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No files matched your search
@@ -5,13 +5,13 @@
|
||||
# met:
|
||||
|
||||
# (1) Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
|
||||
# (2) Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in
|
||||
# the documentation and/or other materials provided with the
|
||||
# distribution.
|
||||
|
||||
# distribution.
|
||||
|
||||
# (3) The name of the author may not be used to
|
||||
# endorse or promote products derived from this software without
|
||||
# specific prior written permission.
|
||||
@@ -26,4 +26,4 @@
|
||||
# HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
|
||||
# STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
|
||||
# IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -10,8 +10,18 @@ The libbacktrace library may be linked into a program or library and
|
||||
used to produce symbolic backtraces.
|
||||
Sample uses would be to print a detailed backtrace when an error
|
||||
occurs or to gather detailed profiling information.
|
||||
|
||||
In general the functions provided by this library are async-signal-safe,
|
||||
meaning that they may be safely called from a signal handler.
|
||||
That said, on systems that use `dl_iterate_phdr`, such as GNU/Linux,
|
||||
the first call to a libbacktrace function will call `dl_iterate_phdr`,
|
||||
which is not in general async-signal-safe. Therefore, programs
|
||||
that call libbacktrace from a signal handler should ensure that they
|
||||
make an initial call from outside of a signal handler.
|
||||
Similar considerations apply when arranging to call libbacktrace
|
||||
from within malloc; `dl_iterate_phdr` can also call malloc,
|
||||
so make an initial call to a libbacktrace function outside of
|
||||
malloc before trying to call libbacktrace functions within malloc.
|
||||
|
||||
The libbacktrace library is provided under a BSD license.
|
||||
See the source files for the exact license text.
|
||||
@@ -25,7 +35,7 @@ will work.
|
||||
See the source file backtrace-supported.h.in for the macros that it
|
||||
defines.
|
||||
|
||||
As of October 2020, libbacktrace supports ELF, PE/COFF, Mach-O, and
|
||||
As of July 2024, libbacktrace supports ELF, PE/COFF, Mach-O, and
|
||||
XCOFF executables with DWARF debugging information.
|
||||
In other words, it supports GNU/Linux, *BSD, macOS, Windows, and AIX.
|
||||
The library is written to make it straightforward to add support for
|
||||
|
||||
Binary file not shown.
@@ -0,0 +1,41 @@
|
||||
# libbacktrace.la - a libtool library file
|
||||
# Generated by libtool (GNU libtool 1.3134 2009-11-29) 2.2.7a
|
||||
#
|
||||
# Please DO NOT delete this file!
|
||||
# It is necessary for linking the library.
|
||||
|
||||
# The name that we can dlopen(3).
|
||||
dlname=''
|
||||
|
||||
# Names of this library.
|
||||
library_names=''
|
||||
|
||||
# The name of the static archive.
|
||||
old_library='libbacktrace.a'
|
||||
|
||||
# Linker flags that can not go in dependency_libs.
|
||||
inherited_linker_flags=''
|
||||
|
||||
# Libraries that this one depends upon.
|
||||
dependency_libs=''
|
||||
|
||||
# Names of additional weak libraries provided by this library
|
||||
weak_library_names=''
|
||||
|
||||
# Version information for libbacktrace.
|
||||
current=0
|
||||
age=0
|
||||
revision=0
|
||||
|
||||
# Is this an already installed library?
|
||||
installed=no
|
||||
|
||||
# Should we warn about portability when linking against -modules?
|
||||
shouldnotlink=no
|
||||
|
||||
# Files to dlopen/dlpreopen
|
||||
dlopen=''
|
||||
dlpreopen=''
|
||||
|
||||
# Directory that this library needs to be installed in:
|
||||
libdir='/mingw64/lib'
|
||||
@@ -0,0 +1,41 @@
|
||||
# libbacktrace.la - a libtool library file
|
||||
# Generated by libtool (GNU libtool 1.3134 2009-11-29) 2.2.7a
|
||||
#
|
||||
# Please DO NOT delete this file!
|
||||
# It is necessary for linking the library.
|
||||
|
||||
# The name that we can dlopen(3).
|
||||
dlname=''
|
||||
|
||||
# Names of this library.
|
||||
library_names=''
|
||||
|
||||
# The name of the static archive.
|
||||
old_library='libbacktrace.a'
|
||||
|
||||
# Linker flags that can not go in dependency_libs.
|
||||
inherited_linker_flags=''
|
||||
|
||||
# Libraries that this one depends upon.
|
||||
dependency_libs=''
|
||||
|
||||
# Names of additional weak libraries provided by this library
|
||||
weak_library_names=''
|
||||
|
||||
# Version information for libbacktrace.
|
||||
current=0
|
||||
age=0
|
||||
revision=0
|
||||
|
||||
# Is this an already installed library?
|
||||
installed=yes
|
||||
|
||||
# Should we warn about portability when linking against -modules?
|
||||
shouldnotlink=no
|
||||
|
||||
# Files to dlopen/dlpreopen
|
||||
dlopen=''
|
||||
dlpreopen=''
|
||||
|
||||
# Directory that this library needs to be installed in:
|
||||
libdir='/mingw64/lib'
|
||||
+22
-13
@@ -49,6 +49,7 @@
|
||||
# Already enabled by default for 32-bit
|
||||
# Windows.
|
||||
# NOCURL=1 - Disable libcurl--HTTP capability.
|
||||
# NOHOLEPUNCH=1 - Disable holepunch capability.
|
||||
# NOLIBGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOOPENMPT=1 - Disable module (tracker) music support.
|
||||
# NOMIXER=1 - Disable SDL Mixer (audio playback).
|
||||
@@ -69,6 +70,7 @@
|
||||
# VALGRIND=1 - Enable Valgrind memory debugging support.
|
||||
# PROFILEMODE=1 - Enable performance profiling (gprof).
|
||||
# USEASAN=1 - Enable building with Address Sanitizer.
|
||||
# USEUBSAN=1 - Enable building with Undefined Behavior Sanitizer.
|
||||
# NOLIBBACKTRACE=1 - Disable using Libbacktrace for crashlog traces.
|
||||
#
|
||||
# General flags for building:
|
||||
@@ -243,10 +245,14 @@ ifdef STATIC
|
||||
libs+=-static
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),gcc g++))
|
||||
opts+=-mno-ms-bitfields
|
||||
endif
|
||||
|
||||
# build with profiling information
|
||||
ifdef PROFILEMODE
|
||||
opts+=-pg
|
||||
LDFLAGS+=-pg
|
||||
libs+=-pg
|
||||
endif
|
||||
|
||||
ifdef DEBUGMODE
|
||||
@@ -256,29 +262,32 @@ debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
# compile with LTO
|
||||
ifdef MINGW
|
||||
opts+=-flto=auto -g
|
||||
LDFLAGS+=-flto=auto -g
|
||||
else
|
||||
opts+=-flto=auto
|
||||
LDFLAGS+=-flto=auto
|
||||
endif
|
||||
libs+=-flto=auto
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef USEASAN
|
||||
# compile with asan
|
||||
ifdef MINGW
|
||||
opts+=-fsanitize=address -g
|
||||
libs+=-fsanitize=address -g
|
||||
else
|
||||
opts+=-fsanitize=address
|
||||
libs+=-fsanitize=address
|
||||
endif
|
||||
|
||||
ifdef USEUBSAN
|
||||
# compile with asan
|
||||
opts+=-fsanitize=undefined
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
ifeq ($(CC),clang)
|
||||
LDFLAGS+= -fuse-ld=lld
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
libs+=-fuse-ld=lld
|
||||
endif
|
||||
|
||||
ifdef MINGW
|
||||
# mingw needs this passed AFTER lto and the likes were passed
|
||||
# otherwise libbacktrace may break
|
||||
opts+=-g
|
||||
libs+=-g
|
||||
endif
|
||||
|
||||
# debug_opts also get passed to windres
|
||||
|
||||
@@ -6,7 +6,8 @@ passthru_opts+=\
|
||||
NOHW NOMD5 NOPOSTPROCESSING\
|
||||
MOBJCONSISTANCY PACKETDROP ZDEBUG\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_DISCORDRPC DEVELOP
|
||||
HAVE_DISCORDRPC DEVELOP\
|
||||
NOHOLEPUNCH\
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
makedir:=$(makedir)/SDL
|
||||
|
||||
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
|
||||
opts+=-DHAVE_SDL
|
||||
sources+=$(call List,sdl/Sourcefile)
|
||||
|
||||
NOUPNP=1
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
# Mingw, if you don't know, that's Win32/Win64
|
||||
#
|
||||
|
||||
sources+=$(call List,win32/Sourcefile)
|
||||
|
||||
ifndef MINGW64
|
||||
EXENAME?=srb2kart-saturn_32bit.exe
|
||||
else
|
||||
@@ -95,7 +97,7 @@ LIBBACKTRACE_libs:=-L$(lib)/lib/x86_64 -lbacktrace
|
||||
$(eval $(call _set,LIBBACKTRACE))
|
||||
else
|
||||
lib:=../libs/drmingw
|
||||
opts+=-I$(lib)/include
|
||||
opts+=-I$(lib)/include -DHAVE_DRMINGW
|
||||
libs+=-L$(lib)/lib/win32 -lmgwhelp -lexchndl
|
||||
endif
|
||||
|
||||
|
||||
+1
-1
@@ -53,7 +53,7 @@ r_data.c
|
||||
r_draw.c
|
||||
r_fps.cpp
|
||||
r_main.cpp
|
||||
r_patch.c
|
||||
r_patch.cpp
|
||||
r_patchrotation.c
|
||||
r_plane.cpp
|
||||
r_segs.cpp
|
||||
|
||||
@@ -110,7 +110,7 @@ void I_Error(const char *error, ...)
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, error);
|
||||
vsprintf(logbuf, error, argptr);
|
||||
vsnprintf(logbuf, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGE(logbuf);
|
||||
@@ -166,7 +166,7 @@ void I_OutputMsg(const char *fmt, ...)
|
||||
char logbuf[8192];
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(logbuf, fmt, argptr);
|
||||
vsnprintf(logbuf, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
LOGD(logbuf);
|
||||
|
||||
@@ -10,8 +10,13 @@
|
||||
/// \file b_bot.h
|
||||
/// \brief Basic bot handling
|
||||
|
||||
#ifndef __B_BOT__
|
||||
#define __B_BOT__
|
||||
|
||||
void B_BuildTiccmd(player_t *player, ticcmd_t *cmd);
|
||||
void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin);
|
||||
boolean B_CheckRespawn(player_t *player);
|
||||
void B_MoveBlocked(player_t *player);
|
||||
void B_RespawnBot(INT32 playernum);
|
||||
|
||||
#endif
|
||||
+23
-20
@@ -700,6 +700,7 @@ static void COM_Echo_f(void)
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
CONS_Printf("%s ", COM_Argv(i));
|
||||
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
|
||||
@@ -708,11 +709,11 @@ static void COM_Echo_f(void)
|
||||
static void COM_CEcho_f(void)
|
||||
{
|
||||
size_t i;
|
||||
char cechotext[1024] = "";
|
||||
char cechotext[1024] = {0};
|
||||
|
||||
for (i = 1; i < COM_Argc(); i++)
|
||||
{
|
||||
strlcpy(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, COM_Argv(i), sizeof(cechotext)-1);
|
||||
strlcat(cechotext, " ", sizeof(cechotext)-1);
|
||||
}
|
||||
|
||||
@@ -938,6 +939,8 @@ static void COM_Find_f(void)
|
||||
}
|
||||
|
||||
help = COM_Argv(1);
|
||||
if (!help)
|
||||
return;
|
||||
helplen = strlen(help);
|
||||
CONS_Printf("\x82""Variables:\n");
|
||||
matchesany = false;
|
||||
@@ -1650,13 +1653,13 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
UINT8 *p = buf;
|
||||
if (!(server || (IsPlayerAdmin(consoleplayer))))
|
||||
{
|
||||
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
|
||||
CONS_Alert(CONS_NOTICE, "Only the server or admin can change: %s %s\n", var->name, var->string);
|
||||
return;
|
||||
}
|
||||
|
||||
if (var == &cv_kartencore && !M_SecretUnlocked(SECRET_ENCORE))
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't unlocked Encore Mode yet!\n"));
|
||||
CONS_Alert(CONS_NOTICE, "You haven't unlocked Encore Mode yet!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1664,7 +1667,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
{
|
||||
if (!stricmp(value, "Hard") || atoi(value) == 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("You haven't unlocked this yet!\n"));
|
||||
CONS_Alert(CONS_NOTICE, "You haven't unlocked this yet!\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1681,14 +1684,13 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
||||
else
|
||||
Setvalue(var, value, stealth);
|
||||
}
|
||||
else if ((var->flags & CV_NOTINNET) && netgame)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, "This variable can't be changed while in netgame: %s %s\n", var->name, var->string);
|
||||
return;
|
||||
}
|
||||
else
|
||||
if ((var->flags & CV_NOTINNET) && netgame)
|
||||
{
|
||||
CONS_Printf(M_GetText("This variable can't be changed while in netgame: %s %s\n"), var->name, var->string);
|
||||
return;
|
||||
}
|
||||
else
|
||||
Setvalue(var, value, stealth);
|
||||
Setvalue(var, value, stealth);
|
||||
}
|
||||
|
||||
/** Sets a value to a variable without calling its callback function.
|
||||
@@ -1771,7 +1773,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
newvalue = var->value - 1;
|
||||
do
|
||||
{
|
||||
if(increment > 0) // Going up!
|
||||
if (increment > 0) // Going up!
|
||||
{
|
||||
if (++newvalue == NUMMAPS)
|
||||
newvalue = -1;
|
||||
@@ -1785,7 +1787,7 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
if (newvalue == oldvalue)
|
||||
break; // don't loop forever if there's none of a certain gametype
|
||||
|
||||
if(!mapheaderinfo[newvalue])
|
||||
if (newvalue >= 0 && !mapheaderinfo[newvalue])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(newvalue, gt));
|
||||
@@ -1914,13 +1916,14 @@ void CV_AddValue(consvar_t *var, INT32 increment)
|
||||
max = (M_SecretUnlocked(SECRET_HARDSPEED) ? 3 : 2);
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
if (currentindice == -1)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n",
|
||||
var->value);
|
||||
if (currentindice == -1 || max == 0)
|
||||
I_Error("CV_AddValue: current value %d not found in possible value\n", var->value);
|
||||
#endif
|
||||
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
if (max > 0)
|
||||
{
|
||||
newindice = (currentindice + increment + max) % max;
|
||||
CV_Set(var, var->PossibleValue[newindice].strvalue);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
+2
-33
@@ -69,14 +69,9 @@ static boolean consoleready; // console prompt is ready
|
||||
INT32 con_destlines; // vid lines used by console at final position
|
||||
static INT32 con_curlines; // vid lines currently used by console
|
||||
|
||||
INT32 con_clipviewtop; // (useless)
|
||||
|
||||
static UINT8 con_hudlines; // number of console heads up message lines
|
||||
static UINT32 con_hudtime[MAXHUDLINES]; // remaining time of display for hud msg lines
|
||||
|
||||
INT32 con_clearlines; // top screen lines to refresh when view reduced
|
||||
boolean con_hudupdate; // when messages scroll, we need a backgrnd refresh
|
||||
|
||||
// console text output
|
||||
static char *con_line; // console text output current line
|
||||
static size_t con_cx; // cursor position in current line
|
||||
@@ -393,9 +388,6 @@ void CON_Init(void)
|
||||
|
||||
Lock_state();
|
||||
|
||||
//note: CON_Ticker should always execute at least once before D_Display()
|
||||
con_clipviewtop = -1; // -1 does not clip
|
||||
|
||||
con_hudlines = atoi(cons_hudlines.defaultvalue);
|
||||
|
||||
Unlock_state();
|
||||
@@ -727,7 +719,6 @@ void CON_ToggleOff(void)
|
||||
con_curlines = 0;
|
||||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_SetTextInput(false);
|
||||
|
||||
@@ -779,18 +770,6 @@ void CON_Ticker(void)
|
||||
}
|
||||
}
|
||||
|
||||
// clip the view, so that the part under the console is not drawn
|
||||
con_clipviewtop = -1;
|
||||
if (cons_backpic.value) // clip only when using an opaque background
|
||||
{
|
||||
if (con_curlines > 0)
|
||||
con_clipviewtop = con_curlines - viewwindowy - 1 - 10;
|
||||
// NOTE: BIG HACK::SUBTRACT 10, SO THAT WATER DON'T COPY LINES OF THE CONSOLE
|
||||
// WINDOW!!! (draw some more lines behind the bottom of the console)
|
||||
if (con_clipviewtop < 0)
|
||||
con_clipviewtop = -1; // maybe not necessary, provided it's < 0
|
||||
}
|
||||
|
||||
// check if console ready for prompt
|
||||
if (con_destlines >= minheight)
|
||||
{
|
||||
@@ -1100,9 +1079,6 @@ static void CON_Linefeed(void)
|
||||
|
||||
con_line = &con_buffer[(con_cy%con_totallines)*con_width];
|
||||
memset(con_line, ' ', con_width);
|
||||
|
||||
// make sure the view borders are refreshed if hud messages scroll
|
||||
con_hudupdate = true; // see HU_Erase()
|
||||
}
|
||||
|
||||
// Outputs text into the console text buffer
|
||||
@@ -1282,7 +1258,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
switch (level)
|
||||
@@ -1318,7 +1294,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsprintf(txt, fmt, argptr);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Again I am lazy, oh well
|
||||
@@ -1489,9 +1465,6 @@ static void CON_DrawHudlines(void)
|
||||
//V_DrawCharacter(x, y, (p[c]&0xff) | cv_constextsize.value | V_NOSCALESTART, !cv_allcaps.value);
|
||||
y += charheight;
|
||||
}
|
||||
|
||||
// top screen lines that might need clearing when view is reduced
|
||||
con_clearlines = y; // this is handled by HU_Erase();
|
||||
}
|
||||
|
||||
// draw the console background, text, and prompt if enough place
|
||||
@@ -1509,10 +1482,6 @@ static void CON_DrawConsole(void)
|
||||
if (con_curlines <= 0)
|
||||
return;
|
||||
|
||||
//FIXME: refresh borders only when console bg is translucent
|
||||
con_clearlines = con_curlines; // clear console draw from view borders
|
||||
con_hudupdate = true; // always refresh while console is on
|
||||
|
||||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
|
||||
@@ -30,14 +30,9 @@ extern boolean con_recalc;
|
||||
|
||||
extern boolean con_startup;
|
||||
|
||||
// top clip value for view render: do not draw part of view hidden by console
|
||||
extern INT32 con_clipviewtop;
|
||||
|
||||
// 0 means console if off, or moving out
|
||||
extern INT32 con_destlines;
|
||||
|
||||
extern INT32 con_clearlines; // lines of top of screen to refresh
|
||||
extern boolean con_hudupdate; // hud messages have changed, need refresh
|
||||
extern UINT32 con_scalefactor; // console text scale factor
|
||||
|
||||
extern consvar_t cons_backcolor, cons_menuhighlight;
|
||||
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
// BLANKART
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
|
||||
// Copyright (C) 2024 by Kart Krew
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// BLANKART
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
|
||||
// Copyright (C) 2024 by Kart Krew
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// BLANKART
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2024 by Ronald "Eidolon" Kinard
|
||||
// Copyright (C) 2024 by Kart Krew
|
||||
|
||||
+6
-8
@@ -823,7 +823,7 @@ static void resynch_read_player(resynch_pak *rsp)
|
||||
P_SetThingPosition(players[i].mo);
|
||||
}
|
||||
|
||||
static inline void resynch_write_ctf(resynchend_pak *rst)
|
||||
static void resynch_write_ctf(resynchend_pak *rst)
|
||||
{
|
||||
mobj_t *mflag;
|
||||
UINT8 i, j;
|
||||
@@ -863,7 +863,7 @@ static inline void resynch_write_ctf(resynchend_pak *rst)
|
||||
}
|
||||
}
|
||||
|
||||
static inline void resynch_read_ctf(resynchend_pak *p)
|
||||
static void resynch_read_ctf(resynchend_pak *p)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -1656,12 +1656,7 @@ static void SV_SendPlayerInfo(INT32 node)
|
||||
|
||||
netbuffer->u.playerinfo[i].node = i;
|
||||
|
||||
// Can't really change this because net compatibility, but the warning is annoying
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstringop-truncation"
|
||||
strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
#pragma GCC diagnostic pop
|
||||
netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
|
||||
strlcpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
|
||||
|
||||
//fetch IP address
|
||||
//No, don't do that, you fuckface.
|
||||
@@ -4161,7 +4156,10 @@ static void Joinable_OnChange(void)
|
||||
UINT8 maxplayer;
|
||||
|
||||
if (!server)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, ("Only the server can change: %s %s\n"), cv_allownewplayer.name, cv_allownewplayer.string);
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef SATURNJOIN
|
||||
// disabling joins should also disable saturn joins unless its called with CV_StealthSet and vice versa to make life a bit easier
|
||||
|
||||
+70
-82
@@ -347,11 +347,65 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
default: // Initialize for P1
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
}
|
||||
else if (rendermode == render_soft)
|
||||
#endif
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (i == 0)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw over the fourth screen so you don't have to stare at a HOM :V
|
||||
if (splitscreen == 2)
|
||||
{
|
||||
// V_DrawPatchFill, but for the fourth screen only
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_CACHE);
|
||||
patch_t *pat = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
INT32 x, y, pw = SHORT(pat->width) * vid.dup, ph = SHORT(pat->height) * vid.dup;
|
||||
|
||||
for (x = vid.width>>1; x < vid.width; x += pw)
|
||||
@@ -361,65 +415,6 @@ static void D_Renderview(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
const boolean issplitscreen = (i > 0);
|
||||
|
||||
if (!P_MobjWasRemoved(players[displayplayers[i]].mo) || players[displayplayers[i]].playerstate == PST_DEAD)
|
||||
{
|
||||
viewssnum = i;
|
||||
|
||||
if (!issplitscreen) // Initialize for P1
|
||||
{
|
||||
viewwindowy = viewwindowx = 0;
|
||||
objectsdrawn = 0;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_RenderPlayerView();
|
||||
R_RestoreLevelInterpolators();
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (issplitscreen) // Splitscreen-specific
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 1:
|
||||
if (splitscreen > 1)
|
||||
{
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
viewwindowx = 0;
|
||||
viewwindowy = viewheight;
|
||||
break;
|
||||
case 3:
|
||||
viewwindowx = viewwidth;
|
||||
viewwindowy = viewheight;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
R_RenderPlayerView(&players[displayplayers[i]]);
|
||||
}
|
||||
|
||||
if (!issplitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
V_DoPostProcessor(i, postimgparam[i]);
|
||||
}
|
||||
|
||||
R_RestoreLevelInterpolators();
|
||||
}
|
||||
|
||||
@@ -522,19 +517,16 @@ static boolean D_Display(void)
|
||||
case GS_LEVEL:
|
||||
if (!gametic)
|
||||
break;
|
||||
HU_Erase();
|
||||
AM_Drawer();
|
||||
break;
|
||||
|
||||
case GS_INTERMISSION:
|
||||
Y_IntermissionDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
case GS_VOTING:
|
||||
Y_VoteDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -549,7 +541,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CUTSCENE:
|
||||
F_CutsceneDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -559,7 +550,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_EVALUATION:
|
||||
F_GameEvaluationDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -569,7 +559,6 @@ static boolean D_Display(void)
|
||||
|
||||
case GS_CREDITS:
|
||||
F_CreditDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
break;
|
||||
|
||||
@@ -586,7 +575,6 @@ static boolean D_Display(void)
|
||||
{
|
||||
// I don't think HOM from nothing drawing is independent...
|
||||
F_WaitingPlayersDrawer();
|
||||
HU_Erase();
|
||||
HU_Drawer();
|
||||
}
|
||||
case GS_TIMEATTACK:
|
||||
@@ -774,6 +762,7 @@ void D_SRB2Loop(void)
|
||||
precise_t capbudget;
|
||||
precise_t enterprecise = I_GetPreciseTime();
|
||||
|
||||
memset(&g_dc, 0, sizeof(g_dc));
|
||||
Z_Frame_Reset();
|
||||
|
||||
// Casting the return value of a function is bad practice (apparently)
|
||||
@@ -889,12 +878,6 @@ void D_SRB2Loop(void)
|
||||
// always update console and hud
|
||||
// otherwise it may take minutes to open it
|
||||
CON_Drawer();
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
ST_Drawer();
|
||||
HU_Drawer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -978,8 +961,11 @@ void D_ClearState(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
demo.title = false;
|
||||
|
||||
// okay, stop now
|
||||
// (otherwise the game still thinks we're playing!)
|
||||
CURLAbortFile();
|
||||
SV_StopServer();
|
||||
SV_ResetServer();
|
||||
serverlistultimatecount = 0;
|
||||
@@ -988,7 +974,10 @@ void D_ClearState(void)
|
||||
CL_ClearPlayer(i);
|
||||
|
||||
splitscreen = 0;
|
||||
SplitScreen_OnChange();
|
||||
|
||||
// recompute screen size
|
||||
R_ExecuteSetViewSize();
|
||||
|
||||
botingame = false;
|
||||
botskin = 0;
|
||||
cv_debug = 0;
|
||||
@@ -1007,7 +996,6 @@ void D_ClearState(void)
|
||||
gameaction = ga_nothing;
|
||||
memset(displayplayers, 0, sizeof(displayplayers));
|
||||
consoleplayer = 0;
|
||||
//demosequence = -1;
|
||||
gametype = GT_RACE; // SRB2kart
|
||||
paused = false;
|
||||
|
||||
@@ -1026,10 +1014,15 @@ void D_ClearState(void)
|
||||
S_StopSounds();
|
||||
S_ResetKeepAndSpecialMus(); // just in case
|
||||
|
||||
P_FreeLevelState();
|
||||
//P_FreeLevelState();
|
||||
|
||||
G_SetGamestate(GS_NULL);
|
||||
wipegamestate = GS_NULL;
|
||||
|
||||
M_ClearMenus(true);
|
||||
|
||||
// map palettes affect this
|
||||
D_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1037,12 +1030,9 @@ void D_ClearState(void)
|
||||
//
|
||||
void D_StartTitle(void)
|
||||
{
|
||||
demo.title = false;
|
||||
D_ClearState();
|
||||
netgame = false; // title menu shouldnt be a netgame lmao
|
||||
M_ClearMenus(true);
|
||||
multiplayer = netgame = false; // title menu shouldnt be a netgame or multiplayer lmao
|
||||
F_StartTitleScreen();
|
||||
D_ResetDeviceLED();
|
||||
}
|
||||
|
||||
//
|
||||
@@ -1930,9 +1920,7 @@ void D_SRB2Main(void)
|
||||
|
||||
G_LoadGameData();
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // Regenerate Modelist according to cv_fullscreen
|
||||
#endif
|
||||
|
||||
// set user default mode or mode set at cmdline
|
||||
SCR_CheckDefaultMode();
|
||||
|
||||
+2
-3
@@ -1127,9 +1127,7 @@ boolean HGetPacket(void)
|
||||
|
||||
while (true)
|
||||
{
|
||||
I_NetGet();
|
||||
|
||||
if (doomcom->remotenode == -1) // No packet received
|
||||
if (!I_NetGet()) // No packets received
|
||||
return false;
|
||||
|
||||
getbytes += packetheaderlength + doomcom->datalength; // For stat
|
||||
@@ -1165,6 +1163,7 @@ boolean HGetPacket(void)
|
||||
GotAcks();
|
||||
continue;
|
||||
}
|
||||
|
||||
doomcom->datalength -= BASEPACKETSIZE;
|
||||
break;
|
||||
}
|
||||
|
||||
+31
-17
@@ -964,10 +964,11 @@ void D_RegisterClientCommands(void)
|
||||
|
||||
// g_input.c
|
||||
CV_RegisterVar(&cv_controlperkey);
|
||||
CV_RegisterVar(&cv_turnsmooth);
|
||||
|
||||
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
|
||||
{
|
||||
CV_RegisterVar(&cv_turnsmooth[i]);
|
||||
|
||||
CV_RegisterVar(&cv_turnaxis[i]);
|
||||
CV_RegisterVar(&cv_moveaxis[i]);
|
||||
CV_RegisterVar(&cv_camturnaxis[i]);
|
||||
@@ -984,6 +985,8 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_xdeadzone[i]);
|
||||
CV_RegisterVar(&cv_ydeadzone[i]);
|
||||
|
||||
CV_RegisterVar(&cv_litesteer[i]);
|
||||
|
||||
CV_RegisterVar(&cv_usejoystick[i]);
|
||||
CV_RegisterVar(&cv_joyscale[i]);
|
||||
CV_RegisterVar(&cv_rumble[i]);
|
||||
@@ -1991,11 +1994,6 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
||||
}
|
||||
else
|
||||
SetPlayerSkinByNum(playernum, skin);
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (playernum == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
}
|
||||
|
||||
void SendWeaponPref(void)
|
||||
@@ -2489,15 +2487,18 @@ void D_SetupVote(void)
|
||||
INT32 i;
|
||||
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
|
||||
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
|
||||
INT16 votebuffer[4] = {-1,-1,-1,0};
|
||||
INT16 votebuffer[4] = {-1,-1,-1, 0};
|
||||
INT16 luamaps[4] = {0, 0, 0, 0};
|
||||
|
||||
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
|
||||
|
||||
// Correct secondgt if needed
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
if (luamaps[2])
|
||||
{
|
||||
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
|
||||
if ((typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
|
||||
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
|
||||
}
|
||||
|
||||
if (cv_kartencore.value && gt == GT_RACE)
|
||||
WRITEUINT8(p, (gt|0x80));
|
||||
@@ -2598,14 +2599,18 @@ ConcatCommandArgv (int start, int end)
|
||||
size += strlen(COM_Argv(i)) + 1;
|
||||
}
|
||||
|
||||
final = ZZ_Alloc(size);
|
||||
p = final;
|
||||
p = final = ZZ_Alloc(size);
|
||||
|
||||
if (!p)
|
||||
I_Error("ConcatCommandArgv: Out of memory!\n");
|
||||
|
||||
--end;/* handle the final argument separately */
|
||||
|
||||
for (i = start; i < end; ++i)
|
||||
{
|
||||
p += sprintf(p, "%s ", COM_Argv(i));
|
||||
}
|
||||
|
||||
/* at this point "end" is actually the last argument's position */
|
||||
strcpy(p, COM_Argv(end));
|
||||
|
||||
@@ -4216,23 +4221,32 @@ static void Command_MotD_f(void)
|
||||
|
||||
mymotd = Z_Malloc(sizeof(motd), PU_STATIC, NULL);
|
||||
|
||||
strlcpy(mymotd, COM_Argv(1), sizeof motd);
|
||||
if (!mymotd)
|
||||
return;
|
||||
//I_Error("Command_MotD_f: Out of memory!\n"); // idk if this aint a bit too much lel
|
||||
|
||||
strlcpy(mymotd, COM_Argv(1), sizeof(motd));
|
||||
|
||||
for (i = 2; i < j; i++)
|
||||
{
|
||||
strlcat(mymotd, " ", sizeof motd);
|
||||
strlcat(mymotd, COM_Argv(i), sizeof motd);
|
||||
strlcat(mymotd, " ", sizeof(motd));
|
||||
strlcat(mymotd, COM_Argv(i), sizeof(motd));
|
||||
}
|
||||
|
||||
// Disallow non-printing characters and semicolons.
|
||||
for (i = 0; mymotd[i] != '\0'; i++)
|
||||
{
|
||||
if (!isprint(mymotd[i]) || mymotd[i] == ';')
|
||||
{
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && client)
|
||||
{
|
||||
SendNetXCmd(XD_SETMOTD, mymotd, i); // send the actual size of the motd string, not the full buffer's size
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(motd, mymotd);
|
||||
@@ -4431,7 +4445,7 @@ static void Command_Addfile(void)
|
||||
}
|
||||
|
||||
// Add file on your client directly if it is trivial, or you aren't in a netgame.
|
||||
if (!(netgame || multiplayer) || musiconly)
|
||||
if (!netgame || musiconly)
|
||||
{
|
||||
P_AddWadFile(fn, false);
|
||||
return;
|
||||
@@ -4474,7 +4488,7 @@ static void Command_Addfile(void)
|
||||
if (IsPlayerAdmin(consoleplayer) && (!server)) // Request to add file
|
||||
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
|
||||
else
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);;
|
||||
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
|
||||
}
|
||||
|
||||
/** Adds something at runtime.
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
/// \file d_protocol.h
|
||||
/// \brief srb2kart:// protocol stuff
|
||||
|
||||
#ifndef __D_PROTOCOL__
|
||||
#define __D_PROTOCOL__
|
||||
|
||||
void D_SetupProtocol(void);
|
||||
|
||||
void D_CreateProtocol(void);
|
||||
@@ -16,3 +19,5 @@ void D_DeleteProtocol(void);
|
||||
#ifdef HAVE_CURL
|
||||
void D_DownloadReplay(const char *url, const char *path);
|
||||
#endif
|
||||
|
||||
#endif //__D_PROTOCOL__
|
||||
@@ -1442,7 +1442,7 @@ static INT32 errorcount = 0;
|
||||
*/
|
||||
static boolean shutdowning = false;
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buffer[8192];
|
||||
@@ -1468,7 +1468,7 @@ void I_Error(const char *error, ...)
|
||||
if (errorcount > 20)
|
||||
{
|
||||
va_start(argptr, error);
|
||||
vsprintf(buffer, error, argptr);
|
||||
vsnprintf(buffer, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
|
||||
@@ -1482,7 +1482,7 @@ void I_Error(const char *error, ...)
|
||||
|
||||
// Display error message in the console before we start shutting it down
|
||||
va_start(argptr, error);
|
||||
vsprintf(buffer, error, argptr);
|
||||
vsnprintf(buffer, 8192, error, argptr);
|
||||
va_end(argptr);
|
||||
I_OutputMsg("\nI_Error(): %s\n", buffer);
|
||||
|
||||
|
||||
+27
-1
@@ -49,6 +49,27 @@ discordRequest_t *discordRequestList = NULL;
|
||||
|
||||
static char self_ip[IP_SIZE+1];
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input)
|
||||
*
|
||||
* See header file for description.
|
||||
* --------------------------------------------------*/
|
||||
const char *DRPC_HideUsername(const char *input)
|
||||
{
|
||||
static char buffer[5];
|
||||
int i;
|
||||
|
||||
buffer[0] = input[0];
|
||||
|
||||
for (i = 1; i < 4; ++i)
|
||||
{
|
||||
buffer[i] = '.';
|
||||
}
|
||||
|
||||
buffer[4] = '\0';
|
||||
return buffer;
|
||||
}
|
||||
|
||||
boolean drpc_init = false;
|
||||
|
||||
/*--------------------------------------------------
|
||||
@@ -105,7 +126,7 @@ static void DRPC_HandleReady(const DiscordUser *user)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Printf("Discord: connected to %s#%s (%s)\n", user->username, user->discriminator, user->userId);
|
||||
CONS_Printf("Discord: connected to %s (%s)\n", user->username, user->userId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,8 +262,10 @@ static void DRPC_HandleJoinRequest(const DiscordUser *requestUser)
|
||||
newRequest->username = Z_Calloc(344, PU_STATIC, NULL);
|
||||
snprintf(newRequest->username, 344, "%s", requestUser->username);
|
||||
|
||||
#if 0
|
||||
newRequest->discriminator = Z_Calloc(8, PU_STATIC, NULL);
|
||||
snprintf(newRequest->discriminator, 8, "%s", requestUser->discriminator);
|
||||
#endif
|
||||
|
||||
newRequest->userID = Z_Calloc(32, PU_STATIC, NULL);
|
||||
snprintf(newRequest->userID, 32, "%s", requestUser->userId);
|
||||
@@ -308,6 +331,9 @@ void DRPC_RemoveRequest(discordRequest_t *removeRequest)
|
||||
}
|
||||
|
||||
Z_Free(removeRequest->username);
|
||||
#if 0
|
||||
Z_Free(removeRequest->discriminator);
|
||||
#endif
|
||||
Z_Free(removeRequest->userID);
|
||||
Z_Free(removeRequest);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,9 @@ extern struct discordInfo_s {
|
||||
|
||||
typedef struct discordRequest_s {
|
||||
char *username; // Discord user name.
|
||||
#if 0 // Good night, sweet prince...
|
||||
char *discriminator; // Discord discriminator (The little hashtag thing after the username). Separated for a "hide discriminators" cvar.
|
||||
#endif
|
||||
char *userID; // The ID of the Discord user, gets used with Discord_Respond()
|
||||
|
||||
// HAHAHA, no.
|
||||
@@ -44,6 +46,15 @@ typedef struct discordRequest_s {
|
||||
|
||||
extern discordRequest_t *discordRequestList;
|
||||
|
||||
/*--------------------------------------------------
|
||||
* const char *DRPC_HideUsername(const char *input);
|
||||
*
|
||||
* Handle usernames while cv_discordstreamer is activated.
|
||||
* (The loss of discriminators is still a dumbass regression
|
||||
* that I will never forgive the Discord developers for.)
|
||||
* --------------------------------------------------*/
|
||||
|
||||
const char *DRPC_HideUsername(const char *input);
|
||||
|
||||
/*--------------------------------------------------
|
||||
void DRPC_RemoveRequest(void);
|
||||
|
||||
+5
-6
@@ -90,12 +90,6 @@ extern FILE *logstream;
|
||||
extern char logfilename[1024];
|
||||
#endif
|
||||
|
||||
// not sure if this belongs here lul
|
||||
// TODO: figure out whats preventing 32bit windows from working with libbacktrace
|
||||
#if defined(_WIN32) && !defined(MINGW64)
|
||||
#define HAVE_DRMINGW
|
||||
#endif
|
||||
|
||||
#if defined (HAVE_LIBBACKTRACE)
|
||||
#define CRASH_LOGFILE_NAME "srb2kart-crash-log.txt"
|
||||
#elif defined (HAVE_DRMINGW)
|
||||
@@ -120,6 +114,9 @@ extern char logfilename[1024];
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v9"
|
||||
#define VERSIONSTRINGW L"Saturn v9"
|
||||
|
||||
#define SATURN_TESTING // comment out for saturn release builds!
|
||||
|
||||
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
|
||||
// And change CMakeLists.txt (not src/, but in root), for CMake users!
|
||||
#endif
|
||||
@@ -654,7 +651,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
|
||||
#if defined (HAVE_CURL)
|
||||
#define MASTERSERVER
|
||||
#ifndef NOHOLEPUNCH
|
||||
#define HOLEPUNCH
|
||||
#endif
|
||||
#else
|
||||
#undef UPDATE_ALERT
|
||||
#endif
|
||||
|
||||
@@ -43,7 +43,6 @@ extern "C" {
|
||||
#define UINT64 uint64_t
|
||||
|
||||
#ifdef __APPLE_CC__
|
||||
#define DIRECTFULLSCREEN 1
|
||||
#define DEBUG_LOG
|
||||
#define NOIPX
|
||||
#endif
|
||||
|
||||
@@ -963,6 +963,7 @@ void F_StartTitleScreen(void)
|
||||
finalecount = 0;
|
||||
else
|
||||
wipegamestate = GS_TITLESCREEN;
|
||||
|
||||
G_SetGamestate(GS_TITLESCREEN);
|
||||
CON_ClearHUD();
|
||||
|
||||
|
||||
+2
-2
@@ -44,7 +44,7 @@ consvar_t cv_addons_search_case = {"addons_search_case", "No", CV_SAVE, CV_YesNo
|
||||
static CV_PossibleValue_t addons_search_type_cons_t[] = {{0, "Start"}, {1, "Anywhere"}, {0, NULL}};
|
||||
consvar_t cv_addons_search_type = {"addons_search_type", "Anywhere", CV_SAVE, addons_search_type_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
char menupath[1024];
|
||||
char menupath[MAXFILEPATH];
|
||||
size_t menupathindex[menudepth];
|
||||
size_t menudepthleft = menudepth;
|
||||
|
||||
@@ -111,7 +111,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
int found = 0;
|
||||
char *searchname;
|
||||
int depthleft = maxsearchdepth;
|
||||
char searchpath[1024];
|
||||
char searchpath[MAXFILEPATH];
|
||||
size_t *searchpathindex;
|
||||
|
||||
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
|
||||
|
||||
+2
-1
@@ -34,7 +34,8 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
|
||||
#define menudepth 20
|
||||
|
||||
extern char menupath[1024];
|
||||
#define MAXFILEPATH 1024
|
||||
extern char menupath[MAXFILEPATH];
|
||||
extern size_t menupathindex[menudepth];
|
||||
extern size_t menudepthleft;
|
||||
|
||||
|
||||
+403
-323
File diff suppressed because it is too large.
Load diff
+1
-1
@@ -67,7 +67,7 @@ typedef enum {
|
||||
} menudemotype_e;
|
||||
|
||||
typedef struct menudemo_s {
|
||||
char filepath[256];
|
||||
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
|
||||
menudemotype_e type;
|
||||
|
||||
char title[65]; // Null-terminated for string prints
|
||||
|
||||
+27
-16
@@ -452,6 +452,13 @@ consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS] = {
|
||||
{"joy4_ydeadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
|
||||
{"litesteer", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"litesteer4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_driftsparkpulse = {"driftsparkpulse", "1.4", CV_FLOAT | CV_SAVE, driftsparkpulse_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -1014,8 +1021,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else
|
||||
th = 0;
|
||||
|
||||
if (th < SLOWTURNTICS)
|
||||
tspeed = cv_turnsmooth.value == 2 ? 2 : 0; // slow turn
|
||||
if (th < (cv_turnsmooth[forplayer].value * 3))
|
||||
tspeed = cv_turnsmooth[forplayer].value == 2 ? 2 : 0; // slow turn
|
||||
else
|
||||
tspeed = 1;
|
||||
|
||||
@@ -1024,30 +1031,32 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
// let movement keys cancel each other out
|
||||
if (turnright && !(turnleft))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed]));
|
||||
cmd->angleturn -= angleturn[tspeed];
|
||||
side += sidemove[1];
|
||||
}
|
||||
else if (turnleft && !(turnright))
|
||||
{
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed]));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed]));
|
||||
cmd->angleturn += angleturn[tspeed];
|
||||
side -= sidemove[1];
|
||||
}
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10))); // ANALOG!
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10)));
|
||||
side += ((axis * sidemove[0]) >> 10);
|
||||
cmd->angleturn -= (axis * KART_FULLTURN) / JOYAXISRANGE;
|
||||
side += (axis * sidemove[0]) / JOYAXISRANGE;
|
||||
}
|
||||
|
||||
if (cv_mouseturn.value)
|
||||
{
|
||||
//THIS WORKS WTF????????
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8)));
|
||||
cmd->angleturn -= (mousex*(encoremode ? -1 : 1)*8);
|
||||
}
|
||||
|
||||
// Digital users can input diagonal-back for shallow turns.
|
||||
if (cv_litesteer[forplayer].value && InputDown(gc_aimbackward, ssplayer)
|
||||
&& abs(cmd->angleturn) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games
|
||||
{
|
||||
cmd->angleturn /= 2;
|
||||
}
|
||||
|
||||
if (objectplacing) // SRB2Kart: spectators need special controls // not anymore huehuehue
|
||||
@@ -1160,10 +1169,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
else if (cmd->angleturn < (-angleturn[1]))
|
||||
cmd->angleturn = (-angleturn[1]);
|
||||
|
||||
if (cmd->driftturn > (angleturn[1]))
|
||||
cmd->driftturn = (angleturn[1]);
|
||||
else if (cmd->driftturn < (-angleturn[1]))
|
||||
cmd->driftturn = (-angleturn[1]);
|
||||
// until here both are the very same
|
||||
cmd->driftturn = cmd->angleturn;
|
||||
|
||||
if (player->mo)
|
||||
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);
|
||||
@@ -4054,7 +4061,11 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
|
||||
title = Z_Malloc(len, PU_STATIC, NULL);
|
||||
|
||||
if (!title)
|
||||
return NULL;
|
||||
|
||||
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
|
||||
|
||||
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
|
||||
if (actnum) sprintf(title + strlen(title), " %s", actnum);
|
||||
}
|
||||
|
||||
+2
-1
@@ -72,6 +72,8 @@ extern consvar_t cv_custom3axis[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_xdeadzone[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_ydeadzone[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
|
||||
|
||||
// Hud offsets
|
||||
@@ -153,7 +155,6 @@ typedef enum
|
||||
// mouseaiming (looking up/down with the mouse or keyboard)
|
||||
#define KB_LOOKSPEED (1<<25)
|
||||
#define MAXPLMOVE (50)
|
||||
#define SLOWTURNTICS (cv_turnsmooth.value * 3)
|
||||
|
||||
// build an internal map name MAPxx from map number
|
||||
const char *G_BuildMapName(INT32 map);
|
||||
|
||||
+7
-1
@@ -37,7 +37,13 @@ static CV_PossibleValue_t turnsmooth_cons_t[] = {{2, "Slow"}, {1, "Fast"}, {0, "
|
||||
consvar_t cv_mousesens = {"mousesens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mouseysens = {"mouseysens", "20", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_controlperkey = {"controlperkey", "One", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_turnsmooth = {"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS] = {
|
||||
{"turnsmoothing", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing2", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing3", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL},
|
||||
{"turnsmoothing4", "Slow", CV_SAVE, turnsmooth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
static void G_ResetPlayerDeviceRumble(INT32 player);
|
||||
static void rumble_off_handle(void);
|
||||
|
||||
+2
-1
@@ -110,7 +110,8 @@ typedef enum
|
||||
|
||||
// mouse values are used once
|
||||
extern consvar_t cv_mousesens, cv_mouseysens;
|
||||
extern consvar_t cv_controlperkey, cv_turnsmooth;
|
||||
extern consvar_t cv_controlperkey;
|
||||
extern consvar_t cv_turnsmooth[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
|
||||
@@ -804,7 +804,7 @@ static void HWR_PrecacheLevelSprites(void)
|
||||
|
||||
void HWR_PrecacheLevel(void)
|
||||
{
|
||||
if (rendermode != render_opengl)
|
||||
if (gamestate != GS_LEVEL)
|
||||
return;
|
||||
|
||||
// Precache flats.
|
||||
|
||||
+30
-223
@@ -31,11 +31,6 @@
|
||||
#include "../st_stuff.h"
|
||||
|
||||
#include <fcntl.h>
|
||||
#include "../i_video.h" // for rendermode != render_glide
|
||||
|
||||
#ifndef O_BINARY
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -51,75 +46,13 @@ typedef struct
|
||||
UINT8 image_descriptor; //18
|
||||
} ATTRPACK TGAHeader; // sizeof is 18
|
||||
|
||||
static UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
|
||||
static const float FLOATBASEVIDWIDTH = (float)BASEVIDWIDTH;
|
||||
static const float FLOATBASEVIDHEIGHT = (float)BASEVIDHEIGHT;
|
||||
|
||||
//
|
||||
// -----------------+
|
||||
// HWR_DrawPatch : Draw a 'tile' graphic
|
||||
// Notes : x,y : positions relative to the original Doom resolution
|
||||
// : textes(console+score) + menus + status bar
|
||||
// -----------------+
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option)
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
float sdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
float pdup = FIXED_TO_FLOAT(vid.fdup)*2.0f;
|
||||
|
||||
// make patch ready in hardware cache
|
||||
HWR_GetPatch(gpatch);
|
||||
hwrPatch = ((GLPatch_t *)gpatch->hardware);
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
pdup = 2.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.smalldup*FRACUNIT);
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
pdup = 2.0f * FIXED_TO_FLOAT(vid.meddup*FRACUNIT);
|
||||
break;
|
||||
}
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
sdup = 2.0f;
|
||||
|
||||
v[0].x = v[3].x = (x*sdup-gpatch->leftoffset*pdup)/vid.width - 1;
|
||||
v[2].x = v[1].x = (x*sdup+(gpatch->width - gpatch->leftoffset)*pdup)/vid.width - 1;
|
||||
v[0].y = v[1].y = 1-(y*sdup-gpatch->topoffset*pdup)/vid.height;
|
||||
v[2].y = v[3].y = 1-(y*sdup+(gpatch->height - gpatch->topoffset)*pdup)/vid.height;
|
||||
|
||||
v[0].z = v[1].z = v[2].z = v[3].z = 1.0f;
|
||||
|
||||
v[0].s = v[3].s = 0.0f;
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[0].t = v[1].t = 0.0f;
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
|
||||
flags = PF_Translucent|PF_NoDepthTest;
|
||||
|
||||
if (option & V_WRAPX)
|
||||
flags |= PF_ForceWrapX;
|
||||
if (option & V_WRAPY)
|
||||
flags |= PF_ForceWrapY;
|
||||
|
||||
// clip it since it is used for bunny scroll in doom I
|
||||
GL_DrawPolygon(NULL, v, 4, flags);
|
||||
}
|
||||
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags)
|
||||
{
|
||||
FOutVector v[4];
|
||||
@@ -154,15 +87,15 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscalew = fscaleh = FIXED_TO_FLOAT(pscale);
|
||||
@@ -336,15 +269,15 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
|
||||
switch (option & V_SCALEPATCHMASK)
|
||||
{
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
case V_NOSCALEPATCH:
|
||||
dup = 1.0f;
|
||||
break;
|
||||
case V_SMALLSCALEPATCH:
|
||||
dup = (float)vid.smalldup;
|
||||
break;
|
||||
case V_MEDSCALEPATCH:
|
||||
dup = (float)vid.meddup;
|
||||
break;
|
||||
}
|
||||
|
||||
fscale = FIXED_TO_FLOAT(pscale);
|
||||
@@ -573,7 +506,7 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
|
||||
if (color & 0xFF00) // Do COLORMAP fade.
|
||||
{
|
||||
if (HWR_ShouldUsePaletteRendering() && cv_glscreentextures.value)
|
||||
if (cv_glscreentextures.value && HWR_ShouldUsePaletteRendering())
|
||||
{
|
||||
const hwdscreentexture_t scr_tex = HWD_SCREENTEXTURE_GENERIC2;
|
||||
|
||||
@@ -585,12 +518,10 @@ void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength)
|
||||
GL_UnSetShader();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
|
||||
Surf.PolyColor.rgba = UINT2RGBA(0x01010160);
|
||||
Surf.PolyColor.s.alpha = (strength*8);
|
||||
poly_flags |= PF_Translucent;
|
||||
}
|
||||
else // Do TRANSMAP** fade.
|
||||
{
|
||||
@@ -636,133 +567,6 @@ void HWR_DrawConsoleBack(UINT32 color, INT32 height)
|
||||
}
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// R_DRAW.C STUFF
|
||||
// ==========================================================================
|
||||
|
||||
// ------------------
|
||||
// HWR_DrawViewBorder
|
||||
// Fill the space around the view window with a Doom flat texture, draw the
|
||||
// beveled edges.
|
||||
// 'clearlines' is useful to clear the heads up messages, when the view
|
||||
// window is reduced, it doesn't refresh all the view borders.
|
||||
// ------------------
|
||||
void HWR_DrawViewBorder(INT32 clearlines)
|
||||
{
|
||||
INT32 x, y;
|
||||
INT32 top, side;
|
||||
INT32 baseviewwidth, baseviewheight;
|
||||
INT32 basewindowx, basewindowy;
|
||||
patch_t *patch;
|
||||
|
||||
if (!clearlines)
|
||||
clearlines = BASEVIDHEIGHT; // refresh all
|
||||
|
||||
// calc view size based on original game resolution
|
||||
baseviewwidth = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewwidth), vid.fdup)); //(cv_viewsize.value * BASEVIDWIDTH/10)&~7;
|
||||
baseviewheight = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_viewheight), vid.fdup));
|
||||
top = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowy), vid.fdup));
|
||||
side = FixedInt(FixedDiv(FLOAT_TO_FIXED(gl_baseviewwindowx), vid.fdup));
|
||||
|
||||
// top
|
||||
HWR_DrawFlatFill(0, 0,
|
||||
BASEVIDWIDTH, (top < clearlines ? top : clearlines),
|
||||
st_borderpatchnum);
|
||||
|
||||
// left
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(0, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// right
|
||||
if (top < clearlines)
|
||||
HWR_DrawFlatFill(side + baseviewwidth, top, side,
|
||||
(clearlines-top < baseviewheight ? clearlines-top : baseviewheight),
|
||||
st_borderpatchnum);
|
||||
|
||||
// bottom
|
||||
if (top + baseviewheight < clearlines)
|
||||
HWR_DrawFlatFill(0, top + baseviewheight,
|
||||
BASEVIDWIDTH, BASEVIDHEIGHT, st_borderpatchnum);
|
||||
|
||||
//
|
||||
// draw the view borders
|
||||
//
|
||||
|
||||
basewindowx = (BASEVIDWIDTH - baseviewwidth)>>1;
|
||||
if (baseviewwidth == BASEVIDWIDTH)
|
||||
basewindowy = 0;
|
||||
else
|
||||
basewindowy = top;
|
||||
|
||||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
}
|
||||
|
||||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx - 8, basewindowy + y,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
HWR_DrawPatch(patch, basewindowx + baseviewwidth,
|
||||
basewindowy + y, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ==========================================================================
|
||||
// AM_MAP.C DRAWING STUFF
|
||||
// ==========================================================================
|
||||
@@ -1084,11 +888,13 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx >= vid.width || fy >= vid.height)
|
||||
return;
|
||||
|
||||
if (fx < 0)
|
||||
{
|
||||
fw += fx;
|
||||
fx = 0;
|
||||
}
|
||||
|
||||
if (fy < 0)
|
||||
{
|
||||
fh += fy;
|
||||
@@ -1100,6 +906,7 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
|
||||
if (fx + fw > vid.width)
|
||||
fw = fvw - fx;
|
||||
|
||||
if (fy + fh > vid.height)
|
||||
fh = fvh - fy;
|
||||
|
||||
@@ -1168,7 +975,7 @@ static inline boolean saveTGA(const char *file_name, void *buffer,
|
||||
INT32 i;
|
||||
UINT8 *buf8 = buffer;
|
||||
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC | O_BINARY, 0666);
|
||||
fd = open(file_name, O_WRONLY | O_CREAT | O_TRUNC, 0666);
|
||||
if (fd < 0)
|
||||
return false;
|
||||
|
||||
|
||||
+38
-70
@@ -65,8 +65,6 @@
|
||||
// Globals
|
||||
// ==========================================================================
|
||||
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
|
||||
// false if shaders have not been initialized yet, or if shaders are not available
|
||||
boolean gl_shadersavailable = false;
|
||||
|
||||
@@ -77,11 +75,6 @@ boolean gl_drawing_stencil = false;
|
||||
|
||||
static INT32 current_bsp_culling_distance = 0;
|
||||
|
||||
// base values set at SetViewSize
|
||||
float gl_baseviewwindowy, gl_baseviewwindowx;
|
||||
static float gl_viewwindowy, gl_viewwindowx; // top left corner of view window
|
||||
float gl_viewwidth, gl_viewheight; // viewport clipping boundaries (screen coords)
|
||||
|
||||
FTransform atransform;
|
||||
|
||||
// Float variants of viewx, viewy, viewz, etc.
|
||||
@@ -284,6 +277,7 @@ static void CV_glshaders_OnChange(void)
|
||||
{
|
||||
// can't do palette rendering without shaders, so update the state if needed
|
||||
HWR_TogglePaletteRendering();
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
@@ -301,18 +295,21 @@ static void CV_gltextureformat_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTURE_FORMAT, cv_gltexturedepth.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_filtermode_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_glfiltermode.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_anisotropic_OnChange(void)
|
||||
{
|
||||
ONLY_IF_GL_LOADED
|
||||
GL_SetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_glanisotropicmode.value);
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
static void CV_glpaletterendering_OnChange(void)
|
||||
@@ -325,7 +322,9 @@ static void CV_glpaletterendering_OnChange(void)
|
||||
{
|
||||
HWR_CompileShaders();
|
||||
HWR_TogglePaletteRendering();
|
||||
HWR_PrecacheLevel();
|
||||
}
|
||||
|
||||
M_UpdateOGLMenu();
|
||||
}
|
||||
|
||||
@@ -3377,6 +3376,9 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
fixed_t slopez;
|
||||
float offset = 0;
|
||||
|
||||
if (!spr->mobj)
|
||||
return;
|
||||
|
||||
R_GetShadowZ(spr->mobj, &floorslope);
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
@@ -3388,14 +3390,7 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && R_GetViewNumber() == 1)
|
||||
shadowdir = localangle[1] + FixedAngle(cv_cam_rotate[1].value);
|
||||
else if (splitscreen > 1 && R_GetViewNumber() == 2)
|
||||
shadowdir = localangle[2] + FixedAngle(cv_cam_rotate[2].value);
|
||||
else if (splitscreen > 2 && R_GetViewNumber() == 3)
|
||||
shadowdir = localangle[3] + FixedAngle(cv_cam_rotate[3].value);
|
||||
else
|
||||
shadowdir = localangle[0] + FixedAngle(cv_cam_rotate[0].value);
|
||||
shadowdir = localangle[viewssnum] + FixedAngle(cv_cam_rotate[viewssnum].value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
@@ -3407,18 +3402,17 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
return;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
}
|
||||
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
|
||||
@@ -3428,12 +3422,11 @@ static void HWR_DrawSpriteShadow(gl_vissprite_t *spr, patch_t *gpatch, GLPatch_t
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// technically this_scale gets multiplied and added to sprite y/x scale, but this thing needs it for some crap so ill just throw it in here again
|
||||
const boolean hires = (spr->mobj && spr->mobj->skin && K_GetMobjSkin(spr->mobj)->flags & SF_HIRES);
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
|
||||
if (spr->mobj)
|
||||
this_scale = FixedToFloat(spr->mobj->scale);
|
||||
if (hires)
|
||||
this_scale = this_scale * FixedToFloat(K_GetMobjSkin(spr->mobj)->highresscale);
|
||||
const skin_t *moskin = K_GetMobjSkin(spr->mobj);
|
||||
if (moskin && moskin->flags & SF_HIRES)
|
||||
this_scale *= FixedToFloat(moskin->highresscale);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
@@ -4054,7 +4047,7 @@ static void HWR_DrawPrecipitationSprite(gl_vissprite_t *spr)
|
||||
|
||||
const precipmobj_t *sprmo = spr->precip;
|
||||
|
||||
if (UNLIKELY(!sprmo || !sprmo->subsector))
|
||||
if (UNLIKELY(!sprmo->subsector))
|
||||
return;
|
||||
|
||||
// cache sprite graphics
|
||||
@@ -4335,7 +4328,7 @@ static int CompareDrawNodePlanes(const void *p1, const void *p2)
|
||||
const INT32 n1 = *(const INT32*)p1;
|
||||
const INT32 n2 = *(const INT32*)p2;
|
||||
|
||||
return ABS(drawnodes[n2].u.plane.fixedheight - viewz) - ABS(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
return abs(drawnodes[n2].u.plane.fixedheight - viewz) - abs(drawnodes[n1].u.plane.fixedheight - viewz);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -5316,10 +5309,10 @@ static void HWR_DrawSkyBackground(void)
|
||||
// -----------------+
|
||||
static inline void HWR_ClearView(void)
|
||||
{
|
||||
GL_GClipRect((INT32)gl_viewwindowx,
|
||||
(INT32)gl_viewwindowy,
|
||||
(INT32)(gl_viewwindowx + gl_viewwidth),
|
||||
(INT32)(gl_viewwindowy + gl_viewheight),
|
||||
GL_GClipRect(viewwindowx,
|
||||
viewwindowy,
|
||||
(viewwindowx + viewwidth),
|
||||
(viewwindowy + viewheight),
|
||||
ZCLIP_PLANE, FAR_ZCLIP_DEFAULT);
|
||||
GL_ClearBuffer(false, true, true, NULL);
|
||||
}
|
||||
@@ -5329,19 +5322,6 @@ static inline void HWR_ClearView(void)
|
||||
// -----------------+
|
||||
void HWR_SetViewSize(void)
|
||||
{
|
||||
// setup view size
|
||||
gl_viewwidth = (float)vid.width;
|
||||
gl_viewheight = (float)vid.height;
|
||||
|
||||
if (splitscreen)
|
||||
gl_viewheight /= 2;
|
||||
|
||||
if (splitscreen > 1)
|
||||
gl_viewwidth /= 2;
|
||||
|
||||
gl_baseviewwindowy = 0;
|
||||
gl_baseviewwindowx = 0;
|
||||
|
||||
GL_FlushScreenTextures();
|
||||
}
|
||||
|
||||
@@ -5352,7 +5332,9 @@ static void HWR_SetTransformAiming(FTransform *trans)
|
||||
if (cv_glshearing.value)
|
||||
{
|
||||
fixed_t fixedaiming = AIMINGTODY(aimingangle);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming);
|
||||
trans->viewaiming = FixedToFloat(fixedaiming) * ((float)vid.width / vid.height) / ((float)BASEVIDWIDTH / BASEVIDHEIGHT);
|
||||
if (splitscreen == 1) // only for 2 player splitscreen
|
||||
trans->viewaiming *= 2.125; // splitscreen adjusts fov with 0.8, so compensate (but only halfway, since splitscreen means only half the screen is used)
|
||||
trans->shearing = true;
|
||||
gl_aimingangle = 0;
|
||||
}
|
||||
@@ -5594,20 +5576,6 @@ extern "C" {
|
||||
// ==========================================================================
|
||||
static void HWR_RenderFrame(player_t *player, boolean skybox)
|
||||
{
|
||||
// set window position
|
||||
gl_viewwindowx = gl_baseviewwindowx;
|
||||
gl_viewwindowy = gl_baseviewwindowy;
|
||||
|
||||
if ((splitscreen == 1 && viewssnum == 1) || (splitscreen > 1 && viewssnum > 1))
|
||||
{
|
||||
gl_viewwindowy += gl_viewheight;
|
||||
}
|
||||
|
||||
if (splitscreen > 1 && viewssnum & 1)
|
||||
{
|
||||
gl_viewwindowx += gl_viewwidth;
|
||||
}
|
||||
|
||||
// check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
@@ -5623,10 +5591,10 @@ static void HWR_RenderFrame(player_t *player, boolean skybox)
|
||||
|
||||
if (!skybox && cv_glrenderdistance.value)
|
||||
{
|
||||
GL_GClipRect((INT32)gl_viewwindowx,
|
||||
(INT32)gl_viewwindowy,
|
||||
(INT32)(gl_viewwindowx + gl_viewwidth),
|
||||
(INT32)(gl_viewwindowy + gl_viewheight),
|
||||
GL_GClipRect(viewwindowx,
|
||||
viewwindowy,
|
||||
(viewwindowx + viewwidth),
|
||||
(viewwindowy + viewheight),
|
||||
ZCLIP_PLANE, clipping_distances[cv_glrenderdistance.value - 1]);
|
||||
current_bsp_culling_distance = bsp_culling_distances[cv_glrenderdistance.value - 1];
|
||||
}
|
||||
|
||||
@@ -42,10 +42,6 @@ extern "C" {
|
||||
void HWR_Startup(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowx, gl_baseviewwindowy;
|
||||
|
||||
extern float gl_basewindowcenterx, gl_basewindowcentery;
|
||||
|
||||
extern unsigned msaa;
|
||||
extern boolean a2c;
|
||||
|
||||
@@ -89,7 +85,6 @@ extern ps_metric_t ps_hw_batchdrawtime;
|
||||
extern boolean gl_shadersavailable;
|
||||
|
||||
// hw_draw.c
|
||||
void HWR_DrawPatch(patch_t *gpatch, INT32 x, INT32 y, INT32 option);
|
||||
void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 option, const UINT8 *colormap, INT32 bflags);
|
||||
void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale, INT32 option, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h);
|
||||
void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
|
||||
@@ -98,7 +93,6 @@ void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
void HWR_FadeScreenMenuBack(UINT16 color, UINT8 strength);
|
||||
void HWR_DrawConsoleBack(UINT32 color, INT32 height);
|
||||
void HWR_DrawViewBorder(INT32 clearlines);
|
||||
void HWR_DrawFlatFill(INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum);
|
||||
|
||||
UINT8 *HWR_GetScreenshot(INT32 scale);
|
||||
|
||||
@@ -114,7 +114,6 @@ void UnloadModel(model_t *model)
|
||||
if (model->materials)
|
||||
Z_Free(model->materials);
|
||||
|
||||
DeleteVBOs(model);
|
||||
Z_Free(model);
|
||||
}
|
||||
|
||||
@@ -194,7 +193,6 @@ model_t *LoadModel(const char *filename, int ztag)
|
||||
strcpy(model->mdlFilename, filename);
|
||||
|
||||
Optimize(model);
|
||||
GeneratePolygonNormals(model, ztag);
|
||||
|
||||
// Default material properties
|
||||
for (i = 0 ; i < model->numMaterials; i++)
|
||||
@@ -246,13 +244,6 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
M_Memcpy(newNormals, frame->normals, sizeof(float)*3*mesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
memTag = Z_GetTag(frame->tangents);
|
||||
float *newTangents = (float*)Z_Malloc(sizeof(float)*3*mesh->numTriangles*3, memTag);
|
||||
M_Memcpy(newTangents, frame->tangents, sizeof(float)*3*mesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
for (k = 0; k < mesh->numVertices; k++)
|
||||
{
|
||||
float x, y, z;
|
||||
@@ -288,32 +279,15 @@ void GenerateVertexNormals(model_t *model)
|
||||
|
||||
if (vCount > 1)
|
||||
{
|
||||
// Vector::Normalize(&normal);
|
||||
newNormals[3 * k + 0] = (float)normal.x;
|
||||
newNormals[3 * k + 1] = (float)normal.y;
|
||||
newNormals[3 * k + 2] = (float)normal.z;
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
Vector::vector_t tangent;
|
||||
Vector::Tangent(&normal, &tangent);
|
||||
newTangents[3 * k + 0] = tangent.x;
|
||||
newTangents[3 * k + 1] = tangent.y;
|
||||
newTangents[3 * k + 2] = tangent.z;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
oldNormals = frame->normals;
|
||||
frame->normals = newNormals;
|
||||
Z_Free(oldNormals);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
float *oldTangents = frame->tangents;
|
||||
frame->tangents = newTangents;
|
||||
Z_Free(oldTangents);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -404,15 +378,11 @@ void Optimize(model_t *model)
|
||||
newMesh->numTriangles = numTriangles;
|
||||
newMesh->numVertices = numTriangles * 3;
|
||||
newMesh->uvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
// if (node->material->lightmap)
|
||||
// newMesh->lightuvs = (float*)Z_Malloc(sizeof(float)*2*numTriangles*3, memTag, 0);
|
||||
newMesh->frames = (mdlframe_t*)Z_Calloc(sizeof(mdlframe_t), memTag, 0);
|
||||
curFrame = &newMesh->frames[0];
|
||||
|
||||
curFrame->material = curMat;
|
||||
curFrame->normals = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
// if (!systemSucks)
|
||||
// curFrame->tangents = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->vertices = (float*)Z_Malloc(sizeof(float)*3*numTriangles*3, memTag, 0);
|
||||
curFrame->colors = (char*)Z_Malloc(sizeof(char)*4*numTriangles*3, memTag, 0);
|
||||
|
||||
@@ -436,12 +406,6 @@ void Optimize(model_t *model)
|
||||
curMesh->uvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
|
||||
/* if (node->material->lightmap)
|
||||
{
|
||||
M_Memcpy(&newMesh->lightuvs[uvCount],
|
||||
curMesh->lightuvs,
|
||||
sizeof(float)*2*curMesh->numTriangles*3);
|
||||
}*/
|
||||
uvCount += 2*curMesh->numTriangles*3;
|
||||
|
||||
dest = (float*)newMesh->frames[0].vertices;
|
||||
@@ -456,15 +420,6 @@ void Optimize(model_t *model)
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
|
||||
/* if (!systemSucks)
|
||||
{
|
||||
dest = (float*)newMesh->frames[0].tangents;
|
||||
src = (float*)curMesh->frames[0].tangents;
|
||||
M_Memcpy(&dest[vertCount],
|
||||
src,
|
||||
sizeof(float)*3*curMesh->numTriangles*3);
|
||||
}*/
|
||||
|
||||
vertCount += 3 * curMesh->numTriangles * 3;
|
||||
|
||||
destByte = (char*)newMesh->frames[0].colors;
|
||||
@@ -494,103 +449,3 @@ void Optimize(model_t *model)
|
||||
model->meshes = newMeshes;
|
||||
model->numMeshes = numMeshes;
|
||||
}
|
||||
|
||||
void GeneratePolygonNormals(model_t *model, int ztag)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (!mesh->frames)
|
||||
continue;
|
||||
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
int k;
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
const float *vertices = frame->vertices;
|
||||
vector_t *polyNormals;
|
||||
|
||||
frame->polyNormals = (vector_t*)Z_Malloc(sizeof(vector_t) * mesh->numTriangles, ztag, 0);
|
||||
|
||||
polyNormals = frame->polyNormals;
|
||||
|
||||
for (k = 0; k < mesh->numTriangles; k++)
|
||||
{
|
||||
/// TODO: normalize vectors
|
||||
(void)vertices;
|
||||
(void)polyNormals;
|
||||
// Vector::Normal(vertices, polyNormals);
|
||||
vertices += 3 * 3;
|
||||
polyNormals++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Reload
|
||||
//
|
||||
// Reload VBOs
|
||||
//
|
||||
#if 0
|
||||
static void Reload(void)
|
||||
{
|
||||
/* model_t *node;
|
||||
for (node = modelHead; node; node = node->next)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < node->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &node->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->frames[j]);
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
int j;
|
||||
for (j = 0; j < mesh->numFrames; j++)
|
||||
CreateVBO(mesh, &mesh->tinyframes[j]);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void DeleteVBOs(model_t *model)
|
||||
{
|
||||
(void)model;
|
||||
/* for (int i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
mesh_t *mesh = &model->meshes[i];
|
||||
|
||||
if (mesh->frames)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
mdlframe_t *frame = &mesh->frames[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
else if (mesh->tinyframes)
|
||||
{
|
||||
for (int j = 0; j < mesh->numFrames; j++)
|
||||
{
|
||||
tinyframe_t *frame = &mesh->tinyframes[j];
|
||||
if (!frame->vboID)
|
||||
continue;
|
||||
bglDeleteBuffers(1, &frame->vboID);
|
||||
frame->vboID = 0;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -28,8 +28,6 @@ typedef struct
|
||||
float ambient[4], diffuse[4], specular[4], emissive[4];
|
||||
float shininess;
|
||||
boolean spheremap;
|
||||
// Texture::texture_t *texture;
|
||||
// Texture::texture_t *lightmap;
|
||||
} material_t;
|
||||
|
||||
typedef struct
|
||||
@@ -40,7 +38,6 @@ typedef struct
|
||||
float *tangents;
|
||||
char *colors;
|
||||
unsigned int vboID;
|
||||
vector_t *polyNormals;
|
||||
} mdlframe_t;
|
||||
|
||||
typedef struct
|
||||
@@ -70,7 +67,6 @@ typedef struct mesh_s
|
||||
typedef struct tag_s
|
||||
{
|
||||
char name[64];
|
||||
// matrix_t transform;
|
||||
} tag_t;
|
||||
|
||||
typedef struct model_s
|
||||
@@ -96,9 +92,7 @@ model_t *LoadModel(const char *filename, int ztag);
|
||||
void UnloadModel(model_t *model);
|
||||
void Optimize(model_t *model);
|
||||
void GenerateVertexNormals(model_t *model);
|
||||
void GeneratePolygonNormals(model_t *model, int ztag);
|
||||
void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
|
||||
void CreateVBO(mesh_t *mesh, mdlframe_t *frame);
|
||||
void DeleteVBOs(model_t *model);
|
||||
|
||||
#endif
|
||||
@@ -253,6 +253,9 @@ HMS_connect (const char *format, ...)
|
||||
cc = curl_easy_setopt(curl, CURLOPT_TIMEOUT, (long)cv_masterserver_timeout.value);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 30L);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
cc = curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, HMS_on_read);
|
||||
if (cc != CURLE_OK) I_OutputMsg("libcurl: %s\n", buffer->errbuf);
|
||||
|
||||
|
||||
+110
-161
@@ -431,7 +431,7 @@ void HU_Start(void)
|
||||
|
||||
void HU_Shiftform(void)
|
||||
{
|
||||
shiftxform = cv_keyboardlayout.value == 3 ? french_shiftxform : english_shiftxform;
|
||||
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
@@ -465,8 +465,8 @@ static INT16 addy = 0; // use this to make the messages scroll smoothly when one
|
||||
static void HU_removeChatText_Mini(void)
|
||||
{
|
||||
// MPC: Don't create new arrays, just iterate through an existing one
|
||||
size_t i;
|
||||
for(i=0;i<chat_nummsg_min-1;i++) {
|
||||
for (size_t i = 0; i < chat_nummsg_min - 1; i++)
|
||||
{
|
||||
strcpy(chat_mini[i], chat_mini[i+1]);
|
||||
chat_timers[i] = chat_timers[i+1];
|
||||
}
|
||||
@@ -485,8 +485,8 @@ static void HU_removeChatText_Log(void)
|
||||
return;
|
||||
|
||||
free(chat_log[0]);
|
||||
size_t i;
|
||||
for(i=0;i<chat_nummsg_log-1;i++)
|
||||
|
||||
for (size_t i = 0; i < chat_nummsg_log - 1;i++)
|
||||
{
|
||||
chat_log[i] = chat_log[i+1];
|
||||
}
|
||||
@@ -1101,14 +1101,14 @@ void HU_Ticker(void)
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for(; (i<MAXPLAYERS); i++)
|
||||
for(; (i < MAXPLAYERS); i++)
|
||||
{
|
||||
if (stop_spamming[i] > 0)
|
||||
stop_spamming[i]--;
|
||||
}
|
||||
|
||||
// handle chat timers
|
||||
for (i=0; (i<chat_nummsg_min); i++)
|
||||
for (i = 0; (i < chat_nummsg_min); i++)
|
||||
{
|
||||
if (chat_timers[i] > 0)
|
||||
chat_timers[i]--;
|
||||
@@ -1231,7 +1231,7 @@ static void HU_SendChatMessage(void)
|
||||
nodenum[2] = '\0';
|
||||
|
||||
// check for undesirable characters in our "number"
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
|
||||
{
|
||||
// check if nodenum[1] is a space
|
||||
if (nodenum[1] == ' ')
|
||||
@@ -1499,7 +1499,7 @@ static void HU_drawMiniChat(void)
|
||||
if (splitscreen > 1)
|
||||
boxw = max(64, boxw/2);
|
||||
|
||||
for (; i>0; i--)
|
||||
for (; i > 0; i--)
|
||||
{
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
@@ -1572,7 +1572,7 @@ static void HU_drawMiniChat(void)
|
||||
i = 0;
|
||||
prev_linereturn = false;
|
||||
|
||||
for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
for (; i <= (chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
@@ -1749,7 +1749,6 @@ static void HU_drawChatLog(INT32 offset)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
|
||||
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
||||
{
|
||||
atbottom = true; // we should scroll
|
||||
@@ -2284,6 +2283,7 @@ static void HU_DrawSongCreditsBox(void)
|
||||
V_DrawFill(x, y, strwidth*dup, BOXCREDITHEIGHT*dup, 28|flags|(bgt<<V_ALPHASHIFT));
|
||||
V_DrawFill(x+dup, y+dup, (strwidth-2)*dup, (BOXCREDITHEIGHT-2)*dup, 30|flags|(bgt<<V_ALPHASHIFT));
|
||||
}
|
||||
|
||||
if (cursongcredit.trans < NUMTRANSMAPS)
|
||||
{
|
||||
V_DrawSmallString(x+2*dup, y+2*dup, V_ALLOWLOWERCASE|flags|(cursongcredit.trans<<V_ALPHASHIFT), str);
|
||||
@@ -2391,76 +2391,6 @@ void HU_Drawer(void)
|
||||
}
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// HUD MESSAGES CLEARING FROM SCREEN
|
||||
//======================================================================
|
||||
|
||||
// Clear old messages from the borders around the view window
|
||||
// (only for reduced view, refresh the borders when needed)
|
||||
//
|
||||
// startline: y coord to start clear,
|
||||
// clearlines: how many lines to clear.
|
||||
//
|
||||
static INT32 oldclearlines;
|
||||
|
||||
void HU_Erase(void)
|
||||
{
|
||||
INT32 topline, bottomline;
|
||||
INT32 y, yoffset;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear hud msgs on double buffer (OpenGL mode)
|
||||
boolean secondframe;
|
||||
static INT32 secondframelines;
|
||||
#endif
|
||||
|
||||
if (con_clearlines == oldclearlines && !con_hudupdate && !chat_on)
|
||||
return;
|
||||
|
||||
#ifdef HWRENDER
|
||||
// clear the other frame in double-buffer modes
|
||||
secondframe = (con_clearlines != oldclearlines);
|
||||
if (secondframe)
|
||||
secondframelines = oldclearlines;
|
||||
#endif
|
||||
|
||||
// clear the message lines that go away, so use _oldclearlines_
|
||||
bottomline = oldclearlines;
|
||||
oldclearlines = con_clearlines;
|
||||
if (chat_on && OLDCHAT)
|
||||
if (bottomline < 8)
|
||||
bottomline = 8; // only do it for consolechat. consolechat is gay.
|
||||
|
||||
if (automapactive || viewwindowx == 0) // hud msgs don't need to be cleared
|
||||
return;
|
||||
|
||||
// software mode copies view border pattern & beveled edges from the backbuffer
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
topline = 0;
|
||||
for (y = topline, yoffset = y*vid.width; y < bottomline; y++, yoffset += vid.width)
|
||||
{
|
||||
if (y < viewwindowy || y >= viewwindowy + viewheight)
|
||||
R_VideoErase(yoffset, vid.width); // erase entire line
|
||||
else
|
||||
{
|
||||
R_VideoErase(yoffset, viewwindowx); // erase left border
|
||||
// erase right border
|
||||
R_VideoErase(yoffset + viewwindowx + viewwidth, viewwindowx);
|
||||
}
|
||||
}
|
||||
con_hudupdate = false; // if it was set..
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode != render_none)
|
||||
{
|
||||
// refresh just what is needed from the view borders
|
||||
HWR_DrawViewBorder(secondframelines);
|
||||
con_hudupdate = secondframe;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// IN-LEVEL MULTIPLAYER RANKINGS
|
||||
//======================================================================
|
||||
@@ -2540,17 +2470,91 @@ Ping_conversion (UINT32 lag)
|
||||
// HU_drawPing
|
||||
//
|
||||
|
||||
static void HU_drawOldPing(INT32 x, INT32 y, UINT32 lag, INT32 flags, boolean gentleman)
|
||||
{
|
||||
const INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
|
||||
if (vid.width >= 640) // how sad, we're using a shit resolution.
|
||||
{
|
||||
if (measureid == 1)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, V_ALLOWLOWERCASE|flags, va("%dms", Ping_conversion(lag)));
|
||||
}
|
||||
else if (measureid == 0)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, flags, va("d%d", Ping_conversion(lag)));
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_pingicon.value)
|
||||
{
|
||||
UINT8 numbars = 0; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 31; // color we use for the bars (green, yellow, red or black)
|
||||
SINT8 i = 0;
|
||||
SINT8 yoffset = 6;
|
||||
|
||||
switch (lag)
|
||||
{
|
||||
case 0 ... 1:
|
||||
numbars = 3;
|
||||
barcolor = 215; // Blue
|
||||
break;
|
||||
case 2 ... 3:
|
||||
numbars = 3;
|
||||
barcolor = 184; // Green
|
||||
break;
|
||||
case 4 ... 6:
|
||||
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
|
||||
barcolor = 103; // Yellow
|
||||
break;
|
||||
case 7 ... 9:
|
||||
numbars = 1;
|
||||
barcolor = 155; // Red
|
||||
break;
|
||||
default: // Brazil
|
||||
numbars = 0;
|
||||
barcolor = 31; // black
|
||||
break;
|
||||
}
|
||||
|
||||
if (gentleman)
|
||||
{
|
||||
barcolor = 194; // make it purplish
|
||||
// bars get indirectly set earlier
|
||||
}
|
||||
|
||||
for (i = 0; (i < 3); i++) // Draw the ping bar
|
||||
{
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-4, 2, 8-yoffset, 31|flags);
|
||||
if (i < numbars)
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
|
||||
|
||||
yoffset -= 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void HU_drawKartPing(INT32 x, INT32 y, UINT32 lag, INT32 flags, boolean gentleman)
|
||||
{
|
||||
const INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
|
||||
if (measureid == 1)
|
||||
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
|
||||
if (cv_pingicon.value)
|
||||
{
|
||||
INT32 gfxnum = Ping_gfx_num(lag); // gfx to draw
|
||||
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
|
||||
}
|
||||
|
||||
x = V_DrawPingNum(x + (measureid == 1 ? 11 - pingmeasure[measureid]->width : 10), y+9, flags, Ping_conversion(lag), Ping_gfx_colormap(lag, gentleman));
|
||||
|
||||
if (measureid == 0)
|
||||
V_DrawScaledPatch(x+1 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
}
|
||||
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
|
||||
{
|
||||
INT32 measureid = cv_pingmeasurement.value ? 1 : 0;
|
||||
INT32 gfxnum; // gfx to draw
|
||||
|
||||
//SRB2/Kart v1.0 style
|
||||
UINT8 numbars = 0; // how many ping bars do we draw?
|
||||
UINT8 barcolor = 31; // color we use for the bars (green, yellow, red or black)
|
||||
SINT8 i = 0;
|
||||
SINT8 yoffset = 6;
|
||||
|
||||
UINT32 lag = playerpingtable[pnum];
|
||||
const boolean gentleman = (cv_mindelay.value && (lag < (tic_t)simulated_lag));
|
||||
|
||||
@@ -2561,74 +2565,11 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
|
||||
|
||||
if (cv_pingstyle.value == 0) // kart
|
||||
{
|
||||
gfxnum = Ping_gfx_num(lag);
|
||||
|
||||
if (measureid == 1)
|
||||
V_DrawScaledPatch(x+11 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
|
||||
if (cv_pingicon.value)
|
||||
V_DrawScaledPatch(x+2, y, flags, pinggfx[gfxnum]);
|
||||
|
||||
x = V_DrawPingNum(x + (measureid == 1 ? 11 - pingmeasure[measureid]->width : 10), y+9, flags, Ping_conversion(lag), Ping_gfx_colormap(lag, gentleman));
|
||||
|
||||
if (measureid == 0)
|
||||
V_DrawScaledPatch(x+1 - pingmeasure[measureid]->width, y+9, flags, pingmeasure[measureid]);
|
||||
HU_drawKartPing(x, y, lag, flags, gentleman);
|
||||
}
|
||||
else if (cv_pingstyle.value == 1) // old style ping
|
||||
{
|
||||
if (vid.width >= 640) // how sad, we're using a shit resolution.
|
||||
{
|
||||
if (measureid == 1)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, V_ALLOWLOWERCASE|flags, va("%dms", Ping_conversion(lag)));
|
||||
}
|
||||
else if (measureid == 0)
|
||||
{
|
||||
V_DrawRightAlignedSmallString(x+12, y+13, flags, va("d%d", Ping_conversion(lag)));
|
||||
}
|
||||
}
|
||||
|
||||
if (cv_pingicon.value)
|
||||
{
|
||||
switch (lag)
|
||||
{
|
||||
case 0 ... 1:
|
||||
numbars = 3;
|
||||
barcolor = 215; // Blue
|
||||
break;
|
||||
case 2 ... 3:
|
||||
numbars = 3;
|
||||
barcolor = 184; // Green
|
||||
break;
|
||||
case 4 ... 6:
|
||||
numbars = 2; // Apparently ternaries w/ multiple statements don't look good in C so I decided against it.
|
||||
barcolor = 103; // Yellow
|
||||
break;
|
||||
case 7 ... 9:
|
||||
numbars = 1;
|
||||
barcolor = 155; // Red
|
||||
break;
|
||||
default: // Brazil
|
||||
numbars = 0;
|
||||
barcolor = 31; // black
|
||||
break;
|
||||
}
|
||||
|
||||
if (gentleman)
|
||||
{
|
||||
barcolor = 194; // make it purplish
|
||||
// bars get indirectly set earlier
|
||||
}
|
||||
|
||||
for (i = 0; (i < 3); i++) // Draw the ping bar
|
||||
{
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-4, 2, 8-yoffset, 31|flags);
|
||||
if (i < numbars)
|
||||
V_DrawFill(x+2 *(i-1)+7, y+8+yoffset-3, 1, 8-yoffset-1, barcolor|flags);
|
||||
|
||||
yoffset -= 2;
|
||||
}
|
||||
}
|
||||
HU_drawOldPing(x, y, lag, flags, gentleman);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2904,12 +2845,8 @@ void HU_SetCEchoFlags(INT32 flags)
|
||||
|
||||
void HU_DoCEcho(const char *msg)
|
||||
{
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstringop-truncation" // This is fine, we set null byte later
|
||||
strncpy(cechotext, msg, sizeof(cechotext));
|
||||
#pragma GCC diagnostic pop
|
||||
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
||||
cechotext[sizeof(cechotext) - 1] = '\0';
|
||||
strlcpy(cechotext, msg, sizeof(cechotext));
|
||||
strlcat(cechotext, "\\", sizeof(cechotext));
|
||||
|
||||
// just print it to console
|
||||
if (cv_cechotoggle.value == 2)
|
||||
@@ -2918,8 +2855,20 @@ void HU_DoCEcho(const char *msg)
|
||||
strncpy(temp, cechotext, sizeof(temp));
|
||||
|
||||
for (char *p = temp; *p != '\0'; ++p)
|
||||
{
|
||||
if (*p == '\\')
|
||||
{
|
||||
*p = '\n';
|
||||
++p;
|
||||
char *skip_p = p; // Point at which we will move part of string after all \'s
|
||||
|
||||
while (*p == '\\')
|
||||
++p;
|
||||
|
||||
memmove(skip_p, p, strlen(p)+1); // move the rest of string with null byte
|
||||
p = skip_p; // Restore p
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("%s\n", temp);
|
||||
|
||||
|
||||
@@ -117,7 +117,6 @@ void HU_TickSongCredits(void);
|
||||
void HU_DrawSongCredits(void);
|
||||
void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_Erase(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
|
||||
@@ -1,680 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.c
|
||||
/// \brief getaddr stubs, for lesser OSes
|
||||
///
|
||||
/// Some systems/SDKs, like PSL1GHT v2 does not have addrinfo functions
|
||||
/// So a stub is needed
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include <sys/types.h>
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <winsock.h>
|
||||
#endif
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
|
||||
/*
|
||||
* This addrinfo stub have a testcases:
|
||||
* To test the stub, use this command to compile the stub testcase:
|
||||
* gcc -g -DTESTCASE -Dtest_stub -Wall -W i_addrinfo.c -o stub
|
||||
* To test the real getaddrinfo API, use this command to get real one:
|
||||
* gcc -g -DTESTCASE -Utest_stub -Wall -W i_addrinfo.c -o real
|
||||
* For Win32,you need the WinSock library, version 1.1 or 2.2
|
||||
* for 1.1, add -lwsock32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Dtest_stub -UUSE_WINSOCK2 -Wall -W i_addrinfo.c -o stub.exe -lwsock32
|
||||
* for 2.2, add -DUSE_WINSOCK2 -lws2_32
|
||||
* i686-w64-mingw32-gcc -g -DTESTCASE -Utest_stub -DUSE_WINSOCK2 -Wall -W i_addrinfo.c -o real.exe -lws2_32
|
||||
*/
|
||||
|
||||
#ifndef I_getaddrinfo
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
// it seems windows doesn't define that... maybe some other OS? OS/2
|
||||
static int inet_aton(const char *cp, struct in_addr *addr)
|
||||
{
|
||||
if( cp == NULL || addr == NULL )
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
if (strcmp(cp, "255.255.255.225") == 0)
|
||||
{
|
||||
addr->s_addr = htonl(INADDR_BROADCAST);
|
||||
return 0;
|
||||
}
|
||||
return (addr->s_addr = inet_addr(cp)) != htonl(INADDR_NONE);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
static HMODULE ipv6dll = NULL;
|
||||
typedef int (WSAAPI *p_getaddrinfo) (const char *, const char *,
|
||||
const struct my_addrinfo *,
|
||||
struct my_addrinfo **);
|
||||
typedef void (WSAAPI *p_freeaddrinfo) (struct my_addrinfo *);
|
||||
|
||||
static p_getaddrinfo WS_getaddrinfo = NULL;
|
||||
static p_freeaddrinfo WS_freeaddrinfo = NULL;
|
||||
|
||||
static HMODULE WS_getfunctions(HMODULE tmp)
|
||||
{
|
||||
if (tmp != NULL)
|
||||
{
|
||||
WS_getaddrinfo = (p_getaddrinfo)(LPVOID)GetProcAddress(tmp, "getaddrinfo");
|
||||
if (WS_getaddrinfo == NULL)
|
||||
return NULL;
|
||||
WS_freeaddrinfo = (p_freeaddrinfo)(LPVOID)GetProcAddress(tmp, "freeaddrinfo");
|
||||
if (WS_freeaddrinfo == NULL)
|
||||
{
|
||||
WS_getaddrinfo = NULL;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return tmp;
|
||||
}
|
||||
|
||||
static void WS_addrinfosetup(void)
|
||||
{
|
||||
if (WS_getaddrinfo && WS_freeaddrinfo)
|
||||
return; // already have the functions
|
||||
// why not hold it into ipv6dll? becase we already link with ws2_32, silly!
|
||||
if (WS_getfunctions(GetModuleHandleA("ws2_32.dll")) == NULL)
|
||||
ipv6dll = WS_getfunctions(LoadLibraryA("wship6.dll"));
|
||||
}
|
||||
|
||||
void WS_addrinfocleanup(void)
|
||||
{
|
||||
if (ipv6dll)
|
||||
FreeLibrary(ipv6dll);
|
||||
ipv6dll = NULL;
|
||||
WS_getaddrinfo = NULL;
|
||||
WS_freeaddrinfo = NULL;
|
||||
}
|
||||
#else
|
||||
void WS_addrinfocleanup(void) {}
|
||||
#endif
|
||||
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res)
|
||||
{
|
||||
struct hostent *nodename = NULL;
|
||||
bool hostlookup = true, passivemode = false;
|
||||
int flags = 0;
|
||||
int socktype = 0;
|
||||
int sockport = 0;
|
||||
struct my_addrinfo *ai;
|
||||
struct sockaddr_in *addr;
|
||||
struct in_addr ipv4;
|
||||
size_t addrlen = 1;
|
||||
size_t ailen = 1, i = 0, j;
|
||||
size_t famsize = sizeof(struct sockaddr_in);
|
||||
#ifdef USE_WINSOCK2
|
||||
WS_addrinfosetup();
|
||||
if (WS_getaddrinfo)
|
||||
return WS_getaddrinfo(node, service, hints, res);
|
||||
#endif
|
||||
|
||||
// param check
|
||||
if (node == NULL && service == NULL)
|
||||
return EAI_NONAME;
|
||||
//note: testcase show NULL as res crashes libc
|
||||
if (res == NULL)
|
||||
return -1;
|
||||
|
||||
// check hints
|
||||
if (hints)
|
||||
{
|
||||
// no support for IPv6
|
||||
if (hints->ai_family != AF_INET && hints->ai_family != AF_UNSPEC)
|
||||
return -1; //EAI_FAMILY
|
||||
#ifdef AI_NUMERICHOST
|
||||
// do not look up hostnames
|
||||
if ((hints->ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
{
|
||||
hostlookup = false;
|
||||
flags |= AI_NUMERICHOST;
|
||||
}
|
||||
#endif
|
||||
#ifdef AI_PASSIVE
|
||||
// return loopback or any address?
|
||||
if ((hints->ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
{
|
||||
passivemode = true;
|
||||
flags |= AI_PASSIVE;
|
||||
}
|
||||
#endif
|
||||
// why no support for canon names? lazy
|
||||
//AI_CANONNAME
|
||||
// what kind of socket?
|
||||
socktype = hints->ai_socktype;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef AI_V4MAPPED
|
||||
flags |= AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
flags |= AI_ADDRCONFIG;
|
||||
#endif
|
||||
}
|
||||
|
||||
// we need gethostbyname to convert numeric strings
|
||||
if (node && hostlookup)
|
||||
{
|
||||
if (node == NULL)
|
||||
return -1;
|
||||
nodename = gethostbyname(node);
|
||||
if (nodename == NULL)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else
|
||||
return -1;
|
||||
}
|
||||
else while (nodename->h_addr_list[addrlen] != NULL)
|
||||
addrlen++;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
if (inet_aton(node, &ipv4) != 0)
|
||||
addrlen = 1;
|
||||
else if (!hostlookup)
|
||||
return EAI_NONAME;
|
||||
}
|
||||
else
|
||||
addrlen = 1;
|
||||
|
||||
if (service) //AI_NUMERICSERV
|
||||
sockport = atoi(service);
|
||||
|
||||
if (socktype == 0)
|
||||
ailen = addrlen*3;
|
||||
else
|
||||
ailen = addrlen;
|
||||
|
||||
ai = calloc(ailen, sizeof(struct my_addrinfo));
|
||||
if (ai == NULL)
|
||||
return -1;
|
||||
else
|
||||
*res = ai;
|
||||
|
||||
addr = calloc(ailen*2, famsize);
|
||||
if (addr == NULL)
|
||||
{
|
||||
free(ai);
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
ai->ai_addr = memset(addr, 0x00, ailen*ai->ai_addrlen);
|
||||
|
||||
for (i = 0; i < ailen; i++)
|
||||
{
|
||||
ai = *res+i;
|
||||
ai->ai_flags = flags;
|
||||
ai->ai_family = AF_INET;
|
||||
ai->ai_socktype = socktype;
|
||||
switch (ai->ai_socktype)
|
||||
{
|
||||
case SOCK_STREAM:
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
break;
|
||||
default:
|
||||
ai->ai_protocol = 0;
|
||||
}
|
||||
ai->ai_addrlen = famsize;
|
||||
ai->ai_addr = (struct sockaddr *)&addr[i];
|
||||
//ai_cannonname
|
||||
ai->ai_next = ai+1;
|
||||
}
|
||||
ai->ai_next = NULL;
|
||||
ai = *res;
|
||||
|
||||
for (i = 0, j = 0; i < ailen; i++, j++)
|
||||
{
|
||||
ai = *res+i;
|
||||
addr[i].sin_port = htons((UINT16)sockport);
|
||||
if (nodename)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, nodename->h_addr_list[j], ai->ai_addrlen);
|
||||
addr[i].sin_family = nodename->h_addrtype;
|
||||
}
|
||||
else if (node)
|
||||
{
|
||||
memcpy(&addr[i].sin_addr, &ipv4, ai->ai_addrlen);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (passivemode)
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
else
|
||||
addr[i].sin_addr.s_addr = htonl(INADDR_LOOPBACK);
|
||||
addr[i].sin_family = AF_INET;
|
||||
}
|
||||
if (socktype == 0)
|
||||
{
|
||||
ai->ai_socktype = SOCK_STREAM;
|
||||
ai->ai_protocol = IPPROTO_TCP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_DGRAM;
|
||||
ai->ai_protocol = IPPROTO_UDP;
|
||||
memcpy(&addr[i+1], &addr[i], ai->ai_addrlen);
|
||||
i++; ai++;
|
||||
ai->ai_socktype = SOCK_RAW;
|
||||
ai->ai_protocol = IPPROTO_IP;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef I_freeaddrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res)
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
if (WS_freeaddrinfo)
|
||||
{
|
||||
WS_freeaddrinfo(res);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (!res)
|
||||
return;
|
||||
free(res->ai_addr);
|
||||
free(res);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TESTCASE
|
||||
#include <stdio.h>
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(int af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
SOCKADDR_STORAGE any;
|
||||
LPSOCKADDR anyp = (LPSOCKADDR)&any;
|
||||
LPSOCKADDR_IN any4 = (LPSOCKADDR_IN)&any;
|
||||
LPSOCKADDR_IN6 any6 = (LPSOCKADDR_IN6)&any;
|
||||
|
||||
if (!buf)
|
||||
{
|
||||
WSASetLastError(STATUS_INVALID_PARAMETER);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (af != AF_INET && af != AF_INET6)
|
||||
{
|
||||
WSASetLastError(WSAEAFNOSUPPORT);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ZeroMemory(&any, sizeof(SOCKADDR_STORAGE));
|
||||
any.ss_family = af;
|
||||
|
||||
switch (af)
|
||||
{
|
||||
case AF_INET:
|
||||
{
|
||||
CopyMemory(&any4->sin_addr, cp, sizeof(IN_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN);
|
||||
break;
|
||||
}
|
||||
case AF_INET6:
|
||||
{
|
||||
CopyMemory(&any6->sin6_addr, cp, sizeof(IN6_ADDR));
|
||||
AFlen = sizeof(SOCKADDR_IN6);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (WSAAddressToStringA(anyp, AFlen, NULL, buf, &Dlen) == SOCKET_ERROR)
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif defined (_WIN32)
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
static inline char* gai_strerror(int ecode)
|
||||
{
|
||||
static char message[1024+1];
|
||||
DWORD dwFlags = FORMAT_MESSAGE_FROM_SYSTEM
|
||||
| FORMAT_MESSAGE_IGNORE_INSERTS
|
||||
| FORMAT_MESSAGE_MAX_WIDTH_MASK;
|
||||
DWORD dwLanguageId = MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
|
||||
FormatMessageA(dwFlags, NULL, ecode, dwLanguageId, message, 1024, NULL);
|
||||
return message;
|
||||
}
|
||||
#else
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifndef INET_ADDRSTRLEN
|
||||
#define INET_ADDRSTRLEN 16
|
||||
#endif
|
||||
|
||||
static inline void printflags(int ai_flags)
|
||||
{
|
||||
printf("flags: %x(", ai_flags);
|
||||
if (ai_flags == 0)
|
||||
printf("NONE|");
|
||||
#ifdef AI_PASSIVE
|
||||
if ((ai_flags & AI_PASSIVE) == AI_PASSIVE)
|
||||
printf("AI_PASSIVE|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_CANONNAME
|
||||
if ((ai_flags & AI_CANONNAME) == AI_CANONNAME)
|
||||
printf("AI_CANONNAME|");
|
||||
ai_flags &= ~AI_CANONNAME;
|
||||
#endif
|
||||
#ifdef AI_NUMERICHOST
|
||||
if ((ai_flags & AI_NUMERICHOST) == AI_NUMERICHOST)
|
||||
printf("AI_NUMERICHOST|");
|
||||
ai_flags &= ~AI_NUMERICHOST;
|
||||
#endif
|
||||
#ifdef AI_V4MAPPED
|
||||
if ((ai_flags & AI_V4MAPPED) == AI_V4MAPPED)
|
||||
printf("AI_V4MAPPED|");
|
||||
ai_flags &= ~AI_V4MAPPED;
|
||||
#endif
|
||||
#ifdef AI_ALL
|
||||
if ((ai_flags & AI_ALL) == AI_ALL)
|
||||
printf("AI_ALL|");
|
||||
ai_flags &= ~AI_ALL;
|
||||
#endif
|
||||
#ifdef AI_ADDRCONFIG
|
||||
if ((ai_flags & AI_ADDRCONFIG) == AI_ADDRCONFIG)
|
||||
printf("AI_ADDRCONFIG|");
|
||||
ai_flags &= ~AI_ADDRCONFIG;
|
||||
#endif
|
||||
#ifdef AI_IDN
|
||||
if ((ai_flags & AI_IDN) == AI_IDN)
|
||||
printf("AI_IDN|");
|
||||
ai_flags &= ~AI_IDN;
|
||||
#endif
|
||||
#ifdef AI_CANONIDN
|
||||
if ((ai_flags & AI_CANONIDN) == AI_CANONIDN)
|
||||
printf("AI_CANONIDN|");
|
||||
ai_flags &= ~AI_CANONIDN;
|
||||
#endif
|
||||
#ifdef AI_IDN_ALLOW_UNASSIGNED
|
||||
if ((ai_flags & AI_IDN_ALLOW_UNASSIGNED) == AI_IDN_ALLOW_UNASSIGNED)
|
||||
printf("AI_IDN_ALLOW_UNASSIGNED|");
|
||||
ai_flags &= ~AI_IDN_ALLOW_UNASSIGNED;
|
||||
#endif
|
||||
#ifdef AI_IDN_USE_STD3_ASCII_RULES
|
||||
if ((ai_flags & AI_IDN_USE_STD3_ASCII_RULES) == AI_IDN_USE_STD3_ASCII_RULES)
|
||||
printf("AI_IDN_USE_STD3_ASCII_RULES|");
|
||||
ai_flags &= ~AI_PASSIVE;
|
||||
#endif
|
||||
#ifdef AI_NUMERICSERV
|
||||
if ((ai_flags & AI_NUMERICSERV) == AI_NUMERICSERV)
|
||||
printf("AI_NUMERICSERV|");
|
||||
ai_flags &= ~AI_NUMERICSERV;
|
||||
#endif
|
||||
printf("%x", ai_flags);
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printsocktype(int ai_socktype)
|
||||
{
|
||||
printf("socktype: %d(", ai_socktype);
|
||||
switch (ai_socktype)
|
||||
{
|
||||
case 0:
|
||||
printf("SOCK_ Woe32");
|
||||
break;
|
||||
case SOCK_STREAM:
|
||||
printf("SOCK_STREAM");
|
||||
break;
|
||||
case SOCK_DGRAM:
|
||||
printf("SOCK_DGRAM");
|
||||
break;
|
||||
case SOCK_RAW:
|
||||
printf("SOCK_RAW");
|
||||
break;
|
||||
default:
|
||||
printf("SOCK_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printprotocol(int ai_protocol)
|
||||
{
|
||||
printf("protocol: %d(", ai_protocol);
|
||||
switch (ai_protocol)
|
||||
{
|
||||
case IPPROTO_IP:
|
||||
printf("IPPROTO_IP");
|
||||
break;
|
||||
case IPPROTO_TCP:
|
||||
printf("IPPROTO_TCP");
|
||||
break;
|
||||
case IPPROTO_UDP:
|
||||
printf("IPPROTO_UDP");
|
||||
break;
|
||||
default:
|
||||
printf("IPPROTO_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
}
|
||||
|
||||
static inline void printaddr(int ai_family, const struct sockaddr *ai_addr)
|
||||
{
|
||||
char str[INET_ADDRSTRLEN+1] = "FAKE";
|
||||
printf("family: %d(", ai_family);
|
||||
switch (ai_family)
|
||||
{
|
||||
case AF_UNSPEC:
|
||||
printf("AF_UNSPEC");
|
||||
break;
|
||||
case AF_INET:
|
||||
printf("AF_INET");
|
||||
break;
|
||||
#ifdef AF_INET6
|
||||
case AF_INET6:
|
||||
printf("AF_INET6");
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
printf("AF_ERROR\n");
|
||||
exit(-1);
|
||||
}
|
||||
printf(")\n");
|
||||
if (ai_family == AF_INET && ai_addr)
|
||||
{
|
||||
const struct sockaddr_in *ip4 = (void *)ai_addr;
|
||||
#ifdef HAVE_NTOP
|
||||
inet_ntop(ai_family, &ip4->sin_addr, str, INET_ADDRSTRLEN);
|
||||
#else
|
||||
strncpy(str, inet_ntoa(ip4->sin_addr), INET_ADDRSTRLEN);
|
||||
#endif
|
||||
printf("port: %d\n", ntohs(ip4->sin_port));
|
||||
}
|
||||
printf("addr: %s\n", str);
|
||||
}
|
||||
|
||||
void printaddrinfo(const struct my_addrinfo *data)
|
||||
{
|
||||
if(data == NULL)
|
||||
{
|
||||
printf("no data\n");
|
||||
return;
|
||||
}
|
||||
else
|
||||
printf("starting addrinfo dump\n");
|
||||
while (data != NULL)
|
||||
{
|
||||
printflags(data->ai_flags);
|
||||
printsocktype(data->ai_socktype);
|
||||
printaddr(data->ai_family, data->ai_addr);
|
||||
printprotocol(data->ai_protocol);
|
||||
//addrlen
|
||||
data = data->ai_next;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
struct my_addrinfo *res = NULL, hints;
|
||||
int gaie;
|
||||
|
||||
(void)argc;
|
||||
(void)argv;
|
||||
memset(&hints, 0x00, sizeof(struct my_addrinfo));
|
||||
hints.ai_family = AF_INET;
|
||||
|
||||
#ifdef _WIN32
|
||||
{
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
WSAStartup(VerNeed, &WSAData);
|
||||
}
|
||||
#endif
|
||||
printf("-----------------------------------------------------------\n");
|
||||
#ifndef _WIN32 //NULL as res crashes Win32
|
||||
gaie = I_getaddrinfo(NULL, NULL, &hints, NULL);
|
||||
if (gaie != EAI_NONAME)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
#if 0 //NULL as res crashes
|
||||
gaie = I_getaddrinfo("localhost", "5029", NULL, NULL);
|
||||
if (gaie == 0)
|
||||
printf("NULL crashes: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
I_freeaddrinfo(res);
|
||||
#endif
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_NUMERICHOST;
|
||||
gaie = I_getaddrinfo("localhost", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo(NULL, "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULLs test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("localhost", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("127.0.0.1", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("127.0.0.1", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
gaie = I_getaddrinfo("255.255.255.255", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("255.255.255.255", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
printf("-----------------------------------------------------------\n");
|
||||
hints.ai_flags = AI_PASSIVE;
|
||||
gaie = I_getaddrinfo("0.0.0.0", NULL, &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("NULL service test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
gaie = I_getaddrinfo("0.0.0.0", "5029", &hints, &res);
|
||||
//if (gaie != 0)
|
||||
printf("no hints test returned: %s(%d)\n", gai_strerror(gaie), gaie);
|
||||
printaddrinfo(res);
|
||||
I_freeaddrinfo(res); res = NULL;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
@@ -1,71 +0,0 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2011-2018 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file i_addrinfo.h
|
||||
/// \brief getaddrinfo stub
|
||||
|
||||
#ifndef __I_ADDRINFO__
|
||||
#define __I_ADDRINFO__
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma interface
|
||||
#endif
|
||||
|
||||
#ifndef AI_PASSIVE
|
||||
#define AI_PASSIVE 0x01
|
||||
#endif
|
||||
#ifndef AI_NUMERICHOST
|
||||
#define AI_NUMERICHOST 0x04
|
||||
#endif
|
||||
#ifndef AI_V4MAPPED
|
||||
#define AI_V4MAPPED 0x08
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x20
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME WSAHOST_NOT_FOUND
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef EAI_NONAME
|
||||
#define EAI_NONAME -2
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32 // already use the stub for Win32
|
||||
// w32api, ws2tcpip.h, r1.12
|
||||
struct my_addrinfo {
|
||||
int ai_flags;
|
||||
int ai_family;
|
||||
int ai_socktype;
|
||||
int ai_protocol;
|
||||
size_t ai_addrlen;
|
||||
char *ai_canonname;
|
||||
struct sockaddr *ai_addr;
|
||||
struct my_addrinfo *ai_next;
|
||||
};
|
||||
#else
|
||||
#define my_addrinfo addrinfo
|
||||
#endif
|
||||
|
||||
void WS_addrinfocleanup(void);
|
||||
|
||||
#ifndef my_addrinfo
|
||||
void I_freeaddrinfo(struct my_addrinfo *res);
|
||||
int I_getaddrinfo(const char *node, const char *service,
|
||||
const struct my_addrinfo *hints,
|
||||
struct my_addrinfo **res);
|
||||
#elif !defined (test_stub)
|
||||
#define I_getaddrinfo getaddrinfo
|
||||
#define I_freeaddrinfo freeaddrinfo
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
||||
+156
-132
@@ -28,43 +28,37 @@
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#define USE_WINSOCK
|
||||
#endif //WIN32 OS
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#ifdef USE_WINSOCK
|
||||
#include <ws2tcpip.h>
|
||||
#define addrinfo_t ADDRINFOA
|
||||
#else
|
||||
#define addrinfo_t struct addrinfo
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
@@ -152,27 +146,22 @@ static UINT8 UPNP_support = TRUE;
|
||||
#define close closesocket
|
||||
#endif
|
||||
|
||||
#include "i_addrinfo.h"
|
||||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#ifdef USE_WINSOCK
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#else
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#if defined (__unix__) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#define IPV6_MULTICAST_ADDRESS "ff15::57e1:1a12"
|
||||
|
||||
#ifdef USE_WINSOCK1
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
mysockaddr_t address;
|
||||
@@ -232,9 +221,8 @@ static char *get_WSAErrorStr(int e)
|
||||
#define strerror get_WSAErrorStr
|
||||
#endif
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#ifdef USE_WINSOCK
|
||||
#define inet_ntop inet_ntopA
|
||||
#define HAVE_NTOP
|
||||
static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len)
|
||||
{
|
||||
DWORD Dlen = len, AFlen = 0;
|
||||
@@ -278,8 +266,6 @@ static const char* inet_ntopA(short af, const void *cp, char *buf, socklen_t len
|
||||
return NULL;
|
||||
return buf;
|
||||
}
|
||||
#elif !defined (USE_WINSOCK1)
|
||||
#define HAVE_NTOP
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_MINIUPNPC // based on old XChat patch
|
||||
@@ -359,18 +345,15 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
{
|
||||
static char s[64]; // 255.255.255.255:65535 or
|
||||
// [ffff:ffff:ffff:ffff:ffff:ffff:ffff:ffff]:65535
|
||||
|
||||
#ifdef HAVE_NTOP
|
||||
#ifdef HAVE_IPV6
|
||||
int v6 = (sk->any.sa_family == AF_INET6);
|
||||
#else
|
||||
int v6 = 0;
|
||||
#endif
|
||||
|
||||
void *addr;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
|
||||
if(sk->any.sa_family == AF_INET)
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
addr = &sk->ip4.sin_addr;
|
||||
#ifdef HAVE_IPV6
|
||||
else if(sk->any.sa_family == AF_INET6)
|
||||
@@ -379,9 +362,11 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
else
|
||||
addr = NULL;
|
||||
|
||||
if(addr == NULL)
|
||||
if (addr == NULL)
|
||||
{
|
||||
sprintf(s, "No address");
|
||||
else if(inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
}
|
||||
else if (inet_ntop(sk->any.sa_family, addr, &s[v6], sizeof (s) - v6) == NULL)
|
||||
{
|
||||
e = errno;
|
||||
sprintf(s, "Unknown family type, error #%u: %s", e, strerror(e));
|
||||
@@ -396,17 +381,9 @@ static const char *SOCK_AddrToStr(mysockaddr_t *sk)
|
||||
strcat(s, va(":%d", ntohs(sk->ip6.sin6_port)));
|
||||
}
|
||||
#endif
|
||||
else if(sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
else if (sk->any.sa_family == AF_INET && sk->ip4.sin_port != 0)
|
||||
strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
#else
|
||||
if (sk->any.sa_family == AF_INET)
|
||||
{
|
||||
strcpy(s, inet_ntoa(sk->ip4.sin_addr));
|
||||
if (sk->ip4.sin_port != 0) strcat(s, va(":%d", ntohs(sk->ip4.sin_port)));
|
||||
}
|
||||
else
|
||||
sprintf(s, "Unknown type");
|
||||
#endif
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
@@ -504,7 +481,6 @@ static boolean SOCK_cmpaddr(mysockaddr_t *a, mysockaddr_t *b, UINT8 mask)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// This is a hack. For some reason, nodes aren't being freed properly.
|
||||
// This goes through and cleans up what nodes were supposed to be freed.
|
||||
/** \warning This function causes the file downloading to stop if someone joins.
|
||||
@@ -659,7 +635,7 @@ static boolean SOCK_Get(void)
|
||||
c = recvfrom(mysockets[n], (char *)&doomcom->data, MAXPACKETLENGTH, 0,
|
||||
(void *)&fromaddress, &fromlen);
|
||||
|
||||
if (c > 0)
|
||||
if (c != ERRSOCKET)
|
||||
{
|
||||
#ifdef USE_STUN
|
||||
if (STUN_got_response(doomcom->data, c))
|
||||
@@ -675,20 +651,21 @@ static boolean SOCK_Get(void)
|
||||
#endif
|
||||
|
||||
// find remote node number
|
||||
for (j = 1; j <= MAXNETNODES; j++) //include LAN
|
||||
for (j = 1; j <= MAXNETNODES; j++) // include LAN
|
||||
{
|
||||
if (SOCK_cmpaddr(&fromaddress, &clientaddress[j], 0))
|
||||
{
|
||||
doomcom->remotenode = (INT16)j; // good packet from a game player
|
||||
doomcom->datalength = (INT16)c;
|
||||
nodesocket[j] = mysockets[n];
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// not found
|
||||
|
||||
// find a free slot
|
||||
j = getfreenode();
|
||||
|
||||
if (j > 0)
|
||||
{
|
||||
const time_t curTime = time(NULL);
|
||||
@@ -769,13 +746,19 @@ static inline ssize_t SOCK_SendToAddr(SOCKET_TYPE socket, mysockaddr_t *sockaddr
|
||||
|
||||
#define ALLOWEDERROR(x) ((x) == ECONNREFUSED || (x) == EWOULDBLOCK || (x) == EHOSTUNREACH || (x) == ENETUNREACH || (x) == EADDRNOTAVAIL)
|
||||
|
||||
// FIXME: maybe retry if this failed somehow?
|
||||
// windows kinda dies rather often when some other network heavy thing runs besides kart
|
||||
static void SOCK_Send(void)
|
||||
{
|
||||
ssize_t c = ERRSOCKET;
|
||||
int e = 0; // save error code so it can't be modified later code and avoid calling WSAGetLastError() more then once
|
||||
size_t i, j;
|
||||
|
||||
if (!nodeconnected[doomcom->remotenode])
|
||||
#ifndef USE_WINSOCK
|
||||
errno = 0;
|
||||
#endif
|
||||
|
||||
if (doomcom->remotenode < 0 || !nodeconnected[doomcom->remotenode])
|
||||
return;
|
||||
|
||||
if (doomcom->remotenode == BROADCASTADDR)
|
||||
@@ -863,20 +846,20 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
mysockaddr_t straddr;
|
||||
socklen_t len = sizeof(straddr);
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
errno = 0;
|
||||
#endif
|
||||
|
||||
if (s == (SOCKET_TYPE)ERRSOCKET)
|
||||
return (SOCKET_TYPE)ERRSOCKET;
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
{ // Alam_GBC: disable the new UDP connection reset behavior for Win2k and up
|
||||
#ifdef USE_WINSOCK2
|
||||
DWORD dwBytesReturned = 0;
|
||||
BOOL bfalse = FALSE;
|
||||
rc = WSAIoctl(s, SIO_UDP_CONNRESET, &bfalse, sizeof(bfalse),
|
||||
NULL, 0, &dwBytesReturned, NULL, NULL);
|
||||
#else
|
||||
unsigned long falseval = false;
|
||||
rc = ioctl(s, SIO_UDP_CONNRESET, &falseval);
|
||||
#endif
|
||||
|
||||
if (rc == -1)
|
||||
{
|
||||
e = errno;
|
||||
@@ -997,30 +980,90 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
CONS_Printf(M_GetText("Network system buffer: %dKb\n"), opt>>10);
|
||||
CONS_Printf(M_GetText("Network receive buffer: %dKb\n"), opt>>10);
|
||||
|
||||
if (opt < 64<<10) // 64k
|
||||
//if (opt < 64<<10) // 64k minimum
|
||||
if (opt < 256<<10) // no try 256k first
|
||||
{
|
||||
opt = 64<<10;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
const int buf_sizes[] = {256<<10, 128<<10, 64<<10}; // Try 256k, 128k, then 64k
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < sizeof(buf_sizes) / sizeof(buf_sizes[0]); i++)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
opt = buf_sizes[i];
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_RCVBUF to %dKb failed: #%u, %s\n", opt>>10, e, strerror(e));
|
||||
continue;
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_RCVBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
|
||||
if (opt >= buf_sizes[i])
|
||||
{
|
||||
CONS_Printf(M_GetText("Network system receive buffer set to: %dKb\n"), opt>>10);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set buffer length to 64k, file transfer will be bad\n"));
|
||||
else
|
||||
CONS_Printf(M_GetText("Network system buffer set to: %dKb\n"), opt>>10);
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set receive buffer length to at least 64k, file transfer will be bad\n"));
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
CONS_Printf(M_GetText("Network send buffer: %dKb\n"), opt>>10);
|
||||
|
||||
//if (opt < 64<<10) // 64k minimum
|
||||
if (opt < 256<<10) // no try 256k first
|
||||
{
|
||||
int buf_sizes[] = {256<<10, 128<<10, 64<<10}; // Try 256k, 128k, then 64k
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < sizeof(buf_sizes) / sizeof(buf_sizes[0]); i++)
|
||||
{
|
||||
opt = buf_sizes[i];
|
||||
opts = (socklen_t)sizeof(opt);
|
||||
rc = setsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("setting SO_SNDBUF to %dKb failed: #%u, %s\n", opt>>10, e, strerror(e));
|
||||
continue;
|
||||
}
|
||||
|
||||
opt = 0;
|
||||
rc = getsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *)&opt, &opts);
|
||||
if (rc <= -1)
|
||||
{
|
||||
e = errno;
|
||||
I_OutputMsg("getting SO_SNDBUF failed: #%u, %s\n", e, strerror(e));
|
||||
}
|
||||
|
||||
if (opt >= buf_sizes[i])
|
||||
{
|
||||
CONS_Printf(M_GetText("Network system send buffer set to: %dKb\n"), opt>>10);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (opt < 64<<10)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Can't set send buffer length to at least 64k, file transfer will be bad\n"));
|
||||
}
|
||||
|
||||
rc = getsockname(s, &straddr.any, &len);
|
||||
@@ -1046,7 +1089,7 @@ static SOCKET_TYPE UDP_Bind(int family, struct sockaddr *addr, socklen_t addrlen
|
||||
static boolean UDP_Socket(void)
|
||||
{
|
||||
size_t s;
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
#ifdef HAVE_IPV6
|
||||
const INT32 b_ipv6 = M_CheckParm("-ipv6");
|
||||
@@ -1075,7 +1118,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1089,13 +1132,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("0.0.0.0", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1116,7 +1159,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1128,7 +1171,7 @@ static boolean UDP_Socket(void)
|
||||
{
|
||||
while (M_IsNextParm())
|
||||
{
|
||||
gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
gaie = getaddrinfo(M_GetNextParm(), serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1142,13 +1185,13 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gaie = I_getaddrinfo("::", serv, &hints, &ai);
|
||||
gaie = getaddrinfo("::", serv, &hints, &ai);
|
||||
if (gaie == 0)
|
||||
{
|
||||
runp = ai;
|
||||
@@ -1162,7 +1205,7 @@ static boolean UDP_Socket(void)
|
||||
}
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1216,11 +1259,7 @@ boolean I_InitTcpDriver(void)
|
||||
if (!init_tcp_driver)
|
||||
{
|
||||
#ifdef USE_WINSOCK
|
||||
#ifdef USE_WINSOCK2
|
||||
const WORD VerNeed = MAKEWORD(2,2);
|
||||
#else
|
||||
const WORD VerNeed = MAKEWORD(1,1);
|
||||
#endif
|
||||
WSADATA WSAData;
|
||||
const int WSAresult = WSAStartup(VerNeed, &WSAData);
|
||||
if (WSAresult != 0)
|
||||
@@ -1247,21 +1286,14 @@ boolean I_InitTcpDriver(void)
|
||||
if (WSAresult != WSAVERNOTSUPPORTED)
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock(TCP/IP) error: %s\n",WSError);
|
||||
}
|
||||
#ifdef USE_WINSOCK2
|
||||
if(LOBYTE(WSAData.wVersion) != 2 ||
|
||||
|
||||
if (LOBYTE(WSAData.wVersion) != 2 ||
|
||||
HIBYTE(WSAData.wVersion) != 2)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 2.2 driver detected\n");
|
||||
}
|
||||
#else
|
||||
if (LOBYTE(WSAData.wVersion) != 1 ||
|
||||
HIBYTE(WSAData.wVersion) != 1)
|
||||
{
|
||||
WSACleanup();
|
||||
CONS_Debug(DBG_NETPLAY, "No WinSock(TCP/IP) 1.1 driver detected\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock description: %s\n",WSAData.szDescription);
|
||||
CONS_Debug(DBG_NETPLAY, "WinSock System Status: %s\n",WSAData.szSystemStatus);
|
||||
#endif
|
||||
@@ -1301,35 +1333,31 @@ void I_ShutdownTcpDriver(void)
|
||||
|
||||
CONS_Printf("I_ShutdownTcpDriver: ");
|
||||
#ifdef USE_WINSOCK
|
||||
WS_addrinfocleanup();
|
||||
WSACleanup();
|
||||
#endif
|
||||
CONS_Printf("shut down\n");
|
||||
init_tcp_driver = false;
|
||||
}
|
||||
|
||||
static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const char *port, boolean test)
|
||||
static boolean SOCK_GetAddr(mysockaddr_t *sin, const char *address, const char *port, boolean test)
|
||||
{
|
||||
struct my_addrinfo *ai = NULL, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
size_t i;
|
||||
|
||||
if (!port || !port[0])
|
||||
port = DEFAULTPORT;
|
||||
|
||||
memset (&hints, 0x00, sizeof (hints));
|
||||
memset(&hints, 0x00, sizeof (hints));
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
hints.ai_family = AF_UNSPEC;
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, port, &hints, &ai);
|
||||
gaie = getaddrinfo(address, port, &hints, &ai);
|
||||
|
||||
if (gaie != 0)
|
||||
{
|
||||
I_freeaddrinfo(ai);
|
||||
return false;
|
||||
}
|
||||
|
||||
runp = ai;
|
||||
|
||||
@@ -1356,7 +1384,7 @@ static boolean SOCK_GetAddr(struct sockaddr_in *sin, const char *address, const
|
||||
if (runp != NULL)
|
||||
memcpy(sin, runp->ai_addr, runp->ai_addrlen);
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return (runp != NULL);
|
||||
}
|
||||
@@ -1369,7 +1397,7 @@ static SINT8 SOCK_NetMakeNodewPort(const char *address, const char *port)
|
||||
|
||||
if (newnode != -1)
|
||||
{
|
||||
if (!SOCK_GetAddr(&clientaddress[newnode].ip4, address, port, true))
|
||||
if (!SOCK_GetAddr(&clientaddress[newnode], address, port, true))
|
||||
{
|
||||
nodeconnected[newnode] = false;
|
||||
return -1;
|
||||
@@ -1397,7 +1425,7 @@ static void rendezvous(int size)
|
||||
|
||||
if (tic != refreshtic)
|
||||
{
|
||||
if (SOCK_GetAddr(&rzv.ip4, host, (port ? port : "7777"), false))
|
||||
if (SOCK_GetAddr(&rzv, host, (port ? port : "7777"), false))
|
||||
{
|
||||
refreshtic = tic;
|
||||
}
|
||||
@@ -1554,7 +1582,7 @@ static boolean SOCK_SetUnbanTime(time_t timestamp)
|
||||
|
||||
static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
{
|
||||
struct my_addrinfo *ai, *runp, hints;
|
||||
addrinfo_t *ai, *runp, hints;
|
||||
int gaie;
|
||||
|
||||
if (!address)
|
||||
@@ -1566,7 +1594,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
hints.ai_socktype = SOCK_DGRAM;
|
||||
hints.ai_protocol = IPPROTO_UDP;
|
||||
|
||||
gaie = I_getaddrinfo(address, "0", &hints, &ai);
|
||||
gaie = getaddrinfo(address, "0", &hints, &ai);
|
||||
if (gaie != 0)
|
||||
return false;
|
||||
|
||||
@@ -1611,7 +1639,7 @@ static boolean SOCK_SetBanAddress(const char *address, const char *mask)
|
||||
runp = runp->ai_next;
|
||||
}
|
||||
|
||||
I_freeaddrinfo(ai);
|
||||
freeaddrinfo(ai);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1660,8 +1688,6 @@ boolean I_InitTcpNetwork(void)
|
||||
// FIXME: for dedicated server, numnodes needs to be set to 0 upon start
|
||||
if (dedicated)
|
||||
doomcom->numnodes = 0;
|
||||
/* else if (M_IsNextParm())
|
||||
doomcom->numnodes = (INT16)atoi(M_GetNextParm());*/
|
||||
else
|
||||
doomcom->numnodes = 1;
|
||||
|
||||
@@ -1746,5 +1772,3 @@ boolean I_InitTcpNetwork(void)
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#include "i_addrinfo.c"
|
||||
+1
-1
@@ -94,8 +94,8 @@ INT32 VID_SetMode(INT32 modenum);
|
||||
\return name of video mode
|
||||
*/
|
||||
const char *VID_GetModeName(INT32 modenum);
|
||||
void VID_PrepareModeList(void); /// note hack for SDL
|
||||
|
||||
void VID_PrepareModeList(void);
|
||||
|
||||
/** \brief can video system do fullscreen
|
||||
*/
|
||||
|
||||
@@ -10,9 +10,14 @@
|
||||
/// \file k_director.h
|
||||
/// \brief SRB2kart automatic spectator camera.
|
||||
|
||||
#ifndef __K_DIRECTOR__
|
||||
#define __K_DIRECTOR__
|
||||
|
||||
boolean K_DirectorIsAvailable(void);
|
||||
void K_InitDirector(void);
|
||||
void K_UpdateDirector(void);
|
||||
void K_DrawDirectorDebugger(void);
|
||||
void K_DirectorFollowAttack(player_t *player, mobj_t *inflictor, mobj_t *source);
|
||||
void K_ToggleDirector(void);
|
||||
|
||||
#endif
|
||||
+1
-1
@@ -4333,7 +4333,7 @@ static void K_drawInput(void)
|
||||
target = 0;
|
||||
else // turning of multiple strengths!
|
||||
{
|
||||
target = ((abs(cmd->driftturn) - 1)/125)+1;
|
||||
target = ((abs(cmd->driftturn) - 1)/200)+1; // was 125, do we need another toggle for this? Zzz...
|
||||
if (target > 4)
|
||||
target = 4;
|
||||
if (cmd->driftturn < 0)
|
||||
|
||||
@@ -608,9 +608,6 @@ void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, bo
|
||||
if (color >= MAXTRANSLATIONS)
|
||||
I_Error("Invalid skin color #%hu.", (UINT16)color);
|
||||
|
||||
if (skinnum < 0 && skinnum > TC_DEFAULT)
|
||||
I_Error("Invalid translation colormap index %d.", skinnum);
|
||||
|
||||
starttranscolor = (skinnum != TC_DEFAULT) ? K_GetSkinArray(local)[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
|
||||
|
||||
if (starttranscolor >= NUM_PALETTE_ENTRIES)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_stats.c
|
||||
/// \brief Game statistics handling
|
||||
|
||||
#include "k_stats.h"
|
||||
#include "doomstat.h"
|
||||
#include "g_game.h"
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file k_stats.h
|
||||
/// \brief Game statistics handling
|
||||
|
||||
#ifndef __K_STATS__
|
||||
#define __K_STATS__
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
/// \file lua_hook.h
|
||||
/// \brief hooks for Lua scripting
|
||||
|
||||
#ifndef __LUA_HOOK__
|
||||
#define __LUA_HOOK__
|
||||
|
||||
#include "r_defs.h"
|
||||
#include "d_player.h"
|
||||
#include "s_sound.h"
|
||||
@@ -146,3 +149,5 @@ boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source
|
||||
// (note: function format in lua doesn't include maxresults, so its function(result, gametype, secondgametype, prevmap)
|
||||
// to get maxresults use #result)
|
||||
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt);
|
||||
|
||||
#endif //__LUA_HOOK__
|
||||
@@ -10,6 +10,9 @@
|
||||
/// \file lua_libs.h
|
||||
/// \brief libraries for Lua scripting
|
||||
|
||||
#ifndef __LUA_LIBS__
|
||||
#define __LUA_LIBS__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "blua/lua.h"
|
||||
|
||||
@@ -73,3 +76,5 @@ int LUA_ThinkerLib(lua_State *L);
|
||||
int LUA_MapLib(lua_State *L);
|
||||
int LUA_BlockmapLib(lua_State *L);
|
||||
int LUA_HudLib(lua_State *L);
|
||||
|
||||
#endif //__LUA_LIBS__
|
||||
+64
-16
@@ -288,6 +288,10 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
||||
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
|
||||
len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
|
||||
name = malloc(len+1);
|
||||
|
||||
if (!name)
|
||||
I_Error("LUA_LoadLump: Out of memory!\n");
|
||||
|
||||
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
|
||||
name[len] = '\0';
|
||||
}
|
||||
@@ -797,8 +801,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)lua_touserdata(gL, myindex));
|
||||
if (!mobj)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MOBJ);
|
||||
WRITEUINT32(*p, mobj->mobjnum);
|
||||
}
|
||||
@@ -808,8 +816,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
player_t *player = *((player_t **)lua_touserdata(gL, myindex));
|
||||
if (!player)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_PLAYER);
|
||||
WRITEUINT8(*p, player - players);
|
||||
}
|
||||
@@ -819,8 +831,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mapthing_t *mapthing = *((mapthing_t **)lua_touserdata(gL, myindex));
|
||||
if (!mapthing)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MAPTHING);
|
||||
WRITEUINT16(*p, mapthing - mapthings);
|
||||
}
|
||||
@@ -830,8 +846,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
vertex_t *vertex = *((vertex_t **)lua_touserdata(gL, myindex));
|
||||
if (!vertex)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_VERTEX);
|
||||
WRITEUINT16(*p, vertex - vertexes);
|
||||
}
|
||||
@@ -841,8 +861,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
line_t *line = *((line_t **)lua_touserdata(gL, myindex));
|
||||
if (!line)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_LINE);
|
||||
WRITEUINT16(*p, line - lines);
|
||||
}
|
||||
@@ -852,8 +876,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
side_t *side = *((side_t **)lua_touserdata(gL, myindex));
|
||||
if (!side)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SIDE);
|
||||
WRITEUINT16(*p, side - sides);
|
||||
}
|
||||
@@ -863,8 +891,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
subsector_t *subsector = *((subsector_t **)lua_touserdata(gL, myindex));
|
||||
if (!subsector)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SUBSECTOR);
|
||||
WRITEUINT16(*p, subsector - subsectors);
|
||||
}
|
||||
@@ -874,8 +906,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
sector_t *sector = *((sector_t **)lua_touserdata(gL, myindex));
|
||||
if (!sector)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SECTOR);
|
||||
WRITEUINT16(*p, sector - sectors);
|
||||
}
|
||||
@@ -885,8 +921,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
|
||||
if (!slope)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_SLOPE);
|
||||
WRITEUINT16(*p, slope->id);
|
||||
}
|
||||
@@ -896,8 +936,12 @@ static UINT8 ArchiveValue(UINT8 **p, int TABLESINDEX, int myindex)
|
||||
{
|
||||
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
|
||||
if (!header)
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_NULL);
|
||||
else {
|
||||
return 3;
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITEUINT8(*p, ARCH_MAPHEADER);
|
||||
WRITEUINT16(*p, header - *mapheaderinfo);
|
||||
}
|
||||
@@ -1003,19 +1047,23 @@ static void ArchiveTables(UINT8 **p)
|
||||
e = ArchiveValue(p, TABLESINDEX, -2); // key should be either a number or a string, ArchiveValue can handle this.
|
||||
if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
|
||||
{
|
||||
lua_pushvalue(gL, -2);
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
|
||||
lua_pop(gL, 1);
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
|
||||
}
|
||||
else if (e == 3) // nil key due to invalid userdata. NOT an error.
|
||||
{
|
||||
lua_pop(gL, 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Write value
|
||||
e = ArchiveValue(p, TABLESINDEX, -1);
|
||||
if (e == 1)
|
||||
{
|
||||
n++; // the table contained a new table we'll have to archive. :(
|
||||
}
|
||||
else if (e == 2) // invalid value type
|
||||
{
|
||||
lua_pushvalue(gL, -2);
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
|
||||
}
|
||||
|
||||
lua_pop(gL, 1);
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_udatalib.c
|
||||
/// \brief Implementation of lua userdata object metatables based on getter/setter functions
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "m_fixed.h"
|
||||
#include "lua_udatalib.h"
|
||||
|
||||
+12
-1
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file lua_udatalib.h
|
||||
/// \brief Implementation of lua userdata object metatables based on getter/setter functions
|
||||
|
||||
#ifndef __LUA_UDATALIB_H__
|
||||
#define __LUA_UDATALIB_H__
|
||||
|
||||
@@ -100,4 +111,4 @@ void udatalib_addfields(lua_State *L, int mt, const udata_field_t fields[]);
|
||||
return 0; \
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
+5
-3
@@ -69,16 +69,18 @@ INT32 M_CheckProtoParam(const char *check)
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
{
|
||||
if (strncmp(myargv[i]+11, check, strlen(check))==0)
|
||||
if (strncmp(myargv[i]+11, check, strlen(check)) == 0)
|
||||
{
|
||||
found = i;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
found = 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -93,7 +95,7 @@ const char *M_GetProtoParam(void)
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
if (strncmp(myargv[i], "srb2kart://", 11) == 0)
|
||||
{
|
||||
string = strchr(myargv[i], '/');
|
||||
string = strchr(string+1, '/');
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
/// \file m_cond.h
|
||||
/// \brief Unlockable condition system for SRB2 version 2.1
|
||||
|
||||
#ifndef __M_COND__
|
||||
#define __M_COND__
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
// --------
|
||||
@@ -182,3 +185,5 @@ UINT8 M_GotLowEnoughTime(INT32 tictime);
|
||||
//UINT8 M_GotHighEnoughRings(INT32 trings);
|
||||
|
||||
#define M_Achieved(a) ((a) >= MAXCONDITIONSETS || conditionSets[a].achieved)
|
||||
|
||||
#endif //__M_COND__
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file m_curl.c
|
||||
/// \brief Common curl-related functions shared across http-mserv and file download
|
||||
|
||||
#include "m_curl.h"
|
||||
#include "doomtype.h"
|
||||
#include "i_system.h" // I_OutputMsg
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file m_curl.h
|
||||
/// \brief Common curl-related functions shared across http-mserv and file download
|
||||
|
||||
#ifndef __M_CURL__
|
||||
#define __M_CURL__
|
||||
|
||||
|
||||
+13
-2
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file m_emotes.cpp
|
||||
/// \brief Chat emotes handling
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
@@ -81,7 +92,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (emote_name.size() > MAXEMOTENAME)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Emote name is too long, truncating. (file %s, line %d)\n", wadfiles[wadnum]->filename, linenum);
|
||||
emote_name = emote_name.substr(0, MAXEMOTENAME);
|
||||
emote_name.resize(MAXEMOTENAME);
|
||||
}
|
||||
|
||||
emote = &emotes[emote_name];
|
||||
@@ -128,7 +139,7 @@ void M_LoadEmotes(UINT16 wadnum)
|
||||
if (framelumpname.size() > 8)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "EMOTES: Frame %d name is too long. (file %s, line %d)", numframes, wadfiles[wadnum]->filename, linenum);
|
||||
framelumpname = framelumpname.substr(0, 8);
|
||||
framelumpname.resize(8);
|
||||
}
|
||||
|
||||
std::strncpy(emote->frames[numframes], framelumpname.c_str(), framelumpname.size()+1);
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file m_emotes.h
|
||||
/// \brief Chat emotes handling
|
||||
|
||||
#ifndef __M_EMOTES__
|
||||
#define __M_EMOTES__
|
||||
|
||||
|
||||
+39
-27
@@ -702,7 +702,13 @@ static void M_CheckStringItem(void)
|
||||
|
||||
// Just in case
|
||||
memset(menu_text_input_buf, 0, sizeof menu_text_input_buf);
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
|
||||
// special case: name input, cap it to prevent writing outside the textbox
|
||||
// kinda ugly but itll work
|
||||
if (cv == &cv_playername)
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, MAXPLAYERNAME +1);
|
||||
else
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
|
||||
M_TextInputSetString(&menuinput, cv->string);
|
||||
}
|
||||
@@ -1432,10 +1438,11 @@ void M_Drawer(void)
|
||||
V_DrawThinString(vid.dup, vid.height - 20*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, compbranch);
|
||||
V_DrawThinString(vid.dup, vid.height - 10*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
||||
#else // Regular build
|
||||
V_DrawThinString(vid.dup, vid.height - 20*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision); // Removeur this for release! im just lazy to make a new flag or smth
|
||||
#ifdef SATURN_TESTING // ok not regular build lmao, we dont need to show this stuff in Saturn release builds
|
||||
V_DrawThinString(vid.dup, vid.height - 20*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, comprevision);
|
||||
#endif
|
||||
V_DrawThinString(vid.dup, vid.height - 10*vid.dup, V_NOSCALESTART|V_TRANSLUCENT|V_ALLOWLOWERCASE, va("%s", VERSIONSTRING));
|
||||
#endif
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
V_DrawThinString(0, 0, V_GREENMAP|V_SNAPTOTOP|V_SNAPTOLEFT|V_TRANSLUCENT|V_ALLOWLOWERCASE, ("Opengl"));
|
||||
@@ -2712,6 +2719,10 @@ static void M_PrepareLevelSelect(void)
|
||||
//
|
||||
boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt)
|
||||
{
|
||||
// invalid mapnum
|
||||
if (mapnum < -1)
|
||||
return false;
|
||||
|
||||
// Random map!
|
||||
if (mapnum == -1)
|
||||
return (gamestate != GS_TIMEATTACK && !modeattacking);
|
||||
@@ -3102,7 +3113,7 @@ static void M_AddonsInternal(void)
|
||||
break;
|
||||
}
|
||||
|
||||
strlcpy(menupath, pathname, 1024);
|
||||
strlcpy(menupath, pathname, MAXFILEPATH);
|
||||
menupathindex[(menudepthleft = menudepth-1)] = strlen(menupath) + 1;
|
||||
|
||||
if (menupath[menupathindex[menudepthleft]-2] != PATHSEP[0])
|
||||
@@ -3215,9 +3226,9 @@ static void M_DrawTemperature(INT32 x, fixed_t t)
|
||||
static char *M_AddonsHeaderPath(void)
|
||||
{
|
||||
UINT32 len;
|
||||
static char header[1024];
|
||||
static char header[MAXFILEPATH];
|
||||
|
||||
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), 1024);
|
||||
strlcpy(header, va("%s folder%s", cv_addons_option.string, menupath+menupathindex[menudepth-1]-1), MAXFILEPATH);
|
||||
len = strlen(header);
|
||||
if (len > 34)
|
||||
{
|
||||
@@ -3953,9 +3964,7 @@ static void PrepReplayList(boolean reset)
|
||||
|
||||
Lock_search_state();
|
||||
|
||||
if (demolist_all)
|
||||
Z_Free(demolist_all);
|
||||
|
||||
Z_Free(demolist_all);
|
||||
demolist_all = Z_Calloc(sizeof(menudemo_t) * sizedirmenu, PU_STATIC, NULL);
|
||||
|
||||
for (i = 0; i < sizedirmenu; i++)
|
||||
@@ -3973,9 +3982,9 @@ static void PrepReplayList(boolean reset)
|
||||
else
|
||||
{
|
||||
demolist_all[i].type = MD_NOTLOADED;
|
||||
// FIXME - do something with buffer sizes. menupath is 1024 chars but filepath is only
|
||||
// 256. I'm not really sure what to do here but don't want to leave warnings...
|
||||
snprintf(demolist_all[i].filepath, 255, "%.254s%s", menupath, dirmenu[i] + DIR_STRING);
|
||||
snprintf(demolist_all[i].filepath, sizeof(demolist_all[i].filepath),
|
||||
// 255 = UINT8 limit. dirmenu entries are restricted to this length (see DIR_LEN).
|
||||
"%s%.255s", menupath, dirmenu[i] + DIR_STRING);
|
||||
sprintf(demolist_all[i].title, ".....");
|
||||
}
|
||||
}
|
||||
@@ -4330,7 +4339,7 @@ static void DrawReplayHutReplayInfo(void)
|
||||
static void M_DrawReplayHut(void)
|
||||
{
|
||||
INT32 x, y, cursory = 0;
|
||||
INT16 i;
|
||||
INT32 i;
|
||||
INT16 replaylistitem = currentMenu->numitems-2;
|
||||
boolean processed_one_this_frame = false;
|
||||
const INT32 scaledviewheight = (vid.height/vid.dup);
|
||||
@@ -4403,7 +4412,7 @@ static void M_DrawReplayHut(void)
|
||||
V_DrawCenteredString(160, 100, V_ALLOWLOWERCASE, msg);
|
||||
}
|
||||
|
||||
for (i = 0; i < (INT16)replayqueryfound; i++)
|
||||
for (i = 0; i < (INT32)replayqueryfound; i++)
|
||||
{
|
||||
INT32 localy = y+i*10;
|
||||
INT32 localx = x;
|
||||
@@ -7170,17 +7179,21 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
|
||||
namescroll = 0;
|
||||
}
|
||||
|
||||
if (renderisnewtic) namescroll++;
|
||||
if (renderisnewtic)
|
||||
namescroll++;
|
||||
|
||||
char *addonname = wadfiles[mapwads[cv_nextmap.value-1]]->filename;
|
||||
INT32 len;
|
||||
INT32 charlimit = min((size_t)(21 + (dupadjust/5)), sizeof(namescrollbuf)-1);
|
||||
|
||||
nameonly(addonname);
|
||||
len = strlen(addonname);
|
||||
|
||||
if (len > charlimit)
|
||||
M_ScrollString(addonname, len, namescrollbuf, charlimit, namescroll);
|
||||
else
|
||||
strncpy(namescrollbuf, addonname, sizeof(namescrollbuf));
|
||||
strncpy(namescrollbuf, addonname, sizeof(namescrollbuf) - 1);
|
||||
|
||||
V_DrawThinString(x+w+5, y+i-8, V_TRANSLUCENT|MENUCAPS, namescrollbuf); // variable reuse...
|
||||
}
|
||||
|
||||
@@ -7219,7 +7232,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
|
||||
if (i == oldval)
|
||||
return;
|
||||
|
||||
if(!mapheaderinfo[i])
|
||||
if (i >= 0 && !mapheaderinfo[i])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(i, cv_newgametype.value));
|
||||
@@ -7257,7 +7270,7 @@ static void M_DrawLevelSelectOnly(boolean leftfade, boolean rightfade)
|
||||
if (i == oldval)
|
||||
return;
|
||||
|
||||
if(!mapheaderinfo[i])
|
||||
if (i >= 0 && !mapheaderinfo[i])
|
||||
continue; // Don't allocate the header. That just makes memory usage skyrocket.
|
||||
|
||||
} while (!M_CanShowLevelInList(i, cv_newgametype.value));
|
||||
@@ -8270,12 +8283,12 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
|
||||
//minenice's speen css, it's a piece of shit but hey
|
||||
// minenice's speen css, it's a piece of shit but hey
|
||||
speenframe = (I_GetTime()*cv_skinselectspin.value/TICRATE + 1)%8;
|
||||
|
||||
//this is a very shitty solution for checking if a sprite needs flipping
|
||||
//but it works
|
||||
if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4))
|
||||
// this is a very shitty solution for checking if a sprite needs flipping
|
||||
// but it works
|
||||
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
|
||||
flags = V_FLIP; // This sprite is left/right flipped!
|
||||
|
||||
patch = (patch_t *)W_CachePatchNum(sprframe->lumppat[speenframe], PU_PATCH);
|
||||
@@ -9437,9 +9450,8 @@ static void M_VideoModeMenu(INT32 choice)
|
||||
|
||||
memset(modedescs, 0, sizeof(modedescs));
|
||||
|
||||
#if defined (__unix__) || defined (UNIXCOMMON) || defined (HAVE_SDL)
|
||||
VID_PrepareModeList(); // FIXME: hack
|
||||
#endif
|
||||
|
||||
vidm_nummodes = 0;
|
||||
vidm_selected = 0;
|
||||
nummodes = VID_NumModes();
|
||||
@@ -9631,7 +9643,7 @@ static void M_DrawLocalSkinMenu(void)
|
||||
|
||||
//this is a very shitty solution for checking if a sprite needs flipping
|
||||
//but it works
|
||||
if ((sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]) && (speenframe > 4))
|
||||
if ((speenframe > 4) && (sprframe->lumppat[speenframe] == sprframe->lumppat[8-speenframe]))
|
||||
{
|
||||
flags = V_FLIP; // This sprite is left/right flipped!
|
||||
}
|
||||
@@ -10330,9 +10342,9 @@ static const char *M_GetDiscordName(discordRequest_t *r)
|
||||
return "";
|
||||
|
||||
if (cv_discordstreamer.value)
|
||||
return r->username;
|
||||
return DRPC_HideUsername(r->username);
|
||||
|
||||
return va("%s#%s", r->username, r->discriminator);
|
||||
return r->username;
|
||||
}
|
||||
|
||||
// (this goes in k_hud.c when merged into v2)
|
||||
|
||||
+35
-17
@@ -645,10 +645,20 @@ static menuitem_t OP_ControlsMenu[] =
|
||||
{IT_CALL | IT_STRING, NULL, "Player 3 Controls...", &M_Setup3PControlsMenu, 30},
|
||||
{IT_CALL | IT_STRING, NULL, "Player 4 Controls...", &M_Setup4PControlsMenu, 40},
|
||||
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 60},
|
||||
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 55},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing", &cv_turnsmooth, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Controls per key", &cv_controlperkey, 75},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P1)", &cv_turnsmooth[0], 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P2)", &cv_turnsmooth[1], 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P3)", &cv_turnsmooth[2], 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "Digital turn easing (P4)", &cv_turnsmooth[3], 115},
|
||||
|
||||
// i hate our menus sincerly
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P1)", &cv_litesteer[0], 135},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P2)", &cv_litesteer[1], 145},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P3)", &cv_litesteer[2], 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "Lite Steer (P4)", &cv_litesteer[3], 165},
|
||||
};
|
||||
|
||||
static const char* OP_ControlsTooltips[] =
|
||||
@@ -659,7 +669,15 @@ static const char* OP_ControlsTooltips[] =
|
||||
"Setup player 4 controls.",
|
||||
"Options for mouse control.",
|
||||
"Allowed amount of controls per key.",
|
||||
"Turn smoothing for non-analog turning.",
|
||||
"Turn smoothing for non-analog turning (Player 1).",
|
||||
"Turn smoothing for non-analog turning (Player 2).",
|
||||
"Turn smoothing for non-analog turning (Player 3).",
|
||||
"Turn smoothing for non-analog turning (Player 4).",
|
||||
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 1).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 2).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 3).",
|
||||
"Hold DOWN on d-pad/keyboard for shallow turns (Player 4).",
|
||||
};
|
||||
|
||||
static menuitem_t OP_AllControlsMenu[] =
|
||||
@@ -950,16 +968,16 @@ static const char* OP_ExpTooltips[] =
|
||||
NULL,
|
||||
"How far Mobj interpolation should take effect.",
|
||||
"When weather is on this will cut the object amount used in half.",
|
||||
"Sets minimum sector brightness, useful for dark areas",
|
||||
"Sets minimum sector brightness, useful for dark areas.",
|
||||
//"Should the directional lightning be randomized each map?\nTakes effect on next map load.",
|
||||
"Toggle being able to see the sky.",
|
||||
"Change the FPS counter sampling method\nInaccurate updates slower and might miss frame drops and such\nAccurate updates faster and is more accurate, but might be less readable", // how to ingles??
|
||||
"Skips rendering frames if game logic takes too long preventing issues during performance drops." // idk im shit as describing things
|
||||
"Change the FPS counter sampling method\nInaccurate updates slower\nand might miss sudden framerate changes and drops,\nproviding a more averaged result.\nAccurate updates faster, but might be less readable.", // how to ingles??
|
||||
"Skips rendering frames if game logic takes too long\npreventing gameplay issues during performance drops.", // idk im shit as describing things
|
||||
"Different methods of scaling the votescreen backgrounds.",
|
||||
#ifdef HWRENDER
|
||||
"Should the game do Screen Textures? Provides a good boost to frames\nat the cost of some visual effects not working when disabled.",
|
||||
#ifdef USE_FBO_OGL
|
||||
"Allows the game to downsample from a higher resolution than your display\nin OpenGL renderer mode. Requires a GPU with atleast OpenGL 3.0 support.",
|
||||
"Allows the game to downsample from a higher resolution\nthan your display in OpenGL renderer mode.\nRequires a GPU with atleast OpenGL 2.1 support.",
|
||||
#endif
|
||||
"Change the bit depth of the Lookup Palette in Palette rendering mode\n 16 bits is like software looks ingame\nwhile 24 bits is how software looks in screenshots.",
|
||||
#endif
|
||||
@@ -1357,15 +1375,15 @@ static menuitem_t OP_Player4CamOptionsMenu[] =
|
||||
static const char* OP_PlayerCamOptionsTooltips[] =
|
||||
{
|
||||
NULL,
|
||||
"Should the Camera flip on gravity flipped sections?.",
|
||||
"Should the Camera flip on gravity flipped sections?",
|
||||
"Camera distance relative to the Player.",
|
||||
"Height of the Camera",
|
||||
"Pitch Camera on Upwards or Downhill Slopes",
|
||||
"Speed of the Camera",
|
||||
"Should looking back inherit the Players Momentum?\nEither inherit Player Momentum or double of it\nmay make looking back while boosting or going in high speed less jarring",
|
||||
"Height of the Camera.",
|
||||
"Pitch Camera on Upwards or Downhill Slopes.",
|
||||
"Speed of the Camera.",
|
||||
"Should looking back inherit the Players Momentum?\nEither inherit Player Momentum or double of it\nmay make looking back while boosting or going in high speed less jarring.",
|
||||
"Allows looking up/down by holding\naim forward/backward while standing still.",
|
||||
"Speed of the Freecam/Spectator Camera",
|
||||
"Toggle between Third or First Person camera",
|
||||
"Speed of the Freecam/Spectator Camera.",
|
||||
"Toggle between Third or First Person camera.",
|
||||
};
|
||||
|
||||
// Ok it's still called chatoptions but we'll put ping display in here to be clean
|
||||
@@ -1745,7 +1763,7 @@ static const char* OP_PlayerDistortTooltips[] =
|
||||
"Distance object rotation should be visable.",
|
||||
"Player rotation when sliptiding.",
|
||||
"Rotation of a player's boost trails and drift sparks.",
|
||||
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?.",
|
||||
"Should banans rotate when thrown?\nAnd should they stay rotated when on the ground?",
|
||||
"Player squash and stretch.",
|
||||
"Player landing sound effect.",
|
||||
"Kart hopping while drifting. This is purely visual.",
|
||||
@@ -2424,7 +2442,7 @@ menu_t OP_MainDef =
|
||||
NULL
|
||||
};
|
||||
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 60, 30, OP_ControlsTooltips);
|
||||
menu_t OP_ControlsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_ControlsMenu, &OP_MainDef, 40, 15, OP_ControlsTooltips);
|
||||
//WTF
|
||||
menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE("M_CONTRO", OP_MouseOptionsMenu, &OP_ControlsDef, 60, 30, OP_MouseTooltips);
|
||||
menu_t OP_AllControlsDef = CONTROLMENUSTYLE(OP_AllControlsMenu, &OP_ControlsDef);
|
||||
|
||||
+13
-2
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file m_textinput.c
|
||||
/// \brief User text input implementation
|
||||
|
||||
#include "m_textinput.h"
|
||||
#include "m_menu.h" // MAXSTRINGLENGTH
|
||||
#include "v_video.h"
|
||||
@@ -228,8 +239,8 @@ void M_TextInputClear(textinput_t *input)
|
||||
void M_TextInputSetString(textinput_t *input, const char *c)
|
||||
{
|
||||
memset(input->buffer, 0, input->buffer_size);
|
||||
strcpy(input->buffer, c);
|
||||
input->cursor = input->select = input->length = strlen(c);
|
||||
strncpy(input->buffer, c, input->buffer_size);
|
||||
input->cursor = input->select = input->length = strlen(input->buffer);
|
||||
}
|
||||
|
||||
static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emotes)
|
||||
|
||||
@@ -1,3 +1,14 @@
|
||||
// SONIC ROBO BLAST 2 KART SATURN
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Indev.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file m_textinput.h
|
||||
/// \brief User text input implementation
|
||||
|
||||
#ifndef __M_TEXTINPUT__
|
||||
#define __M_TEXTINPUT__
|
||||
|
||||
|
||||
+134
-69
@@ -345,6 +345,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
blockdist = thing->radius + tmthing->radius;
|
||||
if (abs(thing->x - tmx) >= blockdist || abs(thing->y - tmy) >= blockdist)
|
||||
return true; // didn't hit it
|
||||
|
||||
// see if it went over / under
|
||||
if (tmthing->z > thing->z + thing->height)
|
||||
return true; // overhead
|
||||
@@ -707,7 +708,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
HU_SetCEchoFlags(0);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[thing->player-players]));
|
||||
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[thing->player-players]);
|
||||
//I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[thing->player-players]);
|
||||
P_DamageMobj(thing, tmthing, tmthing->target, DMG_INSTAKILL);
|
||||
P_KillMobj(tmthing, thing, thing);
|
||||
}
|
||||
@@ -976,7 +977,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
HU_SetCEchoFlags(0);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va("%s\\was hit by a kitchen sink.\\\\\\\\", player_names[tmthing->player-players]));
|
||||
I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[tmthing->player-players]);
|
||||
//I_OutputMsg("%s was hit by a kitchen sink.\n", player_names[tmthing->player-players]);
|
||||
P_DamageMobj(tmthing, thing, thing->target, DMG_INSTAKILL);
|
||||
P_KillMobj(thing, tmthing, tmthing);
|
||||
}
|
||||
@@ -1712,10 +1713,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
tmbbox[BOXRIGHT] = x + tmthing->radius;
|
||||
tmbbox[BOXLEFT] = x - tmthing->radius;
|
||||
|
||||
if (thing->x != x || thing->y != y || thing->subsector == NULL)
|
||||
if (thing->x != x || thing->y != y || !thing->subsector)
|
||||
{
|
||||
newsec = R_PointInSubsector(x, y)->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
newsec = thing->subsector->sector;
|
||||
}
|
||||
|
||||
ceilingline = blockingline = NULL;
|
||||
|
||||
@@ -1808,17 +1813,17 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
midheight = (bottomheight + ((topheight - bottomheight)/2));
|
||||
|
||||
delta1 = thing->z - midheight;
|
||||
delta2 = thingtop - midheight;
|
||||
delta1 = abs(thing->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (topheight > tmfloorz && abs(delta1) < abs(delta2)
|
||||
if (topheight > tmfloorz && delta1 < delta2
|
||||
&& !(rover->flags & FF_REVERSEPLATFORM))
|
||||
{
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
tmfloorslope = *rover->t_slope;
|
||||
}
|
||||
|
||||
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
|
||||
if (bottomheight < tmceilingz && delta1 >= delta2
|
||||
&& !(rover->flags & FF_PLATFORM)
|
||||
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
|
||||
{
|
||||
@@ -1869,7 +1874,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
{
|
||||
sector_t *polysec;
|
||||
fixed_t delta1, delta2, thingtop;
|
||||
fixed_t polytop, polybottom;
|
||||
fixed_t polytop, polybottom, polymid;
|
||||
|
||||
po->validcount = validcount;
|
||||
|
||||
@@ -1895,21 +1900,24 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
}
|
||||
|
||||
thingtop = thing->z + thing->height;
|
||||
delta1 = thing->z - (polybottom + ((polytop - polybottom)/2));
|
||||
delta2 = thingtop - (polybottom + ((polytop - polybottom)/2));
|
||||
polymid = (polybottom + ((polytop - polybottom)/2));
|
||||
|
||||
if (polytop > tmfloorz && abs(delta1) < abs(delta2))
|
||||
delta1 = abs(thing->z - polymid);
|
||||
delta2 = abs(thingtop - polymid);
|
||||
|
||||
if (polytop > tmfloorz && delta1 < delta2)
|
||||
{
|
||||
tmfloorz = tmdropoffz = polytop;
|
||||
tmfloorslope = NULL;
|
||||
}
|
||||
|
||||
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2))
|
||||
if (polybottom < tmceilingz && delta1 >= delta2)
|
||||
{
|
||||
tmceilingz = tmdrpoffceilz = polybottom;
|
||||
tmceilingslope = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
}
|
||||
}
|
||||
@@ -1994,10 +2002,14 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
tmbbox[BOXRIGHT] = x + thiscam->radius;
|
||||
tmbbox[BOXLEFT] = x - thiscam->radius;
|
||||
|
||||
if (thiscam->x != x || thiscam->y != y || thiscam->subsector == NULL)
|
||||
newsec = R_PointInSubsectorFast(x, y)->sector;
|
||||
if (thiscam->x != x || thiscam->y != y || !thiscam->subsector)
|
||||
{
|
||||
newsec = R_PointInSubsector(x, y)->sector;
|
||||
}
|
||||
else
|
||||
{
|
||||
newsec = thiscam->subsector->sector;
|
||||
}
|
||||
|
||||
ceilingline = blockingline = NULL;
|
||||
|
||||
@@ -2042,24 +2054,25 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
for (rover = newsec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL) || UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERALL)
|
||||
|| UNLIKELY(GETSECSPECIAL(rover->master->frontsector->special, 4) == 12))
|
||||
continue;
|
||||
|
||||
topheight = P_CameraGetFOFTopZ(thiscam, newsec, rover, x, y, NULL);
|
||||
bottomheight = P_CameraGetFOFBottomZ(thiscam, newsec, rover, x, y, NULL);
|
||||
midheight = (bottomheight + ((topheight - bottomheight)/2));
|
||||
|
||||
delta1 = thiscam->z - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight
|
||||
+ ((topheight - bottomheight)/2));
|
||||
delta1 = abs(thiscam->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (topheight > tmfloorz && abs(delta1) < abs(delta2))
|
||||
if (topheight > tmfloorz && delta1 < delta2)
|
||||
{
|
||||
tmfloorz = tmdropoffz = topheight;
|
||||
}
|
||||
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2))
|
||||
|
||||
if (bottomheight < tmceilingz && delta1 >= delta2)
|
||||
{
|
||||
tmceilingz = tmdrpoffceilz = bottomheight;
|
||||
}
|
||||
@@ -2085,6 +2098,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
validcount++;
|
||||
|
||||
for (by = yl; by <= yh; by++)
|
||||
{
|
||||
for (bx = xl; bx <= xh; bx++)
|
||||
{
|
||||
INT32 offset;
|
||||
@@ -2106,7 +2120,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
sector_t *polysec;
|
||||
fixed_t delta1, delta2, thingtop;
|
||||
fixed_t polytop, polybottom;
|
||||
fixed_t polytop, polybottom, polymid;
|
||||
|
||||
po->validcount = validcount;
|
||||
|
||||
@@ -2137,18 +2151,21 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
}
|
||||
|
||||
thingtop = thiscam->z + thiscam->height;
|
||||
delta1 = thiscam->z - (polybottom + ((polytop - polybottom)/2));
|
||||
delta2 = thingtop - (polybottom + ((polytop - polybottom)/2));
|
||||
polymid = (polybottom + ((polytop - polybottom)/2));
|
||||
|
||||
if (polytop > tmfloorz && abs(delta1) < abs(delta2))
|
||||
delta1 = abs(thiscam->z - polymid);
|
||||
delta2 = abs(thingtop - polymid);
|
||||
|
||||
if (polytop > tmfloorz && delta1 < delta2)
|
||||
tmfloorz = tmdropoffz = polytop;
|
||||
|
||||
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2))
|
||||
if (polybottom < tmceilingz && delta1 >= delta2)
|
||||
tmceilingz = tmdrpoffceilz = polybottom;
|
||||
}
|
||||
plink = (polymaplink_t *)(plink->link.next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check lines
|
||||
@@ -2172,7 +2189,7 @@ static boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
//
|
||||
boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
{
|
||||
subsector_t *s;
|
||||
subsector_t *subsec;
|
||||
UINT8 i;
|
||||
|
||||
floatok = false;
|
||||
@@ -2181,9 +2198,9 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
return false;
|
||||
|
||||
if (thiscam->x != x || thiscam->y != y || thiscam->subsector == NULL)
|
||||
s = R_PointInSubsectorFast(x, y);
|
||||
subsec = R_PointInSubsectorFast(x, y);
|
||||
else
|
||||
s = thiscam->subsector;
|
||||
subsec = thiscam->subsector;
|
||||
|
||||
if (players[displayplayers[0]].mo)
|
||||
{
|
||||
@@ -2203,7 +2220,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
thiscam->ceilingz = thiscam->z + thiscam->height;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
thiscam->subsector = subsec;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -2215,6 +2232,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
tryx -= MAXRADIUS;
|
||||
else
|
||||
tryx = x;
|
||||
|
||||
if (y-tryy > MAXRADIUS)
|
||||
tryy += MAXRADIUS;
|
||||
else if (y-tryy < -MAXRADIUS)
|
||||
@@ -2232,14 +2250,14 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
|
||||
if (tmceilingz - thiscam->z < thiscam->height)
|
||||
{
|
||||
if (s == thiscam->subsector && tmceilingz >= thiscam->z)
|
||||
if (subsec == thiscam->subsector && tmceilingz >= thiscam->z)
|
||||
{
|
||||
floatok = true;
|
||||
thiscam->floorz = tmfloorz;
|
||||
thiscam->ceilingz = tmfloorz + thiscam->height;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
thiscam->subsector = subsec;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
@@ -2264,7 +2282,7 @@ boolean P_TryCameraMove(fixed_t x, fixed_t y, camera_t *thiscam)
|
||||
thiscam->ceilingz = tmceilingz;
|
||||
thiscam->x = x;
|
||||
thiscam->y = y;
|
||||
thiscam->subsector = s;
|
||||
thiscam->subsector = subsec;
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -2377,6 +2395,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
tryx -= radius;
|
||||
else
|
||||
tryx = x;
|
||||
|
||||
if (y-tryy > radius)
|
||||
tryy += radius;
|
||||
else if (y-tryy < -radius)
|
||||
@@ -2392,28 +2411,34 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
{
|
||||
//All things are affected by their scale.
|
||||
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
INT32 special = 0;
|
||||
|
||||
if (thing->player)
|
||||
{
|
||||
const INT32 special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
|
||||
// If using type Section1:13, double the maxstep.
|
||||
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13)
|
||||
|| special == 13)
|
||||
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13) || special == 13)
|
||||
{
|
||||
maxstep <<= 1;
|
||||
}
|
||||
// If using type Section1:12, no maxstep. For ledges you don't want the player to climb! (see: Egg Zeppelin & SMK port walls)
|
||||
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12)
|
||||
|| special == 12)
|
||||
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12) || special == 12)
|
||||
{
|
||||
maxstep = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (thing->type == MT_SKIM)
|
||||
{
|
||||
maxstep = 0;
|
||||
}
|
||||
|
||||
if (tmceilingz - tmfloorz < thing->height)
|
||||
{
|
||||
if (tmfloorthing)
|
||||
tmhitthing = tmfloorthing;
|
||||
|
||||
return false; // doesn't fit
|
||||
}
|
||||
|
||||
@@ -2446,11 +2471,8 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
return false; // mobj must lower itself to fit
|
||||
}
|
||||
}
|
||||
else if (maxstep > 0 && !(
|
||||
thing->player && (
|
||||
P_PlayerTouchingSectorSpecial(thing->player, 1, 14)
|
||||
|| GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1) == 14)
|
||||
)) // Step down
|
||||
else if (maxstep > 0 && !(thing->player &&
|
||||
(P_PlayerTouchingSectorSpecial(thing->player, 1, 14) || special == 14))) // Step down
|
||||
{
|
||||
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
|
||||
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
|
||||
@@ -2472,10 +2494,14 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (tmdrpoffceilz - tmceilingz > maxstep)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (tmfloorz - tmdropoffz > maxstep)
|
||||
{
|
||||
return false; // don't stand over a dropoff
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (tryx != x || tryy != y);
|
||||
@@ -2551,6 +2577,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
tryx = thing->x;
|
||||
tryy = thing->y;
|
||||
|
||||
do {
|
||||
if (x-tryx > MAXRADIUS)
|
||||
tryx += MAXRADIUS;
|
||||
@@ -2558,6 +2585,7 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
tryx -= MAXRADIUS;
|
||||
else
|
||||
tryx = x;
|
||||
|
||||
if (y-tryy > MAXRADIUS)
|
||||
tryy += MAXRADIUS;
|
||||
else if (y-tryy < -MAXRADIUS)
|
||||
@@ -2570,14 +2598,14 @@ boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y)
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP))
|
||||
{
|
||||
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
|
||||
if (tmceilingz - tmfloorz < thing->height)
|
||||
return false; // doesn't fit
|
||||
|
||||
if (tmceilingz - thing->z < thing->height)
|
||||
return false; // mobj must lower itself to fit
|
||||
|
||||
const fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
|
||||
if (tmfloorz - thing->z > maxstep)
|
||||
return false; // too big a step up
|
||||
}
|
||||
@@ -2911,6 +2939,7 @@ static boolean PTR_SlideTraverse(intercept_t *in)
|
||||
{
|
||||
if (P_PointOnLineSide(slidemo->x, slidemo->y, li))
|
||||
return true; // don't hit the back side
|
||||
|
||||
goto isblocking;
|
||||
}
|
||||
|
||||
@@ -3202,32 +3231,46 @@ stairstep:
|
||||
}
|
||||
|
||||
do {
|
||||
if (tmxmove > mo->radius) {
|
||||
if (tmxmove > mo->radius)
|
||||
{
|
||||
newx = mo->x + mo->radius;
|
||||
tmxmove -= mo->radius;
|
||||
} else if (tmxmove < -mo->radius) {
|
||||
}
|
||||
else if (tmxmove < -mo->radius)
|
||||
{
|
||||
newx = mo->x - mo->radius;
|
||||
tmxmove += mo->radius;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
newx = mo->x + tmxmove;
|
||||
tmxmove = 0;
|
||||
}
|
||||
if (tmymove > mo->radius) {
|
||||
|
||||
if (tmymove > mo->radius)
|
||||
{
|
||||
newy = mo->y + mo->radius;
|
||||
tmymove -= mo->radius;
|
||||
} else if (tmymove < -mo->radius) {
|
||||
}
|
||||
else if (tmymove < -mo->radius)
|
||||
{
|
||||
newy = mo->y - mo->radius;
|
||||
tmymove += mo->radius;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
newy = mo->y + tmymove;
|
||||
tmymove = 0;
|
||||
}
|
||||
if (!P_TryMove(mo, newx, newy, true)) {
|
||||
|
||||
if (!P_TryMove(mo, newx, newy, true))
|
||||
{
|
||||
if (success)
|
||||
return; // Good enough!!
|
||||
else
|
||||
goto retry;
|
||||
}
|
||||
|
||||
success = true;
|
||||
} while(tmxmove || tmymove);
|
||||
}
|
||||
@@ -3315,10 +3358,12 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
|
||||
{
|
||||
mobj_t *fx = P_SpawnMobj(mo->x, mo->y, mo->z, MT_BUMP);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
fx->eflags |= MFE_VERTICALFLIP;
|
||||
else
|
||||
fx->eflags &= ~MFE_VERTICALFLIP;
|
||||
|
||||
fx->scale = mo->scale;
|
||||
|
||||
S_StartSound(mo, sfx_s3k49);
|
||||
@@ -3332,7 +3377,8 @@ void P_BouncePlayerMove(mobj_t *mo)
|
||||
mo->player->cmomx = tmxmove;
|
||||
mo->player->cmomy = tmymove;
|
||||
|
||||
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true)) {
|
||||
if (!P_TryMove(mo, mo->x + tmxmove, mo->y + tmymove, true))
|
||||
{
|
||||
P_TryMove(mo, mo->x - oldmomx, mo->y - oldmomy, true);
|
||||
}
|
||||
}
|
||||
@@ -3603,7 +3649,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
if (thing->subsector->sector->ffloors && (realcrush || thing->flags & MF_PUSHABLE))
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
fixed_t delta1, delta2;
|
||||
INT32 thingtop = thing->z + thing->height;
|
||||
|
||||
@@ -3615,10 +3661,12 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
|
||||
topheight = *rover->topheight;
|
||||
bottomheight = *rover->bottomheight;
|
||||
midheight = ((bottomheight + topheight)/2);
|
||||
|
||||
delta1 = thing->z - (bottomheight + topheight)/2;
|
||||
delta2 = thingtop - (bottomheight + topheight)/2;
|
||||
if (bottomheight <= thing->ceilingz && abs(delta1) >= abs(delta2))
|
||||
delta1 = abs(thing->z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (bottomheight <= thing->ceilingz && delta1 >= delta2)
|
||||
{
|
||||
if (thing->flags & MF_PUSHABLE)
|
||||
{
|
||||
@@ -3667,6 +3715,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
|
||||
killer = P_SpawnMobj(thing->x, thing->y, thing->z, MT_NULL);
|
||||
killer->threshold = 44; // Special flag for crushing
|
||||
}
|
||||
|
||||
if (!thing->player)
|
||||
P_DamageMobj(thing, killer, killer, DMG_INSTAKILL);
|
||||
else
|
||||
@@ -3706,6 +3755,7 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
{
|
||||
size_t i;
|
||||
sector_t *sec;
|
||||
|
||||
for (i = 0; i < sector->numattached; i++)
|
||||
{
|
||||
sec = §ors[sector->attached[i]];
|
||||
@@ -3746,9 +3796,11 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
do
|
||||
{
|
||||
for (n = sector->touching_thinglist; n; n = n->m_thinglist_next) // go through list
|
||||
{
|
||||
if (!n->visited) // unprocessed thing found
|
||||
{
|
||||
n->visited = true; // mark thing as processed
|
||||
|
||||
if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these
|
||||
{
|
||||
if (!PIT_ChangeSector(n->m_thing, false)) // process it
|
||||
@@ -3757,8 +3809,10 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
return nofit;
|
||||
}
|
||||
}
|
||||
|
||||
break; // exit and start over
|
||||
}
|
||||
}
|
||||
} while (n); // repeat from scratch until all things left are marked valid
|
||||
|
||||
// Nothing blocked us, so lets crush for real!
|
||||
@@ -3780,15 +3834,18 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
do
|
||||
{
|
||||
for (n = sec->touching_thinglist; n; n = n->m_thinglist_next)
|
||||
if (!n->visited)
|
||||
{
|
||||
n->visited = true;
|
||||
if (!(n->m_thing->flags & MF_NOBLOCKMAP))
|
||||
if (!n->visited)
|
||||
{
|
||||
PIT_ChangeSector(n->m_thing, true);
|
||||
return nofit;
|
||||
n->visited = true;
|
||||
|
||||
if (!(n->m_thing->flags & MF_NOBLOCKMAP))
|
||||
{
|
||||
PIT_ChangeSector(n->m_thing, true);
|
||||
return nofit;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} while (n);
|
||||
}
|
||||
@@ -3803,9 +3860,11 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
do
|
||||
{
|
||||
for (n = sector->touching_thinglist; n; n = n->m_thinglist_next) // go through list
|
||||
{
|
||||
if (!n->visited) // unprocessed thing found
|
||||
{
|
||||
n->visited = true; // mark thing as processed
|
||||
|
||||
if (!(n->m_thing->flags & MF_NOBLOCKMAP)) //jff 4/7/98 don't do these
|
||||
{
|
||||
PIT_ChangeSector(n->m_thing, true); // process it
|
||||
@@ -3813,6 +3872,7 @@ boolean P_CheckSector(sector_t *sector, boolean crunch)
|
||||
}
|
||||
break; // exit and start over
|
||||
}
|
||||
}
|
||||
} while (n); // repeat from scratch until all things left are marked valid
|
||||
|
||||
return nofit;
|
||||
@@ -3902,6 +3962,7 @@ static msecnode_t *P_DelSecnode(msecnode_t *node)
|
||||
|
||||
tp = node->m_sectorlist_prev;
|
||||
tn = node->m_sectorlist_next;
|
||||
|
||||
if (tp)
|
||||
tp->m_sectorlist_next = tn;
|
||||
if (tn)
|
||||
@@ -3912,6 +3973,7 @@ static msecnode_t *P_DelSecnode(msecnode_t *node)
|
||||
|
||||
sp = node->m_thinglist_prev;
|
||||
sn = node->m_thinglist_next;
|
||||
|
||||
if (sp)
|
||||
sp->m_thinglist_next = sn;
|
||||
else
|
||||
@@ -3959,7 +4021,7 @@ static inline boolean PIT_GetSectors(line_t *ld)
|
||||
// allowed to move to this position, then the sector_list
|
||||
// will be attached to the Thing's mobj_t at touching_sectorlist.
|
||||
|
||||
sector_list = P_AddSecnode(ld->frontsector,tmthing,sector_list);
|
||||
sector_list = P_AddSecnode(ld->frontsector, tmthing, sector_list);
|
||||
|
||||
// Don't assume all lines are 2-sided, since some Things
|
||||
// like MT_TFOG are allowed regardless of whether their radius takes
|
||||
@@ -4087,7 +4149,7 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
fixed_t topheight, bottomheight, midheight;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
@@ -4105,13 +4167,16 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
|
||||
if (floorz < z)
|
||||
floorz = z;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
delta1 = z - (bottomheight + ((topheight - bottomheight)/2));
|
||||
delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2));
|
||||
midheight = (bottomheight + ((topheight - bottomheight)/2));
|
||||
|
||||
if (topheight > floorz && abs(delta1) < abs(delta2))
|
||||
delta1 = abs(z - midheight);
|
||||
delta2 = abs(thingtop - midheight);
|
||||
|
||||
if (topheight > floorz && delta1 < delta2)
|
||||
floorz = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -11889,7 +11889,7 @@ void P_SpawnHoops(mapthing_t *mthing)
|
||||
|
||||
z += P_GetSectorFloorZAt(sec, x, y);
|
||||
|
||||
hoopcenter->z -= hoopcenter->height/2;
|
||||
hoopcenter->z = z - hoopcenter->height/2;
|
||||
|
||||
P_UnsetThingPosition(hoopcenter);
|
||||
hoopcenter->x = x;
|
||||
|
||||
+36
-36
@@ -61,7 +61,7 @@ typedef enum
|
||||
//
|
||||
// P_ArchivePlayer
|
||||
//
|
||||
static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
const player_t *player = &players[consoleplayer];
|
||||
INT32 pllives = player->lives;
|
||||
@@ -85,7 +85,7 @@ static inline void P_ArchivePlayer(savebuffer_t *save)
|
||||
//
|
||||
// P_UnArchivePlayer
|
||||
//
|
||||
static inline void P_UnArchivePlayer(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePlayer(savebuffer_t *save)
|
||||
{
|
||||
savedata.skincolor = READUINT8(save->p);
|
||||
savedata.skin = READUINT8(save->p);
|
||||
@@ -1043,25 +1043,25 @@ typedef enum
|
||||
tc_end
|
||||
} specials_e;
|
||||
|
||||
static inline UINT32 SaveMobjnum(const mobj_t *mobj)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveMobjnum(const mobj_t *mobj)
|
||||
{
|
||||
if (mobj) return mobj->mobjnum;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static inline UINT32 SaveSector(const sector_t *sector)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveSector(const sector_t *sector)
|
||||
{
|
||||
if (sector) return (UINT32)(sector - sectors);
|
||||
return 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
static inline UINT32 SaveLine(const line_t *line)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SaveLine(const line_t *line)
|
||||
{
|
||||
if (line) return (UINT32)(line - lines);
|
||||
return 0xFFFFFFFF;
|
||||
}
|
||||
|
||||
static inline UINT32 SavePlayer(const player_t *player)
|
||||
FUNCINLINE static ATTRINLINE UINT32 SavePlayer(const player_t *player)
|
||||
{
|
||||
if (player) return (UINT32)(player - players);
|
||||
return 0xFFFFFFFF;
|
||||
@@ -1476,7 +1476,7 @@ static void SaveElevatorThinker(savebuffer_t *save, const thinker_t *th, const U
|
||||
//
|
||||
// Saves a scroll_t thinker
|
||||
//
|
||||
static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const scroll_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1497,7 +1497,7 @@ static inline void SaveScrollThinker(savebuffer_t *save, const thinker_t *th, co
|
||||
//
|
||||
// Saves a friction_t thinker
|
||||
//
|
||||
static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const friction_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1513,7 +1513,7 @@ static inline void SaveFrictionThinker(savebuffer_t *save, const thinker_t *th,
|
||||
//
|
||||
// Saves a pusher_t thinker
|
||||
//
|
||||
static inline void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SavePusherThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const pusher_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1598,7 +1598,7 @@ static void SaveDisappearThinker(savebuffer_t *save, const thinker_t *th, const
|
||||
//
|
||||
// Saves a polyrotate_t thinker
|
||||
//
|
||||
static inline void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
FUNCINLINE static ATTRINLINE void SavePolyrotatetThinker(savebuffer_t *save, const thinker_t *th, const UINT8 type)
|
||||
{
|
||||
const polyrotate_t *ht = (const void *)th;
|
||||
WRITEUINT8(save->p, type);
|
||||
@@ -1935,25 +1935,25 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static inline mobj_t *LoadMobj(UINT32 mobjnum)
|
||||
FUNCINLINE static ATTRINLINE mobj_t *LoadMobj(UINT32 mobjnum)
|
||||
{
|
||||
if (mobjnum == 0) return NULL;
|
||||
return (mobj_t *)(size_t)mobjnum;
|
||||
}
|
||||
|
||||
static inline sector_t *LoadSector(UINT32 sector)
|
||||
FUNCINLINE static ATTRINLINE sector_t *LoadSector(UINT32 sector)
|
||||
{
|
||||
if (sector >= numsectors) return NULL;
|
||||
return §ors[sector];
|
||||
}
|
||||
|
||||
static inline line_t *LoadLine(UINT32 line)
|
||||
FUNCINLINE static ATTRINLINE line_t *LoadLine(UINT32 line)
|
||||
{
|
||||
if (line >= numlines) return NULL;
|
||||
return &lines[line];
|
||||
}
|
||||
|
||||
static inline player_t *LoadPlayer(UINT32 player)
|
||||
FUNCINLINE static ATTRINLINE player_t *LoadPlayer(UINT32 player)
|
||||
{
|
||||
if (player >= MAXPLAYERS) return NULL;
|
||||
return &players[player];
|
||||
@@ -2529,7 +2529,7 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a friction_t from a save game
|
||||
//
|
||||
static inline void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadFrictionThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
friction_t *ht = (friction_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2576,7 +2576,7 @@ static void LoadPusherThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a laserthink_t from a save game
|
||||
//
|
||||
static inline void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadLaserThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
laserthink_t *ht = (laserthink_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2621,7 +2621,7 @@ FUNCINLINE static ATTRINLINE void LoadLightlevelThinker(savebuffer_t *save, acti
|
||||
//
|
||||
// Loads a executor_t from a save game
|
||||
//
|
||||
static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
executor_t *ht = (executor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2639,7 +2639,7 @@ static inline void LoadExecutorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a disappear_t thinker
|
||||
//
|
||||
static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
disappear_t *ht = (disappear_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2660,7 +2660,7 @@ static inline void LoadDisappearThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a polyrotate_t thinker
|
||||
//
|
||||
static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyrotate_t *ht = (polyrotate_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2720,7 +2720,7 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
//
|
||||
// Loads a polywaypoint_t thinker
|
||||
//
|
||||
static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polywaypoint_t *ht = (polywaypoint_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2776,7 +2776,7 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
|
||||
//
|
||||
// loads a polyslidedoor_t thinker
|
||||
//
|
||||
static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyslidedoor_t *ht = (polyslidedoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2814,7 +2814,7 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
//
|
||||
// Loads a polyswingdoor_t thinker
|
||||
//
|
||||
static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polyswingdoor_t *ht = (polyswingdoor_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -2847,7 +2847,7 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
|
||||
//
|
||||
// Loads a polydisplace_t thinker
|
||||
//
|
||||
static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
FUNCINLINE static ATTRINLINE void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinker)
|
||||
{
|
||||
polydisplace_t *ht = (polydisplace_t*)Z_LevelPoolMalloc(sizeof (*ht));
|
||||
ht->thinker.alloctype = TAT_LEVELPOOL;
|
||||
@@ -3115,7 +3115,7 @@ static void P_NetUnArchiveThinkers(savebuffer_t *save)
|
||||
#define PD_FLAGS 0x01
|
||||
#define PD_TRANS 0x02
|
||||
|
||||
static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
{
|
||||
UINT8 diff = 0;
|
||||
WRITEINT32(save->p, po->id);
|
||||
@@ -3137,7 +3137,7 @@ static inline void P_ArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
WRITEINT32(save->p, po->translucency);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
{
|
||||
INT32 id;
|
||||
UINT32 angle;
|
||||
@@ -3172,7 +3172,7 @@ static inline void P_UnArchivePolyObj(savebuffer_t *save, polyobj_t *po)
|
||||
Polyobj_MoveOnLoad(po, angle, x, y);
|
||||
}
|
||||
|
||||
static inline void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
@@ -3185,7 +3185,7 @@ static inline void P_ArchivePolyObjects(savebuffer_t *save)
|
||||
P_ArchivePolyObj(save, &PolyObjects[i]);
|
||||
}
|
||||
|
||||
static inline void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
{
|
||||
INT32 i, numSavedPolys;
|
||||
|
||||
@@ -3203,7 +3203,7 @@ static inline void P_UnArchivePolyObjects(savebuffer_t *save)
|
||||
//
|
||||
// P_FinishMobjs
|
||||
//
|
||||
static inline void P_FinishMobjs(void)
|
||||
FUNCINLINE static ATTRINLINE void P_FinishMobjs(void)
|
||||
{
|
||||
thinker_t *currentthinker;
|
||||
mobj_t *mobj;
|
||||
@@ -3220,7 +3220,7 @@ static inline void P_FinishMobjs(void)
|
||||
}
|
||||
}
|
||||
|
||||
static inline mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
FUNCINLINE static ATTRINLINE mobj_t *RelinkMobj(mobj_t **ptr)
|
||||
{
|
||||
UINT32 temp = (UINT32)(size_t)*ptr;
|
||||
*ptr = NULL;
|
||||
@@ -3269,7 +3269,7 @@ static void P_RelinkPointers(void)
|
||||
//
|
||||
// P_NetArchiveSpecials
|
||||
//
|
||||
static inline void P_NetArchiveSpecials(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_NetArchiveSpecials(savebuffer_t *save)
|
||||
{
|
||||
size_t i, z;
|
||||
|
||||
@@ -3347,7 +3347,7 @@ static void P_NetUnArchiveSpecials(savebuffer_t *save)
|
||||
// =======================================================================
|
||||
// Misc
|
||||
// =======================================================================
|
||||
static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
|
||||
{
|
||||
if (gamecomplete)
|
||||
WRITEINT16(save->p, gamemap | 8192);
|
||||
@@ -3360,7 +3360,7 @@ static inline void P_ArchiveMisc(savebuffer_t *save)
|
||||
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
|
||||
}
|
||||
|
||||
static inline void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 mapoverride)
|
||||
{
|
||||
char testname[sizeof(timeattackfolder)];
|
||||
|
||||
@@ -3531,7 +3531,8 @@ static void P_ReloadSaveLevelData(void)
|
||||
ss->floorpic_angle = spawnss->floorpic_angle;
|
||||
ss->ceilingpic_angle = spawnss->ceilingpic_angle;
|
||||
ss->tag = spawnss->tag;
|
||||
ss->firsttag = ss->nexttag = -1;
|
||||
ss->firsttag = spawnss->firsttag;
|
||||
ss->nexttag = spawnss->nexttag;
|
||||
|
||||
if (ss->ffloors)
|
||||
{
|
||||
@@ -3556,7 +3557,8 @@ static void P_ReloadSaveLevelData(void)
|
||||
li->callcount = 0;
|
||||
|
||||
li->tag = spawnli->tag;
|
||||
li->firsttag = li->nexttag = -1;
|
||||
li->firsttag = spawnli->firsttag;
|
||||
li->nexttag = spawnli->nexttag;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
{
|
||||
@@ -3580,8 +3582,6 @@ static void P_ReloadSaveLevelData(void)
|
||||
si->midtexture = spawnsi->midtexture;
|
||||
}
|
||||
}
|
||||
|
||||
P_InitTagLists();
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, boolean reloading)
|
||||
|
||||
+4
-3
@@ -1983,11 +1983,12 @@ static void P_LoadMapData(const virtres_t* virt)
|
||||
P_LoadLinedefs(virtlinedefs->data);
|
||||
P_LoadSidedefs(virtsidedefs->data);
|
||||
P_LoadThings(virtthings->data);
|
||||
P_InitTagLists(); // Create xref tables for tags
|
||||
|
||||
// Copy relevant map data for NetArchive purposes.
|
||||
spawnsectors = Z_Calloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Calloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Calloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
|
||||
spawnsectors = Z_Malloc(numsectors * sizeof(*sectors), PU_LEVEL, NULL);
|
||||
spawnlines = Z_Malloc(numlines * sizeof(*lines), PU_LEVEL, NULL);
|
||||
spawnsides = Z_Malloc(numsides * sizeof(*sides), PU_LEVEL, NULL);
|
||||
|
||||
memcpy(spawnsectors, sectors, numsectors * sizeof(*sectors));
|
||||
memcpy(spawnlines, lines, numlines * sizeof(*lines));
|
||||
|
||||
+1
-3
@@ -2091,8 +2091,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
// Change the music and apply position/fade operations
|
||||
else
|
||||
{
|
||||
strncpy(mapmusic.name, sides[line->sidenum[0]].text, 7);
|
||||
mapmusic.name[6] = 0;
|
||||
strlcpy(mapmusic.name, sides[line->sidenum[0]].text, sizeof(mapmusic.name));
|
||||
|
||||
mapmusic.flags = tracknum & MUSIC_TRACKMASK;
|
||||
if (!(line->flags & ML_BLOCKMONSTERS))
|
||||
@@ -5387,7 +5386,6 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
// set current weather
|
||||
curWeather = mapheaderinfo[gamemap-1]->weather;
|
||||
|
||||
P_InitTagLists(); // Create xref tables for tags
|
||||
P_SearchForDisableLinedefs(); // Disable linedefs are now allowed to disable *any* line
|
||||
|
||||
P_SpawnScrollers(); // Add generalized scrollers
|
||||
|
||||
+8
-2
@@ -3315,7 +3315,7 @@ static ticcmd_t *P_CameraCmd(camera_t *cam, UINT8 num)
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
|
||||
lang += (cmd->angleturn<<16);
|
||||
lang += (cmd->angleturn << 16);
|
||||
|
||||
cam->localangle = lang;
|
||||
if (!cam->reset_aiming)
|
||||
@@ -3821,7 +3821,13 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
|
||||
if (demo.playback)
|
||||
{
|
||||
focusangle = mo->angle;
|
||||
// Hack-adjacent.
|
||||
// Sometimes stale ticcmds send a weird angle at the start of the race.
|
||||
// P_UpdatePlayerAngle knows to ignore cmd angle when you literally can't turn, so we do the same here.
|
||||
if (leveltime > starttime)
|
||||
focusangle = player->cmd.angleturn << 16;
|
||||
else
|
||||
focusangle = mo->angle; // Just use something known sane.
|
||||
focusaiming = 0;
|
||||
}
|
||||
else if (P_IsLocalPlayer(player))
|
||||
|
||||
+1
-2
@@ -18,7 +18,6 @@
|
||||
#include <stdint.h>
|
||||
|
||||
#include "qs22j.h"
|
||||
#include "doomdef.h"
|
||||
|
||||
#define INSORTTHRESH 5 // if n < this use insertion sort
|
||||
// MUST be >= 2
|
||||
@@ -89,7 +88,7 @@ static inline char *med3(char *a, char *b, char *c, int (*compar)(const void *,
|
||||
void qs22j(void *base, size_t nmemb, size_t size, int (*compar)(const void *, const void *))
|
||||
{
|
||||
// we have nothing to sort
|
||||
if (UNLIKELY(nmemb <= 1))
|
||||
if (__builtin_expect(!!(nmemb <= 1), 0) ) //UNLIKELY - thx windoze
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
+1
-1
@@ -77,7 +77,7 @@ void R_ClearDrawSegs(void)
|
||||
// CPhipps -
|
||||
// Instead of clipsegs, let's try using an array with one entry for each column,
|
||||
// indicating whether it's blocked by a solid wall yet or not.
|
||||
UINT8 *solidcol;
|
||||
UINT8 *solidcol = NULL;
|
||||
|
||||
void R_AllocClipSegMemory(void)
|
||||
{
|
||||
|
||||
+121
-83
@@ -90,21 +90,21 @@ INT32 numtextures = 0; // total number of textures found,
|
||||
// size of following tables
|
||||
|
||||
texture_t **textures = NULL;
|
||||
static UINT32 **texturecolumnofs; // column offset lookup table for each texture
|
||||
UINT8 **texturecache; // graphics data for each generated full-size texture
|
||||
static UINT32 **texturecolumnofs = NULL; // column offset lookup table for each texture
|
||||
UINT8 **texturecache = NULL; // graphics data for each generated full-size texture
|
||||
|
||||
// texture width is a power of 2, so it can easily repeat along sidedefs using a simple mask
|
||||
static INT32 *texturewidthmask;
|
||||
static INT32 *texturewidth = NULL;
|
||||
|
||||
fixed_t *textureheight; // needed for texture pegging
|
||||
fixed_t *textureheight = NULL; // needed for texture pegging
|
||||
|
||||
INT32 *texturetranslation;
|
||||
INT32 *texturetranslation = NULL;
|
||||
|
||||
// needed for pre rendering
|
||||
sprcache_t *spritecachedinfo;
|
||||
sprcache_t *spritecachedinfo = NULL;
|
||||
|
||||
lighttable_t *colormaps;
|
||||
UINT8 *encoremap;
|
||||
lighttable_t *colormaps = NULL;
|
||||
UINT8 *encoremap = NULL;
|
||||
#ifdef HASINVERT
|
||||
UINT8 invertmap[256];
|
||||
#endif
|
||||
@@ -241,11 +241,12 @@ static INT32 tidcachelen = 0;
|
||||
// R_DrawColumnInCache
|
||||
// Clip and draw a column from a patch into a cached post.
|
||||
//
|
||||
static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 originy, INT32 cacheheight)
|
||||
static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight)
|
||||
{
|
||||
INT32 count, position;
|
||||
UINT8 *source;
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
INT32 originy = originPatch->originy;
|
||||
|
||||
while (patch->topdelta != 0xff)
|
||||
{
|
||||
@@ -260,6 +261,7 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 orig
|
||||
if (position < 0)
|
||||
{
|
||||
count += position;
|
||||
source -= position; // start further down the column
|
||||
position = 0;
|
||||
}
|
||||
|
||||
@@ -273,6 +275,50 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 orig
|
||||
}
|
||||
}
|
||||
|
||||
static UINT8 *R_AllocateTextureBlock(size_t blocksize, UINT8 **user)
|
||||
{
|
||||
texturememory += blocksize;
|
||||
|
||||
return Z_Malloc(blocksize, PU_LEVEL, user);
|
||||
}
|
||||
|
||||
static UINT8 *R_AllocateDummyTextureBlock(size_t width, UINT8 **user)
|
||||
{
|
||||
// Allocate dummy data. Keep 4-bytes aligned.
|
||||
// Column offsets will be initialized to 0, which points to the 0xff byte (empty column flag).
|
||||
size_t blocksize = 4 + (width * 4);
|
||||
UINT8 *block = R_AllocateTextureBlock(blocksize, user);
|
||||
|
||||
memset(block, 0, blocksize);
|
||||
block[0] = 0xff;
|
||||
|
||||
return block;
|
||||
}
|
||||
|
||||
static boolean R_CheckTextureLumpLength(texture_t *texture, size_t patch)
|
||||
{
|
||||
UINT16 wadnum = texture->patches[patch].wad;
|
||||
UINT16 lumpnum = texture->patches[patch].lump;
|
||||
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// The header does not exist
|
||||
if (lumplength < offsetof(softwarepatch_t, columnofs))
|
||||
{
|
||||
CONS_Alert(
|
||||
CONS_ERROR,
|
||||
"%.8s: texture lump data is too small. Expected %s bytes, got %s. (%s)\n",
|
||||
texture->name,
|
||||
sizeu1(offsetof(softwarepatch_t, columnofs)),
|
||||
sizeu2(lumplength),
|
||||
wadfiles[wadnum]->lumpinfo[lumpnum].fullname
|
||||
);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// R_GenerateTexture
|
||||
//
|
||||
@@ -297,6 +343,10 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
||||
column_t *patchcol;
|
||||
UINT8 *colofs;
|
||||
|
||||
UINT16 wadnum;
|
||||
lumpnum_t lumpnum;
|
||||
size_t lumplength;
|
||||
|
||||
I_Assert(texnum <= (size_t)numtextures);
|
||||
texture = textures[texnum];
|
||||
I_Assert(texture != NULL);
|
||||
@@ -311,45 +361,57 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
||||
{
|
||||
boolean holey = false;
|
||||
patch = texture->patches;
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
|
||||
|
||||
wadnum = patch->wad;
|
||||
lumpnum = patch->lump;
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// The header does not exist
|
||||
if (R_CheckTextureLumpLength(texture, 0) == false)
|
||||
{
|
||||
block = R_AllocateDummyTextureBlock(texture->width, &texturecache[texnum]);
|
||||
texturecolumnofs[texnum] = (UINT32*)&block[4];
|
||||
textures[texnum]->holes = true;
|
||||
return block;
|
||||
}
|
||||
|
||||
pdata = (UINT8*)W_CacheLumpNumPwad(wadnum, lumpnum, PU_LEVEL);
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
// Check the patch for holes.
|
||||
if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height))
|
||||
holey = true;
|
||||
else
|
||||
|
||||
colofs = (UINT8 *)realpatch->columnofs;
|
||||
|
||||
for (x = 0; x < texture->width && !holey; x++)
|
||||
{
|
||||
colofs = (UINT8 *)realpatch->columnofs;
|
||||
column_t *col = (column_t *)((UINT8 *)realpatch + LONG(*(UINT32 *)&colofs[x<<2]));
|
||||
|
||||
for (x = 0; x < texture->width; x++)
|
||||
INT32 topdelta, prevdelta = -1, y = 0;
|
||||
|
||||
while (col->topdelta != 0xff)
|
||||
{
|
||||
column_t *col = (column_t *)((UINT8 *)realpatch + LONG(*(UINT32 *)&colofs[x<<2]));
|
||||
|
||||
INT32 topdelta, prevdelta = -1, y = 0;
|
||||
|
||||
while (col->topdelta != 0xff)
|
||||
{
|
||||
topdelta = col->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
if (topdelta > y)
|
||||
break;
|
||||
y = topdelta + col->length + 1;
|
||||
col = (column_t *)((UINT8 *)col + col->length + 4);
|
||||
}
|
||||
|
||||
if (y < texture->height)
|
||||
holey = true; // this texture is HOLEy! D:
|
||||
topdelta = col->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
if (topdelta > y)
|
||||
break;
|
||||
y = topdelta + col->length + 1;
|
||||
col = (column_t *)((UINT8 *)col + col->length + 4);
|
||||
}
|
||||
|
||||
if (y < texture->height)
|
||||
holey = true; // this texture is HOLEy! D:
|
||||
}
|
||||
|
||||
// If the patch uses transparency, we have to save it this way.
|
||||
if (holey)
|
||||
{
|
||||
texture->holes = true;
|
||||
blocksize = W_LumpLengthPwad(patch->wad, patch->lump);
|
||||
block = Z_Calloc(blocksize, PU_LEVEL, &texturecache[texnum]);
|
||||
blocksize = lumplength;
|
||||
block = Z_Calloc(blocksize, PU_LEVEL, &texturecache[texnum]); // will change tag at end of this function
|
||||
M_Memcpy(block, realpatch, blocksize);
|
||||
texturememory += blocksize;
|
||||
|
||||
@@ -365,7 +427,6 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
||||
|
||||
goto done;
|
||||
}
|
||||
|
||||
// Otherwise, do multipatch format.
|
||||
}
|
||||
|
||||
@@ -384,10 +445,18 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
||||
// texture data after the lookup table
|
||||
blocktex = block + (texture->width*4);
|
||||
|
||||
for (x = 0; x < texture->width; ++x)
|
||||
{
|
||||
// generate column ofset lookup
|
||||
*(UINT32 *)&colofs[x<<2] = LONG((x * texture->height) + (texture->width*4));
|
||||
}
|
||||
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
pdata = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_LEVEL);
|
||||
wadnum = patch->wad;
|
||||
lumpnum = patch->lump;
|
||||
pdata = (UINT8*)W_CacheLumpNumPwad(wadnum, lumpnum, PU_LEVEL);
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
x1 = patch->originx;
|
||||
@@ -418,9 +487,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
||||
{
|
||||
patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
|
||||
|
||||
// generate column ofset lookup
|
||||
*(UINT32 *)&colofs[x<<2] = LONG((x * texture->height) + (texture->width*4));
|
||||
R_DrawColumnInCache(patchcol, block + LONG(*(UINT32 *)&colofs[x<<2]), patch->originy, texture->height);
|
||||
R_DrawColumnInCache(patchcol, block + LONG(*(UINT32 *)&colofs[x<<2]), patch, texture->height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -439,6 +506,7 @@ INT32 R_GetTextureNum(INT32 texnum)
|
||||
{
|
||||
if (texnum < 0 || texnum >= numtextures)
|
||||
return 0;
|
||||
|
||||
return texturetranslation[texnum];
|
||||
}
|
||||
|
||||
@@ -456,17 +524,12 @@ void R_CheckTextureCache(INT32 tex)
|
||||
|
||||
static inline INT32 wrap_column(fixed_t tex, INT32 col)
|
||||
{
|
||||
if (texturewidthmask[tex])
|
||||
col &= texturewidthmask[tex]; // set by load textures
|
||||
else
|
||||
{
|
||||
const INT16 texwidth = textures[tex]->width;
|
||||
INT32 width = texturewidth[tex];
|
||||
|
||||
// Odd width texture, cannot just mask.
|
||||
// Sometime gets colnum = -1 or = width, even without tiling.
|
||||
// Test LostCiv, Map 20, crates.
|
||||
col = ((col % texwidth) + texwidth) % texwidth;
|
||||
}
|
||||
if (width & (width - 1))
|
||||
col = (UINT32)col % width;
|
||||
else
|
||||
col &= (width - 1);
|
||||
|
||||
return col;
|
||||
}
|
||||
@@ -476,13 +539,6 @@ static inline INT32 wrap_column(fixed_t tex, INT32 col)
|
||||
//
|
||||
UINT8 *R_GetColumn(fixed_t tex, INT32 col)
|
||||
{
|
||||
if (!texturecache[tex])
|
||||
{
|
||||
// This must be here because cache can be freed by other operations.
|
||||
// To prevent must lock individual texture cache on every draw.
|
||||
R_GenerateTexture(tex);
|
||||
}
|
||||
|
||||
return texturecache[tex] + LONG(texturecolumnofs[tex][wrap_column(tex, col)]);
|
||||
}
|
||||
|
||||
@@ -516,11 +572,10 @@ static INT32
|
||||
Rloadtextures (INT32 i, INT32 w)
|
||||
{
|
||||
UINT16 j, numlumps = 0;
|
||||
INT32 k;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
softwarepatch_t *patchlump;
|
||||
texpatch_t *patch;
|
||||
texture_t *texture;
|
||||
softwarepatch_t patchlump;
|
||||
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
@@ -560,7 +615,7 @@ Rloadtextures (INT32 i, INT32 w)
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
|
||||
W_ReadLumpHeaderPwad(wadnum, lumpnum, &patchlump, PNG_HEADER_SIZE, 0);
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((wadnum, lumpnum), patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
@@ -568,8 +623,10 @@ Rloadtextures (INT32 i, INT32 w)
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->hash = quickncasehash(texture->name, 8);
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
|
||||
texture->width = SHORT(patchlump.width);
|
||||
texture->height = SHORT(patchlump.height);
|
||||
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
@@ -581,27 +638,7 @@ Rloadtextures (INT32 i, INT32 w)
|
||||
patch->wad = wadnum;
|
||||
patch->lump = texstart + j;
|
||||
|
||||
Z_Free(patchlump);
|
||||
|
||||
// determine width power of 2
|
||||
#if 1
|
||||
// [WDJ] only need to determine if exact power of 2.
|
||||
k = 1;
|
||||
while (k < texture->width)
|
||||
k<<=1;
|
||||
#else
|
||||
// Largest power of 2 that fits within width.
|
||||
k = 1;
|
||||
while (k << 1 <= texture->width)
|
||||
k <<= 1;
|
||||
#endif
|
||||
if (k != texture->width)
|
||||
{
|
||||
// Odd width
|
||||
k = 1; // make texturewidthmask = 0
|
||||
}
|
||||
|
||||
texturewidthmask[i] = k - 1;
|
||||
texturewidth[i] = texture->width;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
@@ -709,7 +746,7 @@ static void R_AllocateTextures(INT32 add)
|
||||
// Allocate texture referencing cache.
|
||||
recallocuser(&texturecache, oldsize, newsize);
|
||||
// Allocate texture width table.
|
||||
recallocuser(&texturewidthmask, oldsize, newsize);
|
||||
recallocuser(&texturewidth, oldsize, newsize);
|
||||
// Allocate texture height table.
|
||||
recallocuser(&textureheight, oldsize, newsize);
|
||||
// Create translation table for global animation.
|
||||
@@ -1181,7 +1218,7 @@ void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *texindex)
|
||||
newTexture = R_ParseTexture(true);
|
||||
// Store the new texture
|
||||
textures[*texindex] = newTexture;
|
||||
texturewidthmask[*texindex] = newTexture->width - 1;
|
||||
texturewidth[*texindex] = newTexture->width;
|
||||
textureheight[*texindex] = newTexture->height << FRACBITS;
|
||||
// Increment i back in R_LoadTextures()
|
||||
(*texindex)++;
|
||||
@@ -1354,6 +1391,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
|
||||
|
||||
// Load in the light tables, now 64k aligned for smokie...
|
||||
lump = W_GetNumForName(colormap);
|
||||
|
||||
if (lump == LUMPERROR)
|
||||
lump = basecolormaplump;
|
||||
else
|
||||
|
||||
+2
-2
@@ -615,12 +615,12 @@ typedef struct drawseg_s
|
||||
// Pointers to lists for sprite clipping, all three adjusted so [x1] is first value.
|
||||
INT16 *sprtopclip;
|
||||
INT16 *sprbottomclip;
|
||||
INT16 *maskedtexturecol;
|
||||
fixed_t *maskedtexturecol;
|
||||
|
||||
struct visplane_s *ffloorplanes[MAXFFLOORS];
|
||||
INT32 numffloorplanes;
|
||||
struct ffloor_s *thicksides[MAXFFLOORS];
|
||||
INT16 *thicksidecol;
|
||||
fixed_t *thicksidecol;
|
||||
INT32 numthicksides;
|
||||
fixed_t *frontscale;
|
||||
|
||||
|
||||
+107
-150
@@ -41,8 +41,7 @@
|
||||
|
||||
/** \brief view info
|
||||
*/
|
||||
INT32 linesize, viewwidth, viewheight, viewwindowx, viewwindowy;
|
||||
UINT8 *renderscreen; // haleyjd
|
||||
INT32 viewwidth, viewheight, viewwindowx, viewwindowy;
|
||||
|
||||
// =========================================================================
|
||||
// COLUMN DRAWING CODE STUFF
|
||||
@@ -489,6 +488,92 @@ void R_FlushTranslationColormapCache(void)
|
||||
// in reality, the few routines that can work for either mode, are
|
||||
// put here
|
||||
|
||||
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
|
||||
|
||||
enum ColumnFlushType
|
||||
{
|
||||
FLUSH_NONE = 0x0000,
|
||||
FLUSH_OPAQUE = 0x0001,
|
||||
FLUSH_TRANS = 0x0002,
|
||||
FLUSH_COLORMAP = 0x0004,
|
||||
FLUSH_COLORMAP_TRANS = 0x0008,
|
||||
};
|
||||
|
||||
typedef struct drawcolumndata_temp_s
|
||||
{
|
||||
INT32 x;
|
||||
INT32 yl[8], yh[8];
|
||||
|
||||
// e6y: resolution limitation is removed
|
||||
UINT8 *buf;
|
||||
|
||||
INT32 startx;
|
||||
ColumnFlushType type;
|
||||
INT32 commontop, commonbot;
|
||||
UINT8 *transmap;
|
||||
// SoM 7-28-04: Fix the fuzz problem.
|
||||
UINT8 *translation;
|
||||
} drawcolumndata_temp_t;
|
||||
|
||||
drawcolumndata_temp_t temp_dc = {};
|
||||
|
||||
//
|
||||
// Error functions that will abort if R_FlushColumns tries to flush
|
||||
// columns without a column type.
|
||||
//
|
||||
FUNCNORETURN static ATTRNORETURN void R_FlushWholeError(void)
|
||||
{
|
||||
I_Error("R_FlushWholeColumns called without being initialized.\n");
|
||||
}
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void R_FlushHTError(void)
|
||||
{
|
||||
I_Error("R_FlushHTColumns called without being initialized.\n");
|
||||
}
|
||||
|
||||
FUNCNORETURN static ATTRNORETURN void R_QuadFlushError(void)
|
||||
{
|
||||
I_Error("R_FlushQuadColumn called without being initialized.\n");
|
||||
}
|
||||
|
||||
static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
|
||||
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
|
||||
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
|
||||
|
||||
static void R_FlushColumns(void)
|
||||
{
|
||||
if (temp_dc.x != 8 || temp_dc.commontop >= temp_dc.commonbot)
|
||||
R_FlushWholeColumns();
|
||||
else
|
||||
{
|
||||
R_FlushHTColumns();
|
||||
R_FlushQuadColumn();
|
||||
}
|
||||
|
||||
temp_dc.x = 0;
|
||||
}
|
||||
|
||||
//
|
||||
// R_ResetColumnBuffer
|
||||
//
|
||||
// haleyjd 09/13/04: new function to call from main rendering loop
|
||||
// which gets rid of the unnecessary reset of various variables during
|
||||
// column drawing.
|
||||
//
|
||||
void R_ResetColumnBuffer(void)
|
||||
{
|
||||
// haleyjd 10/06/05: this must not be done if x == 0!
|
||||
if (temp_dc.x)
|
||||
{
|
||||
R_FlushColumns();
|
||||
}
|
||||
|
||||
temp_dc.type = FLUSH_NONE;
|
||||
R_FlushWholeColumns = R_FlushWholeError;
|
||||
R_FlushHTColumns = R_FlushHTError;
|
||||
R_FlushQuadColumn = R_QuadFlushError;
|
||||
}
|
||||
|
||||
/** \brief The R_InitViewBuffer function
|
||||
|
||||
Creates lookup tables for getting the framebuffer address
|
||||
@@ -521,40 +606,35 @@ static void R_AllocViewMemory(void)
|
||||
R_AllocVisSpriteMemory();
|
||||
}
|
||||
|
||||
|
||||
void R_InitViewBuffer(INT32 width, INT32 height)
|
||||
void R_InitViewBuffer(void)
|
||||
{
|
||||
if (width > MAXVIDWIDTH)
|
||||
width = MAXVIDWIDTH;
|
||||
if (height > MAXVIDHEIGHT)
|
||||
height = MAXVIDHEIGHT;
|
||||
|
||||
R_AllocViewMemory();
|
||||
|
||||
viewwindowx = 0;
|
||||
viewwindowy = 0;
|
||||
|
||||
linesize = vid.width; // killough 11/98
|
||||
renderscreen = vid.screens[0]; // haleyjd 07/02/14
|
||||
}
|
||||
INT32 bufsize = (vid.width * 8) * sizeof(*temp_dc.buf);
|
||||
|
||||
/** \brief viewborder patches lump numbers
|
||||
*/
|
||||
lumpnum_t viewborderlump[8];
|
||||
if (temp_dc.buf)
|
||||
{
|
||||
#if defined(__SSE__)
|
||||
aligned_free(temp_dc.buf);
|
||||
#else
|
||||
Z_Free(temp_dc.buf);
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief Store the lumpnumber of the viewborder patches
|
||||
*/
|
||||
memset(&temp_dc, 0, sizeof(temp_dc));
|
||||
|
||||
void R_InitViewBorder(void)
|
||||
{
|
||||
viewborderlump[BRDR_T] = W_GetNumForName("brdr_t");
|
||||
viewborderlump[BRDR_B] = W_GetNumForName("brdr_b");
|
||||
viewborderlump[BRDR_L] = W_GetNumForName("brdr_l");
|
||||
viewborderlump[BRDR_R] = W_GetNumForName("brdr_r");
|
||||
viewborderlump[BRDR_TL] = W_GetNumForName("brdr_tl");
|
||||
viewborderlump[BRDR_BL] = W_GetNumForName("brdr_bl");
|
||||
viewborderlump[BRDR_TR] = W_GetNumForName("brdr_tr");
|
||||
viewborderlump[BRDR_BR] = W_GetNumForName("brdr_br");
|
||||
#if defined(__SSE__)
|
||||
while (bufsize & 15)
|
||||
bufsize++;
|
||||
temp_dc.buf = static_cast<UINT8*>(aligned_alloc(16, bufsize));
|
||||
#else
|
||||
temp_dc.buf = static_cast<UINT8*>(Z_Malloc(bufsize, PU_STATIC, NULL));
|
||||
#endif
|
||||
|
||||
memset(temp_dc.buf, 0, bufsize);
|
||||
}
|
||||
|
||||
/** \brief The R_VideoErase function
|
||||
@@ -578,129 +658,6 @@ void R_VideoErase(size_t ofs, INT32 count)
|
||||
M_Memcpy(vid.screens[0] + ofs, vid.screens[1] + ofs, count);
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
/** \brief R_FillBackScreen
|
||||
|
||||
Fills the back screen with a pattern for variable screen sizes
|
||||
Also draws a beveled edge.
|
||||
*/
|
||||
void R_FillBackScreen(void)
|
||||
{
|
||||
UINT8 *src, *dest;
|
||||
patch_t *patch;
|
||||
INT32 x, y, step, boff;
|
||||
|
||||
// quickfix, don't cache lumps in both modes
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
// draw pattern around the status bar too (when hires),
|
||||
// so return only when in full-screen without status bar.
|
||||
if (scaledviewwidth == vid.width && viewheight == vid.height)
|
||||
return;
|
||||
|
||||
src = scr_borderpatch;
|
||||
dest = vid.screens[1];
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
{
|
||||
for (x = 0; x < vid.width/128; x++)
|
||||
{
|
||||
M_Memcpy (dest, src+((y&127)<<7), 128);
|
||||
dest += 128;
|
||||
}
|
||||
|
||||
if (vid.width&127)
|
||||
{
|
||||
M_Memcpy(dest, src+((y&127)<<7), vid.width&127);
|
||||
dest += (vid.width&127);
|
||||
}
|
||||
}
|
||||
|
||||
// don't draw the borders when viewwidth is full vid.width.
|
||||
if (scaledviewwidth == vid.width)
|
||||
return;
|
||||
|
||||
step = 8;
|
||||
boff = 8;
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_T], PU_CACHE);
|
||||
for (x = 0; x < scaledviewwidth; x += step)
|
||||
V_DrawPatch(viewwindowx + x, viewwindowy - boff, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_B], PU_CACHE);
|
||||
for (x = 0; x < scaledviewwidth; x += step)
|
||||
V_DrawPatch(viewwindowx + x, viewwindowy + viewheight, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_L], PU_CACHE);
|
||||
for (y = 0; y < viewheight; y += step)
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy + y, 1, patch);
|
||||
|
||||
patch = W_CacheLumpNum(viewborderlump[BRDR_R],PU_CACHE);
|
||||
for (y = 0; y < viewheight; y += step)
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + y, 1,
|
||||
patch);
|
||||
|
||||
// Draw beveled corners.
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy - boff, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_TL], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy - boff, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_TR], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx - boff, viewwindowy + viewheight, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_BL], PU_CACHE));
|
||||
V_DrawPatch(viewwindowx + scaledviewwidth, viewwindowy + viewheight, 1,
|
||||
W_CacheLumpNum(viewborderlump[BRDR_BR], PU_CACHE));
|
||||
}
|
||||
|
||||
/** \brief The R_DrawViewBorder
|
||||
|
||||
Draws the border around the view
|
||||
for different size windows?
|
||||
*/
|
||||
void R_DrawViewBorder(void)
|
||||
{
|
||||
INT32 top, side, ofs;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
HWR_DrawViewBorder(0);
|
||||
return;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
fprintf(stderr,"RDVB: vidwidth %d vidheight %d scaledviewwidth %d viewheight %d\n",
|
||||
vid.width, vid.height, scaledviewwidth, viewheight);
|
||||
#endif
|
||||
|
||||
if (scaledviewwidth == vid.width)
|
||||
return;
|
||||
|
||||
top = (vid.height - viewheight)>>1;
|
||||
side = (vid.width - scaledviewwidth)>>1;
|
||||
|
||||
// copy top and one line of left side
|
||||
R_VideoErase(0, top*vid.width+side);
|
||||
|
||||
// copy one line of right side and bottom
|
||||
ofs = (viewheight+top)*vid.width - side;
|
||||
R_VideoErase(ofs, top*vid.width + side);
|
||||
|
||||
// copy sides using wraparound
|
||||
ofs = top*vid.width + vid.width-side;
|
||||
side <<= 1;
|
||||
|
||||
// simpler using our VID_Blit routine
|
||||
VID_BlitLinearScreen(vid.screens[1] + ofs, vid.screens[0] + ofs, side, viewheight - 1,
|
||||
vid.width, vid.width);
|
||||
}
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// INCLUDE DRAWING CODE HERE
|
||||
// ==========================================================================
|
||||
|
||||
+24
-35
@@ -25,15 +25,12 @@ extern "C" {
|
||||
// -------------------------------
|
||||
// COMMON STUFF FOR 8bpp AND 16bpp
|
||||
// -------------------------------
|
||||
extern UINT8 *renderscreen;
|
||||
extern INT32 linesize;
|
||||
|
||||
FUNCINLINE static ATTRINLINE UINT8 *R_Address(INT32 px, INT32 py)
|
||||
{
|
||||
return renderscreen + (py + viewwindowy) * linesize + (viewwindowx + px);
|
||||
return vid.screens[0] + (py + viewwindowy) * vid.width + (viewwindowx + px);
|
||||
}
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} floatv3_t;
|
||||
@@ -102,6 +99,16 @@ extern floatv3_t *ds_su, *ds_sv, *ds_sz;
|
||||
|
||||
extern float focallengthf;
|
||||
|
||||
enum columncontext_e
|
||||
{
|
||||
COLUMNCONTEXT_DIRECT = 0,
|
||||
COLUMNCONTEXT_FLUSH,
|
||||
};
|
||||
|
||||
extern enum columncontext_e columncontext;
|
||||
void R_SetColumnContext(enum columncontext_e _columncontext);
|
||||
|
||||
void R_ResetColumnBuffer(void);
|
||||
|
||||
typedef void (coldrawfunc_t)(drawcolumndata_t*);
|
||||
typedef void (spandrawfunc_t)(drawspandata_t*);
|
||||
@@ -152,29 +159,12 @@ extern spandrawfunc_t *spanfuncs[SPANDRAWFUNC_MAX];
|
||||
|
||||
void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column);
|
||||
|
||||
/// \brief Top border
|
||||
#define BRDR_T 0
|
||||
/// \brief Bottom border
|
||||
#define BRDR_B 1
|
||||
/// \brief Left border
|
||||
#define BRDR_L 2
|
||||
/// \brief Right border
|
||||
#define BRDR_R 3
|
||||
/// \brief Topleft border
|
||||
#define BRDR_TL 4
|
||||
/// \brief Topright border
|
||||
#define BRDR_TR 5
|
||||
/// \brief Bottomleft border
|
||||
#define BRDR_BL 6
|
||||
/// \brief Bottomright border
|
||||
#define BRDR_BR 7
|
||||
|
||||
extern lumpnum_t viewborderlump[8];
|
||||
|
||||
// ------------------------------------------------
|
||||
// r_draw.c COMMON ROUTINES FOR BOTH 8bpp and 16bpp
|
||||
// r_draw.c
|
||||
// ------------------------------------------------
|
||||
|
||||
// Custom player skin translation
|
||||
|
||||
#define GTC_CACHE 1
|
||||
#define GTC_MENUCACHE GTC_CACHE
|
||||
//@TODO Add a separate caching mechanism for menu colormaps distinct from in-level GTC_CACHE. For now this is still preferable to memory leaks...
|
||||
@@ -219,19 +209,9 @@ UINT8 *R_GetBlendTable(int style, INT32 alphalevel);
|
||||
|
||||
boolean R_BlendLevelVisible(INT32 blendmode, INT32 alphalevel);
|
||||
|
||||
// Custom player skin translation
|
||||
void R_InitViewBuffer(INT32 width, INT32 height);
|
||||
void R_InitViewBorder(void);
|
||||
void R_InitViewBuffer(void);
|
||||
void R_VideoErase(size_t ofs, INT32 count);
|
||||
|
||||
// Rendering function.
|
||||
#if 0
|
||||
void R_FillBackScreen(void);
|
||||
|
||||
// If the view size is not full screen, draws a border around it.
|
||||
void R_DrawViewBorder(void);
|
||||
#endif
|
||||
|
||||
#define TRANSPARENTPIXEL 247
|
||||
|
||||
// -----------------
|
||||
@@ -250,6 +230,15 @@ void R_DrawTranslatedTranslucentColumn(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchColumn(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchTranslucentColumn(drawcolumndata_t* dc);
|
||||
|
||||
// column drawers which use buffered drawing with flush
|
||||
void R_DrawColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslatedColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawColumnShadowed_Flush(drawcolumndata_t* dc);
|
||||
void R_DrawTranslatedTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchColumn_Flush(drawcolumndata_t* dc);
|
||||
void R_Draw2sMultiPatchTranslucentColumn_Flush(drawcolumndata_t* dc);
|
||||
|
||||
void R_DrawFogColumn(drawcolumndata_t* dc);
|
||||
|
||||
// span drawers
|
||||
|
||||
+64
-18
@@ -21,6 +21,8 @@
|
||||
// a has a constant z depth from top to bottom.
|
||||
//
|
||||
|
||||
#include "r_draw_flush.cpp"
|
||||
|
||||
enum DrawColumnType
|
||||
{
|
||||
DC_BASIC = 0x0000,
|
||||
@@ -28,10 +30,12 @@ enum DrawColumnType
|
||||
DC_TRANSMAP = 0x0002,
|
||||
DC_HOLES = 0x0004,
|
||||
DC_LIGHTLIST = 0x0008,
|
||||
DC_DIRECT = 0x0010, // draw our columns directly to screen!
|
||||
};
|
||||
|
||||
template<DrawColumnType Type>
|
||||
static constexpr UINT8 R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetColumnTranslated(const drawcolumndata_t* dc, UINT8 col, const UINT8 * restrict colormap)
|
||||
{
|
||||
if constexpr (Type & DrawColumnType::DC_COLORMAP)
|
||||
{
|
||||
@@ -41,8 +45,10 @@ static constexpr UINT8 R_GetColumnTranslated(drawcolumndata_t* dc, UINT8 col, co
|
||||
return colormap[col];
|
||||
}
|
||||
|
||||
// translucency is handled on flush side now!
|
||||
template<DrawColumnType Type>
|
||||
static constexpr UINT8 R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetColumnTranslucent(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT8 col, const UINT8 * restrict colormap)
|
||||
{
|
||||
col = R_GetColumnTranslated<Type>(dc, col, colormap);
|
||||
|
||||
@@ -57,7 +63,8 @@ static constexpr UINT8 R_GetColumnTranslucent(drawcolumndata_t* dc, UINT8 * rest
|
||||
}
|
||||
|
||||
template<DrawColumnType Type>
|
||||
static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawColumnPixel(const drawcolumndata_t* dc, UINT8 * restrict dest, UINT32 bit, const UINT8 * restrict source, const UINT8 * restrict colormap)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -69,6 +76,7 @@ static constexpr UINT8 R_DrawColumnPixel(drawcolumndata_t* dc, UINT8 * restrict
|
||||
}
|
||||
}
|
||||
|
||||
// if we dont buffer our columns, we need to handle translucency again
|
||||
return R_GetColumnTranslucent<Type>(dc, dest, col, colormap);
|
||||
}
|
||||
|
||||
@@ -80,8 +88,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
INT32 count;
|
||||
|
||||
// leban 1/17/99:
|
||||
// removed the + 1 here, adjusted the if test, and added an increment
|
||||
// later. this helps a compiler pipeline a bit better. the x86
|
||||
// assembler also does this.
|
||||
count = dc->yh - dc->yl;
|
||||
|
||||
// leban 1/17/99:
|
||||
// this case isn't executed too often. depending on how many instructions
|
||||
// there are between here and the second if test below, this case could
|
||||
// be moved down and might save instructions overall. since there are
|
||||
// probably different wads that favor one way or the other, i'll leave
|
||||
// this alone for now.
|
||||
if (count < 0) // Zero length, column does not exceed a pixel.
|
||||
{
|
||||
return;
|
||||
@@ -150,6 +168,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
}
|
||||
|
||||
R_DrawColumnTemplate<NewType>(&dc_copy);
|
||||
|
||||
if (solid)
|
||||
{
|
||||
dc_copy.yl = bheight;
|
||||
@@ -183,19 +202,37 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// killough 2/1/98: more performance tuning
|
||||
|
||||
intptr_t frac;
|
||||
// Looks familiar.
|
||||
const intptr_t fracstep = dc->iscale;
|
||||
const intptr_t heightmask = dc->sourcelength-1;
|
||||
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
|
||||
constexpr INT32 npow2min = -1;
|
||||
const INT32 npow2max = dc->sourcelength;
|
||||
const INT32 stride = vid.width;
|
||||
|
||||
const UINT8 * restrict source = dc->source;
|
||||
const lighttable_t * restrict colormap = dc->colormap;
|
||||
|
||||
// Framebuffer destination address.
|
||||
UINT8 * restrict dest = R_Address(dc->x, dc->yl);
|
||||
// SoM: MAGIC
|
||||
UINT8 * restrict dest;
|
||||
|
||||
count++;
|
||||
if constexpr (Type & DrawColumnType::DC_DIRECT)
|
||||
dest = R_Address(dc->x, dc->yl);
|
||||
else if constexpr ((Type & (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
|
||||
== (DrawColumnType::DC_COLORMAP | DrawColumnType::DC_TRANSMAP))
|
||||
dest = R_GetBufferColormapTrans(dc);
|
||||
else if constexpr (Type & DrawColumnType::DC_TRANSMAP)
|
||||
dest = R_GetBufferTrans(dc);
|
||||
else if constexpr (Type & DrawColumnType::DC_COLORMAP)
|
||||
dest = R_GetBufferColormap(dc);
|
||||
else
|
||||
dest = R_GetBufferOpaque(dc);
|
||||
|
||||
INT32 stride = 8; //SoM: Oh, Oh it's MAGIC! You know...
|
||||
|
||||
if constexpr (Type & DrawColumnType::DC_DIRECT)
|
||||
stride = vid.width;
|
||||
|
||||
count++; // killough 1/99: minor tuning
|
||||
|
||||
// Determine scaling, which is the only mapping to be done.
|
||||
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
|
||||
@@ -205,15 +242,16 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
case 255:
|
||||
case 127:
|
||||
{
|
||||
while(count--)
|
||||
while (count--)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case -1:
|
||||
case npow2min:
|
||||
{
|
||||
if (frac < 0)
|
||||
// adjust in case we underread
|
||||
@@ -222,7 +260,8 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// texture has no height, so just go
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, frac>>FRACBITS, source, colormap);
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS), source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
@@ -235,10 +274,12 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
@@ -271,7 +312,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
{
|
||||
// Re-map color indices from wall texture column
|
||||
// using a lighting/special effects LUT.
|
||||
// heightmask is the Tutti-Frutti fix
|
||||
// heightmask is the Tutti-Frutti fix -- killough
|
||||
|
||||
// -1 is the lower clamp bound because column posts have a "safe" byte before the real data
|
||||
// and a few bytes after as well
|
||||
@@ -311,13 +352,18 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
R_DrawColumnTemplate<opt>(dc); \
|
||||
}
|
||||
|
||||
DEFINE_COLUMN_FUNC(R_DrawColumn, DC_BASIC)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslucentColumn, DC_TRANSMAP)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslatedColumn, DC_COLORMAP)
|
||||
DEFINE_COLUMN_FUNC(R_DrawColumnShadowed, DC_LIGHTLIST)
|
||||
DEFINE_COLUMN_FUNC(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
|
||||
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchColumn, DC_HOLES)
|
||||
DEFINE_COLUMN_FUNC(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
|
||||
#define DEFINE_COLUMN_COMBO(name, flags) \
|
||||
DEFINE_COLUMN_FUNC(name, flags|DC_DIRECT) \
|
||||
DEFINE_COLUMN_FUNC(name ## _Flush, flags)
|
||||
|
||||
DEFINE_COLUMN_COMBO(R_DrawColumn, DC_BASIC)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslucentColumn, DC_TRANSMAP)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslatedColumn, DC_COLORMAP)
|
||||
DEFINE_COLUMN_COMBO(R_DrawColumnShadowed, DC_LIGHTLIST)
|
||||
DEFINE_COLUMN_COMBO(R_DrawTranslatedTranslucentColumn, DC_COLORMAP|DC_TRANSMAP)
|
||||
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchColumn, DC_HOLES)
|
||||
DEFINE_COLUMN_COMBO(R_Draw2sMultiPatchTranslucentColumn, DC_HOLES|DC_TRANSMAP)
|
||||
|
||||
|
||||
/** \brief The R_DrawFogColumn function
|
||||
Fog wall.
|
||||
|
||||
@@ -0,0 +1,269 @@
|
||||
// SONIC ROBO BLAST 2 KART
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2025 by Kart Krew.
|
||||
// Copyright (C) 2020 by Sonic Team Junior.
|
||||
// Copyright (C) 2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1996 by id Software, Inc.
|
||||
// Copyright (C) 1999 by Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
||||
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
||||
// Copyright (C) Copyright 2005, 2006 by Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
||||
// Copyright (C) 2013 by James Haley, Stephen McGranahan, et al.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file r_draw_flush.cpp
|
||||
/// \brief Optimized quad column buffer code. By SoM.
|
||||
/// \note no includes because this is included as part of r_draw.cpp
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetFlushPixelTranslated(const drawcolumndata_temp_t *t_dc, UINT8 col)
|
||||
{
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
col = t_dc->translation[col];
|
||||
}
|
||||
|
||||
return col;
|
||||
}
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetFlushPixelTranslucent(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, UINT8 col)
|
||||
{
|
||||
col = R_GetFlushPixelTranslated<Type>(t_dc, col);
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
// haleyjd 09/11/04: use temptranmap here
|
||||
return *(t_dc->transmap + (col << 8) + (*dest));
|
||||
}
|
||||
else
|
||||
{
|
||||
return col;
|
||||
}
|
||||
}
|
||||
|
||||
template<ColumnFlushType Type>
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawFlushPixel(const drawcolumndata_temp_t *t_dc, UINT8 * restrict dest, const UINT8 * restrict source)
|
||||
{
|
||||
UINT8 col = *source;
|
||||
return R_GetFlushPixelTranslucent<Type>(t_dc, dest, col);
|
||||
}
|
||||
|
||||
//
|
||||
// R_FlushWhole
|
||||
//
|
||||
// Flushes the entire columns in the buffer, one at a time.
|
||||
// This is used when a quad flush isn't possible.
|
||||
//
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushWhole(void)
|
||||
{
|
||||
UINT8 * restrict source;
|
||||
UINT8 * restrict dest;
|
||||
INT32 count, yl;
|
||||
const INT32 stride = vid.width;
|
||||
drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
while (--t_dc->x >= 0)
|
||||
{
|
||||
yl = t_dc->yl[t_dc->x];
|
||||
source = &buf[t_dc->x + (yl << 3)];
|
||||
dest = R_Address(t_dc->startx + t_dc->x, yl);
|
||||
count = t_dc->yh[t_dc->x] - yl + 1;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_FlushHT
|
||||
//
|
||||
// Flushes the head and tail of columns in the buffer in
|
||||
// preparation for a quad flush.
|
||||
//
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushHT(void)
|
||||
{
|
||||
UINT8 * restrict source;
|
||||
UINT8 * restrict dest;
|
||||
INT32 count, colnum = 0;
|
||||
INT32 yl, yh;
|
||||
const INT32 stride = vid.width;
|
||||
const drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
while (colnum < 8)
|
||||
{
|
||||
yl = t_dc->yl[colnum];
|
||||
yh = t_dc->yh[colnum];
|
||||
|
||||
// flush column head
|
||||
if (yl < t_dc->commontop)
|
||||
{
|
||||
source = &buf[colnum + (yl << 3)];
|
||||
dest = R_Address(t_dc->startx + colnum, yl);
|
||||
count = t_dc->commontop - yl;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
|
||||
// flush column tail
|
||||
if (yh > t_dc->commonbot)
|
||||
{
|
||||
source = &buf[colnum + ((t_dc->commonbot + 1) << 3)];
|
||||
dest = R_Address(t_dc->startx + colnum, t_dc->commonbot + 1);
|
||||
count = yh - t_dc->commonbot;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest = R_DrawFlushPixel<Type>(t_dc, dest, source);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
|
||||
++colnum;
|
||||
}
|
||||
}
|
||||
|
||||
// Begin: Quad column flushing functions.
|
||||
template<ColumnFlushType Type>
|
||||
static void R_FlushQuad(void)
|
||||
{
|
||||
const INT32 stride = vid.width;
|
||||
const drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
INT32 count = t_dc->commonbot - t_dc->commontop + 1;
|
||||
const UINT8 *restrict buf = t_dc->buf;
|
||||
|
||||
const UINT8 * restrict source = buf + (t_dc->commontop << 3);
|
||||
UINT8 * restrict dest = R_Address(t_dc->startx, t_dc->commontop);
|
||||
|
||||
if constexpr (Type & ColumnFlushType::FLUSH_OPAQUE)
|
||||
{
|
||||
#if __SIZEOF_POINTER__ >= 8 // does not make much sense on 32bit targets
|
||||
// 8 byte aligned copy -- make sure our dest ptr, source ptr AND stride are a multiple of 8!
|
||||
if ((((uintptr_t)dest | (uintptr_t)source | stride) & 7) == 0)
|
||||
{
|
||||
const INT64 *source64 = reinterpret_cast<const INT64 *>(source);
|
||||
INT64 *dest64 = reinterpret_cast<INT64 *>(dest);
|
||||
const INT32 deststep = stride / 8;
|
||||
|
||||
while (--count >= 0)
|
||||
{
|
||||
*dest64 = *source64++;
|
||||
dest64 += deststep;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
while (--count >= 0)
|
||||
{
|
||||
dest[0] = source[0];
|
||||
dest[1] = source[1];
|
||||
dest[2] = source[2];
|
||||
dest[3] = source[3];
|
||||
dest[4] = source[4];
|
||||
dest[5] = source[5];
|
||||
dest[6] = source[6];
|
||||
dest[7] = source[7];
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (--count >= 0)
|
||||
{
|
||||
dest[0] = R_DrawFlushPixel<Type>(t_dc, &dest[0], &source[0]);
|
||||
dest[1] = R_DrawFlushPixel<Type>(t_dc, &dest[1], &source[1]);
|
||||
dest[2] = R_DrawFlushPixel<Type>(t_dc, &dest[2], &source[2]);
|
||||
dest[3] = R_DrawFlushPixel<Type>(t_dc, &dest[3], &source[3]);
|
||||
dest[4] = R_DrawFlushPixel<Type>(t_dc, &dest[4], &source[4]);
|
||||
dest[5] = R_DrawFlushPixel<Type>(t_dc, &dest[5], &source[5]);
|
||||
dest[6] = R_DrawFlushPixel<Type>(t_dc, &dest[6], &source[6]);
|
||||
dest[7] = R_DrawFlushPixel<Type>(t_dc, &dest[7], &source[7]);
|
||||
source += 8;
|
||||
dest += stride;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// haleyjd 09/12/04: split up R_GetBuffer into various different
|
||||
// functions to minimize the number of branches and take advantage
|
||||
// of as much precalculated information as possible.
|
||||
template<ColumnFlushType Type>
|
||||
static UINT8 *R_GetBuffer(drawcolumndata_t *dc)
|
||||
{
|
||||
drawcolumndata_temp_t *t_dc = &temp_dc;
|
||||
|
||||
// haleyjd: reordered predicates
|
||||
if (t_dc->x == 8 ||
|
||||
(t_dc->x && (t_dc->type != Type || t_dc->x + t_dc->startx != dc->x)))
|
||||
R_FlushColumns();
|
||||
|
||||
if (!t_dc->x)
|
||||
{
|
||||
++t_dc->x;
|
||||
t_dc->startx = dc->x;
|
||||
t_dc->yl[0] = t_dc->commontop = dc->yl;
|
||||
t_dc->yh[0] = t_dc->commonbot = dc->yh;
|
||||
t_dc->type = Type;
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_TRANS | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
t_dc->transmap = dc->transmap;
|
||||
}
|
||||
|
||||
if constexpr (Type & (ColumnFlushType::FLUSH_COLORMAP | ColumnFlushType::FLUSH_COLORMAP_TRANS))
|
||||
{
|
||||
t_dc->translation = dc->translation;
|
||||
}
|
||||
|
||||
R_FlushWholeColumns = R_FlushWhole<Type>;
|
||||
R_FlushHTColumns = R_FlushHT<Type>;
|
||||
R_FlushQuadColumn = R_FlushQuad<Type>;
|
||||
|
||||
return &t_dc->buf[dc->yl << 3];
|
||||
}
|
||||
|
||||
t_dc->yl[t_dc->x] = dc->yl;
|
||||
t_dc->yh[t_dc->x] = dc->yh;
|
||||
|
||||
if (dc->yl > t_dc->commontop)
|
||||
t_dc->commontop = dc->yl;
|
||||
if (dc->yh < t_dc->commonbot)
|
||||
t_dc->commonbot = dc->yh;
|
||||
|
||||
return &t_dc->buf[(dc->yl << 3) + t_dc->x++];
|
||||
}
|
||||
|
||||
#define DEFINE_GETBUF_FUNC(name, flags) \
|
||||
FUNCINLINE static ATTRINLINE UINT8 *name(drawcolumndata_t *dc) \
|
||||
{ \
|
||||
constexpr ColumnFlushType opt = static_cast<ColumnFlushType>(flags); \
|
||||
return R_GetBuffer<opt>(dc); \
|
||||
}
|
||||
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferOpaque, FLUSH_OPAQUE)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferTrans, FLUSH_TRANS)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferColormap, FLUSH_COLORMAP)
|
||||
DEFINE_GETBUF_FUNC(R_GetBufferColormapTrans, FLUSH_COLORMAP_TRANS)
|
||||
|
||||
+87
-84
@@ -25,6 +25,9 @@
|
||||
#define local_for_thread static
|
||||
#endif
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
// ==========================================================================
|
||||
// SPANS
|
||||
// ==========================================================================
|
||||
@@ -47,7 +50,8 @@ enum DrawSpanType
|
||||
};
|
||||
|
||||
template<DrawSpanType Type>
|
||||
static constexpr UINT8 R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetSpanTranslated(const drawspandata_t* ds, UINT8 col)
|
||||
{
|
||||
if constexpr (Type & DrawSpanType::DS_COLORMAP)
|
||||
{
|
||||
@@ -60,7 +64,8 @@ static constexpr UINT8 R_GetSpanTranslated(drawspandata_t* ds, UINT8 col)
|
||||
}
|
||||
|
||||
template<DrawSpanType Type>
|
||||
static constexpr UINT8 R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_GetSpanTranslucent(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT8 col)
|
||||
{
|
||||
col = colormap[R_GetSpanTranslated<Type>(ds, col)];
|
||||
|
||||
@@ -75,7 +80,8 @@ static constexpr UINT8 R_GetSpanTranslucent(drawspandata_t* ds, UINT8 *dsrc, con
|
||||
}
|
||||
|
||||
template<DrawSpanType Type>
|
||||
static constexpr UINT8 R_DrawSpanPixel(drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
|
||||
FUNCINLINE static ATTRINLINE constexpr UINT8
|
||||
R_DrawSpanPixel(const drawspandata_t* ds, UINT8 *dsrc, const UINT8 *colormap, UINT32 bit, const UINT8 *source)
|
||||
{
|
||||
UINT8 col = source[bit];
|
||||
|
||||
@@ -154,14 +160,18 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
|
||||
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
else
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
|
||||
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
}
|
||||
|
||||
dest += 8;
|
||||
dsrc += 8;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc += 8;
|
||||
|
||||
count -= 8;
|
||||
}
|
||||
@@ -170,10 +180,14 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
bit = ((yposition >> ds->nflatyshift) & ds->nflatmask) | (xposition >> ds->nflatxshift);
|
||||
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
|
||||
dest++;
|
||||
dsrc++;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc++;
|
||||
|
||||
xposition += xstep;
|
||||
yposition += ystep;
|
||||
@@ -182,35 +196,43 @@ static void R_DrawSpanTemplate(drawspandata_t* ds)
|
||||
|
||||
// R_CalcTiltedLighting
|
||||
// Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly.
|
||||
static void R_CalcTiltedLighting(INT32 *lightbuffer, INT32 x1, INT32 x2, fixed_t start, fixed_t end)
|
||||
static void R_CalcTiltedLighting(std::vector<INT32>& lightbuffer, INT32 x1, INT32 x2, fixed_t start, fixed_t end)
|
||||
{
|
||||
// ZDoom uses a different lighting setup to us, and I couldn't figure out how to adapt their version
|
||||
// of this function. Here's my own.
|
||||
INT32 i, left = x1, right = x2;
|
||||
INT32 i;
|
||||
const fixed_t step = (end-start)/(x2 - x1 + 1);
|
||||
|
||||
// I wanna do some optimizing by checking for out-of-range segments on either side to fill in all at once,
|
||||
// but I'm too bad at coding to not crash the game trying to do that. I guess this is fast enough for now...
|
||||
|
||||
for (i = left; i <= right; i++)
|
||||
for (i = x1; i <= x2; i++)
|
||||
{
|
||||
lightbuffer[i] = (start += step) >> FRACBITS;
|
||||
|
||||
if (lightbuffer[i] < 0)
|
||||
{
|
||||
lightbuffer[i] = 0;
|
||||
}
|
||||
else if (lightbuffer[i] >= MAXLIGHTSCALE)
|
||||
{
|
||||
lightbuffer[i] = MAXLIGHTSCALE-1;
|
||||
}
|
||||
const fixed_t light = start >> FRACBITS;
|
||||
lightbuffer[i] = CLAMP(light, 0, MAXLIGHTSCALE - 1);
|
||||
start += step;
|
||||
}
|
||||
}
|
||||
|
||||
static void R_GetTiltedLighting(std::vector<INT32>& tiltlighting, const drawspandata_t* ds, const float iz, const INT32 width, const INT32 stride)
|
||||
{
|
||||
const float planelightfloat = PLANELIGHTFLOAT;
|
||||
const fixed_t lightstart = FloatToFixed(iz * planelightfloat);
|
||||
const fixed_t lightend = FloatToFixed((iz + ds->szp.x * width) * planelightfloat);
|
||||
|
||||
if (tiltlighting.size() != (size_t)viewwidth)
|
||||
{
|
||||
tiltlighting.resize(viewwidth);
|
||||
}
|
||||
|
||||
R_CalcTiltedLighting(tiltlighting, ds->x1, ds->x2, lightstart, lightend);
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", FixedToFloat(lightstart), FixedToFloat(lightend), focallengthf);
|
||||
}
|
||||
|
||||
template<DrawSpanType Type>
|
||||
static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
{
|
||||
int width = ds->x2 - ds->x1;
|
||||
INT32 width = ds->x2 - ds->x1;
|
||||
float iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
@@ -223,41 +245,27 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
float endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
UINT32 bit;
|
||||
local_for_thread INT32 *tiltlighting = NULL;
|
||||
local_for_thread INT32 oldviewwidth = 0;
|
||||
|
||||
// dont realloc every frame pls thx
|
||||
if (tiltlighting == NULL || oldviewwidth != viewwidth)
|
||||
{
|
||||
tiltlighting = static_cast<INT32*>(realloc(tiltlighting, sizeof(*tiltlighting) * viewwidth));
|
||||
oldviewwidth = viewwidth;
|
||||
}
|
||||
|
||||
INT32 x1 = ds->x1;
|
||||
const INT32 nflatxshift = ds->nflatxshift;
|
||||
const INT32 nflatyshift = ds->nflatyshift;
|
||||
const INT32 nflatmask = ds->nflatmask;
|
||||
const INT32 stride = vid.width;
|
||||
local_for_thread std::vector<INT32> tiltlighting;
|
||||
|
||||
iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds->szp.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(tiltlighting, ds->x1, ds->x2, FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds->sup.z + ds->sup.y*(centery-ds->y) + ds->sup.x*(ds->x1-centerx);
|
||||
vz = ds->svp.z + ds->svp.y*(centery-ds->y) + ds->svp.x*(ds->x1-centerx);
|
||||
|
||||
const UINT8 *source = ds->source;
|
||||
const UINT8 *colormap = ds->colormap;
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
|
||||
|
||||
const UINT8 * restrict source = ds->source;
|
||||
const UINT8 * restrict colormap = ds->colormap;
|
||||
|
||||
const ptrdiff_t colormap_diff = (colormap - colormaps);
|
||||
|
||||
const INT32 * restrict tiltlight = tiltlighting.data();
|
||||
lighttable_t * const * restrict planezlight = ds->planezlight;
|
||||
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
{
|
||||
@@ -296,7 +304,6 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
izstep = ds->szp.x * SPANSIZE;
|
||||
uzstep = ds->sup.x * SPANSIZE;
|
||||
vzstep = ds->svp.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
@@ -313,18 +320,22 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
|
||||
x1 = ds->x1;
|
||||
const INT32 x1 = ds->x1;
|
||||
|
||||
for (i = 0; i < SPANSIZE; i++)
|
||||
{
|
||||
bit = (((v + stepv * i) >> nflatyshift) & nflatmask) | ((u + stepu * i) >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[x1 + i]] + (ds->colormap - colormaps);
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
colormap = planezlight[tiltlight[x1 + i]] + colormap_diff;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dsrc[i], colormap, bit, source);
|
||||
else
|
||||
dest[i] = R_DrawSpanPixel<Type>(ds, &dest[i], colormap, bit, source);
|
||||
}
|
||||
|
||||
ds->x1 += SPANSIZE;
|
||||
dest += SPANSIZE;
|
||||
dsrc += SPANSIZE;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc += SPANSIZE;
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
@@ -337,8 +348,11 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
bit = ((v >> nflatyshift) & nflatmask) | (u >> nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
colormap = planezlight[tiltlight[ds->x1]] + colormap_diff;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
ds->x1++;
|
||||
}
|
||||
else
|
||||
@@ -360,11 +374,15 @@ static void R_DrawTiltedSpanTemplate(drawspandata_t* ds)
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
bit = ((v >> ds->nflatyshift) & ds->nflatmask) | (u >> ds->nflatxshift);
|
||||
colormap = ds->planezlight[tiltlighting[ds->x1]] + (ds->colormap - colormaps);
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
colormap = planezlight[tiltlight[ds->x1]] + colormap_diff;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dsrc, colormap, bit, source);
|
||||
else
|
||||
*dest = R_DrawSpanPixel<Type>(ds, dest, colormap, bit, source);
|
||||
dest++;
|
||||
if constexpr (Type & DS_RIPPLE)
|
||||
dsrc++;
|
||||
ds->x1++;
|
||||
dsrc++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
@@ -395,11 +413,11 @@ DEFINE_SPAN_COMBO(R_DrawTranslucentWaterSpan, DS_TRANSMAP|DS_RIPPLE)
|
||||
*/
|
||||
void R_DrawFogSpan(drawspandata_t* ds)
|
||||
{
|
||||
intptr_t count = ds->x2 - ds->x1 + 1;
|
||||
|
||||
const UINT8 * restrict colormap = ds->colormap;
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
|
||||
intptr_t count = ds->x2 - ds->x1 + 1;
|
||||
|
||||
while (count >= 4)
|
||||
{
|
||||
dest[0] = colormap[dest[0]];
|
||||
@@ -407,7 +425,7 @@ void R_DrawFogSpan(drawspandata_t* ds)
|
||||
dest[2] = colormap[dest[2]];
|
||||
dest[3] = colormap[dest[3]];
|
||||
|
||||
dest += 4;
|
||||
dest += 4;
|
||||
count -= 4;
|
||||
}
|
||||
|
||||
@@ -420,38 +438,23 @@ void R_DrawFogSpan(drawspandata_t* ds)
|
||||
|
||||
void R_DrawFogSpan_Tilted(drawspandata_t* ds)
|
||||
{
|
||||
int width = ds->x2 - ds->x1;
|
||||
float iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
UINT8 * restrict dest;
|
||||
|
||||
local_for_thread INT32 *tiltlighting = NULL;
|
||||
local_for_thread INT32 oldviewwidth = 0;
|
||||
|
||||
// dont realloc every frame pls thx
|
||||
if (tiltlighting == NULL || oldviewwidth != viewwidth)
|
||||
{
|
||||
tiltlighting = static_cast<INT32*>(realloc(tiltlighting, sizeof(*tiltlighting) * viewwidth));
|
||||
oldviewwidth = viewwidth;
|
||||
}
|
||||
|
||||
dest = R_Address(ds->x1, ds->y);
|
||||
INT32 width = ds->x2 - ds->x1;
|
||||
const INT32 stride = vid.width;
|
||||
const float iz = ds->szp.z + ds->szp.y*(centery-ds->y) + ds->szp.x*(ds->x1-centerx);
|
||||
UINT8 * restrict dest = R_Address(ds->x1, ds->y);
|
||||
const ptrdiff_t colormap_diff = (ds->colormap - colormaps);
|
||||
|
||||
local_for_thread std::vector<INT32> tiltlighting;
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
R_GetTiltedLighting(tiltlighting, ds, iz, width, stride);
|
||||
|
||||
lightend = (iz + ds->szp.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(tiltlighting, ds->x1, ds->x2, FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
const INT32 * restrict tiltlight = tiltlighting.data();
|
||||
lighttable_t * const * restrict planezlight = ds->planezlight;
|
||||
|
||||
do
|
||||
{
|
||||
UINT8 *colormap = ds->planezlight[tiltlighting[ds->x1++]] + (ds->colormap - colormaps);
|
||||
UINT8 *colormap = planezlight[tiltlight[ds->x1++]] + colormap_diff;
|
||||
*dest = colormap[*dest];
|
||||
dest++;
|
||||
}
|
||||
|
||||
+1
-1
@@ -172,7 +172,7 @@ static vector3_t *R_LerpVector3(const vector3_t *from, const vector3_t *to, fixe
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
// 18/08/18: (No it's actually 16*viewheight, thanks Lactozilla for finding this out)
|
||||
static void R_SetupFreelook(void)
|
||||
void R_SetupFreelook(void)
|
||||
{
|
||||
// clip it in the case we are looking a hardware 90 degrees full aiming
|
||||
// (lmps, network and use F12...)
|
||||
|
||||
@@ -151,6 +151,7 @@ typedef struct levelinterpolator_s {
|
||||
};
|
||||
} levelinterpolator_t;
|
||||
|
||||
void R_SetupFreelook(void);
|
||||
// Interpolates the current view variables (r_state.h) against the selected view context in R_SetViewContext
|
||||
void R_InterpolateView(fixed_t frac, boolean forceinvalid);
|
||||
// Special function just for software
|
||||
|
||||
+18
-7
@@ -63,7 +63,7 @@ size_t loopcount;
|
||||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
angle_t viewangle, aimingangle, viewroll;
|
||||
UINT8 viewssnum;
|
||||
UINT8 viewssnum = 0;
|
||||
fixed_t viewcos, viewsin;
|
||||
boolean skyVisible;
|
||||
boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible for each splitscreen player
|
||||
@@ -88,7 +88,7 @@ INT32 viewangletox[FINEANGLES/2];
|
||||
// The xtoviewangleangle[] table maps a screen pixel
|
||||
// to the lowest viewangle that maps back to x ranges
|
||||
// from clipangle to -clipangle.
|
||||
angle_t *xtoviewangle;
|
||||
angle_t *xtoviewangle = NULL;
|
||||
|
||||
lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
@@ -253,6 +253,7 @@ void SplitScreen_OnChange(void)
|
||||
if (playeringame[i] && i != consoleplayer)
|
||||
{
|
||||
UINT8 j;
|
||||
|
||||
for (j = 1; j < MAXSPLITSCREENPLAYERS; j++)
|
||||
{
|
||||
if (displayplayers[j] == consoleplayer)
|
||||
@@ -268,6 +269,7 @@ void SplitScreen_OnChange(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Fov_OnChange(void)
|
||||
{
|
||||
R_SetViewSize();
|
||||
@@ -943,9 +945,10 @@ void R_ExecuteSetViewSize(void)
|
||||
memset(scalelight, 0xFF, sizeof(scalelight));
|
||||
|
||||
// Calculate the light levels to use for each level/scale combination.
|
||||
for (i = 0; i< LIGHTLEVELS; i++)
|
||||
for (i = 0; i < LIGHTLEVELS; i++)
|
||||
{
|
||||
startmapl = ((LIGHTLEVELS - 1 - i)*2)*NUMCOLORMAPS/LIGHTLEVELS;
|
||||
|
||||
for (j = 0; j < MAXLIGHTSCALE; j++)
|
||||
{
|
||||
level = startmapl - j*vid.width/(viewwidth)/DISTMAP;
|
||||
@@ -960,6 +963,8 @@ void R_ExecuteSetViewSize(void)
|
||||
}
|
||||
}
|
||||
|
||||
R_SetupFreelook();
|
||||
|
||||
am_recalc = true;
|
||||
}
|
||||
|
||||
@@ -1003,7 +1008,7 @@ static void R_InitViewMapping(void)
|
||||
static void R_SetupViewBuffers(void)
|
||||
{
|
||||
R_CalcFov(cv_fov.value);
|
||||
R_InitViewBuffer(viewwidth, viewheight);
|
||||
R_InitViewBuffer();
|
||||
R_InitViewMapping();
|
||||
}
|
||||
|
||||
@@ -1023,8 +1028,6 @@ void R_Init(void)
|
||||
//I_OutputMsg("\nR_InitData");
|
||||
R_InitData();
|
||||
|
||||
//I_OutputMsg("\nR_InitViewBorder");
|
||||
R_InitViewBorder();
|
||||
R_SetViewSize(); // setsizeneeded is set true
|
||||
|
||||
// this is now done by SCR_Recalc() at the first mode set
|
||||
@@ -1400,12 +1403,16 @@ void R_RenderPlayerView(player_t *player)
|
||||
|
||||
R_ClearClipSegs();
|
||||
R_ClearDrawSegs();
|
||||
R_ClearSegTables();
|
||||
R_ClearPlanes();
|
||||
R_ClearSprites();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], false);
|
||||
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
R_ResetColumnBuffer();
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
R_DrawSkyPlanes(); // draw the fucker again to prevent some artifacts
|
||||
R_DrawPlanes();
|
||||
R_DrawMasked(masks, nummasks);
|
||||
@@ -1434,11 +1441,13 @@ void R_RenderPlayerView(player_t *player)
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
R_ClearSegTables();
|
||||
R_ClearSprites();
|
||||
|
||||
// check for new console commands.
|
||||
NetUpdate();
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_FLUSH);
|
||||
ps_numbspcalls.value.i = ps_numpolyobjects.value.i = ps_numdrawnodes.value.i = 0;
|
||||
PS_START_TIMING(ps_bsptime);
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
@@ -1446,6 +1455,7 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_spritecliptime);
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
PS_STOP_TIMING(ps_sw_spritecliptime);
|
||||
R_ResetColumnBuffer();
|
||||
|
||||
ps_numsprites.value.i = numvisiblesprites;
|
||||
|
||||
@@ -1482,12 +1492,14 @@ void R_RenderPlayerView(player_t *player)
|
||||
R_RenderViewpoint(&masks[nummasks - 1], true);
|
||||
|
||||
R_ClipSprites(ds_p - (masks[nummasks - 1].drawsegs[1] - masks[nummasks - 1].drawsegs[0]), portal);
|
||||
R_ResetColumnBuffer();
|
||||
|
||||
Portal_Remove(portal);
|
||||
}
|
||||
}
|
||||
PS_STOP_TIMING(ps_sw_portaltime);
|
||||
|
||||
R_SetColumnContext(COLUMNCONTEXT_DIRECT);
|
||||
PS_START_TIMING(ps_sw_planetime);
|
||||
if (!skybox)
|
||||
R_DrawSkyPlanes();
|
||||
@@ -1498,7 +1510,6 @@ void R_RenderPlayerView(player_t *player)
|
||||
PS_START_TIMING(ps_sw_maskedtime);
|
||||
R_DrawMasked(masks, nummasks);
|
||||
PS_STOP_TIMING(ps_sw_maskedtime);
|
||||
|
||||
free(masks);
|
||||
|
||||
// Check for new console commands.
|
||||
|
||||
+1
-1
@@ -97,7 +97,7 @@ FUNCINLINE static ATTRINLINE PUREFUNC INT32 R_PointOnSide(fixed_t x, fixed_t y,
|
||||
|
||||
// Try to quickly decide by looking at sign bits.
|
||||
// also use a mask to avoid branch prediction
|
||||
INT32 mask = (node->dy ^ node->dx ^ x ^ y) >> 31;
|
||||
INT32 mask = (((node->dy ^ node->dx ^ x ^ y) < 0) ? -1 : 0);
|
||||
return (mask & ((node->dy ^ x) < 0)) | // (left is negative)
|
||||
(~mask & (FixedMul(y, node->dx>>FRACBITS) >= FixedMul(node->dy>>FRACBITS, x)));
|
||||
}
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "r_skins.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include <vector>
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_glob.h"
|
||||
@@ -37,7 +38,7 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
|
||||
UINT8 frameFrame = 0xFF;
|
||||
INT16 frameXPivot = 0;
|
||||
INT16 frameYPivot = 0;
|
||||
rotaxis_t frameRotAxis = 0;
|
||||
rotaxis_t frameRotAxis = ROTAXIS_X;
|
||||
|
||||
// Sprite identifier
|
||||
sprinfoToken = M_GetToken(NULL);
|
||||
@@ -158,14 +159,14 @@ static void R_ParseSpriteInfo(boolean spr2)
|
||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||
if (!memcmp(newSpriteName,sprnames[i],4))
|
||||
{
|
||||
sprnum = i;
|
||||
sprnum = static_cast<spritenum_t>(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// allocate a spriteinfo
|
||||
info = Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL);
|
||||
info = static_cast<spriteinfo_t*>(Z_Calloc(sizeof(spriteinfo_t), PU_STATIC, NULL));
|
||||
info->available = true;
|
||||
|
||||
// Left Curly Brace
|
||||
@@ -329,7 +330,7 @@ void R_LoadSpriteInfoLumps(UINT16 wadnum, UINT16 numlumps)
|
||||
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
{
|
||||
patch_t *patch = (dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : (patch_t *)(dest);
|
||||
patch_t *patch = static_cast<patch_t*>((dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : dest);
|
||||
|
||||
if (source)
|
||||
{
|
||||
@@ -341,7 +342,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
patch->height = SHORT(source->height);
|
||||
patch->leftoffset = SHORT(source->leftoffset);
|
||||
patch->topoffset = SHORT(source->topoffset);
|
||||
patch->columnofs = Z_Calloc(size, PU_PATCH_DATA, NULL);
|
||||
patch->columnofs = static_cast<INT32*>(Z_Calloc(size, PU_PATCH_DATA, NULL));
|
||||
|
||||
for (col = 0; col < source->width; col++)
|
||||
{
|
||||
@@ -357,7 +358,7 @@ patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
if (colsize <= 0)
|
||||
I_Error("Patch_Create: no column data!");
|
||||
|
||||
patch->columns = Z_Calloc(colsize, PU_PATCH_DATA, NULL);
|
||||
patch->columns = static_cast<UINT8*>(Z_Calloc(colsize, PU_PATCH_DATA, NULL));
|
||||
M_Memcpy(patch->columns, ((UINT8 *)source + LONG(source->columnofs[0])), colsize);
|
||||
}
|
||||
|
||||
@@ -429,8 +430,8 @@ void *Patch_AllocateHardwarePatch(patch_t *patch)
|
||||
{
|
||||
if (!patch->hardware)
|
||||
{
|
||||
GLPatch_t *glPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware);
|
||||
glPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap);
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t*>(Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware));
|
||||
glPatch->mipmap = static_cast<GLMipmap_t*>(Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap));
|
||||
}
|
||||
return (void *)(patch->hardware);
|
||||
}
|
||||
@@ -448,7 +449,8 @@ void *Patch_CreateGL(patch_t *patch)
|
||||
}
|
||||
#endif // HWRENDER
|
||||
|
||||
static UINT8 *imgbuf = NULL;
|
||||
// 1 MB should be enough for most cases
|
||||
static std::vector<UINT8> imgbuf(1024 * 1024);
|
||||
|
||||
//
|
||||
// R_MaskedFlatToPatch
|
||||
@@ -458,17 +460,27 @@ static UINT8 *imgbuf = NULL;
|
||||
void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *img, *imgptr;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
if (!imgbuf)
|
||||
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
|
||||
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
|
||||
|
||||
UINT8 *imgptr = imgbuf;
|
||||
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
|
||||
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
|
||||
// the patch header, and width columns of the max column size
|
||||
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
|
||||
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
|
||||
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
|
||||
while (imgbuf.size() < maxoutsize)
|
||||
{
|
||||
imgbuf.resize(imgbuf.size() * 2);
|
||||
}
|
||||
|
||||
imgptr = imgbuf.data();
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
@@ -488,7 +500,7 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf.data());
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
@@ -557,9 +569,9 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
size = imgptr-imgbuf.data();
|
||||
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
|
||||
memcpy(img, imgbuf.data(), size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
@@ -582,17 +594,27 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffset, INT16 topoffset, size_t *destsize)
|
||||
{
|
||||
INT16 x, y;
|
||||
UINT8 *img;
|
||||
UINT8 *img, *imgptr;
|
||||
UINT8 *colpointers, *startofspan;
|
||||
size_t size = 0;
|
||||
|
||||
if (!raw)
|
||||
return NULL;
|
||||
|
||||
if (!imgbuf)
|
||||
imgbuf = Z_Malloc(1<<26, PU_STATIC, NULL);
|
||||
// Allocate a staging buffer with the maximum size needed for a patch of the same size as the input.
|
||||
|
||||
UINT8 *imgptr = imgbuf;
|
||||
// round up to nearest multiple of 254-pixel posts, plus 1 more 254-pixel post for paranoia reasons
|
||||
size_t maxcolumnsize = (2 + (height - 1) / 256) * 256;
|
||||
// the patch header, and width columns of the max column size
|
||||
size_t maxoutsize = maxcolumnsize * width + (8 + 4 * width);
|
||||
// so, a 512x512 flat should maximally need 393,760 (384.53 KiB) bytes.
|
||||
// quite a bit smaller than 64 megabytes, and much less annoying to the windows debug allocator!
|
||||
while (imgbuf.size() < maxoutsize)
|
||||
{
|
||||
imgbuf.resize(imgbuf.size() * 2);
|
||||
}
|
||||
|
||||
imgptr = imgbuf.data();
|
||||
|
||||
// Write image size and offset
|
||||
WRITEINT16(imgptr, width);
|
||||
@@ -612,7 +634,7 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
|
||||
startofspan = NULL;
|
||||
|
||||
// Write column pointer
|
||||
WRITEINT32(colpointers, imgptr - imgbuf);
|
||||
WRITEINT32(colpointers, imgptr - imgbuf.data());
|
||||
|
||||
// Write pixels
|
||||
for (y = 0; y < height; y++)
|
||||
@@ -682,9 +704,9 @@ void *R_MaskedFlatToPatch(UINT16 *raw, INT16 width, INT16 height, INT16 leftoffs
|
||||
WRITEUINT8(imgptr, 0xFF);
|
||||
}
|
||||
|
||||
size = imgptr-imgbuf;
|
||||
img = Z_Malloc(size, PU_STATIC, NULL);
|
||||
memcpy(img, imgbuf, size);
|
||||
size = imgptr-imgbuf.data();
|
||||
img = static_cast<UINT8*>(Z_Malloc(size, PU_STATIC, NULL));
|
||||
memcpy(img, imgbuf.data(), size);
|
||||
|
||||
if (destsize != NULL)
|
||||
*destsize = size;
|
||||
@@ -14,6 +14,10 @@
|
||||
#ifndef __R_PATCH__
|
||||
#define __R_PATCH__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "r_defs.h"
|
||||
|
||||
// Structs
|
||||
@@ -36,6 +40,8 @@ typedef struct
|
||||
boolean available;
|
||||
} spriteinfo_t;
|
||||
|
||||
#define PNG_HEADER_SIZE (8)
|
||||
|
||||
// Patch functions
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
|
||||
void Patch_Free(patch_t *patch);
|
||||
@@ -61,4 +67,8 @@ void *R_PixelsToPatch(UINT8 *raw, INT16 width, INT16 height, INT16 leftoffset, I
|
||||
UINT16 R_GetPatchPixel(patch_t *patch, INT32 x, INT32 y, boolean flip);
|
||||
void R_PatchToPixels(patch_t *patch, UINT8 *dst); // Important: dst must have enough space for patch->width*patch->height pixels!
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // __R_PATCH__
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "r_patchrotation.h"
|
||||
#include "z_zone.h"
|
||||
#include "w_wad.h"
|
||||
#include <vector>
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
//
|
||||
@@ -89,14 +90,14 @@ patch_t *Patch_GetRotatedSprite(spriteframe_t *sprite, size_t frame, size_t spri
|
||||
RotatedPatch_DoRotation(rotsprite, patch, rotationangle, xpivot, ypivot, flip);
|
||||
}
|
||||
|
||||
return rotsprite->patches[idx];
|
||||
return static_cast<patch_t*>(rotsprite->patches[idx]);
|
||||
}
|
||||
|
||||
rotsprite_t *RotatedPatch_Create(INT32 numangles)
|
||||
{
|
||||
rotsprite_t *rotsprite = Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL);
|
||||
rotsprite_t *rotsprite = static_cast<rotsprite_t*>(Z_Calloc(sizeof(rotsprite_t), PU_STATIC, NULL));
|
||||
rotsprite->angles = numangles;
|
||||
rotsprite->patches = Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL);
|
||||
rotsprite->patches = static_cast<void**>(Z_Calloc(rotsprite->angles * 2 * sizeof(void *), PU_STATIC, NULL));
|
||||
return rotsprite;
|
||||
}
|
||||
|
||||
@@ -118,30 +119,8 @@ static void RotatedPatch_CalculateDimensions(
|
||||
h1 = FixedInt(FixedCeil(h1 + (FRACUNIT/2)));
|
||||
h2 = FixedInt(FixedCeil(h2 + (FRACUNIT/2)));
|
||||
|
||||
*newwidth = max(width, max(w1, w2));
|
||||
*newheight = max(height, max(h1, h2));
|
||||
}
|
||||
|
||||
static void RotatedPatch_AllocImgBuf(UINT16 **buf, size_t size, size_t *capacity)
|
||||
{
|
||||
if (!*buf)
|
||||
{
|
||||
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
size_t allocsize = size * sizeof(UINT16);
|
||||
|
||||
// make sure our buffer always fits with what we need
|
||||
if (allocsize > *capacity)
|
||||
{
|
||||
while (*capacity < allocsize)
|
||||
*capacity *= 2;
|
||||
|
||||
Z_Free(*buf);
|
||||
*buf = Z_Malloc(*capacity, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
//CONS_Printf("RotatedPatch_AllocBuf: Allocated %.2f KB\n", *capacity / 1024.0);
|
||||
*newwidth = std::max(width, std::max(w1, w2));
|
||||
*newheight = std::max(height, std::max(h1, h2));
|
||||
}
|
||||
|
||||
void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle, INT32 xpivot, INT32 ypivot, boolean flip)
|
||||
@@ -149,10 +128,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
UINT32 i;
|
||||
patch_t *rotated;
|
||||
|
||||
static UINT16 *rawdst = NULL, *rawconv = NULL;
|
||||
static std::vector<UINT16> rawdst(1024 * 1024), rawconv(1024 * 1024); // 1 MB should be enough for most cases
|
||||
|
||||
UINT16 *rawout;
|
||||
size_t size;
|
||||
static size_t dst_capacity = (1024 * 1024), conv_capacity = (1024 * 1024); // 1 MB should be enough for most cases
|
||||
INT32 bflip = (flip != 0x00);
|
||||
|
||||
INT32 width = patch->width;
|
||||
@@ -206,7 +185,10 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
if (!size)
|
||||
size = (width * height);
|
||||
|
||||
RotatedPatch_AllocImgBuf(&rawdst, size, &dst_capacity);
|
||||
while (rawdst.size() < size)
|
||||
{
|
||||
rawdst.resize(rawdst.size() * 2);
|
||||
}
|
||||
|
||||
for (i = 0; i < size; i++)
|
||||
rawdst[i] = 0xFF00;
|
||||
@@ -250,11 +232,11 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
|
||||
size = (width * height);
|
||||
|
||||
RotatedPatch_AllocImgBuf(&rawconv, size, &conv_capacity);
|
||||
memset(rawconv, 0, conv_capacity * sizeof(UINT16));
|
||||
rawconv.resize(size);
|
||||
memset(rawconv.data(), 0, size * sizeof(UINT16));
|
||||
|
||||
src = &rawdst[(miny * newwidth) + minx];
|
||||
dest = rawconv;
|
||||
dest = rawconv.data();
|
||||
dy = height;
|
||||
|
||||
while (dy--)
|
||||
@@ -267,14 +249,14 @@ void RotatedPatch_DoRotation(rotsprite_t *rotsprite, patch_t *patch, INT32 angle
|
||||
ox -= minx;
|
||||
oy -= miny;
|
||||
|
||||
rawout = rawconv;
|
||||
rawout = rawconv.data();
|
||||
}
|
||||
else
|
||||
{
|
||||
width = newwidth;
|
||||
height = newheight;
|
||||
|
||||
rawout = rawdst;
|
||||
rawout = rawdst.data();
|
||||
}
|
||||
|
||||
// make patch
|
||||
+38
-52
@@ -46,31 +46,27 @@
|
||||
// good night sweet prince
|
||||
//#define SHITPLANESPARENCY
|
||||
|
||||
visplane_t *visplanes[MAXVISPLANES];
|
||||
visplane_t *visplanes[MAXVISPLANES] = {};
|
||||
static visplane_t *freetail;
|
||||
static visplane_t **freehead = &freetail;
|
||||
|
||||
visplane_t *floorplane;
|
||||
visplane_t *ceilingplane;
|
||||
visplane_t *floorplane = NULL;
|
||||
visplane_t *ceilingplane = NULL;
|
||||
|
||||
visffloor_t visffloor[MAXFFLOORS];
|
||||
INT32 numffloors;
|
||||
visffloor_t visffloor[MAXFFLOORS] = {};
|
||||
INT32 numffloors = 0;
|
||||
|
||||
//SoM: 3/23/2000: Boom visplane hashing routine.
|
||||
#define visplane_hash(picnum,lightlevel,height) \
|
||||
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
|
||||
|
||||
//SoM: 3/23/2000: Use boom opening limit removal
|
||||
size_t maxopenings;
|
||||
INT16 *openings, *lastopening; /// \todo free leak
|
||||
|
||||
//
|
||||
// Clip values are the solid pixel bounding the range.
|
||||
// floorclip starts out SCREENHEIGHT
|
||||
// ceilingclip starts out -1
|
||||
//
|
||||
INT16 *floorclip, *ceilingclip;
|
||||
fixed_t *frontscale;
|
||||
INT16 *floorclip = NULL, *ceilingclip = NULL;
|
||||
fixed_t *frontscale = NULL;
|
||||
|
||||
//
|
||||
// spanstart holds the start of a plane span
|
||||
@@ -85,13 +81,13 @@ static INT32 *spanstart;
|
||||
// (this is to calculate yslopes only when really needed)
|
||||
// (when mouselookin', yslope is moving into yslopetab)
|
||||
// Check R_SetupFrame, R_SetViewSize for more...
|
||||
fixed_t *yslopetab;
|
||||
fixed_t *yslope;
|
||||
fixed_t *yslopetab = NULL;
|
||||
fixed_t *yslope = NULL;
|
||||
|
||||
fixed_t basexscale, baseyscale;
|
||||
fixed_t basexscale = 0, baseyscale = 0;
|
||||
|
||||
static INT16 *ffloor_f_clip;
|
||||
static INT16 *ffloor_c_clip;
|
||||
static INT16 *ffloor_f_clip = NULL;
|
||||
static INT16 *ffloor_c_clip = NULL;
|
||||
|
||||
static void R_SetTiltedSpan(drawspandata_t* ds, INT32 span);
|
||||
static void R_SetSlopePlaneVectors(drawspandata_t* ds, visplane_t *pl, INT32 y, fixed_t xoff, fixed_t yoff);
|
||||
@@ -339,13 +335,13 @@ void R_ClearPlanes(void)
|
||||
R_ClearFFloorClips();
|
||||
|
||||
for (i = 0; i < MAXVISPLANES; i++)
|
||||
{
|
||||
for (*freehead = visplanes[i], visplanes[i] = NULL;
|
||||
freehead && *freehead ;)
|
||||
{
|
||||
freehead = &(*freehead)->next;
|
||||
}
|
||||
|
||||
lastopening = openings;
|
||||
}
|
||||
|
||||
// left to right mapping
|
||||
angle = (viewangle-ANGLE_90)>>ANGLETOFINESHIFT;
|
||||
@@ -620,14 +616,12 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
|
||||
//
|
||||
static void R_MakeSpans(void (*mapfunc)(drawspandata_t* ds, void(*spanfunc)(drawspandata_t*), INT32, INT32, INT32, boolean), spandrawfunc_t* localspanfunc, drawspandata_t* ds, INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2, boolean allow_parallel)
|
||||
{
|
||||
const INT32 vidheight = vid.height;
|
||||
|
||||
// Alam: from r_splats's R_RenderFloorSplat
|
||||
if (t1 >= vidheight) t1 = vidheight-1;
|
||||
if (b1 >= vidheight) b1 = vidheight-1;
|
||||
if (t2 >= vidheight) t2 = vidheight-1;
|
||||
if (b2 >= vidheight) b2 = vidheight-1;
|
||||
if (x-1 >= vid.width) x = vid.width;
|
||||
if (t1 >= viewheight) t1 = viewheight-1;
|
||||
if (b1 >= viewheight) b1 = viewheight-1;
|
||||
if (t2 >= viewheight) t2 = viewheight-1;
|
||||
if (b2 >= viewheight) b2 = viewheight-1;
|
||||
if (x-1 >= viewwidth) x = viewwidth;
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
// We want to draw N spans per subtask to ensure the work is
|
||||
@@ -720,13 +714,10 @@ void R_DrawPlanes(void)
|
||||
visplane_t *pl;
|
||||
INT32 i;
|
||||
drawspandata_t ds = {};
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
#endif
|
||||
|
||||
R_UpdatePlaneRipple(&ds);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
srb2::g_main_threadpool->begin_sema();
|
||||
#endif
|
||||
for (i = 0; i < MAXVISPLANES; i++, pl++)
|
||||
@@ -746,13 +737,20 @@ void R_DrawPlanes(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel);
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel);
|
||||
|
||||
void R_DrawSkyPlanes(void)
|
||||
{
|
||||
visplane_t *pl;
|
||||
INT32 i;
|
||||
|
||||
// If we're not supposed to draw the sky (e.g. for skyboxes), don't do anything!
|
||||
// This probably utterly ruins sky rendering for FOFs and polyobjects, unfortunately
|
||||
if (!newview->sky)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
srb2::ThreadPool::Sema tp_sema;
|
||||
srb2::g_main_threadpool->begin_sema();
|
||||
@@ -774,23 +772,17 @@ void R_DrawSkyPlanes(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), boolean allow_parallel)
|
||||
static void R_DrawSkyPlane(visplane_t *pl, void(*skycolfunc)(drawcolumndata_t*), boolean allow_parallel)
|
||||
{
|
||||
INT32 x;
|
||||
|
||||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
||||
// If we're not supposed to draw the sky (e.g. for skyboxes), don't do anything!
|
||||
// This probably utterly ruins sky rendering for FOFs and polyobjects, unfortunately
|
||||
if (!newview->sky)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
drawcolumndata_t dc = {};
|
||||
const INT32 texture = texturetranslation[skytexture];
|
||||
|
||||
// Reset column drawer function (note: couldn't we just call walldrawerfunc directly?)
|
||||
// Reset column drawer function (note: couldn't we just call colfuncs[BASEDRAWFUNC] directly?)
|
||||
// (that is, unless we'll need to switch drawers in future for some reason)
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
|
||||
@@ -807,16 +799,13 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
dc.colormap += COLORMAP_REMAPOFFSET;
|
||||
|
||||
dc.texturemid = skytexturemid;
|
||||
dc.texheight = textureheight[skytexture] >>FRACBITS;
|
||||
dc.texheight = textureheight[texture] >>FRACBITS;
|
||||
dc.sourcelength = dc.texheight;
|
||||
|
||||
x = pl->minx;
|
||||
|
||||
// Precache the texture so we don't corrupt the zoned heap off-main thread
|
||||
if (!texturecache[texturetranslation[skytexture]])
|
||||
{
|
||||
R_GenerateTexture(texturetranslation[skytexture]);
|
||||
}
|
||||
R_CheckTextureCache(texture);
|
||||
|
||||
#ifdef HAVE_THREADS
|
||||
while (x <= pl->maxx)
|
||||
@@ -841,11 +830,9 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x + i]>>ANGLETOFINESHIFT));
|
||||
dc.x = x + i;
|
||||
dc.source =
|
||||
R_GetColumn(texturetranslation[skytexture],
|
||||
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
dc.source = R_GetColumn(texture, -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
colfunc2(&dc);
|
||||
skycolfunc(&dc);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -879,10 +866,9 @@ static void R_DrawSkyPlane(visplane_t *pl, void(*colfunc2)(drawcolumndata_t*), b
|
||||
dc.iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
||||
dc.x = x;
|
||||
dc.source =
|
||||
R_GetColumn(texturetranslation[skytexture],
|
||||
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
R_GetColumn(texturetranslation[skytexture], -angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
|
||||
colfunc2(&dc);
|
||||
skycolfunc(&dc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -1167,7 +1153,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
offset = (scry*vid.width) + scrx;
|
||||
|
||||
// No idea if this works
|
||||
VID_BlitLinearScreen(renderscreen + offset,
|
||||
VID_BlitLinearScreen(vid.screens[0] + offset,
|
||||
vid.screens[1] + (top*vid.width), // intentionally not +offset
|
||||
viewwidth, bottom-top,
|
||||
vid.width, vid.width);
|
||||
|
||||
@@ -67,8 +67,6 @@ extern visplane_t *floorplane;
|
||||
extern visplane_t *ceilingplane;
|
||||
|
||||
// Visplane related.
|
||||
extern INT16 *lastopening, *openings;
|
||||
extern size_t maxopenings;
|
||||
|
||||
extern INT16 *floorclip, *ceilingclip;
|
||||
extern fixed_t *frontscale, *yslopetab;
|
||||
|
||||
+275
-214
@@ -26,7 +26,6 @@
|
||||
#include "p_local.h" // Camera...
|
||||
#include "p_setup.h"
|
||||
#include "p_slopes.h"
|
||||
#include "console.h" // con_clipviewtop
|
||||
#include "screen.h"
|
||||
|
||||
#include "core/memory.h"
|
||||
@@ -78,9 +77,21 @@ static fixed_t topfrac, topstep;
|
||||
static fixed_t bottomfrac, bottomstep;
|
||||
|
||||
static lighttable_t **walllights;
|
||||
static INT16 *maskedtexturecol;
|
||||
static fixed_t *maskedtexturecol;
|
||||
static fixed_t *maskedtextureheight = NULL;
|
||||
|
||||
static size_t numopenings;
|
||||
static INT16 *openings, *lastopening;
|
||||
|
||||
static size_t texturecolumntablesize;
|
||||
static fixed_t *texturecolumntable, *curtexturecolumntable;
|
||||
|
||||
void R_ClearSegTables(void)
|
||||
{
|
||||
lastopening = openings;
|
||||
curtexturecolumntable = texturecolumntable;
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// R_RenderMaskedSegRange
|
||||
// ==========================================================================
|
||||
@@ -140,7 +151,18 @@ static void R_Render2sidedMultiPatchColumn(drawcolumndata_t* dc, column_t *colum
|
||||
|
||||
transnum_t R_GetLinedefTransTable(fixed_t alpha)
|
||||
{
|
||||
return static_cast<transnum_t>((20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1));
|
||||
if (alpha >= FRACUNIT)
|
||||
{
|
||||
return static_cast<transnum_t>(0);
|
||||
}
|
||||
else if (alpha <= 0)
|
||||
{
|
||||
return NUMTRANSMAPS;
|
||||
}
|
||||
else
|
||||
{
|
||||
return static_cast<transnum_t>((20*(FRACUNIT - alpha - 1) + FRACUNIT) >> (FRACBITS+1));
|
||||
}
|
||||
}
|
||||
|
||||
static inline boolean R_OverflowTest(drawcolumndata_t* dc)
|
||||
@@ -173,7 +195,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
||||
|
||||
ldef = curline->linedef;
|
||||
|
||||
range = std::max(drawseg->x2-drawseg->x1, 1);
|
||||
range = std::max<INT32>(drawseg->x2-drawseg->x1, 1);
|
||||
|
||||
// Setup lighting based on the presence/lack-of 3D floors.
|
||||
dc->numlights = 0;
|
||||
@@ -306,141 +328,137 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
|
||||
else
|
||||
dc->texturemid -= (textureheight[texnum])*times;
|
||||
|
||||
const INT16 colnum = maskedtexturecol[dc->x];
|
||||
// Check for overflows first
|
||||
if (R_OverflowTest(dc))
|
||||
{
|
||||
// Eh, no, go away, don't waste our time
|
||||
if (dc->numlights)
|
||||
{
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
{
|
||||
rlight = &dc->lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
}
|
||||
}
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
if (colnum != INT16_MAX)
|
||||
if (dc->numlights)
|
||||
{
|
||||
// Check for overflows first
|
||||
if (R_OverflowTest(dc))
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprbotscreen = INT32_MAX;
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc->texturemid, spryscale));
|
||||
|
||||
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc->iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc->x] >> FRACBITS)) - 3);
|
||||
|
||||
auto set_light_vars = [&](INT32 k)
|
||||
{
|
||||
// Eh, no, go away, don't waste our time
|
||||
if (dc->numlights)
|
||||
rlight = &dc->lightlist[k];
|
||||
|
||||
lightnum = rlight->lightnum;
|
||||
|
||||
if (lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
xwalllights = scalelight[LIGHTLEVELS-1];
|
||||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
if (rlight->extra_colormap)
|
||||
rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
};
|
||||
|
||||
auto set_colormap_below_light = [&]
|
||||
{
|
||||
dc->colormap = rlight->rcolormap;
|
||||
if (encoremap && !(ldef->flags & ML_TFERLINE))
|
||||
dc->colormap += COLORMAP_REMAPOFFSET;
|
||||
};
|
||||
|
||||
// Use the base sector's light level above the first FOF.
|
||||
// You can imagine it as the sky casting its light on top of the highest FOF.
|
||||
set_light_vars(0);
|
||||
set_colormap_below_light();
|
||||
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
{
|
||||
if ((dc->lightlist[i].flags & FF_NOSHADE))
|
||||
continue;
|
||||
|
||||
set_light_vars(i);
|
||||
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (height <= windowtop)
|
||||
{
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
set_colormap_below_light();
|
||||
continue;
|
||||
}
|
||||
|
||||
windowbottom = height;
|
||||
if (windowbottom >= realbot)
|
||||
{
|
||||
windowbottom = realbot;
|
||||
colfunc_2s(dc, col);
|
||||
for (i++; i < dc->numlights; i++)
|
||||
{
|
||||
rlight = &dc->lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
colfunc_2s(dc, col);
|
||||
|
||||
if (dc->numlights)
|
||||
{
|
||||
lighttable_t **xwalllights;
|
||||
|
||||
sprbotscreen = INT32_MAX;
|
||||
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc->texturemid, spryscale));
|
||||
|
||||
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
|
||||
dc->iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, colnum) - 3);
|
||||
|
||||
auto set_light_vars = [&](INT32 k)
|
||||
{
|
||||
rlight = &dc->lightlist[k];
|
||||
|
||||
lightnum = rlight->lightnum;
|
||||
|
||||
if (lightnum < 0)
|
||||
xwalllights = scalelight[0];
|
||||
else if (lightnum >= LIGHTLEVELS)
|
||||
xwalllights = scalelight[LIGHTLEVELS-1];
|
||||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
if (rlight->extra_colormap)
|
||||
rlight->rcolormap = rlight->extra_colormap->colormap + (xwalllights[pindex] - colormaps);
|
||||
else
|
||||
rlight->rcolormap = xwalllights[pindex];
|
||||
};
|
||||
|
||||
auto set_colormap_below_light = [&]
|
||||
{
|
||||
dc->colormap = rlight->rcolormap;
|
||||
if (encoremap && !(ldef->flags & ML_TFERLINE))
|
||||
dc->colormap += COLORMAP_REMAPOFFSET;
|
||||
};
|
||||
|
||||
// Use the base sector's light level above the first FOF.
|
||||
// You can imagine it as the sky casting its light on top of the highest FOF.
|
||||
set_light_vars(0);
|
||||
windowtop = windowbottom + 1;
|
||||
set_colormap_below_light();
|
||||
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
{
|
||||
if ((dc->lightlist[i].flags & FF_NOSHADE))
|
||||
continue;
|
||||
|
||||
set_light_vars(i);
|
||||
|
||||
height = rlight->height;
|
||||
rlight->height += rlight->heightstep;
|
||||
|
||||
if (height <= windowtop)
|
||||
{
|
||||
set_colormap_below_light();
|
||||
continue;
|
||||
}
|
||||
|
||||
windowbottom = height;
|
||||
if (windowbottom >= realbot)
|
||||
{
|
||||
windowbottom = realbot;
|
||||
colfunc_2s(dc, col);
|
||||
for (i++; i < dc->numlights; i++)
|
||||
{
|
||||
rlight = &dc->lightlist[i];
|
||||
rlight->height += rlight->heightstep;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
colfunc_2s(dc, col);
|
||||
|
||||
windowtop = windowbottom + 1;
|
||||
set_colormap_below_light();
|
||||
}
|
||||
windowbottom = realbot;
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s(dc, col);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
windowbottom = realbot;
|
||||
if (windowtop < windowbottom)
|
||||
colfunc_2s(dc, col);
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc->colormap = walllights[pindex];
|
||||
if (encoremap && !(ldef->flags & ML_TFERLINE))
|
||||
dc->colormap += COLORMAP_REMAPOFFSET;
|
||||
|
||||
if (frontsector->extra_colormap)
|
||||
dc->colormap = frontsector->extra_colormap->colormap + (dc->colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc->texturemid, spryscale);
|
||||
dc->iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, colnum) - 3);
|
||||
|
||||
colfunc_2s(dc, col);
|
||||
spryscale += rw_scalestep;
|
||||
continue;
|
||||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
||||
dc->colormap = walllights[pindex];
|
||||
if (encoremap && !(ldef->flags & ML_TFERLINE))
|
||||
dc->colormap += COLORMAP_REMAPOFFSET;
|
||||
|
||||
if (frontsector->extra_colormap)
|
||||
dc->colormap = frontsector->extra_colormap->colormap + (dc->colormap - colormaps);
|
||||
|
||||
sprtopscreen = centeryfrac - FixedMul(dc->texturemid, spryscale);
|
||||
dc->iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc->x] >> FRACBITS)) - 3);
|
||||
|
||||
colfunc_2s(dc, col);
|
||||
|
||||
spryscale += rw_scalestep;
|
||||
}
|
||||
}
|
||||
@@ -609,8 +627,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
sector_t tempsec;
|
||||
INT32 templight;
|
||||
INT32 i, p;
|
||||
fixed_t bottombounds = viewheight << FRACBITS;
|
||||
fixed_t topbounds = (con_clipviewtop - 1) << FRACBITS;
|
||||
fixed_t offsetvalue = 0;
|
||||
lightlist_t *light;
|
||||
r_lightlist_t *rlight;
|
||||
@@ -632,6 +648,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
|
||||
void (*colfunc_2s) (drawcolumndata_t* dc, column_t *);
|
||||
|
||||
|
||||
// Calculate light table.
|
||||
// Use different light tables
|
||||
// for horizontal / vertical / diagonal. Diagonal?
|
||||
@@ -674,7 +691,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
fog = true;
|
||||
}
|
||||
|
||||
range = std::max(drawseg->x2-drawseg->x1, 1);
|
||||
range = std::max<INT32>(drawseg->x2-drawseg->x1, 1);
|
||||
//SoM: Moved these up here so they are available for my lightlist calculations
|
||||
rw_scalestep = drawseg->scalestep;
|
||||
spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
|
||||
@@ -899,14 +916,11 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
// draw the columns
|
||||
for (dc->x = x1; dc->x <= x2; dc->x++)
|
||||
{
|
||||
if (maskedtexturecol[dc->x] == INT16_MAX)
|
||||
continue;
|
||||
|
||||
// skew FOF walls
|
||||
if (ffloortextureslide)
|
||||
{
|
||||
if (oldx != -1)
|
||||
dc->texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc->x])<<FRACBITS);
|
||||
dc->texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc->x]));
|
||||
oldx = dc->x;
|
||||
}
|
||||
|
||||
@@ -919,7 +933,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
bottom_frac += bottom_step;
|
||||
|
||||
// SoM: If column is out of range, why bother with it??
|
||||
if (windowbottom < topbounds || windowtop > bottombounds)
|
||||
if (windowbottom < 0 || windowtop > (viewheight << FRACBITS))
|
||||
{
|
||||
if (dc->numlights)
|
||||
{
|
||||
@@ -936,9 +950,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc->x]) - 3);
|
||||
|
||||
if (!fog)
|
||||
{
|
||||
dc->iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
@@ -949,6 +960,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
|
||||
R_SetColumnFunc(BASEDRAWFUNC);
|
||||
}
|
||||
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, (maskedtexturecol[dc->x] >> FRACBITS)) - 3);
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
if (dc->numlights)
|
||||
@@ -1159,13 +1173,14 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
|
||||
|
||||
static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t mid, fixed_t texturecolumn, INT32 texture, boolean remap)
|
||||
{
|
||||
const INT32 itexturecolumn = texturecolumn >> FRACBITS;
|
||||
dc->yl = yl;
|
||||
dc->yh = yh;
|
||||
dc->texturemid = mid;
|
||||
dc->source = R_GetColumn(texture, texturecolumn);
|
||||
dc->source = R_GetColumn(texture, itexturecolumn);
|
||||
dc->texheight = textureheight[texture] >> FRACBITS;
|
||||
dc->sourcelength = dc->texheight;
|
||||
//R_SetColumnFunc(colfunctype);
|
||||
R_SetColumnFunc(colfunctype);
|
||||
coldrawfunc_t* colfunccopy = colfunc;
|
||||
drawcolumndata_t dc_copy = *dc;
|
||||
if (remap)
|
||||
@@ -1191,13 +1206,21 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
INT32 bottom;
|
||||
INT32 i;
|
||||
|
||||
if (midtexture)
|
||||
R_CheckTextureCache(midtexture);
|
||||
if (toptexture)
|
||||
R_CheckTextureCache(toptexture);
|
||||
if (bottomtexture)
|
||||
R_CheckTextureCache(bottomtexture);
|
||||
|
||||
// Loop over width
|
||||
for (; rw_x < rw_stopx; rw_x++)
|
||||
{
|
||||
// mark floor / ceiling areas
|
||||
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
|
||||
yh = bottomfrac>>HEIGHTBITS;
|
||||
|
||||
// no space above wall?
|
||||
// Mark ceiling
|
||||
top = ceilingclip[rw_x]+1;
|
||||
|
||||
// no space above wall?
|
||||
@@ -1214,10 +1237,10 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
}
|
||||
}
|
||||
|
||||
yh = bottomfrac>>HEIGHTBITS;
|
||||
|
||||
// Mark floor
|
||||
bottom = floorclip[rw_x]-1;
|
||||
|
||||
// no space below floor?
|
||||
if (yh > bottom)
|
||||
yh = bottom;
|
||||
|
||||
@@ -1346,7 +1369,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
// calculate texture offset
|
||||
angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
|
||||
// Mask 4095 to guarantee this index is within bounds
|
||||
texturecolumn = rw_offset-FixedMul(FINETANGENT(angle & 4095),rw_distance);
|
||||
texturecolumn = rw_offset-FixedMul(FINETANGENT(angle & 4095), rw_distance);
|
||||
|
||||
if (oldtexturecolumn != -1)
|
||||
{
|
||||
@@ -1357,8 +1380,6 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
}
|
||||
oldtexturecolumn = texturecolumn;
|
||||
|
||||
texturecolumn >>= FRACBITS;
|
||||
|
||||
// texturecolumn and lighting are independent of wall tiers
|
||||
if (segtextured)
|
||||
{
|
||||
@@ -1515,7 +1536,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
if (maskedtexture || numthicksides)
|
||||
{
|
||||
// save texturecol for backdrawing of masked mid texture
|
||||
maskedtexturecol[rw_x] = (INT16)texturecolumn;
|
||||
maskedtexturecol[rw_x] = texturecolumn;
|
||||
|
||||
if (maskedtextureheight != NULL)
|
||||
{
|
||||
@@ -1561,7 +1582,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
|
||||
static void R_MarkSegBounds(void)
|
||||
{
|
||||
INT32 yl, yh;
|
||||
INT32 yl, yh;
|
||||
INT32 top, bottom;
|
||||
INT16 topclip, bottomclip;
|
||||
|
||||
@@ -1570,8 +1591,9 @@ static void R_MarkSegBounds(void)
|
||||
{
|
||||
// mark floor / ceiling areas
|
||||
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
|
||||
yh = bottomfrac>>HEIGHTBITS;
|
||||
|
||||
// no space above wall?
|
||||
// Mark ceiling
|
||||
top = ceilingclip[rw_x]+1;
|
||||
|
||||
// no space above wall?
|
||||
@@ -1588,10 +1610,10 @@ static void R_MarkSegBounds(void)
|
||||
}
|
||||
}
|
||||
|
||||
yh = bottomfrac>>HEIGHTBITS;
|
||||
|
||||
// Mark floor
|
||||
bottom = floorclip[rw_x]-1;
|
||||
|
||||
// no space below floor?
|
||||
if (yh > bottom)
|
||||
yh = bottom;
|
||||
|
||||
@@ -1616,12 +1638,6 @@ static void R_MarkSegBounds(void)
|
||||
if (markfloor) // no bottom wall
|
||||
floorclip[rw_x] = bottomclip;
|
||||
|
||||
if (floorclip[rw_x] <= ceilingclip[rw_x] + 1)
|
||||
{
|
||||
solidcol[rw_x] = 1;
|
||||
didsolidcol = true;
|
||||
}
|
||||
|
||||
rw_scale += rw_scalestep;
|
||||
topfrac += topstep;
|
||||
bottomfrac += bottomstep;
|
||||
@@ -1663,15 +1679,87 @@ void R_AllocSegMemory(void)
|
||||
fixed_t *frontscale_p = frontscaletable;
|
||||
fixed_t *maskedheight_p = maskedheighttable;
|
||||
|
||||
for (drawseg_t *ds = drawsegs; ds < lastseg; ds++)
|
||||
for (drawseg_t *drawseg = drawsegs; drawseg < lastseg; drawseg++)
|
||||
{
|
||||
ds->frontscale = frontscale_p;
|
||||
ds->maskedtextureheight = maskedheight_p;
|
||||
drawseg->frontscale = frontscale_p;
|
||||
drawseg->maskedtextureheight = maskedheight_p;
|
||||
frontscale_p += viewwidth;
|
||||
maskedheight_p += viewwidth;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//SoM: Code to remove limits on openings.
|
||||
static void R_AllocClippingTables(size_t range)
|
||||
{
|
||||
size_t pos = lastopening - openings;
|
||||
size_t need = range * 2; // for both sprtopclip and sprbottomclip
|
||||
|
||||
if (pos + need < numopenings)
|
||||
return;
|
||||
|
||||
INT16 *oldopenings = openings;
|
||||
INT16 *oldlast = lastopening;
|
||||
|
||||
if (numopenings == 0)
|
||||
numopenings = 16384;
|
||||
|
||||
numopenings += need;
|
||||
openings = static_cast<INT16*>(Z_Realloc(openings, numopenings * sizeof (*openings), PU_STATIC, NULL));
|
||||
lastopening = openings + pos;
|
||||
|
||||
if (oldopenings == NULL)
|
||||
return;
|
||||
|
||||
// borrowed fix from *cough* zdoom *cough*
|
||||
// [RH] We also need to adjust the openings pointers that
|
||||
// were already stored in drawsegs.
|
||||
for (drawseg_t *drawseg = drawsegs; drawseg < ds_p; drawseg++)
|
||||
{
|
||||
// Check if it's in range of the openings
|
||||
#define CHECK(which) \
|
||||
if (which + drawseg->x1 >= oldopenings && which + drawseg->x1 <= oldlast) \
|
||||
which = (which - oldopenings) + openings
|
||||
CHECK(drawseg->sprtopclip);
|
||||
CHECK(drawseg->sprbottomclip);
|
||||
#undef CHECK
|
||||
}
|
||||
}
|
||||
|
||||
static void R_AllocTextureColumnTables(size_t range)
|
||||
{
|
||||
size_t pos = curtexturecolumntable - texturecolumntable;
|
||||
|
||||
// For both tables, we reserve exactly an amount of memory that's equivalent to
|
||||
// how many columns the seg will take on the entire screen (think about it)
|
||||
if (pos + range < texturecolumntablesize)
|
||||
return;
|
||||
|
||||
fixed_t *oldtable = texturecolumntable;
|
||||
fixed_t *oldlast = curtexturecolumntable;
|
||||
|
||||
if (texturecolumntablesize == 0)
|
||||
texturecolumntablesize = 16384;
|
||||
|
||||
texturecolumntablesize += range;
|
||||
texturecolumntable = static_cast<fixed_t*>(Z_Realloc(texturecolumntable, texturecolumntablesize * sizeof (*texturecolumntable), PU_STATIC, NULL));
|
||||
curtexturecolumntable = texturecolumntable + pos;
|
||||
|
||||
if (oldtable == NULL)
|
||||
return;
|
||||
|
||||
for (drawseg_t *drawseg = drawsegs; drawseg < ds_p; drawseg++)
|
||||
{
|
||||
// Check if it's in range of the tables
|
||||
#define CHECK(which) \
|
||||
if (which + drawseg->x1 >= oldtable && which + drawseg->x1 <= oldlast) \
|
||||
which = (which - oldtable) + texturecolumntable
|
||||
CHECK(drawseg->maskedtexturecol);
|
||||
CHECK(drawseg->thicksidecol);
|
||||
#undef CHECK
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_StoreWallRange
|
||||
// A wall segment will be drawn
|
||||
@@ -1684,12 +1772,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
angle_t distangle, offsetangle;
|
||||
boolean longboi;
|
||||
INT32 lightnum;
|
||||
INT32 i, p;
|
||||
INT32 i = 0, p;
|
||||
lightlist_t *light;
|
||||
r_lightlist_t *rlight;
|
||||
INT32 range;
|
||||
vertex_t segleft, segright;
|
||||
fixed_t ceilingfrontslide, floorfrontslide, ceilingbackslide, floorbackslide;
|
||||
const INT32 twosidedmidtexture = R_GetTextureNum(curline->sidedef->midtexture);
|
||||
drawcolumndata_t dc = {};
|
||||
|
||||
maskedtextureheight = NULL;
|
||||
@@ -1745,41 +1834,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
ds_p->curline = curline;
|
||||
rw_stopx = stop+1;
|
||||
|
||||
//SoM: Code to remove limits on openings.
|
||||
{
|
||||
size_t pos = lastopening - openings;
|
||||
size_t need = (rw_stopx - start)*4 + pos;
|
||||
|
||||
if (need > maxopenings)
|
||||
{
|
||||
drawseg_t *ds; //needed for fix from *cough* zdoom *cough*
|
||||
INT16 *oldopenings = openings;
|
||||
INT16 *oldlast = lastopening;
|
||||
|
||||
do
|
||||
maxopenings = maxopenings ? maxopenings*2 : 16384;
|
||||
while (need > maxopenings);
|
||||
openings = static_cast<INT16*>(Z_Realloc(openings, maxopenings * sizeof (*openings), PU_STATIC, NULL));
|
||||
lastopening = openings + pos;
|
||||
|
||||
if (oldopenings == NULL)
|
||||
return;
|
||||
|
||||
// borrowed fix from *cough* zdoom *cough*
|
||||
// [RH] We also need to adjust the openings pointers that
|
||||
// were already stored in drawsegs.
|
||||
for (ds = drawsegs; ds < ds_p; ds++)
|
||||
{
|
||||
#define ADJUST(p) if (ds->p + ds->x1 >= oldopenings && ds->p + ds->x1 <= oldlast) ds->p = (ds->p - oldopenings) + openings;
|
||||
ADJUST(maskedtexturecol);
|
||||
ADJUST(sprtopclip);
|
||||
ADJUST(sprbottomclip);
|
||||
ADJUST(thicksidecol);
|
||||
#undef ADJUST
|
||||
}
|
||||
}
|
||||
} // end of code to remove limits on openings
|
||||
|
||||
// calculate scale at both ends and step
|
||||
ds_p->scale1 = rw_scale = R_ScaleFromGlobalAngle(viewangle + xtoviewangle[start]);
|
||||
|
||||
@@ -1874,8 +1928,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
numbackffloors = 0;
|
||||
|
||||
for (i = 0; i < MAXFFLOORS; i++)
|
||||
ds_p->thicksides[i] = NULL;
|
||||
memset(ds_p->thicksides, 0, MAXFFLOORS * sizeof(*ds_p->thicksides));
|
||||
|
||||
if (numffloors)
|
||||
{
|
||||
@@ -2160,6 +2213,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
rw_toptexturemid += sidedef->rowoffset;
|
||||
rw_bottomtexturemid += sidedef->rowoffset;
|
||||
|
||||
R_AllocTextureColumnTables(rw_stopx - start);
|
||||
|
||||
// allocate space for masked texture tables
|
||||
if (frontsector && backsector && (frontsector->tag != backsector->tag) && (backsector->ffloors || frontsector->ffloors))
|
||||
{
|
||||
@@ -2173,15 +2228,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
maskedtexture = true;
|
||||
|
||||
ds_p->thicksidecol = maskedtexturecol = lastopening - rw_x;
|
||||
lastopening += rw_stopx - rw_x;
|
||||
ds_p->thicksidecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
|
||||
lowcut = std::max(worldbottom, worldlow) + viewz;
|
||||
highcut = std::min(worldtop, worldhigh) + viewz;
|
||||
lowcutslope = std::max(worldbottomslope, worldlowslope) + viewz;
|
||||
highcutslope = std::min(worldtopslope, worldhighslope) + viewz;
|
||||
|
||||
auto check_fof_offscreen = [&](INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
|
||||
auto check_fof_offscreen = [&](ffloor_t* rover, INT32 bottom, INT32 bottomslope, INT32 top, INT32 topslope)
|
||||
{
|
||||
return ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= bottom + viewz
|
||||
&& P_GetFFloorTopZAt (rover, segright.x, segright.y) <= bottomslope + viewz)
|
||||
@@ -2321,7 +2376,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
@@ -2339,10 +2394,10 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
|
||||
// Oy vey.
|
||||
if (check_fof_offscreen(worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
if (check_fof_offscreen(rover, worldbottom, worldbottomslope, worldtop, worldtopslope))
|
||||
continue;
|
||||
|
||||
if (check_fof_offscreen(worldlow, worldlowslope, worldhigh, worldhighslope))
|
||||
if (check_fof_offscreen(rover, worldlow, worldlowslope, worldhigh, worldhighslope))
|
||||
continue;
|
||||
|
||||
ds_p->thicksides[i] = rover;
|
||||
@@ -2353,13 +2408,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
ds_p->numthicksides = numthicksides = i;
|
||||
}
|
||||
|
||||
if (sidedef->midtexture > 0 && sidedef->midtexture < numtextures)
|
||||
if (twosidedmidtexture)
|
||||
{
|
||||
// masked midtexture
|
||||
|
||||
if (!ds_p->thicksidecol)
|
||||
{
|
||||
ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
|
||||
lastopening += rw_stopx - rw_x;
|
||||
ds_p->maskedtexturecol = maskedtexturecol = curtexturecolumntable - rw_x;
|
||||
curtexturecolumntable += rw_stopx - rw_x;
|
||||
}
|
||||
else
|
||||
ds_p->maskedtexturecol = ds_p->thicksidecol;
|
||||
@@ -2939,18 +2995,23 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
}
|
||||
|
||||
// save sprite clipping info
|
||||
if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
|
||||
if (maskedtexture || (ds_p->silhouette & (SIL_TOP | SIL_BOTTOM)))
|
||||
{
|
||||
M_Memcpy(lastopening, ceilingclip+start, 2*(rw_stopx - start));
|
||||
ds_p->sprtopclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
R_AllocClippingTables(rw_stopx - start);
|
||||
|
||||
if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
|
||||
{
|
||||
M_Memcpy(lastopening, floorclip + start, 2*(rw_stopx-start));
|
||||
ds_p->sprbottomclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
|
||||
{
|
||||
M_Memcpy(lastopening, ceilingclip + start, 2*(rw_stopx - start));
|
||||
ds_p->sprtopclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
|
||||
if (((ds_p->silhouette & SIL_BOTTOM) || maskedtexture) && !ds_p->sprbottomclip)
|
||||
{
|
||||
M_Memcpy(lastopening, floorclip + start, 2*(rw_stopx - start));
|
||||
ds_p->sprbottomclip = lastopening - start;
|
||||
lastopening += rw_stopx - start;
|
||||
}
|
||||
}
|
||||
|
||||
if (maskedtexture)
|
||||
@@ -2958,13 +3019,13 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
if (!(ds_p->silhouette & SIL_TOP))
|
||||
{
|
||||
ds_p->silhouette |= SIL_TOP;
|
||||
ds_p->tsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MIN: INT32_MAX;
|
||||
ds_p->tsilheight = (twosidedmidtexture) ? INT32_MIN : INT32_MAX;
|
||||
}
|
||||
|
||||
if (!(ds_p->silhouette & SIL_BOTTOM))
|
||||
{
|
||||
ds_p->silhouette |= SIL_BOTTOM;
|
||||
ds_p->bsilheight = (sidedef->midtexture > 0 && sidedef->midtexture < numtextures) ? INT32_MAX: INT32_MIN;
|
||||
ds_p->bsilheight = (twosidedmidtexture) ? INT32_MAX : INT32_MIN;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ extern "C" {
|
||||
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2);
|
||||
void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pffloor);
|
||||
void R_StoreWallRange(INT32 start, INT32 stop);
|
||||
void R_ClearSegTables(void);
|
||||
|
||||
void R_AllocSegMemory(void);
|
||||
|
||||
|
||||
@@ -35,6 +35,8 @@
|
||||
|
||||
CV_PossibleValue_t Forceskin_cons_t[MAXSKINS+2];
|
||||
|
||||
#include "discord.h"
|
||||
|
||||
INT32 numskins = 0;
|
||||
INT32 numallskins = 0;
|
||||
INT32 numlocalskins = 0;
|
||||
@@ -328,8 +330,14 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
|
||||
if (player->mo)
|
||||
P_SetScale(player->mo, player->mo->scale);
|
||||
|
||||
// for replays: We have changed our skin mid-game; let the game know so it can do the same in the replay!
|
||||
demo_extradata[playernum] |= DXD_SKIN;
|
||||
|
||||
#ifdef HAVE_DISCORDRPC
|
||||
if (player - players == consoleplayer)
|
||||
DRPC_UpdatePresence();
|
||||
#endif
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#ifndef __R_SKINS__
|
||||
#define __R_SKINS__
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
+25
-33
@@ -43,13 +43,6 @@
|
||||
#define MINZ (FRACUNIT*16)
|
||||
#define BASEYCENTER (BASEVIDHEIGHT/2)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 x1, x2;
|
||||
INT32 column;
|
||||
INT32 topclip, bottomclip;
|
||||
} maskdraw_t;
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
@@ -60,8 +53,8 @@ typedef struct
|
||||
static lighttable_t **spritelights;
|
||||
|
||||
// constant arrays used for psprite clipping and initializing clipping
|
||||
INT16 *negonearray;
|
||||
INT16 *screenheightarray;
|
||||
INT16 *negonearray = NULL;
|
||||
INT16 *screenheightarray = NULL;
|
||||
|
||||
//
|
||||
// INITIALIZATION FUNCTIONS
|
||||
@@ -94,13 +87,6 @@ static drawseg_xrange_item_t *drawsegs_xrange;
|
||||
static size_t drawsegs_xrange_size = 0;
|
||||
static INT32 drawsegs_xrange_count = 0;
|
||||
|
||||
INT32 R_ThingLightLevel(mobj_t* thing)
|
||||
{
|
||||
INT32 lightlevel = thing->lightlevel;
|
||||
|
||||
return lightlevel;
|
||||
}
|
||||
|
||||
//
|
||||
// Sprite rotation 0 is facing the viewer,
|
||||
// rotation 1 is one angle turn CLOCKWISE around the axis.
|
||||
@@ -312,7 +298,7 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
|
||||
|
||||
// store sprite info in lookup tables
|
||||
//FIXME : numspritelumps do not duplicate sprite replacements
|
||||
W_ReadLumpHeaderPwad(wadnum, l, &patch, (sizeof(INT16) *4), 0);
|
||||
W_ReadLumpHeaderPwad(wadnum, l, &patch, PNG_HEADER_SIZE, 0);
|
||||
spritecachedinfo[numspritelumps].width = (INT32)(SHORT(patch.width))<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].offset = (INT32)(SHORT(patch.leftoffset))<<FRACBITS;
|
||||
spritecachedinfo[numspritelumps].topoffset = (INT32)(SHORT(patch.topoffset))<<FRACBITS;
|
||||
@@ -546,8 +532,8 @@ void R_ClearSprites(void)
|
||||
visspritecount = numvisiblesprites = clippedvissprites = 0;
|
||||
}
|
||||
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS];
|
||||
static INT16 *vissprite_clipbot[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
|
||||
static INT16 *vissprite_cliptop[MAXVISSPRITES >> VISSPRITECHUNKBITS] = {0};
|
||||
|
||||
static void R_AllocVisSpriteChunkMemory(UINT32 chunk)
|
||||
{
|
||||
@@ -581,16 +567,16 @@ static vissprite_t overflowsprite;
|
||||
|
||||
static vissprite_t *R_GetVisSprite(UINT32 num)
|
||||
{
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
UINT32 chunk = num >> VISSPRITECHUNKBITS;
|
||||
|
||||
// Allocate chunk if necessary
|
||||
if (!visspritechunks[chunk])
|
||||
{
|
||||
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
|
||||
R_AllocVisSpriteChunkMemory(chunk);
|
||||
}
|
||||
// Allocate chunk if necessary
|
||||
if (!visspritechunks[chunk])
|
||||
{
|
||||
Z_Malloc(sizeof(vissprite_t) * VISSPRITESPERCHUNK, PU_LEVEL, &visspritechunks[chunk]);
|
||||
R_AllocVisSpriteChunkMemory(chunk);
|
||||
}
|
||||
|
||||
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
|
||||
return visspritechunks[chunk] + (num & VISSPRITEINDEXMASK);
|
||||
}
|
||||
|
||||
static vissprite_t *R_NewVisSprite(void)
|
||||
@@ -607,8 +593,8 @@ static vissprite_t *R_NewVisSprite(void)
|
||||
// Masked means: partly transparent, i.e. stored
|
||||
// in posts/runs of opaque pixels.
|
||||
//
|
||||
INT16 *mfloorclip;
|
||||
INT16 *mceilingclip;
|
||||
INT16 *mfloorclip = NULL;
|
||||
INT16 *mceilingclip = NULL;
|
||||
|
||||
fixed_t spryscale = 0, sprtopscreen = 0, sprbotscreen = 0;
|
||||
fixed_t windowtop = 0, windowbottom = 0;
|
||||
@@ -737,7 +723,6 @@ static void R_DrawFlippedMaskedColumn(drawcolumndata_t* dc, column_t *column)
|
||||
dc->texturemid = basetexturemid;
|
||||
}
|
||||
|
||||
|
||||
// Based off of R_GetLinedefTransTable
|
||||
transnum_t R_GetThingTransTable(fixed_t alpha, transnum_t transmap)
|
||||
{
|
||||
@@ -2249,11 +2234,13 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
|
||||
}
|
||||
ds->curline->polyseg->visplane = NULL;
|
||||
}
|
||||
|
||||
if (ds->maskedtexturecol)
|
||||
{
|
||||
entry = R_CreateDrawNode(head);
|
||||
entry->seg = ds;
|
||||
}
|
||||
|
||||
if (ds->numffloorplanes)
|
||||
{
|
||||
for (i = 0; i < ds->numffloorplanes; i++)
|
||||
@@ -2523,8 +2510,6 @@ void R_InitDrawNodes(void)
|
||||
// R_DrawSprite
|
||||
//
|
||||
//Fab : 26-04-98:
|
||||
// NOTE : uses con_clipviewtop, so that when console is on,
|
||||
// don't draw the part of sprites hidden under the console
|
||||
static void R_DrawSprite(vissprite_t *spr)
|
||||
{
|
||||
mfloorclip = spr->clipbot;
|
||||
@@ -2824,6 +2809,7 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
|
||||
if (drawsegs_xrange_size < maxdrawsegs)
|
||||
{
|
||||
// haleyjd: fix reallocation to track 2x size
|
||||
drawsegs_xrange_size = 2 * maxdrawsegs;
|
||||
|
||||
for (i = 0; i < DS_RANGES_COUNT; i++)
|
||||
@@ -2863,6 +2849,9 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||
}
|
||||
}
|
||||
|
||||
// haleyjd: terminate with a nullptr user for faster loop - adds ~3 FPS
|
||||
drawsegs_xranges[0].items[drawsegs_xranges[0].count].user = nullptr;
|
||||
|
||||
for (; clippedvissprites < visspritecount; clippedvissprites++)
|
||||
{
|
||||
vissprite_t *spr = R_GetVisSprite(clippedvissprites);
|
||||
@@ -3028,7 +3017,7 @@ static void R_DrawMaskedList(drawnode_t* head)
|
||||
else if (r2->seg && r2->seg->maskedtexturecol != NULL)
|
||||
{
|
||||
next = r2->prev;
|
||||
R_RenderMaskedSegRange( r2->seg, r2->seg->x1, r2->seg->x2);
|
||||
R_RenderMaskedSegRange(r2->seg, r2->seg->x1, r2->seg->x2);
|
||||
r2->seg->maskedtexturecol = NULL;
|
||||
R_DoneWithNode(r2);
|
||||
r2 = next;
|
||||
@@ -3067,6 +3056,9 @@ void R_DrawMasked(maskcount_t* masks, INT32 nummasks)
|
||||
|
||||
heads = static_cast<drawnode_t*>(calloc(nummasks, sizeof(drawnode_t)));
|
||||
|
||||
if (!heads)
|
||||
I_Error("R_DrawMasked: No more free memory\n");
|
||||
|
||||
for (i = 0; i < nummasks; i++)
|
||||
{
|
||||
heads[i].next = heads[i].prev = &heads[i];
|
||||
|
||||
+8
-5
@@ -23,10 +23,10 @@ extern "C" {
|
||||
|
||||
// number of sprite lumps for spritewidth,offset,topoffset lookup tables
|
||||
// Fab: this is a hack : should allocate the lookup tables per sprite
|
||||
#if defined(__x86_64__) || defined(__amd64__) || defined(__aarch64__) || defined(__arm64__) // only for 64bit (idk how else to proper check lmao)
|
||||
#define MAXVISSPRITES 4096
|
||||
#else
|
||||
#if __SIZEOF_POINTER__ < 8
|
||||
#define MAXVISSPRITES 2048 // added 2-2-98 was 128
|
||||
#else
|
||||
#define MAXVISSPRITES 4096 // only for 64bit
|
||||
#endif
|
||||
|
||||
#define VISSPRITECHUNKBITS 6 // 2^6 = 64 sprites per chunk
|
||||
@@ -63,7 +63,10 @@ extern fixed_t windowtop;
|
||||
extern fixed_t windowbottom;
|
||||
extern INT32 lengthcol;
|
||||
|
||||
INT32 R_ThingLightLevel(mobj_t *thing);
|
||||
FUNCINLINE static ATTRINLINE INT32 R_ThingLightLevel(mobj_t* thing)
|
||||
{
|
||||
return (INT32)thing->lightlevel;
|
||||
}
|
||||
fixed_t R_GetSpriteDirectionalLighting(angle_t angle);
|
||||
|
||||
fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope);
|
||||
@@ -83,7 +86,7 @@ typedef struct
|
||||
{
|
||||
size_t drawsegs[2];
|
||||
size_t vissprites[2];
|
||||
fixed_t viewx, viewy, viewz; /**< View z stored at the time of the BSP traversal for the view/portal. Masked sorting/drawing needs it. */
|
||||
fixed_t viewx, viewy, viewz; /**< View z stored at the time of the BSP traversal for the view/portal. Masked sorting/drawing needs it. */
|
||||
sector_t* viewsector;
|
||||
} maskcount_t;
|
||||
|
||||
|
||||
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