Compare commits

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Author SHA1 Message Date
Alug e13ba89f1a use memcmp during startup map check
prob not faster just looks a bit better tbh
2025-05-31 17:20:38 +02:00
Alug d8b2134aef dont let dedi cache vote patches lol 2025-05-31 15:32:57 +02:00
Alug c168832f8e forgor to remove this 2025-05-31 15:32:53 +02:00
Alug 448a603a56 dont let dedi free votepatches lel 2025-05-31 15:32:42 +02:00
Alug 2a95201c6d free votepatches also in ogl not just software 2025-05-31 15:32:39 +02:00
Alug a73de55f96 also put votescreen patches into votescreen struct
+ more cleanup
2025-05-31 15:32:34 +02:00
Alug e4a4496be6 rename luaVoteScreen to luaPrefix + make it static buffer
since its effectively just a prefix,
2025-05-31 15:32:18 +02:00
Alug a8f3a8dfb0 fix oopsie that caused use after free 2025-05-31 15:32:14 +02:00
Alug e19b9d1c60 fix smol mistake votescreen check 2025-05-31 15:32:11 +02:00
Alug e28ec4e7cb unnest loop stuff in P_PartialAddWadFile
may speed this up ever so slightly since we dont need to go through all wad lumps 3 times per call anymore
2025-05-31 15:31:58 +02:00
Alug d0f09b467b Put votescreen background stuff into a struct
+ some refactoring and renaming

- removed some unused and redundant variables
- renamed some variables

turns out the lua votescreens always used the animated votescreen drawer, so i renamed it to lua votescreen drawer
2025-05-31 15:30:50 +02:00
Alug 6617382f54 Revert "reset the palette earlier during levelload"
This reverts commit 5e532a76cf.
2025-05-30 23:59:08 +02:00
Alug 7d68c0598c Fix underflow in consistancy checking code
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/9f5686ef48956cd64ef92f737e59cbbaa27d8cf9
2025-05-30 02:54:48 +02:00
Alug 201c725dc7 cleanup d_main a little 2025-05-30 02:54:45 +02:00
Alug 57b2316c42 didnt mean to change this lel 2025-05-29 19:01:19 +02:00
Alug fe682a8071 only make screentexture for postprocess if we need to
gives quite a neat perfboost on the gpu side
2025-05-29 19:01:16 +02:00
Alug bf44a054a1 move HWR_GetTexturePalette calls
to after early returns/where they are used
2025-05-29 18:17:26 +02:00
Alug eca9c60d9b call HWR_LoadMapTextures in paletterender toggle callback
from srb2 pr
2025-05-29 18:17:23 +02:00
Alug cf42c35b9f add mo checks to automap stuff 2025-05-29 13:40:57 +02:00
Alug a364068abb add a bunch of checks for if G_BuildMapTitle returns NULL 2025-05-29 13:40:53 +02:00
Alug e88093d9cf no need for an else here 2025-05-29 12:30:07 +02:00
Alug 5e532a76cf reset the palette earlier during levelload
generally make this behave like srb2/rr again
2025-05-29 12:30:05 +02:00
Alug fb9c459269 readd cubeapply check here 2025-05-29 12:30:00 +02:00
Alug a6898bd1cd this memset is incorrect and does nothing 2025-05-28 22:12:00 +02:00
Alug ff474d18ee remove this
prob wrong assumption, our netcode sucks massive ass
2025-05-28 21:44:38 +02:00
Alug f15d3be263 forgor the hw state lel 2025-05-28 18:39:20 +02:00
Alug 19e5366c5b add wireframe mode for ogl 2025-05-28 18:31:55 +02:00
Alug 346dee019c fix compiler warning bout playeringame 2025-05-28 18:31:37 +02:00
Alug 18914f22f2 remove crappy memcpy redifine from md5 2025-05-28 18:31:33 +02:00
Alug 1219ecf818 check for 32bit with __SIZEOF_POINTER__ for precip drawdistance
thx @chromaticpipe for the tip!
2025-05-28 16:27:40 +02:00
Alug b6923d0d0d readd flexible array for softwarepatch columnofs
how did this ever work lel
2025-05-28 16:21:57 +02:00
Alug e8969b0645 dont always print openmpt version to console
just use I_OutputMsg instead
2025-05-27 18:31:20 +02:00
Alug 7932c1af6f Print the current SDL_mixer version
when initializing the sound system
2025-05-27 18:30:55 +02:00
Alug 95b4228d3c update windoze libbacktrace
never was updated since we added this 2 years ago lel
2025-05-26 11:03:56 +01:00
Alug a0ff44043f Merge branch 'Saturn' into Saturn-Next 2025-05-25 17:37:40 +02:00
Alug 1e15816057 make screen tilt stuff slightly prettier lel 2025-05-25 17:36:38 +02:00
Alug a4566e9496 v8.2 2025-05-25 13:59:36 +01:00
Alug 18f88c28dd Merge pull request #174 from Indev450/Saturn-Next
Saturn v8.2
2025-05-25 14:59:06 +01:00
indev b8dc1b13df Merge pull request #173 from chromaticpipe/wateramplitude
Adjust the amplitude of GL underwater effect
2025-05-24 18:12:38 +03:00
chromaticpipe 33c03f1e7a Adjust the amplitude of GL underwater effect
Also fixed a string truncation warning
2025-05-24 09:02:49 -05:00
indev 7e5ae71714 Do backups for custom configs too 2025-05-23 15:14:42 +03:00
Alug b574ed0b1b allow capping the game fps seperately for when its unfocused 2025-05-22 23:17:48 +02:00
Alug 01c621832b Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Next 2025-05-21 12:14:51 +02:00
Alug 608cc66d78 try to fix curl crashing if you dont have write access to download folder 2025-05-21 12:14:45 +02:00
indev 35103ad810 Only run song credits drawer and ticker in menu instead of all hud 2025-05-20 16:48:51 +03:00
indev 5ac0262654 Fix 'make clean' keeping depend.dep file 2025-05-20 01:02:03 +03:00
Alug c361285790 we may fixed the double free, but now we fix the ghost hitlist also crashing 2025-05-19 20:01:29 +02:00
Alug a168b5e2b9 let resynch method be "toggable"
setting gamestate attempts to 0 should disable saturn resynch and setting resynchattempts to 0 should disable vanilla resynch
2025-05-19 16:40:02 +02:00
Alug f70c38a853 Merge pull request #171 from Indev450/votebgscaling
Better Vote Background scaling behaviour
2025-05-19 15:01:07 +01:00
Alug 4c05c063a9 oop this was always true effectively 2025-05-19 15:59:15 +02:00
Alug ed05a909cb add vote scaling to menu 2025-05-19 15:56:56 +02:00
Alug e1e45ad3ad readd player var to lib_pDoSuperTransformation
otherwise this may desynch?
2025-05-19 15:48:29 +02:00
Alug ca9b001c9f even more random cleanup 2
hope i got everything right lel
2025-05-19 15:30:54 +02:00
Alug 3976d80867 delet old tools
they dont work anymore anyways
2025-05-19 00:22:34 +02:00
Alug 1ee10457f8 delet dummy 2025-05-19 00:22:31 +02:00
Alug 116bcd0cb1 random cleanups
note: 2d camera didnt work anyways
2025-05-18 16:46:25 +02:00
Alug fcdccb96aa move camera to spawn if you press freecam toggle when spectating
since we dont use the toggle in spectatormode
might be useful to return to the mapstart fast or smth
this is mostly just copy pasted from P_ResetCamera, which should be fine hopefully since we dont move our spectators anymore
2025-05-17 14:54:11 +02:00
Alug 723286826b make this switch slighty prettier 2025-05-17 14:02:00 +02:00
Alug b190f09aea fix 3d models rollangle on gravflip
idk if this is correct, but it works lel
2025-05-17 14:01:57 +02:00
Alug ff6358b031 make ogl screenflip stuff directly assignable
those dont need to be seperate bools lel
also simplify the assignment aswell
2025-05-17 14:01:54 +02:00
Alug 5899a0c453 ok even more cleanup for animvote check 2025-05-16 14:22:19 +02:00
Alug db4d9a330a even more tiny cleanup votebg stuff 2025-05-16 14:22:16 +02:00
indev 03264e760f Allow music credit to be drawn in intermission and main menu 2025-05-16 13:36:05 +03:00
Alug 224e3b25e5 Revert "those appear to do nothing"
This reverts commit 5f40ff5a03.
2025-05-16 01:30:28 +02:00
Alug 03c624a77b make addon warning not print "(null)" if there is no refreshdirname
kinda lazy way but shrug
2025-05-15 21:41:05 +02:00
Alug 1ed76de58a macrofy redundant splitscreen menus
joystick and camera menus to be specific
2025-05-15 21:41:00 +02:00
Alug 5f40ff5a03 those appear to do nothing
free performance ig?
2025-05-15 01:26:57 +02:00
Alug b1baa90b19 move paletterender walllight stuff into HWR_CalcWallLight
just slightly cleaner
2025-05-15 01:26:36 +02:00
Alug f0579de244 HWR_UsePortals 2025-05-15 01:26:33 +02:00
Alug 044836b026 change gamepad powerup led behavior
it will instead always take the players mobj color, this makes it indirectly support things like acrobatics and the colourized banana snipe
also just makes it a value for cv_gamepadled instead of its own cvar
2025-05-15 01:26:27 +02:00
Alug c2a761c895 delet some clutter in screen.c 2025-05-14 16:37:04 +02:00
Alug 5b6e7abd91 fix copy paste error oops 2025-05-14 16:18:18 +02:00
Alug c47c6aa6e4 make votebg scaling behaviour changable 2025-05-14 16:18:15 +02:00
Alug 5a6a954d4f make an adaptive votescreen patch scaler
attempts to first fill the screen horizontally, if the screen is not filled vertically like that, it will then change the scaling to fill the screen vertically
like this effectively every votebg fills up the screen and accomidates most bgs that added padding for the weird vanilla behaviour
TODO: make the behaviour switchable
2025-05-14 16:18:12 +02:00
Alug 92bf8c0788 Make votescreen backgrounds resolution and dup independant
also some slight cleanup
currently this scales vertically to fill out the screen vertically
not sure if horizontally would be preferred, but thatd most likely cut off alot of parts from some votebgs
2025-05-14 16:18:08 +02:00
Alug 058139f52b dont allow changing grid sorting with item if item button is also enter 2025-05-13 22:38:32 +02:00
Alug 612d01a8ce disable this 2025-05-13 22:38:29 +02:00
Alug bc130ce1f9 clamp screentexture size to maximum supported texture resolution
also moves everything into GL_SetModelView again
also means screen texture sizes wont be recalculated every frame anymore
2025-05-13 04:39:21 +02:00
indev 8abab58a5c Fix game crashing when attempting to print '%s has no field named %s' for few lua userdata objects 2025-05-12 18:02:20 +03:00
Alug 740de2babe fix replay saving during intermission with manual save 2025-05-12 06:12:23 +02:00
Alug 9d54baf544 fix minimap angle display in encoremode 2025-05-11 18:47:45 +02:00
Alug c68c61975e Merge pull request #169 from Indev450/Saturn-Next
Saturn v8.1
2025-05-11 16:42:59 +01:00
Alug 6f7947dd5f fix smol oopsie for colourized speedlines 2025-05-11 17:41:25 +02:00
Alug cb8930fef6 v8.1 2025-05-11 17:13:22 +02:00
Alug 93d87e1132 fix oob write when map has playerstarts for 32 players
playerstarts is MAXPLAYERS big, which is 16 for us
2025-05-11 17:13:04 +02:00
Alug d5583ba040 add "nofork" parameter
to disable process forking
might be useful for gdb and perf
2025-05-11 17:12:56 +02:00
Alug 7bb3e4445e change colourized speeline behaviour slightly
"driftonly" will tone the lines completely instead of alternating between blue and driftcharge
"normal" will completely colourize speedlines in the player colour
2025-05-11 17:12:54 +02:00
Gustaf Alhäll 001a38bbd2 Fix off-by-one buffer overflow when getting LUT 255 2025-05-11 17:12:50 +02:00
Alug 463778cd88 fix 3d models tanking performance to hell 2025-05-11 01:23:07 +02:00
Alug f263585a72 make this check like vanilla did 2025-05-11 01:23:04 +02:00
Alug ec0ca0d1ab unlock everything when using modkartdata save
doesent make too much sense having to unlock everything again when playing mods
2025-05-10 23:43:04 +02:00
Alug 121540f428 dont check for how many controllers just attempt to reset "all"
JoyInfo->dev will be null
The crash before was most likely due to an oob read
2025-05-10 22:00:52 +02:00
Alug 8b5fd5f646 fix saturn menu 2025-05-10 19:16:32 +02:00
Alug 23a9afb727 fix typo in rumble reset 2025-05-10 18:59:56 +02:00
Alug 38b862ff16 Revert "skinlocal deez nuts"
This reverts commit 12ec3d11a2.
i hate localskins so much its unreal
2025-05-10 18:59:50 +02:00
Alug 7e31536ff9 Merge branch 'Saturn-Next' into Saturn 2025-05-10 16:23:03 +02:00
indev 679e582028 jin is with lowercase j 2025-05-10 17:01:14 +03:00
indev bfc34337a3 Add P_CheckSightFast into LUASTUFF.md 2025-05-10 16:54:53 +03:00
Alug c2cf6f17d1 Merge pull request #167 from Indev450/Saturn-Next
Saturn v8
2025-05-10 09:39:39 +01:00
Alug 5b44c03892 these should be reset in the loop 2025-05-10 08:35:52 +01:00
Alug 69e3722e81 Fix controls getting stuck when opening the pause menu
https://git.srb2.org/Hanicef/SRB2Classic/-/commit/ed53d96430dedac42b288bd6a5ca8152e6e6acc4
2025-05-09 15:17:30 +02:00
indev 2fbc1140c4 Fix NOWH compilation (only check if renderer supports palette if HWRENDER is defined, otherwise run subpalette code unconditionally) 2025-05-08 17:39:27 +03:00
indev 9747eab9f3 Add I_Sleep into CONS_Error so if a wad file was not found game won't take 100% of cpu 2025-05-08 17:20:28 +03:00
Alug f98e7b13f4 cleanup dpad scroll stuff even more
mostly just to make this more readable
2025-05-08 10:24:33 +02:00
Alug 5cc6743328 dont keepmusic music that is not flagged as keep on death
uuuuuggggghhhhhhhhhhhh
2025-05-06 22:06:53 +02:00
Alug c0d8f4fbfe idk where this stuff came from
but we can access delayremoved thinkers in kart cause bleh
2025-05-06 19:42:32 +02:00
Alug d7c1e464d4 Revert "optimize MT_TUBEWAYPOINT"
This reverts commit 3d0ac03f06.
2025-05-06 19:36:38 +02:00
Alug 7e5baeebaf dont free item patches at levelload lol 2025-05-06 17:37:57 +02:00
Alug 0c7d50b38a call M_ClearMenus in D_StartTitle 2025-05-06 17:08:54 +02:00
Alug fa951475ba fix 32bit windoze compile
everything needs time.h idk why it never errored out before lol
2025-05-06 11:53:27 +01:00
Alug a608676bbd fix the fast pointonsides 2025-05-05 12:51:37 +02:00
indev 8dd52f278b Merge pull request #166 from chromaticpipe/interpdebug
Add interpolation related stats to perfstats
2025-05-05 13:09:18 +03:00
chromaticpipe 7634859503 Use more correct flags for interpolation stats + misc fixes 2025-05-04 18:29:23 -05:00
chromaticpipe cf1abbd176 Add interpolation related stats to perfstats
These were commented out for some reason..
2025-05-04 12:13:02 -05:00
Alug b71c1152c6 skinlocal deez nuts 2025-05-04 01:36:01 +02:00
Alug 46f3529165 simplify this slightly 2025-05-04 00:48:01 +02:00
Alug ce99a3f5a6 print previously supressed warnings into log instead of console 2025-05-03 23:17:33 +02:00
Alug 880db98961 dont mindelay when record attacking
theres a few places that do not "lag compensate" at all in RA so this would completely mess things up
2025-05-03 23:10:43 +02:00
Alug d2d0e0c979 smol cleanup m_perfstats 2025-05-03 20:45:40 +02:00
Alug 7abee5ae11 add USELTO and USEASAN make flags
to compile with LTO or Address sanitizer
2025-05-03 17:21:18 +02:00
Alug e025404bbf forgor casting this 2025-05-02 11:12:12 +02:00
Alug f8b9c8290e let squishy speed be player choosable
idk why i just didnt do that lel
also adds stuff to the menus
2025-05-02 10:58:53 +02:00
Alug d1d9236539 Merge pull request #164 from Chearii/minimapheadlight
Add a minimap headlight
2025-05-02 09:36:10 +01:00
Alug 63abd00c6a that needs to come before old_ stuff gets reset 2025-05-02 10:23:11 +02:00
indev 5f01d1ff84 Refactor /pm draw code a little 2025-05-02 00:23:52 +03:00
Chearii 62fa1777dd ts pmo fr icl istg
me when my code has to be robust!!
(I also Forgot to remove the SHORT marcros oops!)
2025-05-01 15:47:50 -04:00
Chearii 59deb7c8c1 add a minimap headlight 2025-05-01 15:40:58 -04:00
indev d1c7e08496 Revert "Attempt to fix game freezing on windows when moving game window"
This reverts commit 231ff3b502.
2025-05-01 13:02:26 +03:00
indev 066b12f075 Revert "fix compile"
This reverts commit c0aa3e48cd.
2025-05-01 13:02:22 +03:00
Alug d1bb0b97d2 seriously screw you windoze 2025-05-01 08:56:43 +01:00
Alug c0aa3e48cd fix compile 2025-05-01 08:55:08 +01:00
Alug a1a4b7cfbf force c17 with gcc 15 for now
dont feel like porting stuff over to c24 or whatever for v8 so just force c17 so ppl can still compile
2025-05-01 00:31:37 +02:00
indev 231ff3b502 Attempt to fix game freezing on windows when moving game window 2025-05-01 01:06:00 +03:00
Alug 3fb4c6484d tiny more cleanup screencoord stuff 2025-04-30 14:58:06 +02:00
Alug 7a6e1bcf6c readd old nanosleep
since it appeared to work just fine in testing
actually forgor to remove it from the lol
2025-04-29 21:56:30 +02:00
Alug cd60ee1188 fix ghost mobj spritescale and offset interpolation
had this laying around in lugstuff since ages lol
2025-04-29 21:43:18 +02:00
Alug 4481911cd4 only check for votescreen replacements if we havent already replaced everything 2025-04-29 21:38:45 +02:00
Alug 53b3a994fc some reformatting lel 2025-04-29 21:38:28 +02:00
Alug ebcdb23d34 delet old high color software stuff 2025-04-29 21:13:18 +02:00
Alug 431c0f41d1 raise version number
so i dont forger about it later lol
2025-04-29 21:02:56 +02:00
Alug 838379d970 we dont have this on this branch 2025-04-29 18:30:23 +02:00
Alug 68c913a5e1 raise cmake minimum requiered to 3.5 2025-04-29 18:22:33 +02:00
Alug 5f82a3b799 Merge pull request #163 from Indev450/patchntexrefactor
Refactor Patch and Texture handling
2025-04-29 17:08:25 +01:00
Alug 2369a0c5a1 Merge branch 'Saturn-Testing' into Saturn-Next 2025-04-29 18:07:56 +02:00
Alug e995ad0499 Reapply "disable jit compilation for now"
This reverts commit a662a0a68f.
2025-04-28 22:19:59 +02:00
Alug 7ba21abacd tiny more cleanup speedometer stuffs
put check for color speedo into a function
and precalc the xtra 3 scale
2025-04-28 17:47:37 +02:00
Alug 4c1cfc91da quick and dirty gcc 15 compile fix
need to fix this properly
2025-04-28 13:26:08 +01:00
Alug 79d440d398 quick and dirty gcc 15 compile fix
need to fix this properly
2025-04-28 13:25:30 +01:00
Alug ace8256d73 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-28 15:06:11 +02:00
Alug 984d501ee1 move doaddline block
slightly better branching since maps with portals are very uncommon in kart
2025-04-28 11:29:45 +02:00
Alug e138d540c8 skip rechecking for horizonlines when reloading gamestate
map remains the same during desynch, so safe some time
2025-04-28 11:21:24 +02:00
Alug 4f81349ea3 another tiny cleanup p_setup and p_saveg 2025-04-28 10:12:09 +02:00
Alug b960e3d848 fix replay ghost double free
kinda rare, but may happen when you resynch on the exact same time you got hit by something
2025-04-27 13:15:18 +02:00
Alug 9c8aee1bef tiny optimization
we dont need to recalc the bpm stuff
we can also divide the bounce in half just once
2025-04-27 00:57:53 +02:00
Alug cf453bad5f make a struct for squishy
this is horrid but should fix this speeding up when multiple players squish
2025-04-27 00:30:49 +02:00
Alug 8ad161f061 add a few more branching hints
also fix some indentation
2025-04-25 21:37:25 +02:00
Alug a18e81ee18 invert skywall offset
also fixes the issue, but doesent draw skywalls over actual walls in rare cases
lets hope this doesent draw walls over actual skywalls now (:
2025-04-25 21:34:36 +02:00
Alug 4f83d3b36b whitespace crap 2025-04-25 21:34:33 +02:00
indev 97093dbeb9 Don't free PU_SPRITE memory, since it invalidates some lua patches if they are using sprite frames 2025-04-25 12:15:57 +03:00
Alug 2468277068 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-24 13:23:16 +02:00
Alug cd15c5d380 oops didnt think addskins would be used here lel 2025-04-24 13:17:34 +02:00
Alug b977cf72b7 deprecate "addskins" command
"addskins" is an incredibly ambigous name since its main purpose was to add skins LOCALLY
just prints a notice for now since there may be ppl that still use it
2025-04-24 13:17:31 +02:00
Alug 45506b381e take mobjscale into account when skipping small sectors for precip spawn 2025-04-24 13:11:24 +02:00
Alug b6fd7a1e96 put precip purge into a function
to reduce code dupe and branching
2025-04-24 13:03:35 +02:00
Alug 58a9e17500 fix spectator key lel
oopsie
2025-04-24 09:42:24 +02:00
Alug c14c28ac1e attempt at cleaning up gamecontrol splitscreen shit 2025-04-24 09:24:44 +02:00
Alug 5df33e0705 cleanup G_Responder
man
2025-04-24 09:24:41 +02:00
Alug 987d18fe99 memset those 2025-04-24 09:24:37 +02:00
Alug 7bb4b74c65 fix potential crash on startup
thx hanicef
2025-04-24 09:24:05 +02:00
Alug cf92df5faa skip checking skin array if localskin was found in localskin array 2025-04-24 09:24:01 +02:00
Alug f81488500c just mark it like this 2025-04-24 09:23:58 +02:00
Alug a099f825a7 missed removing this 2025-04-24 09:23:55 +02:00
Alug d75ce094ae Merge remote-tracking branch 'origin/Saturn-Testing' into patchntexrefactor 2025-04-23 19:24:12 +01:00
Alug 1bb52b9c2d check ceiling first in encore flat precaching
no clue why but this fixes the sides of the road on ORR not being encore remapped
2025-04-23 19:54:58 +02:00
indev 1d15f89433 Remove I_Assert in GetItemId in lua_hudlib_drawlist.c
It is legal for lua_getpc to be null (thanks GenericHeroGuy for investigating!)
2025-04-23 19:09:02 +03:00
Alug 117db36ed3 move saturn menu stuff around 2025-04-23 16:14:45 +02:00
Alug 9d1b8ba736 move saturn menu stuff around 2025-04-23 16:14:33 +02:00
Alug d2844e7087 add P_DivlineCrossedFast
to take more advantage of P_DivlineSideFast
2025-04-23 16:07:38 +02:00
Alug def4028028 add P_DivlineCrossedFast
to take more advantage of P_DivlineSideFast
2025-04-23 16:07:14 +02:00
Alug 61a4cb554a use P_UnlinkThinker
idk why it still was like this in here lel
2025-04-23 16:05:17 +02:00
Alug f75eb0d766 port RRs improved paranoia thinker/mobj prints
https://git.srb2.org/KartKrew/RingRacers/-/commit/509a023329ea1cd583c500a3287c488e5ee3e3a6
https://git.srb2.org/KartKrew/RingRacers/-/commit/17aaf178d587970a3a845aa6c2f3807077996a77
2025-04-23 16:05:13 +02:00
Alug ede95c8ec4 use P_UnlinkThinker
idk why it still was like this in here lel
2025-04-23 16:04:53 +02:00
Alug 55704f2ba2 port RRs improved paranoia thinker/mobj prints
https://git.srb2.org/KartKrew/RingRacers/-/commit/509a023329ea1cd583c500a3287c488e5ee3e3a6
https://git.srb2.org/KartKrew/RingRacers/-/commit/17aaf178d587970a3a845aa6c2f3807077996a77
2025-04-23 16:02:41 +02:00
Alug 87fd33793d fix P_RemoveSavegameMobj triggering assert in P_UnlinkThinker 2025-04-23 14:02:28 +02:00
Alug 6509e7fdf9 nooo PARANOIA dont set our thinker next to NULL 2025-04-23 14:02:15 +02:00
Alug cd7177682a fix P_RemoveSavegameMobj triggering assert in P_UnlinkThinker 2025-04-23 14:01:38 +02:00
Alug 0ceeac4726 nooo PARANOIA dont set our thinker next to NULL 2025-04-23 14:01:38 +02:00
Alug 0b515939ad we have a global to check if config was loaded 2025-04-23 13:23:52 +02:00
Alug abba2a9eac fix cv_set being called for allowsaturnjoin before its registered 2025-04-23 13:23:47 +02:00
Alug 72ea257a06 we have a global to check if config was loaded 2025-04-23 13:22:53 +02:00
Alug e87ca3fe1b fix cv_set being called for allowsaturnjoin before its registered 2025-04-23 13:22:50 +02:00
Alug ca756fd647 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-23 11:40:13 +02:00
Alug ef93209d40 delet bunch of stuff 2025-04-23 11:23:09 +02:00
Alug af104c2d12 Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Next 2025-04-23 11:20:22 +02:00
Alug 0e3ab1354b Merge pull request #161 from Indev450/kartstats
Kartstats
2025-04-23 09:28:35 +01:00
Alug 5dc1576496 Merge pull request #160 from Indev450/oglprecache
Fix up texture precaching + add Opengl texture precaching
2025-04-23 09:28:23 +01:00
Alug c4aba91e79 shh 2025-04-23 09:04:54 +02:00
Alug 5aca7e12c7 :3 2025-04-23 09:00:52 +02:00
Alug 60e0e50141 try to fix skywalls zfighting
just apply a small polygonoffset to them
lets hope this is small enough so they dont end up rendering infront of actual textures and such
2025-04-23 01:04:04 +02:00
Alug db9435f810 reset palette cvars when toggling paletterendering
everything gets wiped anyways, so this would be just confusing
2025-04-22 22:11:02 +02:00
Alug 8edec89a36 fix cloud tops palette not applying 2025-04-22 21:52:55 +02:00
Alug b43ca1f3c7 let saltyhop work without gravstretch 2025-04-22 20:13:44 +02:00
Alug 89906cf384 Revert "speed up ogl palette stuff"
why is windows like this?

This reverts commit 1ffb655131.
2025-04-22 18:43:40 +01:00
Alug 2a3e4c4c6d smol cleanup z_zone 2025-04-22 20:28:19 +02:00
Alug e2b1a87ca5 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-22 20:28:16 +02:00
indev e5e63a56a1 Don't resume music when game is paused (happens when you pause -> lose window focus -> regain window focus) 2025-04-22 18:24:59 +03:00
Alug 1ffb655131 speed up ogl palette stuff
doesent wipe all our gpu textures if palette hasnt changed too lol
2025-04-22 05:04:04 +02:00
Alug 4ce111139f add cv_palette and cv_palettenum
so palettes can be changed midgame
note: subpalettes do not work properly in opengl with paletterendering disabled, so palettenum will NOT work there
2025-04-22 04:58:40 +02:00
Alug 7c4b93fba8 add some savety to the hudlib
just error instead of crashing so we can track down any issues more easily
2025-04-21 14:16:35 +02:00
Alug fc7405e542 dont free our hud patches when loading an addon lel
appears to work fine in RR so we do it here
fixes some weird issues and crashes with certain hud elements
2025-04-21 14:16:31 +02:00
Alug a57afd046e Merge remote-tracking branch 'origin/Saturn-Testing' into patchntexrefactor 2025-04-21 12:36:41 +02:00
Alug bc6ce84a26 replace instances of malloc + memset with calloc 2025-04-21 12:27:52 +02:00
Alug 9638ae56c5 add missing pglDisableClientState 2025-04-21 12:25:50 +02:00
Gustaf Alhäll f398c0ceea Fix use-after-free when loading addons after searching addons 2025-04-21 12:25:47 +02:00
Alug af544e4e16 Fix server listing refusing to list servers on resolution failure 2025-04-21 12:25:44 +02:00
Alug 7ca201ea1b Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-20 23:36:04 +02:00
Alug b622fbb653 add mindelay and gentlemens stuff to menu 2025-04-20 23:35:55 +02:00
Alug 00e59c480e remove lagless camera from the menu
and change cvar name to reset it for everyone
2025-04-20 23:35:52 +02:00
Alug cd2f8577a0 big cleanup "GetZAt" stuff
GetZAt now takes 4 parameters (slope, x, y, normalheight)
and everything now uses their designated getzatfunction
2025-04-20 23:01:53 +02:00
Alug fe632340b4 fix P_CameraLineOpening
lel this was always botched
2025-04-20 23:01:40 +02:00
Alug e872f25ce6 check for sloperoll first 2025-04-20 23:01:37 +02:00
Alug f838ff528e dont need this anymore 2025-04-20 23:01:29 +02:00
Alug 5ba6021010 dont let postload free our waitingplayer spritepatches 2025-04-20 23:00:49 +02:00
Alug 2e5e753d2e pass hardware patch to HWR_DrawSpriteShadow 2025-04-20 16:40:35 +02:00
Alug e195126ac0 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-19 10:30:22 +02:00
Alug 7bcf8df6fc unnest timedemo stop stuff 2025-04-19 10:29:33 +02:00
Alug ce77a29892 fix titlescreen demos crashing, again 2025-04-19 10:29:30 +02:00
Alug 56392d4e78 whoop this is only used by curl 2025-04-19 07:46:43 +01:00
Alug 6cc37b9160 cleanup http download stuff a little
unglobalise a bunch of stuffand put into a struct
also hopefully made the progressbar less funky
2025-04-19 07:46:39 +01:00
Alug 2f736fb28c a 2025-04-19 01:25:51 +02:00
Alug 127e8b52d1 a 2025-04-19 01:25:45 +02:00
Alug 9e8fb1293f Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-19 01:24:02 +02:00
Alug fa3d2abe13 Merge branch 'kartstats' into Saturn-Testing 2025-04-19 01:23:51 +02:00
Alug c9faccae64 fix software sprite clipping 2025-04-19 01:19:35 +02:00
Alug 126d26cc98 smol software stuffs 2025-04-19 01:19:32 +02:00
Alug dc49502884 smol fix for R_AddSingleSpriteDef 2025-04-18 23:29:03 +02:00
Alug f03a12241d fix hwrpatch grabbing the wrong patch
getmapped patch needs to be called before this is referenced to avoid potential issues
2025-04-18 22:45:27 +02:00
Alug 3fe77da35f readd missing SHORT macro for patch_create 2025-04-18 22:45:24 +02:00
Alug c79f986a8f make a backup of save data before writing to it 2025-04-18 12:52:35 +02:00
Alug 2b299039e6 reword this lel 2025-04-18 12:47:31 +02:00
Alug 167e8e9258 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-18 11:43:06 +02:00
Alug 8943b6a3b7 reset record attack state in G_ResetDemoPlayback
should fix some wonky issues in a few cases
2025-04-18 11:29:52 +02:00
Alug 08f208e4a0 fix record attack condition in G_CheckDemoStatus 2025-04-18 11:24:49 +02:00
Alug 963eb427cf reset demo stuff for multiplayer demos when using connect command
so if smth happens and we cannot connect the game wont be stuck in some weird replay limbo state
2025-04-18 11:24:46 +02:00
Alug c4fd47657e fix crash when using connect command from within replays 2025-04-18 11:24:42 +02:00
Alug 6d15fc1ce4 close menus when replay stops 2025-04-18 10:09:52 +02:00
Alug db43b90b70 Revert "convert fixed to float with multiplication instead of division"
i did not intend to push this to testing lel
2025-04-17 20:49:48 +02:00
Alug da5aaa7ebf Revert "SHORT ma balls"
This reverts commit 5401cb58bd.
2025-04-17 19:37:17 +01:00
Alug 2c290b7473 Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-17 19:36:50 +01:00
Alug 541c70498d we dont use MT_WAYPOINT lel
just use starposts
also remove rings cause duh
2025-04-17 14:03:03 +02:00
Alug f2d1cb5606 aaaa != 2025-04-17 13:50:35 +02:00
Alug 8702ddca60 those do not exist anymore lel 2025-04-17 13:49:13 +02:00
Alug f7acf7c2d3 fix up the automap again
got the rest of stuff working in a horrible way
automap aswell as minigen stuff looks good now
2025-04-17 13:49:10 +02:00
Alug bcf82970a4 fix oopsie in automap bounds calc 2025-04-17 13:49:07 +02:00
Alug 285c850628 fix automap colours
forgor those revert those when i ported RR code over, now they should match up with what they say
2025-04-17 13:49:04 +02:00
Alug 3b4ffa20bc why? 2025-04-16 23:21:41 +02:00
Alug 006931eaa8 why are these even seperated like that lel 2025-04-16 22:37:39 +02:00
Alug 5401cb58bd SHORT ma balls
need this for now
2025-04-16 22:33:21 +02:00
Alug efde25469e Merge branch 'Saturn-Testing' into patchntexrefactor 2025-04-16 22:31:54 +02:00
Alug b207a87f8b fix camera vertical look tooltip for green res
Zzz...
2025-04-16 22:31:42 +02:00
Alug 1da62eb63d add minimap icon dot to saturn hud menu 2025-04-16 22:31:39 +02:00
Alug 3e6f028061 add support for drawing a dot on the minimap showing player angle
mostly copy pasted from blankart so thx neppy c:
2025-04-16 22:04:34 +02:00
Alug 7bd835f43e fix minimap disappearing when having minimap trans on 10 2025-04-16 22:04:27 +02:00
Alug 8ec6b2e737 fix compile without ROTSPRITE 2025-04-16 20:28:07 +02:00
Alug f4fc185f5b move patch rotation stuff into their own files 2025-04-16 20:25:56 +02:00
Alug b28593dba7 turn rotcache into a lumpcache_t aswell
no need for slow aatrees
2025-04-16 19:22:28 +02:00
Alug 88dc5f25ad smol cleanup W_CachePatchNumPwad 2025-04-16 19:21:28 +02:00
Alug a0062060eb oop 2025-04-16 16:50:09 +02:00
Alug 8e6633d0bc fix the sprite shadows Zzz... 2025-04-16 16:36:41 +02:00
Alug 2c8d5f2625 dont clear all our textures if we dont intend to reload em
the multipart addfile stuff is awkward asf
2025-04-16 16:25:58 +02:00
Alug 46e10f67b2 more smol fixes 2025-04-16 16:21:13 +02:00
Alug 962b68c5c3 smol opitmizations and cleanup 2025-04-16 16:00:34 +02:00
Alug fccfcd12fd fix model blendpatches
we already have a functional check in HWR_GetBlendedTexture anyways
2025-04-16 15:58:55 +02:00
Alug 50caffd70f add tags for model textures 2025-04-16 15:58:45 +02:00
Alug 14a1c391a6 fix models lel 2025-04-16 15:58:40 +02:00
Alug 8ab097f166 dont free our rotsprites aa 2025-04-16 15:58:37 +02:00
Alug 41cb3e932a readd freeing those
dont want kart to use like 4gbs of memory for no reason lel
2025-04-16 15:58:30 +02:00
Alug 70f1a6bf48 readd hud gfx flushing
now that stuff doesent completely die lmao
2025-04-16 15:57:59 +02:00
indev 804d9e2e8e If GLENCORE is enabled, free both encore and noencore textures 2025-04-16 15:57:55 +02:00
Alug 123fe48cad simplify this 2025-04-16 15:57:52 +02:00
Alug 2e7ae45fdb cast Zzz... 2025-04-16 15:57:49 +02:00
Alug 6b44ac922e revert this part 2025-04-16 15:57:44 +02:00
Alug 1c95b2e464 idk anymore lel 2025-04-16 15:57:22 +02:00
Alug b0ba261e14 change those tags
also add PU_PATCH_DATA
2025-04-16 15:56:49 +02:00
Alug 39f8fa8d34 add more purge tags refactor patch freeing and stuff
currently dies when adding a wad midgame and the loading into another map
2025-04-16 15:56:41 +02:00
Alug fe1579e960 fuckit *unshortens your patch dimensions* 2025-04-16 15:56:13 +02:00
Alug 7256fb9d62 port srb2s patch refactor
still needs all the new purge tags
then we should hopefully be free of use after frees and everything
2025-04-16 15:55:06 +02:00
Alug 53f68784fc fix PARANOIA compile 2025-04-15 15:19:13 +02:00
Alug 9e53f3f8b0 fuck off goddamit 2025-04-15 05:08:30 +02:00
Alug a6bebb2d91 noooo dont free our lumppat
for some reason this occasioncally causes an use after free??
our memory management honestly is a fucking mess ngl
2025-04-15 04:59:38 +02:00
Alug 8a80f0571c cleanup R_ProjectSprite 2025-04-15 03:51:11 +02:00
Alug 13589499f8 cleanup rotated patch creation
kill unused adjustfeet code
add missing clamping
use malloc since stuff gets filled with 0xFF00 anyways
kill  rotated sprite "type" since its unused too
simplify getpatchpixel a little
2025-04-15 03:51:01 +02:00
Alug 50656b7afc Revert "flexible array stuff for columnofs"
This reverts commit 37a394ebaa.
2025-04-15 03:15:04 +02:00
Alug b2e0ad58f9 revert using modulu for frac calcs for colum drawers
this is fucking slow for some reason
2025-04-14 22:50:50 +02:00
Alug b2f22a379f whoops 2025-04-14 12:03:37 +02:00
Alug c8b318ba8e minor branching stuff 2025-04-14 11:49:26 +02:00
Alug 8db082501e only holepunch uses this 2025-04-14 11:30:51 +02:00
Alug 5c6c46848e missed those 2025-04-14 11:27:57 +02:00
Alug 69d86e69cb bunch of stuff from lugstuff
- precalc some float division for ogl transform code
- use strlen for the custom lua cvar menu setup
- mostly just cleanup
2025-04-14 11:27:18 +02:00
Alug 0d9ac01fea disable titlescreen demos if any addon (but musicpacks) are loaded
read comment
not a fan of this, but better than ppl constantly crashing
2025-04-13 22:33:52 +02:00
Alug fd14976a4d optimize colourcube conditional checks
screw u atoi
2025-04-13 21:49:08 +02:00
Alug fa06551bd8 Merge pull request #162 from Chearii/dialspeedometer
Add a dial speedometer
2025-04-13 17:44:39 +01:00
Alug 2342d92ae3 refactor K_StretchPlayerGravity
mostly just make it more readable lel
2025-04-13 18:43:50 +02:00
Alug 561b1c0b92 calloc takes care of those 2025-04-13 18:43:47 +02:00
Alug 7eb311d99c we dont need all this stuff for precip 2025-04-13 18:42:10 +02:00
Alug e5f9623113 move this to make it little more clear what this is for 2025-04-13 18:42:07 +02:00
Alug e29c1010d3 missed this with localskin stuff 2025-04-13 18:42:03 +02:00
Alug 494c6ca80d move drawnode stuff into a switch
i like switches uwu
2025-04-13 18:41:47 +02:00
Alug b4416c32ed move line polyseg check out of the lööp if theres no polyobjs on le map
seems to reduce a hotspot there significantly
2025-04-12 19:42:35 +02:00
Alug fa757c6695 throw mobjcache allocation shit into a inline function 2025-04-12 19:42:31 +02:00
Alug fb15cfe9f0 convert fixed to float with multiplication instead of division 2025-04-12 19:42:27 +02:00
Alug 94eebd2cd0 use mobjcache for savegame mobj load 2025-04-12 19:42:24 +02:00
Alug 7e6bde73e1 make a macro for this 2025-04-12 19:42:21 +02:00
Alug da5a2ceefa Merge remote-tracking branch 'origin/demodates' into Saturn-Testing 2025-04-12 19:42:17 +02:00
Alug e74340aabf spr->mobj not thing lel 2025-04-12 14:36:42 +01:00
Alug 48113cb156 spr->mobj not thing lel 2025-04-12 14:36:36 +01:00
Alug 6ae0b87686 Merge branch 'Saturn-Testing' into demodates 2025-04-12 14:33:35 +01:00
Alug 98f35b6e06 windoze stimky
well this atleast should work for everyone, but be noted that the normal "localtime" function is apparently not thread safe
2025-04-12 14:33:11 +01:00
Alug 2959a84b74 attempt at unmangling localskin stuff again
moved almost all the weird ass ternaries into functions
and should also probably fix some remaining issues where stuff was wrong
2025-04-11 20:45:46 +02:00
Alug 705bb4a8ea dont need to do any of this lel
the calloc takes care of those already
2025-04-11 17:16:11 +02:00
Alug 804ca985f3 just make the numlaps draw besides the date
idk theres no good place for this otherwise
2025-04-11 14:25:00 +02:00
Alug 892a59ff15 add cvar to change the demo date formatting
bruh
2025-04-11 14:24:56 +02:00
Alug 3e60b1b388 bigger buffer for demo version thing 2025-04-11 14:24:52 +02:00
Alug 9c25d99156 print demo version on "outdated" demos
idk if this is fine lel
2025-04-11 14:24:47 +02:00
Alug e8c6dca8c1 dont need le strncpy 2025-04-11 14:24:43 +02:00
Alug 02c1a9a58d apparently we have "nameonly"
ty indev <3
2025-04-11 14:24:40 +02:00
Alug 2201d58f7d try and get file creation time in some cases on windoze builds
untested as of right now
2025-04-11 14:24:36 +02:00
Alug b7542a2106 try to catch more bad demo dates
i mean this game did not exist in 2010 lmao
but occasionally it actually returned dates other than 1970 depending on what was passed to it lmao
2025-04-11 14:24:33 +02:00
Alug f1bcdaf68f do pathseperator check like this 2025-04-11 14:24:29 +02:00
Alug 1ebebb5690 extract the date out of replay + display em in replay hut
this is kinda horrid, but essentially, the number at the start of replay names is actually the time when the replay was recorded, so i can extract that and convert it to a readable format
this probably can be done alot cleaner lmao
2025-04-11 14:24:26 +02:00
Alug 1ddc663e8c add setting for cecho toggle to print to console instead
idk i hate doing string stuff, hope this doesent explode lmao
also ensures even if disabled all cecho stuff is printed to log file again
2025-04-10 22:54:55 +02:00
Alug 5b3edc2131 handle highres portraits and statdisplay text more gracefully on low resolutions
below 640x400 the highres portraits become an absolute mess so itll now fallback to the lowres portraits
the statdisplay name text also became completely unreadable so itll use V_DrawThinString instead on low resolutions
2025-04-10 22:54:52 +02:00
Chearii bc22830136 Fix up several HUD issues
ughhhh splitscreeeeeen
2025-04-10 01:59:59 -04:00
Chearii 90475c1128 Adjust dial rotation for MPH and FU/T 2025-04-10 01:08:15 -04:00
Alug ff6a13f042 simplify those 2025-04-09 23:23:37 +02:00
Chearii 92f08de1f6 Dial speedometer 2025-04-09 16:53:21 -04:00
Alug 29462b082b remove unused variables from FTransform struct 2025-04-09 22:44:34 +02:00
Alug bd9f436227 let item button also change skin grid sorting type 2025-04-07 19:40:27 +02:00
Alug 2b6f507785 reuse pwidth 2025-04-07 17:54:21 +02:00
Alug a0739e59e4 oops this needs be initialized 2025-04-07 15:07:50 +01:00
Alug 8251ac9ca8 sat credits a 2025-04-07 16:20:54 +02:00
Alug f99794884b avoid branching inside the while lööp 2025-04-07 09:10:19 +02:00
Alug dd93e1f7b0 use optimized P_DivlineSide instead of R_PointOnSideFast 2025-04-07 08:40:41 +02:00
Alug 6b12c55393 some software optimizations
from:
https://git.do.srb2.org/Hanicef/SRB2Classic/-/merge_requests/6#d4bba40be8388ccd557d03ef4e4a36d0728c7751_645_587

minus the buffer flipping change, karts resolution stuff is hell and even worse due to birdmod things
maybe will look into that sometime
2025-04-07 08:40:37 +02:00
Alug 4b8d072153 free ogl lighttables earlier
ogl lighttable data is owned by extracolormaps apparently, so it has to be freed ealier
2025-04-07 08:40:16 +02:00
Alug f159b18e96 this is unlikely 2025-04-07 08:40:13 +02:00
Alug 27653381d3 try to rectify some branch mispredictions
adds "LIKELY" and "UNLIKELY" macros
those can be used to tell the compiler which path is more likely to happen
2025-04-06 23:33:14 +02:00
Alug bd77b17c1c whoopy copy paste 2025-04-06 17:13:15 +02:00
Alug 3261fd12db dont need this 2025-04-06 16:25:46 +02:00
Alug 3aff53647d reorder those a little 2025-04-06 15:15:09 +02:00
Alug 4a703a4288 use the float vid dimensions
forgor here
2025-04-06 15:15:06 +02:00
Alug 4880177e65 cache the fofflags too 2025-04-06 11:24:54 +02:00
Alug 744e17a0d6 somehow this is slightly faster 2025-04-06 11:00:27 +02:00
Alug b706c55ed8 cache this
somehow this was unusually expensive lol
2025-04-06 10:50:03 +02:00
Alug fe3ad3487d delet this 2025-04-06 10:49:59 +02:00
Alug 5ff2b52522 more smoller optimizations
save some unneeded floattofixed calls
and move the linedef check earlier
2025-04-06 10:49:56 +02:00
Alug d57438bf8c check for horizonlines on mapload on opengl
this saves iterating through a crapton of lines every frame in ogl
2025-04-06 08:51:55 +02:00
Alug 5f2a8acfa2 Optimze horizonline check
noticed during profiling due to how it was checked R_PointOnSegSide was called extremely often even if the less expensive check  returned false
2025-04-06 08:51:28 +02:00
indev 01bf367ce1 Add 'inputdisplay' option for hud.enable, hud.enabled, hud.disable and hud.getOffsets 2025-04-05 18:36:48 +03:00
Alug 2550f1bee5 no need to scale the volume for splitscreen if we dont play a sound lol 2025-04-04 18:13:41 +02:00
Alug f2d2307fcc didnt mean to change that lel 2025-04-04 08:15:56 +02:00
Alug 33e904632c fix software crash on sparkcup due to invalid blendmode
also simplifies R_GetLinedefTransTable
it now just returns a normal translucency table in case of an invalid blendmode, similar to what vanilla got
not sure if this is 100% correct X)
2025-04-04 02:02:07 +02:00
Alug 2e34d71af6 bruh 2025-04-04 01:57:13 +02:00
Alug 2bc6754598 fix oopsie in R_Render2sidedMultiPatchColumn 2025-04-04 01:57:10 +02:00
Alug 086caa80bb fix OOB read of "playeringame"
not too sure if this is completely save, but it should technically
2025-04-03 21:36:40 +02:00
Alug ac85797a4f erronous endifma balls 2025-04-03 21:22:27 +02:00
Alug ba7d3324e6 kill SATURNSYNCH and can_receive_gamestate, change the detection of synch method
before we unconditionally sent PT_WILLRESENDGAMESTATE to every connected node that didnt desynch before, in a big lobby this could mean having to send out alot of reliable packets to potentially clients that couldnt use it anyways, like this we just check if a client is saturn, which gets set the moment a saturn client v7.1 and onwards joins (it sends a special packet to the server during connect)
this makes sure we only even attempt the new resynch system with clients WE KNOW can use it anyways
this is backwards compatible until v7.1, v7 when this was introduced did not send the special packet on join and relied on the willreceivegamestate packet, so they wont benefit from the better resynching anymore
2025-04-03 21:18:47 +02:00
Alug 6a97341835 update saturn credtis
baaaaaaaaaaarely fits now on greenres
had to kill the tooltip too :/
we should prob think of smth else than abusing a menu for this
2025-04-03 00:13:57 +02:00
Alug 2970ab6ae3 drift only option for coloured speelines
man
2025-04-02 19:48:51 +02:00
Alug 87447e9344 fix the wonky rendering issues on that one si-ht map
saturn regression introduced by the fof slope cutoff fix
hopefully this has no weiird side effects, but so far everything seemed fine
2025-04-02 18:42:50 +02:00
Alug 2980a87d09 use max 2025-04-02 18:42:47 +02:00
Alug 75d1b49aed check if texture exists first 2025-04-02 18:42:44 +02:00
Alug a5421d1a51 smol cleanup skyspecial handling for ogl 2025-04-02 18:42:41 +02:00
Alug 42b2e0622f slight cleanup drawOnMinimap 2025-04-02 18:42:35 +02:00
Alug 8033348aa1 change scr_depth to gr_texturedepth and allow it to change stuff midgame
its not used for software renderer anymore and before you had to restart the game to be able to see a change in gl
8bits and 24bits options have been removed since they had no effect
and it also allowed me to unglobal things
2025-04-02 18:42:03 +02:00
indev bd39a9c2f8 Add pageup and pagedown support in replay hut 2025-04-01 01:19:43 +03:00
Alug 633e9474b8 texfomats without alpha should have maxlod of 5 2025-03-31 22:54:46 +02:00
Alug 588ec05c80 disable compiling with ipv6
its non functional and disabling it just removes more things that could break
2025-03-31 20:34:06 +02:00
Alug dfcba501c4 remove unused stuff d_net 2025-03-31 20:10:54 +02:00
Alug c81e0d5816 put back networking shit into rendering code
just like vanilla yaaay
2025-03-29 18:45:39 +01:00
Alug 92cdc78dda also dont do this without localdelay 2025-03-29 18:01:45 +01:00
Alug 5971e12ea9 oop still need to update this 2025-03-29 18:00:01 +01:00
Alug 0cb18e2058 only do localdelay stuff at all if we intend to use it
shizo sanity check
2025-03-29 17:57:44 +01:00
Alug 501df0763b update ping only once per second again
read the comment on why
2025-03-29 17:33:07 +01:00
Alug 1762765c2f better and more errors for the tcp/udp stuff 2025-03-29 16:56:31 +01:00
indev 0a9ae254c8 Uncap S_UpdateSounds back
Some effects that rely on S_SoundPlaying don't work perfectly if
S_UpdateSounds is capped at 35 fps
2025-03-28 20:59:48 +03:00
Alug 8476e11065 can just set it to null directly 2025-03-28 17:13:13 +01:00
Alug 014c06a797 dont run anything director in dedi
we dont need to even init its stuff
2025-03-28 17:01:51 +01:00
Alug 256f4cf2a8 make a function that returns the newspeedometer style if its availible
makes stuff alot easier to read than constantly checking for if stuff exists everywhere
2025-03-28 16:34:08 +01:00
Alug e540cc901c tiny cleanup inputdisplay
just use V_DrawMappedPatch, it does the same but looks better in code lel
2025-03-28 16:34:04 +01:00
Alug 42f1a55fa7 can just reset this here 2025-03-28 16:33:58 +01:00
Alug 7f59674ea8 force switch player after 15 seconds max
not sure if its too strict but it gets really boring just watching the same person for ages
2025-03-28 16:33:56 +01:00
Alug 0899849681 forgor the header file 2025-03-28 16:33:53 +01:00
Alug 5f5c67601e instant switch if the player we watch is finishing
i dont need to watch the finishline for 5 seconds everytime lmao
2025-03-28 16:33:49 +01:00
Alug 5e8624c79c only count actually playing players for director
otherwise you could enable it if theres more than 1 person in the server but only 1 person is actually playing
2025-03-28 16:33:46 +01:00
Alug 72821f0f16 you cant memset this to -1 lel
prob fixes the director never switching when only one player was left
2025-03-28 16:33:43 +01:00
Alug c2e0e56a80 optimize director by checking for finishline waypoint on mapload
instead of every time this is called
2025-03-28 16:33:40 +01:00
Alug 6919e3cdc8 turn this into a switch for no reason 2025-03-27 23:38:01 +01:00
Alug 4a62b44526 remove pointless function 2025-03-27 23:33:37 +01:00
Alug ac181e238d add smol P-Meter patches
thx jin for those
2025-03-27 23:28:30 +01:00
Alug d323b78d3f seperate the colour hud patches out of here so they can be used without the vanilla colour hud 2025-03-27 23:28:27 +01:00
Alug 2582f6fe93 seperate the driftgauge colour patches into extra2 + add some more comments
was an oversight, extra2 should be for all colour hud patches
2025-03-27 23:28:25 +01:00
Alug 53d698573e fix driftgauge value "small" value being overwritten when having extra3 loaded 2025-03-27 22:12:39 +01:00
Alug 7560d272dd move saturn extra file checking into its own function
and also properly seperate all patch checks so they only get checked if you have the right file
may actually slightly speedup startup in some cases
2025-03-27 22:00:12 +01:00
Alug f6e5d09ffe fix stick setting showing wheel 2025-03-27 21:43:23 +01:00
Alug 825ab0afc0 make beta interscreen cvar also affect tab rankings 2025-03-27 21:43:20 +01:00
Alug 4c4efdfd11 just make the input display global toggle for it
mostly done so i can shorten the entry in the menu cause i cba to mangle stuff again
2025-03-27 21:43:17 +01:00
Alug 1fb34eb71c Add 'StickGFX' option for showinput cvar if graphics for it exist 2025-03-27 21:43:14 +01:00
Alug 3963943904 actually initalise those lmao 2025-03-27 21:41:52 +01:00
Alug d4f97f61c2 no need to check for this 2025-03-27 21:41:48 +01:00
Alug edf545c9a1 add support for sprite joystick knob
still needs proper toggle
2025-03-27 21:41:45 +01:00
Alug 15f9bf181a that comment belongs to this lmao 2025-03-27 21:41:42 +01:00
Alug 884c5d2578 fix vertical patch scale not working when horizontal scale is also not changed in opengl patch drawer 2025-03-27 21:41:39 +01:00
indev 0d6b42cc3f Fix limit_dist overflowing for some mapobjectscale values 2025-03-26 22:11:50 +03:00
Alug 1e8716450f better slope rotation for shadows
instead of copieng the target mobjs rotation we just use its standingslope instead, this means shadows properly rotate according to which slope theire on
should make them visually more cohesive if a player or other mobj is rotated midair
2025-03-26 20:06:31 +01:00
Alug 850272e783 fix spacing when compiled withou fbo support 2025-03-26 18:38:07 +01:00
Alug bf9edef146 add dummy entries so the tooltips dont fucking cutoff stuff in green res
if i only knew of this dumb hack earlier
2025-03-26 18:33:31 +01:00
Alug 35db2b0c8e muh huh durr hurr is above array bounds of deez nuts 2025-03-26 17:21:25 +01:00
Alug c5638d8dbb fix advanced video options in green res
god bruh
also removes the directional light entry since its planned to be deprecated
2025-03-26 18:17:40 +01:00
Alug 4a8a83bf09 fix sprite distort tooltips
Zzzzzzzzzz......
2025-03-26 18:05:31 +01:00
Alug 4b1110921b turn advanced sound ioptions into scoll menu 2025-03-26 18:05:27 +01:00
Alug e159a5f206 turn sprite distortion menu into scoll menu due to green res 2025-03-26 18:00:25 +01:00
Alug 856cdbda6b rename "Custom Options" to "Custom Addon Options"
to make it clear wtf this is even for
2025-03-26 18:00:22 +01:00
Alug 14df21a2ae turn screenshot options into a scoll menu cause of green res 2025-03-26 18:00:19 +01:00
Alug 2075587980 fix focus options for green res 2025-03-26 18:00:16 +01:00
Alug a35362f0ed move everything around in main options menu to fit stuff for green res 2025-03-26 18:00:13 +01:00
Alug 480c4111f9 fix bird menu from crashing (again) finally add an enum so this wont happen again 2025-03-26 18:00:10 +01:00
Alug e671cfebcf lel 2025-03-26 15:54:37 +01:00
Alug 25a80e378d add smol text indicating the autoload button 2025-03-26 15:37:38 +01:00
Alug 2d064d61a9 change menu autoload button to "END" instead of right shift
too many ppl accidentally press right shift and end up putting things they didnt intend into their autoload file
which sometimes caused alot of issues in online play
2025-03-26 15:37:35 +01:00
Alug 6b16d27576 brazil 2025-03-26 14:54:41 +01:00
Alug 5422ab4daf tab hell 2025-03-26 14:54:38 +01:00
Alug cbcfed133c change version string for testing "RC1"
were close to being done with v8, its now mostly just about catching any remaining bugs and regressions
2025-03-25 20:41:00 +01:00
Alug 064032175e grey out mouse grab when use_mouse is enabled 2025-03-25 20:05:13 +01:00
Alug e7eca015ac add onchange for "alwaysgrabmouse" 2025-03-25 20:05:10 +01:00
Alug d94b443eca put all the "game focus" options into a seperate menu 2025-03-25 19:36:05 +01:00
Alug 434048afad potentially fix "Received a file not requested" error in poor net conditions
needs a bit of testing
2025-03-25 16:53:07 +01:00
Alug 3614efa965 fix server lan discovery
which just returned EINVAL and triggered the I_Error in SOCK_Send
more information at: https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2219
2025-03-24 23:04:52 +01:00
Alug ec30b1a457 Merge branch 'socksnedstuff' into Saturn-Testing 2025-03-24 23:04:34 +01:00
Alug 3b43df0214 delet this 2025-03-24 19:37:52 +01:00
Alug ea3974d47e Revert "clean up some net stuff"
This reverts commit f8903e7ce7.
2025-03-24 19:37:49 +01:00
Alug f7e5f9f5b6 delet this 2025-03-24 19:36:41 +01:00
Alug c425400480 Revert "clean up some net stuff"
This reverts commit f8903e7ce7.
2025-03-24 19:36:38 +01:00
Alug aea03cc2b7 grey saltroll out in menu if sloperoll disabled 2025-03-24 18:22:22 +01:00
Alug e369fbded4 toggle for saltyhop sloperoll behaviour 2025-03-24 18:22:16 +01:00
indev 792806c20d No need to FLOAT_TO_FIXED here :з 2025-03-24 17:20:28 +01:00
indev fc894d8631 No need to FLOAT_TO_FIXED here :з 2025-03-24 19:15:43 +03:00
Alug dcc3b1294c remove the early returns in SOCK_Send
othewise it may never error out when it should
2025-03-24 16:32:56 +01:00
Alug 5d0a8ff6dd Do not error out if we don't have a socket for an address family we have disabled
from srb2
2025-03-24 16:32:53 +01:00
Alug c6cc7d3d29 Replace all instances of XD_KICK with a SendKick function 2025-03-24 16:00:15 +01:00
Alug d2838c2780 i hate menus 2025-03-23 18:31:47 +01:00
Alug 4e13febeaf this does not need be checked here 2025-03-23 18:24:55 +01:00
Alug 3e80554a0e k_throwdir already returns just -1, 0 and 1 2025-03-23 18:17:49 +01:00
Alug f3d8b2b3d1 add player blendeffects to menu + change when they apply
most of them now apply during sneakerboost
sparkles may also get add blendmode when you go really fast with them (like the speedlines)
2025-03-23 18:15:06 +01:00
Alug 475ba7ca10 change "verticallook" and "cameralookbackmom" to be per splitscreen player 2025-03-23 18:13:52 +01:00
Alug 16c13cb561 Merge pull request #155 from Indev450/rankingsrefactor
Refactor Rankings Drawing
2025-03-23 17:10:23 +01:00
Alug fd9902afd6 15 step increment Zzz... 2025-03-23 16:59:02 +01:00
Alug eb936a6f94 simplify the slider stuff slightly 2025-03-23 16:57:20 +01:00
Alug 184d171b74 make stretchfactor a cv_float again
for easier handling
now that we can use sliders this should hopefully work without issues
2025-03-23 16:57:17 +01:00
Alug dc8b9ffc7c make saltyhop height use slider 2025-03-23 16:57:14 +01:00
Alug f7fbb8b859 make menu sliders work on CV_FLOAT 2025-03-23 16:57:11 +01:00
Alug 8fce9e39a0 changable saltyhop height
dunno, it looks a bit off on higher values since the animation duration is always the same
also cv_float is weird
2025-03-23 16:57:08 +01:00
Alug dee640d32f forger P_IsLocalPlayer exists 2025-03-21 15:56:18 +01:00
Alug 0af6703c08 hack for stick input display if you watch some other player Zzz.... 2025-03-21 15:53:20 +01:00
Alug b0d6ccf572 dont run discord rpc callbacks every frame
ditto
2025-03-21 00:21:49 +01:00
Alug 9e3dcbd041 dont update sounds every frame
if this would break ppl on 35fps cap wouldve been always screwed lel
2025-03-21 00:21:46 +01:00
Alug 9283b443c1 kill this, i want vanilla behaviour 2025-03-20 19:42:10 +01:00
Alug 189a28f349 delet player_joining 2025-03-20 19:42:07 +01:00
Alug e02288b689 kill this, i want vanilla behaviour 2025-03-20 19:40:49 +01:00
Alug a90c44c7d8 delet player_joining 2025-03-20 19:40:43 +01:00
Alug eaac6cdbb3 Merge remote-tracking branch 'origin/serverstuttertest' into Saturn-Next 2025-03-20 17:49:29 +01:00
Alug aba138447c continue in P_NetArchiveThinkers lööp
if thinker is P_RemoveThinkerDelayed
2025-03-20 17:31:57 +01:00
indev 28af4e5277 Only reset replay query in M_ReplayHut if replay hut wasn't open previously 2025-03-20 01:16:57 +03:00
Alug a662a0a68f Revert "disable jit compilation for now"
This reverts commit 11f5d2fb07.
2025-03-17 18:52:27 +01:00
Alug 5aa081a01b Revert "Use PU_LEVEL for texture caching"
This reverts commit 5ecfc5e09d.
2025-03-17 18:43:45 +01:00
Alug 24e149634d remove this again 2025-03-17 18:41:29 +01:00
Alug 635b4110a4 move patch null checks into the patch drawers instead 2025-03-17 18:41:27 +01:00
Alug 56ddb5da23 revert this too just in case 2025-03-17 18:26:42 +01:00
GenericHeroGuy ece1122733 Fix tonumber leaking doubles when JITted 2025-03-17 17:18:33 +01:00
Alug dd70743bae make the banana throw speen be seperate from sloperoll toggle
were technically not rolling by slopes here
2025-03-17 15:56:22 +01:00
Alug 5ab7e8dd80 forgor about saltyhop condition 2025-03-17 15:56:14 +01:00
Alug c7473ddf42 add function to check if mobj should sloperoll
makes things slightly cleaner and we can apply sloperoll dist to everything
should probably save some time esp with the trailing item z calc
+ P_MobjPitchAndRoll should be able to be called always since it also does stuff seperate from sloperoll
2025-03-17 15:56:11 +01:00
Alug 0119eeb575 use quickcamdist for K_RollMobjBySlopes
we dont need this to be accurate at all
and its slightly faster so
2025-03-17 14:21:49 +01:00
Alug dc53fac53d fix midair driftsparks
somehow accidentally ended up doing what RR does lmao
hope this doesent do anything funky synchwise
2025-03-17 13:43:09 +01:00
Alug d86179f1a4 kill bunch of redundant calcs for some kart visual effects 2025-03-17 13:43:06 +01:00
Alug 53a73e9893 safe some time by returning early in K_RollMobjBySlopes
in case those mobjs are out of our set distance
2025-03-17 12:40:33 +01:00
Alug 3efb6c0241 dont let saltyhop stop our drift sounds for 1 tic
if you disable its sound effects
2025-03-17 11:15:27 +01:00
Alug f6535c8ad3 noo dont free our realpatch randomly
this used to be Z_Unlock which did nothing
checked against srb2 and rr and this should not be freed normally
2025-03-16 21:16:39 +01:00
indev 6d7035afac Fix gl_extensions being truncated when there are too many extensions 2025-03-16 17:28:30 +03:00
Alug 2c5c08e562 did not mean to push this 2025-03-16 15:25:28 +01:00
Alug 11f5d2fb07 disable jit compilation for now 2025-03-16 14:15:24 +01:00
Alug 74ee853b49 just skip this loop if P_RemoveThinkerDelayed
we cant do anything there anyways, so this might be ever so slightly faster
2025-03-16 13:27:13 +01:00
Alug 0af6c133c5 only do the nvidia fbo hack when sdl_renderer is "x11"
we dont need this on the wayland renderer anymore
2025-03-16 13:23:49 +01:00
Alug cefad32181 dont I_Error when direct downloader failed to open a file
just cancle the transfer and kick the receiving client lel
2025-03-16 13:19:28 +01:00
Alug 2b1eb51d94 goddamit 2025-03-16 12:24:53 +01:00
Alug 1df7d07abc oops 2025-03-16 12:24:00 +01:00
Alug fca3bb3cc3 slight cleanup HWR_ObjectLightLevelPost 2025-03-16 12:18:10 +01:00
Alug 45a7689518 Merge branch 'rankingsrefactor' into Saturn-Testing 2025-03-16 11:51:46 +01:00
Alug 16b74190e5 put player into var in rankingsdrawer 2025-03-16 11:22:15 +01:00
Alug 2f33b0eb79 Merge branch 'Saturn-Next' into rankingsrefactor 2025-03-16 11:13:02 +01:00
Alug cf64aa3823 Merge branch 'Saturn-Next' into Saturn-Testing 2025-03-16 11:09:25 +01:00
Alug 944d8187ba this needs be multiplied by 8 lel oops 2025-03-15 18:41:45 +01:00
Alug c9b3459a48 add extra check to save a little bit of time 2025-03-15 16:51:09 +01:00
Alug ec0a1a97e0 make this slightly look better lel 2025-03-15 16:33:58 +01:00
Alug dd81b2cc41 fix no previous prototype warning
:chaosleep:
2025-03-15 16:31:16 +01:00
Alug 7d58887138 replace magic number 2025-03-15 16:30:52 +01:00
Alug a79f2fa90a bruh 2025-03-15 16:29:54 +01:00
Alug 473c70fd70 Merge branch 'gitpls' into Saturn-Testing 2025-03-15 16:27:00 +01:00
Alug bbd967adad fix conflicts for minimap spinouts + some refactoring 2025-03-15 16:26:43 +01:00
Anonimus f55fdbf630 Refactor to prevent desynchs 2025-03-15 16:21:15 +01:00
Anonimus 6b23c70e37 Add a cvar for minimap icon spinouts 2025-03-15 16:21:05 +01:00
Alug 1d4e6ca825 Merge branch 'Saturn-Testing' into gitpls 2025-03-15 16:18:37 +01:00
indev deeae1ef56 aatree is used both with HWRENDER and ROTSPRITE, so just don't guard its include 2025-03-15 16:46:56 +03:00
Alug ed87c40d13 safe 2x "va" lel
V_GetSkincolorChar is unused now lel
2025-03-15 14:48:48 +01:00
Alug ac28e587e2 just use splitflags 2025-03-14 21:00:12 +01:00
Alug 55d2d2cce4 doesent need be an array 2025-03-14 20:56:57 +01:00
Alug f3d5c3f698 New input display option for stick display
thy neppy! https://codeberg.org/NepDisk/blankart/commit/52601bdfc2a6dd8916c3c401d70128d2ca11a1ff#diff-baf740b84aa99188fc2e5c1cb93e59fa2e319ff3

+ hellish abomination code cause kart
2025-03-14 20:46:52 +01:00
Alug d92ba0987b Merge branch 'Saturn-Next' into Saturn-Testing 2025-03-12 07:01:46 +01:00
Alug 9b3fde7a19 fix compile without ROTSPRITE 2025-03-10 17:52:46 +01:00
Alug e39a9c190a consolidate those 2025-03-10 17:29:13 +01:00
Alug 30fff79bd0 make this slightly less ugly 2025-03-10 14:59:46 +01:00
Alug 7781237c56 add cvar to force mouse grab and hide 2025-03-10 14:56:23 +01:00
Alug 51408010e8 bruh 2025-03-10 14:06:12 +01:00
Alug 7aeaf76062 Merge branch 'Saturn-Next' into Saturn-Testing 2025-03-10 14:05:38 +01:00
Alug 006bda5bfc Merge branch 'Saturn-Next' into serverstuttertest 2025-03-09 16:27:22 +01:00
indev 148b76f4a3 Add SHORT here for consistency with other code 2025-03-08 18:14:26 +03:00
indev 422e63a93d Check for missing patch earlier in W_CachePatchNameRotated 2025-03-08 18:14:26 +03:00
Alug 2aff0ed03a show smol notice in stat and ra menu when game is modded 2025-03-07 23:35:32 +01:00
Alug 341d592001 show smol notice in stat and ra menu when game is modded 2025-03-07 14:49:15 +01:00
Alug 568890e9b3 remove erronous cv_sloperoll checks
this cvar is meant to be only the toggle for the player slope rotation, however, spriterotation should still be usable in any case with this disabled. the global toggle "cv_spriteroll" has been removed
i kinda forgot to remove those when i did some refactoring ealier
2025-03-07 10:07:31 +01:00
indev a1e9cacb9f spriteroll doesn't exist now :p 2025-03-06 19:43:24 +03:00
Anonimus a258379a3b HUD patch rotation 2025-03-06 19:34:52 +03:00
Alug 637499dcd7 use memcmp for R_IsEmptyLine
:chonkbuncle:
this actually is quite a little faster too
2025-03-05 00:09:35 +01:00
Alug 1e79d464b0 fix blendmode oopsie 2025-03-05 00:08:36 +01:00
Alug 932381052b try make this slightly more readable 2025-03-04 19:27:51 +01:00
Alug 367c4179fd change syntax
will stay uppercase to not conflict with some crap Zzz...
2025-03-04 19:14:57 +01:00
Alug 0fc9f2ec00 smth smth magic number 2025-03-04 19:14:54 +01:00
Alug 1646014561 pointless inline 2025-03-03 11:20:17 +01:00
Alug 9152ee826d empty function lel 2025-03-03 11:16:20 +01:00
Alug 08ce1b54ca delet memcpy doing nothing 2025-03-03 11:16:18 +01:00
Alug 37b74be3bb tiny cleanup keyboard stuff 2025-03-03 10:11:28 +01:00
Alug fac2e8ec98 tiny cleanup keyboard stuff 2025-03-03 09:56:49 +01:00
Alug 58fd729bec temp revert nanosleep for nix 2025-03-03 00:14:25 +01:00
GenericHeroGuy 0c2244d668 Figured out why that doesn't work 2025-03-03 01:34:24 +03:00
GenericHeroGuy 40d0d9d2b8 Properly constant-fold (0 or 123)
But not (0 and 123). Yay bug compatibility!
2025-03-03 01:34:24 +03:00
Alug 3ce78064ed guh 2025-03-02 23:29:07 +01:00
Alug 9db8d05206 muh huh truncuate my butt mingw32 2025-03-02 23:29:05 +01:00
indev 22a0ce1e20 Revert "Convert parsed numbers to doubles first in lj_strscan_scan"
This reverts commit 3f8fb365a0.
2025-03-03 01:04:06 +03:00
indev 3ff8a920c0 Revert "Restore setnumV for fmt == STRSCAN_NUM in lj_strscan_scan"
This reverts commit 644cd36286.
2025-03-03 01:04:06 +03:00
Alug 912e340028 bugger off UPX
dont want compressed executables, they BREAK backtraces
2025-03-02 23:02:54 +01:00
Alug 751885128a inlining failed in call to my butt 2025-03-02 22:11:50 +01:00
indev 644cd36286 Restore setnumV for fmt == STRSCAN_NUM in lj_strscan_scan 2025-03-03 00:01:06 +03:00
Alug 91601c8a2d forgor cleanup 2025-03-02 21:45:32 +01:00
Alug f70351fc75 screw you music system
no fucking clue but this fixes stuff showing the musiccredit too early on reload
2025-03-02 21:42:14 +01:00
Alug 976cb1ff25 lul 2025-03-02 21:41:58 +01:00
indev 3f8fb365a0 Convert parsed numbers to doubles first in lj_strscan_scan
Regular blua does something similar to that, and it changes how large
numeric literals are parsed. It's very rare for those to be used but can
still in theory cause synch issues between blua and bluajit clients
2025-03-02 14:48:12 +03:00
indev 5cfbc8ce48 Delet goto from bluajit, since regular blua doesn't support that 2025-03-01 03:44:15 +03:00
indev 89033de836 Fix water and fog shader missing #version 2025-02-28 22:31:27 +03:00
Alug ff4c6ea950 more kart hud cleanup
also removes erronous nametag toggles
2025-02-28 18:55:52 +01:00
indev c3f32da557 Don't reset demo recording if player is still entering replay name in intermission 2025-02-28 18:49:02 +03:00
Alug 9d7930ed3c slight cleanup kart hud 2025-02-28 09:51:51 +01:00
Alug 0dd54b112e add airsparks to saturn options 2025-02-27 19:46:04 +01:00
Alug b10a502b0e Merge remote-tracking branch 'origin/serverstuttertest' into Saturn-Testing
Rather not have this cause dumb issues like every single other time interp and ticking was touched, so just behave like vanilla
2025-02-27 19:41:24 +01:00
Alug 980d59c9be color ping numbers for color hud 2025-02-27 19:37:29 +01:00
Alug 6d977ea949 Revert "better M_Random implementation"
This reverts commit a353dceaa3.
2025-02-27 19:34:35 +01:00
Alug e723948756 do this in a less horrifieng manner 2025-02-27 19:12:07 +01:00
Alug d95e3c6e04 use floor shader for everything when paletterender disabled
just like vanilla!
not the way to do this properly, but whatever
2025-02-27 18:51:05 +01:00
Alug 7fdf986df4 actually can just use this directly 2025-02-26 13:04:35 +01:00
Alug 6b049ad86d turn this into a switch
else if stinky
2025-02-26 11:14:19 +01:00
indev a0fc6f7e22 Add toggle for look up/down, also don't trigger it during countdown or when player is respawning 2025-02-23 14:21:30 +03:00
Alug d0890c45e2 use lj_char_isspace 2025-02-21 22:31:32 +01:00
indev 93b3926008 Allow trailing spaces in lj_strscan_scan 2025-02-20 23:32:05 +03:00
Alug 3fe94b68a3 toggle for keeping driftsparks while in air 2025-02-19 12:05:56 +01:00
Alug 34f5a58692 reuse var 2025-02-19 12:05:52 +01:00
Alug b605c8e654 few instances of int float conversions i forgor 2025-02-19 12:05:50 +01:00
Alug 95df997198 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-02-19 12:05:44 +01:00
indev 51ba4f1ec8 Merge branch 'Saturn-Next' into serverstuttertest 2025-02-18 19:14:52 +03:00
Alug 457186fe40 Merge branch 'Saturn-Next' into Saturn-Testing 2025-02-17 21:34:18 +01:00
Alug a30aad04da Merge branch 'Saturn-Next' into serverstuttertest 2025-02-17 20:55:11 +01:00
Alug ad74af426b Merge branch 'Saturn-Next' into Saturn-Testing 2025-02-17 20:55:02 +01:00
Alug 115eea3828 revert all the server ticking stuff 2025-02-17 20:40:22 +01:00
Alug 5bf24e10b2 Merge remote-tracking branch 'origin/oglprecache' into Saturn-Testing 2025-02-17 17:24:10 +01:00
Alug 10f1507366 Revert "Merge pull request #151 from Indev450/fixdupeacks"
This reverts commit 1fabc14ac9, reversing
changes made to d9492eee28.
2025-02-17 18:04:38 +01:00
GenericHeroGuy badb8c7914 Add cleanjit target
Recompiling the whole game after changing a single flag is pretty tiring
2025-02-17 17:43:01 +01:00
GenericHeroGuy 13b2f6534e Fix some functions leaking doubles in INTONLY 2025-02-17 17:42:55 +01:00
Alug c78ecd8453 Revert "Fix "attempt to perform arithmetic on a number value" errors"
This reverts commit a9429caf09.
2025-02-17 17:42:49 +01:00
Alug b61e29ef0f die json 2025-02-17 17:06:36 +01:00
Alug ca555e7ea6 fix some typos lel 2025-02-17 17:02:09 +01:00
Alug a1f254a0bc ensure proper casting for elapsedseconds 2025-02-17 16:59:50 +01:00
indev a9429caf09 Fix "attempt to perform arithmetic on a number value" errors
Not best fix but i don't know why setnumV breaks here
2025-02-17 14:21:44 +03:00
Alug 7bf50c69e2 update software precache
spit stuff into functions
handle animated textures and flats too
2025-02-16 16:47:15 +01:00
Alug fcd8cfc4d5 better handling of sprite angles in precache
only cache stuff that we need
2025-02-16 16:38:56 +01:00
Alug 5b0a662b40 skip checking sectors and lines multiple times 2025-02-16 15:38:16 +01:00
Alug 255c8437d7 slightly optimize ogl precaching
cleanup too
2025-02-16 15:38:11 +01:00
Alug 83b242a727 make texture precache toggable 2025-02-16 15:38:08 +01:00
Alug 4ef6c2ea34 guard this in sprite precache 2025-02-16 15:38:05 +01:00
Alug 29b93f63f7 precache animated textures too 2025-02-15 16:22:45 +01:00
Alug a403d96204 also precache animated flats
i have no clue how tf animated textures work
2025-02-15 16:22:42 +01:00
Alug c1a187084d dedicated server does not need to call texture precaching
prob leftover from back in the day, it doesent do anything at all anyways
also gives it a less ambigous name
2025-02-15 02:16:05 +01:00
Alug 7808dc5740 precache (most) sprites on ogl leveload 2025-02-15 02:16:02 +01:00
Alug 4417eabdc7 move texture precache into own function
unnesting stuff
2025-02-15 02:15:58 +01:00
Alug 119b18521f oops should be i 2025-02-15 02:15:55 +01:00
Alug ccefafd172 load both encore and non encore tex 2025-02-15 02:15:52 +01:00
Alug a75bf1b2bb move precache into hw_cache.c 2025-02-15 02:15:49 +01:00
Alug 15a0b9ab93 handle encore in ogl precaching
thx indev for help <3
2025-02-15 02:15:45 +01:00
Alug 9bed58a863 this is incorrect, dont need it anyways 2025-02-15 02:15:42 +01:00
Alug 19dd5ddbae disable ogl precaching on encore mode
noencore things need to be handled
for now just disable it until i figure out how to check for lineflags here
2025-02-15 02:15:39 +01:00
Alug 8cd636c213 precache level flats and textures on mapload in opengl
not entirely sure if this works correctly with encore, have to test a little
TODO: move this into hwr file or smth
2025-02-15 02:15:36 +01:00
Alug d156b716f6 add toggle for blendmode player effects
otherwise people will yell
enabled by default for now for demonstration purposes
2025-02-13 18:41:58 +01:00
Alug 3f910824e8 make P_InitCamera slightly prettier 2025-02-12 17:55:31 +01:00
Alug 3509b05d1e cleanup P_SetupLevel
removed bunch of pointless vars, moved some things into functions
changed some stuff to be boolean
2025-02-12 17:38:41 +01:00
Alug 164bd18234 split screentexture width and height
most displays are widescreen, so their width and height differ quite significantly, this may make the overall screentexture alot smaller
2025-02-12 14:34:36 +01:00
Alug fcc9cdcaef use correct type in P_InitMinimapInfo 2025-02-12 11:56:51 +01:00
Alug b32785f88c revert adding netbuffer to local ping
dont wanna revert the commit, since i keep the new way of determining the ping display, since its less awful than before
2025-02-11 15:01:57 +01:00
Alug 8c9808b2d6 fix online player localping display 2025-02-10 21:00:18 +01:00
Alug a80f520c38 fix some level userdata not being invalidated
maybe fixed the random issues we had with the server?
2025-02-10 20:53:33 +01:00
Alug 34c517defc dont add buffer delay when local delay is disabled 2025-02-10 19:06:09 +01:00
Alug d5a762f35c account for netticbuffer in offline ping
this makes it more accurately reflect how it would behave in an online game
2025-02-10 18:13:08 +01:00
Alug ab6ec6d11e add some comments + smol cleanup again for keepmusic 2025-02-10 18:13:01 +01:00
Alug c8a629d8a5 extend mapmusic_t struct and rename to music_t
didnt see that all the music stuff was more or less using the same things
2025-02-10 18:12:57 +01:00
Alug 71805500ca clean this up a bit 2025-02-10 18:12:54 +01:00
Alug 5e7c12dac7 optimize ogl drawer functions
by avoiding excessive interger to float conversions
2025-02-08 23:26:13 +01:00
Alug 29817d6627 fix clang uninitialised warning 2025-02-08 23:26:10 +01:00
Alug c010b7319e fix oopsie with mapmusic in glib 2025-02-08 18:10:02 +01:00
Alug 27b190cadf this should be static 2025-02-08 17:52:47 +01:00
Alug e1a02a0729 throw music vars into a struct "mapmusic_t"
simplifies everything, keepmusic vars use it too
2025-02-08 17:52:44 +01:00
Alug eb512022e0 handle music reloadreset stuff in seperate function
just tryin make it less ugly
2025-02-08 17:52:18 +01:00
Alug 0aec9a85bb rename this 2025-02-08 17:51:56 +01:00
Alug c1743eb18d Revert "Update position nums to use additive"
for now since it doesent work that well on bright maps, yes there is a mapheader , but cant expect anyone to go trough all maps and add it

This reverts commit 323fbb4713.
2025-02-08 17:21:02 +01:00
Alug ccd2855e01 always save keepmusic stuff
but set keepmusresume in stopmusic Zzz...
2025-02-08 16:47:41 +01:00
Alug d3338f5d81 attemp to fix playerreborn resetting keepmusic 2025-02-08 16:33:06 +01:00
Alug 6532dacbb1 change speelines blending condition
uuuhh, so, if you have sneakerboost they always will apply additive blending
otherwise if you go really fast (faster than sneakerboost)
2025-02-08 15:36:49 +01:00
indev b42338ea38 Don't force specific characters in M_HandleConnectIP 2025-02-07 20:03:25 +03:00
Alug 8f07f183dd just pass the controller directly
simplifies this alot
2025-02-07 15:57:35 +01:00
Alug e66aedaaa1 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-02-07 15:57:31 +01:00
Alug 9ac9db0fe0 only apply additive blend to speedlines when any kind of boost is happening
to emphasize that ure boosting or smth
2025-02-06 17:25:43 +01:00
Alug 1b610242bc update controller led when connecting a controller 2025-02-06 14:43:28 +01:00
Alug be58dd19c1 dont pass bogus values to I_GamepadRumble and I_SetGamepadIndicatorColor
- fixes rumble and led stuff not working after hotplugging
- also fixes sdl2-compat breaking
- i hate karts controller code
2025-02-06 03:01:40 +01:00
Alug 0d2a1bac36 Revert ""kill" seenames"
This reverts commit 93a1a432d7.
2025-02-05 15:33:27 +01:00
Alug f67815b0d3 also add additive to boostflame 2025-02-05 00:36:05 +01:00
Alug d4c986fb84 no need pass this stuff 2025-02-04 23:12:35 +01:00
Alug b24a7e3faf forgor 2025-02-04 23:11:05 +01:00
Alug 18a78e2892 test add blendmodes to a bunch of player effects
going see how it looks
2025-02-04 23:06:08 +01:00
Alug 323fbb4713 Update position nums to use additive
https://git.srb2.org/KartKrew/RingRacers/-/commit/4d108930a94f44dbc916d1116eab8421e669e4b6
2025-02-04 23:05:07 +01:00
Alug bd6b699a1e keep track of map music
this is kinda horrible, but allows musicchanges which replace map music/tunes to also work with this system
2025-02-04 23:03:57 +01:00
Alug 4795af29ea reset keepmusposition in tunes command
mapmusic will be reset the moment the gamestate changes, so whatever was changed with tunes will not be kept sadly
2025-02-04 23:03:55 +01:00
Alug f76a62b7d2 save music position and try to fade back into mapmusic when the music changed from mapmusic when keepmusic is enabled
uhh idk how to explain lel
hope this doesent explode
2025-02-04 23:03:51 +01:00
Alug da7d200d92 skip intro sounds also with keepmusic lel 2025-02-04 23:03:47 +01:00
Alug 2de44e7563 check for realpatch here too 2025-02-04 23:03:08 +01:00
Alug f30cdc1933 stuff that was missing 2025-02-04 23:02:58 +01:00
Alug f9ccacf118 handle ogl lightlevelpost similar to rr
now that we have everything for it
2025-02-04 23:00:44 +01:00
Alug 6ed7e26d86 flag clash moment 2025-02-04 22:59:04 +01:00
Alug 91856ea145 fix merge conflicts 2025-02-04 22:58:46 +01:00
Alug 5b6b0f09e1 Merge remote-tracking branch 'Chearii/blendmodes' into Saturn-Testing 2025-02-04 22:57:17 +01:00
Alug 291677d0cf Merge branch 'Saturn-Next' into Saturn-Testing 2025-02-04 22:48:50 +01:00
Alug 15eee102fd partly revert this
some of those "mightve" been changed at the point of the check
2025-01-30 13:25:19 +01:00
Alug 0db2aebfda dont register a crapton of pointless stuff for dedi
should cleanup dedi config significantly lmao
2025-01-30 13:12:01 +01:00
Alug 7ec00a279c tiny cleanup i_video 2025-01-30 12:30:57 +01:00
Alug 881da033b8 Merge branch 'Saturn-Next' into rankingsrefactor 2025-01-30 10:29:13 +01:00
Alug 1e972cbb65 reduce scope of those
makes it look slightly neater
2025-01-30 10:29:05 +01:00
Alug e689deaa2b dont need to do all this crap if disabled 2025-01-30 00:17:20 +01:00
Alug 93a1a432d7 "kill" seenames
idk if anyone wants it, its still there, needed to move the netvar out of it tho lol
2025-01-30 00:17:17 +01:00
Alug 0b71bc2880 move this after the early returns
save some time when drifting
2025-01-30 00:17:14 +01:00
Alug 9f4b72800a lmao 2025-01-30 00:17:11 +01:00
Alug 5d2e08d124 turn driftsparkGrowTimer into a player field
less hacky and avoids 3 loops lol
2025-01-30 00:17:08 +01:00
Alug 5fb1b39742 kill redundant laptime code
just use the newer one
2025-01-30 00:17:05 +01:00
Alug 5ef8e5c447 renable jit compile
this branch is a mess lmao
2025-01-29 22:33:49 +01:00
GenericHeroGuy 3152cddb3d In rehashtab, do counthash before adding asize
Thanks alug!
2025-01-29 22:29:03 +01:00
Alug c2b87b46fc refactor M_DrawSlider
apparently fixes weird framerate issues with gamma slider
also shows the values on sliders
2025-01-29 19:35:04 +01:00
Alug d764941341 inline V_LocalTransFlag
its very smol
2025-01-29 19:35:01 +01:00
Alug 112ca2707a even more replay deb prints lel 2025-01-29 19:34:58 +01:00
Alug cf26092917 smol replay fixes from rr 2025-01-29 19:34:52 +01:00
Alug 842a252576 Have replay recording of "hits" use the reference count system
https://git.srb2.org/KartKrew/RingRacers/-/commit/fa8bffabfc51ea1d7be86d833190bb7dcf494fca
2025-01-29 19:34:46 +01:00
Alug e23d9bc3cc also print player name for item desynch 2025-01-29 00:46:25 +01:00
Alug e206ad3c08 better replay resynch prints 2025-01-29 00:40:21 +01:00
Alug 2eddddc6fc ss->touching_preciplist deez 2025-01-28 18:29:23 +01:00
Alug de6a078f01 inline a few hooklib functions 2025-01-28 18:26:20 +01:00
Alug 283f4d1e37 super smol optimization 2025-01-28 18:26:16 +01:00
Alug 0f3cd28019 pass slope to K_RollMobjBySlopes
removing some code dupe in the process and allows some more flexability
2025-01-28 18:26:13 +01:00
Alug 7fec7f8937 forgor to set those oop 2025-01-28 16:33:41 +01:00
Alug 3f54630531 fix issues with models
- Sloperotation was weird, it now uses what we calculate in K_RollMobjsBySlopes
- in general uses srb2s newer system
- alot of cleanup of pointless variables
- sprinfo pivots should now work
- removed roillmodel since it was smth weird and broke rollangle
2025-01-28 16:33:38 +01:00
Alug 7f864dba3a dont recalc if precip sector didnt move
forgor i can just check this
2025-01-27 23:42:10 +01:00
Alug 49644f10f5 only need to recalc this once a tic
precip thinker thinks slightly more often, but we really dont need that tbh
2025-01-27 23:42:07 +01:00
Alug f78b41dde3 only recalc floorz for visible precip mobjs
before it apparently recalced it a crapton for the crapton not visible precipmobjs, which even on vanilla maps led to noticable jitter
2025-01-27 23:42:04 +01:00
Alug 7163337a27 just keep a copy of musicchange before the lua hook
keep music can check for what was it stuff changed last to
2025-01-27 16:44:18 +01:00
Alug 27fd087631 grow an invinc music also broke stuff
cant put it into the music exception list, otherwise it will always disable keepmusic when either one was used even once
2025-01-27 16:13:14 +01:00
Alug 9b7ec4f266 the music system is truly amazing 2025-01-27 15:33:16 +01:00
Alug 90fd4b54b3 i hate conditions 2025-01-27 15:33:13 +01:00
Alug 97e5de1ee5 smol optimization comparePolygon
return slightly earlier for skywalls and horizonlines
2025-01-27 15:33:10 +01:00
Alug 5f247a6d11 Merge branch 'gentlemens' into Saturn-Testing 2025-01-27 15:33:07 +01:00
Alug ccc0189e70 also rotate eggboxes in air 2025-01-26 21:17:20 +01:00
Alug 8543636576 fall through deez 2025-01-26 17:29:19 +01:00
Alug b09025df08 delet if else hell 2025-01-26 18:18:33 +01:00
Alug 39c747e430 handle vote bg fallbacks more gracefully
if someone doesent provide a widescreen patch it now falls back to the replaced non widescreen one and vice versa instead of just falling back to what vanilla provides
2025-01-26 17:57:36 +01:00
Alug 2104822cac forgor about the banan spin 2025-01-26 16:18:41 +01:00
Alug bcf713932a reduce scope of those
makes it look slightly neater
2025-01-26 16:18:19 +01:00
Alug 6d671b6576 draw non widescreen anim vote bg before falling back to vanilla bg
how it was before, the game just fallback to the vanila widescreen patch if there was no animated widescreen bg provided, just fall back to the non widescreen anim patch instead if it exists
2025-01-26 16:18:16 +01:00
Alug b7345107d7 move this
no need to have two conditions for same thing
2025-01-26 16:18:14 +01:00
Alug 9cdfdf9bda spawn speedlines with non synched rng if ur in eggbox status
and well only if you have colourisation enabled
2025-01-25 21:22:51 +01:00
Alug 42f200aabd inline bunch of one line HWR things 2025-01-25 21:22:19 +01:00
Alug f8853ae902 inline G_TicsTo stuff
theyre smol and get called often
2025-01-25 21:21:43 +01:00
Alug 061201c0de "makes integer from pointer without a cast" deez nuts 2025-01-25 16:59:41 +01:00
Alug f11dab363f remove noshowhelp from bunch of debug cvars
doesent make too much sense those are hidden tbh
2025-01-25 16:21:16 +01:00
Alug 48dd50afe4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-25 09:33:34 +01:00
Alug 352e71d9e9 Merge branch 'directionallight' into Saturn-Testing 2025-01-25 08:41:28 +01:00
Alug 2b13af2367 setup maplight stuff earlier
otherwise it doesent init early enough
2025-01-25 08:41:22 +01:00
indev 2296ef0987 Fix 'total podium' stat display using totalwins 2025-01-25 01:10:06 +03:00
indev 30f11e4e46 Fix 'total podium' stat display using totalwins 2025-01-25 01:09:43 +03:00
Alug 43dbaf7004 j moment 2025-01-24 20:16:32 +01:00
Alug 55bb65034f [0] 2025-01-24 20:16:21 +01:00
Alug 57ebb297c0 simplify camtoggledelay and spectatedelay
just make em an array and use lööp
2025-01-24 20:44:28 +01:00
Alug a513f10296 assign player later 2025-01-24 20:44:25 +01:00
Alug a1074852dd kill P_TeleportMove
P_MoveOrigin literally just calls that so replace it with that
2025-01-24 20:44:21 +01:00
Alug 5f546a3df8 just use D_NumPlayers 2025-01-24 20:44:12 +01:00
Alug 986c19ef6e Merge branch 'gentlemens' into Saturn-Testing 2025-01-24 20:43:49 +01:00
Alug bea7ad5876 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-24 19:25:59 +01:00
Alug f92c519d05 Prevent dropped ticcmds due to interp timing jutter
kinda figured out what this does, and makes clients on uncapped listen servers alot less prone to drop gametics
2025-01-23 15:07:37 +01:00
Alug ecd3ad40ae fix freecam not resetting online
idk local player handling is fucking awful in kart
2025-01-22 19:42:21 +01:00
Alug fad3c2bbdf Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Testing 2025-01-22 19:05:16 +01:00
Alug 46c53ea679 try just passing the sector + add 50 trillion extra checks
idk anymore but this is literally now how vanilla kart behaved
2025-01-22 19:05:10 +01:00
Alug 062caa8f53 skip some stuffs when theres no portals
skip some portal checking incases wheres no portals
2025-01-22 18:10:54 +01:00
Alug f6a39fea4b Merge remote-tracking branch 'origin/kartstats' into Saturn-Testing 2025-01-22 17:33:49 +01:00
Alug ea82f89b53 bruh 2025-01-22 17:24:03 +01:00
Alug 23443b2632 remove redundand FTransform field 2025-01-22 16:58:24 +01:00
Alug 114eab952b Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-22 15:47:41 +01:00
Alug f8472721ee fix level statistics page controls 2025-01-21 16:54:38 +01:00
indev 9634bc99bd Check for spectator in K_StatRound 2025-01-21 17:38:09 +03:00
Alug 81a0ba08bd use SRB2.2s general folder structure
- seperate addons folder (download folder remains in home directory unlike RR)
- seperate gif and screenshot folders
2025-01-21 01:35:24 +01:00
Alug 12f5bd141d use SRB2.2´s logging system
- creates a new logfile each start instead of overwriting it everytime
2025-01-21 01:35:21 +01:00
Alug 6e2b7e534b Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-20 22:26:41 +01:00
Alug 543365f296 cv_invertmouse2 moment 2025-01-20 22:22:13 +01:00
Alug da3bf945cb delete nonfunctional second mouse stuff 2025-01-20 22:18:59 +01:00
Alug 4e311ca279 kill even more unused patches
+ nonexistant crosshair stuff
2025-01-20 21:31:52 +01:00
Alug 18c449a9ed dont cache all those unused hud graphics 2025-01-20 21:18:31 +01:00
Alug d7293ef41d Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-20 19:34:02 +01:00
Alug 88c8860548 Merge remote-tracking branch 'origin/freecamstuffs' into Saturn-Testing 2025-01-20 17:05:57 +01:00
Alug 85a64a6c14 put this thing onto its original place 2025-01-20 15:29:06 +01:00
Alug d7c3cf7d3e put this into switch
looks better
2025-01-20 15:29:02 +01:00
indev 5f3dc081b5 Don't start invinc/grow alarm sound when player uses power item
It will still be started in K_UpdateInvincibilitySounds, but now if
player already had invincibility, they won't get 2 overlapping sounds
2025-01-19 17:33:44 +03:00
indev 8959d3aec4 Put playtime statistics at first page instead of RA medals 2025-01-19 03:04:24 +03:00
indev c589d04a32 New statistics menu (WIP) 2025-01-19 02:55:39 +03:00
indev 8ceda27817 Wipe kart stats on game data reload 2025-01-19 02:43:18 +03:00
indev 7260c2c77e That was from testing a 2025-01-19 02:29:41 +03:00
indev 7991dafe64 Make custom stats fully compatible between different versions, so new fields can be added in future without save corruptions 2025-01-19 02:28:16 +03:00
Alug 232790836b remove some code dupe in R_AddLine 2025-01-19 00:24:02 +01:00
Alug 9305b0a287 ; moment 2025-01-18 21:44:34 +01:00
Alug 4ff8b869db fix "lessprecip"
logic error lul
2025-01-18 21:24:47 +01:00
Alug c1df939ac8 use MT_NULL instead of number 2025-01-18 14:36:42 +01:00
Alug aea8cd1d62 refactor weather switching
from srb2
makes this more sane and makes PRECIP_STORM_NORAIN not spawn a crapton of invisible mobjs
2025-01-18 14:29:58 +01:00
Alug b816622129 idk why we check this 2025-01-18 14:29:55 +01:00
Alug d80613f26f forgor to check for that flag 2025-01-18 11:45:39 +01:00
Alug d5505080cf change tooltips slightly 2025-01-17 23:44:35 +01:00
Alug 92d6a541ae add stuff to menu 2025-01-17 23:44:32 +01:00
Alug 633948e8cc ok clang 2025-01-17 23:44:27 +01:00
Alug 2ac48f715a :chaosleep: 2025-01-17 19:53:42 +01:00
Alug e82c9a71ec add toggle for item amount number display 2025-01-17 17:15:36 +01:00
Alug 004f6d1495 Revert "turn on multiitemicons by default"
This reverts commit 9217cd3832.
2025-01-17 17:15:33 +01:00
Alug 32b54e1346 merge conflict moment 2025-01-17 15:04:13 +01:00
Alug f50b19968c disable jit compilation for now 2025-01-17 14:45:35 +01:00
Alug c9d0415d84 "Fix console text bleeding "
read https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1434
2025-01-17 14:23:05 +01:00
Alug 625932e8f3 cap console animation if uncappedhud is disabled
since thats "how vanilla done it" before
2025-01-17 14:18:09 +01:00
Alug 5a03428d76 use R_GetHudUncap 2025-01-17 14:18:06 +01:00
Alug 33c6d13c7a add fancyroulette toggle 2025-01-17 14:18:04 +01:00
Alug ba5e15d29b add the fancy hudtrans flags 2025-01-17 14:18:01 +01:00
Alug de64eb6f8d dont fancy during respawn 2025-01-17 14:17:58 +01:00
indev 75589f9770 Fancy :D 2025-01-17 15:47:55 +03:00
Alug 9217cd3832 turn on multiitemicons by default 2025-01-17 12:58:56 +01:00
Alug 49d295535f add banan jitter toggle to menu 2025-01-17 12:58:52 +01:00
Alug bd489bd462 change how spritescales and offsets work
- now theres realoffsets aswell
- allows better control of changing things per lua and still do funky stuff in hardcode without conflicts
- spritescales and offsets now get reset centralised before any thinkers run
2025-01-17 01:31:12 +01:00
Alug 7d621b5b1d add toggle for bananjitter 2025-01-17 01:30:39 +01:00
Alug 22b60a07e5 le funny banan drag jumpy 2025-01-17 01:30:35 +01:00
Alug adf52e1520 only rumble banan when on ground 2025-01-16 23:33:18 +01:00
Alug b5d027b37c fix typo lel 2025-01-16 22:44:27 +01:00
Alug c5a1513cf5 don use multiicon patches in 3/4p splitscreen
since it uses the smoler patches
also removes redundant assignments
2025-01-16 21:58:56 +01:00
Alug 7116607881 ignore invisible fofs again 2025-01-16 21:43:30 +01:00
Alug 559b0bf45a also skip invisible fofs 2025-01-16 21:43:24 +01:00
Alug 72e72af6b1 Clear acktosend when initializing node
since it was never reset, values might been taken over from former node
2025-01-16 01:03:38 +01:00
Alug e0d6a6ae0f dont keep music if there is no music 2025-01-16 01:02:06 +01:00
indev 64588f8337 Add spb music to list of exceptions for keepmusic 2025-01-16 02:47:50 +03:00
indev 66b0931f07 Fix spectator control text overlapping when showdirectorhud is off 2025-01-15 21:17:56 +03:00
Alug 5ddabba0b2 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-15 13:00:33 +01:00
Alug 2e054d8bec Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-15 13:00:31 +01:00
Alug 2c3ff3a628 dont throw a warning about addons with custom gamedata
just ignore it
2025-01-15 12:59:38 +01:00
indev 976c74d694 G_PlayerReborn didn't work for 'respawns' stats, maybe G_DoReborn will? 2025-01-13 23:17:51 +03:00
indev e3adcfb62e Player kartstuff's get reset in G_PlayerFinishLevel, so need to call K_StatRound earlier 2025-01-13 23:11:52 +03:00
Alug cd76cc0e9f no need to strcmp just check for "savemoddata"
that bool only ever gets set to true if the savegame has been switched to the modded one and unlike in srb2 this WILL never be reset to false again
2025-01-13 17:42:33 +01:00
Alug e2e356d0c2 save vanilla save when switching to modified savegame
also add check so we dont rerun this everytime setgamemodified is called
2025-01-13 16:44:06 +01:00
Alug bb7c217ccc remove "majormods" checks from stuff that saves to savegame
so its only there to throw a notice when you load an addon
2025-01-13 16:44:04 +01:00
indev 591a2e5dbb Forgor respawns 2025-01-13 17:52:41 +03:00
Alug 6d1b754db5 remove this
hooklib refactor already indirectly fixed this so this code is pointless
2025-01-13 15:50:36 +01:00
indev cae9b754bc Oops 2025-01-13 17:37:50 +03:00
Alug 46e0c88280 make game use seperate save when addons are loaded
so you can record attack and it will also keep saving to statistics
also added a few things it now keeps track of
TODO: unfuck the statistics page and add a 2nd one perhaps? due to space reasons
menucode is hell
2025-01-13 17:36:07 +03:00
indev 4942db2806 Add kartstats 2025-01-13 17:13:40 +03:00
indev b5be515b9b Clear menus when running 'map' command 2025-01-13 14:25:14 +03:00
Alug d09d2dcffd this doesent work out
breaks some textures not appearing on some maps
2025-01-13 08:03:15 +01:00
GenericHeroGuy c5fddbbb69 Use references instead of upvalues for original I/O functions
No more unrestricted I/O through debug.getupvalue
2025-01-12 17:39:19 +01:00
GenericHeroGuy 2ef360a7ac Update to BLUAJIT 449b76f 2025-01-12 17:39:15 +01:00
Alug 509d26f938 forgor about software again 2025-01-12 17:37:40 +01:00
Alug 5a9efff87c TEST: skip prepping 3d floors for fofs without planes
or if they were already checked
2025-01-12 17:37:36 +01:00
Alug 24a93d107a split HWR_RenderBSPNode
to reduce function call overhead
its only microscopicly faster lel
2025-01-12 17:37:33 +01:00
Alug 26902b4565 smol cleanup localskin ranking shit 2025-01-12 17:25:42 +01:00
Alug e320aff5dc dont rumble in freecam state 2025-01-12 17:24:50 +01:00
Alug 3f971fbab1 null check target in P_DamageMobj
apparently this may be null
2025-01-12 17:23:21 +01:00
Alug f24ce61cc9 slight cleanup minimap head stuff 2025-01-12 17:22:52 +01:00
Alug 137be1c7fa slightly cleanup gravstretch stuff 2025-01-12 17:08:16 +01:00
Alug 039018ddc9 change banana default patch to match lua roulette hud behaviour 2025-01-12 17:07:45 +01:00
Alug bef784b32a add support for multiitem patches (thx neppy!)
needs new patches, unsure if we just gonna add em to the extra file or make a new one
so it ambigous for now
2025-01-12 17:07:42 +01:00
Alug eaad3ebeac oops fix menu stuff 2025-01-12 17:07:33 +01:00
Alug af8637f8a4 fix having saltyhop disabled forcing player spriteyoffset to be forced 0
just clear out everything on toggle
2025-01-12 02:52:14 +01:00
Alug ba5ec70669 add toggle to colour sneakertrail flames (thx neppy!) 2025-01-12 02:52:10 +01:00
Alug 503f20a7f4 split ra wheel and position number hud offsets
kinda ass due to the preset offset, but will just not apply if either was changed from its original position
2025-01-12 02:52:07 +01:00
Alug 1237b553f7 toggle for camera turnaround on timeover 2025-01-12 02:52:04 +01:00
Alug 86c89a47da one line this 2025-01-12 02:51:59 +01:00
Alug ff895f3251 fix frame flag clash 2025-01-11 19:54:28 +01:00
Alug b40cb3331a fix frame flag clash 2025-01-11 19:54:13 +01:00
Alug 88025040c3 Merge branch 'directionallight' into Saturn-Testing 2025-01-11 18:10:29 +01:00
Alug 130c1aba67 put random direction light toggle into advanced video options
also make it a scoll menu
2025-01-11 18:10:24 +01:00
Alug e7c0cda77f reinit random maplight on mapchange when toggled
the condition may otherwise not change the light if you restart the same map
2025-01-11 08:52:55 +01:00
Alug a07c2f4c32 reinit random maplight on mapchange when toggled
the condition may otherwise not change the light if you restart the same map
2025-01-11 08:52:49 +01:00
Alug 99e64388ba Merge branch 'directionallight' into Saturn-Testing 2025-01-11 08:34:40 +01:00
Alug 96b7a4efe6 add FF_ABSOLUTELIGHTLEVEL
mobj_t.lightlevel is absolute instead of relative when set
2025-01-11 08:33:02 +01:00
Alug 124b2ff431 add encore variants of maplight 2025-01-11 08:32:59 +01:00
Alug c1ec72e606 oops 2025-01-11 08:28:57 +01:00
Alug ef1faf9f68 those somehow got lost 2025-01-11 08:26:12 +01:00
Alug 02595b9ea6 forgor this 2025-01-11 07:50:25 +01:00
Alug c1514635b0 if disabled and no soc overrides light behave like vanilla
always apply wall and slope contrast pls
2025-01-11 07:50:22 +01:00
Alug e5e7205c95 change how randomized light works
so it doesent kill actual soc set randomlight if you toggle it
2025-01-11 07:26:44 +01:00
Alug f8d1bf0811 Merge branch 'Saturn-Next' into directionallight 2025-01-11 07:26:37 +01:00
Alug 8ff0524bbc move this 2025-01-10 22:46:18 +01:00
Alug e749c9764c Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-10 22:31:52 +01:00
Alug 69a6adf0a8 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-10 22:28:47 +01:00
Alug ab064c90dd let "fovchange" work in software 2025-01-10 22:28:45 +01:00
Alug 817df662da slight cleanup r_draw8 2025-01-10 02:17:38 +01:00
Alug d093b461d6 clamp to length-1 2025-01-10 02:14:38 +01:00
Alug 5cc756f853 reinit minimap stuff when a wad is added while ingame 2025-01-10 02:12:13 +01:00
Alug 07c443598b fix column drawers clamping stuff 2025-01-10 02:11:52 +01:00
Alug 3c6116255b kill unarchivevaluedemo
just pass if we load from replay or not and do stuff accordingly
2025-01-09 21:25:08 +01:00
Alug 5689e3815a shouldnt this be uint? 2025-01-09 20:22:40 +01:00
Alug 9bf6a72621 make gamestate download show total gamestate size 2025-01-09 18:47:21 +01:00
Alug 2e02aa16bb Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-09 17:27:38 +01:00
Alug 8e7fddd6b0 use lööps for those to look a little better lel 2025-01-09 17:15:18 +01:00
Alug ac8f6455ff dont reset cam using f12 when only one player is ingame 2025-01-09 17:15:15 +01:00
Alug 3c268c8cbd slightly refactor chasecam stuff again 2025-01-09 17:15:12 +01:00
Alug 10b56e7b4f fix postimg data types mismatch
also remove the "postimgflag_t" typedef since its useless
and use smoler type for everything we dont need much space lol
2025-01-08 18:34:16 +01:00
Alug f52db71ec6 this is not needed anymore 2025-01-08 17:11:53 +01:00
Alug bc1f21961c smol cleanup localskin ranking shit 2025-01-08 06:29:28 +01:00
Alug 0e1f843f50 ; 2025-01-08 05:52:08 +01:00
Alug 2a5d1fb84a ; 2025-01-08 05:52:01 +01:00
Alug 3b0d0dcd0c add banandrag rumble lol 2025-01-08 05:51:17 +01:00
Alug f92cf3df4f add slight fadeout to spinout rumble 2025-01-08 05:51:15 +01:00
Alug 274c9904e6 forgor to delet this 2025-01-08 04:13:07 +01:00
Alug 44ee017dee forgor to delet this 2025-01-08 04:12:51 +01:00
Alug 1416650c9d reorder saturn hud menu a little
also remove uncapped hud from it, since why would you ever wanna turn it off?
2025-01-08 05:09:03 +01:00
Alug 4acf6d336b add colourized speedlines
smth i had laying around in lugstuff
2025-01-08 05:08:27 +01:00
Alug dd7a861280 Merge branch 'rankingsrefactor' into Saturn-Testing 2025-01-08 04:47:39 +01:00
Alug bbb4893857 throw this into a function
smth smth nesting
2025-01-08 04:47:25 +01:00
Alug 3054c2366e Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-08 04:10:13 +01:00
Alug f9e9b423dd Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-08 01:50:31 +01:00
Alug f576f39bc6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-08 01:34:00 +01:00
Alug 24a7d4b82d Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-07 20:18:49 +01:00
Alug d623820833 check if subsector has sector before assigning 2025-01-07 19:49:46 +01:00
Alug a9be6a54ff Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-07 18:47:31 +01:00
Alug 3b60cb2bcd replace common damage magic numbers with named macros
that stuff always confused me before lol
2025-01-07 16:31:16 +01:00
Alug fe3ff15539 readd check for banan
this time without mobjwasremoved
just check if banan exists
2025-01-07 16:31:13 +01:00
Alug f5018f628a Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-07 16:31:09 +01:00
indev aa00419198 If available, add map title into crash log 2025-01-07 14:52:19 +03:00
Alug fd5575ace5 make this more complicated due to a "-" 2025-01-06 22:50:30 +01:00
Alug 2e31e08522 check for 0 to avoid division by 0 2025-01-06 22:41:41 +01:00
Alug 1412805503 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-06 22:41:25 +01:00
Alug 812e269195 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-06 20:36:50 +01:00
Alug 006fde8fea thats not timedemo lel 2025-01-05 21:24:55 +01:00
Alug 8499ca358b turn off any active menus when using demo play commands 2025-01-05 21:24:12 +01:00
Alug 63b8cc1104 disable pause vhs effect when in freecam mode 2025-01-05 20:37:58 +01:00
Alug 511105beb3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-05 20:14:59 +01:00
Alug 258447c17b disable director while in replay freecam 2025-01-05 19:02:08 +01:00
Alug e1bf657a05 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-05 18:53:40 +01:00
Alug bca4af201d no u may be used uninitialised 2025-01-05 14:51:32 +01:00
Alug 9af243177f --------- 2025-01-05 15:11:18 +01:00
Alug ca3c2bf70a remove this again
seems like it basically doesent change anything
2025-01-05 15:04:20 +01:00
Alug ce5fc9715d slight cleanup buildticcmd 2025-01-05 15:04:09 +01:00
Alug 606a50047c put refreshdirmenu back here 2025-01-05 15:04:06 +01:00
Alug b58c0705fc Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-05 15:04:01 +01:00
Alug 841c226732 this somehow got lost lel 2025-01-05 01:11:42 +01:00
Alug 7e8c8f4bb7 dont cast "infinity" to int lel 2025-01-05 00:43:20 +01:00
Alug ebedca82f3 Further improve sleep accuracy on UNIX systems
hanichad https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2583
2025-01-05 00:32:39 +01:00
Alug e06b61e8d2 revert "Faster z position checks for mobjs without collision" 2025-01-04 22:17:24 +01:00
Alug e2e703540e Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-04 22:17:22 +01:00
Alug 8fa3a73fb2 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-04 21:04:45 +01:00
Alug 56cff59438 Merge branch 'nospecmove' into Saturn-Testing 2025-01-04 19:41:38 +01:00
Alug cb223d7ddf Merge branch 'nospecmove' into Saturn-Testing 2025-01-04 02:30:08 +01:00
Alug 96a4bf3464 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-04 02:30:06 +01:00
Alug 729a74a561 remove redundant stuff
can just set this all the time, its only used when menu is active anyways so it doesent matter if we set it
2025-01-03 19:45:46 +01:00
Alug 5f0d47ca88 Merge branch 'nospecmove' into Saturn-Testing 2025-01-03 19:44:59 +01:00
Alug 250b41612e Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-03 15:55:32 +01:00
Alug 54ed725061 didnt mean to revert this one 2025-01-03 15:54:01 +01:00
Alug 5844330301 only ever touch this if player has a mobjs
angleturn is dumb in kart and rarely really is what we want
2025-01-03 01:14:15 +01:00
Alug d1c80dfd9b smol fix 2025-01-02 22:54:16 +01:00
Alug b2097e2f93 apparently this is slower for everything but rendering 2025-01-02 21:50:57 +01:00
Alug 7386a2f40f let windoze detect 64bit mingw in makefile
lets us use just "make" cmd without specifieng any other crap on mingw64
2025-01-02 19:53:59 +01:00
Alug 5a1ecb55b8 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-02 17:09:48 +01:00
Alug b05d7d09cf Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-02 17:09:45 +01:00
Alug dc0423f97e Merge remote-tracking branch 'origin/Saturn-Testing' into Saturn-Testing 2025-01-02 03:28:26 +01:00
Alug af968f1868 add speccam playerflag
the other thing was weird and dumb lol
2025-01-02 03:28:21 +01:00
Alug 2cc73cc52a this may not be synchsafe 2025-01-02 01:50:37 +01:00
Alug 28109dfb39 save subsector checks for dedi 2025-01-02 01:39:10 +01:00
Alug 2912994e6b speed up camera position checks 2025-01-02 01:39:07 +01:00
Alug 6d6d5996d7 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-02 01:39:03 +01:00
Alug bd433e0776 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-01-01 17:22:51 +01:00
Alug fc9644f448 Merge branch 'precipthinklist' into Saturn-Testing 2025-01-01 17:22:29 +01:00
Alug 1558970064 Merge branch 'freecamstuffs' into Saturn-Testing 2025-01-01 17:20:04 +01:00
Alug 991dd55049 Merge branch 'Saturn-Next' into Saturn-Testing 2025-01-01 17:19:43 +01:00
Alug dfee1cc490 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-31 02:53:22 +01:00
Alug e649690f6a Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-30 17:34:50 +01:00
Alug 783682251f Merge branch 'freecamstuffs' into Saturn-Testing 2024-12-30 11:34:45 +01:00
Alug 7465e1ae4b kill splitscreen director again 2024-12-30 11:34:10 +01:00
Alug 743d1a0e86 Merge branch 'freecamstuffs' into Saturn-Testing 2024-12-30 11:31:42 +01:00
Alug 17f6f1cd4c use V_STEELMAP for white skincolours instead
cause white on white be weird
2024-12-29 18:43:54 +01:00
Alug 4b856fba2a z 2024-12-29 18:43:49 +01:00
Alug 3a8e4e065e draw gametype in tabrankings during replay playback
replays already show the mapname in there so
2024-12-29 18:43:41 +01:00
Alug 43f9bd5239 make highlight color in scoreboard and tab ranking player coloured
also make it appear in splitscreen
similar to hostmod things
2024-12-29 18:43:31 +01:00
Alug 6f5a0b9a3f also add playernum var to tabrankings drawer 2024-12-29 18:43:16 +01:00
Alug ecf55e64ae more smol refactoring 2024-12-29 18:43:08 +01:00
Alug cd566ac9c0 refactor intermission standings drawer
abstract the data stuff too
2024-12-29 18:42:56 +01:00
Alug 6101ded74a allocate some extra buffer for demobuffer
incase this might overflow that we dont write to unvalid memory
thx indev <3
2024-12-29 16:59:10 +01:00
Alug 0d49bbfa7a Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-29 17:45:33 +01:00
Alug f6d83c17bd fix demo playback 2024-12-29 17:24:38 +01:00
Alug ac90a0973d fix wrong cam default controls 2024-12-29 16:51:42 +01:00
Alug f195c61200 Merge branch 'splitscreendirector' into Saturn-Testing 2024-12-29 16:48:17 +01:00
Alug 20044fa6a7 Merge branch 'freecamstuffs' into splitscreendirector 2024-12-29 16:47:25 +01:00
Alug b9428360c0 Merge branch 'Saturn-Next' into splitscreendirector 2024-12-29 16:16:59 +01:00
Alug 55c7dd860c fix offbyone issue 2024-12-29 15:39:39 +01:00
Alug ecefd1d3ee Merge branch 'splitscreendirector' into Saturn-Testing 2024-12-29 16:35:38 +01:00
Alug 0cdd0ca583 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-29 16:17:16 +01:00
Alug 31a0122cd1 add a bunch of extra checks into demo stuff
buffer may be NULL in some cases
should fix dedis crashing when replay recording is disabled
2024-12-29 15:43:04 +01:00
Alug 6777cd2a9c Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-29 15:42:58 +01:00
Alug 649373ff51 Merge branch 'freecamstuffs' into splitscreendirector 2024-12-29 06:41:40 +01:00
Alug 97e6222176 make function to return button names
to use with new rebindable cam controls
2024-12-29 06:03:20 +01:00
Alug eef56a7c82 make debugdirector show stuff for p1 atleast 2024-12-29 05:51:13 +01:00
Alug 8853666645 track views in directorinfo structs
should hopefully fix any potential remaining issues
2024-12-29 05:45:04 +01:00
Alug a379764076 fix director toggling + smol cleanup 2024-12-29 05:45:01 +01:00
Alug edd1cc6059 Merge branch 'freecamstuffs' into splitscreendirector 2024-12-29 05:44:53 +01:00
Alug 03280db377 missing inlucde 2024-12-28 18:52:57 +01:00
Alug 86aeff5547 cleanup K_DirectorIsAvailable 2024-12-28 18:25:23 +01:00
Alug b5b2062efa add K_DirectorIsAvailable 2024-12-28 18:25:05 +01:00
Alug b51731d675 cleanup director splitscreen stuff 2024-12-28 17:48:02 +01:00
Alug 229e8d9592 WIP splitscreen director lel 2024-12-28 17:47:58 +01:00
Alug 5c6bd1a043 oops forgor 2024-12-26 15:38:43 +01:00
Alug dcdd5e8f2d Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-26 16:33:01 +01:00
Alug a3b3f91f8d 1px 2024-12-26 01:08:01 +01:00
Alug 69568378ec Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-26 01:01:00 +01:00
Alug 8776b36bb0 super smol optimizations 2024-12-26 00:56:50 +01:00
Alug 9bde946c55 add tweakmap support
https://git.do.srb2.org/KartKrew/RingRacers/-/commit/7fb44bdb0239a8012be73cb9ee384a9fdca9addb
2024-12-25 01:57:51 +01:00
Alug c74898b970 make those const 2024-12-23 18:09:53 +01:00
Alug f0f2314639 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-23 17:46:20 +01:00
indev edf38cef33 If player has mobj, use it to assign localangle in G_FixCamera 2024-12-23 12:41:50 +03:00
Alug a700ec32fd fixeur comptime stuff (thx indev <3) 2024-12-23 00:37:51 +01:00
Alug 7dcd5f41ec use P_MobjWasRemoved for HWR_DrawSprite 2024-12-22 21:19:19 +01:00
Alug d2ca916043 settable mobj lightlevel from lua 2024-12-22 20:58:23 +01:00
Alug 09e901b31b readd mobj lightlevel field so i dont have to edit frameflags 2024-12-22 20:58:20 +01:00
Alug 01208a858d settable mobj lightlevel from lua 2024-12-22 20:58:02 +01:00
Alug c379db831c readd mobj lightlevel field so i dont have to edit frameflags 2024-12-22 20:57:56 +01:00
Alug d478a8a8b4 just skip missing/broken fields in musiccredit handling
like vanilla kek
still will throw warnings but atleast will show stuff if theres anything left in the musicdef
2024-12-22 19:59:53 +01:00
Alug 8bd943eb71 Merge remote-tracking branch 'origin/Saturn-Next' into directionallight 2024-12-22 18:57:38 +01:00
Alug 39535e9bf8 this stuff somehow wasnt merged 2024-12-22 18:52:27 +01:00
Alug db90142c4b Merge branch 'checkposopti' into Saturn-Testing 2024-12-22 18:45:53 +01:00
Alug 63bd3374be Merge branch 'optimobjz' into Saturn-Testing 2024-12-22 18:45:48 +01:00
Alug 7a232c8f5d fix compile 2024-12-22 18:39:04 +01:00
Alug 34f9dd9ea2 fix compile 2024-12-22 18:38:45 +01:00
Alug 4d3fba2bd0 Merge branch 'Saturn-Next' into optimobjz 2024-12-22 18:24:29 +01:00
Alug 83cc7015bf Revert "add shadows to faster slope z checking"
This reverts commit 4aaa2c6fed.
2024-12-22 18:24:26 +01:00
Alug dfe151ccb1 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-22 18:23:57 +01:00
Alug 98f136e747 fix fade to menu again oops 2024-12-20 17:20:16 +01:00
Alug 94792fe571 fix no fbo compile 2024-12-20 17:19:12 +01:00
Alug 6a43f0a09d Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-20 11:34:30 +01:00
Alug 4a2354ab26 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-19 22:42:41 +01:00
Alug be8cd85bfe Merge branch 'delaynetxcommand' into Saturn-Testing 2024-12-19 20:56:42 +01:00
Alug 7c4eefe8ee Merge branch 'fixdupeacks' into Saturn-Testing 2024-12-19 20:56:37 +01:00
Alug 19d6e30889 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-19 20:56:35 +01:00
Alug 174af34115 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2024-12-16 17:09:40 +01:00
Alug 5c3711bcc8 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-16 15:49:01 +01:00
Alug 31aef1d200 fix changing gamma absolutely trashing performance
not quite sure why it made stuff die so much but uhhh
instead i just check in the cube initialistion function instead and only let it build when needed to not change how the game looks with raised gamma values
2024-12-15 22:14:05 +01:00
Alug 4aaa2c6fed add shadows to faster slope z checking 2024-12-14 22:50:30 +01:00
Alug 5d3c84327d Merge branch 'Saturn-Next' into optimobjz 2024-12-14 22:50:24 +01:00
Alug eb1feba304 only check if polyobjcst are on the map 2024-12-14 22:49:32 +01:00
Alug 9df6368558 forgor about cameracheckposition 2024-12-14 22:49:25 +01:00
Alug 0a6092b738 only check for polyobjects in the blockmap if there even are polyobjects
this saves the trouble of iterating through the blockmap every single time P_CheckPosition is called if there are no polyobjects present on the map
2024-12-14 22:49:21 +01:00
Alug 6b852822a5 smol calc optimization P_Checkposition 2024-12-14 22:49:17 +01:00
Alug b4cde98526 add P_CheckPositionShadow just for shadow mobjs
its basically just R_GetShadowZ from the render based shadows from srb2 lmao
hope this is synchsafe
2024-12-14 22:49:13 +01:00
Alug 5f0f1966a8 add shadows to faster slope z checking 2024-12-14 22:49:08 +01:00
Alug dbadee987c delet all the hardware sound crap
psure it doesent even properly work at this point
2024-12-14 22:49:03 +01:00
Alug 995943d84d Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-14 22:48:24 +01:00
Alug d8fe3920b1 fix papersprite lightlevels again kek + remove shit that does nothing 2024-12-14 17:14:20 +01:00
Alug a920556feb fix papersprite directional light
uhhh idk??
also passes papersprite bool directly instead of rechecking every frame for it
2024-12-14 16:53:23 +01:00
Alug 351cb4a1ac Merge branch 'Saturn-Next' into directionallight 2024-12-14 16:53:20 +01:00
Alug 764a5f3e0a Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2024-12-12 23:15:12 +01:00
Alug d41a2adce7 Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2024-12-12 14:40:21 +01:00
Alug 521b53dc09 maybe fix fade stuff idk 2024-12-12 02:32:19 +01:00
Alug 2c94ae8bb4 seperate thinkerlist for precip
i sure hope i handled everything right lmao
2024-12-12 02:32:07 +01:00
Alug ebbedc558d Merge branch 'refactorogl' into Saturn-Testing 2024-12-12 02:32:01 +01:00
Alug 0065c3d610 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-12 02:31:52 +01:00
Alug 0325ba4c0a simplify GL_SetPalette
can just copy the whole struct
2024-12-11 14:39:24 +01:00
Alug b348bff7a8 Merge branch 'refactorogl' into Saturn-Testing 2024-12-11 14:23:57 +01:00
Alug b5e43ed73b Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-11 03:11:38 +01:00
Alug 7ac2ba90b1 cast this 2024-12-11 02:03:14 +01:00
Alug f869393da4 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-11 02:03:08 +01:00
Alug 6ccece4603 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-09 23:20:13 +01:00
Alug 9d1bef9ab9 i love menus 2024-12-09 10:19:32 +01:00
Alug 4bd2ba4d13 show commit on main menu for now
dont feel like always changing version strings for testing builds so thisll do
2024-12-09 10:19:14 +01:00
Alug ab0a3cde78 i love menus 2024-12-09 10:18:27 +01:00
Alug 72f9e4485e change testing versionstring 2024-12-09 10:17:58 +01:00
Alug 87c536b698 this does not work on windoze builds
rev-parse seems to do the job tho?
2024-12-09 10:16:56 +01:00
Alug ac03bad282 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-09 10:53:17 +01:00
Alug 9efdcc1f34 HWDEEZ 2024-12-08 19:07:00 +01:00
Alug f26a965ea9 Merge branch 'directionallight' into Saturn-Testing 2024-12-08 19:05:56 +01:00
Alug 5c7bd954a2 fix up! 2024-12-08 19:05:13 +01:00
Alug 184cb8ba19 Merge remote-tracking branch 'origin/jittest' into Saturn-Testing 2024-12-08 18:57:25 +01:00
Alug 1d324a2d94 Merge branch 'optimobjz' into Saturn-Testing 2024-12-08 18:57:21 +01:00
Alug eeeb3440c2 Merge branch 'refactorogl' into Saturn-Testing 2024-12-08 18:57:16 +01:00
Alug a1c965584e Merge branch 'checkposopti' into Saturn-Testing 2024-12-08 18:57:12 +01:00
Alug e5b4905a12 Merge branch 'Saturn-Next' into Saturn-Testing 2024-12-08 18:57:04 +01:00
Alug f64ba96962 Merge remote-tracking branch 'ghg/ljtest' into jittest 2024-12-08 18:53:30 +01:00
Alug 0eec77d8b3 a 2024-12-08 18:43:17 +01:00
Alug 7efbe2213a port over bluajit stuff 2024-12-08 18:41:02 +01:00
Alug ffa25d1690 actually use the flags lol 2024-12-08 16:02:24 +01:00
Alug feeb2d0f1a use early return
no need to check for all this crap if we can use it anyways
2024-12-08 04:39:12 +01:00
Alug 13a5909c3f oop 2024-12-08 04:13:16 +01:00
Alug 40be4d25a5 menu oopsie 2024-12-08 04:07:05 +01:00
Alug d84f887be8 clear maplight on toggling
so you only have to wait until nextmap for effect to do smth instead of game restart
2024-12-08 04:07:03 +01:00
Alug 009d851b58 this is needed 2024-12-08 03:36:48 +01:00
Alug 6d5e6add9b Optimize Z Postion checks for collisionless mobjs
a bit of speedup
hopefully should be synchsafe
2024-12-08 03:35:42 +01:00
Alug 62f7915e97 Merge branch 'Saturn-Next' into optimobjz 2024-12-08 03:34:29 +01:00
Alug bc29d77aff menu entry 2024-12-08 03:31:53 +01:00
Alug 8db2e646db oop 2024-12-08 03:28:44 +01:00
Alug 3b2e207b6b make random directionallight toggable 2024-12-08 03:27:45 +01:00
Alug f061d66a16 conflict fix 2024-12-08 03:24:58 +01:00
Alug 8c295e8d5f port rr´s directional light 2024-12-08 03:22:34 +01:00
Alug be49bd167b dont do this for papersprites
fickle...
2024-11-15 19:59:54 +01:00
Alug 13e9e41890 Merge remote-tracking branch 'origin/refactorcamstuff' into Saturn-Testing 2024-11-15 19:55:44 +01:00
Alug e6eec622c8 Merge remote-tracking branch 'origin/interpfixes' into Saturn-Testing 2024-11-15 19:55:35 +01:00
Alug 501b8b7bf5 try recursion limit for _RenderBSPNode
its 112 seems like the best compromise, hope it doesent break maps i didnt test visually or smth
2024-11-15 19:55:23 +01:00
Alug 99d78d62fb gu 2024-11-15 19:54:40 +01:00
Alug 1d5758f5d2 inline those 2024-11-15 19:54:24 +01:00
Alug fad1916259 psure it should be like this? 2024-11-15 19:54:20 +01:00
Alug 1bff103e53 use memset here too 2024-11-15 19:54:13 +01:00
Alug 68013b96d6 use memsets here and clear pingdata too 2024-11-15 19:54:10 +01:00
Alug 0c687539fb Merge branch 'Saturn-Next' into Saturn-Testing 2024-11-15 19:54:02 +01:00
GenericHeroGuy 0bf0441f49 Unify I/O library modifications 2024-11-15 15:54:07 +01:00
GenericHeroGuy 0c66ac97e8 Disable bytecode (1930cc9) 2024-11-15 14:18:56 +01:00
GenericHeroGuy 8c261dba73 Fix building with NOBLUAJIT 2024-11-15 00:24:19 +01:00
GenericHeroGuy 6e3b6cb0c1 Check division/modulo by zero (a74a4eb) 2024-11-15 00:00:51 +01:00
GenericHeroGuy 11155cc609 Standard library wipeout (1d1b7ec) 2024-11-13 17:15:08 +01:00
GenericHeroGuy a5baa052e2 Fix building on Windows (hopefully) 2024-11-12 00:43:25 +01:00
indev 31d8fe4459 Fix game crashing when increasing number of viewpoints more than by one (again) (needs testing that it didn't break anything else) 2024-11-12 01:40:05 +03:00
GenericHeroGuy 71021982ed Two fixes from master 2024-11-10 22:02:46 +01:00
GenericHeroGuy 4d9c1f7a65 Disable FFI 2024-11-10 19:37:05 +01:00
GenericHeroGuy 406e9dcaf2 HUD interpolation for BLUAJIT
Still glitches for a single tic with JIT on...
2024-11-10 17:56:00 +01:00
GenericHeroGuy d3b0d845eb Fix consolelib once and for all
LuaJIT does not tolerate lightuserdata in luaL_checkudata,
so now cvars are userdata like everything else
2024-11-10 17:47:43 +01:00
GenericHeroGuy 335b977cd4 Fix API assert in LUA_EvalMath 2024-11-10 17:41:00 +01:00
GenericHeroGuy 3554c91b2b Library stuff, cvar, etc 2024-11-10 17:38:41 +01:00
GenericHeroGuy 460dab0342 BLUAJIT makefiles 2024-11-10 17:38:41 +01:00
GenericHeroGuy fb9b04c192 Import BLUAJIT (cb36ab5) 2024-11-10 17:38:37 +01:00
Alug 478d809620 Merge branch 'Saturn-Next' into refactorcamstuff 2024-11-09 16:16:40 +01:00
indev 5a7c481f69 Fix normal skin being unable to load if localskins limit is reached (thx Alug for pointing out <3) 2024-11-03 00:26:44 +03:00
indev 076e84ed24 Fix localskins being unable to load if normal skin limit is reached 2024-11-03 00:13:45 +03:00
Alug 22164031fe gu? 2024-11-02 01:05:06 +01:00
Alug cb50144624 Merge branch 'Saturn-Next' into Saturn-Testing 2024-11-02 01:04:22 +01:00
Alug acd9763b9d Merge branch 'refactorogl' into Saturn-Testing 2024-10-31 13:47:42 +01:00
indev 9f2167ac3c Fix mapmusname global in lua being renamed to (*mapmusname) 2024-10-30 20:34:53 +03:00
Alug e9cfff8165 Merge branch 'Saturn-Next' into Saturn-Testing 2024-10-25 03:28:50 +02:00
Alug 1153d477ee Revert "maybe fix mobj interp spawn bugs?"
This reverts commit 037f45df1e.
2024-10-22 15:52:37 +02:00
Alug d63b158966 Revert "fix ghost interpolation"
This reverts commit f23202545b.
2024-10-22 15:52:32 +02:00
Alug f23202545b fix ghost interpolation 2024-10-22 02:32:01 +02:00
Alug 037f45df1e maybe fix mobj interp spawn bugs?
idk maybe has some odd side effects?
2024-10-21 22:50:51 +02:00
Alug 0eeb6758f4 Merge branch 'Saturn-Next' into Saturn-Testing 2024-10-21 22:50:46 +02:00
indev 5279192102 Fix off-by-one error for using '?' as map name 2024-10-21 18:40:16 +03:00
Alug 0c8516d33a also check here ig? 2024-10-21 17:01:35 +02:00
Alug 651f9637fc prevent map command crash from maps with invalid or non existing mapinfo 2024-10-21 15:39:37 +02:00
Alug 36c5c9939b replace those two P_MobjWasRemoved with simple null check insteead
since those may actually segfault if null anyways
2024-10-21 06:23:23 +02:00
Alug 613e32194f Merge branch 'Saturn-Next' into Saturn-Testing 2024-10-21 06:14:36 +02:00
indev 9a1e96fb99 Add commit title in comprevision 2024-10-20 21:20:57 +03:00
Alug bdcbf12246 add small quickncasehash function 2024-10-20 19:59:26 +02:00
Alug 894b843ccb Merge branch 'clientkick' into Saturn-Testing 2024-10-20 19:57:07 +02:00
Alug 4a9d67521f attempt to fix automap + add minimap generator command "minigen" 2024-10-20 19:56:32 +02:00
Alug a353dceaa3 better M_Random implementation
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/1780
2024-10-20 19:50:44 +02:00
Alug 802dd2608e dont draw fadescreen when minimap iss active 2024-10-20 19:44:52 +02:00
Alug ebc4bf4b45 move displayplayer assignment earlier 2024-10-20 19:43:29 +02:00
Alug 906828fadb remove useless code in S_StopChannel 2024-10-20 19:42:56 +02:00
Alug e35612a6f6 massive cleanup unused code
all team stuff, gametypes, bots, etc.
hopefully this wont cause any weird netsynch issues for some reason
2024-10-20 19:41:41 +02:00
Alug f4e0272db9 Start bustable FOF sounds at the correct height 2024-10-20 19:25:26 +02:00
Alug 5ecfc5e09d Use PU_LEVEL for texture caching 2024-10-20 19:24:01 +02:00
Alug 927b819bc8 if game crashes, attempt to save replay 2024-10-20 19:22:04 +02:00
Alug 857731e89f remove broken and unused netcode stuff
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2523
2024-10-20 19:20:32 +02:00
Alug 24fed58c81 Merge branch 'interpfixes' into Saturn-Testing 2024-10-20 19:19:29 +02:00
Alug 57cef86ca1 dont think this needs to be reset every frame 2024-10-20 19:19:14 +02:00
Alug 0f91e18fce Merge branch 'unglobsavep' into Saturn-Testing 2024-10-20 19:16:23 +02:00
Alug c01a0147f2 Merge branch 'remusicdef' into Saturn-Testing 2024-10-20 19:16:19 +02:00
Alug d695b6d51a Merge branch 'refactorgamepads' into Saturn-Testing 2024-10-20 19:16:12 +02:00
Alug 3d1e4a93fd Merge branch 'refactorcamstuff' into Saturn-Testing 2024-10-20 19:15:53 +02:00
Alug 6a5d36c57a Merge branch 'Saturn-Next' into remusicdef 2024-10-20 16:30:24 +02:00
Alug 7f709aee53 Merge branch 'Saturn-Next' into refactorcamstuff 2024-10-20 16:26:08 +02:00
Alug 4df7bcd87f Merge branch 'Saturn-Next' into refactorgamepads 2024-10-20 16:25:26 +02:00
Alug bfd61893a1 forgor joyscale 2024-10-16 13:28:25 +02:00
Alug 72d374786f huge cleanup controller code
hope i didnt break anything here lel
2024-10-16 13:28:22 +02:00
Alug eb40eec4c1 clean up cvar register a bit 2024-10-16 12:57:41 +02:00
Alug 991f1b17dd spec cam needs mo angle and aiming
atleast now ik why it checks for consoleplayer Zzz...
2024-10-14 19:23:47 +02:00
Alug 9a9aa75684 forgor about shadows lol 2024-10-13 21:33:17 +02:00
Alug d1b023c8c8 whoops forgor 2024-10-13 23:25:38 +02:00
Alug 0d6faed3d5 lol 2024-10-13 23:13:22 +02:00
Alug b3750f78ff only do this in software renderer
doesent work even with pal rendering in ogl
2024-10-13 23:07:32 +02:00
Alug 82f96dd080 remove unused/nonunsable analog cvars 2024-10-13 22:44:50 +02:00
Alug d640ce06d7 fix cam stuff for good + huge cleanup 2024-10-13 22:44:47 +02:00
Alug b8fb74fef3 fix the cam loops 2024-10-13 22:44:43 +02:00
Alug ab4bbbff72 use arrays for all the cam cvars 2024-10-13 22:44:37 +02:00
Alug 4180949307 dont need this splitscreen check 2024-10-13 22:43:14 +02:00
Alug e68ff858f2 attempt to clean up cam shit even more 2024-10-13 22:43:08 +02:00
Alug b978645c28 Merge branch 'Saturn-Next' into clientkick 2024-10-13 00:05:28 +02:00
Alug 59a99f4c21 Merge branch 'Saturn-Next' into clientkick 2024-10-12 23:29:43 +02:00
Alug bf67c6b1d0 remove code dupe and let S_LoadMusicDefs also load MUSCINFO def 2024-10-01 15:19:51 +02:00
Alug f1cf370680 make a funky macro 2024-10-01 15:19:46 +02:00
Alug affa23040b refactor musicdef stuff
well it fixed the hash find lmao
2024-10-01 15:19:42 +02:00
Alug a15cefc80f oops 2024-10-01 15:19:38 +02:00
Alug 5cf00d903b super smol optimization to S_FindMusicCredit 2024-10-01 15:19:25 +02:00
Alug 47a805ede7 Merge branch 'Saturn-Next' into clientkick 2024-09-26 18:18:53 +02:00
Alug 206d562f3f Kick clients that fail to catch up with server gamelogic
version from rr to accomidate kart netcode a bit better
2024-09-24 19:11:03 +02:00
234 changed files with 11212 additions and 29272 deletions

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+1 -1
View File
@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.5)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
+5
View File
@@ -156,6 +156,11 @@ Add Gamepad Rumble support for things.
To be used with Displayplayers.
Duration is in milliseconds and is optional to set, default value is 84ms.
## P_CheckSightFast(mo1, mo2)
Exactly same as P_CheckSight but uses cheaper algorithm, useful for things like nametags. Doesn't work exactly
like P_CheckSight so don't use it for anything gameplay-related.
# Other changes
## P_PlayRinglossSound(source, damager)
-5
View File
@@ -1726,11 +1726,6 @@ HW3SOUND for 3D hardware sound support
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/r_draw.h" />
<Unit filename="src/r_draw16.c">
<Option compilerVar="CC" />
<Option compile="0" />
<Option link="0" />
</Unit>
<Unit filename="src/r_draw8.c">
<Option compilerVar="CC" />
<Option compile="0" />
-10
View File
@@ -773,16 +773,6 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit79]
FileName=src\r_draw16.c
Folder=R_Rend
Compile=0
CompileCpp=0
Link=0
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[Unit80]
FileName=src\r_draw8.c
Folder=R_Rend
+32 -32
View File
@@ -1,32 +1,32 @@
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
@echo off
set BRA=Unknown
set REV=illegal
copy nul: /b +%1\comptime.c tmp.$$$ > nul
move tmp.$$$ %1\comptime.c > nul
if exist .git goto gitrev
if exist ..\.git goto gitrev
if exist .svn goto svnrev
goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h
+1 -1
View File
@@ -17,7 +17,7 @@ EOF
versiongit() {
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
gitversion="$(git rev-parse HEAD | cut -c -8)"
gitversion="$(git show --pretty=format:'%h %s' -s HEAD | sed 's/"/\\"/g')"
version "$gitbranch" "$gitversion";
exit 0
}
+9 -8
View File
@@ -1,5 +1,5 @@
/* backtrace.h -- Public header file for stack backtrace library.
Copyright (C) 2012-2020 Free Software Foundation, Inc.
Copyright (C) 2012-2024 Free Software Foundation, Inc.
Written by Ian Lance Taylor, Google.
Redistribution and use in source and binary forms, with or without
@@ -54,13 +54,14 @@ struct backtrace_state;
invalid after this function returns.
As a special case, the ERRNUM argument will be passed as -1 if no
debug info can be found for the executable, but the function
requires debug info (e.g., backtrace_full, backtrace_pcinfo). The
MSG in this case will be something along the lines of "no debug
info". Similarly, ERRNUM will be passed as -1 if there is no
symbol table, but the function requires a symbol table (e.g.,
backtrace_syminfo). This may be used as a signal that some other
approach should be tried. */
debug info can be found for the executable, or if the debug info
exists but has an unsupported version, but the function requires
debug info (e.g., backtrace_full, backtrace_pcinfo). The MSG in
this case will be something along the lines of "no debug info".
Similarly, ERRNUM will be passed as -1 if there is no symbol table,
but the function requires a symbol table (e.g., backtrace_syminfo).
This may be used as a signal that some other approach should be
tried. */
typedef void (*backtrace_error_callback) (void *data, const char *msg,
int errnum);
Binary file not shown.
+2 -1
View File
@@ -1,2 +1,3 @@
/cscope.out
/srb2wii
*.json
*.idx
+5 -1
View File
@@ -129,6 +129,7 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.c
r_main.c
r_patch.c
r_patchrotation.c
r_plane.c
r_segs.c
r_sky.c
@@ -143,7 +144,8 @@ set(SRB2_CORE_RENDER_SOURCES
r_fps.h
r_local.h
r_main.h
r_patch
r_patch.h
r_patchrotation.h
r_plane.h
r_segs.h
r_sky.h
@@ -173,6 +175,7 @@ set(SRB2_CORE_GAME_SOURCES
p_user.c
k_director.c
k_kart.c
k_stats.c
i_time.c
p_local.h
@@ -187,6 +190,7 @@ set(SRB2_CORE_GAME_SOURCES
p_tick.h
k_director.h
k_kart.h
k_stats.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
+33 -52
View File
@@ -68,7 +68,6 @@ ALL_SYSTEMS=\
LINUX64\
MINGW64\
HAIKU\
DUMMY\
MINGW\
UNIX\
LINUX\
@@ -81,18 +80,19 @@ ALL_SYSTEMS=\
ifeq (,$(filter $(ALL_SYSTEMS),$(.VARIABLES)))
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
ifeq ($(shell uname -s | grep -o MINGW64),MINGW64) # 64-bit MinGW
$(info Detected a Windows system, compiling for 64-bit MinGW SDL2...)
MINGW64=1
else # 32-bit MinGW
$(info Detected a Windows system, compiling for 32-bit MinGW SDL2...)
MINGW=1
endif
# go for a 32-bit sdl mingw exe by default
MINGW=1
SDL=1
WINDOWSHELL=1
NOUPX=1
NOOBJDUMP=1
else # if you on the *nix
NOUPX=1
system:=$(shell uname -s)
ifeq ($(system),Linux)
@@ -116,6 +116,7 @@ else # if you on the *nix
endif
endif
NOUPX=1
# SRB2 data files
D_DIR?=../bin/Resources
@@ -156,17 +157,6 @@ endif
include Makefile.cfg
ifdef DUMMY
NOPNG=1
NOZLIB=1
NONET=1
NOHW=1
NOIPX=1
EXENAME?=srb2dummy
OBJS=$(OBJDIR)/i_video.o
LIBS=-lm
endif
ifdef HAIKU
NOIPX=1
ifndef NONET
@@ -193,8 +183,6 @@ endif
endif
ifndef NONET
ifndef NOSATURNSYNCH
DOSATURNSYNCH=1
ifndef NOSATURNJOIN
DOSATURNJOIN=1
endif
@@ -202,7 +190,6 @@ ifndef NOSATURNPAK
DOSATURNPAK=1
endif
endif
endif
ifdef MINGW
include win32/Makefile.cfg
@@ -297,6 +284,10 @@ ifdef X86_64
endif
endif
# apparently MingW just completely ignores everything so just always force this shit
# FIXME: we should port our code to c24
CFLAGS+=-std=gnu17
CPPFLAGS+=-std=gnu17
ifndef NOPNG
OPTS+=-DHAVE_PNG
@@ -385,8 +376,6 @@ endif
endif
ifndef NONET
ifndef NOSATURNSYNCH
OPTS+=-DDOSATURNSYNCH
ifndef NOSATURNJOIN
OPTS+=-DDOSATURNJOIN
endif
@@ -394,7 +383,6 @@ ifndef NOSATURNPAK
OPTS+=-DDOSATURNPAK
endif
endif
endif
ifdef HAVE_MINIUPNPC
ifdef NONET
@@ -451,7 +439,24 @@ else
# build a normal optimised version
WINDRESFLAGS = -DNDEBUG
CFLAGS+=-O3
CPPFLAGS+=-O3
endif
ifndef DEBUGMODE
ifdef USELTO
# compile with LTO
CFLAGS+=-flto=auto
CPPFLAGS+=-flto=auto
endif
endif
ifdef USEASAN
# compile with asan
CFLAGS+=-fsanitize=address
CPPFLAGS+=-fsanitize=address
LDFLAGS+=-fsanitize=address
endif
CFLAGS+=-g $(OPTS) $(ARCHOPTS) $(WINDRESFLAGS)
ifdef PROFILEMODE
@@ -506,6 +511,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/st_stuff.o \
$(OBJDIR)/k_director.o \
$(OBJDIR)/k_kart.o \
$(OBJDIR)/k_stats.o \
$(OBJDIR)/m_aatree.o \
$(OBJDIR)/m_anigif.o \
$(OBJDIR)/m_argv.o \
@@ -548,6 +554,7 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/r_sky.o \
$(OBJDIR)/r_splats.o \
$(OBJDIR)/r_patch.o \
$(OBJDIR)/r_patchrotation.o \
$(OBJDIR)/r_things.o \
$(OBJDIR)/r_portal.o \
$(OBJDIR)/screen.o \
@@ -591,10 +598,6 @@ ifdef SDL
all: pre-build $(BIN)/$(EXENAME)
endif
ifdef DUMMY
all: $(BIN)/$(EXENAME)
endif
cleandep:
$(REMOVE) $(OBJDIR)/depend.dep
$(REMOVE) comptime.h
@@ -606,7 +609,7 @@ else
-$(.)../comptime.sh .
endif
clean:
clean: cleandep
$(REMOVE) *~ *.flc
$(REMOVE) $(OBJDIR)/*.o
@@ -715,9 +718,7 @@ endif
#dependecy made by gcc itself !
$(OBJS):
ifndef DUMMY
-include $(OBJDIR)/depend.dep
endif
$(OBJDIR)/depend.dep:
@echo "Creating dependency file, depend.dep"
@@ -771,30 +772,10 @@ $(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h
$(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff
ifdef SDL
ifdef MINGW
$(OBJDIR)/win_dbg.o: win32/win_dbg.c
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
ifdef FILTERS
$(OBJDIR)/%.o: $(INTERFACE)/filter/%.c
@echo $< needs deps
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/filters.o: $(INTERFACE)/filter/filters.c $(INTERFACE)/filter/filters.c \
$(INTERFACE)/filter/filters.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/hq2x.o: $(INTERFACE)/filter/hq2x.c $(INTERFACE)/filter/hq2x.c \
$(INTERFACE)/filter/filters.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
$(OBJDIR)/lq2x.o: $(INTERFACE)/filter/lq2x.c $(INTERFACE)/filter/lq2x.c \
$(INTERFACE)/filter/filters.h $(INTERFACE)/filter/interp.h \
$(INTERFACE)/filter/hq2x.h $(INTERFACE)/filter/lq2x.h
$(CC) $(CFLAGS) $(WFLAGS) -c $< -o $@
endif
endif
#############################################################
+13 -11
View File
@@ -12,6 +12,7 @@
# to avoid a false positive with the version detection...
SUPPORTED_GCC_VERSIONS:=\
151 150 15\
142 141 140 14\
132 131 130 13\
123 122 121 120 12\
@@ -78,6 +79,18 @@ ifeq (,$(filter GCC%,$(.VARIABLES)))
endif
endif
ifdef GCC151
GCC150=1
endif
ifdef GCC15
GCC150=1
endif
ifdef GCC150
GCC142=1
endif
ifdef GCC142
GCC141=1
endif
@@ -469,7 +482,6 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
#indicate platform and what interface use with
ifndef LINUX
ifndef FREEBSD
@@ -477,7 +489,6 @@ ifndef CYGWIN32
ifndef MINGW
ifndef MINGW64
ifndef SDL
ifndef DUMMY
$(error No interface or platform flag defined)
endif
endif
@@ -485,7 +496,6 @@ endif
endif
endif
endif
endif
#determine the interface directory (where you put all i_*.c)
i_net_o=$(OBJDIR)/i_net.o
@@ -510,11 +520,6 @@ UPX_OPTS+=-q
endif
#Interface Setup
ifdef DUMMY
INTERFACE=dummy
OBJDIR:=$(OBJDIR)/dummy
BIN:=$(BIN)/dummy
else
ifdef LINUX
SDL=1
ifdef LINUX64
@@ -561,7 +566,6 @@ endif
endif
endif
endif
endif
ifdef ARCHNAME
OBJDIR:=$(OBJDIR)/$(ARCHNAME)
@@ -576,7 +580,6 @@ ifdef SDL
OBJDIR:=$(OBJDIR)/SDL
endif
ifndef DUMMY
ifdef DEBUGMODE
OBJDIR:=$(OBJDIR)/Debug
BIN:=$(BIN)/Debug
@@ -584,4 +587,3 @@ else
OBJDIR:=$(OBJDIR)/Release
BIN:=$(BIN)/Release
endif
endif
+154 -71
View File
@@ -28,14 +28,15 @@
#endif
// For use if I do walls with outsides/insides
static const UINT8 REDS = (2*16);
static const UINT8 REDS = (8*16);
static const UINT8 REDRANGE = 16;
static const UINT8 GRAYS = (1*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (15*16);
static const UINT8 YELLOWS = (5*16)+8;
static const UINT8 GREENS = (6*16);
static const UINT8 BLUES = (9*16);
static const UINT8 BROWNS = (3*16);
static const UINT8 YELLOWS = (7*16);
static const UINT8 GREENS = (10*16);
//static const UINT8 CYANS = (13*16);
static const UINT8 BLUES = (14*16);
static const UINT8 DBLACK = 31;
static const UINT8 DWHITE = 0;
@@ -46,7 +47,7 @@ static const UINT8 DWHITE = 0;
#define THOKWALLCOLORS REDS
#define THOKWALLRANGE REDRANGE
#define TSWALLCOLORS DWHITE
#define TSFINISHLINE GRAYS
#define TSFINISHLINE (GREENS + 2)
#define TSFOFINFO (BLUES + 4)
#define FDWALLCOLORS BROWNS
#define CDWALLCOLORS YELLOWS
@@ -196,7 +197,7 @@ static fixed_t scale_mtof = (fixed_t)INITSCALEMTOF;
// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)
static fixed_t scale_ftom;
static player_t *plr; // the player represented by an arrow
static player_t *plr = NULL; // the player represented by an arrow
static boolean followplayer = true; // specifies whether to follow the player around
@@ -236,7 +237,7 @@ static inline void AM_restoreScaleAndLoc(void)
m_x = old_m_x;
m_y = old_m_y;
}
else
else if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -264,9 +265,6 @@ static void AM_findMinMaxBoundaries(void)
max_w = minimapinfo.map_w << MAPBITS;
max_h = minimapinfo.map_h << MAPBITS;
max_w = (max_x >>= FRACTOMAPBITS) - (min_x >>= FRACTOMAPBITS);
max_h = (max_y >>= FRACTOMAPBITS) - (min_y >>= FRACTOMAPBITS);
a = FixedDiv(f_w<<FRACBITS, max_w);
b = FixedDiv(f_h<<FRACBITS, max_h);
@@ -320,7 +318,8 @@ static void AM_initVariables(void)
break;
plr = &players[pnum];
if (plr != NULL && plr->mo != NULL)
if (plr && plr->mo)
{
m_x = (plr->mo->x >> FRACTOMAPBITS) - m_w/2;
m_y = (plr->mo->y >> FRACTOMAPBITS) - m_h/2;
@@ -424,6 +423,7 @@ static void AM_setWindowPanning(void)
m_paninc.y = -FTOM(F_PANINC);
else
m_paninc.y = 0;
// left and right
if (m_keydown[0]) // pan right
m_paninc.x = FTOM(F_PANINC);
@@ -598,6 +598,9 @@ static inline void AM_changeWindowScale(void)
static inline void AM_doFollowPlayer(void)
{
if (!plr || !plr->mo)
return;
if (f_oldloc.x != plr->mo->x || f_oldloc.y != plr->mo->y)
{
m_x = FTOM(MTOF(plr->mo->x >> FRACTOMAPBITS)) - m_w/2;
@@ -899,38 +902,74 @@ static void AM_drawGrid(INT32 color)
}
}
static INT32 GetDamage(INT32 special)
{
switch (special)
{
case 1: // Damage (Generic)
return 1;
case 6: // Death Pit (Camera Tilt)
return 6;
case 7: // Death Pit (No Camera Tilt)
return 7;
case 8: // Instant Kill
return 8;
default:
return 0;
}
}
static INT32 GetOffroad(INT32 special)
{
switch (special)
{
case 2: // Offroad (Weak)
return 2;
case 3: // Offroad
return 3;
case 4: // Offroad (Strong)
return 4;
default:
return 0;
}
}
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y) + FRACUNIT/2) >> FRACBITS; \
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y) + FRACUNIT/2) >> FRACBITS; \
} else \
end1 = end2 = (normalheight + FRACUNIT/2) >> FRACBITS;
end1 = (P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS; \
end2 = (P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, ((normalheight + FRACUNIT/2) >> FRACBITS)) + FRACUNIT/2) >> FRACBITS;
static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondarystore)
{
ffloor_t *secondaryrover = NULL;
for (; rover; rover = rover->next)
{
fixed_t rovt1, rovt2;
fixed_t rovb1, rovb2;
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
SLOPEPARAMS(*rover->t_slope, rovt1, rovt2, *rover->topheight)
SLOPEPARAMS(*rover->b_slope, rovb1, rovb2, *rover->bottomheight)
for (secondaryrover = secondarystore; secondaryrover; secondaryrover = secondaryrover->next)
{
fixed_t sect1, sect2;
fixed_t secb1, secb2;
if (!(secondaryrover->flags & FF_EXISTS))
continue;
if (!(secondaryrover->flags & FF_BLOCKPLAYER))
continue;
if (secondaryrover->secnum == rover->secnum)
break;
SLOPEPARAMS(*secondaryrover->t_slope, sect1, sect2, *secondaryrover->topheight)
SLOPEPARAMS(*secondaryrover->b_slope, secb1, secb2, *secondaryrover->bottomheight)
if (rovt1 != sect1)
continue;
if (rovt2 != sect2)
@@ -939,8 +978,27 @@ static ffloor_t *AM_CompareFOFs(size_t i, ffloor_t *rover, ffloor_t *secondaryst
continue;
if (rovb2 != secb2)
continue;
// this is fucking horrible
INT32 damage1, damage2;
INT32 offroad1, offroad2;
INT32 special1, special2;
special1 = GETSECSPECIAL(sectors[rover->secnum].special, 1);
special2 = GETSECSPECIAL(sectors[secondaryrover->secnum].special, 1);
damage1 = GetDamage(special1);
damage2 = GetDamage(special2);
offroad1 = GetOffroad(special1);
offroad2 = GetOffroad(special2);
if (damage1 != damage2
//|| sectors[rover->secnum].friction != sectors[secondaryrover->secnum].friction
|| offroad1 != offroad2)
continue;
break;
}
if (secondaryrover == NULL)
break;
}
@@ -983,8 +1041,10 @@ static void AM_drawWalls(UINT8 pass)
}
continue;
}
SLOPEPARAMS(lines[i].backsector->f_slope, backf1, backf2, lines[i].backsector->floorheight)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
@@ -1003,29 +1063,28 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
//dont think kart even supports those idk?
/*if (lines[i].flags & (ML_IMPASSABLE|ML_BLOCKPLAYERS))
if (lines[i].flags & ML_IMPASSIBLE) // (ML_IMPASSABLE|ML_BLOCKPLAYERS)
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // Completely solid course boundary
}
else if ((lines[i].flags & ML_MIDSOLID)
else if ((lines[i].flags & ML_EFFECT4) // ML_MIDSOLID
&& sides[lines->sidenum[0]].midtexture)
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // solid midtexture, likely a course boundary
}*/
}
if ((backf1 != frontf1 && abs(backf1 - frontf1) > maxstep)
|| (backf2 != frontf2 && abs(backf2 - frontf2) > maxstep))
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSWALLCOLORS); // floor-wall, likely a course boundary
}
/*else if (lines[i].special == 2001) // guh its a sector effect in kart idk how to make it work tbh lol
else if (GETSECSPECIAL(lines[i].frontsector->special, 4) == 10 || GETSECSPECIAL(lines[i].backsector->special, 4) == 10)
{
if (pass & PASS_SOLID)
AM_drawMline(&l, TSFINISHLINE); // finish line
}*/
}
else if (backf1 != frontf1 || backf2 != frontf2)
{
if (pass & PASS_INTANGIBLE)
@@ -1047,54 +1106,52 @@ static void AM_drawWalls(UINT8 pass)
}
else
{
{
ffloor_t *rover = NULL;
ffloor_t *rover = NULL;
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
if (lines[i].frontsector->ffloors || lines[i].backsector->ffloors)
{
if (lines[i].backsector->ffloors == NULL)
{
if (lines[i].backsector->ffloors == NULL)
// Check frontside for one solid
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
{
// Check frontside for one solid
for (rover = lines[i].frontsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else if (lines[i].frontsector->ffloors == NULL)
{
// Check backside for one solid
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else
{
// Check to see if any secnums exist in one but not the other.
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
if (rover == NULL)
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
if (rover != NULL)
else if (lines[i].frontsector->ffloors == NULL)
{
if (pass & PASS_FOF)
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
// Check backside for one solid
for (rover = lines[i].backsector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (!(rover->flags & FF_BLOCKPLAYER))
continue;
break;
}
}
else if (!am_minigen)
else
{
if (pass & PASS_INTANGIBLE)
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
// Check to see if any secnums exist in one but not the other.
rover = AM_CompareFOFs(i, lines[i].frontsector->ffloors, lines[i].backsector->ffloors);
if (rover == NULL)
rover = AM_CompareFOFs(i, lines[i].backsector->ffloors, lines[i].frontsector->ffloors);
}
}
if (rover != NULL)
{
if (pass & PASS_FOF)
AM_drawMline(&l, TSFOFINFO); // a FOF is here but we don't know how to distinguish them yet
}
else if (!am_minigen)
{
if (pass & PASS_INTANGIBLE)
AM_drawMline(&l, GRIDCOLORS); // likely low-relevance line
}
}
}
}
@@ -1172,18 +1229,11 @@ static inline void AM_drawPlayers(void)
player_t *p;
INT32 color = GREENS;
if (!multiplayer)
{
AM_drawLineCharacter(player_arrow, NUMPLYRLINES, 16<<FRACBITS, plr->mo->angle, DWHITE, plr->mo->x, plr->mo->y);
return;
}
// multiplayer (how??)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
@@ -1205,7 +1255,36 @@ static inline void AM_drawThings(UINT8 colors)
t = sectors[i].thinglist;
while (t)
{
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
if (!t->player)
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
}
static inline void AM_drawSpecialThingsOnly(UINT8 colors)
{
size_t i;
for (i = 0; i < numsectors; i++)
{
mobj_t *t = NULL;
// this is fucking horrible
const INT32 special = GETSECSPECIAL(sectors[i].special, 1);
if (GetDamage(special) != 0
//|| sectors[i].friction < ORIG_FRICTION
|| GetOffroad(special) != 0)
continue;
t = sectors[i].thinglist;
while (t)
{
if (t->type == MT_RANDOMITEM
|| t->type == MT_STARPOST
|| (t->flags & MF_SPRING))
AM_drawLineCharacter(thintriangle_guy, NUMTHINTRIANGLEGUYLINES, 16<<FRACBITS, t->angle, colors, t->x, t->y);
t = t->snext;
}
}
@@ -1220,16 +1299,19 @@ static inline void AM_drawCrosshair(UINT8 color)
const fixed_t scale = 4<<FRACBITS;
size_t i;
fline_t fl;
for (i = 0; i < NUMCROSSMARKLINES; i++)
{
fl.a.x = FixedMul(cross_mark[i].a.x, scale) >> FRACBITS;
fl.a.y = FixedMul(cross_mark[i].a.y, scale) >> FRACBITS;
fl.b.x = FixedMul(cross_mark[i].b.x, scale) >> FRACBITS;
fl.b.y = FixedMul(cross_mark[i].b.y, scale) >> FRACBITS;
fl.a.x += f_x + (f_w / 2);
fl.a.y += f_y + (f_h / 2);
fl.b.x += f_x + (f_w / 2);
fl.b.y += f_y + (f_h / 2);
AM_drawFline(&fl, color);
}
}
@@ -1250,8 +1332,8 @@ void AM_Drawer(void)
AM_clearFB(BACKGROUND);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls(PASS_FOF|PASS_INTANGIBLE|PASS_SOLID);
AM_drawPlayers();
AM_drawThings(THINGCOLORS);
AM_drawPlayers();
if (!followplayer) AM_drawCrosshair(XHAIRCOLORS);
}
@@ -1307,6 +1389,7 @@ minigen_t *AM_MinimapGenerate(INT32 mul)
//AM_clearFB(BACKGROUND);
memset(am_buf, 0xff, (f_w*f_h));
AM_drawSpecialThingsOnly(BACKGROUND);
AM_drawWalls(PASS_FOF);
AM_drawWalls(PASS_INTANGIBLE);
AM_drawWalls(PASS_SOLID);
+2 -16
View File
@@ -240,7 +240,6 @@ void COM_ImmedExecute(const char *ptext)
while (i < strlen(ptext))
{
quotes = 0;
for (j = 0; i < strlen(ptext); i++,j++)
{
@@ -1493,11 +1492,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -1988,7 +1983,7 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
return true;
}
// Block the Xbox DInput default axes and reset to the current defaults
// Block the Xbox DInput default axes and reset to the current defaults
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
{
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
@@ -2045,15 +2040,6 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
if (GETMAJOREXECVERSION(cv_execversion.value) < 2) // 2 = 1.0.2
{
#if 0
// We don't have changed saved cvars yet
if (!stricmp(v->name, "alwaysmlook")
|| !stricmp(v->name, "alwaysmlook2")
|| !stricmp(v->name, "mousemove")
|| !stricmp(v->name, "mousemove2"))
return false;
#endif
// axis defaults were changed to be friendly to 360 controllers
// if ALL axis settings are defaults, then change them to new values
if (!CV_FilterJoyAxisVars(v, valstr))
+36 -32
View File
@@ -275,29 +275,28 @@ void CON_SetupBackColormap(void)
switch (cons_backcolor.value)
{
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 47; break; // Sepia
case 3: palindex = 63; break; // Brown
case 4: palindex = 150; shift = 7; break; // Pink
case 5: palindex = 127; shift = 7; break; // Raspberry
case 6: palindex = 143; break; // Red
case 7: palindex = 86; shift = 7; break; // Creamsicle
case 8: palindex = 95; break; // Orange
case 9: palindex = 119; shift = 7; break; // Gold
case 10: palindex = 111; break; // Yellow
case 11: palindex = 191; shift = 7; break; // Emerald
case 12: palindex = 175; break; // Green
case 13: palindex = 219; break; // Cyan
case 14: palindex = 207; shift = 7; break; // Steel
case 15: palindex = 230; shift = 7; break; // Periwinkle
case 16: palindex = 239; break; // Blue
case 17: palindex = 199; shift = 7; break; // Purple
case 18: palindex = 255; shift = 7; break; // Lavender
case 0: palindex = 15; break; // White
case 1: palindex = 31; break; // Gray
case 2: palindex = 47; break; // Sepia
case 3: palindex = 63; break; // Brown
case 4: palindex = 150; shift = 7; break; // Pink
case 5: palindex = 127; shift = 7; break; // Raspberry
case 6: palindex = 143; break; // Red
case 7: palindex = 86; shift = 7; break; // Creamsicle
case 8: palindex = 95; break; // Orange
case 9: palindex = 119; shift = 7; break; // Gold
case 10: palindex = 111; break; // Yellow
case 11: palindex = 191; shift = 7; break; // Emerald
case 12: palindex = 175; break; // Green
case 13: palindex = 219; break; // Cyan
case 14: palindex = 207; shift = 7; break; // Steel
case 15: palindex = 230; shift = 7; break; // Periwinkle
case 16: palindex = 239; break; // Blue
case 17: palindex = 199; shift = 7; break; // Purple
case 18: palindex = 255; shift = 7; break; // Lavender
// Default green
default: palindex = 175; break;
}
}
// setup background colormap
for (i = 0, j = 0; i < 768; i += 3, j++)
@@ -621,11 +620,11 @@ static void CON_MoveConsole(void)
con_curlines -= FixedInt(fracmovement);
if (con_curlines < con_destlines)
con_curlines = con_destlines;
if (con_destlines == 0) // If the console is being closed, not just moved up...
con_tick = 0; // ...don't show the blinking cursor
}
fracmovement %= FRACUNIT; // Reset fracmovement's integer value, but keep the fraction
Unlock_state();
@@ -635,7 +634,7 @@ INT32 CON_ShiftChar(INT32 ch)
{
if (I_UseNativeKeyboard())
return ch;
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
{
if (cv_keyboardlayout.value == 3)
@@ -827,7 +826,7 @@ boolean CON_Responder(event_t *ev)
// let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_console)
{
if (ev->data1 == gamecontrol[gc_console][0] || ev->data1 == gamecontrol[gc_console][1])
if (ev->data1 == gamecontrol[0][gc_console][0] || ev->data1 == gamecontrol[0][gc_console][1])
consdown = false;
return false;
}
@@ -845,7 +844,7 @@ boolean CON_Responder(event_t *ev)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
if (gamecontrol[0][i][0] == ev->data1 || gamecontrol[0][i][1] == ev->data1)
break;
}
@@ -853,7 +852,7 @@ boolean CON_Responder(event_t *ev)
return false;
}
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
if (key == gamecontrol[0][gc_console][0] || key == gamecontrol[0][gc_console][1])
{
if (consdown) // ignore repeat
return true;
@@ -1244,7 +1243,7 @@ void CONS_Printf(const char *fmt, ...)
if (con_started)
CON_Print(txt);
CON_LogMessage(txt);
Lock_state();
@@ -1334,7 +1333,12 @@ void CONS_Error(const char *msg)
// dirty quick hack, but for the good cause
while (I_GetKey() != KEY_ENTER)
{
// Sleep so we don't take too much of cpu usage
I_Sleep(1.f/TICRATE*1000);
I_OsPolling();
}
}
//======================================================================
@@ -1474,7 +1478,7 @@ static void CON_DrawHudlines(void)
;//charwidth = 4 * con_scalefactor;
else
{
//charwidth = SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
//charwidth = hu_font['A'-HU_FONTSTART]->width * con_scalefactor;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
@@ -1509,7 +1513,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_CACHE);
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
@@ -1577,11 +1581,11 @@ void CON_Drawer(void)
if (con_recalc)
{
CON_RecalcSize();
if (con_curlines <= 0)
CON_ClearHUD();
}
// console movement
if (con_curlines != con_destlines)
CON_MoveConsole();
+209 -286
View File
File diff suppressed because it is too large. Load diff
+9 -5
View File
@@ -108,12 +108,11 @@ typedef enum
PT_PING, // Packet sent to tell clients the other client's latency to server.
#ifdef SATURNSYNCH
#ifdef SATURNPAK
PT_WILLRESENDGAMESTATE, // Hey Client, I am about to resend you the gamestate!
PT_CANRECEIVEGAMESTATE, // Okay Server, I'm ready to receive it, you can go ahead.
PT_RECEIVEDGAMESTATE, // Thank you Server, I am ready to play again!
// we will reserve this for now even if unused, so order wont get mangled
PT_ISSATURN, // Saturn specific identifier packet
#endif
@@ -394,6 +393,7 @@ typedef struct
#define MAXSERVERNAME 32
#define MAXFILENEEDED 915
#define MAX_MIRROR_LENGTH 256
// This packet is too large
typedef struct
{
@@ -588,7 +588,7 @@ extern tic_t servermaxping;
extern boolean server_lagless;
extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_lagless;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t
#ifdef VANILLAJOINNEXTROUND
@@ -599,7 +599,7 @@ extern consvar_t
cv_allownewsaturnplayer,
#endif
cv_joinrefusemessage, cv_maxplayers, cv_resynchattempts,
#ifdef SATURNSYNCH
#ifdef SATURNPAK
cv_resynchcooldown, cv_gamestateattempts,
#endif
cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
@@ -616,6 +616,7 @@ void D_ClientServerInit(void);
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
void SendKick(UINT8 playernum, UINT8 msg);
// Create any new ticcmds and broadcast to other players.
void NetKeepAlive(void);
@@ -634,6 +635,9 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason);
void CL_QueryServerList(msg_server_t *list);
void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
void CL_AbortConnection(void);
// Is there a game running
boolean Playing(void);
@@ -666,7 +670,7 @@ tic_t GetLag(INT32 node);
//UINT8 GetFreeXCmdSize(UINT8 playerid);
extern UINT8 hu_resynching;
#ifdef SATURNSYNCH
#ifdef SATURNPAK
extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
+426 -295
View File
@@ -147,7 +147,7 @@ INT32 eventhead, eventtail;
boolean dedicated = false;
boolean loaded_config = false;
boolean loaded_config = false; // true once config.cfg loaded AND executed
//
// D_PostEvent
@@ -166,58 +166,64 @@ UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static void D_PadMenuScrollInput(int input)
static void D_PadMenuScrollInput(UINT8 input)
{
event_t myev = {0, 0, 0, 0};
myev.type = ev_keydown;
myev.data1 = input;
D_PostEvent(&myev); // put into eventlist
event_t dpadev;
memset(&dpadev, 0, sizeof(event_t));
dpadev.type = ev_keydown;
switch (input)
{
case DPAD_UP:
dpadev.data1 = KEY_UPARROW;
break;
case DPAD_DOWN:
dpadev.data1 = KEY_DOWNARROW;
break;
case DPAD_LEFT:
dpadev.data1 = KEY_LEFTARROW;
break;
case DPAD_RIGHT:
dpadev.data1 = KEY_RIGHTARROW;
break;
}
D_PostEvent(&dpadev); // put into eventlist
}
#define SCROLLDELAY 19 // TICRATE * ( (k+2) (1 - [wz + h + j - q]^2 - [(gk + 2g + k + 1)(h + j) + h - z]^2 - [16(k + 1)^3(k + 2)(n + 1)^2 + 1 - f^2]^2 calculated by my butt
#define SCROLLDELAY 19
// this is absolutely awful and i hate it lmao
// but le hAx0r to make dpad also be able to scroll in the menu
// Check if any dpad button is held
// and pass it to the eventlist
static void D_GamePadMenuScrollTicker(void)
{
static SINT8 menuInputDelayTimer = 0;
int key = 0; // butt-on output
UINT8 i;
static UINT8 menuInputDelayTimer = 0;
if (dedicated)
return;
// wish i had a switch ono
if (DPADUPSCROLL)
key = KEY_UPARROW;
else if (DPADDOWNSCROLL)
key = KEY_DOWNARROW;
else if (DPADLEFTSCROLL)
key = KEY_LEFTARROW;
else if (DPADRIGHTSCROLL)
key = KEY_RIGHTARROW;
if (key)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
if (dpadscrollstate[i])
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
else if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(i);
if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(key);
}
else
{
menuInputDelayTimer = 0;
return;
}
}
menuInputDelayTimer = 0;
}
#undef SCROLLDELAY
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0, 0, 0, 0};
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
if (dedicated || numcontrollers == 0)
if (numcontrollers == 0)
{
return;
}
@@ -244,7 +250,6 @@ static void D_DeviceLEDTick(void)
void D_ProcessEvents(void)
{
event_t *ev;
boolean eaten;
for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
@@ -283,8 +288,10 @@ void D_ProcessEvents(void)
// Demo input:
if (demo.playback)
{
if (M_DemoResponder(ev))
continue; // demo ate the event
}
// console input
#ifdef HAVE_THREADS
@@ -309,6 +316,88 @@ void D_ProcessEvents(void)
// draw current display, possibly wiping it from the previous
//
static void D_Renderview(void)
{
UINT8 i;
if (automapactive)
return;
R_ApplyLevelInterpolators(rendertimefrac);
for (i = 0; i <= splitscreen; i++)
{
const boolean issplitscreen = (i > 0);
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (!issplitscreen) // Initialize for P1
{
viewwindowy = viewwindowx = 0;
topleft = screens[0];
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
{
HWR_RenderPlayerView();
R_RestoreLevelInterpolators();
return;
}
#endif
if (issplitscreen) // Splitscreen-specific
{
const INT32 len = viewheight*sizeof(ylookup[0]);
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
M_Memcpy(ylookup, ylookup2, len);
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup3, len);
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup4, len);
default:
break;
}
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
}
R_RenderPlayerView(&players[displayplayers[i]]);
if (issplitscreen)
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
}
if (!issplitscreen)
R_ApplyViewMorph();
V_DoPostProcessor(i, postimgparam[i]);
}
R_RestoreLevelInterpolators();
}
// wipegamestate can be set to -1 to force a wipe on the next draw
// added comment : there is a wipe eatch change of the gamestate
gamestate_t wipegamestate = GS_LEVEL;
@@ -319,7 +408,6 @@ static boolean D_Display(void)
boolean forcerefresh = false;
static boolean wipe = false;
INT32 wipedefindex = 0;
UINT8 i;
if (!dedicated)
{
@@ -358,6 +446,7 @@ static boolean D_Display(void)
{
// set for all later
wipedefindex = gamestate; // wipe_xxx_toblack
if (gamestate == GS_TITLESCREEN && wipegamestate != GS_INTRO)
wipedefindex = wipe_timeattack_toblack;
else if (gamestate == GS_INTERMISSION)
@@ -370,26 +459,28 @@ static boolean D_Display(void)
if (!dedicated)
{
// Fade to black first
if (gamestate != GS_LEVEL // fades to black on its own timing, always
&& wipedefs[wipedefindex] != UINT8_MAX)
if (gamestate != GS_LEVEL)
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
// Fade to black first
if (wipedefs[wipedefindex] != UINT8_MAX) // fades to black on its own timing, always
{
F_WipeStartScreen();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
F_WipeEndScreen();
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
}
if (gamestate != GS_LEVEL && rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
if (rendermode != render_none)
{
V_SetPaletteLump("PLAYPAL"); // Reset the palette
R_ReInitColormaps(0, LUMPERROR);
}
}
F_WipeStartScreen();
}
else //dedicated servers
else // dedicated servers
{
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK);
ranwipe = true;
@@ -397,7 +488,7 @@ static boolean D_Display(void)
}
}
if (dedicated) //bail out after wipe logic
if (dedicated) // bail out after wipe logic
return false;
// do buffered drawing
@@ -422,9 +513,6 @@ static boolean D_Display(void)
HU_Drawer();
break;
case GS_TIMEATTACK:
break;
case GS_INTRO:
F_IntroDrawer();
if (wipegamestate == (gamestate_t)-1)
@@ -464,6 +552,7 @@ static boolean D_Display(void)
F_TitleScreenDrawer();
if (wipe)
wipedefindex = wipe_titlescreen_toblack;
HU_DrawSongCredits();
break;
case GS_WAITINGPLAYERS:
@@ -475,6 +564,7 @@ static boolean D_Display(void)
HU_Erase();
HU_Drawer();
}
case GS_TIMEATTACK:
case GS_DEDICATEDSERVER:
case GS_NULL:
break;
@@ -483,89 +573,10 @@ static boolean D_Display(void)
if (gamestate == GS_LEVEL)
{
// draw the view directly
if (cv_renderview.value && !automapactive)
if (cv_renderview.value)
{
PS_START_TIMING(ps_rendercalltime);
R_ApplyLevelInterpolators(rendertimefrac);
for (i = 0; i <= splitscreen; i++)
{
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
{
viewssnum = i;
if (i == 0) // Initialize for P1
{
viewwindowy = 0;
viewwindowx = 0;
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
objectsdrawn = 0;
}
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_RenderPlayerView();
else
#endif
if (rendermode != render_none)
{
if (i > 0) // Splitscreen-specific
{
switch (i)
{
case 1:
if (splitscreen > 1)
{
viewwindowx = viewwidth;
viewwindowy = 0;
}
else
{
viewwindowx = 0;
viewwindowy = viewheight;
}
M_Memcpy(ylookup, ylookup2, viewheight*sizeof (ylookup[0]));
break;
case 2:
viewwindowx = 0;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup3, viewheight*sizeof (ylookup[0]));
break;
case 3:
viewwindowx = viewwidth;
viewwindowy = viewheight;
M_Memcpy(ylookup, ylookup4, viewheight*sizeof (ylookup[0]));
default:
break;
}
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
}
R_RenderPlayerView(&players[displayplayers[i]]);
if (i > 0)
M_Memcpy(ylookup, ylookup1, viewheight*sizeof (ylookup[0]));
}
}
}
if (rendermode == render_soft)
{
if (!splitscreen)
R_ApplyViewMorph();
for (i = 0; i <= splitscreen; i++)
{
V_DoPostProcessor(i, postimgparam[i]);
}
}
R_RestoreLevelInterpolators();
D_Renderview();
PS_STOP_TIMING(ps_rendercalltime);
}
@@ -575,6 +586,7 @@ static boolean D_Display(void)
{
VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
}
lastdraw = false;
}
@@ -597,14 +609,9 @@ static boolean D_Display(void)
// draw pause pic
if (paused && cv_showhud.value && !demo.playback)
{
INT32 py;
patch_t *patch;
if (automapactive)
py = 4;
else
py = viewwindowy + 4;
patch = W_CachePatchName("M_PAUSE", PU_CACHE);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, V_SNAPTOTOP, patch);
INT32 py = (automapactive) ? 4 : (viewwindowy + 4);
patch_t *patch = W_CachePatchName("M_PAUSE", PU_PATCH);
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - patch->width)/2, py, V_SNAPTOTOP, patch);
}
if (rendermode == render_soft && demo.rewinding)
@@ -641,6 +648,8 @@ static boolean D_Display(void)
}
}
NetUpdate(); // send out any new accumulation
// It's safe to end the game now.
if (G_GetExitGameFlag())
{
@@ -731,7 +740,7 @@ void D_SRB2Loop(void)
COM_ImmedExecute("cls;version");
if (rendermode == render_soft)
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, (patch_t *)W_CacheLumpNum(W_GetNumForName("KARTKREW"), PU_CACHE), NULL);
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
I_FinishUpdate(); // page flip or blit buffer
for (;;)
@@ -743,7 +752,7 @@ void D_SRB2Loop(void)
// Casting the return value of a function is bad practice (apparently)
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
capbudget = (precise_t) budget;
capbudget = (precise_t)budget;
boolean ranwipe = false;
@@ -813,19 +822,29 @@ void D_SRB2Loop(void)
doDisplay = true;
}
if (menuactive)
if (!dedicated)
{
D_GamePadMenuScrollTicker();
}
if (menuactive)
{
D_GamePadMenuScrollTicker();
}
D_DeviceLEDTick();
D_DeviceLEDTick();
}
}
if (interp)
{
renderdeltatics = FLOAT_TO_FIXED(deltatics);
renderdeltatics = FloatToFixed(deltatics);
if (!(paused || P_AutoPause()) && deltatics < 1.0 && !hu_stopped)
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0f);
const boolean lagging = ((deltatics >= 1.0) || hu_stopped);
if (!(paused || P_AutoPause()) && !lagging)
{
rendertimefrac = g_time.timefrac;
}
@@ -834,7 +853,7 @@ void D_SRB2Loop(void)
rendertimefrac = FRACUNIT;
}
if ((deltatics < 1.0) && !hu_stopped)
if (!lagging)
{
rendertimefrac_unpaused = g_time.timefrac;
}
@@ -867,7 +886,7 @@ void D_SRB2Loop(void)
LUA_Step();
#ifdef HAVE_DISCORDRPC
if (!dedicated)
if (!dedicated && renderisnewtic)
{
Discord_RunCallbacks();
}
@@ -927,6 +946,7 @@ void D_SRB2Loop(void)
void D_StartTitle(void)
{
INT32 i;
if (netgame)
{
if (gametype == GT_RACE) // SRB2kart
@@ -948,6 +968,8 @@ void D_StartTitle(void)
return;
}
M_ClearMenus(true);
// okay, stop now
// (otherwise the game still thinks we're playing!)
SV_StopServer();
@@ -1060,18 +1082,21 @@ static void D_AutoloadFile(const char *file, char **filearray)
COM_BufAddText(va("exec %s\n", newfile));
}
static char *strremove(char *str, const char *sub) {
char *p, *q, *r;
if (*sub && (q = r = strstr(str, sub)) != NULL) {
size_t len = strlen(sub);
while ((r = strstr(p = r + len, sub)) != NULL) {
while (p < r)
*q++ = *p++;
}
while ((*q++ = *p++) != '\0')
continue;
}
return str;
static char *strremove(char *str, const char *sub)
{
char *p, *q, *r;
if (*sub && (q = r = strstr(str, sub)) != NULL)
{
size_t len = strlen(sub);
while ((r = strstr(p = r + len, sub)) != NULL)
{
while (p < r)
*q++ = *p++;
}
while ((*q++ = *p++) != '\0')
continue;
}
return str;
}
// FIND THEM
@@ -1179,47 +1204,49 @@ void D_CleanFile(char **filearray)
static boolean AddIWAD(void)
{
char * path = va(pandf,srb2path,"srb2.srb");
char * path = va(pandf, srb2path, "srb2.srb");
if (FIL_ReadFileOK(path))
{
D_AddFile(path, startupwadfiles);
return true;
}
else
{
return false;
}
return false;
}
// extra graphic patches for saturn specific thingies
boolean found_extra_kart;
boolean found_extra2_kart;
boolean found_extra3_kart;
boolean found_extra_kart = false;
boolean found_extra2_kart = false;
boolean found_extra3_kart = false;
boolean xtra_speedo; // extra speedometer check
boolean xtra_speedo_clr; // extra speedometer colour check
boolean xtra_speedo3; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3; // 80x 11 extra speedometer colour check
boolean achi_speedo; // achiiro speedometer check
boolean achi_speedo_clr; // extra speedometer colour check
boolean kartz_speedo; // kartZ speedo
boolean xtra_speedo = false; // extra speedometer check
boolean xtra_speedo_clr = false; // extra speedometer colour check
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
boolean achi_speedo = false; // achiiro speedometer check
boolean achi_speedo_clr = false; // extra speedometer colour check
boolean dial_speedo = false; // dial speedometer check
boolean dial_speedo_clr = false; // dial speedometer colour check
boolean kartz_speedo = false; // kartZ speedo
boolean kartz_speedo_smol = false; // kartZ speedo but smol
boolean clr_hud; // colour hud check
boolean big_lap; // bigger lap counter
boolean big_lap_color; // bigger lap counter but colour
boolean statdp; // stat display for extended player setup
boolean nametaggfx; // Nametag stuffs
boolean driftgaugegfx; // Driftgauge stuffs
boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
boolean clr_hud = false; // colour hud check
boolean driftgaugegfx_clr = false; // driftgauge colour check
boolean big_lap = false; // bigger lap counter
boolean big_lap_color = false; // bigger lap counter but colour
boolean statdp = false; // stat display for extended player setup
boolean nametaggfx = false; // Nametag stuffs
boolean driftgaugegfx = false; // Driftgauge stuffs
boolean multiitem_icon = false; // Extra icons for Sneakers, Banana and Jawz
boolean joystickicon = false; // Extra icons for the joystick input display
boolean minidoticon = false; // Dot graphic for minimap player angle display
boolean minilighticon = false; // mkwii-style minimap headlight
//
static void IdentifyVersion(void)
{
const char *srb2waddir = NULL;
found_extra_kart = false;
found_extra2_kart = false;
found_extra3_kart = false;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
// change to the directory where 'srb2.srb' is found
@@ -1229,11 +1256,11 @@ static void IdentifyVersion(void)
// get the current directory (possible problem on NT with "." as current dir)
if (srb2waddir)
{
strlcpy(srb2path,srb2waddir,sizeof (srb2path));
strlcpy(srb2path, srb2waddir, sizeof(srb2path));
}
else
{
if (getcwd(srb2path, 256) != NULL)
if (getcwd(srb2path, sizeof(srb2path)))
srb2waddir = srb2path;
else
{
@@ -1242,7 +1269,7 @@ static void IdentifyVersion(void)
}
// Load the IWAD
if (! AddIWAD())
if (!AddIWAD())
{
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
}
@@ -1267,18 +1294,21 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupwadfiles);
#endif
// completely optional
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart"))) {
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra.kart")))
{
D_AddFile(va(pandf,srb2waddir,"extra.kart"), startupwadfiles);
found_extra_kart = true;
}
// completely optional 2: Back with a vengence
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart"))) {
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra2.kart")))
{
D_AddFile(va(pandf,srb2waddir,"extra2.kart"), startupwadfiles);
found_extra2_kart = true;
}
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart"))) {
if (FIL_ReadFileOK(va(pandf,srb2waddir,"extra3.kart")))
{
D_AddFile(va(pandf,srb2waddir,"extra3.kart"), startupwadfiles);
found_extra3_kart = true;
}
@@ -1326,6 +1356,197 @@ static inline void D_MakeTitleString(char *s)
strcpy(s, temp);
}
static void D_CheckSaturnExtraFiles(void)
{
// Possible value that changes depending on whether required files for speedometer are found or not
CV_PossibleValue_t speedo_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t driftgaugestyle_cons_temp[NUMDGAUGESTUFF] = {{1, "Default"}, {2, "Small"}, {3, "Big Numbers"}, {4, "Numbers Only"}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t inputdisplay_cons_temp[NUMINPUTDISPLAYSTUFF] = {{0, "Off"}, {1, "Wheel"}, {2, "Stick"}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 3;
unsigned last_inputdisplay_i = 2;
unsigned last_minimapdot_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
// found the funny, add it in!
if (found_extra_kart)
{
mainwads++;
// now check for extra speedometer stuff
if (W_CheckMultipleLumps("SP_SMSTC", "K_TRNULL", "SP_MKMH", "SP_MMPH", "SP_MFRAC", "SP_MPERC", NULL))
{
xtra_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 2, "Small");
}
// now check for achii speedometer stuff
if (W_CheckMultipleLumps("SP_AMSTC", "K_TRNULL", "SP_AKMH", "SP_AMPH", "SP_AFRAC", "SP_APERC", NULL))
{
achi_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 3, "Achii");
}
// now check for dial speedometer stuff
if (W_CheckMultipleLumps("K_DSPBS1", "K_DSPBS2", "K_DSDIAL",
"K_TRNULL", "SP_DKMH", "SP_DMPH", "SP_DFRAC", "SP_DPERC",
"K_DSPNM0", "K_DSPNM1", "K_DSPNM2", "K_DSPNM3", "K_DSPNM4",
"K_DSPNM5", "K_DSPNM6", "K_DSPNM7", "K_DSPNM8", "K_DSPNM9",
"RANKFIN", NULL))
{
dial_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 4, "Dial");
}
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
{
big_lap = true;
}
// kartzspeedo
if (W_CheckMultipleLumps("K_KZSP1", "K_KZSP2", "K_KZSP3", "K_KZSP4", "K_KZSP5",
"K_KZSP6", "K_KZSP7", "K_KZSP8", "K_KZSP9", "K_KZSP10", "K_KZSP11", "K_KZSP12",
"K_KZSP13", "K_KZSP14", "K_KZSP15", "K_KZSP16", "K_KZSP17", "K_KZSP18", "K_KZSP19",
"K_KZSP20", "K_KZSP21", "K_KZSP22", "K_KZSP23", "K_KZSP24", "K_KZSP25", NULL))
{
kartz_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 5, "P-Meter");
}
if (W_CheckMultipleLumps("K_KZSS1", "K_KZSS2", "K_KZSS3", "K_KZSS4", "K_KZSS5",
"K_KZSS6", "K_KZSS7", "K_KZSS8", "K_KZSS9", "K_KZSS10", "K_KZSS11", "K_KZSS12",
"K_KZSS13", "K_KZSS14", "K_KZSS15", "K_KZSS16", "K_KZSS17", "K_KZSS18", "K_KZSS19",
"K_KZSS20", "K_KZSS21", "K_KZSS22", "K_KZSS23", "K_KZSS24", "K_KZSS25", NULL))
{
kartz_speedo_smol = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 6, "P-Meter Small");
}
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2",
"K_STATN3", "K_STATN4", "K_STATN5", "K_STATN6", NULL))
{
statdp = true;
}
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
{
nametaggfx = true;
}
// driftgauge
if (W_CheckMultipleLumps("K_DGAU","K_DGSU", NULL))
{
driftgaugegfx = true;
}
// extra item icons
if (W_CheckMultipleLumps("K_ITSHO2", "K_ITSHO3", "K_ITBAN2", "K_ITBAN3", "K_ITBAN4", "K_ITJAW2", NULL))
{
multiitem_icon = true;
}
// extra round joystick inputdisplay sprites
if (W_CheckMultipleLumps("JOYBCK","JOYKNB","JOYSHD", NULL))
{
joystickicon = true;
PUSHCONS(inputdisplay_cons_temp, last_inputdisplay_i, 3, "StickGFX");
}
if (W_LumpExists("MMAPDOT"))
{
minidoticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 1, "Dot");
}
if (W_LumpExists("MMAPHDLT"))
{
minilighticon = true;
PUSHCONS(minimapdot_cons_temp, last_minimapdot_i, 2, "Headlight");
}
}
// now check for colour hud stuff
if (found_extra2_kart)
{
mainwads++;
// kart vanilla hud patches but colourizable
if (W_CheckMultipleLumps("K_SCTIME", "K_SCTIMW", "K_SCLAPS", "K_SCLAPW","K_SCBALN", "K_SCBALW",
"K_SCKARM", "K_SCTOUT", "K_ISMULC", "K_ITMULC", "K_ITBC", "K_ITBCD", "K_ISBC", "K_ISBCD", NULL))
{
clr_hud = true;
}
// extra speedo but colour
if (W_LumpExists("SC_SMSTC"))
{
xtra_speedo_clr = true;
}
// achii speedo but colour
if (W_CheckMultipleLumps("SC_AMSTC", "K_TRNULL", "SC_AKMH", "SC_AMPH", "SC_AFRAC", "SC_APERC", NULL))
{
achi_speedo_clr = true;
}
// dial speedo but colour
if (W_CheckMultipleLumps("K_DSPBC1", "K_DSPBC2", "K_DSDIAL",
"K_TRNULL", "SC_DKMH", "SC_DMPH", "SC_DFRAC", "SC_DPERC",
"K_DSPNC0", "K_DSPNC1", "K_DSPNC2", "K_DSPNC3", "K_DSPNC4",
"K_DSPNC5", "K_DSPNC6", "K_DSPNC7", "K_DSPNC8", "K_DSPNC9",
"RANKFIN", NULL))
{
dial_speedo_clr = true;
}
// driftgauge but colour
if (W_CheckMultipleLumps("K_DCAU","K_DCSU", NULL))
{
driftgaugegfx_clr = true;
}
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
{
big_lap_color = true;
}
}
// can be used for custom hud stuff
// currently used for the v1 beta hud
if (found_extra3_kart)
{
mainwads++;
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
// 80x11 speedometer crap but colour
if (W_LumpExists("SC_SM3TC"))
{
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
memcpy(driftgaugestyle_cons_t, driftgaugestyle_cons_temp, sizeof(driftgaugestyle_cons_t));
memcpy(inputdisplay_cons_t, inputdisplay_cons_temp, sizeof(inputdisplay_cons_t));
memcpy(minimapdot_cons_t, minimapdot_cons_temp, sizeof(minimapdot_cons_t));
}
#include <locale.h>
//
// D_SRB2Main
//
@@ -1523,6 +1744,7 @@ void D_SRB2Main(void)
CONS_Printf("I_InitializeTime()...\n");
I_InitializeTime();
setlocale(LC_TIME, "");
// Make backups of some SOCcable tables.
P_BackupTables();
@@ -1574,100 +1796,7 @@ void D_SRB2Main(void)
#endif //ifndef DEVELOP
// Possible value that changes depending on whether required files for speedometer are found or not
CV_PossibleValue_t speedo_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
CV_PossibleValue_t driftgaugestyle_cons_temp[NUMSPEEDOSTUFF] = {{1, "Default"}, {2, "Small"}, {3, "Big Numbers"}, {4, "Numbers Only"}, {0, NULL}, {0, NULL}}; // ugh i dont want this but bleh
unsigned last_speedo_i = 0;
unsigned last_driftgauge_i = 0;
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
if (found_extra_kart || found_extra2_kart || found_extra3_kart) // found the funny, add it in!
{
// HAYA: These are seperated for a reason lmao
if (found_extra_kart)
mainwads++;
if (found_extra2_kart)
mainwads++;
if (found_extra3_kart)
mainwads++;
// now check for extra speedometer stuff
if (W_CheckMultipleLumps("SP_SMSTC", "K_TRNULL", "SP_MKMH", "SP_MMPH", "SP_MFRAC", "SP_MPERC", NULL))
{
xtra_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 2, "Small");
}
if (W_LumpExists("SC_SMSTC"))
xtra_speedo_clr = true;
// now check for achii speedometer stuff
if (W_CheckMultipleLumps("SP_AMSTC", "K_TRNULL", "SP_AKMH", "SP_AMPH", "SP_AFRAC", "SP_APERC", NULL))
{
achi_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 3, "Achii");
}
if (W_CheckMultipleLumps("SC_AMSTC", "K_TRNULL", "SC_AKMH", "SC_AMPH", "SC_AFRAC", "SC_APERC", NULL))
achi_speedo_clr = true;
// check for bigger lap count
if (W_CheckMultipleLumps("K_STLAPB", "K_STLA2B", NULL))
big_lap = true;
// now check for colour hud stuff
if (W_CheckMultipleLumps("K_SCTIME", "K_SCTIMW", "K_SCLAPS", "K_SCLAPW", \
"K_SCBALN", "K_SCBALW", "K_SCKARM", "K_SCTOUT", "K_ISMULC", "K_ITMULC", "K_ITBC", "K_ITBCD", "K_ISBC", "K_ISBCD", NULL))
clr_hud = true;
// check for bigger lap count but color** its color bitch
if (W_CheckMultipleLumps("K_SCLAPB", "K_SCLA2B", NULL))
big_lap_color = true;
// kartzspeedo
if (W_CheckMultipleLumps("K_KZSP1", "K_KZSP2", "K_KZSP3", "K_KZSP4", "K_KZSP5", \
"K_KZSP6", "K_KZSP7", "K_KZSP8", "K_KZSP9", "K_KZSP10", "K_KZSP11", "K_KZSP12", \
"K_KZSP13", "K_KZSP14", "K_KZSP15", "K_KZSP16", "K_KZSP17", "K_KZSP18", "K_KZSP19", \
"K_KZSP20", "K_KZSP21", "K_KZSP22", "K_KZSP23", "K_KZSP24", "K_KZSP25", NULL))
{
kartz_speedo = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 4, "P-Meter");
}
// stat display for extended player setup
if (W_CheckMultipleLumps("K_STATNB", "K_STATN1", "K_STATN2", "K_STATN3", "K_STATN4", \
"K_STATN5", "K_STATN6", NULL))
statdp = true;
// Nametag stuffs
if (W_CheckMultipleLumps("NTLINE", "NTLINEV", "NTSP", "NTWH", NULL))
nametaggfx = true;
if (W_CheckMultipleLumps("K_DGAU","K_DCAU","K_DGSU","K_DCSU", NULL))
driftgaugegfx = true;
// extra item icons
if (W_CheckMultipleLumps("K_ITSHO2", "K_ITSHO3", "K_ITBAN2", "K_ITBAN3", "K_ITBAN4", "K_ITJAW2", NULL))
multiitem_icon = true;
if (found_extra3_kart)
{
// 80x11 speedometer crap
if (W_LumpExists("SP_SM3TC"))
{
xtra_speedo3 = true;
PUSHCONS(speedo_cons_temp, last_speedo_i, 5, "Extra");
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
}
if (W_LumpExists("SC_SM3TC"))
xtra_speedo_clr3 = true;
}
}
#undef PUSHCONS
memcpy(speedo_cons_t, speedo_cons_temp, sizeof(speedo_cons_t));
memcpy(driftgaugestyle_cons_t, driftgaugestyle_cons_temp, sizeof(driftgaugestyle_cons_t));
D_CheckSaturnExtraFiles(); // check all the saturn stuff :3
// Do it before P_InitMapData because PNG patch
// conversion sometimes needs the palette
@@ -1683,7 +1812,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
@@ -1713,7 +1842,7 @@ void D_SRB2Main(void)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
if (memcmp(name, "MAP", 3) == 0) // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
@@ -1782,7 +1911,9 @@ void D_SRB2Main(void)
savedata.lives = 0; // flag this as not-used
loaded_config = true; // so pallettechange doesent get called 500 times at startup lol
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
loaded_config = true; // so palettechange doesent get called 500 times at startup lol
//------------------------------------------------ COMMAND LINE PARAMS
+9 -2
View File
@@ -17,9 +17,9 @@
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES
// make sure not to write back the config until it's been correctly loaded
extern tic_t rendergametic;
// make sure not to write back the config until it's been correctly loaded
extern boolean loaded_config;
extern char srb2home[256]; //Alam: My Home
@@ -38,15 +38,22 @@ extern boolean xtra_speedo3; // 80x11 extra speedometer check
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
extern boolean achi_speedo; // achiiro speedometer check
extern boolean achi_speedo_clr; // extra speedometer colour check
extern boolean kartz_speedo; // kartZ speedo
extern boolean dial_speedo; // dial speedometer check
extern boolean dial_speedo_clr; // dial speedometer colour check
extern boolean kartz_speedo; // kartZ speedo
extern boolean kartz_speedo_smol; // kartZ speedo but smol
extern boolean clr_hud; // colour hud check
extern boolean driftgaugegfx_clr; // driftgauge colour check
extern boolean big_lap; // bigger lap counter
extern boolean big_lap_color; // bigger lap counter but colour
extern boolean statdp; // stat display for extended player setup
extern boolean nametaggfx; // Nametag stuffs
extern boolean driftgaugegfx; // Driftgauge stuffs
extern boolean multiitem_icon; // Extra icons for Sneakers, Banana and Jawz
extern boolean joystickicon; // Extra icons for the joystick input display
extern boolean minidoticon; // Dot icon for minimap player angle display
extern boolean minilighticon; // mkwii-style minimap headlight
//
// autoload stuff
+63 -69
View File
@@ -109,20 +109,24 @@ boolean Net_GetNetStat(void)
{
const tic_t t = I_GetTime();
static INT64 oldsendbyte = 0;
if (statstarttic+STATLENGTH <= t)
{
const tic_t df = t-statstarttic;
const INT64 newsendbyte = sendbytes - oldsendbyte;
sendbps = (INT32)(newsendbyte*TICRATE)/df;
getbps = (getbytes*TICRATE)/df;
if (sendackpacket)
lostpercent = 100.0f*(float)retransmit/(float)sendackpacket;
else
lostpercent = 0.0f;
if (getackpacket)
duppercent = 100.0f*(float)duppacket/(float)getackpacket;
else
duppercent = 0.0f;
if (ticruned)
gamelostpercent = 100.0f*(float)ticmiss/(float)ticruned;
else
@@ -220,7 +224,7 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
* \param lowtimer ???
* \return True if a free acknum was found
*/
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
static boolean GetFreeAcknum(UINT8 *freeack)
{
node_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslot = 0;
@@ -232,6 +236,7 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
}
for (i = 0; i < MAXACKPACKETS; i++)
{
if (!ackpak[i].acknum)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
@@ -249,17 +254,8 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
node->nextacknum++;
ackpak[i].destinationnode = (UINT8)(node - nodes);
ackpak[i].length = doomcom->datalength;
if (lowtimer)
{
// Lowtime means can't be sent now so try it as soon as possible
ackpak[i].senttime = 0;
ackpak[i].resentnum = 1;
}
else
{
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
}
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
@@ -268,46 +264,17 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
return true;
}
}
#ifdef PARANOIA
CONS_Debug(DBG_NETPLAY, "No more free ackpacket\n");
#endif
if (netbuffer->packettype < PT_CANFAIL)
I_Error("Connection lost\n");
return false;
}
/** Counts how many acks are free
*
* \param urgent True if the type of the packet meant to
* use an ack is lower than PT_CANFAIL
* If for some reason you don't want use it
* for any packet type in particular,
* just set to false
* \return The number of free acks
*
*/
INT32 Net_GetFreeAcks(boolean urgent)
{
INT32 i, numfreeslot = 0;
INT32 n = 0; // Number of free acks found
for (i = 0; i < MAXACKPACKETS; i++)
if (!ackpak[i].acknum)
{
// For low priority packets, make sure to let freeslots so urgent packets can be sent
if (!urgent)
{
numfreeslot++;
if (numfreeslot <= URGENTFREESLOTNUM)
continue;
}
n++;
}
return n;
}
// Get a ack to send in the queue of this node
static UINT8 GetAcktosend(INT32 node)
{
@@ -320,6 +287,7 @@ static void RemoveAck(INT32 i)
INT32 node = ackpak[i].destinationnode;
DEBFILE(va("Remove ack %d\n",ackpak[i].acknum));
ackpak[i].acknum = 0;
if (nodes[node].flags & NF_CLOSE)
Net_CloseConnection(node);
}
@@ -335,13 +303,16 @@ static boolean Processackpak(void)
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
{
node->remotefirstack = netbuffer->ackreturn;
// Search the ackbuffer and free it
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
{
RemoveAck(i);
}
}
}
// Received a packet with ack, queue it to send the ack back
@@ -349,6 +320,7 @@ static boolean Processackpak(void)
{
UINT8 ack = netbuffer->ack;
getackpacket++;
if (cmpack(ack, node->firstacktosend) <= 0)
{
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
@@ -359,6 +331,7 @@ static boolean Processackpak(void)
{
// Check if it is not already in the queue
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
{
if (node->acktosend[i] == ack)
{
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
@@ -366,11 +339,14 @@ static boolean Processackpak(void)
goodpacket = false; // Discard packet (duplicate)
break;
}
}
if (goodpacket)
{
// Is a good packet so increment the acknowledge number,
// Then search for a "hole" in the queue
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
if (!nextfirstack)
nextfirstack = 1;
@@ -383,9 +359,11 @@ static boolean Processackpak(void)
if (!nextfirstack)
nextfirstack = 1;
hm1 = (UINT8)((node->acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND);
while (change)
{
change = false;
for (i = node->acktosend_tail; i != node->acktosend_head;
i = (i+1) % MAXACKTOSEND)
{
@@ -398,6 +376,7 @@ static boolean Processackpak(void)
nextfirstack = 1;
change = true;
}
if (i == node->acktosend_tail)
{
node->acktosend[node->acktosend_tail] = 0;
@@ -419,6 +398,7 @@ static boolean Processackpak(void)
// Will be incremented when the nextfirstack comes (code above)
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
if (newhead != node->acktosend_tail)
{
node->acktosend[node->acktosend_head] = ack;
@@ -455,8 +435,11 @@ static void GotAcks(void)
INT32 i, j;
for (j = 0; j < MAXACKTOSEND; j++)
{
if (netbuffer->u.textcmd[j])
{
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
{
if (ackpak[i].acknum == netbuffer->u.textcmd[j])
@@ -471,6 +454,9 @@ static void GotAcks(void)
ackpak[i].senttime--; // hurry up
}
}
}
}
}
}
#endif
@@ -505,6 +491,7 @@ void Net_AckTicker(void)
{
const INT32 nodei = ackpak[i].destinationnode;
node_t *node = &nodes[nodei];
if (ackpak[i].acknum && ackpak[i].senttime + NODETIMEOUT < I_GetTime())
{
if (ackpak[i].resentnum > 10 && (node->flags & NF_CLOSE))
@@ -557,8 +544,10 @@ void Net_UnAcknowledgePacket(INT32 node)
#else
INT32 hm1 = (nodes[node].acktosend_head-1+MAXACKTOSEND) % MAXACKTOSEND;
DEBFILE(va("UnAcknowledge node %d\n", node));
if (!node)
return;
if (nodes[node].acktosend[hm1] == netbuffer->ack)
{
nodes[node].acktosend[hm1] = 0;
@@ -582,6 +571,7 @@ void Net_UnAcknowledgePacket(INT32 node)
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = UINT8_MAX;
}
nodes[node].firstacktosend++;
if (!nodes[node].firstacktosend)
nodes[node].firstacktosend = 1;
@@ -600,8 +590,10 @@ static boolean Net_AllAcksReceived(void)
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum)
return false;
}
return true;
}
@@ -621,6 +613,7 @@ void Net_WaitAllAckReceived(UINT32 timeout)
timeout = tictac + timeout*NEWTICRATE;
HGetPacket();
while (timeout > I_GetTime() && !Net_AllAcksReceived())
{
while (tictac == I_GetTime())
@@ -628,6 +621,7 @@ void Net_WaitAllAckReceived(UINT32 timeout)
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
}
tictac = I_GetTime();
HGetPacket();
Net_AckTicker();
@@ -668,13 +662,14 @@ void Net_AbortPacketType(UINT8 packettype)
#ifdef NONET
(void)packettype;
#else
INT32 i;
for (i = 0; i < MAXACKPACKETS; i++)
for (INT32 i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && (ackpak[i].pak.data.packettype == packettype
|| packettype == UINT8_MAX))
{
ackpak[i].acknum = 0;
}
}
#endif
}
@@ -719,6 +714,7 @@ void Net_CloseConnection(INT32 node)
// check if we are waiting for an ack from this node
for (i = 0; i < MAXACKPACKETS; i++)
{
if (ackpak[i].acknum && ackpak[i].destinationnode == node)
{
if (!forceclose)
@@ -726,6 +722,7 @@ void Net_CloseConnection(INT32 node)
else
ackpak[i].acknum = 0;
}
}
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
@@ -742,9 +739,8 @@ static UINT32 NetbufferChecksum(void)
UINT32 c = 0x1234567;
const INT32 l = doomcom->datalength - 4;
const UINT8 *buf = (UINT8 *)netbuffer + 4;
INT32 i;
for (i = 0; i < l; i++, buf++)
for (INT32 i = 0; i < l; i++, buf++)
c += (*buf) * (i+1);
return LONG(c);
@@ -759,6 +755,7 @@ static void fprintfstring(char *s, size_t len)
size_t i;
for (i = 0; i < len; i++)
{
if (s[i] < 32)
{
if (!mode)
@@ -778,6 +775,8 @@ static void fprintfstring(char *s, size_t len)
}
fprintf(debugfile, "%c", s[i]);
}
}
if (mode)
fprintf(debugfile, "]");
}
@@ -832,15 +831,14 @@ const char *packettypename[NUMPACKETTYPE] =
"MOREFILESNEEDED",
"PING"
#ifdef SATURNSYNCH
#ifdef SATURNPAK
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
// we will reserve this for now even if unused, so order wont get mangled
"ISSATURN"
"ISSATURN" // special packet to identify saturn clients
#endif
};
@@ -1035,6 +1033,7 @@ static boolean ShouldDropPacket(void)
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
{
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
if (node == 0) // Packet is to go back to us
{
if ((rebound_head+1) % MAXREBOUND == rebound_tail)
@@ -1070,6 +1069,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
// do this before GetFreeAcknum because this function backups
// the current packet
doomcom->remotenode = (INT16)node;
if (doomcom->datalength <= 0)
{
DEBFILE("HSendPacket: nothing to send\n");
@@ -1084,9 +1084,10 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
netbuffer->ackreturn = GetAcktosend(node);
else
netbuffer->ackreturn = 0;
if (reliable)
{
if (!GetFreeAcknum(&netbuffer->ack, false))
if (!GetFreeAcknum(&netbuffer->ack))
return false;
}
else
@@ -1158,7 +1159,6 @@ boolean HGetPacket(void)
while(true)
{
//nodejustjoined = I_NetGet();
I_NetGet();
if (doomcom->remotenode == -1) // No packet received
@@ -1187,21 +1187,6 @@ boolean HGetPacket(void)
DebugPrintpacket("GET");
#endif
/*// If a new node sends an unexpected packet, just ignore it
if (nodejustjoined && server
&& !(netbuffer->packettype == PT_ASKINFO
|| netbuffer->packettype == PT_SERVERINFO
|| netbuffer->packettype == PT_PLAYERINFO
|| netbuffer->packettype == PT_REQUESTFILE
|| netbuffer->packettype == PT_ASKINFOVIAMS
|| netbuffer->packettype == PT_CLIENTJOIN))
{
DEBFILE(va("New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]));
//CONS_Alert(CONS_NOTICE, "New node sent an unexpected %s packet\n", packettypename[netbuffer->packettype]);
Net_CloseConnection(doomcom->remotenode | FORCECLOSE);
continue;
}*/
// Proceed the ack and ackreturn field
if (!Processackpak())
continue; // discarded (duplicated)
@@ -1238,6 +1223,7 @@ static void Internal_FreeNodenum(INT32 nodenum)
SINT8 I_NetMakeNode(const char *hostname)
{
SINT8 newnode = -1;
if (I_NetMakeNodewPort)
{
char *localhostname = strdup(hostname);
@@ -1264,7 +1250,10 @@ void D_SetDoomcom(void)
{
if (doomcom) return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
@@ -1288,6 +1277,7 @@ boolean D_CheckNetGame(void)
I_NetMakeNodewPort = NULL;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
// I_InitNetwork sets doomcom and netgame
// check and initialize the network driver
multiplayer = false;
@@ -1307,6 +1297,7 @@ boolean D_CheckNetGame(void)
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
doomcom->ticdup = 1;
if (M_CheckParm("-extratic"))
{
@@ -1336,6 +1327,8 @@ boolean D_CheckNetGame(void)
if (netgame)
multiplayer = true;
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@@ -1348,7 +1341,7 @@ boolean D_CheckNetGame(void)
if (M_CheckParm("-debugfile"))
{
char filename[21];
INT32 k = consoleplayer - 1;
INT32 k = doomcom->consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)
@@ -1404,6 +1397,7 @@ void Command_Ping_f(void)
INT32 i;
pingc = 0;
for (i = 1; i < MAXPLAYERS; ++i)
{
if (playeringame[i])
+1 -3
View File
@@ -45,12 +45,10 @@ extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
extern boolean serverrunning;
INT32 Net_GetFreeAcks(boolean urgent);
void Net_AckTicker(void);
// If reliable return true if packet sent, 0 else
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
size_t packetlength);
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength);
boolean HGetPacket(void);
void D_SetDoomcom(void);
#ifndef NONET
+144 -301
View File
@@ -39,6 +39,7 @@
#include "d_main.h"
#include "m_random.h"
#include "f_finale.h"
#include "v_video.h"
#include "filesrch.h"
#include "mserv.h"
#include "md5.h"
@@ -210,24 +211,13 @@ void SendWeaponPref4(void);
static CV_PossibleValue_t usemouse_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Force"}, {0, NULL}};
#ifdef LJOYSTICK
static CV_PossibleValue_t joyport_cons_t[] = {{1, "/dev/js0"}, {2, "/dev/js1"}, {3, "/dev/js2"},
{4, "/dev/js3"}, {0, NULL}};
#else
// accept whatever value - it is in fact the joystick device number
#define usejoystick_cons_t NULL
#endif
static CV_PossibleValue_t autobalance_cons_t[] = {{0, "MIN"}, {4, "MAX"}, {0, NULL}};
static CV_PossibleValue_t teamscramble_cons_t[] = {{0, "Off"}, {1, "Random"}, {2, "Points"}, {0, NULL}};
static CV_PossibleValue_t startingliveslimit_cons_t[] = {{1, "MIN"}, {99, "MAX"}, {0, NULL}};
static CV_PossibleValue_t sleeping_cons_t[] = {{0, "MIN"}, {1000/TICRATE, "MAX"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"},
{3, "None"}, {0, NULL}};
static CV_PossibleValue_t competitionboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Teleports"}, {3, "None"}, {0, NULL}};
static CV_PossibleValue_t matchboxes_cons_t[] = {{0, "Normal"}, {1, "Random"}, {2, "Non-Random"}, {3, "None"}, {0, NULL}};
//static CV_PossibleValue_t chances_cons_t[] = {{0, "MIN"}, {9, "MAX"}, {0, NULL}};
static CV_PossibleValue_t match_scoring_cons_t[] = {{0, "Normal"}, {1, "Classic"}, {0, NULL}};
@@ -290,40 +280,50 @@ consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0,
INT32 cv_debug;
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, I_StartupMouse, 0, NULL, NULL, 0, 0, NULL};
static void UseMouse_OnChange(void);
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL,usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
static void UseMouse_OnChange(void)
{
GameFocus_menu_Onchange();
I_StartupMouse();
}
//WTF
consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// Lagless camera! Yay!
consvar_t cv_laglesscam = {"laglesscamera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_laglesscam = {"lagless_camera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_verticallook = {"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS] = {
{"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook3", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"verticallook4", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
#if defined(HAVE_SDL) || defined(_WINDOWS) //joystick 1 and 2
consvar_t cv_usejoystick[MAXSPLITSCREENPLAYERS] = {
{"use_joystick", "1", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick1, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick2", "2", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick3", "3", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick4", "4", CV_SAVE|CV_CALL, usejoystick_cons_t, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}
{"use_joystick", "1", CV_SAVE|CV_CALL, NULL, I_InitJoystick1, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick2", "2", CV_SAVE|CV_CALL, NULL, I_InitJoystick2, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick3", "3", CV_SAVE|CV_CALL, NULL, I_InitJoystick3, 0, NULL, NULL, 0, 0, NULL},
{"use_joystick4", "4", CV_SAVE|CV_CALL, NULL, I_InitJoystick4, 0, NULL, NULL, 0, 0, NULL}
};
#endif
#if (defined (LJOYSTICK) || defined (HAVE_SDL))
#ifdef LJOYSTICK
consvar_t cv_joyport = {"joyport", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_joyport2 = {"joyport2", "/dev/js0", CV_SAVE, joyport_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; //Alam: for later
#endif
#if defined (HAVE_SDL)
consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = {
{"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL},
{"joyscale", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale, 0, NULL, NULL, 0, 0, NULL},
{"joyscale2", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale2, 0, NULL, NULL, 0, 0, NULL},
{"joyscale3", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale3, 0, NULL, NULL, 0, 0, NULL},
{"joyscale4", "1", CV_SAVE|CV_CALL, NULL, I_JoyScale4, 0, NULL, NULL, 0, 0, NULL}
};
#else
consvar_t cv_joyscale[2] = { //Alam: Dummy for save
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}
consvar_t cv_joyscale[MAXSPLITSCREENPLAYERS] = { //Alam: Dummy for save
{"joyscale", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale2", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale3", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL},
{"joyscale4", "1", CV_SAVE|CV_HIDEN, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}
};
#endif
@@ -331,19 +331,6 @@ consvar_t cv_matchboxes = {"matchboxes", "Normal", CV_NETVAR|CV_CHEAT|CV_NOSHOWH
consvar_t cv_specialrings = {"specialrings", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_powerstones = {"powerstones", "On", CV_NETVAR|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
/*consvar_t cv_recycler = {"tv_recycler", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_teleporters = {"tv_teleporter", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_superring = {"tv_superring", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_supersneakers = {"tv_supersneaker", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_invincibility = {"tv_invincibility", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_jumpshield = {"tv_jumpshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_watershield = {"tv_watershield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ringshield = {"tv_ringshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_forceshield = {"tv_forceshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_bombshield = {"tv_bombshield", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_1up = {"tv_1up", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_eggmanbox = {"tv_eggman", "5", CV_NETVAR|CV_CHEAT, chances_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};*/
// SRB2kart
consvar_t cv_sneaker = {"sneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rocketsneaker = {"rocketsneaker", "On", CV_NETVAR|CV_CHEAT, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -459,7 +446,6 @@ consvar_t cv_killingdead = {"killingdead", "Off", CV_NETVAR|CV_NOSHOWHELP, CV_On
consvar_t cv_netstat = {"netstat", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // show bandwidth statistics
static CV_PossibleValue_t nettimeout_cons_t[] = {{TICRATE/7, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_nettimeout = {"nettimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, NetTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
//static CV_PossibleValue_t jointimeout_cons_t[] = {{5*TICRATE, "MIN"}, {60*TICRATE, "MAX"}, {0, NULL}};
consvar_t cv_jointimeout = {"jointimeout", "210", CV_CALL|CV_SAVE, nettimeout_cons_t, JoinTimeout_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_maxping = {"maxdelay", "20", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -652,7 +638,6 @@ void D_RegisterServerCommands(void)
COM_AddCommand("addfilelocal", Command_Addfilelocal);
COM_AddCommand("addfile", Command_Addfile);
COM_AddCommand("addskins", Command_Addskins);
COM_AddCommand("localskin", Command_GLocalSkin);
COM_AddCommand("listwad", Command_ListWADS_f);
COM_AddCommand("listmapthings", Command_ListDoomednums_f);
COM_AddCommand("listunusedsprites", Command_ListUnusedSprites_f);
@@ -717,7 +702,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_competitionboxes);
CV_RegisterVar(&cv_matchboxes);
K_RegisterKartStuff(); // SRB2kart
K_RegisterServerKartStuff(); // SRB2kart
CV_RegisterVar(&cv_ringslinger);
@@ -741,9 +726,14 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_killingdead);
// d_clisrv
#ifndef NONET
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer); // need to register it before cv_maxplayers && cv_allownewplayer
#endif
#endif
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_resynchattempts);
#ifdef SATURNSYNCH
#ifdef SATURNPAK
CV_RegisterVar(&cv_gamestateattempts);
CV_RegisterVar(&cv_resynchcooldown);
#endif
@@ -754,9 +744,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_httpsource);
#ifndef NONET
CV_RegisterVar(&cv_allownewplayer);
#ifdef SATURNJOIN
CV_RegisterVar(&cv_allownewsaturnplayer);
#endif
CV_RegisterVar(&cv_joinrefusemessage);
CV_RegisterVar(&cv_chatlogsize);
#ifdef VANILLAJOINNEXTROUND
@@ -795,8 +783,6 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_netdemosyncquality);
CV_RegisterVar(&cv_maxdemosize);
CV_RegisterVar(&cv_demochangemap);
CV_RegisterVar(&cv_keyboardlayout);
}
// =========================================================================
@@ -855,6 +841,10 @@ void D_RegisterClientCommands(void)
COM_AddCommand("stopmovie", Command_StopMovie_f);
COM_AddCommand("minigen", M_MinimapGenerate);
COM_AddCommand("localskin", Command_GLocalSkin);
K_RegisterClientKartStuff(); // SRB2kart
CV_RegisterVar(&cv_screenshot_option);
CV_RegisterVar(&cv_screenshot_folder);
CV_RegisterVar(&cv_moviemode);
@@ -905,11 +895,13 @@ void D_RegisterClientCommands(void)
#ifdef SEENAMES
CV_RegisterVar(&cv_seenames);
#endif
CV_RegisterVar(&cv_rollingdemos);
CV_RegisterVar(&cv_netstat);
CV_RegisterVar(&cv_netticbuffer);
CV_RegisterVar(&cv_mindelay);
CV_RegisterVar(&cv_lagless);
CV_RegisterVar(&cv_gentlemens);
#ifdef NETGAME_DEVMODE
CV_RegisterVar(&cv_fishcake);
@@ -924,6 +916,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_cechotoggle);
CV_RegisterVar(&cv_keyboardlayout);
// time attack ghost options are also saved to config
CV_RegisterVar(&cv_ghost_besttime);
CV_RegisterVar(&cv_ghost_bestlap);
@@ -933,7 +927,10 @@ void D_RegisterClientCommands(void)
COM_AddCommand("displayplayer", Command_Displayplayer_f);
CV_RegisterVar(&cv_audbuffersize);
CV_RegisterVar(&cv_audbuffersize);
CV_RegisterVar(&cv_palette);
CV_RegisterVar(&cv_palettenum);
// m_menu.c
CV_RegisterVar(&cv_chatheight);
@@ -944,10 +941,10 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_chatnotifications);
CV_RegisterVar(&cv_chatbacktint);
CV_RegisterVar(&cv_songcredits);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_showfreeplay);
CV_RegisterVar(&cv_skinselectspin);
CV_RegisterVar(&cv_showallmaps);
CV_RegisterVar(&cv_growmusic);
CV_RegisterVar(&cv_supermusic);
@@ -968,7 +965,18 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_showfocuslost);
CV_RegisterVar(&cv_pauseifunfocused);
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
// g_input.c
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_turnaxis[i]);
@@ -986,45 +994,17 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_custom3axis[i]);
CV_RegisterVar(&cv_xdeadzone[i]);
CV_RegisterVar(&cv_ydeadzone[i]);
}
// filesrch.c
CV_RegisterVar(&cv_addons_option);
CV_RegisterVar(&cv_addons_folder);
CV_RegisterVar(&cv_addons_md5);
CV_RegisterVar(&cv_addons_showall);
CV_RegisterVar(&cv_addons_search_type);
CV_RegisterVar(&cv_addons_search_case);
CV_RegisterVar(&cv_controlperkey);
CV_RegisterVar(&cv_turnsmooth);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_gamepadled[i]);
CV_RegisterVar(&cv_ledpowerup[i]);
}
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousesens);
CV_RegisterVar(&cv_mouseysens);
//CV_RegisterVar(&cv_mousemove);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_usejoystick[i]);
}
#ifdef LJOYSTICK
CV_RegisterVar(&cv_joyport);
CV_RegisterVar(&cv_joyport2);
#endif
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_joyscale[i]);
}
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
@@ -1033,7 +1013,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_midimusicvolume);
#endif
CV_RegisterVar(&cv_numChannels);
#ifdef HAVE_OPENMPT
CV_RegisterVar(&cv_modfilter);
CV_RegisterVar(&cv_stereosep);
@@ -1048,7 +1028,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_renderview);
CV_RegisterVar(&cv_vhseffect);
CV_RegisterVar(&cv_shittyscreen);
CV_RegisterVar(&cv_scr_depth);
CV_RegisterVar(&cv_scr_width);
CV_RegisterVar(&cv_scr_height);
@@ -1068,7 +1047,13 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_laglesscam);
CV_RegisterVar(&cv_verticallook);
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
CV_RegisterVar(&cv_verticallook[i]);
}
CV_RegisterVar(&cv_demodateformat);
CV_RegisterVar(&cv_showspecstuff);
// ingame object placing
COM_AddCommand("objectplace", Command_ObjectPlace_f);
@@ -1103,8 +1088,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_discordasks);
#endif
CV_RegisterVar(&cv_showspecstuff);
COM_AddCommand("listskins", Command_ListSkins);
COM_AddCommand("skinsearch", Command_SkinSearch);
}
@@ -1413,13 +1396,10 @@ static void SetPlayerName(INT32 playernum, char *newname)
else
{
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
if (server && netgame)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
}
}
@@ -1774,24 +1754,8 @@ static void SendNameAndColor3(void)
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
//boolean notsame;
cv_skin3.value = foundskin;
//notsame = (cv_skin3.value != players[thirdplaya].skin);
SetPlayerSkin(thirdplaya, cv_skin3.string);
// SRB2Kart
/*if (notsame)
{
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
players[thirdplaya].skincolor = (cv_playercolor3.value&0x3F) % MAXSKINCOLORS;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
}*/
}
else
{
@@ -2013,12 +1977,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
if (kick)
{
UINT8 buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
}
@@ -2107,6 +2067,7 @@ void D_SendPlayerConfig(void)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
@@ -2130,7 +2091,7 @@ static INT32 LookupPlayer(const char *s)
if (*s == '0')/* clever way to bypass atoi */
return 0;
if (( playernum = atoi(s) ))
if ((playernum = atoi(s)))
{
playernum = max(min(playernum, MAXPLAYERS-1), 0);/* not out of range */
return playernum;
@@ -2211,8 +2172,7 @@ static void Command_View_f(void)
if (viewnum > 1 && !( multiplayer && demo.playback ))
{
CONS_Alert(CONS_NOTICE,
"You must be viewing a multiplayer replay to use this.\n");
CONS_Alert(CONS_NOTICE, "You must be viewing a multiplayer replay to use this.\n");
return;
}
@@ -2224,13 +2184,16 @@ static void Command_View_f(void)
if (COM_Argc() > 1)/* switch to player */
{
playerparam = COM_Argv(1);
if (playerparam[0] == '#')/* search by placement */
{
placenum = atoi(&playerparam[1]);
playernum = FindPlayerByPlace(placenum);
if (playernum == -1 || !G_CouldView(playernum))
{
GetViewablePlayerPlaceRange(&firstplace, &lastplace);
if (playernum == -1)
{
CONS_Alert(CONS_WARNING, "There is no player in that place! ");
@@ -2242,6 +2205,7 @@ static void Command_View_f(void)
"The first player that you can view is \x82#%d\x80; ",
firstplace);
}
CONS_Printf("Last place is \x82#%d\x80.\n", lastplace);
return;
}
@@ -2290,10 +2254,9 @@ static void Command_SetViews_f(void)
UINT8 splits;
UINT8 newsplits;
if (!( demo.playback && multiplayer ))
if (!(demo.playback && multiplayer))
{
CONS_Alert(CONS_NOTICE,
"You must be viewing a multiplayer replay to use this.\n");
CONS_Alert(CONS_NOTICE, "You must be viewing a multiplayer replay to use this.\n");
return;
}
@@ -2512,18 +2475,8 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
// Kick bot from special stages
if (botskin)
{
if (G_IsSpecialStage(mapnum))
if (!botingame)
{
if (botingame)
{
//CL_RemoveSplitscreenPlayer();
botingame = false;
playeringame[1] = false;
}
}
else if (!botingame)
{
//CL_AddSplitscreenPlayer();
botingame = true;
displayplayers[1] = 1;
playeringame[1] = true;
@@ -2596,6 +2549,7 @@ void D_PickVote(void)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (votes[i] != -1)
{
temppicks[numvotes] = i;
@@ -2671,7 +2625,8 @@ static tic_t last_map_cmd = 0;
//
static void Command_Map_f(void)
{
if (I_GetTime() - last_map_cmd < 20) {
if (I_GetTime() - last_map_cmd < 20)
{
CONS_Alert(CONS_WARNING, "Map command is used too frequently!\n");
return;
}
@@ -2729,8 +2684,7 @@ static void Command_Map_f(void)
{
if (!multiplayer)
{
CONS_Printf(M_GetText(
"You can't switch gametypes in single player!\n"));
CONS_Printf(M_GetText("You can't switch gametypes in single player!\n"));
return;
}
else if (COM_Argc() < option_gametype + 2)/* no argument after? */
@@ -2820,7 +2774,7 @@ static void Command_Map_f(void)
// G_TOLFlag handles both multiplayer gametype and ignores it for !multiplayer
else
{
if (!mapheaderinfo[newmapnum-1] || mapheaderinfo[newmapnum-1] == NULL)
if (!mapheaderinfo[newmapnum-1])
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
Z_Free(realmapname);
@@ -2899,11 +2853,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -2944,9 +2894,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
CON_LogMessage(M_GetText("Speeding off to level...\n"));
}
if (demo.playback && !demo.timing)
precache = false;
if (resetplayer)
{
if (!FLS || (netgame || multiplayer))
@@ -2962,8 +2909,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
demo.savemode = (cv_recordmultiplayerdemos.value == 2) ? DSM_WILLAUTOSAVE : DSM_NOTSAVING;
demo.savebutton = 0;
G_InitNew(pencoremode, mapname, resetplayer, skipprecutscene);
if (demo.playback && !demo.timing)
precache = true;
if (demo.timing)
G_DoneLevelLoad();
@@ -3022,11 +2968,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -3071,18 +3013,30 @@ static void Command_ReplayMarker(void)
CONS_Printf(M_GetText("You must be in a level to use this.\n"));
return;
}
if (demo.savemode == DSM_WILLAUTOSAVE) {
if (demo.savemode == DSM_WILLAUTOSAVE)
{
demo.savemode = DSM_NOTSAVING;
CONS_Printf("Replay unmarked.\n");
} else {
int adjustedleveltime = leveltime - starttime;
}
else
{
demo.savemode = DSM_WILLAUTOSAVE;
int adjustedleveltime = leveltime - starttime;
if (adjustedleveltime < 0)
adjustedleveltime = 0;
char *title = G_BuildMapTitle(gamemap);
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
if (title)
{
snprintf(demo.titlename, 64, "%s [%i:%02d/%.5s]", title, G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
Z_Free(title);
}
else
snprintf(demo.titlename, 64, "[%i:%02d/%.5s]", G_TicsToMinutes(adjustedleveltime, false), G_TicsToSeconds(adjustedleveltime), modeattacking ? "Record Attack" : connectedservername);
CONS_Printf("Replay will be saved!\n");
}
}
@@ -3113,20 +3067,6 @@ static void Command_Respawn(void)
return;
}
/*if (!G_RaceGametype()) // srb2kart: not necessary, respawning makes you lose a bumper in battle, so it's not desirable to use as a way to escape a hit
{
CONS_Printf(M_GetText("You may only use this in co-op, race, and competition!\n"));
return;
}*/
// Retry is quicker. Probably should force people to use it.
// nope, this is srb2kart - a complete retry is overkill
/*if (!(netgame || multiplayer))
{
CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
return;
}*/
SendNetXCmd(XD_RESPAWN, &buf, 4);
}
@@ -3140,11 +3080,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -3214,11 +3150,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -3737,11 +3669,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
}
@@ -3752,11 +3680,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -3790,11 +3714,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
}
return;
@@ -3843,12 +3763,8 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
//Safety first!
@@ -4217,11 +4133,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -4273,11 +4185,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -4353,11 +4261,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
Z_Free(mymotd);
@@ -4416,11 +4320,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -4474,7 +4374,7 @@ static void Command_Addfilelocal(void)
// Add any wad file, ignoring checks for if it contains complex things like
// lua. Great for complex but client-side customizations, like different
// level cards or anything like that.
P_AddWadFileLocal(fn);
P_AddWadFile(fn, true);
}
@@ -4569,38 +4469,9 @@ static void Command_Addfile(void)
/** Adds something at runtime.
*/
static void
Command_Addskins (void)
static void Command_Addskins(void)
{
if (COM_Argc() > 3)
{
CONS_Printf(
"addskins <file>: Load a skin file.\n");
return;
}
// no forcing?
/*
if (fasticmp(COM_Argv(2), "-force") || fasticmp(COM_Argv(2), "-f")) {
CONS_Alert(CONS_NOTICE, M_GetText("Adding file %s. May or may not be a skin.\n"), COM_Argv(1));
P_AddWadFile(COM_Argv(1), 0, true);
} else {
if (DumbStartsWith("KC_", COM_Argv(1))) {
P_AddWadFile(COM_Argv(1), 0, true);
} else if (DumbStartsWith("KCL_", COM_Argv(1))) {
if (!demo.playback) {
CONS_Alert(CONS_ERROR, M_GetText("Cannot add file %s as it is a skin with lua. Include -force or -f to force it to load.\n"), COM_Argv(1));
return;
} else {
*/
P_AddWadFile(COM_Argv(1), true);
/*
}
} else {
CONS_Alert(CONS_ERROR, M_GetText("Cannot add file %s as it is not a skin.\n"), COM_Argv(1));
return;
}
}
*/
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
}
static void Command_GLocalSkin (void)
@@ -4616,7 +4487,7 @@ static void Command_GLocalSkin (void)
char* fuck; // local skin name
if (!( first_option = COM_FirstOption() ))
if (!(first_option = COM_FirstOption()))
first_option = COM_Argc();
if (first_option < 2)
@@ -4624,14 +4495,14 @@ static void Command_GLocalSkin (void)
/* holy fucking shit */
CONS_Printf("localskin <name> [-player <name>] [-display <number>] [-all]:\n");
CONS_Printf(M_GetText("Set a localskin via its internal name (usually printed on the console).\n\n\
* Using \"-player\" will set a localskin to a specified player.\n\
Defaults to yourself.\n\
* Using \"-display\" will set a localskin to the displayed player.\n\
Defaults to 0, which is the first player displayed.\n\
Can go up to 3 for splitscreen.\n\
* Using \"-all\" will set a localskin to ALL players.\n\
* \"localskin none\" removes the localskin, just like how\n\
\"forceskin none\" does.\n"));
* Using \"-player\" will set a localskin to a specified player.\n\
Defaults to yourself.\n\
* Using \"-display\" will set a localskin to the displayed player.\n\
Defaults to 0, which is the first player displayed.\n\
Can go up to 3 for splitscreen.\n\
* Using \"-all\" will set a localskin to ALL players.\n\
* \"localskin none\" removes the localskin, just like how\n\
\"forceskin none\" does.\n"));
return;
}
@@ -4662,7 +4533,7 @@ static void Command_GLocalSkin (void)
{
int i;
for (i = 0; i < MAXPLAYERS; ++i)
for (i = 0; i < MAXPLAYERS; ++i)
{
if (!playeringame[i])
continue;
@@ -4729,13 +4600,8 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{
UINT8 buf[2];
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
@@ -4784,11 +4650,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -5598,11 +5460,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -5620,11 +5478,7 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -5685,11 +5539,7 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal vote setup received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -5732,6 +5582,7 @@ void Command_ExitGame_f(void)
botskin = 0;
cv_debug = 0;
emeralds = 0;
automapactive = false;
if (dirmenu)
closefilemenu(true);
@@ -5778,12 +5629,8 @@ static void Fishcake_OnChange(void)
*/
static void Command_Isgamemodified_f(void)
{
if (majormods)
CONS_Printf("The game has been modified with major addons, so you cannot play Record Attack.\n");
else if (savemoddata)
CONS_Printf("The game has been modified with an addon with its own save data, so you can play Record Attack and earn medals.\n");
else if (modifiedgame)
CONS_Printf("The game has been modified with only minor addons. You can play Record Attack, earn medals and unlock extras.\n");
if (majormods || modifiedgame)
CONS_Printf("The game has been modified, Record Attack data will be saved to a seperate savegame.\n");
else
CONS_Printf("The game has not been modified. You can play Record Attack, earn medals and unlock extras.\n");
}
@@ -6073,7 +5920,7 @@ static void Command_ListSkins(void)
}
static void Command_SkinSearch(void)
{
{
size_t i;
UINT16 s;
UINT16 ic = 0;
@@ -6083,7 +5930,7 @@ static void Command_SkinSearch(void)
{
skin_t *skininput = &skins[s];
if (strcasestr(skininput->realname,COM_Argv(i)))
{
{
ic++;
CONS_Printf("%d. %s%s:\x80 %s\n", ic,HU_SkinColorToConsoleColor(skininput->prefcolor),skininput->realname,skininput->name);
}
@@ -6328,11 +6175,7 @@ void Got_DiscordInfo(UINT8 **p, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal Discord info command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
+2 -3
View File
@@ -149,8 +149,9 @@ extern consvar_t cv_pingstyle;
//extern consvar_t cv_smallpos;
extern consvar_t cv_showminimapnames;
extern consvar_t cv_minihead;
extern consvar_t cv_showminimapangle;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showlapemblem;
extern consvar_t cv_showviewpointtext;
extern consvar_t cv_showdownloadprompt;
@@ -198,8 +199,6 @@ extern consvar_t cv_betainterscreen;
extern consvar_t cv_laglesscam;
extern consvar_t cv_verticallook;
typedef enum
{
SKINMENUTYPE_SCROLL = 0,
+71 -60
View File
@@ -64,11 +64,11 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 35, 0)
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#else
static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
#define XFERINFOFUNCTION
#else
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#endif
#endif
@@ -114,24 +114,14 @@ fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
static I_mutex downloadmutex;
char downloaddir[512] = "DOWNLOAD";
#ifdef CLIENT_LOADINGSCREEN
// for cl loading screen
INT32 lastfilenum = -1;
INT32 downloadcompletednum = 0;
UINT32 downloadcompletedsize = 0;
INT32 totalfilesrequestednum = 0;
UINT32 totalfilesrequestedsize = 0;
#endif
file_download_t filedownload;
#ifdef HAVE_CURL
static CURL *http_handle;
static CURLM *multi_handle;
boolean curl_running = false;
boolean curl_failedwebdownload = false;
static double curl_dlnow;
static double curl_dltotal;
static UINT32 curl_dlnow;
static UINT32 curl_dltotal;
static time_t curl_starttime;
INT32 curl_transfers = 0;
static int curl_runninghandles = 0;
static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
@@ -222,6 +212,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
for (i = firstfile; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTCHECKED; // We haven't even started looking for the file yet
fileneeded[i].justdownloaded = false;
filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
@@ -234,10 +225,11 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
void CL_PrepareDownloadSaveGame(const char *tmpsave)
{
#ifdef CLIENT_LOADINGSCREEN
lastfilenum = -1;
filedownload.current = -1;
#endif
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].justdownloaded = false;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
@@ -552,13 +544,13 @@ INT32 CL_CheckFiles(void)
{
if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD || fileneeded[i].status == FS_FALLBACK)
downloadrequired = true;
if (fileneeded[i].status != FS_OPEN)
filestoload++;
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
continue;
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
// Check in already loaded files
@@ -662,13 +654,10 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
if (!p)
I_Error("SV_SendFile: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH);
if (!p->id.filename)
@@ -747,13 +736,10 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
p = *q = (filetx_t *)calloc(1, sizeof(filetx_t)); // Initialise with zeros
if (!p)
I_Error("SV_SendRam: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
p->ram = freemethod; // Remember how to free the memory block for when we're done sending it
p->id.ram = data;
p->size = (UINT32)size;
@@ -837,6 +823,7 @@ void SV_FileSendTicker(void)
netbuffer->packettype = PT_FILEFRAGMENT;
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
while (packetsent-- && filestosend != 0)
{
for (i = currentnode, j = 0; j < MAXNETNODES;
@@ -867,8 +854,12 @@ void SV_FileSendTicker(void)
if (!transferFiles[f->fileid].file)
{
I_Error("Can't open file %s: %s",
CONS_Alert(CONS_ERROR, "Can't open file %s: %s\n",
f->id.filename, strerror(errno));
SV_EndFileSend(i);
HSendPacket(i, true, 0, PT_SERVERREFUSE);
break;
}
}
@@ -973,7 +964,7 @@ void Got_Filetxpak(void)
if (filenum >= fileneedednum)
{
DEBFILE(va("fileframent not needed %d>%d\n", filenum, fileneedednum));
DEBFILE(va("filefragment not needed %d>%d\n", filenum, fileneedednum));
//I_Error("Received an unneeded file fragment (file id received: %d, file id needed: %d)\n", filenum, fileneedednum);
return;
}
@@ -994,6 +985,7 @@ void Got_Filetxpak(void)
{
UINT32 pos = LONG(netbuffer->u.filetxpak.position);
UINT16 size = SHORT(netbuffer->u.filetxpak.size);
// Use a special trick to know when the file is complete (not always used)
// WARNING: file fragments can arrive out of order so don't stop yet!
if (pos & 0x80000000)
@@ -1013,15 +1005,16 @@ void Got_Filetxpak(void)
fclose(file->file);
file->file = NULL;
file->status = FS_FOUND;
file->justdownloaded = true;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
#ifndef NONET
downloadcompletednum++;
downloadcompletedsize += file->totalsize;
filedownload.completednum++;
filedownload.completedsize += file->totalsize;
#endif
}
}
else
else if (!file->justdownloaded)
{
const char *s;
switch(file->status)
@@ -1044,6 +1037,7 @@ void Got_Filetxpak(void)
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
}
// Send ack back quickly
if (++filetime == 3)
{
@@ -1052,7 +1046,7 @@ void Got_Filetxpak(void)
}
#ifdef CLIENT_LOADINGSCREEN
lastfilenum = filenum;
filedownload.current = filenum;
#endif
}
@@ -1201,9 +1195,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream)
{
size_t written;
written = fwrite(ptr, size, nmemb, stream);
return written;
return fwrite(ptr, size, nmemb, stream);
}
#ifdef XFERINFOFUNCTION
@@ -1217,12 +1209,12 @@ static int curlprogress_callbackx(void *clientp, curl_off_t dltotal, curl_off_t
curtime = time(NULL);
curl_dlnow = dlnow;
curl_dltotal = dltotal;
curl_dlnow = (UINT32)dlnow;
curl_dltotal = (UINT32)dltotal;
if (curtime > curl_starttime)
{
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
}
else
{
@@ -1242,12 +1234,12 @@ static int curlprogress_callback(void *clientp, double dltotal, double dlnow, do
curtime = time(NULL);
curl_dlnow = dlnow;
curl_dltotal = dltotal;
curl_dlnow = (UINT32)dlnow;
curl_dltotal = (UINT32)dltotal;
if (curtime > curl_starttime)
{
getbytes = curl_dlnow / (curtime - curl_starttime); // To-do: Make this more accurate???
getbytes = ((double)dlnow) / (curtime - curl_starttime); // To-do: Make this more accurate???
}
else
{
@@ -1289,10 +1281,10 @@ void CURLPrepareFile(const char* url, int dfilenum)
curl_easy_setopt(http_handle, CURLOPT_URL, va("%s/%s", url, curl_realname));
// Only allow HTTP and HTTPS
#if defined(CURL_AT_LEAST_VERSION) && CURL_AT_LEAST_VERSION(7, 85, 0)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
#else
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 85)
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS, CURLPROTO_HTTP|CURLPROTO_HTTPS);
#else
curl_easy_setopt(http_handle, CURLOPT_PROTOCOLS_STR, "http,https");
#endif
curl_easy_setopt(http_handle, CURLOPT_USERAGENT, va("SRB2Kart/v%d.%d", VERSION, SUBVERSION)); // Set user agent as some servers won't accept invalid user agents.
@@ -1314,6 +1306,21 @@ void CURLPrepareFile(const char* url, int dfilenum)
strcatbf(curl_curfile->filename, downloaddir, "/");
curl_curfile->file = fopen(curl_curfile->filename, "wb");
if (!curl_curfile->file)
{
CONS_Alert(CONS_ERROR, "Couldnt open %s for writing!\nAborting file download.\nCheck if you have write access to your download folder!\n", curl_curfile->filename);
CL_AbortConnection();
M_StartMessage(M_GetText(
"An error occured when trying to\n"
"download missing addons.\n"
"See the console or log file\n"
"for additional details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return;
}
curl_easy_setopt(http_handle, CURLOPT_WRITEDATA, curl_curfile->file);
curl_easy_setopt(http_handle, CURLOPT_WRITEFUNCTION, curlwrite_data);
curl_easy_setopt(http_handle, CURLOPT_NOPROGRESS, 0L);
@@ -1324,23 +1331,25 @@ void CURLPrepareFile(const char* url, int dfilenum)
#endif
curl_curfile->status = FS_DOWNLOADING;
lastfilenum = dfilenum;
curl_multi_add_handle(multi_handle, http_handle);
curl_multi_perform(multi_handle, &curl_runninghandles);
curl_starttime = time(NULL);
curl_running = true;
filedownload.current = dfilenum;
filedownload.http_running = true;
#ifdef HAVE_THREADS
I_spawn_thread("http-download", (I_thread_fn)CURLGetFile, NULL);
#endif
}
else
filedownload.http_running = false;
}
void CURLAbortFile(void)
{
curl_running = false;
filedownload.http_running = false;
// lock and unlock to wait for the download thread to exit
I_lock_mutex(&downloadmutex);
@@ -1357,10 +1366,8 @@ void CURLGetFile(void)
int msgs_left; /* how many messages are left */
const char *easy_handle_error;
boolean running = true;
long response_code = 0;
static char *filename;
while (running && curl_running)
while (running && filedownload.http_running)
{
if (curl_runninghandles)
{
@@ -1374,6 +1381,7 @@ void CURLGetFile(void)
CONS_Alert(CONS_WARNING, "curl_multi_wait() failed, code %d.\n", mc);
continue;
}
curl_curfile->currentsize = curl_dlnow;
curl_curfile->totalsize = curl_dltotal;
}
@@ -1387,11 +1395,13 @@ void CURLGetFile(void)
e = m->easy_handle;
easyres = m->data.result;
filename = Z_StrDup(curl_realname);
char *filename = Z_StrDup(curl_realname);
nameonly(filename);
if (easyres != CURLE_OK)
{
long response_code = 0;
if (easyres == CURLE_HTTP_RETURNED_ERROR)
curl_easy_getinfo(e, CURLINFO_RESPONSE_CODE, &response_code);
@@ -1399,7 +1409,7 @@ void CURLGetFile(void)
curl_curfile->status = FS_FALLBACK;
curl_curfile->currentsize = curl_origfilesize;
curl_curfile->totalsize = curl_origtotalfilesize;
curl_failedwebdownload = true;
filedownload.http_failed = true;
fclose(curl_curfile->file);
remove(curl_curfile->filename);
CONS_Printf(M_GetText("Failed to download %s (%s)\n"), filename, easy_handle_error);
@@ -1412,36 +1422,37 @@ void CURLGetFile(void)
{
CONS_Alert(CONS_ERROR, M_GetText("HTTP Download of %s finished but is corrupt or has been modified\n"), filename);
curl_curfile->status = FS_FALLBACK;
curl_failedwebdownload = true;
filedownload.http_failed = true;
}
else
{
CONS_Printf(M_GetText("Finished HTTP download of %s\n"), filename);
downloadcompletednum++;
downloadcompletedsize += curl_curfile->totalsize;
filedownload.completednum++;
filedownload.completedsize += curl_curfile->totalsize;
curl_curfile->status = FS_FOUND;
}
}
Z_Free(filename);
curl_curfile->file = NULL;
curl_transfers--;
filedownload.remaining--;
curl_multi_remove_handle(multi_handle, e);
curl_easy_cleanup(e);
if (!curl_transfers)
if (!filedownload.remaining)
break;
}
}
}
if (!curl_transfers || !curl_running)
if (!filedownload.remaining || !filedownload.http_running)
{
curl_multi_cleanup(multi_handle);
curl_global_cleanup();
multi_handle = NULL;
}
curl_running = false;
filedownload.http_running = false;
I_unlock_mutex(downloadmutex);
}
+20 -8
View File
@@ -13,6 +13,7 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#include "d_clisrv.h"
#include "w_wad.h"
typedef enum
@@ -45,24 +46,35 @@ typedef struct
UINT32 currentsize;
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean justdownloaded; // To prevent late fragments from causing an I_Error
} fileneeded_t;
extern INT32 fileneedednum;
extern fileneeded_t fileneeded[MAX_WADFILES];
extern char downloaddir[512];
typedef struct
{
#ifdef CLIENT_LOADINGSCREEN
extern INT32 lastfilenum;
extern INT32 downloadcompletednum;
extern UINT32 downloadcompletedsize;
extern INT32 totalfilesrequestednum;
extern UINT32 totalfilesrequestedsize;
INT32 current;
INT32 completednum;
UINT32 completedsize;
INT32 totalnum;
UINT32 totalsize;
#endif
#ifdef HAVE_CURL
extern boolean curl_failedwebdownload;
extern boolean curl_running;
extern INT32 curl_transfers;
INT32 remaining;
boolean http_failed;
boolean http_running;
char http_source[MAX_MIRROR_LENGTH+1];
#endif
} file_download_t;
extern file_download_t filedownload;
#ifdef HAVE_CURL
typedef struct HTTP_login HTTP_login;
+13 -1
View File
@@ -356,6 +356,16 @@ typedef enum
LAP__MAX
} laptime_e;
// yes i made a whole struct for this :chonkbuncle:
typedef struct squishdance_s
{
tic_t countdown; // hold "custom 3" for 2 seconds to engange le dance
tic_t time;
fixed_t work;
fixed_t ang;
fixed_t bounce; // hehe squishy
} squishdance_t;
// ========================================================================
// PLAYER STRUCTURE
// ========================================================================
@@ -402,7 +412,7 @@ typedef struct player_s
INT32 kartstuff[NUMKARTSTUFF];
angle_t frameangle; // for the player add the ability to have the sprite only face other angles
angle_t old_frameangle, old_frameangle2;
// SRB2Kart CEP: Sliptide rolling
angle_t sliproll;
@@ -555,6 +565,8 @@ typedef struct player_s
fixed_t spinoutrot; // When a player spins out, this value increments modulus 360.
squishdance_t squishdance;
fixed_t fovadd; // adjust FOV for hw rendering
} player_t;
+6
View File
@@ -17,6 +17,8 @@
#ifndef __D_THINK__
#define __D_THINK__
#include "doomdef.h"
#ifdef __GNUG__
#pragma interface
#endif
@@ -50,6 +52,10 @@ typedef struct thinker_s
// this one using pointers. Used for garbage collection.
INT32 references;
boolean cachable;
#ifdef PARANOIA
INT32 debug_mobjtype;
tic_t debug_time;
#endif
} thinker_t;
#endif
+49 -6
View File
@@ -28,7 +28,7 @@
#include "p_local.h" // for var1 and var2, and some constants
#include "p_setup.h"
#include "r_data.h"
#include "r_patch.h"
#include "r_fps.h"
#include "r_sky.h"
#include "r_draw.h" // translation colormap consts (for lua)
#include "fastcmp.h"
@@ -690,6 +690,20 @@ static const struct {
{NULL, 0}
};
static mapheader_lighting_t *usemaplighting(INT32 mapnum, const char *word)
{
if (fastncmp(word, "ENCORE", 6))
{
mapheaderinfo[mapnum]->use_encore_lighting = true;
return &mapheaderinfo[mapnum]->lighting_encore;
}
else
{
return &mapheaderinfo[mapnum]->lighting;
}
}
static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
{
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
@@ -983,6 +997,35 @@ static void readlevelheader(MYFILE *f, INT32 num, INT32 wadnum)
}*/
else if (fastcmp(word, "MOBJSCALE"))
mapheaderinfo[num-1]->mobj_scale = get_number(word2);
else if (fastcmp(word, "LIGHTCONTRAST") || fastcmp(word, "ENCORELIGHTCONTRAST"))
{
mapheader_lighting_t *lighting = usemaplighting(num-1, word);
lighting->light_contrast = (UINT8)i;
lighting->use_custom_light = true;
}
else if (fastcmp(word, "SPRITEBACKLIGHT") || fastcmp(word, "ENCORESPRITEBACKLIGHT"))
{
mapheader_lighting_t *lighting = usemaplighting(num-1, word);
lighting->sprite_backlight = (SINT8)i;
lighting->use_custom_light = true;
}
else if (fastcmp(word, "LIGHTANGLE") || fastcmp(word, "ENCORELIGHTANGLE"))
{
mapheader_lighting_t *lighting = usemaplighting(num-1, word);
if (fastcmp(word2, "EVEN"))
{
lighting->use_light_angle = false;
lighting->light_angle = 0;
}
else
{
lighting->use_light_angle = true;
lighting->light_angle = FixedAngle(FloatToFixed(atof(word2)));
}
lighting->use_custom_light = true;
}
// Individual triggers for level flags, for ease of use (and 2.0 compatibility)
else if (fastcmp(word, "SCRIPTISFILE"))
@@ -1756,7 +1799,7 @@ static void readsound(MYFILE *f, INT32 num, const char *savesfxnames[])
* \sa readmaincfg()
* \author Graue <graue@oceanbase.org>
*/
static boolean GoodDataFileName(const char *s)
/*static boolean GoodDataFileName(const char *s)
{
const char *p;
const char *tail = ".dat";
@@ -1776,7 +1819,7 @@ static boolean GoodDataFileName(const char *s)
if (fasticmp(s, "online.dat")) return false; // SRB2Kart online replay folder
return true;
}
}*/
static void reademblemdata(MYFILE *f, INT32 num)
{
@@ -2554,10 +2597,10 @@ static void readmaincfg(MYFILE *f)
{
maxXtraLife = (UINT8)get_number(word2);
}
else if (fastcmp(word, "GAMEDATA"))
{
size_t filenamelen;
// just ignore it but dont throw a warning
/*size_t filenamelen;
// Check the data filename so that mods
// can't write arbitrary files.
@@ -2581,7 +2624,7 @@ static void readmaincfg(MYFILE *f)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
refreshdirmenu |= REFRESHDIR_GAMEDATA;
refreshdirmenu |= REFRESHDIR_GAMEDATA;*/
}
else if (fastcmp(word, "RESETDATA"))
{
+10 -4
View File
@@ -388,7 +388,7 @@ static void DRPC_GotServerIP(UINT32 address)
--------------------------------------------------*/
static const char *DRPC_GetServerIP(void)
{
const char *address;
const char *address;
// If you're connected
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
@@ -489,7 +489,7 @@ void DRPC_UpdatePresence(void)
{
#endif
discordPresence.state = "Private";
#ifdef MASTERSERVER
#ifdef MASTERSERVER
}
#endif
@@ -571,9 +571,15 @@ void DRPC_UpdatePresence(void)
{
// Map name on tool tip
char *title = G_BuildMapTitle(gamemap);
snprintf(mapname, 48, "Map: %s", title);
if (title)
{
snprintf(mapname, 48, "Map: %s", title);
Z_Free(title);
}
else
snprintf(mapname, 48, "Map: UNKNOWN");
discordPresence.largeImageText = mapname;
Z_Free(title);
}
if (gamestate == GS_LEVEL && Playing())
+17 -10
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@@ -113,8 +113,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v7.2"
#define VERSIONSTRINGW L"Saturn v7.2"
#define VERSIONSTRING "Saturn v8.2"
#define VERSIONSTRINGW L"Saturn v8.2"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt (not src/, but in root), for CMake users!
// AND appveyor.yml, for the build bots!
@@ -547,6 +547,19 @@ UINT32 quickncasehash (const char *p, size_t n)
#define DBL_EPSILON 2.2204460492503131e-16l
#endif
#if defined(__GNUC__) || defined(__clang__)
#ifndef LIKELY
#define LIKELY(x) __builtin_expect(!!(x), 1)
#endif
#ifndef UNLIKELY
#define UNLIKELY(x) __builtin_expect(!!(x), 0)
#endif
#else
#define LIKELY(x) (x)
#define UNLIKELY(x) (x)
#endif
// An assert-type mechanism.
#ifdef PARANOIA
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
@@ -571,21 +584,15 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#ifndef NONET
//-- SATURN __
/// Enable gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
/// Still highly experimental
#ifdef DOSATURNSYNCH
#define SATURNSYNCH
/// Detect if a client is on Saturn in the clientconfig.
/// To seperately allow them to join or block joining from vanilla clients.
#ifdef DOSATURNJOIN
#define SATURNJOIN
#endif
#endif
/// Server detection for if a connecting client is on Saturn.
/// For stuff like extra synching, etc.
/// This also enables gamestate resynching between Saturn servers and clients
/// Like SRB2 and RR does
#ifdef DOSATURNPAK
#define SATURNPAK
#endif
+23 -20
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@@ -222,6 +222,15 @@ typedef struct
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
typedef struct
{
boolean use_custom_light;
UINT8 light_contrast; ///< Range of wall lighting. 0 is no lighting.
SINT8 sprite_backlight; ///< Subtract from wall lighting for sprites only.
boolean use_light_angle; ///< When false, wall lighting is evenly distributed. When true, wall lighting is directional.
angle_t light_angle; ///< Angle of directional wall lighting.
} mapheader_lighting_t;
/** Map header information.
*/
typedef struct
@@ -235,7 +244,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
char musname[7]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
INT16 skynum; ///< Sky number to use.
@@ -267,7 +276,11 @@ typedef struct
// SRB2kart
//boolean automap; ///< Displays a level's white map outline in modified games
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
mapheader_lighting_t lighting; ///< Wall and sprite lighting
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
@@ -348,9 +361,6 @@ enum GameType // SRB2Kart
// String names for gametypes
extern const char *Gametype_Names[NUMGAMETYPES];
extern tic_t totalplaytime;
extern UINT32 matchesplayed;
extern UINT8 stagefailed;
// Emeralds stored as bits to throw savegame hackers off.
@@ -464,6 +474,14 @@ extern tic_t racecountdown, exitcountdown;
extern fixed_t gravity;
extern fixed_t mapobjectscale;
extern struct maplighting
{
UINT8 contrast;
SINT8 backlight;
boolean directional;
angle_t angle;
} maplighting;
//for CTF balancing
extern INT16 autobalance;
extern INT16 teamscramble;
@@ -518,18 +536,6 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
#define WAYPOINTSEQUENCESIZE 256
#define NUMWAYPOINTSEQUENCES 256
extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
mobj_t *P_GetFirstWaypoint(UINT8 sequence);
mobj_t *P_GetLastWaypoint(UINT8 sequence);
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
// =====================================
// Internal parameters, used for engine.
// =====================================
@@ -550,9 +556,6 @@ extern FILE *debugfile;
extern INT32 debugload;
#endif
// if true, load all graphics at level load
extern boolean precache;
// wipegamestate can be set to -1
// to force a wipe on the next draw
extern gamestate_t wipegamestate;
-21
View File
@@ -1,21 +0,0 @@
#include "../doomdef.h"
#include "../d_main.h"
#include "../m_argv.h"
int main(int argc, char **argv)
{
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
// startup SRB2
CONS_Printf("Setting up SRB2...\n");
D_SRB2Main();
CONS_Printf("Entering main game loop...\n");
// never return
D_SRB2Loop();
// return to OS
#ifndef __GNUC__
return 0;
#endif
}
-6
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@@ -1,6 +0,0 @@
#include "../i_net.h"
boolean I_InitNetwork(void)
{
return false;
}
-217
View File
@@ -1,217 +0,0 @@
#include "../i_sound.h"
UINT8 sound_started = 0;
void *I_GetSfx(sfxinfo_t *sfx)
{
(void)sfx;
return NULL;
}
void I_FreeSfx(sfxinfo_t *sfx)
{
(void)sfx;
}
void I_StartupSound(void){}
void I_ShutdownSound(void){}
void I_UpdateSound(void){};
//
// SFX I/O
//
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return -1;
}
void I_StopSound(INT32 handle)
{
(void)handle;
}
boolean I_SoundIsPlaying(INT32 handle)
{
(void)handle;
return false;
}
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
{
(void)volume;
}
/// ------------------------
// MUSIC SYSTEM
/// ------------------------
void I_InitMusic(void){}
void I_ShutdownMusic(void){}
/// ------------------------
// MUSIC PROPERTIES
/// ------------------------
musictype_t I_SongType(void)
{
return MU_NONE;
}
boolean I_SongPlaying(void)
{
return false;
}
boolean I_SongPaused(void)
{
return false;
}
/// ------------------------
// MUSIC EFFECTS
/// ------------------------
boolean I_SetSongSpeed(float speed)
{
(void)speed;
return false;
}
/// ------------------------
// MUSIC SEEKING
/// ------------------------
UINT32 I_GetSongLength(void)
{
return 0;
}
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
(void)looppoint;
return false;
}
UINT32 I_GetSongLoopPoint(void)
{
return 0;
}
boolean I_SetSongPosition(UINT32 position)
{
(void)position;
return false;
}
UINT32 I_GetSongPosition(void)
{
return 0;
}
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
boolean I_LoadSong(char *data, size_t len)
{
(void)data;
(void)len;
return -1;
}
void I_UnloadSong(void)
{
(void)handle;
}
boolean I_PlaySong(boolean looping)
{
(void)handle;
(void)looping;
return false;
}
void I_StopSong(void)
{
(void)handle;
}
void I_PauseSong(void)
{
(void)handle;
}
void I_ResumeSong(void)
{
(void)handle;
}
void I_SetMusicVolume(UINT8 volume)
{
(void)volume;
}
boolean I_SetSongTrack(INT32 track)
{
(void)track;
return false;
}
/// ------------------------
// MUSIC FADING
/// ------------------------
void I_SetInternalMusicVolume(UINT8 volume)
{
(void)volume;
}
void I_StopFadingSong(void)
{
}
boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms, void (*callback)(void));
{
(void)target_volume;
(void)source_volume;
(void)ms;
return false;
}
boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void));
{
(void)target_volume;
(void)ms;
return false;
}
boolean I_FadeOutStopSong(UINT32 ms)
{
(void)ms;
return false;
}
boolean I_FadeInPlaySong(UINT32 ms, boolean looping)
{
(void)ms;
(void)looping;
return false;
}
-174
View File
@@ -1,174 +0,0 @@
#include "../doomdef.h"
#include "../i_system.h"
UINT8 graphics_started = 0;
UINT8 keyboard_started = 0;
size_t I_GetFreeMem(size_t *total)
{
*total = 0;
return 0;
}
void I_Sleep(UINT32 ms){}
precise_t I_GetPreciseTime(void) {
return 0;
}
UINT64 I_GetPrecisePrecision(void) {
return 1000000;
}
void I_GetEvent(void){}
void I_OsPolling(void){}
ticcmd_t *I_BaseTiccmd(void)
{
return NULL;
}
ticcmd_t *I_BaseTiccmd2(void)
{
return NULL;
}
void I_Quit(void)
{
exit(0);
}
void I_Error(const char *error, ...)
{
(void)error;
exit(-1);
}
void I_Tactile(FFType Type, const JoyFF_t *Effect)
{
(void)Type;
(void)Effect;
}
void I_Tactile2(FFType Type, const JoyFF_t *Effect)
{
(void)Type;
(void)Effect;
}
void I_JoyScale(void){}
void I_JoyScale2(void){}
void I_InitJoystick(void){}
void I_InitJoystick2(void){}
INT32 I_NumJoys(void)
{
return 0;
}
const char *I_GetJoyName(INT32 joyindex)
{
(void)joyindex;
return NULL;
}
#ifndef NOMUMBLE
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
(void)mobj;
(void)listener;
}
#endif
void I_OutputMsg(const char *error, ...)
{
(void)error;
}
void I_StartupMouse(void){}
void I_StartupKeyboard(void){}
INT32 I_GetKey(void)
{
return 0;
}
void I_StartupTimer(void){}
void I_AddExitFunc(void (*func)())
{
(void)func;
}
void I_RemoveExitFunc(void (*func)())
{
(void)func;
}
INT32 I_StartupSystem(void)
{
return -1;
}
void I_ShutdownSystem(void){}
void I_GetDiskFreeSpace(INT64* freespace)
{
*freespace = 0;
}
char *I_GetUserName(void)
{
return NULL;
}
INT32 I_mkdir(const char *dirname, INT32 unixright)
{
(void)dirname;
(void)unixright;
return -1;
}
const char *I_LocateWad(void)
{
return NULL;
}
void I_GetJoystickEvents(void){}
void I_GetJoystick2Events(void){}
char *I_GetEnv(const char *name)
{
(void)name;
return NULL;
}
INT32 I_PutEnv(char *variable)
{
(void)variable;
return -1;
}
INT32 I_ClipboardCopy(const char *data, size_t size)
{
(void)data;
(void)size;
return -1;
}
char *I_ClipboardPaste(void)
{
return NULL;
}
void I_RegisterSysCommands(void) {}
#include "../sdl/dosstr.c"
-67
View File
@@ -1,67 +0,0 @@
#include "../doomdef.h"
#include "../command.h"
#include "../i_video.h"
rendermode_t rendermode = render_none;
boolean highcolor = false;
boolean allow_fullscreen = false;
consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
void I_StartupGraphics(void){}
void I_ShutdownGraphics(void){}
void I_SetPalette(RGBA_t *palette)
{
(void)palette;
}
INT32 VID_NumModes(void)
{
return 0;
}
INT32 VID_GetModeForSize(INT32 w, INT32 h)
{
(void)w;
(void)h;
return 0;
}
void VID_PrepareModeList(void){}
INT32 VID_SetMode(INT32 modenum)
{
(void)modenum;
return 0;
}
const char *VID_GetModeName(INT32 modenum)
{
(void)modenum;
return NULL;
}
void I_UpdateNoBlit(void){}
void I_FinishUpdate(void){}
void I_UpdateNoVsync(void) {}
void I_WaitVBL(INT32 count)
{
(void)count;
}
void I_ReadScreen(UINT8 *scr)
{
(void)scr;
}
void I_BeginRead(void){}
void I_EndRead(void){}
+38 -34
View File
@@ -149,7 +149,7 @@ static UINT8 F_WriteText(void)
static void F_NewCutscene(const char *basetext)
{
cutscene_basetext = basetext;
memset(cutscene_disptext,0,sizeof(cutscene_disptext));
memset(cutscene_disptext, 0, sizeof(cutscene_disptext));
cutscene_writeptr = cutscene_baseptr = 0;
cutscene_textspeed = 9;
cutscene_textcount = TICRATE/2;
@@ -164,14 +164,14 @@ static void F_SkyScroll(INT32 scrollspeed)
patch_t *pat, *pat2;
INT32 anim2 = 0;
pat = W_CachePatchName("TITLEBG1", PU_CACHE);
pat2 = W_CachePatchName("TITLEBG2", PU_CACHE);
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
w = (vid.width / vid.dupx)<<FRACBITS;
// The scroll offset MUST be clamped before shifting by FRACBITS, or else it'll overflow in about 3 minutes
animtimer = ((((finalecount * scrollspeed) % (SHORT(pat->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (SHORT(pat2->width)<<FRACBITS) - ((((finalecount * scrollspeed) % (SHORT(pat2->width)*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
animtimer = ((((finalecount * scrollspeed) % (pat->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
anim2 = (pat2->width<<FRACBITS) - ((((finalecount * scrollspeed) % (pat2->width*16))<<FRACBITS) + (R_GetMenuUncap() * scrollspeed))/16;
// SRB2Kart: F_DrawPatchCol is over-engineered; recoded to be less shitty and error-prone
if (rendermode != render_none)
@@ -183,15 +183,15 @@ static void F_SkyScroll(INT32 scrollspeed)
while (x < w)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOTOP|V_SNAPTOLEFT, pat, NULL);
x += SHORT(pat->width)<<FRACBITS;
x += pat->width<<FRACBITS;
}
x = -anim2;
y = (BASEVIDHEIGHT - SHORT(pat2->height))<<FRACBITS;
y = (BASEVIDHEIGHT - pat2->height)<<FRACBITS;
while (x < w)
{
V_DrawFixedPatch(x, y, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTOLEFT, pat2, NULL);
x += SHORT(pat2->width)<<FRACBITS;
x += pat2->width<<FRACBITS;
}
}
@@ -263,7 +263,7 @@ void F_IntroDrawer(void)
// DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0)
{
background = W_CachePatchName("KARTKREW", PU_CACHE);
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
highres = true;
}
@@ -534,8 +534,15 @@ static const char *credits[] = {
"\"Sunflower\" aka \"AnimeSonic\"",
"\"Yuz\" aka \"Yuzler\"",
"\"Democrab\"",
"\"Expand\" aka \"Maver\"",
"\"EXpand\"",
"\"Nexit\"",
"\"Spee\"",
"\"Jin\"",
"\"riomccloud\"",
"\"chromaticpipe\"",
"\"Achii\"",
"\"Anonimus\"",
"\"scizor300\"",
"",
"\1Special Thanks",
"SEGA",
@@ -623,10 +630,10 @@ void F_CreditDrawer(void)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
// Draw background
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(32<<FRACBITS, FixedDiv(credbgtimer%TICRATE, TICRATE)), V_SNAPTOTOP, W_CachePatchName("CREDTILE", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_CACHE), FRACUNIT);
V_DrawSciencePatch(0, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
V_DrawSciencePatch(320<<FRACBITS, 0 - FixedMul(40<<FRACBITS, FixedDiv(credbgtimer%(TICRATE/2), (TICRATE/2))), V_SNAPTOTOP|V_FLIP, W_CachePatchName("CREDZIGZ", PU_PATCH_LOWPRIORITY), FRACUNIT);
// Draw pictures
for (i = 0; credits_pics[i].patch; i++)
@@ -640,7 +647,7 @@ void F_CreditDrawer(void)
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), colormap);
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
}
// Dim the background
@@ -839,9 +846,9 @@ void F_GameEvaluationDrawer(void)
patchname[4] = 'A'+(char)i;
if (emeralds & (1<<i))
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_CACHE));
V_DrawScaledPatch(x, y, 0, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
else
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_CACHE));
V_DrawTranslucentPatch(x, y, TRANSLEVEL, W_CachePatchName(patchname, PU_PATCH_LOWPRIORITY));
eemeralds_cur += INTERVAL;
}
@@ -857,9 +864,6 @@ void F_GameEvaluationDrawer(void)
if (ALL7EMERALDS(emeralds))
++timesBeatenWithEmeralds;
/*if (ultimatemode)
++timesBeatenUltimate;*/
if (M_UpdateUnlockablesAndExtraEmblems(false))
S_StartSound(NULL, sfx_ncitem);
@@ -870,10 +874,10 @@ void F_GameEvaluationDrawer(void)
if (finalecount >= 5*TICRATE)
{
if (drawemblem)
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
V_DrawScaledPatch(120, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
if (drawchaosemblem)
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_CACHE));
V_DrawScaledPatch(200, 192, 0, W_CachePatchName("NWNGA0", PU_PATCH_LOWPRIORITY));
V_DrawString(8, 16, V_YELLOWMAP, "Unlocked:");
@@ -968,10 +972,10 @@ void F_StartTitleScreen(void)
demoDelayLeft = demoDelayTime;
demoIdleLeft = demoIdleTime;
ttbanner = W_CachePatchName("TTKBANNR", PU_LEVEL);
ttkart = W_CachePatchName("TTKART", PU_LEVEL);
ttcheckers = W_CachePatchName("TTCHECK", PU_LEVEL);
ttkflash = W_CachePatchName("TTKFLASH", PU_LEVEL);
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
}
// (no longer) De-Demo'd Title Screen
@@ -1006,7 +1010,7 @@ void F_TitleScreenDrawer(void)
else
{
INT32 transval = 0;
if (finalecount <= (50+(9<<1)))
transval = (finalecount - 50)>>1;
@@ -1053,8 +1057,8 @@ void F_TitleScreenTicker(boolean run)
return;
// are demos disabled?
if (!cv_rollingdemos.value)
return;
if (!cv_rollingdemos.value || modifiedgame) // occasionally mappacks supply invalid replays which means the game crashes almost always when you idle on the titlescreen too long
return; // we check for all addons since added luas/socs and stuff like that makes them desynch like crazy so why would you even watch them?
// Wait for a while (for the music to finish, preferably)
// before starting demos
@@ -1186,7 +1190,7 @@ void F_StartWaitingPlayers(void)
for (i = 0; i < 2; i++)
{
sprframe = &skins[randskin].spritedef.spriteframes[(6+(i*3)) & FF_FRAMEMASK];
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_LEVEL);
driver[i] = W_CachePatchNum(sprframe->lumppat[1], PU_CACHE);
}
}
@@ -1255,15 +1259,15 @@ void F_ContinueDrawer(void)
ncontinues = 20;
if (imcontinuing)
contsonic = W_CachePatchName("CONT2", PU_CACHE);
contsonic = W_CachePatchName("CONT2", PU_PATCH_LOWPRIORITY);
else
contsonic = W_CachePatchName("CONT1", PU_CACHE);
contsonic = W_CachePatchName("CONT1", PU_PATCH_LOWPRIORITY);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
V_DrawCenteredString(BASEVIDWIDTH/2, 100, 0, "CONTINUE?");
// Draw a Sonic!
V_DrawScaledPatch((BASEVIDWIDTH - SHORT(contsonic->width))/2, 32, 0, contsonic);
V_DrawScaledPatch((BASEVIDWIDTH - contsonic->width)/2, 32, 0, contsonic);
// Draw the continue markers! Show continues minus one.
x -= ncontinues * 6;
@@ -1482,10 +1486,10 @@ void F_CutsceneDrawer(void)
{
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
V_DrawSmallScaledPatch(picxpos, picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
else
V_DrawScaledPatch(picxpos,picypos, 0,
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH_LOWPRIORITY));
}
if (dofadenow && rendermode != render_none)
+4
View File
@@ -661,6 +661,10 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
return false;
}
if (dirmenu != coredirmenu)
Z_Free(dirmenu);
dirmenu = NULL;
for (; sizecoredirmenu > 0; sizecoredirmenu--) // clear out existing items
{
Z_Free(coredirmenu[sizecoredirmenu-1]);
+509 -391
View File
File diff suppressed because it is too large. Load diff
+24 -8
View File
@@ -42,6 +42,7 @@ extern savebuffer_t demobuf;
// demoplaying back and demo recording
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality, cv_maxdemosize, cv_demochangemap;
extern consvar_t cv_demodateformat;
// Publicly-accessible demo vars
struct demovars_s {
@@ -83,6 +84,8 @@ typedef struct menudemo_s {
menudemotype_e type;
char title[65]; // Null-terminated for string prints
char date[11]; // date when replay was recorded
char version[12]; // combined version and subversion
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
UINT8 gametype;
@@ -170,8 +173,10 @@ extern consvar_t cv_smallposnum;
extern consvar_t cv_newspeedometer;
extern consvar_t cv_saltyhop;
extern consvar_t cv_saltyheight;
extern consvar_t cv_saltyhopsfx;
extern consvar_t cv_saltysquish;
extern consvar_t cv_saltyroll;
extern consvar_t cv_driftsparkpulse;
extern consvar_t cv_gravstretch;
@@ -182,6 +187,10 @@ extern consvar_t cv_sloperolldist;
extern consvar_t cv_sparkroll;
extern consvar_t cv_spinoutroll;
extern consvar_t cv_squishdance, cv_squishdancespeed;
extern consvar_t cv_playerblendeffects;
extern consvar_t cv_cechotoggle;
#ifndef NONET
@@ -379,16 +388,24 @@ boolean G_CheckDemoStatus(void);
void G_SaveDemo(void);
boolean G_DemoTitleResponder(event_t *ev);
#define G_GametypeHasTeams() (G_IsGameType(GT_TEAMMATCH) || G_IsGameType(GT_CTF))
#define G_BattleGametype() (G_IsGameType(GT_MATCH))
#define G_RaceGametype() (G_IsGameType(GT_RACE))
#define G_TagGametype() (G_IsGameType(GT_TAG) || G_IsGameType(GT_HIDEANDSEEK))
FUNCINLINE static ATTRINLINE boolean G_IsGameType(int type)
{
return (gametype == type);
}
FUNCINLINE static ATTRINLINE boolean G_GametypeHasSpectators(void)
{
return (netgame || (multiplayer && demo.playback));
}
INT32 G_GetGametypeByName(const char *gametypestr);
boolean G_IsSpecialStage(INT32 mapnum);
boolean G_GametypeUsesLives(void);
boolean G_GametypeHasTeams(void);
boolean G_GametypeHasSpectators(void);
boolean G_BattleGametype(void);
UINT8 G_SometimesGetDifferentGametype(UINT8 prefgametype);
UINT8 G_GetGametypeColor(INT16 gt);
boolean G_RaceGametype(void);
boolean G_TagGametype(void);
void G_ExitLevel(void);
void G_NextLevel(void);
void G_Continue(void);
@@ -418,7 +435,6 @@ void G_SetRetryFlag(void);
void G_ClearRetryFlag(void);
boolean G_GetRetryFlag(void);
void G_LoadGameData(void);
void G_LoadGameSettings(void);
+141 -160
View File
@@ -20,6 +20,8 @@
#include "d_net.h"
#include "console.h"
#include "m_menu.h"
#include "i_system.h"
#include "i_video.h"
#include "r_draw.h"
@@ -56,44 +58,35 @@ consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS] = {
{"ledpowerup", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"ledpowerup4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled2", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled3", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static void rumble_off_handle(void)
{
if (cv_rumble[0].value == 0)
if (!cv_rumble[0].value)
G_ResetPlayerDeviceRumble(0);
}
static void rumble_off_handle2(void)
{
if (cv_rumble[1].value == 0)
if (!cv_rumble[1].value)
G_ResetPlayerDeviceRumble(1);
}
static void rumble_off_handle3(void)
{
if (cv_rumble[2].value == 0)
if (!cv_rumble[2].value)
G_ResetPlayerDeviceRumble(2);
}
static void rumble_off_handle4(void)
{
if (cv_rumble[3].value == 0)
if (!cv_rumble[3].value)
G_ResetPlayerDeviceRumble(3);
}
@@ -102,19 +95,16 @@ static void led_off_handle(void)
G_ResetPlayerGamepadIndicatorColor(0);
}
static void led_off_handle2(void)
{
G_ResetPlayerGamepadIndicatorColor(1);
}
static void led_off_handle3(void)
{
G_ResetPlayerGamepadIndicatorColor(2);
}
static void led_off_handle4(void)
{
G_ResetPlayerGamepadIndicatorColor(3);
@@ -131,10 +121,7 @@ joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[J
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[num_gamecontrols][2];
INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
INT32 gamecontrol3[num_gamecontrols][2]; // tertiary splitscreen player
INT32 gamecontrol4[num_gamecontrols][2]; // quarternary splitscreen player
INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
typedef struct
{
@@ -264,6 +251,26 @@ void G_MapEventsToControls(event_t *ev)
}
}
void G_ResetControls(void)
{
memset(gamekeydown, 0, NUMINPUTS);
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
memset(joy2xmove, 0, sizeof(joy2xmove));
memset(joy2ymove, 0, sizeof(joy2ymove));
memset(joy3xmove, 0, sizeof(joy3xmove));
memset(joy3ymove, 0, sizeof(joy3ymove));
memset(joy4xmove, 0, sizeof(joy4xmove));
memset(joy4ymove, 0, sizeof(joy4ymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
//
// General double-click detection routine for any kind of input.
//
@@ -881,13 +888,16 @@ UINT16 G_GetSkinColor(INT32 playernum)
{
player_t *player = &players[displayplayers[playernum]];
// make rgb rainbow vomit when invul or flash blue when grow
if (cv_ledpowerup[playernum].value && player->mo && (player->kartstuff[k_invincibilitytimer] || player->kartstuff[k_growshrinktimer] || player->powers[pw_invulnerability]))
return player->mo->color;
if (player)
{
// make rgb rainbow vomit when invul or flash blue when grow
if ((cv_gamepadled[playernum].value == 2) && player->mo && player->mo->color)
return player->mo->color;
// take actual player skincolour when ingame
if (player->skincolor)
return player->skincolor;
// take actual player skincolour when ingame
if (player->skincolor)
return player->skincolor;
}
}
// otherwise just fallback to whatever the cvar is
@@ -944,13 +954,10 @@ static void G_ResetPlayerDeviceRumble(INT32 playernum)
void G_ResetAllDeviceRumbles(void)
{
int i;
int devices;
devices = I_NumJoys();
for (i = 0; i < devices; i++)
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
I_GamepadRumble(devices, 0, 0, 0);
I_GamepadRumble(i, 0, 0, 0);
}
}
@@ -977,13 +984,14 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
void G_ClearAllControlKeys(void)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
INT32 i, k;
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
{
G_ClearControlKeys(gamecontrol, i);
G_ClearControlKeys(gamecontrolbis, i);
G_ClearControlKeys(gamecontrol3, i);
G_ClearControlKeys(gamecontrol4, i);
for (i = 0; i < num_gamecontrols; i++)
{
G_ClearControlKeys(gamecontrol[k], i);
}
}
}
@@ -1022,7 +1030,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
if (!keystr[0])
return 0;
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
if (!keystr[0] || (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z'))
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
@@ -1041,158 +1049,131 @@ void G_Controldefault(UINT8 player)
if (player == 0 || player == 1)
{
// Main controls
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[gc_accelerate ][0] = 'a';
gamecontrol[gc_drift ][0] = 's';
gamecontrol[gc_brake ][0] = 'd';
gamecontrol[gc_fire ][0] = KEY_SPACE;
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[0][gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[0][gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[0][gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[0][gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[0][gc_accelerate ][0] = 'a';
gamecontrol[0][gc_drift ][0] = 's';
gamecontrol[0][gc_brake ][0] = 'd';
gamecontrol[0][gc_fire ][0] = KEY_SPACE;
gamecontrol[0][gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+9; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+10; // RB
gamecontrol[0][gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[0][gc_lookback ][1] = KEY_JOY1+2; // X
gamecontrol[0][gc_brake ][1] = KEY_JOY1+1; // B
gamecontrol[0][gc_fire ][1] = KEY_JOY1+9; // LB
gamecontrol[0][gc_drift ][1] = KEY_JOY1+10; // RB
// Extra controls
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_screenshot ][0] = KEY_F8;
gamecontrol[gc_recordgif ][0] = KEY_F9;
gamecontrol[gc_viewpoint ][0] = KEY_F12;
gamecontrol[gc_talkkey ][0] = 't';
gamecontrol[0][gc_pause ][0] = KEY_PAUSE;
gamecontrol[0][gc_console ][0] = KEY_CONSOLE;
gamecontrol[0][gc_screenshot ][0] = KEY_F8;
gamecontrol[0][gc_recordgif ][0] = KEY_F9;
gamecontrol[0][gc_viewpoint ][0] = KEY_F12;
gamecontrol[0][gc_talkkey ][0] = 't';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_spectate ][0] = '\'';
gamecontrol[gc_lookup ][0] = KEY_PGUP;
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
gamecontrol[0][gc_scores ][0] = KEY_TAB;
gamecontrol[0][gc_spectate ][0] = '\'';
gamecontrol[0][gc_lookup ][0] = KEY_PGUP;
gamecontrol[0][gc_lookdown ][0] = KEY_PGDN;
gamecontrol[0][gc_centerview ][0] = KEY_END;
gamecontrol[0][gc_camreset ][0] = KEY_HOME;
gamecontrol[0][gc_camtoggle ][0] = KEY_BACKSPACE;
gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+4; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+6; // Start
//gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
gamecontrol[gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
gamecontrol[0][gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[0][gc_pause ][1] = KEY_JOY1+4; // Back
gamecontrol[0][gc_systemmenu ][0] = KEY_JOY1+6; // Start
//gamecontrol[0][gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[0][gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down // absolutely fucking NOT
gamecontrol[0][gc_talkkey ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[0][gc_scores ][1] = KEY_HAT1+0; // D-Pad Up
}
if (player == 0 || player == 2)
{
// Player 2 controls
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+9; // LB
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+10; // RB
gamecontrol[1][gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrol[1][gc_lookback ][0] = KEY_2JOY1+2; // X
gamecontrol[1][gc_brake ][0] = KEY_2JOY1+1; // B
gamecontrol[1][gc_fire ][0] = KEY_2JOY1+9; // LB
gamecontrol[1][gc_drift ][0] = KEY_2JOY1+10; // RB
}
if (player == 0 || player == 3)
{
// Player 3 controls
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+9; // LB
gamecontrol3[gc_drift ][0] = KEY_3JOY1+10; // RB
gamecontrol[2][gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol[2][gc_lookback ][0] = KEY_3JOY1+2; // X
gamecontrol[2][gc_brake ][0] = KEY_3JOY1+1; // B
gamecontrol[2][gc_fire ][0] = KEY_3JOY1+9; // LB
gamecontrol[2][gc_drift ][0] = KEY_3JOY1+10; // RB
}
if (player == 0 || player == 4)
{
// Player 4 controls
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+9; // LB
gamecontrol4[gc_drift ][0] = KEY_4JOY1+10; // RB
gamecontrol[3][gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol[3][gc_lookback ][0] = KEY_4JOY1+2; // X
gamecontrol[3][gc_brake ][0] = KEY_4JOY1+1; // B
gamecontrol[3][gc_fire ][0] = KEY_4JOY1+9; // LB
gamecontrol[3][gc_drift ][0] = KEY_4JOY1+10; // RB
}
}
void G_SaveKeySetting(FILE *f)
{
INT32 i;
INT32 i, k;
for (i = 1; i < num_gamecontrols; i++)
static const char *controltext[MAXSPLITSCREENPLAYERS] = {
"setcontrol",
"setcontrol2",
"setcontrol3",
"setcontrol4"
};
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
{
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol[i][0]));
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "%s \"%s\" \"%s\"", controltext[k], gamecontrolname[i],
G_KeynumToString(gamecontrol[k][i][0]));
if (gamecontrol[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrolbis[i][0]));
if (gamecontrolbis[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrolbis[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol3 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol3[i][0]));
if (gamecontrol3[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol3[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol4 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol4[i][0]));
if (gamecontrol4[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol4[i][1]));
else
fprintf(f, "\n");
if (gamecontrol[k][i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[k][i][1]));
else
fprintf(f, "\n");
}
}
}
INT32 G_CheckDoubleUsage(INT32 keynum, boolean modify)
{
INT32 result = gc_null;
if (cv_controlperkey.value == 1)
{
INT32 i, j;
for (i = 0; i < num_gamecontrols; i++)
INT32 i, j, k;
for (k = 0; k < MAXSPLITSCREENPLAYERS; k++)
{
for (j = 0; j < 2; j++)
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[i][j] == keynum) {
result = i;
if (modify) gamecontrol[i][j] = KEY_NULL;
for (j = 0; j < 2; j++)
{
if (gamecontrol[k][i][j] == keynum)
{
result = i;
if (modify) gamecontrol[k][i][j] = KEY_NULL;
}
if (result && !modify)
return result;
}
if (gamecontrolbis[i][j] == keynum) {
result = i;
if (modify) gamecontrolbis[i][j] = KEY_NULL;
}
if (gamecontrol3[i][j] == keynum) {
result = i;
if (modify) gamecontrol3[i][j] = KEY_NULL;
}
if (gamecontrol4[i][j] == keynum) {
result = i;
if (modify) gamecontrol4[i][j] = KEY_NULL;
}
if (result && !modify)
return result;
}
}
}
return result;
}
@@ -1346,11 +1327,11 @@ static void setcontrol(INT32 (*gc)[2])
INT32 player;
boolean nestedoverride = false;
if ((void*)gc == (void*)&gamecontrol4)
if ((void*)gc == (void*)&gamecontrol[3])
player = 3;
else if ((void*)gc == (void*)&gamecontrol3)
else if ((void*)gc == (void*)&gamecontrol[2])
player = 2;
else if ((void*)gc == (void*)&gamecontrolbis)
else if ((void*)gc == (void*)&gamecontrol[1])
player = 1;
else
player = 0;
@@ -1413,7 +1394,7 @@ void Command_Setcontrol_f(void)
return;
}
setcontrol(gamecontrol);
setcontrol(gamecontrol[0]);
}
void Command_Setcontrol2_f(void)
@@ -1428,7 +1409,7 @@ void Command_Setcontrol2_f(void)
return;
}
setcontrol(gamecontrolbis);
setcontrol(gamecontrol[1]);
}
void Command_Setcontrol3_f(void)
@@ -1443,7 +1424,7 @@ void Command_Setcontrol3_f(void)
return;
}
setcontrol(gamecontrol3);
setcontrol(gamecontrol[2]);
}
void Command_Setcontrol4_f(void)
@@ -1458,5 +1439,5 @@ void Command_Setcontrol4_f(void)
return;
}
setcontrol(gamecontrol4);
setcontrol(gamecontrol[3]);
}
+7 -9
View File
@@ -109,7 +109,6 @@ extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey, cv_turnsmooth;
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_ledpowerup[MAXSPLITSCREENPLAYERS];
extern INT32 mousex, mousey;
extern INT32 mlooky; //mousey with mlookSensitivity
@@ -121,14 +120,12 @@ extern INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET],
extern UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
extern INT32 gamecontrol[num_gamecontrols][2];
extern INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
extern INT32 gamecontrol3[num_gamecontrols][2];
extern INT32 gamecontrol4[num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol3[gc][0]] || gamekeydown[gamecontrol3[gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol4[gc][0]] || gamekeydown[gamecontrol4[gc][1]])
extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[0][gc][0]] || gamekeydown[gamecontrol[0][gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrol[1][gc][0]] || gamekeydown[gamecontrol[1][gc][1]])
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
// peace to my little coder fingers!
// check a gamecontrol being active or not
@@ -140,6 +137,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
// remaps the input event to a game control.
void G_MapEventsToControls(event_t *ev);
void G_ResetControls(void);
// returns the name of a key
const char *G_KeynumToString(INT32 keynum);
+28 -5
View File
@@ -88,7 +88,10 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
if (currently_batching)
{
if (!pSurf)
{
I_Error("Got a null FSurfaceInfo in batching");// nulls should not come in the stuff that batching currently applies to
}
if (polygonArraySize == polygonArrayAllocSize)
{
PolygonArrayEntry* new_array;
@@ -121,7 +124,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
polygonArray[polygonArraySize].numVerts = iNumPts;
polygonArray[polygonArraySize].polyFlags = PolyFlags;
polygonArray[polygonArraySize].texture = current_texture;
polygonArray[polygonArraySize].shader = (shader_target != -1) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].shader = (shader_target != SHADER_NONE) ? HWR_GetShaderFromTarget(shader_target) : shader_target;
polygonArray[polygonArraySize].horizonSpecial = horizonSpecial;
polygonArraySize++;
@@ -172,6 +175,10 @@ static int comparePolygons(const void *p1, const void *p2)
diff = poly1->surf.LightInfo.fade_start - poly2->surf.LightInfo.fade_start;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.fade_end - poly2->surf.LightInfo.fade_end;
if (diff != 0) return diff;
diff = poly1->surf.LightInfo.directional - poly2->surf.LightInfo.directional;
return diff;
}
@@ -224,13 +231,17 @@ void HWR_RenderBatches(void)
int i;
if (!currently_batching)
{
I_Error("HWR_RenderBatches called without starting batching");
}
nextSurfaceInfo.LightInfo.fade_end = 0;
nextSurfaceInfo.LightInfo.fade_start = 0;
nextSurfaceInfo.LightInfo.light_level = 0;
nextSurfaceInfo.LightInfo.directional = false;
currently_batching = false;// no longer collecting batches
if (!polygonArraySize)
{
ps_hw_numpolys.value.i = ps_hw_numcalls.value.i = ps_hw_numshaders.value.i
@@ -238,6 +249,7 @@ void HWR_RenderBatches(void)
= ps_hw_numcolors.value.i = 0;
return;// nothing to draw
}
// init stats vars
ps_hw_numpolys.value.i = polygonArraySize;
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
@@ -286,7 +298,7 @@ void HWR_RenderBatches(void)
else
GL_SetTexture(currentTexture);
while (1)// note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
while (1) // note: remember handling notexture polyflag as having texture number 0 (also in comparePolygons)
{
int firstIndex;
int lastIndex;
@@ -356,23 +368,28 @@ void HWR_RenderBatches(void)
nextTexture = nextEntry->texture;
nextPolyFlags = nextEntry->polyFlags;
nextSurfaceInfo = nextEntry->surf;
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && cv_glshaders.value && gl_shadersavailable)
{
changeState = true;
changeShader = true;
}
if (currentTexture != nextTexture)
{
changeState = true;
changeTexture = true;
}
if (currentPolyFlags != nextPolyFlags)
{
changeState = true;
changePolyFlags = true;
}
if (cv_glshaders.value && gl_shadersavailable)
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
@@ -380,7 +397,8 @@ void HWR_RenderBatches(void)
currentSurfaceInfo.FadeColor.rgba != nextSurfaceInfo.FadeColor.rgba ||
currentSurfaceInfo.LightInfo.light_level != nextSurfaceInfo.LightInfo.light_level ||
currentSurfaceInfo.LightInfo.fade_start != nextSurfaceInfo.LightInfo.fade_start ||
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end)
currentSurfaceInfo.LightInfo.fade_end != nextSurfaceInfo.LightInfo.fade_end ||
currentSurfaceInfo.LightInfo.directional != nextSurfaceInfo.LightInfo.directional)
{
changeState = true;
changeSurfaceInfo = true;
@@ -407,10 +425,12 @@ void HWR_RenderBatches(void)
finalVertexWritePos = 0;
finalIndexWritePos = 0;
}
else continue;
else
continue;
// if we're here then either its time to stop or time to change state
if (stopFlag) break;
if (stopFlag)
break;
// change state according to change bools and next vars, update current vars and reset bools
if (changeState)
@@ -423,6 +443,7 @@ void HWR_RenderBatches(void)
ps_hw_numshaders.value.i++;
}
if (changeTexture)
{
// texture should be already ready for use from calls to GL_SetTexture during batch collection
@@ -432,6 +453,7 @@ void HWR_RenderBatches(void)
ps_hw_numtextures.value.i++;
}
if (changePolyFlags)
{
currentPolyFlags = nextPolyFlags;
@@ -439,6 +461,7 @@ void HWR_RenderBatches(void)
ps_hw_numpolyflags.value.i++;
}
if (changeSurfaceInfo)
{
currentSurfaceInfo = nextSurfaceInfo;
+3 -3
View File
@@ -369,7 +369,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
{
//x,y,dx,dy (like a divline)
line_t *line = lseg->linedef;
// portal check
if (!gl_maphasportals && line->special == 40 && lseg->side == 0)
{
@@ -380,7 +380,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
if (line2 >= 0) // found it!
gl_maphasportals = 1;
}
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
@@ -523,7 +523,7 @@ static void loading_status(void)
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK",PU_CACHE)); // SRB2 background, ehhh too bright.
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
+511 -184
View File
File diff suppressed because it is too large. Load diff
-2
View File
@@ -314,8 +314,6 @@ void gld_clipper_Clear(void)
cliphead = NULL;
}
#define RMUL (1.6f/1.333333f)
angle_t gld_FrustumAngle(angle_t tiltangle)
{
double clipfov;
+22 -28
View File
@@ -23,31 +23,39 @@
typedef enum GLTextureFormat_e
{
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
GL_TEXFMT_RGBA = 0x10, /* 32 bit RGBA! */
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
GL_TEXFMT_ALPHA_8 = 0x20, /* (0..0xFF) alpha */
GL_TEXFMT_INTENSITY_8 = 0x21, /* (0..0xFF) intensity */
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
} GLTextureFormat_t;
// Colormap structure for mipmaps.
struct GLColormap_s
{
const UINT8 *source;
UINT8 data[256];
};
typedef struct GLColormap_s GLColormap_t;
// Texture information (misleadingly named "mipmap" all over the code.)
// The *data pointer holds the address of the graphics data cached in heap memory.
// NULL if the texture is not in SRB2's heap cache.
struct GLMipmap_s
{
// for UpdateTexture
GLTextureFormat_t format;
void *data;
GLTextureFormat_t format;
void *data;
UINT32 flags;
UINT16 width, height;
UINT32 flags;
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
struct GLMipmap_s *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
@@ -62,25 +70,11 @@ struct GLMapTexture_s
};
typedef struct GLMapTexture_s GLMapTexture_t;
// a cached patch as converted to hardware format, holding the original patch_t
// header so that the existing code can retrieve ->width, ->height as usual
// This is returned by W_CachePatchNum()/W_CachePatchName(), when rendermode
// is 'render_opengl'. Else it returns the normal patch_t data.
// Patch information for the hardware renderer.
struct GLPatch_s
{
// the 4 first fields come right away from the original patch_t
INT16 width;
INT16 height;
INT16 leftoffset; // pixels to the left of origin
INT16 topoffset; // pixels below the origin
//
float max_s,max_t;
UINT16 wadnum; // the software patch lump num for when the hardware patch
UINT16 lumpnum; // was flushed, and we need to re-create it
void *rawpatch; // :^)
GLMipmap_t *mipmap;
boolean notfound; // if the texture file was not found, mark it here (used in model texture loading)
float max_s,max_t;
};
typedef struct GLPatch_s GLPatch_t;
+22 -6
View File
@@ -128,21 +128,26 @@ typedef struct
{
FLOAT x,y,z; // position
FLOAT anglex, angley, anglez; // aimingangle / viewangle
FLOAT anglex2, anglez2; // secondaries
FLOAT scalex, scaley, scalez;
FLOAT fovangle;
UINT8 splitscreen;
boolean flip; // screenflip
boolean roll;
FLOAT rollangle;
FLOAT centerx, centery;
FLOAT rollx, rollz;
boolean mirror; // SRB2Kart: Encore Mode
boolean mirrorflip; // Encore Mode with Flipcam
UINT8 fliptype;
boolean shearing; // 14042019
float viewaiming; // 17052019
} FTransform;
enum
{
TRANSFORM_NONE = 0,
TRANSFORM_FLIP = 1 << 0, // screenflip
TRANSFORM_MIRROR = 1 << 1, // SRB2Kart: Encore Mode
TRANSFORM_MIRRORFLIP = TRANSFORM_FLIP|TRANSFORM_MIRROR // SRB2Kart: Encore Mode with Flipcam
};
// Transformed vector, as passed to HWR API
typedef struct
{
@@ -256,7 +261,8 @@ enum EPolyFlags
PF_RemoveYWrap = 0x00010000, // Force clamp texture on Y
PF_ForceWrapX = 0x00020000, // Force repeat texture on X
PF_ForceWrapY = 0x00040000, // Forces repeat texture on Y
PF_Ripple = 0x00100000 // Water ripple effect. The current backend doesn't use it for anything.
PF_Ripple = 0x00100000, // Water ripple effect. The current backend doesn't use it for anything.
PF_Skydecal = 0x20000000 // Enables smaller polygon offset, to be used for skywalls only
// 0x20000000
// 0x40000000
// 0x80000000
@@ -289,6 +295,7 @@ struct FLightInfo
FUINT light_level;
FUINT fade_start;
FUINT fade_end;
boolean directional;
};
typedef struct FLightInfo FLightInfo;
@@ -310,7 +317,9 @@ enum hwdsetspecialstate
HWD_SET_TEXTUREFILTERMODE,
HWD_SET_TEXTUREANISOTROPICMODE,
HWD_SET_WIREFRAME,
HWD_SET_MSAA,
HWD_SET_SCREEN_TEXTURES,
@@ -318,6 +327,8 @@ enum hwdsetspecialstate
HWD_SET_PORTAL_MODE,// new portal thing
HWD_SET_STENCIL_LEVEL,
HWD_SET_TEXTURE_FORMAT,
HWD_NUMSTATE
};
typedef enum hwdsetspecialstate hwdspecialstate_t;
@@ -327,6 +338,11 @@ typedef enum hwdsetspecialstate hwdspecialstate_t;
enum hwdshaderinfo
{
HWD_SHADERINFO_LEVELTIME = 1,
HWD_SHADERINFO_LIGHT_X,
HWD_SHADERINFO_LIGHT_Y,
HWD_SHADERINFO_LIGHT_Z,
HWD_SHADERINFO_LIGHT_CONTRAST,
HWD_SHADERINFO_LIGHT_BACKLIGHT,
};
typedef enum hwdshaderinfo hwdshaderinfo_t;
+63 -70
View File
@@ -71,10 +71,11 @@ static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
// Notes : x,y : positions relative to the original Doom resolution
// : textes(console+score) + menus + status bar
// -----------------+
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
{
FOutVector v[4];
FBITFIELD flags;
GLPatch_t *hwrPatch;
// 3--2
// | /|
@@ -87,6 +88,7 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
switch (option & V_SCALEPATCHMASK)
{
@@ -106,17 +108,17 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
if (option & V_NOSCALESTART)
sdupx = sdupy = 2.0f;
v[0].x = v[3].x = (x*sdupx-SHORT(gpatch->leftoffset)*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(SHORT(gpatch->width)-SHORT(gpatch->leftoffset))*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-SHORT(gpatch->topoffset)*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(SHORT(gpatch->height)-SHORT(gpatch->topoffset))*pdupy)/vid.height;
v[0].x = v[3].x = (x*sdupx-gpatch->leftoffset*pdupx)/vid.width - 1;
v[2].x = v[1].x = (x*sdupx+(gpatch->width - gpatch->leftoffset)*pdupx)/vid.width - 1;
v[0].y = v[1].y = 1-(y*sdupy-gpatch->topoffset*pdupy)/vid.height;
v[2].y = v[3].y = 1-(y*sdupy+(gpatch->height - gpatch->topoffset)*pdupy)/vid.height;
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
v[2].s = v[1].s = hwrPatch->max_s;
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
v[2].t = v[3].t = hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@@ -129,7 +131,7 @@ void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option)
GL_DrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
{
FOutVector v[4];
FBITFIELD flags;
@@ -137,6 +139,7 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
GLPatch_t *hwrPatch;
// 3--2
// | /|
@@ -156,6 +159,8 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
else
HWR_GetMappedPatch(gpatch, colormap);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
@@ -186,13 +191,13 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
// left offset
if (option & V_FLIP)
offsetx = (float)(SHORT(gpatch->width) - SHORT(gpatch->leftoffset)) * fscalew;
offsetx = (float)(gpatch->width - gpatch->leftoffset) * fscalew;
else
offsetx = (float)SHORT(gpatch->leftoffset) * fscalew;
offsetx = (float)(gpatch->leftoffset) * fscalew;
// top offset
// TODO: make some kind of vertical version of V_FLIP, maybe by deprecating V_OFFSET in future?!?
offsety = (float)SHORT(gpatch->topoffset) * fscaleh;
offsety = (float)(gpatch->topoffset) * fscaleh;
if ((option & (V_NOSCALESTART|V_OFFSET)) == (V_NOSCALESTART|V_OFFSET)) // Multiply by dupx/dupy for crosshairs
{
@@ -220,17 +225,15 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
// if it's meant to cover the whole screen, black out the rest
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
Z_Free(realpatch);
}
// centre screen
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
@@ -252,20 +255,12 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
}
}
if (pscale != FRACUNIT)
{
fwidth = (float)SHORT(gpatch->width) * fscalew * dupx;
fheight = (float)SHORT(gpatch->height) * fscaleh * dupy;
}
else
{
fwidth = (float)SHORT(gpatch->width) * dupx;
fheight = (float)SHORT(gpatch->height) * dupy;
}
fwidth = (float)(gpatch->width) * fscalew * dupx;
fheight = (float)(gpatch->height) * fscaleh * dupy;
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
cx = -1.0f + (cx / (fvw / 2.0f));
cy = 1.0f - (cy / (fvh / 2.0f));
// fwidth and fheight are similar
fwidth /= fvw / 2.0f;
@@ -282,19 +277,19 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (option & V_FLIP)
{
v[0].s = v[3].s = gpatch->max_s;
v[0].s = v[3].s = hwrPatch->max_s;
v[2].s = v[1].s = 0.0f;
}
else
{
v[0].s = v[3].s = 0.0f;
v[2].s = v[1].s = gpatch->max_s;
v[2].s = v[1].s = hwrPatch->max_s;
}
v[0].t = v[1].t = 0.0f;
v[2].t = v[3].t = gpatch->max_t;
v[2].t = v[3].t = hwrPatch->max_t;
// whoops
// clip it since it is used for bunny scroll in doom I
if (blendmode)
flags = HWR_GetBlendModeFlag(blendmode+1)|PF_NoDepthTest;
else
@@ -305,13 +300,11 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
if (option & V_WRAPY)
flags |= PF_ForceWrapY;
// clip it since it is used for bunny scroll in doom I
if (alphalevel)
{
FSurfaceInfo Surf;
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
if (alphalevel == 13) Surf.PolyColor.s.alpha = softwaretranstogl_lo[hudtrans];
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[hudtrans];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[hudtrans];
@@ -324,13 +317,14 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
GL_DrawPolygon(NULL, v, 4, flags);
}
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h)
{
FOutVector v[4];
FBITFIELD flags;
float cx = FIXED_TO_FLOAT(x);
float cy = FIXED_TO_FLOAT(y);
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
GLPatch_t *hwrPatch;
// 3--2
// | /|
@@ -346,6 +340,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
// make patch ready in hardware cache
HWR_GetPatch(gpatch);
hwrPatch = ((GLPatch_t *)gpatch->hardware);
dupx = (float)vid.dupx;
dupy = (float)vid.dupy;
@@ -368,8 +363,8 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
dupx = dupy = (dupx < dupy ? dupx : dupy);
fscale = FIXED_TO_FLOAT(pscale);
cy -= (float)SHORT(gpatch->topoffset) * fscale;
cx -= (float)SHORT(gpatch->leftoffset) * fscale;
cy -= (float)(gpatch->topoffset) * fscale;
cx -= (float)(gpatch->leftoffset) * fscale;
if (!(option & V_NOSCALESTART))
{
@@ -381,17 +376,15 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
// if it's meant to cover the whole screen, black out the rest
// cx and cy are possibly *slightly* off from float maths
// This is done before here compared to software because we directly alter cx and cy to centre
if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT)
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
{
// Need to temporarily cache the real patch to get the colour of the top left pixel
patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC);
const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0]));
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
if (!column->topdelta)
{
const UINT8 *source = (const UINT8 *)(column) + 3;
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
}
Z_Free(realpatch);
}
// centre screen
if (fabsf(fvw - FLOATBASEVIDWIDTH * dupx) > 1.0E-36f)
@@ -422,11 +415,11 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
if (fheight > h - sy)
fheight = h - sy;
if (fwidth > SHORT(gpatch->width))
fwidth = SHORT(gpatch->width);
if (fwidth > gpatch->width)
fwidth = gpatch->width;
if (fheight > SHORT(gpatch->height))
fheight = SHORT(gpatch->height);
if (fheight > gpatch->height)
fheight = gpatch->height;
if (pscale != FRACUNIT)
{
@@ -440,8 +433,8 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
}
// positions of the cx, cy, are between 0 and vid.width/vid.height now, we need them to be between -1 and 1
cx = -1.0f + (cx / (vid.width / 2.0f));
cy = 1.0f - (cy / (vid.height / 2.0f));
cx = -1.0f + (cx / (fvw / 2.0f));
cy = 1.0f - (cy / (fvh / 2.0f));
// fwidth and fheight are similar
fwidth /= fvw / 2.0f;
@@ -456,10 +449,10 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
v[0].s = v[3].s = ((sx)/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[2].s = v[1].s = ((w )/(float)SHORT(gpatch->width) )*gpatch->max_s;
v[0].t = v[1].t = ((sy)/(float)SHORT(gpatch->height))*gpatch->max_t;
v[2].t = v[3].t = ((h )/(float)SHORT(gpatch->height))*gpatch->max_t;
v[0].s = v[3].s = ((sx)/(float)(gpatch->width) )*hwrPatch->max_s;
v[2].s = v[1].s = ((w )/(float)(gpatch->width) )*hwrPatch->max_s;
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
v[2].t = v[3].t = ((h )/(float)(gpatch->height))*hwrPatch->max_t;
flags = PF_Translucent|PF_NoDepthTest;
@@ -478,7 +471,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal
else if (alphalevel == 14) Surf.PolyColor.s.alpha = softwaretranstogl[cv_translucenthud.value];
else if (alphalevel == 15) Surf.PolyColor.s.alpha = softwaretranstogl_hi[cv_translucenthud.value];
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
flags |= PF_Modulated;
GL_DrawPolygon(&Surf, v, 4, flags);
}
@@ -614,7 +607,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
RGBA_t *palette = HWR_GetTexturePalette();
Surf.PolyColor.rgba = palette[color&0xFF].rgba;
if (HWR_ShouldUsePaletteRendering())
if (HWR_ShouldUsePaletteRendering())
Surf.PolyColor.s.alpha = softwaretranstogl[strength];
else
Surf.PolyColor.s.alpha = (UINT8)(strength*25.5f);
@@ -670,7 +663,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
INT32 top, side;
INT32 baseviewwidth, baseviewheight;
INT32 basewindowx, basewindowy;
GLPatch_t *patch;
patch_t *patch;
// if (gl_viewwidth == vid.width)
// return;
@@ -719,7 +712,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// top edge
if (clearlines > basewindowy - 8)
{
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_CACHE);
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
for (x = 0; x < baseviewwidth; x += 8)
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
0);
@@ -728,7 +721,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// bottom edge
if (clearlines > basewindowy + baseviewheight)
{
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_CACHE);
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
for (x = 0; x < baseviewwidth; x += 8)
HWR_DrawPatch(patch, basewindowx + x,
basewindowy + baseviewheight, 0);
@@ -737,7 +730,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// left edge
if (clearlines > basewindowy)
{
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_CACHE);
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
y += 8)
{
@@ -749,7 +742,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
// right edge
if (clearlines > basewindowy)
{
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_CACHE);
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
y += 8)
{
@@ -761,22 +754,22 @@ void HWR_DrawViewBorder(INT32 clearlines)
// Draw beveled corners.
if (clearlines > basewindowy - 8)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
PU_CACHE),
PU_PATCH),
basewindowx - 8, basewindowy - 8, 0);
if (clearlines > basewindowy - 8)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
PU_CACHE),
PU_PATCH),
basewindowx + baseviewwidth, basewindowy - 8, 0);
if (clearlines > basewindowy+baseviewheight)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
PU_CACHE),
PU_PATCH),
basewindowx - 8, basewindowy + baseviewheight, 0);
if (clearlines > basewindowy + baseviewheight)
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
PU_CACHE),
PU_PATCH),
basewindowx + baseviewwidth,
basewindowy + baseviewheight, 0);
}
@@ -882,8 +875,8 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color)
if (fy + fh > vid.height)
fh = fvh - fy;
fx = -1.0f + fx / (vid.width / 2.0f);
fy = 1.0f - fy / (vid.height / 2.0f);
fx = -1.0f + fx / (fvw / 2.0f);
fy = 1.0f - fy / (fvh / 2.0f);
fw = fw / (fvw / 2.0f);
fh = fh / (fvh / 2.0f);
@@ -995,8 +988,8 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32
if (fy + fh > vid.height)
fh = fvh - fy;
fx = -1.0f + fx / (vid.width / 2.0f);
fy = 1.0f - fy / (vid.height / 2.0f);
fx = -1.0f + fx / (fvw / 2.0f);
fy = 1.0f - fy / (fvh / 2.0f);
fw = fw / (fvw / 2.0f);
fh = fh / (fvh / 2.0f);
@@ -1108,8 +1101,8 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
if (fy + fh > vid.height)
fh = fvh - fy;
fx = -1.0f + fx / (vid.width / 2.0f);
fy = 1.0f - fy / (vid.height / 2.0f);
fx = -1.0f + fx / (fvw / 2.0f);
fy = 1.0f - fy / (fvh / 2.0f);
fw = fw / (fvw / 2.0f);
fh = fh / (fvh / 2.0f);
+1 -1
View File
@@ -22,7 +22,6 @@
#define SCREENVERTS 10
boolean GL_Init(void);
void GL_FinishUpdate(INT32 waitvbl);
void SetupGLInfo(void);
void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
@@ -40,6 +39,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
void GL_RenderSkyDome(gl_sky_t *sky);
void GL_UpdateTexture(GLMipmap_t *pTexInfo);
void GL_SetTexture(GLMipmap_t *pTexInfo);
void GL_DeleteTexture(GLMipmap_t *pTexInfo);
+27 -13
View File
@@ -32,7 +32,7 @@ typedef struct gl_vissprite_s
float scale;
float spritexscale, spriteyscale;
float spritexoffset, spriteyoffset;
GLPatch_t *gpatch;
patch_t *gpatch;
boolean flip;
UINT8 translucency; //alpha level 0-255
mobj_t *mobj;
@@ -43,37 +43,51 @@ typedef struct gl_vissprite_s
INT32 dispoffset; // copy of info->dispoffset, affects ordering but not drawing
} gl_vissprite_t;
void HWR_ObjectLightLevelPost(gl_vissprite_t *spr, const sector_t *sector, INT32 *lightlevel, boolean model);
// --------
// hw_bsp.c
// --------
extern extrasubsector_t *extrasubsectors;
extern size_t addsubsector;
void HWR_FreeExtraSubsectors(void);
// --------
// hw_cache.c
// --------
void HWR_InitTextureCache(void);
void HWR_FreeTextureCache(void);
void HWR_FreeMipmapCache(void);
void HWR_FreeExtraSubsectors(void);
void HWR_InitMapTextures(void);
void HWR_LoadMapTextures(size_t pnumtextures);
void HWR_FreeMapTextures(void);
patch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
patch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
void HWR_GetPatch(patch_t *gpatch);
void HWR_GetMappedPatch(patch_t *gpatch, const UINT8 *colormap);
void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
void HWR_PrecacheLevel(void);
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap);
// ^ some flats must NOT be remapped to encore, since we remap them as we cache them for ease, adding a toggle here seems wise.
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);
void HWR_MakePatch(patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipmap, boolean makebitmap);
void HWR_FreeTexture(patch_t *patch);
void HWR_FreeTextureData(patch_t *patch);
void HWR_FreeTextureColormaps(patch_t *patch);
void HWR_ClearAllTextures(void);
void HWR_FreeColormapCache(void);
void HWR_UnlockCachedPatch(GLPatch_t *gpatch);
void HWR_SetPalette(RGBA_t *palette);
RGBA_t *HWR_GetTexturePalette(void);
void HWR_SetPalette(RGBA_t *palette);
void HWR_SetMapPalette(void);
UINT32 HWR_CreateLightTable(UINT8 *lighttable);
UINT32 HWR_GetLightTableID(extracolormap_t *colormap);
void HWR_ClearLightTables(void);
GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
// --------
// hw_draw.c
+695 -526
View File
File diff suppressed because it is too large. Load diff
+9 -9
View File
@@ -85,9 +85,9 @@ extern ps_metric_t ps_hw_batchdrawtime;
extern boolean gl_shadersavailable;
// hw_draw.c
void HWR_DrawPatch(GLPatch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, UINT32 color, INT32 options); // Lat: separate flags from color since color needs to be an uint to work right.
void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
@@ -118,7 +118,7 @@ void HWR_SetStencilState(int state, int level);
// into files like hw_bsp.c, hw_sprites.c...
// hw_main.c: Lighting and fog
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap);
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap, const boolean directional);
UINT8 HWR_GetTranstableAlpha(INT32 transtablenum);
FBITFIELD HWR_GetBlendModeFlag(INT32 ast);
@@ -171,13 +171,11 @@ void HWR_ProcessSeg(void); // Sort of like GLWall::Process in GZDoom
void HWR_CreatePlanePolygons(INT32 bspnum);
extern boolean gl_maphasportals;
// hw_cache.c
void HWR_LoadTextures(size_t pnumtextures);
RGBA_t *HWR_GetTexturePalette(void);
// Console variables
extern CV_PossibleValue_t glanisotropicmode_cons_t[];
extern consvar_t cv_gltexturedepth;
extern consvar_t cv_glscreentextures;
#ifdef USE_FBO_OGL
extern consvar_t cv_glframebuffer;
@@ -204,6 +202,8 @@ extern consvar_t cv_glsolvetjoin;
extern consvar_t cv_glbatching;
extern consvar_t cv_glwireframe;
extern consvar_t cv_glrenderdistance;
extern consvar_t cv_glhorizonlines;
@@ -225,7 +225,7 @@ FUNCINLINE static ATTRINLINE boolean HWR_ShouldUsePaletteRendering(void)
FUNCINLINE static ATTRINLINE boolean HWR_PalRenderFlashpal(void)
{
return (HWR_ShouldUsePaletteRendering() && cv_glflashpal.value);
return (cv_glflashpal.value && HWR_ShouldUsePaletteRendering());
}
#endif
+147 -105
View File
@@ -244,7 +244,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRCACHE, &glpatch->mipmap->data);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
@@ -324,7 +324,7 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRCACHE, &glpatch->mipmap->data);
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
@@ -366,51 +366,56 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
// -----------------+
static void md2_loadTexture(md2_t *model)
{
GLPatch_t *glpatch;
patch_t *patch;
GLPatch_t *glPatch = NULL;
const char *filename = model->filename;
if (model->glpatch)
{
glpatch = model->glpatch;
Z_Free(glpatch->mipmap->data);
patch = model->glpatch;
glPatch = (GLPatch_t *)(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
else
{
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
&(model->glpatch));
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
model->glpatch = patch = Patch_Create(NULL, 0, NULL);
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
if (!patch->hardware)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
#endif
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
{
glpatch->notfound = true;// mark it so its not searched for again repeatedly
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
}
glpatch->mipmap->downloaded = 0;
glpatch->mipmap->flags = 0;
glPatch->mipmap->downloaded = 0;
glPatch->mipmap->flags = 0;
patch->width = (INT16)w;
patch->height = (INT16)h;
glPatch->mipmap->width = (UINT16)w;
glPatch->mipmap->height = (UINT16)h;
glpatch->width = (INT16)w;
glpatch->height = (INT16)h;
glpatch->mipmap->width = (UINT16)w;
glpatch->mipmap->height = (UINT16)h;
// for palette rendering, color cube is applied in post-processing instead of here
if (!HWR_ShouldUsePaletteRendering())
{
UINT32 size;
RGBA_t *image;
// Lactozilla: Apply colour cube
image = glpatch->mipmap->data;
image = glPatch->mipmap->data;
size = w*h;
while (size--)
{
@@ -419,8 +424,8 @@ static void md2_loadTexture(md2_t *model)
}
}
}
GL_SetTexture(glpatch->mipmap);
HWR_UnlockCachedPatch(glpatch);
GL_SetTexture(glPatch->mipmap);
HWR_UnlockCachedPatch(glPatch);
}
// -----------------+
@@ -428,49 +433,56 @@ static void md2_loadTexture(md2_t *model)
// -----------------+
static void md2_loadBlendTexture(md2_t *model)
{
GLPatch_t *glpatch;
patch_t *patch;
GLPatch_t *glPatch = NULL;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
strcpy(filename, model->filename);
FIL_ForceExtension(filename, "_blend.png");
if (model->blendglpatch)
{
glpatch = model->blendglpatch;
Z_Free(glpatch->mipmap->data);
patch = model->blendglpatch;
glPatch = (GLPatch_t *)(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
else
{
glpatch = Z_Calloc(sizeof *glpatch, PU_HWRPATCHINFO,
&(model->blendglpatch));
glpatch->mipmap = Z_Calloc(sizeof (GLMipmap_t), PU_HWRPATCHINFO, NULL);
}
model->blendglpatch = patch = Patch_Create(NULL, 0, NULL);
if (!glpatch->mipmap->downloaded && !glpatch->mipmap->data)
if (!patch->hardware)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glpatch->mipmap->format = PNG_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
#endif
glpatch->mipmap->format = PCX_Load(filename, &w, &h, glpatch);
if (glpatch->mipmap->format == 0)
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
{
glpatch->notfound = true;// mark it so its not searched for again repeatedly
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
return;
}
glpatch->mipmap->downloaded = 0;
glpatch->mipmap->flags = 0;
glPatch->mipmap->downloaded = 0;
glPatch->mipmap->flags = 0;
glpatch->width = (INT16)w;
glpatch->height = (INT16)h;
glpatch->mipmap->width = (UINT16)w;
glpatch->mipmap->height = (UINT16)h;
patch->width = (INT16)w;
patch->height = (INT16)h;
glPatch->mipmap->width = (UINT16)w;
glPatch->mipmap->height = (UINT16)h;
}
GL_SetTexture(glpatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(glpatch);
GL_SetTexture(glPatch->mipmap); // We do need to do this so that it can be cleared and knows to recreate it when necessary
HWR_UnlockCachedPatch(glPatch);
Z_Free(filename);
}
@@ -493,6 +505,8 @@ void HWR_InitMD2(void)
md2_playermodels[s].model = NULL;
md2_playermodels[s].glpatch = NULL;
md2_playermodels[s].skin = -1;
md2_playermodels[s].notexturefile = false;
md2_playermodels[s].noblendfile = false;
md2_playermodels[s].notfound = true;
md2_playermodels[s].error = false;
}
@@ -502,6 +516,8 @@ void HWR_InitMD2(void)
md2_localplayermodels[s].model = NULL;
md2_localplayermodels[s].glpatch = NULL;
md2_localplayermodels[s].skin = -1;
md2_localplayermodels[s].notexturefile = false;
md2_localplayermodels[s].noblendfile = false;
md2_localplayermodels[s].notfound = true;
md2_localplayermodels[s].error = false;
}
@@ -511,6 +527,8 @@ void HWR_InitMD2(void)
md2_models[i].model = NULL;
md2_models[i].glpatch = NULL;
md2_models[i].skin = -1;
md2_models[s].notexturefile = false;
md2_models[s].noblendfile = false;
md2_models[i].notfound = true;
md2_models[i].error = false;
}
@@ -531,21 +549,10 @@ void HWR_InitMD2(void)
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
/*if (stricmp(name, "PLAY") == 0)
{
CONS_Printf("MD2 for sprite PLAY detected in mdls.dat, use a player skin instead!\n");
continue;
}*/
// 8/1/19: Allow PLAY to load for default MD2.
for (i = 0; i < NUMSPRITES; i++)
{
if (stricmp(name, sprnames[i]) == 0)
{
//if (stricmp(name, "PLAY") == 0)
//continue;
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
@@ -558,7 +565,6 @@ void HWR_InitMD2(void)
{
if (stricmp(name, skins[s].name) == 0)
{
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
md2_playermodels[s].offset = offset;
@@ -607,7 +613,7 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
// Check for any MD2s that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, ( (local) ? localskins : skins )[skin].name) == 0)
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
{
md2s[skin].skin = skin;
md2s[skin].scale = scale;
@@ -682,8 +688,10 @@ spritemd2found:
#define SETBRIGHTNESS(brightness,r,g,b) \
brightness = (UINT8)(((1063*(UINT32)(r))/5000) + ((3576*(UINT32)(g))/5000) + ((361*(UINT32)(b))/5000))
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
{
GLPatch_t *hwrPatch = gpatch->hardware;
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
@@ -715,11 +723,11 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch,
glMipmap->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRCACHE, &glMipmap->data);
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap->data;
blendimage = blendgpatch->mipmap->data;
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@@ -1042,32 +1050,42 @@ skippixel:
#undef SETBRIGHTNESS
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
if (colormap == colormaps || colormap == NULL)
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
{
// Don't do any blending
GL_SetTexture(gpatch->mipmap);
GL_SetTexture(glPatch->mipmap);
return;
}
// search for the Mipmap
// skip the first (no colormap translated)
for (glMipmap = gpatch->mipmap; glMipmap->nextcolormap; )
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
{
glMipmap = glMipmap->nextcolormap;
if (glMipmap->colormap != colormap)
continue;
if (glMipmap->downloaded && glMipmap->data)
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
GL_SetTexture(glMipmap); // found the colormap, set it to the correct texture
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
return;
if (glMipmap->downloaded && glMipmap->data)
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
GL_UpdateTexture(glMipmap);
}
else
GL_SetTexture(glMipmap); // found the colormap, set it to the correct texture
Z_ChangeTag(glMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
}
@@ -1080,14 +1098,17 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = colormap;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newMipmap, skinnum, color);
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
GL_SetTexture(newMipmap);
Z_ChangeTag(newMipmap->data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(newMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
}
// -----------------+
@@ -1120,7 +1141,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
{
sector_t *sector = spr->mobj->subsector->sector;
extracolormap_t *colormap = sector->extra_colormap;
UINT8 lightlevel = 255;
INT32 lightlevel = 255;
if (sector->numlights)
{
@@ -1143,7 +1164,9 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
colormap = sector->extra_colormap;
}
HWR_Lighting(&Surf, lightlevel, colormap);
HWR_ObjectLightLevelPost(spr, sector, &lightlevel, true);
HWR_Lighting(&Surf, lightlevel, colormap, P_SectorUsesDirectionalLighting(sector) && !(spr->mobj->frame & FF_FULLBRIGHT));
}
else
{
@@ -1152,7 +1175,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Look at HWR_ProjectSprite for more
{
GLPatch_t *gpatch;
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
INT32 durs = spr->mobj->state->tics;
INT32 tics = spr->mobj->tics;
//mdlframe_t *next = NULL;
@@ -1177,13 +1201,13 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// Apparently people don't like jump frames like that, so back it goes
//if (tics > durs)
//durs = tics;
INT32 blendmode;
if (spr->mobj->frame & FF_BLENDMASK)
blendmode = ((spr->mobj->frame & FF_BLENDMASK) >> FF_BLENDSHIFT) + 1;
else
blendmode = spr->mobj->blendmode;
blendmode = min(AST_MODULATE, blendmode);
if (spr->mobj->flags2 & MF2_SHADOW)
@@ -1205,7 +1229,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
// dont forget to enabled the depth test because we can't do this like
// before: polygons models are not sorted
/* fuck you */
if (spr->mobj->localskin)
{
@@ -1262,21 +1286,38 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->glpatch;
if (!gpatch || ((!gpatch->mipmap->format || !gpatch->mipmap->downloaded) && !gpatch->notfound))
md2_loadTexture(md2);
gpatch = md2->glpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
if ((gpatch && gpatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!md2->blendglpatch
|| ((!((GLPatch_t *)md2->blendglpatch)->mipmap->format || !((GLPatch_t *)md2->blendglpatch)->mipmap->downloaded)
&& !((GLPatch_t *)md2->blendglpatch)->notfound)))
if (!gpatch || !hwrPatch
|| ((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
gpatch = md2->glpatch;
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
// Load blend texture
blendgpatch = md2->blendglpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if ((gpatch && hwrPatch && hwrPatch->mipmap->format) // don't load the blend texture if the base texture isn't available
&& (!blendgpatch || !hwrBlendPatch
|| ((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
if (gpatch && gpatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendglpatch;
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
if (gpatch && hwrPatch && hwrPatch->mipmap->format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE &&
md2->blendglpatch && ((GLPatch_t *)md2->blendglpatch)->mipmap->format
&& gpatch->width == ((GLPatch_t *)md2->blendglpatch)->width && gpatch->height == ((GLPatch_t *)md2->blendglpatch)->height)
blendgpatch && hwrBlendPatch->mipmap->format
&& gpatch->width == blendgpatch->width && gpatch->height == blendgpatch->height)
{
INT32 tcskinnum = TC_DEFAULT;
if ((spr->mobj->flags & MF_BOSS) && (spr->mobj->flags2 & MF2_FRET) && (leveltime & 1)) // Bosses "flash"
@@ -1296,24 +1337,24 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
tcskinnum = TC_RAINBOW;
else
{
tcskinnum = (INT32)((skin_t*)( (spr->mobj->localskin) ? spr->mobj->localskin : spr->mobj->skin ) - ( (spr->mobj->skinlocal) ? localskins : skins ));
tcskinnum = (INT32)(K_GetMobjSkinNum(K_GetMobjSkin(spr->mobj), spr->mobj->skinlocal));
}
}
else tcskinnum = TC_DEFAULT;
}
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendglpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
HWR_GetBlendedTexture(gpatch, blendgpatch, tcskinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// This is safe, since we know the texture has been downloaded
GL_SetTexture(gpatch->mipmap);
GL_SetTexture(hwrPatch->mipmap);
}
}
else
{
// Sprite
gpatch = spr->gpatch; //gpatch = W_CachePatchNum(spr->patchlumpnum, PU_CACHE);
HWR_GetMappedPatch(gpatch, spr->colormap);
HWR_GetMappedPatch(spr->gpatch, spr->colormap);
}
if (spr->mobj->frame & FF_ANIMATE)
@@ -1362,8 +1403,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
p.z = FIXED_TO_FLOAT(interp.z);
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
sprdef = &((skin_t *)( (spr->mobj->localskin) ? spr->mobj->localskin : spr->mobj->skin ))->spritedef;
if ((spr->mobj->skin || spr->mobj->localskin) && spr->mobj->sprite == SPR_PLAY)
sprdef = &K_GetMobjSkin(spr->mobj)->spritedef;
else
sprdef = &sprites[spr->mobj->sprite];
@@ -1390,6 +1431,8 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
? (spr->mobj->rollangle) + (sliptideroll * spr->mobj->player->kartstuff[k_aizdriftstrat])
: (spr->mobj->rollangle);
rollang *= flipfactor;
fixed_t anglef = AngleFixed(rollang);
p.rollangle = 0.0f;
@@ -1427,8 +1470,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
p.anglex += flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.roll));
p.anglez -= flipfactor*FIXED_TO_FLOAT(AngleFixed(interp.pitch));
p.flip = atransform.flip;
p.mirror = atransform.mirror; // from Kart
p.fliptype = atransform.fliptype;
GL_SetShader(SHADER_MODEL); // model shader
{
+2
View File
@@ -29,7 +29,9 @@ typedef struct
float offset;
model_t *model;
void *glpatch;
boolean notexturefile; // true if texture file was not found
void *blendglpatch;
boolean noblendfile; // true if blend texture file was not found
boolean notfound;
INT32 skin;
boolean error;
+1 -1
View File
@@ -36,7 +36,7 @@ static struct {
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Model shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
{GLSL_MODEL_LIGHTING_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Water shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WATER_FRAGMENT_SHADER},
+36 -2
View File
@@ -31,6 +31,31 @@
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
"}\0"
// reinterpretation of sprite lighting for models
// it's a combination of how it works for normal sprites & papersprites
#define GLSL_MODEL_LIGHTING_VERTEX_SHADER \
"uniform float lighting;\n" \
"uniform vec3 light_dir;\n" \
"uniform float light_contrast;\n" \
"uniform float light_backlight;\n" \
"void main()\n" \
"{\n" \
"gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;\n" \
"float light = lighting;\n" \
"if (length(light_dir) > 0.000001) {\n" \
"mat4 m4 = gl_ProjectionMatrix * gl_ModelViewMatrix;\n" \
"mat3 m3 = mat3( m4[0].xyz, m4[1].xyz, m4[2].xyz );\n" \
"float extralight = -dot(normalize(gl_Normal * m3), normalize(light_dir));\n" \
"extralight *= light_contrast - light_backlight;\n" \
"extralight *= lighting / 255.0;\n" \
"light += extralight * 2.5;\n" \
"}\n" \
"light = clamp(light / 255.0, 0.0, 1.0);\n" \
"gl_FrontColor = vec4(light, light, light, 1.0);\n" \
"gl_TexCoord[0].xy = gl_MultiTexCoord0.xy;\n" \
"gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;\n" \
"}\0"
// ==================
// Fragment shaders
// ==================
@@ -195,21 +220,28 @@
// hand tuned adjustments for light level calculation
#define GLSL_FLOOR_FUDGES \
"#version 120\n" \
"#define STARTMAP_FUDGE 1.06\n" \
"#define SCALE_FUDGE 1.15\n"
#define GLSL_WALL_FUDGES \
"#version 120\n" \
"#define STARTMAP_FUDGE 1.05\n" \
"#define SCALE_FUDGE 2.2\n"
#define GLSL_FLOOR_FRAGMENT_SHADER \
"#version 120\n" \
GLSL_FLOOR_FUDGES \
GLSL_SOFTWARE_FRAGMENT_SHADER
// this is very backwards
// but we wanna have the game look like vanilla does
// oh well
#define GLSL_WALL_FRAGMENT_SHADER \
"#version 120\n" \
"#ifdef SRB2_PALETTE_RENDERING\n" \
GLSL_WALL_FUDGES \
"#else\n" \
GLSL_FLOOR_FUDGES \
"#endif\n" \
GLSL_SOFTWARE_FRAGMENT_SHADER
//
@@ -227,6 +259,7 @@
"vec4 texel = texture2D(tex, vec2(gl_TexCoord[0].s - sdistort, gl_TexCoord[0].t - cdistort));\n"
#define GLSL_WATER_FRAGMENT_SHADER \
"#version 120\n" \
GLSL_FLOOR_FUDGES \
"const float freq = 0.025;\n" \
"const float amp = 0.025;\n" \
@@ -275,6 +308,7 @@
// The floor fudges are used, but should the wall fudges be used instead? or something inbetween?
// or separate values for floors and walls? (need to change more than this shader for that)
#define GLSL_FOG_FRAGMENT_SHADER \
"#version 120\n" \
GLSL_FLOOR_FUDGES \
"uniform vec4 tint_color;\n" \
"uniform vec4 fade_color;\n" \
+187 -113
View File
@@ -99,14 +99,16 @@ static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
RGBA_t myPaletteData[256]; // the palette for converting textures to RGBA
GLint screen_width = 0; // used by Draw2DLine()
GLint screen_height = 0;
GLbyte screen_depth = 0;
GLint textureformatGL = 0;
GLint maximumAnisotropy = 0;
static GLboolean MipMap = GL_FALSE;
static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
static GLint gltexformat = GL_RGB5_A1;
GLint screen_width = 0; // used by Draw2DLine()
GLint screen_height = 0;
GLint screen_texsizew = 512; // Power-of-two screen texture render resolution
GLint screen_texsizeh = 512; // Power-of-two screen texture render resolution
GLbyte screen_depth = 0;
GLint maximumAnisotropy = 0;
static GLboolean MipMap = GL_FALSE;
static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
static GLint anisotropic_filter = 0;
boolean supportMipMap = false;
@@ -129,6 +131,8 @@ GLuint FramebufferObject, FramebufferTexture, RenderbufferObject;
boolean supportFBO = false;
static boolean fboinit = false;
static void GL_Framebuffer_DeleteAttachments(void);
#endif
// Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing
@@ -191,7 +195,7 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
if (!gllogstream)
gllogstream = fopen("ogllog.txt", "w");
va_start(arglist, format);
vsnprintf(str, 4096, format, arglist);
va_end(arglist);
@@ -346,6 +350,8 @@ typedef void (APIENTRY * PFNglDisable) (GLenum cap);
static PFNglDisable pglDisable;
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
static PFNglGetFloatv pglGetFloatv;
typedef void (APIENTRY * PFNglPolygonMode) (GLenum, GLenum);
static PFNglPolygonMode pglPolygonMode;
/* Depth Buffer */
typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
@@ -545,6 +551,7 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
GETOPENGLFUNC(pglGetString, glGetString)
GETOPENGLFUNC(pglPolygonMode, glPolygonMode)
GETOPENGLFUNC(pglClearDepth, glClearDepth)
GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
@@ -670,7 +677,10 @@ typedef enum
gluniform_lighting,
gluniform_fade_start,
gluniform_fade_end,
gluniform_light_dir,
gluniform_light_contrast,
gluniform_light_backlight,
// palette rendering
gluniform_palette_tex, // 1d texture containing a palette
gluniform_palette_lookup_tex, // 3d texture containing the rgb->index lookup table
@@ -707,6 +717,11 @@ static gl_shaderstate_t gl_shaderstate;
// Shader info
static float shader_leveltime = 0;
static float shader_light_x = 0.0f;
static float shader_light_y = 0.0f;
static float shader_light_z = 0.0f;
static INT32 shader_light_contrast = 0;
static INT32 shader_light_backlight = 0;
// Lactozilla: Shader functions
static boolean GL_Shader_CompileProgram(gl_shader_t *shader, GLint i);
@@ -735,7 +750,7 @@ void SetupGLFunc4(void)
pglMultiTexCoord2f = GetGLFunc("glMultiTexCoord2f");
pglClientActiveTexture = GetGLFunc("glClientActiveTexture");
pglMultiTexCoord2fv = GetGLFunc("glMultiTexCoord2fv");
/* 1.5 funcs */
pglGenBuffers = GetGLFunc("glGenBuffers");
pglBindBuffer = GetGLFunc("glBindBuffer");
@@ -745,7 +760,7 @@ void SetupGLFunc4(void)
/* 2.0 funcs */
pglBlendEquation = GetGLFunc("glBlendEquation");
pglStencilFuncSeparate = GetGLFunc("glStencilFuncSeparate");
pglStencilOpSeparate = GetGLFunc("glStencilOpSeparate");
@@ -801,7 +816,7 @@ boolean GL_InitShaders(void)
{
if (!pglUseProgram)
return false;
gl_fallback_shader.vertex_shader = Z_StrDup(GLSL_FALLBACK_VERTEX_SHADER);
gl_fallback_shader.fragment_shader = Z_StrDup(GLSL_FALLBACK_FRAGMENT_SHADER);
@@ -867,6 +882,21 @@ void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value)
case HWD_SHADERINFO_LEVELTIME:
shader_leveltime = (((float)(value-1)) + FIXED_TO_FLOAT(rendertimefrac)) / TICRATE;
break;
case HWD_SHADERINFO_LIGHT_X:
shader_light_x = FixedToFloat(value);
break;
case HWD_SHADERINFO_LIGHT_Y:
shader_light_y = FixedToFloat(value);
break;
case HWD_SHADERINFO_LIGHT_Z:
shader_light_z = FixedToFloat(value);
break;
case HWD_SHADERINFO_LIGHT_CONTRAST:
shader_light_contrast = value;
break;
case HWD_SHADERINFO_LIGHT_BACKLIGHT:
shader_light_backlight = value;
break;
default:
break;
}
@@ -925,7 +955,7 @@ void GL_UnSetShader(void)
static void GL_SetNoTexture(void)
{
// Disable texture.
if (tex_downloaded != NOTEXTURE_NUM && !currently_batching)
if (tex_downloaded != NOTEXTURE_NUM)
{
if (NOTEXTURE_NUM == 0)
pglGenTextures(1, &NOTEXTURE_NUM);
@@ -968,8 +998,43 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
// -----------------+
void GL_SetModelView(GLint w, GLint h)
{
GLint maxtexsize = 0;
//GL_DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
if (screen_width != w || screen_height != h)
{
GL_FlushScreenTextures();
#ifdef USE_FBO_OGL
GL_Framebuffer_DeleteAttachments();
#endif
}
screen_width = (GLint)w;
screen_height = (GLint)h;
screen_texsizew = screen_texsizeh = 512;
// look for power of two that is large enough for the screen
while (screen_texsizew < w)
screen_texsizew <<= 1;
while (screen_texsizeh < h)
screen_texsizeh <<= 1;
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
if ((screen_texsizew > maxtexsize || screen_texsizeh > maxtexsize) && maxtexsize > 0)
{
// The desired screen texture resolution is too big for the player's GPU!
CONS_Alert(CONS_WARNING, "Tried to make a screen texture for a %dx%d game resolution, but your GPU only supports up to %dx%d! Please switch to the software renderer or lower your game resolution.\n", w, h, maxtexsize, maxtexsize);
// For now, let's just pray that clamping it to the maximum supported size "works"
// There'll be a stretchy "border" artefact, but it's better than failing to make the screen textures
screen_texsizew = min(screen_texsizew, maxtexsize);
screen_texsizeh = min(screen_texsizeh, maxtexsize);
}
pglViewport(0, 0, w, h);
pglMatrixMode(GL_PROJECTION);
@@ -1015,6 +1080,8 @@ void GL_SetStates(void)
pglPolygonOffset(-1.0f, -1.0f);
pglDisable(GL_FOG);
// bp : when no t&l :)
pglLoadIdentity();
pglScalef(1.0f, 1.0f, -1.0f);
@@ -1099,7 +1166,7 @@ static void GL_Framebuffer_GenerateAttachments(void)
fboinit = true;
}
void GL_Framebuffer_DeleteAttachments(void)
static void GL_Framebuffer_DeleteAttachments(void)
{
if (!supportFBO || fboinit == false)
return;
@@ -1506,7 +1573,7 @@ void GL_SetBlend(FBITFIELD PolyFlags)
{
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;;
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Invisible))
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Skydecal|PF_Invisible))
{
if (Xor & PF_Blending) // if blending mode must be changed
GL_SetBlendMode(PolyFlags & PF_Blending);
@@ -1522,7 +1589,21 @@ void GL_SetBlend(FBITFIELD PolyFlags)
if (Xor & PF_Decal)
{
if (PolyFlags & PF_Decal)
{
pglPolygonOffset(-1.0f, -1.0f);
pglEnable(GL_POLYGON_OFFSET_FILL);
}
else
pglDisable(GL_POLYGON_OFFSET_FILL);
}
if (Xor & PF_Skydecal)
{
if (PolyFlags & PF_Skydecal)
{
pglPolygonOffset(0.45f, 0.45f);
pglEnable(GL_POLYGON_OFFSET_FILL);
}
else
pglDisable(GL_POLYGON_OFFSET_FILL);
}
@@ -1600,8 +1681,8 @@ void GL_SetBlend(FBITFIELD PolyFlags)
GL_SetNoTexture();
}
}
CurrentPolyFlags = PolyFlags;
}
static void GL_AllocTextureBuffer(GLMipmap_t *pTexInfo)
@@ -1620,7 +1701,7 @@ static void GL_AllocTextureBuffer(GLMipmap_t *pTexInfo)
// -----------------+
// UpdateTexture : Updates texture data.
// -----------------+
static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
void GL_UpdateTexture(GLMipmap_t *pTexInfo)
{
// Upload a texture
GLuint num = pTexInfo->downloaded;
@@ -1646,9 +1727,10 @@ static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
//GL_DBG_Printf("UpdateTexture %d %x\n", (INT32)num, pImgData);
texformat = textureformatGL;
texformat = gltexformat;
const GLTextureFormat_t texinfoformat = pTexInfo->format;
switch (pTexInfo->format)
switch (texinfoformat)
{
case GL_TEXFMT_P_8:
case GL_TEXFMT_AP_88:
@@ -1673,7 +1755,7 @@ static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
pImgData++;
if (pTexInfo->format != GL_TEXFMT_AP_88)
if (texinfoformat != GL_TEXFMT_AP_88)
continue;
if (chromakeyed)
continue;
@@ -1721,7 +1803,7 @@ static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
}
break;
default:
GL_MSG_Warning("UpdateTexture: bad format %d\n", pTexInfo->format);
GL_MSG_Warning("UpdateTexture: bad format %d\n", texinfoformat);
break;
}
@@ -1744,6 +1826,8 @@ static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
if (MipMap && !transparent) // No mipmaps on transparent stuff
{
int maxlod = (texformat == GL_LUMINANCE_ALPHA || texformat == GL_ALPHA) ? 4 : 5;
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
if (update)
@@ -1753,7 +1837,7 @@ static void GL_UpdateTexture(GLMipmap_t *pTexInfo)
// Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, maxlod);
}
else
{
@@ -1868,11 +1952,32 @@ static void GL_Shader_SetUniforms(FSurfaceInfo *Surface, GLRGBAFloat *poly, GLRG
UNIFORM_4(shader->uniforms[gluniform_tint_color], tint->red, tint->green, tint->blue, tint->alpha, pglUniform4f);
UNIFORM_4(shader->uniforms[gluniform_fade_color], fade->red, fade->green, fade->blue, fade->alpha, pglUniform4f);
boolean directional = false;
if (Surface != NULL)
{
UNIFORM_1(shader->uniforms[gluniform_lighting], (GLfloat)Surface->LightInfo.light_level, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_start], (GLfloat)Surface->LightInfo.fade_start, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_end], (GLfloat)Surface->LightInfo.fade_end, pglUniform1f);
directional = Surface->LightInfo.directional;
}
else
{
UNIFORM_1(shader->uniforms[gluniform_lighting], 255, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_start], 0, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_fade_end], 31, pglUniform1f);
}
if (directional)
{
UNIFORM_3(shader->uniforms[gluniform_light_dir], shader_light_x, shader_light_y, shader_light_z, pglUniform3f);
UNIFORM_1(shader->uniforms[gluniform_light_contrast], shader_light_contrast, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_light_backlight], shader_light_backlight, pglUniform1f);
}
else
{
UNIFORM_3(shader->uniforms[gluniform_light_dir], 0, 0, 0, pglUniform3f);
UNIFORM_1(shader->uniforms[gluniform_light_contrast], 0, pglUniform1f);
UNIFORM_1(shader->uniforms[gluniform_light_backlight], 0, pglUniform1f);
}
UNIFORM_1(shader->uniforms[gluniform_leveltime], shader_leveltime, pglUniform1f);
@@ -1977,7 +2082,7 @@ static boolean GL_Shader_CompileProgram(gl_shader_t *shader, GLint i)
pglDeleteShader(gl_vertShader);
if (frag_shader)
pglDeleteShader(gl_fragShader);
// couldn't link?
if (result != GL_TRUE)
{
@@ -1997,6 +2102,9 @@ static boolean GL_Shader_CompileProgram(gl_shader_t *shader, GLint i)
shader->uniforms[gluniform_lighting] = GETUNI("lighting");
shader->uniforms[gluniform_fade_start] = GETUNI("fade_start");
shader->uniforms[gluniform_fade_end] = GETUNI("fade_end");
shader->uniforms[gluniform_light_dir] = GETUNI("light_dir");
shader->uniforms[gluniform_light_contrast] = GETUNI("light_contrast");
shader->uniforms[gluniform_light_backlight] = GETUNI("light_backlight");
// palette rendering
shader->uniforms[gluniform_palette_tex] = GETUNI("palette_tex");
@@ -2258,7 +2366,16 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value)
GL_Flush(); //??? if we want to change filter mode by texture, remove this
break;
case HWD_SET_WIREFRAME:
pglPolygonMode(GL_FRONT_AND_BACK, Value ? GL_LINE : GL_FILL);
break;
case HWD_SET_TEXTURE_FORMAT:
gltexformat = (Value == 32) ? GL_RGBA : GL_RGB5_A1;
GL_Flush();
break;
case HWD_SET_MSAA:
if (Value)
{
@@ -2568,7 +2685,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
scalex = hscale;
scaley = vscale;
scalez = hscale;
if (duration > 0.0 && tics >= 0.0) // don't interpolate if instantaneous or infinite in length
{
float newtime = (duration - tics); // + 1;
@@ -2620,8 +2737,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
// pos->mirror is if the screen is flipped horizontally
// XOR all the flips together to figure out what culling to use!
{
boolean reversecull = (flipped ^ hflipped ^ pos->flip ^ pos->mirror);
if (reversecull)
if ((flipped ^ hflipped ^ !!(pos->fliptype & TRANSFORM_FLIP) ^ !!(pos->fliptype & TRANSFORM_MIRROR)))
pglCullFace(GL_FRONT);
else
pglCullFace(GL_BACK);
@@ -2637,7 +2753,7 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
pglRotatef(pos->anglez, 0.0f, 0.0f, -1.0f);
pglRotatef(pos->anglex, 1.0f, 0.0f, 0.0f);
pglRotatef(pos->angley, 0.0f, -1.0f, 0.0f);
if (pos->roll)
{
pglTranslatef(pos->centerx, pos->centery, 0);
@@ -2767,14 +2883,21 @@ void GL_SetTransform(FTransform *stransform)
used_fov = stransform->fovangle;
shearing = stransform->shearing;
if (stransform->mirror)
pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
else if (stransform->mirrorflip)
pglScalef(-stransform->scalex, -stransform->scaley, -stransform->scalez);
else if (stransform->flip)
pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
else
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
switch (stransform->fliptype)
{
case TRANSFORM_MIRROR:
pglScalef(-stransform->scalex, stransform->scaley, -stransform->scalez);
break;
case TRANSFORM_MIRRORFLIP:
pglScalef(-stransform->scalex, -stransform->scaley, -stransform->scalez);
break;
case TRANSFORM_FLIP:
pglScalef(stransform->scalex, -stransform->scaley, -stransform->scalez);
break;
default: // TRANSFORM_NONE
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
break;
}
if (stransform->roll)
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
@@ -2800,7 +2923,7 @@ void GL_SetTransform(FTransform *stransform)
if (shearing)
{
float dy = stransform->viewaiming * 2;
if (stransform->flip || stransform->mirrorflip)
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
}
@@ -2840,7 +2963,7 @@ INT32 GL_GetTextureUsed(void)
res += tmp->height*tmp->width*bpp;
tmp = tmp->next;
}
return res;
}
@@ -2849,7 +2972,6 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
INT32 x, y;
float float_x, float_y, float_nextx, float_nexty;
float xfix, yfix;
INT32 texsizew = 512, texsizey = 512;
const float blackBack[16] =
{
@@ -2858,23 +2980,17 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
16.0f, 16.0f, 6.0f,
16.0f, -16.0f, 6.0f
};
if (gl_enable_screen_textures != 2)
if (gl_enable_screen_textures != 2)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
// X/Y stretch fix for all resolutions(!)
xfix = (float)(texsizew)/((float)((screen_width)/(float)(SCREENVERTS-1)));
yfix = (float)(texsizey)/((float)((screen_height)/(float)(SCREENVERTS-1)));
xfix = (float)(screen_texsizew)/((float)((screen_width)/(float)(SCREENVERTS-1)));
yfix = (float)(screen_texsizeh)/((float)((screen_height)/(float)(SCREENVERTS-1)));
pglDisable(GL_DEPTH_TEST);
pglDisable(GL_BLEND);
pglDisableClientState(GL_TEXTURE_COORD_ARRAY);
// Draw a black square behind the screen texture,
// so nothing shows through the edges
@@ -2882,8 +2998,8 @@ void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2])
pglVertexPointer(3, GL_FLOAT, 0, blackBack);
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
for(x = 0; x < SCREENVERTS-1;x ++)
{
for(y = 0; y < SCREENVERTS-1; y++)
@@ -2944,7 +3060,6 @@ void GL_FlushScreenTextures(void)
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
{
float xfix, yfix;
INT32 texsizew = 512, texsizey = 512;
const float screenVerts[12] =
{
@@ -2955,19 +3070,12 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
};
float fix[8];
if (gl_enable_screen_textures != 2)
if (gl_enable_screen_textures != 2)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// const float screenVerts[12]
@@ -2984,7 +3092,7 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
GL_PreparePolygon(surf, surf ? polyflags : (PF_NoDepthTest));
if (!surf)
pglColor4ubv(white);
@@ -3000,7 +3108,6 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
// Do screen fades!
void GL_DoScreenWipe(int wipeStart, int wipeEnd)
{
INT32 texsizew = 512, texsizey = 512;
float xfix, yfix;
INT32 fademaskdownloaded = tex_downloaded; // the fade mask that has been set
@@ -3023,18 +3130,11 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
1.0f, 1.0f
};
if (!gl_enable_screen_textures)
if (!gl_enable_screen_textures)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// const float screenVerts[12]
@@ -3074,8 +3174,6 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
// const float defaultST[8]
pglClientActiveTexture(GL_TEXTURE0);
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
pglVertexPointer(3, GL_FLOAT, 0, screenVerts);
@@ -3094,7 +3192,6 @@ void GL_DoScreenWipe(int wipeStart, int wipeEnd)
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize)
{
INT32 texsizew = 512, texsizey = 512;
int tex = HWD_SCREENTEXTURE_VHS;
float xfix, yfix;
float fix[8];
@@ -3109,18 +3206,11 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
1.0f, -1.0f, 1.0f
};
if (gl_enable_screen_textures != 2)
if (gl_enable_screen_textures != 2)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
// Slight fuzziness
GL_MakeScreenTexture(tex);
@@ -3204,19 +3294,11 @@ void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8
// Create a texture from the screen.
void GL_MakeScreenTexture(int tex)
{
INT32 texsizew = 512, texsizey = 512;
boolean firstTime = (screenTextures[tex] == 0);
if (!gl_enable_screen_textures)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
// Create screen texture
if (firstTime)
pglGenTextures(1, &screenTextures[tex]);
@@ -3228,10 +3310,10 @@ void GL_MakeScreenTexture(int tex)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
Clamp2D(GL_TEXTURE_WRAP_S);
Clamp2D(GL_TEXTURE_WRAP_T);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsizew, texsizey, 0);
pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, screen_texsizew, screen_texsizeh, 0);
}
else
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, texsizew, texsizey);
pglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, screen_texsizew, screen_texsizeh);
tex_downloaded = screenTextures[tex];
}
@@ -3242,23 +3324,15 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
float origaspect, newaspect;
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
FRGBAFloat clearColour;
INT32 texsizew = 512, texsizey = 512;
float off[12];
float fix[8];
if (gl_enable_screen_textures != 2)
return;
// look for power of two that is large enough for the screen
while (texsizew < screen_width)
texsizew <<= 1;
while (texsizey < screen_height)
texsizey <<= 1;
xfix = 1/((float)(texsizew)/((float)((screen_width))));
yfix = 1/((float)(texsizey)/((float)((screen_height))));
xfix = 1/((float)(screen_texsizew)/((float)((screen_width))));
yfix = 1/((float)(screen_texsizeh)/((float)((screen_height))));
origaspect = (float)screen_width / screen_height;
newaspect = (float)width / height;
@@ -3337,7 +3411,7 @@ void GL_SetPaletteLookup(UINT8 *lut)
{
internalFormat = GL_R8;
}
if (!paletteLookupTex)
pglGenTextures(1, &paletteLookupTex);
pglActiveTexture(GL_TEXTURE1);
@@ -3386,7 +3460,7 @@ void GL_ClearLightTables(void)
}
LightTablesTail = NULL;
// we no longer have a bound light table (if we had one), we just deleted it!
lt_downloaded = 0;
}
-3
View File
@@ -103,8 +103,6 @@ extern PFNglGetString pglGetString;
#endif
#ifdef USE_FBO_OGL
void GL_Framebuffer_DeleteAttachments(void);
void GL_Framebuffer_Unbind(void);
void GL_Framebuffer_Enable(void);
void GL_Framebuffer_Disable(void);
@@ -136,7 +134,6 @@ extern boolean supportMipMap;
/** \brief OpenGL flags for video driver
*/
extern INT32 oglflags;
extern GLint textureformatGL;
extern GLfloat projMatrix[16];
+112 -106
View File
@@ -169,7 +169,7 @@ char french_shiftxform[] =
31,
' ','$', //shift-!
'3', //shift-"
'#', '$', '%',
'#', '$', '%',
'1', //shift-&
'4', // shift-'
'5', // shift-(
@@ -179,7 +179,7 @@ char french_shiftxform[] =
'6', // shift--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'6', '7', '8', '9',
'/', // shitf-:
'.', // shift-;
'>', // shift-<
@@ -222,7 +222,7 @@ char french_altgrxform[] =
'|', //altg--
'.', '/',
'0', '1', '2', '3', '4', '5',
'6', '7', '8', '9',
'6', '7', '8', '9',
':', ';', '<',
'}', //altgr-=
'>', '?', '@',
@@ -259,8 +259,6 @@ INT32 HU_FallBackFrSpecialLetter(INT32 key)
}
}
static char cechotext[1024];
static tic_t cechotimer = 0;
static tic_t cechoduration = 5*TICRATE;
@@ -914,12 +912,9 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
player_names[playernum]);
if (server)
{
UINT8 buf[2];
buf[0] = (UINT8)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -934,11 +929,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
if (server)
{
char buf[2];
buf[0] = (char)playernum;
buf[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &buf, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
return;
}
@@ -1147,10 +1138,10 @@ void HU_Ticker(void)
}
if (cechotimer > 0) --cechotimer;
// Animate the desynch dots
if (hu_resynching
#ifdef SATURNSYNCH
#ifdef SATURNPAK
|| hu_redownloadinggamestate
#endif
)
@@ -1322,7 +1313,7 @@ boolean HU_Responder(event_t *ev)
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1)
if (gamecontrol[0][i][0] == ev->data1 || gamecontrol[0][i][1] == ev->data1)
break;
}
@@ -1334,7 +1325,7 @@ boolean HU_Responder(event_t *ev)
if (!chat_on)
{
// enter chat mode
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
if ((ev->data1 == gamecontrol[0][gc_talkkey][0] || ev->data1 == gamecontrol[0][gc_talkkey][1])
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
{
chat_on = true;
@@ -1345,7 +1336,7 @@ boolean HU_Responder(event_t *ev)
typelines = 1;
return true;
}
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
if ((ev->data1 == gamecontrol[0][gc_teamkey][0] || ev->data1 == gamecontrol[0][gc_teamkey][1])
&& netgame && !OLD_MUTE)
{
chat_on = true;
@@ -1371,8 +1362,8 @@ boolean HU_Responder(event_t *ev)
// Ignore non-keyboard keys, except when the talk key is bound
if (ev->data1 >= KEY_MOUSE1
&& (ev->data1 != gamecontrol[gc_talkkey][0]
&& ev->data1 != gamecontrol[gc_talkkey][1]))
&& (ev->data1 != gamecontrol[0][gc_talkkey][0]
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
return false;
M_TextInputHandle(&w_chat, c);
@@ -1384,8 +1375,8 @@ boolean HU_Responder(event_t *ev)
HU_SendChatMessage();
}
else if (c == KEY_ESCAPE
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|| c == gamecontrol[gc_teamkey][0] || c == gamecontrol[gc_teamkey][1])
|| ((c == gamecontrol[0][gc_talkkey][0] || c == gamecontrol[0][gc_talkkey][1]
|| c == gamecontrol[0][gc_teamkey][0] || c == gamecontrol[0][gc_teamkey][1])
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
{
chat_on = false;
@@ -1868,7 +1859,8 @@ static void HU_DrawChat(void)
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
{
INT32 count = 0;
INT32 p_dispy = chaty - charheight -1;
INT32 p_dispy = chaty - charheight - 1;
size_t longest_name_length = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
@@ -1880,27 +1872,33 @@ static void HU_DrawChat(void)
#endif
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
i = 0;
for(i=0; (i<MAXPLAYERS); i++)
// Find longest player name, for drawing background for /pm list later
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i]) continue;
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
for(i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
// filter: (code needs optimization pls help I'm bad with C)
if (w_chat_buf[3])
{
char *nodenum;
char nodenum[3];
UINT32 n;
// right, that's half important: (w_chat_buf[4] may be a space since /pm0 msg is perfectly acceptable!)
if ( ( ((w_chat_buf[3] != 0) && ((w_chat_buf[3] < '0') || (w_chat_buf[3] > '9'))) || ((w_chat_buf[4] != 0) && (((w_chat_buf[4] < '0') || (w_chat_buf[4] > '9'))))) && (w_chat_buf[4] != ' '))
if (!isdigit(w_chat_buf[3]) || !(isdigit(w_chat_buf[4]) || (w_chat_buf[4] == ' ') || (w_chat_buf[4] == 0)))
break;
nodenum = (char*) malloc(3);
memcpy(nodenum, w_chat_buf+3, 2);
nodenum[2] = '\0';
n = atoi((const char*) nodenum); // turn that into a number
free(nodenum);
// special cases:
n = atoi(nodenum); // turn that into a number
// special cases:
if ((n == 0) && !(w_chat_buf[4] == '0'))
{
if (!(i<10))
@@ -1928,23 +1926,20 @@ static void HU_DrawChat(void)
}
}
if (playeringame[i])
{
char name[MAXPLAYERNAME+1];
strlcpy(name, player_names[i], 7); // shorten name to 7 characters.
V_DrawFillConsoleMap(chatx+ boxw + 2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx+ boxw + 4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, name));
count++;
}
// fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), (longest_name_length+4)*4, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va("\x82%d\x80 - %s", i, player_names[i]));
count++;
}
if (count == 0) // no results.
{
V_DrawFillConsoleMap(chatx+boxw+2, p_dispy- (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx+boxw+4, p_dispy- (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
}
}
HU_drawChatLog(typelines-1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
}
@@ -1956,17 +1951,11 @@ static void HU_DrawChat_Old(void)
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
const char *talk = ntalk;
size_t select_start = 0, select_end = 0;
INT32 charwidth = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //SHORT(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
INT32 charwidth = 8 * con_scalefactor; //hu_font['A'-HU_FONTSTART]->width * con_scalefactor;
INT32 charheight = 8 * con_scalefactor; //hu_font['A'-HU_FONTSTART]->height * con_scalefactor;
if (teamtalk)
{
talk = ttalk;
#if 0
if (players[consoleplayer].ctfteam == 1)
t = 0x500; // Red
else if (players[consoleplayer].ctfteam == 2)
t = 0x400; // Blue
#endif
}
while (talk[i])
@@ -1978,7 +1967,7 @@ static void HU_DrawChat_Old(void)
}
else
{
//charwidth = SHORT(hu_font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
//charwidth = hu_font[talk[i]-HU_FONTSTART]->width * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
c += charwidth;
@@ -2006,7 +1995,7 @@ static void HU_DrawChat_Old(void)
//Hurdler: isn't it better like that?
if (w_chat_buf[i] >= HU_FONTSTART)
{
//charwidth = SHORT(hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
}
@@ -2212,6 +2201,10 @@ void HU_Drawer(void)
if (cechotimer)
HU_DrawCEcho();
// draw song credits
if (cv_songcredits.value)
HU_DrawSongCredits();
if (!( Playing() || demo.playback )
|| gamestate == GS_INTERMISSION || gamestate == GS_CUTSCENE
|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION
@@ -2245,13 +2238,9 @@ void HU_Drawer(void)
if (gamestate != GS_LEVEL)
return;
// draw song credits
if (cv_songcredits.value)
HU_DrawSongCredits();
// draw desynch text
if (hu_resynching
#ifdef SATURNSYNCH
#ifdef SATURNPAK
|| hu_redownloadinggamestate
#endif
)
@@ -2357,7 +2346,7 @@ Ping_gfx_num (int lag)
}
static int
Ping_gfx_color (int lag)
Ping_gfx_color (UINT32 lag)
{
if (lag < 2)
return SKINCOLOR_JAWZ;
@@ -2367,8 +2356,17 @@ Ping_gfx_color (int lag)
return SKINCOLOR_GOLD;
else if (lag < 10)
return SKINCOLOR_RED;
else if (lag < servermaxping)
{
if (hu_tick & 2)
return SKINCOLOR_GREEN;
else if (hu_tick & 4)
return SKINCOLOR_YELLOW;
else
return SKINCOLOR_BLUEBERRY;
}
else
return SKINCOLOR_WHITE; // SKINCOLOR_MAGENTA
return SKINCOLOR_WHITE; // to make the flashing work
}
static const UINT8 *
@@ -2432,7 +2430,7 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
if (measureid == 1)
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
if (cv_pingicon.value)
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
@@ -2561,24 +2559,19 @@ static inline void HU_DrawSpectatorTicker(void)
if (cv_showspecstuff.value)
{
if (players[i].mo)
player_t *player;
player = &players[i];
if (player->mo && player->mo->color)
{
player_t *p;
p = &players[i];
const UINT8 *colormap = R_GetTranslationColormap(player->skin, player->mo->color, GTC_CACHE);
if (player->mo->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, player->mo->color, GTC_CACHE);
if (players[i].mo->color)
{
const UINT8 *colormap;
if (players[i].mo->colorized)
colormap = R_GetTranslationColormap(TC_RAINBOW, players[i].mo->color, GTC_CACHE);
else
colormap = R_GetTranslationColormap(players[i].skin, players[i].mo->color, GTC_CACHE);
if (cv_highresportrait.value)
V_DrawSmallMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceWant(p), colormap);
else
V_DrawMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceRank(p), colormap);
}
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceWant(player), colormap);
else
V_DrawMappedPatch((templength - duptweak), height+10, V_TRANSLUCENT, R_GetSkinFaceRank(player), colormap);
}
if ((netgame && i != serverplayer) || (cv_mindelay.value && P_IsLocalPlayer(&players[i])))
@@ -2593,7 +2586,6 @@ static inline void HU_DrawSpectatorTicker(void)
}
}
//
// HU_DrawRankings
//
@@ -2603,7 +2595,6 @@ static void HU_DrawRankings(void)
playersort_t tab[MAXPLAYERS];
INT32 i, j, scorelines, hilicol, numplayersingame = 0;
boolean completed[MAXPLAYERS];
UINT32 whiteplayer = MAXPLAYERS;
if (!automapactive)
V_DrawFadeScreen(0xFF00, 16); // A little more readable, and prevents cheating the fades under other circumstances.
@@ -2615,20 +2606,25 @@ static void HU_DrawRankings(void)
else
hilicol = ((gametype == GT_RACE) ? V_SKYMAP : V_REDMAP);
// draw the current gametype in the lower right
//if (modeattacking)
//V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "Record Attack");
//else
//V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, gametype_cons_t[gametype].strvalue);
// draw the current map in the lower right if theres none just say its unknown
char *maptitle = G_BuildMapTitle(gamemap);
if (!maptitle)
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "UNKNOWN");
if (!demo.playback)
{
// draw the current map in the lower right
char *maptitle = G_BuildMapTitle(gamemap);
if (maptitle)
{
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, maptitle);
Z_Free(maptitle);
}
else
{
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, "UNKNOWN");
}
}
else
{
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, maptitle);
Z_Free(maptitle);
// draw the current gametype in the lower right
V_DrawString(4, 188, hilicol|V_SNAPTOBOTTOM|V_SNAPTOLEFT, (modeattacking) ? "Record Attack" : gametype_cons_t[gametype].strvalue);
}
if (G_GametypeHasTeams())
@@ -2638,7 +2634,7 @@ static void HU_DrawRankings(void)
else
p = bmatcico;
V_DrawSmallScaledPatch(128 - SHORT(p->width)/4, 4, 0, p);
V_DrawSmallScaledPatch(128 - p->width/4, 4, 0, p);
V_DrawCenteredString(128, 16, 0, va("%u", bluescore));
if (gametype == GT_CTF)
@@ -2646,7 +2642,7 @@ static void HU_DrawRankings(void)
else
p = rmatcico;
V_DrawSmallScaledPatch(192 - SHORT(p->width)/4, 4, 0, p);
V_DrawSmallScaledPatch(192 - p->width/4, 4, 0, p);
V_DrawCenteredString(192, 16, 0, va("%u", redscore));
}
@@ -2691,11 +2687,6 @@ static void HU_DrawRankings(void)
V_DrawCenteredString(256, 16, hilicol, cv_kartspeed.string);
}
// When you play, you quickly see your score because your name is displayed in white.
// When playing back a demo, you quickly see who's the view.
if (!splitscreen)
whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
scorelines = 0;
memset(completed, 0, sizeof (completed));
memset(tab, 0, sizeof (playersort_t)*MAXPLAYERS);
@@ -2751,7 +2742,7 @@ static void HU_DrawRankings(void)
#endif
}
HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 33, tab, scorelines, whiteplayer, hilicol);
HU_DrawTabRankings(((scorelines > 8) ? 32 : 40), 33, tab, scorelines, hilicol);
// draw spectators in a ticker across the bottom
if (netgame && G_GametypeHasSpectators())
@@ -2778,16 +2769,31 @@ void HU_SetCEchoFlags(INT32 flags)
void HU_DoCEcho(const char *msg)
{
if (!cv_cechotoggle.value)
return
I_OutputMsg("%s\n", msg); // print to log
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-truncation" // This is fine, we set null byte later
strncpy(cechotext, msg, sizeof(cechotext));
#pragma GCC diagnostic pop
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
cechotext[sizeof(cechotext) - 1] = '\0';
// just print it to console
if (cv_cechotoggle.value == 2)
{
char temp[1024];
strncpy(temp, cechotext, sizeof(temp));
for (char *p = temp; *p != '\0'; ++p)
if (*p == '\\')
*p = '\n';
CONS_Printf("%s\n", temp);
return;
}
I_OutputMsg("%s\n", msg); // print to log
if (!cv_cechotoggle.value)
return;
cechotimer = cechoduration;
}
+1 -1
View File
@@ -122,7 +122,7 @@ void HU_clearChatChars(void);
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer, INT32 hilicol);
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
const char *HU_SkinColorToConsoleColor(skincolors_t color);
+19
View File
@@ -41,17 +41,36 @@ extern INT16 hardware_MAXPACKETLENGTH;
typedef struct
{
/// Supposed to be DOOMCOM_ID
INT32 id;
/// SRB2 executes an INT32 to execute commands.
INT16 intnum;
/// Communication between SRB2 and the driver.
/// Is CMD_SEND or CMD_GET.
INT16 command;
/// Is dest for send, set by get (-1 = no packet).
INT16 remotenode;
/// Number of bytes in doomdata to be sent
INT16 datalength;
/// Info common to all nodes.
/// Console is always node 0.
INT16 numnodes;
/// Flag: 1 = no duplication, 2-5 = dup for slow nets.
INT16 ticdup;
/// Flag: 1 = send a backup tic in every packet.
INT16 extratics;
/// kind of game
INT16 gametype;
/// Flag: -1 = new game, 0-5 = load savegame
INT16 savegame;
/// currect map
INT16 map;
/// Info specific to this node.
INT16 consoleplayer;
/// Number of "slots": the highest player number in use plus one.
INT16 numslots;
-71
View File
@@ -112,77 +112,6 @@ ticcmd_t *I_BaseTiccmd4(void);
*/
void I_Quit(void) FUNCNORETURN;
typedef enum
{
EvilForce = -1,
//Constant
ConstantForce = 0,
//Ramp
RampForce,
//Periodics
SquareForce,
SineForce,
TriangleForce,
SawtoothUpForce,
SawtoothDownForce,
//MAX
NumberofForces,
} FFType;
typedef struct JoyFF_s
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
//All
UINT32 Duration; ///< The total duration of the effect, in microseconds
INT32 Gain; //< /The gain to be applied to the effect, in the range from 0 through 10,000.
//All, CONSTANTFORCE -10,000 to 10,000
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
//RAMPFORCE
INT32 Start; ///< Magnitude at the start of the effect, in the range from -10,000 through 10,000.
INT32 End; ///< Magnitude at the end of the effect, in the range from -10,000 through 10,000.
//PERIODIC
INT32 Offset; ///< Offset of the effect.
UINT32 Phase; ///< Position in the cycle of the periodic effect at which playback begins, in the range from 0 through 35,999
UINT32 Period; ///< Period of the effect, in microseconds.
} JoyFF_t;
/** \brief Forcefeedback for the first joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the second joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile2(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the third joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile3(FFType Type, const JoyFF_t *Effect);
/** \brief Forcefeedback for the fourth joystick
\param Type what kind of Effect
\param Effect Effect Info
\return void
*/
void I_Tactile4(FFType Type, const JoyFF_t *Effect);
/** \brief to set up the first joystick scale
*/
+159 -109
View File
@@ -24,7 +24,7 @@
#endif // __OS2__
#ifndef NO_IPV6
#define HAVE_IPV6
//#define HAVE_IPV6
#endif
#ifdef _WIN32
@@ -49,34 +49,28 @@
#ifdef NONET
#undef HAVE_MINIUPNPC
#else
#ifdef USE_WINSOCK1
#include <winsock.h>
#elif !defined (SCOUW2) && !defined (SCOUW7) && !defined (__OS2__)
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#endif //normal BSD API
#ifndef USE_WINSOCK
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#endif //normal BSD API
#ifndef USE_WINSOCK
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#include <errno.h>
#include <time.h>
#ifdef USE_WINSOCK1
#include <winsock.h>
#else
#ifndef USE_WINSOCK
#include <arpa/inet.h>
#ifdef __APPLE_CC__
#ifndef _BSD_SOCKLEN_T_
#define _BSD_SOCKLEN_T_
#endif //_BSD_SOCKLEN_T_
#endif //__APPLE_CC__
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <sys/ioctl.h>
#endif //normal BSD API
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#include <errno.h>
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
#include <sys/time.h>
#endif // UNIXCOMMON
#endif // !NONET
#ifdef USE_WINSOCK
@@ -123,7 +117,7 @@
#ifndef STATUS_INVALID_PARAMETER
#define STATUS_INVALID_PARAMETER 0xC000000D
#endif
#endif
#endif // USE_WINSOCK
typedef union
{
@@ -168,7 +162,6 @@ static UINT8 UPNP_support = TRUE;
#endif
#include "i_addrinfo.h"
#define DEFAULTPORT "5029"
#if defined (USE_WINSOCK) && !defined (NONET)
@@ -183,6 +176,8 @@ typedef unsigned long SOCKET_TYPE;
#define ERRSOCKET (-1)
#endif
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
#ifdef USE_WINSOCK1
typedef int socklen_t;
#endif
@@ -379,6 +374,7 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
static char s[64]; // 255.255.255.255:65535 or IPv6:65535
#ifdef HAVE_NTOP
void *addr;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
if(sk->any.sa_family == AF_INET)
addr = &sk->ip4.sin_addr;
@@ -392,7 +388,10 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
if(addr == NULL)
sprintf(s, "No address");
else if(inet_ntop(sk->any.sa_family, addr, s, sizeof (s)) == NULL)
sprintf(s, "Unknown family type, error #%u", errno);
{
e = errno;
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
}
#ifdef HAVE_IPV6
else if(sk->any.sa_family == AF_INET6 && sk->ip6.sin6_port != 0)
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
@@ -593,6 +592,7 @@ void Command_Numnodes(void)
#endif
#ifndef NONET
#ifdef HOLEPUNCH
/* not one of the reserved "local" addresses */
static boolean
is_external_address (UINT32 p)
@@ -618,7 +618,6 @@ is_external_address (UINT32 p)
}
}
#ifdef HOLEPUNCH
static boolean hole_punch(ssize_t c)
{
@@ -644,7 +643,7 @@ static boolean hole_punch(ssize_t c)
}
}
#endif
#endif //ifdef HOLEPUNCH
// Returns true if a packet was received from a new node, false in all other cases
static boolean SOCK_Get(void)
@@ -770,11 +769,12 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
return sendto(socket, (char *)&doomcom->data, doomcom->datalength, 0, &sockaddr->any, d);
}
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH)
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH || (x) == EADDRNOTAVAIL)
static void SOCK_Send(void)
{
ssize_t c = ERRSOCKET;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
size_t i, j;
if (!nodeconnected[doomcom->remotenode])
@@ -789,12 +789,15 @@ static void SOCK_Send(void)
if (myfamily[i] == broadcastaddress[j].any.sa_family)
{
c = SOCK_SendToAddr(mysockets[i], &broadcastaddress[j]);
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
break;
if (c == ERRSOCKET)
{
e = errno;
if (!ALLOWEDERROR(e))
break;
}
}
}
}
return;
}
else if (nodesocket[doomcom->remotenode] == (SOCKET_TYPE)ERRSOCKET)
{
@@ -803,22 +806,28 @@ static void SOCK_Send(void)
if (myfamily[i] == clientaddress[doomcom->remotenode].any.sa_family)
{
c = SOCK_SendToAddr(mysockets[i], &clientaddress[doomcom->remotenode]);
if (c == ERRSOCKET && !ALLOWEDERROR(errno))
break;
if (c == ERRSOCKET)
{
e = errno;
if (!ALLOWEDERROR(e))
break;
}
}
}
return;
}
else
{
c = SOCK_SendToAddr(nodesocket[doomcom->remotenode], &clientaddress[doomcom->remotenode]);
if (c == ERRSOCKET)
{
e = errno;
}
}
if (c == ERRSOCKET)
if (c == ERRSOCKET && e != 0) // 0 means no socket for the address family was found
{
int e = errno; // save error code so it can't be modified later
if (!ALLOWEDERROR(e))
I_Error("SOCK_Send, error sending to node %d (%s) #%u: %s", doomcom->remotenode,
I_Error("SOCK_Send, error sending to node %d (%s) #%u, %s", doomcom->remotenode,
SOCK_GetNodeAddress(doomcom->remotenode), e, strerror(e));
}
}
@@ -852,6 +861,8 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
{
SOCKET_TYPE s = socket(family, SOCK_DGRAM, IPPROTO_UDP);
int opt;
int rc;
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
socklen_t opts;
#ifdef FIONBIO
unsigned long trueval = true;
@@ -867,12 +878,17 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
#ifdef USE_WINSOCK2
DWORD dwBytesReturned = 0;
BOOL bfalse = FALSE;
WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
NULL, 0, &dwBytesReturned, NULL, NULL);
#else
unsigned long falseval = false;
ioctl(s, SIO_UDP_CONNRESET, &falseval);
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
#endif
if (rc == -1)
{
e = errno;
I_OutputMsg("SIO_UDP_CONNRESET failed: #%u, %s\n", e, strerror(e));
}
}
#endif
@@ -887,14 +903,22 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
{
opt = true;
opts = (socklen_t)sizeof(opt);
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
rc = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_REUSEADDR failed: #%u, %s\n", e, strerror(e));
}
}
// make it broadcastable
opt = true;
opts = (socklen_t)sizeof(opt);
if (setsockopt(s, SOL_SOCKET, SO_BROADCAST, (char *)&opt, opts))
rc = setsockopt(s, SOL_SOCKET, SO_BROADCAST, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Could not get broadcast rights\n")); // I do not care anymore
I_OutputMsg("setting SO_BROADCAST failed: #%u, %s\n", e, strerror(e));
}
}
#ifdef HAVE_IPV6
@@ -904,56 +928,117 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
{
opt = true;
opts = (socklen_t)sizeof(opt);
setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
rc = setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_REUSEADDR failed: #%u, %s\n", e, strerror(e));
}
}
#ifdef IPV6_V6ONLY
// make it IPv6 ony
opt = true;
opts = (socklen_t)sizeof(opt);
if (setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts))
rc = setsockopt(s, SOL_SOCKET, IPV6_V6ONLY, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Could not limit IPv6 bind\n")); // I do not care anymore
I_OutputMsg("setting IPV6_V6ONLY failed: #%u, %s\n", e, strerror(e));
}
#endif
}
#endif
if (bind(s, addr, addrlen) == ERRSOCKET)
rc = bind(s, addr, addrlen);
if (rc == ERRSOCKET)
{
e = errno;
close(s);
I_OutputMsg("Binding failed\n");
I_OutputMsg("Binding failed: #%u, %s\n", e, strerror(e));
return (SOCKET_TYPE)ERRSOCKET;
}
#ifdef HAVE_IPV6
if (family == AF_INET6)
{
// we need to set all of this *after* binding to an address!
if (memcmp(&straddr.ip6.sin6_addr, &in6addr_any, sizeof(in6addr_any)) == 0) //IN6_ARE_ADDR_EQUAL
{
struct ipv6_mreq maddr;
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &maddr.ipv6mr_multiaddr);
maddr.ipv6mr_interface = 0;
rc = setsockopt(s, SOL_SOCKET, IPV6_JOIN_GROUP, (const char *)&maddr, sizeof(maddr));
if (rc <= -1)
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Could not register multicast address\n"));
if (e == ENODEV)
{
close(s);
I_OutputMsg("Binding failed: no IPv6 device\n");
return (SOCKET_TYPE)ERRSOCKET;
}
I_OutputMsg("setting IPV6_JOIN_GROUP failed: #%u, %s \n", e, strerror(e));
}
}
}
#endif
#ifdef FIONBIO
// make it non blocking
opt = true;
if (ioctl(s, FIONBIO, &trueval) != 0)
rc = ioctl(s, FIONBIO, &trueval);
if (rc == -1)
{
e = errno;
close(s);
I_OutputMsg("Seting FIOBIO on failed\n");
I_OutputMsg("FIOBIO failed: #%u, %s\n", e, strerror(e));
return (SOCKET_TYPE)ERRSOCKET;
}
#endif
opt = 0;
opts = (socklen_t)sizeof(opt);
getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
if (opt < 64<<10) // 64k
{
opt = 64<<10;
opts = (socklen_t)sizeof(opt);
setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("setting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
opt = 0;
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
if (rc <= -1)
{
e = errno;
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
}
if (opt < 64<<10)
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
else
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
}
if (getsockname(s, (struct sockaddr *)&sin, &len) == -1)
rc = getsockname(s, (struct sockaddr *)&sin, &len);
if (rc != 0)
{
e = errno;
CONS_Alert(CONS_WARNING, M_GetText("Failed to get port number\n"));
I_OutputMsg("getsockname failed: #%u, %s\n", e, strerror(e));
}
else
current_port = (UINT16)ntohs(sin.sin_port);
@@ -1093,65 +1178,28 @@ static boolean UDP_Socket(void)
// ip + udp
packetheaderlength = 20 + 8; // for stats
hints.ai_family = AF_INET;
gaie = I_getaddrinfo("127.0.0.1", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&clientaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
}
else
{
clientaddress[s].any.sa_family = AF_INET;
clientaddress[s].ip4.sin_port = htons(0);
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++;
}
clientaddress[s].any.sa_family = AF_INET;
clientaddress[s].ip4.sin_port = htons(0);
clientaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_LOOPBACK); //GetLocalAddress(); // my own ip
s++;
s = 0;
// setup broadcast adress to BROADCASTADDR entry
gaie = I_getaddrinfo("255.255.255.255", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
}
else
{
broadcastaddress[s].any.sa_family = AF_INET;
broadcastaddress[s].ip4.sin_port = htons(0);
broadcastaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_BROADCAST);
s++;
}
broadcastaddress[s].any.sa_family = AF_INET;
broadcastaddress[s].ip4.sin_port = htons(atoi(DEFAULTPORT));
broadcastaddress[s].ip4.sin_addr.s_addr = htonl(INADDR_BROADCAST);
s++;
#ifdef HAVE_IPV6
if (b_ipv6)
{
hints.ai_family = AF_INET6;
gaie = I_getaddrinfo("ff02::1", "0", &hints, &ai);
if (gaie == 0)
{
runp = ai;
while (runp != NULL && s < MAXNETNODES+1)
{
memcpy(&broadcastaddress[s], runp->ai_addr, runp->ai_addrlen);
s++;
runp = runp->ai_next;
}
I_freeaddrinfo(ai);
}
broadcastaddress[s].any.sa_family = AF_INET6;
broadcastaddress[s].ip6.sin6_port = htons(atoi(DEFAULTPORT));
broadcastaddress[s].ip6.sin6_flowinfo = 0;
inet_pton(AF_INET6, IPV6_MULTICAST_ADDRESS, &broadcastaddress[s].ip6.sin6_addr);
broadcastaddress[s].ip6.sin6_scope_id = 0;
s++;
}
#endif
@@ -1642,6 +1690,8 @@ boolean I_InitTcpNetwork(void)
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
if (dedicated)
doomcom->numnodes = 0;
/* else if (M_IsNextParm())
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
else
doomcom->numnodes = 1;
+2 -2
View File
@@ -58,7 +58,7 @@ void I_UpdateTime(fixed_t timescale)
tic_t realtics;
// get real tics
ticratescaled = (double)TICRATE * FIXED_TO_FLOAT(timescale);
ticratescaled = (double)TICRATE * FixedToFloat(timescale);
enterprecise = I_GetPreciseTime();
elapsedseconds = (double)((INT64)enterprecise - oldenterprecise) / I_GetPrecisePrecision();
@@ -77,6 +77,6 @@ void I_UpdateTime(fixed_t timescale)
{
double fractional, integral;
fractional = modf(tictimer * ticratescaled, &integral);
g_time.timefrac = FLOAT_TO_FIXED(fractional);
g_time.timefrac = FloatToFixed(fractional);
}
}
+116 -44
View File
@@ -14,12 +14,15 @@
#include "doomdef.h"
#include "doomstat.h"
#include "g_game.h"
#include "m_random.h"
#include "v_video.h"
#include "k_director.h"
#include "d_netcmd.h"
#include "p_local.h"
#include "st_stuff.h"
#include "r_fps.h"
#define SWITCHTIME TICRATE * 5 // cooldown between unforced switches
#define BOREDOMTIME 3 * TICRATE / 2 // how long until players considered far apart?
#define TRANSFERTIME TICRATE // how long to delay reaction shots?
@@ -31,6 +34,7 @@ struct directorinfo
{
player_t* viewplayer;
tic_t cooldown; // how long has it been since we last switched?
tic_t chaosleep;// how long did we watch the same player?
tic_t freeze; // when nonzero, fixed switch pending, freeze logic!
INT32 attacker; // who to switch to when freeze delay elapses
INT32 maxdist; // how far is the closest player from finishing?
@@ -40,6 +44,19 @@ struct directorinfo
INT32 boredom[MAXPLAYERS]; // how long has a given position had no credible attackers?
} directorinfo;
static INT32 K_PlayersPlaying(void)
{
INT32 num = 0, i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || !players[i].mo)
continue;
num++;
}
return num;
}
static inline boolean race_rules(void)
{
return gametype == GT_RACE;
@@ -52,9 +69,9 @@ static fixed_t ScaleFromMap(fixed_t n, fixed_t scale)
boolean K_DirectorIsAvailable(void)
{
if (splitscreen || (demo.playback && demo.title) || modeattacking)
if (splitscreen || dedicated || (demo.playback && demo.title) || modeattacking)
return false;
return ((gamestate == GS_LEVEL) && ((demo.playback && !camera[0].freecam) || (players[consoleplayer].spectator && (D_NumPlayers() > 1))));
return ((gamestate == GS_LEVEL) && ((demo.playback && !camera[0].freecam) || (players[consoleplayer].spectator && (K_PlayersPlaying() > 1))));
}
static boolean K_DirectorIsEnabled(void)
@@ -62,6 +79,48 @@ static boolean K_DirectorIsEnabled(void)
return (cv_director.value && K_DirectorIsAvailable());
}
static mobj_t *finishmo = NULL;
// scan for the waypoint on the finish line
// used to get a very approximate distance from player to finishline
// we probably should like, do some maths to find the middle point between multiplayer
// waypoints with the same values, but idk if its really worth it
static void K_SetupFinishMo(void)
{
INT16 maxMoveCount = -1;
INT16 maxAngle = -1;
finishmo = NULL;
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE)) // not a sprint map
{
// waypoint with angle 0 should always be at the finish line
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
{
if (finishmo->spawnpoint->angle == 0)
break;
}
}
else // crappy optimization weeeee
{
// sprint maps finishline waypoint is the one with highest movecount AND angle
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
{
if (finishmo->movecount > maxMoveCount)
maxMoveCount = finishmo->movecount;
if (finishmo->spawnpoint->angle > maxAngle)
maxAngle = finishmo->spawnpoint->angle;
}
// now actually get the one
for (finishmo = waypointcap; finishmo != NULL; finishmo = finishmo->tracer)
{
if (finishmo->movecount == maxMoveCount && finishmo->spawnpoint->angle == maxAngle)
break; // found it
}
}
}
void K_InitDirector(void)
{
INT32 playernum;
@@ -71,6 +130,7 @@ void K_InitDirector(void)
directorinfo.attacker = 0;
directorinfo.maxdist = 0;
directorinfo.viewplayer = NULL;
directorinfo.chaosleep = 0;
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
{
@@ -78,50 +138,18 @@ void K_InitDirector(void)
directorinfo.gap[playernum] = INT32_MAX;
directorinfo.boredom[playernum] = 0;
}
K_SetupFinishMo();
}
static fixed_t K_GetDistanceToFinish(player_t player)
{
mobj_t *mo;
fixed_t dist = 0;
INT16 maxMoveCount = -1;
INT16 maxAngle = -1;
if (P_MobjWasRemoved(finishmo))
return 0;
if (!(mapheaderinfo[gamemap - 1]->levelflags & LF_SECTIONRACE))
{
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
{
if (mo->spawnpoint->angle != 0)
continue;
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
mo->y - player.mo->y),
mo->z - player.mo->z) / FRACUNIT;
break;
}
}
else // crappy optimization weeeee
{
for (mo = waypointcap; mo != NULL; mo = mo->tracer)
{
if (mo->movecount > maxMoveCount)
maxMoveCount = mo->movecount;
if (mo->spawnpoint->angle > maxAngle)
maxAngle = mo->spawnpoint->angle;
if (!(mo->movecount == maxMoveCount && mo->spawnpoint->angle == maxAngle)) // sprint maps finishline waypoint is the one with highest movecount AND angle
continue;
dist = P_AproxDistance(P_AproxDistance(mo->x - player.mo->x,
mo->y - player.mo->y),
mo->z - player.mo->z) / FRACUNIT;
break;
}
}
return dist;
return P_AproxDistance(P_AproxDistance(finishmo->x - player.mo->x,
finishmo->y - player.mo->y),
finishmo->z - player.mo->z) / FRACUNIT;
}
static fixed_t K_GetFinishGap(INT32 leader, INT32 follower)
@@ -145,10 +173,10 @@ static void K_UpdateDirectorPositions(void)
INT32 position;
player_t* target;
memset(directorinfo.sortedplayers, -1, sizeof(directorinfo.sortedplayers));
for (playernum = 0; playernum < MAXPLAYERS; playernum++)
{
directorinfo.sortedplayers[playernum] = -1;
target = &players[playernum];
if (playeringame[playernum] && !target->spectator && target->kartstuff[k_position] > 0)
@@ -216,6 +244,7 @@ static void K_DirectorSwitch(INT32 player, boolean force)
G_ResetView(1, player, true);
directorinfo.cooldown = SWITCHTIME;
directorinfo.chaosleep = 0;
}
static void K_DirectorForceSwitch(INT32 player, INT32 time)
@@ -227,6 +256,26 @@ static void K_DirectorForceSwitch(INT32 player, INT32 time)
directorinfo.attacker = player;
directorinfo.freeze = time;
directorinfo.chaosleep = 0;
}
static void K_DirectorSwitchRandom(void)
{
INT32 randomplayer = -1;
// kinda dumb but just check if the random player is existing lmao
for (INT32 h = 0; h < MAXPLAYERS; h++)
{
randomplayer = directorinfo.sortedplayers[M_RandomRange(0, K_PlayersPlaying()-1)]; // switch to someone random
if (randomplayer != -1 && randomplayer != displayplayers[0]) // dont switch to ourselves Zzz...
{
break;
}
}
if (randomplayer != -1)
K_DirectorSwitch(randomplayer, true);
}
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source)
@@ -269,6 +318,7 @@ void K_DrawDirectorDebugger(void)
V_DrawThinString(120, 0, V_70TRANS, va("BORED"));
V_DrawThinString(150, 0, V_70TRANS, va("COOLDOWN: %d", directorinfo.cooldown));
V_DrawThinString(230, 0, V_70TRANS, va("MAXDIST: %d", directorinfo.maxdist));
V_DrawThinString(310, 0, V_70TRANS, va("SLEEPTIME: %d", directorinfo.chaosleep));
for (position = 0; position < MAXPLAYERS - 1; position++)
{
@@ -315,7 +365,8 @@ void K_UpdateDirector(void)
K_UpdateDirectorPositions();
if (directorinfo.cooldown > 0) {
if (directorinfo.cooldown > 0)
{
directorinfo.cooldown--;
}
@@ -337,6 +388,27 @@ void K_UpdateDirector(void)
return;
}
// insta switch if the player were watching finishes
if (players[displayplayers[0]].exiting)
{
K_DirectorSwitchRandom();
return;
}
// begin counting when cooldown wore off
if (!directorinfo.cooldown)
{
directorinfo.chaosleep++;
}
// force switch 10 seconds after the cooldown has ended
// otherwise i fall asleeb zzz...
if (directorinfo.chaosleep > TICRATE*10)
{
K_DirectorSwitchRandom();
return;
}
// aaight, time to walk through the standings to find the first interesting pair
// NB: targetposition/sortedplayers is 0-indexed, aiming at the "back half" of a given pair by default.
// we adjust for this when comparing to player->position or when looking at the leading player, Don't Freak Out
+1237 -542
View File
File diff suppressed because it is too large. Load diff
+14 -3
View File
@@ -20,8 +20,10 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
UINT8 K_GetKartColorByName(const char *name);
UINT8 K_GetHudColor(void);
boolean K_UseColorHud(void);
boolean K_UseHighResPortraits(void);
void K_RegisterKartStuff(void);
void K_RegisterServerKartStuff(void);
void K_RegisterClientKartStuff(void);
extern consvar_t cv_coloredspeedlines, cv_coloredsneakertrail;
extern consvar_t cv_bananajitter;
@@ -39,9 +41,15 @@ extern consvar_t cv_battlespeedo;
extern consvar_t cv_multiitemicon;
extern consvar_t cv_huditemamount;
#define NUMSPEEDOSTUFF 6
#define NUMSPEEDOSTUFF 8
extern CV_PossibleValue_t speedo_cons_t[NUMSPEEDOSTUFF];
extern CV_PossibleValue_t driftgaugestyle_cons_t[NUMSPEEDOSTUFF];
#define NUMDGAUGESTUFF 6
extern CV_PossibleValue_t driftgaugestyle_cons_t[NUMDGAUGESTUFF];
#define NUMINPUTDISPLAYSTUFF 5
extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
#define NUMMINIMAPDOTSTUFF 5
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
@@ -61,6 +69,8 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor);
void K_StealBumper(player_t *player, player_t *victim, boolean force);
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit, mobj_t *source);
void K_SpawnMineExplosion(mobj_t *source, UINT8 color);
boolean K_CheckSlopeRollDist(mobj_t *mobj);
boolean K_ShouldSlopeRoll(mobj_t *mobj);
void K_RollMobjBySlopes(mobj_t *mo, pslope_t *slope);
void K_SpawnBoostTrail(player_t *player);
void K_SpawnSparkleTrail(mobj_t *mo);
@@ -118,6 +128,7 @@ typedef struct
patch_t *K_getItemBoxPatch(boolean small, boolean dark);
patch_t *K_getItemMulPatch(boolean small);
void K_getItemBoxDrawinfo(drawinfo_t *out);
INT32 K_getMinimapTrans(void);
void K_getLapsDrawinfo(drawinfo_t *out);
void K_getMinimapDrawinfo(drawinfo_t *out);
+214
View File
@@ -0,0 +1,214 @@
#include "k_stats.h"
#include "doomstat.h"
#include "g_game.h"
#include "byteptr.h"
#include "z_zone.h"
kartstats_t kartstats = {0};
void K_StatTicker(void)
{
if (demo.playback)
return;
kartstats.totalplaytime++;
if (netgame)
kartstats.onlineplaytime++;
else if (modeattacking)
kartstats.raplaytime++;
if (G_RaceGametype())
kartstats.raceplaytime++;
else
kartstats.battleplaytime++;
// Should this also track splitscreen players?
if (!players[consoleplayer].spectator)
{
player_t *p = &players[consoleplayer];
if (p->kartstuff[k_position] == spbplace)
kartstats.spbtargettime++;
if (max(p->kartstuff[k_spinouttimer], p->kartstuff[k_wipeoutslow]) > 0)
kartstats.spinouttime++;
}
}
void K_StatPlayerHit(player_t *victim, player_t *source)
{
if (demo.playback)
return;
if (victim == &players[consoleplayer])
{
if (victim == source)
kartstats.selfhits++;
}
else if (source == &players[consoleplayer])
kartstats.hits++;
}
void K_StatPlayerSink(player_t *victim, player_t *source)
{
if (demo.playback)
return;
if (victim == &players[consoleplayer])
kartstats.sinked++;
else if (source == &players[consoleplayer])
kartstats.sinks++;
}
void K_StatRound(void)
{
if (demo.playback)
return;
int numplayers = 0;
for (int i = 0; i < MAXPLAYERS; ++i)
{
if (playeringame[i] && !players[i].spectator)
++numplayers;
}
if (numplayers > 1 && !players[consoleplayer].spectator)
{
if (players[consoleplayer].kartstuff[k_position] == 1)
kartstats.totalwins++;
else if (players[consoleplayer].kartstuff[k_position] <= 3) // Should this check if there are more than 3 players in game?
kartstats.totalpodium++;
}
}
void K_EraseStats(void)
{
// The only field we want to remember
boolean vanilla = kartstats.vanilla;
if (kartstats.copy)
Z_Free(kartstats.copy);
memset(&kartstats, 0, sizeof(kartstats_t));
kartstats.vanilla = vanilla;
}
static void K_ReadStatsCustom(savebuffer_t *save)
{
kartstats.size = READUINT32(save->p);
kartstats.version = READUINT32(save->p);
// So many similar-looking read's... scary...
kartstats.raplaytime = READUINT32(save->p);
kartstats.onlineplaytime = READUINT32(save->p);
kartstats.raceplaytime = READUINT32(save->p);
kartstats.battleplaytime = READUINT32(save->p);
kartstats.spbtargettime = READUINT32(save->p);
kartstats.spinouttime = READUINT32(save->p);
kartstats.totalwins = READUINT32(save->p);
kartstats.totalpodium = READUINT32(save->p);
kartstats.hits = READUINT32(save->p);
kartstats.selfhits = READUINT32(save->p);
kartstats.sinks = READUINT32(save->p);
kartstats.sinked = READUINT32(save->p);
kartstats.respawns = READUINT32(save->p);
// If kartstats gets updated, uncomment this and read next fields after this early return. Do same on next updates,
// this way even data is read on different versions, it doesn't get corrupted (as long as fields aren't removed, which shouldn't happen)
//if (kartstats.version < 2)
// return;
//
//kartstats.somenewfield = READUINT32(save->p);
}
void K_ReadStats(savebuffer_t *save, boolean vanilla)
{
// Basically, free old kartstats.copy if needed and memset kartstats with zeros
K_EraseStats();
kartstats.vanilla = vanilla;
kartstats.totalplaytime = READUINT32(save->p);
kartstats.matchesplayed = READUINT32(save->p);
// Vanilla only has those 2
if (vanilla)
return;
// Save where block of custom stats starts
UINT8 *customblockstart = save->p;
K_ReadStatsCustom(save);
// Make a copy of entire custom stats block, so unread values will still be written back
kartstats.copy = Z_Malloc(kartstats.size, PU_STATIC, NULL);
memcpy(kartstats.copy, customblockstart, kartstats.size);
// If there were extra fields we couldn't read, skip them
save->p = customblockstart + kartstats.size;
}
static void K_WriteStatsCustom(savebuffer_t *save)
{
// Update, if needed
kartstats.version = max(kartstats.version, KARTSTATSVERSION);
WRITEUINT32(save->p, kartstats.size); // Note: if we will end up writing more that stored in there, this field in save file would be updated
WRITEUINT32(save->p, kartstats.version);
// Version 1
WRITEUINT32(save->p, kartstats.raplaytime);
WRITEUINT32(save->p, kartstats.onlineplaytime);
WRITEUINT32(save->p, kartstats.raceplaytime);
WRITEUINT32(save->p, kartstats.battleplaytime);
WRITEUINT32(save->p, kartstats.spbtargettime);
WRITEUINT32(save->p, kartstats.spinouttime);
WRITEUINT32(save->p, kartstats.totalwins);
WRITEUINT32(save->p, kartstats.totalpodium);
WRITEUINT32(save->p, kartstats.hits);
WRITEUINT32(save->p, kartstats.selfhits);
WRITEUINT32(save->p, kartstats.sinks);
WRITEUINT32(save->p, kartstats.sinked);
WRITEUINT32(save->p, kartstats.respawns);
// No need for early returns, but please mark each new block of write's with version it corresponds to :3
// Version 2
//WRITEUINT32(save->p, kartstats.somenewfield);
}
void K_WriteStats(savebuffer_t *save, boolean vanilla)
{
WRITEUINT32(save->p, kartstats.totalplaytime);
WRITEUINT32(save->p, kartstats.matchesplayed);
// Vanilla only has those 2
if (vanilla)
return;
// Now need to be careful... We save start of custom stats block
UINT8 *customblockstart = save->p;
// Write everything we know how to write
K_WriteStatsCustom(save);
// Calculate size of data that we wrote
UINT32 size = (UINT32)(save->p - customblockstart);
// Now, if we wrote less data than save originally had, that means our copy that we kept in K_ReadStats
// has stats from newer version that we need to append
if (size < kartstats.size)
{
I_Assert(kartstats.copy != NULL); // If kartstats.copy is null, kartstats.size **always** should be 0, this can only happen if we create new save
WRITEMEM(save->p, kartstats.copy + size, kartstats.size - size);
}
else if (size > kartstats.size) // No need to do anything if we wrote exactly same amount...
{
// ...but, if we wrote more, we need to update size field in header. **It's always located at start of block**
// So we can just:
WRITEUINT32(customblockstart, size);
}
}
+66
View File
@@ -0,0 +1,66 @@
#ifndef __K_STATS__
#define __K_STATS__
#include "doomtype.h"
#include "d_player.h"
#include "p_saveg.h"
#define KARTSTATSVERSION 1
typedef struct kartstats_s {
// Remember if stats we loaded are vanilla ones or not
boolean vanilla;
// Vanilla
tic_t totalplaytime;
UINT32 matchesplayed;
// Custom data, fields go in same order as they are written into game save
// IMPORTANT: size **must be first**, so K_WriteStats can overwrite it (not that we're gonna change order, but just in case)
UINT32 size; // Size required for our stats. If older version reads save from newer one, it will just skip unread fields, avoiding reading corrupted values
UINT32 version; // Version, so we know which fields we actually can read
tic_t raplaytime;
tic_t onlineplaytime;
tic_t raceplaytime;
tic_t battleplaytime;
tic_t spbtargettime;
tic_t spinouttime;
UINT32 totalwins; // 1st place
UINT32 totalpodium; // 2nd and 3rd place, *but not 1st*
UINT32 hits;
UINT32 selfhits;
UINT32 sinks; // Times hitting *others* by kitchen sink
UINT32 sinked; // Times *being hit* by kitchen sink
UINT32 respawns;
UINT8 *copy; // Copy of stats block that has been read from file. In case we're older version that reads newer save, we will keep values that we couldn't read
} kartstats_t;
extern kartstats_t kartstats;
// Note: All stat-tracking functions check for demo.playback and early return if its true
// Update global stats such as total play time, etc
void K_StatTicker(void);
// Update hit-related stats (PlayerSpin, PlayerSquish, PlayerExplode)
void K_StatPlayerHit(player_t *victim, player_t *source);
// Separate from stuff above
void K_StatPlayerSink(player_t *victim, player_t *source);
// Update round-related stats (such as matchesplayed, totalwins, etc)
void K_StatRound(void);
void K_EraseStats(void);
// If vanilla is true, only read vanilla-supported fields. Everything else is initialized to 0
void K_ReadStats(savebuffer_t *save, boolean vanilla);
// Same as above, except it just doesn't write non-vanilla fields if vanilla is true
void K_WriteStats(savebuffer_t *save, boolean vanilla);
#endif
+6 -6
View File
@@ -25,6 +25,7 @@
#include "console.h"
#include "k_kart.h" // SRB2Kart
#include "d_netcmd.h" // IsPlayerAdmin
#include "d_main.h"
#include "lua_script.h"
#include "lua_libs.h"
@@ -239,6 +240,7 @@ static int lib_pAproxDistance(lua_State *L)
fixed_t dy = luaL_checkfixed(L, 2);
//HUDSAFE
//LUA_Deprecated(L, "P_AproxDistance", "FixedHypot");
LUA_LogDeprecated(L, "P_AproxDistance", "FixedHypot");
lua_pushfixed(L, FixedHypot(dx, dy));
return 1;
}
@@ -1039,6 +1041,7 @@ static int lib_pTeleportMove(lua_State *L)
if (!thing)
return LUA_ErrInvalid(L, "mobj_t");
//LUA_Deprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin");
LUA_LogDeprecated(L, "P_TeleportMove", "P_SetOrigin\" or \"P_MoveOrigin");
lua_pushboolean(L, P_MoveOrigin(thing, x, y, z));
LUA_PushUserdata(L, tmthing, META_MOBJ);
P_SetTarget(&tmthing, ptmthing);
@@ -1393,11 +1396,9 @@ static int lib_pSetMobjStateNF(lua_State *L)
static int lib_pDoSuperTransformation(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean giverings = lua_optboolean(L, 2);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
P_DoSuperTransformation(player, giverings);
return 0;
}
@@ -1649,7 +1650,7 @@ static int lib_pGetZAt(lua_State *L)
if (!slope)
return LUA_ErrInvalid(L, "pslope_t");
lua_pushfixed(L, P_GetZAt(slope, x, y));
lua_pushfixed(L, P_GetSlopeZAt(slope, x, y));
return 1;
}
@@ -2449,16 +2450,15 @@ static int lib_gExitLevel(lua_State *L)
static int lib_gIsSpecialStage(lua_State *L)
{
INT32 mapnum = luaL_optinteger(L, 1, gamemap);
//HUDSAFE
lua_pushboolean(L, G_IsSpecialStage(mapnum));
lua_pushboolean(L, false);
return 1;
}
static int lib_gGametypeUsesLives(lua_State *L)
{
//HUDSAFE
lua_pushboolean(L, G_GametypeUsesLives());
lua_pushboolean(L, false);
return 1;
}
+4 -13
View File
@@ -94,11 +94,7 @@ deny:
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
if (server)
{
UINT8 bufn[2];
bufn[0] = (UINT8)playernum;
bufn[1] = KICK_MSG_CON_FAIL;
SendNetXCmd(XD_KICK, &bufn, 2);
SendKick(playernum, KICK_MSG_CON_FAIL);
}
}
@@ -458,13 +454,10 @@ static int lib_cvRegisterVar(lua_State *L)
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && stricmp(cvar->string, "0"))))
{
char *temp = NULL;
if (!category)
{
temp = strdup(wadfiles[numwadfiles - 1]->filename);
nameonly(temp);
char *temp = wadfiles[numwadfiles - 1]->filename;
temp += strlen(temp) - nameonlylength(temp);
category = temp;
}
@@ -472,8 +465,6 @@ static int lib_cvRegisterVar(lua_State *L)
M_SlotCvarIntoModMenu(cvar, category, menu_name);
else
M_SlotCvarIntoModMenu(cvar, category, cvar->name);
free (temp);
}
// return cvar userdata
@@ -638,7 +629,7 @@ static int cvar_get(lua_State *L)
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, field);
return luaL_error(L, LUA_QL("consvar_t") " has no field named " LUA_QS, lua_tostring(L, 2));
else
return 0;
}
+1 -1
View File
@@ -8,7 +8,7 @@
#define GLIB_DATABASE_MTABLE "metatable" /* Metatable.*/
#define GLIB_DATABASE_PROXY "proxy" /* Proxy table for the library that isn't the global table. */
static inline void lua_glib_push_db(lua_State *L)
FUNCINLINE static ATTRINLINE void lua_glib_push_db(lua_State *L)
{
lua_pushliteral(L, GLIB_DATABASE_GUID);
lua_gettable(L, LUA_REGISTRYINDEX);
+1 -34
View File
@@ -935,40 +935,7 @@ int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source)
return hook.status;
}
#if 0
void LUA_HookNetArchive(lua_CFunction archFunc)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
hook.force_mobj = false;
/* this is a remarkable case where the stack isn't reset */
if (map->numHooks > 0)
{
// stack: tables
I_Assert(lua_gettop(gL) > 0);
I_Assert(lua_istable(gL, -1));
push_error_handler();
lua_insert(gL, EINDEX);
begin_hook_values(&hook);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -1);
lua_pushcclosure(gL, archFunc, 1);
// stack: tables, archFunc
init_hook_call(&hook, 0, res_none);
call_mapped(&hook, map);
lua_pop(gL, 1); // pop archFunc
lua_remove(gL, EINDEX); // pop error handler
// stack: tables
}
}
#endif
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save) //
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save)
{
const hook_t * map = &hookIds[HOOK(NetVars)];
Hook_State hook;
+1
View File
@@ -32,6 +32,7 @@ enum hud {
hud_wanted,
hud_speedometer,
hud_statdisplay,
hud_inputdisplay,
hud_nametags,
hud_driftgauge,
hud_freeplay,
+116 -133
View File
@@ -30,6 +30,10 @@
#include "lua_hud.h"
#include "lua_hook.h"
#ifdef ROTSPRITE
#include "r_patchrotation.h"
#endif
#define HUDONLY if (!hud_running) return luaL_error(L, "HUD rendering code should not be called outside of rendering hooks!");
boolean hud_running = false;
@@ -61,6 +65,7 @@ static const char *const hud_disable_options[] = {
"wanted",
"speedometer",
"statdisplay",
"inputdisplay",
"nametags",
"driftgauge",
"freeplay",
@@ -187,7 +192,8 @@ enum hudoffsets {
hudoffsets_check,
hudoffsets_minimap,
hudoffsets_wanted,
hudoffsets_statdisplay
hudoffsets_statdisplay,
hudoffsets_inputdisplay,
};
static const char *const hud_offsets_options[] = {
@@ -203,6 +209,7 @@ static const char *const hud_offsets_options[] = {
"minimap",
"wanted",
"statdisplay",
"inputdisplay",
NULL};
enum huddrawinfo {
@@ -290,9 +297,13 @@ static int patch_get(lua_State *L)
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
enum patch field = Lua_optoption(L, 2, -1, patch_fields_ref);
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
// this may change in the future, so patch.valid still exists
I_Assert(patch != NULL);
if (!patch) {
if (field == patch_valid) {
lua_pushboolean(L, 0);
return 1;
}
return LUA_ErrInvalid(L, "patch_t");
}
switch (field)
{
@@ -300,16 +311,16 @@ static int patch_get(lua_State *L)
lua_pushboolean(L, patch != NULL);
break;
case patch_width:
lua_pushinteger(L, SHORT(patch->width));
lua_pushinteger(L, patch->width);
break;
case patch_height:
lua_pushinteger(L, SHORT(patch->height));
lua_pushinteger(L, patch->height);
break;
case patch_leftoffset:
lua_pushinteger(L, SHORT(patch->leftoffset));
lua_pushinteger(L, patch->leftoffset);
break;
case patch_topoffset:
lua_pushinteger(L, SHORT(patch->topoffset));
lua_pushinteger(L, patch->topoffset);
break;
}
return 1;
@@ -393,7 +404,7 @@ static int libd_patchExists(lua_State *L)
static int libd_cachePatch(lua_State *L)
{
HUDONLY
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_STATIC), META_PATCH);
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
return 1;
}
@@ -403,7 +414,7 @@ static int libd_cachePatchRotated(lua_State *L)
HUDONLY
angle_t rollangle = luaL_checkangle(L, 2);
INT32 rot = R_GetRollAngle(rollangle);
LUA_PushUserdata(L, W_CachePatchNameRotated(luaL_checkstring(L, 1), rot, PU_STATIC), META_PATCH);
LUA_PushUserdata(L, W_CachePatchNameRotated(luaL_checkstring(L, 1), rot, PU_PATCH), META_PATCH);
return 1;
}
@@ -513,7 +524,7 @@ static int libd_getSpritePatch(lua_State *L)
if (rot)
{
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), false, sprinfo, rot);
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), sprinfo, rot);
LUA_PushUserdata(L, rotsprite, META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
@@ -523,7 +534,7 @@ static int libd_getSpritePatch(lua_State *L)
#endif
// push both the patch and its "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH);
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_SPRITE), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
@@ -539,6 +550,8 @@ static int libd_draw(lua_State *L)
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
flags = luaL_optinteger(L, 4, 0);
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
@@ -572,6 +585,8 @@ static int libd_drawScaled(lua_State *L)
if (scale < 0)
return luaL_error(L, "negative scale");
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
flags = luaL_optinteger(L, 5, 0);
if (!lua_isnoneornil(L, 6))
colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));
@@ -599,71 +614,16 @@ static int libd_drawOnMinimap(lua_State *L)
boolean centered; // the patch is centered and doesn't need readjusting on x/y coordinates.
huddrawlist_h list;
patch_t *AutomapPic = NULL;
// base position of the minimap which also takes splits into account:
INT32 MM_X, MM_Y;
drawinfo_t info;
// variables used for actually drawing the icon:
INT32 splitflags, minimaptrans;
fixed_t amnumxpos, amnumypos;
fixed_t amxpos, amypos;
INT32 mm_x, mm_y;
fixed_t patchw, patchh;
fixed_t patchw = 0, patchh = 0;
HUDONLY // only run this function in hud hooks
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
scale = luaL_checkinteger(L, 3);
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
centered = lua_optboolean(L, 6);
// first, check what position the mmap is supposed to be in (pasted from k_kart.c):
MM_X = BASEVIDWIDTH - 50 + cv_mini_xoffset.value; // 270
MM_Y = (BASEVIDHEIGHT/2)-16 + cv_mini_yoffset.value; // 84
if (splitscreen)
{
MM_Y = (BASEVIDHEIGHT/2) + cv_mini_yoffset.value;
if (splitscreen > 1) // 3P : bottom right
{
MM_X = (3*BASEVIDWIDTH/4) + cv_mini_xoffset.value;
MM_Y = (3*BASEVIDHEIGHT/4) + cv_mini_yoffset.value;
if (splitscreen > 2) // 4P: centered
{
MM_X = (BASEVIDWIDTH/2) + cv_mini_xoffset.value;
MM_Y = (BASEVIDHEIGHT/2) + cv_mini_yoffset.value;
}
}
}
// splitscreen flags
splitflags = (splitscreen == 3 ? 0 : V_SNAPTORIGHT); // flags should only be 0 when it's centered (4p split)
// translucency:
if (timeinmap > 105)
{
minimaptrans = cv_kartminimap.value;
if (timeinmap <= 113)
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
if (!minimaptrans)
return 0;
}
else
return 0;
minimaptrans = ((10-minimaptrans)<<FF_TRANSSHIFT);
splitflags |= minimaptrans;
if (!(splitscreen == 2))
{
splitflags &= ~minimaptrans;
splitflags |= V_HUDTRANSHALF;
}
splitflags &= ~V_HUDTRANSHALF;
splitflags |= V_HUDTRANS;
HUDONLY // only run this function in hud hooks
// Draw the HUD only when playing in a level.
// hu_stuff needs this, unlike st_stuff.
@@ -680,29 +640,58 @@ static int libd_drawOnMinimap(lua_State *L)
return 0; // no pic, just get outta here
}
minimaptrans = K_getMinimapTrans();
// Exit early if it wouldn't draw anyway.
if (minimaptrans == -1)
return 0;
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
scale = luaL_checkinteger(L, 3);
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
if (!lua_isnoneornil(L, 5))
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
centered = lua_optboolean(L, 6);
K_getMinimapDrawinfo(&info);
splitflags = info.flags;
splitflags |= minimaptrans;
if (!(splitscreen == 2))
{
splitflags &= ~minimaptrans;
splitflags |= V_HUDTRANSHALF;
}
splitflags &= ~V_HUDTRANSHALF;
splitflags |= V_HUDTRANS;
// Handle offsets and stuff.
mm_x = MM_X - (SHORT(AutomapPic->width)/2);
mm_y = MM_Y - (SHORT(AutomapPic->height)/2);
mm_x = info.x - (AutomapPic->width/2);
mm_y = info.y - (AutomapPic->height/2);
// let offsets transfer to the heads, too!
if (encoremode)
{
mm_x += SHORT(AutomapPic->leftoffset);
mm_x += AutomapPic->leftoffset;
}
else
{
mm_x -= SHORT(AutomapPic->leftoffset);
mm_x -= AutomapPic->leftoffset;
}
mm_y -= SHORT(AutomapPic->topoffset);
mm_y -= AutomapPic->topoffset;
// scale patch coords
patchw = (SHORT(patch->width) * scale / 2);
patchh = (SHORT(patch->height) * scale / 2);
if (centered)
// patch is supposedly already centered, don't butt in.
if (!centered)
{
patchw = patchh = 0; // patch is supposedly already centered, don't butt in.
// scale patch coords
patchw = (patch->width * scale / 2);
patchh = (patch->height * scale / 2);
}
amnumxpos = (FixedMul(x, minimapinfo.zoom) - minimapinfo.offs_x);
@@ -713,13 +702,8 @@ static int libd_drawOnMinimap(lua_State *L)
amnumxpos = -amnumxpos;
}
amxpos = amnumxpos + ((mm_x + SHORT(AutomapPic->width) / 2)<<FRACBITS) - patchw;
amypos = amnumypos + ((mm_y + SHORT(AutomapPic->height) / 2)<<FRACBITS) - patchh;
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
amxpos = amnumxpos + ((mm_x + AutomapPic->width / 2)<<FRACBITS) - patchw;
amypos = amnumypos + ((mm_y + AutomapPic->height / 2)<<FRACBITS) - patchh;
if (cv_minihead.value)
{
@@ -728,6 +712,11 @@ static int libd_drawOnMinimap(lua_State *L)
scale /= 2;
}
// and NOW we can FINALLY DRAW OUR GOD DAMN PATCH :V
lua_getfield(L, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
list = (huddrawlist_h) lua_touserdata(L, -1);
lua_pop(L, 1);
if (LUA_HUD_IsDrawListValid(list))
{
LUA_HUD_AddDrawScaled(list, amxpos, amypos, scale, patch, splitflags, colormap, 0);
@@ -758,6 +747,8 @@ static int libd_drawStretched(lua_State *L)
if (vscale < 0)
return luaL_error(L, "negative vertical scale");
patch = *((patch_t **)luaL_checkudata(L, 5, META_PATCH));
if (!patch)
return LUA_ErrInvalid(L, "patch_t");
flags = luaL_optinteger(L, 6, 0);
if (!lua_isnoneornil(L, 7))
colormap = *((UINT8 **)luaL_checkudata(L, 7, META_COLORMAP));
@@ -931,35 +922,37 @@ static int libd_drawString(lua_State *L)
if (LUA_HUD_IsDrawListValid(list))
LUA_HUD_AddDrawString(list, x, y, str, flags, align);
else
switch(align)
{
// hu_font
case align_left:
V_DrawString(x, y, flags, str);
break;
case align_center:
V_DrawCenteredString(x, y, flags, str);
break;
case align_right:
V_DrawRightAlignedString(x, y, flags, str);
break;
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
switch(align)
{
// hu_font
case align_left:
V_DrawString(x, y, flags, str);
break;
case align_center:
V_DrawCenteredString(x, y, flags, str);
break;
case align_right:
V_DrawRightAlignedString(x, y, flags, str);
break;
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
}
}
return 0;
}
@@ -1046,7 +1039,8 @@ static int libd_getColorHudPatch(lua_State *L)
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
boolean small, dark;
switch (option) {
switch (option)
{
case hudpatch_item:
small = lua_optboolean(L, 2);
dark = lua_optboolean(L, 3);
@@ -1266,15 +1260,10 @@ extern int lib_hudadd(lua_State *L);
static int lib_hudsetvotebackground(lua_State *L)
{
memset(VoteScreen.luaPrefix, 0, sizeof(VoteScreen.luaPrefix));
if (lua_isnoneornil(L, 1))
{
if (luaVoteScreen)
{
free(luaVoteScreen);
}
luaVoteScreen = NULL;
return 0;
}
@@ -1285,15 +1274,8 @@ static int lib_hudsetvotebackground(lua_State *L)
return luaL_argerror(L, 1, "prefix should 4 characters wide");
}
if (!luaVoteScreen)
{
luaVoteScreen = (char*)malloc(5);
luaVoteScreen[4] = 0;
}
strncpy(luaVoteScreen, prefix, 4);
strupr(luaVoteScreen);
strncpy(VoteScreen.luaPrefix, prefix, 4);
strupr(VoteScreen.luaPrefix);
return 0;
}
@@ -1318,6 +1300,7 @@ static int lib_hudgetoffsets(lua_State *L)
case hudoffsets_minimap: OFS(mini)
case hudoffsets_wanted: OFS(want)
case hudoffsets_statdisplay: OFS(stat)
case hudoffsets_inputdisplay: OFS(wheel)
default:
return 0; // unreachable
}
+3 -6
View File
@@ -299,6 +299,7 @@ static void CalcFillCoords(drawitem_t *item)
else if (!(c & V_SNAPTOLEFT))
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
}
if (vid.height != BASEVIDHEIGHT * dupy)
{
// same thing here
@@ -307,6 +308,7 @@ static void CalcFillCoords(drawitem_t *item)
else if (!(c & V_SNAPTOTOP))
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
}
if (c & V_SPLITSCREEN)
y += (BASEVIDHEIGHT * dupy)/2;
if (c & V_HORZSCREEN)
@@ -334,6 +336,7 @@ static UINT64 GetItemId(void)
id |= INTERP_LATCH;
hud_interplatch = false;
}
if (hud_interpstring)
id |= INTERP_STRING;
@@ -639,18 +642,12 @@ void LUA_HUD_DrawList(huddrawlist_h list)
switch (item->type)
{
case DI_Draw:
if (!item->patch || item->patch == NULL)
return;
V_DrawBlendingFixedPatch(LERPS(x), LERPS(y), FRACUNIT, item->flags, item->patch, item->colormap, item->blend);
break;
case DI_DrawScaled:
if (!item->patch || item->patch == NULL)
return;
V_DrawBlendingFixedPatch(LERPS(x), LERPS(y), LERP(scale), item->flags, item->patch, item->colormap, item->blend);
break;
case DI_DrawStretched:
if (!item->patch || item->patch == NULL)
return;
V_DrawStretchyFixedPatch(LERPS(x), LERPS(y), LERP(hscale), LERP(vscale), item->flags, item->patch, item->colormap, item->blend);
break;
case DI_DrawNum:
+6 -6
View File
@@ -154,7 +154,7 @@ static int lib_setState(lua_State *L)
return luaL_error(L, "Do not alter states in BuildCMD code!");
// clear the state to start with, in case of missing table elements
memset(state,0,sizeof(state_t));
memset(state, 0, sizeof(state_t));
state->tics = -1;
lua_pushnil(L);
@@ -262,8 +262,8 @@ boolean LUA_CallAction(enum actionnum actionnum, mobj_t *actor)
return false; // action not called.
if (superstack && fasticmp(actionpointers[actionnum].name, superactions[superstack-1])) // the action is calling itself,
return false; // let it call the hardcoded function
return false; // let it call the hardcoded function
lua_pushcfunction(gL, LUA_GetErrorMessage);
// grab function by uppercase name.
@@ -385,7 +385,7 @@ static int state_get(lua_State *L)
default:
{
if (devparm)
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, lua_tostring(L, 2));
return 0;
}
}
@@ -462,7 +462,7 @@ static int state_set(lua_State *L)
break;
default:
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, field);
return luaL_error(L, LUA_QL("state_t") " has no field named " LUA_QS, lua_tostring(L, 2));
}
return 0;
@@ -514,7 +514,7 @@ static int lib_setMobjInfo(lua_State *L)
return luaL_error(L, "Do not alter mobjinfo in BuildCMD code!");
// clear the mobjinfo to start with, in case of missing table elements
memset(info,0,sizeof(mobjinfo_t));
memset(info, 0, sizeof(mobjinfo_t));
info->doomednum = -1; // default to no editor value
info->spawnhealth = 1; // avoid 'dead' noclip behaviors
+16 -16
View File
@@ -99,6 +99,7 @@ static const udata_field_t mobj_fields[] = {
FIELD(mobj_t, spritexoffset, udatalib_getter_fixed, mobj_spriteoffset_setter),
FIELD(mobj_t, spriteyoffset, udatalib_getter_fixed, mobj_spriteoffset_setter),
FIELD(mobj_t, touching_sectorlist, mobj_touching_sectorlist_unimplemented, mobj_touching_sectorlist_unimplemented),
FIELD(mobj_t, lightlevel, udatalib_getter_int16, udatalib_setter_int16),
FIELD(mobj_t, subsector, udatalib_getter_subsector, mobj_nosetpos_subsector),
FIELD(mobj_t, floorz, udatalib_getter_fixed, mobj_nosetpos_floorz),
FIELD(mobj_t, ceilingz, udatalib_getter_fixed, mobj_nosetpos_ceilingz),
@@ -391,16 +392,16 @@ int mobj_skin_getter(lua_State *L)
mobj_t *mo = GETMO();
if (!mo->skin)
return 0;
return 0;
// HUD ONLY!!!!!!!!!!
if (hud_running && cv_luaimmersion.value)
{
lua_pushstring(L, K_GetMobjSkin(mo)->name);
}
else
lua_pushstring(L, ((skin_t *)mo->skin)->name);
if (hud_running && cv_luaimmersion.value) {
if (mo->localskin) // HUD ONLY!!!!!!!!!!
lua_pushstring(L, ((skin_t *)mo->localskin)->name);
else
lua_pushstring(L, ((skin_t *)mo->skin)->name);
} else {
lua_pushstring(L, ((skin_t *)mo->skin)->name);
}
return 1;
}
@@ -451,7 +452,7 @@ int mobj_localskin_setter(lua_State *L)
strlcpy(skin, luaL_optstring(L, 2, "none"), sizeof skin);
strlwr(skin); // all skin names are lowercase
if (strcasecmp(skin, "none"))
if (stricmp(skin, "none"))
{
// Try localskins
for (i = 0; i < numlocalskins; i++)
@@ -467,7 +468,7 @@ int mobj_localskin_setter(lua_State *L)
// Try other skins
for (i = 0; i < numskins; i++)
{
if (fastcmp(skins[i].name, skin))
if (stricmp(skins[i].name, skin) == 0)
{
mo->localskin = &skins[i];
mo->skinlocal = false;
@@ -482,7 +483,6 @@ int mobj_localskin_setter(lua_State *L)
}
}
return 0;
}
@@ -501,12 +501,12 @@ int mobj_color_setter(lua_State *L)
int mobj_blendmode_setter(lua_State *L)
{
mobj_t *mo = GETMO();
INT32 blendmode = (INT32)luaL_checkinteger(L, 2);
if (blendmode < 0 || blendmode > AST_OVERLAY)
return luaL_error(L, "mobj.blendmode %d out of range (0 - %d).", blendmode, AST_OVERLAY);
mo->blendmode = blendmode;
return 0;
}
@@ -877,7 +877,7 @@ static int mapthing_get(lua_State *L)
break;
default:
if (devparm)
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, lua_tostring(L, 2));
else
return 0;
}
@@ -931,7 +931,7 @@ static int mapthing_set(lua_State *L)
mt->mobj = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
break;
default:
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, field);
return luaL_error(L, LUA_QL("mapthing_t") " has no field named " LUA_QS, lua_tostring(L, 2));
}
return 0;
+4 -3
View File
@@ -295,7 +295,7 @@ int player_localskin_getter(lua_State *L)
player_t *plr = GETPLAYER();
if (plr->localskin)
lua_pushstring(L, (plr->skinlocal ? localskins : skins)[plr->localskin - 1].name);
lua_pushstring(L, K_GetPlayerSkin(plr)->name);
else
lua_pushnil(L);
@@ -485,6 +485,7 @@ static int lib_iterateDisplayplayers(lua_State *L)
if (!players[displayplayers[i]].mo)
continue;
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
return 2;
@@ -706,8 +707,8 @@ static int kartstuff_len(lua_State *L)
return 1;
}
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", field)
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, lua_tostring(L, 2))
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " should not be set directly.", lua_tostring(L, 2))
enum ticcmd_e
{
+5 -3
View File
@@ -696,6 +696,7 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
}
lua_pop(gL, 1);
}
if (!found)
{
t++;
@@ -860,7 +861,8 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
int TABLESINDEX;
UINT16 i;
if (!gL) {
if (!gL)
{
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
WRITEUINT16(*p, 0);
return;
@@ -897,8 +899,10 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
WRITEUINT32(*p, ((mobj_t *)pointer)->mobjnum);
WRITEUINT16(*p, i);
lua_pushnil(gL);
while (lua_next(gL, -2))
{
I_Assert(lua_type(gL, -2) == LUA_TSTRING);
@@ -1231,7 +1235,6 @@ void LUA_Archive(savebuffer_t *save, boolean network)
WRITEUINT32(save->p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
LUA_HookNetArchive(NetArchive, save); // call the NetArchive hook in archive mode
//LUA_HookNetArchive(NetArchive); // call the NetArchive hook in archive mode
}
ArchiveTables(&save->p);
@@ -1272,7 +1275,6 @@ void LUA_UnArchive(savebuffer_t *save, boolean network)
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
LUA_HookNetArchive(NetUnArchive, save); // call the NetArchive hook in unarchive mode
//LUA_HookNetArchive(NetUnArchive); // call the NetArchive hook in unarchive mode
}
UnArchiveTables(&save->p, network);
+9 -1
View File
@@ -64,7 +64,6 @@ void LUA_CVarChanged(const char *name); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save);
//void LUA_HookNetArchive(lua_CFunction archFunc);
// Console wrapper
void COM_Lua_f(void);
@@ -82,6 +81,15 @@ void COM_Lua_f(void);
}\
}
#define LUA_LogDeprecated(L,this_func,use_instead)\
{\
static UINT8 seen = 0;\
if (!seen) {\
seen = 1;\
CON_LogMessage(va("\"%s\" is deprecated and will be removed.\nUse \"%s\" instead.\n", this_func, use_instead));\
}\
}
// Warnings about incorrect function usage.
// Shows once, then never again, like deprecation
#define LUA_UsageWarning(L, warningmsg)\
+9 -9
View File
@@ -37,9 +37,8 @@
/*
* Sacrifice very little compression quality in favour of compression speed.
* This gives almost the same compression as the default code, and is
* (very roughly) 15% faster. This is the preferable mode of operation.
* (very roughly) 15% faster. This is the preferred mode of operation.
*/
#ifndef VERY_FAST
# define VERY_FAST 1
#endif
@@ -48,7 +47,7 @@
* Sacrifice some more compression quality in favour of compression speed.
* (roughly 1-2% worse compression for large blocks and
* 9-10% for small, redundant, blocks and >>20% better speed in both cases)
* In INT16: when in need for speed, enable this for binary data,
* In short: when in need for speed, enable this for binary data,
* possibly disable this for text data.
*/
#ifndef ULTRA_FAST
@@ -80,7 +79,8 @@
/*
* You may choose to pre-set the hash table (might be faster on some
* modern cpus and large (>>64k) blocks)
* modern cpus and large (>>64k) blocks, and also makes compression
* deterministic/repeatable when the configuration otherwise is the same).
*/
#ifndef INIT_HTAB
# define INIT_HTAB 1
@@ -88,15 +88,15 @@
/*
* Avoid assigning values to errno variable? for some embedding purposes
* (linux kernel for example), this is neccessary. NOTE: this breaks
* the documentation in lzf.h.
* (linux kernel for example), this is necessary. NOTE: this breaks
* the documentation in lzf.h. Avoiding errno has no speed impact.
*/
#ifndef AVOID_ERRNO
# define AVOID_ERRNO 0
#endif
/*
* Wether to pass the LZF_STATE variable as argument, or allocate it
* Whether to pass the LZF_STATE variable as argument, or allocate it
* on the stack. For small-stack environments, define this to 1.
* NOTE: this breaks the prototype in lzf.h.
*/
@@ -105,11 +105,11 @@
#endif
/*
* Wether to add extra checks for input validity in lzf_decompress
* Whether to add extra checks for input validity in lzf_decompress
* and return EINVAL if the input stream has been corrupted. This
* only shields against overflowing the input buffer and will not
* detect most corrupted streams.
* This check is not normally noticable on modern hardware
* This check is not normally noticeable on modern hardware
* (<1% slowdown), but might slow down older cpus considerably.
*/
#ifndef CHECK_INPUT
+3 -5
View File
@@ -98,7 +98,6 @@ static aatree_node_t *M_AATreeSet_Node(aatree_node_t *node, UINT32 flags, INT32
if (!node)
{
// Nothing here, so just add where we are
node = Z_Malloc(sizeof (aatree_node_t), PU_STATIC, NULL);
node->level = 1;
node->key = key;
@@ -134,11 +133,11 @@ void M_AATreeSet(aatree_t *aatree, INT32 key, void* value)
// and nodes with value == NULL.
static void *M_AATreeGet_Node(aatree_node_t *node, INT32 key)
{
if (node)
if (LIKELY(node))
{
if (node->key == key)
if (UNLIKELY(node->key == key))
return node->value;
else if(node->key < key)
else if (node->key < key)
return M_AATreeGet_Node(node->right, key);
else
return M_AATreeGet_Node(node->left, key);
@@ -152,7 +151,6 @@ void *M_AATreeGet(aatree_t *aatree, INT32 key)
return M_AATreeGet_Node(aatree->root, key);
}
static void M_AATreeIterate_Node(aatree_node_t *node, aatree_iter_t callback)
{
if (node->left) M_AATreeIterate_Node(node->left, callback);
+9 -198
View File
@@ -57,29 +57,11 @@ typedef struct
// CHEAT Structures
// ==========================================================================
// Cheat responders
/*static UINT8 cheatf_ultimate(void)
{
if (menuactive && (currentMenu != &MainDef && currentMenu != &SP_LoadDef))
return 0; // Only on the main menu, or the save select!
S_StartSound(0, sfx_itemup);
ultimate_selectable = (!ultimate_selectable);
// If on the save select, move to what is now Ultimate Mode!
if (currentMenu == &SP_LoadDef)
M_ForceSaveSlotSelected(NOSAVESLOT);
return 1;
}*/
static UINT8 cheatf_warp(void)
{
UINT8 i;
boolean success = false;
/*if (modifiedgame)
return 0;*/
if (menuactive && currentMenu != &MainDef)
return 0; // Only on the main menu!
@@ -134,18 +116,6 @@ static UINT8 cheatf_devmode(void)
}
#endif
/*static cheatseq_t cheat_ultimate = {
0, cheatf_ultimate,
{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
};*/
/*static cheatseq_t cheat_ultimate_joy = {
0, cheatf_ultimate,
{ SCRAMBLE(KEY_UPARROW), SCRAMBLE(KEY_UPARROW), SCRAMBLE(KEY_DOWNARROW), SCRAMBLE(KEY_DOWNARROW),
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_RIGHTARROW), SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_RIGHTARROW),
SCRAMBLE(KEY_ENTER), 0xff }
};*/
static cheatseq_t cheat_warp = {
0, cheatf_warp,
//{ SCRAMBLE('r'), SCRAMBLE('e'), SCRAMBLE('d'), SCRAMBLE('x'), SCRAMBLE('v'), SCRAMBLE('i'), 0xff }
@@ -376,70 +346,6 @@ void Command_Hurtme_f(void)
P_DamageMobj(players[consoleplayer].mo, NULL, NULL, atoi(COM_Argv(1)));
}
// Moves the NiGHTS player to another axis within the current mare
/*void Command_JumpToAxis_f(void)
{
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (COM_Argc() != 2)
{
CONS_Printf(M_GetText("jumptoaxis <axisnum>: Jump to axis within current mare.\n"));
return;
}
P_TransferToAxis(&players[consoleplayer], atoi(COM_Argv(1)));
}
void Command_Charability_f(void)
{
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (COM_Argc() < 3)
{
CONS_Printf(M_GetText("charability <1/2> <value>: change character abilities\n"));
return;
}
if (atoi(COM_Argv(1)) == 1)
players[consoleplayer].charability = (UINT8)atoi(COM_Argv(2));
else if (atoi(COM_Argv(1)) == 2)
players[consoleplayer].charability2 = (UINT8)atoi(COM_Argv(2));
else
CONS_Printf(M_GetText("charability <1/2> <value>: change character abilities\n"));
}
void Command_Charspeed_f(void)
{
REQUIRE_DEVMODE;
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
if (COM_Argc() < 3)
{
CONS_Printf(M_GetText("charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>: set character speed\n"));
return;
}
if (!strcasecmp(COM_Argv(1), "normalspeed"))
players[consoleplayer].normalspeed = atoi(COM_Argv(2))<<FRACBITS;
else if (!strcasecmp(COM_Argv(1), "runspeed"))
players[consoleplayer].runspeed = atoi(COM_Argv(2))<<FRACBITS;
else if (!strcasecmp(COM_Argv(1), "thrustfactor"))
players[consoleplayer].thrustfactor = atoi(COM_Argv(2));
else if (!strcasecmp(COM_Argv(1), "accelstart"))
players[consoleplayer].accelstart = atoi(COM_Argv(2));
else if (!strcasecmp(COM_Argv(1), "acceleration"))
players[consoleplayer].acceleration = atoi(COM_Argv(2));
else if (!strcasecmp(COM_Argv(1), "actionspd"))
players[consoleplayer].actionspd = atoi(COM_Argv(2))<<FRACBITS;
else
CONS_Printf(M_GetText("charspeed <normalspeed/runspeed/thrustfactor/accelstart/acceleration/actionspd> <value>: set character speed\n"));
}*/
void Command_RTeleport_f(void)
{
fixed_t intx, inty, intz;
@@ -682,28 +588,6 @@ void Command_Savecheckpoint_f(void)
CONS_Printf(M_GetText("Temporary checkpoint created at %d, %d, %d\n"), players[consoleplayer].starpostx, players[consoleplayer].starposty, players[consoleplayer].starpostz);
}
// Like M_GetAllEmeralds() but for console devmode junkies.
/*void Command_Getallemeralds_f(void)
{
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
emeralds = ((EMERALD7)*2)-1;
CONS_Printf(M_GetText("You now have all 7 emeralds.\n"));
}
void Command_Resetemeralds_f(void)
{
REQUIRE_SINGLEPLAYER;
REQUIRE_PANDORA;
emeralds = 0;
CONS_Printf(M_GetText("Emeralds reset to zero.\n"));
}*/
void Command_Devmode_f(void)
{
#ifndef _DEBUG
@@ -730,63 +614,6 @@ void Command_Devmode_f(void)
G_SetGameModified(multiplayer, true);
}
/*void Command_Setrings_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
// P_GivePlayerRings does value clamping
players[consoleplayer].health = players[consoleplayer].mo->health = 1;
P_GivePlayerRings(&players[consoleplayer], atoi(COM_Argv(1)));
if (!G_IsSpecialStage(gamemap) || !useNightsSS)
players[consoleplayer].totalring -= atoi(COM_Argv(1)); //undo totalring addition done in P_GivePlayerRings
G_SetGameModified(multiplayer);
}
}
void Command_Setlives_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
// P_GivePlayerLives does value clamping
players[consoleplayer].lives = 0;
P_GivePlayerLives(&players[consoleplayer], atoi(COM_Argv(1)));
G_SetGameModified(multiplayer);
}
}
void Command_Setcontinues_f(void)
{
REQUIRE_INLEVEL;
REQUIRE_SINGLEPLAYER;
REQUIRE_NOULTIMATE;
REQUIRE_PANDORA;
if (COM_Argc() > 1)
{
INT32 numcontinues = atoi(COM_Argv(1));
if (numcontinues > 99)
numcontinues = 99;
else if (numcontinues < 0)
numcontinues = 0;
players[consoleplayer].continues = numcontinues;
G_SetGameModified(multiplayer);
}
}*/
//
// OBJECTPLACE (and related variables)
//
@@ -864,7 +691,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
{
// Truncate position to match where mapthing would be when spawned
// (this applies to every further P_GetZAt call as well)
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
fixed_t cheight = P_GetSectorCeilingZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{
@@ -875,7 +702,8 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
}
else
{
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
fixed_t fheight = P_GetSectorFloorZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{
CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"),
@@ -922,12 +750,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->y = (INT16)(player->mo->y>>FRACBITS);
if (ceiling)
{
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight;
fixed_t cheight = P_GetSectorCeilingZAt(sec, (mt->x << FRACBITS), (mt->y << FRACBITS));
mt->options = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS);
}
else
{
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight;
fixed_t fheight = P_GetSectorFloorZAt(sec, (mt->x << FRACBITS), (mt->y << FRACBITS));
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
mt->options <<= ZSHIFT;
@@ -984,8 +812,7 @@ void OP_NightsObjectplace(player_t *player)
UINT16 angle = (UINT16)(player->anotherflyangle % 360);
INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
sector_t *sec = player->mo->subsector->sector;
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
fixed_t fheight = P_GetSectorFloorZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
player->pflags |= PF_ATTACKDOWN;
@@ -1006,17 +833,6 @@ void OP_NightsObjectplace(player_t *player)
P_SpawnHoopsAndRings(mt);
}
// This places a bumper!
/*if (cmd->buttons & BT_SPECTATE)
{
player->pflags |= PF_ATTACKDOWN;
if (!OP_HeightOkay(player, false))
return;
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
P_SpawnMapThing(mt);
}*/
// This places a ring!
if (cmd->buttons & BT_BACKWARD)
{
@@ -1141,12 +957,12 @@ void OP_ObjectplaceMovement(player_t *player)
if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP))
{
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
fixed_t cheight = P_GetSectorCeilingZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS);
}
else
{
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
fixed_t fheight = P_GetSectorFloorZAt(sec, (player->mo->x & 0xFFFF0000), (player->mo->y & 0xFFFF0000));
op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
op_displayflags <<= ZSHIFT;
@@ -1163,12 +979,7 @@ void OP_ObjectplaceMovement(player_t *player)
return;
}
/*if (cmd->buttons & BT_FORWARD)
{
OP_CycleThings(-1);
player->pflags |= PF_ATTACKDOWN;
}
else*/ if (cmd->buttons & BT_DRIFT)
if (cmd->buttons & BT_DRIFT)
{
OP_CycleThings(1);
player->pflags |= PF_ATTACKDOWN;
+4 -5
View File
@@ -21,6 +21,7 @@
#include "r_things.h" // numskins
//#include "r_draw.h" // R_GetColorByName
#include "k_kart.h" // K_GetKartColorByName
#include "k_stats.h"
// Map triggers for linedef executors
// 32 triggers, one bit each
@@ -286,9 +287,9 @@ UINT8 M_CheckCondition(condition_t *cn)
switch (cn->type)
{
case UC_PLAYTIME: // Requires total playing time >= x
return (totalplaytime >= (unsigned)cn->requirement);
return (kartstats.totalplaytime >= (unsigned)cn->requirement);
case UC_MATCHESPLAYED: // Requires any level completed >= x times
return (matchesplayed >= (unsigned)cn->requirement);
return (kartstats.matchesplayed >= (unsigned)cn->requirement);
case UC_GAMECLEAR: // Requires game beaten >= x times
return (timesBeaten >= (unsigned)cn->requirement);
case UC_ALLEMERALDS: // Requires game beaten with all 7 emeralds >= x times
@@ -384,9 +385,7 @@ UINT8 M_UpdateUnlockablesAndExtraEmblems(boolean force)
INT32 i;
char cechoText[992] = "";
UINT8 cechoLines = 0;
if (majormods && !force) // SRB2Kart: for enabling unlocks online in modified servers
return false;
(void)force;
M_CheckUnlockConditions();
+812 -638
View File
File diff suppressed because it is too large. Load diff
+12
View File
@@ -33,6 +33,16 @@ extern boolean forceshowhud;
// Does all the real work of the menu interaction.
boolean M_Responder(event_t *ev);
// for scrolling through menus with controllers
extern boolean dpadscrollstate[4];
enum
{
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT
};
// Called by main loop, runs for demo playback. If this returns true, nullify any further user input.
boolean M_DemoResponder(event_t *ev);
@@ -298,6 +308,8 @@ void Bird_menu_Onchange(void);
// Saturn Hud menu updating
void SaturnHud_menu_Onchange(void);
void GameFocus_menu_Onchange (void);
#ifdef HWRENDER
void M_UpdateOGLMenu(void);
#endif
+32 -25
View File
@@ -443,7 +443,6 @@ char configfile[MAX_WADPATH];
// ==========================================================================
// CONFIGURATION
// ==========================================================================
static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed
/** Saves a player's config, possibly to a particular file.
*
@@ -548,10 +547,28 @@ void M_FirstLoadConfig(void)
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);
}
// make sure I_Quit() will write back the correct config
// (do not write back the config if it crash before)
gameconfig_loaded = true;
static boolean M_BackupConfig(const char *filename)
{
char backupfile[MAX_WADPATH+4];
snprintf(backupfile, sizeof backupfile, "%s.bak", filename);
backupfile[sizeof backupfile - 1] = '\0';
FILE *config = fopen(filename, "r");
if (config != NULL)
{
fclose(config);
if (FIL_CopyFile(filename, backupfile) == false)
{
CONS_Alert(CONS_WARNING,"Failed to create a backup of the configuration file. Will not attempt to write to file\n");
return false;
}
}
return true;
}
/** Saves the game configuration.
@@ -562,28 +579,11 @@ void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
char backupfile[MAX_WADPATH+4];
// make sure not to write back the config until it's been correctly loaded
if (!gameconfig_loaded)
if (!loaded_config)
return;
// Create backup of the config file
snprintf(backupfile, sizeof backupfile, "%s.bak", configfile);
backupfile[sizeof backupfile - 1] = '\0';
FILE *config = fopen(configfile, "r");
if (config != NULL)
{
fclose(config);
if (FIL_CopyFile(configfile, backupfile) == false)
{
CONS_Alert(CONS_WARNING,"Failed to create a backup of the configuration file. Will not attempt to write to file\n");
return;
}
}
// can change the file name
if (filename)
{
@@ -600,6 +600,10 @@ void M_SaveConfig(const char *filename)
else
filepath = Z_StrDup(filename);
// If failed to backup, do not proceed
if (!M_BackupConfig(filepath))
return;
f = fopen(filepath, "w");
// change it only if valid
if (f)
@@ -618,6 +622,10 @@ void M_SaveConfig(const char *filename)
return;
}
// If failed to backup, do not proceed
if (!M_BackupConfig(configfile))
return;
f = fopen(configfile, "w");
if (!f)
{
@@ -1582,9 +1590,9 @@ boolean M_ScreenshotResponder(event_t *ev)
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
if (ch == KEY_F8 || ch == gamecontrol[0][gc_screenshot][0] || ch == gamecontrol[0][gc_screenshot][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9
else if (ch == KEY_F9 || ch == gamecontrol[0][gc_recordgif][0] || ch == gamecontrol[0][gc_recordgif][1]) // remappable F9
((moviemode) ? M_StopMovie : M_StartMovie)();
else
return false;
@@ -1668,7 +1676,6 @@ failure:
#endif //#ifdef USE_PNG
}
// ==========================================================================
// TRANSLATION FUNCTIONS
// ==========================================================================
+141 -104
View File
@@ -126,11 +126,11 @@ perfstatrow_t commoncounter_rows[] = {
{0}
};
/*perfstatrow_t interpolation_rows[] = {
{"intpfrc", "Interp frac: ", &ps_interp_frac, PS_TIME},
{"intplag", "Interp lag: ", &ps_interp_lag, PS_TIME},
perfstatrow_t interpolation_rows[] = {
{"intpfrc", "Interp frac: ", &ps_interp_frac, 0},
{"intplag", "Interp lag: ", &ps_interp_lag, 0},
{0}
};*/
};
#ifdef HWRENDER
perfstatrow_t batchcount_rows[] = {
@@ -214,6 +214,7 @@ void PS_SetPreThinkFrameHookInfo(int index, precise_t time_taken, char* short_sr
// array needs to be initialized
prethinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * prethinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= prethinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
@@ -225,6 +226,7 @@ void PS_SetPreThinkFrameHookInfo(int index, precise_t time_taken, char* short_sr
sizeof(ps_hookinfo_t) * prethinkframe_hooks_capacity);
prethinkframe_hooks_capacity = new_capacity;
}
prethinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(prethinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
@@ -239,6 +241,7 @@ void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src)
// array needs to be initialized
thinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= thinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
@@ -250,6 +253,7 @@ void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src)
sizeof(ps_hookinfo_t) * thinkframe_hooks_capacity);
thinkframe_hooks_capacity = new_capacity;
}
thinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(thinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
@@ -264,6 +268,7 @@ void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_s
// array needs to be initialized
postthinkframe_hooks = Z_Calloc(sizeof(ps_hookinfo_t) * postthinkframe_hooks_capacity, PU_STATIC, NULL);
}
if (index >= postthinkframe_hooks_capacity)
{
// array needs more space, realloc with double size
@@ -275,6 +280,7 @@ void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_s
sizeof(ps_hookinfo_t) * postthinkframe_hooks_capacity);
postthinkframe_hooks_capacity = new_capacity;
}
postthinkframe_hooks[index].time_taken.value.p = time_taken;
memcpy(postthinkframe_hooks[index].short_src, short_src, LUA_IDSIZE * sizeof(char));
// since the values are set sequentially from begin to end, the last call should leave
@@ -282,8 +288,6 @@ void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_s
postthinkframe_hooks_length = index + 1;
}
static boolean PS_HighResolution(void)
{
return (vid.width >= 640 && vid.height >= 400);
@@ -349,6 +353,7 @@ static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, bool
for (i = 0; i < cv_ps_samplesize.value; i++)
{
INT32 value;
if (time_metric)
value = (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
else
@@ -359,6 +364,7 @@ static INT32 PS_GetMetricMinOrMax(ps_metric_t *metric, boolean time_metric, bool
{
found_value = value;
}
history_read_pos += value_size;
}
@@ -377,6 +383,7 @@ static INT32 PS_GetMetricSD(ps_metric_t *metric, boolean time_metric)
for (i = 0; i < cv_ps_samplesize.value; i++)
{
INT64 value;
if (time_metric)
value = (*((precise_t*)history_read_pos)) / (I_GetPrecisePrecision() / 1000000);
else
@@ -396,14 +403,17 @@ static INT32 PS_GetMetricScreenValue(ps_metric_t *metric, boolean time_metric)
{
if (cv_ps_samplesize.value > 1 && metric->history)
{
if (cv_ps_descriptor.value == 1)
return PS_GetMetricAverage(metric, time_metric);
else if (cv_ps_descriptor.value == 2)
return PS_GetMetricSD(metric, time_metric);
else if (cv_ps_descriptor.value == 3)
return PS_GetMetricMinOrMax(metric, time_metric, false);
else
return PS_GetMetricMinOrMax(metric, time_metric, true);
switch (cv_ps_descriptor.value)
{
case 1:
return PS_GetMetricAverage(metric, time_metric);
case 2:
return PS_GetMetricSD(metric, time_metric);
case 3:
return PS_GetMetricMinOrMax(metric, time_metric, false);
default:
return PS_GetMetricMinOrMax(metric, time_metric, true);
}
}
else
{
@@ -543,8 +553,8 @@ static void PS_UpdateFrameStats(void)
if (PS_IsLevelActive())
PS_UpdateRowHistories(commoncounter_rows, true);
/*if (R_UsingFrameInterpolation())
PS_UpdateRowHistories(interpolation_rows, true);*/
if (R_UsingFrameInterpolation())
PS_UpdateRowHistories(interpolation_rows, true);
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
@@ -575,6 +585,7 @@ static void PS_CountThinkers(void)
ps_precipcount.value.i = 0;
ps_otherthcount.value.i = 0;
ps_removecount.value.i = 0;
for (thinker = thinkercap.next; thinker != &thinkercap; thinker = thinker->next)
{
ps_thinkercount.value.i++;
@@ -644,6 +655,7 @@ void PS_UpdateTickStats(void)
{
PS_UpdateRowHistories(gamelogicbrief_row, false);
}
if (cv_perfstats.value == 2)
{
if (PS_IsLevelActive())
@@ -656,8 +668,6 @@ void PS_UpdateTickStats(void)
ps_lua_thinkframe_time.value.p -
ps_lua_postthinkframe_time.value.p;
PS_CountThinkers();
}
@@ -668,37 +678,47 @@ void PS_UpdateTickStats(void)
PS_UpdateRowHistories(misc_calls_rows, false);
}
}
if (cv_ps_samplesize.value > 1)
{
if(cv_perfstats.value >= 3 && PS_IsLevelActive())
if (cv_perfstats.value >= 3 && PS_IsLevelActive())
{
int i;
if (cv_perfstats.value == 3)
int i;
switch (cv_perfstats.value)
{
for (i = 0; i < thinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 4)
{
for (i = 0; i < prethinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false);
}
else if (cv_perfstats.value == 5)
{
for (i = 0; i < postthinkframe_hooks_length; i++)
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false);
case 3:
for (i = 0; i < thinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&thinkframe_hooks[i].time_taken, true, false);
}
break;
case 4:
for (i = 0; i < prethinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&prethinkframe_hooks[i].time_taken, true, false);
}
break;
case 5:
for (i = 0; i < postthinkframe_hooks_length; i++)
{
PS_UpdateMetricHistory(&postthinkframe_hooks[i].time_taken, true, false);
}
break;
default:
break;
}
}
if (cv_perfstats.value)
{
ps_tick_index++;
if (ps_tick_index >= cv_ps_samplesize.value)
ps_tick_index = 0;
if (ps_tick_samples_left)
ps_tick_samples_left--;
}
}
}
@@ -712,6 +732,7 @@ static void PS_DrawDescriptorHeader(void)
"minimum",
"maximum"
};
const boolean hires = PS_HighResolution();
char* str;
INT32 flags = V_MONOSPACE | V_ALLOWLOWERCASE;
@@ -752,7 +773,7 @@ static void PS_DrawRenderStats(void)
{
const boolean hires = PS_HighResolution();
const int half_row = hires ? 5 : 4;
int x, y = 10; //, cy = 10;
int x, y, cy = 10;
PS_DrawDescriptorHeader();
@@ -763,7 +784,7 @@ static void PS_DrawRenderStats(void)
if (PS_IsLevelActive())
{
x = hires ? 115 : 90;
/*cy = */PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows);// + half_row;
cy = PS_DrawPerfRows(x, 10, V_BLUEMAP, commoncounter_rows) + half_row;
#ifdef HWRENDER
if (rendermode == render_opengl && cv_glbatching.value)
@@ -778,11 +799,11 @@ static void PS_DrawRenderStats(void)
#endif
}
/*if (R_UsingFrameInterpolation())
if (R_UsingFrameInterpolation())
{
x = hires ? 115 : 90;
PS_DrawPerfRows(x, cy, V_ROSYMAP, interpolation_rows);
}*/
PS_DrawPerfRows(x, cy, V_PEACHMAP, interpolation_rows);
}
}
static void PS_DrawGameLogicStats(void)
@@ -819,12 +840,12 @@ static void PS_DrawGameLogicStats(void)
static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
{
char s[100];
char s[100];
int i;
int maxpage = 0;
int page = 0;
int pagestart = 0;
int pageend = 0;
int page = 0;
int pagestart = 0;
int pageend = 0;
// text writing position
int x = START_X;
int y = START_Y;
@@ -832,57 +853,69 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
char tempbuffer[LUA_IDSIZE];
char last_mod_name[LUA_IDSIZE];
last_mod_name[0] = '\0';
INT32 total = 0;
INT32 total = 0;
//Decide page length based and drawn text on choosen thinker type
if (cv_perfstats.value == 3){
maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, thinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, thinkframe_hooks_length);
V_DrawSmallString(MAX_X-50, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "ThinkFrame");
}
else if (cv_perfstats.value == 4){
maxpage = prethinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, prethinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, prethinkframe_hooks_length);
V_DrawSmallString(MAX_X-60, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PreThinkFrame");
}
else if (cv_perfstats.value == 5){
maxpage = postthinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, postthinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, postthinkframe_hooks_length);
V_DrawSmallString(MAX_X-65, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PostThinkFrame");
switch (cv_perfstats.value)
{
case 3:
{
maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, thinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, thinkframe_hooks_length);
V_DrawSmallString(MAX_X-50, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "ThinkFrame");
}
break;
case 4:
{
maxpage = prethinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, prethinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, prethinkframe_hooks_length);
V_DrawSmallString(MAX_X-60, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PreThinkFrame");
}
break;
case 5:
{
maxpage = postthinkframe_hooks_length/PAGE_ENTRIES + 1;
page = max(1, min(cv_ps_thinkframe_page.value, maxpage));
pagestart = min((page - 1)*PAGE_ENTRIES, postthinkframe_hooks_length);
pageend = min(pagestart + PAGE_ENTRIES, postthinkframe_hooks_length);
V_DrawSmallString(MAX_X-65, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, "PostThinkFrame");
}
break;
default:
break;
}
PS_DrawDescriptorHeader();
for (i = 0; i < hook_length; i++)
{
#define NEXT_ROW() y += HEIGHT;
INT32 value = PS_GetMetricScreenValue(&hook[i].time_taken, true);
total += value;
INT32 value = PS_GetMetricScreenValue(&hook[i].time_taken, true);
total += value;
if (i < pagestart || i >= pageend) continue;
if (i < pagestart || i >= pageend) continue;
char* str = hook[i].short_src;
char* tempstr = tempbuffer;
int len = (int)strlen(str);
char* str_ptr;
if (strcmp(".lua", str + len - 4) == 0)
{
str[len-4] = '\0'; // remove .lua at end
len -= 4;
}
// Print wad name first.
strcpy(tempstr, str);
str_ptr = strrchr(tempstr, '|');
if (str_ptr)
{
*str_ptr = '\0';
@@ -891,12 +924,12 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
if (str_ptr)
tempstr = str_ptr + 1;
// tempstr should now point to the mod name, (wad/pk3) possibly truncated
strcpy(last_mod_name, tempstr);
len = (int)strlen(tempstr);
if (len > 30)
tempstr += len - 30;
snprintf(s, sizeof s - 1, "%s", tempstr);
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
strcpy(last_mod_name, tempstr);
len = (int)strlen(tempstr);
if (len > 30)
tempstr += len - 30;
snprintf(s, sizeof s - 1, "%s", tempstr);
V_DrawSmallString(x, y, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
text_color = V_YELLOWMAP;
}
else
@@ -908,35 +941,35 @@ static void draw_think_frame_stats(int hook_length, ps_hookinfo_t *hook)
str = str_ptr + 1;
text_color = 0; // white
}
len = (int)strlen(str);
if (len > 40)
str += len - 40;
snprintf(s, sizeof s - 1, "%40s: %d", str, value);
V_DrawSmallString(x + WIDTH, y, V_MONOSPACE | V_ALLOWLOWERCASE | text_color, s);
NEXT_ROW()
#undef NEXT_ROW
}
snprintf(s, sizeof s - 1, "TOTAL %d", total);
V_DrawSmallString(MAX_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
snprintf(s, sizeof s - 1, "TOTAL %d", total);
V_DrawSmallString(MAX_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
if (maxpage > 1) {
snprintf(s, sizeof s - 1, "PAGE %d", page);
V_DrawSmallString(START_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
}
if (maxpage > 1)
{
snprintf(s, sizeof s - 1, "PAGE %d", page);
V_DrawSmallString(START_X, MAX_Y+2*HEIGHT, V_MONOSPACE | V_GREENMAP, s);
}
}
void PS_ThinkFrame_Page_OnChange(void)
{
int maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
int maxpage = thinkframe_hooks_length/PAGE_ENTRIES + 1;
if (cv_ps_thinkframe_page.value > maxpage) {
CV_StealthSetValue(&cv_ps_thinkframe_page, maxpage);
}
if (cv_ps_thinkframe_page.value > maxpage)
CV_StealthSetValue(&cv_ps_thinkframe_page, maxpage);
}
#undef WIDTH
@@ -948,8 +981,6 @@ void PS_ThinkFrame_Page_OnChange(void)
#undef PAGE_ENTRIES
static void PS_DrawPreThinkFrameStats(void)
{
draw_think_frame_stats(prethinkframe_hooks_length, prethinkframe_hooks);
@@ -983,6 +1014,7 @@ void M_DrawPerfStats(void)
{
if (!PS_IsLevelActive())
return;
if (!PS_HighResolution())
{
// Low resolutions can't really use V_DrawSmallString that is used by thinkframe stats.
@@ -992,19 +1024,21 @@ void M_DrawPerfStats(void)
V_DrawThinString(80, 100, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, "for resolutions below 640x400.");
return;
}
if (cv_perfstats.value == 3)
{
PS_DrawThinkFrameStats();
}
else if (cv_perfstats.value == 4)
{
PS_DrawPreThinkFrameStats();
}
else if (cv_perfstats.value == 5)
{
PS_DrawPostThinkFrameStats();
}
switch (cv_perfstats.value)
{
case 3:
PS_DrawThinkFrameStats();
break;
case 4:
PS_DrawPreThinkFrameStats();
break;
case 5:
PS_DrawPostThinkFrameStats();
break;
default:
break;
}
}
}
@@ -1014,15 +1048,18 @@ static void PS_ClearHistory(void)
int i;
Z_FreeTags(PU_PERFSTATS, PU_PERFSTATS);
// thinkframe hook metric history pointers need to be cleared manually
for (i = 0; i < prethinkframe_hooks_length; i++)
{
prethinkframe_hooks[i].time_taken.history = NULL;
}
for (i = 0; i < thinkframe_hooks_length; i++)
{
thinkframe_hooks[i].time_taken.history = NULL;
}
for (i = 0; i < postthinkframe_hooks_length; i++)
{
postthinkframe_hooks[i].time_taken.history = NULL;
-1
View File
@@ -55,7 +55,6 @@ void PS_SetPreThinkFrameHookInfo(int index, precise_t time_taken, char* short_sr
void PS_SetThinkFrameHookInfo(int index, precise_t time_taken, char* short_src);
void PS_SetPostThinkFrameHookInfo(int index, precise_t time_taken, char* short_src);
void PS_UpdateTickStats(void);
void M_DrawPerfStats(void);
+2 -4
View File
@@ -14,13 +14,11 @@
#include "doomdef.h"
#include "doomtype.h"
#include "doomstat.h" // totalplaytime
#include "k_stats.h" // kartstats.totalplaytime
#include "m_random.h"
#include "m_fixed.h"
// ---------------------------
// RNG functions (not synched)
// ---------------------------
@@ -252,5 +250,5 @@ void P_SetRandSeedD(const char *rfile, INT32 rline, UINT32 seed)
*/
UINT32 M_RandomizedSeed(void)
{
return ((totalplaytime & 0xFFFF) << 16)|M_RandomFixed();
return ((kartstats.totalplaytime & 0xFFFF) << 16)|M_RandomFixed();
}
-6
View File
@@ -26,12 +26,6 @@
#if defined (STDC_HEADERS) || defined (_LIBC)
#include <stdlib.h>
#else
#ifndef HAVE_MEMCPY
#if !(defined (_WIN32) && !defined (__CYGWIN__)) && !defined (__APPLE__)
#define memcpy(d, s, n) bcopy ((s), (d), (n))
#endif
#endif
#endif
#include "md5.h"
+9 -12
View File
@@ -4011,18 +4011,15 @@ void A_SignPlayer(mobj_t *actor)
P_SetTarget(&ov->target, actor);
ov->color = actor->target->player->skincolor;
ov->skin = &skins[actor->target->player->skin];
if (actor->target->skinlocal) {
// needs - 1 or else it pukes an error out
// same thing happens on p_mobj.c
// needs - 1 or else it pukes an error out
// same thing happens on p_mobj.c
if (actor->target->skinlocal)
ov->localskin = &localskins[actor->target->player->localskin - 1];
ov->skinlocal = actor->target->skinlocal;
} else {
// needs - 1 or else it pukes an error out
// same thing happens on p_mobj.c
if (actor->target->player->localskin)
ov->localskin = &skins[actor->target->player->localskin - 1];
ov->skinlocal = actor->target->skinlocal;
}
else if (actor->target->player->localskin)
ov->localskin = &skins[actor->target->player->localskin - 1];
ov->skinlocal = actor->target->skinlocal;
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
}
@@ -9255,7 +9252,7 @@ void A_Custom3DRotate(mobj_t *actor)
P_RemoveMobj(actor);
return;
}
if (hspeed==0 && vspeed==0)
{
if (cv_debug)
+21 -53
View File
@@ -452,25 +452,16 @@ void T_MoveElevator(elevator_t *elevator)
const fixed_t dh = abs(elevator->sector->floorheight - elevator->floordestheight);
// Slow down when reaching destination Tails 12-06-2000
if (wh < dh)
elevator->speed = FixedDiv(wh,25*FRACUNIT) + FRACUNIT/4;
else
elevator->speed = FixedDiv(dh,25*FRACUNIT) + FRACUNIT/4;
elevator->speed = FixedDiv(((wh < dh) ? wh : dh), 25*FRACUNIT) + FRACUNIT/4;
if (elevator->origspeed)
{
elevator->speed = FixedMul(elevator->speed,origspeed);
if (elevator->speed > elevator->origspeed)
elevator->speed = (elevator->origspeed);
if (elevator->speed < 1)
elevator->speed = 1;
elevator->speed = FixedMul(elevator->speed, origspeed);
elevator->speed = CLAMP(elevator->speed, 1, elevator->origspeed);
}
else
{
if (elevator->speed > 3*FRACUNIT)
elevator->speed = 3*FRACUNIT;
if (elevator->speed < 1)
elevator->speed = 1;
elevator->speed = CLAMP(elevator->speed, 1, 3*FRACUNIT);
}
}
@@ -513,26 +504,18 @@ void T_MoveElevator(elevator_t *elevator)
const fixed_t origspeed = FixedDiv(elevator->origspeed,(ELEVATORSPEED/2));
const fixed_t wc = abs(elevator->sector->ceilingheight - elevator->ceilingwasheight);
const fixed_t dc = abs(elevator->sector->ceilingheight - elevator->ceilingdestheight);
// Slow down when reaching destination Tails 12-06-2000
if (wc < dc)
elevator->speed = FixedDiv(wc,25*FRACUNIT) + FRACUNIT/4;
else
elevator->speed = FixedDiv(dc,25*FRACUNIT) + FRACUNIT/4;
elevator->speed = FixedDiv(((wc < dc) ? wc : dc), 25*FRACUNIT) + FRACUNIT/4;
if (elevator->origspeed)
{
elevator->speed = FixedMul(elevator->speed,origspeed);
if (elevator->speed > elevator->origspeed)
elevator->speed = (elevator->origspeed);
if (elevator->speed < 1)
elevator->speed = 1;
elevator->speed = FixedMul(elevator->speed, origspeed);
elevator->speed = CLAMP(elevator->speed, 1, elevator->origspeed);
}
else
{
if (elevator->speed > 3*FRACUNIT)
elevator->speed = 3*FRACUNIT;
if (elevator->speed < 1)
elevator->speed = 1;
elevator->speed = CLAMP(elevator->speed, 1, 3*FRACUNIT);
}
}
@@ -571,11 +554,7 @@ void T_MoveElevator(elevator_t *elevator)
else
res = res1;
}
/*
// make floor move sound
if (!(leveltime&7))
S_StartSound(&elevator->sector->soundorg, sfx_stnmov);
*/
if (res == pastdest || res == crushed) // if destination height acheived
{
if (elevator->type == elevateContinuous)
@@ -608,7 +587,6 @@ void T_MoveElevator(elevator_t *elevator)
elevator->ceilingdestheight =
elevator->floordestheight + elevator->sector->ceilingheight - elevator->sector->floorheight;
}
// T_MoveElevator(elevator);
}
else
{
@@ -638,7 +616,6 @@ void T_MoveElevator(elevator_t *elevator)
elevator->ceilingdestheight =
elevator->floordestheight + elevator->sector->ceilingheight - elevator->sector->floorheight;
}
// T_MoveElevator(elevator);
}
elevator->delaytimer = elevator->delay;
}
@@ -651,9 +628,8 @@ void T_MoveElevator(elevator_t *elevator)
P_RemoveThinker(&elevator->thinker); // remove elevator from actives
dontupdate = true;
}
// make floor stop sound
// S_StartSound(&elevator->sector->soundorg, sfx_pstop);
}
if (!dontupdate)
{
elevator->sector->floorspeed = elevator->speed*elevator->direction;
@@ -2154,10 +2130,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
if (!playeringame[j])
continue;
if (!players[j].mo)
continue;
if (players[j].mo->health <= 0)
if (!players[j].mo || (players[j].mo->health <= 0))
continue;
if ((netgame || multiplayer) && players[j].spectator)
@@ -2168,6 +2141,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
{
boolean insector = false;
for (node = players[j].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (node->m_sector == targetsec)
@@ -2176,6 +2150,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
break;
}
}
if (!insector)
continue;
}
@@ -2220,10 +2195,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
if (!playeringame[i])
continue;
if (!players[i].mo)
continue;
if (players[i].mo->health <= 0)
if (!players[i].mo || (players[i].mo->health <= 0))
continue;
if ((netgame || multiplayer) && players[i].spectator)
@@ -2234,6 +2206,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH)
{
boolean insector = false;
for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next)
{
if (node->m_sector == sec)
@@ -2242,6 +2215,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
break;
}
}
if (!insector)
continue;
}
@@ -2302,10 +2276,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
if (!playeringame[i])
continue;
if (!players[i].mo)
continue;
if (players[i].mo->health <= 0)
if (!players[i].mo || (players[i].mo->health <= 0))
continue;
if ((netgame || multiplayer) && players[i].spectator)
@@ -2359,11 +2330,7 @@ void T_RaiseSector(levelspecthink_t *raise)
{
thing = node->m_thing;
if (!thing->player)
continue;
// Ignore spectators.
if (thing->player && thing->player->spectator)
if (!thing->player || thing->player->spectator) // Ignore spectators.
continue;
// Option to require spindashing.
@@ -2923,6 +2890,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
// soundorg z height never gets set normally, so MEH.
sec->soundorg.z = sec->floorheight;
//sec->soundorg.z = (rover->master->frontsector->floorheight + rover->master->frontsector->ceilingheight)/2; // actual accurate z but well smth smth synchsafe
S_StartSound(&sec->soundorg, sfx_crumbl);
// Find the outermost vertexes in the subsector
@@ -2955,6 +2923,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover)
if (R_PointInSubsector(a, b)->sector == sec)
{
mobj_t *spawned = NULL;
for (c = topz; c > *rover->bottomheight; c -= spacing)
{
spawned = P_SpawnMobj(a, b, c, type);
@@ -3119,7 +3088,6 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating,
for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;)
{
foundsec = &sectors[i];
P_SpawnMobj(foundsec->soundorg.x, foundsec->soundorg.y, elevator->direction == 1 ? elevator->sector->floorheight : elevator->sector->ceilingheight, MT_CRUMBLEOBJ);
}
+23 -167
View File
@@ -37,62 +37,6 @@
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
#define CTFTEAMENDCODE(pl) pl->ctfteam ? "\x80" : ""
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period)
{
BasicFF_t Basicfeed;
if (!player)
return;
Basicfeed.Duration = (UINT32)(duration * (100L/TICRATE));
Basicfeed.ForceX = Basicfeed.ForceY = 1;
Basicfeed.Gain = 25000;
Basicfeed.Magnitude = period*10;
Basicfeed.player = player;
/// \todo test FFB
P_RampConstant(&Basicfeed, attack, fade);
}
void P_ForceConstant(const BasicFF_t *FFInfo)
{
JoyFF_t ConstantQuake;
if (!FFInfo || !FFInfo->player)
return;
ConstantQuake.ForceX = FFInfo->ForceX;
ConstantQuake.ForceY = FFInfo->ForceY;
ConstantQuake.Duration = FFInfo->Duration;
ConstantQuake.Gain = FFInfo->Gain;
ConstantQuake.Magnitude = FFInfo->Magnitude;
if (FFInfo->player == &players[consoleplayer])
I_Tactile(ConstantForce, &ConstantQuake);
else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
I_Tactile2(ConstantForce, &ConstantQuake);
else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
I_Tactile3(ConstantForce, &ConstantQuake);
else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
I_Tactile4(ConstantForce, &ConstantQuake);
}
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End)
{
JoyFF_t RampQuake;
if (!FFInfo || !FFInfo->player)
return;
RampQuake.ForceX = FFInfo->ForceX;
RampQuake.ForceY = FFInfo->ForceY;
RampQuake.Duration = FFInfo->Duration;
RampQuake.Gain = FFInfo->Gain;
RampQuake.Magnitude = FFInfo->Magnitude;
RampQuake.Start = Start;
RampQuake.End = End;
if (FFInfo->player == &players[consoleplayer])
I_Tactile(ConstantForce, &RampQuake);
else if (splitscreen && FFInfo->player == &players[displayplayers[1]])
I_Tactile2(ConstantForce, &RampQuake);
else if (splitscreen > 1 && FFInfo->player == &players[displayplayers[2]])
I_Tactile3(ConstantForce, &RampQuake);
else if (splitscreen > 2 && FFInfo->player == &players[displayplayers[3]])
I_Tactile4(ConstantForce, &RampQuake);
}
//
// GET STUFF
//
@@ -107,9 +51,6 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (player->exiting || mapreset)
return false;
/*if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0) // No bumpers in Match
return false;*/
if (weapon)
{
// Item slot already taken up
@@ -165,26 +106,14 @@ void P_DoNightsScore(player_t *player)
return; // Don't do any fancy shit for failures.
dummymo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z+player->mo->height/2, MT_NIGHTSCORE);
if (player->bot)
player = &players[consoleplayer];
if (G_IsSpecialStage(gamemap)) // Global link count? Maybe not a good idea...
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i])
{
if (++players[i].linkcount > players[i].maxlink)
players[i].maxlink = players[i].linkcount;
players[i].linktimer = 2*TICRATE;
}
}
else // Individual link counts
{
if (++player->linkcount > player->maxlink)
player->maxlink = player->linkcount;
player->linktimer = 2*TICRATE;
}
// Individual link counts
if (++player->linkcount > player->maxlink)
player->maxlink = player->linkcount;
player->linktimer = 2*TICRATE;
if (player->linkcount < 10)
{
@@ -214,12 +143,10 @@ void P_DoNightsScore(player_t *player)
}
// Hoops are the only things that should add to your drill meter
//player->drillmeter += TICRATE;
dummymo->momz = FRACUNIT;
dummymo->fuse = 3*TICRATE;
// What?! NO, don't use the camera! Scale up instead!
//P_InstaThrust(dummymo, R_PointToAngle2(dummymo->x, dummymo->y, camera[0].x, camera[0].y), 3*FRACUNIT);
dummymo->scalespeed = FRACUNIT/25;
dummymo->destscale = 2*FRACUNIT;
}
@@ -374,7 +301,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
else
{
K_DropItems(player); //K_StripItems(player);
//K_StripOther(player);
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
}
@@ -521,8 +447,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->target->player->kartstuff[k_comebacktimer] = comebacktime;
K_DropItems(player); //K_StripItems(player);
//K_StripOther(player);
K_DropItems(player);
player->kartstuff[k_itemroulette] = 1;
player->kartstuff[k_roulettetype] = 2;
@@ -554,7 +479,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0)
{
//player->powers[pw_flashing] = 0;
K_DropHnextList(player);
K_StripItems(player);
}
@@ -842,8 +766,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
if (special->fuse == 1)
return;
// if (special->momz > 0)
// return;
{
UINT8 flagteam = (special->type == MT_REDFLAG) ? 1 : 2;
const char *flagtext;
@@ -964,14 +886,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
}
return;
case MT_NIGHTSWING:
if (G_IsSpecialStage(gamemap) && useNightsSS)
{ // Pseudo-ring.
S_StartSound(toucher, special->info->painsound);
player->totalring++;
}
else
S_StartSound(toucher, special->info->activesound);
S_StartSound(toucher, special->info->activesound);
P_DoNightsScore(player);
break;
case MT_HOOPCOLLIDE:
@@ -1002,13 +917,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// Hoops are the only things that should add to the drill meter
// Also, one tic's worth of drill is too much.
if (G_IsSpecialStage(gamemap))
{
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].pflags & PF_NIGHTSMODE)
players[i].drillmeter += TICRATE/2;
}
else if (player->bot)
if (player->bot)
players[consoleplayer].drillmeter += TICRATE/2;
else
player->drillmeter += TICRATE/2;
@@ -1293,31 +1202,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_SetMobjState(special, special->info->deathstate);
return;
case MT_SPECIALSPIKEBALL:
if (!(!useNightsSS && G_IsSpecialStage(gamemap))) // Only for old special stages
{
P_DamageMobj(toucher, special, special, 1);
return;
}
if (player->powers[pw_invulnerability] || player->powers[pw_flashing]
|| (player->powers[pw_super] && !(ALL7EMERALDS(player->powers[pw_emeralds]))))
return;
if (player->powers[pw_shield] || player->bot) //If One-Hit Shield
{
P_RemoveShield(player);
S_StartSound(toucher, sfx_shldls); // Ba-Dum! Shield loss.
}
else
{
P_PlayRinglossSound(toucher, NULL);
if (toucher->health > 10)
toucher->health -= 10;
else
toucher->health = 1;
player->health = toucher->health;
}
P_DoPlayerPain(player, special, NULL);
P_DamageMobj(toucher, special, special, 1);
return;
case MT_EGGMOBILE2_POGO:
// sanity checks
@@ -1614,9 +1499,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
mobj_t *mo;
int ms;
if (!useNightsSS && G_IsSpecialStage(gamemap) && target->player && sstimer > 6)
sstimer = 6; // Just let P_Ticker take care of the rest.
if (target->flags & (MF_ENEMY|MF_BOSS))
target->momx = target->momy = target->momz = 0;
@@ -1720,20 +1602,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->flags |= MF_NOBLOCKMAP|MF_NOCLIPHEIGHT;
P_SetThingPosition(target);
if (!target->player->bot && !G_IsSpecialStage(gamemap)
&& G_GametypeUsesLives())
{
target->player->lives -= 1; // Lose a life Tails 03-11-2000
if (target->player->lives <= 0) // Tails 03-14-2000
{
if (P_IsLocalPlayer(target->player)/* && target->player == &players[consoleplayer] */)
{
S_StopMusic(); // Stop the Music! Tails 03-14-2000
S_ChangeMusicInternal("gmover", false); // Yousa dead now, Okieday? Tails 03-14-2000
}
}
}
target->player->playerstate = PST_DEAD;
if (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(target->player))
@@ -2252,7 +2120,7 @@ static inline boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj
return true;
}
static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
static void P_KillPlayer(player_t *player, mobj_t *source)
{
player->pflags &= ~(PF_CARRIED|PF_SLIDING|PF_ITEMHANG|PF_MACESPIN|PF_ROPEHANG|PF_NIGHTSMODE);
@@ -2271,8 +2139,6 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
// Get rid of emeralds
player->powers[pw_emeralds] = 0;
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, player->mo->info->deathstate);
@@ -2337,14 +2203,12 @@ void P_RemoveShield(player_t *player)
player->powers[pw_shield] = player->powers[pw_shield] & SH_STACK;
}
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
{
if (!(inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player) && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds])))
{
P_DoPlayerPain(player, source, inflictor);
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // spikes
S_StartSound(player->mo, sfx_spkdth);
}
@@ -2378,10 +2242,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
return false;
// well no clue but this may happen ig
if (!target)
return false;
if (target->health <= 0)
if (!target || (target->health <= 0))
return false;
// Spectator handling
@@ -2403,6 +2264,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (P_MobjWasRemoved(target))
return (shouldForce == 1); // mobj was removed
if (shouldForce == 1)
force = true;
else if (shouldForce == 2)
@@ -2543,7 +2405,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// Instant-Death
if (damage == DMG_INSTAKILL)
P_KillPlayer(player, source, damage);
P_KillPlayer(player, source);
else if (player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->powers[pw_flashing])
{
if (!force) // shoulddamage bypasses all of that.
@@ -2561,8 +2424,9 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->kartstuff[k_sneakertimer] = 0;
K_SpinPlayer(player, source, 1, inflictor, false);
damage = player->mo->health - 1;
P_RingDamage(player, inflictor, source, damage);
P_RingDamage(player, inflictor, source);
P_PlayerRingBurst(player, 5);
if (P_IsLocalPlayer(player))
{
P_StartQuake(5, 32<<FRACBITS, 0);
@@ -2572,6 +2436,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
K_SpinPlayer(player, source, 0, inflictor, false);
}
return true;
}
@@ -2605,8 +2470,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
if (player->health < 0)
player->health = 0;
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
}
// Killing dead. Just for kicks.
@@ -2640,19 +2503,11 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
}
else
{
switch (target->type)
{
case MT_EGGMOBILE2: // egg slimer
if (target->health < target->info->damage) // in pinch phase
{
P_SetMobjState(target, target->info->meleestate); // go to pinch pain state
break;
}
/* FALLTHRU */
default:
// egg slimer
if (target->type == MT_EGGMOBILE2 && (target->health < target->info->damage)) // in pinch phase
P_SetMobjState(target, target->info->meleestate); // go to pinch pain state
else
P_SetMobjState(target, target->info->painstate);
break;
}
}
if (!P_MobjWasRemoved(target))
@@ -2664,6 +2519,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
// if not intent on another player,
// chase after this one
P_SetTarget(&target->target, source);
if (target->state == &states[target->info->spawnstate] && target->info->seestate != S_NULL)
{
if (player)
+3 -17
View File
@@ -158,7 +158,9 @@ extern consvar_t cv_tiltsmoothing;
extern consvar_t cv_actionmovie;
extern consvar_t cv_lookbackmom;
extern consvar_t cv_lookbackmom[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS];
extern fixed_t t_cam_rotate[MAXSPLITSCREENPLAYERS];
@@ -235,7 +237,6 @@ void P_PlayRinglossSound(mobj_t *source, mobj_t *damager);
void P_PlayDeathSound(mobj_t *source);
void P_PlayVictorySound(mobj_t *source);
//
// P_MOBJ
//
@@ -432,25 +433,11 @@ extern struct minimapinfo
//
// P_INTER
//
typedef struct BasicFF_s
{
INT32 ForceX; ///< The X of the Force's Vel
INT32 ForceY; ///< The Y of the Force's Vel
const player_t *player; ///< Player of Rumble
//All
UINT32 Duration; ///< The total duration of the effect, in microseconds
INT32 Gain; ///< /The gain to be applied to the effect, in the range from 0 through 10,000.
//All, CONSTANTFORCE �10,000 to 10,000
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
} BasicFF_t;
// replace damage magic numbers with smth readable
#define DMG_INSTAKILL 10000
#define DMG_SPECTATOR 42000
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period);
void P_ForceConstant(const BasicFF_t *FFInfo);
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End);
void P_RemoveShield(player_t *player);
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage);
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source);
@@ -487,7 +474,6 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
boolean P_SetMobjStateNF(mobj_t *mobj, statenum_t state);
boolean P_CheckMissileSpawn(mobj_t *th);
void P_Thrust(mobj_t *mo, angle_t angle, fixed_t move);
void P_DoSuperTransformation(player_t *player, boolean giverings);
void P_ExplodeMissile(mobj_t *mo);
void P_CheckGravity(mobj_t *mo, boolean affect);
+33 -52
View File
@@ -26,6 +26,7 @@
#include "s_sound.h"
#include "w_wad.h"
#include "k_kart.h" // SRB2kart 011617
#include "k_stats.h"
#include "hu_stuff.h" // SRB2kart
#include "i_system.h" // SRB2kart
@@ -332,11 +333,11 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
#ifdef SEENAMES
// Do name checks all the way up here
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
// Do name checks all the way up here
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
if (tmthing->type == MT_NAMECHECK)
{
// Ignore things that aren't players, ignore spectators, ignore yourself.
// Ignore things that aren't players, ignore spectators, ignore yourself.
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
if (!thing->player || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player))
return true;
@@ -504,17 +505,15 @@ static boolean PIT_CheckThing(mobj_t *thing)
// check for skulls slamming into things
if (tmthing->flags2 & MF2_SKULLFLY)
{
{
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
// see if it went over / under
if (tmthing->z > thing->z + thing->height)
return true; // overhead
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
tmthing->flags2 &= ~MF2_SKULLFLY;
tmthing->momx = tmthing->momy = tmthing->momz = 0;
return false; // stop moving
}
tmthing->flags2 &= ~MF2_SKULLFLY;
tmthing->momx = tmthing->momy = tmthing->momz = 0;
return false; // stop moving
}
// SRB2kart 011617 - Colission[sic] code for kart items //{
@@ -542,10 +541,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->health)
P_KillMobj(thing, tmthing, tmthing);
/*if (tmthing->player && (tmthing->player->kartstuff[k_invincibilitytimer] > 0
|| tmthing->player->kartstuff[k_growshrinktimer] > 0))
return true;*/
K_KartBouncing(tmthing, thing, false, true);
return false;
}
@@ -707,6 +702,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->type == MT_PLAYER)
{
K_StatPlayerSink(thing->player, P_MobjWasRemoved(tmthing->target) ? NULL : tmthing->target->player);
S_StartSound(NULL, sfx_bsnipe); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
@@ -726,7 +723,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (tmthing->z + tmthing->height < thing->z)
return true; // underneath
if (!(thing->type == MT_PLAYER))
if (thing->type != MT_PLAYER)
return true;
if (thing->player && thing->player->powers[pw_flashing])
@@ -974,6 +971,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
if ((thing->target == tmthing) && (thing->threshold > 0))
return true;
K_StatPlayerSink(tmthing->player, P_MobjWasRemoved(thing->target) ? NULL : thing->target->player);
S_StartSound(NULL, sfx_cgot); //let all players hear it.
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
@@ -1694,7 +1693,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
INT32 xl, xh, yl, yh, bx, by;
subsector_t *newsubsec;
boolean blockval = true;
ps_checkposition_calls.value.i++;
I_Assert(thing != NULL);
@@ -1744,7 +1743,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
if (!(rover->flags & FF_EXISTS))
continue;
topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
topheight = P_GetFOFTopZ(thing, newsubsec->sector, rover, x, y, NULL);
bottomheight = P_GetFOFBottomZ(thing, newsubsec->sector, rover, x, y, NULL);
if ((rover->flags & (FF_SWIMMABLE|FF_GOOWATER)) == (FF_SWIMMABLE|FF_GOOWATER) && !(thing->flags & MF_NOGRAVITY))
@@ -1766,14 +1765,16 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
// Land on the top or the bottom, depending on gravity flip.
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->z >= topheight - sinklevel && thing->momz <= 0)
{
if (tmfloorz < topheight - sinklevel) {
if (tmfloorz < topheight - sinklevel)
{
tmfloorz = topheight - sinklevel;
tmfloorslope = *rover->t_slope;
}
}
else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0)
{
if (tmceilingz > bottomheight + sinklevel) {
if (tmceilingz > bottomheight + sinklevel)
{
tmceilingz = bottomheight + sinklevel;
tmceilingslope = *rover->b_slope;
}
@@ -1795,7 +1796,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (thing->z < topheight && bottomheight < thingtop)
{
if (tmfloorz < thing->z) {
if (tmfloorz < thing->z)
{
tmfloorz = thing->z;
tmfloorslope = NULL;
}
@@ -1815,6 +1817,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
tmfloorz = tmdropoffz = topheight;
tmfloorslope = *rover->t_slope;
}
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
&& !(rover->flags & FF_PLATFORM)
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
@@ -2170,7 +2173,6 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
subsector_t *s;
boolean retval = true;
boolean itsatwodlevel = false;
UINT8 i;
floatok = false;
@@ -2183,22 +2185,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
else
s = thiscam->subsector;
if (twodlevel)
itsatwodlevel = true;
else
{
for (i = 0; i <= splitscreen; i++)
{
if (thiscam == &camera[i] && players[displayplayers[i]].mo
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
{
itsatwodlevel = true;
break;
}
}
}
if (!itsatwodlevel && players[displayplayers[0]].mo)
if (players[displayplayers[0]].mo)
{
fixed_t tryx = thiscam->x;
fixed_t tryy = thiscam->y;
@@ -2265,7 +2252,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
}
else
{
tmfloorz = P_CameraGetFloorZ(thiscam, thiscam->subsector->sector, x, y, NULL);
tmfloorz = P_CameraGetFloorZ(thiscam, thiscam->subsector->sector, x, y, NULL);
tmceilingz = P_CameraGetCeilingZ(thiscam, thiscam->subsector->sector, x, y, NULL);
}
@@ -4097,10 +4084,7 @@ void P_MapEnd(void)
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
{
sector_t *sec = R_PointInSubsector(x, y)->sector;
fixed_t floorz = sec->floorheight;
if (sec->f_slope)
floorz = P_GetZAt(sec->f_slope, x, y);
fixed_t floorz = P_GetSectorFloorZAt(sec, x, y);
// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
if (sec->ffloors)
@@ -4111,19 +4095,15 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
for (rover = sec->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE)))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, x, y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, x, y);
topheight = P_GetFFloorTopZAt (rover, x, y);
bottomheight = P_GetFFloorBottomZAt(rover, x, y);
if (rover->flags & FF_QUICKSAND)
{
@@ -4137,6 +4117,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
if (topheight > floorz && abs(delta1) < abs(delta2))
floorz = topheight;
}
+10 -26
View File
@@ -294,50 +294,34 @@ void P_CameraLineOpening(line_t *linedef)
// If you can see through it, why not move the camera through it too?
if (front->camsec >= 0)
{
frontfloor = sectors[front->camsec].floorheight;
frontceiling = sectors[front->camsec].ceilingheight;
if (sectors[front->camsec].f_slope)
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->camsec].c_slope)
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y);
frontfloor = P_GetSectorFloorZAt (&sectors[front->camsec], camera[0].x, camera[0].y);
frontceiling = P_GetSectorCeilingZAt(&sectors[front->camsec], camera[0].x, camera[0].y);
}
else if (front->heightsec >= 0)
{
frontfloor = sectors[front->heightsec].floorheight;
frontceiling = sectors[front->heightsec].ceilingheight;
if (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y);
frontfloor = P_GetSectorFloorZAt (&sectors[front->heightsec], camera[0].x, camera[0].y);
frontceiling = P_GetSectorCeilingZAt(&sectors[front->heightsec], camera[0].x, camera[0].y);
}
else
{
frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef);
frontfloor = P_CameraGetFloorZ (mapcampointer, front, tmx, tmy, linedef);
frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef);
}
if (back->camsec >= 0)
{
backfloor = sectors[back->camsec].floorheight;
backceiling = sectors[back->camsec].ceilingheight;
if (sectors[back->camsec].f_slope)
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->camsec].c_slope)
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y);
backfloor = P_GetSectorFloorZAt (&sectors[back->camsec], camera[0].x, camera[0].y);
backceiling = P_GetSectorCeilingZAt(&sectors[back->camsec], camera[0].x, camera[0].y);
}
else if (back->heightsec >= 0)
{
backfloor = sectors[back->heightsec].floorheight;
backceiling = sectors[back->heightsec].ceilingheight;
if (sectors[back->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y);
backfloor = P_GetSectorFloorZAt (&sectors[back->heightsec], camera[0].x, camera[0].y);
backceiling = P_GetSectorCeilingZAt(&sectors[back->heightsec], camera[0].x, camera[0].y);
}
else
{
backfloor = P_CameraGetFloorZ(mapcampointer, back, tmx, tmy, linedef);
backfloor = P_CameraGetFloorZ(mapcampointer, back, tmx, tmy, linedef);
backceiling = P_CameraGetCeilingZ(mapcampointer, back, tmx, tmy, linedef);
}
+157 -303
View File
@@ -172,20 +172,28 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
{
// Start flashing, since you've landed.
player->powers[pw_flashing] = K_GetKartFlashing(player)-1;
//P_DoPityCheck(player);
}
// Set animation state
// The pflags version of this was just as convoluted.
// Rewriten for SRB2kart ... though I don't know what this is.
if ((state >= S_KART_STND1 && state <= S_KART_STND2_R) || state == S_KART_SQUISH || state == S_KART_SPIN)
player->panim = PA_IDLE;
else if (state >= S_KART_WALK1 && state <= S_KART_WALK2_R)
player->panim = PA_WALK;
else if (state >= S_KART_RUN1 && state <= S_KART_DRIFT2_R)
player->panim = PA_RUN;
else
player->panim = PA_ETC;
switch(state)
{
case S_KART_STND1...S_KART_STND2_R:
case S_KART_SQUISH:
case S_KART_SPIN:
player->panim = PA_IDLE;
break;
case S_KART_WALK1...S_KART_WALK2_R:
player->panim = PA_WALK;
break;
case S_KART_RUN1...S_KART_DRIFT2_R:
player->panim = PA_RUN;
break;
default:
player->panim = PA_ETC;
break;
}
if (recursion++) // if recursion detected,
memset(seenstate = tempstate, 0, sizeof tempstate); // clear state table
@@ -494,12 +502,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
/*CONS_Printf("BEFORE: v1 = %f %f %f\n",
FIXED_TO_FLOAT(v1.x),
FIXED_TO_FLOAT(v1.y),
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
);
CONS_Printf(" v2 = %f %f %f\n",
FIXED_TO_FLOAT(v2.x),
FIXED_TO_FLOAT(v2.y),
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
);*/
if (abs(v1.x-x) > radius) {
@@ -557,24 +565,24 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
/*CONS_Printf("AFTER: v1 = %f %f %f\n",
FIXED_TO_FLOAT(v1.x),
FIXED_TO_FLOAT(v1.y),
FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y))
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y))
);
CONS_Printf(" v2 = %f %f %f\n",
FIXED_TO_FLOAT(v2.x),
FIXED_TO_FLOAT(v2.y),
FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y))
FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y))
);*/
// Return the higher of the two points
if (actuallylowest)
return min(
P_GetZAt(slope, v1.x, v1.y),
P_GetZAt(slope, v2.x, v2.y)
P_GetSlopeZAt(slope, v1.x, v1.y),
P_GetSlopeZAt(slope, v2.x, v2.y)
);
else
return max(
P_GetZAt(slope, v1.x, v1.y),
P_GetZAt(slope, v2.x, v2.y)
P_GetSlopeZAt(slope, v1.x, v1.y),
P_GetSlopeZAt(slope, v2.x, v2.y)
);
}
@@ -582,6 +590,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->f_slope)
{
fixed_t testx, testy;
@@ -609,7 +618,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetZAt(slope, testx, testy);
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -648,10 +657,11 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetZAt(slope, x, y);
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height
}
else // Well, that makes it easy. Just get the floor height
return sector->floorheight;
}
@@ -659,6 +669,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
{
I_Assert(mobj != NULL);
I_Assert(sector != NULL);
if (sector->c_slope)
{
fixed_t testx, testy;
@@ -686,7 +697,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetZAt(slope, testx, testy);
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -725,10 +736,11 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetZAt(slope, x, y);
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height
}
else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
@@ -765,7 +777,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetZAt(slope, testx, testy);
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -804,10 +816,11 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetZAt(slope, x, y);
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height
}
else // Well, that makes it easy. Just get the floor height
return sector->floorheight;
}
@@ -843,7 +856,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
// If the highest point is in the sector, then we have it easy! Just get the Z at that point
if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector))
return P_GetZAt(slope, testx, testy);
return P_GetSlopeZAt(slope, testx, testy);
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
if (perfect)
@@ -882,10 +895,11 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
// If we're just testing for base sector location (no collision line), just go for the center's spot...
// It'll get fixed when we test for collision anyway, and the final result can't be lower than this
if (line == NULL)
return P_GetZAt(slope, x, y);
return P_GetSlopeZAt(slope, x, y);
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height
}
else // Well, that makes it easy. Just get the ceiling height
return sector->ceilingheight;
}
static void P_PlayerFlip(mobj_t *mo)
@@ -1110,9 +1124,6 @@ void P_CheckGravity(mobj_t *mo, boolean affect)
}
}
#define STOPSPEED (FRACUNIT)
//#define FRICTION (ORIG_FRICTION) // 0.90625
//
// P_SceneryXYFriction
//
@@ -1121,8 +1132,8 @@ static void P_SceneryXYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (abs(mo->momx) < FixedMul(STOPSPEED/32, mo->scale)
&& abs(mo->momy) < FixedMul(STOPSPEED/32, mo->scale))
if (abs(mo->momx) < FixedMul(FRACUNIT/32, mo->scale)
&& abs(mo->momy) < FixedMul(FRACUNIT/32, mo->scale))
{
mo->momx = 0;
mo->momy = 0;
@@ -1131,13 +1142,13 @@ static void P_SceneryXYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
{
if ((oldx == mo->x) && (oldy == mo->y)) // didn't go anywhere
{
mo->momx = FixedMul(mo->momx,ORIG_FRICTION);
mo->momy = FixedMul(mo->momy,ORIG_FRICTION);
mo->momx = FixedMul(mo->momx, ORIG_FRICTION);
mo->momy = FixedMul(mo->momy, ORIG_FRICTION);
}
else
{
mo->momx = FixedMul(mo->momx,mo->friction);
mo->momy = FixedMul(mo->momy,mo->friction);
mo->momx = FixedMul(mo->momx, mo->friction);
mo->momy = FixedMul(mo->momy, mo->friction);
}
if (mo->type == MT_CANNONBALLDECOR)
@@ -1169,12 +1180,12 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
// spinning friction
if (player->pflags & PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH))
{
const fixed_t ns = FixedDiv(549*ORIG_FRICTION,500*FRACUNIT); //const fixed_t ns = FixedDiv(549*FRICTION,500*FRACUNIT);
const fixed_t ns = FixedDiv(549*ORIG_FRICTION, 500*FRACUNIT); //const fixed_t ns = FixedDiv(549*FRICTION,500*FRACUNIT);
mo->momx = FixedMul(mo->momx, ns);
mo->momy = FixedMul(mo->momy, ns);
}
else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale)
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
else if (abs(player->rmomx) < FixedMul(FRACUNIT, mo->scale)
&& abs(player->rmomy) < FixedMul(FRACUNIT, mo->scale)
&& (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING))
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
)
@@ -1904,9 +1915,7 @@ boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
fixed_t topheight =
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
*rover->topheight;
fixed_t topheight = P_GetFFloorTopZAt(rover, mo->x, mo->y);
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
&& !(rover->master->flags & ML_BLOCKMONSTERS)
@@ -2230,9 +2239,9 @@ static boolean P_ZMovement(mobj_t *mo)
if (mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED)
{
if (abs(mom.x) < FixedMul(STOPSPEED, mo->scale)
&& abs(mom.y) < FixedMul(STOPSPEED, mo->scale)
&& abs(mom.z) < FixedMul(STOPSPEED*3, mo->scale))
if (abs(mom.x) < FixedMul(FRACUNIT, mo->scale)
&& abs(mom.y) < FixedMul(FRACUNIT, mo->scale)
&& abs(mom.z) < FixedMul(FRACUNIT*3, mo->scale))
{
if (mo->flags2 & MF2_AMBUSH)
{
@@ -2273,9 +2282,9 @@ static boolean P_ZMovement(mobj_t *mo)
mom.z /= 2; // Rocks not so bouncy
if (!mo->fuse
&& abs(mom.x) < FixedMul(STOPSPEED*2, mo->scale)
&& abs(mom.y) < FixedMul(STOPSPEED*2, mo->scale)
&& abs(mom.z) < FixedMul(STOPSPEED*2*3, mo->scale))
&& abs(mom.x) < FixedMul(FRACUNIT*2, mo->scale)
&& abs(mom.y) < FixedMul(FRACUNIT*2, mo->scale)
&& abs(mom.z) < FixedMul(FRACUNIT*2*3, mo->scale))
{
//P_RemoveMobj(mo);
//return false;
@@ -2285,7 +2294,7 @@ static boolean P_ZMovement(mobj_t *mo)
else if (mo->type == MT_CANNONBALLDECOR)
{
mom.z /= 2;
if (abs(mom.z) < FixedMul(STOPSPEED*3, mo->scale))
if (abs(mom.z) < FixedMul(FRACUNIT*3, mo->scale))
mom.z = 0;
}
}
@@ -2400,9 +2409,6 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->player->viewheight -= (mo->z+mo->height) - mo->ceilingz;
else
mo->player->viewheight -= mo->floorz - mo->z;
/*mo->player->deltaviewheight =
(FixedMul(cv_viewheight.value<<FRACBITS, mo->scale) - mo->player->viewheight)>>3;*/
}
// adjust height
@@ -2468,11 +2474,6 @@ static void P_PlayerZMovement(mobj_t *mo)
{
mo->pmomz = 0; // We're on a new floor, don't keep doing platform movement.
// Squat down. Decrease viewheight for a moment after hitting the ground (hard),
/*if (P_MobjFlip(mo)*mo->momz < -FixedMul(8*FRACUNIT, mo->scale))
mo->player->deltaviewheight = (P_MobjFlip(mo)*mo->momz)>>3; // make sure momz is negative
*/
if (!tmfloorthing || tmfloorthing->flags & (MF_PUSHABLE|MF_MONITOR)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER) // Spin Attack
{
@@ -2580,7 +2581,6 @@ static void P_PlayerZMovement(mobj_t *mo)
if (!(mo->player->pflags & PF_GLIDING))
mo->player->pflags &= ~PF_JUMPED;
mo->player->pflags &= ~PF_THOKKED;
//mo->player->pflags &= ~PF_GLIDING;
mo->player->jumping = 0;
mo->player->secondjump = 0;
mo->player->glidetime = 0;
@@ -2882,14 +2882,8 @@ void P_MobjCheckWater(mobj_t *mobj)
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
if (mobj->eflags & MFE_VERTICALFLIP)
{
@@ -3107,14 +3101,8 @@ static void P_SceneryCheckWater(mobj_t *mobj)
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
continue;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
if (topheight <= mobj->z
|| bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
@@ -3287,30 +3275,12 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
// Process the mobj-ish required functions of the camera
boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled)
{
boolean itsatwodlevel = false;
UINT8 i;
// This can happen when joining
if (thiscam->subsector == NULL || thiscam->subsector->sector == NULL)
return true;
P_CalcChasePostImg(player, thiscam);
if (twodlevel)
itsatwodlevel = true;
else
{
for (i = 0; i <= splitscreen; i++)
{
if (thiscam == &camera[i] && players[displayplayers[i]].mo
&& (players[displayplayers[i]].mo->flags2 & MF2_TWOD))
{
itsatwodlevel = true;
break;
}
}
}
if (thiscam->momx || thiscam->momy)
{
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam)) // Never fails for 2D mode.
@@ -3337,9 +3307,6 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
}
}
if (!itsatwodlevel)
P_CheckCameraPosition(thiscam->x, thiscam->y, thiscam);
thiscam->subsector = R_PointInSubsector(thiscam->x, thiscam->y);
thiscam->floorz = tmfloorz;
thiscam->ceilingz = tmceilingz;
@@ -3393,9 +3360,8 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
#endif
}
if (itsatwodlevel
|| (thiscam->ceilingz - thiscam->z < thiscam->height
&& thiscam->ceilingz >= thiscam->z))
if (thiscam->ceilingz - thiscam->z < thiscam->height
&& thiscam->ceilingz >= thiscam->z)
{
thiscam->ceilingz = thiscam->z + thiscam->height;
thiscam->floorz = thiscam->z;
@@ -6033,20 +5999,6 @@ static void P_KoopaThinker(mobj_t *koopa)
//
void P_RollPitchMobj(mobj_t* mobj)
{
// we dont need this in dedi do we?
if (rendermode == render_none)
return;
if (P_MobjWasRemoved(mobj))
return;
if (cv_sloperoll.value != 2)
{
mobj->sloperoll = 0;
mobj->slopepitch = 0;
return;
}
K_RollMobjBySlopes(mobj, mobj->standingslope);
}
@@ -6058,9 +6010,6 @@ angle_t P_MobjPitchAndRoll(mobj_t *mobj)
angle_t camang = 0;
angle_t return_angle = 0;
if (!cv_sloperoll.value)
return 0;
if (P_MobjWasRemoved(mobj))
return 0;
@@ -6100,9 +6049,9 @@ angle_t P_MobjPitchAndRoll(mobj_t *mobj)
}
return_angle = FixedMul(FINECOSINE((ang) >> ANGLETOFINESHIFT), mobj->roll)
+ FixedMul(FINESINE((ang) >> ANGLETOFINESHIFT), mobj->pitch)
+ FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), mobj->sloperoll)
+ FixedMul(FINESINE((camang) >> ANGLETOFINESHIFT), mobj->slopepitch);
+ FixedMul(FINESINE((ang) >> ANGLETOFINESHIFT), mobj->pitch)
+ FixedMul(FINECOSINE((camang) >> ANGLETOFINESHIFT), mobj->sloperoll)
+ FixedMul(FINESINE((camang) >> ANGLETOFINESHIFT), mobj->slopepitch);
return return_angle;
}
@@ -6264,11 +6213,8 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
if (cv_sloperoll.value == 2 && mobj->state == &states[S_SHADOW])
{
mobj->slopepitch = mobj->target->slopepitch;
mobj->sloperoll = mobj->target->sloperoll;
}
K_RollMobjBySlopes(mobj, mobj->target->standingslope);
P_AddShadow(mobj);
break;
//{ SRB2kart mobs
@@ -7059,15 +7005,14 @@ void P_MobjThinker(mobj_t *mobj)
break;
//{ SRB2kart Items - Death States
case MT_BANANA:
if (cv_sloperoll.value == 2 && cv_bananthrowroll.value)
if (cv_bananthrowroll.value)
{
angle_t spin = FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h);
//mobj->angle -= spin;
if (cv_bananthrowroll.value == 1)
mobj->sloperoll += spin; // im lazy but this makes sure the banan goes back to upright when it lands lmao
if (cv_bananthrowroll.value == 1 && K_CheckSlopeRollDist(mobj))
mobj->sloperoll += (angle_t)FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h); // im lazy but this makes sure the banan goes back to upright when it lands lmao
else if (cv_bananthrowroll.value == 2)
mobj->rollangle += spin;
mobj->rollangle += (angle_t)FixedMul(FixedDiv(abs(mobj->momz), 8 * mobj->scale), ANGLE_67h);
//if (P_IsObjectOnGround(mobj) && mobj->momz * P_MobjFlip(mobj) <= 0)
}
@@ -7436,24 +7381,7 @@ void P_MobjThinker(mobj_t *mobj)
P_SetTarget(&mobj->target, goalpost);
}
if (G_IsSpecialStage(gamemap))
{ // Never show the NiGHTS drone in special stages. Check ANYONE for bonustime.
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime)
{
bonustime = true;
break;
}
if (!bonustime)
{
mobj->flags &= ~MF_NOGRAVITY;
P_SetMobjState(mobj, S_NIGHTSDRONE1);
mobj->flags2 |= MF2_DONTDRAW;
}
}
else if (mobj->tracer && mobj->tracer->player)
if (mobj->tracer && mobj->tracer->player)
{
if (!(mobj->tracer->player->pflags & PF_NIGHTSMODE))
{
@@ -7470,35 +7398,7 @@ void P_MobjThinker(mobj_t *mobj)
}
else
{
if (G_IsSpecialStage(gamemap))
{ // Never show the NiGHTS drone in special stages. Check ANYONE for bonustime.
INT32 i;
boolean bonustime = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].bonustime)
{
bonustime = true;
break;
}
if (bonustime)
{
P_SetMobjState(mobj, S_NIGHTSDRONE_SPARKLING1);
mobj->flags |= MF_NOGRAVITY;
}
else
{
if (mobj->target)
{
CONS_Debug(DBG_NIGHTSBASIC, "Removing goal post\n");
P_RemoveMobj(mobj->target);
P_SetTarget(&mobj->target, NULL);
}
mobj->flags2 |= MF2_DONTDRAW;
}
}
else if (mobj->tracer && mobj->tracer->player)
if (mobj->tracer && mobj->tracer->player)
{
if (mobj->target)
{
@@ -7814,16 +7714,15 @@ void P_MobjThinker(mobj_t *mobj)
}
case MT_BANANA:
case MT_EGGMANITEM:
if (cv_sloperoll.value == 2 && cv_bananthrowroll.value && !P_IsObjectOnGround(mobj))
if (cv_bananthrowroll.value && !P_IsObjectOnGround(mobj))
{
// tilt n tumble
angle_t spin = FixedMul(FixedDiv(mobj->momz, 8 * mobj->scale), ANGLE_67h);
//mobj->angle += spin;
if (cv_bananthrowroll.value == 1)
mobj->sloperoll -= spin; // im lazy but this makes sure the banan goes back to upright when it lands lmao
if (cv_bananthrowroll.value == 1 && K_CheckSlopeRollDist(mobj))
mobj->sloperoll -= (angle_t)FixedMul(FixedDiv(mobj->momz, 8 * mobj->scale), ANGLE_67h); // im lazy but this makes sure the banan goes back to upright when it lands lmao
else if (cv_bananthrowroll.value == 2)
mobj->rollangle -= spin;
mobj->rollangle -= (angle_t)FixedMul(FixedDiv(mobj->momz, 8 * mobj->scale), ANGLE_67h);
}
mobj->friction = ORIG_FRICTION/4;
@@ -9403,13 +9302,8 @@ void P_SceneryThinker(mobj_t *mobj)
// GAME SPAWN FUNCTIONS
//
//
// P_SpawnMobj
//
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
FUNCINLINE static ATTRINLINE mobj_t *P_AllocMobj(void)
{
const mobjinfo_t *info = &mobjinfo[type];
state_t *st;
mobj_t *mobj;
if (mobjcache != NULL)
@@ -9423,6 +9317,20 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
}
return mobj;
}
//
// P_SpawnMobj
//
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
{
const mobjinfo_t *info = &mobjinfo[type];
state_t *st;
mobj_t *mobj;
mobj = P_AllocMobj();
// this is officially a mobj, declared as soon as possible.
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
mobj->type = type;
@@ -9434,11 +9342,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->radius = info->radius;
mobj->height = info->height;
mobj->flags = info->flags;
mobj->sloperoll = 0;
mobj->slopepitch = 0;
mobj->pitch_sprite = 0;
mobj->roll_sprite = 0;
mobj->health = info->spawnhealth;
@@ -9476,12 +9379,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->realxscale = mobj->realyscale = mobj->scale;
mobj->spritexscale = mobj->realxscale;
mobj->spriteyscale = mobj->realyscale;
mobj->realxoffset = mobj->realyoffset = 0;
mobj->spritexoffset = mobj->realxoffset;
mobj->spriteyoffset = mobj->realyoffset;
// Funni slam sound when landing
mobj->slamsoundtimer = 0;
// set subsector and/or block links
P_SetThingPosition(mobj);
@@ -9490,12 +9387,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
// Make sure scale matches destscale immediately when spawned
P_SetScale(mobj, mobj->destscale);
mobj->floorz =
mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
mobj->subsector->sector->floorheight;
mobj->ceilingz =
mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
mobj->subsector->sector->ceilingheight;
mobj->floorz = P_GetSectorFloorZAt(mobj->subsector->sector, x, y);
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
// Tells MobjCheckWater that the water height was not set.
mobj->watertop = INT32_MAX;
@@ -9887,16 +9780,7 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
state_t *st;
mobj_t *mobj;
if (mobjcache != NULL)
{
mobj = mobjcache;
mobjcache = mobjcache->hnext;
memset(mobj, 0, sizeof(*mobj));
}
else
{
mobj = Z_Calloc(sizeof (*mobj), PU_LEVEL, NULL);
}
mobj = P_AllocMobj();
// this is officially a mobj, declared as soon as possible.
mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker;
@@ -9946,7 +9830,6 @@ mobj_t *P_SpawnShadowMobj(mobj_t * caster)
// Sprite rendering
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
mobj->spritexoffset = mobj->spriteyoffset = 0;
// set subsector and/or block links
P_SetThingPosition(mobj);
@@ -10179,6 +10062,10 @@ void P_RemoveMobj(mobj_t *mobj)
{ // Add thinker just to delay removing it until refrences are gone.
mobj->flags &= ~MF_NOTHINK;
P_AddThinker((thinker_t *)mobj);
#ifdef PARANOIA
// Saved to avoid being scrambled like below...
mobj->thinker.debug_mobjtype = mobj->type;
#endif
#ifdef SCRAMBLE_REMOVED
// Invalidate mobj_t data to cause crashes if accessed!
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
@@ -10188,6 +10075,10 @@ void P_RemoveMobj(mobj_t *mobj)
}
else
{
#ifdef PARANOIA
// Saved to avoid being scrambled like below...
mobj->thinker.debug_mobjtype = mobj->type;
#endif
#ifdef SCRAMBLE_REMOVED
// Invalidate mobj_t data to cause crashes if accessed!
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
@@ -10210,31 +10101,29 @@ void P_FreePrecipMobj(precipmobj_t *mobj)
// Clearing out stuff for savegames
void P_RemoveSavegameMobj(mobj_t *mobj)
{
// unlink from sector and block lists
if (((thinker_t *)mobj)->function.acp1 == (actionf_p1)P_NullPrecipThinker)
{
P_UnsetPrecipThingPosition((precipmobj_t *)mobj);
}
else
{
// unlink from sector and block lists
P_UnsetThingPosition(mobj);
thinker_t *th = (thinker_t*)mobj;
// Remove touching_sectorlist from mobj.
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
// unlink from sector and block lists
P_UnsetThingPosition(mobj);
// Remove touching_sectorlist from mobj.
if (sector_list)
{
P_DelSeclist(sector_list);
sector_list = NULL;
}
// stop any playing sound
S_StopSound(mobj);
R_RemoveMobjInterpolator(mobj);
// just set its reference count to 0 to not trigger the assert in P_UnlinkThinker
if (th->references != 0)
th->references = 0;
// free block
// Here we use the same code as R_RemoveThinkerDelayed, but without reference counting (we're removing everything so it shouldn't matter) and without touching currentthinker since we aren't in P_RunThinkers
P_UnlinkThinker((thinker_t*)mobj);
P_UnlinkThinker(th);
}
static CV_PossibleValue_t respawnitemtime_cons_t[] = {{1, "MIN"}, {300, "MAX"}, {0, NULL}};
@@ -10285,7 +10174,7 @@ void P_SpawnPrecipitation(void)
continue;
// Exists, but is too small for reasonable precipitation.
if (!(precipsector->sector->floorheight <= precipsector->sector->ceilingheight - (32<<FRACBITS)))
if (FixedDiv(precipsector->sector->ceilingheight - precipsector->sector->floorheight, mapobjectscale) < 64<<FRACBITS)
continue;
// Don't set z properly yet...
@@ -10520,10 +10409,6 @@ void P_RespawnSpecials(void)
if (!cv_itemrespawn.value)
return;
// Don't respawn in special stages!
if (G_IsSpecialStage(gamemap))
return;
// nothing left to respawn?
if (iquehead == iquetail)
return;
@@ -10571,9 +10456,8 @@ void P_RespawnSpecials(void)
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
z = P_GetSectorCeilingZAt(ss->sector, x, y) - (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
z -= 24*FRACUNIT;
@@ -10581,9 +10465,8 @@ void P_RespawnSpecials(void)
}
else
{
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
z = P_GetSectorFloorZAt(ss->sector, x, y) + (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
z += 24*FRACUNIT;
@@ -10702,7 +10585,7 @@ void P_SpawnPlayer(INT32 playernum)
// the dead body mobj retains the skin through the 'spritedef' override).
mobj->skin = &skins[p->skin];
mobj->localskin = ((p->localskin > 0) ? (p->skinlocal ? &localskins[p->localskin - 1] : &skins[p->localskin - 1]) : 0);
mobj->localskin = (p->localskin ? K_GetPlayerSkin(p) : 0);
mobj->skinlocal = p->skinlocal;
mobj->health = p->health;
@@ -10882,14 +10765,9 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
//spawn at the origin as a desperation move if there is no mapthing
// set Z height
sector = R_PointInSubsector(x, y)->sector;
floor =
sector->f_slope ? P_GetZAt(sector->f_slope, x, y) :
sector->floorheight;
ceiling =
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
sector->ceilingheight;
sector = R_PointInSubsector(x, y)->sector;
floor = P_GetSectorFloorZAt(sector, x, y);
ceiling = P_GetSectorCeilingZAt(sector, x, y);
if (mthing)
{
@@ -10957,14 +10835,11 @@ void P_MovePlayerToStarpost(INT32 playernum)
mobj->x = p->starpostx << FRACBITS;
mobj->y = p->starposty << FRACBITS;
P_SetThingPosition(mobj);
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
floor =
sector->f_slope ? P_GetZAt(sector->f_slope, mobj->x, mobj->y) :
sector->floorheight;
ceiling =
sector->c_slope ? P_GetZAt(sector->c_slope, mobj->x, mobj->y) :
sector->ceilingheight;
// set Z height
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
floor = P_GetSectorFloorZAt(sector, mobj->x, mobj->y);
ceiling = P_GetSectorCeilingZAt(sector, mobj->x, mobj->y);
if (mobj->player->kartstuff[k_starpostflip])
z = (p->starpostz<<FRACBITS) - FixedMul(128<<FRACBITS, mapobjectscale) - mobj->height;
@@ -11085,9 +10960,17 @@ void P_SpawnMapThing(mapthing_t *mthing)
// check for players specially
if (mthing->type > 0 && mthing->type <= 32)
{
// save spots for respawning in network games
if (!metalrecording)
playerstarts[mthing->type-1] = mthing;
if (mthing->type > MAXPLAYERS) // be wary of playerstarts size! playerstarts[MAXPLAYERS]
{
CONS_Alert(CONS_ERROR, "Excess player start detected %d This will crash vanilla clients!\n", mthing->type);
}
else
{
// save spots for respawning in network games
if (!metalrecording)
playerstarts[mthing->type-1] = mthing;
}
return;
}
@@ -11136,10 +11019,8 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (gametype != GT_COOP)
return;
ss = R_PointInSubsector(mthing->x << FRACBITS, mthing->y << FRACBITS);
mthing->z = (INT16)(((
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, mthing->x << FRACBITS, mthing->y << FRACBITS) :
ss->sector->floorheight)>>FRACBITS) + (mthing->options >> ZSHIFT));
ss = R_PointInSubsector((mthing->x << FRACBITS), (mthing->y << FRACBITS));
mthing->z = (INT16)((P_GetSectorFloorZAt(ss->sector, (mthing->x << FRACBITS), (mthing->y << FRACBITS)) >> FRACBITS) + (mthing->options >> ZSHIFT));
if (numhuntemeralds < MAXHUNTEMERALDS)
huntemeralds[numhuntemeralds++] = mthing;
@@ -11237,7 +11118,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (i == MT_PITYTV || i == MT_GREENTV || i == MT_YELLOWTV || i == MT_BLUETV || i == MT_BLACKTV || i == MT_WHITETV)
return; // No shields in Ultimate mode
if (i == MT_SUPERRINGBOX && !G_IsSpecialStage(gamemap))
if (i == MT_SUPERRINGBOX)
return; // No rings in Ultimate mode (except special stages)
}
@@ -11253,18 +11134,14 @@ void P_SpawnMapThing(mapthing_t *mthing)
ss = R_PointInSubsector(x, y);
if (i == MT_NIGHTSBUMPER)
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight) + ((mthing->options >> ZSHIFT) << FRACBITS);
z = P_GetSectorFloorZAt(ss->sector, x, y) + ((mthing->options >> ZSHIFT) << FRACBITS);
else if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE)
z = ONFLOORZ;
else if (i == MT_SPECIALSPIKEBALL || P_WeaponOrPanel(i) || i == MT_EMERALDSPAWN || i == MT_EMMY)
{
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
ss->sector->ceilingheight);
z = P_GetSectorCeilingZAt(ss->sector, x, y);
if (mthing->options & MTF_AMBUSH) // Special flag for rings
z -= 24*FRACUNIT;
@@ -11275,9 +11152,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
}
else
{
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight);
z = P_GetSectorFloorZAt(ss->sector, x, y);
if (mthing->options & MTF_AMBUSH) // Special flag for rings
z += 24*FRACUNIT;
@@ -11297,13 +11172,9 @@ void P_SpawnMapThing(mapthing_t *mthing)
// base positions
if (flip)
z = (
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
ss->sector->ceilingheight) - mobjinfo[i].height;
z = P_GetSectorCeilingZAt(ss->sector, x, y) - mobjinfo[i].height;
else
z = (
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
ss->sector->floorheight);
z = P_GetSectorFloorZAt(ss->sector, x, y);
// offsetting
if (mthing->options >> ZSHIFT)
@@ -11529,14 +11400,9 @@ ML_NOCLIMB : Direction not controllable
mobj->threshold = min(mthing->extrainfo, 7);
break;
case MT_TUBEWAYPOINT:
{
UINT8 sequence = mthing->angle >> 8;
UINT8 id = mthing->angle & 255;
mobj->health = id;
mobj->threshold = sequence;
P_AddWaypoint(sequence, id, mobj);
mobj->health = mthing->angle & 255;
mobj->threshold = mthing->angle >> 8;
break;
}
case MT_NIGHTSDRONE:
if (mthing->angle > 0)
mobj->health = mthing->angle;
@@ -11751,14 +11617,6 @@ ML_NOCLIMB : Direction not controllable
mobj->health |= 1; // If ambush is set, push using XYZ
if (mthing->options & MTF_OBJECTSPECIAL)
mobj->health |= 2; // If object special is set, fade using XY
if (G_IsSpecialStage(gamemap))
{
if (i == MT_PUSH)
P_SetMobjState(mobj, S_GRAVWELLGREEN);
if (i == MT_PULL)
P_SetMobjState(mobj, S_GRAVWELLRED);
}
}
// ignore MTF_ flags and return early
@@ -11876,9 +11734,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
z +=
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
sec->floorheight;
z += P_GetSectorFloorZAt(sec, x, y);
hoopcenter->z = z - hoopcenter->height/2;
@@ -12009,9 +11865,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
hoopcenter->spawnpoint = mthing;
z +=
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
sec->floorheight;
z += P_GetSectorFloorZAt(sec, x, y);
hoopcenter->z = z - hoopcenter->height/2;
P_UnsetThingPosition(hoopcenter);
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