
static UINT8 *demoend;
|
||||
static UINT8 demoflags;
|
||||
@@ -246,10 +248,12 @@ void G_ReadDemoExtraData(void)
|
||||
{
|
||||
extradata = READUINT8(demobuf.p);
|
||||
|
||||
player_t *player = &players[p];
|
||||
|
||||
if (extradata & DXD_RESPAWN)
|
||||
{
|
||||
if (players[p].mo)
|
||||
P_DamageMobj(players[p].mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
|
||||
if (player->mo)
|
||||
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL); // Is this how this should work..?
|
||||
}
|
||||
|
||||
if (extradata & DXD_SKIN)
|
||||
@@ -264,11 +268,11 @@ void G_ReadDemoExtraData(void)
|
||||
kartspeed = READUINT8(demobuf.p);
|
||||
kartweight = READUINT8(demobuf.p);
|
||||
|
||||
if (!fasticmp(skins[players[p].skin].name, name))
|
||||
if (!fasticmp(skins[player->skin].name, name))
|
||||
FindClosestSkinForStats(p, kartspeed, kartweight);
|
||||
|
||||
players[p].kartspeed = kartspeed;
|
||||
players[p].kartweight = kartweight;
|
||||
player->kartspeed = kartspeed;
|
||||
player->kartweight = kartweight;
|
||||
}
|
||||
|
||||
if (extradata & DXD_COLOR)
|
||||
@@ -279,9 +283,9 @@ void G_ReadDemoExtraData(void)
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
if (fasticmp(KartColor_Names[i], name)) // SRB2kart
|
||||
{
|
||||
players[p].skincolor = i;
|
||||
if (players[p].mo)
|
||||
players[p].mo->color = i;
|
||||
player->skincolor = i;
|
||||
if (player->mo)
|
||||
player->mo->color = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -300,17 +304,17 @@ void G_ReadDemoExtraData(void)
|
||||
switch (extradata)
|
||||
{
|
||||
case DXD_PST_PLAYING:
|
||||
players[p].pflags |= PF_WANTSTOJOIN; // fuck you
|
||||
player->pflags |= PF_WANTSTOJOIN; // fuck you
|
||||
break;
|
||||
case DXD_PST_SPECTATING:
|
||||
players[p].pflags &= ~PF_WANTSTOJOIN; // double-fuck you
|
||||
player->pflags &= ~PF_WANTSTOJOIN; // double-fuck you
|
||||
|
||||
if (!playeringame[p])
|
||||
{
|
||||
CL_ClearPlayer(p);
|
||||
playeringame[p] = true;
|
||||
G_AddPlayer(p);
|
||||
players[p].spectator = true;
|
||||
player->spectator = true;
|
||||
|
||||
// There's likely an off-by-one error in timing recording or playback of joins. This hacks around it so I don't have to find out where that is. \o/
|
||||
if (oldcmd[p].forwardmove)
|
||||
@@ -318,11 +322,11 @@ void G_ReadDemoExtraData(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
players[p].spectator = true;
|
||||
if (players[p].mo)
|
||||
P_DamageMobj(players[p].mo, NULL, NULL, DMG_INSTAKILL);
|
||||
player->spectator = true;
|
||||
if (player->mo)
|
||||
P_DamageMobj(player->mo, NULL, NULL, DMG_INSTAKILL);
|
||||
else
|
||||
players[p].playerstate = PST_REBORN;
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
break;
|
||||
case DXD_PST_LEFT:
|
||||
@@ -330,7 +334,7 @@ void G_ReadDemoExtraData(void)
|
||||
break;
|
||||
}
|
||||
|
||||
G_ResetViews();
|
||||
G_ResetViews(false); // dont reset our freecam pls thx!
|
||||
|
||||
// maybe these are necessary?
|
||||
if (G_BattleGametype())
|
||||
@@ -484,6 +488,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||
|
||||
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
|
||||
|
||||
// what in the actual fuck is this???
|
||||
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
|
||||
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
@@ -1131,7 +1136,29 @@ void G_GhostTicker(void)
|
||||
for (g = ghosts, p = NULL; g; g = g->next)
|
||||
{
|
||||
// Skip normal demo data.
|
||||
UINT8 ziptic = READUINT8(g->p);
|
||||
UINT8 ziptic;
|
||||
|
||||
if (g->done)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ziptic = READUINT8(g->p);
|
||||
|
||||
fadeghost:
|
||||
// Demo ends after ghost data.
|
||||
if (ziptic == DEMOMARKER)
|
||||
{
|
||||
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
||||
|
||||
g->done = true;
|
||||
if (p)
|
||||
{
|
||||
p->next = g->next;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (g->version != 0x0001)
|
||||
@@ -1139,8 +1166,14 @@ void G_GhostTicker(void)
|
||||
#endif
|
||||
while (ziptic != DW_END) // Get rid of extradata stuff
|
||||
{
|
||||
if (ziptic == 0) // Only support player 0 info for now
|
||||
if (ziptic < MAXPLAYERS)
|
||||
{
|
||||
#ifdef DEVELOP
|
||||
UINT8 playerid = ziptic;
|
||||
#endif
|
||||
// We want to skip *any* player extradata because some demos have extradata for bogus players,
|
||||
// but if there is tic data later for those players *then* we'll consider it invalid.
|
||||
|
||||
ziptic = READUINT8(g->p);
|
||||
|
||||
if (ziptic & DXD_SKIN)
|
||||
@@ -1152,13 +1185,26 @@ void G_GhostTicker(void)
|
||||
if (ziptic & DXD_NAME)
|
||||
g->p += 16; // yea
|
||||
|
||||
if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
if (ziptic & DXD_PLAYSTATE)
|
||||
{
|
||||
UINT8 playstate = READUINT8(g->p);
|
||||
if (playstate != DXD_PST_PLAYING)
|
||||
{
|
||||
#ifdef DEVELOP
|
||||
CONS_Alert(CONS_WARNING, "Ghost demo has non-playing playstate for player %d\n", playerid + 1);
|
||||
#endif
|
||||
;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (ziptic == DW_RNG)
|
||||
{
|
||||
g->p += 4; // RNG seed
|
||||
}
|
||||
else
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
{
|
||||
I_Error("Ghost is not a record attack ghost DXD (ziptic = %u)", ziptic); //@TODO lmao don't blow up like this
|
||||
}
|
||||
|
||||
ziptic = READUINT8(g->p);
|
||||
}
|
||||
@@ -1181,7 +1227,7 @@ void G_GhostTicker(void)
|
||||
if (ziptic & ZT_DRIFT)
|
||||
g->p += 2;
|
||||
if (ziptic & ZT_LATENCY)
|
||||
g->p += 1;
|
||||
g->p++;
|
||||
|
||||
// Grab ghost data.
|
||||
ziptic = READUINT8(g->p);
|
||||
@@ -1190,10 +1236,12 @@ void G_GhostTicker(void)
|
||||
if (g->version != 0x0001)
|
||||
{
|
||||
#endif
|
||||
if (ziptic == DEMOMARKER) // Had to end early for some reason
|
||||
goto fadeghost;
|
||||
if (ziptic == 0xFF)
|
||||
goto skippedghosttic; // Didn't write ghost info this frame
|
||||
else if (ziptic != 0)
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
if (ziptic != 0)
|
||||
I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
|
||||
ziptic = READUINT8(g->p);
|
||||
#ifdef DEMO_COMPAT_100
|
||||
}
|
||||
@@ -1364,7 +1412,7 @@ void G_GhostTicker(void)
|
||||
{
|
||||
#endif
|
||||
if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
|
||||
I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
|
||||
I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
|
||||
#ifdef DEMO_COMPAT_100
|
||||
}
|
||||
#endif
|
||||
@@ -1384,20 +1432,6 @@ skippedghosttic:
|
||||
break;
|
||||
}
|
||||
|
||||
// Demo ends after ghost data.
|
||||
if (*g->p == DEMOMARKER)
|
||||
{
|
||||
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
||||
|
||||
if (p)
|
||||
p->next = g->next;
|
||||
else
|
||||
ghosts = g->next;
|
||||
|
||||
Z_Free(g);
|
||||
continue;
|
||||
}
|
||||
|
||||
p = g;
|
||||
}
|
||||
}
|
||||
@@ -1592,7 +1626,7 @@ void G_ConfirmRewind(tic_t rewindtime)
|
||||
displayplayers[2] = olddp3;
|
||||
displayplayers[3] = olddp4;
|
||||
R_ExecuteSetViewSize();
|
||||
G_ResetViews();
|
||||
G_ResetViews(true);
|
||||
|
||||
for (i = splitscreen; i >= 0; i--)
|
||||
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
|
||||
@@ -2369,49 +2403,69 @@ static long G_GetCreationTime(char *filepath)
|
||||
|
||||
static char *G_GetDemoDate(menudemo_t *pdemo)
|
||||
{
|
||||
char *datetime;
|
||||
datetime = malloc(sizeof(pdemo->date)); // mallocma balls
|
||||
|
||||
// no mallocma balls... :c
|
||||
if (!datetime)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *endPos = NULL;
|
||||
static char datetime[11];
|
||||
time_t file_time = 0;
|
||||
const char *format = NULL;
|
||||
struct tm *tm_buf = NULL;
|
||||
CLEANUP(pfree) char *filename = NULL;
|
||||
|
||||
// get le filepath
|
||||
char *filename;
|
||||
filename = strdup(pdemo->filepath);
|
||||
|
||||
#if defined (_WIN32)
|
||||
if (!filename)
|
||||
{
|
||||
// if we cant get a filename try just getting the file create time
|
||||
#if defined (_WIN32)
|
||||
// if we cant get a filename try just getting the file creation time
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
goto skipfilenametime;
|
||||
}
|
||||
#else
|
||||
if (!filename)
|
||||
{
|
||||
free(datetime);
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// get the actual filename Zzz...
|
||||
nameonly(filename);
|
||||
|
||||
// convert it to long Zzz....
|
||||
file_time = strtol(filename, NULL, 10);
|
||||
free(filename); // dont need this anymore a
|
||||
// the first 10 characters of a replay name usually is a unix timestamp
|
||||
|
||||
// not long enough to contain a valid timestamp
|
||||
if (strlen(filename) < 10)
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
// try to get file creation time
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
goto skipfilenametime;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifndef AVOID_ERRNO
|
||||
errno = 0;
|
||||
#endif
|
||||
// get the timestamp as actual numbers lul
|
||||
file_time = strtol(filename, &endPos, 10);
|
||||
|
||||
if (endPos == filename // Empty string
|
||||
#ifndef AVOID_ERRNO
|
||||
|| errno == ERANGE // Number out-of-range
|
||||
#endif
|
||||
|| file_time < 0) // Number is not positive
|
||||
{
|
||||
#if defined (_WIN32)
|
||||
// just try and get the creation time then
|
||||
file_time = G_GetCreationTime(pdemo->filepath);
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined (_WIN32)
|
||||
skipfilenametime:
|
||||
#endif
|
||||
|
||||
// then throw it into localtime to get an actual human readable format lmao
|
||||
struct tm *tm_buf = NULL;
|
||||
tm_buf = localtime(&file_time);
|
||||
|
||||
// cant believe we ended up in 1970
|
||||
@@ -2424,14 +2478,10 @@ skipfilenametime:
|
||||
tm_buf = localtime(&file_time);
|
||||
|
||||
if (tm_buf == NULL || tm_buf->tm_year <= 110)
|
||||
{
|
||||
free(datetime);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
goto gotcreationtime;
|
||||
#else
|
||||
free(datetime);
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
@@ -2440,17 +2490,27 @@ skipfilenametime:
|
||||
gotcreationtime:
|
||||
#endif
|
||||
|
||||
const char *format;
|
||||
|
||||
// US ppl are special (:
|
||||
if (cv_demodateformat.value == 2)
|
||||
format = "%m.%d.%Y";
|
||||
else if (cv_demodateformat.value == 1)
|
||||
format = "%d.%m.%Y";
|
||||
else
|
||||
format = strstr(setlocale(LC_TIME, NULL), "en_US") ? "%m.%d.%Y" : "%d.%m.%Y";
|
||||
{
|
||||
const char *locale = setlocale(LC_TIME, NULL);
|
||||
|
||||
strftime(datetime, sizeof(pdemo->date), format, tm_buf);
|
||||
if (locale == NULL)
|
||||
format = "%d.%m.%Y"; // fallback to non US format
|
||||
else if (strstr(locale, "en_US"))
|
||||
format = "%m.%d.%Y";
|
||||
else
|
||||
format = "%d.%m.%Y";
|
||||
}
|
||||
|
||||
if (strftime(datetime, sizeof(datetime), format, tm_buf) == 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return datetime;
|
||||
}
|
||||
@@ -2459,6 +2519,7 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
{
|
||||
UINT8 infobuffer[96], *info_p;
|
||||
UINT16 pdemoversion;
|
||||
char *demodate = NULL;
|
||||
size_t count;
|
||||
|
||||
FILE *handle = fopen(pdemo->filepath, "rb");
|
||||
@@ -2497,13 +2558,13 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
|
||||
memcpy(pdemo->title, info_p, 64);
|
||||
|
||||
// demo date
|
||||
char *demodate;
|
||||
demodate = G_GetDemoDate(pdemo);
|
||||
|
||||
if (demodate)
|
||||
strncpy(pdemo->date, demodate, sizeof(pdemo->date));
|
||||
{
|
||||
strlcpy(pdemo->date, demodate, sizeof(pdemo->date));
|
||||
}
|
||||
|
||||
free(demodate);
|
||||
break;
|
||||
#ifdef DEMO_COMPAT_100
|
||||
case 0x0001:
|
||||
@@ -2536,7 +2597,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
UINT8 i, p;
|
||||
lumpnum_t l;
|
||||
char skin[17], color[17], *n;
|
||||
CLEANUP(Z_Pfree) char *pdemoname;
|
||||
CLEANUP(Z_Pfree) char *pdemoname = NULL;
|
||||
UINT8 version, subversion;
|
||||
UINT32 randseed;
|
||||
char msg[1024];
|
||||
@@ -2544,7 +2605,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
boolean skiperrors = false;
|
||||
#endif
|
||||
boolean spectator;
|
||||
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
|
||||
UINT8 slots[MAXPLAYERS] = {}, kartspeed[MAXPLAYERS] = {}, kartweight[MAXPLAYERS] = {}, numslots = 0;
|
||||
|
||||
G_InitDemoRewind();
|
||||
|
||||
@@ -2580,7 +2641,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
gameaction = ga_nothing;
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2592,7 +2653,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
gameaction = ga_nothing;
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
return;
|
||||
}
|
||||
else // it's an internal demo
|
||||
@@ -2612,7 +2673,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is not a SRB2Kart replay file.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2638,7 +2699,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
default:
|
||||
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2649,7 +2710,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2666,7 +2727,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is an alpha multiplayer replay and cannot be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2724,7 +2785,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
|
||||
if (!CON_Ready()) // In the console they'll just see the notice there! No point pulling them out.
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
@@ -2762,6 +2823,16 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
#endif
|
||||
demobuf.p += 4; // Extrainfo location
|
||||
|
||||
// ...*map* not loaded?
|
||||
if (!gamemap || (gamemap > NUMMAPS) || (W_CheckNumForName(G_BuildMapName(gamemap)) == LUMPERROR))
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef DEMO_COMPAT_100
|
||||
if (demo.version == 0x0001)
|
||||
{
|
||||
@@ -2789,7 +2860,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s features a character that is not currently loaded.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2799,7 +2870,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s features a course that is not currently loaded.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2822,7 +2893,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2860,7 +2931,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2909,7 +2980,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with spectators, and is thus invalid.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -2921,7 +2992,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
{
|
||||
snprintf(msg, 1024, M_GetText("%s is a Record Attack replay with multiple players, and is thus invalid.\n"), pdemoname);
|
||||
CONS_Alert(CONS_ERROR, "%s", msg);
|
||||
M_StartMessage(msg, NULL, MM_NOTHING);
|
||||
M_StartMessage(msg, M_ReturnToTitleFromError, MM_EVENTHANDLER);
|
||||
G_ResetDemoPlayback();
|
||||
return;
|
||||
}
|
||||
@@ -3531,7 +3602,6 @@ void G_FreeGhosts(void)
|
||||
ghosts = NULL;
|
||||
}
|
||||
|
||||
|
||||
boolean G_CheckDemoStatus(void)
|
||||
{
|
||||
G_FreeGhosts();
|
||||
|
||||
@@ -149,6 +149,7 @@ typedef struct demoghost {
|
||||
UINT8 checksum[16];
|
||||
UINT8 *buffer, *p, color;
|
||||
UINT16 version;
|
||||
boolean done;
|
||||
mobj_t oldmo, *mo;
|
||||
struct demoghost *next;
|
||||
} demoghost;
|
||||
|
||||
+115
-49
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
|
||||
// SRB2kart
|
||||
char gamedatafilename[64] = "kartdata.dat";
|
||||
char timeattackfolder[64] = "kart";
|
||||
@@ -132,7 +129,7 @@ UINT8 skincolor_bluering = SKINCOLOR_STEEL;
|
||||
tic_t countdowntimer = 0;
|
||||
boolean countdowntimeup = false;
|
||||
|
||||
cutscene_t *cutscenes[128];
|
||||
cutscene_t *cutscenes[128] = {};
|
||||
|
||||
INT16 nextmapoverride = 0;
|
||||
boolean skipstats = false;
|
||||
@@ -144,7 +141,7 @@ mobj_t *blueflag = NULL;
|
||||
mapthing_t *rflagpoint = NULL;
|
||||
mapthing_t *bflagpoint = NULL;
|
||||
|
||||
struct quake quake;
|
||||
struct quake quake = {};
|
||||
|
||||
// Map Header Information
|
||||
mapheader_t* mapheaderinfo[NUMMAPS] = {};
|
||||
@@ -228,7 +225,7 @@ tic_t racecountdown = 0, exitcountdown = 0; // for racing
|
||||
fixed_t gravity = 0;
|
||||
fixed_t mapobjectscale = FRACUNIT;
|
||||
|
||||
struct maplighting maplighting;
|
||||
struct maplighting maplighting = {};
|
||||
|
||||
INT16 autobalance = 0; //for CTF team balance
|
||||
INT16 teamscramble = 0; //for CTF team scramble
|
||||
@@ -276,12 +273,6 @@ UINT32 timesBeatenWithEmeralds = 0;
|
||||
|
||||
INT16 prevmap = 0, nextmap = 0;
|
||||
|
||||
// Analog Control
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
|
||||
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
|
||||
|
||||
// chat timer thingy
|
||||
@@ -318,6 +309,8 @@ consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, N
|
||||
static CV_PossibleValue_t songcredits_cons_t[] = {{0, "Off"}, {1, "Default"}, {2, "Box"}, {0, NULL}};
|
||||
consvar_t cv_songcredits = {"songcredits", "Default", CV_SAVE, songcredits_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_pausesongcredits = {"pausesongcredits", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// Show "FREE PLAY" when you're alone. :(
|
||||
consvar_t cv_showfreeplay = { "showfreeplay", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -458,6 +451,14 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
|
||||
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
|
||||
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -519,11 +520,8 @@ void G_ClearRecords(void)
|
||||
INT16 i;
|
||||
for (i = 0; i < NUMMAPS; ++i)
|
||||
{
|
||||
if (mainrecords[i])
|
||||
{
|
||||
Z_Free(mainrecords[i]);
|
||||
mainrecords[i] = NULL;
|
||||
}
|
||||
Z_Free(mainrecords[i]);
|
||||
mainrecords[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -668,7 +666,7 @@ INT16 G_ClipAimingPitch(INT32 *aiming)
|
||||
else if (*aiming < -limitangle)
|
||||
*aiming = -limitangle;
|
||||
|
||||
return (INT16)((*aiming)>>16);
|
||||
return (INT16)((*aiming) >> TICCMD_REDUCE);
|
||||
}
|
||||
|
||||
INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
|
||||
@@ -681,7 +679,7 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
|
||||
else if (*aiming < -limitangle)
|
||||
*aiming = -limitangle;
|
||||
|
||||
return (INT16)((*aiming)>>16);
|
||||
return (INT16)((*aiming) >> TICCMD_REDUCE);
|
||||
}
|
||||
|
||||
INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
@@ -804,6 +802,10 @@ static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
||||
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
|
||||
static fixed_t angleturn[3] = {KART_FULLTURN/2, KART_FULLTURN, KART_FULLTURN/4}; // + slow turn
|
||||
|
||||
//
|
||||
// G_HandleLocalDriftturn
|
||||
// Hack for Lua menus that check directional inputs with driftturn
|
||||
//
|
||||
static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
|
||||
{
|
||||
INT32 axis = 0;
|
||||
@@ -866,9 +868,8 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
|
||||
//
|
||||
static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
{
|
||||
boolean moveinput = false;
|
||||
INT32 axis = 0;
|
||||
const boolean usejoystick = (cv_usejoystick[(ssplayer-1)].value);
|
||||
const boolean usejoystick = cv_usejoystick[(ssplayer-1)].value;
|
||||
|
||||
// check for inputs and return button commands
|
||||
// for stuff like joining with item button, saltyhop, honking, etc.
|
||||
@@ -903,15 +904,11 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
|
||||
#undef CHECKINPUT
|
||||
|
||||
moveinput = (InputDown(gc_turnleft, ssplayer) || InputDown(gc_turnright, ssplayer)
|
||||
|| InputDown(gc_aimforward, ssplayer) || InputDown(gc_aimbackward, ssplayer) ||
|
||||
(usejoystick && JoyAxis(AXISAIM, ssplayer) != 0) || (usejoystick && JoyAxis(AXISTURN, ssplayer) != 0));
|
||||
|
||||
axis = JoyAxis(AXISLOOKBACK, ssplayer);
|
||||
camspin[ssplayer-1] = (InputDown(gc_lookback, ssplayer) || (usejoystick && axis > 0));
|
||||
|
||||
// Reset to our spec player if we watch someone else.
|
||||
if ((moveinput || cmd->buttons)
|
||||
if ((cmd->driftturn || cmd->buttons)
|
||||
&& displayplayers[0] != consoleplayer && ssplayer == 1)
|
||||
{
|
||||
if (cv_director.value)
|
||||
@@ -923,6 +920,63 @@ static void G_BuildLocalTiccmd(ticcmd_t *cmd, UINT8 ssplayer, boolean freecam)
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// G_HandleAutoAcceleration
|
||||
//
|
||||
static void G_HandleAutoAcceleration(ticcmd_t *cmd, player_t *player, UINT8 forplayer)
|
||||
{
|
||||
if (!cv_autoaccel[forplayer].value)
|
||||
return;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// dont accel before and during countdown
|
||||
if (leveltime <= starttime)
|
||||
return;
|
||||
|
||||
// dont do this in menus or when console is onscreen
|
||||
if (menuactive || CON_Ready())
|
||||
return;
|
||||
|
||||
// gotta have a player that aint respawning
|
||||
if (!player->mo || player->kartstuff[k_respawn])
|
||||
return;
|
||||
|
||||
// dont need for "finished" players
|
||||
if (player->exiting || (player->pflags & PF_TIMEOVER))
|
||||
return;
|
||||
|
||||
// dont do during spinout
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
return;
|
||||
|
||||
// spectators and freecam dont need special handling, see G_BuildTiccmd
|
||||
|
||||
if (cmd->buttons & BT_BRAKE)
|
||||
{
|
||||
if (cmd->buttons & BT_DRIFT ||
|
||||
player->kartstuff[k_sneakertimer] ||
|
||||
player->kartstuff[k_squishedtimer])
|
||||
{
|
||||
cmd->forwardmove = (SINT8)forwardmove[0];
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
// allows us to drive backwards if we need to
|
||||
if (cmd->forwardmove > 0)
|
||||
cmd->forwardmove = 0;
|
||||
cmd->buttons &= ~BT_ACCELERATE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->forwardmove = (SINT8)forwardmove[1];
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// G_BuildTiccmd
|
||||
// Builds a ticcmd from all of the available inputs
|
||||
@@ -965,7 +1019,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// Kart, don't build a ticcmd if someone is resynching or the server is stopped too so we don't fly off course in bad conditions
|
||||
if (paused || P_AutoPause() || (gamestate == GS_LEVEL && player->playerstate == PST_REBORN) || hu_resynching)
|
||||
{
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
cmd->aiming = G_ClipAimingPitch(&laim);
|
||||
return;
|
||||
}
|
||||
@@ -973,7 +1027,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// dumbass thing so we can use a few buttons but dont accidentally drive away
|
||||
if (player->spectator || freecam)
|
||||
{
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
G_BuildLocalTiccmd(cmd, ssplayer, freecam);
|
||||
|
||||
// let lua override everything
|
||||
@@ -1070,7 +1124,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
if (InputDown(gc_accelerate, ssplayer) || (gamepadjoystickmove && axis > 0) || player->kartstuff[k_sneakertimer])
|
||||
{
|
||||
cmd->buttons |= BT_ACCELERATE;
|
||||
forward = forwardmove[1]; // 50
|
||||
forward = forwardmove[1]; // 50
|
||||
}
|
||||
else if (analogjoystickmove && axis > 0)
|
||||
{
|
||||
@@ -1133,7 +1187,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
|
||||
cmd->aiming = G_ClipAimingPitch(&laim);
|
||||
|
||||
mousex = mousey = mlooky = 0;
|
||||
mousex = mousey = 0;
|
||||
|
||||
if (forward > MAXPLMOVE)
|
||||
forward = MAXPLMOVE;
|
||||
@@ -1151,6 +1205,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
|
||||
G_HandleAutoAcceleration(cmd, player, forplayer);
|
||||
|
||||
//{ SRB2kart - Drift support
|
||||
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
|
||||
// limit turning to angleturn[1] to stop mouselook letting you look too fast
|
||||
@@ -1172,10 +1228,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
|
||||
|| (player->kartstuff[k_respawn]) // Respawning
|
||||
|| (player->spectator || objectplacing))) // Not a physical player
|
||||
lang += (cmd->angleturn<<16);
|
||||
lang += (cmd->angleturn << TICCMD_REDUCE);
|
||||
|
||||
cmd->angleturn = (INT16)(lang >> 16);
|
||||
cmd->latency = modeattacking ? 0 : (leveltime & 0xFF); // Send leveltime when this tic was generated to the server for control lag calculations
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
cmd->latency = modeattacking ? 0 : (leveltime & TICCMD_LATENCYMASK); // Send leveltime when this tic was generated to the server for control lag calculations
|
||||
|
||||
if (!hu_stopped)
|
||||
{
|
||||
@@ -1756,14 +1812,15 @@ void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive)
|
||||
// Increment a viewpoint by offset from the current player. A negative value
|
||||
// decrements.
|
||||
//
|
||||
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive)
|
||||
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam)
|
||||
{
|
||||
INT32 *displayplayerp, oldview;
|
||||
displayplayerp = &displayplayers[viewnum-1];
|
||||
oldview = (*displayplayerp);
|
||||
|
||||
// turn off the freecam
|
||||
camera[viewnum-1].freecam = false;
|
||||
if (resetfreecam)
|
||||
camera[viewnum-1].freecam = false;
|
||||
|
||||
G_ResetView(viewnum, ( (*displayplayerp) + offset ), onlyactive);
|
||||
|
||||
@@ -1777,7 +1834,7 @@ void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive)
|
||||
// Ensures all viewpoints are valid
|
||||
// Also demotes splitscreen down to one player.
|
||||
//
|
||||
void G_ResetViews(void)
|
||||
void G_ResetViews(boolean resetfreecam)
|
||||
{
|
||||
UINT8 splits;
|
||||
UINT8 viewd;
|
||||
@@ -1801,7 +1858,7 @@ void G_ResetViews(void)
|
||||
*/
|
||||
for (viewd = 1; viewd <= splits; ++viewd)
|
||||
{
|
||||
G_AdjustView(viewd, 0, false);
|
||||
G_AdjustViewEx(viewd, 0, false, resetfreecam);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1882,7 +1939,7 @@ void G_Ticker(boolean run)
|
||||
G_CopyTiccmd(cmd, &netcmds[buf][i], 1);
|
||||
|
||||
// Use the leveltime sent in the player's ticcmd to determine control lag
|
||||
cmd->latency = modeattacking ? 0 : min(((leveltime & 0xFF) - cmd->latency) & 0xFF, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
|
||||
cmd->latency = modeattacking ? 0 : min(((leveltime & TICCMD_LATENCYMASK) - cmd->latency) & TICCMD_LATENCYMASK, MAXPREDICTTICS-1); //@TODO add a cvar to allow setting this max
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1890,7 +1947,6 @@ void G_Ticker(boolean run)
|
||||
switch (gamestate)
|
||||
{
|
||||
case GS_LEVEL:
|
||||
|
||||
for (; ra_timeskip < starttime - TICRATE*4; ra_timeskip++) // this looks weird but this is done to not break compability with older demos for now.
|
||||
{
|
||||
if (demo.title)
|
||||
@@ -2288,7 +2344,7 @@ void G_PlayerReborn(INT32 player)
|
||||
}
|
||||
|
||||
/* I'm putting this here because lol */
|
||||
fade = (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(p));
|
||||
fade = (cv_fading.value && P_IsLocalPlayer(p));
|
||||
|
||||
if (fade)
|
||||
{
|
||||
@@ -3025,7 +3081,8 @@ tryagain:
|
||||
|
||||
void G_AddMapToBuffer(INT16 map)
|
||||
{
|
||||
INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3);
|
||||
const INT32 tolmaps = TOLMaps(G_TOLFlag(gametype));
|
||||
INT16 bufx, refreshnum = max(0, tolmaps-3);
|
||||
|
||||
// Add the map to the buffer.
|
||||
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
||||
@@ -3438,7 +3495,7 @@ void G_LoadGameData(void)
|
||||
INT32 i, j;
|
||||
UINT8 modded = false;
|
||||
UINT8 rtemp;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {};
|
||||
|
||||
//For records
|
||||
tic_t rectime;
|
||||
@@ -3571,7 +3628,7 @@ void G_SaveGameData(boolean force)
|
||||
size_t length;
|
||||
INT32 i, j;
|
||||
UINT8 btemp;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {};
|
||||
(void)force;
|
||||
char backupfile[MAX_WADPATH+4];
|
||||
|
||||
@@ -3742,7 +3799,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
||||
size_t length;
|
||||
char vcheck[VERSIONSIZE];
|
||||
char savename[255];
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {};
|
||||
|
||||
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
|
||||
memset(&savedata, 0, sizeof(savedata));
|
||||
@@ -3828,7 +3885,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
boolean saved;
|
||||
char savename[256] = "";
|
||||
const char *backup;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {};
|
||||
|
||||
sprintf(savename, savegamename, savegameslot);
|
||||
backup = va("%s",savename);
|
||||
@@ -3842,7 +3899,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
char name[VERSIONSIZE];
|
||||
size_t length;
|
||||
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
|
||||
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
|
||||
if (!save.p)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
|
||||
@@ -4012,6 +4069,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
// HACK: this doesent reset if you change the map from within a replay and may cause crashes or the replayhut to be non functional
|
||||
if (!demo.playback && demo.inreplayhut)
|
||||
{
|
||||
M_ResetDemoList();
|
||||
}
|
||||
|
||||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
@@ -4087,12 +4150,13 @@ static void measurekeywords(mapsearchfreq_t *fr,
|
||||
{
|
||||
char *qp;
|
||||
char *sp;
|
||||
|
||||
if (wanttable)
|
||||
(*dimp) = Z_Realloc((*dimp), 255 * sizeof (struct searchdim),
|
||||
PU_STATIC, NULL);
|
||||
for (qp = strtok(va("%s", q), " ");
|
||||
qp && fr->total < 255;
|
||||
qp = strtok(0, " "))
|
||||
qp = strtok(NULL, " "))
|
||||
{
|
||||
if (( sp = strcasestr(s, qp) ))
|
||||
{
|
||||
@@ -4101,10 +4165,12 @@ static void measurekeywords(mapsearchfreq_t *fr,
|
||||
(*dimp)[(*cuntp)].pos = sp - s;
|
||||
(*dimp)[(*cuntp)].siz = strlen(qp);
|
||||
}
|
||||
|
||||
(*cuntp)++;
|
||||
fr->total++;
|
||||
}
|
||||
}
|
||||
|
||||
if (wanttable)
|
||||
(*dimp) = Z_Realloc((*dimp), (*cuntp) * sizeof (struct searchdim),
|
||||
PU_STATIC, NULL);
|
||||
@@ -4173,7 +4239,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
|
||||
{
|
||||
newmapnum = mapnum;
|
||||
newmapname = realmapname;
|
||||
realmapname = 0;
|
||||
realmapname = NULL;
|
||||
Z_Free(apromapname);
|
||||
if (!wanttable)
|
||||
break;
|
||||
@@ -4194,7 +4260,7 @@ INT32 G_FindMap(const char *mapname, char **foundmapnamep,
|
||||
{
|
||||
apromapnum = mapnum;
|
||||
apromapname = realmapname;
|
||||
realmapname = 0;
|
||||
realmapname = NULL;
|
||||
}
|
||||
}
|
||||
else/* ...match individual keywords */
|
||||
|
||||
+8
-4
@@ -50,7 +50,7 @@ extern INT16 rw_maximums[NUM_WEAPONS];
|
||||
|
||||
// used in game menu
|
||||
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection, cv_chatcentertext/*, cv_compactscoreboard*/;
|
||||
extern consvar_t cv_songcredits;
|
||||
extern consvar_t cv_songcredits, cv_pausesongcredits;
|
||||
extern consvar_t cv_showfreeplay;
|
||||
extern consvar_t cv_growmusic, cv_supermusic;
|
||||
extern consvar_t cv_pauseifunfocused;
|
||||
@@ -74,6 +74,8 @@ extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -128,6 +130,7 @@ extern consvar_t cv_spinoutroll;
|
||||
extern consvar_t cv_squishdance, cv_squishdancespeed;
|
||||
|
||||
extern consvar_t cv_playerblendeffects;
|
||||
extern consvar_t cv_reducevfx;
|
||||
|
||||
extern consvar_t cv_cechotoggle;
|
||||
|
||||
@@ -160,7 +163,7 @@ typedef enum
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
|
||||
|
||||
// copy ticcmd_t to and fro the normal way
|
||||
// copy ticcmd_t to and from the normal way
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
// copy ticcmd_t to and fro network packets
|
||||
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
@@ -262,9 +265,10 @@ boolean G_CanView(INT32 playernum, UINT8 viewnum, boolean onlyactive);
|
||||
INT32 G_FindView(INT32 startview, UINT8 viewnum, boolean onlyactive, boolean reverse);
|
||||
INT32 G_CountPlayersPotentiallyViewable(boolean active);
|
||||
|
||||
void G_ResetViews(void);
|
||||
void G_ResetViews(boolean resetfreecam);
|
||||
void G_ResetView(UINT8 viewnum, INT32 playernum, boolean onlyactive);
|
||||
void G_AdjustView(UINT8 viewnum, INT32 offset, boolean onlyactive);
|
||||
void G_AdjustViewEx(UINT8 viewnum, INT32 offset, boolean onlyactive, boolean resetfreecam);
|
||||
#define G_AdjustView(v,o,oa) G_AdjustViewEx(v,o,oa, true)
|
||||
|
||||
void G_AddPlayer(INT32 playernum);
|
||||
|
||||
|
||||
+203
-23
@@ -34,7 +34,7 @@ static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"
|
||||
static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "Off"}, {0, NULL}};
|
||||
|
||||
// mouse values are used once
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mousexsens = {"mousexsens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -58,12 +58,21 @@ static void led_off_handle3(void);
|
||||
static void led_off_handle4(void);
|
||||
|
||||
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -72,6 +81,9 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void rumble_off_handle(void)
|
||||
{
|
||||
if (!cv_rumble[0].value)
|
||||
@@ -116,17 +128,17 @@ static void led_off_handle4(void)
|
||||
G_ResetPlayerGamepadIndicatorColor(3);
|
||||
}
|
||||
|
||||
INT32 mousex, mousey;
|
||||
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
|
||||
INT32 mousex = 0, mousey = 0;
|
||||
|
||||
// joystick values are repeated
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
|
||||
INT32 joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET] = {};
|
||||
|
||||
// current state of the keys: true if pushed
|
||||
UINT8 gamekeydown[NUMINPUTS];
|
||||
UINT8 gamekeydown[NUMINPUTS] = {};
|
||||
|
||||
// two key codes (or virtual key) per game control
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2] = {};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -183,9 +195,8 @@ void G_MapEventsToControls(event_t *ev)
|
||||
case ev_mouse: // buttons are virtual keys
|
||||
if (menuactive || CON_Ready() || chat_on)
|
||||
break;
|
||||
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
|
||||
mousex = (INT32)(ev->data2*((cv_mousexsens.value*cv_mousexsens.value)/110.0f + 0.1f));
|
||||
mousey = (INT32)(ev->data3*((cv_mouseysens.value*cv_mouseysens.value)/110.0f + 0.1f));
|
||||
break;
|
||||
|
||||
case ev_joystick: // buttons are virtual keys
|
||||
@@ -206,7 +217,7 @@ void G_MapEventsToControls(event_t *ev)
|
||||
|
||||
case ev_joystick3:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[2][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[2][i] = ev->data3;
|
||||
@@ -214,7 +225,7 @@ void G_MapEventsToControls(event_t *ev)
|
||||
|
||||
case ev_joystick4:
|
||||
i = ev->data1;
|
||||
if (i >= JOYAXISSET)
|
||||
if (i >= JOYAXISSET || menuactive)
|
||||
break;
|
||||
if (ev->data2 != INT32_MAX) joyxmove[3][i] = ev->data2;
|
||||
if (ev->data3 != INT32_MAX) joyymove[3][i] = ev->data3;
|
||||
@@ -875,11 +886,13 @@ static const char *gamecontrolname[num_gamecontrols] =
|
||||
|
||||
#include "k_kart.h"
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum)
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
player_t *player = &players[displayplayers[playernum]];
|
||||
const player_t *player = &players[displayplayers[playernum]];
|
||||
|
||||
if (player)
|
||||
{
|
||||
@@ -897,13 +910,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
switch (playernum)
|
||||
{
|
||||
case 0:
|
||||
return cv_playercolor.value;
|
||||
return (UINT8)cv_playercolor.value;
|
||||
case 1:
|
||||
return cv_playercolor2.value;
|
||||
return (UINT8)cv_playercolor2.value;
|
||||
case 2:
|
||||
return cv_playercolor3.value;
|
||||
return (UINT8)cv_playercolor3.value;
|
||||
case 3:
|
||||
return cv_playercolor4.value;
|
||||
return (UINT8)cv_playercolor4.value;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -911,19 +924,23 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
// Sets the Indicator LED on supported gamepads to a desired skincolor
|
||||
// pass SKINCOLOR_NONE/0 to set the players skin color
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
|
||||
{
|
||||
UINT16 skincolor;
|
||||
UINT8 skincolor;
|
||||
byteColor_t byte_color;
|
||||
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
|
||||
|| color >= MAXTRANSLATIONS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
skincolor = color ? color : G_GetSkinColor(playernum);
|
||||
// so we can override this
|
||||
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
|
||||
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
|
||||
@@ -931,16 +948,53 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
|
||||
static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
{
|
||||
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_SetPlayerGamepadIndicatorColor(playernum, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 curcolor[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
void G_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i, newcolor;
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
continue;
|
||||
|
||||
newcolor = G_GetSkinColorForGamepad(i);
|
||||
|
||||
if (curcolor[i] == newcolor) // dont update if same colour
|
||||
continue;
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, newcolor);
|
||||
curcolor[i] = newcolor;
|
||||
}
|
||||
}
|
||||
|
||||
// ensures next call to G_DeviceLEDTick will refresh the gamepad led
|
||||
void G_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
I_GamepadRumble(playernum, 0, 0, 0);
|
||||
}
|
||||
|
||||
@@ -958,14 +1012,140 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_rumble[playernum].value == 0)
|
||||
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// doesent need to be super precise
|
||||
// but ensure this is within range (0-65535)
|
||||
// placed here so it applies to lua aswell
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
|
||||
// rumble strengths
|
||||
enum
|
||||
{
|
||||
RUMBLE_VERYSTRONG = FRACUNIT / 4, // 16384
|
||||
RUMBLE_STRONG = FRACUNIT / 8, // 8192
|
||||
RUMBLE_MODERATE = FRACUNIT / 64, // 1024
|
||||
RUMBLE_WEAK = FRACUNIT / 128, // 512
|
||||
RUMBLE_VERYWEAK = FRACUNIT / 256, // 256
|
||||
};
|
||||
|
||||
// Controller rumble!
|
||||
// this keeps track of a bunch of things
|
||||
// and makes your controller rumble accordingly
|
||||
void G_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// SDL rumble strength goes from a range or 0-65535 respectively
|
||||
// the higher, the stronger it is
|
||||
UINT16 low = 0, high = 0;
|
||||
// for how long the action should rumble, in ms
|
||||
UINT16 lenght = 57; // 57ms is a short pulse, matches super well with this updating once per tic
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// reset the rumble if you exit or are ded lel
|
||||
if (player->exiting ||
|
||||
player->playerstate == PST_DEAD ||
|
||||
player->kartstuff[k_respawn] > 1)
|
||||
{
|
||||
G_PlayerDeviceRumble(i, low, high, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = RUMBLE_STRONG;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
if (player->kartstuff[k_hyudorotimer])
|
||||
{
|
||||
high = RUMBLE_WEAK;
|
||||
}
|
||||
else if (player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
low = high = RUMBLE_MODERATE;
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_brakedrift])
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// pulse when gettin new driftlevel
|
||||
// let this come last
|
||||
if (player->kartstuff[k_driftcharge]
|
||||
&& player->driftlevel)
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
|
||||
if (player->driftlevel == 2)
|
||||
lenght = 114;
|
||||
else if (player->driftlevel == 3)
|
||||
lenght = 174;
|
||||
}
|
||||
|
||||
// hack alert! i just dont want this thing constantly resetting the rumble lol
|
||||
if (low == 0 && high == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high, lenght);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Detach any keys associated to the given game control
|
||||
// - pass the pointer to the gamecontrol table for the player being edited
|
||||
|
||||
+13
-6
@@ -109,14 +109,17 @@ typedef enum
|
||||
} gamecontrols_e;
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_mousexsens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadledifunfocused;
|
||||
extern consvar_t cv_rumbleifunfocused;
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
extern INT32 mlooky; //mousey with mlookSensitivity
|
||||
|
||||
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
|
||||
|
||||
@@ -131,13 +134,17 @@ extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
|
||||
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color);
|
||||
void G_DeviceLEDTick(void);
|
||||
void G_ResetDeviceLED(void);
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void G_DeviceRumbleTick(void);
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
+31
-25
@@ -21,28 +21,28 @@
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
GLMipmap_t *current_texture = NULL;
|
||||
static GLMipmap_t *current_texture = NULL;
|
||||
|
||||
boolean currently_batching = false;
|
||||
static boolean currently_batching = false;
|
||||
|
||||
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
static FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
static UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
// NOTE have this alloced as 3x finalVertexArray size
|
||||
int finalVertexArrayAllocSize = 65536;
|
||||
static int finalVertexArrayAllocSize = 65536;
|
||||
|
||||
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
|
||||
//int colorArrayAllocSize = 65536;
|
||||
// not gonna use this for now, just sort by color and change state when it changes
|
||||
// later maybe when using vertex attributes if it's needed
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
int polygonArraySize = 0;
|
||||
int polygonArrayAllocSize = 65536;
|
||||
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
static int polygonArraySize = 0;
|
||||
static int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
int unsortedVertexArraySize = 0;
|
||||
int unsortedVertexArrayAllocSize = 65536;
|
||||
static FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
static int unsortedVertexArraySize = 0;
|
||||
static int unsortedVertexArrayAllocSize = 65536;
|
||||
|
||||
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
@@ -126,8 +126,9 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
if (!(PolyFlags & PF_NoTexture) && !horizonSpecial)
|
||||
{
|
||||
// use FNV-1a to hash polygons for later sorting.
|
||||
INT32 hash = 0x811c9dc5;
|
||||
#define DIGEST(h, x) h ^= (x); h *= 0x01000193
|
||||
UINT32 hash = 0x811c9dc5;
|
||||
UINT32 prime = 0x1000193;
|
||||
#define DIGEST(h, x) h ^= ((UINT32)(x)); h *= prime
|
||||
if (current_texture)
|
||||
{
|
||||
DIGEST(hash, current_texture->downloaded);
|
||||
@@ -148,7 +149,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
}
|
||||
#undef DIGEST
|
||||
// remove the sign bit to ensure that skybox and horizon line comes first.
|
||||
polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX);
|
||||
polygonArray[polygonArraySize-1].hash = (INT32)(hash & INT32_MAX);
|
||||
}
|
||||
|
||||
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
|
||||
@@ -168,8 +169,10 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
|
||||
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
|
||||
// special case with signedness to prevent overflowing
|
||||
// FIXME: check for prediction slowdowns!
|
||||
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
|
||||
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
@@ -210,8 +213,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
|
||||
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = poly2->hash & 0x80000000 ? NULL : poly2->texture;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (!texture1 && !texture2)
|
||||
@@ -219,6 +222,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
|
||||
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
|
||||
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -260,7 +264,7 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo.LightInfo.light_level = 0;
|
||||
nextSurfaceInfo.LightInfo.directional = false;
|
||||
|
||||
currently_batching = false;// no longer collecting batches
|
||||
currently_batching = false; // no longer collecting batches
|
||||
|
||||
if (!polygonArraySize)
|
||||
{
|
||||
@@ -270,6 +274,8 @@ void HWR_RenderBatches(void)
|
||||
return;// nothing to draw
|
||||
}
|
||||
|
||||
const boolean useshader = HWR_UseShader();
|
||||
|
||||
// init stats vars
|
||||
ps_hw_numpolys.value.i = polygonArraySize;
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
@@ -284,7 +290,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
|
||||
// sort order
|
||||
@@ -305,7 +311,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
GL_SetShader(currentShader);
|
||||
}
|
||||
@@ -385,9 +391,9 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo = nextEntry->surf;
|
||||
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
nextTexture = NULL;
|
||||
|
||||
if (currentShader != nextShader && HWR_UseShader())
|
||||
if (useshader && currentShader != nextShader)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -405,7 +411,7 @@ void HWR_RenderBatches(void)
|
||||
changePolyFlags = true;
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
|
||||
@@ -538,7 +538,7 @@ static void loading_status(void)
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
|
||||
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
|
||||
+100
-54
@@ -36,7 +36,7 @@
|
||||
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
|
||||
RGBA_t mapPalette[256] = {}; // the palette for the currently loaded level or menu etc.
|
||||
|
||||
static void HWR_FreeTextureColormaps(patch_t *patch);
|
||||
|
||||
@@ -162,7 +162,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = (UINT8 *)(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
RGBA_t *palette;
|
||||
@@ -212,7 +212,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = (UINT8 *)(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
INT32 width, height;
|
||||
@@ -287,8 +287,8 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = (UINT8 *)(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -325,7 +325,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
texture = textures[texnum];
|
||||
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.format = textureformat;
|
||||
gltex->mipmap.format = (GLTextureFormat_t)(textureformat);
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
|
||||
@@ -344,7 +344,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
gltex->mipmap.colormap = (GLColormap_t *)(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
gltex->mipmap.colormap->source = colormap;
|
||||
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
@@ -377,7 +377,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
|
||||
pdata = (UINT8 *)(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
@@ -413,7 +413,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
glMipmap->flags = 0;
|
||||
|
||||
// setup the texture info
|
||||
glMipmap->format = patchformat;
|
||||
glMipmap->format = (GLTextureFormat_t)(patchformat);
|
||||
|
||||
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
|
||||
@@ -455,12 +455,13 @@ static void HWR_FreeTextureData(patch_t *patch)
|
||||
if (!patch || !patch->hardware)
|
||||
return;
|
||||
|
||||
glPatch = patch->hardware;
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
GL_DeleteTexture(glPatch->mipmap);
|
||||
|
||||
Z_Free(glPatch->mipmap->data);
|
||||
glPatch->mipmap->data = NULL;
|
||||
}
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch)
|
||||
@@ -470,7 +471,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
|
||||
if (patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
HWR_FreeTextureColormaps(patch);
|
||||
|
||||
@@ -478,6 +479,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
{
|
||||
HWR_FreeTextureData(patch);
|
||||
Z_Free(glPatch->mipmap);
|
||||
glPatch->mipmap = NULL;
|
||||
}
|
||||
|
||||
Z_Free(patch->hardware);
|
||||
@@ -495,7 +497,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
pat = patch->hardware;
|
||||
pat = (GLPatch_t *)(patch->hardware);
|
||||
if (!pat)
|
||||
return;
|
||||
|
||||
@@ -577,6 +579,9 @@ void HWR_InitMapTextures(void)
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex)
|
||||
{
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
GL_DeleteTexture(&tex->mipmap);
|
||||
Z_Free(tex->mipmap.data);
|
||||
tex->mipmap.data = NULL;
|
||||
@@ -586,6 +591,12 @@ void HWR_FreeMapTextures(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!gl_textures)
|
||||
{
|
||||
gl_numtextures = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i].normal);
|
||||
@@ -596,15 +607,22 @@ void HWR_FreeMapTextures(void)
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
free(gl_textures);
|
||||
gl_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
#define NAME flatcheck
|
||||
#define KEY_TY UINT32
|
||||
#define HASH_FN vt_hash_integer
|
||||
#define CMPR_FN vt_cmpr_integer
|
||||
#include "../verstable.h"
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
lumpnum_t lump;
|
||||
// lookup for flats that may´ve been already loaded
|
||||
flatcheck flatpresent;
|
||||
flatcheck_init(&flatpresent);
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
|
||||
@@ -625,15 +643,23 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
|
||||
const levelflat_t *levelflat = &levelflats[pic];
|
||||
|
||||
lump = levelflat->lumpnum;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat->speed) // it is an animated flat
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
HWR_GetFlat(levelflat->lumpnum, R_NoEncore(sec, ceiling));
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -647,20 +673,30 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
lump = levelflat->lumpnum;
|
||||
|
||||
HWR_GetFlat(lump, false);
|
||||
|
||||
if (!levelflat->speed) // is it an animated flat ?
|
||||
continue;
|
||||
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, levelflat->lumpnum)))
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, false);
|
||||
HWR_GetFlat(levelflat->lumpnum, false);
|
||||
flatcheck_insert(&flatpresent, levelflat->lumpnum);
|
||||
}
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lumpnum_t lump = levelflat->baselumpnum + k;
|
||||
if (flatcheck_is_end(flatcheck_get(&flatpresent, lump)))
|
||||
{
|
||||
HWR_GetFlat(lump, false);
|
||||
flatcheck_insert(&flatpresent, lump);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flatcheck_cleanup(&flatpresent);
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelTextures(void)
|
||||
@@ -670,7 +706,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
size_t i, j, f;
|
||||
INT32 h;
|
||||
|
||||
texturepresent = calloc(numtextures, sizeof (*texturepresent));
|
||||
texturepresent = (char *)(calloc(gl_numtextures, sizeof(*texturepresent)));
|
||||
if (texturepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
|
||||
@@ -701,7 +737,10 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
{
|
||||
const INT32 texnum = sidetex[f];
|
||||
|
||||
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
|
||||
if (texnum < 0 || texnum >= (signed)gl_numtextures)
|
||||
continue;
|
||||
|
||||
if (texturepresent[texnum])
|
||||
continue;
|
||||
#ifdef GLENCORE
|
||||
texturepresent[texnum] = 1|noencoremap;
|
||||
@@ -729,14 +768,16 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
{
|
||||
const INT32 animtexnum = anim->basepic+h;
|
||||
|
||||
if (texpresent & 1)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, false);
|
||||
HWR_GetTexture(animtexnum, false);
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, true);
|
||||
HWR_GetTexture(animtexnum, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -840,7 +881,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
HWR_FreeMapTextures();
|
||||
|
||||
gl_numtextures = pnumtextures;
|
||||
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures)); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
gl_textures = (GLMapTextureSet_t *)(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
@@ -852,6 +893,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
{
|
||||
GLMapTexture_t *gltex;
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
@@ -870,19 +912,22 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
gltex = &gl_textures[tex];
|
||||
#endif
|
||||
|
||||
glMipmap = &gltex->mipmap;
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!gltex->mipmap.downloaded)
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
if (!gltex->mipmap.data)
|
||||
HWR_GenerateTexture(tex, gltex, noencore);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
GL_SetTexture(&gltex->mipmap);
|
||||
GL_SetTexture(glMipmap);
|
||||
}
|
||||
HWR_SetCurrentTexture(&gltex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return gltex;
|
||||
}
|
||||
@@ -933,7 +978,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = glMipmap->data;
|
||||
flat = (UINT8 *)(glMipmap->data);
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
@@ -977,7 +1022,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
if (!noencoremap && encoremap)
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
glMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
glMipmap->colormap->source = colormap;
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
}
|
||||
@@ -1001,7 +1046,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
// --------------------+
|
||||
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
@@ -1022,8 +1067,8 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *grPatch = patch->hardware;
|
||||
HWR_MakePatch(patch, grPatch, glMipmap, true);
|
||||
GLPatch_t *glPatch = (GLPatch_t *)(patch->hardware);
|
||||
HWR_MakePatch(patch, glPatch, glMipmap, true);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
// If it does have the texture, then call GL_UpdateTexture to update it
|
||||
@@ -1031,6 +1076,7 @@ static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
GL_SetTexture(glMipmap);
|
||||
else
|
||||
GL_UpdateTexture(glMipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
@@ -1057,7 +1103,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_CreateGL(patch);
|
||||
glPatch = patch->hardware;
|
||||
glPatch = (GLPatch_t *)(patch->hardware);
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
@@ -1093,12 +1139,12 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeColormapCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
newMipmap = (GLMipmap_t *)(calloc(1, sizeof (*newMipmap)));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap = (GLColormap_t *)(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
newMipmap->colormap->source = colormap;
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
@@ -1121,7 +1167,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
|
||||
Patch_Create(NULL, 0, ptr);
|
||||
Patch_AllocateHardwarePatch(ptr);
|
||||
Patch_AllocateHardwarePatch((patch_t *)(ptr));
|
||||
}
|
||||
|
||||
return (patch_t *)(lumpcache[lumpnum]);
|
||||
@@ -1138,7 +1184,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = mipmap->data; // places the data directly into here
|
||||
UINT8 *block = (UINT8 *)(mipmap->data); // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
@@ -1294,9 +1340,9 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
static void HWR_SetPaletteLookup(RGBA_t *palette)
|
||||
{
|
||||
int r, g, b;
|
||||
UINT8 *lut = Z_Malloc(
|
||||
UINT8 *lut = (UINT8 *)(Z_Malloc(
|
||||
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
|
||||
PU_STATIC, NULL);
|
||||
PU_STATIC, NULL));
|
||||
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
|
||||
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
|
||||
{
|
||||
@@ -1339,7 +1385,7 @@ void HWR_SetMapPalette(void)
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
RGB_data = (UINT8 *)(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1374,7 +1420,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
{
|
||||
UINT32 i, id;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
|
||||
RGBA_t *hw_lighttable = (RGBA_t *)(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
|
||||
|
||||
// To make the palette index -> RGBA mapping easier for the shader,
|
||||
// the hardware lighttable is composed of RGBA colors instead of palette indices.
|
||||
|
||||
+21
-21
@@ -166,6 +166,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
{
|
||||
range->prev->next = range->next;
|
||||
}
|
||||
|
||||
if (range->next)
|
||||
{
|
||||
range->next->prev = range->prev;
|
||||
@@ -177,7 +178,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
|
||||
{
|
||||
if(startangle > endangle)
|
||||
if (startangle > endangle)
|
||||
{
|
||||
// The range has to added in two parts.
|
||||
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
|
||||
@@ -319,7 +320,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
|
||||
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
|
||||
|
||||
if (tilt > 90.0f)
|
||||
tilt = 90.0f;
|
||||
@@ -330,11 +331,11 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PIl;
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
|
||||
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
|
||||
a1 = (angle_t)lrint(ANG1 * floatangle);
|
||||
return a1;
|
||||
}
|
||||
|
||||
@@ -348,33 +349,32 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
// gld_FrustumSetup
|
||||
//
|
||||
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
float frustum[6][4];
|
||||
static float frustum[6][4];
|
||||
|
||||
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
|
||||
(float)(viewMatrix[a] * projMatrix[b] + \
|
||||
viewMatrix[c] * projMatrix[d] + \
|
||||
viewMatrix[e] * projMatrix[f] + \
|
||||
viewMatrix[g] * projMatrix[h])
|
||||
(modelMatrix[a] * projMatrix[b] + \
|
||||
modelMatrix[c] * projMatrix[d] + \
|
||||
modelMatrix[e] * projMatrix[f] + \
|
||||
modelMatrix[g] * projMatrix[h])
|
||||
|
||||
#define NORMALIZE_PLANE(i)\
|
||||
t = (float)sqrt(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
t = sqrtf(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
|
||||
void gld_FrustumSetup(void)
|
||||
{
|
||||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
// HWR_SetTransform will take care of this!
|
||||
//pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
//pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
|
||||
|
||||
@@ -16,7 +16,7 @@ extern "C" {
|
||||
#include "../tables.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
|
||||
@@ -54,7 +54,7 @@ struct GLMipmap_s
|
||||
UINT16 width, height;
|
||||
UINT32 downloaded; // The GPU has this texture.
|
||||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
struct GLColormap_s *colormap;
|
||||
};
|
||||
typedef struct GLMipmap_s GLMipmap_t;
|
||||
@@ -65,7 +65,7 @@ typedef struct GLMipmap_s GLMipmap_t;
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; // used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
@@ -74,7 +74,7 @@ typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
struct GLPatch_s
|
||||
{
|
||||
GLMipmap_t *mipmap;
|
||||
float max_s,max_t;
|
||||
float max_s, max_t;
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ typedef struct FColorARGB FColorARGB;
|
||||
// Simple 2D coordinate
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y;
|
||||
FLOAT x, y;
|
||||
} F2DCoord, v2d_t;
|
||||
|
||||
// ======================
|
||||
@@ -142,8 +142,8 @@ enum
|
||||
// Transformed vector, as passed to HWR API
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z;
|
||||
FLOAT s,t;
|
||||
FLOAT x, y, z;
|
||||
FLOAT s, t;
|
||||
} FOutVector;
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
@@ -173,7 +173,7 @@ typedef struct
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
|
||||
int detail, vertex_count;
|
||||
int vertex_count;
|
||||
int texture, width, height;
|
||||
boolean rebuild; // VBO needs to be rebuilt
|
||||
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Win32 DLL and Shared Objects API definitions
|
||||
|
||||
#ifndef __HWR_DLL_H__
|
||||
#define __HWR_DLL_H__
|
||||
|
||||
// Function declaration for exports from the DLL :
|
||||
// EXPORT <return-type> HWRAPI(<function-name>) (<arguments>);
|
||||
// If _CREATE_DLL_ is defined the above declaration translates to :
|
||||
// __declspec(dllexport) <return-type> WINAPI <function-name> (<arguments>);
|
||||
// If _CREATE_DLL_ is NOT DEFINED the above declaration translates to :
|
||||
// __declspec(dllexport) <return->type> (WINAPI *<function-name>) (<arguments>);
|
||||
|
||||
#ifdef _CREATE_DLL_
|
||||
#ifdef __cplusplus
|
||||
#define EXPORT extern "C"
|
||||
#else
|
||||
#define EXPORT
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) WINAPI fn
|
||||
#else
|
||||
#define HWRAPI(fn) fn
|
||||
#endif
|
||||
#else // _CREATE_DLL_
|
||||
#define EXPORT typedef
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) (WINAPI *fn)
|
||||
#else
|
||||
#define HWRAPI(fn) (*fn)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// MATHS
|
||||
// ==========================================================================
|
||||
|
||||
// Constants
|
||||
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
|
||||
|
||||
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
|
||||
#define DBG_Printf GL_DBG_Printf
|
||||
|
||||
#if defined (__CYGWIN__)
|
||||
void _init() __attribute__((constructor));
|
||||
void _fini() __attribute__((destructor));
|
||||
#else
|
||||
void _init();
|
||||
void _fini();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -222,7 +222,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
switch (alphalevel)
|
||||
@@ -385,7 +385,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
if (alphalevel)
|
||||
{
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
switch (alphalevel)
|
||||
@@ -490,7 +490,7 @@ void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
FBITFIELD poly_flags = PF_NoTexture|PF_Modulated|PF_NoDepthTest;
|
||||
|
||||
v[0].x = v[3].x = -1.0f;
|
||||
@@ -543,7 +543,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
// setup some neat-o translucency effect
|
||||
if (!height) //cool hack 0 height is full height
|
||||
@@ -598,7 +598,7 @@ void HWR_drawAMline(const fline_t *fl, INT32 color)
|
||||
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh, fwait = 0;
|
||||
RGBA_t *palette;
|
||||
|
||||
@@ -702,7 +702,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
|
||||
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
@@ -820,7 +820,7 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
float fx, fy, fw, fh;
|
||||
|
||||
if (w < 0 || h < 0)
|
||||
|
||||
@@ -80,6 +80,9 @@ UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
|
||||
void GL_ClearLightTables(void);
|
||||
void GL_SetScreenPalette(RGBA_t *palette);
|
||||
|
||||
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
|
||||
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
+663
-470
File diff suppressed because it is too large.
Load diff
@@ -102,8 +102,7 @@ void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(void);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
@@ -209,7 +208,6 @@ extern consvar_t cv_glportals;
|
||||
|
||||
extern consvar_t cv_glpaletterendering;
|
||||
extern consvar_t cv_glpalettedepth;
|
||||
extern consvar_t cv_glflashpal;
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_UseShader(void)
|
||||
{
|
||||
@@ -221,11 +219,6 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
|
||||
return (cv_glpaletterendering.value && (pLocalPalette != NULL) && HWR_UseShader());
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
|
||||
{
|
||||
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
|
||||
}
|
||||
|
||||
// Returns a pointer to the palette which should be used for caching textures.
|
||||
FUNCINLINE static ATTRINLINE RGBA_t *HWR_GetTexturePalette(void)
|
||||
{
|
||||
|
||||
+133
-22
@@ -579,7 +579,7 @@ md2found:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
char name[20], filename[32];
|
||||
@@ -693,17 +693,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
|
||||
UINT16 w = gpatch->width, h = gpatch->height;
|
||||
UINT32 size = w*h;
|
||||
RGBA_t *image, *blendimage, *cur, blendcolor;
|
||||
RGBA_t *image, *blendimage, *cur;
|
||||
RGBA_t blendcolor = {};
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
UINT8 translation[17]; // First the color index
|
||||
UINT8 cutoff[17]; // Brightness cutoff before using the next color
|
||||
UINT8 translation[17] = {}; // First the color index
|
||||
UINT8 cutoff[17] = {}; // Brightness cutoff before using the next color
|
||||
UINT8 translen = 0;
|
||||
UINT8 i;
|
||||
UINT8 colorbrightnesses[17];
|
||||
UINT8 color_match_lookup[256]; // optimization attempt
|
||||
|
||||
memset(translation, 0, sizeof(translation));
|
||||
memset(cutoff, 0, sizeof(cutoff));
|
||||
UINT8 colorbrightnesses[17] = {};
|
||||
UINT8 color_match_lookup[256] = {}; // optimization attempt
|
||||
|
||||
if (glMipmap->width == 0)
|
||||
{
|
||||
@@ -716,14 +714,10 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
|
||||
glMipmap->format = GL_TEXFMT_RGBA;
|
||||
}
|
||||
|
||||
if (glMipmap->data)
|
||||
{
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
}
|
||||
Z_Free(glMipmap->data);
|
||||
glMipmap->data = NULL;
|
||||
|
||||
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
memset(cur, 0x00, size*4);
|
||||
cur = Z_Calloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
|
||||
|
||||
image = hwrPatch->mipmap->data;
|
||||
blendimage = hwrBlendPatch->mipmap->data;
|
||||
@@ -1037,7 +1031,6 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLMipmap_t *glMipmap, *newMipmap;
|
||||
|
||||
|
||||
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Don't do any blending
|
||||
@@ -1106,7 +1099,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
INT32 frame = 0;
|
||||
INT32 nextFrame = -1;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (!cv_glmdls.value || spr->precip)
|
||||
return;
|
||||
@@ -1198,8 +1191,15 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
|
||||
if (cv_playerfade.value && spr->mobj->player)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
if (spr->mobj->player)
|
||||
{
|
||||
// make hyu´d players translucent with reducevfx, could be done better, but im lazy as crap
|
||||
if (cv_reducevfx.value && spr->mobj->player->kartstuff[k_hyudorotimer] > 0)
|
||||
Surf.PolyColor.s.alpha = FixedMul(FRACUNIT/2, Surf.PolyColor.s.alpha);
|
||||
|
||||
if (cv_playerfade.value)
|
||||
Surf.PolyColor.s.alpha = FixedMul(R_DoPlayerFade(spr->mobj), Surf.PolyColor.s.alpha);
|
||||
}
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
@@ -1336,8 +1336,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
if (spr->mobj->frame & FF_ANIMATE)
|
||||
{
|
||||
// set duration and tics to be the correct values for FF_ANIMATE states
|
||||
durs = (float)spr->mobj->state->var2;
|
||||
tics = (float)spr->mobj->anim_duration;
|
||||
durs = spr->mobj->state->var2;
|
||||
tics = (INT32)spr->mobj->anim_duration;
|
||||
}
|
||||
|
||||
//FIXME: this is not yet correct
|
||||
@@ -1468,4 +1468,115 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
|
||||
}
|
||||
}
|
||||
|
||||
// mostly copy paste of HWR_DrawMD2
|
||||
// very ugly but our model code kinda sucks
|
||||
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t color, const UINT8 *colormap, fixed_t scale, INT32 frame, angle_t angle)
|
||||
{
|
||||
patch_t *gpatch, *blendgpatch;
|
||||
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf = {};
|
||||
|
||||
if (!md2->model)
|
||||
{
|
||||
char filename[64];
|
||||
CONS_Debug(DBG_RENDER, "Loading model... (%s)\n", md2->filename);
|
||||
sprintf(filename, "mdls/%s", md2->filename);
|
||||
md2->model = md2_readModel(filename);
|
||||
|
||||
if (md2->model)
|
||||
{
|
||||
md2_printModelInfo(md2->model);
|
||||
GL_CreateModelVBOs(md2->model);
|
||||
}
|
||||
else
|
||||
{
|
||||
md2->error = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (md2->model->meshes[0].numFrames > 0)
|
||||
frame = frame % md2->model->meshes[0].numFrames;
|
||||
else
|
||||
frame = 0;
|
||||
|
||||
gpatch = (patch_t *)(md2->glpatch);
|
||||
if (gpatch)
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
if (!gpatch || !hwrPatch ||
|
||||
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
|
||||
md2_loadTexture(md2);
|
||||
|
||||
gpatch = (patch_t*)(md2->glpatch);
|
||||
if (gpatch)
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
blendgpatch = (patch_t*)(md2->blendglpatch);
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) &&
|
||||
(!blendgpatch || !hwrBlendPatch ||
|
||||
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
|
||||
md2_loadBlendTexture(md2);
|
||||
|
||||
blendgpatch = (patch_t*)(md2->blendglpatch);
|
||||
if (blendgpatch)
|
||||
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
|
||||
|
||||
Surf.PolyColor.rgba = 0xFFFFFFFF;
|
||||
Surf.PolyFlags = PF_Occlude | PF_Modulated;
|
||||
|
||||
Surf.LightInfo.light_level = 255;
|
||||
Surf.LightInfo.fade_start = 0;
|
||||
Surf.LightInfo.fade_end = 31;
|
||||
|
||||
if (color != SKINCOLOR_NONE &&
|
||||
blendgpatch && hwrBlendPatch->mipmap->format &&
|
||||
gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
|
||||
{
|
||||
INT32 tcskinnum = TC_DEFAULT;
|
||||
|
||||
if (color)
|
||||
tcskinnum = skinnum;
|
||||
|
||||
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, colormap, color);
|
||||
}
|
||||
else if (hwrPatch && hwrPatch->mipmap->format)
|
||||
{
|
||||
GL_SetTexture(hwrPatch->mipmap);
|
||||
}
|
||||
|
||||
memset(&p, 0x00, sizeof(FTransform));
|
||||
|
||||
p.x = x*vid.dup + (float)(vid.width - BASEVIDWIDTH*vid.dup)/2.f;
|
||||
p.y = -420.f; // push it back to prevent wonky culling, idk lul
|
||||
p.z = y*vid.dup + (float)(vid.height - BASEVIDHEIGHT*vid.dup)/2.f;
|
||||
|
||||
p.angley = FixedToFloat(AngleFixed(angle));
|
||||
p.anglex = 0.f;
|
||||
p.anglez = 0.f;
|
||||
|
||||
p.roll = false;
|
||||
p.fliptype = TRANSFORM_NONE;
|
||||
|
||||
const float fscale = FixedToFloat(scale*vid.dup);
|
||||
|
||||
GL_Draw2DModel(
|
||||
md2->model,
|
||||
frame,
|
||||
0.f,
|
||||
0.f,
|
||||
-1,
|
||||
&p,
|
||||
fscale,
|
||||
fscale,
|
||||
true, // flip it vertically lul
|
||||
false,
|
||||
&Surf
|
||||
);
|
||||
}
|
||||
|
||||
#endif //HWRENDER
|
||||
@@ -45,6 +45,9 @@ void HWR_InitMD2(void);
|
||||
void HWR_DrawMD2(gl_vissprite_t *spr);
|
||||
void HWR_AddPlayerMD2(INT32 skin, boolean local);
|
||||
void HWR_AddSpriteMD2(size_t spritenum);
|
||||
void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum,
|
||||
skincolors_t color, const UINT8 *colormap,
|
||||
fixed_t scale, INT32 frame, angle_t angle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
+14
-14
@@ -274,7 +274,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (!f)
|
||||
return NULL;
|
||||
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
|
||||
|
||||
//size_t fileLen;
|
||||
|
||||
@@ -288,13 +288,13 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
{
|
||||
texPos++;
|
||||
namelen = strlen(texPos) + 1;
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
|
||||
strcpy(texturefilename, texPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
namelen = strlen(fileName) + 1;
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, 0);
|
||||
texturefilename = (char*)Z_Malloc(namelen, PU_CACHE, NULL);
|
||||
strcpy(texturefilename, fileName);
|
||||
}
|
||||
|
||||
@@ -316,7 +316,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
header = (md2header_t*)buffer;
|
||||
|
||||
retModel->numMeshes = 1; // MD2 only has one mesh
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, 0);
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * retModel->numMeshes, ztag, NULL);
|
||||
retModel->meshes[0].numFrames = header->numFrames;
|
||||
// const float WUNITS = 1.0f;
|
||||
// float dataScale = WUNITS;
|
||||
@@ -332,7 +332,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (retModel->numMaterials <= 0) // Always at least one skin, duh
|
||||
retModel->numMaterials = 1;
|
||||
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
|
||||
|
||||
// int t;
|
||||
for (t = 0; t < retModel->numMaterials; t++)
|
||||
@@ -409,9 +409,9 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
float *uvptr;
|
||||
|
||||
dataScale = 0.015624f; // 1 / 64.0f
|
||||
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, 0);
|
||||
retModel->meshes[0].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*header->numFrames, ztag, NULL);
|
||||
retModel->meshes[0].numVertices = header->numXYZ;
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
|
||||
|
||||
ptr = (char*)frames;
|
||||
for (i = 0; i < header->numFrames; i++, ptr += header->framesize)
|
||||
@@ -423,12 +423,12 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
md2vertex_t *vertex;
|
||||
|
||||
md2frame_t *framePtr = (md2frame_t*)ptr;
|
||||
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, 0);
|
||||
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, 0);
|
||||
retModel->meshes[0].tinyframes[i].vertices = (short*)Z_Malloc(sizeof(short) * 3 * header->numXYZ, ztag, NULL);
|
||||
retModel->meshes[0].tinyframes[i].normals = (char*)Z_Malloc(sizeof(char) * 3 * header->numXYZ, ztag, NULL);
|
||||
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[0].tinyframes[i].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*header->numVerts, ztag);
|
||||
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, 0);
|
||||
retModel->meshes[0].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * header->numTris, ztag, NULL);
|
||||
|
||||
vertptr = retModel->meshes[0].tinyframes[i].vertices;
|
||||
normptr = retModel->meshes[0].tinyframes[i].normals;
|
||||
@@ -484,8 +484,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
char *ptr;
|
||||
|
||||
retModel->meshes[0].numVertices = header->numTris * 3;
|
||||
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, 0);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, 0);
|
||||
retModel->meshes[0].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*header->numFrames, ztag, NULL);
|
||||
retModel->meshes[0].uvs = (float*)Z_Malloc(sizeof(float) * 2 * retModel->meshes[0].numVertices, ztag, NULL);
|
||||
|
||||
trisPtr = tris;
|
||||
uvptr = retModel->meshes[0].uvs;
|
||||
@@ -507,8 +507,8 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
md2vertex_t *vertex;
|
||||
|
||||
md2frame_t *framePtr = (md2frame_t*)ptr;
|
||||
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
|
||||
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, 0);
|
||||
retModel->meshes[0].frames[i].normals = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
|
||||
retModel->meshes[0].frames[i].vertices = (float*)Z_Malloc(sizeof(float) * 3 * header->numTris * 3, ztag, NULL);
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[0].frames[i].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*header->numTris*3, ztag);
|
||||
//float *vertptr, *normptr;
|
||||
|
||||
+12
-12
@@ -168,7 +168,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (!f)
|
||||
return NULL;
|
||||
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, 0);
|
||||
retModel = (model_t*)Z_Calloc(sizeof(model_t), ztag, NULL);
|
||||
|
||||
// find length of file
|
||||
fseek(f, 0, SEEK_END);
|
||||
@@ -201,7 +201,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
if (retModel->numMaterials <= 0) // Always at least one skin, duh
|
||||
retModel->numMaterials = 1;
|
||||
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, 0);
|
||||
retModel->materials = (material_t*)Z_Calloc(sizeof(material_t)*retModel->numMaterials, ztag, NULL);
|
||||
|
||||
for (t = 0; t < retModel->numMaterials; t++)
|
||||
{
|
||||
@@ -225,7 +225,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
retModel->materials[t].spheremap = false;
|
||||
}
|
||||
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
|
||||
|
||||
matCount = 0;
|
||||
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
|
||||
@@ -298,9 +298,9 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
unsigned short *indexptr;
|
||||
md3Triangle *mdT;
|
||||
|
||||
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, 0);
|
||||
retModel->meshes[i].tinyframes = (tinyframe_t*)Z_Calloc(sizeof(tinyframe_t)*mdS->numFrames, ztag, NULL);
|
||||
retModel->meshes[i].numVertices = mdS->numVerts;
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numVerts, ztag, NULL);
|
||||
for (j = 0; j < mdS->numFrames; j++)
|
||||
{
|
||||
short *vertptr;
|
||||
@@ -308,12 +308,12 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
// char *tanptr;
|
||||
int k;
|
||||
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
|
||||
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, 0);
|
||||
retModel->meshes[i].tinyframes[j].vertices = (short*)Z_Malloc(sizeof(short)*3*mdS->numVerts, ztag, NULL);
|
||||
retModel->meshes[i].tinyframes[j].normals = (char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag, NULL);
|
||||
|
||||
// if (retModel->materials[0].lightmap)
|
||||
// retModel->meshes[i].tinyframes[j].tangents = (char*)malloc(sizeof(char));//(char*)Z_Malloc(sizeof(char)*3*mdS->numVerts, ztag);
|
||||
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, 0);
|
||||
retModel->meshes[i].indices = (unsigned short*)Z_Malloc(sizeof(unsigned short) * 3 * mdS->numTriangles, ztag, NULL);
|
||||
vertptr = retModel->meshes[i].tinyframes[j].vertices;
|
||||
normptr = retModel->meshes[i].tinyframes[j].normals;
|
||||
|
||||
@@ -374,16 +374,16 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
int k;
|
||||
|
||||
retModel->meshes[i].numVertices = mdS->numTriangles * 3;//mdS->numVerts;
|
||||
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, 0);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t)*mdS->numFrames, ztag, NULL);
|
||||
retModel->meshes[i].uvs = (float*)Z_Malloc(sizeof(float)*2*mdS->numTriangles*3, ztag, NULL);
|
||||
|
||||
for (j = 0; j < mdS->numFrames; j++)
|
||||
{
|
||||
float *vertptr;
|
||||
float *normptr;
|
||||
md3Vertex *mdV = (md3Vertex*)((char*)mdS + mdS->offsetXYZNormal + (mdS->numVerts*j*sizeof(md3Vertex)));
|
||||
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, 0);
|
||||
retModel->meshes[i].frames[j].vertices = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
|
||||
retModel->meshes[i].frames[j].normals = (float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag, NULL);
|
||||
// if (retModel->materials[i].lightmap)
|
||||
// retModel->meshes[i].frames[j].tangents = (float*)malloc(sizeof(float));//(float*)Z_Malloc(sizeof(float)*3*mdS->numTriangles*3, ztag);
|
||||
vertptr = retModel->meshes[i].frames[j].vertices;
|
||||
|
||||
@@ -189,7 +189,7 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, 0);
|
||||
model->mdlFilename = (char*)Z_Malloc(strlen(filename)+1, ztag, NULL);
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
@@ -237,7 +237,7 @@ void GenerateVertexNormals(model_t *model)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
int memTag = PU_STATIC;
|
||||
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, 0);
|
||||
float *newNormals = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag, NULL);
|
||||
int k;
|
||||
float *vertPtr = frame->vertices;
|
||||
float *oldNormals;
|
||||
@@ -309,7 +309,7 @@ static boolean AddMaterialToList(materiallist_t **head, material_t *material)
|
||||
}
|
||||
|
||||
// Didn't find it, so add to the list
|
||||
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, 0);
|
||||
newMatNode = (materiallist_t*)Z_Malloc(sizeof(materiallist_t), PU_CACHE, NULL);
|
||||
newMatNode->material = material;
|
||||
ListAdd(newMatNode, (listitem_t**)head);
|
||||
return true;
|
||||
@@ -351,7 +351,7 @@ void Optimize(model_t *model)
|
||||
}
|
||||
|
||||
memTag = PU_STATIC;
|
||||
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, 0);
|
||||
newMeshes = (mesh_t*)Z_Calloc(sizeof(mesh_t) * numMeshes, memTag, NULL);
|
||||
|
||||
i = 0;
|
||||
for (node = matListHead; node; node = node->next)
|
||||
@@ -377,14 +377,14 @@ void Optimize(model_t *model)
|
||||
newMesh->numFrames = 1;
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, NULL);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, NULL);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, NULL);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, NULL);
|
||||
|
||||
// Now traverse the meshes of the model, adding in
|
||||
// vertices/normals/uvs that match the current material
|
||||
|
||||
@@ -38,7 +38,7 @@ void HWR_PortalClipping(gl_portal_t *portal)
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
static gl_portal_t* HWR_Portal_Add(seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
@@ -120,8 +120,8 @@ void HWR_PortalFrame(gl_portal_t* portal)
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
@@ -157,7 +157,7 @@ static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov);
|
||||
@@ -170,7 +170,7 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
|
||||
HWR_PortalFrame(portal);
|
||||
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
|
||||
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
|
||||
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
|
||||
@@ -65,7 +65,7 @@ extern SINT8 gl_portal_state;
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
static inline void HWR_SetPortalState(SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
@@ -75,7 +75,7 @@ void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
|
||||
@@ -109,7 +109,7 @@ boolean HWR_InitShaders(void)
|
||||
// returns INT32_MAX if not found
|
||||
static INT32 strstr_int(const char *str1, const char *str2)
|
||||
{
|
||||
char *location = strstr(str1, str2);
|
||||
gconst char *location = strstr(str1, str2);
|
||||
if (location)
|
||||
return location - str1;
|
||||
else
|
||||
|
||||
+187
-185
@@ -25,7 +25,7 @@
|
||||
|
||||
// Eeeeh not sure is this right way, but it works < sry :c < sry again it had to go :c
|
||||
|
||||
#if defined (HWRENDER) && !defined (NOROPENGL)
|
||||
#if defined (HWRENDER)
|
||||
|
||||
#include "../../r_fps.h" // For R_GetTimeFrac, used for the leveltime shader uniform
|
||||
|
||||
@@ -98,10 +98,10 @@ static size_t textureBufferSize = 0;
|
||||
static LTListItem *LightTablesTail = NULL;
|
||||
static LTListItem *LightTablesHead = NULL;
|
||||
|
||||
static RGBA_t screenPalette[256] = {0}; // the palette for the postprocessing step in palette rendering
|
||||
static RGBA_t screenPalette[256] = {}; // the palette for the postprocessing step in palette rendering
|
||||
static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
|
||||
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
|
||||
RGBA_t myPaletteData[256]; // the palette for converting textures to RGBA
|
||||
RGBA_t myPaletteData[256] = {}; // the palette for converting textures to RGBA
|
||||
|
||||
static GLint gltexformat = GL_RGB5_A1;
|
||||
GLint screen_width = 0; // used by Draw2DLine()
|
||||
@@ -127,9 +127,9 @@ GLuint gl_num_extensions;
|
||||
int majorGL = 0, minorGL = 0;
|
||||
|
||||
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
|
||||
static GLfloat modelMatrix[16];
|
||||
GLfloat projMatrix[16];
|
||||
static GLint viewport[4];
|
||||
GLfloat modelMatrix[16] = {};
|
||||
GLfloat projMatrix[16] = {};
|
||||
static GLint viewport[4];
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
enum
|
||||
@@ -171,43 +171,9 @@ boolean supportstencil = false;
|
||||
// flush all of the stored textures, leaving them unavailable at times such as between levels
|
||||
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that Intel GPUs
|
||||
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
|
||||
static GLuint screenTextures[NUMSCREENTEXTURES] = {0};
|
||||
static GLuint screenTextures[NUMSCREENTEXTURES] = {};
|
||||
|
||||
// shortcut for ((float)1/i)
|
||||
static const GLfloat byte2float[256] = {
|
||||
0.000000f, 0.003922f, 0.007843f, 0.011765f, 0.015686f, 0.019608f, 0.023529f, 0.027451f,
|
||||
0.031373f, 0.035294f, 0.039216f, 0.043137f, 0.047059f, 0.050980f, 0.054902f, 0.058824f,
|
||||
0.062745f, 0.066667f, 0.070588f, 0.074510f, 0.078431f, 0.082353f, 0.086275f, 0.090196f,
|
||||
0.094118f, 0.098039f, 0.101961f, 0.105882f, 0.109804f, 0.113725f, 0.117647f, 0.121569f,
|
||||
0.125490f, 0.129412f, 0.133333f, 0.137255f, 0.141176f, 0.145098f, 0.149020f, 0.152941f,
|
||||
0.156863f, 0.160784f, 0.164706f, 0.168627f, 0.172549f, 0.176471f, 0.180392f, 0.184314f,
|
||||
0.188235f, 0.192157f, 0.196078f, 0.200000f, 0.203922f, 0.207843f, 0.211765f, 0.215686f,
|
||||
0.219608f, 0.223529f, 0.227451f, 0.231373f, 0.235294f, 0.239216f, 0.243137f, 0.247059f,
|
||||
0.250980f, 0.254902f, 0.258824f, 0.262745f, 0.266667f, 0.270588f, 0.274510f, 0.278431f,
|
||||
0.282353f, 0.286275f, 0.290196f, 0.294118f, 0.298039f, 0.301961f, 0.305882f, 0.309804f,
|
||||
0.313726f, 0.317647f, 0.321569f, 0.325490f, 0.329412f, 0.333333f, 0.337255f, 0.341176f,
|
||||
0.345098f, 0.349020f, 0.352941f, 0.356863f, 0.360784f, 0.364706f, 0.368627f, 0.372549f,
|
||||
0.376471f, 0.380392f, 0.384314f, 0.388235f, 0.392157f, 0.396078f, 0.400000f, 0.403922f,
|
||||
0.407843f, 0.411765f, 0.415686f, 0.419608f, 0.423529f, 0.427451f, 0.431373f, 0.435294f,
|
||||
0.439216f, 0.443137f, 0.447059f, 0.450980f, 0.454902f, 0.458824f, 0.462745f, 0.466667f,
|
||||
0.470588f, 0.474510f, 0.478431f, 0.482353f, 0.486275f, 0.490196f, 0.494118f, 0.498039f,
|
||||
0.501961f, 0.505882f, 0.509804f, 0.513726f, 0.517647f, 0.521569f, 0.525490f, 0.529412f,
|
||||
0.533333f, 0.537255f, 0.541177f, 0.545098f, 0.549020f, 0.552941f, 0.556863f, 0.560784f,
|
||||
0.564706f, 0.568627f, 0.572549f, 0.576471f, 0.580392f, 0.584314f, 0.588235f, 0.592157f,
|
||||
0.596078f, 0.600000f, 0.603922f, 0.607843f, 0.611765f, 0.615686f, 0.619608f, 0.623529f,
|
||||
0.627451f, 0.631373f, 0.635294f, 0.639216f, 0.643137f, 0.647059f, 0.650980f, 0.654902f,
|
||||
0.658824f, 0.662745f, 0.666667f, 0.670588f, 0.674510f, 0.678431f, 0.682353f, 0.686275f,
|
||||
0.690196f, 0.694118f, 0.698039f, 0.701961f, 0.705882f, 0.709804f, 0.713726f, 0.717647f,
|
||||
0.721569f, 0.725490f, 0.729412f, 0.733333f, 0.737255f, 0.741177f, 0.745098f, 0.749020f,
|
||||
0.752941f, 0.756863f, 0.760784f, 0.764706f, 0.768627f, 0.772549f, 0.776471f, 0.780392f,
|
||||
0.784314f, 0.788235f, 0.792157f, 0.796078f, 0.800000f, 0.803922f, 0.807843f, 0.811765f,
|
||||
0.815686f, 0.819608f, 0.823529f, 0.827451f, 0.831373f, 0.835294f, 0.839216f, 0.843137f,
|
||||
0.847059f, 0.850980f, 0.854902f, 0.858824f, 0.862745f, 0.866667f, 0.870588f, 0.874510f,
|
||||
0.878431f, 0.882353f, 0.886275f, 0.890196f, 0.894118f, 0.898039f, 0.901961f, 0.905882f,
|
||||
0.909804f, 0.913726f, 0.917647f, 0.921569f, 0.925490f, 0.929412f, 0.933333f, 0.937255f,
|
||||
0.941177f, 0.945098f, 0.949020f, 0.952941f, 0.956863f, 0.960784f, 0.964706f, 0.968628f,
|
||||
0.972549f, 0.976471f, 0.980392f, 0.984314f, 0.988235f, 0.992157f, 0.996078f, 1.000000f
|
||||
};
|
||||
#define byte2float(byte) (GLfloat)(byte / 255.0f)
|
||||
|
||||
// -----------------+
|
||||
// GL_DBG_Printf : Output debug messages to debug log if DEBUG_TO_FILE is defined,
|
||||
@@ -216,7 +182,7 @@ static const GLfloat byte2float[256] = {
|
||||
// -----------------+
|
||||
|
||||
#ifdef DEBUG_TO_FILE
|
||||
FILE *gllogstream;
|
||||
FILE *gllogstream = NULL;
|
||||
#endif
|
||||
|
||||
FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
|
||||
@@ -438,6 +404,14 @@ static PFNglEnableClientState pglEnableClientState;
|
||||
typedef void (APIENTRY * PFNglDisableClientState) (GLenum cap);
|
||||
static PFNglDisableClientState pglDisableClientState;
|
||||
|
||||
typedef void (APIENTRY * PFNglOrtho) (GLdouble left,
|
||||
GLdouble right,
|
||||
GLdouble bottom,
|
||||
GLdouble top,
|
||||
GLdouble nearVal,
|
||||
GLdouble farVal);
|
||||
static PFNglOrtho pglOrtho;
|
||||
|
||||
/* Lighting */
|
||||
typedef void (APIENTRY * PFNglShadeModel) (GLenum mode);
|
||||
static PFNglShadeModel pglShadeModel;
|
||||
@@ -779,7 +753,7 @@ typedef struct gl_shaderstate_s
|
||||
static gl_shaderstate_t gl_shaderstate;
|
||||
|
||||
// Shader info
|
||||
static float shader_leveltime = 0;
|
||||
static float shader_leveltime = 0.0f;
|
||||
static float shader_light_x = 0.0f;
|
||||
static float shader_light_y = 0.0f;
|
||||
static float shader_light_z = 0.0f;
|
||||
@@ -892,6 +866,8 @@ void SetupGLFunc4(void)
|
||||
GetGLfunc(glUniform3fv);
|
||||
GetGLfunc(glGetUniformLocation);
|
||||
|
||||
GetGLfunc(glOrtho);
|
||||
|
||||
#ifdef GLDEBUGMESSAGE
|
||||
GetGLfunc(glDebugMessageCallback);
|
||||
#endif
|
||||
@@ -1023,11 +999,9 @@ boolean GL_CompileShader(int slot)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_shaders[slot].program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
gl_shaders[slot].program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1069,6 +1043,7 @@ void GL_SetShader(int slot)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
|
||||
if (gl_allowshaders)
|
||||
{
|
||||
gl_shader_t *next_shader = &gl_shaders[slot]; // the gl_shader_t we are going to switch to
|
||||
@@ -1130,7 +1105,7 @@ static void GL_SetNoTexture(void)
|
||||
// -----------------+
|
||||
static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
{
|
||||
GLfloat m[4][4] =
|
||||
static GLfloat m[4][4] =
|
||||
{
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f},
|
||||
{ 0.0f, 1.0f, 0.0f, 0.0f},
|
||||
@@ -1138,7 +1113,6 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
{ 0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
const GLfloat focallength = (GLfloat)(1.0f / (GLfloat)tan(fovy * (GLfloat)M_PIl / 360.0f));
|
||||
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
|
||||
|
||||
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
|
||||
@@ -1146,6 +1120,8 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
return;
|
||||
}
|
||||
|
||||
const GLfloat focallength = (1.0f / tanf(fovy * M_PIf / 360.0f));
|
||||
|
||||
m[0][0] = focallength / aspect;
|
||||
m[1][1] = focallength;
|
||||
m[2][2] = -(FAR_CLIPPING_PLANE + NEAR_CLIPPING_PLANE) / deltaZ;
|
||||
@@ -1159,7 +1135,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
// -----------------+
|
||||
void GL_SetModelView(GLint w, GLint h)
|
||||
{
|
||||
GLint maxtexsize = 0;
|
||||
static GLint maxtexsize = 0;
|
||||
//GL_DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
|
||||
|
||||
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
|
||||
@@ -1192,7 +1168,9 @@ void GL_SetModelView(GLint w, GLint h)
|
||||
screen_texsizeh <<= 1;
|
||||
}
|
||||
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
|
||||
if (!maxtexsize)
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
|
||||
|
||||
if ((screen_texsizew > maxtexsize || screen_texsizeh > maxtexsize) && maxtexsize > 0)
|
||||
{
|
||||
// The desired screen texture resolution is too big for the player's GPU!
|
||||
@@ -1338,7 +1316,8 @@ void GL_DeleteTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
if (!pTexInfo)
|
||||
return;
|
||||
else if (pTexInfo->downloaded)
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
|
||||
|
||||
while (head)
|
||||
@@ -1392,7 +1371,8 @@ void GL_Flush(void)
|
||||
TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL
|
||||
tex_downloaded = 0;
|
||||
|
||||
free(textureBuffer);
|
||||
if (textureBuffer)
|
||||
free(textureBuffer);
|
||||
textureBuffer = NULL;
|
||||
textureBufferSize = 0;
|
||||
}
|
||||
@@ -1403,19 +1383,19 @@ void GL_Flush(void)
|
||||
// -----------------+
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start)
|
||||
{
|
||||
GLubyte *where, *terminator;
|
||||
gconst GLubyte *where, *terminator;
|
||||
|
||||
if (!extension || !start)
|
||||
return 0;
|
||||
|
||||
where = (GLubyte *) strchr(extension, ' ');
|
||||
where = (gconst GLubyte *)strchr(extension, ' ');
|
||||
|
||||
if (where || *extension == '\0')
|
||||
return 0;
|
||||
|
||||
for (;;)
|
||||
{
|
||||
where = (GLubyte *) strstr((const char *) start, extension);
|
||||
where = (gconst GLubyte *)strstr((const char *)start, extension);
|
||||
|
||||
if (!where)
|
||||
break;
|
||||
@@ -1498,14 +1478,14 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
|
||||
// -----------------+
|
||||
void GL_SetPalette(RGBA_t *palette)
|
||||
{
|
||||
INT32 i;
|
||||
const size_t palsize = (sizeof(RGBA_t) * 256);
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
// on a palette change, you have to reload all of the textures
|
||||
if (memcmp(myPaletteData, palette, palsize))
|
||||
{
|
||||
myPaletteData[i].s = palette[i].s;
|
||||
memcpy(myPaletteData, palette, palsize);
|
||||
GL_Flush();
|
||||
}
|
||||
|
||||
GL_Flush();
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -1546,6 +1526,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
|
||||
|
||||
ClearMask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
|
||||
if (DepthMask)
|
||||
{
|
||||
pglClearDepth(1.0f); //Hurdler: all that are permanen states
|
||||
@@ -1557,7 +1538,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
|
||||
GL_SetBlend(DepthMask ? PF_Occlude | CurrentPolyFlags : CurrentPolyFlags&~PF_Occlude);
|
||||
|
||||
if (StencilMask)
|
||||
ClearMask |= GL_STENCIL_BUFFER_BIT;// looks like sometimes stencil buffer needs clearing? had a problem with random black screens
|
||||
ClearMask |= GL_STENCIL_BUFFER_BIT; // looks like sometimes stencil buffer needs clearing? had a problem with random black screens
|
||||
|
||||
pglClear(ClearMask);
|
||||
pglEnableClientState(GL_VERTEX_ARRAY); // We always use this one
|
||||
@@ -1582,11 +1563,11 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
|
||||
|
||||
// This is the preferred, 'modern' way of rendering lines -- creating a polygon.
|
||||
if (fabsf(v2->x - v1->x) > FLT_EPSILON)
|
||||
angle = (float)atan((v2->y-v1->y)/(v2->x-v1->x));
|
||||
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
|
||||
else
|
||||
angle = (float)N_PI_DEMI;
|
||||
dx = (float)sin(angle) / (float)screen_width;
|
||||
dy = (float)cos(angle) / (float)screen_height;
|
||||
dx = sinf(angle) / (float)screen_width;
|
||||
dy = cosf(angle) / (float)screen_height;
|
||||
|
||||
p[0] = v1->x - dx; p[1] = -(v1->y + dy); p[2] = 1;
|
||||
p[3] = v2->x - dx; p[4] = -(v2->y + dy); p[5] = 1;
|
||||
@@ -1601,18 +1582,21 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
|
||||
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
static inline void Clamp2D(GLenum pname)
|
||||
{
|
||||
#ifdef GL_CLAMP_TO_EDGE
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
|
||||
#endif
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// SetBlend : Set render mode
|
||||
// -----------------+
|
||||
// PF_Masked - we could use an ALPHA_TEST of GL_EQUAL, and alpha ref of 0,
|
||||
// is it faster when pixels are discarded ?
|
||||
static void Clamp2D(GLenum pname)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
|
||||
#ifdef GL_CLAMP_TO_EDGE
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void GL_SetBlendEquation(GLenum mode)
|
||||
{
|
||||
@@ -1761,14 +1745,6 @@ void GL_SetBlend(FBITFIELD PolyFlags)
|
||||
|
||||
if (Xor & PF_Modulated)
|
||||
{
|
||||
#if defined (__unix__) || defined (UNIXCOMMON)
|
||||
if (oglflags & GLF_NOTEXENV)
|
||||
{
|
||||
if (!(PolyFlags & PF_Modulated))
|
||||
pglColor4ubv(white);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (PolyFlags & PF_Modulated)
|
||||
{ // mix texture colour with Surface->PolyColor
|
||||
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
@@ -2004,7 +1980,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
{
|
||||
if (chromakeyed && (*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
{
|
||||
tex[idx].s = (byteColor_t){0, 0, 0, 0};
|
||||
memset(&tex[idx].s, 0, sizeof(byteColor_t));
|
||||
pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
|
||||
}
|
||||
else
|
||||
@@ -2016,10 +1992,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
if (texinfoformat != GL_TEXFMT_AP_88)
|
||||
continue;
|
||||
if (chromakeyed)
|
||||
continue;
|
||||
|
||||
tex[idx].s.alpha = *pImgData;
|
||||
if (!chromakeyed)
|
||||
tex[idx].s.alpha = *pImgData;
|
||||
pImgData++;
|
||||
}
|
||||
}
|
||||
@@ -2054,9 +2029,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
{
|
||||
for (i = 0; i < w; i++, idx++)
|
||||
{
|
||||
tex[idx].s.red = *pImgData;
|
||||
tex[idx].s.green = *pImgData;
|
||||
tex[idx].s.blue = *pImgData;
|
||||
tex[idx].s.red =
|
||||
tex[idx].s.green =
|
||||
tex[idx].s.blue = *pImgData;
|
||||
pImgData++;
|
||||
tex[idx].s.alpha = *pImgData;
|
||||
pImgData++;
|
||||
@@ -2143,7 +2118,8 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
|
||||
GL_SetNoTexture();
|
||||
return;
|
||||
}
|
||||
else if (pTexInfo->downloaded)
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
{
|
||||
if (pTexInfo->downloaded != tex_downloaded)
|
||||
{
|
||||
@@ -2243,16 +2219,10 @@ static void GL_Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRG
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_contrast], shader_light_contrast, pglUniform1f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_backlight], shader_light_backlight, pglUniform1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
UNIFORM_3(shader->uniforms[gluniform_light_dir], 0, 0, 0, pglUniform3f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_contrast], 0, pglUniform1f);
|
||||
UNIFORM_1(shader->uniforms[gluniform_light_backlight], 0, pglUniform1f);
|
||||
}
|
||||
|
||||
UNIFORM_1(shader->uniforms[gluniform_leveltime], shader_leveltime, pglUniform1f);
|
||||
|
||||
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], vid.width, vid.height, pglUniform2f);
|
||||
UNIFORM_2(shader->uniforms[gluniform_scr_resolution], (GLfloat)vid.width, (GLfloat)vid.height, pglUniform2f);
|
||||
|
||||
#undef UNIFORM_1
|
||||
#undef UNIFORM_2
|
||||
@@ -2419,38 +2389,38 @@ static void GL_PreparePolygon(FSurfaceInfo *pSurf, FBITFIELD PolyFlags)
|
||||
|
||||
if (pSurf)
|
||||
{
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// If the surface is either modulated or colormapped, or both
|
||||
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
|
||||
{
|
||||
poly.red = byte2float[pSurf->PolyColor.s.red];
|
||||
poly.green = byte2float[pSurf->PolyColor.s.green];
|
||||
poly.blue = byte2float[pSurf->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
|
||||
}
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
tint.red = byte2float[pSurf->TintColor.s.red];
|
||||
tint.green = byte2float[pSurf->TintColor.s.green];
|
||||
tint.blue = byte2float[pSurf->TintColor.s.blue];
|
||||
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
|
||||
poly.red = byte2float(pSurf->PolyColor.s.red);
|
||||
poly.green = byte2float(pSurf->PolyColor.s.green);
|
||||
poly.blue = byte2float(pSurf->PolyColor.s.blue);
|
||||
poly.alpha = byte2float(pSurf->PolyColor.s.alpha);
|
||||
|
||||
fade.red = byte2float[pSurf->FadeColor.s.red];
|
||||
fade.green = byte2float[pSurf->FadeColor.s.green];
|
||||
fade.blue = byte2float[pSurf->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
|
||||
|
||||
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
lt_downloaded = pSurf->LightTableId;
|
||||
tint.red = byte2float(pSurf->TintColor.s.red);
|
||||
tint.green = byte2float(pSurf->TintColor.s.green);
|
||||
tint.blue = byte2float(pSurf->TintColor.s.blue);
|
||||
tint.alpha = byte2float(pSurf->TintColor.s.alpha);
|
||||
|
||||
fade.red = byte2float(pSurf->FadeColor.s.red);
|
||||
fade.green = byte2float(pSurf->FadeColor.s.green);
|
||||
fade.blue = byte2float(pSurf->FadeColor.s.blue);
|
||||
fade.alpha = byte2float(pSurf->FadeColor.s.alpha);
|
||||
|
||||
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
lt_downloaded = pSurf->LightTableId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2962,24 +2932,24 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
pol = 0.0f;
|
||||
}
|
||||
|
||||
poly.red = byte2float[Surface->PolyColor.s.red];
|
||||
poly.green = byte2float[Surface->PolyColor.s.green];
|
||||
poly.blue = byte2float[Surface->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[Surface->PolyColor.s.alpha];
|
||||
poly.red = byte2float(Surface->PolyColor.s.red);
|
||||
poly.green = byte2float(Surface->PolyColor.s.green);
|
||||
poly.blue = byte2float(Surface->PolyColor.s.blue);
|
||||
poly.alpha = byte2float(Surface->PolyColor.s.alpha);
|
||||
|
||||
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
|
||||
|
||||
GL_SetBlend(((poly.alpha < 1) ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
|
||||
|
||||
tint.red = byte2float[Surface->TintColor.s.red];
|
||||
tint.green = byte2float[Surface->TintColor.s.green];
|
||||
tint.blue = byte2float[Surface->TintColor.s.blue];
|
||||
tint.alpha = byte2float[Surface->TintColor.s.alpha];
|
||||
tint.red = byte2float(Surface->TintColor.s.red);
|
||||
tint.green = byte2float(Surface->TintColor.s.green);
|
||||
tint.blue = byte2float(Surface->TintColor.s.blue);
|
||||
tint.alpha = byte2float(Surface->TintColor.s.alpha);
|
||||
|
||||
fade.red = byte2float[Surface->FadeColor.s.red];
|
||||
fade.green = byte2float[Surface->FadeColor.s.green];
|
||||
fade.blue = byte2float[Surface->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
|
||||
fade.red = byte2float(Surface->FadeColor.s.red);
|
||||
fade.green = byte2float(Surface->FadeColor.s.green);
|
||||
fade.blue = byte2float(Surface->FadeColor.s.blue);
|
||||
fade.alpha = byte2float(Surface->FadeColor.s.alpha);
|
||||
|
||||
if (Surface->LightTableId && Surface->LightTableId != lt_downloaded)
|
||||
{
|
||||
@@ -3130,14 +3100,47 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
pglDisable(GL_NORMALIZE);
|
||||
}
|
||||
|
||||
void GL_Draw2DModel(model_t *model, INT32 frameIndex, INT32 duration, INT32 tics, INT32 nextFrameIndex,
|
||||
FTransform *pos, float hscale, float vscale, UINT8 flipped, UINT8 hflipped, FSurfaceInfo *Surface)
|
||||
{
|
||||
// save our matrix´s
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglPushMatrix();
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
pglPushMatrix();
|
||||
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglLoadIdentity();
|
||||
|
||||
// switch to ortho mode to make our lives easier
|
||||
// thisll make sure our coords will be remapped to pixel coords
|
||||
pglOrtho(0.0f, (float)vid.width, (float)vid.height, 0.0f, NZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
|
||||
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
pglLoadIdentity();
|
||||
|
||||
pglEnable(GL_DEPTH_TEST);
|
||||
pglDepthMask(GL_TRUE);
|
||||
pglClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
GL_DrawModelEx(model, frameIndex, duration, tics, nextFrameIndex,
|
||||
pos, hscale, vscale, flipped, hflipped, Surface);
|
||||
|
||||
// restore the matrix´s
|
||||
pglMatrixMode(GL_PROJECTION);
|
||||
pglPopMatrix();
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
pglPopMatrix();
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// SetTransform :
|
||||
// -----------------+
|
||||
void GL_SetTransform(FTransform *stransform)
|
||||
{
|
||||
static boolean special_splitscreen;
|
||||
GLdouble used_fov;
|
||||
boolean shearing = false;
|
||||
float used_fov;
|
||||
|
||||
pglLoadIdentity();
|
||||
|
||||
@@ -3187,7 +3190,8 @@ void GL_SetTransform(FTransform *stransform)
|
||||
{
|
||||
float dy = stransform->viewaiming * 2;
|
||||
|
||||
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
if (stransform->fliptype == TRANSFORM_FLIP
|
||||
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
dy *= -1.0f;
|
||||
|
||||
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
|
||||
@@ -3195,11 +3199,13 @@ void GL_SetTransform(FTransform *stransform)
|
||||
|
||||
if (special_splitscreen)
|
||||
{
|
||||
used_fov = (float)(atan(tan(used_fov * M_PIl / 360) * 0.8) * 360 / M_PIl);
|
||||
GL_Perspective((GLfloat)used_fov, 2*ASPECT_RATIO);
|
||||
used_fov = (atanf(tanf(used_fov * M_PIf / 360.0f) * 0.8f) * 360.0f / M_PIf);
|
||||
GL_Perspective(used_fov, 2*ASPECT_RATIO);
|
||||
}
|
||||
else
|
||||
GL_Perspective((GLfloat)used_fov, ASPECT_RATIO);
|
||||
{
|
||||
GL_Perspective(used_fov, ASPECT_RATIO);
|
||||
}
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
@@ -3333,8 +3339,8 @@ void GL_Framebuffer_Disable(void)
|
||||
// delet our fbo
|
||||
if (framebufferobject.fboobj)
|
||||
pglDeleteFramebuffers(1, &framebufferobject.fboobj);
|
||||
|
||||
framebufferobject.fboobj = 0;
|
||||
|
||||
GL_Framebuffer_DeleteAttachments();
|
||||
}
|
||||
#endif
|
||||
@@ -3464,7 +3470,7 @@ void GL_FlushScreenTextures(void)
|
||||
|
||||
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
|
||||
{
|
||||
float fix[8];
|
||||
static float fix[8];
|
||||
float xfix, yfix;
|
||||
|
||||
if (gl_enable_screen_textures != 2)
|
||||
@@ -3473,14 +3479,8 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
|
||||
xfix = 1/((float)screen_texsizew/(float)screen_width);
|
||||
yfix = 1/((float)screen_texsizeh/(float)screen_height);
|
||||
|
||||
fix[0] = 0.0f;
|
||||
fix[1] = 0.0f;
|
||||
fix[2] = 0.0f;
|
||||
fix[3] = yfix;
|
||||
fix[4] = xfix;
|
||||
fix[5] = yfix;
|
||||
fix[6] = xfix;
|
||||
fix[7] = 0.0f;
|
||||
fix[3] = fix[5] = yfix;
|
||||
fix[4] = fix[6] = xfix;
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -3591,22 +3591,30 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
1.0f, -1.0f, 1.0f
|
||||
};
|
||||
|
||||
xfix = 1/((float)screen_texsizew/(float)screen_width);
|
||||
yfix = 1/((float)screen_texsizeh/(float)screen_height);
|
||||
|
||||
const GLfloat scrwf = (float)screen_width;
|
||||
const GLfloat scrwh = (float)screen_height;
|
||||
|
||||
xfix = 1/((float)screen_texsizew/scrwf);
|
||||
yfix = 1/((float)screen_texsizeh/scrwh);
|
||||
|
||||
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
|
||||
// Slight fuzziness
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
GL_SetBlend(PF_Modulated|PF_Translucent|PF_NoDepthTest);
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
|
||||
const float stride = 2.f/scrwh;
|
||||
uint32_t r = rand();
|
||||
|
||||
for (i = 0; i < 1; i += stride)
|
||||
const float ystep = 2.f/scrwh * (float)vid.udup/4.f;
|
||||
|
||||
for (i = 0; i < 1; i += ystep)
|
||||
{
|
||||
fix[2] = (float)(rand() % 128) / -22000.f * xfix;
|
||||
// avoid calling rand thousands of times
|
||||
r ^= r >> 13;
|
||||
r ^= r >> 11;
|
||||
r ^= r << 21;
|
||||
|
||||
fix[2] = (float)(r & 127) / -22000.f * xfix;
|
||||
fix[0] = fix[2];
|
||||
fix[6] = fix[0] + xfix;
|
||||
fix[4] = fix[2] + xfix;
|
||||
@@ -3624,8 +3632,8 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
}
|
||||
|
||||
// Upward bar
|
||||
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
|
||||
color[0] = color[1] = color[2] = 190;
|
||||
color[3] = 250;
|
||||
@@ -3648,13 +3656,14 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
|
||||
fix[1] = fix[7] += (fix[3] - fix[7])*2;
|
||||
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
|
||||
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
|
||||
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
|
||||
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
// Downward bar
|
||||
//GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
//pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_VHS);
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[HWD_SCREENTEXTURE_VHS]);
|
||||
|
||||
fix[0] = 0.0f;
|
||||
fix[6] = xfix;
|
||||
@@ -3673,6 +3682,7 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
|
||||
|
||||
fix[1] = fix[7] += (fix[3] - fix[7])*2;
|
||||
screenVerts[1] = screenVerts[10] += (screenVerts[4] - screenVerts[1])*2;
|
||||
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
|
||||
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
|
||||
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
@@ -3712,9 +3722,15 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
{
|
||||
float xfix, yfix;
|
||||
float origaspect, newaspect;
|
||||
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
float xoff = 1.0f, yoff = 1.0f; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
|
||||
static float off[12] =
|
||||
{
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
static float off[12];
|
||||
static float fix[8];
|
||||
|
||||
if (gl_enable_screen_textures != 2)
|
||||
@@ -3729,37 +3745,23 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
if (origaspect < newaspect)
|
||||
{
|
||||
xoff = origaspect / newaspect;
|
||||
yoff = 1;
|
||||
yoff = 1.0f;
|
||||
}
|
||||
else if (origaspect > newaspect)
|
||||
{
|
||||
xoff = 1;
|
||||
xoff = 1.0f;
|
||||
yoff = newaspect / origaspect;
|
||||
}
|
||||
|
||||
// float off[12];
|
||||
off[0] = -xoff;
|
||||
off[1] = -yoff;
|
||||
off[2] = 1.0f;
|
||||
off[3] = -xoff;
|
||||
off[4] = yoff;
|
||||
off[5] = 1.0f;
|
||||
off[6] = xoff;
|
||||
off[7] = yoff;
|
||||
off[8] = 1.0f;
|
||||
off[9] = xoff;
|
||||
off[10] = -yoff;
|
||||
off[11] = 1.0f;
|
||||
off[0] = off[3] = -xoff;
|
||||
off[1] = off[10] = -yoff;
|
||||
off[4] = off[7] = yoff;
|
||||
off[6] = off[9] = xoff;
|
||||
|
||||
// float fix[8];
|
||||
fix[0] = 0.0f;
|
||||
fix[1] = 0.0f;
|
||||
fix[2] = 0.0f;
|
||||
fix[3] = yfix;
|
||||
fix[4] = xfix;
|
||||
fix[5] = yfix;
|
||||
fix[6] = xfix;
|
||||
fix[7] = 0.0f;
|
||||
fix[3] = fix[5] = yfix;
|
||||
fix[4] = fix[6] = xfix;
|
||||
|
||||
pglViewport(0, 0, width, height);
|
||||
|
||||
|
||||
@@ -38,8 +38,6 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_ // necessary for Unix AND Windows
|
||||
|
||||
#include "../../doomdef.h"
|
||||
#include "../hw_gl.h"
|
||||
#include "../../z_zone.h"
|
||||
@@ -69,7 +67,6 @@ extern boolean supportstencil;
|
||||
void *GetGLFunc(const char *proc);
|
||||
boolean SetupGLfunc(void);
|
||||
void SetupGLFunc4(void);
|
||||
void GL_Flush(void);
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void GL_SetModelView(GLint w, GLint h);
|
||||
void GL_SetStates(void);
|
||||
@@ -127,18 +124,9 @@ extern GLint maximumAnisotropy;
|
||||
extern boolean supportNPO2tex;
|
||||
extern boolean supportMipMap;
|
||||
|
||||
/** \brief OpenGL flags for video driver
|
||||
*/
|
||||
extern INT32 oglflags;
|
||||
|
||||
extern GLfloat modelMatrix[16];
|
||||
extern GLfloat projMatrix[16];
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLF_NOZBUFREAD = 0x01,
|
||||
GLF_NOTEXENV = 0x02,
|
||||
} oglflags_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
+7
-5
@@ -189,7 +189,7 @@ HMS_connect (const char *format, ...)
|
||||
seek = strlen(hms_api) + 1;/* + '/' */
|
||||
|
||||
va_start (ap, format);
|
||||
url = malloc(seek + vsnprintf(0, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
|
||||
url = malloc(seek + vsnprintf(NULL, 0, format, ap) + sizeof HMS_QUERY_VERSION - 1 + token_length + 1);
|
||||
va_end (ap);
|
||||
|
||||
sprintf(url, "%s/", hms_api);
|
||||
@@ -225,9 +225,10 @@ HMS_connect (const char *format, ...)
|
||||
{
|
||||
cc = curl_easy_setopt(curl, CURLOPT_VERBOSE, 1L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
cc = curl_easy_setopt(curl, CURLOPT_STDERR, logstream);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
#endif
|
||||
}
|
||||
|
||||
if (M_CheckParm("-bindaddr") && M_IsNextParm())
|
||||
@@ -317,6 +318,7 @@ static void
|
||||
HMS_end (struct HMS_buffer *buffer)
|
||||
{
|
||||
curl_easy_cleanup(buffer->curl);
|
||||
free(buffer->errbuf);
|
||||
free(buffer->buffer);
|
||||
free(buffer);
|
||||
}
|
||||
@@ -471,8 +473,8 @@ HMS_fetch_servers (msg_server_t *list, int query_id)
|
||||
*end = '\0';
|
||||
|
||||
address = strtok(p, " ");
|
||||
port = strtok(0, " ");
|
||||
contact = strtok(0, "");
|
||||
port = strtok(NULL, " ");
|
||||
contact = strtok(NULL, "");
|
||||
|
||||
if (address && port)
|
||||
{
|
||||
@@ -539,7 +541,7 @@ HMS_compare_mod_version (char *buffer, size_t buffer_size)
|
||||
if (HMS_do(hms))
|
||||
{
|
||||
version = strtok(hms->buffer, " ");
|
||||
version_name = strtok(0, "\n");
|
||||
version_name = strtok(NULL, "\n");
|
||||
|
||||
if (version && version_name)
|
||||
{
|
||||
|
||||
+141
-86
@@ -68,47 +68,48 @@
|
||||
//-------------------------------------------
|
||||
// heads up font
|
||||
//-------------------------------------------
|
||||
patch_t *hu_font[HU_FONTSIZE];
|
||||
patch_t *kart_font[KART_FONTSIZE]; // SRB2kart
|
||||
patch_t *tny_font[HU_FONTSIZE];
|
||||
patch_t *tallnum[10]; // 0-9
|
||||
patch_t *hu_font[HU_FONTSIZE] = {};
|
||||
patch_t *kart_font[KART_FONTSIZE] = {}; // SRB2kart
|
||||
patch_t *tny_font[HU_FONTSIZE] = {};
|
||||
patch_t *tallnum[10] = {}; // 0-9
|
||||
|
||||
// Level title and credits fonts
|
||||
patch_t *lt_font[LT_FONTSIZE];
|
||||
patch_t *cred_font[CRED_FONTSIZE];
|
||||
patch_t *lt_font[LT_FONTSIZE] = {};
|
||||
patch_t *cred_font[CRED_FONTSIZE] = {};
|
||||
|
||||
// ping font
|
||||
// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
|
||||
patch_t *pingnum[10];
|
||||
patch_t *pinggfx[5]; // small ping graphic
|
||||
patch_t *pingmeasure[2]; // ping measurement graphic
|
||||
patch_t *pingnum[10] = {};
|
||||
patch_t *pinggfx[5] = {}; // small ping graphic
|
||||
patch_t *pingmeasure[2] = {}; // ping measurement graphic
|
||||
|
||||
patch_t *ranknum[10]; // rank numbers
|
||||
patch_t *ranknum[10] = {}; // rank numbers
|
||||
|
||||
patch_t *framecounter;
|
||||
patch_t *frameslash; // framerate stuff. Used in screen.c
|
||||
patch_t *framecounter = NULL;
|
||||
patch_t *frameslash = NULL; // framerate stuff. Used in screen.c
|
||||
|
||||
static player_t *plr;
|
||||
boolean chat_on; // entering a chat message?
|
||||
patch_t *srb2back = NULL;
|
||||
|
||||
static player_t *plr = NULL;
|
||||
boolean chat_on = false; // entering a chat message?
|
||||
static char w_chat_buf[HU_MAXMSGLEN + 1];
|
||||
static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores; // draw rankings
|
||||
boolean hu_showscores = false; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
#define MAXEMOTESUGGESTIONS 8
|
||||
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
|
||||
emote_autocomplete_t emote_autocomplete = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores;
|
||||
static huddrawlist_h luahuddrawlist_scores = NULL;
|
||||
|
||||
patch_t *rflagico;
|
||||
patch_t *bflagico;
|
||||
patch_t *rmatcico;
|
||||
patch_t *bmatcico;
|
||||
patch_t *tallminus;
|
||||
patch_t *rflagico = NULL;
|
||||
patch_t *bflagico = NULL;
|
||||
patch_t *rmatcico = NULL;
|
||||
patch_t *bmatcico = NULL;
|
||||
patch_t *tallminus = NULL;
|
||||
|
||||
// song credits
|
||||
static patch_t *songcreditbg;
|
||||
static patch_t *songcreditbg = NULL;
|
||||
|
||||
// -------
|
||||
// protos.
|
||||
@@ -122,7 +123,7 @@ consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0,
|
||||
// KEYBOARD LAYOUTS FOR ENTERING TEXT
|
||||
//======================================================================
|
||||
|
||||
char *shiftxform;
|
||||
char *shiftxform = NULL;
|
||||
|
||||
char english_shiftxform[] =
|
||||
{
|
||||
@@ -291,6 +292,7 @@ void HU_LoadGraphics(void)
|
||||
return;
|
||||
|
||||
j = HU_FONTSTART;
|
||||
|
||||
for (i = 0; i < HU_FONTSIZE; i++, j++)
|
||||
{
|
||||
// cache the heads-up font for entire game execution
|
||||
@@ -361,21 +363,21 @@ void HU_LoadGraphics(void)
|
||||
cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
//cache numbers too!
|
||||
// cache numbers too!
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
sprintf(buffer, "STTNUM%d", i);
|
||||
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "PINGN%d", i);
|
||||
pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
pingnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "OPPRNK0%d", i);
|
||||
ranknum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
ranknum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// minus for negative tallnums
|
||||
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
|
||||
|
||||
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
|
||||
songcreditbg = (patch_t *)W_CachePatchName("K_SONGCR", PU_HUDGFX);
|
||||
|
||||
// cache ping gfx:
|
||||
for (i = 0; i < 5; i++)
|
||||
@@ -384,12 +386,15 @@ void HU_LoadGraphics(void)
|
||||
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
pingmeasure[0] = W_CachePatchName("PINGD", PU_HUDGFX);
|
||||
pingmeasure[1] = W_CachePatchName("PINGMS", PU_HUDGFX);
|
||||
pingmeasure[0] = (patch_t *)W_CachePatchName("PINGD", PU_HUDGFX);
|
||||
pingmeasure[1] = (patch_t *)W_CachePatchName("PINGMS", PU_HUDGFX);
|
||||
|
||||
// fps stuff
|
||||
framecounter = W_CachePatchName("FRAMER", PU_HUDGFX);
|
||||
frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);;
|
||||
framecounter = (patch_t *)W_CachePatchName("FRAMER", PU_HUDGFX);
|
||||
frameslash = (patch_t *)W_CachePatchName("FRAMESL", PU_HUDGFX);
|
||||
|
||||
// idk where else to put this lul
|
||||
srb2back = (patch_t *)W_CachePatchName("SRB2BACK", PU_HUDGFX);
|
||||
}
|
||||
|
||||
// Initialise Heads up
|
||||
@@ -406,8 +411,10 @@ void HU_Init(void)
|
||||
// set shift translation table
|
||||
shiftxform = english_shiftxform;
|
||||
|
||||
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
|
||||
if (dedicated || rendermode == render_none)
|
||||
return;
|
||||
|
||||
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
|
||||
HU_LoadGraphics();
|
||||
}
|
||||
|
||||
@@ -490,7 +497,9 @@ static void HU_removeChatText_Log(void)
|
||||
{
|
||||
chat_log[i] = chat_log[i+1];
|
||||
}
|
||||
|
||||
chat_nummsg_log--; // lost 1 msg.
|
||||
chat_log[chat_nummsg_log] = NULL;
|
||||
}
|
||||
|
||||
static void Chatlogsize_OnChange(void)
|
||||
@@ -509,6 +518,7 @@ static void Chatlogsize_OnChange(void)
|
||||
if (new_chat_log == NULL)
|
||||
{
|
||||
free(chat_log);
|
||||
chat_log = NULL;
|
||||
return;
|
||||
}
|
||||
chat_log = new_chat_log;
|
||||
@@ -589,12 +599,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
}
|
||||
|
||||
// Only servers/admins can CSAY.
|
||||
if(!server && !(IsPlayerAdmin(consoleplayer)))
|
||||
if (!server && !(IsPlayerAdmin(consoleplayer)))
|
||||
flags &= ~HU_CSAY;
|
||||
|
||||
// We handle HU_SERVER_SAY, not the caller.
|
||||
flags &= ~HU_SERVER_SAY;
|
||||
if(dedicated && !(flags & HU_CSAY))
|
||||
if (dedicated && !(flags & HU_CSAY))
|
||||
flags |= HU_SERVER_SAY;
|
||||
|
||||
buf[0] = target;
|
||||
@@ -608,17 +618,20 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
strlcat(msg, COM_Argv(ix + usedargs), msgspace);
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
@@ -627,23 +640,21 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
@@ -654,12 +665,13 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
return;
|
||||
}
|
||||
|
||||
buf[0] = target;
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
|
||||
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
|
||||
SendNetXCmd(XD_SAY, buf, msglength + 1 + msg-buf);
|
||||
}
|
||||
|
||||
/** Send a message to everyone.
|
||||
@@ -910,10 +922,12 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
//check for invalid characters (0x80 or above)
|
||||
{
|
||||
size_t i;
|
||||
const size_t j = strlen(msg);
|
||||
const size_t j = msglength;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
if (msg[i] & 0x80)
|
||||
@@ -960,7 +974,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
}
|
||||
|
||||
// Handle "/me" actions, but only in messages to everyone.
|
||||
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
|
||||
if (target == 0 && msglength > 4 && strnicmp(msg, "/me ", 4) == 0)
|
||||
{
|
||||
msg += 4;
|
||||
action = true;
|
||||
@@ -1061,8 +1075,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
|
||||
HU_AddChatText(va(fmt2, prefix, cstart, dispname, textcolor, msg), cv_chatnotifications.value); // add to chat
|
||||
|
||||
if (tempchar)
|
||||
Z_Free(tempchar);
|
||||
Z_Free(tempchar);
|
||||
}
|
||||
#ifdef _DEBUG
|
||||
// I just want to point out while I'm here that because the data is still
|
||||
@@ -1142,10 +1155,12 @@ static boolean HU_clearChatSpaces(void)
|
||||
size_t i = 0; // Used to just check our message
|
||||
char c; // current character we're iterating.
|
||||
boolean nothingbutspaces = true;
|
||||
const size_t chatlength = strlen(w_chat_buf);
|
||||
|
||||
for (; i < strlen(w_chat_buf); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
for (; i < chatlength; i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
{
|
||||
c = w_chat_buf[i];
|
||||
|
||||
if (!c)
|
||||
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
|
||||
|
||||
@@ -1154,6 +1169,7 @@ static boolean HU_clearChatSpaces(void)
|
||||
nothingbutspaces = false;
|
||||
}
|
||||
}
|
||||
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
@@ -1200,11 +1216,11 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
size_t len = strlen(msg);
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
if (len >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
{
|
||||
if (len > 6)
|
||||
if (msglength > 6)
|
||||
DoMute(msg+6);
|
||||
else
|
||||
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
|
||||
@@ -1212,7 +1228,7 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (len > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
const char *newmsg;
|
||||
@@ -1334,6 +1350,7 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = true;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
|
||||
teamtalk = false;
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1346,6 +1363,7 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = true;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
|
||||
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1371,9 +1389,9 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
|
||||
|
||||
if (c == KEY_ENTER)
|
||||
if (M_TextInputHandleEmotes(&w_chat, c, &emote_autocomplete))
|
||||
; // Do nothing
|
||||
else if (c == KEY_ENTER)
|
||||
{
|
||||
chat_on = false;
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
@@ -1410,8 +1428,6 @@ boolean HU_Responder(event_t *ev)
|
||||
// HEADS UP DRAWING
|
||||
//======================================================================
|
||||
|
||||
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
// This is a muuuch better method than V_WORDWRAP.
|
||||
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
|
||||
@@ -1470,6 +1486,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return newstring;
|
||||
}
|
||||
|
||||
@@ -1508,7 +1525,7 @@ static void HU_drawMiniChat(void)
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
while (msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
@@ -1540,19 +1557,21 @@ static void HU_drawMiniChat(void)
|
||||
{
|
||||
j++;
|
||||
}
|
||||
|
||||
prev_linereturn = false;
|
||||
dx += charwidth;
|
||||
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
linescount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
dy = 0;
|
||||
dx = 0;
|
||||
msglines += linescount+1;
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
y = chaty - charheight*(msglines+1);
|
||||
@@ -1584,7 +1603,7 @@ static void HU_drawMiniChat(void)
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
while (msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
@@ -1614,7 +1633,7 @@ static void HU_drawMiniChat(void)
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
|
||||
j += emotelen;
|
||||
@@ -1629,16 +1648,17 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
dx += charwidth;
|
||||
prev_linereturn = false;
|
||||
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
dy += charheight;
|
||||
}
|
||||
}
|
||||
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
// decrement addy and make that shit smooth:
|
||||
@@ -1690,7 +1710,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
|
||||
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
|
||||
|
||||
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
|
||||
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 j = 0;
|
||||
@@ -1699,7 +1719,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
emote_t *emote = NULL;
|
||||
int emotelen = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
while (msg[j]) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
@@ -1724,7 +1744,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
{
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
M_DrawEmote(x+dx+2, y+dy+1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
}
|
||||
j += emotelen;
|
||||
@@ -1744,10 +1764,10 @@ static void HU_drawChatLog(INT32 offset)
|
||||
dy += charheight;
|
||||
}
|
||||
}
|
||||
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
||||
@@ -1864,7 +1884,7 @@ static void HU_DrawChat(void)
|
||||
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
M_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
c += EMOTEWIDTH - charwidth;
|
||||
i += emotelen-1;
|
||||
drawwidth = EMOTEWIDTH;
|
||||
@@ -1901,17 +1921,37 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_suggestions[0])
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
skip = 0;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
@@ -1923,11 +1963,19 @@ static void HU_DrawChat(void)
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
|
||||
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1956,7 +2004,7 @@ static void HU_DrawChat(void)
|
||||
longest_name_length = max(longest_name_length, strlen(player_names[i]));
|
||||
}
|
||||
|
||||
for(i = 0; i < MAXPLAYERS; i++)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
@@ -2062,15 +2110,15 @@ static void HU_DrawChat_Old(void)
|
||||
i = 0;
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
if (w_chat.cursor == (i+1) && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
|
||||
i += emotelen-1;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
{
|
||||
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
@@ -2082,6 +2130,13 @@ static void HU_DrawChat_Old(void)
|
||||
|
||||
++i;
|
||||
|
||||
if (w_chat.cursor == i && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width)
|
||||
{
|
||||
|
||||
@@ -90,6 +90,7 @@ extern patch_t *pinggfx[5];
|
||||
extern patch_t *ranknum[10];
|
||||
extern patch_t *framecounter;
|
||||
extern patch_t *frameslash;
|
||||
extern patch_t *srb2back;
|
||||
extern patch_t *lt_font[LT_FONTSIZE];
|
||||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *rflagico;
|
||||
|
||||
+2
-2
@@ -80,6 +80,8 @@ typedef struct
|
||||
|
||||
#define DOOMCOM_DATA(d) (doomdata_t *)&(d)->data
|
||||
|
||||
extern doomcom_t *doomcom;
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
typedef struct
|
||||
{
|
||||
@@ -91,8 +93,6 @@ typedef struct
|
||||
#define HOLEPUNCH_DATA(d) (holepunch_t *)&(d)->data
|
||||
#endif
|
||||
|
||||
extern doomcom_t *doomcom;
|
||||
|
||||
/** \brief return packet in doomcom struct
|
||||
*/
|
||||
extern boolean (*I_NetGet)(void);
|
||||
|
||||
@@ -41,11 +41,6 @@ typedef enum {
|
||||
*/
|
||||
extern UINT8 sound_started;
|
||||
|
||||
/** \brief info of samplerate
|
||||
*/
|
||||
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
|
||||
extern consvar_t cv_samplerate;
|
||||
#endif
|
||||
|
||||
/** \brief The I_GetSfx function
|
||||
|
||||
|
||||
+9
-5
@@ -29,6 +29,10 @@ extern "C" {
|
||||
*/
|
||||
#define MAX_QUIT_FUNCS 16
|
||||
|
||||
void I_GetConsoleEvents(void);
|
||||
|
||||
extern boolean consolevent;
|
||||
extern boolean framebuffer;
|
||||
|
||||
/** \brief Graphic system had started up
|
||||
*/
|
||||
@@ -39,7 +43,7 @@ extern UINT8 graphics_started;
|
||||
extern UINT8 keyboard_started;
|
||||
|
||||
/** \brief Set to true when inside a signal handler that will exit the program. */
|
||||
extern boolean g_in_exiting_signal_handler;
|
||||
boolean I_In_Exiting_Signal_Handler(void);
|
||||
|
||||
/** \brief The I_GetFreeMem function
|
||||
|
||||
@@ -61,10 +65,6 @@ precise_t I_GetPreciseTime(void);
|
||||
*/
|
||||
UINT64 I_GetPrecisePrecision(void);
|
||||
|
||||
/** \brief Get the current time in rendering tics, including fractions.
|
||||
*/
|
||||
double I_GetFrameTime(void);
|
||||
|
||||
/** \brief Sleeps for the given duration in milliseconds. Depending on the
|
||||
operating system's scheduler, the calling thread may give up its
|
||||
time slice for a longer duration. The implementation should give a
|
||||
@@ -195,6 +195,10 @@ INT32 I_StartupSystem(void);
|
||||
*/
|
||||
void I_ShutdownSystem(void);
|
||||
|
||||
/** \brief To check if a Interrupt or Terminate Signal was fired
|
||||
*/
|
||||
boolean I_Interrupted(void);
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
\param freespace a INT64 pointer to hold the free space amount
|
||||
|
||||
+20
-24
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
|
||||
|
||||
// Why can't I start at zero?
|
||||
for (j = 1; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!(nodeingame[j] || SV_SendingFile(j)))
|
||||
nodeconnected[j] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static SINT8 getfreenode(void)
|
||||
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
|
||||
cleanupnodes();
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
{
|
||||
if (!nodeconnected[j])
|
||||
{
|
||||
nodeconnected[j] = true;
|
||||
return j;
|
||||
}
|
||||
}
|
||||
|
||||
/** \warning No free node? Just in case a node might not have been freed properly,
|
||||
* look if there are connected nodes that aren't in game, and forget them.
|
||||
@@ -568,13 +572,12 @@ void Command_Numnodes(void)
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
/* not one of the reserved "local" addresses */
|
||||
static boolean
|
||||
is_external_address (UINT32 p)
|
||||
static boolean is_external_address(UINT32 p)
|
||||
{
|
||||
UINT8 a = (p & 255);
|
||||
UINT8 b = ((p >> 8) & 255);
|
||||
|
||||
if (p == (UINT32)~0)/* 255.255.255.255 */
|
||||
if (p == (UINT32)~0) /* 255.255.255.255 */
|
||||
return 0;
|
||||
|
||||
switch (a)
|
||||
@@ -584,7 +587,7 @@ is_external_address (UINT32 p)
|
||||
case 127:
|
||||
return false;
|
||||
case 172:
|
||||
return (b & ~15) != 16;/* 16 - 31 */
|
||||
return (b & ~15) != 16; /* 16 - 31 */
|
||||
case 192:
|
||||
return b != 168;
|
||||
default:
|
||||
@@ -635,7 +638,7 @@ static boolean SOCK_Get(void)
|
||||
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
|
||||
(void *)&fromaddress, &fromlen);
|
||||
|
||||
if (c != ERRSOCKET)
|
||||
if (c > 0)
|
||||
{
|
||||
#ifdef USE_STUN
|
||||
if (STUN_got_response(doomcom->data, c))
|
||||
@@ -649,7 +652,6 @@ static boolean SOCK_Get(void)
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// find remote node number
|
||||
for (j = 1; j <= MAXNETNODES; j++) // include LAN
|
||||
{
|
||||
@@ -764,6 +766,7 @@ static void SOCK_Send(void)
|
||||
if (myfamily[i] == broadcastaddress[j].any.sa_family)
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
|
||||
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
@@ -781,6 +784,7 @@ static void SOCK_Send(void)
|
||||
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
|
||||
{
|
||||
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
|
||||
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
@@ -793,6 +797,7 @@ static void SOCK_Send(void)
|
||||
else
|
||||
{
|
||||
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
|
||||
|
||||
if (c == ERRSOCKET)
|
||||
{
|
||||
e = errno;
|
||||
@@ -811,7 +816,7 @@ static void SOCK_Send(void)
|
||||
static void SOCK_FreeNodenum(INT32 numnode)
|
||||
{
|
||||
// can't disconnect from self :)
|
||||
if (!numnode || numnode > MAXNETNODES)
|
||||
if (numnode <= 0 || numnode > MAXNETNODES)
|
||||
return;
|
||||
|
||||
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
|
||||
@@ -1061,7 +1066,6 @@ static boolean UDP_Socket(void)
|
||||
#endif
|
||||
const char *serv;
|
||||
|
||||
|
||||
for (s = 0; s < mysocketses; s++)
|
||||
mysockets[s] = ERRSOCKET;
|
||||
for (s = 0; s < MAXNETNODES+1; s++)
|
||||
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
|
||||
|
||||
static boolean SOCK_OpenSocket(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
memset(clientaddress, 0, sizeof (clientaddress));
|
||||
memset(clientaddress, 0, sizeof(clientaddress));
|
||||
|
||||
memset(nodeconnected, false, sizeof(nodeconnected));
|
||||
nodeconnected[0] = true; // always connected to self
|
||||
for (i = 1; i < MAXNETNODES; i++)
|
||||
nodeconnected[i] = false;
|
||||
nodeconnected[BROADCASTADDR] = true;
|
||||
|
||||
I_NetSend = SOCK_Send;
|
||||
I_NetGet = SOCK_Get;
|
||||
I_NetCloseSocket = SOCK_CloseSocket;
|
||||
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
|
||||
{
|
||||
INT32 ban;
|
||||
|
||||
if (node > MAXNETNODES)
|
||||
if (node < 0 || node > MAXNETNODES)
|
||||
return false;
|
||||
|
||||
ban = numbans;
|
||||
@@ -1510,11 +1512,8 @@ static boolean SOCK_SetBanUsername(const char *username)
|
||||
username = "Direct IP ban";
|
||||
}
|
||||
|
||||
if (banned[numbans - 1].username)
|
||||
{
|
||||
Z_Free(banned[numbans - 1].username);
|
||||
banned[numbans - 1].username = NULL;
|
||||
}
|
||||
Z_Free(banned[numbans - 1].username);
|
||||
banned[numbans - 1].username = NULL;
|
||||
|
||||
banned[numbans - 1].username = Z_StrDup(username);
|
||||
|
||||
@@ -1528,11 +1527,8 @@ static boolean SOCK_SetBanReason(const char *reason)
|
||||
reason = "No reason given";
|
||||
}
|
||||
|
||||
if (banned[numbans - 1].reason)
|
||||
{
|
||||
Z_Free(banned[numbans - 1].reason);
|
||||
banned[numbans - 1].reason = NULL;
|
||||
}
|
||||
Z_Free(banned[numbans - 1].reason);
|
||||
banned[numbans - 1].reason = NULL;
|
||||
|
||||
banned[numbans - 1].reason = Z_StrDup(reason);
|
||||
|
||||
|
||||
+5
-2
@@ -21,7 +21,7 @@
|
||||
#include "m_fixed.h"
|
||||
#include "i_system.h"
|
||||
|
||||
timestate_t g_time;
|
||||
timestate_t g_time = {};
|
||||
|
||||
static CV_PossibleValue_t timescale_cons_t[] = {{FRACUNIT/20, "MIN"}, {20*FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_timescale = {"timescale", "1.0", CV_NETVAR|CV_CHEAT|CV_FLOAT, timescale_cons_t, NULL, FRACUNIT, NULL, NULL, 0, 0, NULL};
|
||||
@@ -63,7 +63,10 @@ void I_UpdateTime(fixed_t timescale)
|
||||
ticratescaled = (double)((float)TICRATE * FixedToFloat(timescale));
|
||||
|
||||
enterprecise = I_GetPreciseTime();
|
||||
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
|
||||
const precise_t elapsed = enterprecise - oldenterprecise;
|
||||
const UINT64 precision = I_GetPrecisePrecision();
|
||||
// explictily do this in double precision
|
||||
elapsedseconds = (double)elapsed / (double)precision;
|
||||
tictimer += elapsedseconds;
|
||||
while (tictimer > 1.0/ticratescaled)
|
||||
{
|
||||
|
||||
+9
-20
@@ -101,10 +101,6 @@ void VID_PrepareModeList(void);
|
||||
*/
|
||||
extern boolean allow_fullscreen;
|
||||
|
||||
/** \brief Update video system without updating frame
|
||||
*/
|
||||
void I_UpdateNoBlit(void);
|
||||
|
||||
/** \brief Update video system with updating frame
|
||||
*/
|
||||
void I_FinishUpdate(void);
|
||||
@@ -113,13 +109,6 @@ void I_FinishUpdate(void);
|
||||
*/
|
||||
void I_UpdateNoVsync(void);
|
||||
|
||||
/** \brief Wait for vertical retrace or pause a bit.
|
||||
|
||||
\param count max wait
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_WaitVBL(INT32 count);
|
||||
|
||||
/** \brief The I_ReadScreen function
|
||||
|
||||
@@ -129,13 +118,6 @@ void I_WaitVBL(INT32 count);
|
||||
*/
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
|
||||
|
||||
/** \brief Start disk icon
|
||||
*/
|
||||
void I_BeginRead(void);
|
||||
|
||||
/** \brief Stop disk icon
|
||||
*/
|
||||
void I_EndRead(void);
|
||||
|
||||
UINT32 I_GetRefreshRate(void);
|
||||
|
||||
@@ -143,8 +125,6 @@ boolean I_CheckNativeRes(void);
|
||||
|
||||
void I_SetBorderlessWindow(void);
|
||||
|
||||
void I_HandleControllerHatRepeat(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
@@ -153,6 +133,15 @@ boolean UseScreenFBO(void);
|
||||
extern boolean downsample;
|
||||
#endif
|
||||
|
||||
// So we can call this from i_video event loop
|
||||
void I_ShutdownJoystick(UINT8 index);
|
||||
|
||||
// Quick thing to make SDL_JOYDEVICEADDED events less of an abomination
|
||||
void I_UpdateJoystickDeviceIndex(UINT8 player);
|
||||
void I_UpdateJoystickDeviceIndices(UINT8 excludePlayer);
|
||||
|
||||
void I_HandleControllerHatRepeat(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "sounds.h"
|
||||
#include "m_fixed.h"
|
||||
|
||||
#define MAXDOOMEDNUM 4095
|
||||
|
||||
// dehacked.c now has lists for the more named enums! PLEASE keep them up to date!
|
||||
// For great modding!!
|
||||
|
||||
|
||||
+92
-30
@@ -568,7 +568,7 @@ static patch_t *kp_racefinish[6];
|
||||
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
|
||||
static patch_t *kp_winnernum[NUMPOSFRAMES];
|
||||
|
||||
static patch_t *kp_facenum[MAXPLAYERS+1];
|
||||
patch_t *kp_facenum[MAXPLAYERS+1] = {};
|
||||
static patch_t *kp_facehighlight[8];
|
||||
|
||||
static patch_t *kp_rankbumper;
|
||||
@@ -931,21 +931,21 @@ const char *K_GetItemPatch(UINT8 item, boolean tiny)
|
||||
|
||||
//}
|
||||
|
||||
INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
INT32 POSI_X, POSI_Y; // Position Number
|
||||
INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
INT32 CHEK_Y; // CHECK graphic
|
||||
INT32 MINI_X, MINI_Y; // Minimap
|
||||
INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
static INT32 ITEM_X, ITEM_Y; // Item Window
|
||||
static INT32 TIME_X, TIME_Y; // Time Sticker
|
||||
static INT32 LAPS_X, LAPS_Y; // Lap Sticker
|
||||
static INT32 SPDM_X, SPDM_Y; // Speedometer
|
||||
static INT32 POSI_X, POSI_Y; // Position Number
|
||||
static INT32 FACE_X, FACE_Y; // Top-four Faces
|
||||
static INT32 STCD_X, STCD_Y; // Starting countdown
|
||||
static INT32 CHEK_Y; // CHECK graphic
|
||||
static INT32 MINI_X, MINI_Y; // Minimap
|
||||
static INT32 WANT_X, WANT_Y; // Battle WANTED poster
|
||||
|
||||
// This is for the P2 and P4 side of splitscreen. Then we'll flip P1's and P2's to the bottom with V_SPLITSCREEN.
|
||||
INT32 ITEM2_X, ITEM2_Y;
|
||||
INT32 LAPS2_X, LAPS2_Y;
|
||||
INT32 POSI2_X, POSI2_Y;
|
||||
static INT32 ITEM2_X, ITEM2_Y;
|
||||
static INT32 LAPS2_X, LAPS2_Y;
|
||||
static INT32 POSI2_X, POSI2_Y;
|
||||
|
||||
static void K_initKartHUD(void)
|
||||
{
|
||||
@@ -1065,7 +1065,7 @@ static void K_initKartHUD(void)
|
||||
}
|
||||
|
||||
if (timeinmap > 113 || forceshowhud)
|
||||
hudtrans = cv_translucenthud.value;
|
||||
hudtrans = (UINT8)cv_translucenthud.value;
|
||||
else if (timeinmap > 105)
|
||||
hudtrans = ((((INT32)timeinmap) - 105)*cv_translucenthud.value)/(113-105);
|
||||
else
|
||||
@@ -1076,12 +1076,55 @@ static void K_initKartHUD(void)
|
||||
R_InterpolateView(R_GetTimeFrac(RTF_CAMERA), !cv_uncappedhud.value);
|
||||
}
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player)
|
||||
{
|
||||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
{
|
||||
if (player->exiting < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->exiting == 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_cardanimation] > 164)
|
||||
player->kartstuff[k_cardanimation] = 164;
|
||||
if (player->kartstuff[k_cardanimation] < 0)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
else if (G_RaceGametype() && player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
UINT8 K_GetHudColor(void)
|
||||
{
|
||||
if (cv_colorizedhud.value && cv_colorizedhudcolor.value)
|
||||
return cv_colorizedhudcolor.value;
|
||||
return (UINT8)cv_colorizedhudcolor.value;
|
||||
|
||||
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : cv_playercolor.value);
|
||||
return ((stplyr && gamestate == GS_LEVEL) ? stplyr->skincolor : (UINT8)cv_playercolor.value);
|
||||
}
|
||||
|
||||
boolean K_UseColorHud(void)
|
||||
@@ -1372,8 +1415,6 @@ static void K_drawKartStats(void)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
spdoffset = 0;
|
||||
|
||||
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
|
||||
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
|
||||
@@ -1483,7 +1524,7 @@ static void K_drawKartItem(void)
|
||||
{
|
||||
localcolor = K_GetHudColor();
|
||||
|
||||
switch((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
|
||||
switch ((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
|
||||
{
|
||||
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
||||
case 0: // Sneaker
|
||||
@@ -2152,7 +2193,7 @@ static boolean K_drawKartPositionFaces(void)
|
||||
return true;
|
||||
|
||||
if (!LUA_HudEnabled(hud_minirankings))
|
||||
return false; // Don't proceed but still return true for free play above if HUD is disabled.
|
||||
return false; // Don't proceed but still return true for free play above if HUD is disabled.
|
||||
|
||||
for (j = 0; j < numplayersingame; j++)
|
||||
{
|
||||
@@ -2860,7 +2901,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
|
||||
// X coordinate
|
||||
// get difference between camangle and angle towards target
|
||||
x = (INT32)viewangle - (INT32)R_PointToAngle(targx, targy);
|
||||
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
|
||||
|
||||
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
|
||||
if (!distfact) distfact = 1;
|
||||
@@ -3775,7 +3816,7 @@ static void K_drawKartMinimap(void)
|
||||
|
||||
if (cv_showminimapangle.value && (minidoticon || minilighticon) && !playertimedout)
|
||||
{
|
||||
UINT8 *colormap;
|
||||
UINT8 *colormap = NULL;
|
||||
drawinfo_t dims;
|
||||
fixed_t interpx, interpy;
|
||||
fixed_t xoff = 0, yoff = 0;
|
||||
@@ -3786,10 +3827,27 @@ static void K_drawKartMinimap(void)
|
||||
if (encoremode)
|
||||
ang = ANGLE_180 - ang;
|
||||
|
||||
if (mobj->colorized)
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
else
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
if (mobj->color)
|
||||
{
|
||||
if (mobj->colorized)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_RAINBOW, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const INT32 skinnum = K_GetMobjLocalSkinNum(mobj->skin, mobj->localskin, mobj->skinlocal);
|
||||
|
||||
// special case if startcolor is not the default (160 / Green)
|
||||
if (skinnum && skins[skinnum].starttranscolor != skins[0].starttranscolor)
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, mobj->color, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
{
|
||||
colormap = R_GetLocalTranslationColormap(mobj->skin, mobj->localskin, mobj->color, GTC_CACHE, mobj->skinlocal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
interpx = lerp(mobj->old_x, mobj->x);
|
||||
interpy = lerp(mobj->old_y, mobj->y);
|
||||
@@ -4387,8 +4445,10 @@ static void K_drawLapStartAnim(void)
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
INT32 vflags = V_SNAPTOTOP|V_HUDTRANS;
|
||||
|
||||
fixed_t slideout = max(0, 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL)));
|
||||
fixed_t slidein = max(0, 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL)));
|
||||
fixed_t slideout = 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL));
|
||||
slideout = max(0, slideout);
|
||||
fixed_t slidein = 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL));
|
||||
slidein = max(0, slidein);
|
||||
|
||||
// First, draw the emblem and hand
|
||||
INT32 emblemx = (BASEVIDWIDTH << (FRACBITS - 1)) + slidein;
|
||||
@@ -4423,7 +4483,9 @@ static void K_drawLapStartAnim(void)
|
||||
V_DrawFixedPatch(leftx, y, FRACUNIT, vflags, kp_lapanim_lap[min(progress/2, 6)], NULL);
|
||||
|
||||
char *lapnum = va("%02d", stplyr->laps + 1);
|
||||
for (int i = 0; i < (int)strlen(lapnum); i++)
|
||||
const size_t laplength = strlen(lapnum);
|
||||
|
||||
for (int i = 0; i < (int)laplength; i++)
|
||||
{
|
||||
int digit = lapnum[i] - '0';
|
||||
int frame = min(2, progress/2 - 8 - (i*2));
|
||||
|
||||
+5
-2
@@ -24,7 +24,6 @@ extern "C" {
|
||||
UINT8 K_GetHudColor(void);
|
||||
boolean K_UseColorHud(void);
|
||||
boolean K_UseHighResPortraits(void);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
void K_RegisterKartHudStuff(void);
|
||||
|
||||
@@ -35,7 +34,6 @@ extern consvar_t cv_colorizedhud,
|
||||
extern consvar_t cv_darkitembox;
|
||||
extern consvar_t cv_biglaps;
|
||||
extern consvar_t cv_highresportrait;
|
||||
extern consvar_t cv_stat_xoffset, cv_stat_yoffset;
|
||||
extern consvar_t cv_showstats;
|
||||
extern consvar_t cv_fancyroulette;
|
||||
extern consvar_t cv_showlaptimes;
|
||||
@@ -43,6 +41,9 @@ extern consvar_t cv_battlespeedo;
|
||||
extern consvar_t cv_multiitemicon;
|
||||
extern consvar_t cv_huditemamount;
|
||||
|
||||
// for use in timeattack menu
|
||||
extern patch_t *kp_facenum[MAXPLAYERS+1];
|
||||
|
||||
#define NUMSPEEDOSTUFF 8
|
||||
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
|
||||
#define NUMDGAUGESTUFF 6
|
||||
@@ -52,6 +53,8 @@ extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
|
||||
#define NUMMINIMAPDOTSTUFF 5
|
||||
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
INT32 K_calcSplitFlags(INT32 snapflags);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
|
||||
+141
-138
@@ -47,6 +47,8 @@ consvar_t cv_airsparks = {"airdriftsparks", "Off", CV_SAVE, CV_OnOff, NULL, 0, N
|
||||
|
||||
consvar_t cv_playerblendeffects = {"playerblendeffects", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_reducevfx = {"reducevfx", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// funn-E streeetch
|
||||
static CV_PossibleValue_t stretchfactor_t[] = {{0, "MIN"}, {FRACUNIT, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_gravstretch = {"gravstretch", "MIN", CV_SAVE|CV_FLOAT, stretchfactor_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -98,8 +100,6 @@ static void saltyhop_onchange(void)
|
||||
}
|
||||
}
|
||||
|
||||
static boolean K_SpeedLinesShouldBlend(player_t *player);
|
||||
|
||||
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
|
||||
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
|
||||
// franticitems is Frantic Mode items, bool
|
||||
@@ -484,7 +484,8 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
|
||||
//
|
||||
UINT8 K_RainbowColor(void)
|
||||
{
|
||||
return (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
|
||||
const tic_t time = cv_reducevfx.value ? (leveltime >> 3) : leveltime;
|
||||
return (UINT8)(1 + (time % (MAXSKINCOLORS-1)));
|
||||
}
|
||||
|
||||
// Define for getting accurate color brightness readings according to how the human eye sees them.
|
||||
@@ -659,13 +660,22 @@ INT32 K_GetSkinNum(player_t *player)
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
// accounts for localskins ?
|
||||
//
|
||||
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
|
||||
{
|
||||
return skin - K_GetSkinArray(local);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the mobj skinnumber
|
||||
// accounts for localskins
|
||||
//
|
||||
INT32 K_GetMobjLocalSkinNum(const skin_t *skin, const skin_t *localskin, boolean local)
|
||||
{
|
||||
return localskin ? (localskin - K_GetSkinArray(local)) : (skin - skins);
|
||||
}
|
||||
|
||||
//
|
||||
// returns the players skinnumber
|
||||
// accounts for localskins
|
||||
@@ -766,6 +776,8 @@ void K_RegisterClientKartStuff(void)
|
||||
|
||||
CV_RegisterVar(&cv_playerblendeffects);
|
||||
|
||||
CV_RegisterVar(&cv_reducevfx);
|
||||
|
||||
CV_RegisterVar(&cv_saltyhop);
|
||||
CV_RegisterVar(&cv_saltyhopsfx);
|
||||
CV_RegisterVar(&cv_saltysquish);
|
||||
@@ -811,8 +823,10 @@ boolean K_IsPlayerLosing(player_t *player)
|
||||
boolean K_IsPlayerWanted(player_t *player)
|
||||
{
|
||||
UINT8 i;
|
||||
if (!(G_BattleGametype()))
|
||||
|
||||
if (!G_BattleGametype())
|
||||
return false;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (battlewanted[i] == -1)
|
||||
@@ -820,6 +834,7 @@ boolean K_IsPlayerWanted(player_t *player)
|
||||
if (player == &players[battlewanted[i]])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1244,7 +1259,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
pingame++;
|
||||
|
||||
if (players[i].exiting)
|
||||
dontforcespb = true;
|
||||
if (players[i].kartstuff[k_bumper] > bestbumper)
|
||||
@@ -1258,13 +1275,11 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||
// This makes the roulette produce the random noises.
|
||||
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player))
|
||||
{
|
||||
#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8))
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]] && players[displayplayers[i]].kartstuff[k_itemroulette])
|
||||
PLAYROULETTESND;
|
||||
S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
||||
}
|
||||
#undef PLAYROULETTESND
|
||||
}
|
||||
|
||||
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
|
||||
@@ -1363,8 +1378,9 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
|
||||
else
|
||||
{
|
||||
weight = (mobj->player->kartweight)<<FRACBITS;
|
||||
if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
|
||||
weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
|
||||
const fixed_t kartspeed = K_GetKartSpeed(mobj->player, false);
|
||||
if (mobj->player->speed > kartspeed)
|
||||
weight += (mobj->player->speed - kartspeed)/8;
|
||||
}
|
||||
break;
|
||||
case MT_FALLINGROCK:
|
||||
@@ -1473,7 +1489,6 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
||||
fixed_t nx = FixedDiv(distx, dist);
|
||||
fixed_t ny = FixedDiv(disty, dist);
|
||||
|
||||
dist = dist ? dist : 1;
|
||||
distx = FixedMul(mobj1->radius+mobj2->radius, nx);
|
||||
disty = FixedMul(mobj1->radius+mobj2->radius, ny);
|
||||
|
||||
@@ -1486,9 +1501,9 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
||||
}
|
||||
|
||||
// if the speed difference is less than this let's assume they're going proportionately faster from each other
|
||||
if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale))
|
||||
const fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
||||
if (momdiflength < (25*mapobjectscale))
|
||||
{
|
||||
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
||||
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
|
||||
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
|
||||
momdifx = FixedMul((25*mapobjectscale), normalisedx);
|
||||
@@ -1652,7 +1667,7 @@ static void K_UpdateOffroad(player_t *player)
|
||||
// If you are in offroad, a timer starts.
|
||||
if (offroadstrength)
|
||||
{
|
||||
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
|
||||
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
|
||||
player->kartstuff[k_offroad] = (TICRATE/2);
|
||||
|
||||
if (player->kartstuff[k_offroad] > 0)
|
||||
@@ -2144,7 +2159,13 @@ static void K_GetKartBoostPower(player_t *player)
|
||||
&& player->speed > 0
|
||||
&& !player->spectator)
|
||||
{
|
||||
K_SpawnWipeoutTrail(player->mo, true);
|
||||
mobj_t *dust = K_SpawnWipeoutTrail(player->mo, true);
|
||||
|
||||
// Technically, all mobjs that think can cause desynchs if they are spawned conditionally, so best we can do
|
||||
// is to hide them if you are in saltyhop jump
|
||||
if (dust && player->mo->salty.jump)
|
||||
dust->flags2 |= MF2_DONTDRAW;
|
||||
|
||||
if (leveltime % 6 == 0)
|
||||
S_StartSound(player->mo, sfx_cdfm70);
|
||||
}
|
||||
@@ -2396,7 +2417,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|| player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
||||
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
||||
{
|
||||
if (!force) // if shoulddamage force, we go THROUGH that.
|
||||
if (!force) // if shoulddamage force, we go THROUGH that.
|
||||
{
|
||||
K_DoInstashield(player);
|
||||
return;
|
||||
@@ -2441,6 +2462,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2575,6 +2597,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2694,6 +2717,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2854,9 +2878,9 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
fa = (i*degrees);
|
||||
v[0] = FixedMul(FINECOSINE(fa),radius);
|
||||
v[0] = FixedMul(FINECOSINE(fa), radius);
|
||||
v[1] = 0;
|
||||
v[2] = FixedMul(FINESINE(fa),radius);
|
||||
v[2] = FixedMul(FINESINE(fa), radius);
|
||||
v[3] = FRACUNIT;
|
||||
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
|
||||
@@ -3098,17 +3122,18 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t an, I
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
|
||||
static UINT8 K_DriftSparkColor(player_t *player, INT32 charge)
|
||||
{
|
||||
UINT16 color = SKINCOLOR_NONE;
|
||||
UINT8 color = SKINCOLOR_NONE;
|
||||
const INT32 sparkval = K_GetKartDriftSparkValue(player);
|
||||
|
||||
if (charge >= K_GetKartDriftSparkValue(player)*4)
|
||||
if (charge >= sparkval*4)
|
||||
{
|
||||
color = K_RainbowColor();
|
||||
}
|
||||
else if (charge >= K_GetKartDriftSparkValue(player)*2)
|
||||
else if (charge >= sparkval*2)
|
||||
{
|
||||
if (charge <= (K_GetKartDriftSparkValue(player)*2)+(24*3))
|
||||
if (charge <= (sparkval*2)+(24*3))
|
||||
color = SKINCOLOR_RASPBERRY; // transition
|
||||
else
|
||||
color = SKINCOLOR_KETCHUP;
|
||||
@@ -3425,7 +3450,7 @@ boolean K_CheckSlopeRollDist(mobj_t *mobj)
|
||||
return true;
|
||||
|
||||
const fixed_t rolldist = (cv_sloperolldist.value * mapobjectscale);
|
||||
const fixed_t m_dist = (R_QuickCamDist(mobj->x, mobj->y) << FRACBITS);
|
||||
const fixed_t m_dist = R_QuickCamDist(mobj->x, mobj->y);
|
||||
|
||||
return (m_dist <= rolldist);
|
||||
}
|
||||
@@ -3589,6 +3614,8 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
const boolean shouldblend = (mo->player && K_PlayerEffectsShouldBlend(mo->player));
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
fixed_t newx = mo->x + mo->momx + (P_RandomRange(-rad, rad)<<FRACBITS);
|
||||
@@ -3606,14 +3633,14 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
|
||||
sparkle->color = mo->color;
|
||||
|
||||
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
|
||||
if (shouldblend)
|
||||
sparkle->blendmode = AST_ADD;
|
||||
}
|
||||
|
||||
P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
|
||||
}
|
||||
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
{
|
||||
mobj_t *dust;
|
||||
angle_t aoff;
|
||||
@@ -3654,6 +3681,8 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
|
||||
|
||||
if (translucent)
|
||||
dust->flags2 |= MF2_SHADOW;
|
||||
|
||||
return dust;
|
||||
}
|
||||
|
||||
// K_DriftDustHandling
|
||||
@@ -3980,15 +4009,19 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
mine->floorz = thismine->floorz;
|
||||
mine->ceilingz = thismine->ceilingz;
|
||||
|
||||
//Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
{
|
||||
P_SetTarget(&thismine->target->hnext, NULL); //target is the player who owns the mine
|
||||
thismine->target->player->kartstuff[k_bananadrag] = 0;
|
||||
thismine->target->player->kartstuff[k_itemheld] = 0;
|
||||
// Copy interp data
|
||||
mine->old_angle = thismine->old_angle;
|
||||
mine->old_x = thismine->old_x;
|
||||
mine->old_y = thismine->old_y;
|
||||
mine->old_z = thismine->old_z;
|
||||
|
||||
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
|
||||
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
}
|
||||
// Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
P_SetTarget(&thismine->target->hnext, NULL); // target is the player who owns the mine
|
||||
thismine->target->player->kartstuff[k_bananadrag] = 0;
|
||||
thismine->target->player->kartstuff[k_itemheld] = 0;
|
||||
|
||||
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
|
||||
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
|
||||
P_RemoveMobj(thismine);
|
||||
|
||||
@@ -4424,6 +4457,12 @@ void K_DropHnextList(player_t *player)
|
||||
dropwork->floorz = work->floorz;
|
||||
dropwork->ceilingz = work->ceilingz;
|
||||
|
||||
// Copy interp data
|
||||
dropwork->old_angle = work->old_angle;
|
||||
dropwork->old_x = work->old_x;
|
||||
dropwork->old_y = work->old_y;
|
||||
dropwork->old_z = work->old_z;
|
||||
|
||||
if (ponground)
|
||||
{
|
||||
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
||||
@@ -4506,7 +4545,7 @@ void K_DropItems(player_t *player)
|
||||
{
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
drop->destscale = (3*drop->destscale)/2;;
|
||||
drop->destscale = (3*drop->destscale)/2;
|
||||
|
||||
drop->angle = player->mo->angle + ANGLE_90;
|
||||
P_Thrust(drop,
|
||||
@@ -5164,6 +5203,24 @@ player_t *K_FindJawzTarget(mobj_t *actor, player_t *source)
|
||||
return wtarg;
|
||||
}
|
||||
|
||||
static INT32 K_GetEngineClass(const player_t *player)
|
||||
{
|
||||
INT32 speed, weight;
|
||||
|
||||
speed = (player->kartspeed - 1) / 3;
|
||||
weight = (player->kartweight - 1) / 3;
|
||||
|
||||
#define LOCKSTAT(stat) \
|
||||
if (stat < 0) { stat = 0; } \
|
||||
if (stat > 2) { stat = 2; }
|
||||
LOCKSTAT(speed);
|
||||
LOCKSTAT(weight);
|
||||
#undef LOCKSTAT
|
||||
|
||||
return (speed + (3*weight));
|
||||
}
|
||||
|
||||
|
||||
// Engine Sounds.
|
||||
static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
@@ -5174,7 +5231,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
|
||||
static const UINT8 dampenval = 48; // 255 * 48 = close enough to FRACUNIT/6
|
||||
|
||||
INT32 class, s, w; // engine class number
|
||||
INT32 class; // engine class number
|
||||
|
||||
UINT8 volume = 255;
|
||||
fixed_t volumedampen = FRACUNIT;
|
||||
@@ -5210,7 +5267,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
targetsnd = (((6 * cmd->forwardmove) / 25) + ((player->speed / mapobjectscale) / 5)) / 2;
|
||||
}
|
||||
|
||||
if (targetsnd < 0) { targetsnd = 0; }
|
||||
if (targetsnd < 0) { targetsnd = 0; }
|
||||
if (targetsnd > 12) { targetsnd = 12; }
|
||||
|
||||
if (player->kartstuff[k_enginesnd] < targetsnd) { player->kartstuff[k_enginesnd]++; }
|
||||
@@ -5287,17 +5344,7 @@ static void K_UpdateEngineSounds(player_t *player, ticcmd_t *cmd)
|
||||
return;
|
||||
}
|
||||
|
||||
s = (player->kartspeed - 1) / 3;
|
||||
w = (player->kartweight - 1) / 3;
|
||||
|
||||
#define LOCKSTAT(stat) \
|
||||
if (stat < 0) { stat = 0; } \
|
||||
if (stat > 2) { stat = 2; }
|
||||
LOCKSTAT(s);
|
||||
LOCKSTAT(w);
|
||||
#undef LOCKSTAT
|
||||
|
||||
class = s + (3*w);
|
||||
class = K_GetEngineClass(player);
|
||||
|
||||
S_StartSoundAtVolume(player->mo, (sfx_krta00 + player->kartstuff[k_enginesnd]) + (class * numsnds), volume);
|
||||
}
|
||||
@@ -5329,53 +5376,13 @@ static void K_UpdateInvincibilitySounds(player_t *player)
|
||||
#undef STOPTHIS
|
||||
}
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player)
|
||||
{
|
||||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
{
|
||||
if (player->exiting < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->exiting == 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_cardanimation] > 164)
|
||||
player->kartstuff[k_cardanimation] = 164;
|
||||
if (player->kartstuff[k_cardanimation] < 0)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
else if (G_RaceGametype() && player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
|
||||
static boolean K_SpeedLinesShouldBlend(player_t *player)
|
||||
boolean K_PlayerEffectsShouldBlend(player_t *player)
|
||||
{
|
||||
if (!cv_playerblendeffects.value || !player->mo)
|
||||
return false;
|
||||
|
||||
if (player->kartstuff[k_sneakertimer])
|
||||
if (player->kartstuff[k_sneakertimer] ||
|
||||
player->kartstuff[k_invincibilitytimer])
|
||||
return true;
|
||||
|
||||
// this is how the percentage speedometer calcs, i suck at maths so this was the easiest thing to do lmao
|
||||
@@ -5460,7 +5467,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
|
||||
fast->colorized = true;
|
||||
}
|
||||
|
||||
if (colorSpeed && K_SpeedLinesShouldBlend(player))
|
||||
if (colorSpeed && K_PlayerEffectsShouldBlend(player))
|
||||
fast->blendmode = AST_ADD;
|
||||
}
|
||||
}
|
||||
@@ -5756,7 +5763,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
|
||||
K_UpdateInvincibilitySounds(player); // Also thanks, VAda!
|
||||
|
||||
// Plays the music during and after the starting countdown.
|
||||
if (P_IsLocalPlayer(player))
|
||||
if ((leveltime <= MUSICSTARTTIME) && P_IsLocalPlayer(player))
|
||||
S_StartMapMusic();
|
||||
}
|
||||
|
||||
@@ -5936,45 +5943,33 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
// Holding the Jump button will enable drifting.
|
||||
|
||||
// Drift Release (Moved here so you can't "chain" drifts)
|
||||
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] < dsone
|
||||
&& onground)
|
||||
if (onground && player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] < dsthree
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
|
||||
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
|
||||
&& player->kartstuff[k_driftcharge] >= dsthree
|
||||
&& onground)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
//K_SpawnDashDustRelease(player);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
if (player->kartstuff[k_driftcharge] < dsone)
|
||||
{
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 20)
|
||||
player->kartstuff[k_driftboost] = 20;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] < dsthree)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 50)
|
||||
player->kartstuff[k_driftboost] = 50;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
else if (player->kartstuff[k_driftcharge] >= dsthree)
|
||||
{
|
||||
if (player->kartstuff[k_driftboost] < 125)
|
||||
player->kartstuff[k_driftboost] = 125;
|
||||
S_StartSound(player->mo, sfx_s23c);
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Drifting: left or right?
|
||||
@@ -6052,8 +6047,8 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
|
||||
// Sound whenever you get a different tier of sparks
|
||||
if (driftblue
|
||||
|| driftred
|
||||
|| driftrainbow)
|
||||
|| driftred
|
||||
|| driftrainbow)
|
||||
{
|
||||
//S_StartSound(player->mo, sfx_s3ka2);
|
||||
if (P_IsLocalPlayer(player)) // UGHGHGH...
|
||||
@@ -6128,6 +6123,7 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
else
|
||||
player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// K_KartUpdatePosition
|
||||
//
|
||||
@@ -6187,6 +6183,13 @@ void K_KartUpdatePosition(player_t *player)
|
||||
}
|
||||
}
|
||||
|
||||
// the player should NOT be checked against themselves! lol
|
||||
// otherwise prevcheck will effectively be halved
|
||||
// sadly this stuff is exposed to lua and atleast one script uses those so we cant fix it
|
||||
// oh well
|
||||
//if (player == &players[i])
|
||||
//continue;
|
||||
|
||||
const boolean isprevcheckpointi = mo->health == players[i].starpostnum;
|
||||
const boolean isnextcheckpointi = mo->health == (players[i].starpostnum + 1);
|
||||
|
||||
@@ -6316,7 +6319,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (LIKELY(!player->exiting))
|
||||
if (!player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
{
|
||||
@@ -6479,7 +6482,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
}
|
||||
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
|
||||
|
||||
if (P_IsLocalPlayer(player) && cv_supermusic.value == 1 && cv_birdmusic.value)
|
||||
if (cv_supermusic.value == 1 && P_IsLocalPlayer(player))
|
||||
S_ChangeMusicSpecial("kinvnc");
|
||||
|
||||
P_RestoreMusic(player);
|
||||
@@ -6683,7 +6686,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
||||
player->mo->destscale = (6*player->mo->destscale)/8;
|
||||
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
|
||||
if (P_IsLocalPlayer(player) && cv_growmusic.value == 1 && cv_birdmusic.value )
|
||||
if (cv_growmusic.value == 1 && P_IsLocalPlayer(player))
|
||||
S_ChangeMusicSpecial("kgrow");
|
||||
P_RestoreMusic(player);
|
||||
S_StartSound(player->mo, sfx_kc5a);
|
||||
@@ -6793,7 +6796,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
{
|
||||
if (splitscreen)
|
||||
{
|
||||
if (leveltime & 1)
|
||||
if (!cv_reducevfx.value && leveltime & 1)
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
@@ -6819,7 +6822,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
if (P_IsDisplayPlayer(player)
|
||||
|| (!P_IsDisplayPlayer(player) && (player->kartstuff[k_hyudorotimer] < (1*TICRATE/2) || player->kartstuff[k_hyudorotimer] > hyudorotime-(1*TICRATE/2))))
|
||||
{
|
||||
if (leveltime & 1)
|
||||
if (!cv_reducevfx.value && leveltime & 1)
|
||||
player->mo->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
player->mo->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
+2
-2
@@ -41,7 +41,7 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
|
||||
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
||||
void K_RespawnChecker(player_t *player);
|
||||
void K_KartMoveAnimation(player_t *player);
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
boolean K_PlayerEffectsShouldBlend(player_t *player);
|
||||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
void K_KartPlayerAfterThink(player_t *player);
|
||||
void K_DoInstashield(player_t *player);
|
||||
@@ -57,7 +57,7 @@ boolean K_ShouldSlopeRoll(mobj_t *mobj);
|
||||
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
|
||||
void K_SpawnBoostTrail(player_t *player);
|
||||
void K_SpawnSparkleTrail(mobj_t *mo);
|
||||
void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
mobj_t *K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent);
|
||||
void K_DriftDustHandling(mobj_t *spawner);
|
||||
void K_PuntMine(mobj_t *mine, mobj_t *punter);
|
||||
void K_DoSneaker(player_t *player, INT32 type);
|
||||
|
||||
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Reference in new issue
Block a user