Compare commits
504
Commits
curl-cli-args
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|
524168b20b | ||
|
|
2049353647 |
No files matched your search
@@ -23,6 +23,7 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
|
||||
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
|
||||
|
||||
Currently only the Makefile build system with GCC or Clang compiler is supported.
|
||||
CMake is NOT supported at the moment, but will be availible again soon.
|
||||
|
||||
Visual C++ (MSVC) is unsupported.
|
||||
|
||||
|
||||
@@ -972,6 +972,14 @@ Public License instead of this License. But first, please read
|
||||
Copyright (C) 1995-2018 Free Software Foundation, Inc.
|
||||
https://www.gnu.org/software/gettext/
|
||||
|
||||
- FluidSynth
|
||||
Copyright (C) 2000-2025 Peter Hanappe and others.
|
||||
https://www.fluidsynth.org/
|
||||
|
||||
- libsndfile
|
||||
Copyright (C) 1999-2016 Erik de Castro Lopo
|
||||
https://libsndfile.github.io/libsndfile/
|
||||
|
||||
- mpg123
|
||||
Copyright (c) 1995-2013 by Michael Hipp and others,
|
||||
free software under the terms of the LGPL v2.1
|
||||
@@ -1699,12 +1707,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
zlib License
|
||||
applies to:
|
||||
- Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
https://www.libsdl.org/hg.php
|
||||
|
||||
- SDL_mixer: An audio mixer library based on the SDL library
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
https://www.libsdl.org/projects/SDL_mixer/
|
||||
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
|
||||
https://libsdl.org/
|
||||
|
||||
- zlib
|
||||
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
# Find FluidSynth
|
||||
# Once done, this will define
|
||||
#
|
||||
# FLUIDSYNTH_FOUND - system has FluidSynth
|
||||
# FLUIDSYNTH_INCLUDE_DIRS - FluidSynth include directories
|
||||
# FLUIDSYNTH_LIBRARIES - link libraries
|
||||
|
||||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(FLUIDSYNTH_PKGCONF FLUIDSYNTH)
|
||||
|
||||
# includes
|
||||
find_path(FLUIDSYNTH_INCLUDE_DIR
|
||||
NAMES fluidsynth.h
|
||||
PATHS
|
||||
${FLUIDSYNTH_PKGCONF_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
# library
|
||||
find_library(FLUIDSYNTH_LIBRARY
|
||||
NAMES fluidsynth
|
||||
PATHS
|
||||
${FLUIDSYNTH_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
# set include dir variables
|
||||
set(FLUIDSYNTH_PROCESS_INCLUDES FLUIDSYNTH_INCLUDE_DIR)
|
||||
set(FLUIDSYNTH_PROCESS_LIBS FLUIDSYNTH_LIBRARY)
|
||||
libfind_process(FLUIDSYNTH)
|
||||
|
||||
if(FLUIDSYNTH_FOUND AND NOT TARGET FluidSynth::libfluidsynth)
|
||||
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
FluidSynth::libfluidsynth
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${FLUIDSYNTH_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${FLUIDSYNTH_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
||||
@@ -5,13 +5,13 @@
|
||||
# met:
|
||||
|
||||
# (1) Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# (2) Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in
|
||||
# the documentation and/or other materials provided with the
|
||||
# distribution.
|
||||
|
||||
# distribution.
|
||||
|
||||
# (3) The name of the author may not be used to
|
||||
# endorse or promote products derived from this software without
|
||||
# specific prior written permission.
|
||||
@@ -26,4 +26,4 @@
|
||||
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
# IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -10,8 +10,18 @@ The libbacktrace library may be linked into a program or library and
|
||||
used to produce symbolic backtraces.
|
||||
Sample uses would be to print a detailed backtrace when an error
|
||||
occurs or to gather detailed profiling information.
|
||||
|
||||
In general the functions provided by this library are async-signal-safe,
|
||||
meaning that they may be safely called from a signal handler.
|
||||
That said, on systems that use `dl_iterate_phdr`, such as GNU/Linux,
|
||||
the first call to a libbacktrace function will call `dl_iterate_phdr`,
|
||||
which is not in general async-signal-safe. Therefore, programs
|
||||
that call libbacktrace from a signal handler should ensure that they
|
||||
make an initial call from outside of a signal handler.
|
||||
Similar considerations apply when arranging to call libbacktrace
|
||||
from within malloc; `dl_iterate_phdr` can also call malloc,
|
||||
so make an initial call to a libbacktrace function outside of
|
||||
malloc before trying to call libbacktrace functions within malloc.
|
||||
|
||||
The libbacktrace library is provided under a BSD license.
|
||||
See the source files for the exact license text.
|
||||
@@ -25,7 +35,7 @@ will work.
|
||||
See the source file backtrace-supported.h.in for the macros that it
|
||||
defines.
|
||||
|
||||
As of October 2020, libbacktrace supports ELF, PE/COFF, Mach-O, and
|
||||
As of July 2024, libbacktrace supports ELF, PE/COFF, Mach-O, and
|
||||
XCOFF executables with DWARF debugging information.
|
||||
In other words, it supports GNU/Linux, *BSD, macOS, Windows, and AIX.
|
||||
The library is written to make it straightforward to add support for
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,41 @@
|
||||
# libbacktrace.la - a libtool library file
|
||||
# Generated by libtool (GNU libtool 1.3134 2009-11-29) 2.2.7a
|
||||
#
|
||||
# Please DO NOT delete this file!
|
||||
# It is necessary for linking the library.
|
||||
|
||||
# The name that we can dlopen(3).
|
||||
dlname=''
|
||||
|
||||
# Names of this library.
|
||||
library_names=''
|
||||
|
||||
# The name of the static archive.
|
||||
old_library='libbacktrace.a'
|
||||
|
||||
# Linker flags that can not go in dependency_libs.
|
||||
inherited_linker_flags=''
|
||||
|
||||
# Libraries that this one depends upon.
|
||||
dependency_libs=''
|
||||
|
||||
# Names of additional weak libraries provided by this library
|
||||
weak_library_names=''
|
||||
|
||||
# Version information for libbacktrace.
|
||||
current=0
|
||||
age=0
|
||||
revision=0
|
||||
|
||||
# Is this an already installed library?
|
||||
installed=no
|
||||
|
||||
# Should we warn about portability when linking against -modules?
|
||||
shouldnotlink=no
|
||||
|
||||
# Files to dlopen/dlpreopen
|
||||
dlopen=''
|
||||
dlpreopen=''
|
||||
|
||||
# Directory that this library needs to be installed in:
|
||||
libdir='/mingw64/lib'
|
||||
@@ -0,0 +1,41 @@
|
||||
# libbacktrace.la - a libtool library file
|
||||
# Generated by libtool (GNU libtool 1.3134 2009-11-29) 2.2.7a
|
||||
#
|
||||
# Please DO NOT delete this file!
|
||||
# It is necessary for linking the library.
|
||||
|
||||
# The name that we can dlopen(3).
|
||||
dlname=''
|
||||
|
||||
# Names of this library.
|
||||
library_names=''
|
||||
|
||||
# The name of the static archive.
|
||||
old_library='libbacktrace.a'
|
||||
|
||||
# Linker flags that can not go in dependency_libs.
|
||||
inherited_linker_flags=''
|
||||
|
||||
# Libraries that this one depends upon.
|
||||
dependency_libs=''
|
||||
|
||||
# Names of additional weak libraries provided by this library
|
||||
weak_library_names=''
|
||||
|
||||
# Version information for libbacktrace.
|
||||
current=0
|
||||
age=0
|
||||
revision=0
|
||||
|
||||
# Is this an already installed library?
|
||||
installed=yes
|
||||
|
||||
# Should we warn about portability when linking against -modules?
|
||||
shouldnotlink=no
|
||||
|
||||
# Files to dlopen/dlpreopen
|
||||
dlopen=''
|
||||
dlpreopen=''
|
||||
|
||||
# Directory that this library needs to be installed in:
|
||||
libdir='/mingw64/lib'
|
||||
+22
-13
@@ -49,6 +49,7 @@
|
||||
# Already enabled by default for 32-bit
|
||||
# Windows.
|
||||
# NOCURL=1 - Disable libcurl--HTTP capability.
|
||||
# NOHOLEPUNCH=1 - Disable holepunch capability.
|
||||
# NOLIBGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOOPENMPT=1 - Disable module (tracker) music support.
|
||||
# NOMIXER=1 - Disable SDL Mixer (audio playback).
|
||||
@@ -69,6 +70,7 @@
|
||||
# VALGRIND=1 - Enable Valgrind memory debugging support.
|
||||
# PROFILEMODE=1 - Enable performance profiling (gprof).
|
||||
# USEASAN=1 - Enable building with Address Sanitizer.
|
||||
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
|
||||
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
|
||||
#
|
||||
# General flags for building:
|
||||
@@ -243,10 +245,14 @@ ifdef STATIC
|
||||
libs+=-static
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),gcc g++))
|
||||
opts+=-mno-ms-bitfields
|
||||
endif
|
||||
|
||||
# build with profiling information
|
||||
ifdef PROFILEMODE
|
||||
opts+=-pg
|
||||
LDFLAGS+=-pg
|
||||
libs+=-pg
|
||||
endif
|
||||
|
||||
ifdef DEBUGMODE
|
||||
@@ -256,29 +262,32 @@ debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
# compile with LTO
|
||||
ifdef MINGW
|
||||
opts+=-flto=auto -g
|
||||
LDFLAGS+=-flto=auto -g
|
||||
else
|
||||
opts+=-flto=auto
|
||||
LDFLAGS+=-flto=auto
|
||||
endif
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
ifdef MINGW
|
||||
opts+=-fsanitize=address -g
|
||||
libs+=-fsanitize=address -g
|
||||
else
|
||||
opts+=-fsanitize=address
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=undefined
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
LDFLAGS+= -fuse-ld=lld
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
libs+=-fuse-ld=lld
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
# mingw needs this passed AFTER lto and the likes were passed
|
||||
# otherwise libbacktrace may break
|
||||
opts+=-g
|
||||
libs+=-g
|
||||
endif
|
||||
|
||||
# debug_opts also get passed to windres
|
||||
|
||||
@@ -6,7 +6,9 @@ passthru_opts+=\
|
||||
NOHW NOMD5 NOPOSTPROCESSING\
|
||||
MOBJCONSISTANCY PACKETDROP ZDEBUG\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_DISCORDRPC DEVELOP
|
||||
HAVE_DISCORDRPC DEVELOP\
|
||||
NOHOLEPUNCH\
|
||||
NOOPENMPT\
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
@@ -90,7 +92,6 @@ endif
|
||||
|
||||
default_packages:=\
|
||||
LIBGME/libgme/LIBGME\
|
||||
OPENMPT/libopenmpt/LIBOPENMPT\
|
||||
ZLIB/zlib\
|
||||
|
||||
$(foreach p,$(default_packages),\
|
||||
|
||||
+13
-9
@@ -10,7 +10,7 @@
|
||||
|
||||
makedir:=$(makedir)/SDL
|
||||
|
||||
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
|
||||
opts+=-DHAVE_SDL
|
||||
sources+=$(call List,sdl/Sourcefile)
|
||||
|
||||
NOUPNP=1
|
||||
@@ -29,8 +29,19 @@ ifndef NOHW
|
||||
sources+=sdl/ogl_sdl.c
|
||||
endif
|
||||
|
||||
ifndef NOOPENMPT
|
||||
LIBOPENMPT_PKGCONFIG?=libopenmpt
|
||||
$(eval $(call Use_pkg_config,LIBOPENMPT))
|
||||
opts+=-DHAVE_OPENMPT
|
||||
endif
|
||||
|
||||
NOMIXER=1
|
||||
|
||||
ifdef NOMIXER
|
||||
#sources+=sdl/dummy_sound.c
|
||||
sources+=sdl/sdl_sound.c
|
||||
SNDFILE_PKGCONFIG?=sndfile
|
||||
$(eval $(call Use_pkg_config,SNDFILE))
|
||||
else
|
||||
opts+=-DHAVE_MIXER
|
||||
sources+=sdl/mixer_sound.c
|
||||
@@ -45,15 +56,8 @@ opts+=-DHAVE_THREADS
|
||||
sources+=sdl/i_threads.c
|
||||
endif
|
||||
|
||||
ifdef SDL_PKGCONFIG
|
||||
SDL_PKGCONFIG?=sdl3
|
||||
$(eval $(call Use_pkg_config,SDL))
|
||||
else
|
||||
SDL_CONFIG?=$(call Prefix,sdl2-config)
|
||||
SDL_CFLAGS?=$(shell $(SDL_CONFIG) --cflags)
|
||||
SDL_LDFLAGS?=$(shell $(SDL_CONFIG) \
|
||||
$(if $(STATIC),--static-libs,--libs))
|
||||
$(eval $(call Propogate_flags,SDL))
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
ifndef NOSDLMAIN
|
||||
|
||||
@@ -144,8 +144,10 @@ ifdef GCC81
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
WFLAGS+= -Wno-unknown-pragmas
|
||||
WFLAGS+= -Wno-cast-align
|
||||
WFLAGS+= -Wno-cast-qual # not a fan, but clang really hates our read macros
|
||||
endif
|
||||
|
||||
ifdef NONX86
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
# Mingw, if you don't know, that's Win32/Win64
|
||||
#
|
||||
|
||||
sources+=$(call List,win32/Sourcefile)
|
||||
|
||||
ifndef MINGW64
|
||||
EXENAME?=srb2kart-saturn_32bit.exe
|
||||
else
|
||||
@@ -77,14 +79,14 @@ $(eval $(call _set,LIBOPENMPT))
|
||||
lib:=../libs/SDL2_mixer/$(mingw)
|
||||
|
||||
ifdef SDL
|
||||
mixer_opts:=-I$(lib)/include/SDL2
|
||||
mixer_opts:=-I$(lib)/include/SDL3
|
||||
mixer_libs:=-L$(lib)/lib
|
||||
|
||||
lib:=../libs/SDL2/$(mingw)
|
||||
SDL_opts:=-I$(lib)/include/SDL2\
|
||||
SDL_opts:=-I$(lib)/include/SDL3\
|
||||
$(mixer_opts) -Dmain=SDL_main
|
||||
SDL_libs:=-L$(lib)/lib $(mixer_libs)\
|
||||
-lmingw32 -lSDL2main -lSDL2 -mwindows
|
||||
-lmingw32 -lSDL3main -lSDL3 -mwindows
|
||||
$(eval $(call _set,SDL))
|
||||
endif
|
||||
|
||||
@@ -95,7 +97,7 @@ LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
|
||||
$(eval $(call _set,LIBBACKTRACE))
|
||||
else
|
||||
lib:=../libs/drmingw
|
||||
opts+=-I$(lib)/include
|
||||
opts+=-I$(lib)/include -DHAVE_DRMINGW
|
||||
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
|
||||
endif
|
||||
|
||||
|
||||
+4
-4
@@ -48,13 +48,13 @@ v_video.c
|
||||
w_wad.c
|
||||
y_inter.c
|
||||
z_zone.cpp
|
||||
r_bsp.c
|
||||
r_bsp.cpp
|
||||
r_data.c
|
||||
r_draw.c
|
||||
r_draw.cpp
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.c
|
||||
r_patchrotation.c
|
||||
r_patch.cpp
|
||||
r_patchrotation.cpp
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
r_skins.c
|
||||
|
||||
@@ -110,7 +110,7 @@ void I_Error(const char *error, ...)
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, error);
|
||||
vsprintf(logbuf, error, argptr);
|
||||
vsnprintf(logbuf, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGE(logbuf);
|
||||
@@ -166,7 +166,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(logbuf, fmt, argptr);
|
||||
vsnprintf(logbuf, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGD(logbuf);
|
||||
|
||||
+2
-12
@@ -50,25 +50,15 @@ const char *VID_GetModeName(INT32 modenum)
|
||||
return "A320x240";
|
||||
}
|
||||
|
||||
void I_UpdateNoBlit(void){}
|
||||
|
||||
void I_FinishUpdate(void) {
|
||||
void I_FinishUpdate(void)
|
||||
{
|
||||
LOGD("FRAME!");
|
||||
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
|
||||
}
|
||||
|
||||
void I_UpdateNoVsync(void) {}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
(void)count;
|
||||
}
|
||||
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
|
||||
{
|
||||
(void)scr;
|
||||
}
|
||||
|
||||
void I_BeginRead(void){}
|
||||
|
||||
void I_EndRead(void){}
|
||||
@@ -10,8 +10,13 @@
|
||||
/// \file b_bot.h
|
||||
/// \brief Basic bot handling
|
||||
|
||||
#ifndef __B_BOT__
|
||||
#define __B_BOT__
|
||||
|
||||
void B_BuildTiccmd(player_t *player, ticcmd_t *cmd);
|
||||
void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin);
|
||||
boolean B_CheckRespawn(player_t *player);
|
||||
void B_MoveBlocked(player_t *player);
|
||||
void B_RespawnBot(INT32 playernum);
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
|
||||
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
|
||||
lua_lock(L);
|
||||
luaC_checkGC(L);
|
||||
setsvalue2s(L, L->top, luaS_newlstr(L, s, len));
|
||||
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
|
||||
api_incr_top(L);
|
||||
lua_unlock(L);
|
||||
}
|
||||
|
||||
+4
-2
@@ -24,6 +24,8 @@
|
||||
|
||||
#include "lauxlib.h"
|
||||
|
||||
#include "../doomdef.h"
|
||||
|
||||
|
||||
#define FREELIST_REF 0 /* free list of references */
|
||||
|
||||
@@ -40,7 +42,7 @@ LUALIB_API int luaL_argerror (lua_State *L, int narg, const char *extramsg) {
|
||||
if (!lua_getstack(L, 0, &ar)) /* no stack frame? */
|
||||
return luaL_error(L, "bad argument #%d (%s)", narg, extramsg);
|
||||
lua_getinfo(L, "n", &ar);
|
||||
if (strcmp(ar.namewhat, "method") == 0) {
|
||||
if (fastcmp(ar.namewhat, "method")) {
|
||||
narg--; /* do not count `self' */
|
||||
if (narg == 0) /* error is in the self argument itself? */
|
||||
return luaL_error(L, "calling " LUA_QS " on bad self (%s)",
|
||||
@@ -97,7 +99,7 @@ LUALIB_API int luaL_checkoption (lua_State *L, int narg, const char *def,
|
||||
luaL_checkstring(L, narg);
|
||||
int i;
|
||||
for (i=0; lst[i]; i++)
|
||||
if (strcmp(lst[i], name) == 0)
|
||||
if (fastcmp(lst[i], name))
|
||||
return i;
|
||||
return luaL_argerror(L, narg,
|
||||
lua_pushfstring(L, "invalid option " LUA_QS, name));
|
||||
|
||||
+5
-3
@@ -161,12 +161,13 @@ static int io_tostring (lua_State *L) {
|
||||
|
||||
static int StartsWith(const char *a, const char *b) // this is wolfs being lazy yet again
|
||||
{
|
||||
if(strncmp(a, b, strlen(b)) == 0) return 1;
|
||||
if (strncmp(a, b, strlen(b)) == 0) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static int io_open (lua_State *L) {
|
||||
static int io_open(lua_State *L)
|
||||
{
|
||||
FILE **pf;
|
||||
const char *filename = luaL_checkstring(L, 1);
|
||||
int pass = 0;
|
||||
@@ -178,12 +179,13 @@ static int io_open (lua_State *L) {
|
||||
|
||||
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
|
||||
{
|
||||
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
|
||||
if (fasticmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
|
||||
{
|
||||
pass = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (l_unlikely(strstr(filename, "..") || strchr(filename, ':') || StartsWith(filename, "\\")
|
||||
|| StartsWith(filename, "/") || !pass))
|
||||
{
|
||||
|
||||
+33
-31
@@ -1,7 +1,8 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2025 by Sonic Team Junior.
|
||||
// Copyright (C) 2025 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -24,8 +25,9 @@ extern "C" {
|
||||
//
|
||||
// Little-endian machines
|
||||
//
|
||||
|
||||
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( SINT8)(b); memcpy(p, &tv, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
|
||||
@@ -36,25 +38,25 @@ extern "C" {
|
||||
|
||||
// what is this?
|
||||
#if defined (__GNUC__)
|
||||
#define READUINT8(p) ({ UINT8 *p_tmp = (UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READSINT8(p) ({ SINT8 *p_tmp = (SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READINT16(p) ({ INT16 *p_tmp = (INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READUINT16(p) ({ UINT16 *p_tmp = (UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READINT32(p) ({ INT32 *p_tmp = (INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READUINT32(p) ({ UINT32 *p_tmp = (UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READCHAR(p) ({ char *p_tmp = (char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
|
||||
#define READUINT8(p) ({ const UINT8 *p_tmp = (const UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READSINT8(p) ({ const SINT8 *p_tmp = (const SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READINT16(p) ({ const INT16 *p_tmp = (const INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READUINT16(p) ({ const UINT16 *p_tmp = (const UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READINT32(p) ({ const INT32 *p_tmp = (const INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READUINT32(p) ({ const UINT32 *p_tmp = (const UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READCHAR(p) ({ const char *p_tmp = (const char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READFIXED(p) ({ const fixed_t *p_tmp = (const fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ const angle_t *p_tmp = (const angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
|
||||
#else
|
||||
#define READUINT8(p) ((UINT8*)(*(void**)(&(p)) = (void*)&((UINT8*)(p))[1]))[-1]
|
||||
#define READSINT8(p) ((SINT8*)(*(void**)(&(p)) = (void*)&((SINT8*)(p))[1]))[-1]
|
||||
#define READINT16(p) ((INT16*)(*(void**)(&(p)) = (void*)&((INT16*)(p))[1]))[-1]
|
||||
#define READUINT16(p) ((UINT16*)(*(void**)(&(p)) = (void*)&((UINT16*)(p))[1]))[-1]
|
||||
#define READINT32(p) ((INT32*)(*(void**)(&(p)) = (void*)&((INT32*)(p))[1]))[-1]
|
||||
#define READUINT32(p) ((UINT32*)(*(void**)(&(p)) = (void*)&((UINT32*)(p))[1]))[-1]
|
||||
#define READCHAR(p) ((char*)(*(void**)(&(p)) = (void*)&((char*)(p))[1]))[-1]
|
||||
#define READFIXED(p) ((fixed_t*)(*(void**)(&(p)) = (void*)&((fixed_t*)(p))[1]))[-1]
|
||||
#define READANGLE(p) ((angle_t*)(*(void**)(&(p)) = (void*)&((angle_t*)(p))[1]))[-1]
|
||||
#define READUINT8(p) ((const UINT8*) (*(const void**)(&(p)) = (const void*)&((const UINT8*) (p))[1]))[-1]
|
||||
#define READSINT8(p) ((const SINT8*) (*(const void**)(&(p)) = (const void*)&((const SINT8*) (p))[1]))[-1]
|
||||
#define READINT16(p) ((const INT16*) (*(const void**)(&(p)) = (const void*)&((const INT16*) (p))[1]))[-1]
|
||||
#define READUINT16(p) ((const UINT16*) (*(const void**)(&(p)) = (const void*)&((const UINT16*) (p))[1]))[-1]
|
||||
#define READINT32(p) ((const INT32*) (*(const void**)(&(p)) = (const void*)&((const INT32*) (p))[1]))[-1]
|
||||
#define READUINT32(p) ((const UINT32*) (*(const void**)(&(p)) = (const void*)&((const UINT32*) (p))[1]))[-1]
|
||||
#define READCHAR(p) ((const char*) (*(const void**)(&(p)) = (const void*)&((const char*) (p))[1]))[-1]
|
||||
#define READFIXED(p) ((const fixed_t*)(*(const void**)(&(p)) = (const void*)&((const fixed_t*)(p))[1]))[-1]
|
||||
#define READANGLE(p) ((const angle_t*)(*(const void**)(&(p)) = (const void*)&((const angle_t*)(p))[1]))[-1]
|
||||
#endif
|
||||
|
||||
#else //SRB2_BIG_ENDIAN
|
||||
@@ -117,15 +119,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
||||
return (ucp[3] << 24) | (ucp[2] << 16) | (ucp[1] << 8) | ucp[0];
|
||||
}
|
||||
|
||||
#define READUINT8(p) ((UINT8*)(p = (void*)&((UINT8*)p)[1]))[-1]
|
||||
#define READSINT8(p) ((SINT8*)(p = (void*)&((SINT8*)p)[1]))[-1]
|
||||
#define READINT16(p) readshort(&((INT16*)(p = (void*)&((INT16*)p)[1]))[-1])
|
||||
#define READUINT16(p) readushort(&((UINT16*)(p = (void*)&((UINT16*)p)[1]))[-1])
|
||||
#define READINT32(p) readlong(&((INT32*)(p = (void*)&((INT32*)p)[1]))[-1])
|
||||
#define READUINT32(p) readulong(&((UINT32*)(p = (void*)&((UINT32*)p)[1]))
|
||||
#define READCHAR(p) ((char*)(p = (void*)&((char*)p)[1]))[-1]
|
||||
#define READFIXED(p) readlong(&((fixed_t*)(p = (void*)&((fixed_t*)p)[1]))[-1])
|
||||
#define READANGLE(p) readulong(&((angle_t*)(p = (void*)&((angle_t*)p)[1]))[-1])
|
||||
#define READUINT8(p) ((const UINT8*)(p = (const void*)&((const UINT8*)p)[1]))[-1]
|
||||
#define READSINT8(p) ((const SINT8*)(p = (const void*)&((const SINT8*)p)[1]))[-1]
|
||||
#define READINT16(p) readshort(&((const INT16*)(p = (const void*)&((const INT16*)p)[1]))[-1])
|
||||
#define READUINT16(p) readushort(&((const UINT16*)(p = (const void*)&((const UINT16*)p)[1]))[-1])
|
||||
#define READINT32(p) readlong(&((const INT32*)(p = (const void*)&((const INT32*)p)[1]))[-1])
|
||||
#define READUINT32(p) readulong(&((const UINT32*)(p = (const void*)&((const UINT32*)p)[1]))[-1])
|
||||
#define READCHAR(p) ((const char*)(p = (const void*)&((const char*)p)[1]))[-1]
|
||||
#define READFIXED(p) readlong(&((const fixed_t*)(p = (const void*)&((const fixed_t*)p)[1]))[-1])
|
||||
#define READANGLE(p) readulong(&((const angle_t*)(p = (const void*)&((const angle_t*)p)[1]))[-1])
|
||||
#endif //SRB2_BIG_ENDIAN
|
||||
|
||||
#define WRITESTRINGN(p, s, n) do { \
|
||||
|
||||
+88
-79
@@ -57,7 +57,6 @@ static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
|
||||
static boolean CV_Command(void);
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
static const char *CV_StringValue(const char *var_name);
|
||||
static consvar_t *consvar_vars; // list of registered console variables
|
||||
|
||||
@@ -142,7 +141,7 @@ void COM_BufInsertText(const char *ptext)
|
||||
templen = com_text.cursize;
|
||||
if (templen)
|
||||
{
|
||||
temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen);
|
||||
temp = memcpy(ZZ_Alloc(templen), com_text.data, templen);
|
||||
VS_Clear(&com_text);
|
||||
}
|
||||
|
||||
@@ -199,7 +198,7 @@ void COM_BufExecute(void)
|
||||
break;
|
||||
}
|
||||
|
||||
M_Memcpy(line, ptext, i);
|
||||
memcpy(line, ptext, i);
|
||||
line[i] = 0;
|
||||
|
||||
// flush the command text from the command buffer, _BEFORE_
|
||||
@@ -238,10 +237,13 @@ void COM_ImmedExecute(const char *ptext)
|
||||
char line[1024] = "";
|
||||
INT32 quotes;
|
||||
|
||||
while (i < strlen(ptext))
|
||||
const size_t txtlength = strlen(ptext);
|
||||
|
||||
while (i < txtlength)
|
||||
{
|
||||
quotes = 0;
|
||||
for (j = 0; i < strlen(ptext); i++,j++)
|
||||
|
||||
for (j = 0; i < txtlength; i++,j++)
|
||||
{
|
||||
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
|
||||
return;
|
||||
@@ -277,11 +279,11 @@ static xcommand_t *com_commands = NULL; // current commands
|
||||
|
||||
#define MAX_ARGS 80
|
||||
static size_t com_argc;
|
||||
char *com_argv[MAX_ARGS];
|
||||
char *com_argv[MAX_ARGS] = {};
|
||||
static const char *com_null_string = "";
|
||||
static char *com_args = NULL; // current command args or NULL
|
||||
|
||||
static void Got_NetVar(UINT8 **p, INT32 playernum);
|
||||
static void Got_NetVar(const UINT8 **p, INT32 playernum);
|
||||
|
||||
/** Initializes command buffer and adds basic commands.
|
||||
*/
|
||||
@@ -359,7 +361,7 @@ size_t COM_CheckParm(const char *check)
|
||||
size_t i;
|
||||
|
||||
for (i = 1; i < com_argc; i++)
|
||||
if (!strcasecmp(check, com_argv[i]))
|
||||
if (fasticmp(check, com_argv[i]))
|
||||
return i;
|
||||
return 0;
|
||||
}
|
||||
@@ -456,7 +458,7 @@ void COM_AddCommand(const char *name, com_func_t func)
|
||||
// fail if the command already exists
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
// don't I_Error for Lua commands
|
||||
// Lua commands can replace game commands, and they have priority.
|
||||
@@ -492,7 +494,7 @@ int COM_AddLuaCommand(const char *name)
|
||||
// command already exists
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
if (fasticmp(name, cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
// replace the built in command.
|
||||
cmd->function = COM_Lua_f;
|
||||
@@ -519,7 +521,7 @@ static boolean COM_Exists(const char *com_name)
|
||||
xcommand_t *cmd;
|
||||
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
if (!stricmp(com_name, cmd->name))
|
||||
if (fasticmp(com_name, cmd->name))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -571,7 +573,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
// check functions
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (!stricmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
if (fasticmp(com_argv[0], cmd->name)) //case insensitive now that we have lower and uppercase!
|
||||
{
|
||||
cmd->function();
|
||||
return;
|
||||
@@ -581,7 +583,7 @@ static void COM_ExecuteString(char *ptext)
|
||||
// check aliases
|
||||
for (a = com_alias; a; a = a->next)
|
||||
{
|
||||
if (!stricmp(com_argv[0], a->name))
|
||||
if (fasticmp(com_argv[0], a->name))
|
||||
{
|
||||
if (recursion > MAX_ALIAS_RECURSION)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Alias recursion cycle detected!\n"));
|
||||
@@ -700,6 +702,7 @@ static void COM_Echo_f(void)
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
CONS_Printf("%s ", COM_Argv(i));
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
@@ -708,11 +711,11 @@ static void COM_Echo_f(void)
|
||||
static void COM_CEcho_f(void)
|
||||
{
|
||||
size_t i;
|
||||
char cechotext[1024] = "";
|
||||
char cechotext[1024] = {0};
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
{
|
||||
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, " ", sizeof(cechotext)-1);
|
||||
}
|
||||
|
||||
@@ -835,7 +838,7 @@ static void COM_Help_f(void)
|
||||
if (cvar->PossibleValue)
|
||||
{
|
||||
{
|
||||
if (!stricmp(cvar->PossibleValue[0].strvalue, "MIN") && !stricmp(cvar->PossibleValue[1].strvalue, "MAX"))
|
||||
if (fasticmp(cvar->PossibleValue[0].strvalue, "MIN") && fasticmp(cvar->PossibleValue[1].strvalue, "MAX"))
|
||||
{
|
||||
if (floatmode)
|
||||
{
|
||||
@@ -878,7 +881,7 @@ static void COM_Help_f(void)
|
||||
{
|
||||
for (cmd = com_commands; cmd; cmd = cmd->next)
|
||||
{
|
||||
if (strcmp(cmd->name, help))
|
||||
if (!fastcmp(cmd->name, help))
|
||||
continue;
|
||||
|
||||
CONS_Printf("\x82""Command %s:\n", cmd->name);
|
||||
@@ -938,6 +941,8 @@ static void COM_Find_f(void)
|
||||
}
|
||||
|
||||
help = COM_Argv(1);
|
||||
if (!help)
|
||||
return;
|
||||
helplen = strlen(help);
|
||||
CONS_Printf("\x82""Variables:\n");
|
||||
matchesany = false;
|
||||
@@ -1126,7 +1131,7 @@ void *VS_GetSpace(vsbuf_t *buf, size_t length)
|
||||
*/
|
||||
void VS_Write(vsbuf_t *buf, const void *data, size_t length)
|
||||
{
|
||||
M_Memcpy(VS_GetSpace(buf, length), data, length);
|
||||
memcpy(VS_GetSpace(buf, length), data, length);
|
||||
}
|
||||
|
||||
/** Prints text in a variable buffer. Like VS_Write() plus a
|
||||
@@ -1143,9 +1148,9 @@ void VS_Print(vsbuf_t *buf, const char *data)
|
||||
len = strlen(data) + 1;
|
||||
|
||||
if (buf->data[buf->cursize-1])
|
||||
M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
|
||||
memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
|
||||
else
|
||||
M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
|
||||
memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
@@ -1173,7 +1178,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (!stricmp(name,cvar->name))
|
||||
if (fasticmp(name,cvar->name))
|
||||
return cvar;
|
||||
|
||||
return NULL;
|
||||
@@ -1363,7 +1368,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
v = INT32_MIN; // Invalid integer trigger
|
||||
}
|
||||
|
||||
if (var->PossibleValue[0].strvalue && !stricmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
|
||||
if (var->PossibleValue[0].strvalue && fasticmp(var->PossibleValue[0].strvalue, "MIN")) // bounded cvar
|
||||
{
|
||||
#define MINVAL 0
|
||||
#define MAXVAL 1
|
||||
@@ -1376,21 +1381,21 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
|
||||
// search for other
|
||||
for (i = MAXVAL+1; var->PossibleValue[i].strvalue; i++)
|
||||
if (v == var->PossibleValue[i].value || !stricmp(var->PossibleValue[i].strvalue, valstr))
|
||||
if (v == var->PossibleValue[i].value || fasticmp(var->PossibleValue[i].strvalue, valstr))
|
||||
{
|
||||
var->value = var->PossibleValue[i].value;
|
||||
var->string = var->PossibleValue[i].strvalue;
|
||||
goto finish;
|
||||
}
|
||||
|
||||
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || !stricmp(valstr, "MIN"))
|
||||
if ((v != INT32_MIN && v < var->PossibleValue[MINVAL].value) || fasticmp(valstr, "MIN"))
|
||||
{
|
||||
v = var->PossibleValue[MINVAL].value;
|
||||
valstr = var->PossibleValue[MINVAL].strvalue;
|
||||
override = true;
|
||||
overrideval = v;
|
||||
}
|
||||
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || !stricmp(valstr, "MAX"))
|
||||
else if ((v != INT32_MIN && v > var->PossibleValue[MAXVAL].value) || fasticmp(valstr, "MAX"))
|
||||
{
|
||||
v = var->PossibleValue[MAXVAL].value;
|
||||
valstr = var->PossibleValue[MAXVAL].strvalue;
|
||||
@@ -1408,7 +1413,7 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
|
||||
// check first strings
|
||||
for (i = 0; var->PossibleValue[i].strvalue; i++)
|
||||
if (!stricmp(var->PossibleValue[i].strvalue, valstr))
|
||||
if (fasticmp(var->PossibleValue[i].strvalue, valstr))
|
||||
goto found;
|
||||
if (v != INT32_MIN)
|
||||
{
|
||||
@@ -1421,9 +1426,9 @@ static void Setvalue(consvar_t *var, const char *valstr, boolean stealth)
|
||||
if (var->PossibleValue == CV_OnOff || var->PossibleValue == CV_YesNo)
|
||||
{
|
||||
overrideval = -1;
|
||||
if (!stricmp(valstr, "on") || !stricmp(valstr, "yes"))
|
||||
if (fasticmp(valstr, "on") || fasticmp(valstr, "yes"))
|
||||
overrideval = 1;
|
||||
else if (!stricmp(valstr, "off") || !stricmp(valstr, "no"))
|
||||
else if (fasticmp(valstr, "off") || fasticmp(valstr, "no"))
|
||||
overrideval = 0;
|
||||
|
||||
if (overrideval != -1)
|
||||
@@ -1471,7 +1476,7 @@ finish:
|
||||
var->flags |= CV_MODIFIED;
|
||||
|
||||
// raise 'on change' code
|
||||
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
|
||||
LUA_CVarChanged(var); // let consolelib know what cvar this is.
|
||||
|
||||
if (var->flags & CV_CALL && !stealth)
|
||||
var->func();
|
||||
@@ -1497,11 +1502,11 @@ badinput:
|
||||
|
||||
static boolean serverloading = false;
|
||||
|
||||
static void Got_NetVar(UINT8 **p, INT32 playernum)
|
||||
static void Got_NetVar(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
UINT16 netid;
|
||||
char *svalue;
|
||||
const char *svalue;
|
||||
UINT8 stealth = false;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
|
||||
@@ -1515,9 +1520,10 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
netid = READUINT16(*p);
|
||||
cvar = CV_FindNetVar(netid);
|
||||
svalue = (char *)*p;
|
||||
svalue = (const char *)*p;
|
||||
SKIPSTRING(*p);
|
||||
stealth = READUINT8(*p);
|
||||
|
||||
@@ -1573,8 +1579,9 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
|
||||
WRITEUINT16(count_p, count);
|
||||
}
|
||||
|
||||
void CV_LoadNetVars(UINT8 **p)
|
||||
size_t CV_LoadNetVars(const UINT8 *bufstart)
|
||||
{
|
||||
const UINT8 *p = bufstart;
|
||||
consvar_t *cvar;
|
||||
UINT16 count;
|
||||
|
||||
@@ -1585,11 +1592,13 @@ void CV_LoadNetVars(UINT8 **p)
|
||||
if (cvar->flags & CV_NETVAR)
|
||||
Setvalue(cvar, cvar->defaultvalue, true);
|
||||
|
||||
count = READUINT16(*p);
|
||||
count = READUINT16(p);
|
||||
while (count--)
|
||||
Got_NetVar(p, 0);
|
||||
Got_NetVar(&p, 0);
|
||||
|
||||
serverloading = false;
|
||||
|
||||
return p - bufstart;
|
||||
}
|
||||
|
||||
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
|
||||
@@ -1607,7 +1616,7 @@ void CV_ResetCheatNetVars(void)
|
||||
// Returns true if the variable's current value is its default value
|
||||
boolean CV_IsSetToDefault(consvar_t *v)
|
||||
{
|
||||
return (!(strcmp(v->defaultvalue, v->string)));
|
||||
return (fastcmp(v->defaultvalue, v->string));
|
||||
}
|
||||
|
||||
// If any cheats CVars are not at their default settings, return true.
|
||||
@@ -1619,7 +1628,7 @@ UINT8 CV_CheatsEnabled(void)
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if ((cvar->flags & CV_CHEAT) && strcmp(cvar->defaultvalue, cvar->string))
|
||||
if ((cvar->flags & CV_CHEAT) && !fastcmp(cvar->defaultvalue, cvar->string))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
@@ -1640,7 +1649,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
if (!var->string)
|
||||
I_Error("CV_Set: %s no string set!\n", var->name);
|
||||
#endif
|
||||
if (!var || !var->string || !value || !stricmp(var->string, value))
|
||||
if (!var || !var->string || !value || fasticmp(var->string, value))
|
||||
return; // no changes
|
||||
|
||||
if (var->flags & CV_NETVAR)
|
||||
@@ -1650,21 +1659,21 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
UINT8 *p = buf;
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
|
||||
CONS_Alert(CONS_NOTICE, "Only the server or admin can change: %s %s\n", var->name, var->string);
|
||||
return;
|
||||
}
|
||||
|
||||
if (var == &cv_kartencore && !M_SecretUnlocked(SECRET_ENCORE))
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't unlocked Encore Mode yet!\n"));
|
||||
CONS_Alert(CONS_NOTICE, "You haven't unlocked Encore Mode yet!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (var == &cv_kartspeed && !M_SecretUnlocked(SECRET_HARDSPEED))
|
||||
{
|
||||
if (!stricmp(value, "Hard") || atoi(value) == 2)
|
||||
if (fasticmp(value, "Hard") || atoi(value) == 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't unlocked this yet!\n"));
|
||||
CONS_Alert(CONS_NOTICE, "You haven't unlocked this yet!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1681,14 +1690,13 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
else
|
||||
Setvalue(var, value, stealth);
|
||||
}
|
||||
else if ((var->flags & CV_NOTINNET) && netgame)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "This variable can't be changed while in netgame: %s %s\n", var->name, var->string);
|
||||
return;
|
||||
}
|
||||
else
|
||||
if ((var->flags & CV_NOTINNET) && netgame)
|
||||
{
|
||||
CONS_Printf(M_GetText("This variable can't be changed while in netgame: %s %s\n"), var->name, var->string);
|
||||
return;
|
||||
}
|
||||
else
|
||||
Setvalue(var, value, stealth);
|
||||
Setvalue(var, value, stealth);
|
||||
}
|
||||
|
||||
/** Sets a value to a variable without calling its callback function.
|
||||
@@ -1771,7 +1779,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
newvalue = var->value - 1;
|
||||
do
|
||||
{
|
||||
if(increment > 0) // Going up!
|
||||
if (increment > 0) // Going up!
|
||||
{
|
||||
if (++newvalue == NUMMAPS)
|
||||
newvalue = -1;
|
||||
@@ -1785,7 +1793,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
if (newvalue == oldvalue)
|
||||
break; // don't loop forever if there's none of a certain gametype
|
||||
|
||||
if(!mapheaderinfo[newvalue])
|
||||
if (newvalue >= 0 && !mapheaderinfo[newvalue])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(newvalue, gt));
|
||||
@@ -1797,7 +1805,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
}
|
||||
#define MINVAL 0
|
||||
#define MAXVAL 1
|
||||
else if (var->PossibleValue[MINVAL].strvalue && !strcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
|
||||
else if (var->PossibleValue[MINVAL].strvalue && fastcmp(var->PossibleValue[MINVAL].strvalue, "MIN"))
|
||||
{ // SRB2Kart
|
||||
#ifdef PARANOIA
|
||||
if (!var->PossibleValue[MAXVAL].strvalue)
|
||||
@@ -1914,13 +1922,14 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
max = (M_SecretUnlocked(SECRET_HARDSPEED) ? 3 : 2);
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
if (currentindice == -1)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
||||
var->value);
|
||||
if (currentindice == -1 || max == 0)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n", var->value);
|
||||
#endif
|
||||
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
if (max > 0)
|
||||
{
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1968,12 +1977,12 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
|
||||
{
|
||||
if (joyaxis_default[i])
|
||||
{
|
||||
if (!stricmp(v->name, "joyaxis_fire"))
|
||||
if (fasticmp(v->name, "joyaxis_fire"))
|
||||
{
|
||||
if (joyaxis_count[i] > 7) return false;
|
||||
else if (joyaxis_count[i] == 7) return true;
|
||||
|
||||
if (!stricmp(valstr, "None")) joyaxis_count[i]++;
|
||||
if (fasticmp(valstr, "None")) joyaxis_count[i]++;
|
||||
else joyaxis_default[i] = false;
|
||||
}
|
||||
// reset all axis settings to defaults
|
||||
@@ -2005,37 +2014,37 @@ static boolean CV_FilterJoyAxisVars(consvar_t *v, const char *valstr)
|
||||
// Block the Xbox DInput default axes and reset to the current defaults
|
||||
static boolean CV_FilterJoyAxisVars2(consvar_t *v, const char *valstr)
|
||||
{
|
||||
if (!stricmp(v->name, "joyaxis_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis2_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis3_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_turn") && !stricmp(valstr, "X-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis4_turn") && fasticmp(valstr, "X-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis2_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis3_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_aim") && !stricmp(valstr, "Y-Axis"))
|
||||
if (fasticmp(v->name, "joyaxis4_aim") && fasticmp(valstr, "Y-Axis"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis2_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis3_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_fire") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis4_fire") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis2_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis2_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis3_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis3_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
if (!stricmp(v->name, "joyaxis4_drift") && !stricmp(valstr, "None"))
|
||||
if (fasticmp(v->name, "joyaxis4_drift") && fasticmp(valstr, "None"))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -2052,8 +2061,8 @@ static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr)
|
||||
|
||||
if (GETMAJOREXECVERSION(cv_execversion.value) < 8) // 8 = 1.4
|
||||
{
|
||||
if (!stricmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|
||||
|| !stricmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
|
||||
if (fasticmp(v->name, "masterserver") // Replaces a hack in MasterServer_OnChange for the original SRB2 MS.
|
||||
|| fasticmp(v->name, "gamma")) // Too easy to accidentially change in prior versions.
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2136,7 +2145,7 @@ void CV_SaveVariables(FILE *f)
|
||||
char stringtowrite[MAXTEXTCMD+1];
|
||||
|
||||
// Silly hack for Min/Max vars
|
||||
if (!strcmp(cvar->string, "MAX") || !strcmp(cvar->string, "MIN"))
|
||||
if (fastcmp(cvar->string, "MAX") || fastcmp(cvar->string, "MIN"))
|
||||
{
|
||||
if (cvar->flags & CV_FLOAT)
|
||||
sprintf(stringtowrite, "%f", FixedToFloat(cvar->value));
|
||||
|
||||
+1
-1
@@ -182,7 +182,7 @@ void CV_SaveVariables(FILE *f);
|
||||
|
||||
// load/save gamesate (load and save option and for network join in game)
|
||||
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
|
||||
void CV_LoadNetVars(UINT8 **p);
|
||||
size_t CV_LoadNetVars(const UINT8 *p);
|
||||
|
||||
// reset cheat netvars after cheats is deactivated
|
||||
void CV_ResetCheatNetVars(void);
|
||||
|
||||
+36
-42
@@ -33,6 +33,8 @@
|
||||
#include "d_main.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_textinput.h"
|
||||
#include "m_emotes.h"
|
||||
#include "i_time.h"
|
||||
#include "filesrch.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
@@ -58,7 +60,7 @@ I_mutex con_mutex;
|
||||
static boolean con_started = false; // console has been initialised
|
||||
boolean con_startup = false; // true at game startup, screen need refreshing
|
||||
static boolean con_forcepic = true; // at startup toggle console translucency when first off
|
||||
boolean con_recalc; // set true when screen size has changed
|
||||
boolean con_recalc = false; // set true when screen size has changed
|
||||
|
||||
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
||||
// con_scrollup should use time (currenttime - lasttime)..
|
||||
@@ -66,17 +68,12 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
|
||||
static boolean consoletoggle; // true when console key pushed, ticker will handle
|
||||
static boolean consoleready; // console prompt is ready
|
||||
|
||||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
INT32 con_destlines = 0; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
static UINT8 con_hudlines; // number of console heads up message lines
|
||||
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
||||
INT32 con_clearlines; // top screen lines to refresh when view reduced
|
||||
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
|
||||
|
||||
// console text output
|
||||
static char *con_line; // console text output current line
|
||||
static size_t con_cx; // cursor position in current line
|
||||
@@ -88,7 +85,7 @@ static size_t con_totallines; // lines of console text into the console buf
|
||||
static size_t con_width; // columns of chars, depend on vid mode width
|
||||
|
||||
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
|
||||
UINT32 con_scalefactor; // text size scale factor
|
||||
UINT32 con_scalefactor = 0; // text size scale factor
|
||||
|
||||
// hold 32 last lines of input for history
|
||||
#define CON_MAXPROMPTCHARS 256
|
||||
@@ -393,9 +390,6 @@ void CON_Init(void)
|
||||
|
||||
Lock_state();
|
||||
|
||||
//note: CON_Ticker should always execute at least once before D_Display()
|
||||
con_clipviewtop = -1; // -1 does not clip
|
||||
|
||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
||||
|
||||
Unlock_state();
|
||||
@@ -529,7 +523,7 @@ static void CON_RecalcSize(void)
|
||||
oldcon_width = con_width;
|
||||
oldnumlines = con_totallines;
|
||||
oldcon_cy = con_cy;
|
||||
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
|
||||
memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
|
||||
|
||||
if (conw < 1)
|
||||
con_width = (BASEVIDWIDTH>>3) - 2;
|
||||
@@ -555,7 +549,7 @@ static void CON_RecalcSize(void)
|
||||
{
|
||||
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
|
||||
{
|
||||
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
|
||||
memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
|
||||
conw = oldcon_width - 1;
|
||||
while (string[conw] == ' ' && conw)
|
||||
conw--;
|
||||
@@ -727,7 +721,6 @@ void CON_ToggleOff(void)
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_SetTextInput(false);
|
||||
|
||||
@@ -779,18 +772,6 @@ void CON_Ticker(void)
|
||||
}
|
||||
}
|
||||
|
||||
// clip the view, so that the part under the console is not drawn
|
||||
con_clipviewtop = -1;
|
||||
if (cons_backpic.value) // clip only when using an opaque background
|
||||
{
|
||||
if (con_curlines > 0)
|
||||
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
||||
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
||||
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
||||
if (con_clipviewtop < 0)
|
||||
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
||||
}
|
||||
|
||||
// check if console ready for prompt
|
||||
if (con_destlines >= minheight)
|
||||
{
|
||||
@@ -1031,7 +1012,7 @@ boolean CON_Responder(event_t *ev)
|
||||
Lock_state();
|
||||
|
||||
// Only add command to history if it differs from previous one
|
||||
if (strcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
if (!fastcmp(input.buffer, inputlines[(inputline-1) & 31]))
|
||||
{
|
||||
inputline = (inputline+1) & 31;
|
||||
M_TextInputInit(&input, inputlines[inputline], CON_MAXPROMPTCHARS);
|
||||
@@ -1100,9 +1081,6 @@ static void CON_Linefeed(void)
|
||||
|
||||
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
||||
memset(con_line, ' ', con_width);
|
||||
|
||||
// make sure the view borders are refreshed if hud messages scroll
|
||||
con_hudupdate = true; // see HU_Erase()
|
||||
}
|
||||
|
||||
// Outputs text into the console text buffer
|
||||
@@ -1282,7 +1260,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
switch (level)
|
||||
@@ -1318,7 +1296,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Again I am lazy, oh well
|
||||
@@ -1477,7 +1455,18 @@ static void CON_DrawHudlines(void)
|
||||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
if (*p < HU_FONTSTART)
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
else if (*p < HU_FONTSTART)
|
||||
;//charwidth = 4 * con_scalefactor;
|
||||
else
|
||||
{
|
||||
@@ -1489,9 +1478,6 @@ static void CON_DrawHudlines(void)
|
||||
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
y += charheight;
|
||||
}
|
||||
|
||||
// top screen lines that might need clearing when view is reduced
|
||||
con_clearlines = y; // this is handled by HU_Erase();
|
||||
}
|
||||
|
||||
// draw the console background, text, and prompt if enough place
|
||||
@@ -1509,14 +1495,10 @@ static void CON_DrawConsole(void)
|
||||
if (con_curlines <= 0)
|
||||
return;
|
||||
|
||||
//FIXME: refresh borders only when console bg is translucent
|
||||
con_clearlines = con_curlines; // clear console draw from view borders
|
||||
con_hudupdate = true; // always refresh while console is on
|
||||
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
|
||||
@@ -1558,8 +1540,20 @@ static void CON_DrawConsole(void)
|
||||
p++;
|
||||
c++;
|
||||
}
|
||||
|
||||
if (c >= con_width)
|
||||
break;
|
||||
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
|
||||
p += emotelen-1;
|
||||
c += emotelen-1;
|
||||
continue;
|
||||
}
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,14 +30,9 @@ extern boolean con_recalc;
|
||||
|
||||
extern boolean con_startup;
|
||||
|
||||
// top clip value for view render: do not draw part of view hidden by console
|
||||
extern INT32 con_clipviewtop;
|
||||
|
||||
// 0 means console if off, or moving out
|
||||
extern INT32 con_destlines;
|
||||
|
||||
extern INT32 con_clearlines; // lines of top of screen to refresh
|
||||
extern boolean con_hudupdate; // hud messages have changed, need refresh
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
// BLANKART
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
|
||||
// Copyright (C) 2024 by Kart Krew
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// BLANKART
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
|
||||
// Copyright (C) 2024 by Kart Krew
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// BLANKART
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
|
||||
// Copyright (C) 2024 by Kart Krew
|
||||
|
||||
@@ -147,6 +147,51 @@ public:
|
||||
template <class T>
|
||||
NotNull(T) -> NotNull<T>;
|
||||
|
||||
// does a super safe cast from floating point to interger types
|
||||
// this prob could be better since i suck at ceepeepee
|
||||
// but atleast we can just template shit to our desired types
|
||||
template <typename FloatT, typename IntT>
|
||||
static inline IntT floattoint(FloatT val)
|
||||
{
|
||||
// :chaosleep:
|
||||
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
|
||||
static_assert(std::is_integral_v<IntT>, "Output must be a integer type");
|
||||
|
||||
if (std::fpclassify(val) == FP_NAN)
|
||||
return 0; // if stuffs not a number we sure screwed up lmao
|
||||
|
||||
// treat inifinity as "int min/max"
|
||||
if (std::fpclassify(val) == FP_INFINITE)
|
||||
{
|
||||
// yes infinity can be signed kek
|
||||
if (std::signbit(val))
|
||||
return std::numeric_limits<IntT>::min(); // negative infinity, so return min
|
||||
else
|
||||
return std::numeric_limits<IntT>::max();
|
||||
}
|
||||
|
||||
// make sure we fit into our targettype uwu
|
||||
if (val > static_cast<FloatT>(std::numeric_limits<IntT>::max()))
|
||||
return std::numeric_limits<IntT>::max();
|
||||
else if (val < static_cast<FloatT>(std::numeric_limits<IntT>::min()))
|
||||
return std::numeric_limits<IntT>::min();
|
||||
|
||||
return static_cast<IntT>(val);
|
||||
}
|
||||
|
||||
// safe float to fixed
|
||||
// which handles nan and inf
|
||||
// pretty much the same stuff as the above, but uh, idk how id use the above with this
|
||||
template <typename FloatT> // can use both float and doubles yay
|
||||
static inline int32_t floattofixed(FloatT val)
|
||||
{
|
||||
// :chaosleep:
|
||||
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
|
||||
|
||||
// fixed_t is just an int32_t, i dont wanna include doomtype here if it can be avoided
|
||||
return floattoint<FloatT, int32_t>(val * 65535.);
|
||||
}
|
||||
|
||||
} // namespace srb2
|
||||
|
||||
#endif // __SRB2_CXXUTIL_HPP__
|
||||
+170
-76
@@ -53,6 +53,8 @@
|
||||
#include "m_perfstats.h"
|
||||
#include "d_main.h"
|
||||
#include "r_fps.h"
|
||||
#include "filesrch.h" // refreshdirmenu
|
||||
|
||||
|
||||
// cl loading screen
|
||||
#include "v_video.h"
|
||||
@@ -78,14 +80,14 @@
|
||||
#define MAX_REASONLENGTH 30
|
||||
#define FORCECLOSE 0x8000
|
||||
|
||||
static long long unsigned packetstat[NUMPACKETTYPE+1] = {0};
|
||||
static long long unsigned packetstat[NUMPACKETTYPE+1] = {};
|
||||
|
||||
boolean server = true; // true or false but !server == client
|
||||
#define client (!server)
|
||||
boolean nodownload = false;
|
||||
boolean serverrunning = false;
|
||||
INT32 serverplayer = 0;
|
||||
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
|
||||
char motd[254] = {}, server_context[8] = {}; // Message of the Day, Unique Context (even without Mumble support)
|
||||
|
||||
#define MAP_ICON_REQUEST_FREQUENCY 8
|
||||
|
||||
@@ -98,14 +100,13 @@ static int map_icon_request_count; // current count of icon requests sent
|
||||
static UINT8 *map_icon_data;
|
||||
static patch_t *map_icon;
|
||||
|
||||
plrinfo playerinfo[MAXPLAYERS];
|
||||
plrinfo playerinfo[MAXPLAYERS] = {};
|
||||
SINT8 joinnode = 0; // used for CL_VIEWSERVER
|
||||
|
||||
boolean player_muted[MAXPLAYERS] = {0};
|
||||
boolean player_muted[MAXPLAYERS] = {};
|
||||
|
||||
// Server specific vars
|
||||
UINT8 playernode[MAXPLAYERS];
|
||||
|
||||
UINT8 playernode[MAXPLAYERS] = {};
|
||||
|
||||
// Minimum timeout for sending the savegame
|
||||
// The actual timeout will be longer depending on the savegame length
|
||||
@@ -118,15 +119,15 @@ static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can rese
|
||||
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
|
||||
|
||||
UINT16 pingmeasurecount = 1;
|
||||
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
|
||||
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
|
||||
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
|
||||
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
|
||||
|
||||
#define GENTLEMANSMOOTHING (TICRATE)
|
||||
static tic_t reference_lag;
|
||||
static tic_t reference_lag = 0;
|
||||
static UINT8 spike_time;
|
||||
tic_t lowest_lag;
|
||||
tic_t simulated_lag;
|
||||
boolean server_lagless;
|
||||
tic_t lowest_lag = 0;
|
||||
tic_t simulated_lag = 0;
|
||||
boolean server_lagless = true;
|
||||
|
||||
static void Lagless_OnChange(void)
|
||||
{
|
||||
@@ -144,12 +145,17 @@ static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL
|
||||
consvar_t cv_mindelay = {"mindelay", "0", CV_SAVE, mindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gentlemens = {"gentlemensdelay", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Lagless_OnChange, 0, NULL, NULL, 0, 0, NULL}; // this should be a netvar Zzz...
|
||||
|
||||
SINT8 nodetoplayer[MAXNETNODES];
|
||||
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
|
||||
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
|
||||
SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
|
||||
UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
|
||||
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
|
||||
// allows a fake player to appear on the ms and serverlist when your dedi server is empty
|
||||
static void FakeSeed_OnChange(void);
|
||||
consvar_t cv_usefakeseed = {"fakeseed", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_fakeseedname = {"fakeseedname", "Player 1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
SINT8 nodetoplayer[MAXNETNODES] = {};
|
||||
SINT8 nodetoplayer2[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen)
|
||||
SINT8 nodetoplayer3[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 2)
|
||||
SINT8 nodetoplayer4[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 3)
|
||||
UINT8 playerpernode[MAXNETNODES] = {}; // used specialy for splitscreen
|
||||
boolean nodeingame[MAXNETNODES] = {}; // set false as nodes leave game
|
||||
|
||||
tic_t servermaxping = 20; // server's max delay, in frames. Defaults to 20
|
||||
static tic_t nettics[MAXNETNODES]; // what tic the client have received
|
||||
@@ -196,7 +202,7 @@ boolean is_client_saturn[MAXNETNODES];
|
||||
static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
|
||||
static tic_t neededtic;
|
||||
SINT8 servernode = 0; // the number of the server node
|
||||
char connectedservername[MAXSERVERNAME+1];
|
||||
char connectedservername[MAXSERVERNAME+1] = {};
|
||||
/// \brief do we accept new players?
|
||||
/// \todo WORK!
|
||||
boolean acceptnewnode = true;
|
||||
@@ -227,7 +233,7 @@ struct textcmdbuf_s
|
||||
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
|
||||
|
||||
static ticcmd_t playercmds[MAXPLAYERS];
|
||||
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
|
||||
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS] = {};
|
||||
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
|
||||
|
||||
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -241,6 +247,13 @@ consvar_t cv_httpsource = {"http_source", "", CV_SAVE, NULL, NULL, 0, NULL, NULL
|
||||
|
||||
consvar_t cv_kicktime = {"kicktime", "10", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void FakeSeed_OnChange(void)
|
||||
{
|
||||
#ifdef MASTERSERVER
|
||||
Update_MS();
|
||||
#endif
|
||||
}
|
||||
|
||||
static boolean UseLocalDelay(void)
|
||||
{
|
||||
if (dedicated || (server && server_lagless && !cv_mindelay.value) || modeattacking == ATTACKING_RECORD)
|
||||
@@ -285,7 +298,7 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
|
||||
// Some software don't support largest packet
|
||||
// (original sersetup, not exactely, but the probability of sending a packet
|
||||
// of 512 bytes is like 0.1)
|
||||
UINT16 software_MAXPACKETLENGTH;
|
||||
UINT16 software_MAXPACKETLENGTH = 0;
|
||||
|
||||
/** Guesses the value of a tic from its lowest byte and from maketic
|
||||
*
|
||||
@@ -312,9 +325,9 @@ static inline tic_t ExpandTics(INT32 low, tic_t basetic)
|
||||
// Some extra data function for handle textcmd buffer
|
||||
// -----------------------------------------------------------------
|
||||
|
||||
static void (*listnetxcmd[MAXNETXCMD])(UINT8 **p, INT32 playernum);
|
||||
static void (*listnetxcmd[MAXNETXCMD])(const UINT8 **p, INT32 playernum);
|
||||
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum))
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum))
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
if (id >= MAXNETXCMD)
|
||||
@@ -331,7 +344,7 @@ static void WriteNetXCmd(UINT8 *cmd, netxcmd_t id, const void *param, size_t npa
|
||||
cmd[cmd[0]] = (UINT8)id;
|
||||
if (param && nparam)
|
||||
{
|
||||
M_Memcpy(&cmd[cmd[0]+1], param, nparam);
|
||||
memcpy(&cmd[cmd[0]+1], param, nparam);
|
||||
cmd[0] = (UINT8)(cmd[0] + (UINT8)nparam);
|
||||
}
|
||||
}
|
||||
@@ -460,12 +473,12 @@ static void ExtraDataTicker(void)
|
||||
{
|
||||
if (playeringame[i] || i == 0)
|
||||
{
|
||||
UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
|
||||
const UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
|
||||
|
||||
if (bufferstart)
|
||||
{
|
||||
UINT8 *curpos = bufferstart;
|
||||
UINT8 *bufferend = &curpos[curpos[0]+1];
|
||||
const UINT8 *curpos = bufferstart;
|
||||
const UINT8 *bufferend = &curpos[curpos[0]+1];
|
||||
|
||||
curpos++;
|
||||
while (curpos < bufferend)
|
||||
@@ -494,10 +507,12 @@ static void ExtraDataTicker(void)
|
||||
}
|
||||
|
||||
// If you are a client, you can safely forget the net commands for this tic
|
||||
// If you are the server, you need to remember them until every client has been aknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
|
||||
// If you are the server, you need to remember them until every client has been acknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
|
||||
if (client)
|
||||
{
|
||||
D_FreeTextcmd(gametic);
|
||||
}
|
||||
}
|
||||
|
||||
static void D_Clearticcmd(tic_t tic)
|
||||
@@ -823,7 +838,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
||||
P_SetThingPosition(players[i].mo);
|
||||
}
|
||||
|
||||
static inline void resynch_write_ctf(resynchend_pak *rst)
|
||||
static void resynch_write_ctf(resynchend_pak *rst)
|
||||
{
|
||||
mobj_t *mflag;
|
||||
UINT8 i, j;
|
||||
@@ -863,7 +878,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
|
||||
}
|
||||
}
|
||||
|
||||
static inline void resynch_read_ctf(resynchend_pak *p)
|
||||
static void resynch_read_ctf(resynchend_pak *p)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -1356,10 +1371,19 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
V_DrawThinString(12 + 80, 58, V_ALLOWLOWERCASE|V_YELLOWMAP, "Vanilla");
|
||||
}
|
||||
|
||||
if (serverlist[joinnode].info.cheatsenabled)
|
||||
const UINT8 serverkartspeed = (serverlist[joinnode].info.kartvars & SV_SPEEDMASK);
|
||||
|
||||
if (serverkartspeed == 2)
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_REDMAP, "Hard Speed");
|
||||
else if (serverkartspeed == 1)
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_BLUEMAP, "Normal Speed");
|
||||
else
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Easy Speed");
|
||||
|
||||
/*if (serverlist[joinnode].info.cheatsenabled)
|
||||
{
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Cheats");
|
||||
}
|
||||
}*/
|
||||
|
||||
V_DrawFill(8, 72, BASEVIDWIDTH - 16, 112, 239);
|
||||
|
||||
@@ -1379,10 +1403,16 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
if (playerinfo[i].node < 255)
|
||||
{
|
||||
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
|
||||
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
|
||||
|
||||
// if we get a skin color
|
||||
// try to colourize the player name
|
||||
if (playerinfo[i].data > 0 && playerinfo[i].data < MAXSKINCOLORS)
|
||||
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, va("%s%s ", HU_SkinColorToConsoleColor(playerinfo[i].data), player_name));
|
||||
else
|
||||
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
|
||||
|
||||
if (playerinfo[i].team == 0) { statuscolor = 184; } // playing
|
||||
if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
|
||||
//if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
|
||||
if (playerinfo[i].team == 1) { statuscolor = 128; } // ctf red team
|
||||
if (playerinfo[i].team == 2) { statuscolor = 232; } // ctf blue team
|
||||
if (playerinfo[i].team == 255) { statuscolor = 16; } // spectator or non-team
|
||||
@@ -1427,12 +1457,14 @@ static inline void CL_DrawConnectionStatus(void)
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
|
||||
|
||||
memset(tempname, 0, sizeof(tempname));
|
||||
|
||||
// offset filename to just the name only part
|
||||
filename += strlen(filename) - nameonlylength(filename);
|
||||
const size_t filenamelength = strlen(filename);
|
||||
|
||||
if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
|
||||
if (filenamelength > sizeof(tempname)-1) // too long to display fully
|
||||
{
|
||||
size_t endhalfpos = strlen(filename)-10;
|
||||
size_t endhalfpos = filenamelength-10;
|
||||
// display as first 14 chars + ... + last 10 chars
|
||||
// which should add up to 27 if our math(s) is correct
|
||||
snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
|
||||
@@ -1545,6 +1577,12 @@ static boolean CL_SendJoin(void)
|
||||
return HSendPacket(servernode, false, 0, sizeof(clientconfig_pak));
|
||||
}
|
||||
|
||||
static boolean UseFakeSeed(void)
|
||||
{
|
||||
// due to complexity this will disable the moment a real player joins
|
||||
return (dedicated && cv_usefakeseed.value && D_NumPlayers() == 0);
|
||||
}
|
||||
|
||||
static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
||||
{
|
||||
UINT8 *p;
|
||||
@@ -1567,7 +1605,12 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
||||
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
|
||||
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
|
||||
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
|
||||
// force 1 player
|
||||
if (UseFakeSeed())
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)1;
|
||||
else
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
|
||||
|
||||
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
|
||||
|
||||
// SRB2Kart: Vanilla's gametype constants for MS support
|
||||
@@ -1585,7 +1628,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
||||
MAXSERVERNAME);
|
||||
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), sizeof(netbuffer->u.serverinfo.mapname)-1);
|
||||
|
||||
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
|
||||
memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
|
||||
|
||||
netbuffer->u.serverinfo.iszone = 0;
|
||||
|
||||
@@ -1646,6 +1689,37 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
netbuffer->packettype = PT_PLAYERINFO;
|
||||
|
||||
// send a fake player to trick ms and serverbrowser
|
||||
if (UseFakeSeed())
|
||||
{
|
||||
//printf("sending fake player lmao\n");
|
||||
netbuffer->u.playerinfo[0].node = 0;
|
||||
|
||||
// fallback to smth, make sure this is always set
|
||||
if (!cv_fakeseedname.string[0])
|
||||
CV_Set(&cv_fakeseedname, "Player 1");
|
||||
strlcpy(netbuffer->u.playerinfo[0].name, cv_fakeseedname.string, MAXPLAYERNAME+1);
|
||||
|
||||
memset(netbuffer->u.playerinfo[0].address, 0, 4);
|
||||
|
||||
// make it appear as spectator
|
||||
netbuffer->u.playerinfo[0].team = 255;
|
||||
|
||||
// doesent really matter what we put here lel
|
||||
netbuffer->u.playerinfo[0].score = LONG(42069);
|
||||
netbuffer->u.playerinfo[0].timeinserver = SHORT(42069);
|
||||
netbuffer->u.playerinfo[0].skin = (UINT8)1; // no clue wtf skin 1 is, tails maybe?
|
||||
|
||||
netbuffer->u.playerinfo[0].data = 0;
|
||||
|
||||
// mark every other slot as empty
|
||||
for (i = 1; i < MSCOMPAT_MAXPLAYERS; i++)
|
||||
netbuffer->u.playerinfo[i].node = 255;
|
||||
|
||||
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
|
||||
{
|
||||
if ((i >= MAXPLAYERS) || !playeringame[i])
|
||||
@@ -1656,12 +1730,7 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
netbuffer->u.playerinfo[i].node = i;
|
||||
|
||||
// Can't really change this because net compatibility, but the warning is annoying
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstringop-truncation"
|
||||
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
#pragma GCC diagnostic pop
|
||||
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
|
||||
strlcpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
|
||||
//fetch IP address
|
||||
//No, don't do that, you fuckface.
|
||||
@@ -1688,16 +1757,19 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
// Extra data
|
||||
// Kart has extra skincolors, so we can't use this
|
||||
netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
|
||||
//netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
|
||||
|
||||
if (players[i].pflags & PF_TAGIT)
|
||||
netbuffer->u.playerinfo[i].data |= 0x20;
|
||||
// well why not, we only got like 100 of these?
|
||||
netbuffer->u.playerinfo[i].data = players[i].skincolor;
|
||||
|
||||
if (players[i].gotflag)
|
||||
netbuffer->u.playerinfo[i].data |= 0x40;
|
||||
//if (players[i].pflags & PF_TAGIT)
|
||||
//netbuffer->u.playerinfo[i].data |= 0x20;
|
||||
|
||||
if (players[i].powers[pw_super])
|
||||
netbuffer->u.playerinfo[i].data |= 0x80;
|
||||
//if (players[i].gotflag)
|
||||
//netbuffer->u.playerinfo[i].data |= 0x40;
|
||||
|
||||
//if (players[i].powers[pw_super])
|
||||
//netbuffer->u.playerinfo[i].data |= 0x80;
|
||||
}
|
||||
|
||||
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
|
||||
@@ -1880,7 +1952,7 @@ static boolean SV_ResendingSavegameToAnyone(void)
|
||||
static void SV_SendSaveGame(INT32 node, boolean resending)
|
||||
{
|
||||
size_t length, compressedlen;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
UINT8 *compressedsave;
|
||||
UINT8 *buffertosend;
|
||||
|
||||
@@ -1950,7 +2022,7 @@ static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_O
|
||||
static void SV_SavedGame(void)
|
||||
{
|
||||
size_t length;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
char tmpsave[264];
|
||||
|
||||
if (!cv_dumpconsistency.value)
|
||||
@@ -1990,7 +2062,7 @@ static void SV_SavedGame(void)
|
||||
|
||||
static void CL_LoadReceivedSavegame(boolean reloading)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
size_t length, decompressedlen;
|
||||
char tmpsave[264];
|
||||
|
||||
@@ -2082,7 +2154,7 @@ static void CL_ReloadReceivedSavegame(void)
|
||||
// we dont have P_ForceLocalAngle so were setting it manually here
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
localangle[i] = (angle_t)(players[displayplayers[i]].cmd.angleturn << 16);
|
||||
P_ForceLocalAngle(&players[displayplayers[i]], (angle_t)(players[displayplayers[i]].cmd.angleturn << 16));
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
@@ -2179,7 +2251,7 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
|
||||
if (info->subversion != SUBVERSION)
|
||||
return; // Close, but no cigar.
|
||||
|
||||
if (strcmp(info->application, SRB2APPLICATION))
|
||||
if (!fastcmp(info->application, SRB2APPLICATION))
|
||||
return;/* that's a different mod */
|
||||
|
||||
i = serverlistcount++;
|
||||
@@ -2224,7 +2296,7 @@ void CL_QueryServerList (msg_server_t *server_list)
|
||||
// thwart nefarious servers who lie to the MS.
|
||||
|
||||
/* lol bruh, that version COMES from the servers */
|
||||
//if (strcmp(version, server_list[i].version) == 0)
|
||||
//if (fastcmp(version, server_list[i].version))
|
||||
{
|
||||
INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
|
||||
if (node == -1)
|
||||
@@ -3220,7 +3292,7 @@ static void Command_connect(void)
|
||||
|
||||
server = false;
|
||||
|
||||
if (!stricmp(COM_Argv(1), "self"))
|
||||
if (fasticmp(COM_Argv(1), "self"))
|
||||
{
|
||||
servernode = 0;
|
||||
server = true;
|
||||
@@ -3230,7 +3302,7 @@ static void Command_connect(void)
|
||||
else
|
||||
{
|
||||
// used in menu to connect to a server in the list
|
||||
if (netgame && !stricmp(COM_Argv(1), "node"))
|
||||
if (netgame && fasticmp(COM_Argv(1), "node"))
|
||||
{
|
||||
servernode = (SINT8)atoi(COM_Argv(2));
|
||||
}
|
||||
@@ -3245,7 +3317,7 @@ static void Command_connect(void)
|
||||
netgame = true;
|
||||
multiplayer = true;
|
||||
|
||||
if (!stricmp(COM_Argv(1), "any"))
|
||||
if (fasticmp(COM_Argv(1), "any"))
|
||||
servernode = BROADCASTADDR;
|
||||
else if (I_NetMakeNodewPort && COM_Argc() >= 3)
|
||||
servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
|
||||
@@ -3269,6 +3341,7 @@ static void Command_connect(void)
|
||||
splitscreen = cv_splitplayers.value-1;
|
||||
SplitScreen_OnChange();
|
||||
}
|
||||
|
||||
botingame = false;
|
||||
botskin = 0;
|
||||
CL_ConnectToServer();
|
||||
@@ -3761,7 +3834,7 @@ static void Command_Kick(void)
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
}
|
||||
|
||||
static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
||||
static void Got_KickCmd(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
INT32 pnum, msg;
|
||||
char buf[3 + MAX_REASONLENGTH];
|
||||
@@ -4151,8 +4224,8 @@ consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaitt
|
||||
|
||||
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
|
||||
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
|
||||
static void Got_AddPlayer(const UINT8 **p, INT32 playernum);
|
||||
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum);
|
||||
|
||||
static void Joinable_OnChange(void)
|
||||
{
|
||||
@@ -4161,7 +4234,10 @@ static void Joinable_OnChange(void)
|
||||
UINT8 maxplayer;
|
||||
|
||||
if (!server)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, ("Only the server can change: %s %s\n"), cv_allownewplayer.name, cv_allownewplayer.string);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SATURNJOIN
|
||||
// disabling joins should also disable saturn joins unless its called with CV_StealthSet and vice versa to make life a bit easier
|
||||
@@ -4401,7 +4477,7 @@ static inline void SV_AddNode(INT32 node)
|
||||
}
|
||||
|
||||
// Xcmd XD_ADDPLAYER
|
||||
static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
||||
static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
INT16 node, newplayernum;
|
||||
UINT8 splitscreenplayer = 0;
|
||||
@@ -4451,6 +4527,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
||||
DEBFILE("spawning me\n");
|
||||
}
|
||||
|
||||
P_ForceLocalAngle(&players[newplayernum], (angle_t)(players[newplayernum].cmd.angleturn << 16));
|
||||
|
||||
D_SendPlayerConfig();
|
||||
addedtogame = true;
|
||||
}
|
||||
@@ -4488,7 +4566,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
||||
}
|
||||
|
||||
// Xcmd XD_REMOVEPLAYER
|
||||
static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
|
||||
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
SINT8 pnum, reason;
|
||||
|
||||
@@ -4649,13 +4727,26 @@ void SV_StopServer(void)
|
||||
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission();
|
||||
if (gamestate == GS_VOTING)
|
||||
else if (gamestate == GS_VOTING)
|
||||
Y_EndVote();
|
||||
gamestate = wipegamestate = GS_NULL;
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
localtextcmd[i][0] = 0;
|
||||
|
||||
while (textcmdbuf[i] != NULL)
|
||||
{
|
||||
textcmdbuf_t *buf = textcmdbuf[i];
|
||||
textcmdbuf[i] = textcmdbuf[i]->next;
|
||||
Z_Free(buf);
|
||||
}
|
||||
|
||||
textcmdbuf[i] = NULL;
|
||||
}
|
||||
|
||||
for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
|
||||
D_Clearticcmd(i);
|
||||
|
||||
@@ -5217,7 +5308,7 @@ static void PT_ServerCFG(SINT8 node)
|
||||
|
||||
scp = netbuffer->u.servercfg.varlengthinputs;
|
||||
CV_LoadPlayerNames(&scp);
|
||||
CV_LoadNetVars(&scp);
|
||||
scp += CV_LoadNetVars(scp);
|
||||
|
||||
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
|
||||
/// Shouldn't them be downloaded even at intermission time?
|
||||
@@ -5677,7 +5768,7 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
|
||||
DEBFILE(va("textcmd put in tic %u at position %d (player %d) ftts %u mk %u\n",
|
||||
tic, textcmd[0]+1, netconsole, firstticstosend, maketic));
|
||||
|
||||
M_Memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
|
||||
memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
|
||||
textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
|
||||
}
|
||||
}
|
||||
@@ -5784,7 +5875,7 @@ static void PT_ServerTics(SINT8 node)
|
||||
}
|
||||
|
||||
if (i >= gametic) // Don't copy old net commands
|
||||
M_Memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
|
||||
memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
|
||||
txtpak += txtsize;
|
||||
}
|
||||
}
|
||||
@@ -5843,12 +5934,14 @@ static void PT_FileFragmentFromPlayer(SINT8 node)
|
||||
Got_Filetxpak();
|
||||
}
|
||||
|
||||
#ifdef SATURNPAK
|
||||
static void PT_ReceivedGamestate(SINT8 node)
|
||||
{
|
||||
sendingsavegame[node] = false;
|
||||
resendingsavegame[node] = 0;
|
||||
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
|
||||
}
|
||||
#endif
|
||||
|
||||
/** Handles a packet received from a node that is in game
|
||||
*
|
||||
@@ -6322,7 +6415,7 @@ static void CL_SendClientCmd(void)
|
||||
break;
|
||||
}
|
||||
|
||||
M_Memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
|
||||
memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
|
||||
|
||||
// All extra data have been sent
|
||||
if (HSendPacket(servernode, true, 0, localtextcmd[i][0]+1)) // Send can fail...
|
||||
@@ -6332,7 +6425,7 @@ static void CL_SendClientCmd(void)
|
||||
if (textcmdbuf[i] != NULL)
|
||||
{
|
||||
textcmdbuf_t *buf = textcmdbuf[i];
|
||||
M_Memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
|
||||
memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
|
||||
textcmdbuf[i] = textcmdbuf[i]->next;
|
||||
Z_Free(buf);
|
||||
}
|
||||
@@ -6445,7 +6538,7 @@ static void SV_SendTics(void)
|
||||
{
|
||||
(*ntextcmd)++;
|
||||
WRITEUINT8(bufpos, j);
|
||||
M_Memcpy(bufpos, textcmd, size + 1);
|
||||
memcpy(bufpos, textcmd, size + 1);
|
||||
bufpos += size + 1;
|
||||
}
|
||||
}
|
||||
@@ -7108,6 +7201,7 @@ void NetUpdate(void)
|
||||
I_lock_mutex(&m_menu_mutex);
|
||||
#endif
|
||||
M_Ticker();
|
||||
refreshdirmenu = 0;
|
||||
#ifdef HAVE_THREADS
|
||||
I_unlock_mutex(m_menu_mutex);
|
||||
#endif
|
||||
@@ -7154,7 +7248,7 @@ void CL_ClearRewinds(void)
|
||||
|
||||
rewind_t *CL_SaveRewindPoint(size_t demopos)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
rewind_t *rewind;
|
||||
|
||||
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
|
||||
@@ -7177,7 +7271,7 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
|
||||
|
||||
rewind_t *CL_RewindToTime(tic_t time)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
rewind_t *rewind;
|
||||
|
||||
while (rewindhead && rewindhead->leveltime > time)
|
||||
|
||||
+3
-1
@@ -582,6 +582,8 @@ extern tic_t simulated_lag;
|
||||
extern tic_t lowest_lag;
|
||||
extern consvar_t cv_mindelay, cv_gentlemens;
|
||||
|
||||
extern consvar_t cv_usefakeseed, cv_fakeseedname;
|
||||
|
||||
extern consvar_t
|
||||
cv_netticbuffer, cv_allownewplayer,
|
||||
#ifdef SATURNJOIN
|
||||
@@ -604,7 +606,7 @@ extern consvar_t cv_serverinfoscreen;
|
||||
void D_ClientServerInit(void);
|
||||
|
||||
// Initialise the other field
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
|
||||
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum));
|
||||
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
|
||||
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
|
||||
void SendKick(UINT8 playernum, UINT8 msg);
|
||||
|
||||
+223
-298
@@ -46,6 +46,7 @@
|
||||
#include "i_time.h"
|
||||
#include "i_threads.h"
|
||||
#include "i_video.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_argv.h"
|
||||
#include "m_menu.h"
|
||||
#include "m_misc.h"
|
||||
@@ -69,7 +70,7 @@
|
||||
#include "fastcmp.h"
|
||||
#include "r_fps.h" // Frame interpolation/uncapped
|
||||
#include "keys.h"
|
||||
#include "filesrch.h" // refreshdirmenu, pathisdirectory
|
||||
#include "filesrch.h" // pathisdirectory
|
||||
#include "d_protocol.h"
|
||||
#include "m_perfstats.h"
|
||||
#include "k_kart.h"
|
||||
@@ -97,15 +98,15 @@
|
||||
UINT8 window_notinfocus = false;
|
||||
|
||||
static char *startupiwadfiles[MAX_WADFILES];
|
||||
static size_t startupiwadcount = 0;
|
||||
static char *startuppwads[MAX_WADFILES];
|
||||
static size_t startuppwadcount = 0;
|
||||
|
||||
// autoloading
|
||||
static char *autoloadwadfiles[MAX_WADFILES];
|
||||
static char *autoloadwadfilespost[MAX_WADFILES];
|
||||
boolean autoloading;
|
||||
boolean autoloaded;
|
||||
boolean postautoloaded = false;
|
||||
boolean wasautoloaded = false;
|
||||
static size_t autoloadcount = 0;
|
||||
static size_t postloadcount = 0;
|
||||
//
|
||||
|
||||
boolean devparm = false; // started game with -devparm
|
||||
@@ -113,7 +114,9 @@ boolean devparm = false; // started game with -devparm
|
||||
boolean singletics = false; // timedemo
|
||||
boolean lastdraw = false;
|
||||
|
||||
#ifdef MOTIONBLUR
|
||||
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
#endif
|
||||
|
||||
// These variables are only true if
|
||||
// whether the respective sound system is disabled
|
||||
@@ -140,8 +143,8 @@ static char addonsdir[MAX_WADPATH];
|
||||
// Events can be discarded if no responder claims them
|
||||
// referenced from i_system.c for I_GetKey()
|
||||
|
||||
event_t events[MAXEVENTS];
|
||||
INT32 eventhead, eventtail;
|
||||
event_t events[MAXEVENTS] = {};
|
||||
INT32 eventhead = 0, eventtail = 0;
|
||||
|
||||
boolean dedicated = false;
|
||||
|
||||
@@ -159,93 +162,10 @@ void D_PostEvent(const event_t *ev)
|
||||
|
||||
// modifier keys
|
||||
// Now handled in I_OsPolling
|
||||
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
boolean capslock = 0; // gee i wonder what this does.
|
||||
|
||||
static void D_PadMenuScrollInput(UINT8 input)
|
||||
{
|
||||
event_t dpadev;
|
||||
memset(&dpadev, 0, sizeof(event_t));
|
||||
dpadev.type = ev_keydown;
|
||||
|
||||
switch (input)
|
||||
{
|
||||
case DPAD_UP:
|
||||
dpadev.data1 = KEY_UPARROW;
|
||||
break;
|
||||
case DPAD_DOWN:
|
||||
dpadev.data1 = KEY_DOWNARROW;
|
||||
break;
|
||||
case DPAD_LEFT:
|
||||
dpadev.data1 = KEY_LEFTARROW;
|
||||
break;
|
||||
case DPAD_RIGHT:
|
||||
dpadev.data1 = KEY_RIGHTARROW;
|
||||
break;
|
||||
}
|
||||
|
||||
D_PostEvent(&dpadev); // put into eventlist
|
||||
}
|
||||
|
||||
#define SCROLLDELAY 19
|
||||
|
||||
// Check if any dpad button is held
|
||||
// and pass it to the eventlist
|
||||
static void D_GamePadMenuScrollTicker(void)
|
||||
{
|
||||
UINT8 i;
|
||||
static UINT8 menuInputDelayTimer = 0;
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
if (dpadscrollstate[i])
|
||||
{
|
||||
if (menuInputDelayTimer < SCROLLDELAY)
|
||||
menuInputDelayTimer++;
|
||||
else if (menuInputDelayTimer == SCROLLDELAY)
|
||||
D_PadMenuScrollInput(i);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
menuInputDelayTimer = 0;
|
||||
}
|
||||
#undef SCROLLDELAY
|
||||
|
||||
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
|
||||
|
||||
static void D_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
continue;
|
||||
|
||||
color[i] = G_GetSkinColor(i);
|
||||
|
||||
if (curcolor[i] == color[i]) // dont update if same colour
|
||||
continue;
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, color[i]);
|
||||
curcolor[i] = color[i];
|
||||
}
|
||||
}
|
||||
|
||||
void D_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
|
||||
UINT8 altdown = 0; // 0x1 left, 0x2 right
|
||||
boolean capslock = 0; // gee i wonder what this does.
|
||||
|
||||
//
|
||||
// D_ProcessEvents
|
||||
@@ -347,77 +267,74 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
|
||||
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
{
|
||||
for (y = vid.height>>1; y < vid.height; y += ph)
|
||||
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
const boolean issplitscreen = (i > 0);
|
||||
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
if (!issplitscreen) // Initialize for P1
|
||||
switch (i)
|
||||
{
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
R_RestoreLevelInterpolators();
|
||||
continue;
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
if (issplitscreen) // Splitscreen-specific
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (!issplitscreen)
|
||||
R_ApplyViewMorph();
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
#ifdef MOTIONBLUR
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
#else
|
||||
V_DoPostProcessor(i, 0);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
INT32 x, y, pw = SHORT(srb2back->width) * vid.dup, ph = SHORT(srb2back->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
{
|
||||
for (y = vid.height>>1; y < vid.height; y += ph)
|
||||
V_DrawScaledPatch(x, y, V_NOSCALESTART, srb2back);
|
||||
}
|
||||
}
|
||||
|
||||
R_RestoreLevelInterpolators();
|
||||
@@ -458,10 +375,6 @@ static boolean D_Display(void)
|
||||
R_ExecuteSetViewSize();
|
||||
forcerefresh = true; // force background redraw
|
||||
}
|
||||
|
||||
// draw buffered stuff to screen
|
||||
// Used only by linux GGI version
|
||||
I_UpdateNoBlit();
|
||||
}
|
||||
|
||||
// save the current screen if about to wipe
|
||||
@@ -522,19 +435,16 @@ static boolean D_Display(void)
|
||||
case GS_LEVEL:
|
||||
if (!gametic)
|
||||
break;
|
||||
HU_Erase();
|
||||
AM_Drawer();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
Y_IntermissionDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
case GS_VOTING:
|
||||
Y_VoteDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -549,7 +459,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CUTSCENE:
|
||||
F_CutsceneDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -559,7 +468,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_EVALUATION:
|
||||
F_GameEvaluationDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -569,7 +477,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CREDITS:
|
||||
F_CreditDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -586,7 +493,6 @@ static boolean D_Display(void)
|
||||
{
|
||||
// I don't think HOM from nothing drawing is independent...
|
||||
F_WaitingPlayersDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
}
|
||||
case GS_TIMEATTACK:
|
||||
@@ -726,13 +632,14 @@ static boolean D_Display(void)
|
||||
// D_SRB2Loop
|
||||
// =========================================================================
|
||||
|
||||
tic_t rendergametic;
|
||||
tic_t rendergametic = 0;
|
||||
|
||||
void D_SRB2Loop(void)
|
||||
{
|
||||
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
|
||||
double deltatics = 0.0;
|
||||
double deltasecs = 0.0;
|
||||
UINT64 precision;
|
||||
|
||||
boolean interp = false;
|
||||
boolean doDisplay = false;
|
||||
@@ -765,20 +672,26 @@ void D_SRB2Loop(void)
|
||||
COM_ImmedExecute("cls;version");
|
||||
|
||||
if (rendermode == render_soft)
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
|
||||
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH), NULL);
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
precision = I_GetPrecisePrecision();
|
||||
|
||||
for (;;)
|
||||
{
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t enterprecise = I_GetPreciseTime();
|
||||
precise_t elapsed;
|
||||
precise_t enterprecise, finishprecise;
|
||||
|
||||
enterprecise = I_GetPreciseTime();
|
||||
|
||||
memset(&g_dc, 0, sizeof(g_dc));
|
||||
Z_Frame_Reset();
|
||||
|
||||
// Casting the return value of a function is bad practice (apparently)
|
||||
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
|
||||
capbudget = (precise_t)budget;
|
||||
const UINT32 framecap = R_GetFramerateCap();
|
||||
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
|
||||
|
||||
boolean ranwipe = false;
|
||||
|
||||
@@ -812,8 +725,6 @@ void D_SRB2Loop(void)
|
||||
|
||||
renderisnewtic = (realtics > 0 || singletics);
|
||||
|
||||
refreshdirmenu = 0; // not sure where to put this, here as good as any?
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
// don't skip more than 10 frames at a time
|
||||
@@ -850,18 +761,13 @@ void D_SRB2Loop(void)
|
||||
|
||||
if (!dedicated)
|
||||
{
|
||||
if (menuactive)
|
||||
{
|
||||
D_GamePadMenuScrollTicker();
|
||||
}
|
||||
|
||||
D_DeviceLEDTick();
|
||||
G_DeviceLEDTick();
|
||||
}
|
||||
}
|
||||
|
||||
if (interp)
|
||||
{
|
||||
renderdeltatics = FloatToFixed(deltatics);
|
||||
renderdeltatics = DoubleToFixed(deltatics);
|
||||
|
||||
// I looked at the possibility of putting in a float drawer for
|
||||
// perfstats and it's very complicated, so we'll just do this instead...
|
||||
@@ -889,12 +795,6 @@ void D_SRB2Loop(void)
|
||||
// always update console and hud
|
||||
// otherwise it may take minutes to open it
|
||||
CON_Drawer();
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
ST_Drawer();
|
||||
HU_Drawer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -916,12 +816,13 @@ void D_SRB2Loop(void)
|
||||
}
|
||||
#endif
|
||||
// Fully completed frame made.
|
||||
precise_t finishprecise = I_GetPreciseTime();
|
||||
finishprecise = I_GetPreciseTime();
|
||||
|
||||
// Use the time before sleep for frameskip calculations:
|
||||
// post-sleep time is literally being intentionally wasted
|
||||
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
||||
deltatics = deltasecs * NEWTICRATE;
|
||||
elapsed = finishprecise - enterprecise;
|
||||
deltasecs = (double)elapsed / (double)precision;
|
||||
deltatics = deltasecs * (double)NEWTICRATE;
|
||||
|
||||
// If time spent this game loop exceeds a single tic,
|
||||
// it's probably because of rendering.
|
||||
@@ -949,12 +850,10 @@ void D_SRB2Loop(void)
|
||||
|
||||
if (!singletics)
|
||||
{
|
||||
INT64 elapsed = (INT64)(finishprecise - enterprecise);
|
||||
|
||||
// in the case of "match refresh rate" + vsync, don't sleep at all
|
||||
const boolean vsync_with_match_refresh = cv_vidwait.value && cv_fpscap.value == 0;
|
||||
|
||||
if ((elapsed > 0) && ((INT64)capbudget > elapsed) && !vsync_with_match_refresh)
|
||||
if ((elapsed > 0) && (capbudget > elapsed) && !vsync_with_match_refresh)
|
||||
{
|
||||
I_SleepDuration(capbudget - elapsed);
|
||||
}
|
||||
@@ -962,8 +861,9 @@ void D_SRB2Loop(void)
|
||||
|
||||
// Capture the time once more to get the real delta time.
|
||||
finishprecise = I_GetPreciseTime();
|
||||
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
|
||||
deltatics = deltasecs * NEWTICRATE;
|
||||
elapsed = finishprecise - enterprecise;
|
||||
deltasecs = (double)elapsed / (double)precision;
|
||||
deltatics = deltasecs * (double)NEWTICRATE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -978,8 +878,11 @@ void D_ClearState(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
demo.title = false;
|
||||
|
||||
// okay, stop now
|
||||
// (otherwise the game still thinks we're playing!)
|
||||
CURLAbortFile();
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
serverlistultimatecount = 0;
|
||||
@@ -988,7 +891,10 @@ void D_ClearState(void)
|
||||
CL_ClearPlayer(i);
|
||||
|
||||
splitscreen = 0;
|
||||
SplitScreen_OnChange();
|
||||
|
||||
// recompute screen size
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
botingame = false;
|
||||
botskin = 0;
|
||||
cv_debug = 0;
|
||||
@@ -1007,7 +913,6 @@ void D_ClearState(void)
|
||||
gameaction = ga_nothing;
|
||||
memset(displayplayers, 0, sizeof(displayplayers));
|
||||
consoleplayer = 0;
|
||||
//demosequence = -1;
|
||||
gametype = GT_RACE; // SRB2kart
|
||||
paused = false;
|
||||
|
||||
@@ -1026,10 +931,15 @@ void D_ClearState(void)
|
||||
S_StopSounds();
|
||||
S_ResetKeepAndSpecialMus(); // just in case
|
||||
|
||||
P_FreeLevelState();
|
||||
//P_FreeLevelState();
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
// map palettes affect this
|
||||
G_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1037,25 +947,18 @@ void D_ClearState(void)
|
||||
//
|
||||
void D_StartTitle(void)
|
||||
{
|
||||
demo.title = false;
|
||||
D_ClearState();
|
||||
netgame = false; // title menu shouldnt be a netgame lmao
|
||||
M_ClearMenus(true);
|
||||
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
|
||||
F_StartTitleScreen();
|
||||
D_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
// D_AddFile
|
||||
//
|
||||
static void D_AddFile(const char *file, char **filearray)
|
||||
static void D_AddFile(const char *file, char **filearray, size_t index)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
char *newfile;
|
||||
|
||||
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
|
||||
;
|
||||
|
||||
newfile = malloc(strlen(file) + 1);
|
||||
if (!newfile)
|
||||
{
|
||||
@@ -1063,16 +966,17 @@ static void D_AddFile(const char *file, char **filearray)
|
||||
}
|
||||
strcpy(newfile, file);
|
||||
|
||||
filearray[pnumwadfiles] = newfile;
|
||||
filearray[index] = newfile;
|
||||
}
|
||||
|
||||
static void D_CleanFile(char **filearray)
|
||||
static void D_CleanFile(char **filearray, size_t count)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
free(filearray[pnumwadfiles]);
|
||||
filearray[pnumwadfiles] = NULL;
|
||||
free(filearray[i]);
|
||||
filearray[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1085,28 +989,27 @@ static INT32 D_DetectFileType(const char* filename)
|
||||
|
||||
const size_t len = strlen(filename);
|
||||
|
||||
if (!stricmp(&filename[len - 4], ".wad"))
|
||||
if (fasticmp(&filename[len - 4], ".wad"))
|
||||
return 2;
|
||||
else if (!stricmp(&filename[len - 4], ".pk3"))
|
||||
else if (fasticmp(&filename[len - 4], ".pk3"))
|
||||
return 3;
|
||||
else if (!stricmp(&filename[len - 5], ".kart"))
|
||||
else if (fasticmp(&filename[len - 5], ".kart"))
|
||||
return 4;
|
||||
else if (!stricmp(&filename[len - 4], ".lua"))
|
||||
else if (fasticmp(&filename[len - 4], ".lua"))
|
||||
return 5;
|
||||
else if (!stricmp(&filename[len - 4], ".soc"))
|
||||
else if (fasticmp(&filename[len - 4], ".soc"))
|
||||
return 6;
|
||||
else if (!stricmp(&filename[len - 4], ".cfg"))
|
||||
else if (fasticmp(&filename[len - 4], ".cfg"))
|
||||
return 7;
|
||||
else if (!stricmp(&filename[len - 4], ".txt"))
|
||||
else if (fasticmp(&filename[len - 4], ".txt"))
|
||||
return 8;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// autoload that shit
|
||||
static void D_AutoloadFile(const char *file, char **filearray)
|
||||
static void D_AutoloadFile(const char *file, char **filearray, size_t index)
|
||||
{
|
||||
size_t pnumwadfiles;
|
||||
char *newfile;
|
||||
INT32 fileType = D_DetectFileType(file);
|
||||
|
||||
@@ -1116,9 +1019,6 @@ static void D_AutoloadFile(const char *file, char **filearray)
|
||||
return;
|
||||
}
|
||||
|
||||
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
|
||||
;
|
||||
|
||||
if (fileType <= 6)
|
||||
{
|
||||
newfile = malloc(strlen(file) + 1);
|
||||
@@ -1126,7 +1026,7 @@ static void D_AutoloadFile(const char *file, char **filearray)
|
||||
I_Error("No more free memory to AutoloadFile %s",file);
|
||||
|
||||
strcpy(newfile, file);
|
||||
filearray[pnumwadfiles] = newfile;
|
||||
filearray[index] = newfile;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1156,42 +1056,44 @@ static void D_FindAddonsToAutoload(void)
|
||||
{
|
||||
FILE *autoloadconfigfile;
|
||||
const char *autoloadpath;
|
||||
char *newline;
|
||||
|
||||
boolean postload;
|
||||
|
||||
INT32 i;
|
||||
char wadsToAutoload[256] = "";
|
||||
|
||||
// does it exist tho
|
||||
autoloadpath = va("%s"PATHSEP"%s",srb2home,AUTOLOADCONFIGFILENAME);
|
||||
autoloadpath = va("%s"PATHSEP"%s", srb2home, AUTOLOADCONFIGFILENAME);
|
||||
autoloadconfigfile = fopen(autoloadpath, "r");
|
||||
|
||||
// If the file is found, run our shit
|
||||
if (!autoloadconfigfile) // nope outta here
|
||||
{
|
||||
wasautoloaded = postautoloaded = true; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
autoloadcount = postloadcount = 0; // so D_AddAutoloadFiles can skip everything since nothings there to autoload
|
||||
return;
|
||||
}
|
||||
|
||||
while (fgets(wadsToAutoload, sizeof wadsToAutoload, autoloadconfigfile) != NULL)
|
||||
while (fgets(wadsToAutoload, sizeof(wadsToAutoload), autoloadconfigfile) != NULL)
|
||||
{
|
||||
postload = false;
|
||||
|
||||
// skip if commented or empty
|
||||
if ((wadsToAutoload[1] == '\0' || wadsToAutoload[1] == '\n')
|
||||
|| (wadsToAutoload[0] == '#'))
|
||||
if (wadsToAutoload[0] == '\n' ||
|
||||
wadsToAutoload[0] == '#' ||
|
||||
wadsToAutoload[0] == '\0')
|
||||
continue;
|
||||
|
||||
// this marks it so that it loads after loading server addons
|
||||
else if (fastncmp(wadsToAutoload, "postload ", 9))
|
||||
if (fastncmp(wadsToAutoload, "postload ", 9))
|
||||
{
|
||||
strremove(wadsToAutoload, "postload ");
|
||||
postload = true;
|
||||
}
|
||||
|
||||
// Remove Any Empty or Skipped Lines
|
||||
for (i = 0; wadsToAutoload[i] != '\0'; i++)
|
||||
{
|
||||
if (wadsToAutoload[i] == '\n')
|
||||
wadsToAutoload[i] = '\0';
|
||||
}
|
||||
newline = strchr(wadsToAutoload, '\n');
|
||||
if (newline)
|
||||
*newline = '\0';
|
||||
|
||||
if (!postload && W_CheckPostLoadList(wadsToAutoload))
|
||||
{
|
||||
@@ -1201,56 +1103,67 @@ static void D_FindAddonsToAutoload(void)
|
||||
|
||||
// LOAD IT
|
||||
if (!postload)
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfiles);
|
||||
{
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfiles, autoloadcount);
|
||||
autoloadcount++;
|
||||
}
|
||||
else
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost);
|
||||
|
||||
// end it here
|
||||
for (i = 0; wadsToAutoload[i] != '\0'; i++)
|
||||
wadsToAutoload[i] = '\0';
|
||||
{
|
||||
D_AutoloadFile(wadsToAutoload, autoloadwadfilespost, postloadcount);
|
||||
postloadcount++;
|
||||
}
|
||||
}
|
||||
|
||||
autoloadwadfiles[autoloadcount] = NULL;
|
||||
autoloadwadfilespost[postloadcount] = NULL;
|
||||
|
||||
// we dont want memory leaks around here do we?
|
||||
fclose(autoloadconfigfile);
|
||||
}
|
||||
|
||||
static void D_AddAutoloadFiles(void)
|
||||
{
|
||||
if (wasautoloaded)
|
||||
// nothing to autoload
|
||||
if (autoloadcount == 0)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AutoloadFile(): Loading autoloaded addons...\n");
|
||||
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfiles) == 0)
|
||||
CONS_Printf("D_AutoloadFile(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfiles);
|
||||
|
||||
wasautoloaded = true;
|
||||
D_CleanFile(autoloadwadfiles, autoloadcount);
|
||||
|
||||
autoloadcount = 0;
|
||||
}
|
||||
|
||||
void D_AddPostloadFiles(void)
|
||||
{
|
||||
if (postautoloaded || !netgame)
|
||||
// nothing to postload
|
||||
if (postloadcount == 0 || !netgame)
|
||||
return;
|
||||
|
||||
CONS_Printf("D_AddPostloadFiles(): Loading postloaded addons...\n");
|
||||
|
||||
if (W_AddAutoloadedLocalFiles(autoloadwadfilespost) == 0)
|
||||
CONS_Printf("D_AddPostloadFiles(): Are you sure you put in valid files or what?\n");
|
||||
D_CleanFile(autoloadwadfilespost);
|
||||
|
||||
postautoloaded = true;
|
||||
D_CleanFile(autoloadwadfilespost, postloadcount);
|
||||
|
||||
postloadcount = 0;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// Identify the SRB2 version, and IWAD file to use.
|
||||
// ==========================================================================
|
||||
|
||||
static boolean AddIWAD(void)
|
||||
static boolean AddIWAD(const char * file, const char *dir)
|
||||
{
|
||||
char * path = va(pandf, srb2path, "srb2.srb");
|
||||
char * path = va(pandf, dir, file);
|
||||
|
||||
if (FIL_ReadFileOK(path))
|
||||
{
|
||||
D_AddFile(path, startupiwadfiles);
|
||||
D_AddFile(path, startupiwadfiles, startupiwadcount++);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1267,8 +1180,10 @@ static void IdentifyVersion(void)
|
||||
const char *srb2waddir = NULL;
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
CLEANUP(pfree) const char *allocwaddir = NULL; // here so we dont potentially free stack memory
|
||||
// change to the directory where 'srb2.srb' is found
|
||||
srb2waddir = I_LocateWad();
|
||||
allocwaddir = I_LocateWad();
|
||||
srb2waddir = allocwaddir;
|
||||
#endif
|
||||
|
||||
char tempsrb2path[256] = ".";
|
||||
@@ -1286,14 +1201,14 @@ static void IdentifyVersion(void)
|
||||
}
|
||||
|
||||
#if (1) // reduce the amount of findfile by only using full cwd in this func
|
||||
if (strcmp(tempsrb2path, srb2waddir))
|
||||
if (!fastcmp(tempsrb2path, srb2waddir))
|
||||
#endif
|
||||
{
|
||||
strlcpy(srb2path, srb2waddir, sizeof (srb2path));
|
||||
}
|
||||
|
||||
// Load the IWAD
|
||||
if (!AddIWAD())
|
||||
if (!AddIWAD("srb2.srb", srb2path)) // not sure why this uses srb2path and not srb2waddir?
|
||||
{
|
||||
I_Error("SRB2.SRB not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
@@ -1307,57 +1222,60 @@ static void IdentifyVersion(void)
|
||||
|
||||
#ifdef USE_PATCH_DTA
|
||||
// Add our crappy patches to fix our bugs
|
||||
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
|
||||
if (!AddIWAD("patch.dta", srb2waddir))
|
||||
{
|
||||
I_Error("patch.dta not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
#endif
|
||||
if (!AddIWAD("gfx.kart", srb2waddir))
|
||||
{
|
||||
I_Error("gfx.kart not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
|
||||
D_AddFile(va(pandf, srb2waddir, "gfx.kart"), startupiwadfiles);
|
||||
D_AddFile(va(pandf, srb2waddir, "textures.kart"), startupiwadfiles);
|
||||
D_AddFile(va(pandf, srb2waddir, "chars.kart"), startupiwadfiles);
|
||||
D_AddFile(va(pandf, srb2waddir, "maps.kart"), startupiwadfiles);
|
||||
if (!AddIWAD("textures.kart", srb2waddir))
|
||||
{
|
||||
I_Error("textures.kart not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
|
||||
if (!AddIWAD("chars.kart", srb2waddir))
|
||||
{
|
||||
I_Error("chars.kart not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
|
||||
if (!AddIWAD("maps.kart", srb2waddir))
|
||||
{
|
||||
I_Error("maps.kart not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
#ifdef USE_PATCH_KART
|
||||
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupiwadfiles);
|
||||
if (!AddIWAD("patch.kart", srb2waddir))
|
||||
{
|
||||
I_Error("patch.kart not found! Expected in %s\n", srb2waddir);
|
||||
}
|
||||
#endif
|
||||
|
||||
const char *path = NULL;
|
||||
|
||||
path = va(pandf, srb2waddir, "extra.kart");
|
||||
|
||||
// completely optional
|
||||
if (FIL_ReadFileOK(path))
|
||||
{
|
||||
D_AddFile(path, startupiwadfiles);
|
||||
if (AddIWAD("extra.kart", srb2waddir))
|
||||
found_extra_kart = true;
|
||||
}
|
||||
|
||||
path = va(pandf, srb2waddir, "extra2.kart");
|
||||
|
||||
// completely optional 2: Back with a vengence
|
||||
if (FIL_ReadFileOK(path))
|
||||
{
|
||||
D_AddFile(path, startupiwadfiles);
|
||||
if (AddIWAD("extra2.kart", srb2waddir))
|
||||
found_extra2_kart = true;
|
||||
}
|
||||
|
||||
path = va(pandf, srb2waddir, "extra3.kart");
|
||||
|
||||
if (FIL_ReadFileOK(path))
|
||||
{
|
||||
D_AddFile(path, startupiwadfiles);
|
||||
if (AddIWAD("extra3.kart", srb2waddir))
|
||||
found_extra3_kart = true;
|
||||
}
|
||||
|
||||
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
|
||||
#if defined (HAVE_SDL)
|
||||
#define MUSICTEST(str) \
|
||||
musicpath = va(pandf,srb2waddir,str);\
|
||||
musicpath = va(pandf, srb2waddir, str);\
|
||||
handle = W_OpenWadFile(&musicpath, false); \
|
||||
if (handle) \
|
||||
{\
|
||||
{ \
|
||||
int ms = W_VerifyNMUSlumps(musicpath, handle, false); \
|
||||
fclose(handle); \
|
||||
if (ms == 0) \
|
||||
I_Error("File " str " has been modified with non-music/sound lumps"); \
|
||||
if (ms == 1) \
|
||||
D_AddFile(musicpath, startupiwadfiles); \
|
||||
D_AddFile(musicpath, startupiwadfiles, startupiwadcount++); \
|
||||
}
|
||||
{
|
||||
const char *musicpath;
|
||||
@@ -1731,8 +1649,14 @@ void D_SRB2Main(void)
|
||||
else
|
||||
{
|
||||
// use user specific config file
|
||||
if (M_CheckParm("-workdir") && M_IsNextParm())
|
||||
snprintf(srb2home, sizeof srb2home, "%s", M_GetNextParm());
|
||||
else
|
||||
#ifdef DEFAULTDIR
|
||||
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
|
||||
snprintf(srb2home, sizeof srb2home, "%s" PATHSEP DEFAULTDIR, userhome);
|
||||
#else // DEFAULTDIR
|
||||
snprintf(srb2home, sizeof srb2home, "%s", userhome);
|
||||
#endif // DEFAULTDIR
|
||||
snprintf(downloaddir, sizeof downloaddir, "%s" PATHSEP "DOWNLOAD", srb2home);
|
||||
if (dedicated)
|
||||
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, srb2home);
|
||||
@@ -1741,17 +1665,6 @@ void D_SRB2Main(void)
|
||||
|
||||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, srb2home, PATHSEP);
|
||||
#else
|
||||
snprintf(srb2home, sizeof srb2home, "%s", userhome);
|
||||
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
|
||||
if (dedicated)
|
||||
snprintf(configfile, sizeof configfile, "%s" PATHSEP "d"CONFIGFILENAME, userhome);
|
||||
else
|
||||
snprintf(configfile, sizeof configfile, "%s" PATHSEP CONFIGFILENAME, userhome);
|
||||
|
||||
// can't use sprintf since there is %u in savegamename
|
||||
strcatbf(savegamename, userhome, PATHSEP);
|
||||
#endif
|
||||
}
|
||||
|
||||
configfile[sizeof configfile - 1] = '\0';
|
||||
@@ -1777,6 +1690,9 @@ void D_SRB2Main(void)
|
||||
}
|
||||
}
|
||||
|
||||
// make sure workdir exists
|
||||
I_mkdir(srb2home, 0755);
|
||||
|
||||
// Create addons dir
|
||||
snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
|
||||
I_mkdir(addonsdir, 0755);
|
||||
@@ -1805,7 +1721,7 @@ void D_SRB2Main(void)
|
||||
const char *s = M_GetNextParm();
|
||||
|
||||
if (s) // Check for NULL?
|
||||
D_AddFile(s, startuppwads);
|
||||
D_AddFile(s, startuppwads, startuppwadcount++);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1838,8 +1754,10 @@ void D_SRB2Main(void)
|
||||
// load wad, including the main wad file
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
||||
|
||||
W_InitMultipleFiles(startupiwadfiles, false);
|
||||
D_CleanFile(startupiwadfiles);
|
||||
W_InitMultipleFiles(startupiwadfiles, startupiwadcount, false);
|
||||
//mainwads = startupiwadcount - musicwads;
|
||||
D_CleanFile(startupiwadfiles, startupiwadcount);
|
||||
startupiwadcount = 0;
|
||||
mainwads = 0;
|
||||
|
||||
#ifndef DEVELOP
|
||||
@@ -1878,15 +1796,16 @@ void D_SRB2Main(void)
|
||||
|
||||
D_CheckMaps(false);
|
||||
|
||||
W_InitMultipleFiles(startuppwads, true);
|
||||
W_InitMultipleFiles(startuppwads, startuppwadcount, true);
|
||||
|
||||
// Only search for pwad maps if we actually have a pwad added
|
||||
if (startuppwads[0] != NULL)
|
||||
if (startuppwadcount > 0)
|
||||
{
|
||||
D_CheckMaps(true);
|
||||
}
|
||||
|
||||
D_CleanFile(startuppwads);
|
||||
D_CleanFile(startuppwads, startuppwadcount);
|
||||
startuppwadcount = 0;
|
||||
|
||||
cht_Init();
|
||||
|
||||
@@ -1930,9 +1849,7 @@ void D_SRB2Main(void)
|
||||
|
||||
G_LoadGameData();
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
|
||||
#endif
|
||||
|
||||
// set user default mode or mode set at cmdline
|
||||
SCR_CheckDefaultMode();
|
||||
@@ -1973,6 +1890,10 @@ void D_SRB2Main(void)
|
||||
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
|
||||
R_Init();
|
||||
|
||||
#if SOUND==SOUND_DUMMY
|
||||
sound_disabled = true;
|
||||
music_disabled = true;
|
||||
#else
|
||||
// setting up sound
|
||||
if (dedicated || M_CheckParm("-noaudio")) // combines -nosound and -nomusic
|
||||
{
|
||||
@@ -1994,6 +1915,7 @@ void D_SRB2Main(void)
|
||||
I_InitMusic();
|
||||
S_InitSfxChannels(cv_soundvolume.value);
|
||||
}
|
||||
#endif
|
||||
|
||||
S_InitMusicDefs();
|
||||
|
||||
@@ -2152,11 +2074,14 @@ void D_SRB2Main(void)
|
||||
const char *sskill = M_GetNextParm();
|
||||
|
||||
for (j = 0; kartspeed_cons_t[j].strvalue; j++)
|
||||
if (!strcasecmp(kartspeed_cons_t[j].strvalue, sskill))
|
||||
{
|
||||
if (fasticmp(kartspeed_cons_t[j].strvalue, sskill))
|
||||
{
|
||||
newskill = (INT16)kartspeed_cons_t[j].value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!kartspeed_cons_t[j].strvalue) // reached end of the list with no match
|
||||
{
|
||||
j = atoi(sskill); // assume they gave us a skill number, which is okay too
|
||||
|
||||
@@ -61,9 +61,6 @@ extern boolean minilighticon; // mkwii-style minimap headlight
|
||||
//
|
||||
|
||||
// autoload stuff
|
||||
extern boolean autoloading;
|
||||
extern boolean autoloaded;
|
||||
extern boolean postautoloaded;
|
||||
void D_AddPostloadFiles(void);
|
||||
|
||||
// the infinite loop of D_SRB2Loop() called from win_main for windows version
|
||||
@@ -83,8 +80,6 @@ void D_ProcessEvents(void);
|
||||
|
||||
const char *D_Home(void);
|
||||
|
||||
void D_ResetDeviceLED(void);
|
||||
|
||||
//
|
||||
// BASE LEVEL
|
||||
//
|
||||
|
||||
+14
-15
@@ -95,9 +95,9 @@ static INT32 sendackpacket = 0, getackpacket = 0;
|
||||
INT32 ticruned = 0, ticmiss = 0;
|
||||
|
||||
// globals
|
||||
INT32 getbps, sendbps;
|
||||
float lostpercent, duppercent, gamelostpercent;
|
||||
INT32 packetheaderlength;
|
||||
INT32 getbps = 0, sendbps = 0;
|
||||
float lostpercent = 0, duppercent = 0, gamelostpercent = 0;
|
||||
INT32 packetheaderlength = 0;
|
||||
|
||||
boolean Net_GetNetStat(void)
|
||||
{
|
||||
@@ -243,7 +243,7 @@ static boolean GetFreeAcknum(UINT8 *freeack)
|
||||
ackpak[i].length = doomcom->datalength;
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum = 0;
|
||||
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
|
||||
memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
|
||||
|
||||
*freeack = ackpak[i].acknum;
|
||||
|
||||
@@ -412,7 +412,7 @@ void Net_SendAcks(INT32 node)
|
||||
{
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
netbuffer->packettype = PT_NOTHING;
|
||||
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
|
||||
memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
|
||||
HSendPacket(node, false, 0, MAXACKTOSEND);
|
||||
}
|
||||
|
||||
@@ -494,7 +494,7 @@ void Net_AckTicker(void)
|
||||
}
|
||||
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
|
||||
NODETIMEOUT, I_GetTime()));
|
||||
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
|
||||
ackpak[i].senttime = I_GetTime();
|
||||
ackpak[i].resentnum++;
|
||||
ackpak[i].nextacknum = node->nextacknum;
|
||||
@@ -805,16 +805,16 @@ const char *packettypename[NUMPACKETTYPE] =
|
||||
"TELLFILESNEEDED",
|
||||
"MOREFILESNEEDED",
|
||||
|
||||
"PING"
|
||||
"PING",
|
||||
#ifdef SATURNPAK
|
||||
,
|
||||
|
||||
"WILLRESENDGAMESTATE",
|
||||
"CANRECEIVEGAMESTATE",
|
||||
"RECEIVEDGAMESTATE",
|
||||
|
||||
"ISSATURN" // special packet to identify saturn clients
|
||||
"ISSATURN", // special packet to identify saturn clients
|
||||
#endif
|
||||
"MAPICON", // Send map image icon (gamespy).
|
||||
"NEEDMAPICON" // Request missed map icon (gamespy).
|
||||
};
|
||||
|
||||
const char *Net_GetPacketName(UINT8 packettype)
|
||||
@@ -1021,7 +1021,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
|
||||
return false;
|
||||
}
|
||||
netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received
|
||||
M_Memcpy(&reboundstore[rebound_head], netbuffer,
|
||||
memcpy(&reboundstore[rebound_head], netbuffer,
|
||||
doomcom->datalength);
|
||||
reboundsize[rebound_head] = doomcom->datalength;
|
||||
rebound_head = (rebound_head+1) % MAXREBOUND;
|
||||
@@ -1107,7 +1107,7 @@ boolean HGetPacket(void)
|
||||
// Get a packet from self
|
||||
if (rebound_tail != rebound_head)
|
||||
{
|
||||
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
|
||||
memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
|
||||
doomcom->datalength = reboundsize[rebound_tail];
|
||||
if (netbuffer->packettype == PT_NODETIMEOUT)
|
||||
doomcom->remotenode = netbuffer->u.textcmd[0];
|
||||
@@ -1127,9 +1127,7 @@ boolean HGetPacket(void)
|
||||
|
||||
while (true)
|
||||
{
|
||||
I_NetGet();
|
||||
|
||||
if (doomcom->remotenode == -1) // No packet received
|
||||
if (!I_NetGet()) // No packets received
|
||||
return false;
|
||||
|
||||
getbytes += packetheaderlength + doomcom->datalength; // For stat
|
||||
@@ -1165,6 +1163,7 @@ boolean HGetPacket(void)
|
||||
GotAcks();
|
||||
continue;
|
||||
}
|
||||
|
||||
doomcom->datalength -= BASEPACKETSIZE;
|
||||
break;
|
||||
}
|
||||
|
||||
+133
-126
@@ -68,22 +68,22 @@
|
||||
// protos
|
||||
// ------
|
||||
|
||||
static void Got_NameAndColor(UINT8 **cp, INT32 playernum);
|
||||
static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Pause(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Respawn(UINT8 **cp, INT32 playernum);
|
||||
static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
|
||||
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Teamchange(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Clearscores(UINT8 **cp, INT32 playernum);
|
||||
static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Mapcmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_ExitLevelcmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_ModifyVotecmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_PickVotecmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Addfilecmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Pause(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Respawn(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_RandomSeed(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_RunSOCcmd(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Teamchange(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Clearscores(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_DiscordInfo(const UINT8 **cp, INT32 playernum);
|
||||
|
||||
static void PointLimit_OnChange(void);
|
||||
static void TimeLimit_OnChange(void);
|
||||
@@ -178,13 +178,13 @@ static void Command_Clearscores_f(void);
|
||||
// Remote Administration
|
||||
static void Command_Changepassword_f(void);
|
||||
static void Command_Login_f(void);
|
||||
static void Got_Login(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Verification(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Removal(UINT8 **cp, INT32 playernum);
|
||||
static void Got_Login(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Verification(const UINT8 **cp, INT32 playernum);
|
||||
static void Got_Removal(const UINT8 **cp, INT32 playernum);
|
||||
static void Command_Verify_f(void);
|
||||
static void Command_RemoveAdmin_f(void);
|
||||
static void Command_MotD_f(void);
|
||||
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
|
||||
static void Got_MotD_f(const UINT8 **cp, INT32 playernum);
|
||||
|
||||
static void Command_ShowScores_f(void);
|
||||
static void Command_ShowTime_f(void);
|
||||
@@ -274,7 +274,7 @@ consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE, CV_YesN
|
||||
|
||||
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
INT32 cv_debug;
|
||||
INT32 cv_debug = 0;
|
||||
|
||||
static void UseMouse_OnChange(void);
|
||||
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL, usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -292,6 +292,10 @@ consvar_t cv_mouseturn = {"mouseturn", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL,
|
||||
// Lagless camera! Yay!
|
||||
consvar_t cv_laglesscam = {"lagless_camera", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// makes the camera use the saved angleturn in replays instead of the players angle
|
||||
// more accurate to how the recording player seen things in game, but may be jittery if they encountered net issues
|
||||
consvar_t cv_demoangturn = {"useangleturninreplays", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_verticallook[MAXSPLITSCREENPLAYERS] = {
|
||||
{"verticallook", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"verticallook2", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -527,7 +531,7 @@ boolean forceresetplayers = false;
|
||||
boolean deferencoremode = false;
|
||||
UINT8 splitscreen = 0;
|
||||
boolean circuitmap = true; // SRB2kart
|
||||
INT32 adminplayers[MAXPLAYERS];
|
||||
INT32 adminplayers[MAXPLAYERS] = {};
|
||||
|
||||
/// \warning Keep this up-to-date if you add/remove/rename net text commands
|
||||
const char *netxcmdnames[MAXNETXCMD - 1] =
|
||||
@@ -756,6 +760,9 @@ void D_RegisterServerCommands(void)
|
||||
CV_RegisterVar(&cv_showping);
|
||||
CV_RegisterVar(&cv_pingmeasurement);
|
||||
|
||||
CV_RegisterVar(&cv_usefakeseed);
|
||||
CV_RegisterVar(&cv_fakeseedname);
|
||||
|
||||
#ifdef SEENAMES
|
||||
CV_RegisterVar(&cv_allowseenames);
|
||||
#endif
|
||||
@@ -964,10 +971,11 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_controlperkey);
|
||||
CV_RegisterVar(&cv_turnsmooth);
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
CV_RegisterVar(&cv_turnsmooth[i]);
|
||||
|
||||
CV_RegisterVar(&cv_turnaxis[i]);
|
||||
CV_RegisterVar(&cv_moveaxis[i]);
|
||||
CV_RegisterVar(&cv_camturnaxis[i]);
|
||||
@@ -984,9 +992,12 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_xdeadzone[i]);
|
||||
CV_RegisterVar(&cv_ydeadzone[i]);
|
||||
|
||||
CV_RegisterVar(&cv_litesteer[i]);
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
CV_RegisterVar(&cv_rumblestrength[i]);
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
}
|
||||
|
||||
@@ -1040,6 +1051,7 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_betainterscreen);
|
||||
|
||||
CV_RegisterVar(&cv_laglesscam);
|
||||
CV_RegisterVar(&cv_demoangturn);
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
@@ -1211,7 +1223,7 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
for (ix = 0; ix < MAXPLAYERS; ix++)
|
||||
{
|
||||
if (ix != playernum && playeringame[ix]
|
||||
&& strcasecmp(name, player_names[ix]) == 0)
|
||||
&& fasticmp(name, player_names[ix]))
|
||||
{
|
||||
// We shouldn't kick people out just because
|
||||
// they joined the game with the same name
|
||||
@@ -1328,7 +1340,7 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (i != playernum && playeringame[i]
|
||||
&& strcasecmp(tmpname, player_names[i]) == 0)
|
||||
&& fasticmp(tmpname, player_names[i]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -1378,7 +1390,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
||||
{
|
||||
if (EnsurePlayerNameIsGood(newname, playernum))
|
||||
{
|
||||
if (strcasecmp(newname, player_names[playernum]) != 0)
|
||||
if (!fasticmp(newname, player_names[playernum]))
|
||||
{
|
||||
if (netgame)
|
||||
HU_AddChatText(va("\x82*%s renamed to %s", player_names[playernum], newname), false);
|
||||
@@ -1500,9 +1512,9 @@ static void SendNameAndColor(void)
|
||||
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
|
||||
}
|
||||
|
||||
if (!strcmp(cv_playername.string, player_names[consoleplayer])
|
||||
if (fastcmp(cv_playername.string, player_names[consoleplayer])
|
||||
&& cv_playercolor.value == players[consoleplayer].skincolor
|
||||
&& !strcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
|
||||
return;
|
||||
|
||||
// We'll handle it later if we're not playing.
|
||||
@@ -1905,7 +1917,7 @@ static void SendNameAndColor4(void)
|
||||
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
|
||||
}
|
||||
|
||||
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *p = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
@@ -1937,7 +1949,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||
// set name
|
||||
if (player_name_changes[playernum] < MAXNAMECHANGES)
|
||||
{
|
||||
if (strcasecmp(player_names[playernum], name) != 0)
|
||||
if (!fasticmp(player_names[playernum], name))
|
||||
SetPlayerName(playernum, name);
|
||||
}
|
||||
|
||||
@@ -1991,11 +2003,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (playernum == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
@@ -2038,15 +2045,17 @@ void SendWeaponPref4(void)
|
||||
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
|
||||
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
|
||||
UINT8 prefs = READUINT8(*cp);
|
||||
|
||||
players[playernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
|
||||
player->pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
|
||||
if (prefs & 1)
|
||||
players[playernum].pflags |= PF_FLIPCAM;
|
||||
player->pflags |= PF_FLIPCAM;
|
||||
if (prefs & 2)
|
||||
players[playernum].pflags |= PF_ANALOGMODE;
|
||||
player->pflags |= PF_ANALOGMODE;
|
||||
}
|
||||
|
||||
void D_SendPlayerConfig(void)
|
||||
@@ -2319,8 +2328,8 @@ static void Command_Playdemo_f(void)
|
||||
|
||||
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), name);
|
||||
|
||||
demo.loadfiles = strcmp(COM_Argv(2), "-addfiles") == 0;
|
||||
demo.ignorefiles = strcmp(COM_Argv(2), "-force") == 0;
|
||||
demo.loadfiles = fastcmp(COM_Argv(2), "-addfiles");
|
||||
demo.ignorefiles = fastcmp(COM_Argv(2), "-force");
|
||||
|
||||
// Internal if no extension, external if one exists
|
||||
// If external, convert the file name to a path in SRB2's home directory
|
||||
@@ -2489,15 +2498,18 @@ void D_SetupVote(void)
|
||||
INT32 i;
|
||||
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
|
||||
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
|
||||
INT16 votebuffer[4] = {-1,-1,-1,0};
|
||||
INT16 votebuffer[4] = {-1,-1,-1, 0};
|
||||
INT16 luamaps[4] = {0, 0, 0, 0};
|
||||
|
||||
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
|
||||
|
||||
// Correct secondgt if needed
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
if (luamaps[2])
|
||||
{
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if ((typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
}
|
||||
|
||||
if (cv_kartencore.value && gt == GT_RACE)
|
||||
WRITEUINT8(p, (gt|0x80));
|
||||
@@ -2577,8 +2589,7 @@ void D_PickVote(void)
|
||||
SendNetXCmd(XD_PICKVOTE, &buf, 2);
|
||||
}
|
||||
|
||||
static char *
|
||||
ConcatCommandArgv (int start, int end)
|
||||
static char *ConcatCommandArgv(int start, int end)
|
||||
{
|
||||
char *final;
|
||||
|
||||
@@ -2598,14 +2609,18 @@ ConcatCommandArgv (int start, int end)
|
||||
size += strlen(COM_Argv(i)) + 1;
|
||||
}
|
||||
|
||||
final = ZZ_Alloc(size);
|
||||
p = final;
|
||||
p = final = ZZ_Alloc(size);
|
||||
|
||||
if (!p)
|
||||
I_Error("ConcatCommandArgv: Out of memory!\n");
|
||||
|
||||
--end;/* handle the final argument separately */
|
||||
|
||||
for (i = start; i < end; ++i)
|
||||
{
|
||||
p += sprintf(p, "%s ", COM_Argv(i));
|
||||
}
|
||||
|
||||
/* at this point "end" is actually the last argument's position */
|
||||
strcpy(p, COM_Argv(end));
|
||||
|
||||
@@ -2647,8 +2662,8 @@ static void Command_Map_f(void)
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
char * mapname;
|
||||
char *realmapname = NULL;
|
||||
CLEANUP(Z_Pfree) char * mapname = NULL;
|
||||
CLEANUP(Z_Pfree) char *realmapname = NULL;
|
||||
|
||||
INT32 newgametype = gametype;
|
||||
boolean newencoremode = cv_kartencore.value;
|
||||
@@ -2717,7 +2732,6 @@ static void Command_Map_f(void)
|
||||
if (newmapnum == 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2749,8 +2763,6 @@ static void Command_Map_f(void)
|
||||
" 0 and %d inclusive. ...Or just use the name. :v\n",
|
||||
d,
|
||||
NUMGAMETYPES-1);
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2759,8 +2771,6 @@ static void Command_Map_f(void)
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"'%s' is not a gametype.\n",
|
||||
gametypename);
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2778,8 +2788,6 @@ static void Command_Map_f(void)
|
||||
if (!mapheaderinfo[newmapnum-1])
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2787,8 +2795,6 @@ static void Command_Map_f(void)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Course %s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
|
||||
(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -2800,8 +2806,6 @@ static void Command_Map_f(void)
|
||||
if (!dedicated && M_MapLocked(newmapnum))
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
|
||||
Z_Free(realmapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2827,8 +2831,6 @@ static void Command_Map_f(void)
|
||||
fromlevelselect = false;
|
||||
|
||||
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
|
||||
|
||||
Z_Free(realmapname);
|
||||
}
|
||||
|
||||
/** Receives a map command and changes the map.
|
||||
@@ -2838,7 +2840,7 @@ static void Command_Map_f(void)
|
||||
* ::serverplayer or ::adminplayer.
|
||||
* \sa D_MapChange
|
||||
*/
|
||||
static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Mapcmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char mapname[MAX_WADPATH+1];
|
||||
UINT8 flags;
|
||||
@@ -2957,7 +2959,7 @@ static void Command_Pause(void)
|
||||
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
|
||||
}
|
||||
|
||||
static void Got_Pause(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Pause(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
UINT8 dedicatedpause = false;
|
||||
const char *playername;
|
||||
@@ -3069,7 +3071,7 @@ static void Command_Respawn(void)
|
||||
SendNetXCmd(XD_RESPAWN, &buf, 4);
|
||||
}
|
||||
|
||||
static void Got_Respawn(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Respawn(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT32 respawnplayer = READINT32(*cp);
|
||||
|
||||
@@ -3104,7 +3106,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
|
||||
* \param playernum Player responsible for the message. Must be ::serverplayer.
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
|
||||
static void Got_RandomSeed(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
UINT32 seed;
|
||||
|
||||
@@ -3139,7 +3141,7 @@ static void Command_Clearscores_f(void)
|
||||
* \sa XD_CLEARSCORES, Command_Clearscores_f
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Clearscores(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
@@ -3184,20 +3186,20 @@ static void Command_Teamchange_f(void)
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
|
||||
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 1;
|
||||
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
|
||||
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
|
||||
NetPacket.packet.newteam = 2;
|
||||
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else
|
||||
error = true;
|
||||
}
|
||||
else if (G_GametypeHasSpectators())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
|
||||
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 3;
|
||||
else
|
||||
error = true;
|
||||
@@ -3274,20 +3276,20 @@ static void Command_Teamchange2_f(void)
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
|
||||
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 1;
|
||||
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
|
||||
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
|
||||
NetPacket.packet.newteam = 2;
|
||||
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else
|
||||
error = true;
|
||||
}
|
||||
else if (G_GametypeHasSpectators())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
|
||||
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 3;
|
||||
else
|
||||
error = true;
|
||||
@@ -3365,20 +3367,20 @@ static void Command_Teamchange3_f(void)
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
|
||||
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 1;
|
||||
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
|
||||
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
|
||||
NetPacket.packet.newteam = 2;
|
||||
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else
|
||||
error = true;
|
||||
}
|
||||
else if (G_GametypeHasSpectators())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
|
||||
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 3;
|
||||
else
|
||||
error = true;
|
||||
@@ -3456,20 +3458,20 @@ static void Command_Teamchange4_f(void)
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "red") || !strcasecmp(COM_Argv(1), "1"))
|
||||
if (fasticmp(COM_Argv(1), "red") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 1;
|
||||
else if (!strcasecmp(COM_Argv(1), "blue") || !strcasecmp(COM_Argv(1), "2"))
|
||||
else if (fasticmp(COM_Argv(1), "blue") || fasticmp(COM_Argv(1), "2"))
|
||||
NetPacket.packet.newteam = 2;
|
||||
else if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
else if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else
|
||||
error = true;
|
||||
}
|
||||
else if (G_GametypeHasSpectators())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(1), "spectator") || !strcasecmp(COM_Argv(1), "0"))
|
||||
if (fasticmp(COM_Argv(1), "spectator") || fasticmp(COM_Argv(1), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else if (!strcasecmp(COM_Argv(1), "playing") || !strcasecmp(COM_Argv(1), "1"))
|
||||
else if (fasticmp(COM_Argv(1), "playing") || fasticmp(COM_Argv(1), "1"))
|
||||
NetPacket.packet.newteam = 3;
|
||||
else
|
||||
error = true;
|
||||
@@ -3555,33 +3557,33 @@ static void Command_ServerTeamChange_f(void)
|
||||
|
||||
if (G_TagGametype())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(2), "it") || !strcasecmp(COM_Argv(2), "1"))
|
||||
if (fasticmp(COM_Argv(2), "it") || fasticmp(COM_Argv(2), "1"))
|
||||
NetPacket.packet.newteam = 1;
|
||||
else if (!strcasecmp(COM_Argv(2), "notit") || !strcasecmp(COM_Argv(2), "2"))
|
||||
else if (fasticmp(COM_Argv(2), "notit") || fasticmp(COM_Argv(2), "2"))
|
||||
NetPacket.packet.newteam = 2;
|
||||
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "3"))
|
||||
else if (fasticmp(COM_Argv(2), "playing") || fasticmp(COM_Argv(2), "3"))
|
||||
NetPacket.packet.newteam = 3;
|
||||
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
|
||||
else if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else
|
||||
error = true;
|
||||
}
|
||||
else if (G_GametypeHasTeams())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(2), "red") || !strcasecmp(COM_Argv(2), "1"))
|
||||
if (fasticmp(COM_Argv(2), "red") || fasticmp(COM_Argv(2), "1"))
|
||||
NetPacket.packet.newteam = 1;
|
||||
else if (!strcasecmp(COM_Argv(2), "blue") || !strcasecmp(COM_Argv(2), "2"))
|
||||
else if (fasticmp(COM_Argv(2), "blue") || fasticmp(COM_Argv(2), "2"))
|
||||
NetPacket.packet.newteam = 2;
|
||||
else if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
|
||||
else if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else
|
||||
error = true;
|
||||
}
|
||||
else if (G_GametypeHasSpectators())
|
||||
{
|
||||
if (!strcasecmp(COM_Argv(2), "spectator") || !strcasecmp(COM_Argv(2), "0"))
|
||||
if (fasticmp(COM_Argv(2), "spectator") || fasticmp(COM_Argv(2), "0"))
|
||||
NetPacket.packet.newteam = 0;
|
||||
else if (!strcasecmp(COM_Argv(2), "playing") || !strcasecmp(COM_Argv(2), "1"))
|
||||
else if (fasticmp(COM_Argv(2), "playing") || fasticmp(COM_Argv(2), "1"))
|
||||
NetPacket.packet.newteam = 3;
|
||||
else
|
||||
error = true;
|
||||
@@ -3656,7 +3658,7 @@ static void Command_ServerTeamChange_f(void)
|
||||
}
|
||||
|
||||
//todo: This and the other teamchange functions are getting too long and messy. Needs cleaning.
|
||||
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Teamchange(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
changeteam_union NetPacket;
|
||||
boolean error = false, wasspectator = false;
|
||||
@@ -3896,6 +3898,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
||||
if (G_BattleGametype()) // SRB2kart
|
||||
{
|
||||
players[playernum].marescore = 0;
|
||||
|
||||
if (K_IsPlayerWanted(&players[playernum]))
|
||||
K_CalculateBattleWanted();
|
||||
}
|
||||
@@ -4013,7 +4016,7 @@ static void Command_Login_f(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void Got_Login(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Login(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
#ifdef NOMD5
|
||||
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
|
||||
@@ -4123,7 +4126,7 @@ static void Command_Verify_f(void)
|
||||
SendNetXCmd(XD_VERIFIED, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_Verification(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Verification(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT16 num = READUINT8(*cp);
|
||||
|
||||
@@ -4175,7 +4178,7 @@ static void Command_RemoveAdmin_f(void)
|
||||
SendNetXCmd(XD_DEMOTED, buf, 1);
|
||||
}
|
||||
|
||||
static void Got_Removal(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Removal(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT16 num = READUINT8(*cp);
|
||||
|
||||
@@ -4216,23 +4219,32 @@ static void Command_MotD_f(void)
|
||||
|
||||
mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
|
||||
|
||||
strlcpy(mymotd, COM_Argv(1), sizeof motd);
|
||||
if (!mymotd)
|
||||
return;
|
||||
//I_Error("Command_MotD_f: Out of memory!\n"); // idk if this aint a bit too much lel
|
||||
|
||||
strlcpy(mymotd, COM_Argv(1), sizeof(motd));
|
||||
|
||||
for (i = 2; i < j; i++)
|
||||
{
|
||||
strlcat(mymotd, " ", sizeof motd);
|
||||
strlcat(mymotd, COM_Argv(i), sizeof motd);
|
||||
strlcat(mymotd, " ", sizeof(motd));
|
||||
strlcat(mymotd, COM_Argv(i), sizeof(motd));
|
||||
}
|
||||
|
||||
// Disallow non-printing characters and semicolons.
|
||||
for (i = 0; mymotd[i] != '\0'; i++)
|
||||
{
|
||||
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
||||
{
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && client)
|
||||
{
|
||||
SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(motd, mymotd);
|
||||
@@ -4242,7 +4254,7 @@ static void Command_MotD_f(void)
|
||||
Z_Free(mymotd);
|
||||
}
|
||||
|
||||
static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
||||
static void Got_MotD_f(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char *mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
|
||||
INT32 i;
|
||||
@@ -4309,7 +4321,7 @@ static void Command_RunSOC(void)
|
||||
SendNetXCmd(XD_RUNSOC, buf, length);
|
||||
}
|
||||
|
||||
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_RunSOCcmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char filename[256];
|
||||
filestatus_t ncs = FS_NOTCHECKED;
|
||||
@@ -4431,7 +4443,7 @@ static void Command_Addfile(void)
|
||||
}
|
||||
|
||||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
if (!netgame || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn, false);
|
||||
return;
|
||||
@@ -4474,7 +4486,7 @@ static void Command_Addfile(void)
|
||||
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);;
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
}
|
||||
|
||||
/** Adds something at runtime.
|
||||
@@ -4484,7 +4496,7 @@ static void Command_Addskins(void)
|
||||
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
|
||||
}
|
||||
|
||||
static void Command_GLocalSkin (void)
|
||||
static void Command_GLocalSkin(void)
|
||||
{
|
||||
size_t first_option;
|
||||
size_t option_display;
|
||||
@@ -4495,7 +4507,7 @@ static void Command_GLocalSkin (void)
|
||||
option_display = COM_CheckPartialParm("-d");
|
||||
option_all = COM_CheckPartialParm("-a");
|
||||
|
||||
char* fuck; // local skin name
|
||||
CLEANUP(Z_Pfree) char* fuck = NULL; // local skin name
|
||||
|
||||
if (!(first_option = COM_FirstOption()))
|
||||
first_option = COM_Argc();
|
||||
@@ -4536,7 +4548,6 @@ static void Command_GLocalSkin (void)
|
||||
|
||||
CONS_Printf("Successfully applied localskin to displayed player.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
else if (option_all) // -all
|
||||
@@ -4551,7 +4562,6 @@ static void Command_GLocalSkin (void)
|
||||
}
|
||||
CONS_Printf("Successfully applied localskin to all players.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
else // -player or no other arguments
|
||||
@@ -4568,7 +4578,6 @@ static void Command_GLocalSkin (void)
|
||||
}
|
||||
CONS_Printf("Successfully applied localskin to specified player.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
else
|
||||
@@ -4576,18 +4585,16 @@ static void Command_GLocalSkin (void)
|
||||
SetLocalPlayerSkin(consoleplayer, fuck, &cv_localskin);
|
||||
CONS_Printf("Successfully applied localskin.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
|
||||
CONS_Printf("Could not apply localskin.\n");
|
||||
|
||||
Z_Free(fuck);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char filename[241];
|
||||
filestatus_t ncs = FS_NOTCHECKED;
|
||||
@@ -4646,7 +4653,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
||||
COM_BufAddText(va("addfile %s\n", filename));
|
||||
}
|
||||
|
||||
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_Addfilecmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
char filename[241];
|
||||
filestatus_t ncs = FS_NOTCHECKED;
|
||||
@@ -5190,14 +5197,14 @@ static void Ringslinger_OnChange(void)
|
||||
static void Gravity_OnChange(void)
|
||||
{
|
||||
if (!M_SecretUnlocked(SECRET_PANDORA) && !netgame && !cv_debug
|
||||
&& strcmp(cv_gravity.string, cv_gravity.defaultvalue))
|
||||
&& !fastcmp(cv_gravity.string, cv_gravity.defaultvalue))
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't earned this yet.\n"));
|
||||
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
|
||||
return;
|
||||
}
|
||||
#ifndef NETGAME_GRAVITY
|
||||
if(netgame)
|
||||
if (netgame)
|
||||
{
|
||||
CV_StealthSet(&cv_gravity, cv_gravity.defaultvalue);
|
||||
return;
|
||||
@@ -5446,7 +5453,7 @@ static void Command_ExitLevel_f(void)
|
||||
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
|
||||
}
|
||||
|
||||
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_ExitLevelcmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
(void)cp;
|
||||
|
||||
@@ -5467,7 +5474,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
||||
G_ExitLevel();
|
||||
}
|
||||
|
||||
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
INT32 i;
|
||||
UINT8 gt, secondgt;
|
||||
@@ -5519,7 +5526,7 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
|
||||
Y_StartVote();
|
||||
}
|
||||
|
||||
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_ModifyVotecmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
SINT8 voted = READSINT8(*cp);
|
||||
UINT8 p = READUINT8(*cp);
|
||||
@@ -5528,7 +5535,7 @@ static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
|
||||
votes[p] = voted;
|
||||
}
|
||||
|
||||
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
|
||||
static void Got_PickVotecmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
SINT8 pick = READSINT8(*cp);
|
||||
SINT8 level = READSINT8(*cp);
|
||||
@@ -5665,7 +5672,7 @@ static void Command_Togglemodified_f(void)
|
||||
|
||||
static void Command_Archivetest_f(void)
|
||||
{
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
UINT32 i, wrote;
|
||||
thinker_t *th;
|
||||
if (gamestate != GS_LEVEL)
|
||||
@@ -6168,7 +6175,7 @@ static void KartEliminateLast_OnChange(void)
|
||||
P_CheckRacers();
|
||||
}
|
||||
|
||||
void Got_DiscordInfo(UINT8 **p, INT32 playernum)
|
||||
void Got_DiscordInfo(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
|
||||
{
|
||||
|
||||
@@ -209,6 +209,8 @@ extern consvar_t cv_betainterscreen;
|
||||
|
||||
extern consvar_t cv_laglesscam;
|
||||
|
||||
extern consvar_t cv_demoangturn;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SKINMENUTYPE_SCROLL = 0,
|
||||
|
||||
+28
-27
@@ -64,7 +64,6 @@
|
||||
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
|
||||
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
|
||||
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
|
||||
#else
|
||||
@@ -110,14 +109,14 @@ static fileused_t transferFiles[UINT8_MAX + 1];
|
||||
// Write time of file: utime
|
||||
|
||||
// Receiver structure
|
||||
INT32 fileneedednum; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
|
||||
INT32 fileneedednum = 0; // Number of files needed to join the server
|
||||
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
|
||||
#ifdef HAVE_THREADS
|
||||
static I_mutex downloadmutex;
|
||||
#endif
|
||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
file_download_t filedownload;
|
||||
file_download_t filedownload = {};
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
static CURL *http_handle;
|
||||
@@ -131,7 +130,7 @@ static UINT32 curl_origfilesize;
|
||||
static UINT32 curl_origtotalfilesize;
|
||||
static char *curl_realname = NULL;
|
||||
fileneeded_t *curl_curfile = NULL;
|
||||
HTTP_login *curl_logins;
|
||||
HTTP_login *curl_logins = NULL;
|
||||
#endif
|
||||
|
||||
/** Fills a serverinfo packet with information about wad files loaded.
|
||||
@@ -550,7 +549,8 @@ INT32 CL_CheckFiles(void)
|
||||
for (j = mainwads+1; j < numwadfiles; j++)
|
||||
{
|
||||
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
|
||||
if (!stricmp(wadfilename, fileneeded[i].filename) &&
|
||||
|
||||
if (fasticmp(wadfilename, fileneeded[i].filename) &&
|
||||
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY, "already loaded\n");
|
||||
@@ -665,7 +665,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
|
||||
nameonly(wadfilename);
|
||||
|
||||
if (!stricmp(wadfilename, p->id.filename))
|
||||
if (fasticmp(wadfilename, p->id.filename))
|
||||
{
|
||||
// Copy file name with full path
|
||||
strlcpy(p->id.filename, wadfiles[wadnum]->filename, MAX_WADPATH);
|
||||
@@ -901,7 +901,7 @@ void SV_FileSendTicker(void)
|
||||
|
||||
if (ram)
|
||||
{
|
||||
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
|
||||
memcpy(p->data, &f->id.ram[transfer[i].position], size);
|
||||
}
|
||||
else if (fread(p->data, 1, size, transferFiles[f->fileid].file) != size)
|
||||
{
|
||||
@@ -946,17 +946,17 @@ void Got_Filetxpak(void)
|
||||
char *filename = file->filename;
|
||||
static INT32 filetime = 0;
|
||||
|
||||
if (!(strcmp(filename, "srb2.srb")
|
||||
//&& strcmp(filename, "srb2.wad")
|
||||
//&& strcmp(filename, "patch.dta")
|
||||
//&& strcmp(filename, "music.dta")
|
||||
&& strcmp(filename, "gfx.kart")
|
||||
&& strcmp(filename, "textures.kart")
|
||||
&& strcmp(filename, "chars.kart")
|
||||
&& strcmp(filename, "maps.kart")
|
||||
&& strcmp(filename, "sounds.kart")
|
||||
&& strcmp(filename, "music.kart")
|
||||
&& strcmp(filename, "patch.kart")
|
||||
if ((fastcmp(filename, "srb2.srb")
|
||||
//|| fastcmp(filename, "srb2.wad")
|
||||
//|| fastcmp(filename, "patch.dta")
|
||||
//|| fastcmp(filename, "music.dta")
|
||||
|| fastcmp(filename, "gfx.kart")
|
||||
|| fastcmp(filename, "textures.kart")
|
||||
|| fastcmp(filename, "chars.kart")
|
||||
|| fastcmp(filename, "maps.kart")
|
||||
|| fastcmp(filename, "sounds.kart")
|
||||
|| fastcmp(filename, "music.kart")
|
||||
|| fastcmp(filename, "patch.kart")
|
||||
))
|
||||
I_Error("Tried to download \"%s\"", filename);
|
||||
|
||||
@@ -1079,12 +1079,14 @@ void CloseNetFile(void)
|
||||
|
||||
// Receiving a file?
|
||||
for (i = 0; i < MAX_WADFILES; i++)
|
||||
{
|
||||
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
|
||||
{
|
||||
fclose(fileneeded[i].file);
|
||||
// File is not complete delete it
|
||||
remove(fileneeded[i].filename);
|
||||
}
|
||||
}
|
||||
|
||||
// Remove PT_FILEFRAGMENT from acknowledge list
|
||||
Net_AbortPacketType(PT_FILEFRAGMENT);
|
||||
@@ -1098,17 +1100,16 @@ void nameonly(char *s)
|
||||
void *ns;
|
||||
|
||||
for (j = strlen(s); j != (size_t)-1; j--)
|
||||
{
|
||||
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
|
||||
{
|
||||
ns = &(s[j+1]);
|
||||
len = strlen(ns);
|
||||
#if 0
|
||||
M_Memcpy(s, ns, len+1);
|
||||
#else
|
||||
memmove(s, ns, len+1);
|
||||
#endif
|
||||
memmove(s, ns, len+1);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns the length in characters of the last element of a path.
|
||||
@@ -1197,7 +1198,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
}
|
||||
|
||||
// next, check SRB2's "home" directory (if non-'.')
|
||||
if (strcmp(srb2home, "."))
|
||||
if (!fastcmp(srb2home, "."))
|
||||
{
|
||||
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
|
||||
|
||||
@@ -1209,7 +1210,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
|
||||
}
|
||||
|
||||
// next, check SRB2's "path" directory (also if non-'.')
|
||||
if (strcmp(srb2path, "."))
|
||||
if (!fastcmp(srb2path, "."))
|
||||
{
|
||||
homecheck = filesearch(filename, srb2path, wantedmd5sum, completepath, 10);
|
||||
|
||||
@@ -1554,7 +1555,7 @@ CURLGetLogin (const char *url, HTTP_login ***return_prev_next)
|
||||
( login = (*prev_next));
|
||||
prev_next = &login->next
|
||||
){
|
||||
if (strcmp(login->url, url) == 0)
|
||||
if (fastcmp(login->url, url) != 0)
|
||||
{
|
||||
if (return_prev_next)
|
||||
(*return_prev_next) = prev_next;
|
||||
|
||||
+2
-2
@@ -211,12 +211,12 @@ void D_SetupProtocol(void)
|
||||
|
||||
if (result)
|
||||
{
|
||||
if (strcmp(buffer, "no") == 0)
|
||||
if (!fastcmp(buffer, "no"))
|
||||
{
|
||||
fclose(fp);
|
||||
return;
|
||||
}
|
||||
else if (strcmp(buffer, exe_path) != 0)
|
||||
else if (fastcmp(buffer, exe_path))
|
||||
{
|
||||
// overwrite
|
||||
fclose(fp);
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
/// \file d_protocol.h
|
||||
/// \brief srb2kart:// protocol stuff
|
||||
|
||||
#ifndef __D_PROTOCOL__
|
||||
#define __D_PROTOCOL__
|
||||
|
||||
void D_SetupProtocol(void);
|
||||
|
||||
void D_CreateProtocol(void);
|
||||
@@ -16,3 +19,5 @@ void D_DeleteProtocol(void);
|
||||
#ifdef HAVE_CURL
|
||||
void D_DownloadReplay(const char *url, const char *path);
|
||||
#endif
|
||||
|
||||
#endif //__D_PROTOCOL__
|
||||
+87
-149
@@ -127,16 +127,32 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
||||
|
||||
#include <time.h>
|
||||
|
||||
// Locations for searching the srb2.srb
|
||||
/// Locations to directly check for srb2.srb in
|
||||
const char *wadDefaultPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart"
|
||||
#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart"
|
||||
#define DEFAULTSEARCHPATH1 "/usr/local/games"
|
||||
#define DEFAULTSEARCHPATH2 "/usr/games"
|
||||
#define DEFAULTSEARCHPATH3 "/usr/local"
|
||||
"/usr/local/share/games/SRB2Kart",
|
||||
"/usr/local/games/SRB2Kart",
|
||||
"/usr/share/games/SRB2Kart",
|
||||
"/usr/games/SRB2Kart",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games\\srb2kart",
|
||||
"\\games\\srb2kart",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
// Folders to recurse through looking for srb2.srb
|
||||
const char *wadSearchPaths[] = {
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
"/usr/local/games",
|
||||
"/usr/games",
|
||||
"/usr/local",
|
||||
#elif defined (_WIN32)
|
||||
"c:\\games",
|
||||
"\\games",
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
|
||||
/** \brief WAD file to look for
|
||||
*/
|
||||
@@ -808,20 +824,23 @@ static void I_SetupMumble(void)
|
||||
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
{
|
||||
#ifdef HAVE_MUMBLE
|
||||
double angle;
|
||||
float angle;
|
||||
fixed_t anglef;
|
||||
|
||||
if (!mumble)
|
||||
return;
|
||||
|
||||
if (mumble->uiVersion != 2) {
|
||||
wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256);
|
||||
if (mumble->uiVersion != 2)
|
||||
{
|
||||
wcsncpy(mumble->name, L"SRB2Kart " VERSIONSTRINGW, 256);
|
||||
wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048);
|
||||
mumble->uiVersion = 2;
|
||||
}
|
||||
mumble->uiTick++;
|
||||
|
||||
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
|
||||
// Zero out, but never delink.
|
||||
if (!netgame || gamestate != GS_LEVEL)
|
||||
{
|
||||
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
||||
mumble->fAvatarFront[0] = 1.0f;
|
||||
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
||||
@@ -838,31 +857,34 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
|
||||
mumble->context_len = (UINT32)(p - mumble->context);
|
||||
}
|
||||
|
||||
if (mobj) {
|
||||
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
|
||||
if (mobj)
|
||||
{
|
||||
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
|
||||
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
|
||||
|
||||
anglef = AngleFixed(mobj->angle);
|
||||
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
||||
mumble->fAvatarFront[0] = (float)cos(angle);
|
||||
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
|
||||
mumble->fAvatarFront[0] = cosf(angle);
|
||||
mumble->fAvatarFront[1] = 0.0f;
|
||||
mumble->fAvatarFront[2] = (float)sin(angle);
|
||||
} else {
|
||||
mumble->fAvatarFront[2] = sinf(angle);
|
||||
}
|
||||
else
|
||||
{
|
||||
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
|
||||
mumble->fAvatarFront[0] = 1.0f;
|
||||
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
|
||||
}
|
||||
|
||||
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
|
||||
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
|
||||
|
||||
anglef = AngleFixed(listener.angle);
|
||||
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
|
||||
mumble->fCameraFront[0] = (float)cos(angle);
|
||||
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
|
||||
mumble->fCameraFront[0] = cosf(angle);
|
||||
mumble->fCameraFront[1] = 0.0f;
|
||||
mumble->fCameraFront[2] = (float)sin(angle);
|
||||
mumble->fCameraFront[2] = sinf(angle);
|
||||
#else
|
||||
(void)mobj;
|
||||
(void)listener;
|
||||
@@ -1417,20 +1439,6 @@ death:
|
||||
exit(0);
|
||||
}
|
||||
|
||||
void I_WaitVBL(INT32 count)
|
||||
{
|
||||
count = 1;
|
||||
I_Sleep(count);
|
||||
}
|
||||
|
||||
void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_Error
|
||||
//
|
||||
@@ -1442,7 +1450,7 @@ static INT32 errorcount = 0;
|
||||
*/
|
||||
static boolean shutdowning = false;
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buffer[8192];
|
||||
@@ -1468,7 +1476,7 @@ void I_Error(const char *error, ...)
|
||||
if (errorcount > 20)
|
||||
{
|
||||
va_start(argptr, error);
|
||||
vsprintf(buffer, error, argptr);
|
||||
vsnprintf(buffer, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
|
||||
@@ -1482,7 +1490,7 @@ void I_Error(const char *error, ...)
|
||||
|
||||
// Display error message in the console before we start shutting it down
|
||||
va_start(argptr, error);
|
||||
vsprintf(buffer, error, argptr);
|
||||
vsnprintf(buffer, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
I_OutputMsg("\nI_Error(): %s\n", buffer);
|
||||
|
||||
@@ -1709,9 +1717,9 @@ char *I_GetUserName(void)
|
||||
strncpy(username, p, MAXPLAYERNAME);
|
||||
}
|
||||
|
||||
|
||||
if (strcmp(username, "") != 0)
|
||||
if (!fastcmp(username, ""))
|
||||
return username;
|
||||
|
||||
return NULL; // dummy for platform independent version
|
||||
}
|
||||
|
||||
@@ -1821,16 +1829,23 @@ static const char *searchWad(const char *searchDir)
|
||||
return tempsw;
|
||||
}
|
||||
|
||||
strcpy(tempsw, WADKEYWORD2);
|
||||
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
|
||||
if (fstemp == FS_FOUND)
|
||||
{
|
||||
pathonly(tempsw);
|
||||
return tempsw;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define CHECKWADPATH(ret) \
|
||||
do { \
|
||||
I_OutputMsg(",%s", ret); \
|
||||
if (isWadPathOk(ret)) \
|
||||
return ret; \
|
||||
} while (0)
|
||||
|
||||
#define SEARCHWAD(str) \
|
||||
do { \
|
||||
WadPath = searchWad(str); \
|
||||
if (WadPath) \
|
||||
return WadPath; \
|
||||
} while (0)
|
||||
|
||||
/** \brief go through all possible paths and look for srb2.srb
|
||||
|
||||
\return path to srb2.srb if any
|
||||
@@ -1839,6 +1854,7 @@ static const char *locateWad(void)
|
||||
{
|
||||
const char *envstr;
|
||||
const char *WadPath;
|
||||
int i;
|
||||
|
||||
I_OutputMsg("SRB2WADDIR");
|
||||
// does SRB2WADDIR exist?
|
||||
@@ -1846,132 +1862,51 @@ static const char *locateWad(void)
|
||||
return envstr;
|
||||
|
||||
#ifndef NOCWD
|
||||
I_OutputMsg(",.");
|
||||
// examine current dir
|
||||
strcpy(returnWadPath, ".");
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef NOHOME
|
||||
#ifdef DEFAULTDIR
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
// examine user jart directory
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
{
|
||||
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
CHECKWADPATH(returnWadPath);
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
#ifdef DEFAULTWADLOCATION1
|
||||
I_OutputMsg(","DEFAULTWADLOCATION1);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION1);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION2
|
||||
I_OutputMsg(","DEFAULTWADLOCATION2);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION2);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION3
|
||||
I_OutputMsg(","DEFAULTWADLOCATION3);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION3);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION4
|
||||
I_OutputMsg(","DEFAULTWADLOCATION4);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION4);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION5
|
||||
I_OutputMsg(","DEFAULTWADLOCATION5);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION5);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION6
|
||||
I_OutputMsg(","DEFAULTWADLOCATION6);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION6);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTWADLOCATION7
|
||||
I_OutputMsg(","DEFAULTWADLOCATION7);
|
||||
strcpy(returnWadPath, DEFAULTWADLOCATION7);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
return returnWadPath;
|
||||
#endif
|
||||
#ifndef NOHOME
|
||||
// find in $HOME
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
for (i = 0; wadDefaultPaths[i]; i++)
|
||||
{
|
||||
char *tmp = malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR));
|
||||
strcpy(tmp, envstr);
|
||||
strcat(tmp, PATHSEP);
|
||||
strcat(tmp, DEFAULTDIR);
|
||||
WadPath = searchWad(tmp);
|
||||
free(tmp);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
strcpy(returnWadPath, wadDefaultPaths[i]);
|
||||
CHECKWADPATH(returnWadPath);
|
||||
}
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH1
|
||||
// find in /usr/local
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH1);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH2
|
||||
// find in /usr/games
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH2);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
#ifdef DEFAULTSEARCHPATH3
|
||||
// find in ???
|
||||
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
|
||||
WadPath = searchWad(DEFAULTSEARCHPATH3);
|
||||
if (WadPath)
|
||||
return WadPath;
|
||||
#endif
|
||||
|
||||
// search paths
|
||||
for (i = 0; wadSearchPaths[i]; i++)
|
||||
{
|
||||
I_OutputMsg(", in:%s", wadSearchPaths[i]);
|
||||
SEARCHWAD(wadSearchPaths[i]);
|
||||
}
|
||||
|
||||
// if nothing was found
|
||||
return NULL;
|
||||
}
|
||||
|
||||
const char *I_LocateWad(void)
|
||||
{
|
||||
const char *waddir;
|
||||
const char *waddir = NULL;
|
||||
|
||||
I_OutputMsg("Looking for WADs in: ");
|
||||
waddir = locateWad();
|
||||
@@ -1981,12 +1916,15 @@ const char *I_LocateWad(void)
|
||||
{
|
||||
// change to the directory where we found srb2.srb
|
||||
#if defined (_WIN32)
|
||||
waddir = _fullpath(NULL, waddir, MAX_PATH);
|
||||
SetCurrentDirectoryA(waddir);
|
||||
#else
|
||||
waddir = realpath(waddir, NULL);
|
||||
if (waddir == NULL || chdir(waddir) == -1)
|
||||
I_OutputMsg("Couldn't change working directory\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
return waddir;
|
||||
}
|
||||
|
||||
|
||||
@@ -65,13 +65,6 @@ void I_OsPolling(void)
|
||||
I_GetConsoleEvents();
|
||||
}
|
||||
|
||||
//
|
||||
// I_UpdateNoBlit
|
||||
//
|
||||
void I_UpdateNoBlit(void)
|
||||
{
|
||||
}
|
||||
|
||||
//
|
||||
// I_FinishUpdate
|
||||
//
|
||||
@@ -122,6 +115,10 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
||||
return -1;
|
||||
}
|
||||
|
||||
void VID_RefreshModeList(void)
|
||||
{
|
||||
}
|
||||
|
||||
void VID_PrepareModeList(void)
|
||||
{
|
||||
}
|
||||
@@ -155,7 +152,10 @@ boolean I_UseNativeKeyboard(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_HandleControllerHatRepeat(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_SetBorderlessWindow(void)
|
||||
{
|
||||
|
||||
}
|
||||
+3
-3
@@ -47,9 +47,9 @@
|
||||
|
||||
// Free slot names
|
||||
// The crazy word-reading stuff uses these.
|
||||
char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
char *FREE_STATES[NUMSTATEFREESLOTS] = {};
|
||||
char *FREE_MOBJS[NUMMOBJFREESLOTS] = {};
|
||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1] = {}; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
|
||||
#define initfreeslots() {\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
|
||||
+30
-4
@@ -49,6 +49,27 @@ discordRequest_t *discordRequestList = NULL;
|
||||
|
||||
static char self_ip[IP_SIZE+1];
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input)
|
||||
*
|
||||
* See header file for description.
|
||||
* --------------------------------------------------*/
|
||||
const char *DRPC_HideUsername(const char *input)
|
||||
{
|
||||
static char buffer[5];
|
||||
int i;
|
||||
|
||||
buffer[0] = input[0];
|
||||
|
||||
for (i = 1; i < 4; ++i)
|
||||
{
|
||||
buffer[i] = '.';
|
||||
}
|
||||
|
||||
buffer[4] = '\0';
|
||||
return buffer;
|
||||
}
|
||||
|
||||
boolean drpc_init = false;
|
||||
|
||||
/*--------------------------------------------------
|
||||
@@ -105,7 +126,7 @@ static void DRPC_HandleReady(const DiscordUser *user)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
|
||||
CONS_Printf("Discord: connected to %s (%s)\n", user->username, user->userId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,8 +262,10 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
|
||||
snprintf(newRequest->username, 344, "%s", requestUser->username);
|
||||
|
||||
#if 0
|
||||
newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
|
||||
snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
|
||||
#endif
|
||||
|
||||
newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
|
||||
snprintf(newRequest->userID, 32, "%s", requestUser->userId);
|
||||
@@ -254,7 +277,7 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
while (append != NULL)
|
||||
{
|
||||
// CHECK FOR DUPES!! Ignore any that already exist from the same user.
|
||||
if (!strcmp(newRequest->userID, append->userID))
|
||||
if (fastcmp(newRequest->userID, append->userID))
|
||||
{
|
||||
Discord_Respond(newRequest->userID, DISCORD_REPLY_IGNORE);
|
||||
DRPC_RemoveRequest(newRequest);
|
||||
@@ -308,6 +331,9 @@ void DRPC_RemoveRequest(discordRequest_t *removeRequest)
|
||||
}
|
||||
|
||||
Z_Free(removeRequest->username);
|
||||
#if 0
|
||||
Z_Free(removeRequest->discriminator);
|
||||
#endif
|
||||
Z_Free(removeRequest->userID);
|
||||
Z_Free(removeRequest);
|
||||
}
|
||||
@@ -393,7 +419,7 @@ static const char *DRPC_GetServerIP(void)
|
||||
// If you're connected
|
||||
if (I_GetNodeAddress && (address = I_GetNodeAddress(servernode)) != NULL)
|
||||
{
|
||||
if (strcmp(address, "self"))
|
||||
if (!fastcmp(address, "self"))
|
||||
{
|
||||
// We're not the server, so we could successfully get the IP!
|
||||
// No need to do anything else :)
|
||||
@@ -658,7 +684,7 @@ void DRPC_UpdatePresence(void)
|
||||
// Character image
|
||||
while (supportedSkins[checkSkin] != NULL)
|
||||
{
|
||||
if (!strcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
|
||||
if (fastcmp(skins[players[consoleplayer].skin].name, supportedSkins[checkSkin]))
|
||||
{
|
||||
snprintf(charimg, 21, "char%s", supportedSkins[checkSkin]);
|
||||
discordPresence.smallImageKey = charimg;
|
||||
|
||||
@@ -29,7 +29,9 @@ extern struct discordInfo_s {
|
||||
|
||||
typedef struct discordRequest_s {
|
||||
char *username; // Discord user name.
|
||||
#if 0 // Good night, sweet prince...
|
||||
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
|
||||
#endif
|
||||
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
|
||||
|
||||
// HAHAHA, no.
|
||||
@@ -44,6 +46,15 @@ typedef struct discordRequest_s {
|
||||
|
||||
extern discordRequest_t *discordRequestList;
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input);
|
||||
*
|
||||
* Handle usernames while cv_discordstreamer is activated.
|
||||
* (The loss of discriminators is still a dumbass regression
|
||||
* that I will never forgive the Discord developers for.)
|
||||
* --------------------------------------------------*/
|
||||
|
||||
const char *DRPC_HideUsername(const char *input);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void DRPC_RemoveRequest(void);
|
||||
|
||||
+20
-26
@@ -19,25 +19,19 @@
|
||||
// This should actually be in the makefile,
|
||||
// but I can't stand that gibberish. D:
|
||||
#define SOUND_DUMMY 0
|
||||
#define SOUND_SDL 1
|
||||
#define SOUND_MIXER 2
|
||||
#define SOUND_MIXER 1
|
||||
#define SOUND_SDL 2
|
||||
|
||||
#ifndef SOUND
|
||||
#ifdef HAVE_SDL
|
||||
|
||||
// Use Mixer interface?
|
||||
#ifdef HAVE_MIXER
|
||||
#define SOUND SOUND_MIXER
|
||||
#else
|
||||
#define SOUND SOUND_SDL
|
||||
#endif
|
||||
|
||||
// Use generic SDL interface.
|
||||
#ifndef SOUND
|
||||
#define SOUND SOUND_SDL
|
||||
#endif
|
||||
|
||||
#else // No SDL.
|
||||
// No more interfaces. :(
|
||||
#define SOUND SOUND_DUMMY
|
||||
#else
|
||||
#define SOUND SOUND_DUMMY
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -69,6 +63,8 @@ extern "C" {
|
||||
#include <sys/stat.h>
|
||||
#include <ctype.h>
|
||||
|
||||
#include "fastcmp.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <io.h>
|
||||
#endif
|
||||
@@ -90,12 +86,6 @@ extern FILE *logstream;
|
||||
extern char logfilename[1024];
|
||||
#endif
|
||||
|
||||
// not sure if this belongs here lul
|
||||
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
|
||||
#if defined(_WIN32) && !defined(MINGW64)
|
||||
#define HAVE_DRMINGW
|
||||
#endif
|
||||
|
||||
#if defined (HAVE_LIBBACKTRACE)
|
||||
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
|
||||
#elif defined (HAVE_DRMINGW)
|
||||
@@ -118,8 +108,11 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v9"
|
||||
#define VERSIONSTRINGW L"Saturn v9"
|
||||
#define VERSIONSTRING "Saturn v9.x - Testing"
|
||||
#define VERSIONSTRINGW L"Saturn v9.x - Testing "
|
||||
|
||||
#define SATURN_TESTING // comment out for saturn release builds!
|
||||
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
#endif
|
||||
@@ -454,11 +447,6 @@ extern char savegamename[256];
|
||||
//TODO: delet this
|
||||
#define M_GetText(x) (x)
|
||||
|
||||
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
char *sizeu1(size_t num);
|
||||
@@ -490,7 +478,7 @@ extern INT32 cv_debug;
|
||||
// Misc stuff for later...
|
||||
// =======================
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PIf) / (float)ANGLE_180)
|
||||
|
||||
// Modifier key variables, accessible anywhere
|
||||
extern UINT8 shiftdown, ctrldown, altdown;
|
||||
@@ -539,6 +527,10 @@ UINT32 quickncasehash (const char *p, size_t n)
|
||||
#define M_PIl 3.1415926535897932384626433832795029L
|
||||
#endif
|
||||
|
||||
#ifndef M_PIf
|
||||
#define M_PIf 3.14159265f
|
||||
#endif
|
||||
|
||||
// Floating point comparison epsilons from float.h
|
||||
#ifndef FLT_EPSILON
|
||||
#define FLT_EPSILON 1.1920928955078125e-7f
|
||||
@@ -654,7 +646,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
#if defined (HAVE_CURL)
|
||||
#define MASTERSERVER
|
||||
#ifndef NOHOLEPUNCH
|
||||
#define HOLEPUNCH
|
||||
#endif
|
||||
#else
|
||||
#undef UPDATE_ALERT
|
||||
#endif
|
||||
|
||||
@@ -116,7 +116,10 @@ extern UINT8 window_notinfocus; // are we in focus? (backend independant -- hand
|
||||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
|
||||
#ifdef MOTIONBLUR
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
#endif
|
||||
|
||||
extern INT32 viewwindowx, viewwindowy;
|
||||
extern INT32 viewwidth;
|
||||
|
||||
+6
-5
@@ -43,7 +43,6 @@ extern "C" {
|
||||
#define UINT64 uint64_t
|
||||
|
||||
#ifdef __APPLE_CC__
|
||||
#define DIRECTFULLSCREEN 1
|
||||
#define DEBUG_LOG
|
||||
#define NOIPX
|
||||
#endif
|
||||
@@ -69,11 +68,13 @@ extern "C" {
|
||||
#define strnicmp(x,y,n) strncasecmp(x,y,n)
|
||||
#endif
|
||||
|
||||
#ifndef __cplusplus
|
||||
char *strcasestr(const char *in, const char *what);
|
||||
#define stristr strcasestr
|
||||
char *nongnu_strcasestr(const char *in, const char *what);
|
||||
#ifndef _GNU_SOURCE
|
||||
#define strcasestr nongnu_strcasestr
|
||||
#endif
|
||||
|
||||
#define stristr strcasestr
|
||||
|
||||
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
|
||||
#define true 1
|
||||
#define false 0
|
||||
@@ -294,7 +295,7 @@ typedef struct
|
||||
UINT8 green;
|
||||
UINT8 blue;
|
||||
UINT8 alpha;
|
||||
} byteColor_t;
|
||||
} ATTRPACK byteColor_t;
|
||||
|
||||
union FColorRGBA
|
||||
{
|
||||
|
||||
+33
-38
@@ -166,8 +166,8 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
patch_t *pat, *pat2;
|
||||
INT32 anim2 = 0;
|
||||
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
|
||||
pat = W_CachePatchName("TITLEBG1", PU_PATCH);
|
||||
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH);
|
||||
|
||||
w = (vid.scaledwidth << FRACBITS);
|
||||
|
||||
@@ -208,16 +208,13 @@ static void F_SkyScroll(INT32 scrollspeed)
|
||||
INT32 intro_scenenum = 0;
|
||||
INT32 intro_curtime = 0;
|
||||
|
||||
const char *introtext[NUMINTROSCENES];
|
||||
const char *introtext[NUMINTROSCENES] = {};
|
||||
|
||||
static tic_t introscenetime[NUMINTROSCENES] =
|
||||
{
|
||||
4*TICRATE, // KART KR(eW
|
||||
};
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
|
||||
|
||||
void F_StartIntro(void)
|
||||
{
|
||||
if (gamestate)
|
||||
@@ -257,26 +254,21 @@ void F_StartIntro(void)
|
||||
//
|
||||
void F_IntroDrawer(void)
|
||||
{
|
||||
boolean highres = false;
|
||||
INT32 cx = 8, cy = 128;
|
||||
patch_t *background = NULL;
|
||||
INT32 bgxoffs = 0;
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
// DRAW A FULL PIC INSTEAD OF FLAT!
|
||||
if (intro_scenenum == 0)
|
||||
{
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
|
||||
highres = true;
|
||||
}
|
||||
background = W_CachePatchName("KARTKREW", PU_PATCH);
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
|
||||
|
||||
if (background)
|
||||
{
|
||||
if (highres)
|
||||
if (background)
|
||||
{
|
||||
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
|
||||
else
|
||||
V_DrawScaledPatch(bgxoffs, 0, 0, background);
|
||||
}
|
||||
}
|
||||
|
||||
W_UnlockCachedPatch(background);
|
||||
@@ -324,6 +316,7 @@ void F_IntroTicker(void)
|
||||
D_StartTitle();
|
||||
return;
|
||||
}
|
||||
|
||||
if (finalecount == 8)
|
||||
S_StartSound(NULL, sfx_vroom);
|
||||
else if (finalecount == 47)
|
||||
@@ -626,7 +619,6 @@ void F_StartCredits(void)
|
||||
timetonext = 2*TICRATE;
|
||||
}
|
||||
|
||||
|
||||
void F_CreditDrawer(void)
|
||||
{
|
||||
UINT16 i;
|
||||
@@ -652,7 +644,7 @@ void F_CreditDrawer(void)
|
||||
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
|
||||
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH_LOWPRIORITY), colormap);
|
||||
}
|
||||
|
||||
// Dim the background
|
||||
@@ -661,22 +653,23 @@ void F_CreditDrawer(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
case 0:
|
||||
y += 80<<FRACBITS;
|
||||
break;
|
||||
case 1:
|
||||
if (y>>FRACBITS > -20)
|
||||
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
|
||||
y += 30<<FRACBITS;
|
||||
break;
|
||||
default:
|
||||
if (y>>FRACBITS > -10)
|
||||
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
|
||||
y += 12<<FRACBITS;
|
||||
break;
|
||||
}
|
||||
|
||||
if (((y>>FRACBITS) * vid.dup) > vid.height)
|
||||
break;
|
||||
}
|
||||
@@ -701,7 +694,7 @@ void F_CreditTicker(void)
|
||||
// Draw credits text on top
|
||||
for (i = 0; credits[i]; i++)
|
||||
{
|
||||
switch(credits[i][0])
|
||||
switch (credits[i][0])
|
||||
{
|
||||
case 0: y += 80<<FRACBITS; break;
|
||||
case 1: y += 30<<FRACBITS; break;
|
||||
@@ -963,6 +956,7 @@ void F_StartTitleScreen(void)
|
||||
finalecount = 0;
|
||||
else
|
||||
wipegamestate = GS_TITLESCREEN;
|
||||
|
||||
G_SetGamestate(GS_TITLESCREEN);
|
||||
CON_ClearHUD();
|
||||
|
||||
@@ -978,10 +972,10 @@ void F_StartTitleScreen(void)
|
||||
demoDelayLeft = demoDelayTime;
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
|
||||
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH);
|
||||
ttkart = W_CachePatchName("TTKART", PU_PATCH);
|
||||
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH);
|
||||
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH);
|
||||
}
|
||||
|
||||
// (no longer) De-Demo'd Title Screen
|
||||
@@ -1418,6 +1412,7 @@ void F_EndCutScene(void)
|
||||
}
|
||||
}
|
||||
|
||||
// custom intros
|
||||
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
|
||||
{
|
||||
if (!cutscenes[cutscenenum])
|
||||
|
||||
+8
-5
@@ -98,7 +98,8 @@ static fixed_t paldiv;
|
||||
* \param lump Lump name to get data from
|
||||
* \return fademask_t for lump
|
||||
*/
|
||||
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
||||
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
|
||||
{
|
||||
static char lumpname[9] = "FADEmmss";
|
||||
static fademask_t fm = {NULL,0,0,0,0,0};
|
||||
lumpnum_t lumpnum;
|
||||
@@ -148,6 +149,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
|
||||
case 0: // end marker (not bad!, but still need clearing)
|
||||
goto freemask;
|
||||
}
|
||||
|
||||
if (lsize != fm.size)
|
||||
fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL);
|
||||
fm.size = lsize;
|
||||
@@ -257,7 +259,7 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
// shortcut - memcpy source to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
@@ -266,7 +268,7 @@ static void F_DoWipe(fademask_t *fademask)
|
||||
// shortcut - memcpy target to work
|
||||
while (draw_linestogo--)
|
||||
{
|
||||
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
|
||||
relativepos += vid.width;
|
||||
}
|
||||
}
|
||||
@@ -361,6 +363,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
{
|
||||
// get fademask first so we can tell if it exists or not
|
||||
fmask = F_GetFadeMask(wipetype, wipeframe++);
|
||||
|
||||
if (!fmask)
|
||||
break;
|
||||
|
||||
@@ -377,11 +380,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
|
||||
else
|
||||
#endif
|
||||
if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
|
||||
if (rendermode != render_none) // this allows F_RunWipe to be called in dedicated servers
|
||||
F_DoWipe(fmask);
|
||||
|
||||
I_OsPolling();
|
||||
I_UpdateNoBlit();
|
||||
|
||||
if (rendermode != render_none && drawMenu)
|
||||
{
|
||||
@@ -401,6 +403,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
|
||||
NetKeepAlive(); // Update the network so we don't cause timeouts
|
||||
}
|
||||
|
||||
WipeInAction = false;
|
||||
#endif
|
||||
}
|
||||
+18
-19
@@ -44,16 +44,16 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[1024];
|
||||
size_t menupathindex[menudepth];
|
||||
char menupath[MAXFILEPATH] = {};
|
||||
size_t menupathindex[menudepth] = {};
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
char menusearchbuf[MAXSTRINGLENGTH+1];
|
||||
textinput_t menusearch;
|
||||
|
||||
char **dirmenu, **coredirmenu; // core only local for this file
|
||||
size_t sizedirmenu, sizecoredirmenu; // ditto
|
||||
size_t dir_on[menudepth];
|
||||
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
|
||||
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
|
||||
size_t dir_on[menudepth] = {};
|
||||
UINT8 refreshdirmenu = 0;
|
||||
char *refreshdirname = NULL;
|
||||
|
||||
@@ -92,7 +92,6 @@ INT32 pathisdirectory(const char *path)
|
||||
// skip those folders, they will not have any addons
|
||||
static const char *exclude_paths[] = {
|
||||
"logs",
|
||||
"luafiles",
|
||||
"replay",
|
||||
"mdls",
|
||||
"gifs",
|
||||
@@ -111,7 +110,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
int found = 0;
|
||||
char *searchname;
|
||||
int depthleft = maxsearchdepth;
|
||||
char searchpath[1024];
|
||||
char searchpath[MAXFILEPATH];
|
||||
size_t *searchpathindex;
|
||||
|
||||
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
|
||||
@@ -198,7 +197,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
for (; *path != NULL; path++)
|
||||
{
|
||||
if (strcasecmp(*path, dent->d_name) == 0)
|
||||
if (fasticmp(*path, dent->d_name))
|
||||
{
|
||||
skipfolder = true;
|
||||
break;
|
||||
@@ -212,7 +211,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
}
|
||||
}
|
||||
|
||||
if (strcasecmp(".git", dent->d_name) // sanity if you're weird like me
|
||||
if (!fasticmp(".git", dent->d_name) // sanity if you're weird like me
|
||||
&& (dirhandle[depthleft-1] = opendir(searchpath)) != NULL)
|
||||
{
|
||||
// Got read permissions!
|
||||
@@ -227,7 +226,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
// I am a file!
|
||||
|
||||
if (strcasecmp(searchname, dent->d_name))
|
||||
if (!fasticmp(searchname, dent->d_name))
|
||||
continue; // Not what we're looking for!
|
||||
|
||||
switch (checkfilemd5(searchpath, wantedmd5sum))
|
||||
@@ -353,7 +352,7 @@ void searchfilemenu(char *tempname)
|
||||
{
|
||||
for (i = first; i < sizedirmenu; i++)
|
||||
{
|
||||
if (!strcmp(dirmenu[i]+DIR_STRING, tempname))
|
||||
if (fastcmp(dirmenu[i]+DIR_STRING, tempname))
|
||||
{
|
||||
dir_on[menudepthleft] = i;
|
||||
break;
|
||||
@@ -400,7 +399,7 @@ void searchfilemenu(char *tempname)
|
||||
{
|
||||
if (filemenucmp(coredirmenu[i]+DIR_STRING, localmenusearch))
|
||||
{
|
||||
if (tempname && !strcmp(coredirmenu[i]+DIR_STRING, tempname))
|
||||
if (tempname && fastcmp(coredirmenu[i]+DIR_STRING, tempname))
|
||||
{
|
||||
dir_on[menudepthleft] = sizedirmenu;
|
||||
Z_Free(tempname);
|
||||
@@ -478,14 +477,14 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
|
||||
if (replayhut)
|
||||
{
|
||||
if (strcasecmp(".lmp", dent->d_name+len-5))
|
||||
if (!fasticmp(".lmp", dent->d_name+len-5))
|
||||
continue; // Not a replay
|
||||
}
|
||||
else if (!cv_addons_showall.value)
|
||||
{
|
||||
UINT8 ext;
|
||||
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
break; // extension comparison
|
||||
|
||||
if (ext == NUM_EXT_TABLE)
|
||||
@@ -559,7 +558,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
|
||||
if (replayhut)
|
||||
{
|
||||
if (strcasecmp(".lmp", dent->d_name+len-5))
|
||||
if (!fasticmp(".lmp", dent->d_name+len-5))
|
||||
continue; // Not a replay
|
||||
|
||||
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
|
||||
@@ -567,7 +566,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
else
|
||||
{
|
||||
for (; ext < NUM_EXT_TABLE; ext++)
|
||||
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
if (fasticmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
|
||||
break; // extension comparison
|
||||
|
||||
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value)
|
||||
@@ -587,7 +586,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
nameonly(filenamebuf[i]);
|
||||
}
|
||||
|
||||
if (strcmp(dent->d_name, filenamebuf[i]))
|
||||
if (!fastcmp(dent->d_name, filenamebuf[i]))
|
||||
continue;
|
||||
|
||||
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
|
||||
@@ -598,11 +597,11 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
|
||||
}
|
||||
else if (ext == EXT_TXT)
|
||||
{
|
||||
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
|
||||
if (!strncmp(dent->d_name, "log-", 4) || fastcmp(dent->d_name, "errorlog.txt"))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
if (!strcmp(dent->d_name, configfile))
|
||||
if (fastcmp(dent->d_name, configfile))
|
||||
ext |= EXT_LOADED;
|
||||
}
|
||||
|
||||
|
||||
+2
-1
@@ -34,7 +34,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
#define menudepth 20
|
||||
|
||||
extern char menupath[1024];
|
||||
#define MAXFILEPATH 1024
|
||||
extern char menupath[MAXFILEPATH];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
|
||||
+453
-372
File diff suppressed because it is too large.
Load diff
+1
-1
@@ -67,7 +67,7 @@ typedef enum {
|
||||
} menudemotype_e;
|
||||
|
||||
typedef struct menudemo_s {
|
||||
char filepath[256];
|
||||
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
|
||||
+222
-199
@@ -59,15 +59,15 @@
|
||||
#include "discord.h"
|
||||
#endif
|
||||
|
||||
gameaction_t gameaction;
|
||||
gameaction_t gameaction = 0;
|
||||
gamestate_t gamestate = GS_NULL;
|
||||
UINT8 ultimatemode = false;
|
||||
|
||||
boolean botingame;
|
||||
UINT8 botskin;
|
||||
UINT8 botcolor;
|
||||
boolean botingame = false;
|
||||
UINT8 botskin = 0;
|
||||
UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// 1024 bytes is plenty for a savegame
|
||||
#define SAVEGAMESIZE (1024)
|
||||
@@ -83,10 +83,10 @@ static void G_DoContinued(void);
|
||||
static void G_DoWorldDone(void);
|
||||
static void G_DoStartVote(void);
|
||||
|
||||
music_t mapmusic;
|
||||
music_t mapmusic = {};
|
||||
|
||||
INT16 gamemap = 1;
|
||||
INT16 maptol;
|
||||
INT16 maptol = 0;
|
||||
UINT8 globalweather = 0;
|
||||
INT32 curWeather = PRECIP_NONE;
|
||||
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
|
||||
@@ -97,29 +97,29 @@ UINT16 mainwads = 0;
|
||||
boolean modifiedgame = false; // Set if homebrew PWAD stuff has been added.
|
||||
boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been added.
|
||||
boolean savemoddata = false;
|
||||
UINT8 paused;
|
||||
UINT8 paused = 0;
|
||||
UINT8 modeattacking = ATTACKING_NONE;
|
||||
boolean imcontinuing = false;
|
||||
boolean runemeraldmanager = false;
|
||||
|
||||
boolean netgame; // only true if packets are broadcast
|
||||
boolean multiplayer;
|
||||
boolean playeringame[MAXPLAYERS];
|
||||
boolean addedtogame;
|
||||
player_t players[MAXPLAYERS];
|
||||
boolean netgame = false; // only true if packets are broadcast
|
||||
boolean multiplayer = false;
|
||||
boolean playeringame[MAXPLAYERS] = {};
|
||||
boolean addedtogame = false;
|
||||
player_t players[MAXPLAYERS] = {};
|
||||
|
||||
INT32 consoleplayer; // player taking events and displaying
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
|
||||
INT32 consoleplayer = 0; // player taking events and displaying
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
|
||||
|
||||
tic_t gametic;
|
||||
tic_t levelstarttic; // gametic at level start
|
||||
UINT32 totalrings; // for intermission
|
||||
INT16 lastmap; // last level you were at (returning from special stages)
|
||||
tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
|
||||
tic_t gametic = 0;
|
||||
tic_t levelstarttic = 0; // gametic at level start
|
||||
UINT32 totalrings = 0; // for intermission
|
||||
INT16 lastmap = 0; // last level you were at (returning from special stages)
|
||||
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
|
||||
|
||||
INT16 spstage_start;
|
||||
INT16 sstage_start;
|
||||
INT16 sstage_end;
|
||||
INT16 spstage_start = 0;
|
||||
INT16 sstage_start = 0;
|
||||
INT16 sstage_end = 0;
|
||||
|
||||
boolean looptitle = true;
|
||||
boolean useNightsSS = false;
|
||||
@@ -134,42 +134,42 @@ boolean countdowntimeup = false;
|
||||
|
||||
cutscene_t *cutscenes[128];
|
||||
|
||||
INT16 nextmapoverride;
|
||||
boolean skipstats;
|
||||
INT16 nextmapoverride = 0;
|
||||
boolean skipstats = false;
|
||||
|
||||
// Pointers to each CTF flag
|
||||
mobj_t *redflag;
|
||||
mobj_t *blueflag;
|
||||
mobj_t *redflag = NULL;
|
||||
mobj_t *blueflag = NULL;
|
||||
// Pointers to CTF spawn location
|
||||
mapthing_t *rflagpoint;
|
||||
mapthing_t *bflagpoint;
|
||||
mapthing_t *rflagpoint = NULL;
|
||||
mapthing_t *bflagpoint = NULL;
|
||||
|
||||
struct quake quake;
|
||||
|
||||
// Map Header Information
|
||||
mapheader_t* mapheaderinfo[NUMMAPS] = {NULL};
|
||||
mapheader_t* mapheaderinfo[NUMMAPS] = {};
|
||||
|
||||
static boolean exitgame = false;
|
||||
static boolean retrying = false;
|
||||
|
||||
UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
|
||||
UINT8 stagefailed = 0; // Used for GEMS BONUS? Also to see if you beat the stage.
|
||||
|
||||
UINT16 emeralds;
|
||||
UINT32 token; // Number of tokens collected in a level
|
||||
UINT32 tokenlist; // List of tokens collected
|
||||
INT32 tokenbits; // Used for setting token bits
|
||||
UINT16 emeralds = 0;
|
||||
UINT32 token = 0; // Number of tokens collected in a level
|
||||
UINT32 tokenlist = 0; // List of tokens collected
|
||||
INT32 tokenbits = 0; // Used for setting token bits
|
||||
|
||||
// Old Special Stage
|
||||
INT32 sstimer; // Time allotted in the special stage
|
||||
INT32 sstimer = 0; // Time allotted in the special stage
|
||||
|
||||
boolean gamedataloaded = false;
|
||||
|
||||
// Time attack data for levels
|
||||
// These are dynamically allocated for space reasons now
|
||||
recorddata_t *mainrecords[NUMMAPS] = {NULL};
|
||||
UINT8 mapvisited[NUMMAPS];
|
||||
recorddata_t *mainrecords[NUMMAPS] = {};
|
||||
UINT8 mapvisited[NUMMAPS] = {};
|
||||
|
||||
UINT32 bluescore, redscore; // CTF and Team Match team scores
|
||||
UINT32 bluescore = 0, redscore = 0; // CTF and Team Match team scores
|
||||
|
||||
// ring count... for PERFECT!
|
||||
INT32 nummaprings = 0;
|
||||
@@ -179,12 +179,12 @@ INT32 nummapboxes = 0;
|
||||
INT32 numgotboxes = 0;
|
||||
|
||||
// Elminates unnecessary searching.
|
||||
boolean CheckForBustableBlocks;
|
||||
boolean CheckForBouncySector;
|
||||
boolean CheckForQuicksand;
|
||||
boolean CheckForMarioBlocks;
|
||||
boolean CheckForFloatBob;
|
||||
boolean CheckForReverseGravity;
|
||||
boolean CheckForBustableBlocks = false;
|
||||
boolean CheckForBouncySector = false;
|
||||
boolean CheckForQuicksand = false;
|
||||
boolean CheckForMarioBlocks = false;
|
||||
boolean CheckForFloatBob = false;
|
||||
boolean CheckForReverseGravity = false;
|
||||
|
||||
// Powerup durations
|
||||
UINT16 invulntics = 20*TICRATE;
|
||||
@@ -215,73 +215,66 @@ INT32 gameovertics = 15*TICRATE;
|
||||
UINT8 use1upSound = 0;
|
||||
UINT8 maxXtraLife = 2; // Max extra lives from rings
|
||||
|
||||
UINT8 introtoplay;
|
||||
UINT8 creditscutscene;
|
||||
UINT8 introtoplay = 0;
|
||||
UINT8 creditscutscene = 0;
|
||||
|
||||
// Emerald locations
|
||||
mobj_t *hunt1;
|
||||
mobj_t *hunt2;
|
||||
mobj_t *hunt3;
|
||||
mobj_t *hunt1 = NULL;
|
||||
mobj_t *hunt2 = NULL;
|
||||
mobj_t *hunt3 = NULL;
|
||||
|
||||
tic_t racecountdown, exitcountdown; // for racing
|
||||
tic_t racecountdown = 0, exitcountdown = 0; // for racing
|
||||
|
||||
fixed_t gravity;
|
||||
fixed_t mapobjectscale;
|
||||
fixed_t gravity = 0;
|
||||
fixed_t mapobjectscale = FRACUNIT;
|
||||
|
||||
struct maplighting maplighting;
|
||||
|
||||
INT16 autobalance; //for CTF team balance
|
||||
INT16 teamscramble; //for CTF team scramble
|
||||
INT16 scrambleplayers[MAXPLAYERS]; //for CTF team scramble
|
||||
INT16 scrambleteams[MAXPLAYERS]; //for CTF team scramble
|
||||
INT16 scrambletotal; //for CTF team scramble
|
||||
INT16 scramblecount; //for CTF team scramble
|
||||
INT16 autobalance = 0; //for CTF team balance
|
||||
INT16 teamscramble = 0; //for CTF team scramble
|
||||
INT16 scrambleplayers[MAXPLAYERS] = {}; //for CTF team scramble
|
||||
INT16 scrambleteams[MAXPLAYERS] = {}; //for CTF team scramble
|
||||
INT16 scrambletotal = 0; //for CTF team scramble
|
||||
INT16 scramblecount = 0; //for CTF team scramble
|
||||
|
||||
INT32 cheats; //for multiplayer cheat commands
|
||||
INT32 cheats = 0; //for multiplayer cheat commands
|
||||
|
||||
// SRB2Kart
|
||||
// Cvars that we don't want changed mid-game
|
||||
UINT8 gamespeed; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
|
||||
UINT8 gamespeed = 0; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
|
||||
boolean encoremode = false; // Encore Mode currently enabled?
|
||||
boolean prevencoremode;
|
||||
boolean franticitems; // Frantic items currently enabled?
|
||||
boolean comeback; // Battle Mode's karma comeback is on/off
|
||||
boolean prevencoremode = 0;
|
||||
boolean franticitems = 0; // Frantic items currently enabled?
|
||||
boolean comeback = 0; // Battle Mode's karma comeback is on/off
|
||||
|
||||
// Voting system
|
||||
INT16 votelevels[4][2]; // Levels that were rolled by the host
|
||||
SINT8 votes[MAXPLAYERS]; // Each player's vote
|
||||
SINT8 pickedvote; // What vote the host rolls
|
||||
INT16 votelevels[4][2] = {}; // Levels that were rolled by the host
|
||||
SINT8 votes[MAXPLAYERS] = {}; // Each player's vote
|
||||
SINT8 pickedvote = 0; // What vote the host rolls
|
||||
|
||||
// Server-sided, synched variables
|
||||
SINT8 battlewanted[4]; // WANTED players in battle, worth x2 points
|
||||
tic_t wantedcalcdelay; // Time before it recalculates WANTED
|
||||
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
|
||||
tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
|
||||
tic_t mapreset; // Map reset delay when enough players have joined an empty game
|
||||
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
|
||||
boolean thwompsactive; // Thwomps activate on lap 2
|
||||
SINT8 spbplace; // SPB exists, give the person behind better items
|
||||
boolean startedInFreePlay; // Map was started in free play
|
||||
SINT8 battlewanted[4] = {}; // WANTED players in battle, worth x2 points
|
||||
tic_t wantedcalcdelay = 0; // Time before it recalculates WANTED
|
||||
tic_t indirectitemcooldown = 0; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
|
||||
tic_t hyubgone = 0; // Cooldown before hyudoro is allowed to be rerolled
|
||||
tic_t mapreset = 0; // Map reset delay when enough players have joined an empty game
|
||||
UINT8 nospectategrief = 0; // How many players need to be in-game to eliminate last; for preventing spectate griefing
|
||||
boolean thwompsactive = 0; // Thwomps activate on lap 2
|
||||
SINT8 spbplace = 0; // SPB exists, give the person behind better items
|
||||
boolean startedInFreePlay = false; // Map was started in free play
|
||||
|
||||
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
|
||||
boolean legitimateexit; // Did this client actually finish the match?
|
||||
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
|
||||
static INT16 randmapbuffer[NUMMAPS+1]; // Buffer for maps RandMap is allowed to roll
|
||||
boolean legitimateexit = 0; // Did this client actually finish the match?
|
||||
boolean comebackshowninfo = 0; // Have you already seen the "ATTACK OR PROTECT" message?
|
||||
static INT16 randmapbuffer[NUMMAPS+1] = {}; // Buffer for maps RandMap is allowed to roll
|
||||
|
||||
tic_t hidetime;
|
||||
tic_t hidetime = 0;
|
||||
|
||||
// Grading
|
||||
UINT32 timesBeaten;
|
||||
UINT32 timesBeatenWithEmeralds;
|
||||
//UINT32 timesBeatenUltimate;
|
||||
UINT32 timesBeaten = 0;
|
||||
UINT32 timesBeatenWithEmeralds = 0;
|
||||
|
||||
INT16 prevmap, nextmap;
|
||||
|
||||
// Analog Control
|
||||
void SendWeaponPref(void);
|
||||
void SendWeaponPref2(void);
|
||||
void SendWeaponPref3(void);
|
||||
void SendWeaponPref4(void);
|
||||
INT16 prevmap = 0, nextmap = 0;
|
||||
|
||||
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
|
||||
|
||||
@@ -452,6 +445,13 @@ consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS] = {
|
||||
{"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
{"litesteer", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -463,7 +463,7 @@ consvar_t cv_cechotoggle = {"show_cecho", "On", CV_SAVE, cechotoggle_t, NULL, 0,
|
||||
#endif
|
||||
|
||||
#ifdef SEENAMES
|
||||
player_t *seenplayer; // player we're aiming at right now
|
||||
player_t *seenplayer = NULL; // player we're aiming at right now
|
||||
#endif
|
||||
|
||||
char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
|
||||
@@ -486,7 +486,7 @@ char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
|
||||
"Player 16"
|
||||
}; // SRB2kart - removed Players 17 through 32
|
||||
|
||||
INT32 player_name_changes[MAXPLAYERS];
|
||||
INT32 player_name_changes[MAXPLAYERS] = {};
|
||||
|
||||
INT16 rw_maximums[NUM_WEAPONS] =
|
||||
{
|
||||
@@ -563,6 +563,7 @@ static void G_SetSaveGameModified(void)
|
||||
{
|
||||
if (!unlockables[i].conditionset)
|
||||
continue;
|
||||
|
||||
if (!unlockables[i].unlocked)
|
||||
{
|
||||
unlockables[i].unlocked = true;
|
||||
@@ -588,7 +589,7 @@ void G_SetGameModified(boolean silent, boolean major)
|
||||
G_SetSaveGameModified();
|
||||
|
||||
if (!silent)
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Record Attack data will be saved to a seperate save file.\n"));
|
||||
CONS_Alert(CONS_NOTICE, "Record Attack data will be saved to a seperate save file.\n");
|
||||
|
||||
// If in record attack recording, cancel it.
|
||||
if (modeattacking)
|
||||
@@ -627,6 +628,7 @@ const char *G_BuildMapName(INT32 map)
|
||||
map = gamemap-1;
|
||||
else
|
||||
map = prevmap;
|
||||
|
||||
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, 0, false, NULL)+1;
|
||||
}
|
||||
|
||||
@@ -680,11 +682,12 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
{
|
||||
INT32 retaxis;
|
||||
INT32 axisval;
|
||||
INT32 deadzone;
|
||||
boolean flp = false;
|
||||
|
||||
UINT8 pnum = player-1;
|
||||
|
||||
//find what axis to get
|
||||
// find what axis to get
|
||||
switch (axissel)
|
||||
{
|
||||
case AXISTURN:
|
||||
@@ -743,45 +746,33 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
{
|
||||
axisval /= 2;
|
||||
retaxis = joyxmove[pnum][axisval];
|
||||
|
||||
if (retaxis < (-JOYAXISRANGE))
|
||||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone[pnum].value) >> FRACBITS;
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (flp)
|
||||
retaxis = -retaxis; // flip it around
|
||||
|
||||
return retaxis;
|
||||
deadzone = cv_xdeadzone[pnum].value;
|
||||
}
|
||||
else
|
||||
{
|
||||
axisval--;
|
||||
axisval /= 2;
|
||||
retaxis = joyymove[pnum][axisval];
|
||||
|
||||
if (retaxis < (-JOYAXISRANGE))
|
||||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone[pnum].value) >> FRACBITS;
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (flp)
|
||||
retaxis = -retaxis; // flip it around
|
||||
|
||||
return retaxis;
|
||||
deadzone = cv_ydeadzone[pnum].value;
|
||||
}
|
||||
|
||||
if (retaxis < (-JOYAXISRANGE))
|
||||
retaxis = -JOYAXISRANGE;
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
|
||||
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * deadzone) >> FRACBITS;
|
||||
|
||||
if (abs(retaxis) <= jdeadzone)
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (flp)
|
||||
retaxis = -retaxis; // flip it around
|
||||
|
||||
return retaxis;
|
||||
}
|
||||
|
||||
boolean InputDown(INT32 gc, UINT8 p)
|
||||
@@ -799,9 +790,9 @@ boolean InputDown(INT32 gc, UINT8 p)
|
||||
}
|
||||
}
|
||||
|
||||
INT32 localaiming[MAXSPLITSCREENPLAYERS];
|
||||
angle_t localangle[MAXSPLITSCREENPLAYERS];
|
||||
boolean camspin[MAXSPLITSCREENPLAYERS];
|
||||
INT32 localaiming[MAXSPLITSCREENPLAYERS] = {};
|
||||
angle_t localangle[MAXSPLITSCREENPLAYERS] = {};
|
||||
boolean camspin[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
|
||||
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
|
||||
@@ -1014,8 +1005,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else
|
||||
th = 0;
|
||||
|
||||
if (th < SLOWTURNTICS)
|
||||
tspeed = cv_turnsmooth.value == 2 ? 2 : 0; // slow turn
|
||||
if (th < (cv_turnsmooth[forplayer].value * 3))
|
||||
tspeed = cv_turnsmooth[forplayer].value == 2 ? 2 : 0; // slow turn
|
||||
else
|
||||
tspeed = 1;
|
||||
|
||||
@@ -1024,30 +1015,32 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// let movement keys cancel each other out
|
||||
if (turnright && !(turnleft))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
|
||||
cmd->angleturn -= angleturn[tspeed];
|
||||
side += sidemove[1];
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
|
||||
cmd->angleturn += angleturn[tspeed];
|
||||
side -= sidemove[1];
|
||||
}
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
|
||||
side += ((axis * sidemove[0]) >> 10);
|
||||
cmd->angleturn -= (axis * KART_FULLTURN) / JOYAXISRANGE;
|
||||
side += (axis * sidemove[0]) / JOYAXISRANGE;
|
||||
}
|
||||
|
||||
if (cv_mouseturn.value)
|
||||
{
|
||||
//THIS WORKS WTF????????
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->angleturn -= (mousex*(encoremode ? -1 : 1)*8);
|
||||
}
|
||||
|
||||
// Digital users can input diagonal-back for shallow turns.
|
||||
if (cv_litesteer[forplayer].value && InputDown(gc_aimbackward, ssplayer)
|
||||
&& abs(cmd->angleturn) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games
|
||||
{
|
||||
cmd->angleturn /= 2;
|
||||
}
|
||||
|
||||
if (objectplacing) // SRB2Kart: spectators need special controls // not anymore huehuehue
|
||||
@@ -1160,10 +1153,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else if (cmd->angleturn < (-angleturn[1]))
|
||||
cmd->angleturn = (-angleturn[1]);
|
||||
|
||||
if (cmd->driftturn > (angleturn[1]))
|
||||
cmd->driftturn = (angleturn[1]);
|
||||
else if (cmd->driftturn < (-angleturn[1]))
|
||||
cmd->driftturn = (-angleturn[1]);
|
||||
// until here both are the very same
|
||||
cmd->driftturn = cmd->angleturn;
|
||||
|
||||
if (player->mo)
|
||||
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
|
||||
@@ -1203,7 +1194,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
if (gamestate == GS_LEVEL)
|
||||
LUA_HookTiccmd(player, cmd, HOOK(PlayerCmd));
|
||||
|
||||
//Reset away view if a command is given.
|
||||
// Reset away view if a command is given.
|
||||
if (displayplayers[0] != consoleplayer && ssplayer == 1
|
||||
&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
|
||||
{
|
||||
@@ -1212,12 +1203,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
}
|
||||
}
|
||||
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* restrict dest, const ticcmd_t* restrict src, const size_t n)
|
||||
{
|
||||
return M_Memcpy(dest, src, n*sizeof(*src));
|
||||
return memcpy(dest, src, n*sizeof(*src));
|
||||
}
|
||||
|
||||
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
|
||||
ticcmd_t *G_MoveTiccmd(ticcmd_t* restrict dest, const ticcmd_t* restrict src, const size_t n)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < n; i++)
|
||||
@@ -1254,7 +1245,7 @@ static void G_DoLoadLevel(boolean resetplayer)
|
||||
|
||||
if (gamestate == GS_INTERMISSION)
|
||||
Y_EndIntermission();
|
||||
if (gamestate == GS_VOTING)
|
||||
else if (gamestate == GS_VOTING)
|
||||
Y_EndVote();
|
||||
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
@@ -2291,7 +2282,7 @@ void G_PlayerReborn(INT32 player)
|
||||
}
|
||||
|
||||
/* I'm putting this here because lol */
|
||||
fade = (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(p));
|
||||
fade = (cv_fading.value && P_IsLocalPlayer(p));
|
||||
|
||||
if (fade)
|
||||
{
|
||||
@@ -2322,12 +2313,6 @@ void G_PlayerReborn(INT32 player)
|
||||
|
||||
if (gametype == GT_COOP)
|
||||
P_FindEmerald(); // scan for emeralds to hunt for
|
||||
|
||||
// Reset Nights score and max link to 0 on death
|
||||
p->maxlink = 0;
|
||||
|
||||
// If NiGHTS, find lowest mare to start with.
|
||||
p->mare = 0;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2346,22 +2331,25 @@ static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
|
||||
if (!mthing)
|
||||
return false;
|
||||
|
||||
x = mthing->x << FRACBITS;
|
||||
y = mthing->y << FRACBITS;
|
||||
|
||||
if (!players[playernum].mo)
|
||||
{
|
||||
// first spawn of level
|
||||
for (i = 0; i < playernum; i++)
|
||||
{
|
||||
if (playeringame[i] && players[i].mo
|
||||
&& players[i].mo->x == mthing->x << FRACBITS
|
||||
&& players[i].mo->y == mthing->y << FRACBITS)
|
||||
&& players[i].mo->x == x
|
||||
&& players[i].mo->y == y)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
x = mthing->x << FRACBITS;
|
||||
y = mthing->y << FRACBITS;
|
||||
|
||||
if (!K_CheckPlayersRespawnColliding(playernum, x, y))
|
||||
return false;
|
||||
|
||||
@@ -2761,7 +2749,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMGAMETYPES; i++)
|
||||
if (!stricmp(gametypestr, Gametype_Names[i]))
|
||||
if (fasticmp(gametypestr, Gametype_Names[i]))
|
||||
return i;
|
||||
|
||||
return -1; // unknown gametype
|
||||
@@ -2863,17 +2851,23 @@ UINT8 G_GetGametypeColor(INT16 gt)
|
||||
*/
|
||||
INT16 G_TOLFlag(INT32 pgametype)
|
||||
{
|
||||
if (!multiplayer) return TOL_SP;
|
||||
if (pgametype == GT_COOP) return TOL_RACE; // SRB2kart
|
||||
if (pgametype == GT_COMPETITION) return TOL_COMPETITION;
|
||||
if (pgametype == GT_RACE) return TOL_RACE;
|
||||
if (pgametype == GT_MATCH) return TOL_MATCH;
|
||||
if (pgametype == GT_TEAMMATCH) return TOL_MATCH;
|
||||
if (pgametype == GT_TAG) return TOL_TAG;
|
||||
if (pgametype == GT_HIDEANDSEEK) return TOL_TAG;
|
||||
if (pgametype == GT_CTF) return TOL_CTF;
|
||||
if (!multiplayer) return TOL_SP;
|
||||
|
||||
switch (pgametype)
|
||||
{
|
||||
case GT_COOP: return TOL_RACE; // SRB2kart
|
||||
case GT_COMPETITION: return TOL_COMPETITION;
|
||||
case GT_RACE: return TOL_RACE;
|
||||
case GT_MATCH: return TOL_MATCH;
|
||||
case GT_TEAMMATCH: return TOL_MATCH;
|
||||
case GT_TAG: return TOL_TAG;
|
||||
case GT_HIDEANDSEEK: return TOL_TAG;
|
||||
case GT_CTF: return TOL_CTF;
|
||||
default:
|
||||
CONS_Alert(CONS_ERROR, "Unknown gametype! %d\n", pgametype);
|
||||
break;
|
||||
}
|
||||
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Unknown gametype! %d\n"), pgametype);
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
@@ -3025,7 +3019,8 @@ tryagain:
|
||||
|
||||
void G_AddMapToBuffer(INT16 map)
|
||||
{
|
||||
INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3);
|
||||
const INT32 tolmaps = TOLMaps(G_TOLFlag(gametype));
|
||||
INT16 bufx, refreshnum = max(0, tolmaps-3);
|
||||
|
||||
// Add the map to the buffer.
|
||||
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
|
||||
@@ -3056,6 +3051,7 @@ static void G_DoCompleted(void)
|
||||
K_StatRound();
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
// SRB2Kart: exitlevel shouldn't get you the points
|
||||
@@ -3065,8 +3061,10 @@ static void G_DoCompleted(void)
|
||||
if (P_IsLocalPlayer(&players[i]))
|
||||
j++;
|
||||
}
|
||||
|
||||
G_PlayerFinishLevel(i); // take away cards and stuff
|
||||
}
|
||||
}
|
||||
|
||||
// play some generic music if there's no win/cool/lose music going on (for exitlevel commands)
|
||||
if (G_RaceGametype() && ((multiplayer && demo.playback) || j == splitscreen+1) && (cv_inttime.value > 0))
|
||||
@@ -3210,10 +3208,14 @@ void G_AfterIntermission(void)
|
||||
|
||||
return;
|
||||
}
|
||||
else if (demo.recording && (modeattacking || demo.savemode != DSM_NOTSAVING))
|
||||
G_SaveDemo();
|
||||
else if (demo.recording)
|
||||
G_ResetDemoRecording();
|
||||
|
||||
if (demo.recording)
|
||||
{
|
||||
if (modeattacking || demo.savemode != DSM_NOTSAVING)
|
||||
G_SaveDemo();
|
||||
else
|
||||
G_ResetDemoRecording();
|
||||
}
|
||||
|
||||
if (modeattacking) // End the run.
|
||||
{
|
||||
@@ -3222,7 +3224,9 @@ void G_AfterIntermission(void)
|
||||
}
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->cutscenenum) // Start a custom cutscene.
|
||||
{
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (nextmap < 1100-1)
|
||||
@@ -3359,10 +3363,13 @@ static void G_DoContinued(void)
|
||||
// when something new is added.
|
||||
void G_EndGame(void)
|
||||
{
|
||||
if (demo.recording && (modeattacking || demo.savemode != DSM_NOTSAVING))
|
||||
G_SaveDemo();
|
||||
else if (demo.recording)
|
||||
G_ResetDemoRecording();
|
||||
if (demo.recording)
|
||||
{
|
||||
if (modeattacking || demo.savemode != DSM_NOTSAVING)
|
||||
G_SaveDemo();
|
||||
else
|
||||
G_ResetDemoRecording();
|
||||
}
|
||||
|
||||
// Only do evaluation and credits in coop games.
|
||||
if (gametype == GT_COOP)
|
||||
@@ -3372,6 +3379,7 @@ void G_EndGame(void)
|
||||
F_StartCredits();
|
||||
return;
|
||||
}
|
||||
|
||||
if (nextmap == 1101-1) // end game with evaluation
|
||||
{
|
||||
F_StartGameEvaluation();
|
||||
@@ -3425,7 +3433,7 @@ void G_LoadGameData(void)
|
||||
INT32 i, j;
|
||||
UINT8 modded = false;
|
||||
UINT8 rtemp;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
//For records
|
||||
tic_t rectime;
|
||||
@@ -3456,7 +3464,8 @@ void G_LoadGameData(void)
|
||||
if (READUINT32(save.p) != 0xFCAFE211)
|
||||
{
|
||||
const char *gdfolder = "the SRB2Kart folder";
|
||||
if (strcmp(srb2home,"."))
|
||||
|
||||
if (!fastcmp(srb2home,"."))
|
||||
gdfolder = srb2home;
|
||||
|
||||
Z_Free(save.buffer);
|
||||
@@ -3470,9 +3479,8 @@ void G_LoadGameData(void)
|
||||
modded = READUINT8(save.p);
|
||||
|
||||
// Aha! Someone's been screwing with the save file!
|
||||
if ((modded && !savemoddata))
|
||||
goto datacorrupt;
|
||||
else if (modded != true && modded != false)
|
||||
if ((modded && !savemoddata) ||
|
||||
(modded != true && modded != false))
|
||||
goto datacorrupt;
|
||||
|
||||
// TODO put another cipher on these things? meh, I don't care...
|
||||
@@ -3537,10 +3545,11 @@ void G_LoadGameData(void)
|
||||
return;
|
||||
|
||||
// Landing point for corrupt gamedata
|
||||
datacorrupt:
|
||||
datacorrupt:
|
||||
{
|
||||
const char *gdfolder = "the SRB2Kart folder";
|
||||
if (strcmp(srb2home,"."))
|
||||
|
||||
if (!fastcmp(srb2home,"."))
|
||||
gdfolder = srb2home;
|
||||
|
||||
Z_Free(save.buffer);
|
||||
@@ -3557,7 +3566,7 @@ void G_SaveGameData(boolean force)
|
||||
size_t length;
|
||||
INT32 i, j;
|
||||
UINT8 btemp;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
(void)force;
|
||||
char backupfile[MAX_WADPATH+4];
|
||||
|
||||
@@ -3728,7 +3737,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
||||
size_t length;
|
||||
char vcheck[VERSIONSIZE];
|
||||
char savename[255];
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
|
||||
memset(&savedata, 0, sizeof(savedata));
|
||||
@@ -3751,7 +3760,8 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
|
||||
|
||||
memset(vcheck, 0, sizeof (vcheck));
|
||||
sprintf(vcheck, "version %d", VERSION);
|
||||
if (strcmp((const char *)save.p, (const char *)vcheck))
|
||||
|
||||
if (!fastcmp((const char *)save.p, (const char *)vcheck))
|
||||
{
|
||||
#ifdef SAVEGAME_OTHERVERSIONS
|
||||
M_StartMessage(M_GetText("Save game from different version.\nYou can load this savegame, but\nsaving afterwards will be disabled.\n\nDo you want to continue anyway?\n\n(Press 'Y' to confirm)\n"),
|
||||
@@ -3813,7 +3823,7 @@ void G_SaveGame(UINT32 savegameslot)
|
||||
boolean saved;
|
||||
char savename[256] = "";
|
||||
const char *backup;
|
||||
savebuffer_t save;
|
||||
savebuffer_t save = {0};
|
||||
|
||||
sprintf(savename, savegamename, savegameslot);
|
||||
backup = va("%s",savename);
|
||||
@@ -3997,6 +4007,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
// HACK: this doesent reset if you change the map from within a replay and may cause crashes or the replayhut to be non functional
|
||||
if (!demo.playback && demo.inreplayhut)
|
||||
{
|
||||
M_ResetDemoList();
|
||||
}
|
||||
|
||||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
@@ -4029,7 +4045,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
if (!mapheaderinfo[mapnum-1])
|
||||
P_AllocMapHeader(mapnum-1);
|
||||
|
||||
if (strcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
|
||||
if (!fastcmp(mapheaderinfo[mapnum-1]->lvlttl, ""))
|
||||
{
|
||||
size_t len = 1;
|
||||
const char *zonetext = NULL;
|
||||
@@ -4054,7 +4070,11 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
|
||||
title = Z_Malloc(len, PU_STATIC, NULL);
|
||||
|
||||
if (!title)
|
||||
return NULL;
|
||||
|
||||
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
|
||||
|
||||
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
|
||||
if (actnum) sprintf(title + strlen(title), " %s", actnum);
|
||||
}
|
||||
@@ -4252,18 +4272,21 @@ INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
if (mapname[0] == '*') // current map
|
||||
return gamemap;
|
||||
else if (mapname[0] == '?' && mapheaderinfo[gamemap-1])
|
||||
|
||||
if (mapname[0] == '?' && mapheaderinfo[gamemap-1])
|
||||
return G_RandMap(G_TOLFlag(gametype), gamemap-1, false, 0, false, NULL)+1;
|
||||
else if (mapname[0] == '+' && mapheaderinfo[gamemap-1]) // next map
|
||||
|
||||
if (mapname[0] == '+' && mapheaderinfo[gamemap-1]) // next map
|
||||
{
|
||||
newmapnum = mapheaderinfo[gamemap-1]->nextlevel;
|
||||
|
||||
if (newmapnum < 1 || newmapnum > NUMMAPS)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("NextLevel (%d) is not a valid map.\n"), newmapnum);
|
||||
CONS_Alert(CONS_ERROR, "NextLevel (%d) is not a valid map.\n", newmapnum);
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
return newmapnum;
|
||||
|
||||
return newmapnum;
|
||||
}
|
||||
}
|
||||
else if (mapnamelen == 2)/* maybe two digit code */
|
||||
|
||||
+3
-2
@@ -72,6 +72,8 @@ extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -153,13 +155,12 @@ typedef enum
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
#define KB_LOOKSPEED (1<<25)
|
||||
#define MAXPLMOVE (50)
|
||||
#define SLOWTURNTICS (cv_turnsmooth.value * 3)
|
||||
|
||||
// build an internal map name MAPxx from map number
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
|
||||
|
||||
// copy ticcmd_t to and fro the normal way
|
||||
// copy ticcmd_t to and from the normal way
|
||||
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
// copy ticcmd_t to and fro network packets
|
||||
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
|
||||
|
||||
+197
-18
@@ -37,7 +37,13 @@ static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS] = {
|
||||
{"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing2", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing3", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing4", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
@@ -52,12 +58,21 @@ static void led_off_handle3(void);
|
||||
static void led_off_handle4(void);
|
||||
|
||||
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
|
||||
|
||||
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
|
||||
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
|
||||
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
|
||||
@@ -256,9 +271,6 @@ void G_ResetControls(void)
|
||||
|
||||
memset(joyxmove, 0, sizeof(joyxmove));
|
||||
memset(joyymove, 0, sizeof(joyymove));
|
||||
|
||||
// reset those just in case the game missed the keyup event
|
||||
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
|
||||
}
|
||||
|
||||
//
|
||||
@@ -872,11 +884,13 @@ static const char *gamecontrolname[num_gamecontrols] =
|
||||
|
||||
#include "k_kart.h"
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum)
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum)
|
||||
{
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
player_t *player = &players[displayplayers[playernum]];
|
||||
const player_t *player = &players[displayplayers[playernum]];
|
||||
|
||||
if (player)
|
||||
{
|
||||
@@ -894,13 +908,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
switch (playernum)
|
||||
{
|
||||
case 0:
|
||||
return cv_playercolor.value;
|
||||
return (UINT8)cv_playercolor.value;
|
||||
case 1:
|
||||
return cv_playercolor2.value;
|
||||
return (UINT8)cv_playercolor2.value;
|
||||
case 2:
|
||||
return cv_playercolor3.value;
|
||||
return (UINT8)cv_playercolor3.value;
|
||||
case 3:
|
||||
return cv_playercolor4.value;
|
||||
return (UINT8)cv_playercolor4.value;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -908,19 +922,23 @@ UINT16 G_GetSkinColor(INT32 playernum)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
|
||||
// Sets the Indicator LED on supported gamepads to a desired skincolor
|
||||
// pass SKINCOLOR_NONE/0 to set the players skin color
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
|
||||
{
|
||||
UINT16 skincolor;
|
||||
UINT8 skincolor;
|
||||
byteColor_t byte_color;
|
||||
|
||||
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
|
||||
|
||||
if (cv_gamepadled[playernum].value == 0)
|
||||
if (cv_gamepadled[playernum].value == 0
|
||||
|| color >= MAXTRANSLATIONS)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
skincolor = color ? color : G_GetSkinColor(playernum);
|
||||
// so we can override this
|
||||
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
|
||||
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
|
||||
@@ -933,7 +951,41 @@ static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
|
||||
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_SetPlayerGamepadIndicatorColor(playernum, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 curcolor[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
void G_DeviceLEDTick(void)
|
||||
{
|
||||
UINT8 i, newcolor;
|
||||
|
||||
if (numcontrollers == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
continue;
|
||||
|
||||
newcolor = G_GetSkinColorForGamepad(i);
|
||||
|
||||
if (curcolor[i] == newcolor) // dont update if same colour
|
||||
continue;
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, newcolor);
|
||||
curcolor[i] = newcolor;
|
||||
}
|
||||
}
|
||||
|
||||
// ensures next call to G_DeviceLEDTick will refresh the gamepad led
|
||||
void G_ResetDeviceLED(void)
|
||||
{
|
||||
memset(curcolor, 0, sizeof(curcolor));
|
||||
}
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 playernum)
|
||||
@@ -960,9 +1012,135 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
|
||||
return;
|
||||
}
|
||||
|
||||
// doesent need to be super precise
|
||||
// but ensure this is within range (0-65535)
|
||||
// placed here so it applies to lua aswell
|
||||
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
|
||||
|
||||
I_GamepadRumble(playernum, low_strength, high_strength, duration);
|
||||
}
|
||||
|
||||
// rumble strengths
|
||||
enum
|
||||
{
|
||||
RUMBLE_VERYSTRONG = FRACUNIT / 4, // 16384
|
||||
RUMBLE_STRONG = FRACUNIT / 8, // 8192
|
||||
RUMBLE_MODERATE = FRACUNIT / 64, // 1024
|
||||
RUMBLE_WEAK = FRACUNIT / 128, // 512
|
||||
RUMBLE_VERYWEAK = FRACUNIT / 256, // 256
|
||||
};
|
||||
|
||||
// Controller rumble!
|
||||
// this keeps track of a bunch of things
|
||||
// and makes your controller rumble accordingly
|
||||
void G_DeviceRumbleTick(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// SDL rumble strength goes from a range or 0-65535 respectively
|
||||
// the higher, the stronger it is
|
||||
UINT16 low = 0, high = 0;
|
||||
// for how long the action should rumble, in ms
|
||||
UINT16 lenght = 57; // 57ms is a short pulse, matches super well with this updating once per tic
|
||||
|
||||
const player_t *player = P_GetLocalPlayerForNum(i);
|
||||
|
||||
// allow lua to do some crap for spectators
|
||||
if (player->spectator || !player->mo)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// reset the rumble if you exit or are ded lel
|
||||
if (player->exiting ||
|
||||
player->playerstate == PST_DEAD ||
|
||||
player->kartstuff[k_respawn] > 1)
|
||||
{
|
||||
G_PlayerDeviceRumble(i, low, high, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_spinouttimer])
|
||||
{
|
||||
//low = high = FRACUNIT / 6;
|
||||
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
|
||||
}
|
||||
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
|
||||
{
|
||||
low = high = RUMBLE_STRONG;
|
||||
}
|
||||
else if ((player->kartstuff[k_offroad])
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
// weaken this depending on if you got hyu or invinc
|
||||
if (player->kartstuff[k_hyudorotimer])
|
||||
{
|
||||
high = RUMBLE_WEAK;
|
||||
}
|
||||
else if (player->kartstuff[k_invincibilitytimer])
|
||||
{
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
else
|
||||
{
|
||||
low = high = RUMBLE_MODERATE;
|
||||
}
|
||||
}
|
||||
else if ((player->kartstuff[k_bananadrag] > TICRATE)
|
||||
&& player->speed != 0
|
||||
&& P_IsObjectOnGround(player->mo))
|
||||
{
|
||||
if (leveltime & 1) // this is actually funny lel
|
||||
high = RUMBLE_MODERATE;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_brakedrift])
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
}
|
||||
|
||||
// pulse when gettin new driftlevel
|
||||
// let this come last
|
||||
if (player->kartstuff[k_driftcharge]
|
||||
&& player->driftlevel)
|
||||
{
|
||||
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
|
||||
|
||||
if (player->driftlevel == 2)
|
||||
lenght = 114;
|
||||
else if (player->driftlevel == 3)
|
||||
lenght = 174;
|
||||
}
|
||||
|
||||
// hack alert! i just dont want this thing constantly resetting the rumble lol
|
||||
if (low == 0 && high == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
G_PlayerDeviceRumble(i, low, high, lenght);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Detach any keys associated to the given game control
|
||||
// - pass the pointer to the gamecontrol table for the player being edited
|
||||
@@ -1027,7 +1205,7 @@ INT32 G_KeyStringtoNum(const char *keystr)
|
||||
return atoi(&keystr[3]);
|
||||
|
||||
for (j = 0; j < NUMKEYNAMES; j++)
|
||||
if (!stricmp(keynames[j].name, keystr))
|
||||
if (fasticmp(keynames[j].name, keystr))
|
||||
return keynames[j].keynum;
|
||||
|
||||
return 0;
|
||||
@@ -1327,14 +1505,15 @@ static void setcontrol(INT32 (*gc)[2])
|
||||
player = 0;
|
||||
|
||||
namectrl = COM_Argv(1);
|
||||
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
|
||||
numctrl++)
|
||||
for (numctrl = 0; numctrl < num_gamecontrols && !fasticmp(namectrl, gamecontrolname[numctrl]); numctrl++)
|
||||
;
|
||||
|
||||
if (numctrl == num_gamecontrols)
|
||||
{
|
||||
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
|
||||
return;
|
||||
}
|
||||
|
||||
keynum1 = G_KeyStringtoNum(COM_Argv(2));
|
||||
keynum2 = G_KeyStringtoNum(COM_Argv(3));
|
||||
keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
|
||||
|
||||
+12
-6
@@ -37,7 +37,7 @@ typedef enum
|
||||
KEY_JOY1 = KEY_MOUSE1 + MOUSEBUTTONS,
|
||||
KEY_HAT1 = KEY_JOY1 + JOYBUTTONS,
|
||||
|
||||
KEY_DBLMOUSE1 =KEY_HAT1 + JOYHATS*4, // double clicks
|
||||
KEY_DBLMOUSE1 = KEY_HAT1 + JOYHATS*4, // double clicks
|
||||
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
|
||||
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
|
||||
|
||||
@@ -110,8 +110,10 @@ typedef enum
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern INT32 mousex, mousey;
|
||||
@@ -130,13 +132,17 @@ extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
|
||||
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
|
||||
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
UINT8 G_GetSkinColorForGamepad(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color);
|
||||
void G_DeviceLEDTick(void);
|
||||
void G_ResetDeviceLED(void);
|
||||
|
||||
UINT16 G_GetSkinColor(INT32 playernum);
|
||||
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
|
||||
void G_ResetAllDeviceRumbles(void);
|
||||
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void G_DeviceRumbleTick(void);
|
||||
|
||||
// peace to my little coder fingers!
|
||||
// check a gamecontrol being active or not
|
||||
|
||||
// remaps the input event to a game control.
|
||||
void G_MapEventsToControls(event_t *ev);
|
||||
|
||||
+42
-30
@@ -21,28 +21,28 @@
|
||||
|
||||
// The texture for the next polygon given to HWR_ProcessPolygon.
|
||||
// Set with HWR_SetCurrentTexture.
|
||||
GLMipmap_t *current_texture = NULL;
|
||||
static GLMipmap_t *current_texture = NULL;
|
||||
|
||||
boolean currently_batching = false;
|
||||
static boolean currently_batching = false;
|
||||
|
||||
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
static FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
|
||||
static UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
|
||||
// NOTE have this alloced as 3x finalVertexArray size
|
||||
int finalVertexArrayAllocSize = 65536;
|
||||
static int finalVertexArrayAllocSize = 65536;
|
||||
|
||||
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
|
||||
//int colorArrayAllocSize = 65536;
|
||||
// not gonna use this for now, just sort by color and change state when it changes
|
||||
// later maybe when using vertex attributes if it's needed
|
||||
|
||||
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
int polygonArraySize = 0;
|
||||
int polygonArrayAllocSize = 65536;
|
||||
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
|
||||
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
|
||||
static int polygonArraySize = 0;
|
||||
static int polygonArrayAllocSize = 65536;
|
||||
|
||||
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
int unsortedVertexArraySize = 0;
|
||||
int unsortedVertexArrayAllocSize = 65536;
|
||||
static FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
|
||||
static int unsortedVertexArraySize = 0;
|
||||
static int unsortedVertexArrayAllocSize = 65536;
|
||||
|
||||
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
|
||||
// Call HWR_RenderBatches to render all the collected geometry.
|
||||
@@ -126,8 +126,9 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
if (!(PolyFlags & PF_NoTexture) && !horizonSpecial)
|
||||
{
|
||||
// use FNV-1a to hash polygons for later sorting.
|
||||
INT32 hash = 0x811c9dc5;
|
||||
#define DIGEST(h, x) h ^= (x); h *= 0x01000193
|
||||
UINT32 hash = 0x811c9dc5;
|
||||
UINT32 prime = 0x1000193;
|
||||
#define DIGEST(h, x) h ^= ((UINT32)(x)); h *= prime
|
||||
if (current_texture)
|
||||
{
|
||||
DIGEST(hash, current_texture->downloaded);
|
||||
@@ -148,7 +149,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
|
||||
}
|
||||
#undef DIGEST
|
||||
// remove the sign bit to ensure that skybox and horizon line comes first.
|
||||
polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX);
|
||||
polygonArray[polygonArraySize-1].hash = (INT32)(hash & INT32_MAX);
|
||||
}
|
||||
|
||||
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
|
||||
@@ -168,8 +169,10 @@ static int comparePolygons(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
|
||||
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
|
||||
// special case with signedness to prevent overflowing
|
||||
// FIXME: check for prediction slowdowns!
|
||||
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
|
||||
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (shader1 == -1 && shader2 == -1)
|
||||
@@ -210,8 +213,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
|
||||
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
|
||||
|
||||
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
|
||||
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
|
||||
const GLMipmap_t *texture2 = poly1->hash & 0x80000000 ? NULL : poly2->texture;
|
||||
|
||||
// skywalls and horizon lines must retain their order for horizon lines to work
|
||||
if (!texture1 && !texture2)
|
||||
@@ -219,6 +222,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
|
||||
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
|
||||
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
|
||||
|
||||
diff64 = downloaded1 - downloaded2;
|
||||
if (diff64 != 0) return diff64;
|
||||
|
||||
@@ -233,7 +237,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
|
||||
|
||||
// This function organizes the geometry collected by HWR_ProcessPolygon calls into batches and uses
|
||||
// the rendering backend to draw them.
|
||||
void HWR_RenderBatches(void)
|
||||
void HWR_RenderBatches(boolean sort)
|
||||
{
|
||||
int finalVertexWritePos = 0; // position in finalVertexArray
|
||||
int finalIndexWritePos = 0; // position in finalVertexIndexArray
|
||||
@@ -260,7 +264,7 @@ void HWR_RenderBatches(void)
|
||||
nextSurfaceInfo.LightInfo.light_level = 0;
|
||||
nextSurfaceInfo.LightInfo.directional = false;
|
||||
|
||||
currently_batching = false;// no longer collecting batches
|
||||
currently_batching = false; // no longer collecting batches
|
||||
|
||||
if (!polygonArraySize)
|
||||
{
|
||||
@@ -270,6 +274,8 @@ void HWR_RenderBatches(void)
|
||||
return;// nothing to draw
|
||||
}
|
||||
|
||||
const boolean useshader = HWR_UseShader();
|
||||
|
||||
// init stats vars
|
||||
ps_hw_numpolys.value.i = polygonArraySize;
|
||||
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
|
||||
@@ -282,10 +288,13 @@ void HWR_RenderBatches(void)
|
||||
polygonArraySorted[i] = &polygonArray[i];
|
||||
}
|
||||
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
if (sort)
|
||||
{
|
||||
// sort polygons
|
||||
PS_START_TIMING(ps_hw_batchsorttime);
|
||||
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
|
||||
PS_STOP_TIMING(ps_hw_batchsorttime);
|
||||
}
|
||||
|
||||
// sort order
|
||||
// 1. shader
|
||||
@@ -294,7 +303,9 @@ void HWR_RenderBatches(void)
|
||||
// 4. colors + light level
|
||||
// not sure about what order of the last 2 should be, or if it even matters
|
||||
|
||||
PS_START_TIMING(ps_hw_batchdrawtime);
|
||||
// dont overwrite this on consecutive calls
|
||||
if (!sort)
|
||||
PS_START_TIMING(ps_hw_batchdrawtime);
|
||||
|
||||
currentShader = polygonArraySorted[0]->shader;
|
||||
currentTexture = polygonArraySorted[0]->texture;
|
||||
@@ -305,7 +316,7 @@ void HWR_RenderBatches(void)
|
||||
|
||||
// set state for first batch
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
GL_SetShader(currentShader);
|
||||
}
|
||||
@@ -387,7 +398,7 @@ void HWR_RenderBatches(void)
|
||||
if (nextPolyFlags & PF_NoTexture)
|
||||
nextTexture = 0;
|
||||
|
||||
if (currentShader != nextShader && HWR_UseShader())
|
||||
if (useshader && currentShader != nextShader)
|
||||
{
|
||||
changeState = true;
|
||||
changeShader = true;
|
||||
@@ -405,7 +416,7 @@ void HWR_RenderBatches(void)
|
||||
changePolyFlags = true;
|
||||
}
|
||||
|
||||
if (HWR_UseShader())
|
||||
if (useshader)
|
||||
{
|
||||
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
|
||||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
|
||||
@@ -489,7 +500,8 @@ void HWR_RenderBatches(void)
|
||||
polygonArraySize = 0;
|
||||
unsortedVertexArraySize = 0;
|
||||
|
||||
PS_STOP_TIMING(ps_hw_batchdrawtime);
|
||||
if (!sort)
|
||||
PS_STOP_TIMING(ps_hw_batchdrawtime);
|
||||
}
|
||||
|
||||
#endif // HWRENDER
|
||||
@@ -37,7 +37,7 @@ typedef struct
|
||||
void HWR_StartBatching(void);
|
||||
void HWR_SetCurrentTexture(GLMipmap_t *texture);
|
||||
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
|
||||
void HWR_RenderBatches(void);
|
||||
void HWR_RenderBatches(boolean sort);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
+2
-105
@@ -80,14 +80,6 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
|
||||
return p;
|
||||
}
|
||||
|
||||
static polyvertex_t *HWR_AllocVertex(void)
|
||||
{
|
||||
polyvertex_t *p;
|
||||
size_t size = sizeof(polyvertex_t);
|
||||
p = Z_Malloc(size, PU_HWRPLANE, NULL);
|
||||
return p;
|
||||
}
|
||||
|
||||
/// \todo polygons should be freed in reverse order for efficiency,
|
||||
/// for now don't free because it doesn't free in reverse order
|
||||
static void HWR_FreePoly(poly_t *poly)
|
||||
@@ -546,7 +538,7 @@ static void loading_status(void)
|
||||
x = BASEVIDWIDTH/2;
|
||||
y = BASEVIDHEIGHT/2;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
|
||||
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
|
||||
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
|
||||
M_DrawTextBox(x-58, y-8, 13, 1);
|
||||
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
|
||||
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
|
||||
@@ -637,7 +629,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
|
||||
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
|
||||
|
||||
// copy child bbox
|
||||
M_Memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
|
||||
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
|
||||
}
|
||||
else
|
||||
I_Error("WalkBSPNode: no front poly?");
|
||||
@@ -855,100 +847,6 @@ static INT32 SolveTProblem(void)
|
||||
return numsplitpoly;
|
||||
}
|
||||
|
||||
#define NEARDIST (0.75f)
|
||||
#define MYMAX (10000000000000.0f)
|
||||
|
||||
/* Adjust true segs (from the segs lump) to be exactely the same as
|
||||
* plane polygone segs
|
||||
* This also convert fixed_t point of segs in float (in moste case
|
||||
* it share the same vertice
|
||||
*/
|
||||
static void AdjustSegs(void)
|
||||
{
|
||||
size_t i, count;
|
||||
INT32 j;
|
||||
seg_t *lseg;
|
||||
poly_t *p;
|
||||
INT32 v1found = 0, v2found = 0;
|
||||
float nearv1, nearv2;
|
||||
|
||||
for (i = 0; i < numsubsectors; i++)
|
||||
{
|
||||
count = subsectors[i].numlines;
|
||||
lseg = &segs[subsectors[i].firstline];
|
||||
p = extrasubsectors[i].planepoly;
|
||||
|
||||
if (!p)
|
||||
continue;
|
||||
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
float distv1,distv2,tmp;
|
||||
nearv1 = nearv2 = MYMAX;
|
||||
|
||||
// Don't touch polyobject segs. We'll compensate
|
||||
// for this when we go about drawing them.
|
||||
if (lseg->polyseg)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < p->numpts; j++)
|
||||
{
|
||||
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
|
||||
distv1 = distv1*distv1+tmp*tmp;
|
||||
|
||||
if (distv1 <= nearv1)
|
||||
{
|
||||
v1found = j;
|
||||
nearv1 = distv1;
|
||||
}
|
||||
|
||||
// the same with v2
|
||||
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
|
||||
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
|
||||
distv2 = distv2*distv2+tmp*tmp;
|
||||
|
||||
if (distv2 <= nearv2)
|
||||
{
|
||||
v2found = j;
|
||||
nearv2 = distv2;
|
||||
}
|
||||
}
|
||||
|
||||
if (nearv1 <= NEARDIST*NEARDIST)
|
||||
// share vertice with segs
|
||||
lseg->pv1 = &(p->pts[v1found]);
|
||||
else
|
||||
{
|
||||
// BP: here we can do better, using PointInSeg and compute
|
||||
// the right point position also split a polygone side to
|
||||
// solve a T-intersection, but too mush work
|
||||
|
||||
// convert fixed vertex to float vertex
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
|
||||
lseg->pv1 = pv;
|
||||
}
|
||||
|
||||
if (nearv2 <= NEARDIST*NEARDIST)
|
||||
lseg->pv2 = &(p->pts[v2found]);
|
||||
else
|
||||
{
|
||||
polyvertex_t *pv = HWR_AllocVertex();
|
||||
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
|
||||
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
|
||||
lseg->pv2 = pv;
|
||||
}
|
||||
|
||||
lseg->pv1->x2 = FloatToFixed(lseg->pv1->x);
|
||||
lseg->pv1->y2 = FloatToFixed(lseg->pv1->y);
|
||||
lseg->pv2->x2 = FloatToFixed(lseg->pv2->x);
|
||||
lseg->pv2->y2 = FloatToFixed(lseg->pv2->y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// call this routine after the BSP of a Doom wad file is loaded,
|
||||
// and it will generate all the convex polys for the hardware renderer
|
||||
@@ -1017,7 +915,6 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
||||
#else
|
||||
SolveTProblem();
|
||||
#endif
|
||||
AdjustSegs();
|
||||
|
||||
#ifdef DEBUG_HWBSP
|
||||
//debug debug..
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
|
||||
#ifdef HWRENDER
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
#include "hw_main.h"
|
||||
#include "hw_glob.h"
|
||||
#include "hw_gl.h"
|
||||
@@ -36,7 +38,7 @@
|
||||
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
|
||||
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
|
||||
|
||||
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
|
||||
RGBA_t mapPalette[256] = {}; // the palette for the currently loaded level or menu etc.
|
||||
|
||||
static void HWR_FreeTextureColormaps(patch_t *patch);
|
||||
|
||||
@@ -98,7 +100,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
||||
position = 0;
|
||||
}
|
||||
|
||||
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
|
||||
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
|
||||
|
||||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
@@ -162,7 +164,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
RGBA_t *palette;
|
||||
@@ -212,7 +214,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
|
||||
fixed_t xfrac, xfracstep;
|
||||
fixed_t yfracstep, scale_y;
|
||||
const column_t *patchcol;
|
||||
UINT8 *block = mipmap->data;
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
|
||||
INT32 bpp;
|
||||
INT32 blockmodulo;
|
||||
INT32 width, height;
|
||||
@@ -287,8 +289,8 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
|
||||
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
|
||||
INT32 blocksize = (glMipmap->width * glMipmap->height);
|
||||
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
|
||||
bpp = format2bpp(glMipmap->format);
|
||||
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
|
||||
|
||||
switch (bpp)
|
||||
{
|
||||
@@ -325,7 +327,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
texture = textures[texnum];
|
||||
|
||||
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
gltex->mipmap.format = textureformat;
|
||||
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
|
||||
@@ -344,9 +346,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
|
||||
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
gltex->mipmap.colormap->source = colormap;
|
||||
M_Memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
@@ -377,7 +379,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
|
||||
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
@@ -413,7 +415,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
glMipmap->flags = 0;
|
||||
|
||||
// setup the texture info
|
||||
glMipmap->format = patchformat;
|
||||
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
|
||||
|
||||
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
|
||||
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
|
||||
@@ -437,8 +439,16 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
|
||||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GLMapTexture_t normal;
|
||||
#ifdef GLENCORE
|
||||
GLMapTexture_t encore;
|
||||
#endif
|
||||
} GLMapTextureSet_t; // idk i suck at naming things
|
||||
|
||||
static size_t gl_numtextures = 0; // Texture count
|
||||
static GLMapTexture_t *gl_textures; // For all textures
|
||||
static GLMapTextureSet_t *gl_textures; // For all textures
|
||||
|
||||
static void HWR_FreeTextureData(patch_t *patch)
|
||||
{
|
||||
@@ -447,12 +457,13 @@ static void HWR_FreeTextureData(patch_t *patch)
|
||||
if (!patch || !patch->hardware)
|
||||
return;
|
||||
|
||||
glPatch = patch->hardware;
|
||||
glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
if (vid.glstate == VID_GL_LIBRARY_LOADED)
|
||||
GL_DeleteTexture(glPatch->mipmap);
|
||||
|
||||
Z_Free(glPatch->mipmap->data);
|
||||
glPatch->mipmap->data = NULL;
|
||||
}
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch)
|
||||
@@ -462,7 +473,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
|
||||
if (patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
HWR_FreeTextureColormaps(patch);
|
||||
|
||||
@@ -470,6 +481,7 @@ void HWR_FreeTexture(patch_t *patch)
|
||||
{
|
||||
HWR_FreeTextureData(patch);
|
||||
Z_Free(glPatch->mipmap);
|
||||
glPatch->mipmap = NULL;
|
||||
}
|
||||
|
||||
Z_Free(patch->hardware);
|
||||
@@ -487,7 +499,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
pat = patch->hardware;
|
||||
pat = static_cast<GLPatch_t *>(patch->hardware);
|
||||
if (!pat)
|
||||
return;
|
||||
|
||||
@@ -569,6 +581,9 @@ void HWR_InitMapTextures(void)
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex)
|
||||
{
|
||||
if (!tex)
|
||||
return;
|
||||
|
||||
GL_DeleteTexture(&tex->mipmap);
|
||||
Z_Free(tex->mipmap.data);
|
||||
tex->mipmap.data = NULL;
|
||||
@@ -578,32 +593,49 @@ void HWR_FreeMapTextures(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
#ifdef GLENCORE
|
||||
for (i = 0; i < gl_numtextures*2; i++)
|
||||
#else
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
#endif
|
||||
if (!gl_textures)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i]);
|
||||
gl_numtextures = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i].normal);
|
||||
#ifdef GLENCORE
|
||||
FreeMapTexture(&gl_textures[i].encore);
|
||||
#endif
|
||||
}
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
// texturecache info, we can free it
|
||||
if (gl_textures)
|
||||
free(gl_textures);
|
||||
free(gl_textures);
|
||||
gl_textures = NULL;
|
||||
gl_numtextures = 0;
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
// lookup for flats that may´ve been already loaded
|
||||
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
|
||||
std::unordered_set<UINT32> flatpresent;
|
||||
lumpnum_t lump;
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
|
||||
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
|
||||
{
|
||||
// flat already loaded?
|
||||
if (flatpresent.count(lump) == 0)
|
||||
{
|
||||
HWR_GetFlat(lump, noencoremap);
|
||||
flatpresent.insert(lump);
|
||||
}
|
||||
};
|
||||
|
||||
// special case for encore
|
||||
#ifdef GLENCORE
|
||||
if (encoremode)
|
||||
if (encoremap)
|
||||
{
|
||||
// go through all sectors to determine if it should be remapped for encore
|
||||
for (i = 0; i < numsectors; i++)
|
||||
@@ -617,16 +649,16 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
|
||||
|
||||
const levelflat_t *levelflat = &levelflats[pic];
|
||||
|
||||
lump = levelflat->lumpnum;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat->speed) // it is an animated flat
|
||||
load_flat(lump, R_NoEncore(sec, ceiling));
|
||||
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
|
||||
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -642,15 +674,15 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
const levelflat_t *levelflat = &levelflats[i];
|
||||
lump = levelflat->lumpnum;
|
||||
|
||||
HWR_GetFlat(lump, false);
|
||||
load_flat(lump, false);
|
||||
|
||||
if (!levelflat->speed) // is it an animated flat ?
|
||||
continue;
|
||||
|
||||
for (k = 1; k < levelflat->numpics; k++)
|
||||
if (levelflat->speed) // is it an animated flat ?
|
||||
{
|
||||
lump = levelflat->baselumpnum + k;
|
||||
HWR_GetFlat(lump, false);
|
||||
// start from 0, occasionally basenumlump != flat->lumpnum
|
||||
for (k = 0; k < levelflat->numpics; k++)
|
||||
{
|
||||
load_flat(levelflat->baselumpnum + k, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -663,7 +695,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
size_t i, j, f;
|
||||
INT32 h;
|
||||
|
||||
texturepresent = calloc(numtextures, sizeof (*texturepresent));
|
||||
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
|
||||
if (texturepresent == NULL)
|
||||
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
|
||||
|
||||
@@ -678,8 +710,6 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
const line_t *line = &lines[i];
|
||||
#ifdef GLENCORE
|
||||
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
|
||||
#else
|
||||
const int noencoremap = 1;
|
||||
#endif
|
||||
// two sides
|
||||
for (j = 0; j < 2; j++)
|
||||
@@ -695,11 +725,17 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
for (f = 0; f < 3; f++)
|
||||
{
|
||||
const INT32 texnum = sidetex[f];
|
||||
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
|
||||
|
||||
if (texnum < 0 || texnum >= (signed)gl_numtextures)
|
||||
continue;
|
||||
|
||||
if (texturepresent[texnum])
|
||||
continue;
|
||||
#ifdef GLENCORE
|
||||
texturepresent[texnum] = 1|noencoremap;
|
||||
|
||||
#else
|
||||
texturepresent[texnum] = 1;
|
||||
#endif
|
||||
HWR_GetTexture(texnum, false);
|
||||
#ifdef GLENCORE
|
||||
if (noencoremap & 2)
|
||||
@@ -721,14 +757,16 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
|
||||
for (h = 1; h < anim->numpics; h++)
|
||||
{
|
||||
const INT32 animtexnum = anim->basepic+h;
|
||||
|
||||
if (texpresent & 1)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, false);
|
||||
HWR_GetTexture(animtexnum, false);
|
||||
}
|
||||
#ifdef GLENCORE
|
||||
if (texpresent & 2)
|
||||
{
|
||||
HWR_GetTexture(anim->basepic+h, true);
|
||||
HWR_GetTexture(animtexnum, true);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -737,7 +775,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
free(texturepresent);
|
||||
}
|
||||
|
||||
static void HWR_PrecacheLevelSprites(void)
|
||||
/*static void HWR_PrecacheLevelSprites(void)
|
||||
{
|
||||
patch_t *spritepatch;
|
||||
char *spritepresent;
|
||||
@@ -800,21 +838,30 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
}
|
||||
}
|
||||
free(spritepresent);
|
||||
}
|
||||
}*/
|
||||
|
||||
void HWR_PrecacheLevel(void)
|
||||
{
|
||||
if (rendermode != render_opengl)
|
||||
if (gamestate != GS_LEVEL || !cv_precachetextures.value)
|
||||
return;
|
||||
|
||||
// Precache flats.
|
||||
HWR_PrecacheLevelFlats();
|
||||
|
||||
// prevent timeouts
|
||||
NetKeepAlive();
|
||||
|
||||
// Precache textures.
|
||||
HWR_PrecacheLevelTextures();
|
||||
|
||||
// prevent timeouts
|
||||
NetKeepAlive();
|
||||
|
||||
// Precache sprites.
|
||||
HWR_PrecacheLevelSprites();
|
||||
//HWR_PrecacheLevelSprites();
|
||||
|
||||
// prevent timeouts
|
||||
//NetKeepAlive();
|
||||
}
|
||||
|
||||
void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
@@ -823,11 +870,8 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
HWR_FreeMapTextures();
|
||||
|
||||
gl_numtextures = pnumtextures;
|
||||
#ifdef GLENCORE
|
||||
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures)*2); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore)
|
||||
#else
|
||||
gl_textures = calloc(gl_numtextures, sizeof (*gl_textures));
|
||||
#endif
|
||||
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
|
||||
|
||||
if (gl_textures == NULL)
|
||||
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
|
||||
}
|
||||
@@ -838,6 +882,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
{
|
||||
GLMapTexture_t *gltex;
|
||||
GLMipmap_t *glMipmap;
|
||||
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
@@ -851,24 +896,27 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
|
||||
// Every texture in memory, stored in the
|
||||
// hardware renderer's bit depth format. Wow!
|
||||
#ifdef GLENCORE
|
||||
gltex = &gl_textures[tex*2 + (encoremap && !noencore ? 0 : 1)];
|
||||
gltex = (encoremap && !noencore) ? &gl_textures[tex].encore : &gl_textures[tex].normal;
|
||||
#else
|
||||
gltex = &gl_textures[tex];
|
||||
#endif
|
||||
|
||||
glMipmap = &gltex->mipmap;
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!gltex->mipmap.downloaded)
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
if (!gltex->mipmap.data)
|
||||
HWR_GenerateTexture(tex, gltex, noencore);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
GL_SetTexture(&gltex->mipmap);
|
||||
GL_SetTexture(glMipmap);
|
||||
}
|
||||
HWR_SetCurrentTexture(&gltex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return gltex;
|
||||
}
|
||||
@@ -919,7 +967,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
|
||||
|
||||
#ifdef GLENCORE
|
||||
flat = glMipmap->data;
|
||||
flat = static_cast<UINT8 *>(glMipmap->data);
|
||||
for (steppy = 0; steppy < size; steppy++)
|
||||
{
|
||||
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
|
||||
@@ -963,9 +1011,9 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
if (!noencoremap && encoremap)
|
||||
colormap += COLORMAP_REMAPOFFSET;
|
||||
#endif
|
||||
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
glMipmap->colormap->source = colormap;
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
}
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
@@ -987,7 +1035,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
|
||||
// --------------------+
|
||||
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *glPatch = patch->hardware;
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
if (!glMipmap->downloaded)
|
||||
{
|
||||
@@ -1008,8 +1056,8 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
{
|
||||
GLPatch_t *grPatch = patch->hardware;
|
||||
HWR_MakePatch(patch, grPatch, glMipmap, true);
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
HWR_MakePatch(patch, glPatch, glMipmap, true);
|
||||
|
||||
// If hardware does not have the texture, then call GL_SetTexture to upload it
|
||||
// If it does have the texture, then call GL_UpdateTexture to update it
|
||||
@@ -1017,6 +1065,7 @@ static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
|
||||
GL_SetTexture(glMipmap);
|
||||
else
|
||||
GL_UpdateTexture(glMipmap);
|
||||
|
||||
HWR_SetCurrentTexture(glMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
@@ -1043,7 +1092,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
|
||||
if (!patch->hardware)
|
||||
Patch_CreateGL(patch);
|
||||
glPatch = patch->hardware;
|
||||
glPatch = static_cast<GLPatch_t *>(patch->hardware);
|
||||
|
||||
// Blatant hack for encore colormapping aside...
|
||||
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
|
||||
@@ -1063,7 +1112,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
{
|
||||
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_UpdatePatchMipmap(patch, glMipmap);
|
||||
}
|
||||
else
|
||||
@@ -1079,14 +1128,14 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
// (it have a liste of mipmap)
|
||||
// this malloc is cleared in HWR_FreeColormapCache
|
||||
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
|
||||
newMipmap = calloc(1, sizeof (*newMipmap));
|
||||
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
glMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_LoadPatchMipmap(patch, newMipmap);
|
||||
}
|
||||
@@ -1107,7 +1156,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
|
||||
{
|
||||
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
|
||||
Patch_Create(NULL, 0, ptr);
|
||||
Patch_AllocateHardwarePatch(ptr);
|
||||
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
|
||||
}
|
||||
|
||||
return (patch_t *)(lumpcache[lumpnum]);
|
||||
@@ -1124,7 +1173,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
|
||||
{
|
||||
INT32 i,j;
|
||||
fixed_t posx, posy, stepx, stepy;
|
||||
UINT8 *block = mipmap->data; // places the data directly into here
|
||||
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
|
||||
UINT8 *flat;
|
||||
UINT8 *dest, *src, texel;
|
||||
RGBA_t col;
|
||||
@@ -1280,9 +1329,9 @@ void HWR_SetPalette(RGBA_t *palette)
|
||||
static void HWR_SetPaletteLookup(RGBA_t *palette)
|
||||
{
|
||||
int r, g, b;
|
||||
UINT8 *lut = Z_Malloc(
|
||||
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
|
||||
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
|
||||
PU_STATIC, NULL);
|
||||
PU_STATIC, NULL));
|
||||
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
|
||||
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
|
||||
{
|
||||
@@ -1325,7 +1374,7 @@ void HWR_SetMapPalette(void)
|
||||
if (palsize < 768) // 256 * 3
|
||||
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
|
||||
|
||||
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
|
||||
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
// we got the RGB palette now, but we need it in RGBA format.
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1360,7 +1409,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
|
||||
{
|
||||
UINT32 i, id;
|
||||
RGBA_t *palette = HWR_GetTexturePalette();
|
||||
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
|
||||
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
|
||||
|
||||
// To make the palette index -> RGBA mapping easier for the shader,
|
||||
// the hardware lighttable is composed of RGBA colors instead of palette indices.
|
||||
+26
-27
@@ -80,14 +80,13 @@
|
||||
|
||||
|
||||
typedef struct clipnode_s
|
||||
{
|
||||
struct clipnode_s *prev, *next;
|
||||
angle_t start, end;
|
||||
} clipnode_t;
|
||||
{
|
||||
struct clipnode_s *prev, *next;
|
||||
angle_t start, end;
|
||||
} clipnode_t;
|
||||
|
||||
clipnode_t *freelist;
|
||||
clipnode_t *clipnodes;
|
||||
clipnode_t *cliphead;
|
||||
static clipnode_t *freelist;
|
||||
static clipnode_t *cliphead;
|
||||
|
||||
static clipnode_t * gld_clipnode_GetNew(void);
|
||||
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
|
||||
@@ -167,6 +166,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
{
|
||||
range->prev->next = range->next;
|
||||
}
|
||||
|
||||
if (range->next)
|
||||
{
|
||||
range->next->prev = range->prev;
|
||||
@@ -178,7 +178,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
|
||||
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
|
||||
{
|
||||
if(startangle > endangle)
|
||||
if (startangle > endangle)
|
||||
{
|
||||
// The range has to added in two parts.
|
||||
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
|
||||
@@ -320,7 +320,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
|
||||
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
|
||||
|
||||
if (tilt > 90.0f)
|
||||
tilt = 90.0f;
|
||||
@@ -331,7 +331,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PIl;
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
|
||||
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
|
||||
if (floatangle >= 180.0)
|
||||
return 0xffffffff;
|
||||
@@ -349,33 +349,32 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
// gld_FrustumSetup
|
||||
//
|
||||
|
||||
static GLdouble viewMatrix[16];
|
||||
static GLdouble projMatrix[16];
|
||||
float frustum[6][4];
|
||||
static float frustum[6][4];
|
||||
|
||||
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
|
||||
(float)(viewMatrix[a] * projMatrix[b] + \
|
||||
viewMatrix[c] * projMatrix[d] + \
|
||||
viewMatrix[e] * projMatrix[f] + \
|
||||
viewMatrix[g] * projMatrix[h])
|
||||
(modelMatrix[a] * projMatrix[b] + \
|
||||
modelMatrix[c] * projMatrix[d] + \
|
||||
modelMatrix[e] * projMatrix[f] + \
|
||||
modelMatrix[g] * projMatrix[h])
|
||||
|
||||
#define NORMALIZE_PLANE(i)\
|
||||
t = (float)sqrt(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
t = sqrtf(\
|
||||
frustum[i][0] * frustum[i][0] + \
|
||||
frustum[i][1] * frustum[i][1] + \
|
||||
frustum[i][2] * frustum[i][2]); \
|
||||
frustum[i][0] /= t; \
|
||||
frustum[i][1] /= t; \
|
||||
frustum[i][2] /= t; \
|
||||
frustum[i][3] /= t
|
||||
|
||||
void gld_FrustumSetup(void)
|
||||
{
|
||||
float t;
|
||||
float clip[16];
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
|
||||
// HWR_SetTransform will take care of this!
|
||||
//pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
|
||||
//pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
|
||||
|
||||
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
|
||||
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
|
||||
|
||||
@@ -16,7 +16,7 @@ extern "C" {
|
||||
#include "../tables.h"
|
||||
#include "../doomtype.h"
|
||||
|
||||
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
|
||||
|
||||
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
|
||||
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
|
||||
|
||||
@@ -65,7 +65,7 @@ typedef struct GLMipmap_s GLMipmap_t;
|
||||
struct GLMapTexture_s
|
||||
{
|
||||
GLMipmap_t mipmap;
|
||||
float scaleX; //used for scaling textures on walls
|
||||
float scaleX; // used for scaling textures on walls
|
||||
float scaleY;
|
||||
};
|
||||
typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
@@ -74,7 +74,7 @@ typedef struct GLMapTexture_s GLMapTexture_t;
|
||||
struct GLPatch_s
|
||||
{
|
||||
GLMipmap_t *mipmap;
|
||||
float max_s,max_t;
|
||||
float max_s, max_t;
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ typedef struct FColorARGB FColorARGB;
|
||||
// Simple 2D coordinate
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y;
|
||||
FLOAT x, y;
|
||||
} F2DCoord, v2d_t;
|
||||
|
||||
// ======================
|
||||
@@ -117,7 +117,7 @@ typedef struct
|
||||
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z; // position
|
||||
FLOAT x, y, z; // position
|
||||
FLOAT anglex, angley, anglez; // aimingangle / viewangle
|
||||
FLOAT scalex, scaley, scalez;
|
||||
FLOAT fovangle;
|
||||
@@ -142,8 +142,8 @@ enum
|
||||
// Transformed vector, as passed to HWR API
|
||||
typedef struct
|
||||
{
|
||||
FLOAT x,y,z;
|
||||
FLOAT s,t;
|
||||
FLOAT x, y, z;
|
||||
FLOAT s, t;
|
||||
} FOutVector;
|
||||
|
||||
typedef struct vbo_vertex_s
|
||||
@@ -173,7 +173,7 @@ typedef struct
|
||||
int rows, columns;
|
||||
int loopcount;
|
||||
|
||||
int detail, vertex_count;
|
||||
int vertex_count;
|
||||
int texture, width, height;
|
||||
boolean rebuild; // VBO needs to be rebuilt
|
||||
|
||||
|
||||
@@ -1,67 +0,0 @@
|
||||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright (C) 2005 by SRB2 Jr. Team.
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License
|
||||
// as published by the Free Software Foundation; either version 2
|
||||
// of the License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file
|
||||
/// \brief Win32 DLL and Shared Objects API definitions
|
||||
|
||||
#ifndef __HWR_DLL_H__
|
||||
#define __HWR_DLL_H__
|
||||
|
||||
// Function declaration for exports from the DLL :
|
||||
// EXPORT <return-type> HWRAPI(<function-name>) (<arguments>);
|
||||
// If _CREATE_DLL_ is defined the above declaration translates to :
|
||||
// __declspec(dllexport) <return-type> WINAPI <function-name> (<arguments>);
|
||||
// If _CREATE_DLL_ is NOT DEFINED the above declaration translates to :
|
||||
// __declspec(dllexport) <return->type> (WINAPI *<function-name>) (<arguments>);
|
||||
|
||||
#ifdef _CREATE_DLL_
|
||||
#ifdef __cplusplus
|
||||
#define EXPORT extern "C"
|
||||
#else
|
||||
#define EXPORT
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) WINAPI fn
|
||||
#else
|
||||
#define HWRAPI(fn) fn
|
||||
#endif
|
||||
#else // _CREATE_DLL_
|
||||
#define EXPORT typedef
|
||||
#ifdef _WIN32
|
||||
#define HWRAPI(fn) (WINAPI *fn)
|
||||
#else
|
||||
#define HWRAPI(fn) (*fn)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// MATHS
|
||||
// ==========================================================================
|
||||
|
||||
// Constants
|
||||
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
|
||||
|
||||
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
|
||||
#define DBG_Printf GL_DBG_Printf
|
||||
|
||||
#if defined (__CYGWIN__)
|
||||
void _init() __attribute__((constructor));
|
||||
void _fini() __attribute__((destructor));
|
||||
#else
|
||||
void _init();
|
||||
void _fini();
|
||||
#endif
|
||||
|
||||
#endif
|
||||
+30
-223
@@ -31,11 +31,6 @@
|
||||
#include "../st_stuff.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
||||
#ifndef O_BINARY
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -51,75 +46,13 @@ typedef struct
|
||||
UINT8 image_descriptor; //18
|
||||
} ATTRPACK TGAHeader; // sizeof is 18
|
||||
|
||||
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
|
||||
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
|
||||
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
|
||||
|
||||
//
|
||||
// -----------------+
|
||||
// HWR_DrawPatch : Draw a 'tile' graphic
|
||||
// Notes : x,y : positions relative to the original Doom resolution
|
||||
// : textes(console+score) + menus + status bar
|
||||
// -----------------+
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdup = 2.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.smalldup*FRACUNIT);
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.meddup*FRACUNIT);
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdup = 2.0f;
|
||||
|
||||
v[0].x = v[3].x = (x*sdup-gpatch->leftoffset*pdup)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdup+(gpatch->width - gpatch->leftoffset)*pdup)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdup-gpatch->topoffset*pdup)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height - gpatch->topoffset)*pdup)/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
|
||||
{
|
||||
FOutVector v[4];
|
||||
@@ -154,15 +87,15 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
|
||||
@@ -336,15 +269,15 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
@@ -573,7 +506,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
if (cv_glscreentextures.value && HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
@@ -585,12 +518,10 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
@@ -636,133 +567,6 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
}
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// R_DRAW.C STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// ------------------
|
||||
// HWR_DrawViewBorder
|
||||
// Fill the space around the view window with a Doom flat texture, draw the
|
||||
// beveled edges.
|
||||
// 'clearlines' is useful to clear the heads up messages, when the view
|
||||
// window is reduced, it doesn't refresh all the view borders.
|
||||
// ------------------
|
||||
void HWR_DrawViewBorder(INT32 clearlines)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 top, side;
|
||||
INT32 baseviewwidth, baseviewheight;
|
||||
INT32 basewindowx, basewindowy;
|
||||
patch_t *patch;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdup));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
BASEVIDWIDTH, (top < clearlines ? top : clearlines),
|
||||
st_borderpatchnum);
|
||||
|
||||
// left
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(0, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// right
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(side + baseviewwidth, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// bottom
|
||||
if (top + baseviewheight < clearlines)
|
||||
HWR_DrawFlatFill(0, top + baseviewheight,
|
||||
BASEVIDWIDTH, BASEVIDHEIGHT, st_borderpatchnum);
|
||||
|
||||
//
|
||||
// draw the view borders
|
||||
//
|
||||
|
||||
basewindowx = (BASEVIDWIDTH - baseviewwidth)>>1;
|
||||
if (baseviewwidth == BASEVIDWIDTH)
|
||||
basewindowy = 0;
|
||||
else
|
||||
basewindowy = top;
|
||||
|
||||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
}
|
||||
|
||||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx - 8, basewindowy + y,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx + baseviewwidth,
|
||||
basewindowy + y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
@@ -1084,11 +888,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -1100,6 +906,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -1168,7 +975,7 @@ static inline boolean saveTGA(const char *file_name, void *buffer,
|
||||
INT32 i;
|
||||
UINT8 *buf8 = buffer;
|
||||
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC, 0666);
|
||||
if (fd < 0)
|
||||
return false;
|
||||
|
||||
|
||||
+548
-478
File diff suppressed because it is too large.
Load diff
@@ -42,10 +42,6 @@ extern "C" {
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
@@ -89,7 +85,6 @@ extern ps_metric_t ps_hw_batchdrawtime;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
@@ -98,7 +93,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawViewBorder(INT32 clearlines);
|
||||
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
||||
|
||||
UINT8 *HWR_GetScreenshot(INT32 scale);
|
||||
@@ -108,8 +102,7 @@ void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(void);
|
||||
void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
|
||||
+13
-12
@@ -72,10 +72,9 @@
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
md2_t md2_models[NUMSPRITES];
|
||||
md2_t md2_playermodels[MAXSKINS];
|
||||
md2_t md2_localplayermodels[MAXLOCALSKINS];
|
||||
|
||||
md2_t md2_models[NUMSPRITES] = {};
|
||||
md2_t md2_playermodels[MAXSKINS] = {};
|
||||
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
|
||||
|
||||
/*
|
||||
* free model
|
||||
@@ -417,7 +416,7 @@ static void md2_loadTexture(md2_t *model)
|
||||
size = w*h;
|
||||
while (size--)
|
||||
{
|
||||
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
|
||||
V_CubeApply(image);
|
||||
image++;
|
||||
}
|
||||
}
|
||||
@@ -549,7 +548,7 @@ void HWR_InitMD2(void)
|
||||
{
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
if (fasticmp(name, sprnames[i]))
|
||||
{
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
@@ -561,7 +560,7 @@ void HWR_InitMD2(void)
|
||||
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
{
|
||||
if (stricmp(name, skins[s].name) == 0)
|
||||
if (fasticmp(name, skins[s].name))
|
||||
{
|
||||
md2_playermodels[s].skin = s;
|
||||
md2_playermodels[s].scale = scale;
|
||||
@@ -607,11 +606,12 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
|
||||
}
|
||||
}
|
||||
|
||||
md2s = ( (local) ? md2_localplayermodels : md2_playermodels );
|
||||
md2s = (local ? md2_localplayermodels : md2_playermodels);
|
||||
|
||||
// Check for any MD2s that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, K_GetSkinArray(local)[skin].name) == 0)
|
||||
if (fasticmp(name, K_GetSkinArray(local)[skin].name))
|
||||
{
|
||||
md2s[skin].skin = skin;
|
||||
md2s[skin].scale = scale;
|
||||
@@ -650,6 +650,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
||||
if (!f)
|
||||
{
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
|
||||
@@ -661,7 +662,7 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
||||
// Check for any MD2s that match the names of sprite names!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
if (fasticmp(name, sprnames[spritenum]))
|
||||
{
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
@@ -1056,7 +1057,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
{
|
||||
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
|
||||
GL_UpdateTexture(glMipmap);
|
||||
}
|
||||
@@ -1083,7 +1084,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
|
||||
|
||||
|
||||
+10
-155
@@ -114,7 +114,6 @@ void UnloadModel(model_t *model)
|
||||
if (model->materials)
|
||||
Z_Free(model->materials);
|
||||
|
||||
DeleteVBOs(model);
|
||||
Z_Free(model);
|
||||
}
|
||||
|
||||
@@ -127,7 +126,7 @@ tag_t *GetTagByName(model_t *model, char *name, int frame)
|
||||
int i;
|
||||
for (i = 0; i < model->numTags; i++)
|
||||
{
|
||||
if (!stricmp(iterator[i].name, name))
|
||||
if (fasticmp(iterator[i].name, name))
|
||||
return &iterator[i];
|
||||
}
|
||||
}
|
||||
@@ -164,22 +163,22 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!strcmp(extension, ".md3"))
|
||||
if (fastcmp(extension, ".md3"))
|
||||
{
|
||||
if (!(model = MD3_LoadModel(filename, ztag, false)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
|
||||
else if (fastcmp(extension, ".md3s")) // MD3 that will be converted in memory to use full floats
|
||||
{
|
||||
if (!(model = MD3_LoadModel(filename, ztag, true)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md2"))
|
||||
else if (fastcmp(extension, ".md2"))
|
||||
{
|
||||
if (!(model = MD2_LoadModel(filename, ztag, false)))
|
||||
return NULL;
|
||||
}
|
||||
else if (!strcmp(extension, ".md2s"))
|
||||
else if (fastcmp(extension, ".md2s"))
|
||||
{
|
||||
if (!(model = MD2_LoadModel(filename, ztag, true)))
|
||||
return NULL;
|
||||
@@ -194,7 +193,6 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
GeneratePolygonNormals(model, ztag);
|
||||
|
||||
// Default material properties
|
||||
for (i = 0 ; i < model->numMaterials; i++)
|
||||
@@ -244,14 +242,7 @@ void GenerateVertexNormals(model_t *model)
|
||||
float *vertPtr = frame->vertices;
|
||||
float *oldNormals;
|
||||
|
||||
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
memTag = Z_GetTag(frame->tangents);
|
||||
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
|
||||
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
|
||||
}*/
|
||||
memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
for (k = 0; k < mesh->numVertices; k++)
|
||||
{
|
||||
@@ -288,32 +279,15 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
if (vCount > 1)
|
||||
{
|
||||
// Vector::Normalize(&normal);
|
||||
newNormals[3 * k + 0] = (float)normal.x;
|
||||
newNormals[3 * k + 1] = (float)normal.y;
|
||||
newNormals[3 * k + 2] = (float)normal.z;
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
Vector::vector_t tangent;
|
||||
Vector::Tangent(&normal, &tangent);
|
||||
newTangents[3 * k + 0] = tangent.x;
|
||||
newTangents[3 * k + 1] = tangent.y;
|
||||
newTangents[3 * k + 2] = tangent.z;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
oldNormals = frame->normals;
|
||||
frame->normals = newNormals;
|
||||
Z_Free(oldNormals);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
float *oldTangents = frame->tangents;
|
||||
frame->tangents = newTangents;
|
||||
Z_Free(oldTangents);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,15 +378,11 @@ void Optimize(model_t *model)
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
// if (node->material->lightmap)
|
||||
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
// if (!systemSucks)
|
||||
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
|
||||
@@ -432,39 +402,24 @@ void Optimize(model_t *model)
|
||||
char *destByte;
|
||||
char *srcByte;
|
||||
|
||||
M_Memcpy(&newMesh->uvs[uvCount],
|
||||
memcpy(&newMesh->uvs[uvCount],
|
||||
curMesh->uvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
|
||||
/* if (node->material->lightmap)
|
||||
{
|
||||
M_Memcpy(&newMesh->lightuvs[uvCount],
|
||||
curMesh->lightuvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
}*/
|
||||
uvCount += 2*curMesh->numTriangles*3;
|
||||
|
||||
dest = (float*)newMesh->frames[0].vertices;
|
||||
src = (float*)curMesh->frames[0].vertices;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
dest = (float*)newMesh->frames[0].normals;
|
||||
src = (float*)curMesh->frames[0].normals;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
dest = (float*)newMesh->frames[0].tangents;
|
||||
src = (float*)curMesh->frames[0].tangents;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
vertCount += 3 * curMesh->numTriangles * 3;
|
||||
|
||||
destByte = (char*)newMesh->frames[0].colors;
|
||||
@@ -472,7 +427,7 @@ void Optimize(model_t *model)
|
||||
|
||||
if (srcByte)
|
||||
{
|
||||
M_Memcpy(&destByte[colorCount],
|
||||
memcpy(&destByte[colorCount],
|
||||
srcByte,
|
||||
sizeof(char)*4*curMesh->numTriangles*3);
|
||||
}
|
||||
@@ -494,103 +449,3 @@ void Optimize(model_t *model)
|
||||
model->meshes = newMeshes;
|
||||
model->numMeshes = numMeshes;
|
||||
}
|
||||
|
||||
void GeneratePolygonNormals(model_t *model, int ztag)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
int k;
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
const float *vertices = frame->vertices;
|
||||
vector_t *polyNormals;
|
||||
|
||||
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
|
||||
|
||||
polyNormals = frame->polyNormals;
|
||||
|
||||
for (k = 0; k < mesh->numTriangles; k++)
|
||||
{
|
||||
/// TODO: normalize vectors
|
||||
(void)vertices;
|
||||
(void)polyNormals;
|
||||
// Vector::Normal(vertices, polyNormals);
|
||||
vertices += 3 * 3;
|
||||
polyNormals++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Reload
|
||||
//
|
||||
// Reload VBOs
|
||||
//
|
||||
#if 0
|
||||
static void Reload(void)
|
||||
{
|
||||
/* model_t *node;
|
||||
for (node = modelHead; node; node = node->next)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < node->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &node->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->frames[j]);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->tinyframes[j]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void DeleteVBOs(model_t *model)
|
||||
{
|
||||
(void)model;
|
||||
/* for (int i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
tinyframe_t *frame = &mesh->tinyframes[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -28,8 +28,6 @@ typedef struct
|
||||
float ambient[4], diffuse[4], specular[4], emissive[4];
|
||||
float shininess;
|
||||
boolean spheremap;
|
||||
// Texture::texture_t *texture;
|
||||
// Texture::texture_t *lightmap;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
@@ -40,7 +38,6 @@ typedef struct
|
||||
float *tangents;
|
||||
char *colors;
|
||||
unsigned int vboID;
|
||||
vector_t *polyNormals;
|
||||
} mdlframe_t;
|
||||
|
||||
typedef struct
|
||||
@@ -70,7 +67,6 @@ typedef struct mesh_s
|
||||
typedef struct tag_s
|
||||
{
|
||||
char name[64];
|
||||
// matrix_t transform;
|
||||
} tag_t;
|
||||
|
||||
typedef struct model_s
|
||||
@@ -96,9 +92,7 @@ model_t *LoadModel(const char *filename, int ztag);
|
||||
void UnloadModel(model_t *model);
|
||||
void Optimize(model_t *model);
|
||||
void GenerateVertexNormals(model_t *model);
|
||||
void GeneratePolygonNormals(model_t *model, int ztag);
|
||||
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
|
||||
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
|
||||
void DeleteVBOs(model_t *model);
|
||||
|
||||
#endif
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
SINT8 gl_portal_state = GLPORTAL_OFF;
|
||||
|
||||
gl_portallist_t *currentportallist;
|
||||
gl_portallist_t *currentportallist = NULL;
|
||||
|
||||
// clip the area outside the portal destination window
|
||||
void HWR_PortalClipping(gl_portal_t *portal)
|
||||
@@ -38,7 +38,7 @@ void HWR_PortalClipping(gl_portal_t *portal)
|
||||
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
|
||||
}
|
||||
|
||||
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
|
||||
static gl_portal_t* HWR_Portal_Add(seg_t *seg)
|
||||
{
|
||||
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
|
||||
|
||||
@@ -120,8 +120,8 @@ void HWR_PortalFrame(gl_portal_t* portal)
|
||||
viewz = portal->viewz;
|
||||
|
||||
viewangle = portal->viewangle;
|
||||
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
if (portal->clipline != -1)
|
||||
{
|
||||
@@ -157,7 +157,7 @@ static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
|
||||
}
|
||||
|
||||
// Renders a single portal from the current viewpoint.
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level)
|
||||
{
|
||||
// draw portal seg to stencil buffer with increment
|
||||
HWR_SetTransform(fpov);
|
||||
@@ -168,8 +168,10 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
|
||||
|
||||
// go to portal frame lmao
|
||||
HWR_PortalFrame(portal);
|
||||
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
|
||||
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
|
||||
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
HWR_PortalFrame(rootportal);
|
||||
|
||||
@@ -65,7 +65,7 @@ extern SINT8 gl_portal_state;
|
||||
// new thing
|
||||
extern gl_portallist_t *currentportallist;
|
||||
|
||||
static inline void HWR_SetPortalState (SINT8 state)
|
||||
static inline void HWR_SetPortalState(SINT8 state)
|
||||
{
|
||||
gl_portal_state = state;
|
||||
}
|
||||
@@ -75,7 +75,7 @@ void HWR_PortalClipping(gl_portal_t *portal);
|
||||
|
||||
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
|
||||
void HWR_PortalFrame(gl_portal_t* portal);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
|
||||
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level);
|
||||
void HWR_FreePortalList(gl_portallist_t portallist);
|
||||
|
||||
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
|
||||
|
||||
@@ -201,7 +201,7 @@ static char *HWR_PreprocessShader(char *original)
|
||||
CONS_Alert(CONS_ERROR, "HWR_PreprocessShader: Syntax error in #version. Expected version with 3 digits, but got %d digits.\n", version_number_len);
|
||||
return NULL;
|
||||
}
|
||||
M_Memcpy(shader_glsl_version, read_pos, 3);
|
||||
memcpy(shader_glsl_version, read_pos, 3);
|
||||
ADVANCE(version_number_len)
|
||||
version_len = (read_pos - original) - version_pos;
|
||||
whitespace_len = strspn(read_pos, WHITESPACE_CHARS);
|
||||
@@ -304,7 +304,7 @@ static char *HWR_PreprocessShader(char *original)
|
||||
{
|
||||
strcpy(write_pos, VERSION_PART);
|
||||
write_pos += sizeof(VERSION_PART) - 1;
|
||||
M_Memcpy(write_pos, shader_glsl_version, 3);
|
||||
memcpy(write_pos, shader_glsl_version, 3);
|
||||
write_pos += 3;
|
||||
strcpy(write_pos, line_ending);
|
||||
write_pos += line_ending_len;
|
||||
@@ -344,7 +344,7 @@ static char *HWR_PreprocessShader(char *original)
|
||||
}
|
||||
|
||||
// Copy the original shader.
|
||||
M_Memcpy(write_pos, read_pos, original_len);
|
||||
memcpy(write_pos, read_pos, original_len);
|
||||
|
||||
// Erase the original #version directive, if it exists and was copied.
|
||||
if (new_len != original_len && version_pos != -1)
|
||||
@@ -573,7 +573,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
size = W_LumpLengthPwad(wadnum, lump);
|
||||
|
||||
line = Z_Malloc(size+1, PU_STATIC, NULL);
|
||||
M_Memcpy(line, shaderdef, size);
|
||||
memcpy(line, shaderdef, size);
|
||||
line[size] = '\0';
|
||||
|
||||
stoken = strtok(line, "\r\n ");
|
||||
@@ -586,7 +586,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
goto skip_field;
|
||||
}
|
||||
|
||||
if (!stricmp(stoken, "GLSL"))
|
||||
if (fasticmp(stoken, "GLSL"))
|
||||
{
|
||||
value = strtok(NULL, "\r\n ");
|
||||
if (!value)
|
||||
@@ -596,9 +596,9 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
goto skip_lump;
|
||||
}
|
||||
|
||||
if (!stricmp(value, "VERTEX"))
|
||||
if (fasticmp(value, "VERTEX"))
|
||||
shadertype = 1;
|
||||
else if (!stricmp(value, "FRAGMENT"))
|
||||
else if (fasticmp(value, "FRAGMENT"))
|
||||
shadertype = 2;
|
||||
|
||||
skip_lump:
|
||||
@@ -624,7 +624,7 @@ skip_lump:
|
||||
|
||||
for (i = 0; shaderxlat[i].type; i++)
|
||||
{
|
||||
if (!stricmp(shaderxlat[i].type, stoken))
|
||||
if (fasticmp(shaderxlat[i].type, stoken))
|
||||
{
|
||||
size_t shader_string_length;
|
||||
char *shader_source;
|
||||
|
||||
+214
-240
@@ -25,7 +25,7 @@
|
||||
|
||||
// Eeeeh not sure is this right way, but it works < sry :c < sry again it had to go :c
|
||||
|
||||
#if defined (HWRENDER) && !defined (NOROPENGL)
|
||||
#if defined (HWRENDER)
|
||||
|
||||
#include "../../r_fps.h" // For R_GetTimeFrac, used for the leveltime shader uniform
|
||||
|
||||
@@ -101,7 +101,7 @@ static LTListItem *LightTablesHead = NULL;
|
||||
static RGBA_t screenPalette[256] = {0}; // the palette for the postprocessing step in palette rendering
|
||||
static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
|
||||
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
|
||||
RGBA_t myPaletteData[256]; // the palette for converting textures to RGBA
|
||||
RGBA_t myPaletteData[256] = {0}; // the palette for converting textures to RGBA
|
||||
|
||||
static GLint gltexformat = GL_RGB5_A1;
|
||||
GLint screen_width = 0; // used by Draw2DLine()
|
||||
@@ -110,6 +110,7 @@ GLint screen_texsizew = 512; // Power-of-two screen texture render resolution
|
||||
GLint screen_texsizeh = 512; // Power-of-two screen texture render resolution
|
||||
GLbyte screen_depth = 0;
|
||||
GLint maximumAnisotropy = 0;
|
||||
boolean supportNPO2tex = false;
|
||||
static GLboolean MipMap = GL_FALSE;
|
||||
static GLint min_filter = GL_LINEAR;
|
||||
static GLint mag_filter = GL_LINEAR;
|
||||
@@ -126,8 +127,8 @@ GLuint gl_num_extensions;
|
||||
int majorGL = 0, minorGL = 0;
|
||||
|
||||
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
|
||||
static GLfloat modelMatrix[16];
|
||||
GLfloat projMatrix[16];
|
||||
GLfloat modelMatrix[16] = {0};
|
||||
GLfloat projMatrix[16] = {0};
|
||||
static GLint viewport[4];
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
@@ -172,41 +173,7 @@ boolean supportstencil = false;
|
||||
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
|
||||
static GLuint screenTextures[NUMSCREENTEXTURES] = {0};
|
||||
|
||||
// shortcut for ((float)1/i)
|
||||
static const GLfloat byte2float[256] = {
|
||||
0.000000f, 0.003922f, 0.007843f, 0.011765f, 0.015686f, 0.019608f, 0.023529f, 0.027451f,
|
||||
0.031373f, 0.035294f, 0.039216f, 0.043137f, 0.047059f, 0.050980f, 0.054902f, 0.058824f,
|
||||
0.062745f, 0.066667f, 0.070588f, 0.074510f, 0.078431f, 0.082353f, 0.086275f, 0.090196f,
|
||||
0.094118f, 0.098039f, 0.101961f, 0.105882f, 0.109804f, 0.113725f, 0.117647f, 0.121569f,
|
||||
0.125490f, 0.129412f, 0.133333f, 0.137255f, 0.141176f, 0.145098f, 0.149020f, 0.152941f,
|
||||
0.156863f, 0.160784f, 0.164706f, 0.168627f, 0.172549f, 0.176471f, 0.180392f, 0.184314f,
|
||||
0.188235f, 0.192157f, 0.196078f, 0.200000f, 0.203922f, 0.207843f, 0.211765f, 0.215686f,
|
||||
0.219608f, 0.223529f, 0.227451f, 0.231373f, 0.235294f, 0.239216f, 0.243137f, 0.247059f,
|
||||
0.250980f, 0.254902f, 0.258824f, 0.262745f, 0.266667f, 0.270588f, 0.274510f, 0.278431f,
|
||||
0.282353f, 0.286275f, 0.290196f, 0.294118f, 0.298039f, 0.301961f, 0.305882f, 0.309804f,
|
||||
0.313726f, 0.317647f, 0.321569f, 0.325490f, 0.329412f, 0.333333f, 0.337255f, 0.341176f,
|
||||
0.345098f, 0.349020f, 0.352941f, 0.356863f, 0.360784f, 0.364706f, 0.368627f, 0.372549f,
|
||||
0.376471f, 0.380392f, 0.384314f, 0.388235f, 0.392157f, 0.396078f, 0.400000f, 0.403922f,
|
||||
0.407843f, 0.411765f, 0.415686f, 0.419608f, 0.423529f, 0.427451f, 0.431373f, 0.435294f,
|
||||
0.439216f, 0.443137f, 0.447059f, 0.450980f, 0.454902f, 0.458824f, 0.462745f, 0.466667f,
|
||||
0.470588f, 0.474510f, 0.478431f, 0.482353f, 0.486275f, 0.490196f, 0.494118f, 0.498039f,
|
||||
0.501961f, 0.505882f, 0.509804f, 0.513726f, 0.517647f, 0.521569f, 0.525490f, 0.529412f,
|
||||
0.533333f, 0.537255f, 0.541177f, 0.545098f, 0.549020f, 0.552941f, 0.556863f, 0.560784f,
|
||||
0.564706f, 0.568627f, 0.572549f, 0.576471f, 0.580392f, 0.584314f, 0.588235f, 0.592157f,
|
||||
0.596078f, 0.600000f, 0.603922f, 0.607843f, 0.611765f, 0.615686f, 0.619608f, 0.623529f,
|
||||
0.627451f, 0.631373f, 0.635294f, 0.639216f, 0.643137f, 0.647059f, 0.650980f, 0.654902f,
|
||||
0.658824f, 0.662745f, 0.666667f, 0.670588f, 0.674510f, 0.678431f, 0.682353f, 0.686275f,
|
||||
0.690196f, 0.694118f, 0.698039f, 0.701961f, 0.705882f, 0.709804f, 0.713726f, 0.717647f,
|
||||
0.721569f, 0.725490f, 0.729412f, 0.733333f, 0.737255f, 0.741177f, 0.745098f, 0.749020f,
|
||||
0.752941f, 0.756863f, 0.760784f, 0.764706f, 0.768627f, 0.772549f, 0.776471f, 0.780392f,
|
||||
0.784314f, 0.788235f, 0.792157f, 0.796078f, 0.800000f, 0.803922f, 0.807843f, 0.811765f,
|
||||
0.815686f, 0.819608f, 0.823529f, 0.827451f, 0.831373f, 0.835294f, 0.839216f, 0.843137f,
|
||||
0.847059f, 0.850980f, 0.854902f, 0.858824f, 0.862745f, 0.866667f, 0.870588f, 0.874510f,
|
||||
0.878431f, 0.882353f, 0.886275f, 0.890196f, 0.894118f, 0.898039f, 0.901961f, 0.905882f,
|
||||
0.909804f, 0.913726f, 0.917647f, 0.921569f, 0.925490f, 0.929412f, 0.933333f, 0.937255f,
|
||||
0.941177f, 0.945098f, 0.949020f, 0.952941f, 0.956863f, 0.960784f, 0.964706f, 0.968628f,
|
||||
0.972549f, 0.976471f, 0.980392f, 0.984314f, 0.988235f, 0.992157f, 0.996078f, 1.000000f
|
||||
};
|
||||
#define byte2float(byte) (GLfloat)(byte / 255.0f)
|
||||
|
||||
// -----------------+
|
||||
// GL_DBG_Printf : Output debug messages to debug log if DEBUG_TO_FILE is defined,
|
||||
@@ -215,7 +182,7 @@ static const GLfloat byte2float[256] = {
|
||||
// -----------------+
|
||||
|
||||
#ifdef DEBUG_TO_FILE
|
||||
FILE *gllogstream;
|
||||
FILE *gllogstream = NULL;
|
||||
#endif
|
||||
|
||||
FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
|
||||
@@ -1022,11 +989,9 @@ boolean GL_CompileShader(int slot)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
gl_shaders[slot].program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
gl_shaders[slot].program = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1068,6 +1033,7 @@ void GL_SetShader(int slot)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
|
||||
if (gl_allowshaders)
|
||||
{
|
||||
gl_shader_t *next_shader = &gl_shaders[slot]; // the gl_shader_t we are going to switch to
|
||||
@@ -1129,7 +1095,7 @@ static void GL_SetNoTexture(void)
|
||||
// -----------------+
|
||||
static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
{
|
||||
GLfloat m[4][4] =
|
||||
static GLfloat m[4][4] =
|
||||
{
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f},
|
||||
{ 0.0f, 1.0f, 0.0f, 0.0f},
|
||||
@@ -1137,7 +1103,6 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
{ 0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
|
||||
const GLfloat focallength = (GLfloat)(1.0f / (GLfloat)tan(fovy * (GLfloat)M_PIl / 360.0f));
|
||||
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
|
||||
|
||||
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
|
||||
@@ -1145,6 +1110,8 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
return;
|
||||
}
|
||||
|
||||
const GLfloat focallength = (1.0f / tanf(fovy * M_PIf / 360.0f));
|
||||
|
||||
m[0][0] = focallength / aspect;
|
||||
m[1][1] = focallength;
|
||||
m[2][2] = -(FAR_CLIPPING_PLANE + NEAR_CLIPPING_PLANE) / deltaZ;
|
||||
@@ -1158,7 +1125,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
// -----------------+
|
||||
void GL_SetModelView(GLint w, GLint h)
|
||||
{
|
||||
GLint maxtexsize = 0;
|
||||
static GLint maxtexsize = 0;
|
||||
//GL_DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
|
||||
|
||||
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
|
||||
@@ -1176,14 +1143,24 @@ void GL_SetModelView(GLint w, GLint h)
|
||||
|
||||
screen_texsizew = screen_texsizeh = 512;
|
||||
|
||||
// look for power of two that is large enough for the screen
|
||||
while (screen_texsizew < w)
|
||||
screen_texsizew <<= 1;
|
||||
if (supportNPO2tex)
|
||||
{
|
||||
screen_texsizew = screen_width;
|
||||
screen_texsizeh = screen_height;
|
||||
}
|
||||
else
|
||||
{
|
||||
// look for power of two that is large enough for the screen
|
||||
while (screen_texsizew < w)
|
||||
screen_texsizew <<= 1;
|
||||
|
||||
while (screen_texsizeh < h)
|
||||
screen_texsizeh <<= 1;
|
||||
while (screen_texsizeh < h)
|
||||
screen_texsizeh <<= 1;
|
||||
}
|
||||
|
||||
if (!maxtexsize)
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
|
||||
|
||||
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
|
||||
if ((screen_texsizew > maxtexsize || screen_texsizeh > maxtexsize) && maxtexsize > 0)
|
||||
{
|
||||
// The desired screen texture resolution is too big for the player's GPU!
|
||||
@@ -1329,7 +1306,8 @@ void GL_DeleteTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
if (!pTexInfo)
|
||||
return;
|
||||
else if (pTexInfo->downloaded)
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
|
||||
|
||||
while (head)
|
||||
@@ -1383,7 +1361,8 @@ void GL_Flush(void)
|
||||
TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL
|
||||
tex_downloaded = 0;
|
||||
|
||||
free(textureBuffer);
|
||||
if (textureBuffer)
|
||||
free(textureBuffer);
|
||||
textureBuffer = NULL;
|
||||
textureBufferSize = 0;
|
||||
}
|
||||
@@ -1489,14 +1468,14 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
|
||||
// -----------------+
|
||||
void GL_SetPalette(RGBA_t *palette)
|
||||
{
|
||||
INT32 i;
|
||||
const size_t palsize = (sizeof(RGBA_t) * 256);
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
// on a palette change, you have to reload all of the textures
|
||||
if (memcmp(myPaletteData, palette, palsize))
|
||||
{
|
||||
myPaletteData[i].s = palette[i].s;
|
||||
memcpy(myPaletteData, palette, palsize);
|
||||
GL_Flush();
|
||||
}
|
||||
|
||||
GL_Flush();
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
@@ -1537,6 +1516,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
|
||||
|
||||
ClearMask |= GL_COLOR_BUFFER_BIT;
|
||||
}
|
||||
|
||||
if (DepthMask)
|
||||
{
|
||||
pglClearDepth(1.0f); //Hurdler: all that are permanen states
|
||||
@@ -1548,7 +1528,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
|
||||
GL_SetBlend(DepthMask ? PF_Occlude | CurrentPolyFlags : CurrentPolyFlags&~PF_Occlude);
|
||||
|
||||
if (StencilMask)
|
||||
ClearMask |= GL_STENCIL_BUFFER_BIT;// looks like sometimes stencil buffer needs clearing? had a problem with random black screens
|
||||
ClearMask |= GL_STENCIL_BUFFER_BIT; // looks like sometimes stencil buffer needs clearing? had a problem with random black screens
|
||||
|
||||
pglClear(ClearMask);
|
||||
pglEnableClientState(GL_VERTEX_ARRAY); // We always use this one
|
||||
@@ -1573,11 +1553,11 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
|
||||
|
||||
// This is the preferred, 'modern' way of rendering lines -- creating a polygon.
|
||||
if (fabsf(v2->x - v1->x) > FLT_EPSILON)
|
||||
angle = (float)atan((v2->y-v1->y)/(v2->x-v1->x));
|
||||
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
|
||||
else
|
||||
angle = (float)N_PI_DEMI;
|
||||
dx = (float)sin(angle) / (float)screen_width;
|
||||
dy = (float)cos(angle) / (float)screen_height;
|
||||
dx = sinf(angle) / (float)screen_width;
|
||||
dy = cosf(angle) / (float)screen_height;
|
||||
|
||||
p[0] = v1->x - dx; p[1] = -(v1->y + dy); p[2] = 1;
|
||||
p[3] = v2->x - dx; p[4] = -(v2->y + dy); p[5] = 1;
|
||||
@@ -1592,18 +1572,21 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
|
||||
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
pglEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
static inline void Clamp2D(GLenum pname)
|
||||
{
|
||||
#ifdef GL_CLAMP_TO_EDGE
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
|
||||
#else
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
|
||||
#endif
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// SetBlend : Set render mode
|
||||
// -----------------+
|
||||
// PF_Masked - we could use an ALPHA_TEST of GL_EQUAL, and alpha ref of 0,
|
||||
// is it faster when pixels are discarded ?
|
||||
static void Clamp2D(GLenum pname)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
|
||||
#ifdef GL_CLAMP_TO_EDGE
|
||||
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void GL_SetBlendEquation(GLenum mode)
|
||||
{
|
||||
@@ -1752,14 +1735,6 @@ void GL_SetBlend(FBITFIELD PolyFlags)
|
||||
|
||||
if (Xor & PF_Modulated)
|
||||
{
|
||||
#if defined (__unix__) || defined (UNIXCOMMON)
|
||||
if (oglflags & GLF_NOTEXENV)
|
||||
{
|
||||
if (!(PolyFlags & PF_Modulated))
|
||||
pglColor4ubv(white);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (PolyFlags & PF_Modulated)
|
||||
{ // mix texture colour with Surface->PolyColor
|
||||
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
@@ -1814,47 +1789,72 @@ static void GL_AllocTextureBuffer(GLMipmap_t *pTexInfo)
|
||||
}
|
||||
}
|
||||
|
||||
#define PADDING_CHECK(offset, alphaCheck) { from = to + (offset); if ((alphaCheck)) from = NULL; else goto foundFrom; }
|
||||
|
||||
static void PadRGBABitmap(RGBA_t *tex, UINT16 w, UINT16 h)
|
||||
static void PadRGBABitmap(RGBA_t *tex, UINT16 w, UINT16 h, UINT32 flags)
|
||||
{
|
||||
INT32 i;
|
||||
boolean notLeft, notRight, notTop, notBottom;
|
||||
RGBA_t *to = tex - 1, *from;
|
||||
INT32 i, c1, c2, idxAdd;
|
||||
UINT16 c1size, c2size;
|
||||
RGBA_t *current, *prev, *next, *first;
|
||||
boolean ignorePrev, wrap;
|
||||
|
||||
for (i = 0; i < w * h; i++)
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
to++;
|
||||
if (to->rgba != 0)
|
||||
continue;
|
||||
from = NULL;
|
||||
c1size = i ? h : w;
|
||||
c2size = i ? w : h;
|
||||
idxAdd = i ? 1 : w;
|
||||
wrap = i ? flags & TF_WRAPX : flags & TF_WRAPY;
|
||||
|
||||
notLeft = i % w != 0;
|
||||
notRight = i % w != w - 1;
|
||||
notTop = i / w != 0;
|
||||
notBottom = i / w != h - 1;
|
||||
|
||||
if (notRight) PADDING_CHECK(1, from->s.alpha == 0) // Check +X
|
||||
if (notBottom) PADDING_CHECK(w, from->s.alpha == 0) // Check +Y
|
||||
if (notLeft) PADDING_CHECK(-1, from->s.alpha == 0) // Check -X
|
||||
if (notTop) PADDING_CHECK(-w, from->s.alpha == 0) // Check -Y
|
||||
if (notRight && notBottom) PADDING_CHECK(1 + w, from->s.alpha == 0) // Check +X+Y
|
||||
if (notLeft && notBottom) PADDING_CHECK(-1 + w, from->s.alpha == 0) // Check -X+Y
|
||||
if (notLeft && notTop) PADDING_CHECK(-1 - w, from->s.alpha == 0) // Check -X-Y
|
||||
if (notRight && notTop) PADDING_CHECK(1 - w, from->s.alpha == 0) // Check +X-Y
|
||||
|
||||
foundFrom:
|
||||
if (from != NULL)
|
||||
for (c1 = 0; c1 < c1size; c1++)
|
||||
{
|
||||
*to = *from;
|
||||
to->s.alpha = 0;
|
||||
if (i)
|
||||
{
|
||||
first = current = tex + (c1 * w);
|
||||
prev = wrap ? tex + (w - 1 + c1 * w) : current;
|
||||
next = tex + (1 + c1 * w);
|
||||
}
|
||||
else
|
||||
{
|
||||
first = current = tex + c1;
|
||||
prev = wrap ? tex + (c1 + (h - 1) * w) : current;
|
||||
next = tex + (c1 + w);
|
||||
}
|
||||
|
||||
ignorePrev = false;
|
||||
|
||||
for (c2 = 0; c2 < c2size; c2++)
|
||||
{
|
||||
if (c2 == c2size - 1)
|
||||
next = wrap ? first : current;
|
||||
|
||||
if (current->rgba)
|
||||
{
|
||||
ignorePrev = false;
|
||||
}
|
||||
else if (prev->rgba && !ignorePrev)
|
||||
{
|
||||
*current = *prev;
|
||||
current->s.alpha = 0;
|
||||
ignorePrev = true;
|
||||
}
|
||||
else if (next->rgba)
|
||||
{
|
||||
*current = *next;
|
||||
current->s.alpha = 0;
|
||||
ignorePrev = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ignorePrev = false;
|
||||
}
|
||||
|
||||
prev = current;
|
||||
current = next;
|
||||
next += idxAdd;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#undef PADDING_CHECK
|
||||
|
||||
static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD)
|
||||
static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD, UINT32 flags)
|
||||
{
|
||||
if (tex == NULL)
|
||||
{
|
||||
@@ -1916,7 +1916,7 @@ static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD)
|
||||
h /= 2;
|
||||
|
||||
if (padTexture)
|
||||
PadRGBABitmap(tex, w, h);
|
||||
PadRGBABitmap(tex, w, h, flags);
|
||||
|
||||
pglTexSubImage2D(GL_TEXTURE_2D, m + 1, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tex);
|
||||
}
|
||||
@@ -1970,7 +1970,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
{
|
||||
if (chromakeyed && (*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
{
|
||||
tex[idx].s = (byteColor_t){0, 0, 0, 0};
|
||||
memset(&tex[idx].s, 0, sizeof(byteColor_t));
|
||||
pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
|
||||
}
|
||||
else
|
||||
@@ -1982,16 +1982,15 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
if (texinfoformat != GL_TEXFMT_AP_88)
|
||||
continue;
|
||||
if (chromakeyed)
|
||||
continue;
|
||||
|
||||
tex[idx].s.alpha = *pImgData;
|
||||
if (!chromakeyed)
|
||||
tex[idx].s.alpha = *pImgData;
|
||||
pImgData++;
|
||||
}
|
||||
}
|
||||
|
||||
if (applyPadding)
|
||||
PadRGBABitmap(tex, w, h);
|
||||
PadRGBABitmap(tex, w, h, pTexInfo->flags);
|
||||
|
||||
break;
|
||||
case GL_TEXFMT_RGBA:
|
||||
@@ -2007,7 +2006,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
ptex = tex;
|
||||
|
||||
if (applyPadding)
|
||||
PadRGBABitmap(tex, w, h);
|
||||
PadRGBABitmap(tex, w, h, pTexInfo->flags);
|
||||
}
|
||||
|
||||
break;
|
||||
@@ -2020,9 +2019,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
{
|
||||
for (i = 0; i < w; i++, idx++)
|
||||
{
|
||||
tex[idx].s.red = *pImgData;
|
||||
tex[idx].s.green = *pImgData;
|
||||
tex[idx].s.blue = *pImgData;
|
||||
tex[idx].s.red =
|
||||
tex[idx].s.green =
|
||||
tex[idx].s.blue = *pImgData;
|
||||
pImgData++;
|
||||
tex[idx].s.alpha = *pImgData;
|
||||
pImgData++;
|
||||
@@ -2052,21 +2051,10 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
pglBindTexture(GL_TEXTURE_2D, num);
|
||||
tex_downloaded = num;
|
||||
|
||||
const int transparent = (pTexInfo->flags & TF_TRANSPARENT);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
|
||||
// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
|
||||
if (transparent)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
else
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
|
||||
}
|
||||
|
||||
if (MipMap && !transparent) // No mipmaps on transparent stuff
|
||||
if (MipMap)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||
|
||||
@@ -2077,8 +2065,16 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
|
||||
|
||||
// Control the mipmap level of detail
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5);
|
||||
GenerateMipmaps(w, h, tex, 5);
|
||||
|
||||
if (pTexInfo->flags & TF_TRANSPARENT)
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mipmaps on transparent stuff
|
||||
}
|
||||
else
|
||||
{
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
|
||||
GenerateMipmaps(w, h, tex, 4, pTexInfo->flags);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2112,7 +2108,8 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
|
||||
GL_SetNoTexture();
|
||||
return;
|
||||
}
|
||||
else if (pTexInfo->downloaded)
|
||||
|
||||
if (pTexInfo->downloaded)
|
||||
{
|
||||
if (pTexInfo->downloaded != tex_downloaded)
|
||||
{
|
||||
@@ -2388,38 +2385,38 @@ static void GL_PreparePolygon(FSurfaceInfo *pSurf, FBITFIELD PolyFlags)
|
||||
|
||||
if (pSurf)
|
||||
{
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// If the surface is either modulated or colormapped, or both
|
||||
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
|
||||
{
|
||||
poly.red = byte2float[pSurf->PolyColor.s.red];
|
||||
poly.green = byte2float[pSurf->PolyColor.s.green];
|
||||
poly.blue = byte2float[pSurf->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
|
||||
}
|
||||
// If modulated, mix the surface colour to the texture
|
||||
if (CurrentPolyFlags & PF_Modulated)
|
||||
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
|
||||
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
tint.red = byte2float[pSurf->TintColor.s.red];
|
||||
tint.green = byte2float[pSurf->TintColor.s.green];
|
||||
tint.blue = byte2float[pSurf->TintColor.s.blue];
|
||||
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
|
||||
poly.red = byte2float(pSurf->PolyColor.s.red);
|
||||
poly.green = byte2float(pSurf->PolyColor.s.green);
|
||||
poly.blue = byte2float(pSurf->PolyColor.s.blue);
|
||||
poly.alpha = byte2float(pSurf->PolyColor.s.alpha);
|
||||
|
||||
fade.red = byte2float[pSurf->FadeColor.s.red];
|
||||
fade.green = byte2float[pSurf->FadeColor.s.green];
|
||||
fade.blue = byte2float[pSurf->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
|
||||
|
||||
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
|
||||
// Only if the surface is colormapped
|
||||
if (CurrentPolyFlags & PF_ColorMapped)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
lt_downloaded = pSurf->LightTableId;
|
||||
tint.red = byte2float(pSurf->TintColor.s.red);
|
||||
tint.green = byte2float(pSurf->TintColor.s.green);
|
||||
tint.blue = byte2float(pSurf->TintColor.s.blue);
|
||||
tint.alpha = byte2float(pSurf->TintColor.s.alpha);
|
||||
|
||||
fade.red = byte2float(pSurf->FadeColor.s.red);
|
||||
fade.green = byte2float(pSurf->FadeColor.s.green);
|
||||
fade.blue = byte2float(pSurf->FadeColor.s.blue);
|
||||
fade.alpha = byte2float(pSurf->FadeColor.s.alpha);
|
||||
|
||||
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
|
||||
{
|
||||
pglActiveTexture(GL_TEXTURE2);
|
||||
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
|
||||
pglActiveTexture(GL_TEXTURE0);
|
||||
lt_downloaded = pSurf->LightTableId;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2459,12 +2456,10 @@ void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT i
|
||||
// the DrawPolygon variant of this has some code about polyflags and wrapping here but havent noticed any problems from omitting it?
|
||||
}
|
||||
|
||||
static const boolean gl_ext_arb_vertex_buffer_object = true;
|
||||
|
||||
#define NULL_VBO_VERTEX ((gl_skyvertex_t*)NULL)
|
||||
#define sky_vbo_x (gl_ext_arb_vertex_buffer_object ? &NULL_VBO_VERTEX->x : &sky->data[0].x)
|
||||
#define sky_vbo_u (gl_ext_arb_vertex_buffer_object ? &NULL_VBO_VERTEX->u : &sky->data[0].u)
|
||||
#define sky_vbo_r (gl_ext_arb_vertex_buffer_object ? &NULL_VBO_VERTEX->r : &sky->data[0].r)
|
||||
//#define NULL_VBO_VERTEX ((gl_skyvertex_t*)NULL)
|
||||
#define sky_vbo_x ((void*)offsetof(gl_skyvertex_t, x))
|
||||
#define sky_vbo_u ((void*)offsetof(gl_skyvertex_t, u))
|
||||
#define sky_vbo_r ((void*)offsetof(gl_skyvertex_t, r))
|
||||
|
||||
void GL_RenderSkyDome(gl_sky_t *sky)
|
||||
{
|
||||
@@ -2476,30 +2471,23 @@ void GL_RenderSkyDome(gl_sky_t *sky)
|
||||
if (sky->rebuild)
|
||||
{
|
||||
// delete VBO when already exists
|
||||
if (gl_ext_arb_vertex_buffer_object)
|
||||
{
|
||||
if (sky->vbo)
|
||||
pglDeleteBuffers(1, &sky->vbo);
|
||||
}
|
||||
if (sky->vbo)
|
||||
pglDeleteBuffers(1, &sky->vbo);
|
||||
|
||||
if (gl_ext_arb_vertex_buffer_object)
|
||||
{
|
||||
// generate a new VBO and get the associated ID
|
||||
pglGenBuffers(1, &sky->vbo);
|
||||
// generate a new VBO and get the associated ID
|
||||
pglGenBuffers(1, &sky->vbo);
|
||||
|
||||
// bind VBO in order to use
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
|
||||
// bind VBO in order to use
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
|
||||
|
||||
// upload data to VBO
|
||||
pglBufferData(GL_ARRAY_BUFFER, sky->vertex_count * sizeof(sky->data[0]), sky->data, GL_STATIC_DRAW);
|
||||
}
|
||||
// upload data to VBO
|
||||
pglBufferData(GL_ARRAY_BUFFER, sky->vertex_count * sizeof(sky->data[0]), sky->data, GL_STATIC_DRAW);
|
||||
|
||||
sky->rebuild = false;
|
||||
}
|
||||
|
||||
// bind VBO in order to use
|
||||
if (gl_ext_arb_vertex_buffer_object)
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
|
||||
|
||||
// activate and specify pointers to arrays
|
||||
pglVertexPointer(3, GL_FLOAT, sizeof(sky->data[0]), sky_vbo_x);
|
||||
@@ -2543,8 +2531,7 @@ void GL_RenderSkyDome(gl_sky_t *sky)
|
||||
pglColor4ubv(white);
|
||||
|
||||
// bind with 0, so, switch back to normal pointer operation
|
||||
if (gl_ext_arb_vertex_buffer_object)
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
pglBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// deactivate color array
|
||||
pglDisableClientState(GL_COLOR_ARRAY);
|
||||
@@ -2941,24 +2928,24 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
pol = 0.0f;
|
||||
}
|
||||
|
||||
poly.red = byte2float[Surface->PolyColor.s.red];
|
||||
poly.green = byte2float[Surface->PolyColor.s.green];
|
||||
poly.blue = byte2float[Surface->PolyColor.s.blue];
|
||||
poly.alpha = byte2float[Surface->PolyColor.s.alpha];
|
||||
poly.red = byte2float(Surface->PolyColor.s.red);
|
||||
poly.green = byte2float(Surface->PolyColor.s.green);
|
||||
poly.blue = byte2float(Surface->PolyColor.s.blue);
|
||||
poly.alpha = byte2float(Surface->PolyColor.s.alpha);
|
||||
|
||||
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
|
||||
|
||||
GL_SetBlend(((poly.alpha < 1) ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
|
||||
|
||||
tint.red = byte2float[Surface->TintColor.s.red];
|
||||
tint.green = byte2float[Surface->TintColor.s.green];
|
||||
tint.blue = byte2float[Surface->TintColor.s.blue];
|
||||
tint.alpha = byte2float[Surface->TintColor.s.alpha];
|
||||
tint.red = byte2float(Surface->TintColor.s.red);
|
||||
tint.green = byte2float(Surface->TintColor.s.green);
|
||||
tint.blue = byte2float(Surface->TintColor.s.blue);
|
||||
tint.alpha = byte2float(Surface->TintColor.s.alpha);
|
||||
|
||||
fade.red = byte2float[Surface->FadeColor.s.red];
|
||||
fade.green = byte2float[Surface->FadeColor.s.green];
|
||||
fade.blue = byte2float[Surface->FadeColor.s.blue];
|
||||
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
|
||||
fade.red = byte2float(Surface->FadeColor.s.red);
|
||||
fade.green = byte2float(Surface->FadeColor.s.green);
|
||||
fade.blue = byte2float(Surface->FadeColor.s.blue);
|
||||
fade.alpha = byte2float(Surface->FadeColor.s.alpha);
|
||||
|
||||
if (Surface->LightTableId && Surface->LightTableId != lt_downloaded)
|
||||
{
|
||||
@@ -3115,8 +3102,8 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
|
||||
void GL_SetTransform(FTransform *stransform)
|
||||
{
|
||||
static boolean special_splitscreen;
|
||||
GLdouble used_fov;
|
||||
boolean shearing = false;
|
||||
float used_fov;
|
||||
|
||||
pglLoadIdentity();
|
||||
|
||||
@@ -3166,7 +3153,8 @@ void GL_SetTransform(FTransform *stransform)
|
||||
{
|
||||
float dy = stransform->viewaiming * 2;
|
||||
|
||||
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
if (stransform->fliptype == TRANSFORM_FLIP
|
||||
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
|
||||
dy *= -1.0f;
|
||||
|
||||
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
|
||||
@@ -3174,11 +3162,13 @@ void GL_SetTransform(FTransform *stransform)
|
||||
|
||||
if (special_splitscreen)
|
||||
{
|
||||
used_fov = (float)(atan(tan(used_fov * M_PIl / 360) * 0.8) * 360 / M_PIl);
|
||||
GL_Perspective((GLfloat)used_fov, 2*ASPECT_RATIO);
|
||||
used_fov = (atanf(tanf(used_fov * M_PIf / 360.0f) * 0.8f) * 360.0f / M_PIf);
|
||||
GL_Perspective(used_fov, 2*ASPECT_RATIO);
|
||||
}
|
||||
else
|
||||
GL_Perspective((GLfloat)used_fov, ASPECT_RATIO);
|
||||
{
|
||||
GL_Perspective(used_fov, ASPECT_RATIO);
|
||||
}
|
||||
|
||||
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
|
||||
pglMatrixMode(GL_MODELVIEW);
|
||||
@@ -3312,8 +3302,8 @@ void GL_Framebuffer_Disable(void)
|
||||
// delet our fbo
|
||||
if (framebufferobject.fboobj)
|
||||
pglDeleteFramebuffers(1, &framebufferobject.fboobj);
|
||||
|
||||
framebufferobject.fboobj = 0;
|
||||
|
||||
GL_Framebuffer_DeleteAttachments();
|
||||
}
|
||||
#endif
|
||||
@@ -3443,7 +3433,7 @@ void GL_FlushScreenTextures(void)
|
||||
|
||||
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
|
||||
{
|
||||
float fix[8];
|
||||
static float fix[8];
|
||||
float xfix, yfix;
|
||||
|
||||
if (gl_enable_screen_textures != 2)
|
||||
@@ -3452,14 +3442,8 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
|
||||
xfix = 1/((float)screen_texsizew/(float)screen_width);
|
||||
yfix = 1/((float)screen_texsizeh/(float)screen_height);
|
||||
|
||||
fix[0] = 0.0f;
|
||||
fix[1] = 0.0f;
|
||||
fix[2] = 0.0f;
|
||||
fix[3] = yfix;
|
||||
fix[4] = xfix;
|
||||
fix[5] = yfix;
|
||||
fix[6] = xfix;
|
||||
fix[7] = 0.0f;
|
||||
fix[3] = fix[5] = yfix;
|
||||
fix[4] = fix[6] = xfix;
|
||||
|
||||
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@@ -3692,9 +3676,14 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
float xfix, yfix;
|
||||
float origaspect, newaspect;
|
||||
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
|
||||
FRGBAFloat clearColour;
|
||||
|
||||
static float off[12];
|
||||
static float off[12] =
|
||||
{
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f,
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
static float fix[8];
|
||||
|
||||
if (gl_enable_screen_textures != 2)
|
||||
@@ -3718,33 +3707,18 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
}
|
||||
|
||||
// float off[12];
|
||||
off[0] = -xoff;
|
||||
off[1] = -yoff;
|
||||
off[2] = 1.0f;
|
||||
off[3] = -xoff;
|
||||
off[4] = yoff;
|
||||
off[5] = 1.0f;
|
||||
off[6] = xoff;
|
||||
off[7] = yoff;
|
||||
off[8] = 1.0f;
|
||||
off[9] = xoff;
|
||||
off[10] = -yoff;
|
||||
off[11] = 1.0f;
|
||||
off[0] = off[3] = -xoff;
|
||||
off[1] = off[10] = -yoff;
|
||||
off[4] = off[7] = yoff;
|
||||
off[6] = off[9] = xoff;
|
||||
|
||||
// float fix[8];
|
||||
fix[0] = 0.0f;
|
||||
fix[1] = 0.0f;
|
||||
fix[2] = 0.0f;
|
||||
fix[3] = yfix;
|
||||
fix[4] = xfix;
|
||||
fix[5] = yfix;
|
||||
fix[6] = xfix;
|
||||
fix[7] = 0.0f;
|
||||
fix[3] = fix[5] = yfix;
|
||||
fix[4] = fix[6] = xfix;
|
||||
|
||||
pglViewport(0, 0, width, height);
|
||||
|
||||
clearColour.red = clearColour.green = clearColour.blue = 0;
|
||||
clearColour.alpha = 1;
|
||||
FRGBAFloat clearColour = {0, 0, 0, 1};
|
||||
GL_ClearBuffer(true, false, false, &clearColour);
|
||||
GL_SetBlend(PF_NoDepthTest);
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ extern "C" {
|
||||
#ifdef HAVE_SDL
|
||||
#define _MATH_DEFINES_DEFINED
|
||||
|
||||
#include "SDL_opengl.h" //Alam_GBC: Simple, yes?
|
||||
#include <SDL3/SDL_opengl.h> //Alam_GBC: Simple, yes?
|
||||
|
||||
#else
|
||||
#include <GL/gl.h>
|
||||
@@ -38,8 +38,6 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define _CREATE_DLL_ // necessary for Unix AND Windows
|
||||
|
||||
#include "../../doomdef.h"
|
||||
#include "../hw_gl.h"
|
||||
#include "../../z_zone.h"
|
||||
@@ -69,7 +67,6 @@ extern boolean supportstencil;
|
||||
void *GetGLFunc(const char *proc);
|
||||
boolean SetupGLfunc(void);
|
||||
void SetupGLFunc4(void);
|
||||
void GL_Flush(void);
|
||||
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start);
|
||||
void GL_SetModelView(GLint w, GLint h);
|
||||
void GL_SetStates(void);
|
||||
@@ -124,20 +121,12 @@ extern GLint screen_width;
|
||||
extern GLint screen_height;
|
||||
extern GLbyte screen_depth;
|
||||
extern GLint maximumAnisotropy;
|
||||
extern boolean supportNPO2tex;
|
||||
extern boolean supportMipMap;
|
||||
|
||||
/** \brief OpenGL flags for video driver
|
||||
*/
|
||||
extern INT32 oglflags;
|
||||
|
||||
extern GLfloat modelMatrix[16];
|
||||
extern GLfloat projMatrix[16];
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GLF_NOZBUFREAD = 0x01,
|
||||
GLF_NOTEXENV = 0x02,
|
||||
} oglflags_t;
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
@@ -253,6 +253,9 @@ HMS_connect (const char *format, ...)
|
||||
cc = curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 30L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
|
||||
+238
-239
@@ -68,47 +68,48 @@
|
||||
//-------------------------------------------
|
||||
// heads up font
|
||||
//-------------------------------------------
|
||||
patch_t *hu_font[HU_FONTSIZE];
|
||||
patch_t *kart_font[KART_FONTSIZE]; // SRB2kart
|
||||
patch_t *tny_font[HU_FONTSIZE];
|
||||
patch_t *tallnum[10]; // 0-9
|
||||
patch_t *hu_font[HU_FONTSIZE] = {};
|
||||
patch_t *kart_font[KART_FONTSIZE] = {}; // SRB2kart
|
||||
patch_t *tny_font[HU_FONTSIZE] = {};
|
||||
patch_t *tallnum[10] = {}; // 0-9
|
||||
|
||||
// Level title and credits fonts
|
||||
patch_t *lt_font[LT_FONTSIZE];
|
||||
patch_t *cred_font[CRED_FONTSIZE];
|
||||
patch_t *lt_font[LT_FONTSIZE] = {};
|
||||
patch_t *cred_font[CRED_FONTSIZE] = {};
|
||||
|
||||
// ping font
|
||||
// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
|
||||
patch_t *pingnum[10];
|
||||
patch_t *pinggfx[5]; // small ping graphic
|
||||
patch_t *pingmeasure[2]; // ping measurement graphic
|
||||
patch_t *pingnum[10] = {};
|
||||
patch_t *pinggfx[5] = {}; // small ping graphic
|
||||
patch_t *pingmeasure[2] = {}; // ping measurement graphic
|
||||
|
||||
patch_t *ranknum[10]; // rank numbers
|
||||
patch_t *ranknum[10] = {}; // rank numbers
|
||||
|
||||
patch_t *framecounter;
|
||||
patch_t *frameslash; // framerate stuff. Used in screen.c
|
||||
patch_t *framecounter = NULL;
|
||||
patch_t *frameslash = NULL; // framerate stuff. Used in screen.c
|
||||
|
||||
static player_t *plr;
|
||||
boolean chat_on; // entering a chat message?
|
||||
patch_t *srb2back = NULL;
|
||||
|
||||
static player_t *plr = NULL;
|
||||
boolean chat_on = false; // entering a chat message?
|
||||
static char w_chat_buf[HU_MAXMSGLEN + 1];
|
||||
static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores; // draw rankings
|
||||
boolean hu_showscores = false; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
#define MAXEMOTESUGGESTIONS 8
|
||||
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
|
||||
emote_autocomplete_t emote_autocomplete = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores;
|
||||
static huddrawlist_h luahuddrawlist_scores = NULL;
|
||||
|
||||
patch_t *rflagico;
|
||||
patch_t *bflagico;
|
||||
patch_t *rmatcico;
|
||||
patch_t *bmatcico;
|
||||
patch_t *tallminus;
|
||||
patch_t *rflagico = NULL;
|
||||
patch_t *bflagico = NULL;
|
||||
patch_t *rmatcico = NULL;
|
||||
patch_t *bmatcico = NULL;
|
||||
patch_t *tallminus = NULL;
|
||||
|
||||
// song credits
|
||||
static patch_t *songcreditbg;
|
||||
static patch_t *songcreditbg = NULL;
|
||||
|
||||
// -------
|
||||
// protos.
|
||||
@@ -122,7 +123,7 @@ consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0,
|
||||
// KEYBOARD LAYOUTS FOR ENTERING TEXT
|
||||
//======================================================================
|
||||
|
||||
char *shiftxform;
|
||||
char *shiftxform = NULL;
|
||||
|
||||
char english_shiftxform[] =
|
||||
{
|
||||
@@ -280,7 +281,7 @@ static void Command_Say_f(void);
|
||||
static void Command_Sayto_f(void);
|
||||
static void Command_Sayteam_f(void);
|
||||
static void Command_CSay_f(void);
|
||||
static void Got_Saycmd(UINT8 **p, INT32 playernum);
|
||||
static void Got_Saycmd(const UINT8 **p, INT32 playernum);
|
||||
|
||||
void HU_LoadGraphics(void)
|
||||
{
|
||||
@@ -291,6 +292,7 @@ void HU_LoadGraphics(void)
|
||||
return;
|
||||
|
||||
j = HU_FONTSTART;
|
||||
|
||||
for (i = 0; i < HU_FONTSIZE; i++, j++)
|
||||
{
|
||||
// cache the heads-up font for entire game execution
|
||||
@@ -361,21 +363,21 @@ void HU_LoadGraphics(void)
|
||||
cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
//cache numbers too!
|
||||
// cache numbers too!
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
sprintf(buffer, "STTNUM%d", i);
|
||||
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "PINGN%d", i);
|
||||
pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
pingnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "OPPRNK0%d", i);
|
||||
ranknum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
ranknum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// minus for negative tallnums
|
||||
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
|
||||
|
||||
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
|
||||
songcreditbg = (patch_t *)W_CachePatchName("K_SONGCR", PU_HUDGFX);
|
||||
|
||||
// cache ping gfx:
|
||||
for (i = 0; i < 5; i++)
|
||||
@@ -384,12 +386,15 @@ void HU_LoadGraphics(void)
|
||||
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
pingmeasure[0] = W_CachePatchName("PINGD", PU_HUDGFX);
|
||||
pingmeasure[1] = W_CachePatchName("PINGMS", PU_HUDGFX);
|
||||
pingmeasure[0] = (patch_t *)W_CachePatchName("PINGD", PU_HUDGFX);
|
||||
pingmeasure[1] = (patch_t *)W_CachePatchName("PINGMS", PU_HUDGFX);
|
||||
|
||||
// fps stuff
|
||||
framecounter = W_CachePatchName("FRAMER", PU_HUDGFX);
|
||||
frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);;
|
||||
framecounter = (patch_t *)W_CachePatchName("FRAMER", PU_HUDGFX);
|
||||
frameslash = (patch_t *)W_CachePatchName("FRAMESL", PU_HUDGFX);
|
||||
|
||||
// idk where else to put this lul
|
||||
srb2back = (patch_t *)W_CachePatchName("SRB2BACK", PU_HUDGFX);
|
||||
}
|
||||
|
||||
// Initialise Heads up
|
||||
@@ -406,8 +411,10 @@ void HU_Init(void)
|
||||
// set shift translation table
|
||||
shiftxform = english_shiftxform;
|
||||
|
||||
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
|
||||
if (dedicated || rendermode == render_none)
|
||||
return;
|
||||
|
||||
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
|
||||
HU_LoadGraphics();
|
||||
}
|
||||
|
||||
@@ -431,7 +438,7 @@ void HU_Start(void)
|
||||
|
||||
void HU_Shiftform(void)
|
||||
{
|
||||
shiftxform = cv_keyboardlayout.value == 3 ? french_shiftxform : english_shiftxform;
|
||||
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
@@ -465,8 +472,8 @@ static INT16 addy = 0; // use this to make the messages scroll smoothly when one
|
||||
static void HU_removeChatText_Mini(void)
|
||||
{
|
||||
// MPC: Don't create new arrays, just iterate through an existing one
|
||||
size_t i;
|
||||
for(i=0;i<chat_nummsg_min-1;i++) {
|
||||
for (size_t i = 0; i < chat_nummsg_min - 1; i++)
|
||||
{
|
||||
strcpy(chat_mini[i], chat_mini[i+1]);
|
||||
chat_timers[i] = chat_timers[i+1];
|
||||
}
|
||||
@@ -485,8 +492,8 @@ static void HU_removeChatText_Log(void)
|
||||
return;
|
||||
|
||||
free(chat_log[0]);
|
||||
size_t i;
|
||||
for(i=0;i<chat_nummsg_log-1;i++)
|
||||
|
||||
for (size_t i = 0; i < chat_nummsg_log - 1;i++)
|
||||
{
|
||||
chat_log[i] = chat_log[i+1];
|
||||
}
|
||||
@@ -589,12 +596,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
}
|
||||
|
||||
// Only servers/admins can CSAY.
|
||||
if(!server && !(IsPlayerAdmin(consoleplayer)))
|
||||
if (!server && !(IsPlayerAdmin(consoleplayer)))
|
||||
flags &= ~HU_CSAY;
|
||||
|
||||
// We handle HU_SERVER_SAY, not the caller.
|
||||
flags &= ~HU_SERVER_SAY;
|
||||
if(dedicated && !(flags & HU_CSAY))
|
||||
if (dedicated && !(flags & HU_CSAY))
|
||||
flags |= HU_SERVER_SAY;
|
||||
|
||||
buf[0] = target;
|
||||
@@ -608,17 +615,20 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
strlcat(msg, COM_Argv(ix + usedargs), msgspace);
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
char *nodenum = (char*) malloc(3);
|
||||
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
@@ -627,23 +637,21 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
else
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm very bad at C, I swear I am, additional checks eww!
|
||||
if (spc != 0)
|
||||
{
|
||||
if (msg[5] != ' ')
|
||||
{
|
||||
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
|
||||
free(nodenum);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
target = atoi((const char*) nodenum); // turn that into a number
|
||||
free(nodenum);
|
||||
//CONS_Printf("%d\n", target);
|
||||
|
||||
// check for target player, if it doesn't exist then we can't send the message!
|
||||
@@ -654,12 +662,13 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
|
||||
return;
|
||||
}
|
||||
|
||||
buf[0] = target;
|
||||
newmsg = msg+5+spc;
|
||||
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
|
||||
}
|
||||
|
||||
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
|
||||
SendNetXCmd(XD_SAY, buf, msglength + 1 + msg-buf);
|
||||
}
|
||||
|
||||
/** Send a message to everyone.
|
||||
@@ -879,11 +888,12 @@ const char *HU_SkinColorToConsoleColor(skincolors_t color)
|
||||
* \sa DoSayCommand
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
{
|
||||
SINT8 target;
|
||||
UINT8 flags;
|
||||
const char *dispname;
|
||||
char buf[HU_MAXMSGLEN + 1];
|
||||
char *msg;
|
||||
boolean action = false;
|
||||
char *ptr;
|
||||
@@ -893,8 +903,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
|
||||
target = READSINT8(*p);
|
||||
flags = READUINT8(*p);
|
||||
msg = (char *)*p;
|
||||
SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
|
||||
msg = buf;
|
||||
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
|
||||
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
|
||||
{
|
||||
@@ -909,10 +919,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
return;
|
||||
}
|
||||
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
//check for invalid characters (0x80 or above)
|
||||
{
|
||||
size_t i;
|
||||
const size_t j = strlen(msg);
|
||||
const size_t j = msglength;
|
||||
for (i = 0; i < j; i++)
|
||||
{
|
||||
if (msg[i] & 0x80)
|
||||
@@ -959,7 +971,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
||||
}
|
||||
|
||||
// Handle "/me" actions, but only in messages to everyone.
|
||||
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
|
||||
if (target == 0 && msglength > 4 && strnicmp(msg, "/me ", 4) == 0)
|
||||
{
|
||||
msg += 4;
|
||||
action = true;
|
||||
@@ -1101,14 +1113,14 @@ void HU_Ticker(void)
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for(; (i<MAXPLAYERS); i++)
|
||||
for(; (i < MAXPLAYERS); i++)
|
||||
{
|
||||
if (stop_spamming[i] > 0)
|
||||
stop_spamming[i]--;
|
||||
}
|
||||
|
||||
// handle chat timers
|
||||
for (i=0; (i<chat_nummsg_min); i++)
|
||||
for (i = 0; (i < chat_nummsg_min); i++)
|
||||
{
|
||||
if (chat_timers[i] > 0)
|
||||
chat_timers[i]--;
|
||||
@@ -1141,10 +1153,12 @@ static boolean HU_clearChatSpaces(void)
|
||||
size_t i = 0; // Used to just check our message
|
||||
char c; // current character we're iterating.
|
||||
boolean nothingbutspaces = true;
|
||||
const size_t chatlength = strlen(w_chat_buf);
|
||||
|
||||
for (; i < strlen(w_chat_buf); i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
for (; i < chatlength; i++) // iterate through message and eradicate all spaces that don't belong.
|
||||
{
|
||||
c = w_chat_buf[i];
|
||||
|
||||
if (!c)
|
||||
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
|
||||
|
||||
@@ -1153,6 +1167,7 @@ static boolean HU_clearChatSpaces(void)
|
||||
nothingbutspaces = false;
|
||||
}
|
||||
}
|
||||
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
@@ -1199,11 +1214,11 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
size_t len = strlen(msg);
|
||||
const size_t msglength = strlen(msg);
|
||||
|
||||
if (len >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
{
|
||||
if (len > 6)
|
||||
if (msglength > 6)
|
||||
DoMute(msg+6);
|
||||
else
|
||||
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
|
||||
@@ -1211,7 +1226,7 @@ static void HU_SendChatMessage(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (len > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
const char *newmsg;
|
||||
@@ -1231,7 +1246,7 @@ static void HU_SendChatMessage(void)
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
@@ -1333,6 +1348,7 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = true;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
|
||||
teamtalk = false;
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1345,6 +1361,7 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = true;
|
||||
w_chat_buf[0] = 0;
|
||||
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
|
||||
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
|
||||
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
|
||||
chat_scrollmedown = true;
|
||||
typelines = 1;
|
||||
@@ -1370,9 +1387,9 @@ boolean HU_Responder(event_t *ev)
|
||||
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
|
||||
return false;
|
||||
|
||||
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
|
||||
|
||||
if (c == KEY_ENTER)
|
||||
if (M_TextInputHandleEmotes(&w_chat, c, &emote_autocomplete))
|
||||
; // Do nothing
|
||||
else if (c == KEY_ENTER)
|
||||
{
|
||||
chat_on = false;
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
@@ -1409,8 +1426,6 @@ boolean HU_Responder(event_t *ev)
|
||||
// HEADS UP DRAWING
|
||||
//======================================================================
|
||||
|
||||
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
// This is a muuuch better method than V_WORDWRAP.
|
||||
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
|
||||
@@ -1499,7 +1514,7 @@ static void HU_drawMiniChat(void)
|
||||
if (splitscreen > 1)
|
||||
boxw = max(64, boxw/2);
|
||||
|
||||
for (; i>0; i--)
|
||||
for (; i > 0; i--)
|
||||
{
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
@@ -1572,7 +1587,7 @@ static void HU_drawMiniChat(void)
|
||||
i = 0;
|
||||
prev_linereturn = false;
|
||||
|
||||
for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
for (; i <= (chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
@@ -1613,7 +1628,7 @@ static void HU_drawMiniChat(void)
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
|
||||
j += emotelen;
|
||||
@@ -1723,7 +1738,7 @@ static void HU_drawChatLog(INT32 offset)
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
{
|
||||
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
dx += EMOTEWIDTH - charwidth;
|
||||
}
|
||||
j += emotelen;
|
||||
@@ -1749,7 +1764,6 @@ static void HU_drawChatLog(INT32 offset)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
|
||||
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
||||
{
|
||||
atbottom = true; // we should scroll
|
||||
@@ -1864,7 +1878,7 @@ static void HU_DrawChat(void)
|
||||
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
M_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
|
||||
c += EMOTEWIDTH - charwidth;
|
||||
i += emotelen-1;
|
||||
drawwidth = EMOTEWIDTH;
|
||||
@@ -1901,17 +1915,37 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_suggestions[0])
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
skip = 0;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
@@ -1923,11 +1957,19 @@ static void HU_DrawChat(void)
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
|
||||
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1956,7 +1998,7 @@ static void HU_DrawChat(void)
|
||||
longest_name_length = max(longest_name_length, strlen(player_names[i]));
|
||||
}
|
||||
|
||||
for(i = 0; i < MAXPLAYERS; i++)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
@@ -2062,15 +2104,15 @@ static void HU_DrawChat_Old(void)
|
||||
i = 0;
|
||||
while (w_chat_buf[i])
|
||||
{
|
||||
if (w_chat.cursor == (i+1) && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
int emotelen;
|
||||
emote_t *emote;
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat_buf[i] >= HU_FONTSTART)
|
||||
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
|
||||
{
|
||||
M_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
|
||||
i += emotelen-1;
|
||||
}
|
||||
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
|
||||
{
|
||||
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
|
||||
@@ -2082,6 +2124,13 @@ static void HU_DrawChat_Old(void)
|
||||
|
||||
++i;
|
||||
|
||||
if (w_chat.cursor == i && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
|
||||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
|
||||
}
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width)
|
||||
{
|
||||
@@ -2284,6 +2333,7 @@ static void HU_DrawSongCreditsBox(void)
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
|
||||
}
|
||||
|
||||
if (cursongcredit.trans < NUMTRANSMAPS)
|
||||
{
|
||||
V_DrawSmallString(x+2*dup, y+2*dup, V_ALLOWLOWERCASE|flags|(cursongcredit.trans<<V_ALPHASHIFT), str);
|
||||
@@ -2391,76 +2441,6 @@ void HU_Drawer(void)
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// HUD MESSAGES CLEARING FROM SCREEN
|
||||
//======================================================================
|
||||
|
||||
// Clear old messages from the borders around the view window
|
||||
// (only for reduced view, refresh the borders when needed)
|
||||
//
|
||||
// startline: y coord to start clear,
|
||||
// clearlines: how many lines to clear.
|
||||
//
|
||||
static INT32 oldclearlines;
|
||||
|
||||
void HU_Erase(void)
|
||||
{
|
||||
INT32 topline, bottomline;
|
||||
INT32 y, yoffset;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear hud msgs on double buffer (OpenGL mode)
|
||||
boolean secondframe;
|
||||
static INT32 secondframelines;
|
||||
#endif
|
||||
|
||||
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear the other frame in double-buffer modes
|
||||
secondframe = (con_clearlines != oldclearlines);
|
||||
if (secondframe)
|
||||
secondframelines = oldclearlines;
|
||||
#endif
|
||||
|
||||
// clear the message lines that go away, so use _oldclearlines_
|
||||
bottomline = oldclearlines;
|
||||
oldclearlines = con_clearlines;
|
||||
if (chat_on && OLDCHAT)
|
||||
if (bottomline < 8)
|
||||
bottomline = 8; // only do it for consolechat. consolechat is gay.
|
||||
|
||||
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
|
||||
return;
|
||||
|
||||
// software mode copies view border pattern & beveled edges from the backbuffer
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
topline = 0;
|
||||
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
|
||||
{
|
||||
if (y < viewwindowy || y >= viewwindowy + viewheight)
|
||||
R_VideoErase(yoffset, vid.width); // erase entire line
|
||||
else
|
||||
{
|
||||
R_VideoErase(yoffset, viewwindowx); // erase left border
|
||||
// erase right border
|
||||
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
|
||||
}
|
||||
}
|
||||
con_hudupdate = false; // if it was set..
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode != render_none)
|
||||
{
|
||||
// refresh just what is needed from the view borders
|
||||
HWR_DrawViewBorder(secondframelines);
|
||||
con_hudupdate = secondframe;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
@@ -2540,17 +2520,91 @@ Ping_conversion (UINT32 lag)
|
||||
// HU_drawPing
|
||||
//
|
||||
|
||||
static void HU_drawOldPing(INT32 x, INT32 y, UINT32 lag, INT32 flags, boolean gentleman)
|
||||
{
|
||||
const INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
|
||||
if (vid.width >= 640) // how sad, we're using a shit resolution.
|
||||
{
|
||||
if (measureid == 1)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, V_ALLOWLOWERCASE|flags, va("%dms", Ping_conversion(lag)));
|
||||
}
|
||||
else if (measureid == 0)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, flags, va("d%d", Ping_conversion(lag)));
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_pingicon.value)
|
||||
{
|
||||
UINT8 numbars = 0; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 31; // color we use for the bars (green, yellow, red or black)
|
||||
SINT8 i = 0;
|
||||
SINT8 yoffset = 6;
|
||||
|
||||
switch (lag)
|
||||
{
|
||||
case 0 ... 1:
|
||||
numbars = 3;
|
||||
barcolor = 215; // Blue
|
||||
break;
|
||||
case 2 ... 3:
|
||||
numbars = 3;
|
||||
barcolor = 184; // Green
|
||||
break;
|
||||
case 4 ... 6:
|
||||
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
|
||||
barcolor = 103; // Yellow
|
||||
break;
|
||||
case 7 ... 9:
|
||||
numbars = 1;
|
||||
barcolor = 155; // Red
|
||||
break;
|
||||
default: // Brazil
|
||||
numbars = 0;
|
||||
barcolor = 31; // black
|
||||
break;
|
||||
}
|
||||
|
||||
if (gentleman)
|
||||
{
|
||||
barcolor = 194; // make it purplish
|
||||
// bars get indirectly set earlier
|
||||
}
|
||||
|
||||
for (i = 0; (i < 3); i++) // Draw the ping bar
|
||||
{
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-4, 2, 8-yoffset, 31|flags);
|
||||
if (i < numbars)
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
|
||||
|
||||
yoffset -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void HU_drawKartPing(INT32 x, INT32 y, UINT32 lag, INT32 flags, boolean gentleman)
|
||||
{
|
||||
const INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
|
||||
if (measureid == 1)
|
||||
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
|
||||
if (cv_pingicon.value)
|
||||
{
|
||||
INT32 gfxnum = Ping_gfx_num(lag); // gfx to draw
|
||||
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
|
||||
}
|
||||
|
||||
x = V_DrawPingNum(x + (measureid == 1 ? 11 - pingmeasure[measureid]->width : 10), y+9, flags, Ping_conversion(lag), Ping_gfx_colormap(lag, gentleman));
|
||||
|
||||
if (measureid == 0)
|
||||
V_DrawScaledPatch(x+1 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
}
|
||||
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
|
||||
{
|
||||
INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
INT32 gfxnum; // gfx to draw
|
||||
|
||||
//SRB2/Kart v1.0 style
|
||||
UINT8 numbars = 0; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 31; // color we use for the bars (green, yellow, red or black)
|
||||
SINT8 i = 0;
|
||||
SINT8 yoffset = 6;
|
||||
|
||||
UINT32 lag = playerpingtable[pnum];
|
||||
const boolean gentleman = (cv_mindelay.value && (lag < (tic_t)simulated_lag));
|
||||
|
||||
@@ -2561,74 +2615,11 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
|
||||
|
||||
if (cv_pingstyle.value == 0) // kart
|
||||
{
|
||||
gfxnum = Ping_gfx_num(lag);
|
||||
|
||||
if (measureid == 1)
|
||||
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
|
||||
if (cv_pingicon.value)
|
||||
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
|
||||
|
||||
x = V_DrawPingNum(x + (measureid == 1 ? 11 - pingmeasure[measureid]->width : 10), y+9, flags, Ping_conversion(lag), Ping_gfx_colormap(lag, gentleman));
|
||||
|
||||
if (measureid == 0)
|
||||
V_DrawScaledPatch(x+1 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
HU_drawKartPing(x, y, lag, flags, gentleman);
|
||||
}
|
||||
else if (cv_pingstyle.value == 1) // old style ping
|
||||
{
|
||||
if (vid.width >= 640) // how sad, we're using a shit resolution.
|
||||
{
|
||||
if (measureid == 1)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, V_ALLOWLOWERCASE|flags, va("%dms", Ping_conversion(lag)));
|
||||
}
|
||||
else if (measureid == 0)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, flags, va("d%d", Ping_conversion(lag)));
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_pingicon.value)
|
||||
{
|
||||
switch (lag)
|
||||
{
|
||||
case 0 ... 1:
|
||||
numbars = 3;
|
||||
barcolor = 215; // Blue
|
||||
break;
|
||||
case 2 ... 3:
|
||||
numbars = 3;
|
||||
barcolor = 184; // Green
|
||||
break;
|
||||
case 4 ... 6:
|
||||
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
|
||||
barcolor = 103; // Yellow
|
||||
break;
|
||||
case 7 ... 9:
|
||||
numbars = 1;
|
||||
barcolor = 155; // Red
|
||||
break;
|
||||
default: // Brazil
|
||||
numbars = 0;
|
||||
barcolor = 31; // black
|
||||
break;
|
||||
}
|
||||
|
||||
if (gentleman)
|
||||
{
|
||||
barcolor = 194; // make it purplish
|
||||
// bars get indirectly set earlier
|
||||
}
|
||||
|
||||
for (i = 0; (i < 3); i++) // Draw the ping bar
|
||||
{
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-4, 2, 8-yoffset, 31|flags);
|
||||
if (i < numbars)
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
|
||||
|
||||
yoffset -= 2;
|
||||
}
|
||||
}
|
||||
HU_drawOldPing(x, y, lag, flags, gentleman);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2904,12 +2895,8 @@ void HU_SetCEchoFlags(INT32 flags)
|
||||
|
||||
void HU_DoCEcho(const char *msg)
|
||||
{
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstringop-truncation" // This is fine, we set null byte later
|
||||
strncpy(cechotext, msg, sizeof(cechotext));
|
||||
#pragma GCC diagnostic pop
|
||||
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
||||
cechotext[sizeof(cechotext) - 1] = '\0';
|
||||
strlcpy(cechotext, msg, sizeof(cechotext));
|
||||
strlcat(cechotext, "\\", sizeof(cechotext));
|
||||
|
||||
// just print it to console
|
||||
if (cv_cechotoggle.value == 2)
|
||||
@@ -2918,8 +2905,20 @@ void HU_DoCEcho(const char *msg)
|
||||
strncpy(temp, cechotext, sizeof(temp));
|
||||
|
||||
for (char *p = temp; *p != '\0'; ++p)
|
||||
{
|
||||
if (*p == '\\')
|
||||
{
|
||||
*p = '\n';
|
||||
++p;
|
||||
char *skip_p = p; // Point at which we will move part of string after all \'s
|
||||
|
||||
while (*p == '\\')
|
||||
++p;
|
||||
|
||||
memmove(skip_p, p, strlen(p)+1); // move the rest of string with null byte
|
||||
p = skip_p; // Restore p
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("%s\n", temp);
|
||||
|
||||
|
||||
+1
-1
@@ -90,6 +90,7 @@ extern patch_t *pinggfx[5];
|
||||
extern patch_t *ranknum[10];
|
||||
extern patch_t *framecounter;
|
||||
extern patch_t *frameslash;
|
||||
extern patch_t *srb2back;
|
||||
extern patch_t *lt_font[LT_FONTSIZE];
|
||||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *rflagico;
|
||||
@@ -117,7 +118,6 @@ void HU_TickSongCredits(void);
|
||||
void HU_DrawSongCredits(void);
|
||||
void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
|
||||
@@ -1,680 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.c
|
||||
/// \brief getaddr stubs, for lesser OSes
|
||||
///
|
||||
/// Some systems/SDKs, like PSL1GHT v2 does not have addrinfo functions
|
||||
/// So a stub is needed
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
|
||||
/*
|
||||
* This addrinfo stub have a testcases:
|
||||
* To test the stub, use this command to compile the stub testcase:
|
||||
* gcc -g -DTESTCASE -Dtest_stub -Wall -W i_addrinfo.c -o stub
|
||||
* To test the real getaddrinfo API, use this command to get real one:
|
||||
* gcc -g -DTESTCASE -Utest_stub -Wall -W i_addrinfo.c -o real
|
||||
* For Win32,you need the WinSock library, version 1.1 or 2.2
|
||||
* for 1.1, add -lwsock32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Dtest_stub -UUSE_WINSOCK2 -Wall -W i_addrinfo.c -o stub.exe -lwsock32
|
||||
* for 2.2, add -DUSE_WINSOCK2 -lws2_32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Utest_stub -DUSE_WINSOCK2 -Wall -W i_addrinfo.c -o real.exe -lws2_32
|
||||
*/
|
||||
|
||||
#ifndef I_getaddrinfo
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
// it seems windows doesn't define that... maybe some other OS? OS/2
|
||||
static int inet_aton(const char *cp, struct in_addr *addr)
|
||||
{
|
||||
if( cp == NULL || addr == NULL )
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
if (strcmp(cp, "255.255.255.225") == 0)
|
||||
{
|
||||
addr->s_addr = htonl(INADDR_BROADCAST);
|
||||
return 0;
|
||||
}
|
||||
return (addr->s_addr = inet_addr(cp)) != htonl(INADDR_NONE);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
static HMODULE ipv6dll = NULL;
|
||||
typedef int (WSAAPI *p_getaddrinfo) (const char *, const char *,
|
||||
const struct my_addrinfo *,
|
||||
struct my_addrinfo **);
|
||||
typedef void (WSAAPI *p_freeaddrinfo) (struct my_addrinfo *);
|
||||
|
||||
static p_getaddrinfo WS_getaddrinfo = NULL;
|
||||
static p_freeaddrinfo WS_freeaddrinfo = NULL;
|
||||
|
||||
static HMODULE WS_getfunctions(HMODULE tmp)
|
||||
{
|
||||
if (tmp != NULL)
|
||||
{
|
||||
WS_getaddrinfo = (p_getaddrinfo)(LPVOID)GetProcAddress(tmp, "getaddrinfo");
|
||||
if (WS_getaddrinfo == NULL)
|
||||
return NULL;
|
||||
WS_freeaddrinfo = (p_freeaddrinfo)(LPVOID)GetProcAddress(tmp, "freeaddrinfo");
|
||||
if (WS_freeaddrinfo == NULL)
|
||||
{
|
||||
WS_getaddrinfo = NULL;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
static void WS_addrinfosetup(void)
|
||||
{
|
||||
if (WS_getaddrinfo && WS_freeaddrinfo)
|
||||
return; // already have the functions
|
||||
// why not hold it into ipv6dll? becase we already link with ws2_32, silly!
|
||||
if (WS_getfunctions(GetModuleHandleA("ws2_32.dll")) == NULL)
|
||||
ipv6dll = WS_getfunctions(LoadLibraryA("wship6.dll"));
|
||||
}
|
||||
|
||||
void WS_addrinfocleanup(void)
|
||||
{
|
||||
if (ipv6dll)
|
||||
FreeLibrary(ipv6dll);
|
||||
ipv6dll = NULL;
|
||||
WS_getaddrinfo = NULL;
|
||||
WS_freeaddrinfo = NULL;
|
||||
}
|
||||
#else
|
||||
void WS_addrinfocleanup(void) {}
|
||||
#endif
|
||||
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res)
|
||||
{
|
||||
struct hostent *nodename = NULL;
|
||||
bool hostlookup = true, passivemode = false;
|
||||
int flags = 0;
|
||||
int socktype = 0;
|
||||
int sockport = 0;
|
||||
struct my_addrinfo *ai;
|
||||
struct sockaddr_in *addr;
|
||||
struct in_addr ipv4;
|
||||
size_t addrlen = 1;
|
||||
size_t ailen = 1, i = 0, j;
|
||||
size_t famsize = sizeof(struct sockaddr_in);
|
||||
#ifdef USE_WINSOCK2
|
||||
WS_addrinfosetup();
|
||||
if (WS_getaddrinfo)
|
||||
return WS_getaddrinfo(node, service, hints, res);
|
||||
#endif
|
||||
|
||||
// param check
|
||||
if (node == NULL && service == NULL)
|
||||
return EAI_NONAME;
|
||||
//note: testcase show NULL as res crashes libc
|
||||
if (res == NULL)
|
||||
return -1;
|
||||
|
||||
// check hints
|
||||
if (hints)
|
||||
{
|
||||
// no support for IPv6
|
||||
if (hints->ai_family != AF_INET && hints->ai_family != AF_UNSPEC)
|
||||
return -1; //EAI_FAMILY
|
||||
#ifdef AI_NUMERICHOST
|
||||
// do not look up hostnames
|
||||
if ((hints->ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
{
|
||||
hostlookup = false;
|
||||
flags |= AI_NUMERICHOST;
|
||||
}
|
||||
#endif
|
||||
#ifdef AI_PASSIVE
|
||||
// return loopback or any address?
|
||||
if ((hints->ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
{
|
||||
passivemode = true;
|
||||
flags |= AI_PASSIVE;
|
||||
}
|
||||
#endif
|
||||
// why no support for canon names? lazy
|
||||
//AI_CANONNAME
|
||||
// what kind of socket?
|
||||
socktype = hints->ai_socktype;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef AI_V4MAPPED
|
||||
flags |= AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
flags |= AI_ADDRCONFIG;
|
||||
#endif
|
||||
}
|
||||
|
||||
// we need gethostbyname to convert numeric strings
|
||||
if (node && hostlookup)
|
||||
{
|
||||
if (node == NULL)
|
||||
return -1;
|
||||
nodename = gethostbyname(node);
|
||||
if (nodename == NULL)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
else while (nodename->h_addr_list[addrlen] != NULL)
|
||||
addrlen++;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else if (!hostlookup)
|
||||
return EAI_NONAME;
|
||||
}
|
||||
else
|
||||
addrlen = 1;
|
||||
|
||||
if (service) //AI_NUMERICSERV
|
||||
sockport = atoi(service);
|
||||
|
||||
if (socktype == 0)
|
||||
ailen = addrlen*3;
|
||||
else
|
||||
ailen = addrlen;
|
||||
|
||||
ai = calloc(ailen, sizeof(struct my_addrinfo));
|
||||
if (ai == NULL)
|
||||
return -1;
|
||||
else
|
||||
*res = ai;
|
||||
|
||||
addr = calloc(ailen*2, famsize);
|
||||
if (addr == NULL)
|
||||
{
|
||||
free(ai);
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
ai->ai_addr = memset(addr, 0x00, ailen*ai->ai_addrlen);
|
||||
|
||||
for (i = 0; i < ailen; i++)
|
||||
{
|
||||
ai = *res+i;
|
||||
ai->ai_flags = flags;
|
||||
ai->ai_family = AF_INET;
|
||||
ai->ai_socktype = socktype;
|
||||
switch (ai->ai_socktype)
|
||||
{
|
||||
case SOCK_STREAM:
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
break;
|
||||
default:
|
||||
ai->ai_protocol = 0;
|
||||
}
|
||||
ai->ai_addrlen = famsize;
|
||||
ai->ai_addr = (struct sockaddr *)&addr[i];
|
||||
//ai_cannonname
|
||||
ai->ai_next = ai+1;
|
||||
}
|
||||
ai->ai_next = NULL;
|
||||
ai = *res;
|
||||
|
||||
for (i = 0, j = 0; i < ailen; i++, j++)
|
||||
{
|
||||
ai = *res+i;
|
||||
addr[i].sin_port = htons((UINT16)sockport);
|
||||
if (nodename)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, nodename->h_addr_list[j], ai->ai_addrlen);
|
||||
addr[i].sin_family = nodename->h_addrtype;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, &ipv4, ai->ai_addrlen);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (passivemode)
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
else
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_LOOPBACK);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
if (socktype == 0)
|
||||
{
|
||||
ai->ai_socktype = SOCK_STREAM;
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_DGRAM;
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_RAW;
|
||||
ai->ai_protocol = IPPROTO_IP;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef I_freeaddrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res)
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
if (WS_freeaddrinfo)
|
||||
{
|
||||
WS_freeaddrinfo(res);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!res)
|
||||
return;
|
||||
free(res->ai_addr);
|
||||
free(res);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TESTCASE
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(int af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
SOCKADDR_STORAGE any;
|
||||
LPSOCKADDR anyp = (LPSOCKADDR)&any;
|
||||
LPSOCKADDR_IN any4 = (LPSOCKADDR_IN)&any;
|
||||
LPSOCKADDR_IN6 any6 = (LPSOCKADDR_IN6)&any;
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
WSASetLastError(STATUS_INVALID_PARAMETER);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (af != AF_INET && af != AF_INET6)
|
||||
{
|
||||
WSASetLastError(WSAEAFNOSUPPORT);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ZeroMemory(&any, sizeof(SOCKADDR_STORAGE));
|
||||
any.ss_family = af;
|
||||
|
||||
switch (af)
|
||||
{
|
||||
case AF_INET:
|
||||
{
|
||||
CopyMemory(&any4->sin_addr, cp, sizeof(IN_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN);
|
||||
break;
|
||||
}
|
||||
case AF_INET6:
|
||||
{
|
||||
CopyMemory(&any6->sin6_addr, cp, sizeof(IN6_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (WSAAddressToStringA(anyp, AFlen, NULL, buf, &Dlen) == SOCKET_ERROR)
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif defined (_WIN32)
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
static inline char* gai_strerror(int ecode)
|
||||
{
|
||||
static char message[1024+1];
|
||||
DWORD dwFlags = FORMAT_MESSAGE_FROM_SYSTEM
|
||||
| FORMAT_MESSAGE_IGNORE_INSERTS
|
||||
| FORMAT_MESSAGE_MAX_WIDTH_MASK;
|
||||
DWORD dwLanguageId = MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
|
||||
FormatMessageA(dwFlags, NULL, ecode, dwLanguageId, message, 1024, NULL);
|
||||
return message;
|
||||
}
|
||||
#else
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifndef INET_ADDRSTRLEN
|
||||
#define INET_ADDRSTRLEN 16
|
||||
#endif
|
||||
|
||||
static inline void printflags(int ai_flags)
|
||||
{
|
||||
printf("flags: %x(", ai_flags);
|
||||
if (ai_flags == 0)
|
||||
printf("NONE|");
|
||||
#ifdef AI_PASSIVE
|
||||
if ((ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
printf("AI_PASSIVE|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_CANONNAME
|
||||
if ((ai_flags & AI_CANONNAME) == AI_CANONNAME)
|
||||
printf("AI_CANONNAME|");
|
||||
ai_flags &= ~AI_CANONNAME;
|
||||
#endif
|
||||
#ifdef AI_NUMERICHOST
|
||||
if ((ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
printf("AI_NUMERICHOST|");
|
||||
ai_flags &= ~AI_NUMERICHOST;
|
||||
#endif
|
||||
#ifdef AI_V4MAPPED
|
||||
if ((ai_flags & AI_V4MAPPED) == AI_V4MAPPED)
|
||||
printf("AI_V4MAPPED|");
|
||||
ai_flags &= ~AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ALL
|
||||
if ((ai_flags & AI_ALL) == AI_ALL)
|
||||
printf("AI_ALL|");
|
||||
ai_flags &= ~AI_ALL;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
if ((ai_flags & AI_ADDRCONFIG) == AI_ADDRCONFIG)
|
||||
printf("AI_ADDRCONFIG|");
|
||||
ai_flags &= ~AI_ADDRCONFIG;
|
||||
#endif
|
||||
#ifdef AI_IDN
|
||||
if ((ai_flags & AI_IDN) == AI_IDN)
|
||||
printf("AI_IDN|");
|
||||
ai_flags &= ~AI_IDN;
|
||||
#endif
|
||||
#ifdef AI_CANONIDN
|
||||
if ((ai_flags & AI_CANONIDN) == AI_CANONIDN)
|
||||
printf("AI_CANONIDN|");
|
||||
ai_flags &= ~AI_CANONIDN;
|
||||
#endif
|
||||
#ifdef AI_IDN_ALLOW_UNASSIGNED
|
||||
if ((ai_flags & AI_IDN_ALLOW_UNASSIGNED) == AI_IDN_ALLOW_UNASSIGNED)
|
||||
printf("AI_IDN_ALLOW_UNASSIGNED|");
|
||||
ai_flags &= ~AI_IDN_ALLOW_UNASSIGNED;
|
||||
#endif
|
||||
#ifdef AI_IDN_USE_STD3_ASCII_RULES
|
||||
if ((ai_flags & AI_IDN_USE_STD3_ASCII_RULES) == AI_IDN_USE_STD3_ASCII_RULES)
|
||||
printf("AI_IDN_USE_STD3_ASCII_RULES|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_NUMERICSERV
|
||||
if ((ai_flags & AI_NUMERICSERV) == AI_NUMERICSERV)
|
||||
printf("AI_NUMERICSERV|");
|
||||
ai_flags &= ~AI_NUMERICSERV;
|
||||
#endif
|
||||
printf("%x", ai_flags);
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printsocktype(int ai_socktype)
|
||||
{
|
||||
printf("socktype: %d(", ai_socktype);
|
||||
switch (ai_socktype)
|
||||
{
|
||||
case 0:
|
||||
printf("SOCK_ Woe32");
|
||||
break;
|
||||
case SOCK_STREAM:
|
||||
printf("SOCK_STREAM");
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
printf("SOCK_DGRAM");
|
||||
break;
|
||||
case SOCK_RAW:
|
||||
printf("SOCK_RAW");
|
||||
break;
|
||||
default:
|
||||
printf("SOCK_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printprotocol(int ai_protocol)
|
||||
{
|
||||
printf("protocol: %d(", ai_protocol);
|
||||
switch (ai_protocol)
|
||||
{
|
||||
case IPPROTO_IP:
|
||||
printf("IPPROTO_IP");
|
||||
break;
|
||||
case IPPROTO_TCP:
|
||||
printf("IPPROTO_TCP");
|
||||
break;
|
||||
case IPPROTO_UDP:
|
||||
printf("IPPROTO_UDP");
|
||||
break;
|
||||
default:
|
||||
printf("IPPROTO_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printaddr(int ai_family, const struct sockaddr *ai_addr)
|
||||
{
|
||||
char str[INET_ADDRSTRLEN+1] = "FAKE";
|
||||
printf("family: %d(", ai_family);
|
||||
switch (ai_family)
|
||||
{
|
||||
case AF_UNSPEC:
|
||||
printf("AF_UNSPEC");
|
||||
break;
|
||||
case AF_INET:
|
||||
printf("AF_INET");
|
||||
break;
|
||||
#ifdef AF_INET6
|
||||
case AF_INET6:
|
||||
printf("AF_INET6");
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
printf("AF_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
if (ai_family == AF_INET && ai_addr)
|
||||
{
|
||||
const struct sockaddr_in *ip4 = (void *)ai_addr;
|
||||
#ifdef HAVE_NTOP
|
||||
inet_ntop(ai_family, &ip4->sin_addr, str, INET_ADDRSTRLEN);
|
||||
#else
|
||||
strncpy(str, inet_ntoa(ip4->sin_addr), INET_ADDRSTRLEN);
|
||||
#endif
|
||||
printf("port: %d\n", ntohs(ip4->sin_port));
|
||||
}
|
||||
printf("addr: %s\n", str);
|
||||
}
|
||||
|
||||
void printaddrinfo(const struct my_addrinfo *data)
|
||||
{
|
||||
if(data == NULL)
|
||||
{
|
||||
printf("no data\n");
|
||||
return;
|
||||
}
|
||||
else
|
||||
printf("starting addrinfo dump\n");
|
||||
while (data != NULL)
|
||||
{
|
||||
printflags(data->ai_flags);
|
||||
printsocktype(data->ai_socktype);
|
||||
printaddr(data->ai_family, data->ai_addr);
|
||||
printprotocol(data->ai_protocol);
|
||||
//addrlen
|
||||
data = data->ai_next;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct my_addrinfo *res = NULL, hints;
|
||||
int gaie;
|
||||
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
memset(&hints, 0x00, sizeof(struct my_addrinfo));
|
||||
hints.ai_family = AF_INET;
|
||||
|
||||
#ifdef _WIN32
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
WSAStartup(VerNeed, &WSAData);
|
||||
}
|
||||
#endif
|
||||
printf("-----------------------------------------------------------\n");
|
||||
#ifndef _WIN32 //NULL as res crashes Win32
|
||||
gaie = I_getaddrinfo(NULL, NULL, &hints, NULL);
|
||||
if (gaie != EAI_NONAME)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
#if 0 //NULL as res crashes
|
||||
gaie = I_getaddrinfo("localhost", "5029", NULL, NULL);
|
||||
if (gaie == 0)
|
||||
printf("NULL crashes: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_NUMERICHOST;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("127.0.0.1", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("127.0.0.1", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("255.255.255.255", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("255.255.255.255", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_PASSIVE;
|
||||
gaie = I_getaddrinfo("0.0.0.0", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("0.0.0.0", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1,71 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.h
|
||||
/// \brief getaddrinfo stub
|
||||
|
||||
#ifndef __I_ADDRINFO__
|
||||
#define __I_ADDRINFO__
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
#ifndef AI_PASSIVE
|
||||
#define AI_PASSIVE 0x01
|
||||
#endif
|
||||
#ifndef AI_NUMERICHOST
|
||||
#define AI_NUMERICHOST 0x04
|
||||
#endif
|
||||
#ifndef AI_V4MAPPED
|
||||
#define AI_V4MAPPED 0x08
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x20
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME WSAHOST_NOT_FOUND
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME -2
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32 // already use the stub for Win32
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
struct my_addrinfo {
|
||||
int ai_flags;
|
||||
int ai_family;
|
||||
int ai_socktype;
|
||||
int ai_protocol;
|
||||
size_t ai_addrlen;
|
||||
char *ai_canonname;
|
||||
struct sockaddr *ai_addr;
|
||||
struct my_addrinfo *ai_next;
|
||||
};
|
||||
#else
|
||||
#define my_addrinfo addrinfo
|
||||
#endif
|
||||
|
||||
void WS_addrinfocleanup(void);
|
||||
|
||||
#ifndef my_addrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res);
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res);
|
||||
#elif !defined (test_stub)
|
||||
#define I_getaddrinfo getaddrinfo
|
||||
#define I_freeaddrinfo freeaddrinfo
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
@@ -41,11 +41,6 @@ typedef enum {
|
||||
*/
|
||||
extern UINT8 sound_started;
|
||||
|
||||
/** \brief info of samplerate
|
||||
*/
|
||||
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
|
||||
extern consvar_t cv_samplerate;
|
||||
#endif
|
||||
|
||||
/** \brief The I_GetSfx function
|
||||
|
||||
@@ -163,8 +158,6 @@ UINT32 I_GetSongLoopPoint(void);
|
||||
boolean I_SetSongPosition(UINT32 position);
|
||||
UINT32 I_GetSongPosition(void);
|
||||
|
||||
void I_UpdateSongLagThreshold (void);
|
||||
|
||||
/// ------------------------
|
||||
// MUSIC PLAYBACK
|
||||
/// ------------------------
|
||||
|
||||
@@ -61,10 +61,6 @@ precise_t I_GetPreciseTime(void);
|
||||
*/
|
||||
UINT64 I_GetPrecisePrecision(void);
|
||||
|
||||
/** \brief Get the current time in rendering tics, including fractions.
|
||||
*/
|
||||
double I_GetFrameTime(void);
|
||||
|
||||
/** \brief Sleeps for the given duration in milliseconds. Depending on the
|
||||
operating system's scheduler, the calling thread may give up its
|
||||
time slice for a longer duration. The implementation should give a
|
||||
@@ -221,10 +217,6 @@ INT32 I_mkdir(const char *dirname, INT32 unixright);
|
||||
*/
|
||||
const char *I_LocateWad(void);
|
||||
|
||||
/** \brief Joystick events
|
||||
*/
|
||||
void I_GetJoystickEvents(UINT8 index);
|
||||
|
||||
char *I_GetEnv(const char *name);
|
||||
|
||||
INT32 I_PutEnv(char *variable);
|
||||
|
||||
+107
-119
@@ -28,43 +28,37 @@
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#define USE_WINSOCK
|
||||
#endif //WIN32 OS
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#ifdef USE_WINSOCK
|
||||
#include <ws2tcpip.h>
|
||||
#define addrinfo_t ADDRINFOA
|
||||
#else
|
||||
#define addrinfo_t struct addrinfo
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
@@ -152,27 +146,22 @@ static UINT8 UPNP_support = TRUE;
|
||||
#define close closesocket
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#ifdef USE_WINSOCK
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#else
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
|
||||
|
||||
#ifdef USE_WINSOCK1
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
mysockaddr_t address;
|
||||
@@ -232,9 +221,8 @@ static char *get_WSAErrorStr(int e)
|
||||
#define strerror get_WSAErrorStr
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#ifdef USE_WINSOCK
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
@@ -278,8 +266,6 @@ static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif !defined (USE_WINSOCK1)
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MINIUPNPC // based on old XChat patch
|
||||
@@ -359,18 +345,15 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
{
|
||||
static char s[64]; // 255.255.255.255:65535 or
|
||||
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
|
||||
|
||||
#ifdef HAVE_NTOP
|
||||
#ifdef HAVE_IPV6
|
||||
int v6 = (sk->any.sa_family == AF_INET6);
|
||||
#else
|
||||
int v6 = 0;
|
||||
#endif
|
||||
|
||||
void *addr;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
|
||||
if(sk->any.sa_family == AF_INET)
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
addr = &sk->ip4.sin_addr;
|
||||
#ifdef HAVE_IPV6
|
||||
else if(sk->any.sa_family == AF_INET6)
|
||||
@@ -379,9 +362,11 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
else
|
||||
addr = NULL;
|
||||
|
||||
if(addr == NULL)
|
||||
if (addr == NULL)
|
||||
{
|
||||
sprintf(s, "No address");
|
||||
else if(inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
}
|
||||
else if (inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
{
|
||||
e = errno;
|
||||
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
|
||||
@@ -396,17 +381,9 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
|
||||
}
|
||||
#endif
|
||||
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
else if (sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
#else
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
{
|
||||
strcpy(s, inet_ntoa(sk->ip4.sin_addr));
|
||||
if (sk->ip4.sin_port != 0) strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
}
|
||||
else
|
||||
sprintf(s, "Unknown type");
|
||||
#endif
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -504,7 +481,6 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// This is a hack. For some reason, nodes aren't being freed properly.
|
||||
// This goes through and cleans up what nodes were supposed to be freed.
|
||||
/** \warning This function causes the file downloading to stop if someone joins.
|
||||
@@ -673,27 +649,27 @@ static boolean SOCK_Get(void)
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// find remote node number
|
||||
for (j = 1; j <= MAXNETNODES; j++) //include LAN
|
||||
for (j = 1; j <= MAXNETNODES; j++) // include LAN
|
||||
{
|
||||
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
|
||||
{
|
||||
doomcom->remotenode = (INT16)j; // good packet from a game player
|
||||
doomcom->datalength = (INT16)c;
|
||||
nodesocket[j] = mysockets[n];
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// not found
|
||||
|
||||
// find a free slot
|
||||
j = getfreenode();
|
||||
|
||||
if (j > 0)
|
||||
{
|
||||
const time_t curTime = time(NULL);
|
||||
|
||||
M_Memcpy(&clientaddress[j], &fromaddress, fromlen);
|
||||
memcpy(&clientaddress[j], &fromaddress, fromlen);
|
||||
nodesocket[j] = mysockets[n];
|
||||
DEBFILE(va("New node detected: node:%d address:%s\n", j,
|
||||
SOCK_GetNodeAddress(j)));
|
||||
@@ -775,7 +751,7 @@ static void SOCK_Send(void)
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
size_t i, j;
|
||||
|
||||
if (!nodeconnected[doomcom->remotenode])
|
||||
if (doomcom->remotenode < 0 || !nodeconnected[doomcom->remotenode])
|
||||
return;
|
||||
|
||||
if (doomcom->remotenode == BROADCASTADDR)
|
||||
@@ -868,15 +844,11 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
{ // Alam_GBC: disable the new UDP connection reset behavior for Win2k and up
|
||||
#ifdef USE_WINSOCK2
|
||||
DWORD dwBytesReturned = 0;
|
||||
BOOL bfalse = FALSE;
|
||||
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
|
||||
NULL, 0, &dwBytesReturned, NULL, NULL);
|
||||
#else
|
||||
unsigned long falseval = false;
|
||||
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
|
||||
#endif
|
||||
|
||||
if (rc == -1)
|
||||
{
|
||||
e = errno;
|
||||
@@ -997,7 +969,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
|
||||
CONS_Printf(M_GetText("Network receive buffer: %dKb\n"), opt>>10);
|
||||
|
||||
if (opt < 64<<10) // 64k
|
||||
{
|
||||
@@ -1018,9 +990,44 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
}
|
||||
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set receive buffer length to 64k, file transfer will be bad\n"));
|
||||
else
|
||||
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
|
||||
CONS_Printf(M_GetText("Network receive buffer set to: %dKb\n"), opt>>10);
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
CONS_Printf(M_GetText("Network send buffer: %dKb\n"), opt>>10);
|
||||
|
||||
if (opt < 64<<10) // 64k
|
||||
{
|
||||
opt = 64<<10;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_SNDBUF to %dKb failed: #%u, %s\n", opt>>10, e, strerror(e));
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set send buffer length to 64k, file transfer will be bad\n"));
|
||||
else
|
||||
CONS_Printf(M_GetText("Network send system buffer set to: %dKb\n"), opt>>10);
|
||||
}
|
||||
|
||||
rc = getsockname(s, &straddr.any, &len);
|
||||
@@ -1046,7 +1053,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
static boolean UDP_Socket(void)
|
||||
{
|
||||
size_t s;
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
#ifdef HAVE_IPV6
|
||||
const INT32 b_ipv6 = M_CheckParm("-ipv6");
|
||||
@@ -1075,7 +1082,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1089,13 +1096,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1116,7 +1123,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1128,7 +1135,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1142,13 +1149,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("::", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("::", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1162,7 +1169,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1216,11 +1223,7 @@ boolean I_InitTcpDriver(void)
|
||||
if (!init_tcp_driver)
|
||||
{
|
||||
#ifdef USE_WINSOCK
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
const int WSAresult = WSAStartup(VerNeed, &WSAData);
|
||||
if (WSAresult != 0)
|
||||
@@ -1247,21 +1250,14 @@ boolean I_InitTcpDriver(void)
|
||||
if (WSAresult != WSAVERNOTSUPPORTED)
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock(TCP/IP) error: %s\n",WSError);
|
||||
}
|
||||
#ifdef USE_WINSOCK2
|
||||
if(LOBYTE(WSAData.wVersion) != 2 ||
|
||||
|
||||
if (LOBYTE(WSAData.wVersion) != 2 ||
|
||||
HIBYTE(WSAData.wVersion) != 2)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 2.2 driver detected\n");
|
||||
}
|
||||
#else
|
||||
if (LOBYTE(WSAData.wVersion) != 1 ||
|
||||
HIBYTE(WSAData.wVersion) != 1)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 1.1 driver detected\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription);
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus);
|
||||
#endif
|
||||
@@ -1301,35 +1297,31 @@ void I_ShutdownTcpDriver(void)
|
||||
|
||||
CONS_Printf("I_ShutdownTcpDriver: ");
|
||||
#ifdef USE_WINSOCK
|
||||
WS_addrinfocleanup();
|
||||
WSACleanup();
|
||||
#endif
|
||||
CONS_Printf("shut down\n");
|
||||
init_tcp_driver = false;
|
||||
}
|
||||
|
||||
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
|
||||
static boolean SOCK_GetAddr(mysockaddr_t *sin, const char *address, const char *port, boolean test)
|
||||
{
|
||||
struct my_addrinfo *ai = NULL, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
size_t i;
|
||||
|
||||
if (!port || !port[0])
|
||||
port = DEFAULTPORT;
|
||||
|
||||
memset (&hints, 0x00, sizeof (hints));
|
||||
memset(&hints, 0x00, sizeof (hints));
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, port, &hints, &ai);
|
||||
gaie = getaddrinfo(address, port, &hints, &ai);
|
||||
|
||||
if (gaie != 0)
|
||||
{
|
||||
I_freeaddrinfo(ai);
|
||||
return false;
|
||||
}
|
||||
|
||||
runp = ai;
|
||||
|
||||
@@ -1356,7 +1348,7 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
|
||||
if (runp != NULL)
|
||||
memcpy(sin, runp->ai_addr, runp->ai_addrlen);
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return (runp != NULL);
|
||||
}
|
||||
@@ -1369,7 +1361,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
|
||||
|
||||
if (newnode != -1)
|
||||
{
|
||||
if (!SOCK_GetAddr(&clientaddress[newnode].ip4, address, port, true))
|
||||
if (!SOCK_GetAddr(&clientaddress[newnode], address, port, true))
|
||||
{
|
||||
nodeconnected[newnode] = false;
|
||||
return -1;
|
||||
@@ -1397,7 +1389,7 @@ static void rendezvous(int size)
|
||||
|
||||
if (tic != refreshtic)
|
||||
{
|
||||
if (SOCK_GetAddr(&rzv.ip4, host, (port ? port : "7777"), false))
|
||||
if (SOCK_GetAddr(&rzv, host, (port ? port : "7777"), false))
|
||||
{
|
||||
refreshtic = tic;
|
||||
}
|
||||
@@ -1492,7 +1484,7 @@ static boolean SOCK_Ban(INT32 node)
|
||||
ban = numbans;
|
||||
AddBannedIndex();
|
||||
|
||||
M_Memcpy(&banned[ban].address, &clientaddress[node], sizeof (mysockaddr_t));
|
||||
memcpy(&banned[ban].address, &clientaddress[node], sizeof (mysockaddr_t));
|
||||
|
||||
if (banned[ban].address.any.sa_family == AF_INET)
|
||||
{
|
||||
@@ -1554,7 +1546,7 @@ static boolean SOCK_SetUnbanTime(time_t timestamp)
|
||||
|
||||
static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
|
||||
if (!address)
|
||||
@@ -1566,7 +1558,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, "0", &hints, &ai);
|
||||
gaie = getaddrinfo(address, "0", &hints, &ai);
|
||||
if (gaie != 0)
|
||||
return false;
|
||||
|
||||
@@ -1611,7 +1603,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1660,8 +1652,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
/* else if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
@@ -1746,5 +1736,3 @@ boolean I_InitTcpNetwork(void)
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#include "i_addrinfo.c"
|
||||
+4
-1
@@ -63,7 +63,10 @@ void I_UpdateTime(fixed_t timescale)
|
||||
ticratescaled = (double)((float)TICRATE * FixedToFloat(timescale));
|
||||
|
||||
enterprecise = I_GetPreciseTime();
|
||||
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
|
||||
const precise_t elapsed = enterprecise - oldenterprecise;
|
||||
const UINT64 precision = I_GetPrecisePrecision();
|
||||
// explictily do this in double precision
|
||||
elapsedseconds = (double)elapsed / (double)precision;
|
||||
tictimer += elapsedseconds;
|
||||
while (tictimer > 1.0/ticratescaled)
|
||||
{
|
||||
|
||||
+5
-19
@@ -94,17 +94,14 @@ INT32 VID_SetMode(INT32 modenum);
|
||||
\return name of video mode
|
||||
*/
|
||||
const char *VID_GetModeName(INT32 modenum);
|
||||
void VID_PrepareModeList(void); /// note hack for SDL
|
||||
|
||||
void VID_RefreshModeList(void);
|
||||
void VID_PrepareModeList(void);
|
||||
|
||||
/** \brief can video system do fullscreen
|
||||
*/
|
||||
extern boolean allow_fullscreen;
|
||||
|
||||
/** \brief Update video system without updating frame
|
||||
*/
|
||||
void I_UpdateNoBlit(void);
|
||||
|
||||
/** \brief Update video system with updating frame
|
||||
*/
|
||||
void I_FinishUpdate(void);
|
||||
@@ -113,13 +110,6 @@ void I_FinishUpdate(void);
|
||||
*/
|
||||
void I_UpdateNoVsync(void);
|
||||
|
||||
/** \brief Wait for vertical retrace or pause a bit.
|
||||
|
||||
\param count max wait
|
||||
|
||||
\return void
|
||||
*/
|
||||
void I_WaitVBL(INT32 count);
|
||||
|
||||
/** \brief The I_ReadScreen function
|
||||
|
||||
@@ -129,20 +119,16 @@ void I_WaitVBL(INT32 count);
|
||||
*/
|
||||
void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
|
||||
|
||||
/** \brief Start disk icon
|
||||
*/
|
||||
void I_BeginRead(void);
|
||||
|
||||
/** \brief Stop disk icon
|
||||
*/
|
||||
void I_EndRead(void);
|
||||
|
||||
UINT32 I_GetRefreshRate(void);
|
||||
|
||||
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height);
|
||||
boolean I_CheckNativeRes(void);
|
||||
|
||||
void I_SetBorderlessWindow(void);
|
||||
|
||||
void I_HandleControllerHatRepeat(void);
|
||||
|
||||
#ifdef USE_FBO_OGL
|
||||
|
||||
void RefreshOGLSDLSurface(void);
|
||||
|
||||
@@ -10,9 +10,14 @@
|
||||
/// \file k_director.h
|
||||
/// \brief SRB2kart automatic spectator camera.
|
||||
|
||||
#ifndef __K_DIRECTOR__
|
||||
#define __K_DIRECTOR__
|
||||
|
||||
boolean K_DirectorIsAvailable(void);
|
||||
void K_InitDirector(void);
|
||||
void K_UpdateDirector(void);
|
||||
void K_DrawDirectorDebugger(void);
|
||||
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_ToggleDirector(void);
|
||||
|
||||
#endif
|
||||
+52
-5
@@ -1076,6 +1076,49 @@ static void K_initKartHUD(void)
|
||||
R_InterpolateView(R_GetTimeFrac(RTF_CAMERA), !cv_uncappedhud.value);
|
||||
}
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player)
|
||||
{
|
||||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
{
|
||||
if (player->exiting < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->exiting == 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_cardanimation] > 164)
|
||||
player->kartstuff[k_cardanimation] = 164;
|
||||
if (player->kartstuff[k_cardanimation] < 0)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
else if (G_RaceGametype() && player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
UINT8 K_GetHudColor(void)
|
||||
{
|
||||
if (cv_colorizedhud.value && cv_colorizedhudcolor.value)
|
||||
@@ -2860,7 +2903,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
|
||||
// X coordinate
|
||||
// get difference between camangle and angle towards target
|
||||
x = (INT32)viewangle - (INT32)R_PointToAngle(targx, targy);
|
||||
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
|
||||
|
||||
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
|
||||
if (!distfact) distfact = 1;
|
||||
@@ -4333,7 +4376,7 @@ static void K_drawInput(void)
|
||||
target = 0;
|
||||
else // turning of multiple strengths!
|
||||
{
|
||||
target = ((abs(cmd->driftturn) - 1)/125)+1;
|
||||
target = ((abs(cmd->driftturn) - 1)/200)+1; // was 125, do we need another toggle for this? Zzz...
|
||||
if (target > 4)
|
||||
target = 4;
|
||||
if (cmd->driftturn < 0)
|
||||
@@ -4387,8 +4430,10 @@ static void K_drawLapStartAnim(void)
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
INT32 vflags = V_SNAPTOTOP|V_HUDTRANS;
|
||||
|
||||
fixed_t slideout = max(0, 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL)));
|
||||
fixed_t slidein = max(0, 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL)));
|
||||
fixed_t slideout = 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL));
|
||||
slideout = max(0, slideout);
|
||||
fixed_t slidein = 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL));
|
||||
slidein = max(0, slidein);
|
||||
|
||||
// First, draw the emblem and hand
|
||||
INT32 emblemx = (BASEVIDWIDTH << (FRACBITS - 1)) + slidein;
|
||||
@@ -4423,7 +4468,9 @@ static void K_drawLapStartAnim(void)
|
||||
V_DrawFixedPatch(leftx, y, FRACUNIT, vflags, kp_lapanim_lap[min(progress/2, 6)], NULL);
|
||||
|
||||
char *lapnum = va("%02d", stplyr->laps + 1);
|
||||
for (int i = 0; i < (int)strlen(lapnum); i++)
|
||||
const size_t laplength = strlen(lapnum);
|
||||
|
||||
for (int i = 0; i < (int)laplength; i++)
|
||||
{
|
||||
int digit = lapnum[i] - '0';
|
||||
int frame = min(2, progress/2 - 8 - (i*2));
|
||||
|
||||
+2
-2
@@ -24,7 +24,6 @@ extern "C" {
|
||||
UINT8 K_GetHudColor(void);
|
||||
boolean K_UseColorHud(void);
|
||||
boolean K_UseHighResPortraits(void);
|
||||
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
|
||||
|
||||
void K_RegisterKartHudStuff(void);
|
||||
|
||||
@@ -35,7 +34,6 @@ extern consvar_t cv_colorizedhud,
|
||||
extern consvar_t cv_darkitembox;
|
||||
extern consvar_t cv_biglaps;
|
||||
extern consvar_t cv_highresportrait;
|
||||
extern consvar_t cv_stat_xoffset, cv_stat_yoffset;
|
||||
extern consvar_t cv_showstats;
|
||||
extern consvar_t cv_fancyroulette;
|
||||
extern consvar_t cv_showlaptimes;
|
||||
@@ -52,6 +50,8 @@ extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
|
||||
#define NUMMINIMAPDOTSTUFF 5
|
||||
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
|
||||
const char *K_GetItemPatch(UINT8 item, boolean tiny);
|
||||
INT32 K_calcSplitFlags(INT32 snapflags);
|
||||
void K_LoadKartHUDGraphics(void);
|
||||
|
||||
+54
-78
@@ -98,8 +98,6 @@ static void saltyhop_onchange(void)
|
||||
}
|
||||
}
|
||||
|
||||
static boolean K_SpeedLinesShouldBlend(player_t *player);
|
||||
|
||||
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
|
||||
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
|
||||
// franticitems is Frantic Mode items, bool
|
||||
@@ -608,9 +606,6 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
if (skinnum < 0 && skinnum > TC_DEFAULT)
|
||||
I_Error("Invalid translation colormap index %d.", skinnum);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
if (starttranscolor >= NUM_PALETTE_ENTRIES)
|
||||
@@ -640,11 +635,14 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
|
||||
UINT8 K_GetKartColorByName(const char *name)
|
||||
{
|
||||
UINT8 color = (UINT8)atoi(name);
|
||||
|
||||
if (color > 0 && color < MAXSKINCOLORS)
|
||||
return color;
|
||||
|
||||
for (color = 1; color < MAXSKINCOLORS; color++)
|
||||
if (!stricmp(KartColor_Names[color], name))
|
||||
if (fasticmp(KartColor_Names[color], name))
|
||||
return color;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -811,8 +809,10 @@ boolean K_IsPlayerLosing(player_t *player)
|
||||
boolean K_IsPlayerWanted(player_t *player)
|
||||
{
|
||||
UINT8 i;
|
||||
if (!(G_BattleGametype()))
|
||||
|
||||
if (!G_BattleGametype())
|
||||
return false;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (battlewanted[i] == -1)
|
||||
@@ -820,6 +820,7 @@ boolean K_IsPlayerWanted(player_t *player)
|
||||
if (player == &players[battlewanted[i]])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1244,7 +1245,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||
{
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
|
||||
pingame++;
|
||||
|
||||
if (players[i].exiting)
|
||||
dontforcespb = true;
|
||||
if (players[i].kartstuff[k_bumper] > bestbumper)
|
||||
@@ -1258,13 +1261,11 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
|
||||
// This makes the roulette produce the random noises.
|
||||
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player))
|
||||
{
|
||||
#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8))
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (player == &players[displayplayers[i]] && players[displayplayers[i]].kartstuff[k_itemroulette])
|
||||
PLAYROULETTESND;
|
||||
S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
|
||||
}
|
||||
#undef PLAYROULETTESND
|
||||
}
|
||||
|
||||
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
|
||||
@@ -1363,8 +1364,9 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
|
||||
else
|
||||
{
|
||||
weight = (mobj->player->kartweight)<<FRACBITS;
|
||||
if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
|
||||
weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
|
||||
const fixed_t kartspeed = K_GetKartSpeed(mobj->player, false);
|
||||
if (mobj->player->speed > kartspeed)
|
||||
weight += (mobj->player->speed - kartspeed)/8;
|
||||
}
|
||||
break;
|
||||
case MT_FALLINGROCK:
|
||||
@@ -1486,9 +1488,9 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
|
||||
}
|
||||
|
||||
// if the speed difference is less than this let's assume they're going proportionately faster from each other
|
||||
if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale))
|
||||
const fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
||||
if (momdiflength < (25*mapobjectscale))
|
||||
{
|
||||
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
|
||||
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
|
||||
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
|
||||
momdifx = FixedMul((25*mapobjectscale), normalisedx);
|
||||
@@ -1652,7 +1654,7 @@ static void K_UpdateOffroad(player_t *player)
|
||||
// If you are in offroad, a timer starts.
|
||||
if (offroadstrength)
|
||||
{
|
||||
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
|
||||
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
|
||||
player->kartstuff[k_offroad] = (TICRATE/2);
|
||||
|
||||
if (player->kartstuff[k_offroad] > 0)
|
||||
@@ -2396,7 +2398,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
|| player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|
||||
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
|
||||
{
|
||||
if (!force) // if shoulddamage force, we go THROUGH that.
|
||||
if (!force) // if shoulddamage force, we go THROUGH that.
|
||||
{
|
||||
K_DoInstashield(player);
|
||||
return;
|
||||
@@ -2441,6 +2443,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2575,6 +2578,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2694,6 +2698,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
|
||||
P_SetScale(karmahitbox, player->mo->scale);
|
||||
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
|
||||
}
|
||||
|
||||
player->kartstuff[k_bumper]--;
|
||||
if (K_IsPlayerWanted(player))
|
||||
K_CalculateBattleWanted();
|
||||
@@ -2854,15 +2859,15 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
|
||||
for (i = 0; i < number; i++)
|
||||
{
|
||||
fa = (i*degrees);
|
||||
v[0] = FixedMul(FINECOSINE(fa),radius);
|
||||
v[0] = FixedMul(FINECOSINE(fa), radius);
|
||||
v[1] = 0;
|
||||
v[2] = FixedMul(FINESINE(fa),radius);
|
||||
v[2] = FixedMul(FINESINE(fa), radius);
|
||||
v[3] = FRACUNIT;
|
||||
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
|
||||
M_Memcpy(&v, res, sizeof (v));
|
||||
memcpy(&v, res, sizeof (v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
|
||||
M_Memcpy(&v, res, sizeof (v));
|
||||
memcpy(&v, res, sizeof (v));
|
||||
|
||||
finalx = x + v[0];
|
||||
finaly = y + v[1];
|
||||
@@ -3425,7 +3430,7 @@ boolean K_CheckSlopeRollDist(mobj_t *mobj)
|
||||
return true;
|
||||
|
||||
const fixed_t rolldist = (cv_sloperolldist.value * mapobjectscale);
|
||||
const fixed_t m_dist = (R_QuickCamDist(mobj->x, mobj->y) << FRACBITS);
|
||||
const fixed_t m_dist = R_QuickCamDist(mobj->x, mobj->y);
|
||||
|
||||
return (m_dist <= rolldist);
|
||||
}
|
||||
@@ -3606,7 +3611,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
|
||||
|
||||
sparkle->color = mo->color;
|
||||
|
||||
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
|
||||
if (mo->player && K_PlayerEffectsShouldBlend(mo->player))
|
||||
sparkle->blendmode = AST_ADD;
|
||||
}
|
||||
|
||||
@@ -3980,15 +3985,19 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
|
||||
mine->floorz = thismine->floorz;
|
||||
mine->ceilingz = thismine->ceilingz;
|
||||
|
||||
//Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
{
|
||||
P_SetTarget(&thismine->target->hnext, NULL); //target is the player who owns the mine
|
||||
thismine->target->player->kartstuff[k_bananadrag] = 0;
|
||||
thismine->target->player->kartstuff[k_itemheld] = 0;
|
||||
// Copy interp data
|
||||
mine->old_angle = thismine->old_angle;
|
||||
mine->old_x = thismine->old_x;
|
||||
mine->old_y = thismine->old_y;
|
||||
mine->old_z = thismine->old_z;
|
||||
|
||||
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
|
||||
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
}
|
||||
// Since we aren't using P_KillMobj, we need to clean up the hnext reference
|
||||
P_SetTarget(&thismine->target->hnext, NULL); // target is the player who owns the mine
|
||||
thismine->target->player->kartstuff[k_bananadrag] = 0;
|
||||
thismine->target->player->kartstuff[k_itemheld] = 0;
|
||||
|
||||
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
|
||||
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
|
||||
|
||||
P_RemoveMobj(thismine);
|
||||
|
||||
@@ -4424,6 +4433,12 @@ void K_DropHnextList(player_t *player)
|
||||
dropwork->floorz = work->floorz;
|
||||
dropwork->ceilingz = work->ceilingz;
|
||||
|
||||
// Copy interp data
|
||||
dropwork->old_angle = work->old_angle;
|
||||
dropwork->old_x = work->old_x;
|
||||
dropwork->old_y = work->old_y;
|
||||
dropwork->old_z = work->old_z;
|
||||
|
||||
if (ponground)
|
||||
{
|
||||
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
|
||||
@@ -4506,7 +4521,7 @@ void K_DropItems(player_t *player)
|
||||
{
|
||||
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
|
||||
P_SetScale(drop, drop->scale>>4);
|
||||
drop->destscale = (3*drop->destscale)/2;;
|
||||
drop->destscale = (3*drop->destscale)/2;
|
||||
|
||||
drop->angle = player->mo->angle + ANGLE_90;
|
||||
P_Thrust(drop,
|
||||
@@ -5329,53 +5344,13 @@ static void K_UpdateInvincibilitySounds(player_t *player)
|
||||
#undef STOPTHIS
|
||||
}
|
||||
|
||||
void K_KartPlayerHUDUpdate(player_t *player)
|
||||
{
|
||||
if (player->kartstuff[k_lapanimation])
|
||||
player->kartstuff[k_lapanimation]--;
|
||||
|
||||
if (player->kartstuff[k_yougotem])
|
||||
player->kartstuff[k_yougotem]--;
|
||||
|
||||
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
|
||||
{
|
||||
if (player->exiting)
|
||||
{
|
||||
if (player->exiting < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->exiting == 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
|
||||
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
|
||||
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
|
||||
}
|
||||
|
||||
if (player->kartstuff[k_cardanimation] > 164)
|
||||
player->kartstuff[k_cardanimation] = 164;
|
||||
if (player->kartstuff[k_cardanimation] < 0)
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
else if (G_RaceGametype() && player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
|
||||
player->kartstuff[k_cardanimation]++;
|
||||
}
|
||||
else
|
||||
player->kartstuff[k_cardanimation] = 0;
|
||||
}
|
||||
|
||||
static boolean K_SpeedLinesShouldBlend(player_t *player)
|
||||
boolean K_PlayerEffectsShouldBlend(player_t *player)
|
||||
{
|
||||
if (!cv_playerblendeffects.value || !player->mo)
|
||||
return false;
|
||||
|
||||
if (player->kartstuff[k_sneakertimer])
|
||||
if (player->kartstuff[k_sneakertimer] ||
|
||||
player->kartstuff[k_invincibilitytimer])
|
||||
return true;
|
||||
|
||||
// this is how the percentage speedometer calcs, i suck at maths so this was the easiest thing to do lmao
|
||||
@@ -5460,7 +5435,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
|
||||
fast->colorized = true;
|
||||
}
|
||||
|
||||
if (colorSpeed && K_SpeedLinesShouldBlend(player))
|
||||
if (colorSpeed && K_PlayerEffectsShouldBlend(player))
|
||||
fast->blendmode = AST_ADD;
|
||||
}
|
||||
}
|
||||
@@ -6128,6 +6103,7 @@ static void K_KartDrift(player_t *player, boolean onground)
|
||||
else
|
||||
player->kartstuff[k_brakedrift] = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// K_KartUpdatePosition
|
||||
//
|
||||
@@ -6316,7 +6292,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
|
||||
K_KartUpdatePosition(player);
|
||||
|
||||
if (LIKELY(!player->exiting))
|
||||
if (!player->exiting)
|
||||
{
|
||||
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
|
||||
{
|
||||
@@ -6479,7 +6455,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
}
|
||||
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
|
||||
|
||||
if (P_IsLocalPlayer(player) && cv_supermusic.value == 1 && cv_birdmusic.value)
|
||||
if (cv_supermusic.value == 1 && P_IsLocalPlayer(player))
|
||||
S_ChangeMusicSpecial("kinvnc");
|
||||
|
||||
P_RestoreMusic(player);
|
||||
@@ -6683,7 +6659,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|
||||
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
|
||||
player->mo->destscale = (6*player->mo->destscale)/8;
|
||||
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
|
||||
if (P_IsLocalPlayer(player) && cv_growmusic.value == 1 && cv_birdmusic.value )
|
||||
if (cv_growmusic.value == 1 && P_IsLocalPlayer(player))
|
||||
S_ChangeMusicSpecial("kgrow");
|
||||
P_RestoreMusic(player);
|
||||
S_StartSound(player->mo, sfx_kc5a);
|
||||
|
||||
+1
-1
@@ -41,7 +41,7 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
|
||||
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
|
||||
void K_RespawnChecker(player_t *player);
|
||||
void K_KartMoveAnimation(player_t *player);
|
||||
void K_KartPlayerHUDUpdate(player_t *player);
|
||||
boolean K_PlayerEffectsShouldBlend(player_t *player);
|
||||
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
|
||||
void K_KartPlayerAfterThink(player_t *player);
|
||||
void K_DoInstashield(player_t *player);
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_stats.c
|
||||
/// \brief Game statistics handling
|
||||
|
||||
#include "k_stats.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_game.h"
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_stats.h
|
||||
/// \brief Game statistics handling
|
||||
|
||||
#ifndef __K_STATS__
|
||||
#define __K_STATS__
|
||||
|
||||
|
||||
+74
-44
@@ -45,27 +45,33 @@ boolean luaL_checkboolean(lua_State *L, int narg) {
|
||||
// String concatination
|
||||
static int lib_concat(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
int i;
|
||||
char *r = NULL;
|
||||
size_t rl = 0,sl;
|
||||
lua_getglobal(L, "tostring");
|
||||
for (i=1; i<=n; i++) {
|
||||
const char *s;
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
s = lua_tolstring(L, -1, &sl); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("__add"));
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
int i;
|
||||
char *r = NULL;
|
||||
size_t rl = 0, sl;
|
||||
lua_getglobal(L, "tostring");
|
||||
for (i=1; i<=n; i++) {
|
||||
const char *s;
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
s = lua_tolstring(L, -1, &sl); /* get result */
|
||||
|
||||
if (sl == 0) {
|
||||
lua_pop(L, 1); /* pop result */
|
||||
continue;
|
||||
}
|
||||
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("__add"));
|
||||
r = Z_Realloc(r, rl+sl, PU_STATIC, NULL);
|
||||
M_Memcpy(r+rl, s, sl);
|
||||
memcpy(r+rl, s, sl);
|
||||
rl += sl;
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
lua_pushlstring(L, r, rl);
|
||||
Z_Free(r);
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
lua_pushlstring(L, r, rl);
|
||||
Z_Free(r);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -73,23 +79,24 @@ static int lib_concat(lua_State *L)
|
||||
// Copied from base Lua code
|
||||
static int lib_print(lua_State *L)
|
||||
{
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
int i;
|
||||
//HUDSAFE
|
||||
lua_getglobal(L, "tostring");
|
||||
for (i=1; i<=n; i++) {
|
||||
const char *s;
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
s = lua_tostring(L, -1); /* get result */
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i>1) CONS_Printf("\n");
|
||||
CONS_Printf("%s", s);
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
int i;
|
||||
//HUDSAFE
|
||||
lua_getglobal(L, "tostring");
|
||||
for (i=1; i<=n; i++) {
|
||||
const char *s;
|
||||
lua_pushvalue(L, -1); /* function to be called */
|
||||
lua_pushvalue(L, i); /* value to print */
|
||||
lua_call(L, 1, 1);
|
||||
s = lua_tostring(L, -1); /* get result */
|
||||
|
||||
if (s == NULL)
|
||||
return luaL_error(L, LUA_QL("tostring") " must return a string to "
|
||||
LUA_QL("print"));
|
||||
if (i>1) CONS_Printf("\n");
|
||||
CONS_Printf("%s", s);
|
||||
lua_pop(L, 1); /* pop result */
|
||||
}
|
||||
CONS_Printf("\n");
|
||||
return 0;
|
||||
}
|
||||
@@ -377,7 +384,9 @@ static int lib_pSpawnMobj(lua_State *L)
|
||||
NOHUD
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
||||
mobj_t *th = P_SpawnMobj(x, y, z, type);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -403,7 +412,9 @@ static int lib_pSpawnMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
||||
mobj_t *th = P_SpawnMissile(source, dest, type);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -420,7 +431,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
||||
mobj_t *th = P_SpawnXYZMissile(source, dest, type, x, y, z);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -439,7 +452,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
||||
mobj_t *th = P_SpawnPointMissile(source, xa, ya, za, type, x, y, z);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -456,7 +471,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
||||
mobj_t *th = P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -485,7 +502,9 @@ static int lib_pSPMAngle(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
||||
mobj_t *th = P_SPMAngle(source, type, angle, allowaim, flags2);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -499,7 +518,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
||||
mobj_t *th = P_SpawnPlayerMissile(source, type, flags2);
|
||||
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
|
||||
LUA_PushUserdata(L, th, META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@@ -3035,7 +3056,13 @@ static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
|
||||
{
|
||||
INT32 player = -1;
|
||||
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
|
||||
UINT16 color = (UINT16)luaL_checkinteger(L, 2); // skincolor
|
||||
UINT8 color = (UINT8)luaL_checkinteger(L, 2); // skincolor
|
||||
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
return luaL_error(L, "color %d out of range (0 - %d).", color, MAXTRANSLATIONS-1);
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
@@ -3063,6 +3090,9 @@ static int lib_gPlayerDeviceRumble(lua_State *L)
|
||||
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
|
||||
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
|
||||
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
||||
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
|
||||
{
|
||||
if (plr - players == displayplayers[i])
|
||||
|
||||
+62
-57
@@ -28,13 +28,29 @@
|
||||
|
||||
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
|
||||
|
||||
static const char *cvname = NULL;
|
||||
static consvar_t *this_cvar;
|
||||
|
||||
void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
static void clear_lua_stack(void)
|
||||
{
|
||||
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
|
||||
lua_settop(gL, 0); // clear stack
|
||||
}
|
||||
|
||||
void Got_Luacmd(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
UINT8 i, argc, flags;
|
||||
const char *argv[256];
|
||||
char buf[256];
|
||||
|
||||
argc = READUINT8(*cp);
|
||||
argv[0] = (const char*)*cp;
|
||||
SKIPSTRINGN(*cp, 255);
|
||||
for (i = 1; i < argc; i++)
|
||||
{
|
||||
argv[i] = (const char*)*cp;
|
||||
SKIPSTRINGN(*cp, 255);
|
||||
}
|
||||
|
||||
// don't use I_Assert here, goto the deny code below
|
||||
// to clean up and kick people who try nefarious exploits
|
||||
// like sending random junk lua commands to crash the server
|
||||
@@ -47,8 +63,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
|
||||
if (!lua_istable(gL, -1)) goto deny;
|
||||
|
||||
argc = READUINT8(*cp);
|
||||
READSTRINGN(*cp, buf, 255);
|
||||
strlcpy(buf, argv[0], 255);
|
||||
strlwr(buf); // must lowercase buffer
|
||||
lua_getfield(gL, -1, buf); // push command info table
|
||||
if (!lua_istable(gL, -1)) goto deny;
|
||||
@@ -74,10 +89,17 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
|
||||
lua_remove(gL, -2); // pop command info table
|
||||
|
||||
if (!lua_checkstack(gL, argc)) // player + command arguments
|
||||
{
|
||||
clear_lua_stack();
|
||||
CONS_Alert(CONS_WARNING, "lua command stack overflow from %s (%d, need %d more)\n", player_names[playernum], lua_gettop(gL), argc);
|
||||
return;
|
||||
}
|
||||
|
||||
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
|
||||
for (i = 1; i < argc; i++)
|
||||
{
|
||||
READSTRINGN(*cp, buf, 255);
|
||||
strlcpy(buf, argv[i], 255);
|
||||
lua_pushstring(gL, buf);
|
||||
}
|
||||
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
|
||||
@@ -88,8 +110,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
|
||||
|
||||
deny:
|
||||
//must be hacked/buggy client
|
||||
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
|
||||
lua_settop(gL, 0); // clear stack
|
||||
clear_lua_stack();
|
||||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
@@ -133,7 +154,7 @@ void COM_Lua_f(void)
|
||||
{
|
||||
if (!splitscreen)
|
||||
{
|
||||
lua_pop(gL, 1); // pop command info table
|
||||
lua_pop(gL, 2); // pop command info table and LUA_GetErrorMessage
|
||||
return; // can't execute splitscreen command without player 2!
|
||||
}
|
||||
|
||||
@@ -178,6 +199,13 @@ void COM_Lua_f(void)
|
||||
I_Assert(lua_isfunction(gL, -1));
|
||||
lua_remove(gL, -2); // pop command info table
|
||||
|
||||
if (!lua_checkstack(gL, COM_Argc() + 1))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "lua command stack overflow (%d, need %s more)\n", lua_gettop(gL), sizeu1(COM_Argc() + 1));
|
||||
lua_pop(gL, 2); // pop function and LUA_GetErrorMessage
|
||||
return;
|
||||
}
|
||||
|
||||
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
lua_pushstring(gL, COM_Argv(i));
|
||||
@@ -284,16 +312,13 @@ static int lib_comBufInsertText(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
void LUA_CVarChanged(const char *name)
|
||||
void LUA_CVarChanged(void *cvar)
|
||||
{
|
||||
cvname = name;
|
||||
this_cvar = cvar;
|
||||
}
|
||||
|
||||
static void Lua_OnChange(void)
|
||||
{
|
||||
I_Assert(gL != NULL);
|
||||
I_Assert(cvname != NULL);
|
||||
|
||||
/// \todo Network this! XD_LUAVAR
|
||||
|
||||
// Why?..
|
||||
@@ -305,13 +330,10 @@ static void Lua_OnChange(void)
|
||||
// From CV_OnChange registry field, get the function for this cvar by name.
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_getfield(gL, -1, cvname); // get function
|
||||
lua_pushlightuserdata(gL, this_cvar);
|
||||
lua_rawget(gL, -2); // get function
|
||||
|
||||
// From the CV_Vars registry field, get the cvar's userdata by name.
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
|
||||
lua_remove(gL, -2); // pop the CV_Vars table.
|
||||
LUA_RawPushUserdata(gL, this_cvar);
|
||||
|
||||
LUA_Call(gL, 1, 0, error_handler_i); // call function(cvar)
|
||||
lua_pop(gL, 2); // pop CV_OnChange table and error handler
|
||||
@@ -329,9 +351,8 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
|
||||
NOHUD
|
||||
cvar = lua_newuserdata(L, sizeof(consvar_t));
|
||||
luaL_getmetatable(L, META_CVAR);
|
||||
lua_setmetatable(L, -2);
|
||||
cvar = ZZ_Calloc(sizeof(consvar_t));
|
||||
LUA_PushUserdata(L, cvar, META_CVAR);
|
||||
|
||||
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e);
|
||||
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
|
||||
@@ -384,7 +405,7 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
|
||||
I_Assert(lua_istable(L, 5));
|
||||
lua_pushvalue(L, 2); // cvar userdata
|
||||
lua_pushlightuserdata(L, cvar);
|
||||
cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1));
|
||||
lua_rawset(L, 5);
|
||||
lua_pop(L, 1); // pop CV_PossibleValue registry table
|
||||
@@ -412,13 +433,14 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
TYPEERROR("func", LUA_TFUNCTION)
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
|
||||
I_Assert(lua_istable(L, 5));
|
||||
lua_pushlightuserdata(L, cvar);
|
||||
lua_pushvalue(L, 4);
|
||||
lua_setfield(L, 5, cvar->name);
|
||||
lua_rawset(L, 5);
|
||||
lua_pop(L, 1);
|
||||
cvar->func = Lua_OnChange;
|
||||
}
|
||||
else if (((i == 5 && !(cvar->flags & CV_CALL))
|
||||
|| (cvar->flags & CV_CALL && i == 6))
|
||||
|| (cvar->flags & CV_CALL && i == 6))
|
||||
|| (k && fasticmp(k, "category")))
|
||||
{
|
||||
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
|
||||
@@ -434,18 +456,12 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
#undef FIELDERROR
|
||||
#undef TYPEERROR
|
||||
|
||||
// stack: cvar table, cvar userdata
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
|
||||
I_Assert(lua_istable(L, 3));
|
||||
|
||||
lua_getfield(L, 3, cvar->name);
|
||||
if (lua_type(L, -1) != LUA_TNIL)
|
||||
return luaL_error(L, M_GetText("Variable %s is already defined\n"), cvar->name);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_pushvalue(L, 2);
|
||||
lua_setfield(L, 3, cvar->name);
|
||||
lua_pop(L, 1);
|
||||
if (!cvar->name)
|
||||
return luaL_error(L, M_GetText("Variable has no name!\n"));
|
||||
if ((cvar->flags & CV_NOINIT) && !(cvar->flags & CV_CALL))
|
||||
return luaL_error(L, M_GetText("Variable %s has CV_NOINIT without CV_CALL\n"), cvar->name);
|
||||
if ((cvar->flags & CV_CALL) && !cvar->func)
|
||||
return luaL_error(L, M_GetText("Variable %s has CV_CALL without a function\n"), cvar->name);
|
||||
|
||||
// actually time to register it to the console now! Finally!
|
||||
cvar->flags |= CV_MODIFIED;
|
||||
@@ -453,7 +469,7 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
if (cvar->flags & CV_MODIFIED)
|
||||
return luaL_error(L, "failed to register cvar (probable conflict with internal variable/command names)");
|
||||
|
||||
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && stricmp(cvar->string, "0"))))
|
||||
if (!(((cvar->flags & CV_HIDEN)) || (cvar->flags & CV_NOSHOWHELP)) && (cvar->PossibleValue || !(cvar->value == 0 && !fasticmp(cvar->string, "0"))))
|
||||
{
|
||||
if (!category)
|
||||
{
|
||||
@@ -477,22 +493,9 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
|
||||
static int lib_cvFindVar(lua_State *L)
|
||||
{
|
||||
consvar_t *cv;
|
||||
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
|
||||
{
|
||||
lua_settop(L,1);/* We only want one argument in the stack. */
|
||||
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
|
||||
luaL_getmetatable(L, META_CVAR);
|
||||
/*
|
||||
The metatable is the last value on the stack, so this
|
||||
applies it to the second value, which is the cvar.
|
||||
*/
|
||||
lua_setmetatable(L,2);
|
||||
lua_pushvalue(L,2);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
LUA_PushUserdata(L, CV_FindVar(name), META_CVAR);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int CVarSetFunction
|
||||
@@ -501,7 +504,7 @@ static int CVarSetFunction
|
||||
void (*Set)(consvar_t *, const char *),
|
||||
void (*SetValue)(consvar_t *, INT32)
|
||||
){
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
|
||||
|
||||
switch (lua_type(L, 2))
|
||||
{
|
||||
@@ -530,7 +533,8 @@ static int lib_cvStealthSet(lua_State *L)
|
||||
|
||||
static int lib_cvAddValue(lua_State *L)
|
||||
{
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
|
||||
|
||||
CV_AddValue(cvar, (INT32)luaL_checknumber(L, 2));
|
||||
return 0;
|
||||
}
|
||||
@@ -545,6 +549,7 @@ static int lib_consPrintf(lua_State *L)
|
||||
if (n < 2)
|
||||
return luaL_error(L, "CONS_Printf requires at least two arguments: player and text.");
|
||||
//HUDSAFE
|
||||
|
||||
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
if (!plr)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
@@ -605,7 +610,7 @@ static int cvar_fields_ref = LUA_NOREF;
|
||||
|
||||
static int cvar_get(lua_State *L)
|
||||
{
|
||||
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
|
||||
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
|
||||
enum cvar_e field = Lua_optoption(L, 2, -1, cvar_fields_ref);
|
||||
|
||||
switch (field)
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
/// \file lua_hook.h
|
||||
/// \brief hooks for Lua scripting
|
||||
|
||||
#ifndef __LUA_HOOK__
|
||||
#define __LUA_HOOK__
|
||||
|
||||
#include "r_defs.h"
|
||||
#include "d_player.h"
|
||||
#include "s_sound.h"
|
||||
@@ -106,6 +109,7 @@ ENUM (STRING_HOOK);
|
||||
|
||||
extern boolean hook_cmd_running; // This is used by PlayerCmd and lua_playerlib to prevent anything from being wirtten to player while we run PlayerCmd.
|
||||
extern int hook_defrosting;
|
||||
extern bool hook_important;
|
||||
|
||||
void LUA_HookVoid(int hook);
|
||||
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
|
||||
@@ -146,3 +150,5 @@ boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source
|
||||
// (note: function format in lua doesn't include maxresults, so its function(result, gametype, secondgametype, prevmap)
|
||||
// to get maxresults use #result)
|
||||
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt);
|
||||
|
||||
#endif //__LUA_HOOK__
|
||||
+29
-7
@@ -19,6 +19,7 @@
|
||||
#include "b_bot.h"
|
||||
#include "z_zone.h"
|
||||
#include "m_perfstats.h"
|
||||
#include "w_wad.h"
|
||||
|
||||
#include "lua_script.h"
|
||||
#include "lua_libs.h"
|
||||
@@ -39,14 +40,20 @@ LIST (stringHookNames, STRING_HOOK_LIST);
|
||||
|
||||
#undef LIST
|
||||
|
||||
typedef struct {
|
||||
int id;
|
||||
bool important;
|
||||
} hookinfo_t;
|
||||
|
||||
typedef struct {
|
||||
int numHooks;
|
||||
int *ids;
|
||||
hookinfo_t *ids;
|
||||
} hook_t;
|
||||
|
||||
typedef struct {
|
||||
int numGeneric;
|
||||
int ref;
|
||||
bool important;
|
||||
} stringhook_t;
|
||||
|
||||
static hook_t hookIds[HOOK(MAX)];
|
||||
@@ -56,6 +63,8 @@ static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
|
||||
// Lua tables are used to lookup string hook ids.
|
||||
static stringhook_t stringHooks[STRING_HOOK(MAX)];
|
||||
|
||||
bool hook_important = true;
|
||||
|
||||
// This will be indexed by hook id, the value of which fetches the registry.
|
||||
static int * hookRefs;
|
||||
static int nextid;
|
||||
@@ -83,7 +92,7 @@ FUNCINLINE static ATTRINLINE unsigned hook_in_list
|
||||
|
||||
for (type = 0; list[type] != NULL; ++type)
|
||||
{
|
||||
if (strcmp(name, list[type]) == 0)
|
||||
if (fastcmp(name, list[type]))
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -109,7 +118,11 @@ static void get_table(lua_State *L)
|
||||
|
||||
FUNCINLINE static ATTRINLINE void add_hook_to_table(lua_State *L, int n)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, nextid);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushboolean(L, wadfiles[numwadfiles-1]->important);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_rawseti(L, -2, n);
|
||||
}
|
||||
|
||||
@@ -180,7 +193,8 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
|
||||
{
|
||||
Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
|
||||
PU_STATIC, &map->ids);
|
||||
map->ids[map->numHooks++] = nextid;
|
||||
map->ids[map->numHooks].important = wadfiles[numwadfiles-1]->important;
|
||||
map->ids[map->numHooks++].id = nextid;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
|
||||
@@ -240,7 +254,7 @@ static int lib_addHook(lua_State *L)
|
||||
{
|
||||
add_hook(&hookIds[type]);
|
||||
}
|
||||
/*else if (strcmp(name, "HUD") == 0) // ehh this is cool and all, but i dont want modders potentially breaking vanilla clients lol
|
||||
/*else if (fastcmp(name, "HUD")) // ehh this is cool and all, but i dont want modders potentially breaking vanilla clients lol
|
||||
{
|
||||
add_hud_hook(L, 3);
|
||||
}*/
|
||||
@@ -287,6 +301,7 @@ struct Hook_State {
|
||||
const char * string;/* used to fetch table, ran first if set */
|
||||
int top;/* index of last argument passed to hook */
|
||||
int id;/* id to fetch ref */
|
||||
boolean important;/* is this hook from local addon */
|
||||
int values;/* num arguments passed to hook */
|
||||
int results;/* num values returned by hook */
|
||||
Hook_Callback results_handler;/* callback when hook successfully returns */
|
||||
@@ -416,22 +431,29 @@ FUNCINLINE static ATTRINLINE void init_hook_call
|
||||
hook->results_handler = results_handler;
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const int *ids, int n)
|
||||
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const hookinfo_t *ids, int n)
|
||||
{
|
||||
hook->id = ids[n];
|
||||
hook->id = ids[n].id;
|
||||
hook->important = ids[n].important;
|
||||
lua_getref(gL, hookRefs[hook->id]);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
|
||||
{
|
||||
lua_rawgeti(gL, -1, n);
|
||||
lua_rawgeti(gL, -1, 1);
|
||||
hook->id = lua_tonumber(gL, -1);
|
||||
lua_pop(gL, 1);
|
||||
lua_rawgeti(gL, -2, 2);
|
||||
hook->important = lua_toboolean(gL, -1);
|
||||
lua_pop(gL, 2);
|
||||
lua_getref(gL, hookRefs[hook->id]);
|
||||
}
|
||||
|
||||
static int call_single_hook_no_copy(Hook_State *hook)
|
||||
{
|
||||
hook_important = hook->important;
|
||||
|
||||
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
|
||||
{
|
||||
if (hook->results > 0)
|
||||
@@ -818,7 +840,7 @@ typedef struct {
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean checkbotkey(const char *field)
|
||||
{
|
||||
return lua_toboolean(gL, -1) && strcmp(lua_tostring(gL, -2), field) == 0;
|
||||
return lua_toboolean(gL, -1) && fastcmp(lua_tostring(gL, -2), field);
|
||||
}
|
||||
|
||||
static void res_botai(Hook_State *hook)
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
/// \file lua_libs.h
|
||||
/// \brief libraries for Lua scripting
|
||||
|
||||
#ifndef __LUA_LIBS__
|
||||
#define __LUA_LIBS__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "blua/lua.h"
|
||||
|
||||
@@ -73,3 +76,5 @@ int LUA_ThinkerLib(lua_State *L);
|
||||
int LUA_MapLib(lua_State *L);
|
||||
int LUA_BlockmapLib(lua_State *L);
|
||||
int LUA_HudLib(lua_State *L);
|
||||
|
||||
#endif //__LUA_LIBS__
|
||||
+5
-11
@@ -251,14 +251,8 @@ int mobj_angle_setter(lua_State *L)
|
||||
mobj_t *mo = GETMO();
|
||||
|
||||
mo->angle = luaL_checkangle(L, 2);
|
||||
for (UINT8 i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (mo->player == P_GetLocalPlayerForNum(i))
|
||||
{
|
||||
localangle[i] = mo->angle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mo->player)
|
||||
P_ForceLocalAngle(mo->player, mo->angle);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -455,12 +449,12 @@ int mobj_localskin_setter(lua_State *L)
|
||||
strlcpy(skin, luaL_optstring(L, 2, "none"), sizeof skin);
|
||||
strlwr(skin); // all skin names are lowercase
|
||||
|
||||
if (stricmp(skin, "none"))
|
||||
if (!fasticmp(skin, "none"))
|
||||
{
|
||||
// Try localskins
|
||||
for (i = 0; i < numlocalskins; i++)
|
||||
{
|
||||
if (stricmp(localskins[i].name, skin) == 0)
|
||||
if (fasticmp(localskins[i].name, skin))
|
||||
{
|
||||
mo->localskin = &localskins[i];
|
||||
mo->skinlocal = true;
|
||||
@@ -471,7 +465,7 @@ int mobj_localskin_setter(lua_State *L)
|
||||
// Try other skins
|
||||
for (i = 0; i < numskins; i++)
|
||||
{
|
||||
if (stricmp(skins[i].name, skin) == 0)
|
||||
if (fasticmp(skins[i].name, skin))
|
||||
{
|
||||
mo->localskin = &skins[i];
|
||||
mo->skinlocal = false;
|
||||
|
||||
Loaded 100 of 201 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user