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302 Commits
Author SHA1 Message Date
Gustaf Alhäll 89cecb88f5 Update license info 2025-12-06 19:45:35 +01:00
Gustaf Alhäll baf5c8d66b Fix music looping on digital 2025-12-06 19:45:32 +01:00
Gustaf Alhäll 72000c4546 Fix memory leak in AATree string trees 2025-12-06 19:45:29 +01:00
Gustaf Alhäll 82b774b2c3 Fix use-after-free when mobj is removed while still playing sounds 2025-12-06 19:45:27 +01:00
Gustaf Alhäll 3818b9ad1a Limit audio channels to 2 2025-12-05 00:22:09 +01:00
Alug ca8e811bd9 sdl_sound: attempt to fix sounds cutting off
i suck at explaining so just trust. :chonkbuncle:
Game sound handling has no idea which sound it is playing/checking, so a sound that ended frees its slot and it might get occupied again without the game knowing
so just encode the channel number into the sound so we can actually check
2025-12-04 17:52:38 +01:00
Alug 97ca034037 sdl_sound: handle explicit float conversions 2025-12-04 17:52:35 +01:00
Alug ac46f7ed00 add missing Fluidsynth ifdefs 2025-12-04 17:52:32 +01:00
Gustaf Alhäll 0afed59329 Fix MIDI music looping 2025-12-04 17:52:30 +01:00
Gustaf Alhäll ec3a1fee70 Tweak audio settings 2025-12-04 17:52:25 +01:00
Alug 5e8c0c3806 Add chorus and reverb settings to MIDI 2025-12-04 17:52:22 +01:00
Gustaf Alhäll 05ea898345 Fix Haiku build 2025-12-04 17:52:11 +01:00
Gustaf Alhäll 0c1fdc0be8 Fine-tune volume settings 2025-12-04 17:52:08 +01:00
Gustaf Alhäll 0e4c72e6f6 Implement MIDI seeking 2025-12-04 17:52:05 +01:00
Alug 29b83903ef delet the bird music resynching stuff
idk who even wants this, its pain, and even more pain to adapt
2025-12-04 17:52:03 +01:00
Alug 1cae09fa11 sdl_audio: use float M_PI for S_CURVE
meant for floats, prevents implicit double conversions
2025-12-04 17:51:59 +01:00
Alug 4a56819bc3 makefile: move openmpt stuff to before sdl stuff
seems to fix linking openmpt without mixer for some reason oh well
2025-12-01 16:49:11 +01:00
Alug 567a48aac3 sdl_sound: fix -Wmaybe-uninitialized warning 2025-12-01 16:49:08 +01:00
Alug d100401c5f this shouldnt be in sourcefile oops 2025-12-01 16:49:05 +01:00
Alug 6dee9fa561 add back "nearest" resampling from mixer
sdls own resampler uses linear interpolation, which sounds super muffled to me
some may like this, but i dont want to change how the game "sounds"
2025-12-01 16:49:01 +01:00
Alug 5bd7a09d9f force 44100khz sample rate
sounds better to me honestly
2025-12-01 16:48:56 +01:00
Alug 47477c2d03 make gme and tracker music slightly louder
prob needs some adjustment, but both were always quite quiet
2025-12-01 16:48:53 +01:00
Alug cd128a1084 lock audio stream in I_PlaySong
seems to fix weird crashes with gme
2025-12-01 16:48:49 +01:00
Alug 34f2afa3d9 add "audiobuffersize" handling
uses the SDL_AUDIO_DEVICE_SAMPLE_FRAMES hint
2025-12-01 16:48:46 +01:00
Alug 22f285edec disable sound precache for sdl sound 2025-12-01 16:48:43 +01:00
Alug 592abdef96 pitch is a float 2025-12-01 16:48:40 +01:00
Alug a27eee8e2f add few missing audiostream unlocks 2025-12-01 16:48:37 +01:00
Alug 904019d24b fix startup playing a super loud bit of music 2025-12-01 16:48:32 +01:00
Alug c6ca5a6f0f i_video: few type fixes for sdl3 2025-12-01 16:48:29 +01:00
Alug 2392f0484c remove hwr_shutdown call
honestly this didnt help with the issue i had, game should already release all the memory on quit anyways.
this just makes it take longer to quit
2025-12-01 16:48:26 +01:00
Alug 986a131a36 fix a few warnings 2025-12-01 16:48:23 +01:00
Alug e9685ef3e8 port srb2classics sdl audio system
still needs a little work reimplementing everything we got

from: https://codeberg.org/srb2classic/srb2classic/pulls/177
2025-12-01 16:48:18 +01:00
Alug 59f194cb9d fuckit SDL3 2025-12-01 16:48:15 +01:00
Alug 99d5590435 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-30 19:34:36 +01:00
Alug 22a6be76b5 OpenGL: fix frustum culling not accounting for spritescales
also rename "this_scale" to "thing_scale" to be more descriptive

Fixes the comically large tree disappearing when it shouldnt on "Ethereal Crystal"
2025-11-30 14:47:02 +01:00
Alug d3d25df3c5 hw_main: cleanup HWR_RenderX stuff a bit 2025-11-30 14:46:30 +01:00
Alug 2a3f9e9ee6 hw_cache:rename some stuff
more in line with the rest of the code
2025-11-30 14:45:37 +01:00
Alug 31f01fd5da Revert "Provide our own SDL2 dll files"
This reverts commit 91530c61ad.

i hate windows, i hate sdl breaking with every single update
2025-11-30 14:37:00 +01:00
indev bb9a4a0da0 Add listemotes command, also fix few emote warnings not printing newlines 2025-11-30 00:36:36 +03:00
Alug 3bac722562 m_menu: cleanup gamepad menu stuff a little 2025-11-29 19:13:12 +01:00
Alug 3769ab74ac m_menu: move onchages back to m_menu, get rid of nextmap onchange hack 2025-11-29 19:07:01 +01:00
Alug c3d6cdd272 ensure modelMatrix is initialized 2025-11-29 14:26:08 +01:00
Alug 093602fd6b comment out unused dynslope member from levelinterpolator_t struct
this wont ever work with our thinkerless dynslopes
2025-11-29 14:26:05 +01:00
Alug 9b2cfe51d6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:24:07 +01:00
James R a80d119c58 Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2025-11-28 18:23:25 +01:00
Alug 66619f42f9 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:07:35 +01:00
Alug 1cdc92a62b HWR_Precache: lookup for flats that already have been precached
yes i used c++ unordered_set here, yes i suck with linked lists, lol
maybe speeds this process up a little
2025-11-28 18:07:21 +01:00
Alug 6b8de308b7 HWR_Precache: check against gl_numtextures not numtextures
in practice those should mostly be the same but the variable is for gl so
2025-11-28 16:53:12 +01:00
Alug 310e64d8be OpenGL: add a little more checks during texture free
prob not necessary but feels better
2025-11-28 16:53:10 +01:00
Alug 890677e2b5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-27 23:33:28 +01:00
Alug d2d3afc7f4 software: clip sprites that are out of view
similar to what the frustum cull does in opengl, clips sprites that are out of view in vertical direction
2025-11-27 22:53:12 +01:00
Alug c26d2faee9 OpenGL: fixup spherefrustum culling and use it for sprites
clips sprites that are out of our view, especially with precip this may lead to significant speedup in certain cases
huge thanks to indev for helping with this <3
huge thanks to dsda-doom for the maths needed!
2025-11-27 22:53:12 +01:00
Alug 1c82c338a5 sprite gzt is float in opengl render........ 2025-11-27 18:57:21 +01:00
Alug c81cd48552 R_ProjectSprite: move fakeflat clipping before light maths
so if applicable we have slightly less work
2025-11-27 17:43:40 +01:00
Alug 306f7d455e tiny optimizations k_kart 2025-11-27 17:43:36 +01:00
indev dc40befa88 Use I_GetTime for animated emotes, so anim argument in M_DrawEmote is not needed 2025-11-27 18:49:43 +03:00
Alug 2222272d6f remove more unused/uneeded things
- delet hw_dll
- remove sector_t ceilspeed and floorspeed
- remove a bunch of stuff from viewvars_s
2025-11-27 16:49:50 +01:00
Alug 1849d5aade R_ProjectSprite: make sprite clipping work with sloped fake floors/ceilings
from eternity engine
2025-11-27 16:49:47 +01:00
Alug 3878c2f72a DoAddLine: add fast check for lines with same front and back sectors without middle tex
taken from dsda-doom
2025-11-27 16:49:44 +01:00
Alug 7cf3bceaff HWR_Subsector: avoid calling HWR_AddSprites on already processed sectors 2025-11-27 16:49:41 +01:00
Alug 1e394b0530 pass frontsector ceiling z to R_Prep3DFloors
in both cases "R_Subsector" already got the frontsectors ceiling z, so no need to get it again within R_Prep3DFloors
should save some P_GetSectorCeilingZAt per frame
2025-11-27 16:49:38 +01:00
Alug b09660204a r_bsp: move polyobj renderside check into R_AddPolyObjects
uneeded within R_AddLine as outside R_AddPolyObjects this will never be called if currecnt seg is a polyseg
2025-11-27 16:49:35 +01:00
indev 7b4592377e Make emote search case insensetive (emotes themself still are case sensetive) 2025-11-27 18:40:52 +03:00
indev 45ba69a45a Discordify emotes a bit more :chonkbunckle:
- When autocompleting emote with enter, don't send it immediately
- Don't autocomplete after typing 1 character after : (allows text emotes like ":c")
2025-11-26 22:56:04 +03:00
indev 4d9c345202 Add support for emotes in console chat mode (and support for emotes in console in general) 2025-11-26 22:45:03 +03:00
Alug 1105526eb1 fix perfstats freaking out 2025-11-26 10:10:14 +01:00
Alug d963df36f1 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-26 10:10:12 +01:00
Alug 0437952027 mark checkcoord as const 2025-11-26 10:09:55 +01:00
Alug d188839d0b move R_QuickCamDist to r_main
also mark it with PUREFUNC and R_QuickDist with FUNCMATH, so compiler may optimze it more agressively
2025-11-26 10:09:52 +01:00
Alug 86ac11f877 replace localangle assignments with P_ForceLocalAngle
just a little neater, there also was a function to force the player angle, but this most likely wouldve changed behavior
2025-11-25 22:53:30 +01:00
Alug 0f59e0e270 some mobj interp fixes
copy pasted from RR thx
2025-11-25 22:53:27 +01:00
Alug cd32270ec0 . W
:mompie:
2025-11-25 20:25:29 +01:00
Alug f2a7f9ccaa fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:23 +01:00
Alug 846967cb91 fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:15 +01:00
Alug 6c8862ee4b Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-25 20:16:18 +01:00
Alug 2c2ffe36d7 init a few more globals that were missed
i love globals that are in the middle of files.....
2025-11-25 20:15:27 +01:00
Alug 951b880acb d_netcmd: use cleanup macro for map and localskin command
did Command_Map_f really leak memory all the time? lul
2025-11-25 19:19:19 +01:00
Alug ecfa973e6b move M_ResetDemoList hack to G_InitNew 2025-11-25 19:19:17 +01:00
Alug 749b87b4ca bring back addon name scroll that was lost
oopsie
2025-11-25 17:46:58 +01:00
Alug 7f671e4e30 clean and fixup addon menu
Hopefully should finally fix addons not showing as loaded sometimes and other issues with warning windows being unclosable, etc

lets pray this doesent cause any issues....

add a tickroutine for menus aswell, which will be called in M_Ticker

courtesy of Ring Racers
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/bc9f9d740a0262c249917a37e250ef0209185b12
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/8312f12d6cae934ae8de7e46da231c311f4b4fde
https://gitlab.com/kart-krew-dev/ring-racers/-/commit/6e671d4894e56cd3af09d6e9af2635f030817361
2025-11-25 17:42:01 +01:00
indev ee0e4836f5 Fix race condition in server list search 2025-11-25 19:06:02 +03:00
Alug a01cd628ab do some more cleanup when shutting down graphics system
make sure we free all our opengl allocated stuff by calling HWR_Shutdown
make sure we also destroy our sdl texture, renderer and window if the exist
2025-11-25 16:38:19 +01:00
Alug 4a4e668d21 delet more unused/empty sdl stuff
I_WaitVBL, I_BeginRead and I_EndReada
2025-11-25 16:38:16 +01:00
Alug 03c579769c delet some duped declarations 2025-11-25 13:15:53 +01:00
Alug 2e88b6a1dd fix portal contents being culled erroneously also in software
also dont rember commenting those out in gl lul
2025-11-25 02:18:23 +01:00
Alug a49ea4defd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 22:43:26 +01:00
Alug 5265b147f5 HWR_BlendMidtextureSurface: add extra guard to check linedef alpha 2025-11-24 22:42:53 +01:00
Alug b4a37a2fa4 fix performance regression in certain cases due to changed polygon order
wonky, needs testing as this may slow down other parts
2025-11-24 22:42:50 +01:00
Alug 93eb2b336d Dedicated: dont create or destroy ANY lua hud drawlist
not needed at all in dedi
2025-11-24 21:32:26 +01:00
Alug 30acdca9d3 cache SRB2BACK patch on startup
this is used in a bunch of places while being pretty small, so just cache it on start
2025-11-24 21:26:07 +01:00
Alug 677b34c174 dont free PU_PATCH_LOWPRIORITY patches in render_none
also dont cache them either!
simply not needed at all
so save us a little work
2025-11-24 21:16:17 +01:00
Alug 3c776b321d Optimize: move a few strlen calls out of loops
when applicable and the input does not get modified within the loop
needs some testing incase i oversaw something
2025-11-24 20:52:03 +01:00
Alug 1ed9bfc9b4 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-24 20:50:04 +01:00
Alug a05413d925 fix erronous "Could not set custom resolution" warning on startup
the cvars may have not been initialised yet to anything
just return -2 and ignore
2025-11-24 20:49:45 +01:00
Alug fa9637fba4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 18:29:05 +01:00
Alug b3be7bcedc Player Infoscreen: if availible, display player names in their skincolor
we hijack the playerinfo data field for this, and pray to the kart gods this is unused on the ms
2025-11-24 18:20:00 +01:00
Alug 19c10be76b R_QuickCamDist & R_QuickDist: turn into function and make it fixed point
since we mostly use it in fixed point maths, this just makes alot more sense
moving it into inline functions ensures that in C code this wont evaluate its arguments multiple times
2025-11-24 17:44:20 +01:00
Alug 60222f2f00 R_AllocateTextures: remove "reallocuser"
this just does... what Z_Realloc does anyways...
Z_Realloc already zeroes out the new memory it allocates
2025-11-24 17:44:16 +01:00
Alug 34edd0a2e3 some misc cleanups
also account for a few more double evluations from min/max macros
and save a few angle to fixed conversions in spb handling
2025-11-24 17:44:13 +01:00
Alug 46b485df14 Server Infoscreen: Show server kart speed instead of "Cheats"
effectively almost all servers will get flagges as having cheats enabled, so instead show the game speed
2025-11-24 16:57:50 +01:00
Alug 8d3632caca ensure all our savebuffers are initialized
just some safety
2025-11-24 03:16:50 +01:00
Alug b5ae9ba733 remove erronous P_RunDynamicSlopes call in P_PreTicker
we dont run preticker when we netjoin so.....
2025-11-24 01:03:44 +01:00
Alug 7f50a09bcd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:35:31 +01:00
Alug 2a823ecd60 move K_KartPlayerHUDUpdate to k_hud
how tf did i miss that lul
2025-11-24 00:35:25 +01:00
Alug 940327210f p_setup: move interpolator reset into P_FreeLevelState 2025-11-24 00:35:23 +01:00
Alug e25191d7df Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:30:49 +01:00
Alug 20a08df1e1 K_PlayerEffectsShouldBlend: also apply when player has invulnerability 2025-11-24 00:30:28 +01:00
Alug 4cf27d40e9 apply additive blending to ghosts aswell when using "playerblendeffects"
same conditions as the others
either be in sneakerboost, or go fast enough
2025-11-24 00:28:31 +01:00
Alug d18c9a257a remove erronous ";" 2025-11-24 00:15:59 +01:00
Alug f4d8a903e8 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-23 23:21:54 +01:00
Alug 8a8cbffd12 I_CheckDesktopRes: use SDL_GetCurrentDisplayMode
instead of SDL_GetDesktopDisplayMode, as the former only returns the display mode from when the window was created, which might not reflect the actual current desktop mode.
Maybe fixes some resolutions being incorrectly reported asa having visual issues
2025-11-23 23:21:47 +01:00
Alug 0adf356325 HACK: abuse batching system for sprites and drawnodes
use batching system without sorting for order sensitive things like sprites and transparent stuff
even despite not being "optimally" sorted, drawing them in one go, instead of directly still gives a nice speed increase in certain cases (on my ryzen 5600 i get around 120fps+ on teiai towers starting area!)
2025-11-23 23:08:09 +01:00
Alug 0fef290858 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-23 22:52:10 +01:00
Alug 65dc5bb1fd dont free our titlescreen patches
ever...
Fixes a crash when you take ages on server join and timeout due to it.
2025-11-23 22:31:29 +01:00
Alug e18be33c91 F_IntroDrawer: remove "highres" variable
this was ALWAYS true anyways
2025-11-23 22:02:01 +01:00
Alug 9ad6751719 make Controller Rumble strength user changable
range from 0.25 to 4
to account for all types of controllers and such
base 1 was set around what felt good on my dualsense, not entirely sure if this is the best baseline to go with
otherwise it could still be adjusted
2025-11-23 18:49:40 +01:00
Alug 86ab994408 G_DeviceRumbleTick: get rid of magic numbers
use named constants instead
2025-11-23 18:01:30 +01:00
Alug 21f0d603c3 move gamepad led and rumble tickers into g_input
not entirely sure why i placed them in d_main and p_tick respectively
but they should be here
thx neppy for making me question this lul
2025-11-23 17:59:51 +01:00
Alug 971513e7d3 HWR_BlendMidtextureSurface: fix major performance regression
big oopsie from my side
this caused textures that werent translucent to be marked with translucent in a bunch of cases, which led to them being rendered in a slower path
2025-11-23 15:47:03 +01:00
indev 03929e551f emotes: change autocompletion behavior to work like console 2025-11-23 01:31:38 +03:00
Alug db5ae247b6 LoadMobjThinker: revert faulty local player check 2025-11-22 21:54:54 +01:00
Alug d46beab34e fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 21:47:45 +01:00
Alug 2516873ba1 fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 18:55:30 +01:00
Alug c650394c31 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-22 18:13:54 +01:00
Alug 9a794232d7 HWR_ProcessSeg: fix cliphigh overflow 2025-11-21 19:51:00 +01:00
Alug db635e5c5b K_GetScreenCoords: fix signed overflow
why even cast that to signed......
2025-11-21 19:41:46 +01:00
indev 8a105a9679 If there is only 1 emote suggestion and user presses enter, autocomplete emote 2025-11-21 20:39:33 +03:00
indev 46b968a351 Fix autocomplete messing up emote in few cases 2025-11-21 20:34:34 +03:00
indev a9836307b2 Allow suggesting emotes if currently typed part matches inside emote, not only at beginning 2025-11-21 20:16:19 +03:00
Alug b6515bb0ae fix Wimplicit-const-int-float-conversion warning 2025-11-21 15:16:39 +01:00
Alug b8257e9037 fix memoryleak when searching for iwads
I_LocateWad returns mallocd memory that needs to be freed
and our home search does not need a tmp ptr
just do as we did before and sprintf it into returnwadpath
also check home directory before the hardcoded lists like before (might speed up startup a little on nix)
also cleanup iwad search in dedi builds and apply everything there aswell
2025-11-21 14:47:13 +01:00
Alug 1fb6c63097 fix dedi compile 2025-11-21 14:45:44 +01:00
Alug e95382075c Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-21 00:00:29 +01:00
Alug 416a2565f9 hw_batching: use polygon hash signbit to detect skywalls/horizonlines
in comparepolygons
gives a nice little performance bump of around 10-15fps in heavy cases
2025-11-20 17:52:14 +01:00
Alug fa75ad4cdd r_opengl: smol micro optimizations
not much, mostly just avoiding redoing things
2025-11-20 17:52:10 +01:00
Alug cedddaadfc r_opengl: delet byte2float lookup
just do direct division
no performance difference at all, but gets rid of that huge ass table
2025-11-20 17:52:07 +01:00
Alug 43ec517cdd small fixes for gamepad indicator led stuff
- skincolors are uint8 type not uint16
- ensure desired colour is within skincolor range
- rename G_GetSkinColor to G_GetSkinColorForGamepad
- replace pointless array with single variable for current color in D_DeviceLEDTick
- remove pointless call to G_GetSkinColorForGamepad when hotplugging gamepads (G_SetPlayerGamepadIndicatorColor will call it itself when 0/skincolor_none is passed)
2025-11-19 23:38:29 +01:00
Alug 495ad5ce06 move this back oop 2025-11-19 22:44:38 +01:00
indev 31ce643311 Check if mobj was actually spawned before setting islocal 2025-11-19 22:07:55 +03:00
Alug 2d9776d792 OpenGL: keep around our drawnodes memory
no need to constantly reallocate new memory
we dont have renderer switch, and the next level will render drawnodes anyways
those wont grow super big also, so theres no big worry about wasting tons of memory
yes i like ceepeepee vectors, how can you tell
2025-11-19 19:27:36 +01:00
Alug 7fa3d119e8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-19 19:26:41 +01:00
Alug b5c1f21ac1 mark all batching variables with static
they are only used within this file, no need to advertise them as global
2025-11-19 18:13:32 +01:00
Alug 86c1b2cbef simplify the vector buffer stuff
honestly doesent make that much sense in most cases to grow capacity * 2 (slightly misunderstood some stuff on implementation)
and in other cases dont need to manually check for resize
2025-11-19 18:12:20 +01:00
Alug ad828b8f4b reduce scope of some fps counter vars 2025-11-19 00:26:07 +01:00
Alug 5dda681c8a clean up some more render float maths
- dont use M_PIl in double or float maths
- dont use M_PI in float maths (use M_PIf)
- use tanf instead of tan
2025-11-19 00:26:03 +01:00
Alug 92df8ffe01 remove thread.h include, use "thread_local" for everything
we enforce c++ 17, thread_local is a c++11 extension, so this should work everywhere
2025-11-18 22:38:37 +01:00
Alug 2ee8dc09d1 fix opengl portals (and its contents) being culled in some cases they shouldnt be
we do culling per our viewmatrix since a while, which wasnt properly set up for portals beforehand and used whatever was last which was then incorrectly applied to portal culling :chaobaba:
2025-11-18 22:38:32 +01:00
Alug b8f9392efd delet I_UpdateNoBlit
this didnt do anything anymore
2025-11-18 22:38:30 +01:00
Alug e65741acaa Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:33:38 +01:00
Alug b36ab31a56 Merge remote-tracking branch 'origin/vidmodestuff' into Saturn-Testing 2025-11-18 16:33:35 +01:00
Alug 99f1166eb1 p_mobj: check for common mobjs first
players first, then kart items, shadows and then some srb2 things that are commonly used
makes more sense to check for all of those first everywhere, so we may skip a crapton of pointless checks in many cases
2025-11-18 16:23:27 +01:00
Alug a335da3473 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:21:05 +01:00
indev 7ab8bf1bbf Emotes: only print 'too many frames' warning if we actually get non-empty frame 2025-11-18 12:20:33 +03:00
Alug c312380944 check if our desired screen res already is in the videomode list
before deciding to rebuild the whole list when changing the resolution cvars
2025-11-18 05:22:50 +01:00
Alug b5bb2b42bf I_FillScreenResolutionsList: shrink list if it is too large
we check against MAXMODEDESCS, which is the maximum of modes the videomode can list
just in case we really get a display with a fuckton of resolutions, which most likely wont ever be the case though
this just removes the smallest modes from the list (accounting for the canonicals), to keep things simple
2025-11-18 04:55:50 +01:00
Alug d074f375ca M_VideoModeMenu: make sure red marked modes take precedence 2025-11-18 04:55:45 +01:00
Alug 6fd14f0a80 M_VideoModeMenu: remove old video mode dupe check 2025-11-18 04:55:41 +01:00
Alug d6bbb2c1b3 use static buffer for windowedModes names
no need to worry about memory management here :chaosleep:
2025-11-18 04:55:36 +01:00
Alug fa66b87965 cmp_resolutions: compare by numbers directly
instead by comparing it with strings
2025-11-18 04:55:30 +01:00
Alug c59d5db03e Merge remote-tracking branch 'origin/Saturn-Next' into vidmodestuff 2025-11-18 04:55:22 +01:00
Alug a994d7c050 G_DoPlayDemo: fix maybe unitialized warning
in this case this wouldve been fine, tho variables using the cleanup macro should always be initzialized for safety
2025-11-17 21:59:21 +01:00
Alug d2f3d5aa4d anew the testing branch
wiped it out completely
2025-11-17 20:26:49 +01:00
Alug 913b8878d8 Optimize: Use doomednum lookup also when (re)spawning mapthings
not just for loading savegame thinkers
Actually even provides slight runtime performance improvement, but mostly makes levelload faster
2025-11-17 20:26:07 +01:00
Alug f02b9f953e Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-17 20:25:49 +01:00
Alug e46d548080 testing test 2025-11-17 20:23:58 +01:00
Alug 3a7108ecfa Merge branch 'Saturn' into Saturn-Next 2025-11-17 20:23:23 +01:00
Alug bcf876a4c4 Merge branch 'Saturn-Next' into Saturn 2025-11-17 17:52:31 +01:00
Alug 8ab15b73a9 raise version to 9.1 2025-11-17 17:05:19 +01:00
Alug 301d73a30e Merge pull request #213 from Indev450/revertsdl
Revert SDL2 to 2.28.5 and revert SDL_Mixer to 2.0.4
2025-11-17 17:26:20 +01:00
Alug 2ef4e7fcba Merge branch 'Saturn-Next' into revertsdl 2025-11-17 16:00:16 +01:00
Alug 7eb118920f SOCK_Get: recvfrom returning 0 still means its not a valid packet
0 lenght packets means, nothing
0 is still failure, just graceful, ignore that shit, those are not "valid" packets
2025-11-17 15:57:06 +01:00
Alug 2f0588355e remove old xcode stuff
apparently this does not work at all, and instead cmake can be used on macos
2025-11-17 04:56:58 +01:00
Alug 3e6830fc70 remove sdlsound, provide dummy sound instead
sdl sound was completely broken, so just provide a blank dummy interface instead, when compiling without sdl or mixer
2025-11-17 04:56:55 +01:00
Alug 2faf859e32 add mapicon packets to packettypename
so they properly show in the net debugfile
2025-11-17 04:56:15 +01:00
indev 8c31fd8a34 Allow searching for files inside luafiles 2025-11-17 03:15:23 +03:00
indev 4dd6d52550 Revert "Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles)"
This reverts commit 8524465767.
Right, -file exists
2025-11-17 03:14:20 +03:00
indev 8524465767 Only skip exclude_paths if we're looking for addons (allows commands like exec find configs in luafiles) 2025-11-17 03:12:00 +03:00
Alug 91530c61ad Provide our own SDL2 dll files
this is plain 2.28.5 like before, but with a fix for the right ALT-GR key backported, so non US layouts can work properly
2025-11-16 22:22:14 +01:00
Alug 89f450db27 Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:56:15 +01:00
Alug 3e212ebaad Revert "Simplify intermission timer code"
This reverts commit ed16c4fd9f.
2025-11-16 21:47:21 +01:00
Alug 14af9eb82a Revert "Merge pull request #204 from Indev450/updatesdl2again"
This reverts commit 38bfb58f78, reversing
changes made to 1fa50e12a8.
2025-11-16 21:20:31 +01:00
Alug ed5dbf74f4 Revert "Merge pull request #206 from Indev450/updatemixer"
This reverts commit ca3f40ddf1, reversing
changes made to 38bfb58f78.
2025-11-16 21:20:26 +01:00
Alug 2bf0a24ab6 Revert "comment out directsound thing"
This reverts commit 37cd720dd6.
2025-11-16 21:20:14 +01:00
Alug 88a9d6c29e Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:15 +01:00
Alug 335b7ba737 Fix dedicated server build
forgor about I_HandleControllerHatRepeat
fixes https://github.com/Indev450/SRB2Kart-Saturn/issues/212
2025-11-16 20:50:09 +01:00
Alug 37cd720dd6 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 19:58:17 +01:00
Alug a085abe538 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 19:58:15 +01:00
Alug 57dc099641 Update README 2025-11-16 19:51:44 +01:00
Alug 84a3503262 comment out directsound thing
somehow this still applied on 32 bit build
2025-11-16 16:54:11 +01:00
Alug 5117bf1f85 remove "stun.c" from sourcefile
fixes linking on windoze
will need to handle this in cmake seperately!
2025-11-16 16:31:23 +01:00
Alug d4a29f2a44 this aint testing anymore :3 2025-11-16 17:18:23 +01:00
Alug 6129e7c864 Merge branch 'Saturn-Next' into Saturn 2025-11-16 17:02:58 +01:00
Alug 51371dce80 delet cv_birdmusic toggle
stuff was from ages ago, we can just check for the feature toggles instead
2025-11-16 15:27:59 +01:00
Alug 4814088265 mixer_sound/s_sound: remove all the pointless "else"
+ some tiny optimizations here and there
2025-11-16 15:27:56 +01:00
Alug 2344c391d2 Renderer: port some texture skewing fixes from SRB2
- ffloors on the frontsector in opengl now support texture skewing like software
- alot of cleanups, simplifycation and optimizations
2025-11-16 15:27:36 +01:00
Alug 105267612b git pls 2025-11-14 15:30:14 +01:00
Alug 69ef78b2e8 Merge branch 'fakeseed' into Saturn-Next 2025-11-14 15:29:38 +01:00
Alug f4349988c4 smol timing related changes
avoid mixing integer maths AFTER casting to float types, even though its all double this may lead to wonky precision issues
I_GetPrecisePrecision now also doesent always call SDL_GetPerformanceFrequency everytime, since its return value will never change since its solely dependant on the platform
and also removing some dead code
2025-11-14 15:12:54 +01:00
Alug 1b42131c6f remove md5 from sourcefile list
we handle it seperately both in make and cmake, having it here just breaks compile
2025-11-14 14:51:04 +01:00
indev c8db86379d Merge pull request #210 from Indev450/lua-check-local-addon
Automatically check if lua-spawned mobj comes from "addfilelocal addon" hook
2025-11-14 16:50:04 +03:00
Alug 40d2bf816c Merge pull request #207 from Indev450/controllerfixes
Some Controller fixes
2025-11-14 14:47:27 +01:00
Alug ca3f40ddf1 Merge pull request #206 from Indev450/updatemixer
Update sdl2_mixer to 2.8.1 for Windows
2025-11-14 14:47:16 +01:00
Alug 38bfb58f78 Merge pull request #204 from Indev450/updatesdl2again
Update SDL2 to 2.32.10 on Windows builds
2025-11-14 14:46:33 +01:00
Alug 1fa50e12a8 hw_main: some smoller optimizations
- use sqrtf for fade/tint alpha for shaderless light calc
- save recalcing the cosine/sine from angle on angled flats 3 times in HWR_RenderPlane
- precalc float "int32 min/max "
2025-11-14 13:31:57 +01:00
Alug f73e616b97 fail loudly if sdl window/renderer/gl context creation fails
this will crash eitherways, so much rather get atleast a somewhat more informative error
2025-11-14 12:35:45 +01:00
Alug fe0ade1d9c fix some shadowed variables 2025-11-14 06:00:52 +01:00
Alug 1fb60e8230 fix sourcefile for src dir 2025-11-13 19:54:09 +01:00
Alug efe7009650 PT_ReceivedGamestate: add missing SATURNPAK ifdef 2025-11-13 19:31:33 +01:00
Alug 19a4e379d7 HWR_DoWipe: always draw a black screen if it returns early
otherwise this just flashes like crazy should there ever be any issue here
2025-11-13 17:38:45 +01:00
Alug 4e8865d495 cleanup some wonky float/double maths 2025-11-13 17:38:43 +01:00
Alug dfca24b370 HWR_SkyDomeVertex: tiny optimization
save a tiny bit of float division, use float sin and cos functions, handle implicit float conversions
2025-11-13 16:45:57 +01:00
Alug a4c2fd2414 Merge branch 'Saturn-Next' into updatesdl2again 2025-11-12 19:22:07 +01:00
Alug aa985823ba speed up GL_SetPalette "take 2"
ensuring bytecolor is packed nd mypalettedata is initialized this seems to now work properly on windows
2025-11-12 19:20:43 +01:00
Alug b779c9e63d ensure byteColor_t is packed
make sure it is always sized 4 bytes and not padded at all since that is assumed to be the size
2025-11-12 19:04:39 +01:00
Alug c58e54544d initialize all remaining globals
well atleast all i can find lel
2025-11-12 16:49:44 +01:00
Alug c080fc8732 GL_UpdateTexture: fix small oversight
from when i refactored it
GL_TEXFMT_AP_88 needs to increment the image data ptr even if chromakeyed
2025-11-11 22:39:31 +01:00
Alug 24163a7c92 Merge branch 'Saturn-Next' into controllerfixes 2025-11-11 14:53:40 +01:00
Alug d934197246 git merge pls 2025-11-11 14:49:11 +01:00
Alug 76747b4677 git merge pls 2025-11-11 14:48:59 +01:00
Alug 5268fc2d19 Merge branch 'Saturn-Next' into fakeseed 2025-11-11 14:42:41 +01:00
Alug bcd54110d5 only call netkeepalive between calls during gl precache
this caused some crashes in blankart, hopefully this is fine though
2025-11-11 14:19:11 +01:00
Alug 83d538b16a gl_viewludsin/viewludcos is only needed for sprite billboarding
which is not needed with shearing
2025-11-11 14:19:08 +01:00
Alug 2a6a7e1d2b smol optimization R_NoEncore
reuse secspecial for invertencore check
2025-11-11 14:19:06 +01:00
Alug c977c4fc45 initialize most of our global variables
just to be safe, not really trusting the game at this point, maybe this helps with some obscure bugs or smth lel
2025-11-11 14:19:02 +01:00
Alug b6edc90553 mark resolutions listed above the current dektop resolution in red
as they lead to visual errors in openglmode without fbo support
2025-11-09 22:20:57 +01:00
Alug 23735121ff raise MAXWINMODES to 128
YES WINDOWS THANKS VERY MUCH SUPER COOL OF YOU
2025-11-09 20:40:03 +01:00
Alug 20950b698f make sure the default 320x200 mode exists 2025-11-09 20:39:58 +01:00
Alug 44df85d6a4 reduce the scope of this 2025-11-09 20:41:24 +01:00
Alug 42d53f1f6f Merge branch 'Saturn-Next' into vidmodestuff 2025-11-09 20:36:00 +01:00
Alug 48f2d0ff83 make sure our custom res fits within MAXVIDMODES
33 are alot so this probably will never be the case (i hope)
2025-11-09 20:21:30 +01:00
Alug 517723f9c1 handle custom res differently + make VID_NumModes return actual vidmodes
custom resolutions now will be put into the resolution list
which means they are selectable from the menu
2025-11-09 20:16:44 +01:00
Alug 6915077e0f refresh the video menu list if our resolution list changes
if you move the gamewindow to a different display, the video menu will now upadate to the new resolutions
2025-11-09 19:16:36 +01:00
Alug 87e0b55f01 fix windowmoved never resetting 2025-11-09 19:13:49 +01:00
Alug 406dbf333d use a video_mode_t thing for our custom resolution
perhaps we may merge it into windowedmodes? not sure
but this works for now
2025-11-09 19:13:38 +01:00
Alug a730dfd212 fix checking for if display changed 2025-11-09 19:13:35 +01:00
Alug 3058d365f3 no need to call I_FillScreenResolutionsList everywhere
its fine after startup, and when we move our window
2025-11-09 19:13:31 +01:00
Alug ccc453e0b0 fix windowmoved never resetting 2025-11-09 19:13:28 +01:00
Alug c3d02090e4 WIP: remove hardcoded resolutions
much thanks dsda-doom for most of the code for this
TODO:
- resolution menu needs to refresh if the list changes
- clean up
- handle custom resolutions more sane
- figure out the best maximum resolution list size the menu can display
2025-11-09 19:13:25 +01:00
Alug 20cd7621c3 delet numVidModes
wasnt doing anything
2025-11-09 19:13:22 +01:00
Alug 54f5b5ebfb enable software cyan pixel "cutting" for flats by default 2025-11-08 12:30:58 +01:00
Alug b421893646 call NetKeepAlive during ogl precache
should prevent timeouts on slower systems (*cough* *cough* windoze *cough*) hopefully
thx neppy for the idea!
2025-11-07 21:28:45 +01:00
Alug 237aeb7834 use early returns for "I_Finish" stuff
i like that more, less checks for stuff
2025-11-07 21:28:42 +01:00
Alug 7dbd95d556 Merge pull request #208 from Indev450/deletglseg
Remove OpenGL adjusted "segs"
2025-11-06 21:03:38 +01:00
Alug 1e4ba39691 Merge pull request #209 from Indev450/gammastuff
Port RR´s gamma correction + split gamma and brightness
2025-11-06 21:02:37 +01:00
Alug a7805ae3f0 Merge branch 'Saturn-Next' into gammastuff 2025-11-06 21:01:49 +01:00
Alug 325338bfbf sound precache: add option to keep sounds cached but not precache them
ugh i suck so much at explaining
this is the default now pretty much
2025-11-06 20:41:07 +01:00
Alug 01a54e4d0b delete remaining M_Memcpy that were missed
those werent there in lugstuff branch oops lel
2025-11-06 19:15:59 +01:00
Alug e2df018e38 simplify srb2::floattofixed
my tired ass didnt think about just reusing shit kek
ty indev <3
2025-11-06 19:01:25 +01:00
indev 33b62cba33 Push empty string instead of null if len == 0 in lua_pushlstring 2025-11-06 20:44:29 +03:00
Alug 29b4f78b64 lib_concat: fix zero lenght string case
continue the loop, not return, it might just be an empty line, so returning might break some luas
0 lenght would make realloc allocate nothing at all, so just skip it
2025-11-06 18:44:36 +01:00
Alug bce18e3d61 delet M_Memcpy
was just a wrapper for memcpy eitherway
so should make no difference other than avoid any confusion
figured i could just use "sed" command lel
2025-11-06 17:37:19 +01:00
Alug e9c2b982c6 smol cleanup JoyAxis stuff & g_game 2025-11-06 17:37:15 +01:00
Alug 67e1793f49 software renderer: handle some float type related issues with slope drawers
there were a bunch of cases where inf and nan float results were casted and used with integer things, which is undefined in c

yes i did use ceepeepee for that crap, cause this wouldve been really annoying without templating
if someone really wants that crap to use outside ceepeepee, feel free to make a bunch of wrappers cause im too lazy for that stuff
2025-11-05 23:41:56 +01:00
Alug 80613a8a49 R_AllocClippingTables & R_AllocTextureColumnTables: fix nullptr arithmetic 2025-11-05 23:04:21 +01:00
Alug b017a72026 R_DrawPlanes: dont increment garbage ptr
does not need to be there at all eitherways
2025-11-05 23:04:18 +01:00
Alug a7c5254a32 set "-Wno-cast-qual" for clang
see comment
2025-11-05 23:04:15 +01:00
Alug 9dd1a47969 fix SINT8 write macro, fix big endian READUINT32 macro 2025-11-05 23:04:13 +01:00
Alug bbbd42e653 use "offsetof" for skydome vbo offsets
silences UBSAN complaining about accessing struct members through null ptr
2025-11-05 23:04:10 +01:00
Alug 2b7f2da5ee Mipmaps: fix translucent textures turning black
i.e. since we allow texture filtering on translucent textures now, the min filter may specifcy one of the mipmap filters, this means we NEED to call GL_GENERATE_MIPMAP and set the LODs for them, otherwise no texture will be generated
alternatively we could do a bunch of special cases for the mipmap filters, but this is simpler
2025-11-02 14:36:08 +01:00
Blue Staggo 23ba827726 Give midtextures filtering without ugly borders + Clean up padding code
Couldn't do proper translucent blending on midtextures because of wrapping.
2025-11-02 14:36:04 +01:00
Blue Staggo 326a28ec36 Oops, forgot to disable padding for nearest texture mode 2025-11-02 14:36:00 +01:00
Blue Staggo 19d6a1600e Optimise padding algorithm 2025-11-02 14:35:56 +01:00
Alug 3095303a4b Revert "simplify vhs effect interpolation"
This reverts commit e26fb91350.
2025-11-02 14:35:28 +01:00
Alug 2a1807422c Merge branch 'fastcmpstuff' into Saturn-Next 2025-11-01 23:45:22 +01:00
Alug 30cea37248 use npow2 screen textures if GL_ARB_texture_non_power_of_two is supported
apparently some gl drivers may use a slower path for streamed textures that only get partly updated, this tricks them into thinking this did a "full update" and resulting in using a faster renderpath
2025-11-01 23:42:35 +01:00
Alug 080d3c6b18 Merge branch 'luacvarfixes' into Saturn-Next 2025-11-01 23:38:39 +01:00
James R ec757ceb2c Pass const pointer to all netxcmd handlers
Ensure buffer data is read-only and not modified by
handler
2025-11-01 21:21:06 +01:00
Alug e00783da82 fix stuff from merge conflict 2025-11-01 21:21:03 +01:00
toaster 52a9486974 Remove heinous pointer-sent-over-the-network hack remnants
This used to be used for `P_RelinkPointers()`, but was superseded by the far saner mobjnum. HOWEVER, its lingering effect was to leave `mobj->info` in an invalid state until a later `P_FinishMobjs()` was called. This is memory unsafety :D

After removing the last remnants of this ancient hack, it is now once again possible to connect to a server without crashing immediately. However, I did get a crash after a few seconds, so there is definitely still *something* nasty going on under the hood.
2025-11-01 21:20:58 +01:00
Alug 26b26b8f25 consolelib: fix some early returns not properly cleaning lua stack 2025-11-01 21:20:53 +01:00
James R 81f7335b05 Got_Luacmd: always read netxcmd data, even if command is not executed 2025-11-01 21:20:48 +01:00
Eidolon f603106ac8 Check Lua stack before pushing cons args
Prevents a Lua stack overrun when executing absurd console commands for
local-only lua commands.
2025-11-01 21:20:43 +01:00
James R 5675eefeb2 Got_Luacmd: ensure lua stack is large enough for command arguments 2025-11-01 21:20:39 +01:00
Monster Iestyn 1d0fb17da4 Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2025-11-01 21:20:31 +01:00
James R f53d37052a Replace LUA_PushLightUserdata with LUA_PushUserdata
See c92378fa and a7e20f70. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2025-11-01 21:20:22 +01:00
Alug cae5e73d7d LUA_RawPushUserdata
"Same as LUA_PushUserdata but don't set a metatable yet."
from RR
2025-11-01 21:20:17 +01:00
Alug 7325c8dbfd Merge branch 'Saturn-Next' into fakeseed 2025-10-28 00:02:35 +01:00
Alug e5c18ae1f1 update ms listing if fakeseed was changed 2025-10-27 22:47:18 +01:00
Alug 4bb5b8fa04 add "Fake Seed" system
allow sending a fake player to the ms and serverbrowser when your dedicated server is empty
effectively functioning as a "seed" player without manual intervention and occupieng a server slot
2025-10-27 22:24:21 +01:00
Alug 95d8864faa fix software hiding the wrong thing in video options 2025-10-26 02:19:35 +01:00
Alug da67f6feb8 rename most "gamma" vars to "brightness"
lots of confusion
but it does more brightness adjustment than gamma adjustments, yes this does some gamma correction but not user changable global gamma adjustments like globalgamma
uhhh
2025-10-25 22:21:37 +02:00
Alug 8cc73bc482 Port RR´s gamma correction + split gamma and brightness
port of https://gitlab.com/kart-krew-dev/ring-racers/-/commit/e27506c660933e19dbcfe9ec776caf7819952e30
not cherry picked since it differs too much it would be hellish to untangle (sry!)
Gamma is split from brightness since both do somewhat different things in the context here
2025-10-25 22:21:19 +02:00
Alug d4a130f1dc remove those memsets
not needed anymore now
2025-10-24 18:40:29 +02:00
Alug 8ccf4eb9ba this can be alot smoler 2025-10-24 18:40:25 +02:00
Alug cdb7b6fede initialize input events to something 2025-10-24 18:40:21 +02:00
Alug fcae072625 refactor controller dpad menu repeat handling
dont hack around manually checking for state checks
just use sdl provided stuff and poll if a dpad button currently is being held
2025-10-24 18:40:18 +02:00
indev eb04271c83 Actually try to do this with hooks 2025-10-23 22:52:03 +03:00
indev 54e7ad571e Check if mobj is spawned from local addon in most of lua_baselib functions related to mobjs 2025-10-23 22:00:46 +03:00
Alug 1d3dae01e9 set SDL_HINT_AUTO_UPDATE_SENSORS hint to 0
we dont need any of that so disable it
2025-10-23 20:58:01 +02:00
Alug 736a626ccf init joyinfo in I_InitJoystick 2025-10-23 20:57:58 +02:00
Alug a4cc8b0585 keep track of joystick instance index
means we dont constantly need to refetch it
needs testing on windoze
2025-10-23 20:57:55 +02:00
Alug 333c94be52 clean up controller dpad input handling
just treat them as "normal" buttons instead of manually polling for them
alot cleaner and gets rid of yet another polling loop
also clean up some other stuff
needs to be tested with multiple controllers in splitscreen but cba to do that atm
2025-10-23 20:57:52 +02:00
Alug 92ec4e65c1 update sdl2_mixer to 2.8.1
since we use wasapi now we can finally update this to 2.8.1 hopefully without any regressions now
2025-10-23 20:57:24 +02:00
Alug a3e97b90f6 dont force directsound for sdl versions from 2.26.5 on windows
directsound is deprecated since 13 years!
superseeded by wasapi
2.26.5 sdl brought some major improvements to resampling which fixes the issues this aimed to work around, but instead this workaround caused a plethora of issues, like breaking loops in some cases or the votescreen music
2025-10-23 20:57:21 +02:00
Alug 6f17ed0883 Merge branch 'Saturn-Next' into updatesdl2again 2025-10-16 15:07:54 +01:00
Alug 02d6fccfa9 Merge remote-tracking branch 'origin/Saturn-Next' into updatesdl2again 2025-10-10 16:40:05 +01:00
Alug 0ceaca4b2f Merge branch 'Saturn-Next' into updatesdl2again 2025-10-03 22:43:29 +01:00
Alug af9fa77501 update SDL2 to 2.32.10
Fixes keyboard input issues for certain languages when using the "native" keyboard input setting
probably fixes some other issues aswell
needs regression testing
2025-10-03 21:29:26 +01:00
Alug 21920112ee a thousand curses upon you polyobjects! 2025-10-02 18:37:18 +02:00
Alug 9b7bf5e7d8 Merge remote-tracking branch 'origin/Saturn-Next' into deletglseg 2025-10-02 18:00:59 +02:00
Alug 524168b20b experiment: remove opengl adjusted segs
in theory this should improve levelload times and reduce memory usage?
gotta see if it really does, visually so far there seems to be no difference at all
2025-10-02 17:57:52 +02:00
Alug 2049353647 move this out of maptitle condition
it does not rely on it and may even fail
idk why i threw it in there
2025-07-27 15:11:07 +02:00
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@@ -23,6 +23,7 @@ We also have a Flatpak available on [Flathub](https://flathub.org/en/apps/org.sr
See [SRB2 Wiki/Source code compiling](http://wiki.srb2.org/wiki/Source_code_compiling). The compiling process for SRB2Kart is largely identical to SRB2.
Currently only the Makefile build system with GCC or Clang compiler is supported.
CMake is NOT supported at the moment, but will be availible again soon.
Visual C++ (MSVC) is unsupported.
+10 -6
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@@ -972,6 +972,14 @@ Public License instead of this License. But first, please read
Copyright (C) 1995-2018 Free Software Foundation, Inc.
https://www.gnu.org/software/gettext/
- FluidSynth
Copyright (C) 2000-2025 Peter Hanappe and others.
https://www.fluidsynth.org/
- libsndfile
Copyright (C) 1999-2016 Erik de Castro Lopo
https://libsndfile.github.io/libsndfile/
- mpg123
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
@@ -1699,12 +1707,8 @@ SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
zlib License
applies to:
- Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
https://www.libsdl.org/hg.php
- SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
https://www.libsdl.org/projects/SDL_mixer/
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
https://libsdl.org/
- zlib
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
+41
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@@ -0,0 +1,41 @@
# Find FluidSynth
# Once done, this will define
#
# FLUIDSYNTH_FOUND - system has FluidSynth
# FLUIDSYNTH_INCLUDE_DIRS - FluidSynth include directories
# FLUIDSYNTH_LIBRARIES - link libraries
include(LibFindMacros)
libfind_pkg_check_modules(FLUIDSYNTH_PKGCONF FLUIDSYNTH)
# includes
find_path(FLUIDSYNTH_INCLUDE_DIR
NAMES fluidsynth.h
PATHS
${FLUIDSYNTH_PKGCONF_INCLUDE_DIRS}
)
# library
find_library(FLUIDSYNTH_LIBRARY
NAMES fluidsynth
PATHS
${FLUIDSYNTH_PKGCONF_LIBRARY_DIRS}
"/usr/lib"
"/usr/local/lib"
)
# set include dir variables
set(FLUIDSYNTH_PROCESS_INCLUDES FLUIDSYNTH_INCLUDE_DIR)
set(FLUIDSYNTH_PROCESS_LIBS FLUIDSYNTH_LIBRARY)
libfind_process(FLUIDSYNTH)
if(FLUIDSYNTH_FOUND AND NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(
FluidSynth::libfluidsynth
PROPERTIES
IMPORTED_LOCATION "${FLUIDSYNTH_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLUIDSYNTH_INCLUDE_DIR}"
)
endif()
+1 -1
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@@ -8,6 +8,7 @@ passthru_opts+=\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC DEVELOP\
NOHOLEPUNCH\
NOOPENMPT\
# build with debugging information
ifdef DEBUGMODE
@@ -91,7 +92,6 @@ endif
default_packages:=\
LIBGME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
+12 -8
View File
@@ -29,8 +29,19 @@ ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
ifndef NOOPENMPT
LIBOPENMPT_PKGCONFIG?=libopenmpt
$(eval $(call Use_pkg_config,LIBOPENMPT))
opts+=-DHAVE_OPENMPT
endif
NOMIXER=1
ifdef NOMIXER
#sources+=sdl/dummy_sound.c
sources+=sdl/sdl_sound.c
SNDFILE_PKGCONFIG?=sndfile
$(eval $(call Use_pkg_config,SNDFILE))
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
@@ -45,15 +56,8 @@ opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
SDL_PKGCONFIG?=sdl3
$(eval $(call Use_pkg_config,SDL))
else
SDL_CONFIG?=$(call Prefix,sdl2-config)
SDL_CFLAGS?=$(shell $(SDL_CONFIG) --cflags)
SDL_LDFLAGS?=$(shell $(SDL_CONFIG) \
$(if $(STATIC),--static-libs,--libs))
$(eval $(call Propogate_flags,SDL))
endif
ifdef MINGW
ifndef NOSDLMAIN
+4 -2
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@@ -144,8 +144,10 @@ ifdef GCC81
WFLAGS+=-Wno-error=multistatement-macros
endif
ifeq ($(CC),clang)
WFLAGS+= -Wno-unknown-pragmas -Wno-cast-align
ifneq (,$(filter $(CC) $(CXX),clang clang++))
WFLAGS+= -Wno-unknown-pragmas
WFLAGS+= -Wno-cast-align
WFLAGS+= -Wno-cast-qual # not a fan, but clang really hates our read macros
endif
ifdef NONX86
+3 -3
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@@ -79,14 +79,14 @@ $(eval $(call _set,LIBOPENMPT))
lib:=../libs/SDL2_mixer/$(mingw)
ifdef SDL
mixer_opts:=-I$(lib)/include/SDL2
mixer_opts:=-I$(lib)/include/SDL3
mixer_libs:=-L$(lib)/lib
lib:=../libs/SDL2/$(mingw)
SDL_opts:=-I$(lib)/include/SDL2\
SDL_opts:=-I$(lib)/include/SDL3\
$(mixer_opts) -Dmain=SDL_main
SDL_libs:=-L$(lib)/lib $(mixer_libs)\
-lmingw32 -lSDL2main -lSDL2 -mwindows
-lmingw32 -lSDL3main -lSDL3 -mwindows
$(eval $(call _set,SDL))
endif
+3 -3
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@@ -48,13 +48,13 @@ v_video.c
w_wad.c
y_inter.c
z_zone.cpp
r_bsp.c
r_bsp.cpp
r_data.c
r_draw.c
r_draw.cpp
r_fps.cpp
r_main.cpp
r_patch.cpp
r_patchrotation.c
r_patchrotation.cpp
r_plane.cpp
r_segs.cpp
r_skins.c
+2 -12
View File
@@ -50,25 +50,15 @@ const char *VID_GetModeName(INT32 modenum)
return "A320x240";
}
void I_UpdateNoBlit(void){}
void I_FinishUpdate(void) {
void I_FinishUpdate(void)
{
LOGD("FRAME!");
(*jni_env)->CallVoidMethod(jni_env, androidVideo, videoFrameCB);
}
void I_UpdateNoVsync(void) {}
void I_WaitVBL(INT32 count)
{
(void)count;
}
void I_ReadScreen(UINT8 * restrict scr, INT32 scale)
{
(void)scr;
}
void I_BeginRead(void){}
void I_EndRead(void){}
+1 -1
View File
@@ -434,7 +434,7 @@ LUA_API void lua_pushnumber (lua_State *L, lua_Number n) {
LUA_API void lua_pushlstring (lua_State *L, const char *s, size_t len) {
lua_lock(L);
luaC_checkGC(L);
setsvalue2s(L, L->top, luaS_newlstr(L, s, len));
setsvalue2s(L, L->top, (len == 0) ? luaS_new(L, "") : luaS_newlstr(L, s, len));
api_incr_top(L);
lua_unlock(L);
}
+33 -31
View File
@@ -1,7 +1,8 @@
// SONIC ROBO BLAST 2
// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2025 by Sonic Team Junior.
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -24,8 +25,9 @@ extern "C" {
//
// Little-endian machines
//
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; const SINT8 tv = ( SINT8)(b); memcpy(p, &tv, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; const UINT16 tv = ( UINT16)(b); memcpy(p, &tv, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; const INT32 tv = ( INT32)(b); memcpy(p, &tv, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; } while (0)
@@ -36,25 +38,25 @@ extern "C" {
// what is this?
#if defined (__GNUC__)
#define READUINT8(p) ({ UINT8 *p_tmp = (UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READSINT8(p) ({ SINT8 *p_tmp = (SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT16(p) ({ INT16 *p_tmp = (INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT16(p) ({ UINT16 *p_tmp = (UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READINT32(p) ({ INT32 *p_tmp = (INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT32(p) ({ UINT32 *p_tmp = (UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READCHAR(p) ({ char *p_tmp = (char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(void**)(&(p)) = (void *)p_tmp; b; })
#define READUINT8(p) ({ const UINT8 *p_tmp = (const UINT8 *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READSINT8(p) ({ const SINT8 *p_tmp = (const SINT8 *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READINT16(p) ({ const INT16 *p_tmp = (const INT16 *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT16(p) ({ const UINT16 *p_tmp = (const UINT16 *)p; UINT16 b; memcpy(&b, p, sizeof( UINT16)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READINT32(p) ({ const INT32 *p_tmp = (const INT32 *)p; INT32 b; memcpy(&b, p, sizeof( INT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READUINT32(p) ({ const UINT32 *p_tmp = (const UINT32 *)p; UINT32 b; memcpy(&b, p, sizeof( UINT32)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READCHAR(p) ({ const char *p_tmp = (const char *)p; char b; memcpy(&b, p, sizeof( char)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READFIXED(p) ({ const fixed_t *p_tmp = (const fixed_t *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#define READANGLE(p) ({ const angle_t *p_tmp = (const angle_t *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; *(const void**)(&(p)) = (const void *)p_tmp; b; })
#else
#define READUINT8(p) ((UINT8*)(*(void**)(&(p)) = (void*)&((UINT8*)(p))[1]))[-1]
#define READSINT8(p) ((SINT8*)(*(void**)(&(p)) = (void*)&((SINT8*)(p))[1]))[-1]
#define READINT16(p) ((INT16*)(*(void**)(&(p)) = (void*)&((INT16*)(p))[1]))[-1]
#define READUINT16(p) ((UINT16*)(*(void**)(&(p)) = (void*)&((UINT16*)(p))[1]))[-1]
#define READINT32(p) ((INT32*)(*(void**)(&(p)) = (void*)&((INT32*)(p))[1]))[-1]
#define READUINT32(p) ((UINT32*)(*(void**)(&(p)) = (void*)&((UINT32*)(p))[1]))[-1]
#define READCHAR(p) ((char*)(*(void**)(&(p)) = (void*)&((char*)(p))[1]))[-1]
#define READFIXED(p) ((fixed_t*)(*(void**)(&(p)) = (void*)&((fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((angle_t*)(*(void**)(&(p)) = (void*)&((angle_t*)(p))[1]))[-1]
#define READUINT8(p) ((const UINT8*) (*(const void**)(&(p)) = (const void*)&((const UINT8*) (p))[1]))[-1]
#define READSINT8(p) ((const SINT8*) (*(const void**)(&(p)) = (const void*)&((const SINT8*) (p))[1]))[-1]
#define READINT16(p) ((const INT16*) (*(const void**)(&(p)) = (const void*)&((const INT16*) (p))[1]))[-1]
#define READUINT16(p) ((const UINT16*) (*(const void**)(&(p)) = (const void*)&((const UINT16*) (p))[1]))[-1]
#define READINT32(p) ((const INT32*) (*(const void**)(&(p)) = (const void*)&((const INT32*) (p))[1]))[-1]
#define READUINT32(p) ((const UINT32*) (*(const void**)(&(p)) = (const void*)&((const UINT32*) (p))[1]))[-1]
#define READCHAR(p) ((const char*) (*(const void**)(&(p)) = (const void*)&((const char*) (p))[1]))[-1]
#define READFIXED(p) ((const fixed_t*)(*(const void**)(&(p)) = (const void*)&((const fixed_t*)(p))[1]))[-1]
#define READANGLE(p) ((const angle_t*)(*(const void**)(&(p)) = (const void*)&((const angle_t*)(p))[1]))[-1]
#endif
#else //SRB2_BIG_ENDIAN
@@ -117,15 +119,15 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
return (ucp[3] << 24) | (ucp[2] << 16) | (ucp[1] << 8) | ucp[0];
}
#define READUINT8(p) ((UINT8*)(p = (void*)&((UINT8*)p)[1]))[-1]
#define READSINT8(p) ((SINT8*)(p = (void*)&((SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((INT16*)(p = (void*)&((INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((UINT16*)(p = (void*)&((UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((INT32*)(p = (void*)&((INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((UINT32*)(p = (void*)&((UINT32*)p)[1]))
#define READCHAR(p) ((char*)(p = (void*)&((char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((fixed_t*)(p = (void*)&((fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((angle_t*)(p = (void*)&((angle_t*)p)[1]))[-1])
#define READUINT8(p) ((const UINT8*)(p = (const void*)&((const UINT8*)p)[1]))[-1]
#define READSINT8(p) ((const SINT8*)(p = (const void*)&((const SINT8*)p)[1]))[-1]
#define READINT16(p) readshort(&((const INT16*)(p = (const void*)&((const INT16*)p)[1]))[-1])
#define READUINT16(p) readushort(&((const UINT16*)(p = (const void*)&((const UINT16*)p)[1]))[-1])
#define READINT32(p) readlong(&((const INT32*)(p = (const void*)&((const INT32*)p)[1]))[-1])
#define READUINT32(p) readulong(&((const UINT32*)(p = (const void*)&((const UINT32*)p)[1]))[-1])
#define READCHAR(p) ((const char*)(p = (const void*)&((const char*)p)[1]))[-1]
#define READFIXED(p) readlong(&((const fixed_t*)(p = (const void*)&((const fixed_t*)p)[1]))[-1])
#define READANGLE(p) readulong(&((const angle_t*)(p = (const void*)&((const angle_t*)p)[1]))[-1])
#endif //SRB2_BIG_ENDIAN
#define WRITESTRINGN(p, s, n) do { \
+23 -17
View File
@@ -57,7 +57,6 @@ static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@@ -142,7 +141,7 @@ void COM_BufInsertText(const char *ptext)
templen = com_text.cursize;
if (templen)
{
temp = M_Memcpy(ZZ_Alloc(templen), com_text.data, templen);
temp = memcpy(ZZ_Alloc(templen), com_text.data, templen);
VS_Clear(&com_text);
}
@@ -199,7 +198,7 @@ void COM_BufExecute(void)
break;
}
M_Memcpy(line, ptext, i);
memcpy(line, ptext, i);
line[i] = 0;
// flush the command text from the command buffer, _BEFORE_
@@ -238,10 +237,13 @@ void COM_ImmedExecute(const char *ptext)
char line[1024] = "";
INT32 quotes;
while (i < strlen(ptext))
const size_t txtlength = strlen(ptext);
while (i < txtlength)
{
quotes = 0;
for (j = 0; i < strlen(ptext); i++,j++)
for (j = 0; i < txtlength; i++,j++)
{
if (ptext[i] == '\"' && !quotes && i > 0 && ptext[i-1] != ' ') // Malformed command
return;
@@ -277,11 +279,11 @@ static xcommand_t *com_commands = NULL; // current commands
#define MAX_ARGS 80
static size_t com_argc;
char *com_argv[MAX_ARGS];
char *com_argv[MAX_ARGS] = {};
static const char *com_null_string = "";
static char *com_args = NULL; // current command args or NULL
static void Got_NetVar(UINT8 **p, INT32 playernum);
static void Got_NetVar(const UINT8 **p, INT32 playernum);
/** Initializes command buffer and adds basic commands.
*/
@@ -1129,7 +1131,7 @@ void *VS_GetSpace(vsbuf_t *buf, size_t length)
*/
void VS_Write(vsbuf_t *buf, const void *data, size_t length)
{
M_Memcpy(VS_GetSpace(buf, length), data, length);
memcpy(VS_GetSpace(buf, length), data, length);
}
/** Prints text in a variable buffer. Like VS_Write() plus a
@@ -1146,9 +1148,9 @@ void VS_Print(vsbuf_t *buf, const char *data)
len = strlen(data) + 1;
if (buf->data[buf->cursize-1])
M_Memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
memcpy((UINT8 *)VS_GetSpace(buf, len), data, len); // no trailing 0
else
M_Memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
memcpy((UINT8 *)VS_GetSpace(buf, len-1) - 1, data, len); // write over trailing 0
}
// =========================================================================
@@ -1474,7 +1476,7 @@ finish:
var->flags |= CV_MODIFIED;
// raise 'on change' code
LUA_CVarChanged(var->name); // let consolelib know what cvar this is.
LUA_CVarChanged(var); // let consolelib know what cvar this is.
if (var->flags & CV_CALL && !stealth)
var->func();
@@ -1500,11 +1502,11 @@ badinput:
static boolean serverloading = false;
static void Got_NetVar(UINT8 **p, INT32 playernum)
static void Got_NetVar(const UINT8 **p, INT32 playernum)
{
consvar_t *cvar;
UINT16 netid;
char *svalue;
const char *svalue;
UINT8 stealth = false;
if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
@@ -1518,9 +1520,10 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
}
return;
}
netid = READUINT16(*p);
cvar = CV_FindNetVar(netid);
svalue = (char *)*p;
svalue = (const char *)*p;
SKIPSTRING(*p);
stealth = READUINT8(*p);
@@ -1576,8 +1579,9 @@ void CV_SaveNetVars(UINT8 **p, boolean isdemorecording)
WRITEUINT16(count_p, count);
}
void CV_LoadNetVars(UINT8 **p)
size_t CV_LoadNetVars(const UINT8 *bufstart)
{
const UINT8 *p = bufstart;
consvar_t *cvar;
UINT16 count;
@@ -1588,11 +1592,13 @@ void CV_LoadNetVars(UINT8 **p)
if (cvar->flags & CV_NETVAR)
Setvalue(cvar, cvar->defaultvalue, true);
count = READUINT16(*p);
count = READUINT16(p);
while (count--)
Got_NetVar(p, 0);
Got_NetVar(&p, 0);
serverloading = false;
return p - bufstart;
}
static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth);
+1 -1
View File
@@ -182,7 +182,7 @@ void CV_SaveVariables(FILE *f);
// load/save gamesate (load and save option and for network join in game)
void CV_SaveNetVars(UINT8 **p, boolean isdemorecording);
void CV_LoadNetVars(UINT8 **p);
size_t CV_LoadNetVars(const UINT8 *p);
// reset cheat netvars after cheats is deactivated
void CV_ResetCheatNetVars(void);
+33 -8
View File
@@ -33,6 +33,8 @@
#include "d_main.h"
#include "m_menu.h"
#include "m_textinput.h"
#include "m_emotes.h"
#include "i_time.h"
#include "filesrch.h"
#ifdef HWRENDER
@@ -58,7 +60,7 @@ I_mutex con_mutex;
static boolean con_started = false; // console has been initialised
boolean con_startup = false; // true at game startup, screen need refreshing
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc; // set true when screen size has changed
boolean con_recalc = false; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
@@ -66,8 +68,8 @@ static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static boolean consoletoggle; // true when console key pushed, ticker will handle
static boolean consoleready; // console prompt is ready
INT32 con_destlines; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
INT32 con_destlines = 0; // vid lines used by console at final position
static INT32 con_curlines; // vid lines currently used by console
static UINT8 con_hudlines; // number of console heads up message lines
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
@@ -83,7 +85,7 @@ static size_t con_totallines; // lines of console text into the console buf
static size_t con_width; // columns of chars, depend on vid mode width
static size_t con_scrollup; // how many rows of text to scroll up (pgup/pgdn)
UINT32 con_scalefactor; // text size scale factor
UINT32 con_scalefactor = 0; // text size scale factor
// hold 32 last lines of input for history
#define CON_MAXPROMPTCHARS 256
@@ -521,7 +523,7 @@ static void CON_RecalcSize(void)
oldcon_width = con_width;
oldnumlines = con_totallines;
oldcon_cy = con_cy;
M_Memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
memcpy(tmp_buffer, con_buffer, CON_BUFFERSIZE);
if (conw < 1)
con_width = (BASEVIDWIDTH>>3) - 2;
@@ -547,7 +549,7 @@ static void CON_RecalcSize(void)
{
if (tmp_buffer[(i%oldnumlines)*oldcon_width])
{
M_Memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
memcpy(string, &tmp_buffer[(i%oldnumlines)*oldcon_width], oldcon_width);
conw = oldcon_width - 1;
while (string[conw] == ' ' && conw)
conw--;
@@ -1453,7 +1455,18 @@ static void CON_DrawHudlines(void)
}
if (c >= con_width)
break;
if (*p < HU_FONTSTART)
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
else if (*p < HU_FONTSTART)
;//charwidth = 4 * con_scalefactor;
else
{
@@ -1485,7 +1498,7 @@ static void CON_DrawConsole(void)
// draw console background
if (cons_backpic.value || con_forcepic)
{
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
patch_t *con_backpic = W_CachePatchName("KARTKREW", PU_PATCH);
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, con_backpic, NULL);
@@ -1527,8 +1540,20 @@ static void CON_DrawConsole(void)
p++;
c++;
}
if (c >= con_width)
break;
int emotelen;
emote_t *emote;
if ((emote = M_VerifyEmote((const char *)p, &emotelen)))
{
M_DrawScaledEmote(x<<FRACBITS, (y+2*con_scalefactor)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART|V_NOSCALEPATCH);
p += emotelen-1;
c += emotelen-1;
continue;
}
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
}
}
+45
View File
@@ -147,6 +147,51 @@ public:
template <class T>
NotNull(T) -> NotNull<T>;
// does a super safe cast from floating point to interger types
// this prob could be better since i suck at ceepeepee
// but atleast we can just template shit to our desired types
template <typename FloatT, typename IntT>
static inline IntT floattoint(FloatT val)
{
// :chaosleep:
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
static_assert(std::is_integral_v<IntT>, "Output must be a integer type");
if (std::fpclassify(val) == FP_NAN)
return 0; // if stuffs not a number we sure screwed up lmao
// treat inifinity as "int min/max"
if (std::fpclassify(val) == FP_INFINITE)
{
// yes infinity can be signed kek
if (std::signbit(val))
return std::numeric_limits<IntT>::min(); // negative infinity, so return min
else
return std::numeric_limits<IntT>::max();
}
// make sure we fit into our targettype uwu
if (val > static_cast<FloatT>(std::numeric_limits<IntT>::max()))
return std::numeric_limits<IntT>::max();
else if (val < static_cast<FloatT>(std::numeric_limits<IntT>::min()))
return std::numeric_limits<IntT>::min();
return static_cast<IntT>(val);
}
// safe float to fixed
// which handles nan and inf
// pretty much the same stuff as the above, but uh, idk how id use the above with this
template <typename FloatT> // can use both float and doubles yay
static inline int32_t floattofixed(FloatT val)
{
// :chaosleep:
static_assert(std::is_floating_point_v<FloatT>, "Input must be a floating-point type");
// fixed_t is just an int32_t, i dont wanna include doomtype here if it can be avoided
return floattoint<FloatT, int32_t>(val * 65535.);
}
} // namespace srb2
#endif // __SRB2_CXXUTIL_HPP__
+146 -62
View File
@@ -53,6 +53,8 @@
#include "m_perfstats.h"
#include "d_main.h"
#include "r_fps.h"
#include "filesrch.h" // refreshdirmenu
// cl loading screen
#include "v_video.h"
@@ -78,14 +80,14 @@
#define MAX_REASONLENGTH 30
#define FORCECLOSE 0x8000
static long long unsigned packetstat[NUMPACKETTYPE+1] = {0};
static long long unsigned packetstat[NUMPACKETTYPE+1] = {};
boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
boolean serverrunning = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
char motd[254] = {}, server_context[8] = {}; // Message of the Day, Unique Context (even without Mumble support)
#define MAP_ICON_REQUEST_FREQUENCY 8
@@ -98,14 +100,13 @@ static int map_icon_request_count; // current count of icon requests sent
static UINT8 *map_icon_data;
static patch_t *map_icon;
plrinfo playerinfo[MAXPLAYERS];
plrinfo playerinfo[MAXPLAYERS] = {};
SINT8 joinnode = 0; // used for CL_VIEWSERVER
boolean player_muted[MAXPLAYERS] = {0};
boolean player_muted[MAXPLAYERS] = {};
// Server specific vars
UINT8 playernode[MAXPLAYERS];
UINT8 playernode[MAXPLAYERS] = {};
// Minimum timeout for sending the savegame
// The actual timeout will be longer depending on the savegame length
@@ -118,15 +119,15 @@ static tic_t savegameresendcooldown[MAXNETNODES]; // How long before we can rese
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
#define GENTLEMANSMOOTHING (TICRATE)
static tic_t reference_lag;
static tic_t reference_lag = 0;
static UINT8 spike_time;
tic_t lowest_lag;
tic_t simulated_lag;
boolean server_lagless;
tic_t lowest_lag = 0;
tic_t simulated_lag = 0;
boolean server_lagless = true;
static void Lagless_OnChange(void)
{
@@ -144,12 +145,17 @@ static CV_PossibleValue_t mindelay_cons_t[] = {{0, "MIN"}, {30, "MAX"}, {0, NULL
consvar_t cv_mindelay = {"mindelay", "0", CV_SAVE, mindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gentlemens = {"gentlemensdelay", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, Lagless_OnChange, 0, NULL, NULL, 0, 0, NULL}; // this should be a netvar Zzz...
SINT8 nodetoplayer[MAXNETNODES];
SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
// allows a fake player to appear on the ms and serverlist when your dedi server is empty
static void FakeSeed_OnChange(void);
consvar_t cv_usefakeseed = {"fakeseed", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_fakeseedname = {"fakeseedname", "Player 1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, FakeSeed_OnChange, 0, NULL, NULL, 0, 0, NULL};
SINT8 nodetoplayer[MAXNETNODES] = {};
SINT8 nodetoplayer2[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen)
SINT8 nodetoplayer3[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 2)
SINT8 nodetoplayer4[MAXNETNODES] = {}; // say the numplayer for this node if any (splitscreen == 3)
UINT8 playerpernode[MAXNETNODES] = {}; // used specialy for splitscreen
boolean nodeingame[MAXNETNODES] = {}; // set false as nodes leave game
tic_t servermaxping = 20; // server's max delay, in frames. Defaults to 20
static tic_t nettics[MAXNETNODES]; // what tic the client have received
@@ -196,7 +202,7 @@ boolean is_client_saturn[MAXNETNODES];
static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
static tic_t neededtic;
SINT8 servernode = 0; // the number of the server node
char connectedservername[MAXSERVERNAME+1];
char connectedservername[MAXSERVERNAME+1] = {};
/// \brief do we accept new players?
/// \todo WORK!
boolean acceptnewnode = true;
@@ -227,7 +233,7 @@ struct textcmdbuf_s
static textcmdbuf_t *textcmdbuf[MAXSPLITSCREENPLAYERS] = {NULL};
static ticcmd_t playercmds[MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS] = {};
static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
consvar_t cv_showjoinaddress = {"showjoinaddress", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -241,6 +247,13 @@ consvar_t cv_httpsource = {"http_source", "", CV_SAVE, NULL, NULL, 0, NULL, NULL
consvar_t cv_kicktime = {"kicktime", "10", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
static void FakeSeed_OnChange(void)
{
#ifdef MASTERSERVER
Update_MS();
#endif
}
static boolean UseLocalDelay(void)
{
if (dedicated || (server && server_lagless && !cv_mindelay.value) || modeattacking == ATTACKING_RECORD)
@@ -285,7 +298,7 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
// Some software don't support largest packet
// (original sersetup, not exactely, but the probability of sending a packet
// of 512 bytes is like 0.1)
UINT16 software_MAXPACKETLENGTH;
UINT16 software_MAXPACKETLENGTH = 0;
/** Guesses the value of a tic from its lowest byte and from maketic
*
@@ -312,9 +325,9 @@ static inline tic_t ExpandTics(INT32 low, tic_t basetic)
// Some extra data function for handle textcmd buffer
// -----------------------------------------------------------------
static void (*listnetxcmd[MAXNETXCMD])(UINT8 **p, INT32 playernum);
static void (*listnetxcmd[MAXNETXCMD])(const UINT8 **p, INT32 playernum);
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum))
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum))
{
#ifdef PARANOIA
if (id >= MAXNETXCMD)
@@ -331,7 +344,7 @@ static void WriteNetXCmd(UINT8 *cmd, netxcmd_t id, const void *param, size_t npa
cmd[cmd[0]] = (UINT8)id;
if (param && nparam)
{
M_Memcpy(&cmd[cmd[0]+1], param, nparam);
memcpy(&cmd[cmd[0]+1], param, nparam);
cmd[0] = (UINT8)(cmd[0] + (UINT8)nparam);
}
}
@@ -460,12 +473,12 @@ static void ExtraDataTicker(void)
{
if (playeringame[i] || i == 0)
{
UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
const UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
if (bufferstart)
{
UINT8 *curpos = bufferstart;
UINT8 *bufferend = &curpos[curpos[0]+1];
const UINT8 *curpos = bufferstart;
const UINT8 *bufferend = &curpos[curpos[0]+1];
curpos++;
while (curpos < bufferend)
@@ -494,10 +507,12 @@ static void ExtraDataTicker(void)
}
// If you are a client, you can safely forget the net commands for this tic
// If you are the server, you need to remember them until every client has been aknowledged,
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
// If you are the server, you need to remember them until every client has been acknowledged,
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
if (client)
{
D_FreeTextcmd(gametic);
}
}
static void D_Clearticcmd(tic_t tic)
@@ -1356,10 +1371,19 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawThinString(12 + 80, 58, V_ALLOWLOWERCASE|V_YELLOWMAP, "Vanilla");
}
if (serverlist[joinnode].info.cheatsenabled)
const UINT8 serverkartspeed = (serverlist[joinnode].info.kartvars & SV_SPEEDMASK);
if (serverkartspeed == 2)
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_REDMAP, "Hard Speed");
else if (serverkartspeed == 1)
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_BLUEMAP, "Normal Speed");
else
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Easy Speed");
/*if (serverlist[joinnode].info.cheatsenabled)
{
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, 58, V_ALLOWLOWERCASE|V_GREENMAP, "Cheats");
}
}*/
V_DrawFill(8, 72, BASEVIDWIDTH - 16, 112, 239);
@@ -1379,10 +1403,16 @@ static inline void CL_DrawConnectionStatus(void)
if (playerinfo[i].node < 255)
{
strncpy(player_name, playerinfo[i].name, MAXPLAYERNAME);
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
// if we get a skin color
// try to colourize the player name
if (playerinfo[i].data > 0 && playerinfo[i].data < MAXSKINCOLORS)
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, va("%s%s ", HU_SkinColorToConsoleColor(playerinfo[i].data), player_name));
else
V_DrawThinString(x + 10, y, V_ALLOWLOWERCASE|V_6WIDTHSPACE, player_name);
if (playerinfo[i].team == 0) { statuscolor = 184; } // playing
if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
//if (playerinfo[i].data & 0x20) { statuscolor = 86; } // tag IT
if (playerinfo[i].team == 1) { statuscolor = 128; } // ctf red team
if (playerinfo[i].team == 2) { statuscolor = 232; } // ctf blue team
if (playerinfo[i].team == 255) { statuscolor = 16; } // spectator or non-team
@@ -1427,12 +1457,14 @@ static inline void CL_DrawConnectionStatus(void)
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
memset(tempname, 0, sizeof(tempname));
// offset filename to just the name only part
filename += strlen(filename) - nameonlylength(filename);
const size_t filenamelength = strlen(filename);
if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
if (filenamelength > sizeof(tempname)-1) // too long to display fully
{
size_t endhalfpos = strlen(filename)-10;
size_t endhalfpos = filenamelength-10;
// display as first 14 chars + ... + last 10 chars
// which should add up to 27 if our math(s) is correct
snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
@@ -1545,6 +1577,12 @@ static boolean CL_SendJoin(void)
return HSendPacket(servernode, false, 0, sizeof(clientconfig_pak));
}
static boolean UseFakeSeed(void)
{
// due to complexity this will disable the moment a real player joins
return (dedicated && cv_usefakeseed.value && D_NumPlayers() == 0);
}
static void SV_SendServerInfo(INT32 node, tic_t servertime)
{
UINT8 *p;
@@ -1567,7 +1605,12 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
// force 1 player
if (UseFakeSeed())
netbuffer->u.serverinfo.numberofplayer = (UINT8)1;
else
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
// SRB2Kart: Vanilla's gametype constants for MS support
@@ -1585,7 +1628,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
MAXSERVERNAME);
strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), sizeof(netbuffer->u.serverinfo.mapname)-1);
M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, sizeof(netbuffer->u.serverinfo.mapmd5));
netbuffer->u.serverinfo.iszone = 0;
@@ -1646,6 +1689,37 @@ static void SV_SendPlayerInfo(INT32 node)
netbuffer->packettype = PT_PLAYERINFO;
// send a fake player to trick ms and serverbrowser
if (UseFakeSeed())
{
//printf("sending fake player lmao\n");
netbuffer->u.playerinfo[0].node = 0;
// fallback to smth, make sure this is always set
if (!cv_fakeseedname.string[0])
CV_Set(&cv_fakeseedname, "Player 1");
strlcpy(netbuffer->u.playerinfo[0].name, cv_fakeseedname.string, MAXPLAYERNAME+1);
memset(netbuffer->u.playerinfo[0].address, 0, 4);
// make it appear as spectator
netbuffer->u.playerinfo[0].team = 255;
// doesent really matter what we put here lel
netbuffer->u.playerinfo[0].score = LONG(42069);
netbuffer->u.playerinfo[0].timeinserver = SHORT(42069);
netbuffer->u.playerinfo[0].skin = (UINT8)1; // no clue wtf skin 1 is, tails maybe?
netbuffer->u.playerinfo[0].data = 0;
// mark every other slot as empty
for (i = 1; i < MSCOMPAT_MAXPLAYERS; i++)
netbuffer->u.playerinfo[i].node = 255;
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
return;
}
for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
{
if ((i >= MAXPLAYERS) || !playeringame[i])
@@ -1683,16 +1757,19 @@ static void SV_SendPlayerInfo(INT32 node)
// Extra data
// Kart has extra skincolors, so we can't use this
netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
//netbuffer->u.playerinfo[i].data = 0; //netbuffer->u.playerinfo[i].data = players[i].skincolor;
if (players[i].pflags & PF_TAGIT)
netbuffer->u.playerinfo[i].data |= 0x20;
// well why not, we only got like 100 of these?
netbuffer->u.playerinfo[i].data = players[i].skincolor;
if (players[i].gotflag)
netbuffer->u.playerinfo[i].data |= 0x40;
//if (players[i].pflags & PF_TAGIT)
//netbuffer->u.playerinfo[i].data |= 0x20;
if (players[i].powers[pw_super])
netbuffer->u.playerinfo[i].data |= 0x80;
//if (players[i].gotflag)
//netbuffer->u.playerinfo[i].data |= 0x40;
//if (players[i].powers[pw_super])
//netbuffer->u.playerinfo[i].data |= 0x80;
}
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
@@ -1875,7 +1952,7 @@ static boolean SV_ResendingSavegameToAnyone(void)
static void SV_SendSaveGame(INT32 node, boolean resending)
{
size_t length, compressedlen;
savebuffer_t save;
savebuffer_t save = {0};
UINT8 *compressedsave;
UINT8 *buffertosend;
@@ -1945,7 +2022,7 @@ static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_O
static void SV_SavedGame(void)
{
size_t length;
savebuffer_t save;
savebuffer_t save = {0};
char tmpsave[264];
if (!cv_dumpconsistency.value)
@@ -1985,7 +2062,7 @@ static void SV_SavedGame(void)
static void CL_LoadReceivedSavegame(boolean reloading)
{
savebuffer_t save;
savebuffer_t save = {0};
size_t length, decompressedlen;
char tmpsave[264];
@@ -2077,7 +2154,7 @@ static void CL_ReloadReceivedSavegame(void)
// we dont have P_ForceLocalAngle so were setting it manually here
for (i = 0; i <= splitscreen; i++)
{
localangle[i] = (angle_t)(players[displayplayers[i]].cmd.angleturn << 16);
P_ForceLocalAngle(&players[displayplayers[i]], (angle_t)(players[displayplayers[i]].cmd.angleturn << 16));
}
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
@@ -3757,7 +3834,7 @@ static void Command_Kick(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
static void Got_KickCmd(UINT8 **p, INT32 playernum)
static void Got_KickCmd(const UINT8 **p, INT32 playernum)
{
INT32 pnum, msg;
char buf[3 + MAX_REASONLENGTH];
@@ -4147,8 +4224,8 @@ consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaitt
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void Got_AddPlayer(UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
static void Got_AddPlayer(const UINT8 **p, INT32 playernum);
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum);
static void Joinable_OnChange(void)
{
@@ -4400,7 +4477,7 @@ static inline void SV_AddNode(INT32 node)
}
// Xcmd XD_ADDPLAYER
static void Got_AddPlayer(UINT8 **p, INT32 playernum)
static void Got_AddPlayer(const UINT8 **p, INT32 playernum)
{
INT16 node, newplayernum;
UINT8 splitscreenplayer = 0;
@@ -4450,6 +4527,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
DEBFILE("spawning me\n");
}
P_ForceLocalAngle(&players[newplayernum], (angle_t)(players[newplayernum].cmd.angleturn << 16));
D_SendPlayerConfig();
addedtogame = true;
}
@@ -4487,7 +4566,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
}
// Xcmd XD_REMOVEPLAYER
static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum)
{
SINT8 pnum, reason;
@@ -4648,7 +4727,7 @@ void SV_StopServer(void)
if (gamestate == GS_INTERMISSION)
Y_EndIntermission();
if (gamestate == GS_VOTING)
else if (gamestate == GS_VOTING)
Y_EndVote();
G_SetGamestate(GS_NULL);
@@ -4664,6 +4743,8 @@ void SV_StopServer(void)
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
textcmdbuf[i] = NULL;
}
for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++)
@@ -5227,7 +5308,7 @@ static void PT_ServerCFG(SINT8 node)
scp = netbuffer->u.servercfg.varlengthinputs;
CV_LoadPlayerNames(&scp);
CV_LoadNetVars(&scp);
scp += CV_LoadNetVars(scp);
/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
/// Shouldn't them be downloaded even at intermission time?
@@ -5687,7 +5768,7 @@ static void PT_TextCmd(INT32 netconsole, SINT8 node)
DEBFILE(va("textcmd put in tic %u at position %d (player %d) ftts %u mk %u\n",
tic, textcmd[0]+1, netconsole, firstticstosend, maketic));
M_Memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
}
}
@@ -5794,7 +5875,7 @@ static void PT_ServerTics(SINT8 node)
}
if (i >= gametic) // Don't copy old net commands
M_Memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
memcpy(D_GetTextcmd(i, playernum), txtpak, txtsize);
txtpak += txtsize;
}
}
@@ -5853,12 +5934,14 @@ static void PT_FileFragmentFromPlayer(SINT8 node)
Got_Filetxpak();
}
#ifdef SATURNPAK
static void PT_ReceivedGamestate(SINT8 node)
{
sendingsavegame[node] = false;
resendingsavegame[node] = 0;
savegameresendcooldown[node] = I_GetTime() + cv_resynchcooldown.value * TICRATE; // I_GetTime() + 5 * TICRATE;
}
#endif
/** Handles a packet received from a node that is in game
*
@@ -6332,7 +6415,7 @@ static void CL_SendClientCmd(void)
break;
}
M_Memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
// All extra data have been sent
if (HSendPacket(servernode, true, 0, localtextcmd[i][0]+1)) // Send can fail...
@@ -6342,7 +6425,7 @@ static void CL_SendClientCmd(void)
if (textcmdbuf[i] != NULL)
{
textcmdbuf_t *buf = textcmdbuf[i];
M_Memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
memcpy(localtextcmd[i], textcmdbuf[i]->cmd, textcmdbuf[i]->cmd[0]+1);
textcmdbuf[i] = textcmdbuf[i]->next;
Z_Free(buf);
}
@@ -6455,7 +6538,7 @@ static void SV_SendTics(void)
{
(*ntextcmd)++;
WRITEUINT8(bufpos, j);
M_Memcpy(bufpos, textcmd, size + 1);
memcpy(bufpos, textcmd, size + 1);
bufpos += size + 1;
}
}
@@ -7118,6 +7201,7 @@ void NetUpdate(void)
I_lock_mutex(&m_menu_mutex);
#endif
M_Ticker();
refreshdirmenu = 0;
#ifdef HAVE_THREADS
I_unlock_mutex(m_menu_mutex);
#endif
@@ -7164,7 +7248,7 @@ void CL_ClearRewinds(void)
rewind_t *CL_SaveRewindPoint(size_t demopos)
{
savebuffer_t save;
savebuffer_t save = {0};
rewind_t *rewind;
if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
@@ -7187,7 +7271,7 @@ rewind_t *CL_SaveRewindPoint(size_t demopos)
rewind_t *CL_RewindToTime(tic_t time)
{
savebuffer_t save;
savebuffer_t save = {0};
rewind_t *rewind;
while (rewindhead && rewindhead->leveltime > time)
+3 -1
View File
@@ -582,6 +582,8 @@ extern tic_t simulated_lag;
extern tic_t lowest_lag;
extern consvar_t cv_mindelay, cv_gentlemens;
extern consvar_t cv_usefakeseed, cv_fakeseedname;
extern consvar_t
cv_netticbuffer, cv_allownewplayer,
#ifdef SATURNJOIN
@@ -604,7 +606,7 @@ extern consvar_t cv_serverinfoscreen;
void D_ClientServerInit(void);
// Initialise the other field
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(const UINT8 **p, INT32 playernum));
void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam);
#define SendNetXCmd(id, param, nparam) SendNetXCmdForPlayer(0, id, param, nparam) // Shortcut for P1
void SendKick(UINT8 playernum, UINT8 msg);
+42 -124
View File
@@ -46,6 +46,7 @@
#include "i_time.h"
#include "i_threads.h"
#include "i_video.h"
#include "hu_stuff.h"
#include "m_argv.h"
#include "m_menu.h"
#include "m_misc.h"
@@ -69,7 +70,7 @@
#include "fastcmp.h"
#include "r_fps.h" // Frame interpolation/uncapped
#include "keys.h"
#include "filesrch.h" // refreshdirmenu, pathisdirectory
#include "filesrch.h" // pathisdirectory
#include "d_protocol.h"
#include "m_perfstats.h"
#include "k_kart.h"
@@ -142,8 +143,8 @@ static char addonsdir[MAX_WADPATH];
// Events can be discarded if no responder claims them
// referenced from i_system.c for I_GetKey()
event_t events[MAXEVENTS];
INT32 eventhead, eventtail;
event_t events[MAXEVENTS] = {};
INT32 eventhead = 0, eventtail = 0;
boolean dedicated = false;
@@ -161,93 +162,10 @@ void D_PostEvent(const event_t *ev)
// modifier keys
// Now handled in I_OsPolling
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
static void D_PadMenuScrollInput(UINT8 input)
{
event_t dpadev;
memset(&dpadev, 0, sizeof(event_t));
dpadev.type = ev_keydown;
switch (input)
{
case DPAD_UP:
dpadev.data1 = KEY_UPARROW;
break;
case DPAD_DOWN:
dpadev.data1 = KEY_DOWNARROW;
break;
case DPAD_LEFT:
dpadev.data1 = KEY_LEFTARROW;
break;
case DPAD_RIGHT:
dpadev.data1 = KEY_RIGHTARROW;
break;
}
D_PostEvent(&dpadev); // put into eventlist
}
#define SCROLLDELAY 19
// Check if any dpad button is held
// and pass it to the eventlist
static void D_GamePadMenuScrollTicker(void)
{
UINT8 i;
static UINT8 menuInputDelayTimer = 0;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
if (dpadscrollstate[i])
{
if (menuInputDelayTimer < SCROLLDELAY)
menuInputDelayTimer++;
else if (menuInputDelayTimer == SCROLLDELAY)
D_PadMenuScrollInput(i);
return;
}
}
menuInputDelayTimer = 0;
}
#undef SCROLLDELAY
static UINT16 curcolor[MAXSPLITSCREENPLAYERS] = {0};
static void D_DeviceLEDTick(void)
{
UINT8 i;
static UINT16 color[MAXSPLITSCREENPLAYERS] = {0};
if (numcontrollers == 0)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
continue;
color[i] = G_GetSkinColor(i);
if (curcolor[i] == color[i]) // dont update if same colour
continue;
G_SetPlayerGamepadIndicatorColor(i, color[i]);
curcolor[i] = color[i];
}
}
void D_ResetDeviceLED(void)
{
memset(curcolor, 0, sizeof(curcolor));
}
UINT8 shiftdown = 0; // 0x1 left, 0x2 right
UINT8 ctrldown = 0; // 0x1 left, 0x2 right
UINT8 altdown = 0; // 0x1 left, 0x2 right
boolean capslock = 0; // gee i wonder what this does.
//
// D_ProcessEvents
@@ -390,8 +308,7 @@ static void D_Renderview(void)
}
else if (rendermode == render_soft)
#endif
R_RenderPlayerView(&players[displayplayers[i]]);
R_RenderPlayerView(&players[displayplayers[i]]);
}
if (rendermode == render_soft)
@@ -411,13 +328,12 @@ static void D_Renderview(void)
if (splitscreen == 2)
{
// V_DrawPatchFill, but for the fourth screen only
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
INT32 x, y, pw = SHORT(srb2back->width) * vid.dup, ph = SHORT(srb2back->height) * vid.dup;
for (x = vid.width>>1; x < vid.width; x += pw)
{
for (y = vid.height>>1; y < vid.height; y += ph)
V_DrawScaledPatch(x, y, V_NOSCALESTART, pat);
V_DrawScaledPatch(x, y, V_NOSCALESTART, srb2back);
}
}
@@ -459,10 +375,6 @@ static boolean D_Display(void)
R_ExecuteSetViewSize();
forcerefresh = true; // force background redraw
}
// draw buffered stuff to screen
// Used only by linux GGI version
I_UpdateNoBlit();
}
// save the current screen if about to wipe
@@ -720,13 +632,14 @@ static boolean D_Display(void)
// D_SRB2Loop
// =========================================================================
tic_t rendergametic;
tic_t rendergametic = 0;
void D_SRB2Loop(void)
{
tic_t entertic = 0, oldentertics = 0, realtics = 0, rendertimeout = INFTICS;
double deltatics = 0.0;
double deltasecs = 0.0;
UINT64 precision;
boolean interp = false;
boolean doDisplay = false;
@@ -759,21 +672,26 @@ void D_SRB2Loop(void)
COM_ImmedExecute("cls;version");
if (rendermode == render_soft)
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH_LOWPRIORITY), NULL);
V_DrawFixedPatch(0, 0, FRACUNIT/2, 0, W_CachePatchNum(W_GetNumForName("KARTKREW"), PU_PATCH), NULL);
I_FinishUpdate(); // page flip or blit buffer
precision = I_GetPrecisePrecision();
for (;;)
{
// capbudget is the minimum precise_t duration of a single loop iteration
precise_t capbudget;
precise_t enterprecise = I_GetPreciseTime();
precise_t elapsed;
precise_t enterprecise, finishprecise;
enterprecise = I_GetPreciseTime();
memset(&g_dc, 0, sizeof(g_dc));
Z_Frame_Reset();
// Casting the return value of a function is bad practice (apparently)
double budget = ((R_GetFramerateCap() == 0) ? 0.0 : round((1.0 / R_GetFramerateCap()) * I_GetPrecisePrecision()));
capbudget = (precise_t)budget;
const UINT32 framecap = R_GetFramerateCap();
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
boolean ranwipe = false;
@@ -807,8 +725,6 @@ void D_SRB2Loop(void)
renderisnewtic = (realtics > 0 || singletics);
refreshdirmenu = 0; // not sure where to put this, here as good as any?
if (renderisnewtic)
{
// don't skip more than 10 frames at a time
@@ -845,18 +761,13 @@ void D_SRB2Loop(void)
if (!dedicated)
{
if (menuactive)
{
D_GamePadMenuScrollTicker();
}
D_DeviceLEDTick();
G_DeviceLEDTick();
}
}
if (interp)
{
renderdeltatics = FloatToFixed(deltatics);
renderdeltatics = DoubleToFixed(deltatics);
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
@@ -905,12 +816,13 @@ void D_SRB2Loop(void)
}
#endif
// Fully completed frame made.
precise_t finishprecise = I_GetPreciseTime();
finishprecise = I_GetPreciseTime();
// Use the time before sleep for frameskip calculations:
// post-sleep time is literally being intentionally wasted
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
elapsed = finishprecise - enterprecise;
deltasecs = (double)elapsed / (double)precision;
deltatics = deltasecs * (double)NEWTICRATE;
// If time spent this game loop exceeds a single tic,
// it's probably because of rendering.
@@ -938,12 +850,10 @@ void D_SRB2Loop(void)
if (!singletics)
{
INT64 elapsed = (INT64)(finishprecise - enterprecise);
// in the case of "match refresh rate" + vsync, don't sleep at all
const boolean vsync_with_match_refresh = cv_vidwait.value && cv_fpscap.value == 0;
if ((elapsed > 0) && ((INT64)capbudget > elapsed) && !vsync_with_match_refresh)
if ((elapsed > 0) && (capbudget > elapsed) && !vsync_with_match_refresh)
{
I_SleepDuration(capbudget - elapsed);
}
@@ -951,8 +861,9 @@ void D_SRB2Loop(void)
// Capture the time once more to get the real delta time.
finishprecise = I_GetPreciseTime();
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
elapsed = finishprecise - enterprecise;
deltasecs = (double)elapsed / (double)precision;
deltatics = deltasecs * (double)NEWTICRATE;
}
}
@@ -1028,7 +939,7 @@ void D_ClearState(void)
M_ClearMenus(true);
// map palettes affect this
D_ResetDeviceLED();
G_ResetDeviceLED();
}
//
@@ -1269,8 +1180,10 @@ static void IdentifyVersion(void)
const char *srb2waddir = NULL;
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
CLEANUP(pfree) const char *allocwaddir = NULL; // here so we dont potentially free stack memory
// change to the directory where 'srb2.srb' is found
srb2waddir = I_LocateWad();
allocwaddir = I_LocateWad();
srb2waddir = allocwaddir;
#endif
char tempsrb2path[256] = ".";
@@ -1351,7 +1264,7 @@ static void IdentifyVersion(void)
if (AddIWAD("extra3.kart", srb2waddir))
found_extra3_kart = true;
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#if defined (HAVE_SDL)
#define MUSICTEST(str) \
musicpath = va(pandf, srb2waddir, str);\
handle = W_OpenWadFile(&musicpath, false); \
@@ -1977,6 +1890,10 @@ void D_SRB2Main(void)
CONS_Printf("R_Init(): Init SRB2 refresh daemon.\n");
R_Init();
#if SOUND==SOUND_DUMMY
sound_disabled = true;
music_disabled = true;
#else
// setting up sound
if (dedicated || M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
@@ -1998,6 +1915,7 @@ void D_SRB2Main(void)
I_InitMusic();
S_InitSfxChannels(cv_soundvolume.value);
}
#endif
S_InitMusicDefs();
-2
View File
@@ -80,8 +80,6 @@ void D_ProcessEvents(void);
const char *D_Home(void);
void D_ResetDeviceLED(void);
//
// BASE LEVEL
//
+12 -12
View File
@@ -95,9 +95,9 @@ static INT32 sendackpacket = 0, getackpacket = 0;
INT32 ticruned = 0, ticmiss = 0;
// globals
INT32 getbps, sendbps;
float lostpercent, duppercent, gamelostpercent;
INT32 packetheaderlength;
INT32 getbps = 0, sendbps = 0;
float lostpercent = 0, duppercent = 0, gamelostpercent = 0;
INT32 packetheaderlength = 0;
boolean Net_GetNetStat(void)
{
@@ -243,7 +243,7 @@ static boolean GetFreeAcknum(UINT8 *freeack)
ackpak[i].length = doomcom->datalength;
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum = 0;
M_Memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
memcpy(ackpak[i].pak.raw, netbuffer, ackpak[i].length);
*freeack = ackpak[i].acknum;
@@ -412,7 +412,7 @@ void Net_SendAcks(INT32 node)
{
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
netbuffer->packettype = PT_NOTHING;
M_Memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
memcpy(netbuffer->u.textcmd, nodes[node].acktosend, MAXACKTOSEND);
HSendPacket(node, false, 0, MAXACKTOSEND);
}
@@ -494,7 +494,7 @@ void Net_AckTicker(void)
}
DEBFILE(va("Resend ack %d, %u<%d at %u\n", ackpak[i].acknum, ackpak[i].senttime,
NODETIMEOUT, I_GetTime()));
M_Memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
memcpy(netbuffer, ackpak[i].pak.raw, ackpak[i].length);
ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++;
ackpak[i].nextacknum = node->nextacknum;
@@ -805,16 +805,16 @@ const char *packettypename[NUMPACKETTYPE] =
"TELLFILESNEEDED",
"MOREFILESNEEDED",
"PING"
"PING",
#ifdef SATURNPAK
,
"WILLRESENDGAMESTATE",
"CANRECEIVEGAMESTATE",
"RECEIVEDGAMESTATE",
"ISSATURN" // special packet to identify saturn clients
"ISSATURN", // special packet to identify saturn clients
#endif
"MAPICON", // Send map image icon (gamespy).
"NEEDMAPICON" // Request missed map icon (gamespy).
};
const char *Net_GetPacketName(UINT8 packettype)
@@ -1021,7 +1021,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
return false;
}
netbuffer->ack = netbuffer->ackreturn = 0; // don't hold over values from last packet sent/received
M_Memcpy(&reboundstore[rebound_head], netbuffer,
memcpy(&reboundstore[rebound_head], netbuffer,
doomcom->datalength);
reboundsize[rebound_head] = doomcom->datalength;
rebound_head = (rebound_head+1) % MAXREBOUND;
@@ -1107,7 +1107,7 @@ boolean HGetPacket(void)
// Get a packet from self
if (rebound_tail != rebound_head)
{
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
doomcom->datalength = reboundsize[rebound_tail];
if (netbuffer->packettype == PT_NODETIMEOUT)
doomcom->remotenode = netbuffer->u.textcmd[0];
+58 -70
View File
@@ -68,22 +68,22 @@
// protos
// ------
static void Got_NameAndColor(UINT8 **cp, INT32 playernum);
static void Got_WeaponPref(UINT8 **cp, INT32 playernum);
static void Got_Mapcmd(UINT8 **cp, INT32 playernum);
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum);
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum);
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
static void Got_Pause(UINT8 **cp, INT32 playernum);
static void Got_Respawn(UINT8 **cp, INT32 playernum);
static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
static void Got_Teamchange(UINT8 **cp, INT32 playernum);
static void Got_Clearscores(UINT8 **cp, INT32 playernum);
static void Got_DiscordInfo(UINT8 **cp, INT32 playernum);
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum);
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum);
static void Got_Mapcmd(const UINT8 **cp, INT32 playernum);
static void Got_ExitLevelcmd(const UINT8 **cp, INT32 playernum);
static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum);
static void Got_ModifyVotecmd(const UINT8 **cp, INT32 playernum);
static void Got_PickVotecmd(const UINT8 **cp, INT32 playernum);
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum);
static void Got_Addfilecmd(const UINT8 **cp, INT32 playernum);
static void Got_Pause(const UINT8 **cp, INT32 playernum);
static void Got_Respawn(const UINT8 **cp, INT32 playernum);
static void Got_RandomSeed(const UINT8 **cp, INT32 playernum);
static void Got_RunSOCcmd(const UINT8 **cp, INT32 playernum);
static void Got_Teamchange(const UINT8 **cp, INT32 playernum);
static void Got_Clearscores(const UINT8 **cp, INT32 playernum);
static void Got_DiscordInfo(const UINT8 **cp, INT32 playernum);
static void PointLimit_OnChange(void);
static void TimeLimit_OnChange(void);
@@ -178,13 +178,13 @@ static void Command_Clearscores_f(void);
// Remote Administration
static void Command_Changepassword_f(void);
static void Command_Login_f(void);
static void Got_Login(UINT8 **cp, INT32 playernum);
static void Got_Verification(UINT8 **cp, INT32 playernum);
static void Got_Removal(UINT8 **cp, INT32 playernum);
static void Got_Login(const UINT8 **cp, INT32 playernum);
static void Got_Verification(const UINT8 **cp, INT32 playernum);
static void Got_Removal(const UINT8 **cp, INT32 playernum);
static void Command_Verify_f(void);
static void Command_RemoveAdmin_f(void);
static void Command_MotD_f(void);
static void Got_MotD_f(UINT8 **cp, INT32 playernum);
static void Got_MotD_f(const UINT8 **cp, INT32 playernum);
static void Command_ShowScores_f(void);
static void Command_ShowTime_f(void);
@@ -274,7 +274,7 @@ consvar_t cv_showlocalskinmenus = {"showlocalskinmenus", "Yes", CV_SAVE, CV_YesN
consvar_t cv_skipmapcheck = {"skipmapcheck", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 cv_debug;
INT32 cv_debug = 0;
static void UseMouse_OnChange(void);
consvar_t cv_usemouse = {"use_mouse", "Off", CV_SAVE|CV_CALL, usemouse_cons_t, UseMouse_OnChange, 0, NULL, NULL, 0, 0, NULL};
@@ -531,7 +531,7 @@ boolean forceresetplayers = false;
boolean deferencoremode = false;
UINT8 splitscreen = 0;
boolean circuitmap = true; // SRB2kart
INT32 adminplayers[MAXPLAYERS];
INT32 adminplayers[MAXPLAYERS] = {};
/// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] =
@@ -760,6 +760,9 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_showping);
CV_RegisterVar(&cv_pingmeasurement);
CV_RegisterVar(&cv_usefakeseed);
CV_RegisterVar(&cv_fakeseedname);
#ifdef SEENAMES
CV_RegisterVar(&cv_allowseenames);
#endif
@@ -994,6 +997,7 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_usejoystick[i]);
CV_RegisterVar(&cv_joyscale[i]);
CV_RegisterVar(&cv_rumble[i]);
CV_RegisterVar(&cv_rumblestrength[i]);
CV_RegisterVar(&cv_gamepadled[i]);
}
@@ -1913,7 +1917,7 @@ static void SendNameAndColor4(void)
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
char name[MAXPLAYERNAME+1];
@@ -2041,15 +2045,17 @@ void SendWeaponPref4(void)
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(UINT8 **cp,INT32 playernum)
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
{
player_t *player = &players[playernum];
UINT8 prefs = READUINT8(*cp);
players[playernum].pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
player->pflags &= ~(PF_FLIPCAM|PF_ANALOGMODE);
if (prefs & 1)
players[playernum].pflags |= PF_FLIPCAM;
player->pflags |= PF_FLIPCAM;
if (prefs & 2)
players[playernum].pflags |= PF_ANALOGMODE;
player->pflags |= PF_ANALOGMODE;
}
void D_SendPlayerConfig(void)
@@ -2583,8 +2589,7 @@ void D_PickVote(void)
SendNetXCmd(XD_PICKVOTE, &buf, 2);
}
static char *
ConcatCommandArgv (int start, int end)
static char *ConcatCommandArgv(int start, int end)
{
char *final;
@@ -2657,8 +2662,8 @@ static void Command_Map_f(void)
INT32 newmapnum;
char * mapname;
char *realmapname = NULL;
CLEANUP(Z_Pfree) char * mapname = NULL;
CLEANUP(Z_Pfree) char *realmapname = NULL;
INT32 newgametype = gametype;
boolean newencoremode = cv_kartencore.value;
@@ -2727,7 +2732,6 @@ static void Command_Map_f(void)
if (newmapnum == 0)
{
CONS_Alert(CONS_ERROR, M_GetText("Could not find any map described as '%s'.\n"), mapname);
Z_Free(mapname);
return;
}
@@ -2759,8 +2763,6 @@ static void Command_Map_f(void)
" 0 and %d inclusive. ...Or just use the name. :v\n",
d,
NUMGAMETYPES-1);
Z_Free(realmapname);
Z_Free(mapname);
return;
}
}
@@ -2769,8 +2771,6 @@ static void Command_Map_f(void)
CONS_Alert(CONS_ERROR,
"'%s' is not a gametype.\n",
gametypename);
Z_Free(realmapname);
Z_Free(mapname);
return;
}
}
@@ -2788,8 +2788,6 @@ static void Command_Map_f(void)
if (!mapheaderinfo[newmapnum-1])
{
CONS_Alert(CONS_WARNING, M_GetText("Invalid mapheaderinfo for Course %s (%s)\n"), realmapname, G_BuildMapName(newmapnum));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
@@ -2797,8 +2795,6 @@ static void Command_Map_f(void)
{
CONS_Alert(CONS_WARNING, M_GetText("Course %s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum),
(multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player"));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
}
@@ -2810,8 +2806,6 @@ static void Command_Map_f(void)
if (!dedicated && M_MapLocked(newmapnum))
{
CONS_Alert(CONS_NOTICE, M_GetText("You need to unlock this level before you can warp to it!\n"));
Z_Free(realmapname);
Z_Free(mapname);
return;
}
@@ -2837,8 +2831,6 @@ static void Command_Map_f(void)
fromlevelselect = false;
D_MapChange(newmapnum, newgametype, newencoremode, newresetplayers, 0, false, false);
Z_Free(realmapname);
}
/** Receives a map command and changes the map.
@@ -2848,7 +2840,7 @@ static void Command_Map_f(void)
* ::serverplayer or ::adminplayer.
* \sa D_MapChange
*/
static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
static void Got_Mapcmd(const UINT8 **cp, INT32 playernum)
{
char mapname[MAX_WADPATH+1];
UINT8 flags;
@@ -2967,7 +2959,7 @@ static void Command_Pause(void)
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
}
static void Got_Pause(UINT8 **cp, INT32 playernum)
static void Got_Pause(const UINT8 **cp, INT32 playernum)
{
UINT8 dedicatedpause = false;
const char *playername;
@@ -3079,7 +3071,7 @@ static void Command_Respawn(void)
SendNetXCmd(XD_RESPAWN, &buf, 4);
}
static void Got_Respawn(UINT8 **cp, INT32 playernum)
static void Got_Respawn(const UINT8 **cp, INT32 playernum)
{
INT32 respawnplayer = READINT32(*cp);
@@ -3114,7 +3106,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
* \param playernum Player responsible for the message. Must be ::serverplayer.
* \author Graue <graue@oceanbase.org>
*/
static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
static void Got_RandomSeed(const UINT8 **cp, INT32 playernum)
{
UINT32 seed;
@@ -3149,7 +3141,7 @@ static void Command_Clearscores_f(void)
* \sa XD_CLEARSCORES, Command_Clearscores_f
* \author SSNTails <http://www.ssntails.org>
*/
static void Got_Clearscores(UINT8 **cp, INT32 playernum)
static void Got_Clearscores(const UINT8 **cp, INT32 playernum)
{
INT32 i;
@@ -3666,7 +3658,7 @@ static void Command_ServerTeamChange_f(void)
}
//todo: This and the other teamchange functions are getting too long and messy. Needs cleaning.
static void Got_Teamchange(UINT8 **cp, INT32 playernum)
static void Got_Teamchange(const UINT8 **cp, INT32 playernum)
{
changeteam_union NetPacket;
boolean error = false, wasspectator = false;
@@ -3906,6 +3898,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (G_BattleGametype()) // SRB2kart
{
players[playernum].marescore = 0;
if (K_IsPlayerWanted(&players[playernum]))
K_CalculateBattleWanted();
}
@@ -4023,7 +4016,7 @@ static void Command_Login_f(void)
#endif
}
static void Got_Login(UINT8 **cp, INT32 playernum)
static void Got_Login(const UINT8 **cp, INT32 playernum)
{
#ifdef NOMD5
// If we have no MD5 support then completely disable XD_LOGIN responses for security.
@@ -4133,7 +4126,7 @@ static void Command_Verify_f(void)
SendNetXCmd(XD_VERIFIED, buf, 1);
}
static void Got_Verification(UINT8 **cp, INT32 playernum)
static void Got_Verification(const UINT8 **cp, INT32 playernum)
{
INT16 num = READUINT8(*cp);
@@ -4185,7 +4178,7 @@ static void Command_RemoveAdmin_f(void)
SendNetXCmd(XD_DEMOTED, buf, 1);
}
static void Got_Removal(UINT8 **cp, INT32 playernum)
static void Got_Removal(const UINT8 **cp, INT32 playernum)
{
INT16 num = READUINT8(*cp);
@@ -4261,7 +4254,7 @@ static void Command_MotD_f(void)
Z_Free(mymotd);
}
static void Got_MotD_f(UINT8 **cp, INT32 playernum)
static void Got_MotD_f(const UINT8 **cp, INT32 playernum)
{
char *mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
INT32 i;
@@ -4328,7 +4321,7 @@ static void Command_RunSOC(void)
SendNetXCmd(XD_RUNSOC, buf, length);
}
static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
static void Got_RunSOCcmd(const UINT8 **cp, INT32 playernum)
{
char filename[256];
filestatus_t ncs = FS_NOTCHECKED;
@@ -4503,7 +4496,7 @@ static void Command_Addskins(void)
CONS_Printf("addskins has been deprecated\nuse addfilelocal instead!\n");
}
static void Command_GLocalSkin (void)
static void Command_GLocalSkin(void)
{
size_t first_option;
size_t option_display;
@@ -4514,7 +4507,7 @@ static void Command_GLocalSkin (void)
option_display = COM_CheckPartialParm("-d");
option_all = COM_CheckPartialParm("-a");
char* fuck; // local skin name
CLEANUP(Z_Pfree) char* fuck = NULL; // local skin name
if (!(first_option = COM_FirstOption()))
first_option = COM_Argc();
@@ -4555,7 +4548,6 @@ static void Command_GLocalSkin (void)
CONS_Printf("Successfully applied localskin to displayed player.\n");
Z_Free(fuck);
return;
}
else if (option_all) // -all
@@ -4570,7 +4562,6 @@ static void Command_GLocalSkin (void)
}
CONS_Printf("Successfully applied localskin to all players.\n");
Z_Free(fuck);
return;
}
else // -player or no other arguments
@@ -4587,7 +4578,6 @@ static void Command_GLocalSkin (void)
}
CONS_Printf("Successfully applied localskin to specified player.\n");
Z_Free(fuck);
return;
}
else
@@ -4595,18 +4585,16 @@ static void Command_GLocalSkin (void)
SetLocalPlayerSkin(consoleplayer, fuck, &cv_localskin);
CONS_Printf("Successfully applied localskin.\n");
Z_Free(fuck);
return;
}
CONS_Printf("Could not apply localskin.\n");
Z_Free(fuck);
return;
}
}
static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
static void Got_RequestAddfilecmd(const UINT8 **cp, INT32 playernum)
{
char filename[241];
filestatus_t ncs = FS_NOTCHECKED;
@@ -4665,7 +4653,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
COM_BufAddText(va("addfile %s\n", filename));
}
static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
static void Got_Addfilecmd(const UINT8 **cp, INT32 playernum)
{
char filename[241];
filestatus_t ncs = FS_NOTCHECKED;
@@ -5465,7 +5453,7 @@ static void Command_ExitLevel_f(void)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
static void Got_ExitLevelcmd(const UINT8 **cp, INT32 playernum)
{
(void)cp;
@@ -5486,7 +5474,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
G_ExitLevel();
}
static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
static void Got_SetupVotecmd(const UINT8 **cp, INT32 playernum)
{
INT32 i;
UINT8 gt, secondgt;
@@ -5538,7 +5526,7 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
Y_StartVote();
}
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
static void Got_ModifyVotecmd(const UINT8 **cp, INT32 playernum)
{
SINT8 voted = READSINT8(*cp);
UINT8 p = READUINT8(*cp);
@@ -5547,7 +5535,7 @@ static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
votes[p] = voted;
}
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
static void Got_PickVotecmd(const UINT8 **cp, INT32 playernum)
{
SINT8 pick = READSINT8(*cp);
SINT8 level = READSINT8(*cp);
@@ -5684,7 +5672,7 @@ static void Command_Togglemodified_f(void)
static void Command_Archivetest_f(void)
{
savebuffer_t save;
savebuffer_t save = {0};
UINT32 i, wrote;
thinker_t *th;
if (gamestate != GS_LEVEL)
@@ -6187,7 +6175,7 @@ static void KartEliminateLast_OnChange(void)
P_CheckRacers();
}
void Got_DiscordInfo(UINT8 **p, INT32 playernum)
void Got_DiscordInfo(const UINT8 **p, INT32 playernum)
{
if (playernum != serverplayer /*&& !IsPlayerAdmin(playernum)*/)
{
+11 -11
View File
@@ -64,7 +64,6 @@
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
#ifdef HAVE_CURL
size_t curlwrite_data(void *ptr, size_t size, size_t nmemb, FILE *stream);
#if (LIBCURL_VERSION_MAJOR <= 7) && (LIBCURL_VERSION_MINOR < 35)
static int curlprogress_callback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
#else
@@ -110,14 +109,14 @@ static fileused_t transferFiles[UINT8_MAX + 1];
// Write time of file: utime
// Receiver structure
INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
INT32 fileneedednum = 0; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES] = {}; // List of needed files
#ifdef HAVE_THREADS
static I_mutex downloadmutex;
#endif
char downloaddir[512] = "DOWNLOAD";
file_download_t filedownload;
file_download_t filedownload = {};
#ifdef HAVE_CURL
static CURL *http_handle;
@@ -131,7 +130,7 @@ static UINT32 curl_origfilesize;
static UINT32 curl_origtotalfilesize;
static char *curl_realname = NULL;
fileneeded_t *curl_curfile = NULL;
HTTP_login *curl_logins;
HTTP_login *curl_logins = NULL;
#endif
/** Fills a serverinfo packet with information about wad files loaded.
@@ -902,7 +901,7 @@ void SV_FileSendTicker(void)
if (ram)
{
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
memcpy(p->data, &f->id.ram[transfer[i].position], size);
}
else if (fread(p->data, 1, size, transferFiles[f->fileid].file) != size)
{
@@ -1080,12 +1079,14 @@ void CloseNetFile(void)
// Receiving a file?
for (i = 0; i < MAX_WADFILES; i++)
{
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
{
fclose(fileneeded[i].file);
// File is not complete delete it
remove(fileneeded[i].filename);
}
}
// Remove PT_FILEFRAGMENT from acknowledge list
Net_AbortPacketType(PT_FILEFRAGMENT);
@@ -1099,17 +1100,16 @@ void nameonly(char *s)
void *ns;
for (j = strlen(s); j != (size_t)-1; j--)
{
if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/'))
{
ns = &(s[j+1]);
len = strlen(ns);
#if 0
M_Memcpy(s, ns, len+1);
#else
memmove(s, ns, len+1);
#endif
memmove(s, ns, len+1);
return;
}
}
}
// Returns the length in characters of the last element of a path.
+82 -144
View File
@@ -127,16 +127,32 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#include <time.h>
// Locations for searching the srb2.srb
/// Locations to directly check for srb2.srb in
const char *wadDefaultPaths[] = {
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart"
#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart"
#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart"
#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart"
#define DEFAULTSEARCHPATH1 "/usr/local/games"
#define DEFAULTSEARCHPATH2 "/usr/games"
#define DEFAULTSEARCHPATH3 "/usr/local"
"/usr/local/share/games/SRB2Kart",
"/usr/local/games/SRB2Kart",
"/usr/share/games/SRB2Kart",
"/usr/games/SRB2Kart",
#elif defined (_WIN32)
"c:\\games\\srb2kart",
"\\games\\srb2kart",
#endif
NULL
};
// Folders to recurse through looking for srb2.srb
const char *wadSearchPaths[] = {
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
"/usr/local/games",
"/usr/games",
"/usr/local",
#elif defined (_WIN32)
"c:\\games",
"\\games",
#endif
NULL
};
/** \brief WAD file to look for
*/
@@ -808,20 +824,23 @@ static void I_SetupMumble(void)
void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
{
#ifdef HAVE_MUMBLE
double angle;
float angle;
fixed_t anglef;
if (!mumble)
return;
if (mumble->uiVersion != 2) {
wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256);
if (mumble->uiVersion != 2)
{
wcsncpy(mumble->name, L"SRB2Kart " VERSIONSTRINGW, 256);
wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048);
mumble->uiVersion = 2;
}
mumble->uiTick++;
if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink.
// Zero out, but never delink.
if (!netgame || gamestate != GS_LEVEL)
{
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
@@ -838,31 +857,34 @@ void I_UpdateMumble(const mobj_t *mobj, const listener_t listener)
mumble->context_len = (UINT32)(p - mumble->context);
}
if (mobj) {
mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT;
if (mobj)
{
mumble->fAvatarPosition[0] = FixedToFloat(mobj->x) / MUMBLEUNIT;
mumble->fAvatarPosition[1] = FixedToFloat(mobj->z) / MUMBLEUNIT;
mumble->fAvatarPosition[2] = FixedToFloat(mobj->y) / MUMBLEUNIT;
anglef = AngleFixed(mobj->angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fAvatarFront[0] = (float)cos(angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fAvatarFront[0] = cosf(angle);
mumble->fAvatarFront[1] = 0.0f;
mumble->fAvatarFront[2] = (float)sin(angle);
} else {
mumble->fAvatarFront[2] = sinf(angle);
}
else
{
mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f;
mumble->fAvatarFront[0] = 1.0f;
mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f;
}
mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT;
mumble->fCameraPosition[0] = FixedToFloat(listener.x) / MUMBLEUNIT;
mumble->fCameraPosition[1] = FixedToFloat(listener.z) / MUMBLEUNIT;
mumble->fCameraPosition[2] = FixedToFloat(listener.y) / MUMBLEUNIT;
anglef = AngleFixed(listener.angle);
angle = FIXED_TO_FLOAT(anglef)*DEG2RAD;
mumble->fCameraFront[0] = (float)cos(angle);
angle = (float)(FixedToFloat(anglef) * DEG2RAD);
mumble->fCameraFront[0] = cosf(angle);
mumble->fCameraFront[1] = 0.0f;
mumble->fCameraFront[2] = (float)sin(angle);
mumble->fCameraFront[2] = sinf(angle);
#else
(void)mobj;
(void)listener;
@@ -1417,20 +1439,6 @@ death:
exit(0);
}
void I_WaitVBL(INT32 count)
{
count = 1;
I_Sleep(count);
}
void I_BeginRead(void)
{
}
void I_EndRead(void)
{
}
//
// I_Error
//
@@ -1821,16 +1829,23 @@ static const char *searchWad(const char *searchDir)
return tempsw;
}
strcpy(tempsw, WADKEYWORD2);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
return tempsw;
}
return NULL;
}
#define CHECKWADPATH(ret) \
do { \
I_OutputMsg(",%s", ret); \
if (isWadPathOk(ret)) \
return ret; \
} while (0)
#define SEARCHWAD(str) \
do { \
WadPath = searchWad(str); \
if (WadPath) \
return WadPath; \
} while (0)
/** \brief go through all possible paths and look for srb2.srb
\return path to srb2.srb if any
@@ -1839,6 +1854,7 @@ static const char *locateWad(void)
{
const char *envstr;
const char *WadPath;
int i;
I_OutputMsg("SRB2WADDIR");
// does SRB2WADDIR exist?
@@ -1846,132 +1862,51 @@ static const char *locateWad(void)
return envstr;
#ifndef NOCWD
I_OutputMsg(",.");
// examine current dir
strcpy(returnWadPath, ".");
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
return NULL;
#endif
#ifndef NOHOME
#ifdef DEFAULTDIR
I_OutputMsg(",HOME/" DEFAULTDIR);
// examine user jart directory
if ((envstr = I_GetEnv("HOME")) != NULL)
{
sprintf(returnWadPath, "%s" PATHSEP DEFAULTDIR, envstr);
if (isWadPathOk(returnWadPath))
return returnWadPath;
}
#endif
#ifdef CMAKECONFIG
#ifndef NDEBUG
I_OutputMsg(","CMAKE_ASSETS_DIR);
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
CHECKWADPATH(returnWadPath);
}
#endif
#endif
#ifdef __APPLE__
OSX_GetResourcesPath(returnWadPath);
I_OutputMsg(",%s", returnWadPath);
if (isWadPathOk(returnWadPath))
{
return returnWadPath;
}
CHECKWADPATH(returnWadPath);
#endif
// examine default dirs
#ifdef DEFAULTWADLOCATION1
I_OutputMsg(","DEFAULTWADLOCATION1);
strcpy(returnWadPath, DEFAULTWADLOCATION1);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION2
I_OutputMsg(","DEFAULTWADLOCATION2);
strcpy(returnWadPath, DEFAULTWADLOCATION2);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION3
I_OutputMsg(","DEFAULTWADLOCATION3);
strcpy(returnWadPath, DEFAULTWADLOCATION3);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION4
I_OutputMsg(","DEFAULTWADLOCATION4);
strcpy(returnWadPath, DEFAULTWADLOCATION4);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION5
I_OutputMsg(","DEFAULTWADLOCATION5);
strcpy(returnWadPath, DEFAULTWADLOCATION5);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION6
I_OutputMsg(","DEFAULTWADLOCATION6);
strcpy(returnWadPath, DEFAULTWADLOCATION6);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifdef DEFAULTWADLOCATION7
I_OutputMsg(","DEFAULTWADLOCATION7);
strcpy(returnWadPath, DEFAULTWADLOCATION7);
if (isWadPathOk(returnWadPath))
return returnWadPath;
#endif
#ifndef NOHOME
// find in $HOME
I_OutputMsg(",HOME/" DEFAULTDIR);
if ((envstr = I_GetEnv("HOME")) != NULL)
for (i = 0; wadDefaultPaths[i]; i++)
{
char *tmp = malloc(strlen(envstr) + sizeof(PATHSEP) + sizeof(DEFAULTDIR));
strcpy(tmp, envstr);
strcat(tmp, PATHSEP);
strcat(tmp, DEFAULTDIR);
WadPath = searchWad(tmp);
free(tmp);
if (WadPath)
return WadPath;
strcpy(returnWadPath, wadDefaultPaths[i]);
CHECKWADPATH(returnWadPath);
}
#endif
#ifdef DEFAULTSEARCHPATH1
// find in /usr/local
I_OutputMsg(", in:"DEFAULTSEARCHPATH1);
WadPath = searchWad(DEFAULTSEARCHPATH1);
if (WadPath)
return WadPath;
#endif
#ifdef DEFAULTSEARCHPATH2
// find in /usr/games
I_OutputMsg(", in:"DEFAULTSEARCHPATH2);
WadPath = searchWad(DEFAULTSEARCHPATH2);
if (WadPath)
return WadPath;
#endif
#ifdef DEFAULTSEARCHPATH3
// find in ???
I_OutputMsg(", in:"DEFAULTSEARCHPATH3);
WadPath = searchWad(DEFAULTSEARCHPATH3);
if (WadPath)
return WadPath;
#endif
// search paths
for (i = 0; wadSearchPaths[i]; i++)
{
I_OutputMsg(", in:%s", wadSearchPaths[i]);
SEARCHWAD(wadSearchPaths[i]);
}
// if nothing was found
return NULL;
}
const char *I_LocateWad(void)
{
const char *waddir;
const char *waddir = NULL;
I_OutputMsg("Looking for WADs in: ");
waddir = locateWad();
@@ -1981,12 +1916,15 @@ const char *I_LocateWad(void)
{
// change to the directory where we found srb2.srb
#if defined (_WIN32)
waddir = _fullpath(NULL, waddir, MAX_PATH);
SetCurrentDirectoryA(waddir);
#else
waddir = realpath(waddir, NULL);
if (waddir == NULL || chdir(waddir) == -1)
I_OutputMsg("Couldn't change working directory\n");
#endif
}
return waddir;
}
+8 -8
View File
@@ -65,13 +65,6 @@ void I_OsPolling(void)
I_GetConsoleEvents();
}
//
// I_UpdateNoBlit
//
void I_UpdateNoBlit(void)
{
}
//
// I_FinishUpdate
//
@@ -122,6 +115,10 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
return -1;
}
void VID_RefreshModeList(void)
{
}
void VID_PrepareModeList(void)
{
}
@@ -155,7 +152,10 @@ boolean I_UseNativeKeyboard(void)
return false;
}
void I_HandleControllerHatRepeat(void)
{
}
void I_SetBorderlessWindow(void)
{
}
+3 -3
View File
@@ -47,9 +47,9 @@
// Free slot names
// The crazy word-reading stuff uses these.
char *FREE_STATES[NUMSTATEFREESLOTS];
char *FREE_MOBJS[NUMMOBJFREESLOTS];
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
char *FREE_STATES[NUMSTATEFREESLOTS] = {};
char *FREE_MOBJS[NUMMOBJFREESLOTS] = {};
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1] = {}; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
#define initfreeslots() {\
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
+13 -20
View File
@@ -19,25 +19,19 @@
// This should actually be in the makefile,
// but I can't stand that gibberish. D:
#define SOUND_DUMMY 0
#define SOUND_SDL 1
#define SOUND_MIXER 2
#define SOUND_MIXER 1
#define SOUND_SDL 2
#ifndef SOUND
#ifdef HAVE_SDL
// Use Mixer interface?
#ifdef HAVE_MIXER
#define SOUND SOUND_MIXER
#else
#define SOUND SOUND_SDL
#endif
// Use generic SDL interface.
#ifndef SOUND
#define SOUND SOUND_SDL
#endif
#else // No SDL.
// No more interfaces. :(
#define SOUND SOUND_DUMMY
#else
#define SOUND SOUND_DUMMY
#endif
#endif
@@ -114,8 +108,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9"
#define VERSIONSTRINGW L"Saturn v9"
#define VERSIONSTRING "Saturn v9.x - Testing"
#define VERSIONSTRINGW L"Saturn v9.x - Testing "
#define SATURN_TESTING // comment out for saturn release builds!
@@ -453,11 +447,6 @@ extern char savegamename[256];
//TODO: delet this
#define M_GetText(x) (x)
FUNCINLINE static ATTRINLINE void *M_Memcpy(void *dest, const void *src, size_t n)
{
return memcpy(dest, src, n);
}
char *va(const char *format, ...) FUNCPRINTF;
char *M_GetToken(const char *inputString);
char *sizeu1(size_t num);
@@ -489,7 +478,7 @@ extern INT32 cv_debug;
// Misc stuff for later...
// =======================
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
#define ANG2RAD(angle) ((float)((angle)*M_PIf) / (float)ANGLE_180)
// Modifier key variables, accessible anywhere
extern UINT8 shiftdown, ctrldown, altdown;
@@ -538,6 +527,10 @@ UINT32 quickncasehash (const char *p, size_t n)
#define M_PIl 3.1415926535897932384626433832795029L
#endif
#ifndef M_PIf
#define M_PIf 3.14159265f
#endif
// Floating point comparison epsilons from float.h
#ifndef FLT_EPSILON
#define FLT_EPSILON 1.1920928955078125e-7f
+6 -4
View File
@@ -68,11 +68,13 @@ extern "C" {
#define strnicmp(x,y,n) strncasecmp(x,y,n)
#endif
#ifndef __cplusplus
char *strcasestr(const char *in, const char *what);
#define stristr strcasestr
char *nongnu_strcasestr(const char *in, const char *what);
#ifndef _GNU_SOURCE
#define strcasestr nongnu_strcasestr
#endif
#define stristr strcasestr
#if defined (macintosh) //|| defined (__APPLE__) //skip all boolean/Boolean crap
#define true 1
#define false 0
@@ -293,7 +295,7 @@ typedef struct
UINT8 green;
UINT8 blue;
UINT8 alpha;
} byteColor_t;
} ATTRPACK byteColor_t;
union FColorRGBA
{
+32 -38
View File
@@ -166,8 +166,8 @@ static void F_SkyScroll(INT32 scrollspeed)
patch_t *pat, *pat2;
INT32 anim2 = 0;
pat = W_CachePatchName("TITLEBG1", PU_PATCH_LOWPRIORITY);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH_LOWPRIORITY);
pat = W_CachePatchName("TITLEBG1", PU_PATCH);
pat2 = W_CachePatchName("TITLEBG2", PU_PATCH);
w = (vid.scaledwidth << FRACBITS);
@@ -208,16 +208,13 @@ static void F_SkyScroll(INT32 scrollspeed)
INT32 intro_scenenum = 0;
INT32 intro_curtime = 0;
const char *introtext[NUMINTROSCENES];
const char *introtext[NUMINTROSCENES] = {};
static tic_t introscenetime[NUMINTROSCENES] =
{
4*TICRATE, // KART KR(eW
};
// custom intros
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
void F_StartIntro(void)
{
if (gamestate)
@@ -257,26 +254,21 @@ void F_StartIntro(void)
//
void F_IntroDrawer(void)
{
boolean highres = false;
INT32 cx = 8, cy = 128;
patch_t *background = NULL;
INT32 bgxoffs = 0;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
// DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0)
{
background = W_CachePatchName("KARTKREW", PU_PATCH_LOWPRIORITY);
highres = true;
}
background = W_CachePatchName("KARTKREW", PU_PATCH);
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 120);
if (background)
{
if (highres)
if (background)
{
V_DrawSmallScaledPatch(bgxoffs, 0, 0, background);
else
V_DrawScaledPatch(bgxoffs, 0, 0, background);
}
}
W_UnlockCachedPatch(background);
@@ -324,6 +316,7 @@ void F_IntroTicker(void)
D_StartTitle();
return;
}
if (finalecount == 8)
S_StartSound(NULL, sfx_vroom);
else if (finalecount == 47)
@@ -626,7 +619,6 @@ void F_StartCredits(void)
timetonext = 2*TICRATE;
}
void F_CreditDrawer(void)
{
UINT16 i;
@@ -652,7 +644,7 @@ void F_CreditDrawer(void)
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), colormap);
V_DrawFixedPatch(credits_pics[i].x<<FRACBITS, (credits_pics[i].y<<FRACBITS) - 4*(animtimer<<FRACBITS)/5, sc, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH_LOWPRIORITY), colormap);
}
// Dim the background
@@ -661,22 +653,23 @@ void F_CreditDrawer(void)
// Draw credits text on top
for (i = 0; credits[i]; i++)
{
switch(credits[i][0])
switch (credits[i][0])
{
case 0:
y += 80<<FRACBITS;
break;
case 1:
if (y>>FRACBITS > -20)
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
y += 30<<FRACBITS;
break;
default:
if (y>>FRACBITS > -10)
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
y += 12<<FRACBITS;
break;
case 0:
y += 80<<FRACBITS;
break;
case 1:
if (y>>FRACBITS > -20)
V_DrawCreditString((160 - (V_CreditStringWidth(&credits[i][1])>>1))<<FRACBITS, y, 0, &credits[i][1]);
y += 30<<FRACBITS;
break;
default:
if (y>>FRACBITS > -10)
V_DrawStringAtFixed(32<<FRACBITS, y, V_ALLOWLOWERCASE, credits[i]);
y += 12<<FRACBITS;
break;
}
if (((y>>FRACBITS) * vid.dup) > vid.height)
break;
}
@@ -701,7 +694,7 @@ void F_CreditTicker(void)
// Draw credits text on top
for (i = 0; credits[i]; i++)
{
switch(credits[i][0])
switch (credits[i][0])
{
case 0: y += 80<<FRACBITS; break;
case 1: y += 30<<FRACBITS; break;
@@ -979,10 +972,10 @@ void F_StartTitleScreen(void)
demoDelayLeft = demoDelayTime;
demoIdleLeft = demoIdleTime;
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH_LOWPRIORITY);
ttkart = W_CachePatchName("TTKART", PU_PATCH_LOWPRIORITY);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH_LOWPRIORITY);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH_LOWPRIORITY);
ttbanner = W_CachePatchName("TTKBANNR", PU_PATCH);
ttkart = W_CachePatchName("TTKART", PU_PATCH);
ttcheckers = W_CachePatchName("TTCHECK", PU_PATCH);
ttkflash = W_CachePatchName("TTKFLASH", PU_PATCH);
}
// (no longer) De-Demo'd Title Screen
@@ -1419,6 +1412,7 @@ void F_EndCutScene(void)
}
}
// custom intros
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer)
{
if (!cutscenes[cutscenenum])
+8 -5
View File
@@ -98,7 +98,8 @@ static fixed_t paldiv;
* \param lump Lump name to get data from
* \return fademask_t for lump
*/
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum)
{
static char lumpname[9] = "FADEmmss";
static fademask_t fm = {NULL,0,0,0,0,0};
lumpnum_t lumpnum;
@@ -148,6 +149,7 @@ static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
case 0: // end marker (not bad!, but still need clearing)
goto freemask;
}
if (lsize != fm.size)
fm.mask = Z_Realloc(fm.mask, lsize, PU_STATIC, NULL);
fm.size = lsize;
@@ -257,7 +259,7 @@ static void F_DoWipe(fademask_t *fademask)
// shortcut - memcpy source to work
while (draw_linestogo--)
{
M_Memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
memcpy(w_base+relativepos, s_base+relativepos, draw_rowend-draw_rowstart);
relativepos += vid.width;
}
}
@@ -266,7 +268,7 @@ static void F_DoWipe(fademask_t *fademask)
// shortcut - memcpy target to work
while (draw_linestogo--)
{
M_Memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
memcpy(w_base+relativepos, e_base+relativepos, draw_rowend-draw_rowstart);
relativepos += vid.width;
}
}
@@ -361,6 +363,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
{
// get fademask first so we can tell if it exists or not
fmask = F_GetFadeMask(wipetype, wipeframe++);
if (!fmask)
break;
@@ -377,11 +380,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
HWR_DoWipe(wipetype, wipeframe-1); // send in the wipe type and wipeframe because we need to cache the graphic
else
#endif
if (rendermode != render_none) //this allows F_RunWipe to be called in dedicated servers
if (rendermode != render_none) // this allows F_RunWipe to be called in dedicated servers
F_DoWipe(fmask);
I_OsPolling();
I_UpdateNoBlit();
if (rendermode != render_none && drawMenu)
{
@@ -401,6 +403,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
NetKeepAlive(); // Update the network so we don't cause timeouts
}
WipeInAction = false;
#endif
}
+5 -6
View File
@@ -44,16 +44,16 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
char menupath[MAXFILEPATH];
size_t menupathindex[menudepth];
char menupath[MAXFILEPATH] = {};
size_t menupathindex[menudepth] = {};
size_t menudepthleft = menudepth;
char menusearchbuf[MAXSTRINGLENGTH+1];
textinput_t menusearch;
char **dirmenu, **coredirmenu; // core only local for this file
size_t sizedirmenu, sizecoredirmenu; // ditto
size_t dir_on[menudepth];
char **dirmenu = NULL, **coredirmenu = NULL; // core only local for this file
size_t sizedirmenu = 0, sizecoredirmenu = 0; // ditto
size_t dir_on[menudepth] = {};
UINT8 refreshdirmenu = 0;
char *refreshdirname = NULL;
@@ -92,7 +92,6 @@ INT32 pathisdirectory(const char *path)
// skip those folders, they will not have any addons
static const char *exclude_paths[] = {
"logs",
"luafiles",
"replay",
"mdls",
"gifs",
+45 -44
View File
@@ -68,8 +68,8 @@ UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken
UINT32 demoDelayTime = 15*TICRATE;
UINT32 demoIdleTime = 3*TICRATE;
boolean nodrawers; // for comparative timing purposes
boolean noblit; // for comparative timing purposes
boolean nodrawers = false; // for comparative timing purposes
boolean noblit = false; // for comparative timing purposes
static tic_t demostarttime; // for comparative timing purposes
//@TODO put these all in a struct for namespacing purposes?
@@ -80,7 +80,7 @@ static UINT8 *demoend;
static UINT8 demoflags;
static boolean demosynced = true; // console warning message
struct demovars_s demo;
struct demovars_s demo = {};
consvar_t cv_resyncdemo = {"resyncdemo", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -257,7 +257,7 @@ void G_ReadDemoExtraData(void)
UINT8 kartspeed, kartweight;
// Skin
M_Memcpy(name, demobuf.p, 16);
memcpy(name, demobuf.p, 16);
demobuf.p += 16;
SetPlayerSkin(p, name);
@@ -274,7 +274,7 @@ void G_ReadDemoExtraData(void)
if (extradata & DXD_COLOR)
{
// Color
M_Memcpy(name, demobuf.p, 16);
memcpy(name, demobuf.p, 16);
demobuf.p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
if (fasticmp(KartColor_Names[i], name)) // SRB2kart
@@ -289,7 +289,7 @@ void G_ReadDemoExtraData(void)
if (extradata & DXD_NAME)
{
// Name
M_Memcpy(player_names[p],demobuf.p,16);
memcpy(player_names[p],demobuf.p,16);
demobuf.p += 16;
}
@@ -395,7 +395,7 @@ void G_WriteDemoExtraData(void)
// Skin
memset(name, 0, 16);
strncpy(name, skins[players[i].skin].name, 16);
M_Memcpy(demobuf.p,name,16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
WRITEUINT8(demobuf.p, skins[players[i].skin].kartspeed);
@@ -407,7 +407,7 @@ void G_WriteDemoExtraData(void)
// Color
memset(name, 0, 16);
strncpy(name, KartColor_Names[players[i].skincolor], 16);
M_Memcpy(demobuf.p,name,16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
}
@@ -416,7 +416,7 @@ void G_WriteDemoExtraData(void)
// Name
memset(name, 0, 16);
memcpy(name, player_names[i], 15); // Keeping 1 null byte for safety, sorry players with name containing more than 15 characters
M_Memcpy(demobuf.p,name,16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
}
@@ -484,6 +484,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
// what in the actual fuck is this???
// SRB2kart: Copy-pasted from ticcmd building, removes that crappy demo cam
if (((players[displayplayers[0]].mo && players[displayplayers[0]].speed > 0) // Moving
|| (leveltime > starttime && (cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE)) // Rubber-burn turn
@@ -1670,7 +1671,7 @@ void G_BeginRecording(void)
demoflags |= DF_LUAVARS;
// Setup header.
M_Memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
memcpy(demobuf.p, DEMOHEADER, 12); demobuf.p += 12;
WRITEUINT8(demobuf.p,VERSION);
WRITEUINT8(demobuf.p,SUBVERSION);
WRITEUINT16(demobuf.p,DEMOVERSION);
@@ -1701,9 +1702,9 @@ void G_BeginRecording(void)
demobuf.p += 16;
// game data
M_Memcpy(demobuf.p, "PLAY", 4); demobuf.p += 4;
memcpy(demobuf.p, "PLAY", 4); demobuf.p += 4;
WRITEINT16(demobuf.p,gamemap);
M_Memcpy(demobuf.p, mapmd5, 16); demobuf.p += 16;
memcpy(demobuf.p, mapmd5, 16); demobuf.p += 16;
WRITEUINT8(demobuf.p, demoflags);
WRITEUINT8(demobuf.p, gametype & 0xFF);
@@ -1763,19 +1764,19 @@ void G_BeginRecording(void)
// Name
memset(name, 0, 16);
memcpy(name, player_names[p], 15);
M_Memcpy(demobuf.p,name,16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
// Skin
memset(name, 0, 16);
strncpy(name, skins[player->skin].name, 16);
M_Memcpy(demobuf.p,name,16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
// Color
memset(name, 0, 16);
strncpy(name, KartColor_Names[player->skincolor], 16);
M_Memcpy(demobuf.p,name,16);
memcpy(demobuf.p, name, 16);
demobuf.p += 16;
// Score, since Kart uses this to determine where you start on the map
@@ -1834,19 +1835,19 @@ void G_WriteStanding(UINT8 ranking, char *name, INT32 skinnum, UINT8 color, UINT
// Name
memset(temp, 0, 16);
strncpy(temp, name, 16);
M_Memcpy(demobuf.p,temp,16);
memcpy(demobuf.p,temp,16);
demobuf.p += 16;
// Skin
memset(temp, 0, 16);
strncpy(temp, skins[skinnum].name, 16);
M_Memcpy(demobuf.p,temp,16);
memcpy(demobuf.p,temp,16);
demobuf.p += 16;
// Color
memset(temp, 0, 16);
strncpy(temp, KartColor_Names[color], 16);
M_Memcpy(demobuf.p,temp,16);
memcpy(demobuf.p,temp,16);
demobuf.p += 16;
// Score/time/whatever
@@ -2212,7 +2213,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
{
case DEMOVERSION: // latest always supported
// demo title
M_Memcpy(pdemo->title, info_p, 64);
memcpy(pdemo->title, info_p, 64);
info_p += 64;
break;
#ifdef DEMO_COMPAT_100
@@ -2311,11 +2312,11 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
pdemo->standings[count].ranking = READUINT8(extrainfo_p);
// Name
M_Memcpy(pdemo->standings[count].name, extrainfo_p, 16);
memcpy(pdemo->standings[count].name, extrainfo_p, 16);
extrainfo_p += 16;
// Skin
M_Memcpy(temp,extrainfo_p,16);
memcpy(temp,extrainfo_p,16);
extrainfo_p += 16;
pdemo->standings[count].skin = UINT8_MAX;
@@ -2329,7 +2330,7 @@ void G_LoadDemoInfo(menudemo_t *pdemo)
}
// Color
M_Memcpy(temp,extrainfo_p,16);
memcpy(temp,extrainfo_p,16);
extrainfo_p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
@@ -2494,7 +2495,7 @@ void G_LoadDemoTitle(menudemo_t *pdemo)
{
case DEMOVERSION: // latest always supported
// demo title
M_Memcpy(pdemo->title, info_p, 64);
memcpy(pdemo->title, info_p, 64);
// demo date
char *demodate;
@@ -2536,7 +2537,7 @@ void G_DoPlayDemo(char *defdemoname)
UINT8 i, p;
lumpnum_t l;
char skin[17], color[17], *n;
CLEANUP(Z_Pfree) char *pdemoname;
CLEANUP(Z_Pfree) char *pdemoname = NULL;
UINT8 version, subversion;
UINT32 randseed;
char msg[1024];
@@ -2627,7 +2628,7 @@ void G_DoPlayDemo(char *defdemoname)
{
case DEMOVERSION: // latest always supported
// demo title
M_Memcpy(demo.titlename, demobuf.p, 64);
memcpy(demo.titlename, demobuf.p, 64);
demobuf.p += 64;
break;
#ifdef DEMO_COMPAT_100
@@ -2766,15 +2767,15 @@ void G_DoPlayDemo(char *defdemoname)
if (demo.version == 0x0001)
{
// Player name
M_Memcpy(player_names[0],demobuf.p,16);
memcpy(player_names[0],demobuf.p,16);
demobuf.p += 16;
// Skin
M_Memcpy(skin,demobuf.p,16);
memcpy(skin,demobuf.p,16);
demobuf.p += 16;
// Color
M_Memcpy(color,demobuf.p,16);
memcpy(color,demobuf.p,16);
demobuf.p += 16;
demobuf.p += 5; // Backwards compat - some stats
@@ -2815,7 +2816,7 @@ void G_DoPlayDemo(char *defdemoname)
}
// net var data
CV_LoadNetVars(&demobuf.p);
demobuf.p += CV_LoadNetVars(demobuf.p);
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
@@ -2853,7 +2854,7 @@ void G_DoPlayDemo(char *defdemoname)
#endif
// net var data
CV_LoadNetVars(&demobuf.p);
demobuf.p += CV_LoadNetVars(demobuf.p);
// Sigh ... it's an empty demo.
if (*demobuf.p == DEMOMARKER)
@@ -2933,16 +2934,16 @@ void G_DoPlayDemo(char *defdemoname)
players[p].spectator = spectator;
// Name
M_Memcpy(player_names[p],demobuf.p,16);
memcpy(player_names[p],demobuf.p,16);
demobuf.p += 16;
// Skin
M_Memcpy(skin,demobuf.p,16);
memcpy(skin,demobuf.p,16);
demobuf.p += 16;
SetPlayerSkin(p, skin);
// Color
M_Memcpy(color,demobuf.p,16);
memcpy(color,demobuf.p,16);
demobuf.p += 16;
for (i = 0; i < MAXSKINCOLORS; i++)
@@ -3101,7 +3102,7 @@ void G_AddGhost(char *defdemoname)
return;
}
M_Memcpy(md5, p, 16); p += 16; // demo checksum
memcpy(md5, p, 16); p += 16; // demo checksum
for (gh = ghosts; gh; gh = gh->next)
{
@@ -3157,15 +3158,15 @@ void G_AddGhost(char *defdemoname)
if (ghostversion == 0x0001)
{
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
M_Memcpy(name, p,16);
memcpy(name, p,16);
p += 16;
// Skin
M_Memcpy(skin, p,16);
memcpy(skin, p,16);
p += 16;
// Color
M_Memcpy(color, p,16);
memcpy(color, p,16);
p += 16;
// Ghosts do not have a player structure to put this in.
@@ -3215,15 +3216,15 @@ void G_AddGhost(char *defdemoname)
}
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
M_Memcpy(name, p, 16);
memcpy(name, p, 16);
p += 16;
// Skin
M_Memcpy(skin, p, 16);
memcpy(skin, p, 16);
p += 16;
// Color
M_Memcpy(color, p, 16);
memcpy(color, p, 16);
p += 16;
p += 4; // score
@@ -3260,7 +3261,7 @@ void G_AddGhost(char *defdemoname)
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
gh->next = ghosts;
gh->buffer = buffer;
M_Memcpy(gh->checksum, md5, 16);
memcpy(gh->checksum, md5, 16);
gh->p = p;
buffer = NULL; // buffer can't be freed now!
@@ -3409,7 +3410,7 @@ void G_UpdateStaffGhostName(lumpnum_t l)
if (ghostversion == 0x0001)
{
// Player name
M_Memcpy(dummystaffname, p,16);
memcpy(dummystaffname, p,16);
dummystaffname[16] = '\0';
return; // Not really a failure but whatever
}
@@ -3431,7 +3432,7 @@ void G_UpdateStaffGhostName(lumpnum_t l)
if (READUINT8(p) != 0)
return;
M_Memcpy(dummystaffname, p, 16);
memcpy(dummystaffname, p, 16);
dummystaffname[16] = '\0';
// Ok, no longer any reason to care, bye
@@ -3625,7 +3626,7 @@ void G_SaveDemo(void)
}
WRITEUINT8(demobuf.p, DW_END); // Mark end of demo extra data.
M_Memcpy(p, demo.titlename, 64); // Write demo title here
memcpy(p, demo.titlename, 64); // Write demo title here
p += 64;
if (multiplayer)
+187 -178
View File
@@ -59,15 +59,15 @@
#include "discord.h"
#endif
gameaction_t gameaction;
gameaction_t gameaction = 0;
gamestate_t gamestate = GS_NULL;
UINT8 ultimatemode = false;
boolean botingame;
UINT8 botskin;
UINT8 botcolor;
boolean botingame = false;
UINT8 botskin = 0;
UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
@@ -83,10 +83,10 @@ static void G_DoContinued(void);
static void G_DoWorldDone(void);
static void G_DoStartVote(void);
music_t mapmusic;
music_t mapmusic = {};
INT16 gamemap = 1;
INT16 maptol;
INT16 maptol = 0;
UINT8 globalweather = 0;
INT32 curWeather = PRECIP_NONE;
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
@@ -97,29 +97,29 @@ UINT16 mainwads = 0;
boolean modifiedgame = false; // Set if homebrew PWAD stuff has been added.
boolean majormods = false; // Set if Lua/Gameplay SOC/replacement map has been added.
boolean savemoddata = false;
UINT8 paused;
UINT8 paused = 0;
UINT8 modeattacking = ATTACKING_NONE;
boolean imcontinuing = false;
boolean runemeraldmanager = false;
boolean netgame; // only true if packets are broadcast
boolean multiplayer;
boolean playeringame[MAXPLAYERS];
boolean addedtogame;
player_t players[MAXPLAYERS];
boolean netgame = false; // only true if packets are broadcast
boolean multiplayer = false;
boolean playeringame[MAXPLAYERS] = {};
boolean addedtogame = false;
player_t players[MAXPLAYERS] = {};
INT32 consoleplayer; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {0}; // view being displayed
INT32 consoleplayer = 0; // player taking events and displaying
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
tic_t gametic;
tic_t levelstarttic; // gametic at level start
UINT32 totalrings; // for intermission
INT16 lastmap; // last level you were at (returning from special stages)
tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
tic_t gametic = 0;
tic_t levelstarttic = 0; // gametic at level start
UINT32 totalrings = 0; // for intermission
INT16 lastmap = 0; // last level you were at (returning from special stages)
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
INT16 spstage_start;
INT16 sstage_start;
INT16 sstage_end;
INT16 spstage_start = 0;
INT16 sstage_start = 0;
INT16 sstage_end = 0;
boolean looptitle = true;
boolean useNightsSS = false;
@@ -134,42 +134,42 @@ boolean countdowntimeup = false;
cutscene_t *cutscenes[128];
INT16 nextmapoverride;
boolean skipstats;
INT16 nextmapoverride = 0;
boolean skipstats = false;
// Pointers to each CTF flag
mobj_t *redflag;
mobj_t *blueflag;
mobj_t *redflag = NULL;
mobj_t *blueflag = NULL;
// Pointers to CTF spawn location
mapthing_t *rflagpoint;
mapthing_t *bflagpoint;
mapthing_t *rflagpoint = NULL;
mapthing_t *bflagpoint = NULL;
struct quake quake;
// Map Header Information
mapheader_t* mapheaderinfo[NUMMAPS] = {NULL};
mapheader_t* mapheaderinfo[NUMMAPS] = {};
static boolean exitgame = false;
static boolean retrying = false;
UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage.
UINT8 stagefailed = 0; // Used for GEMS BONUS? Also to see if you beat the stage.
UINT16 emeralds;
UINT32 token; // Number of tokens collected in a level
UINT32 tokenlist; // List of tokens collected
INT32 tokenbits; // Used for setting token bits
UINT16 emeralds = 0;
UINT32 token = 0; // Number of tokens collected in a level
UINT32 tokenlist = 0; // List of tokens collected
INT32 tokenbits = 0; // Used for setting token bits
// Old Special Stage
INT32 sstimer; // Time allotted in the special stage
INT32 sstimer = 0; // Time allotted in the special stage
boolean gamedataloaded = false;
// Time attack data for levels
// These are dynamically allocated for space reasons now
recorddata_t *mainrecords[NUMMAPS] = {NULL};
UINT8 mapvisited[NUMMAPS];
recorddata_t *mainrecords[NUMMAPS] = {};
UINT8 mapvisited[NUMMAPS] = {};
UINT32 bluescore, redscore; // CTF and Team Match team scores
UINT32 bluescore = 0, redscore = 0; // CTF and Team Match team scores
// ring count... for PERFECT!
INT32 nummaprings = 0;
@@ -179,12 +179,12 @@ INT32 nummapboxes = 0;
INT32 numgotboxes = 0;
// Elminates unnecessary searching.
boolean CheckForBustableBlocks;
boolean CheckForBouncySector;
boolean CheckForQuicksand;
boolean CheckForMarioBlocks;
boolean CheckForFloatBob;
boolean CheckForReverseGravity;
boolean CheckForBustableBlocks = false;
boolean CheckForBouncySector = false;
boolean CheckForQuicksand = false;
boolean CheckForMarioBlocks = false;
boolean CheckForFloatBob = false;
boolean CheckForReverseGravity = false;
// Powerup durations
UINT16 invulntics = 20*TICRATE;
@@ -215,73 +215,66 @@ INT32 gameovertics = 15*TICRATE;
UINT8 use1upSound = 0;
UINT8 maxXtraLife = 2; // Max extra lives from rings
UINT8 introtoplay;
UINT8 creditscutscene;
UINT8 introtoplay = 0;
UINT8 creditscutscene = 0;
// Emerald locations
mobj_t *hunt1;
mobj_t *hunt2;
mobj_t *hunt3;
mobj_t *hunt1 = NULL;
mobj_t *hunt2 = NULL;
mobj_t *hunt3 = NULL;
tic_t racecountdown, exitcountdown; // for racing
tic_t racecountdown = 0, exitcountdown = 0; // for racing
fixed_t gravity;
fixed_t mapobjectscale;
fixed_t gravity = 0;
fixed_t mapobjectscale = FRACUNIT;
struct maplighting maplighting;
INT16 autobalance; //for CTF team balance
INT16 teamscramble; //for CTF team scramble
INT16 scrambleplayers[MAXPLAYERS]; //for CTF team scramble
INT16 scrambleteams[MAXPLAYERS]; //for CTF team scramble
INT16 scrambletotal; //for CTF team scramble
INT16 scramblecount; //for CTF team scramble
INT16 autobalance = 0; //for CTF team balance
INT16 teamscramble = 0; //for CTF team scramble
INT16 scrambleplayers[MAXPLAYERS] = {}; //for CTF team scramble
INT16 scrambleteams[MAXPLAYERS] = {}; //for CTF team scramble
INT16 scrambletotal = 0; //for CTF team scramble
INT16 scramblecount = 0; //for CTF team scramble
INT32 cheats; //for multiplayer cheat commands
INT32 cheats = 0; //for multiplayer cheat commands
// SRB2Kart
// Cvars that we don't want changed mid-game
UINT8 gamespeed; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
UINT8 gamespeed = 0; // Game's current speed (or difficulty, or cc, or etc); 0 for easy, 1 for normal, 2 for hard
boolean encoremode = false; // Encore Mode currently enabled?
boolean prevencoremode;
boolean franticitems; // Frantic items currently enabled?
boolean comeback; // Battle Mode's karma comeback is on/off
boolean prevencoremode = 0;
boolean franticitems = 0; // Frantic items currently enabled?
boolean comeback = 0; // Battle Mode's karma comeback is on/off
// Voting system
INT16 votelevels[4][2]; // Levels that were rolled by the host
SINT8 votes[MAXPLAYERS]; // Each player's vote
SINT8 pickedvote; // What vote the host rolls
INT16 votelevels[4][2] = {}; // Levels that were rolled by the host
SINT8 votes[MAXPLAYERS] = {}; // Each player's vote
SINT8 pickedvote = 0; // What vote the host rolls
// Server-sided, synched variables
SINT8 battlewanted[4]; // WANTED players in battle, worth x2 points
tic_t wantedcalcdelay; // Time before it recalculates WANTED
tic_t indirectitemcooldown; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
tic_t hyubgone; // Cooldown before hyudoro is allowed to be rerolled
tic_t mapreset; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive; // Thwomps activate on lap 2
SINT8 spbplace; // SPB exists, give the person behind better items
boolean startedInFreePlay; // Map was started in free play
SINT8 battlewanted[4] = {}; // WANTED players in battle, worth x2 points
tic_t wantedcalcdelay = 0; // Time before it recalculates WANTED
tic_t indirectitemcooldown = 0; // Cooldown before any more Shrink, SPB, or any other item that works indirectly is awarded
tic_t hyubgone = 0; // Cooldown before hyudoro is allowed to be rerolled
tic_t mapreset = 0; // Map reset delay when enough players have joined an empty game
UINT8 nospectategrief = 0; // How many players need to be in-game to eliminate last; for preventing spectate griefing
boolean thwompsactive = 0; // Thwomps activate on lap 2
SINT8 spbplace = 0; // SPB exists, give the person behind better items
boolean startedInFreePlay = false; // Map was started in free play
// Client-sided, unsynched variables (NEVER use in anything that needs to be synced with other players)
boolean legitimateexit; // Did this client actually finish the match?
boolean comebackshowninfo; // Have you already seen the "ATTACK OR PROTECT" message?
static INT16 randmapbuffer[NUMMAPS+1]; // Buffer for maps RandMap is allowed to roll
boolean legitimateexit = 0; // Did this client actually finish the match?
boolean comebackshowninfo = 0; // Have you already seen the "ATTACK OR PROTECT" message?
static INT16 randmapbuffer[NUMMAPS+1] = {}; // Buffer for maps RandMap is allowed to roll
tic_t hidetime;
tic_t hidetime = 0;
// Grading
UINT32 timesBeaten;
UINT32 timesBeatenWithEmeralds;
//UINT32 timesBeatenUltimate;
UINT32 timesBeaten = 0;
UINT32 timesBeatenWithEmeralds = 0;
INT16 prevmap, nextmap;
// Analog Control
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
INT16 prevmap = 0, nextmap = 0;
// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
@@ -470,7 +463,7 @@ consvar_t cv_cechotoggle = {"show_cecho", "On", CV_SAVE, cechotoggle_t, NULL, 0,
#endif
#ifdef SEENAMES
player_t *seenplayer; // player we're aiming at right now
player_t *seenplayer = NULL; // player we're aiming at right now
#endif
char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
@@ -493,7 +486,7 @@ char player_names[MAXPLAYERS][MAXPLAYERNAME+1] =
"Player 16"
}; // SRB2kart - removed Players 17 through 32
INT32 player_name_changes[MAXPLAYERS];
INT32 player_name_changes[MAXPLAYERS] = {};
INT16 rw_maximums[NUM_WEAPONS] =
{
@@ -570,6 +563,7 @@ static void G_SetSaveGameModified(void)
{
if (!unlockables[i].conditionset)
continue;
if (!unlockables[i].unlocked)
{
unlockables[i].unlocked = true;
@@ -595,7 +589,7 @@ void G_SetGameModified(boolean silent, boolean major)
G_SetSaveGameModified();
if (!silent)
CONS_Alert(CONS_NOTICE, M_GetText("Record Attack data will be saved to a seperate save file.\n"));
CONS_Alert(CONS_NOTICE, "Record Attack data will be saved to a seperate save file.\n");
// If in record attack recording, cancel it.
if (modeattacking)
@@ -634,6 +628,7 @@ const char *G_BuildMapName(INT32 map)
map = gamemap-1;
else
map = prevmap;
map = G_RandMap(G_TOLFlag(cv_newgametype.value), map, false, 0, false, NULL)+1;
}
@@ -687,11 +682,12 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
{
INT32 retaxis;
INT32 axisval;
INT32 deadzone;
boolean flp = false;
UINT8 pnum = player-1;
//find what axis to get
// find what axis to get
switch (axissel)
{
case AXISTURN:
@@ -750,45 +746,33 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
{
axisval /= 2;
retaxis = joyxmove[pnum][axisval];
if (retaxis < (-JOYAXISRANGE))
retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_xdeadzone[pnum].value) >> FRACBITS;
if (abs(retaxis) <= jdeadzone)
return 0;
}
if (flp)
retaxis = -retaxis; // flip it around
return retaxis;
deadzone = cv_xdeadzone[pnum].value;
}
else
{
axisval--;
axisval /= 2;
retaxis = joyymove[pnum][axisval];
if (retaxis < (-JOYAXISRANGE))
retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * cv_ydeadzone[pnum].value) >> FRACBITS;
if (abs(retaxis) <= jdeadzone)
return 0;
}
if (flp)
retaxis = -retaxis; // flip it around
return retaxis;
deadzone = cv_ydeadzone[pnum].value;
}
if (retaxis < (-JOYAXISRANGE))
retaxis = -JOYAXISRANGE;
if (retaxis > (+JOYAXISRANGE))
retaxis = +JOYAXISRANGE;
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
{
const INT32 jdeadzone = ((JOYAXISRANGE-1) * deadzone) >> FRACBITS;
if (abs(retaxis) <= jdeadzone)
return 0;
}
if (flp)
retaxis = -retaxis; // flip it around
return retaxis;
}
boolean InputDown(INT32 gc, UINT8 p)
@@ -806,9 +790,9 @@ boolean InputDown(INT32 gc, UINT8 p)
}
}
INT32 localaiming[MAXSPLITSCREENPLAYERS];
angle_t localangle[MAXSPLITSCREENPLAYERS];
boolean camspin[MAXSPLITSCREENPLAYERS];
INT32 localaiming[MAXSPLITSCREENPLAYERS] = {};
angle_t localangle[MAXSPLITSCREENPLAYERS] = {};
boolean camspin[MAXSPLITSCREENPLAYERS] = {};
static fixed_t forwardmove[2] = {25<<FRACBITS>>16, 50<<FRACBITS>>16};
static fixed_t sidemove[2] = {2<<FRACBITS>>16, 4<<FRACBITS>>16};
@@ -1210,7 +1194,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (gamestate == GS_LEVEL)
LUA_HookTiccmd(player, cmd, HOOK(PlayerCmd));
//Reset away view if a command is given.
// Reset away view if a command is given.
if (displayplayers[0] != consoleplayer && ssplayer == 1
&& (cmd->forwardmove || cmd->sidemove || cmd->buttons))
{
@@ -1219,12 +1203,12 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
}
}
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
ticcmd_t *G_CopyTiccmd(ticcmd_t* restrict dest, const ticcmd_t* restrict src, const size_t n)
{
return M_Memcpy(dest, src, n*sizeof(*src));
return memcpy(dest, src, n*sizeof(*src));
}
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n)
ticcmd_t *G_MoveTiccmd(ticcmd_t* restrict dest, const ticcmd_t* restrict src, const size_t n)
{
size_t i;
for (i = 0; i < n; i++)
@@ -1261,7 +1245,7 @@ static void G_DoLoadLevel(boolean resetplayer)
if (gamestate == GS_INTERMISSION)
Y_EndIntermission();
if (gamestate == GS_VOTING)
else if (gamestate == GS_VOTING)
Y_EndVote();
G_SetGamestate(GS_LEVEL);
@@ -2298,7 +2282,7 @@ void G_PlayerReborn(INT32 player)
}
/* I'm putting this here because lol */
fade = (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(p));
fade = (cv_fading.value && P_IsLocalPlayer(p));
if (fade)
{
@@ -2329,12 +2313,6 @@ void G_PlayerReborn(INT32 player)
if (gametype == GT_COOP)
P_FindEmerald(); // scan for emeralds to hunt for
// Reset Nights score and max link to 0 on death
p->maxlink = 0;
// If NiGHTS, find lowest mare to start with.
p->mare = 0;
}
//
@@ -2353,22 +2331,25 @@ static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
if (!mthing)
return false;
x = mthing->x << FRACBITS;
y = mthing->y << FRACBITS;
if (!players[playernum].mo)
{
// first spawn of level
for (i = 0; i < playernum; i++)
{
if (playeringame[i] && players[i].mo
&& players[i].mo->x == mthing->x << FRACBITS
&& players[i].mo->y == mthing->y << FRACBITS)
&& players[i].mo->x == x
&& players[i].mo->y == y)
{
return false;
}
}
return true;
}
x = mthing->x << FRACBITS;
y = mthing->y << FRACBITS;
if (!K_CheckPlayersRespawnColliding(playernum, x, y))
return false;
@@ -2870,17 +2851,23 @@ UINT8 G_GetGametypeColor(INT16 gt)
*/
INT16 G_TOLFlag(INT32 pgametype)
{
if (!multiplayer) return TOL_SP;
if (pgametype == GT_COOP) return TOL_RACE; // SRB2kart
if (pgametype == GT_COMPETITION) return TOL_COMPETITION;
if (pgametype == GT_RACE) return TOL_RACE;
if (pgametype == GT_MATCH) return TOL_MATCH;
if (pgametype == GT_TEAMMATCH) return TOL_MATCH;
if (pgametype == GT_TAG) return TOL_TAG;
if (pgametype == GT_HIDEANDSEEK) return TOL_TAG;
if (pgametype == GT_CTF) return TOL_CTF;
if (!multiplayer) return TOL_SP;
switch (pgametype)
{
case GT_COOP: return TOL_RACE; // SRB2kart
case GT_COMPETITION: return TOL_COMPETITION;
case GT_RACE: return TOL_RACE;
case GT_MATCH: return TOL_MATCH;
case GT_TEAMMATCH: return TOL_MATCH;
case GT_TAG: return TOL_TAG;
case GT_HIDEANDSEEK: return TOL_TAG;
case GT_CTF: return TOL_CTF;
default:
CONS_Alert(CONS_ERROR, "Unknown gametype! %d\n", pgametype);
break;
}
CONS_Alert(CONS_ERROR, M_GetText("Unknown gametype! %d\n"), pgametype);
return INT16_MAX;
}
@@ -3032,7 +3019,8 @@ tryagain:
void G_AddMapToBuffer(INT16 map)
{
INT16 bufx, refreshnum = max(0, TOLMaps(G_TOLFlag(gametype))-3);
const INT32 tolmaps = TOLMaps(G_TOLFlag(gametype));
INT16 bufx, refreshnum = max(0, tolmaps-3);
// Add the map to the buffer.
for (bufx = NUMMAPS-1; bufx > 0; bufx--)
@@ -3063,6 +3051,7 @@ static void G_DoCompleted(void)
K_StatRound();
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
// SRB2Kart: exitlevel shouldn't get you the points
@@ -3072,8 +3061,10 @@ static void G_DoCompleted(void)
if (P_IsLocalPlayer(&players[i]))
j++;
}
G_PlayerFinishLevel(i); // take away cards and stuff
}
}
// play some generic music if there's no win/cool/lose music going on (for exitlevel commands)
if (G_RaceGametype() && ((multiplayer && demo.playback) || j == splitscreen+1) && (cv_inttime.value > 0))
@@ -3217,10 +3208,14 @@ void G_AfterIntermission(void)
return;
}
else if (demo.recording && (modeattacking || demo.savemode != DSM_NOTSAVING))
G_SaveDemo();
else if (demo.recording)
G_ResetDemoRecording();
if (demo.recording)
{
if (modeattacking || demo.savemode != DSM_NOTSAVING)
G_SaveDemo();
else
G_ResetDemoRecording();
}
if (modeattacking) // End the run.
{
@@ -3229,7 +3224,9 @@ void G_AfterIntermission(void)
}
if (mapheaderinfo[gamemap-1]->cutscenenum) // Start a custom cutscene.
{
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
}
else
{
if (nextmap < 1100-1)
@@ -3366,10 +3363,13 @@ static void G_DoContinued(void)
// when something new is added.
void G_EndGame(void)
{
if (demo.recording && (modeattacking || demo.savemode != DSM_NOTSAVING))
G_SaveDemo();
else if (demo.recording)
G_ResetDemoRecording();
if (demo.recording)
{
if (modeattacking || demo.savemode != DSM_NOTSAVING)
G_SaveDemo();
else
G_ResetDemoRecording();
}
// Only do evaluation and credits in coop games.
if (gametype == GT_COOP)
@@ -3379,6 +3379,7 @@ void G_EndGame(void)
F_StartCredits();
return;
}
if (nextmap == 1101-1) // end game with evaluation
{
F_StartGameEvaluation();
@@ -3432,7 +3433,7 @@ void G_LoadGameData(void)
INT32 i, j;
UINT8 modded = false;
UINT8 rtemp;
savebuffer_t save;
savebuffer_t save = {0};
//For records
tic_t rectime;
@@ -3478,9 +3479,8 @@ void G_LoadGameData(void)
modded = READUINT8(save.p);
// Aha! Someone's been screwing with the save file!
if ((modded && !savemoddata))
goto datacorrupt;
else if (modded != true && modded != false)
if ((modded && !savemoddata) ||
(modded != true && modded != false))
goto datacorrupt;
// TODO put another cipher on these things? meh, I don't care...
@@ -3545,7 +3545,7 @@ void G_LoadGameData(void)
return;
// Landing point for corrupt gamedata
datacorrupt:
datacorrupt:
{
const char *gdfolder = "the SRB2Kart folder";
@@ -3566,7 +3566,7 @@ void G_SaveGameData(boolean force)
size_t length;
INT32 i, j;
UINT8 btemp;
savebuffer_t save;
savebuffer_t save = {0};
(void)force;
char backupfile[MAX_WADPATH+4];
@@ -3737,7 +3737,7 @@ void G_LoadGame(UINT32 slot, INT16 mapoverride)
size_t length;
char vcheck[VERSIONSIZE];
char savename[255];
savebuffer_t save;
savebuffer_t save = {0};
// memset savedata to all 0, fixes calling perfectly valid saves corrupt because of bots
memset(&savedata, 0, sizeof(savedata));
@@ -3823,7 +3823,7 @@ void G_SaveGame(UINT32 savegameslot)
boolean saved;
char savename[256] = "";
const char *backup;
savebuffer_t save;
savebuffer_t save = {0};
sprintf(savename, savegamename, savegameslot);
backup = va("%s",savename);
@@ -4007,6 +4007,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
automapactive = false;
imcontinuing = false;
// HACK: this doesent reset if you change the map from within a replay and may cause crashes or the replayhut to be non functional
if (!demo.playback && demo.inreplayhut)
{
M_ResetDemoList();
}
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
else
@@ -4266,18 +4272,21 @@ INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
{
if (mapname[0] == '*') // current map
return gamemap;
else if (mapname[0] == '?' && mapheaderinfo[gamemap-1])
if (mapname[0] == '?' && mapheaderinfo[gamemap-1])
return G_RandMap(G_TOLFlag(gametype), gamemap-1, false, 0, false, NULL)+1;
else if (mapname[0] == '+' && mapheaderinfo[gamemap-1]) // next map
if (mapname[0] == '+' && mapheaderinfo[gamemap-1]) // next map
{
newmapnum = mapheaderinfo[gamemap-1]->nextlevel;
if (newmapnum < 1 || newmapnum > NUMMAPS)
{
CONS_Alert(CONS_ERROR, M_GetText("NextLevel (%d) is not a valid map.\n"), newmapnum);
CONS_Alert(CONS_ERROR, "NextLevel (%d) is not a valid map.\n", newmapnum);
return 0;
}
else
return newmapnum;
return newmapnum;
}
}
else if (mapnamelen == 2)/* maybe two digit code */
+1 -1
View File
@@ -160,7 +160,7 @@ typedef enum
const char *G_BuildMapName(INT32 map);
void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer);
// copy ticcmd_t to and fro the normal way
// copy ticcmd_t to and from the normal way
ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
// copy ticcmd_t to and fro network packets
ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n);
+186 -14
View File
@@ -58,12 +58,21 @@ static void led_off_handle3(void);
static void led_off_handle4(void);
consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"rumble", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle, 0, NULL, NULL, 0, 0, NULL},
{"rumble2", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle2, 0, NULL, NULL, 0, 0, NULL},
{"rumble3", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle3, 0, NULL, NULL, 0, 0, NULL},
{"rumble4", "Off", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, rumble_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t rumblestrength_cons_t[] = {{FRACUNIT/4, "MIN"}, {FRACUNIT*4, "MAX"}, {0, NULL}};
consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS] = {
{"rumblestrength", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength2", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength3", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
{"rumblestrength4", "1.0", CV_SAVE|CV_FLOAT, rumblestrength_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t gamepadled_cons_t[] = {{0, "Off"}, {1, "Skincolor"}, {2, "Mobjcolor"}, {0, NULL}};
consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle, 0, NULL, NULL, 0, 0, NULL},
@@ -262,9 +271,6 @@ void G_ResetControls(void)
memset(joyxmove, 0, sizeof(joyxmove));
memset(joyymove, 0, sizeof(joyymove));
// reset those just in case the game missed the keyup event
memset(dpadscrollstate, false, sizeof(dpadscrollstate));
}
//
@@ -878,11 +884,13 @@ static const char *gamecontrolname[num_gamecontrols] =
#include "k_kart.h"
UINT16 G_GetSkinColor(INT32 playernum)
UINT8 G_GetSkinColorForGamepad(INT32 playernum)
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (gamestate == GS_LEVEL)
{
player_t *player = &players[displayplayers[playernum]];
const player_t *player = &players[displayplayers[playernum]];
if (player)
{
@@ -900,13 +908,13 @@ UINT16 G_GetSkinColor(INT32 playernum)
switch (playernum)
{
case 0:
return cv_playercolor.value;
return (UINT8)cv_playercolor.value;
case 1:
return cv_playercolor2.value;
return (UINT8)cv_playercolor2.value;
case 2:
return cv_playercolor3.value;
return (UINT8)cv_playercolor3.value;
case 3:
return cv_playercolor4.value;
return (UINT8)cv_playercolor4.value;
default:
return 0;
}
@@ -914,19 +922,23 @@ UINT16 G_GetSkinColor(INT32 playernum)
return 0;
}
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color)
// Sets the Indicator LED on supported gamepads to a desired skincolor
// pass SKINCOLOR_NONE/0 to set the players skin color
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
{
UINT16 skincolor;
UINT8 skincolor;
byteColor_t byte_color;
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0)
if (cv_gamepadled[playernum].value == 0
|| color >= MAXTRANSLATIONS)
{
return;
}
skincolor = color ? color : G_GetSkinColor(playernum);
// so we can override this
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
I_SetGamepadIndicatorColor(playernum, byte_color.red, byte_color.green, byte_color.blue);
@@ -939,7 +951,41 @@ static void G_ResetPlayerGamepadIndicatorColor(INT32 playernum)
I_SetGamepadIndicatorColor(playernum, 0, 0, 255);
}
else
{
G_SetPlayerGamepadIndicatorColor(playernum, 0);
}
}
static UINT8 curcolor[MAXSPLITSCREENPLAYERS] = {};
void G_DeviceLEDTick(void)
{
UINT8 i, newcolor;
if (numcontrollers == 0)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
continue;
newcolor = G_GetSkinColorForGamepad(i);
if (curcolor[i] == newcolor) // dont update if same colour
continue;
G_SetPlayerGamepadIndicatorColor(i, newcolor);
curcolor[i] = newcolor;
}
}
// ensures next call to G_DeviceLEDTick will refresh the gamepad led
void G_ResetDeviceLED(void)
{
memset(curcolor, 0, sizeof(curcolor));
}
static void G_ResetPlayerDeviceRumble(INT32 playernum)
@@ -966,9 +1012,135 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
return;
}
// doesent need to be super precise
// but ensure this is within range (0-65535)
// placed here so it applies to lua aswell
low_strength = (UINT16)min(FixedMul(low_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
high_strength = (UINT16)min(FixedMul(high_strength, cv_rumblestrength[playernum].value), UINT16_MAX);
I_GamepadRumble(playernum, low_strength, high_strength, duration);
}
// rumble strengths
enum
{
RUMBLE_VERYSTRONG = FRACUNIT / 4, // 16384
RUMBLE_STRONG = FRACUNIT / 8, // 8192
RUMBLE_MODERATE = FRACUNIT / 64, // 1024
RUMBLE_WEAK = FRACUNIT / 128, // 512
RUMBLE_VERYWEAK = FRACUNIT / 256, // 256
};
// Controller rumble!
// this keeps track of a bunch of things
// and makes your controller rumble accordingly
void G_DeviceRumbleTick(void)
{
UINT8 i;
if (dedicated || numcontrollers == 0 || gamestate != GS_LEVEL)
{
return;
}
for (i = 0; i <= splitscreen; i++)
{
if (!cv_usejoystick[i].value || !cv_rumble[i].value)
{
continue;
}
if (camera[i].freecam)
{
continue;
}
// SDL rumble strength goes from a range or 0-65535 respectively
// the higher, the stronger it is
UINT16 low = 0, high = 0;
// for how long the action should rumble, in ms
UINT16 lenght = 57; // 57ms is a short pulse, matches super well with this updating once per tic
const player_t *player = P_GetLocalPlayerForNum(i);
// allow lua to do some crap for spectators
if (player->spectator || !player->mo)
{
continue;
}
// reset the rumble if you exit or are ded lel
if (player->exiting ||
player->playerstate == PST_DEAD ||
player->kartstuff[k_respawn] > 1)
{
G_PlayerDeviceRumble(i, low, high, 0);
continue;
}
if (player->kartstuff[k_spinouttimer])
{
//low = high = FRACUNIT / 6;
low = high = FixedMul((RUMBLE_VERYSTRONG), (FixedDiv(player->kartstuff[k_spinouttimer], (3*TICRATE / 2)))); // try do some some kinda fadeout, 3*TICRATE / 2 is the "default" spinout time
}
else if (player->kartstuff[k_sneakertimer] > (sneakertime-(TICRATE/2)))
{
low = high = RUMBLE_STRONG;
}
else if ((player->kartstuff[k_offroad])
&& player->speed != 0
&& P_IsObjectOnGround(player->mo))
{
// weaken this depending on if you got hyu or invinc
if (player->kartstuff[k_hyudorotimer])
{
high = RUMBLE_WEAK;
}
else if (player->kartstuff[k_invincibilitytimer])
{
high = RUMBLE_MODERATE;
}
else
{
low = high = RUMBLE_MODERATE;
}
}
else if ((player->kartstuff[k_bananadrag] > TICRATE)
&& player->speed != 0
&& P_IsObjectOnGround(player->mo))
{
if (leveltime & 1) // this is actually funny lel
high = RUMBLE_MODERATE;
}
if (player->kartstuff[k_brakedrift])
{
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
}
// pulse when gettin new driftlevel
// let this come last
if (player->kartstuff[k_driftcharge]
&& player->driftlevel)
{
high = CLAMP((high + RUMBLE_VERYWEAK), 0, UINT16_MAX);
if (player->driftlevel == 2)
lenght = 114;
else if (player->driftlevel == 3)
lenght = 174;
}
// hack alert! i just dont want this thing constantly resetting the rumble lol
if (low == 0 && high == 0)
{
continue;
}
G_PlayerDeviceRumble(i, low, high, lenght);
}
}
//
// Detach any keys associated to the given game control
// - pass the pointer to the gamecontrol table for the player being edited
+10 -5
View File
@@ -37,7 +37,7 @@ typedef enum
KEY_JOY1 = KEY_MOUSE1 + MOUSEBUTTONS,
KEY_HAT1 = KEY_JOY1 + JOYBUTTONS,
KEY_DBLMOUSE1 =KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLMOUSE1 = KEY_HAT1 + JOYHATS*4, // double clicks
KEY_DBLJOY1 = KEY_DBLMOUSE1 + MOUSEBUTTONS,
KEY_DBLHAT1 = KEY_DBLJOY1 + JOYBUTTONS,
@@ -113,6 +113,7 @@ extern consvar_t cv_mousesens, cv_mouseysens;
extern consvar_t cv_controlperkey;
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern INT32 mousex, mousey;
@@ -131,13 +132,17 @@ extern INT32 gamecontrol[MAXSPLITSCREENPLAYERS][num_gamecontrols][2];
#define PLAYER3INPUTDOWN(gc) (gamekeydown[gamecontrol[2][gc][0]] || gamekeydown[gamecontrol[2][gc][1]])
#define PLAYER4INPUTDOWN(gc) (gamekeydown[gamecontrol[3][gc][0]] || gamekeydown[gamecontrol[3][gc][1]])
// peace to my little coder fingers!
// check a gamecontrol being active or not
UINT8 G_GetSkinColorForGamepad(INT32 playernum);
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color);
void G_DeviceLEDTick(void);
void G_ResetDeviceLED(void);
UINT16 G_GetSkinColor(INT32 playernum);
void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT16 color);
void G_ResetAllDeviceRumbles(void);
void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
void G_DeviceRumbleTick(void);
// peace to my little coder fingers!
// check a gamecontrol being active or not
// remaps the input event to a game control.
void G_MapEventsToControls(event_t *ev);
+42 -30
View File
@@ -21,28 +21,28 @@
// The texture for the next polygon given to HWR_ProcessPolygon.
// Set with HWR_SetCurrentTexture.
GLMipmap_t *current_texture = NULL;
static GLMipmap_t *current_texture = NULL;
boolean currently_batching = false;
static boolean currently_batching = false;
FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
static FOutVector* finalVertexArray = NULL;// contains subset of sorted vertices and texture coordinates to be sent to gpu
static UINT32* finalVertexIndexArray = NULL;// contains indexes for glDrawElements, taking into account fan->triangles conversion
// NOTE have this alloced as 3x finalVertexArray size
int finalVertexArrayAllocSize = 65536;
static int finalVertexArrayAllocSize = 65536;
//GLubyte* colorArray = NULL;// contains color data to be sent to gpu, if needed
//int colorArrayAllocSize = 65536;
// not gonna use this for now, just sort by color and change state when it changes
// later maybe when using vertex attributes if it's needed
PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
int polygonArraySize = 0;
int polygonArrayAllocSize = 65536;
static PolygonArrayEntry* polygonArray = NULL ;// contains the polygon data from DrawPolygon, waiting to be processed
static PolygonArrayEntry **polygonArraySorted = NULL; // contains sorted pointers to polygonArray
static int polygonArraySize = 0;
static int polygonArrayAllocSize = 65536;
FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
int unsortedVertexArraySize = 0;
int unsortedVertexArrayAllocSize = 65536;
static FOutVector* unsortedVertexArray = NULL; // contains unsorted vertices and texture coordinates from DrawPolygon
static int unsortedVertexArraySize = 0;
static int unsortedVertexArrayAllocSize = 65536;
// Enables batching mode. HWR_ProcessPolygon will collect polygons instead of passing them directly to the rendering backend.
// Call HWR_RenderBatches to render all the collected geometry.
@@ -126,8 +126,9 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
if (!(PolyFlags & PF_NoTexture) && !horizonSpecial)
{
// use FNV-1a to hash polygons for later sorting.
INT32 hash = 0x811c9dc5;
#define DIGEST(h, x) h ^= (x); h *= 0x01000193
UINT32 hash = 0x811c9dc5;
UINT32 prime = 0x1000193;
#define DIGEST(h, x) h ^= ((UINT32)(x)); h *= prime
if (current_texture)
{
DIGEST(hash, current_texture->downloaded);
@@ -148,7 +149,7 @@ void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPt
}
#undef DIGEST
// remove the sign bit to ensure that skybox and horizon line comes first.
polygonArray[polygonArraySize-1].hash = (hash & INT32_MAX);
polygonArray[polygonArraySize-1].hash = (INT32)(hash & INT32_MAX);
}
memcpy(&unsortedVertexArray[unsortedVertexArraySize], pOutVerts, iNumPts * sizeof(FOutVector));
@@ -168,8 +169,10 @@ static int comparePolygons(const void *p1, const void *p2)
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
const int shader1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? -1 : poly1->shader;
const int shader2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? -1 : poly2->shader;
// special case with signedness to prevent overflowing
// FIXME: check for prediction slowdowns!
const int shader1 = poly1->hash & 0x80000000 ? -1 : poly1->shader;
const int shader2 = poly2->hash & 0x80000000 ? -1 : poly2->shader;
// skywalls and horizon lines must retain their order for horizon lines to work
if (shader1 == -1 && shader2 == -1)
@@ -210,8 +213,8 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
const PolygonArrayEntry *poly1 = *(PolygonArrayEntry *const *)p1;
const PolygonArrayEntry *poly2 = *(PolygonArrayEntry *const *)p2;
const GLMipmap_t *texture1 = (poly1->polyFlags & PF_NoTexture || poly1->horizonSpecial) ? NULL : poly1->texture;
const GLMipmap_t *texture2 = (poly2->polyFlags & PF_NoTexture || poly2->horizonSpecial) ? NULL : poly2->texture;
const GLMipmap_t *texture1 = poly1->hash & 0x80000000 ? NULL : poly1->texture;
const GLMipmap_t *texture2 = poly1->hash & 0x80000000 ? NULL : poly2->texture;
// skywalls and horizon lines must retain their order for horizon lines to work
if (!texture1 && !texture2)
@@ -219,6 +222,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
UINT32 downloaded1 = texture1 ? texture1->downloaded : 0; // there should be a opengl texture name here, usable for comparisons
UINT32 downloaded2 = texture2 ? texture2->downloaded : 0;
diff64 = downloaded1 - downloaded2;
if (diff64 != 0) return diff64;
@@ -233,7 +237,7 @@ static int comparePolygonsNoShaders(const void *p1, const void *p2)
// This function organizes the geometry collected by HWR_ProcessPolygon calls into batches and uses
// the rendering backend to draw them.
void HWR_RenderBatches(void)
void HWR_RenderBatches(boolean sort)
{
int finalVertexWritePos = 0; // position in finalVertexArray
int finalIndexWritePos = 0; // position in finalVertexIndexArray
@@ -260,7 +264,7 @@ void HWR_RenderBatches(void)
nextSurfaceInfo.LightInfo.light_level = 0;
nextSurfaceInfo.LightInfo.directional = false;
currently_batching = false;// no longer collecting batches
currently_batching = false; // no longer collecting batches
if (!polygonArraySize)
{
@@ -270,6 +274,8 @@ void HWR_RenderBatches(void)
return;// nothing to draw
}
const boolean useshader = HWR_UseShader();
// init stats vars
ps_hw_numpolys.value.i = polygonArraySize;
ps_hw_numcalls.value.i = ps_hw_numverts.value.i = 0;
@@ -282,10 +288,13 @@ void HWR_RenderBatches(void)
polygonArraySorted[i] = &polygonArray[i];
}
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (HWR_UseShader() ? comparePolygons : comparePolygonsNoShaders));
PS_STOP_TIMING(ps_hw_batchsorttime);
if (sort)
{
// sort polygons
PS_START_TIMING(ps_hw_batchsorttime);
qs22j(polygonArraySorted, polygonArraySize, sizeof(PolygonArrayEntry *), (useshader ? comparePolygons : comparePolygonsNoShaders));
PS_STOP_TIMING(ps_hw_batchsorttime);
}
// sort order
// 1. shader
@@ -294,7 +303,9 @@ void HWR_RenderBatches(void)
// 4. colors + light level
// not sure about what order of the last 2 should be, or if it even matters
PS_START_TIMING(ps_hw_batchdrawtime);
// dont overwrite this on consecutive calls
if (!sort)
PS_START_TIMING(ps_hw_batchdrawtime);
currentShader = polygonArraySorted[0]->shader;
currentTexture = polygonArraySorted[0]->texture;
@@ -305,7 +316,7 @@ void HWR_RenderBatches(void)
// set state for first batch
if (HWR_UseShader())
if (useshader)
{
GL_SetShader(currentShader);
}
@@ -387,7 +398,7 @@ void HWR_RenderBatches(void)
if (nextPolyFlags & PF_NoTexture)
nextTexture = 0;
if (currentShader != nextShader && HWR_UseShader())
if (useshader && currentShader != nextShader)
{
changeState = true;
changeShader = true;
@@ -405,7 +416,7 @@ void HWR_RenderBatches(void)
changePolyFlags = true;
}
if (HWR_UseShader())
if (useshader)
{
if (currentSurfaceInfo.PolyColor.rgba != nextSurfaceInfo.PolyColor.rgba ||
currentSurfaceInfo.TintColor.rgba != nextSurfaceInfo.TintColor.rgba ||
@@ -489,7 +500,8 @@ void HWR_RenderBatches(void)
polygonArraySize = 0;
unsortedVertexArraySize = 0;
PS_STOP_TIMING(ps_hw_batchdrawtime);
if (!sort)
PS_STOP_TIMING(ps_hw_batchdrawtime);
}
#endif // HWRENDER
+1 -1
View File
@@ -37,7 +37,7 @@ typedef struct
void HWR_StartBatching(void);
void HWR_SetCurrentTexture(GLMipmap_t *texture);
void HWR_ProcessPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, int shader, boolean horizonSpecial);
void HWR_RenderBatches(void);
void HWR_RenderBatches(boolean sort);
#ifdef __cplusplus
} // extern "C"
+2 -105
View File
@@ -80,14 +80,6 @@ static poly_t *HWR_AllocPoly(INT32 numpts)
return p;
}
static polyvertex_t *HWR_AllocVertex(void)
{
polyvertex_t *p;
size_t size = sizeof(polyvertex_t);
p = Z_Malloc(size, PU_HWRPLANE, NULL);
return p;
}
/// \todo polygons should be freed in reverse order for efficiency,
/// for now don't free because it doesn't free in reverse order
static void HWR_FreePoly(poly_t *poly)
@@ -546,7 +538,7 @@ static void loading_status(void)
x = BASEVIDWIDTH/2;
y = BASEVIDHEIGHT/2;
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); // Black background to match fade in effect
//V_DrawPatchFill(W_CachePatchName("SRB2BACK", PU_PATCH)); // SRB2 background, ehhh too bright.
//V_DrawPatchFill(srb2back); // SRB2 background, ehhh too bright.
M_DrawTextBox(x-58, y-8, 13, 1);
V_DrawString(x-50, y, V_YELLOWMAP, "Loading...");
V_DrawRightAlignedString(x+50, y, V_YELLOWMAP, s);
@@ -637,7 +629,7 @@ static void WalkBSPNode(INT32 bspnum, poly_t *poly, UINT16 *leafnode, fixed_t *b
WalkBSPNode(bsp->children[0], frontpoly, &bsp->children[0],bsp->bbox[0]);
// copy child bbox
M_Memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
memcpy(bbox, bsp->bbox[0], 4*sizeof (fixed_t));
}
else
I_Error("WalkBSPNode: no front poly?");
@@ -855,100 +847,6 @@ static INT32 SolveTProblem(void)
return numsplitpoly;
}
#define NEARDIST (0.75f)
#define MYMAX (10000000000000.0f)
/* Adjust true segs (from the segs lump) to be exactely the same as
* plane polygone segs
* This also convert fixed_t point of segs in float (in moste case
* it share the same vertice
*/
static void AdjustSegs(void)
{
size_t i, count;
INT32 j;
seg_t *lseg;
poly_t *p;
INT32 v1found = 0, v2found = 0;
float nearv1, nearv2;
for (i = 0; i < numsubsectors; i++)
{
count = subsectors[i].numlines;
lseg = &segs[subsectors[i].firstline];
p = extrasubsectors[i].planepoly;
if (!p)
continue;
for (; count--; lseg++)
{
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
for (j = 0; j < p->numpts; j++)
{
distv1 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v1->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v1->y);
distv1 = distv1*distv1+tmp*tmp;
if (distv1 <= nearv1)
{
v1found = j;
nearv1 = distv1;
}
// the same with v2
distv2 = p->pts[j].x - FIXED_TO_FLOAT(lseg->v2->x);
tmp = p->pts[j].y - FIXED_TO_FLOAT(lseg->v2->y);
distv2 = distv2*distv2+tmp*tmp;
if (distv2 <= nearv2)
{
v2found = j;
nearv2 = distv2;
}
}
if (nearv1 <= NEARDIST*NEARDIST)
// share vertice with segs
lseg->pv1 = &(p->pts[v1found]);
else
{
// BP: here we can do better, using PointInSeg and compute
// the right point position also split a polygone side to
// solve a T-intersection, but too mush work
// convert fixed vertex to float vertex
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v1->x);
pv->y = FIXED_TO_FLOAT(lseg->v1->y);
lseg->pv1 = pv;
}
if (nearv2 <= NEARDIST*NEARDIST)
lseg->pv2 = &(p->pts[v2found]);
else
{
polyvertex_t *pv = HWR_AllocVertex();
pv->x = FIXED_TO_FLOAT(lseg->v2->x);
pv->y = FIXED_TO_FLOAT(lseg->v2->y);
lseg->pv2 = pv;
}
lseg->pv1->x2 = FloatToFixed(lseg->pv1->x);
lseg->pv1->y2 = FloatToFixed(lseg->pv1->y);
lseg->pv2->x2 = FloatToFixed(lseg->pv2->x);
lseg->pv2->y2 = FloatToFixed(lseg->pv2->y);
}
}
}
// call this routine after the BSP of a Doom wad file is loaded,
// and it will generate all the convex polys for the hardware renderer
@@ -1017,7 +915,6 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
#else
SolveTProblem();
#endif
AdjustSegs();
#ifdef DEBUG_HWBSP
//debug debug..
@@ -15,6 +15,8 @@
#ifdef HWRENDER
#include <unordered_set>
#include "hw_main.h"
#include "hw_glob.h"
#include "hw_gl.h"
@@ -36,7 +38,7 @@
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
RGBA_t mapPalette[256] = {0}; // the palette for the currently loaded level or menu etc.
RGBA_t mapPalette[256] = {}; // the palette for the currently loaded level or menu etc.
static void HWR_FreeTextureColormaps(patch_t *patch);
@@ -98,7 +100,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
position = 0;
}
position = max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
position = std::max(((position * scale_y) + (FRACUNIT/2)) >> FRACBITS, 0);
if (position + count >= pblockheight)
count = pblockheight - position;
@@ -162,7 +164,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = mipmap->data;
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
RGBA_t *palette;
@@ -212,7 +214,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
fixed_t xfrac, xfracstep;
fixed_t yfracstep, scale_y;
const column_t *patchcol;
UINT8 *block = mipmap->data;
UINT8 *block = static_cast<UINT8 *>(mipmap->data);
INT32 bpp;
INT32 blockmodulo;
INT32 width, height;
@@ -287,8 +289,8 @@ static UINT8 *MakeBlock(GLMipmap_t *glMipmap)
UINT16 bu16 = ((0x00 <<8) | HWR_PATCHES_CHROMAKEY_COLORINDEX);
INT32 blocksize = (glMipmap->width * glMipmap->height);
bpp = format2bpp(glMipmap->format);
block = Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data));
bpp = format2bpp(glMipmap->format);
block = static_cast<UINT8 *>(Z_Malloc(blocksize*bpp, PU_HWRCACHE, &(glMipmap->data)));
switch (bpp)
{
@@ -325,7 +327,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
texture = textures[texnum];
gltex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
gltex->mipmap.format = textureformat;
gltex->mipmap.format = static_cast<GLTextureFormat_t>(textureformat);
// hack the Legacy skies..
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
@@ -344,9 +346,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
colormap += COLORMAP_REMAPOFFSET;
#endif
gltex->mipmap.colormap = Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL);
gltex->mipmap.colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*gltex->mipmap.colormap), PU_HWRPATCHCOLMIPMAP, NULL));
gltex->mipmap.colormap->source = colormap;
M_Memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
memcpy(gltex->mipmap.colormap->data, colormap, 256 * sizeof(UINT8));
blockwidth = texture->width;
blockheight = texture->height;
@@ -377,7 +379,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
// Composite the columns together.
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
{
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
pdata = static_cast<UINT8 *>(W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL));
realpatch = (softwarepatch_t *)pdata;
HWR_DrawTexturePatchInCache(&gltex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
@@ -413,7 +415,7 @@ void HWR_MakePatch(const patch_t *patch, GLPatch_t *glPatch, GLMipmap_t *glMipma
glMipmap->flags = 0;
// setup the texture info
glMipmap->format = patchformat;
glMipmap->format = static_cast<GLTextureFormat_t>(patchformat);
glPatch->max_s = (float)patch->width / (float)glMipmap->width;
glPatch->max_t = (float)patch->height / (float)glMipmap->height;
@@ -455,12 +457,13 @@ static void HWR_FreeTextureData(patch_t *patch)
if (!patch || !patch->hardware)
return;
glPatch = patch->hardware;
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (vid.glstate == VID_GL_LIBRARY_LOADED)
GL_DeleteTexture(glPatch->mipmap);
Z_Free(glPatch->mipmap->data);
glPatch->mipmap->data = NULL;
}
void HWR_FreeTexture(patch_t *patch)
@@ -470,7 +473,7 @@ void HWR_FreeTexture(patch_t *patch)
if (patch->hardware)
{
GLPatch_t *glPatch = patch->hardware;
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
HWR_FreeTextureColormaps(patch);
@@ -478,6 +481,7 @@ void HWR_FreeTexture(patch_t *patch)
{
HWR_FreeTextureData(patch);
Z_Free(glPatch->mipmap);
glPatch->mipmap = NULL;
}
Z_Free(patch->hardware);
@@ -495,7 +499,7 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
if (!patch)
return;
pat = patch->hardware;
pat = static_cast<GLPatch_t *>(patch->hardware);
if (!pat)
return;
@@ -577,6 +581,9 @@ void HWR_InitMapTextures(void)
static void FreeMapTexture(GLMapTexture_t *tex)
{
if (!tex)
return;
GL_DeleteTexture(&tex->mipmap);
Z_Free(tex->mipmap.data);
tex->mipmap.data = NULL;
@@ -586,6 +593,12 @@ void HWR_FreeMapTextures(void)
{
size_t i;
if (!gl_textures)
{
gl_numtextures = 0;
return;
}
for (i = 0; i < gl_numtextures; i++)
{
FreeMapTexture(&gl_textures[i].normal);
@@ -596,18 +609,30 @@ void HWR_FreeMapTextures(void)
// now the heap don't have any 'user' pointing to our
// texturecache info, we can free it
if (gl_textures)
free(gl_textures);
free(gl_textures);
gl_textures = NULL;
gl_numtextures = 0;
}
static void HWR_PrecacheLevelFlats(void)
{
// lookup for flats that may´ve been already loaded
// too lazy to make a hashtable or smth so unordered set will do :carbuncle:
std::unordered_set<UINT32> flatpresent;
lumpnum_t lump;
size_t i, j;
INT32 k;
auto load_flat = [&](lumpnum_t lump, boolean noencoremap)
{
// flat already loaded?
if (flatpresent.count(lump) == 0)
{
HWR_GetFlat(lump, noencoremap);
flatpresent.insert(lump);
}
};
// special case for encore
#ifdef GLENCORE
if (encoremap)
@@ -624,16 +649,16 @@ static void HWR_PrecacheLevelFlats(void)
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
const levelflat_t *levelflat = &levelflats[pic];
lump = levelflat->lumpnum;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
if (levelflat->speed) // it is an animated flat
load_flat(lump, R_NoEncore(sec, ceiling));
if (levelflat->speed) // is it an animated flat ?
{
for (k = 1; k < levelflat->numpics; k++)
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
load_flat(levelflat->baselumpnum + k, R_NoEncore(sec, ceiling));
}
}
}
@@ -649,15 +674,15 @@ static void HWR_PrecacheLevelFlats(void)
const levelflat_t *levelflat = &levelflats[i];
lump = levelflat->lumpnum;
HWR_GetFlat(lump, false);
load_flat(lump, false);
if (!levelflat->speed) // is it an animated flat ?
continue;
for (k = 1; k < levelflat->numpics; k++)
if (levelflat->speed) // is it an animated flat ?
{
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, false);
// start from 0, occasionally basenumlump != flat->lumpnum
for (k = 0; k < levelflat->numpics; k++)
{
load_flat(levelflat->baselumpnum + k, false);
}
}
}
}
@@ -670,7 +695,7 @@ static void HWR_PrecacheLevelTextures(void)
size_t i, j, f;
INT32 h;
texturepresent = calloc(numtextures, sizeof (*texturepresent));
texturepresent = static_cast<char *>(calloc(gl_numtextures, sizeof(*texturepresent)));
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
@@ -701,7 +726,10 @@ static void HWR_PrecacheLevelTextures(void)
{
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
if (texnum < 0 || texnum >= (signed)gl_numtextures)
continue;
if (texturepresent[texnum])
continue;
#ifdef GLENCORE
texturepresent[texnum] = 1|noencoremap;
@@ -729,14 +757,16 @@ static void HWR_PrecacheLevelTextures(void)
for (h = 1; h < anim->numpics; h++)
{
const INT32 animtexnum = anim->basepic+h;
if (texpresent & 1)
{
HWR_GetTexture(anim->basepic+h, false);
HWR_GetTexture(animtexnum, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
HWR_GetTexture(anim->basepic+h, true);
HWR_GetTexture(animtexnum, true);
}
#endif
}
@@ -818,11 +848,20 @@ void HWR_PrecacheLevel(void)
// Precache flats.
HWR_PrecacheLevelFlats();
// prevent timeouts
NetKeepAlive();
// Precache textures.
HWR_PrecacheLevelTextures();
// prevent timeouts
NetKeepAlive();
// Precache sprites.
//HWR_PrecacheLevelSprites();
// prevent timeouts
//NetKeepAlive();
}
void HWR_LoadMapTextures(size_t pnumtextures)
@@ -831,7 +870,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
HWR_FreeMapTextures();
gl_numtextures = pnumtextures;
gl_textures = calloc(gl_numtextures, sizeof(*gl_textures)); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
gl_textures = static_cast<GLMapTextureSet_t *>(calloc(gl_numtextures, sizeof(*gl_textures))); // *2 - 1 for encore-remapped texture and another for noencore texture (unused when not in encore), see: GLMapTextureSet_t
if (gl_textures == NULL)
I_Error("HWR_LoadMapTextures: ran out of memory for OpenGL textures. Sad!");
@@ -843,6 +882,7 @@ void HWR_LoadMapTextures(size_t pnumtextures)
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
{
GLMapTexture_t *gltex;
GLMipmap_t *glMipmap;
if (tex < 0 || tex >= (signed)gl_numtextures)
{
@@ -861,19 +901,22 @@ GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean noencore)
gltex = &gl_textures[tex];
#endif
glMipmap = &gltex->mipmap;
// Generate texture if missing from the cache
if (!gltex->mipmap.downloaded)
if (!glMipmap->downloaded)
{
if (!gltex->mipmap.data)
HWR_GenerateTexture(tex, gltex, noencore);
// If hardware does not have the texture, then call GL_SetTexture to upload it
GL_SetTexture(&gltex->mipmap);
GL_SetTexture(glMipmap);
}
HWR_SetCurrentTexture(&gltex->mipmap);
HWR_SetCurrentTexture(glMipmap);
// The system-memory data can be purged now.
Z_ChangeTag(gltex->mipmap.data, PU_HWRCACHE_UNLOCKED);
Z_ChangeTag(glMipmap->data, PU_HWRCACHE_UNLOCKED);
return gltex;
}
@@ -924,7 +967,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
W_ReadLump(flatlumpnum, Z_Malloc(size, PU_HWRCACHE, &glMipmap->data));
#ifdef GLENCORE
flat = glMipmap->data;
flat = static_cast<UINT8 *>(glMipmap->data);
for (steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == HWR_PATCHES_CHROMAKEY_COLORINDEX)
@@ -968,9 +1011,9 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
if (!noencoremap && encoremap)
colormap += COLORMAP_REMAPOFFSET;
#endif
glMipmap->colormap = Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
glMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*glMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
glMipmap->colormap->source = colormap;
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
}
if (!glMipmap->downloaded)
@@ -992,7 +1035,7 @@ void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
// --------------------+
static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *glPatch = patch->hardware;
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glMipmap->downloaded)
{
@@ -1013,8 +1056,8 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
// ----------------------+
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
{
GLPatch_t *grPatch = patch->hardware;
HWR_MakePatch(patch, grPatch, glMipmap, true);
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
HWR_MakePatch(patch, glPatch, glMipmap, true);
// If hardware does not have the texture, then call GL_SetTexture to upload it
// If it does have the texture, then call GL_UpdateTexture to update it
@@ -1022,6 +1065,7 @@ static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *glMipmap)
GL_SetTexture(glMipmap);
else
GL_UpdateTexture(glMipmap);
HWR_SetCurrentTexture(glMipmap);
// The system-memory data can be purged now.
@@ -1048,7 +1092,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
if (!patch->hardware)
Patch_CreateGL(patch);
glPatch = patch->hardware;
glPatch = static_cast<GLPatch_t *>(patch->hardware);
// Blatant hack for encore colormapping aside...
if (colormap == colormaps || colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
@@ -1068,7 +1112,7 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
@@ -1084,14 +1128,14 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeColormapCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_LoadPatchMipmap(patch, newMipmap);
}
@@ -1112,7 +1156,7 @@ patch_t *HWR_GetCachedGLPatchPwad(UINT16 wadnum, UINT16 lumpnum)
{
void *ptr = Z_Calloc(sizeof(patch_t), PU_PATCH, &lumpcache[lumpnum]);
Patch_Create(NULL, 0, ptr);
Patch_AllocateHardwarePatch(ptr);
Patch_AllocateHardwarePatch(static_cast<patch_t *>(ptr));
}
return (patch_t *)(lumpcache[lumpnum]);
@@ -1129,7 +1173,7 @@ static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32
{
INT32 i,j;
fixed_t posx, posy, stepx, stepy;
UINT8 *block = mipmap->data; // places the data directly into here
UINT8 *block = static_cast<UINT8 *>(mipmap->data); // places the data directly into here
UINT8 *flat;
UINT8 *dest, *src, texel;
RGBA_t col;
@@ -1285,9 +1329,9 @@ void HWR_SetPalette(RGBA_t *palette)
static void HWR_SetPaletteLookup(RGBA_t *palette)
{
int r, g, b;
UINT8 *lut = Z_Malloc(
UINT8 *lut = static_cast<UINT8 *>(Z_Malloc(
HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*HWR_PALETTE_LUT_SIZE*sizeof(UINT8),
PU_STATIC, NULL);
PU_STATIC, NULL));
#define STEP_SIZE (256/HWR_PALETTE_LUT_SIZE)
for (b = 0; b < HWR_PALETTE_LUT_SIZE; b++)
{
@@ -1330,7 +1374,7 @@ void HWR_SetMapPalette(void)
if (palsize < 768) // 256 * 3
I_Error("HWR_SetMapPalette: A programmer assumed palette lumps are at least 768 bytes long, but apparently this was a wrong assumption!\n");
RGB_data = W_CacheLumpNum(lumpnum, PU_CACHE);
RGB_data = static_cast<UINT8 *>(W_CacheLumpNum(lumpnum, PU_CACHE));
// we got the RGB palette now, but we need it in RGBA format.
for (i = 0; i < 256; i++)
{
@@ -1365,7 +1409,7 @@ static UINT32 HWR_CreateLightTable(UINT8 *lighttable)
{
UINT32 i, id;
RGBA_t *palette = HWR_GetTexturePalette();
RGBA_t *hw_lighttable = Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL);
RGBA_t *hw_lighttable = static_cast<RGBA_t *>(Z_Malloc(256 * 32 * sizeof(RGBA_t), PU_STATIC, NULL));
// To make the palette index -> RGBA mapping easier for the shader,
// the hardware lighttable is composed of RGBA colors instead of palette indices.
+26 -27
View File
@@ -80,14 +80,13 @@
typedef struct clipnode_s
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
{
struct clipnode_s *prev, *next;
angle_t start, end;
} clipnode_t;
clipnode_t *freelist;
clipnode_t *clipnodes;
clipnode_t *cliphead;
static clipnode_t *freelist;
static clipnode_t *cliphead;
static clipnode_t * gld_clipnode_GetNew(void);
static clipnode_t * gld_clipnode_NewRange(angle_t start, angle_t end);
@@ -167,6 +166,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
{
range->prev->next = range->next;
}
if (range->next)
{
range->next->prev = range->prev;
@@ -178,7 +178,7 @@ static void gld_clipper_RemoveRange(clipnode_t *range)
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle)
{
if(startangle > endangle)
if (startangle > endangle)
{
// The range has to added in two parts.
gld_clipper_AddClipRange(startangle, ANGLE_MAX);
@@ -320,7 +320,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
double floatangle;
angle_t a1;
float tilt = (float)fabs(((double)(int)tiltangle) / ANG1);
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
if (tilt > 90.0f)
tilt = 90.0f;
@@ -331,7 +331,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
// ok, this is a gross hack that barely works...
// but at least it doesn't overestimate too much...
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PIl;
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
@@ -349,33 +349,32 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
// gld_FrustumSetup
//
static GLdouble viewMatrix[16];
static GLdouble projMatrix[16];
float frustum[6][4];
static float frustum[6][4];
#define CALCMATRIX(a, b, c, d, e, f, g, h)\
(float)(viewMatrix[a] * projMatrix[b] + \
viewMatrix[c] * projMatrix[d] + \
viewMatrix[e] * projMatrix[f] + \
viewMatrix[g] * projMatrix[h])
(modelMatrix[a] * projMatrix[b] + \
modelMatrix[c] * projMatrix[d] + \
modelMatrix[e] * projMatrix[f] + \
modelMatrix[g] * projMatrix[h])
#define NORMALIZE_PLANE(i)\
t = (float)sqrt(\
frustum[i][0] * frustum[i][0] + \
frustum[i][1] * frustum[i][1] + \
frustum[i][2] * frustum[i][2]); \
frustum[i][0] /= t; \
frustum[i][1] /= t; \
frustum[i][2] /= t; \
frustum[i][3] /= t
t = sqrtf(\
frustum[i][0] * frustum[i][0] + \
frustum[i][1] * frustum[i][1] + \
frustum[i][2] * frustum[i][2]); \
frustum[i][0] /= t; \
frustum[i][1] /= t; \
frustum[i][2] /= t; \
frustum[i][3] /= t
void gld_FrustumSetup(void)
{
float t;
float clip[16];
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
pglGetFloatv(GL_MODELVIEW_MATRIX, viewMatrix);
// HWR_SetTransform will take care of this!
//pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix);
//pglGetFloatv(GL_MODELVIEW_MATRIX, modelMatrix);
clip[0] = CALCMATRIX(0, 0, 1, 4, 2, 8, 3, 12);
clip[1] = CALCMATRIX(0, 1, 1, 5, 2, 9, 3, 13);
+1 -1
View File
@@ -16,7 +16,7 @@ extern "C" {
#include "../tables.h"
#include "../doomtype.h"
//#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
#define HAVE_SPHEREFRUSTRUM // enable if you want gld_SphereInFrustum and related code
boolean gld_clipper_SafeCheckRange(angle_t startAngle, angle_t endAngle);
void gld_clipper_SafeAddClipRange(angle_t startangle, angle_t endangle);
+2 -2
View File
@@ -65,7 +65,7 @@ typedef struct GLMipmap_s GLMipmap_t;
struct GLMapTexture_s
{
GLMipmap_t mipmap;
float scaleX; //used for scaling textures on walls
float scaleX; // used for scaling textures on walls
float scaleY;
};
typedef struct GLMapTexture_s GLMapTexture_t;
@@ -74,7 +74,7 @@ typedef struct GLMapTexture_s GLMapTexture_t;
struct GLPatch_s
{
GLMipmap_t *mipmap;
float max_s,max_t;
float max_s, max_t;
};
typedef struct GLPatch_s GLPatch_t;
+5 -5
View File
@@ -79,7 +79,7 @@ typedef struct FColorARGB FColorARGB;
// Simple 2D coordinate
typedef struct
{
FLOAT x,y;
FLOAT x, y;
} F2DCoord, v2d_t;
// ======================
@@ -117,7 +117,7 @@ typedef struct
typedef struct
{
FLOAT x,y,z; // position
FLOAT x, y, z; // position
FLOAT anglex, angley, anglez; // aimingangle / viewangle
FLOAT scalex, scaley, scalez;
FLOAT fovangle;
@@ -142,8 +142,8 @@ enum
// Transformed vector, as passed to HWR API
typedef struct
{
FLOAT x,y,z;
FLOAT s,t;
FLOAT x, y, z;
FLOAT s, t;
} FOutVector;
typedef struct vbo_vertex_s
@@ -173,7 +173,7 @@ typedef struct
int rows, columns;
int loopcount;
int detail, vertex_count;
int vertex_count;
int texture, width, height;
boolean rebuild; // VBO needs to be rebuilt
-67
View File
@@ -1,67 +0,0 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005 by SRB2 Jr. Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief Win32 DLL and Shared Objects API definitions
#ifndef __HWR_DLL_H__
#define __HWR_DLL_H__
// Function declaration for exports from the DLL :
// EXPORT <return-type> HWRAPI(<function-name>) (<arguments>);
// If _CREATE_DLL_ is defined the above declaration translates to :
// __declspec(dllexport) <return-type> WINAPI <function-name> (<arguments>);
// If _CREATE_DLL_ is NOT DEFINED the above declaration translates to :
// __declspec(dllexport) <return->type> (WINAPI *<function-name>) (<arguments>);
#ifdef _CREATE_DLL_
#ifdef __cplusplus
#define EXPORT extern "C"
#else
#define EXPORT
#endif
#ifdef _WIN32
#define HWRAPI(fn) WINAPI fn
#else
#define HWRAPI(fn) fn
#endif
#else // _CREATE_DLL_
#define EXPORT typedef
#ifdef _WIN32
#define HWRAPI(fn) (WINAPI *fn)
#else
#define HWRAPI(fn) (*fn)
#endif
#endif
// ==========================================================================
// MATHS
// ==========================================================================
// Constants
#define DEGREE (0.017453292519943295769236907684883l) // 2*PI/360
void GL_DBG_Printf(const char *format, ...) /*FUNCPRINTF*/;
#define DBG_Printf GL_DBG_Printf
#if defined (__CYGWIN__)
void _init() __attribute__((constructor));
void _fini() __attribute__((destructor));
#else
void _init();
void _fini();
#endif
#endif
+509 -407
View File
File diff suppressed because it is too large. Load diff
+1 -2
View File
@@ -102,8 +102,7 @@ void HWR_SetViewSize(void);
void HWR_AddCommands(void);
void HWR_RenderPlayerView(void);
void HWR_RenderViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, player_t *player, int stencil_level, boolean allow_portals);
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
void HWR_ClearSkyDome(void);
void HWR_BuildSkyDome(void);
+6 -7
View File
@@ -72,10 +72,9 @@
#include <errno.h>
#endif
md2_t md2_models[NUMSPRITES];
md2_t md2_playermodels[MAXSKINS];
md2_t md2_localplayermodels[MAXLOCALSKINS];
md2_t md2_models[NUMSPRITES] = {};
md2_t md2_playermodels[MAXSKINS] = {};
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
/*
* free model
@@ -417,7 +416,7 @@ static void md2_loadTexture(md2_t *model)
size = w*h;
while (size--)
{
V_CubeApply(&image->s.red, &image->s.green, &image->s.blue);
V_CubeApply(image);
image++;
}
}
@@ -1058,7 +1057,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
{
if (memcmp(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
{
M_Memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
memcpy(glMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, glMipmap, skinnum, color);
GL_UpdateTexture(glMipmap);
}
@@ -1085,7 +1084,7 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
newMipmap->colormap->source = colormap;
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
HWR_CreateBlendedTexture(patch, blendgpatch, newMipmap, skinnum, color);
+5 -5
View File
@@ -242,7 +242,7 @@ void GenerateVertexNormals(model_t *model)
float *vertPtr = frame->vertices;
float *oldNormals;
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
for (k = 0; k < mesh->numVertices; k++)
{
@@ -402,7 +402,7 @@ void Optimize(model_t *model)
char *destByte;
char *srcByte;
M_Memcpy(&newMesh->uvs[uvCount],
memcpy(&newMesh->uvs[uvCount],
curMesh->uvs,
sizeof(float)*2*curMesh->numTriangles*3);
@@ -410,13 +410,13 @@ void Optimize(model_t *model)
dest = (float*)newMesh->frames[0].vertices;
src = (float*)curMesh->frames[0].vertices;
M_Memcpy(&dest[vertCount],
memcpy(&dest[vertCount],
src,
sizeof(float)*3*curMesh->numTriangles*3);
dest = (float*)newMesh->frames[0].normals;
src = (float*)curMesh->frames[0].normals;
M_Memcpy(&dest[vertCount],
memcpy(&dest[vertCount],
src,
sizeof(float)*3*curMesh->numTriangles*3);
@@ -427,7 +427,7 @@ void Optimize(model_t *model)
if (srcByte)
{
M_Memcpy(&destByte[colorCount],
memcpy(&destByte[colorCount],
srcByte,
sizeof(char)*4*curMesh->numTriangles*3);
}
+8 -6
View File
@@ -30,7 +30,7 @@
SINT8 gl_portal_state = GLPORTAL_OFF;
gl_portallist_t *currentportallist;
gl_portallist_t *currentportallist = NULL;
// clip the area outside the portal destination window
void HWR_PortalClipping(gl_portal_t *portal)
@@ -38,7 +38,7 @@ void HWR_PortalClipping(gl_portal_t *portal)
gld_clipper_SafeAddClipRange(portal->angle1, portal->angle2);
}
static gl_portal_t* HWR_Portal_Add (seg_t *seg)
static gl_portal_t* HWR_Portal_Add(seg_t *seg)
{
gl_portal_t *portal = Z_Malloc(sizeof(gl_portal_t), PU_STATIC, NULL);
@@ -120,8 +120,8 @@ void HWR_PortalFrame(gl_portal_t* portal)
viewz = portal->viewz;
viewangle = portal->viewangle;
//viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
//viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
if (portal->clipline != -1)
{
@@ -157,7 +157,7 @@ static void HWR_RenderPortalSeg(gl_portal_t* portal, SINT8 state)
}
// Renders a single portal from the current viewpoint.
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level)
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level)
{
// draw portal seg to stencil buffer with increment
HWR_SetTransform(fpov);
@@ -168,8 +168,10 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
// go to portal frame lmao
HWR_PortalFrame(portal);
// call HWR_RenderViewpoint
HWR_RenderPortalViewpoint(portal, player, stencil_level + 1, true);
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
// return to current frame
if (rootportal)
HWR_PortalFrame(rootportal);
+2 -2
View File
@@ -65,7 +65,7 @@ extern SINT8 gl_portal_state;
// new thing
extern gl_portallist_t *currentportallist;
static inline void HWR_SetPortalState (SINT8 state)
static inline void HWR_SetPortalState(SINT8 state)
{
gl_portal_state = state;
}
@@ -75,7 +75,7 @@ void HWR_PortalClipping(gl_portal_t *portal);
void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg);
void HWR_PortalFrame(gl_portal_t* portal);
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, player_t *player, int stencil_level);
void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float fpov, int stencil_level);
void HWR_FreePortalList(gl_portallist_t portallist);
boolean HWR_PortalCheckPointSide(fixed_t x, fixed_t y);
+4 -4
View File
@@ -201,7 +201,7 @@ static char *HWR_PreprocessShader(char *original)
CONS_Alert(CONS_ERROR, "HWR_PreprocessShader: Syntax error in #version. Expected version with 3 digits, but got %d digits.\n", version_number_len);
return NULL;
}
M_Memcpy(shader_glsl_version, read_pos, 3);
memcpy(shader_glsl_version, read_pos, 3);
ADVANCE(version_number_len)
version_len = (read_pos - original) - version_pos;
whitespace_len = strspn(read_pos, WHITESPACE_CHARS);
@@ -304,7 +304,7 @@ static char *HWR_PreprocessShader(char *original)
{
strcpy(write_pos, VERSION_PART);
write_pos += sizeof(VERSION_PART) - 1;
M_Memcpy(write_pos, shader_glsl_version, 3);
memcpy(write_pos, shader_glsl_version, 3);
write_pos += 3;
strcpy(write_pos, line_ending);
write_pos += line_ending_len;
@@ -344,7 +344,7 @@ static char *HWR_PreprocessShader(char *original)
}
// Copy the original shader.
M_Memcpy(write_pos, read_pos, original_len);
memcpy(write_pos, read_pos, original_len);
// Erase the original #version directive, if it exists and was copied.
if (new_len != original_len && version_pos != -1)
@@ -573,7 +573,7 @@ void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
size = W_LumpLengthPwad(wadnum, lump);
line = Z_Malloc(size+1, PU_STATIC, NULL);
M_Memcpy(line, shaderdef, size);
memcpy(line, shaderdef, size);
line[size] = '\0';
stoken = strtok(line, "\r\n ");
+214 -240
View File
@@ -25,7 +25,7 @@
// Eeeeh not sure is this right way, but it works < sry :c < sry again it had to go :c
#if defined (HWRENDER) && !defined (NOROPENGL)
#if defined (HWRENDER)
#include "../../r_fps.h" // For R_GetTimeFrac, used for the leveltime shader uniform
@@ -101,7 +101,7 @@ static LTListItem *LightTablesHead = NULL;
static RGBA_t screenPalette[256] = {0}; // the palette for the postprocessing step in palette rendering
static GLuint screenPaletteTex = 0; // 1D texture containing the screen palette
static GLuint paletteLookupTex = 0; // 3D texture containing RGB -> palette index lookup table
RGBA_t myPaletteData[256]; // the palette for converting textures to RGBA
RGBA_t myPaletteData[256] = {0}; // the palette for converting textures to RGBA
static GLint gltexformat = GL_RGB5_A1;
GLint screen_width = 0; // used by Draw2DLine()
@@ -110,6 +110,7 @@ GLint screen_texsizew = 512; // Power-of-two screen texture render resolution
GLint screen_texsizeh = 512; // Power-of-two screen texture render resolution
GLbyte screen_depth = 0;
GLint maximumAnisotropy = 0;
boolean supportNPO2tex = false;
static GLboolean MipMap = GL_FALSE;
static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
@@ -126,8 +127,8 @@ GLuint gl_num_extensions;
int majorGL = 0, minorGL = 0;
//Hurdler: 04/10/2000: added for the kick ass coronas as Boris wanted;-)
static GLfloat modelMatrix[16];
GLfloat projMatrix[16];
GLfloat modelMatrix[16] = {0};
GLfloat projMatrix[16] = {0};
static GLint viewport[4];
#ifdef USE_FBO_OGL
@@ -172,41 +173,7 @@ boolean supportstencil = false;
// can know when the textures aren't there, as textures are always considered resident in their virtual memory
static GLuint screenTextures[NUMSCREENTEXTURES] = {0};
// shortcut for ((float)1/i)
static const GLfloat byte2float[256] = {
0.000000f, 0.003922f, 0.007843f, 0.011765f, 0.015686f, 0.019608f, 0.023529f, 0.027451f,
0.031373f, 0.035294f, 0.039216f, 0.043137f, 0.047059f, 0.050980f, 0.054902f, 0.058824f,
0.062745f, 0.066667f, 0.070588f, 0.074510f, 0.078431f, 0.082353f, 0.086275f, 0.090196f,
0.094118f, 0.098039f, 0.101961f, 0.105882f, 0.109804f, 0.113725f, 0.117647f, 0.121569f,
0.125490f, 0.129412f, 0.133333f, 0.137255f, 0.141176f, 0.145098f, 0.149020f, 0.152941f,
0.156863f, 0.160784f, 0.164706f, 0.168627f, 0.172549f, 0.176471f, 0.180392f, 0.184314f,
0.188235f, 0.192157f, 0.196078f, 0.200000f, 0.203922f, 0.207843f, 0.211765f, 0.215686f,
0.219608f, 0.223529f, 0.227451f, 0.231373f, 0.235294f, 0.239216f, 0.243137f, 0.247059f,
0.250980f, 0.254902f, 0.258824f, 0.262745f, 0.266667f, 0.270588f, 0.274510f, 0.278431f,
0.282353f, 0.286275f, 0.290196f, 0.294118f, 0.298039f, 0.301961f, 0.305882f, 0.309804f,
0.313726f, 0.317647f, 0.321569f, 0.325490f, 0.329412f, 0.333333f, 0.337255f, 0.341176f,
0.345098f, 0.349020f, 0.352941f, 0.356863f, 0.360784f, 0.364706f, 0.368627f, 0.372549f,
0.376471f, 0.380392f, 0.384314f, 0.388235f, 0.392157f, 0.396078f, 0.400000f, 0.403922f,
0.407843f, 0.411765f, 0.415686f, 0.419608f, 0.423529f, 0.427451f, 0.431373f, 0.435294f,
0.439216f, 0.443137f, 0.447059f, 0.450980f, 0.454902f, 0.458824f, 0.462745f, 0.466667f,
0.470588f, 0.474510f, 0.478431f, 0.482353f, 0.486275f, 0.490196f, 0.494118f, 0.498039f,
0.501961f, 0.505882f, 0.509804f, 0.513726f, 0.517647f, 0.521569f, 0.525490f, 0.529412f,
0.533333f, 0.537255f, 0.541177f, 0.545098f, 0.549020f, 0.552941f, 0.556863f, 0.560784f,
0.564706f, 0.568627f, 0.572549f, 0.576471f, 0.580392f, 0.584314f, 0.588235f, 0.592157f,
0.596078f, 0.600000f, 0.603922f, 0.607843f, 0.611765f, 0.615686f, 0.619608f, 0.623529f,
0.627451f, 0.631373f, 0.635294f, 0.639216f, 0.643137f, 0.647059f, 0.650980f, 0.654902f,
0.658824f, 0.662745f, 0.666667f, 0.670588f, 0.674510f, 0.678431f, 0.682353f, 0.686275f,
0.690196f, 0.694118f, 0.698039f, 0.701961f, 0.705882f, 0.709804f, 0.713726f, 0.717647f,
0.721569f, 0.725490f, 0.729412f, 0.733333f, 0.737255f, 0.741177f, 0.745098f, 0.749020f,
0.752941f, 0.756863f, 0.760784f, 0.764706f, 0.768627f, 0.772549f, 0.776471f, 0.780392f,
0.784314f, 0.788235f, 0.792157f, 0.796078f, 0.800000f, 0.803922f, 0.807843f, 0.811765f,
0.815686f, 0.819608f, 0.823529f, 0.827451f, 0.831373f, 0.835294f, 0.839216f, 0.843137f,
0.847059f, 0.850980f, 0.854902f, 0.858824f, 0.862745f, 0.866667f, 0.870588f, 0.874510f,
0.878431f, 0.882353f, 0.886275f, 0.890196f, 0.894118f, 0.898039f, 0.901961f, 0.905882f,
0.909804f, 0.913726f, 0.917647f, 0.921569f, 0.925490f, 0.929412f, 0.933333f, 0.937255f,
0.941177f, 0.945098f, 0.949020f, 0.952941f, 0.956863f, 0.960784f, 0.964706f, 0.968628f,
0.972549f, 0.976471f, 0.980392f, 0.984314f, 0.988235f, 0.992157f, 0.996078f, 1.000000f
};
#define byte2float(byte) (GLfloat)(byte / 255.0f)
// -----------------+
// GL_DBG_Printf : Output debug messages to debug log if DEBUG_TO_FILE is defined,
@@ -215,7 +182,7 @@ static const GLfloat byte2float[256] = {
// -----------------+
#ifdef DEBUG_TO_FILE
FILE *gllogstream;
FILE *gllogstream = NULL;
#endif
FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
@@ -1022,11 +989,9 @@ boolean GL_CompileShader(int slot)
{
return true;
}
else
{
gl_shaders[slot].program = 0;
return false;
}
gl_shaders[slot].program = 0;
return false;
}
//
@@ -1068,6 +1033,7 @@ void GL_SetShader(int slot)
GL_UnSetShader();
return;
}
if (gl_allowshaders)
{
gl_shader_t *next_shader = &gl_shaders[slot]; // the gl_shader_t we are going to switch to
@@ -1129,7 +1095,7 @@ static void GL_SetNoTexture(void)
// -----------------+
static void GL_Perspective(GLfloat fovy, GLfloat aspect)
{
GLfloat m[4][4] =
static GLfloat m[4][4] =
{
{ 1.0f, 0.0f, 0.0f, 0.0f},
{ 0.0f, 1.0f, 0.0f, 0.0f},
@@ -1137,7 +1103,6 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
{ 0.0f, 0.0f, 0.0f, 0.0f},
};
const GLfloat focallength = (GLfloat)(1.0f / (GLfloat)tan(fovy * (GLfloat)M_PIl / 360.0f));
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
@@ -1145,6 +1110,8 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
return;
}
const GLfloat focallength = (1.0f / tanf(fovy * M_PIf / 360.0f));
m[0][0] = focallength / aspect;
m[1][1] = focallength;
m[2][2] = -(FAR_CLIPPING_PLANE + NEAR_CLIPPING_PLANE) / deltaZ;
@@ -1158,7 +1125,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
// -----------------+
void GL_SetModelView(GLint w, GLint h)
{
GLint maxtexsize = 0;
static GLint maxtexsize = 0;
//GL_DBG_Printf("SetModelView(): %dx%d\n", (int)w, (int)h);
// The screen textures need to be flushed if the width or height change so that they be remade for the correct size
@@ -1176,14 +1143,24 @@ void GL_SetModelView(GLint w, GLint h)
screen_texsizew = screen_texsizeh = 512;
// look for power of two that is large enough for the screen
while (screen_texsizew < w)
screen_texsizew <<= 1;
if (supportNPO2tex)
{
screen_texsizew = screen_width;
screen_texsizeh = screen_height;
}
else
{
// look for power of two that is large enough for the screen
while (screen_texsizew < w)
screen_texsizew <<= 1;
while (screen_texsizeh < h)
screen_texsizeh <<= 1;
while (screen_texsizeh < h)
screen_texsizeh <<= 1;
}
if (!maxtexsize)
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
pglGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxtexsize); // Get the maximum supported texture size
if ((screen_texsizew > maxtexsize || screen_texsizeh > maxtexsize) && maxtexsize > 0)
{
// The desired screen texture resolution is too big for the player's GPU!
@@ -1329,7 +1306,8 @@ void GL_DeleteTexture(GLMipmap_t *pTexInfo)
if (!pTexInfo)
return;
else if (pTexInfo->downloaded)
if (pTexInfo->downloaded)
pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded);
while (head)
@@ -1383,7 +1361,8 @@ void GL_Flush(void)
TexCacheTail = TexCacheHead = NULL; //Hurdler: well, TexCacheHead is already NULL
tex_downloaded = 0;
free(textureBuffer);
if (textureBuffer)
free(textureBuffer);
textureBuffer = NULL;
textureBufferSize = 0;
}
@@ -1489,14 +1468,14 @@ void GL_ReadScreenTexture(int tex, UINT8 *restrict dest, INT32 scale)
// -----------------+
void GL_SetPalette(RGBA_t *palette)
{
INT32 i;
const size_t palsize = (sizeof(RGBA_t) * 256);
for (i = 0; i < 256; i++)
// on a palette change, you have to reload all of the textures
if (memcmp(myPaletteData, palette, palsize))
{
myPaletteData[i].s = palette[i].s;
memcpy(myPaletteData, palette, palsize);
GL_Flush();
}
GL_Flush();
}
// -----------------+
@@ -1537,6 +1516,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
ClearMask |= GL_COLOR_BUFFER_BIT;
}
if (DepthMask)
{
pglClearDepth(1.0f); //Hurdler: all that are permanen states
@@ -1548,7 +1528,7 @@ void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask
GL_SetBlend(DepthMask ? PF_Occlude | CurrentPolyFlags : CurrentPolyFlags&~PF_Occlude);
if (StencilMask)
ClearMask |= GL_STENCIL_BUFFER_BIT;// looks like sometimes stencil buffer needs clearing? had a problem with random black screens
ClearMask |= GL_STENCIL_BUFFER_BIT; // looks like sometimes stencil buffer needs clearing? had a problem with random black screens
pglClear(ClearMask);
pglEnableClientState(GL_VERTEX_ARRAY); // We always use this one
@@ -1573,11 +1553,11 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
// This is the preferred, 'modern' way of rendering lines -- creating a polygon.
if (fabsf(v2->x - v1->x) > FLT_EPSILON)
angle = (float)atan((v2->y-v1->y)/(v2->x-v1->x));
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
else
angle = (float)N_PI_DEMI;
dx = (float)sin(angle) / (float)screen_width;
dy = (float)cos(angle) / (float)screen_height;
dx = sinf(angle) / (float)screen_width;
dy = cosf(angle) / (float)screen_height;
p[0] = v1->x - dx; p[1] = -(v1->y + dy); p[2] = 1;
p[3] = v2->x - dx; p[4] = -(v2->y + dy); p[5] = 1;
@@ -1592,18 +1572,21 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
pglEnableClientState(GL_TEXTURE_COORD_ARRAY);
pglEnable(GL_TEXTURE_2D);
}
static inline void Clamp2D(GLenum pname)
{
#ifdef GL_CLAMP_TO_EDGE
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
#else
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
#endif
}
// -----------------+
// SetBlend : Set render mode
// -----------------+
// PF_Masked - we could use an ALPHA_TEST of GL_EQUAL, and alpha ref of 0,
// is it faster when pixels are discarded ?
static void Clamp2D(GLenum pname)
{
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP); // fallback clamp
#ifdef GL_CLAMP_TO_EDGE
pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE);
#endif
}
static void GL_SetBlendEquation(GLenum mode)
{
@@ -1752,14 +1735,6 @@ void GL_SetBlend(FBITFIELD PolyFlags)
if (Xor & PF_Modulated)
{
#if defined (__unix__) || defined (UNIXCOMMON)
if (oglflags & GLF_NOTEXENV)
{
if (!(PolyFlags & PF_Modulated))
pglColor4ubv(white);
}
else
#endif
if (PolyFlags & PF_Modulated)
{ // mix texture colour with Surface->PolyColor
pglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
@@ -1814,47 +1789,72 @@ static void GL_AllocTextureBuffer(GLMipmap_t *pTexInfo)
}
}
#define PADDING_CHECK(offset, alphaCheck) { from = to + (offset); if ((alphaCheck)) from = NULL; else goto foundFrom; }
static void PadRGBABitmap(RGBA_t *tex, UINT16 w, UINT16 h)
static void PadRGBABitmap(RGBA_t *tex, UINT16 w, UINT16 h, UINT32 flags)
{
INT32 i;
boolean notLeft, notRight, notTop, notBottom;
RGBA_t *to = tex - 1, *from;
INT32 i, c1, c2, idxAdd;
UINT16 c1size, c2size;
RGBA_t *current, *prev, *next, *first;
boolean ignorePrev, wrap;
for (i = 0; i < w * h; i++)
for (i = 0; i < 2; i++)
{
to++;
if (to->rgba != 0)
continue;
from = NULL;
c1size = i ? h : w;
c2size = i ? w : h;
idxAdd = i ? 1 : w;
wrap = i ? flags & TF_WRAPX : flags & TF_WRAPY;
notLeft = i % w != 0;
notRight = i % w != w - 1;
notTop = i / w != 0;
notBottom = i / w != h - 1;
if (notRight) PADDING_CHECK(1, from->s.alpha == 0) // Check +X
if (notBottom) PADDING_CHECK(w, from->s.alpha == 0) // Check +Y
if (notLeft) PADDING_CHECK(-1, from->s.alpha == 0) // Check -X
if (notTop) PADDING_CHECK(-w, from->s.alpha == 0) // Check -Y
if (notRight && notBottom) PADDING_CHECK(1 + w, from->s.alpha == 0) // Check +X+Y
if (notLeft && notBottom) PADDING_CHECK(-1 + w, from->s.alpha == 0) // Check -X+Y
if (notLeft && notTop) PADDING_CHECK(-1 - w, from->s.alpha == 0) // Check -X-Y
if (notRight && notTop) PADDING_CHECK(1 - w, from->s.alpha == 0) // Check +X-Y
foundFrom:
if (from != NULL)
for (c1 = 0; c1 < c1size; c1++)
{
*to = *from;
to->s.alpha = 0;
if (i)
{
first = current = tex + (c1 * w);
prev = wrap ? tex + (w - 1 + c1 * w) : current;
next = tex + (1 + c1 * w);
}
else
{
first = current = tex + c1;
prev = wrap ? tex + (c1 + (h - 1) * w) : current;
next = tex + (c1 + w);
}
ignorePrev = false;
for (c2 = 0; c2 < c2size; c2++)
{
if (c2 == c2size - 1)
next = wrap ? first : current;
if (current->rgba)
{
ignorePrev = false;
}
else if (prev->rgba && !ignorePrev)
{
*current = *prev;
current->s.alpha = 0;
ignorePrev = true;
}
else if (next->rgba)
{
*current = *next;
current->s.alpha = 0;
ignorePrev = false;
}
else
{
ignorePrev = false;
}
prev = current;
current = next;
next += idxAdd;
}
}
}
}
#undef PADDING_CHECK
static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD)
static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD, UINT32 flags)
{
if (tex == NULL)
{
@@ -1916,7 +1916,7 @@ static void GenerateMipmaps(INT32 w, INT32 h, RGBA_t *tex, INT32 maxLOD)
h /= 2;
if (padTexture)
PadRGBABitmap(tex, w, h);
PadRGBABitmap(tex, w, h, flags);
pglTexSubImage2D(GL_TEXTURE_2D, m + 1, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tex);
}
@@ -1970,7 +1970,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
{
if (chromakeyed && (*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX))
{
tex[idx].s = (byteColor_t){0, 0, 0, 0};
memset(&tex[idx].s, 0, sizeof(byteColor_t));
pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
}
else
@@ -1982,16 +1982,15 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
if (texinfoformat != GL_TEXFMT_AP_88)
continue;
if (chromakeyed)
continue;
tex[idx].s.alpha = *pImgData;
if (!chromakeyed)
tex[idx].s.alpha = *pImgData;
pImgData++;
}
}
if (applyPadding)
PadRGBABitmap(tex, w, h);
PadRGBABitmap(tex, w, h, pTexInfo->flags);
break;
case GL_TEXFMT_RGBA:
@@ -2007,7 +2006,7 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
ptex = tex;
if (applyPadding)
PadRGBABitmap(tex, w, h);
PadRGBABitmap(tex, w, h, pTexInfo->flags);
}
break;
@@ -2020,9 +2019,9 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
{
for (i = 0; i < w; i++, idx++)
{
tex[idx].s.red = *pImgData;
tex[idx].s.green = *pImgData;
tex[idx].s.blue = *pImgData;
tex[idx].s.red =
tex[idx].s.green =
tex[idx].s.blue = *pImgData;
pImgData++;
tex[idx].s.alpha = *pImgData;
pImgData++;
@@ -2052,21 +2051,10 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
pglBindTexture(GL_TEXTURE_2D, num);
tex_downloaded = num;
const int transparent = (pTexInfo->flags & TF_TRANSPARENT);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
if (transparent)
{
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
else
{
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
}
if (MipMap && !transparent) // No mipmaps on transparent stuff
if (MipMap)
{
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
@@ -2077,8 +2065,16 @@ void GL_UpdateTexture(GLMipmap_t *pTexInfo)
// Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5);
GenerateMipmaps(w, h, tex, 5);
if (pTexInfo->flags & TF_TRANSPARENT)
{
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mipmaps on transparent stuff
}
else
{
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
GenerateMipmaps(w, h, tex, 4, pTexInfo->flags);
}
}
else
{
@@ -2112,7 +2108,8 @@ void GL_SetTexture(GLMipmap_t *pTexInfo)
GL_SetNoTexture();
return;
}
else if (pTexInfo->downloaded)
if (pTexInfo->downloaded)
{
if (pTexInfo->downloaded != tex_downloaded)
{
@@ -2388,38 +2385,38 @@ static void GL_PreparePolygon(FSurfaceInfo *pSurf, FBITFIELD PolyFlags)
if (pSurf)
{
// If modulated, mix the surface colour to the texture
if (CurrentPolyFlags & PF_Modulated)
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
// If the surface is either modulated or colormapped, or both
if (CurrentPolyFlags & (PF_Modulated | PF_ColorMapped))
{
poly.red = byte2float[pSurf->PolyColor.s.red];
poly.green = byte2float[pSurf->PolyColor.s.green];
poly.blue = byte2float[pSurf->PolyColor.s.blue];
poly.alpha = byte2float[pSurf->PolyColor.s.alpha];
}
// If modulated, mix the surface colour to the texture
if (CurrentPolyFlags & PF_Modulated)
pglColor4ubv((GLubyte*)&pSurf->PolyColor.s);
// Only if the surface is colormapped
if (CurrentPolyFlags & PF_ColorMapped)
{
tint.red = byte2float[pSurf->TintColor.s.red];
tint.green = byte2float[pSurf->TintColor.s.green];
tint.blue = byte2float[pSurf->TintColor.s.blue];
tint.alpha = byte2float[pSurf->TintColor.s.alpha];
poly.red = byte2float(pSurf->PolyColor.s.red);
poly.green = byte2float(pSurf->PolyColor.s.green);
poly.blue = byte2float(pSurf->PolyColor.s.blue);
poly.alpha = byte2float(pSurf->PolyColor.s.alpha);
fade.red = byte2float[pSurf->FadeColor.s.red];
fade.green = byte2float[pSurf->FadeColor.s.green];
fade.blue = byte2float[pSurf->FadeColor.s.blue];
fade.alpha = byte2float[pSurf->FadeColor.s.alpha];
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
// Only if the surface is colormapped
if (CurrentPolyFlags & PF_ColorMapped)
{
pglActiveTexture(GL_TEXTURE2);
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
pglActiveTexture(GL_TEXTURE0);
lt_downloaded = pSurf->LightTableId;
tint.red = byte2float(pSurf->TintColor.s.red);
tint.green = byte2float(pSurf->TintColor.s.green);
tint.blue = byte2float(pSurf->TintColor.s.blue);
tint.alpha = byte2float(pSurf->TintColor.s.alpha);
fade.red = byte2float(pSurf->FadeColor.s.red);
fade.green = byte2float(pSurf->FadeColor.s.green);
fade.blue = byte2float(pSurf->FadeColor.s.blue);
fade.alpha = byte2float(pSurf->FadeColor.s.alpha);
if (pSurf->LightTableId && pSurf->LightTableId != lt_downloaded)
{
pglActiveTexture(GL_TEXTURE2);
pglBindTexture(GL_TEXTURE_2D, pSurf->LightTableId);
pglActiveTexture(GL_TEXTURE0);
lt_downloaded = pSurf->LightTableId;
}
}
}
}
@@ -2459,12 +2456,10 @@ void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT i
// the DrawPolygon variant of this has some code about polyflags and wrapping here but havent noticed any problems from omitting it?
}
static const boolean gl_ext_arb_vertex_buffer_object = true;
#define NULL_VBO_VERTEX ((gl_skyvertex_t*)NULL)
#define sky_vbo_x (gl_ext_arb_vertex_buffer_object ? &NULL_VBO_VERTEX->x : &sky->data[0].x)
#define sky_vbo_u (gl_ext_arb_vertex_buffer_object ? &NULL_VBO_VERTEX->u : &sky->data[0].u)
#define sky_vbo_r (gl_ext_arb_vertex_buffer_object ? &NULL_VBO_VERTEX->r : &sky->data[0].r)
//#define NULL_VBO_VERTEX ((gl_skyvertex_t*)NULL)
#define sky_vbo_x ((void*)offsetof(gl_skyvertex_t, x))
#define sky_vbo_u ((void*)offsetof(gl_skyvertex_t, u))
#define sky_vbo_r ((void*)offsetof(gl_skyvertex_t, r))
void GL_RenderSkyDome(gl_sky_t *sky)
{
@@ -2476,30 +2471,23 @@ void GL_RenderSkyDome(gl_sky_t *sky)
if (sky->rebuild)
{
// delete VBO when already exists
if (gl_ext_arb_vertex_buffer_object)
{
if (sky->vbo)
pglDeleteBuffers(1, &sky->vbo);
}
if (sky->vbo)
pglDeleteBuffers(1, &sky->vbo);
if (gl_ext_arb_vertex_buffer_object)
{
// generate a new VBO and get the associated ID
pglGenBuffers(1, &sky->vbo);
// generate a new VBO and get the associated ID
pglGenBuffers(1, &sky->vbo);
// bind VBO in order to use
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
// bind VBO in order to use
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
// upload data to VBO
pglBufferData(GL_ARRAY_BUFFER, sky->vertex_count * sizeof(sky->data[0]), sky->data, GL_STATIC_DRAW);
}
// upload data to VBO
pglBufferData(GL_ARRAY_BUFFER, sky->vertex_count * sizeof(sky->data[0]), sky->data, GL_STATIC_DRAW);
sky->rebuild = false;
}
// bind VBO in order to use
if (gl_ext_arb_vertex_buffer_object)
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
pglBindBuffer(GL_ARRAY_BUFFER, sky->vbo);
// activate and specify pointers to arrays
pglVertexPointer(3, GL_FLOAT, sizeof(sky->data[0]), sky_vbo_x);
@@ -2543,8 +2531,7 @@ void GL_RenderSkyDome(gl_sky_t *sky)
pglColor4ubv(white);
// bind with 0, so, switch back to normal pointer operation
if (gl_ext_arb_vertex_buffer_object)
pglBindBuffer(GL_ARRAY_BUFFER, 0);
pglBindBuffer(GL_ARRAY_BUFFER, 0);
// deactivate color array
pglDisableClientState(GL_COLOR_ARRAY);
@@ -2941,24 +2928,24 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
pol = 0.0f;
}
poly.red = byte2float[Surface->PolyColor.s.red];
poly.green = byte2float[Surface->PolyColor.s.green];
poly.blue = byte2float[Surface->PolyColor.s.blue];
poly.alpha = byte2float[Surface->PolyColor.s.alpha];
poly.red = byte2float(Surface->PolyColor.s.red);
poly.green = byte2float(Surface->PolyColor.s.green);
poly.blue = byte2float(Surface->PolyColor.s.blue);
poly.alpha = byte2float(Surface->PolyColor.s.alpha);
pglColor4ubv((GLubyte*)&Surface->PolyColor.s);
GL_SetBlend(((poly.alpha < 1) ? Surface->PolyFlags : (PF_Masked|PF_Occlude))|PF_Modulated);
tint.red = byte2float[Surface->TintColor.s.red];
tint.green = byte2float[Surface->TintColor.s.green];
tint.blue = byte2float[Surface->TintColor.s.blue];
tint.alpha = byte2float[Surface->TintColor.s.alpha];
tint.red = byte2float(Surface->TintColor.s.red);
tint.green = byte2float(Surface->TintColor.s.green);
tint.blue = byte2float(Surface->TintColor.s.blue);
tint.alpha = byte2float(Surface->TintColor.s.alpha);
fade.red = byte2float[Surface->FadeColor.s.red];
fade.green = byte2float[Surface->FadeColor.s.green];
fade.blue = byte2float[Surface->FadeColor.s.blue];
fade.alpha = byte2float[Surface->FadeColor.s.alpha];
fade.red = byte2float(Surface->FadeColor.s.red);
fade.green = byte2float(Surface->FadeColor.s.green);
fade.blue = byte2float(Surface->FadeColor.s.blue);
fade.alpha = byte2float(Surface->FadeColor.s.alpha);
if (Surface->LightTableId && Surface->LightTableId != lt_downloaded)
{
@@ -3115,8 +3102,8 @@ void GL_DrawModelEx(model_t *model, INT32 frameIndex, float duration, float tics
void GL_SetTransform(FTransform *stransform)
{
static boolean special_splitscreen;
GLdouble used_fov;
boolean shearing = false;
float used_fov;
pglLoadIdentity();
@@ -3166,7 +3153,8 @@ void GL_SetTransform(FTransform *stransform)
{
float dy = stransform->viewaiming * 2;
if (stransform->fliptype == TRANSFORM_FLIP || stransform->fliptype == TRANSFORM_MIRRORFLIP)
if (stransform->fliptype == TRANSFORM_FLIP
|| stransform->fliptype == TRANSFORM_MIRRORFLIP)
dy *= -1.0f;
pglTranslatef(0.0f, -dy/BASEVIDHEIGHT, 0.0f);
@@ -3174,11 +3162,13 @@ void GL_SetTransform(FTransform *stransform)
if (special_splitscreen)
{
used_fov = (float)(atan(tan(used_fov * M_PIl / 360) * 0.8) * 360 / M_PIl);
GL_Perspective((GLfloat)used_fov, 2*ASPECT_RATIO);
used_fov = (atanf(tanf(used_fov * M_PIf / 360.0f) * 0.8f) * 360.0f / M_PIf);
GL_Perspective(used_fov, 2*ASPECT_RATIO);
}
else
GL_Perspective((GLfloat)used_fov, ASPECT_RATIO);
{
GL_Perspective(used_fov, ASPECT_RATIO);
}
pglGetFloatv(GL_PROJECTION_MATRIX, projMatrix); // added for new coronas' code (without depth buffer)
pglMatrixMode(GL_MODELVIEW);
@@ -3312,8 +3302,8 @@ void GL_Framebuffer_Disable(void)
// delet our fbo
if (framebufferobject.fboobj)
pglDeleteFramebuffers(1, &framebufferobject.fboobj);
framebufferobject.fboobj = 0;
GL_Framebuffer_DeleteAttachments();
}
#endif
@@ -3443,7 +3433,7 @@ void GL_FlushScreenTextures(void)
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
{
float fix[8];
static float fix[8];
float xfix, yfix;
if (gl_enable_screen_textures != 2)
@@ -3452,14 +3442,8 @@ void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags)
xfix = 1/((float)screen_texsizew/(float)screen_width);
yfix = 1/((float)screen_texsizeh/(float)screen_height);
fix[0] = 0.0f;
fix[1] = 0.0f;
fix[2] = 0.0f;
fix[3] = yfix;
fix[4] = xfix;
fix[5] = yfix;
fix[6] = xfix;
fix[7] = 0.0f;
fix[3] = fix[5] = yfix;
fix[4] = fix[6] = xfix;
pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
@@ -3692,9 +3676,14 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
float xfix, yfix;
float origaspect, newaspect;
float xoff = 1, yoff = 1; // xoffset and yoffset for the polygon to have black bars around the screen
FRGBAFloat clearColour;
static float off[12];
static float off[12] =
{
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f
};
static float fix[8];
if (gl_enable_screen_textures != 2)
@@ -3718,33 +3707,18 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
}
// float off[12];
off[0] = -xoff;
off[1] = -yoff;
off[2] = 1.0f;
off[3] = -xoff;
off[4] = yoff;
off[5] = 1.0f;
off[6] = xoff;
off[7] = yoff;
off[8] = 1.0f;
off[9] = xoff;
off[10] = -yoff;
off[11] = 1.0f;
off[0] = off[3] = -xoff;
off[1] = off[10] = -yoff;
off[4] = off[7] = yoff;
off[6] = off[9] = xoff;
// float fix[8];
fix[0] = 0.0f;
fix[1] = 0.0f;
fix[2] = 0.0f;
fix[3] = yfix;
fix[4] = xfix;
fix[5] = yfix;
fix[6] = xfix;
fix[7] = 0.0f;
fix[3] = fix[5] = yfix;
fix[4] = fix[6] = xfix;
pglViewport(0, 0, width, height);
clearColour.red = clearColour.green = clearColour.blue = 0;
clearColour.alpha = 1;
FRGBAFloat clearColour = {0, 0, 0, 1};
GL_ClearBuffer(true, false, false, &clearColour);
GL_SetBlend(PF_NoDepthTest);
+3 -14
View File
@@ -27,7 +27,7 @@ extern "C" {
#ifdef HAVE_SDL
#define _MATH_DEFINES_DEFINED
#include "SDL_opengl.h" //Alam_GBC: Simple, yes?
#include <SDL3/SDL_opengl.h> //Alam_GBC: Simple, yes?
#else
#include <GL/gl.h>
@@ -38,8 +38,6 @@ extern "C" {
#endif
#endif
#define _CREATE_DLL_ // necessary for Unix AND Windows
#include "../../doomdef.h"
#include "../hw_gl.h"
#include "../../z_zone.h"
@@ -69,7 +67,6 @@ extern boolean supportstencil;
void *GetGLFunc(const char *proc);
boolean SetupGLfunc(void);
void SetupGLFunc4(void);
void GL_Flush(void);
INT32 GL_isExtAvailable(const char *extension, const GLubyte *start);
void GL_SetModelView(GLint w, GLint h);
void GL_SetStates(void);
@@ -124,20 +121,12 @@ extern GLint screen_width;
extern GLint screen_height;
extern GLbyte screen_depth;
extern GLint maximumAnisotropy;
extern boolean supportNPO2tex;
extern boolean supportMipMap;
/** \brief OpenGL flags for video driver
*/
extern INT32 oglflags;
extern GLfloat modelMatrix[16];
extern GLfloat projMatrix[16];
typedef enum
{
GLF_NOZBUFREAD = 0x01,
GLF_NOTEXENV = 0x02,
} oglflags_t;
#ifdef __cplusplus
} // extern "C"
#endif
+128 -78
View File
@@ -68,47 +68,48 @@
//-------------------------------------------
// heads up font
//-------------------------------------------
patch_t *hu_font[HU_FONTSIZE];
patch_t *kart_font[KART_FONTSIZE]; // SRB2kart
patch_t *tny_font[HU_FONTSIZE];
patch_t *tallnum[10]; // 0-9
patch_t *hu_font[HU_FONTSIZE] = {};
patch_t *kart_font[KART_FONTSIZE] = {}; // SRB2kart
patch_t *tny_font[HU_FONTSIZE] = {};
patch_t *tallnum[10] = {}; // 0-9
// Level title and credits fonts
patch_t *lt_font[LT_FONTSIZE];
patch_t *cred_font[CRED_FONTSIZE];
patch_t *lt_font[LT_FONTSIZE] = {};
patch_t *cred_font[CRED_FONTSIZE] = {};
// ping font
// Note: I'd like to adress that at this point we might *REALLY* want to work towards a common drawString function that can take any font we want because this is really turning into a MESS. :V -Lat'
patch_t *pingnum[10];
patch_t *pinggfx[5]; // small ping graphic
patch_t *pingmeasure[2]; // ping measurement graphic
patch_t *pingnum[10] = {};
patch_t *pinggfx[5] = {}; // small ping graphic
patch_t *pingmeasure[2] = {}; // ping measurement graphic
patch_t *ranknum[10]; // rank numbers
patch_t *ranknum[10] = {}; // rank numbers
patch_t *framecounter;
patch_t *frameslash; // framerate stuff. Used in screen.c
patch_t *framecounter = NULL;
patch_t *frameslash = NULL; // framerate stuff. Used in screen.c
static player_t *plr;
boolean chat_on; // entering a chat message?
patch_t *srb2back = NULL;
static player_t *plr = NULL;
boolean chat_on = false; // entering a chat message?
static char w_chat_buf[HU_MAXMSGLEN + 1];
static textinput_t w_chat;
static boolean headsupactive = false;
boolean hu_showscores; // draw rankings
boolean hu_showscores = false; // draw rankings
static char hu_tick;
static tic_t hu_emoteanim = 0;
#define MAXEMOTESUGGESTIONS 8
static emote_t *emote_suggestions[MAXEMOTESUGGESTIONS] = {0};
emote_autocomplete_t emote_autocomplete = {0};
static huddrawlist_h luahuddrawlist_scores;
static huddrawlist_h luahuddrawlist_scores = NULL;
patch_t *rflagico;
patch_t *bflagico;
patch_t *rmatcico;
patch_t *bmatcico;
patch_t *tallminus;
patch_t *rflagico = NULL;
patch_t *bflagico = NULL;
patch_t *rmatcico = NULL;
patch_t *bmatcico = NULL;
patch_t *tallminus = NULL;
// song credits
static patch_t *songcreditbg;
static patch_t *songcreditbg = NULL;
// -------
// protos.
@@ -122,7 +123,7 @@ consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0,
// KEYBOARD LAYOUTS FOR ENTERING TEXT
//======================================================================
char *shiftxform;
char *shiftxform = NULL;
char english_shiftxform[] =
{
@@ -280,7 +281,7 @@ static void Command_Say_f(void);
static void Command_Sayto_f(void);
static void Command_Sayteam_f(void);
static void Command_CSay_f(void);
static void Got_Saycmd(UINT8 **p, INT32 playernum);
static void Got_Saycmd(const UINT8 **p, INT32 playernum);
void HU_LoadGraphics(void)
{
@@ -291,6 +292,7 @@ void HU_LoadGraphics(void)
return;
j = HU_FONTSTART;
for (i = 0; i < HU_FONTSIZE; i++, j++)
{
// cache the heads-up font for entire game execution
@@ -361,21 +363,21 @@ void HU_LoadGraphics(void)
cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
//cache numbers too!
// cache numbers too!
for (i = 0; i < 10; i++)
{
sprintf(buffer, "STTNUM%d", i);
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "PINGN%d", i);
pingnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
pingnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
sprintf(buffer, "OPPRNK0%d", i);
ranknum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
ranknum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
// minus for negative tallnums
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
songcreditbg = W_CachePatchName("K_SONGCR", PU_HUDGFX);
songcreditbg = (patch_t *)W_CachePatchName("K_SONGCR", PU_HUDGFX);
// cache ping gfx:
for (i = 0; i < 5; i++)
@@ -384,12 +386,15 @@ void HU_LoadGraphics(void)
pinggfx[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
}
pingmeasure[0] = W_CachePatchName("PINGD", PU_HUDGFX);
pingmeasure[1] = W_CachePatchName("PINGMS", PU_HUDGFX);
pingmeasure[0] = (patch_t *)W_CachePatchName("PINGD", PU_HUDGFX);
pingmeasure[1] = (patch_t *)W_CachePatchName("PINGMS", PU_HUDGFX);
// fps stuff
framecounter = W_CachePatchName("FRAMER", PU_HUDGFX);
frameslash = W_CachePatchName("FRAMESL", PU_HUDGFX);;
framecounter = (patch_t *)W_CachePatchName("FRAMER", PU_HUDGFX);
frameslash = (patch_t *)W_CachePatchName("FRAMESL", PU_HUDGFX);
// idk where else to put this lul
srb2back = (patch_t *)W_CachePatchName("SRB2BACK", PU_HUDGFX);
}
// Initialise Heads up
@@ -406,8 +411,10 @@ void HU_Init(void)
// set shift translation table
shiftxform = english_shiftxform;
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
if (dedicated || rendermode == render_none)
return;
luahuddrawlist_scores = LUA_HUD_CreateDrawList();
HU_LoadGraphics();
}
@@ -589,12 +596,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
}
// Only servers/admins can CSAY.
if(!server && !(IsPlayerAdmin(consoleplayer)))
if (!server && !(IsPlayerAdmin(consoleplayer)))
flags &= ~HU_CSAY;
// We handle HU_SERVER_SAY, not the caller.
flags &= ~HU_SERVER_SAY;
if(dedicated && !(flags & HU_CSAY))
if (dedicated && !(flags & HU_CSAY))
flags |= HU_SERVER_SAY;
buf[0] = target;
@@ -608,17 +615,20 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
strlcat(msg, COM_Argv(ix + usedargs), msgspace);
}
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
const size_t msglength = strlen(msg);
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
{
// what we're gonna do now is check if the node exists
// with that logic, characters 4 and 5 are our numbers:
const char *newmsg;
INT32 spc = 1; // used if nodenum[1] is a space.
char *nodenum = (char*) malloc(3);
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
memcpy(nodenum, msg+3, 2);
nodenum[2] = '\0';
// check for undesirable characters in our "number"
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
{
// check if nodenum[1] is a space
if (nodenum[1] == ' ')
@@ -627,23 +637,21 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
else
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
free(nodenum);
return;
}
}
// I'm very bad at C, I swear I am, additional checks eww!
if (spc != 0)
{
if (msg[5] != ' ')
{
HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
free(nodenum);
return;
}
}
target = atoi((const char*) nodenum); // turn that into a number
free(nodenum);
//CONS_Printf("%d\n", target);
// check for target player, if it doesn't exist then we can't send the message!
@@ -654,12 +662,13 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
return;
}
buf[0] = target;
newmsg = msg+5+spc;
strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
}
SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
SendNetXCmd(XD_SAY, buf, msglength + 1 + msg-buf);
}
/** Send a message to everyone.
@@ -879,11 +888,12 @@ const char *HU_SkinColorToConsoleColor(skincolors_t color)
* \sa DoSayCommand
* \author Graue <graue@oceanbase.org>
*/
static void Got_Saycmd(UINT8 **p, INT32 playernum)
static void Got_Saycmd(const UINT8 **p, INT32 playernum)
{
SINT8 target;
UINT8 flags;
const char *dispname;
char buf[HU_MAXMSGLEN + 1];
char *msg;
boolean action = false;
char *ptr;
@@ -893,8 +903,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
target = READSINT8(*p);
flags = READUINT8(*p);
msg = (char *)*p;
SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
msg = buf;
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{
@@ -909,10 +919,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
return;
}
const size_t msglength = strlen(msg);
//check for invalid characters (0x80 or above)
{
size_t i;
const size_t j = strlen(msg);
const size_t j = msglength;
for (i = 0; i < j; i++)
{
if (msg[i] & 0x80)
@@ -959,7 +971,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
}
// Handle "/me" actions, but only in messages to everyone.
if (target == 0 && strlen(msg) > 4 && strnicmp(msg, "/me ", 4) == 0)
if (target == 0 && msglength > 4 && strnicmp(msg, "/me ", 4) == 0)
{
msg += 4;
action = true;
@@ -1141,10 +1153,12 @@ static boolean HU_clearChatSpaces(void)
size_t i = 0; // Used to just check our message
char c; // current character we're iterating.
boolean nothingbutspaces = true;
const size_t chatlength = strlen(w_chat_buf);
for (; i < strlen(w_chat_buf); i++) // iterate through message and eradicate all spaces that don't belong.
for (; i < chatlength; i++) // iterate through message and eradicate all spaces that don't belong.
{
c = w_chat_buf[i];
if (!c)
break; // if there's nothing, it's safe to assume our message has ended, so let's not waste any more time here.
@@ -1153,6 +1167,7 @@ static boolean HU_clearChatSpaces(void)
nothingbutspaces = false;
}
}
return nothingbutspaces;
}
@@ -1199,11 +1214,11 @@ static void HU_SendChatMessage(void)
return;
}
size_t len = strlen(msg);
const size_t msglength = strlen(msg);
if (len >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
{
if (len > 6)
if (msglength > 6)
DoMute(msg+6);
else
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
@@ -1211,7 +1226,7 @@ static void HU_SendChatMessage(void)
return;
}
if (len > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
if (msglength > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
{
INT32 spc = 1; // used if nodenum[1] is a space.
const char *newmsg;
@@ -1333,6 +1348,7 @@ boolean HU_Responder(event_t *ev)
chat_on = true;
w_chat_buf[0] = 0;
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
teamtalk = false;
chat_scrollmedown = true;
typelines = 1;
@@ -1345,6 +1361,7 @@ boolean HU_Responder(event_t *ev)
chat_on = true;
w_chat_buf[0] = 0;
M_TextInputInit(&w_chat, w_chat_buf, sizeof w_chat_buf);
memset(&emote_autocomplete, 0, sizeof(emote_autocomplete));
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
chat_scrollmedown = true;
typelines = 1;
@@ -1370,9 +1387,9 @@ boolean HU_Responder(event_t *ev)
&& ev->data1 != gamecontrol[0][gc_talkkey][1]))
return false;
M_TextInputHandleEmotes(&w_chat, c, emote_suggestions, MAXEMOTESUGGESTIONS);
if (c == KEY_ENTER)
if (M_TextInputHandleEmotes(&w_chat, c, &emote_autocomplete))
; // Do nothing
else if (c == KEY_ENTER)
{
chat_on = false;
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
@@ -1409,8 +1426,6 @@ boolean HU_Responder(event_t *ev)
// HEADS UP DRAWING
//======================================================================
#define HU_DrawEmote(x, y, emote, flags) M_DrawEmote((x), (y), (emote), hu_emoteanim, (flags))
// Precompile a wordwrapped string to any given width.
// This is a muuuch better method than V_WORDWRAP.
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
@@ -1613,7 +1628,7 @@ static void HU_drawMiniChat(void)
if (cv_chatbacktint.value) // on request of wolfy
V_DrawFillConsoleMap(x + dx + 2, y+dy, EMOTEWIDTH, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag);
dx += EMOTEWIDTH - charwidth;
j += emotelen;
@@ -1723,7 +1738,7 @@ static void HU_drawChatLog(INT32 offset)
{
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
{
HU_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
M_DrawEmote(x+dx+2, y+dy, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
dx += EMOTEWIDTH - charwidth;
}
j += emotelen;
@@ -1863,7 +1878,7 @@ static void HU_DrawChat(void)
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
{
HU_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
M_DrawEmote(chatx + c + 2, y-1, emote, V_SNAPTOBOTTOM|V_SNAPTOLEFT|t);
c += EMOTEWIDTH - charwidth;
i += emotelen-1;
drawwidth = EMOTEWIDTH;
@@ -1900,17 +1915,37 @@ static void HU_DrawChat(void)
}
}
if (emote_suggestions[0])
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
{
emote_t *suggest;
int skip = 0;
const char *complete;
int complete_len;
if (emote_autocomplete.complete[0])
{
complete = emote_autocomplete.complete;
complete_len = strlen(complete);
}
else
{
complete = &w_chat_buf[emote_autocomplete.emotestart];
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
}
// A bit of copy-paste from /pm code :p
INT32 suggesty = chaty - charheight - 1;
size_t longest_suggestion_length = 0;
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
longest_suggestion_length = max(longest_suggestion_length, strlen(emote_suggestions[i]->name));
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
++skip;
}
skip = 0;
#ifdef NETSPLITSCREEN
if (splitscreen)
{
@@ -1922,11 +1957,19 @@ static void HU_DrawChat(void)
#endif
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
for (i = 0; i < MAXEMOTESUGGESTIONS && emote_suggestions[i]; ++i)
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
{
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*i), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*i), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", emote_suggestions[i]->name));
HU_DrawEmote(chatx + boxw + 2, suggesty - i*7, emote_suggestions[i], V_SNAPTOBOTTOM|V_SNAPTOLEFT);
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
// Highlight currently suggested emote
int hlflag = 0;
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
hlflag = V_YELLOWMAP;
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
++skip;
}
}
@@ -1955,7 +1998,7 @@ static void HU_DrawChat(void)
longest_name_length = max(longest_name_length, strlen(player_names[i]));
}
for(i = 0; i < MAXPLAYERS; i++)
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
@@ -2061,15 +2104,15 @@ static void HU_DrawChat_Old(void)
i = 0;
while (w_chat_buf[i])
{
if (w_chat.cursor == (i+1) && hu_tick < 4)
{
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
}
int emotelen;
emote_t *emote;
//Hurdler: isn't it better like that?
if (w_chat_buf[i] >= HU_FONTSTART)
if ((emote = M_VerifyEmote(w_chat_buf+i, &emotelen)))
{
M_DrawScaledEmote((HU_INPUTX + c)<<FRACBITS, (y+con_scalefactor*2)<<FRACBITS, charwidth*FRACUNIT/EMOTEWIDTH, emote, V_NOSCALESTART | V_NOSCALEPATCH | t);
i += emotelen-1;
}
else if (w_chat_buf[i] >= HU_FONTSTART) //Hurdler: isn't it better like that?
{
//charwidth = hu_font[w_chat[i]-HU_FONTSTART]->width * con_scalefactor;
V_DrawCharacter(HU_INPUTX + c, y, w_chat_buf[i] | cv_constextsize.value | V_NOSCALESTART | t, !cv_allcaps.value);
@@ -2081,6 +2124,13 @@ static void HU_DrawChat_Old(void)
++i;
if (w_chat.cursor == i && hu_tick < 4)
{
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
INT32 cursory = (cursorx != HU_INPUTX) ? (y) : (y+charheight);
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, !cv_allcaps.value);
}
c += charwidth;
if (c >= vid.width)
{
+1
View File
@@ -90,6 +90,7 @@ extern patch_t *pinggfx[5];
extern patch_t *ranknum[10];
extern patch_t *framecounter;
extern patch_t *frameslash;
extern patch_t *srb2back;
extern patch_t *lt_font[LT_FONTSIZE];
extern patch_t *cred_font[CRED_FONTSIZE];
extern patch_t *rflagico;
-7
View File
@@ -41,11 +41,6 @@ typedef enum {
*/
extern UINT8 sound_started;
/** \brief info of samplerate
*/
#if defined(HAVE_SDL) && SOUND==SOUND_SDL
extern consvar_t cv_samplerate;
#endif
/** \brief The I_GetSfx function
@@ -163,8 +158,6 @@ UINT32 I_GetSongLoopPoint(void);
boolean I_SetSongPosition(UINT32 position);
UINT32 I_GetSongPosition(void);
void I_UpdateSongLagThreshold (void);
/// ------------------------
// MUSIC PLAYBACK
/// ------------------------
-8
View File
@@ -61,10 +61,6 @@ precise_t I_GetPreciseTime(void);
*/
UINT64 I_GetPrecisePrecision(void);
/** \brief Get the current time in rendering tics, including fractions.
*/
double I_GetFrameTime(void);
/** \brief Sleeps for the given duration in milliseconds. Depending on the
operating system's scheduler, the calling thread may give up its
time slice for a longer duration. The implementation should give a
@@ -221,10 +217,6 @@ INT32 I_mkdir(const char *dirname, INT32 unixright);
*/
const char *I_LocateWad(void);
/** \brief Joystick events
*/
void I_GetJoystickEvents(UINT8 index);
char *I_GetEnv(const char *name);
INT32 I_PutEnv(char *variable);
+3 -4
View File
@@ -635,7 +635,7 @@ static boolean SOCK_Get(void)
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
(void *)&fromaddress, &fromlen);
if (c != ERRSOCKET)
if (c > 0)
{
#ifdef USE_STUN
if (STUN_got_response(doomcom->data, c))
@@ -649,7 +649,6 @@ static boolean SOCK_Get(void)
break;
}
#endif
// find remote node number
for (j = 1; j <= MAXNETNODES; j++) // include LAN
{
@@ -670,7 +669,7 @@ static boolean SOCK_Get(void)
{
const time_t curTime = time(NULL);
M_Memcpy(&clientaddress[j], &fromaddress, fromlen);
memcpy(&clientaddress[j], &fromaddress, fromlen);
nodesocket[j] = mysockets[n];
DEBFILE(va("New node detected: node:%d address:%s\n", j,
SOCK_GetNodeAddress(j)));
@@ -1485,7 +1484,7 @@ static boolean SOCK_Ban(INT32 node)
ban = numbans;
AddBannedIndex();
M_Memcpy(&banned[ban].address, &clientaddress[node], sizeof (mysockaddr_t));
memcpy(&banned[ban].address, &clientaddress[node], sizeof (mysockaddr_t));
if (banned[ban].address.any.sa_family == AF_INET)
{
+4 -1
View File
@@ -63,7 +63,10 @@ void I_UpdateTime(fixed_t timescale)
ticratescaled = (double)((float)TICRATE * FixedToFloat(timescale));
enterprecise = I_GetPreciseTime();
elapsedseconds = (double)(enterprecise - oldenterprecise) / I_GetPrecisePrecision();
const precise_t elapsed = enterprecise - oldenterprecise;
const UINT64 precision = I_GetPrecisePrecision();
// explictily do this in double precision
elapsedseconds = (double)elapsed / (double)precision;
tictimer += elapsedseconds;
while (tictimer > 1.0/ticratescaled)
{
+4 -18
View File
@@ -95,16 +95,13 @@ INT32 VID_SetMode(INT32 modenum);
*/
const char *VID_GetModeName(INT32 modenum);
void VID_RefreshModeList(void);
void VID_PrepareModeList(void);
/** \brief can video system do fullscreen
*/
extern boolean allow_fullscreen;
/** \brief Update video system without updating frame
*/
void I_UpdateNoBlit(void);
/** \brief Update video system with updating frame
*/
void I_FinishUpdate(void);
@@ -113,13 +110,6 @@ void I_FinishUpdate(void);
*/
void I_UpdateNoVsync(void);
/** \brief Wait for vertical retrace or pause a bit.
\param count max wait
\return void
*/
void I_WaitVBL(INT32 count);
/** \brief The I_ReadScreen function
@@ -129,20 +119,16 @@ void I_WaitVBL(INT32 count);
*/
void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
/** \brief Start disk icon
*/
void I_BeginRead(void);
/** \brief Stop disk icon
*/
void I_EndRead(void);
UINT32 I_GetRefreshRate(void);
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height);
boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
void I_HandleControllerHatRepeat(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
+51 -4
View File
@@ -1076,6 +1076,49 @@ static void K_initKartHUD(void)
R_InterpolateView(R_GetTimeFrac(RTF_CAMERA), !cv_uncappedhud.value);
}
void K_KartPlayerHUDUpdate(player_t *player)
{
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (player->kartstuff[k_yougotem])
player->kartstuff[k_yougotem]--;
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
{
if (player->exiting)
{
if (player->exiting < 6*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->exiting == 6*TICRATE)
player->kartstuff[k_cardanimation] = 0;
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
{
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
}
if (player->kartstuff[k_cardanimation] > 164)
player->kartstuff[k_cardanimation] = 164;
if (player->kartstuff[k_cardanimation] < 0)
player->kartstuff[k_cardanimation] = 0;
}
else if (G_RaceGametype() && player->exiting)
{
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
{
player->kartstuff[k_cardanimation] = 0;
}
}
UINT8 K_GetHudColor(void)
{
if (cv_colorizedhud.value && cv_colorizedhudcolor.value)
@@ -2860,7 +2903,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
// X coordinate
// get difference between camangle and angle towards target
x = (INT32)viewangle - (INT32)R_PointToAngle(targx, targy);
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
if (!distfact) distfact = 1;
@@ -4387,8 +4430,10 @@ static void K_drawLapStartAnim(void)
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
INT32 vflags = V_SNAPTOTOP|V_HUDTRANS;
fixed_t slideout = max(0, 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL)));
fixed_t slidein = max(0, 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL)));
fixed_t slideout = 32*(((progress - 76)*FRACUNIT) + R_GetTimeFrac(RTF_LEVEL));
slideout = max(0, slideout);
fixed_t slidein = 32*(((stplyr->kartstuff[k_lapanimation] - 76)*FRACUNIT) - R_GetTimeFrac(RTF_LEVEL));
slidein = max(0, slidein);
// First, draw the emblem and hand
INT32 emblemx = (BASEVIDWIDTH << (FRACBITS - 1)) + slidein;
@@ -4423,7 +4468,9 @@ static void K_drawLapStartAnim(void)
V_DrawFixedPatch(leftx, y, FRACUNIT, vflags, kp_lapanim_lap[min(progress/2, 6)], NULL);
char *lapnum = va("%02d", stplyr->laps + 1);
for (int i = 0; i < (int)strlen(lapnum); i++)
const size_t laplength = strlen(lapnum);
for (int i = 0; i < (int)laplength; i++)
{
int digit = lapnum[i] - '0';
int frame = min(2, progress/2 - 8 - (i*2));
+2 -2
View File
@@ -24,7 +24,6 @@ extern "C" {
UINT8 K_GetHudColor(void);
boolean K_UseColorHud(void);
boolean K_UseHighResPortraits(void);
patch_t *K_GetFacePrefix(player_t *player, INT32 skinnum);
void K_RegisterKartHudStuff(void);
@@ -35,7 +34,6 @@ extern consvar_t cv_colorizedhud,
extern consvar_t cv_darkitembox;
extern consvar_t cv_biglaps;
extern consvar_t cv_highresportrait;
extern consvar_t cv_stat_xoffset, cv_stat_yoffset;
extern consvar_t cv_showstats;
extern consvar_t cv_fancyroulette;
extern consvar_t cv_showlaptimes;
@@ -52,6 +50,8 @@ extern CV_PossibleValue_t inputdisplay_cons_t[NUMINPUTDISPLAYSTUFF];
#define NUMMINIMAPDOTSTUFF 5
extern CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
void K_KartPlayerHUDUpdate(player_t *player);
const char *K_GetItemPatch(UINT8 item, boolean tiny);
INT32 K_calcSplitFlags(INT32 snapflags);
void K_LoadKartHUDGraphics(void);
+50 -74
View File
@@ -98,8 +98,6 @@ static void saltyhop_onchange(void)
}
}
static boolean K_SpeedLinesShouldBlend(player_t *player);
// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
// franticitems is Frantic Mode items, bool
@@ -811,8 +809,10 @@ boolean K_IsPlayerLosing(player_t *player)
boolean K_IsPlayerWanted(player_t *player)
{
UINT8 i;
if (!(G_BattleGametype()))
if (!G_BattleGametype())
return false;
for (i = 0; i < 4; i++)
{
if (battlewanted[i] == -1)
@@ -820,6 +820,7 @@ boolean K_IsPlayerWanted(player_t *player)
if (player == &players[battlewanted[i]])
return true;
}
return false;
}
@@ -1244,7 +1245,9 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
{
if (!playeringame[i] || players[i].spectator)
continue;
pingame++;
if (players[i].exiting)
dontforcespb = true;
if (players[i].kartstuff[k_bumper] > bestbumper)
@@ -1258,13 +1261,11 @@ static void K_KartItemRoulette(player_t *player, ticcmd_t *cmd)
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsDisplayPlayer(player))
{
#define PLAYROULETTESND S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8))
for (i = 0; i <= splitscreen; i++)
{
if (player == &players[displayplayers[i]] && players[displayplayers[i]].kartstuff[k_itemroulette])
PLAYROULETTESND;
S_StartSound(NULL, sfx_itrol1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
}
#undef PLAYROULETTESND
}
roulettestop = TICRATE + (3*(pingame - player->kartstuff[k_position]));
@@ -1363,8 +1364,9 @@ static fixed_t K_GetMobjWeight(mobj_t *mobj, mobj_t *against)
else
{
weight = (mobj->player->kartweight)<<FRACBITS;
if (mobj->player->speed > K_GetKartSpeed(mobj->player, false))
weight += (mobj->player->speed - K_GetKartSpeed(mobj->player, false))/8;
const fixed_t kartspeed = K_GetKartSpeed(mobj->player, false);
if (mobj->player->speed > kartspeed)
weight += (mobj->player->speed - kartspeed)/8;
}
break;
case MT_FALLINGROCK:
@@ -1486,9 +1488,9 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid)
}
// if the speed difference is less than this let's assume they're going proportionately faster from each other
if (P_AproxDistance(momdifx, momdify) < (25*mapobjectscale))
const fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
if (momdiflength < (25*mapobjectscale))
{
fixed_t momdiflength = P_AproxDistance(momdifx, momdify);
fixed_t normalisedx = FixedDiv(momdifx, momdiflength);
fixed_t normalisedy = FixedDiv(momdify, momdiflength);
momdifx = FixedMul((25*mapobjectscale), normalisedx);
@@ -1652,7 +1654,7 @@ static void K_UpdateOffroad(player_t *player)
// If you are in offroad, a timer starts.
if (offroadstrength)
{
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
if (/*K_CheckOffroadCollide(player->mo) &&*/ player->kartstuff[k_offroad] == 0) // With the way offroad is detected now that first check is no longer necessary. -Lat'
player->kartstuff[k_offroad] = (TICRATE/2);
if (player->kartstuff[k_offroad] > 0)
@@ -2396,7 +2398,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
|| player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
{
if (!force) // if shoulddamage force, we go THROUGH that.
if (!force) // if shoulddamage force, we go THROUGH that.
{
K_DoInstashield(player);
return;
@@ -2441,6 +2443,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
P_SetScale(karmahitbox, player->mo->scale);
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
}
player->kartstuff[k_bumper]--;
if (K_IsPlayerWanted(player))
K_CalculateBattleWanted();
@@ -2575,6 +2578,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source, mobj_t *inflictor)
P_SetScale(karmahitbox, player->mo->scale);
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
}
player->kartstuff[k_bumper]--;
if (K_IsPlayerWanted(player))
K_CalculateBattleWanted();
@@ -2694,6 +2698,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
P_SetScale(karmahitbox, player->mo->scale);
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
}
player->kartstuff[k_bumper]--;
if (K_IsPlayerWanted(player))
K_CalculateBattleWanted();
@@ -2854,15 +2859,15 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
for (i = 0; i < number; i++)
{
fa = (i*degrees);
v[0] = FixedMul(FINECOSINE(fa),radius);
v[0] = FixedMul(FINECOSINE(fa), radius);
v[1] = 0;
v[2] = FixedMul(FINESINE(fa),radius);
v[2] = FixedMul(FINESINE(fa), radius);
v[3] = FRACUNIT;
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
M_Memcpy(&v, res, sizeof (v));
memcpy(&v, res, sizeof (v));
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
M_Memcpy(&v, res, sizeof (v));
memcpy(&v, res, sizeof (v));
finalx = x + v[0];
finaly = y + v[1];
@@ -3425,7 +3430,7 @@ boolean K_CheckSlopeRollDist(mobj_t *mobj)
return true;
const fixed_t rolldist = (cv_sloperolldist.value * mapobjectscale);
const fixed_t m_dist = (R_QuickCamDist(mobj->x, mobj->y) << FRACBITS);
const fixed_t m_dist = R_QuickCamDist(mobj->x, mobj->y);
return (m_dist <= rolldist);
}
@@ -3606,7 +3611,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
sparkle->color = mo->color;
if (cv_playerblendeffects.value && mo->player && K_SpeedLinesShouldBlend(mo->player))
if (mo->player && K_PlayerEffectsShouldBlend(mo->player))
sparkle->blendmode = AST_ADD;
}
@@ -3980,15 +3985,19 @@ void K_PuntMine(mobj_t *thismine, mobj_t *punter)
mine->floorz = thismine->floorz;
mine->ceilingz = thismine->ceilingz;
//Since we aren't using P_KillMobj, we need to clean up the hnext reference
{
P_SetTarget(&thismine->target->hnext, NULL); //target is the player who owns the mine
thismine->target->player->kartstuff[k_bananadrag] = 0;
thismine->target->player->kartstuff[k_itemheld] = 0;
// Copy interp data
mine->old_angle = thismine->old_angle;
mine->old_x = thismine->old_x;
mine->old_y = thismine->old_y;
mine->old_z = thismine->old_z;
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
}
// Since we aren't using P_KillMobj, we need to clean up the hnext reference
P_SetTarget(&thismine->target->hnext, NULL); // target is the player who owns the mine
thismine->target->player->kartstuff[k_bananadrag] = 0;
thismine->target->player->kartstuff[k_itemheld] = 0;
if (--thismine->target->player->kartstuff[k_itemamount] <= 0)
thismine->target->player->kartstuff[k_itemtype] = KITEM_NONE;
P_RemoveMobj(thismine);
@@ -4424,6 +4433,12 @@ void K_DropHnextList(player_t *player)
dropwork->floorz = work->floorz;
dropwork->ceilingz = work->ceilingz;
// Copy interp data
dropwork->old_angle = work->old_angle;
dropwork->old_x = work->old_x;
dropwork->old_y = work->old_y;
dropwork->old_z = work->old_z;
if (ponground)
{
// floorz and ceilingz aren't properly set to account for FOFs and Polyobjects on spawn
@@ -4506,7 +4521,7 @@ void K_DropItems(player_t *player)
{
mobj_t *drop = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FLOATINGITEM);
P_SetScale(drop, drop->scale>>4);
drop->destscale = (3*drop->destscale)/2;;
drop->destscale = (3*drop->destscale)/2;
drop->angle = player->mo->angle + ANGLE_90;
P_Thrust(drop,
@@ -5329,53 +5344,13 @@ static void K_UpdateInvincibilitySounds(player_t *player)
#undef STOPTHIS
}
void K_KartPlayerHUDUpdate(player_t *player)
{
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (player->kartstuff[k_yougotem])
player->kartstuff[k_yougotem]--;
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
{
if (player->exiting)
{
if (player->exiting < 6*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->exiting == 6*TICRATE)
player->kartstuff[k_cardanimation] = 0;
else if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
{
if (player->kartstuff[k_comebacktimer] < 6*TICRATE)
player->kartstuff[k_cardanimation] -= ((164-player->kartstuff[k_cardanimation])/8)+1;
else if (player->kartstuff[k_comebacktimer] < 9*TICRATE)
player->kartstuff[k_cardanimation] += ((164-player->kartstuff[k_cardanimation])/8)+1;
}
if (player->kartstuff[k_cardanimation] > 164)
player->kartstuff[k_cardanimation] = 164;
if (player->kartstuff[k_cardanimation] < 0)
player->kartstuff[k_cardanimation] = 0;
}
else if (G_RaceGametype() && player->exiting)
{
if (player->kartstuff[k_cardanimation] < 2*TICRATE)
player->kartstuff[k_cardanimation]++;
}
else
player->kartstuff[k_cardanimation] = 0;
}
static boolean K_SpeedLinesShouldBlend(player_t *player)
boolean K_PlayerEffectsShouldBlend(player_t *player)
{
if (!cv_playerblendeffects.value || !player->mo)
return false;
if (player->kartstuff[k_sneakertimer])
if (player->kartstuff[k_sneakertimer] ||
player->kartstuff[k_invincibilitytimer])
return true;
// this is how the percentage speedometer calcs, i suck at maths so this was the easiest thing to do lmao
@@ -5460,7 +5435,7 @@ FUNCINLINE static ATTRINLINE void K_SpawnNormalSpeedLines(player_t *player, bool
fast->colorized = true;
}
if (colorSpeed && K_SpeedLinesShouldBlend(player))
if (colorSpeed && K_PlayerEffectsShouldBlend(player))
fast->blendmode = AST_ADD;
}
}
@@ -6128,6 +6103,7 @@ static void K_KartDrift(player_t *player, boolean onground)
else
player->kartstuff[k_brakedrift] = 0;
}
//
// K_KartUpdatePosition
//
@@ -6316,7 +6292,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
K_KartUpdatePosition(player);
if (LIKELY(!player->exiting))
if (!player->exiting)
{
if (player->kartstuff[k_oldposition] < player->kartstuff[k_position]) // But first, if you lost a place,
{
@@ -6479,7 +6455,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
player->kartstuff[k_invincibilitytimer] = itemtime+(2*TICRATE); // 10 seconds
if (P_IsLocalPlayer(player) && cv_supermusic.value == 1 && cv_birdmusic.value)
if (cv_supermusic.value == 1 && P_IsLocalPlayer(player))
S_ChangeMusicSpecial("kinvnc");
P_RestoreMusic(player);
@@ -6683,7 +6659,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (cv_kartdebugshrink.value && !modeattacking && !player->bot)
player->mo->destscale = (6*player->mo->destscale)/8;
player->kartstuff[k_growshrinktimer] = itemtime+(4*TICRATE); // 12 seconds
if (P_IsLocalPlayer(player) && cv_growmusic.value == 1 && cv_birdmusic.value )
if (cv_growmusic.value == 1 && P_IsLocalPlayer(player))
S_ChangeMusicSpecial("kgrow");
P_RestoreMusic(player);
S_StartSound(player->mo, sfx_kc5a);
+1 -1
View File
@@ -41,7 +41,7 @@ void K_FlipFromObject(mobj_t *mo, mobj_t *master);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_RespawnChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);
void K_KartPlayerHUDUpdate(player_t *player);
boolean K_PlayerEffectsShouldBlend(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_KartPlayerAfterThink(player_t *player);
void K_DoInstashield(player_t *player);
+74 -44
View File
@@ -45,27 +45,33 @@ boolean luaL_checkboolean(lua_State *L, int narg) {
// String concatination
static int lib_concat(lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
int i;
char *r = NULL;
size_t rl = 0,sl;
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
const char *s;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tolstring(L, -1, &sl); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("__add"));
int n = lua_gettop(L); /* number of arguments */
int i;
char *r = NULL;
size_t rl = 0, sl;
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
const char *s;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tolstring(L, -1, &sl); /* get result */
if (sl == 0) {
lua_pop(L, 1); /* pop result */
continue;
}
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("__add"));
r = Z_Realloc(r, rl+sl, PU_STATIC, NULL);
M_Memcpy(r+rl, s, sl);
memcpy(r+rl, s, sl);
rl += sl;
lua_pop(L, 1); /* pop result */
}
lua_pushlstring(L, r, rl);
Z_Free(r);
lua_pop(L, 1); /* pop result */
}
lua_pushlstring(L, r, rl);
Z_Free(r);
return 1;
}
@@ -73,23 +79,24 @@ static int lib_concat(lua_State *L)
// Copied from base Lua code
static int lib_print(lua_State *L)
{
int n = lua_gettop(L); /* number of arguments */
int i;
//HUDSAFE
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
const char *s;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("print"));
if (i>1) CONS_Printf("\n");
CONS_Printf("%s", s);
lua_pop(L, 1); /* pop result */
}
int n = lua_gettop(L); /* number of arguments */
int i;
//HUDSAFE
lua_getglobal(L, "tostring");
for (i=1; i<=n; i++) {
const char *s;
lua_pushvalue(L, -1); /* function to be called */
lua_pushvalue(L, i); /* value to print */
lua_call(L, 1, 1);
s = lua_tostring(L, -1); /* get result */
if (s == NULL)
return luaL_error(L, LUA_QL("tostring") " must return a string to "
LUA_QL("print"));
if (i>1) CONS_Printf("\n");
CONS_Printf("%s", s);
lua_pop(L, 1); /* pop result */
}
CONS_Printf("\n");
return 0;
}
@@ -377,7 +384,9 @@ static int lib_pSpawnMobj(lua_State *L)
NOHUD
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
mobj_t *th = P_SpawnMobj(x, y, z, type);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -403,7 +412,9 @@ static int lib_pSpawnMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
mobj_t *th = P_SpawnMissile(source, dest, type);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -420,7 +431,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
mobj_t *th = P_SpawnXYZMissile(source, dest, type, x, y, z);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -439,7 +452,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
mobj_t *th = P_SpawnPointMissile(source, xa, ya, za, type, x, y, z);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -456,7 +471,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
mobj_t *th = P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -485,7 +502,9 @@ static int lib_pSPMAngle(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
mobj_t *th = P_SPMAngle(source, type, angle, allowaim, flags2);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -499,7 +518,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (type >= NUMMOBJTYPES)
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
mobj_t *th = P_SpawnPlayerMissile(source, type, flags2);
if (!P_MobjWasRemoved(th)) th->islocal = !hook_important;
LUA_PushUserdata(L, th, META_MOBJ);
return 1;
}
@@ -3035,7 +3056,13 @@ static int lib_gSetPlayerGamepadIndicatorColor(lua_State *L)
{
INT32 player = -1;
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); // retrieve player
UINT16 color = (UINT16)luaL_checkinteger(L, 2); // skincolor
UINT8 color = (UINT8)luaL_checkinteger(L, 2); // skincolor
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (color >= MAXTRANSLATIONS)
return luaL_error(L, "color %d out of range (0 - %d).", color, MAXTRANSLATIONS-1);
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
@@ -3063,6 +3090,9 @@ static int lib_gPlayerDeviceRumble(lua_State *L)
UINT16 high_strength = (UINT16)luaL_checkinteger(L, 3); // high frequency rumble motor strenght
UINT32 duration = (UINT32)luaL_optinteger(L, 4, 84); // duration of rumble in ms
if (!plr)
return LUA_ErrInvalid(L, "player_t");
for (int i = 0; i < MAXSPLITSCREENPLAYERS; ++i)
{
if (plr - players == displayplayers[i])
+61 -56
View File
@@ -28,13 +28,29 @@
#define NOHUD if (hud_running) return luaL_error(L, "HUD rendering code should not call this function!");
static const char *cvname = NULL;
static consvar_t *this_cvar;
void Got_Luacmd(UINT8 **cp, INT32 playernum)
static void clear_lua_stack(void)
{
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
lua_settop(gL, 0); // clear stack
}
void Got_Luacmd(const UINT8 **cp, INT32 playernum)
{
UINT8 i, argc, flags;
const char *argv[256];
char buf[256];
argc = READUINT8(*cp);
argv[0] = (const char*)*cp;
SKIPSTRINGN(*cp, 255);
for (i = 1; i < argc; i++)
{
argv[i] = (const char*)*cp;
SKIPSTRINGN(*cp, 255);
}
// don't use I_Assert here, goto the deny code below
// to clean up and kick people who try nefarious exploits
// like sending random junk lua commands to crash the server
@@ -47,8 +63,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
if (!lua_istable(gL, -1)) goto deny;
argc = READUINT8(*cp);
READSTRINGN(*cp, buf, 255);
strlcpy(buf, argv[0], 255);
strlwr(buf); // must lowercase buffer
lua_getfield(gL, -1, buf); // push command info table
if (!lua_istable(gL, -1)) goto deny;
@@ -74,10 +89,17 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_remove(gL, -2); // pop command info table
if (!lua_checkstack(gL, argc)) // player + command arguments
{
clear_lua_stack();
CONS_Alert(CONS_WARNING, "lua command stack overflow from %s (%d, need %d more)\n", player_names[playernum], lua_gettop(gL), argc);
return;
}
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < argc; i++)
{
READSTRINGN(*cp, buf, 255);
strlcpy(buf, argv[i], 255);
lua_pushstring(gL, buf);
}
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
@@ -88,8 +110,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
deny:
//must be hacked/buggy client
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
lua_settop(gL, 0); // clear stack
clear_lua_stack();
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
if (server)
@@ -133,7 +154,7 @@ void COM_Lua_f(void)
{
if (!splitscreen)
{
lua_pop(gL, 1); // pop command info table
lua_pop(gL, 2); // pop command info table and LUA_GetErrorMessage
return; // can't execute splitscreen command without player 2!
}
@@ -178,6 +199,13 @@ void COM_Lua_f(void)
I_Assert(lua_isfunction(gL, -1));
lua_remove(gL, -2); // pop command info table
if (!lua_checkstack(gL, COM_Argc() + 1))
{
CONS_Alert(CONS_WARNING, "lua command stack overflow (%d, need %s more)\n", lua_gettop(gL), sizeu1(COM_Argc() + 1));
lua_pop(gL, 2); // pop function and LUA_GetErrorMessage
return;
}
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < COM_Argc(); i++)
lua_pushstring(gL, COM_Argv(i));
@@ -284,16 +312,13 @@ static int lib_comBufInsertText(lua_State *L)
return 0;
}
void LUA_CVarChanged(const char *name)
void LUA_CVarChanged(void *cvar)
{
cvname = name;
this_cvar = cvar;
}
static void Lua_OnChange(void)
{
I_Assert(gL != NULL);
I_Assert(cvname != NULL);
/// \todo Network this! XD_LUAVAR
// Why?..
@@ -305,13 +330,10 @@ static void Lua_OnChange(void)
// From CV_OnChange registry field, get the function for this cvar by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(gL, -1));
lua_getfield(gL, -1, cvname); // get function
lua_pushlightuserdata(gL, this_cvar);
lua_rawget(gL, -2); // get function
// From the CV_Vars registry field, get the cvar's userdata by name.
lua_getfield(gL, LUA_REGISTRYINDEX, "CV_Vars");
I_Assert(lua_istable(gL, -1));
lua_getfield(gL, -1, cvname); // get consvar_t* userdata.
lua_remove(gL, -2); // pop the CV_Vars table.
LUA_RawPushUserdata(gL, this_cvar);
LUA_Call(gL, 1, 0, error_handler_i); // call function(cvar)
lua_pop(gL, 2); // pop CV_OnChange table and error handler
@@ -329,9 +351,8 @@ static int lib_cvRegisterVar(lua_State *L)
luaL_checktype(L, 1, LUA_TTABLE);
lua_settop(L, 1); // Clear out all other possible arguments, leaving only the first one.
NOHUD
cvar = lua_newuserdata(L, sizeof(consvar_t));
luaL_getmetatable(L, META_CVAR);
lua_setmetatable(L, -2);
cvar = ZZ_Calloc(sizeof(consvar_t));
LUA_PushUserdata(L, cvar, META_CVAR);
#define FIELDERROR(f, e) luaL_error(L, "bad value for " LUA_QL(f) " in table passed to " LUA_QL("CV_RegisterVar") " (%s)", e);
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
@@ -384,7 +405,7 @@ static int lib_cvRegisterVar(lua_State *L)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_PossibleValue");
I_Assert(lua_istable(L, 5));
lua_pushvalue(L, 2); // cvar userdata
lua_pushlightuserdata(L, cvar);
cvpv = lua_newuserdata(L, sizeof(CV_PossibleValue_t) * (count+1));
lua_rawset(L, 5);
lua_pop(L, 1); // pop CV_PossibleValue registry table
@@ -412,13 +433,14 @@ static int lib_cvRegisterVar(lua_State *L)
TYPEERROR("func", LUA_TFUNCTION)
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
I_Assert(lua_istable(L, 5));
lua_pushlightuserdata(L, cvar);
lua_pushvalue(L, 4);
lua_setfield(L, 5, cvar->name);
lua_rawset(L, 5);
lua_pop(L, 1);
cvar->func = Lua_OnChange;
}
else if (((i == 5 && !(cvar->flags & CV_CALL))
|| (cvar->flags & CV_CALL && i == 6))
|| (cvar->flags & CV_CALL && i == 6))
|| (k && fasticmp(k, "category")))
{
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
@@ -434,18 +456,12 @@ static int lib_cvRegisterVar(lua_State *L)
#undef FIELDERROR
#undef TYPEERROR
// stack: cvar table, cvar userdata
lua_getfield(L, LUA_REGISTRYINDEX, "CV_Vars");
I_Assert(lua_istable(L, 3));
lua_getfield(L, 3, cvar->name);
if (lua_type(L, -1) != LUA_TNIL)
return luaL_error(L, M_GetText("Variable %s is already defined\n"), cvar->name);
lua_pop(L, 1);
lua_pushvalue(L, 2);
lua_setfield(L, 3, cvar->name);
lua_pop(L, 1);
if (!cvar->name)
return luaL_error(L, M_GetText("Variable has no name!\n"));
if ((cvar->flags & CV_NOINIT) && !(cvar->flags & CV_CALL))
return luaL_error(L, M_GetText("Variable %s has CV_NOINIT without CV_CALL\n"), cvar->name);
if ((cvar->flags & CV_CALL) && !cvar->func)
return luaL_error(L, M_GetText("Variable %s has CV_CALL without a function\n"), cvar->name);
// actually time to register it to the console now! Finally!
cvar->flags |= CV_MODIFIED;
@@ -477,22 +493,9 @@ static int lib_cvRegisterVar(lua_State *L)
static int lib_cvFindVar(lua_State *L)
{
consvar_t *cv;
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
{
lua_settop(L,1);/* We only want one argument in the stack. */
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
luaL_getmetatable(L, META_CVAR);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the cvar.
*/
lua_setmetatable(L,2);
lua_pushvalue(L,2);
return 1;
}
else
return 0;
const char *name = luaL_checkstring(L, 1);
LUA_PushUserdata(L, CV_FindVar(name), META_CVAR);
return 1;
}
static int CVarSetFunction
@@ -501,7 +504,7 @@ static int CVarSetFunction
void (*Set)(consvar_t *, const char *),
void (*SetValue)(consvar_t *, INT32)
){
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
switch (lua_type(L, 2))
{
@@ -530,7 +533,8 @@ static int lib_cvStealthSet(lua_State *L)
static int lib_cvAddValue(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
CV_AddValue(cvar, (INT32)luaL_checknumber(L, 2));
return 0;
}
@@ -545,6 +549,7 @@ static int lib_consPrintf(lua_State *L)
if (n < 2)
return luaL_error(L, "CONS_Printf requires at least two arguments: player and text.");
//HUDSAFE
plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return LUA_ErrInvalid(L, "player_t");
@@ -605,7 +610,7 @@ static int cvar_fields_ref = LUA_NOREF;
static int cvar_get(lua_State *L)
{
consvar_t *cvar = (consvar_t *)luaL_checkudata(L, 1, META_CVAR);
consvar_t *cvar = *(consvar_t **)luaL_checkudata(L, 1, META_CVAR);
enum cvar_e field = Lua_optoption(L, 2, -1, cvar_fields_ref);
switch (field)
+1
View File
@@ -109,6 +109,7 @@ ENUM (STRING_HOOK);
extern boolean hook_cmd_running; // This is used by PlayerCmd and lua_playerlib to prevent anything from being wirtten to player while we run PlayerCmd.
extern int hook_defrosting;
extern bool hook_important;
void LUA_HookVoid(int hook);
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
+26 -4
View File
@@ -19,6 +19,7 @@
#include "b_bot.h"
#include "z_zone.h"
#include "m_perfstats.h"
#include "w_wad.h"
#include "lua_script.h"
#include "lua_libs.h"
@@ -39,14 +40,20 @@ LIST (stringHookNames, STRING_HOOK_LIST);
#undef LIST
typedef struct {
int id;
bool important;
} hookinfo_t;
typedef struct {
int numHooks;
int *ids;
hookinfo_t *ids;
} hook_t;
typedef struct {
int numGeneric;
int ref;
bool important;
} stringhook_t;
static hook_t hookIds[HOOK(MAX)];
@@ -56,6 +63,8 @@ static hook_t mobjHookIds[NUMMOBJTYPES][MOBJ_HOOK(MAX)];
// Lua tables are used to lookup string hook ids.
static stringhook_t stringHooks[STRING_HOOK(MAX)];
bool hook_important = true;
// This will be indexed by hook id, the value of which fetches the registry.
static int * hookRefs;
static int nextid;
@@ -109,7 +118,11 @@ static void get_table(lua_State *L)
FUNCINLINE static ATTRINLINE void add_hook_to_table(lua_State *L, int n)
{
lua_newtable(L);
lua_pushnumber(L, nextid);
lua_rawseti(L, -2, 1);
lua_pushboolean(L, wadfiles[numwadfiles-1]->important);
lua_rawseti(L, -2, 2);
lua_rawseti(L, -2, n);
}
@@ -180,7 +193,8 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
{
Z_Realloc(map->ids, (map->numHooks + 1) * sizeof *map->ids,
PU_STATIC, &map->ids);
map->ids[map->numHooks++] = nextid;
map->ids[map->numHooks].important = wadfiles[numwadfiles-1]->important;
map->ids[map->numHooks++].id = nextid;
}
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
@@ -287,6 +301,7 @@ struct Hook_State {
const char * string;/* used to fetch table, ran first if set */
int top;/* index of last argument passed to hook */
int id;/* id to fetch ref */
boolean important;/* is this hook from local addon */
int values;/* num arguments passed to hook */
int results;/* num values returned by hook */
Hook_Callback results_handler;/* callback when hook successfully returns */
@@ -416,22 +431,29 @@ FUNCINLINE static ATTRINLINE void init_hook_call
hook->results_handler = results_handler;
}
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const int *ids, int n)
FUNCINLINE static ATTRINLINE void get_hook(Hook_State *hook, const hookinfo_t *ids, int n)
{
hook->id = ids[n];
hook->id = ids[n].id;
hook->important = ids[n].important;
lua_getref(gL, hookRefs[hook->id]);
}
FUNCINLINE static ATTRINLINE void get_hook_from_table(Hook_State *hook, int n)
{
lua_rawgeti(gL, -1, n);
lua_rawgeti(gL, -1, 1);
hook->id = lua_tonumber(gL, -1);
lua_pop(gL, 1);
lua_rawgeti(gL, -2, 2);
hook->important = lua_toboolean(gL, -1);
lua_pop(gL, 2);
lua_getref(gL, hookRefs[hook->id]);
}
static int call_single_hook_no_copy(Hook_State *hook)
{
hook_important = hook->important;
if (lua_pcall(gL, hook->values, hook->results, EINDEX) == 0)
{
if (hook->results > 0)
+2 -8
View File
@@ -251,14 +251,8 @@ int mobj_angle_setter(lua_State *L)
mobj_t *mo = GETMO();
mo->angle = luaL_checkangle(L, 2);
for (UINT8 i = 0; i <= splitscreen; i++)
{
if (mo->player == P_GetLocalPlayerForNum(i))
{
localangle[i] = mo->angle;
break;
}
}
if (mo->player)
P_ForceLocalAngle(mo->player, mo->angle);
return 0;
}
+23 -4
View File
@@ -41,7 +41,7 @@ lua_State *gL = NULL;
// Mathlib global state
static lua_State *mL = NULL;
int hook_defrosting;
int hook_defrosting = 0;
// List of internal libraries to load from SRB2
static lua_CFunction liblist[] = {
@@ -492,25 +492,37 @@ void LUA_InvalidateMathlibCache(const char *name)
// Pushes it to the stack and stores it in the registry.
void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
{
if (LUA_RawPushUserdata(L, data) == LPUSHED_NEW)
{
luaL_getmetatable(L, meta);
lua_setmetatable(L, -2);
}
}
// Same as LUA_PushUserdata but don't set a metatable yet.
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data)
{
lpushed_t status = LPUSHED_NIL;
void **userdata;
if (!data) { // push a NULL
lua_pushnil(L);
return;
return status;
}
lua_getfield(L, LUA_REGISTRYINDEX, LREG_VALID);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, data);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) { // no userdata? deary me, we'll have to make one.
lua_pop(L, 1); // pop the nil
// create the userdata
userdata = lua_newuserdata(L, sizeof(void *));
*userdata = data;
luaL_getmetatable(L, meta);
lua_setmetatable(L, -2);
// Set it in the registry so we can find it again
lua_pushlightuserdata(L, data); // k (store the userdata via the data's pointer)
@@ -518,8 +530,15 @@ void LUA_PushUserdata(lua_State *L, void *data, const char *meta)
lua_rawset(L, -4);
// stack is left with the userdata on top, as if getting it had originally succeeded.
status = LPUSHED_NEW;
}
else
status = LPUSHED_EXISTING;
lua_remove(L, -2); // remove LREG_VALID
return status;
}
// When userdata is freed, use this function to remove it from Lua.
+10 -2
View File
@@ -59,7 +59,15 @@ fixed_t LUA_GetConstant(const char *word);
// Need better name for this ;-;
void LUA_InvalidateMathlibCache(const char *name);
typedef enum {
LPUSHED_NIL,
LPUSHED_NEW,
LPUSHED_EXISTING,
} lpushed_t;
void LUA_PushUserdata(lua_State *L, void *data, const char *meta);
lpushed_t LUA_RawPushUserdata(lua_State *L, void *data);
void LUA_InvalidateUserdata(void *data);
void LUA_InvalidateLevel(void);
void LUA_InvalidateMapthings(void);
@@ -68,8 +76,8 @@ void LUA_InvalidatePlayer(player_t *player);
void LUA_Archive(savebuffer_t *save, boolean network);
void LUA_UnArchive(savebuffer_t *save, boolean network);
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(const char *name); // lua_consolelib.c
void Got_Luacmd(const UINT8 **cp, INT32 playernum); // lua_consolelib.c
void LUA_CVarChanged(void *cvar); // lua_consolelib.c
int Lua_optoption(lua_State *L, int narg, int def, int list_ref);
int Lua_CreateFieldTable(lua_State *L, const char *const lst[]);
void LUA_HookNetArchive(lua_CFunction archFunc, savebuffer_t *save);
+2 -2
View File
@@ -192,7 +192,7 @@ lzf_decompress (const void *const in_data, size_t in_len,
#endif
#if USE_MEMCPY
M_Memcpy (op, ip, ctrl);
memcpy(op, ip, ctrl);
op += ctrl;
ip += ctrl;
#else
@@ -435,7 +435,7 @@ lzf_compress (const void *const in_data,size_t in_len,
*op++ = MAX_LIT - 1;
#if USE_MEMCPY
M_Memcpy (op, ip - MAX_LIT, MAX_LIT);
memcpy(op, ip - MAX_LIT, MAX_LIT);
op += MAX_LIT;
lit = 0;
#else
+6 -4
View File
@@ -49,17 +49,19 @@ aatree_t *M_AATreeAlloc(UINT32 flags)
return aatree;
}
static void M_AATreeFree_Node(aatree_node_t *node)
static void M_AATreeFree_Node(aatree_node_t *node, bool is_string)
{
if (node->left) M_AATreeFree_Node(node->left);
if (node->right) M_AATreeFree_Node(node->right);
if (node->left) M_AATreeFree_Node(node->left, is_string);
if (node->right) M_AATreeFree_Node(node->right, is_string);
if (is_string)
Z_Free(node->value);
Z_Free(node);
}
void M_AATreeFree(aatree_t *aatree)
{
if (aatree->root)
M_AATreeFree_Node(aatree->root);
M_AATreeFree_Node(aatree->root, (aatree->flags & AATREE_STRING) == AATREE_STRING);
Z_Free(aatree);
}
+2 -2
View File
@@ -20,11 +20,11 @@
/** \brief number of arg
*/
INT32 myargc;
INT32 myargc = 0;
/** \brief string table
*/
char **myargv;
char **myargv = NULL;
/** \brief did we alloc myargv ourselves?
*/
+2 -2
View File
@@ -25,10 +25,10 @@
// Map triggers for linedef executors
// 32 triggers, one bit each
UINT32 unlocktriggers;
UINT32 unlocktriggers = 0;
// The meat of this system lies in condition sets
conditionset_t conditionSets[MAXCONDITIONSETS];
conditionset_t conditionSets[MAXCONDITIONSETS] = {};
// Default Emblem locations
emblem_t emblemlocations[MAXEMBLEMS] =
+57 -20
View File
@@ -10,20 +10,25 @@
/// \brief Chat emotes handling
#include <map>
#include <list>
#include <string>
#include <sstream>
#include <cstring>
#include "m_emotes.h"
#include "i_time.h" // I_GetTime
extern "C" {
#include "w_wad.h"
#include "z_zone.h"
#include "hu_stuff.h"
#include "v_video.h"
#include "command.h"
}
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};;
static void Command_ListEmotes_f(void);
consvar_t cv_emotes = {"emotes", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static std::map<std::string, emote_t> emotes;
@@ -117,12 +122,6 @@ void M_LoadEmotes(UINT16 wadnum)
UINT8 numframes = 0;
auto copy_frame = [&] {
if (numframes == MAXEMOTEFRAMES)
{
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
return false;
}
size_t list_split = value.find(',');
std::string framelumpname = value.substr(0, list_split);
trim(framelumpname);
@@ -136,9 +135,16 @@ void M_LoadEmotes(UINT16 wadnum)
if (framelumpname.size() == 0)
return false;
// Only print this warning if we actually got new frame
if (numframes == MAXEMOTEFRAMES)
{
CONS_Alert(CONS_WARNING, "EMOTES: Too many frames. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
return false;
}
if (framelumpname.size() > 8)
{
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)\n", numframes, wadfiles[wadnum]->filename, linenum);
framelumpname.resize(8);
}
@@ -153,7 +159,7 @@ void M_LoadEmotes(UINT16 wadnum)
if (numframes == 0)
{
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
CONS_Alert(CONS_WARNING, "EMOTES: Expected list of frames. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
}
emote->numframes = numframes;
@@ -165,12 +171,12 @@ void M_LoadEmotes(UINT16 wadnum)
if (emote->timeperframe <= 0)
{
emote->timeperframe = 1;
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)", wadfiles[wadnum]->filename, linenum);
CONS_Alert(CONS_WARNING, "EMOTES: Bad value for 'timeperframe'. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
}
}
else
{
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)", field.c_str(), wadfiles[wadnum]->filename, linenum);
CONS_Alert(CONS_WARNING, "EMOTES: Unrecognized field '%s'. (file %s, line %d)\n", field.c_str(), wadfiles[wadnum]->filename, linenum);
}
}
else
@@ -187,6 +193,8 @@ void M_InitEmotes(void)
UINT16 i;
for (i = 0; i < numwadfiles; i++)
M_LoadEmotes(i);
COM_AddCommand("listemotes", Command_ListEmotes_f);
}
emote_t *M_FindEmote(const char *name, int len, int skip)
@@ -199,7 +207,7 @@ emote_t *M_FindEmote(const char *name, int len, int skip)
for (auto &pair: emotes)
{
if (pair.first.rfind(query, 0, std::min(len, MAXEMOTENAME)) != 0)
if (strcasestr(pair.first.c_str(), query) == NULL)
continue;
if (skip > 0)
@@ -247,23 +255,18 @@ emote_t *M_VerifyEmote(const char *name, int *emotelen)
return match;
}
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT32 flags)
{
if (emote->numframes == 0)
return;
const char *lumpname = emote->frames[(anim/emote->timeperframe) % emote->numframes];
const char *lumpname = emote->frames[(I_GetTime()/emote->timeperframe) % emote->numframes];
patch_t *emotepatch = (patch_t*)W_CachePatchName(lumpname, PU_CACHE);
const int CHARHEIGHT = 6;
fixed_t scale = FRACUNIT;
x *= FRACUNIT;
y *= FRACUNIT;
if (emotepatch->width > EMOTEWIDTH)
scale = (FRACUNIT/emotepatch->width)*EMOTEWIDTH;
scale = FixedMul(scale, (FRACUNIT/emotepatch->width)*EMOTEWIDTH);
else if (emotepatch->width < EMOTEWIDTH)
x += (EMOTEWIDTH-emotepatch->width)*FRACUNIT/2;
@@ -271,3 +274,37 @@ void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags)
V_DrawFixedPatch(x, y, scale, flags, emotepatch, NULL);
}
static void Command_ListEmotes_f(void)
{
const int EMOTES_PER_PAGE = 24;
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
int page = 1;
if (COM_Argc() > 1)
page = std::atoi(COM_Argv(1));
if (page <= 0 || page > NUMPAGES)
{
if (NUMPAGES > 1)
CONS_Printf("Enter page number between 1 and %d\n", NUMPAGES);
else
CONS_Printf("Bad page number, try using this command without arguments\n");
return;
}
int i = 0;
for (auto &pair: emotes)
{
++i;
if (i <= (page-1)*EMOTES_PER_PAGE)
continue;
if (i > page*EMOTES_PER_PAGE)
break;
CONS_Printf("%s - :%s:\n", pair.first.c_str(), pair.first.c_str());
}
CONS_Printf("Page %d/%d\n", page, NUMPAGES);
}
+4 -3
View File
@@ -17,6 +17,7 @@ extern "C" {
#endif
#include "doomdef.h"
#include "m_fixed.h"
#include "command.h"
extern consvar_t cv_emotes;
@@ -48,9 +49,9 @@ emote_t *M_FindEmote(const char *name, int len, int skips);
// needs to be skipped to get past emote name
emote_t *M_VerifyEmote(const char *name, int *emotelen);
// Draw the emote, anim should be some kind of timer ticking every game tic
// for animated emotes
void M_DrawEmote(INT32 x, INT32 y, emote_t *emote, tic_t anim, INT32 flags);
// Draw the emote, animation for animated emotes is done via I_GetTime
#define M_DrawEmote(x, y, emote, flags) M_DrawScaledEmote((x)<<FRACBITS, (y)<<FRACBITS, FRACUNIT, emote, flags)
void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT32 flags);
#ifdef __cplusplus
} // extern "C"
+3 -3
View File
@@ -101,7 +101,7 @@ vector2_t *FV2_UnLoad(vector2_t *vec, fixed_t *x, fixed_t *y)
vector2_t *FV2_Copy(vector2_t *a_o, const vector2_t *a_i)
{
return M_Memcpy(a_o, a_i, sizeof(vector2_t));
return memcpy(a_o, a_i, sizeof(vector2_t));
}
vector2_t *FV2_AddEx(const vector2_t *a_i, const vector2_t *a_c, vector2_t *a_o)
@@ -250,7 +250,7 @@ vector3_t *FV3_UnLoad(vector3_t *vec, fixed_t *x, fixed_t *y, fixed_t *z)
vector3_t *FV3_Copy(vector3_t *a_o, const vector3_t *a_i)
{
return M_Memcpy(a_o, a_i, sizeof(vector3_t));
return memcpy(a_o, a_i, sizeof(vector3_t));
}
vector3_t *FV3_AddEx(const vector3_t *a_i, const vector3_t *a_c, vector3_t *a_o)
@@ -813,7 +813,7 @@ void FM_MultMatrix(matrix_t *dest, const matrix_t *multme)
R(i, j) = FixedMul(D(i, 0), M(0, j)) + FixedMul(D(i, 1), M(1, j)) + FixedMul(D(i, 2), M(2, j)) + FixedMul(D(i, 3), M(3, j));
}
M_Memcpy(dest, &result, sizeof(matrix_t));
memcpy(dest, &result, sizeof(matrix_t));
#undef R
#undef D
+405 -230
View File
File diff suppressed because it is too large. Load diff
+15 -13
View File
@@ -38,16 +38,6 @@ extern boolean forceshowhud;
// Does all the real work of the menu interaction.
boolean M_Responder(event_t *ev);
// for scrolling through menus with controllers
extern boolean dpadscrollstate[4];
enum
{
DPAD_UP,
DPAD_DOWN,
DPAD_LEFT,
DPAD_RIGHT
};
// Called by main loop, runs for demo playback. If this returns true, nullify any further user input.
boolean M_DemoResponder(event_t *ev);
@@ -214,6 +204,7 @@ typedef struct menu_s
struct menu_s *prevMenu; // previous menu
menuitem_t *menuitems; // menu items
void (*drawroutine)(void); // draw routine
void (*tickroutine)(void); // ticker routine
INT16 x, y; // x, y of menu
INT16 lastOn; // last item user was on in menu
boolean (*quitroutine)(void); // called before quit a menu return true if we can
@@ -232,6 +223,11 @@ extern menu_t *currentMenu;
extern menu_t MainDef;
extern menu_t SP_LoadDef;
#define MAXCOLUMNMODES 12 //max modes displayed in one column
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
extern menu_t OP_VideoModeDef;
void M_VideoModeMenu(INT32 choice);
// Call upon joystick hotplug
void M_SetupJoystickMenu(INT32 choice);
extern menu_t OP_JoystickSetDef;
@@ -282,9 +278,6 @@ extern CV_PossibleValue_t gametype_cons_t[];
extern char dummystaffname[22];
extern INT16 startmap;
extern INT32 ultimate_selectable;
#define MAXSAVEGAMES 31 //note: last save game is "no save"
#define NOSAVESLOT MAXSAVEGAMES-1 //slot where Play Without Saving appears
@@ -321,6 +314,8 @@ void M_ResetDemoList(void);
void M_ReplayHut(INT32 choice);
void M_SetPlaybackMenuPointer(void);
void Nextmap_OnChange(void);
void M_RefreshPauseMenu(void);
INT32 HU_GetHighlightColor(void);
@@ -341,6 +336,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
prev,\
source,\
M_DrawGenericMenu,\
NULL,\
x, y,\
0,\
NULL,\
@@ -354,6 +350,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
prev,\
source,\
M_DrawGenericScrollMenu,\
NULL,\
x, y,\
0,\
NULL,\
@@ -368,6 +365,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
NULL,\
source,\
M_DrawPauseMenu,\
NULL,\
x, y,\
0,\
NULL,\
@@ -381,6 +379,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
prev,\
source,\
M_DrawCenteredMenu,\
NULL,\
BASEVIDWIDTH/2, y,\
0,\
NULL,\
@@ -394,6 +393,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
prev,\
source,\
M_DrawServerMenu,\
NULL,\
24,40,\
0,\
NULL,\
@@ -407,6 +407,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
prev,\
source,\
M_DrawControl,\
NULL,\
26, 40,\
0,\
NULL,\
@@ -420,6 +421,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
NULL,\
source,\
M_DrawImageDef,\
NULL,\
0, 0,\
0,\
NULL,\
+105 -260
View File
@@ -735,26 +735,27 @@ static menuitem_t OP_AllControlsMenu[] =
#define OP_JOYMENU(pnum) \
{IT_HEADER, NULL, "Gameplay Controls", NULL, 7}, \
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_turnaxis[pnum] , 20}, \
{IT_STRING | IT_CVAR, NULL, "Accelerate" , &cv_moveaxis[pnum] , 25}, \
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis[pnum] , 30}, \
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis[pnum] , 35}, \
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis[pnum] , 40}, \
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis[pnum] , 45}, \
{IT_STRING | IT_CVAR, NULL, "Custom Button 1" , &cv_custom1axis[pnum] , 50}, \
{IT_STRING | IT_CVAR, NULL, "Custom Button 2" , &cv_custom2axis[pnum] , 55}, \
{IT_STRING | IT_CVAR, NULL, "Custom Button 3" , &cv_custom3axis[pnum] , 60}, \
{IT_STRING | IT_CVAR, NULL, "Aim Forward/Back" , &cv_aimaxis[pnum] , 15}, \
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_turnaxis[pnum] , 20}, \
{IT_STRING | IT_CVAR, NULL, "Accelerate" , &cv_moveaxis[pnum] , 25}, \
{IT_STRING | IT_CVAR, NULL, "Brake" , &cv_brakeaxis[pnum] , 30}, \
{IT_STRING | IT_CVAR, NULL, "Drift" , &cv_driftaxis[pnum] , 35}, \
{IT_STRING | IT_CVAR, NULL, "Use Item" , &cv_fireaxis[pnum] , 40}, \
{IT_STRING | IT_CVAR, NULL, "Look Backward" , &cv_lookbackaxis[pnum] , 45}, \
{IT_STRING | IT_CVAR, NULL, "Custom Button 1" , &cv_custom1axis[pnum] , 50}, \
{IT_STRING | IT_CVAR, NULL, "Custom Button 2" , &cv_custom2axis[pnum] , 55}, \
{IT_STRING | IT_CVAR, NULL, "Custom Button 3" , &cv_custom3axis[pnum] , 60}, \
{IT_HEADER, NULL, "Camera Controls", NULL, 67}, \
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis[pnum] , 75}, \
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_camturnaxis[pnum] , 80}, \
{IT_STRING | IT_CVAR, NULL, "Strafe Left/Right" , &cv_camstrafeaxis[pnum] , 85}, \
{IT_STRING | IT_CVAR, NULL, "Look Up/Down" , &cv_lookaxis[pnum] , 75}, \
{IT_STRING | IT_CVAR, NULL, "Turn Left/Right" , &cv_camturnaxis[pnum] , 80}, \
{IT_STRING | IT_CVAR, NULL, "Strafe Left/Right" , &cv_camstrafeaxis[pnum] , 85}, \
{IT_HEADER, NULL, "Deadzones", NULL, 92}, \
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
{IT_STRING | IT_CVAR, NULL, "X deadzone" , &cv_xdeadzone[pnum] , 100}, \
{IT_STRING | IT_CVAR, NULL, "Y deadzone" , &cv_ydeadzone[pnum] , 105}, \
{IT_HEADER, NULL, "Miscellaneous", NULL, 112}, \
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 120}, \
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color", &cv_gamepadled[pnum] , 125},
{IT_STRING | IT_CVAR, NULL, "Controller Rumble" , &cv_rumble[pnum] , 120}, \
{IT_STRING | IT_CVAR, NULL, "Controller Rumble Strength" , &cv_rumblestrength[pnum] , 125}, \
{IT_STRING | IT_CVAR, NULL, "Set LED to Player color" , &cv_gamepadled[pnum] , 130},
static menuitem_t OP_Joystick1Menu[] =
{
@@ -818,26 +819,31 @@ static menuitem_t OP_VideoOptionsMenu[] =
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 20},
#endif
#ifdef BACKWARDSCOMPATCORRECTION
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Brightness", &cv_globalgamma, 30},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Saturation", &cv_globalsaturation , 40},
{IT_SUBMENU|IT_STRING, NULL, "Advanced Color Settings...", &OP_ColorOptionsDef, 50},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 65},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance", &cv_drawdist_precip, 75},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 95},
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 105},
{IT_STRING | IT_CVAR, NULL, "FPS Cap", &cv_fpscap, 115},
{IT_STRING | IT_CVAR, NULL, "Drift spark pulse size", &cv_driftsparkpulse, 125},
{IT_STRING | IT_CVAR, NULL, "VHS effect", &cv_vhseffect, 135},
#ifdef HWRENDER
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 145},
NULL, "Gamma", &cv_globalgamma, 30},
#endif
{IT_SUBMENU|IT_STRING, NULL, "Advanced Video Options...", &OP_ExpOptionsDef, 155},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Brightness", &cv_globalbrightness, 40},
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
NULL, "Saturation", &cv_globalsaturation , 50},
{IT_SUBMENU|IT_STRING, NULL, "Advanced Color Settings...", &OP_ColorOptionsDef, 60},
{IT_STRING | IT_CVAR, NULL, "Draw Distance", &cv_drawdist, 75},
{IT_STRING | IT_CVAR, NULL, "Weather Draw Distance", &cv_drawdist_precip, 85},
{IT_STRING | IT_CVAR, NULL, "Show FPS", &cv_ticrate, 105},
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 115},
{IT_STRING | IT_CVAR, NULL, "FPS Cap", &cv_fpscap, 125},
{IT_STRING | IT_CVAR, NULL, "Drift spark pulse size", &cv_driftsparkpulse, 135},
{IT_STRING | IT_CVAR, NULL, "VHS effect", &cv_vhseffect, 145},
#ifdef HWRENDER
{IT_SUBMENU|IT_STRING, NULL, "OpenGL Options...", &OP_OpenGLOptionsDef, 155},
#endif
{IT_SUBMENU|IT_STRING, NULL, "Advanced Video Options...", &OP_ExpOptionsDef, 165},
};
static const char* OP_VideoTooltips[] =
@@ -846,11 +852,12 @@ static const char* OP_VideoTooltips[] =
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
"Enable fullscreen.",
#endif
"Gamma (brightness) of the game.",
"Saturation of the game.",
"Increase the gamma of the displayed image.",
"Increase or decrease the brightness of the displayed image.",
"Reduce the saturation of the displayed image.",
"Advanced color settings of the game.",
"How far away objects are drawn.",
"How far away weather is drawn.",
"How far objects can be drawn.",
"Affects how far weather visuals can be drawn.",
"Show current game framerate and select the style.",
"Sync game framerate to refresh rate of monitor.",
"Set manual framerate cap.",
@@ -869,7 +876,10 @@ enum
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
op_video_fullscreen,
#endif
#ifdef BACKWARDSCOMPATCORRECTION
op_video_gamma,
#endif
op_video_bright,
op_video_sat,
op_video_color,
op_video_dd,
@@ -898,37 +908,37 @@ static menuitem_t OP_ColorOptionsMenu[] =
{IT_DISABLED, NULL, NULL, NULL, 35},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_rhue, 15},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_rsaturation, 20},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_rgamma, 25},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_rbrightness, 25},
{IT_HEADER, NULL, "Yellow", NULL, 34},
{IT_DISABLED, NULL, NULL, NULL, 73},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_yhue, 40},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_ysaturation, 45},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ygamma, 50},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ybrightness, 50},
{IT_HEADER, NULL, "Green", NULL, 59},
{IT_DISABLED, NULL, NULL, NULL, 112},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_ghue, 65},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_gsaturation, 70},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_ggamma, 75},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_gbrightness, 75},
{IT_HEADER, NULL, "Cyan", NULL, 84},
{IT_DISABLED, NULL, NULL, NULL, 255},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_chue, 90},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_csaturation, 95},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_cgamma, 100},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_cbrightness, 100},
{IT_HEADER, NULL, "Blue", NULL, 109},
{IT_DISABLED, NULL, NULL, NULL, 152},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_bhue, 115},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_bsaturation, 120},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_bgamma, 125},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_bbrightness, 125},
{IT_HEADER, NULL, "Magenta", NULL, 134},
{IT_DISABLED, NULL, NULL, NULL, 181},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Hue", &cv_mhue, 140},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Saturation", &cv_msaturation, 145},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_mgamma, 150},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Brightness", &cv_mbrightness, 150},
};
static menuitem_t OP_ExpOptionsMenu[] =
@@ -1143,6 +1153,13 @@ static menuitem_t OP_SoundAdvancedMenu[] =
{IT_STRING | IT_CVAR, NULL, "Stereo Seperation", &cv_stereosep, 35},
#endif
#ifdef HAVE_FLUIDSYNTH
{IT_HEADER, NULL, "MIDI Settings", NULL, NULL, OPENMPT_MENUOFFSET},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Sound Font File", NULL, &cv_midisoundfontpath, OPENMPT_MENUOFFSET+12},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Chorus", NULL, &cv_midichorus, OPENMPT_MENUOFFSET+40},
{IT_STRING | IT_CVAR | IT_CV_SLIDER, NULL, "Reverb", NULL, &cv_midireverb, OPENMPT_MENUOFFSET+50},
#endif
{IT_HEADER, NULL, "Misc", NULL, 45},
{IT_STRING | IT_CVAR, NULL, "Same Sound Limit", &cv_samesoundlimit, 55},
@@ -1153,8 +1170,10 @@ static menuitem_t OP_SoundAdvancedMenu[] =
{IT_STRING | IT_CVAR, NULL, "Keep Map Music", &cv_keepmusic, 80},
{IT_STRING | IT_CVAR, NULL, "Skip Intro Music", &cv_skipintromusic, 85},
{IT_STRING | IT_CVAR, NULL, "Audio Buffer Size", &cv_audbuffersize, 90},
{IT_DISABLED, NULL, "", NULL, 100}, // dummy text
{IT_STRING | IT_CVAR, NULL, "Cache Sound", &cv_cachesound, 90},
{IT_STRING | IT_CVAR, NULL, "Audio Buffer Size", &cv_audbuffersize, 95},
{IT_DISABLED, NULL, "", NULL, 105}, // dummy text
};
static const char* OP_SoundAdvancedTooltips[] =
@@ -1168,6 +1187,11 @@ static const char* OP_SoundAdvancedTooltips[] =
"Which Amiga should be used for .mod playback?",
#endif
"How far should the four channels in .mod be panned?",
#endif
#ifdef HAVE_FLUIDSYNTH
"Which MIDI soundfont to use",
"Controls the chorus of MIDI playback\n setting this too high might cause some instruments to be overexposed",
"Controls the reverb of MIDI playback\n setting this too high might cause notes to be drawn out",
#endif
NULL,
"How many times is the same sound allowed to play at once?\nIf 0 theres no limit.",
@@ -1175,7 +1199,10 @@ static const char* OP_SoundAdvancedTooltips[] =
"Should the Invulnerability music be on or off?",
"Should music be kept when restarting the map?",
"Should the Intro fanfare be skipped\nand map music be played on map start?",
"Controls Sound effects caching.\nKeep will retain previously played sound effects in cache." // man idk how to describe this in a non awful way lmao
"\nOn will preload all sound effects.\nEliminates sound-related lag and stutters but increases memory usage.",
"Size of the Audio Buffer\nreducing it will result in less sound latency\nbut may cause issues such as crackling or distorted Sound.",
NULL,
};
static menuitem_t OP_FocusOptionsMenu[] =
@@ -1859,7 +1886,7 @@ static const char* OP_SaturnHudTooltips[] =
"Disable the animation of the Positionnumber\nwhen overtaking someone.",
"Flash current Lap Time when doing a Lap on the Timer.",
"Use extra graphics for multiple sneakers, bananas and jawz.",
"Change when the item amount is to be displayed\nMultiple will always display the number.\nwhen you have multiple of the same Item.\nAlways will always display the number regardless of Item amount.",
"Change when the item amount is to be displayed.\nMultiple will always display the number.\nWhen you have multiple of the same Item.\nAlways will always display the number regardless of Item amount.",
"Enables an animation while the roulette is active.",
"Show the big 'LAP' text on a lap change.",
"Show the big Cecho Messages.",
@@ -2012,11 +2039,10 @@ static menuitem_t OP_BirdMenu[] =
//{IT_STRING | IT_CVAR, NULL, "Encore Choices", &cv_encorevotes, 90},
{IT_HEADER, NULL, "Music", NULL, 70},
{IT_STRING | IT_CVAR, NULL, "Music Features", &cv_birdmusic, 80},
{IT_STRING | IT_CVAR, NULL, "Resume Level Music", &cv_resume, 95},
{IT_STRING | IT_CVAR, NULL, "Restart Special Music", &cv_resetspecialmusic, 105},
{IT_STRING | IT_CVAR, NULL, "Resume Level Music", &cv_resume, 80},
{IT_STRING | IT_CVAR, NULL, "Restart Special Music", &cv_resetspecialmusic, 95},
{IT_STRING | IT_SUBMENU, NULL, "Advanced Music Options...", &OP_AdvancedBirdDef, 130},
{IT_STRING | IT_SUBMENU, NULL, "Advanced Music Options...", &OP_AdvancedBirdDef, 120},
};
static const char* OP_BirdTooltips[] =
@@ -2030,7 +2056,6 @@ static const char* OP_BirdTooltips[] =
//"Only show one battle choice in map vote",
//"Amount of encore choices in map vote.",
NULL,
"Global toggle for all bird music features.",
"Resume level music from last position after music change.",
"Restart Special music if item is used again.",
"Options for advanced music settings.",
@@ -2044,7 +2069,6 @@ enum
viewpointext,
freeplaytext,
headermusic,
birdmusic,
lvlresum,
spclresum,
advmusic,
@@ -2168,9 +2192,6 @@ static menuitem_t OP_AdvancedBirdMenu[] =
{IT_STRING | IT_CVAR, NULL, "Fade Back from Grow", &cv_growmusicfade, 20},
{IT_STRING | IT_CVAR, NULL, "Fade Out Before Respawning", &cv_respawnfademusicout, 30},
{IT_STRING | IT_CVAR, NULL, "Fade Back In While Respawning", &cv_respawnfademusicback, 40},
{IT_STRING | IT_CVAR, NULL, "Resync Threshold", &cv_music_resync_threshold, 60},
{IT_STRING | IT_CVAR, NULL, "Resync Special Music Only", &cv_music_resync_powerups_only, 70},
};
static const char* OP_AdvancedBirdTooltips[] =
@@ -2180,8 +2201,6 @@ static const char* OP_AdvancedBirdTooltips[] =
"Fade in music after Grow.",
"Fade out music before respawning.",
"Fade in music while respawning.",
"Threshold for syncing music.",
"Only sync special music.",
};
enum
@@ -2191,8 +2210,6 @@ enum
fadegrow,
respawnfadeout,
respawnfadein,
syncthreshold,
syncspecialonly,
};
menuitem_t OP_CustomCvarMenu[MAXMENUCCVARS];
@@ -2211,6 +2228,7 @@ menu_t MISC_AddonsDef =
&OP_DataOptionsDef,
MISC_AddonsMenu,
M_DrawAddons,
M_AddonsRefresh,
50, 28,
0,
NULL,
@@ -2224,6 +2242,7 @@ menu_t MISC_ReplayHutDef =
NULL,
MISC_ReplayHutMenu,
M_DrawReplayHut,
NULL,
30, 80,
0,
M_QuitReplayHut,
@@ -2237,6 +2256,7 @@ menu_t MISC_ReplayOptionsDef =
&OP_DataOptionsDef,
MISC_ReplayOptionsMenu,
M_DrawGenericMenu,
NULL,
27, 40,
0,
NULL,
@@ -2250,6 +2270,7 @@ menu_t MISC_ReplayStartDef =
&MISC_ReplayHutDef,
MISC_ReplayStartMenu,
M_DrawReplayStartMenu,
NULL,
30, 90,
0,
NULL,
@@ -2262,6 +2283,7 @@ menu_t PlaybackMenuDef = {
NULL,
PlaybackMenu,
M_DrawPlaybackMenu,
NULL,
//BASEVIDWIDTH/2 - 94, 2,
BASEVIDWIDTH/2 - 88, 2,
0,
@@ -2280,6 +2302,7 @@ menu_t MISC_DiscordRequestsDef = {
&MPauseDef,
MISC_DiscordRequestsMenu,
M_DrawDiscordRequests,
NULL,
0, 0,
0,
NULL,
@@ -2304,6 +2327,7 @@ menu_t SR_UnlockChecklistDef =
&SR_MainDef,
SR_UnlockChecklistMenu,
M_DrawChecklist,
NULL,
280, 185,
0,
NULL,
@@ -2317,6 +2341,7 @@ menu_t SR_MusicTestDef =
&OP_SoundOptionsDef,
SR_MusicTestMenu,
M_DrawMusicTest,
NULL,
60, 150,
0,
NULL,
@@ -2333,6 +2358,7 @@ menu_t SP_LevelStatsDef =
&SR_MainDef,
SP_LevelStatsMenu,
M_DrawLevelStats,
NULL,
280, 185,
0,
NULL,
@@ -2346,6 +2372,7 @@ static menu_t SP_TimeAttackDef =
&MainDef, // Doesn't matter.
SP_TimeAttackMenu,
M_DrawTimeAttackMenu,
NULL,
34, 40,
0,
M_QuitTimeAttackMenu,
@@ -2358,6 +2385,7 @@ static menu_t SP_ReplayDef =
&SP_TimeAttackDef,
SP_ReplayMenu,
M_DrawTimeAttackMenu,
NULL,
34, 40,
0,
NULL,
@@ -2370,6 +2398,7 @@ static menu_t SP_GuestReplayDef =
&SP_TimeAttackDef,
SP_GuestReplayMenu,
M_DrawTimeAttackMenu,
NULL,
34, 40,
0,
NULL,
@@ -2382,6 +2411,7 @@ static menu_t SP_GhostDef =
&SP_TimeAttackDef,
SP_GhostMenu,
M_DrawTimeAttackMenu,
NULL,
34, 40,
0,
NULL,
@@ -2396,6 +2426,7 @@ menu_t MP_MainDef =
&MainDef,
MP_MainMenu,
M_DrawMPMainMenu,
NULL,
42, 30,
0,
M_CancelConnect,
@@ -2413,6 +2444,7 @@ menu_t MP_ConnectDef =
&MP_MainDef,
MP_ConnectMenu,
M_DrawConnectMenu,
NULL,
27,24,
0,
M_CancelConnect,
@@ -2426,6 +2458,7 @@ menu_t MP_PlayerSetupDef =
&MP_MainDef,
MP_PlayerSetupMenu,
M_DrawSetupMultiPlayerMenu,
NULL,
36, 14,
0,
M_QuitMultiPlayerMenu,
@@ -2440,6 +2473,7 @@ menu_t OP_MainDef =
&MainDef,
OP_MainMenu,
M_DrawGenericMenu,
NULL,
60, 25,
0,
NULL,
@@ -2462,6 +2496,7 @@ menu_t OP_JoystickSetDef =
&OP_Joystick1Def,
OP_JoystickSetMenu,
M_DrawJoystick,
NULL,
50, 40,
0,
NULL,
@@ -2475,6 +2510,7 @@ menu_t OP_VideoOptionsDef =
&OP_MainDef,
OP_VideoOptionsMenu,
M_DrawVideoMenu,
NULL,
30, 15,
0,
NULL,
@@ -2488,6 +2524,7 @@ menu_t OP_VideoModeDef =
&OP_VideoOptionsDef,
OP_VideoModeMenu,
M_DrawVideoMode,
NULL,
48, 26,
0,
NULL,
@@ -2501,6 +2538,7 @@ menu_t OP_ColorOptionsDef =
&OP_VideoOptionsDef,
OP_ColorOptionsMenu,
M_DrawColorMenu,
NULL,
30, 30,
0,
NULL,
@@ -2514,6 +2552,7 @@ menu_t OP_SoundOptionsDef =
&OP_MainDef,
OP_SoundOptionsMenu,
M_DrawSkyRoom,
NULL,
30, 20,
0,
NULL,
@@ -2528,6 +2567,7 @@ menu_t OP_HUDOptionsDef =
&OP_MainDef,
OP_HUDOptionsMenu,
M_DrawHUDOptions,
NULL,
30, 20,
0,
NULL,
@@ -2557,6 +2597,7 @@ menu_t OP_MonitorToggleDef =
&OP_GameOptionsDef,
OP_MonitorToggleMenu,
M_DrawMonitorToggles,
NULL,
47, 30,
0,
NULL,
@@ -2604,6 +2645,7 @@ menu_t OP_ForkedBirdDef = {
&OP_MainDef,
OP_ForkedBirdMenu,
M_DrawLocalSkinMenu,
NULL,
30, 6,
0,
NULL,
@@ -2612,191 +2654,7 @@ menu_t OP_ForkedBirdDef = {
menu_t OP_LocalSkinDef = DEFAULTMENUSTYLE(NULL, OP_TiltMenu, &OP_ForkedBirdDef, 30, 60, NULL);
// ==========================================================================
// CVAR ONCHANGE EVENTS GO HERE
// ==========================================================================
// (there's only a couple anyway)
// Nextmap. Used for Time Attack.
static void Nextmap_OnChange(void)
{
char *leveltitle;
UINT8 active;
// Update the string in the consvar.
Z_Free(cv_nextmap.zstring);
leveltitle = G_BuildMapTitle(cv_nextmap.value);
cv_nextmap.string = cv_nextmap.zstring = leveltitle ? leveltitle : Z_StrDup(G_BuildMapName(cv_nextmap.value));
if (currentMenu == &SP_TimeAttackDef)
{
// see also p_setup.c's P_LoadRecordGhosts
const size_t glen = strlen(srb2home)+1+strlen("replay")+1+strlen(timeattackfolder)+1+strlen("MAPXX")+1;
char *gpath = malloc(glen);
INT32 i;
if (!gpath)
return;
sprintf(gpath,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
CV_StealthSetValue(&cv_dummystaff, 0);
active = false;
SP_TimeAttackMenu[taguest].status = IT_DISABLED;
SP_TimeAttackMenu[tareplay].status = IT_DISABLED;
// Check if file exists, if not, disable REPLAY option
for (i = 0; i < 4; i++)
{
SP_ReplayMenu[i].status = IT_DISABLED;
SP_GuestReplayMenu[i].status = IT_DISABLED;
}
SP_ReplayMenu[4].status = IT_DISABLED;
SP_GhostMenu[3].status = IT_DISABLED;
SP_GhostMenu[4].status = IT_DISABLED;
if (FIL_FileExists(va("%s-%s-time-best.lmp", gpath, cv_chooseskin.string))) {
SP_ReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
active |= 3;
}
if (FIL_FileExists(va("%s-%s-lap-best.lmp", gpath, cv_chooseskin.string))) {
SP_ReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
active |= 3;
}
if (FIL_FileExists(va("%s-%s-last.lmp", gpath, cv_chooseskin.string))) {
SP_ReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
active |= 3;
}
if (FIL_FileExists(va("%s-guest.lmp", gpath)))
{
SP_ReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
SP_GhostMenu[3].status = IT_STRING|IT_CVAR;
active |= 3;
}
CV_SetValue(&cv_dummystaff, 1);
if (cv_dummystaff.value)
{
SP_ReplayMenu[4].status = IT_WHITESTRING|IT_KEYHANDLER;
SP_GhostMenu[4].status = IT_STRING|IT_CVAR;
CV_StealthSetValue(&cv_dummystaff, 1);
active |= 1;
}
if (active) {
if (active & 1)
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
if (active & 2)
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
}
else if (itemOn == tareplay) // Reset lastOn so replay isn't still selected when not available.
{
currentMenu->lastOn = itemOn;
itemOn = tastart;
}
if (mapheaderinfo[cv_nextmap.value-1] && mapheaderinfo[cv_nextmap.value-1]->forcecharacter[0] != '\0')
CV_Set(&cv_chooseskin, mapheaderinfo[cv_nextmap.value-1]->forcecharacter);
free(gpath);
}
}
static void Dummymenuplayer_OnChange(void)
{
if (cv_dummymenuplayer.value < 1)
CV_StealthSetValue(&cv_dummymenuplayer, splitscreen+1);
else if (cv_dummymenuplayer.value > splitscreen+1)
CV_StealthSetValue(&cv_dummymenuplayer, 1);
}
char dummystaffname[22];
static void Dummystaff_OnChange(void)
{
lumpnum_t l;
dummystaffname[0] = '\0';
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
{
CV_StealthSetValue(&cv_dummystaff, 0);
return;
}
else
{
char *temp = dummystaffname;
UINT8 numstaff = 1;
while (numstaff < 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
numstaff++;
if (cv_dummystaff.value < 1)
CV_StealthSetValue(&cv_dummystaff, numstaff);
else if (cv_dummystaff.value > numstaff)
CV_StealthSetValue(&cv_dummystaff, 1);
if ((l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value), cv_dummystaff.value))) == LUMPERROR)
return; // shouldn't happen but might as well check...
G_UpdateStaffGhostName(l);
while (*temp)
temp++;
sprintf(temp, " - %d", cv_dummystaff.value);
}
}
// Newgametype. Used for gametype changes.
static void Newgametype_OnChange(void)
{
if (cv_nextmap.value && menuactive)
{
if (!mapheaderinfo[cv_nextmap.value-1])
P_AllocMapHeader((INT16)(cv_nextmap.value-1));
if ((cv_newgametype.value == GT_RACE && !(mapheaderinfo[cv_nextmap.value-1]->typeoflevel & TOL_RACE)) || // SRB2kart
((cv_newgametype.value == GT_MATCH || cv_newgametype.value == GT_TEAMMATCH) && !(mapheaderinfo[cv_nextmap.value-1]->typeoflevel & TOL_MATCH)))
{
INT32 value = 0;
switch (cv_newgametype.value)
{
case GT_COOP:
value = TOL_RACE; // SRB2kart
break;
case GT_COMPETITION:
value = TOL_COMPETITION;
break;
case GT_RACE:
value = TOL_RACE;
break;
case GT_MATCH:
case GT_TEAMMATCH:
value = TOL_MATCH;
break;
case GT_TAG:
case GT_HIDEANDSEEK:
value = TOL_TAG;
break;
case GT_CTF:
value = TOL_CTF;
break;
}
CV_SetValue(&cv_nextmap, M_FindFirstMap(value));
}
}
}
// Onchange functions to show/hide/move things in menus
void Screenshot_option_Onchange(void)
{
OP_ScreenshotOptionsMenu[op_screenshot_folder].status =
@@ -2871,22 +2729,9 @@ void Bird_menu_Onchange(void)
OP_AdvancedBirdMenu[fadegrow].status = status;
OP_AdvancedBirdMenu[respawnfadeout].status = status;
OP_AdvancedBirdMenu[respawnfadein].status = status;
if (cv_birdmusic.value)
{
OP_BirdMenu[lvlresum].status = IT_STRING | IT_CVAR;
OP_BirdMenu[spclresum].status = IT_STRING | IT_CVAR;
OP_BirdMenu[advmusic].status = IT_STRING | IT_SUBMENU;
}
else
{
OP_BirdMenu[lvlresum].status = IT_GRAYEDOUT;
OP_BirdMenu[spclresum].status = IT_GRAYEDOUT;
OP_BirdMenu[advmusic].status = IT_GRAYEDOUT;
}
}
//menu code is nice
// menu code is nice
void SaturnHud_menu_Onchange(void)
{
UINT16 status;
+8 -7
View File
@@ -1686,29 +1686,30 @@ char *M_GetToken(const char *inputString)
// Assign the memory. Don't forget an extra byte for the end of the string!
texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
// Copy the string.
M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength);
// Make the final character NUL.
texturesToken[texturesTokenLength] = '\0';
return texturesToken;
}
const char * M_Ftrim (double f)
const char * M_Ftrim(double f)
{
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
int i;
/* I know I said it's the default, but just in case... */
sprintf(dig, "%.6f", fabs(modf(f, &f)));
/* trim trailing zeroes */
for (i = strlen(dig)-1; dig[i] == '0'; --i)
;
if (dig[i] == '.')/* :NOTHING: */
return "";
else
{
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
/** Count bits in a number.
+79 -56
View File
@@ -411,21 +411,13 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key)
return M_TextInputHandleBase(input, key, false);
}
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions)
static int M_TextInputEmoteStart(textinput_t *input)
{
boolean ret = M_TextInputHandleBase(input, key, true);
if (input->cursor == 0)
return -1;
// After this handled key we ended up inside an emote, lets fix that
if (M_TextInputCheckEmote(input))
M_TextInputToWordEnd(input, !shiftdown);
int emotestart = -1;
// Always clear the first entry
suggestions[0] = NULL;
// For autocomplete
int emotestart = 0;
// Try find suggestions for emote names
for (int i = input->cursor-1; i >= 0 && input->cursor-i <= MAXEMOTENAME; --i)
{
// Space can't be part of emote name
@@ -436,62 +428,93 @@ boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggesti
if (input->buffer[i] == ':')
{
emotestart = i+1;
// ...But only if we typed at least something
if ((int)input->cursor-(i-1) < 3)
break;
for (int skip = 0; skip < maxsuggestions; ++skip)
{
suggestions[skip] = M_FindEmote(input->buffer+i+1, input->cursor-i-1, skip);
// No more suggestions
if (!suggestions[skip])
break;
}
// In any case, we found what we wanted, can exit the loop now
break;
}
}
// If we suggest emotes, try autocomplete
if (key == '\t' && suggestions[0])
return emotestart;
}
static boolean M_TextInputCompleteEmote(textinput_t *input, emote_autocomplete_t *autocomplete)
{
if (input->cursor == 0)
return false;
// If we're in "autocomplete" state, delete ':' for latest autocompleted emote
if (autocomplete->complete[0])
{
int pos = (input->cursor-emotestart);
boolean autocomplete = true;
while (autocomplete)
if (input->buffer[input->cursor-1] == ':')
{
// Check if current character matches for all suggestions
char c = suggestions[0]->name[pos];
// End of string reached
if (!c)
break;
for (int i = 1; i < maxsuggestions && suggestions[i]; ++i)
{
if (suggestions[i]->name[pos] != c)
{
autocomplete = false;
break;
}
}
++pos;
if (autocomplete)
M_TextInputAddChar(input, c);
M_TextInputDelChar(input);
}
// This was the only suggestion, finish autocomplete with a ':' and clear suggestions
if (maxsuggestions == 1 || !suggestions[1])
autocomplete->skip++;
}
else
{
// Try to find emote to autocomplete
int emotestart = autocomplete->emotestart;
// No emote - no autocomplete
if (emotestart == -1 || input->cursor - emotestart < 2)
return false;
strlcpy(autocomplete->complete, &input->buffer[emotestart], input->cursor-emotestart+1);
}
emote_t *completed = M_FindEmote(autocomplete->complete, strlen(autocomplete->complete), autocomplete->skip);
// We hit end of list of suggested emotes
if (completed == NULL)
{
autocomplete->skip = 0;
completed = M_FindEmote(autocomplete->complete, strlen(autocomplete->complete), autocomplete->skip);
// NULL again, list was empty to begin with
if (completed == NULL)
{
M_TextInputAddChar(input, ':');
suggestions[0] = NULL;
// Clear autocompletion state
autocomplete->complete[0] = 0;
return false;
}
}
// Erase previously typed emote. Not really efficent but too lazy to count chars and do M_TextInputDel()
while (input->buffer[input->cursor-1] != ':')
{
M_TextInputDelChar(input);
}
M_TextInputAddString(input, completed->name);
M_TextInputAddChar(input, ':');
return true;
}
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_autocomplete_t *autocomplete)
{
boolean ret = M_TextInputHandleBase(input, key, true);
// After this handled key we ended up inside an emote, lets fix that
if (M_TextInputCheckEmote(input))
M_TextInputToWordEnd(input, !shiftdown);
// Always update it
autocomplete->emotestart = M_TextInputEmoteStart(input);
if (key == '\t' || (autocomplete->complete[0] == 0 && key == KEY_ENTER))
{
if (M_TextInputCompleteEmote(input, autocomplete) && key == KEY_ENTER) // Don't send message if we've autocompleted an emote
ret = true;
}
else
{
// Reset state just in case
autocomplete->complete[0] = 0;
autocomplete->skip = 0;
}
return ret;
}
+7 -1
View File
@@ -26,6 +26,12 @@ typedef struct textinput_s {
unsigned skull;
} textinput_t;
typedef struct emote_autocomplete_s {
char complete[MAXEMOTENAME+1];
int skip;
int emotestart;
} emote_autocomplete_t;
void M_TextInputInit(textinput_t *input, char *buffer, size_t buffer_size);
void M_TextInputClear(textinput_t *input);
@@ -36,7 +42,7 @@ boolean M_TextInputHandle(textinput_t *input, INT32 key);
// Does everything same as M_TextInputHandle, but also handles emotes in input string
// If currently typing something that looks like an existing emote, return suggestions for it
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_t *suggestions[], int maxsuggestions);
boolean M_TextInputHandleEmotes(textinput_t *input, INT32 key, emote_autocomplete_t *autocomplete);
#define M_DrawTextInput(x, y, input, flags) M_DrawTextInputScroll((x), (y), (input), (flags), ((input)->buffer_size-1)*8)
void M_DrawTextInputScroll(INT32 x, INT32 y, textinput_t *input, INT32 flags, INT32 MAXINPUTWIDTH);
+10 -3
View File
@@ -89,10 +89,10 @@ consvar_t cv_masterserver_nagattempts = {"masterserver_nagattempts", "5", CV_SAV
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int ms_QueryId;
int ms_QueryId = 0;
I_mutex ms_QueryId_mutex;
msg_server_t *ms_ServerList;
msg_server_t *ms_ServerList = NULL;
I_mutex ms_ServerList_mutex;
#endif
@@ -608,10 +608,17 @@ Update_parameters (void)
}
#endif/*MASTERSERVER*/
}
#ifdef MASTERSERVER
void Update_MS(void)
{
Update_parameters();
}
#endif
#ifdef MASTERSERVER
static void MasterServer_OnChange(void)
{
UnregisterServer();
Set_api(cv_masterserver.string);
+2
View File
@@ -88,6 +88,8 @@ char *GetMODVersion(int id);
#endif
char *GetMasterServerRules(void);
void Update_MS(void);
#endif
void AddMServCommands(void);
-24
View File
@@ -24,9 +24,6 @@
// CEILINGS
// ==========================================================================
// the list of ceilings moving currently, including crushers
INT32 ceilmovesound = sfx_None;
/** Moves a moving ceiling.
*
* \param ceiling Thinker for the ceiling to be moved.
@@ -36,7 +33,6 @@ INT32 ceilmovesound = sfx_None;
void T_MoveCeiling(ceiling_t *ceiling)
{
result_e res;
boolean dontupdate = false;
if (ceiling->delaytimer)
{
@@ -72,9 +68,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
case instantMoveCeilingByFrontSector:
ceiling->sector->ceilingpic = ceiling->texture;
ceiling->sector->ceilingdata = NULL;
ceiling->sector->ceilspeed = 0;
P_RemoveThinker(&ceiling->thinker);
dontupdate = true;
break;
case moveCeilingByFrontSector:
if (ceiling->texture < -1) // chained linedef executing
@@ -86,9 +80,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
// case raiseCeilingByLine:
case moveCeilingByFrontTexture:
ceiling->sector->ceilingdata = NULL;
ceiling->sector->ceilspeed = 0;
P_RemoveThinker(&ceiling->thinker);
dontupdate = true;
break;
case fastCrushAndRaise:
@@ -192,9 +184,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
case instantMoveCeilingByFrontSector:
ceiling->sector->ceilingpic = ceiling->texture;
ceiling->sector->ceilingdata = NULL;
ceiling->sector->ceilspeed = 0;
P_RemoveThinker(&ceiling->thinker);
dontupdate = true;
break;
case moveCeilingByFrontSector:
@@ -212,9 +202,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
// case lowerCeilingByLine:
case moveCeilingByFrontTexture:
ceiling->sector->ceilingdata = NULL;
ceiling->sector->ceilspeed = 0;
P_RemoveThinker(&ceiling->thinker);
dontupdate = true;
break;
case bounceCeiling:
{
@@ -293,10 +281,6 @@ void T_MoveCeiling(ceiling_t *ceiling)
}
break;
}
if (!dontupdate)
ceiling->sector->ceilspeed = ceiling->speed*ceiling->direction;
else
ceiling->sector->ceilspeed = 0;
}
/** Moves a ceiling crusher.
@@ -338,12 +322,9 @@ void T_CrushCeiling(ceiling_t *ceiling)
switch(ceiling->type)
{
case crushCeilOnce:
ceiling->sector->ceilspeed = 0;
ceiling->sector->ceilingdata = NULL;
break;
case crushBothOnce:
ceiling->sector->floorspeed = 0;
ceiling->sector->ceilspeed = 0;
ceiling->sector->ceilingdata = NULL;
break;
default:
@@ -380,11 +361,6 @@ void T_CrushCeiling(ceiling_t *ceiling)
}
break;
}
if (ceiling->type == crushBothOnce)
ceiling->sector->floorspeed = ceiling->speed*(-ceiling->direction);
ceiling->sector->ceilspeed = ceiling->speed*ceiling->direction;
}
/** Starts a ceiling mover.
+27 -16
View File
@@ -28,8 +28,8 @@
boolean LUA_CallAction(enum actionnum actionnum, void *thing);
INT32 var1;
INT32 var2;
INT32 var1 = 0;
INT32 var2 = 0;
//
// P_NewChaseDir related LUT.
@@ -945,9 +945,9 @@ void A_PointyThink(void *thing)
v[3] = FRACUNIT;
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->lastlook+i)));
M_Memcpy(&v, res, sizeof (v));
memcpy(&v, res, sizeof (v));
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->angle+ANGLE_180));
M_Memcpy(&v, res, sizeof (v));
memcpy(&v, res, sizeof (v));
P_UnsetThingPosition(ball);
ball->x = actor->x + v[0];
@@ -4929,9 +4929,9 @@ void A_MaceRotate(void *thing)
// Calculate the angle matrixes for the link.
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold)));
M_Memcpy(&v, res, sizeof(v));
memcpy(&v, res, sizeof(v));
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
M_Memcpy(&v, res, sizeof(v));
memcpy(&v, res, sizeof(v));
}
// Rotating Chain.
else
@@ -4950,9 +4950,9 @@ void A_MaceRotate(void *thing)
// Calculate the angle matrixes for the link.
res = VectorMatrixMultiply(v, *RotateXMatrix(actor->target->threshold << ANGLETOFINESHIFT));
M_Memcpy(&v, res, sizeof(v));
memcpy(&v, res, sizeof(v));
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
M_Memcpy(&v, res, sizeof(v));
memcpy(&v, res, sizeof(v));
}
// Add on the appropriate distances to the actor's co-ordinates.
@@ -8176,13 +8176,16 @@ void A_SPBChase(void *thing)
// Smoothly rotate horz angle
angle_t input = hang - actor->angle;
boolean invert = (input > ANGLE_180);
fixed_t fixedinput;
if (invert)
input = InvAngle(input);
fixedinput = AngleFixed(input);
// Slow down when turning; it looks better and makes U-turns not unfair
xyspeed = FixedMul(actor->cvmem, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
xyspeed = (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT;
xyspeed = FixedMul(actor->cvmem, max(0, xyspeed));
input = FixedAngle(AngleFixed(input)/4);
input = FixedAngle(fixedinput/4);
if (invert)
input = InvAngle(input);
@@ -8193,11 +8196,13 @@ void A_SPBChase(void *thing)
invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
fixedinput = AngleFixed(input);
// Slow down when turning; might as well do it for momz, since we do it above too
zspeed = FixedMul(actor->cvmem, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
zspeed = (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT;
zspeed = FixedMul(actor->cvmem, max(0, zspeed));
input = FixedAngle(AngleFixed(input)/4);
input = FixedAngle(fixedinput/4);
if (invert)
input = InvAngle(input);
@@ -8301,13 +8306,17 @@ void A_SPBChase(void *thing)
// Smoothly rotate horz angle
angle_t input = hang - actor->angle;
boolean invert = (input > ANGLE_180);
fixed_t fixedinput;
if (invert)
input = InvAngle(input);
fixedinput = AngleFixed(input);
// Slow down when turning; it looks better and makes U-turns not unfair
xyspeed = FixedMul(wspeed, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
xyspeed = (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT;
xyspeed = FixedMul(wspeed, max(0, xyspeed));
input = FixedAngle(AngleFixed(input)/4);
input = FixedAngle(fixedinput/4);
if (invert)
input = InvAngle(input);
@@ -8318,11 +8327,13 @@ void A_SPBChase(void *thing)
invert = (input > ANGLE_180);
if (invert)
input = InvAngle(input);
fixedinput = AngleFixed(input);
// Slow down when turning; might as well do it for momz, since we do it above too
zspeed = FixedMul(wspeed, max(0, (((180<<FRACBITS) - AngleFixed(input)) / 90) - FRACUNIT));
zspeed = max(0, (((180<<FRACBITS) - fixedinput) / 90) - FRACUNIT);
zspeed = FixedMul(wspeed, zspeed);
input = FixedAngle(AngleFixed(input)/4);
input = FixedAngle(fixedinput/4);
if (invert)
input = InvAngle(input);
+2 -90
View File
@@ -279,7 +279,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
void T_MoveFloor(floormove_t *movefloor)
{
result_e res = 0;
boolean dontupdate = false;
if (movefloor->delaytimer)
{
@@ -325,7 +324,6 @@ void T_MoveFloor(floormove_t *movefloor)
else
movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
movefloor->delaytimer = movefloor->delay;
movefloor->sector->moved = true;
return; // not break, why did this work? Graue 04-03-2004
@@ -341,7 +339,6 @@ void T_MoveFloor(floormove_t *movefloor)
movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx),4*FRACUNIT); // forward again, use dx
}
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
movefloor->delaytimer = movefloor->delay;
movefloor->sector->moved = true;
return; // not break, why did this work? Graue 04-03-2004
@@ -374,7 +371,6 @@ void T_MoveFloor(floormove_t *movefloor)
else
movefloor->floordestheight = lines[movefloor->texture].frontsector->floorheight;
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
movefloor->delaytimer = movefloor->delay;
movefloor->sector->moved = true;
return; // not break, why did this work? Graue 04-03-2004
@@ -390,14 +386,12 @@ void T_MoveFloor(floormove_t *movefloor)
movefloor->speed = movefloor->origspeed = FixedDiv(abs(lines[movefloor->texture].dx),4*FRACUNIT); // forward again, use dx
}
movefloor->direction = (movefloor->floordestheight < movefloor->sector->floorheight) ? -1 : 1;
movefloor->sector->floorspeed = movefloor->speed * movefloor->direction;
movefloor->delaytimer = movefloor->delay;
movefloor->sector->moved = true;
return; // not break, why did this work? Graue 04-03-2004
case crushFloorOnce:
movefloor->sector->floordata = NULL; // Clear up the thinker so others can use it
P_RemoveThinker(&movefloor->thinker);
movefloor->sector->floorspeed = 0;
movefloor->sector->moved = true;
return;
default:
@@ -406,14 +400,8 @@ void T_MoveFloor(floormove_t *movefloor)
}
movefloor->sector->floordata = NULL; // Clear up the thinker so others can use it
movefloor->sector->floorspeed = 0;
P_RemoveThinker(&movefloor->thinker);
dontupdate = true;
}
if (!dontupdate)
movefloor->sector->floorspeed = movefloor->speed*movefloor->direction;
else
movefloor->sector->floorspeed = 0;
movefloor->sector->moved = true;
}
@@ -623,22 +611,13 @@ void T_MoveElevator(elevator_t *elevator)
{
elevator->sector->floordata = NULL; //jff 2/22/98
elevator->sector->ceilingdata = NULL; //jff 2/22/98
elevator->sector->ceilspeed = 0;
elevator->sector->floorspeed = 0;
P_RemoveThinker(&elevator->thinker); // remove elevator from actives
dontupdate = true;
}
}
if (!dontupdate)
if (dontupdate)
{
elevator->sector->floorspeed = elevator->speed*elevator->direction;
elevator->sector->ceilspeed = 42;
}
else
{
elevator->sector->floorspeed = 0;
elevator->sector->ceilspeed = 0;
elevator->sector->floordata = NULL;
elevator->sector->ceilingdata = NULL;
}
@@ -695,8 +674,6 @@ void T_ContinuousFalling(levelspecthink_t *faller)
}
}
faller->sector->floorspeed = faller->speed*faller->direction;
faller->sector->ceilspeed = 42;
faller->sector->moved = true;
#undef speed
#undef direction
@@ -767,9 +744,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
{
bouncer->sector->crumblestate = 1;
bouncer->sector->ceilingdata = NULL;
bouncer->sector->ceilspeed = 0;
bouncer->sector->floordata = NULL;
bouncer->sector->floorspeed = 0;
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
return;
}
@@ -795,8 +770,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
bouncer->sector->ceilingdata = NULL;
bouncer->sector->floordata = NULL;
bouncer->sector->floorspeed = 0;
bouncer->sector->ceilspeed = 0;
bouncer->sector->moved = true;
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
return;
@@ -810,8 +783,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
bouncer->sector->ceilingdata = NULL;
bouncer->sector->floordata = NULL;
bouncer->sector->floorspeed = 0;
bouncer->sector->ceilspeed = 0;
bouncer->sector->moved = true;
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
return;
@@ -827,9 +798,6 @@ void T_BounceCheese(levelspecthink_t *bouncer)
T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT,
0, 0, -1); // move floor
bouncer->sector->floorspeed = -bouncer->speed/2;
bouncer->sector->ceilspeed = 42;
if (bouncer->sector->ceilingheight < bouncer->ceilingwasheight && bouncer->low == 0) // Down
{
if (abs(bouncer->speed) < 6*FRACUNIT)
@@ -878,9 +846,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
bouncer->sector->ceilingdata = NULL;
bouncer->sector->floordata = NULL;
bouncer->sector->floorspeed = 0;
bouncer->sector->ceilspeed = 0;
bouncer->sector->floordata = NULL;;
bouncer->sector->moved = true;
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
}
@@ -920,8 +886,6 @@ void T_StartCrumble(elevator_t *elevator)
|| (elevator->floordestheight == 0 && elevator->direction == 1))
&& elevator->type == elevateContinuous) // No return crumbler
{
elevator->sector->ceilspeed = 0;
elevator->sector->floorspeed = 0;
return;
}
@@ -934,9 +898,6 @@ void T_StartCrumble(elevator_t *elevator)
elevator->distance = -15*TICRATE; // Timer until platform returns to original position.
else
{
// Timer isn't up yet, so just keep waiting.
elevator->sector->ceilspeed = 0;
elevator->sector->floorspeed = 0;
return;
}
}
@@ -965,8 +926,6 @@ void T_StartCrumble(elevator_t *elevator)
else
elevator->direction = 1;
elevator->sector->ceilspeed = 0;
elevator->sector->floorspeed = 0;
return;
}
@@ -1050,9 +1009,6 @@ void T_StartCrumble(elevator_t *elevator)
0, // move ceiling
elevator->direction
);
elevator->sector->ceilspeed = 42;
elevator->sector->floorspeed = elevator->speed*elevator->direction;
}
}
}
@@ -1063,8 +1019,6 @@ void T_StartCrumble(elevator_t *elevator)
elevator->sector->floorheight = elevator->floorwasheight;
elevator->sector->floordata = NULL;
elevator->sector->ceilingdata = NULL;
elevator->sector->ceilspeed = 0;
elevator->sector->floorspeed = 0;
elevator->sector->moved = true;
P_RemoveThinker(&elevator->thinker);
}
@@ -1121,8 +1075,6 @@ void T_MarioBlock(levelspecthink_t *block)
P_RemoveThinker(&block->thinker);
block->sector->floordata = NULL;
block->sector->ceilingdata = NULL;
block->sector->floorspeed = 0;
block->sector->ceilspeed = 0;
}
for (i = -1; (i = P_FindSectorFromTag((INT16)block->vars[0], i)) >= 0 ;)
@@ -1365,8 +1317,6 @@ wegotit:
{
bridge->sector->floorheight = LOWCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
bridge->sector->ceilingheight = LOWCEILINGHEIGHT;
bridge->sector->ceilspeed = 0;
bridge->sector->floorspeed = 0;
goto dorest;
}
@@ -1422,9 +1372,6 @@ wegotit:
DIRECTION // direction
);
bridge->sector->ceilspeed = 42;
bridge->sector->floorspeed = CURSPEED*DIRECTION;
dorest:
// Adjust joined sector heights
{
@@ -1463,8 +1410,6 @@ wegotit:
{
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
bridge->sector->ceilspeed = 0;
bridge->sector->floorspeed = 0;
continue;
}
@@ -1519,9 +1464,6 @@ wegotit:
0, // floor or ceiling (0 for floor)
DIRECTION // direction
);
bridge->sector->ceilspeed = 42;
bridge->sector->floorspeed = CURSPEED*DIRECTION;
}
}
}
@@ -1558,8 +1500,6 @@ wegotit:
{
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
bridge->sector->ceilspeed = 0;
bridge->sector->floorspeed = 0;
continue;
}
@@ -1614,9 +1554,6 @@ wegotit:
0, // floor or ceiling (0 for floor)
DIRECTION // direction
);
bridge->sector->ceilspeed = 42;
bridge->sector->floorspeed = CURSPEED*DIRECTION;
}
}
}
@@ -1642,8 +1579,6 @@ wegotit:
{
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
bridge->sector->ceilspeed = 0;
bridge->sector->floorspeed = 0;
continue;
}
@@ -1698,9 +1633,6 @@ wegotit:
0, // floor or ceiling (0 for floor)
DIRECTION // direction
);
bridge->sector->ceilspeed = 42;
bridge->sector->floorspeed = CURSPEED*DIRECTION;
}
}
// Update precip
@@ -1875,9 +1807,6 @@ void T_ThwompSector(levelspecthink_t *thwomp)
if (res == pastdest)
thwomp->direction = 0; // stop moving
thwomp->sector->ceilspeed = 42;
thwomp->sector->floorspeed = thwomp->speed*thwomp->direction;
}
else if (thwomp->direction < 0) // Crashing down!
{
@@ -1932,16 +1861,10 @@ void T_ThwompSector(levelspecthink_t *thwomp)
thwomp->direction = 1; // start heading back up
thwomp->distance = TICRATE; // but only after a small delay
}
thwomp->sector->ceilspeed = 42;
thwomp->sector->floorspeed = thwomp->speed*thwomp->direction;
}
else // Not going anywhere, so look for players.
{
thwomp->direction = -1;
thwomp->sector->ceilspeed = 0;
thwomp->sector->floorspeed = 0;
}
actionsector->moved = true;
@@ -2355,8 +2278,6 @@ void T_RaiseSector(levelspecthink_t *raise)
{
raise->sector->floorheight = raise->vars[7] - (raise->sector->ceilingheight - raise->sector->floorheight);
raise->sector->ceilingheight = raise->vars[7];
raise->sector->ceilspeed = 0;
raise->sector->floorspeed = 0;
return;
}
@@ -2370,8 +2291,6 @@ void T_RaiseSector(levelspecthink_t *raise)
{
raise->sector->floorheight = raise->vars[5] - (raise->sector->ceilingheight - raise->sector->floorheight);
raise->sector->ceilingheight = raise->vars[5];
raise->sector->ceilspeed = 0;
raise->sector->floorspeed = 0;
return;
}
@@ -2390,8 +2309,6 @@ void T_RaiseSector(levelspecthink_t *raise)
{
raise->sector->floorheight = raise->vars[5] - (raise->sector->ceilingheight - raise->sector->floorheight);
raise->sector->ceilingheight = raise->vars[5];
raise->sector->ceilspeed = 0;
raise->sector->floorspeed = 0;
return;
}
raise->vars[8] = 1;
@@ -2404,8 +2321,6 @@ void T_RaiseSector(levelspecthink_t *raise)
{
raise->sector->floorheight = raise->vars[7] - (raise->sector->ceilingheight - raise->sector->floorheight);
raise->sector->ceilingheight = raise->vars[7];
raise->sector->ceilspeed = 0;
raise->sector->floorspeed = 0;
return;
}
raise->vars[8] = -1;
@@ -2460,9 +2375,6 @@ void T_RaiseSector(levelspecthink_t *raise)
raise->vars[8] // direction
);
raise->sector->ceilspeed = 42;
raise->sector->floorspeed = raise->vars[3]*raise->vars[8];
for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;)
sectors[i].moved = true;
}
+4 -9
View File
@@ -869,14 +869,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
toucher->angle = special->angle;
for (UINT8 i = 0; i <= splitscreen; i++)
{
if (player == P_GetLocalPlayerForNum(i))
{
localangle[i] = toucher->angle;
break;
}
}
P_ForceLocalAngle(player, toucher->angle);
P_ResetPlayer(player);
@@ -1605,7 +1598,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
target->player->playerstate = PST_DEAD;
if (cv_birdmusic.value && cv_fading.value && P_IsLocalPlayer(target->player))
if (cv_fading.value && P_IsLocalPlayer(target->player))
{
if (netgame || multiplayer)
ms = cv_respawntime.value * 1000;
@@ -2171,7 +2164,9 @@ static void P_KillPlayer(player_t *player, mobj_t *source)
P_SetScale(karmahitbox, player->mo->scale);
CONS_Printf(M_GetText("%s lost all of their bumpers!\n"), player_names[player-players]);
}
player->kartstuff[k_bumper]--;
if (K_IsPlayerWanted(player))
K_CalculateBattleWanted();
}
+7 -3
View File
@@ -192,6 +192,7 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
void P_ResetPlayer(player_t *player);
player_t *P_GetLocalPlayerForNum(UINT8 pnum);
INT32 P_GetLocalPlayerNumForNum(UINT8 pnum);
INT32 P_GetLocalPlayerNumForPlayer(const player_t *player);
boolean P_IsLocalPlayer(const player_t *player);
boolean P_IsLocalPlayerNum(UINT8 pnum);
boolean P_IsDisplayPlayer(const player_t *player);
@@ -226,7 +227,9 @@ void P_PlayerThink(player_t *player);
void P_PlayerAfterThink(player_t *player);
void P_DoPlayerExit(player_t *player);
void P_DoTimeOver(player_t *player);
//void P_NightserizePlayer(player_t *player, INT32 ptime);
angle_t P_GetLocalAngle(player_t *player);
void P_ForceLocalAngle(player_t *player, angle_t angle);
void P_InstaThrust(mobj_t *mo, angle_t angle, fixed_t move);
fixed_t P_ReturnThrustX(mobj_t *mo, angle_t angle, fixed_t move);
@@ -269,6 +272,9 @@ extern consvar_t cv_gravity;
void P_RespawnSpecials(void);
extern mobjtype_t g_doomednum_to_mobjtype[UINT16_MAX];
void CalculateDoomednumToMobjtype(void);
mobj_t *P_AllocateMobj(void);
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
@@ -474,8 +480,6 @@ void P_DoNightsScore(player_t *player);
//
#include "p_spec.h"
extern INT32 ceilmovesound;
// Factor to scale scrolling effect into mobj-carrying properties = 3/32.
// (This is so scrolling floors and objects on them can move at same speed.)
#define CARRYFACTOR (FRACUNIT-ORIG_FRICTION)
+14 -21
View File
@@ -41,32 +41,32 @@
#include "m_perfstats.h" // ps_checkposition_calls
fixed_t tmbbox[4];
mobj_t *tmthing;
fixed_t tmbbox[4] = {};
mobj_t *tmthing = NULL;
static INT32 tmflags;
fixed_t tmx;
fixed_t tmy;
fixed_t tmx = 0;
fixed_t tmy = 0;
// If "floatok" true, move would be ok
// if within "tmfloorz - tmceilingz".
boolean floatok;
boolean floatok = false;
fixed_t tmfloorz, tmceilingz;
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
pslope_t *tmfloorslope, *tmceilingslope;
fixed_t tmfloorz = 0, tmceilingz = 0;
static fixed_t tmdropoffz = 0, tmdrpoffceilz = 0; // drop-off floor/ceiling heights
mobj_t *tmfloorthing = NULL; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing = NULL; // the solid thing you bumped into (for collisions)
pslope_t *tmfloorslope = NULL, *tmceilingslope = NULL;
// keep track of the line that lowers the ceiling,
// so missiles don't explode against sky hack walls
line_t *ceilingline;
line_t *ceilingline = NULL;
// set by PIT_CheckLine() for any line that stopped the PIT_CheckLine()
// that is, for any line which is 'solid'
line_t *blockingline;
line_t *blockingline = NULL;
msecnode_t *sector_list = NULL;
camera_t *mapcampointer;
camera_t *mapcampointer = NULL;
//
// TELEPORT MOVE
@@ -223,14 +223,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
if (!demo.playback || P_AnalogMove(object->player))
{
for (UINT8 j = 0; j <= splitscreen; ++j)
{
if (object->player == P_GetLocalPlayerForNum(j))
{
localangle[j] = spring->angle;
break;
}
}
P_ForceLocalAngle(object->player, spring->angle);
}
}
+3 -3
View File
@@ -230,8 +230,8 @@ PUREFUNC fixed_t P_InterceptVector(divline_t *v2, divline_t *v1)
// Sets opentop and openbottom to the window through a two sided line.
// OPTIMIZE: keep this precalculated
//
fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
pslope_t *opentopslope, *openbottomslope;
fixed_t opentop = 0, openbottom = 0, openrange = 0, lowfloor = 0, highceiling = 0;
pslope_t *opentopslope = NULL, *openbottomslope = NULL;
// P_CameraLineOpening
// P_LineOpening, but for camera
@@ -985,7 +985,7 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
static intercept_t *intercepts = NULL;
static intercept_t *intercept_p = NULL;
divline_t trace;
divline_t trace = {};
static boolean earlyout;
//SoM: 4/6/2000: Remove limit on intercepts.
+1119 -1117
View File
File diff suppressed because it is too large. Load diff
+8 -11
View File
@@ -90,14 +90,14 @@
//
// The Polyobjects
polyobj_t *PolyObjects;
INT32 numPolyObjects;
polyobj_t *PolyObjects = NULL;
INT32 numPolyObjects = 0;
// Polyobject Blockmap -- initialized in P_LoadBlockMap
polymaplink_t **polyblocklinks;
polymaplink_t **polyblocklinks = NULL;
static size_t *KnownPolySides;
static size_t KnownPolySidesCount;
static size_t *KnownPolySides = NULL;
static size_t KnownPolySidesCount = 0;
//
// Static Data
@@ -1383,13 +1383,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta,
{
mo->angle += delta;
for (UINT8 i = 0; i <= splitscreen; i++)
if (mo->player)
{
if (mo->player == P_GetLocalPlayerForNum(i))
{
localangle[i] += delta;
break;
}
angle_t localangle = P_GetLocalAngle(mo->player);
P_ForceLocalAngle(mo->player, localangle + delta);
}
}
}
+12 -59
View File
@@ -35,7 +35,7 @@
#include "lua_script.h"
#include "p_slopes.h"
savedata_t savedata;
savedata_t savedata = {};
// Block UINT32s to attempt to ensure that the correct data is
// being sent and received
@@ -339,7 +339,7 @@ static void P_NetUnArchivePlayers(savebuffer_t *save, boolean reloading)
for (j = 0; j < NUMKARTSTUFF; j++)
player->kartstuff[j] = READINT32(save->p);
player->frameangle = READANGLE(save->p);
player->frameangle = player->old_frameangle = READANGLE(save->p);
player->playerstate = READUINT8(save->p);
player->pflags = READUINT32(save->p);
@@ -1203,7 +1203,7 @@ static void SaveMobjThinker(savebuffer_t *save, const thinker_t *th, const UINT8
if (diff & MD_MORE)
WRITEUINT16(save->p, diff2);
// save pointer, at load time we will search this pointer to reinitilize pointers
// keep here for vanilla compat
WRITEUINT32(save->p, (size_t)mobj);
WRITEFIXED(save->p, mobj->z); // Force this so 3dfloor problems don't arise.
@@ -1965,24 +1965,8 @@ FUNCINLINE static ATTRINLINE player_t *LoadPlayer(UINT32 player)
// Loads a mobj_t from a save game
//
static mobjtype_t g_doomednum_to_mobjtype[UINT16_MAX];
static void CalculateDoomednumToMobjtype(void)
{
memset(g_doomednum_to_mobjtype, MT_NULL, sizeof(g_doomednum_to_mobjtype));
for (size_t i = MT_NULL+1; i < NUMMOBJTYPES; i++)
{
if (mobjinfo[i].doomednum > 0 && mobjinfo[i].doomednum <= UINT16_MAX)
{
g_doomednum_to_mobjtype[ mobjinfo[i].doomednum ] = i;
}
}
}
static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
{
thinker_t *next;
mobj_t *mobj;
UINT32 diff;
UINT16 diff2;
@@ -1995,7 +1979,8 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
else
diff2 = 0;
next = (void *)(size_t)READUINT32(save->p);
// here for vanilla compat
save->p += sizeof(UINT32);
z = READFIXED(save->p); // Force this so 3dfloor problems don't arise.
floorz = READFIXED(save->p);
@@ -2052,15 +2037,15 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
if (diff & MD_POS)
{
mobj->x = READFIXED(save->p);
mobj->y = READFIXED(save->p);
mobj->angle = READANGLE(save->p);
mobj->x = mobj->old_x = READFIXED(save->p);
mobj->y = mobj->old_y = READFIXED(save->p);
mobj->angle = mobj->old_angle = READANGLE(save->p);
}
else
{
mobj->x = mobj->spawnpoint->x << FRACBITS;
mobj->y = mobj->spawnpoint->y << FRACBITS;
mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
mobj->x = mobj->old_x = mobj->spawnpoint->x << FRACBITS;
mobj->y = mobj->old_y = mobj->spawnpoint->y << FRACBITS;
mobj->angle = mobj->old_angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
}
if (diff & MD_MOM)
@@ -2122,12 +2107,6 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
i = READUINT8(save->p);
mobj->player = &players[i];
mobj->player->mo = mobj;
// added for angle prediction
if (i == P_GetLocalPlayerNumForNum(i))
{
localangle[i] = mobj->angle;
}
}
if (diff & MD_MOVEDIR)
mobj->movedir = READANGLE(save->p);
@@ -2234,8 +2213,6 @@ static void LoadMobjThinker(savebuffer_t *save, actionf_p1 thinker)
if (diff2 & MD2_WAYPOINTCAP)
P_SetTarget(&waypointcap, mobj);
mobj->info = (mobjinfo_t *)next; // temporarily, set when leave this function
R_AddMobjInterpolator(mobj);
}
@@ -2887,10 +2864,6 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
if (READUINT32(save->p) != ARCHIVEBLOCK_THINKERS)
I_Error("Bad $$$.sav at archive block Thinkers");
// Pre-calculate this lookup, because it was wasting
// a shit ton of time loading mobj thinkers.
CalculateDoomednumToMobjtype();
// remove all the current thinkers
for (currentthinker = thinkercap.next; currentthinker != &thinkercap; currentthinker = next)
{
@@ -3200,25 +3173,6 @@ FUNCINLINE static ATTRINLINE void P_UnArchivePolyObjects(savebuffer_t *save)
for (i = 0; i < numSavedPolys; ++i)
P_UnArchivePolyObj(save, &PolyObjects[i]);
}
//
// P_FinishMobjs
//
FUNCINLINE static ATTRINLINE void P_FinishMobjs(void)
{
thinker_t *currentthinker;
mobj_t *mobj;
// put info field there real value
for (currentthinker = thinkercap.next; currentthinker != &thinkercap;
currentthinker = currentthinker->next)
{
if (currentthinker->function != (actionf_p1)P_MobjThinker)
continue;
mobj = (mobj_t *)currentthinker;
mobj->info = &mobjinfo[mobj->type];
}
}
FUNCINLINE static ATTRINLINE mobj_t *RelinkMobj(mobj_t **ptr)
{
@@ -3793,7 +3747,7 @@ boolean P_LoadGame(savebuffer_t *save, INT16 mapoverride)
boolean P_LoadNetGame(savebuffer_t *save, boolean reloading)
{
CV_LoadNetVars(&save->p);
save->p += CV_LoadNetVars(save->p);
if (!P_NetUnArchiveMisc(save, reloading))
return false;
@@ -3807,7 +3761,6 @@ boolean P_LoadNetGame(savebuffer_t *save, boolean reloading)
P_NetUnArchiveThinkers(save);
P_NetUnArchiveSpecials(save);
P_RelinkPointers();
P_FinishMobjs();
}
LUA_UnArchive(save, true);
+86 -67
View File
@@ -15,6 +15,7 @@
#include "d_main.h"
#include "byteptr.h"
#include "g_game.h"
#include "g_input.h"
#include "p_local.h"
#include "p_setup.h"
@@ -92,7 +93,7 @@
// Map MD5, calculated on level load.
// Sent to clients in PT_SERVERINFO.
//
unsigned char mapmd5[16];
unsigned char mapmd5[16] = {};
// true when level was loaded from netsave
boolean midgamejoin = false;
@@ -102,22 +103,22 @@ boolean midgamejoin = false;
// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
//
size_t numvertexes, numsegs, numsectors, numsubsectors, numnodes, numlines, numsides, nummapthings;
vertex_t *vertexes;
seg_t *segs;
sector_t *sectors;
subsector_t *subsectors;
node_t *nodes;
line_t *lines;
side_t *sides;
mapthing_t *mapthings;
sector_t *spawnsectors;
line_t *spawnlines;
side_t *spawnsides;
INT32 numstarposts;
boolean levelloading;
size_t numvertexes = 0, numsegs = 0, numsectors = 0, numsubsectors = 0, numnodes = 0, numlines = 0, numsides = 0, nummapthings = 0;
vertex_t *vertexes = NULL;
seg_t *segs = NULL;
sector_t *sectors = NULL;
subsector_t *subsectors = NULL;
node_t *nodes = NULL;
line_t *lines = NULL;
side_t *sides = NULL;
mapthing_t *mapthings = NULL;
sector_t *spawnsectors = NULL;
line_t *spawnlines = NULL;
side_t *spawnsides = NULL;
INT32 numstarposts = 0;
boolean levelloading = false;
virtres_t *curmapvirt;
virtres_t *curmapvirt = NULL;
// BLOCKMAP
// Created from axis aligned bounding box
@@ -127,32 +128,32 @@ virtres_t *curmapvirt;
// by spatial subdivision in 2D.
//
// Blockmap size.
INT32 bmapwidth, bmapheight; // size in mapblocks
INT32 bmapwidth = 0, bmapheight = 0; // size in mapblocks
INT32 *blockmap; // INT32 for large maps
INT32 *blockmap = NULL; // INT32 for large maps
// offsets in blockmap are from here
INT32 *blockmaplump; // Big blockmap
INT32 *blockmaplump = NULL; // Big blockmap
// origin of block map
fixed_t bmaporgx, bmaporgy;
fixed_t bmaporgx = 0, bmaporgy = 0;
// for thing chains
mobj_t **blocklinks;
precipmobj_t **precipblocklinks;
mobj_t **blocklinks = NULL;
precipmobj_t **precipblocklinks = NULL;
// REJECT
// For fast sight rejection.
// Speeds up enemy AI by skipping detailed LineOf Sight calculation.
// Without special effect, this could be used as a PVS lookup as well.
//
UINT8 *rejectmatrix;
UINT8 *rejectmatrix = NULL;
// Maintain single and multi player starting spots.
INT32 numdmstarts, numcoopstarts, numredctfstarts, numbluectfstarts;
INT32 numdmstarts = 0, numcoopstarts = 0, numredctfstarts = 0, numbluectfstarts = 0;
mapthing_t *deathmatchstarts[MAX_DM_STARTS];
mapthing_t *playerstarts[MAXPLAYERS];
mapthing_t *bluectfstarts[MAXPLAYERS];
mapthing_t *redctfstarts[MAXPLAYERS];
mapthing_t *deathmatchstarts[MAX_DM_STARTS] = {};
mapthing_t *playerstarts[MAXPLAYERS] = {};
mapthing_t *bluectfstarts[MAXPLAYERS] = {};
mapthing_t *redctfstarts[MAXPLAYERS] = {};
// Global state for PartialAddWadFile/MultiSetupWadFiles
// Might be replacable with parameters, but non-trivial when the functions are called on separate tics
@@ -544,7 +545,18 @@ static void P_LoadSegs(UINT8 *data)
{
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER
if (rendermode == render_opengl)
{
li->fv1.x = FixedToFloat(li->v1->x);
li->fv1.y = FixedToFloat(li->v1->y);
//li->fv1.z = FixedToFloat(li->v1->z); // z is unused in gl
li->fv2.x = FixedToFloat(li->v2->x);
li->fv2.y = FixedToFloat(li->v2->y);
//li->fv2.z = FixedToFloat(li->v2->z);
}
#endif
li->length = P_SegLength(li);
li->angle = (SHORT(ml->angle))<<FRACBITS;
li->offset = (SHORT(ml->offset))<<FRACBITS;
@@ -585,8 +597,8 @@ FUNCINLINE static ATTRINLINE void P_LoadSubsectors(void *data)
//
#define MAXLEVELFLATS 256
size_t numlevelflats;
levelflat_t *levelflats;
size_t numlevelflats = 0;
levelflat_t *levelflats = NULL;
//SoM: Other files want this info.
size_t P_PrecacheLevelFlats(void)
@@ -800,13 +812,15 @@ static void P_LoadSectors(UINT8 *data)
ss->tag = SHORT(ms->tag);
ss->flags |= SF_FLIPSPECIAL_FLOOR;
ss->soundorg.thinker.function = (actionf_p1)P_MobjThinker;
}
// set the sky flat num
skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
// copy table for global usage
levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
levelflats = memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
free(foundflats);
// search for animated flats and set up
@@ -1010,7 +1024,7 @@ void P_WriteThings(lumpnum_t lumpnum)
size_t i, length;
mapthing_t *mt;
UINT8 *data;
savebuffer_t save;
savebuffer_t save = {0};
INT16 temp;
data = W_CacheLumpNum(lumpnum, PU_LEVEL);
@@ -1177,10 +1191,10 @@ static void P_LoadLineDefs2(void)
len += strlen(sides[ld->sidenum[1]].text);
ld->text = Z_Malloc(len, PU_LEVEL, NULL);
M_Memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text)+1);
memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text)+1);
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
M_Memcpy(ld->text+strlen(ld->text)+1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text)+1);
memcpy(ld->text+strlen(ld->text)+1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text)+1);
}
break;
@@ -1309,14 +1323,14 @@ static void P_LoadSideChangeMusic(boolean firstside, mapsidedef_t *msd, side_t *
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
{
M_Memcpy(process,msd->bottomtexture,8);
memcpy(process,msd->bottomtexture,8);
process[8] = '\0';
sd->bottomtexture = get_number(process);
}
if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0')
{
M_Memcpy(process,msd->midtexture,8);
memcpy(process,msd->midtexture,8);
process[8] = '\0';
sd->midtexture = get_number(process);
}
@@ -1326,15 +1340,15 @@ static void P_LoadSideChangeMusic(boolean firstside, mapsidedef_t *msd, side_t *
if (firstside || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
{
M_Memcpy(process,msd->toptexture,8);
memcpy(process,msd->toptexture,8);
process[8] = '\0';
// If they type in O_ or D_ and their music name, just shrug,
// then copy the rest instead.
if ((process[0] == 'O' || process[0] == 'D') && process[7])
M_Memcpy(sd->text, process+2, 6);
memcpy(sd->text, process+2, 6);
else // Assume it's a proper music name.
M_Memcpy(sd->text, process, 6);
memcpy(sd->text, process, 6);
sd->text[6] = 0;
}
else
@@ -1382,7 +1396,7 @@ static void P_LoadSidedefs(void *data)
if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
{
char process[8+1];
M_Memcpy(process,msd->toptexture,8);
memcpy(process,msd->toptexture,8);
process[8] = '\0';
sd->toptexture = get_number(process);
}
@@ -1401,11 +1415,11 @@ static void P_LoadSidedefs(void *data)
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
break;
else
M_Memcpy(process,msd->toptexture,8);
memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->midtexture, 8);
memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
memcpy(process+strlen(process), msd->bottomtexture, 8);
sd->toptexture = get_number(process);
break;
@@ -1418,13 +1432,13 @@ static void P_LoadSidedefs(void *data)
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
break;
else
M_Memcpy(process,msd->toptexture,8);
memcpy(process,msd->toptexture,8);
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->midtexture, 8);
memcpy(process+strlen(process), msd->midtexture, 8);
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
memcpy(process+strlen(process), msd->bottomtexture, 8);
sd->text = Z_Malloc(strlen(process)+1, PU_LEVEL, NULL);
M_Memcpy(sd->text, process, strlen(process)+1);
memcpy(sd->text, process, strlen(process)+1);
break;
}
@@ -1887,7 +1901,7 @@ static void P_LoadReject(UINT8 *data, size_t count)
else
{
rejectmatrix = Z_Malloc(count, PU_LEVEL, NULL); // allocate memory for the reject matrix
M_Memcpy(rejectmatrix, data, count); // copy the data into it
memcpy(rejectmatrix, data, count); // copy the data into it
}
}
@@ -2018,8 +2032,8 @@ void P_SetupLevelSky(INT32 skynum, boolean global)
R_SetupSkyDraw();
}
static const char *maplumpname;
lumpnum_t lastloadedmaplumpnum; // for comparative savegame
static const char *maplumpname = NULL;
lumpnum_t lastloadedmaplumpnum = LUMPERROR; // for comparative savegame
//
// P_LevelInitStuff
@@ -2201,7 +2215,7 @@ static void P_MakeMapMD5(virtres_t *virt, void *dest)
for (i = 0; i < 16; i++)
resmd5[i] = (linemd5[i] + sectormd5[i] + thingmd5[i] + sidedefmd5[i]) & 0xFF;
M_Memcpy(dest, &resmd5, 16);
memcpy(dest, &resmd5, 16);
}
static void P_LoadMapFromFile(void)
@@ -2403,7 +2417,7 @@ static void P_InitCamera(void)
displayplayers[0] = consoleplayer; // Start with your OWN view, please!
}
struct minimapinfo minimapinfo;
struct minimapinfo minimapinfo = {};
static void P_InitMinimapInfo(void)
{
lumpnum_t lumpnum;
@@ -2642,7 +2656,8 @@ static void P_SetupPlayer(void)
spbplace = -1;
startedInFreePlay = true;
for (UINT8 nump = 0, i = 0; i < MAXPLAYERS; i++)
UINT8 nump = 0;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator)
{
@@ -2696,8 +2711,12 @@ void P_FreeLevelState(void)
G_FreeGhosts(); // ghosts are allocated with PU_LEVEL
Patch_FreeTag(PU_PATCH_LOWPRIORITY);
//Patch_FreeTag(PU_PATCH_ROTATED); // we keep those ty!
if (rendermode != render_none)
{
Patch_FreeTag(PU_PATCH_LOWPRIORITY);
//Patch_FreeTag(PU_PATCH_ROTATED); // we keep those ty!
}
Z_FreeTags(PU_LEVEL, PU_PURGELEVEL - 1);
Y_VoteClear();
@@ -2706,6 +2725,9 @@ void P_FreeLevelState(void)
// clear the splats from previous level
R_ClearLevelSplats();
#endif
R_InitMobjInterpolators();
R_InitializeLevelInterpolators();
}
/** Loads a level from a lump or external wad.
@@ -2723,13 +2745,8 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
lumpnum_t encoreLump = LUMPERROR;
UINT8 levelfadecol;
// HACK: this doesent reset if you change the map from within a replay and may cause crashes or the replayhut to be non functional
if (!demo.playback && demo.inreplayhut)
{
M_ResetDemoList();
}
midgamejoin = fromnetsave; // makes dynslopes run in P_Ticker/P_PreTicker to avoid synch issues and other stuff
midgamejoin = fromnetsave; // makes dynslopes run in P_Ticker to avoid synch issues and other stuff
levelloading = true;
@@ -2766,7 +2783,8 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
// Make sure all sounds are stopped before Z_FreeTags.
S_StopSounds();
if (!S_PrecacheSound())
// if we dont intend to cache our sound effects, wipe them
if (S_CacheSound() == SOUNDCACHE_OFF)
S_ClearSfx();
// As oddly named as this is, this handles music only.
@@ -2814,10 +2832,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
P_FreeLevelState();
R_InitializeLevelInterpolators();
P_InitThinkers();
R_InitMobjInterpolators();
P_InitCachedActions();
// internal game map
@@ -2848,6 +2863,10 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
P_ResetDynamicSlopes();
// Pre-calculate this lookup, because it was wasting
// a shit ton of time loading mobj thinkers.
CalculateDoomednumToMobjtype();
P_SpawnMapThings();
P_SpawnEmblems(!fromnetsave);
@@ -2966,7 +2985,7 @@ boolean P_SetupLevel(boolean fromnetsave, boolean reloadinggamestate)
G_AddMapToBuffer(gamemap-1);
D_ResetDeviceLED();
G_ResetDeviceLED();
return true;
}
@@ -3034,7 +3053,7 @@ static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
I_FreeSfx(&S_sfx[j]);
// Re-cache it
if (S_PrecacheSound())
if (S_CacheSound() == SOUNDCACHE_PRECACHE)
S_sfx[j].data = I_GetSfx(&S_sfx[j]);
sreplaces++;
+14 -15
View File
@@ -38,7 +38,6 @@ static void P_UpdateSlopeLightOffset(pslope_t *slope)
fixed_t light = FRACUNIT;
fixed_t extralight = 0;
if (slope->normal.z == 0)
{
slope->lightOffset = 0;
@@ -296,7 +295,7 @@ static fixed_t P_GetExtent(sector_t *sector, line_t *line)
// Find furthest vertex from the reference line. It, along with the two ends
// of the line, will define the plane.
for(i = 0; i < sector->linecount; i++)
for (i = 0; i < sector->linecount; i++)
{
line_t *li = sector->lines[i];
vertex_t tempv;
@@ -339,19 +338,12 @@ void P_SpawnSlope_Line(int linenum)
vector3_t origin, point;
vector2_t direction;
fixed_t nx, ny, dz, extent;
boolean frontfloor = (special == 700 || special == 702 || special == 703);
boolean backfloor = (special == 710 || special == 712 || special == 713);
boolean frontceil = (special == 701 || special == 702 || special == 713);
boolean backceil = (special == 711 || special == 712 || special == 703);
UINT8 flags = 0; // Slope flags
if (line->flags & ML_NOSONIC)
flags |= SL_NOPHYSICS;
if (!(line->flags & ML_NOTAILS))
flags |= SL_NODYNAMIC;
if (line->flags & ML_NOKNUX)
flags |= SL_ANCHORVERTEX;
const boolean frontfloor = (special == 700 || special == 702 || special == 703);
const boolean backfloor = (special == 710 || special == 712 || special == 713);
const boolean frontceil = (special == 701 || special == 702 || special == 713);
const boolean backceil = (special == 711 || special == 712 || special == 703);
if (!frontfloor && !backfloor && !frontceil && !backceil)
{
@@ -365,6 +357,13 @@ void P_SpawnSlope_Line(int linenum)
return;
}
if (line->flags & ML_NOSONIC)
flags |= SL_NOPHYSICS;
if (!(line->flags & ML_NOTAILS))
flags |= SL_NODYNAMIC;
if (line->flags & ML_NOKNUX)
flags |= SL_ANCHORVERTEX;
fixed_t len = R_PointToDist2(0, 0, line->dx, line->dy);
nx = FixedDiv(line->dy, len);
ny = -FixedDiv(line->dx, len);
@@ -810,7 +809,7 @@ void P_ResetDynamicSlopes(void)
if (lines[i].flags & ML_NOKNUX)
*slopetoset = P_NewVertexSlope(lines[i].tag, sides[lines[i].sidenum[which]].textureoffset >> FRACBITS,
sides[lines[i].sidenum[which]].rowoffset >> FRACBITS, flags);
sides[lines[i].sidenum[which]].rowoffset >> FRACBITS, flags);
else
*slopetoset = P_NewVertexSlope(lines[i].tag, lines[i].tag, lines[i].tag, flags);
+30 -36
View File
@@ -44,7 +44,7 @@
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
#include <errno.h>
mobj_t *skyboxmo[2];
mobj_t *skyboxmo[2] = {};
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
#define SCROLL_SHIFT 5
@@ -93,7 +93,7 @@ static void P_AddSpikeThinker(sector_t *sec, INT32 referrer);
//SoM: 3/7/2000: New sturcture without limits.
anim_t *lastanim;
anim_t *lastanim = NULL;
anim_t *anims = NULL; /// \todo free leak
static size_t maxanims;
@@ -252,10 +252,10 @@ void P_InitPicAnims(void)
// Populate the new array
for (currentPos = animatedLump; *currentPos != UINT8_MAX; i++, currentPos+=23)
{
M_Memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte
M_Memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes
M_Memcpy(animdefs[i].startname, (currentPos + 10), 9); // startname, 9 bytes
M_Memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes
memcpy(&(animdefs[i].istexture), currentPos, 1); // istexture, 1 byte
memcpy(animdefs[i].endname, (currentPos + 1), 9); // endname, 9 bytes
memcpy(animdefs[i].startname, (currentPos + 10), 9); // startname, 9 bytes
memcpy(&(animdefs[i].speed), (currentPos + 19), 4); // speed, 4 bytes
}
Z_Free(animatedLump);
@@ -1978,13 +1978,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
P_RemoveThinker(&((elevator_t *)sectors[secnum].floordata)->thinker);
sectors[secnum].floordata = sectors[secnum].ceilingdata = NULL;
sectors[secnum].floorspeed = sectors[secnum].ceilspeed = 0;
}
else // floormove
{
P_RemoveThinker(&((floormove_t *)sectors[secnum].floordata)->thinker);
sectors[secnum].floordata = NULL;
sectors[secnum].floorspeed = 0;
}
}
@@ -1992,7 +1990,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{
P_RemoveThinker(&((ceiling_t *)sectors[secnum].ceilingdata)->thinker);
sectors[secnum].ceilingdata = NULL;
sectors[secnum].ceilspeed = 0;
}
}
break;
@@ -2087,13 +2084,17 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
// Seek offset from current song position
if (line->flags & ML_EFFECT1)
{
const UINT32 muslength = S_GetMusicLength();
const UINT32 muspos = S_GetMusicPosition();
const UINT32 muslooppoint = S_GetMusicLoopPoint();
// adjust for loop point if subtracting
if (position < 0 && S_GetMusicLength() &&
S_GetMusicPosition() > S_GetMusicLoopPoint() &&
S_GetMusicPosition() + position < S_GetMusicLoopPoint())
position = max(S_GetMusicLength() - (S_GetMusicLoopPoint() - (S_GetMusicPosition() + position)), 0);
if (position < 0 && muslength &&
muspos > muslooppoint &&
muspos + position < muslooppoint)
position = max(muslength - (muslooppoint - (muspos + position)), 0);
else
position = max(S_GetMusicPosition() + position, 0);
position = max(muspos + position, 0);
}
// Fade current music to target volume (if music won't be changed)
@@ -2160,11 +2161,13 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
if (sfxnum == sfx_None)
return; // Do nothing!
if (sfxnum < sfx_None || sfxnum >= NUMSFX)
{
CONS_Debug(DBG_GAMELOGIC, "Line type 414 Executor: sfx number %d is invalid!\n", sfxnum);
return;
}
if (line->tag != 0) // Do special stuff only if a non-zero linedef tag is set
{
if (line->flags & ML_EFFECT5) // Repeat Midtexture
@@ -3553,14 +3556,7 @@ DoneSection2:
if (!demo.playback || P_AnalogMove(player))
{
for (UINT8 j = 0; j <= splitscreen; ++j)
{
if (player == P_GetLocalPlayerForNum(j))
{
localangle[j] = player->mo->angle;
break;
}
}
P_ForceLocalAngle(player, player->mo->angle);
}
if (!(lines[i].flags & ML_EFFECT4))
@@ -3990,7 +3986,12 @@ DoneSection2:
player->tossdelay = 3;
}
#if 0
// Event - Final Lap
// Still works for GME, but disabled for consistency
if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value - 1))
S_SpeedMusic(1.2f);
#endif
if (player->laps >= (unsigned)cv_numlaps.value)
{
if (P_IsLocalPlayer(player))
@@ -4798,7 +4799,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
ffloor->master = master;
ffloor->norender = INFTICS;
// Scan the thinkers to check for special conditions applying to this FOF.
// If we have thinkers sorted by sector, just check the relevant ones;
// otherwise, check them all. Apologies for the ugly loop...
@@ -7512,22 +7512,16 @@ void T_Pusher(pusher_t *p)
thing->player->pflags |= PF_JUMPED;
thing->player->pflags |= PF_SLIDING;
thing->angle = R_PointToAngle2 (0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));
thing->angle = R_PointToAngle2(0, 0, xspeed<<(FRACBITS-PUSH_FACTOR), yspeed<<(FRACBITS-PUSH_FACTOR));
if (!demo.playback || P_AnalogMove(thing->player))
{
for (UINT8 i = 0; i <= splitscreen; ++i)
{
if (thing->player == P_GetLocalPlayerForNum(i))
{
if (thing->angle - localangle[i] > ANGLE_180)
localangle[i] -= (localangle[i] - thing->angle) / 8;
else
localangle[i] += (thing->angle - localangle[i]) / 8;
angle_t angle = P_GetLocalAngle(thing->player);
break;
}
}
if (thing->angle - angle > ANGLE_180)
P_ForceLocalAngle(thing->player, angle - (angle - thing->angle) / 8);
else
P_ForceLocalAngle(thing->player, angle + (thing->angle - angle) / 8);
}
}
+4 -10
View File
@@ -65,14 +65,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
thing->reactiontime = TICRATE/2; // don't move for about half a second
// absolute angle position
for (i = 0; i <= splitscreen; i++)
{
if (thing == P_GetLocalPlayerForNum(i)->mo)
{
localangle[i] = angle;
break;
}
}
P_ForceLocalAngle(thing->player, angle);
// move chasecam at new player location
for (i = 0; i <= splitscreen; i++)
@@ -106,6 +99,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle,
P_FlashPal(thing->player, PAL_MIXUP, 10);
}
thing->old_angle += (angle-thing->angle);
thing->angle = angle;
thing->momx = thing->momy = thing->momz = 0;
@@ -150,18 +144,18 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle
thing->reactiontime = TICRATE/2; // don't move for about half a second
// absolute angle position
P_ForceLocalAngle(thing->player, angle);
// move chasecam at new player location
for (i = 0; i <= splitscreen; i++)
{
if (thing->player != &players[displayplayers[i]])
continue;
localangle[i] = angle;
if (camera[i].chase)
P_ResetCamera(thing->player, &camera[i]);
R_ResetViewInterpolation(i + 1);
break;
}
// don't run in place after a teleport
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