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255 Commits
Author SHA1 Message Date
indev 2800685cfc Merge branch 'Saturn-Next' into emotes 2025-07-01 20:15:44 +03:00
sphere c479d9d706 Merge branch 'allowdesync' into 'next'
Add a console variable that will allow individual demos to desync....

See merge request STJr/SRB2!2361
2025-07-01 19:06:10 +02:00
Alug 338fbfbeaf whoops those are demo related lol 2025-07-01 19:06:07 +02:00
Alug 5ca12bb421 split replay stuff into g_demo 2025-07-01 18:48:46 +02:00
Alug 6c94e0c9bf conflict moment 2025-07-01 18:29:45 +02:00
Alug 83d0f6bb50 move kart hud stuff into k_hud
hope i got everything lol
2025-07-01 18:27:39 +02:00
Alug 7e06fc986f this is INT32 so cast to that lel 2025-07-01 15:26:21 +02:00
Alug 3f5328371a put interp distance stuff into a function
just some code dupe cleanup
also account for c++ so we can use the same macro lel
2025-07-01 15:26:18 +02:00
Alug 148fcc8dab friendship with constexpr started 2025-07-01 15:26:02 +02:00
Alug 72a67d306f slightly cleanup addline stuff
no clue why i just didnt do this before lel
2025-07-01 15:25:57 +02:00
Alug 0dcdcc3da1 fix hw_main compiler warning 2025-07-01 15:25:53 +02:00
Alug 729c60c9b0 thanks michaelsoft very cool 2025-07-01 15:25:26 +02:00
Alug 1b418caf6b ceepeepeefy hw_main, abuse templates for portal stuff
no idea if this is faster at all lmao
2025-07-01 15:25:23 +02:00
Alug d275db9bb4 turn TC_ stuff into enum 2025-07-01 15:25:14 +02:00
Alug 21cfd7c361 Merge pull request #186 from Indev450/softwarecrap
Give the software renderer some love!
2025-07-01 15:21:48 +02:00
indev 5a44afcd9f Disable multithreading in R_DrawMaskedList 2025-07-01 16:09:18 +03:00
Alug 3c282b5022 this can use min/max 2025-07-01 14:42:28 +02:00
Alug f4d40bd55f "-Wno-aggregate-return" for c++ 2025-07-01 14:38:42 +02:00
indev 5d8bb3223f No need for this now 2025-07-01 15:25:48 +03:00
indev 5e1f943a38 Merge branch 'Saturn-Next' into emotes 2025-07-01 15:24:42 +03:00
Alug 612431c1f1 dont define min and max with c++ 2025-07-01 14:22:49 +02:00
indev fca7b4a837 Use std::min 2025-07-01 15:15:36 +03:00
indev d2bab80b29 Add emote suggestions and autocompletion 2025-06-30 16:43:14 +03:00
Alug 465fea8bb3 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:18:21 +02:00
Alug 78ab90c1a6 "restrict" macro for c++
since it does not have it, use __restrict instead
2025-06-30 12:54:15 +03:00
indev 102e944fd5 Preview emotes in chat input 2025-06-30 00:28:14 +03:00
Alug 04385d9700 add "songcredits" to saturn hud menu
since we have a new style for this now, want to have it in the menu instead
2025-06-29 12:02:11 +02:00
Alug d47e20b54e those can be const 2025-06-29 11:44:29 +02:00
Alug 7ef2da5922 tiny cleanup hw_batching 2025-06-29 11:44:12 +02:00
Alug 5638709670 some cleanup k_kart
perhaps we could also move the saturn stuff into arrays, those massive walls of variables are kinda ugly lel
2025-06-29 11:44:04 +02:00
indev 9bd4a933cf Check if text is inside chat log box for emotes 2025-06-29 00:30:24 +03:00
indev e233635783 huh? 2025-06-29 00:05:25 +03:00
indev da24ba20c7 Fix emotes having not enough 'background' rendered :chonkbunckle: 2025-06-28 22:39:44 +03:00
indev 74bdabc636 Load emotes from base wads too at boot (so it loads ones from -file wads) 2025-06-28 22:31:33 +03:00
indev 4b129314d3 Right that got removed in the end :chonkbunckle: 2025-06-28 21:04:09 +03:00
indev 3a55972997 Initial emote support 2025-06-28 21:03:15 +03:00
Alug 6e04e4171e fix the goddamn boolean 2025-06-28 19:21:45 +03:00
Alug 4e9f9b7e0e Revert "add "for_each" to srb2 threadpool"
This reverts commit 604bc40021.
2025-06-27 16:38:19 +02:00
Alug 9650139470 Revert "allocate tiltlighting buffer in R_AllocViewMemory again"
This reverts commit b541de4f8c.
2025-06-27 16:38:16 +02:00
Alug 054a40a4b2 Revert "omit realloc and use unique_ptr for our tiltlighting buffer"
This reverts commit e351c1e62a.
2025-06-27 16:38:13 +02:00
indev db67176eca Revert "Replace '\' symbols with '\\' in comptime.sh"
This reverts commit 0b7a4ff4e0.
2025-06-26 22:50:59 +03:00
indev 0b7a4ff4e0 Replace '\' symbols with '\\' in comptime.sh 2025-06-26 21:18:22 +03:00
Alug 972ee5cf76 remove erronous BACKSLASH
was from when this was a macro lel
edit: screw you comptime
2025-06-26 20:17:33 +02:00
Gustaf Alhäll aef02cb347 Fix one-pixel wide gaps in tall sprites 2025-06-26 20:09:16 +02:00
Alug 36e485b2a3 move gl portalcullsector check back to the right place lel
oopsie
2025-06-26 15:13:54 +02:00
Alug d23c51e707 mark node as restrict again pointonside 2025-06-26 13:22:17 +02:00
Alug 0db437aadd do some more tiny optimizations
-those can all be declared with restrict
-our ternary clamp macro is slightly faster than std::clamp
2025-06-26 13:22:15 +02:00
Alug e351c1e62a omit realloc and use unique_ptr for our tiltlighting buffer
this makes asan shut up, since those effectively clean up after themselves
2025-06-26 13:22:11 +02:00
Alug b541de4f8c allocate tiltlighting buffer in R_AllocViewMemory again
just removes the ugly stuff in the span drawers
needs to be tested a little, but should be fine
2025-06-26 13:21:56 +02:00
Alug 604bc40021 add "for_each" to srb2 threadpool
this exectures something for EACH thread not some abritatrily choosen ones
2025-06-26 13:21:52 +02:00
Alug be8ddebd80 forgor about the new signal handler oop 2025-06-26 00:39:01 +02:00
Alug 02feb3ad5c Merge pull request #177 from Indev450/votebgstuff
Cleanup Votescreen stuff
2025-06-25 13:24:48 +02:00
Alug 49f13d2a59 Merge pull request #176 from Indev450/luamusicdef
Expose musicdefs to lua
2025-06-25 13:24:37 +02:00
Alug b2a36850cb Merge branch 'Saturn-Next' into softwarecrap 2025-06-25 12:47:43 +02:00
Alug 8353c1efdd add toggle for software cyan cut stuff
"softwarecyancut"
this is disabled by default, since some vanilla maps were designed around this
also costs a bit of performance (splat span drawers are slooooow)
2025-06-25 12:47:25 +02:00
Alug d19a2e0912 attempt to make fofs in software always cut cyan pixels
if they do contain cyan pixels lel
kinda meh, and needs a toggle
2025-06-25 12:45:14 +02:00
Alug 07432c0381 turn angle stuff into a switch in R_SetupSkyScale 2025-06-25 12:29:58 +02:00
Alug 4fb3b63152 optimize R_StoreWallRange with cut down version of rendersegloop when a seg is untextured
from srb2, its just a cut down rendersegloop with alot less things to check and such
2025-06-23 19:38:57 +02:00
Alug 85b736620a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2025-06-23 19:26:07 +02:00
Alug 9f770993d4 proper init enterprecise 2025-06-23 19:25:50 +02:00
Alug 4bd02ad325 check if player is local here 2025-06-23 19:25:46 +02:00
Alug 6e7b45d15c simplify R_SetupAimingFrame 2025-06-23 19:25:34 +02:00
Alug 99ebca51d5 use const_cast for colfunccopy
idk its from rr idk why it was like this
2025-06-23 19:23:56 +02:00
Alug 24eb888af3 make skytextures support texture offsets in software 2025-06-23 19:20:20 +02:00
Alug 09ce33abb9 just always clamp the non psprite texture column
this may underflow, which the check in the lööp body does not account for
2025-06-23 19:18:11 +02:00
indev 044ff158a1 SF_HIRES is already handled via spritexscale and spriteyscale 2025-06-23 18:37:57 +03:00
Alug 36c68d055c minor optimizations r_things 2025-06-21 18:07:44 +02:00
Alug ddf7d7cdcb use templates for R_ClipWallSegment
actual slight speedup
2025-06-21 18:07:41 +02:00
Alug 38950d580f fix a clang warning 2025-06-20 09:54:20 +02:00
Alug 707701f317 do palette stuff in st_ticker
cleanup and dont call it in normal ogl at all unless palette render with flashpals is enabled
inspired by Nyan-Doom/Woof
2025-06-20 09:54:17 +02:00
Alug 09507d635b remove now unecessary type cast 2025-06-19 17:41:26 +02:00
Alug ab85d6a693 shut the up -Waggregate-return 2025-06-19 17:41:23 +02:00
Alug 5011b17f88 attempt at optimizing drawcolumn drawers a bit more
inspired by dsda/prboom
seems to be super slighty faster
2025-06-19 15:57:21 +02:00
Alug 7bef45f701 Merge remote-tracking branch 'origin/Saturn-Next' into softwarecrap 2025-06-19 15:50:55 +02:00
indev 40cbce8f9f Merge pull request #178 from Indev450/newmakefiles
Port over SRB2´s makefile rewrites + Port Dedicated server build
2025-06-19 16:47:34 +03:00
Alug 70a70084c9 macrofy ogl function pointer setup
should make it a little less annoying to add new functions
2025-06-17 19:21:09 +02:00
indev b6da6359d3 If gamestate resend took too long, abort resynching 2025-06-16 21:43:54 +03:00
Alug 97075ca5c5 remove some code dupe
starting to like those lambda things
2025-06-13 16:08:06 +02:00
Alug e94737945a fix double sided skies per addline clipping code
fixes greencave skybox
hopefully this is it and doesent break anything else sigh
2025-06-13 08:11:45 +02:00
Alug 57f15e0213 R_GenerateBlendTables can be static 2025-06-13 03:23:31 +02:00
Alug 2eae9b197c port the span and column drawer templates + tilted translucent splat drawer
took the liberty to also carry over our optimizations, this is actually slightly faster than what we had before
2025-06-13 03:23:25 +02:00
Alug 68c7620349 Merge branch 'Saturn-Next' into softwarecrap 2025-06-13 00:53:30 +02:00
Alug 7a3faf34e7 move this into an if else
saves us a little work
2025-06-13 00:20:59 +02:00
Alug d401644447 tweak the sky checks even more
apparently koda has a skybox, and checking like this makes it not trigger, lets hope this has no bad side effects Zzz...
2025-06-13 00:20:48 +02:00
Alug dfc349b230 Merge branch 'newmakefiles' into softwarecrap 2025-06-12 23:33:49 +02:00
Alug 687d2bd894 Merge remote-tracking branch 'origin/Saturn' into Saturn-Next 2025-06-12 23:18:45 +02:00
Alug 78b642cf2d Merge pull request #183 from P-AS/mac-fixes
Fix build on macOS
2025-06-12 21:46:39 +01:00
Alug cb3b6ca34b Merge pull request #184 from chromaticpipe/levelinterpolatorjitter
Fix level interpolators jittering during objectplace
2025-06-12 20:46:31 +01:00
Alug ad15bf0ea3 readd some lost comments in r_bsp 2025-06-12 19:48:58 +02:00
Alug 56021ed999 dont compile with software multithread if NOTHREADS/HAVE_THREADS=0
might be useful for smth ig
2025-06-12 19:48:55 +02:00
chromaticpipe 3d22a5906f Fix level interpolators jittering during objectplac 2025-06-12 11:37:25 -05:00
Alug b6d771b48f unnest the skybox scale setup stuff 2025-06-12 17:10:26 +02:00
Alug ab30fb2e5e check if seg has any texture at all
seems to work even better and less "false positives"
also removing some redundant conditons
2025-06-12 17:10:22 +02:00
Alug 618d9e4cdf add lugent to credits 2025-06-11 20:55:26 +02:00
Alug bf78ad9c75 absolute insanity to hopefully fix all sky issues while keeping skyvisible 2025-06-11 20:28:16 +02:00
Alug 918a4e8cd9 add tilted fog span drawer
fixes the red fog blocks on mkrevamp
2025-06-11 17:10:47 +02:00
Alug e90c84c9ac we have a var for that lul 2025-06-11 16:32:36 +02:00
PAS a9209a4887 Include errno.h on macOS 2025-06-10 21:53:43 -04:00
Eidolon 0a3e7ba09f Include poll.h on UNIXCOMMON
Apple was not including poll.h despite needing it.
2025-06-10 21:49:00 -04:00
Alug eb132b08c0 make the check a little more robust + account for slopes a little 2025-06-11 00:31:01 +02:00
Alug 82407c3560 add missing plane bounds check to R_DrawSkyPlane 2025-06-11 00:30:59 +02:00
Alug f1a8210663 another attempt at actually fixing sky issues
absolutely fucking horrible
but this also does account for single sided lines aswell and gets rid of artifacts and perf
2025-06-10 18:33:20 +02:00
Alug 1d722be4bc few smoler optimizations r_segs 2025-06-10 01:21:36 +02:00
Alug 62a660bfe1 maybe this makes perf better somehow 2025-06-10 01:21:34 +02:00
Alug 2984795175 kill the splitscreen lööps from R_RenderPlayerView
this already gets called from within the one that assigns viewssnum which we can just use here
2025-06-09 23:45:02 +02:00
Alug da706d89a5 absolutely disgusting hack for sky issues
instead of homremoval, we draw the fucking skyplane before everything lmao
there probably is a right way to fix this, but im too dumb for that
needs some performance testing, but since i could move the semaphores back, its even better in some instances
2025-06-09 22:59:52 +02:00
Alug a8005d5cec fix portals dying
due to nummasks being too small and causing an overflow
ty hannu!
2025-06-09 20:57:19 +02:00
Alug 793ccff6e6 fix the goddamn portal use after free
https://git.do.srb2.org/STJr/SRB2/-/commit/f536ab34674fb8d3ee262a0009753f552074305c
2025-06-09 19:02:58 +02:00
Alug e7db9bf1fd fix bad copy paste lul 2025-06-09 17:09:57 +02:00
Alug 88d62c93a1 fix SHITPLANESPARENCY and QUINCUNX
maybe
2025-06-09 17:06:31 +02:00
Alug d73532d019 fix some fofs not rendering in software
i did an oopsie in 7.2 X)
2025-06-09 17:06:23 +02:00
Alug 84d3d23936 declare fracstep as const 2025-06-09 17:06:20 +02:00
Alug 717947843b memset those 2025-06-09 17:06:16 +02:00
Alug 968584a316 make skyportals account for how kart sets the viewheight
no we still dont use it
2025-06-09 17:06:14 +02:00
Alug ccd67f621a dont set any texture mapped drawer when fog 2025-06-09 17:06:10 +02:00
Alug 80b301dbbe unnest the overflow_test stuff
its also a ternary now lul
2025-06-09 17:06:07 +02:00
Alug 001e61d39d Merge branch 'Saturn-Next' into softwarecrap 2025-06-09 17:06:02 +02:00
Alug 19c98a436a fix some fofs not rendering in software
i did an oopsie in 7.2 X)
2025-06-09 17:05:42 +02:00
Alug 8dd6d7cfdd fix the fov adjust check
lmao oops
2025-06-09 16:59:00 +02:00
Alug 7456b6e02c Revert "bring back old clipwallsegment stuff"
This reverts commit 6af77afc44.
2025-06-09 04:27:58 +02:00
Alug 5e8096f74c move hom removal to D_Renderview
removes the hwr code dupe and moves this out of the splitscreen loop
2025-06-09 00:21:41 +02:00
Alug 6af77afc44 bring back old clipwallsegment stuff
i just didnt like the flow of the new ones
2025-06-08 21:38:57 +02:00
Alug 42eeb7bdf5 fix the massive slowdown on ante
due to really bad loop layout
std::fill is only cause it looks fancy :3
2025-06-08 21:38:54 +02:00
Alug 6f4b1e5125 fix portals on slopes
idk this is quite the hack, but it works
this adjustment somehow got omitted from srb2 during the portal refactor
2025-06-08 20:03:09 +02:00
Alug 22e65cdda8 readd portalcullsector
+ sprite clipping improvements with portals
2025-06-08 20:03:06 +02:00
Alug 9d342d0f3d fix lightlist memory leak
not sure if we need to copy over the old shit, but this seems to work aswell
2025-06-08 17:24:18 +02:00
Alug 9583bed718 fix da rippled wöter
i hate fixed point maths lmao
2025-06-08 00:43:15 +02:00
Alug b69ce75712 do NOT use Z_ functions in threaded stuff
shit dies
2025-06-08 00:25:03 +02:00
Alug a1cd19b023 make the fov dependant init stuff bit more safe and stuff 2025-06-07 23:54:12 +02:00
Alug 6e50710b25 fix column data colormap shit in R_RenderThickSideRange
too lazy to explain so https://git.do.srb2.org/KartKrew/RingRacers/-/commit/1ccd41c3dbb3132ce7467edf0c12c9d420b189f9
2025-06-07 23:31:51 +02:00
indev 989a971d27 Fix 'C++11 requires a space between literal and string macro' warning 2025-06-07 23:18:55 +03:00
indev 24ee56ce7a ceepeepee 17 :3 2025-06-07 23:15:55 +03:00
Alug 52f99dd9c1 fix span corruption due to wrong types being used
i did not realise srb2 changed this at some point to use fixed_t
2025-06-07 20:05:51 +02:00
Alug 6374fda570 convert i_system to cpp add missing exit for threading errors 2025-06-07 20:05:48 +02:00
Alug cdd2d6323e dont think we need this twice lel 2025-06-07 20:05:03 +02:00
Alug c508a7ea78 smol makefile stuff 2025-06-07 20:05:01 +02:00
Alug 1380a394c7 remove duped declaration 2025-06-07 20:04:58 +02:00
Alug 2c937099d4 this does nothing lel 2025-06-07 20:04:55 +02:00
Alug 0a936b3bba fix le sourcefile 2025-06-07 20:04:52 +02:00
Alug 0a31e0a65e use realloc for batching stuff
seems to strangely speed things up even
didnt think those happen often?
2025-06-07 11:55:52 +02:00
Alug 8627a18452 Merge pull request #182 from chromaticpipe/fixedhelp
Fixed help command
2025-06-07 10:54:36 +01:00
Alug be528adea5 thanks michaelsoft! 2025-06-07 10:21:25 +01:00
James R. 5eb4ed8391 R_FindPlane: fix offsets rotation overflow for non-sloped planes 2025-06-07 11:43:13 +02:00
James R 9a00d30c0c Do not factor height into sprite thickseg sorting 2025-06-07 11:43:10 +02:00
James R 71237c5e11 Check that top of sprite is above plane or bottom is below
This fixes slightly raised fofs drawing on top of sprites that should be in
front of them. Previously would check that the bottom of the object was above
the plane. Now also uses sprite offsets like the fof seg sorting does.
2025-06-07 11:43:07 +02:00
Alug 9c6e32a1ab HACK: dont pass wflags to c++
silences some annoying compiler complaints lel
2025-06-07 11:43:04 +02:00
Alug 1bc18801c8 cleanup the software drawers even more + unroll them
looks pretty clean now, not sure if i want to port the templates, this is good enough for now
2025-06-07 11:43:01 +02:00
Alug 221f2a956e tiny optimizations 2025-06-07 11:42:58 +02:00
Alug b450abdf4d simplify R_ExpandPlane 2025-06-07 11:42:55 +02:00
Alug d36eed3c09 convert r_segs to ceepeepee + overflow fix from RR R_DrawRepeatMaskedColumn
+ alot of cleanup
should more or less function the same, just alot less messy
2025-06-07 11:42:52 +02:00
Alug 43ee791d4a fix slopes and slope flat alignment
software slopes finally are sane........
fixes certain maps like stardust speedway looking like complete butt
need to test ogl, not sure if theres any real change there
2025-06-07 11:42:48 +02:00
Alug c921945922 cleanup software drawer handling stuff
mostly ported from rr
is alot more readable and less confusing
2025-06-07 11:42:45 +02:00
Alug 5f8c77e752 test: allow multithreading for masked planes
quite a neat speedup on some maps
needs testing
2025-06-07 01:20:52 +02:00
Alug 064db977aa HACK: move semaphores into the drawplane loop, to fix a few visual glitches
a bit of slowdown, but i have no clue what exactly causes shit, so this is the best solution for now i guess
2025-06-07 01:20:48 +02:00
Alug 5868cd9777 make drawcolum lightlists use realloc again lel
otherwise theres a crapton of overlapping memory lel
2025-06-07 01:20:44 +02:00
Alug b0ddde996a forgor this from removing screen size static array stuff lel 2025-06-07 01:20:41 +02:00
Alug e03c3766f0 forgor to free the mask heads lel 2025-06-07 01:20:37 +02:00
Alug 953c0d7451 convert r_things to ceepeepee 2025-06-07 01:20:34 +02:00
Alug 97b303c362 split skin stuff from r_things into r_skins
what a mess
2025-06-07 01:20:31 +02:00
Alug 2ffe736a20 smol cleanup 2025-06-07 01:20:28 +02:00
Alug 21f2032f34 save smol amount of fixed to double conversions in R_StoreWallRange
also adds those as actual functions in case we wanna use it for smth else
2025-06-06 17:37:55 +02:00
Alug 2f66207205 make this less ugly 2025-06-06 16:55:38 +02:00
Alug 5a14b09c1f cache ds->transmap for translucent span drawers
super slight speedup
2025-06-06 16:35:26 +02:00
Alug 7e9da92dbe dont redundantly clamp the sprites texturecolumn
we already take care of this in the lööp header
2025-06-06 16:35:23 +02:00
Alug a27550b95b fix R_ProjectSprite clipping checks overflowing
was causing sprites to disappear in some angles
2025-06-06 14:43:03 +02:00
Alug 556883487d optimize software hud drawing
from srb2classic adjusted to our drawers
2025-06-06 01:17:36 +02:00
Alug 96f8533479 dont check for wraps on 0 height textures in column drawers
slight speedup thx srb2classic!
2025-06-06 01:04:20 +02:00
Alug f3cca27448 cache vid.width in the column drawers
shit was really slow lel
2025-06-06 00:55:23 +02:00
indev 252563725d Make tiltlighting buffer thread_local 2025-06-06 01:42:15 +03:00
indev 9a934a55e2 Revert "ok fuck you tiltlighting static buffer it is"
This reverts commit 2a023246be.
2025-06-06 01:39:51 +03:00
Alug f07d5d381e fix the goddamn boolean 2025-06-06 00:19:23 +02:00
Alug 3faab66ef4 add toggle for software multithread 2025-06-06 00:04:42 +02:00
Alug 2a023246be ok fuck you tiltlighting static buffer it is 2025-06-06 00:04:39 +02:00
Alug 006e7fe8f8 move this 2025-06-06 00:04:36 +02:00
Alug 1a7ff21a04 fix some warnings and plane ripple 2025-06-06 00:04:33 +02:00
Alug 98cb0fdcb2 fix slopes and other shit 2025-06-06 00:04:30 +02:00
indev 1fd7e9cdac Add -lpthread into libs and cxxopts into c++ compilation flags 2025-06-06 00:04:27 +02:00
indev 0a2eac4d3a Add ifdef __cplusplus into hardware/hw_main.h 2025-06-06 00:04:24 +02:00
Alug 9ac6fffd4d busted ass multithreading for le soft 2025-06-06 00:04:19 +02:00
Alug da20f4a087 Merge branch 'newmakefiles' into softwarecrap 2025-06-06 00:04:14 +02:00
Alug dbf822ced9 dont draw precip in the skybox lel 2025-06-05 15:05:29 +02:00
Alug 095842f4aa smol cleanup the splat drawers
didnt knew we actually use em so kinda didnt care lel
2025-06-05 15:00:35 +02:00
Alug 8c290d7597 kill static buffer for tiltlighting, again
kinda ugly but gets the job done lel
2025-06-05 14:48:50 +02:00
Alug 8a6f4db9af fix precip not drawing 2025-06-05 14:48:47 +02:00
Alug 99186a86db port masked drawlists for software + portal visplanes
Note: need to check if we gotta readd portalcullsector for ogl portals, technically this is alot faster and fixes the occasional portal disappearing, but may introduce occasional visual bugs
2025-06-05 14:48:44 +02:00
Alug c67bf97f7b unglobalize drawspandata 2025-06-05 14:48:41 +02:00
Alug 33a1540fcd unglobalise drawcolumndata
from RRs multithread
will follow up with spandata
2025-06-05 14:48:38 +02:00
Alug 529b0d643a delet dc_hires 2025-06-05 01:41:55 +02:00
Alug 4576efbe5c remove FIXMEs from draw column stuff 2025-06-05 01:27:34 +02:00
Alug 185375ece1 use ternaries for column clamp
it is slightly faster for me lel
also lets us get rid of an extra variable
npow2min is also declared static as its always -1
2025-06-05 01:25:33 +02:00
Alug d11521954e move those around + remove NOWATER ifdef 2025-06-05 01:01:31 +02:00
Alug 41c4300ec2 split r_draw8 into r_drawcolumn and r_drawspan
+ remove the _8 from the "namespace" since we dont have highcolor stuff
2025-06-05 00:52:53 +02:00
Alug 51d5023f29 those can be just "while" lööps 2025-06-05 00:44:59 +02:00
Alug d2878f8834 set MAXVIDWIDTH and MAXVIDHEIGHT to 8192
should accomidate absolutely everything
2025-06-04 23:03:17 +02:00
Alug 7808159d23 get rid of static screen size buffers, alloc em to current screen size instead
mostly taken from srb2s any-resolution branch
2025-06-04 23:03:14 +02:00
Alug e759431948 clamp shit so vhs effect doesent do oob writes on some resolutions
shoddy way but fuckit
2025-06-04 20:46:12 +02:00
Alug 268ccce955 move ripple blit stuff into own function 2025-06-04 20:00:06 +02:00
Alug f2d3432bf5 make software ripple splitscreen checks less awful to look at 2025-06-04 18:48:33 +02:00
Alug 2da89f1946 remove ylookup, columnofs and topleft lookups
move screens array to "vid" struct
remove a bunch of unused stuff

this speeds up 4 player splitscreen ever so slighty
mostly just alot cleaner than the mess it was before
2025-06-04 15:55:46 +02:00
Alug 6153733df4 unroll span drawer loops 2025-06-04 15:55:43 +02:00
Alug d280b39f9f use floats flor slope drawing
idea from srb2classic
2025-06-04 15:55:40 +02:00
indev 236e7b8d45 Fix game rendering only first splitscreen player in opengl 2025-06-04 03:57:54 +03:00
chromaticpipe dcccf672c9 Truncate trailing zeroes in float CVars 2025-06-03 13:18:02 -05:00
Alug 03f81bed16 dont initialise those twice lol 2025-06-03 20:00:52 +02:00
chromaticpipe fc51c1ba88 Fix help command for CV_FLOAT CVars 2025-06-03 11:38:46 -05:00
indev d50c1ab6d7 dedi's do run got_mapcmd :p 2025-06-02 14:21:34 +03:00
Alug 984c2ff8d6 Merge pull request #175 from chromaticpipe/serverinfo
Display server information before connecting to it
2025-06-01 21:03:19 +01:00
chromaticpipe 74646acdca Options. 2025-05-31 16:27:34 -05:00
indev 45ffe87ba6 Add new music credit draw style, 'songcredits Box' 2025-05-31 22:27:17 +03:00
Alug 37eb8cfa57 shut up curl im already long 2025-05-31 21:01:57 +02:00
Alug a0f903f162 i like switches mhhhm 2025-05-31 21:01:53 +02:00
indev 8fb1775606 Forgot MusicCredit hook 2025-05-31 19:15:04 +03:00
indev fab7635373 Add musicdef lua stuff into LUASTUFF.md 2025-05-31 19:10:58 +03:00
indev b29ca13916 Add musicdefs table into lua 2025-05-31 18:54:07 +03:00
Alug f1f0782256 fix memoryleak in pk3 verify functions 2025-05-31 17:30:19 +02:00
Alug 0e9a825f63 some crap from ceepeepeecheck 2025-05-31 17:27:07 +02:00
Alug e13ba89f1a use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-05-31 17:20:38 +02:00
indev 68ae880979 Change the way how musicdefs are stored (preparing for exposing them to lua) 2025-05-31 18:04:08 +03:00
Alug 5c53a90eea hack: reset musiccredits when changing gamestate
otherwise they may persist if theyve been currently displayed
2025-05-31 16:20:58 +02:00
Alug 55c6ba6d12 fix awayview join crash
player->awayviewmobj may not exist yet in some cases
2025-05-31 15:57:20 +02:00
Alug d8b2134aef dont let dedi cache vote patches lol 2025-05-31 15:32:57 +02:00
Alug c168832f8e forgor to remove this 2025-05-31 15:32:53 +02:00
Alug 448a603a56 dont let dedi free votepatches lel 2025-05-31 15:32:42 +02:00
Alug 2a95201c6d free votepatches also in ogl not just software 2025-05-31 15:32:39 +02:00
Alug a73de55f96 also put votescreen patches into votescreen struct
+ more cleanup
2025-05-31 15:32:34 +02:00
Alug e4a4496be6 rename luaVoteScreen to luaPrefix + make it static buffer
since its effectively just a prefix,
2025-05-31 15:32:18 +02:00
Alug a8f3a8dfb0 fix oopsie that caused use after free 2025-05-31 15:32:14 +02:00
Alug e19b9d1c60 fix smol mistake votescreen check 2025-05-31 15:32:11 +02:00
Alug e28ec4e7cb unnest loop stuff in P_PartialAddWadFile
may speed this up ever so slightly since we dont need to go through all wad lumps 3 times per call anymore
2025-05-31 15:31:58 +02:00
Alug d0f09b467b Put votescreen background stuff into a struct
+ some refactoring and renaming

- removed some unused and redundant variables
- renamed some variables

turns out the lua votescreens always used the animated votescreen drawer, so i renamed it to lua votescreen drawer
2025-05-31 15:30:50 +02:00
Alug 6617382f54 Revert "reset the palette earlier during levelload"
This reverts commit 5e532a76cf.
2025-05-30 23:59:08 +02:00
chromaticpipe dd499a410f Very bad gamepad support 2025-05-30 13:30:47 -05:00
chromaticpipe c04ba992a7 Forgort something 2025-05-30 13:26:27 -05:00
chromaticpipe 27c053cd48 Add Server info screen, ported from SRB2Classic 2025-05-30 13:23:36 -05:00
Alug 7d68c0598c Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-05-30 02:54:48 +02:00
Alug 201c725dc7 cleanup d_main a little 2025-05-30 02:54:45 +02:00
Alug 57b2316c42 didnt mean to change this lel 2025-05-29 19:01:19 +02:00
Alug fe682a8071 only make screentexture for postprocess if we need to
gives quite a neat perfboost on the gpu side
2025-05-29 19:01:16 +02:00
Alug bf44a054a1 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-05-29 18:17:26 +02:00
Alug eca9c60d9b call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-05-29 18:17:23 +02:00
Alug cf42c35b9f add mo checks to automap stuff 2025-05-29 13:40:57 +02:00
Alug a364068abb add a bunch of checks for if G_BuildMapTitle returns NULL 2025-05-29 13:40:53 +02:00
Alug e88093d9cf no need for an else here 2025-05-29 12:30:07 +02:00
Alug 5e532a76cf reset the palette earlier during levelload
generally make this behave like srb2/rr again
2025-05-29 12:30:05 +02:00
Alug fb9c459269 readd cubeapply check here 2025-05-29 12:30:00 +02:00
indev 359befd857 Add MusicCredit lua hook 2025-05-28 23:27:30 +03:00
Alug a6898bd1cd this memset is incorrect and does nothing 2025-05-28 22:12:00 +02:00
Alug ff474d18ee remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:44:38 +02:00
indev 279dfcafc4 Expose S_FindMusicCredit and musiccredit_t to lua 2025-05-28 22:10:25 +03:00
Alug f15d3be263 forgor the hw state lel 2025-05-28 18:39:20 +02:00
Alug 19e5366c5b add wireframe mode for ogl 2025-05-28 18:31:55 +02:00
Alug 346dee019c fix compiler warning bout playeringame 2025-05-28 18:31:37 +02:00
Alug 18914f22f2 remove crappy memcpy redifine from md5 2025-05-28 18:31:33 +02:00
Alug 1219ecf818 check for 32bit with __SIZEOF_POINTER__ for precip drawdistance
thx @chromaticpipe for the tip!
2025-05-28 16:27:40 +02:00
Alug b6923d0d0d readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-05-28 16:21:57 +02:00
155 changed files with 19517 additions and 16606 deletions

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+31
View File
@@ -161,6 +161,37 @@ Duration is in milliseconds and is optional to set, default value is 84ms.
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
like P_CheckSight so don't use it for anything gameplay-related.
## musicdef_t
Userdata structure representing a musicdef. Fields:
`musicdef.name` - song identifier ("kmap01" for example).
`musicdef.usage`, `musicdef.source` - fields from vanilla MUSICDEFS lump.
`musicdef.filename` - unused for now.
`musicdef.title`, `musicdef.alttitle`, `musicdef.authors` - fields from MUSCINFO lump.
`#musicdef` - returns integer id for musicdef (which can be used as index in `musicdefs`).
All fields are read-only.
## S_FindMusicCredit(name)
Returns musicdef corresponding to music with given identifier. For example, `S_FindMusicCredit("kmap01")` will return
musicdef for green hills music.
## musicdefs
Global table for all musicdefs, similar to mobjinfo, states, etc. Can take either integer indices,
from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_FindMusicCredit`).
## addHook("MusicCredit", function(musicdef))
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
# Other changes
## P_PlayRinglossSound(source, damager)
+7 -19
View File
@@ -181,7 +181,8 @@ objdir:=$(makedir)/objs
# very sophisticated dependency
sources+=\
$(call List,Sourcefile)
$(call List,Sourcefile)\
$(call List,core/Sourcefile)
sources+=\
$(call List,blua/Sourcefile)
@@ -262,12 +263,10 @@ opts+=$(debug_opts)
opts+=$(foreach v,$(passthru_opts),$(if $($(v)),-D$(v)))
opts+=$(WFLAGS) $(CPPFLAGS) $(CFLAGS)
libs+=$(LDFLAGS) -lstdc++
asflags:=$(ASFLAGS) -x assembler-with-cpp
cxxopts:=$(opts) $(CXXFLAGS) -std=c++17
cxxopts:=$(opts)
cxxopts+=-std=c++17
cxxopts+=$(CXXFLAGS)
libs+=$(LDFLAGS) -lstdc++ -lpthread
asflags:=$(ASFLAGS) -x assembler-with-cpp
cc=$(CC)
cxx=$(CXX)
@@ -288,6 +287,7 @@ ifndef SILENT
ifndef MAKE_RESTARTS
ifndef destructive
$(shell $(CC) -v)
#$(shell $(CXX) -v)
define flags =
SHELL ..... $(SHELL)
@@ -315,6 +315,7 @@ endif
LD:=$(CC)
cc:=$(cc) $(opts)
cxx:=$(cxx) $(cxxopts)
ifdef UPX
upx=$(UPX) $(UPX_OPTS)
endif
@@ -377,19 +378,6 @@ endif
$(.)$(cc) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$<
endef
# dependency recipe template (C++)
# 1: source file suffix
# 2: extra flags to gcc
define _recipecxx =
$(depdir)/%.d : %.$(1) | $$$$(@D)/
ifndef WINDOWSHELL
ifdef Echo_name
@printf '%-20.20s\r' $$<
endif
endif
$(.)$(cxx) -MM -MF $$@ -MT $(objdir)/$$*.o $(2) $$<
endef
$(eval $(call _recipe,c))
$(eval $(call _recipe,cpp))
$(eval $(call _recipe,s,$(asflags)))
-2
View File
@@ -4,8 +4,6 @@ sources+=$(call List,dedicated/Sourcefile)
opts+=-DDEDICATED
libs+=-lpthread
ifdef MINGW
libs+=-mconsole
endif
+1 -1
View File
@@ -10,8 +10,8 @@
makedir:=$(makedir)/SDL
sources+=$(call List,sdl/Sourcefile)
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
sources+=$(call List,sdl/Sourcefile)
NOUPNP=1
+3
View File
@@ -16,6 +16,9 @@ $(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
$(and $(findstring =,$(v)),\
$(eval $(call _predecessor,$(subst =, ,$(v))))))
# aggregate returns seem to happen alot in c++ so just supress em lel
CXXFLAGS+= -Wno-aggregate-return
# -W -Wno-unused
ifdef GCC150
+8 -4
View File
@@ -13,6 +13,7 @@ f_finale.c
f_wipe.c
filesrch.c
g_game.c
g_demo.c
g_input.c
hu_stuff.c
i_tcp.c
@@ -28,6 +29,7 @@ m_cond.c
m_fixed.c
m_menu.c
m_textinput.c
m_emotes.cpp
m_misc.c
m_perfstats.c
m_queue.c
@@ -49,14 +51,15 @@ r_bsp.c
r_data.c
r_draw.c
r_fps.c
r_main.c
r_main.cpp
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_plane.cpp
r_segs.cpp
r_skins.c
r_sky.c
r_splats.c
r_things.c
r_things.cpp
r_portal.c
p_ceilng.c
p_enemy.c
@@ -77,6 +80,7 @@ p_tick.c
p_user.c
k_director.c
k_kart.c
k_hud.c
k_stats.c
lua_baselib.c
lua_blockmaplib.c
+8 -4
View File
@@ -197,7 +197,7 @@ static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static player_t *plr = NULL; // the player represented by an arrow
static boolean followplayer = true; // specifies whether to follow the player around
@@ -237,7 +237,7 @@ static inline void AM_restoreScaleAndLoc(void)
m_x = old_m_x;
m_y = old_m_y;
}
else
else if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -318,7 +318,8 @@ static void AM_initVariables(void)
break;
plr = &players[pnum];
if (plr != NULL && plr->mo != NULL)
if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -340,7 +341,7 @@ static void AM_FrameBufferInit(void)
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
am_buf = screens[0];
am_buf = vid.screens[0];
}
//
@@ -597,6 +598,9 @@ static inline void AM_changeWindowScale(void)
static inline void AM_doFollowPlayer(void)
{
if (!plr || !plr->mo)
return;
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
-1
View File
@@ -46,7 +46,6 @@ INT32 VID_SetMode(INT32 modenum)
vid.modenum = 0;
vid.width = 320;
vid.height = 240;
vid.bpp = 1;
vid.buffer = android_surface;
return 0;
}
+2
View File
@@ -28,6 +28,7 @@
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = (void *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = (void *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = (void *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16_2(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0) // dumb hack for mumble
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = (void *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = (void *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEUINT32(p,b) do { UINT32 *p_tmp = (void *)p; const UINT32 tv = ( UINT32)(b); memcpy(p, &tv, sizeof( UINT32)); p_tmp++; p = (void *)p_tmp; } while (0)
@@ -38,6 +39,7 @@
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; *p_tmp = ( UINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; *p_tmp = ( SINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT16_2(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0) // dumb hack for mumble
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; *p_tmp = ( UINT16)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; *p_tmp = ( INT32)(b); p_tmp++; p = (void *)p_tmp; } while (0)
#define WRITEUINT32(p,b) do { UINT32 *p_tmp = ( UINT32 *)p; *p_tmp = ( UINT32)(b); p_tmp++; p = (void *)p_tmp; } while (0)
+35 -15
View File
@@ -240,7 +240,6 @@ void COM_ImmedExecute(const char *ptext)
while (i < strlen(ptext))
{
quotes = 0;
for (j = 0; i < strlen(ptext); i++,j++)
{
@@ -817,12 +816,17 @@ static void COM_Help_f(void)
cvar = CV_FindVar(help);
if (cvar)
{
boolean floatmode = false;
const char *cvalue = NULL;
CONS_Printf("\x82""Variable %s:\n", cvar->name);
CONS_Printf(M_GetText(" flags: "));
if (cvar->flags & CV_SAVE)
CONS_Printf("AUTOSAVE ");
if (cvar->flags & CV_FLOAT)
{
CONS_Printf("FLOAT ");
floatmode = true;
}
if (cvar->flags & CV_NETVAR)
CONS_Printf("NETVAR ");
if (cvar->flags & CV_CALL)
@@ -832,30 +836,43 @@ static void COM_Help_f(void)
CONS_Printf("\n");
if (cvar->PossibleValue)
{
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[0].value,
cvar->PossibleValue[1].value);
i = 2;
}
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
{
if (floatmode)
{
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[0].value);
float ck = FIXED_TO_FLOAT(cvar->PossibleValue[1].value);
CONS_Printf(" range from %ld%s to %ld%s\n",
(long)fu, M_Ftrim(fu),
(long)ck, M_Ftrim(ck));
}
else
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[0].value,
cvar->PossibleValue[1].value);
i = 2;
}
{
const char *cvalue = NULL;
//CONS_Printf(M_GetText(" possible value : %s\n"), cvar->name);
while (cvar->PossibleValue[i].strvalue)
{
CONS_Printf(" %-2d : %s\n", cvar->PossibleValue[i].value,
cvar->PossibleValue[i].strvalue);
if (floatmode)
CONS_Printf(" %-2f : %s\n", FIXED_TO_FLOAT(cvar->PossibleValue[i].value),
cvar->PossibleValue[i].strvalue);
else
CONS_Printf(" %-2d : %s\n", cvar->PossibleValue[i].value,
cvar->PossibleValue[i].strvalue);
if (cvar->PossibleValue[i].value == cvar->value)
cvalue = cvar->PossibleValue[i].strvalue;
i++;
}
if (cvalue)
CONS_Printf(" Current value: %s\n", cvalue);
else
CONS_Printf(" Current value: %d\n", cvar->value);
}
}
if (cvalue)
CONS_Printf(" Current value: %s\n", cvalue);
else if (cvar->string)
CONS_Printf(" Current value: %s\n", cvar->string);
else
CONS_Printf(" Current value: %d\n", cvar->value);
}
@@ -1026,7 +1043,10 @@ static void COM_Add_f(void)
}
if (( cvar->flags & CV_FLOAT ))
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
{
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
}
else
CV_AddValue(cvar, atoi(COM_Argv(2)));
}
+8
View File
@@ -13,6 +13,10 @@
#ifndef __COMMAND_H__
#define __COMMAND_H__
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#include "doomdef.h"
@@ -189,4 +193,8 @@ UINT8 CV_CheatsEnabled(void);
// Returns cvar by name. Exposed here for Lua.
consvar_t *CV_FindVar(const char *name);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __COMMAND_H__
-7
View File
@@ -1321,13 +1321,6 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
//
void CONS_Error(const char *msg)
{
#ifdef RPC_NO_WINDOWS_H
if (!graphics_started)
{
MessageBoxA(vid.WndParent, msg, "SRB2Kart Warning", MB_OK);
return;
}
#endif
CONS_Printf("\x82%s", msg); // write error msg in different colour
CONS_Printf(M_GetText("Press ENTER to continue\n"));
+1
View File
@@ -0,0 +1 @@
target_sourcefile(cpp)
+2
View File
@@ -0,0 +1,2 @@
memory.cpp
thread_pool.cpp
+71
View File
@@ -0,0 +1,71 @@
// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include "memory.h"
#include <array>
#include <new>
#include "../z_zone.h"
namespace
{
class LinearMemory
{
size_t size_;
size_t height_;
void* memory_;
public:
constexpr explicit LinearMemory(size_t size) noexcept;
void* allocate(size_t size);
void reset() noexcept;
};
constexpr LinearMemory::LinearMemory(size_t size) noexcept : size_(size), height_{0}, memory_{nullptr} {}
void* LinearMemory::allocate(size_t size)
{
size_t aligned_size = (size + 15) & ~15;
if (height_ + aligned_size > size_)
{
throw std::bad_alloc();
}
if (memory_ == nullptr)
{
memory_ = Z_Malloc(size_, PU_STATIC, nullptr);
}
void* ptr = (void*)((uintptr_t)(memory_) + height_);
height_ += aligned_size;
return ptr;
}
void LinearMemory::reset() noexcept
{
height_ = 0;
}
} // namespace
static LinearMemory g_frame_memory {4 * 1024 * 1024};
void* Z_Frame_Alloc(size_t size)
{
return g_frame_memory.allocate(size);
}
void Z_Frame_Reset()
{
g_frame_memory.reset();
}
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// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef __SRB2_CORE_MEMORY_H__
#define __SRB2_CORE_MEMORY_H__
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif // __cpluspplus
/// @brief Allocate a block of memory with a lifespan of the current main-thread frame.
/// This function is NOT thread-safe, but the allocated memory may be used across threads.
/// @return a pointer to a block of memory aligned with libc malloc alignment, or null if allocation fails
void* Z_Frame_Alloc(size_t size);
/// @brief Resets per-frame memory. Not thread safe.
void Z_Frame_Reset(void);
#ifdef __cplusplus
} // extern "C"
#endif // __cplusplus
#endif // __SRB2_CORE_MEMORY_H__
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/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
// This class is derived from Conor Williams' implementation of a concurrent deque
// https://github.com/ConorWilliams/ConcurrentDeque
// Copyright (C) 2021 Conor Williams
// The original version was for C++23. This one has been shrunk slightly and adapted to our conventions.
#ifndef __SRB2_CORE_SPMC_QUEUE_HPP__
#define __SRB2_CORE_SPMC_QUEUE_HPP__
#include <array>
#include <atomic>
#include <cstddef>
#include <memory>
#include <optional>
//#include <tracy/tracy/Tracy.hpp>
#include "../cxxutil.hpp"
namespace srb2
{
template <typename T>
class SpMcQueue
{
struct RingBuff {
public:
explicit RingBuff(int64_t cap) : _cap{cap}, _mask{cap - 1}
{
SRB2_ASSERT(cap && (!(cap & (cap - 1))) && "Capacity must be buf power of 2!");
_buff = std::unique_ptr<T[]>(new T[_cap]);
}
std::int64_t capacity() const noexcept { return _cap; }
// Store (copy) at modulo index
void store(int64_t i, T&& x) noexcept
{
_buff[i & _mask] = std::move(x);
}
// Load (copy) at modulo index
T load(int64_t i) const noexcept
{
return _buff[i & _mask];
}
// Allocates and returns a new ring buffer, copies elements in range [b, t) into the new buffer.
RingBuff* resize(std::int64_t b, std::int64_t t) const
{
//ZoneScoped;
RingBuff* ptr = new RingBuff{2 * _cap};
for (std::int64_t i = t; i != b; ++i) {
ptr->store(i, load(i));
}
return ptr;
}
private:
int64_t _cap; // Capacity of the buffer
int64_t _mask; // Bit mask to perform modulo capacity operations
std::unique_ptr<T[]> _buff;
};
alignas(64) std::atomic<int64_t> bottom_;
alignas(64) std::atomic<int64_t> top_;
alignas(64) std::atomic<RingBuff*> buffer_;
std::vector<std::unique_ptr<RingBuff>> garbage_;
public:
SpMcQueue(size_t capacity) : bottom_(0), top_(0), buffer_(new RingBuff(capacity))
{
garbage_.reserve(32);
}
~SpMcQueue() noexcept
{
delete buffer_.load(std::memory_order_relaxed);
};
size_t size() const noexcept
{
int64_t bottom = bottom_.load(std::memory_order_relaxed);
int64_t top = top_.load(std::memory_order_relaxed);
return static_cast<size_t>(bottom >= top ? bottom - top : 0);
}
bool empty() const noexcept
{
return size() == 0;
}
void push(T&& v) noexcept
{
int64_t bottom = bottom_.load(std::memory_order_relaxed);
int64_t top = top_.load(std::memory_order_acquire);
RingBuff* buf = buffer_.load(std::memory_order_relaxed);
if (buf->capacity() < (bottom - top) + 1)
{
// Queue is full, build a new one
RingBuff* newbuf = buf->resize(bottom, top);
garbage_.emplace_back(buf);
buffer_.store(newbuf, std::memory_order_relaxed);
buf = newbuf;
}
// Construct new object, this does not have to be atomic as no one can steal this item until after we
// store the new value of bottom, ordering is maintained by surrounding atomics.
buf->store(bottom, std::move(v));
std::atomic_thread_fence(std::memory_order_release);
bottom_.store(bottom + 1, std::memory_order_relaxed);
}
std::optional<T> pop() noexcept
{
int64_t bottom = bottom_.load(std::memory_order_relaxed) - 1;
RingBuff* buf = buffer_.load(std::memory_order_relaxed);
bottom_.store(bottom, std::memory_order_relaxed); // Stealers can no longer steal
std::atomic_thread_fence(std::memory_order_seq_cst);
int64_t top = top_.load(std::memory_order_relaxed);
if (top <= bottom)
{
// Non-empty deque
if (top == bottom)
{
// The last item could get stolen, by a stealer that loaded bottom before our write above
if (!top_.compare_exchange_strong(top, top + 1, std::memory_order_seq_cst, std::memory_order_relaxed))
{
// Failed race, thief got the last item.
bottom_.store(bottom + 1, std::memory_order_relaxed);
return std::nullopt;
}
bottom_.store(bottom + 1, std::memory_order_relaxed);
}
// Can delay load until after acquiring slot as only this thread can push(), this load is not
// required to be atomic as we are the exclusive writer.
return buf->load(bottom);
}
else
{
bottom_.store(bottom + 1, std::memory_order_relaxed);
return std::nullopt;
}
}
std::optional<T> steal() noexcept
{
int64_t top = top_.load(std::memory_order_acquire);
std::atomic_thread_fence(std::memory_order_seq_cst);
int64_t bottom = bottom_.load(std::memory_order_acquire);
if (top < bottom)
{
// Must load *before* acquiring the slot as slot may be overwritten immediately after acquiring.
// This load is NOT required to be atomic even-though it may race with an overrite as we only
// return the value if we win the race below garanteeing we had no race during our read. If we
// loose the race then 'x' could be corrupt due to read-during-write race but as T is trivially
// destructible this does not matter.
T x = buffer_.load(std::memory_order_consume)->load(top);
if (!top_.compare_exchange_strong(top, top + 1, std::memory_order_seq_cst, std::memory_order_relaxed))
{
return std::nullopt;
}
return x;
}
else
{
return std::nullopt;
}
}
};
} // namespace srb2
#endif // __SRB2_CORE_SPMC_QUEUE_HPP__
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// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef __SRB2_CORE_STATIC_VEC_HPP__
#define __SRB2_CORE_STATIC_VEC_HPP__
#include <array>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <initializer_list>
#include <iterator>
#include <stdexcept>
#include <type_traits>
#include "../cxxutil.hpp"
namespace srb2
{
template <typename T, size_t Limit>
class StaticVec;
template <typename T, size_t Limit>
class StaticVec
{
std::array<T, Limit> arr_ {{}};
size_t size_ = 0;
public:
using value_type = T;
constexpr StaticVec() {}
StaticVec(const StaticVec& rhs)
{
for (size_t i = size_; i > 0; i--)
{
arr_[i] = T();
}
size_ = rhs.size();
for (size_t i = 0; i < size_; i++)
{
arr_[i] = rhs.arr_[i];
}
}
StaticVec(StaticVec&& rhs) noexcept(std::is_nothrow_move_assignable_v<T>)
{
for (size_t i = size_; i > 0; i--)
{
arr_[i] = T();
}
size_ = rhs.size();
for (size_t i = 0; i < size_; i++)
{
arr_[i] = std::move(rhs.arr_[i]);
}
while (rhs.size() > 0)
{
rhs.pop_back();
}
}
constexpr StaticVec(std::initializer_list<T> list) noexcept(std::is_nothrow_move_assignable_v<T>)
{
size_ = list.size();
size_t i = 0;
for (auto itr = list.begin(); itr != list.end(); itr++)
{
arr_[i] = *itr;
i++;
}
}
~StaticVec() = default;
StaticVec& operator=(const StaticVec& rhs)
{
for (size_t i = size_; i > 0; i--)
{
arr_[i] = T();
}
size_ = rhs.size();
for (size_t i = 0; i < size_; i++)
{
arr_[i] = rhs.arr_[i];
}
return *this;
}
StaticVec& operator=(StaticVec&& rhs) noexcept(std::is_nothrow_move_constructible_v<T>)
{
for (size_t i = size_; i > 0; i--)
{
arr_[i] = T();
}
size_ = rhs.size();
for (size_t i = 0; i < size_; i++)
{
arr_[i] = std::move(rhs.arr_[i]);
}
while (rhs.size() > 0)
{
rhs.pop_back();
}
return *this;
}
void push_back(const T& value) { arr_[size_++] = value; }
void pop_back() { arr_[--size_] = T(); }
void resize(size_t size, T value = T())
{
if (size >= Limit)
{
throw std::length_error("new size >= Capacity");
}
if (size == size_)
{
return;
}
else if (size < size_)
{
while (size_ > size)
{
pop_back();
}
}
else
{
while (size_ < size)
{
push_back(value);
}
}
}
void clear()
{
arr_ = {{}};
size_ = 0;
}
using iterator = typename std::array<T, Limit>::iterator;
using const_iterator = typename std::array<T, Limit>::const_iterator;
constexpr iterator begin() noexcept { return arr_.begin(); }
constexpr const_iterator begin() const noexcept { return arr_.cbegin(); }
constexpr const_iterator cbegin() const noexcept { return arr_.cbegin(); }
constexpr iterator end() noexcept { return std::next(arr_.begin(), size_); }
constexpr const_iterator end() const noexcept { return cend(); }
constexpr const_iterator cend() const noexcept { return std::next(arr_.cbegin(), size_); }
constexpr std::reverse_iterator<iterator> rbegin() noexcept { return std::reverse_iterator(this->end()); }
constexpr std::reverse_iterator<const_iterator> crbegin() const noexcept { return std::reverse_iterator(this->cend()); }
constexpr std::reverse_iterator<iterator> rend() noexcept { return std::reverse_iterator(this->begin()); }
constexpr std::reverse_iterator<const_iterator> crend() const noexcept { return std::reverse_iterator(this->cbegin()); }
constexpr bool empty() const noexcept { return size_ == 0; }
constexpr size_t size() const noexcept { return size_; }
constexpr size_t capacity() const noexcept { return Limit; }
constexpr size_t max_size() const noexcept { return Limit; }
constexpr T& operator[](size_t index) noexcept { return arr_[index]; }
T& at(size_t index)
{
if (index >= size_)
{
throw std::out_of_range("index >= size");
}
return this[index];
}
constexpr const T& operator[](size_t index) const noexcept { return arr_[index]; }
const T& at(size_t index) const
{
if (index >= size_)
{
throw std::out_of_range("index >= size");
}
return this[index];
}
T& front() { return *arr_[0]; }
T& back() { return *arr_[size_ - 1]; }
};
} // namespace srb2
template <typename T, size_t L1, size_t L2>
bool operator==(const srb2::StaticVec<T, L1>& lhs, const srb2::StaticVec<T, L2>& rhs)
{
const size_t size = lhs.size();
if (size != rhs.size())
{
return false;
}
for (size_t i = 0; i < lhs; i++)
{
if (rhs[i] != lhs[i])
{
return false;
}
}
return true;
}
template <typename T, size_t L1, size_t L2>
bool operator!=(const srb2::StaticVec<T, L1>& lhs, const srb2::StaticVec<T, L2>& rhs)
{
return !(lhs == rhs);
}
template <typename T, size_t Limit>
struct std::hash<srb2::StaticVec<T, Limit>>
{
size_t operator()(const srb2::StaticVec<T, Limit>& input) const
{
constexpr size_t prime = sizeof(size_t) == 8 ? 0x00000100000001B3 : 0x01000193;
constexpr size_t basis = sizeof(size_t) == 8 ? 0xcbf29ce484222325 : 0x811c9dc5;
size_t ret = basis;
for (auto itr = input.begin(); itr != input.end(); itr++)
{
ret = (ret * prime) ^ std::hash<T>(*itr);
}
return ret;
}
};
#endif // __SRB2_CORE_STATIC_VEC_HPP__
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// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#include "thread_pool.h"
#include <algorithm>
#include <condition_variable>
#include <exception>
#include <mutex>
#include <string>
#include <system_error>
//#include <fmt/format.h>
//#include <tracy/tracy/Tracy.hpp>
#include "../cxxutil.hpp"
#include "../m_argv.h"
using namespace srb2;
static void do_work(ThreadPool::Task& work)
{
try
{
//ZoneScoped;
(work.thunk)(work.raw.data());
}
catch (...)
{
// can't do anything
}
(work.deleter)(work.raw.data());
if (work.pseudosema)
{
work.pseudosema->fetch_sub(1, std::memory_order_relaxed);
}
}
static void pool_executor(
//int thread_index,
std::shared_ptr<std::atomic<bool>> pool_alive,
std::shared_ptr<std::mutex> worker_ready_mutex,
std::shared_ptr<std::condition_variable> worker_ready_condvar,
std::shared_ptr<ThreadPool::Queue> my_wq,
std::vector<std::shared_ptr<ThreadPool::Queue>> other_wqs
)
{
{
//std::string thread_name = fmt::format("Thread Pool Thread {}", thread_index);
//tracy::SetThreadName(thread_name.c_str());
}
int spins = 0;
while (true)
{
std::optional<ThreadPool::Task> work = my_wq->steal();
bool did_work = false;
if (work)
{
do_work(*work);
did_work = true;
spins = 0;
}
else
{
for (auto& q : other_wqs)
{
work = q->steal();
if (work)
{
do_work(*work);
did_work = true;
spins = 0;
// We only want to steal one work item at a time, to prioritize our own queue
break;
}
}
}
if (!did_work)
{
// Spin a few loops to avoid yielding, then wait for the ready lock
spins += 1;
if (spins > 100)
{
std::unique_lock<std::mutex> ready_lock {*worker_ready_mutex};
while (my_wq->empty() && pool_alive->load())
{
worker_ready_condvar->wait(ready_lock);
}
if (!pool_alive->load())
{
break;
}
}
}
}
}
ThreadPool::ThreadPool()
{
immediate_mode_ = true;
}
ThreadPool::ThreadPool(size_t threads)
{
next_queue_index_ = 0;
pool_alive_ = std::make_shared<std::atomic<bool>>(true);
for (size_t i = 0; i < threads; i++)
{
std::shared_ptr<Queue> wsq = std::make_shared<Queue>(2048);
work_queues_.push_back(wsq);
std::shared_ptr<std::mutex> mutex = std::make_shared<std::mutex>();
worker_ready_mutexes_.push_back(std::move(mutex));
std::shared_ptr<std::condition_variable> condvar = std::make_shared<std::condition_variable>();
worker_ready_condvars_.push_back(std::move(condvar));
}
for (size_t i = 0; i < threads; i++)
{
std::shared_ptr<Queue> my_queue = work_queues_[i];
std::vector<std::shared_ptr<Queue>> other_queues;
for (size_t j = 0; j < threads; j++)
{
// Order the other queues starting from the next adjacent worker
// i.e. if this is worker 2 of 8, then other queues is 3, 4, 5, 6, 7, 0, 1
// This tries to balance out work stealing behavior
size_t other_index = j + i;
if (other_index >= threads)
{
other_index -= threads;
}
if (other_index != i)
{
other_queues.push_back(work_queues_[other_index]);
}
}
std::thread thread;
try
{
thread = std::thread
{
pool_executor,
//i,
pool_alive_,
worker_ready_mutexes_[i],
worker_ready_condvars_[i],
my_queue,
other_queues
};
}
catch (const std::system_error& error)
{
// Safe shutdown and rethrow
pool_alive_->store(false);
for (auto& t : threads_)
{
t.join();
}
throw error;
}
threads_.push_back(std::move(thread));
}
}
ThreadPool::ThreadPool(ThreadPool&&) = default;
ThreadPool::~ThreadPool() = default;
ThreadPool& ThreadPool::operator=(ThreadPool&&) = default;
void ThreadPool::begin_sema()
{
sema_begun_ = true;
}
ThreadPool::Sema ThreadPool::end_sema()
{
Sema ret = Sema(std::move(cur_sema_));
cur_sema_ = nullptr;
sema_begun_ = false;
return ret;
}
void ThreadPool::notify()
{
for (size_t i = 0; i < work_queues_.size(); i++)
{
auto& q = work_queues_[i];
size_t count = q->size();
if (count > 0)
{
worker_ready_condvars_[i]->notify_one();
}
}
}
void ThreadPool::notify_sema(const ThreadPool::Sema& sema)
{
if (!sema.pseudosema_)
{
return;
}
notify();
}
void ThreadPool::wait_idle()
{
if (immediate_mode_)
{
return;
}
//ZoneScoped;
for (size_t i = 0; i < work_queues_.size(); i++)
{
auto& q = work_queues_[i];
std::optional<Task> work;
while ((work = q->pop()).has_value())
{
do_work(*work);
}
}
}
void ThreadPool::wait_sema(const Sema& sema)
{
if (!sema.pseudosema_)
{
return;
}
//ZoneScoped;
while (sema.pseudosema_->load(std::memory_order_seq_cst) > 0)
{
// spin to win
for (size_t i = 0; i < work_queues_.size(); i++)
{
auto& q = work_queues_[i];
std::optional<Task> work;
if ((work = q->pop()).has_value())
{
do_work(*work);
break;
}
}
}
if (sema.pseudosema_->load(std::memory_order_seq_cst) != 0)
{
throw std::exception();
}
}
void ThreadPool::shutdown()
{
if (immediate_mode_)
{
return;
}
wait_idle();
pool_alive_->store(false);
for (auto& condvar : worker_ready_condvars_)
{
condvar->notify_all();
}
for (auto& t : threads_)
{
t.join();
}
}
std::unique_ptr<ThreadPool> srb2::g_main_threadpool;
void I_ThreadPoolInit(void)
{
SRB2_ASSERT(g_main_threadpool == nullptr);
size_t thread_count = std::min(static_cast<unsigned int>(9), std::thread::hardware_concurrency());
if (thread_count > 1)
{
// The main thread will act as a worker when waiting for pool idle
// Make one less worker thread to avoid unnecessary context switching
thread_count -= 1;
}
if (M_CheckParm("-singlethreaded"))
{
g_main_threadpool = std::make_unique<ThreadPool>();
}
else
{
g_main_threadpool = std::make_unique<ThreadPool>(thread_count);
}
}
void I_ThreadPoolShutdown(void)
{
if (!g_main_threadpool)
{
return;
}
g_main_threadpool->shutdown();
g_main_threadpool = nullptr;
}
void I_ThreadPoolSubmit(srb2cthunk_t thunk, void* data)
{
SRB2_ASSERT(g_main_threadpool != nullptr);
g_main_threadpool->schedule([=]() {
(thunk)(data);
});
g_main_threadpool->notify();
}
void I_ThreadPoolWaitIdle(void)
{
SRB2_ASSERT(g_main_threadpool != nullptr);
g_main_threadpool->wait_idle();
}
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// BLANKART
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
// Copyright (C) 2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
#ifndef __SRB2_CORE_THREAD_POOL_H__
#define __SRB2_CORE_THREAD_POOL_H__
#include <stddef.h>
#ifdef __cplusplus
#include <condition_variable>
#include <cstddef>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include <utility>
#include <vector>
#include "spmc_queue.hpp"
namespace srb2
{
class ThreadPool
{
public:
struct Task
{
void (*thunk)(void*);
void (*deleter)(void*);
std::shared_ptr<std::atomic<uint32_t>> pseudosema;
std::array<std::byte, 512 - sizeof(void(*)(void*)) * 2 - sizeof(std::shared_ptr<std::atomic<uint32_t>>)> raw;
};
using Queue = SpMcQueue<Task>;
class Sema
{
std::shared_ptr<std::atomic<uint32_t>> pseudosema_;
explicit Sema(std::shared_ptr<std::atomic<uint32_t>> sema) : pseudosema_(sema) {}
friend class ThreadPool;
public:
Sema() = default;
};
private:
std::shared_ptr<std::atomic<bool>> pool_alive_;
std::vector<std::shared_ptr<std::mutex>> worker_ready_mutexes_;
std::vector<std::shared_ptr<std::condition_variable>> worker_ready_condvars_;
std::vector<std::shared_ptr<Queue>> work_queues_;
std::vector<std::thread> threads_;
size_t next_queue_index_ = 0;
std::shared_ptr<std::atomic<uint32_t>> cur_sema_;
bool immediate_mode_ = false;
bool sema_begun_ = false;
public:
ThreadPool();
explicit ThreadPool(size_t threads);
ThreadPool(const ThreadPool&) = delete;
ThreadPool(ThreadPool&&);
~ThreadPool();
ThreadPool& operator=(const ThreadPool&) = delete;
ThreadPool& operator=(ThreadPool&&);
void begin_sema();
ThreadPool::Sema end_sema();
/// Enqueue but don't notify
template <typename T> void schedule(T&& thunk);
/// Notify threads after several schedules
void notify();
void notify_sema(const Sema& sema);
void wait_idle();
void wait_sema(const Sema& sema);
void shutdown();
};
extern std::unique_ptr<ThreadPool> g_main_threadpool;
template <typename F>
void callable_caller(F* f)
{
(*f)();
}
template <typename F>
void callable_destroyer(F* f)
{
f->~F();
}
template <typename T>
void ThreadPool::schedule(T&& thunk)
{
static_assert(sizeof(T) <= sizeof(std::declval<Task>().raw));
if (immediate_mode_)
{
(thunk)();
return;
}
if (sema_begun_)
{
if (cur_sema_ == nullptr)
{
cur_sema_ = std::make_shared<std::atomic<uint32_t>>(0);
}
cur_sema_->fetch_add(1, std::memory_order_relaxed);
}
size_t qi = next_queue_index_;
{
std::shared_ptr<Queue> q = work_queues_[qi];
Task task;
task.thunk = reinterpret_cast<void(*)(void*)>(callable_caller<T>);
task.deleter = reinterpret_cast<void(*)(void*)>(callable_destroyer<T>);
task.pseudosema = cur_sema_;
new (reinterpret_cast<T*>(task.raw.data())) T(std::move(thunk));
q->push(std::move(task));
}
// worker_ready_condvars_[qi]->notify_one();
next_queue_index_ += 1;
if (next_queue_index_ >= threads_.size())
{
next_queue_index_ = 0;
}
}
} // namespace srb2
extern "C" {
#endif // __cplusplus
typedef void (*srb2cthunk_t)(void*);
void I_ThreadPoolInit(void);
void I_ThreadPoolShutdown(void);
void I_ThreadPoolSubmit(srb2cthunk_t thunk, void* data);
void I_ThreadPoolWaitIdle(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __SRB2_CORE_THREAD_POOL_H__
+152
View File
@@ -0,0 +1,152 @@
#ifndef __SRB2_CXXUTIL_HPP__
#define __SRB2_CXXUTIL_HPP__
#include <cstdlib>
#include <type_traits>
#include <utility>
#include "doomdef.h"
namespace srb2 {
template <class F>
class Finally {
public:
explicit Finally(const F& f) noexcept : f_(f) {}
explicit Finally(F&& f) noexcept : f_(f) {}
Finally(Finally&& from) noexcept : f_(std::move(from.f_)), call_(std::exchange(from.call_, false)) {}
Finally(const Finally& from) = delete;
void operator=(const Finally& from) = delete;
void operator=(Finally&& from) = delete;
~Finally() noexcept {
if (call_)
f_();
}
private:
F f_;
bool call_ = true;
};
template <class F>
Finally<std::decay_t<F>> finally(F&& f) noexcept {
return Finally {std::forward<F>(f)};
}
struct SourceLocation {
const char* file_name;
unsigned int line_number;
};
#define SRB2_SOURCE_LOCATION \
srb2::SourceLocation { __FILE__, __LINE__ }
#ifndef SRB2_ASSERT_HANDLER
#define SRB2_ASSERT_HANDLER srb2::IErrorAssertHandler
#endif
#if !defined(NDEBUG) || defined(PARANOIA)
// An assertion level of 2 will activate all invocations of the SRB2_ASSERT macro
#define SRB2_ASSERTION_LEVEL 2
#else
// The minimum assertion level is 1
#define SRB2_ASSERTION_LEVEL 1
#endif
/// Assert a precondition expression in debug builds.
#define SRB2_ASSERT(expr) srb2::do_assert<2, SRB2_ASSERT_HANDLER>([&] { return (expr); }, SRB2_SOURCE_LOCATION, #expr)
class IErrorAssertHandler {
public:
static void handle(const SourceLocation& source_location, const char* expression) {
I_Error("Assertion failed at %s:%u: %s != true",
source_location.file_name,
source_location.line_number,
expression);
}
};
class NoOpAssertHandler {
public:
static void handle(const SourceLocation& source_location, const char* expression) {(void)source_location; (void)expression;}
};
/// @brief Assert a precondition expression, aborting the application if it fails.
/// @tparam Expr
/// @tparam Level the level of this assertion; if it is less than or equal to SRB2_ASSERTION_LEVEL, this overload will
/// activate.
/// @param expr a callable which returns a bool
/// @param source_location a struct containing the source location of the assertion, e.g. SRB2_SOURCE_LOCATION
/// @param expression the expression evaluated in the expression callable
/// @param message an optional message to display for the assertion
template <unsigned int Level, class Handler, class Expr>
std::enable_if_t<(Level <= SRB2_ASSERTION_LEVEL), void>
do_assert(const Expr& expr, const SourceLocation& source_location, const char* expression = "") noexcept {
static_assert(Level > 0, "level of an assertion must not be 0");
if (!expr()) {
Handler::handle(source_location, expression);
std::abort();
}
}
template <unsigned int Level, class, class Expr>
std::enable_if_t<(Level > SRB2_ASSERTION_LEVEL), void>
do_assert(const Expr&, const SourceLocation&, const char* = "") noexcept {
}
template <typename T>
class NotNull final {
T ptr_;
public:
static_assert(std::is_convertible_v<decltype(std::declval<T>() != nullptr), bool>,
"T is not comparable with nullptr_t");
/// @brief Move-construct from the pointer value U, asserting that it is not null. Allows construction of a
/// NotNull<T> from any compatible pointer U, for example with polymorphic classes.
template <typename U, typename = std::enable_if_t<std::is_convertible_v<U, T>>>
constexpr NotNull(U&& rhs) : ptr_(std::forward<U>(rhs)) {
SRB2_ASSERT(ptr_ != nullptr);
}
/// @brief Wrap the pointer type T, asserting that the pointer is not null.
template <typename = std::enable_if_t<!std::is_same_v<std::nullptr_t, T>>>
constexpr NotNull(T rhs) : ptr_(std::move(rhs)) {
SRB2_ASSERT(ptr_ != nullptr);
}
/// @brief Copy construction from NotNull of convertible type U. Only if the incoming pointer is NotNull already.
template <typename U, typename = std::enable_if_t<std::is_convertible_v<U, T>>>
constexpr NotNull(const NotNull<U>& rhs) : NotNull(rhs.get()) {
// Value is guaranteed to be not null by construction; no assertion necessary
}
NotNull(const NotNull& rhs) = default;
NotNull& operator=(const NotNull& rhs) = default;
/// @brief Get the stored pointer.
constexpr T get() const { return ptr_; }
/// @brief Convert to T (the pointer type).
constexpr operator T() const { return get(); }
/// @brief Arrow-dereference to *T (the actual value pointed to).
constexpr decltype(auto) operator->() const { return get(); }
/// @brief Dereference to *T (the actual value pointed to).
constexpr decltype(auto) operator*() const { return *get(); }
// It is not allowed to construct NotNull<T> with nullptr regardless of T.
NotNull(std::nullptr_t) = delete;
NotNull& operator=(std::nullptr_t) = delete;
};
template <class T>
NotNull(T) -> NotNull<T>;
} // namespace srb2
#endif // __SRB2_CXXUTIL_HPP__
+158 -35
View File
@@ -87,6 +87,9 @@ boolean serverrunning = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
plrinfo playerinfo[MAXPLAYERS];
SINT8 joinnode = 0; // used for CL_VIEWSERVER
// Server specific vars
UINT8 playernode[MAXPLAYERS];
@@ -95,7 +98,7 @@ UINT8 playernode[MAXPLAYERS];
tic_t jointimeout = (3*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
#ifdef SATURNPAK
static boolean resendingsavegame[MAXNETNODES]; // Are we resending the savegame?
static tic_t resendingsavegame[MAXNETNODES]; // Are we resending the savegame?
static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can resend again?
#endif
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
@@ -1068,6 +1071,7 @@ static void SV_RequireResynch(INT32 node)
// Initial setup
memset(resynch_sent[node], 0, MAXPLAYERS);
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i]) // Player not in game so just drop it from required synch
@@ -1184,6 +1188,7 @@ typedef enum
#endif
CL_CONNECTED,
CL_ABORTED,
CL_VIEWSERVER,
CL_ASKFULLFILELIST,
CL_CONFIRMCONNECT,
#ifdef HAVE_CURL
@@ -1247,7 +1252,7 @@ static inline void CL_DrawConnectionStatus(void)
if (!menuactive) // menu already draws its own fade
V_DrawFadeScreen(0xFF00, 16); // force default
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES && cl_mode != CL_CHECKFILES
if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES && cl_mode != CL_CHECKFILES && cl_mode != CL_VIEWSERVER
#ifdef HAVE_CURL
&& cl_mode != CL_DOWNLOADHTTPFILES
#endif
@@ -1367,6 +1372,78 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
va(" %2u/%2u Files",loadcompletednum,fileneedednum));
}
else if (cl_mode == CL_VIEWSERVER)
{
V_DrawFill(8, 16, BASEVIDWIDTH - 16, 54, 239);
V_DrawThinString(12 + 80, 18, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.servername));
const char *map = va("%sP", serverlist[joinnode].info.mapname);
patch_t *current_map = W_LumpExists(map) ? W_CachePatchName(map, PU_CACHE) : W_CachePatchName("BLANKLVL", PU_CACHE);
V_DrawSmallScaledPatch(10, 18, 0, current_map);
V_DrawThinString(12 + 80, 38, V_ALLOWLOWERCASE, va("%s", serverlist[joinnode].info.maptitle));
V_DrawThinString(12 + 80, 48, V_ALLOWLOWERCASE, va("%s", Gametype_Names[serverlist[joinnode].info.gametype]));
if (fileneedednum > 0)
{
V_DrawThinString(12 + 80, 58, V_ALLOWLOWERCASE|V_ORANGEMAP, va("%i Addons", fileneedednum));
}
else
{
V_DrawThinString(12 + 80, 58, V_ALLOWLOWERCASE|V_YELLOWMAP, "Vanilla");
}
if (serverlist[joinnode].info.cheatsenabled)
{
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Cheats");
}
V_DrawFill(8, 72, BASEVIDWIDTH - 16, 112, 239);
V_DrawString(12, 74, V_ALLOWLOWERCASE|V_YELLOWMAP, "Players");
V_DrawRightAlignedString(BASEVIDWIDTH - 12, 74, V_ALLOWLOWERCASE|V_YELLOWMAP, va("%i / %i", serverlist[joinnode].info.numberofplayer, serverlist[joinnode].info.maxplayer));
INT32 i;
INT32 count = 0;
INT32 x = 14;
INT32 y = 84;
INT32 statuscolor = 1;
char player_name[MAXPLAYERNAME+1];
if (serverlist[joinnode].info.numberofplayer > 0)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playerinfo[i].node < 255)
{
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
if (playerinfo[i].team == 0) { statuscolor = 184; } // playing
if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
if (playerinfo[i].team == 1) { statuscolor = 128; } // ctf red team
if (playerinfo[i].team == 2) { statuscolor = 232; } // ctf blue team
if (playerinfo[i].team == 255) { statuscolor = 16; } // spectator or non-team
V_DrawFill(x, y, 7, 7, 31);
V_DrawFill(x, y, 6, 6, statuscolor);
y += 9;
count++;
if ((count == 11) || (count == 22))
{
x += 104;
y = 84;
}
}
}
}
// Buttons
V_DrawFill(8, BASEVIDHEIGHT - 14, BASEVIDWIDTH - 16, 12, 239);
V_DrawThinString(16, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sESC%s] = Abort", "\x82", "\x80"));
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sENTER%s] = Join", "\x82", "\x80"));
}
else if (filedownload.current != -1)
{
INT32 dldlength;
@@ -1687,13 +1764,7 @@ static void SV_SendPlayerInfo(INT32 node)
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
{
if (i >= MAXPLAYERS)
{
netbuffer->u.playerinfo[i].node = 255;
continue;
}
if (playeringame[i] == UINT8_MAX || !playeringame[i])
if ((i >= MAXPLAYERS) || !playeringame[i])
{
netbuffer->u.playerinfo[i].node = 255; // This slot is empty.
continue;
@@ -1778,8 +1849,6 @@ static boolean SV_SendServerConfig(INT32 node)
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++)
{
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
@@ -2476,6 +2545,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
if (i < 0)
return true;
}
joinnode = i;
// Quit here rather than downloading files and being refused later.
if (serverlist[i].info.numberofplayer >= serverlist[i].info.maxplayer)
@@ -2502,7 +2572,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
return true;
}
cl_mode = CL_CHECKFILES;
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
}
else
{
@@ -2556,7 +2626,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
cl_mode = CL_CHECKFILES;
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
{
if (CL_AskFileList(fileneedednum))
@@ -2722,6 +2792,15 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
D_ProcessEvents(); //needed for menu system to receive inputs
key = I_GetKey();
if (cl_mode == CL_VIEWSERVER)
{
if (key == KEY_ENTER || key == KEY_JOY1)
cl_mode = CL_CHECKFILES;
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
cl_mode = CL_ABORTED;
}
// Only ESC and non-keyboard keys abort connection
if (!modeattacking && (key == KEY_ESCAPE || key == KEY_JOY1+1 || cl_mode == CL_ABORTED))
{
@@ -3275,7 +3354,7 @@ void CL_ClearPlayer(INT32 playernum)
P_RemoveMobj(players[playernum].mo);
}
memset(&players[playernum], 0, sizeof (player_t));
memset(&players[playernum], 0, sizeof(player_t));
}
//
@@ -4149,6 +4228,8 @@ consvar_t cv_downloadspeed = {"downloadspeed", "300", CV_SAVE, downloadspeed_con
static CV_PossibleValue_t connectawaittime_cons_t[] = {{1, "MIN"}, {60, "MAX"}, {0, "Inf"}, {0, NULL}};
consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaittime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
@@ -4251,7 +4332,7 @@ static void ResetNode(INT32 node)
// SATURN
#ifdef SATURNPAK
is_client_saturn[node] = false;
resendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = 0;
gamestate_resend_counter[node] = 0;
#endif
@@ -4284,14 +4365,14 @@ void SV_ResetServer(void)
sprintf(player_names[i], "Player %d", i + 1);
}
memset(player_name_changes, 0, sizeof player_name_changes);
memset(player_name_changes, 0, sizeof(player_name_changes));
memset(playeringame, false, sizeof playeringame);
memset(playernode, UINT8_MAX, sizeof playernode);
memset(playeringame, false, sizeof(playeringame));
memset(playernode, UINT8_MAX, sizeof(playernode));
pingmeasurecount = 1;
memset(realpingtable, 0, sizeof realpingtable);
memset(playerpingtable, 0, sizeof playerpingtable);
memset(realpingtable, 0, sizeof(realpingtable));
memset(playerpingtable, 0, sizeof(playerpingtable));
ClearAdminPlayers();
@@ -4916,6 +4997,16 @@ static void HandleServerInfo(SINT8 node)
if (client && cl_mode > CL_SEARCHING && node == servernode)
memcpy(connectedservername, netbuffer->u.serverinfo.servername, MAXSERVERNAME);
}
static void HandlePlayerInfo(SINT8 node)
{
(void)node;
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
playerinfo[i] = netbuffer->u.playerinfo[i];
}
#endif
#ifdef SATURNPAK
@@ -4952,7 +5043,7 @@ static void PT_CanReceiveGamestate(SINT8 node)
CONS_Printf(M_GetText("Resending game state to %s...\n"), player_names[nodetoplayer[node]]);
SV_SendSaveGame(node, true); // Resend a complete game state
resendingsavegame[node] = true;
resendingsavegame[node] = 1;
}
#endif
@@ -5204,6 +5295,10 @@ static void HandlePacketFromAwayNode(SINT8 node)
case PT_CLIENTCMD:
break; // This is not an "unknown packet"
case PT_PLAYERINFO:
HandlePlayerInfo(node);
break;
case PT_SERVERTICS:
// Do not remove my own server (we have just get a out of order packet)
@@ -5324,18 +5419,18 @@ static void HandlePacketFromPlayer(SINT8 node)
/// \todo Use a separate cvar for that kind of timeout?
freezetimeout[node] = I_GetTime() + connectiontimeout;
// If we've alredy received a ticcmd for this tic, just submit it for the next one.
tic_t faketic = maketic;
if ((!!(netcmds[maketic % TICQUEUE][netconsole].angleturn & TICCMD_RECEIVED))
&& (maketic - firstticstosend < TICQUEUE - 1))
faketic++;
// Don't do anything for packets of type NODEKEEPALIVE?
// Sryder 2018/07/01: Update the freezetimeout still!
if (netbuffer->packettype == PT_NODEKEEPALIVE
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
break;
// If we've alredy received a ticcmd for this tic, just submit it for the next one.
tic_t faketic = maketic;
if ((!!(netcmds[maketic % TICQUEUE][netconsole].angleturn & TICCMD_RECEIVED))
&& (maketic - firstticstosend < TICQUEUE - 1))
faketic++;
// Copy ticcmd
G_MoveTiccmd(&netcmds[faketic%TICQUEUE][netconsole], &netbuffer->u.clientpak.cmd, 1);
@@ -5395,11 +5490,11 @@ static void HandlePacketFromPlayer(SINT8 node)
// Check player consistancy during the level
if (gamestate == GS_LEVEL
&& (realstart > gametic - TICQUEUE+1 && realstart <= gametic)
&& (realstart <= gametic && realstart + TICQUEUE - 1 > gametic)
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)
&& (!UseSaturnSynch(node) || (!resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime() && !SV_ResendingSavegameToAnyone())))
{
resendingsavegame[node] = false; // reset this before just in case
resendingsavegame[node] = 0; // reset this before just in case
// Check if a client is saturn before sending ANYTHING!
// this way we only send stuff to clients we know can use the gamestate resend
@@ -5409,7 +5504,7 @@ static void HandlePacketFromPlayer(SINT8 node)
// Tell the client we are about to resend them the gamestate
netbuffer->packettype = PT_WILLRESENDGAMESTATE;
HSendPacket(node, true, 0, 0);
resendingsavegame[node] = true;
resendingsavegame[node] = 1;
}
else if (UseVanillaSynch(node))
{
@@ -5425,10 +5520,13 @@ static void HandlePacketFromPlayer(SINT8 node)
}
if (cv_blamecfail.value)
{
CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
netconsole+1, player_names[netconsole],
consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy));
}
DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
netconsole, realstart, consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy)));
@@ -5700,7 +5798,7 @@ static void HandlePacketFromPlayer(SINT8 node)
break;
}
//Update client ping table from the server.
// Update client ping table from the server.
if (client)
{
UINT8 i;
@@ -5736,7 +5834,7 @@ static void HandlePacketFromPlayer(SINT8 node)
break;
case PT_RECEIVEDGAMESTATE:
sendingsavegame[node] = false;
resendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
break;
case PT_WILLRESENDGAMESTATE:
@@ -5796,8 +5894,9 @@ static void GetPackets(void)
}
#endif
if (netbuffer->packettype == PT_PLAYERINFO)
continue; // We do nothing with PLAYERINFO, that's for the MS browser.
/*if (netbuffer->packettype == PT_PLAYERINFO)
continue; // We do nothing with PLAYERINFO, that's for the MS browser. Not quite true anymore :p*/
// We also count unknown packets, hence "<="
if (netbuffer->packettype <= NUMPACKETTYPE)
@@ -6366,10 +6465,35 @@ static void SV_Maketic(void)
maketic++;
}
#ifdef SATURNPAK
static void SV_UpdateResendGamestateTimeout(void)
{
for (INT32 i = 0; i < MAXNETNODES; ++i)
{
if (!resendingsavegame[i])
continue;
resendingsavegame[i]++;
// Resending savegame took too long
if (resendingsavegame[i] > (tic_t)TICRATE*cv_pingtimeout.value)
{
resendingsavegame[i] = 0;
SendKick(i, KICK_MSG_CON_FAIL);
}
}
}
#endif
boolean TryRunTics(tic_t realtics)
{
boolean ticking;
#ifdef SATURNPAK
if (server)
SV_UpdateResendGamestateTimeout();
#endif
// the machine has lagged but it is not so bad
if (realtics > TICRATE/7) // FIXME: consistency failure!!
{
@@ -6510,7 +6634,6 @@ static inline void PingUpdate(void)
if (pingtimeout[i] > 0)
pingtimeout[i]--;
}
}
//kick lagging players... unless everyone but the server's ping sucks.
+14
View File
@@ -13,6 +13,10 @@
#ifndef __D_CLISRV__
#define __D_CLISRV__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_ticcmd.h"
#include "d_net.h"
#include "d_netcmd.h"
@@ -577,6 +581,9 @@ extern boolean acceptnewnode;
extern SINT8 servernode;
extern char connectedservername[MAXSERVERNAME+1];
extern plrinfo playerinfo[MAXPLAYERS];
extern SINT8 joinnode;
void Command_Ping_f(void);
extern tic_t connectiontimeout;
extern tic_t jointimeout;
@@ -608,6 +615,8 @@ extern consvar_t cv_connectawaittime;
extern consvar_t cv_discordinvites;
extern consvar_t cv_serverinfoscreen;
// Used in d_net, the only dependence
//tic_t ExpandTics(INT32 low, tic_t basetic);
void D_ClientServerInit(void);
@@ -689,4 +698,9 @@ typedef struct rewind_s {
void CL_ClearRewinds(void);
rewind_t *CL_SaveRewindPoint(size_t demopos);
rewind_t *CL_RewindToTime(tic_t time);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+180 -147
View File
@@ -40,6 +40,7 @@
#include "g_game.h"
#include "g_input.h"
#include "hu_stuff.h"
#include "m_emotes.h"
#include "i_sound.h"
#include "i_system.h"
#include "i_time.h"
@@ -72,6 +73,9 @@
#include "d_protocol.h"
#include "m_perfstats.h"
#include "k_kart.h"
#include "k_hud.h"
#include "core/memory.h"
#include "lua_script.h"
@@ -197,12 +201,10 @@ static void D_PadMenuScrollInput(UINT8 input)
// and pass it to the eventlist
static void D_GamePadMenuScrollTicker(void)
{
UINT8 i;
static UINT8 menuInputDelayTimer = 0;
if (dedicated)
return;
for (UINT8 i = 0; i < 4; i++)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (dpadscrollstate[i])
{
@@ -222,10 +224,10 @@ static void D_GamePadMenuScrollTicker(void)
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
if (dedicated || numcontrollers == 0)
if (numcontrollers == 0)
{
return;
}
@@ -252,7 +254,6 @@ static void D_DeviceLEDTick(void)
void D_ProcessEvents(void)
{
event_t *ev;
boolean eaten;
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
@@ -291,8 +292,10 @@ void D_ProcessEvents(void)
// Demo input:
if (demo.playback)
{
if (M_DemoResponder(ev))
continue; // demo ate the event
}
// console input
#ifdef HAVE_THREADS
@@ -317,6 +320,110 @@ void D_ProcessEvents(void)
// draw current display, possibly wiping it from the previous
//
static void D_Renderview(void)
{
UINT8 i;
if (automapactive)
return;
R_ApplyLevelInterpolators(rendertimefrac);
if (rendermode == render_soft)
{
// if this is display player 1
if (cv_homremoval.value)
{
if (cv_homremoval.value == 1)
{
// Clear the software screen buffer to remove HOM
memset(vid.screens[0], 31, vid.width * vid.height);
}
else if (cv_homremoval.value == 2)
{
//'development' HOM removal -- makes it blindingly obvious if HOM is spotted.
memset(vid.screens[0], 32+(timeinmap&15), vid.width * vid.height);
}
}
}
// Draw over the fourth screen so you don't have to stare at a HOM :V
if (splitscreen == 2)
{
// V_DrawPatchFill, but for the fourth screen only
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
INT32 x, y, pw = SHORT(pat->width) * dupz, ph = SHORT(pat->height) * dupz;
for (x = vid.width>>1; x < vid.width; x += pw)
{
for (y = vid.height>>1; y < vid.height; y += ph)
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
}
}
for (i = 0; i <= splitscreen; i++)
{
const boolean issplitscreen = (i > 0);
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (!issplitscreen) // Initialize for P1
{
viewwindowy = viewwindowx = 0;
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_RenderPlayerView();
R_RestoreLevelInterpolators();
continue;
}
#endif
if (issplitscreen) // Splitscreen-specific
{
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
default:
break;
}
}
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (!issplitscreen)
R_ApplyViewMorph();
V_DoPostProcessor(i, postimgparam[i]);
}
R_RestoreLevelInterpolators();
}
// wipegamestate can be set to -1 to force a wipe on the next draw
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
@@ -327,7 +434,6 @@ static boolean D_Display(void)
boolean forcerefresh = false;
static boolean wipe = false;
INT32 wipedefindex = 0;
UINT8 i;
if (!dedicated)
{
@@ -366,6 +472,7 @@ static boolean D_Display(void)
{
// set for all later
wipedefindex = gamestate; // wipe_xxx_toblack
if (gamestate == GS_TITLESCREEN && wipegamestate != GS_INTRO)
wipedefindex = wipe_timeattack_toblack;
else if (gamestate == GS_INTERMISSION)
@@ -378,26 +485,28 @@ static boolean D_Display(void)
if (!dedicated)
{
// Fade to black first
if (gamestate != GS_LEVEL // fades to black on its own timing, always
&& wipedefs[wipedefindex] != UINT8_MAX)
if (gamestate != GS_LEVEL)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
// Fade to black first
if (wipedefs[wipedefindex] != UINT8_MAX) // fades to black on its own timing, always
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
if (gamestate != GS_LEVEL && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
if (rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
}
}
F_WipeStartScreen();
}
else //dedicated servers
else // dedicated servers
{
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
@@ -405,7 +514,7 @@ static boolean D_Display(void)
}
}
if (dedicated) //bail out after wipe logic
if (dedicated) // bail out after wipe logic
return false;
// do buffered drawing
@@ -430,9 +539,6 @@ static boolean D_Display(void)
HU_Drawer();
break;
case GS_TIMEATTACK:
break;
case GS_INTRO:
F_IntroDrawer();
if (wipegamestate == (gamestate_t)-1)
@@ -484,6 +590,7 @@ static boolean D_Display(void)
HU_Erase();
HU_Drawer();
}
case GS_TIMEATTACK:
case GS_DEDICATEDSERVER:
case GS_NULL:
break;
@@ -492,89 +599,10 @@ static boolean D_Display(void)
if (gamestate == GS_LEVEL)
{
// draw the view directly
if (cv_renderview.value && !automapactive)
if (cv_renderview.value)
{
PS_START_TIMING(ps_rendercalltime);
R_ApplyLevelInterpolators(rendertimefrac);
for (i = 0; i <= splitscreen; i++)
{
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (i == 0) // Initialize for P1
{
viewwindowy = 0;
viewwindowx = 0;
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_RenderPlayerView();
else
#endif
if (rendermode != render_none)
{
if (i > 0) // Splitscreen-specific
{
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
default:
break;
}
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
}
R_RenderPlayerView(&players[displayplayers[i]]);
if (i > 0)
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
}
}
}
if (rendermode == render_soft)
{
if (!splitscreen)
R_ApplyViewMorph();
for (i = 0; i <= splitscreen; i++)
{
V_DoPostProcessor(i, postimgparam[i]);
}
}
R_RestoreLevelInterpolators();
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
@@ -582,8 +610,9 @@ static boolean D_Display(void)
{
if (rendermode == render_soft)
{
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.rowbytes);
}
lastdraw = false;
}
@@ -606,13 +635,8 @@ static boolean D_Display(void)
// draw pause pic
if (paused && cv_showhud.value && !demo.playback)
{
INT32 py;
patch_t *patch;
if (automapactive)
py = 4;
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
INT32 py = (automapactive) ? 4 : (viewwindowy + 4);
patch_t *patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, V_SNAPTOTOP, patch);
}
@@ -620,7 +644,7 @@ static boolean D_Display(void)
V_DrawFadeScreen(TC_RAINBOW, (leveltime & 0x20) ? SKINCOLOR_PASTEL : SKINCOLOR_MOONSLAM);
// vid size change is now finished if it was on...
vid.recalc = 0;
vid.recalc = false;
#ifdef HAVE_THREADS
I_lock_mutex(&m_menu_mutex);
@@ -752,9 +776,11 @@ void D_SRB2Loop(void)
precise_t enterprecise = I_GetPreciseTime();
precise_t finishprecise = enterprecise;
Z_Frame_Reset();
// Casting the return value of a function is bad practice (apparently)
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
capbudget = (precise_t) budget;
capbudget = (precise_t)budget;
boolean ranwipe = false;
@@ -824,12 +850,15 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (menuactive)
if (!dedicated)
{
D_GamePadMenuScrollTicker();
}
if (menuactive)
{
D_GamePadMenuScrollTicker();
}
D_DeviceLEDTick();
D_DeviceLEDTick();
}
}
if (interp)
@@ -841,7 +870,9 @@ void D_SRB2Loop(void)
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
if (!(paused || P_AutoPause()) && deltatics < 1.0 && !hu_stopped)
const boolean lagging = ((deltatics >= 1.0) || hu_stopped);
if (!(paused || P_AutoPause()) && !lagging)
{
rendertimefrac = g_time.timefrac;
}
@@ -850,7 +881,7 @@ void D_SRB2Loop(void)
rendertimefrac = FRACUNIT;
}
if ((deltatics < 1.0) && !hu_stopped)
if (!lagging)
{
rendertimefrac_unpaused = g_time.timefrac;
}
@@ -923,7 +954,7 @@ void D_SRB2Loop(void)
if ((elapsed > 0) && ((INT64)capbudget > elapsed) && !vsync_with_match_refresh)
{
I_SleepDuration(capbudget - (finishprecise - enterprecise));
I_SleepDuration(capbudget - elapsed);
}
}
// Capture the time once more to get the real delta time.
@@ -1213,32 +1244,32 @@ static boolean AddIWAD(void)
}
// extra graphic patches for saturn specific thingies
boolean found_extra_kart = false;
boolean found_extra_kart = false;
boolean found_extra2_kart = false;
boolean found_extra3_kart = false;
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
boolean dial_speedo_clr = false; // dial speedometer colour check
boolean kartz_speedo = false; // kartZ speedo
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
boolean dial_speedo_clr = false; // dial speedometer colour check
boolean kartz_speedo = false; // kartZ speedo
boolean kartz_speedo_smol = false; // kartZ speedo but smol
boolean clr_hud = false; // colour hud check
boolean clr_hud = false; // colour hud check
boolean driftgaugegfx_clr = false; // driftgauge colour check
boolean big_lap = false; // bigger lap counter
boolean big_lap_color = false; // bigger lap counter but colour
boolean statdp = false; // stat display for extended player setup
boolean nametaggfx = false; // Nametag stuffs
boolean driftgaugegfx = false; // Driftgauge stuffs
boolean multiitem_icon = false; // Extra icons for Sneakers, Banana and Jawz
boolean joystickicon = false; // Extra icons for the joystick input display
boolean minidoticon = false; // Dot graphic for minimap player angle display
boolean minilighticon = false; // mkwii-style minimap headlight
boolean big_lap = false; // bigger lap counter
boolean big_lap_color = false; // bigger lap counter but colour
boolean statdp = false; // stat display for extended player setup
boolean nametaggfx = false; // Nametag stuffs
boolean driftgaugegfx = false; // Driftgauge stuffs
boolean multiitem_icon = false; // Extra icons for Sneakers, Banana and Jawz
boolean joystickicon = false; // Extra icons for the joystick input display
boolean minidoticon = false; // Dot graphic for minimap player angle display
boolean minilighticon = false; // mkwii-style minimap headlight
//
static void IdentifyVersion(void)
@@ -1811,7 +1842,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
@@ -1841,7 +1872,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
@@ -1994,6 +2025,8 @@ void D_SRB2Main(void)
S_InitMusicDefs();
M_InitEmotes();
CONS_Printf("ST_Init(): Init status bar.\n");
ST_Init();
+8
View File
@@ -14,6 +14,10 @@
#ifndef __D_MAIN__
#define __D_MAIN__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES
@@ -90,4 +94,8 @@ const char *D_Home(void);
//
void D_StartTitle(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif //__D_MAIN__
+8 -2
View File
@@ -18,6 +18,10 @@
#ifndef __D_NET__
#define __D_NET__
#ifdef __cplusplus
extern "C" {
#endif
// Max computers in a game
// 127 is probably as high as this can go, because
// SINT8 is used for nodes sometimes >:(
@@ -43,8 +47,6 @@ extern SINT8 nodetoplayer4[MAXNETNODES]; // Say the numplayer for this node if a
extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
extern boolean serverrunning;
void Net_AckTicker(void);
// If reliable return true if packet sent, 0 else
@@ -65,4 +67,8 @@ void Net_SendAcks(INT32 node);
void Net_WaitAllAckReceived(UINT32 timeout);
const char *Net_GetPacketName(UINT8 packettype);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+17 -12
View File
@@ -21,6 +21,7 @@
#include "i_system.h"
#include "g_game.h"
#include "hu_stuff.h"
#include "m_emotes.h"
#include "g_input.h"
#include "m_menu.h"
#include "r_local.h"
@@ -204,11 +205,6 @@ static void Command_Archivetest_f(void);
// CLIENT VARIABLES
// =========================================================================
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
@@ -216,11 +212,8 @@ static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"}, {3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"}, {3, "None"}, {0, NULL}};
//static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
static CV_PossibleValue_t match_scoring_cons_t[] = {{0, "Normal"}, {1, "Classic"}, {0, NULL}};
@@ -903,6 +896,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_netticbuffer);
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_gentlemens);
CV_RegisterVar(&cv_serverinfoscreen);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -919,6 +913,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_keyboardlayout);
CV_RegisterVar(&cv_emotes);
// time attack ghost options are also saved to config
CV_RegisterVar(&cv_ghost_besttime);
CV_RegisterVar(&cv_ghost_bestlap);
@@ -1032,6 +1028,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);
CV_RegisterVar(&cv_parallelsoftware);
CV_RegisterVar(&cv_soundtest);
CV_RegisterVar(&cv_perfstats);
@@ -1053,7 +1051,9 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_verticallook[i]);
}
CV_RegisterVar(&cv_resyncdemo);
CV_RegisterVar(&cv_demodateformat);
CV_RegisterVar(&cv_showspecstuff);
// ingame object placing
@@ -2775,7 +2775,7 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (!mapheaderinfo[newmapnum-1] || mapheaderinfo[newmapnum-1] == NULL)
if (!mapheaderinfo[newmapnum-1])
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
Z_Free(realmapname);
@@ -3029,9 +3029,14 @@ static void Command_ReplayMarker(void)
adjustedleveltime = 0;
char *title = G_BuildMapTitle(gamemap);
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
if (title)
{
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demo.titlename, 64, "[%i:%02d/%.5s]", G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
CONS_Printf("Replay will be saved!\n");
}
+13
View File
@@ -15,8 +15,17 @@
#ifndef __D_NETCMD__
#define __D_NETCMD__
#ifdef __cplusplus
extern "C" {
#endif
#include "command.h"
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
// console vars
extern consvar_t cv_playername;
extern consvar_t cv_playercolor;
@@ -318,4 +327,8 @@ void D_SetPassword(const char *pw);
// used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+8
View File
@@ -111,7 +111,9 @@ static fileused_t transferFiles[UINT8_MAX + 1];
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
#ifdef HAVE_THREADS
static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
file_download_t filedownload;
@@ -1351,14 +1353,18 @@ void CURLAbortFile(void)
{
filedownload.http_running = false;
#ifdef HAVE_THREADS
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
I_unlock_mutex(downloadmutex);
#endif
}
void CURLGetFile(void)
{
#ifdef HAVE_THREADS
I_lock_mutex(&downloadmutex);
#endif
CURLMcode mc; /* return code used by curl_multi_wait() */
CURLcode easyres; /* Return from easy interface */
CURLMsg *m; /* for picking up messages with the transfer status */
@@ -1453,7 +1459,9 @@ void CURLGetFile(void)
}
filedownload.http_running = false;
#ifdef HAVE_THREADS
I_unlock_mutex(downloadmutex);
#endif
}
HTTP_login *
+8
View File
@@ -13,6 +13,10 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_clisrv.h"
#include "w_wad.h"
@@ -125,4 +129,8 @@ HTTP_login * CURLGetLogin (const char *url, HTTP_login ***return_prev_next);
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __D_NETFIL__
+10 -4
View File
@@ -388,7 +388,7 @@ static void DRPC_GotServerIP(UINT32 address)
--------------------------------------------------*/
static const char *DRPC_GetServerIP(void)
{
const char *address;
const char *address;
// If you're connected
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
@@ -489,7 +489,7 @@ void DRPC_UpdatePresence(void)
{
#endif
discordPresence.state = "Private";
#ifdef MASTERSERVER
#ifdef MASTERSERVER
}
#endif
@@ -571,9 +571,15 @@ void DRPC_UpdatePresence(void)
{
// Map name on tool tip
char *title = G_BuildMapTitle(gamemap);
snprintf(mapname, 48, "Map: %s", title);
if (title)
{
snprintf(mapname, 48, "Map: %s", title);
Z_Free(title);
}
else
snprintf(mapname, 48, "Map: UNKNOWN");
discordPresence.largeImageText = mapname;
Z_Free(title);
}
if (gamestate == GS_LEVEL && Playing())
+18
View File
@@ -58,6 +58,9 @@
// warning C4152: nonstandard extension, function/data pointer conversion in expression
// warning C4213: nonstandard extension used : cast on l-value
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
@@ -524,12 +527,15 @@ UINT32 quickncasehash (const char *p, size_t n)
return x;
}
#ifndef __cplusplus
#ifndef min // Double-Check with WATTCP-32's cdefs.h
#define min(x, y) (((x) < (y)) ? (x) : (y))
#endif
#ifndef max // Double-Check with WATTCP-32's cdefs.h
#define max(x, y) (((x) > (y)) ? (x) : (y))
#endif
#endif
#ifndef CLAMP
#define CLAMP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))
#endif
@@ -560,6 +566,14 @@ UINT32 quickncasehash (const char *p, size_t n)
#define UNLIKELY(x) (x)
#endif
#ifdef __cplusplus
#if defined(__GNUC__) || defined(__clang__) || defined(_MSC_VER)
#define restrict __restrict
#else
#define restrict
#endif
#endif
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
@@ -657,4 +671,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#undef UPDATE_ALERT
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __DOOMDEF__
+1 -1
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@@ -125,7 +125,7 @@ extern boolean lastdraw;
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
extern INT32 viewwindowx, viewwindowy;
extern INT32 viewwidth, scaledviewwidth;
extern INT32 viewwidth;
extern boolean gamedataloaded;
+23 -16
View File
@@ -17,6 +17,10 @@
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
#ifdef __cplusplus
extern "C" {
#endif
#if defined (_WIN32)
//#define WIN32_LEAN_AND_MEAN
#define RPC_NO_WINDOWS_H
@@ -100,8 +104,10 @@ typedef long ssize_t;
#define strnicmp(x,y,n) strncasecmp(x,y,n)
#endif
#ifndef __cplusplus
char *strcasestr(const char *in, const char *what);
#define stristr strcasestr
#endif
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
#define true 1
@@ -156,22 +162,19 @@ size_t strlcpy(char *dst, const char *src, size_t siz);
/* Boolean type definition */
// \note __BYTEBOOL__ used to be set above if "macintosh" was defined,
// if macintosh's version of boolean type isn't needed anymore, then isn't this macro pointless now?
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
//faB: clean that up !!
#if defined( _MSC_VER) && (_MSC_VER >= 1800) // MSVC 2013 and forward
#include "stdbool.h"
#elif defined (_WIN32)
#define false FALSE // use windows types
#define true TRUE
#define boolean BOOL
#else
typedef enum {false, true} boolean;
#endif
#endif // __BYTEBOOL__
#ifndef _WIN32
#include <stdbool.h>
// dont use stdbools _BOOL type
// its smaller (1 byte) than the old interger bool (4 bytes)
// which results in packed struct sizes being mismatched between vanilla and this
// however we gotta still include stdbool cause since c23 true and false are keywords
// which we cant use as enumeration constants
typedef int32_t boolean;
#else
#define false FALSE
#define true TRUE
#define boolean BOOL
#endif
/* 7.18.2.1 Limits of exact-width integer types */
#ifndef INT8_MIN
@@ -385,4 +388,8 @@ unset_bit_array (bitarray_t * const array, const int value)
typedef UINT64 precise_t;
#ifdef __cplusplus
} // extern "C"
#endif
#endif //__DOOMTYPE__
+3 -2
View File
@@ -531,8 +531,8 @@ static const char *credits[] = {
"\"Xyzzy\"",
"\"Chearii\"",
" ",
"\"Sunflower\" aka \"AnimeSonic\"",
"\"Yuz\" aka \"Yuzler\"",
"\"Sunflower\"",
"\"Yuz\"",
"\"Democrab\"",
"\"EXpand\"",
"\"Nexit\"",
@@ -543,6 +543,7 @@ static const char *credits[] = {
"\"Achii\"",
"\"Anonimus\"",
"\"scizor300\"",
"\"Lugent\"",
"",
"\1Special Thanks",
"SEGA",
+3 -3
View File
@@ -313,7 +313,7 @@ void F_WipeStartScreen(void)
return;
}
#endif
wipe_scr_start = screens[3];
wipe_scr_start = vid.screens[3];
I_ReadScreen(wipe_scr_start);
#endif
}
@@ -330,7 +330,7 @@ void F_WipeEndScreen(void)
return;
}
#endif
wipe_scr_end = screens[4];
wipe_scr_end = vid.screens[4];
I_ReadScreen(wipe_scr_end);
V_DrawBlock(0, 0, 0, vid.width, vid.height, wipe_scr_start);
#endif
@@ -353,7 +353,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
// Init the wipe
WipeInAction = true;
wipe_scr = screens[0];
wipe_scr = vid.screens[0];
// lastwipetic should either be 0 or the tic we last wiped
// on for fade-to-black
+8
View File
@@ -4,6 +4,10 @@
#ifndef __FILESRCH_H__
#define __FILESRCH_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "d_netfil.h"
#include "m_menu.h" // MAXSTRINGLENGTH
@@ -96,4 +100,8 @@ void closefilemenu(boolean validsize);
void searchfilemenu(char *tempname);
boolean preparefilemenu(boolean samedepth, boolean replayhut);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __FILESRCH_H__
+4070
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File diff suppressed because it is too large. Load diff
+191
View File
@@ -0,0 +1,191 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.h
/// \brief Demo recording and playback
#ifndef __G_DEMO__
#define __G_DEMO__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
#include "p_saveg.h"
#include "m_textinput.h"
extern savebuffer_t demobuf;
// demoplaying back and demo recording
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
extern consvar_t cv_demodateformat;
extern consvar_t cv_resyncdemo;
// Publicly-accessible demo vars
struct demovars_s {
char titlename[65];
textinput_t titlenameinput;
boolean recording, playback, timing;
UINT16 version; // Current file format of the demo being played
boolean title; // Title Screen demo can be cancelled by any key
boolean rewinding; // Rewind in progress
boolean loadfiles, ignorefiles; // Demo file loading options
boolean fromtitle; // SRB2Kart: Don't stop the music
boolean inreplayhut; // Go back to replayhut after demos
boolean quitafterplaying; // quit after playing a demo from cmdline
boolean deferstart; // don't start playing demo right away
tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
enum {
DSM_NOTSAVING,
DSM_WILLAUTOSAVE,
DSM_TITLEENTRY,
DSM_WILLSAVE,
DSM_SAVED
} savemode;
};
extern struct demovars_s demo;
typedef enum {
MD_NOTLOADED,
MD_LOADED,
MD_SUBDIR,
MD_OUTDATED,
MD_INVALID
} menudemotype_e;
typedef struct menudemo_s {
char filepath[256];
menudemotype_e type;
char title[65]; // Null-terminated for string prints
char date[11]; // date when replay was recorded
char version[12]; // combined version and subversion
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
UINT8 gametype;
UINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk
UINT8 numlaps;
struct {
UINT8 ranking;
char name[17];
UINT8 skin, color;
UINT32 timeorscore;
} standings[MAXPLAYERS];
} menudemo_t;
extern mobj_t *metalplayback;
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT32 val);
void G_SetDemoTime(UINT32 ptime, UINT32 plap);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
void G_LoadDemoInfo(menudemo_t *pdemo);
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
void G_DeferedPlayDemo(const char *demo);
typedef enum
{
GHC_NORMAL = 0,
GHC_SUPER,
GHC_FIREFLOWER,
GHC_INVINCIBLE
} ghostcolor_t;
extern UINT8 demo_extradata[MAXPLAYERS];
extern UINT8 demo_writerng;
#define DXD_RESPAWN 0x01 // "respawn" command in console
#define DXD_SKIN 0x02 // skin changed
#define DXD_NAME 0x04 // name changed
#define DXD_COLOR 0x08 // color changed
#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
#define DXD_PST_PLAYING 0x01
#define DXD_PST_SPECTATING 0x02
#define DXD_PST_LEFT 0x03
// Record/playback tics
void G_ReadDemoExtraData(void);
void G_WriteDemoExtraData(void);
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddThok(INT32 playernum);
void G_GhostAddSpin(INT32 playernum);
void G_GhostAddRev(INT32 playernum);
void G_GhostAddColor(INT32 playernum, ghostcolor_t color);
void G_GhostAddFlip(INT32 playernum);
void G_GhostAddScale(INT32 playernum, fixed_t scale);
void G_GhostAddHit(INT32 playernum, mobj_t *victim);
void G_WriteAllGhostTics(void);
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum);
void G_ConsAllGhostTics(void);
void G_ConsGhostTic(INT32 playernum);
void G_GhostTicker(void);
void G_InitDemoRewind(void);
void G_StoreRewindInfo(void);
void G_PreviewRewind(tic_t previewtime);
void G_ConfirmRewind(tic_t rewindtime);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
// Your naming conventions are stupid and useless.
// There is no conflict here.
typedef struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT16 version;
mobj_t oldmo, *mo;
struct demoghost *next;
} demoghost;
extern demoghost *ghosts;
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
#define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart.
#define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order.
#define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not.
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
void G_ResetDemoRecording(void);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_UpdateStaffGhostName(lumpnum_t l);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
void G_SaveDemo(void);
boolean G_DemoTitleResponder(event_t *ev);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __G_DEMO__
+7 -4003
View File
File diff suppressed because it is too large. Load diff
+9 -164
View File
@@ -14,9 +14,14 @@
#ifndef __G_GAME__
#define __G_GAME__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
#include "g_demo.h"
#include "p_saveg.h"
#include "m_textinput.h"
@@ -34,75 +39,6 @@ extern INT32 player_name_changes[MAXPLAYERS];
extern player_t players[MAXPLAYERS];
extern boolean playeringame[MAXPLAYERS];
extern savebuffer_t demobuf;
// ======================================
// DEMO playback/recording related stuff.
// ======================================
// demoplaying back and demo recording
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
extern consvar_t cv_demodateformat;
// Publicly-accessible demo vars
struct demovars_s {
char titlename[65];
textinput_t titlenameinput;
boolean recording, playback, timing;
UINT16 version; // Current file format of the demo being played
boolean title; // Title Screen demo can be cancelled by any key
boolean rewinding; // Rewind in progress
boolean loadfiles, ignorefiles; // Demo file loading options
boolean fromtitle; // SRB2Kart: Don't stop the music
boolean inreplayhut; // Go back to replayhut after demos
boolean quitafterplaying; // quit after playing a demo from cmdline
boolean deferstart; // don't start playing demo right away
tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
enum {
DSM_NOTSAVING,
DSM_WILLAUTOSAVE,
DSM_TITLEENTRY,
DSM_WILLSAVE,
DSM_SAVED
} savemode;
};
extern struct demovars_s demo;
typedef enum {
MD_NOTLOADED,
MD_LOADED,
MD_SUBDIR,
MD_OUTDATED,
MD_INVALID
} menudemotype_e;
typedef struct menudemo_s {
char filepath[256];
menudemotype_e type;
char title[65]; // Null-terminated for string prints
char date[11]; // date when replay was recorded
char version[12]; // combined version and subversion
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
UINT8 gametype;
UINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk
UINT8 numlaps;
struct {
UINT8 ranking;
char name[17];
UINT8 skin, color;
UINT32 timeorscore;
} standings[MAXPLAYERS];
} menudemo_t;
extern mobj_t *metalplayback;
// gametic at level start
extern tic_t levelstarttic;
@@ -286,10 +222,6 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost);
void G_DeferedInitNew(boolean pencoremode, const char *mapname, INT32 pickedchar,
UINT8 ssplayers, boolean FLS);
void G_LoadDemoInfo(menudemo_t *pdemo);
void G_LoadDemoTitle(menudemo_t *pdemo); // For use in replay search feature
void G_DeferedPlayDemo(const char *demo);
// Can be called by the startup code or M_Responder, calls P_SetupLevel.
void G_LoadGame(UINT32 slot, INT16 mapoverride);
@@ -297,97 +229,6 @@ void G_SaveGameData(boolean force);
void G_SaveGame(UINT32 slot);
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_RecordMetal(void);
void G_BeginRecording(void);
void G_BeginMetal(void);
// Only called by shutdown code.
void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT32 val);
void G_SetDemoTime(UINT32 ptime, UINT32 plap);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_SUPER,
GHC_FIREFLOWER,
GHC_INVINCIBLE
} ghostcolor_t;
extern UINT8 demo_extradata[MAXPLAYERS];
extern UINT8 demo_writerng;
#define DXD_RESPAWN 0x01 // "respawn" command in console
#define DXD_SKIN 0x02 // skin changed
#define DXD_NAME 0x04 // name changed
#define DXD_COLOR 0x08 // color changed
#define DXD_PLAYSTATE 0x10 // state changed between playing, spectating, or not in-game
#define DXD_PST_PLAYING 0x01
#define DXD_PST_SPECTATING 0x02
#define DXD_PST_LEFT 0x03
// Record/playback tics
void G_ReadDemoExtraData(void);
void G_WriteDemoExtraData(void);
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddThok(INT32 playernum);
void G_GhostAddSpin(INT32 playernum);
void G_GhostAddRev(INT32 playernum);
void G_GhostAddColor(INT32 playernum, ghostcolor_t color);
void G_GhostAddFlip(INT32 playernum);
void G_GhostAddScale(INT32 playernum, fixed_t scale);
void G_GhostAddHit(INT32 playernum, mobj_t *victim);
void G_WriteAllGhostTics(void);
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum);
void G_ConsAllGhostTics(void);
void G_ConsGhostTic(INT32 playernum);
void G_GhostTicker(void);
void G_InitDemoRewind(void);
void G_StoreRewindInfo(void);
void G_PreviewRewind(tic_t previewtime);
void G_ConfirmRewind(tic_t rewindtime);
void G_ReadMetalTic(mobj_t *metal);
void G_WriteMetalTic(mobj_t *metal);
void G_SaveMetal(UINT8 **buffer);
void G_LoadMetal(UINT8 **buffer);
// Your naming conventions are stupid and useless.
// There is no conflict here.
typedef struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT16 version;
mobj_t oldmo, *mo;
struct demoghost *next;
} demoghost;
extern demoghost *ghosts;
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
#define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart.
#define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order.
#define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not.
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
void G_ResetDemoRecording(void);
void G_DoPlayDemo(char *defdemoname);
void G_TimeDemo(const char *name);
void G_AddGhost(char *defdemoname);
void G_UpdateStaffGhostName(lumpnum_t l);
void G_DoPlayMetal(void);
void G_DoneLevelLoad(void);
void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
void G_SaveDemo(void);
boolean G_DemoTitleResponder(event_t *ev);
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
#define G_RaceGametype() (G_IsGameType(GT_RACE))
@@ -484,4 +325,8 @@ void G_AddMapToBuffer(INT16 map);
void G_FixCamera(UINT8 view);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+1 -1
View File
@@ -1030,7 +1030,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
if (!keystr[0])
return 0;
if (!keystr[0] || (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z'))
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
+1 -1
View File
@@ -1,6 +1,6 @@
hw_bsp.c
hw_draw.c
hw_main.c
hw_main.cpp
hw_clip.c
hw_md2.c
hw_cache.c
+63 -81
View File
@@ -25,22 +25,23 @@ GLMipmap_t *current_texture = NULL;
boolean currently_batching = false;
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
// NOTE have this alloced as 3x finalVertexArray size
int finalVertexArrayAllocSize = 65536;
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
//int colorArrayAllocSize = 65536;
// not gonna use this for now, just sort by color and change state when it changes
// later maybe when using vertex attributes if it's needed
PolygonArrayEntry* polygonArray = NULL;// contains the polygon data from DrawPolygon, waiting to be processed
int polygonArraySize = 0;
PolygonArrayEntry **polygonArraySorted = NULL;// contains sorted pointers to polygonArray
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
int polygonArraySize = 0;
int polygonArrayAllocSize = 65536;
FOutVector* unsortedVertexArray = NULL;// contains unsorted vertices and texture coordinates from DrawPolygon
int unsortedVertexArraySize = 0;
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
int unsortedVertexArraySize = 0;
int unsortedVertexArrayAllocSize = 65536;
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
@@ -55,11 +56,11 @@ void HWR_StartBatching(void)
// init arrays if that has not been done yet
if (!finalVertexArray)
{
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
finalVertexArray = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
finalVertexIndexArray = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
polygonArray = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
unsortedVertexArray = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
}
currently_batching = true;
@@ -89,32 +90,23 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
{
if (!pSurf)
{
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
I_Error("Got a null FSurfaceInfo in batching"); // nulls should not come in the stuff that batching currently applies to
}
if (polygonArraySize == polygonArrayAllocSize)
{
PolygonArrayEntry* new_array;
// ran out of space, make new array double the size
// ran out of space, double the array size
polygonArrayAllocSize *= 2;
new_array = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry));
memcpy(new_array, polygonArray, polygonArraySize * sizeof(PolygonArrayEntry));
free(polygonArray);
polygonArray = new_array;
polygonArray = realloc(polygonArray, polygonArrayAllocSize * sizeof(PolygonArrayEntry));
// also need to redo the index array, dont need to copy it though
free(polygonArraySorted);
polygonArraySorted = malloc(polygonArrayAllocSize * sizeof(PolygonArrayEntry *));
polygonArraySorted = realloc(polygonArraySorted, polygonArrayAllocSize * sizeof(PolygonArrayEntry*));
}
while (unsortedVertexArraySize + (int)iNumPts > unsortedVertexArrayAllocSize)
{
FOutVector* new_array;
// need more space for vertices in unsortedVertexArray
unsortedVertexArrayAllocSize *= 2;
new_array = malloc(unsortedVertexArrayAllocSize * sizeof(FOutVector));
memcpy(new_array, unsortedVertexArray, unsortedVertexArraySize * sizeof(FOutVector));
free(unsortedVertexArray);
unsortedVertexArray = new_array;
unsortedVertexArray = realloc(unsortedVertexArray, unsortedVertexArrayAllocSize * sizeof(FOutVector));
}
// add the polygon data to the arrays
@@ -124,7 +116,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = (shader_target != -1) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].shader = (shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
@@ -140,13 +132,13 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
static int comparePolygons(const void *p1, const void *p2)
{
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
int diff;
INT64 diff64;
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
@@ -177,20 +169,18 @@ static int comparePolygons(const void *p1, const void *p2)
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.directional - poly2->surf.LightInfo.directional;
return diff;
return poly1->surf.LightInfo.directional - poly2->surf.LightInfo.directional;
}
static int comparePolygonsNoShaders(const void *p1, const void *p2)
{
PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
int diff;
INT64 diff64;
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
// skywalls and horizon lines must retain their order for horizon lines to work
if (!texture1 && !texture2)
@@ -214,17 +204,16 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
// the rendering backend to draw them.
void HWR_RenderBatches(void)
{
int finalVertexWritePos = 0;// position in finalVertexArray
int finalIndexWritePos = 0;// position in finalVertexIndexArray
int polygonReadPos = 0;// position in polygonArraySorted
int finalVertexWritePos = 0; // position in finalVertexArray
int finalIndexWritePos = 0; // position in finalVertexIndexArray
int polygonReadPos = 0; // position in polygonArraySorted
int currentShader;
int nextShader = 0;
GLMipmap_t *currentTexture = NULL;
GLMipmap_t *nextTexture = NULL;
FBITFIELD currentPolyFlags = 0;
FBITFIELD nextPolyFlags = 0;
GLMipmap_t *currentTexture = NULL;
GLMipmap_t *nextTexture = NULL;
FBITFIELD currentPolyFlags = 0;
FBITFIELD nextPolyFlags = 0;
FSurfaceInfo currentSurfaceInfo;
FSurfaceInfo nextSurfaceInfo;
@@ -235,8 +224,8 @@ void HWR_RenderBatches(void)
I_Error("HWR_RenderBatches called without starting batching");
}
nextSurfaceInfo.LightInfo.fade_end = 0;
nextSurfaceInfo.LightInfo.fade_start = 0;
nextSurfaceInfo.LightInfo.fade_end = 0;
nextSurfaceInfo.LightInfo.fade_start = 0;
nextSurfaceInfo.LightInfo.light_level = 0;
nextSurfaceInfo.LightInfo.directional = false;
@@ -254,7 +243,7 @@ void HWR_RenderBatches(void)
ps_hw_numpolys.value.i = polygonArraySize;
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
ps_hw_numshaders.value.i = ps_hw_numtextures.value.i
= ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1;
= ps_hw_numpolyflags.value.i = ps_hw_numcolors.value.i = 1;
// init polygonArraySorted
for (i = 0; i < polygonArraySize; i++)
@@ -264,10 +253,7 @@ void HWR_RenderBatches(void)
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
if (cv_glshaders.value && gl_shadersavailable)
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygons);
else
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), comparePolygonsNoShaders);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
PS_STOP_TIMING(ps_hw_batchsorttime);
// sort order
@@ -279,16 +265,16 @@ void HWR_RenderBatches(void)
PS_START_TIMING(ps_hw_batchdrawtime);
currentShader = polygonArraySorted[0]->shader;
currentTexture = polygonArraySorted[0]->texture;
currentPolyFlags = polygonArraySorted[0]->polyFlags;
currentShader = polygonArraySorted[0]->shader;
currentTexture = polygonArraySorted[0]->texture;
currentPolyFlags = polygonArraySorted[0]->polyFlags;
currentSurfaceInfo = polygonArraySorted[0]->surf;
// For now, will sort and track the colors. Vertex attributes could be used instead of uniforms
// and a color array could replace the color calls.
// set state for first batch
if (cv_glshaders.value && gl_shadersavailable)
if (HWR_UseShader())
{
GL_SetShader(currentShader);
}
@@ -313,42 +299,37 @@ void HWR_RenderBatches(void)
// steps:
// write vertices
// check for changes or end, otherwise go back to writing
// changes will affect the next vars and the change bools
// end could set flag for stopping
// changes will affect the next vars and the change bools
// end could set flag for stopping
// execute draw call
// could check ending flag here
// change states according to next vars and change bools, updating the current vars and reseting the bools
// reset write pos
// repeat loop
PolygonArrayEntry *entry = polygonArraySorted[polygonReadPos++];
int numVerts = entry->numVerts;
const PolygonArrayEntry *entry = polygonArraySorted[polygonReadPos++];
const int numVerts = entry->numVerts;
// before writing, check if there is enough room
// using 'while' instead of 'if' here makes sure that there will *always* be enough room.
// probably never will this loop run more than once though
while (finalVertexWritePos + numVerts > finalVertexArrayAllocSize)
{
FOutVector* new_array;
unsigned int* new_index_array;
finalVertexArrayAllocSize *= 2;
new_array = malloc(finalVertexArrayAllocSize * sizeof(FOutVector));
memcpy(new_array, finalVertexArray, finalVertexWritePos * sizeof(FOutVector));
free(finalVertexArray);
finalVertexArray = new_array;
finalVertexArray = realloc(finalVertexArray, finalVertexArrayAllocSize * sizeof(FOutVector));
// also increase size of index array, 3x of vertex array since
// going from fans to triangles increases vertex count to 3x
new_index_array = malloc(finalVertexArrayAllocSize * 3 * sizeof(UINT32));
memcpy(new_index_array, finalVertexIndexArray, finalIndexWritePos * sizeof(UINT32));
free(finalVertexIndexArray);
finalVertexIndexArray = new_index_array;
finalVertexIndexArray = realloc(finalVertexIndexArray, finalVertexArrayAllocSize * 3 * sizeof(UINT32));
}
// write the vertices of the polygon
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[entry->vertsIndex],
numVerts * sizeof(FOutVector));
memcpy(&finalVertexArray[finalVertexWritePos], &unsortedVertexArray[entry->vertsIndex], numVerts * sizeof(FOutVector));
// write the indexes, pointing to the fan vertexes but in triangles format
firstIndex = finalVertexWritePos;
lastIndex = finalVertexWritePos + numVerts;
finalVertexWritePos += 2;
while (finalVertexWritePos < lastIndex)
{
finalVertexIndexArray[finalIndexWritePos++] = firstIndex;
@@ -363,16 +344,16 @@ void HWR_RenderBatches(void)
else
{
// check if a state change is required, set the change bools and next vars
PolygonArrayEntry *nextEntry = polygonArraySorted[polygonReadPos];
nextShader = nextEntry->shader;
nextTexture = nextEntry->texture;
nextPolyFlags = nextEntry->polyFlags;
const PolygonArrayEntry *nextEntry = polygonArraySorted[polygonReadPos];
nextShader = nextEntry->shader;
nextTexture = nextEntry->texture;
nextPolyFlags = nextEntry->polyFlags;
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
if (currentShader != nextShader && HWR_UseShader())
{
changeState = true;
changeShader = true;
@@ -390,14 +371,14 @@ void HWR_RenderBatches(void)
changePolyFlags = true;
}
if (cv_glshaders.value && gl_shadersavailable)
if (HWR_UseShader())
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
currentSurfaceInfo.FadeColor.rgba != nextSurfaceInfo.FadeColor.rgba ||
currentSurfaceInfo.LightInfo.light_level != nextSurfaceInfo.LightInfo.light_level ||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end ||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end ||
currentSurfaceInfo.LightInfo.directional != nextSurfaceInfo.LightInfo.directional)
{
changeState = true;
@@ -423,7 +404,7 @@ void HWR_RenderBatches(void)
ps_hw_numverts.value.i += finalIndexWritePos;
// reset write positions
finalVertexWritePos = 0;
finalIndexWritePos = 0;
finalIndexWritePos = 0;
}
else
continue;
@@ -469,9 +450,10 @@ void HWR_RenderBatches(void)
ps_hw_numcolors.value.i++;
}
// and that should be it?
}
// and that should be it?
}
// reset the arrays (set sizes to 0)
polygonArraySize = 0;
unsortedVertexArraySize = 0;
+8
View File
@@ -13,6 +13,10 @@
#ifndef __HWR_BATCHING_H__
#define __HWR_BATCHING_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "hw_defs.h"
#include "hw_data.h"
#include "hw_gl.h"
@@ -36,4 +40,8 @@ void HWR_SetCurrentTexture(GLMipmap_t *texture);
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
void HWR_RenderBatches(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+4 -3
View File
@@ -371,12 +371,13 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
line_t *line = lseg->linedef;
// portal check
if (!gl_maphasportals && line->special == 40 && lseg->side == 0)
if (!gl_maphasportals && line->special == PORTALSPECIAL && lseg->side == 0)
{
// Find the other side!
INT32 line2 = P_FindSpecialLineFromTag(40, line->tag, -1);
INT32 line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, -1);
if (line == &lines[line2])
line2 = P_FindSpecialLineFromTag(40, line->tag, line2);
line2 = P_FindSpecialLineFromTag(PORTALSPECIAL, line->tag, line2);
if (line2 >= 0) // found it!
gl_maphasportals = 1;
}
+14 -9
View File
@@ -46,12 +46,16 @@ RGBA_t *HWR_GetTexturePalette(void)
static INT32 format2bpp(GLTextureFormat_t format)
{
if (format == GL_TEXFMT_RGBA)
return 4;
else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
return 2;
else
return 1;
switch (format)
{
case GL_TEXFMT_RGBA:
return 4;
case GL_TEXFMT_ALPHA_INTENSITY_88:
case GL_TEXFMT_AP_88:
return 2;
default:
return 1;
}
}
// This code was originally placed directly in HWR_DrawPatchInCache.
@@ -221,8 +225,6 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (texture->width <= 0 || texture->height <= 0)
return;
palette = HWR_GetTexturePalette();
x1 = patch->originx;
width = SHORT(realpatch->width);
height = SHORT(realpatch->height);
@@ -234,6 +236,8 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (patch->originy > texture->height || (patch->originy + height) < 0)
return; // patch not located within texture's y bounds, ignore
palette = HWR_GetTexturePalette();
// patch is actually inside the texture!
// now check if texture is partly off-screen and adjust accordingly
@@ -323,7 +327,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
boolean skyspecial = false; // poor hack for Legacy large skies..
RGBA_t *palette;
palette = HWR_GetTexturePalette();
texture = textures[texnum];
@@ -361,6 +364,8 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
INT32 j;
RGBA_t col;
palette = HWR_GetTexturePalette();
col = palette[HWR_CHROMAKEY_EQUIVALENTCOLORINDEX];
for (idx = 0, j = 0; j < blockheight; j++)
+8
View File
@@ -7,6 +7,10 @@
*
*/
#ifdef __cplusplus
extern "C" {
#endif
// OpenGL BSP clipping
#include "../doomdef.h"
#include "../tables.h"
@@ -22,3 +26,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle);
void gld_FrustumSetup(void);
boolean gld_SphereInFrustum(float x, float y, float z, float radius);
#endif
#ifdef __cplusplus
} // extern "C"
#endif
+2
View File
@@ -318,6 +318,8 @@ enum hwdsetspecialstate
HWD_SET_TEXTUREFILTERMODE,
HWD_SET_TEXTUREANISOTROPICMODE,
HWD_SET_WIREFRAME,
HWD_SET_MSAA,
HWD_SET_SCREEN_TEXTURES,
+34 -25
View File
@@ -96,12 +96,12 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
pdupx = pdupy = 2.0f;
break;
case V_SMALLSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fsmalldupy);
pdupx = 2.0f * FIXED_TO_FLOAT(vid.smalldupx*FRACUNIT);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.smalldupy*FRACUNIT);
break;
case V_MEDSCALEPATCH:
pdupx = 2.0f * FIXED_TO_FLOAT(vid.fmeddupx);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.fmeddupy);
pdupx = 2.0f * FIXED_TO_FLOAT(vid.meddupx*FRACUNIT);
pdupy = 2.0f * FIXED_TO_FLOAT(vid.meddupx*FRACUNIT);
break;
}
@@ -241,16 +241,16 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (option & V_SNAPTORIGHT)
cx += (fvw - (FLOATBASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += (fvw - (FLOATBASEVIDWIDTH * dupx))/2;
cx += (fvw - (FLOATBASEVIDWIDTH * dupx))/2.0f;
}
if (fabsf(fvh - FLOATBASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
cy += (fvh/2 - (FLOATBASEVIDHEIGHT/2 * dupy));
cy += (fvh/2.0f - (FLOATBASEVIDHEIGHT/2.0f * dupy));
else if (option & V_SNAPTOBOTTOM)
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
else if (!(option & V_SNAPTOTOP))
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy))/2;
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy))/2.0f;
}
}
}
@@ -305,10 +305,13 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
switch (alphalevel)
{
case 13: Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans]; break;
case 14: Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans]; break;
case 15: Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans]; break;
default: Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; break;
}
flags |= PF_Modulated;
GL_DrawPolygon(&Surf, v, 4, flags);
@@ -392,16 +395,16 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (option & V_SNAPTORIGHT)
cx += (fvw - (FLOATBASEVIDWIDTH * dupx));
else if (!(option & V_SNAPTOLEFT))
cx += (fvw - (FLOATBASEVIDWIDTH * dupx))/2;
cx += (fvw - (FLOATBASEVIDWIDTH * dupx))/2.0f;
}
if (fabsf(fvh - FLOATBASEVIDHEIGHT * dupy) > 1.0E-36f)
{
if ((option & (V_SPLITSCREEN|V_SNAPTOTOP)) == (V_SPLITSCREEN|V_SNAPTOTOP))
cy += (fvh/2 - (FLOATBASEVIDHEIGHT/2 * dupy));
cy += (fvh/2.0f - (FLOATBASEVIDHEIGHT/2.0f * dupy));
else if (option & V_SNAPTOBOTTOM)
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
else if (!(option & V_SNAPTOTOP))
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy))/2;
cy += (fvh - (FLOATBASEVIDHEIGHT * dupy))/2.0f;
}
}
}
@@ -467,10 +470,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
switch (alphalevel)
{
case 13: Surf.PolyColor.s.alpha = softwaretranstogl_lo[cv_translucenthud.value]; break;
case 14: Surf.PolyColor.s.alpha = softwaretranstogl[cv_translucenthud.value]; break;
case 15: Surf.PolyColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value]; break;
default: Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; break;
}
flags |= PF_Modulated;
GL_DrawPolygon(&Surf, v, 4, flags);
@@ -487,7 +493,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// --------------------------------------------------------------------------
// Fills a box of pixels using a flat texture as a pattern
// --------------------------------------------------------------------------
void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum)
{
FOutVector v[4];
double dflatsize;
@@ -840,7 +846,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
if (color & V_SNAPTORIGHT)
fx += (fvw - (FLOATBASEVIDWIDTH * dupx));
else if (!(color & V_SNAPTOLEFT))
fx += (fvw - (FLOATBASEVIDWIDTH * dupx)) / 2;
fx += (fvw - (FLOATBASEVIDWIDTH * dupx)) / 2.0f;
}
if (fabsf(fvh - (FLOATBASEVIDHEIGHT * dupy)) > 1.0E-36f)
{
@@ -848,7 +854,7 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
if (color & V_SNAPTOBOTTOM)
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy));
else if (!(color & V_SNAPTOTOP))
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2;
fy += (fvh - (FLOATBASEVIDHEIGHT * dupy)) / 2.0f;
}
}
@@ -1122,10 +1128,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (alphalevel)
{
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
switch (alphalevel)
{
case 13: Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans]; break;
case 14: Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans]; break;
case 15: Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans]; break;
default: Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel]; break;
}
}
GL_DrawPolygon(&Surf, v, 4, PF_NoTexture|PF_Modulated|PF_Translucent|PF_NoDepthTest);
+8
View File
@@ -13,6 +13,10 @@
#ifndef __HWR_GL_H__
#define __HWR_GL_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "../screen.h"
#include "hw_data.h"
@@ -76,4 +80,8 @@ UINT32 GL_CreateLightTable(RGBA_t *hw_lighttable);
void GL_ClearLightTables(void);
void GL_SetScreenPalette(RGBA_t *palette);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __HWR_GL_H__
+8
View File
@@ -14,6 +14,10 @@
#ifndef _HWR_GLOB_H_
#define _HWR_GLOB_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "hw_defs.h"
#include "../m_misc.h"
#include "../r_defs.h"
@@ -109,4 +113,8 @@ const char *HWR_GetShaderName(INT32 shader);
extern customshaderxlat_t shaderxlat[];
#ifdef __cplusplus
} // extern "C"
#endif
#endif //_HW_GLOB_
File diff suppressed because it is too large. Load diff
+12 -1
View File
@@ -20,6 +20,10 @@
#ifndef __HWR_MAIN_H__
#define __HWR_MAIN_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "hw_gl.h"
#include "hw_glob.h"
#include "hw_data.h"
@@ -106,6 +110,7 @@ void HWR_AddCommands(void);
void HWR_RenderPlayerView(void);
void HWR_RenderViewpoint(gl_portal_t *rootportal, const float fpov, player_t *player, int stencil_level, boolean allow_portals);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, const float fpov, player_t *player, int stencil_level, boolean allow_portals);
void HWR_ClearSkyDome(void);
void HWR_BuildSkyDome(void);
@@ -202,6 +207,8 @@ extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glbatching;
extern consvar_t cv_glwireframe;
extern consvar_t cv_glrenderdistance;
extern consvar_t cv_glhorizonlines;
@@ -223,7 +230,11 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (HWR_ShouldUsePaletteRendering() && cv_glflashpal.value);
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
#ifdef __cplusplus
}// extern "C"
#endif
#endif
+1 -1
View File
@@ -1187,7 +1187,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
spriteinfo_t *sprinfo;
interpmobjstate_t interp;
if (R_UsingFrameInterpolation() && !paused && (!cv_maxinterpdist.value || R_QuickCamDist(spr->mobj->x, spr->mobj->y) < cv_maxinterpdist.value))
if (R_UsingFrameInterpolation() && !paused && R_CheckInterpDist(spr->mobj))
{
R_InterpolateMobjState(spr->mobj, rendertimefrac, &interp);
}
+8
View File
@@ -15,6 +15,10 @@
#ifndef _HW_MD2_H_
#define _HW_MD2_H_
#ifdef __cplusplus
extern "C" {
#endif
#include "hw_glob.h"
#include "hw_model.h"
@@ -46,4 +50,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr);
void HWR_AddPlayerMD2(INT32 skin, boolean local);
void HWR_AddSpriteMD2(size_t spritenum);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _HW_MD2_H_
+3 -3
View File
@@ -66,6 +66,7 @@ void HWR_FreePortalList(gl_portallist_t freelist)
// free memory from portal list allocated by calls to Add2Lines
gl_portal_t *gl_portal_temp = freelist.base;
while (gl_portal_temp)
{
gl_portal_t *nextportal = gl_portal_temp->next;
@@ -125,8 +126,7 @@ void HWR_PortalFrame(gl_portal_t* portal)
if (portal->clipline != -1)
{
portalclipline = &lines[portal->clipline];
portalcullsector = portalclipline->frontsector;
viewsector = portalclipline->frontsector;
portalcullsector = viewsector = portalclipline->frontsector;
}
else
{
@@ -169,7 +169,7 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
// go to portal frame lmao
HWR_PortalFrame(portal);
// call HWR_RenderViewpoint
HWR_RenderViewpoint(portal, fpov, player, stencil_level + 1, true);
HWR_RenderPortalViewpoint(portal, fpov, player, stencil_level + 1, true);
// return to current frame
if (rootportal)
HWR_PortalFrame(rootportal);
+8
View File
@@ -14,6 +14,10 @@
#ifndef __HW_PORTAL__
#define __HW_PORTAL__
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HWRENDER
#include "../doomstat.h"
@@ -77,5 +81,9 @@ void HWR_FreePortalList(gl_portallist_t portallist);
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
boolean HWR_PortalCheckBBox(const fixed_t *bspcoord);
#endif
#ifdef __cplusplus
}// extern "C"
#endif
#endif
+183 -138
View File
@@ -350,6 +350,8 @@ typedef void (APIENTRY * PFNglDisable) (GLenum cap);
static PFNglDisable pglDisable;
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
static PFNglGetFloatv pglGetFloatv;
typedef void (APIENTRY * PFNglPolygonMode) (GLenum, GLenum);
static PFNglPolygonMode pglPolygonMode;
/* Depth Buffer */
typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
@@ -549,6 +551,7 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
GETOPENGLFUNC(pglGetString, glGetString)
GETOPENGLFUNC(pglPolygonMode, glPolygonMode)
GETOPENGLFUNC(pglClearDepth, glClearDepth)
GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
@@ -734,69 +737,78 @@ static boolean GLFramebuffer_CheckExt(void)
return false;
// check if all needed gl extensions are available
return (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions) && GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions) && GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions));
return (GL_isExtAvailable("GL_ARB_framebuffer_no_attachments", gl_extensions)
&& GL_isExtAvailable("GL_ARB_framebuffer_object", gl_extensions)
&& GL_isExtAvailable("GL_ARB_framebuffer_sRGB", gl_extensions));
}
#endif
void SetupGLFunc4(void)
{
#define GetGLfunc(func) \
p##func = GetGLFunc(#func); \
if (!p##func) \
{ \
GL_MSG_Warning("failed to get OpenGL function: %s", #func); \
} \
/* 1.2 funcs */
pglTexImage3D = GetGLFunc("glTexImage3D");
GetGLfunc(glTexImage3D);
/* 1.3 funcs */
pglActiveTexture = GetGLFunc("glActiveTexture");
pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
GetGLfunc(glActiveTexture);
GetGLfunc(glMultiTexCoord2f);
GetGLfunc(glClientActiveTexture);
GetGLfunc(glMultiTexCoord2fv);
/* 1.5 funcs */
pglGenBuffers = GetGLFunc("glGenBuffers");
pglBindBuffer = GetGLFunc("glBindBuffer");
pglBufferData = GetGLFunc("glBufferData");
pglDeleteBuffers = GetGLFunc("glDeleteBuffers");
pglColorPointer = GetGLFunc("glColorPointer");
GetGLfunc(glGenBuffers);
GetGLfunc(glBindBuffer);
GetGLfunc(glBufferData);
GetGLfunc(glDeleteBuffers);
GetGLfunc(glColorPointer);
/* 2.0 funcs */
pglBlendEquation = GetGLFunc("glBlendEquation");
GetGLfunc(glBlendEquation);
pglStencilFuncSeparate = GetGLFunc("glStencilFuncSeparate");
pglStencilOpSeparate = GetGLFunc("glStencilOpSeparate");
GetGLfunc(glStencilFuncSeparate);
GetGLfunc(glStencilOpSeparate);
pglCreateShader = GetGLFunc("glCreateShader");
pglShaderSource = GetGLFunc("glShaderSource");
pglCompileShader = GetGLFunc("glCompileShader");
pglGetShaderiv = GetGLFunc("glGetShaderiv");
pglGetShaderInfoLog = GetGLFunc("glGetShaderInfoLog");
pglDeleteShader = GetGLFunc("glDeleteShader");
pglCreateProgram = GetGLFunc("glCreateProgram");
pglDeleteProgram = GetGLFunc("glDeleteProgram");
pglAttachShader = GetGLFunc("glAttachShader");
pglLinkProgram = GetGLFunc("glLinkProgram");
pglGetProgramiv = GetGLFunc("glGetProgramiv");
pglGetProgramInfoLog = GetGLFunc("glGetProgramInfoLog");
pglUseProgram = GetGLFunc("glUseProgram");
pglUniform1i = GetGLFunc("glUniform1i");
pglUniform1f = GetGLFunc("glUniform1f");
pglUniform2f = GetGLFunc("glUniform2f");
pglUniform3f = GetGLFunc("glUniform3f");
pglUniform4f = GetGLFunc("glUniform4f");
pglUniform1fv = GetGLFunc("glUniform1fv");
pglUniform2fv = GetGLFunc("glUniform2fv");
pglUniform3fv = GetGLFunc("glUniform3fv");
pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
GetGLfunc(glCreateShader);
GetGLfunc(glShaderSource);
GetGLfunc(glCompileShader);
GetGLfunc(glGetShaderiv);
GetGLfunc(glGetShaderInfoLog);
GetGLfunc(glDeleteShader);
GetGLfunc(glCreateProgram);
GetGLfunc(glDeleteProgram);
GetGLfunc(glAttachShader);
GetGLfunc(glLinkProgram);
GetGLfunc(glGetProgramiv);
GetGLfunc(glGetProgramInfoLog);
GetGLfunc(glUseProgram);
GetGLfunc(glUniform1i);
GetGLfunc(glUniform1f);
GetGLfunc(glUniform2f);
GetGLfunc(glUniform3f);
GetGLfunc(glUniform4f);
GetGLfunc(glUniform1fv);
GetGLfunc(glUniform2fv);
GetGLfunc(glUniform3fv);
GetGLfunc(glGetUniformLocation);
#ifdef USE_FBO_OGL
if (GLFramebuffer_CheckExt())
{
pglGenFramebuffers = GetGLFunc("glGenFramebuffers");
pglBindFramebuffer = GetGLFunc("glBindFramebuffer");
pglDeleteFramebuffers = GetGLFunc("glDeleteFramebuffers");
pglFramebufferTexture2D = GetGLFunc("glFramebufferTexture2D");
pglCheckFramebufferStatus = GetGLFunc("glCheckFramebufferStatus");
pglGenRenderbuffers = GetGLFunc("glGenRenderbuffers");
pglBindRenderbuffer = GetGLFunc("glBindRenderbuffer");
pglDeleteRenderbuffers = GetGLFunc("glDeleteRenderbuffers");
pglRenderbufferStorage = GetGLFunc("glRenderbufferStorage");
pglFramebufferRenderbuffer = GetGLFunc("glFramebufferRenderbuffer");
GetGLfunc(glGenFramebuffers);
GetGLfunc(glBindFramebuffer);
GetGLfunc(glDeleteFramebuffers);
GetGLfunc(glFramebufferTexture2D);
GetGLfunc(glCheckFramebufferStatus);
GetGLfunc(glGenRenderbuffers);
GetGLfunc(glBindRenderbuffer);
GetGLfunc(glDeleteRenderbuffers);
GetGLfunc(glRenderbufferStorage);
GetGLfunc(glFramebufferRenderbuffer);
// check if ALL functions are availible
if (pglGenFramebuffers && pglBindFramebuffer &&
@@ -807,6 +819,7 @@ void SetupGLFunc4(void)
supportFBO = true;
}
#endif
#undef GetGLfunc
}
boolean GL_InitShaders(void)
@@ -956,6 +969,7 @@ static void GL_SetNoTexture(void)
{
if (NOTEXTURE_NUM == 0)
pglGenTextures(1, &NOTEXTURE_NUM);
pglBindTexture(GL_TEXTURE_2D, NOTEXTURE_NUM);
tex_downloaded = NOTEXTURE_NUM;
}
@@ -1105,10 +1119,12 @@ void GL_DeleteTexture(GLMipmap_t *pTexInfo)
head->next->prev = head->prev;
else // no next -> tail is being deleted -> update TexCacheTail
TexCacheTail = head->prev;
if (head->prev)
head->prev->next = head->next;
else // no prev -> head is being deleted -> update TexCacheHead
TexCacheHead = head->next;
free(head);
break;
}
@@ -1129,7 +1145,7 @@ static void GL_Framebuffer_GenerateAttachments(void)
pglBindFramebuffer(GL_FRAMEBUFFER, FramebufferObject);
// Generate the framebuffer texture
if (FramebufferTexture == 0)
if (!FramebufferTexture)
{
pglGenTextures(1, &FramebufferTexture);
pglBindTexture(GL_TEXTURE_2D, FramebufferTexture);
@@ -1143,7 +1159,7 @@ static void GL_Framebuffer_GenerateAttachments(void)
}
// Generate the renderbuffer
if (RenderbufferObject == 0)
if (!RenderbufferObject)
{
pglGenRenderbuffers(1, &RenderbufferObject);
@@ -1165,10 +1181,10 @@ static void GL_Framebuffer_GenerateAttachments(void)
static void GL_Framebuffer_DeleteAttachments(void)
{
if (!supportFBO || fboinit == false)
if (!supportFBO || !fboinit)
return;
if (FramebufferObject == 0 && RenderbufferObject == 0 && FramebufferTexture == 0)
if (!FramebufferObject && !RenderbufferObject && !FramebufferTexture)
return;
// Unbind the framebuffer
@@ -1192,7 +1208,7 @@ static void GL_Framebuffer_Generate(void)
return;
// Generate the framebuffer
if (FramebufferObject == 0)
if (!FramebufferObject)
pglGenFramebuffers(1, &FramebufferObject);
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
@@ -1201,7 +1217,7 @@ static void GL_Framebuffer_Generate(void)
static void GL_Framebuffer_Delete(void)
{
if (!supportFBO || fboinit == false)
if (!supportFBO || !fboinit)
return;
if (FramebufferObject)
@@ -1213,10 +1229,10 @@ static void GL_Framebuffer_Delete(void)
void GL_Framebuffer_Unbind(void)
{
if (!supportFBO || fboinit == false)
if (!supportFBO || !fboinit)
return;
if (FramebufferObject == 0 && RenderbufferObject == 0)
if (!FramebufferObject && !RenderbufferObject)
return;
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -1230,7 +1246,7 @@ void GL_Framebuffer_Enable(void)
if (FramebufferObject == 0)
GL_Framebuffer_Generate();
else if (FramebufferTexture == 0 || RenderbufferObject == 0)
else if (!FramebufferTexture || !RenderbufferObject)
GL_Framebuffer_GenerateAttachments();
pglBindFramebuffer(GL_FRAMEBUFFER, FramebufferObject);
@@ -1239,10 +1255,10 @@ void GL_Framebuffer_Enable(void)
void GL_Framebuffer_Disable(void)
{
if (!supportFBO || fboinit == false)
if (!supportFBO || !fboinit)
return;
if (FramebufferObject == 0 && RenderbufferObject == 0)
if (!FramebufferObject && !RenderbufferObject)
return;
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
@@ -1292,20 +1308,29 @@ INT32 GL_isExtAvailable(const char *extension, const GLubyte *start)
{
GLubyte *where, *terminator;
if (!extension || !start) return 0;
if (!extension || !start)
return 0;
where = (GLubyte *) strchr(extension, ' ');
if (where || *extension == '\0')
return 0;
for (;;)
{
where = (GLubyte *) strstr((const char *) start, extension);
if (!where)
break;
terminator = where + strlen(extension);
if (where == start || *(where - 1) == ' ')
{
if (*terminator == ' ' || *terminator == '\0')
return 1;
}
start = terminator;
}
return 0;
@@ -1337,23 +1362,33 @@ void GL_ReadScreenTexture(int tex, UINT16 *dst_data)
{
INT32 i;
int dst_stride = screen_width * 3; // stride between rows of image data
GLubyte*top = (GLvoid*)dst_data, *bottom = top + dst_stride * (screen_height - 1);
GLubyte *top, *bottom;
GLubyte *row;
row = malloc(dst_stride);
if (!row) return;
if (!row)
return;
top = (GLvoid*)dst_data;
bottom = top + dst_stride * (screen_height - 1);
// at the time this function is called, generic2 can be found drawn on the framebuffer
// if some other screen texture is needed, draw it to the framebuffer
// and draw generic2 back after reading the framebuffer.
// this hack is for some reason **much** faster than the simple solution of using glGetTexImage.
if (tex != HWD_SCREENTEXTURE_GENERIC2)
GL_DrawScreenTexture(tex, NULL, 0);
pglPixelStorei(GL_PACK_ALIGNMENT, 1);
pglReadPixels(0, 0, screen_width, screen_height, GL_RGB, GL_UNSIGNED_BYTE, dst_data);
if (tex != HWD_SCREENTEXTURE_GENERIC2)
GL_DrawScreenTexture(HWD_SCREENTEXTURE_GENERIC2, NULL, 0);
// Flip image upside down.
// In other words, convert OpenGL's "bottom->top" row order into "top->bottom".
for(i = 0; i < screen_height/2; i++)
for (i = 0; i < screen_height/2; i++)
{
memcpy(row, top, dst_stride);
memcpy(top, bottom, dst_stride);
@@ -1361,6 +1396,7 @@ void GL_ReadScreenTexture(int tex, UINT16 *dst_data)
top += dst_stride;
bottom -= dst_stride;
}
free(row);
}
@@ -1413,10 +1449,8 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
if (ColorMask)
{
if (ClearColor)
pglClearColor(ClearColor->red,
ClearColor->green,
ClearColor->blue,
ClearColor->alpha);
pglClearColor(ClearColor->red, ClearColor->green, ClearColor->blue, ClearColor->alpha);
ClearMask |= GL_COLOR_BUFFER_BIT;
}
if (DepthMask)
@@ -1431,6 +1465,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
if (StencilMask)
ClearMask |= GL_STENCIL_BUFFER_BIT;// looks like sometimes stencil buffer needs clearing? had a problem with random black screens
pglClear(ClearMask);
pglEnableClientState(GL_VERTEX_ARRAY); // We always use this one
pglEnableClientState(GL_TEXTURE_COORD_ARRAY); // And mostly this one, too
@@ -2055,7 +2090,7 @@ static boolean GL_Shader_CompileProgram(gl_shader_t *shader, GLint i)
pglGetShaderiv(gl_fragShader, GL_COMPILE_STATUS, &result);
if (result == GL_FALSE)
{
pglGetShaderInfoLog(gl_fragShader, 512, NULL, info_log);
pglGetShaderInfoLog(gl_fragShader, 512, NULL, info_log);
GL_MSG_Error("Error compiling fragment shader: %s\n", info_log);
pglDeleteShader(gl_vertShader);
@@ -2093,25 +2128,25 @@ static boolean GL_Shader_CompileProgram(gl_shader_t *shader, GLint i)
#define GETUNI(uniform) pglGetUniformLocation(shader->program, uniform);
// lighting
shader->uniforms[gluniform_poly_color] = GETUNI("poly_color");
shader->uniforms[gluniform_tint_color] = GETUNI("tint_color");
shader->uniforms[gluniform_fade_color] = GETUNI("fade_color");
shader->uniforms[gluniform_lighting] = GETUNI("lighting");
shader->uniforms[gluniform_fade_start] = GETUNI("fade_start");
shader->uniforms[gluniform_fade_end] = GETUNI("fade_end");
shader->uniforms[gluniform_light_dir] = GETUNI("light_dir");
shader->uniforms[gluniform_light_contrast] = GETUNI("light_contrast");
shader->uniforms[gluniform_light_backlight] = GETUNI("light_backlight");
shader->uniforms[gluniform_poly_color] = GETUNI("poly_color");
shader->uniforms[gluniform_tint_color] = GETUNI("tint_color");
shader->uniforms[gluniform_fade_color] = GETUNI("fade_color");
shader->uniforms[gluniform_lighting] = GETUNI("lighting");
shader->uniforms[gluniform_fade_start] = GETUNI("fade_start");
shader->uniforms[gluniform_fade_end] = GETUNI("fade_end");
shader->uniforms[gluniform_light_dir] = GETUNI("light_dir");
shader->uniforms[gluniform_light_contrast] = GETUNI("light_contrast");
shader->uniforms[gluniform_light_backlight] = GETUNI("light_backlight");
// palette rendering
shader->uniforms[gluniform_palette_tex] = GETUNI("palette_tex");
shader->uniforms[gluniform_palette_lookup_tex] = GETUNI("palette_lookup_tex");
shader->uniforms[gluniform_lighttable_tex] = GETUNI("lighttable_tex");
shader->uniforms[gluniform_palette_tex] = GETUNI("palette_tex");
shader->uniforms[gluniform_palette_lookup_tex] = GETUNI("palette_lookup_tex");
shader->uniforms[gluniform_lighttable_tex] = GETUNI("lighttable_tex");
shader->uniforms[gluniform_scr_resolution] = GETUNI("scr_resolution");
shader->uniforms[gluniform_scr_resolution] = GETUNI("scr_resolution");
// misc.
shader->uniforms[gluniform_leveltime] = GETUNI("leveltime");
shader->uniforms[gluniform_leveltime] = GETUNI("leveltime");
#undef GETUNI
// set permanent uniform values
@@ -2319,49 +2354,54 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value)
gl_allowshaders = Value;
break;
case HWD_SET_TEXTUREFILTERMODE:
switch (Value)
{
case HWD_SET_TEXTUREFILTER_TRILINEAR:
min_filter = GL_LINEAR_MIPMAP_LINEAR;
mag_filter = GL_LINEAR;
MipMap = GL_TRUE;
break;
case HWD_SET_TEXTUREFILTER_BILINEAR:
min_filter = mag_filter = GL_LINEAR;
switch (Value)
{
case HWD_SET_TEXTUREFILTER_TRILINEAR:
min_filter = GL_LINEAR_MIPMAP_LINEAR;
mag_filter = GL_LINEAR;
MipMap = GL_TRUE;
break;
case HWD_SET_TEXTUREFILTER_BILINEAR:
min_filter = mag_filter = GL_LINEAR;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_POINTSAMPLED:
min_filter = mag_filter = GL_NEAREST;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_MIXED1:
min_filter = GL_NEAREST;
mag_filter = GL_LINEAR;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_MIXED2:
min_filter = GL_LINEAR;
mag_filter = GL_NEAREST;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_MIXED3:
min_filter = GL_LINEAR_MIPMAP_LINEAR;
mag_filter = GL_NEAREST;
MipMap = GL_TRUE;
break;
default:
min_filter = GL_NEAREST;
mag_filter = GL_LINEAR;
}
if (!supportMipMap)
{
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_POINTSAMPLED:
min_filter = mag_filter = GL_NEAREST;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_MIXED1:
min_filter = GL_NEAREST;
mag_filter = GL_LINEAR;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_MIXED2:
min_filter = GL_LINEAR;
mag_filter = GL_NEAREST;
MipMap = GL_FALSE;
break;
case HWD_SET_TEXTUREFILTER_MIXED3:
min_filter = GL_LINEAR_MIPMAP_LINEAR;
mag_filter = GL_NEAREST;
MipMap = GL_TRUE;
break;
default:
min_filter = GL_NEAREST;
mag_filter = GL_LINEAR;
}
}
if (!supportMipMap)
{
MipMap = GL_FALSE;
min_filter = GL_LINEAR;
GL_Flush(); //??? if we want to change filter mode by texture, remove this
}
break;
GL_Flush(); //??? if we want to change filter mode by texture, remove this
case HWD_SET_WIREFRAME:
pglPolygonMode(GL_FRONT_AND_BACK, Value ? GL_LINE : GL_FILL);
break;
case HWD_SET_TEXTURE_FORMAT:
@@ -2699,7 +2739,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
GL_SetBlend((poly.alpha < 1 ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
GL_SetBlend(((poly.alpha < 1) ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
tint.red = byte2float[Surface->TintColor.s.red];
tint.green = byte2float[Surface->TintColor.s.green];
@@ -2743,9 +2783,9 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
if (hflipped)
scalez = -scalez;
pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
pglRotatef(pos->anglex, 1.0f, 0.0f, 0.0f);
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
pglRotatef(pos->anglex, 1.0f, 0.0f, 0.0f);
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
if (pos->roll)
{
@@ -2916,8 +2956,10 @@ void GL_SetTransform(FTransform *stransform)
if (shearing)
{
float dy = stransform->viewaiming * 2;
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
}
@@ -2969,9 +3011,9 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
const float blackBack[16] =
{
-16.0f, -16.0f, 6.0f,
-16.0f, 16.0f, 6.0f,
16.0f, 16.0f, 6.0f,
16.0f, -16.0f, 6.0f
-16.0f, 16.0f, 6.0f,
16.0f, 16.0f, 6.0f,
16.0f, -16.0f, 6.0f
};
if (gl_enable_screen_textures != 2)
@@ -2993,9 +3035,9 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
for(x = 0; x < SCREENVERTS-1;x ++)
for (x = 0; x < (SCREENVERTS-1); x ++)
{
for(y = 0; y < SCREENVERTS-1; y++)
for (y = 0; y < (SCREENVERTS-1); y++)
{
float stCoords[8];
float vertCoords[12];
@@ -3047,23 +3089,22 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
void GL_FlushScreenTextures(void)
{
pglDeleteTextures(NUMSCREENTEXTURES, screenTextures);
memset(screenTextures, 0 , sizeof(screenTextures));
memset(screenTextures, 0, sizeof(screenTextures));
}
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
{
float fix[8];
float xfix, yfix;
const float screenVerts[12] =
{
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
};
float fix[8];
if (gl_enable_screen_textures != 2)
return;
@@ -3108,9 +3149,9 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
const float screenVerts[12] =
{
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
};
float fix[8];
@@ -3194,9 +3235,9 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
float screenVerts[12] =
{
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f
};
if (gl_enable_screen_textures != 2)
@@ -3295,6 +3336,7 @@ void GL_MakeScreenTexture(int tex)
// Create screen texture
if (firstTime)
pglGenTextures(1, &screenTextures[tex]);
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
if (firstTime)
@@ -3329,6 +3371,7 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
origaspect = (float)screen_width / screen_height;
newaspect = (float)width / height;
if (origaspect < newaspect)
{
xoff = origaspect / newaspect;
@@ -3464,8 +3507,10 @@ void GL_SetScreenPalette(RGBA_t *palette)
if (memcmp(screenPalette, palette, sizeof(screenPalette)))
{
memcpy(screenPalette, palette, sizeof(screenPalette));
if (!screenPaletteTex)
pglGenTextures(1, &screenPaletteTex);
pglActiveTexture(GL_TEXTURE2);
pglBindTexture(GL_TEXTURE_1D, screenPaletteTex);
pglTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+8
View File
@@ -20,6 +20,10 @@
#ifndef _R_OPENGL_H_
#define _R_OPENGL_H_
#ifdef __cplusplus
extern "C" {
#endif
#ifdef HAVE_SDL
#define _MATH_DEFINES_DEFINED
@@ -143,4 +147,8 @@ typedef enum
GLF_NOTEXENV = 0x02,
} oglflags_t;
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+4 -4
View File
@@ -220,9 +220,9 @@ HMS_connect (const char *format, ...)
curl_easy_setopt(curl, CURLOPT_URL, url);
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1L);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_IPRESOLVE, (long)CURL_IPRESOLVE_V4);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, cv_masterserver_timeout.value);
curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
curl_easy_setopt(curl, CURLOPT_WRITEDATA, buffer);
@@ -339,8 +339,8 @@ HMS_unlist (void)
if (! hms)
return 0;
curl_easy_setopt(hms->curl, CURLOPT_POST, 1);
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, 0);
curl_easy_setopt(hms->curl, CURLOPT_POST, (long)1);
curl_easy_setopt(hms->curl, CURLOPT_POSTFIELDSIZE, (long)0);
okay = HMS_do(hms);
HMS_end(hms);
+166 -22
View File
@@ -17,6 +17,7 @@
#include "m_menu.h" // gametype_cons_t
#include "m_cond.h" // emblems
#include "m_emotes.h"
#include "d_clisrv.h"
@@ -49,6 +50,7 @@
#include "s_sound.h" // song credits
#include "k_kart.h"
#include "k_hud.h"
#include "m_textinput.h"
@@ -93,6 +95,9 @@ static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
#define MAXEMOTESUGGESTIONS 8
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
static huddrawlist_h luahuddrawlist_scores;
@@ -259,8 +264,6 @@ INT32 HU_FallBackFrSpecialLetter(INT32 key)
}
}
static char cechotext[1024];
static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
@@ -1104,6 +1107,7 @@ void HU_Ticker(void)
return;
hu_tick++;
hu_emoteanim++;
hu_tick &= 7; // currently only to blink chat input cursor
if (PLAYER1INPUTDOWN(gc_scores))
@@ -1368,7 +1372,7 @@ boolean HU_Responder(event_t *ev)
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
return false;
M_TextInputHandle(&w_chat, c);
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
if (c == KEY_ENTER)
{
@@ -1408,6 +1412,8 @@ boolean HU_Responder(event_t *ev)
#ifndef NONET
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@@ -1419,6 +1425,8 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
size_t slen;
char *newstring = Z_StrDup(string);
INT32 spacewidth = (vid.width < 640) ? 8 : 4, charwidth = (vid.width < 640) ? 8 : 4;
emote_t *emote = NULL;
int emotelen = 0;
slen = strlen(string);
x = 0;
@@ -1440,7 +1448,12 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
c = toupper(c);
c -= HU_FONTSTART;
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
if ((emote = M_VerifyEmote(string+i, &emotelen)))
{
chw = EMOTEWIDTH;
i += emotelen-1; // Will be incremented on next loop iteration, hence -1
}
else if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
{
chw = spacewidth;
lastusablespace = i;
@@ -1462,7 +1475,6 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
return newstring;
}
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
@@ -1495,6 +1507,8 @@ static void HU_drawMiniChat(void)
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
size_t j = 0;
INT32 linescount = 0;
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
{
@@ -1519,6 +1533,11 @@ static void HU_drawMiniChat(void)
++j;
}
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
dx += EMOTEWIDTH - charwidth;
j += emotelen;
}
else
{
j++;
@@ -1564,6 +1583,8 @@ static void HU_drawMiniChat(void)
size_t j = 0;
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
{
@@ -1590,6 +1611,16 @@ static void HU_drawMiniChat(void)
++j;
}
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
dx += EMOTEWIDTH - charwidth;
j += emotelen;
}
else
{
if (cv_chatbacktint.value) // on request of wolfy
@@ -1667,6 +1698,9 @@ static void HU_drawChatLog(INT32 offset)
INT32 j = 0;
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
UINT8 *colormap = NULL;
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
@@ -1688,6 +1722,15 @@ static void HU_drawChatLog(INT32 offset)
++j;
}
else if ((emote = M_VerifyEmote(msg+j, &emotelen)))
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
dx += EMOTEWIDTH - charwidth;
}
j += emotelen;
}
else
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
@@ -1813,7 +1856,7 @@ static void HU_DrawChat(void)
typelines = 1;
if ((w_chat.cursor == 0 || w_chat.length == 0) && hu_tick < 4)
V_DrawChatCharacter(chatx+2+c+charwidth*w_chat.cursor, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
V_DrawChatCharacter(chatx+2+c, y+1, '_'|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
if (w_chat.select != w_chat.cursor)
{
@@ -1824,30 +1867,40 @@ static void HU_DrawChat(void)
while (w_chat_buf[i])
{
boolean skippedline = false;
if (w_chat.cursor == (i+1))
emote_t *emote = NULL;
int emotelen = 0;
int drawwidth = charwidth; // if we've drawn emote, selection needs to account for that
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
{
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
c += EMOTEWIDTH - charwidth;
i += emotelen-1;
drawwidth = EMOTEWIDTH;
}
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
// Draw selection
if (i >= select_start && i < select_end)
V_DrawFill(chatx + c + 2 - (drawwidth-charwidth), y-1, drawwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
++i;
if (w_chat.cursor == i)
{
INT32 cursorx = (c+charwidth < boxw-charwidth) ? (chatx + 2 + c+charwidth) : (chatx+1); // we may have to go down.
INT32 cursory = (cursorx != chatx+1) ? (y) : (y+charheight);
if (hu_tick < 4)
V_DrawChatCharacter(cursorx, cursory+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, !cv_allcaps.value, NULL);
if (cursorx == chatx+1 && saylen == i) // a weirdo hack
if (cursorx == chatx+1 && saylen == i-1) // a weirdo hack
{
typelines += 1;
skippedline = true;
}
}
//Hurdler: isn't it better like that?
if (w_chat_buf[i] >= HU_FONTSTART)
V_DrawChatCharacter(chatx + c + 2, y, w_chat_buf[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, !cv_allcaps.value, NULL);
// Draw selection
if (i >= select_start && i < select_end)
V_DrawFill(chatx + c + 2, y-1, charwidth, charheight, 103|V_TRANSLUCENT|V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
++i;
c += charwidth;
if (c > boxw-(charwidth*2) && !skippedline)
{
@@ -1857,6 +1910,36 @@ static void HU_DrawChat(void)
}
}
if (emote_suggestions[0])
{
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
}
#ifdef NETSPLITSCREEN
if (splitscreen)
{
suggesty -= BASEVIDHEIGHT/2;
if (splitscreen > 1)
suggesty += 16;
}
else
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
{
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
}
}
// handle /pm list. It's messy, horrible and I don't care.
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
@@ -2133,7 +2216,7 @@ void HU_TickSongCredits(void)
}
}
void HU_DrawSongCredits(void)
static void HU_DrawSongCreditsVanilla(void)
{
char *str;
INT32 len;
@@ -2141,9 +2224,6 @@ void HU_DrawSongCredits(void)
INT32 y = (splitscreen ? (BASEVIDHEIGHT/2)-4 : 32);
INT32 bgt;
if (!cursongcredit.def) // No def
return;
str = va("\x1F"" %s", cursongcredit.def->source);
len = V_ThinStringWidth(str, V_ALLOWLOWERCASE|V_6WIDTHSPACE);
destx = (len + 7) * FRACUNIT;
@@ -2173,6 +2253,70 @@ void HU_DrawSongCredits(void)
V_DrawRightAlignedThinString(cursongcredit.x / FRACUNIT, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE|V_SNAPTOLEFT|(cursongcredit.trans<<V_ALPHASHIFT), str);
}
#define BOXCREDITSLIDEIN (5*TICRATE-TICRATE/2)
#define BOXCREDITSLIDEOUT (TICRATE/2)
#define BOXCREDITHEIGHT 8
static void HU_DrawSongCreditsBox(void)
{
char *str = cursongcredit.def->source;
INT32 strwidth = V_SmallStringWidth(str, V_ALLOWLOWERCASE) + 4;
// dup dup dup dup
INT32 dup = min(vid.dupx, vid.dupy);
// Center it
INT32 x = (BASEVIDWIDTH/2 - strwidth/2)*dup + ((vid.width - (BASEVIDWIDTH * vid.dupx)) / 2);
INT32 y = 0;
INT32 flags = V_SNAPTOTOP|V_NOSCALESTART;
INT32 t = cursongcredit.anim;
INT32 bgt;
fixed_t interpoffset = FixedMul(BOXCREDITHEIGHT*dup*FRACUNIT/(TICRATE/2), R_GetHudUncap());
if (t > BOXCREDITSLIDEIN)
{
// Sliding in
t = TICRATE/2 - (t - BOXCREDITSLIDEIN);
y = -BOXCREDITHEIGHT*dup + (FixedMul(BOXCREDITHEIGHT*FRACUNIT, FixedDiv(t*FRACUNIT, TICRATE*FRACUNIT/2))*dup + interpoffset)/FRACUNIT;
}
else if (t < TICRATE/2)
{
// Sliding out
y = -BOXCREDITHEIGHT*dup + (FixedMul(BOXCREDITHEIGHT*FRACUNIT, FixedDiv(t*FRACUNIT, TICRATE*FRACUNIT/2))*dup - interpoffset)/FRACUNIT;
}
bgt = (NUMTRANSMAPS/2) + (cursongcredit.trans/2);
if (bgt < NUMTRANSMAPS)
{
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
}
if (cursongcredit.trans < NUMTRANSMAPS)
{
V_DrawSmallString(x+2*dup, y+2*dup, V_ALLOWLOWERCASE|flags|(cursongcredit.trans<<V_ALPHASHIFT), str);
}
}
void HU_DrawSongCredits(void)
{
if (!cursongcredit.def) // No def
return;
switch (cv_songcredits.value)
{
case 1:
HU_DrawSongCreditsVanilla();
break;
case 2:
HU_DrawSongCreditsBox();
break;
default:
break;
}
}
// Heads up displays drawer, call each frame
//
+8
View File
@@ -13,6 +13,10 @@
#ifndef __I_JOY_H__
#define __I_JOY_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "g_input.h"
/*!
@@ -55,4 +59,8 @@ typedef struct JoyType_s JoyType_t;
extern JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __I_JOY_H__
+8
View File
@@ -14,6 +14,10 @@
#ifndef __I_NET__
#define __I_NET__
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __GNUG__
#pragma interface
#endif
@@ -180,4 +184,8 @@ extern bannednode_t *bannednode;
/// \brief Called by D_SRB2Main to be defined by extern network driver
boolean I_InitNetwork(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+8
View File
@@ -13,6 +13,10 @@
#ifndef __I_SOUND__
#define __I_SOUND__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "sounds.h"
#include "command.h"
@@ -241,4 +245,8 @@ boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
boolean I_FadeOutStopSong(UINT32 ms);
boolean I_FadeInPlaySong(UINT32 ms, boolean looping);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+8
View File
@@ -14,6 +14,10 @@
#ifndef __I_SYSTEM__
#define __I_SYSTEM__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_ticcmd.h"
#include "d_event.h"
@@ -256,4 +260,8 @@ const char *I_ClipboardPaste(void);
void I_RegisterSysCommands(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+8
View File
@@ -14,6 +14,10 @@
#ifndef I_THREADS_H
#define I_THREADS_H
#ifdef __cplusplus
extern "C" {
#endif
typedef void (*I_thread_fn)(void *userdata);
typedef void * I_mutex;
@@ -35,5 +39,9 @@ void I_hold_cond (I_cond *, I_mutex);
void I_wake_one_cond (I_cond *);
void I_wake_all_cond (I_cond *);
#ifdef __cplusplus
} // extern "C"
#endif
#endif/*I_THREADS_H*/
#endif/*HAVE_THREADS*/
+10 -8
View File
@@ -37,18 +37,20 @@ tic_t I_GetTime(void)
void I_InitializeTime(void)
{
g_time.time = 0;
g_time.timefrac = 0;
enterprecise = 0;
oldenterprecise = 0;
tictimer = 0.0;
CV_RegisterVar(&cv_timescale);
// I_StartupTimer is preserved for potential subsystems that need to setup
// timing information for I_GetPreciseTime and sleeping
I_StartupTimer();
g_time.time = 0;
g_time.timefrac = 0;
enterprecise = I_GetPreciseTime();
oldenterprecise = enterprecise;
entertic = 0;
oldentertics = 0;
tictimer = 0.0;
}
void I_UpdateTime(fixed_t timescale)
@@ -61,7 +63,7 @@ void I_UpdateTime(fixed_t timescale)
ticratescaled = (double)TICRATE * FixedToFloat(timescale);
enterprecise = I_GetPreciseTime();
elapsedseconds = (double)((INT64)enterprecise - oldenterprecise) / I_GetPrecisePrecision();
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
tictimer += elapsedseconds;
while (tictimer > 1.0/ticratescaled)
{
+8
View File
@@ -14,6 +14,10 @@
#ifndef __I_VIDEO__
#define __I_VIDEO__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#ifdef __GNUG__
@@ -149,4 +153,8 @@ boolean UseScreenFBO(void);
extern boolean downsample;
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+4788
View File
File diff suppressed because it is too large. Load diff
+81
View File
@@ -0,0 +1,81 @@
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2018-2020 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_hud.h
/// \brief HUD drawing functions exclusive to Kart
#ifndef __K_HUD__
#define __K_HUD__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "d_player.h" // Need for player_t
#include "command.h"
#include "r_defs.h"
UINT8 K_GetHudColor(void);
boolean K_UseColorHud(void);
boolean K_UseHighResPortraits(void);
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
void K_RegisterKartHudStuff(void);
extern consvar_t cv_colorizedhud,
cv_colorizeditembox,
cv_colorizedhudcolor;
extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_stat_xoffset, cv_stat_yoffset;
extern consvar_t cv_showstats;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
#define NUMSPEEDOSTUFF 8
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
#define NUMDGAUGESTUFF 6
extern CV_PossibleValue_t driftgaugestyle_cons_t[NUMDGAUGESTUFF];
#define NUMINPUTDISPLAYSTUFF 5
extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
#define NUMMINIMAPDOTSTUFF 5
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
typedef struct
{
INT32 x;
INT32 y;
INT32 flags;
} drawinfo_t;
patch_t *K_getItemBoxPatch(boolean small, boolean dark);
patch_t *K_getItemMulPatch(boolean small);
void K_getItemBoxDrawinfo(drawinfo_t *out);
INT32 K_getMinimapTrans(void);
void K_getLapsDrawinfo(drawinfo_t *out);
void K_getMinimapDrawinfo(drawinfo_t *out);
#ifdef __cplusplus
} // extern "C"
#endif
// =========================================================================
#endif // __K_HUD__
+33 -4757
View File
File diff suppressed because it is too large. Load diff
+9 -44
View File
@@ -6,6 +6,10 @@
#ifndef __K_KART__
#define __K_KART__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "d_player.h" // Need for player_t
@@ -18,9 +22,6 @@ extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local);
UINT8 K_GetKartColorByName(const char *name);
UINT8 K_GetHudColor(void);
boolean K_UseColorHud(void);
boolean K_UseHighResPortraits(void);
void K_RegisterServerKartStuff(void);
void K_RegisterClientKartStuff(void);
@@ -29,30 +30,11 @@ extern consvar_t cv_coloredspeedlines, cv_coloredsneakertrail;
extern consvar_t cv_bananajitter;
extern consvar_t cv_bananthrowroll;
extern consvar_t cv_airsparks;
extern consvar_t cv_colorizedhud, cv_colorizeditembox, cv_colorizedhudcolor;
extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_stat_xoffset, cv_stat_yoffset;
extern consvar_t cv_showstats;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
#define NUMSPEEDOSTUFF 8
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
#define NUMDGAUGESTUFF 6
extern CV_PossibleValue_t driftgaugestyle_cons_t[NUMDGAUGESTUFF];
#define NUMINPUTDISPLAYSTUFF 5
extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
#define NUMMINIMAPDOTSTUFF 5
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
INT32 K_KartGetItemOdds(UINT8 pos, SINT8 item, fixed_t mashed, boolean spbrush);
INT32 K_FindUseodds(player_t *player, fixed_t mashed, INT32 pingame, INT32 bestbumper, boolean spbrush, boolean dontforcespb);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
void K_FlipFromObject(mobj_t *mo, mobj_t *master);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
@@ -111,26 +93,9 @@ void K_PlayOvertakeSound(mobj_t *source);
void K_PlayHitEmSound(mobj_t *source, mobj_t *victim);
void K_PlayPowerGloatSound(mobj_t *source);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
void K_drawKartHUD(void);
void K_drawKartFreePlay(UINT32 flashtime);
void K_drawKartTimestamp(tic_t drawtime, INT32 TX, INT32 TY, INT16 emblemmap, UINT8 mode);
typedef struct
{
INT32 x;
INT32 y;
INT32 flags;
} drawinfo_t;
patch_t *K_getItemBoxPatch(boolean small, boolean dark);
patch_t *K_getItemMulPatch(boolean small);
void K_getItemBoxDrawinfo(drawinfo_t *out);
INT32 K_getMinimapTrans(void);
void K_getLapsDrawinfo(drawinfo_t *out);
void K_getMinimapDrawinfo(drawinfo_t *out);
#ifdef __cplusplus
} // extern "C"
#endif
// =========================================================================
#endif // __K_KART__
+2
View File
@@ -16,6 +16,7 @@
#include "p_slopes.h" // P_GetZAt
#include "z_zone.h"
#include "r_main.h"
#include "r_skins.h"
#include "r_things.h"
#include "m_random.h"
#include "s_sound.h"
@@ -24,6 +25,7 @@
#include "hu_stuff.h" // HU_AddChatText
#include "console.h"
#include "k_kart.h" // SRB2Kart
#include "k_hud.h" // SRB2Kart
#include "d_netcmd.h" // IsPlayerAdmin
#include "d_main.h"
+2
View File
@@ -55,6 +55,7 @@
X (PlayerQuit),\
X (PlayerThink),/* P_PlayerThink */\
X (MusicChange),\
X (MusicCredit),\
X (ShouldSpin),/*SRB2KART*/\
X (ShouldExplode),/*SRB2KART*/\
X (ShouldSquish),/*SRB2KART*/\
@@ -130,6 +131,7 @@ int LUA_HookPlayerCanDamage(player_t *, mobj_t *);
void LUA_HookPlayerQuit(player_t *, int);
int LUA_HookPlayerCmd(player_t *, ticcmd_t *);
int LUA_HookMusicChange(const char *oldname, struct MusicChange *);
int LUA_HookMusicCredit(musicdef_t *musicdef);
int LUA_HookShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be spun out?
int LUA_HookShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be exploded?
+13
View File
@@ -14,6 +14,7 @@
#include "doomstat.h"
#include "p_mobj.h"
#include "g_game.h"
#include "r_skins.h"
#include "r_things.h"
#include "b_bot.h"
#include "z_zone.h"
@@ -1065,6 +1066,18 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
return hook.status;
}
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
static int kartdamage_hook
(
player_t *player,
+5 -16
View File
@@ -24,6 +24,7 @@
#include "w_wad.h"
#include "z_zone.h"
#include "k_kart.h"
#include "k_hud.h" // SRB2kart
#include "lua_script.h"
#include "lua_libs.h"
@@ -1260,15 +1261,10 @@ extern int lib_hudadd(lua_State *L);
static int lib_hudsetvotebackground(lua_State *L)
{
memset(VoteScreen.luaPrefix, 0, sizeof(VoteScreen.luaPrefix));
if (lua_isnoneornil(L, 1))
{
if (luaVoteScreen)
{
free(luaVoteScreen);
}
luaVoteScreen = NULL;
return 0;
}
@@ -1279,15 +1275,8 @@ static int lib_hudsetvotebackground(lua_State *L)
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
if (!luaVoteScreen)
{
luaVoteScreen = (char*)malloc(5);
luaVoteScreen[4] = 0;
}
strncpy(luaVoteScreen, prefix, 4);
strupr(luaVoteScreen);
strncpy(VoteScreen.luaPrefix, prefix, 4);
strupr(VoteScreen.luaPrefix);
return 0;
}
+130
View File
@@ -16,6 +16,7 @@
#include "dehacked.h"
#include "p_mobj.h"
#include "p_local.h"
#include "s_sound.h"
#include "z_zone.h"
#include "lua_script.h"
@@ -1072,6 +1073,109 @@ static int sfxinfo_num(lua_State *L)
return 1;
}
enum musicdef_e {
musicdef_name = 0,
musicdef_usage,
musicdef_source,
musicdef_filename,
musicdef_title,
musicdef_alttitle,
musicdef_authors,
};
const char *const musicdef_opt[] = {
"name",
"usage",
"source",
"filename",
"title",
"alttitle",
"authors",
NULL
};
static int musicdef_fields_ref = LUA_NOREF;
static int lib_sFindMusicCredit(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
LUA_PushUserdata(L, S_FindMusicCredit(name), META_MUSICDEF);
return 1;
}
static int lib_getMusicDef(lua_State *L)
{
musicdef_t *def = NULL;
if (lua_isnumber(L, 2))
def = S_GetMusicCredit(lua_tonumber(L, 2));
else if (lua_isstring(L, 2))
def = S_FindMusicCredit(lua_tostring(L, 2));
else
return luaL_error(L, "musicdefs index must be number or string (got %s)", luaL_typename(L, 2));
LUA_PushUserdata(L, def, META_MUSICDEF);
return 1;
}
static int lib_setMusicDef(lua_State *L)
{
return luaL_error(L, "musicdefs is read only");
}
static int lib_musicdefslen(lua_State *L)
{
lua_pushinteger(L, nummusicdefs);
return 1;
}
static int musicdef_get(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
enum musicdef_e field = Lua_optoption(L, 2, -1, musicdef_fields_ref);
I_Assert(musicdef != NULL);
switch (field)
{
case musicdef_name:
lua_pushstring(L, musicdef->name);
return 1;
case musicdef_usage:
lua_pushstring(L, musicdef->usage);
return 1;
case musicdef_source:
lua_pushstring(L, musicdef->source);
return 1;
case musicdef_filename:
lua_pushstring(L, musicdef->filename);
return 1;
case musicdef_title:
lua_pushstring(L, musicdef->title);
return 1;
case musicdef_alttitle:
lua_pushstring(L, musicdef->alttitle);
return 1;
case musicdef_authors:
lua_pushstring(L, musicdef->authors);
return 1;
default:
return luaL_error(L, LUA_QL("musicdef_t") " has no field named " LUA_QS, lua_tostring(L, 2));
}
return 0;
}
static int musicdef_num(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
I_Assert(musicdef != NULL);
lua_pushinteger(L, musicdef->num);
return 1;
}
//////////////////////////////
//
// Now push all these functions into the Lua state!
@@ -1126,6 +1230,18 @@ int LUA_InfoLib(lua_State *L)
sfxinfo_fields_ref = Lua_CreateFieldTable(L, sfxinfo_opt);
luaL_newmetatable(L, META_MUSICDEF);
lua_pushcfunction(L, musicdef_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, musicdef_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
musicdef_fields_ref = Lua_CreateFieldTable(L, musicdef_opt);
lua_register(L, "S_FindMusicCredit", lib_sFindMusicCredit);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSprname);
@@ -1176,5 +1292,19 @@ int LUA_InfoLib(lua_State *L)
lua_pushvalue(L, -1);
lua_setglobal(L, "S_sfx");
lua_setglobal(L, "sfxinfo");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMusicDef);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_setMusicDef);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, lib_musicdefslen);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "musicdefs");
return 0;
}
+5 -1
View File
@@ -10,6 +10,9 @@
/// \file lua_libs.h
/// \brief libraries for Lua scripting
#include "doomtype.h"
#include "blua/lua.h"
extern lua_State *gL;
#define LREG_VALID "VALID_USERDATA"
@@ -20,6 +23,7 @@ extern lua_State *gL;
#define META_STATE "STATE_T*"
#define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*"
#define META_MUSICDEF "MUSICDEF_T*"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
@@ -68,4 +72,4 @@ int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);
int LUA_HudLib(lua_State *L);
+1
View File
@@ -15,6 +15,7 @@
#include "doomdef.h"
#include "fastcmp.h"
#include "r_things.h"
#include "r_skins.h"
#include "r_main.h"
#include "p_local.h"
#include "g_game.h"
+1
View File
@@ -13,6 +13,7 @@
#include "doomdef.h"
#include "fastcmp.h"
#include "r_main.h"
#include "r_skins.h"
#include "r_things.h"
#include "p_mobj.h"
#include "d_player.h"
+2 -1
View File
@@ -12,6 +12,7 @@
#include "doomdef.h"
#include "fastcmp.h"
#include "r_skins.h"
#include "r_things.h"
#include "sounds.h"
@@ -277,4 +278,4 @@ int LUA_SkinLib(lua_State *L)
lua_setglobal(L, "skins");
return 0;
}
}
+4 -4
View File
@@ -495,7 +495,7 @@ static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr)
static void GIF_framewrite(void)
{
UINT8 *p;
UINT8 *movie_screen = screens[2];
UINT8 *movie_screen = vid.screens[2];
INT32 blitx, blity, blitw, blith;
if (!gifframe_data)
@@ -509,7 +509,7 @@ static void GIF_framewrite(void)
if (gif_optimize && gif_frames > 0)
{
// before blit movie_screen points to last frame, cur_screen points to this frame
UINT8 *cur_screen = screens[0];
UINT8 *cur_screen = vid.screens[0];
GIF_optimizeregion(cur_screen, movie_screen, &blitx, &blity, &blitw, &blith);
// blit to temp screen
@@ -535,7 +535,7 @@ static void GIF_framewrite(void)
if (rendermode == render_opengl)
{
UINT8 *linear = HWR_GetScreenshot();
GIF_rgbconvert(linear, screens[0]);
GIF_rgbconvert(linear, vid.screens[0]);
//free(linear); // Allocated 'statically', no need to free now
}
#endif
@@ -545,7 +545,7 @@ static void GIF_framewrite(void)
if (gif_frames == 0 && rendermode == render_soft)
I_ReadScreen(movie_screen);
movie_screen = screens[0];
movie_screen = vid.screens[0];
}
// screen regions are handled in GIF_lzw
+8
View File
@@ -14,6 +14,10 @@
#ifndef __M_ARGV__
#define __M_ARGV__
#ifdef __cplusplus
extern "C" {
#endif
//
// MISC
//
@@ -42,4 +46,8 @@ const char *M_GetNextParm(void);
// Finds and loads a response file (@moreargs.txt)
void M_FindResponseFile(void);
#ifdef __cplusplus
} // extern "C"
#endif
#endif //__M_ARGV__
+262
View File
@@ -0,0 +1,262 @@
#include <map>
#include <string>
#include <sstream>
#include <cstring>
#include "m_emotes.h"
extern "C" {
#include "w_wad.h"
#include "z_zone.h"
#include "hu_stuff.h"
#include "v_video.h"
}
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};;
static std::map<std::string, emote_t> emotes;
// TODO - Would be really nice to generalize soc-like file parsing and not reimplement it 100 times :)))))
void M_LoadEmotes(UINT16 wadnum)
{
UINT16 lumpnum = W_CheckNumForNamePwad("EMOTES", wadnum, 0);
if (lumpnum == INT16_MAX)
return;
char *lump = static_cast<char*>(W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE));
size_t size = W_LumpLengthPwad(wadnum, lumpnum);
std::istringstream file(std::string(lump, size));
std::string line;
emote_t *emote = nullptr;
std::string emote_name;
// Just smol lambda to remove all the trailing chars we might not want
auto trim = [](std::string &str) {
str.erase(0, str.find_first_not_of(" \t\n\r\f\v"));
str.erase(str.find_last_not_of(" \t\n\r\f\v")+1);
};
int numemotes = 0;
int linenum = 0;
while (std::getline(file, line))
{
++linenum;
trim(line);
if (line.empty())
continue;
size_t split = line.find('=');
// Didn't find the =, means we're about to parse `Emote <name>`
if (split == line.npos)
{
split = line.find(' ');
if (split == line.npos)
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
continue;
}
if (strnicmp(line.c_str(), "emote", 5))
{
CONS_Alert(CONS_WARNING, "EMOTES: 'Emote' expected. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
continue;
}
emote_name = line.substr(split+1);
if (emote_name.find_first_of(" \t\n\r\f\v:") != emote_name.npos)
{
CONS_Alert(CONS_WARNING, "EMOTES: Emote name cannot contain spaces or ':' symbols. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
continue;
}
if (emote_name.size() > MAXEMOTENAME)
{
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
emote_name = emote_name.substr(0, MAXEMOTENAME);
}
emote = &emotes[emote_name];
strlcpy(emote->name, emote_name.c_str(), MAXEMOTENAME);
emote->timeperframe = 1;
emote->numframes = 0;
std::memset(emote->frames, 0, sizeof(emote->frames));
++numemotes;
}
else if (emote)
{
std::string field = line.substr(0, split);
std::string value = line.substr(split+1);
trim(field);
trim(value);
if (stricmp(field.c_str(), "frames") == 0)
{
UINT8 numframes = 0;
auto copy_frame = [&] {
if (numframes == MAXEMOTEFRAMES)
{
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
return false;
}
size_t list_split = value.find(',');
std::string framelumpname = value.substr(0, list_split);
trim(framelumpname);
if (list_split == value.npos)
value = "";
else
value = value.substr(list_split+1, value.npos);
// End of list of frames
if (framelumpname.size() == 0)
return false;
if (framelumpname.size() > 8)
{
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
framelumpname = framelumpname.substr(0, 8);
}
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
++numframes;
return true;
};
while (copy_frame()) {}
if (numframes == 0)
{
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
}
emote->numframes = numframes;
}
else if (stricmp(field.c_str(), "timeperframe") == 0)
{
emote->timeperframe = std::stoi(value);
if (emote->timeperframe <= 0)
{
emote->timeperframe = 1;
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
}
}
else
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)", field.c_str(), wadfiles[wadnum]->filename, linenum);
}
}
else
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized line. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
}
}
CONS_Printf("Added %d emotes\n", numemotes);
}
void M_InitEmotes(void)
{
UINT16 i;
for (i = 0; i < numwadfiles; i++)
M_LoadEmotes(i);
}
emote_t *M_FindEmote(const char *name, int len, int skip)
{
if (!cv_emotes.value)
return nullptr;
char query[MAXEMOTENAME+1] = {0};
std::strncpy(query, name, std::min(len, MAXEMOTENAME));
for (auto &pair: emotes)
{
if (pair.first.rfind(query, 0, std::min(len, MAXEMOTENAME)) != 0)
continue;
if (skip > 0)
{
--skip;
continue;
}
return &pair.second;
}
return nullptr;
}
emote_t *M_VerifyEmote(const char *name, int *emotelen)
{
if (*name != ':')
return nullptr;
if (!cv_emotes.value)
return nullptr;
const char *p = name+1; // skip ':'
emote_t *match = nullptr;
while (*p && (p - name) < MAXEMOTENAME)
{
if (*p == ':')
{
std::string checkname = std::string(name+1, (p-name)-1);
auto it = emotes.find(checkname);
if (it != emotes.end())
match = &it->second;
break;
}
++p;
}
if (match && emotelen)
*emotelen = p-name+1;
return match;
}
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
{
if (emote->numframes == 0)
return;
const char *lumpname = emote->frames[(anim/emote->timeperframe) % emote->numframes];
patch_t *emotepatch = (patch_t*)W_CachePatchName(lumpname, PU_CACHE);
const int CHARHEIGHT = 6;
fixed_t scale = FRACUNIT;
x *= FRACUNIT;
y *= FRACUNIT;
if (emotepatch->width > EMOTEWIDTH)
scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
else if (emotepatch->width < EMOTEWIDTH)
x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
y -= (scale*emotepatch->height-CHARHEIGHT*FRACUNIT)/2;
V_DrawFixedPatch(x, y, scale, flags, emotepatch, NULL);
}
+48
View File
@@ -0,0 +1,48 @@
#ifndef __M_EMOTES__
#define __M_EMOTES__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdef.h"
#include "command.h"
extern consvar_t cv_emotes;
#define MAXEMOTENAME 32
#define MAXEMOTEFRAMES 32
#define EMOTEWIDTH 6
typedef struct emote_s {
char name[MAXEMOTENAME+1];
char frames[MAXEMOTEFRAMES][9];
UINT8 numframes;
tic_t timeperframe;
} emote_t;
// Reads and adds emotes from EMOTES lump, with syntax similar to soc
void M_LoadEmotes(UINT16 wadnum);
// Load emotes from all base wads
void M_InitEmotes(void);
// Finds first matching emote, ignoring first few matches
emote_t *M_FindEmote(const char *name, int len, int skips);
// If first character is not ':', instantly returns null
// Starts from ':' character, goes until it finds ':' or end of string
// If end of string is found, or closing ':' is found but resulting emote name doesn't exist,
// it returns null, otherwise it returns emote and stores into *emotelen how much characters
// needs to be skipped to get past emote name
emote_t *M_VerifyEmote(const char *name, int *emotelen);
// Draw the emote, anim should be some kind of timer ticking every game tic
// for animated emotes
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __M_EMOTES__
+22
View File
@@ -15,6 +15,10 @@
#ifndef __M_FIXED__
#define __M_FIXED__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#ifdef __GNUC__
#include <stdlib.h>
@@ -49,6 +53,20 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f)
return (fixed_t)(f * FRACUNIT);
}
/*!
\brief convert fixed_t into double-precision floating number
*/
FUNCMATH FUNCINLINE static ATTRINLINE double FixedToDouble(fixed_t x)
{
return x / (double)FRACUNIT;
}
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DoubleToFixed(double f)
{
return (fixed_t)(f * FRACUNIT);
}
// for backwards compat
#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT))
#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT))
@@ -356,4 +374,8 @@ void FM_MultMatrix(matrix_t *dest, const matrix_t *multme);
void FM_Translate(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
#ifdef __cplusplus
} // extern "C"
#endif
#endif //m_fixed.h
+127 -105
View File
@@ -70,6 +70,7 @@
#include "st_stuff.h"
#include "i_sound.h"
#include "k_kart.h" // SRB2kart
#include "k_hud.h" // SRB2kart
#include "k_stats.h" // SRB2kart
#include "d_player.h" // KITEM_ constants
@@ -2188,29 +2189,30 @@ static menuitem_t OP_SaturnMenu[] =
{IT_STRING | IT_CVAR, NULL, "Minimum Input Delay", &cv_mindelay, 20},
{IT_STRING | IT_CVAR, NULL, "Gentlemens Ping", &cv_gentlemens, 25},
{IT_STRING | IT_CVAR, NULL, "Server Info Screen", &cv_serverinfoscreen, 30},
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 35},
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 40},
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 45},
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 50},
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 50},
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 55},
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 60},
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 65},
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 70},
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 75},
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 80},
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 85},
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 90},
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 95},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 100},
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 105},
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 110},
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 115},
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 120},
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 125},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 130},
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 135},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 140}, // uwu
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 135},
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 140},
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 145}, // uwu
};
static const char* OP_SaturnTooltips[] =
@@ -2219,6 +2221,7 @@ static const char* OP_SaturnTooltips[] =
"How long can the game wait before it kicks you out from the server\nconnecting screen.",
"Practice for online play! 0 = instant response.",
"Simulate online input delay when hosting a server.\nValue choosen by Player with the lowest ping",
"Show a screen before joining a server displaying important information about it",
"How much speen do you want?",
"Colourize the speedlines in your skincolor if you go fast enough!",
"Colourize the sneaker flame trails in your skincolor!",
@@ -2321,44 +2324,46 @@ static menuitem_t OP_SaturnHudMenu[] =
{
{IT_HEADER, NULL, "Saturn Hud Options", NULL, 0},
{IT_STRING | IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
{IT_STRING | IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
{IT_STRING | IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
{IT_STRING | IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
{IT_STRING | IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
{IT_STRING | IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
{IT_STRING | IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
{IT_STRING | IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 65},
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 65},
{IT_STRING | IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 75},
{IT_STRING | IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 80},
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 75},
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 80},
{IT_STRING | IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 90},
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 90},
{IT_STRING | IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 100},
{IT_STRING | IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 105},
{IT_STRING | IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 110},
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 100},
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 105},
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 110},
{IT_STRING | IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 120},
{IT_STRING | IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 125},
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 120},
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 125},
{IT_STRING | IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 135},
{IT_STRING | IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 140},
{IT_STRING | IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 145},
{IT_STRING | IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 150},
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 135},
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 140},
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 145},
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 150},
{IT_STRING | IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 160},
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 160},
{IT_STRING | IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 170},
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 170},
{IT_STRING | IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 180},
{IT_STRING | IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 185},
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 180},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 195},
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 190},
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 195},
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 205},
};
static const char* OP_SaturnHudTooltips[] =
@@ -2384,6 +2389,7 @@ static const char* OP_SaturnHudTooltips[] =
"Minimize the player icons on the minimap.",
"Erratically rotate player icons during spinouts.",
"Visualize the player facing angle.",
"Show the Music Credits and which style.",
"Make the Intermission screen look like in beta versions of Kart!\nEither with background or just the rest.",
"Show the Director Toggle prompt when spectating.",
"Nametag Options.",
@@ -2414,6 +2420,7 @@ enum
sh_smallmap,
sh_iconspinout,
sh_minidot,
sh_songcred,
sh_betainter,
sh_directorhud,
sh_nametagmen,
@@ -2466,39 +2473,38 @@ static menuitem_t OP_HudOffsetMenu[] =
static menuitem_t OP_SaturnCreditsMenu[] =
{
{IT_HEADER, NULL, "Saturn Credits", NULL, 0},
{IT_HEADER, NULL, "Thanks to all contributers <3", NULL, 0},
{IT_HEADER, NULL, "Thanks to all contributers <3", NULL, 7},
{IT_STRING2+IT_SPACE, NULL, "Alug", NULL, 10},
{IT_STRING2+IT_SPACE, NULL, "Indev", NULL, 20},
{IT_STRING2+IT_SPACE, NULL, "Haya", NULL, 30},
{IT_STRING2+IT_SPACE, NULL, "Nepdisk", NULL, 40},
{IT_STRING2+IT_SPACE, NULL, "GenericHeroGuy", NULL, 50},
{IT_STRING2+IT_SPACE, NULL, "xyzzy", NULL, 60},
{IT_STRING2+IT_SPACE, NULL, "Chearii", NULL, 70},
{IT_STRING2+IT_SPACE, NULL, "Alug", NULL, 17},
{IT_STRING2+IT_SPACE, NULL, "Indev", NULL, 27},
{IT_STRING2+IT_SPACE, NULL, "Haya", NULL, 37},
{IT_STRING2+IT_SPACE, NULL, "Nepdisk", NULL, 47},
{IT_STRING2+IT_SPACE, NULL, "GenericHeroGuy", NULL, 57},
{IT_STRING2+IT_SPACE, NULL, "xyzzy", NULL, 67},
{IT_STRING2+IT_SPACE, NULL, "Chearii", NULL, 77},
{IT_STRING2+IT_SPACE, NULL, "Sunflower", NULL, 80},
{IT_STRING2+IT_SPACE, NULL, "Yuz", NULL, 90},
{IT_STRING2+IT_SPACE, NULL, "Democrab", NULL, 100},
{IT_STRING2+IT_SPACE, NULL, "EXpand", NULL, 110},
{IT_STRING2+IT_SPACE, NULL, "Nexit", NULL, 120},
{IT_STRING2+IT_SPACE, NULL, "Spee", NULL, 130},
{IT_STRING2+IT_SPACE, NULL, "jin", NULL, 140},
{IT_STRING2+IT_SPACE, NULL, "riomccloud", NULL, 150},
{IT_STRING2+IT_SPACE, NULL, "chromaticpipe", NULL, 160},
{IT_STRING2+IT_SPACE, NULL, "Achii", NULL, 170},
{IT_STRING2+IT_SPACE, NULL, "Anonimus", NULL, 180},
{IT_STRING2+IT_SPACE, NULL, "scizor300", NULL, 190},
{IT_STRING2+IT_SPACE, NULL, "Lugent", NULL, 200},
{IT_STRING2+IT_SPACE, NULL, "Sunflower aka AnimeSonic", NULL, 87},
{IT_STRING2+IT_SPACE, NULL, "Yuz aka Yuzler", NULL, 97},
{IT_STRING2+IT_SPACE, NULL, "Democrab", NULL, 107},
{IT_STRING2+IT_SPACE, NULL, "EXpand", NULL, 117},
{IT_STRING2+IT_SPACE, NULL, "Nexit", NULL, 127},
{IT_STRING2+IT_SPACE, NULL, "Spee", NULL, 137},
{IT_STRING2+IT_SPACE, NULL, "jin", NULL, 147},
{IT_STRING2+IT_SPACE, NULL, "riomccloud", NULL, 157},
{IT_STRING2+IT_SPACE, NULL, "chromaticpipe", NULL, 167},
{IT_STRING2+IT_SPACE, NULL, "Achii", NULL, 177},
{IT_STRING2+IT_SPACE, NULL, "Anonimus", NULL, 187},
{IT_STRING2+IT_SPACE, NULL, "scizor300", NULL, 197},
{IT_HEADER, NULL, "Special Thanks <3", NULL, 168},
{IT_HEADER, NULL, "Special Thanks <3", NULL, 167},
{IT_STRING2+IT_SPACE, NULL, "All of Sunflower's Garden", NULL, 178},
{IT_STRING2+IT_SPACE, NULL, "The Moe Mansion and Birdhouse Team", NULL, 188},
{IT_STRING2+IT_SPACE, NULL, "Galactice for Galaxy", NULL, 198},
{IT_STRING2+IT_SPACE, NULL, "All of Sunflower's Garden", NULL, 177},
{IT_STRING2+IT_SPACE, NULL, "The Moe Mansion and Birdhouse Team", NULL, 187},
{IT_STRING2+IT_SPACE, NULL, "Galactice for Galaxy", NULL, 197},
{IT_STRING+IT_SPACE, NULL, "", NULL, 207}, // dummy text I
{IT_STRING, NULL, "", NULL, 267}, // dummy text II
{IT_STRING+IT_SPACE, NULL, "", NULL, 198}, // dummy text I
{IT_STRING, NULL, "", NULL, 258}, // dummy text II
};
// sry we dont have space for this anymore :/
@@ -3600,8 +3606,8 @@ static void M_ChangeCvar(INT32 choice)
char s[20];
float increment;
increment = (currentMenu->menuitems[itemOn].status & IT_CV_BIGFLOAT) ? 0.5f : (1.0f/16.0f);
sprintf(s, "%f",FIXED_TO_FLOAT(cv->value)+(choice)*increment);
increment = FIXED_TO_FLOAT(cv->value)+(choice)*((currentMenu->menuitems[itemOn].status & IT_CV_BIGFLOAT) ? 0.5f : (1.0f/16.0f));
sprintf(s,"%ld%s",(long)increment,M_Ftrim(increment));
CV_Set(cv, s);
}
else
@@ -7167,8 +7173,11 @@ static void DrawReplayHutReplayInfo(void)
if (mapheaderinfo[demolist[dir_on[menudepthleft]].map-1])
{
char *title = G_BuildMapTitle(demolist[dir_on[menudepthleft]].map);
V_DrawString(x, y, V_SNAPTOTOP|MENUCAPS, title);
Z_Free(title);
if (title)
{
V_DrawString(x, y, V_SNAPTOTOP|MENUCAPS, title);
Z_Free(title);
}
}
else
V_DrawString(x, y, V_SNAPTOTOP|V_ALLOWLOWERCASE|V_TRANSLUCENT, "Level is not loaded.");
@@ -8120,6 +8129,9 @@ UINT8 skyRoomMenuTranslations[MAXUNLOCKABLES];
static char *M_GetConditionString(condition_t cond)
{
char *title = NULL;
char *response = NULL;
switch(cond.type)
{
case UC_PLAYTIME:
@@ -8146,33 +8158,45 @@ static char *M_GetConditionString(condition_t cond)
G_TicsToSeconds(cond.requirement));
case UC_MAPVISITED:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Visit %s", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Visit %s", title);
Z_Free(title);
}
return response;
}
case UC_MAPBEATEN:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Beat %s", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Beat %s", title);
Z_Free(title);
}
return response;
}
case UC_MAPALLEMERALDS:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Beat %s w/ all emeralds", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Beat %s w/ all emeralds", title);
Z_Free(title);
}
return response;
}
case UC_MAPTIME:
{
char *title = G_BuildMapTitle(cond.extrainfo1-1);
char *response = va("Beat %s in %i:%02i.%02i", title,
G_TicsToMinutes(cond.requirement, true),
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
Z_Free(title);
title = G_BuildMapTitle(cond.extrainfo1-1);
if (title)
{
response = va("Beat %s in %i:%02i.%02i", title,
G_TicsToMinutes(cond.requirement, true),
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
Z_Free(title);
}
return response;
}
case UC_TOTALEMBLEMS:
@@ -8458,7 +8482,7 @@ static void M_MusicTest(INT32 choice)
{
(void)choice;
if (!S_PrepareSoundTest())
if (!nummusicdefs)
{
M_StartMessage(M_GetText("No selectable tracks found.\n"),NULL,MM_NOTHING);
return;
@@ -8537,33 +8561,33 @@ static void M_DrawMusicTest(void)
{
INT32 t, b, q, m = 128;
if (numsoundtestdefs <= 8)
if (nummusicdefs <= 8)
{
t = 0;
b = numsoundtestdefs - 1;
b = nummusicdefs - 1;
i = 0;
}
else
{
q = m;
m = (5*m)/numsoundtestdefs;
m = (5*m)/nummusicdefs;
if (st_sel < 3)
{
t = 0;
b = 7;
i = 0;
}
else if (st_sel >= numsoundtestdefs-4)
else if (st_sel >= nummusicdefs-4)
{
t = numsoundtestdefs - 8;
b = numsoundtestdefs - 1;
t = nummusicdefs - 8;
b = nummusicdefs - 1;
i = q-m;
}
else
{
t = st_sel - 3;
b = st_sel + 4;
i = (t * (q-m))/(numsoundtestdefs - 8);
i = (t * (q-m))/(nummusicdefs - 8);
}
}
@@ -8572,7 +8596,7 @@ static void M_DrawMusicTest(void)
if (t != 0)
V_DrawString(20+280+4, 60+4 - (skullAnimCounter/5), V_YELLOWMAP, "\x1A");
if (b != numsoundtestdefs - 1)
if (b != nummusicdefs - 1)
V_DrawString(20+280+4, 60+128-12 + (skullAnimCounter/5), V_YELLOWMAP, "\x1B");
x = 24;
@@ -8586,8 +8610,9 @@ static void M_DrawMusicTest(void)
V_DrawFill(20, y-4, 280-1, 16, 237);
{
const musicdef_t *def = S_GetMusicCredit(t);
const size_t MAXLENGTH = 34;
const char *songname = soundtestdefs[t]->title[0] ? soundtestdefs[t]->title : soundtestdefs[t]->source;
const char *songname = def->title[0] ? def->title : def->source;
size_t namelength = strlen(songname);
@@ -8600,7 +8625,7 @@ static void M_DrawMusicTest(void)
buf[MAXLENGTH] = 0;
V_DrawString(x, y, (t == st_sel ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE|V_MONOSPACE, buf);
if (curplaying == soundtestdefs[t])
if (curplaying == def)
{
V_DrawFill(20+280-9, y-4, 8, 16, 230);
}
@@ -8618,7 +8643,7 @@ static void M_HandleMusicTest(INT32 choice)
switch (choice)
{
case KEY_DOWNARROW:
if (st_sel++ >= numsoundtestdefs-1)
if (st_sel++ >= nummusicdefs-1)
st_sel = 0;
{
S_StartSound(NULL, sfx_menu1);
@@ -8627,18 +8652,18 @@ static void M_HandleMusicTest(INT32 choice)
break;
case KEY_UPARROW:
if (!st_sel--)
st_sel = numsoundtestdefs-1;
st_sel = nummusicdefs-1;
{
S_StartSound(NULL, sfx_menu1);
}
st_musictime = 0;
break;
case KEY_PGDN:
if (st_sel < numsoundtestdefs-1)
if (st_sel < nummusicdefs-1)
{
st_sel += 3;
if (st_sel >= numsoundtestdefs-1)
st_sel = numsoundtestdefs-1;
if (st_sel >= nummusicdefs-1)
st_sel = nummusicdefs-1;
S_StartSound(NULL, sfx_menu1);
}
st_musictime = 0;
@@ -8672,7 +8697,7 @@ static void M_HandleMusicTest(INT32 choice)
case KEY_ENTER:
S_StopSounds();
S_StopMusic();
curplaying = soundtestdefs[st_sel];
curplaying = S_GetMusicCredit(st_sel);
S_ChangeMusicInternal(curplaying->name, true);
break;
@@ -8681,9 +8706,6 @@ static void M_HandleMusicTest(INT32 choice)
}
if (exitmenu)
{
Z_Free(soundtestdefs);
soundtestdefs = NULL;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
+9
View File
@@ -15,6 +15,11 @@
#ifndef __X_MENU__
#define __X_MENU__
#ifdef __cplusplus
extern "C" {
#endif
#include "r_skins.h"
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -433,4 +438,8 @@ if (currentMenu == &menu)\
}\
}
#ifdef __cplusplus
} // extern "C"
#endif
#endif //__X_MENU__
+32 -4
View File
@@ -14,6 +14,10 @@
#ifdef __GNUC__
#ifdef __cplusplus
extern "C" {
#endif
#if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
// Ignore "argument might be clobbered by longjmp" warning in GCC
// (if libpng is compiled with setjmp error handling)
@@ -1060,7 +1064,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
png_init_io(apng_ptr, apng_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(apng_ptr, MAXPNGWIDTH, MAXPNGHEIGHT);
png_set_user_limits(apng_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS);
@@ -1237,7 +1241,7 @@ void M_SaveFrame(void)
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
linear = vid.screens[2];
I_ReadScreen(linear);
}
#ifdef HWRENDER
@@ -1375,7 +1379,7 @@ boolean M_SavePNG(const char *filename, void *data, int width, int height, const
png_init_io(png_ptr, png_FILE);
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
png_set_user_limits(png_ptr, MAXPNGWIDTH, MAXPNGHEIGHT);
png_set_user_limits(png_ptr, MAXVIDWIDTH, MAXVIDHEIGHT);
#endif
//png_set_filter(png_ptr, 0, PNG_ALL_FILTERS);
@@ -1539,7 +1543,7 @@ void M_DoScreenShot(void)
if (rendermode == render_soft)
{
// munge planar buffer to linear
linear = screens[2];
linear = vid.screens[2];
I_ReadScreen(linear);
}
@@ -1966,6 +1970,25 @@ char *M_GetToken(const char *inputString)
return texturesToken;
}
const char * M_Ftrim (double f)
{
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
int i;
/* I know I said it's the default, but just in case... */
sprintf(dig, "%.6f", fabs(modf(f, &f)));
/* trim trailing zeroes */
for (i = strlen(dig)-1; dig[i] == '0'; --i)
;
if (dig[i] == '.')/* :NOTHING: */
return "";
else
{
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
}
/** Count bits in a number.
*/
UINT8 M_CountBits(UINT32 num, UINT8 size)
@@ -2191,3 +2214,8 @@ void M_MkdirEach(const char *path, int start, int mode)
{
M_MkdirEachUntil(path, start, -1, mode);
}
#ifdef __cplusplus
} // extern "C"
#endif
+14
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@@ -15,6 +15,10 @@
#ifndef __M_MISC__
#define __M_MISC__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomtype.h"
#include "tables.h"
@@ -104,10 +108,20 @@ boolean M_IsPathAbsolute (const char *path);
void M_MkdirEach (const char *path, int start, int mode);
void M_MkdirEachUntil (const char *path, int start, int end, int mode);
/*
Return dot and then the fractional part of a float, without
trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
#include "w_wad.h"
extern char configfile[MAX_WADPATH];
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+169 -5
View File
@@ -130,6 +130,82 @@ static void M_TextInputPaste(textinput_t *input)
M_TextInputAddString(input, paste);
}
static void M_TextInputLeft(textinput_t *input, boolean emotes)
{
// Just do it simple way if possible
if (!emotes || input->cursor < 2 || input->buffer[input->cursor-1] != ':')
{
if (input->cursor != 0)
--input->cursor;
return;
}
// Otherwise we need to check if we have to skip emote
size_t start = input->cursor-2;
while (input->buffer[start] != ':')
{
// We reached start of string and didn't find ':' symbol, thats definitely not an emote
// so just do it simple way
if (start == 0)
{
M_TextInputLeft(input, false);
return;
}
--start;
}
int emotelen = 0;
if (M_VerifyEmote(input->buffer+start, &emotelen))
input->cursor -= emotelen; // also skip the :
else
M_TextInputLeft(input, false); // Not a valid emote, do the simple thing
}
static void M_TextInputRight(textinput_t *input, boolean emotes)
{
// Just do it simple way if possible
if (!emotes || input->cursor == input->length || input->buffer[input->cursor] != ':')
{
if (input->cursor < input->length)
++input->cursor;
return;
}
int emotelen = 0;
if (M_VerifyEmote(input->buffer+input->cursor, &emotelen))
input->cursor += emotelen; // Also skip the :
else
M_TextInputRight(input, false); // Not a valid emote, do the simple thing
}
// Check if we're inside a valid emote
static boolean M_TextInputCheckEmote(textinput_t *input)
{
int start = input->cursor;
// Definitely not an emote
if (start == 0)
return false;
// Might be closing :, need to skip it just in case
if (input->buffer[start] == ':')
--start;
while (input->buffer[start] != ':')
{
// No ':' found, definitely not inside emote
if (start == 0)
return false;
--start;
}
// Found what may be emote start, now we can check
return M_VerifyEmote(input->buffer+start, NULL) != NULL;
}
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size)
{
input->buffer = buffer;
@@ -156,7 +232,7 @@ void M_TextInputSetString(textinput_t *input, const char *c)
input->cursor = input->select = input->length = strlen(c);
}
boolean M_TextInputHandle(textinput_t *input, INT32 key)
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
{
if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL
@@ -241,16 +317,14 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
if (key == KEY_LEFTARROW)
{
if (input->cursor != 0)
--input->cursor;
M_TextInputLeft(input, emotes);
if (!shiftdown)
input->select = input->cursor;
return true;
}
else if (key == KEY_RIGHTARROW)
{
if (input->cursor < input->length)
++input->cursor;
M_TextInputRight(input, emotes);
if (!shiftdown)
input->select = input->cursor;
return true;
@@ -320,6 +394,96 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
return true;
}
// Just an alias, more or less
boolean M_TextInputHandle(textinput_t *input, INT32 key)
{
return M_TextInputHandleBase(input, key, false);
}
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions)
{
boolean ret = M_TextInputHandleBase(input, key, true);
// After this handled key we ended up inside an emote, lets fix that
if (M_TextInputCheckEmote(input))
M_TextInputToWordEnd(input, !shiftdown);
// Always clear the first entry
suggestions[0] = NULL;
// For autocomplete
int emotestart = 0;
// Try find suggestions for emote names
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
{
// Space can't be part of emote name
if (isspace(input->buffer[i]))
break;
// Found a :, try suggest emotes
if (input->buffer[i] == ':')
{
emotestart = i+1;
// ...But only if we typed at least something
if ((int)input->cursor-(i-1) < 3)
break;
for (int skip = 0; skip < maxsuggestions; ++skip)
{
suggestions[skip] = M_FindEmote(input->buffer+i+1, input->cursor-i-1, skip);
// No more suggestions
if (!suggestions[skip])
break;
}
// In any case, we found what we wanted, can exit the loop now
break;
}
}
// If we suggest emotes, try autocomplete
if (key == '\t' && suggestions[0])
{
int pos = (input->cursor-emotestart);
boolean autocomplete = true;
while (autocomplete)
{
// Check if current character matches for all suggestions
char c = suggestions[0]->name[pos];
// End of string reached
if (!c)
break;
for (int i = 1; i < maxsuggestions && suggestions[i]; ++i)
{
if (suggestions[i]->name[pos] != c)
{
autocomplete = false;
break;
}
}
++pos;
if (autocomplete)
M_TextInputAddChar(input, c);
}
// This was the only suggestion, finish autocomplete with a ':' and clear suggestions
if (maxsuggestions == 1 || !suggestions[1])
{
M_TextInputAddChar(input, ':');
suggestions[0] = NULL;
}
}
return ret;
}
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH)
{
if (renderisnewtic)
+5
View File
@@ -2,6 +2,7 @@
#define __M_TEXTINPUT__
#include "doomtype.h"
#include "m_emotes.h" // M_VerifyEmote, M_FindEmote
typedef struct textinput_s {
size_t cursor;
@@ -22,6 +23,10 @@ void M_TextInputSetString(textinput_t *input, const char *c);
boolean M_TextInputHandle(textinput_t *input, INT32 key);
// Does everything same as M_TextInputHandle, but also handles emotes in input string
// If currently typing something that looks like an existing emote, return suggestions for it
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions);
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
-6
View File
@@ -26,12 +26,6 @@
#if defined (STDC_HEADERS) || defined (_LIBC)
#include <stdlib.h>
#else
#ifndef HAVE_MEMCPY
#if !(defined (_WIN32) && !defined (__CYGWIN__)) && !defined (__APPLE__)
#define memcpy(d, s, n) bcopy ((s), (d), (n))
#endif
#endif
#endif
#include "md5.h"
+1
View File
@@ -16,6 +16,7 @@
#include "g_game.h"
#include "p_local.h"
#include "r_main.h"
#include "r_skins.h"
#include "r_state.h"
#include "s_sound.h"
#include "m_random.h"
+1
View File
@@ -20,6 +20,7 @@
#include "p_setup.h"
#include "r_fps.h"
#include "r_main.h"
#include "r_skins.h"
#include "r_things.h"
#include "r_sky.h"
#include "r_splats.h"
+9
View File
@@ -14,6 +14,10 @@
#ifndef __P_MOBJ__
#define __P_MOBJ__
#ifdef __cplusplus
extern "C" {
#endif
// Basics.
#include "tables.h"
#include "m_fixed.h"
@@ -536,4 +540,9 @@ extern mapthing_t *huntemeralds[MAXHUNTEMERALDS];
extern INT32 numhuntemeralds;
extern boolean runemeraldmanager;
extern INT32 numstarposts;
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+1
View File
@@ -24,6 +24,7 @@
#include "r_fps.h"
#include "r_things.h"
#include "r_state.h"
#include "r_skins.h"
#include "w_wad.h"
#include "y_inter.h"
#include "z_zone.h"
+176 -116
View File
@@ -34,6 +34,7 @@
#include "r_fps.h" // R_ResetViewInterpolation in level load
#include "s_sound.h"
#include "m_emotes.h"
#include "st_stuff.h"
#include "w_wad.h"
#include "z_zone.h"
@@ -67,6 +68,8 @@
#include "lua_script.h"
#include "lua_hook.h"
#include "y_inter.h"
#if !defined (UNDER_CE)
#include <time.h>
#endif
@@ -580,9 +583,6 @@ static void P_LoadRawSegs(UINT8 *data)
else
li->backsector = 0;
li->numlights = 0;
li->rlights = NULL;
P_UpdateSegLightOffset(li);
}
}
@@ -675,6 +675,21 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->baselumpnum = LUMPERROR;
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
{
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
@@ -720,6 +735,21 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->baselumpnum = LUMPERROR;
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
{
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
@@ -2747,8 +2777,6 @@ static void P_SetupPlayer(void)
I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
G_RecordDemo(buf);
if (dedicated)
G_BeginRecording(); //this has to move here, since dedicated servers dont run got_mapcmd
}
wantedcalcdelay = wantedfrequency*2;
@@ -2868,12 +2896,9 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeEndScreen();
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
else //dedicated servers
{
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
// Reset the palette now all fades have been done
@@ -3109,11 +3134,128 @@ boolean P_AddWadFile(const char *wadfilename, boolean local)
return true;
}
// check for replacement votescreen backgrounds
boolean wideracereplaced = false;
boolean racereplaced = false;
boolean widebattlereplaced = false;
boolean battlereplaced = false;
static size_t sreplaces = 0, mreplaces = 0, digmreplaces = 0;
//
// search for sound replacements
//
static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
{
size_t j;
lumpnum_t lumpnum = (i|(wadnum<<16));
if (name[0] == 'D')
{
if (name[1] == 'S')
{
for (j = 1; j < NUMSFX; j++)
{
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6)
&& (S_sfx[j].lumpnum != lumpnum) && (S_sfx[j].lumpnum != LUMPERROR))
{
// the sound will be reloaded when needed,
// since sfx->data will be NULL
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", name);
I_FreeSfx(&S_sfx[j]);
// Re-cache it
if (S_PrecacheSound())
S_sfx[j].data = I_GetSfx(&S_sfx[j]);
sreplaces++;
return true;
}
}
}
else if (name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s ignored\n", name);
mreplaces++;
return true;
}
}
else if (name[0] == 'O' && name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name);
digmreplaces++;
return true;
}
return false;
}
//
// search for maps
//
static boolean P_CheckMapReplacements(char *name)
{
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
return false;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
if (num == gamemap)
partadd_replacescurrentmap = true;
CONS_Printf("%s\n", name);
return true;
}
return false;
}
//
// check for non Lua votescreen replacements
//
static boolean P_CheckVoteReplacements(char *name)
{
// widescreen patch Race
if (!VoteScreen.replaced.widerace && !memcmp(name, "INTERSCW", 8))
{
VoteScreen.replaced.widerace = true;
return false;
}
if (!VoteScreen.replaced.race && !memcmp(name, "INTERSCR", 8))
{
VoteScreen.replaced.race = true;
return false;
}
// widescreen patch Battle
if (!VoteScreen.replaced.widebattle && !memcmp(name, "BATTLSCW", 8))
{
VoteScreen.replaced.widebattle = true;
return false;
}
if (!VoteScreen.replaced.battle && !memcmp(name, "BATTLSCR", 8))
{
VoteScreen.replaced.battle = true;
return false;
}
if (VoteScreen.replaced.widerace && VoteScreen.replaced.race
&& VoteScreen.replaced.widebattle && VoteScreen.replaced.battle)
{
return true;
}
return false;
}
//
// Add a WAD file and do the per-WAD setup stages.
@@ -3121,12 +3263,15 @@ boolean battlereplaced = false;
//
UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
{
size_t i, j, sreplaces = 0, mreplaces = 0, digmreplaces = 0;
size_t i;
UINT16 numlumps, wadnum;
char *name;
boolean mapsadded = false;
static boolean allvotereplaced = false;
lumpinfo_t *lumpinfo;
sreplaces = mreplaces = digmreplaces = 0;
if ((numlumps = W_InitFile(wadfilename, local)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
@@ -3141,46 +3286,24 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
wadfiles[wadnum]->localfile = local;
//
// search for sound replacements
//
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
lumpnum_t lumpnum = i|(wadnum<<16);
if (name[0] == 'D')
if (P_CheckSoundReplacements(wadnum, name, i))
continue;
if (P_CheckMapReplacements(name))
{
if (name[1] == 'S') for (j = 1; j < NUMSFX; j++)
{
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6) && S_sfx[j].lumpnum != lumpnum && S_sfx[j].lumpnum != LUMPERROR)
{
// the sound will be reloaded when needed,
// since sfx->data will be NULL
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", name);
I_FreeSfx(&S_sfx[j]);
// Re-cache it
if (S_PrecacheSound())
S_sfx[j].data = I_GetSfx(&S_sfx[j]);
sreplaces++;
}
}
else if (name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s ignored\n", name);
mreplaces++;
}
}
else if (name[0] == 'O' && name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name);
digmreplaces++;
mapsadded = true;
continue;
}
if (!allvotereplaced && P_CheckVoteReplacements(name))
allvotereplaced = true;
}
if (!devparm && sreplaces)
CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces));
if (!devparm && mreplaces)
@@ -3188,6 +3311,9 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
if (!devparm && digmreplaces)
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
if (!mapsadded)
CONS_Printf(M_GetText("No maps added\n"));
//
// search for sprite replacements
//
@@ -3213,79 +3339,13 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
S_LoadMusicDefs(wadnum);
//
// search for maps
// look for emotes
//
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
{
INT16 num;
if (name[5]!='\0')
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
if (num == gamemap)
partadd_replacescurrentmap = true;
CONS_Printf("%s\n", name);
mapsadded = true;
}
}
if (!mapsadded)
CONS_Printf(M_GetText("No maps added\n"));
M_LoadEmotes(wadnum);
// TODO: Experimental SPRTINFO support, test first
R_LoadSpriteInfoLumps(wadnum, wadfiles[wadnum]->numlumps);
//
// check for votescreen replacements
//
if (!wideracereplaced && !racereplaced && !widebattlereplaced && !battlereplaced)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
// widescreen patch Race
if (!wideracereplaced && !strncmp(name, "INTERSCW", 8))
{
wideracereplaced = true;
continue;
}
if (!racereplaced && !strncmp(name, "INTERSCR", 8))
{
racereplaced = true;
continue;
}
// widescreen patch Battle
if (!widebattlereplaced && !strncmp(name, "BATTLSCW", 8))
{
widebattlereplaced = true;
continue;
}
if (!battlereplaced && !strncmp(name, "BATTLSCR", 8))
{
battlereplaced = true;
continue;
}
}
}
refreshdirmenu &= ~REFRESHDIR_GAMEDATA; // Under usual circumstances we'd wait for REFRESHDIR_GAMEDATA to disappear the next frame, but it's a bit too dangerous for that...
partadd_stage = 0;
return wadnum;
+9 -5
View File
@@ -14,6 +14,10 @@
#ifndef __P_SETUP__
#define __P_SETUP__
#ifdef __cplusplus
extern "C" {
#endif
#include "doomdata.h"
#include "doomstat.h"
#include "r_defs.h"
@@ -48,6 +52,7 @@ typedef struct
INT32 animseq; // start pos. in the anim sequence
INT32 numpics;
INT32 speed;
boolean cyan;
} levelflat_t;
extern size_t numlevelflats;
@@ -68,11 +73,6 @@ void HWR_LoadLevel(boolean reloadinggamestate);
boolean P_AddWadFile(const char *wadfilename, boolean local);
extern boolean wideracereplaced;
extern boolean racereplaced;
extern boolean widebattlereplaced;
extern boolean battlereplaced;
// WARNING: The following functions should be grouped as follows:
// any amount of PartialAdds followed by MultiSetups until returned true,
// as soon as possible.
@@ -116,4 +116,8 @@ UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
UINT8 P_HasGrades(INT16 map, UINT8 mare);
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
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