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Author SHA1 Message Date
Alug 7d1eb398cf goddamit 2025-03-16 12:24:47 +01:00
Alug 97df54a760 oops 2025-03-16 12:24:08 +01:00
Alug 2edada8ce3 slight cleanup HWR_ObjectLightLevelPost 2025-03-16 12:18:20 +01:00
Alug 17e85df813 changes from testing branch 2025-03-16 11:55:10 +01:00
Alug a3b5c4dff8 Merge branch 'Saturn-Next' into directionallight 2025-03-16 11:52:38 +01:00
232 changed files with 28826 additions and 10344 deletions

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+1 -1
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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
-36
View File
@@ -156,42 +156,6 @@ Add Gamepad Rumble support for things.
To be used with Displayplayers.
Duration is in milliseconds and is optional to set, default value is 84ms.
## P_CheckSightFast(mo1, mo2)
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
like P_CheckSight so don't use it for anything gameplay-related.
## musicdef_t
Userdata structure representing a musicdef. Fields:
`musicdef.name` - song identifier ("kmap01" for example).
`musicdef.usage`, `musicdef.source` - fields from vanilla MUSICDEFS lump.
`musicdef.filename` - unused for now.
`musicdef.title`, `musicdef.alttitle`, `musicdef.authors` - fields from MUSCINFO lump.
`#musicdef` - returns integer id for musicdef (which can be used as index in `musicdefs`).
All fields are read-only.
## S_FindMusicCredit(name)
Returns musicdef corresponding to music with given identifier. For example, `S_FindMusicCredit("kmap01")` will return
musicdef for green hills music.
## musicdefs
Global table for all musicdefs, similar to mobjinfo, states, etc. Can take either integer indices,
from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_FindMusicCredit`).
## addHook("MusicCredit", function(musicdef))
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
# Other changes
## P_PlayRinglossSound(source, damager)
+5
View File
@@ -1726,6 +1726,11 @@ HW3SOUND for 3D hardware sound support
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/r_draw.h" />
<Unit filename="src/r_draw16.c">
<Option compilerVar="CC" />
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="src/r_draw8.c">
<Option compilerVar="CC" />
<Option compile="0" />
+10
View File
@@ -773,6 +773,16 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit79]
FileName=src\r_draw16.c
Folder=R_Rend
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit80]
FileName=src\r_draw8.c
Folder=R_Rend
+32 -32
View File
@@ -1,32 +1,32 @@
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
+1 -1
View File
@@ -17,7 +17,7 @@ EOF
versiongit() {
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
gitversion="$(git show --pretty=format:'%h %s' -s HEAD | sed 's/"/\\"/g')"
gitversion="$(git rev-parse HEAD | cut -c -8)"
version "$gitbranch" "$gitversion";
exit 0
}
+8 -9
View File
@@ -1,5 +1,5 @@
/* backtrace.h -- Public header file for stack backtrace library.
Copyright (C) 2012-2024 Free Software Foundation, Inc.
Copyright (C) 2012-2020 Free Software Foundation, Inc.
Written by Ian Lance Taylor, Google.
Redistribution and use in source and binary forms, with or without
@@ -54,14 +54,13 @@ struct backtrace_state;
invalid after this function returns.
As a special case, the ERRNUM argument will be passed as -1 if no
debug info can be found for the executable, or if the debug info
exists but has an unsupported version, but the function requires
debug info (e.g., backtrace_full, backtrace_pcinfo). The MSG in
this case will be something along the lines of "no debug info".
Similarly, ERRNUM will be passed as -1 if there is no symbol table,
but the function requires a symbol table (e.g., backtrace_syminfo).
This may be used as a signal that some other approach should be
tried. */
debug info can be found for the executable, but the function
requires debug info (e.g., backtrace_full, backtrace_pcinfo). The
MSG in this case will be something along the lines of "no debug
info". Similarly, ERRNUM will be passed as -1 if there is no
symbol table, but the function requires a symbol table (e.g.,
backtrace_syminfo). This may be used as a signal that some other
approach should be tried. */
typedef void (*backtrace_error_callback) (void *data, const char *msg,
int errnum);
Binary file not shown.
+1 -2
View File
@@ -1,3 +1,2 @@
/cscope.out
*.json
*.idx
/srb2wii
+1 -5
View File
@@ -129,7 +129,6 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
@@ -144,8 +143,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.h
r_local.h
r_main.h
r_patch.h
r_patchrotation.h
r_patch
r_plane.h
r_segs.h
r_sky.h
@@ -175,7 +173,6 @@ set(SRB2_CORE_GAME_SOURCES
p_user.c
k_director.c
k_kart.c
k_stats.c
i_time.c
p_local.h
@@ -190,7 +187,6 @@ set(SRB2_CORE_GAME_SOURCES
p_tick.h
k_director.h
k_kart.h
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
+52 -33
View File
@@ -68,6 +68,7 @@ ALL_SYSTEMS=\
LINUX64\
MINGW64\
HAIKU\
DUMMY\
MINGW\
UNIX\
LINUX\
@@ -80,19 +81,18 @@ ALL_SYSTEMS=\
ifeq (,$(filter $(ALL_SYSTEMS),$(.VARIABLES)))
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
ifeq ($(shell uname -s | grep -o MINGW64),MINGW64) # 64-bit MinGW
$(info Detected a Windows system, compiling for 64-bit MinGW SDL2...)
MINGW64=1
else # 32-bit MinGW
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
MINGW=1
endif
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
# go for a 32-bit sdl mingw exe by default
MINGW=1
SDL=1
WINDOWSHELL=1
NOOBJDUMP=1
NOUPX=1
else # if you on the *nix
NOUPX=1
system:=$(shell uname -s)
ifeq ($(system),Linux)
@@ -116,7 +116,6 @@ else # if you on the *nix
endif
endif
NOUPX=1
# SRB2 data files
D_DIR?=../bin/Resources
@@ -157,6 +156,17 @@ endif
include Makefile.cfg
ifdef DUMMY
NOPNG=1
NOZLIB=1
NONET=1
NOHW=1
NOIPX=1
EXENAME?=srb2dummy
OBJS=$(OBJDIR)/i_video.o
LIBS=-lm
endif
ifdef HAIKU
NOIPX=1
ifndef NONET
@@ -183,6 +193,8 @@ endif
endif
ifndef NONET
ifndef NOSATURNSYNCH
DOSATURNSYNCH=1
ifndef NOSATURNJOIN
DOSATURNJOIN=1
endif
@@ -190,6 +202,7 @@ ifndef NOSATURNPAK
DOSATURNPAK=1
endif
endif
endif
ifdef MINGW
include win32/Makefile.cfg
@@ -284,10 +297,6 @@ ifdef X86_64
endif
endif
# apparently MingW just completely ignores everything so just always force this shit
# FIXME: we should port our code to c24
CFLAGS+=-std=gnu17
CPPFLAGS+=-std=gnu17
ifndef NOPNG
OPTS+=-DHAVE_PNG
@@ -376,6 +385,8 @@ endif
endif
ifndef NONET
ifndef NOSATURNSYNCH
OPTS+=-DDOSATURNSYNCH
ifndef NOSATURNJOIN
OPTS+=-DDOSATURNJOIN
endif
@@ -383,6 +394,7 @@ ifndef NOSATURNPAK
OPTS+=-DDOSATURNPAK
endif
endif
endif
ifdef HAVE_MINIUPNPC
ifdef NONET
@@ -439,24 +451,7 @@ else
# build a normal optimised version
WINDRESFLAGS = -DNDEBUG
CFLAGS+=-O3
CPPFLAGS+=-O3
endif
ifndef DEBUGMODE
ifdef USELTO
# compile with LTO
CFLAGS+=-flto=auto
CPPFLAGS+=-flto=auto
endif
endif
ifdef USEASAN
# compile with asan
CFLAGS+=-fsanitize=address
CPPFLAGS+=-fsanitize=address
LDFLAGS+=-fsanitize=address
endif
CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS)
ifdef PROFILEMODE
@@ -511,7 +506,6 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/st_stuff.o \
$(OBJDIR)/k_director.o \
$(OBJDIR)/k_kart.o \
$(OBJDIR)/k_stats.o \
$(OBJDIR)/m_aatree.o \
$(OBJDIR)/m_anigif.o \
$(OBJDIR)/m_argv.o \
@@ -554,7 +548,6 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/r_sky.o \
$(OBJDIR)/r_splats.o \
$(OBJDIR)/r_patch.o \
$(OBJDIR)/r_patchrotation.o \
$(OBJDIR)/r_things.o \
$(OBJDIR)/r_portal.o \
$(OBJDIR)/screen.o \
@@ -598,6 +591,10 @@ ifdef SDL
all: pre-build $(BIN)/$(EXENAME)
endif
ifdef DUMMY
all: $(BIN)/$(EXENAME)
endif
cleandep:
$(REMOVE) $(OBJDIR)/depend.dep
$(REMOVE) comptime.h
@@ -609,7 +606,7 @@ else
-$(.)../comptime.sh .
endif
clean: cleandep
clean:
$(REMOVE) *~ *.flc
$(REMOVE) $(OBJDIR)/*.o
@@ -718,7 +715,9 @@ endif
#dependecy made by gcc itself !
$(OBJS):
ifndef DUMMY
-include $(OBJDIR)/depend.dep
endif
$(OBJDIR)/depend.dep:
@echo "Creating dependency file, depend.dep"
@@ -772,10 +771,30 @@ $(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h
$(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff
ifdef SDL
ifdef MINGW
$(OBJDIR)/win_dbg.o: win32/win_dbg.c
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
ifdef FILTERS
$(OBJDIR)/%.o: $(INTERFACE)/filter/%.c
@echo $< needs deps
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/filters.o: $(INTERFACE)/filter/filters.c $(INTERFACE)/filter/filters.c \
$(INTERFACE)/filter/filters.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/hq2x.o: $(INTERFACE)/filter/hq2x.c $(INTERFACE)/filter/hq2x.c \
$(INTERFACE)/filter/filters.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/lq2x.o: $(INTERFACE)/filter/lq2x.c $(INTERFACE)/filter/lq2x.c \
$(INTERFACE)/filter/filters.h $(INTERFACE)/filter/interp.h \
$(INTERFACE)/filter/hq2x.h $(INTERFACE)/filter/lq2x.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
endif
#############################################################
+11 -13
View File
@@ -12,7 +12,6 @@
# to avoid a false positive with the version detection...
SUPPORTED_GCC_VERSIONS:=\
151 150 15\
142 141 140 14\
132 131 130 13\
123 122 121 120 12\
@@ -79,18 +78,6 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
endif
endif
ifdef GCC151
GCC150=1
endif
ifdef GCC15
GCC150=1
endif
ifdef GCC150
GCC142=1
endif
ifdef GCC142
GCC141=1
endif
@@ -482,6 +469,7 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
#indicate platform and what interface use with
ifndef LINUX
ifndef FREEBSD
@@ -489,6 +477,7 @@ ifndef CYGWIN32
ifndef MINGW
ifndef MINGW64
ifndef SDL
ifndef DUMMY
$(error No interface or platform flag defined)
endif
endif
@@ -496,6 +485,7 @@ endif
endif
endif
endif
endif
#determine the interface directory (where you put all i_*.c)
i_net_o=$(OBJDIR)/i_net.o
@@ -520,6 +510,11 @@ UPX_OPTS+=-q
endif
#Interface Setup
ifdef DUMMY
INTERFACE=dummy
OBJDIR:=$(OBJDIR)/dummy
BIN:=$(BIN)/dummy
else
ifdef LINUX
SDL=1
ifdef LINUX64
@@ -566,6 +561,7 @@ endif
endif
endif
endif
endif
ifdef ARCHNAME
OBJDIR:=$(OBJDIR)/$(ARCHNAME)
@@ -580,6 +576,7 @@ ifdef SDL
OBJDIR:=$(OBJDIR)/SDL
endif
ifndef DUMMY
ifdef DEBUGMODE
OBJDIR:=$(OBJDIR)/Debug
BIN:=$(BIN)/Debug
@@ -587,3 +584,4 @@ else
OBJDIR:=$(OBJDIR)/Release
BIN:=$(BIN)/Release
endif
endif
+68 -147
View File
@@ -28,15 +28,14 @@
#endif
// For use if I do walls with outsides/insides
static const UINT8 REDS = (8*16);
static const UINT8 REDS = (2*16);
static const UINT8 REDRANGE = 16;
static const UINT8 GRAYS = (1*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 YELLOWS = (7*16);
static const UINT8 GREENS = (10*16);
//static const UINT8 CYANS = (13*16);
static const UINT8 BLUES = (14*16);
static const UINT8 BROWNS = (15*16);
static const UINT8 YELLOWS = (5*16)+8;
static const UINT8 GREENS = (6*16);
static const UINT8 BLUES = (9*16);
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
@@ -47,7 +46,7 @@ static const UINT8 DWHITE = 0;
#define THOKWALLCOLORS REDS
#define THOKWALLRANGE REDRANGE
#define TSWALLCOLORS DWHITE
#define TSFINISHLINE (GREENS + 2)
#define TSFINISHLINE GRAYS
#define TSFOFINFO (BLUES + 4)
#define FDWALLCOLORS BROWNS
#define CDWALLCOLORS YELLOWS
@@ -265,6 +264,9 @@ static void AM_findMinMaxBoundaries(void)
max_w = minimapinfo.map_w << MAPBITS;
max_h = minimapinfo.map_h << MAPBITS;
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h);
@@ -422,7 +424,6 @@ static void AM_setWindowPanning(void)
m_paninc.y = -FTOM(F_PANINC);
else
m_paninc.y = 0;
// left and right
if (m_keydown[0]) // pan right
m_paninc.x = FTOM(F_PANINC);
@@ -898,74 +899,38 @@ static void AM_drawGrid(INT32 color)
}
}
static INT32 GetDamage(INT32 special)
{
switch (special)
{
case 1: // Damage (Generic)
return 1;
case 6: // Death Pit (Camera Tilt)
return 6;
case 7: // Death Pit (No Camera Tilt)
return 7;
case 8: // Instant Kill
return 8;
default:
return 0;
}
}
static INT32 GetOffroad(INT32 special)
{
switch (special)
{
case 2: // Offroad (Weak)
return 2;
case 3: // Offroad
return 3;
case 4: // Offroad (Strong)
return 4;
default:
return 0;
}
}
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS; \
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS;
if (slope) { \
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y) + FRACUNIT/2) >> FRACBITS; \
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y) + FRACUNIT/2) >> FRACBITS; \
} else \
end1 = end2 = (normalheight + FRACUNIT/2) >> FRACBITS;
static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondarystore)
{
ffloor_t *secondaryrover = NULL;
for (; rover; rover = rover->next)
{
fixed_t rovt1, rovt2;
fixed_t rovb1, rovb2;
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
SLOPEPARAMS(*rover->t_slope, rovt1, rovt2, *rover->topheight)
SLOPEPARAMS(*rover->b_slope, rovb1, rovb2, *rover->bottomheight)
for (secondaryrover = secondarystore; secondaryrover; secondaryrover = secondaryrover->next)
{
fixed_t sect1, sect2;
fixed_t secb1, secb2;
if (!(secondaryrover->flags & FF_EXISTS))
continue;
if (!(secondaryrover->flags & FF_BLOCKPLAYER))
continue;
if (secondaryrover->secnum == rover->secnum)
break;
SLOPEPARAMS(*secondaryrover->t_slope, sect1, sect2, *secondaryrover->topheight)
SLOPEPARAMS(*secondaryrover->b_slope, secb1, secb2, *secondaryrover->bottomheight)
if (rovt1 != sect1)
continue;
if (rovt2 != sect2)
@@ -974,27 +939,8 @@ static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondaryst
continue;
if (rovb2 != secb2)
continue;
// this is fucking horrible
INT32 damage1, damage2;
INT32 offroad1, offroad2;
INT32 special1, special2;
special1 = GETSECSPECIAL(sectors[rover->secnum].special, 1);
special2 = GETSECSPECIAL(sectors[secondaryrover->secnum].special, 1);
damage1 = GetDamage(special1);
damage2 = GetDamage(special2);
offroad1 = GetOffroad(special1);
offroad2 = GetOffroad(special2);
if (damage1 != damage2
//|| sectors[rover->secnum].friction != sectors[secondaryrover->secnum].friction
|| offroad1 != offroad2)
continue;
break;
}
if (secondaryrover == NULL)
break;
}
@@ -1037,10 +983,8 @@ static void AM_drawWalls(UINT8 pass)
}
continue;
}
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
@@ -1059,28 +1003,29 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
if (lines[i].flags & ML_IMPASSIBLE) // (ML_IMPASSABLE|ML_BLOCKPLAYERS)
//dont think kart even supports those idk?
/*if (lines[i].flags & (ML_IMPASSABLE|ML_BLOCKPLAYERS))
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // Completely solid course boundary
}
else if ((lines[i].flags & ML_EFFECT4) // ML_MIDSOLID
else if ((lines[i].flags & ML_MIDSOLID)
&& sides[lines->sidenum[0]].midtexture)
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // solid midtexture, likely a course boundary
}
}*/
if ((backf1 != frontf1 && abs(backf1 - frontf1) > maxstep)
|| (backf2 != frontf2 && abs(backf2 - frontf2) > maxstep))
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // floor-wall, likely a course boundary
}
else if (GETSECSPECIAL(lines[i].frontsector->special, 4) == 10 || GETSECSPECIAL(lines[i].backsector->special, 4) == 10)
/*else if (lines[i].special == 2001) // guh its a sector effect in kart idk how to make it work tbh lol
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSFINISHLINE); // finish line
}
}*/
else if (backf1 != frontf1 || backf2 != frontf2)
{
if (pass & PASS_INTANGIBLE)
@@ -1102,52 +1047,54 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
ffloor_t *rover = NULL;
{
ffloor_t *rover = NULL;
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
{
if (lines[i].backsector->ffloors == NULL)
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
{
// Check frontside for one solid
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
if (lines[i].backsector->ffloors == NULL)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
// Check frontside for one solid
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else if (lines[i].frontsector->ffloors == NULL)
{
// Check backside for one solid
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else
{
// Check to see if any secnums exist in one but not the other.
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
if (rover == NULL)
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
}
}
else if (lines[i].frontsector->ffloors == NULL)
if (rover != NULL)
{
// Check backside for one solid
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
if (pass & PASS_FOF)
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
}
else
else if (!am_minigen)
{
// Check to see if any secnums exist in one but not the other.
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
if (rover == NULL)
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
if (pass & PASS_INTANGIBLE)
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
}
}
if (rover != NULL)
{
if (pass & PASS_FOF)
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
}
else if (!am_minigen)
{
if (pass & PASS_INTANGIBLE)
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
}
}
}
}
@@ -1225,11 +1172,18 @@ static inline void AM_drawPlayers(void)
player_t *p;
INT32 color = GREENS;
if (!multiplayer)
{
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 16<<FRACBITS, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
return;
}
// multiplayer (how??)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
@@ -1251,36 +1205,7 @@ static inline void AM_drawThings(UINT8 colors)
t = sectors[i].thinglist;
while (t)
{
if (!t->player)
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
}
static inline void AM_drawSpecialThingsOnly(UINT8 colors)
{
size_t i;
for (i = 0; i < numsectors; i++)
{
mobj_t *t = NULL;
// this is fucking horrible
const INT32 special = GETSECSPECIAL(sectors[i].special, 1);
if (GetDamage(special) != 0
//|| sectors[i].friction < ORIG_FRICTION
|| GetOffroad(special) != 0)
continue;
t = sectors[i].thinglist;
while (t)
{
if (t->type == MT_RANDOMITEM
|| t->type == MT_STARPOST
|| (t->flags & MF_SPRING))
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
@@ -1295,19 +1220,16 @@ static inline void AM_drawCrosshair(UINT8 color)
const fixed_t scale = 4<<FRACBITS;
size_t i;
fline_t fl;
for (i = 0; i < NUMCROSSMARKLINES; i++)
{
fl.a.x = FixedMul(cross_mark[i].a.x, scale) >> FRACBITS;
fl.a.y = FixedMul(cross_mark[i].a.y, scale) >> FRACBITS;
fl.b.x = FixedMul(cross_mark[i].b.x, scale) >> FRACBITS;
fl.b.y = FixedMul(cross_mark[i].b.y, scale) >> FRACBITS;
fl.a.x += f_x + (f_w / 2);
fl.a.y += f_y + (f_h / 2);
fl.b.x += f_x + (f_w / 2);
fl.b.y += f_y + (f_h / 2);
AM_drawFline(&fl, color);
}
}
@@ -1328,8 +1250,8 @@ void AM_Drawer(void)
AM_clearFB(BACKGROUND);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls(PASS_FOF|PASS_INTANGIBLE|PASS_SOLID);
AM_drawThings(THINGCOLORS);
AM_drawPlayers();
AM_drawThings(THINGCOLORS);
if (!followplayer) AM_drawCrosshair(XHAIRCOLORS);
}
@@ -1385,7 +1307,6 @@ minigen_t *AM_MinimapGenerate(INT32 mul)
//AM_clearFB(BACKGROUND);
memset(am_buf, 0xff, (f_w*f_h));
AM_drawSpecialThingsOnly(BACKGROUND);
AM_drawWalls(PASS_FOF);
AM_drawWalls(PASS_INTANGIBLE);
AM_drawWalls(PASS_SOLID);
+15 -2
View File
@@ -1493,7 +1493,11 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -1984,7 +1988,7 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
return true;
}
// Block the Xbox DInput default axes and reset to the current defaults
// Block the Xbox DInput default axes and reset to the current defaults
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
{
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
@@ -2041,6 +2045,15 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (GETMAJOREXECVERSION(cv_execversion.value) < 2) // 2 = 1.0.2
{
#if 0
// We don't have changed saved cvars yet
if (!stricmp(v->name, "alwaysmlook")
|| !stricmp(v->name, "alwaysmlook2")
|| !stricmp(v->name, "mousemove")
|| !stricmp(v->name, "mousemove2"))
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
+32 -36
View File
@@ -275,28 +275,29 @@ void CON_SetupBackColormap(void)
switch (cons_backcolor.value)
{
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 47; break; // Sepia
case 3: palindex = 63; break; // Brown
case 4: palindex = 150; shift = 7; break; // Pink
case 5: palindex = 127; shift = 7; break; // Raspberry
case 6: palindex = 143; break; // Red
case 7: palindex = 86; shift = 7; break; // Creamsicle
case 8: palindex = 95; break; // Orange
case 9: palindex = 119; shift = 7; break; // Gold
case 10: palindex = 111; break; // Yellow
case 11: palindex = 191; shift = 7; break; // Emerald
case 12: palindex = 175; break; // Green
case 13: palindex = 219; break; // Cyan
case 14: palindex = 207; shift = 7; break; // Steel
case 15: palindex = 230; shift = 7; break; // Periwinkle
case 16: palindex = 239; break; // Blue
case 17: palindex = 199; shift = 7; break; // Purple
case 18: palindex = 255; shift = 7; break; // Lavender
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 47; break; // Sepia
case 3: palindex = 63; break; // Brown
case 4: palindex = 150; shift = 7; break; // Pink
case 5: palindex = 127; shift = 7; break; // Raspberry
case 6: palindex = 143; break; // Red
case 7: palindex = 86; shift = 7; break; // Creamsicle
case 8: palindex = 95; break; // Orange
case 9: palindex = 119; shift = 7; break; // Gold
case 10: palindex = 111; break; // Yellow
case 11: palindex = 191; shift = 7; break; // Emerald
case 12: palindex = 175; break; // Green
case 13: palindex = 219; break; // Cyan
case 14: palindex = 207; shift = 7; break; // Steel
case 15: palindex = 230; shift = 7; break; // Periwinkle
case 16: palindex = 239; break; // Blue
case 17: palindex = 199; shift = 7; break; // Purple
case 18: palindex = 255; shift = 7; break; // Lavender
// Default green
default: palindex = 175; break;
}
}
// setup background colormap
for (i = 0, j = 0; i < 768; i += 3, j++)
@@ -620,11 +621,11 @@ static void CON_MoveConsole(void)
con_curlines -= FixedInt(fracmovement);
if (con_curlines < con_destlines)
con_curlines = con_destlines;
if (con_destlines == 0) // If the console is being closed, not just moved up...
con_tick = 0; // ...don't show the blinking cursor
}
fracmovement %= FRACUNIT; // Reset fracmovement's integer value, but keep the fraction
Unlock_state();
@@ -634,7 +635,7 @@ INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
return ch;
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (cv_keyboardlayout.value == 3)
@@ -826,7 +827,7 @@ boolean CON_Responder(event_t *ev)
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
{
if (ev->data1 == gamecontrol[0][gc_console][0] || ev->data1 == gamecontrol[0][gc_console][1])
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
consdown = false;
return false;
}
@@ -844,7 +845,7 @@ boolean CON_Responder(event_t *ev)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[0][i][0] == ev->data1 || gamecontrol[0][i][1] == ev->data1)
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
break;
}
@@ -852,7 +853,7 @@ boolean CON_Responder(event_t *ev)
return false;
}
if (key == gamecontrol[0][gc_console][0] || key == gamecontrol[0][gc_console][1])
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
{
if (consdown) // ignore repeat
return true;
@@ -1243,7 +1244,7 @@ void CONS_Printf(const char *fmt, ...)
if (con_started)
CON_Print(txt);
CON_LogMessage(txt);
Lock_state();
@@ -1333,12 +1334,7 @@ void CONS_Error(const char *msg)
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
{
// Sleep so we don't take too much of cpu usage
I_Sleep(1.f/TICRATE*1000);
I_OsPolling();
}
}
//======================================================================
@@ -1478,7 +1474,7 @@ static void CON_DrawHudlines(void)
;//charwidth = 4 * con_scalefactor;
else
{
//charwidth = hu_font['A'-HU_FONTSTART]->width * con_scalefactor;
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
@@ -1513,7 +1509,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
@@ -1581,11 +1577,11 @@ void CON_Drawer(void)
if (con_recalc)
{
CON_RecalcSize();
if (con_curlines <= 0)
CON_ClearHUD();
}
// console movement
if (con_curlines != con_destlines)
CON_MoveConsole();
+269 -197
View File
File diff suppressed because it is too large. Load diff
+5 -9
View File
@@ -108,11 +108,12 @@ typedef enum
PT_PING, // Packet sent to tell clients the other client's latency to server.
#ifdef SATURNPAK
#ifdef SATURNSYNCH
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
// we will reserve this for now even if unused, so order wont get mangled
PT_ISSATURN, // Saturn specific identifier packet
#endif
@@ -393,7 +394,6 @@ typedef struct
#define MAXSERVERNAME 32
#define MAXFILENEEDED 915
#define MAX_MIRROR_LENGTH 256
// This packet is too large
typedef struct
{
@@ -588,7 +588,7 @@ extern tic_t servermaxping;
extern boolean server_lagless;
extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t cv_mindelay, cv_lagless;
extern consvar_t
#ifdef VANILLAJOINNEXTROUND
@@ -599,7 +599,7 @@ extern consvar_t
cv_allownewsaturnplayer,
#endif
cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts,
#ifdef SATURNPAK
#ifdef SATURNSYNCH
cv_resynchcooldown, cv_gamestateattempts,
#endif
cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
@@ -616,7 +616,6 @@ void D_ClientServerInit(void);
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
void SendKick(UINT8 playernum, UINT8 msg);
// Create any new ticcmds and broadcast to other players.
void NetKeepAlive(void);
@@ -635,9 +634,6 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
void CL_AbortConnection(void);
// Is there a game running
boolean Playing(void);
@@ -670,7 +666,7 @@ tic_t GetLag(INT32 node);
//UINT8 GetFreeXCmdSize(UINT8 playerid);
extern UINT8 hu_resynching;
#ifdef SATURNPAK
#ifdef SATURNSYNCH
extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
+173 -301
View File
@@ -147,7 +147,7 @@ INT32 eventhead, eventtail;
boolean dedicated = false;
boolean loaded_config = false; // true once config.cfg loaded AND executed
boolean loaded_config = false;
//
// D_PostEvent
@@ -166,56 +166,48 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static void D_PadMenuScrollInput(UINT8 input)
static void D_PadMenuScrollInput(int input)
{
event_t dpadev;
memset(&dpadev, 0, sizeof(event_t));
dpadev.type = ev_keydown;
switch (input)
{
case DPAD_UP:
dpadev.data1 = KEY_UPARROW;
break;
case DPAD_DOWN:
dpadev.data1 = KEY_DOWNARROW;
break;
case DPAD_LEFT:
dpadev.data1 = KEY_LEFTARROW;
break;
case DPAD_RIGHT:
dpadev.data1 = KEY_RIGHTARROW;
break;
}
D_PostEvent(&dpadev); // put into eventlist
event_t myev = {0, 0, 0, 0};
myev.type = ev_keydown;
myev.data1 = input;
D_PostEvent(&myev); // put into eventlist
}
#define SCROLLDELAY 19
#define SCROLLDELAY 19 // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
// Check if any dpad button is held
// and pass it to the eventlist
// this is absolutely awful and i hate it lmao
// but le hAx0r to make dpad also be able to scroll in the menu
static void D_GamePadMenuScrollTicker(void)
{
static UINT8 menuInputDelayTimer = 0;
static SINT8 menuInputDelayTimer = 0;
int key = 0; // butt-on output
if (dedicated)
return;
for (UINT8 i = 0; i < 4; i++)
// wish i had a switch ono
if (DPADUPSCROLL)
key = KEY_UPARROW;
else if (DPADDOWNSCROLL)
key = KEY_DOWNARROW;
else if (DPADLEFTSCROLL)
key = KEY_LEFTARROW;
else if (DPADRIGHTSCROLL)
key = KEY_RIGHTARROW;
if (key)
{
if (dpadscrollstate[i])
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
else if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(i);
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
return;
}
if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(key);
}
else
{
menuInputDelayTimer = 0;
}
menuInputDelayTimer = 0;
}
#undef SCROLLDELAY
@@ -472,7 +464,6 @@ static boolean D_Display(void)
F_TitleScreenDrawer();
if (wipe)
wipedefindex = wipe_titlescreen_toblack;
HU_DrawSongCredits();
break;
case GS_WAITINGPLAYERS:
@@ -612,8 +603,8 @@ static boolean D_Display(void)
py = 4;
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, V_SNAPTOTOP, patch);
patch = W_CachePatchName("M_PAUSE", PU_CACHE);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, V_SNAPTOTOP, patch);
}
if (rendermode == render_soft && demo.rewinding)
@@ -650,8 +641,6 @@ static boolean D_Display(void)
}
}
NetUpdate(); // send out any new accumulation
// It's safe to end the game now.
if (G_GetExitGameFlag())
{
@@ -742,7 +731,7 @@ void D_SRB2Loop(void)
COM_ImmedExecute("cls;version");
if (rendermode == render_soft)
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, (patch_t *)W_CacheLumpNum(W_GetNumForName("KARTKREW"), PU_CACHE), NULL);
I_FinishUpdate(); // page flip or blit buffer
for (;;)
@@ -834,12 +823,7 @@ void D_SRB2Loop(void)
if (interp)
{
renderdeltatics = FloatToFixed(deltatics);
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
renderdeltatics = FLOAT_TO_FIXED(deltatics);
if (!(paused || P_AutoPause()) && deltatics < 1.0 && !hu_stopped)
{
@@ -883,7 +867,7 @@ void D_SRB2Loop(void)
LUA_Step();
#ifdef HAVE_DISCORDRPC
if (!dedicated && renderisnewtic)
if (!dedicated)
{
Discord_RunCallbacks();
}
@@ -943,7 +927,6 @@ void D_SRB2Loop(void)
void D_StartTitle(void)
{
INT32 i;
if (netgame)
{
if (gametype == GT_RACE) // SRB2kart
@@ -965,8 +948,6 @@ void D_StartTitle(void)
return;
}
M_ClearMenus(true);
// okay, stop now
// (otherwise the game still thinks we're playing!)
SV_StopServer();
@@ -1079,21 +1060,18 @@ static void D_AutoloadFile(const char *file, char **filearray)
COM_BufAddText(va("exec %s\n", newfile));
}
static char *strremove(char *str, const char *sub)
{
char *p, *q, *r;
if (*sub && (q = r = strstr(str, sub)) != NULL)
{
size_t len = strlen(sub);
while ((r = strstr(p = r + len, sub)) != NULL)
{
while (p < r)
*q++ = *p++;
}
while ((*q++ = *p++) != '\0')
continue;
}
return str;
static char *strremove(char *str, const char *sub) {
char *p, *q, *r;
if (*sub && (q = r = strstr(str, sub)) != NULL) {
size_t len = strlen(sub);
while ((r = strstr(p = r + len, sub)) != NULL) {
while (p < r)
*q++ = *p++;
}
while ((*q++ = *p++) != '\0')
continue;
}
return str;
}
// FIND THEM
@@ -1201,49 +1179,47 @@ void D_CleanFile(char **filearray)
static boolean AddIWAD(void)
{
char * path = va(pandf, srb2path, "srb2.srb");
char * path = va(pandf,srb2path,"srb2.srb");
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupwadfiles);
return true;
}
return false;
else
{
return false;
}
}
// extra graphic patches for saturn specific thingies
boolean found_extra_kart = false;
boolean found_extra2_kart = false;
boolean found_extra3_kart = false;
boolean found_extra_kart;
boolean found_extra2_kart;
boolean found_extra3_kart;
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
boolean dial_speedo_clr = false; // dial speedometer colour check
boolean kartz_speedo = false; // kartZ speedo
boolean kartz_speedo_smol = false; // kartZ speedo but smol
boolean xtra_speedo; // extra speedometer check
boolean xtra_speedo_clr; // extra speedometer colour check
boolean xtra_speedo3; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3; // 80x 11 extra speedometer colour check
boolean achi_speedo; // achiiro speedometer check
boolean achi_speedo_clr; // extra speedometer colour check
boolean kartz_speedo; // kartZ speedo
boolean clr_hud = false; // colour hud check
boolean driftgaugegfx_clr = false; // driftgauge colour check
boolean big_lap = false; // bigger lap counter
boolean big_lap_color = false; // bigger lap counter but colour
boolean statdp = false; // stat display for extended player setup
boolean nametaggfx = false; // Nametag stuffs
boolean driftgaugegfx = false; // Driftgauge stuffs
boolean multiitem_icon = false; // Extra icons for Sneakers, Banana and Jawz
boolean joystickicon = false; // Extra icons for the joystick input display
boolean minidoticon = false; // Dot graphic for minimap player angle display
boolean minilighticon = false; // mkwii-style minimap headlight
boolean clr_hud; // colour hud check
boolean big_lap; // bigger lap counter
boolean big_lap_color; // bigger lap counter but colour
boolean statdp; // stat display for extended player setup
boolean nametaggfx; // Nametag stuffs
boolean driftgaugegfx; // Driftgauge stuffs
boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
//
static void IdentifyVersion(void)
{
const char *srb2waddir = NULL;
found_extra_kart = false;
found_extra2_kart = false;
found_extra3_kart = false;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.srb' is found
@@ -1253,11 +1229,11 @@ static void IdentifyVersion(void)
// get the current directory (possible problem on NT with "." as current dir)
if (srb2waddir)
{
strlcpy(srb2path, srb2waddir, sizeof(srb2path));
strlcpy(srb2path,srb2waddir,sizeof (srb2path));
}
else
{
if (getcwd(srb2path, sizeof(srb2path)))
if (getcwd(srb2path, 256) != NULL)
srb2waddir = srb2path;
else
{
@@ -1266,7 +1242,7 @@ static void IdentifyVersion(void)
}
// Load the IWAD
if (!AddIWAD())
if (! AddIWAD())
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
@@ -1291,21 +1267,18 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupwadfiles);
#endif
// completely optional
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart")))
{
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra.kart"), startupwadfiles);
found_extra_kart = true;
}
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart")))
{
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra2.kart"), startupwadfiles);
found_extra2_kart = true;
}
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart")))
{
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart"))) {
D_AddFile(va(pandf,srb2waddir,"extra3.kart"), startupwadfiles);
found_extra3_kart = true;
}
@@ -1353,197 +1326,6 @@ static inline void D_MakeTitleString(char *s)
strcpy(s, temp);
}
static void D_CheckSaturnExtraFiles(void)
{
// Possible value that changes depending on whether required files for speedometer are found or not
CV_PossibleValue_t speedo_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t driftgaugestyle_cons_temp[NUMDGAUGESTUFF] = {{1, "Default"}, {2, "Small"}, {3, "Big Numbers"}, {4, "Numbers Only"}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t inputdisplay_cons_temp[NUMINPUTDISPLAYSTUFF] = {{0, "Off"}, {1, "Wheel"}, {2, "Stick"}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
// found the funny, add it in!
if (found_extra_kart)
{
mainwads++;
// now check for extra speedometer stuff
if (W_CheckMultipleLumps("SP_SMSTC", "K_TRNULL", "SP_MKMH", "SP_MMPH", "SP_MFRAC", "SP_MPERC", NULL))
{
xtra_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 2, "Small");
}
// now check for achii speedometer stuff
if (W_CheckMultipleLumps("SP_AMSTC", "K_TRNULL", "SP_AKMH", "SP_AMPH", "SP_AFRAC", "SP_APERC", NULL))
{
achi_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 3, "Achii");
}
// now check for dial speedometer stuff
if (W_CheckMultipleLumps("K_DSPBS1", "K_DSPBS2", "K_DSDIAL",
"K_TRNULL", "SP_DKMH", "SP_DMPH", "SP_DFRAC", "SP_DPERC",
"K_DSPNM0", "K_DSPNM1", "K_DSPNM2", "K_DSPNM3", "K_DSPNM4",
"K_DSPNM5", "K_DSPNM6", "K_DSPNM7", "K_DSPNM8", "K_DSPNM9",
"RANKFIN", NULL))
{
dial_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 4, "Dial");
}
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
{
big_lap = true;
}
// kartzspeedo
if (W_CheckMultipleLumps("K_KZSP1", "K_KZSP2", "K_KZSP3", "K_KZSP4", "K_KZSP5",
"K_KZSP6", "K_KZSP7", "K_KZSP8", "K_KZSP9", "K_KZSP10", "K_KZSP11", "K_KZSP12",
"K_KZSP13", "K_KZSP14", "K_KZSP15", "K_KZSP16", "K_KZSP17", "K_KZSP18", "K_KZSP19",
"K_KZSP20", "K_KZSP21", "K_KZSP22", "K_KZSP23", "K_KZSP24", "K_KZSP25", NULL))
{
kartz_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 5, "P-Meter");
}
if (W_CheckMultipleLumps("K_KZSS1", "K_KZSS2", "K_KZSS3", "K_KZSS4", "K_KZSS5",
"K_KZSS6", "K_KZSS7", "K_KZSS8", "K_KZSS9", "K_KZSS10", "K_KZSS11", "K_KZSS12",
"K_KZSS13", "K_KZSS14", "K_KZSS15", "K_KZSS16", "K_KZSS17", "K_KZSS18", "K_KZSS19",
"K_KZSS20", "K_KZSS21", "K_KZSS22", "K_KZSS23", "K_KZSS24", "K_KZSS25", NULL))
{
kartz_speedo_smol = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 6, "P-Meter Small");
}
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2",
"K_STATN3", "K_STATN4", "K_STATN5", "K_STATN6", NULL))
{
statdp = true;
}
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
{
nametaggfx = true;
}
// driftgauge
if (W_CheckMultipleLumps("K_DGAU","K_DGSU", NULL))
{
driftgaugegfx = true;
}
// extra item icons
if (W_CheckMultipleLumps("K_ITSHO2", "K_ITSHO3", "K_ITBAN2", "K_ITBAN3", "K_ITBAN4", "K_ITJAW2", NULL))
{
multiitem_icon = true;
}
// extra round joystick inputdisplay sprites
if (W_CheckMultipleLumps("JOYBCK","JOYKNB","JOYSHD", NULL))
{
joystickicon = true;
PUSHCONS(inputdisplay_cons_temp, last_inputdisplay_i, 3, "StickGFX");
}
if (W_LumpExists("MMAPDOT"))
{
minidoticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 1, "Dot");
}
if (W_LumpExists("MMAPHDLT"))
{
minilighticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 2, "Headlight");
}
}
// now check for colour hud stuff
if (found_extra2_kart)
{
mainwads++;
// kart vanilla hud patches but colourizable
if (W_CheckMultipleLumps("K_SCTIME", "K_SCTIMW", "K_SCLAPS", "K_SCLAPW","K_SCBALN", "K_SCBALW",
"K_SCKARM", "K_SCTOUT", "K_ISMULC", "K_ITMULC", "K_ITBC", "K_ITBCD", "K_ISBC", "K_ISBCD", NULL))
{
clr_hud = true;
}
// extra speedo but colour
if (W_LumpExists("SC_SMSTC"))
{
xtra_speedo_clr = true;
}
// achii speedo but colour
if (W_CheckMultipleLumps("SC_AMSTC", "K_TRNULL", "SC_AKMH", "SC_AMPH", "SC_AFRAC", "SC_APERC", NULL))
{
achi_speedo_clr = true;
}
// dial speedo but colour
if (W_CheckMultipleLumps("K_DSPBC1", "K_DSPBC2", "K_DSDIAL",
"K_TRNULL", "SC_DKMH", "SC_DMPH", "SC_DFRAC", "SC_DPERC",
"K_DSPNC0", "K_DSPNC1", "K_DSPNC2", "K_DSPNC3", "K_DSPNC4",
"K_DSPNC5", "K_DSPNC6", "K_DSPNC7", "K_DSPNC8", "K_DSPNC9",
"RANKFIN", NULL))
{
dial_speedo_clr = true;
}
// driftgauge but colour
if (W_CheckMultipleLumps("K_DCAU","K_DCSU", NULL))
{
driftgaugegfx_clr = true;
}
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
{
big_lap_color = true;
}
}
// can be used for custom hud stuff
// currently used for the v1 beta hud
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
memcpy(driftgaugestyle_cons_t, driftgaugestyle_cons_temp, sizeof(driftgaugestyle_cons_t));
memcpy(inputdisplay_cons_t, inputdisplay_cons_temp, sizeof(inputdisplay_cons_t));
memcpy(minimapdot_cons_t, minimapdot_cons_temp, sizeof(minimapdot_cons_t));
}
#include <locale.h>
//
// D_SRB2Main
//
@@ -1741,7 +1523,6 @@ void D_SRB2Main(void)
CONS_Printf("I_InitializeTime()...\n");
I_InitializeTime();
setlocale(LC_TIME, "");
// Make backups of some SOCcable tables.
P_BackupTables();
@@ -1793,7 +1574,100 @@ void D_SRB2Main(void)
#endif //ifndef DEVELOP
D_CheckSaturnExtraFiles(); // check all the saturn stuff :3
// Possible value that changes depending on whether required files for speedometer are found or not
CV_PossibleValue_t speedo_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t driftgaugestyle_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {2, "Small"}, {3, "Big Numbers"}, {4, "Numbers Only"}, {0, NULL}, {0, NULL}}; // ugh i dont want this but bleh
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
if (found_extra_kart || found_extra2_kart || found_extra3_kart) // found the funny, add it in!
{
// HAYA: These are seperated for a reason lmao
if (found_extra_kart)
mainwads++;
if (found_extra2_kart)
mainwads++;
if (found_extra3_kart)
mainwads++;
// now check for extra speedometer stuff
if (W_CheckMultipleLumps("SP_SMSTC", "K_TRNULL", "SP_MKMH", "SP_MMPH", "SP_MFRAC", "SP_MPERC", NULL))
{
xtra_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 2, "Small");
}
if (W_LumpExists("SC_SMSTC"))
xtra_speedo_clr = true;
// now check for achii speedometer stuff
if (W_CheckMultipleLumps("SP_AMSTC", "K_TRNULL", "SP_AKMH", "SP_AMPH", "SP_AFRAC", "SP_APERC", NULL))
{
achi_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 3, "Achii");
}
if (W_CheckMultipleLumps("SC_AMSTC", "K_TRNULL", "SC_AKMH", "SC_AMPH", "SC_AFRAC", "SC_APERC", NULL))
achi_speedo_clr = true;
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
big_lap = true;
// now check for colour hud stuff
if (W_CheckMultipleLumps("K_SCTIME", "K_SCTIMW", "K_SCLAPS", "K_SCLAPW", \
"K_SCBALN", "K_SCBALW", "K_SCKARM", "K_SCTOUT", "K_ISMULC", "K_ITMULC", "K_ITBC", "K_ITBCD", "K_ISBC", "K_ISBCD", NULL))
clr_hud = true;
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
big_lap_color = true;
// kartzspeedo
if (W_CheckMultipleLumps("K_KZSP1", "K_KZSP2", "K_KZSP3", "K_KZSP4", "K_KZSP5", \
"K_KZSP6", "K_KZSP7", "K_KZSP8", "K_KZSP9", "K_KZSP10", "K_KZSP11", "K_KZSP12", \
"K_KZSP13", "K_KZSP14", "K_KZSP15", "K_KZSP16", "K_KZSP17", "K_KZSP18", "K_KZSP19", \
"K_KZSP20", "K_KZSP21", "K_KZSP22", "K_KZSP23", "K_KZSP24", "K_KZSP25", NULL))
{
kartz_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 4, "P-Meter");
}
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2", "K_STATN3", "K_STATN4", \
"K_STATN5", "K_STATN6", NULL))
statdp = true;
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
nametaggfx = true;
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
driftgaugegfx = true;
// extra item icons
if (W_CheckMultipleLumps("K_ITSHO2", "K_ITSHO3", "K_ITBAN2", "K_ITBAN3", "K_ITBAN4", "K_ITJAW2", NULL))
multiitem_icon = true;
if (found_extra3_kart)
{
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 5, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
if (W_LumpExists("SC_SM3TC"))
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
memcpy(driftgaugestyle_cons_t, driftgaugestyle_cons_temp, sizeof(driftgaugestyle_cons_t));
// Do it before P_InitMapData because PNG patch
// conversion sometimes needs the palette
@@ -1908,9 +1782,7 @@ void D_SRB2Main(void)
savedata.lives = 0; // flag this as not-used
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
loaded_config = true; // so palettechange doesent get called 500 times at startup lol
loaded_config = true; // so pallettechange doesent get called 500 times at startup lol
//------------------------------------------------ COMMAND LINE PARAMS
+2 -9
View File
@@ -17,9 +17,9 @@
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES
// make sure not to write back the config until it's been correctly loaded
extern tic_t rendergametic;
// make sure not to write back the config until it's been correctly loaded
extern boolean loaded_config;
extern char srb2home[256]; //Alam: My Home
@@ -38,22 +38,15 @@ extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean dial_speedo; // dial speedometer check
extern boolean dial_speedo_clr; // dial speedometer colour check
extern boolean kartz_speedo; // kartZ speedo
extern boolean kartz_speedo_smol; // kartZ speedo but smol
extern boolean kartz_speedo; // kartZ speedo
extern boolean clr_hud; // colour hud check
extern boolean driftgaugegfx_clr; // driftgauge colour check
extern boolean big_lap; // bigger lap counter
extern boolean big_lap_color; // bigger lap counter but colour
extern boolean statdp; // stat display for extended player setup
extern boolean nametaggfx; // Nametag stuffs
extern boolean driftgaugegfx; // Driftgauge stuffs
extern boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
extern boolean joystickicon; // Extra icons for the joystick input display
extern boolean minidoticon; // Dot icon for minimap player angle display
extern boolean minilighticon; // mkwii-style minimap headlight
//
// autoload stuff
+69 -63
View File
@@ -109,24 +109,20 @@ boolean Net_GetNetStat(void)
{
const tic_t t = I_GetTime();
static INT64 oldsendbyte = 0;
if (statstarttic+STATLENGTH <= t)
{
const tic_t df = t-statstarttic;
const INT64 newsendbyte = sendbytes - oldsendbyte;
sendbps = (INT32)(newsendbyte*TICRATE)/df;
getbps = (getbytes*TICRATE)/df;
if (sendackpacket)
lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
else
lostpercent = 0.0f;
if (getackpacket)
duppercent = 100.0f*(float)duppacket/(float)getackpacket;
else
duppercent = 0.0f;
if (ticruned)
gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
else
@@ -224,7 +220,7 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
* \param lowtimer ???
* \return True if a free acknum was found
*/
static boolean GetFreeAcknum(UINT8 *freeack)
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
{
node_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslot = 0;
@@ -236,7 +232,6 @@ static boolean GetFreeAcknum(UINT8 *freeack)
}
for (i = 0; i < MAXACKPACKETS; i++)
{
if (!ackpak[i].acknum)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
@@ -254,8 +249,17 @@ static boolean GetFreeAcknum(UINT8 *freeack)
node->nextacknum++;
ackpak[i].destinationnode = (UINT8)(node - nodes);
ackpak[i].length = doomcom->datalength;
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
if (lowtimer)
{
// Lowtime means can't be sent now so try it as soon as possible
ackpak[i].senttime = 0;
ackpak[i].resentnum = 1;
}
else
{
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
}
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
@@ -264,17 +268,46 @@ static boolean GetFreeAcknum(UINT8 *freeack)
return true;
}
}
#ifdef PARANOIA
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
#endif
if (netbuffer->packettype < PT_CANFAIL)
I_Error("Connection lost\n");
return false;
}
/** Counts how many acks are free
*
* \param urgent True if the type of the packet meant to
* use an ack is lower than PT_CANFAIL
* If for some reason you don't want use it
* for any packet type in particular,
* just set to false
* \return The number of free acks
*
*/
INT32 Net_GetFreeAcks(boolean urgent)
{
INT32 i, numfreeslot = 0;
INT32 n = 0; // Number of free acks found
for (i = 0; i < MAXACKPACKETS; i++)
if (!ackpak[i].acknum)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
if (!urgent)
{
numfreeslot++;
if (numfreeslot <= URGENTFREESLOTNUM)
continue;
}
n++;
}
return n;
}
// Get a ack to send in the queue of this node
static UINT8 GetAcktosend(INT32 node)
{
@@ -287,7 +320,6 @@ static void RemoveAck(INT32 i)
INT32 node = ackpak[i].destinationnode;
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
ackpak[i].acknum = 0;
if (nodes[node].flags & NF_CLOSE)
Net_CloseConnection(node);
}
@@ -303,16 +335,13 @@ static boolean Processackpak(void)
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
{
node->remotefirstack = netbuffer->ackreturn;
// Search the ackbuffer and free it
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
{
RemoveAck(i);
}
}
}
// Received a packet with ack, queue it to send the ack back
@@ -320,7 +349,6 @@ static boolean Processackpak(void)
{
UINT8 ack = netbuffer->ack;
getackpacket++;
if (cmpack(ack, node->firstacktosend) <= 0)
{
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
@@ -331,7 +359,6 @@ static boolean Processackpak(void)
{
// Check if it is not already in the queue
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
{
if (node->acktosend[i] == ack)
{
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
@@ -339,14 +366,11 @@ static boolean Processackpak(void)
goodpacket = false; // Discard packet (duplicate)
break;
}
}
if (goodpacket)
{
// Is a good packet so increment the acknowledge number,
// Then search for a "hole" in the queue
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
if (!nextfirstack)
nextfirstack = 1;
@@ -359,11 +383,9 @@ static boolean Processackpak(void)
if (!nextfirstack)
nextfirstack = 1;
hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
while (change)
{
change = false;
for (i = node->acktosend_tail; i != node->acktosend_head;
i = (i+1) % MAXACKTOSEND)
{
@@ -376,7 +398,6 @@ static boolean Processackpak(void)
nextfirstack = 1;
change = true;
}
if (i == node->acktosend_tail)
{
node->acktosend[node->acktosend_tail] = 0;
@@ -398,7 +419,6 @@ static boolean Processackpak(void)
// Will be incremented when the nextfirstack comes (code above)
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
if (newhead != node->acktosend_tail)
{
node->acktosend[node->acktosend_head] = ack;
@@ -435,11 +455,8 @@ static void GotAcks(void)
INT32 i, j;
for (j = 0; j < MAXACKTOSEND; j++)
{
if (netbuffer->u.textcmd[j])
{
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
{
if (ackpak[i].acknum == netbuffer->u.textcmd[j])
@@ -454,9 +471,6 @@ static void GotAcks(void)
ackpak[i].senttime--; // hurry up
}
}
}
}
}
}
#endif
@@ -491,7 +505,6 @@ void Net_AckTicker(void)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
{
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
@@ -544,10 +557,8 @@ void Net_UnAcknowledgePacket(INT32 node)
#else
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node)
return;
if (nodes[node].acktosend[hm1] == netbuffer->ack)
{
nodes[node].acktosend[hm1] = 0;
@@ -571,7 +582,6 @@ void Net_UnAcknowledgePacket(INT32 node)
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = UINT8_MAX;
}
nodes[node].firstacktosend++;
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1;
@@ -590,10 +600,8 @@ static boolean Net_AllAcksReceived(void)
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum)
return false;
}
return true;
}
@@ -613,7 +621,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
timeout = tictac + timeout*NEWTICRATE;
HGetPacket();
while (timeout > I_GetTime() && !Net_AllAcksReceived())
{
while (tictac == I_GetTime())
@@ -621,7 +628,6 @@ void Net_WaitAllAckReceived(UINT32 timeout)
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
}
tictac = I_GetTime();
HGetPacket();
Net_AckTicker();
@@ -662,14 +668,13 @@ void Net_AbortPacketType(UINT8 packettype)
#ifdef NONET
(void)packettype;
#else
for (INT32 i = 0; i < MAXACKPACKETS; i++)
{
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|| packettype == UINT8_MAX))
{
ackpak[i].acknum = 0;
}
}
#endif
}
@@ -714,7 +719,6 @@ void Net_CloseConnection(INT32 node)
// check if we are waiting for an ack from this node
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
{
if (!forceclose)
@@ -722,7 +726,6 @@ void Net_CloseConnection(INT32 node)
else
ackpak[i].acknum = 0;
}
}
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
@@ -739,8 +742,9 @@ static UINT32 NetbufferChecksum(void)
UINT32 c = 0x1234567;
const INT32 l = doomcom->datalength - 4;
const UINT8 *buf = (UINT8 *)netbuffer + 4;
INT32 i;
for (INT32 i = 0; i < l; i++, buf++)
for (i = 0; i < l; i++, buf++)
c += (*buf) * (i+1);
return LONG(c);
@@ -755,7 +759,6 @@ static void fprintfstring(char *s, size_t len)
size_t i;
for (i = 0; i < len; i++)
{
if (s[i] < 32)
{
if (!mode)
@@ -775,8 +778,6 @@ static void fprintfstring(char *s, size_t len)
}
fprintf(debugfile, "%c", s[i]);
}
}
if (mode)
fprintf(debugfile, "]");
}
@@ -831,14 +832,15 @@ const char *packettypename[NUMPACKETTYPE] =
"MOREFILESNEEDED",
"PING"
#ifdef SATURNPAK
#ifdef SATURNSYNCH
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
"ISSATURN" // special packet to identify saturn clients
// we will reserve this for now even if unused, so order wont get mangled
"ISSATURN"
#endif
};
@@ -1033,7 +1035,6 @@ static boolean ShouldDropPacket(void)
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
{
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
if (node == 0) // Packet is to go back to us
{
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
@@ -1069,7 +1070,6 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
// do this before GetFreeAcknum because this function backups
// the current packet
doomcom->remotenode = (INT16)node;
if (doomcom->datalength <= 0)
{
DEBFILE("HSendPacket: nothing to send\n");
@@ -1084,10 +1084,9 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
netbuffer->ackreturn = GetAcktosend(node);
else
netbuffer->ackreturn = 0;
if (reliable)
{
if (!GetFreeAcknum(&netbuffer->ack))
if (!GetFreeAcknum(&netbuffer->ack, false))
return false;
}
else
@@ -1159,6 +1158,7 @@ boolean HGetPacket(void)
while(true)
{
//nodejustjoined = I_NetGet();
I_NetGet();
if (doomcom->remotenode == -1) // No packet received
@@ -1187,6 +1187,21 @@ boolean HGetPacket(void)
DebugPrintpacket("GET");
#endif
/*// If a new node sends an unexpected packet, just ignore it
if (nodejustjoined && server
&& !(netbuffer->packettype == PT_ASKINFO
|| netbuffer->packettype == PT_SERVERINFO
|| netbuffer->packettype == PT_PLAYERINFO
|| netbuffer->packettype == PT_REQUESTFILE
|| netbuffer->packettype == PT_ASKINFOVIAMS
|| netbuffer->packettype == PT_CLIENTJOIN))
{
DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
continue;
}*/
// Proceed the ack and ackreturn field
if (!Processackpak())
continue; // discarded (duplicated)
@@ -1223,7 +1238,6 @@ static void Internal_FreeNodenum(INT32 nodenum)
SINT8 I_NetMakeNode(const char *hostname)
{
SINT8 newnode = -1;
if (I_NetMakeNodewPort)
{
char *localhostname = strdup(hostname);
@@ -1250,10 +1264,7 @@ void D_SetDoomcom(void)
{
if (doomcom) return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
@@ -1277,7 +1288,6 @@ boolean D_CheckNetGame(void)
I_NetMakeNodewPort = NULL;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
// I_InitNetwork sets doomcom and netgame
// check and initialize the network driver
multiplayer = false;
@@ -1297,7 +1307,6 @@ boolean D_CheckNetGame(void)
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
doomcom->ticdup = 1;
if (M_CheckParm("-extratic"))
{
@@ -1327,8 +1336,6 @@ boolean D_CheckNetGame(void)
if (netgame)
multiplayer = true;
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1341,7 +1348,7 @@ boolean D_CheckNetGame(void)
if (M_CheckParm("-debugfile"))
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
INT32 k = consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
@@ -1397,7 +1404,6 @@ void Command_Ping_f(void)
INT32 i;
pingc = 0;
for (i = 1; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
+3 -1
View File
@@ -45,10 +45,12 @@ extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
extern boolean serverrunning;
INT32 Net_GetFreeAcks(boolean urgent);
void Net_AckTicker(void);
// If reliable return true if packet sent, 0 else
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength);
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
size_t packetlength);
boolean HGetPacket(void);
void D_SetDoomcom(void);
#ifndef NONET
+299 -137
View File
@@ -39,7 +39,6 @@
#include "d_main.h"
#include "m_random.h"
#include "f_finale.h"
#include "v_video.h"
#include "filesrch.h"
#include "mserv.h"
#include "md5.h"
@@ -211,13 +210,24 @@ void SendWeaponPref4(void);
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
#ifdef LJOYSTICK
static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, {3, "/dev/js2"},
{4, "/dev/js3"}, {0, NULL}};
#else
// accept whatever value - it is in fact the joystick device number
#define usejoystick_cons_t NULL
#endif
static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"}, {3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"}, {3, "None"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
{3, "None"}, {0, NULL}};
//static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
static CV_PossibleValue_t match_scoring_cons_t[] = {{0, "Normal"}, {1, "Classic"}, {0, NULL}};
@@ -280,50 +290,40 @@ consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0,
INT32 cv_debug;
static void UseMouse_OnChange(void);
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
static void UseMouse_OnChange(void)
{
GameFocus_menu_Onchange();
I_StartupMouse();
}
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
//WTF
consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Lagless camera! Yay!
consvar_t cv_laglesscam = {"lagless_camera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_laglesscam = {"laglesscamera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS] = {
{"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook3", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook4", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_verticallook = {"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#if defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick[MAXSPLITSCREENPLAYERS] = {
{"use_joystick", "1", CV_SAVE|CV_CALL, NULL, I_InitJoystick1, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick2", "2", CV_SAVE|CV_CALL, NULL, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick3", "3", CV_SAVE|CV_CALL, NULL, I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick4", "4", CV_SAVE|CV_CALL, NULL, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}
{"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick1, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}
};
#endif
#if defined (HAVE_SDL)
#if (defined (LJOYSTICK) || defined (HAVE_SDL))
#ifdef LJOYSTICK
consvar_t cv_joyport = {"joyport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyport2 = {"joyport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later
#endif
consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = {
{"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL},
{"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL},
{"joyscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL},
{"joyscale3", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale3, 0, NULL, NULL, 0, 0, NULL},
{"joyscale4", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale4, 0, NULL, NULL, 0, 0, NULL}
};
#else
consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = { //Alam: Dummy for save
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale3", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale4", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}
consvar_t cv_joyscale[2] = { //Alam: Dummy for save
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}
};
#endif
@@ -331,6 +331,19 @@ consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT|CV_NOSHOWH
consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_recycler = {"tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_teleporters = {"tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_superring = {"tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_supersneakers = {"tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jumpshield = {"tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_watershield = {"tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ringshield = {"tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceshield = {"tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bombshield = {"tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_1up = {"tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_eggmanbox = {"tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};*/
// SRB2kart
consvar_t cv_sneaker = {"sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rocketsneaker = {"rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -446,6 +459,7 @@ consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_On
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_nettimeout = {"nettimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxping = {"maxdelay", "20", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -638,6 +652,7 @@ void D_RegisterServerCommands(void)
COM_AddCommand("addfilelocal", Command_Addfilelocal);
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("addskins", Command_Addskins);
COM_AddCommand("localskin", Command_GLocalSkin);
COM_AddCommand("listwad", Command_ListWADS_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
@@ -702,7 +717,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_competitionboxes);
CV_RegisterVar(&cv_matchboxes);
K_RegisterServerKartStuff(); // SRB2kart
K_RegisterKartStuff(); // SRB2kart
CV_RegisterVar(&cv_ringslinger);
@@ -726,14 +741,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_killingdead);
// d_clisrv
#ifndef NONET
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer); // need to register it before cv_maxplayers && cv_allownewplayer
#endif
#endif
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_resynchattempts);
#ifdef SATURNPAK
#ifdef SATURNSYNCH
CV_RegisterVar(&cv_gamestateattempts);
CV_RegisterVar(&cv_resynchcooldown);
#endif
@@ -744,7 +754,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_httpsource);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer);
#endif
CV_RegisterVar(&cv_joinrefusemessage);
CV_RegisterVar(&cv_chatlogsize);
#ifdef VANILLAJOINNEXTROUND
@@ -783,6 +795,8 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_netdemosyncquality);
CV_RegisterVar(&cv_maxdemosize);
CV_RegisterVar(&cv_demochangemap);
CV_RegisterVar(&cv_keyboardlayout);
}
// =========================================================================
@@ -841,10 +855,6 @@ void D_RegisterClientCommands(void)
COM_AddCommand("stopmovie", Command_StopMovie_f);
COM_AddCommand("minigen", M_MinimapGenerate);
COM_AddCommand("localskin", Command_GLocalSkin);
K_RegisterClientKartStuff(); // SRB2kart
CV_RegisterVar(&cv_screenshot_option);
CV_RegisterVar(&cv_screenshot_folder);
CV_RegisterVar(&cv_moviemode);
@@ -895,13 +905,11 @@ void D_RegisterClientCommands(void)
#ifdef SEENAMES
CV_RegisterVar(&cv_seenames);
#endif
CV_RegisterVar(&cv_rollingdemos);
CV_RegisterVar(&cv_netstat);
CV_RegisterVar(&cv_netticbuffer);
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_gentlemens);
CV_RegisterVar(&cv_lagless);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -916,8 +924,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_cechotoggle);
CV_RegisterVar(&cv_keyboardlayout);
// time attack ghost options are also saved to config
CV_RegisterVar(&cv_ghost_besttime);
CV_RegisterVar(&cv_ghost_bestlap);
@@ -927,10 +933,7 @@ void D_RegisterClientCommands(void)
COM_AddCommand("displayplayer", Command_Displayplayer_f);
CV_RegisterVar(&cv_audbuffersize);
CV_RegisterVar(&cv_palette);
CV_RegisterVar(&cv_palettenum);
CV_RegisterVar(&cv_audbuffersize);
// m_menu.c
CV_RegisterVar(&cv_chatheight);
@@ -941,10 +944,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
CV_RegisterVar(&cv_showallmaps);
CV_RegisterVar(&cv_growmusic);
CV_RegisterVar(&cv_supermusic);
@@ -965,18 +968,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_showfocuslost);
CV_RegisterVar(&cv_pauseifunfocused);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// g_input.c
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_turnaxis[i]);
@@ -994,17 +986,45 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_custom3axis[i]);
CV_RegisterVar(&cv_xdeadzone[i]);
CV_RegisterVar(&cv_ydeadzone[i]);
}
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_gamepadled[i]);
CV_RegisterVar(&cv_ledpowerup[i]);
}
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mouseysens);
//CV_RegisterVar(&cv_mousemove);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_usejoystick[i]);
}
#ifdef LJOYSTICK
CV_RegisterVar(&cv_joyport);
CV_RegisterVar(&cv_joyport2);
#endif
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_joyscale[i]);
}
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
@@ -1013,7 +1033,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_midimusicvolume);
#endif
CV_RegisterVar(&cv_numChannels);
#ifdef HAVE_OPENMPT
CV_RegisterVar(&cv_modfilter);
CV_RegisterVar(&cv_stereosep);
@@ -1028,6 +1048,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_vhseffect);
CV_RegisterVar(&cv_shittyscreen);
CV_RegisterVar(&cv_scr_depth);
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);
@@ -1047,13 +1068,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_laglesscam);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_verticallook[i]);
}
CV_RegisterVar(&cv_demodateformat);
CV_RegisterVar(&cv_showspecstuff);
CV_RegisterVar(&cv_verticallook);
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f);
@@ -1088,6 +1103,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_discordasks);
#endif
CV_RegisterVar(&cv_showspecstuff);
COM_AddCommand("listskins", Command_ListSkins);
COM_AddCommand("skinsearch", Command_SkinSearch);
}
@@ -1396,10 +1413,13 @@ static void SetPlayerName(INT32 playernum, char *newname)
else
{
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
if (server && netgame)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
}
@@ -1754,8 +1774,24 @@ static void SendNameAndColor3(void)
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
//boolean notsame;
cv_skin3.value = foundskin;
//notsame = (cv_skin3.value != players[thirdplaya].skin);
SetPlayerSkin(thirdplaya, cv_skin3.string);
// SRB2Kart
/*if (notsame)
{
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
players[thirdplaya].skincolor = (cv_playercolor3.value&0x3F) % MAXSKINCOLORS;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
}*/
}
else
{
@@ -1977,8 +2013,12 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
if (kick)
{
UINT8 buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
return;
}
}
@@ -2067,7 +2107,6 @@ void D_SendPlayerConfig(void)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
@@ -2091,7 +2130,7 @@ static INT32 LookupPlayer(const char *s)
if (*s == '0')/* clever way to bypass atoi */
return 0;
if ((playernum = atoi(s)))
if (( playernum = atoi(s) ))
{
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
return playernum;
@@ -2172,7 +2211,8 @@ static void Command_View_f(void)
if (viewnum > 1 && !( multiplayer && demo.playback ))
{
CONS_Alert(CONS_NOTICE, "You must be viewing a multiplayer replay to use this.\n");
CONS_Alert(CONS_NOTICE,
"You must be viewing a multiplayer replay to use this.\n");
return;
}
@@ -2184,16 +2224,13 @@ static void Command_View_f(void)
if (COM_Argc() > 1)/* switch to player */
{
playerparam = COM_Argv(1);
if (playerparam[0] == '#')/* search by placement */
{
placenum = atoi(&playerparam[1]);
playernum = FindPlayerByPlace(placenum);
if (playernum == -1 || !G_CouldView(playernum))
{
GetViewablePlayerPlaceRange(&firstplace, &lastplace);
if (playernum == -1)
{
CONS_Alert(CONS_WARNING, "There is no player in that place! ");
@@ -2205,7 +2242,6 @@ static void Command_View_f(void)
"The first player that you can view is \x82#%d\x80; ",
firstplace);
}
CONS_Printf("Last place is \x82#%d\x80.\n", lastplace);
return;
}
@@ -2254,9 +2290,10 @@ static void Command_SetViews_f(void)
UINT8 splits;
UINT8 newsplits;
if (!(demo.playback && multiplayer))
if (!( demo.playback && multiplayer ))
{
CONS_Alert(CONS_NOTICE, "You must be viewing a multiplayer replay to use this.\n");
CONS_Alert(CONS_NOTICE,
"You must be viewing a multiplayer replay to use this.\n");
return;
}
@@ -2475,8 +2512,18 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
// Kick bot from special stages
if (botskin)
{
if (!botingame)
if (G_IsSpecialStage(mapnum))
{
if (botingame)
{
//CL_RemoveSplitscreenPlayer();
botingame = false;
playeringame[1] = false;
}
}
else if (!botingame)
{
//CL_AddSplitscreenPlayer();
botingame = true;
displayplayers[1] = 1;
playeringame[1] = true;
@@ -2549,7 +2596,6 @@ void D_PickVote(void)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (votes[i] != -1)
{
temppicks[numvotes] = i;
@@ -2625,8 +2671,7 @@ static tic_t last_map_cmd = 0;
//
static void Command_Map_f(void)
{
if (I_GetTime() - last_map_cmd < 20)
{
if (I_GetTime() - last_map_cmd < 20) {
CONS_Alert(CONS_WARNING, "Map command is used too frequently!\n");
return;
}
@@ -2684,7 +2729,8 @@ static void Command_Map_f(void)
{
if (!multiplayer)
{
CONS_Printf(M_GetText("You can't switch gametypes in single player!\n"));
CONS_Printf(M_GetText(
"You can't switch gametypes in single player!\n"));
return;
}
else if (COM_Argc() < option_gametype + 2)/* no argument after? */
@@ -2853,7 +2899,11 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -2894,6 +2944,9 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CON_LogMessage(M_GetText("Speeding off to level...\n"));
}
if (demo.playback && !demo.timing)
precache = false;
if (resetplayer)
{
if (!FLS || (netgame || multiplayer))
@@ -2909,7 +2962,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
demo.savebutton = 0;
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
if (demo.playback && !demo.timing)
precache = true;
if (demo.timing)
G_DoneLevelLoad();
@@ -2968,7 +3022,11 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3013,25 +3071,18 @@ static void Command_ReplayMarker(void)
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
return;
}
if (demo.savemode == DSM_WILLAUTOSAVE)
{
if (demo.savemode == DSM_WILLAUTOSAVE) {
demo.savemode = DSM_NOTSAVING;
CONS_Printf("Replay unmarked.\n");
}
else
{
demo.savemode = DSM_WILLAUTOSAVE;
} else {
int adjustedleveltime = leveltime - starttime;
demo.savemode = DSM_WILLAUTOSAVE;
if (adjustedleveltime < 0)
adjustedleveltime = 0;
char *title = G_BuildMapTitle(gamemap);
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
if (title)
Z_Free(title);
CONS_Printf("Replay will be saved!\n");
}
}
@@ -3062,6 +3113,20 @@ static void Command_Respawn(void)
return;
}
/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
{
CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
return;
}*/
// Retry is quicker. Probably should force people to use it.
// nope, this is srb2kart - a complete retry is overkill
/*if (!(netgame || multiplayer))
{
CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
return;
}*/
SendNetXCmd(XD_RESPAWN, &buf, 4);
}
@@ -3075,7 +3140,11 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3145,7 +3214,11 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3664,7 +3737,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
@@ -3675,7 +3752,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -3709,7 +3790,11 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
}
return;
@@ -3758,8 +3843,12 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL);
SendNetXCmd(XD_KICK, &buf, 2);
}
//Safety first!
@@ -4128,7 +4217,11 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -4180,7 +4273,11 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -4256,7 +4353,11 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
Z_Free(mymotd);
@@ -4315,7 +4416,11 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -4369,7 +4474,7 @@ static void Command_Addfilelocal(void)
// Add any wad file, ignoring checks for if it contains complex things like
// lua. Great for complex but client-side customizations, like different
// level cards or anything like that.
P_AddWadFile(fn, true);
P_AddWadFileLocal(fn);
}
@@ -4464,9 +4569,38 @@ static void Command_Addfile(void)
/** Adds something at runtime.
*/
static void Command_Addskins(void)
static void
Command_Addskins (void)
{
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
if (COM_Argc() > 3)
{
CONS_Printf(
"addskins <file>: Load a skin file.\n");
return;
}
// no forcing?
/*
if (fasticmp(COM_Argv(2), "-force") || fasticmp(COM_Argv(2), "-f")) {
CONS_Alert(CONS_NOTICE, M_GetText("Adding file %s. May or may not be a skin.\n"), COM_Argv(1));
P_AddWadFile(COM_Argv(1), 0, true);
} else {
if (DumbStartsWith("KC_", COM_Argv(1))) {
P_AddWadFile(COM_Argv(1), 0, true);
} else if (DumbStartsWith("KCL_", COM_Argv(1))) {
if (!demo.playback) {
CONS_Alert(CONS_ERROR, M_GetText("Cannot add file %s as it is a skin with lua. Include -force or -f to force it to load.\n"), COM_Argv(1));
return;
} else {
*/
P_AddWadFile(COM_Argv(1), true);
/*
}
} else {
CONS_Alert(CONS_ERROR, M_GetText("Cannot add file %s as it is not a skin.\n"), COM_Argv(1));
return;
}
}
*/
}
static void Command_GLocalSkin (void)
@@ -4482,7 +4616,7 @@ static void Command_GLocalSkin (void)
char* fuck; // local skin name
if (!(first_option = COM_FirstOption()))
if (!( first_option = COM_FirstOption() ))
first_option = COM_Argc();
if (first_option < 2)
@@ -4490,14 +4624,14 @@ static void Command_GLocalSkin (void)
/* holy fucking shit */
CONS_Printf("localskin <name> [-player <name>] [-display <number>] [-all]:\n");
CONS_Printf(M_GetText("Set a localskin via its internal name (usually printed on the console).\n\n\
* Using \"-player\" will set a localskin to a specified player.\n\
Defaults to yourself.\n\
* Using \"-display\" will set a localskin to the displayed player.\n\
Defaults to 0, which is the first player displayed.\n\
Can go up to 3 for splitscreen.\n\
* Using \"-all\" will set a localskin to ALL players.\n\
* \"localskin none\" removes the localskin, just like how\n\
\"forceskin none\" does.\n"));
* Using \"-player\" will set a localskin to a specified player.\n\
Defaults to yourself.\n\
* Using \"-display\" will set a localskin to the displayed player.\n\
Defaults to 0, which is the first player displayed.\n\
Can go up to 3 for splitscreen.\n\
* Using \"-all\" will set a localskin to ALL players.\n\
* \"localskin none\" removes the localskin, just like how\n\
\"forceskin none\" does.\n"));
return;
}
@@ -4528,7 +4662,7 @@ static void Command_GLocalSkin (void)
{
int i;
for (i = 0; i < MAXPLAYERS; ++i)
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i])
continue;
@@ -4595,8 +4729,13 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
UINT8 buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
SendKick(playernum, KICK_MSG_CON_FAIL);
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
return;
}
@@ -4645,7 +4784,11 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5455,7 +5598,11 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5473,7 +5620,11 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5534,7 +5685,11 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -5577,7 +5732,6 @@ void Command_ExitGame_f(void)
botskin = 0;
cv_debug = 0;
emeralds = 0;
automapactive = false;
if (dirmenu)
closefilemenu(true);
@@ -5624,8 +5778,12 @@ static void Fishcake_OnChange(void)
*/
static void Command_Isgamemodified_f(void)
{
if (majormods || modifiedgame)
CONS_Printf("The game has been modified, Record Attack data will be saved to a seperate savegame.\n");
if (majormods)
CONS_Printf("The game has been modified with major addons, so you cannot play Record Attack.\n");
else if (savemoddata)
CONS_Printf("The game has been modified with an addon with its own save data, so you can play Record Attack and earn medals.\n");
else if (modifiedgame)
CONS_Printf("The game has been modified with only minor addons. You can play Record Attack, earn medals and unlock extras.\n");
else
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
}
@@ -5915,7 +6073,7 @@ static void Command_ListSkins(void)
}
static void Command_SkinSearch(void)
{
{
size_t i;
UINT16 s;
UINT16 ic = 0;
@@ -5925,7 +6083,7 @@ static void Command_SkinSearch(void)
{
skin_t *skininput = &skins[s];
if (strcasestr(skininput->realname,COM_Argv(i)))
{
{
ic++;
CONS_Printf("%d. %s%s:\x80 %s\n", ic,HU_SkinColorToConsoleColor(skininput->prefcolor),skininput->realname,skininput->name);
}
@@ -6170,7 +6328,11 @@ void Got_DiscordInfo(UINT8 **p, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
+3 -2
View File
@@ -149,9 +149,8 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showviewpointtext;
extern consvar_t cv_showdownloadprompt;
@@ -199,6 +198,8 @@ extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_verticallook;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
+60 -71
View File
@@ -64,11 +64,11 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#else
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 35, 0)
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
#define XFERINFOFUNCTION
#else
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#endif
#endif
@@ -114,14 +114,24 @@ fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
static I_mutex downloadmutex;
char downloaddir[512] = "DOWNLOAD";
file_download_t filedownload;
#ifdef CLIENT_LOADINGSCREEN
// for cl loading screen
INT32 lastfilenum = -1;
INT32 downloadcompletednum = 0;
UINT32 downloadcompletedsize = 0;
INT32 totalfilesrequestednum = 0;
UINT32 totalfilesrequestedsize = 0;
#endif
#ifdef HAVE_CURL
static CURL *http_handle;
static CURLM *multi_handle;
static UINT32 curl_dlnow;
static UINT32 curl_dltotal;
boolean curl_running = false;
boolean curl_failedwebdownload = false;
static double curl_dlnow;
static double curl_dltotal;
static time_t curl_starttime;
INT32 curl_transfers = 0;
static int curl_runninghandles = 0;
static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
@@ -212,7 +222,6 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
for (i = firstfile; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTCHECKED; // We haven't even started looking for the file yet
fileneeded[i].justdownloaded = false;
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
@@ -225,11 +234,10 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifdef CLIENT_LOADINGSCREEN
filedownload.current = -1;
lastfilenum = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
@@ -544,13 +552,13 @@ INT32 CL_CheckFiles(void)
{
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD || fileneeded[i].status == FS_FALLBACK)
downloadrequired = true;
if (fileneeded[i].status != FS_OPEN)
filestoload++;
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
continue;
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
// Check in already loaded files
@@ -654,10 +662,13 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendFile: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH);
if (!p->id.filename)
@@ -736,10 +747,13 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendRam: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
p->ram = freemethod; // Remember how to free the memory block for when we're done sending it
p->id.ram = data;
p->size = (UINT32)size;
@@ -823,7 +837,6 @@ void SV_FileSendTicker(void)
netbuffer->packettype = PT_FILEFRAGMENT;
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
while (packetsent-- && filestosend != 0)
{
for (i = currentnode, j = 0; j < MAXNETNODES;
@@ -854,12 +867,8 @@ void SV_FileSendTicker(void)
if (!transferFiles[f->fileid].file)
{
CONS_Alert(CONS_ERROR, "Can't open file %s: %s\n",
I_Error("Can't open file %s: %s",
f->id.filename, strerror(errno));
SV_EndFileSend(i);
HSendPacket(i, true, 0, PT_SERVERREFUSE);
break;
}
}
@@ -964,7 +973,7 @@ void Got_Filetxpak(void)
if (filenum >= fileneedednum)
{
DEBFILE(va("filefragment not needed %d>%d\n", filenum, fileneedednum));
DEBFILE(va("fileframent not needed %d>%d\n", filenum, fileneedednum));
//I_Error("Received an unneeded file fragment (file id received: %d, file id needed: %d)\n", filenum, fileneedednum);
return;
}
@@ -985,7 +994,6 @@ void Got_Filetxpak(void)
{
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
// Use a special trick to know when the file is complete (not always used)
// WARNING: file fragments can arrive out of order so don't stop yet!
if (pos & 0x80000000)
@@ -1005,16 +1013,15 @@ void Got_Filetxpak(void)
fclose(file->file);
file->file = NULL;
file->status = FS_FOUND;
file->justdownloaded = true;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
#ifndef NONET
filedownload.completednum++;
filedownload.completedsize += file->totalsize;
downloadcompletednum++;
downloadcompletedsize += file->totalsize;
#endif
}
}
else if (!file->justdownloaded)
else
{
const char *s;
switch(file->status)
@@ -1037,7 +1044,6 @@ void Got_Filetxpak(void)
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
// Send ack back quickly
if (++filetime == 3)
{
@@ -1046,7 +1052,7 @@ void Got_Filetxpak(void)
}
#ifdef CLIENT_LOADINGSCREEN
filedownload.current = filenum;
lastfilenum = filenum;
#endif
}
@@ -1195,7 +1201,9 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream)
{
return fwrite(ptr, size, nmemb, stream);
size_t written;
written = fwrite(ptr, size, nmemb, stream);
return written;
}
#ifdef XFERINFOFUNCTION
@@ -1209,12 +1217,12 @@ static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t
curtime = time(NULL);
curl_dlnow = (UINT32)dlnow;
curl_dltotal = (UINT32)dltotal;
curl_dlnow = dlnow;
curl_dltotal = dltotal;
if (curtime > curl_starttime)
{
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
}
else
{
@@ -1234,12 +1242,12 @@ static int curlprogress_callback(void *clientp, double dltotal, double dlnow, do
curtime = time(NULL);
curl_dlnow = (UINT32)dlnow;
curl_dltotal = (UINT32)dltotal;
curl_dlnow = dlnow;
curl_dltotal = dltotal;
if (curtime > curl_starttime)
{
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
}
else
{
@@ -1281,10 +1289,10 @@ void CURLPrepareFile(const char* url, int dfilenum)
curl_easy_setopt(http_handle, CURLOPT_URL, va("%s/%s", url, curl_realname));
// Only allow HTTP and HTTPS
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 85)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
#else
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 85, 0)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
#else
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
#endif
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
@@ -1306,21 +1314,6 @@ void CURLPrepareFile(const char* url, int dfilenum)
strcatbf(curl_curfile->filename, downloaddir, "/");
curl_curfile->file = fopen(curl_curfile->filename, "wb");
if (!curl_curfile->file)
{
CONS_Alert(CONS_ERROR, "Couldnt open %s for writing!\nAborting file download.\nCheck if you have write access to your download folder!\n", curl_curfile->filename);
CL_AbortConnection();
M_StartMessage(M_GetText(
"An error occured when trying to\n"
"download missing addons.\n"
"See the console or log file\n"
"for additional details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return;
}
curl_easy_setopt(http_handle, CURLOPT_WRITEDATA, curl_curfile->file);
curl_easy_setopt(http_handle, CURLOPT_WRITEFUNCTION, curlwrite_data);
curl_easy_setopt(http_handle, CURLOPT_NOPROGRESS, 0L);
@@ -1331,25 +1324,23 @@ void CURLPrepareFile(const char* url, int dfilenum)
#endif
curl_curfile->status = FS_DOWNLOADING;
lastfilenum = dfilenum;
curl_multi_add_handle(multi_handle, http_handle);
curl_multi_perform(multi_handle, &curl_runninghandles);
curl_starttime = time(NULL);
filedownload.current = dfilenum;
filedownload.http_running = true;
curl_running = true;
#ifdef HAVE_THREADS
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
#endif
}
else
filedownload.http_running = false;
}
void CURLAbortFile(void)
{
filedownload.http_running = false;
curl_running = false;
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
@@ -1366,8 +1357,10 @@ void CURLGetFile(void)
int msgs_left; /* how many messages are left */
const char *easy_handle_error;
boolean running = true;
long response_code = 0;
static char *filename;
while (running && filedownload.http_running)
while (running && curl_running)
{
if (curl_runninghandles)
{
@@ -1381,7 +1374,6 @@ void CURLGetFile(void)
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
continue;
}
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
@@ -1395,13 +1387,11 @@ void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
char *filename = Z_StrDup(curl_realname);
filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
{
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
@@ -1409,7 +1399,7 @@ void CURLGetFile(void)
curl_curfile->status = FS_FALLBACK;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
filedownload.http_failed = true;
curl_failedwebdownload = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Printf(M_GetText("Failed to download %s (%s)\n"), filename, easy_handle_error);
@@ -1422,37 +1412,36 @@ void CURLGetFile(void)
{
CONS_Alert(CONS_ERROR, M_GetText("HTTP Download of %s finished but is corrupt or has been modified\n"), filename);
curl_curfile->status = FS_FALLBACK;
filedownload.http_failed = true;
curl_failedwebdownload = true;
}
else
{
CONS_Printf(M_GetText("Finished HTTP download of %s\n"), filename);
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
downloadcompletednum++;
downloadcompletedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
}
}
Z_Free(filename);
curl_curfile->file = NULL;
filedownload.remaining--;
curl_transfers--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!filedownload.remaining)
if (!curl_transfers)
break;
}
}
}
if (!filedownload.remaining || !filedownload.http_running)
if (!curl_transfers || !curl_running)
{
curl_multi_cleanup(multi_handle);
curl_global_cleanup();
multi_handle = NULL;
}
filedownload.http_running = false;
curl_running = false;
I_unlock_mutex(downloadmutex);
}
+8 -20
View File
@@ -13,7 +13,6 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#include "d_clisrv.h"
#include "w_wad.h"
typedef enum
@@ -46,35 +45,24 @@ typedef struct
UINT32 currentsize;
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
typedef struct
{
#ifdef CLIENT_LOADINGSCREEN
INT32 current;
INT32 completednum;
UINT32 completedsize;
INT32 totalnum;
UINT32 totalsize;
extern INT32 lastfilenum;
extern INT32 downloadcompletednum;
extern UINT32 downloadcompletedsize;
extern INT32 totalfilesrequestednum;
extern UINT32 totalfilesrequestedsize;
#endif
#ifdef HAVE_CURL
INT32 remaining;
boolean http_failed;
boolean http_running;
char http_source[MAX_MIRROR_LENGTH+1];
#endif
} file_download_t;
extern file_download_t filedownload;
#ifdef HAVE_CURL
extern boolean curl_failedwebdownload;
extern boolean curl_running;
extern INT32 curl_transfers;
typedef struct HTTP_login HTTP_login;
+1 -13
View File
@@ -356,16 +356,6 @@ typedef enum
LAP__MAX
} laptime_e;
// yes i made a whole struct for this :chonkbuncle:
typedef struct squishdance_s
{
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
tic_t time;
fixed_t work;
fixed_t ang;
fixed_t bounce; // hehe squishy
} squishdance_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -412,7 +402,7 @@ typedef struct player_s
INT32 kartstuff[NUMKARTSTUFF];
angle_t frameangle; // for the player add the ability to have the sprite only face other angles
angle_t old_frameangle, old_frameangle2;
// SRB2Kart CEP: Sliptide rolling
angle_t sliproll;
@@ -565,8 +555,6 @@ typedef struct player_s
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
} player_t;
-6
View File
@@ -17,8 +17,6 @@
#ifndef __D_THINK__
#define __D_THINK__
#include "doomdef.h"
#ifdef __GNUG__
#pragma interface
#endif
@@ -52,10 +50,6 @@ typedef struct thinker_s
// this one using pointers. Used for garbage collection.
INT32 references;
boolean cachable;
#ifdef PARANOIA
INT32 debug_mobjtype;
tic_t debug_time;
#endif
} thinker_t;
#endif
+6 -6
View File
@@ -28,7 +28,7 @@
#include "p_local.h" // for var1 and var2, and some constants
#include "p_setup.h"
#include "r_data.h"
#include "r_fps.h"
#include "r_patch.h"
#include "r_sky.h"
#include "r_draw.h" // translation colormap consts (for lua)
#include "fastcmp.h"
@@ -1799,7 +1799,7 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
* \sa readmaincfg()
* \author Graue <graue@oceanbase.org>
*/
/*static boolean GoodDataFileName(const char *s)
static boolean GoodDataFileName(const char *s)
{
const char *p;
const char *tail = ".dat";
@@ -1819,7 +1819,7 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
if (fasticmp(s, "online.dat")) return false; // SRB2Kart online replay folder
return true;
}*/
}
static void reademblemdata(MYFILE *f, INT32 num)
{
@@ -2597,10 +2597,10 @@ static void readmaincfg(MYFILE *f)
{
maxXtraLife = (UINT8)get_number(word2);
}
else if (fastcmp(word, "GAMEDATA"))
{
// just ignore it but dont throw a warning
/*size_t filenamelen;
size_t filenamelen;
// Check the data filename so that mods
// can't write arbitrary files.
@@ -2624,7 +2624,7 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
refreshdirmenu |= REFRESHDIR_GAMEDATA;*/
refreshdirmenu |= REFRESHDIR_GAMEDATA;
}
else if (fastcmp(word, "RESETDATA"))
{
+10 -17
View File
@@ -113,8 +113,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v8.2"
#define VERSIONSTRINGW L"Saturn v8.2"
#define VERSIONSTRING "Saturn v7.2"
#define VERSIONSTRINGW L"Saturn v7.2"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
@@ -547,19 +547,6 @@ UINT32 quickncasehash (const char *p, size_t n)
#define DBL_EPSILON 2.2204460492503131e-16l
#endif
#if defined(__GNUC__) || defined(__clang__)
#ifndef LIKELY
#define LIKELY(x) __builtin_expect(!!(x), 1)
#endif
#ifndef UNLIKELY
#define UNLIKELY(x) __builtin_expect(!!(x), 0)
#endif
#else
#define LIKELY(x) (x)
#define UNLIKELY(x) (x)
#endif
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
@@ -584,15 +571,21 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#ifndef NONET
//-- SATURN __
/// Enable gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
/// Still highly experimental
#ifdef DOSATURNSYNCH
#define SATURNSYNCH
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
#ifdef DOSATURNJOIN
#define SATURNJOIN
#endif
#endif
/// Server detection for if a connecting client is on Saturn.
/// This also enables gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
/// For stuff like extra synching, etc.
#ifdef DOSATURNPAK
#define SATURNPAK
#endif
+20 -2
View File
@@ -244,7 +244,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
INT16 skynum; ///< Sky number to use.
@@ -276,7 +276,7 @@ typedef struct
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
@@ -361,6 +361,9 @@ enum GameType // SRB2Kart
// String names for gametypes
extern const char *Gametype_Names[NUMGAMETYPES];
extern tic_t totalplaytime;
extern UINT32 matchesplayed;
extern UINT8 stagefailed;
// Emeralds stored as bits to throw savegame hackers off.
@@ -536,6 +539,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#define WAYPOINTSEQUENCESIZE 256
#define NUMWAYPOINTSEQUENCES 256
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
mobj_t *P_GetLastWaypoint(UINT8 sequence);
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
// =====================================
// Internal parameters, used for engine.
// =====================================
@@ -556,6 +571,9 @@ extern FILE *debugfile;
extern INT32 debugload;
#endif
// if true, load all graphics at level load
extern boolean precache;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
+21
View File
@@ -0,0 +1,21 @@
#include "../doomdef.h"
#include "../d_main.h"
#include "../m_argv.h"
int main(int argc, char **argv)
{
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
// startup SRB2
CONS_Printf("Setting up SRB2...\n");
D_SRB2Main();
CONS_Printf("Entering main game loop...\n");
// never return
D_SRB2Loop();
// return to OS
#ifndef __GNUC__
return 0;
#endif
}
+6
View File
@@ -0,0 +1,6 @@
#include "../i_net.h"
boolean I_InitNetwork(void)
{
return false;
}
+217
View File
@@ -0,0 +1,217 @@
#include "../i_sound.h"
UINT8 sound_started = 0;
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
void I_StartupSound(void){}
void I_ShutdownSound(void){}
void I_UpdateSound(void){};
//
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return -1;
}
void I_StopSound(INT32 handle)
{
(void)handle;
}
boolean I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
void I_InitMusic(void){}
void I_ShutdownMusic(void){}
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
return MU_NONE;
}
boolean I_SongPlaying(void)
{
return false;
}
boolean I_SongPaused(void)
{
return false;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC SEEKING
/// ------------------------
UINT32 I_GetSongLength(void)
{
return 0;
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
(void)looppoint;
return false;
}
UINT32 I_GetSongLoopPoint(void)
{
return 0;
}
boolean I_SetSongPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
{
return 0;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong(void)
{
(void)handle;
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(INT32 track)
{
(void)track;
return false;
}
/// ------------------------
// MUSIC FADING
/// ------------------------
void I_SetInternalMusicVolume(UINT8 volume)
{
(void)volume;
}
void I_StopFadingSong(void)
{
}
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
{
(void)target_volume;
(void)source_volume;
(void)ms;
return false;
}
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
{
(void)target_volume;
(void)ms;
return false;
}
boolean I_FadeOutStopSong(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
(void)ms;
(void)looping;
return false;
}
+174
View File
@@ -0,0 +1,174 @@
#include "../doomdef.h"
#include "../i_system.h"
UINT8 graphics_started = 0;
UINT8 keyboard_started = 0;
size_t I_GetFreeMem(size_t *total)
{
*total = 0;
return 0;
}
void I_Sleep(UINT32 ms){}
precise_t I_GetPreciseTime(void) {
return 0;
}
UINT64 I_GetPrecisePrecision(void) {
return 1000000;
}
void I_GetEvent(void){}
void I_OsPolling(void){}
ticcmd_t *I_BaseTiccmd(void)
{
return NULL;
}
ticcmd_t *I_BaseTiccmd2(void)
{
return NULL;
}
void I_Quit(void)
{
exit(0);
}
void I_Error(const char *error, ...)
{
(void)error;
exit(-1);
}
void I_Tactile(FFType Type, const JoyFF_t *Effect)
{
(void)Type;
(void)Effect;
}
void I_Tactile2(FFType Type, const JoyFF_t *Effect)
{
(void)Type;
(void)Effect;
}
void I_JoyScale(void){}
void I_JoyScale2(void){}
void I_InitJoystick(void){}
void I_InitJoystick2(void){}
INT32 I_NumJoys(void)
{
return 0;
}
const char *I_GetJoyName(INT32 joyindex)
{
(void)joyindex;
return NULL;
}
#ifndef NOMUMBLE
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
(void)mobj;
(void)listener;
}
#endif
void I_OutputMsg(const char *error, ...)
{
(void)error;
}
void I_StartupMouse(void){}
void I_StartupKeyboard(void){}
INT32 I_GetKey(void)
{
return 0;
}
void I_StartupTimer(void){}
void I_AddExitFunc(void (*func)())
{
(void)func;
}
void I_RemoveExitFunc(void (*func)())
{
(void)func;
}
INT32 I_StartupSystem(void)
{
return -1;
}
void I_ShutdownSystem(void){}
void I_GetDiskFreeSpace(INT64* freespace)
{
*freespace = 0;
}
char *I_GetUserName(void)
{
return NULL;
}
INT32 I_mkdir(const char *dirname, INT32 unixright)
{
(void)dirname;
(void)unixright;
return -1;
}
const char *I_LocateWad(void)
{
return NULL;
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
(void)name;
return NULL;
}
INT32 I_PutEnv(char *variable)
{
(void)variable;
return -1;
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
void I_RegisterSysCommands(void) {}
#include "../sdl/dosstr.c"
+67
View File
@@ -0,0 +1,67 @@
#include "../doomdef.h"
#include "../command.h"
#include "../i_video.h"
rendermode_t rendermode = render_none;
boolean highcolor = false;
boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_ShutdownGraphics(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
}
INT32 VID_NumModes(void)
{
return 0;
}
INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
(void)w;
(void)h;
return 0;
}
void VID_PrepareModeList(void){}
INT32 VID_SetMode(INT32 modenum)
{
(void)modenum;
return 0;
}
const char *VID_GetModeName(INT32 modenum)
{
(void)modenum;
return NULL;
}
void I_UpdateNoBlit(void){}
void I_FinishUpdate(void){}
void I_UpdateNoVsync(void) {}
void I_WaitVBL(INT32 count)
{
(void)count;
}
void I_ReadScreen(UINT8 *scr)
{
(void)scr;
}
void I_BeginRead(void){}
void I_EndRead(void){}
+34 -38
View File
@@ -149,7 +149,7 @@ static UINT8 F_WriteText(void)
static void F_NewCutscene(const char *basetext)
{
cutscene_basetext = basetext;
memset(cutscene_disptext, 0, sizeof(cutscene_disptext));
memset(cutscene_disptext,0,sizeof(cutscene_disptext));
cutscene_writeptr = cutscene_baseptr = 0;
cutscene_textspeed = 9;
cutscene_textcount = TICRATE/2;
@@ -164,14 +164,14 @@ static void F_SkyScroll(INT32 scrollspeed)
patch_t *pat, *pat2;
INT32 anim2 = 0;
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
pat = W_CachePatchName("TITLEBG1", PU_CACHE);
pat2 = W_CachePatchName("TITLEBG2", PU_CACHE);
w = (vid.width / vid.dupx)<<FRACBITS;
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
animtimer = ((((finalecount * scrollspeed) % (pat->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (pat2->width<<FRACBITS) - ((((finalecount * scrollspeed) % (pat2->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
if (rendermode != render_none)
@@ -183,15 +183,15 @@ static void F_SkyScroll(INT32 scrollspeed)
while (x < w)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, pat, NULL);
x += pat->width<<FRACBITS;
x += SHORT(pat->width)<<FRACBITS;
}
x = -anim2;
y = (BASEVIDHEIGHT - pat2->height)<<FRACBITS;
y = (BASEVIDHEIGHT - SHORT(pat2->height))<<FRACBITS;
while (x < w)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, pat2, NULL);
x += pat2->width<<FRACBITS;
x += SHORT(pat2->width)<<FRACBITS;
}
}
@@ -263,7 +263,7 @@ void F_IntroDrawer(void)
// DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0)
{
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
background = W_CachePatchName("KARTKREW", PU_CACHE);
highres = true;
}
@@ -534,15 +534,8 @@ static const char *credits[] = {
"\"Sunflower\" aka \"AnimeSonic\"",
"\"Yuz\" aka \"Yuzler\"",
"\"Democrab\"",
"\"EXpand\"",
"\"Expand\" aka \"Maver\"",
"\"Nexit\"",
"\"Spee\"",
"\"Jin\"",
"\"riomccloud\"",
"\"chromaticpipe\"",
"\"Achii\"",
"\"Anonimus\"",
"\"scizor300\"",
"",
"\1Special Thanks",
"SEGA",
@@ -630,10 +623,10 @@ void F_CreditDrawer(void)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Draw background
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
// Draw pictures
for (i = 0; credits_pics[i].patch; i++)
@@ -647,7 +640,7 @@ void F_CreditDrawer(void)
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), colormap);
}
// Dim the background
@@ -846,9 +839,9 @@ void F_GameEvaluationDrawer(void)
patchname[4] = 'A'+(char)i;
if (emeralds & (1<<i))
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_CACHE));
else
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_CACHE));
eemeralds_cur += INTERVAL;
}
@@ -864,6 +857,9 @@ void F_GameEvaluationDrawer(void)
if (ALL7EMERALDS(emeralds))
++timesBeatenWithEmeralds;
/*if (ultimatemode)
++timesBeatenUltimate;*/
if (M_UpdateUnlockablesAndExtraEmblems(false))
S_StartSound(NULL, sfx_ncitem);
@@ -874,10 +870,10 @@ void F_GameEvaluationDrawer(void)
if (finalecount >= 5*TICRATE)
{
if (drawemblem)
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
if (drawchaosemblem)
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:");
@@ -972,10 +968,10 @@ void F_StartTitleScreen(void)
demoDelayLeft = demoDelayTime;
demoIdleLeft = demoIdleTime;
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
ttbanner = W_CachePatchName("TTKBANNR", PU_LEVEL);
ttkart = W_CachePatchName("TTKART", PU_LEVEL);
ttcheckers = W_CachePatchName("TTCHECK", PU_LEVEL);
ttkflash = W_CachePatchName("TTKFLASH", PU_LEVEL);
}
// (no longer) De-Demo'd Title Screen
@@ -1010,7 +1006,7 @@ void F_TitleScreenDrawer(void)
else
{
INT32 transval = 0;
if (finalecount <= (50+(9<<1)))
transval = (finalecount - 50)>>1;
@@ -1057,8 +1053,8 @@ void F_TitleScreenTicker(boolean run)
return;
// are demos disabled?
if (!cv_rollingdemos.value || modifiedgame) // occasionally mappacks supply invalid replays which means the game crashes almost always when you idle on the titlescreen too long
return; // we check for all addons since added luas/socs and stuff like that makes them desynch like crazy so why would you even watch them?
if (!cv_rollingdemos.value)
return;
// Wait for a while (for the music to finish, preferably)
// before starting demos
@@ -1190,7 +1186,7 @@ void F_StartWaitingPlayers(void)
for (i = 0; i < 2; i++)
{
sprframe = &skins[randskin].spritedef.spriteframes[(6+(i*3)) & FF_FRAMEMASK];
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_LEVEL);
}
}
@@ -1259,15 +1255,15 @@ void F_ContinueDrawer(void)
ncontinues = 20;
if (imcontinuing)
contsonic = W_CachePatchName("CONT2", PU_PATCH_LOWPRIORITY);
contsonic = W_CachePatchName("CONT2", PU_CACHE);
else
contsonic = W_CachePatchName("CONT1", PU_PATCH_LOWPRIORITY);
contsonic = W_CachePatchName("CONT1", PU_CACHE);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, "CONTINUE?");
// Draw a Sonic!
V_DrawScaledPatch((BASEVIDWIDTH - contsonic->width)/2, 32, 0, contsonic);
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(contsonic->width))/2, 32, 0, contsonic);
// Draw the continue markers! Show continues minus one.
x -= ncontinues * 6;
@@ -1486,10 +1482,10 @@ void F_CutsceneDrawer(void)
{
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
V_DrawSmallScaledPatch(picxpos, picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
else
V_DrawScaledPatch(picxpos,picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
}
if (dofadenow && rendermode != render_none)
-4
View File
@@ -661,10 +661,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
return false;
}
if (dirmenu != coredirmenu)
Z_Free(dirmenu);
dirmenu = NULL;
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
+387 -500
View File
File diff suppressed because it is too large. Load diff
+8 -24
View File
@@ -42,7 +42,6 @@ extern savebuffer_t demobuf;
// demoplaying back and demo recording
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
extern consvar_t cv_demodateformat;
// Publicly-accessible demo vars
struct demovars_s {
@@ -84,8 +83,6 @@ typedef struct menudemo_s {
menudemotype_e type;
char title[65]; // Null-terminated for string prints
char date[11]; // date when replay was recorded
char version[12]; // combined version and subversion
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
UINT8 gametype;
@@ -173,10 +170,8 @@ extern consvar_t cv_smallposnum;
extern consvar_t cv_newspeedometer;
extern consvar_t cv_saltyhop;
extern consvar_t cv_saltyheight;
extern consvar_t cv_saltyhopsfx;
extern consvar_t cv_saltysquish;
extern consvar_t cv_saltyroll;
extern consvar_t cv_driftsparkpulse;
extern consvar_t cv_gravstretch;
@@ -187,10 +182,6 @@ extern consvar_t cv_sloperolldist;
extern consvar_t cv_sparkroll;
extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
extern consvar_t cv_playerblendeffects;
extern consvar_t cv_cechotoggle;
#ifndef NONET
@@ -388,24 +379,16 @@ boolean G_CheckDemoStatus(void);
void G_SaveDemo(void);
boolean G_DemoTitleResponder(event_t *ev);
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
#define G_RaceGametype() (G_IsGameType(GT_RACE))
#define G_TagGametype() (G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK))
FUNCINLINE static ATTRINLINE boolean G_IsGameType(int type)
{
return (gametype == type);
}
FUNCINLINE static ATTRINLINE boolean G_GametypeHasSpectators(void)
{
return (netgame || (multiplayer && demo.playback));
}
INT32 G_GetGametypeByName(const char *gametypestr);
boolean G_IsSpecialStage(INT32 mapnum);
boolean G_GametypeUsesLives(void);
boolean G_GametypeHasTeams(void);
boolean G_GametypeHasSpectators(void);
boolean G_BattleGametype(void);
UINT8 G_SometimesGetDifferentGametype(UINT8 prefgametype);
UINT8 G_GetGametypeColor(INT16 gt);
boolean G_RaceGametype(void);
boolean G_TagGametype(void);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
@@ -435,6 +418,7 @@ void G_SetRetryFlag(void);
void G_ClearRetryFlag(void);
boolean G_GetRetryFlag(void);
void G_LoadGameData(void);
void G_LoadGameSettings(void);
+160 -141
View File
@@ -20,8 +20,6 @@
#include "d_net.h"
#include "console.h"
#include "m_menu.h"
#include "i_system.h"
#include "i_video.h"
#include "r_draw.h"
@@ -58,35 +56,44 @@ consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
{"gamepadled", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS] = {
{"ledpowerup", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
if (cv_rumble[0].value == 0)
G_ResetPlayerDeviceRumble(0);
}
static void rumble_off_handle2(void)
{
if (!cv_rumble[1].value)
if (cv_rumble[1].value == 0)
G_ResetPlayerDeviceRumble(1);
}
static void rumble_off_handle3(void)
{
if (!cv_rumble[2].value)
if (cv_rumble[2].value == 0)
G_ResetPlayerDeviceRumble(2);
}
static void rumble_off_handle4(void)
{
if (!cv_rumble[3].value)
if (cv_rumble[3].value == 0)
G_ResetPlayerDeviceRumble(3);
}
@@ -95,16 +102,19 @@ static void led_off_handle(void)
G_ResetPlayerGamepadIndicatorColor(0);
}
static void led_off_handle2(void)
{
G_ResetPlayerGamepadIndicatorColor(1);
}
static void led_off_handle3(void)
{
G_ResetPlayerGamepadIndicatorColor(2);
}
static void led_off_handle4(void)
{
G_ResetPlayerGamepadIndicatorColor(3);
@@ -121,7 +131,10 @@ joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[J
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
INT32 gamecontrol[num_gamecontrols][2];
INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
INT32 gamecontrol3[num_gamecontrols][2]; // tertiary splitscreen player
INT32 gamecontrol4[num_gamecontrols][2]; // quarternary splitscreen player
typedef struct
{
@@ -251,26 +264,6 @@ void G_MapEventsToControls(event_t *ev)
}
}
void G_ResetControls(void)
{
memset(gamekeydown, 0, NUMINPUTS);
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
memset(joy2xmove, 0, sizeof(joy2xmove));
memset(joy2ymove, 0, sizeof(joy2ymove));
memset(joy3xmove, 0, sizeof(joy3xmove));
memset(joy3ymove, 0, sizeof(joy3ymove));
memset(joy4xmove, 0, sizeof(joy4xmove));
memset(joy4ymove, 0, sizeof(joy4ymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
//
// General double-click detection routine for any kind of input.
//
@@ -888,16 +881,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
{
player_t *player = &players[displayplayers[playernum]];
if (player)
{
// make rgb rainbow vomit when invul or flash blue when grow
if ((cv_gamepadled[playernum].value == 2) && player->mo && player->mo->color)
return player->mo->color;
// make rgb rainbow vomit when invul or flash blue when grow
if (cv_ledpowerup[playernum].value && player->mo && (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_growshrinktimer] || player->powers[pw_invulnerability]))
return player->mo->color;
// take actual player skincolour when ingame
if (player->skincolor)
return player->skincolor;
}
// take actual player skincolour when ingame
if (player->skincolor)
return player->skincolor;
}
// otherwise just fallback to whatever the cvar is
@@ -954,10 +944,13 @@ static void G_ResetPlayerDeviceRumble(INT32 playernum)
void G_ResetAllDeviceRumbles(void)
{
int i;
int devices;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
devices = I_NumJoys();
for (i = 0; i < devices; i++)
{
I_GamepadRumble(i, 0, 0, 0);
I_GamepadRumble(devices, 0, 0, 0);
}
}
@@ -984,14 +977,13 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
void G_ClearAllControlKeys(void)
{
INT32 i, k;
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
for (i = 0; i < num_gamecontrols; i++)
{
G_ClearControlKeys(gamecontrol[k], i);
}
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
G_ClearControlKeys(gamecontrol3, i);
G_ClearControlKeys(gamecontrol4, i);
}
}
@@ -1030,7 +1022,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
if (!keystr[0])
return 0;
if (!keystr[0] || (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z'))
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
@@ -1049,131 +1041,158 @@ void G_Controldefault(UINT8 player)
if (player == 0 || player == 1)
{
// Main controls
gamecontrol[0][gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[0][gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[0][gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[0][gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[0][gc_accelerate ][0] = 'a';
gamecontrol[0][gc_drift ][0] = 's';
gamecontrol[0][gc_brake ][0] = 'd';
gamecontrol[0][gc_fire ][0] = KEY_SPACE;
gamecontrol[0][gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[gc_accelerate ][0] = 'a';
gamecontrol[gc_drift ][0] = 's';
gamecontrol[gc_brake ][0] = 'd';
gamecontrol[gc_fire ][0] = KEY_SPACE;
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[0][gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[0][gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[0][gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[0][gc_fire ][1] = KEY_JOY1+9; // LB
gamecontrol[0][gc_drift ][1] = KEY_JOY1+10; // RB
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+9; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+10; // RB
// Extra controls
gamecontrol[0][gc_pause ][0] = KEY_PAUSE;
gamecontrol[0][gc_console ][0] = KEY_CONSOLE;
gamecontrol[0][gc_screenshot ][0] = KEY_F8;
gamecontrol[0][gc_recordgif ][0] = KEY_F9;
gamecontrol[0][gc_viewpoint ][0] = KEY_F12;
gamecontrol[0][gc_talkkey ][0] = 't';
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_screenshot ][0] = KEY_F8;
gamecontrol[gc_recordgif ][0] = KEY_F9;
gamecontrol[gc_viewpoint ][0] = KEY_F12;
gamecontrol[gc_talkkey ][0] = 't';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[0][gc_scores ][0] = KEY_TAB;
gamecontrol[0][gc_spectate ][0] = '\'';
gamecontrol[0][gc_lookup ][0] = KEY_PGUP;
gamecontrol[0][gc_lookdown ][0] = KEY_PGDN;
gamecontrol[0][gc_centerview ][0] = KEY_END;
gamecontrol[0][gc_camreset ][0] = KEY_HOME;
gamecontrol[0][gc_camtoggle ][0] = KEY_BACKSPACE;
gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_spectate ][0] = '\'';
gamecontrol[gc_lookup ][0] = KEY_PGUP;
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
gamecontrol[0][gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[0][gc_pause ][1] = KEY_JOY1+4; // Back
gamecontrol[0][gc_systemmenu ][0] = KEY_JOY1+6; // Start
//gamecontrol[0][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[0][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
gamecontrol[0][gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[0][gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+4; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+6; // Start
//gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
}
if (player == 0 || player == 2)
{
// Player 2 controls
gamecontrol[1][gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrol[1][gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrol[1][gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrol[1][gc_fire ][0] = KEY_2JOY1+9; // LB
gamecontrol[1][gc_drift ][0] = KEY_2JOY1+10; // RB
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+9; // LB
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+10; // RB
}
if (player == 0 || player == 3)
{
// Player 3 controls
gamecontrol[2][gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol[2][gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol[2][gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol[2][gc_fire ][0] = KEY_3JOY1+9; // LB
gamecontrol[2][gc_drift ][0] = KEY_3JOY1+10; // RB
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+9; // LB
gamecontrol3[gc_drift ][0] = KEY_3JOY1+10; // RB
}
if (player == 0 || player == 4)
{
// Player 4 controls
gamecontrol[3][gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol[3][gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol[3][gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol[3][gc_fire ][0] = KEY_4JOY1+9; // LB
gamecontrol[3][gc_drift ][0] = KEY_4JOY1+10; // RB
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+9; // LB
gamecontrol4[gc_drift ][0] = KEY_4JOY1+10; // RB
}
}
void G_SaveKeySetting(FILE *f)
{
INT32 i, k;
INT32 i;
static const char *controltext[MAXSPLITSCREENPLAYERS] = {
"setcontrol",
"setcontrol2",
"setcontrol3",
"setcontrol4"
};
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
for (i = 1; i < num_gamecontrols; i++)
{
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "%s \"%s\" \"%s\"", controltext[k], gamecontrolname[i],
G_KeynumToString(gamecontrol[k][i][0]));
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol[i][0]));
if (gamecontrol[k][i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[k][i][1]));
else
fprintf(f, "\n");
}
if (gamecontrol[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrolbis[i][0]));
if (gamecontrolbis[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrolbis[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol3 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol3[i][0]));
if (gamecontrol3[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol3[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol4 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol4[i][0]));
if (gamecontrol4[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol4[i][1]));
else
fprintf(f, "\n");
}
}
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = gc_null;
if (cv_controlperkey.value == 1)
{
INT32 i, j, k;
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
INT32 i, j;
for (i = 0; i < num_gamecontrols; i++)
{
for (i = 0; i < num_gamecontrols; i++)
for (j = 0; j < 2; j++)
{
for (j = 0; j < 2; j++)
{
if (gamecontrol[k][i][j] == keynum)
{
result = i;
if (modify) gamecontrol[k][i][j] = KEY_NULL;
}
if (result && !modify)
return result;
if (gamecontrol[i][j] == keynum) {
result = i;
if (modify) gamecontrol[i][j] = KEY_NULL;
}
if (gamecontrolbis[i][j] == keynum) {
result = i;
if (modify) gamecontrolbis[i][j] = KEY_NULL;
}
if (gamecontrol3[i][j] == keynum) {
result = i;
if (modify) gamecontrol3[i][j] = KEY_NULL;
}
if (gamecontrol4[i][j] == keynum) {
result = i;
if (modify) gamecontrol4[i][j] = KEY_NULL;
}
if (result && !modify)
return result;
}
}
}
return result;
}
@@ -1327,11 +1346,11 @@ static void setcontrol(INT32 (*gc)[2])
INT32 player;
boolean nestedoverride = false;
if ((void*)gc == (void*)&gamecontrol[3])
if ((void*)gc == (void*)&gamecontrol4)
player = 3;
else if ((void*)gc == (void*)&gamecontrol[2])
else if ((void*)gc == (void*)&gamecontrol3)
player = 2;
else if ((void*)gc == (void*)&gamecontrol[1])
else if ((void*)gc == (void*)&gamecontrolbis)
player = 1;
else
player = 0;
@@ -1394,7 +1413,7 @@ void Command_Setcontrol_f(void)
return;
}
setcontrol(gamecontrol[0]);
setcontrol(gamecontrol);
}
void Command_Setcontrol2_f(void)
@@ -1409,7 +1428,7 @@ void Command_Setcontrol2_f(void)
return;
}
setcontrol(gamecontrol[1]);
setcontrol(gamecontrolbis);
}
void Command_Setcontrol3_f(void)
@@ -1424,7 +1443,7 @@ void Command_Setcontrol3_f(void)
return;
}
setcontrol(gamecontrol[2]);
setcontrol(gamecontrol3);
}
void Command_Setcontrol4_f(void)
@@ -1439,5 +1458,5 @@ void Command_Setcontrol4_f(void)
return;
}
setcontrol(gamecontrol[3]);
setcontrol(gamecontrol4);
}
+9 -7
View File
@@ -109,6 +109,7 @@ extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey, cv_turnsmooth;
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS];
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
@@ -120,12 +121,14 @@ extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET],
extern UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[0][gc][0]] || gamekeydown[gamecontrol[0][gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrol[1][gc][0]] || gamekeydown[gamecontrol[1][gc][1]])
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
extern INT32 gamecontrol[num_gamecontrols][2];
extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
extern INT32 gamecontrol3[num_gamecontrols][2];
extern INT32 gamecontrol4[num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol3[gc][0]] || gamekeydown[gamecontrol3[gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol4[gc][0]] || gamekeydown[gamecontrol4[gc][1]])
// peace to my little coder fingers!
// check a gamecontrol being active or not
@@ -137,7 +140,6 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
// remaps the input event to a game control.
void G_MapEventsToControls(event_t *ev);
void G_ResetControls(void);
// returns the name of a key
const char *G_KeynumToString(INT32 keynum);
+3 -20
View File
@@ -88,10 +88,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
if (currently_batching)
{
if (!pSurf)
{
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
}
if (polygonArraySize == polygonArrayAllocSize)
{
PolygonArrayEntry* new_array;
@@ -231,9 +228,7 @@ void HWR_RenderBatches(void)
int i;
if (!currently_batching)
{
I_Error("HWR_RenderBatches called without starting batching");
}
nextSurfaceInfo.LightInfo.fade_end = 0;
nextSurfaceInfo.LightInfo.fade_start = 0;
@@ -241,7 +236,6 @@ void HWR_RenderBatches(void)
nextSurfaceInfo.LightInfo.directional = false;
currently_batching = false;// no longer collecting batches
if (!polygonArraySize)
{
ps_hw_numpolys.value.i = ps_hw_numcalls.value.i = ps_hw_numshaders.value.i
@@ -249,7 +243,6 @@ void HWR_RenderBatches(void)
= ps_hw_numcolors.value.i = 0;
return;// nothing to draw
}
// init stats vars
ps_hw_numpolys.value.i = polygonArraySize;
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
@@ -298,7 +291,7 @@ void HWR_RenderBatches(void)
else
GL_SetTexture(currentTexture);
while (1) // note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
{
int firstIndex;
int lastIndex;
@@ -368,28 +361,23 @@ void HWR_RenderBatches(void)
nextTexture = nextEntry->texture;
nextPolyFlags = nextEntry->polyFlags;
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
{
changeState = true;
changeShader = true;
}
if (currentTexture != nextTexture)
{
changeState = true;
changeTexture = true;
}
if (currentPolyFlags != nextPolyFlags)
{
changeState = true;
changePolyFlags = true;
}
if (cv_glshaders.value && gl_shadersavailable)
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
@@ -425,12 +413,10 @@ void HWR_RenderBatches(void)
finalVertexWritePos = 0;
finalIndexWritePos = 0;
}
else
continue;
else continue;
// if we're here then either its time to stop or time to change state
if (stopFlag)
break;
if (stopFlag) break;
// change state according to change bools and next vars, update current vars and reset bools
if (changeState)
@@ -443,7 +429,6 @@ void HWR_RenderBatches(void)
ps_hw_numshaders.value.i++;
}
if (changeTexture)
{
// texture should be already ready for use from calls to GL_SetTexture during batch collection
@@ -453,7 +438,6 @@ void HWR_RenderBatches(void)
ps_hw_numtextures.value.i++;
}
if (changePolyFlags)
{
currentPolyFlags = nextPolyFlags;
@@ -461,7 +445,6 @@ void HWR_RenderBatches(void)
ps_hw_numpolyflags.value.i++;
}
if (changeSurfaceInfo)
{
currentSurfaceInfo = nextSurfaceInfo;
+3 -3
View File
@@ -369,7 +369,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
{
//x,y,dx,dy (like a divline)
line_t *line = lseg->linedef;
// portal check
if (!gl_maphasportals && line->special == 40 && lseg->side == 0)
{
@@ -380,7 +380,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
if (line2 >= 0) // found it!
gl_maphasportals = 1;
}
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
@@ -523,7 +523,7 @@ static void loading_status(void)
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
+174 -496
View File
@@ -28,10 +28,7 @@
#include "../v_video.h"
#include "../r_draw.h"
#include "../r_main.h"
#include "../r_patch.h"
#include "../p_setup.h" // levelflats
#include "../p_spec.h" // anim_t
#include "../r_sky.h"
#include "../r_patch.h" // patch rotation
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
@@ -77,6 +74,9 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
(void)patchheight; // This parameter is unused
if (!mipmap)
return;
if (originPatch) // originPatch can be NULL here, unlike in the software version
originy = originPatch->originy;
@@ -98,7 +98,10 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
position = 0;
}
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
if (position < 0)
position = 0;
if (position + count >= pblockheight)
count = pblockheight - position;
@@ -112,12 +115,12 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
alpha = 0xFF;
// Make pixel transparent if chroma keyed
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
if ((mipmap && mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
alpha = 0x00;
//Hurdler: 25/04/2000: now support colormap in hardware mode
if (mipmap->colormap)
texel = mipmap->colormap->data[texel];
if (mipmap && mipmap->colormap)
texel = mipmap->colormap[texel];
// hope compiler will get this switch out of the loops (dreams...)
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
@@ -191,7 +194,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
// Draw each column to the block cache
for (; ncols--; block += bpp, xfrac += xfracstep)
{
patchcol = (const column_t *)((const UINT8 *)realpatch->columns + (realpatch->columnofs[xfrac>>FRACBITS]));
patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
HWR_DrawColumnInCache(patchcol, block, mipmap,
pblockheight, blockmodulo,
@@ -205,7 +208,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
INT32 pblockwidth, INT32 pblockheight,
texture_t *texture, texpatch_t *patch,
const softwarepatch_t *realpatch)
const patch_t *realpatch)
{
INT32 x, x1, x2;
INT32 col, ncols;
@@ -313,50 +316,52 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
UINT8 *block;
texture_t *texture;
texpatch_t *patch;
softwarepatch_t *realpatch;
UINT8 *pdata;
patch_t *realpatch;
INT32 blockwidth, blockheight, blocksize;
UINT8 *colormap = colormaps;
INT32 i, idx;
boolean skyspecial = false; // poor hack for Legacy large skies..
boolean skyspecial = false; //poor hack for Legacy large skies..
RGBA_t *palette;
palette = HWR_GetTexturePalette();
texture = textures[texnum];
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.format = textureformat;
// hack the Legacy skies..
if (UNLIKELY(strncmp(texture->name, "SKY", 3) == 0 &&
(texture->name[4] == 0 || texture->name[5] == 0)))
if (texture->name[0] == 'S' &&
texture->name[1] == 'K' &&
texture->name[2] == 'Y' &&
(texture->name[4] == 0 ||
texture->name[5] == 0)
)
{
skyspecial = true;
gltex->mipmap.flags &= ~TF_CHROMAKEYED; // don't use the chromakey for sky
gltex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
gltex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
}
else
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.width = (UINT16)(texture->width);
gltex->mipmap.height = (UINT16)(texture->height);
if (skyspecial)
gltex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
else
gltex->mipmap.format = textureformat;
gltex->mipmap.colormap = colormaps;
#ifdef GLENCORE
if (encoremap && !noencore)
colormap += COLORMAP_REMAPOFFSET;
gltex->mipmap.colormap += COLORMAP_REMAPOFFSET;
#endif
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
gltex->mipmap.colormap->source = colormap;
M_Memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
blockwidth = texture->width;
blockheight = texture->height;
blocksize = (blockwidth * blockheight);
block = MakeBlock(&gltex->mipmap);
if (UNLIKELY(skyspecial)) // Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
{
INT32 j;
RGBA_t col;
@@ -378,10 +383,12 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
realpatch = (softwarepatch_t *)pdata;
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
if (realpatch != NULL)
{
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
Z_ChangeTag(realpatch, PU_HWRCACHE_UNLOCKED);
}
}
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
@@ -402,13 +409,32 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
}
// patch may be NULL if glMipmap has been initialised already and makebitmap is false
void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap)
void HWR_MakePatch (patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap)
{
if (glMipmap == NULL)
return;
if (patch == NULL || glPatch == NULL)
{
Z_Free(glMipmap->data);
glMipmap->data = NULL;
return;
}
// don't do it twice (like a cache)
if (glMipmap->width == 0)
{
// save the original patch header so that the GLPatch can be casted
// into a standard patch_t struct and the existing code can get the
// orginal patch dimensions and offsets.
glPatch->width = SHORT(patch->width);
glPatch->height = SHORT(patch->height);
glPatch->leftoffset = SHORT(patch->leftoffset);
glPatch->topoffset = SHORT(patch->topoffset);
glMipmap->width = glMipmap->height = 1;
while (glMipmap->width < patch->width) glMipmap->width <<= 1;
while (glMipmap->height < patch->height) glMipmap->height <<= 1;
while (glMipmap->width < glPatch->width) glMipmap->width <<= 1;
while (glMipmap->height < glPatch->height) glMipmap->height <<= 1;
// no wrap around, no chroma key
glMipmap->flags = 0;
@@ -416,8 +442,9 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
// setup the texture info
glMipmap->format = patchformat;
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
//glPatch->max_s = glPatch->max_t = 1.0f;
glPatch->max_s = (float)glPatch->width / (float)glMipmap->width;
glPatch->max_t = (float)glPatch->height / (float)glMipmap->height;
}
Z_Free(glMipmap->data);
@@ -429,7 +456,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
HWR_DrawPatchInCache(glMipmap,
glMipmap->width, glMipmap->height,
patch->width, patch->height,
glPatch->width, glPatch->height,
patch);
}
}
@@ -438,57 +465,22 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
// CACHING HANDLING
// =================================================
static size_t gl_numtextures = 0; // Texture count
static size_t gl_numtextures;
static GLMapTexture_t *gl_textures; // For all textures
void HWR_FreeTextureData(patch_t *patch)
void HWR_InitTextureCache(void)
{
GLPatch_t *glPatch;
if (!patch || !patch->hardware)
return;
glPatch = patch->hardware;
if (vid.glstate == VID_GL_LIBRARY_LOADED)
GL_DeleteTexture(glPatch->mipmap);
if (glPatch->mipmap->data)
Z_Free(glPatch->mipmap->data);
gl_numtextures = 0;
gl_textures = NULL;
}
void HWR_FreeTexture(patch_t *patch)
// Callback function for HWR_FreeTextureCache.
static void FreeMipmapColormap(INT32 patchnum, void *patch)
{
if (!patch)
return;
if (patch->hardware)
{
GLPatch_t *glPatch = patch->hardware;
HWR_FreeTextureColormaps(patch);
if (glPatch->mipmap)
{
HWR_FreeTextureData(patch);
Z_Free(glPatch->mipmap);
}
Z_Free(patch->hardware);
}
patch->hardware = NULL;
}
// Called by HWR_FreePatchCache.
void HWR_FreeTextureColormaps(patch_t *patch)
{
GLPatch_t *pat;
GLPatch_t* const pat = patch;
(void)patchnum; //unused
// The patch must be valid, obviously
if (!patch)
return;
pat = patch->hardware;
if (!pat)
return;
@@ -510,15 +502,15 @@ void HWR_FreeTextureColormaps(patch_t *patch)
// Set the first colormap to the one that comes after it.
next = pat->mipmap->nextcolormap;
if (!next)
break;
pat->mipmap->nextcolormap = next->nextcolormap;
// Free image data from memory.
if (next->data)
Z_Free(next->data);
if (next->colormap)
Z_Free(next->colormap);
next->data = NULL;
next->colormap = NULL;
GL_DeleteTexture(next);
// Free the old colormap mipmap from memory.
@@ -526,70 +518,28 @@ void HWR_FreeTextureColormaps(patch_t *patch)
}
}
static boolean FreeTextureCallback(void *mem)
{
patch_t *patch = (patch_t *)mem;
HWR_FreeTexture(patch);
return false;
}
static boolean FreeColormapsCallback(void *mem)
{
patch_t *patch = (patch_t *)mem;
HWR_FreeTextureColormaps(patch);
return false;
}
static void HWR_FreePatchCache(boolean freeall)
{
boolean (*callback)(void *mem) = FreeTextureCallback;
if (!freeall)
callback = FreeColormapsCallback;
//Z_IterateTags(PU_PATCH, PU_PATCH_ROTATED, callback);
Z_IterateTags(PU_PATCH, PU_PATCH, callback);
Z_IterateTags(PU_SPRITE, PU_HUDGFX, callback);
}
// free all textures after each level
void HWR_ClearAllTextures(void)
void HWR_FreeMipmapCache(void)
{
INT32 i;
// free references to the textures
GL_ClearMipMapCache();
HWR_FreePatchCache(true);
// free all hardware-converted graphics cached in the heap
// our gool is only the textures since user of the texture is the texture cache
Z_FreeTags(PU_HWRCACHE, PU_HWRCACHE);
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRCACHE_UNLOCKED);
// Alam: free the Z_Blocks before freeing it's users
// free all patch colormaps after each level: must be done after ClearMipMapCache!
for (i = 0; i < numwadfiles; i++)
M_AATreeIterate(wadfiles[i]->hwrcache, FreeMipmapColormap);
}
void HWR_FreeColormapCache(void)
void HWR_FreeTextureCache(void)
{
HWR_FreePatchCache(false);
}
void HWR_InitMapTextures(void)
{
gl_textures = NULL;
}
static void FreeMapTexture(GLMapTexture_t *tex)
{
GL_DeleteTexture(&tex->mipmap);
if (tex->mipmap.data)
Z_Free(tex->mipmap.data);
tex->mipmap.data = NULL;
}
void HWR_FreeMapTextures(void)
{
size_t i;
#ifdef GLENCORE
for (i = 0; i < gl_numtextures*2; i++)
#else
for (i = 0; i < gl_numtextures; i++)
#endif
{
FreeMapTexture(&gl_textures[i]);
}
// free references to the textures
HWR_FreeMipmapCache();
// now the heap don't have any 'user' pointing to our
// texturecache info, we can free it
@@ -599,273 +549,19 @@ void HWR_FreeMapTextures(void)
gl_numtextures = 0;
}
static void HWR_PrecacheLevelFlats(void)
void HWR_LoadTextures(size_t pnumtextures)
{
levelflat_t levelflat;
lumpnum_t lump;
size_t i, j;
INT32 k;
// special case for encore
#ifdef GLENCORE
if (encoremode)
{
// go through all sectors to determine if it should be remapped for encore
for (i = 0; i < numsectors; i++)
{
sector_t *sec = &sectors[i];
// sector checked already?
if (sec->validcount == validcount)
continue;
sec->validcount = validcount;
// gotta check sector floor and ceiling
for (j = 0; j < 2; j++)
{
const boolean ceiling = (j == 0);
INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
levelflat = levelflats[pic];
lump = levelflat.lumpnum;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
if (levelflat.speed) // it is an animated flat
{
for (k = 1; k < levelflat.numpics; k++)
{
lump = levelflat.baselumpnum + k;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
}
}
}
}
}
else
#endif
{
// on non encore we have it simple
// just load every flat in the level
for (i = 0; i < numlevelflats; i++)
{
levelflat = levelflats[i];
lump = levelflat.lumpnum;
HWR_GetFlat(lump, false);
if (levelflat.speed) // it is an animated flat
{
for (k = 1; k < levelflat.numpics; k++)
{
lump = levelflat.baselumpnum + k;
HWR_GetFlat(lump, false);
}
}
}
}
}
static void HWR_PrecacheLevelTextures(void)
{
char *texturepresent;
anim_t *anim;
size_t i, j;
INT32 h;
texturepresent = calloc(numtextures, sizeof (*texturepresent));
if (texturepresent == NULL) I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
for (i = 0; i < numlines; i++)
{
line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((line->flags & ML_TFERLINE) ? 2 : 1);
#else
const int noencoremap = 1;
#endif
// line checked already?
if (line->validcount == validcount)
continue;
line->validcount = validcount;
// two sides
for (j = 0; j < 2; j++)
{
side_t *side = &sides[line->sidenum[j]];
// Single-side linedef
if (line->sidenum[j] == 0xffff)
continue;
if (side->toptexture >= 0 && side->toptexture < numtextures)
{
texturepresent[side->toptexture] = 1|noencoremap;
}
if (side->midtexture >= 0 && side->midtexture < numtextures)
{
texturepresent[side->midtexture] = 1|noencoremap;
}
if (side->bottomtexture >= 0 && side->bottomtexture < numtextures)
{
texturepresent[side->bottomtexture] = 1|noencoremap;
}
}
}
// check for animated textures
for (anim = anims; anim < lastanim; anim++)
{
if (!anim->istexture)
continue;
const char texpresent = texturepresent[anim->basepic];
if (!texpresent)
continue;
if (texpresent & 1)
{
for (h = 1; h < anim->numpics; h++)
{
HWR_GetTexture(anim->basepic+h, false);
}
}
#ifdef GLENCORE
if (texpresent & 2)
{
for (h = 1; h < anim->numpics; h++)
{
HWR_GetTexture(anim->basepic+h, true);
}
}
#endif
}
// Sky texture is always present.
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like a wall texture, with a skynum dependent name.
texturepresent[skytexture] = 1;
for (i = 0; i < (unsigned)numtextures; i++)
{
const char texpresent = texturepresent[i];
if (!texpresent)
continue;
if (texpresent & 1)
{
HWR_GetTexture(i, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
HWR_GetTexture(i, true);
}
#endif
}
free(texturepresent);
}
static void HWR_PrecacheLevelSprites(void)
{
patch_t *spritepatch;
char *spritepresent;
size_t i, j, k;
lumpnum_t lump;
thinker_t *th;
mobj_t *mo;
spriteframe_t *sf;
spritepresent = calloc(numsprites, sizeof (*spritepresent));
if (spritepresent == NULL) I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker)
continue;
mo = (mobj_t *)th;
// ogl is weird
// for some reason it does not want to preload sprites with colormaps
// so just save us the work
if (mo->color || mo->colorized)
continue;
spritepresent[mo->sprite] = 1;
}
for (i = 0; i < numsprites; i++)
{
if (!spritepresent[i])
continue;
for (j = 0; j < sprites[i].numframes; j++)
{
sf = &sprites[i].spriteframes[j];
#define cacheang(a) {\
lump = sf->lumppat[a];\
spritepatch = (patch_t *)W_CachePatchNum(lump, PU_SPRITE);\
if (spritepatch != NULL)\
HWR_GetPatch(spritepatch);\
}
// see R_InitSprites for more about lumppat,lumpid
switch (sf->rotate)
{
case SRF_SINGLE:
cacheang(0);
break;
case SRF_2D:
cacheang(2);
cacheang(6);
break;
default:
k = 8;
while (k--)
cacheang(k);
break;
}
#undef cacheang
}
}
free(spritepresent);
}
void HWR_PrecacheLevel(void)
{
if (rendermode != render_opengl)
return;
// Precache flats.
HWR_PrecacheLevelFlats();
// Precache textures.
HWR_PrecacheLevelTextures();
// Precache sprites.
HWR_PrecacheLevelSprites();
}
void HWR_LoadMapTextures(size_t pnumtextures)
{
// we must free it since numtextures may have changed
HWR_FreeMapTextures();
// we must free it since numtextures changed
HWR_FreeTextureCache();
gl_numtextures = pnumtextures;
#ifdef GLENCORE
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
gl_textures = calloc(pnumtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
#else
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures));
gl_textures = calloc(pnumtextures, sizeof (*gl_textures));
#endif
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
I_Error("HWR_LoadTextures: ran out of memory for OpenGL textures. Sad!");
}
// --------------------------------------------------------------------------
@@ -883,20 +579,15 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
tex = 0;
#endif
}
// Every texture in memory, stored in the
// hardware renderer's bit depth format. Wow!
#ifdef GLENCORE
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
#else
gltex = &gl_textures[tex];
#endif
// Generate texture if missing from the cache
if (!gltex->mipmap.data && !gltex->mipmap.downloaded)
HWR_GenerateTexture(tex, gltex, noencore);
// If hardware does not have the texture, then call GL_SetTexture to upload it
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!gltex->mipmap.downloaded)
GL_SetTexture(&gltex->mipmap);
HWR_SetCurrentTexture(&gltex->mipmap);
@@ -945,7 +636,6 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
pflatsize = 64;
break;
}
glMipmap->width = (UINT16)pflatsize;
glMipmap->height = (UINT16)pflatsize;
@@ -959,7 +649,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
continue;
flat[steppy] = glMipmap->colormap->source[flat[steppy]];
flat[steppy] = glMipmap->colormap[flat[steppy]];
}
#endif
}
@@ -968,30 +658,23 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
{
GLMipmap_t *glMipmap;
patch_t *patch;
UINT8 *colormap = colormaps;
if (flatlumpnum == LUMPERROR)
return;
patch = HWR_GetCachedGLPatch(flatlumpnum);
glMipmap = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
glMipmap = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
glMipmap->colormap = colormaps;
if (!glMipmap->colormap)
{
#ifdef GLENCORE
if (!noencoremap && encoremap)
colormap += COLORMAP_REMAPOFFSET;
if (!noencoremap && encoremap)
glMipmap->colormap += COLORMAP_REMAPOFFSET;
#endif
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
glMipmap->colormap->source = colormap;
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
}
if (!glMipmap->downloaded && !glMipmap->data)
HWR_CacheFlat(glMipmap, flatlumpnum);
// If hardware does not have the texture, then call GL_SetTexture to upload it
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!glMipmap->downloaded)
GL_SetTexture(glMipmap);
HWR_SetCurrentTexture(glMipmap);
@@ -1000,17 +683,27 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// --------------------+
// HWR_LoadPatchMipmap : Generates a patch into a mipmap, usually the mipmap inside the patch itself
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
//
// HWR_LoadMappedPatch(): replace the skin color of the sprite in cache
// : load it first in doom cache if not already
//
static void HWR_LoadMappedPatch(GLMipmap_t *glMipmap, GLPatch_t *glPatch)
{
GLPatch_t *glPatch = patch->hardware;
if (!glMipmap->downloaded && !glMipmap->data)
{
patch_t *patch = glPatch->rawpatch;
if (!patch)
patch = W_CacheLumpNumPwad(glPatch->wadnum, glPatch->lumpnum, PU_STATIC);
HWR_MakePatch(patch, glPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
// You can't free rawpatch for some reason?
// (Obviously I can't, sprite rotation needs that...)
if (!glPatch->rawpatch)
Z_Free(patch);
}
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!glMipmap->downloaded)
GL_SetTexture(glMipmap);
HWR_SetCurrentTexture(glMipmap);
@@ -1019,92 +712,78 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// ----------------------+
// HWR_UpdatePatchMipmap : Updates a mipmap.
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *grPatch = patch->hardware;
HWR_MakePatch(patch, grPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
// If it does have the texture, then call GL_UpdateTexture to update it
if (!glMipmap->downloaded)
GL_SetTexture(glMipmap);
else
GL_UpdateTexture(glMipmap);
HWR_SetCurrentTexture(glMipmap);
// The system-memory data can be purged now.
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
// HWR_GetPatch : Downloads a patch to the hardware cache and make it ready for use
// -----------------+
void HWR_GetPatch(patch_t *patch)
void HWR_GetPatch(GLPatch_t *glPatch)
{
if (!patch->hardware)
Patch_CreateGL(patch);
HWR_LoadPatchMipmap(patch, ((GLPatch_t *)patch->hardware)->mipmap);
// is it in hardware cache
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
// load the software patch, PU_STATIC or the Z_Malloc for hardware patch will
// flush the software patch before the conversion! oh yeah I suffered
patch_t *ptr = glPatch->rawpatch;
if (!ptr)
ptr = W_CacheLumpNumPwad(glPatch->wadnum, glPatch->lumpnum, PU_STATIC);
HWR_MakePatch(ptr, glPatch, glPatch->mipmap, true);
// this is inefficient.. but the hardware patch in heap is purgeable so it should
// not fragment memory, and besides the REAL cache here is the hardware memory
if (!glPatch->rawpatch)
Z_Free(ptr);
}
// If hardware does not have the texture, then call pfnSetTexture to upload it
if (!glPatch->mipmap->downloaded)
GL_SetTexture(glPatch->mipmap);
HWR_SetCurrentTexture(glPatch->mipmap);
// The system-memory patch data can be purged now.
Z_ChangeTag(glPatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
}
// -------------------+
// HWR_GetMappedPatch : Same as HWR_GetPatch for sprite color
// -------------------+
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
void HWR_GetMappedPatch(GLPatch_t *glPatch, const UINT8 *colormap)
{
GLPatch_t *glPatch;
GLMipmap_t *glMipmap, *newMipmap;
if (!patch->hardware)
Patch_CreateGL(patch);
glPatch = patch->hardware;
// Blatant hack for encore colormapping aside...
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
{
// Load the default (green) color in hardware cache
HWR_GetPatch(patch);
// Load the default (green) color in doom cache (temporary?) AND hardware cache
HWR_GetPatch(glPatch);
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; LIKELY(glMipmap->nextcolormap);)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
{
glMipmap = glMipmap->nextcolormap;
if (UNLIKELY(glMipmap->colormap && glMipmap->colormap->source == colormap))
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
HWR_LoadPatchMipmap(patch, glMipmap);
if (glMipmap->colormap != colormap)
continue;
return;
}
HWR_LoadMappedPatch(glMipmap, glPatch);
return;
}
// not found, create it!
// If we are here, the sprite with the current colormap is not already in hardware memory
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeColormapCache
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_LoadPatchMipmap(patch, newMipmap);
newMipmap->colormap = colormap;
HWR_LoadMappedPatch(newMipmap, glPatch);
}
void HWR_UnlockCachedPatch(GLPatch_t *glPatch)
@@ -1115,21 +794,24 @@ void HWR_UnlockCachedPatch(GLPatch_t *glPatch)
Z_ChangeTag(glPatch->mipmap->data, PU_HWRCACHE_UNLOCKED);
}
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
lumpcache_t *lumpcache = wadfiles[wadnum]->patchcache;
aatree_t *hwrcache = wadfiles[wadnum]->hwrcache;
GLPatch_t *glPatch;
if (!lumpcache[lumpnum])
if (!(glPatch = M_AATreeGet(hwrcache, lumpnum)))
{
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch(ptr);
glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
glPatch->wadnum = wadnum;
glPatch->lumpnum = lumpnum;
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
M_AATreeSet(hwrcache, lumpnum, glPatch);
}
return (patch_t *)(lumpcache[lumpnum]);
return glPatch;
}
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
{
return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
}
@@ -1150,15 +832,15 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
W_ReadLump(fademasklumpnum, Z_Malloc(W_LumpLength(fademasklumpnum),
PU_HWRCACHE, &flat));
stepy = ((INT32)fmheight<<FRACBITS)/pblockheight;
stepx = ((INT32)fmwidth<<FRACBITS)/pblockwidth;
stepy = ((INT32)SHORT(fmheight)<<FRACBITS)/pblockheight;
stepx = ((INT32)SHORT(fmwidth)<<FRACBITS)/pblockwidth;
posy = 0;
for (j = 0; j < pblockheight; j++)
{
posx = 0;
dest = &block[j*(mipmap->width)]; // 1bpp
src = &flat[(posy>>FRACBITS)*fmwidth];
src = &flat[(posy>>FRACBITS)*SHORT(fmwidth)];
for (i = 0; i < pblockwidth;i++)
{
// fademask bpp is always 1, and is used just for alpha
@@ -1223,10 +905,8 @@ static void HWR_CacheFadeMask(GLMipmap_t *glMipmap, lumpnum_t fademasklumpnum)
void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
{
GLMipmap_t *glMipmap;
patch_t *patch;
patch = HWR_GetCachedGLPatch(fademasklumpnum);
glMipmap = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
glMipmap = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
if (!glMipmap->downloaded && !glMipmap->data)
HWR_CacheFadeMask(glMipmap, fademasklumpnum);
@@ -1391,7 +1071,6 @@ UINT32 HWR_CreateLightTable(UINT8 *lighttable)
UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
{
boolean default_colormap = false;
if (!colormap)
{
colormap = &extra_colormaps[num_extra_colormaps]; // a place to store the hw lighttable id
@@ -1408,7 +1087,6 @@ UINT32 HWR_GetLightTableID(extracolormap_t *colormap)
colormap_pointer = colormaps; // don't actually use the data from the "default colormap"
else
colormap_pointer = colormap->colormap;
colormap->gl_lighttable_id = HWR_CreateLightTable(colormap_pointer);
}
+2
View File
@@ -314,6 +314,8 @@ void gld_clipper_Clear(void)
cliphead = NULL;
}
#define RMUL (1.6f/1.333333f)
angle_t gld_FrustumAngle(angle_t tiltangle)
{
double clipfov;
+28 -22
View File
@@ -23,39 +23,31 @@
typedef enum GLTextureFormat_e
{
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
} GLTextureFormat_t;
// Colormap structure for mipmaps.
struct GLColormap_s
{
const UINT8 *source;
UINT8 data[256];
};
typedef struct GLColormap_s GLColormap_t;
// Texture information (misleadingly named "mipmap" all over the code.)
// The *data pointer holds the address of the graphics data cached in heap memory.
// NULL if the texture is not in SRB2's heap cache.
struct GLMipmap_s
{
// for UpdateTexture
GLTextureFormat_t format;
void *data;
GLTextureFormat_t format;
void *data;
UINT32 flags;
UINT16 width, height;
UINT32 flags;
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct GLColormap_s *colormap;
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
@@ -70,11 +62,25 @@ struct GLMapTexture_s
};
typedef struct GLMapTexture_s GLMapTexture_t;
// Patch information for the hardware renderer.
// a cached patch as converted to hardware format, holding the original patch_t
// header so that the existing code can retrieve ->width, ->height as usual
// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode
// is 'render_opengl'. Else it returns the normal patch_t data.
struct GLPatch_s
{
GLMipmap_t *mipmap;
// the 4 first fields come right away from the original patch_t
INT16 width;
INT16 height;
INT16 leftoffset; // pixels to the left of origin
INT16 topoffset; // pixels below the origin
//
float max_s,max_t;
UINT16 wadnum; // the software patch lump num for when the hardware patch
UINT16 lumpnum; // was flushed, and we need to re-create it
void *rawpatch; // :^)
GLMipmap_t *mipmap;
boolean notfound; // if the texture file was not found, mark it here (used in model texture loading)
};
typedef struct GLPatch_s GLPatch_t;
+6 -16
View File
@@ -128,26 +128,21 @@ typedef struct
{
FLOAT x,y,z; // position
FLOAT anglex, angley, anglez; // aimingangle / viewangle
FLOAT anglex2, anglez2; // secondaries
FLOAT scalex, scaley, scalez;
FLOAT fovangle;
UINT8 splitscreen;
boolean flip; // screenflip
boolean roll;
FLOAT rollangle;
FLOAT centerx, centery;
FLOAT rollx, rollz;
UINT8 fliptype;
boolean mirror; // SRB2Kart: Encore Mode
boolean mirrorflip; // Encore Mode with Flipcam
boolean shearing; // 14042019
float viewaiming; // 17052019
} FTransform;
enum
{
TRANSFORM_NONE = 0,
TRANSFORM_FLIP = 1 << 0, // screenflip
TRANSFORM_MIRROR = 1 << 1, // SRB2Kart: Encore Mode
TRANSFORM_MIRRORFLIP = TRANSFORM_FLIP|TRANSFORM_MIRROR // SRB2Kart: Encore Mode with Flipcam
};
// Transformed vector, as passed to HWR API
typedef struct
{
@@ -261,8 +256,7 @@ enum EPolyFlags
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
PF_ForceWrapY = 0x00040000, // Forces repeat texture on Y
PF_Ripple = 0x00100000, // Water ripple effect. The current backend doesn't use it for anything.
PF_Skydecal = 0x20000000 // Enables smaller polygon offset, to be used for skywalls only
PF_Ripple = 0x00100000 // Water ripple effect. The current backend doesn't use it for anything.
// 0x20000000
// 0x40000000
// 0x80000000
@@ -317,9 +311,7 @@ enum hwdsetspecialstate
HWD_SET_TEXTUREFILTERMODE,
HWD_SET_TEXTUREANISOTROPICMODE,
HWD_SET_WIREFRAME,
HWD_SET_MSAA,
HWD_SET_SCREEN_TEXTURES,
@@ -327,8 +319,6 @@ enum hwdsetspecialstate
HWD_SET_PORTAL_MODE,// new portal thing
HWD_SET_STENCIL_LEVEL,
HWD_SET_TEXTURE_FORMAT,
HWD_NUMSTATE
};
typedef enum hwdsetspecialstate hwdspecialstate_t;
+70 -63
View File
@@ -71,11 +71,10 @@ static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
// Notes : x,y : positions relative to the original Doom resolution
// : textes(console+score) + menus + status bar
// -----------------+
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
{
FOutVector v[4];
FBITFIELD flags;
GLPatch_t *hwrPatch;
// 3--2
// | /|
@@ -88,7 +87,6 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
switch (option & V_SCALEPATCHMASK)
{
@@ -108,17 +106,17 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width - gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height - gpatch->topoffset)*pdupy)/vid.height;
v[0].x = v[3].x = (x*sdupx-SHORT(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(SHORT(gpatch->width)-SHORT(gpatch->leftoffset))*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-SHORT(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(SHORT(gpatch->height)-SHORT(gpatch->topoffset))*pdupy)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = hwrPatch->max_s;
v[2].s = v[1].s = gpatch->max_s;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = hwrPatch->max_t;
v[2].t = v[3].t = gpatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@@ -131,7 +129,7 @@ void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
GL_DrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
{
FOutVector v[4];
FBITFIELD flags;
@@ -139,7 +137,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
GLPatch_t *hwrPatch;
// 3--2
// | /|
@@ -159,8 +156,6 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
else
HWR_GetMappedPatch(gpatch, colormap);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
@@ -191,13 +186,13 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
// left offset
if (option & V_FLIP)
offsetx = (float)(gpatch->width - gpatch->leftoffset) * fscalew;
offsetx = (float)(SHORT(gpatch->width) - SHORT(gpatch->leftoffset)) * fscalew;
else
offsetx = (float)(gpatch->leftoffset) * fscalew;
offsetx = (float)SHORT(gpatch->leftoffset) * fscalew;
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = (float)(gpatch->topoffset) * fscaleh;
offsety = (float)SHORT(gpatch->topoffset) * fscaleh;
if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
{
@@ -225,15 +220,17 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
// if it's meant to cover the whole screen, black out the rest
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
Z_Free(realpatch);
}
// centre screen
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
@@ -255,12 +252,20 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
}
}
fwidth = (float)(gpatch->width) * fscalew * dupx;
fheight = (float)(gpatch->height) * fscaleh * dupy;
if (pscale != FRACUNIT)
{
fwidth = (float)SHORT(gpatch->width) * fscalew * dupx;
fheight = (float)SHORT(gpatch->height) * fscaleh * dupy;
}
else
{
fwidth = (float)SHORT(gpatch->width) * dupx;
fheight = (float)SHORT(gpatch->height) * dupy;
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1.0f + (cx / (fvw / 2.0f));
cy = 1.0f - (cy / (fvh / 2.0f));
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
// fwidth and fheight are similar
fwidth /= fvw / 2.0f;
@@ -277,19 +282,19 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (option & V_FLIP)
{
v[0].s = v[3].s = hwrPatch->max_s;
v[0].s = v[3].s = gpatch->max_s;
v[2].s = v[1].s = 0.0f;
}
else
{
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = hwrPatch->max_s;
v[2].s = v[1].s = gpatch->max_s;
}
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = hwrPatch->max_t;
v[2].t = v[3].t = gpatch->max_t;
// clip it since it is used for bunny scroll in doom I
// whoops
if (blendmode)
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
else
@@ -300,11 +305,13 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
if (option & V_WRAPY)
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans];
@@ -317,14 +324,13 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
GL_DrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
// 3--2
// | /|
@@ -340,7 +346,6 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
@@ -363,8 +368,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscale = FIXED_TO_FLOAT(pscale);
cy -= (float)(gpatch->topoffset) * fscale;
cx -= (float)(gpatch->leftoffset) * fscale;
cy -= (float)SHORT(gpatch->topoffset) * fscale;
cx -= (float)SHORT(gpatch->leftoffset) * fscale;
if (!(option & V_NOSCALESTART))
{
@@ -376,15 +381,17 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
// if it's meant to cover the whole screen, black out the rest
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
{
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
Z_Free(realpatch);
}
// centre screen
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
@@ -415,11 +422,11 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
if (fheight > h - sy)
fheight = h - sy;
if (fwidth > gpatch->width)
fwidth = gpatch->width;
if (fwidth > SHORT(gpatch->width))
fwidth = SHORT(gpatch->width);
if (fheight > gpatch->height)
fheight = gpatch->height;
if (fheight > SHORT(gpatch->height))
fheight = SHORT(gpatch->height);
if (pscale != FRACUNIT)
{
@@ -433,8 +440,8 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1.0f + (cx / (fvw / 2.0f));
cy = 1.0f - (cy / (fvh / 2.0f));
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
// fwidth and fheight are similar
fwidth /= fvw / 2.0f;
@@ -449,10 +456,10 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = ((sx)/(float)(gpatch->width) )*hwrPatch->max_s;
v[2].s = v[1].s = ((w )/(float)(gpatch->width) )*hwrPatch->max_s;
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
v[2].t = v[3].t = ((h )/(float)(gpatch->height))*hwrPatch->max_t;
v[0].s = v[3].s = ((sx)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[2].s = v[1].s = ((w )/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].t = v[1].t = ((sy)/(float)SHORT(gpatch->height))*gpatch->max_t;
v[2].t = v[3].t = ((h )/(float)SHORT(gpatch->height))*gpatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@@ -471,7 +478,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
GL_DrawPolygon(&Surf, v, 4, flags);
}
@@ -607,7 +614,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
RGBA_t *palette = HWR_GetTexturePalette();
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
if (HWR_ShouldUsePaletteRendering())
if (HWR_ShouldUsePaletteRendering())
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
else
Surf.PolyColor.s.alpha = (UINT8)(strength*25.5f);
@@ -663,7 +670,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
INT32 top, side;
INT32 baseviewwidth, baseviewheight;
INT32 basewindowx, basewindowy;
patch_t *patch;
GLPatch_t *patch;
// if (gl_viewwidth == vid.width)
// return;
@@ -712,7 +719,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// top edge
if (clearlines > basewindowy - 8)
{
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_CACHE);
for (x = 0; x < baseviewwidth; x += 8)
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
0);
@@ -721,7 +728,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// bottom edge
if (clearlines > basewindowy + baseviewheight)
{
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_CACHE);
for (x = 0; x < baseviewwidth; x += 8)
HWR_DrawPatch(patch, basewindowx + x,
basewindowy + baseviewheight, 0);
@@ -730,7 +737,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// left edge
if (clearlines > basewindowy)
{
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_CACHE);
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
y += 8)
{
@@ -742,7 +749,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// right edge
if (clearlines > basewindowy)
{
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_CACHE);
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
y += 8)
{
@@ -754,22 +761,22 @@ void HWR_DrawViewBorder(INT32 clearlines)
// Draw beveled corners.
if (clearlines > basewindowy - 8)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
PU_PATCH),
PU_CACHE),
basewindowx - 8, basewindowy - 8, 0);
if (clearlines > basewindowy - 8)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
PU_PATCH),
PU_CACHE),
basewindowx + baseviewwidth, basewindowy - 8, 0);
if (clearlines > basewindowy+baseviewheight)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
PU_PATCH),
PU_CACHE),
basewindowx - 8, basewindowy + baseviewheight, 0);
if (clearlines > basewindowy + baseviewheight)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
PU_PATCH),
PU_CACHE),
basewindowx + baseviewwidth,
basewindowy + baseviewheight, 0);
}
@@ -875,8 +882,8 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
if (fy + fh > vid.height)
fh = fvh - fy;
fx = -1.0f + fx / (fvw / 2.0f);
fy = 1.0f - fy / (fvh / 2.0f);
fx = -1.0f + fx / (vid.width / 2.0f);
fy = 1.0f - fy / (vid.height / 2.0f);
fw = fw / (fvw / 2.0f);
fh = fh / (fvh / 2.0f);
@@ -988,8 +995,8 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
if (fy + fh > vid.height)
fh = fvh - fy;
fx = -1.0f + fx / (fvw / 2.0f);
fy = 1.0f - fy / (fvh / 2.0f);
fx = -1.0f + fx / (vid.width / 2.0f);
fy = 1.0f - fy / (vid.height / 2.0f);
fw = fw / (fvw / 2.0f);
fh = fh / (fvh / 2.0f);
@@ -1101,8 +1108,8 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (fy + fh > vid.height)
fh = fvh - fy;
fx = -1.0f + fx / (fvw / 2.0f);
fy = 1.0f - fy / (fvh / 2.0f);
fx = -1.0f + fx / (vid.width / 2.0f);
fy = 1.0f - fy / (vid.height / 2.0f);
fw = fw / (fvw / 2.0f);
fh = fh / (fvh / 2.0f);
+1 -1
View File
@@ -22,6 +22,7 @@
#define SCREENVERTS 10
boolean GL_Init(void);
void GL_FinishUpdate(INT32 waitvbl);
void SetupGLInfo(void);
void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
@@ -39,7 +40,6 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
void GL_RenderSkyDome(gl_sky_t *sky);
void GL_UpdateTexture(GLMipmap_t *pTexInfo);
void GL_SetTexture(GLMipmap_t *pTexInfo);
void GL_DeleteTexture(GLMipmap_t *pTexInfo);
+13 -25
View File
@@ -32,7 +32,7 @@ typedef struct gl_vissprite_s
float scale;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
patch_t *gpatch;
GLPatch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
mobj_t *mobj;
@@ -51,43 +51,31 @@ void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32
extern extrasubsector_t *extrasubsectors;
extern size_t addsubsector;
void HWR_FreeExtraSubsectors(void);
// --------
// hw_cache.c
// --------
void HWR_InitMapTextures(void);
void HWR_LoadMapTextures(size_t pnumtextures);
void HWR_FreeMapTextures(void);
void HWR_InitTextureCache(void);
void HWR_FreeTextureCache(void);
void HWR_FreeMipmapCache(void);
void HWR_FreeExtraSubsectors(void);
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
void HWR_GetPatch(patch_t *gpatch);
void HWR_GetMappedPatch(patch_t *gpatch, const UINT8 *colormap);
void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
void HWR_PrecacheLevel(void);
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap);
// ^ some flats must NOT be remapped to encore, since we remap them as we cache them for ease, adding a toggle here seems wise.
void HWR_FreeTexture(patch_t *patch);
void HWR_FreeTextureData(patch_t *patch);
void HWR_FreeTextureColormaps(patch_t *patch);
void HWR_ClearAllTextures(void);
void HWR_FreeColormapCache(void);
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
void HWR_MakePatch(patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
RGBA_t *HWR_GetTexturePalette(void);
void HWR_SetPalette(RGBA_t *palette);
void HWR_SetMapPalette(void);
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
UINT32 HWR_GetLightTableID(extracolormap_t *colormap);
void HWR_ClearLightTables(void);
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------
// hw_draw.c
+462 -578
View File
File diff suppressed because it is too large. Load diff
+7 -7
View File
@@ -85,9 +85,9 @@ extern ps_metric_t ps_hw_batchdrawtime;
extern boolean gl_shadersavailable;
// hw_draw.c
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options); // Lat: separate flags from color since color needs to be an uint to work right.
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
@@ -171,11 +171,13 @@ void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
void HWR_CreatePlanePolygons(INT32 bspnum);
extern boolean gl_maphasportals;
// hw_cache.c
void HWR_LoadTextures(size_t pnumtextures);
RGBA_t *HWR_GetTexturePalette(void);
// Console variables
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
extern consvar_t cv_gltexturedepth;
extern consvar_t cv_glscreentextures;
#ifdef USE_FBO_OGL
extern consvar_t cv_glframebuffer;
@@ -202,8 +204,6 @@ extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glbatching;
extern consvar_t cv_glwireframe;
extern consvar_t cv_glrenderdistance;
extern consvar_t cv_glhorizonlines;
+102 -142
View File
@@ -244,7 +244,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &glpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
@@ -324,7 +324,7 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &glpatch->mipmap->data);
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
@@ -366,56 +366,51 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
// -----------------+
static void md2_loadTexture(md2_t *model)
{
patch_t *patch;
GLPatch_t *glPatch = NULL;
GLPatch_t *glpatch;
const char *filename = model->filename;
if (model->glpatch)
{
patch = model->glpatch;
glPatch = (GLPatch_t *)(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
glpatch = model->glpatch;
Z_Free(glpatch->mipmap->data);
}
else
model->glpatch = patch = Patch_Create(NULL, 0, NULL);
{
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
&(model->glpatch));
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
if (!patch->hardware)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
glpatch->notfound = true;// mark it so its not searched for again repeatedly
return;
}
glPatch->mipmap->downloaded = 0;
glPatch->mipmap->flags = 0;
patch->width = (INT16)w;
patch->height = (INT16)h;
glPatch->mipmap->width = (UINT16)w;
glPatch->mipmap->height = (UINT16)h;
glpatch->mipmap->downloaded = 0;
glpatch->mipmap->flags = 0;
glpatch->width = (INT16)w;
glpatch->height = (INT16)h;
glpatch->mipmap->width = (UINT16)w;
glpatch->mipmap->height = (UINT16)h;
// for palette rendering, color cube is applied in post-processing instead of here
if (!HWR_ShouldUsePaletteRendering())
{
UINT32 size;
RGBA_t *image;
// Lactozilla: Apply colour cube
image = glPatch->mipmap->data;
image = glpatch->mipmap->data;
size = w*h;
while (size--)
{
@@ -424,8 +419,8 @@ static void md2_loadTexture(md2_t *model)
}
}
}
GL_SetTexture(glPatch->mipmap);
HWR_UnlockCachedPatch(glPatch);
GL_SetTexture(glpatch->mipmap);
HWR_UnlockCachedPatch(glpatch);
}
// -----------------+
@@ -433,56 +428,49 @@ static void md2_loadTexture(md2_t *model)
// -----------------+
static void md2_loadBlendTexture(md2_t *model)
{
patch_t *patch;
GLPatch_t *glPatch = NULL;
GLPatch_t *glpatch;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
strcpy(filename, model->filename);
FIL_ForceExtension(filename, "_blend.png");
if (model->blendglpatch)
{
patch = model->blendglpatch;
glPatch = (GLPatch_t *)(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
glpatch = model->blendglpatch;
Z_Free(glpatch->mipmap->data);
}
else
model->blendglpatch = patch = Patch_Create(NULL, 0, NULL);
{
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
&(model->blendglpatch));
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
if (!patch->hardware)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
glpatch->notfound = true;// mark it so its not searched for again repeatedly
Z_Free(filename);
return;
}
glPatch->mipmap->downloaded = 0;
glPatch->mipmap->flags = 0;
glpatch->mipmap->downloaded = 0;
glpatch->mipmap->flags = 0;
patch->width = (INT16)w;
patch->height = (INT16)h;
glPatch->mipmap->width = (UINT16)w;
glPatch->mipmap->height = (UINT16)h;
glpatch->width = (INT16)w;
glpatch->height = (INT16)h;
glpatch->mipmap->width = (UINT16)w;
glpatch->mipmap->height = (UINT16)h;
}
GL_SetTexture(glPatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(glPatch);
GL_SetTexture(glpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(glpatch);
Z_Free(filename);
}
@@ -505,8 +493,6 @@ void HWR_InitMD2(void)
md2_playermodels[s].model = NULL;
md2_playermodels[s].glpatch = NULL;
md2_playermodels[s].skin = -1;
md2_playermodels[s].notexturefile = false;
md2_playermodels[s].noblendfile = false;
md2_playermodels[s].notfound = true;
md2_playermodels[s].error = false;
}
@@ -516,8 +502,6 @@ void HWR_InitMD2(void)
md2_localplayermodels[s].model = NULL;
md2_localplayermodels[s].glpatch = NULL;
md2_localplayermodels[s].skin = -1;
md2_localplayermodels[s].notexturefile = false;
md2_localplayermodels[s].noblendfile = false;
md2_localplayermodels[s].notfound = true;
md2_localplayermodels[s].error = false;
}
@@ -527,8 +511,6 @@ void HWR_InitMD2(void)
md2_models[i].model = NULL;
md2_models[i].glpatch = NULL;
md2_models[i].skin = -1;
md2_models[s].notexturefile = false;
md2_models[s].noblendfile = false;
md2_models[i].notfound = true;
md2_models[i].error = false;
}
@@ -549,10 +531,21 @@ void HWR_InitMD2(void)
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
/*if (stricmp(name, "PLAY") == 0)
{
CONS_Printf("MD2 for sprite PLAY detected in mdls.dat, use a player skin instead!\n");
continue;
}*/
// 8/1/19: Allow PLAY to load for default MD2.
for (i = 0; i < NUMSPRITES; i++)
{
if (stricmp(name, sprnames[i]) == 0)
{
//if (stricmp(name, "PLAY") == 0)
//continue;
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
@@ -565,6 +558,7 @@ void HWR_InitMD2(void)
{
if (stricmp(name, skins[s].name) == 0)
{
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
md2_playermodels[s].offset = offset;
@@ -613,7 +607,7 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
// Check for any MD2s that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
if (stricmp(name, ( (local) ? localskins : skins )[skin].name) == 0)
{
md2s[skin].skin = skin;
md2s[skin].scale = scale;
@@ -688,10 +682,8 @@ spritemd2found:
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
{
GLPatch_t *hwrPatch = gpatch->hardware;
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
@@ -723,11 +715,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = Z_Malloc(size*4, PU_HWRCACHE, &glMipmap->data);
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
image = gpatch->mipmap->data;
blendimage = blendgpatch->mipmap->data;
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@@ -1050,42 +1042,32 @@ skippixel:
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
GL_SetTexture(glPatch->mipmap);
GL_SetTexture(gpatch->mipmap);
return;
}
// search for the Mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
for (glMipmap = gpatch->mipmap; glMipmap->nextcolormap; )
{
glMipmap = glMipmap->nextcolormap;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
if (glMipmap->downloaded && glMipmap->data)
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
GL_UpdateTexture(glMipmap);
}
else
GL_SetTexture(glMipmap); // found the colormap, set it to the correct texture
if (glMipmap->colormap != colormap)
continue;
Z_ChangeTag(glMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
if (glMipmap->downloaded && glMipmap->data)
{
GL_SetTexture(glMipmap); // found the colormap, set it to the correct texture
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
return;
}
}
@@ -1098,17 +1080,14 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = colormap;
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
HWR_CreateBlendedTexture(gpatch, blendgpatch, newMipmap, skinnum, color);
GL_SetTexture(newMipmap);
Z_ChangeTag(newMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
Z_ChangeTag(newMipmap->data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
@@ -1175,8 +1154,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Look at HWR_ProjectSprite for more
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
GLPatch_t *gpatch;
INT32 durs = spr->mobj->state->tics;
INT32 tics = spr->mobj->tics;
//mdlframe_t *next = NULL;
@@ -1201,13 +1179,13 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Apparently people don't like jump frames like that, so back it goes
//if (tics > durs)
//durs = tics;
INT32 blendmode;
if (spr->mobj->frame & FF_BLENDMASK)
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
else
blendmode = spr->mobj->blendmode;
blendmode = min(AST_MODULATE, blendmode);
if (spr->mobj->flags2 & MF2_SHADOW)
@@ -1229,7 +1207,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
/* fuck you */
if (spr->mobj->localskin)
{
@@ -1286,38 +1264,21 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->glpatch;
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
if (!gpatch || !hwrPatch
|| ((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !gpatch->notfound))
md2_loadTexture(md2);
gpatch = md2->glpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
gpatch = md2->glpatch;
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
// Load blend texture
blendgpatch = md2->blendglpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!blendgpatch || !hwrBlendPatch
|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendglpatch
|| ((!((GLPatch_t *)md2->blendglpatch)->mipmap->format || !((GLPatch_t *)md2->blendglpatch)->mipmap->downloaded)
&& !((GLPatch_t *)md2->blendglpatch)->notfound)))
md2_loadBlendTexture(md2);
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendglpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if (gpatch && hwrPatch && hwrPatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
blendgpatch && hwrBlendPatch->mipmap->format
&& gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
md2->blendglpatch && ((GLPatch_t *)md2->blendglpatch)->mipmap->format
&& gpatch->width == ((GLPatch_t *)md2->blendglpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendglpatch)->height)
{
INT32 tcskinnum = TC_DEFAULT;
if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
@@ -1337,24 +1298,24 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
tcskinnum = TC_RAINBOW;
else
{
tcskinnum = (INT32)(K_GetMobjSkinNum(K_GetMobjSkin(spr->mobj), spr->mobj->skinlocal));
tcskinnum = (INT32)((skin_t*)( (spr->mobj->localskin) ? spr->mobj->localskin : spr->mobj->skin ) - ( (spr->mobj->skinlocal) ? localskins : skins ));
}
}
else tcskinnum = TC_DEFAULT;
}
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendglpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// This is safe, since we know the texture has been downloaded
GL_SetTexture(hwrPatch->mipmap);
GL_SetTexture(gpatch->mipmap);
}
}
else
{
// Sprite
HWR_GetMappedPatch(spr->gpatch, spr->colormap);
gpatch = spr->gpatch; //gpatch = W_CachePatchNum(spr->patchlumpnum, PU_CACHE);
HWR_GetMappedPatch(gpatch, spr->colormap);
}
if (spr->mobj->frame & FF_ANIMATE)
@@ -1403,8 +1364,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
p.z = FIXED_TO_FLOAT(interp.z);
if ((spr->mobj->skin || spr->mobj->localskin) && spr->mobj->sprite == SPR_PLAY)
sprdef = &K_GetMobjSkin(spr->mobj)->spritedef;
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
sprdef = &((skin_t *)( (spr->mobj->localskin) ? spr->mobj->localskin : spr->mobj->skin ))->spritedef;
else
sprdef = &sprites[spr->mobj->sprite];
@@ -1431,8 +1392,6 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
? (spr->mobj->rollangle) + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])
: (spr->mobj->rollangle);
rollang *= flipfactor;
fixed_t anglef = AngleFixed(rollang);
p.rollangle = 0.0f;
@@ -1470,7 +1429,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
p.anglex += flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.roll));
p.anglez -= flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.pitch));
p.fliptype = atransform.fliptype;
p.flip = atransform.flip;
p.mirror = atransform.mirror; // from Kart
GL_SetShader(SHADER_MODEL); // model shader
{
-2
View File
@@ -29,9 +29,7 @@ typedef struct
float offset;
model_t *model;
void *glpatch;
boolean notexturefile; // true if texture file was not found
void *blendglpatch;
boolean noblendfile; // true if blend texture file was not found
boolean notfound;
INT32 skin;
boolean error;
+112 -139
View File
@@ -99,16 +99,14 @@ static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
RGBA_t myPaletteData[256]; // the palette for converting textures to RGBA
static GLint gltexformat = GL_RGB5_A1;
GLint screen_width = 0; // used by Draw2DLine()
GLint screen_height = 0;
GLint screen_texsizew = 512; // Power-of-two screen texture render resolution
GLint screen_texsizeh = 512; // Power-of-two screen texture render resolution
GLbyte screen_depth = 0;
GLint maximumAnisotropy = 0;
static GLboolean MipMap = GL_FALSE;
static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
GLint screen_width = 0; // used by Draw2DLine()
GLint screen_height = 0;
GLbyte screen_depth = 0;
GLint textureformatGL = 0;
GLint maximumAnisotropy = 0;
static GLboolean MipMap = GL_FALSE;
static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
static GLint anisotropic_filter = 0;
boolean supportMipMap = false;
@@ -131,8 +129,6 @@ GLuint FramebufferObject, FramebufferTexture, RenderbufferObject;
boolean supportFBO = false;
static boolean fboinit = false;
static void GL_Framebuffer_DeleteAttachments(void);
#endif
// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
@@ -195,7 +191,7 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
if (!gllogstream)
gllogstream = fopen("ogllog.txt", "w");
va_start(arglist, format);
vsnprintf(str, 4096, format, arglist);
va_end(arglist);
@@ -350,8 +346,6 @@ typedef void (APIENTRY * PFNglDisable) (GLenum cap);
static PFNglDisable pglDisable;
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
static PFNglGetFloatv pglGetFloatv;
typedef void (APIENTRY * PFNglPolygonMode) (GLenum, GLenum);
static PFNglPolygonMode pglPolygonMode;
/* Depth Buffer */
typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
@@ -551,7 +545,6 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
GETOPENGLFUNC(pglGetString, glGetString)
GETOPENGLFUNC(pglPolygonMode, glPolygonMode)
GETOPENGLFUNC(pglClearDepth, glClearDepth)
GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
@@ -680,7 +673,7 @@ typedef enum
gluniform_light_dir,
gluniform_light_contrast,
gluniform_light_backlight,
// palette rendering
gluniform_palette_tex, // 1d texture containing a palette
gluniform_palette_lookup_tex, // 3d texture containing the rgb->index lookup table
@@ -750,7 +743,7 @@ void SetupGLFunc4(void)
pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
/* 1.5 funcs */
pglGenBuffers = GetGLFunc("glGenBuffers");
pglBindBuffer = GetGLFunc("glBindBuffer");
@@ -760,7 +753,7 @@ void SetupGLFunc4(void)
/* 2.0 funcs */
pglBlendEquation = GetGLFunc("glBlendEquation");
pglStencilFuncSeparate = GetGLFunc("glStencilFuncSeparate");
pglStencilOpSeparate = GetGLFunc("glStencilOpSeparate");
@@ -816,7 +809,7 @@ boolean GL_InitShaders(void)
{
if (!pglUseProgram)
return false;
gl_fallback_shader.vertex_shader = Z_StrDup(GLSL_FALLBACK_VERTEX_SHADER);
gl_fallback_shader.fragment_shader = Z_StrDup(GLSL_FALLBACK_FRAGMENT_SHADER);
@@ -955,7 +948,7 @@ void GL_UnSetShader(void)
static void GL_SetNoTexture(void)
{
// Disable texture.
if (tex_downloaded != NOTEXTURE_NUM)
if (tex_downloaded != NOTEXTURE_NUM && !currently_batching)
{
if (NOTEXTURE_NUM == 0)
pglGenTextures(1, &NOTEXTURE_NUM);
@@ -998,43 +991,8 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
// -----------------+
void GL_SetModelView(GLint w, GLint h)
{
GLint maxtexsize = 0;
//GL_DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
if (screen_width != w || screen_height != h)
{
GL_FlushScreenTextures();
#ifdef USE_FBO_OGL
GL_Framebuffer_DeleteAttachments();
#endif
}
screen_width = (GLint)w;
screen_height = (GLint)h;
screen_texsizew = screen_texsizeh = 512;
// look for power of two that is large enough for the screen
while (screen_texsizew < w)
screen_texsizew <<= 1;
while (screen_texsizeh < h)
screen_texsizeh <<= 1;
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
if ((screen_texsizew > maxtexsize || screen_texsizeh > maxtexsize) && maxtexsize > 0)
{
// The desired screen texture resolution is too big for the player's GPU!
CONS_Alert(CONS_WARNING, "Tried to make a screen texture for a %dx%d game resolution, but your GPU only supports up to %dx%d! Please switch to the software renderer or lower your game resolution.\n", w, h, maxtexsize, maxtexsize);
// For now, let's just pray that clamping it to the maximum supported size "works"
// There'll be a stretchy "border" artefact, but it's better than failing to make the screen textures
screen_texsizew = min(screen_texsizew, maxtexsize);
screen_texsizeh = min(screen_texsizeh, maxtexsize);
}
pglViewport(0, 0, w, h);
pglMatrixMode(GL_PROJECTION);
@@ -1080,8 +1038,6 @@ void GL_SetStates(void)
pglPolygonOffset(-1.0f, -1.0f);
pglDisable(GL_FOG);
// bp : when no t&l :)
pglLoadIdentity();
pglScalef(1.0f, 1.0f, -1.0f);
@@ -1166,7 +1122,7 @@ static void GL_Framebuffer_GenerateAttachments(void)
fboinit = true;
}
static void GL_Framebuffer_DeleteAttachments(void)
void GL_Framebuffer_DeleteAttachments(void)
{
if (!supportFBO || fboinit == false)
return;
@@ -1573,7 +1529,7 @@ void GL_SetBlend(FBITFIELD PolyFlags)
{
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;;
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Skydecal|PF_Invisible))
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Invisible))
{
if (Xor & PF_Blending) // if blending mode must be changed
GL_SetBlendMode(PolyFlags & PF_Blending);
@@ -1589,21 +1545,7 @@ void GL_SetBlend(FBITFIELD PolyFlags)
if (Xor & PF_Decal)
{
if (PolyFlags & PF_Decal)
{
pglPolygonOffset(-1.0f, -1.0f);
pglEnable(GL_POLYGON_OFFSET_FILL);
}
else
pglDisable(GL_POLYGON_OFFSET_FILL);
}
if (Xor & PF_Skydecal)
{
if (PolyFlags & PF_Skydecal)
{
pglPolygonOffset(0.45f, 0.45f);
pglEnable(GL_POLYGON_OFFSET_FILL);
}
else
pglDisable(GL_POLYGON_OFFSET_FILL);
}
@@ -1701,7 +1643,7 @@ static void GL_AllocTextureBuffer(GLMipmap_t *pTexInfo)
// -----------------+
// UpdateTexture : Updates texture data.
// -----------------+
void GL_UpdateTexture(GLMipmap_t *pTexInfo)
static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
{
// Upload a texture
GLuint num = pTexInfo->downloaded;
@@ -1727,10 +1669,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
//GL_DBG_Printf("UpdateTexture %d %x\n", (INT32)num, pImgData);
texformat = gltexformat;
const GLTextureFormat_t texinfoformat = pTexInfo->format;
texformat = textureformatGL;
switch (texinfoformat)
switch (pTexInfo->format)
{
case GL_TEXFMT_P_8:
case GL_TEXFMT_AP_88:
@@ -1755,7 +1696,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
pImgData++;
if (texinfoformat != GL_TEXFMT_AP_88)
if (pTexInfo->format != GL_TEXFMT_AP_88)
continue;
if (chromakeyed)
continue;
@@ -1803,7 +1744,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
}
break;
default:
GL_MSG_Warning("UpdateTexture: bad format %d\n", texinfoformat);
GL_MSG_Warning("UpdateTexture: bad format %d\n", pTexInfo->format);
break;
}
@@ -1826,8 +1767,6 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
if (MipMap && !transparent) // No mipmaps on transparent stuff
{
int maxlod = (texformat == GL_LUMINANCE_ALPHA || texformat == GL_ALPHA) ? 4 : 5;
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
if (update)
@@ -1837,7 +1776,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
// Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, maxlod);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
}
else
{
@@ -2082,7 +2021,7 @@ static boolean GL_Shader_CompileProgram(gl_shader_t *shader, GLint i)
pglDeleteShader(gl_vertShader);
if (frag_shader)
pglDeleteShader(gl_fragShader);
// couldn't link?
if (result != GL_TRUE)
{
@@ -2366,16 +2305,7 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value)
GL_Flush(); //??? if we want to change filter mode by texture, remove this
break;
case HWD_SET_WIREFRAME:
pglPolygonMode(GL_FRONT_AND_BACK, Value ? GL_LINE : GL_FILL);
break;
case HWD_SET_TEXTURE_FORMAT:
gltexformat = (Value == 32) ? GL_RGBA : GL_RGB5_A1;
GL_Flush();
break;
case HWD_SET_MSAA:
if (Value)
{
@@ -2685,7 +2615,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
scalex = hscale;
scaley = vscale;
scalez = hscale;
if (duration > 0.0 && tics >= 0.0) // don't interpolate if instantaneous or infinite in length
{
float newtime = (duration - tics); // + 1;
@@ -2737,7 +2667,8 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
// pos->mirror is if the screen is flipped horizontally
// XOR all the flips together to figure out what culling to use!
{
if ((flipped ^ hflipped ^ !!(pos->fliptype & TRANSFORM_FLIP) ^ !!(pos->fliptype & TRANSFORM_MIRROR)))
boolean reversecull = (flipped ^ hflipped ^ pos->flip ^ pos->mirror);
if (reversecull)
pglCullFace(GL_FRONT);
else
pglCullFace(GL_BACK);
@@ -2753,7 +2684,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
pglRotatef(pos->anglex, 1.0f, 0.0f, 0.0f);
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
if (pos->roll)
{
pglTranslatef(pos->centerx, pos->centery, 0);
@@ -2883,21 +2814,14 @@ void GL_SetTransform(FTransform *stransform)
used_fov = stransform->fovangle;
shearing = stransform->shearing;
switch (stransform->fliptype)
{
case TRANSFORM_MIRROR:
pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
break;
case TRANSFORM_MIRRORFLIP:
pglScalef(-stransform->scalex, -stransform->scaley, -stransform->scalez);
break;
case TRANSFORM_FLIP:
pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
break;
default: // TRANSFORM_NONE
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
break;
}
if (stransform->mirror)
pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
else if (stransform->mirrorflip)
pglScalef(-stransform->scalex, -stransform->scaley, -stransform->scalez);
else if (stransform->flip)
pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
else
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
if (stransform->roll)
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
@@ -2923,7 +2847,7 @@ void GL_SetTransform(FTransform *stransform)
if (shearing)
{
float dy = stransform->viewaiming * 2;
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
if (stransform->flip || stransform->mirrorflip)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
}
@@ -2963,7 +2887,7 @@ INT32 GL_GetTextureUsed(void)
res += tmp->height*tmp->width*bpp;
tmp = tmp->next;
}
return res;
}
@@ -2972,6 +2896,7 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
INT32 x, y;
float float_x, float_y, float_nextx, float_nexty;
float xfix, yfix;
INT32 texsizew = 512, texsizey = 512;
const float blackBack[16] =
{
@@ -2980,17 +2905,23 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
16.0f, 16.0f, 6.0f,
16.0f, -16.0f, 6.0f
};
if (gl_enable_screen_textures != 2)
if (gl_enable_screen_textures != 2)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
// X/Y stretch fix for all resolutions(!)
xfix = (float)(screen_texsizew)/((float)((screen_width)/(float)(SCREENVERTS-1)));
yfix = (float)(screen_texsizeh)/((float)((screen_height)/(float)(SCREENVERTS-1)));
xfix = (float)(texsizew)/((float)((screen_width)/(float)(SCREENVERTS-1)));
yfix = (float)(texsizey)/((float)((screen_height)/(float)(SCREENVERTS-1)));
pglDisable(GL_DEPTH_TEST);
pglDisable(GL_BLEND);
pglDisableClientState(GL_TEXTURE_COORD_ARRAY);
// Draw a black square behind the screen texture,
// so nothing shows through the edges
@@ -2998,8 +2929,8 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
pglVertexPointer(3, GL_FLOAT, 0, blackBack);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
for(x = 0; x < SCREENVERTS-1;x ++)
{
for(y = 0; y < SCREENVERTS-1; y++)
@@ -3060,6 +2991,7 @@ void GL_FlushScreenTextures(void)
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
{
float xfix, yfix;
INT32 texsizew = 512, texsizey = 512;
const float screenVerts[12] =
{
@@ -3070,12 +3002,19 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
};
float fix[8];
if (gl_enable_screen_textures != 2)
if (gl_enable_screen_textures != 2)
return;
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
// const float screenVerts[12]
@@ -3092,7 +3031,7 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
GL_PreparePolygon(surf, surf ? polyflags : (PF_NoDepthTest));
if (!surf)
pglColor4ubv(white);
@@ -3108,6 +3047,7 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
// Do screen fades!
void GL_DoScreenWipe(int wipeStart, int wipeEnd)
{
INT32 texsizew = 512, texsizey = 512;
float xfix, yfix;
INT32 fademaskdownloaded = tex_downloaded; // the fade mask that has been set
@@ -3130,11 +3070,18 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
1.0f, 1.0f
};
if (!gl_enable_screen_textures)
if (!gl_enable_screen_textures)
return;
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
// const float screenVerts[12]
@@ -3174,6 +3121,8 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
// const float defaultST[8]
pglClientActiveTexture(GL_TEXTURE0);
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
@@ -3192,6 +3141,7 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize)
{
INT32 texsizew = 512, texsizey = 512;
int tex = HWD_SCREENTEXTURE_VHS;
float xfix, yfix;
float fix[8];
@@ -3206,11 +3156,18 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
1.0f, -1.0f, 1.0f
};
if (gl_enable_screen_textures != 2)
if (gl_enable_screen_textures != 2)
return;
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
// Slight fuzziness
GL_MakeScreenTexture(tex);
@@ -3294,11 +3251,19 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
// Create a texture from the screen.
void GL_MakeScreenTexture(int tex)
{
INT32 texsizew = 512, texsizey = 512;
boolean firstTime = (screenTextures[tex] == 0);
if (!gl_enable_screen_textures)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
// Create screen texture
if (firstTime)
pglGenTextures(1, &screenTextures[tex]);
@@ -3310,10 +3275,10 @@ void GL_MakeScreenTexture(int tex)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, screen_texsizew, screen_texsizeh, 0);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsizew, texsizey, 0);
}
else
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screen_texsizew, screen_texsizeh);
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsizew, texsizey);
tex_downloaded = screenTextures[tex];
}
@@ -3324,15 +3289,23 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
float origaspect, newaspect;
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
FRGBAFloat clearColour;
INT32 texsizew = 512, texsizey = 512;
float off[12];
float fix[8];
if (gl_enable_screen_textures != 2)
return;
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
origaspect = (float)screen_width / screen_height;
newaspect = (float)width / height;
@@ -3411,7 +3384,7 @@ void GL_SetPaletteLookup(UINT8 *lut)
{
internalFormat = GL_R8;
}
if (!paletteLookupTex)
pglGenTextures(1, &paletteLookupTex);
pglActiveTexture(GL_TEXTURE1);
@@ -3460,7 +3433,7 @@ void GL_ClearLightTables(void)
}
LightTablesTail = NULL;
// we no longer have a bound light table (if we had one), we just deleted it!
lt_downloaded = 0;
}
+3
View File
@@ -103,6 +103,8 @@ extern PFNglGetString pglGetString;
#endif
#ifdef USE_FBO_OGL
void GL_Framebuffer_DeleteAttachments(void);
void GL_Framebuffer_Unbind(void);
void GL_Framebuffer_Enable(void);
void GL_Framebuffer_Disable(void);
@@ -134,6 +136,7 @@ extern boolean supportMipMap;
/** \brief OpenGL flags for video driver
*/
extern INT32 oglflags;
extern GLint textureformatGL;
extern GLfloat projMatrix[16];
+104 -112
View File
@@ -169,7 +169,7 @@ char french_shiftxform[] =
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
@@ -179,7 +179,7 @@ char french_shiftxform[] =
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
@@ -222,7 +222,7 @@ char french_altgrxform[] =
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
@@ -914,9 +914,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
}
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -931,7 +934,11 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
char buf[2];
buf[0] = (char)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
}
return;
}
@@ -1140,10 +1147,10 @@ void HU_Ticker(void)
}
if (cechotimer > 0) --cechotimer;
// Animate the desynch dots
if (hu_resynching
#ifdef SATURNPAK
#ifdef SATURNSYNCH
|| hu_redownloadinggamestate
#endif
)
@@ -1315,7 +1322,7 @@ boolean HU_Responder(event_t *ev)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[0][i][0] == ev->data1 || gamecontrol[0][i][1] == ev->data1)
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
break;
}
@@ -1327,7 +1334,7 @@ boolean HU_Responder(event_t *ev)
if (!chat_on)
{
// enter chat mode
if ((ev->data1 == gamecontrol[0][gc_talkkey][0] || ev->data1 == gamecontrol[0][gc_talkkey][1])
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
{
chat_on = true;
@@ -1338,7 +1345,7 @@ boolean HU_Responder(event_t *ev)
typelines = 1;
return true;
}
if ((ev->data1 == gamecontrol[0][gc_teamkey][0] || ev->data1 == gamecontrol[0][gc_teamkey][1])
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
&& netgame && !OLD_MUTE)
{
chat_on = true;
@@ -1364,8 +1371,8 @@ boolean HU_Responder(event_t *ev)
// Ignore non-keyboard keys, except when the talk key is bound
if (ev->data1 >= KEY_MOUSE1
&& (ev->data1 != gamecontrol[0][gc_talkkey][0]
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
&& (ev->data1 != gamecontrol[gc_talkkey][0]
&& ev->data1 != gamecontrol[gc_talkkey][1]))
return false;
M_TextInputHandle(&w_chat, c);
@@ -1377,8 +1384,8 @@ boolean HU_Responder(event_t *ev)
HU_SendChatMessage();
}
else if (c == KEY_ESCAPE
|| ((c == gamecontrol[0][gc_talkkey][0] || c == gamecontrol[0][gc_talkkey][1]
|| c == gamecontrol[0][gc_teamkey][0] || c == gamecontrol[0][gc_teamkey][1])
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|| c == gamecontrol[gc_teamkey][0] || c == gamecontrol[gc_teamkey][1])
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
{
chat_on = false;
@@ -1861,8 +1868,7 @@ static void HU_DrawChat(void)
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
INT32 count = 0;
INT32 p_dispy = chaty - charheight - 1;
size_t longest_name_length = 0;
INT32 p_dispy = chaty - charheight -1;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
@@ -1874,33 +1880,27 @@ static void HU_DrawChat(void)
#endif
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
// Find longest player name, for drawing background for /pm list later
for (i = 0; i < MAXPLAYERS; i++)
i = 0;
for(i=0; (i<MAXPLAYERS); i++)
{
if (!playeringame[i]) continue;
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
for(i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
// filter: (code needs optimization pls help I'm bad with C)
if (w_chat_buf[3])
{
char nodenum[3];
char *nodenum;
UINT32 n;
// right, that's half important: (w_chat_buf[4] may be a space since /pm0 msg is perfectly acceptable!)
if (!isdigit(w_chat_buf[3]) || !(isdigit(w_chat_buf[4]) || (w_chat_buf[4] == ' ') || (w_chat_buf[4] == 0)))
if ( ( ((w_chat_buf[3] != 0) && ((w_chat_buf[3] < '0') || (w_chat_buf[3] > '9'))) || ((w_chat_buf[4] != 0) && (((w_chat_buf[4] < '0') || (w_chat_buf[4] > '9'))))) && (w_chat_buf[4] != ' '))
break;
nodenum = (char*) malloc(3);
memcpy(nodenum, w_chat_buf+3, 2);
nodenum[2] = '\0';
n = atoi(nodenum); // turn that into a number
n = atoi((const char*) nodenum); // turn that into a number
free(nodenum);
// special cases:
if ((n == 0) && !(w_chat_buf[4] == '0'))
{
if (!(i<10))
@@ -1928,20 +1928,23 @@ static void HU_DrawChat(void)
}
}
// fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), (longest_name_length+4)*4, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, player_names[i]));
count++;
if (playeringame[i])
{
char name[MAXPLAYERNAME+1];
strlcpy(name, player_names[i], 7); // shorten name to 7 characters.
V_DrawFillConsoleMap(chatx+ boxw + 2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx+ boxw + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, name));
count++;
}
}
if (count == 0) // no results.
{
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
V_DrawFillConsoleMap(chatx+boxw+2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx+boxw+4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
}
}
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
HU_drawChatLog(typelines-1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
}
@@ -1953,11 +1956,17 @@ static void HU_DrawChat_Old(void)
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
const char *talk = ntalk;
size_t select_start = 0, select_end = 0;
INT32 charwidth = 8 * con_scalefactor; //hu_font['A'-HU_FONTSTART]->width * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //hu_font['A'-HU_FONTSTART]->height * con_scalefactor;
INT32 charwidth = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
if (teamtalk)
{
talk = ttalk;
#if 0
if (players[consoleplayer].ctfteam == 1)
t = 0x500; // Red
else if (players[consoleplayer].ctfteam == 2)
t = 0x400; // Blue
#endif
}
while (talk[i])
@@ -1969,7 +1978,7 @@ static void HU_DrawChat_Old(void)
}
else
{
//charwidth = hu_font[talk[i]-HU_FONTSTART]->width * con_scalefactor;
//charwidth = SHORT(hu_font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
c += charwidth;
@@ -1997,7 +2006,7 @@ static void HU_DrawChat_Old(void)
//Hurdler: isn't it better like that?
if (w_chat_buf[i] >= HU_FONTSTART)
{
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
//charwidth = SHORT(hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
}
@@ -2203,10 +2212,6 @@ void HU_Drawer(void)
if (cechotimer)
HU_DrawCEcho();
// draw song credits
if (cv_songcredits.value)
HU_DrawSongCredits();
if (!( Playing() || demo.playback )
|| gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION
@@ -2240,9 +2245,13 @@ void HU_Drawer(void)
if (gamestate != GS_LEVEL)
return;
// draw song credits
if (cv_songcredits.value)
HU_DrawSongCredits();
// draw desynch text
if (hu_resynching
#ifdef SATURNPAK
#ifdef SATURNSYNCH
|| hu_redownloadinggamestate
#endif
)
@@ -2348,7 +2357,7 @@ Ping_gfx_num (int lag)
}
static int
Ping_gfx_color (UINT32 lag)
Ping_gfx_color (int lag)
{
if (lag < 2)
return SKINCOLOR_JAWZ;
@@ -2358,17 +2367,8 @@ Ping_gfx_color (UINT32 lag)
return SKINCOLOR_GOLD;
else if (lag < 10)
return SKINCOLOR_RED;
else if (lag < servermaxping)
{
if (hu_tick & 2)
return SKINCOLOR_GREEN;
else if (hu_tick & 4)
return SKINCOLOR_YELLOW;
else
return SKINCOLOR_BLUEBERRY;
}
else
return SKINCOLOR_WHITE; // to make the flashing work
return SKINCOLOR_WHITE; // SKINCOLOR_MAGENTA
}
static const UINT8 *
@@ -2432,7 +2432,7 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
if (measureid == 1)
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
if (cv_pingicon.value)
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
@@ -2561,19 +2561,24 @@ static inline void HU_DrawSpectatorTicker(void)
if (cv_showspecstuff.value)
{
player_t *player;
player = &players[i];
if (player->mo && player->mo->color)
if (players[i].mo)
{
const UINT8 *colormap = R_GetTranslationColormap(player->skin, player->mo->color, GTC_CACHE);
if (player->mo->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, player->mo->color, GTC_CACHE);
player_t *p;
p = &players[i];
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceWant(player), colormap);
else
V_DrawMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceRank(player), colormap);
if (players[i].mo->color)
{
const UINT8 *colormap;
if (players[i].mo->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, players[i].mo->color, GTC_CACHE);
else
colormap = R_GetTranslationColormap(players[i].skin, players[i].mo->color, GTC_CACHE);
if (cv_highresportrait.value)
V_DrawSmallMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceWant(p), colormap);
else
V_DrawMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceRank(p), colormap);
}
}
if ((netgame && i != serverplayer) || (cv_mindelay.value && P_IsLocalPlayer(&players[i])))
@@ -2588,6 +2593,7 @@ static inline void HU_DrawSpectatorTicker(void)
}
}
//
// HU_DrawRankings
//
@@ -2597,6 +2603,7 @@ static void HU_DrawRankings(void)
playersort_t tab[MAXPLAYERS];
INT32 i, j, scorelines, hilicol, numplayersingame = 0;
boolean completed[MAXPLAYERS];
UINT32 whiteplayer = MAXPLAYERS;
if (!automapactive)
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
@@ -2608,25 +2615,20 @@ static void HU_DrawRankings(void)
else
hilicol = ((gametype == GT_RACE) ? V_SKYMAP : V_REDMAP);
if (!demo.playback)
{
// draw the current map in the lower right
char *maptitle = G_BuildMapTitle(gamemap);
if (maptitle)
{
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, maptitle);
Z_Free(maptitle);
}
else
{
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "UNKNOWN");
}
}
// draw the current gametype in the lower right
//if (modeattacking)
//V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "Record Attack");
//else
//V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametype_cons_t[gametype].strvalue);
// draw the current map in the lower right if theres none just say its unknown
char *maptitle = G_BuildMapTitle(gamemap);
if (!maptitle)
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "UNKNOWN");
else
{
// draw the current gametype in the lower right
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, (modeattacking) ? "Record Attack" : gametype_cons_t[gametype].strvalue);
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, maptitle);
Z_Free(maptitle);
}
if (G_GametypeHasTeams())
@@ -2636,7 +2638,7 @@ static void HU_DrawRankings(void)
else
p = bmatcico;
V_DrawSmallScaledPatch(128 - p->width/4, 4, 0, p);
V_DrawSmallScaledPatch(128 - SHORT(p->width)/4, 4, 0, p);
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
if (gametype == GT_CTF)
@@ -2644,7 +2646,7 @@ static void HU_DrawRankings(void)
else
p = rmatcico;
V_DrawSmallScaledPatch(192 - p->width/4, 4, 0, p);
V_DrawSmallScaledPatch(192 - SHORT(p->width)/4, 4, 0, p);
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
}
@@ -2689,6 +2691,11 @@ static void HU_DrawRankings(void)
V_DrawCenteredString(256, 16, hilicol, cv_kartspeed.string);
}
// When you play, you quickly see your score because your name is displayed in white.
// When playing back a demo, you quickly see who's the view.
if (!splitscreen)
whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
scorelines = 0;
memset(completed, 0, sizeof (completed));
memset(tab, 0, sizeof (playersort_t)*MAXPLAYERS);
@@ -2744,7 +2751,7 @@ static void HU_DrawRankings(void)
#endif
}
HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 33, tab, scorelines, hilicol);
HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 33, tab, scorelines, whiteplayer, hilicol);
// draw spectators in a ticker across the bottom
if (netgame && G_GametypeHasSpectators())
@@ -2771,31 +2778,16 @@ void HU_SetCEchoFlags(INT32 flags)
void HU_DoCEcho(const char *msg)
{
if (!cv_cechotoggle.value)
return
I_OutputMsg("%s\n", msg); // print to log
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-truncation" // This is fine, we set null byte later
strncpy(cechotext, msg, sizeof(cechotext));
#pragma GCC diagnostic pop
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
cechotext[sizeof(cechotext) - 1] = '\0';
// just print it to console
if (cv_cechotoggle.value == 2)
{
char temp[1024];
strncpy(temp, cechotext, sizeof(temp));
for (char *p = temp; *p != '\0'; ++p)
if (*p == '\\')
*p = '\n';
CONS_Printf("%s\n", temp);
return;
}
I_OutputMsg("%s\n", msg); // print to log
if (!cv_cechotoggle.value)
return;
cechotimer = cechoduration;
}
+1 -1
View File
@@ -122,7 +122,7 @@ void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
const char *HU_SkinColorToConsoleColor(skincolors_t color);
-19
View File
@@ -41,36 +41,17 @@ extern INT16 hardware_MAXPACKETLENGTH;
typedef struct
{
/// Supposed to be DOOMCOM_ID
INT32 id;
/// SRB2 executes an INT32 to execute commands.
INT16 intnum;
/// Communication between SRB2 and the driver.
/// Is CMD_SEND or CMD_GET.
INT16 command;
/// Is dest for send, set by get (-1 = no packet).
INT16 remotenode;
/// Number of bytes in doomdata to be sent
INT16 datalength;
/// Info common to all nodes.
/// Console is always node 0.
INT16 numnodes;
/// Flag: 1 = no duplication, 2-5 = dup for slow nets.
INT16 ticdup;
/// Flag: 1 = send a backup tic in every packet.
INT16 extratics;
/// kind of game
INT16 gametype;
/// Flag: -1 = new game, 0-5 = load savegame
INT16 savegame;
/// currect map
INT16 map;
/// Info specific to this node.
INT16 consoleplayer;
/// Number of "slots": the highest player number in use plus one.
INT16 numslots;
+71
View File
@@ -112,6 +112,77 @@ ticcmd_t *I_BaseTiccmd4(void);
*/
void I_Quit(void) FUNCNORETURN;
typedef enum
{
EvilForce = -1,
//Constant
ConstantForce = 0,
//Ramp
RampForce,
//Periodics
SquareForce,
SineForce,
TriangleForce,
SawtoothUpForce,
SawtoothDownForce,
//MAX
NumberofForces,
} FFType;
typedef struct JoyFF_s
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
//All
UINT32 Duration; ///< The total duration of the effect, in microseconds
INT32 Gain; //< /The gain to be applied to the effect, in the range from 0 through 10,000.
//All, CONSTANTFORCE -10,000 to 10,000
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
//RAMPFORCE
INT32 Start; ///< Magnitude at the start of the effect, in the range from -10,000 through 10,000.
INT32 End; ///< Magnitude at the end of the effect, in the range from -10,000 through 10,000.
//PERIODIC
INT32 Offset; ///< Offset of the effect.
UINT32 Phase; ///< Position in the cycle of the periodic effect at which playback begins, in the range from 0 through 35,999
UINT32 Period; ///< Period of the effect, in microseconds.
} JoyFF_t;
/** \brief Forcefeedback for the first joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the second joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile2(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the third joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile3(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the fourth joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile4(FFType Type, const JoyFF_t *Effect);
/** \brief to set up the first joystick scale
*/
+108 -158
View File
@@ -24,7 +24,7 @@
#endif // __OS2__
#ifndef NO_IPV6
//#define HAVE_IPV6
#define HAVE_IPV6
#endif
#ifdef _WIN32
@@ -49,28 +49,34 @@
#ifdef NONET
#undef HAVE_MINIUPNPC
#else
#include <time.h>
#ifdef USE_WINSOCK1
#include <winsock.h>
#else
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <winsock.h>
#elif !defined (SCOUW2) && !defined (SCOUW7) && !defined (__OS2__)
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#endif //normal BSD API
#include <errno.h>
#ifndef USE_WINSOCK
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#endif //normal BSD API
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#ifndef USE_WINSOCK
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <errno.h>
#include <time.h>
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif // !NONET
#ifdef USE_WINSOCK
@@ -117,7 +123,7 @@
#ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D
#endif
#endif // USE_WINSOCK
#endif
typedef union
{
@@ -162,6 +168,7 @@ static UINT8 UPNP_support = TRUE;
#endif
#include "i_addrinfo.h"
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK) && !defined (NONET)
@@ -176,8 +183,6 @@ typedef unsigned long SOCKET_TYPE;
#define ERRSOCKET (-1)
#endif
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
#ifdef USE_WINSOCK1
typedef int socklen_t;
#endif
@@ -374,7 +379,6 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
static char s[64]; // 255.255.255.255:65535 or IPv6:65535
#ifdef HAVE_NTOP
void *addr;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
if(sk->any.sa_family == AF_INET)
addr = &sk->ip4.sin_addr;
@@ -388,10 +392,7 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
if(addr == NULL)
sprintf(s, "No address");
else if(inet_ntop(sk->any.sa_family, addr, s, sizeof (s)) == NULL)
{
e = errno;
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
}
sprintf(s, "Unknown family type, error #%u", errno);
#ifdef HAVE_IPV6
else if(sk->any.sa_family == AF_INET6 && sk->ip6.sin6_port != 0)
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
@@ -592,7 +593,6 @@ void Command_Numnodes(void)
#endif
#ifndef NONET
#ifdef HOLEPUNCH
/* not one of the reserved "local" addresses */
static boolean
is_external_address (UINT32 p)
@@ -618,6 +618,7 @@ is_external_address (UINT32 p)
}
}
#ifdef HOLEPUNCH
static boolean hole_punch(ssize_t c)
{
@@ -643,7 +644,7 @@ static boolean hole_punch(ssize_t c)
}
}
#endif //ifdef HOLEPUNCH
#endif
// Returns true if a packet was received from a new node, false in all other cases
static boolean SOCK_Get(void)
@@ -769,12 +770,11 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
}
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH || (x) == EADDRNOTAVAIL)
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH)
static void SOCK_Send(void)
{
ssize_t c = ERRSOCKET;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
size_t i, j;
if (!nodeconnected[doomcom->remotenode])
@@ -789,15 +789,12 @@ static void SOCK_Send(void)
if (myfamily[i] == broadcastaddress[j].any.sa_family)
{
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
if (c == ERRSOCKET)
{
e = errno;
if (!ALLOWEDERROR(e))
break;
}
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
break;
}
}
}
return;
}
else if (nodesocket[doomcom->remotenode] == (SOCKET_TYPE)ERRSOCKET)
{
@@ -806,28 +803,22 @@ static void SOCK_Send(void)
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
{
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
if (c == ERRSOCKET)
{
e = errno;
if (!ALLOWEDERROR(e))
break;
}
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
break;
}
}
return;
}
else
{
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
if (c == ERRSOCKET)
{
e = errno;
}
}
if (c == ERRSOCKET && e != 0) // 0 means no socket for the address family was found
if (c == ERRSOCKET)
{
int e = errno; // save error code so it can't be modified later
if (!ALLOWEDERROR(e))
I_Error("SOCK_Send, error sending to node %d (%s) #%u, %s", doomcom->remotenode,
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
}
}
@@ -861,8 +852,6 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
{
SOCKET_TYPE s = socket(family, SOCK_DGRAM, IPPROTO_UDP);
int opt;
int rc;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
socklen_t opts;
#ifdef FIONBIO
unsigned long trueval = true;
@@ -878,17 +867,12 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
#ifdef USE_WINSOCK2
DWORD dwBytesReturned = 0;
BOOL bfalse = FALSE;
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
NULL, 0, &dwBytesReturned, NULL, NULL);
#else
unsigned long falseval = false;
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
ioctl(s, SIO_UDP_CONNRESET, &falseval);
#endif
if (rc == -1)
{
e = errno;
I_OutputMsg("SIO_UDP_CONNRESET failed: #%u, %s\n", e, strerror(e));
}
}
#endif
@@ -903,22 +887,14 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
{
opt = true;
opts = (socklen_t)sizeof(opt);
rc = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_REUSEADDR failed: #%u, %s\n", e, strerror(e));
}
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
}
// make it broadcastable
opt = true;
opts = (socklen_t)sizeof(opt);
rc = setsockopt(s, SOL_SOCKET, SO_BROADCAST, (char *)&opt, opts);
if (rc <= -1)
if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (char *)&opt, opts))
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Could not get broadcast rights\n")); // I do not care anymore
I_OutputMsg("setting SO_BROADCAST failed: #%u, %s\n", e, strerror(e));
}
}
#ifdef HAVE_IPV6
@@ -928,117 +904,56 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
{
opt = true;
opts = (socklen_t)sizeof(opt);
rc = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_REUSEADDR failed: #%u, %s\n", e, strerror(e));
}
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
}
#ifdef IPV6_V6ONLY
// make it IPv6 ony
opt = true;
opts = (socklen_t)sizeof(opt);
rc = setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts);
if (rc <= -1)
if (setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts))
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Could not limit IPv6 bind\n")); // I do not care anymore
I_OutputMsg("setting IPV6_V6ONLY failed: #%u, %s\n", e, strerror(e));
}
#endif
}
#endif
rc = bind(s, addr, addrlen);
if (rc == ERRSOCKET)
if (bind(s, addr, addrlen) == ERRSOCKET)
{
e = errno;
close(s);
I_OutputMsg("Binding failed: #%u, %s\n", e, strerror(e));
I_OutputMsg("Binding failed\n");
return (SOCKET_TYPE)ERRSOCKET;
}
#ifdef HAVE_IPV6
if (family == AF_INET6)
{
// we need to set all of this *after* binding to an address!
if (memcmp(&straddr.ip6.sin6_addr, &in6addr_any, sizeof(in6addr_any)) == 0) //IN6_ARE_ADDR_EQUAL
{
struct ipv6_mreq maddr;
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &maddr.ipv6mr_multiaddr);
maddr.ipv6mr_interface = 0;
rc = setsockopt(s, SOL_SOCKET, IPV6_JOIN_GROUP, (const char *)&maddr, sizeof(maddr));
if (rc <= -1)
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Could not register multicast address\n"));
if (e == ENODEV)
{
close(s);
I_OutputMsg("Binding failed: no IPv6 device\n");
return (SOCKET_TYPE)ERRSOCKET;
}
I_OutputMsg("setting IPV6_JOIN_GROUP failed: #%u, %s \n", e, strerror(e));
}
}
}
#endif
#ifdef FIONBIO
// make it non blocking
rc = ioctl(s, FIONBIO, &trueval);
if (rc == -1)
opt = true;
if (ioctl(s, FIONBIO, &trueval) != 0)
{
e = errno;
close(s);
I_OutputMsg("FIOBIO failed: #%u, %s\n", e, strerror(e));
I_OutputMsg("Seting FIOBIO on failed\n");
return (SOCKET_TYPE)ERRSOCKET;
}
#endif
opt = 0;
opts = (socklen_t)sizeof(opt);
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
if (opt < 64<<10) // 64k
{
opt = 64<<10;
opts = (socklen_t)sizeof(opt);
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
opt = 0;
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
if (opt < 64<<10)
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
else
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
}
rc = getsockname(s, (struct sockaddr *)&sin, &len);
if (rc != 0)
{
e = errno;
if (getsockname(s, (struct sockaddr *)&sin, &len) == -1)
CONS_Alert(CONS_WARNING, M_GetText("Failed to get port number\n"));
I_OutputMsg("getsockname failed: #%u, %s\n", e, strerror(e));
}
else
current_port = (UINT16)ntohs(sin.sin_port);
@@ -1178,28 +1093,65 @@ static boolean UDP_Socket(void)
// ip + udp
packetheaderlength = 20 + 8; // for stats
clientaddress[s].any.sa_family = AF_INET;
clientaddress[s].ip4.sin_port = htons(0);
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++;
hints.ai_family = AF_INET;
gaie = I_getaddrinfo("127.0.0.1", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
}
else
{
clientaddress[s].any.sa_family = AF_INET;
clientaddress[s].ip4.sin_port = htons(0);
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++;
}
s = 0;
// setup broadcast adress to BROADCASTADDR entry
broadcastaddress[s].any.sa_family = AF_INET;
broadcastaddress[s].ip4.sin_port = htons(atoi(DEFAULTPORT));
broadcastaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_BROADCAST);
s++;
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
}
else
{
broadcastaddress[s].any.sa_family = AF_INET;
broadcastaddress[s].ip4.sin_port = htons(0);
broadcastaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_BROADCAST);
s++;
}
#ifdef HAVE_IPV6
if (b_ipv6)
{
broadcastaddress[s].any.sa_family = AF_INET6;
broadcastaddress[s].ip6.sin6_port = htons(atoi(DEFAULTPORT));
broadcastaddress[s].ip6.sin6_flowinfo = 0;
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &broadcastaddress[s].ip6.sin6_addr);
broadcastaddress[s].ip6.sin6_scope_id = 0;
s++;
hints.ai_family = AF_INET6;
gaie = I_getaddrinfo("ff02::1", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
}
}
#endif
@@ -1690,8 +1642,6 @@ boolean I_InitTcpNetwork(void)
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
if (dedicated)
doomcom->numnodes = 0;
/* else if (M_IsNextParm())
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
else
doomcom->numnodes = 1;
+2 -2
View File
@@ -58,7 +58,7 @@ void I_UpdateTime(fixed_t timescale)
tic_t realtics;
// get real tics
ticratescaled = (double)TICRATE * FixedToFloat(timescale);
ticratescaled = (double)TICRATE * FIXED_TO_FLOAT(timescale);
enterprecise = I_GetPreciseTime();
elapsedseconds = (double)((INT64)enterprecise - oldenterprecise) / I_GetPrecisePrecision();
@@ -77,6 +77,6 @@ void I_UpdateTime(fixed_t timescale)
{
double fractional, integral;
fractional = modf(tictimer * ticratescaled, &integral);
g_time.timefrac = FloatToFixed(fractional);
g_time.timefrac = FLOAT_TO_FIXED(fractional);
}
}
+44 -116
View File
@@ -14,15 +14,12 @@
#include "doomdef.h"
#include "doomstat.h"
#include "g_game.h"
#include "m_random.h"
#include "v_video.h"
#include "k_director.h"
#include "d_netcmd.h"
#include "p_local.h"
#include "st_stuff.h"
#include "r_fps.h"
#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
#define TRANSFERTIME TICRATE // how long to delay reaction shots?
@@ -34,7 +31,6 @@ struct directorinfo
{
player_t* viewplayer;
tic_t cooldown; // how long has it been since we last switched?
tic_t chaosleep;// how long did we watch the same player?
tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
INT32 attacker; // who to switch to when freeze delay elapses
INT32 maxdist; // how far is the closest player from finishing?
@@ -44,19 +40,6 @@ struct directorinfo
INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
} directorinfo;
static INT32 K_PlayersPlaying(void)
{
INT32 num = 0, i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || !players[i].mo)
continue;
num++;
}
return num;
}
static inline boolean race_rules(void)
{
return gametype == GT_RACE;
@@ -69,9 +52,9 @@ static fixed_t ScaleFromMap(fixed_t n, fixed_t scale)
boolean K_DirectorIsAvailable(void)
{
if (splitscreen || dedicated || (demo.playback && demo.title) || modeattacking)
if (splitscreen || (demo.playback && demo.title) || modeattacking)
return false;
return ((gamestate == GS_LEVEL) && ((demo.playback && !camera[0].freecam) || (players[consoleplayer].spectator && (K_PlayersPlaying() > 1))));
return ((gamestate == GS_LEVEL) && ((demo.playback && !camera[0].freecam) || (players[consoleplayer].spectator && (D_NumPlayers() > 1))));
}
static boolean K_DirectorIsEnabled(void)
@@ -79,48 +62,6 @@ static boolean K_DirectorIsEnabled(void)
return (cv_director.value && K_DirectorIsAvailable());
}
static mobj_t *finishmo = NULL;
// scan for the waypoint on the finish line
// used to get a very approximate distance from player to finishline
// we probably should like, do some maths to find the middle point between multiplayer
// waypoints with the same values, but idk if its really worth it
static void K_SetupFinishMo(void)
{
INT16 maxMoveCount = -1;
INT16 maxAngle = -1;
finishmo = NULL;
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)) // not a sprint map
{
// waypoint with angle 0 should always be at the finish line
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
{
if (finishmo->spawnpoint->angle == 0)
break;
}
}
else // crappy optimization weeeee
{
// sprint maps finishline waypoint is the one with highest movecount AND angle
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
{
if (finishmo->movecount > maxMoveCount)
maxMoveCount = finishmo->movecount;
if (finishmo->spawnpoint->angle > maxAngle)
maxAngle = finishmo->spawnpoint->angle;
}
// now actually get the one
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
{
if (finishmo->movecount == maxMoveCount && finishmo->spawnpoint->angle == maxAngle)
break; // found it
}
}
}
void K_InitDirector(void)
{
INT32 playernum;
@@ -130,7 +71,6 @@ void K_InitDirector(void)
directorinfo.attacker = 0;
directorinfo.maxdist = 0;
directorinfo.viewplayer = NULL;
directorinfo.chaosleep = 0;
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
{
@@ -138,18 +78,50 @@ void K_InitDirector(void)
directorinfo.gap[playernum] = INT32_MAX;
directorinfo.boredom[playernum] = 0;
}
K_SetupFinishMo();
}
static fixed_t K_GetDistanceToFinish(player_t player)
{
if (P_MobjWasRemoved(finishmo))
return 0;
mobj_t *mo;
fixed_t dist = 0;
INT16 maxMoveCount = -1;
INT16 maxAngle = -1;
return P_AproxDistance(P_AproxDistance(finishmo->x - player.mo->x,
finishmo->y - player.mo->y),
finishmo->z - player.mo->z) / FRACUNIT;
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE))
{
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
{
if (mo->spawnpoint->angle != 0)
continue;
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
mo->y - player.mo->y),
mo->z - player.mo->z) / FRACUNIT;
break;
}
}
else // crappy optimization weeeee
{
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
{
if (mo->movecount > maxMoveCount)
maxMoveCount = mo->movecount;
if (mo->spawnpoint->angle > maxAngle)
maxAngle = mo->spawnpoint->angle;
if (!(mo->movecount == maxMoveCount && mo->spawnpoint->angle == maxAngle)) // sprint maps finishline waypoint is the one with highest movecount AND angle
continue;
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
mo->y - player.mo->y),
mo->z - player.mo->z) / FRACUNIT;
break;
}
}
return dist;
}
static fixed_t K_GetFinishGap(INT32 leader, INT32 follower)
@@ -173,10 +145,10 @@ static void K_UpdateDirectorPositions(void)
INT32 position;
player_t* target;
memset(directorinfo.sortedplayers, -1, sizeof(directorinfo.sortedplayers));
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
{
directorinfo.sortedplayers[playernum] = -1;
target = &players[playernum];
if (playeringame[playernum] && !target->spectator && target->kartstuff[k_position] > 0)
@@ -244,7 +216,6 @@ static void K_DirectorSwitch(INT32 player, boolean force)
G_ResetView(1, player, true);
directorinfo.cooldown = SWITCHTIME;
directorinfo.chaosleep = 0;
}
static void K_DirectorForceSwitch(INT32 player, INT32 time)
@@ -256,26 +227,6 @@ static void K_DirectorForceSwitch(INT32 player, INT32 time)
directorinfo.attacker = player;
directorinfo.freeze = time;
directorinfo.chaosleep = 0;
}
static void K_DirectorSwitchRandom(void)
{
INT32 randomplayer = -1;
// kinda dumb but just check if the random player is existing lmao
for (INT32 h = 0; h < MAXPLAYERS; h++)
{
randomplayer = directorinfo.sortedplayers[M_RandomRange(0, K_PlayersPlaying()-1)]; // switch to someone random
if (randomplayer != -1 && randomplayer != displayplayers[0]) // dont switch to ourselves Zzz...
{
break;
}
}
if (randomplayer != -1)
K_DirectorSwitch(randomplayer, true);
}
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source)
@@ -318,7 +269,6 @@ void K_DrawDirectorDebugger(void)
V_DrawThinString(120, 0, V_70TRANS, va("BORED"));
V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfo.cooldown));
V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfo.maxdist));
V_DrawThinString(310, 0, V_70TRANS, va("SLEEPTIME: %d", directorinfo.chaosleep));
for (position = 0; position < MAXPLAYERS - 1; position++)
{
@@ -365,8 +315,7 @@ void K_UpdateDirector(void)
K_UpdateDirectorPositions();
if (directorinfo.cooldown > 0)
{
if (directorinfo.cooldown > 0) {
directorinfo.cooldown--;
}
@@ -388,27 +337,6 @@ void K_UpdateDirector(void)
return;
}
// insta switch if the player were watching finishes
if (players[displayplayers[0]].exiting)
{
K_DirectorSwitchRandom();
return;
}
// begin counting when cooldown wore off
if (!directorinfo.cooldown)
{
directorinfo.chaosleep++;
}
// force switch 10 seconds after the cooldown has ended
// otherwise i fall asleeb zzz...
if (directorinfo.chaosleep > TICRATE*10)
{
K_DirectorSwitchRandom();
return;
}
// aaight, time to walk through the standings to find the first interesting pair
// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
+535 -1230
View File
File diff suppressed because it is too large. Load diff
+3 -14
View File
@@ -20,10 +20,8 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
UINT8 K_GetKartColorByName(const char *name);
UINT8 K_GetHudColor(void);
boolean K_UseColorHud(void);
boolean K_UseHighResPortraits(void);
void K_RegisterServerKartStuff(void);
void K_RegisterClientKartStuff(void);
void K_RegisterKartStuff(void);
extern consvar_t cv_coloredspeedlines, cv_coloredsneakertrail;
extern consvar_t cv_bananajitter;
@@ -41,15 +39,9 @@ extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
#define NUMSPEEDOSTUFF 8
#define NUMSPEEDOSTUFF 6
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
#define NUMDGAUGESTUFF 6
extern CV_PossibleValue_t driftgaugestyle_cons_t[NUMDGAUGESTUFF];
#define NUMINPUTDISPLAYSTUFF 5
extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
#define NUMMINIMAPDOTSTUFF 5
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
extern CV_PossibleValue_t driftgaugestyle_cons_t[NUMSPEEDOSTUFF];
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
@@ -69,8 +61,6 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
boolean K_CheckSlopeRollDist(mobj_t *mobj);
boolean K_ShouldSlopeRoll(mobj_t *mobj);
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
@@ -128,7 +118,6 @@ typedef struct
patch_t *K_getItemBoxPatch(boolean small, boolean dark);
patch_t *K_getItemMulPatch(boolean small);
void K_getItemBoxDrawinfo(drawinfo_t *out);
INT32 K_getMinimapTrans(void);
void K_getLapsDrawinfo(drawinfo_t *out);
void K_getMinimapDrawinfo(drawinfo_t *out);
-214
View File
@@ -1,214 +0,0 @@
#include "k_stats.h"
#include "doomstat.h"
#include "g_game.h"
#include "byteptr.h"
#include "z_zone.h"
kartstats_t kartstats = {0};
void K_StatTicker(void)
{
if (demo.playback)
return;
kartstats.totalplaytime++;
if (netgame)
kartstats.onlineplaytime++;
else if (modeattacking)
kartstats.raplaytime++;
if (G_RaceGametype())
kartstats.raceplaytime++;
else
kartstats.battleplaytime++;
// Should this also track splitscreen players?
if (!players[consoleplayer].spectator)
{
player_t *p = &players[consoleplayer];
if (p->kartstuff[k_position] == spbplace)
kartstats.spbtargettime++;
if (max(p->kartstuff[k_spinouttimer], p->kartstuff[k_wipeoutslow]) > 0)
kartstats.spinouttime++;
}
}
void K_StatPlayerHit(player_t *victim, player_t *source)
{
if (demo.playback)
return;
if (victim == &players[consoleplayer])
{
if (victim == source)
kartstats.selfhits++;
}
else if (source == &players[consoleplayer])
kartstats.hits++;
}
void K_StatPlayerSink(player_t *victim, player_t *source)
{
if (demo.playback)
return;
if (victim == &players[consoleplayer])
kartstats.sinked++;
else if (source == &players[consoleplayer])
kartstats.sinks++;
}
void K_StatRound(void)
{
if (demo.playback)
return;
int numplayers = 0;
for (int i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && !players[i].spectator)
++numplayers;
}
if (numplayers > 1 && !players[consoleplayer].spectator)
{
if (players[consoleplayer].kartstuff[k_position] == 1)
kartstats.totalwins++;
else if (players[consoleplayer].kartstuff[k_position] <= 3) // Should this check if there are more than 3 players in game?
kartstats.totalpodium++;
}
}
void K_EraseStats(void)
{
// The only field we want to remember
boolean vanilla = kartstats.vanilla;
if (kartstats.copy)
Z_Free(kartstats.copy);
memset(&kartstats, 0, sizeof(kartstats_t));
kartstats.vanilla = vanilla;
}
static void K_ReadStatsCustom(savebuffer_t *save)
{
kartstats.size = READUINT32(save->p);
kartstats.version = READUINT32(save->p);
// So many similar-looking read's... scary...
kartstats.raplaytime = READUINT32(save->p);
kartstats.onlineplaytime = READUINT32(save->p);
kartstats.raceplaytime = READUINT32(save->p);
kartstats.battleplaytime = READUINT32(save->p);
kartstats.spbtargettime = READUINT32(save->p);
kartstats.spinouttime = READUINT32(save->p);
kartstats.totalwins = READUINT32(save->p);
kartstats.totalpodium = READUINT32(save->p);
kartstats.hits = READUINT32(save->p);
kartstats.selfhits = READUINT32(save->p);
kartstats.sinks = READUINT32(save->p);
kartstats.sinked = READUINT32(save->p);
kartstats.respawns = READUINT32(save->p);
// If kartstats gets updated, uncomment this and read next fields after this early return. Do same on next updates,
// this way even data is read on different versions, it doesn't get corrupted (as long as fields aren't removed, which shouldn't happen)
//if (kartstats.version < 2)
// return;
//
//kartstats.somenewfield = READUINT32(save->p);
}
void K_ReadStats(savebuffer_t *save, boolean vanilla)
{
// Basically, free old kartstats.copy if needed and memset kartstats with zeros
K_EraseStats();
kartstats.vanilla = vanilla;
kartstats.totalplaytime = READUINT32(save->p);
kartstats.matchesplayed = READUINT32(save->p);
// Vanilla only has those 2
if (vanilla)
return;
// Save where block of custom stats starts
UINT8 *customblockstart = save->p;
K_ReadStatsCustom(save);
// Make a copy of entire custom stats block, so unread values will still be written back
kartstats.copy = Z_Malloc(kartstats.size, PU_STATIC, NULL);
memcpy(kartstats.copy, customblockstart, kartstats.size);
// If there were extra fields we couldn't read, skip them
save->p = customblockstart + kartstats.size;
}
static void K_WriteStatsCustom(savebuffer_t *save)
{
// Update, if needed
kartstats.version = max(kartstats.version, KARTSTATSVERSION);
WRITEUINT32(save->p, kartstats.size); // Note: if we will end up writing more that stored in there, this field in save file would be updated
WRITEUINT32(save->p, kartstats.version);
// Version 1
WRITEUINT32(save->p, kartstats.raplaytime);
WRITEUINT32(save->p, kartstats.onlineplaytime);
WRITEUINT32(save->p, kartstats.raceplaytime);
WRITEUINT32(save->p, kartstats.battleplaytime);
WRITEUINT32(save->p, kartstats.spbtargettime);
WRITEUINT32(save->p, kartstats.spinouttime);
WRITEUINT32(save->p, kartstats.totalwins);
WRITEUINT32(save->p, kartstats.totalpodium);
WRITEUINT32(save->p, kartstats.hits);
WRITEUINT32(save->p, kartstats.selfhits);
WRITEUINT32(save->p, kartstats.sinks);
WRITEUINT32(save->p, kartstats.sinked);
WRITEUINT32(save->p, kartstats.respawns);
// No need for early returns, but please mark each new block of write's with version it corresponds to :3
// Version 2
//WRITEUINT32(save->p, kartstats.somenewfield);
}
void K_WriteStats(savebuffer_t *save, boolean vanilla)
{
WRITEUINT32(save->p, kartstats.totalplaytime);
WRITEUINT32(save->p, kartstats.matchesplayed);
// Vanilla only has those 2
if (vanilla)
return;
// Now need to be careful... We save start of custom stats block
UINT8 *customblockstart = save->p;
// Write everything we know how to write
K_WriteStatsCustom(save);
// Calculate size of data that we wrote
UINT32 size = (UINT32)(save->p - customblockstart);
// Now, if we wrote less data than save originally had, that means our copy that we kept in K_ReadStats
// has stats from newer version that we need to append
if (size < kartstats.size)
{
I_Assert(kartstats.copy != NULL); // If kartstats.copy is null, kartstats.size **always** should be 0, this can only happen if we create new save
WRITEMEM(save->p, kartstats.copy + size, kartstats.size - size);
}
else if (size > kartstats.size) // No need to do anything if we wrote exactly same amount...
{
// ...but, if we wrote more, we need to update size field in header. **It's always located at start of block**
// So we can just:
WRITEUINT32(customblockstart, size);
}
}
-66
View File
@@ -1,66 +0,0 @@
#ifndef __K_STATS__
#define __K_STATS__
#include "doomtype.h"
#include "d_player.h"
#include "p_saveg.h"
#define KARTSTATSVERSION 1
typedef struct kartstats_s {
// Remember if stats we loaded are vanilla ones or not
boolean vanilla;
// Vanilla
tic_t totalplaytime;
UINT32 matchesplayed;
// Custom data, fields go in same order as they are written into game save
// IMPORTANT: size **must be first**, so K_WriteStats can overwrite it (not that we're gonna change order, but just in case)
UINT32 size; // Size required for our stats. If older version reads save from newer one, it will just skip unread fields, avoiding reading corrupted values
UINT32 version; // Version, so we know which fields we actually can read
tic_t raplaytime;
tic_t onlineplaytime;
tic_t raceplaytime;
tic_t battleplaytime;
tic_t spbtargettime;
tic_t spinouttime;
UINT32 totalwins; // 1st place
UINT32 totalpodium; // 2nd and 3rd place, *but not 1st*
UINT32 hits;
UINT32 selfhits;
UINT32 sinks; // Times hitting *others* by kitchen sink
UINT32 sinked; // Times *being hit* by kitchen sink
UINT32 respawns;
UINT8 *copy; // Copy of stats block that has been read from file. In case we're older version that reads newer save, we will keep values that we couldn't read
} kartstats_t;
extern kartstats_t kartstats;
// Note: All stat-tracking functions check for demo.playback and early return if its true
// Update global stats such as total play time, etc
void K_StatTicker(void);
// Update hit-related stats (PlayerSpin, PlayerSquish, PlayerExplode)
void K_StatPlayerHit(player_t *victim, player_t *source);
// Separate from stuff above
void K_StatPlayerSink(player_t *victim, player_t *source);
// Update round-related stats (such as matchesplayed, totalwins, etc)
void K_StatRound(void);
void K_EraseStats(void);
// If vanilla is true, only read vanilla-supported fields. Everything else is initialized to 0
void K_ReadStats(savebuffer_t *save, boolean vanilla);
// Same as above, except it just doesn't write non-vanilla fields if vanilla is true
void K_WriteStats(savebuffer_t *save, boolean vanilla);
#endif
+6 -6
View File
@@ -25,7 +25,6 @@
#include "console.h"
#include "k_kart.h" // SRB2Kart
#include "d_netcmd.h" // IsPlayerAdmin
#include "d_main.h"
#include "lua_script.h"
#include "lua_libs.h"
@@ -240,7 +239,6 @@ static int lib_pAproxDistance(lua_State *L)
fixed_t dy = luaL_checkfixed(L, 2);
//HUDSAFE
//LUA_Deprecated(L, "P_AproxDistance", "FixedHypot");
LUA_LogDeprecated(L, "P_AproxDistance", "FixedHypot");
lua_pushfixed(L, FixedHypot(dx, dy));
return 1;
}
@@ -1041,7 +1039,6 @@ static int lib_pTeleportMove(lua_State *L)
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
//LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin");
LUA_LogDeprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin");
lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
LUA_PushUserdata(L, tmthing, META_MOBJ);
P_SetTarget(&tmthing, ptmthing);
@@ -1396,9 +1393,11 @@ static int lib_pSetMobjStateNF(lua_State *L)
static int lib_pDoSuperTransformation(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean giverings = lua_optboolean(L, 2);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
P_DoSuperTransformation(player, giverings);
return 0;
}
@@ -1650,7 +1649,7 @@ static int lib_pGetZAt(lua_State *L)
if (!slope)
return LUA_ErrInvalid(L, "pslope_t");
lua_pushfixed(L, P_GetSlopeZAt(slope, x, y));
lua_pushfixed(L, P_GetZAt(slope, x, y));
return 1;
}
@@ -2450,15 +2449,16 @@ static int lib_gExitLevel(lua_State *L)
static int lib_gIsSpecialStage(lua_State *L)
{
INT32 mapnum = luaL_optinteger(L, 1, gamemap);
//HUDSAFE
lua_pushboolean(L, false);
lua_pushboolean(L, G_IsSpecialStage(mapnum));
return 1;
}
static int lib_gGametypeUsesLives(lua_State *L)
{
//HUDSAFE
lua_pushboolean(L, false);
lua_pushboolean(L, G_GametypeUsesLives());
return 1;
}
+13 -4
View File
@@ -94,7 +94,11 @@ deny:
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
if (server)
{
SendKick(playernum, KICK_MSG_CON_FAIL);
UINT8 bufn[2];
bufn[0] = (UINT8)playernum;
bufn[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &bufn, 2);
}
}
@@ -454,10 +458,13 @@ static int lib_cvRegisterVar(lua_State *L)
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && stricmp(cvar->string, "0"))))
{
char *temp = NULL;
if (!category)
{
char *temp = wadfiles[numwadfiles - 1]->filename;
temp += strlen(temp) - nameonlylength(temp);
temp = strdup(wadfiles[numwadfiles - 1]->filename);
nameonly(temp);
category = temp;
}
@@ -465,6 +472,8 @@ static int lib_cvRegisterVar(lua_State *L)
M_SlotCvarIntoModMenu(cvar, category, menu_name);
else
M_SlotCvarIntoModMenu(cvar, category, cvar->name);
free (temp);
}
// return cvar userdata
@@ -629,7 +638,7 @@ static int cvar_get(lua_State *L)
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, lua_tostring(L, 2));
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
else
return 0;
}
+1 -1
View File
@@ -8,7 +8,7 @@
#define GLIB_DATABASE_MTABLE "metatable" /* Metatable.*/
#define GLIB_DATABASE_PROXY "proxy" /* Proxy table for the library that isn't the global table. */
FUNCINLINE static ATTRINLINE void lua_glib_push_db(lua_State *L)
static inline void lua_glib_push_db(lua_State *L)
{
lua_pushliteral(L, GLIB_DATABASE_GUID);
lua_gettable(L, LUA_REGISTRYINDEX);
-2
View File
@@ -55,7 +55,6 @@
X (PlayerQuit),\
X (PlayerThink),/* P_PlayerThink */\
X (MusicChange),\
X (MusicCredit),\
X (ShouldSpin),/*SRB2KART*/\
X (ShouldExplode),/*SRB2KART*/\
X (ShouldSquish),/*SRB2KART*/\
@@ -131,7 +130,6 @@ int LUA_HookPlayerCanDamage(player_t *, mobj_t *);
void LUA_HookPlayerQuit(player_t *, int);
int LUA_HookPlayerCmd(player_t *, ticcmd_t *);
int LUA_HookMusicChange(const char *oldname, struct MusicChange *);
int LUA_HookMusicCredit(musicdef_t *musicdef);
int LUA_HookShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be spun out?
int LUA_HookShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be exploded?
+34 -13
View File
@@ -935,7 +935,40 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
return hook.status;
}
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
#if 0
void LUA_HookNetArchive(lua_CFunction archFunc)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
hook.force_mobj = false;
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
// stack: tables
I_Assert(lua_gettop(gL) > 0);
I_Assert(lua_istable(gL, -1));
push_error_handler();
lua_insert(gL, EINDEX);
begin_hook_values(&hook);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -1);
lua_pushcclosure(gL, archFunc, 1);
// stack: tables, archFunc
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
lua_pop(gL, 1); // pop archFunc
lua_remove(gL, EINDEX); // pop error handler
// stack: tables
}
}
#endif
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save) //
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
@@ -1065,18 +1098,6 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
return hook.status;
}
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
static int kartdamage_hook
(
player_t *player,
-1
View File
@@ -32,7 +32,6 @@ enum hud {
hud_wanted,
hud_speedometer,
hud_statdisplay,
hud_inputdisplay,
hud_nametags,
hud_driftgauge,
hud_freeplay,
+117 -112
View File
@@ -30,10 +30,6 @@
#include "lua_hud.h"
#include "lua_hook.h"
#ifdef ROTSPRITE
#include "r_patchrotation.h"
#endif
#define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
boolean hud_running = false;
@@ -65,7 +61,6 @@ static const char *const hud_disable_options[] = {
"wanted",
"speedometer",
"statdisplay",
"inputdisplay",
"nametags",
"driftgauge",
"freeplay",
@@ -192,8 +187,7 @@ enum hudoffsets {
hudoffsets_check,
hudoffsets_minimap,
hudoffsets_wanted,
hudoffsets_statdisplay,
hudoffsets_inputdisplay,
hudoffsets_statdisplay
};
static const char *const hud_offsets_options[] = {
@@ -209,7 +203,6 @@ static const char *const hud_offsets_options[] = {
"minimap",
"wanted",
"statdisplay",
"inputdisplay",
NULL};
enum huddrawinfo {
@@ -297,13 +290,9 @@ static int patch_get(lua_State *L)
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
if (!patch) {
if (field == patch_valid) {
lua_pushboolean(L, 0);
return 1;
}
return LUA_ErrInvalid(L, "patch_t");
}
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
// this may change in the future, so patch.valid still exists
I_Assert(patch != NULL);
switch (field)
{
@@ -311,16 +300,16 @@ static int patch_get(lua_State *L)
lua_pushboolean(L, patch != NULL);
break;
case patch_width:
lua_pushinteger(L, patch->width);
lua_pushinteger(L, SHORT(patch->width));
break;
case patch_height:
lua_pushinteger(L, patch->height);
lua_pushinteger(L, SHORT(patch->height));
break;
case patch_leftoffset:
lua_pushinteger(L, patch->leftoffset);
lua_pushinteger(L, SHORT(patch->leftoffset));
break;
case patch_topoffset:
lua_pushinteger(L, patch->topoffset);
lua_pushinteger(L, SHORT(patch->topoffset));
break;
}
return 1;
@@ -404,7 +393,7 @@ static int libd_patchExists(lua_State *L)
static int libd_cachePatch(lua_State *L)
{
HUDONLY
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_STATIC), META_PATCH);
return 1;
}
@@ -414,7 +403,7 @@ static int libd_cachePatchRotated(lua_State *L)
HUDONLY
angle_t rollangle = luaL_checkangle(L, 2);
INT32 rot = R_GetRollAngle(rollangle);
LUA_PushUserdata(L, W_CachePatchNameRotated(luaL_checkstring(L, 1), rot, PU_PATCH), META_PATCH);
LUA_PushUserdata(L, W_CachePatchNameRotated(luaL_checkstring(L, 1), rot, PU_STATIC), META_PATCH);
return 1;
}
@@ -524,7 +513,7 @@ static int libd_getSpritePatch(lua_State *L)
if (rot)
{
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), sprinfo, rot);
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), false, sprinfo, rot);
LUA_PushUserdata(L, rotsprite, META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
@@ -534,7 +523,7 @@ static int libd_getSpritePatch(lua_State *L)
#endif
// push both the patch and its "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_SPRITE), META_PATCH);
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
@@ -550,8 +539,6 @@ static int libd_draw(lua_State *L)
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
flags = luaL_optinteger(L, 4, 0);
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
@@ -585,8 +572,6 @@ static int libd_drawScaled(lua_State *L)
if (scale < 0)
return luaL_error(L, "negative scale");
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
flags = luaL_optinteger(L, 5, 0);
if (!lua_isnoneornil(L, 6))
colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));
@@ -614,16 +599,71 @@ static int libd_drawOnMinimap(lua_State *L)
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
huddrawlist_h list;
patch_t *AutomapPic = NULL;
drawinfo_t info;
// base position of the minimap which also takes splits into account:
INT32 MM_X, MM_Y;
// variables used for actually drawing the icon:
INT32 splitflags, minimaptrans;
fixed_t amnumxpos, amnumypos;
fixed_t amxpos, amypos;
INT32 mm_x, mm_y;
fixed_t patchw = 0, patchh = 0;
fixed_t patchw, patchh;
HUDONLY // only run this function in hud hooks
HUDONLY // only run this function in hud hooks
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
scale = luaL_checkinteger(L, 3);
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
centered = lua_optboolean(L, 6);
// first, check what position the mmap is supposed to be in (pasted from k_kart.c):
MM_X = BASEVIDWIDTH - 50 + cv_mini_xoffset.value; // 270
MM_Y = (BASEVIDHEIGHT/2)-16 + cv_mini_yoffset.value; // 84
if (splitscreen)
{
MM_Y = (BASEVIDHEIGHT/2) + cv_mini_yoffset.value;
if (splitscreen > 1) // 3P : bottom right
{
MM_X = (3*BASEVIDWIDTH/4) + cv_mini_xoffset.value;
MM_Y = (3*BASEVIDHEIGHT/4) + cv_mini_yoffset.value;
if (splitscreen > 2) // 4P: centered
{
MM_X = (BASEVIDWIDTH/2) + cv_mini_xoffset.value;
MM_Y = (BASEVIDHEIGHT/2) + cv_mini_yoffset.value;
}
}
}
// splitscreen flags
splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
// translucency:
if (timeinmap > 105)
{
minimaptrans = cv_kartminimap.value;
if (timeinmap <= 113)
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
return 0;
}
else
return 0;
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
splitflags |= minimaptrans;
if (!(splitscreen == 2))
{
splitflags &= ~minimaptrans;
splitflags |= V_HUDTRANSHALF;
}
splitflags &= ~V_HUDTRANSHALF;
splitflags |= V_HUDTRANS;
// Draw the HUD only when playing in a level.
// hu_stuff needs this, unlike st_stuff.
@@ -640,58 +680,29 @@ static int libd_drawOnMinimap(lua_State *L)
return 0; // no pic, just get outta here
}
minimaptrans = K_getMinimapTrans();
// Exit early if it wouldn't draw anyway.
if (minimaptrans == -1)
return 0;
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
scale = luaL_checkinteger(L, 3);
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
centered = lua_optboolean(L, 6);
K_getMinimapDrawinfo(&info);
splitflags = info.flags;
splitflags |= minimaptrans;
if (!(splitscreen == 2))
{
splitflags &= ~minimaptrans;
splitflags |= V_HUDTRANSHALF;
}
splitflags &= ~V_HUDTRANSHALF;
splitflags |= V_HUDTRANS;
// Handle offsets and stuff.
mm_x = info.x - (AutomapPic->width/2);
mm_y = info.y - (AutomapPic->height/2);
mm_x = MM_X - (SHORT(AutomapPic->width)/2);
mm_y = MM_Y - (SHORT(AutomapPic->height)/2);
// let offsets transfer to the heads, too!
if (encoremode)
{
mm_x += AutomapPic->leftoffset;
mm_x += SHORT(AutomapPic->leftoffset);
}
else
{
mm_x -= AutomapPic->leftoffset;
mm_x -= SHORT(AutomapPic->leftoffset);
}
mm_y -= AutomapPic->topoffset;
mm_y -= SHORT(AutomapPic->topoffset);
// patch is supposedly already centered, don't butt in.
if (!centered)
// scale patch coords
patchw = (SHORT(patch->width) * scale / 2);
patchh = (SHORT(patch->height) * scale / 2);
if (centered)
{
// scale patch coords
patchw = (patch->width * scale / 2);
patchh = (patch->height * scale / 2);
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
}
amnumxpos = (FixedMul(x, minimapinfo.zoom) - minimapinfo.offs_x);
@@ -702,8 +713,13 @@ static int libd_drawOnMinimap(lua_State *L)
amnumxpos = -amnumxpos;
}
amxpos = amnumxpos + ((mm_x + AutomapPic->width / 2)<<FRACBITS) - patchw;
amypos = amnumypos + ((mm_y + AutomapPic->height / 2)<<FRACBITS) - patchh;
amxpos = amnumxpos + ((mm_x + SHORT(AutomapPic->width) / 2)<<FRACBITS) - patchw;
amypos = amnumypos + ((mm_y + SHORT(AutomapPic->height) / 2)<<FRACBITS) - patchh;
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
if (cv_minihead.value)
{
@@ -712,11 +728,6 @@ static int libd_drawOnMinimap(lua_State *L)
scale /= 2;
}
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
if (LUA_HUD_IsDrawListValid(list))
{
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale, patch, splitflags, colormap, 0);
@@ -747,8 +758,6 @@ static int libd_drawStretched(lua_State *L)
if (vscale < 0)
return luaL_error(L, "negative vertical scale");
patch = *((patch_t **)luaL_checkudata(L, 5, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
flags = luaL_optinteger(L, 6, 0);
if (!lua_isnoneornil(L, 7))
colormap = *((UINT8 **)luaL_checkudata(L, 7, META_COLORMAP));
@@ -922,37 +931,35 @@ static int libd_drawString(lua_State *L)
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddDrawString(list, x, y, str, flags, align);
else
switch(align)
{
switch(align)
{
// hu_font
case align_left:
V_DrawString(x, y, flags, str);
break;
case align_center:
V_DrawCenteredString(x, y, flags, str);
break;
case align_right:
V_DrawRightAlignedString(x, y, flags, str);
break;
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
}
// hu_font
case align_left:
V_DrawString(x, y, flags, str);
break;
case align_center:
V_DrawCenteredString(x, y, flags, str);
break;
case align_right:
V_DrawRightAlignedString(x, y, flags, str);
break;
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
}
return 0;
}
@@ -1039,8 +1046,7 @@ static int libd_getColorHudPatch(lua_State *L)
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
boolean small, dark;
switch (option)
{
switch (option) {
case hudpatch_item:
small = lua_optboolean(L, 2);
dark = lua_optboolean(L, 3);
@@ -1312,7 +1318,6 @@ static int lib_hudgetoffsets(lua_State *L)
case hudoffsets_minimap: OFS(mini)
case hudoffsets_wanted: OFS(want)
case hudoffsets_statdisplay: OFS(stat)
case hudoffsets_inputdisplay: OFS(wheel)
default:
return 0; // unreachable
}
+6 -3
View File
@@ -299,7 +299,6 @@ static void CalcFillCoords(drawitem_t *item)
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
@@ -308,7 +307,6 @@ static void CalcFillCoords(drawitem_t *item)
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
if (c & V_SPLITSCREEN)
y += (BASEVIDHEIGHT * dupy)/2;
if (c & V_HORZSCREEN)
@@ -336,7 +334,6 @@ static UINT64 GetItemId(void)
id |= INTERP_LATCH;
hud_interplatch = false;
}
if (hud_interpstring)
id |= INTERP_STRING;
@@ -642,12 +639,18 @@ void LUA_HUD_DrawList(huddrawlist_h list)
switch (item->type)
{
case DI_Draw:
if (!item->patch || item->patch == NULL)
return;
V_DrawBlendingFixedPatch(LERPS(x), LERPS(y), FRACUNIT, item->flags, item->patch, item->colormap, item->blend);
break;
case DI_DrawScaled:
if (!item->patch || item->patch == NULL)
return;
V_DrawBlendingFixedPatch(LERPS(x), LERPS(y), LERP(scale), item->flags, item->patch, item->colormap, item->blend);
break;
case DI_DrawStretched:
if (!item->patch || item->patch == NULL)
return;
V_DrawStretchyFixedPatch(LERPS(x), LERPS(y), LERP(hscale), LERP(vscale), item->flags, item->patch, item->colormap, item->blend);
break;
case DI_DrawNum:
+6 -136
View File
@@ -16,7 +16,6 @@
#include "dehacked.h"
#include "p_mobj.h"
#include "p_local.h"
#include "s_sound.h"
#include "z_zone.h"
#include "lua_script.h"
@@ -155,7 +154,7 @@ static int lib_setState(lua_State *L)
return luaL_error(L, "Do not alter states in BuildCMD code!");
// clear the state to start with, in case of missing table elements
memset(state, 0, sizeof(state_t));
memset(state,0,sizeof(state_t));
state->tics = -1;
lua_pushnil(L);
@@ -263,8 +262,8 @@ boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor)
return false; // action not called.
if (superstack && fasticmp(actionpointers[actionnum].name, superactions[superstack-1])) // the action is calling itself,
return false; // let it call the hardcoded function
return false; // let it call the hardcoded function
lua_pushcfunction(gL, LUA_GetErrorMessage);
// grab function by uppercase name.
@@ -386,7 +385,7 @@ static int state_get(lua_State *L)
default:
{
if (devparm)
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, lua_tostring(L, 2));
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
return 0;
}
}
@@ -463,7 +462,7 @@ static int state_set(lua_State *L)
break;
default:
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, lua_tostring(L, 2));
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
}
return 0;
@@ -515,7 +514,7 @@ static int lib_setMobjInfo(lua_State *L)
return luaL_error(L, "Do not alter mobjinfo in BuildCMD code!");
// clear the mobjinfo to start with, in case of missing table elements
memset(info, 0, sizeof(mobjinfo_t));
memset(info,0,sizeof(mobjinfo_t));
info->doomednum = -1; // default to no editor value
info->spawnhealth = 1; // avoid 'dead' noclip behaviors
@@ -1073,109 +1072,6 @@ static int sfxinfo_num(lua_State *L)
return 1;
}
enum musicdef_e {
musicdef_name = 0,
musicdef_usage,
musicdef_source,
musicdef_filename,
musicdef_title,
musicdef_alttitle,
musicdef_authors,
};
const char *const musicdef_opt[] = {
"name",
"usage",
"source",
"filename",
"title",
"alttitle",
"authors",
NULL
};
static int musicdef_fields_ref = LUA_NOREF;
static int lib_sFindMusicCredit(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
LUA_PushUserdata(L, S_FindMusicCredit(name), META_MUSICDEF);
return 1;
}
static int lib_getMusicDef(lua_State *L)
{
musicdef_t *def = NULL;
if (lua_isnumber(L, 2))
def = S_GetMusicCredit(lua_tonumber(L, 2));
else if (lua_isstring(L, 2))
def = S_FindMusicCredit(lua_tostring(L, 2));
else
return luaL_error(L, "musicdefs index must be number or string (got %s)", luaL_typename(L, 2));
LUA_PushUserdata(L, def, META_MUSICDEF);
return 1;
}
static int lib_setMusicDef(lua_State *L)
{
return luaL_error(L, "musicdefs is read only");
}
static int lib_musicdefslen(lua_State *L)
{
lua_pushinteger(L, nummusicdefs);
return 1;
}
static int musicdef_get(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
enum musicdef_e field = Lua_optoption(L, 2, -1, musicdef_fields_ref);
I_Assert(musicdef != NULL);
switch (field)
{
case musicdef_name:
lua_pushstring(L, musicdef->name);
return 1;
case musicdef_usage:
lua_pushstring(L, musicdef->usage);
return 1;
case musicdef_source:
lua_pushstring(L, musicdef->source);
return 1;
case musicdef_filename:
lua_pushstring(L, musicdef->filename);
return 1;
case musicdef_title:
lua_pushstring(L, musicdef->title);
return 1;
case musicdef_alttitle:
lua_pushstring(L, musicdef->alttitle);
return 1;
case musicdef_authors:
lua_pushstring(L, musicdef->authors);
return 1;
default:
return luaL_error(L, LUA_QL("musicdef_t") " has no field named " LUA_QS, lua_tostring(L, 2));
}
return 0;
}
static int musicdef_num(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
I_Assert(musicdef != NULL);
lua_pushinteger(L, musicdef->num);
return 1;
}
//////////////////////////////
//
// Now push all these functions into the Lua state!
@@ -1230,18 +1126,6 @@ int LUA_InfoLib(lua_State *L)
sfxinfo_fields_ref = Lua_CreateFieldTable(L, sfxinfo_opt);
luaL_newmetatable(L, META_MUSICDEF);
lua_pushcfunction(L, musicdef_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, musicdef_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
musicdef_fields_ref = Lua_CreateFieldTable(L, musicdef_opt);
lua_register(L, "S_FindMusicCredit", lib_sFindMusicCredit);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSprname);
@@ -1292,19 +1176,5 @@ int LUA_InfoLib(lua_State *L)
lua_pushvalue(L, -1);
lua_setglobal(L, "S_sfx");
lua_setglobal(L, "sfxinfo");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMusicDef);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_setMusicDef);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, lib_musicdefslen);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "musicdefs");
return 0;
}
+1 -5
View File
@@ -10,9 +10,6 @@
/// \file lua_libs.h
/// \brief libraries for Lua scripting
#include "doomtype.h"
#include "blua/lua.h"
extern lua_State *gL;
#define LREG_VALID "VALID_USERDATA"
@@ -23,7 +20,6 @@ extern lua_State *gL;
#define META_STATE "STATE_T*"
#define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*"
#define META_MUSICDEF "MUSICDEF_T*"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
@@ -72,4 +68,4 @@ int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);
int LUA_HudLib(lua_State *L);
+16 -15
View File
@@ -392,16 +392,16 @@ int mobj_skin_getter(lua_State *L)
mobj_t *mo = GETMO();
if (!mo->skin)
return 0;
// HUD ONLY!!!!!!!!!!
if (hud_running && cv_luaimmersion.value)
{
lua_pushstring(L, K_GetMobjSkin(mo)->name);
}
else
lua_pushstring(L, ((skin_t *)mo->skin)->name);
return 0;
if (hud_running && cv_luaimmersion.value) {
if (mo->localskin) // HUD ONLY!!!!!!!!!!
lua_pushstring(L, ((skin_t *)mo->localskin)->name);
else
lua_pushstring(L, ((skin_t *)mo->skin)->name);
} else {
lua_pushstring(L, ((skin_t *)mo->skin)->name);
}
return 1;
}
@@ -452,7 +452,7 @@ int mobj_localskin_setter(lua_State *L)
strlcpy(skin, luaL_optstring(L, 2, "none"), sizeof skin);
strlwr(skin); // all skin names are lowercase
if (stricmp(skin, "none"))
if (strcasecmp(skin, "none"))
{
// Try localskins
for (i = 0; i < numlocalskins; i++)
@@ -468,7 +468,7 @@ int mobj_localskin_setter(lua_State *L)
// Try other skins
for (i = 0; i < numskins; i++)
{
if (stricmp(skins[i].name, skin) == 0)
if (fastcmp(skins[i].name, skin))
{
mo->localskin = &skins[i];
mo->skinlocal = false;
@@ -483,6 +483,7 @@ int mobj_localskin_setter(lua_State *L)
}
}
return 0;
}
@@ -501,12 +502,12 @@ int mobj_color_setter(lua_State *L)
int mobj_blendmode_setter(lua_State *L)
{
mobj_t *mo = GETMO();
INT32 blendmode = (INT32)luaL_checkinteger(L, 2);
if (blendmode < 0 || blendmode > AST_OVERLAY)
return luaL_error(L, "mobj.blendmode %d out of range (0 - %d).", blendmode, AST_OVERLAY);
mo->blendmode = blendmode;
return 0;
}
@@ -877,7 +878,7 @@ static int mapthing_get(lua_State *L)
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, lua_tostring(L, 2));
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
else
return 0;
}
@@ -931,7 +932,7 @@ static int mapthing_set(lua_State *L)
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
break;
default:
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, lua_tostring(L, 2));
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
}
return 0;
+3 -4
View File
@@ -295,7 +295,7 @@ int player_localskin_getter(lua_State *L)
player_t *plr = GETPLAYER();
if (plr->localskin)
lua_pushstring(L, K_GetPlayerSkin(plr)->name);
lua_pushstring(L, (plr->skinlocal ? localskins : skins)[plr->localskin - 1].name);
else
lua_pushnil(L);
@@ -485,7 +485,6 @@ static int lib_iterateDisplayplayers(lua_State *L)
if (!players[displayplayers[i]].mo)
continue;
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
return 2;
@@ -707,8 +706,8 @@ static int kartstuff_len(lua_State *L)
return 1;
}
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, lua_tostring(L, 2))
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", lua_tostring(L, 2))
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", field)
enum ticcmd_e
{
+3 -5
View File
@@ -696,7 +696,6 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
}
lua_pop(gL, 1);
}
if (!found)
{
t++;
@@ -861,8 +860,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
int TABLESINDEX;
UINT16 i;
if (!gL)
{
if (!gL) {
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(*p, 0);
return;
@@ -899,10 +897,8 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
WRITEUINT32(*p, ((mobj_t *)pointer)->mobjnum);
WRITEUINT16(*p, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
I_Assert(lua_type(gL, -2) == LUA_TSTRING);
@@ -1235,6 +1231,7 @@ void LUA_Archive(savebuffer_t *save, boolean network)
WRITEUINT32(save->p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
LUA_HookNetArchive(NetArchive, save); // call the NetArchive hook in archive mode
//LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode
}
ArchiveTables(&save->p);
@@ -1275,6 +1272,7 @@ void LUA_UnArchive(savebuffer_t *save, boolean network)
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
LUA_HookNetArchive(NetUnArchive, save); // call the NetArchive hook in unarchive mode
//LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode
}
UnArchiveTables(&save->p, network);
+1 -9
View File
@@ -64,6 +64,7 @@ void LUA_CVarChanged(const char *name); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save);
//void LUA_HookNetArchive(lua_CFunction archFunc);
// Console wrapper
void COM_Lua_f(void);
@@ -81,15 +82,6 @@ void COM_Lua_f(void);
}\
}
#define LUA_LogDeprecated(L,this_func,use_instead)\
{\
static UINT8 seen = 0;\
if (!seen) {\
seen = 1;\
CON_LogMessage(va("\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead));\
}\
}
// Warnings about incorrect function usage.
// Shows once, then never again, like deprecation
#define LUA_UsageWarning(L, warningmsg)\
+9 -9
View File
@@ -37,8 +37,9 @@
/*
* Sacrifice very little compression quality in favour of compression speed.
* This gives almost the same compression as the default code, and is
* (very roughly) 15% faster. This is the preferred mode of operation.
* (very roughly) 15% faster. This is the preferable mode of operation.
*/
#ifndef VERY_FAST
# define VERY_FAST 1
#endif
@@ -47,7 +48,7 @@
* Sacrifice some more compression quality in favour of compression speed.
* (roughly 1-2% worse compression for large blocks and
* 9-10% for small, redundant, blocks and >>20% better speed in both cases)
* In short: when in need for speed, enable this for binary data,
* In INT16: when in need for speed, enable this for binary data,
* possibly disable this for text data.
*/
#ifndef ULTRA_FAST
@@ -79,8 +80,7 @@
/*
* You may choose to pre-set the hash table (might be faster on some
* modern cpus and large (>>64k) blocks, and also makes compression
* deterministic/repeatable when the configuration otherwise is the same).
* modern cpus and large (>>64k) blocks)
*/
#ifndef INIT_HTAB
# define INIT_HTAB 1
@@ -88,15 +88,15 @@
/*
* Avoid assigning values to errno variable? for some embedding purposes
* (linux kernel for example), this is necessary. NOTE: this breaks
* the documentation in lzf.h. Avoiding errno has no speed impact.
* (linux kernel for example), this is neccessary. NOTE: this breaks
* the documentation in lzf.h.
*/
#ifndef AVOID_ERRNO
# define AVOID_ERRNO 0
#endif
/*
* Whether to pass the LZF_STATE variable as argument, or allocate it
* Wether to pass the LZF_STATE variable as argument, or allocate it
* on the stack. For small-stack environments, define this to 1.
* NOTE: this breaks the prototype in lzf.h.
*/
@@ -105,11 +105,11 @@
#endif
/*
* Whether to add extra checks for input validity in lzf_decompress
* Wether to add extra checks for input validity in lzf_decompress
* and return EINVAL if the input stream has been corrupted. This
* only shields against overflowing the input buffer and will not
* detect most corrupted streams.
* This check is not normally noticeable on modern hardware
* This check is not normally noticable on modern hardware
* (<1% slowdown), but might slow down older cpus considerably.
*/
#ifndef CHECK_INPUT
+5 -3
View File
@@ -98,6 +98,7 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
if (!node)
{
// Nothing here, so just add where we are
node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL);
node->level = 1;
node->key = key;
@@ -133,11 +134,11 @@ void M_AATreeSet(aatree_t *aatree, INT32 key, void* value)
// and nodes with value == NULL.
static void *M_AATreeGet_Node(aatree_node_t *node, INT32 key)
{
if (LIKELY(node))
if (node)
{
if (UNLIKELY(node->key == key))
if (node->key == key)
return node->value;
else if (node->key < key)
else if(node->key < key)
return M_AATreeGet_Node(node->right, key);
else
return M_AATreeGet_Node(node->left, key);
@@ -151,6 +152,7 @@ void *M_AATreeGet(aatree_t *aatree, INT32 key)
return M_AATreeGet_Node(aatree->root, key);
}
static void M_AATreeIterate_Node(aatree_node_t *node, aatree_iter_t callback)
{
if (node->left) M_AATreeIterate_Node(node->left, callback);
+198 -9
View File
@@ -57,11 +57,29 @@ typedef struct
// CHEAT Structures
// ==========================================================================
// Cheat responders
/*static UINT8 cheatf_ultimate(void)
{
if (menuactive && (currentMenu != &MainDef && currentMenu != &SP_LoadDef))
return 0; // Only on the main menu, or the save select!
S_StartSound(0, sfx_itemup);
ultimate_selectable = (!ultimate_selectable);
// If on the save select, move to what is now Ultimate Mode!
if (currentMenu == &SP_LoadDef)
M_ForceSaveSlotSelected(NOSAVESLOT);
return 1;
}*/
static UINT8 cheatf_warp(void)
{
UINT8 i;
boolean success = false;
/*if (modifiedgame)
return 0;*/
if (menuactive && currentMenu != &MainDef)
return 0; // Only on the main menu!
@@ -116,6 +134,18 @@ static UINT8 cheatf_devmode(void)
}
#endif
/*static cheatseq_t cheat_ultimate = {
0, cheatf_ultimate,
{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
};*/
/*static cheatseq_t cheat_ultimate_joy = {
0, cheatf_ultimate,
{ SCRAMBLE(KEY_UPARROW), SCRAMBLE(KEY_UPARROW), SCRAMBLE(KEY_DOWNARROW), SCRAMBLE(KEY_DOWNARROW),
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_RIGHTARROW),
SCRAMBLE(KEY_ENTER), 0xff }
};*/
static cheatseq_t cheat_warp = {
0, cheatf_warp,
//{ SCRAMBLE('r'), SCRAMBLE('e'), SCRAMBLE('d'), SCRAMBLE('x'), SCRAMBLE('v'), SCRAMBLE('i'), 0xff }
@@ -346,6 +376,70 @@ void Command_Hurtme_f(void)
P_DamageMobj(players[consoleplayer].mo, NULL, NULL, atoi(COM_Argv(1)));
}
// Moves the NiGHTS player to another axis within the current mare
/*void Command_JumpToAxis_f(void)
{
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("jumptoaxis <axisnum>: Jump to axis within current mare.\n"));
return;
}
P_TransferToAxis(&players[consoleplayer], atoi(COM_Argv(1)));
}
void Command_Charability_f(void)
{
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (COM_Argc() < 3)
{
CONS_Printf(M_GetText("charability <1/2> <value>: change character abilities\n"));
return;
}
if (atoi(COM_Argv(1)) == 1)
players[consoleplayer].charability = (UINT8)atoi(COM_Argv(2));
else if (atoi(COM_Argv(1)) == 2)
players[consoleplayer].charability2 = (UINT8)atoi(COM_Argv(2));
else
CONS_Printf(M_GetText("charability <1/2> <value>: change character abilities\n"));
}
void Command_Charspeed_f(void)
{
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (COM_Argc() < 3)
{
CONS_Printf(M_GetText("charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>: set character speed\n"));
return;
}
if (!strcasecmp(COM_Argv(1), "normalspeed"))
players[consoleplayer].normalspeed = atoi(COM_Argv(2))<<FRACBITS;
else if (!strcasecmp(COM_Argv(1), "runspeed"))
players[consoleplayer].runspeed = atoi(COM_Argv(2))<<FRACBITS;
else if (!strcasecmp(COM_Argv(1), "thrustfactor"))
players[consoleplayer].thrustfactor = atoi(COM_Argv(2));
else if (!strcasecmp(COM_Argv(1), "accelstart"))
players[consoleplayer].accelstart = atoi(COM_Argv(2));
else if (!strcasecmp(COM_Argv(1), "acceleration"))
players[consoleplayer].acceleration = atoi(COM_Argv(2));
else if (!strcasecmp(COM_Argv(1), "actionspd"))
players[consoleplayer].actionspd = atoi(COM_Argv(2))<<FRACBITS;
else
CONS_Printf(M_GetText("charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>: set character speed\n"));
}*/
void Command_RTeleport_f(void)
{
fixed_t intx, inty, intz;
@@ -588,6 +682,28 @@ void Command_Savecheckpoint_f(void)
CONS_Printf(M_GetText("Temporary checkpoint created at %d, %d, %d\n"), players[consoleplayer].starpostx, players[consoleplayer].starposty, players[consoleplayer].starpostz);
}
// Like M_GetAllEmeralds() but for console devmode junkies.
/*void Command_Getallemeralds_f(void)
{
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
emeralds = ((EMERALD7)*2)-1;
CONS_Printf(M_GetText("You now have all 7 emeralds.\n"));
}
void Command_Resetemeralds_f(void)
{
REQUIRE_SINGLEPLAYER;
REQUIRE_PANDORA;
emeralds = 0;
CONS_Printf(M_GetText("Emeralds reset to zero.\n"));
}*/
void Command_Devmode_f(void)
{
#ifndef _DEBUG
@@ -614,6 +730,63 @@ void Command_Devmode_f(void)
G_SetGameModified(multiplayer, true);
}
/*void Command_Setrings_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
// P_GivePlayerRings does value clamping
players[consoleplayer].health = players[consoleplayer].mo->health = 1;
P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
if (!G_IsSpecialStage(gamemap) || !useNightsSS)
players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePlayerRings
G_SetGameModified(multiplayer);
}
}
void Command_Setlives_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
// P_GivePlayerLives does value clamping
players[consoleplayer].lives = 0;
P_GivePlayerLives(&players[consoleplayer], atoi(COM_Argv(1)));
G_SetGameModified(multiplayer);
}
}
void Command_Setcontinues_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
INT32 numcontinues = atoi(COM_Argv(1));
if (numcontinues > 99)
numcontinues = 99;
else if (numcontinues < 0)
numcontinues = 0;
players[consoleplayer].continues = numcontinues;
G_SetGameModified(multiplayer);
}
}*/
//
// OBJECTPLACE (and related variables)
//
@@ -691,7 +864,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
{
// Truncate position to match where mapthing would be when spawned
// (this applies to every further P_GetZAt call as well)
fixed_t cheight = P_GetSectorCeilingZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{
@@ -702,8 +875,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
}
else
{
fixed_t fheight = P_GetSectorFloorZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{
CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"),
@@ -750,12 +922,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->y = (INT16)(player->mo->y>>FRACBITS);
if (ceiling)
{
fixed_t cheight = P_GetSectorCeilingZAt(sec, (mt->x << FRACBITS), (mt->y << FRACBITS));
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight;
mt->options = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS);
}
else
{
fixed_t fheight = P_GetSectorFloorZAt(sec, (mt->x << FRACBITS), (mt->y << FRACBITS));
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight;
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
mt->options <<= ZSHIFT;
@@ -812,7 +984,8 @@ void OP_NightsObjectplace(player_t *player)
UINT16 angle = (UINT16)(player->anotherflyangle % 360);
INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
sector_t *sec = player->mo->subsector->sector;
fixed_t fheight = P_GetSectorFloorZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
player->pflags |= PF_ATTACKDOWN;
@@ -833,6 +1006,17 @@ void OP_NightsObjectplace(player_t *player)
P_SpawnHoopsAndRings(mt);
}
// This places a bumper!
/*if (cmd->buttons & BT_SPECTATE)
{
player->pflags |= PF_ATTACKDOWN;
if (!OP_HeightOkay(player, false))
return;
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
P_SpawnMapThing(mt);
}*/
// This places a ring!
if (cmd->buttons & BT_BACKWARD)
{
@@ -957,12 +1141,12 @@ void OP_ObjectplaceMovement(player_t *player)
if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP))
{
fixed_t cheight = P_GetSectorCeilingZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS);
}
else
{
fixed_t fheight = P_GetSectorFloorZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
op_displayflags <<= ZSHIFT;
@@ -979,7 +1163,12 @@ void OP_ObjectplaceMovement(player_t *player)
return;
}
if (cmd->buttons & BT_DRIFT)
/*if (cmd->buttons & BT_FORWARD)
{
OP_CycleThings(-1);
player->pflags |= PF_ATTACKDOWN;
}
else*/ if (cmd->buttons & BT_DRIFT)
{
OP_CycleThings(1);
player->pflags |= PF_ATTACKDOWN;
+5 -4
View File
@@ -21,7 +21,6 @@
#include "r_things.h" // numskins
//#include "r_draw.h" // R_GetColorByName
#include "k_kart.h" // K_GetKartColorByName
#include "k_stats.h"
// Map triggers for linedef executors
// 32 triggers, one bit each
@@ -287,9 +286,9 @@ UINT8 M_CheckCondition(condition_t *cn)
switch (cn->type)
{
case UC_PLAYTIME: // Requires total playing time >= x
return (kartstats.totalplaytime >= (unsigned)cn->requirement);
return (totalplaytime >= (unsigned)cn->requirement);
case UC_MATCHESPLAYED: // Requires any level completed >= x times
return (kartstats.matchesplayed >= (unsigned)cn->requirement);
return (matchesplayed >= (unsigned)cn->requirement);
case UC_GAMECLEAR: // Requires game beaten >= x times
return (timesBeaten >= (unsigned)cn->requirement);
case UC_ALLEMERALDS: // Requires game beaten with all 7 emeralds >= x times
@@ -385,7 +384,9 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
INT32 i;
char cechoText[992] = "";
UINT8 cechoLines = 0;
(void)force;
if (majormods && !force) // SRB2Kart: for enabling unlocks online in modified servers
return false;
M_CheckUnlockConditions();
+627 -778
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File diff suppressed because it is too large. Load diff
-12
View File
@@ -33,16 +33,6 @@ extern boolean forceshowhud;
// Does all the real work of the menu interaction.
boolean M_Responder(event_t *ev);
// for scrolling through menus with controllers
extern boolean dpadscrollstate[4];
enum
{
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT
};
// Called by main loop, runs for demo playback. If this returns true, nullify any further user input.
boolean M_DemoResponder(event_t *ev);
@@ -308,8 +298,6 @@ void Bird_menu_Onchange(void);
// Saturn Hud menu updating
void SaturnHud_menu_Onchange(void);
void GameFocus_menu_Onchange (void);
#ifdef HWRENDER
void M_UpdateOGLMenu(void);
#endif
+25 -32
View File
@@ -443,6 +443,7 @@ char configfile[MAX_WADPATH];
// ==========================================================================
// CONFIGURATION
// ==========================================================================
static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed
/** Saves a player's config, possibly to a particular file.
*
@@ -547,28 +548,10 @@ void M_FirstLoadConfig(void)
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
}
static boolean M_BackupConfig(const char *filename)
{
char backupfile[MAX_WADPATH+4];
snprintf(backupfile, sizeof backupfile, "%s.bak", filename);
backupfile[sizeof backupfile - 1] = '\0';
FILE *config = fopen(filename, "r");
if (config != NULL)
{
fclose(config);
if (FIL_CopyFile(filename, backupfile) == false)
{
CONS_Alert(CONS_WARNING,"Failed to create a backup of the configuration file. Will not attempt to write to file\n");
return false;
}
}
return true;
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true;
}
/** Saves the game configuration.
@@ -579,11 +562,28 @@ void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
char backupfile[MAX_WADPATH+4];
// make sure not to write back the config until it's been correctly loaded
if (!loaded_config)
if (!gameconfig_loaded)
return;
// Create backup of the config file
snprintf(backupfile, sizeof backupfile, "%s.bak", configfile);
backupfile[sizeof backupfile - 1] = '\0';
FILE *config = fopen(configfile, "r");
if (config != NULL)
{
fclose(config);
if (FIL_CopyFile(configfile, backupfile) == false)
{
CONS_Alert(CONS_WARNING,"Failed to create a backup of the configuration file. Will not attempt to write to file\n");
return;
}
}
// can change the file name
if (filename)
{
@@ -600,10 +600,6 @@ void M_SaveConfig(const char *filename)
else
filepath = Z_StrDup(filename);
// If failed to backup, do not proceed
if (!M_BackupConfig(filepath))
return;
f = fopen(filepath, "w");
// change it only if valid
if (f)
@@ -622,10 +618,6 @@ void M_SaveConfig(const char *filename)
return;
}
// If failed to backup, do not proceed
if (!M_BackupConfig(configfile))
return;
f = fopen(configfile, "w");
if (!f)
{
@@ -1590,9 +1582,9 @@ boolean M_ScreenshotResponder(event_t *ev)
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[0][gc_screenshot][0] || ch == gamecontrol[0][gc_screenshot][1]) // remappable F8
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[0][gc_recordgif][0] || ch == gamecontrol[0][gc_recordgif][1]) // remappable F9
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;
@@ -1676,6 +1668,7 @@ failure:
#endif //#ifdef USE_PNG
}
// ==========================================================================
// TRANSLATION FUNCTIONS
// ==========================================================================
+103 -140
View File
@@ -126,11 +126,11 @@ perfstatrow_t commoncounter_rows[] = {
{0}
};
perfstatrow_t interpolation_rows[] = {
{"intpfrc", "Interp frac: ", &ps_interp_frac, 0},
{"intplag", "Interp lag: ", &ps_interp_lag, 0},
/*perfstatrow_t interpolation_rows[] = {
{"intpfrc", "Interp frac: ", &ps_interp_frac, PS_TIME},
{"intplag", "Interp lag: ", &ps_interp_lag, PS_TIME},
{0}
};
};*/
#ifdef HWRENDER
perfstatrow_t batchcount_rows[] = {
@@ -214,7 +214,6 @@ void PS_SetPreThinkFrameHookInfo(int index, precise_t time_taken, char* short_sr
// array needs to be initialized
prethinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * prethinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= prethinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
@@ -226,7 +225,6 @@ void PS_SetPreThinkFrameHookInfo(int index, precise_t time_taken, char* short_sr
sizeof(ps_hookinfo_t) * prethinkframe_hooks_capacity);
prethinkframe_hooks_capacity = new_capacity;
}
prethinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(prethinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
@@ -241,7 +239,6 @@ void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src)
// array needs to be initialized
thinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= thinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
@@ -253,7 +250,6 @@ void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src)
sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity);
thinkframe_hooks_capacity = new_capacity;
}
thinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(thinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
@@ -268,7 +264,6 @@ void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_s
// array needs to be initialized
postthinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * postthinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= postthinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
@@ -280,7 +275,6 @@ void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_s
sizeof(ps_hookinfo_t) * postthinkframe_hooks_capacity);
postthinkframe_hooks_capacity = new_capacity;
}
postthinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(postthinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
@@ -288,6 +282,8 @@ void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_s
postthinkframe_hooks_length = index + 1;
}
static boolean PS_HighResolution(void)
{
return (vid.width >= 640 && vid.height >= 400);
@@ -353,7 +349,6 @@ static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, bool
for (i = 0; i < cv_ps_samplesize.value; i++)
{
INT32 value;
if (time_metric)
value = (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
else
@@ -364,7 +359,6 @@ static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, bool
{
found_value = value;
}
history_read_pos += value_size;
}
@@ -383,7 +377,6 @@ static INT32 PS_GetMetricSD(ps_metric_t *metric, boolean time_metric)
for (i = 0; i < cv_ps_samplesize.value; i++)
{
INT64 value;
if (time_metric)
value = (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
else
@@ -403,17 +396,14 @@ static INT32 PS_GetMetricScreenValue(ps_metric_t *metric, boolean time_metric)
{
if (cv_ps_samplesize.value > 1 && metric->history)
{
switch (cv_ps_descriptor.value)
{
case 1:
return PS_GetMetricAverage(metric, time_metric);
case 2:
return PS_GetMetricSD(metric, time_metric);
case 3:
return PS_GetMetricMinOrMax(metric, time_metric, false);
default:
return PS_GetMetricMinOrMax(metric, time_metric, true);
}
if (cv_ps_descriptor.value == 1)
return PS_GetMetricAverage(metric, time_metric);
else if (cv_ps_descriptor.value == 2)
return PS_GetMetricSD(metric, time_metric);
else if (cv_ps_descriptor.value == 3)
return PS_GetMetricMinOrMax(metric, time_metric, false);
else
return PS_GetMetricMinOrMax(metric, time_metric, true);
}
else
{
@@ -553,8 +543,8 @@ static void PS_UpdateFrameStats(void)
if (PS_IsLevelActive())
PS_UpdateRowHistories(commoncounter_rows, true);
if (R_UsingFrameInterpolation())
PS_UpdateRowHistories(interpolation_rows, true);
/*if (R_UsingFrameInterpolation())
PS_UpdateRowHistories(interpolation_rows, true);*/
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
@@ -585,7 +575,6 @@ static void PS_CountThinkers(void)
ps_precipcount.value.i = 0;
ps_otherthcount.value.i = 0;
ps_removecount.value.i = 0;
for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next)
{
ps_thinkercount.value.i++;
@@ -655,7 +644,6 @@ void PS_UpdateTickStats(void)
{
PS_UpdateRowHistories(gamelogicbrief_row, false);
}
if (cv_perfstats.value == 2)
{
if (PS_IsLevelActive())
@@ -668,6 +656,8 @@ void PS_UpdateTickStats(void)
ps_lua_thinkframe_time.value.p -
ps_lua_postthinkframe_time.value.p;
PS_CountThinkers();
}
@@ -678,47 +668,37 @@ void PS_UpdateTickStats(void)
PS_UpdateRowHistories(misc_calls_rows, false);
}
}
if (cv_ps_samplesize.value > 1)
{
if (cv_perfstats.value >= 3 && PS_IsLevelActive())
if(cv_perfstats.value >= 3 && PS_IsLevelActive())
{
int i;
switch (cv_perfstats.value)
int i;
if (cv_perfstats.value == 3)
{
case 3:
for (i = 0; i < thinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false);
}
break;
case 4:
for (i = 0; i < prethinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false);
}
break;
case 5:
for (i = 0; i < postthinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false);
}
break;
default:
break;
for (i = 0; i < thinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 4)
{
for (i = 0; i < prethinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 5)
{
for (i = 0; i < postthinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false);
}
}
if (cv_perfstats.value)
{
ps_tick_index++;
if (ps_tick_index >= cv_ps_samplesize.value)
ps_tick_index = 0;
if (ps_tick_samples_left)
ps_tick_samples_left--;
}
}
}
@@ -732,7 +712,6 @@ static void PS_DrawDescriptorHeader(void)
"minimum",
"maximum"
};
const boolean hires = PS_HighResolution();
char* str;
INT32 flags = V_MONOSPACE | V_ALLOWLOWERCASE;
@@ -773,7 +752,7 @@ static void PS_DrawRenderStats(void)
{
const boolean hires = PS_HighResolution();
const int half_row = hires ? 5 : 4;
int x, y, cy = 10;
int x, y = 10; //, cy = 10;
PS_DrawDescriptorHeader();
@@ -784,7 +763,7 @@ static void PS_DrawRenderStats(void)
if (PS_IsLevelActive())
{
x = hires ? 115 : 90;
cy = PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows) + half_row;
/*cy = */PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows);// + half_row;
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
@@ -799,11 +778,11 @@ static void PS_DrawRenderStats(void)
#endif
}
if (R_UsingFrameInterpolation())
/*if (R_UsingFrameInterpolation())
{
x = hires ? 115 : 90;
PS_DrawPerfRows(x, cy, V_PEACHMAP, interpolation_rows);
}
PS_DrawPerfRows(x, cy, V_ROSYMAP, interpolation_rows);
}*/
}
static void PS_DrawGameLogicStats(void)
@@ -840,12 +819,12 @@ static void PS_DrawGameLogicStats(void)
static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
{
char s[100];
char s[100];
int i;
int maxpage = 0;
int page = 0;
int pagestart = 0;
int pageend = 0;
int page = 0;
int pagestart = 0;
int pageend = 0;
// text writing position
int x = START_X;
int y = START_Y;
@@ -853,69 +832,57 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
char tempbuffer[LUA_IDSIZE];
char last_mod_name[LUA_IDSIZE];
last_mod_name[0] = '\0';
INT32 total = 0;
INT32 total = 0;
//Decide page length based and drawn text on choosen thinker type
switch (cv_perfstats.value)
{
case 3:
{
maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, thinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, thinkframe_hooks_length);
V_DrawSmallString(MAX_X-50, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "ThinkFrame");
}
break;
case 4:
{
maxpage = prethinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, prethinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, prethinkframe_hooks_length);
V_DrawSmallString(MAX_X-60, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PreThinkFrame");
}
break;
case 5:
{
maxpage = postthinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, postthinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, postthinkframe_hooks_length);
V_DrawSmallString(MAX_X-65, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PostThinkFrame");
}
break;
default:
break;
if (cv_perfstats.value == 3){
maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, thinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, thinkframe_hooks_length);
V_DrawSmallString(MAX_X-50, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "ThinkFrame");
}
else if (cv_perfstats.value == 4){
maxpage = prethinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, prethinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, prethinkframe_hooks_length);
V_DrawSmallString(MAX_X-60, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PreThinkFrame");
}
else if (cv_perfstats.value == 5){
maxpage = postthinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, postthinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, postthinkframe_hooks_length);
V_DrawSmallString(MAX_X-65, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PostThinkFrame");
}
PS_DrawDescriptorHeader();
for (i = 0; i < hook_length; i++)
{
#define NEXT_ROW() y += HEIGHT;
INT32 value = PS_GetMetricScreenValue(&hook[i].time_taken, true);
total += value;
INT32 value = PS_GetMetricScreenValue(&hook[i].time_taken, true);
total += value;
if (i < pagestart || i >= pageend) continue;
if (i < pagestart || i >= pageend) continue;
char* str = hook[i].short_src;
char* tempstr = tempbuffer;
int len = (int)strlen(str);
char* str_ptr;
if (strcmp(".lua", str + len - 4) == 0)
{
str[len-4] = '\0'; // remove .lua at end
len -= 4;
}
// Print wad name first.
strcpy(tempstr, str);
str_ptr = strrchr(tempstr, '|');
if (str_ptr)
{
*str_ptr = '\0';
@@ -924,12 +891,12 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
if (str_ptr)
tempstr = str_ptr + 1;
// tempstr should now point to the mod name, (wad/pk3) possibly truncated
strcpy(last_mod_name, tempstr);
len = (int)strlen(tempstr);
if (len > 30)
tempstr += len - 30;
snprintf(s, sizeof s - 1, "%s", tempstr);
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
strcpy(last_mod_name, tempstr);
len = (int)strlen(tempstr);
if (len > 30)
tempstr += len - 30;
snprintf(s, sizeof s - 1, "%s", tempstr);
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
text_color = V_YELLOWMAP;
}
else
@@ -941,35 +908,35 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
str = str_ptr + 1;
text_color = 0; // white
}
len = (int)strlen(str);
if (len > 40)
str += len - 40;
snprintf(s, sizeof s - 1, "%40s: %d", str, value);
V_DrawSmallString(x + WIDTH, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s);
NEXT_ROW()
#undef NEXT_ROW
}
snprintf(s, sizeof s - 1, "TOTAL %d", total);
V_DrawSmallString(MAX_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
snprintf(s, sizeof s - 1, "TOTAL %d", total);
V_DrawSmallString(MAX_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
if (maxpage > 1)
{
snprintf(s, sizeof s - 1, "PAGE %d", page);
V_DrawSmallString(START_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
}
if (maxpage > 1) {
snprintf(s, sizeof s - 1, "PAGE %d", page);
V_DrawSmallString(START_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
}
}
void PS_ThinkFrame_Page_OnChange(void)
{
int maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
int maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
if (cv_ps_thinkframe_page.value > maxpage)
CV_StealthSetValue(&cv_ps_thinkframe_page, maxpage);
if (cv_ps_thinkframe_page.value > maxpage) {
CV_StealthSetValue(&cv_ps_thinkframe_page, maxpage);
}
}
#undef WIDTH
@@ -981,6 +948,8 @@ void PS_ThinkFrame_Page_OnChange(void)
#undef PAGE_ENTRIES
static void PS_DrawPreThinkFrameStats(void)
{
draw_think_frame_stats(prethinkframe_hooks_length, prethinkframe_hooks);
@@ -1014,7 +983,6 @@ void M_DrawPerfStats(void)
{
if (!PS_IsLevelActive())
return;
if (!PS_HighResolution())
{
// Low resolutions can't really use V_DrawSmallString that is used by thinkframe stats.
@@ -1024,21 +992,19 @@ void M_DrawPerfStats(void)
V_DrawThinString(80, 100, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "for resolutions below 640x400.");
return;
}
switch (cv_perfstats.value)
if (cv_perfstats.value == 3)
{
case 3:
PS_DrawThinkFrameStats();
break;
case 4:
PS_DrawPreThinkFrameStats();
break;
case 5:
PS_DrawPostThinkFrameStats();
break;
default:
break;
PS_DrawThinkFrameStats();
}
else if (cv_perfstats.value == 4)
{
PS_DrawPreThinkFrameStats();
}
else if (cv_perfstats.value == 5)
{
PS_DrawPostThinkFrameStats();
}
}
}
@@ -1048,18 +1014,15 @@ static void PS_ClearHistory(void)
int i;
Z_FreeTags(PU_PERFSTATS, PU_PERFSTATS);
// thinkframe hook metric history pointers need to be cleared manually
for (i = 0; i < prethinkframe_hooks_length; i++)
{
prethinkframe_hooks[i].time_taken.history = NULL;
}
for (i = 0; i < thinkframe_hooks_length; i++)
{
thinkframe_hooks[i].time_taken.history = NULL;
}
for (i = 0; i < postthinkframe_hooks_length; i++)
{
postthinkframe_hooks[i].time_taken.history = NULL;
+1
View File
@@ -55,6 +55,7 @@ void PS_SetPreThinkFrameHookInfo(int index, precise_t time_taken, char* short_sr
void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src);
void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_src);
void PS_UpdateTickStats(void);
void M_DrawPerfStats(void);
+4 -2
View File
@@ -14,11 +14,13 @@
#include "doomdef.h"
#include "doomtype.h"
#include "k_stats.h" // kartstats.totalplaytime
#include "doomstat.h" // totalplaytime
#include "m_random.h"
#include "m_fixed.h"
// ---------------------------
// RNG functions (not synched)
// ---------------------------
@@ -250,5 +252,5 @@ void P_SetRandSeedD(const char *rfile, INT32 rline, UINT32 seed)
*/
UINT32 M_RandomizedSeed(void)
{
return ((kartstats.totalplaytime & 0xFFFF) << 16)|M_RandomFixed();
return ((totalplaytime & 0xFFFF) << 16)|M_RandomFixed();
}
+6
View File
@@ -26,6 +26,12 @@
#if defined (STDC_HEADERS) || defined (_LIBC)
#include <stdlib.h>
#else
#ifndef HAVE_MEMCPY
#if !(defined (_WIN32) && !defined (__CYGWIN__)) && !defined (__APPLE__)
#define memcpy(d, s, n) bcopy ((s), (d), (n))
#endif
#endif
#endif
#include "md5.h"
+12 -9
View File
@@ -4011,15 +4011,18 @@ void A_SignPlayer(mobj_t *actor)
P_SetTarget(&ov->target, actor);
ov->color = actor->target->player->skincolor;
ov->skin = &skins[actor->target->player->skin];
// needs - 1 or else it pukes an error out
// same thing happens on p_mobj.c
if (actor->target->skinlocal)
if (actor->target->skinlocal) {
// needs - 1 or else it pukes an error out
// same thing happens on p_mobj.c
ov->localskin = &localskins[actor->target->player->localskin - 1];
else if (actor->target->player->localskin)
ov->localskin = &skins[actor->target->player->localskin - 1];
ov->skinlocal = actor->target->skinlocal;
ov->skinlocal = actor->target->skinlocal;
} else {
// needs - 1 or else it pukes an error out
// same thing happens on p_mobj.c
if (actor->target->player->localskin)
ov->localskin = &skins[actor->target->player->localskin - 1];
ov->skinlocal = actor->target->skinlocal;
}
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
}
@@ -9252,7 +9255,7 @@ void A_Custom3DRotate(mobj_t *actor)
P_RemoveMobj(actor);
return;
}
if (hspeed==0 && vspeed==0)
{
if (cv_debug)
+53 -21
View File
@@ -452,16 +452,25 @@ void T_MoveElevator(elevator_t *elevator)
const fixed_t dh = abs(elevator->sector->floorheight - elevator->floordestheight);
// Slow down when reaching destination Tails 12-06-2000
elevator->speed = FixedDiv(((wh < dh) ? wh : dh), 25*FRACUNIT) + FRACUNIT/4;
if (wh < dh)
elevator->speed = FixedDiv(wh,25*FRACUNIT) + FRACUNIT/4;
else
elevator->speed = FixedDiv(dh,25*FRACUNIT) + FRACUNIT/4;
if (elevator->origspeed)
{
elevator->speed = FixedMul(elevator->speed, origspeed);
elevator->speed = CLAMP(elevator->speed, 1, elevator->origspeed);
elevator->speed = FixedMul(elevator->speed,origspeed);
if (elevator->speed > elevator->origspeed)
elevator->speed = (elevator->origspeed);
if (elevator->speed < 1)
elevator->speed = 1;
}
else
{
elevator->speed = CLAMP(elevator->speed, 1, 3*FRACUNIT);
if (elevator->speed > 3*FRACUNIT)
elevator->speed = 3*FRACUNIT;
if (elevator->speed < 1)
elevator->speed = 1;
}
}
@@ -504,18 +513,26 @@ void T_MoveElevator(elevator_t *elevator)
const fixed_t origspeed = FixedDiv(elevator->origspeed,(ELEVATORSPEED/2));
const fixed_t wc = abs(elevator->sector->ceilingheight - elevator->ceilingwasheight);
const fixed_t dc = abs(elevator->sector->ceilingheight - elevator->ceilingdestheight);
// Slow down when reaching destination Tails 12-06-2000
elevator->speed = FixedDiv(((wc < dc) ? wc : dc), 25*FRACUNIT) + FRACUNIT/4;
if (wc < dc)
elevator->speed = FixedDiv(wc,25*FRACUNIT) + FRACUNIT/4;
else
elevator->speed = FixedDiv(dc,25*FRACUNIT) + FRACUNIT/4;
if (elevator->origspeed)
{
elevator->speed = FixedMul(elevator->speed, origspeed);
elevator->speed = CLAMP(elevator->speed, 1, elevator->origspeed);
elevator->speed = FixedMul(elevator->speed,origspeed);
if (elevator->speed > elevator->origspeed)
elevator->speed = (elevator->origspeed);
if (elevator->speed < 1)
elevator->speed = 1;
}
else
{
elevator->speed = CLAMP(elevator->speed, 1, 3*FRACUNIT);
if (elevator->speed > 3*FRACUNIT)
elevator->speed = 3*FRACUNIT;
if (elevator->speed < 1)
elevator->speed = 1;
}
}
@@ -554,7 +571,11 @@ void T_MoveElevator(elevator_t *elevator)
else
res = res1;
}
/*
// make floor move sound
if (!(leveltime&7))
S_StartSound(&elevator->sector->soundorg, sfx_stnmov);
*/
if (res == pastdest || res == crushed) // if destination height acheived
{
if (elevator->type == elevateContinuous)
@@ -587,6 +608,7 @@ void T_MoveElevator(elevator_t *elevator)
elevator->ceilingdestheight =
elevator->floordestheight + elevator->sector->ceilingheight - elevator->sector->floorheight;
}
// T_MoveElevator(elevator);
}
else
{
@@ -616,6 +638,7 @@ void T_MoveElevator(elevator_t *elevator)
elevator->ceilingdestheight =
elevator->floordestheight + elevator->sector->ceilingheight - elevator->sector->floorheight;
}
// T_MoveElevator(elevator);
}
elevator->delaytimer = elevator->delay;
}
@@ -628,8 +651,9 @@ void T_MoveElevator(elevator_t *elevator)
P_RemoveThinker(&elevator->thinker); // remove elevator from actives
dontupdate = true;
}
// make floor stop sound
// S_StartSound(&elevator->sector->soundorg, sfx_pstop);
}
if (!dontupdate)
{
elevator->sector->floorspeed = elevator->speed*elevator->direction;
@@ -2130,7 +2154,10 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
if (!playeringame[j])
continue;
if (!players[j].mo || (players[j].mo->health <= 0))
if (!players[j].mo)
continue;
if (players[j].mo->health <= 0)
continue;
if ((netgame || multiplayer) && players[j].spectator)
@@ -2141,7 +2168,6 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
{
boolean insector = false;
for (node = players[j].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (node->m_sector == targetsec)
@@ -2150,7 +2176,6 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
break;
}
}
if (!insector)
continue;
}
@@ -2195,7 +2220,10 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
if (!playeringame[i])
continue;
if (!players[i].mo || (players[i].mo->health <= 0))
if (!players[i].mo)
continue;
if (players[i].mo->health <= 0)
continue;
if ((netgame || multiplayer) && players[i].spectator)
@@ -2206,7 +2234,6 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
{
boolean insector = false;
for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (node->m_sector == sec)
@@ -2215,7 +2242,6 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
break;
}
}
if (!insector)
continue;
}
@@ -2276,7 +2302,10 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
if (!playeringame[i])
continue;
if (!players[i].mo || (players[i].mo->health <= 0))
if (!players[i].mo)
continue;
if (players[i].mo->health <= 0)
continue;
if ((netgame || multiplayer) && players[i].spectator)
@@ -2330,7 +2359,11 @@ void T_RaiseSector(levelspecthink_t *raise)
{
thing = node->m_thing;
if (!thing->player || thing->player->spectator) // Ignore spectators.
if (!thing->player)
continue;
// Ignore spectators.
if (thing->player && thing->player->spectator)
continue;
// Option to require spindashing.
@@ -2890,7 +2923,6 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
// soundorg z height never gets set normally, so MEH.
sec->soundorg.z = sec->floorheight;
//sec->soundorg.z = (rover->master->frontsector->floorheight + rover->master->frontsector->ceilingheight)/2; // actual accurate z but well smth smth synchsafe
S_StartSound(&sec->soundorg, sfx_crumbl);
// Find the outermost vertexes in the subsector
@@ -2923,7 +2955,6 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
if (R_PointInSubsector(a, b)->sector == sec)
{
mobj_t *spawned = NULL;
for (c = topz; c > *rover->bottomheight; c -= spacing)
{
spawned = P_SpawnMobj(a, b, c, type);
@@ -3088,6 +3119,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating,
for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;)
{
foundsec = &sectors[i];
P_SpawnMobj(foundsec->soundorg.x, foundsec->soundorg.y, elevator->direction == 1 ? elevator->sector->floorheight : elevator->sector->ceilingheight, MT_CRUMBLEOBJ);
}
+167 -23
View File
@@ -37,6 +37,62 @@
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
#define CTFTEAMENDCODE(pl) pl->ctfteam ? "\x80" : ""
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period)
{
BasicFF_t Basicfeed;
if (!player)
return;
Basicfeed.Duration = (UINT32)(duration * (100L/TICRATE));
Basicfeed.ForceX = Basicfeed.ForceY = 1;
Basicfeed.Gain = 25000;
Basicfeed.Magnitude = period*10;
Basicfeed.player = player;
/// \todo test FFB
P_RampConstant(&Basicfeed, attack, fade);
}
void P_ForceConstant(const BasicFF_t *FFInfo)
{
JoyFF_t ConstantQuake;
if (!FFInfo || !FFInfo->player)
return;
ConstantQuake.ForceX = FFInfo->ForceX;
ConstantQuake.ForceY = FFInfo->ForceY;
ConstantQuake.Duration = FFInfo->Duration;
ConstantQuake.Gain = FFInfo->Gain;
ConstantQuake.Magnitude = FFInfo->Magnitude;
if (FFInfo->player == &players[consoleplayer])
I_Tactile(ConstantForce, &ConstantQuake);
else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
I_Tactile2(ConstantForce, &ConstantQuake);
else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
I_Tactile3(ConstantForce, &ConstantQuake);
else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
I_Tactile4(ConstantForce, &ConstantQuake);
}
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
{
JoyFF_t RampQuake;
if (!FFInfo || !FFInfo->player)
return;
RampQuake.ForceX = FFInfo->ForceX;
RampQuake.ForceY = FFInfo->ForceY;
RampQuake.Duration = FFInfo->Duration;
RampQuake.Gain = FFInfo->Gain;
RampQuake.Magnitude = FFInfo->Magnitude;
RampQuake.Start = Start;
RampQuake.End = End;
if (FFInfo->player == &players[consoleplayer])
I_Tactile(ConstantForce, &RampQuake);
else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
I_Tactile2(ConstantForce, &RampQuake);
else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
I_Tactile3(ConstantForce, &RampQuake);
else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
I_Tactile4(ConstantForce, &RampQuake);
}
//
// GET STUFF
//
@@ -51,6 +107,9 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (player->exiting || mapreset)
return false;
/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // No bumpers in Match
return false;*/
if (weapon)
{
// Item slot already taken up
@@ -106,14 +165,26 @@ void P_DoNightsScore(player_t *player)
return; // Don't do any fancy shit for failures.
dummymo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z+player->mo->height/2, MT_NIGHTSCORE);
if (player->bot)
player = &players[consoleplayer];
// Individual link counts
if (++player->linkcount > player->maxlink)
player->maxlink = player->linkcount;
player->linktimer = 2*TICRATE;
if (G_IsSpecialStage(gamemap)) // Global link count? Maybe not a good idea...
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
if (++players[i].linkcount > players[i].maxlink)
players[i].maxlink = players[i].linkcount;
players[i].linktimer = 2*TICRATE;
}
}
else // Individual link counts
{
if (++player->linkcount > player->maxlink)
player->maxlink = player->linkcount;
player->linktimer = 2*TICRATE;
}
if (player->linkcount < 10)
{
@@ -143,10 +214,12 @@ void P_DoNightsScore(player_t *player)
}
// Hoops are the only things that should add to your drill meter
//player->drillmeter += TICRATE;
dummymo->momz = FRACUNIT;
dummymo->fuse = 3*TICRATE;
// What?! NO, don't use the camera! Scale up instead!
//P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera[0].x, camera[0].y), 3*FRACUNIT);
dummymo->scalespeed = FRACUNIT/25;
dummymo->destscale = 2*FRACUNIT;
}
@@ -301,6 +374,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else
{
K_DropItems(player); //K_StripItems(player);
//K_StripOther(player);
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
}
@@ -447,7 +521,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
K_DropItems(player);
K_DropItems(player); //K_StripItems(player);
//K_StripOther(player);
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
@@ -479,6 +554,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0)
{
//player->powers[pw_flashing] = 0;
K_DropHnextList(player);
K_StripItems(player);
}
@@ -766,6 +842,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
if (special->fuse == 1)
return;
// if (special->momz > 0)
// return;
{
UINT8 flagteam = (special->type == MT_REDFLAG) ? 1 : 2;
const char *flagtext;
@@ -886,7 +964,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
return;
case MT_NIGHTSWING:
S_StartSound(toucher, special->info->activesound);
if (G_IsSpecialStage(gamemap) && useNightsSS)
{ // Pseudo-ring.
S_StartSound(toucher, special->info->painsound);
player->totalring++;
}
else
S_StartSound(toucher, special->info->activesound);
P_DoNightsScore(player);
break;
case MT_HOOPCOLLIDE:
@@ -917,7 +1002,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// Hoops are the only things that should add to the drill meter
// Also, one tic's worth of drill is too much.
if (player->bot)
if (G_IsSpecialStage(gamemap))
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
players[i].drillmeter += TICRATE/2;
}
else if (player->bot)
players[consoleplayer].drillmeter += TICRATE/2;
else
player->drillmeter += TICRATE/2;
@@ -1202,7 +1293,31 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetMobjState(special, special->info->deathstate);
return;
case MT_SPECIALSPIKEBALL:
P_DamageMobj(toucher, special, special, 1);
if (!(!useNightsSS && G_IsSpecialStage(gamemap))) // Only for old special stages
{
P_DamageMobj(toucher, special, special, 1);
return;
}
if (player->powers[pw_invulnerability] || player->powers[pw_flashing]
|| (player->powers[pw_super] && !(ALL7EMERALDS(player->powers[pw_emeralds]))))
return;
if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
{
P_RemoveShield(player);
S_StartSound(toucher, sfx_shldls); // Ba-Dum! Shield loss.
}
else
{
P_PlayRinglossSound(toucher, NULL);
if (toucher->health > 10)
toucher->health -= 10;
else
toucher->health = 1;
player->health = toucher->health;
}
P_DoPlayerPain(player, special, NULL);
return;
case MT_EGGMOBILE2_POGO:
// sanity checks
@@ -1499,6 +1614,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
mobj_t *mo;
int ms;
if (!useNightsSS && G_IsSpecialStage(gamemap) && target->player && sstimer > 6)
sstimer = 6; // Just let P_Ticker take care of the rest.
if (target->flags & (MF_ENEMY|MF_BOSS))
target->momx = target->momy = target->momz = 0;
@@ -1602,6 +1720,20 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->flags |= MF_NOBLOCKMAP|MF_NOCLIPHEIGHT;
P_SetThingPosition(target);
if (!target->player->bot && !G_IsSpecialStage(gamemap)
&& G_GametypeUsesLives())
{
target->player->lives -= 1; // Lose a life Tails 03-11-2000
if (target->player->lives <= 0) // Tails 03-14-2000
{
if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */)
{
S_StopMusic(); // Stop the Music! Tails 03-14-2000
S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000
}
}
}
target->player->playerstate = PST_DEAD;
if (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(target->player))
@@ -2120,7 +2252,7 @@ static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj
return true;
}
static void P_KillPlayer(player_t *player, mobj_t *source)
static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
{
player->pflags &= ~(PF_CARRIED|PF_SLIDING|PF_ITEMHANG|PF_MACESPIN|PF_ROPEHANG|PF_NIGHTSMODE);
@@ -2139,6 +2271,8 @@ static void P_KillPlayer(player_t *player, mobj_t *source)
// Get rid of emeralds
player->powers[pw_emeralds] = 0;
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, player->mo->info->deathstate);
@@ -2203,12 +2337,14 @@ void P_RemoveShield(player_t *player)
player->powers[pw_shield] = player->powers[pw_shield] & SH_STACK;
}
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
{
if (!(inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player) && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds])))
{
P_DoPlayerPain(player, source, inflictor);
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // spikes
S_StartSound(player->mo, sfx_spkdth);
}
@@ -2242,7 +2378,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return false;
// well no clue but this may happen ig
if (!target || (target->health <= 0))
if (!target)
return false;
if (target->health <= 0)
return false;
// Spectator handling
@@ -2264,7 +2403,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (P_MobjWasRemoved(target))
return (shouldForce == 1); // mobj was removed
if (shouldForce == 1)
force = true;
else if (shouldForce == 2)
@@ -2405,8 +2543,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// Instant-Death
if (damage == DMG_INSTAKILL)
P_KillPlayer(player, source);
P_KillPlayer(player, source, damage);
else if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->powers[pw_flashing])
{
if (!force) // shoulddamage bypasses all of that.
@@ -2424,9 +2561,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->kartstuff[k_sneakertimer] = 0;
K_SpinPlayer(player, source, 1, inflictor, false);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source);
P_RingDamage(player, inflictor, source, damage);
P_PlayerRingBurst(player, 5);
if (P_IsLocalPlayer(player))
{
P_StartQuake(5, 32<<FRACBITS, 0);
@@ -2436,7 +2572,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
K_SpinPlayer(player, source, 0, inflictor, false);
}
return true;
}
@@ -2470,6 +2605,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (player->health < 0)
player->health = 0;
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
}
// Killing dead. Just for kicks.
@@ -2503,11 +2640,19 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
else
{
// egg slimer
if (target->type == MT_EGGMOBILE2 && (target->health < target->info->damage)) // in pinch phase
P_SetMobjState(target, target->info->meleestate); // go to pinch pain state
else
switch (target->type)
{
case MT_EGGMOBILE2: // egg slimer
if (target->health < target->info->damage) // in pinch phase
{
P_SetMobjState(target, target->info->meleestate); // go to pinch pain state
break;
}
/* FALLTHRU */
default:
P_SetMobjState(target, target->info->painstate);
break;
}
}
if (!P_MobjWasRemoved(target))
@@ -2519,7 +2664,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// if not intent on another player,
// chase after this one
P_SetTarget(&target->target, source);
if (target->state == &states[target->info->spawnstate] && target->info->seestate != S_NULL)
{
if (player)
+17 -3
View File
@@ -158,9 +158,7 @@ extern consvar_t cv_tiltsmoothing;
extern consvar_t cv_actionmovie;
extern consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_lookbackmom;
extern fixed_t t_cam_rotate[MAXSPLITSCREENPLAYERS];
@@ -237,6 +235,7 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager);
void P_PlayDeathSound(mobj_t *source);
void P_PlayVictorySound(mobj_t *source);
//
// P_MOBJ
//
@@ -433,11 +432,25 @@ extern struct minimapinfo
//
// P_INTER
//
typedef struct BasicFF_s
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
const player_t *player; ///< Player of Rumble
//All
UINT32 Duration; ///< The total duration of the effect, in microseconds
INT32 Gain; ///< /The gain to be applied to the effect, in the range from 0 through 10,000.
//All, CONSTANTFORCE �10,000 to 10,000
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
} BasicFF_t;
// replace damage magic numbers with smth readable
#define DMG_INSTAKILL 10000
#define DMG_SPECTATOR 42000
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period);
void P_ForceConstant(const BasicFF_t *FFInfo);
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End);
void P_RemoveShield(player_t *player);
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage);
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source);
@@ -474,6 +487,7 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
boolean P_CheckMissileSpawn(mobj_t *th);
void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
void P_DoSuperTransformation(player_t *player, boolean giverings);
void P_ExplodeMissile(mobj_t *mo);
void P_CheckGravity(mobj_t *mo, boolean affect);
+52 -33
View File
@@ -26,7 +26,6 @@
#include "s_sound.h"
#include "w_wad.h"
#include "k_kart.h" // SRB2kart 011617
#include "k_stats.h"
#include "hu_stuff.h" // SRB2kart
#include "i_system.h" // SRB2kart
@@ -333,11 +332,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
#ifdef SEENAMES
// Do name checks all the way up here
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
// Do name checks all the way up here
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
if (tmthing->type == MT_NAMECHECK)
{
// Ignore things that aren't players, ignore spectators, ignore yourself.
// Ignore things that aren't players, ignore spectators, ignore yourself.
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
if (!thing->player || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player))
return true;
@@ -505,15 +504,17 @@ static boolean PIT_CheckThing(mobj_t *thing)
// check for skulls slamming into things
if (tmthing->flags2 & MF2_SKULLFLY)
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
tmthing->flags2 &= ~MF2_SKULLFLY;
tmthing->momx = tmthing->momy = tmthing->momz = 0;
return false; // stop moving
tmthing->flags2 &= ~MF2_SKULLFLY;
tmthing->momx = tmthing->momy = tmthing->momz = 0;
return false; // stop moving
}
}
// SRB2kart 011617 - Colission[sic] code for kart items //{
@@ -541,6 +542,10 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->health)
P_KillMobj(thing, tmthing, tmthing);
/*if (tmthing->player && (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|| tmthing->player->kartstuff[k_growshrinktimer] > 0))
return true;*/
K_KartBouncing(tmthing, thing, false, true);
return false;
}
@@ -702,8 +707,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
K_StatPlayerSink(thing->player, P_MobjWasRemoved(tmthing->target) ? NULL : tmthing->target->player);
S_StartSound(NULL, sfx_bsnipe); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
@@ -723,7 +726,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (thing->type != MT_PLAYER)
if (!(thing->type == MT_PLAYER))
return true;
if (thing->player && thing->player->powers[pw_flashing])
@@ -971,8 +974,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
if ((thing->target == tmthing) && (thing->threshold > 0))
return true;
K_StatPlayerSink(tmthing->player, P_MobjWasRemoved(thing->target) ? NULL : thing->target->player);
S_StartSound(NULL, sfx_cgot); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
@@ -1693,7 +1694,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
INT32 xl, xh, yl, yh, bx, by;
subsector_t *newsubsec;
boolean blockval = true;
ps_checkposition_calls.value.i++;
I_Assert(thing != NULL);
@@ -1743,7 +1744,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
if (!(rover->flags & FF_EXISTS))
continue;
topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
bottomheight = P_GetFOFBottomZ(thing, newsubsec->sector, rover, x, y, NULL);
if ((rover->flags & (FF_SWIMMABLE|FF_GOOWATER)) == (FF_SWIMMABLE|FF_GOOWATER) && !(thing->flags & MF_NOGRAVITY))
@@ -1765,16 +1766,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
// Land on the top or the bottom, depending on gravity flip.
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->z >= topheight - sinklevel && thing->momz <= 0)
{
if (tmfloorz < topheight - sinklevel)
{
if (tmfloorz < topheight - sinklevel) {
tmfloorz = topheight - sinklevel;
tmfloorslope = *rover->t_slope;
}
}
else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0)
{
if (tmceilingz > bottomheight + sinklevel)
{
if (tmceilingz > bottomheight + sinklevel) {
tmceilingz = bottomheight + sinklevel;
tmceilingslope = *rover->b_slope;
}
@@ -1796,8 +1795,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (thing->z < topheight && bottomheight < thingtop)
{
if (tmfloorz < thing->z)
{
if (tmfloorz < thing->z) {
tmfloorz = thing->z;
tmfloorslope = NULL;
}
@@ -1817,7 +1815,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
tmfloorz = tmdropoffz = topheight;
tmfloorslope = *rover->t_slope;
}
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
&& !(rover->flags & FF_PLATFORM)
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
@@ -2173,6 +2170,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
subsector_t *s;
boolean retval = true;
boolean itsatwodlevel = false;
UINT8 i;
floatok = false;
@@ -2185,7 +2183,22 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
else
s = thiscam->subsector;
if (players[displayplayers[0]].mo)
if (twodlevel)
itsatwodlevel = true;
else
{
for (i = 0; i <= splitscreen; i++)
{
if (thiscam == &camera[i] && players[displayplayers[i]].mo
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
{
itsatwodlevel = true;
break;
}
}
}
if (!itsatwodlevel && players[displayplayers[0]].mo)
{
fixed_t tryx = thiscam->x;
fixed_t tryy = thiscam->y;
@@ -2252,7 +2265,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
}
else
{
tmfloorz = P_CameraGetFloorZ(thiscam, thiscam->subsector->sector, x, y, NULL);
tmfloorz = P_CameraGetFloorZ(thiscam, thiscam->subsector->sector, x, y, NULL);
tmceilingz = P_CameraGetCeilingZ(thiscam, thiscam->subsector->sector, x, y, NULL);
}
@@ -4084,7 +4097,10 @@ void P_MapEnd(void)
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
{
sector_t *sec = R_PointInSubsector(x, y)->sector;
fixed_t floorz = P_GetSectorFloorZAt(sec, x, y);
fixed_t floorz = sec->floorheight;
if (sec->f_slope)
floorz = P_GetZAt(sec->f_slope, x, y);
// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
if (sec->ffloors)
@@ -4095,15 +4111,19 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
for (rover = sec->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
continue;
topheight = P_GetFFloorTopZAt (rover, x, y);
bottomheight = P_GetFFloorBottomZAt(rover, x, y);
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, x, y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, x, y);
if (rover->flags & FF_QUICKSAND)
{
@@ -4117,7 +4137,6 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
if (topheight > floorz && abs(delta1) < abs(delta2))
floorz = topheight;
}
+26 -10
View File
@@ -294,34 +294,50 @@ void P_CameraLineOpening(line_t *linedef)
// If you can see through it, why not move the camera through it too?
if (front->camsec >= 0)
{
frontfloor = P_GetSectorFloorZAt (&sectors[front->camsec], camera[0].x, camera[0].y);
frontceiling = P_GetSectorCeilingZAt(&sectors[front->camsec], camera[0].x, camera[0].y);
frontfloor = sectors[front->camsec].floorheight;
frontceiling = sectors[front->camsec].ceilingheight;
if (sectors[front->camsec].f_slope)
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->camsec].c_slope)
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y);
}
else if (front->heightsec >= 0)
{
frontfloor = P_GetSectorFloorZAt (&sectors[front->heightsec], camera[0].x, camera[0].y);
frontceiling = P_GetSectorCeilingZAt(&sectors[front->heightsec], camera[0].x, camera[0].y);
frontfloor = sectors[front->heightsec].floorheight;
frontceiling = sectors[front->heightsec].ceilingheight;
if (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y);
}
else
{
frontfloor = P_CameraGetFloorZ (mapcampointer, front, tmx, tmy, linedef);
frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef);
frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef);
}
if (back->camsec >= 0)
{
backfloor = P_GetSectorFloorZAt (&sectors[back->camsec], camera[0].x, camera[0].y);
backceiling = P_GetSectorCeilingZAt(&sectors[back->camsec], camera[0].x, camera[0].y);
backfloor = sectors[back->camsec].floorheight;
backceiling = sectors[back->camsec].ceilingheight;
if (sectors[back->camsec].f_slope)
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->camsec].c_slope)
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y);
}
else if (back->heightsec >= 0)
{
backfloor = P_GetSectorFloorZAt (&sectors[back->heightsec], camera[0].x, camera[0].y);
backceiling = P_GetSectorCeilingZAt(&sectors[back->heightsec], camera[0].x, camera[0].y);
backfloor = sectors[back->heightsec].floorheight;
backceiling = sectors[back->heightsec].ceilingheight;
if (sectors[back->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y);
}
else
{
backfloor = P_CameraGetFloorZ(mapcampointer, back, tmx, tmy, linedef);
backfloor = P_CameraGetFloorZ(mapcampointer, back, tmx, tmy, linedef);
backceiling = P_CameraGetCeilingZ(mapcampointer, back, tmx, tmy, linedef);
}
+302 -156
View File
@@ -172,28 +172,20 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
{
// Start flashing, since you've landed.
player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
//P_DoPityCheck(player);
}
// Set animation state
// The pflags version of this was just as convoluted.
// Rewriten for SRB2kart ... though I don't know what this is.
switch(state)
{
case S_KART_STND1...S_KART_STND2_R:
case S_KART_SQUISH:
case S_KART_SPIN:
player->panim = PA_IDLE;
break;
case S_KART_WALK1...S_KART_WALK2_R:
player->panim = PA_WALK;
break;
case S_KART_RUN1...S_KART_DRIFT2_R:
player->panim = PA_RUN;
break;
default:
player->panim = PA_ETC;
break;
}
if ((state >= S_KART_STND1 && state <= S_KART_STND2_R) || state == S_KART_SQUISH || state == S_KART_SPIN)
player->panim = PA_IDLE;
else if (state >= S_KART_WALK1 && state <= S_KART_WALK2_R)
player->panim = PA_WALK;
else if (state >= S_KART_RUN1 && state <= S_KART_DRIFT2_R)
player->panim = PA_RUN;
else
player->panim = PA_ETC;
if (recursion++) // if recursion detected,
memset(seenstate = tempstate, 0, sizeof tempstate); // clear state table
@@ -502,12 +494,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
/*CONS_Printf("BEFORE: v1 = %f %f %f\n",
FIXED_TO_FLOAT(v1.x),
FIXED_TO_FLOAT(v1.y),
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
);
CONS_Printf(" v2 = %f %f %f\n",
FIXED_TO_FLOAT(v2.x),
FIXED_TO_FLOAT(v2.y),
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
);*/
if (abs(v1.x-x) > radius) {
@@ -565,24 +557,24 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
/*CONS_Printf("AFTER: v1 = %f %f %f\n",
FIXED_TO_FLOAT(v1.x),
FIXED_TO_FLOAT(v1.y),
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
);
CONS_Printf(" v2 = %f %f %f\n",
FIXED_TO_FLOAT(v2.x),
FIXED_TO_FLOAT(v2.y),
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
);*/
// Return the higher of the two points
if (actuallylowest)
return min(
P_GetSlopeZAt(slope, v1.x, v1.y),
P_GetSlopeZAt(slope, v2.x, v2.y)
P_GetZAt(slope, v1.x, v1.y),
P_GetZAt(slope, v2.x, v2.y)
);
else
return max(
P_GetSlopeZAt(slope, v1.x, v1.y),
P_GetSlopeZAt(slope, v2.x, v2.y)
P_GetZAt(slope, v1.x, v1.y),
P_GetZAt(slope, v2.x, v2.y)
);
}
@@ -590,7 +582,6 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->f_slope)
{
fixed_t testx, testy;
@@ -618,7 +609,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetSlopeZAt(slope, testx, testy);
return P_GetZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -657,11 +648,10 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return P_GetZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
}
else // Well, that makes it easy. Just get the floor height
} else // Well, that makes it easy. Just get the floor height
return sector->floorheight;
}
@@ -669,7 +659,6 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->c_slope)
{
fixed_t testx, testy;
@@ -697,7 +686,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetSlopeZAt(slope, testx, testy);
return P_GetZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -736,11 +725,10 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return P_GetZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
}
else // Well, that makes it easy. Just get the ceiling height
} else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
@@ -777,7 +765,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetSlopeZAt(slope, testx, testy);
return P_GetZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -816,11 +804,10 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return P_GetZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
}
else // Well, that makes it easy. Just get the floor height
} else // Well, that makes it easy. Just get the floor height
return sector->floorheight;
}
@@ -856,7 +843,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetSlopeZAt(slope, testx, testy);
return P_GetZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -895,11 +882,10 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetSlopeZAt(slope, x, y);
return P_GetZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
}
else // Well, that makes it easy. Just get the ceiling height
} else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
static void P_PlayerFlip(mobj_t *mo)
@@ -1124,6 +1110,9 @@ void P_CheckGravity(mobj_t *mo, boolean affect)
}
}
#define STOPSPEED (FRACUNIT)
//#define FRICTION (ORIG_FRICTION) // 0.90625
//
// P_SceneryXYFriction
//
@@ -1132,8 +1121,8 @@ static void P_SceneryXYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (abs(mo->momx) < FixedMul(FRACUNIT/32, mo->scale)
&& abs(mo->momy) < FixedMul(FRACUNIT/32, mo->scale))
if (abs(mo->momx) < FixedMul(STOPSPEED/32, mo->scale)
&& abs(mo->momy) < FixedMul(STOPSPEED/32, mo->scale))
{
mo->momx = 0;
mo->momy = 0;
@@ -1142,13 +1131,13 @@ static void P_SceneryXYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
{
if ((oldx == mo->x) && (oldy == mo->y)) // didn't go anywhere
{
mo->momx = FixedMul(mo->momx, ORIG_FRICTION);
mo->momy = FixedMul(mo->momy, ORIG_FRICTION);
mo->momx = FixedMul(mo->momx,ORIG_FRICTION);
mo->momy = FixedMul(mo->momy,ORIG_FRICTION);
}
else
{
mo->momx = FixedMul(mo->momx, mo->friction);
mo->momy = FixedMul(mo->momy, mo->friction);
mo->momx = FixedMul(mo->momx,mo->friction);
mo->momy = FixedMul(mo->momy,mo->friction);
}
if (mo->type == MT_CANNONBALLDECOR)
@@ -1180,12 +1169,12 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
// spinning friction
if (player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH))
{
const fixed_t ns = FixedDiv(549*ORIG_FRICTION, 500*FRACUNIT); //const fixed_t ns = FixedDiv(549*FRICTION,500*FRACUNIT);
const fixed_t ns = FixedDiv(549*ORIG_FRICTION,500*FRACUNIT); //const fixed_t ns = FixedDiv(549*FRICTION,500*FRACUNIT);
mo->momx = FixedMul(mo->momx, ns);
mo->momy = FixedMul(mo->momy, ns);
}
else if (abs(player->rmomx) < FixedMul(FRACUNIT, mo->scale)
&& abs(player->rmomy) < FixedMul(FRACUNIT, mo->scale)
else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale)
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
&& (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING))
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
)
@@ -1915,7 +1904,9 @@ boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
fixed_t topheight = P_GetFFloorTopZAt(rover, mo->x, mo->y);
fixed_t topheight =
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
*rover->topheight;
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
&& !(rover->master->flags & ML_BLOCKMONSTERS)
@@ -2239,9 +2230,9 @@ static boolean P_ZMovement(mobj_t *mo)
if (mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED)
{
if (abs(mom.x) < FixedMul(FRACUNIT, mo->scale)
&& abs(mom.y) < FixedMul(FRACUNIT, mo->scale)
&& abs(mom.z) < FixedMul(FRACUNIT*3, mo->scale))
if (abs(mom.x) < FixedMul(STOPSPEED, mo->scale)
&& abs(mom.y) < FixedMul(STOPSPEED, mo->scale)
&& abs(mom.z) < FixedMul(STOPSPEED*3, mo->scale))
{
if (mo->flags2 & MF2_AMBUSH)
{
@@ -2282,9 +2273,9 @@ static boolean P_ZMovement(mobj_t *mo)
mom.z /= 2; // Rocks not so bouncy
if (!mo->fuse
&& abs(mom.x) < FixedMul(FRACUNIT*2, mo->scale)
&& abs(mom.y) < FixedMul(FRACUNIT*2, mo->scale)
&& abs(mom.z) < FixedMul(FRACUNIT*2*3, mo->scale))
&& abs(mom.x) < FixedMul(STOPSPEED*2, mo->scale)
&& abs(mom.y) < FixedMul(STOPSPEED*2, mo->scale)
&& abs(mom.z) < FixedMul(STOPSPEED*2*3, mo->scale))
{
//P_RemoveMobj(mo);
//return false;
@@ -2294,7 +2285,7 @@ static boolean P_ZMovement(mobj_t *mo)
else if (mo->type == MT_CANNONBALLDECOR)
{
mom.z /= 2;
if (abs(mom.z) < FixedMul(FRACUNIT*3, mo->scale))
if (abs(mom.z) < FixedMul(STOPSPEED*3, mo->scale))
mom.z = 0;
}
}
@@ -2409,6 +2400,9 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->player->viewheight -= (mo->z+mo->height) - mo->ceilingz;
else
mo->player->viewheight -= mo->floorz - mo->z;
/*mo->player->deltaviewheight =
(FixedMul(cv_viewheight.value<<FRACBITS, mo->scale) - mo->player->viewheight)>>3;*/
}
// adjust height
@@ -2474,6 +2468,11 @@ static void P_PlayerZMovement(mobj_t *mo)
{
mo->pmomz = 0; // We're on a new floor, don't keep doing platform movement.
// Squat down. Decrease viewheight for a moment after hitting the ground (hard),
/*if (P_MobjFlip(mo)*mo->momz < -FixedMul(8*FRACUNIT, mo->scale))
mo->player->deltaviewheight = (P_MobjFlip(mo)*mo->momz)>>3; // make sure momz is negative
*/
if (!tmfloorthing || tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER) // Spin Attack
{
@@ -2581,6 +2580,7 @@ static void P_PlayerZMovement(mobj_t *mo)
if (!(mo->player->pflags & PF_GLIDING))
mo->player->pflags &= ~PF_JUMPED;
mo->player->pflags &= ~PF_THOKKED;
//mo->player->pflags &= ~PF_GLIDING;
mo->player->jumping = 0;
mo->player->secondjump = 0;
mo->player->glidetime = 0;
@@ -2882,8 +2882,14 @@ void P_MobjCheckWater(mobj_t *mobj)
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
continue;
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
if (mobj->eflags & MFE_VERTICALFLIP)
{
@@ -3101,8 +3107,14 @@ static void P_SceneryCheckWater(mobj_t *mobj)
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
continue;
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
if (topheight <= mobj->z
|| bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
@@ -3275,12 +3287,30 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
// Process the mobj-ish required functions of the camera
boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled)
{
boolean itsatwodlevel = false;
UINT8 i;
// This can happen when joining
if (thiscam->subsector == NULL || thiscam->subsector->sector == NULL)
return true;
P_CalcChasePostImg(player, thiscam);
if (twodlevel)
itsatwodlevel = true;
else
{
for (i = 0; i <= splitscreen; i++)
{
if (thiscam == &camera[i] && players[displayplayers[i]].mo
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
{
itsatwodlevel = true;
break;
}
}
}
if (thiscam->momx || thiscam->momy)
{
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam)) // Never fails for 2D mode.
@@ -3307,6 +3337,9 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
}
}
if (!itsatwodlevel)
P_CheckCameraPosition(thiscam->x, thiscam->y, thiscam);
thiscam->subsector = R_PointInSubsector(thiscam->x, thiscam->y);
thiscam->floorz = tmfloorz;
thiscam->ceilingz = tmceilingz;
@@ -3360,8 +3393,9 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
#endif
}
if (thiscam->ceilingz - thiscam->z < thiscam->height
&& thiscam->ceilingz >= thiscam->z)
if (itsatwodlevel
|| (thiscam->ceilingz - thiscam->z < thiscam->height
&& thiscam->ceilingz >= thiscam->z))
{
thiscam->ceilingz = thiscam->z + thiscam->height;
thiscam->floorz = thiscam->z;
@@ -5999,6 +6033,20 @@ static void P_KoopaThinker(mobj_t *koopa)
//
void P_RollPitchMobj(mobj_t* mobj)
{
// we dont need this in dedi do we?
if (rendermode == render_none)
return;
if (P_MobjWasRemoved(mobj))
return;
if (cv_sloperoll.value != 2)
{
mobj->sloperoll = 0;
mobj->slopepitch = 0;
return;
}
K_RollMobjBySlopes(mobj, mobj->standingslope);
}
@@ -6010,6 +6058,9 @@ angle_t P_MobjPitchAndRoll(mobj_t *mobj)
angle_t camang = 0;
angle_t return_angle = 0;
if (!cv_sloperoll.value)
return 0;
if (P_MobjWasRemoved(mobj))
return 0;
@@ -6049,9 +6100,9 @@ angle_t P_MobjPitchAndRoll(mobj_t *mobj)
}
return_angle = FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), mobj->roll)
+ FixedMul(FINESINE((ang) >> ANGLETOFINESHIFT), mobj->pitch)
+ FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), mobj->sloperoll)
+ FixedMul(FINESINE((camang) >> ANGLETOFINESHIFT), mobj->slopepitch);
+ FixedMul(FINESINE((ang) >> ANGLETOFINESHIFT), mobj->pitch)
+ FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), mobj->sloperoll)
+ FixedMul(FINESINE((camang) >> ANGLETOFINESHIFT), mobj->slopepitch);
return return_angle;
}
@@ -6213,8 +6264,11 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
K_RollMobjBySlopes(mobj, mobj->target->standingslope);
if (cv_sloperoll.value == 2 && mobj->state == &states[S_SHADOW])
{
mobj->slopepitch = mobj->target->slopepitch;
mobj->sloperoll = mobj->target->sloperoll;
}
P_AddShadow(mobj);
break;
//{ SRB2kart mobs
@@ -7005,14 +7059,15 @@ void P_MobjThinker(mobj_t *mobj)
break;
//{ SRB2kart Items - Death States
case MT_BANANA:
if (cv_bananthrowroll.value)
if (cv_sloperoll.value == 2 && cv_bananthrowroll.value)
{
angle_t spin = FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h);
//mobj->angle -= spin;
if (cv_bananthrowroll.value == 1 && K_CheckSlopeRollDist(mobj))
mobj->sloperoll += (angle_t)FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h); // im lazy but this makes sure the banan goes back to upright when it lands lmao
if (cv_bananthrowroll.value == 1)
mobj->sloperoll += spin; // im lazy but this makes sure the banan goes back to upright when it lands lmao
else if (cv_bananthrowroll.value == 2)
mobj->rollangle += (angle_t)FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h);
mobj->rollangle += spin;
//if (P_IsObjectOnGround(mobj) && mobj->momz * P_MobjFlip(mobj) <= 0)
}
@@ -7381,7 +7436,24 @@ void P_MobjThinker(mobj_t *mobj)
P_SetTarget(&mobj->target, goalpost);
}
if (mobj->tracer && mobj->tracer->player)
if (G_IsSpecialStage(gamemap))
{ // Never show the NiGHTS drone in special stages. Check ANYONE for bonustime.
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime)
{
bonustime = true;
break;
}
if (!bonustime)
{
mobj->flags &= ~MF_NOGRAVITY;
P_SetMobjState(mobj, S_NIGHTSDRONE1);
mobj->flags2 |= MF2_DONTDRAW;
}
}
else if (mobj->tracer && mobj->tracer->player)
{
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
{
@@ -7398,7 +7470,35 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
if (mobj->tracer && mobj->tracer->player)
if (G_IsSpecialStage(gamemap))
{ // Never show the NiGHTS drone in special stages. Check ANYONE for bonustime.
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime)
{
bonustime = true;
break;
}
if (bonustime)
{
P_SetMobjState(mobj, S_NIGHTSDRONE_SPARKLING1);
mobj->flags |= MF_NOGRAVITY;
}
else
{
if (mobj->target)
{
CONS_Debug(DBG_NIGHTSBASIC, "Removing goal post\n");
P_RemoveMobj(mobj->target);
P_SetTarget(&mobj->target, NULL);
}
mobj->flags2 |= MF2_DONTDRAW;
}
}
else if (mobj->tracer && mobj->tracer->player)
{
if (mobj->target)
{
@@ -7714,15 +7814,16 @@ void P_MobjThinker(mobj_t *mobj)
}
case MT_BANANA:
case MT_EGGMANITEM:
if (cv_bananthrowroll.value && !P_IsObjectOnGround(mobj))
if (cv_sloperoll.value == 2 && cv_bananthrowroll.value && !P_IsObjectOnGround(mobj))
{
// tilt n tumble
angle_t spin = FixedMul(FixedDiv(mobj->momz, 8 * mobj->scale), ANGLE_67h);
//mobj->angle += spin;
if (cv_bananthrowroll.value == 1 && K_CheckSlopeRollDist(mobj))
mobj->sloperoll -= (angle_t)FixedMul(FixedDiv(mobj->momz, 8 * mobj->scale), ANGLE_67h); // im lazy but this makes sure the banan goes back to upright when it lands lmao
if (cv_bananthrowroll.value == 1)
mobj->sloperoll -= spin; // im lazy but this makes sure the banan goes back to upright when it lands lmao
else if (cv_bananthrowroll.value == 2)
mobj->rollangle -= (angle_t)FixedMul(FixedDiv(mobj->momz, 8 * mobj->scale), ANGLE_67h);
mobj->rollangle -= spin;
}
mobj->friction = ORIG_FRICTION/4;
@@ -9302,8 +9403,13 @@ void P_SceneryThinker(mobj_t *mobj)
// GAME SPAWN FUNCTIONS
//
FUNCINLINE static ATTRINLINE mobj_t *P_AllocMobj(void)
//
// P_SpawnMobj
//
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
const mobjinfo_t *info = &mobjinfo[type];
state_t *st;
mobj_t *mobj;
if (mobjcache != NULL)
@@ -9317,20 +9423,6 @@ FUNCINLINE static ATTRINLINE mobj_t *P_AllocMobj(void)
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
}
return mobj;
}
//
// P_SpawnMobj
//
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
const mobjinfo_t *info = &mobjinfo[type];
state_t *st;
mobj_t *mobj;
mobj = P_AllocMobj();
// this is officially a mobj, declared as soon as possible.
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
mobj->type = type;
@@ -9342,6 +9434,11 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->radius = info->radius;
mobj->height = info->height;
mobj->flags = info->flags;
mobj->sloperoll = 0;
mobj->slopepitch = 0;
mobj->pitch_sprite = 0;
mobj->roll_sprite = 0;
mobj->health = info->spawnhealth;
@@ -9379,6 +9476,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->realxscale = mobj->realyscale = mobj->scale;
mobj->spritexscale = mobj->realxscale;
mobj->spriteyscale = mobj->realyscale;
mobj->realxoffset = mobj->realyoffset = 0;
mobj->spritexoffset = mobj->realxoffset;
mobj->spriteyoffset = mobj->realyoffset;
// Funni slam sound when landing
mobj->slamsoundtimer = 0;
// set subsector and/or block links
P_SetThingPosition(mobj);
@@ -9387,8 +9490,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
// Make sure scale matches destscale immediately when spawned
P_SetScale(mobj, mobj->destscale);
mobj->floorz = P_GetSectorFloorZAt(mobj->subsector->sector, x, y);
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
mobj->floorz =
mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
mobj->subsector->sector->floorheight;
mobj->ceilingz =
mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
mobj->subsector->sector->ceilingheight;
// Tells MobjCheckWater that the water height was not set.
mobj->watertop = INT32_MAX;
@@ -9780,7 +9887,16 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
state_t *st;
mobj_t *mobj;
mobj = P_AllocMobj();
if (mobjcache != NULL)
{
mobj = mobjcache;
mobjcache = mobjcache->hnext;
memset(mobj, 0, sizeof(*mobj));
}
else
{
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
}
// this is officially a mobj, declared as soon as possible.
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
@@ -9830,6 +9946,7 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
// Sprite rendering
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
mobj->spritexoffset = mobj->spriteyoffset = 0;
// set subsector and/or block links
P_SetThingPosition(mobj);
@@ -10062,10 +10179,6 @@ void P_RemoveMobj(mobj_t *mobj)
{ // Add thinker just to delay removing it until refrences are gone.
mobj->flags &= ~MF_NOTHINK;
P_AddThinker((thinker_t *)mobj);
#ifdef PARANOIA
// Saved to avoid being scrambled like below...
mobj->thinker.debug_mobjtype = mobj->type;
#endif
#ifdef SCRAMBLE_REMOVED
// Invalidate mobj_t data to cause crashes if accessed!
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
@@ -10075,10 +10188,6 @@ void P_RemoveMobj(mobj_t *mobj)
}
else
{
#ifdef PARANOIA
// Saved to avoid being scrambled like below...
mobj->thinker.debug_mobjtype = mobj->type;
#endif
#ifdef SCRAMBLE_REMOVED
// Invalidate mobj_t data to cause crashes if accessed!
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
@@ -10101,29 +10210,31 @@ void P_FreePrecipMobj(precipmobj_t *mobj)
// Clearing out stuff for savegames
void P_RemoveSavegameMobj(mobj_t *mobj)
{
thinker_t *th = (thinker_t*)mobj;
// unlink from sector and block lists
P_UnsetThingPosition(mobj);
// Remove touching_sectorlist from mobj.
if (sector_list)
if (((thinker_t *)mobj)->function.acp1 == (actionf_p1)P_NullPrecipThinker)
{
P_DelSeclist(sector_list);
sector_list = NULL;
P_UnsetPrecipThingPosition((precipmobj_t *)mobj);
}
else
{
// unlink from sector and block lists
P_UnsetThingPosition(mobj);
// Remove touching_sectorlist from mobj.
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
}
// stop any playing sound
S_StopSound(mobj);
R_RemoveMobjInterpolator(mobj);
// just set its reference count to 0 to not trigger the assert in P_UnlinkThinker
if (th->references != 0)
th->references = 0;
// free block
// Here we use the same code as R_RemoveThinkerDelayed, but without reference counting (we're removing everything so it shouldn't matter) and without touching currentthinker since we aren't in P_RunThinkers
P_UnlinkThinker(th);
P_UnlinkThinker((thinker_t*)mobj);
}
static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
@@ -10174,7 +10285,7 @@ void P_SpawnPrecipitation(void)
continue;
// Exists, but is too small for reasonable precipitation.
if (FixedDiv(precipsector->sector->ceilingheight - precipsector->sector->floorheight, mapobjectscale) < 64<<FRACBITS)
if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS)))
continue;
// Don't set z properly yet...
@@ -10409,6 +10520,10 @@ void P_RespawnSpecials(void)
if (!cv_itemrespawn.value)
return;
// Don't respawn in special stages!
if (G_IsSpecialStage(gamemap))
return;
// nothing left to respawn?
if (iquehead == iquetail)
return;
@@ -10456,8 +10571,9 @@ void P_RespawnSpecials(void)
if (mthing->options & MTF_OBJECTFLIP)
{
z = P_GetSectorCeilingZAt(ss->sector, x, y) - (mthing->options >> ZSHIFT) * FRACUNIT;
z = (
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
z -= 24*FRACUNIT;
@@ -10465,8 +10581,9 @@ void P_RespawnSpecials(void)
}
else
{
z = P_GetSectorFloorZAt(ss->sector, x, y) + (mthing->options >> ZSHIFT) * FRACUNIT;
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
z += 24*FRACUNIT;
@@ -10585,7 +10702,7 @@ void P_SpawnPlayer(INT32 playernum)
// the dead body mobj retains the skin through the 'spritedef' override).
mobj->skin = &skins[p->skin];
mobj->localskin = (p->localskin ? K_GetPlayerSkin(p) : 0);
mobj->localskin = ((p->localskin > 0) ? (p->skinlocal ? &localskins[p->localskin - 1] : &skins[p->localskin - 1]) : 0);
mobj->skinlocal = p->skinlocal;
mobj->health = p->health;
@@ -10765,9 +10882,14 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
//spawn at the origin as a desperation move if there is no mapthing
// set Z height
sector = R_PointInSubsector(x, y)->sector;
floor = P_GetSectorFloorZAt(sector, x, y);
ceiling = P_GetSectorCeilingZAt(sector, x, y);
sector = R_PointInSubsector(x, y)->sector;
floor =
sector->f_slope ? P_GetZAt(sector->f_slope, x, y) :
sector->floorheight;
ceiling =
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
sector->ceilingheight;
if (mthing)
{
@@ -10835,11 +10957,14 @@ void P_MovePlayerToStarpost(INT32 playernum)
mobj->x = p->starpostx << FRACBITS;
mobj->y = p->starposty << FRACBITS;
P_SetThingPosition(mobj);
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
// set Z height
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
floor = P_GetSectorFloorZAt(sector, mobj->x, mobj->y);
ceiling = P_GetSectorCeilingZAt(sector, mobj->x, mobj->y);
floor =
sector->f_slope ? P_GetZAt(sector->f_slope, mobj->x, mobj->y) :
sector->floorheight;
ceiling =
sector->c_slope ? P_GetZAt(sector->c_slope, mobj->x, mobj->y) :
sector->ceilingheight;
if (mobj->player->kartstuff[k_starpostflip])
z = (p->starpostz<<FRACBITS) - FixedMul(128<<FRACBITS, mapobjectscale) - mobj->height;
@@ -10960,17 +11085,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
// check for players specially
if (mthing->type > 0 && mthing->type <= 32)
{
if (mthing->type > MAXPLAYERS) // be wary of playerstarts size! playerstarts[MAXPLAYERS]
{
CONS_Alert(CONS_ERROR, "Excess player start detected %d This will crash vanilla clients!\n", mthing->type);
}
else
{
// save spots for respawning in network games
if (!metalrecording)
playerstarts[mthing->type-1] = mthing;
}
// save spots for respawning in network games
if (!metalrecording)
playerstarts[mthing->type-1] = mthing;
return;
}
@@ -11019,8 +11136,10 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (gametype != GT_COOP)
return;
ss = R_PointInSubsector((mthing->x << FRACBITS), (mthing->y << FRACBITS));
mthing->z = (INT16)((P_GetSectorFloorZAt(ss->sector, (mthing->x << FRACBITS), (mthing->y << FRACBITS)) >> FRACBITS) + (mthing->options >> ZSHIFT));
ss = R_PointInSubsector(mthing->x << FRACBITS, mthing->y << FRACBITS);
mthing->z = (INT16)(((
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, mthing->x << FRACBITS, mthing->y << FRACBITS) :
ss->sector->floorheight)>>FRACBITS) + (mthing->options >> ZSHIFT));
if (numhuntemeralds < MAXHUNTEMERALDS)
huntemeralds[numhuntemeralds++] = mthing;
@@ -11118,7 +11237,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (i == MT_PITYTV || i == MT_GREENTV || i == MT_YELLOWTV || i == MT_BLUETV || i == MT_BLACKTV || i == MT_WHITETV)
return; // No shields in Ultimate mode
if (i == MT_SUPERRINGBOX)
if (i == MT_SUPERRINGBOX && !G_IsSpecialStage(gamemap))
return; // No rings in Ultimate mode (except special stages)
}
@@ -11134,14 +11253,18 @@ void P_SpawnMapThing(mapthing_t *mthing)
ss = R_PointInSubsector(x, y);
if (i == MT_NIGHTSBUMPER)
z = P_GetSectorFloorZAt(ss->sector, x, y) + ((mthing->options >> ZSHIFT) << FRACBITS);
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight) + ((mthing->options >> ZSHIFT) << FRACBITS);
else if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE)
z = ONFLOORZ;
else if (i == MT_SPECIALSPIKEBALL || P_WeaponOrPanel(i) || i == MT_EMERALDSPAWN || i == MT_EMMY)
{
if (mthing->options & MTF_OBJECTFLIP)
{
z = P_GetSectorCeilingZAt(ss->sector, x, y);
z = (
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
ss->sector->ceilingheight);
if (mthing->options & MTF_AMBUSH) // Special flag for rings
z -= 24*FRACUNIT;
@@ -11152,7 +11275,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
}
else
{
z = P_GetSectorFloorZAt(ss->sector, x, y);
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight);
if (mthing->options & MTF_AMBUSH) // Special flag for rings
z += 24*FRACUNIT;
@@ -11172,9 +11297,13 @@ void P_SpawnMapThing(mapthing_t *mthing)
// base positions
if (flip)
z = P_GetSectorCeilingZAt(ss->sector, x, y) - mobjinfo[i].height;
z = (
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
ss->sector->ceilingheight) - mobjinfo[i].height;
else
z = P_GetSectorFloorZAt(ss->sector, x, y);
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight);
// offsetting
if (mthing->options >> ZSHIFT)
@@ -11400,9 +11529,14 @@ ML_NOCLIMB : Direction not controllable
mobj->threshold = min(mthing->extrainfo, 7);
break;
case MT_TUBEWAYPOINT:
mobj->health = mthing->angle & 255;
mobj->threshold = mthing->angle >> 8;
{
UINT8 sequence = mthing->angle >> 8;
UINT8 id = mthing->angle & 255;
mobj->health = id;
mobj->threshold = sequence;
P_AddWaypoint(sequence, id, mobj);
break;
}
case MT_NIGHTSDRONE:
if (mthing->angle > 0)
mobj->health = mthing->angle;
@@ -11617,6 +11751,14 @@ ML_NOCLIMB : Direction not controllable
mobj->health |= 1; // If ambush is set, push using XYZ
if (mthing->options & MTF_OBJECTSPECIAL)
mobj->health |= 2; // If object special is set, fade using XY
if (G_IsSpecialStage(gamemap))
{
if (i == MT_PUSH)
P_SetMobjState(mobj, S_GRAVWELLGREEN);
if (i == MT_PULL)
P_SetMobjState(mobj, S_GRAVWELLRED);
}
}
// ignore MTF_ flags and return early
@@ -11734,7 +11876,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
z += P_GetSectorFloorZAt(sec, x, y);
z +=
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
sec->floorheight;
hoopcenter->z = z - hoopcenter->height/2;
@@ -11865,7 +12009,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
z += P_GetSectorFloorZAt(sec, x, y);
z +=
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
sec->floorheight;
hoopcenter->z = z - hoopcenter->height/2;
P_UnsetThingPosition(hoopcenter);
+1 -5
View File
@@ -293,9 +293,7 @@ typedef struct mobj_s
fixed_t spritexscale, spriteyscale;
fixed_t spritexoffset, spriteyoffset;
fixed_t old_spritexscale, old_spriteyscale;
fixed_t old_spritexscale2, old_spriteyscale2;
fixed_t old_spritexoffset, old_spriteyoffset;
fixed_t old_spritexoffset2, old_spriteyoffset2;
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
fixed_t realxscale, realyscale; // funn-E streeetch
@@ -399,7 +397,7 @@ typedef struct mobj_s
boolean colorized; // Whether the mobj uses the rainbow colormap
boolean mirrored; // The object's rotations will be mirrored left to right, e.g., see frame AL from the right and AR from the left
tic_t slamsoundtimer; // Funni slam sound when landing
tic_t slamsoundtimer;
// saltyhop! hardcode edition
boolean salty_ready;
@@ -449,9 +447,7 @@ typedef struct precipmobj_s
fixed_t spritexscale, spriteyscale;
fixed_t spritexoffset, spriteyoffset;
fixed_t old_spritexscale, old_spriteyscale;
fixed_t old_spritexscale2, old_spriteyscale2;
fixed_t old_spritexoffset, old_spriteyoffset;
fixed_t old_spritexoffset2, old_spriteyoffset2;
INT16 lightlevel; // Add to sector lightlevel, -255 - 255
fixed_t realxscale, realyscale; // funn-E streeetch
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