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Author SHA1 Message Date
Alug e13ba89f1a use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-05-31 17:20:38 +02:00
Alug d8b2134aef dont let dedi cache vote patches lol 2025-05-31 15:32:57 +02:00
Alug c168832f8e forgor to remove this 2025-05-31 15:32:53 +02:00
Alug 448a603a56 dont let dedi free votepatches lel 2025-05-31 15:32:42 +02:00
Alug 2a95201c6d free votepatches also in ogl not just software 2025-05-31 15:32:39 +02:00
Alug a73de55f96 also put votescreen patches into votescreen struct
+ more cleanup
2025-05-31 15:32:34 +02:00
Alug e4a4496be6 rename luaVoteScreen to luaPrefix + make it static buffer
since its effectively just a prefix,
2025-05-31 15:32:18 +02:00
Alug a8f3a8dfb0 fix oopsie that caused use after free 2025-05-31 15:32:14 +02:00
Alug e19b9d1c60 fix smol mistake votescreen check 2025-05-31 15:32:11 +02:00
Alug e28ec4e7cb unnest loop stuff in P_PartialAddWadFile
may speed this up ever so slightly since we dont need to go through all wad lumps 3 times per call anymore
2025-05-31 15:31:58 +02:00
Alug d0f09b467b Put votescreen background stuff into a struct
+ some refactoring and renaming

- removed some unused and redundant variables
- renamed some variables

turns out the lua votescreens always used the animated votescreen drawer, so i renamed it to lua votescreen drawer
2025-05-31 15:30:50 +02:00
Alug 6617382f54 Revert "reset the palette earlier during levelload"
This reverts commit 5e532a76cf.
2025-05-30 23:59:08 +02:00
Alug 7d68c0598c Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-05-30 02:54:48 +02:00
Alug 201c725dc7 cleanup d_main a little 2025-05-30 02:54:45 +02:00
Alug 57b2316c42 didnt mean to change this lel 2025-05-29 19:01:19 +02:00
Alug fe682a8071 only make screentexture for postprocess if we need to
gives quite a neat perfboost on the gpu side
2025-05-29 19:01:16 +02:00
Alug bf44a054a1 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-05-29 18:17:26 +02:00
Alug eca9c60d9b call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-05-29 18:17:23 +02:00
Alug cf42c35b9f add mo checks to automap stuff 2025-05-29 13:40:57 +02:00
Alug a364068abb add a bunch of checks for if G_BuildMapTitle returns NULL 2025-05-29 13:40:53 +02:00
Alug e88093d9cf no need for an else here 2025-05-29 12:30:07 +02:00
Alug 5e532a76cf reset the palette earlier during levelload
generally make this behave like srb2/rr again
2025-05-29 12:30:05 +02:00
Alug fb9c459269 readd cubeapply check here 2025-05-29 12:30:00 +02:00
Alug a6898bd1cd this memset is incorrect and does nothing 2025-05-28 22:12:00 +02:00
Alug ff474d18ee remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:44:38 +02:00
27 changed files with 642 additions and 732 deletions

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-31
View File
@@ -161,37 +161,6 @@ Duration is in milliseconds and is optional to set, default value is 84ms.
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
like P_CheckSight so don't use it for anything gameplay-related.
## musicdef_t
Userdata structure representing a musicdef. Fields:
`musicdef.name` - song identifier ("kmap01" for example).
`musicdef.usage`, `musicdef.source` - fields from vanilla MUSICDEFS lump.
`musicdef.filename` - unused for now.
`musicdef.title`, `musicdef.alttitle`, `musicdef.authors` - fields from MUSCINFO lump.
`#musicdef` - returns integer id for musicdef (which can be used as index in `musicdefs`).
All fields are read-only.
## S_FindMusicCredit(name)
Returns musicdef corresponding to music with given identifier. For example, `S_FindMusicCredit("kmap01")` will return
musicdef for green hills music.
## musicdefs
Global table for all musicdefs, similar to mobjinfo, states, etc. Can take either integer indices,
from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_FindMusicCredit`).
## addHook("MusicCredit", function(musicdef))
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
# Other changes
## P_PlayRinglossSound(source, damager)
+7 -3
View File
@@ -197,7 +197,7 @@ static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static player_t *plr = NULL; // the player represented by an arrow
static boolean followplayer = true; // specifies whether to follow the player around
@@ -237,7 +237,7 @@ static inline void AM_restoreScaleAndLoc(void)
m_x = old_m_x;
m_y = old_m_y;
}
else
else if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -318,7 +318,8 @@ static void AM_initVariables(void)
break;
plr = &players[pnum];
if (plr != NULL && plr->mo != NULL)
if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -597,6 +598,9 @@ static inline void AM_changeWindowScale(void)
static inline void AM_doFollowPlayer(void)
{
if (!plr || !plr->mo)
return;
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
-1
View File
@@ -240,7 +240,6 @@ void COM_ImmedExecute(const char *ptext)
while (i < strlen(ptext))
{
quotes = 0;
for (j = 0; i < strlen(ptext); i++,j++)
{
+13 -18
View File
@@ -1068,6 +1068,7 @@ static void SV_RequireResynch(INT32 node)
// Initial setup
memset(resynch_sent[node], 0, MAXPLAYERS);
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i]) // Player not in game so just drop it from required synch
@@ -1687,13 +1688,7 @@ static void SV_SendPlayerInfo(INT32 node)
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
{
if (i >= MAXPLAYERS)
{
netbuffer->u.playerinfo[i].node = 255;
continue;
}
if (playernode[i] == UINT8_MAX || !playeringame[i])
if ((i >= MAXPLAYERS) || !playeringame[i])
{
netbuffer->u.playerinfo[i].node = 255; // This slot is empty.
continue;
@@ -1778,8 +1773,6 @@ static boolean SV_SendServerConfig(INT32 node)
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++)
{
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
@@ -3275,7 +3268,7 @@ void CL_ClearPlayer(INT32 playernum)
P_RemoveMobj(players[playernum].mo);
}
memset(&players[playernum], 0, sizeof (player_t));
memset(&players[playernum], 0, sizeof(player_t));
}
//
@@ -4284,14 +4277,14 @@ void SV_ResetServer(void)
sprintf(player_names[i], "Player %d", i + 1);
}
memset(player_name_changes, 0, sizeof player_name_changes);
memset(player_name_changes, 0, sizeof(player_name_changes));
memset(playeringame, false, sizeof playeringame);
memset(playernode, UINT8_MAX, sizeof playernode);
memset(playeringame, false, sizeof(playeringame));
memset(playernode, UINT8_MAX, sizeof(playernode));
pingmeasurecount = 1;
memset(realpingtable, 0, sizeof realpingtable);
memset(playerpingtable, 0, sizeof playerpingtable);
memset(realpingtable, 0, sizeof(realpingtable));
memset(playerpingtable, 0, sizeof(playerpingtable));
ClearAdminPlayers();
@@ -5395,7 +5388,7 @@ static void HandlePacketFromPlayer(SINT8 node)
// Check player consistancy during the level
if (gamestate == GS_LEVEL
&& (realstart > gametic - TICQUEUE+1 && realstart <= gametic)
&& (realstart <= gametic && realstart + TICQUEUE - 1 > gametic)
&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy)
&& (!UseSaturnSynch(node) || (!resendingsavegame[node] && savegameresendcooldown[node] <= I_GetTime() && !SV_ResendingSavegameToAnyone())))
{
@@ -5425,10 +5418,13 @@ static void HandlePacketFromPlayer(SINT8 node)
}
if (cv_blamecfail.value)
{
CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
netconsole+1, player_names[netconsole],
consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy));
}
DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
netconsole, realstart, consistancy[realstart%TICQUEUE],
SHORT(netbuffer->u.clientpak.consistancy)));
@@ -5700,7 +5696,7 @@ static void HandlePacketFromPlayer(SINT8 node)
break;
}
//Update client ping table from the server.
// Update client ping table from the server.
if (client)
{
UINT8 i;
@@ -6510,7 +6506,6 @@ static inline void PingUpdate(void)
if (pingtimeout[i] > 0)
pingtimeout[i]--;
}
}
//kick lagging players... unless everyone but the server's ping sucks.
+127 -124
View File
@@ -197,12 +197,10 @@ static void D_PadMenuScrollInput(UINT8 input)
// and pass it to the eventlist
static void D_GamePadMenuScrollTicker(void)
{
UINT8 i;
static UINT8 menuInputDelayTimer = 0;
if (dedicated)
return;
for (UINT8 i = 0; i < 4; i++)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (dpadscrollstate[i])
{
@@ -222,10 +220,10 @@ static void D_GamePadMenuScrollTicker(void)
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
if (dedicated || numcontrollers == 0)
if (numcontrollers == 0)
{
return;
}
@@ -252,7 +250,6 @@ static void D_DeviceLEDTick(void)
void D_ProcessEvents(void)
{
event_t *ev;
boolean eaten;
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
@@ -291,8 +288,10 @@ void D_ProcessEvents(void)
// Demo input:
if (demo.playback)
{
if (M_DemoResponder(ev))
continue; // demo ate the event
}
// console input
#ifdef HAVE_THREADS
@@ -317,6 +316,88 @@ void D_ProcessEvents(void)
// draw current display, possibly wiping it from the previous
//
static void D_Renderview(void)
{
UINT8 i;
if (automapactive)
return;
R_ApplyLevelInterpolators(rendertimefrac);
for (i = 0; i <= splitscreen; i++)
{
const boolean issplitscreen = (i > 0);
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (!issplitscreen) // Initialize for P1
{
viewwindowy = viewwindowx = 0;
topleft = screens[0];
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_RenderPlayerView();
R_RestoreLevelInterpolators();
return;
}
#endif
if (issplitscreen) // Splitscreen-specific
{
const INT32 len = viewheight*sizeof(ylookup[0]);
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
M_Memcpy(ylookup, ylookup2, len);
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup3, len);
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup4, len);
default:
break;
}
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
}
R_RenderPlayerView(&players[displayplayers[i]]);
if (issplitscreen)
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
}
if (!issplitscreen)
R_ApplyViewMorph();
V_DoPostProcessor(i, postimgparam[i]);
}
R_RestoreLevelInterpolators();
}
// wipegamestate can be set to -1 to force a wipe on the next draw
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
@@ -327,7 +408,6 @@ static boolean D_Display(void)
boolean forcerefresh = false;
static boolean wipe = false;
INT32 wipedefindex = 0;
UINT8 i;
if (!dedicated)
{
@@ -366,6 +446,7 @@ static boolean D_Display(void)
{
// set for all later
wipedefindex = gamestate; // wipe_xxx_toblack
if (gamestate == GS_TITLESCREEN && wipegamestate != GS_INTRO)
wipedefindex = wipe_timeattack_toblack;
else if (gamestate == GS_INTERMISSION)
@@ -378,26 +459,28 @@ static boolean D_Display(void)
if (!dedicated)
{
// Fade to black first
if (gamestate != GS_LEVEL // fades to black on its own timing, always
&& wipedefs[wipedefindex] != UINT8_MAX)
if (gamestate != GS_LEVEL)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
// Fade to black first
if (wipedefs[wipedefindex] != UINT8_MAX) // fades to black on its own timing, always
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
if (gamestate != GS_LEVEL && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
if (rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
}
}
F_WipeStartScreen();
}
else //dedicated servers
else // dedicated servers
{
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
@@ -405,7 +488,7 @@ static boolean D_Display(void)
}
}
if (dedicated) //bail out after wipe logic
if (dedicated) // bail out after wipe logic
return false;
// do buffered drawing
@@ -430,9 +513,6 @@ static boolean D_Display(void)
HU_Drawer();
break;
case GS_TIMEATTACK:
break;
case GS_INTRO:
F_IntroDrawer();
if (wipegamestate == (gamestate_t)-1)
@@ -484,6 +564,7 @@ static boolean D_Display(void)
HU_Erase();
HU_Drawer();
}
case GS_TIMEATTACK:
case GS_DEDICATEDSERVER:
case GS_NULL:
break;
@@ -492,89 +573,10 @@ static boolean D_Display(void)
if (gamestate == GS_LEVEL)
{
// draw the view directly
if (cv_renderview.value && !automapactive)
if (cv_renderview.value)
{
PS_START_TIMING(ps_rendercalltime);
R_ApplyLevelInterpolators(rendertimefrac);
for (i = 0; i <= splitscreen; i++)
{
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (i == 0) // Initialize for P1
{
viewwindowy = 0;
viewwindowx = 0;
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_RenderPlayerView();
else
#endif
if (rendermode != render_none)
{
if (i > 0) // Splitscreen-specific
{
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
default:
break;
}
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
}
R_RenderPlayerView(&players[displayplayers[i]]);
if (i > 0)
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
}
}
}
if (rendermode == render_soft)
{
if (!splitscreen)
R_ApplyViewMorph();
for (i = 0; i <= splitscreen; i++)
{
V_DoPostProcessor(i, postimgparam[i]);
}
}
R_RestoreLevelInterpolators();
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
@@ -584,6 +586,7 @@ static boolean D_Display(void)
{
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
}
lastdraw = false;
}
@@ -606,13 +609,8 @@ static boolean D_Display(void)
// draw pause pic
if (paused && cv_showhud.value && !demo.playback)
{
INT32 py;
patch_t *patch;
if (automapactive)
py = 4;
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
INT32 py = (automapactive) ? 4 : (viewwindowy + 4);
patch_t *patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, V_SNAPTOTOP, patch);
}
@@ -754,7 +752,7 @@ void D_SRB2Loop(void)
// Casting the return value of a function is bad practice (apparently)
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
capbudget = (precise_t) budget;
capbudget = (precise_t)budget;
boolean ranwipe = false;
@@ -824,12 +822,15 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (menuactive)
if (!dedicated)
{
D_GamePadMenuScrollTicker();
}
if (menuactive)
{
D_GamePadMenuScrollTicker();
}
D_DeviceLEDTick();
D_DeviceLEDTick();
}
}
if (interp)
@@ -841,7 +842,9 @@ void D_SRB2Loop(void)
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
if (!(paused || P_AutoPause()) && deltatics < 1.0 && !hu_stopped)
const boolean lagging = ((deltatics >= 1.0) || hu_stopped);
if (!(paused || P_AutoPause()) && !lagging)
{
rendertimefrac = g_time.timefrac;
}
@@ -850,7 +853,7 @@ void D_SRB2Loop(void)
rendertimefrac = FRACUNIT;
}
if ((deltatics < 1.0) && !hu_stopped)
if (!lagging)
{
rendertimefrac_unpaused = g_time.timefrac;
}
@@ -1809,7 +1812,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
@@ -1839,7 +1842,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
+7 -2
View File
@@ -2774,7 +2774,7 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (!mapheaderinfo[newmapnum-1] || mapheaderinfo[newmapnum-1] == NULL)
if (!mapheaderinfo[newmapnum-1])
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
Z_Free(realmapname);
@@ -3028,9 +3028,14 @@ static void Command_ReplayMarker(void)
adjustedleveltime = 0;
char *title = G_BuildMapTitle(gamemap);
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
if (title)
{
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demo.titlename, 64, "[%i:%02d/%.5s]", G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
CONS_Printf("Replay will be saved!\n");
}
+10 -4
View File
@@ -388,7 +388,7 @@ static void DRPC_GotServerIP(UINT32 address)
--------------------------------------------------*/
static const char *DRPC_GetServerIP(void)
{
const char *address;
const char *address;
// If you're connected
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
@@ -489,7 +489,7 @@ void DRPC_UpdatePresence(void)
{
#endif
discordPresence.state = "Private";
#ifdef MASTERSERVER
#ifdef MASTERSERVER
}
#endif
@@ -571,9 +571,15 @@ void DRPC_UpdatePresence(void)
{
// Map name on tool tip
char *title = G_BuildMapTitle(gamemap);
snprintf(mapname, 48, "Map: %s", title);
if (title)
{
snprintf(mapname, 48, "Map: %s", title);
Z_Free(title);
}
else
snprintf(mapname, 48, "Map: UNKNOWN");
discordPresence.largeImageText = mapname;
Z_Free(title);
}
if (gamestate == GS_LEVEL && Playing())
+7 -4
View File
@@ -3998,7 +3998,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
}
}
char *G_BuildMapTitle(INT32 mapnum)
{
char *title = NULL;
@@ -6068,15 +6067,19 @@ void G_BeginRecording(void)
char *title = G_BuildMapTitle(gamemap);
// Print to a separate temp buffer instead of demo.titlename, so we can use it in M_TextInputSetString
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
if (title)
{
snprintf(demotitlename, 64, "%s - %s", title, modeattacking ? "Time Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demotitlename, 64, "%s", modeattacking ? "Time Attack" : connectedservername);
// Init just in case it isn't initialized already
M_TextInputInit(&demo.titlenameinput, demo.titlename, sizeof(demo.titlename));
// This will indirectly assign to demo.titlename too
M_TextInputSetString(&demo.titlenameinput, demotitlename);
Z_Free(title);
}
// demo checksum
+1 -1
View File
@@ -124,7 +124,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = (shader_target != -1) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].shader = (shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
+14 -9
View File
@@ -46,12 +46,16 @@ RGBA_t *HWR_GetTexturePalette(void)
static INT32 format2bpp(GLTextureFormat_t format)
{
if (format == GL_TEXFMT_RGBA)
return 4;
else if (format == GL_TEXFMT_ALPHA_INTENSITY_88 || format == GL_TEXFMT_AP_88)
return 2;
else
return 1;
switch (format)
{
case GL_TEXFMT_RGBA:
return 4;
case GL_TEXFMT_ALPHA_INTENSITY_88:
case GL_TEXFMT_AP_88:
return 2;
default:
return 1;
}
}
// This code was originally placed directly in HWR_DrawPatchInCache.
@@ -221,8 +225,6 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (texture->width <= 0 || texture->height <= 0)
return;
palette = HWR_GetTexturePalette();
x1 = patch->originx;
width = SHORT(realpatch->width);
height = SHORT(realpatch->height);
@@ -234,6 +236,8 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
if (patch->originy > texture->height || (patch->originy + height) < 0)
return; // patch not located within texture's y bounds, ignore
palette = HWR_GetTexturePalette();
// patch is actually inside the texture!
// now check if texture is partly off-screen and adjust accordingly
@@ -323,7 +327,6 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
boolean skyspecial = false; // poor hack for Legacy large skies..
RGBA_t *palette;
palette = HWR_GetTexturePalette();
texture = textures[texnum];
@@ -361,6 +364,8 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
INT32 j;
RGBA_t col;
palette = HWR_GetTexturePalette();
col = palette[HWR_CHROMAKEY_EQUIVALENTCOLORINDEX];
for (idx = 0, j = 0; j < blockheight; j++)
+12 -14
View File
@@ -340,7 +340,6 @@ static void HWR_SetShaderState(void)
GL_SetSpecialState(HWD_SET_SHADERS, HWR_UseShader() ? 1 : 0);
}
static boolean HWR_IsWireframeMode(void)
{
return (cv_glwireframe.value /*&& cv_debug*/);
@@ -4235,7 +4234,6 @@ static void *HWR_CreateDrawNode(gl_drawnode_type_t type)
Z_Realloc(drawnodes, alloceddrawnodes * sizeof(gl_drawnode_t), PU_LEVEL, &drawnodes);
}
drawnode = &drawnodes[numdrawnodes++];
drawnode->type = type;
@@ -5764,7 +5762,7 @@ static void HWR_TogglePaletteRendering(void)
// If the r_opengl "texture palette" stays the same during this switch, these textures
// will not be cleared out. However they are still out of date since the
// composite texture blending method has changed. Therefore they need to be cleared.
GL_ClearMipMapCache();
HWR_LoadMapTextures(numtextures);
}
}
else
@@ -5778,7 +5776,7 @@ static void HWR_TogglePaletteRendering(void)
// If the r_opengl "texture palette" stays the same during this switch, these textures
// will not be cleared out. However they are still out of date since the
// composite texture blending method has changed. Therefore they need to be cleared.
GL_ClearMipMapCache();
HWR_LoadMapTextures(numtextures);
}
}
}
@@ -5889,7 +5887,6 @@ static void COM_HWR_glinfo(void)
CONS_Printf("Unrecognized argument: %s\n", argv);
return;
}
}
CONS_Printf("\x88OpenGL %s\x80\n", gl_version);
@@ -6009,19 +6006,19 @@ static void HWR_DoPostProcessor(player_t *player)
if (cv_glscreentextures.value != 2) // screen textures are needed for the rest of the effects
return;
// Capture the screen for intermission and screen waving
if (gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
if (splitscreen) // Not supported in splitscreen - someone want to add support?
return;
//UINT8 viewnum = R_GetViewNumber(); // see above
//UINT8 viewnum = R_GetViewNumber(); // see below
//camera_t *thiscam = &camera[viewnum];
camera_t *thiscam = &camera[0];
// Not supported in splitscreen - someone want to add support?
const boolean screenwave = (!splitscreen && (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT));
// Capture the screen for intermission and screen waving
if ((lastdraw || screenwave) && gamestate != GS_INTERMISSION)
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
// Drunken vision! WooOOooo~
if (thiscam->postimg & POSTIMG_WATER || thiscam->postimg & POSTIMG_HEAT)
if (screenwave)
{
// 10 by 10 grid. 2 coordinates (xy)
float v[SCREENVERTS][SCREENVERTS][2];
@@ -6055,6 +6052,7 @@ static void HWR_DoPostProcessor(player_t *player)
v[x][y][1] = (y/((float)(SCREENVERTS-1.0f)/9.0f))-4.5f;
}
}
GL_PostImgRedraw(v);
// Capture the screen again for screen waving on the intermission
+1 -1
View File
@@ -225,7 +225,7 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (HWR_ShouldUsePaletteRendering() && cv_glflashpal.value);
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
#endif
-2
View File
@@ -259,8 +259,6 @@ INT32 HU_FallBackFrSpecialLetter(INT32 key)
}
}
static char cechotext[1024];
static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
-2
View File
@@ -55,7 +55,6 @@
X (PlayerQuit),\
X (PlayerThink),/* P_PlayerThink */\
X (MusicChange),\
X (MusicCredit),\
X (ShouldSpin),/*SRB2KART*/\
X (ShouldExplode),/*SRB2KART*/\
X (ShouldSquish),/*SRB2KART*/\
@@ -131,7 +130,6 @@ int LUA_HookPlayerCanDamage(player_t *, mobj_t *);
void LUA_HookPlayerQuit(player_t *, int);
int LUA_HookPlayerCmd(player_t *, ticcmd_t *);
int LUA_HookMusicChange(const char *oldname, struct MusicChange *);
int LUA_HookMusicCredit(musicdef_t *musicdef);
int LUA_HookShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be spun out?
int LUA_HookShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Should player be exploded?
-12
View File
@@ -1065,18 +1065,6 @@ int LUA_HookMusicChange(const char *oldname, struct MusicChange *param)
return hook.status;
}
int LUA_HookMusicCredit(musicdef_t *musicdef)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(MusicCredit)))
{
LUA_PushUserdata(gL, musicdef, META_MUSICDEF);
call_hooks(&hook, 1, res_true);
}
return hook.status;
}
static int kartdamage_hook
(
player_t *player,
+4 -16
View File
@@ -1260,15 +1260,10 @@ extern int lib_hudadd(lua_State *L);
static int lib_hudsetvotebackground(lua_State *L)
{
memset(VoteScreen.luaPrefix, 0, sizeof(VoteScreen.luaPrefix));
if (lua_isnoneornil(L, 1))
{
if (luaVoteScreen)
{
free(luaVoteScreen);
}
luaVoteScreen = NULL;
return 0;
}
@@ -1279,15 +1274,8 @@ static int lib_hudsetvotebackground(lua_State *L)
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
if (!luaVoteScreen)
{
luaVoteScreen = (char*)malloc(5);
luaVoteScreen[4] = 0;
}
strncpy(luaVoteScreen, prefix, 4);
strupr(luaVoteScreen);
strncpy(VoteScreen.luaPrefix, prefix, 4);
strupr(VoteScreen.luaPrefix);
return 0;
}
-130
View File
@@ -16,7 +16,6 @@
#include "dehacked.h"
#include "p_mobj.h"
#include "p_local.h"
#include "s_sound.h"
#include "z_zone.h"
#include "lua_script.h"
@@ -1073,109 +1072,6 @@ static int sfxinfo_num(lua_State *L)
return 1;
}
enum musicdef_e {
musicdef_name = 0,
musicdef_usage,
musicdef_source,
musicdef_filename,
musicdef_title,
musicdef_alttitle,
musicdef_authors,
};
const char *const musicdef_opt[] = {
"name",
"usage",
"source",
"filename",
"title",
"alttitle",
"authors",
NULL
};
static int musicdef_fields_ref = LUA_NOREF;
static int lib_sFindMusicCredit(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
LUA_PushUserdata(L, S_FindMusicCredit(name), META_MUSICDEF);
return 1;
}
static int lib_getMusicDef(lua_State *L)
{
musicdef_t *def = NULL;
if (lua_isnumber(L, 2))
def = S_GetMusicCredit(lua_tonumber(L, 2));
else if (lua_isstring(L, 2))
def = S_FindMusicCredit(lua_tostring(L, 2));
else
return luaL_error(L, "musicdefs index must be number or string (got %s)", luaL_typename(L, 2));
LUA_PushUserdata(L, def, META_MUSICDEF);
return 1;
}
static int lib_setMusicDef(lua_State *L)
{
return luaL_error(L, "musicdefs is read only");
}
static int lib_musicdefslen(lua_State *L)
{
lua_pushinteger(L, nummusicdefs);
return 1;
}
static int musicdef_get(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
enum musicdef_e field = Lua_optoption(L, 2, -1, musicdef_fields_ref);
I_Assert(musicdef != NULL);
switch (field)
{
case musicdef_name:
lua_pushstring(L, musicdef->name);
return 1;
case musicdef_usage:
lua_pushstring(L, musicdef->usage);
return 1;
case musicdef_source:
lua_pushstring(L, musicdef->source);
return 1;
case musicdef_filename:
lua_pushstring(L, musicdef->filename);
return 1;
case musicdef_title:
lua_pushstring(L, musicdef->title);
return 1;
case musicdef_alttitle:
lua_pushstring(L, musicdef->alttitle);
return 1;
case musicdef_authors:
lua_pushstring(L, musicdef->authors);
return 1;
default:
return luaL_error(L, LUA_QL("musicdef_t") " has no field named " LUA_QS, lua_tostring(L, 2));
}
return 0;
}
static int musicdef_num(lua_State *L)
{
musicdef_t *musicdef = *((musicdef_t **)luaL_checkudata(L, 1, META_MUSICDEF));
I_Assert(musicdef != NULL);
lua_pushinteger(L, musicdef->num);
return 1;
}
//////////////////////////////
//
// Now push all these functions into the Lua state!
@@ -1230,18 +1126,6 @@ int LUA_InfoLib(lua_State *L)
sfxinfo_fields_ref = Lua_CreateFieldTable(L, sfxinfo_opt);
luaL_newmetatable(L, META_MUSICDEF);
lua_pushcfunction(L, musicdef_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, musicdef_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
musicdef_fields_ref = Lua_CreateFieldTable(L, musicdef_opt);
lua_register(L, "S_FindMusicCredit", lib_sFindMusicCredit);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSprname);
@@ -1292,19 +1176,5 @@ int LUA_InfoLib(lua_State *L)
lua_pushvalue(L, -1);
lua_setglobal(L, "S_sfx");
lua_setglobal(L, "sfxinfo");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMusicDef);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_setMusicDef);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, lib_musicdefslen);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "musicdefs");
return 0;
}
+1 -5
View File
@@ -10,9 +10,6 @@
/// \file lua_libs.h
/// \brief libraries for Lua scripting
#include "doomtype.h"
#include "blua/lua.h"
extern lua_State *gL;
#define LREG_VALID "VALID_USERDATA"
@@ -23,7 +20,6 @@ extern lua_State *gL;
#define META_STATE "STATE_T*"
#define META_MOBJINFO "MOBJINFO_T*"
#define META_SFXINFO "SFXINFO_T*"
#define META_MUSICDEF "MUSICDEF_T*"
#define META_MOBJ "MOBJ_T*"
#define META_MAPTHING "MAPTHING_T*"
@@ -72,4 +68,4 @@ int LUA_SkinLib(lua_State *L);
int LUA_ThinkerLib(lua_State *L);
int LUA_MapLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L);
int LUA_HudLib(lua_State *L);
+55 -35
View File
@@ -7167,8 +7167,11 @@ static void DrawReplayHutReplayInfo(void)
if (mapheaderinfo[demolist[dir_on[menudepthleft]].map-1])
{
char *title = G_BuildMapTitle(demolist[dir_on[menudepthleft]].map);
V_DrawString(x, y, V_SNAPTOTOP|MENUCAPS, title);
Z_Free(title);
if (title)
{
V_DrawString(x, y, V_SNAPTOTOP|MENUCAPS, title);
Z_Free(title);
}
}
else
V_DrawString(x, y, V_SNAPTOTOP|V_ALLOWLOWERCASE|V_TRANSLUCENT, "Level is not loaded.");
@@ -8120,6 +8123,9 @@ UINT8 skyRoomMenuTranslations[MAXUNLOCKABLES];
static char *M_GetConditionString(condition_t cond)
{
char *title = NULL;
char *response = NULL;
switch(cond.type)
{
case UC_PLAYTIME:
@@ -8146,33 +8152,45 @@ static char *M_GetConditionString(condition_t cond)
G_TicsToSeconds(cond.requirement));
case UC_MAPVISITED:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Visit %s", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Visit %s", title);
Z_Free(title);
}
return response;
}
case UC_MAPBEATEN:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Beat %s", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Beat %s", title);
Z_Free(title);
}
return response;
}
case UC_MAPALLEMERALDS:
{
char *title = G_BuildMapTitle(cond.requirement-1);
char *response = va("Beat %s w/ all emeralds", title);
Z_Free(title);
title = G_BuildMapTitle(cond.requirement-1);
if (title)
{
response = va("Beat %s w/ all emeralds", title);
Z_Free(title);
}
return response;
}
case UC_MAPTIME:
{
char *title = G_BuildMapTitle(cond.extrainfo1-1);
char *response = va("Beat %s in %i:%02i.%02i", title,
G_TicsToMinutes(cond.requirement, true),
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
Z_Free(title);
title = G_BuildMapTitle(cond.extrainfo1-1);
if (title)
{
response = va("Beat %s in %i:%02i.%02i", title,
G_TicsToMinutes(cond.requirement, true),
G_TicsToSeconds(cond.requirement),
G_TicsToCentiseconds(cond.requirement));
Z_Free(title);
}
return response;
}
case UC_TOTALEMBLEMS:
@@ -8458,7 +8476,7 @@ static void M_MusicTest(INT32 choice)
{
(void)choice;
if (!nummusicdefs)
if (!S_PrepareSoundTest())
{
M_StartMessage(M_GetText("No selectable tracks found.\n"),NULL,MM_NOTHING);
return;
@@ -8537,33 +8555,33 @@ static void M_DrawMusicTest(void)
{
INT32 t, b, q, m = 128;
if (nummusicdefs <= 8)
if (numsoundtestdefs <= 8)
{
t = 0;
b = nummusicdefs - 1;
b = numsoundtestdefs - 1;
i = 0;
}
else
{
q = m;
m = (5*m)/nummusicdefs;
m = (5*m)/numsoundtestdefs;
if (st_sel < 3)
{
t = 0;
b = 7;
i = 0;
}
else if (st_sel >= nummusicdefs-4)
else if (st_sel >= numsoundtestdefs-4)
{
t = nummusicdefs - 8;
b = nummusicdefs - 1;
t = numsoundtestdefs - 8;
b = numsoundtestdefs - 1;
i = q-m;
}
else
{
t = st_sel - 3;
b = st_sel + 4;
i = (t * (q-m))/(nummusicdefs - 8);
i = (t * (q-m))/(numsoundtestdefs - 8);
}
}
@@ -8572,7 +8590,7 @@ static void M_DrawMusicTest(void)
if (t != 0)
V_DrawString(20+280+4, 60+4 - (skullAnimCounter/5), V_YELLOWMAP, "\x1A");
if (b != nummusicdefs - 1)
if (b != numsoundtestdefs - 1)
V_DrawString(20+280+4, 60+128-12 + (skullAnimCounter/5), V_YELLOWMAP, "\x1B");
x = 24;
@@ -8586,9 +8604,8 @@ static void M_DrawMusicTest(void)
V_DrawFill(20, y-4, 280-1, 16, 237);
{
const musicdef_t *def = S_GetMusicCredit(t);
const size_t MAXLENGTH = 34;
const char *songname = def->title[0] ? def->title : def->source;
const char *songname = soundtestdefs[t]->title[0] ? soundtestdefs[t]->title : soundtestdefs[t]->source;
size_t namelength = strlen(songname);
@@ -8601,7 +8618,7 @@ static void M_DrawMusicTest(void)
buf[MAXLENGTH] = 0;
V_DrawString(x, y, (t == st_sel ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE|V_MONOSPACE, buf);
if (curplaying == def)
if (curplaying == soundtestdefs[t])
{
V_DrawFill(20+280-9, y-4, 8, 16, 230);
}
@@ -8619,7 +8636,7 @@ static void M_HandleMusicTest(INT32 choice)
switch (choice)
{
case KEY_DOWNARROW:
if (st_sel++ >= nummusicdefs-1)
if (st_sel++ >= numsoundtestdefs-1)
st_sel = 0;
{
S_StartSound(NULL, sfx_menu1);
@@ -8628,18 +8645,18 @@ static void M_HandleMusicTest(INT32 choice)
break;
case KEY_UPARROW:
if (!st_sel--)
st_sel = nummusicdefs-1;
st_sel = numsoundtestdefs-1;
{
S_StartSound(NULL, sfx_menu1);
}
st_musictime = 0;
break;
case KEY_PGDN:
if (st_sel < nummusicdefs-1)
if (st_sel < numsoundtestdefs-1)
{
st_sel += 3;
if (st_sel >= nummusicdefs-1)
st_sel = nummusicdefs-1;
if (st_sel >= numsoundtestdefs-1)
st_sel = numsoundtestdefs-1;
S_StartSound(NULL, sfx_menu1);
}
st_musictime = 0;
@@ -8673,7 +8690,7 @@ static void M_HandleMusicTest(INT32 choice)
case KEY_ENTER:
S_StopSounds();
S_StopMusic();
curplaying = S_GetMusicCredit(st_sel);
curplaying = soundtestdefs[st_sel];
S_ChangeMusicInternal(curplaying->name, true);
break;
@@ -8682,6 +8699,9 @@ static void M_HandleMusicTest(INT32 choice)
}
if (exitmenu)
{
Z_Free(soundtestdefs);
soundtestdefs = NULL;
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
+143 -114
View File
@@ -67,6 +67,8 @@
#include "lua_script.h"
#include "lua_hook.h"
#include "y_inter.h"
#if !defined (UNDER_CE)
#include <time.h>
#endif
@@ -2868,12 +2870,9 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeEndScreen();
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
else //dedicated servers
{
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
F_RunWipe(wipedefs[(encoremode ? wipe_level_final : wipe_level_toblack)], false);
}
// Reset the palette now all fades have been done
@@ -3109,11 +3108,128 @@ boolean P_AddWadFile(const char *wadfilename, boolean local)
return true;
}
// check for replacement votescreen backgrounds
boolean wideracereplaced = false;
boolean racereplaced = false;
boolean widebattlereplaced = false;
boolean battlereplaced = false;
static size_t sreplaces = 0, mreplaces = 0, digmreplaces = 0;
//
// search for sound replacements
//
static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
{
size_t j;
lumpnum_t lumpnum = (i|(wadnum<<16));
if (name[0] == 'D')
{
if (name[1] == 'S')
{
for (j = 1; j < NUMSFX; j++)
{
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6)
&& (S_sfx[j].lumpnum != lumpnum) && (S_sfx[j].lumpnum != LUMPERROR))
{
// the sound will be reloaded when needed,
// since sfx->data will be NULL
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", name);
I_FreeSfx(&S_sfx[j]);
// Re-cache it
if (S_PrecacheSound())
S_sfx[j].data = I_GetSfx(&S_sfx[j]);
sreplaces++;
return true;
}
}
}
else if (name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s ignored\n", name);
mreplaces++;
return true;
}
}
else if (name[0] == 'O' && name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name);
digmreplaces++;
return true;
}
return false;
}
//
// search for maps
//
static boolean P_CheckMapReplacements(char *name)
{
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
return false;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
if (num == gamemap)
partadd_replacescurrentmap = true;
CONS_Printf("%s\n", name);
return true;
}
return false;
}
//
// check for non Lua votescreen replacements
//
static boolean P_CheckVoteReplacements(char *name)
{
// widescreen patch Race
if (!VoteScreen.replaced.widerace && !memcmp(name, "INTERSCW", 8))
{
VoteScreen.replaced.widerace = true;
return false;
}
if (!VoteScreen.replaced.race && !memcmp(name, "INTERSCR", 8))
{
VoteScreen.replaced.race = true;
return false;
}
// widescreen patch Battle
if (!VoteScreen.replaced.widebattle && !memcmp(name, "BATTLSCW", 8))
{
VoteScreen.replaced.widebattle = true;
return false;
}
if (!VoteScreen.replaced.battle && !memcmp(name, "BATTLSCR", 8))
{
VoteScreen.replaced.battle = true;
return false;
}
if (VoteScreen.replaced.widerace && VoteScreen.replaced.race
&& VoteScreen.replaced.widebattle && VoteScreen.replaced.battle)
{
return true;
}
return false;
}
//
// Add a WAD file and do the per-WAD setup stages.
@@ -3121,12 +3237,15 @@ boolean battlereplaced = false;
//
UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
{
size_t i, j, sreplaces = 0, mreplaces = 0, digmreplaces = 0;
size_t i;
UINT16 numlumps, wadnum;
char *name;
boolean mapsadded = false;
static boolean allvotereplaced = false;
lumpinfo_t *lumpinfo;
sreplaces = mreplaces = digmreplaces = 0;
if ((numlumps = W_InitFile(wadfilename, local)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
@@ -3141,46 +3260,24 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
wadfiles[wadnum]->localfile = local;
//
// search for sound replacements
//
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
lumpnum_t lumpnum = i|(wadnum<<16);
if (name[0] == 'D')
if (P_CheckSoundReplacements(wadnum, name, i))
continue;
if (P_CheckMapReplacements(name))
{
if (name[1] == 'S') for (j = 1; j < NUMSFX; j++)
{
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6) && S_sfx[j].lumpnum != lumpnum && S_sfx[j].lumpnum != LUMPERROR)
{
// the sound will be reloaded when needed,
// since sfx->data will be NULL
CONS_Debug(DBG_SETUP, "Sound %.8s replaced\n", name);
I_FreeSfx(&S_sfx[j]);
// Re-cache it
if (S_PrecacheSound())
S_sfx[j].data = I_GetSfx(&S_sfx[j]);
sreplaces++;
}
}
else if (name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s ignored\n", name);
mreplaces++;
}
}
else if (name[0] == 'O' && name[1] == '_')
{
CONS_Debug(DBG_SETUP, "Music %.8s replaced\n", name);
digmreplaces++;
mapsadded = true;
continue;
}
if (!allvotereplaced && P_CheckVoteReplacements(name))
allvotereplaced = true;
}
if (!devparm && sreplaces)
CONS_Printf(M_GetText("%s sounds replaced\n"), sizeu1(sreplaces));
if (!devparm && mreplaces)
@@ -3188,6 +3285,9 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
if (!devparm && digmreplaces)
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
if (!mapsadded)
CONS_Printf(M_GetText("No maps added\n"));
//
// search for sprite replacements
//
@@ -3212,80 +3312,9 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
//
S_LoadMusicDefs(wadnum);
//
// search for maps
//
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
{
INT16 num;
if (name[5]!='\0')
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num-1])
{
if (mapheaderinfo[num-1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num-1]->menuflags |= LF2_EXISTSHACK;
}
if (num == gamemap)
partadd_replacescurrentmap = true;
CONS_Printf("%s\n", name);
mapsadded = true;
}
}
if (!mapsadded)
CONS_Printf(M_GetText("No maps added\n"));
// TODO: Experimental SPRTINFO support, test first
R_LoadSpriteInfoLumps(wadnum, wadfiles[wadnum]->numlumps);
//
// check for votescreen replacements
//
if (!wideracereplaced && !racereplaced && !widebattlereplaced && !battlereplaced)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
// widescreen patch Race
if (!wideracereplaced && !strncmp(name, "INTERSCW", 8))
{
wideracereplaced = true;
continue;
}
if (!racereplaced && !strncmp(name, "INTERSCR", 8))
{
racereplaced = true;
continue;
}
// widescreen patch Battle
if (!widebattlereplaced && !strncmp(name, "BATTLSCW", 8))
{
widebattlereplaced = true;
continue;
}
if (!battlereplaced && !strncmp(name, "BATTLSCR", 8))
{
battlereplaced = true;
continue;
}
}
}
refreshdirmenu &= ~REFRESHDIR_GAMEDATA; // Under usual circumstances we'd wait for REFRESHDIR_GAMEDATA to disappear the next frame, but it's a bit too dangerous for that...
partadd_stage = 0;
return wadnum;
-5
View File
@@ -68,11 +68,6 @@ void HWR_LoadLevel(boolean reloadinggamestate);
boolean P_AddWadFile(const char *wadfilename, boolean local);
extern boolean wideracereplaced;
extern boolean racereplaced;
extern boolean widebattlereplaced;
extern boolean battlereplaced;
// WARNING: The following functions should be grouped as follows:
// any amount of PartialAdds followed by MultiSetups until returned true,
// as soon as possible.
+49 -61
View File
@@ -32,7 +32,6 @@
#include "m_menu.h" // bird music stuff
#include "lua_hook.h" // MusicChange hook
#include "lua_hud.h" // LUA_HudEnabled(hud_musiccredit)
static boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
static void SetChannelsNum(void);
@@ -1203,58 +1202,8 @@ static consvar_t *music_refade_cv;
/// Music Definitions
/// ------------------------
// Similar system to vissprite allocation. Exists so external pointers to musicdefs are not invalidated
// when allocating more space for musicdefs
#define MUSICDEFCHUNKBITS 6
#define MUSICDEFSPERCHUNK (1 << MUSICDEFCHUNKBITS)
#define MUSICDEFINDEXMASK (MUSICDEFSPERCHUNK - 1)
static musicdef_t **musicdefs = NULL;
static INT32 numchunks = 0;
INT32 nummusicdefs = 0;
//
// S_GetMusicCredit
//
// Return music credit with given index.
//
musicdef_t *S_GetMusicCredit(INT32 i)
{
if (i < 0 || i >= nummusicdefs)
return NULL;
INT32 chunk = i >> MUSICDEFCHUNKBITS;
i &= MUSICDEFINDEXMASK;
return &musicdefs[chunk][i];
}
//
// S_AddMusicCredit
//
// Return new music credit, allocates memory for it if needed.
//
static musicdef_t *S_AddMusicCredit(void)
{
INT32 chunk = nummusicdefs >> MUSICDEFCHUNKBITS;
INT32 i = nummusicdefs & MUSICDEFINDEXMASK;
// Allocate new chunk if needed. Other chunks stay valid
if (chunk == numchunks)
{
++numchunks;
musicdefs = (musicdef_t**)Z_Realloc(musicdefs, sizeof(musicdef_t*)*numchunks, PU_STATIC, NULL);
musicdefs[chunk] = Z_Calloc(sizeof(musicdef_t)*MUSICDEFSPERCHUNK, PU_STATIC, NULL);
}
// Store "id" of new musicdef (mostly exists only for lua)
musicdefs[chunk][i].num = nummusicdefs;
++nummusicdefs;
return &musicdefs[chunk][i];
}
struct cursongcredit cursongcredit = {0}; // Currently displayed song credit info
musicdef_t *musicdefstart = NULL; // First music definition
struct cursongcredit cursongcredit; // Currently displayed song credit info
static boolean
ReadMusicDefFields (UINT16 wadnum, int line, char *stoken, musicdef_t **defp)
@@ -1282,11 +1231,14 @@ ReadMusicDefFields (UINT16 wadnum, int line, char *stoken, musicdef_t **defp)
// Nothing found, add to the end.
if (!def)
{
def = S_AddMusicCredit();
def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
STRBUFCPY(def->name, value);
strlwr(def->name);
def->hash = quickncasehash (def->name, 6);
def->next = musicdefstart;
musicdefstart = def;
}
(*defp) = def;
@@ -1471,10 +1423,8 @@ musicdef_t *S_FindMusicCredit(const char *musname)
UINT32 hash = quickncasehash (musname, 6);
musicdef_t *def;
for (INT32 i = 0; i < nummusicdefs; ++i)
for (def = musicdefstart; def; def = def->next)
{
def = S_GetMusicCredit(i);
if (hash != def->hash)
continue;
if (stricmp(def->name, musname))
@@ -1502,7 +1452,7 @@ void S_ShowSpecifiedMusicCredit(const char *musname)
def = S_FindMusicCredit(musname);
if (def && !LUA_HookMusicCredit(def))
if (def)
{
cursongcredit.def = def;
cursongcredit.anim = 5*TICRATE;
@@ -1521,6 +1471,41 @@ void S_ShowMusicCredit(void)
S_ShowSpecifiedMusicCredit(music.name);
}
musicdef_t **soundtestdefs = NULL;
INT32 numsoundtestdefs = 0;
//
// S_PrepareSoundTest
//
// Prepare sound test. What am I, your butler?
//
boolean S_PrepareSoundTest(void)
{
musicdef_t *def;
INT32 pos = numsoundtestdefs = 0;
for (def = musicdefstart; def; def = def->next)
{
numsoundtestdefs++;
}
if (!numsoundtestdefs)
return false;
if (soundtestdefs)
Z_Free(soundtestdefs);
if (!(soundtestdefs = Z_Malloc(numsoundtestdefs*sizeof(musicdef_t *), PU_STATIC, NULL)))
I_Error("S_PrepareSoundTest(): could not allocate soundtestdefs.");
for (def = musicdefstart; def /*&& i < numsoundtestdefs*/; def = def->next)
{
soundtestdefs[pos++] = def;
}
return true;
}
/// ------------------------
/// Music Status
/// ------------------------
@@ -2057,9 +2042,12 @@ static boolean S_SkipIntroMusic(void)
char *maptitle = G_BuildMapTitle(gamemap); // Zzz...
// check if menu music is playing, otherwise it may continue playing
if (!stricmp(music.name, "titles") || (maptitle && (!stricmp(maptitle, "Wandering Falls")))) // wandering balls changes its song when the race starts Zzz...
skip = false;
if (maptitle)
{
// check if menu music is playing, otherwise it may continue playing
if (!stricmp(music.name, "titles") || (maptitle && (!stricmp(maptitle, "Wandering Falls")))) // wandering balls changes its song when the race starts Zzz...
skip = false;
}
Z_Free(maptitle);
+8 -3
View File
@@ -182,9 +182,14 @@ typedef struct musicdef_s
char alttitle[256];
char authors[256];
boolean use_info;
size_t num;
struct musicdef_s *next;
} musicdef_t;
extern musicdef_t *musicdefstart;
extern musicdef_t **soundtestdefs;
extern INT32 numsoundtestdefs;
extern UINT8 soundtestpage;
extern struct cursongcredit
{
musicdef_t *def;
@@ -193,17 +198,17 @@ extern struct cursongcredit
UINT8 trans;
} cursongcredit;
extern INT32 nummusicdefs;
void S_LoadMusicDefs(UINT16 wadnum);
void S_InitMusicDefs(void);
void S_LoadMTDefs(UINT16 wadnum);
void S_InitMTDefs(void);
musicdef_t *S_GetMusicCredit(INT32 i);
musicdef_t *S_FindMusicCredit(const char *musname);
void S_ShowSpecifiedMusicCredit(const char *musname);
void S_ShowMusicCredit(void);
boolean S_PrepareSoundTest(void);
//
// Music Seeking
//
+1 -1
View File
@@ -187,7 +187,7 @@ void ST_doPaletteStuff(void)
#ifdef HWRENDER
if (rendermode == render_opengl && !HWR_PalRenderFlashpal())
palette = 0; // No flashpals here in OpenGL
palette = 0; // Don't set the palette to a flashpal in OpenGL's truecolor mode
#endif
palette = min(max(palette, 0), 13);
+3
View File
@@ -457,6 +457,9 @@ static void LoadPalette(const char *lumpname)
#endif
pLocalPalette[i].s.alpha = 0xFF;
if (!Cubeapply)
continue;
// lerp of colour cubing! if you want, make it smoother yourself
V_CubeApply(&pLocalPalette[i].s.red, &pLocalPalette[i].s.green, &pLocalPalette[i].s.blue);
}
+145 -133
View File
@@ -57,30 +57,15 @@ typedef struct
static y_data_t data;
// graphics
static patch_t *bgpatch = NULL; // INTERSCR
static patch_t *widebgpatch = NULL; // INTERSCW
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
static INT32 timer;
static INT32 intertic;
static INT32 endtic = -1;
static INT32 sorttic = -1;
patch_t *animVoteFramesPatches = NULL;
// VEXTRN - Vote (V) Extra (EXT) Race (R) Normal (N - Normal sized patch)
// VEXTBN - Vote (V) Extra (EXT) Battle (B) Normal (N - Normal sized patch)
// VEXTBW - Vote (V) Extra (EXT) Battle (B) Normal (W - Wide patch used in software)
// VEXTRW - Vote (V) Extra (EXT) Race (R) Normal (W - Wide patch used in software)
char animPrefix[] = "INTSC";
char animWidePrefix[] = "INTSW";
char *luaVoteScreen = NULL;
INT32 currentAnimFrame = 0;
static INT32 foundAnimVoteFrames = 0;
static INT32 foundAnimVoteWideFrames = 0;
intertype_t intertype = int_none;
static huddrawlist_h luahuddrawlist_intermission = NULL;
@@ -118,17 +103,13 @@ typedef struct
boolean loaded;
} y_voteclient;
// votescreen stuff
votescreen_t VoteScreen = {0};
static y_votelvlinfo levelinfo[5];
static y_voteclient voteclient;
static INT32 votetic;
static INT32 voteendtic = -1;
static patch_t *cursor = NULL;
static patch_t *cursor1 = NULL;
static patch_t *cursor2 = NULL;
static patch_t *cursor3 = NULL;
static patch_t *cursor4 = NULL;
static patch_t *randomlvl = NULL;
static patch_t *rubyicon = NULL;
static void Y_UnloadVoteData(void);
@@ -287,49 +268,6 @@ static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
}
}
//
// Y_AnimatedVoteScreenCheck
//
// Check if the lumps exist (checking for VEXTR(N|W)xx for race and VEXTRB(N|W)xx for battle)
static void Y_AnimatedVoteScreenCheck(void)
{
char tmpPrefix[] = "INTS";
if (luaVoteScreen)
strncpy(tmpPrefix, luaVoteScreen, 4);
else if (G_BattleGametype())
strcpy(tmpPrefix, "BTLS");
strncpy(animPrefix, tmpPrefix, 4);
animPrefix[4] = 'C';
strncpy(animWidePrefix, tmpPrefix, 4);
animWidePrefix[4] = 'W';
foundAnimVoteFrames = foundAnimVoteWideFrames = 0;
currentAnimFrame = 0;
INT32 i = 1;
for (;;)
{
boolean normalLumpExists = W_LumpExists(va("%sC%d", tmpPrefix, i));
boolean wideLumpExists = W_LumpExists(va("%sW%d", tmpPrefix, i));
if (normalLumpExists || wideLumpExists)
{
if (normalLumpExists)
foundAnimVoteFrames++;
if (wideLumpExists)
foundAnimVoteWideFrames++;
}
else // If we don't find at least frame 1 (e.g VEXTRN1), let's just stop looking
break;
i++;
}
}
// Y_PlayerStandingsDrawer
//
// Handles drawing the center-of-screen player standings.
@@ -863,7 +801,8 @@ void Y_StartIntermission(void)
//
void Y_EndIntermission(void)
{
Y_UnloadData();
if (!dedicated)
Y_UnloadData();
endtic = -1;
sorttic = -1;
@@ -881,28 +820,72 @@ static void Y_FollowIntermission(void)
G_AfterIntermission();
}
#define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL;
#define UNLOAD(x) {if ((x) != NULL) {Patch_Free(x);} x = NULL;}
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
// It doesn't work and is unnecessary.
if (rendermode != render_soft)
return;
// unload the background patches
UNLOAD(bgpatch);
UNLOAD(widebgpatch);
UNLOAD(VoteScreen.bgpatch);
UNLOAD(VoteScreen.widebgpatch);
UNLOAD(bgtile);
//UNLOAD(interpic);
}
// SRB2Kart: Voting!
static void Y_DrawVoteBackground(patch_t *patch)
//
// Y_VoteScreenCheck
//
static void Y_VoteScreenCheck(void)
{
strcpy(VoteScreen.Prefix, "INTS");
if (VoteScreen.luaPrefix[0] != 0)
strlcpy(VoteScreen.Prefix, VoteScreen.luaPrefix, sizeof(VoteScreen.Prefix));
else if (G_BattleGametype())
strcpy(VoteScreen.Prefix, "BTLS");
VoteScreen.foundLuaVoteFrames = VoteScreen.foundLuaVoteWideFrames = 0;
VoteScreen.currentAnimFrame = 0;
INT32 i = 1;
// check for lua vote background replacements
for (;;)
{
// Check if the lumps exist (checking for VEXTR(N|W)xx for race and VEXTRB(N|W)xx for battle)
boolean normalLumpExists = W_LumpExists(va("%sC%d", VoteScreen.Prefix, i));
boolean wideLumpExists = W_LumpExists(va("%sW%d", VoteScreen.Prefix, i));
if (normalLumpExists || wideLumpExists)
{
if (normalLumpExists)
VoteScreen.foundLuaVoteFrames++;
if (wideLumpExists)
VoteScreen.foundLuaVoteWideFrames++;
}
else // If we don't find at least frame 1 (e.g VEXTRN1), let's just stop looking
break;
i++;
}
// non lua vote background handling
boolean prefbattletype = ((votelevels[0][1] & ~0x80) == GT_MATCH);
VoteScreen.widebgpatch = W_CachePatchName((prefbattletype ? "BATTLSCW" : "INTERSCW"), PU_PATCH);
VoteScreen.bgpatch = W_CachePatchName((prefbattletype ? "BATTLSCR" : "INTERSCR"), PU_PATCH);
}
//
// Y_VoteBackgroundDrawer
//
// Determines which patch drawer to use for scaling
//
static void Y_VoteBackgroundDrawer(patch_t *patch)
{
switch (cv_votebgscaling.value)
{
@@ -924,57 +907,74 @@ static void Y_DrawVoteBackground(patch_t *patch)
}
}
// Y_DrawAnimatedVoteScreenPatch
//
// Draw animated patch based on frame counter on vote screen
// Y_DrawLuaVoteScreenPatch
//
static void Y_DrawAnimatedVoteScreenPatch(boolean widePatch)
// Handles votebackgrounds set by "setVoteBackground"
// Aswell as animated patches
//
static void Y_DrawLuaVoteScreenPatch(boolean widePatch)
{
INT32 nextframe = 0;
patch_t *votebg = NULL;
char tempAnimPrefix[7];
const INT32 tempFoundAnimVoteFrames = ((widePatch ? foundAnimVoteWideFrames : foundAnimVoteFrames) - 1);
char tempPrefix[6];
const INT32 tempfoundAnimLuaVoteFrames = ((widePatch ? VoteScreen.foundLuaVoteWideFrames : VoteScreen.foundLuaVoteFrames) - 1);
strcpy(tempAnimPrefix, (widePatch ? animWidePrefix : animPrefix));
strcpy(tempPrefix, va("%s%s", VoteScreen.Prefix, (widePatch ? "W" : "C")));
// Draw non animated patch
if (!tempfoundAnimLuaVoteFrames)
{
votebg = W_CachePatchName(va("%s1", tempPrefix), PU_PATCH);
Y_VoteBackgroundDrawer(votebg);
return;
}
// Draw animated patch based on frame counter on vote screen
// Just in case someone provides LESS widescreen frames than normal frames or vice versa, reset the frame counter to 0
if (currentAnimFrame > tempFoundAnimVoteFrames)
currentAnimFrame = 0;
if (VoteScreen.currentAnimFrame > tempfoundAnimLuaVoteFrames)
VoteScreen.currentAnimFrame = 0;
nextframe = (currentAnimFrame + 1);
nextframe = (VoteScreen.currentAnimFrame + 1);
votebg = W_CachePatchName(va("%s%d", (widePatch ? animWidePrefix : animPrefix), nextframe), PU_PATCH);
votebg = W_CachePatchName(va("%s%d", tempPrefix, nextframe), PU_PATCH);
Y_DrawVoteBackground(votebg);
Y_VoteBackgroundDrawer(votebg);
if (renderisnewtic && (votetic % 2 == 0) && !paused)
currentAnimFrame = (nextframe > tempFoundAnimVoteFrames) ? 0 : nextframe;
VoteScreen.currentAnimFrame = (nextframe > tempfoundAnimLuaVoteFrames) ? 0 : nextframe;
}
//
// Y_DrawVoteScreenPatch
//
static void Y_DrawVoteScreenPatch(void)
{
patch_t *votebg = NULL;
const boolean widescreen = (vid.width / vid.dupx > 320);
if (foundAnimVoteWideFrames || foundAnimVoteFrames)
if (VoteScreen.foundLuaVoteWideFrames || VoteScreen.foundLuaVoteFrames)
{
Y_DrawAnimatedVoteScreenPatch((foundAnimVoteWideFrames && widescreen));
Y_DrawLuaVoteScreenPatch(((widescreen && VoteScreen.foundLuaVoteWideFrames) || !VoteScreen.foundLuaVoteFrames));
return;
}
votebg = bgpatch; // non widescreen patch
// non widescreen patch
votebg = VoteScreen.bgpatch;
UINT8 prefgametype = (votelevels[0][1] & ~0x80);
const boolean widebgreplaced = (prefgametype == GT_MATCH) ? widebattlereplaced : wideracereplaced;
const boolean bgreplaced = (prefgametype == GT_MATCH) ? battlereplaced : racereplaced;
const boolean widebgreplaced = (prefgametype == GT_MATCH) ? VoteScreen.replaced.widebattle : VoteScreen.replaced.widerace;
const boolean bgreplaced = (prefgametype == GT_MATCH) ? VoteScreen.replaced.battle : VoteScreen.replaced.race;
// we check a bunch of stuff to always have a "valid" fallback
if ((widescreen && (widebgreplaced || !bgreplaced))
|| (!widescreen && (widebgreplaced && !bgreplaced)))
{
votebg = widebgpatch;
votebg = VoteScreen.widebgpatch; // widescreen patch
}
Y_DrawVoteBackground(votebg);
Y_VoteBackgroundDrawer(votebg);
}
//
@@ -1037,7 +1037,7 @@ void Y_VoteDrawer(void)
if (i == 3)
{
str = "RANDOM";
pic = randomlvl;
pic = VoteScreen.randomlvl;
}
else
{
@@ -1061,7 +1061,7 @@ void Y_VoteDrawer(void)
if (!splitscreen)
{
thiscurs = cursor;
thiscurs = VoteScreen.cursor[0];
p = consoleplayer;
color = levelinfo[i].gtc;
colormap = NULL;
@@ -1071,19 +1071,19 @@ void Y_VoteDrawer(void)
switch (j)
{
case 1:
thiscurs = cursor2;
thiscurs = VoteScreen.cursor[2];
p = displayplayers[1];
break;
case 2:
thiscurs = cursor3;
thiscurs = VoteScreen.cursor[3];
p = displayplayers[2];
break;
case 3:
thiscurs = cursor4;
thiscurs = VoteScreen.cursor[4];
p = displayplayers[3];
break;
default:
thiscurs = cursor1;
thiscurs = VoteScreen.cursor[1];
p = displayplayers[0];
break;
}
@@ -1111,7 +1111,7 @@ void Y_VoteDrawer(void)
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, VoteScreen.rubyicon, NULL);
}
V_DrawRightAlignedThinString(BASEVIDWIDTH-21, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
@@ -1135,7 +1135,7 @@ void Y_VoteDrawer(void)
else
{
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, y<<FRACBITS, FRACUNIT/4, V_FLIP|V_SNAPTORIGHT, pic, 0);
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, VoteScreen.rubyicon, NULL);
}
if (levelinfo[i].gts)
@@ -1164,13 +1164,13 @@ void Y_VoteDrawer(void)
patch_t *pic;
if (votes[i] >= 3 && (i != pickedvote || voteendtic == -1))
pic = randomlvl;
pic = VoteScreen.randomlvl;
else
pic = levelinfo[votes[i]].pic;
if (!timer && i == voteclient.ranim)
{
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, VoteScreen.cursor[0]);
if (voteendtic != -1 && !(votetic % 4))
V_DrawFill(x-1, y-1, 42, 27, 120|V_SNAPTOLEFT);
else
@@ -1182,7 +1182,7 @@ void Y_VoteDrawer(void)
else
{
V_DrawFixedPatch((x+40)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, V_SNAPTOLEFT|V_FLIP, pic, 0);
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTOLEFT, rubyicon, NULL);
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTOLEFT, VoteScreen.rubyicon, NULL);
}
if (levelinfo[votes[i]].gts)
@@ -1471,10 +1471,28 @@ void Y_VoteTicker(void)
//
// MK online style voting screen, appears after intermission
//
static void Y_InitVoteDrawing(void)
{
if (dedicated)
return;
// setup the background patches
Y_VoteScreenCheck();
VoteScreen.cursor[0] = W_CachePatchName("M_CURSOR", PU_PATCH);
VoteScreen.cursor[1] = W_CachePatchName("P1CURSOR", PU_PATCH);
VoteScreen.cursor[2] = W_CachePatchName("P2CURSOR", PU_PATCH);
VoteScreen.cursor[3] = W_CachePatchName("P3CURSOR", PU_PATCH);
VoteScreen.cursor[4] = W_CachePatchName("P4CURSOR", PU_PATCH);
VoteScreen.randomlvl = W_CachePatchName("RANDOMLV", PU_PATCH);
VoteScreen.rubyicon = W_CachePatchName("RUBYICON", PU_PATCH);
}
void Y_StartVote(void)
{
INT32 i = 0;
UINT8 prefgametype = (votelevels[0][1] & ~0x80);
votetic = -1;
@@ -1483,17 +1501,8 @@ void Y_StartVote(void)
I_Error("voteendtic is dirty");
#endif
Y_AnimatedVoteScreenCheck();
widebgpatch = W_CachePatchName(((prefgametype == GT_MATCH) ? "BATTLSCW" : "INTERSCW"), PU_PATCH);
bgpatch = W_CachePatchName(((prefgametype == GT_MATCH) ? "BATTLSCR" : "INTERSCR"), PU_PATCH);
cursor = W_CachePatchName("M_CURSOR", PU_PATCH);
cursor1 = W_CachePatchName("P1CURSOR", PU_PATCH);
cursor2 = W_CachePatchName("P2CURSOR", PU_PATCH);
cursor3 = W_CachePatchName("P3CURSOR", PU_PATCH);
cursor4 = W_CachePatchName("P4CURSOR", PU_PATCH);
randomlvl = W_CachePatchName("RANDOMLV", PU_PATCH);
rubyicon = W_CachePatchName("RUBYICON", PU_PATCH);
// cache vote patches
Y_InitVoteDrawing();
timer = cv_votetime.value*TICRATE;
pickedvote = -1;
@@ -1559,11 +1568,14 @@ void Y_StartVote(void)
levelinfo[i].gts = NULL;
// set up the pic
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1)));
if (lumpnum != LUMPERROR)
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_PATCH);
else
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_PATCH);
if (!dedicated)
{
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1)));
if (lumpnum != LUMPERROR)
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_PATCH);
else
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_PATCH);
}
}
voteclient.loaded = true;
@@ -1588,18 +1600,18 @@ static void Y_UnloadVoteData(void)
{
voteclient.loaded = false;
if (rendermode != render_soft)
if (dedicated)
return;
UNLOAD(widebgpatch);
UNLOAD(bgpatch);
UNLOAD(cursor);
UNLOAD(cursor1);
UNLOAD(cursor2);
UNLOAD(cursor3);
UNLOAD(cursor4);
UNLOAD(randomlvl);
UNLOAD(rubyicon);
UNLOAD(VoteScreen.widebgpatch);
UNLOAD(VoteScreen.bgpatch);
UNLOAD(VoteScreen.cursor[0]);
UNLOAD(VoteScreen.cursor[1]);
UNLOAD(VoteScreen.cursor[2]);
UNLOAD(VoteScreen.cursor[3]);
UNLOAD(VoteScreen.cursor[4]);
UNLOAD(VoteScreen.randomlvl);
UNLOAD(VoteScreen.rubyicon);
UNLOAD(levelinfo[3].pic);
UNLOAD(levelinfo[2].pic);
+34 -1
View File
@@ -10,7 +10,6 @@
/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
extern boolean usebuffer;
extern char *luaVoteScreen;
void Y_IntermissionDrawer(void);
void Y_Ticker(void);
@@ -55,3 +54,37 @@ typedef enum
int_classicrace, // Competition
} intertype_t;
extern intertype_t intertype;
// Votescreen stuff
typedef struct
{
boolean race; // non lua race patch replaced
boolean widerace; // non lua widescreen race patch replaced
boolean battle; // non lua battle patch replaced
boolean widebattle; // non lua widescreen battle patch replaced
} votereplace_t;
// VEXTRN - Vote (V) Extra (EXT) Race (R) Normal (N - Normal sized patch)
// VEXTRW - Vote (V) Extra (EXT) Race (R) Normal (W - Wide patch)
// VEXTBN - Vote (V) Extra (EXT) Battle (B) Normal (N - Normal sized patch)
// VEXTBW - Vote (V) Extra (EXT) Battle (B) Normal (W - Wide patch)
typedef struct
{
char Prefix[5]; // Race = INTSX, Battle = BTLSX
char luaPrefix[5]; // prefix for lua votescreens
INT32 currentAnimFrame; // current animated background frame
INT32 foundLuaVoteFrames; // normal lua patch frames
INT32 foundLuaVoteWideFrames; // widescreen lua patch frames
votereplace_t replaced; // checks which non lua patch has been replaced
patch_t *bgpatch; // votebackground patch
patch_t *widebgpatch; // wide votebackground patch
patch_t *cursor[5]; // cursor patches
patch_t *randomlvl; // randomlevel patch
patch_t *rubyicon; // encore ruby patch
} votescreen_t;
extern votescreen_t VoteScreen;