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Author SHA1 Message Date
Alug 7d1eb398cf goddamit 2025-03-16 12:24:47 +01:00
Alug 97df54a760 oops 2025-03-16 12:24:08 +01:00
Alug 2edada8ce3 slight cleanup HWR_ObjectLightLevelPost 2025-03-16 12:18:20 +01:00
Alug 17e85df813 changes from testing branch 2025-03-16 11:55:10 +01:00
Alug a3b5c4dff8 Merge branch 'Saturn-Next' into directionallight 2025-03-16 11:52:38 +01:00
293 changed files with 29899 additions and 15184 deletions

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+7 -8
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@@ -13,17 +13,16 @@ Win32_LIB_ASM_Release
*.dgb
*.debug
*.debug.txt
/bin/VC10/
/objs/VC10/
*.user
*.db
*.opendb
/.vs
/debian
/assets/debian
/make
/bin
/build
/build/*
/CMakeUserPresets.json
/out
/objs/VC10
*.kate-swp
compile.sh
*.gz
.vscode/
out
build
+1 -1
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
-5
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@@ -156,11 +156,6 @@ Add Gamepad Rumble support for things.
To be used with Displayplayers.
Duration is in milliseconds and is optional to set, default value is 84ms.
## P_CheckSightFast(mo1, mo2)
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
like P_CheckSight so don't use it for anything gameplay-related.
# Other changes
## P_PlayRinglossSound(source, damager)
+5
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@@ -1726,6 +1726,11 @@ HW3SOUND for 3D hardware sound support
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/r_draw.h" />
<Unit filename="src/r_draw16.c">
<Option compilerVar="CC" />
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="src/r_draw8.c">
<Option compilerVar="CC" />
<Option compile="0" />
+10
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@@ -773,6 +773,16 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit79]
FileName=src\r_draw16.c
Folder=R_Rend
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit80]
FileName=src\r_draw8.c
Folder=R_Rend
+2
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@@ -0,0 +1,2 @@
# DON'T REMOVE
# This keeps the folder from disappearing
+2
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@@ -0,0 +1,2 @@
# DON'T REMOVE
# This keeps the folder from disappearing
+1
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@@ -0,0 +1 @@
/lsdlsrb2
+3
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@@ -0,0 +1,3 @@
/lsdlsrb2
/pnd
/*.mo
+1
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@@ -0,0 +1 @@
/lsdlsrb2
+1
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@@ -0,0 +1 @@
/lsdl2srb2kart
+4
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@@ -0,0 +1,4 @@
*.exe
*.mo
r_opengl.dll
*.bat
+4
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@@ -0,0 +1,4 @@
*.exe
*.mo
r_opengl.dll
*.bat
+3
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@@ -0,0 +1,3 @@
/srb2sdl.exe
/srb2win.exe
/r_opengl.dll
+4
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@@ -0,0 +1,4 @@
*.exe
*.mo
r_opengl.dll
*.bat
+2
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@@ -0,0 +1,2 @@
# DON'T REMOVE
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@@ -0,0 +1,2 @@
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+32 -32
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@@ -1,32 +1,32 @@
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
+1 -1
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@@ -17,7 +17,7 @@ EOF
versiongit() {
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
gitversion="$(git show --pretty=format:'%h %s' -s HEAD | sed 's/"/\\"/g')"
gitversion="$(git rev-parse HEAD | cut -c -8)"
version "$gitbranch" "$gitversion";
exit 0
}
+8 -9
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@@ -1,5 +1,5 @@
/* backtrace.h -- Public header file for stack backtrace library.
Copyright (C) 2012-2024 Free Software Foundation, Inc.
Copyright (C) 2012-2020 Free Software Foundation, Inc.
Written by Ian Lance Taylor, Google.
Redistribution and use in source and binary forms, with or without
@@ -54,14 +54,13 @@ struct backtrace_state;
invalid after this function returns.
As a special case, the ERRNUM argument will be passed as -1 if no
debug info can be found for the executable, or if the debug info
exists but has an unsupported version, but the function requires
debug info (e.g., backtrace_full, backtrace_pcinfo). The MSG in
this case will be something along the lines of "no debug info".
Similarly, ERRNUM will be passed as -1 if there is no symbol table,
but the function requires a symbol table (e.g., backtrace_syminfo).
This may be used as a signal that some other approach should be
tried. */
debug info can be found for the executable, but the function
requires debug info (e.g., backtrace_full, backtrace_pcinfo). The
MSG in this case will be something along the lines of "no debug
info". Similarly, ERRNUM will be passed as -1 if there is no
symbol table, but the function requires a symbol table (e.g.,
backtrace_syminfo). This may be used as a signal that some other
approach should be tried. */
typedef void (*backtrace_error_callback) (void *data, const char *msg,
int errnum);
Binary file not shown.
+8
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@@ -0,0 +1,8 @@
#All folders
SRB2.res
depend.dep
depend.ped
*.o
#VC9 folder only
/VC9/Win32
/VC9/x64
+2
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@@ -0,0 +1,2 @@
# DON'T REMOVE
# This keeps the folder from disappearing
+1 -2
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@@ -1,3 +1,2 @@
/cscope.out
*.json
*.idx
/srb2wii
+2 -18
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@@ -129,7 +129,6 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
@@ -144,8 +143,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.h
r_local.h
r_main.h
r_patch.h
r_patchrotation.h
r_patch
r_plane.h
r_segs.h
r_sky.h
@@ -175,7 +173,6 @@ set(SRB2_CORE_GAME_SOURCES
p_user.c
k_director.c
k_kart.c
k_stats.c
i_time.c
p_local.h
@@ -190,7 +187,6 @@ set(SRB2_CORE_GAME_SOURCES
p_tick.h
k_director.h
k_kart.h
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
@@ -228,14 +224,6 @@ set(SRB2_CONFIG_STATIC_OPENGL OFF CACHE BOOL
"Use statically linked OpenGL. NOT RECOMMENDED.")
set(SRB2_CONFIG_USE_FBO_OGL ON CACHE BOOL
"Enable OpenGL FBO Downsampling support.")
set(SRB2_CONFIG_DEDICATED OFF CACHE BOOL
"Build a dedicated server.")
if(${SRB2_CONFIG_DEDICATED})
set(SRB2_CONFIG_HAVE_GME NO)
set(SRB2_CONFIG_HAVE_OPENMPT NO)
set(SRB2_CONFIG_HWRENDER NO)
endif()
### use internal libraries?
if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
@@ -562,11 +550,7 @@ add_definitions(-DCMAKECONFIG)
# ${SRB2_BLUA_HEADERS}
#)
if(${SRB2_CONFIG_DEDICATED})
add_subdirectory(dedicated)
else()
add_subdirectory(sdl)
endif()
add_subdirectory(sdl)
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
message(FATAL_ERROR "There are no targets available to build an SRB2Kart executable. :(")
+734 -362
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+11 -13
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@@ -12,7 +12,6 @@
# to avoid a false positive with the version detection...
SUPPORTED_GCC_VERSIONS:=\
151 150 15\
142 141 140 14\
132 131 130 13\
123 122 121 120 12\
@@ -79,18 +78,6 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
endif
endif
ifdef GCC151
GCC150=1
endif
ifdef GCC15
GCC150=1
endif
ifdef GCC150
GCC142=1
endif
ifdef GCC142
GCC141=1
endif
@@ -482,6 +469,7 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
#indicate platform and what interface use with
ifndef LINUX
ifndef FREEBSD
@@ -489,6 +477,7 @@ ifndef CYGWIN32
ifndef MINGW
ifndef MINGW64
ifndef SDL
ifndef DUMMY
$(error No interface or platform flag defined)
endif
endif
@@ -496,6 +485,7 @@ endif
endif
endif
endif
endif
#determine the interface directory (where you put all i_*.c)
i_net_o=$(OBJDIR)/i_net.o
@@ -520,6 +510,11 @@ UPX_OPTS+=-q
endif
#Interface Setup
ifdef DUMMY
INTERFACE=dummy
OBJDIR:=$(OBJDIR)/dummy
BIN:=$(BIN)/dummy
else
ifdef LINUX
SDL=1
ifdef LINUX64
@@ -566,6 +561,7 @@ endif
endif
endif
endif
endif
ifdef ARCHNAME
OBJDIR:=$(OBJDIR)/$(ARCHNAME)
@@ -580,6 +576,7 @@ ifdef SDL
OBJDIR:=$(OBJDIR)/SDL
endif
ifndef DUMMY
ifdef DEBUGMODE
OBJDIR:=$(OBJDIR)/Debug
BIN:=$(BIN)/Debug
@@ -587,3 +584,4 @@ else
OBJDIR:=$(OBJDIR)/Release
BIN:=$(BIN)/Release
endif
endif
-21
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@@ -1,21 +0,0 @@
makedir:=$(makedir)/Dedicated
sources+=$(call List,dedicated/Sourcefile)
opts+=-DDEDICATED
libs+=-lpthread
ifdef MINGW
libs+=-mconsole
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOGME=1
NOHW=1
NOUPNP=1
-124
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@@ -1,124 +0,0 @@
#
# Detect the host system and compiler version.
#
# Previously featured:\
PANDORA\
DUMMY\
DJGPPDOS\
SOLARIS\
MACOSX\
all_systems:=\
LINUX64\
MINGW64\
MINGW\
UNIX\
LINUX\
FREEBSD\
HAIKU\
# check for user specified system
ifeq (,$(filter $(all_systems),$(.VARIABLES)))
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
ifeq ($(shell uname -s | grep -o MINGW64),MINGW64) # 64-bit MinGW
_m=Detected a Windows system,\
compiling for 64-bit MinGW SDL...)
$(call Print,$(_m))
MINGW64=1
else # 32-bit MinGW
_m=Detected a Windows system,\
compiling for 32-bit MinGW SDL...)
$(call Print,$(_m))
MINGW=1
endif
NOOBJDUMP=1
else # if you on the *nix
system:=$(shell uname -s)
ifeq ($(system),Linux)
new_system:=LINUX
else ifeq ($(system),Haiku)
new_system:=HAIKU
else
$(error \
Could not automatically detect your system,\
try specifying a system manually)
endif
ifeq ($(shell getconf LONG_BIT),64)
system+=64-bit
new_system:=$(new_system)64
endif
$(call Print,Detected $(system) ($(new_system))...)
$(new_system):=1
endif
endif
# This must have high to low order.
gcc_versions:=\
151 150 15\
142 141 140 14\
132 131 130 13\
123 122 121 120 12\
114 113 112 111 110 11\
105 104 103 102 101 100 10\
95 94 93 92 91 90\
85 84 83 82 81 80\
75 74 73 72 71 70\
64 63 62 61 60\
55 54 53 52 51 50\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=15.1.1
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
# run.
ifeq (,$(call Wildvar,GCC% destructive))
# can't use $(CC) --version here since that uses argv[0] to display the name
# also gcc outputs the information to stderr, so I had to do 2>&1
# this program really doesn't like identifying itself
shellversion:=$(shell $(CC) -v 2>&1)
# Try to remove "-win32"
version:=$(subst -win32,.0,$(shellversion))
# check if this is in fact GCC
ifneq (,$(findstring gcc version,$(version)))
# in stark contrast to the name, gcc will give me a nicely formatted version number for free
shellversion:=$(shell $(CC) -dumpfullversion)
# Try to remove "-win32"
version:=$(subst -win32,.0,$(shellversion))
# Turn version into words of major, minor
v:=$(subst ., ,$(version))
# concat. major minor
v:=$(word 1,$(v))$(word 2,$(v))
# If this version is not in the list,
# default to the latest supported
ifeq (,$(filter $(v),$(gcc_versions)))
define line =
Your compiler version, GCC $(version), \
is not supported by the Makefile.
The Makefile will assume GCC $(latest_gcc_version).
endef
$(call Print,$(line))
GCC$(subst .,,$(latest_gcc_version)):=1
else
$(call Print,Detected GCC $(version) (GCC$(v)))
GCC$(v):=1
endif
endif
endif
-106
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@@ -1,106 +0,0 @@
#
# Makefile for feature flags.
#
passthru_opts+=\
NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOBLUAJIT
# build with debugging information
ifdef DEBUGMODE
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
ifndef NOSCREENFBO
opts+=-DUSE_FBO_OGL
endif
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NONET
ifndef NOSATURNJOIN
opts+=-DDOSATURNJOIN
endif
ifndef NOSATURNPAK
opts+=-DDOSATURNPAK
endif
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGEFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
ifdef HAVE_MINIUPNPC
MINIUPNPC_PKGCONFIG?=miniupnpc
$(eval $(call Use_pkg_config,MINIUPNPC))
HAVE_MINIUPNPC=1
opts+=-DHAVE_MINIUPNPC
endif
ifndef NOLIBBACKTRACE
$(eval $(call Propogate_flags,LIBBACKTRACE))
libs+=-lbacktrace
opts+=-DHAVE_LIBBACKTRACE
endif
#windoze hack
ifdef MINGW
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
endif
ifdef HAVE_DISCORDRPC
$(eval $(call Propogate_flags,DISCORDRPC))
libs+=-ldiscord-rpc
opts+=-DUSE_STUN
sources+=discord.c stun.c
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
VALGRIND_LDFLAGS=
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))
-71
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@@ -1,71 +0,0 @@
#
# Makefile options for Haiku
#
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
ifndef DEDICATED
ifndef DUMMY
SDL?=1
DEDICATED?=0
endif
endif
NOEXECINFO=1
ifeq (${SDL},1)
EXENAME?=srb2haiku
else ifeq (${DEDICATED},1)
EXENAME?=srb2haikud
endif
ifndef NONET
libs+=-lnetwork
endif
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-l:libgme.so.0
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-l:libopenmpt.so.0
$(eval $(call _set,LIBOPENMPT))
ifdef SDL
lib:=../libs/SDL2_mixer
mixer_opts:=-I$(lib)/include
mixer_libs:=-l:libSDL2_mixer-2.0.so.0
lib:=../libs/SDL2
SDL_opts:=-I$(lib)/include $(mixer_opts)
SDL_libs:=$(mixer_libs) -l:libSDL2-2.0.so.0
$(eval $(call _set,SDL))
endif
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-l:libz.so.1
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
PNG_opts:=
PNG_libs:=-l:libpng16.so.16
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-l:libcurl.so.4
$(eval $(call _set,CURL))
lib:=../libs/miniupnpc
MINIUPNPC_opts:=-I$(lib)/include
MINIUPNPC_libs:=-l:libminiupnpc.so.17
$(eval $(call _set,MINIUPNPC))
-47
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@@ -1,47 +0,0 @@
#
# Makefile options for unices (linux, bsd...)
#
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
# Use -rdynamic so a backtrace log shows function names
# instead of addresses
libs+=-lm -rdynamic
ifndef NOHW
opts+=-I/usr/X11R6/include
libs+=-L/usr/X11R6/lib
endif
ifndef DEDICATED
SDL?=1
DEDICATED?=0
endif
ifeq (${SDL},1)
EXENAME?=lsdl2srb2kart
endif
ifeq (${DEDICATED},1)
EXENAME?=lsrb2kartd
endif
# In common usage.
ifdef LINUX
libs+=-lrt
passthru_opts+=NOTERMIOS
endif
# Tested by Steel, as of release 2.2.8.
ifdef FREEBSD
opts+=-I/usr/X11R6/include -DLINUX -DFREEBSD
libs+=-L/usr/X11R6/lib -lkvm -lexecinfo
endif
# FIXME: UNTESTED
#ifdef SOLARIS
#NOIPX=1
#opts+=-I/usr/local/include -I/opt/sfw/include \
# -DSOLARIS -DINADDR_NONE=INADDR_ANY -DBSD_COMP
#libs+=-L/opt/sfw/lib -lsocket -lnsl
#endif
-16
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@@ -1,16 +0,0 @@
#
# Warn about old build directories and offer to purge.
#
_old:=$(wildcard $(addprefix ../bin/,FreeBSD Linux \
Linux64 Mingw Mingw64 SDL dummy) ../objs ../dep)
ifdef _old
$(foreach v,$(_old),$(info $(abspath $(v))))
$(info )
$(info These directories are no longer\
required and should be removed.)
$(info You may remove them manually or\
by using 'make distclean')
$(error )
endif
-76
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@@ -1,76 +0,0 @@
#
# Platform specific options.
#
PKG_CONFIG?=pkg-config
ifdef WINDOWSHELL
rmrf=-2>NUL DEL /S /Q
mkdir=-2>NUL MD
cat=TYPE
else
rmrf=rm -rf
mkdir=mkdir -p
cat=cat
endif
ifdef LINUX64
LINUX=1
endif
ifdef MINGW64
MINGW=1
endif
ifdef LINUX
UNIX=1
ifdef LINUX64
NONX86=1
# LINUX64 does not imply X86_64=1;
# could mean ARM64 or Itanium
platform=linux/64
else
platform=linux
endif
else ifdef FREEBSD
UNIX=1
platform=freebsd
else ifdef HAIKU
# Give Haiku its own configuration, since it
# isn't actually UNIX.
include Makefile.d/haiku.mk
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris
else ifdef CYGWIN32 # FIXME: UNTESTED
platform=cygwin
else ifdef MINGW
ifdef MINGW64
NONX86=1
NOASM=1
# MINGW64 should not necessarily imply X86_64=1,
# but we make that assumption elsewhere
# Once that changes, remove this
X86_64=1
platform=mingw/64
else
platform=mingw
endif
include Makefile.d/win32.mk
endif
ifdef platform
makedir:=$(makedir)/$(platform)
endif
ifdef UNIX
include Makefile.d/nix.mk
endif
ifeq ($(SDL), 1)
include Makefile.d/sdl.mk
else ifeq ($(DEDICATED), 1)
include Makefile.d/dedicated.mk
else
include Makefile.d/dummy.mk
endif
-71
View File
@@ -1,71 +0,0 @@
#
# Makefile options for SDL2 backend.
#
#
# SDL...., *looks at Alam*, THIS IS A MESS!
#
# ...a little bird flexes its muscles...
#
makedir:=$(makedir)/SDL
sources+=$(call List,sdl/Sourcefile)
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
NOUPNP=1
# FIXME: UNTESTED
#ifdef PANDORA
#include sdl/SRB2Pandora/Makefile.cfg
#endif #ifdef PANDORA
# FIXME: UNTESTED
#ifdef CYGWIN32
#include sdl/MakeCYG.cfg
#endif #ifdef CYGWIN32
ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
ifdef NOMIXER
sources+=sdl/sdl_sound.c
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
ifndef HAIKU # Haiku has a special import path
libs+=-lSDL2_mixer
endif
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
$(eval $(call Use_pkg_config,SDL))
else
SDL_CONFIG?=$(call Prefix,sdl2-config)
SDL_CFLAGS?=$(shell $(SDL_CONFIG) --cflags)
SDL_LDFLAGS?=$(shell $(SDL_CONFIG) \
$(if $(STATIC),--static-libs,--libs))
$(eval $(call Propogate_flags,SDL))
endif
ifdef MINGW
ifndef NOSDLMAIN
SDLMAIN=1
endif
endif
ifdef SDLMAIN
opts+=-DSDLMAIN
else
ifdef MINGW
opts+=-Umain
libs+=-mconsole
endif
endif
-93
View File
@@ -1,93 +0,0 @@
#
# Utility macros for the rest of the Makefiles.
#
Ifnot=$(if $(1),$(3),$(2))
Ifndef=$(call Ifnot,$($(1)),$(2),$(3))
# Match and expand a list of variables by pattern.
Wildvar=$(foreach v,$(filter $(1),$(.VARIABLES)),$($(v)))
# Read a list of words from file and prepend each with the
# directory of the file.
_cat=$(shell $(cat) $(call Windows_path,$(1)))
List=$(addprefix $(dir $(1)),$(call _cat,$(1)))
# Convert path separators to backslash on Windows.
Windows_path=$(if $(WINDOWSHELL),$(subst /,\,$(1)),$(1))
define Propogate_flags =
opts+=$$($(1)_CFLAGS)
libs+=$$($(1)_LDFLAGS)
endef
# Set library's _CFLAGS and _LDFLAGS from some command.
# Automatically propogates the flags too.
# 1: variable prefix (e.g. CURL)
# 2: start of command (e.g. curl-config)
# --- optional ----
# 3: CFLAGS command arguments, default '--cflags'
# 4: LDFLAGS command arguments, default '--libs'
# 5: common command arguments at the end of command
define Configure =
$(1)_CFLAGS?=$$(shell $(2) $(or $(3),--cflags) $(5))
$(1)_LDFLAGS?=$$(shell $(2) $(or $(4),--libs) $(5))
$(call Propogate_flags,$(1))
endef
# Configure library with pkg-config. The package name is
# taken from a _PKGCONFIG variable.
# 1: variable prefix
#
# LIBGME_PKGCONFIG=libgme
# $(eval $(call Use_pkg_config,LIBGME))
define Use_pkg_config =
$(call Configure,$(1),$(PKG_CONFIG),,,$($(1)_PKGCONFIG))
endef
# Check disabling flag and configure package in one step
# according to delimited argument.
# (There is only one argument, but it split by slash.)
# 1/: short form library name (uppercase). This is
# prefixed with 'NO' and 'HAVE_'. E.g. NOGME, HAVE_GME
# /2: package name (e.g. libgme)
# /3: variable prefix
#
# The following example would check if NOGME is not
# defined before attempting to define LIBGME_CFLAGS and
# LIBGME_LDFLAGS as with Use_pkg_config.
#
# $(eval $(call Check_pkg_config,GME/libgme/LIBGME))
define Check_pkg_config =
_p:=$(subst /, ,$(1))
_v1:=$$(word 1,$$(_p))
_v2:=$$(or $$(word 3,$$(_p)),$$(_v1))
ifndef NO$$(_v1)
$$(_v2)_PKGCONFIG?=$$(word 2,$$(_p))
$$(eval $$(call Use_pkg_config,$$(_v2)))
opts+=-DHAVE_$$(_v1)
endif
endef
# $(call Prefix,gcc)
Prefix=$(if $(PREFIX),$(PREFIX)-)$(1)
Echo=
Echo_name=
Print=
ifndef SILENT
Echo=@echo $(1)
ifndef ECHO
ifndef NOECHOFILENAMES
Echo_name=$(call Echo,-- $(1) ...)
endif
endif
ifndef MAKE_RESTARTS
ifndef destructive
Print=$(info $(1))
endif
endif
endif
.=$(call Ifndef,ECHO,@)
-178
View File
@@ -1,178 +0,0 @@
#
# Flags to put a sock in GCC!
#
# See the versions list in detect.mk
# This will define all version flags going backward.
# Yes, it's magic.
define _predecessor =
ifdef GCC$(firstword $(1))
GCC$(lastword $(1)):=1
endif
endef
_n:=$(words $(gcc_versions))
$(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
$(addprefix =,$(wordlist 2,$(_n),$(gcc_versions)))),\
$(and $(findstring =,$(v)),\
$(eval $(call _predecessor,$(subst =, ,$(v))))))
# -W -Wno-unused
ifdef GCC150
opts+=-std=gnu17
endif
WFLAGS:=-Wall -Wno-trigraphs
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
#WFLAGS+=-Wtraditional
WFLAGS+=-Wundef
ifndef GCC295
WFLAGS+=-Wendif-labels
endif
ifdef GCC41
WFLAGS+=-Wshadow
endif
#WFLAGS+=-Wlarger-than-%len%
WFLAGS+=-Wpointer-arith -Wbad-function-cast
ifdef GCC45
#WFLAGS+=-Wc++-compat
endif
WFLAGS+=-Wcast-qual
ifndef NOCASTALIGNWARN
WFLAGS+=-Wcast-align
endif
WFLAGS+=-Wwrite-strings
ifndef ERRORMODE
#WFLAGS+=-Wconversion
ifdef GCC43
#WFLAGS+=-Wno-sign-conversion
endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
endif
WFLAGS+=-Waggregate-return
ifdef HAIKU
ifdef GCC41
#WFLAGS+=-Wno-attributes
endif
endif
#WFLAGS+=-Wstrict-prototypes
ifdef GCC40
WFLAGS+=-Wold-style-definition
endif
WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
ifdef GCC40
WFLAGS+=-Wmissing-field-initializers
endif
WFLAGS+=-Wmissing-noreturn
#WFLAGS+=-Wmissing-format-attribute
#WFLAGS+=-Wno-multichar
#WFLAGS+=-Wno-deprecated-declarations
#WFLAGS+=-Wpacked
#WFLAGS+=-Wpadded
#WFLAGS+=-Wredundant-decls
WFLAGS+=-Wnested-externs
#WFLAGS+=-Wunreachable-code
WFLAGS+=-Winline
ifdef DEBUGMODE
WFLAGS+=-Wno-error=inline
endif
ifdef GCC43
WFLAGS+=-funit-at-a-time
WFLAGS+=-Wlogical-op
endif
ifndef GCC295
WFLAGS+=-Wdisabled-optimization
endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
LDFLAGS+=-Wl,--as-needed
endif
ifdef ERRORMODE
WFLAGS+=-Werror
endif
ifdef GCC43
#WFLAGS+=-Wno-error=clobbered
endif
ifdef GCC44
#WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
ifdef NONX86
ifdef X86_64 # yeah that SEEMS contradictory
opts+=-march=nocona
endif
else
ifndef GCC29
opts+=-msse3 -mfpmath=sse
else
opts+=-mpentium
endif
endif
ifdef DEBUGMODE
ifdef GCC48
opts+=-Og
else
opts+=-O0
endif
endif
ifdef VALGRIND
ifdef GCC46
WFLAGS+=-Wno-error=unused-but-set-variable
WFLAGS+=-Wno-unused-but-set-variable
endif
endif
# Lua
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
endif
endif
-124
View File
@@ -1,124 +0,0 @@
#
# Mingw, if you don't know, that's Win32/Win64
#
ifndef MINGW64
EXENAME?=srb2kart-saturn_32bit.exe
else
EXENAME?=srb2kart-saturn_64bit.exe
endif
# disable dynamicbase if under msys2
ifdef MSYSTEM
libs+=-Wl,--disable-dynamicbase
endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
ifndef DEDICATED
ifndef DUMMY
SDL?=1
endif
endif
ifndef NOHW
opts+=-DUSE_WGL_SWAP
endif
ifdef MINGW64
libs+=-lws2_32
else
#ifndef HAVE_IPV6
#libs+=-lwsock32
#else
libs+=-lws2_32
#endif
endif
ifndef MINGW64
libs+=-Wl,--large-address-aware
NOLIBBACKTRACE=1
endif
ifndef MINGW64
32=32
x86=x86
i686=i686
else
32=64
x86=x86_64
i686=x86_64
endif
mingw:=$(i686)-w64-mingw32
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-L$(lib)/win$(32) -lgme
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86)/mingw -lopenmpt
$(eval $(call _set,LIBOPENMPT))
lib:=../libs/SDL2_mixer/$(mingw)
ifdef SDL
mixer_opts:=-I$(lib)/include/SDL2
mixer_libs:=-L$(lib)/lib
lib:=../libs/SDL2/$(mingw)
SDL_opts:=-I$(lib)/include/SDL2\
$(mixer_opts) -Dmain=SDL_main
SDL_libs:=-L$(lib)/lib $(mixer_libs)\
-lmingw32 -lSDL2main -lSDL2 -mwindows
$(eval $(call _set,SDL))
endif
ifdef MINGW64
lib:=../libs/libbacktrace
LIBBACKTRACE_opts:=-I$(lib)/include
LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
$(eval $(call _set,LIBBACKTRACE))
else
lib:=../libs/drmingw
opts+=-I$(lib)/include
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
endif
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-L$(lib)/win32 -l:libz$(32).a
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
lib:=../libs/libpng-src
PNG_opts:=-I$(lib)
PNG_libs:=-L$(lib)/projects -lpng$(32)
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-L$(lib)/lib$(32) -lcurl
$(eval $(call _set,CURL))
ifndef MINGW64 # miniupnc is broken with MINGW64
lib:=../libs/miniupnpc
MINIUPNPC_opts:=-I$(lib)/include -DMINIUPNP_STATICLIB
MINIUPNPC_libs:=-L$(lib)/mingw$(32) -lminiupnpc -lws2_32 -liphlpapi
$(eval $(call _set,MINIUPNPC))
endif
lib:=../libs/discord-rpc/win$(32)-dynamic
DISCORDRPC_opts+=-I$(lib)/include
DISCORDRPC_libs+=-L$(lib)/lib -ldiscord-rpc
$(eval $(call _set,DISCORDRPC))
-96
View File
@@ -1,96 +0,0 @@
am_map.c
b_bot.c
command.c
console.c
d_clisrv.c
d_main.c
d_net.c
d_netcmd.c
d_netfil.c
d_protocol.c
dehacked.c
f_finale.c
f_wipe.c
filesrch.c
g_game.c
g_input.c
hu_stuff.c
i_tcp.c
i_time.c
info.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_cond.c
m_fixed.c
m_menu.c
m_textinput.c
m_misc.c
m_perfstats.c
m_queue.c
m_random.c
mserv.c
http-mserv.c
qs22j.c
s_sound.c
screen.c
sounds.c
st_stuff.c
string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.c
r_bsp.c
r_data.c
r_draw.c
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
r_splats.c
r_things.c
r_portal.c
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_slopes.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
k_director.c
k_kart.c
k_stats.c
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_hudlib_drawlist.c
lua_infolib.c
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
lua_udatalib.c
lua_glib.c
+68 -147
View File
@@ -28,15 +28,14 @@
#endif
// For use if I do walls with outsides/insides
static const UINT8 REDS = (8*16);
static const UINT8 REDS = (2*16);
static const UINT8 REDRANGE = 16;
static const UINT8 GRAYS = (1*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 YELLOWS = (7*16);
static const UINT8 GREENS = (10*16);
//static const UINT8 CYANS = (13*16);
static const UINT8 BLUES = (14*16);
static const UINT8 BROWNS = (15*16);
static const UINT8 YELLOWS = (5*16)+8;
static const UINT8 GREENS = (6*16);
static const UINT8 BLUES = (9*16);
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
@@ -47,7 +46,7 @@ static const UINT8 DWHITE = 0;
#define THOKWALLCOLORS REDS
#define THOKWALLRANGE REDRANGE
#define TSWALLCOLORS DWHITE
#define TSFINISHLINE (GREENS + 2)
#define TSFINISHLINE GRAYS
#define TSFOFINFO (BLUES + 4)
#define FDWALLCOLORS BROWNS
#define CDWALLCOLORS YELLOWS
@@ -265,6 +264,9 @@ static void AM_findMinMaxBoundaries(void)
max_w = minimapinfo.map_w << MAPBITS;
max_h = minimapinfo.map_h << MAPBITS;
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h);
@@ -422,7 +424,6 @@ static void AM_setWindowPanning(void)
m_paninc.y = -FTOM(F_PANINC);
else
m_paninc.y = 0;
// left and right
if (m_keydown[0]) // pan right
m_paninc.x = FTOM(F_PANINC);
@@ -898,74 +899,38 @@ static void AM_drawGrid(INT32 color)
}
}
static INT32 GetDamage(INT32 special)
{
switch (special)
{
case 1: // Damage (Generic)
return 1;
case 6: // Death Pit (Camera Tilt)
return 6;
case 7: // Death Pit (No Camera Tilt)
return 7;
case 8: // Instant Kill
return 8;
default:
return 0;
}
}
static INT32 GetOffroad(INT32 special)
{
switch (special)
{
case 2: // Offroad (Weak)
return 2;
case 3: // Offroad
return 3;
case 4: // Offroad (Strong)
return 4;
default:
return 0;
}
}
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS; \
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS;
if (slope) { \
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y) + FRACUNIT/2) >> FRACBITS; \
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y) + FRACUNIT/2) >> FRACBITS; \
} else \
end1 = end2 = (normalheight + FRACUNIT/2) >> FRACBITS;
static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondarystore)
{
ffloor_t *secondaryrover = NULL;
for (; rover; rover = rover->next)
{
fixed_t rovt1, rovt2;
fixed_t rovb1, rovb2;
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
SLOPEPARAMS(*rover->t_slope, rovt1, rovt2, *rover->topheight)
SLOPEPARAMS(*rover->b_slope, rovb1, rovb2, *rover->bottomheight)
for (secondaryrover = secondarystore; secondaryrover; secondaryrover = secondaryrover->next)
{
fixed_t sect1, sect2;
fixed_t secb1, secb2;
if (!(secondaryrover->flags & FF_EXISTS))
continue;
if (!(secondaryrover->flags & FF_BLOCKPLAYER))
continue;
if (secondaryrover->secnum == rover->secnum)
break;
SLOPEPARAMS(*secondaryrover->t_slope, sect1, sect2, *secondaryrover->topheight)
SLOPEPARAMS(*secondaryrover->b_slope, secb1, secb2, *secondaryrover->bottomheight)
if (rovt1 != sect1)
continue;
if (rovt2 != sect2)
@@ -974,27 +939,8 @@ static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondaryst
continue;
if (rovb2 != secb2)
continue;
// this is fucking horrible
INT32 damage1, damage2;
INT32 offroad1, offroad2;
INT32 special1, special2;
special1 = GETSECSPECIAL(sectors[rover->secnum].special, 1);
special2 = GETSECSPECIAL(sectors[secondaryrover->secnum].special, 1);
damage1 = GetDamage(special1);
damage2 = GetDamage(special2);
offroad1 = GetOffroad(special1);
offroad2 = GetOffroad(special2);
if (damage1 != damage2
//|| sectors[rover->secnum].friction != sectors[secondaryrover->secnum].friction
|| offroad1 != offroad2)
continue;
break;
}
if (secondaryrover == NULL)
break;
}
@@ -1037,10 +983,8 @@ static void AM_drawWalls(UINT8 pass)
}
continue;
}
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
@@ -1059,28 +1003,29 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
if (lines[i].flags & ML_IMPASSIBLE) // (ML_IMPASSABLE|ML_BLOCKPLAYERS)
//dont think kart even supports those idk?
/*if (lines[i].flags & (ML_IMPASSABLE|ML_BLOCKPLAYERS))
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // Completely solid course boundary
}
else if ((lines[i].flags & ML_EFFECT4) // ML_MIDSOLID
else if ((lines[i].flags & ML_MIDSOLID)
&& sides[lines->sidenum[0]].midtexture)
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // solid midtexture, likely a course boundary
}
}*/
if ((backf1 != frontf1 && abs(backf1 - frontf1) > maxstep)
|| (backf2 != frontf2 && abs(backf2 - frontf2) > maxstep))
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // floor-wall, likely a course boundary
}
else if (GETSECSPECIAL(lines[i].frontsector->special, 4) == 10 || GETSECSPECIAL(lines[i].backsector->special, 4) == 10)
/*else if (lines[i].special == 2001) // guh its a sector effect in kart idk how to make it work tbh lol
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSFINISHLINE); // finish line
}
}*/
else if (backf1 != frontf1 || backf2 != frontf2)
{
if (pass & PASS_INTANGIBLE)
@@ -1102,52 +1047,54 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
ffloor_t *rover = NULL;
{
ffloor_t *rover = NULL;
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
{
if (lines[i].backsector->ffloors == NULL)
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
{
// Check frontside for one solid
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
if (lines[i].backsector->ffloors == NULL)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
// Check frontside for one solid
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else if (lines[i].frontsector->ffloors == NULL)
{
// Check backside for one solid
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else
{
// Check to see if any secnums exist in one but not the other.
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
if (rover == NULL)
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
}
}
else if (lines[i].frontsector->ffloors == NULL)
if (rover != NULL)
{
// Check backside for one solid
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
if (pass & PASS_FOF)
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
}
else
else if (!am_minigen)
{
// Check to see if any secnums exist in one but not the other.
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
if (rover == NULL)
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
if (pass & PASS_INTANGIBLE)
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
}
}
if (rover != NULL)
{
if (pass & PASS_FOF)
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
}
else if (!am_minigen)
{
if (pass & PASS_INTANGIBLE)
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
}
}
}
}
@@ -1225,11 +1172,18 @@ static inline void AM_drawPlayers(void)
player_t *p;
INT32 color = GREENS;
if (!multiplayer)
{
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 16<<FRACBITS, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
return;
}
// multiplayer (how??)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
@@ -1251,36 +1205,7 @@ static inline void AM_drawThings(UINT8 colors)
t = sectors[i].thinglist;
while (t)
{
if (!t->player)
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
}
static inline void AM_drawSpecialThingsOnly(UINT8 colors)
{
size_t i;
for (i = 0; i < numsectors; i++)
{
mobj_t *t = NULL;
// this is fucking horrible
const INT32 special = GETSECSPECIAL(sectors[i].special, 1);
if (GetDamage(special) != 0
//|| sectors[i].friction < ORIG_FRICTION
|| GetOffroad(special) != 0)
continue;
t = sectors[i].thinglist;
while (t)
{
if (t->type == MT_RANDOMITEM
|| t->type == MT_STARPOST
|| (t->flags & MF_SPRING))
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
@@ -1295,19 +1220,16 @@ static inline void AM_drawCrosshair(UINT8 color)
const fixed_t scale = 4<<FRACBITS;
size_t i;
fline_t fl;
for (i = 0; i < NUMCROSSMARKLINES; i++)
{
fl.a.x = FixedMul(cross_mark[i].a.x, scale) >> FRACBITS;
fl.a.y = FixedMul(cross_mark[i].a.y, scale) >> FRACBITS;
fl.b.x = FixedMul(cross_mark[i].b.x, scale) >> FRACBITS;
fl.b.y = FixedMul(cross_mark[i].b.y, scale) >> FRACBITS;
fl.a.x += f_x + (f_w / 2);
fl.a.y += f_y + (f_h / 2);
fl.b.x += f_x + (f_w / 2);
fl.b.y += f_y + (f_h / 2);
AM_drawFline(&fl, color);
}
}
@@ -1328,8 +1250,8 @@ void AM_Drawer(void)
AM_clearFB(BACKGROUND);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls(PASS_FOF|PASS_INTANGIBLE|PASS_SOLID);
AM_drawThings(THINGCOLORS);
AM_drawPlayers();
AM_drawThings(THINGCOLORS);
if (!followplayer) AM_drawCrosshair(XHAIRCOLORS);
}
@@ -1385,7 +1307,6 @@ minigen_t *AM_MinimapGenerate(INT32 mul)
//AM_clearFB(BACKGROUND);
memset(am_buf, 0xff, (f_w*f_h));
AM_drawSpecialThingsOnly(BACKGROUND);
AM_drawWalls(PASS_FOF);
AM_drawWalls(PASS_INTANGIBLE);
AM_drawWalls(PASS_SOLID);
+55
View File
@@ -0,0 +1,55 @@
ifdef UNIXCOMMON
LUA_CFLAGS+=-DLUA_USE_POSIX
endif
ifdef LINUX
LUA_CFLAGS+=-DLUA_USE_POSIX
endif
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
endif
endif
OBJS:=$(OBJS) \
$(OBJDIR)/lapi.o \
$(OBJDIR)/lbaselib.o \
$(OBJDIR)/ldo.o \
$(OBJDIR)/ldblib.o \
$(OBJDIR)/lfunc.o \
$(OBJDIR)/linit.o \
$(OBJDIR)/liolib.o \
$(OBJDIR)/llex.o \
$(OBJDIR)/lmem.o \
$(OBJDIR)/lobject.o \
$(OBJDIR)/lstate.o \
$(OBJDIR)/lstrlib.o \
$(OBJDIR)/ltablib.o \
$(OBJDIR)/lundump.o \
$(OBJDIR)/lzio.o \
$(OBJDIR)/lauxlib.o \
$(OBJDIR)/lcode.o \
$(OBJDIR)/ldebug.o \
$(OBJDIR)/ldump.o \
$(OBJDIR)/lgc.o \
$(OBJDIR)/lopcodes.o \
$(OBJDIR)/lparser.o \
$(OBJDIR)/lstring.o \
$(OBJDIR)/ltable.o \
$(OBJDIR)/ltm.o \
$(OBJDIR)/lvm.o \
$(OBJDIR)/lua_script.o \
$(OBJDIR)/lua_baselib.o \
$(OBJDIR)/lua_blockmaplib.o \
$(OBJDIR)/lua_mathlib.o \
$(OBJDIR)/lua_hooklib.o \
$(OBJDIR)/lua_consolelib.o \
$(OBJDIR)/lua_infolib.o \
$(OBJDIR)/lua_mobjlib.o \
$(OBJDIR)/lua_playerlib.o \
$(OBJDIR)/lua_skinlib.o \
$(OBJDIR)/lua_thinkerlib.o \
$(OBJDIR)/lua_maplib.o \
$(OBJDIR)/lua_hudlib.o \
$(OBJDIR)/lua_hudlib_drawlist.o \
$(OBJDIR)/lua_udatalib.o \
$(OBJDIR)/lua_glib.o
-26
View File
@@ -1,26 +0,0 @@
lapi.c
lauxlib.c
lbaselib.c
ldblib.c
lcode.c
ldebug.c
ldo.c
ldump.c
lfunc.c
lgc.c
linit.c
liolib.c
llex.c
lmem.c
lobject.c
lopcodes.c
lparser.c
lstate.c
lstring.c
lstrlib.c
ltable.c
ltablib.c
ltm.c
lundump.c
lvm.c
lzio.c
+15 -2
View File
@@ -1493,7 +1493,11 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -1984,7 +1988,7 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
return true;
}
// Block the Xbox DInput default axes and reset to the current defaults
// Block the Xbox DInput default axes and reset to the current defaults
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
{
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
@@ -2041,6 +2045,15 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (GETMAJOREXECVERSION(cv_execversion.value) < 2) // 2 = 1.0.2
{
#if 0
// We don't have changed saved cvars yet
if (!stricmp(v->name, "alwaysmlook")
|| !stricmp(v->name, "alwaysmlook2")
|| !stricmp(v->name, "mousemove")
|| !stricmp(v->name, "mousemove2"))
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
+32 -36
View File
@@ -275,28 +275,29 @@ void CON_SetupBackColormap(void)
switch (cons_backcolor.value)
{
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 47; break; // Sepia
case 3: palindex = 63; break; // Brown
case 4: palindex = 150; shift = 7; break; // Pink
case 5: palindex = 127; shift = 7; break; // Raspberry
case 6: palindex = 143; break; // Red
case 7: palindex = 86; shift = 7; break; // Creamsicle
case 8: palindex = 95; break; // Orange
case 9: palindex = 119; shift = 7; break; // Gold
case 10: palindex = 111; break; // Yellow
case 11: palindex = 191; shift = 7; break; // Emerald
case 12: palindex = 175; break; // Green
case 13: palindex = 219; break; // Cyan
case 14: palindex = 207; shift = 7; break; // Steel
case 15: palindex = 230; shift = 7; break; // Periwinkle
case 16: palindex = 239; break; // Blue
case 17: palindex = 199; shift = 7; break; // Purple
case 18: palindex = 255; shift = 7; break; // Lavender
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 47; break; // Sepia
case 3: palindex = 63; break; // Brown
case 4: palindex = 150; shift = 7; break; // Pink
case 5: palindex = 127; shift = 7; break; // Raspberry
case 6: palindex = 143; break; // Red
case 7: palindex = 86; shift = 7; break; // Creamsicle
case 8: palindex = 95; break; // Orange
case 9: palindex = 119; shift = 7; break; // Gold
case 10: palindex = 111; break; // Yellow
case 11: palindex = 191; shift = 7; break; // Emerald
case 12: palindex = 175; break; // Green
case 13: palindex = 219; break; // Cyan
case 14: palindex = 207; shift = 7; break; // Steel
case 15: palindex = 230; shift = 7; break; // Periwinkle
case 16: palindex = 239; break; // Blue
case 17: palindex = 199; shift = 7; break; // Purple
case 18: palindex = 255; shift = 7; break; // Lavender
// Default green
default: palindex = 175; break;
}
}
// setup background colormap
for (i = 0, j = 0; i < 768; i += 3, j++)
@@ -620,11 +621,11 @@ static void CON_MoveConsole(void)
con_curlines -= FixedInt(fracmovement);
if (con_curlines < con_destlines)
con_curlines = con_destlines;
if (con_destlines == 0) // If the console is being closed, not just moved up...
con_tick = 0; // ...don't show the blinking cursor
}
fracmovement %= FRACUNIT; // Reset fracmovement's integer value, but keep the fraction
Unlock_state();
@@ -634,7 +635,7 @@ INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
return ch;
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (cv_keyboardlayout.value == 3)
@@ -826,7 +827,7 @@ boolean CON_Responder(event_t *ev)
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
{
if (ev->data1 == gamecontrol[0][gc_console][0] || ev->data1 == gamecontrol[0][gc_console][1])
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
consdown = false;
return false;
}
@@ -844,7 +845,7 @@ boolean CON_Responder(event_t *ev)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[0][i][0] == ev->data1 || gamecontrol[0][i][1] == ev->data1)
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
break;
}
@@ -852,7 +853,7 @@ boolean CON_Responder(event_t *ev)
return false;
}
if (key == gamecontrol[0][gc_console][0] || key == gamecontrol[0][gc_console][1])
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
{
if (consdown) // ignore repeat
return true;
@@ -1243,7 +1244,7 @@ void CONS_Printf(const char *fmt, ...)
if (con_started)
CON_Print(txt);
CON_LogMessage(txt);
Lock_state();
@@ -1333,12 +1334,7 @@ void CONS_Error(const char *msg)
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
{
// Sleep so we don't take too much of cpu usage
I_Sleep(1.f/TICRATE*1000);
I_OsPolling();
}
}
//======================================================================
@@ -1478,7 +1474,7 @@ static void CON_DrawHudlines(void)
;//charwidth = 4 * con_scalefactor;
else
{
//charwidth = hu_font['A'-HU_FONTSTART]->width * con_scalefactor;
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
@@ -1513,7 +1509,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
@@ -1581,11 +1577,11 @@ void CON_Drawer(void)
if (con_recalc)
{
CON_RecalcSize();
if (con_curlines <= 0)
CON_ClearHUD();
}
// console movement
if (con_curlines != con_destlines)
CON_MoveConsole();
+262 -190
View File
File diff suppressed because it is too large. Load diff
+5 -9
View File
@@ -108,11 +108,12 @@ typedef enum
PT_PING, // Packet sent to tell clients the other client's latency to server.
#ifdef SATURNPAK
#ifdef SATURNSYNCH
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
// we will reserve this for now even if unused, so order wont get mangled
PT_ISSATURN, // Saturn specific identifier packet
#endif
@@ -393,7 +394,6 @@ typedef struct
#define MAXSERVERNAME 32
#define MAXFILENEEDED 915
#define MAX_MIRROR_LENGTH 256
// This packet is too large
typedef struct
{
@@ -588,7 +588,7 @@ extern tic_t servermaxping;
extern boolean server_lagless;
extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t cv_mindelay, cv_lagless;
extern consvar_t
#ifdef VANILLAJOINNEXTROUND
@@ -599,7 +599,7 @@ extern consvar_t
cv_allownewsaturnplayer,
#endif
cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts,
#ifdef SATURNPAK
#ifdef SATURNSYNCH
cv_resynchcooldown, cv_gamestateattempts,
#endif
cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
@@ -616,7 +616,6 @@ void D_ClientServerInit(void);
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
void SendKick(UINT8 playernum, UINT8 msg);
// Create any new ticcmds and broadcast to other players.
void NetKeepAlive(void);
@@ -635,9 +634,6 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
void CL_AbortConnection(void);
// Is there a game running
boolean Playing(void);
@@ -670,7 +666,7 @@ tic_t GetLag(INT32 node);
//UINT8 GetFreeXCmdSize(UINT8 playerid);
extern UINT8 hu_resynching;
#ifdef SATURNPAK
#ifdef SATURNSYNCH
extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
+173 -303
View File
@@ -147,7 +147,7 @@ INT32 eventhead, eventtail;
boolean dedicated = false;
boolean loaded_config = false; // true once config.cfg loaded AND executed
boolean loaded_config = false;
//
// D_PostEvent
@@ -166,56 +166,48 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static void D_PadMenuScrollInput(UINT8 input)
static void D_PadMenuScrollInput(int input)
{
event_t dpadev;
memset(&dpadev, 0, sizeof(event_t));
dpadev.type = ev_keydown;
switch (input)
{
case DPAD_UP:
dpadev.data1 = KEY_UPARROW;
break;
case DPAD_DOWN:
dpadev.data1 = KEY_DOWNARROW;
break;
case DPAD_LEFT:
dpadev.data1 = KEY_LEFTARROW;
break;
case DPAD_RIGHT:
dpadev.data1 = KEY_RIGHTARROW;
break;
}
D_PostEvent(&dpadev); // put into eventlist
event_t myev = {0, 0, 0, 0};
myev.type = ev_keydown;
myev.data1 = input;
D_PostEvent(&myev); // put into eventlist
}
#define SCROLLDELAY 19
#define SCROLLDELAY 19 // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
// Check if any dpad button is held
// and pass it to the eventlist
// this is absolutely awful and i hate it lmao
// but le hAx0r to make dpad also be able to scroll in the menu
static void D_GamePadMenuScrollTicker(void)
{
static UINT8 menuInputDelayTimer = 0;
static SINT8 menuInputDelayTimer = 0;
int key = 0; // butt-on output
if (dedicated)
return;
for (UINT8 i = 0; i < 4; i++)
// wish i had a switch ono
if (DPADUPSCROLL)
key = KEY_UPARROW;
else if (DPADDOWNSCROLL)
key = KEY_DOWNARROW;
else if (DPADLEFTSCROLL)
key = KEY_LEFTARROW;
else if (DPADRIGHTSCROLL)
key = KEY_RIGHTARROW;
if (key)
{
if (dpadscrollstate[i])
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
else if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(i);
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
return;
}
if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(key);
}
else
{
menuInputDelayTimer = 0;
}
menuInputDelayTimer = 0;
}
#undef SCROLLDELAY
@@ -472,7 +464,6 @@ static boolean D_Display(void)
F_TitleScreenDrawer();
if (wipe)
wipedefindex = wipe_titlescreen_toblack;
HU_DrawSongCredits();
break;
case GS_WAITINGPLAYERS:
@@ -612,8 +603,8 @@ static boolean D_Display(void)
py = 4;
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, V_SNAPTOTOP, patch);
patch = W_CachePatchName("M_PAUSE", PU_CACHE);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, V_SNAPTOTOP, patch);
}
if (rendermode == render_soft && demo.rewinding)
@@ -650,8 +641,6 @@ static boolean D_Display(void)
}
}
NetUpdate(); // send out any new accumulation
// It's safe to end the game now.
if (G_GetExitGameFlag())
{
@@ -742,7 +731,7 @@ void D_SRB2Loop(void)
COM_ImmedExecute("cls;version");
if (rendermode == render_soft)
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, (patch_t *)W_CacheLumpNum(W_GetNumForName("KARTKREW"), PU_CACHE), NULL);
I_FinishUpdate(); // page flip or blit buffer
for (;;)
@@ -834,12 +823,7 @@ void D_SRB2Loop(void)
if (interp)
{
renderdeltatics = FloatToFixed(deltatics);
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
renderdeltatics = FLOAT_TO_FIXED(deltatics);
if (!(paused || P_AutoPause()) && deltatics < 1.0 && !hu_stopped)
{
@@ -883,7 +867,7 @@ void D_SRB2Loop(void)
LUA_Step();
#ifdef HAVE_DISCORDRPC
if (!dedicated && renderisnewtic)
if (!dedicated)
{
Discord_RunCallbacks();
}
@@ -943,7 +927,6 @@ void D_SRB2Loop(void)
void D_StartTitle(void)
{
INT32 i;
if (netgame)
{
if (gametype == GT_RACE) // SRB2kart
@@ -965,8 +948,6 @@ void D_StartTitle(void)
return;
}
M_ClearMenus(true);
// okay, stop now
// (otherwise the game still thinks we're playing!)
SV_StopServer();
@@ -1079,21 +1060,18 @@ static void D_AutoloadFile(const char *file, char **filearray)
COM_BufAddText(va("exec %s\n", newfile));
}
static char *strremove(char *str, const char *sub)
{
char *p, *q, *r;
if (*sub && (q = r = strstr(str, sub)) != NULL)
{
size_t len = strlen(sub);
while ((r = strstr(p = r + len, sub)) != NULL)
{
while (p < r)
*q++ = *p++;
}
while ((*q++ = *p++) != '\0')
continue;
}
return str;
static char *strremove(char *str, const char *sub) {
char *p, *q, *r;
if (*sub && (q = r = strstr(str, sub)) != NULL) {
size_t len = strlen(sub);
while ((r = strstr(p = r + len, sub)) != NULL) {
while (p < r)
*q++ = *p++;
}
while ((*q++ = *p++) != '\0')
continue;
}
return str;
}
// FIND THEM
@@ -1201,49 +1179,47 @@ void D_CleanFile(char **filearray)
static boolean AddIWAD(void)
{
char * path = va(pandf, srb2path, "srb2.srb");
char * path = va(pandf,srb2path,"srb2.srb");
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupwadfiles);
return true;
}
return false;
else
{
return false;
}
}
// extra graphic patches for saturn specific thingies
boolean found_extra_kart = false;
boolean found_extra2_kart = false;
boolean found_extra3_kart = false;
boolean found_extra_kart;
boolean found_extra2_kart;
boolean found_extra3_kart;
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
boolean dial_speedo_clr = false; // dial speedometer colour check
boolean kartz_speedo = false; // kartZ speedo
boolean kartz_speedo_smol = false; // kartZ speedo but smol
boolean xtra_speedo; // extra speedometer check
boolean xtra_speedo_clr; // extra speedometer colour check
boolean xtra_speedo3; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3; // 80x 11 extra speedometer colour check
boolean achi_speedo; // achiiro speedometer check
boolean achi_speedo_clr; // extra speedometer colour check
boolean kartz_speedo; // kartZ speedo
boolean clr_hud = false; // colour hud check
boolean driftgaugegfx_clr = false; // driftgauge colour check
boolean big_lap = false; // bigger lap counter
boolean big_lap_color = false; // bigger lap counter but colour
boolean statdp = false; // stat display for extended player setup
boolean nametaggfx = false; // Nametag stuffs
boolean driftgaugegfx = false; // Driftgauge stuffs
boolean multiitem_icon = false; // Extra icons for Sneakers, Banana and Jawz
boolean joystickicon = false; // Extra icons for the joystick input display
boolean minidoticon = false; // Dot graphic for minimap player angle display
boolean minilighticon = false; // mkwii-style minimap headlight
boolean clr_hud; // colour hud check
boolean big_lap; // bigger lap counter
boolean big_lap_color; // bigger lap counter but colour
boolean statdp; // stat display for extended player setup
boolean nametaggfx; // Nametag stuffs
boolean driftgaugegfx; // Driftgauge stuffs
boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
//
static void IdentifyVersion(void)
{
const char *srb2waddir = NULL;
found_extra_kart = false;
found_extra2_kart = false;
found_extra3_kart = false;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.srb' is found
@@ -1253,11 +1229,11 @@ static void IdentifyVersion(void)
// get the current directory (possible problem on NT with "." as current dir)
if (srb2waddir)
{
strlcpy(srb2path, srb2waddir, sizeof(srb2path));
strlcpy(srb2path,srb2waddir,sizeof (srb2path));
}
else
{
if (getcwd(srb2path, sizeof(srb2path)))
if (getcwd(srb2path, 256) != NULL)
srb2waddir = srb2path;
else
{
@@ -1266,7 +1242,7 @@ static void IdentifyVersion(void)
}
// Load the IWAD
if (!AddIWAD())
if (! AddIWAD())
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
@@ -1291,21 +1267,18 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupwadfiles);
#endif
// completely optional
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart")))
{
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra.kart"), startupwadfiles);
found_extra_kart = true;
}
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart")))
{
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra2.kart"), startupwadfiles);
found_extra2_kart = true;
}
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart")))
{
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra3.kart"), startupwadfiles);
found_extra3_kart = true;
}
@@ -1353,197 +1326,6 @@ static inline void D_MakeTitleString(char *s)
strcpy(s, temp);
}
static void D_CheckSaturnExtraFiles(void)
{
// Possible value that changes depending on whether required files for speedometer are found or not
CV_PossibleValue_t speedo_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t driftgaugestyle_cons_temp[NUMDGAUGESTUFF] = {{1, "Default"}, {2, "Small"}, {3, "Big Numbers"}, {4, "Numbers Only"}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t inputdisplay_cons_temp[NUMINPUTDISPLAYSTUFF] = {{0, "Off"}, {1, "Wheel"}, {2, "Stick"}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
// found the funny, add it in!
if (found_extra_kart)
{
mainwads++;
// now check for extra speedometer stuff
if (W_CheckMultipleLumps("SP_SMSTC", "K_TRNULL", "SP_MKMH", "SP_MMPH", "SP_MFRAC", "SP_MPERC", NULL))
{
xtra_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 2, "Small");
}
// now check for achii speedometer stuff
if (W_CheckMultipleLumps("SP_AMSTC", "K_TRNULL", "SP_AKMH", "SP_AMPH", "SP_AFRAC", "SP_APERC", NULL))
{
achi_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 3, "Achii");
}
// now check for dial speedometer stuff
if (W_CheckMultipleLumps("K_DSPBS1", "K_DSPBS2", "K_DSDIAL",
"K_TRNULL", "SP_DKMH", "SP_DMPH", "SP_DFRAC", "SP_DPERC",
"K_DSPNM0", "K_DSPNM1", "K_DSPNM2", "K_DSPNM3", "K_DSPNM4",
"K_DSPNM5", "K_DSPNM6", "K_DSPNM7", "K_DSPNM8", "K_DSPNM9",
"RANKFIN", NULL))
{
dial_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 4, "Dial");
}
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
{
big_lap = true;
}
// kartzspeedo
if (W_CheckMultipleLumps("K_KZSP1", "K_KZSP2", "K_KZSP3", "K_KZSP4", "K_KZSP5",
"K_KZSP6", "K_KZSP7", "K_KZSP8", "K_KZSP9", "K_KZSP10", "K_KZSP11", "K_KZSP12",
"K_KZSP13", "K_KZSP14", "K_KZSP15", "K_KZSP16", "K_KZSP17", "K_KZSP18", "K_KZSP19",
"K_KZSP20", "K_KZSP21", "K_KZSP22", "K_KZSP23", "K_KZSP24", "K_KZSP25", NULL))
{
kartz_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 5, "P-Meter");
}
if (W_CheckMultipleLumps("K_KZSS1", "K_KZSS2", "K_KZSS3", "K_KZSS4", "K_KZSS5",
"K_KZSS6", "K_KZSS7", "K_KZSS8", "K_KZSS9", "K_KZSS10", "K_KZSS11", "K_KZSS12",
"K_KZSS13", "K_KZSS14", "K_KZSS15", "K_KZSS16", "K_KZSS17", "K_KZSS18", "K_KZSS19",
"K_KZSS20", "K_KZSS21", "K_KZSS22", "K_KZSS23", "K_KZSS24", "K_KZSS25", NULL))
{
kartz_speedo_smol = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 6, "P-Meter Small");
}
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2",
"K_STATN3", "K_STATN4", "K_STATN5", "K_STATN6", NULL))
{
statdp = true;
}
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
{
nametaggfx = true;
}
// driftgauge
if (W_CheckMultipleLumps("K_DGAU","K_DGSU", NULL))
{
driftgaugegfx = true;
}
// extra item icons
if (W_CheckMultipleLumps("K_ITSHO2", "K_ITSHO3", "K_ITBAN2", "K_ITBAN3", "K_ITBAN4", "K_ITJAW2", NULL))
{
multiitem_icon = true;
}
// extra round joystick inputdisplay sprites
if (W_CheckMultipleLumps("JOYBCK","JOYKNB","JOYSHD", NULL))
{
joystickicon = true;
PUSHCONS(inputdisplay_cons_temp, last_inputdisplay_i, 3, "StickGFX");
}
if (W_LumpExists("MMAPDOT"))
{
minidoticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 1, "Dot");
}
if (W_LumpExists("MMAPHDLT"))
{
minilighticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 2, "Headlight");
}
}
// now check for colour hud stuff
if (found_extra2_kart)
{
mainwads++;
// kart vanilla hud patches but colourizable
if (W_CheckMultipleLumps("K_SCTIME", "K_SCTIMW", "K_SCLAPS", "K_SCLAPW","K_SCBALN", "K_SCBALW",
"K_SCKARM", "K_SCTOUT", "K_ISMULC", "K_ITMULC", "K_ITBC", "K_ITBCD", "K_ISBC", "K_ISBCD", NULL))
{
clr_hud = true;
}
// extra speedo but colour
if (W_LumpExists("SC_SMSTC"))
{
xtra_speedo_clr = true;
}
// achii speedo but colour
if (W_CheckMultipleLumps("SC_AMSTC", "K_TRNULL", "SC_AKMH", "SC_AMPH", "SC_AFRAC", "SC_APERC", NULL))
{
achi_speedo_clr = true;
}
// dial speedo but colour
if (W_CheckMultipleLumps("K_DSPBC1", "K_DSPBC2", "K_DSDIAL",
"K_TRNULL", "SC_DKMH", "SC_DMPH", "SC_DFRAC", "SC_DPERC",
"K_DSPNC0", "K_DSPNC1", "K_DSPNC2", "K_DSPNC3", "K_DSPNC4",
"K_DSPNC5", "K_DSPNC6", "K_DSPNC7", "K_DSPNC8", "K_DSPNC9",
"RANKFIN", NULL))
{
dial_speedo_clr = true;
}
// driftgauge but colour
if (W_CheckMultipleLumps("K_DCAU","K_DCSU", NULL))
{
driftgaugegfx_clr = true;
}
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
{
big_lap_color = true;
}
}
// can be used for custom hud stuff
// currently used for the v1 beta hud
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
memcpy(driftgaugestyle_cons_t, driftgaugestyle_cons_temp, sizeof(driftgaugestyle_cons_t));
memcpy(inputdisplay_cons_t, inputdisplay_cons_temp, sizeof(inputdisplay_cons_t));
memcpy(minimapdot_cons_t, minimapdot_cons_temp, sizeof(minimapdot_cons_t));
}
#include <locale.h>
//
// D_SRB2Main
//
@@ -1607,9 +1389,7 @@ void D_SRB2Main(void)
#endif
// for dedicated server
#if !defined (DEDICATED)
dedicated = M_CheckParm("-dedicated") != 0;
#endif
strcpy(title, "SRB2Kart");
strcpy(srb2, "SRB2Kart");
@@ -1743,7 +1523,6 @@ void D_SRB2Main(void)
CONS_Printf("I_InitializeTime()...\n");
I_InitializeTime();
setlocale(LC_TIME, "");
// Make backups of some SOCcable tables.
P_BackupTables();
@@ -1795,7 +1574,100 @@ void D_SRB2Main(void)
#endif //ifndef DEVELOP
D_CheckSaturnExtraFiles(); // check all the saturn stuff :3
// Possible value that changes depending on whether required files for speedometer are found or not
CV_PossibleValue_t speedo_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t driftgaugestyle_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {2, "Small"}, {3, "Big Numbers"}, {4, "Numbers Only"}, {0, NULL}, {0, NULL}}; // ugh i dont want this but bleh
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
if (found_extra_kart || found_extra2_kart || found_extra3_kart) // found the funny, add it in!
{
// HAYA: These are seperated for a reason lmao
if (found_extra_kart)
mainwads++;
if (found_extra2_kart)
mainwads++;
if (found_extra3_kart)
mainwads++;
// now check for extra speedometer stuff
if (W_CheckMultipleLumps("SP_SMSTC", "K_TRNULL", "SP_MKMH", "SP_MMPH", "SP_MFRAC", "SP_MPERC", NULL))
{
xtra_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 2, "Small");
}
if (W_LumpExists("SC_SMSTC"))
xtra_speedo_clr = true;
// now check for achii speedometer stuff
if (W_CheckMultipleLumps("SP_AMSTC", "K_TRNULL", "SP_AKMH", "SP_AMPH", "SP_AFRAC", "SP_APERC", NULL))
{
achi_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 3, "Achii");
}
if (W_CheckMultipleLumps("SC_AMSTC", "K_TRNULL", "SC_AKMH", "SC_AMPH", "SC_AFRAC", "SC_APERC", NULL))
achi_speedo_clr = true;
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
big_lap = true;
// now check for colour hud stuff
if (W_CheckMultipleLumps("K_SCTIME", "K_SCTIMW", "K_SCLAPS", "K_SCLAPW", \
"K_SCBALN", "K_SCBALW", "K_SCKARM", "K_SCTOUT", "K_ISMULC", "K_ITMULC", "K_ITBC", "K_ITBCD", "K_ISBC", "K_ISBCD", NULL))
clr_hud = true;
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
big_lap_color = true;
// kartzspeedo
if (W_CheckMultipleLumps("K_KZSP1", "K_KZSP2", "K_KZSP3", "K_KZSP4", "K_KZSP5", \
"K_KZSP6", "K_KZSP7", "K_KZSP8", "K_KZSP9", "K_KZSP10", "K_KZSP11", "K_KZSP12", \
"K_KZSP13", "K_KZSP14", "K_KZSP15", "K_KZSP16", "K_KZSP17", "K_KZSP18", "K_KZSP19", \
"K_KZSP20", "K_KZSP21", "K_KZSP22", "K_KZSP23", "K_KZSP24", "K_KZSP25", NULL))
{
kartz_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 4, "P-Meter");
}
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2", "K_STATN3", "K_STATN4", \
"K_STATN5", "K_STATN6", NULL))
statdp = true;
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
nametaggfx = true;
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
driftgaugegfx = true;
// extra item icons
if (W_CheckMultipleLumps("K_ITSHO2", "K_ITSHO3", "K_ITBAN2", "K_ITBAN3", "K_ITBAN4", "K_ITJAW2", NULL))
multiitem_icon = true;
if (found_extra3_kart)
{
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 5, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
if (W_LumpExists("SC_SM3TC"))
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
memcpy(driftgaugestyle_cons_t, driftgaugestyle_cons_temp, sizeof(driftgaugestyle_cons_t));
// Do it before P_InitMapData because PNG patch
// conversion sometimes needs the palette
@@ -1910,9 +1782,7 @@ void D_SRB2Main(void)
savedata.lives = 0; // flag this as not-used
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
loaded_config = true; // so palettechange doesent get called 500 times at startup lol
loaded_config = true; // so pallettechange doesent get called 500 times at startup lol
//------------------------------------------------ COMMAND LINE PARAMS
+2 -9
View File
@@ -17,9 +17,9 @@
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES
// make sure not to write back the config until it's been correctly loaded
extern tic_t rendergametic;
// make sure not to write back the config until it's been correctly loaded
extern boolean loaded_config;
extern char srb2home[256]; //Alam: My Home
@@ -38,22 +38,15 @@ extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
extern boolean dial_speedo_clr; // dial speedometer colour check
extern boolean kartz_speedo; // kartZ speedo
extern boolean kartz_speedo_smol; // kartZ speedo but smol
extern boolean kartz_speedo; // kartZ speedo
extern boolean clr_hud; // colour hud check
extern boolean driftgaugegfx_clr; // driftgauge colour check
extern boolean big_lap; // bigger lap counter
extern boolean big_lap_color; // bigger lap counter but colour
extern boolean statdp; // stat display for extended player setup
extern boolean nametaggfx; // Nametag stuffs
extern boolean driftgaugegfx; // Driftgauge stuffs
extern boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
extern boolean joystickicon; // Extra icons for the joystick input display
extern boolean minidoticon; // Dot icon for minimap player angle display
extern boolean minilighticon; // mkwii-style minimap headlight
//
// autoload stuff
+69 -63
View File
@@ -109,24 +109,20 @@ boolean Net_GetNetStat(void)
{
const tic_t t = I_GetTime();
static INT64 oldsendbyte = 0;
if (statstarttic+STATLENGTH <= t)
{
const tic_t df = t-statstarttic;
const INT64 newsendbyte = sendbytes - oldsendbyte;
sendbps = (INT32)(newsendbyte*TICRATE)/df;
getbps = (getbytes*TICRATE)/df;
if (sendackpacket)
lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
else
lostpercent = 0.0f;
if (getackpacket)
duppercent = 100.0f*(float)duppacket/(float)getackpacket;
else
duppercent = 0.0f;
if (ticruned)
gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
else
@@ -224,7 +220,7 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
* \param lowtimer ???
* \return True if a free acknum was found
*/
static boolean GetFreeAcknum(UINT8 *freeack)
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
{
node_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslot = 0;
@@ -236,7 +232,6 @@ static boolean GetFreeAcknum(UINT8 *freeack)
}
for (i = 0; i < MAXACKPACKETS; i++)
{
if (!ackpak[i].acknum)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
@@ -254,8 +249,17 @@ static boolean GetFreeAcknum(UINT8 *freeack)
node->nextacknum++;
ackpak[i].destinationnode = (UINT8)(node - nodes);
ackpak[i].length = doomcom->datalength;
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
if (lowtimer)
{
// Lowtime means can't be sent now so try it as soon as possible
ackpak[i].senttime = 0;
ackpak[i].resentnum = 1;
}
else
{
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
}
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
@@ -264,17 +268,46 @@ static boolean GetFreeAcknum(UINT8 *freeack)
return true;
}
}
#ifdef PARANOIA
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
#endif
if (netbuffer->packettype < PT_CANFAIL)
I_Error("Connection lost\n");
return false;
}
/** Counts how many acks are free
*
* \param urgent True if the type of the packet meant to
* use an ack is lower than PT_CANFAIL
* If for some reason you don't want use it
* for any packet type in particular,
* just set to false
* \return The number of free acks
*
*/
INT32 Net_GetFreeAcks(boolean urgent)
{
INT32 i, numfreeslot = 0;
INT32 n = 0; // Number of free acks found
for (i = 0; i < MAXACKPACKETS; i++)
if (!ackpak[i].acknum)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
if (!urgent)
{
numfreeslot++;
if (numfreeslot <= URGENTFREESLOTNUM)
continue;
}
n++;
}
return n;
}
// Get a ack to send in the queue of this node
static UINT8 GetAcktosend(INT32 node)
{
@@ -287,7 +320,6 @@ static void RemoveAck(INT32 i)
INT32 node = ackpak[i].destinationnode;
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
ackpak[i].acknum = 0;
if (nodes[node].flags & NF_CLOSE)
Net_CloseConnection(node);
}
@@ -303,16 +335,13 @@ static boolean Processackpak(void)
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
{
node->remotefirstack = netbuffer->ackreturn;
// Search the ackbuffer and free it
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
{
RemoveAck(i);
}
}
}
// Received a packet with ack, queue it to send the ack back
@@ -320,7 +349,6 @@ static boolean Processackpak(void)
{
UINT8 ack = netbuffer->ack;
getackpacket++;
if (cmpack(ack, node->firstacktosend) <= 0)
{
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
@@ -331,7 +359,6 @@ static boolean Processackpak(void)
{
// Check if it is not already in the queue
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
{
if (node->acktosend[i] == ack)
{
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
@@ -339,14 +366,11 @@ static boolean Processackpak(void)
goodpacket = false; // Discard packet (duplicate)
break;
}
}
if (goodpacket)
{
// Is a good packet so increment the acknowledge number,
// Then search for a "hole" in the queue
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
if (!nextfirstack)
nextfirstack = 1;
@@ -359,11 +383,9 @@ static boolean Processackpak(void)
if (!nextfirstack)
nextfirstack = 1;
hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
while (change)
{
change = false;
for (i = node->acktosend_tail; i != node->acktosend_head;
i = (i+1) % MAXACKTOSEND)
{
@@ -376,7 +398,6 @@ static boolean Processackpak(void)
nextfirstack = 1;
change = true;
}
if (i == node->acktosend_tail)
{
node->acktosend[node->acktosend_tail] = 0;
@@ -398,7 +419,6 @@ static boolean Processackpak(void)
// Will be incremented when the nextfirstack comes (code above)
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
if (newhead != node->acktosend_tail)
{
node->acktosend[node->acktosend_head] = ack;
@@ -435,11 +455,8 @@ static void GotAcks(void)
INT32 i, j;
for (j = 0; j < MAXACKTOSEND; j++)
{
if (netbuffer->u.textcmd[j])
{
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
{
if (ackpak[i].acknum == netbuffer->u.textcmd[j])
@@ -454,9 +471,6 @@ static void GotAcks(void)
ackpak[i].senttime--; // hurry up
}
}
}
}
}
}
#endif
@@ -491,7 +505,6 @@ void Net_AckTicker(void)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
{
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
@@ -544,10 +557,8 @@ void Net_UnAcknowledgePacket(INT32 node)
#else
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node)
return;
if (nodes[node].acktosend[hm1] == netbuffer->ack)
{
nodes[node].acktosend[hm1] = 0;
@@ -571,7 +582,6 @@ void Net_UnAcknowledgePacket(INT32 node)
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = UINT8_MAX;
}
nodes[node].firstacktosend++;
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1;
@@ -590,10 +600,8 @@ static boolean Net_AllAcksReceived(void)
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum)
return false;
}
return true;
}
@@ -613,7 +621,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
timeout = tictac + timeout*NEWTICRATE;
HGetPacket();
while (timeout > I_GetTime() && !Net_AllAcksReceived())
{
while (tictac == I_GetTime())
@@ -621,7 +628,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
}
tictac = I_GetTime();
HGetPacket();
Net_AckTicker();
@@ -662,14 +668,13 @@ void Net_AbortPacketType(UINT8 packettype)
#ifdef NONET
(void)packettype;
#else
for (INT32 i = 0; i < MAXACKPACKETS; i++)
{
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|| packettype == UINT8_MAX))
{
ackpak[i].acknum = 0;
}
}
#endif
}
@@ -714,7 +719,6 @@ void Net_CloseConnection(INT32 node)
// check if we are waiting for an ack from this node
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
{
if (!forceclose)
@@ -722,7 +726,6 @@ void Net_CloseConnection(INT32 node)
else
ackpak[i].acknum = 0;
}
}
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
@@ -739,8 +742,9 @@ static UINT32 NetbufferChecksum(void)
UINT32 c = 0x1234567;
const INT32 l = doomcom->datalength - 4;
const UINT8 *buf = (UINT8 *)netbuffer + 4;
INT32 i;
for (INT32 i = 0; i < l; i++, buf++)
for (i = 0; i < l; i++, buf++)
c += (*buf) * (i+1);
return LONG(c);
@@ -755,7 +759,6 @@ static void fprintfstring(char *s, size_t len)
size_t i;
for (i = 0; i < len; i++)
{
if (s[i] < 32)
{
if (!mode)
@@ -775,8 +778,6 @@ static void fprintfstring(char *s, size_t len)
}
fprintf(debugfile, "%c", s[i]);
}
}
if (mode)
fprintf(debugfile, "]");
}
@@ -831,14 +832,15 @@ const char *packettypename[NUMPACKETTYPE] =
"MOREFILESNEEDED",
"PING"
#ifdef SATURNPAK
#ifdef SATURNSYNCH
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
"ISSATURN" // special packet to identify saturn clients
// we will reserve this for now even if unused, so order wont get mangled
"ISSATURN"
#endif
};
@@ -1033,7 +1035,6 @@ static boolean ShouldDropPacket(void)
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
{
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
if (node == 0) // Packet is to go back to us
{
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
@@ -1069,7 +1070,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
// do this before GetFreeAcknum because this function backups
// the current packet
doomcom->remotenode = (INT16)node;
if (doomcom->datalength <= 0)
{
DEBFILE("HSendPacket: nothing to send\n");
@@ -1084,10 +1084,9 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
netbuffer->ackreturn = GetAcktosend(node);
else
netbuffer->ackreturn = 0;
if (reliable)
{
if (!GetFreeAcknum(&netbuffer->ack))
if (!GetFreeAcknum(&netbuffer->ack, false))
return false;
}
else
@@ -1159,6 +1158,7 @@ boolean HGetPacket(void)
while(true)
{
//nodejustjoined = I_NetGet();
I_NetGet();
if (doomcom->remotenode == -1) // No packet received
@@ -1187,6 +1187,21 @@ boolean HGetPacket(void)
DebugPrintpacket("GET");
#endif
/*// If a new node sends an unexpected packet, just ignore it
if (nodejustjoined && server
&& !(netbuffer->packettype == PT_ASKINFO
|| netbuffer->packettype == PT_SERVERINFO
|| netbuffer->packettype == PT_PLAYERINFO
|| netbuffer->packettype == PT_REQUESTFILE
|| netbuffer->packettype == PT_ASKINFOVIAMS
|| netbuffer->packettype == PT_CLIENTJOIN))
{
DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
continue;
}*/
// Proceed the ack and ackreturn field
if (!Processackpak())
continue; // discarded (duplicated)
@@ -1223,7 +1238,6 @@ static void Internal_FreeNodenum(INT32 nodenum)
SINT8 I_NetMakeNode(const char *hostname)
{
SINT8 newnode = -1;
if (I_NetMakeNodewPort)
{
char *localhostname = strdup(hostname);
@@ -1250,10 +1264,7 @@ void D_SetDoomcom(void)
{
if (doomcom) return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
@@ -1277,7 +1288,6 @@ boolean D_CheckNetGame(void)
I_NetMakeNodewPort = NULL;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
// I_InitNetwork sets doomcom and netgame
// check and initialize the network driver
multiplayer = false;
@@ -1297,7 +1307,6 @@ boolean D_CheckNetGame(void)
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
doomcom->ticdup = 1;
if (M_CheckParm("-extratic"))
{
@@ -1327,8 +1336,6 @@ boolean D_CheckNetGame(void)
if (netgame)
multiplayer = true;
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1341,7 +1348,7 @@ boolean D_CheckNetGame(void)
if (M_CheckParm("-debugfile"))
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
INT32 k = consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
@@ -1397,7 +1404,6 @@ void Command_Ping_f(void)
INT32 i;
pingc = 0;
for (i = 1; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
+3 -1
View File
@@ -45,10 +45,12 @@ extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
extern boolean serverrunning;
INT32 Net_GetFreeAcks(boolean urgent);
void Net_AckTicker(void);
// If reliable return true if packet sent, 0 else
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength);
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
size_t packetlength);
boolean HGetPacket(void);
void D_SetDoomcom(void);
#ifndef NONET
+296 -135
View File
@@ -39,7 +39,6 @@
#include "d_main.h"
#include "m_random.h"
#include "f_finale.h"
#include "v_video.h"
#include "filesrch.h"
#include "mserv.h"
#include "md5.h"
@@ -211,6 +210,14 @@ void SendWeaponPref4(void);
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
#ifdef LJOYSTICK
static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, {3, "/dev/js2"},
{4, "/dev/js3"}, {0, NULL}};
#else
// accept whatever value - it is in fact the joystick device number
#define usejoystick_cons_t NULL
#endif
static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
@@ -283,48 +290,40 @@ consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0,
INT32 cv_debug;
static void UseMouse_OnChange(void);
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
static void UseMouse_OnChange(void)
{
GameFocus_menu_Onchange();
I_StartupMouse();
}
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
//WTF
consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Lagless camera! Yay!
consvar_t cv_laglesscam = {"lagless_camera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_laglesscam = {"laglesscamera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS] = {
{"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook3", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook4", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_verticallook = {"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#if defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick[MAXSPLITSCREENPLAYERS] = {
{"use_joystick", "1", CV_SAVE|CV_CALL, NULL, I_InitJoystick1, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick2", "2", CV_SAVE|CV_CALL, NULL, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick3", "3", CV_SAVE|CV_CALL, NULL, I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick4", "4", CV_SAVE|CV_CALL, NULL, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}
{"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick1, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}
};
#endif
#if defined (HAVE_SDL)
#if (defined (LJOYSTICK) || defined (HAVE_SDL))
#ifdef LJOYSTICK
consvar_t cv_joyport = {"joyport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyport2 = {"joyport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later
#endif
consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = {
{"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL},
{"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL},
{"joyscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL},
{"joyscale3", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale3, 0, NULL, NULL, 0, 0, NULL},
{"joyscale4", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale4, 0, NULL, NULL, 0, 0, NULL}
};
#else
consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = { //Alam: Dummy for save
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale3", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale4", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}
consvar_t cv_joyscale[2] = { //Alam: Dummy for save
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}
};
#endif
@@ -332,6 +331,19 @@ consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT|CV_NOSHOWH
consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_recycler = {"tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_teleporters = {"tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_superring = {"tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_supersneakers = {"tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jumpshield = {"tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_watershield = {"tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ringshield = {"tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceshield = {"tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bombshield = {"tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_1up = {"tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_eggmanbox = {"tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};*/
// SRB2kart
consvar_t cv_sneaker = {"sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rocketsneaker = {"rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -447,6 +459,7 @@ consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_On
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_nettimeout = {"nettimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxping = {"maxdelay", "20", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -639,6 +652,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("addfilelocal", Command_Addfilelocal);
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("addskins", Command_Addskins);
COM_AddCommand("localskin", Command_GLocalSkin);
COM_AddCommand("listwad", Command_ListWADS_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
@@ -703,7 +717,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_competitionboxes);
CV_RegisterVar(&cv_matchboxes);
K_RegisterServerKartStuff(); // SRB2kart
K_RegisterKartStuff(); // SRB2kart
CV_RegisterVar(&cv_ringslinger);
@@ -727,14 +741,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_killingdead);
// d_clisrv
#ifndef NONET
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer); // need to register it before cv_maxplayers && cv_allownewplayer
#endif
#endif
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_resynchattempts);
#ifdef SATURNPAK
#ifdef SATURNSYNCH
CV_RegisterVar(&cv_gamestateattempts);
CV_RegisterVar(&cv_resynchcooldown);
#endif
@@ -745,7 +754,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_httpsource);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer);
#endif
CV_RegisterVar(&cv_joinrefusemessage);
CV_RegisterVar(&cv_chatlogsize);
#ifdef VANILLAJOINNEXTROUND
@@ -784,6 +795,8 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_netdemosyncquality);
CV_RegisterVar(&cv_maxdemosize);
CV_RegisterVar(&cv_demochangemap);
CV_RegisterVar(&cv_keyboardlayout);
}
// =========================================================================
@@ -842,10 +855,6 @@ void D_RegisterClientCommands(void)
COM_AddCommand("stopmovie", Command_StopMovie_f);
COM_AddCommand("minigen", M_MinimapGenerate);
COM_AddCommand("localskin", Command_GLocalSkin);
K_RegisterClientKartStuff(); // SRB2kart
CV_RegisterVar(&cv_screenshot_option);
CV_RegisterVar(&cv_screenshot_folder);
CV_RegisterVar(&cv_moviemode);
@@ -896,13 +905,11 @@ void D_RegisterClientCommands(void)
#ifdef SEENAMES
CV_RegisterVar(&cv_seenames);
#endif
CV_RegisterVar(&cv_rollingdemos);
CV_RegisterVar(&cv_netstat);
CV_RegisterVar(&cv_netticbuffer);
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_gentlemens);
CV_RegisterVar(&cv_lagless);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -917,8 +924,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_cechotoggle);
CV_RegisterVar(&cv_keyboardlayout);
// time attack ghost options are also saved to config
CV_RegisterVar(&cv_ghost_besttime);
CV_RegisterVar(&cv_ghost_bestlap);
@@ -928,10 +933,7 @@ void D_RegisterClientCommands(void)
COM_AddCommand("displayplayer", Command_Displayplayer_f);
CV_RegisterVar(&cv_audbuffersize);
CV_RegisterVar(&cv_palette);
CV_RegisterVar(&cv_palettenum);
CV_RegisterVar(&cv_audbuffersize);
// m_menu.c
CV_RegisterVar(&cv_chatheight);
@@ -942,10 +944,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
CV_RegisterVar(&cv_showallmaps);
CV_RegisterVar(&cv_growmusic);
CV_RegisterVar(&cv_supermusic);
@@ -966,18 +968,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_showfocuslost);
CV_RegisterVar(&cv_pauseifunfocused);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// g_input.c
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_turnaxis[i]);
@@ -995,17 +986,45 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_custom3axis[i]);
CV_RegisterVar(&cv_xdeadzone[i]);
CV_RegisterVar(&cv_ydeadzone[i]);
}
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_gamepadled[i]);
CV_RegisterVar(&cv_ledpowerup[i]);
}
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mouseysens);
//CV_RegisterVar(&cv_mousemove);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_usejoystick[i]);
}
#ifdef LJOYSTICK
CV_RegisterVar(&cv_joyport);
CV_RegisterVar(&cv_joyport2);
#endif
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_joyscale[i]);
}
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
@@ -1014,7 +1033,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_midimusicvolume);
#endif
CV_RegisterVar(&cv_numChannels);
#ifdef HAVE_OPENMPT
CV_RegisterVar(&cv_modfilter);
CV_RegisterVar(&cv_stereosep);
@@ -1029,6 +1048,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_vhseffect);
CV_RegisterVar(&cv_shittyscreen);
CV_RegisterVar(&cv_scr_depth);
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);
@@ -1048,13 +1068,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_laglesscam);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_verticallook[i]);
}
CV_RegisterVar(&cv_demodateformat);
CV_RegisterVar(&cv_showspecstuff);
CV_RegisterVar(&cv_verticallook);
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f);
@@ -1089,6 +1103,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_discordasks);
#endif
CV_RegisterVar(&cv_showspecstuff);
COM_AddCommand("listskins", Command_ListSkins);
COM_AddCommand("skinsearch", Command_SkinSearch);
}
@@ -1397,10 +1413,13 @@ static void SetPlayerName(INT32 playernum, char *newname)
else
{
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
if (server && netgame)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
}
@@ -1755,8 +1774,24 @@ static void SendNameAndColor3(void)
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
//boolean notsame;
cv_skin3.value = foundskin;
//notsame = (cv_skin3.value != players[thirdplaya].skin);
SetPlayerSkin(thirdplaya, cv_skin3.string);
// SRB2Kart
/*if (notsame)
{
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
players[thirdplaya].skincolor = (cv_playercolor3.value&0x3F) % MAXSKINCOLORS;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
}*/
}
else
{
@@ -1978,8 +2013,12 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
if (kick)
{
UINT8 buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
return;
}
}
@@ -2068,7 +2107,6 @@ void D_SendPlayerConfig(void)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
@@ -2092,7 +2130,7 @@ static INT32 LookupPlayer(const char *s)
if (*s == '0')/* clever way to bypass atoi */
return 0;
if ((playernum = atoi(s)))
if (( playernum = atoi(s) ))
{
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
return playernum;
@@ -2173,7 +2211,8 @@ static void Command_View_f(void)
if (viewnum > 1 && !( multiplayer && demo.playback ))
{
CONS_Alert(CONS_NOTICE, "You must be viewing a multiplayer replay to use this.\n");
CONS_Alert(CONS_NOTICE,
"You must be viewing a multiplayer replay to use this.\n");
return;
}
@@ -2185,16 +2224,13 @@ static void Command_View_f(void)
if (COM_Argc() > 1)/* switch to player */
{
playerparam = COM_Argv(1);
if (playerparam[0] == '#')/* search by placement */
{
placenum = atoi(&playerparam[1]);
playernum = FindPlayerByPlace(placenum);
if (playernum == -1 || !G_CouldView(playernum))
{
GetViewablePlayerPlaceRange(&firstplace, &lastplace);
if (playernum == -1)
{
CONS_Alert(CONS_WARNING, "There is no player in that place! ");
@@ -2206,7 +2242,6 @@ static void Command_View_f(void)
"The first player that you can view is \x82#%d\x80; ",
firstplace);
}
CONS_Printf("Last place is \x82#%d\x80.\n", lastplace);
return;
}
@@ -2255,9 +2290,10 @@ static void Command_SetViews_f(void)
UINT8 splits;
UINT8 newsplits;
if (!(demo.playback && multiplayer))
if (!( demo.playback && multiplayer ))
{
CONS_Alert(CONS_NOTICE, "You must be viewing a multiplayer replay to use this.\n");
CONS_Alert(CONS_NOTICE,
"You must be viewing a multiplayer replay to use this.\n");
return;
}
@@ -2476,8 +2512,18 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
// Kick bot from special stages
if (botskin)
{
if (!botingame)
if (G_IsSpecialStage(mapnum))
{
if (botingame)
{
//CL_RemoveSplitscreenPlayer();
botingame = false;
playeringame[1] = false;
}
}
else if (!botingame)
{
//CL_AddSplitscreenPlayer();
botingame = true;
displayplayers[1] = 1;
playeringame[1] = true;
@@ -2550,7 +2596,6 @@ void D_PickVote(void)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (votes[i] != -1)
{
temppicks[numvotes] = i;
@@ -2626,8 +2671,7 @@ static tic_t last_map_cmd = 0;
//
static void Command_Map_f(void)
{
if (I_GetTime() - last_map_cmd < 20)
{
if (I_GetTime() - last_map_cmd < 20) {
CONS_Alert(CONS_WARNING, "Map command is used too frequently!\n");
return;
}
@@ -2685,7 +2729,8 @@ static void Command_Map_f(void)
{
if (!multiplayer)
{
CONS_Printf(M_GetText("You can't switch gametypes in single player!\n"));
CONS_Printf(M_GetText(
"You can't switch gametypes in single player!\n"));
return;
}
else if (COM_Argc() < option_gametype + 2)/* no argument after? */
@@ -2854,7 +2899,11 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -2895,6 +2944,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CON_LogMessage(M_GetText("Speeding off to level...\n"));
}
if (demo.playback && !demo.timing)
precache = false;
if (resetplayer)
{
if (!FLS || (netgame || multiplayer))
@@ -2910,7 +2962,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
demo.savebutton = 0;
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
if (demo.playback && !demo.timing)
precache = true;
if (demo.timing)
G_DoneLevelLoad();
@@ -2969,7 +3022,11 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3014,25 +3071,18 @@ static void Command_ReplayMarker(void)
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
return;
}
if (demo.savemode == DSM_WILLAUTOSAVE)
{
if (demo.savemode == DSM_WILLAUTOSAVE) {
demo.savemode = DSM_NOTSAVING;
CONS_Printf("Replay unmarked.\n");
}
else
{
demo.savemode = DSM_WILLAUTOSAVE;
} else {
int adjustedleveltime = leveltime - starttime;
demo.savemode = DSM_WILLAUTOSAVE;
if (adjustedleveltime < 0)
adjustedleveltime = 0;
char *title = G_BuildMapTitle(gamemap);
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
if (title)
Z_Free(title);
CONS_Printf("Replay will be saved!\n");
}
}
@@ -3063,6 +3113,20 @@ static void Command_Respawn(void)
return;
}
/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
{
CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
return;
}*/
// Retry is quicker. Probably should force people to use it.
// nope, this is srb2kart - a complete retry is overkill
/*if (!(netgame || multiplayer))
{
CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
return;
}*/
SendNetXCmd(XD_RESPAWN, &buf, 4);
}
@@ -3076,7 +3140,11 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3146,7 +3214,11 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3665,7 +3737,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
@@ -3676,7 +3752,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3710,7 +3790,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
return;
@@ -3759,8 +3843,12 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL);
SendNetXCmd(XD_KICK, &buf, 2);
}
//Safety first!
@@ -4129,7 +4217,11 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -4181,7 +4273,11 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -4257,7 +4353,11 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
Z_Free(mymotd);
@@ -4316,7 +4416,11 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -4370,7 +4474,7 @@ static void Command_Addfilelocal(void)
// Add any wad file, ignoring checks for if it contains complex things like
// lua. Great for complex but client-side customizations, like different
// level cards or anything like that.
P_AddWadFile(fn, true);
P_AddWadFileLocal(fn);
}
@@ -4465,9 +4569,38 @@ static void Command_Addfile(void)
/** Adds something at runtime.
*/
static void Command_Addskins(void)
static void
Command_Addskins (void)
{
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
if (COM_Argc() > 3)
{
CONS_Printf(
"addskins <file>: Load a skin file.\n");
return;
}
// no forcing?
/*
if (fasticmp(COM_Argv(2), "-force") || fasticmp(COM_Argv(2), "-f")) {
CONS_Alert(CONS_NOTICE, M_GetText("Adding file %s. May or may not be a skin.\n"), COM_Argv(1));
P_AddWadFile(COM_Argv(1), 0, true);
} else {
if (DumbStartsWith("KC_", COM_Argv(1))) {
P_AddWadFile(COM_Argv(1), 0, true);
} else if (DumbStartsWith("KCL_", COM_Argv(1))) {
if (!demo.playback) {
CONS_Alert(CONS_ERROR, M_GetText("Cannot add file %s as it is a skin with lua. Include -force or -f to force it to load.\n"), COM_Argv(1));
return;
} else {
*/
P_AddWadFile(COM_Argv(1), true);
/*
}
} else {
CONS_Alert(CONS_ERROR, M_GetText("Cannot add file %s as it is not a skin.\n"), COM_Argv(1));
return;
}
}
*/
}
static void Command_GLocalSkin (void)
@@ -4483,7 +4616,7 @@ static void Command_GLocalSkin (void)
char* fuck; // local skin name
if (!(first_option = COM_FirstOption()))
if (!( first_option = COM_FirstOption() ))
first_option = COM_Argc();
if (first_option < 2)
@@ -4491,14 +4624,14 @@ static void Command_GLocalSkin (void)
/* holy fucking shit */
CONS_Printf("localskin <name> [-player <name>] [-display <number>] [-all]:\n");
CONS_Printf(M_GetText("Set a localskin via its internal name (usually printed on the console).\n\n\
* Using \"-player\" will set a localskin to a specified player.\n\
Defaults to yourself.\n\
* Using \"-display\" will set a localskin to the displayed player.\n\
Defaults to 0, which is the first player displayed.\n\
Can go up to 3 for splitscreen.\n\
* Using \"-all\" will set a localskin to ALL players.\n\
* \"localskin none\" removes the localskin, just like how\n\
\"forceskin none\" does.\n"));
* Using \"-player\" will set a localskin to a specified player.\n\
Defaults to yourself.\n\
* Using \"-display\" will set a localskin to the displayed player.\n\
Defaults to 0, which is the first player displayed.\n\
Can go up to 3 for splitscreen.\n\
* Using \"-all\" will set a localskin to ALL players.\n\
* \"localskin none\" removes the localskin, just like how\n\
\"forceskin none\" does.\n"));
return;
}
@@ -4529,7 +4662,7 @@ static void Command_GLocalSkin (void)
{
int i;
for (i = 0; i < MAXPLAYERS; ++i)
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i])
continue;
@@ -4596,8 +4729,13 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
UINT8 buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL);
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
return;
}
@@ -4646,7 +4784,11 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5456,7 +5598,11 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5474,7 +5620,11 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5535,7 +5685,11 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5578,7 +5732,6 @@ void Command_ExitGame_f(void)
botskin = 0;
cv_debug = 0;
emeralds = 0;
automapactive = false;
if (dirmenu)
closefilemenu(true);
@@ -5625,8 +5778,12 @@ static void Fishcake_OnChange(void)
*/
static void Command_Isgamemodified_f(void)
{
if (majormods || modifiedgame)
CONS_Printf("The game has been modified, Record Attack data will be saved to a seperate savegame.\n");
if (majormods)
CONS_Printf("The game has been modified with major addons, so you cannot play Record Attack.\n");
else if (savemoddata)
CONS_Printf("The game has been modified with an addon with its own save data, so you can play Record Attack and earn medals.\n");
else if (modifiedgame)
CONS_Printf("The game has been modified with only minor addons. You can play Record Attack, earn medals and unlock extras.\n");
else
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
}
@@ -5916,7 +6073,7 @@ static void Command_ListSkins(void)
}
static void Command_SkinSearch(void)
{
{
size_t i;
UINT16 s;
UINT16 ic = 0;
@@ -5926,7 +6083,7 @@ static void Command_SkinSearch(void)
{
skin_t *skininput = &skins[s];
if (strcasestr(skininput->realname,COM_Argv(i)))
{
{
ic++;
CONS_Printf("%d. %s%s:\x80 %s\n", ic,HU_SkinColorToConsoleColor(skininput->prefcolor),skininput->realname,skininput->name);
}
@@ -6171,7 +6328,11 @@ void Got_DiscordInfo(UINT8 **p, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
+3 -2
View File
@@ -149,9 +149,8 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showviewpointtext;
extern consvar_t cv_showdownloadprompt;
@@ -199,6 +198,8 @@ extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_verticallook;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
+60 -71
View File
@@ -64,11 +64,11 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#else
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 35, 0)
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
#define XFERINFOFUNCTION
#else
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#endif
#endif
@@ -114,14 +114,24 @@ fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
static I_mutex downloadmutex;
char downloaddir[512] = "DOWNLOAD";
file_download_t filedownload;
#ifdef CLIENT_LOADINGSCREEN
// for cl loading screen
INT32 lastfilenum = -1;
INT32 downloadcompletednum = 0;
UINT32 downloadcompletedsize = 0;
INT32 totalfilesrequestednum = 0;
UINT32 totalfilesrequestedsize = 0;
#endif
#ifdef HAVE_CURL
static CURL *http_handle;
static CURLM *multi_handle;
static UINT32 curl_dlnow;
static UINT32 curl_dltotal;
boolean curl_running = false;
boolean curl_failedwebdownload = false;
static double curl_dlnow;
static double curl_dltotal;
static time_t curl_starttime;
INT32 curl_transfers = 0;
static int curl_runninghandles = 0;
static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
@@ -212,7 +222,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
for (i = firstfile; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTCHECKED; // We haven't even started looking for the file yet
fileneeded[i].justdownloaded = false;
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
@@ -225,11 +234,10 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifdef CLIENT_LOADINGSCREEN
filedownload.current = -1;
lastfilenum = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
@@ -544,13 +552,13 @@ INT32 CL_CheckFiles(void)
{
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD || fileneeded[i].status == FS_FALLBACK)
downloadrequired = true;
if (fileneeded[i].status != FS_OPEN)
filestoload++;
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
continue;
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
// Check in already loaded files
@@ -654,10 +662,13 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendFile: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH);
if (!p->id.filename)
@@ -736,10 +747,13 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendRam: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
p->ram = freemethod; // Remember how to free the memory block for when we're done sending it
p->id.ram = data;
p->size = (UINT32)size;
@@ -823,7 +837,6 @@ void SV_FileSendTicker(void)
netbuffer->packettype = PT_FILEFRAGMENT;
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
while (packetsent-- && filestosend != 0)
{
for (i = currentnode, j = 0; j < MAXNETNODES;
@@ -854,12 +867,8 @@ void SV_FileSendTicker(void)
if (!transferFiles[f->fileid].file)
{
CONS_Alert(CONS_ERROR, "Can't open file %s: %s\n",
I_Error("Can't open file %s: %s",
f->id.filename, strerror(errno));
SV_EndFileSend(i);
HSendPacket(i, true, 0, PT_SERVERREFUSE);
break;
}
}
@@ -964,7 +973,7 @@ void Got_Filetxpak(void)
if (filenum >= fileneedednum)
{
DEBFILE(va("filefragment not needed %d>%d\n", filenum, fileneedednum));
DEBFILE(va("fileframent not needed %d>%d\n", filenum, fileneedednum));
//I_Error("Received an unneeded file fragment (file id received: %d, file id needed: %d)\n", filenum, fileneedednum);
return;
}
@@ -985,7 +994,6 @@ void Got_Filetxpak(void)
{
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
// Use a special trick to know when the file is complete (not always used)
// WARNING: file fragments can arrive out of order so don't stop yet!
if (pos & 0x80000000)
@@ -1005,16 +1013,15 @@ void Got_Filetxpak(void)
fclose(file->file);
file->file = NULL;
file->status = FS_FOUND;
file->justdownloaded = true;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
#ifndef NONET
filedownload.completednum++;
filedownload.completedsize += file->totalsize;
downloadcompletednum++;
downloadcompletedsize += file->totalsize;
#endif
}
}
else if (!file->justdownloaded)
else
{
const char *s;
switch(file->status)
@@ -1037,7 +1044,6 @@ void Got_Filetxpak(void)
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
// Send ack back quickly
if (++filetime == 3)
{
@@ -1046,7 +1052,7 @@ void Got_Filetxpak(void)
}
#ifdef CLIENT_LOADINGSCREEN
filedownload.current = filenum;
lastfilenum = filenum;
#endif
}
@@ -1195,7 +1201,9 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream)
{
return fwrite(ptr, size, nmemb, stream);
size_t written;
written = fwrite(ptr, size, nmemb, stream);
return written;
}
#ifdef XFERINFOFUNCTION
@@ -1209,12 +1217,12 @@ static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t
curtime = time(NULL);
curl_dlnow = (UINT32)dlnow;
curl_dltotal = (UINT32)dltotal;
curl_dlnow = dlnow;
curl_dltotal = dltotal;
if (curtime > curl_starttime)
{
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
}
else
{
@@ -1234,12 +1242,12 @@ static int curlprogress_callback(void *clientp, double dltotal, double dlnow, do
curtime = time(NULL);
curl_dlnow = (UINT32)dlnow;
curl_dltotal = (UINT32)dltotal;
curl_dlnow = dlnow;
curl_dltotal = dltotal;
if (curtime > curl_starttime)
{
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
}
else
{
@@ -1281,10 +1289,10 @@ void CURLPrepareFile(const char* url, int dfilenum)
curl_easy_setopt(http_handle, CURLOPT_URL, va("%s/%s", url, curl_realname));
// Only allow HTTP and HTTPS
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 85)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
#else
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 85, 0)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
#else
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
#endif
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
@@ -1306,21 +1314,6 @@ void CURLPrepareFile(const char* url, int dfilenum)
strcatbf(curl_curfile->filename, downloaddir, "/");
curl_curfile->file = fopen(curl_curfile->filename, "wb");
if (!curl_curfile->file)
{
CONS_Alert(CONS_ERROR, "Couldnt open %s for writing!\nAborting file download.\nCheck if you have write access to your download folder!\n", curl_curfile->filename);
CL_AbortConnection();
M_StartMessage(M_GetText(
"An error occured when trying to\n"
"download missing addons.\n"
"See the console or log file\n"
"for additional details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return;
}
curl_easy_setopt(http_handle, CURLOPT_WRITEDATA, curl_curfile->file);
curl_easy_setopt(http_handle, CURLOPT_WRITEFUNCTION, curlwrite_data);
curl_easy_setopt(http_handle, CURLOPT_NOPROGRESS, 0L);
@@ -1331,25 +1324,23 @@ void CURLPrepareFile(const char* url, int dfilenum)
#endif
curl_curfile->status = FS_DOWNLOADING;
lastfilenum = dfilenum;
curl_multi_add_handle(multi_handle, http_handle);
curl_multi_perform(multi_handle, &curl_runninghandles);
curl_starttime = time(NULL);
filedownload.current = dfilenum;
filedownload.http_running = true;
curl_running = true;
#ifdef HAVE_THREADS
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
#endif
}
else
filedownload.http_running = false;
}
void CURLAbortFile(void)
{
filedownload.http_running = false;
curl_running = false;
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
@@ -1366,8 +1357,10 @@ void CURLGetFile(void)
int msgs_left; /* how many messages are left */
const char *easy_handle_error;
boolean running = true;
long response_code = 0;
static char *filename;
while (running && filedownload.http_running)
while (running && curl_running)
{
if (curl_runninghandles)
{
@@ -1381,7 +1374,6 @@ void CURLGetFile(void)
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
continue;
}
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
@@ -1395,13 +1387,11 @@ void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
char *filename = Z_StrDup(curl_realname);
filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
{
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
@@ -1409,7 +1399,7 @@ void CURLGetFile(void)
curl_curfile->status = FS_FALLBACK;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
filedownload.http_failed = true;
curl_failedwebdownload = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Printf(M_GetText("Failed to download %s (%s)\n"), filename, easy_handle_error);
@@ -1422,37 +1412,36 @@ void CURLGetFile(void)
{
CONS_Alert(CONS_ERROR, M_GetText("HTTP Download of %s finished but is corrupt or has been modified\n"), filename);
curl_curfile->status = FS_FALLBACK;
filedownload.http_failed = true;
curl_failedwebdownload = true;
}
else
{
CONS_Printf(M_GetText("Finished HTTP download of %s\n"), filename);
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
downloadcompletednum++;
downloadcompletedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
}
}
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
curl_transfers--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!filedownload.remaining)
if (!curl_transfers)
break;
}
}
}
if (!filedownload.remaining || !filedownload.http_running)
if (!curl_transfers || !curl_running)
{
curl_multi_cleanup(multi_handle);
curl_global_cleanup();
multi_handle = NULL;
}
filedownload.http_running = false;
curl_running = false;
I_unlock_mutex(downloadmutex);
}
+8 -20
View File
@@ -13,7 +13,6 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#include "d_clisrv.h"
#include "w_wad.h"
typedef enum
@@ -46,35 +45,24 @@ typedef struct
UINT32 currentsize;
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
typedef struct
{
#ifdef CLIENT_LOADINGSCREEN
INT32 current;
INT32 completednum;
UINT32 completedsize;
INT32 totalnum;
UINT32 totalsize;
extern INT32 lastfilenum;
extern INT32 downloadcompletednum;
extern UINT32 downloadcompletedsize;
extern INT32 totalfilesrequestednum;
extern UINT32 totalfilesrequestedsize;
#endif
#ifdef HAVE_CURL
INT32 remaining;
boolean http_failed;
boolean http_running;
char http_source[MAX_MIRROR_LENGTH+1];
#endif
} file_download_t;
extern file_download_t filedownload;
#ifdef HAVE_CURL
extern boolean curl_failedwebdownload;
extern boolean curl_running;
extern INT32 curl_transfers;
typedef struct HTTP_login HTTP_login;
+1 -13
View File
@@ -356,16 +356,6 @@ typedef enum
LAP__MAX
} laptime_e;
// yes i made a whole struct for this :chonkbuncle:
typedef struct squishdance_s
{
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
tic_t time;
fixed_t work;
fixed_t ang;
fixed_t bounce; // hehe squishy
} squishdance_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -412,7 +402,7 @@ typedef struct player_s
INT32 kartstuff[NUMKARTSTUFF];
angle_t frameangle; // for the player add the ability to have the sprite only face other angles
angle_t old_frameangle, old_frameangle2;
// SRB2Kart CEP: Sliptide rolling
angle_t sliproll;
@@ -565,8 +555,6 @@ typedef struct player_s
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
} player_t;
-6
View File
@@ -17,8 +17,6 @@
#ifndef __D_THINK__
#define __D_THINK__
#include "doomdef.h"
#ifdef __GNUG__
#pragma interface
#endif
@@ -52,10 +50,6 @@ typedef struct thinker_s
// this one using pointers. Used for garbage collection.
INT32 references;
boolean cachable;
#ifdef PARANOIA
INT32 debug_mobjtype;
tic_t debug_time;
#endif
} thinker_t;
#endif
-108
View File
@@ -1,108 +0,0 @@
# Declare dedicated interface sources
target_sourcefile(c)
target_sources(SRB2SDL2 PRIVATE)
if(${CMAKE_SYSTEM} MATCHES Windows)
target_sources(SRB2SDL2 PRIVATE
../win32/win_dbg.c
../win32/Srb2win.rc)
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
elseif(${CMAKE_SYSTEM} MATCHES Linux)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME lsrb2dlegacy)
else()
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME srb2legacy)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_LIB CoreFoundation)
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_LIB}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
)
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "${CPACK_PACKAGE_DESCRIPTION_SUMMARY}")
else()
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
)
endif()
endif()
#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(SRB2SDL2 PRIVATE
ws2_32
)
target_compile_options(SRB2SDL2 PRIVATE
-U_WINDOWS
)
endif()
target_include_directories(SRB2SDL2 PRIVATE
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
)
target_compile_definitions(SRB2SDL2 PRIVATE
-DDEDICATED
)
## strip debug symbols into separate file when using gcc
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
#### Installation ####
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
else()
install(TARGETS SRB2SDL2 SRB2SDL2
RUNTIME DESTINATION .
)
endif()
# Mac bundle fixup
# HACK: THIS IS IMPORTANT! See the escaped \${CMAKE_INSTALL_PREFIX}? This
# makes it so that var is evaluated LATER during cpack, not right now!
# This fixes the quirk where the bundled libraries don't land in the final package
# https://cmake.org/pipermail/cmake/2011-March/043532.html
#
# HOWEVER: ${CPACK_PACKAGE_DESCRIPTION_SUMMARY} is NOT escaped, because that var
# is only available to us at this step. Read the link: ${CMAKE_INSTALL_PREFIX} at
# this current step points to the CMAKE build folder, NOT the folder that CPACK uses.
# Therefore, it makes sense to escape that var, but not the other.
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${CPACK_PACKAGE_DESCRIPTION_SUMMARY}.app\"
\"\"
/Library/Frameworks
)"
)
endif()
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
-7
View File
@@ -1,7 +0,0 @@
i_system.c
i_main.c
i_video.c
i_sound.c
i_threads.c
dosstr.c
endtxt.c
-38
View File
@@ -1,38 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// This file is in the public domain.
// (Re)written by Graue in 2006.
//
//-----------------------------------------------------------------------------
/// \file
/// \brief String uppercasing/lowercasing functions for non-DOS non-Win32
/// systems
#include "../doomtype.h"
#ifndef HAVE_DOSSTR_FUNCS
#include <ctype.h>
int strupr(char *n)
{
while (*n != '\0')
{
*n = toupper(*n);
n++;
}
return 1;
}
int strlwr(char *n)
{
while (*n != '\0')
{
*n = tolower(*n);
n++;
}
return 1;
}
#endif
-234
View File
@@ -1,234 +0,0 @@
/*
* Function to write the SRB2 end message text
*
* Copyright (C) 1998 by Udo Munk <udo@umserver.umnet.de>
*
* This code is provided AS IS and there are no guarantees, none.
* Feel free to share and modify.
*/
//-----------------------------------------------------------------------------
/// \file
/// \brief Support to show ENDOOM text
///
/// Loads the lump ENDOOM, set up the console to print
/// out the colors and text
#include <stdio.h>
#include <stdlib.h>
// need this 19990118 by Kin
#include "../doomdef.h"
#include "../w_wad.h"
#include "../z_zone.h"
#include "endtxt.h"
/** \brief The ShowEndTxt function
Prints out the ENDOOM the way DOOM.EXE/DOOM2.EXE did for Win32 or Linux/GNU
\return void
*/
void ShowEndTxt(void)
{
INT32 i;
UINT16 j, att = 0;
INT32 nlflag = 1;
#ifdef _WIN32
HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE);
DWORD mode, bytesWritten;
CONSOLE_SCREEN_BUFFER_INFO backupcon;
COORD resizewin = {80,-1};
CHAR let = 0;
#endif
UINT16 *ptext;
void *data;
lumpnum_t endoomnum = W_GetNumForName("ENDOOM");
//char *col;
/* if the xterm has more then 80 columns we need to add nl's */
/* doesn't work, COLUMNS is not in the environment at this time ???
col = I_getenv("COLUMNS");
if (col) {
if (atoi(col) > 80)
nlflag++;
}
*/
/* get the lump with the text */
data = ptext = W_CacheLumpNum(endoomnum, PU_CACHE);
#ifdef _WIN32
if (co == INVALID_HANDLE_VALUE || GetFileType(co) != FILE_TYPE_CHAR || !GetConsoleMode(co, &mode)) // test if it a good handle
{
Z_Free(data);
return;
}
backupcon.wAttributes = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // Just in case
GetConsoleScreenBufferInfo(co, &backupcon); //Store old state
resizewin.Y = backupcon.dwSize.Y;
if (backupcon.dwSize.X < resizewin.X)
SetConsoleScreenBufferSize(co, resizewin);
for (i=1; i<=80*25; i++) // print 80x25 text and deal with the attributes too
{
j = (UINT16)(*ptext >> 8); // attribute first
let = (char)(*ptext & 0xff); // text second
if (j != att) // attribute changed?
{
att = j; // save current attribute
SetConsoleTextAttribute(co, j); //set fg and bg color for buffer
}
WriteConsoleA(co, &let, 1, &bytesWritten, NULL); // now the text
if (nlflag && !(i % 80) && backupcon.dwSize.X > resizewin.X) // do we need a nl?
{
att = backupcon.wAttributes;
SetConsoleTextAttribute(co, att); // all attributes off
WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); // newline to console
}
ptext++;
}
SetConsoleTextAttribute(co, backupcon.wAttributes); // all attributes off
#else
/* print 80x25 text and deal with the attributes too */
for (i=1; i<=80*25; i++) {
/* attribute first */
/* attribute changed? */
if ((j = *ptext >> 8) != att) {
/* save current attribute */
att = j;
/* set new attribute, forground color first */
printf("\033[");
switch (j & 0x0f) {
case 0: /* black */
printf("30");
break;
case 1: /* blue */
printf("34");
break;
case 2: /* green */
printf("32");
break;
case 3: /* cyan */
printf("36");
break;
case 4: /* red */
printf("31");
break;
case 5: /* magenta */
printf("35");
break;
case 6: /* brown */
printf("33");
break;
case 7: /* bright grey */
printf("37");
break;
case 8: /* dark grey */
printf("1;30");
break;
case 9: /* bright blue */
printf("1;34");
break;
case 10: /* bright green */
printf("1;32");
break;
case 11: /* bright cyan */
printf("1;36");
break;
case 12: /* bright red */
printf("1;31");
break;
case 13: /* bright magenta */
printf("1;35");
break;
case 14: /* yellow */
printf("1;33");
break;
case 15: /* white */
printf("1;37");
break;
}
printf("m");
/* now background color */
printf("\033[");
switch ((j >> 4) & 0x0f) {
case 0: /* black */
printf("40");
break;
case 1: /* blue */
printf("44");
break;
case 2: /* green */
printf("42");
break;
case 3: /* cyan */
printf("46");
break;
case 4: /* red */
printf("41");
break;
case 5: /* magenta */
printf("45");
break;
case 6: /* brown */
printf("43");
break;
case 7: /* bright grey */
printf("47");
break;
case 8: /* dark grey */
printf("1;40");
break;
case 9: /* bright blue */
printf("1;44");
break;
case 10: /* bright green */
printf("1;42");
break;
case 11: /* bright cyan */
printf("1;46");
break;
case 12: /* bright red */
printf("1;41");
break;
case 13: /* bright magenta */
printf("1;45");
break;
case 14: /* yellow */
printf("1;43");
break;
case 15: /* white */
printf("1;47");
break;
}
printf("m");
}
/* now the text */
printf("%c",*ptext++ & 0xff);
/* do we need a nl? */
if (nlflag)
{
if (!(i % 80))
{
printf("\033[0m");
att = 0;
printf("\n");
}
}
}
/* all attributes off */
printf("\033[0m");
#endif
if (nlflag)
printf("\n");
Z_Free(data);
}
-238
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@@ -1,238 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Main program, simply calls D_SRB2Main and D_SRB2Loop, the high level loop.
#include "../doomdef.h"
#include "../m_argv.h"
#include "../d_main.h"
#include "../m_misc.h" /* path shit */
#include "../i_system.h"
#include "../d_clisrv.h"
#if defined (__GNUC__) || defined (__unix__)
#include <unistd.h>
#endif
#ifdef __unix__
#include <errno.h>
#endif
#include "time.h" // For log timestamps
#ifdef HAVE_TTF
#include "i_ttf.h"
#endif
#ifdef HAVE_LIBBACKTRACE
#include <backtrace.h>
struct backtrace_state *bt_state = NULL;
#endif
#ifdef LOGMESSAGES
FILE *logstream = NULL;
char logfilename[1024];
#endif
#ifndef DOXYGEN
#ifndef O_TEXT
#define O_TEXT 0
#endif
#ifndef O_SEQUENTIAL
#define O_SEQUENTIAL 0
#endif
#endif
#ifdef _WIN32
#ifndef _AMD64_
#include "exchndl.h"
#define DRMINGW
#endif
#endif
#if defined (_WIN32)
#include "../win32/win_dbg.h"
typedef BOOL (WINAPI *p_IsDebuggerPresent)(VOID);
#endif
#ifdef _WIN32
static void
ChDirToExe (void)
{
CHAR path[MAX_PATH];
if (GetModuleFileNameA(NULL, path, MAX_PATH) > 0)
{
strrchr(path, '\\')[0] = '\0';
SetCurrentDirectoryA(path);
}
}
#endif
/** \brief The main function
\param argc number of arg
\param *argv string table
\return int
*/
#if defined (__GNUC__) && (__GNUC__ >= 4)
#pragma GCC diagnostic ignored "-Wmissing-noreturn"
#endif
#ifdef LOGMESSAGES
static void InitLogging(void)
{
const char *logdir = NULL;
time_t my_time;
struct tm * timeinfo;
const char *format;
const char *reldir;
int left;
boolean fileabs;
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
const char *link;
#endif
logdir = D_Home();
my_time = time(NULL);
timeinfo = localtime(&my_time);
if (M_CheckParm("-logfile") && M_IsNextParm())
{
format = M_GetNextParm();
fileabs = M_IsPathAbsolute(format);
}
else
{
format = "log-%Y-%m-%d_%H-%M-%S.txt";
fileabs = false;
}
if (fileabs)
{
strftime(logfilename, sizeof logfilename, format, timeinfo);
}
else
{
if (M_CheckParm("-logdir") && M_IsNextParm())
reldir = M_GetNextParm();
else
reldir = "logs";
if (M_IsPathAbsolute(reldir))
{
left = snprintf(logfilename, sizeof logfilename,
"%s"PATHSEP, reldir);
}
else
#ifdef DEFAULTDIR
if (logdir)
{
left = snprintf(logfilename, sizeof logfilename,
"%s"PATHSEP DEFAULTDIR PATHSEP"%s"PATHSEP, logdir, reldir);
}
else
#endif/*DEFAULTDIR*/
{
left = snprintf(logfilename, sizeof logfilename,
"."PATHSEP"%s"PATHSEP, reldir);
}
strftime(&logfilename[left], sizeof logfilename - left,
format, timeinfo);
}
M_MkdirEachUntil(logfilename,
M_PathParts(logdir) - 1,
M_PathParts(logfilename) - 1, 0755);
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
logstream = fopen(logfilename, "w");
#ifdef DEFAULTDIR
if (logdir)
link = va("%s/"DEFAULTDIR"/latest-log.txt", logdir);
else
#endif/*DEFAULTDIR*/
link = "latest-log.txt";
unlink(link);
if (symlink(logfilename, link) == -1)
{
I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno));
}
#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
logstream = fopen("latest-log.txt", "wt+");
#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/
}
#endif
int main(int argc, char **argv)
{
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
dedicated = true;
#ifdef HAVE_LIBBACKTRACE
bt_state = backtrace_create_state(
argv[0],
#ifdef HAVE_THREADS
1,
#else
0,
#endif
NULL,
NULL
);
#endif
#ifdef _WIN32
ChDirToExe();
#endif
#ifdef LOGMESSAGES
if (!M_CheckParm("-nolog"))
InitLogging();
#endif/*LOGMESSAGES*/
//I_OutputMsg("I_StartupSystem() ...\n");
I_StartupSystem();
#if defined (_WIN32)
{
#ifdef DRMINGW
ExcHndlInit();
#endif
}
#endif
// startup SRB2
CONS_Printf("Setting up SRB2Kart...\n");
D_SRB2Main();
CONS_Printf("Entering main game loop...\n");
// never return
D_SRB2Loop();
#ifdef BUGTRAP
// This is safe even if BT didn't start.
ShutdownBugTrap();
#endif
// return to OS
return 0;
}
-339
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@@ -1,339 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL interface for sound
#include <math.h>
#include "../doomdef.h"
#include "../i_sound.h"
#include "../s_sound.h"
/** \brief Sound subsystem runing and waiting
*/
UINT8 sound_started = false;
/** \brief The I_GetSfx function
\param sfx sfx to setup
\return data for sfx
*/
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
/** \brief The I_FreeSfx function
\param sfx sfx to be freed up
\return void
*/
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
/** \brief Init at program start...
*/
void I_StartupSound(void){}
/** \brief ... shut down and relase at program termination.
*/
void I_ShutdownSound(void){}
/// ------------------------
/// SFX I/O
/// ------------------------
/** \brief Starts a sound in a particular sound channel.
\param id sfxid
\param vol volume for sound
\param sep left-right balancle
\param pitch not used
\param priority not used
\return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return 0;
}
/** \brief Stops a sound channel.
\param handle stop sfx handle
\return void
*/
void I_StopSound(INT32 handle)
{
(void)handle;
}
/** \brief Some digital sound drivers need this.
*/
void I_UpdateSound(void){}
/** \brief Called by S_*() functions to see if a channel is still playing.
\param handle sfx handle
\return 0 if no longer playing, 1 if playing.
*/
boolean I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
/** \brief Updates the sfx handle
\param handle sfx handle
\param vol volume
\param sep separation
\param pitch ptich
\return void
*/
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
/** \brief The I_SetSfxVolume function
\param volume volume to set at
\return void
*/
void I_SetSfxVolume(UINT8 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
/** \brief Init the music systems
*/
void I_InitMusic(void){}
/** \brief Shutdown the music systems
*/
void I_ShutdownMusic(void){}
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
return MU_NONE;
}
boolean I_SongPlaying(void)
{
return false;
}
boolean I_SongPaused(void)
{
return false;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC SEEKING
/// ------------------------
UINT32 I_GetSongLength(void)
{
return 0;
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
(void)looppoint;
return false;
}
UINT32 I_GetSongLoopPoint(void)
{
return 0;
}
boolean I_SetSongPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
{
return 0;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
/** \brief Registers a song handle to song data.
\param data pointer to song data
\param len len of data
\return song handle
\todo Remove this
*/
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return false;
}
/** \brief See ::I_LoadSong, then think backwards
\param handle song handle
\sa I_LoadSong
\todo remove midi handle
*/
void I_UnloadSong(void){}
/** \brief Called by anything that wishes to start music
\param handle Song handle
\param looping looping it if true
\return if true, it's playing the song
\todo pass music name, not handle
*/
boolean I_PlaySong(boolean looping)
{
(void)looping;
return false;
}
/** \brief Stops a song over 3 seconds
\param handle Song handle
\return void
/todo drop handle
*/
void I_StopSong(void){}
/** \brief PAUSE game handling.
\param handle song handle
\return void
*/
void I_PauseSong(void){}
/** \brief RESUME game handling
\param handle song handle
\return void
*/
void I_ResumeSong(void){}
/** \brief The I_SetMusicVolume function
\param volume volume to set at
\return void
*/
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(INT32 track)
{
(void)track;
return false;
}
/// ------------------------
/// MUSIC FADING
/// ------------------------
void I_SetInternalMusicVolume(UINT8 volume)
{
(void)volume;
}
void I_StopFadingSong(void){}
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void))
{
(void)target_volume;
(void)source_volume;
(void)ms;
(void)callback;
return false;
}
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
{
(void)target_volume;
(void)ms;
(void)callback;
return false;
}
boolean I_FadeOutStopSong(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
(void)ms;
(void)looping;
return false;
}
void I_UpdateSongLagThreshold(void)
{
}
File diff suppressed because it is too large. Load diff
-364
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@@ -1,364 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2020-2023 by James R.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file i_threads.c
/// \brief Multithreading abstraction
#if defined (__unix__) || (!defined(__APPLE__) && defined (UNIXCOMMON))
#include <pthread.h>
#include "../i_threads.h"
#include "../doomdef.h"
typedef struct thread_s thread_t;
struct thread_s
{
thread_t *next;
void *userdata;
I_thread_fn func;
pthread_t thread;
};
// we use a linked list to avoid moving memory blocks when allocating new threads.
static thread_t *thread_list;
static pthread_mutex_t thread_lock = PTHREAD_MUTEX_INITIALIZER;
static void *HandleThread(void *data)
{
thread_t *thread = data;
thread->func(thread->userdata);
pthread_mutex_lock(&thread_lock);
thread->func = NULL;
pthread_mutex_unlock(&thread_lock);
return NULL;
}
void
I_spawn_thread (
const char * name,
I_thread_fn entry,
void * userdata
)
{
thread_t *thread;
(void)name;
pthread_mutex_lock(&thread_lock);
thread = thread_list;
while (thread != NULL)
{
if (thread->func == NULL)
{
// join with the exited thread to release it's resources.
pthread_join(thread->thread, NULL);
break;
}
thread = thread->next;
}
if (thread == NULL)
{
thread = malloc(sizeof(thread_t));
thread->next = thread_list;
thread_list = thread;
}
thread->func = entry;
thread->userdata = userdata;
pthread_create(&thread->thread, NULL, HandleThread, thread);
pthread_mutex_unlock(&thread_lock);
}
int I_thread_is_stopped(void)
{
thread_t *thread;
pthread_mutex_lock(&thread_lock);
thread = thread_list;
while (thread != NULL)
{
if (thread->func != NULL)
{
pthread_mutex_unlock(&thread_lock);
return false;
}
thread = thread->next;
}
pthread_mutex_unlock(&thread_lock);
return true;
}
void I_start_threads(void)
{
}
void I_stop_threads(void)
{
thread_t *thread = thread_list;
while (thread != NULL)
{
// join with all threads here, since finished threads haven't been awaited yet.
pthread_join(thread->thread, NULL);
thread = thread->next;
}
}
void I_lock_mutex(I_mutex *anchor)
{
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
{
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
// SRB2 relies on lock recursion, so we need a mutex configured for that.
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
*anchor = malloc(sizeof(pthread_mutex_t));
pthread_mutex_init(*anchor, &attr);
pthread_mutexattr_destroy(&attr);
}
pthread_mutex_unlock(&thread_lock);
pthread_mutex_lock(*anchor);
}
void I_unlock_mutex(I_mutex id)
{
pthread_mutex_unlock(id);
}
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
{
I_Assert(mutex_id != NULL);
pthread_mutex_lock(&thread_lock);
if (*cond_anchor == NULL)
{
*cond_anchor = malloc(sizeof(pthread_cond_t));
pthread_cond_init(*cond_anchor, NULL);
}
pthread_mutex_unlock(&thread_lock);
pthread_cond_wait(*cond_anchor, mutex_id);
}
void I_wake_one_cond(I_cond *anchor)
{
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
{
*anchor = malloc(sizeof(pthread_cond_t));
pthread_cond_init(*anchor, NULL);
}
pthread_mutex_unlock(&thread_lock);
pthread_cond_signal(*anchor);
}
void I_wake_all_cond(I_cond *anchor)
{
pthread_mutex_lock(&thread_lock);
if (*anchor == NULL)
{
*anchor = malloc(sizeof(pthread_cond_t));
pthread_cond_init(*anchor, NULL);
}
pthread_mutex_unlock(&thread_lock);
pthread_cond_broadcast(*anchor);
}
#elif defined (_WIN32)
#include <windows.h>
#include "../i_threads.h"
#include "../doomdef.h"
#include "../doomtype.h"
typedef struct thread_s thread_t;
struct thread_s
{
thread_t *next;
void *userdata;
I_thread_fn func;
HANDLE thread;
DWORD thread_id;
};
// we use a linked list to avoid moving memory blocks when allocating new threads.
static thread_t *thread_list;
static CRITICAL_SECTION thread_lock;
static DWORD __stdcall HandleThread(void *data)
{
thread_t *thread = data;
thread->func(thread->userdata);
EnterCriticalSection(&thread_lock);
thread->func = NULL;
LeaveCriticalSection(&thread_lock);
return 0;
}
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
{
thread_t *thread;
(void)name;
EnterCriticalSection(&thread_lock);
thread = thread_list;
while (thread != NULL)
{
if (thread->func == NULL)
{
CloseHandle(thread->thread);
break;
}
thread = thread->next;
}
if (thread == NULL)
{
thread = malloc(sizeof(thread_t));
thread->next = thread_list;
thread_list = thread;
}
thread->func = entry;
thread->userdata = userdata;
thread->thread = CreateThread(NULL, 0, HandleThread, thread, 0, &thread->thread_id);
LeaveCriticalSection(&thread_lock);
}
int I_thread_is_stopped(void)
{
thread_t *thread;
EnterCriticalSection(&thread_lock);
thread = thread_list;
while (thread != NULL)
{
if (thread->func != NULL)
{
LeaveCriticalSection(&thread_lock);
return false;
}
thread = thread->next;
}
LeaveCriticalSection(&thread_lock);
return true;
}
void I_start_threads(void)
{
InitializeCriticalSection(&thread_lock);
}
void I_stop_threads(void)
{
thread_t *thread = thread_list;
while (thread != NULL)
{
WaitForSingleObject(thread->thread, INFINITE);
CloseHandle(thread->thread);
thread = thread->next;
}
DeleteCriticalSection(&thread_lock);
}
void I_lock_mutex(I_mutex *anchor)
{
EnterCriticalSection(&thread_lock);
if (*anchor == NULL)
{
*anchor = malloc(sizeof(CRITICAL_SECTION));
InitializeCriticalSection(*anchor);
}
LeaveCriticalSection(&thread_lock);
EnterCriticalSection(*anchor);
}
void I_unlock_mutex(I_mutex id)
{
LeaveCriticalSection(id);
}
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
{
I_Assert(mutex_id != NULL);
EnterCriticalSection(&thread_lock);
if (*cond_anchor == NULL)
{
*cond_anchor = malloc(sizeof(CONDITION_VARIABLE));
InitializeConditionVariable(*cond_anchor);
}
LeaveCriticalSection(&thread_lock);
SleepConditionVariableCS(*cond_anchor, mutex_id, INFINITE);
}
void I_wake_one_cond(I_cond *anchor)
{
EnterCriticalSection(&thread_lock);
if (*anchor == NULL)
{
*anchor = malloc(sizeof(CONDITION_VARIABLE));
InitializeConditionVariable(*anchor);
}
LeaveCriticalSection(&thread_lock);
WakeConditionVariable(*anchor);
}
void I_wake_all_cond(I_cond *anchor)
{
EnterCriticalSection(&thread_lock);
if (*anchor == NULL)
{
*anchor = malloc(sizeof(CONDITION_VARIABLE));
InitializeConditionVariable(*anchor);
}
LeaveCriticalSection(&thread_lock);
WakeAllConditionVariable(*anchor);
}
#else
void I_spawn_thread(const char *name, I_thread_fn entry, void *userdata)
{
(void)name;
entry(userdata);
}
int I_thread_is_stopped(void)
{
}
void I_start_threads(void)
{
}
void I_stop_threads(void)
{
}
void I_lock_mutex(I_mutex *anchor)
{
(void)anchor;
}
void I_unlock_mutex(I_mutex id)
{
(void)id;
}
void I_hold_cond(I_cond *cond_anchor, I_mutex mutex_id)
{
(void)cond_anchor;
(void)mutex_id;
}
void I_wake_one_cond(I_cond *anchor)
{
(void)anchor;
}
void I_wake_all_cond(I_cond *anchor)
{
(void)anchor;
}
#endif
-154
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@@ -1,154 +0,0 @@
// Emacs style mode select -*- C++ -*-
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2018 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SRB2 graphics stuff for dedicated
#include "../doomdef.h"
#include "../i_system.h"
#include "../i_video.h"
#include "../console.h"
#include "../command.h"
#include "../i_system.h"
#include "../screen.h"
rendermode_t rendermode = render_none;
boolean highcolor = false;
// synchronize page flipping with screen refresh
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t keyboardlayout_cons_t[] = {{1,"Default US"}, {2, "Native"}, {3, "AZERTY"}, {0, NULL}};
consvar_t cv_keyboardlayout = {"keyboardlayout", "Default US", CV_SAVE, keyboardlayout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 numcontrollers = 0;
UINT8 graphics_started = 0; // Is used in console.c and screen.c
// To disable fullscreen at startup; is set in VID_PrepareModeList
boolean allow_fullscreen = false;
UINT16 realwidth = BASEVIDWIDTH;
UINT16 realheight = BASEVIDHEIGHT;
extern boolean consolevent;
void I_GetConsoleEvents(void);
void I_GetEvent(void)
{
}
void I_StartupMouse(void)
{
}
//
// I_OsPolling
//
void I_OsPolling(void)
{
if (consolevent)
I_GetConsoleEvents();
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit(void)
{
}
//
// I_FinishUpdate
//
void I_FinishUpdate(void)
{
}
//
// I_UpdateNoVsync
//
void I_UpdateNoVsync(void)
{
}
//
// I_ReadScreen
//
void I_ReadScreen(UINT8 *scr)
{
(void)scr;
}
//
// I_SetPalette
//
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
}
// return number of fullscreen + X11 modes
INT32 VID_NumModes(void)
{
return 0;
}
const char *VID_GetModeName(INT32 modenum)
{
(void)modenum;
return NULL;
}
INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
(void)w;
(void)h;
return -1;
}
void VID_PrepareModeList(void)
{
}
INT32 VID_SetMode(INT32 modeNum)
{
(void)modeNum;
return true;
}
void I_StartupGraphics(void)
{
}
void I_ShutdownGraphics(void)
{
}
UINT32 I_GetRefreshRate(void)
{
return 0;
}
boolean I_UseNativeKeyboard(void)
{
return false;
}
+6 -6
View File
@@ -28,7 +28,7 @@
#include "p_local.h" // for var1 and var2, and some constants
#include "p_setup.h"
#include "r_data.h"
#include "r_fps.h"
#include "r_patch.h"
#include "r_sky.h"
#include "r_draw.h" // translation colormap consts (for lua)
#include "fastcmp.h"
@@ -1799,7 +1799,7 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
* \sa readmaincfg()
* \author Graue <graue@oceanbase.org>
*/
/*static boolean GoodDataFileName(const char *s)
static boolean GoodDataFileName(const char *s)
{
const char *p;
const char *tail = ".dat";
@@ -1819,7 +1819,7 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
if (fasticmp(s, "online.dat")) return false; // SRB2Kart online replay folder
return true;
}*/
}
static void reademblemdata(MYFILE *f, INT32 num)
{
@@ -2597,10 +2597,10 @@ static void readmaincfg(MYFILE *f)
{
maxXtraLife = (UINT8)get_number(word2);
}
else if (fastcmp(word, "GAMEDATA"))
{
// just ignore it but dont throw a warning
/*size_t filenamelen;
size_t filenamelen;
// Check the data filename so that mods
// can't write arbitrary files.
@@ -2624,7 +2624,7 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
refreshdirmenu |= REFRESHDIR_GAMEDATA;*/
refreshdirmenu |= REFRESHDIR_GAMEDATA;
}
else if (fastcmp(word, "RESETDATA"))
{
+10 -17
View File
@@ -113,8 +113,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v8.2"
#define VERSIONSTRINGW L"Saturn v8.2"
#define VERSIONSTRING "Saturn v7.2"
#define VERSIONSTRINGW L"Saturn v7.2"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
@@ -547,19 +547,6 @@ UINT32 quickncasehash (const char *p, size_t n)
#define DBL_EPSILON 2.2204460492503131e-16l
#endif
#if defined(__GNUC__) || defined(__clang__)
#ifndef LIKELY
#define LIKELY(x) __builtin_expect(!!(x), 1)
#endif
#ifndef UNLIKELY
#define UNLIKELY(x) __builtin_expect(!!(x), 0)
#endif
#else
#define LIKELY(x) (x)
#define UNLIKELY(x) (x)
#endif
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
@@ -584,15 +571,21 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#ifndef NONET
//-- SATURN __
/// Enable gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
/// Still highly experimental
#ifdef DOSATURNSYNCH
#define SATURNSYNCH
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
#ifdef DOSATURNJOIN
#define SATURNJOIN
#endif
#endif
/// Server detection for if a connecting client is on Saturn.
/// This also enables gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
/// For stuff like extra synching, etc.
#ifdef DOSATURNPAK
#define SATURNPAK
#endif
+20 -2
View File
@@ -244,7 +244,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
INT16 skynum; ///< Sky number to use.
@@ -276,7 +276,7 @@ typedef struct
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
@@ -361,6 +361,9 @@ enum GameType // SRB2Kart
// String names for gametypes
extern const char *Gametype_Names[NUMGAMETYPES];
extern tic_t totalplaytime;
extern UINT32 matchesplayed;
extern UINT8 stagefailed;
// Emeralds stored as bits to throw savegame hackers off.
@@ -536,6 +539,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#define WAYPOINTSEQUENCESIZE 256
#define NUMWAYPOINTSEQUENCES 256
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
mobj_t *P_GetLastWaypoint(UINT8 sequence);
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
// =====================================
// Internal parameters, used for engine.
// =====================================
@@ -556,6 +571,9 @@ extern FILE *debugfile;
extern INT32 debugload;
#endif
// if true, load all graphics at level load
extern boolean precache;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
+21
View File
@@ -0,0 +1,21 @@
#include "../doomdef.h"
#include "../d_main.h"
#include "../m_argv.h"
int main(int argc, char **argv)
{
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
// startup SRB2
CONS_Printf("Setting up SRB2...\n");
D_SRB2Main();
CONS_Printf("Entering main game loop...\n");
// never return
D_SRB2Loop();
// return to OS
#ifndef __GNUC__
return 0;
#endif
}
+6
View File
@@ -0,0 +1,6 @@
#include "../i_net.h"
boolean I_InitNetwork(void)
{
return false;
}
+217
View File
@@ -0,0 +1,217 @@
#include "../i_sound.h"
UINT8 sound_started = 0;
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
void I_StartupSound(void){}
void I_ShutdownSound(void){}
void I_UpdateSound(void){};
//
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return -1;
}
void I_StopSound(INT32 handle)
{
(void)handle;
}
boolean I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
void I_InitMusic(void){}
void I_ShutdownMusic(void){}
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
return MU_NONE;
}
boolean I_SongPlaying(void)
{
return false;
}
boolean I_SongPaused(void)
{
return false;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC SEEKING
/// ------------------------
UINT32 I_GetSongLength(void)
{
return 0;
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
(void)looppoint;
return false;
}
UINT32 I_GetSongLoopPoint(void)
{
return 0;
}
boolean I_SetSongPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
{
return 0;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong(void)
{
(void)handle;
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(INT32 track)
{
(void)track;
return false;
}
/// ------------------------
// MUSIC FADING
/// ------------------------
void I_SetInternalMusicVolume(UINT8 volume)
{
(void)volume;
}
void I_StopFadingSong(void)
{
}
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
{
(void)target_volume;
(void)source_volume;
(void)ms;
return false;
}
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
{
(void)target_volume;
(void)ms;
return false;
}
boolean I_FadeOutStopSong(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
(void)ms;
(void)looping;
return false;
}
+174
View File
@@ -0,0 +1,174 @@
#include "../doomdef.h"
#include "../i_system.h"
UINT8 graphics_started = 0;
UINT8 keyboard_started = 0;
size_t I_GetFreeMem(size_t *total)
{
*total = 0;
return 0;
}
void I_Sleep(UINT32 ms){}
precise_t I_GetPreciseTime(void) {
return 0;
}
UINT64 I_GetPrecisePrecision(void) {
return 1000000;
}
void I_GetEvent(void){}
void I_OsPolling(void){}
ticcmd_t *I_BaseTiccmd(void)
{
return NULL;
}
ticcmd_t *I_BaseTiccmd2(void)
{
return NULL;
}
void I_Quit(void)
{
exit(0);
}
void I_Error(const char *error, ...)
{
(void)error;
exit(-1);
}
void I_Tactile(FFType Type, const JoyFF_t *Effect)
{
(void)Type;
(void)Effect;
}
void I_Tactile2(FFType Type, const JoyFF_t *Effect)
{
(void)Type;
(void)Effect;
}
void I_JoyScale(void){}
void I_JoyScale2(void){}
void I_InitJoystick(void){}
void I_InitJoystick2(void){}
INT32 I_NumJoys(void)
{
return 0;
}
const char *I_GetJoyName(INT32 joyindex)
{
(void)joyindex;
return NULL;
}
#ifndef NOMUMBLE
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
(void)mobj;
(void)listener;
}
#endif
void I_OutputMsg(const char *error, ...)
{
(void)error;
}
void I_StartupMouse(void){}
void I_StartupKeyboard(void){}
INT32 I_GetKey(void)
{
return 0;
}
void I_StartupTimer(void){}
void I_AddExitFunc(void (*func)())
{
(void)func;
}
void I_RemoveExitFunc(void (*func)())
{
(void)func;
}
INT32 I_StartupSystem(void)
{
return -1;
}
void I_ShutdownSystem(void){}
void I_GetDiskFreeSpace(INT64* freespace)
{
*freespace = 0;
}
char *I_GetUserName(void)
{
return NULL;
}
INT32 I_mkdir(const char *dirname, INT32 unixright)
{
(void)dirname;
(void)unixright;
return -1;
}
const char *I_LocateWad(void)
{
return NULL;
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
(void)name;
return NULL;
}
INT32 I_PutEnv(char *variable)
{
(void)variable;
return -1;
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
void I_RegisterSysCommands(void) {}
#include "../sdl/dosstr.c"
+67
View File
@@ -0,0 +1,67 @@
#include "../doomdef.h"
#include "../command.h"
#include "../i_video.h"
rendermode_t rendermode = render_none;
boolean highcolor = false;
boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_ShutdownGraphics(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
}
INT32 VID_NumModes(void)
{
return 0;
}
INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
(void)w;
(void)h;
return 0;
}
void VID_PrepareModeList(void){}
INT32 VID_SetMode(INT32 modenum)
{
(void)modenum;
return 0;
}
const char *VID_GetModeName(INT32 modenum)
{
(void)modenum;
return NULL;
}
void I_UpdateNoBlit(void){}
void I_FinishUpdate(void){}
void I_UpdateNoVsync(void) {}
void I_WaitVBL(INT32 count)
{
(void)count;
}
void I_ReadScreen(UINT8 *scr)
{
(void)scr;
}
void I_BeginRead(void){}
void I_EndRead(void){}
+34 -38
View File
@@ -149,7 +149,7 @@ static UINT8 F_WriteText(void)
static void F_NewCutscene(const char *basetext)
{
cutscene_basetext = basetext;
memset(cutscene_disptext, 0, sizeof(cutscene_disptext));
memset(cutscene_disptext,0,sizeof(cutscene_disptext));
cutscene_writeptr = cutscene_baseptr = 0;
cutscene_textspeed = 9;
cutscene_textcount = TICRATE/2;
@@ -164,14 +164,14 @@ static void F_SkyScroll(INT32 scrollspeed)
patch_t *pat, *pat2;
INT32 anim2 = 0;
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
pat = W_CachePatchName("TITLEBG1", PU_CACHE);
pat2 = W_CachePatchName("TITLEBG2", PU_CACHE);
w = (vid.width / vid.dupx)<<FRACBITS;
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
animtimer = ((((finalecount * scrollspeed) % (pat->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (pat2->width<<FRACBITS) - ((((finalecount * scrollspeed) % (pat2->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
if (rendermode != render_none)
@@ -183,15 +183,15 @@ static void F_SkyScroll(INT32 scrollspeed)
while (x < w)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, pat, NULL);
x += pat->width<<FRACBITS;
x += SHORT(pat->width)<<FRACBITS;
}
x = -anim2;
y = (BASEVIDHEIGHT - pat2->height)<<FRACBITS;
y = (BASEVIDHEIGHT - SHORT(pat2->height))<<FRACBITS;
while (x < w)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, pat2, NULL);
x += pat2->width<<FRACBITS;
x += SHORT(pat2->width)<<FRACBITS;
}
}
@@ -263,7 +263,7 @@ void F_IntroDrawer(void)
// DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0)
{
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
background = W_CachePatchName("KARTKREW", PU_CACHE);
highres = true;
}
@@ -534,15 +534,8 @@ static const char *credits[] = {
"\"Sunflower\" aka \"AnimeSonic\"",
"\"Yuz\" aka \"Yuzler\"",
"\"Democrab\"",
"\"EXpand\"",
"\"Expand\" aka \"Maver\"",
"\"Nexit\"",
"\"Spee\"",
"\"Jin\"",
"\"riomccloud\"",
"\"chromaticpipe\"",
"\"Achii\"",
"\"Anonimus\"",
"\"scizor300\"",
"",
"\1Special Thanks",
"SEGA",
@@ -630,10 +623,10 @@ void F_CreditDrawer(void)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Draw background
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
// Draw pictures
for (i = 0; credits_pics[i].patch; i++)
@@ -647,7 +640,7 @@ void F_CreditDrawer(void)
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), colormap);
}
// Dim the background
@@ -846,9 +839,9 @@ void F_GameEvaluationDrawer(void)
patchname[4] = 'A'+(char)i;
if (emeralds & (1<<i))
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_CACHE));
else
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_CACHE));
eemeralds_cur += INTERVAL;
}
@@ -864,6 +857,9 @@ void F_GameEvaluationDrawer(void)
if (ALL7EMERALDS(emeralds))
++timesBeatenWithEmeralds;
/*if (ultimatemode)
++timesBeatenUltimate;*/
if (M_UpdateUnlockablesAndExtraEmblems(false))
S_StartSound(NULL, sfx_ncitem);
@@ -874,10 +870,10 @@ void F_GameEvaluationDrawer(void)
if (finalecount >= 5*TICRATE)
{
if (drawemblem)
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
if (drawchaosemblem)
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:");
@@ -972,10 +968,10 @@ void F_StartTitleScreen(void)
demoDelayLeft = demoDelayTime;
demoIdleLeft = demoIdleTime;
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
ttbanner = W_CachePatchName("TTKBANNR", PU_LEVEL);
ttkart = W_CachePatchName("TTKART", PU_LEVEL);
ttcheckers = W_CachePatchName("TTCHECK", PU_LEVEL);
ttkflash = W_CachePatchName("TTKFLASH", PU_LEVEL);
}
// (no longer) De-Demo'd Title Screen
@@ -1010,7 +1006,7 @@ void F_TitleScreenDrawer(void)
else
{
INT32 transval = 0;
if (finalecount <= (50+(9<<1)))
transval = (finalecount - 50)>>1;
@@ -1057,8 +1053,8 @@ void F_TitleScreenTicker(boolean run)
return;
// are demos disabled?
if (!cv_rollingdemos.value || modifiedgame) // occasionally mappacks supply invalid replays which means the game crashes almost always when you idle on the titlescreen too long
return; // we check for all addons since added luas/socs and stuff like that makes them desynch like crazy so why would you even watch them?
if (!cv_rollingdemos.value)
return;
// Wait for a while (for the music to finish, preferably)
// before starting demos
@@ -1190,7 +1186,7 @@ void F_StartWaitingPlayers(void)
for (i = 0; i < 2; i++)
{
sprframe = &skins[randskin].spritedef.spriteframes[(6+(i*3)) & FF_FRAMEMASK];
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_LEVEL);
}
}
@@ -1259,15 +1255,15 @@ void F_ContinueDrawer(void)
ncontinues = 20;
if (imcontinuing)
contsonic = W_CachePatchName("CONT2", PU_PATCH_LOWPRIORITY);
contsonic = W_CachePatchName("CONT2", PU_CACHE);
else
contsonic = W_CachePatchName("CONT1", PU_PATCH_LOWPRIORITY);
contsonic = W_CachePatchName("CONT1", PU_CACHE);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, "CONTINUE?");
// Draw a Sonic!
V_DrawScaledPatch((BASEVIDWIDTH - contsonic->width)/2, 32, 0, contsonic);
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(contsonic->width))/2, 32, 0, contsonic);
// Draw the continue markers! Show continues minus one.
x -= ncontinues * 6;
@@ -1486,10 +1482,10 @@ void F_CutsceneDrawer(void)
{
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
V_DrawSmallScaledPatch(picxpos, picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
else
V_DrawScaledPatch(picxpos,picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
}
if (dofadenow && rendermode != render_none)
-4
View File
@@ -661,10 +661,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
return false;
}
if (dirmenu != coredirmenu)
Z_Free(dirmenu);
dirmenu = NULL;
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
+391 -501
View File
File diff suppressed because it is too large. Load diff
+8 -24
View File
@@ -42,7 +42,6 @@ extern savebuffer_t demobuf;
// demoplaying back and demo recording
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
extern consvar_t cv_demodateformat;
// Publicly-accessible demo vars
struct demovars_s {
@@ -84,8 +83,6 @@ typedef struct menudemo_s {
menudemotype_e type;
char title[65]; // Null-terminated for string prints
char date[11]; // date when replay was recorded
char version[12]; // combined version and subversion
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
UINT8 gametype;
@@ -173,10 +170,8 @@ extern consvar_t cv_smallposnum;
extern consvar_t cv_newspeedometer;
extern consvar_t cv_saltyhop;
extern consvar_t cv_saltyheight;
extern consvar_t cv_saltyhopsfx;
extern consvar_t cv_saltysquish;
extern consvar_t cv_saltyroll;
extern consvar_t cv_driftsparkpulse;
extern consvar_t cv_gravstretch;
@@ -187,10 +182,6 @@ extern consvar_t cv_sloperolldist;
extern consvar_t cv_sparkroll;
extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
extern consvar_t cv_playerblendeffects;
extern consvar_t cv_cechotoggle;
#ifndef NONET
@@ -388,24 +379,16 @@ boolean G_CheckDemoStatus(void);
void G_SaveDemo(void);
boolean G_DemoTitleResponder(event_t *ev);
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
#define G_RaceGametype() (G_IsGameType(GT_RACE))
#define G_TagGametype() (G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK))
FUNCINLINE static ATTRINLINE boolean G_IsGameType(int type)
{
return (gametype == type);
}
FUNCINLINE static ATTRINLINE boolean G_GametypeHasSpectators(void)
{
return (netgame || (multiplayer && demo.playback));
}
INT32 G_GetGametypeByName(const char *gametypestr);
boolean G_IsSpecialStage(INT32 mapnum);
boolean G_GametypeUsesLives(void);
boolean G_GametypeHasTeams(void);
boolean G_GametypeHasSpectators(void);
boolean G_BattleGametype(void);
UINT8 G_SometimesGetDifferentGametype(UINT8 prefgametype);
UINT8 G_GetGametypeColor(INT16 gt);
boolean G_RaceGametype(void);
boolean G_TagGametype(void);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
@@ -435,6 +418,7 @@ void G_SetRetryFlag(void);
void G_ClearRetryFlag(void);
boolean G_GetRetryFlag(void);
void G_LoadGameData(void);
void G_LoadGameSettings(void);
+160 -141
View File
@@ -20,8 +20,6 @@
#include "d_net.h"
#include "console.h"
#include "m_menu.h"
#include "i_system.h"
#include "i_video.h"
#include "r_draw.h"
@@ -58,35 +56,44 @@ consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
{"gamepadled", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS] = {
{"ledpowerup", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
if (cv_rumble[0].value == 0)
G_ResetPlayerDeviceRumble(0);
}
static void rumble_off_handle2(void)
{
if (!cv_rumble[1].value)
if (cv_rumble[1].value == 0)
G_ResetPlayerDeviceRumble(1);
}
static void rumble_off_handle3(void)
{
if (!cv_rumble[2].value)
if (cv_rumble[2].value == 0)
G_ResetPlayerDeviceRumble(2);
}
static void rumble_off_handle4(void)
{
if (!cv_rumble[3].value)
if (cv_rumble[3].value == 0)
G_ResetPlayerDeviceRumble(3);
}
@@ -95,16 +102,19 @@ static void led_off_handle(void)
G_ResetPlayerGamepadIndicatorColor(0);
}
static void led_off_handle2(void)
{
G_ResetPlayerGamepadIndicatorColor(1);
}
static void led_off_handle3(void)
{
G_ResetPlayerGamepadIndicatorColor(2);
}
static void led_off_handle4(void)
{
G_ResetPlayerGamepadIndicatorColor(3);
@@ -121,7 +131,10 @@ joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[J
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
INT32 gamecontrol[num_gamecontrols][2];
INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
INT32 gamecontrol3[num_gamecontrols][2]; // tertiary splitscreen player
INT32 gamecontrol4[num_gamecontrols][2]; // quarternary splitscreen player
typedef struct
{
@@ -251,26 +264,6 @@ void G_MapEventsToControls(event_t *ev)
}
}
void G_ResetControls(void)
{
memset(gamekeydown, 0, NUMINPUTS);
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
memset(joy2xmove, 0, sizeof(joy2xmove));
memset(joy2ymove, 0, sizeof(joy2ymove));
memset(joy3xmove, 0, sizeof(joy3xmove));
memset(joy3ymove, 0, sizeof(joy3ymove));
memset(joy4xmove, 0, sizeof(joy4xmove));
memset(joy4ymove, 0, sizeof(joy4ymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
//
// General double-click detection routine for any kind of input.
//
@@ -888,16 +881,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
{
player_t *player = &players[displayplayers[playernum]];
if (player)
{
// make rgb rainbow vomit when invul or flash blue when grow
if ((cv_gamepadled[playernum].value == 2) && player->mo && player->mo->color)
return player->mo->color;
// make rgb rainbow vomit when invul or flash blue when grow
if (cv_ledpowerup[playernum].value && player->mo && (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_growshrinktimer] || player->powers[pw_invulnerability]))
return player->mo->color;
// take actual player skincolour when ingame
if (player->skincolor)
return player->skincolor;
}
// take actual player skincolour when ingame
if (player->skincolor)
return player->skincolor;
}
// otherwise just fallback to whatever the cvar is
@@ -954,10 +944,13 @@ static void G_ResetPlayerDeviceRumble(INT32 playernum)
void G_ResetAllDeviceRumbles(void)
{
int i;
int devices;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
devices = I_NumJoys();
for (i = 0; i < devices; i++)
{
I_GamepadRumble(i, 0, 0, 0);
I_GamepadRumble(devices, 0, 0, 0);
}
}
@@ -984,14 +977,13 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
void G_ClearAllControlKeys(void)
{
INT32 i, k;
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
for (i = 0; i < num_gamecontrols; i++)
{
G_ClearControlKeys(gamecontrol[k], i);
}
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
G_ClearControlKeys(gamecontrol3, i);
G_ClearControlKeys(gamecontrol4, i);
}
}
@@ -1030,7 +1022,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
if (!keystr[0])
return 0;
if (!keystr[0] || (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z'))
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
@@ -1049,131 +1041,158 @@ void G_Controldefault(UINT8 player)
if (player == 0 || player == 1)
{
// Main controls
gamecontrol[0][gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[0][gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[0][gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[0][gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[0][gc_accelerate ][0] = 'a';
gamecontrol[0][gc_drift ][0] = 's';
gamecontrol[0][gc_brake ][0] = 'd';
gamecontrol[0][gc_fire ][0] = KEY_SPACE;
gamecontrol[0][gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[gc_accelerate ][0] = 'a';
gamecontrol[gc_drift ][0] = 's';
gamecontrol[gc_brake ][0] = 'd';
gamecontrol[gc_fire ][0] = KEY_SPACE;
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[0][gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[0][gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[0][gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[0][gc_fire ][1] = KEY_JOY1+9; // LB
gamecontrol[0][gc_drift ][1] = KEY_JOY1+10; // RB
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+9; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+10; // RB
// Extra controls
gamecontrol[0][gc_pause ][0] = KEY_PAUSE;
gamecontrol[0][gc_console ][0] = KEY_CONSOLE;
gamecontrol[0][gc_screenshot ][0] = KEY_F8;
gamecontrol[0][gc_recordgif ][0] = KEY_F9;
gamecontrol[0][gc_viewpoint ][0] = KEY_F12;
gamecontrol[0][gc_talkkey ][0] = 't';
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_screenshot ][0] = KEY_F8;
gamecontrol[gc_recordgif ][0] = KEY_F9;
gamecontrol[gc_viewpoint ][0] = KEY_F12;
gamecontrol[gc_talkkey ][0] = 't';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[0][gc_scores ][0] = KEY_TAB;
gamecontrol[0][gc_spectate ][0] = '\'';
gamecontrol[0][gc_lookup ][0] = KEY_PGUP;
gamecontrol[0][gc_lookdown ][0] = KEY_PGDN;
gamecontrol[0][gc_centerview ][0] = KEY_END;
gamecontrol[0][gc_camreset ][0] = KEY_HOME;
gamecontrol[0][gc_camtoggle ][0] = KEY_BACKSPACE;
gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_spectate ][0] = '\'';
gamecontrol[gc_lookup ][0] = KEY_PGUP;
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
gamecontrol[0][gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[0][gc_pause ][1] = KEY_JOY1+4; // Back
gamecontrol[0][gc_systemmenu ][0] = KEY_JOY1+6; // Start
//gamecontrol[0][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[0][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
gamecontrol[0][gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[0][gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+4; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+6; // Start
//gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
}
if (player == 0 || player == 2)
{
// Player 2 controls
gamecontrol[1][gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrol[1][gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrol[1][gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrol[1][gc_fire ][0] = KEY_2JOY1+9; // LB
gamecontrol[1][gc_drift ][0] = KEY_2JOY1+10; // RB
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+9; // LB
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+10; // RB
}
if (player == 0 || player == 3)
{
// Player 3 controls
gamecontrol[2][gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol[2][gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol[2][gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol[2][gc_fire ][0] = KEY_3JOY1+9; // LB
gamecontrol[2][gc_drift ][0] = KEY_3JOY1+10; // RB
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+9; // LB
gamecontrol3[gc_drift ][0] = KEY_3JOY1+10; // RB
}
if (player == 0 || player == 4)
{
// Player 4 controls
gamecontrol[3][gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol[3][gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol[3][gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol[3][gc_fire ][0] = KEY_4JOY1+9; // LB
gamecontrol[3][gc_drift ][0] = KEY_4JOY1+10; // RB
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+9; // LB
gamecontrol4[gc_drift ][0] = KEY_4JOY1+10; // RB
}
}
void G_SaveKeySetting(FILE *f)
{
INT32 i, k;
INT32 i;
static const char *controltext[MAXSPLITSCREENPLAYERS] = {
"setcontrol",
"setcontrol2",
"setcontrol3",
"setcontrol4"
};
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
for (i = 1; i < num_gamecontrols; i++)
{
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "%s \"%s\" \"%s\"", controltext[k], gamecontrolname[i],
G_KeynumToString(gamecontrol[k][i][0]));
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol[i][0]));
if (gamecontrol[k][i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[k][i][1]));
else
fprintf(f, "\n");
}
if (gamecontrol[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrolbis[i][0]));
if (gamecontrolbis[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrolbis[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol3 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol3[i][0]));
if (gamecontrol3[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol3[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol4 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol4[i][0]));
if (gamecontrol4[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol4[i][1]));
else
fprintf(f, "\n");
}
}
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = gc_null;
if (cv_controlperkey.value == 1)
{
INT32 i, j, k;
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
INT32 i, j;
for (i = 0; i < num_gamecontrols; i++)
{
for (i = 0; i < num_gamecontrols; i++)
for (j = 0; j < 2; j++)
{
for (j = 0; j < 2; j++)
{
if (gamecontrol[k][i][j] == keynum)
{
result = i;
if (modify) gamecontrol[k][i][j] = KEY_NULL;
}
if (result && !modify)
return result;
if (gamecontrol[i][j] == keynum) {
result = i;
if (modify) gamecontrol[i][j] = KEY_NULL;
}
if (gamecontrolbis[i][j] == keynum) {
result = i;
if (modify) gamecontrolbis[i][j] = KEY_NULL;
}
if (gamecontrol3[i][j] == keynum) {
result = i;
if (modify) gamecontrol3[i][j] = KEY_NULL;
}
if (gamecontrol4[i][j] == keynum) {
result = i;
if (modify) gamecontrol4[i][j] = KEY_NULL;
}
if (result && !modify)
return result;
}
}
}
return result;
}
@@ -1327,11 +1346,11 @@ static void setcontrol(INT32 (*gc)[2])
INT32 player;
boolean nestedoverride = false;
if ((void*)gc == (void*)&gamecontrol[3])
if ((void*)gc == (void*)&gamecontrol4)
player = 3;
else if ((void*)gc == (void*)&gamecontrol[2])
else if ((void*)gc == (void*)&gamecontrol3)
player = 2;
else if ((void*)gc == (void*)&gamecontrol[1])
else if ((void*)gc == (void*)&gamecontrolbis)
player = 1;
else
player = 0;
@@ -1394,7 +1413,7 @@ void Command_Setcontrol_f(void)
return;
}
setcontrol(gamecontrol[0]);
setcontrol(gamecontrol);
}
void Command_Setcontrol2_f(void)
@@ -1409,7 +1428,7 @@ void Command_Setcontrol2_f(void)
return;
}
setcontrol(gamecontrol[1]);
setcontrol(gamecontrolbis);
}
void Command_Setcontrol3_f(void)
@@ -1424,7 +1443,7 @@ void Command_Setcontrol3_f(void)
return;
}
setcontrol(gamecontrol[2]);
setcontrol(gamecontrol3);
}
void Command_Setcontrol4_f(void)
@@ -1439,5 +1458,5 @@ void Command_Setcontrol4_f(void)
return;
}
setcontrol(gamecontrol[3]);
setcontrol(gamecontrol4);
}
+9 -7
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@@ -109,6 +109,7 @@ extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey, cv_turnsmooth;
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS];
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
@@ -120,12 +121,14 @@ extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET],
extern UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[0][gc][0]] || gamekeydown[gamecontrol[0][gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrol[1][gc][0]] || gamekeydown[gamecontrol[1][gc][1]])
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
extern INT32 gamecontrol[num_gamecontrols][2];
extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
extern INT32 gamecontrol3[num_gamecontrols][2];
extern INT32 gamecontrol4[num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol3[gc][0]] || gamekeydown[gamecontrol3[gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol4[gc][0]] || gamekeydown[gamecontrol4[gc][1]])
// peace to my little coder fingers!
// check a gamecontrol being active or not
@@ -137,7 +140,6 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
// remaps the input event to a game control.
void G_MapEventsToControls(event_t *ev);
void G_ResetControls(void);
// returns the name of a key
const char *G_KeynumToString(INT32 keynum);
-14
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@@ -1,14 +0,0 @@
hw_bsp.c
hw_draw.c
hw_main.c
hw_clip.c
hw_md2.c
hw_cache.c
hw_md2load.c
hw_md3load.c
hw_model.c
hw_portal.c
hw_batching.c
hw_shaders.c
u_list.c
r_opengl/r_opengl.c
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