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No files matched your search
+4
-1
@@ -1,5 +1,8 @@
|
||||
cmake_minimum_required(VERSION 3.5)
|
||||
|
||||
# needed for lto to work for some reason
|
||||
cmake_policy(SET CMP0069 NEW)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
@@ -31,7 +34,7 @@ if("${SRB2_CPACK_GENERATOR}" STREQUAL "")
|
||||
endif()
|
||||
|
||||
set(CPACK_GENERATOR ${SRB2_CPACK_GENERATOR})
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2 Kart Saturn" CACHE STRING "Program name for display purposes")
|
||||
set(CPACK_PACKAGE_VENDOR "Kart Krew" CACHE STRING "Vendor name for display purposes")
|
||||
#set(CPACK_PACKAGE_DESCRIPTION_FILE )
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
|
||||
+2
-2
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
|
||||
string.c
|
||||
tables.c
|
||||
v_video.c
|
||||
w_wad.cpp
|
||||
w_wad.c
|
||||
y_inter.c
|
||||
z_zone.cpp
|
||||
)
|
||||
@@ -518,7 +518,7 @@ if(${SRB2_CONFIG_HWRENDER})
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_shaders.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.cpp
|
||||
|
||||
+7
-2
@@ -93,7 +93,8 @@
|
||||
# NOLDWARNING=1 - ?
|
||||
# NOSDLMAIN=1 - ?
|
||||
# SDLMAIN=1 - ?
|
||||
# USELTO=1 - Enable building with LTO.
|
||||
# NOLTO=1 - Disable link time optimizations
|
||||
# USEJEMALLOC=1 Enable building with jemalloc Allocator to replace GLibc malloc, might improve performance
|
||||
#
|
||||
# Library configuration flags:
|
||||
# Everything here is an override.
|
||||
@@ -260,7 +261,7 @@ debug_opts=-D_DEBUG
|
||||
else # build a normal optimized version
|
||||
debug_opts=-DNDEBUG
|
||||
opts+=-O3
|
||||
ifdef USELTO
|
||||
ifndef NOLTO
|
||||
# compile with LTO
|
||||
opts+=-flto=auto
|
||||
libs+=-flto=auto
|
||||
@@ -279,6 +280,10 @@ opts+=-O1 -fsanitize=undefined -fno-omit-frame-pointer
|
||||
libs+=-fsanitize=undefined
|
||||
endif
|
||||
|
||||
ifdef USEJEMALLOC
|
||||
libs+=-ljemalloc
|
||||
endif
|
||||
|
||||
ifneq (,$(filter $(CC) $(CXX),clang clang++))
|
||||
libs+=-fuse-ld=lld
|
||||
endif
|
||||
|
||||
@@ -64,6 +64,7 @@ endif
|
||||
|
||||
# This must have high to low order.
|
||||
gcc_versions:=\
|
||||
161 160 16\
|
||||
152 151 150 15\
|
||||
142 141 140 14\
|
||||
133 132 131 130 13\
|
||||
@@ -77,7 +78,7 @@ gcc_versions:=\
|
||||
55 54 53 52 51 50\
|
||||
49 48 47 46 45 44 43 42 41 40
|
||||
|
||||
latest_gcc_version:=15.2
|
||||
latest_gcc_version:=16.1
|
||||
|
||||
# Automatically set version flag, but not if one was
|
||||
# manually set. And don't bother if this is a clean only
|
||||
|
||||
@@ -8,6 +8,7 @@ passthru_opts+=\
|
||||
HAVE_MINIUPNPC\
|
||||
HAVE_DISCORDRPC DEVELOP\
|
||||
NOHOLEPUNCH\
|
||||
HAVE_IPV6\
|
||||
|
||||
# build with debugging information
|
||||
ifdef DEBUGMODE
|
||||
|
||||
@@ -81,6 +81,7 @@ static /*const*/ Node dummynode_ = {
|
||||
/*
|
||||
** hash for lua_Numbers
|
||||
*/
|
||||
#if 0
|
||||
static Node *hashnum (const Table *t, lua_Number n) {
|
||||
unsigned int a[numints];
|
||||
int i;
|
||||
@@ -90,6 +91,12 @@ static Node *hashnum (const Table *t, lua_Number n) {
|
||||
for (i = 1; i < numints; i++) a[0] += a[i];
|
||||
return hashmod(t, a[0]);
|
||||
}
|
||||
#else
|
||||
// our lua_Number is just typedef´d int32 so no need to do any of the above
|
||||
static inline Node *hashnum (const Table *t, lua_Number n) {
|
||||
return hashmod(t, cast(unsigned int, n));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
+64
-2
@@ -1165,6 +1165,39 @@ void VS_Print(vsbuf_t *buf, const char *data)
|
||||
//
|
||||
// =========================================================================
|
||||
|
||||
#define NAME cvar_map_t
|
||||
#define KEY_TY const char *
|
||||
#define VAL_TY consvar_t *
|
||||
#define HASH_FN FNV1a_HashLowercaseString
|
||||
#define CMPR_FN vt_cmpr_casestring
|
||||
#include "verstable.h"
|
||||
|
||||
#define NAME netvar_map_t
|
||||
#define KEY_TY UINT16
|
||||
#define VAL_TY consvar_t *
|
||||
#define HASH_FN vt_hash_integer
|
||||
#define CMPR_FN vt_cmpr_integer
|
||||
#include "verstable.h"
|
||||
|
||||
static cvar_map_t cvar_map;
|
||||
static netvar_map_t netvar_map;
|
||||
|
||||
CONSTRUCTOR static void CV_InitMap(void)
|
||||
{
|
||||
// ensure the map is initialized
|
||||
cvar_map_t_init(&cvar_map);
|
||||
cvar_map_t_reserve(&cvar_map, 512);
|
||||
|
||||
netvar_map_t_init(&netvar_map);
|
||||
netvar_map_t_reserve(&netvar_map, 256);
|
||||
}
|
||||
|
||||
DESTRUCTOR static void CV_DestroyMap(void)
|
||||
{
|
||||
cvar_map_t_cleanup(&cvar_map);
|
||||
netvar_map_t_cleanup(&netvar_map);
|
||||
}
|
||||
|
||||
static const char *cv_null_string = "";
|
||||
|
||||
/** Searches if a variable has been registered.
|
||||
@@ -1175,11 +1208,17 @@ static const char *cv_null_string = "";
|
||||
*/
|
||||
consvar_t *CV_FindVar(const char *name)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
cvar_map_t_itr it = cvar_map_t_get(&cvar_map, name);
|
||||
if (!cvar_map_t_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
// fallback linear search
|
||||
/*
|
||||
consvar_t *cvar;
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (fasticmp(name, cvar->name))
|
||||
return cvar;
|
||||
*/
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@@ -1194,7 +1233,7 @@ consvar_t *CV_FindVar(const char *name)
|
||||
static inline UINT16 CV_ComputeNetid(const char *s)
|
||||
{
|
||||
UINT16 ret = 0, i = 0;
|
||||
static UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
|
||||
static const UINT16 premiers[16] = {2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53};
|
||||
|
||||
while (*s)
|
||||
{
|
||||
@@ -1213,11 +1252,17 @@ static inline UINT16 CV_ComputeNetid(const char *s)
|
||||
*/
|
||||
static consvar_t *CV_FindNetVar(UINT16 netid)
|
||||
{
|
||||
netvar_map_t_itr it = netvar_map_t_get(&netvar_map, netid);
|
||||
if (!netvar_map_t_is_end(it))
|
||||
return it.data->val;
|
||||
|
||||
/*
|
||||
consvar_t *cvar;
|
||||
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (cvar->netid == netid)
|
||||
return cvar;
|
||||
*/
|
||||
|
||||
if (netid == 44542) // ouch this hack
|
||||
return &cv_karteliminatelast;
|
||||
@@ -1283,6 +1328,11 @@ void CV_RegisterVar(consvar_t *variable)
|
||||
|
||||
// the SetValue will set this bit
|
||||
variable->flags &= ~CV_MODIFIED;
|
||||
|
||||
cvar_map_t_insert(&cvar_map, variable->name, variable);
|
||||
|
||||
if (variable->flags & CV_NETVAR)
|
||||
netvar_map_t_insert(&netvar_map, variable->netid, variable);
|
||||
}
|
||||
|
||||
/** Finds the string value of a console variable.
|
||||
@@ -1588,9 +1638,21 @@ size_t CV_LoadNetVars(const UINT8 *bufstart)
|
||||
// prevent "invalid command received"
|
||||
serverloading = true;
|
||||
|
||||
// we can use our netvar map instead of going through all cvars each time
|
||||
netvar_map_t_itr it;
|
||||
for (it = netvar_map_t_first(&netvar_map);
|
||||
!netvar_map_t_is_end(it);
|
||||
it = netvar_map_t_next(it))
|
||||
{
|
||||
cvar = it.data->val;
|
||||
Setvalue(cvar, cvar->defaultvalue, true);
|
||||
}
|
||||
|
||||
/*
|
||||
for (cvar = consvar_vars; cvar; cvar = cvar->next)
|
||||
if (cvar->flags & CV_NETVAR)
|
||||
Setvalue(cvar, cvar->defaultvalue, true);
|
||||
*/
|
||||
|
||||
count = READUINT16(p);
|
||||
while (count--)
|
||||
|
||||
+193
-78
@@ -208,14 +208,6 @@ static void CONS_Clear_f(void)
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
// Choose english keymap
|
||||
//
|
||||
/*static void CONS_English_f(void)
|
||||
{
|
||||
shiftxform = english_shiftxform;
|
||||
CONS_Printf(M_GetText("%s keymap.\n"), M_GetText("English"));
|
||||
}*/
|
||||
|
||||
static char *bindtable[NUMINPUTS];
|
||||
|
||||
static void CONS_Bind_f(void)
|
||||
@@ -633,72 +625,191 @@ void CON_MoveConsole(void)
|
||||
Unlock_state();
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// KEYBOARD LAYOUTS FOR ENTERING TEXT
|
||||
//======================================================================
|
||||
|
||||
static char english_shiftxform[] =
|
||||
{
|
||||
0,
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31,
|
||||
' ', '!', '"', '#', '$', '%', '&',
|
||||
'"', // shift-'
|
||||
'(', ')', '*', '+',
|
||||
'<', // shift-,
|
||||
'_', // shift--
|
||||
'>', // shift-.
|
||||
'?', // shift-/
|
||||
')', // shift-0
|
||||
'!', // shift-1
|
||||
'@', // shift-2
|
||||
'#', // shift-3
|
||||
'$', // shift-4
|
||||
'%', // shift-5
|
||||
'^', // shift-6
|
||||
'&', // shift-7
|
||||
'*', // shift-8
|
||||
'(', // shift-9
|
||||
':',
|
||||
':', // shift-;
|
||||
'<',
|
||||
'+', // shift-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', // shift-[
|
||||
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
|
||||
'}', // shift-]
|
||||
'"', '_',
|
||||
'~', // shift-`
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', '|', '}', '~', 127
|
||||
};
|
||||
|
||||
static char french_shiftxform[] =
|
||||
{
|
||||
0,
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31,
|
||||
' ','$', //shift-!
|
||||
'3', //shift-"
|
||||
'#', '$', '%',
|
||||
'1', //shift-&
|
||||
'4', // shift-'
|
||||
'5', // shift-(
|
||||
')', // shift-)
|
||||
'*', '+',
|
||||
'?', // shift-,
|
||||
'6', // shift--
|
||||
'.', '/',
|
||||
'0', '1', '2', '3', '4', '5',
|
||||
'6', '7', '8', '9',
|
||||
'/', // shitf-:
|
||||
'.', // shift-;
|
||||
'>', // shift-<
|
||||
'+', // shift-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'[', '\\', ']', '^',
|
||||
'8', //shift-_
|
||||
'`',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', '|', '}', '~', 127,
|
||||
128, 129,
|
||||
'2',
|
||||
131, 132,
|
||||
'0',
|
||||
134,
|
||||
'9',
|
||||
136, 137,
|
||||
'7',
|
||||
139, 140,
|
||||
'%'
|
||||
};
|
||||
|
||||
static char french_altgrxform[] =
|
||||
{
|
||||
0,
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31,
|
||||
' ', '!',
|
||||
'#', //altgr-"
|
||||
'#', '$', '%', '&',
|
||||
'{', //altgr-'
|
||||
'[', //altgr-(
|
||||
']', //altgr-)
|
||||
'*', '+', ',',
|
||||
'|', //altg--
|
||||
'.', '/',
|
||||
'0', '1', '2', '3', '4', '5',
|
||||
'6', '7', '8', '9',
|
||||
':', ';', '<',
|
||||
'}', //altgr-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'[', '\\', ']', '^',
|
||||
'\\', //altgr-backslash
|
||||
'`',
|
||||
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
|
||||
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
|
||||
'{', '|', '}', '~', 127,
|
||||
128, 129,
|
||||
'~',
|
||||
131, 132,
|
||||
'@',
|
||||
134,
|
||||
'^',
|
||||
136, 137,
|
||||
'`',
|
||||
139, 140,
|
||||
KEY_FR_U_GRAVE
|
||||
};
|
||||
|
||||
// fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
|
||||
static INT32 CON_FallBackFrSpecialLetter(INT32 key)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case KEY_FR_E_AIGUE: return 'e';
|
||||
case KEY_FR_E_GRAVE: return 'e';
|
||||
case KEY_FR_C_CEDILLE: return 'c';
|
||||
case KEY_FR_A_GRAVE: return 'a';
|
||||
case KEY_FR_U_GRAVE: return 'u';
|
||||
default: return key;
|
||||
}
|
||||
}
|
||||
|
||||
// goddang AZERTY
|
||||
static size_t CON_GetShiftSize(void)
|
||||
{
|
||||
return ((cv_keyboardlayout.value == 3) ? sizeof(french_shiftxform) : sizeof(english_shiftxform));
|
||||
}
|
||||
|
||||
static char *CON_Shiftform(void)
|
||||
{
|
||||
return (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
|
||||
}
|
||||
|
||||
INT32 CON_ShiftChar(INT32 ch)
|
||||
{
|
||||
if (I_UseNativeKeyboard())
|
||||
if (I_UseNativeKeyboard() || ch >= (INT32)CON_GetShiftSize())
|
||||
return ch;
|
||||
|
||||
// warning: shiftdown is NOT a boolean, it's 1 or 2 for lshift/rshift
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
return !!shiftdown != capslock ? CON_Shiftform()[ch] : ch;
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
|
||||
// if we're holding shift we should still shift non letter symbols
|
||||
if (shiftdown)
|
||||
{
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
return CON_Shiftform()[ch];
|
||||
}
|
||||
|
||||
// AZERTY
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (altdown & 0x2)
|
||||
return french_altgrxform[ch];
|
||||
|
||||
return CON_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
INT32 CON_ShitAndAltGrChar(INT32 ch)
|
||||
{
|
||||
if ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z'))
|
||||
{
|
||||
if (shiftdown ^ capslock)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
else // if we're holding shift we should still shift non letter symbols
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
{
|
||||
ch = french_altgrxform[ch];
|
||||
}
|
||||
else
|
||||
{
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
// Clear time of console heads up messages
|
||||
//
|
||||
@@ -892,7 +1003,7 @@ boolean CON_Responder(event_t *ev)
|
||||
return true;
|
||||
|
||||
// ctrl modifier -- changes behavior, adds shortcuts
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
|
||||
{
|
||||
// show all cvars/commands that match what we have inputted
|
||||
if (key == KEY_TAB)
|
||||
@@ -1222,19 +1333,10 @@ void CON_LogMessage(const char *msg)
|
||||
// Console print! Wahooo! Lots o fun!
|
||||
//
|
||||
|
||||
void CONS_Printf(const char *fmt, ...)
|
||||
static inline void CONS_PrintMsg(char *txt)
|
||||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
boolean startup;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// echo console prints to log file
|
||||
DEBFILE(txt);
|
||||
|
||||
@@ -1260,6 +1362,21 @@ void CONS_Printf(const char *fmt, ...)
|
||||
}
|
||||
}
|
||||
|
||||
void CONS_Printf(const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
static char *txt = NULL;
|
||||
|
||||
if (txt == NULL)
|
||||
txt = malloc(8192);
|
||||
|
||||
va_start(argptr, fmt);
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
@@ -1288,9 +1405,7 @@ void CONS_Alert(alerttype_t level, const char *fmt, ...)
|
||||
break;
|
||||
}
|
||||
|
||||
// I am lazy and I feel like just letting CONS_Printf take care of things.
|
||||
// Is that okay?
|
||||
CONS_Printf("%s", txt);
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
@@ -1308,11 +1423,9 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...)
|
||||
vsnprintf(txt, 8192, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Again I am lazy, oh well
|
||||
CONS_Printf("%s", txt);
|
||||
CONS_PrintMsg(txt);
|
||||
}
|
||||
|
||||
|
||||
// Print an error message, and wait for ENTER key to continue.
|
||||
// To make sure the user has seen the message
|
||||
//
|
||||
@@ -1324,6 +1437,8 @@ void CONS_Error(const char *msg)
|
||||
// dirty quick hack, but for the good cause
|
||||
while (I_GetKey() != KEY_ENTER)
|
||||
{
|
||||
I_HandleInterrupt();
|
||||
|
||||
// Sleep so we don't take too much of cpu usage
|
||||
I_Sleep(1.f/TICRATE*1000);
|
||||
|
||||
|
||||
@@ -49,7 +49,6 @@ extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *or
|
||||
extern UINT8 *consolebgmap;
|
||||
|
||||
INT32 CON_ShiftChar(INT32 ch);
|
||||
INT32 CON_ShitAndAltGrChar(INT32 ch);
|
||||
|
||||
void CON_SetupBackColormap(void);
|
||||
void CON_ClearHUD(void); // clear heads up messages
|
||||
|
||||
+187
-68
@@ -100,6 +100,10 @@ static int map_icon_request_count; // current count of icon requests sent
|
||||
static UINT8 *map_icon_data;
|
||||
static patch_t *map_icon;
|
||||
|
||||
// if true, signals the game to only load addons AND gamestate
|
||||
// instead of fully joining a server
|
||||
static boolean cl_addonsonly = false;
|
||||
|
||||
plrinfo playerinfo[MAXPLAYERS] = {};
|
||||
SINT8 joinnode = 0; // used for CL_VIEWSERVER
|
||||
|
||||
@@ -121,6 +125,7 @@ static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the
|
||||
UINT16 pingmeasurecount = 1;
|
||||
UINT32 realpingtable[MAXPLAYERS] = {}; //the base table of ping where an average will be sent to everyone.
|
||||
UINT32 playerpingtable[MAXPLAYERS] = {}; //table of player latency values.
|
||||
UINT32 localplayerping = 0;
|
||||
|
||||
#define GENTLEMANSMOOTHING (TICRATE)
|
||||
static tic_t reference_lag = 0;
|
||||
@@ -352,12 +357,13 @@ void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_
|
||||
|
||||
if (2+nparam > MAXTEXTCMD)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %d! (size: %s, max: %d)\n"), id, sizeu1(2+nparam), MAXTEXTCMD);
|
||||
CONS_Alert(CONS_ERROR, M_GetText("packet too large to fit NetXCmd, cannot add netcmd %s with id %d! (size: %s, max: %d)\n"), netxcmdnames[id-1], id, sizeu1(2+nparam), MAXTEXTCMD);
|
||||
return;
|
||||
}
|
||||
|
||||
// for future reference: if (cv_debug) != debug disabled.
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %d... (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("NetXCmd buffer full, delaying netcmd %s with id %d... (size: %d, needed: %s)\n"), netxcmdnames[id-1], id, localtextcmd[playerid][0], sizeu1(nparam));
|
||||
|
||||
if (buf == NULL)
|
||||
{
|
||||
textcmdbuf[playerid] = (textcmdbuf_t*)Z_Malloc(sizeof(textcmdbuf_t), PU_STATIC, NULL);
|
||||
@@ -1150,6 +1156,67 @@ static void CV_LoadPlayerNames(UINT8 **p)
|
||||
}
|
||||
}
|
||||
|
||||
static void CL_DrawAddonTypes(void)
|
||||
{
|
||||
if (!cv_serveraddoninfo.value)
|
||||
return;
|
||||
|
||||
INT32 y = 0;
|
||||
|
||||
INT32 addontypes_downloaded[NUMADDONTYPES] = {0};
|
||||
|
||||
for (INT32 i = 0; i < fileneedednum; ++i)
|
||||
{
|
||||
switch (fileneeded[i].status)
|
||||
{
|
||||
case FS_FOUND:
|
||||
case FS_OPEN:
|
||||
addontypes_downloaded[fileneeded[i].type]++;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (addontype_t type = 0; type < NUMADDONTYPES; ++type)
|
||||
{
|
||||
if (addontypes[type] == 0)
|
||||
continue;
|
||||
|
||||
INT32 flags = V_SNAPTOTOP|V_SNAPTOLEFT|V_ALLOWLOWERCASE;
|
||||
|
||||
if (addontypes[type] == addontypes_downloaded[type])
|
||||
flags |= V_GREENMAP;
|
||||
else
|
||||
flags |= V_YELLOWMAP;
|
||||
|
||||
const char *typestr = "Misc";
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case ADDON_SCRIPT:
|
||||
typestr = "Script";
|
||||
break;
|
||||
|
||||
case ADDON_MAP:
|
||||
typestr = "Map";
|
||||
break;
|
||||
|
||||
case ADDON_CHARACTER:
|
||||
typestr = "Character";
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
V_DrawSmallString(4, 4 + y, flags, va("%s addons", typestr));
|
||||
V_DrawRightAlignedSmallString(100, 4 + y, flags, va("%d/%d", addontypes_downloaded[type], addontypes[type]));
|
||||
y += 6;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// CL_DrawConnectionStatus
|
||||
//
|
||||
@@ -1190,20 +1257,18 @@ static void CL_DrawConnectionStatus(void)
|
||||
case CL_DOWNLOADSAVEGAME:
|
||||
if (filedownload.current != -1)
|
||||
{
|
||||
INT32 dldlength = 0;
|
||||
UINT32 dldlength = 0;
|
||||
fileneeded_t *file = &fileneeded[filedownload.current];
|
||||
UINT32 currentsize = file->currentsize;
|
||||
UINT32 totalsize = file->totalsize;
|
||||
UINT32 currentsize = min(file->currentsize, totalsize);
|
||||
|
||||
cltext = M_GetText("Downloading game state...");
|
||||
Net_GetNetStat();
|
||||
|
||||
if (totalsize != 0)
|
||||
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
|
||||
if (dldlength > 256)
|
||||
dldlength = 256;
|
||||
dldlength = (UINT32)((currentsize/(double)totalsize) * 256);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 111);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, dldlength, 8, 96);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, (INT32)dldlength, 8, 96);
|
||||
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
|
||||
va(" %4uK/%4uK", currentsize>>10, totalsize>>10));
|
||||
@@ -1265,6 +1330,8 @@ static void CL_DrawConnectionStatus(void)
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
|
||||
va(" %2u/%2u Files", checkednum, fileneedednum));
|
||||
|
||||
CL_DrawAddonTypes();
|
||||
}
|
||||
else if (cl_mode == CL_LOADFILES)
|
||||
{
|
||||
@@ -1288,6 +1355,8 @@ static void CL_DrawConnectionStatus(void)
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
|
||||
va(" %2u/%2u Files", loadcompletednum, fileneedednum));
|
||||
|
||||
CL_DrawAddonTypes();
|
||||
}
|
||||
else if (cl_mode == CL_VIEWSERVER)
|
||||
{
|
||||
@@ -1411,18 +1480,20 @@ static void CL_DrawConnectionStatus(void)
|
||||
// Buttons
|
||||
V_DrawFill(8, BASEVIDHEIGHT - 14, BASEVIDWIDTH - 16, 12, 239);
|
||||
V_DrawThinString(16, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sESC%s] = Abort", "\x82", "\x80"));
|
||||
V_DrawCenteredThinString(BASEVIDWIDTH/2, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sSPACE%s] = Load Addons", "\x82", "\x80"));
|
||||
V_DrawRightAlignedThinString(BASEVIDWIDTH - 12, BASEVIDHEIGHT - 12, V_ALLOWLOWERCASE, va("[%sENTER%s] = Join", "\x82", "\x80"));
|
||||
}
|
||||
else if (filedownload.current != -1)
|
||||
{
|
||||
INT32 dldlength = 0;
|
||||
INT32 totalfileslength = 0;
|
||||
UINT32 dldlength = 0;
|
||||
UINT32 totaldldsize = 0;
|
||||
UINT32 totalfileslength = 0;
|
||||
static char tempname[28];
|
||||
fileneeded_t *file = &fileneeded[filedownload.current];
|
||||
char *filename = file->filename;
|
||||
UINT32 currentsize = file->currentsize;
|
||||
UINT32 totalsize = file->totalsize;
|
||||
UINT32 currentsize = min(file->currentsize, totalsize);
|
||||
UINT32 fdtotalsize = filedownload.totalsize;
|
||||
|
||||
// Draw the bottom box.
|
||||
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
|
||||
@@ -1430,11 +1501,9 @@ static void CL_DrawConnectionStatus(void)
|
||||
|
||||
Net_GetNetStat();
|
||||
if (totalsize != 0)
|
||||
dldlength = (INT32)((currentsize/(double)totalsize) * 256);
|
||||
if (dldlength > 256)
|
||||
dldlength = 256;
|
||||
dldlength = (UINT32)((currentsize/(double)totalsize) * 256);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 175);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 160);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, (INT32)dldlength, 8, 160);
|
||||
|
||||
memset(tempname, 0, sizeof(tempname));
|
||||
|
||||
@@ -1475,21 +1544,23 @@ static void CL_DrawConnectionStatus(void)
|
||||
totaldldsize = filedownload.completedsize;
|
||||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, V_YELLOWMAP|MENUCAPS, "Overall Download Progress");
|
||||
if (filedownload.totalsize != 0)
|
||||
totalfileslength = (INT32)((totaldldsize/(double)filedownload.totalsize) * 256);
|
||||
if (fdtotalsize != 0)
|
||||
totalfileslength = (UINT32)((totaldldsize/(double)fdtotalsize) * 256);
|
||||
M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
|
||||
V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, (INT32)totalfileslength, 8, 160);
|
||||
|
||||
if (filedownload.totalsize>>20 >= 10) // display in MB if over 10MB
|
||||
if ((fdtotalsize>>20) >= 10) // display in MB if over 10MB
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
|
||||
va(" %4uM/%4uM", totaldldsize>>20, filedownload.totalsize>>20));
|
||||
va(" %4uM/%4uM", (INT32)(totaldldsize>>20), (INT32)(fdtotalsize>>20)));
|
||||
else
|
||||
V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
|
||||
va(" %4uK/%4uK", totaldldsize>>10, filedownload.totalsize>>10));
|
||||
va(" %4uK/%4uK", (INT32)(totaldldsize>>10), (INT32)(fdtotalsize>>10)));
|
||||
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE|MENUCAPS,
|
||||
va("%2u/%2u Files ", filedownload.completednum, filedownload.totalnum));
|
||||
|
||||
CL_DrawAddonTypes();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1506,6 +1577,8 @@ static void CL_DrawConnectionStatus(void)
|
||||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP|MENUCAPS,
|
||||
M_GetText("Waiting to download files..."));
|
||||
|
||||
CL_DrawAddonTypes();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2157,7 +2230,12 @@ static void CL_ReloadReceivedSavegame(void)
|
||||
static void SendAskInfo(INT32 node)
|
||||
{
|
||||
tic_t asktime;
|
||||
doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
|
||||
doomdata_t *netbuffer;
|
||||
|
||||
if (node == -1)
|
||||
return;
|
||||
|
||||
netbuffer = DOOMCOM_DATA(doomcom);
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
if (node != 0 && node != BROADCASTADDR &&
|
||||
@@ -2504,7 +2582,7 @@ static boolean CL_FinishedFileList(void)
|
||||
* \sa CL_ConnectToServer
|
||||
*
|
||||
*/
|
||||
static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
static void CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
@@ -2522,7 +2600,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
{
|
||||
i = SL_SearchServer(servernode);
|
||||
if (i < 0)
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
joinnode = i;
|
||||
@@ -2550,10 +2628,11 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
{
|
||||
cl_mode = CL_ASKFULLFILELIST;
|
||||
cl_lastcheckedfilecount = 0;
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
CL_CheckAddonTypes();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2561,7 +2640,7 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
*asksent = 0;
|
||||
}
|
||||
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
|
||||
// Ask the info to the server (askinfo packet)
|
||||
@@ -2571,7 +2650,17 @@ static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
|
||||
*asksent = I_GetTime() + NEWTICRATE;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void FreeMapIcon(void)
|
||||
{
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
map_icon_request_count = 0;
|
||||
}
|
||||
|
||||
/** Called by CL_ConnectToServer
|
||||
@@ -2592,13 +2681,15 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
switch (cl_mode)
|
||||
{
|
||||
case CL_SEARCHING:
|
||||
if (!CL_ServerConnectionSearchTicker(asksent))
|
||||
return false;
|
||||
CL_ServerConnectionSearchTicker(asksent);
|
||||
break;
|
||||
|
||||
case CL_ASKFULLFILELIST:
|
||||
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
|
||||
cl_mode = (cv_serverinfoscreen.value) ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
{
|
||||
cl_mode = cv_serverinfoscreen.value ? CL_VIEWSERVER : CL_CHECKFILES;
|
||||
CL_CheckAddonTypes();
|
||||
}
|
||||
else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
|
||||
{
|
||||
if (CL_AskFileList(fileneedednum))
|
||||
@@ -2731,7 +2822,19 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
// Gamestate is now handled within CL_LoadReceivedSavegame()
|
||||
CL_LoadReceivedSavegame(false);
|
||||
cl_mode = CL_CONNECTED;
|
||||
|
||||
if (cl_addonsonly)
|
||||
{
|
||||
// close connection after savegame load
|
||||
// we want the actual server state
|
||||
// in case theres some stuff like records to be synched
|
||||
cl_mode = CL_ABORTED;
|
||||
}
|
||||
else
|
||||
{
|
||||
cl_mode = CL_CONNECTED;
|
||||
}
|
||||
|
||||
break;
|
||||
} // don't break case continue to CL_CONNECTED
|
||||
else
|
||||
@@ -2745,7 +2848,6 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
case CL_ABORTED:
|
||||
cl_mode = CL_SEARCHING;
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
GetPackets();
|
||||
@@ -2756,10 +2858,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
INT32 key;
|
||||
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
I_HandleInterrupt();
|
||||
|
||||
I_OsPolling();
|
||||
|
||||
@@ -2772,24 +2871,21 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
if (key == KEY_ENTER || key == KEY_JOY1)
|
||||
{
|
||||
cl_addonsonly = false;
|
||||
cl_mode = CL_CHECKFILES;
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
FreeMapIcon();
|
||||
}
|
||||
else if (key == KEY_ESCAPE || key == KEY_JOY1+1)
|
||||
{
|
||||
cl_mode = CL_ABORTED;
|
||||
if (map_icon != NULL)
|
||||
Patch_Free(map_icon);
|
||||
map_icon = NULL;
|
||||
if (map_icon_data != NULL)
|
||||
Z_Free(map_icon_data);
|
||||
map_icon_data = NULL;
|
||||
map_icon_request_count = 0;
|
||||
cl_addonsonly = false;
|
||||
FreeMapIcon();
|
||||
}
|
||||
else if (key == KEY_SPACE || key == KEY_JOY1+2)
|
||||
{
|
||||
cl_addonsonly = true;
|
||||
cl_mode = CL_CHECKFILES;
|
||||
FreeMapIcon();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2798,6 +2894,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
||||
{
|
||||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
CL_AbortConnection();
|
||||
cl_addonsonly = false;
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -3294,9 +3391,21 @@ static void Command_connect(void)
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
|
||||
|
||||
// invalid address
|
||||
if (servernode == -1)
|
||||
{
|
||||
D_QuitNetGame(); // this will also call D_CloseConnection for us
|
||||
CL_Reset();
|
||||
servernode = 0; // not sure if this is cool, but if this is -1 then bad things happen in alot of networking code
|
||||
D_StartTitle();
|
||||
M_StartMessage(M_GetText("Failed to connect to server\nMake sure you put in a valid Address!\n"), NULL, MM_NOTHING);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
|
||||
if (I_GetNodeAddress)
|
||||
CV_Set(&cv_lastserver, I_GetNodeAddress(servernode));
|
||||
|
||||
if (splitscreen != cv_splitplayers.value-1)
|
||||
{
|
||||
@@ -3388,6 +3497,9 @@ void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
||||
while ((doomcom->numslots > 1) && !playeringame[doomcom->numslots-1])
|
||||
doomcom->numslots--;
|
||||
|
||||
// Unmute slot if player was muted
|
||||
player_muted[playernum] = false;
|
||||
|
||||
// Reset the name
|
||||
sprintf(player_names[playernum], "Player %d", playernum+1);
|
||||
|
||||
@@ -4191,6 +4303,8 @@ consvar_t cv_connectawaittime = {"connectawaittime", "5", CV_SAVE, connectawaitt
|
||||
|
||||
consvar_t cv_serverinfoscreen = {"serverinfoscreen", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_serveraddoninfo = {"serveraddoninfo", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void Got_AddPlayer(const UINT8 **p, INT32 playernum);
|
||||
static void Got_RemovePlayer(const UINT8 **p, INT32 playernum);
|
||||
|
||||
@@ -4263,7 +4377,7 @@ void D_ClientServerInit(void)
|
||||
playerinfo[i].node = 255;
|
||||
|
||||
gametic = 0;
|
||||
localgametic = 0;
|
||||
leveltime = 0;
|
||||
|
||||
// do not send anything before the real begin
|
||||
SV_StopServer();
|
||||
@@ -4335,6 +4449,7 @@ void SV_ResetServer(void)
|
||||
pingmeasurecount = 1;
|
||||
memset(realpingtable, 0, sizeof(realpingtable));
|
||||
memset(playerpingtable, 0, sizeof(playerpingtable));
|
||||
localplayerping = 0;
|
||||
|
||||
ClearAdminPlayers();
|
||||
|
||||
@@ -5519,7 +5634,7 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
|
||||
realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
|
||||
|
||||
if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|
||||
if ( netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
|
||||
|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
|
||||
|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
|
||||
|| supposedtics[node] < realend)
|
||||
@@ -5562,10 +5677,10 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
return;
|
||||
|
||||
// Splitscreen cmd
|
||||
if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
|
||||
if ((nodetoplayer2[node] >= 0) &&
|
||||
((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
|
||||
|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|
||||
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
|
||||
&& (nodetoplayer2[node] >= 0))
|
||||
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)))
|
||||
{
|
||||
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer2[node]], &netbuffer->u.client2pak.cmd2, 1);
|
||||
|
||||
@@ -5573,9 +5688,9 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
return;
|
||||
}
|
||||
|
||||
if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|
||||
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
|
||||
&& (nodetoplayer3[node] >= 0))
|
||||
if ((nodetoplayer3[node] >= 0) &&
|
||||
((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
|
||||
|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)))
|
||||
{
|
||||
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer3[node]], &netbuffer->u.client3pak.cmd3, 1);
|
||||
|
||||
@@ -5583,8 +5698,8 @@ static void PT_ClientCmd(INT32 netconsole, SINT8 node)
|
||||
return;
|
||||
}
|
||||
|
||||
if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
|
||||
&& (nodetoplayer4[node] >= 0))
|
||||
if ((nodetoplayer4[node] >= 0) &&
|
||||
(netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
|
||||
{
|
||||
G_MoveTiccmd(&playercmds[(UINT8)nodetoplayer4[node]], &netbuffer->u.client4pak.cmd4, 1);
|
||||
|
||||
@@ -5880,13 +5995,11 @@ static void PT_ServerTics(SINT8 node)
|
||||
realend = gametic + CLIENTBACKUPTICS;
|
||||
cl_packetmissed = realstart > neededtic;
|
||||
|
||||
UINT8 *pak = (UINT8 *)&packet->cmds;
|
||||
UINT8 *txtpak = (UINT8 *)&packet->cmds[packet->numslots * packet->numtics];
|
||||
|
||||
if (realstart <= neededtic && realend > neededtic)
|
||||
{
|
||||
tic_t i, j;
|
||||
pak = (UINT8 *)&packet->cmds;
|
||||
UINT8 *pak = (UINT8 *)&packet->cmds;
|
||||
UINT8 *txtpak = (UINT8 *)&packet->cmds[packet->numslots * packet->numtics];
|
||||
|
||||
for (i = realstart; i < realend; i++)
|
||||
{
|
||||
@@ -6723,7 +6836,7 @@ boolean TryRunTics(tic_t realtics)
|
||||
{
|
||||
boolean update_stats = !(paused || P_AutoPause());
|
||||
|
||||
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
|
||||
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, leveltime));
|
||||
|
||||
if (update_stats)
|
||||
PS_START_TIMING(ps_tictime);
|
||||
@@ -6873,10 +6986,12 @@ static void UpdatePingTable(void)
|
||||
|
||||
INT32 i;
|
||||
|
||||
const boolean playing = Playing();
|
||||
|
||||
if (server)
|
||||
{
|
||||
//if (Playing() && !(gametime % 8)) // Value chosen based on _my vibes man_ << dont do this for v8 atleast, this is placeboeing ppl to hell and back
|
||||
if (Playing() && !(gametime % 35)) // update once per second.
|
||||
//if (playing && !(gametime % 8)) // Value chosen based on _my vibes man_ << dont do this for v8 atleast, this is placeboeing ppl to hell and back
|
||||
if (playing && !(gametime % 35)) // update once per second.
|
||||
PingUpdate();
|
||||
|
||||
fastest = 0;
|
||||
@@ -6935,6 +7050,10 @@ static void UpdatePingTable(void)
|
||||
else
|
||||
lowest_lag = simulated_lag = 0;
|
||||
}
|
||||
|
||||
// this is really dumb but oh well
|
||||
if (playing && !(gametime % 35))
|
||||
localplayerping = playerpingtable[consoleplayer];
|
||||
}
|
||||
|
||||
#ifdef HOLEPUNCH
|
||||
|
||||
@@ -600,6 +600,8 @@ extern consvar_t cv_discordinvites;
|
||||
|
||||
extern consvar_t cv_serverinfoscreen;
|
||||
|
||||
extern consvar_t cv_serveraddoninfo;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
//tic_t ExpandTics(INT32 low, tic_t basetic);
|
||||
void D_ClientServerInit(void);
|
||||
@@ -648,6 +650,8 @@ extern UINT8 playernode[MAXPLAYERS];
|
||||
|
||||
extern boolean player_muted[MAXPLAYERS];
|
||||
|
||||
extern UINT32 localplayerping;
|
||||
|
||||
INT32 D_NumPlayers(void);
|
||||
|
||||
void D_ResetTiccmds(void);
|
||||
|
||||
+41
-41
@@ -138,6 +138,7 @@ boolean devparm = false; // started game with -devparm
|
||||
|
||||
boolean singletics = false; // timedemo
|
||||
boolean lastdraw = false;
|
||||
boolean intermissionbginit = false;
|
||||
|
||||
#ifdef MOTIONBLUR
|
||||
INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
@@ -153,7 +154,7 @@ boolean music_disabled = false;
|
||||
INT32 debugload = 0;
|
||||
#endif
|
||||
|
||||
char savegamename[256];
|
||||
char savegamename[256] = {};
|
||||
|
||||
char srb2home[256] = ".";
|
||||
char srb2path[256] = ".";
|
||||
@@ -362,6 +363,33 @@ static void D_Renderview(void)
|
||||
// added comment : there is a wipe eatch change of the gamestate
|
||||
gamestate_t wipegamestate = GS_LEVEL;
|
||||
|
||||
static void D_MakeIntermissionBG(void)
|
||||
{
|
||||
if (!lastdraw)
|
||||
return;
|
||||
|
||||
if (rendermode == render_none)
|
||||
{
|
||||
lastdraw = false;
|
||||
intermissionbginit = false;
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWR_MakeScreenTexture();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
|
||||
}
|
||||
|
||||
lastdraw = false;
|
||||
intermissionbginit = true;
|
||||
}
|
||||
|
||||
static boolean D_Display(void)
|
||||
{
|
||||
boolean ranwipe = false;
|
||||
@@ -527,16 +555,8 @@ static boolean D_Display(void)
|
||||
PS_START_TIMING(ps_rendercalltime);
|
||||
D_Renderview();
|
||||
PS_STOP_TIMING(ps_rendercalltime);
|
||||
}
|
||||
|
||||
if (lastdraw)
|
||||
{
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
VID_BlitLinearScreen(vid.screens[0], vid.screens[1], vid.width, vid.height, vid.width, vid.width);
|
||||
}
|
||||
|
||||
lastdraw = false;
|
||||
D_MakeIntermissionBG();
|
||||
}
|
||||
|
||||
PS_START_TIMING(ps_uitime);
|
||||
@@ -697,18 +717,17 @@ void D_SRB2Loop(void)
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
// capbudget is the minimum precise_t duration of a single loop iteration
|
||||
precise_t capbudget;
|
||||
precise_t elapsed;
|
||||
precise_t enterprecise, finishprecise;
|
||||
|
||||
boolean ranwipe = false;
|
||||
|
||||
enterprecise = I_GetPreciseTime();
|
||||
|
||||
I_HandleInterrupt();
|
||||
|
||||
memset(&g_dc, 0, sizeof(g_dc));
|
||||
Z_Frame_Reset();
|
||||
|
||||
@@ -716,8 +735,6 @@ void D_SRB2Loop(void)
|
||||
const UINT32 framecap = R_GetFramerateCap();
|
||||
capbudget = (framecap == 0) ? 0 : (precise_t)((double)precision / (double)framecap + 0.5); // + 0.5 instead of round
|
||||
|
||||
boolean ranwipe = false;
|
||||
|
||||
I_UpdateTime(cv_timescale.value);
|
||||
|
||||
if (lastwipetic)
|
||||
@@ -1208,7 +1225,7 @@ void D_AddPostloadFiles(void)
|
||||
|
||||
static boolean AddIWAD(const char * file, const char *dir)
|
||||
{
|
||||
char * path = va(pandf, dir, file);
|
||||
char *path = va(pandf, dir, file);
|
||||
|
||||
if (FIL_ReadFileOK(path))
|
||||
{
|
||||
@@ -1385,8 +1402,6 @@ static inline void D_MakeTitleString(char *s)
|
||||
// extra graphic patches for saturn specific thingies
|
||||
boolean xtra_speedo = false; // extra speedometer check
|
||||
boolean xtra_speedo_clr = false; // extra speedometer colour check
|
||||
boolean xtra_speedo3 = false; // 80x 11 extra speedometer check
|
||||
boolean xtra_speedo_clr3 = false; // 80x 11 extra speedometer colour check
|
||||
boolean achi_speedo = false; // achiiro speedometer check
|
||||
boolean achi_speedo_clr = false; // extra speedometer colour check
|
||||
boolean dial_speedo = false; // dial speedometer check
|
||||
@@ -1416,7 +1431,6 @@ static void D_CheckSaturnExtraFiles(void)
|
||||
CV_PossibleValue_t minimapdot_cons_temp[NUMMINIMAPDOTSTUFF] = {{0, "Off"}, {0, NULL}, {0, NULL}, {0, NULL}, {0, NULL}};
|
||||
|
||||
unsigned last_speedo_i = 0;
|
||||
unsigned last_driftgauge_i = 3;
|
||||
unsigned last_inputdisplay_i = 2;
|
||||
unsigned last_minimapdot_i = 0;
|
||||
#define PUSHCONS(cons, i, id, name) { ++i; cons[i].value = id; cons[i].strvalue = name; }
|
||||
@@ -1575,20 +1589,6 @@ static void D_CheckSaturnExtraFiles(void)
|
||||
if (found_extra3_kart)
|
||||
{
|
||||
mainwads++;
|
||||
|
||||
// 80x11 speedometer crap
|
||||
if (W_LumpExists("SP_SM3TC"))
|
||||
{
|
||||
xtra_speedo3 = true;
|
||||
PUSHCONS(speedo_cons_temp, last_speedo_i, 7, "Extra");
|
||||
PUSHCONS(driftgaugestyle_cons_temp, last_driftgauge_i, 5, "Extra");
|
||||
}
|
||||
|
||||
// 80x11 speedometer crap but colour
|
||||
if (W_LumpExists("SC_SM3TC"))
|
||||
{
|
||||
xtra_speedo_clr3 = true;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUSHCONS
|
||||
@@ -1786,10 +1786,6 @@ void D_SRB2Main(void)
|
||||
// Setup default unlockable conditions
|
||||
M_SetupDefaultConditionSets();
|
||||
|
||||
// Setup character tables
|
||||
// Have to be done here before files are loaded
|
||||
M_InitCharacterTables();
|
||||
|
||||
// load wad, including the main wad file
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
||||
|
||||
@@ -2043,9 +2039,13 @@ void D_SRB2Main(void)
|
||||
if (M_CheckProtoParam("replay"))
|
||||
{
|
||||
const char *replayurl = M_GetProtoParam();
|
||||
|
||||
if (!replayurl)
|
||||
I_Error("REPLAY: Invalid URL.");
|
||||
|
||||
gconst char *replayname = strrchr(replayurl, '/');
|
||||
|
||||
if (!replayname || !replayurl)
|
||||
if (!replayname)
|
||||
I_Error("REPLAY: Invalid URL.");
|
||||
|
||||
#define REPLAYDIR "/DownloadedReplays/"
|
||||
@@ -2159,8 +2159,8 @@ void D_SRB2Main(void)
|
||||
|
||||
if (dedicated && server)
|
||||
{
|
||||
levelstarttic = gametic;
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
|
||||
if (!P_SetupLevel(false, false))
|
||||
I_Quit(); // fail so reset game stuff
|
||||
}
|
||||
|
||||
@@ -38,8 +38,6 @@ extern boolean found_extra3_kart; // for use in k_kart.c
|
||||
|
||||
extern boolean xtra_speedo; // extra speedometer check
|
||||
extern boolean xtra_speedo_clr; // extra speedometer colour check
|
||||
extern boolean xtra_speedo3; // 80x11 extra speedometer check
|
||||
extern boolean xtra_speedo_clr3; // 80x11 extra speedometer colour check
|
||||
extern boolean achi_speedo; // achiiro speedometer check
|
||||
extern boolean achi_speedo_clr; // extra speedometer colour check
|
||||
extern boolean dial_speedo; // dial speedometer check
|
||||
|
||||
@@ -27,7 +27,6 @@ extern "C" {
|
||||
// SINT8 is used for nodes sometimes >:(
|
||||
#define MAXNETNODES 127
|
||||
#define BROADCASTADDR MAXNETNODES
|
||||
#define NETSPLITSCREEN // Kart's splitscreen netgame feature
|
||||
|
||||
#define STATLENGTH (TICRATE*2)
|
||||
|
||||
|
||||
+61
-28
@@ -900,6 +900,7 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_mindelay);
|
||||
CV_RegisterVar(&cv_gentlemens);
|
||||
CV_RegisterVar(&cv_serverinfoscreen);
|
||||
CV_RegisterVar(&cv_serveraddoninfo);
|
||||
|
||||
#ifdef NETGAME_DEVMODE
|
||||
CV_RegisterVar(&cv_fishcake);
|
||||
@@ -1009,6 +1010,7 @@ void D_RegisterClientCommands(void)
|
||||
CV_RegisterVar(&cv_gamepadled[i]);
|
||||
}
|
||||
|
||||
CV_RegisterVar(&cv_gamepadifunfocused);
|
||||
CV_RegisterVar(&cv_gamepadledifunfocused);
|
||||
CV_RegisterVar(&cv_rumbleifunfocused);
|
||||
|
||||
@@ -1212,13 +1214,22 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
|
||||
if (len == 0 || len > MAXPLAYERNAME)
|
||||
return false; // Empty or too long.
|
||||
if (name[0] == ' ' || name[len-1] == ' ')
|
||||
return false; // Starts or ends with a space.
|
||||
if (name[0] == ' ')
|
||||
return false; // Starts with a space.
|
||||
if (isdigit(name[0]))
|
||||
return false; // Starts with a digit.
|
||||
if (name[0] == '@' || name[0] == '~')
|
||||
return false; // Starts with an admin symbol.
|
||||
|
||||
// Clean up trailing whitespace.
|
||||
while (len && name[len-1] == ' ')
|
||||
{
|
||||
name[len-1] = '\0';
|
||||
len--;
|
||||
}
|
||||
if (len == 0)
|
||||
return false;
|
||||
|
||||
// Check if it contains a non-printing character.
|
||||
// Note: ANSI C isprint() considers space a printing character.
|
||||
// Also don't allow semicolons, since they are used as
|
||||
@@ -1271,7 +1282,8 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
||||
* is restored to what it was before.
|
||||
*
|
||||
* We assume that if playernum is ::consoleplayer or ::secondarydisplayplayer
|
||||
* the console variable ::cv_playername or ::cv_playername2 respectively is
|
||||
* (unless clientjoin is true, a necessary evil)
|
||||
* the console variable ::cv_playername to ::cv_playername4 respectively is
|
||||
* already set to newname. However, the player name table is assumed to
|
||||
* contain the old name.
|
||||
*
|
||||
@@ -1291,6 +1303,10 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
char *tmpname = NULL;
|
||||
INT32 i;
|
||||
boolean namefailed = true;
|
||||
boolean clientjoin = !!(playernum >= MAXPLAYERS);
|
||||
|
||||
if (clientjoin)
|
||||
playernum -= MAXPLAYERS;
|
||||
|
||||
buf = Z_StrDup(newname);
|
||||
|
||||
@@ -1347,17 +1363,20 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
}
|
||||
|
||||
// no stealing another player's name
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (!clientjoin)
|
||||
{
|
||||
if (i != playernum && playeringame[i]
|
||||
&& fasticmp(tmpname, player_names[i]))
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
break;
|
||||
if (i != playernum && playeringame[i]
|
||||
&& fasticmp(tmpname, player_names[i]))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (i < MAXPLAYERS)
|
||||
break;
|
||||
if (i < MAXPLAYERS)
|
||||
break;
|
||||
}
|
||||
|
||||
// name is okay then
|
||||
namefailed = false;
|
||||
@@ -1368,15 +1387,23 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
|
||||
// set consvars whether namefailed or not, because even if it succeeded,
|
||||
// spaces may have been removed
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_playername, tmpname);
|
||||
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
|
||||
CV_StealthSet(&cv_playername2, tmpname);
|
||||
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
|
||||
CV_StealthSet(&cv_playername3, tmpname);
|
||||
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
|
||||
CV_StealthSet(&cv_playername4, tmpname);
|
||||
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
|
||||
if (clientjoin)
|
||||
{
|
||||
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
|
||||
CV_StealthSet(namevars[playernum], tmpname);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer)
|
||||
CV_StealthSet(&cv_playername, tmpname);
|
||||
else if (playernum == displayplayers[1] || (!netgame && playernum == 1))
|
||||
CV_StealthSet(&cv_playername2, tmpname);
|
||||
else if (playernum == displayplayers[2] || (!netgame && playernum == 2))
|
||||
CV_StealthSet(&cv_playername3, tmpname);
|
||||
else if (playernum == displayplayers[3] || (!netgame && playernum == 3))
|
||||
CV_StealthSet(&cv_playername4, tmpname);
|
||||
else I_Assert(((void)"CleanupPlayerName used on non-local player", 0));
|
||||
}
|
||||
|
||||
Z_Free(buf);
|
||||
}
|
||||
@@ -1494,7 +1521,9 @@ static void ForceAllSkins(INT32 forcedskin)
|
||||
}
|
||||
|
||||
static INT32 chmappending;
|
||||
#ifdef PARANOIA
|
||||
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
|
||||
#endif
|
||||
|
||||
// wonky compat, idk if anything uses this....
|
||||
#define playerisbot (splitplayer == 1 && botingame)
|
||||
@@ -1594,7 +1623,9 @@ static void SendNameAndColor(UINT8 splitplayer)
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef PARANOIA
|
||||
snacpending[splitplayer]++;
|
||||
#endif
|
||||
|
||||
// Don't change name if muted
|
||||
if (player_name_changes[pnum] >= MAXNAMECHANGES)
|
||||
@@ -1630,8 +1661,8 @@ static void SendNameAndColor(UINT8 splitplayer)
|
||||
|
||||
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
{
|
||||
player_t *player = &players[playernum];
|
||||
char name[MAXPLAYERNAME+1];
|
||||
player_t *player;
|
||||
char name[MAXPLAYERNAME+1] = {};
|
||||
UINT8 color, skin;
|
||||
|
||||
#ifdef PARANOIA
|
||||
@@ -1639,14 +1670,18 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
|
||||
I_Error("There is no player %d!", playernum);
|
||||
#endif
|
||||
|
||||
player = &players[playernum];
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (P_IsLocalPlayer(player))
|
||||
{
|
||||
snacpending[playernum]--;
|
||||
#ifdef PARANOIA
|
||||
if (snacpending[playernum] < 0)
|
||||
I_Error("snacpending negative!");
|
||||
#endif
|
||||
const INT32 localpnum = P_GetLocalPlayerNumForPlayer(player);
|
||||
snacpending[localpnum]--;
|
||||
|
||||
if (snacpending[localpnum] < 0)
|
||||
I_Error("snacpending negative for player %d!", localpnum);
|
||||
}
|
||||
#endif
|
||||
|
||||
READSTRINGN(*cp, name, MAXPLAYERNAME);
|
||||
color = READUINT8(*cp);
|
||||
@@ -2187,7 +2222,6 @@ void D_SetupVote(void)
|
||||
WRITEUINT8(p, secondgt);
|
||||
secondgt &= ~0x80;
|
||||
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
UINT16 m;
|
||||
@@ -5814,7 +5848,6 @@ static void BaseNumLaps_OnChange(void)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void KartFrantic_OnChange(void)
|
||||
{
|
||||
if ((boolean)cv_kartfrantic.value != franticitems && gamestate == GS_LEVEL && leveltime > starttime)
|
||||
|
||||
+1
-9
@@ -51,10 +51,6 @@ extern consvar_t cv_mousevisible;
|
||||
//WTF
|
||||
extern consvar_t cv_mouseturn;
|
||||
extern consvar_t cv_usejoystick[4]; //MAXSPLITSCREENPLAYERS
|
||||
#ifdef LJOYSTICK
|
||||
extern consvar_t cv_joyport;
|
||||
extern consvar_t cv_joyport2;
|
||||
#endif
|
||||
extern consvar_t cv_joyscale[4]; //MAXSPLITSCREENPLAYERS
|
||||
|
||||
// normally in p_mobj but the .h is not read
|
||||
@@ -93,11 +89,6 @@ extern consvar_t cv_pause;
|
||||
extern consvar_t cv_restrictskinchange, cv_allowteamchange, cv_ingamecap, cv_respawntime;
|
||||
extern consvar_t cv_spectatorreentry, cv_antigrief;
|
||||
|
||||
/*extern consvar_t cv_teleporters, cv_superring, cv_supersneakers, cv_invincibility;
|
||||
extern consvar_t cv_jumpshield, cv_watershield, cv_ringshield, cv_forceshield, cv_bombshield;
|
||||
extern consvar_t cv_1up, cv_eggmanbox;
|
||||
extern consvar_t cv_recycler;*/
|
||||
|
||||
// SRB2kart items
|
||||
extern consvar_t cv_sneaker, cv_rocketsneaker, cv_invincibility, cv_banana;
|
||||
extern consvar_t cv_eggmanmonitor, cv_orbinaut, cv_jawz, cv_mine;
|
||||
@@ -155,6 +146,7 @@ extern consvar_t cv_pingstyle;
|
||||
|
||||
//extern consvar_t cv_smallpos;
|
||||
extern consvar_t cv_showminimapnames;
|
||||
extern consvar_t cv_showminimapfinished;
|
||||
extern consvar_t cv_minihead;
|
||||
extern consvar_t cv_showminimapangle;
|
||||
|
||||
|
||||
+83
-20
@@ -116,6 +116,8 @@ static I_mutex downloadmutex;
|
||||
#endif
|
||||
char downloaddir[512] = "DOWNLOAD";
|
||||
|
||||
INT32 addontypes[NUMADDONTYPES] = {0};
|
||||
|
||||
file_download_t filedownload = {};
|
||||
|
||||
#ifdef HAVE_CURL
|
||||
@@ -135,6 +137,8 @@ HTTP_login *curl_logins = NULL;
|
||||
static void CURLGetFile(void);
|
||||
#endif
|
||||
|
||||
static addontype_t GetAddonType(const char *name);
|
||||
|
||||
/** Fills a serverinfo packet with information about wad files loaded.
|
||||
*
|
||||
* \todo Give this function a better name since it is in global scope.
|
||||
@@ -163,7 +167,9 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
|
||||
continue;
|
||||
}
|
||||
|
||||
nameonly(strcpy(wadfilename, wadfiles[i]->filename));
|
||||
strncpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH);
|
||||
wadfilename[MAX_WADPATH-1] = '\0';
|
||||
nameonly(wadfilename);
|
||||
|
||||
// Look below at the WRITE macros to understand what these numbers mean.
|
||||
const size_t len = strlen(wadfilename) + 1;
|
||||
@@ -225,8 +231,11 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
|
||||
fileneeded[i].willsend = (UINT8)(filestatus >> 4);
|
||||
fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
|
||||
fileneeded[i].file = NULL; // The file isn't open yet
|
||||
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
|
||||
READSTRINGL(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
|
||||
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
|
||||
|
||||
// Should be good place to calculate that?
|
||||
fileneeded[i].type = GetAddonType(fileneeded[i].filename);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -250,9 +259,10 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave)
|
||||
*/
|
||||
boolean CL_CheckDownloadable(void)
|
||||
{
|
||||
UINT8 i,dlstatus = 0;
|
||||
UINT8 i, dlstatus = 0;
|
||||
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
{
|
||||
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
|
||||
{
|
||||
if (fileneeded[i].willsend == 1)
|
||||
@@ -263,6 +273,7 @@ boolean CL_CheckDownloadable(void)
|
||||
else //if (fileneeded[i].willsend == 2)
|
||||
dlstatus = 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Downloading locally disabled
|
||||
if (!dlstatus && M_CheckParm("-nodownload"))
|
||||
@@ -273,15 +284,17 @@ boolean CL_CheckDownloadable(void)
|
||||
|
||||
// not downloadable, put reason in console
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("You need additional files to connect to this server:\n"));
|
||||
|
||||
for (i = 0; i < fileneedednum; i++)
|
||||
{
|
||||
if (fileneeded[i].status != FS_FOUND && fileneeded[i].status != FS_OPEN)
|
||||
{
|
||||
CONS_Printf(" * \"%s\" (%dK)", fileneeded[i].filename, fileneeded[i].totalsize >> 10);
|
||||
|
||||
if (fileneeded[i].status == FS_MD5SUMBAD)
|
||||
CONS_Printf(M_GetText(" wrong version, md5: "));
|
||||
else
|
||||
CONS_Printf(M_GetText(" not found, md5: "));
|
||||
if (fileneeded[i].status == FS_MD5SUMBAD)
|
||||
CONS_Printf(M_GetText(" wrong version, md5: "));
|
||||
else
|
||||
CONS_Printf(M_GetText(" not found, md5: "));
|
||||
|
||||
{
|
||||
INT32 j;
|
||||
@@ -292,6 +305,7 @@ boolean CL_CheckDownloadable(void)
|
||||
}
|
||||
CONS_Printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
switch (dlstatus)
|
||||
{
|
||||
@@ -305,6 +319,7 @@ boolean CL_CheckDownloadable(void)
|
||||
CONS_Printf(M_GetText("All files downloadable, but you have chosen to disable downloading locally.\n"));
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -542,7 +557,7 @@ INT32 CL_CheckFiles(void)
|
||||
if (fileneeded[i].status != FS_OPEN)
|
||||
filestoload++;
|
||||
|
||||
if (fileneeded[i].status != FS_NOTCHECKED) //since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
|
||||
if (fileneeded[i].status != FS_NOTCHECKED) // since we're running this over multiple tics now, its possible for us to come across files checked in previous tics
|
||||
continue;
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
|
||||
@@ -550,14 +565,18 @@ INT32 CL_CheckFiles(void)
|
||||
// Check in already loaded files
|
||||
for (j = mainwads+1; j < numwadfiles; j++)
|
||||
{
|
||||
nameonly(strcpy(wadfilename, wadfiles[j]->filename));
|
||||
|
||||
if (fasticmp(wadfilename, fileneeded[i].filename) &&
|
||||
!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
|
||||
if (!memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY, "already loaded\n");
|
||||
fileneeded[i].status = FS_OPEN;
|
||||
return 4;
|
||||
strncpy(wadfilename, wadfiles[j]->filename, MAX_WADPATH);
|
||||
wadfilename[MAX_WADPATH-1] = '\0';
|
||||
nameonly(wadfilename);
|
||||
|
||||
if (fasticmp(wadfilename, fileneeded[i].filename))
|
||||
{
|
||||
CONS_Debug(DBG_NETPLAY, "already loaded\n");
|
||||
fileneeded[i].status = FS_OPEN;
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -575,6 +594,48 @@ INT32 CL_CheckFiles(void)
|
||||
return 1; //everything is FS_OPEN or FS_FOUND, proceed to loading
|
||||
}
|
||||
|
||||
static addontype_t GetAddonType(const char *name)
|
||||
{
|
||||
const char *prefix = strchr(name, '_');
|
||||
|
||||
// Doesn't have prefix (no '_' character or it is too far and is probably not for prefix but for something like version)
|
||||
// KRBCL_ is longest prefix i can think of so this should be enough
|
||||
if (prefix == NULL || prefix - name > 5)
|
||||
return ADDON_MISC;
|
||||
|
||||
// Skip 'K'
|
||||
if (*name == 'K')
|
||||
++name;
|
||||
|
||||
switch (*name)
|
||||
{
|
||||
case 'L':
|
||||
return ADDON_SCRIPT;
|
||||
break;
|
||||
|
||||
case 'R':
|
||||
case 'B':
|
||||
return ADDON_MAP;
|
||||
break;
|
||||
|
||||
case 'C':
|
||||
return ADDON_CHARACTER;
|
||||
break;
|
||||
}
|
||||
|
||||
return ADDON_MISC;
|
||||
}
|
||||
|
||||
void CL_CheckAddonTypes(void)
|
||||
{
|
||||
memset(&addontypes, 0, sizeof(addontypes));
|
||||
|
||||
for (INT32 i = 0; i < fileneedednum; i++)
|
||||
{
|
||||
addontypes[fileneeded[i].type]++;
|
||||
}
|
||||
}
|
||||
|
||||
// Load it now
|
||||
boolean CL_LoadServerFiles(void)
|
||||
{
|
||||
@@ -596,7 +657,7 @@ boolean CL_LoadServerFiles(void)
|
||||
else
|
||||
{
|
||||
const char *s;
|
||||
switch(fileneeded[i].status)
|
||||
switch (fileneeded[i].status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
@@ -639,7 +700,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
|
||||
char wadfilename[MAX_WADPATH];
|
||||
|
||||
if (cv_noticedownload.value)
|
||||
if (cv_noticedownload.value && I_GetNodeAddress)
|
||||
CONS_Printf("Sending file \"%s\" (id %d) to node %d (%s)\n", filename, fileid, node, I_GetNodeAddress(node));
|
||||
|
||||
// Find the last file in the list and set a pointer to its "next" field
|
||||
@@ -664,7 +725,9 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
|
||||
// Look for the requested file through all loaded files
|
||||
for (wadnum = 0; wadfiles[wadnum]; wadnum++)
|
||||
{
|
||||
strlcpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
|
||||
// im a certified strlcpy hater
|
||||
strncpy(wadfilename, wadfiles[wadnum]->filename, MAX_WADPATH);
|
||||
wadfilename[MAX_WADPATH-1] = '\0';
|
||||
nameonly(wadfilename);
|
||||
|
||||
if (fasticmp(wadfilename, p->id.filename))
|
||||
@@ -1017,7 +1080,7 @@ void Got_Filetxpak(void)
|
||||
{
|
||||
const char *s;
|
||||
|
||||
switch(file->status)
|
||||
switch (file->status)
|
||||
{
|
||||
case FS_NOTFOUND:
|
||||
s = "FS_NOTFOUND";
|
||||
@@ -1145,7 +1208,7 @@ filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum)
|
||||
fhandle = fopen(filename, "rb");
|
||||
if (fhandle)
|
||||
{
|
||||
md5_stream(fhandle,md5sum);
|
||||
md5_stream(fhandle, md5sum);
|
||||
fclose(fhandle);
|
||||
if (!memcmp(wantedmd5sum, md5sum, 16))
|
||||
return FS_FOUND;
|
||||
|
||||
@@ -40,6 +40,15 @@ typedef enum
|
||||
FS_FALLBACK, // HTTP failed
|
||||
} filestatus_t;
|
||||
|
||||
typedef enum addontype_e
|
||||
{
|
||||
ADDON_SCRIPT,
|
||||
ADDON_MAP,
|
||||
ADDON_CHARACTER,
|
||||
ADDON_MISC,
|
||||
NUMADDONTYPES,
|
||||
} addontype_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 willsend; // Is the server willing to send it?
|
||||
@@ -51,11 +60,13 @@ typedef struct
|
||||
UINT32 totalsize;
|
||||
filestatus_t status; // The value returned by recsearch
|
||||
boolean justdownloaded; // To prevent late fragments from causing an I_Error
|
||||
addontype_t type;
|
||||
} fileneeded_t;
|
||||
|
||||
extern INT32 fileneedednum;
|
||||
extern fileneeded_t fileneeded[MAX_WADFILES];
|
||||
extern char downloaddir[512];
|
||||
extern INT32 addontypes[NUMADDONTYPES];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -91,6 +102,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 fi
|
||||
void CL_PrepareDownloadSaveGame(const char *tmpsave);
|
||||
|
||||
INT32 CL_CheckFiles(void);
|
||||
void CL_CheckAddonTypes(void);
|
||||
boolean CL_LoadServerFiles(void);
|
||||
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
|
||||
UINT8 fileid);
|
||||
|
||||
+42
-14
@@ -735,6 +735,22 @@ const char *I_GetJoyName(INT32 joyindex)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void I_SetJoystickFocus(void)
|
||||
{
|
||||
}
|
||||
|
||||
boolean I_GamepadHasLED(INT32 playernum)
|
||||
{
|
||||
(void)playernum;
|
||||
return false;
|
||||
}
|
||||
|
||||
boolean I_GamepadHasRumble(INT32 playernum)
|
||||
{
|
||||
(void)playernum;
|
||||
return false;
|
||||
}
|
||||
|
||||
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration)
|
||||
{
|
||||
(void)playernum;
|
||||
@@ -1007,8 +1023,13 @@ static void I_PrintSignal(INT32 signal_num, boolean core_dumped, char *signal_ms
|
||||
sigmsg = ("SIGSEGV - SRB2Kart-Saturn has attempted to access a memory location that it shouldn't and needs to close.");
|
||||
break;
|
||||
#ifdef SIGTERM
|
||||
case SIGTERM: // Software termination signal from kill
|
||||
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a kill signal.");
|
||||
case SIGTERM: // Software termination signal from terminate
|
||||
sigmsg = ("SIGTERM - SRB2Kart-Saturn was terminated by a terminate signal.");
|
||||
break;
|
||||
#endif
|
||||
#ifdef SIGKILL
|
||||
case SIGKILL: // Software termination signal from kill
|
||||
sigmsg = ("SIGKILL - SRB2Kart-Saturn was terminated by a kill signal.");
|
||||
break;
|
||||
#endif
|
||||
#ifdef SIGBREAK
|
||||
@@ -1341,18 +1362,28 @@ static void I_Fork(void)
|
||||
I_RegisterChildSignals();
|
||||
break;
|
||||
default:
|
||||
// ignore those, those are handled by child process
|
||||
// otherwise parent might exit before it
|
||||
// and the below stuff wont run and your terminal will be left in an awkward state
|
||||
#ifdef SIGINT
|
||||
signal(SIGINT, SIG_IGN);
|
||||
#endif
|
||||
#ifdef SIGBREAK
|
||||
signal(SIGBREAK, SIG_IGN);
|
||||
#endif
|
||||
#ifdef SIGTERM
|
||||
signal(SIGTERM, SIG_IGN);
|
||||
#endif
|
||||
if (logstream)
|
||||
fclose(logstream);/* the child has this */
|
||||
|
||||
c = wait(&status);
|
||||
|
||||
#ifdef LOGMESSAGES
|
||||
/* By the way, exit closes files. */
|
||||
logstream = fopen(logfilename, "at");
|
||||
#else
|
||||
logstream = 0;
|
||||
#endif
|
||||
|
||||
if (c == -1)
|
||||
{
|
||||
kill(child, SIGKILL);
|
||||
@@ -1384,7 +1415,6 @@ static void I_Fork(void)
|
||||
|
||||
INT32 I_StartupSystem(void)
|
||||
{
|
||||
W_Startup();
|
||||
I_StartupConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
// This is useful when debugging. It lets GDB attach to
|
||||
@@ -1413,8 +1443,8 @@ void I_Quit(void)
|
||||
/* prevent recursive I_Quit() */
|
||||
if (quiting)
|
||||
goto death;
|
||||
|
||||
quiting = false;
|
||||
I_ShutdownConsole();
|
||||
M_SaveConfig(NULL); //save game config, cvars..
|
||||
D_SaveBan(); // save the ban list
|
||||
G_SaveGameData(false); // Tails 12-08-2002
|
||||
@@ -1430,16 +1460,18 @@ void I_Quit(void)
|
||||
// use this for 1.28 19990220 by Kin
|
||||
I_ShutdownGraphics();
|
||||
I_ShutdownSystem();
|
||||
|
||||
/* if option -noendtxt is set, don't print the text */
|
||||
if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR)
|
||||
{
|
||||
printf("\r");
|
||||
ShowEndTxt();
|
||||
}
|
||||
|
||||
if (myargmalloc)
|
||||
free(myargv); // Deallocate allocated memory
|
||||
|
||||
death:
|
||||
W_Shutdown();
|
||||
exit(0);
|
||||
}
|
||||
|
||||
@@ -1485,7 +1517,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
|
||||
I_OutputMsg("SRB2Kart %s Recursive Error", buffer);
|
||||
|
||||
W_Shutdown();
|
||||
exit(-1); // recursive errors detected
|
||||
}
|
||||
}
|
||||
@@ -1503,8 +1534,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
#endif
|
||||
// ---
|
||||
|
||||
I_ShutdownConsole();
|
||||
|
||||
M_SaveConfig(NULL); // save game config, cvars..
|
||||
D_SaveBan(); // save the ban list
|
||||
G_SaveGameData(false); // Tails 12-08-2002
|
||||
@@ -1520,8 +1549,6 @@ FUNCIERROR void ATTRNORETURN I_Error(const char *error, ...)
|
||||
I_ShutdownGraphics();
|
||||
I_ShutdownSystem();
|
||||
|
||||
W_Shutdown();
|
||||
|
||||
#if defined (PARANOIA) && defined (__CYGWIN__)
|
||||
*(INT32 *)2 = 4; //Alam: Debug!
|
||||
#endif
|
||||
@@ -1627,9 +1654,10 @@ void I_ShutdownSystem(void)
|
||||
{
|
||||
INT32 c;
|
||||
|
||||
#ifndef NEWSIGNALHANDLER
|
||||
I_ShutdownConsole();
|
||||
#ifdef NEWSIGNALHANDLER
|
||||
if (M_CheckParm("-nofork"))
|
||||
#endif
|
||||
I_ShutdownConsole();
|
||||
|
||||
for (c = MAX_QUIT_FUNCS-1; c >= 0; c--)
|
||||
if (quit_funcs[c])
|
||||
|
||||
+282
-338
File diff suppressed because it is too large.
Load diff
+4
-2
@@ -61,7 +61,7 @@ enum
|
||||
typedef struct
|
||||
{
|
||||
INT16 x, y;
|
||||
}ATTRPACK mapvertex_t;
|
||||
} ATTRPACK mapvertex_t;
|
||||
|
||||
// A SideDef, defining the visual appearance of a wall,
|
||||
// by setting textures and offsets.
|
||||
@@ -81,10 +81,12 @@ typedef struct
|
||||
INT16 flags;
|
||||
INT16 special;
|
||||
INT16 tag;
|
||||
// sidenum[1] will be 0xffff if one sided
|
||||
// sidenum[1] will be NO_INDEX if one sided
|
||||
UINT16 sidenum[2];
|
||||
} ATTRPACK maplinedef_t;
|
||||
|
||||
#define NO_INDEX 0xffff
|
||||
|
||||
//
|
||||
// LineDef attributes.
|
||||
//
|
||||
|
||||
+20
-2
@@ -130,8 +130,8 @@ extern char logfilename[1024];
|
||||
#else
|
||||
#define VERSION 1 // Game version
|
||||
#define SUBVERSION 6 // more precise version number
|
||||
#define VERSIONSTRING "Saturn v9.2"
|
||||
#define VERSIONSTRINGW L"Saturn v9.2"
|
||||
#define VERSIONSTRING "Saturn v9.3"
|
||||
#define VERSIONSTRINGW L"Saturn v9.3"
|
||||
|
||||
#define SATURN_TESTING // comment out for saturn release builds!
|
||||
|
||||
@@ -573,6 +573,13 @@ INT32 I_GetKey(void);
|
||||
// NOTE: you WILL have nasal troubles if the variable is not initialized
|
||||
#define CLEANUP(f) __attribute__((__cleanup__(f)))
|
||||
|
||||
// the GNU constructor and destructor attributes
|
||||
// The constructor attribute causes the function to be called automatically before execution enters main ().
|
||||
// Similarly, the destructor attribute causes the function to be called automatically after main () has completed or exit () has been called.
|
||||
// Functions with these attributes are useful for initializing data that will be used implicitly during the execution of the program.
|
||||
#define CONSTRUCTOR __attribute__((constructor, used))
|
||||
#define DESTRUCTOR __attribute__((destructor, used))
|
||||
|
||||
// An assert-type mechanism.
|
||||
#ifdef PARANOIA
|
||||
#define I_Assert(e) ((e) ? (void)0 : I_Error("assert failed: %s, file %s, line %d", #e, __FILE__, __LINE__))
|
||||
@@ -595,6 +602,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
// None of these that are disabled in the normal build are guaranteed to work perfectly
|
||||
// Compile them at your own risk!
|
||||
|
||||
// undefine to enable fixes and features that are not vanilla compatible
|
||||
#define COMPAT_VANILLA
|
||||
|
||||
//-- SATURN __
|
||||
/// Detect if a client is on Saturn in the clientconfig.
|
||||
/// To seperately allow them to join or block joining from vanilla clients.
|
||||
@@ -659,6 +669,14 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
||||
#undef UPDATE_ALERT
|
||||
#endif
|
||||
|
||||
// overwrite some of those
|
||||
// when not compiling in vanilla compat mode
|
||||
#ifndef COMPAT_VANILLA
|
||||
#define SATURNJOIN
|
||||
#define SATURNPAK
|
||||
#undef SEENAMES
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
+4
-46
@@ -54,7 +54,6 @@ extern INT16 maptol;
|
||||
extern UINT8 globalweather;
|
||||
extern INT32 curWeather;
|
||||
extern INT32 cursaveslot;
|
||||
extern INT16 lastmapsaved;
|
||||
extern boolean gamecomplete;
|
||||
|
||||
#define PRECIP_NONE 0
|
||||
@@ -78,7 +77,6 @@ extern boolean imcontinuing; // Temporary flag while continuing
|
||||
extern UINT8 modeattacking;
|
||||
|
||||
// menu demo things
|
||||
extern UINT8 numDemos;
|
||||
extern UINT32 demoDelayTime;
|
||||
extern UINT32 demoIdleTime;
|
||||
|
||||
@@ -114,8 +112,8 @@ extern UINT8 paused; // Game paused?
|
||||
extern UINT8 window_notinfocus; // are we in focus? (backend independant -- handles auto pausing and display of "focus lost" message)
|
||||
|
||||
extern boolean nodrawers;
|
||||
extern boolean noblit;
|
||||
extern boolean lastdraw;
|
||||
extern boolean intermissionbginit;
|
||||
|
||||
#ifdef MOTIONBLUR
|
||||
extern INT32 postimgparam[MAXSPLITSCREENPLAYERS];
|
||||
@@ -205,12 +203,6 @@ extern struct quake
|
||||
fixed_t radius, intensity;
|
||||
} quake;
|
||||
|
||||
// NiGHTS grades
|
||||
typedef struct
|
||||
{
|
||||
UINT32 grade[6]; // D, C, B, A, S, X (F: failed to reach any of these)
|
||||
} nightsgrades_t;
|
||||
|
||||
// Custom Lua values
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
typedef struct
|
||||
@@ -261,28 +253,16 @@ typedef struct
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 saveoverride; ///< Set how the game is allowed to save (1 for always, -1 for never, 0 is 2.1 default)
|
||||
|
||||
UINT8 levelflags; ///< LF_flags: merged eight booleans into one UINT8 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
||||
// NiGHTS stuff.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// SRB2kart
|
||||
//boolean automap; ///< Displays a level's white map outline in modified games
|
||||
fixed_t mobj_scale; ///< Replacement for TOL_ERZ3
|
||||
|
||||
mapheader_lighting_t lighting; ///< Wall and sprite lighting
|
||||
mapheader_lighting_t lighting_encore; ///< Alternative lighting for Encore mode
|
||||
boolean use_encore_lighting; ///< Whether to use separate Encore lighting
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
UINT8 numCustomOptions; ///< Internal. For Lua custom value support.
|
||||
@@ -379,8 +359,6 @@ typedef struct
|
||||
{
|
||||
tic_t time; ///< Time in which the level was finished.
|
||||
tic_t lap; ///< Best lap time for this level.
|
||||
//UINT32 score; ///< Score when the level was finished.
|
||||
//UINT16 rings; ///< Rings when the level was finished.
|
||||
} recorddata_t;
|
||||
|
||||
/** Setup for one NiGHTS map.
|
||||
@@ -394,34 +372,19 @@ typedef struct
|
||||
#define GRADE_A 5
|
||||
#define GRADE_S 6
|
||||
|
||||
/*typedef struct
|
||||
{
|
||||
// 8 mares, 1 overall (0)
|
||||
UINT8 nummares;
|
||||
UINT32 score[9];
|
||||
UINT8 grade[9];
|
||||
tic_t time[9];
|
||||
} nightsdata_t;*/
|
||||
|
||||
//extern nightsdata_t *nightsrecords[NUMMAPS];
|
||||
extern recorddata_t *mainrecords[NUMMAPS];
|
||||
|
||||
// mapvisited is now a set of flags that says what we've done in the map.
|
||||
#define MV_VISITED 1
|
||||
#define MV_BEATEN 2
|
||||
#define MV_ALLEMERALDS 4
|
||||
//#define MV_ULTIMATE 8
|
||||
//#define MV_PERFECT 16
|
||||
#define MV_MAX 7 // used in gamedata check
|
||||
extern UINT8 mapvisited[NUMMAPS];
|
||||
|
||||
// Temporary holding place for nights data for the current map
|
||||
//nightsdata_t ntemprecords;
|
||||
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 token; ///< Number of tokens collected in a level
|
||||
extern UINT32 tokenlist; ///< List of tokens collected
|
||||
extern INT32 tokenbits; ///< Used for setting token bits
|
||||
extern INT32 sstimer; ///< Time allotted in the special stage
|
||||
extern INT32 tokenbits; ///< Used for setting token bits
|
||||
extern INT32 sstimer; ///< Time allotted in the special stage
|
||||
extern UINT32 bluescore; ///< Blue Team Scores
|
||||
extern UINT32 redscore; ///< Red Team Scores
|
||||
|
||||
@@ -437,9 +400,6 @@ extern boolean CheckForReverseGravity;
|
||||
extern UINT16 invulntics;
|
||||
extern UINT16 sneakertics;
|
||||
extern UINT16 flashingtics;
|
||||
extern UINT16 tailsflytics;
|
||||
extern UINT16 underwatertics;
|
||||
extern UINT16 spacetimetics;
|
||||
extern UINT16 extralifetics;
|
||||
|
||||
// SRB2kart
|
||||
@@ -461,7 +421,6 @@ extern UINT8 introtoplay;
|
||||
extern UINT8 creditscutscene;
|
||||
|
||||
extern UINT8 use1upSound;
|
||||
extern UINT8 maxXtraLife; // Max extra lives from rings
|
||||
|
||||
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
|
||||
|
||||
@@ -526,7 +485,6 @@ extern UINT32 timesBeatenWithEmeralds;
|
||||
// WAD, partly set at startup time.
|
||||
|
||||
extern tic_t gametic;
|
||||
#define localgametic leveltime
|
||||
|
||||
// Player spawn spots.
|
||||
extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
|
||||
|
||||
@@ -1110,14 +1110,6 @@ void F_TitleScreenTicker(boolean run)
|
||||
return;
|
||||
}
|
||||
|
||||
// Replay intro when done cycling through demos
|
||||
/*if (curDemo == numDemos) -- uuuh... we have a LOT of maps AND a big devteam... probably not gonna see a repeat unless you're super unlucky :V
|
||||
{
|
||||
curDemo = 0;
|
||||
F_StartIntro();
|
||||
return;
|
||||
}*/
|
||||
|
||||
mapname = G_BuildMapName(G_RandMap(TOL_RACE, -2, false, 0, false, NULL)+1);
|
||||
|
||||
numstaff = 1;
|
||||
|
||||
+1
-4
@@ -361,10 +361,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
|
||||
// on for fade-to-black
|
||||
for (;;)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
{
|
||||
I_Quit();
|
||||
}
|
||||
I_HandleInterrupt();
|
||||
|
||||
// get fademask first so we can tell if it exists or not
|
||||
fmask = F_GetFadeMask(wipetype, wipeframe++);
|
||||
|
||||
+3
-1
@@ -111,10 +111,12 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
||||
char *searchname;
|
||||
int depthleft = maxsearchdepth;
|
||||
char searchpath[MAXFILEPATH];
|
||||
size_t *searchpathindex;
|
||||
size_t *searchpathindex = NULL;
|
||||
|
||||
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
|
||||
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
|
||||
if (!searchpathindex)
|
||||
I_Error("out of memory while searching for file %s\n", filename);
|
||||
|
||||
strcpy(searchpath, startpath);
|
||||
searchpathindex[--depthleft] = strlen(searchpath) + 1;
|
||||
|
||||
+51
-57
@@ -66,12 +66,10 @@
|
||||
#include <locale.h>
|
||||
|
||||
// menu demo things
|
||||
UINT8 numDemos = 0; //3; -- i'm FED UP of losing my skincolour to a broken demo. change this back when we make new ones
|
||||
UINT32 demoDelayTime = 15*TICRATE;
|
||||
UINT32 demoIdleTime = 3*TICRATE;
|
||||
|
||||
boolean nodrawers = false; // for comparative timing purposes
|
||||
boolean noblit = false; // for comparative timing purposes
|
||||
static tic_t demostarttime; // for comparative timing purposes
|
||||
|
||||
//@TODO put these all in a struct for namespacing purposes?
|
||||
@@ -517,49 +515,49 @@ void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
||||
|
||||
if (cmd->forwardmove != oldcmd[playernum].forwardmove)
|
||||
{
|
||||
WRITEUINT8(demobuf.p,cmd->forwardmove);
|
||||
WRITEUINT8(demobuf.p, cmd->forwardmove);
|
||||
oldcmd[playernum].forwardmove = cmd->forwardmove;
|
||||
ziptic |= ZT_FWD;
|
||||
}
|
||||
|
||||
if (cmd->sidemove != oldcmd[playernum].sidemove)
|
||||
{
|
||||
WRITEUINT8(demobuf.p,cmd->sidemove);
|
||||
WRITEUINT8(demobuf.p, cmd->sidemove);
|
||||
oldcmd[playernum].sidemove = cmd->sidemove;
|
||||
ziptic |= ZT_SIDE;
|
||||
}
|
||||
|
||||
if (cmd->angleturn != oldcmd[playernum].angleturn)
|
||||
{
|
||||
WRITEINT16(demobuf.p,cmd->angleturn);
|
||||
WRITEINT16(demobuf.p, cmd->angleturn);
|
||||
oldcmd[playernum].angleturn = cmd->angleturn;
|
||||
ziptic |= ZT_ANGLE;
|
||||
}
|
||||
|
||||
if (cmd->buttons != oldcmd[playernum].buttons)
|
||||
{
|
||||
WRITEUINT16(demobuf.p,cmd->buttons);
|
||||
WRITEUINT16(demobuf.p, cmd->buttons);
|
||||
oldcmd[playernum].buttons = cmd->buttons;
|
||||
ziptic |= ZT_BUTTONS;
|
||||
}
|
||||
|
||||
if (cmd->aiming != oldcmd[playernum].aiming)
|
||||
{
|
||||
WRITEINT16(demobuf.p,cmd->aiming);
|
||||
WRITEINT16(demobuf.p, cmd->aiming);
|
||||
oldcmd[playernum].aiming = cmd->aiming;
|
||||
ziptic |= ZT_AIMING;
|
||||
}
|
||||
|
||||
if (cmd->driftturn != oldcmd[playernum].driftturn)
|
||||
{
|
||||
WRITEINT16(demobuf.p,cmd->driftturn);
|
||||
WRITEINT16(demobuf.p, cmd->driftturn);
|
||||
oldcmd[playernum].driftturn = cmd->driftturn;
|
||||
ziptic |= ZT_DRIFT;
|
||||
}
|
||||
|
||||
if (cmd->latency != oldcmd[playernum].latency)
|
||||
{
|
||||
WRITEUINT8(demobuf.p,cmd->latency);
|
||||
WRITEUINT8(demobuf.p, cmd->latency);
|
||||
oldcmd[playernum].latency = cmd->latency;
|
||||
ziptic |= ZT_LATENCY;
|
||||
}
|
||||
@@ -728,8 +726,8 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
|
||||
|
||||
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
|
||||
if (abs(ghost->x-oldghost[playernum].x) > MAXMOM
|
||||
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|
||||
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|
||||
|| abs(ghost->y-oldghost[playernum].y) > MAXMOM
|
||||
|| abs(ghost->z-oldghost[playernum].z) > MAXMOM
|
||||
|| ((UINT8)(leveltime & 255) > 0 && (UINT8)(leveltime & 255) <= (UINT8)cv_netdemosyncquality.value)) // Hack to enable slightly nicer resyncing
|
||||
{
|
||||
oldghost[playernum].x = ghost->x;
|
||||
@@ -1377,7 +1375,7 @@ fadeghost:
|
||||
UINT16 i, health;
|
||||
UINT16 count = READUINT16(g->p);
|
||||
//UINT32 type;
|
||||
fixed_t x,y,z;
|
||||
fixed_t x, y, z;
|
||||
angle_t angle;
|
||||
mobj_t *poof;
|
||||
|
||||
@@ -1653,10 +1651,12 @@ void G_RecordDemo(const char *name)
|
||||
maxsize = cv_maxdemosize.value*1024*1024;
|
||||
|
||||
demobuf.buffer = Z_Malloc(maxsize + 100*1024, PU_STATIC, NULL);
|
||||
demoend = demobuf.buffer + maxsize;
|
||||
|
||||
if (demobuf.buffer)
|
||||
{
|
||||
demoend = demobuf.buffer + maxsize;
|
||||
demo.recording = true;
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_ERROR, "Failed to allocate demo buffer\n");
|
||||
}
|
||||
@@ -1994,7 +1994,6 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
|
||||
UINT8 totalfiles, filesloaded, nmusfilecount;
|
||||
char filename[MAX_WADPATH];
|
||||
UINT8 md5sum[16];
|
||||
boolean toomany = false;
|
||||
boolean alreadyloaded;
|
||||
UINT8 i, j;
|
||||
UINT8 error = 0;
|
||||
@@ -2004,53 +2003,44 @@ static UINT8 G_CheckDemoExtraFiles(UINT8 **pp, boolean quick)
|
||||
|
||||
for (i = 0; i < totalfiles; ++i)
|
||||
{
|
||||
if (toomany)
|
||||
SKIPSTRING((*pp));
|
||||
else
|
||||
{
|
||||
strlcpy(filename, (char *)(*pp), sizeof filename);
|
||||
SKIPSTRING((*pp));
|
||||
}
|
||||
strlcpy(filename, (char *)(*pp), sizeof filename);
|
||||
SKIPSTRING((*pp));
|
||||
|
||||
READMEM((*pp), md5sum, 16); // hue hue peepee
|
||||
|
||||
if (!toomany)
|
||||
alreadyloaded = false;
|
||||
nmusfilecount = 0;
|
||||
|
||||
for (j = 0; j < numwadfiles; ++j)
|
||||
{
|
||||
alreadyloaded = false;
|
||||
nmusfilecount = 0;
|
||||
|
||||
for (j = 0; j < numwadfiles; ++j)
|
||||
{
|
||||
if (wadfiles[j]->important && j > mainwads)
|
||||
nmusfilecount++;
|
||||
else
|
||||
continue;
|
||||
|
||||
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
|
||||
{
|
||||
alreadyloaded = true;
|
||||
|
||||
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
|
||||
error |= DFILE_ERROR_OUTOFORDER;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (alreadyloaded)
|
||||
{
|
||||
filesloaded++;
|
||||
if (wadfiles[j]->important && j > mainwads)
|
||||
nmusfilecount++;
|
||||
else
|
||||
continue;
|
||||
}
|
||||
|
||||
if (numwadfiles >= MAX_WADFILES)
|
||||
error = DFILE_ERROR_CANNOTLOAD;
|
||||
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
|
||||
error = DFILE_ERROR_CANNOTLOAD;
|
||||
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
|
||||
error |= DFILE_ERROR_NOTLOADED;
|
||||
} else
|
||||
if (memcmp(md5sum, wadfiles[j]->md5sum, 16) == 0)
|
||||
{
|
||||
alreadyloaded = true;
|
||||
|
||||
if (i != nmusfilecount-1 && error < DFILE_ERROR_OUTOFORDER)
|
||||
error |= DFILE_ERROR_OUTOFORDER;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (alreadyloaded)
|
||||
{
|
||||
filesloaded++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (numwadfiles >= MAX_WADFILES)
|
||||
error = DFILE_ERROR_CANNOTLOAD;
|
||||
else if (!quick && findfile(filename, md5sum, false) != FS_FOUND)
|
||||
error = DFILE_ERROR_CANNOTLOAD;
|
||||
else if (error < DFILE_ERROR_INCOMPLETEOUTOFORDER)
|
||||
error |= DFILE_ERROR_NOTLOADED;
|
||||
}
|
||||
|
||||
// Get final file count
|
||||
@@ -2616,7 +2606,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
if (defdemoname == NULL)
|
||||
{
|
||||
demobuf.p = demobuf.buffer;
|
||||
pdemoname = ZZ_Alloc(1); // Easier than adding checks for this everywhere it's freed
|
||||
pdemoname = ZZ_Calloc(1); // Easier than adding checks for this everywhere it's freed
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2628,7 +2618,7 @@ void G_DoPlayDemo(char *defdemoname)
|
||||
n++;
|
||||
|
||||
pdemoname = ZZ_Alloc(strlen(n)+1);
|
||||
strcpy(pdemoname,n);
|
||||
strcpy(pdemoname, n);
|
||||
|
||||
M_SetPlaybackMenuPointer();
|
||||
|
||||
@@ -3090,6 +3080,9 @@ post_compat:
|
||||
if (cv_director.value)
|
||||
CV_SetValue(&cv_director, 0);
|
||||
|
||||
if (demo.timing)
|
||||
G_DoneLevelLoad();
|
||||
|
||||
demo.deferstart = true;
|
||||
}
|
||||
#undef SKIPERRORS
|
||||
@@ -3517,10 +3510,11 @@ static INT32 restorecv_vidwait;
|
||||
void G_TimeDemo(const char *name)
|
||||
{
|
||||
nodrawers = M_CheckParm("-nodraw");
|
||||
noblit = M_CheckParm("-noblit");
|
||||
|
||||
restorecv_vidwait = cv_vidwait.value;
|
||||
if (cv_vidwait.value)
|
||||
CV_Set(&cv_vidwait, "0");
|
||||
|
||||
demo.timing = true;
|
||||
singletics = true;
|
||||
framecount = 0;
|
||||
|
||||
+17
-37
@@ -61,14 +61,11 @@
|
||||
|
||||
gameaction_t gameaction = 0;
|
||||
gamestate_t gamestate = GS_NULL;
|
||||
UINT8 ultimatemode = false;
|
||||
|
||||
boolean botingame = false;
|
||||
UINT8 botskin = 0;
|
||||
UINT8 botcolor = 0;
|
||||
|
||||
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
|
||||
|
||||
// SRB2kart
|
||||
char gamedatafilename[64] = "kartdata.dat";
|
||||
char timeattackfolder[64] = "kart";
|
||||
@@ -87,7 +84,6 @@ INT16 maptol = 0;
|
||||
UINT8 globalweather = 0;
|
||||
INT32 curWeather = PRECIP_NONE;
|
||||
INT32 cursaveslot = -1; // Auto-save 1p savegame slot
|
||||
INT16 lastmapsaved = 0; // Last map we auto-saved at
|
||||
boolean gamecomplete = false;
|
||||
|
||||
UINT16 mainwads = 0;
|
||||
@@ -97,7 +93,6 @@ boolean savemoddata = false;
|
||||
UINT8 paused = 0;
|
||||
UINT8 modeattacking = ATTACKING_NONE;
|
||||
boolean imcontinuing = false;
|
||||
boolean runemeraldmanager = false;
|
||||
|
||||
boolean netgame = false; // only true if packets are broadcast
|
||||
boolean multiplayer = false;
|
||||
@@ -109,7 +104,6 @@ INT32 consoleplayer = 0; // player taking events and displaying
|
||||
INT32 displayplayers[MAXSPLITSCREENPLAYERS] = {}; // view being displayed
|
||||
|
||||
tic_t gametic = 0;
|
||||
tic_t levelstarttic = 0; // gametic at level start
|
||||
UINT32 totalrings = 0; // for intermission
|
||||
INT16 lastmap = 0; // last level you were at (returning from special stages)
|
||||
tic_t timeinmap = 0; // Ticker for time spent in level (used for levelcard display)
|
||||
@@ -187,9 +181,6 @@ boolean CheckForReverseGravity = false;
|
||||
UINT16 invulntics = 20*TICRATE;
|
||||
UINT16 sneakertics = 20*TICRATE;
|
||||
UINT16 flashingtics = 3*TICRATE/2; // SRB2kart
|
||||
UINT16 tailsflytics = 8*TICRATE;
|
||||
UINT16 underwatertics = 30*TICRATE;
|
||||
UINT16 spacetimetics = 11*TICRATE + (TICRATE/2);
|
||||
UINT16 extralifetics = 4*TICRATE;
|
||||
|
||||
// SRB2kart
|
||||
@@ -207,10 +198,7 @@ const INT32 wipeoutslowtime = 20;
|
||||
const INT32 wantedreduce = 5*TICRATE;
|
||||
const INT32 wantedfrequency = 10*TICRATE;
|
||||
|
||||
INT32 gameovertics = 15*TICRATE;
|
||||
|
||||
UINT8 use1upSound = 0;
|
||||
UINT8 maxXtraLife = 2; // Max extra lives from rings
|
||||
|
||||
UINT8 introtoplay = 0;
|
||||
UINT8 creditscutscene = 0;
|
||||
@@ -765,7 +753,7 @@ INT32 JoyAxis(axis_input_e axissel, UINT8 player)
|
||||
if (retaxis > (+JOYAXISRANGE))
|
||||
retaxis = +JOYAXISRANGE;
|
||||
|
||||
if (!Joystick[pnum].bGamepadStyle && axissel < AXISDEAD)
|
||||
if (!DigitalGamepadStyle(pnum) && axissel < AXISDEAD)
|
||||
{
|
||||
const INT32 jdeadzone = ((JOYAXISRANGE-1) * deadzone) >> FRACBITS;
|
||||
|
||||
@@ -813,8 +801,8 @@ static void G_HandleLocalDriftturn(ticcmd_t *cmd, UINT8 ssplayer)
|
||||
|
||||
const UINT8 forplayer = (ssplayer-1);
|
||||
|
||||
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
|
||||
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !DigitalGamepadStyle(forplayer);
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && DigitalGamepadStyle(forplayer);
|
||||
|
||||
turnright = InputDown(gc_turnright, ssplayer);
|
||||
turnleft = InputDown(gc_turnleft, ssplayer);
|
||||
@@ -1002,10 +990,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
player_t *player = P_GetLocalPlayerForNum(forplayer);
|
||||
|
||||
camera_t *thiscam = &camera[forplayer];
|
||||
const boolean freecam = camera[forplayer].freecam;
|
||||
|
||||
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !Joystick[forplayer].bGamepadStyle;
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && Joystick[forplayer].bGamepadStyle;
|
||||
const boolean freecam = thiscam->freecam;
|
||||
|
||||
lang = localangle[forplayer];
|
||||
laim = localaiming[forplayer];
|
||||
@@ -1037,6 +1022,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
||||
return;
|
||||
}
|
||||
|
||||
const boolean analogjoystickmove = cv_usejoystick[forplayer].value && !DigitalGamepadStyle(forplayer);
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[forplayer].value && DigitalGamepadStyle(forplayer);
|
||||
|
||||
usejoystick = (analogjoystickmove || gamepadjoystickmove);
|
||||
turnright = InputDown(gc_turnright, ssplayer);
|
||||
turnleft = InputDown(gc_turnleft, ssplayer);
|
||||
@@ -1300,8 +1288,6 @@ static void G_DoLoadLevel(boolean resetplayer)
|
||||
// Make sure objectplace is OFF when you first start the level!
|
||||
OP_ResetObjectplace();
|
||||
|
||||
levelstarttic = gametic; // for time calculation
|
||||
|
||||
if (wipegamestate == GS_LEVEL)
|
||||
wipegamestate = -1; // force a wipe
|
||||
|
||||
@@ -1323,6 +1309,7 @@ static void G_DoLoadLevel(boolean resetplayer)
|
||||
{
|
||||
// fail so reset game stuff
|
||||
Command_ExitGame_f();
|
||||
P_FreeCorruptMapWarnings();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1356,6 +1343,8 @@ static void G_DoLoadLevel(boolean resetplayer)
|
||||
|
||||
// clear hud messages remains (usually from game startup)
|
||||
CON_ClearHUD();
|
||||
// print any map errors now due to clearhud above :chaosleep:
|
||||
P_PrintCorruptMapWarnings();
|
||||
|
||||
server_lagless = !cv_gentlemens.value;
|
||||
|
||||
@@ -3355,18 +3344,6 @@ static void G_DoStartVote(void)
|
||||
gameaction = ga_nothing;
|
||||
}
|
||||
|
||||
//
|
||||
// G_UseContinue
|
||||
//
|
||||
void G_UseContinue(void)
|
||||
{
|
||||
if (gamestate == GS_LEVEL && !netgame && !multiplayer)
|
||||
{
|
||||
gameaction = ga_startcont;
|
||||
lastdraw = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void G_DoStartContinue(void)
|
||||
{
|
||||
I_Assert(!netgame && !multiplayer);
|
||||
@@ -3405,7 +3382,7 @@ static void G_DoContinued(void)
|
||||
token = 0;
|
||||
|
||||
// Reset # of lives
|
||||
pl->lives = (ultimatemode) ? 1 : 3;
|
||||
pl->lives = 3;
|
||||
|
||||
D_MapChange(gamemap, gametype, false, false, 0, false, false);
|
||||
|
||||
@@ -4049,7 +4026,6 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
|
||||
if (W_CheckNumForName(mapname) == LUMPERROR)
|
||||
{
|
||||
I_Error("Internal game map '%s' not found\n", mapname);
|
||||
Command_ExitGame_f();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4114,6 +4090,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
const char *actnum = NULL;
|
||||
|
||||
len += strlen(mapheaderinfo[mapnum-1]->lvlttl);
|
||||
|
||||
if (strlen(mapheaderinfo[mapnum-1]->zonttl) > 0)
|
||||
{
|
||||
zonetext = M_GetText(mapheaderinfo[mapnum-1]->zonttl);
|
||||
@@ -4124,6 +4101,7 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
zonetext = M_GetText("Zone");
|
||||
len += strlen(zonetext) + 1; // ' ' + zonetext
|
||||
}
|
||||
|
||||
if (strlen(mapheaderinfo[mapnum-1]->actnum) > 0)
|
||||
{
|
||||
actnum = M_GetText(mapheaderinfo[mapnum-1]->actnum);
|
||||
@@ -4137,8 +4115,10 @@ char *G_BuildMapTitle(INT32 mapnum)
|
||||
|
||||
sprintf(title, "%s", mapheaderinfo[mapnum-1]->lvlttl);
|
||||
|
||||
if (zonetext) sprintf(title + strlen(title), " %s", zonetext);
|
||||
if (actnum) sprintf(title + strlen(title), " %s", actnum);
|
||||
if (zonetext)
|
||||
sprintf(title + strlen(title), " %s", zonetext);
|
||||
if (actnum)
|
||||
sprintf(title + strlen(title), " %s", actnum);
|
||||
}
|
||||
|
||||
return title;
|
||||
|
||||
@@ -39,12 +39,8 @@ extern INT32 player_name_changes[MAXPLAYERS];
|
||||
extern player_t players[MAXPLAYERS];
|
||||
extern boolean playeringame[MAXPLAYERS];
|
||||
|
||||
// gametic at level start
|
||||
extern tic_t levelstarttic;
|
||||
|
||||
// for modding?
|
||||
extern INT16 prevmap, nextmap;
|
||||
extern INT32 gameovertics;
|
||||
extern tic_t timeinmap; // Ticker for time spent in level (used for levelcard display)
|
||||
extern INT16 rw_maximums[NUM_WEAPONS];
|
||||
|
||||
@@ -252,7 +248,6 @@ UINT8 G_GetGametypeColor(INT16 gt);
|
||||
void G_ExitLevel(void);
|
||||
void G_NextLevel(void);
|
||||
void G_Continue(void);
|
||||
void G_UseContinue(void);
|
||||
void G_AfterIntermission(void);
|
||||
void G_EndGame(void); // moved from y_inter.c/h and renamed
|
||||
|
||||
|
||||
@@ -81,6 +81,7 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
|
||||
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
|
||||
};
|
||||
|
||||
consvar_t cv_gamepadifunfocused = {"gamepadunfocused", "Off", CV_SAVE|CV_CALL, CV_OnOff, I_SetJoystickFocus, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
@@ -939,6 +940,11 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!I_GamepadHasLED(playernum))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// so we can override this
|
||||
skincolor = color ? color : G_GetSkinColorForGamepad(playernum);
|
||||
byte_color = V_GetColor(colortranslations[skincolor][8]).s;
|
||||
@@ -974,12 +980,22 @@ void G_DeviceLEDTick(void)
|
||||
for (i = 0; i <= splitscreen; i++)
|
||||
{
|
||||
if (!cv_usejoystick[i].value || !cv_gamepadled[i].value)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// does not have a configurable led! :c
|
||||
if (!I_GamepadHasLED(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
newcolor = G_GetSkinColorForGamepad(i);
|
||||
|
||||
if (curcolor[i] == newcolor) // dont update if same colour
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
G_SetPlayerGamepadIndicatorColor(i, newcolor);
|
||||
curcolor[i] = newcolor;
|
||||
@@ -1055,6 +1071,12 @@ void G_DeviceRumbleTick(void)
|
||||
continue;
|
||||
}
|
||||
|
||||
// does not support rumble! :c
|
||||
if (!I_GamepadHasRumble(i))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (camera[i].freecam)
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -116,6 +116,7 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
|
||||
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
|
||||
|
||||
extern consvar_t cv_gamepadifunfocused;
|
||||
extern consvar_t cv_gamepadledifunfocused;
|
||||
extern consvar_t cv_rumbleifunfocused;
|
||||
|
||||
|
||||
@@ -52,7 +52,6 @@ typedef enum
|
||||
} gameaction_t;
|
||||
|
||||
extern gamestate_t gamestate;
|
||||
extern UINT8 ultimatemode; // was sk_insane
|
||||
extern gameaction_t gameaction;
|
||||
|
||||
extern boolean botingame;
|
||||
|
||||
@@ -373,7 +373,7 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
||||
if (!gl_maphashorizonlines && line->special == HORIZONSPECIAL)
|
||||
gl_maphashorizonlines = true;
|
||||
|
||||
if (line->sidenum[1] != 0xffff)
|
||||
if (line->sidenum[1] != NO_INDEX)
|
||||
{
|
||||
if (sides[line->sidenum[0]].sector == sides[line->sidenum[1]].sector)
|
||||
{
|
||||
|
||||
+10
-5
@@ -446,7 +446,7 @@ typedef struct
|
||||
} GLMapTextureSet_t; // idk i suck at naming things
|
||||
|
||||
static size_t gl_numtextures = 0; // Texture count
|
||||
static GLMapTextureSet_t *gl_textures; // For all textures
|
||||
static GLMapTextureSet_t *gl_textures = NULL; // For all textures
|
||||
|
||||
static void HWR_FreeTextureData(patch_t *patch)
|
||||
{
|
||||
@@ -570,7 +570,8 @@ void HWR_ClearAllTextures(void)
|
||||
/*static void HWR_FreeColormapCache(void)
|
||||
{
|
||||
HWR_FreePatchCache(false);
|
||||
}*/
|
||||
}
|
||||
*/
|
||||
|
||||
void HWR_InitMapTextures(void)
|
||||
{
|
||||
@@ -622,10 +623,12 @@ static void HWR_PrecacheLevelFlats(void)
|
||||
{
|
||||
// lookup for flats that may´ve been already loaded
|
||||
flatcheck flatpresent;
|
||||
flatcheck_init(&flatpresent);
|
||||
size_t i, j;
|
||||
INT32 k;
|
||||
|
||||
flatcheck_init(&flatpresent);
|
||||
flatcheck_reserve(&flatpresent, numlevelflats);
|
||||
|
||||
// special case for encore
|
||||
#ifdef GLENCORE
|
||||
if (encoremap)
|
||||
@@ -726,7 +729,7 @@ static void HWR_PrecacheLevelTextures(void)
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
// check if single-sided linedef
|
||||
if (line->sidenum[j] == 0xffff)
|
||||
if (line->sidenum[j] == NO_INDEX)
|
||||
continue;
|
||||
|
||||
const side_t *side = &sides[line->sidenum[j]];
|
||||
@@ -989,7 +992,6 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
|
||||
flat[steppy] = glMipmap->colormap->source[flat[steppy]];
|
||||
}
|
||||
#endif
|
||||
|
||||
if (haschromakey)
|
||||
{
|
||||
@@ -1001,6 +1003,7 @@ static void HWR_CacheFlat(GLMipmap_t *glMipmap, lumpnum_t flatlumpnum)
|
||||
glMipmap->flags &= ~TF_CHROMAKEYED;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Download a Doom 'flat' to the hardware cache and make it ready for use
|
||||
@@ -1127,7 +1130,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
||||
HWR_UpdatePatchMipmap(patch, glMipmap);
|
||||
}
|
||||
else
|
||||
{
|
||||
HWR_LoadPatchMipmap(patch, glMipmap);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -319,16 +319,17 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
|
||||
double clipfov;
|
||||
double floatangle;
|
||||
angle_t a1;
|
||||
|
||||
float tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
|
||||
|
||||
if (tilt > 90.0f)
|
||||
tilt = 90.0f;
|
||||
float tilt;
|
||||
|
||||
// If the pitch is larger than this you can look all around at a FOV of 90
|
||||
if (abs((signed)tiltangle) > 46 * ANG1)
|
||||
return 0xffffffff;
|
||||
|
||||
tilt = fabsf(((float)(int)tiltangle) / (float)ANG1);
|
||||
|
||||
if (tilt > 90.0f)
|
||||
tilt = 90.0f;
|
||||
|
||||
// ok, this is a gross hack that barely works...
|
||||
// but at least it doesn't overestimate too much...
|
||||
clipfov = atan(1 / (GLdouble)projMatrix[0]) * 360.0 / M_PI;
|
||||
|
||||
+24
-20
@@ -32,20 +32,6 @@
|
||||
|
||||
#include <fcntl.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 id_field_length ; // 1
|
||||
UINT8 color_map_type ; // 2
|
||||
UINT8 image_type ; // 3
|
||||
UINT8 dummy[5] ; // 4, 8
|
||||
INT16 x_origin ; // 9, 10
|
||||
INT16 y_origin ; //11, 12
|
||||
INT16 width ; //13, 14
|
||||
INT16 height ; //15, 16
|
||||
UINT8 image_pix_size ; //17
|
||||
UINT8 image_descriptor; //18
|
||||
} ATTRPACK TGAHeader; // sizeof is 18
|
||||
|
||||
static const UINT8 softwaretranstogl[11] = { 0, 25, 51, 76,102,127,153,178,204,229,255};
|
||||
static const UINT8 softwaretranstogl_hi[11] = { 0, 51,102,153,204,255,255,255,255,255,255};
|
||||
static const UINT8 softwaretranstogl_lo[11] = { 0, 12, 24, 36, 48, 60, 71, 83, 95,111,127};
|
||||
@@ -57,8 +43,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
float cx = FIXED_TO_FLOAT(x);
|
||||
float cy = FIXED_TO_FLOAT(y);
|
||||
float cx, cy;
|
||||
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
UINT8 blendmode = ((bflags & V_BLENDMASK) >> V_BLENDSHIFT);
|
||||
GLPatch_t *hwrPatch;
|
||||
@@ -72,6 +57,9 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
cx = FIXED_TO_FLOAT(x);
|
||||
cy = FIXED_TO_FLOAT(y);
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
@@ -150,7 +138,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -244,8 +232,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
{
|
||||
FOutVector v[4];
|
||||
FBITFIELD flags;
|
||||
float cx = FIXED_TO_FLOAT(x);
|
||||
float cy = FIXED_TO_FLOAT(y);
|
||||
float cx, cy;
|
||||
UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
|
||||
GLPatch_t *hwrPatch;
|
||||
|
||||
@@ -258,6 +245,9 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
if (alphalevel >= 10 && alphalevel < 13)
|
||||
return;
|
||||
|
||||
cx = FIXED_TO_FLOAT(x);
|
||||
cy = FIXED_TO_FLOAT(y);
|
||||
|
||||
const float fvw = (float)vid.width;
|
||||
const float fvh = (float)vid.height;
|
||||
|
||||
@@ -302,7 +292,7 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
||||
if (!column->topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -964,6 +954,20 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
|
||||
#endif
|
||||
|
||||
#ifndef USE_PNG
|
||||
typedef struct
|
||||
{
|
||||
UINT8 id_field_length ; // 1
|
||||
UINT8 color_map_type ; // 2
|
||||
UINT8 image_type ; // 3
|
||||
UINT8 dummy[5] ; // 4, 8
|
||||
INT16 x_origin ; // 9, 10
|
||||
INT16 y_origin ; //11, 12
|
||||
INT16 width ; //13, 14
|
||||
INT16 height ; //15, 16
|
||||
UINT8 image_pix_size ; //17
|
||||
UINT8 image_descriptor; //18
|
||||
} ATTRPACK TGAHeader; // sizeof is 18
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// save screenshots with TGA format
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
@@ -32,8 +32,12 @@ void GL_SetSpecialState(hwdspecialstate_t IdState, INT32 Value);
|
||||
void GL_SetTransform(FTransform *stransform);
|
||||
void GL_SetBlend(FBITFIELD PolyFlags);
|
||||
void GL_SetPalette(RGBA_t *palette);
|
||||
|
||||
void GL_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FBOOLEAN StencilMask, FRGBAFloat * ClearColor);
|
||||
|
||||
void GL_EnableStencilTest(void);
|
||||
void GL_DisableStencilTest(void);
|
||||
|
||||
void GL_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags);
|
||||
void GL_DrawIndexedTriangles(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags, unsigned int *IndexArray);
|
||||
void GL_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color);
|
||||
@@ -63,7 +67,7 @@ void GL_FlushScreenTextures(void);
|
||||
void GL_DrawScreenTexture(int tex, FSurfaceInfo *surf, FBITFIELD polyflags);
|
||||
void GL_DoScreenWipe(int wipeStart, int wipeEnd);
|
||||
void GL_RenderVhsEffect(fixed_t upbary, fixed_t downbary, UINT8 updistort, UINT8 downdistort, UINT8 barsize);
|
||||
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader);
|
||||
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height);
|
||||
|
||||
void GL_PostImgRedraw(float points[SCREENVERTS][SCREENVERTS][2]);
|
||||
|
||||
@@ -72,6 +76,7 @@ void GL_LoadShader(int slot, char *code, hwdshaderstage_t stage);
|
||||
boolean GL_CompileShader(int slot);
|
||||
void GL_SetShader(int slot);
|
||||
void GL_UnSetShader(void);
|
||||
void GL_EnableShader(void);
|
||||
|
||||
void GL_SetShaderInfo(hwdshaderinfo_t info, INT32 value);
|
||||
|
||||
|
||||
@@ -34,8 +34,8 @@ typedef struct gl_vissprite_s
|
||||
float gz, gzt;
|
||||
float tz;
|
||||
float scale;
|
||||
float spritexscale, spriteyscale;
|
||||
float spritexoffset, spriteyoffset;
|
||||
//float spritexscale, spriteyscale;
|
||||
//float spritexoffset, spriteyoffset;
|
||||
patch_t *gpatch;
|
||||
boolean flip;
|
||||
UINT8 translucency; //alpha level 0-255
|
||||
|
||||
+321
-497
File diff suppressed because it is too large.
Load diff
@@ -102,7 +102,7 @@ void HWR_SetViewSize(void);
|
||||
void HWR_AddCommands(void);
|
||||
|
||||
void HWR_RenderPlayerView(void);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level, boolean allow_portals);
|
||||
void HWR_RenderPortalViewpoint(gl_portal_t *rootportal, int stencil_level);
|
||||
|
||||
void HWR_ClearSkyDome(void);
|
||||
void HWR_BuildSkyDome(void);
|
||||
@@ -151,14 +151,19 @@ FUNCINLINE static ATTRINLINE void HWR_RenderVhsEffect(fixed_t upbary, fixed_t do
|
||||
GL_RenderVhsEffect(upbary, downbary, updistort, downdistort, barsize);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_MakeScreenTexture(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC1);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_MakeScreenFinalTexture(void)
|
||||
{
|
||||
GL_MakeScreenTexture(HWD_SCREENTEXTURE_GENERIC2);
|
||||
}
|
||||
|
||||
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height, boolean useshader)
|
||||
FUNCINLINE static ATTRINLINE void HWR_DrawScreenFinalTexture(INT32 width, INT32 height)
|
||||
{
|
||||
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height, useshader);
|
||||
GL_DrawScreenFinalTexture(HWD_SCREENTEXTURE_GENERIC2, width, height);
|
||||
}
|
||||
|
||||
// hw_main.c: Segs
|
||||
|
||||
@@ -154,7 +154,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
char *buffer;
|
||||
int surfEnd;
|
||||
int i, t;
|
||||
int matCount;
|
||||
//int matCount;
|
||||
FILE *f;
|
||||
|
||||
if (!latlnginit)
|
||||
@@ -227,7 +227,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
|
||||
retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, NULL);
|
||||
|
||||
matCount = 0;
|
||||
//matCount = 0;
|
||||
for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
|
||||
{
|
||||
int j;
|
||||
@@ -237,7 +237,7 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
|
||||
mdShader = (md3Shader*)((char*)mdS + mdS->offsetShaders);
|
||||
|
||||
for (j = 0; j < mdS->numShaders; j++, matCount++)
|
||||
for (j = 0; j < mdS->numShaders; j++ /*, matCount++*/)
|
||||
{
|
||||
size_t len = strlen(mdShader[j].name);
|
||||
mdShader[j].name[len-1] = 'z';
|
||||
@@ -503,7 +503,6 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
free(buffer);
|
||||
|
||||
return retModel;
|
||||
|
||||
@@ -80,8 +80,8 @@ void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
|
||||
gl_portal_t *portal = HWR_Portal_Add(seg);
|
||||
|
||||
// Offset the portal view by the linedef centers
|
||||
line_t* start = &lines[line1];
|
||||
line_t* dest = &lines[line2];
|
||||
line_t* start = &lines[line1];
|
||||
line_t* dest = &lines[line2];
|
||||
|
||||
angle_t dangle = R_PointToAngle2(0, 0, dest->dx, dest->dy) - R_PointToAngle2(start->dx, start->dy, 0, 0);
|
||||
|
||||
@@ -99,7 +99,7 @@ void HWR_Portal_Add2Lines(const INT32 line1, const INT32 line2, seg_t *seg)
|
||||
dest_c.y = dest->v1->y/2 + dest->v2->y/2;
|
||||
|
||||
disttopoint = R_PointToDist2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint = R_PointToAngle2(start_c.x, start_c.y, viewx, viewy);
|
||||
angtopoint += dangle;
|
||||
|
||||
portal->viewx = dest_c.x + FixedMul(FINECOSINE(angtopoint>>ANGLETOFINESHIFT), disttopoint);
|
||||
@@ -170,7 +170,7 @@ void HWR_RenderPortal(gl_portal_t* portal, gl_portal_t* rootportal, const float
|
||||
HWR_PortalFrame(portal);
|
||||
|
||||
// call HWR_RenderViewpoint
|
||||
HWR_RenderPortalViewpoint(portal, stencil_level + 1, true);
|
||||
HWR_RenderPortalViewpoint(portal, stencil_level + 1);
|
||||
|
||||
// return to current frame
|
||||
if (rootportal)
|
||||
@@ -220,9 +220,9 @@ boolean HWR_PortalCheckBBox(const fixed_t *bspcoord)
|
||||
if (!portalclipline)
|
||||
return true;
|
||||
|
||||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
|
||||
if (HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXTOP]) ||
|
||||
HWR_PortalCheckPointSide(bspcoord[BOXRIGHT], bspcoord[BOXBOTTOM]))
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -365,13 +365,17 @@ static void HWR_CompileShader(int index)
|
||||
if (vertex_source)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(vertex_source);
|
||||
if (!preprocessed) return;
|
||||
if (!preprocessed)
|
||||
return;
|
||||
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_VERTEX);
|
||||
}
|
||||
if (fragment_source)
|
||||
{
|
||||
char *preprocessed = HWR_PreprocessShader(fragment_source);
|
||||
if (!preprocessed) return;
|
||||
if (!preprocessed)
|
||||
return;
|
||||
|
||||
GL_LoadShader(index, preprocessed, HWD_SHADERSTAGE_FRAGMENT);
|
||||
}
|
||||
|
||||
@@ -387,8 +391,10 @@ void HWR_CompileShaders(void)
|
||||
{
|
||||
int custom_index = gl_shadertargets[i].custom_shader;
|
||||
HWR_CompileShader(i);
|
||||
|
||||
if (!gl_shaders[i].compiled)
|
||||
CONS_Alert(CONS_ERROR, "HWR_CompileShaders: Compilation failed for base %s shader!\n", shaderxlat[i].type);
|
||||
|
||||
if (custom_index != -1)
|
||||
{
|
||||
HWR_CompileShader(custom_index);
|
||||
|
||||
+14
-19
@@ -76,35 +76,30 @@
|
||||
//
|
||||
|
||||
// Include GLSL_FLOOR_FUDGES or GLSL_WALL_FUDGES or define the fudges in shaders that use this macro.
|
||||
|
||||
// dither shader based on
|
||||
// https://github.com/hughsk/glsl-dither/blob/master/8x8.glsl
|
||||
// https://github.com/libretro/glsl-shaders/blob/master/dithering/shaders/bayer_4x4.glsl
|
||||
// adapted and messed about to work with srb2 and scale per resolution
|
||||
#define GLSL_DOOM_COLORMAP_DITHER \
|
||||
"float baseValue = max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
"float endResolutionx = scr_resolution.x;\n" \
|
||||
"float endResolutiony = scr_resolution.y;\n" \
|
||||
"if (scr_resolution.x > 1280.0) {\n" \
|
||||
"endResolutionx = scr_resolution.x * 0.5;\n" \
|
||||
"}\n" \
|
||||
"if (scr_resolution.y > 720.0) {\n" \
|
||||
"endResolutiony = scr_resolution.y * 0.5;\n" \
|
||||
"}\n" \
|
||||
"float zFactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
|
||||
"int scaleFactor = int(mix(1.0, 8.0, zFactor));\n" \
|
||||
"endResolutionx = endResolutionx * scaleFactor;\n" \
|
||||
"endResolutiony = endResolutiony * scaleFactor;\n" \
|
||||
"vec2 normalizedPosition = position * vec2(endResolutionx / scr_resolution.x, endResolutiony / scr_resolution.y);\n" \
|
||||
"int x = int(mod(normalizedPosition.x, 4.0));\n" \
|
||||
"int y = int(mod(normalizedPosition.y, 4.0));\n" \
|
||||
"float patscale = min(scr_resolution.x / 1280.0, scr_resolution.y / 720.0);\n" \
|
||||
"patscale = max(floor(patscale + 0.5), 1.0);\n" \
|
||||
"patscale = 1.0 / patscale;\n" \
|
||||
"ivec2 p = ivec2(mod(floor(position * patscale), 4.0));\n" \
|
||||
"float depthfactor = clamp((z - 192.0) / (6144.0 - 192.0), 0.0, 1.0);\n" \
|
||||
"float bayerMatrix[4*4] = float[4*4](\n" \
|
||||
"0.0, 8.0, 2.0, 10.0,\n" \
|
||||
"12.0, 4.0, 14.0, 6.0,\n" \
|
||||
"3.0, 11.0, 1.0, 9.0,\n" \
|
||||
"15.0, 7.0, 13.0, 5.0\n" \
|
||||
");\n" \
|
||||
"float threshold = 16.0;\n" \
|
||||
"#ifdef SRB2_PALETTE_RENDERING\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 11.0);\n" \
|
||||
"#else\n" \
|
||||
"float threshold = (1.0 - pow(zFactor, 2.0)) * (bayerMatrix[y*4 + x] / 16.0);\n" \
|
||||
"threshold = 11.0;\n" \
|
||||
"#endif\n" \
|
||||
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, zFactor);\n"
|
||||
"threshold = (1.0 - pow(depthfactor, 2.0)) * (bayerMatrix[p.y*4 + p.x] / threshold);\n" \
|
||||
"return mix(baseValue + threshold - 0.5 / 16.0, baseValue, depthfactor);\n"
|
||||
|
||||
#define GLSL_DOOM_COLORMAP_NODITHER \
|
||||
"return max(startmap * STARTMAP_FUDGE - scale * 0.5 * SCALE_FUDGE, cap);\n" \
|
||||
|
||||
@@ -1068,6 +1068,13 @@ void GL_SetShader(int slot)
|
||||
gl_shadersenabled = false;
|
||||
}
|
||||
|
||||
void GL_EnableShader(void)
|
||||
{
|
||||
// we can just use GL_Shader_SetUniforms as itll enable the shader for us
|
||||
// and handle any failures
|
||||
GL_Shader_SetUniforms(NULL, NULL, NULL, NULL);
|
||||
}
|
||||
|
||||
void GL_UnSetShader(void)
|
||||
{
|
||||
if (gl_shadersenabled) // don't repeatedly call glUseProgram if not needed
|
||||
@@ -1115,7 +1122,7 @@ static void GL_Perspective(GLfloat fovy, GLfloat aspect)
|
||||
|
||||
const GLfloat deltaZ = FAR_CLIPPING_PLANE - NEAR_CLIPPING_PLANE;
|
||||
|
||||
if ((fabsf((float)deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
|
||||
if ((fabsf(deltaZ) < 1.0E-36f) || fpclassify(aspect) == FP_ZERO)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1277,7 +1284,7 @@ void GL_SetStates(void)
|
||||
|
||||
pglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||
|
||||
pglEnable(GL_STENCIL_TEST);
|
||||
pglDisable(GL_STENCIL_TEST);
|
||||
pglEnable(GL_DEPTH_TEST); // check the depth buffer
|
||||
pglDepthMask(GL_TRUE); // enable writing to depth buffer
|
||||
pglClearDepth(1.0f);
|
||||
@@ -1307,6 +1314,16 @@ void GL_SetStates(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
void GL_EnableStencilTest(void)
|
||||
{
|
||||
pglEnable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
void GL_DisableStencilTest(void)
|
||||
{
|
||||
pglDisable(GL_STENCIL_TEST);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// DeleteTexture : Deletes a texture from the GPU and frees its data
|
||||
// -----------------+
|
||||
@@ -1566,6 +1583,7 @@ void GL_Draw2DLine(F2DCoord * v1, F2DCoord * v2, RGBA_t Color)
|
||||
angle = atanf((v2->y-v1->y)/(v2->x-v1->x));
|
||||
else
|
||||
angle = (float)N_PI_DEMI;
|
||||
|
||||
dx = sinf(angle) / (float)screen_width;
|
||||
dy = cosf(angle) / (float)screen_height;
|
||||
|
||||
@@ -1680,7 +1698,7 @@ static void GL_SetBlendMode(FBITFIELD flags)
|
||||
|
||||
void GL_SetBlend(FBITFIELD PolyFlags)
|
||||
{
|
||||
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;;
|
||||
const FBITFIELD Xor = CurrentPolyFlags^PolyFlags;
|
||||
|
||||
if (Xor & (PF_Blending|PF_RemoveYWrap|PF_ForceWrapX|PF_ForceWrapY|PF_Occlude|PF_NoTexture|PF_Modulated|PF_NoDepthTest|PF_Decal|PF_Skydecal|PF_Invisible))
|
||||
{
|
||||
@@ -3243,14 +3261,6 @@ static void GL_Framebuffer_Generate(void)
|
||||
if (!framebufferobject.fboobj)
|
||||
pglGenFramebuffers(1, &framebufferobject.fboobj);
|
||||
|
||||
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
// if this fails, dont retry it a gazillion times
|
||||
// this wouldnt recover
|
||||
supportFBO = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// Bind the framebuffer
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
|
||||
|
||||
@@ -3302,6 +3312,18 @@ static void GL_Framebuffer_Generate(void)
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, 0);
|
||||
}
|
||||
|
||||
if (pglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
|
||||
{
|
||||
//pglGetError(); TODO:implement this or smth
|
||||
GL_MSG_Error("GL_Framebuffer_Generate: Failed to create Framebuffer Object");
|
||||
|
||||
// if this fails, dont retry it a gazillion times
|
||||
// this wouldnt recover
|
||||
supportFBO = false;
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Unbind the framebuffer
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
|
||||
@@ -3324,6 +3346,10 @@ void GL_Framebuffer_Enable(void)
|
||||
|
||||
GL_Framebuffer_Generate();
|
||||
|
||||
// failed
|
||||
if (!supportFBO || !framebufferobject.init)
|
||||
return;
|
||||
|
||||
pglBindFramebuffer(GL_FRAMEBUFFER_EXT, framebufferobject.fboobj);
|
||||
pglBindRenderbuffer(GL_RENDERBUFFER_EXT, framebufferobject.rboobj);
|
||||
}
|
||||
@@ -3718,7 +3744,7 @@ void GL_MakeScreenTexture(int tex)
|
||||
tex_downloaded = screenTextures[tex];
|
||||
}
|
||||
|
||||
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean useshader)
|
||||
void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height)
|
||||
{
|
||||
float xfix, yfix;
|
||||
float origaspect, newaspect;
|
||||
@@ -3771,9 +3797,6 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
|
||||
pglBindTexture(GL_TEXTURE_2D, screenTextures[tex]);
|
||||
|
||||
if (useshader)
|
||||
pglUseProgram(gl_shaders[SHADER_PALETTE_POSTPROCESS].program); // Final postprocess step of palette rendering, after everything else has been drawn.
|
||||
|
||||
pglColor4ubv(white);
|
||||
|
||||
pglTexCoordPointer(2, GL_FLOAT, 0, fix);
|
||||
@@ -3781,9 +3804,6 @@ void GL_DrawScreenFinalTexture(int tex, INT32 width, INT32 height, boolean usesh
|
||||
|
||||
pglDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
if (useshader)
|
||||
pglUseProgram(0);
|
||||
|
||||
tex_downloaded = screenTextures[tex];
|
||||
}
|
||||
|
||||
|
||||
+132
-237
@@ -97,7 +97,6 @@ static textinput_t w_chat;
|
||||
static boolean headsupactive = false;
|
||||
boolean hu_showscores = false; // draw rankings
|
||||
static char hu_tick;
|
||||
static tic_t hu_emoteanim = 0;
|
||||
emote_autocomplete_t emote_autocomplete = {0};
|
||||
|
||||
static huddrawlist_h luahuddrawlist_scores = NULL;
|
||||
@@ -116,155 +115,8 @@ static patch_t *songcreditbg = NULL;
|
||||
// -------
|
||||
static void HU_DrawRankings(void);
|
||||
|
||||
|
||||
consvar_t cv_showspecstuff = {"showspecstuff", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
//======================================================================
|
||||
// KEYBOARD LAYOUTS FOR ENTERING TEXT
|
||||
//======================================================================
|
||||
|
||||
char *shiftxform = NULL;
|
||||
|
||||
char english_shiftxform[] =
|
||||
{
|
||||
0,
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31,
|
||||
' ', '!', '"', '#', '$', '%', '&',
|
||||
'"', // shift-'
|
||||
'(', ')', '*', '+',
|
||||
'<', // shift-,
|
||||
'_', // shift--
|
||||
'>', // shift-.
|
||||
'?', // shift-/
|
||||
')', // shift-0
|
||||
'!', // shift-1
|
||||
'@', // shift-2
|
||||
'#', // shift-3
|
||||
'$', // shift-4
|
||||
'%', // shift-5
|
||||
'^', // shift-6
|
||||
'&', // shift-7
|
||||
'*', // shift-8
|
||||
'(', // shift-9
|
||||
':',
|
||||
':', // shift-;
|
||||
'<',
|
||||
'+', // shift-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', // shift-[
|
||||
'|', // shift-backslash - OH MY GOD DOES WATCOM SUCK
|
||||
'}', // shift-]
|
||||
'"', '_',
|
||||
'~', // shift-`
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', '|', '}', '~', 127
|
||||
};
|
||||
|
||||
char french_shiftxform[] =
|
||||
{
|
||||
0,
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31,
|
||||
' ','$', //shift-!
|
||||
'3', //shift-"
|
||||
'#', '$', '%',
|
||||
'1', //shift-&
|
||||
'4', // shift-'
|
||||
'5', // shift-(
|
||||
')', // shift-)
|
||||
'*', '+',
|
||||
'?', // shift-,
|
||||
'6', // shift--
|
||||
'.', '/',
|
||||
'0', '1', '2', '3', '4', '5',
|
||||
'6', '7', '8', '9',
|
||||
'/', // shitf-:
|
||||
'.', // shift-;
|
||||
'>', // shift-<
|
||||
'+', // shift-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'[', '\\', ']', '^',
|
||||
'8', //shift-_
|
||||
'`',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'{', '|', '}', '~', 127,
|
||||
128, 129,
|
||||
'2',
|
||||
131, 132,
|
||||
'0',
|
||||
134,
|
||||
'9',
|
||||
136, 137,
|
||||
'7',
|
||||
139, 140,
|
||||
'%'
|
||||
};
|
||||
|
||||
char french_altgrxform[] =
|
||||
{
|
||||
0,
|
||||
1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
|
||||
11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
|
||||
21, 22, 23, 24, 25, 26, 27, 28, 29, 30,
|
||||
31,
|
||||
' ', '!',
|
||||
'#', //altgr-"
|
||||
'#', '$', '%', '&',
|
||||
'{', //altgr-'
|
||||
'[', //altgr-(
|
||||
']', //altgr-)
|
||||
'*', '+', ',',
|
||||
'|', //altg--
|
||||
'.', '/',
|
||||
'0', '1', '2', '3', '4', '5',
|
||||
'6', '7', '8', '9',
|
||||
':', ';', '<',
|
||||
'}', //altgr-=
|
||||
'>', '?', '@',
|
||||
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N',
|
||||
'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
|
||||
'[', '\\', ']', '^',
|
||||
'\\', //altgr-backslash
|
||||
'`',
|
||||
'a', 'b', 'c', 'd', 'E', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',
|
||||
'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
|
||||
'{', '|', '}', '~', 127,
|
||||
128, 129,
|
||||
'~',
|
||||
131, 132,
|
||||
'@',
|
||||
134,
|
||||
'^',
|
||||
136, 137,
|
||||
'`',
|
||||
139, 140,
|
||||
KEY_FR_U_GRAVE
|
||||
};
|
||||
|
||||
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
|
||||
INT32 HU_FallBackFrSpecialLetter(INT32 key)
|
||||
{
|
||||
switch(key){
|
||||
case KEY_FR_E_AIGUE: return 'e';
|
||||
case KEY_FR_E_GRAVE: return 'e';
|
||||
case KEY_FR_C_CEDILLE: return 'c';
|
||||
case KEY_FR_A_GRAVE: return 'a';
|
||||
case KEY_FR_U_GRAVE: return 'u';
|
||||
default: return key;
|
||||
}
|
||||
}
|
||||
|
||||
static char cechotext[1024];
|
||||
static tic_t cechotimer = 0;
|
||||
static tic_t cechoduration = 5*TICRATE;
|
||||
@@ -281,6 +133,7 @@ static void Command_Say_f(void);
|
||||
static void Command_Sayto_f(void);
|
||||
static void Command_Sayteam_f(void);
|
||||
static void Command_CSay_f(void);
|
||||
static void Command_Mute_f(void);
|
||||
static void Got_Saycmd(const UINT8 **p, INT32 playernum);
|
||||
|
||||
void HU_LoadGraphics(void)
|
||||
@@ -408,8 +261,7 @@ void HU_Init(void)
|
||||
COM_AddCommand("csay", Command_CSay_f);
|
||||
RegisterNetXCmd(XD_SAY, Got_Saycmd);
|
||||
|
||||
// set shift translation table
|
||||
shiftxform = english_shiftxform;
|
||||
COM_AddCommand("muteplayer", Command_Mute_f);
|
||||
|
||||
if (dedicated || rendermode == render_none)
|
||||
return;
|
||||
@@ -436,11 +288,6 @@ void HU_Start(void)
|
||||
headsupactive = true;
|
||||
}
|
||||
|
||||
void HU_Shiftform(void)
|
||||
{
|
||||
shiftxform = (cv_keyboardlayout.value == 3) ? french_shiftxform : english_shiftxform;
|
||||
}
|
||||
|
||||
//======================================================================
|
||||
// EXECUTION
|
||||
//======================================================================
|
||||
@@ -544,6 +391,8 @@ void HU_AddChatText(const char *text, boolean playsound)
|
||||
HU_removeChatText_Log();
|
||||
|
||||
chat_log[chat_nummsg_log] = malloc(HU_MSGBUFSIZE);
|
||||
if (!chat_log[chat_nummsg_log])
|
||||
I_Error("HU_AddChatText: out of memory for chat log\n");
|
||||
strcpy(chat_log[chat_nummsg_log], text);
|
||||
++chat_nummsg_log;
|
||||
|
||||
@@ -626,7 +475,10 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
|
||||
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
|
||||
if (!nodenum)
|
||||
I_Error("DoSayCommand: out of memory for sending pm\n");
|
||||
|
||||
memcpy(nodenum, msg+3, 2);
|
||||
nodenum[2] = '\0';
|
||||
|
||||
@@ -907,7 +759,7 @@ static void Got_Saycmd(const UINT8 **p, INT32 playernum)
|
||||
target = READSINT8(*p);
|
||||
flags = READUINT8(*p);
|
||||
msg = buf;
|
||||
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
|
||||
READSTRINGN(*p, msg, HU_MAXMSGLEN + 1);
|
||||
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
|
||||
{
|
||||
@@ -1095,7 +947,6 @@ void HU_Ticker(void)
|
||||
return;
|
||||
|
||||
hu_tick++;
|
||||
hu_emoteanim++;
|
||||
hu_tick &= 7; // currently only to blink chat input cursor
|
||||
|
||||
if (PLAYER1INPUTDOWN(gc_scores))
|
||||
@@ -1131,7 +982,8 @@ void HU_Ticker(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (cechotimer > 0) --cechotimer;
|
||||
if (cechotimer > 0)
|
||||
--cechotimer;
|
||||
|
||||
// Animate the desynch dots
|
||||
if (hu_resynching
|
||||
@@ -1173,21 +1025,42 @@ static boolean HU_clearChatSpaces(void)
|
||||
return nothingbutspaces;
|
||||
}
|
||||
|
||||
static void DoMute(const char *name)
|
||||
static void DoMute(const char *name, boolean chat)
|
||||
{
|
||||
INT32 pnum = D_LookupPlayer(name);
|
||||
|
||||
if (pnum < 0)
|
||||
// Shortcut to reuse this function for console and chat command
|
||||
#define PRINT(msg, sound) do { \
|
||||
if (chat) \
|
||||
HU_AddChatText((msg), (sound)); \
|
||||
else \
|
||||
CONS_Printf("%s\n", msg); \
|
||||
} while (0)
|
||||
|
||||
if (pnum < 0 || !playeringame[pnum])
|
||||
{
|
||||
HU_AddChatText("\x85""ERROR: \x80Player not found.", false);
|
||||
PRINT("\x85""ERROR: \x80Player not found.", false);
|
||||
return;
|
||||
}
|
||||
|
||||
player_muted[pnum] = !player_muted[pnum];
|
||||
|
||||
HU_AddChatText(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
|
||||
PRINT(va("Player '%s' has been %smuted.", player_names[pnum], player_muted[pnum] ? "" : "un"), false);
|
||||
if (player_muted[pnum])
|
||||
HU_AddChatText("Use same command to unmute them.", false);
|
||||
PRINT("Use same command to unmute them.", false);
|
||||
|
||||
#undef PRINT
|
||||
}
|
||||
|
||||
static void Command_Mute_f(void)
|
||||
{
|
||||
if (COM_Argc() < 2)
|
||||
{
|
||||
CONS_Printf(M_GetText("mute <playername|playernum>: mute/unmute a player\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
DoMute(COM_Argv(1), false);
|
||||
}
|
||||
|
||||
static void HU_SendChatMessage(void)
|
||||
@@ -1221,7 +1094,7 @@ static void HU_SendChatMessage(void)
|
||||
if (msglength >= 5 && strnicmp(msg, "/mute", 5) == 0) // Used /mute
|
||||
{
|
||||
if (msglength > 6)
|
||||
DoMute(msg+6);
|
||||
DoMute(msg+6, true);
|
||||
else
|
||||
HU_AddChatText("\x82NOTICE: \x80Usage: /mute <name|node>", false);
|
||||
|
||||
@@ -1232,7 +1105,9 @@ static void HU_SendChatMessage(void)
|
||||
{
|
||||
INT32 spc = 1; // used if nodenum[1] is a space.
|
||||
const char *newmsg;
|
||||
CLEANUP(pfree) char *nodenum = (char*) malloc(3);
|
||||
CLEANUP(pfree) char *nodenum = (char*)malloc(3);
|
||||
if (!nodenum)
|
||||
I_Error("HU_SendChatMessage: out of memory for sending pm\n");
|
||||
|
||||
// what we're gonna do now is check if the node exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
@@ -1406,13 +1281,15 @@ boolean HU_Responder(event_t *ev)
|
||||
chat_on = false;
|
||||
I_SetTextInput(false);
|
||||
}
|
||||
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
|
||||
else if ((c == KEY_UPARROW || c == KEY_PGUP || c == KEY_MOUSEWHEELUP) &&
|
||||
((chat_scroll > 0) && !OLDCHAT)) // CHAT SCROLLING YAYS!
|
||||
{
|
||||
chat_scroll--;
|
||||
justscrolledup = true;
|
||||
chat_scrolltime = 4;
|
||||
}
|
||||
else if ((c == KEY_DOWNARROW || c == KEY_MOUSEWHEELDOWN) && chat_scroll < chat_maxscroll && chat_maxscroll > 0 && !OLDCHAT)
|
||||
else if ((c == KEY_DOWNARROW || c == KEY_PGDN || c == KEY_MOUSEWHEELDOWN) &&
|
||||
((chat_scroll < chat_maxscroll) && (chat_maxscroll > 0) && !OLDCHAT))
|
||||
{
|
||||
chat_scroll++;
|
||||
justscrolleddown = true;
|
||||
@@ -1576,7 +1453,6 @@ static void HU_drawMiniChat(void)
|
||||
|
||||
y = chaty - charheight*(msglines+1);
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
y -= BASEVIDHEIGHT/2;
|
||||
@@ -1584,7 +1460,6 @@ static void HU_drawMiniChat(void)
|
||||
y += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
y -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
dx = 0;
|
||||
@@ -1682,18 +1557,15 @@ static void HU_drawChatLog(INT32 offset)
|
||||
if (chat_scroll > chat_maxscroll)
|
||||
chat_scroll = chat_maxscroll;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
boxh = max(6, boxh/2);
|
||||
if (splitscreen > 1)
|
||||
boxw = max(64, boxw/2);
|
||||
}
|
||||
#endif
|
||||
|
||||
y = chaty - offset*charheight - (chat_scroll*charheight) - boxh*charheight - 12;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
y -= BASEVIDHEIGHT/2;
|
||||
@@ -1701,7 +1573,6 @@ static void HU_drawChatLog(INT32 offset)
|
||||
y += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
y -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
|
||||
@@ -1810,12 +1681,12 @@ static void HU_DrawChat(void)
|
||||
INT32 t = 0, c = 0, y = chaty - (typelines*charheight);
|
||||
UINT32 i = 0, saylen = strlen(w_chat_buf); // You learn new things everyday!
|
||||
INT32 cflag = 0;
|
||||
INT32 pm_offset = 0; // for cases when you type emote while also doing /pm
|
||||
size_t select_start = 0, select_end = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Team: ";
|
||||
const char *talk = ntalk;
|
||||
const char *mute = "Chat has been muted.";
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
y -= BASEVIDHEIGHT/2;
|
||||
@@ -1826,7 +1697,6 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
y -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
if (teamtalk)
|
||||
@@ -1921,71 +1791,13 @@ static void HU_DrawChat(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
skip = 0;
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
{
|
||||
suggesty -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
suggesty += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, suggesty - (7*skip), (longest_suggestion_length+2)*4 + EMOTEWIDTH, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
// handle /pm list. It's messy, horrible and I don't care.
|
||||
if (strnicmp(w_chat_buf, "/pm", 3) == 0 && vid.width >= 400 && !teamtalk) // 320x200 unsupported kthxbai
|
||||
{
|
||||
INT32 count = 0;
|
||||
INT32 p_dispy = chaty - charheight - 1;
|
||||
size_t longest_name_length = 0;
|
||||
#ifdef NETSPLITSCREEN
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
p_dispy -= BASEVIDHEIGHT/2;
|
||||
@@ -1993,13 +1805,13 @@ static void HU_DrawChat(void)
|
||||
p_dispy += 16;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
p_dispy -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
// Find longest player name, for drawing background for /pm list later
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i]) continue;
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
longest_name_length = max(longest_name_length, strlen(player_names[i]));
|
||||
}
|
||||
@@ -2059,9 +1871,72 @@ static void HU_DrawChat(void)
|
||||
|
||||
if (count == 0) // no results.
|
||||
{
|
||||
pm_offset = 48 + 2;
|
||||
V_DrawFillConsoleMap(chatx + boxw + 2, p_dispy - (6*count), 48, 6, 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT); // fill it like the chat so the text doesn't become hard to read because of the hud.
|
||||
V_DrawSmallString(chatx + boxw + 4, p_dispy - (6*count), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, "NO RESULT.");
|
||||
}
|
||||
else
|
||||
{
|
||||
pm_offset = (longest_name_length+4)*4 + 2;
|
||||
}
|
||||
}
|
||||
|
||||
if (emote_autocomplete.emotestart != -1 && (emote_autocomplete.complete[0] || (w_chat.cursor - emote_autocomplete.emotestart) > 1))
|
||||
{
|
||||
emote_t *suggest;
|
||||
int skip = 0;
|
||||
|
||||
const char *complete;
|
||||
int complete_len;
|
||||
|
||||
if (emote_autocomplete.complete[0])
|
||||
{
|
||||
complete = emote_autocomplete.complete;
|
||||
complete_len = strlen(complete);
|
||||
}
|
||||
else
|
||||
{
|
||||
complete = &w_chat_buf[emote_autocomplete.emotestart];
|
||||
complete_len = w_chat.cursor - emote_autocomplete.emotestart;
|
||||
}
|
||||
|
||||
// A bit of copy-paste from /pm code :p
|
||||
INT32 suggesty = chaty - charheight - 1;
|
||||
size_t longest_suggestion_length = 0;
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
longest_suggestion_length = max(longest_suggestion_length, strlen(suggest->name));
|
||||
++skip;
|
||||
}
|
||||
|
||||
INT32 emote_suggest_boxw = (longest_suggestion_length+2)*4 + EMOTEWIDTH;
|
||||
|
||||
skip = 0;
|
||||
|
||||
if (splitscreen)
|
||||
{
|
||||
suggesty -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
suggesty += 16;
|
||||
}
|
||||
else
|
||||
suggesty -= (cv_kartspeedometer.value ? 16 : 0);
|
||||
|
||||
while ((suggest = M_FindEmote(complete, complete_len, skip)) != NULL)
|
||||
{
|
||||
V_DrawFillConsoleMap(chatx + boxw + pm_offset + 2, suggesty - (7*skip), emote_suggest_boxw, 6, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
// Highlight currently suggested emote
|
||||
int hlflag = 0;
|
||||
if (skip == emote_autocomplete.skip && emote_autocomplete.complete[0])
|
||||
hlflag = V_YELLOWMAP;
|
||||
|
||||
V_DrawSmallString(chatx + boxw + pm_offset + 4 + EMOTEWIDTH, suggesty - (7*skip), hlflag|V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, va(":%s:", suggest->name));
|
||||
M_DrawEmote(chatx + boxw + pm_offset + 2, suggesty - skip*7, suggest, V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
++skip;
|
||||
}
|
||||
}
|
||||
|
||||
HU_drawChatLog(typelines - 1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
|
||||
@@ -2629,6 +2504,26 @@ void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags)
|
||||
}
|
||||
}
|
||||
|
||||
void HU_drawLocalPlayerPing(INT32 x, INT32 y, INT32 flags)
|
||||
{
|
||||
UINT32 lag = localplayerping;
|
||||
const boolean gentleman = (cv_mindelay.value && (lag < (tic_t)simulated_lag));
|
||||
|
||||
if (gentleman)
|
||||
{
|
||||
lag = simulated_lag;
|
||||
}
|
||||
|
||||
if (cv_pingstyle.value == 0) // kart
|
||||
{
|
||||
HU_drawKartPing(x, y, lag, flags, gentleman);
|
||||
}
|
||||
else if (cv_pingstyle.value == 1) // old style ping
|
||||
{
|
||||
HU_drawOldPing(x, y, lag, flags, gentleman);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// HU_DrawSpectatorTicker
|
||||
//
|
||||
|
||||
+1
-18
@@ -42,15 +42,6 @@
|
||||
#define CRED_FONTEND 'Z' // the last font character
|
||||
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
|
||||
|
||||
extern char *shiftxform; // english translation shift table
|
||||
extern char english_shiftxform[];
|
||||
|
||||
extern char french_shiftxform[];
|
||||
extern char french_altgrxform[];
|
||||
|
||||
//fallback for special letter non displayable in the game (i.e.: 'é','à',etc.)
|
||||
INT32 HU_FallBackFrSpecialLetter(INT32 key);
|
||||
|
||||
//------------------------------------
|
||||
// sorted player lines
|
||||
//------------------------------------
|
||||
@@ -68,12 +59,7 @@ typedef struct
|
||||
#define HU_MAXMSGLEN 223
|
||||
#define HU_MSGBUFSIZE 255
|
||||
#define MAX_CHAT_BUFSIZE 256 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
|
||||
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
|
||||
#ifdef NETSPLITSCREEN
|
||||
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
|
||||
#else
|
||||
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640)
|
||||
#endif
|
||||
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
|
||||
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
|
||||
|
||||
@@ -110,8 +96,6 @@ void HU_LoadGraphics(void);
|
||||
// reset heads up when consoleplayer respawns.
|
||||
void HU_Start(void);
|
||||
|
||||
void HU_Shiftform(void);
|
||||
|
||||
boolean HU_Responder(event_t *ev);
|
||||
void HU_Ticker(void);
|
||||
void HU_TickSongCredits(void);
|
||||
@@ -120,8 +104,7 @@ void HU_Drawer(void);
|
||||
char HU_dequeueChatChar(void);
|
||||
void HU_clearChatChars(void);
|
||||
void HU_drawPlayerPing(INT32 x, INT32 y, INT32 pnum, INT32 flags); // Lat': Ping drawer for scoreboard.
|
||||
//void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer);
|
||||
//void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 whiteplayer);
|
||||
void HU_drawLocalPlayerPing(INT32 x, INT32 y, INT32 flags);
|
||||
void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, INT32 hilicol);
|
||||
void HU_DrawEmeralds(INT32 x, INT32 y, INT32 pemeralds);
|
||||
const char *HU_SkinColorToConsoleColor(skincolors_t color);
|
||||
|
||||
+1
-22
@@ -36,28 +36,7 @@ extern "C" {
|
||||
"JOYBUTTONS is greater than INT64 bits can hold"
|
||||
#endif
|
||||
|
||||
/** \brief The struct JoyType_s
|
||||
|
||||
share some joystick information (maybe 2 for splitscreen), to the game input code,
|
||||
actually, we need to know if it is a gamepad or analog controls
|
||||
*/
|
||||
|
||||
struct JoyType_s
|
||||
{
|
||||
/*! if true, we MUST Poll() to get new joystick data,
|
||||
that is: we NEED the DIRECTINPUTDEVICE2 ! (watchout NT compatibility) */
|
||||
INT32 bJoyNeedPoll;
|
||||
/*! this joystick is a gamepad, read: digital axes
|
||||
if FALSE, interpret the joystick event data as JOYAXISRANGE (see above) */
|
||||
INT32 bGamepadStyle;
|
||||
|
||||
};
|
||||
typedef struct JoyType_s JoyType_t;
|
||||
/** \brief Joystick info
|
||||
for palyer[sic] 1-4's joystick/gamepad
|
||||
*/
|
||||
|
||||
extern JoyType_t Joystick[MAXSPLITSCREENPLAYERS];
|
||||
#define DigitalGamepadStyle(i) (cv_joyscale[i].value == 0)
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
@@ -148,6 +148,11 @@ extern INT32 numcontrollers;
|
||||
*/
|
||||
const char *I_GetJoyName(INT32 joyindex);
|
||||
|
||||
void I_SetJoystickFocus(void);
|
||||
|
||||
boolean I_GamepadHasLED(INT32 playernum);
|
||||
boolean I_GamepadHasRumble(INT32 playernum);
|
||||
|
||||
void I_GamepadRumble(INT32 playernum, UINT16 low_strength, UINT16 high_strength, UINT32 duration);
|
||||
void I_SetGamepadIndicatorColor(INT32 playernum, UINT8 red, UINT8 green, UINT8 blue);
|
||||
|
||||
@@ -198,6 +203,11 @@ void I_ShutdownSystem(void);
|
||||
/** \brief To check if a Interrupt or Terminate Signal was fired
|
||||
*/
|
||||
boolean I_Interrupted(void);
|
||||
static inline void I_HandleInterrupt(void)
|
||||
{
|
||||
if (I_Interrupted())
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
/** \brief The I_GetDiskFreeSpace function
|
||||
|
||||
|
||||
@@ -392,6 +392,9 @@ static const char *SOCK_GetNodeAddress(INT32 node)
|
||||
if (node == 0)
|
||||
return "self";
|
||||
|
||||
if (node < 0 || node > MAXNETNODES)
|
||||
return NULL;
|
||||
|
||||
if (!nodeconnected[node])
|
||||
return NULL;
|
||||
|
||||
|
||||
@@ -446,6 +446,12 @@ void K_UpdateDirector(void)
|
||||
}
|
||||
}
|
||||
|
||||
// not sure if we should just stop here?
|
||||
if (targetposition == MAXPLAYERS)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
target = directorinfo.sortedplayers[targetposition];
|
||||
|
||||
// stop here since we're already viewing this player
|
||||
|
||||
+131
-173
@@ -83,6 +83,7 @@ IMPL_HUD_OFFSET(stat); // Stats
|
||||
|
||||
// extra hud things
|
||||
consvar_t cv_showstats = {"showstats", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showstats_skinname = {"showstats_skinname", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_highresportrait = {"highresportrait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // make char potraits use their high-res version instead
|
||||
|
||||
@@ -92,6 +93,7 @@ consvar_t cv_showinput = {"showinput", "Off", CV_SAVE, inputdisplay_cons_t, NULL
|
||||
static CV_PossibleValue_t minihead_cons_t[] = {{0, "Off"}, {1, "On"}, {2, "Others"}, {0, NULL}};
|
||||
consvar_t cv_minihead = {"smallminimapplayers", "Off", CV_SAVE, minihead_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showminimapnames = {"showminimapnames", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_showminimapfinished = {"showminimapfinished", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
CV_PossibleValue_t minimapdot_cons_t[NUMMINIMAPDOTSTUFF];
|
||||
consvar_t cv_showminimapangle = {"showminimapangle", "Off", CV_SAVE, minimapdot_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
@@ -108,6 +110,11 @@ consvar_t cv_fancyroulette = {"animatedroulette", "Off", CV_SAVE, CV_OnOff, NULL
|
||||
consvar_t cv_darkitembox = {"darkitembox", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // itembox gets a dark border with specific items
|
||||
consvar_t cv_multiitemicon = {"multiitemicon", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
enum { ROULETTECOLOR_NONE = -1, ROULETTECOLOR_HUD, ROULETTECOLOR_PLAYER, ROULETTECOLOR_ITEM };
|
||||
static CV_PossibleValue_t roulettecolor_cons_t[] = {
|
||||
{ROULETTECOLOR_NONE, "None"}, {ROULETTECOLOR_HUD, "Hud"}, {ROULETTECOLOR_PLAYER, "Player"}, {ROULETTECOLOR_ITEM, "Item"}, {0, NULL}};
|
||||
consvar_t cv_roulettecolor = {"roulettecolor", "Hud", CV_SAVE, roulettecolor_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_showlaptimes = {"showlaptimes", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_biglaps = {"biglaphud", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; // here for ppl who dont want to make 2 more patches for their custom hud
|
||||
@@ -207,6 +214,7 @@ void K_RegisterKartHudStuff(void)
|
||||
CV_RegisterVar(&cv_kartspeedometer);
|
||||
|
||||
CV_RegisterVar(&cv_showstats);
|
||||
CV_RegisterVar(&cv_showstats_skinname);
|
||||
CV_RegisterVar(&cv_showinput);
|
||||
|
||||
CV_RegisterVar(&cv_posanim);
|
||||
@@ -221,6 +229,7 @@ void K_RegisterKartHudStuff(void)
|
||||
|
||||
CV_RegisterVar(&cv_minihead);
|
||||
CV_RegisterVar(&cv_showminimapnames);
|
||||
CV_RegisterVar(&cv_showminimapfinished);
|
||||
CV_RegisterVar(&cv_showminimapangle);
|
||||
|
||||
CV_RegisterVar(&cv_showlapemblem);
|
||||
@@ -239,6 +248,8 @@ void K_RegisterKartHudStuff(void)
|
||||
CV_RegisterVar(&cv_multiitemicon);
|
||||
CV_RegisterVar(&cv_huditemamount);
|
||||
|
||||
CV_RegisterVar(&cv_roulettecolor);
|
||||
|
||||
CV_RegisterVar(&cv_highresportrait);
|
||||
|
||||
CV_RegisterVar(&cv_nametag);
|
||||
@@ -270,7 +281,6 @@ void K_RegisterKartHudStuff(void)
|
||||
|
||||
// Smol speedo
|
||||
static patch_t *skp_smallsticker = NULL;
|
||||
static patch_t *skp_smallsticker3 = NULL;
|
||||
|
||||
static patch_t *skp_speedpatches[5] = {NULL};
|
||||
|
||||
@@ -308,7 +318,6 @@ static patch_t *kp_bumperstickerwideclr = NULL;
|
||||
static patch_t *kp_karmastickerclr = NULL;
|
||||
static patch_t *kp_timeoutstickerclr = NULL;
|
||||
static patch_t *skp_smallstickerclr = NULL;
|
||||
static patch_t *skp_smallstickerclr3 = NULL;
|
||||
static patch_t *kp_itemmulstickerclr[2] = {NULL};
|
||||
static patch_t *kp_itembgclr[4] = {NULL};
|
||||
|
||||
@@ -474,11 +483,6 @@ static void K_LoadSaturnHUDGraphics(void)
|
||||
skp_smallstickerclr = (patch_t *)W_CachePatchName("SC_SMSTC", PU_HUDGFX);
|
||||
}
|
||||
|
||||
if (xtra_speedo_clr3)
|
||||
{
|
||||
skp_smallstickerclr3 = (patch_t *)W_CachePatchName("SC_SM3TC", PU_HUDGFX);
|
||||
}
|
||||
|
||||
if (achi_speedo_clr)
|
||||
{
|
||||
skp_smallstickerachiclr = (patch_t *)W_CachePatchName("SC_AMSTC", PU_HUDGFX);
|
||||
@@ -533,14 +537,6 @@ static void K_LoadSaturnHUDGraphics(void)
|
||||
kp_itemmulstickerclr[0] = (patch_t *)W_CachePatchName("K_ITMULC", PU_HUDGFX);
|
||||
}
|
||||
}
|
||||
|
||||
if (found_extra3_kart)
|
||||
{
|
||||
if (xtra_speedo3) // 80x11 patch scaled to size
|
||||
{
|
||||
skp_smallsticker3 = (patch_t *)W_CachePatchName("SP_SM3TC", PU_HUDGFX);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// -- Kart patches --
|
||||
@@ -875,7 +871,7 @@ void K_LoadKartHUDGraphics(void)
|
||||
|
||||
kp_yougotem = (patch_t *)W_CachePatchName("YOUGOTEM", PU_HUDGFX);
|
||||
|
||||
if (found_extra_kart || found_extra2_kart || found_extra3_kart)
|
||||
if (found_extra_kart || found_extra2_kart)
|
||||
K_LoadSaturnHUDGraphics();
|
||||
}
|
||||
|
||||
@@ -1145,7 +1141,6 @@ enum
|
||||
SPEEDO_DIAL,
|
||||
SPEEDO_PMETER,
|
||||
SPEEDO_PMETERSMOL,
|
||||
SPEEDO_EXTRA3,
|
||||
};
|
||||
|
||||
static SINT8 K_GetSpeedometerStyle(void)
|
||||
@@ -1160,8 +1155,6 @@ static SINT8 K_GetSpeedometerStyle(void)
|
||||
return SPEEDO_PMETER;
|
||||
else if (cv_newspeedometer.value == 6 && kartz_speedo_smol)
|
||||
return SPEEDO_PMETERSMOL;
|
||||
else if (cv_newspeedometer.value == 7 && xtra_speedo3)
|
||||
return SPEEDO_EXTRA3;
|
||||
else
|
||||
return SPEEDO_VANILLA;
|
||||
}
|
||||
@@ -1179,8 +1172,6 @@ static boolean K_UseColorSpeedo(int speedostyle)
|
||||
return achi_speedo_clr;
|
||||
case SPEEDO_DIAL:
|
||||
return dial_speedo_clr;
|
||||
case SPEEDO_EXTRA3:
|
||||
return xtra_speedo_clr3;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
@@ -1192,7 +1183,6 @@ enum
|
||||
GAUGE_SMALL,
|
||||
GAUGE_BIGNUM,
|
||||
GAUGE_NUMONLY,
|
||||
GAUGE_EXTRA,
|
||||
};
|
||||
|
||||
static SINT8 K_GetDriftgaugeStyle(void)
|
||||
@@ -1205,8 +1195,6 @@ static SINT8 K_GetDriftgaugeStyle(void)
|
||||
return GAUGE_SMALL;
|
||||
else if (cv_driftgaugestyle.value == 3)
|
||||
return GAUGE_BIGNUM;
|
||||
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
|
||||
return GAUGE_EXTRA;
|
||||
}
|
||||
|
||||
// Fallback
|
||||
@@ -1358,10 +1346,12 @@ INT32 K_getMinimapTrans(void)
|
||||
return -1;
|
||||
|
||||
if (timeinmap <= 113)
|
||||
{
|
||||
minimaptrans = ((((INT32)timeinmap) - 105)*minimaptrans)/(113-105);
|
||||
|
||||
if (!minimaptrans)
|
||||
return -1;
|
||||
if (!minimaptrans)
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (10-minimaptrans)<<FF_TRANSSHIFT;
|
||||
}
|
||||
@@ -1403,7 +1393,6 @@ static void K_drawKartStats(void)
|
||||
{
|
||||
case SPEEDO_EXTRA:
|
||||
case SPEEDO_ACHII:
|
||||
case SPEEDO_EXTRA3:
|
||||
spdoffset = -10;
|
||||
break;
|
||||
case SPEEDO_DIAL:
|
||||
@@ -1434,13 +1423,16 @@ static void K_drawKartStats(void)
|
||||
fakeskin = K_GetPlayerSkin(stplyr);
|
||||
|
||||
// Skin name
|
||||
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
|
||||
if (cv_showstats_skinname.value)
|
||||
{
|
||||
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
|
||||
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
|
||||
{
|
||||
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
|
||||
}
|
||||
}
|
||||
|
||||
// Icon and stats
|
||||
@@ -1522,74 +1514,77 @@ static void K_drawKartItem(void)
|
||||
|
||||
if (stplyr->kartstuff[k_itemroulette])
|
||||
{
|
||||
localcolor = K_GetHudColor();
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_PLAYER)
|
||||
localcolor = stplyr->skincolor;
|
||||
else if (cv_roulettecolor.value != ROULETTECOLOR_NONE)
|
||||
localcolor = K_GetHudColor();
|
||||
|
||||
switch ((stplyr->kartstuff[k_itemroulette] % (14*3)) / 3)
|
||||
{
|
||||
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
|
||||
case 0: // Sneaker
|
||||
localpatch = kp_sneaker[offset];
|
||||
//localcolor = SKINCOLOR_RASPBERRY;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_RASPBERRY;
|
||||
break;
|
||||
case 1: // Banana
|
||||
localpatch = kp_banana[offset];
|
||||
//localcolor = SKINCOLOR_YELLOW;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_YELLOW;
|
||||
break;
|
||||
case 2: // Orbinaut
|
||||
localpatch = kp_orbinaut[3+offset];
|
||||
//localcolor = SKINCOLOR_STEEL;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
|
||||
break;
|
||||
case 3: // Mine
|
||||
localpatch = kp_mine[offset];
|
||||
//localcolor = SKINCOLOR_JET;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JET;
|
||||
break;
|
||||
case 4: // Grow
|
||||
localpatch = kp_grow[offset];
|
||||
//localcolor = SKINCOLOR_TEAL;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TEAL;
|
||||
break;
|
||||
case 5: // Hyudoro
|
||||
localpatch = kp_hyudoro[offset];
|
||||
//localcolor = SKINCOLOR_STEEL;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
|
||||
break;
|
||||
case 6: // Rocket Sneaker
|
||||
localpatch = kp_rocketsneaker[offset];
|
||||
//localcolor = SKINCOLOR_TANGERINE;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TANGERINE;
|
||||
break;
|
||||
case 7: // Jawz
|
||||
localpatch = kp_jawz[offset];
|
||||
//localcolor = SKINCOLOR_JAWZ;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JAWZ;
|
||||
break;
|
||||
case 8: // Self-Propelled Bomb
|
||||
localpatch = kp_selfpropelledbomb[offset];
|
||||
//localcolor = SKINCOLOR_JET;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_JET;
|
||||
break;
|
||||
case 9: // Shrink
|
||||
localpatch = kp_shrink[offset];
|
||||
//localcolor = SKINCOLOR_ORANGE;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_ORANGE;
|
||||
break;
|
||||
case 10: // Invincibility
|
||||
localpatch = localinv;
|
||||
//localcolor = SKINCOLOR_GREY;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_GREY;
|
||||
break;
|
||||
case 11: // Eggman Monitor
|
||||
localpatch = kp_eggman[offset];
|
||||
//localcolor = SKINCOLOR_ROSE;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_ROSE;
|
||||
break;
|
||||
case 12: // Ballhog
|
||||
localpatch = kp_ballhog[offset];
|
||||
//localcolor = SKINCOLOR_LILAC;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_LILAC;
|
||||
break;
|
||||
case 13: // Thunder Shield
|
||||
localpatch = kp_thundershield[offset];
|
||||
//localcolor = SKINCOLOR_CYAN;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_CYAN;
|
||||
break;
|
||||
/*case 14: // Pogo Spring
|
||||
localpatch = kp_pogospring[offset];
|
||||
localcolor = SKINCOLOR_TANGERINE;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_TANGERINE;
|
||||
break;
|
||||
case 15: // Kitchen Sink
|
||||
localpatch = kp_kitchensink[offset];
|
||||
localcolor = SKINCOLOR_STEEL;
|
||||
if (cv_roulettecolor.value == ROULETTECOLOR_ITEM) localcolor = SKINCOLOR_STEEL;
|
||||
break;*/
|
||||
default:
|
||||
break;
|
||||
@@ -2094,7 +2089,7 @@ static void K_DrawKartPositionNum(INT32 num)
|
||||
fy = POSI_Y;
|
||||
fflags = V_SNAPTOLEFT|((stplyrnum == 2) ? V_SPLITSCREEN|V_SNAPTOBOTTOM : 0); // flip P3 to the bottom.
|
||||
flipdraw = true;
|
||||
if (num && num >= 10)
|
||||
if (num >= 10)
|
||||
fx += W; // this seems dumb, but we need to do this in order for positions above 10 going off screen.
|
||||
}
|
||||
else // else, that means we're P2 or P4.
|
||||
@@ -2176,8 +2171,9 @@ static boolean K_drawKartPositionFaces(void)
|
||||
UINT8 *colormap;
|
||||
|
||||
ranklines = 0;
|
||||
memset(completed, 0, sizeof (completed));
|
||||
memset(rankplayer, 0, sizeof (rankplayer));
|
||||
|
||||
if (!LUA_HudEnabled(hud_minirankings))
|
||||
return false; // Don't proceed but still return true for free play above if HUD is disabled.
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
@@ -2192,8 +2188,7 @@ static boolean K_drawKartPositionFaces(void)
|
||||
if (numplayersingame <= 1)
|
||||
return true;
|
||||
|
||||
if (!LUA_HudEnabled(hud_minirankings))
|
||||
return false; // Don't proceed but still return true for free play above if HUD is disabled.
|
||||
memset(completed, 0, sizeof (completed));
|
||||
|
||||
for (j = 0; j < numplayersingame; j++)
|
||||
{
|
||||
@@ -2250,6 +2245,7 @@ static boolean K_drawKartPositionFaces(void)
|
||||
|
||||
if (!playeringame[rankplayer[i]])
|
||||
continue;
|
||||
|
||||
if (player->spectator || !player->mo)
|
||||
continue;
|
||||
|
||||
@@ -2427,7 +2423,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
||||
|
||||
static boolean K_BigLap(void)
|
||||
{
|
||||
return (cv_biglaps.value && (cv_numlaps.value > 9) && (K_UseColorHud() ? big_lap_color : big_lap) && (!stplyr->exiting));
|
||||
return (cv_biglaps.value && (cv_numlaps.value > 9) && !stplyr->exiting && (K_UseColorHud() ? big_lap_color : big_lap));
|
||||
}
|
||||
|
||||
static void K_drawKartLaps(void)
|
||||
@@ -2636,7 +2632,7 @@ static void K_drawKartSpeedometer(void)
|
||||
return;
|
||||
|
||||
// index 0 is the raw value, index 1 is the converted value
|
||||
fixed_t convSpeed[2] = {0,0};
|
||||
fixed_t convSpeed[2] = {0, 0};
|
||||
#ifdef ROTSPRITE
|
||||
fixed_t dial_divisor = DIALSPDDIV;
|
||||
#endif
|
||||
@@ -2705,34 +2701,28 @@ static void K_drawKartSpeedometer(void)
|
||||
|
||||
V_DrawKartString(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, metric);
|
||||
}
|
||||
else if (speedostyle == SPEEDO_EXTRA) // why bother if we dont?
|
||||
else if (speedostyle == SPEEDO_EXTRA || speedostyle == SPEEDO_ACHII) // why bother if we dont?
|
||||
{
|
||||
if (K_UseColorSpeedo(SPEEDO_EXTRA)) //Colourized hud
|
||||
patch_t *speedopat;
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
if (K_UseColorSpeedo(speedostyle)) //Colourized hud
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerclr, colormap);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
|
||||
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallstickerclr : skp_smallstickerachiclr);
|
||||
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
|
||||
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachiclr[cv_kartspeedometer.value]);
|
||||
}
|
||||
else
|
||||
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallsticker);
|
||||
{
|
||||
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_smallsticker : skp_smallstickerachi);
|
||||
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat);
|
||||
speedopat = ((speedostyle == SPEEDO_EXTRA) ? skp_speedpatches[cv_kartspeedometer.value] : skp_speedpatchesachi[cv_kartspeedometer.value]);
|
||||
}
|
||||
|
||||
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
|
||||
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
|
||||
}
|
||||
else if (speedostyle == SPEEDO_ACHII) // why bother if we dont?
|
||||
{
|
||||
if (K_UseColorSpeedo(SPEEDO_ACHII)) //Colourized hud
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawMappedPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachiclr, colormap);
|
||||
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
|
||||
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachiclr[cv_kartspeedometer.value], colormap);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawScaledPatch(SPDM_X + 1, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_smallstickerachi);
|
||||
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
|
||||
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatchesachi[cv_kartspeedometer.value]);
|
||||
}
|
||||
V_DrawMappedPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, speedopat, colormap);
|
||||
}
|
||||
#ifdef ROTSPRITE
|
||||
else if (speedostyle == SPEEDO_DIAL) // why bother if we dont?
|
||||
@@ -2745,46 +2735,36 @@ static void K_drawKartSpeedometer(void)
|
||||
(K_UseColorSpeedo(SPEEDO_DIAL)));
|
||||
}
|
||||
#endif
|
||||
else if (speedostyle == SPEEDO_EXTRA3) // why bother if we dont?
|
||||
{
|
||||
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) //Colourized hud
|
||||
{
|
||||
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallstickerclr3, colormap, 0);
|
||||
}
|
||||
else
|
||||
V_DrawStretchyFixedPatch((SPDM_X-1)<<FRACBITS, (SPDM_Y + 5)<<FRACBITS, XTRA3PSCALE, XTRA3VSCALE, V_HUDTRANS|splitflags, skp_smallsticker3, NULL, 0);
|
||||
|
||||
V_DrawRankNum(SPDM_X + 26, SPDM_Y + 4, V_HUDTRANS|splitflags, convSpeed[1], 3, NULL);
|
||||
V_DrawScaledPatch(SPDM_X + 31, SPDM_Y + 4, V_HUDTRANS|splitflags, skp_speedpatches[cv_kartspeedometer.value]);
|
||||
}
|
||||
// Kart Z speedo bullshit...
|
||||
// Draw the Speed counter.
|
||||
else if ((speedostyle == SPEEDO_PMETER) || (speedostyle == SPEEDO_PMETERSMOL))
|
||||
{
|
||||
fixed_t fuspeed = 0;
|
||||
INT32 spdpatch = 0;
|
||||
static const INT32 speedIntervals[22] = {2, 5, 7, 10, 12, 15, 17,
|
||||
20, 22, 25, 27, 30, 32,
|
||||
35, 37, 40, 42, 45, 47,
|
||||
50, 52, 55};
|
||||
static const INT32 spdinterval[22] = { 2, 5, 7, 10,
|
||||
12, 15, 17, 20,
|
||||
22, 25, 27, 30,
|
||||
32, 35, 37, 40,
|
||||
42, 45, 47, 50,
|
||||
52, 55};
|
||||
|
||||
fuspeed = FixedDiv(stplyr->speed, mapobjectscale)/FRACUNIT;
|
||||
const fixed_t spd = FixedDiv(stplyr->speed, mapobjectscale) / FRACUNIT;
|
||||
|
||||
for (INT32 i = 0; i < 22; ++i)
|
||||
if (spd > 54)
|
||||
{
|
||||
if (fuspeed < speedIntervals[i])
|
||||
spdpatch = (leveltime & 4) ? 24 : 23;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (INT32 i = 0; i < 22; ++i)
|
||||
{
|
||||
spdpatch = i;
|
||||
break;
|
||||
if (spd < spdinterval[i])
|
||||
{
|
||||
spdpatch = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && (leveltime & 4))
|
||||
spdpatch = 24;
|
||||
else if (((fuspeed < 57 && fuspeed > 54) || (fuspeed < 60 && fuspeed > 56) || (fuspeed > 59)) && !(leveltime & 4))
|
||||
spdpatch = 23;
|
||||
|
||||
V_DrawScaledPatch(SPDM_X, SPDM_Y, V_HUDTRANS|splitflags, (speedostyle == SPEEDO_PMETER) ? kp_kartzspeedo[spdpatch] : kp_kartzspeedo_smol[spdpatch]);
|
||||
}
|
||||
}
|
||||
@@ -2812,7 +2792,7 @@ static void K_drawKartBumpersOrKarma(void)
|
||||
{
|
||||
const UINT8 speedostyle = K_GetSpeedometerStyle();
|
||||
|
||||
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
|
||||
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII))
|
||||
fy += 5;
|
||||
else
|
||||
fy += 7;
|
||||
@@ -2904,10 +2884,12 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
x = (fixed_t)(viewangle - R_PointToAngle(targx, targy));
|
||||
|
||||
distfact = FINECOSINE((x>>ANGLETOFINESHIFT) & FINEMASK);
|
||||
if (!distfact) distfact = 1;
|
||||
if (!distfact)
|
||||
distfact = 1;
|
||||
|
||||
if (encoremode)
|
||||
x = -x;
|
||||
|
||||
if (x < (fixed_t)ANGLE_270 || x > (fixed_t)ANGLE_90)
|
||||
return false;
|
||||
|
||||
@@ -2989,7 +2971,7 @@ static boolean K_GetScreenCoords(vector2_t *vec, player_t *player, mobj_t *targe
|
||||
if (stplyrnum > 0)
|
||||
y = y + yres;
|
||||
}
|
||||
if (splitscreen >= 2) // 3P or 4P
|
||||
else if (splitscreen >= 2) // 3P or 4P
|
||||
{
|
||||
x = x>>1;
|
||||
y = y>>1;
|
||||
@@ -3049,9 +3031,11 @@ static void K_drawNameTags(void)
|
||||
if (players[i].kartstuff[k_hyudorotimer]) // player is invisible
|
||||
continue;
|
||||
if (maxdistance)
|
||||
{
|
||||
distance = R_PointToDist(players[i].mo->x, players[i].mo->y);
|
||||
if (distance > maxdistance)
|
||||
continue;
|
||||
if (distance > maxdistance)
|
||||
continue;
|
||||
}
|
||||
if (!P_CheckSightFast(stplyr->mo, players[i].mo))
|
||||
continue;
|
||||
|
||||
@@ -3260,13 +3244,12 @@ static void K_drawDriftGauge(void)
|
||||
if (!splitscreen && !camera->chase)
|
||||
return;
|
||||
|
||||
if (forceshowhud)
|
||||
goto skipcrap; // i will skip the drift early return and you cant stop me!
|
||||
|
||||
if (!stplyr->kartstuff[k_drift])
|
||||
return;
|
||||
|
||||
skipcrap:
|
||||
// i will skip the drift early return and you cant stop me!
|
||||
if (!forceshowhud)
|
||||
{
|
||||
if (!stplyr->kartstuff[k_drift])
|
||||
return;
|
||||
}
|
||||
|
||||
if (P_MobjWasRemoved(stplyr->mo))
|
||||
return;
|
||||
@@ -3291,12 +3274,11 @@ skipcrap:
|
||||
{
|
||||
case GAUGE_DEFAULT:
|
||||
case GAUGE_SMALL:
|
||||
case GAUGE_EXTRA:
|
||||
case GAUGE_BIGNUM:
|
||||
{
|
||||
patch_t *driftpatch = NULL;
|
||||
|
||||
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
|
||||
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM)
|
||||
{
|
||||
barx = basex - vid.dup*23;
|
||||
BAR_WIDTH = vid.dup*47;
|
||||
@@ -3309,30 +3291,15 @@ skipcrap:
|
||||
|
||||
bary = basey - vid.dup*2;
|
||||
|
||||
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
|
||||
if (K_UseColorHud()) // Colourized hud
|
||||
{
|
||||
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
driftpatch = skp_smallstickerclr3;
|
||||
}
|
||||
else
|
||||
driftpatch = skp_smallsticker3;
|
||||
|
||||
V_DrawStretchyFixedPatch((basex - vid.dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(vid.dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (K_UseColorHud()) // Colourized hud
|
||||
{
|
||||
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
|
||||
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
|
||||
}
|
||||
else
|
||||
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
|
||||
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
|
||||
|
||||
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
|
||||
}
|
||||
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + vid.dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
|
||||
|
||||
if (driftcharge >= driftval*4) // rainbow sparks
|
||||
{
|
||||
@@ -3630,7 +3597,7 @@ static void K_drawKartMinimapHead(mobj_t *mo, INT32 x, INT32 y, INT32 flags)
|
||||
V_DrawCenteredSmallStringAtFixed(amxpos + (4*FRACUNIT), amypos - (3*FRACUNIT), V_ALLOWLOWERCASE|flags|V_SkinColorToHighlightcolor(mo->color), player_names[player - players]);
|
||||
}
|
||||
|
||||
const boolean minihead = K_useSmallMinimapHead(mo->player);
|
||||
const boolean minihead = K_useSmallMinimapHead(player);
|
||||
|
||||
// thx wanted reticle for having weird offsets very cool
|
||||
wntdamxpos = minihead ? amxpos + (1<<FRACBITS) : amxpos - (4<<FRACBITS);
|
||||
@@ -3772,6 +3739,9 @@ static void K_drawKartMinimap(void)
|
||||
if (!players[i].mo || players[i].spectator)
|
||||
continue;
|
||||
|
||||
if (!cv_showminimapfinished.value && players[i].exiting)
|
||||
continue;
|
||||
|
||||
if (P_IsDisplayPlayer(&players[i]))
|
||||
{
|
||||
// Draw display players on top of everything else
|
||||
@@ -4012,6 +3982,7 @@ static void K_drawBattleFullscreen(void)
|
||||
{
|
||||
if (stplyrnum == 0)
|
||||
V_DrawFadeScreen(0xFF00, 16);
|
||||
|
||||
if (stplyr->exiting < 6*TICRATE && !stplyr->spectator)
|
||||
{
|
||||
if (stplyr->kartstuff[k_position] == 1)
|
||||
@@ -4076,7 +4047,7 @@ static void K_drawBattleFullscreen(void)
|
||||
{
|
||||
if (i == displayplayers[0])
|
||||
continue;
|
||||
if (playeringame[i] && !stplyr->spectator)
|
||||
if (playeringame[i])
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4293,6 +4264,7 @@ static void K_drawInput(void)
|
||||
|
||||
y -= FRACUNIT;
|
||||
|
||||
// stick displays
|
||||
if (cv_showinput.value == 2 || cv_showinput.value == 3)
|
||||
{
|
||||
INT32 axis;
|
||||
@@ -4302,7 +4274,7 @@ static void K_drawInput(void)
|
||||
const INT32 joyy = y>>FRACBITS;
|
||||
static const INT32 joyxoffs = -8;
|
||||
static const INT32 joyyoffs = -24;
|
||||
const boolean usejoysprite = (cv_showinput.value == 3 && joystickicon);
|
||||
const boolean usejoysprite = (cv_showinput.value == 3 && joystickicon);
|
||||
|
||||
// O backing
|
||||
if (usejoysprite)
|
||||
@@ -4320,39 +4292,20 @@ static void K_drawInput(void)
|
||||
// kart does not have anything we can get analogue joystick y axis values from
|
||||
// during normal gameplay, so replicate shit here
|
||||
|
||||
// this is horrid but we cant get actual input in replays so uhh
|
||||
if (demo.playback || !P_IsLocalPlayer(stplyr)) // yeah...........
|
||||
const boolean analogjoystickmove = (!demo.playback && P_IsLocalPlayer(stplyr) && cv_usejoystick[stplyrnum].value && !DigitalGamepadStyle(stplyrnum));
|
||||
axis = analogjoystickmove ? JoyAxis(AXISAIM, stplyrnum+1) : 0;
|
||||
|
||||
if (axis != 0)
|
||||
{
|
||||
hudforward = stplyr->kartstuff[k_throwdir] * KART_FULLTURN;
|
||||
hudforward -= ((axis * KART_FULLTURN) / JOYAXISRANGE);
|
||||
}
|
||||
else
|
||||
{
|
||||
const boolean analogjoystickmove = cv_usejoystick[stplyrnum].value && !Joystick[stplyrnum].bGamepadStyle;
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[stplyrnum].value && Joystick[stplyrnum].bGamepadStyle;
|
||||
const UINT8 ssplayer = stplyrnum+1;
|
||||
|
||||
axis = JoyAxis(AXISAIM, ssplayer);
|
||||
|
||||
if (analogjoystickmove && axis != 0)
|
||||
{
|
||||
// JOYAXISRANGE is supposed to be 1023 (divide by 1024)
|
||||
hudforward -= ((axis * KART_FULLTURN) / (JOYAXISRANGE-1));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (InputDown(gc_aimforward, ssplayer) || (gamepadjoystickmove && axis < 0))
|
||||
{
|
||||
hudforward += KART_FULLTURN;
|
||||
}
|
||||
if (InputDown(gc_aimbackward, ssplayer) || (gamepadjoystickmove && axis > 0))
|
||||
{
|
||||
hudforward-= KART_FULLTURN;
|
||||
}
|
||||
}
|
||||
|
||||
hudforward = CLAMP(hudforward, -KART_FULLTURN, KART_FULLTURN);
|
||||
hudforward = stplyr->kartstuff[k_throwdir] * KART_FULLTURN;
|
||||
}
|
||||
|
||||
hudforward = CLAMP(hudforward, -KART_FULLTURN, KART_FULLTURN);
|
||||
|
||||
if (cmd->driftturn || hudforward)
|
||||
{
|
||||
INT16 turning = encoremode ? -cmd->driftturn : cmd->driftturn;
|
||||
@@ -4385,7 +4338,7 @@ static void K_drawInput(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else // wheel
|
||||
{
|
||||
if (!cmd->driftturn) // no turn
|
||||
target = 0;
|
||||
@@ -4432,6 +4385,7 @@ static void K_drawChallengerScreen(void)
|
||||
19,20,19,20,19,20,19,20,19,20, // frame 20-21, 1 tic, 5 alternating: all text vibrates from impact
|
||||
21,22,23,24 // frame 22-25, 1 tic: CHALLENGER turns gold
|
||||
};
|
||||
|
||||
const UINT8 offset = min(52-1, (3*TICRATE)-mapreset);
|
||||
|
||||
V_DrawFadeScreen(0xFF00, 16); // Fade out
|
||||
@@ -4485,7 +4439,7 @@ static void K_drawLapStartAnim(void)
|
||||
char *lapnum = va("%02d", stplyr->laps + 1);
|
||||
const size_t laplength = strlen(lapnum);
|
||||
|
||||
for (int i = 0; i < (int)laplength; i++)
|
||||
for (size_t i = 0; i < laplength; i++)
|
||||
{
|
||||
int digit = lapnum[i] - '0';
|
||||
int frame = min(2, progress/2 - 8 - (i*2));
|
||||
@@ -4533,6 +4487,7 @@ static void K_drawDistributionDebugger(void)
|
||||
kp_orbinaut[4],
|
||||
kp_jawz[1]
|
||||
};
|
||||
|
||||
INT32 useodds = 0;
|
||||
INT32 pingame = 0, bestbumper = 0;
|
||||
INT32 i;
|
||||
@@ -4549,8 +4504,10 @@ static void K_drawDistributionDebugger(void)
|
||||
if (!playeringame[i] || players[i].spectator)
|
||||
continue;
|
||||
pingame++;
|
||||
|
||||
if (players[i].exiting)
|
||||
dontforcespb = true;
|
||||
|
||||
if (players[i].kartstuff[k_bumper] > bestbumper)
|
||||
bestbumper = players[i].kartstuff[k_bumper];
|
||||
}
|
||||
@@ -4704,6 +4661,7 @@ void K_drawKartHUD(void)
|
||||
{
|
||||
if (LUA_HudEnabled(hud_battlefullscreen))
|
||||
K_drawBattleFullscreen();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -35,11 +35,13 @@ extern consvar_t cv_darkitembox;
|
||||
extern consvar_t cv_biglaps;
|
||||
extern consvar_t cv_highresportrait;
|
||||
extern consvar_t cv_showstats;
|
||||
extern consvar_t cv_showstats_skinname;
|
||||
extern consvar_t cv_fancyroulette;
|
||||
extern consvar_t cv_showlaptimes;
|
||||
extern consvar_t cv_battlespeedo;
|
||||
extern consvar_t cv_multiitemicon;
|
||||
extern consvar_t cv_huditemamount;
|
||||
extern consvar_t cv_roulettecolor;
|
||||
|
||||
// for use in timeattack menu
|
||||
extern patch_t *kp_facenum[MAXPLAYERS+1];
|
||||
|
||||
+767
-660
File diff suppressed because it is too large.
Load diff
+42
-13
@@ -358,7 +358,8 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
#define TYPEERROR(f, t) FIELDERROR(f, va("%s expected, got %s", lua_typename(L, t), luaL_typename(L, -1)))
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 1)) {
|
||||
while (lua_next(L, 1))
|
||||
{
|
||||
// stack: cvar table, cvar userdata, key/index, value
|
||||
// 1 2 3 4
|
||||
i = 0;
|
||||
@@ -368,26 +369,40 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
else if (lua_isstring(L, 3))
|
||||
k = lua_tostring(L, 3);
|
||||
|
||||
if (i == 1 || (k && fasticmp(k, "name"))) {
|
||||
if (i == 1 || (k && fasticmp(k, "name")))
|
||||
{
|
||||
if (!lua_isstring(L, 4))
|
||||
TYPEERROR("name", LUA_TSTRING)
|
||||
|
||||
cvar->name = Z_StrDup(lua_tostring(L, 4));
|
||||
} else if (i == 2 || (k && fasticmp(k, "defaultvalue"))) {
|
||||
}
|
||||
else if (i == 2 || (k && fasticmp(k, "defaultvalue")))
|
||||
{
|
||||
if (!lua_isstring(L, 4))
|
||||
TYPEERROR("defaultvalue", LUA_TSTRING)
|
||||
|
||||
cvar->defaultvalue = Z_StrDup(lua_tostring(L, 4));
|
||||
} else if (i == 3 || (k && fasticmp(k, "flags"))) {
|
||||
}
|
||||
else if (i == 3 || (k && fasticmp(k, "flags")))
|
||||
{
|
||||
if (!lua_isnumber(L, 4))
|
||||
TYPEERROR("flags", LUA_TNUMBER)
|
||||
|
||||
cvar->flags = (INT32)lua_tointeger(L, 4);
|
||||
} else if (i == 4 || (k && fasticmp(k, "PossibleValue"))) {
|
||||
if (lua_islightuserdata(L, 4)) {
|
||||
}
|
||||
else if (i == 4 || (k && fasticmp(k, "PossibleValue")))
|
||||
{
|
||||
if (lua_islightuserdata(L, 4))
|
||||
{
|
||||
CV_PossibleValue_t *pv = lua_touserdata(L, 4);
|
||||
|
||||
if (pv == CV_OnOff || pv == CV_YesNo || pv == CV_Unsigned || pv == CV_Natural)
|
||||
cvar->PossibleValue = pv;
|
||||
else
|
||||
FIELDERROR("PossibleValue", "CV_PossibleValue_t expected, got unrecognised pointer")
|
||||
} else if (lua_istable(L, 4)) {
|
||||
}
|
||||
else if (lua_istable(L, 4))
|
||||
{
|
||||
// Accepts tables in the form of {MIN=0, MAX=9999} or {Red=0, Green=1, Blue=2}
|
||||
// and converts them to CV_PossibleValue_t {{0,"MIN"},{9999,"MAX"}} or {{0,"Red"},{1,"Green"},{2,"Blue"}}
|
||||
//
|
||||
@@ -398,7 +413,9 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
CV_PossibleValue_t *cvpv;
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 4)) {
|
||||
|
||||
while (lua_next(L, 4))
|
||||
{
|
||||
count++;
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
@@ -412,7 +429,9 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
|
||||
i = 0;
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 4)) {
|
||||
|
||||
while (lua_next(L, 4))
|
||||
{
|
||||
// stack: [...] PossibleValue table, index, value
|
||||
// 4 5 6
|
||||
if (lua_type(L, 5) != LUA_TSTRING
|
||||
@@ -423,14 +442,19 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
i++;
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
cvpv[i].value = 0;
|
||||
cvpv[i].strvalue = NULL;
|
||||
cvar->PossibleValue = cvpv;
|
||||
} else
|
||||
}
|
||||
else
|
||||
FIELDERROR("PossibleValue", va("%s or CV_PossibleValue_t expected, got %s", lua_typename(L, LUA_TTABLE), luaL_typename(L, -1)))
|
||||
} else if (i == 5 || (k && fasticmp(k, "func"))) {
|
||||
}
|
||||
else if (i == 5 || (k && fasticmp(k, "func")))
|
||||
{
|
||||
if (!lua_isfunction(L, 4))
|
||||
TYPEERROR("func", LUA_TFUNCTION)
|
||||
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "CV_OnChange");
|
||||
I_Assert(lua_istable(L, 5));
|
||||
lua_pushlightuserdata(L, cvar);
|
||||
@@ -438,9 +462,13 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
lua_rawset(L, 5);
|
||||
lua_pop(L, 1);
|
||||
cvar->func = Lua_OnChange;
|
||||
|
||||
if (i == 5 && !(cvar->flags & CV_CALL))
|
||||
{
|
||||
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
|
||||
}
|
||||
}
|
||||
else if (((i == 5 && !(cvar->flags & CV_CALL))
|
||||
|| (cvar->flags & CV_CALL && i == 6))
|
||||
else if ((cvar->flags & CV_CALL && i == 6)
|
||||
|| (k && fasticmp(k, "category")))
|
||||
{
|
||||
category = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
|
||||
@@ -451,6 +479,7 @@ static int lib_cvRegisterVar(lua_State *L)
|
||||
{
|
||||
menu_name = lua_isnoneornil(L, 4) ? NULL : lua_tostring(L, 4);
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
#undef FIELDERROR
|
||||
|
||||
+17
-27
@@ -199,7 +199,7 @@ FUNCINLINE static ATTRINLINE void add_hook(hook_t *map)
|
||||
|
||||
FUNCINLINE static ATTRINLINE void add_mobj_hook(lua_State *L, int hook_type)
|
||||
{
|
||||
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
|
||||
mobjtype_t mobj_type = luaL_optnumber(L, 3, MT_NULL);
|
||||
|
||||
luaL_argcheck(L, mobj_type < NUMMOBJTYPES, 3, "invalid mobjtype_t");
|
||||
|
||||
@@ -293,18 +293,17 @@ typedef struct Hook_State Hook_State;
|
||||
typedef void (*Hook_Callback)(Hook_State *);
|
||||
|
||||
struct Hook_State {
|
||||
INT32 status;/* return status to calling function */
|
||||
void * userdata;
|
||||
int hook_type;
|
||||
mobjtype_t mobj_type;/* >0 if mobj hook */
|
||||
boolean force_mobj;// allows mobj_type equal 0
|
||||
const char * string;/* used to fetch table, ran first if set */
|
||||
int top;/* index of last argument passed to hook */
|
||||
int id;/* id to fetch ref */
|
||||
boolean important;/* is this hook from local addon */
|
||||
int values;/* num arguments passed to hook */
|
||||
int results;/* num values returned by hook */
|
||||
Hook_Callback results_handler;/* callback when hook successfully returns */
|
||||
INT32 status; /* return status to calling function */
|
||||
void * userdata;
|
||||
int hook_type;
|
||||
mobjtype_t mobj_type; /* < NUMMOBJTYPES if mobj hook */
|
||||
const char * string; /* used to fetch table, ran first if set */
|
||||
int top; /* index of last argument passed to hook */
|
||||
int id; /* id to fetch ref */
|
||||
bool important; /* is this hook from local addon */
|
||||
int values; /* num arguments passed to hook */
|
||||
int results; /* num values returned by hook */
|
||||
Hook_Callback results_handler; /* callback when hook successfully returns */
|
||||
};
|
||||
|
||||
enum {
|
||||
@@ -364,10 +363,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_hook
|
||||
int default_status,
|
||||
int hook_type
|
||||
){
|
||||
hook->force_mobj = false;
|
||||
|
||||
return init_hook_type(hook, default_status,
|
||||
hook_type, 0, NULL,
|
||||
hook_type, NUMMOBJTYPES, NULL,
|
||||
hookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
@@ -381,8 +378,6 @@ FUNCINLINE static ATTRINLINE boolean prepare_mobj_hook
|
||||
const mobjtype_t mobj_type =
|
||||
primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
|
||||
|
||||
hook->force_mobj = true;
|
||||
|
||||
return init_hook_type(hook, default_status,
|
||||
hook_type, mobj_type, NULL,
|
||||
mobj_hook_available(hook_type, mobj_type));
|
||||
@@ -395,10 +390,8 @@ FUNCINLINE static ATTRINLINE boolean prepare_string_hook
|
||||
int hook_type,
|
||||
const char * string
|
||||
){
|
||||
hook->force_mobj = false;
|
||||
|
||||
if (init_hook_type(hook, default_status,
|
||||
hook_type, 0, string,
|
||||
hook_type, NUMMOBJTYPES, string,
|
||||
stringHooks[hook_type].ref))
|
||||
{
|
||||
lua_pushstring(gL, string);
|
||||
@@ -414,7 +407,7 @@ FUNCINLINE static ATTRINLINE boolean prepare_hud_hook
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, 0,
|
||||
hook_type, 0, NULL,
|
||||
hook_type, NUMMOBJTYPES, NULL,
|
||||
hudHookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
@@ -554,14 +547,11 @@ static int call_hooks
|
||||
{
|
||||
calls += call_string_hooks(hook);
|
||||
}
|
||||
else if (hook->force_mobj)
|
||||
else if (hook->mobj_type < NUMMOBJTYPES)
|
||||
{
|
||||
/* call generic mobj hooks first */
|
||||
calls += call_mobj_type_hooks(hook, MT_NULL);
|
||||
|
||||
if (hook->mobj_type < NUMMOBJTYPES)
|
||||
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
||||
|
||||
calls += call_mobj_type_hooks(hook, hook->mobj_type);
|
||||
ps_lua_mobjhooks.value.i += calls;
|
||||
}
|
||||
else
|
||||
|
||||
+1
-1
@@ -1297,7 +1297,7 @@ static int lib_hudsetvotebackground(lua_State *L)
|
||||
|
||||
if (strlen(prefix) != 4)
|
||||
{
|
||||
return luaL_argerror(L, 1, "prefix should 4 characters wide");
|
||||
return luaL_argerror(L, 1, "prefix should be 4 characters wide");
|
||||
}
|
||||
|
||||
strncpy(VoteScreen.luaPrefix, prefix, 4);
|
||||
|
||||
+28
-29
@@ -650,34 +650,34 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
||||
case DI_DrawString:
|
||||
switch(item->align)
|
||||
{
|
||||
// hu_font
|
||||
case align_left:
|
||||
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_center:
|
||||
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_right:
|
||||
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_fixed:
|
||||
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
// hu_font, 0.5x scale
|
||||
case align_small:
|
||||
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_smallright:
|
||||
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
// tny_font
|
||||
case align_thin:
|
||||
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_thinright:
|
||||
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
}
|
||||
// hu_font
|
||||
case align_left:
|
||||
V_DrawString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_center:
|
||||
V_DrawCenteredString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_right:
|
||||
V_DrawRightAlignedString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_fixed:
|
||||
V_DrawStringAtFixed(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
// hu_font, 0.5x scale
|
||||
case align_small:
|
||||
V_DrawSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_smallright:
|
||||
V_DrawRightAlignedSmallString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
// tny_font
|
||||
case align_thin:
|
||||
V_DrawThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
case align_thinright:
|
||||
V_DrawRightAlignedThinString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DI_DrawKartString:
|
||||
V_DrawKartString(LERPS(x), LERPS(y), item->flags, itemstr);
|
||||
@@ -690,7 +690,6 @@ void LUA_HUD_DrawList(huddrawlist_h list)
|
||||
break;
|
||||
default:
|
||||
I_Error("can't draw draw list item: invalid draw list item type");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
+15
-15
@@ -652,7 +652,7 @@ static int line_get(lua_State *L)
|
||||
LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
|
||||
return 1;
|
||||
case line_backside: // backside
|
||||
if (line->sidenum[1] == 0xffff)
|
||||
if (line->sidenum[1] == NO_INDEX)
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
|
||||
return 1;
|
||||
@@ -1506,7 +1506,6 @@ enum mapheaderinfo_e
|
||||
mapheaderinfo_saveoverride,
|
||||
mapheaderinfo_levelflags,
|
||||
mapheaderinfo_menuflags,
|
||||
//mapheaderinfo_automap,
|
||||
mapheaderinfo_mobj_scale,
|
||||
};
|
||||
|
||||
@@ -1542,7 +1541,6 @@ static const char *const mapheaderinfo_opt[] = {
|
||||
"saveoverride",
|
||||
"levelflags",
|
||||
"menuflags",
|
||||
//"automap",
|
||||
"mobj_scale",
|
||||
NULL,
|
||||
};
|
||||
@@ -1584,10 +1582,11 @@ static int mapheaderinfo_get(lua_State *L)
|
||||
lua_pushinteger(L, header->muspos);
|
||||
break;
|
||||
case mapheaderinfo_musinterfadeout:
|
||||
lua_pushinteger(L, header->musinterfadeout);
|
||||
lua_pushinteger(L, 0); // unused
|
||||
break;
|
||||
case mapheaderinfo_musintername:
|
||||
lua_pushstring(L, header->musintername);
|
||||
// uhh psure its fine to just push nil instead of empty string?
|
||||
lua_pushstring(L, NULL);
|
||||
break;
|
||||
case mapheaderinfo_forcecharacter:
|
||||
lua_pushstring(L, header->forcecharacter);
|
||||
@@ -1641,10 +1640,10 @@ static int mapheaderinfo_get(lua_State *L)
|
||||
lua_pushinteger(L, header->levelselect);
|
||||
break;
|
||||
case mapheaderinfo_bonustype:
|
||||
lua_pushinteger(L, header->bonustype);
|
||||
lua_pushinteger(L, 0); // unused
|
||||
break;
|
||||
case mapheaderinfo_saveoverride:
|
||||
lua_pushinteger(L, header->saveoverride);
|
||||
lua_pushinteger(L, SAVE_DEFAULT); // unused
|
||||
break;
|
||||
case mapheaderinfo_levelflags:
|
||||
lua_pushinteger(L, header->levelflags);
|
||||
@@ -1652,28 +1651,29 @@ static int mapheaderinfo_get(lua_State *L)
|
||||
case mapheaderinfo_menuflags:
|
||||
lua_pushinteger(L, header->menuflags);
|
||||
break;
|
||||
/*case mapheaderinfo_automap:
|
||||
lua_pushstring(L, header->selectheading);
|
||||
break;*/
|
||||
case mapheaderinfo_mobj_scale:
|
||||
lua_pushfixed(L, header->mobj_scale);
|
||||
break;
|
||||
// TODO add support for reading numGradedMares and grades
|
||||
default:
|
||||
{
|
||||
// Read custom vars now
|
||||
// (note: don't include the "LUA." in your lua scripts!)
|
||||
UINT8 j = 0;
|
||||
for (;j < header->numCustomOptions && !fastcmp(lua_tostring(L, 2), header->customopts[j].option); ++j);
|
||||
if (!header->numCustomOptions) {
|
||||
lua_pushnil(L);
|
||||
break;
|
||||
}
|
||||
|
||||
if(j < header->numCustomOptions)
|
||||
UINT8 j = 0;
|
||||
const char *cusoptstr = lua_tostring(L, 2);
|
||||
for (;j < header->numCustomOptions && !fastcmp(cusoptstr, header->customopts[j].option); ++j);
|
||||
|
||||
if (j < header->numCustomOptions)
|
||||
lua_pushstring(L, header->customopts[j].value);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
int LUA_MapLib(lua_State *L)
|
||||
|
||||
+13
-8
@@ -979,7 +979,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
|
||||
|
||||
if (!gL)
|
||||
{
|
||||
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
|
||||
if (fastcmp(ptype, "player")) // players must always be included, even if no vars
|
||||
WRITEUINT16(*p, 0);
|
||||
return;
|
||||
}
|
||||
@@ -995,7 +995,7 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
|
||||
if (!lua_istable(gL, -1))
|
||||
{ // no extra values table
|
||||
lua_pop(gL, 1);
|
||||
if (fastcmp(ptype,"player")) // players must always be included, even if no vars
|
||||
if (fastcmp(ptype, "player")) // players must always be included, even if no vars
|
||||
WRITEUINT16(*p, 0);
|
||||
return;
|
||||
}
|
||||
@@ -1007,13 +1007,13 @@ static void ArchiveExtVars(UINT8 **p, void *pointer, const char *ptype)
|
||||
// skip anything that has an empty table and isn't a player.
|
||||
if (i == 0)
|
||||
{
|
||||
if (fastcmp(ptype,"player")) // always include players even if they have no extra variables
|
||||
if (fastcmp(ptype, "player")) // always include players even if they have no extra variables
|
||||
WRITEUINT16(*p, 0);
|
||||
lua_pop(gL, 1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (fastcmp(ptype,"mobj")) // mobjs must write their mobjnum as a header
|
||||
if (fastcmp(ptype, "mobj")) // mobjs must write their mobjnum as a header
|
||||
WRITEUINT32(*p, ((mobj_t *)pointer)->mobjnum);
|
||||
|
||||
WRITEUINT16(*p, i);
|
||||
@@ -1065,8 +1065,9 @@ static void ArchiveTables(UINT8 **p)
|
||||
n++; // the table contained a new table we'll have to archive. :(
|
||||
else if (e == 2) // invalid key type (function, thread, lightuserdata, or anything we don't recognise)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -2), luaL_typename(gL, -2), i);
|
||||
lua_pop(gL, 1);
|
||||
lua_pushvalue(gL, -2); // copy key for error message (lua_tostring may mutate it which confuses lua_next)
|
||||
CONS_Alert(CONS_ERROR, "Index '%s' (%s) of table %d could not be archived!\n", lua_tostring(gL, -1), luaL_typename(gL, -1), i);
|
||||
lua_pop(gL, 2); // pop key copy and value
|
||||
continue;
|
||||
}
|
||||
else if (e == 3) // nil key due to invalid userdata. NOT an error.
|
||||
@@ -1080,11 +1081,15 @@ static void ArchiveTables(UINT8 **p)
|
||||
if (e == 1)
|
||||
n++; // the table contained a new table we'll have to archive. :(
|
||||
else if (e == 2) // invalid value type
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -2), luaL_typename(gL, -1));
|
||||
{
|
||||
lua_pushvalue(gL, -2); // copy key for error message (same as above)
|
||||
CONS_Alert(CONS_ERROR, "Type of value for table %d entry '%s' (%s) could not be archived!\n", i, lua_tostring(gL, -1), luaL_typename(gL, -2));
|
||||
lua_pop(gL, 1); // pop key copy
|
||||
}
|
||||
|
||||
lua_pop(gL, 1);
|
||||
|
||||
}
|
||||
|
||||
lua_pop(gL, 1);
|
||||
WRITEUINT8(*p, ARCH_TEND);
|
||||
}
|
||||
|
||||
@@ -249,9 +249,6 @@ boolean cht_Responder(event_t *ev)
|
||||
#define REQUIRE_SINGLEPLAYER if (netgame || multiplayer)\
|
||||
{ CONS_Printf(M_GetText("This only works in single player.\n")); return; }
|
||||
|
||||
#define REQUIRE_NOULTIMATE if (ultimatemode)\
|
||||
{ CONS_Printf(M_GetText("You're too good to be cheating!\n")); return; }
|
||||
|
||||
// command that can be typed at the console!
|
||||
void Command_CheatNoClip_f(void)
|
||||
{
|
||||
@@ -259,7 +256,6 @@ void Command_CheatNoClip_f(void)
|
||||
|
||||
REQUIRE_INLEVEL;
|
||||
REQUIRE_SINGLEPLAYER;
|
||||
REQUIRE_NOULTIMATE;
|
||||
|
||||
plyr = &players[consoleplayer];
|
||||
plyr->pflags ^= PF_NOCLIP;
|
||||
@@ -274,7 +270,6 @@ void Command_CheatGod_f(void)
|
||||
|
||||
REQUIRE_INLEVEL;
|
||||
REQUIRE_SINGLEPLAYER;
|
||||
REQUIRE_NOULTIMATE;
|
||||
|
||||
plyr = &players[consoleplayer];
|
||||
plyr->pflags ^= PF_GODMODE;
|
||||
@@ -289,7 +284,6 @@ void Command_CheatNoTarget_f(void)
|
||||
|
||||
REQUIRE_INLEVEL;
|
||||
REQUIRE_SINGLEPLAYER;
|
||||
REQUIRE_NOULTIMATE;
|
||||
|
||||
plyr = &players[consoleplayer];
|
||||
plyr->pflags ^= PF_INVIS;
|
||||
@@ -593,7 +587,6 @@ void Command_Devmode_f(void)
|
||||
#ifndef _DEBUG
|
||||
REQUIRE_SINGLEPLAYER;
|
||||
#endif
|
||||
REQUIRE_NOULTIMATE;
|
||||
|
||||
if (COM_Argc() > 1)
|
||||
{
|
||||
@@ -1048,7 +1041,6 @@ void Command_ObjectPlace_f(void)
|
||||
{
|
||||
REQUIRE_INLEVEL;
|
||||
REQUIRE_SINGLEPLAYER;
|
||||
REQUIRE_NOULTIMATE;
|
||||
|
||||
G_SetGameModified(multiplayer, true);
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@ void Command_ObjectPlace_f(void);
|
||||
void Command_Writethings_f(void);
|
||||
|
||||
extern consvar_t cv_opflags, cv_mapthingnum, cv_speed;
|
||||
//extern consvar_t cv_snapto, cv_grid;
|
||||
|
||||
extern boolean objectplacing;
|
||||
extern mobjtype_t op_currentthing;
|
||||
@@ -48,18 +47,10 @@ void Command_CheatNoClip_f(void);
|
||||
void Command_CheatGod_f(void);
|
||||
void Command_CheatNoTarget_f(void);
|
||||
void Command_Savecheckpoint_f(void);
|
||||
/*void Command_Getallemeralds_f(void);
|
||||
void Command_Resetemeralds_f(void);
|
||||
void Command_Setrings_f(void);
|
||||
void Command_Setlives_f(void);
|
||||
void Command_Setcontinues_f(void);*/
|
||||
void Command_Devmode_f(void);
|
||||
void Command_Scale_f(void);
|
||||
void Command_Gravflip_f(void);
|
||||
void Command_Hurtme_f(void);
|
||||
/*void Command_JumpToAxis_f(void);
|
||||
void Command_Charability_f(void);
|
||||
void Command_Charspeed_f(void);*/
|
||||
void Command_Teleport_f(void);
|
||||
void Command_RTeleport_f(void);
|
||||
void Command_Skynum_f(void);
|
||||
|
||||
+3
-22
@@ -479,32 +479,13 @@ UINT8 M_CheckLevelEmblems(void)
|
||||
// Update Score, Time, Rings emblems
|
||||
for (i = 0; i < numemblems; ++i)
|
||||
{
|
||||
if (emblemlocations[i].type <= ET_SKIN || emblemlocations[i].collected)
|
||||
// Requires time on map <= x
|
||||
if (emblemlocations[i].type != ET_TIME || emblemlocations[i].collected)
|
||||
continue;
|
||||
|
||||
levelnum = emblemlocations[i].level;
|
||||
valToReach = emblemlocations[i].var;
|
||||
|
||||
switch (emblemlocations[i].type)
|
||||
{
|
||||
/*case ET_SCORE: // Requires score on map >= x
|
||||
res = (G_GetBestScore(levelnum) >= (unsigned)valToReach);
|
||||
break;*/
|
||||
case ET_TIME: // Requires time on map <= x
|
||||
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
|
||||
break;
|
||||
/*case ET_RINGS: // Requires rings on map >= x
|
||||
res = (G_GetBestRings(levelnum) >= valToReach);
|
||||
break;
|
||||
case ET_NGRADE: // Requires NiGHTS grade on map >= x
|
||||
res = (G_GetBestNightsGrade(levelnum, 0) >= valToReach);
|
||||
break;
|
||||
case ET_NTIME: // Requires NiGHTS time on map <= x
|
||||
res = (G_GetBestNightsTime(levelnum, 0) <= (unsigned)valToReach);
|
||||
break;*/
|
||||
default: // unreachable but shuts the compiler up.
|
||||
continue;
|
||||
}
|
||||
res = (G_GetBestTime(levelnum) <= (unsigned)valToReach);
|
||||
|
||||
emblemlocations[i].collected = res;
|
||||
if (res)
|
||||
|
||||
@@ -27,21 +27,11 @@ typedef enum
|
||||
UC_MATCHESPLAYED, // SRB2Kart: MATCHESPLAYED [x played]
|
||||
UC_GAMECLEAR, // GAMECLEAR <x times>
|
||||
UC_ALLEMERALDS, // ALLEMERALDS <x times>
|
||||
//UC_ULTIMATECLEAR, // ULTIMATECLEAR <x times>
|
||||
//UC_OVERALLSCORE, // OVERALLSCORE [score to beat]
|
||||
UC_OVERALLTIME, // OVERALLTIME [time to beat, tics]
|
||||
//UC_OVERALLRINGS, // OVERALLRINGS [rings to beat]
|
||||
UC_MAPVISITED, // MAPVISITED [map number]
|
||||
UC_MAPBEATEN, // MAPBEATEN [map number]
|
||||
UC_MAPALLEMERALDS, // MAPALLEMERALDS [map number]
|
||||
//UC_MAPULTIMATE, // MAPULTIMATE [map number]
|
||||
//UC_MAPPERFECT, // MAPPERFECT [map number]
|
||||
//UC_MAPSCORE, // MAPSCORE [map number] [score to beat]
|
||||
UC_MAPTIME, // MAPTIME [map number] [time to beat, tics]
|
||||
//UC_MAPRINGS, // MAPRINGS [map number] [rings to beat]
|
||||
//UC_NIGHTSSCORE, // NIGHTSSCORE [map number] <mare, omit or "0" for overall> [score to beat]
|
||||
//UC_NIGHTSTIME, // NIGHTSTIME [map number] <mare, omit "0" overall> [time to beat, tics]
|
||||
//UC_NIGHTSGRADE, // NIGHTSGRADE [map number] <mare, omit "0" overall> [grade]
|
||||
UC_TRIGGER, // TRIGGER [trigger number]
|
||||
UC_TOTALEMBLEMS, // TOTALEMBLEMS [number of emblems]
|
||||
UC_EMBLEM, // EMBLEM [emblem number]
|
||||
|
||||
+1
-1
@@ -278,7 +278,7 @@ void M_DrawScaledEmote(fixed_t x, fixed_t y, fixed_t scale, emote_t *emote, INT3
|
||||
static void Command_ListEmotes_f(void)
|
||||
{
|
||||
const int EMOTES_PER_PAGE = 24;
|
||||
const int NUMPAGES = std::max<int>(emotes.size()/EMOTES_PER_PAGE, 1);
|
||||
const int NUMPAGES = emotes.size()/EMOTES_PER_PAGE + (emotes.size() % EMOTES_PER_PAGE != 0 ? 1 : 0);
|
||||
int page = 1;
|
||||
|
||||
if (COM_Argc() > 1)
|
||||
|
||||
@@ -62,6 +62,9 @@ FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y)
|
||||
angle_t angle;
|
||||
fixed_t dist;
|
||||
|
||||
I_Assert(x != INT32_MIN);
|
||||
I_Assert(y != INT32_MIN);
|
||||
|
||||
x = abs(x);
|
||||
y = abs(y);
|
||||
|
||||
@@ -77,6 +80,10 @@ FUNCMATH fixed_t FixedHypot(fixed_t x, fixed_t y)
|
||||
if (!y)
|
||||
return x;
|
||||
|
||||
// prevent underflow
|
||||
if (y == INT32_MIN)
|
||||
return INT32_MAX;
|
||||
|
||||
angle = (tantoangle[FixedDiv(y, x)>>DBITS] + ANGLE_90) >> ANGLETOFINESHIFT;
|
||||
|
||||
// use as cosine
|
||||
|
||||
+76
-170
@@ -149,9 +149,6 @@ M_waiting_mode_t m_waiting_mode = M_NOT_WAITING;
|
||||
|
||||
const char *quitmsg[NUM_QUITMESSAGES] = {};
|
||||
|
||||
// Stuff for customizing the player select screen Tails 09-22-2003
|
||||
description_t description[MAXSKINS] = {};
|
||||
|
||||
INT32 mapwads[NUMMAPS] = {};
|
||||
|
||||
boolean browselocalskins = false;
|
||||
@@ -186,8 +183,8 @@ static INT16 itemOn = 1; // menu item skull is on, Hack by Tails 09-18-2002
|
||||
static INT16 skullAnimCounter = 10; // skull animation counter
|
||||
static boolean interpTimerHackAllow = 0;
|
||||
|
||||
static UINT8 setupcontrolplayer;
|
||||
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
|
||||
static UINT8 setupcontrolplayer;
|
||||
static INT32 (*setupcontrols)[2]; // pointer to the gamecontrols of the player being edited
|
||||
|
||||
// shhh... what am I doing... nooooo!
|
||||
static INT32 vidm_testingmode = 0;
|
||||
@@ -201,8 +198,8 @@ static char setupm_ip[64];
|
||||
static textinput_t setupm_input_ip;
|
||||
|
||||
|
||||
static fixed_t multi_tics;
|
||||
static state_t *multi_state;
|
||||
static fixed_t multi_tics;
|
||||
static state_t *multi_state;
|
||||
|
||||
// this is set before entering the MultiPlayer setup menu,
|
||||
// for either player 1 or 2
|
||||
@@ -499,32 +496,6 @@ static consvar_t cv_dummystaff = {"dummystaff", "0", CV_HIDEN|CV_CALL, dummystaf
|
||||
// all the menu definitions and onchanges reside in here now
|
||||
#include "m_menudefs.c"
|
||||
|
||||
static INT32 M_ShiftChar(INT32 ch)
|
||||
{
|
||||
if (I_UseNativeKeyboard())
|
||||
return ch;
|
||||
|
||||
if (cv_keyboardlayout.value == 3)
|
||||
{
|
||||
if (ch >= 32 && ch <= 141)
|
||||
{
|
||||
if (shiftdown)
|
||||
ch = shiftxform[ch];
|
||||
else if (altdown & 0x2)
|
||||
ch = french_altgrxform[ch];
|
||||
else
|
||||
ch = HU_FallBackFrSpecialLetter(ch);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shiftdown && ch >= 32 && ch <= 127)
|
||||
ch = shiftxform[ch];
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
//
|
||||
// M_GetGametypeColor
|
||||
//
|
||||
@@ -1024,9 +995,9 @@ boolean M_Responder(event_t *ev)
|
||||
//case KEY_JOY1 + 2:
|
||||
ch = KEY_ENTER;
|
||||
break;
|
||||
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
|
||||
ch = 'n';
|
||||
break;*/
|
||||
/*case KEY_JOY1 + 3: // Brake can function as 'n' for message boxes now.
|
||||
ch = 'n';
|
||||
break;*/
|
||||
case KEY_MOUSE1 + 1:
|
||||
//case KEY_JOY1 + 1:
|
||||
ch = KEY_BACKSPACE;
|
||||
@@ -1054,11 +1025,12 @@ boolean M_Responder(event_t *ev)
|
||||
const INT32 jxdeadzone = ((JOYAXISRANGE-1) * max(cv_xdeadzone[0].value, FRACUNIT/2)) >> FRACBITS;
|
||||
const INT32 jydeadzone = ((JOYAXISRANGE-1) * max(cv_ydeadzone[0].value, FRACUNIT/2)) >> FRACBITS;
|
||||
INT32 accelaxis = abs(cv_moveaxis[0].value);
|
||||
|
||||
if (ev->data1 == 0)
|
||||
{
|
||||
if (ev->data3 != INT32_MAX)
|
||||
{
|
||||
if (Joystick[0].bGamepadStyle || abs(ev->data3) > jydeadzone)
|
||||
if (DigitalGamepadStyle(0) || abs(ev->data3) > jydeadzone)
|
||||
{
|
||||
if (joywaity < thistime
|
||||
&& (pjoyy == 0 || (ev->data3 < 0) != (pjoyy < 0))) // no previous direction OR change direction
|
||||
@@ -1074,7 +1046,7 @@ boolean M_Responder(event_t *ev)
|
||||
|
||||
if (ev->data2 != INT32_MAX && joywaitx < thistime)
|
||||
{
|
||||
if (Joystick[0].bGamepadStyle || abs(ev->data2) > jxdeadzone)
|
||||
if (DigitalGamepadStyle(0) || abs(ev->data2) > jxdeadzone)
|
||||
{
|
||||
if (joywaitx < thistime
|
||||
&& (pjoyx == 0 || (ev->data2 < 0) != (pjoyx < 0))) // no previous direction OR change direction
|
||||
@@ -1093,19 +1065,22 @@ boolean M_Responder(event_t *ev)
|
||||
// The following borrows heavily from Joy1Axis.
|
||||
const boolean xmode = (accelaxis%2);
|
||||
INT32 retaxis = 0;
|
||||
|
||||
if (!xmode)
|
||||
accelaxis--;
|
||||
accelaxis /= 2;
|
||||
|
||||
if (ev->data1 == accelaxis)
|
||||
{
|
||||
const INT32 jacceldeadzone = xmode ? jxdeadzone : jydeadzone;
|
||||
retaxis = xmode ? ev->data2 : ev->data3;
|
||||
|
||||
if (retaxis != INT32_MAX)
|
||||
{
|
||||
if (cv_moveaxis[0].value < 0)
|
||||
retaxis = -retaxis;
|
||||
|
||||
if (Joystick[0].bGamepadStyle || retaxis > jacceldeadzone)
|
||||
if (DigitalGamepadStyle(0) || retaxis > jacceldeadzone)
|
||||
{
|
||||
if (joywaitaccel < thistime && retaxis > pjoyaccel) // only on upwards event
|
||||
{
|
||||
@@ -1253,7 +1228,7 @@ boolean M_Responder(event_t *ev)
|
||||
// Handle menuitems which need a specific key handling
|
||||
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
|
||||
{
|
||||
ch = M_ShiftChar(ch);
|
||||
ch = CON_ShiftChar(ch);
|
||||
routine(ch);
|
||||
return true;
|
||||
}
|
||||
@@ -1283,6 +1258,7 @@ boolean M_Responder(event_t *ev)
|
||||
void (*otherroutine)(event_t *sev) = currentMenu->menuitems[itemOn].itemaction;
|
||||
otherroutine(ev); //Alam: what a hack
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1305,12 +1281,21 @@ boolean M_Responder(event_t *ev)
|
||||
{
|
||||
playback_last_menu_interaction_leveltime = leveltime;
|
||||
// Flip left/right with up/down for the playback menu, since it's a horizontal icon row.
|
||||
|
||||
switch (ch)
|
||||
{
|
||||
case KEY_LEFTARROW: ch = KEY_UPARROW; break;
|
||||
case KEY_UPARROW: ch = KEY_RIGHTARROW; break;
|
||||
case KEY_RIGHTARROW: ch = KEY_DOWNARROW; break;
|
||||
case KEY_DOWNARROW: ch = KEY_LEFTARROW; break;
|
||||
case KEY_LEFTARROW:
|
||||
ch = KEY_UPARROW;
|
||||
break;
|
||||
case KEY_UPARROW:
|
||||
ch = KEY_RIGHTARROW;
|
||||
break;
|
||||
case KEY_RIGHTARROW:
|
||||
ch = KEY_DOWNARROW;
|
||||
break;
|
||||
case KEY_DOWNARROW:
|
||||
ch = KEY_LEFTARROW;
|
||||
break;
|
||||
|
||||
// arbitrary keyboard shortcuts because fuck you
|
||||
|
||||
@@ -1361,7 +1346,8 @@ boolean M_Responder(event_t *ev)
|
||||
G_AdjustView(4, 1, true);
|
||||
break;
|
||||
|
||||
default: break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1486,6 +1472,7 @@ boolean M_Responder(event_t *ev)
|
||||
}
|
||||
|
||||
return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
CON_Responder(ev);
|
||||
@@ -1985,8 +1972,6 @@ void M_Ticker(void)
|
||||
//
|
||||
void M_Init(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
COM_AddCommand("manual", Command_Manual_f);
|
||||
|
||||
CV_RegisterVar(&cv_nextmap);
|
||||
@@ -2032,15 +2017,6 @@ void M_Init(void)
|
||||
quitmsg[QUIT3MSG5] = M_GetText("You'll be back to play soon, though...\n...right?\n\n(Press 'Y' to quit)");
|
||||
quitmsg[QUIT3MSG6] = M_GetText("Aww, is Eggman's Nightclub too\ndifficult for you?\n\n(Press 'Y' to quit)");
|
||||
|
||||
// Setup PlayerMenu table
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
PlayerMenu[i].status = (i == 0 ? IT_CALL : IT_DISABLED);
|
||||
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
|
||||
PlayerMenu[i].itemaction = M_ChoosePlayer;
|
||||
PlayerMenu[i].alphaKey = 0;
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Permanently hide some options based on render mode
|
||||
if (rendermode == render_soft)
|
||||
@@ -2064,7 +2040,6 @@ void M_Init(void)
|
||||
OP_OpenGLOptionsMenu[op_gl_shader].status = IT_GRAYEDOUT;
|
||||
OP_OpenGLOptionsMenu[op_gl_lightdither].status = IT_GRAYEDOUT;
|
||||
OP_OpenGLOptionsMenu[op_gl_palrender].status = IT_GRAYEDOUT;
|
||||
OP_OpenGLOptionsMenu[op_gl_flashpal].status = IT_GRAYEDOUT;
|
||||
|
||||
OP_ExpOptionsMenu[op_exp_paldepth].status = IT_GRAYEDOUT;
|
||||
}
|
||||
@@ -2096,55 +2071,6 @@ void M_Init(void)
|
||||
M_TextInputInit(&menuinput, menu_text_input_buf, sizeof menu_text_input_buf);
|
||||
}
|
||||
|
||||
void M_InitCharacterTables(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
// Setup PlayerMenu table
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
PlayerMenu[i].status = (i < 4 ? IT_CALL : IT_DISABLED);
|
||||
PlayerMenu[i].patch = PlayerMenu[i].text = NULL;
|
||||
PlayerMenu[i].itemaction = M_ChoosePlayer;
|
||||
PlayerMenu[i].alphaKey = 0;
|
||||
}
|
||||
|
||||
// Setup description table
|
||||
for (i = 0; i < MAXSKINS; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "sonic");
|
||||
}
|
||||
else if (i == 1)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "tails");
|
||||
}
|
||||
else if (i == 2)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "knuckles");
|
||||
}
|
||||
else if (i == 3)
|
||||
{
|
||||
strcpy(description[i].notes, "\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.");
|
||||
strcpy(description[i].picname, "CHRS&T");
|
||||
strcpy(description[i].skinname, "sonic&tails");
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(description[i].notes, "???");
|
||||
strcpy(description[i].picname, "");
|
||||
strcpy(description[i].skinname, "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// SPECIAL MENU OPTION DRAW ROUTINES GO HERE
|
||||
// ==========================================================================
|
||||
@@ -4113,6 +4039,9 @@ static void AddCheckedReplay(void)
|
||||
// Check up to maxnum replays if they match with query
|
||||
static void M_HutCheckReplays(size_t maxnum)
|
||||
{
|
||||
// Stripped of color codes
|
||||
char demo_title[sizeof(demolist_all[0].title)];
|
||||
|
||||
if (!replaynamesloaded)
|
||||
return;
|
||||
|
||||
@@ -4145,7 +4074,9 @@ static void M_HutCheckReplays(size_t maxnum)
|
||||
case MD_NOTLOADED:
|
||||
case MD_OUTDATED:
|
||||
case MD_LOADED:
|
||||
if (demolist_all[replayquerycheck].title[0] && strcasestr(demolist_all[replayquerycheck].title, replayqueryinput.buffer) != NULL)
|
||||
StripColors(demo_title, demolist_all[replayquerycheck].title, sizeof(demo_title));
|
||||
|
||||
if (demolist_all[replayquerycheck].title[0] && strcasestr(demo_title, replayqueryinput.buffer) != NULL)
|
||||
AddCheckedReplay(); // It matches, add it!
|
||||
else
|
||||
replayquerycheck++; // Doesn't match, moving on...
|
||||
@@ -4905,6 +4836,7 @@ static void M_HutStartReplay(INT32 choice)
|
||||
demo.loadfiles = (itemOn == 0);
|
||||
demo.ignorefiles = (itemOn != 0);
|
||||
|
||||
CONS_Printf(M_GetText("Playing back demo '%s'.\n"), demolist[dir_on[menudepthleft]].filepath);
|
||||
G_DoPlayDemo(demolist[dir_on[menudepthleft]].filepath);
|
||||
}
|
||||
|
||||
@@ -5402,7 +5334,7 @@ void M_SlotCvarIntoModMenu(consvar_t* cvar, const char* category, const char* na
|
||||
}
|
||||
|
||||
if (cvar->flags & CV_NETVAR)
|
||||
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR , NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
|
||||
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(va("\x85 %s", name)), cvar, ccvaralphakey };
|
||||
else
|
||||
OP_CustomCvarMenu[ccvarposition] = (menuitem_t){ IT_STRING | IT_CVAR, NULL, Z_StrDup(name), cvar, ccvaralphakey };
|
||||
|
||||
@@ -6466,7 +6398,7 @@ static void M_ChooseTimeAttack(INT32 choice)
|
||||
static void M_HandleStaffReplay(INT32 choice)
|
||||
{
|
||||
boolean exitmenu = false; // exit to previous menu
|
||||
lumpnum_t l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
|
||||
lumpnum_t l = W_CheckNumForName(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
@@ -6496,7 +6428,7 @@ static void M_HandleStaffReplay(INT32 choice)
|
||||
M_ClearMenus(true);
|
||||
modeattacking = ATTACKING_RECORD;
|
||||
demo.loadfiles = false; demo.ignorefiles = true; // Just assume that record attack replays have the files needed
|
||||
G_DoPlayDemo(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
|
||||
G_DoPlayDemo(va("%sS%02u", G_BuildMapName(cv_nextmap.value), cv_dummystaff.value));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -7937,25 +7869,24 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
INT32 tw = 0;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
|
||||
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
|
||||
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
|
||||
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0", PU_PATCH);
|
||||
patch_t *patch;
|
||||
UINT8 frame;
|
||||
UINT8 speed;
|
||||
UINT8 weight;
|
||||
UINT8 i;
|
||||
UINT8 s, w;
|
||||
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
|
||||
INT32 skinnum = 0;
|
||||
INT32 statx, staty;
|
||||
UINT32 speenframe;
|
||||
INT32 sltw, actw, hetw;
|
||||
UINT8 skintodisplay;
|
||||
INT32 nameboxaddy = 0;
|
||||
int statoffset = 0;
|
||||
int gridyoffset = 0;
|
||||
|
||||
const UINT8 *flashcol = V_GetStringColormap(highlightflags);
|
||||
patch_t *statbg = (patch_t *)W_CachePatchName("K_STATBG", PU_PATCH);
|
||||
patch_t *statlr = (patch_t *)W_CachePatchName("K_STATLR", PU_PATCH);
|
||||
patch_t *statud = (patch_t *)W_CachePatchName("K_STATUD", PU_PATCH);
|
||||
patch_t *statdot = (patch_t *)W_CachePatchName("K_SDOT0" , PU_PATCH);
|
||||
|
||||
mx = MP_PlayerSetupDef.x;
|
||||
my = MP_PlayerSetupDef.y;
|
||||
@@ -7970,8 +7901,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
switch (cv_skinselectmenu.value)
|
||||
{
|
||||
case SKINMENUTYPE_EXTENDED:
|
||||
nameboxaddy = 6;
|
||||
break;
|
||||
case SKINMENUTYPE_GRID:
|
||||
nameboxaddy = 6;
|
||||
break;
|
||||
@@ -7987,39 +7916,23 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
else
|
||||
M_DrawTextInput(mx + 40, my + nameboxaddy, &setupm_input, 0);
|
||||
|
||||
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
|
||||
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
|
||||
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
|
||||
|
||||
// draw skin string
|
||||
st = V_StringWidth(skins[setupm_fakeskin].realname, 0);
|
||||
switch (cv_skinselectmenu.value)
|
||||
{
|
||||
case SKINMENUTYPE_EXTENDED:
|
||||
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
|
||||
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
|
||||
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
|
||||
|
||||
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
|
||||
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
|
||||
GETSELECTEDSKINNAME);
|
||||
if (statdp == true)
|
||||
statoffset = 50;
|
||||
else
|
||||
statoffset = 113;
|
||||
|
||||
V_DrawString(statx - statoffset, staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
|
||||
#undef GETSELECTEDSKINNAME
|
||||
#undef GETSELECTEDSPEED
|
||||
#undef GETSELECTEDWEIGHT
|
||||
break;
|
||||
V_DrawString(statx - (statdp ? 50 : 113), staty - 10, V_6WIDTHSPACE, va("\x84%dS \x87%dW", GETSELECTEDSPEED, GETSELECTEDWEIGHT));
|
||||
/* FALLTHRU */
|
||||
case SKINMENUTYPE_GRID:
|
||||
#define GETSELECTEDSKINNAME (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].realname : skins[setupm_fakeskin].realname)
|
||||
tw = V_StringWidth("Character", 0);//V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
tw = V_StringWidth("Character", 0);
|
||||
st = V_StringWidth(GETSELECTEDSKINNAME, 0);
|
||||
V_DrawString((mx+(tw/2)) - (st/2), my + 37,
|
||||
((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0) | highlightflags | V_ALLOWLOWERCASE,
|
||||
GETSELECTEDSKINNAME);
|
||||
#undef GETSELECTEDSKINNAME
|
||||
break;
|
||||
case SKINMENUTYPE_2D:
|
||||
|
||||
@@ -8097,8 +8010,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
break;
|
||||
}
|
||||
|
||||
#define GRIDSTATOFFSET 0
|
||||
|
||||
switch (cv_skinselectmenu.value)
|
||||
{
|
||||
case SKINMENUTYPE_EXTENDED:
|
||||
@@ -8110,9 +8021,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
if (itemOn == 1)
|
||||
V_DrawSmallString(statx+101, staty-37, V_6WIDTHSPACE|highlightflags, "BS: change");
|
||||
|
||||
#define GETSELECTEDSPEED (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartspeed : skins[setupm_fakeskin].kartspeed)
|
||||
#define GETSELECTEDWEIGHT (itemOn == 1 && setupm_skinselect < numskins ? skins[skinsorted[setupm_skinselect]].kartweight : skins[setupm_fakeskin].kartweight)
|
||||
|
||||
if (statdp == true)
|
||||
{
|
||||
//Background
|
||||
@@ -8142,22 +8050,19 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
}
|
||||
}
|
||||
|
||||
#undef GETSELECTEDSPEED
|
||||
#undef GETSELECTEDWEIGHT
|
||||
|
||||
break;
|
||||
case SKINMENUTYPE_GRID:
|
||||
// SRB2Kart: draw the stat backer
|
||||
// labels
|
||||
V_DrawSmallString(statx+12+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
|
||||
V_DrawSmallString(statx+76+GRIDSTATOFFSET, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
|
||||
V_DrawSmallString(statx+14+GRIDSTATOFFSET, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
|
||||
V_DrawSmallString(statx+21+GRIDSTATOFFSET, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
|
||||
V_DrawSmallString(statx+12, staty+67, V_6WIDTHSPACE|highlightflags, "Acceleration");
|
||||
V_DrawSmallString(statx+76, staty+67, V_6WIDTHSPACE|highlightflags, "Max Speed");
|
||||
V_DrawSmallString(statx+14, staty+75, V_6WIDTHSPACE|highlightflags, "Handling");
|
||||
V_DrawSmallString(statx+21, staty+108, V_6WIDTHSPACE|highlightflags, "Weight");
|
||||
// label arrows
|
||||
V_DrawFixedPatch(((statx+61+GRIDSTATOFFSET)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
|
||||
V_DrawFixedPatch((statx+40+GRIDSTATOFFSET)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
|
||||
V_DrawFixedPatch(((statx+61)<<FRACBITS) + (FRACUNIT>>1), (staty+67)<<FRACBITS, FRACUNIT>>1, 0, statlr, flashcol);
|
||||
V_DrawFixedPatch((statx+40)<<FRACBITS, (staty+80)<<FRACBITS, FRACUNIT>>1, 0, statud, flashcol);
|
||||
// bg
|
||||
V_DrawFixedPatch(((statx+48+GRIDSTATOFFSET)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
|
||||
V_DrawFixedPatch(((statx+48)<<FRACBITS)+(FRACUNIT>>1), (staty+73)<<FRACBITS, FRACUNIT>>1, 0, statbg, NULL);
|
||||
|
||||
for (i = 0; i < numskins; i++) // draw the stat dots
|
||||
{
|
||||
@@ -8165,7 +8070,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
speed = skins[i].kartspeed;
|
||||
weight = skins[i].kartweight;
|
||||
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
|
||||
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8191,9 +8096,9 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
#define TEXTVERTSHIFT 10
|
||||
|
||||
DRAWSLOW(statx - sltw - 2, staty);
|
||||
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT+ (9 * 18) - 11);
|
||||
DRAWSLOW(statx - sltw - 2, staty - TEXTVERTSHIFT + (9 * 18) - 11);
|
||||
DRAWFAST(statx + (9 * 18), staty);
|
||||
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT+ (9 * 18) - 11);
|
||||
DRAWFAST(statx + (9 * 18), staty - TEXTVERTSHIFT + (9 * 18) - 11);
|
||||
DRAWACCEL(statx - actw - 2, staty + TEXTVERTSHIFT);
|
||||
DRAWACCEL(statx + (9 * 18), staty + TEXTVERTSHIFT);
|
||||
DRAWHEAVY(statx - hetw - 2, staty + (9 * 18) - 11);
|
||||
@@ -8230,15 +8135,18 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
break;
|
||||
}
|
||||
|
||||
#undef GETSELECTEDSKINNAME
|
||||
#undef GETSELECTEDSPEED
|
||||
#undef GETSELECTEDWEIGHT
|
||||
|
||||
switch (cv_skinselectmenu.value)
|
||||
{
|
||||
//Skin grid stuff
|
||||
case SKINMENUTYPE_EXTENDED:
|
||||
gridyoffset = 10;
|
||||
//Skin grid stuff
|
||||
case SKINMENUTYPE_EXTENDED:
|
||||
for (s = 0; s < SKINGRIDNEWWIDTH*SKINGRIDNEWHEIGHT; s++)
|
||||
{
|
||||
INT32 x = ((s % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH) - 8) + 100 + SKINXSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
|
||||
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + gridyoffset); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
|
||||
INT32 y = ((s / SKINGRIDNEWWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2)) + 10); //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
|
||||
INT32 calcs = s + (setupm_skinypos * SKINGRIDNEWWIDTH);
|
||||
INT32 skinn;
|
||||
patch_t *face;
|
||||
@@ -8264,7 +8172,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
patch_t *cursor;
|
||||
INT32 curx = (((setupm_skinselect % SKINGRIDNEWWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDNEWWIDTH/2)) + SKINXSHIFT) + 20;
|
||||
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ gridyoffset);
|
||||
INT32 cury = (((setupm_skinselect / SKINGRIDNEWWIDTH) - setupm_skinypos) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDNEWWIDTH/2))+ 10);
|
||||
|
||||
UINT8 cursorframe = (I_GetTime() / 4) % 7;
|
||||
cursor = (patch_t *)W_CachePatchName(va("K_CHILI%d", cursorframe + 1), PU_PATCH);
|
||||
@@ -8324,13 +8232,13 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
weight = skins[selectedskin].kartweight;
|
||||
statdot = (patch_t *)W_CachePatchName("K_SDOT1", PU_PATCH);
|
||||
if (skullAnimCounter < 4) // SRB2Kart: we draw this dot later so that it's not covered if there's multiple skins with the same stats
|
||||
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
|
||||
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, flashcol);
|
||||
else
|
||||
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
|
||||
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, NULL);
|
||||
|
||||
statdot = (patch_t *)W_CachePatchName("K_SDOT2", PU_PATCH); // coloured center
|
||||
if (setupm_fakecolor)
|
||||
V_DrawFixedPatch((((statx+46+GRIDSTATOFFSET) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
|
||||
V_DrawFixedPatch((((statx+46) + (speed*4))<<FRACBITS) + (FRACUNIT>>1), (((staty+71) + (weight*4))<<FRACBITS), FRACUNIT>>1, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
|
||||
}
|
||||
break;
|
||||
case SKINMENUTYPE_2D:
|
||||
@@ -8381,7 +8289,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
||||
}
|
||||
}
|
||||
break;
|
||||
#undef GRIDSTATOFFSET
|
||||
#undef SKINXSHIFT
|
||||
default:
|
||||
speed = skins[setupm_fakeskin].kartspeed;
|
||||
@@ -10041,7 +9948,6 @@ static void M_DrawVideoMode(void)
|
||||
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
|
||||
M_CentreText(OP_VideoModeDef.y + 158,
|
||||
"or press ESC to return");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -50,9 +50,6 @@ void M_Drawer(void);
|
||||
// Called by D_SRB2Main, loads the config file.
|
||||
void M_Init(void);
|
||||
|
||||
// Called by D_SRB2Main also, sets up the playermenu and description tables.
|
||||
void M_InitCharacterTables(void);
|
||||
|
||||
// Called by intro code to force menu up upon a keypress,
|
||||
// does nothing if menu is already up.
|
||||
void M_StartControlPanel(void);
|
||||
@@ -84,11 +81,6 @@ typedef enum
|
||||
} menumessagetype_t;
|
||||
void M_StartMessage(const char *string, void *routine, menumessagetype_t itemtype);
|
||||
|
||||
extern boolean DPADUPSCROLL;
|
||||
extern boolean DPADDOWNSCROLL;
|
||||
extern boolean DPADLEFTSCROLL;
|
||||
extern boolean DPADRIGHTSCROLL;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
M_NOT_WAITING,
|
||||
@@ -168,8 +160,6 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
|
||||
|
||||
#define MAXMENUCCVARS 999
|
||||
|
||||
#define MAXTOOLTIPS 255
|
||||
|
||||
typedef union
|
||||
{
|
||||
struct menu_s *submenu; // IT_SUBMENU
|
||||
@@ -195,8 +185,6 @@ typedef struct menuitem_s
|
||||
UINT16 alphaKey;
|
||||
} menuitem_t;
|
||||
|
||||
extern menuitem_t PlayerMenu[MAXSKINS];
|
||||
|
||||
typedef struct menu_s
|
||||
{
|
||||
const char *menutitlepic;
|
||||
@@ -227,14 +215,6 @@ extern menu_t SP_LoadDef;
|
||||
void M_SetupJoystickMenu(INT32 choice);
|
||||
extern menu_t OP_JoystickSetDef;
|
||||
|
||||
// Stuff for customizing the player select screen
|
||||
typedef struct
|
||||
{
|
||||
char notes[441];
|
||||
char picname[8];
|
||||
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
|
||||
} description_t;
|
||||
|
||||
// mode descriptions for video mode menu
|
||||
typedef struct
|
||||
{
|
||||
@@ -262,8 +242,6 @@ typedef struct
|
||||
|
||||
extern INT32 mapwads[NUMMAPS];
|
||||
|
||||
extern description_t description[MAXSKINS];
|
||||
|
||||
extern consvar_t cv_replaysearchrate;
|
||||
extern consvar_t cv_showfocuslost;
|
||||
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
|
||||
|
||||
+82
-81
@@ -495,12 +495,6 @@ static menuitem_t SP_LevelStatsMenu[] =
|
||||
{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleLevelStats, '\0'}, // dummy menuitem for the control func
|
||||
};
|
||||
|
||||
// A rare case.
|
||||
// External files modify this menu, so we can't call it static.
|
||||
// And I'm too lazy to go through and rename it everywhere. ARRGH!
|
||||
#define M_ChoosePlayer NULL
|
||||
menuitem_t PlayerMenu[MAXSKINS];
|
||||
|
||||
// -----------------------------------
|
||||
// Multiplayer and all of its submenus
|
||||
// -----------------------------------
|
||||
@@ -1024,17 +1018,17 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
|
||||
{IT_STRING | IT_CVAR, NULL, "Shaders", &cv_glshaders, 25},
|
||||
{IT_STRING | IT_CVAR, NULL, "Palette Rendering", &cv_glpaletterendering, 30},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Texture Quality", &cv_gltexturedepth, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Texture Filter", &cv_glfiltermode, 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Visual Portals", &cv_glportals, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Texture Quality", &cv_gltexturedepth, 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Texture Filter", &cv_glfiltermode, 45},
|
||||
{IT_STRING | IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Visual Portals", &cv_glportals, 55},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Wall Contrast Style", &cv_glfakecontrast, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Slope Contrast", &cv_glslopecontrast, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Dithered Lightning", &cv_gllightdither, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Sprite Billboarding", &cv_glspritebillboarding, 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Software Perspective", &cv_glshearing, 90},
|
||||
{IT_STRING | IT_CVAR, NULL, "Rendering Distance", &cv_glrenderdistance, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Wall Contrast Style", &cv_glfakecontrast, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "Slope Contrast", &cv_glslopecontrast, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Dithered Lightning", &cv_gllightdither, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Sprite Billboarding", &cv_glspritebillboarding, 80},
|
||||
{IT_STRING | IT_CVAR, NULL, "Software Perspective", &cv_glshearing, 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Rendering Distance", &cv_glrenderdistance, 90},
|
||||
};
|
||||
|
||||
static const char* OP_OpenGLTooltips[] =
|
||||
@@ -1043,7 +1037,6 @@ static const char* OP_OpenGLTooltips[] =
|
||||
"Fallback 3D model for characters that don't have any.",
|
||||
"Graphical Shaders.",
|
||||
"Recreates the look of software mode.",
|
||||
"Flash palettes for palette rendering.",
|
||||
"Bit-depth of textures.",
|
||||
"Filter to use on textures.",
|
||||
"Anisotropic filtering.",
|
||||
@@ -1062,7 +1055,6 @@ enum
|
||||
op_gl_falbckmdls,
|
||||
op_gl_shader,
|
||||
op_gl_palrender,
|
||||
op_gl_flashpal,
|
||||
op_gl_scrdepth,
|
||||
op_gl_filter,
|
||||
op_gl_anis,
|
||||
@@ -1193,20 +1185,20 @@ static menuitem_t OP_FocusOptionsMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Game Focus Options", NULL, 0},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Play Music While Unfocused", &cv_playmusicifunfocused, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Play SFX While Unfocused", &cv_playsoundifunfocused, 40},
|
||||
{IT_STRING|IT_CVAR, NULL, "Play Music While Unfocused", &cv_playmusicifunfocused, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Play SFX While Unfocused", &cv_playsoundifunfocused, 20},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Pause Game While Unfocused", &cv_pauseifunfocused, 60},
|
||||
{IT_STRING|IT_CVAR, NULL, "Pause Game While Unfocused", &cv_pauseifunfocused, 40},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Background FPS Cap", &cv_fpscapbg, 80},
|
||||
{IT_STRING|IT_CVAR, NULL, "Background FPS Cap", &cv_fpscapbg, 60},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 80},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 120},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 140},
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 150},
|
||||
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 100},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad Inputs While Unfocused", &cv_gamepadifunfocused, 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 130},
|
||||
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 140},
|
||||
};
|
||||
|
||||
static const char* OP_FocusOptionsTooltips[] =
|
||||
@@ -1218,6 +1210,7 @@ static const char* OP_FocusOptionsTooltips[] =
|
||||
"Set manual framerate cap while the game is unfocused.",
|
||||
"Should the FOCUS LOST window appear\n while the game is unfocused?",
|
||||
"Displays the mouse cursor while the game is in focus.",
|
||||
"Should gamepad still control the game when unfocused?",
|
||||
"Should gamepad LED indicator change color when unfocused?",
|
||||
"Should gamepad rumble apply when unfocused?",
|
||||
};
|
||||
@@ -1312,29 +1305,29 @@ static menuitem_t OP_DiscordOptionsMenu[] =
|
||||
|
||||
static menuitem_t OP_HUDOptionsMenu[] =
|
||||
{
|
||||
{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)", &cv_showhud, 10},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show HUD (F3)", &cv_showhud, 10},
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "HUD Visibility", &cv_translucenthud, 20},
|
||||
NULL, "HUD Visibility", &cv_translucenthud, 20},
|
||||
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...", &OP_ChatOptionsDef, 35},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
|
||||
{IT_STRING | IT_SUBMENU, NULL, "Online HUD options...", &OP_ChatOptionsDef, 35},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background Glass", &cons_backcolor, 45},
|
||||
|
||||
{IT_STRING | IT_CVAR | IT_CV_SLIDER,
|
||||
NULL, "Minimap Visibility", &cv_kartminimap, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Speedometer Display", &cv_kartspeedometer, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"CHECK\"", &cv_kartcheck, 80},
|
||||
NULL, "Minimap Visibility", &cv_kartminimap, 60},
|
||||
{IT_STRING | IT_CVAR, NULL, "Speedometer Display", &cv_kartspeedometer, 70},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show \"CHECK\"", &cv_kartcheck, 80},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Menu Highlights", &cons_menuhighlight, 95},
|
||||
// highlight info - (GOOD HIGHLIGHT, WARNING HIGHLIGHT) - 110 (see M_DrawHUDOptions)
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Console Prints in Menu",&cons_consoleprintinmenu, 130},
|
||||
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Console Prints in Menu",&cons_consoleprintinmenu, 130},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Track Addon Name", &cv_showtrackaddon, 145},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Track Addon Name", &cv_showtrackaddon, 145},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show All Maps", &cv_showallmaps, 155},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show All Maps", &cv_showallmaps, 155},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "2D character select", &cv_skinselectmenu, 165},
|
||||
{IT_STRING | IT_CVAR, NULL, "2D character select", &cv_skinselectmenu, 165},
|
||||
};
|
||||
|
||||
static menuitem_t OP_CamOptionsMenu[] =
|
||||
@@ -1696,29 +1689,30 @@ static menuitem_t OP_SaturnMenu[] =
|
||||
{IT_STRING | IT_CVAR, NULL, "Minimum Input Delay", &cv_mindelay, 20},
|
||||
{IT_STRING | IT_CVAR, NULL, "Gentlemens Ping", &cv_gentlemens, 25},
|
||||
{IT_STRING | IT_CVAR, NULL, "Server Info Screen", &cv_serverinfoscreen, 30},
|
||||
{IT_STRING | IT_CVAR, NULL, "Server Addons Info", &cv_serveraddoninfo, 35},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 40},
|
||||
{IT_STRING | IT_CVAR, NULL, "Skin Select Spinning Speed", &cv_skinselectspin, 45},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 50},
|
||||
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Colorized Speedlines", &cv_coloredspeedlines, 55},
|
||||
{IT_STRING | IT_CVAR, NULL, "Colorized Sneakertrails", &cv_coloredsneakertrail, 60},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 65},
|
||||
{IT_STRING | IT_CVAR, NULL, "Player Blendeffects", &cv_playerblendeffects, 70},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 75},
|
||||
{IT_STRING | IT_CVAR, NULL, "Bananadrag Jitter", &cv_bananajitter, 80},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 85},
|
||||
{IT_STRING | IT_CVAR, NULL, "Midair Driftsparks", &cv_airsparks, 90},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Localskin Menus", &cv_showlocalskinmenus, 100},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 105},
|
||||
{IT_STRING | IT_CVAR, NULL, "Uppercase Menu", &cv_menucaps, 110},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 115},
|
||||
{IT_STRING | IT_CVAR, NULL, "Keyboard Layout", &cv_keyboardlayout, 120},
|
||||
|
||||
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 125},
|
||||
{IT_STRING | IT_CVAR, NULL, "Less Midnight Channel Flicker", &cv_lessflicker, 130},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 135},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 140},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 145}, // uwu
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Hud...", &OP_SaturnHudDef, 140},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Sprite Distortion...", &OP_PlayerDistortDef, 145},
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Saturn Credits", &OP_SaturnCreditsDef, 150}, // uwu
|
||||
};
|
||||
|
||||
static const char* OP_SaturnTooltips[] =
|
||||
@@ -1728,6 +1722,7 @@ static const char* OP_SaturnTooltips[] =
|
||||
"Practice for online play! 0 = instant response.",
|
||||
"Simulate online input delay when hosting a server.\nValue choosen by Player with the lowest ping",
|
||||
"Show a screen before joining a server displaying important information about it",
|
||||
"Show amount and types of addons that are loaded by server when joining",
|
||||
"How much speen do you want?",
|
||||
"Colourize the speedlines in your skincolor if you go fast enough!",
|
||||
"Colourize the sneaker flame trails in your skincolor!",
|
||||
@@ -1830,47 +1825,51 @@ static menuitem_t OP_SaturnHudMenu[] =
|
||||
{
|
||||
{IT_HEADER, NULL, "Saturn Hud Options", NULL, 0},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
|
||||
{IT_STRING|IT_CVAR, NULL, "Speedometer Style", &cv_newspeedometer, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Battle Speedometer", &cv_battlespeedo, 15},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
|
||||
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
|
||||
{IT_STRING|IT_CVAR, NULL, "Colourized HUD", &cv_colorizedhud, 25},
|
||||
{IT_STRING|IT_CVAR, NULL, "Colourized Itembox", &cv_colorizeditembox, 30},
|
||||
{IT_STRING|IT_CVAR, NULL, "Colourized HUD Color", &cv_colorizedhudcolor, 35},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
|
||||
{IT_STRING|IT_CVAR, NULL, "Input Display", &cv_showinput, 45},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
|
||||
{IT_STRING|IT_CVAR, NULL, "Stat Display", &cv_showstats, 55},
|
||||
{IT_STRING|IT_CVAR, NULL, "Skin Name in Stat Display", &cv_showstats_skinname, 60},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 65},
|
||||
{IT_STRING|IT_CVAR, NULL, "Higher Resolution Portraits", &cv_highresportrait, 70},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 75},
|
||||
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 80},
|
||||
{IT_STRING|IT_CVAR, NULL, "Small Positionnumber", &cv_smallposnum, 80},
|
||||
{IT_STRING|IT_CVAR, NULL, "Positionnumber Animation", &cv_posanim, 85},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 90},
|
||||
{IT_STRING|IT_CVAR, NULL, "Flash Lap Times", &cv_showlaptimes, 95},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Multi-Item icons", &cv_multiitemicon, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Item Amount Number", &cv_huditemamount, 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Animated Roulette", &cv_fancyroulette, 115},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 120},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 125},
|
||||
{IT_STRING|IT_CVAR, NULL, "Item Roulette Color", &cv_roulettecolor, 120},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 135},
|
||||
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 140},
|
||||
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 145},
|
||||
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 150},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Lap Emblem", &cv_showlapemblem, 130},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Cecho Messages", &cv_cechotoggle, 135},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 160},
|
||||
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 165},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Names on Minimap", &cv_showminimapnames, 145},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Finished on Minimap", &cv_showminimapfinished, 150},
|
||||
{IT_STRING|IT_CVAR, NULL, "Small Minimap Players", &cv_minihead, 155},
|
||||
{IT_STRING|IT_CVAR, NULL, "Spin Minimap Icons", &cv_spinoutroll, 160},
|
||||
{IT_STRING|IT_CVAR, NULL, "Player Angle Visual", &cv_showminimapangle, 165},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 175},
|
||||
{IT_STRING|IT_CVAR, NULL, "Music Credits", &cv_songcredits, 175},
|
||||
{IT_STRING|IT_CVAR, NULL, "Music Credits on Pause", &cv_pausesongcredits, 180},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 185},
|
||||
{IT_STRING|IT_CVAR, NULL, "Beta Intermissionscreen", &cv_betainterscreen, 190},
|
||||
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 195},
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 200},
|
||||
{IT_STRING|IT_CVAR, NULL, "Show Director Prompt", &cv_showdirectorhud, 200},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 210},
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Nametags...", &OP_NametagDef, 210},
|
||||
{IT_STRING|IT_SUBMENU, NULL, "Driftgauge...", &OP_DriftGaugeDef, 215},
|
||||
|
||||
{IT_SUBMENU|IT_STRING, NULL, "Hud Offsets...", &OP_HudOffsetDef, 225},
|
||||
};
|
||||
|
||||
static const char* OP_SaturnHudTooltips[] =
|
||||
@@ -1883,6 +1882,7 @@ static const char* OP_SaturnHudTooltips[] =
|
||||
"The color to use instead of the player color when\ncolourized hud is enabled.",
|
||||
"Displays the input display and lets you choose its style.",
|
||||
"Enable the stat display.",
|
||||
"Show skin name in the stat display.",
|
||||
"Enable the use of the higher resolution want icons instead of rank\nfor some places.",
|
||||
"Make the Postionnumber half the size.",
|
||||
"Disable the animation of the Positionnumber\nwhen overtaking someone.",
|
||||
@@ -1890,9 +1890,11 @@ static const char* OP_SaturnHudTooltips[] =
|
||||
"Use extra graphics for multiple sneakers, bananas and jawz.",
|
||||
"Change when the item amount is to be displayed.\nMultiple will always display the number.\nWhen you have multiple of the same Item.\nAlways will always display the number regardless of Item amount.",
|
||||
"Enables an animation while the roulette is active.",
|
||||
"Changes the way items are colorized in roulette.",
|
||||
"Show the big 'LAP' text on a lap change.",
|
||||
"Show the big Cecho Messages.",
|
||||
"Show player names on the minimap.",
|
||||
"Show players that have finished already on the minimap.",
|
||||
"Minimize the player icons on the minimap.",
|
||||
"Erratically rotate player icons during spinouts.",
|
||||
"Visualize the player facing angle.",
|
||||
@@ -2772,6 +2774,5 @@ void M_UpdateOGLMenu(void)
|
||||
OP_OpenGLOptionsMenu[op_gl_lightdither].status = (!HWR_UseShader()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
|
||||
|
||||
OP_OpenGLOptionsMenu[op_gl_palrender].status = (cv_glscreentextures.value != 2 || !HWR_UseShader()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
|
||||
OP_OpenGLOptionsMenu[op_gl_flashpal].status = (!HWR_ShouldUsePaletteRendering()) ? IT_GRAYEDOUT : IT_STRING | IT_CVAR;
|
||||
}
|
||||
#endif
|
||||
+6
-6
@@ -256,7 +256,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((cv_keyboardlayout.value != 3 && ctrldown) || (cv_keyboardlayout.value == 3 && ctrldown && !altdown))
|
||||
if (ctrldown && (cv_keyboardlayout.value != 3 || !altdown))
|
||||
{
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
@@ -381,10 +381,10 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
|
||||
// allow people to use keypad in console (good for typing IP addresses) - Calum
|
||||
if (key >= KEY_KEYPAD7 && key <= KEY_KPADDEL)
|
||||
{
|
||||
char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0','.'};
|
||||
const char keypad_translation[] = {'7','8','9','-',
|
||||
'4','5','6','+',
|
||||
'1','2','3',
|
||||
'0', '.'};
|
||||
|
||||
key = keypad_translation[key - KEY_KEYPAD7];
|
||||
}
|
||||
@@ -392,7 +392,7 @@ static boolean M_TextInputHandleBase(textinput_t *input, INT32 key, boolean emot
|
||||
key = '/';
|
||||
|
||||
// same capslock code as hu_stuff.c's HU_responder. Check there for details.
|
||||
key = cv_keyboardlayout.value == 3 ? CON_ShitAndAltGrChar(key) : CON_ShiftChar(key);
|
||||
key = CON_ShiftChar(key);
|
||||
|
||||
// enter a char into the command prompt
|
||||
if (key < 32 || key > 127)
|
||||
|
||||
@@ -599,9 +599,14 @@ Update_parameters (void)
|
||||
delayed = MSInProgress;
|
||||
|
||||
if (delayed)/* do another update after the current one */
|
||||
{
|
||||
registered = 0;
|
||||
MSUpdateAgain = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
registered = MSRegistered;
|
||||
}
|
||||
}
|
||||
Unlock_state();
|
||||
|
||||
|
||||
+28
-62
@@ -306,7 +306,6 @@ void P_NewChaseDir(mobj_t *actor)
|
||||
dirtype_t d[3];
|
||||
dirtype_t tdir = DI_NODIR, olddir, turnaround;
|
||||
|
||||
I_Assert(actor->target != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(actor->target));
|
||||
|
||||
olddir = actor->movedir;
|
||||
@@ -329,7 +328,7 @@ void P_NewChaseDir(mobj_t *actor)
|
||||
else
|
||||
d[1] = DI_NODIR;
|
||||
|
||||
if (twodlevel || actor->flags2 & MF2_TWOD)
|
||||
if (UNLIKELY(twodlevel || actor->flags2 & MF2_TWOD))
|
||||
d[2] = DI_NODIR;
|
||||
if (deltay < -FixedMul(10*FRACUNIT, actor->scale))
|
||||
d[2] = DI_SOUTH;
|
||||
@@ -619,7 +618,6 @@ void A_Chase(void *thing)
|
||||
if (LUA_CallAction(A_CHASE, actor))
|
||||
return;
|
||||
|
||||
I_Assert(actor != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(actor));
|
||||
|
||||
if (actor->reactiontime)
|
||||
@@ -874,7 +872,7 @@ void A_PointyThink(void *thing)
|
||||
TVector v;
|
||||
TVector *res;
|
||||
angle_t fa;
|
||||
fixed_t radius = FixedMul(actor->info->radius*actor->info->reactiontime, actor->scale);
|
||||
fixed_t radius;
|
||||
boolean firsttime = true;
|
||||
INT32 sign;
|
||||
|
||||
@@ -932,6 +930,8 @@ void A_PointyThink(void *thing)
|
||||
if (!actor->tracer) // For some reason we do not have spike balls...
|
||||
return;
|
||||
|
||||
radius = FixedMul(actor->info->radius*actor->info->reactiontime, actor->scale);
|
||||
|
||||
// Position spike balls relative to the value of 'lastlook'.
|
||||
ball = actor->tracer;
|
||||
|
||||
@@ -1531,10 +1531,7 @@ void A_LobShot(void *thing)
|
||||
|
||||
if (!(actor->flags & MF_BOSS))
|
||||
{
|
||||
if (ultimatemode)
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE;
|
||||
else
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1570,10 +1567,7 @@ void A_FireShot(void *thing)
|
||||
|
||||
if (!(actor->flags & MF_BOSS))
|
||||
{
|
||||
if (ultimatemode)
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE;
|
||||
else
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1613,10 +1607,7 @@ void A_SuperFireShot(void *thing)
|
||||
|
||||
if (!(actor->flags & MF_BOSS))
|
||||
{
|
||||
if (ultimatemode)
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE;
|
||||
else
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2770,9 +2761,11 @@ void A_Invincibility(void *thing)
|
||||
if (P_IsLocalPlayer(player) && !player->powers[pw_super])
|
||||
{
|
||||
S_StopMusic();
|
||||
if (mariomode)
|
||||
|
||||
if (UNLIKELY(mariomode))
|
||||
G_GhostAddColor((INT32) (player - players), GHC_INVINCIBLE);
|
||||
S_ChangeMusicInternal((mariomode) ? "minvnc" : "invinc", false);
|
||||
|
||||
S_ChangeMusicInternal((UNLIKELY(mariomode)) ? "minvnc" : "invinc", false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2870,12 +2863,6 @@ void A_ExtraLife(void *thing)
|
||||
if (actor->type == MT_1UPICO && !actor->tracer)
|
||||
actor->frame -= 2; // No lives icon for this player, use the default.
|
||||
|
||||
if (ultimatemode) //I don't THINK so!
|
||||
{
|
||||
S_StartSound(player->mo, sfx_lose);
|
||||
return;
|
||||
}
|
||||
|
||||
// In shooter gametypes, give the player 100 rings instead of an extra life.
|
||||
if (gametype != GT_COOP && gametype != GT_COMPETITION)
|
||||
P_GivePlayerRings(player, 100);
|
||||
@@ -3650,7 +3637,7 @@ static inline boolean PIT_GrenadeRing(mobj_t *thing)
|
||||
return true;
|
||||
|
||||
if (thing->player && (thing->player->kartstuff[k_hyudorotimer]
|
||||
|| (G_BattleGametype() && thing->player && thing->player->kartstuff[k_bumper] <= 0 && thing->player->kartstuff[k_comebacktimer])))
|
||||
|| (G_BattleGametype() && thing->player->kartstuff[k_bumper] <= 0 && thing->player->kartstuff[k_comebacktimer])))
|
||||
return true;
|
||||
|
||||
if ((gametype == GT_CTF || gametype == GT_TEAMMATCH)
|
||||
@@ -4015,26 +4002,13 @@ void A_JetChase(void *thing)
|
||||
}
|
||||
|
||||
// chase towards player
|
||||
if (ultimatemode)
|
||||
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/2, actor->scale));
|
||||
else
|
||||
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/4, actor->scale));
|
||||
P_Thrust(actor, actor->angle, FixedMul(actor->info->speed/4, actor->scale));
|
||||
|
||||
// must adjust height
|
||||
if (ultimatemode)
|
||||
{
|
||||
if (actor->z < (actor->target->z + actor->target->height + FixedMul((64<<FRACBITS), actor->scale)))
|
||||
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
|
||||
else
|
||||
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
|
||||
}
|
||||
if (actor->z < (actor->target->z + actor->target->height + FixedMul((32<<FRACBITS), actor->scale)))
|
||||
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
|
||||
else
|
||||
{
|
||||
if (actor->z < (actor->target->z + actor->target->height + FixedMul((32<<FRACBITS), actor->scale)))
|
||||
actor->momz += FixedMul(FRACUNIT/2, actor->scale);
|
||||
else
|
||||
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
|
||||
}
|
||||
actor->momz -= FixedMul(FRACUNIT/2, actor->scale);
|
||||
}
|
||||
|
||||
// Function: A_JetbThink
|
||||
@@ -4137,10 +4111,7 @@ void A_JetgShoot(void *thing)
|
||||
A_FaceTarget(actor);
|
||||
P_SpawnMissile(actor, actor->target, (mobjtype_t)actor->info->raisestate);
|
||||
|
||||
if (ultimatemode)
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE;
|
||||
else
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
|
||||
if (actor->info->attacksound)
|
||||
S_StartSound(actor, actor->info->attacksound);
|
||||
@@ -5301,7 +5272,7 @@ void A_MixUp(void *thing)
|
||||
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
||||
&& !players[i].exiting && !players[i].powers[pw_super])
|
||||
{
|
||||
if ((netgame || multiplayer) && players[i].spectator) // Ignore spectators
|
||||
if (netgame && players[i].spectator) // Ignore spectators
|
||||
continue;
|
||||
|
||||
numplayers++;
|
||||
@@ -5344,6 +5315,11 @@ void A_MixUp(void *thing)
|
||||
}
|
||||
}
|
||||
|
||||
// idk if we ever really end up here
|
||||
// but bad things would happen if we do without this
|
||||
if (one == -1)
|
||||
return;
|
||||
|
||||
//get this done first!
|
||||
tempthing = players[one].mo->tracer;
|
||||
P_SetTarget(&players[one].mo->tracer, players[two].mo->tracer);
|
||||
@@ -6458,12 +6434,8 @@ void A_BuzzFly(void *thing)
|
||||
// chase towards player
|
||||
{
|
||||
INT32 dist, realspeed;
|
||||
const fixed_t mf = 5*(FRACUNIT/4);
|
||||
|
||||
if (ultimatemode)
|
||||
realspeed = FixedMul(FixedMul(actor->info->speed,mf), actor->scale);
|
||||
else
|
||||
realspeed = FixedMul(actor->info->speed, actor->scale);
|
||||
realspeed = FixedMul(actor->info->speed, actor->scale);
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(actor->target->x - actor->x,
|
||||
actor->target->y - actor->y), actor->target->z - actor->z);
|
||||
@@ -7918,7 +7890,7 @@ void A_ItemPop(void *thing)
|
||||
|
||||
if (!(actor->target && actor->target->player))
|
||||
{
|
||||
if (cv_debug && !(actor->target && actor->target->player))
|
||||
if (cv_debug)
|
||||
CONS_Printf("ERROR: Powerup has no target!\n");
|
||||
return;
|
||||
}
|
||||
@@ -8780,7 +8752,7 @@ void A_ReaperThinker(void *thing)
|
||||
actor->angle = R_PointToAngle2(actor->x, actor->y, actor->target->x, actor->target->y);
|
||||
|
||||
// The player we should target if it's near us:
|
||||
for (i = 0; i<MAXPLAYERS; i++)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
||||
if (!playeringame[i])
|
||||
@@ -9251,10 +9223,7 @@ void A_MultiShot(void *thing)
|
||||
|
||||
if (!(actor->flags & MF_BOSS))
|
||||
{
|
||||
if (ultimatemode)
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE;
|
||||
else
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10863,10 +10832,7 @@ void A_BrakFireShot(void *thing)
|
||||
|
||||
if (!(actor->flags & MF_BOSS))
|
||||
{
|
||||
if (ultimatemode)
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE;
|
||||
else
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
actor->reactiontime = actor->info->reactiontime*TICRATE*2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+12
-8
@@ -845,7 +845,7 @@ void T_BounceCheese(levelspecthink_t *bouncer)
|
||||
T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling
|
||||
T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor
|
||||
bouncer->sector->ceilingdata = NULL;
|
||||
bouncer->sector->floordata = NULL;;
|
||||
bouncer->sector->floordata = NULL;
|
||||
bouncer->sector->moved = true;
|
||||
P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives
|
||||
}
|
||||
@@ -1107,14 +1107,13 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
||||
|
||||
if (affectsec == spikes->sector) // Applied to an actual sector
|
||||
{
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec);
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec);
|
||||
|
||||
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
{
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
|
||||
continue;
|
||||
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec);
|
||||
|
||||
if (thing->z == affectfloor)
|
||||
dothepain = true;
|
||||
}
|
||||
@@ -1124,19 +1123,21 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
||||
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
|
||||
continue;
|
||||
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec);
|
||||
|
||||
if (thing->z + thing->height == affectceil)
|
||||
dothepain = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector);
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector);
|
||||
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
{
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
|
||||
continue;
|
||||
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector);
|
||||
|
||||
if (thing->z == affectceil)
|
||||
dothepain = true;
|
||||
}
|
||||
@@ -1146,6 +1147,8 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
||||
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
|
||||
continue;
|
||||
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector);
|
||||
|
||||
if (thing->z + thing->height == affectfloor)
|
||||
dothepain = true;
|
||||
}
|
||||
@@ -1652,6 +1655,7 @@ wegotit:
|
||||
static mobj_t *SearchMarioNode(msecnode_t *node)
|
||||
{
|
||||
mobj_t *thing = NULL;
|
||||
|
||||
for (; node; node = node->m_thinglist_next)
|
||||
{
|
||||
// Things which should NEVER be ejected from a MarioBlock, by type.
|
||||
@@ -1894,7 +1898,6 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
|
||||
{
|
||||
if (nobaddies->sector->lines[i]->special == 223)
|
||||
{
|
||||
|
||||
upperbound = nobaddies->sector->ceilingheight;
|
||||
lowerbound = nobaddies->sector->floorheight;
|
||||
|
||||
@@ -2080,11 +2083,12 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec);
|
||||
bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
|
||||
|
||||
if (players[j].mo->z > topheight)
|
||||
continue;
|
||||
|
||||
bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
|
||||
|
||||
if (players[j].mo->z + players[j].mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
|
||||
+2
-22
@@ -1219,24 +1219,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
||||
|
||||
case MT_EXTRALARGEBUBBLE:
|
||||
return; // SRB2kart - don't need bubbles mucking with the player
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
|
||||
return;
|
||||
if (UNLIKELY(maptol & TOL_NIGHTS))
|
||||
return;
|
||||
if (UNLIKELY(mariomode))
|
||||
return;
|
||||
else if (toucher->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (special->z+special->height < toucher->z + toucher->height / 3
|
||||
|| special->z+special->height > toucher->z + (toucher->height*2/3))
|
||||
return; // Only go in the mouth
|
||||
}
|
||||
else if (special->z < toucher->z + toucher->height / 3
|
||||
|| special->z > toucher->z + (toucher->height*2/3))
|
||||
return; // Only go in the mouth
|
||||
|
||||
toucher->momx = toucher->momy = toucher->momz = 0;
|
||||
break;
|
||||
|
||||
case MT_WATERDROP:
|
||||
if (special->state == &states[special->info->spawnstate])
|
||||
@@ -1642,7 +1624,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
// Drop stuff.
|
||||
// This determines the kind of object spawned
|
||||
// during the death frame of a thing.
|
||||
if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
|
||||
if (LIKELY(!mariomode) // Don't show birds, etc. in Mario Mode Tails 12-23-2001
|
||||
&& target->flags & MF_ENEMY)
|
||||
{
|
||||
if (cv_soniccd.value)
|
||||
@@ -1877,11 +1859,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
P_SetThingPosition(target);
|
||||
P_InstaThrust(target,target->angle,FixedMul(2*FRACUNIT, target->scale));
|
||||
target->momz = FixedMul(7*FRACUNIT, target->scale);
|
||||
if (flip)
|
||||
target->momz = -target->momz;
|
||||
|
||||
if (flip)
|
||||
{
|
||||
target->momz = -target->momz;
|
||||
target = P_SpawnMobj(x,y,z-FixedMul(12*FRACUNIT, target->scale),MT_SPIKE);
|
||||
target->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
|
||||
@@ -99,10 +99,6 @@ typedef struct camera_s
|
||||
// Hold up/down to pan the camera vertically
|
||||
SINT8 dpad_y_held;
|
||||
|
||||
// Things used by FS cameras.
|
||||
fixed_t viewheight;
|
||||
angle_t startangle;
|
||||
|
||||
// Camera demobjerization
|
||||
// Info for drawing: position.
|
||||
fixed_t x, y, z;
|
||||
@@ -121,8 +117,6 @@ typedef struct camera_s
|
||||
fixed_t radius;
|
||||
fixed_t height;
|
||||
|
||||
fixed_t relativex;
|
||||
|
||||
// Momentums, used to update position.
|
||||
fixed_t momx, momy, momz;
|
||||
|
||||
@@ -212,7 +206,6 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
|
||||
void P_GivePlayerRings(player_t *player, INT32 num_rings);
|
||||
void P_GivePlayerLives(player_t *player, INT32 numlives);
|
||||
UINT8 P_GetNextEmerald(void);
|
||||
void P_GiveEmerald(boolean spawnObj);
|
||||
void P_ResetScore(player_t *player);
|
||||
boolean P_AutoPause(void);
|
||||
|
||||
@@ -220,7 +213,6 @@ void P_DoJumpShield(player_t *player);
|
||||
void P_BlackOw(player_t *player);
|
||||
void P_ElementalFireTrail(player_t *player);
|
||||
|
||||
//void P_DoPityCheck(player_t *player);
|
||||
void P_PlayerThink(player_t *player);
|
||||
void P_PlayerAfterThink(player_t *player);
|
||||
void P_DoPlayerExit(player_t *player);
|
||||
@@ -281,7 +273,6 @@ void P_RemoveMobj(mobj_t *th);
|
||||
void P_RemoveSavegameMobj(mobj_t *th);
|
||||
boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state);
|
||||
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
|
||||
//void P_RunShields(void);
|
||||
void P_RunOverlays(void);
|
||||
void P_RunShadows(void);
|
||||
void P_MobjThinker(mobj_t *mobj);
|
||||
|
||||
+45
-37
@@ -189,12 +189,12 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
}
|
||||
|
||||
if (vertispeed)
|
||||
object->momz = FixedMul(vertispeed,FixedSqrt(FixedMul(vscale, spring->scale)));
|
||||
object->momz = FixedMul(vertispeed, FixedSqrt(FixedMul(vscale, spring->scale)));
|
||||
|
||||
if (horizspeed)
|
||||
{
|
||||
if (!object->player)
|
||||
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed,FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(horizspeed, FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
else
|
||||
{
|
||||
fixed_t finalSpeed = FixedDiv(horizspeed, hscale);
|
||||
@@ -203,7 +203,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
|
||||
if (pSpeed > finalSpeed)
|
||||
finalSpeed = pSpeed;
|
||||
|
||||
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed,FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
P_InstaThrustEvenIn2D(object, spring->angle, FixedMul(finalSpeed, FixedSqrt(FixedMul(hscale, spring->scale))));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -321,7 +321,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
|
||||
// Ignore spectators
|
||||
if ((tmthing->player && tmthing->player->spectator)
|
||||
|| (thing->player && thing->player->spectator))
|
||||
|| (thing->player && thing->player->spectator))
|
||||
return true;
|
||||
|
||||
#ifdef SEENAMES
|
||||
@@ -1509,14 +1509,14 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
||||
// Adjusts tmfloorz and tmceilingz as lines are contacted - FOR CAMERA ONLY
|
||||
static boolean PIT_CheckCameraLine(line_t *ld)
|
||||
{
|
||||
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
|
||||
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
|
||||
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
return true;
|
||||
|
||||
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
|| tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
{
|
||||
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
|
||||
return true;
|
||||
}
|
||||
|
||||
if (P_BoxOnLineSide(tmbbox, ld) != -1)
|
||||
return true;
|
||||
@@ -1571,11 +1571,13 @@ static boolean PIT_CheckCameraLine(line_t *ld)
|
||||
//
|
||||
static boolean PIT_CheckLine(line_t *ld)
|
||||
{
|
||||
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
|
||||
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
|
||||
tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
return true;
|
||||
|
||||
if (tmbbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || tmbbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
|| tmbbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
if (ld->polyobj && !(ld->polyobj->flags & POF_SOLID))
|
||||
return true;
|
||||
|
||||
if (P_BoxOnLineSide(tmbbox, ld) != -1)
|
||||
@@ -1584,10 +1586,12 @@ static boolean PIT_CheckLine(line_t *ld)
|
||||
if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a wall will get you stuck. You probably shouldn't give the player this flag.
|
||||
{
|
||||
fixed_t cosradius, sinradius;
|
||||
|
||||
cosradius = FixedMul(tmthing->radius, FINECOSINE(tmthing->angle>>ANGLETOFINESHIFT));
|
||||
sinradius = FixedMul(tmthing->radius, FINESINE(tmthing->angle>>ANGLETOFINESHIFT));
|
||||
|
||||
if (P_PointOnLineSide(tmx - cosradius, tmy - sinradius, ld)
|
||||
== P_PointOnLineSide(tmx + cosradius, tmy + sinradius, ld))
|
||||
== P_PointOnLineSide(tmx + cosradius, tmy + sinradius, ld))
|
||||
return true; // the line doesn't cross between collider's start or end
|
||||
}
|
||||
|
||||
@@ -2369,6 +2373,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
fixed_t radius = thing->radius;
|
||||
fixed_t thingtop ;//= thing->z + thing->height;
|
||||
fixed_t startingonground = P_IsObjectOnGround(thing);
|
||||
INT32 special = -1;
|
||||
floatok = false;
|
||||
|
||||
if (radius < MAXRADIUS/2)
|
||||
@@ -2402,21 +2407,31 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP))
|
||||
{
|
||||
//All things are affected by their scale.
|
||||
fixed_t maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
INT32 special = 0;
|
||||
// All things are affected by their scale.
|
||||
fixed_t maxstep;
|
||||
|
||||
if (tmceilingz - tmfloorz < thing->height)
|
||||
{
|
||||
if (tmfloorthing)
|
||||
tmhitthing = tmfloorthing;
|
||||
|
||||
return false; // doesn't fit
|
||||
}
|
||||
|
||||
maxstep = FixedMul(MAXSTEPMOVE, mapobjectscale);
|
||||
|
||||
if (thing->player)
|
||||
{
|
||||
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
if (special == -1)
|
||||
special = GETSECSPECIAL(R_PointInSubsector(x, y)->sector->special, 1);
|
||||
|
||||
// If using type Section1:13, double the maxstep.
|
||||
if (P_PlayerTouchingSectorSpecial(thing->player, 1, 13) || special == 13)
|
||||
if (special == 13 || P_PlayerTouchingSectorSpecial(thing->player, 1, 13))
|
||||
{
|
||||
maxstep <<= 1;
|
||||
}
|
||||
// If using type Section1:12, no maxstep. For ledges you don't want the player to climb! (see: Egg Zeppelin & SMK port walls)
|
||||
else if (P_PlayerTouchingSectorSpecial(thing->player, 1, 12) || special == 12)
|
||||
else if (special == 12 || P_PlayerTouchingSectorSpecial(thing->player, 1, 12))
|
||||
{
|
||||
maxstep = 0;
|
||||
}
|
||||
@@ -2427,14 +2442,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
maxstep = 0;
|
||||
}
|
||||
|
||||
if (tmceilingz - tmfloorz < thing->height)
|
||||
{
|
||||
if (tmfloorthing)
|
||||
tmhitthing = tmfloorthing;
|
||||
|
||||
return false; // doesn't fit
|
||||
}
|
||||
|
||||
floatok = true;
|
||||
|
||||
thingtop = thing->z + thing->height;
|
||||
@@ -2465,7 +2472,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
|
||||
}
|
||||
}
|
||||
else if (maxstep > 0 && !(thing->player &&
|
||||
(P_PlayerTouchingSectorSpecial(thing->player, 1, 14) || special == 14))) // Step down
|
||||
(special == 14 || P_PlayerTouchingSectorSpecial(thing->player, 1, 14)))) // Step down
|
||||
{
|
||||
// If the floor difference is MAXSTEPMOVE or less, and the sector isn't Section1:14, ALWAYS
|
||||
// step down! Formerly required a Section1:13 sector for the full MAXSTEPMOVE, but no more.
|
||||
@@ -3537,6 +3544,12 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
|
||||
if (thing->flags & MF_MONITOR)
|
||||
return true;
|
||||
|
||||
if (thing->floorz > bombspot->z && bombspot->ceilingz < thing->z)
|
||||
return true;
|
||||
|
||||
if (thing->ceilingz < bombspot->z && bombspot->floorz > thing->z)
|
||||
return true;
|
||||
|
||||
dx = abs(thing->x - bombspot->x);
|
||||
dy = abs(thing->y - bombspot->y);
|
||||
dz = abs(thing->z + (thing->height>>1) - bombspot->z);
|
||||
@@ -3550,14 +3563,9 @@ static boolean PIT_RadiusAttack(mobj_t *thing)
|
||||
if (dist >= bombdamage)
|
||||
return true; // out of range
|
||||
|
||||
if (thing->floorz > bombspot->z && bombspot->ceilingz < thing->z)
|
||||
return true;
|
||||
|
||||
if (thing->ceilingz < bombspot->z && bombspot->floorz > thing->z)
|
||||
return true;
|
||||
|
||||
// must be in direct path
|
||||
if (P_CheckSight(thing, bombspot))
|
||||
{ // must be in direct path
|
||||
{
|
||||
P_DamageMobj(thing, bombspot, bombsource, 1); // Tails 01-11-2001
|
||||
}
|
||||
|
||||
@@ -4001,10 +4009,10 @@ static inline boolean PIT_GetSectors(line_t *ld)
|
||||
tmbbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
return true;
|
||||
|
||||
if (P_BoxOnLineSide(tmbbox, ld) != -1)
|
||||
if (ld->polyobj) // line belongs to a polyobject, don't add it
|
||||
return true;
|
||||
|
||||
if (ld->polyobj) // line belongs to a polyobject, don't add it
|
||||
if (P_BoxOnLineSide(tmbbox, ld) != -1)
|
||||
return true;
|
||||
|
||||
// This line crosses through the object.
|
||||
|
||||
+84
-41
@@ -242,7 +242,7 @@ void P_CameraLineOpening(line_t *linedef)
|
||||
sector_t *back;
|
||||
fixed_t frontfloor, frontceiling, backfloor, backceiling;
|
||||
|
||||
if (linedef->sidenum[1] == 0xffff)
|
||||
if (linedef->sidenum[1] == NO_INDEX)
|
||||
{
|
||||
// single sided line
|
||||
openrange = 0;
|
||||
@@ -398,7 +398,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
{
|
||||
sector_t *front, *back;
|
||||
|
||||
if (linedef->sidenum[1] == 0xffff)
|
||||
if (linedef->sidenum[1] == NO_INDEX)
|
||||
{
|
||||
// single sided line
|
||||
openrange = 0;
|
||||
@@ -423,40 +423,40 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
// Set open and high/low values here
|
||||
fixed_t frontheight, backheight;
|
||||
|
||||
frontheight = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
|
||||
backheight = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight < backheight)
|
||||
{
|
||||
opentop = frontheight;
|
||||
highceiling = backheight;
|
||||
opentopslope = front->c_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = backheight;
|
||||
highceiling = frontheight;
|
||||
opentopslope = back->c_slope;
|
||||
}
|
||||
|
||||
frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
|
||||
backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight > backheight)
|
||||
{
|
||||
openbottom = frontheight;
|
||||
lowfloor = backheight;
|
||||
openbottomslope = front->f_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = backheight;
|
||||
lowfloor = frontheight;
|
||||
openbottomslope = back->f_slope;
|
||||
}
|
||||
|
||||
if (mobj)
|
||||
{
|
||||
frontheight = P_GetCeilingZ(mobj, front, tmx, tmy, linedef);
|
||||
backheight = P_GetCeilingZ(mobj, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight < backheight)
|
||||
{
|
||||
opentop = frontheight;
|
||||
highceiling = backheight;
|
||||
opentopslope = front->c_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = backheight;
|
||||
highceiling = frontheight;
|
||||
opentopslope = back->c_slope;
|
||||
}
|
||||
|
||||
frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
|
||||
backheight = P_GetFloorZ(mobj, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight > backheight)
|
||||
{
|
||||
openbottom = frontheight;
|
||||
lowfloor = backheight;
|
||||
openbottomslope = front->f_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = backheight;
|
||||
lowfloor = frontheight;
|
||||
openbottomslope = back->f_slope;
|
||||
}
|
||||
|
||||
fixed_t thingtop = mobj->z + mobj->height;
|
||||
|
||||
// Check for collision with front side's midtexture if Effect 4 is set
|
||||
@@ -650,6 +650,43 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
lowfloor = lowestfloor;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is what P_LineOpening did before the addition of slopes
|
||||
// so i´ll just use it as the fallback case
|
||||
// not that we will ever likely hit this
|
||||
frontheight = front->ceilingheight;
|
||||
backheight = back->ceilingheight;
|
||||
|
||||
if (frontheight < backheight)
|
||||
{
|
||||
opentop = frontheight;
|
||||
highceiling = backheight;
|
||||
opentopslope = front->c_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = backheight;
|
||||
highceiling = frontheight;
|
||||
opentopslope = back->c_slope;
|
||||
}
|
||||
|
||||
frontheight = front->floorheight;
|
||||
backheight = back->floorheight;
|
||||
|
||||
if (frontheight > backheight)
|
||||
{
|
||||
openbottom = frontheight;
|
||||
lowfloor = backheight;
|
||||
openbottomslope = front->f_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = backheight;
|
||||
lowfloor = frontheight;
|
||||
openbottomslope = back->f_slope;
|
||||
}
|
||||
}
|
||||
|
||||
openrange = opentop - openbottom;
|
||||
}
|
||||
@@ -668,7 +705,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
|
||||
//
|
||||
void P_UnsetThingPosition(mobj_t *thing)
|
||||
{
|
||||
I_Assert(thing != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(thing));
|
||||
|
||||
if (!(thing->flags & MF_NOSECTOR))
|
||||
@@ -772,7 +808,6 @@ void P_SetThingPosition(mobj_t *thing)
|
||||
sector_t *oldsec = NULL;
|
||||
fixed_t tfloorz, tceilz;
|
||||
|
||||
I_Assert(thing != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(thing));
|
||||
|
||||
if (thing->player && thing->z <= thing->floorz && thing->subsector)
|
||||
@@ -823,16 +858,20 @@ void P_SetThingPosition(mobj_t *thing)
|
||||
// sector's floor is the same height.
|
||||
if (thing->player && oldsec != NULL && thing->subsector && oldsec != thing->subsector->sector)
|
||||
{
|
||||
tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
tceilz = P_GetCeilingZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
tceilz = P_GetCeilingZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
|
||||
if (thing->z + thing->height >= tceilz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
else if (thing->z <= tfloorz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
else
|
||||
{
|
||||
tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
|
||||
if (thing->z <= tfloorz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -933,6 +972,10 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
|
||||
// First index is really empty, so +1 it.
|
||||
for (list = blockmaplump + offset + 1; *list != -1; list++)
|
||||
{
|
||||
#ifdef RANGECHECK
|
||||
if (*list < 0 || (UINT32)*list >= numlines)
|
||||
I_Error("P_BlockLinesIterator: index >= numlines");
|
||||
#endif
|
||||
ld = &lines[*list];
|
||||
|
||||
if (ld->validcount == validcount)
|
||||
|
||||
+171
-206
@@ -122,27 +122,6 @@ static void P_CycleMobjState(mobj_t *mobj)
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_CycleMobjState for players.
|
||||
//
|
||||
static void P_CyclePlayerMobjState(mobj_t *mobj)
|
||||
{
|
||||
// state animations
|
||||
P_CycleStateAnimation(mobj);
|
||||
|
||||
// cycle through states,
|
||||
// calling action functions at transitions
|
||||
if (mobj->tics != -1)
|
||||
{
|
||||
mobj->tics--;
|
||||
|
||||
// you can cycle through multiple states in a tic
|
||||
if (!mobj->tics && mobj->state)
|
||||
if (!P_SetPlayerMobjState(mobj, mobj->state->nextstate))
|
||||
return; // freed itself
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX_RECURSION 20
|
||||
|
||||
//
|
||||
@@ -243,11 +222,6 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state)
|
||||
|
||||
INT32 recursion = 0;
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (mobj->player != NULL)
|
||||
I_Error("P_SetMobjState used for player mobj. Use P_SetPlayerMobjState instead!\n(State called: %d)", state);
|
||||
#endif
|
||||
|
||||
if (mobj->player != NULL)
|
||||
return P_SetPlayerMobjState(mobj, state);
|
||||
|
||||
@@ -360,7 +334,6 @@ void P_ExplodeMissile(mobj_t *mo)
|
||||
{
|
||||
mobj_t *explodemo;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
mo->momx = mo->momy = mo->momz = 0;
|
||||
@@ -441,14 +414,18 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
return false;
|
||||
|
||||
if ((((rover->flags & FF_BLOCKPLAYER) && mobj->player)
|
||||
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
if ((((rover->flags & FF_BLOCKPLAYER) && mobj->player) ||
|
||||
((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
return false;
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (mobj->z > topheight)
|
||||
return false;
|
||||
|
||||
topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (mobj->z > topheight || (mobj->z + mobj->height < bottomheight))
|
||||
if (mobj->z + mobj->height < bottomheight)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -598,7 +575,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect)
|
||||
if (perfect && boundsec)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
@@ -617,8 +594,10 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
|
||||
fixed_t highline;
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
|
||||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
continue;
|
||||
|
||||
if (P_BoxOnLineSide(bbox, ld) != -1)
|
||||
@@ -685,7 +664,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect)
|
||||
if (perfect && boundsec)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
@@ -704,8 +683,10 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
|
||||
fixed_t highline;
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
|
||||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
continue;
|
||||
|
||||
if (P_BoxOnLineSide(bbox, ld) != -1)
|
||||
@@ -773,7 +754,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect)
|
||||
if (perfect && boundsec)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
@@ -792,8 +773,10 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
|
||||
fixed_t highline;
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
|
||||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
continue;
|
||||
|
||||
if (P_BoxOnLineSide(bbox, ld) != -1)
|
||||
@@ -860,7 +843,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
||||
return P_GetSlopeZAt(slope, testx, testy);
|
||||
|
||||
// If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point
|
||||
if (perfect)
|
||||
if (perfect && boundsec)
|
||||
{
|
||||
size_t i;
|
||||
line_t *ld;
|
||||
@@ -879,8 +862,10 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
||||
fixed_t highline;
|
||||
ld = boundsec->lines[i];
|
||||
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] || bbox[BOXLEFT] >= ld->bbox[BOXRIGHT]
|
||||
|| bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] || bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
if (bbox[BOXRIGHT] <= ld->bbox[BOXLEFT] ||
|
||||
bbox[BOXLEFT] >= ld->bbox[BOXRIGHT] ||
|
||||
bbox[BOXTOP] <= ld->bbox[BOXBOTTOM] ||
|
||||
bbox[BOXBOTTOM] >= ld->bbox[BOXTOP])
|
||||
continue;
|
||||
|
||||
if (P_BoxOnLineSide(bbox, ld) != -1)
|
||||
@@ -911,6 +896,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
|
||||
else // Well, that makes it easy. Just get the ceiling height
|
||||
return sector->ceilingheight;
|
||||
}
|
||||
|
||||
static void P_PlayerFlip(mobj_t *mo)
|
||||
{
|
||||
if (!mo->player)
|
||||
@@ -919,7 +905,12 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
G_GhostAddFlip((INT32) (mo->player - players));
|
||||
// Flip aiming to match!
|
||||
|
||||
if (mo->player->pflags & PF_FLIPCAM)
|
||||
if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
else if (mo->player->pflags & PF_FLIPCAM)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
@@ -941,11 +932,6 @@ static void P_PlayerFlip(mobj_t *mo)
|
||||
camera[i].z += FixedMul(20*FRACUNIT, mo->scale);
|
||||
}
|
||||
}
|
||||
else if (UNLIKELY(mo->player->pflags & PF_NIGHTSMODE)) // NiGHTS doesn't use flipcam
|
||||
{
|
||||
if (mo->tracer)
|
||||
mo->tracer->eflags ^= MFE_VERTICALFLIP;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
@@ -961,7 +947,6 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
||||
boolean goopgravity = false;
|
||||
boolean wasflip;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
wasflip = (mo->eflags & MFE_VERTICALFLIP) != 0;
|
||||
@@ -1134,7 +1119,6 @@ void P_CheckGravity(mobj_t *mo, boolean affect)
|
||||
//
|
||||
static void P_SceneryXYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
const fixed_t fric_scale = FixedMul(FRACUNIT/32, mo->scale);
|
||||
@@ -1178,7 +1162,6 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
|
||||
{
|
||||
player_t *player;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
player = mo->player;
|
||||
@@ -1230,7 +1213,6 @@ static void P_PushableCheckBustables(mobj_t *mo)
|
||||
fixed_t oldx;
|
||||
fixed_t oldy;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
if (netgame && mo->player && mo->player->spectator)
|
||||
@@ -1349,7 +1331,6 @@ void P_XYMovement(mobj_t *mo)
|
||||
vector3_t slopemom = {0, 0, 0};
|
||||
fixed_t predictedz = 0;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
// if it's stopped
|
||||
@@ -1432,7 +1413,7 @@ void P_XYMovement(mobj_t *mo)
|
||||
// blocked move
|
||||
moved = false;
|
||||
|
||||
if (player && player->bot)
|
||||
if (UNLIKELY(player && player->bot))
|
||||
{
|
||||
B_MoveBlocked(player);
|
||||
}
|
||||
@@ -1467,24 +1448,24 @@ void P_XYMovement(mobj_t *mo)
|
||||
else
|
||||
fx->eflags &= ~MFE_VERTICALFLIP;
|
||||
fx->scale = mo->scale;
|
||||
}
|
||||
|
||||
if (mo->type == MT_ORBINAUT) // Orbinaut speed decreasing
|
||||
{
|
||||
if (mo->health > 1)
|
||||
if (mo->type == MT_ORBINAUT) // Orbinaut speed decreasing
|
||||
{
|
||||
S_StartSound(mo, mo->info->attacksound);
|
||||
mo->health--;
|
||||
mo->threshold = 0;
|
||||
}
|
||||
else if (mo->health == 1)
|
||||
{
|
||||
// This Item Damage
|
||||
S_StartSound(mo, mo->info->deathsound);
|
||||
P_KillMobj(mo, NULL, NULL);
|
||||
if (mo->health > 1)
|
||||
{
|
||||
S_StartSound(mo, mo->info->attacksound);
|
||||
mo->health--;
|
||||
mo->threshold = 0;
|
||||
}
|
||||
else if (mo->health == 1)
|
||||
{
|
||||
// This Item Damage
|
||||
S_StartSound(mo, mo->info->deathsound);
|
||||
P_KillMobj(mo, NULL, NULL);
|
||||
|
||||
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
|
||||
P_InstaThrust(mo, R_PointToAngle2(mo->x, mo->y, mo->x, mo->y)+ANGLE_90, 16*FRACUNIT);
|
||||
P_SetObjectMomZ(mo, 8*FRACUNIT, false);
|
||||
P_InstaThrust(mo, R_PointToAngle2(mo->x, mo->y, mo->x, mo->y)+ANGLE_90, 16*FRACUNIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
//}
|
||||
@@ -1588,43 +1569,46 @@ void P_XYMovement(mobj_t *mo)
|
||||
if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
|
||||
return;
|
||||
|
||||
if (moved && oldslope) // Check to see if we ran off
|
||||
if (moved)
|
||||
{
|
||||
if (oldslope != mo->standingslope) // First, compare different slopes
|
||||
if (oldslope) // Check to see if we ran off
|
||||
{
|
||||
angle_t oldangle, newangle;
|
||||
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
|
||||
if (oldslope != mo->standingslope) // First, compare different slopes
|
||||
{
|
||||
angle_t oldangle, newangle;
|
||||
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
|
||||
|
||||
oldangle = FixedMul((signed)oldslope->zangle, FINECOSINE((moveangle - oldslope->xydirection) >> ANGLETOFINESHIFT));
|
||||
oldangle = FixedMul((signed)oldslope->zangle, FINECOSINE((moveangle - oldslope->xydirection) >> ANGLETOFINESHIFT));
|
||||
|
||||
if (mo->standingslope)
|
||||
newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
|
||||
else
|
||||
newangle = 0;
|
||||
if (mo->standingslope)
|
||||
newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
|
||||
else
|
||||
newangle = 0;
|
||||
|
||||
// Now compare the Zs of the different quantizations
|
||||
if (oldangle-newangle > ANG30 && oldangle-newangle < ANGLE_180) // Allow for a bit of sticking - this value can be adjusted later
|
||||
// Now compare the Zs of the different quantizations
|
||||
if (oldangle-newangle > ANG30 && oldangle-newangle < ANGLE_180) // Allow for a bit of sticking - this value can be adjusted later
|
||||
{
|
||||
mo->standingslope = oldslope;
|
||||
P_SlopeLaunch(mo);
|
||||
}
|
||||
}
|
||||
else if (predictedz-mo->z > abs(slopemom.z/2) // Sryder 2018-11-26: Don't launch here if it's a slope without physics, we stick to those like glue anyway
|
||||
&& !(mo->standingslope->flags & SL_NOPHYSICS)) // Now check if we were supposed to stick to this slope
|
||||
{
|
||||
mo->standingslope = oldslope;
|
||||
P_SlopeLaunch(mo);
|
||||
}
|
||||
}
|
||||
else if (predictedz-mo->z > abs(slopemom.z/2) // Sryder 2018-11-26: Don't launch here if it's a slope without physics, we stick to those like glue anyway
|
||||
&& !(mo->standingslope->flags & SL_NOPHYSICS)) // Now check if we were supposed to stick to this slope
|
||||
else if (mo->standingslope && predictedz)
|
||||
{
|
||||
P_SlopeLaunch(mo);
|
||||
}
|
||||
}
|
||||
else if (moved && mo->standingslope && predictedz)
|
||||
{
|
||||
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
|
||||
angle_t newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
|
||||
angle_t moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy);
|
||||
angle_t newangle = FixedMul((signed)mo->standingslope->zangle, FINECOSINE((moveangle - mo->standingslope->xydirection) >> ANGLETOFINESHIFT));
|
||||
|
||||
if (ANGLE_MAX-newangle > ANG30 && newangle > ANGLE_180)
|
||||
{
|
||||
mo->momz = P_MobjFlip(mo)*FRACUNIT/2;
|
||||
mo->z = predictedz + P_MobjFlip(mo);
|
||||
mo->standingslope = NULL;
|
||||
if (ANGLE_MAX-newangle > ANG30 && newangle > ANGLE_180)
|
||||
{
|
||||
mo->momz = P_MobjFlip(mo)*FRACUNIT/2;
|
||||
mo->z = predictedz + P_MobjFlip(mo);
|
||||
mo->standingslope = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1670,6 +1654,14 @@ void P_XYMovement(mobj_t *mo)
|
||||
if (mo->flags & MF_NOCLIPHEIGHT)
|
||||
return; // no frictions for objects that can pass through floors
|
||||
|
||||
//{ SRB2kart stuff
|
||||
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
|
||||
return;
|
||||
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
|
||||
return;
|
||||
//}
|
||||
|
||||
if (mo->flags & MF_MISSILE || mo->flags2 & MF2_SKULLFLY || mo->type == MT_SHELL || mo->type == MT_VULTURE)
|
||||
return; // no friction for missiles ever
|
||||
|
||||
@@ -1683,14 +1675,6 @@ void P_XYMovement(mobj_t *mo)
|
||||
&& (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes
|
||||
return;
|
||||
|
||||
//{ SRB2kart stuff
|
||||
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
|
||||
return;
|
||||
|
||||
if (mo->player && (mo->player->kartstuff[k_spinouttimer] && !mo->player->kartstuff[k_wipeoutslow]) && mo->player->speed <= K_GetKartSpeed(mo->player, false)/2)
|
||||
return;
|
||||
//}
|
||||
|
||||
if (((!(mo->eflags & MFE_VERTICALFLIP) && mo->z > mo->floorz) || (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height < mo->ceilingz))
|
||||
&& !(player && player->pflags & PF_SLIDING))
|
||||
return; // no friction when airborne
|
||||
@@ -1700,7 +1684,6 @@ void P_XYMovement(mobj_t *mo)
|
||||
|
||||
static void P_RingXYMovement(mobj_t *mo)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
if (!P_SceneryTryMove(mo, mo->x + mo->momx, mo->y + mo->momy))
|
||||
@@ -1711,7 +1694,6 @@ static void P_SceneryXYMovement(mobj_t *mo)
|
||||
{
|
||||
fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
oldx = mo->x;
|
||||
@@ -1749,7 +1731,6 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
|
||||
fixed_t delta1, delta2, thingtop;
|
||||
fixed_t topheight, bottomheight;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
thingtop = mo->z + mo->height;
|
||||
@@ -1826,7 +1807,6 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
|
||||
fixed_t delta1, delta2, thingtop;
|
||||
fixed_t polytop, polybottom;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
thingtop = mo->z + mo->height;
|
||||
@@ -1870,7 +1850,6 @@ static void P_AdjustMobjFloorZ_PolyObjs(mobj_t *mo, subsector_t *subsec)
|
||||
|
||||
static void P_RingZMovement(mobj_t *mo)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
// Intercept the stupid 'fall through 3dfloors' bug
|
||||
@@ -1905,7 +1884,6 @@ static void P_RingZMovement(mobj_t *mo)
|
||||
|
||||
boolean P_CheckDeathPitCollide(mobj_t *mo)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
const INT32 secspecial = GETSECSPECIAL(mo->subsector->sector->special, 1);
|
||||
@@ -1922,7 +1900,6 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
|
||||
|
||||
boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
|
||||
@@ -1941,7 +1918,6 @@ static boolean P_ZMovement(mobj_t *mo)
|
||||
{
|
||||
fixed_t dist, delta;
|
||||
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
// Intercept the stupid 'fall through 3dfloors' bug
|
||||
@@ -2398,7 +2374,6 @@ static boolean P_ZMovement(mobj_t *mo)
|
||||
|
||||
static void P_PlayerZMovement(mobj_t *mo)
|
||||
{
|
||||
I_Assert(mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mo));
|
||||
|
||||
if (!mo->player)
|
||||
@@ -2464,6 +2439,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
||||
}
|
||||
goto nightsdone;
|
||||
}
|
||||
|
||||
// Get up if you fell.
|
||||
if ((mo->state == &states[mo->info->painstate] || mo->state == &states[S_KART_SPIN])
|
||||
&& mo->player->kartstuff[k_spinouttimer] == 0 && mo->player->kartstuff[k_squishedtimer] == 0) // SRB2kart
|
||||
@@ -2516,7 +2492,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
||||
polyobj_t *po = newsubsec->polyList;
|
||||
sector_t *polysec;
|
||||
|
||||
while(po)
|
||||
while (po)
|
||||
{
|
||||
if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID))
|
||||
{
|
||||
@@ -2744,6 +2720,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
||||
P_RemoveMobj(mo);
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((!(mo->eflags & MFE_VERTICALFLIP) && mo->z <= mo->floorz)
|
||||
|| (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height >= mo->ceilingz)) // Hit the floor, so split!
|
||||
{
|
||||
@@ -2781,6 +2758,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
||||
P_RemoveMobj(mo);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Soniccd seed turns into a flower!
|
||||
if ((!(mo->eflags & MFE_VERTICALFLIP) && mo->z <= mo->floorz)
|
||||
|| (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height >= mo->ceilingz))
|
||||
@@ -2891,22 +2869,29 @@ void P_MobjCheckWater(mobj_t *mobj)
|
||||
|| ((rover->flags & FF_BLOCKOTHERS) && !mobj->player)))
|
||||
continue;
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
fixed_t topcheck, bottomcheck;
|
||||
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (topheight < (thingtop - FixedMul(mobj->info->height/2, mobj->scale))
|
||||
|| bottomheight > thingtop)
|
||||
continue;
|
||||
topcheck = (thingtop - FixedMul(mobj->info->height/2, mobj->scale));
|
||||
bottomcheck = thingtop;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (topheight < mobj->z
|
||||
|| bottomheight > (mobj->z + FixedMul(mobj->info->height/2, mobj->scale)))
|
||||
continue;
|
||||
topcheck = mobj->z;
|
||||
bottomcheck = (mobj->z + FixedMul(mobj->info->height/2, mobj->scale));
|
||||
}
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (topheight < topcheck)
|
||||
continue;
|
||||
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (bottomheight > bottomcheck)
|
||||
continue;
|
||||
|
||||
// Set the watertop and waterbottom
|
||||
mobj->watertop = topheight;
|
||||
mobj->waterbottom = bottomheight;
|
||||
@@ -3112,11 +3097,14 @@ static void P_SceneryCheckWater(mobj_t *mobj)
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS)
|
||||
continue;
|
||||
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (topheight <= mobj->z)
|
||||
continue;
|
||||
|
||||
bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y);
|
||||
|
||||
if (topheight <= mobj->z
|
||||
|| bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
|
||||
if (bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
|
||||
continue;
|
||||
|
||||
if (mobj->z + FixedMul(mobj->info->height, mobj->scale) > topheight)
|
||||
@@ -3210,30 +3198,6 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
|
||||
return false;
|
||||
}
|
||||
|
||||
void P_DestroyRobots(void)
|
||||
{
|
||||
// Search through all the thinkers for enemies.
|
||||
mobj_t *mo;
|
||||
thinker_t *think;
|
||||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function != (actionf_p1)P_MobjThinker)
|
||||
continue; // not a mobj thinker
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (mo->health <= 0 || !(mo->flags & MF_ENEMY || mo->flags & MF_BOSS))
|
||||
continue; // not a valid enemy
|
||||
|
||||
if (mo->type == MT_PLAYER) // Don't chase after other players!
|
||||
continue;
|
||||
|
||||
// Found a target enemy
|
||||
P_KillMobj(mo, players[consoleplayer].mo, players[consoleplayer].mo);
|
||||
}
|
||||
}
|
||||
|
||||
// the below is chasecam only, if you're curious. check out P_CalcPostImg in p_user.c for first person
|
||||
void P_CalcChasePostImg(player_t *player, camera_t *thiscam)
|
||||
{
|
||||
@@ -3405,7 +3369,6 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||
{
|
||||
msecnode_t *node;
|
||||
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(mobj->player != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
||||
@@ -3420,20 +3383,23 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||
mobj->eflags &= ~MFE_JUSTSTEPPEDDOWN;
|
||||
|
||||
// Zoom tube
|
||||
if (UNLIKELY(mobj->tracer && mobj->tracer->type == MT_TUBEWAYPOINT))
|
||||
if (mobj->tracer)
|
||||
{
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x += mobj->momx;
|
||||
mobj->y += mobj->momy;
|
||||
mobj->z += mobj->momz;
|
||||
P_SetThingPosition(mobj);
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y);
|
||||
goto animonly;
|
||||
}
|
||||
else if (UNLIKELY(mobj->player->pflags & PF_MACESPIN && mobj->tracer))
|
||||
{
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y);
|
||||
goto animonly;
|
||||
if (mobj->tracer->type == MT_TUBEWAYPOINT)
|
||||
{
|
||||
P_UnsetThingPosition(mobj);
|
||||
mobj->x += mobj->momx;
|
||||
mobj->y += mobj->momy;
|
||||
mobj->z += mobj->momz;
|
||||
P_SetThingPosition(mobj);
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y);
|
||||
goto animonly;
|
||||
}
|
||||
else if (UNLIKELY(mobj->player->pflags & PF_MACESPIN))
|
||||
{
|
||||
P_CheckPosition(mobj, mobj->x, mobj->y);
|
||||
goto animonly;
|
||||
}
|
||||
}
|
||||
|
||||
// Needed for gravity boots
|
||||
@@ -3449,24 +3415,30 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
||||
else
|
||||
P_TryMove(mobj, mobj->x, mobj->y, true);
|
||||
|
||||
if (LIKELY(!(netgame && mobj->player->spectator)))
|
||||
if (!(netgame && mobj->player->spectator))
|
||||
{
|
||||
// Crumbling platforms
|
||||
for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
ffloor_t *rover;
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
boolean oncrumble;
|
||||
|
||||
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_CRUMBLE))
|
||||
continue;
|
||||
|
||||
topheight = P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector);
|
||||
bottomheight = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector);
|
||||
if (mobj->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
oncrumble = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector) == mobj->z + mobj->height; // You nut.
|
||||
}
|
||||
else
|
||||
{
|
||||
oncrumble = P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector) == mobj->z;
|
||||
}
|
||||
|
||||
if ((topheight == mobj->z && !(mobj->eflags & MFE_VERTICALFLIP))
|
||||
|| (bottomheight == mobj->z + mobj->height && mobj->eflags & MFE_VERTICALFLIP)) // You nut.
|
||||
if (oncrumble)
|
||||
EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), mobj->player, rover->alpha, !(rover->flags & FF_NORETURN));
|
||||
}
|
||||
}
|
||||
@@ -3569,11 +3541,9 @@ animonly:
|
||||
static void P_CalculatePrecipFloor(precipmobj_t *mobj)
|
||||
{
|
||||
// recalculate floorz each time
|
||||
const sector_t *sec;
|
||||
const sector_t *sec = (mobj && mobj->subsector) ? mobj->subsector->sector : NULL;
|
||||
|
||||
if (mobj && mobj->subsector && mobj->subsector->sector)
|
||||
sec = mobj->subsector->sector;
|
||||
else
|
||||
if (!sec)
|
||||
return;
|
||||
|
||||
mobj->floorz = P_GetSectorFloorZAt(sec, mobj->x, mobj->y);
|
||||
@@ -3667,8 +3637,10 @@ boolean P_PrecipThinker(precipmobj_t *mobj)
|
||||
return true;
|
||||
|
||||
// only recalc this twice a second (doubt anyone will notice this lulul)
|
||||
if ((leveltime % 17) == 0)
|
||||
if ((leveltime % (TICRATE/2)) == 0)
|
||||
{
|
||||
P_CalculatePrecipFloor(mobj);
|
||||
}
|
||||
|
||||
// adjust height
|
||||
if ((mobj->z += mobj->momz) <= mobj->floorz)
|
||||
@@ -4331,7 +4303,7 @@ static void P_Boss4PopSpikeballs(mobj_t *mobj)
|
||||
{
|
||||
mobj_t *base = mobj->tracer, *seg, *next;
|
||||
P_SetTarget(&mobj->tracer, NULL);
|
||||
while(base)
|
||||
while (base)
|
||||
{
|
||||
next = base->tracer;
|
||||
P_SetTarget(&base->tracer, NULL);
|
||||
@@ -5665,13 +5637,15 @@ void P_SetScale(mobj_t *mobj, fixed_t newscale)
|
||||
void P_Attract(mobj_t *source, mobj_t *dest, boolean nightsgrab) // Home in on your target
|
||||
{
|
||||
fixed_t dist, ndist, speedmul;
|
||||
fixed_t tx = dest->x;
|
||||
fixed_t ty = dest->y;
|
||||
fixed_t tz = dest->z + (dest->height/2); // Aim for center
|
||||
fixed_t tx, ty, tz;
|
||||
|
||||
if (!dest || dest->health <= 0 || !dest->player || !source->tracer)
|
||||
return;
|
||||
|
||||
tx = dest->x;
|
||||
ty = dest->y;
|
||||
tz = dest->z + (dest->height/2); // Aim for center
|
||||
|
||||
// change slope
|
||||
dist = P_AproxDistance(P_AproxDistance(tx - source->x, ty - source->y), tz - source->z);
|
||||
|
||||
@@ -9050,10 +9024,9 @@ static void P_FiringThink(mobj_t *mobj)
|
||||
//
|
||||
void P_MobjThinker(mobj_t *mobj)
|
||||
{
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
||||
if (UNLIKELY(mobj->flags & MF_NOTHINK))
|
||||
if (mobj->flags & MF_NOTHINK)
|
||||
return;
|
||||
|
||||
// Remove dead target/tracer.
|
||||
@@ -9154,7 +9127,6 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
if (mobj->fuse && !P_FuseThink(mobj))
|
||||
return;
|
||||
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
||||
if (mobj->momx || mobj->momy || (mobj->flags2 & MF2_SKULLFLY))
|
||||
@@ -9221,10 +9193,7 @@ void P_MobjThinker(mobj_t *mobj)
|
||||
}
|
||||
|
||||
// Can end up here if a player dies.
|
||||
if (mobj->player)
|
||||
P_CyclePlayerMobjState(mobj);
|
||||
else
|
||||
P_CycleMobjState(mobj);
|
||||
P_CycleMobjState(mobj);
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
return;
|
||||
@@ -9253,7 +9222,6 @@ boolean P_RailThinker(mobj_t *mobj)
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
||||
x = mobj->x, y = mobj->y, z = mobj->z;
|
||||
@@ -9279,7 +9247,6 @@ void P_PushableThinker(mobj_t *mobj)
|
||||
{
|
||||
sector_t *sec;
|
||||
|
||||
I_Assert(mobj != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(mobj));
|
||||
|
||||
if (!mobj)
|
||||
@@ -9317,12 +9284,13 @@ void P_PushableThinker(mobj_t *mobj)
|
||||
x = mobj->spawnpoint->x << FRACBITS;
|
||||
y = mobj->spawnpoint->y << FRACBITS;
|
||||
|
||||
ss = R_PointInSubsector(x, y);
|
||||
|
||||
if (mobj->spawnpoint->z != 0)
|
||||
z = mobj->spawnpoint->z << FRACBITS;
|
||||
else
|
||||
{
|
||||
ss = R_PointInSubsector(x, y);
|
||||
z = ss->sector->floorheight;
|
||||
}
|
||||
|
||||
spawnmo = P_SpawnMobj(x, y, z, mobj->type);
|
||||
if (spawnmo)
|
||||
@@ -10303,7 +10271,7 @@ void P_SpawnPrecipitation(void)
|
||||
if (curWeather == PRECIP_BLANK)
|
||||
rainmo->precipflags |= PCF_INVISIBLE;
|
||||
|
||||
floorz = rainmo->floorz >> FRACBITS;
|
||||
floorz = rainmo->floorz >> FRACBITS;
|
||||
ceilingz = rainmo->ceilingz >> FRACBITS;
|
||||
|
||||
if (floorz < ceilingz)
|
||||
@@ -10370,8 +10338,6 @@ void P_PrecipitationEffects(void)
|
||||
return;
|
||||
}
|
||||
|
||||
boolean sounds_rain = ((cv_drawdist_precip.value != 0) && rainsfx && (!leveltime || leveltime % 80 == 1));
|
||||
|
||||
// Currently thunderstorming with lightning, and we're sounding the thunder...
|
||||
// and where there's thunder, there's gotta be lightning!
|
||||
if (effects_lightning && lightningStrike)
|
||||
@@ -10393,6 +10359,8 @@ void P_PrecipitationEffects(void)
|
||||
if (sound_disabled)
|
||||
return; // Sound off? D'aw, no fun.
|
||||
|
||||
const boolean sounds_rain = ((cv_drawdist_precip.value != 0) && rainsfx && (!leveltime || leveltime % 80 == 1));
|
||||
|
||||
if (!sounds_rain && !sounds_thunder)
|
||||
return; // no need to calculate volume at ALL
|
||||
|
||||
@@ -11061,7 +11029,11 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
||||
{
|
||||
if (mthing->type > MAXPLAYERS) // be wary of playerstarts size! playerstarts[MAXPLAYERS]
|
||||
{
|
||||
#ifdef COMPAT_VANILLA
|
||||
CONS_Alert(CONS_ERROR, "Excess player start detected %d This will crash vanilla clients!\n", mthing->type);
|
||||
#else
|
||||
CONS_Debug(DBG_SETUP, "Excess player start detected %d\n", mthing->type);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -11118,8 +11090,6 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
||||
{
|
||||
if (!cv_powerstones.value || !G_BattleGametype())
|
||||
return;
|
||||
|
||||
runemeraldmanager = true;
|
||||
}
|
||||
|
||||
if (!G_RaceGametype()) // No enemies in match or CTF modes
|
||||
@@ -11211,16 +11181,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
||||
}
|
||||
}
|
||||
|
||||
if (ultimatemode)
|
||||
{
|
||||
if (i == MT_PITYTV || i == MT_GREENTV || i == MT_YELLOWTV || i == MT_BLUETV || i == MT_BLACKTV || i == MT_WHITETV)
|
||||
return; // No shields in Ultimate mode
|
||||
|
||||
if (i == MT_SUPERRINGBOX)
|
||||
return; // No rings in Ultimate mode (except special stages)
|
||||
}
|
||||
|
||||
if (i == MT_EMMY && (gametype != GT_COOP || ultimatemode || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
|
||||
if (i == MT_EMMY && (gametype != GT_COOP || tokenbits == 30 || tokenlist & (1 << tokenbits++)))
|
||||
return; // you already got this token, or there are too many, or the gametype's not right
|
||||
|
||||
// Objectplace landing point
|
||||
@@ -11323,7 +11284,11 @@ void P_SpawnMapThing(mapthing_t *mthing)
|
||||
|
||||
if (P_MobjWasRemoved(mobj))
|
||||
{
|
||||
#ifdef COMPAT_VANILLA
|
||||
CONS_Alert(CONS_ERROR, "Failed to spawn map thing #%d at %d, %d. This will crash vanilla clients!\n", mthing->type, x>>FRACBITS, y>>FRACBITS);
|
||||
#else
|
||||
CONS_Debug(DBG_SETUP, "Failed to spawn map thing #%d at %d, %d.\n", mthing->type, x>>FRACBITS, y>>FRACBITS);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -11892,8 +11857,6 @@ void P_SpawnHoops(mapthing_t *mthing)
|
||||
x = mthing->x << FRACBITS;
|
||||
y = mthing->y << FRACBITS;
|
||||
|
||||
sec = R_PointInSubsector(x, y)->sector;
|
||||
|
||||
// Save our flags!
|
||||
if (mthing->type == 1713)
|
||||
z = (mthing->options >> ZSHIFT) << FRACBITS;
|
||||
@@ -11905,6 +11868,8 @@ void P_SpawnHoops(mapthing_t *mthing)
|
||||
if (P_MobjWasRemoved(hoopcenter))
|
||||
return;
|
||||
|
||||
sec = R_PointInSubsector(x, y)->sector;
|
||||
|
||||
hoopcenter->spawnpoint = mthing;
|
||||
|
||||
z += P_GetSectorFloorZAt(sec, x, y);
|
||||
|
||||
@@ -421,10 +421,6 @@ typedef struct mobj_s
|
||||
//
|
||||
// For precipitation
|
||||
//
|
||||
// Sometimes this is casted to a mobj_t,
|
||||
// so please keep the start of the
|
||||
// structure the same.
|
||||
//
|
||||
typedef struct precipmobj_s
|
||||
{
|
||||
// List: thinker links.
|
||||
@@ -499,7 +495,6 @@ void P_SpawnPrecipitation(void);
|
||||
void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, statenum_t nstate, angle_t rotangle, boolean spawncenter);
|
||||
boolean P_BossTargetPlayer(mobj_t *actor, boolean closest);
|
||||
boolean P_SupermanLook4Players(mobj_t *actor);
|
||||
void P_DestroyRobots(void);
|
||||
boolean P_PrecipThinker(precipmobj_t *mobj);
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_FreePrecipMobj(precipmobj_t *mobj);
|
||||
@@ -510,7 +505,6 @@ void P_EmeraldManager(void);
|
||||
#define MAXHUNTEMERALDS 64
|
||||
extern mapthing_t *huntemeralds[MAXHUNTEMERALDS];
|
||||
extern INT32 numhuntemeralds;
|
||||
extern boolean runemeraldmanager;
|
||||
extern INT32 numstarposts;
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
+9
-8
@@ -691,7 +691,7 @@ static void ArchiveLines(savebuffer_t *save)
|
||||
if (spawnli->special == 321 || spawnli->special == 322) // only reason li->callcount would be non-zero is if either of these are involved
|
||||
diff |= LD_CLLCOUNT;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
if (li->sidenum[0] != NO_INDEX)
|
||||
{
|
||||
si = &sides[li->sidenum[0]];
|
||||
spawnsi = &spawnsides[li->sidenum[0]];
|
||||
@@ -706,7 +706,8 @@ static void ArchiveLines(savebuffer_t *save)
|
||||
if (si->midtexture != spawnsi->midtexture)
|
||||
diff |= LD_S1MIDTEX;
|
||||
}
|
||||
if (li->sidenum[1] != 0xffff)
|
||||
|
||||
if (li->sidenum[1] != NO_INDEX)
|
||||
{
|
||||
si = &sides[li->sidenum[1]];
|
||||
spawnsi = &spawnsides[li->sidenum[1]];
|
||||
@@ -786,6 +787,7 @@ static void UnArchiveFFloors(savebuffer_t *save, const sector_t *ss)
|
||||
I_Error("Sector does not have any ffloors!");
|
||||
|
||||
fflr_i = READUINT16(save->p); // get first modified ffloor's number ready
|
||||
|
||||
for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here?
|
||||
{
|
||||
if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already
|
||||
@@ -3308,8 +3310,6 @@ FUNCINLINE static ATTRINLINE void P_ArchiveMisc(savebuffer_t *save)
|
||||
else
|
||||
WRITEINT16(save->p, gamemap);
|
||||
|
||||
lastmapsaved = gamemap;
|
||||
|
||||
WRITEUINT16(save->p, (botskin ? (emeralds|(1<<10)) : emeralds)+357);
|
||||
WRITESTRINGN(save->p, timeattackfolder, sizeof(timeattackfolder));
|
||||
}
|
||||
@@ -3333,8 +3333,6 @@ FUNCINLINE static ATTRINLINE void P_UnArchiveSPGame(savebuffer_t *save, INT16 ma
|
||||
if (!mapheaderinfo[gamemap-1])
|
||||
P_AllocMapHeader(gamemap-1);
|
||||
|
||||
lastmapsaved = gamemap;
|
||||
|
||||
tokenlist = 0;
|
||||
token = 0;
|
||||
|
||||
@@ -3514,7 +3512,7 @@ static void P_ReloadSaveLevelData(void)
|
||||
li->firsttag = spawnli->firsttag;
|
||||
li->nexttag = spawnli->nexttag;
|
||||
|
||||
if (li->sidenum[0] != 0xffff)
|
||||
if (li->sidenum[0] != NO_INDEX)
|
||||
{
|
||||
si = &sides[li->sidenum[0]];
|
||||
spawnsi = &spawnsides[li->sidenum[0]];
|
||||
@@ -3525,7 +3523,7 @@ static void P_ReloadSaveLevelData(void)
|
||||
si->midtexture = spawnsi->midtexture;
|
||||
}
|
||||
|
||||
if (li->sidenum[1] != 0xffff)
|
||||
if (li->sidenum[1] != NO_INDEX)
|
||||
{
|
||||
si = &sides[li->sidenum[1]];
|
||||
spawnsi = &spawnsides[li->sidenum[1]];
|
||||
@@ -3592,8 +3590,11 @@ FUNCINLINE static ATTRINLINE boolean P_NetUnArchiveMisc(savebuffer_t *save, bool
|
||||
if (!P_SetupLevel(true, reloading))
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
|
||||
P_FreeCorruptMapWarnings();
|
||||
return false;
|
||||
}
|
||||
|
||||
P_PrintCorruptMapWarnings();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
+310
-143
@@ -188,6 +188,57 @@ FUNCNORETURN static ATTRNORETURN void CorruptMapError(const char *msg)
|
||||
I_Error("Invalid or corrupt map.\nLook in log file or text console for technical details.");
|
||||
}
|
||||
|
||||
static char **mapwarnings = NULL;
|
||||
static size_t nummapwarnings = 0;
|
||||
|
||||
// collect map errors we can fix clientside
|
||||
// we then can print em when the map finishes loading
|
||||
// so they actually appear and raise awareness shits fucked
|
||||
// see G_DoLoadLevel as to why :chaosleep:
|
||||
static void CorruptMapWarning(const char *msg)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
// just error out
|
||||
I_Error("%sThis WILL crash Vanilla clients!\n", msg);
|
||||
#endif
|
||||
nummapwarnings++;
|
||||
mapwarnings = Z_Realloc(mapwarnings, nummapwarnings * sizeof(*mapwarnings), PU_STATIC, NULL);
|
||||
mapwarnings[nummapwarnings-1] = Z_StrDup(msg);
|
||||
}
|
||||
|
||||
void P_PrintCorruptMapWarnings(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!nummapwarnings)
|
||||
return;
|
||||
|
||||
for (i = 0; i < nummapwarnings; i++)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "%sAttempting to fix... This WILL crash Vanilla clients!\n", mapwarnings[i]);
|
||||
}
|
||||
|
||||
P_FreeCorruptMapWarnings();
|
||||
}
|
||||
|
||||
void P_FreeCorruptMapWarnings(void)
|
||||
{
|
||||
size_t i;
|
||||
|
||||
if (!nummapwarnings)
|
||||
return;
|
||||
|
||||
for (i = 0; i < nummapwarnings; i++)
|
||||
{
|
||||
Z_Free(mapwarnings[i]);
|
||||
mapwarnings[i] = NULL;
|
||||
}
|
||||
|
||||
Z_Free(mapwarnings);
|
||||
mapwarnings = NULL;
|
||||
nummapwarnings = 0;
|
||||
}
|
||||
|
||||
#define NUMLAPS_DEFAULT 3
|
||||
|
||||
static void P_ClearMapHeaderLighting(mapheader_lighting_t *lighting)
|
||||
@@ -218,8 +269,6 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
||||
mapheaderinfo[num]->musname[6] = 0;
|
||||
mapheaderinfo[num]->mustrack = 0;
|
||||
mapheaderinfo[num]->muspos = 0;
|
||||
mapheaderinfo[num]->musinterfadeout = 0;
|
||||
mapheaderinfo[num]->musintername[0] = '\0';
|
||||
mapheaderinfo[num]->forcecharacter[0] = '\0';
|
||||
mapheaderinfo[num]->weather = 0;
|
||||
mapheaderinfo[num]->skynum = 1;
|
||||
@@ -237,16 +286,10 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
|
||||
mapheaderinfo[num]->numlaps = NUMLAPS_DEFAULT;
|
||||
mapheaderinfo[num]->unlockrequired = -1;
|
||||
mapheaderinfo[num]->levelselect = 0;
|
||||
mapheaderinfo[num]->bonustype = 0;
|
||||
mapheaderinfo[num]->saveoverride = SAVE_DEFAULT;
|
||||
mapheaderinfo[num]->levelflags = 0;
|
||||
mapheaderinfo[num]->menuflags = (mainwads ? 0 : LF2_EXISTSHACK); // see p_setup.c - prevents replacing maps in addons with easier versions
|
||||
|
||||
// TODO grades support for delfile (pfft yeah right)
|
||||
P_DeleteGrades(num);
|
||||
|
||||
// SRB2Kart
|
||||
//mapheaderinfo[num]->automap = false;
|
||||
mapheaderinfo[num]->mobj_scale = FRACUNIT;
|
||||
|
||||
mapheaderinfo[num]->customopts = NULL;
|
||||
@@ -266,107 +309,11 @@ void P_AllocMapHeader(INT16 i)
|
||||
if (!mapheaderinfo[i])
|
||||
{
|
||||
mapheaderinfo[i] = Z_Malloc(sizeof(mapheader_t), PU_STATIC, NULL);
|
||||
mapheaderinfo[i]->grades = NULL;
|
||||
}
|
||||
|
||||
P_ClearSingleMapHeaderInfo(i + 1);
|
||||
}
|
||||
|
||||
/** NiGHTS Grades are a special structure,
|
||||
* we initialize them here.
|
||||
*
|
||||
* \param i Index of header to allocate grades for
|
||||
* \param mare The mare we're adding grades for
|
||||
* \param grades the string from DeHackEd, we work with it ourselves
|
||||
*/
|
||||
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext)
|
||||
{
|
||||
INT32 g;
|
||||
char *spos = gtext;
|
||||
|
||||
CONS_Debug(DBG_SETUP, "Map %d Mare %d: ", i+1, (UINT16)mare+1);
|
||||
|
||||
if (mapheaderinfo[i]->numGradedMares < mare+1)
|
||||
{
|
||||
mapheaderinfo[i]->numGradedMares = mare+1;
|
||||
mapheaderinfo[i]->grades = Z_Realloc(mapheaderinfo[i]->grades, sizeof(nightsgrades_t) * mapheaderinfo[i]->numGradedMares, PU_STATIC, NULL);
|
||||
}
|
||||
|
||||
for (g = 0; g < 6; ++g)
|
||||
{
|
||||
// Allow "partial" grading systems
|
||||
if (spos != NULL)
|
||||
{
|
||||
mapheaderinfo[i]->grades[mare].grade[g] = atoi(spos);
|
||||
CONS_Debug(DBG_SETUP, "%u ", atoi(spos));
|
||||
// Grab next comma
|
||||
spos = strchr(spos, ',');
|
||||
if (spos)
|
||||
++spos;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Grade not reachable
|
||||
mapheaderinfo[i]->grades[mare].grade[g] = UINT32_MAX;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_SETUP, "\n");
|
||||
}
|
||||
|
||||
/** And this removes the grades safely.
|
||||
*
|
||||
* \param i The header to remove grades from
|
||||
*/
|
||||
void P_DeleteGrades(INT16 i)
|
||||
{
|
||||
Z_Free(mapheaderinfo[i]->grades);
|
||||
mapheaderinfo[i]->grades = NULL;
|
||||
mapheaderinfo[i]->numGradedMares = 0;
|
||||
}
|
||||
|
||||
/** And this fetches the grades
|
||||
*
|
||||
* \param pscore The player's score.
|
||||
* \param map The game map.
|
||||
* \param mare The mare to test.
|
||||
*/
|
||||
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
// Determining the grade
|
||||
if (mapheaderinfo[map-1] && mapheaderinfo[map-1]->grades && mapheaderinfo[map-1]->numGradedMares >= mare + 1)
|
||||
{
|
||||
INT32 pgrade = 0;
|
||||
for (i = 0; i < 6; ++i)
|
||||
{
|
||||
if (pscore >= mapheaderinfo[map-1]->grades[mare].grade[i])
|
||||
++pgrade;
|
||||
}
|
||||
|
||||
return (UINT8)pgrade;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT8 P_HasGrades(INT16 map, UINT8 mare)
|
||||
{
|
||||
// Determining the grade
|
||||
// Mare 0 is treated as overall and is true if ANY grades exist
|
||||
return (mapheaderinfo[map-1] && mapheaderinfo[map-1]->grades
|
||||
&& (mare == 0 || mapheaderinfo[map-1]->numGradedMares >= mare));
|
||||
}
|
||||
|
||||
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade)
|
||||
{
|
||||
// Get the score for the grade... if it exists
|
||||
if (grade == GRADE_F || grade > GRADE_S || !P_HasGrades(map, mare)) return 0;
|
||||
|
||||
return mapheaderinfo[map-1]->grades[mare].grade[grade-1];
|
||||
}
|
||||
|
||||
// Loads the vertexes for a level.
|
||||
FUNCINLINE static ATTRINLINE void P_LoadVertices(UINT8 *data)
|
||||
{
|
||||
@@ -541,8 +488,39 @@ static void P_LoadSegs(UINT8 *data)
|
||||
|
||||
for (i = 0; i < numsegs; i++, li++, ml++)
|
||||
{
|
||||
li->v1 = &vertexes[SHORT(ml->v1)];
|
||||
li->v2 = &vertexes[SHORT(ml->v2)];
|
||||
INT16 v1, v2;
|
||||
|
||||
v1 = SHORT(ml->v1);
|
||||
v2 = SHORT(ml->v2);
|
||||
|
||||
// e6y
|
||||
// check and fix wrong references to non-existent vertexes
|
||||
// see e1m9 @ NIVELES.WAD
|
||||
// http://www.doomworld.com/idgames/index.php?id=12647
|
||||
if ((unsigned)v1 >= numvertexes || (unsigned)v2 >= numvertexes)
|
||||
{
|
||||
if ((unsigned)v1 >= numvertexes)
|
||||
CorruptMapWarning(va("P_LoadSegs: seg %s references a non-existent vertex %d\n", sizeu1(i), v1));
|
||||
if ((unsigned)v2 >= numvertexes)
|
||||
CorruptMapWarning(va("P_LoadSegs: seg %s references a non-existent vertex %d\n", sizeu1(i), v2));
|
||||
|
||||
if (li->sidedef == &sides[li->linedef->sidenum[0]])
|
||||
{
|
||||
li->v1 = lines[ml->linedef].v1;
|
||||
li->v2 = lines[ml->linedef].v2;
|
||||
}
|
||||
else
|
||||
{
|
||||
li->v1 = lines[ml->linedef].v2;
|
||||
li->v2 = lines[ml->linedef].v1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
li->v1 = &vertexes[v1];
|
||||
li->v2 = &vertexes[v2];
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
@@ -559,14 +537,59 @@ static void P_LoadSegs(UINT8 *data)
|
||||
li->angle = (SHORT(ml->angle))<<FRACBITS;
|
||||
li->offset = (SHORT(ml->offset))<<FRACBITS;
|
||||
rawlinedef = SHORT(ml->linedef);
|
||||
|
||||
//e6y: check for wrong indexes
|
||||
if ((unsigned)rawlinedef >= numlines)
|
||||
{
|
||||
I_Error("P_LoadSegs: seg %s references a non-existent linedef %d", sizeu1(i), (unsigned)rawlinedef);
|
||||
}
|
||||
|
||||
ldef = &lines[rawlinedef];
|
||||
li->linedef = ldef;
|
||||
li->side = rawside = SHORT(ml->side);
|
||||
rawside = SHORT(ml->side);
|
||||
|
||||
//e6y: fix wrong side index
|
||||
if (rawside != 0 && rawside != 1)
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadSegs: seg %s contains wrong side index %d.\n", sizeu1(i), rawside));
|
||||
rawside = 1;
|
||||
}
|
||||
|
||||
//e6y: check for wrong indexes
|
||||
if (ldef->sidenum[rawside] >= numsides)
|
||||
{
|
||||
I_Error("P_LoadSegs: linedef %d for seg %s references a non-existent sidedef %d", rawlinedef, sizeu1(i), ldef->sidenum[rawside]);
|
||||
}
|
||||
|
||||
li->side = rawside;
|
||||
|
||||
li->sidedef = &sides[ldef->sidenum[rawside]];
|
||||
li->frontsector = sides[ldef->sidenum[rawside]].sector;
|
||||
|
||||
/* cph 2006/09/30 - our frontsector can be the second side of the
|
||||
* linedef, so must check for NO_INDEX in case we are incorrectly
|
||||
* referencing the back of a 1S line */
|
||||
if (ldef->sidenum[rawside] == NO_INDEX)
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadSegs: front of seg %s has no sidedef\n", sizeu1(i)));
|
||||
li->frontsector = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
li->frontsector = sides[ldef->sidenum[rawside]].sector;
|
||||
}
|
||||
|
||||
if (ldef->flags & ML_TWOSIDED)
|
||||
li->backsector = sides[ldef->sidenum[rawside^1]].sector;
|
||||
{
|
||||
if (ldef->sidenum[rawside^1] == NO_INDEX)
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadSegs: back of seg %s has no sidedef while being marked as double sided\n", sizeu1(i)));
|
||||
li->backsector = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
li->backsector = sides[ldef->sidenum[rawside^1]].sector;
|
||||
}
|
||||
}
|
||||
|
||||
P_UpdateSegLightOffset(li);
|
||||
}
|
||||
@@ -842,7 +865,33 @@ static void P_LoadNodes(UINT8 *data)
|
||||
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
no->children[j] = SHORT(mn->children[j]);
|
||||
UINT16 child;
|
||||
|
||||
child = SHORT(mn->children[j]);
|
||||
|
||||
if (child & NF_SUBSECTOR)
|
||||
{
|
||||
// Convert to extended type
|
||||
child &= ~NF_SUBSECTOR;
|
||||
|
||||
// haleyjd 11/06/10: check for invalid subsector reference
|
||||
if (child >= numsubsectors)
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadNodes: BSP tree %s references invalid subsector %d\n", sizeu1(i), child));
|
||||
child = 0;
|
||||
}
|
||||
|
||||
child |= NF_SUBSECTOR;
|
||||
}
|
||||
else if (child >= numnodes)
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadNodes: BSP node %s references invalid node.\n", sizeu1(i)));
|
||||
//I_Error("P_LoadNodes: BSP node %d references invalid node %d.\n", sizeu1(i), Index(((node_t *)no->children[j])));
|
||||
child = 0;
|
||||
}
|
||||
|
||||
no->children[j] = child;
|
||||
|
||||
for (k = 0; k < 4; k++)
|
||||
no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
|
||||
}
|
||||
@@ -1105,9 +1154,9 @@ static void P_InitializeLinedef(line_t *ld)
|
||||
// cph 2002/07/20 - these errors are fatal if not fixed, so apply them
|
||||
for (j = 0; j < 2; j++)
|
||||
{
|
||||
if (ld->sidenum[j] != 0xffff && ld->sidenum[j] >= (UINT16)numsides)
|
||||
if (ld->sidenum[j] != NO_INDEX && ld->sidenum[j] >= (UINT16)numsides)
|
||||
{
|
||||
ld->sidenum[j] = 0xffff;
|
||||
ld->sidenum[j] = NO_INDEX;
|
||||
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s has out-of-range sidedef number\n", sizeu1((size_t)(ld - lines)));
|
||||
}
|
||||
}
|
||||
@@ -1115,23 +1164,23 @@ static void P_InitializeLinedef(line_t *ld)
|
||||
ld->firsttag = ld->nexttag = -1;
|
||||
|
||||
// killough 11/98: fix common wad errors (missing sidedefs):
|
||||
if (ld->sidenum[0] == 0xffff)
|
||||
if (ld->sidenum[0] == NO_INDEX)
|
||||
{
|
||||
ld->sidenum[0] = 0; // Substitute dummy sidedef for missing right side
|
||||
// cph - print a warning about the bug
|
||||
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s missing first sidedef\n", sizeu1((size_t)(ld - lines)));
|
||||
}
|
||||
|
||||
if ((ld->sidenum[1] == 0xffff) && (ld->flags & ML_TWOSIDED))
|
||||
if ((ld->sidenum[1] == NO_INDEX) && (ld->flags & ML_TWOSIDED))
|
||||
{
|
||||
ld->flags &= ~ML_TWOSIDED; // Clear 2s flag for missing left side
|
||||
// cph - print a warning about the bug
|
||||
CONS_Debug(DBG_SETUP, "P_InitializeLinedef: Linedef %s has two-sided flag set, but no second sidedef\n", sizeu1((size_t)(ld - lines)));
|
||||
}
|
||||
|
||||
if (ld->sidenum[0] != 0xffff && ld->special)
|
||||
if (ld->sidenum[0] != NO_INDEX && ld->special)
|
||||
sides[ld->sidenum[0]].special = ld->special;
|
||||
if (ld->sidenum[1] != 0xffff && ld->special)
|
||||
if (ld->sidenum[1] != NO_INDEX && ld->special)
|
||||
sides[ld->sidenum[1]].special = ld->special;
|
||||
}
|
||||
|
||||
@@ -1164,10 +1213,10 @@ static void P_LoadLineDefs2(void)
|
||||
for (; i--; ld++)
|
||||
{
|
||||
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
|
||||
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : NULL;
|
||||
ld->backsector = ld->sidenum[1] != NO_INDEX ? sides[ld->sidenum[1]].sector : NULL;
|
||||
|
||||
// Repeat count for midtexture
|
||||
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != 0xffff))
|
||||
if ((ld->flags & ML_EFFECT5) && (ld->sidenum[1] != NO_INDEX))
|
||||
{
|
||||
sides[ld->sidenum[0]].repeatcnt = (INT16)(((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) >> 12);
|
||||
sides[ld->sidenum[0]].textureoffset = (((unsigned)sides[ld->sidenum[0]].textureoffset >> FRACBITS) & 2047) << FRACBITS;
|
||||
@@ -1183,13 +1232,13 @@ static void P_LoadLineDefs2(void)
|
||||
{
|
||||
size_t len = strlen(sides[ld->sidenum[0]].text)+1;
|
||||
|
||||
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
|
||||
if (ld->sidenum[1] != NO_INDEX && sides[ld->sidenum[1]].text)
|
||||
len += strlen(sides[ld->sidenum[1]].text);
|
||||
|
||||
ld->text = Z_Malloc(len, PU_LEVEL, NULL);
|
||||
memcpy(ld->text, sides[ld->sidenum[0]].text, strlen(sides[ld->sidenum[0]].text)+1);
|
||||
|
||||
if (ld->sidenum[1] != 0xffff && sides[ld->sidenum[1]].text)
|
||||
if (ld->sidenum[1] != NO_INDEX && sides[ld->sidenum[1]].text)
|
||||
memcpy(ld->text+strlen(ld->text)+1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text)+1);
|
||||
}
|
||||
break;
|
||||
@@ -1319,14 +1368,14 @@ static void P_LoadSideChangeMusic(boolean firstside, mapsidedef_t *msd, side_t *
|
||||
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
{
|
||||
memcpy(process,msd->bottomtexture,8);
|
||||
memcpy(process, msd->bottomtexture, 8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process);
|
||||
}
|
||||
|
||||
if (!(msd->midtexture[0] == '-' && msd->midtexture[1] == '\0') || msd->midtexture[1] != '\0')
|
||||
{
|
||||
memcpy(process,msd->midtexture,8);
|
||||
memcpy(process, msd->midtexture, 8);
|
||||
process[8] = '\0';
|
||||
sd->midtexture = get_number(process);
|
||||
}
|
||||
@@ -1336,7 +1385,7 @@ static void P_LoadSideChangeMusic(boolean firstside, mapsidedef_t *msd, side_t *
|
||||
|
||||
if (firstside || msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
|
||||
{
|
||||
memcpy(process,msd->toptexture,8);
|
||||
memcpy(process, msd->toptexture, 8);
|
||||
process[8] = '\0';
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
@@ -1376,7 +1425,7 @@ static void P_LoadSidedefs(void *data)
|
||||
// Colormaps!
|
||||
switch (sd->special)
|
||||
{
|
||||
case 63: // variable colormap via 242 linedef
|
||||
case 63: // variable colormap via 242 linedef
|
||||
case 606: //SoM: 4/4/2000: Just colormap transfer
|
||||
// SoM: R_CreateColormap will only create a colormap in software mode...
|
||||
// Perhaps we should just call it instead of doing the calculations here.
|
||||
@@ -1392,26 +1441,26 @@ static void P_LoadSidedefs(void *data)
|
||||
if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
|
||||
{
|
||||
char process[8+1];
|
||||
memcpy(process,msd->toptexture,8);
|
||||
memcpy(process, msd->toptexture, 8);
|
||||
process[8] = '\0';
|
||||
sd->toptexture = get_number(process);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 9: // Mace parameters
|
||||
case 14: // Bustable block parameters
|
||||
case 15: // Fan particle spawner parameters
|
||||
case 9: // Mace parameters
|
||||
case 14: // Bustable block parameters
|
||||
case 15: // Fan particle spawner parameters
|
||||
case 425: // Calls P_SetMobjState on calling mobj
|
||||
case 434: // Custom Power
|
||||
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
|
||||
{
|
||||
char process[8*3+1];
|
||||
memset(process,0,8*3+1);
|
||||
memset(process, 0, 8*3+1);
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
|
||||
break;
|
||||
else
|
||||
memcpy(process,msd->toptexture,8);
|
||||
memcpy(process, msd->toptexture, 8);
|
||||
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
|
||||
memcpy(process+strlen(process), msd->midtexture, 8);
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
@@ -1423,12 +1472,12 @@ static void P_LoadSidedefs(void *data)
|
||||
case 443: // Calls a named Lua function
|
||||
{
|
||||
char process[8*3+1];
|
||||
memset(process,0,8*3+1);
|
||||
memset(process, 0, 8*3+1);
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
|
||||
break;
|
||||
else
|
||||
memcpy(process,msd->toptexture,8);
|
||||
memcpy(process,msd->toptexture, 8);
|
||||
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
|
||||
memcpy(process+strlen(process), msd->midtexture, 8);
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
@@ -1729,6 +1778,80 @@ static void P_CreateBlockMap(void)
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_VerifyBlockMap
|
||||
//
|
||||
// haleyjd 03/04/10: do verification on validity of blockmap.
|
||||
//
|
||||
static boolean P_VerifyBlockMap(INT32 count)
|
||||
{
|
||||
// FIXME: should any of this shit be unsinged?
|
||||
INT32 x, y;
|
||||
INT32 *maxoffs = blockmaplump + count;
|
||||
|
||||
//skipblstart = true;
|
||||
|
||||
for (y = 0; y < bmapheight; y++)
|
||||
{
|
||||
for (x = 0; x < bmapwidth; x++)
|
||||
{
|
||||
INT32 offset;
|
||||
INT32 *list, *tmplist;
|
||||
INT32 *blockoffset;
|
||||
|
||||
offset = y * bmapwidth + x;
|
||||
blockoffset = blockmaplump + offset + 4;
|
||||
|
||||
// check that block offset is in bounds
|
||||
if (blockoffset >= maxoffs)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: block offset overflow\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
offset = *blockoffset;
|
||||
|
||||
// check that list offset is in bounds
|
||||
if (offset < 4 || offset >= count)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: list offset overflow\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
list = blockmaplump + offset;
|
||||
|
||||
//if (*list != 0)
|
||||
//skipblstart = false;
|
||||
|
||||
// scan forward for a -1 terminator before maxoffs
|
||||
for (tmplist = list; ; tmplist++)
|
||||
{
|
||||
// we have overflowed the lump?
|
||||
if (tmplist >= maxoffs)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: open blocklist\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (*tmplist == -1) // found -1
|
||||
break;
|
||||
}
|
||||
|
||||
// scan the list for out-of-range linedef indicies in list
|
||||
for (tmplist = list; *tmplist != -1; tmplist++)
|
||||
{
|
||||
if (*tmplist < 0 || *tmplist >= (INT32)numlines)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "P_VerifyBlockMap: index >= numlines\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Split from P_LoadBlockMap for convenience
|
||||
// -- Monster Iestyn 08/01/18
|
||||
static void P_ReadBlockMapLump(INT16 *wadblockmaplump, size_t count)
|
||||
@@ -1770,9 +1893,20 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count)
|
||||
|
||||
bmaporgx = blockmaplump[0]<<FRACBITS;
|
||||
bmaporgy = blockmaplump[1]<<FRACBITS;
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapwidth = blockmaplump[2];
|
||||
bmapheight = blockmaplump[3];
|
||||
|
||||
// haleyjd 03/04/10: check for blockmap problems
|
||||
// http://www.doomworld.com/idgames/index.php?id=12935
|
||||
if (!P_VerifyBlockMap(count))
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadBlockMap: corrupted or invalid BLOCKMAP lump! Check the log for more information.\n"));
|
||||
// vanilla WILL crash here anyways so just rebuild it ourselves
|
||||
Z_Free(blockmaplump);
|
||||
blockmaplump = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
// clear out mobj chains
|
||||
count = sizeof (*blocklinks)* bmapwidth*bmapheight;
|
||||
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
|
||||
@@ -1807,22 +1941,35 @@ static void P_GroupLines(void)
|
||||
for (i = 0; i < numsubsectors; i++, ss++)
|
||||
{
|
||||
if (ss->firstline >= numsegs)
|
||||
{
|
||||
CorruptMapError(va("P_GroupLines: ss->firstline invalid "
|
||||
"(subsector %s, firstline refers to %d of %s)", sizeu1(i), ss->firstline,
|
||||
sizeu2(numsegs)));
|
||||
}
|
||||
|
||||
seg = &segs[ss->firstline];
|
||||
sidei = (size_t)(seg->sidedef - sides);
|
||||
|
||||
if (!seg->sidedef)
|
||||
{
|
||||
CorruptMapError(va("P_GroupLines: seg->sidedef is NULL "
|
||||
"(subsector %s, firstline is %d)", sizeu1(i), ss->firstline));
|
||||
}
|
||||
|
||||
if (seg->sidedef - sides < 0 || seg->sidedef - sides > (UINT16)numsides)
|
||||
{
|
||||
CorruptMapError(va("P_GroupLines: seg->sidedef refers to sidedef %s of %s "
|
||||
"(subsector %s, firstline is %d)", sizeu1(sidei), sizeu2(numsides),
|
||||
sizeu3(i), ss->firstline));
|
||||
}
|
||||
|
||||
if (!seg->sidedef->sector)
|
||||
{
|
||||
CorruptMapError(va("P_GroupLines: seg->sidedef->sector is NULL "
|
||||
"(subsector %s, firstline is %d, sidedef is %s)", sizeu1(i), ss->firstline,
|
||||
sizeu1(sidei)));
|
||||
}
|
||||
|
||||
ss->sector = seg->sidedef->sector;
|
||||
}
|
||||
|
||||
@@ -1884,20 +2031,36 @@ static void P_GroupLines(void)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// PK3 version
|
||||
// -- Monster Iestyn 09/01/18
|
||||
static void P_LoadReject(UINT8 *data, size_t count)
|
||||
static void P_LoadReject(UINT8 *data, size_t rejectsize)
|
||||
{
|
||||
if (!count) // zero length, someone probably used ZDBSP
|
||||
const size_t neededsize = (numsectors * numsectors + 7) >> 3;
|
||||
size_t allocsize = rejectsize;
|
||||
|
||||
if (!rejectsize) // zero length, someone probably used ZDBSP
|
||||
{
|
||||
rejectmatrix = NULL;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadReject: REJECT lump has size 0, will not be loaded\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
rejectmatrix = Z_Malloc(count, PU_LEVEL, NULL); // allocate memory for the reject matrix
|
||||
memcpy(rejectmatrix, data, count); // copy the data into it
|
||||
if (rejectsize < neededsize)
|
||||
{
|
||||
CorruptMapWarning(va("P_LoadReject: REJECT is %s byte%s too small. REJECT might be invalid!\n", sizeu1(neededsize - rejectsize), (neededsize - rejectsize) == 1 ? "" : "s"));
|
||||
#ifdef COMPAT_VANILLA
|
||||
// we can pad this and somewhat prevent desyncs
|
||||
// probs not cool if the reject is from a completely different map
|
||||
// but whatever
|
||||
allocsize = neededsize;
|
||||
#else
|
||||
rejectmatrix = NULL;
|
||||
return;
|
||||
#endif
|
||||
}
|
||||
|
||||
rejectmatrix = Z_Calloc(allocsize, PU_LEVEL, NULL); // allocate memory for the reject matrix
|
||||
memcpy(rejectmatrix, data, rejectsize); // copy the data into it
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1935,9 +2098,13 @@ static void P_LoadMapLUT(const virtres_t* virt)
|
||||
|
||||
// Lookup tables
|
||||
if (virtreject)
|
||||
{
|
||||
P_LoadReject(virtreject->data, virtreject->size);
|
||||
}
|
||||
else
|
||||
{
|
||||
rejectmatrix = NULL;
|
||||
}
|
||||
|
||||
if (!(virtblockmap && P_LoadRawBlockMap(virtblockmap->data, virtblockmap->size)))
|
||||
P_CreateBlockMap();
|
||||
@@ -2047,7 +2214,6 @@ static void P_LevelInitStuff(boolean reloadinggamestate)
|
||||
|
||||
// special stage tokens, emeralds, and ring total
|
||||
tokenbits = 0;
|
||||
runemeraldmanager = false;
|
||||
nummaprings = nummapboxes = numgotboxes = 0;
|
||||
|
||||
// emerald hunt
|
||||
@@ -2691,7 +2857,8 @@ void P_FreeLevelState(void)
|
||||
}
|
||||
|
||||
// Clear pointers that would be left dangling by the purge
|
||||
R_FlushTranslationColormapCache();
|
||||
// Pointers are now PU_STATIC so they won't be freed :)
|
||||
//R_FlushTranslationColormapCache();
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Free GPU textures before freeing patches.
|
||||
@@ -3031,7 +3198,7 @@ static size_t sreplaces = 0, mreplaces = 0, digmreplaces = 0;
|
||||
static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
|
||||
{
|
||||
size_t j;
|
||||
lumpnum_t lumpnum = (i|(wadnum<<16));
|
||||
lumpnum_t lumpnum = (i | (wadnum<<16));
|
||||
|
||||
if (name[0] == 'D')
|
||||
{
|
||||
@@ -3039,8 +3206,8 @@ static boolean P_CheckSoundReplacements(UINT16 wadnum, char *name, size_t i)
|
||||
{
|
||||
for (j = 1; j < NUMSFX; j++)
|
||||
{
|
||||
if (S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6)
|
||||
&& (S_sfx[j].lumpnum != lumpnum) && (S_sfx[j].lumpnum != LUMPERROR))
|
||||
if ((S_sfx[j].lumpnum != lumpnum) && (S_sfx[j].lumpnum != LUMPERROR) &&
|
||||
S_sfx[j].name && !strnicmp(S_sfx[j].name, name + 2, 6))
|
||||
{
|
||||
// the sound will be reloaded when needed,
|
||||
// since sfx->data will be NULL
|
||||
|
||||
+2
-6
@@ -114,12 +114,8 @@ size_t P_PrecacheLevelFlats(void);
|
||||
|
||||
void P_AllocMapHeader(INT16 i);
|
||||
|
||||
// Needed for NiGHTS
|
||||
void P_DeleteGrades(INT16 i);
|
||||
void P_AddGradesForMare(INT16 i, UINT8 mare, char *gtext);
|
||||
UINT8 P_GetGrade(UINT32 pscore, INT16 map, UINT8 mare);
|
||||
UINT8 P_HasGrades(INT16 map, UINT8 mare);
|
||||
UINT32 P_GetScoreForGrade(INT16 map, UINT8 mare, UINT8 grade);
|
||||
void P_PrintCorruptMapWarnings(void);
|
||||
void P_FreeCorruptMapWarnings(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
|
||||
+40
-22
@@ -31,8 +31,6 @@ typedef struct {
|
||||
fixed_t bbox[4];
|
||||
} los_t;
|
||||
|
||||
static INT32 sightcounts[2];
|
||||
|
||||
typedef INT32 (*divlinefunc)(fixed_t x, fixed_t y, const divline_t *node);
|
||||
typedef INT32 (*divlinecrossfunc)(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2, const divline_t *node);
|
||||
|
||||
@@ -73,7 +71,7 @@ static inline INT32 P_DivlineCrossedFast(fixed_t x1, fixed_t y1, fixed_t x2, fix
|
||||
return (P_DivlineSideFast(x1, y1, node) == P_DivlineSideFast(x2, y2, node));
|
||||
}
|
||||
|
||||
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
|
||||
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los, boolean fast)
|
||||
{
|
||||
size_t i;
|
||||
sector_t *polysec;
|
||||
@@ -81,6 +79,8 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
|
||||
if (!(po->flags & POF_RENDERALL))
|
||||
return true; // the polyobject isn't visible, so we can ignore it
|
||||
|
||||
const divlinecrossfunc divlinecrossFunc = fast ? P_DivlineCrossedFast : P_DivlineCrossed;
|
||||
|
||||
polysec = po->lines[0]->backsector;
|
||||
|
||||
for (i = 0; i < po->numLines; ++i)
|
||||
@@ -108,21 +108,21 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
|
||||
v2 = line->v2;
|
||||
|
||||
// line isn't crossed?
|
||||
if (P_DivlineCrossed(v1->x, v1->y, v2->x, v2->y, &los->strace))
|
||||
if (divlinecrossFunc(v1->x, v1->y, v2->x, v2->y, &los->strace))
|
||||
continue;
|
||||
|
||||
divl.dx = v2->x - (divl.x = v1->x);
|
||||
divl.dy = v2->y - (divl.y = v1->y);
|
||||
|
||||
// line isn't crossed?
|
||||
if (P_DivlineCrossed(los->strace.x, los->strace.y, los->t2x, los->t2y, &divl))
|
||||
if (divlinecrossFunc(los->strace.x, los->strace.y, los->t2x, los->t2y, &divl))
|
||||
continue;
|
||||
|
||||
frac = P_InterceptVector(&los->strace, &divl);
|
||||
|
||||
// get slopes of top and bottom of this polyobject line
|
||||
topslope = FixedDiv(polysec->ceilingheight - los->sightzstart , frac);
|
||||
bottomslope = FixedDiv(polysec->floorheight - los->sightzstart , frac);
|
||||
topslope = FixedDiv(polysec->ceilingheight - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(polysec->floorheight - los->sightzstart, frac);
|
||||
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
return false; // view completely blocked
|
||||
@@ -147,6 +147,8 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
|
||||
I_Error("P_CrossSubsector: ss %s with numss = %s\n", sizeu1(num), sizeu2(numsubsectors));
|
||||
#endif
|
||||
|
||||
const divlinecrossfunc divlinecrossFunc = fast ? P_DivlineCrossedFast : P_DivlineCrossed;
|
||||
|
||||
// haleyjd 02/23/06: this assignment should be after the above check
|
||||
seg = segs + subsectors[num].firstline;
|
||||
|
||||
@@ -158,15 +160,13 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
|
||||
if (po->validcount != validcount)
|
||||
{
|
||||
po->validcount = validcount;
|
||||
if (!P_CrossSubsecPolyObj(po, los))
|
||||
if (!P_CrossSubsecPolyObj(po, los, fast))
|
||||
return false;
|
||||
}
|
||||
po = (polyobj_t *)(po->link.next);
|
||||
}
|
||||
}
|
||||
|
||||
const divlinecrossfunc divlinecrossFunc = fast ? P_DivlineCrossedFast : P_DivlineCrossed;
|
||||
|
||||
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
|
||||
{
|
||||
line_t *line = seg->linedef;
|
||||
@@ -214,14 +214,17 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
|
||||
|
||||
front = seg->frontsector;
|
||||
back = seg->backsector;
|
||||
|
||||
// calculate position at intercept
|
||||
fracx = los->strace.x + FixedMul(los->strace.dx, frac);
|
||||
fracy = los->strace.y + FixedMul(los->strace.dy, frac);
|
||||
|
||||
// calculate sector heights
|
||||
frontf = P_GetSectorFloorZAt (front, fracx, fracy);
|
||||
frontc = P_GetSectorCeilingZAt(front, fracx, fracy);
|
||||
backf = P_GetSectorFloorZAt (back , fracx, fracy);
|
||||
backc = P_GetSectorCeilingZAt(back , fracx, fracy);
|
||||
|
||||
// crosses a two sided line
|
||||
// no wall to block sight with?
|
||||
if (frontf == backf && frontc == backc
|
||||
@@ -262,6 +265,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
|
||||
ffloor_t *rover;
|
||||
fixed_t topslope, bottomslope;
|
||||
fixed_t topz, bottomz;
|
||||
|
||||
// check front sector's FOFs first
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
@@ -275,9 +279,11 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
|
||||
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
|
||||
topslope = FixedDiv( topz - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
|
||||
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
return false; // view completely blocked
|
||||
}
|
||||
|
||||
// check back sector's FOFs as well
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
@@ -291,6 +297,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los, boolean fast)
|
||||
bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy);
|
||||
topslope = FixedDiv( topz - los->sightzstart, frac);
|
||||
bottomslope = FixedDiv(bottomz - los->sightzstart, frac);
|
||||
|
||||
if (topslope >= los->topslope && bottomslope <= los->bottomslope)
|
||||
return false; // view completely blocked
|
||||
}
|
||||
@@ -315,10 +322,10 @@ static boolean P_CrossBSPNode(INT32 bspnum, register los_t *los, boolean fast)
|
||||
|
||||
while (!(bspnum & NF_SUBSECTOR))
|
||||
{
|
||||
register node_t *bsp = nodes + bspnum;
|
||||
register const node_t *bsp = nodes + bspnum;
|
||||
|
||||
INT32 side = divlineFunc(los->strace.x, los->strace.y, (divline_t *)bsp) & 1;
|
||||
INT32 side2 = divlineFunc(los->t2x, los->t2y, (divline_t *) bsp);
|
||||
INT32 side = divlineFunc(los->strace.x, los->strace.y, (const divline_t *)bsp) & 1;
|
||||
INT32 side2 = divlineFunc(los->t2x, los->t2y, (const divline_t *)bsp);
|
||||
|
||||
if (side == side2)
|
||||
{
|
||||
@@ -357,8 +364,10 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
|
||||
I_Assert(!P_MobjWasRemoved(t2));
|
||||
|
||||
if (!t1->subsector || !t2->subsector
|
||||
|| !t1->subsector->sector || !t2->subsector->sector)
|
||||
|| !t1->subsector->sector || !t2->subsector->sector)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
s1 = t1->subsector->sector;
|
||||
s2 = t2->subsector->sector;
|
||||
@@ -368,7 +377,9 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
|
||||
{
|
||||
// Check in REJECT table.
|
||||
if (rejectmatrix[pnum>>3] & (1 << (pnum&7))) // can't possibly be connected
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// killough 11/98: shortcut for melee situations
|
||||
@@ -376,11 +387,9 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
|
||||
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
|
||||
if (!t1->subsector->polyList &&
|
||||
t1->subsector == t2->subsector)
|
||||
{
|
||||
return true;
|
||||
|
||||
// An unobstructed LOS is possible.
|
||||
// Now look from eyes of t1 to any part of t2.
|
||||
sightcounts[1]++;
|
||||
}
|
||||
|
||||
validcount++;
|
||||
|
||||
@@ -423,21 +432,30 @@ boolean P_CheckSight2(mobj_t *t1, mobj_t *t2, boolean fast)
|
||||
continue;
|
||||
}
|
||||
|
||||
topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
|
||||
// Check for blocking floors here.
|
||||
|
||||
topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y);
|
||||
bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y);
|
||||
|
||||
if (los.sightzstart < bottomz1 && t2->z >= topz2)
|
||||
{
|
||||
// no way to see through that
|
||||
return false;
|
||||
}
|
||||
|
||||
topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y);
|
||||
bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y);
|
||||
|
||||
// Check for blocking floors here.
|
||||
if ((los.sightzstart < bottomz1 && t2->z >= topz2)
|
||||
|| (los.sightzstart >= topz1 && t2->z + t2->height < bottomz2))
|
||||
if (los.sightzstart >= topz1 && t2->z + t2->height < bottomz2)
|
||||
{
|
||||
// no way to see through that
|
||||
return false;
|
||||
}
|
||||
|
||||
if (rover->flags & FF_SOLID)
|
||||
{
|
||||
continue; // shortcut since neither mobj can be inside the 3dfloor
|
||||
}
|
||||
|
||||
if (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))
|
||||
{
|
||||
|
||||
+6
-3
@@ -76,8 +76,8 @@ static void P_UpdateSlopeLightOffset(pslope_t *slope)
|
||||
*/
|
||||
|
||||
light = FixedMul(nX, FINECOSINE(maplighting.angle >> ANGLETOFINESHIFT))
|
||||
+ FixedMul(nY, FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
|
||||
light = (light + FRACUNIT) / 2;
|
||||
+ FixedMul(nY, FINESINE(maplighting.angle >> ANGLETOFINESHIFT));
|
||||
light = (light + FRACUNIT) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -166,7 +166,8 @@ static void P_ReconfigureVertexSlope(pslope_t *slope)
|
||||
slope->real_xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
|
||||
slope->real_zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
|
||||
|
||||
if (slope->normal.x == 0 && slope->normal.y == 0) // Set some defaults for a non-sloped "slope"
|
||||
// Set some defaults for a non-sloped "slope"
|
||||
if (slope->normal.x == 0 && slope->normal.y == 0)
|
||||
{
|
||||
slope->zangle = slope->xydirection = 0;
|
||||
slope->zdelta = slope->d.x = slope->d.y = 0;
|
||||
@@ -663,8 +664,10 @@ static pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flag
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
mt = ret->vertices[i];
|
||||
|
||||
if (!mt) // If a vertex wasn't found, it's game over. There's nothing you can do to recover (except maybe try and kill the slope instead - TODO?)
|
||||
I_Error("P_NewVertexSlope: Slope vertex %s (for linedef tag %d) not found!", sizeu1(i), tag1);
|
||||
|
||||
if (mt->extrainfo)
|
||||
mt->z = mt->options;
|
||||
else
|
||||
|
||||
+222
-126
@@ -881,7 +881,7 @@ static boolean PolyDoor(line_t *line)
|
||||
|
||||
pdd.polyObjNum = line->tag; // polyobject id
|
||||
|
||||
switch(line->special)
|
||||
switch (line->special)
|
||||
{
|
||||
case 480: // Polyobj_DoorSlide
|
||||
pdd.doorType = POLY_DOOR_SLIDE;
|
||||
@@ -889,7 +889,7 @@ static boolean PolyDoor(line_t *line)
|
||||
pdd.angle = line->angle; // angle of motion
|
||||
pdd.distance = sides[line->sidenum[0]].rowoffset;
|
||||
|
||||
if (line->sidenum[1] != 0xffff)
|
||||
if (line->sidenum[1] != NO_INDEX)
|
||||
pdd.delay = sides[line->sidenum[1]].textureoffset >> FRACBITS; // delay in tics
|
||||
else
|
||||
pdd.delay = 0;
|
||||
@@ -899,7 +899,7 @@ static boolean PolyDoor(line_t *line)
|
||||
pdd.speed = sides[line->sidenum[0]].textureoffset >> FRACBITS; // angular speed
|
||||
pdd.distance = sides[line->sidenum[0]].rowoffset >> FRACBITS; // angular distance
|
||||
|
||||
if (line->sidenum[1] != 0xffff)
|
||||
if (line->sidenum[1] != NO_INDEX)
|
||||
pdd.delay = sides[line->sidenum[1]].textureoffset >> FRACBITS; // delay in tics
|
||||
else
|
||||
pdd.delay = 0;
|
||||
@@ -1234,7 +1234,6 @@ static void P_AddExecutorDelay(line_t *line, mobj_t *mobj, sector_t *sector)
|
||||
boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller)
|
||||
{
|
||||
sector_t *ctlsector;
|
||||
fixed_t dist = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
|
||||
size_t i, linecnt, sectori;
|
||||
INT16 specialtype = triggerline->special;
|
||||
//fromlapexec = false;
|
||||
@@ -1272,6 +1271,8 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
rings = actor->health-1;
|
||||
}
|
||||
|
||||
const fixed_t dist = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
|
||||
|
||||
if (triggerline->flags & ML_NOCLIMB)
|
||||
{
|
||||
if (rings > dist)
|
||||
@@ -1293,7 +1294,6 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
msecnode_t *node;
|
||||
mobj_t *mo;
|
||||
INT32 numpush = 0;
|
||||
INT32 numneeded = dist;
|
||||
|
||||
if (!caller)
|
||||
return false; // we need a calling sector to find pushables in, silly!
|
||||
@@ -1308,6 +1308,8 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
node = node->m_thinglist_next;
|
||||
}
|
||||
|
||||
const fixed_t numneeded = P_AproxDistance(triggerline->dx, triggerline->dy)>>FRACBITS;
|
||||
|
||||
if (triggerline->flags & ML_NOCLIMB) // Need at least or more
|
||||
{
|
||||
if (numpush < numneeded)
|
||||
@@ -1336,6 +1338,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
else if (secspecial == 7) // SRB2Kart: reusing for Race Lap executor
|
||||
{
|
||||
UINT8 lap;
|
||||
INT32 targlap;
|
||||
|
||||
if (actor && actor->player && triggerline->flags & ML_EFFECT4)
|
||||
{
|
||||
@@ -1346,19 +1349,21 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
lap = P_FindLowestLap();
|
||||
}
|
||||
|
||||
targlap = (INT32)(sides[triggerline->sidenum[0]].textureoffset >> FRACBITS);
|
||||
|
||||
if (triggerline->flags & ML_NOCLIMB) // Need higher than or equal to
|
||||
{
|
||||
if (lap < (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
|
||||
if (lap < targlap)
|
||||
return false;
|
||||
}
|
||||
else if (triggerline->flags & ML_BLOCKMONSTERS) // Need lower than or equal to
|
||||
{
|
||||
if (lap > (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
|
||||
if (lap > targlap)
|
||||
return false;
|
||||
}
|
||||
else // Need equal to
|
||||
{
|
||||
if (lap != (sides[triggerline->sidenum[0]].textureoffset >> FRACBITS))
|
||||
if (lap != targlap)
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1450,6 +1455,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
if (triggerline->flags & ML_EFFECT5) // disregard order for efficiency
|
||||
{
|
||||
for (i = 0; i < linecnt; i++)
|
||||
{
|
||||
if (ctlsector->lines[i]->special >= 400
|
||||
&& ctlsector->lines[i]->special < 500)
|
||||
{
|
||||
@@ -1458,6 +1464,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
else
|
||||
P_ProcessLineSpecial(ctlsector->lines[i], actor, caller);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // walk around the sector in a defined order
|
||||
{
|
||||
@@ -1465,11 +1472,13 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
size_t j, masterlineindex = (size_t)-1;
|
||||
|
||||
for (i = 0; i < linecnt; i++)
|
||||
{
|
||||
if (ctlsector->lines[i] == triggerline)
|
||||
{
|
||||
masterlineindex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PARANOIA
|
||||
if (masterlineindex == (size_t)-1)
|
||||
@@ -1488,11 +1497,13 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
{
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
if (ctlsector->lines[i]->v1 == ctlsector->lines[j]->v2)
|
||||
{
|
||||
i = j;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ctlsector->lines[i]->v1 == ctlsector->lines[j]->v1)
|
||||
{
|
||||
i = j;
|
||||
@@ -1500,6 +1511,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (j == linecnt)
|
||||
{
|
||||
const size_t vertexei = (size_t)(ctlsector->lines[i]->v1 - vertexes);
|
||||
@@ -1514,11 +1526,13 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
||||
{
|
||||
if (i == j)
|
||||
continue;
|
||||
|
||||
if (ctlsector->lines[i]->v2 == ctlsector->lines[j]->v1)
|
||||
{
|
||||
i = j;
|
||||
break;
|
||||
}
|
||||
|
||||
if (ctlsector->lines[i]->v2 == ctlsector->lines[j]->v2)
|
||||
{
|
||||
i = j;
|
||||
@@ -1595,19 +1609,21 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller)
|
||||
if (lines[masterline].tag != tag)
|
||||
continue;
|
||||
|
||||
const INT16 specialtype = lines[masterline].special;
|
||||
|
||||
// "No More Enemies" and "Level Load" take care of themselves.
|
||||
if (lines[masterline].special == 313
|
||||
|| lines[masterline].special == 399
|
||||
|| lines[masterline].special == 328
|
||||
|| lines[masterline].special == 323
|
||||
if (specialtype == 313
|
||||
|| specialtype == 399
|
||||
|| specialtype == 328
|
||||
|| specialtype == 323
|
||||
// Each-time executors handle themselves, too
|
||||
|| lines[masterline].special == 301 // Each time
|
||||
|| lines[masterline].special == 306 // Character ability - Each time
|
||||
|| lines[masterline].special == 310 // CTF Red team - Each time
|
||||
|| lines[masterline].special == 312 // CTF Blue team - Each time
|
||||
|| lines[masterline].special == 322 // Trigger on X calls - Each Time
|
||||
|| lines[masterline].special < 300
|
||||
|| lines[masterline].special > 399)
|
||||
|| specialtype == 301 // Each time
|
||||
|| specialtype == 306 // Character ability - Each time
|
||||
|| specialtype == 310 // CTF Red team - Each time
|
||||
|| specialtype == 312 // CTF Blue team - Each time
|
||||
|| specialtype == 322 // Trigger on X calls - Each Time
|
||||
|| specialtype < 300
|
||||
|| specialtype > 399)
|
||||
continue;
|
||||
|
||||
if (!P_RunTriggerLinedef(&lines[masterline], actor, caller))
|
||||
@@ -1973,8 +1989,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
INT32 position = (INT32)max(sides[line->sidenum[0]].midtexture, 0);
|
||||
UINT32 prefadems = (UINT32)max(sides[line->sidenum[0]].textureoffset >> FRACBITS, 0);
|
||||
UINT32 postfadems = (UINT32)max(sides[line->sidenum[0]].rowoffset >> FRACBITS, 0);
|
||||
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
|
||||
INT16 fadesource = (INT16)max((line->sidenum[1] != 0xffff) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
|
||||
UINT8 fadetarget = (UINT8)max((line->sidenum[1] != NO_INDEX) ? sides[line->sidenum[1]].textureoffset >> FRACBITS : 0, 0);
|
||||
INT16 fadesource = (INT16)max((line->sidenum[1] != NO_INDEX) ? sides[line->sidenum[1]].rowoffset >> FRACBITS : -1, -1);
|
||||
|
||||
// Seek offset from current song position
|
||||
if (line->flags & ML_EFFECT1)
|
||||
@@ -2419,7 +2435,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
P_SetPlayerMobjState(mo, S_KART_STND1); // SRB2kart - was S_PLAY_STND
|
||||
|
||||
// Reset bot too.
|
||||
if (bot) {
|
||||
if (bot)
|
||||
{
|
||||
if (line->flags & ML_NOCLIMB)
|
||||
P_SetOrigin(bot, mo->x, mo->y, mo->z);
|
||||
bot->momx = bot->momy = bot->momz = 1;
|
||||
@@ -2487,7 +2504,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
|
||||
var1 = sides[line->sidenum[0]].toptexture; //(line->dx>>FRACBITS)-1;
|
||||
|
||||
if (line->sidenum[1] != 0xffff && line->flags & ML_BLOCKMONSTERS) // read power from back sidedef
|
||||
if (line->sidenum[1] != NO_INDEX && line->flags & ML_BLOCKMONSTERS) // read power from back sidedef
|
||||
var2 = sides[line->sidenum[1]].toptexture;
|
||||
else if (line->flags & ML_NOCLIMB) // 'Infinite'
|
||||
var2 = UINT16_MAX;
|
||||
@@ -2502,6 +2519,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
P_SetTarget(&dummy->target, bot);
|
||||
A_CustomPower(dummy);
|
||||
}
|
||||
|
||||
P_RemoveMobj(dummy);
|
||||
}
|
||||
break;
|
||||
@@ -2565,11 +2583,15 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
if (mo && mo->player)
|
||||
{
|
||||
UINT16 fractime = (UINT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
|
||||
|
||||
if (fractime < 1)
|
||||
fractime = 1; //instantly wears off upon leaving
|
||||
|
||||
if (line->flags & ML_NOCLIMB)
|
||||
fractime |= 1<<15; //more crazy &ing, as if music stuff wasn't enough
|
||||
|
||||
mo->player->powers[pw_nocontrol] = fractime;
|
||||
|
||||
if (bot)
|
||||
bot->player->powers[pw_nocontrol] = fractime;
|
||||
}
|
||||
@@ -2579,8 +2601,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
if (mo)
|
||||
{
|
||||
mo->destscale = FixedDiv(P_AproxDistance(line->dx, line->dy), 100<<FRACBITS);
|
||||
|
||||
if (mo->destscale < FRACUNIT/100)
|
||||
mo->destscale = FRACUNIT/100;
|
||||
|
||||
if (mo->player && bot)
|
||||
bot->destscale = mo->destscale;
|
||||
}
|
||||
@@ -2609,7 +2633,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
if (always || this->bottomtexture)
|
||||
this->bottomtexture = set->bottomtexture;
|
||||
|
||||
if (lines[linenum].sidenum[1] == 0xffff)
|
||||
if (lines[linenum].sidenum[1] == NO_INDEX)
|
||||
continue; // One-sided stops here.
|
||||
|
||||
// Back side
|
||||
@@ -2658,16 +2682,18 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
sector_t *sec;
|
||||
mobj_t *thing;
|
||||
|
||||
if (line->sidenum[1] != 0xffff)
|
||||
if (line->sidenum[1] != NO_INDEX)
|
||||
state = (statenum_t)sides[line->sidenum[1]].toptexture;
|
||||
|
||||
while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0)
|
||||
{
|
||||
boolean tryagain;
|
||||
sec = sectors + secnum;
|
||||
|
||||
do {
|
||||
tryagain = false;
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->type == type)
|
||||
{
|
||||
if (state != NUMSTATES)
|
||||
@@ -2684,6 +2710,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (tryagain);
|
||||
}
|
||||
break;
|
||||
@@ -3259,6 +3286,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
case 3: // Linedef executor requires all players present // Trigger Linedef Exec (Floor Touch, All Players)
|
||||
/// \todo check continues for proper splitscreen support?
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].bot && players[i].mo && (gametype != GT_COOP || players[i].lives > 0))
|
||||
{
|
||||
if (roversector)
|
||||
@@ -3312,6 +3340,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||
goto DoneSection2;
|
||||
}
|
||||
}
|
||||
}
|
||||
/* FALLTHRU */
|
||||
case 4: // Linedef executor that doesn't require touching floor // Trigger Linedef Exec (Anywhere in Sector)
|
||||
case 5: // Linedef executor // Trigger Linedef Exec (Floor Touch)
|
||||
@@ -3385,14 +3414,16 @@ DoneSection2:
|
||||
{
|
||||
const fixed_t hscale = mapobjectscale + (mapobjectscale - player->mo->scale);
|
||||
const fixed_t minspeed = 24*hscale;
|
||||
angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
|
||||
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
|
||||
|
||||
if (player->mo->eflags & MFE_SPRUNG)
|
||||
break;
|
||||
|
||||
if (player->speed < minspeed) // Push forward to prevent getting stuck
|
||||
{
|
||||
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
|
||||
const angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
|
||||
P_InstaThrust(player->mo, pushangle, minspeed);
|
||||
}
|
||||
|
||||
player->kartstuff[k_pogospring] = 1;
|
||||
K_DoPogoSpring(player->mo, 0, 1);
|
||||
@@ -3408,16 +3439,22 @@ DoneSection2:
|
||||
const fixed_t hscale = mapobjectscale + (mapobjectscale - player->mo->scale);
|
||||
const fixed_t minspeed = 24*hscale;
|
||||
const fixed_t maxspeed = 28*hscale;
|
||||
angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
|
||||
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
|
||||
|
||||
if (player->mo->eflags & MFE_SPRUNG)
|
||||
break;
|
||||
|
||||
if (player->speed > maxspeed) // Prevent overshooting jumps
|
||||
{
|
||||
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
|
||||
const angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
|
||||
P_InstaThrust(player->mo, pushangle, maxspeed);
|
||||
}
|
||||
else if (player->speed < minspeed) // Push forward to prevent getting stuck
|
||||
{
|
||||
// if we have no speed for SOME REASON, use the player's angle, otherwise we'd be forcefully thrusted to what I can only assume is angle 0
|
||||
const angle_t pushangle = FixedHypot(player->mo->momx, player->mo->momy) ? R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy) : player->mo->angle;
|
||||
P_InstaThrust(player->mo, pushangle, minspeed);
|
||||
}
|
||||
|
||||
player->kartstuff[k_pogospring] = 2;
|
||||
K_DoPogoSpring(player->mo, 0, 1);
|
||||
@@ -3436,11 +3473,14 @@ DoneSection2:
|
||||
|
||||
if (i != -1)
|
||||
{
|
||||
INT32 sfxnum;
|
||||
angle_t lineangle;
|
||||
fixed_t linespeed;
|
||||
|
||||
lineangle = lines[i].angle;
|
||||
linespeed = P_AproxDistance(lines[i].v2->x-lines[i].v1->x, lines[i].v2->y-lines[i].v1->y);
|
||||
const line_t *line = &lines[i];
|
||||
|
||||
lineangle = line->angle;
|
||||
linespeed = P_AproxDistance(line->v2->x-line->v1->x, line->v2->y-line->v1->y);
|
||||
|
||||
player->mo->angle = lineangle;
|
||||
|
||||
@@ -3454,7 +3494,7 @@ DoneSection2:
|
||||
P_ForceLocalAngle(player, player->mo->angle);
|
||||
}
|
||||
|
||||
if (!(lines[i].flags & ML_EFFECT4))
|
||||
if (!(line->flags & ML_EFFECT4))
|
||||
{
|
||||
P_UnsetThingPosition(player->mo);
|
||||
if (roversector) // make FOF speed pads work
|
||||
@@ -3476,7 +3516,14 @@ DoneSection2:
|
||||
player->kartstuff[k_drift] = 0;
|
||||
player->kartstuff[k_driftcharge] = 0;
|
||||
player->kartstuff[k_pogospring] = 0;
|
||||
S_StartSound(player->mo, sfx_spdpad);
|
||||
|
||||
sfxnum = sides[line->sidenum[0]].toptexture;
|
||||
|
||||
// none or invalid sound?
|
||||
if (sfxnum <= sfx_None || sfxnum >= NUMSFX)
|
||||
sfxnum = sfx_spdpad; // use the zippy sound then!
|
||||
|
||||
S_StartSound(player->mo, sfxnum);
|
||||
|
||||
{
|
||||
sfxenum_t pick = P_RandomKey(2); // Gotta roll the RNG every time this is called for sync reasons
|
||||
@@ -3525,21 +3572,25 @@ DoneSection2:
|
||||
P_DoPlayerExit(player);
|
||||
|
||||
P_SetupSignExit(player);
|
||||
// important: use sector->tag on next line instead of player->mo->subsector->tag
|
||||
// this part is different from in P_PlayerThink, this is what was causing
|
||||
// FOF custom exits not to work.
|
||||
lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
|
||||
|
||||
if (gametype == GT_COOP && lineindex != -1) // Custom exit!
|
||||
if (gametype == GT_COOP)
|
||||
{
|
||||
// Special goodies with the block monsters flag depending on emeralds collected
|
||||
if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
|
||||
nextmapoverride = (INT16)(lines[lineindex].frontsector->ceilingheight>>FRACBITS);
|
||||
else
|
||||
nextmapoverride = (INT16)(lines[lineindex].frontsector->floorheight>>FRACBITS);
|
||||
// important: use sector->tag on next line instead of player->mo->subsector->tag
|
||||
// this part is different from in P_PlayerThink, this is what was causing
|
||||
// FOF custom exits not to work.
|
||||
lineindex = P_FindSpecialLineFromTag(2, sector->tag, -1);
|
||||
|
||||
if (lines[lineindex].flags & ML_NOCLIMB)
|
||||
skipstats = true;
|
||||
if (lineindex != -1) // Custom exit!)
|
||||
{
|
||||
// Special goodies with the block monsters flag depending on emeralds collected
|
||||
if ((lines[lineindex].flags & ML_BLOCKMONSTERS) && ALL7EMERALDS(emeralds))
|
||||
nextmapoverride = (INT16)(lines[lineindex].frontsector->ceilingheight>>FRACBITS);
|
||||
else
|
||||
nextmapoverride = (INT16)(lines[lineindex].frontsector->floorheight>>FRACBITS);
|
||||
|
||||
if (lines[lineindex].flags & ML_NOCLIMB)
|
||||
skipstats = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -3645,7 +3696,6 @@ DoneSection2:
|
||||
thinker_t *th;
|
||||
mobj_t *waypoint = NULL;
|
||||
mobj_t *mo2;
|
||||
angle_t an;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
|
||||
break;
|
||||
@@ -3693,10 +3743,13 @@ DoneSection2:
|
||||
CONS_Debug(DBG_GAMELOGIC, "Waypoint %d found in sequence %d - speed = %d\n", waypoint->health, sequence, speed);
|
||||
}
|
||||
|
||||
an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
|
||||
if (!(lines[lineindex].flags & ML_EFFECT4))
|
||||
{
|
||||
const angle_t an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
|
||||
|
||||
if (an > ANGLE_90 && an < ANGLE_270 && !(lines[lineindex].flags & ML_EFFECT4))
|
||||
break; // behind back
|
||||
if (an > ANGLE_90 && an < ANGLE_270)
|
||||
break; // behind back
|
||||
}
|
||||
|
||||
P_SetTarget(&player->mo->tracer, waypoint);
|
||||
player->speed = speed;
|
||||
@@ -3718,7 +3771,6 @@ DoneSection2:
|
||||
thinker_t *th;
|
||||
mobj_t *waypoint = NULL;
|
||||
mobj_t *mo2;
|
||||
angle_t an;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT)
|
||||
break;
|
||||
@@ -3766,10 +3818,13 @@ DoneSection2:
|
||||
CONS_Debug(DBG_GAMELOGIC, "Waypoint %d found in sequence %d - speed = %d\n", waypoint->health, sequence, speed);
|
||||
}
|
||||
|
||||
an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
|
||||
if (!(lines[lineindex].flags & ML_EFFECT4))
|
||||
{
|
||||
const angle_t an = R_PointToAngle2(player->mo->x, player->mo->y, waypoint->x, waypoint->y) - player->mo->angle;
|
||||
|
||||
if (an > ANGLE_90 && an < ANGLE_270 && !(lines[lineindex].flags & ML_EFFECT4))
|
||||
break; // behind back
|
||||
if (an > ANGLE_90 && an < ANGLE_270)
|
||||
break; // behind back
|
||||
}
|
||||
|
||||
P_SetTarget(&player->mo->tracer, waypoint);
|
||||
player->speed = speed;
|
||||
@@ -3783,10 +3838,13 @@ DoneSection2:
|
||||
|
||||
case 10: // Finish Line
|
||||
// SRB2kart - 150117
|
||||
if (G_RaceGametype() && (player->starpostnum >= (numstarposts - (numstarposts/2)) || player->exiting))
|
||||
if (!G_RaceGametype())
|
||||
break;
|
||||
|
||||
if (player->starpostnum >= (numstarposts - (numstarposts/2)) || player->exiting)
|
||||
player->kartstuff[k_starpostwp] = player->kartstuff[k_waypoint] = 0;
|
||||
//
|
||||
if (G_RaceGametype() && !player->exiting)
|
||||
if (!player->exiting)
|
||||
{
|
||||
if (player->starpostnum >= (numstarposts - (numstarposts/2))) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
|
||||
{
|
||||
@@ -4441,12 +4499,13 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
}
|
||||
|
||||
f_affectpoint = P_GetSpecialBottomZ(player->mo, sector, sector);
|
||||
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
|
||||
|
||||
// Only go further if on the ground
|
||||
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != f_affectpoint)
|
||||
return;
|
||||
|
||||
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
|
||||
|
||||
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != c_affectpoint)
|
||||
return;
|
||||
|
||||
@@ -4502,27 +4561,13 @@ void P_PlayerInSpecialSector(player_t *player)
|
||||
|
||||
#undef TELEPORTED
|
||||
|
||||
/** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up.
|
||||
*
|
||||
* \sa P_CheckTimeLimit, P_CheckPointLimit
|
||||
*/
|
||||
void P_UpdateSpecials(void)
|
||||
static void P_UpdateAnimFlats(void)
|
||||
{
|
||||
anim_t *anim;
|
||||
INT32 i;
|
||||
size_t j;
|
||||
levelflat_t *foundflats; // for flat animation
|
||||
|
||||
// LEVEL TIMER
|
||||
P_CheckTimeLimit();
|
||||
|
||||
// POINT LIMIT
|
||||
P_CheckPointLimit();
|
||||
|
||||
// Dynamic slopeness
|
||||
if (!midgamejoin) // run here when not joined midgame to prevent any potential issues that may arise
|
||||
P_RunDynamicSlopes();
|
||||
|
||||
// ANIMATE TEXTURES
|
||||
for (anim = anims; anim < lastanim; anim++)
|
||||
{
|
||||
@@ -4552,15 +4597,40 @@ void P_UpdateSpecials(void)
|
||||
}
|
||||
}
|
||||
|
||||
/** Animate planes, scroll walls, etc. and keeps track of level timelimit and exits if time is up.
|
||||
*
|
||||
* \sa P_CheckTimeLimit, P_CheckPointLimit
|
||||
*/
|
||||
void P_UpdateSpecials(void)
|
||||
{
|
||||
// LEVEL TIMER
|
||||
P_CheckTimeLimit();
|
||||
|
||||
// POINT LIMIT
|
||||
P_CheckPointLimit();
|
||||
|
||||
#ifdef COMPAT_VANILLA
|
||||
// Dynamic slopeness
|
||||
// we run this here only when not joined midrace
|
||||
// for vanilla compat reasons :chaosleep:
|
||||
if (!midgamejoin)
|
||||
P_RunDynamicSlopes();
|
||||
#endif
|
||||
|
||||
P_UpdateAnimFlats();
|
||||
}
|
||||
|
||||
static inline ffloor_t *P_GetFFloorBySec(sector_t *sec, sector_t *sec2)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
|
||||
if (!sec->ffloors)
|
||||
return NULL;
|
||||
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
if (rover->secnum == (size_t)(sec2 - sectors))
|
||||
return rover;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -4611,6 +4681,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
|
||||
if (sec == sec2)
|
||||
return NULL; //Don't need a fake floor on a control sector.
|
||||
|
||||
if ((ffloor = (P_GetFFloorBySec(sec, sec2))))
|
||||
return ffloor; // If this ffloor already exists, return it
|
||||
|
||||
@@ -4717,7 +4788,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
P_AddSpikeThinker(sec, (INT32)sec2num);
|
||||
}
|
||||
// Should this FOF have friction?
|
||||
else if(th->function == (actionf_p1)T_Friction)
|
||||
else if (th->function == (actionf_p1)T_Friction)
|
||||
{
|
||||
f = (friction_t *)th;
|
||||
|
||||
@@ -4725,7 +4796,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
||||
Add_Friction(f->friction, f->movefactor, (INT32)(sec-sectors), f->affectee);
|
||||
}
|
||||
// Should this FOF have wind/current/pusher?
|
||||
else if(th->function == (actionf_p1)T_Pusher)
|
||||
else if (th->function == (actionf_p1)T_Pusher)
|
||||
{
|
||||
p = (pusher_t *)th;
|
||||
|
||||
@@ -5163,11 +5234,18 @@ void T_LaserFlash(laserthink_t *flash)
|
||||
if (thing->health <= 0)
|
||||
continue;
|
||||
|
||||
// thing is neither shootable nor an egg guard shield
|
||||
if (!(thing->flags & MF_SHOOTABLE) && (thing->type != MT_EGGSHIELD))
|
||||
continue;
|
||||
|
||||
top = P_GetSpecialTopZ(thing, sourcesec, sector);
|
||||
|
||||
if (thing->z >= top)
|
||||
continue;
|
||||
|
||||
bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
|
||||
|
||||
if (thing->z >= top
|
||||
|| thing->z + thing->height <= bottom)
|
||||
if (thing->z + thing->height <= bottom)
|
||||
continue;
|
||||
|
||||
if (thing->flags & MF_SHOOTABLE)
|
||||
@@ -5261,7 +5339,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
continue;
|
||||
|
||||
// Process Section 1
|
||||
switch(GETSECSPECIAL(sector->special, 1))
|
||||
switch (GETSECSPECIAL(sector->special, 1))
|
||||
{
|
||||
case 5: // Spikes
|
||||
P_AddSpikeThinker(sector, (INT32)(sector-sectors));
|
||||
@@ -5273,7 +5351,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
}
|
||||
|
||||
// Process Section 2
|
||||
switch(GETSECSPECIAL(sector->special, 2))
|
||||
switch (GETSECSPECIAL(sector->special, 2))
|
||||
{
|
||||
case 10: // Time for special stage
|
||||
sstimer = (sector->floorheight>>FRACBITS) * TICRATE + 6; // Time to finish
|
||||
@@ -5286,7 +5364,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
}
|
||||
|
||||
// Process Section 4
|
||||
switch(GETSECSPECIAL(sector->special, 4))
|
||||
switch (GETSECSPECIAL(sector->special, 4))
|
||||
{
|
||||
case 10: // Circuit finish line
|
||||
if (G_RaceGametype())
|
||||
@@ -5322,11 +5400,13 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
// Allocate each list, and then zero the count so we can use it to track
|
||||
// the end of the list as we add the thinkers
|
||||
for (i = 0; i < numsectors; i++)
|
||||
if(secthinkers[i].count > 0)
|
||||
{
|
||||
if (secthinkers[i].count > 0)
|
||||
{
|
||||
secthinkers[i].thinkers = Z_Malloc(secthinkers[i].count * sizeof(thinker_t *), PU_STATIC, NULL);
|
||||
secthinkers[i].count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Finally, populate the lists.
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
@@ -5978,7 +6058,7 @@ void P_SpawnSpecials(INT32 fromnetsave, boolean reloadinggamestate)
|
||||
break;
|
||||
|
||||
case 259: // Make-Your-Own FOF!
|
||||
if (lines[i].sidenum[1] != 0xffff)
|
||||
if (lines[i].sidenum[1] != NO_INDEX)
|
||||
{
|
||||
UINT8 *data;
|
||||
UINT16 b;
|
||||
@@ -6425,15 +6505,19 @@ void T_Scroll(scroll_t *s)
|
||||
if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height != height)) // Thing must a) be non-floating and have z+height == height
|
||||
{
|
||||
// Move objects only if on floor
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
height = P_GetSpecialBottomZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height != height)) // Thing must a) be non-floating and have z+height == height
|
||||
{
|
||||
// Move objects only if on floor
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // end of for loop through touching_thinglist
|
||||
} // end of loop through sectors
|
||||
}
|
||||
@@ -6447,14 +6531,16 @@ void T_Scroll(scroll_t *s)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP) &&
|
||||
(!(thing->flags & MF_NOGRAVITY || thing->z > height)))
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
{
|
||||
// Move objects only if on floor or underwater,
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
height = P_GetSpecialBottomZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z > height))
|
||||
{
|
||||
// Move objects only if on floor or underwater,
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6500,14 +6586,16 @@ void T_Scroll(scroll_t *s)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z != height))// Thing must a) be non-floating and have z == height
|
||||
{
|
||||
// Move objects only if on floor or underwater,
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
height = P_GetSpecialTopZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z != height))// Thing must a) be non-floating and have z == height
|
||||
{
|
||||
// Move objects only if on floor or underwater,
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
}
|
||||
}
|
||||
} // end of for loop through touching_thinglist
|
||||
} // end of loop through sectors
|
||||
@@ -6522,14 +6610,16 @@ void T_Scroll(scroll_t *s)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP) &&
|
||||
(!(thing->flags & MF_NOGRAVITY || thing->z+thing->height < height)))
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
{
|
||||
// Move objects only if on floor or underwater,
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
height = P_GetSpecialTopZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height < height))
|
||||
{
|
||||
// Move objects only if on floor or underwater,
|
||||
// non-floating, and clipped.
|
||||
P_DoScrollMove(thing, dx, dy, s->exclusive);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6697,7 +6787,7 @@ static void P_SpawnScrollers(void)
|
||||
case 506:
|
||||
s = lines[i].sidenum[1];
|
||||
|
||||
if (s != 0xffff)
|
||||
if (s != NO_INDEX)
|
||||
Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0);
|
||||
else
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i));
|
||||
@@ -6908,6 +6998,7 @@ static void P_SpawnFriction(void)
|
||||
INT32 movefactor; // applied to each player move to simulate inertia
|
||||
|
||||
for (i = 0; i < numlines; i++, l++)
|
||||
{
|
||||
if (l->special == 540)
|
||||
{
|
||||
//length = P_AproxDistance(l->dx, l->dy)>>FRACBITS;
|
||||
@@ -6941,6 +7032,7 @@ static void P_SpawnFriction(void)
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Friction(friction, movefactor, s, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -6989,9 +7081,10 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
|
||||
// "The right triangle of the square of the length of the hypotenuse is equal to the sum of the squares of the lengths of the other two sides."
|
||||
// "Bah! Stupid brains! Don't you know anything besides the Pythagorean Theorem?" - Earthworm Jim
|
||||
if (type == p_downcurrent || type == p_upcurrent || type == p_upwind || type == p_downwind)
|
||||
p->magnitude = P_AproxDistance(p->x_mag,p->y_mag)<<(FRACBITS-PUSH_FACTOR);
|
||||
p->magnitude = P_AproxDistance(p->x_mag, p->y_mag)<<(FRACBITS-PUSH_FACTOR);
|
||||
else
|
||||
p->magnitude = P_AproxDistance(p->x_mag,p->y_mag);
|
||||
p->magnitude = P_AproxDistance(p->x_mag, p->y_mag);
|
||||
|
||||
if (source) // point source exist?
|
||||
{
|
||||
// where force goes to zero
|
||||
@@ -7042,15 +7135,14 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
|
||||
// don't fade wrt Z if health & 2 (mapthing has multi flag)
|
||||
if (tmpusher->source->health & 2)
|
||||
dist = P_AproxDistance(thing->x - sx,thing->y - sy);
|
||||
dist = P_AproxDistance(thing->x - sx, thing->y - sy);
|
||||
else
|
||||
{
|
||||
// Make sure the Z is in range
|
||||
if (thing->z < sz - tmpusher->radius || thing->z > sz + tmpusher->radius)
|
||||
return false;
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(thing->x - sx, thing->y - sy),
|
||||
thing->z - sz);
|
||||
dist = P_AproxDistance(P_AproxDistance(thing->x - sx, thing->y - sy), thing->z - sz);
|
||||
}
|
||||
|
||||
speed = (tmpusher->magnitude - ((dist>>FRACBITS)>>1))<<(FRACBITS - PUSH_FACTOR - 1);
|
||||
@@ -7213,7 +7305,6 @@ void T_Pusher(pusher_t *p)
|
||||
|
||||
if (p->type == p_push)
|
||||
{
|
||||
|
||||
// Seek out all pushable things within the force radius of this
|
||||
// point pusher. Crosses sectors, so use blockmap.
|
||||
|
||||
@@ -7256,13 +7347,16 @@ void T_Pusher(pusher_t *p)
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
continue;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
continue;
|
||||
if (thing->player)
|
||||
{
|
||||
if (thing->player->pflags & PF_ROPEHANG)
|
||||
continue;
|
||||
|
||||
if (thing->player && (thing->state == &states[thing->info->painstate])
|
||||
&& (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3
|
||||
&& thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
|
||||
continue;
|
||||
if ((thing->state == &states[thing->info->painstate])
|
||||
&& (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3
|
||||
&& thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player)))
|
||||
continue;
|
||||
}
|
||||
|
||||
inFOF = touching = moved = false;
|
||||
|
||||
@@ -7392,7 +7486,7 @@ void T_Pusher(pusher_t *p)
|
||||
if (p->slider && thing->player)
|
||||
{
|
||||
boolean jumped = (thing->player->pflags & PF_JUMPED);
|
||||
P_ResetPlayer (thing->player);
|
||||
P_ResetPlayer(thing->player);
|
||||
|
||||
if (jumped)
|
||||
thing->player->pflags |= PF_JUMPED;
|
||||
@@ -7460,16 +7554,17 @@ static void P_SpawnPushers(void)
|
||||
mobj_t *thing;
|
||||
|
||||
for (i = 0; i < numlines; i++, l++)
|
||||
{
|
||||
switch (l->special)
|
||||
{
|
||||
case 541: // wind
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Pusher(p_wind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
|
||||
break;
|
||||
break;
|
||||
case 544: // current
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Pusher(p_current, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
|
||||
break;
|
||||
break;
|
||||
case 547: // push/pull
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
{
|
||||
@@ -7481,20 +7576,21 @@ static void P_SpawnPushers(void)
|
||||
case 545: // current up
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Pusher(p_upcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
|
||||
break;
|
||||
break;
|
||||
case 546: // current down
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Pusher(p_downcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
|
||||
break;
|
||||
break;
|
||||
case 542: // wind up
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Pusher(p_upwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
|
||||
break;
|
||||
break;
|
||||
case 543: // wind down
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;)
|
||||
Add_Pusher(p_downwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4);
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void P_StartQuake(tic_t time, fixed_t intensity, fixed_t radius)
|
||||
|
||||
+13
-2
@@ -611,6 +611,15 @@ void P_Ticker(boolean run)
|
||||
#ifdef DEMO_COMPAT_100
|
||||
}
|
||||
#endif
|
||||
|
||||
// Lookback is normally handled inside G_BuildTiccmd, which isn't called in replays so we're doing that manually
|
||||
// idk if this is best place to handle this tho...
|
||||
for (i = 0; i <= splitscreen; ++i)
|
||||
{
|
||||
const boolean usejoystick = cv_usejoystick[i].value;
|
||||
INT32 axis = JoyAxis(AXISLOOKBACK, i+1);
|
||||
camspin[i] = (InputDown(gc_lookback, i+1) || (usejoystick && axis > 0));
|
||||
}
|
||||
}
|
||||
|
||||
ps_lua_mobjhooks.value.i = 0;
|
||||
@@ -637,7 +646,9 @@ void P_Ticker(boolean run)
|
||||
if (run)
|
||||
{
|
||||
// Dynamic slopeness
|
||||
#ifdef COMPAT_VANILLA
|
||||
if (midgamejoin) // only run here if we joined midgame to fix some desynchs
|
||||
#endif
|
||||
P_RunDynamicSlopes();
|
||||
|
||||
PS_START_TIMING(ps_thinkertime);
|
||||
@@ -706,6 +717,7 @@ void P_Ticker(boolean run)
|
||||
|
||||
if (indirectitemcooldown > 0)
|
||||
indirectitemcooldown--;
|
||||
|
||||
if (hyubgone > 0)
|
||||
hyubgone--;
|
||||
|
||||
@@ -713,8 +725,7 @@ void P_Ticker(boolean run)
|
||||
{
|
||||
K_UpdateSpectateGrief();
|
||||
}
|
||||
|
||||
if (G_BattleGametype())
|
||||
else if (G_BattleGametype())
|
||||
{
|
||||
if (wantedcalcdelay && --wantedcalcdelay <= 0)
|
||||
K_CalculateBattleWanted();
|
||||
|
||||
+63
-72
@@ -157,6 +157,7 @@ void P_CalcHeight(player_t *player)
|
||||
if (player->viewz > mo->ceilingz - FixedMul(FRACUNIT, mo->scale))
|
||||
player->viewz = mo->ceilingz - FixedMul(FRACUNIT, mo->scale);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -220,32 +221,6 @@ UINT8 P_GetNextEmerald(void)
|
||||
return (UINT8)(gamemap - sstage_start);
|
||||
}
|
||||
|
||||
//
|
||||
// P_GiveEmerald
|
||||
//
|
||||
// Award an emerald upon completion
|
||||
// of a special stage.
|
||||
//
|
||||
void P_GiveEmerald(boolean spawnObj)
|
||||
{
|
||||
INT32 i;
|
||||
UINT8 em;
|
||||
|
||||
S_StartSound(NULL, sfx_cgot); // Got the emerald!
|
||||
em = P_GetNextEmerald();
|
||||
emeralds |= (1 << em);
|
||||
|
||||
if (spawnObj)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
P_SetMobjState(P_SpawnMobj(players[i].mo->x, players[i].mo->y, players[i].mo->z + players[i].mo->info->height, MT_GOTEMERALD),
|
||||
mobjinfo[MT_GOTEMERALD].spawnstate + em);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_ResetScore
|
||||
//
|
||||
@@ -800,7 +775,7 @@ boolean P_IsObjectInGoop(mobj_t *mo)
|
||||
//
|
||||
boolean P_IsObjectOnGround(mobj_t *mo)
|
||||
{
|
||||
if (UNLIKELY(P_IsObjectInGoop(mo)))
|
||||
if (P_IsObjectInGoop(mo))
|
||||
{
|
||||
// but I don't want you to ever 'stand' while submerged in goo.
|
||||
// You're in constant vertical momentum, even if you get stuck on something.
|
||||
@@ -1147,22 +1122,26 @@ void P_SpawnShieldOrb(player_t *player)
|
||||
P_SetTarget(&ov->target, shieldobj);
|
||||
P_SetMobjState(ov, shieldobj->info->seestate);
|
||||
}
|
||||
|
||||
if (shieldobj->info->meleestate)
|
||||
{
|
||||
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&ov->target, shieldobj);
|
||||
P_SetMobjState(ov, shieldobj->info->meleestate);
|
||||
}
|
||||
|
||||
if (shieldobj->info->missilestate)
|
||||
{
|
||||
ov = P_SpawnMobj(shieldobj->x, shieldobj->y, shieldobj->z, MT_OVERLAY);
|
||||
P_SetTarget(&ov->target, shieldobj);
|
||||
P_SetMobjState(ov, shieldobj->info->missilestate);
|
||||
}
|
||||
|
||||
if (player->powers[pw_shield] & SH_FORCE)
|
||||
{
|
||||
//Copy and pasted from P_ShieldLook in p_mobj.c
|
||||
shieldobj->movecount = (player->powers[pw_shield] & 0xFF);
|
||||
|
||||
if (shieldobj->movecount < 1)
|
||||
{
|
||||
if (shieldobj->info->painstate)
|
||||
@@ -1226,7 +1205,6 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
|
||||
|
||||
ghost->pitch = mobj->pitch;
|
||||
ghost->roll = mobj->roll;
|
||||
ghost->sloperoll = mobj->sloperoll;
|
||||
ghost->rollangle = mobj->rollangle;
|
||||
ghost->sloperoll = mobj->sloperoll;
|
||||
ghost->slopepitch = mobj->slopepitch;
|
||||
@@ -1419,7 +1397,8 @@ static void P_CheckBustableBlocks(player_t *player)
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
if ((rover->flags & FF_BUSTUP)/* && !rover->master->frontsector->crumblestate*/)
|
||||
{
|
||||
@@ -1539,11 +1518,12 @@ static void P_CheckBouncySectors(player_t *player)
|
||||
continue; // this sector type is required for FOFs to be bouncy
|
||||
|
||||
topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
if (player->mo->z > topheight)
|
||||
continue;
|
||||
|
||||
bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL);
|
||||
|
||||
if (player->mo->z + player->mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
@@ -1593,10 +1573,12 @@ static void P_CheckBouncySectors(player_t *player)
|
||||
newmom = -8*FRACUNIT;
|
||||
}
|
||||
|
||||
if (newmom > P_GetPlayerHeight(player)/2)
|
||||
newmom = P_GetPlayerHeight(player)/2;
|
||||
else if (newmom < -P_GetPlayerHeight(player)/2)
|
||||
newmom = -P_GetPlayerHeight(player)/2;
|
||||
const fixed_t halfpheight = P_GetPlayerHeight(player)/2;
|
||||
|
||||
if (newmom > halfpheight)
|
||||
newmom = halfpheight;
|
||||
else if (newmom < -halfpheight)
|
||||
newmom = -halfpheight;
|
||||
|
||||
momentum.z = newmom*2;
|
||||
|
||||
@@ -1859,6 +1841,9 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
||||
if (!((mo2->flags & MF_SHOOTABLE && mo2->flags & MF_ENEMY) || mo2->type == MT_EGGGUARD || mo2->player))
|
||||
continue;
|
||||
|
||||
if (mo2->health <= 0)
|
||||
continue;
|
||||
|
||||
dist = P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y), player->mo->z-mo2->z);
|
||||
|
||||
if (range < dist)
|
||||
@@ -1867,15 +1852,12 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
||||
if (!P_CheckSight(player->mo, mo2))
|
||||
continue; // if your psychic powers can't "see" it don't bother
|
||||
|
||||
if (mo2->health > 0)
|
||||
{
|
||||
an = R_PointToAngle2(player->mo->x, player->mo->y, mo2->x, mo2->y);
|
||||
an = R_PointToAngle2(player->mo->x, player->mo->y, mo2->x, mo2->y);
|
||||
|
||||
P_Thrust(mo2, an, thrust);
|
||||
P_Thrust(mo2, an, thrust);
|
||||
|
||||
if (mo2->type == MT_GOLDBUZZ || mo2->type == MT_REDBUZZ)
|
||||
mo2->tics += 8;
|
||||
}
|
||||
if (mo2->type == MT_GOLDBUZZ || mo2->type == MT_REDBUZZ)
|
||||
mo2->tics += 8;
|
||||
}
|
||||
|
||||
//P_SpawnThokMobj(player);
|
||||
@@ -1992,20 +1974,23 @@ static void P_3dMovement(player_t *player)
|
||||
K_MomentumToFacing(player);
|
||||
}
|
||||
|
||||
const fixed_t kartspd = K_GetKartSpeed(player, true);
|
||||
|
||||
// Sideways movement
|
||||
if (cmd->sidemove != 0 && !((player->exiting || mapreset) || player->kartstuff[k_spinouttimer]))
|
||||
{
|
||||
if (cmd->sidemove > 0)
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, K_GetKartSpeed(player, true));
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) + FixedDiv(player->speed, kartspd);
|
||||
else
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
|
||||
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, kartspd);
|
||||
|
||||
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
|
||||
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
|
||||
}
|
||||
|
||||
if ((totalthrust.x || totalthrust.y)
|
||||
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
|
||||
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2)
|
||||
{
|
||||
// Factor thrust to slope, but only for the part pushing up it!
|
||||
// The rest is unaffected.
|
||||
angle_t thrustangle = R_PointToAngle2(0, 0, totalthrust.x, totalthrust.y)-player->mo->standingslope->xydirection;
|
||||
@@ -2041,11 +2026,11 @@ static void P_3dMovement(player_t *player)
|
||||
// -Shadow Hog
|
||||
newMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
|
||||
|
||||
if (newMagnitude > K_GetKartSpeed(player, true)) //topspeed)
|
||||
if (newMagnitude > kartspd) //topspeed)
|
||||
{
|
||||
fixed_t tempmomx, tempmomy;
|
||||
|
||||
if (oldMagnitude > K_GetKartSpeed(player, true) && onground) // SRB2Kart: onground check for air speed cap
|
||||
if (oldMagnitude > kartspd && onground) // SRB2Kart: onground check for air speed cap
|
||||
{
|
||||
if (newMagnitude > oldMagnitude)
|
||||
{
|
||||
@@ -2058,8 +2043,8 @@ static void P_3dMovement(player_t *player)
|
||||
}
|
||||
else
|
||||
{
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), K_GetKartSpeed(player, true)); //topspeed)
|
||||
tempmomx = FixedMul(FixedDiv(player->mo->momx - player->cmomx, newMagnitude), kartspd); //topspeed)
|
||||
tempmomy = FixedMul(FixedDiv(player->mo->momy - player->cmomy, newMagnitude), kartspd); //topspeed)
|
||||
player->mo->momx = tempmomx + player->cmomx;
|
||||
player->mo->momy = tempmomy + player->cmomy;
|
||||
}
|
||||
@@ -2133,7 +2118,6 @@ void P_ElementalFireTrail(player_t *player)
|
||||
INT32 i;
|
||||
|
||||
I_Assert(player != NULL);
|
||||
I_Assert(player->mo != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(player->mo));
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
@@ -2295,7 +2279,8 @@ static void P_MovePlayer(player_t *player)
|
||||
}
|
||||
//CONS_Printf("applied turn: %d\n", angle_diff);
|
||||
|
||||
if (add_delta) {
|
||||
if (add_delta)
|
||||
{
|
||||
player->mo->angle += angle_diff << TICCMD_REDUCE;
|
||||
player->mo->angle &= ~0xFFFF; // Try to keep the turning somewhat similar to how it was before?
|
||||
//CONS_Printf("leftover turn (%s): %5d or %4d%%\n",
|
||||
@@ -2376,7 +2361,7 @@ static void P_MovePlayer(player_t *player)
|
||||
if (onground && leveltime % 50 == 0 && player->kartstuff[k_drift] != 0)
|
||||
S_StartSound(player->mo, sfx_drift);
|
||||
// Leveltime being 50 might take a while at times. We'll start it up once, isntantly.
|
||||
else if (onground && !S_SoundPlaying(player->mo, sfx_drift) && player->kartstuff[k_drift] != 0)
|
||||
else if (onground && player->kartstuff[k_drift] != 0 && !S_SoundPlaying(player->mo, sfx_drift))
|
||||
S_StartSound(player->mo, sfx_drift);
|
||||
// Ok, we'll stop now.
|
||||
else if (player->kartstuff[k_drift] == 0 || !onground)
|
||||
@@ -2417,15 +2402,18 @@ static void P_MovePlayer(player_t *player)
|
||||
{
|
||||
mobj_t *water = P_SpawnMobj(player->mo->x, player->mo->y,
|
||||
((player->mo->eflags & MFE_VERTICALFLIP) ? player->mo->waterbottom - FixedMul(mobjinfo[MT_SPLISH].height, player->mo->scale) : player->mo->watertop), MT_SPLISH);
|
||||
|
||||
if (player->mo->eflags & MFE_GOOWATER)
|
||||
S_StartSound(water, sfx_ghit);
|
||||
else
|
||||
S_StartSound(water, sfx_wslap);
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
water->flags2 |= MF2_OBJECTFLIP;
|
||||
water->eflags |= MFE_VERTICALFLIP;
|
||||
}
|
||||
|
||||
water->destscale = player->mo->scale;
|
||||
P_SetScale(water, player->mo->scale);
|
||||
}
|
||||
@@ -2474,9 +2462,10 @@ static void P_MovePlayer(player_t *player)
|
||||
const fixed_t runnyspeed = 20*FRACUNIT;
|
||||
|
||||
speed = R_PointToDist2(player->rmomx, player->rmomy, 0, 0);
|
||||
const fixed_t kartspd = K_GetKartSpeed(player, false);
|
||||
|
||||
if (speed > K_GetKartSpeed(player, false)-(5<<FRACBITS))
|
||||
speed = K_GetKartSpeed(player, false)-(5<<FRACBITS);
|
||||
if (speed > kartspd-(5<<FRACBITS))
|
||||
speed = kartspd-(5<<FRACBITS);
|
||||
|
||||
if (speed >= runnyspeed)
|
||||
player->fovadd = speed-runnyspeed;
|
||||
@@ -2753,16 +2742,16 @@ boolean P_LookForEnemies(player_t *player)
|
||||
|| ((mo->z+mo->height < player->mo->z+player->mo->height-FixedMul(MAXSTEPMOVE, mapobjectscale)) && (player->mo->eflags & MFE_VERTICALFLIP))) // Reverse gravity check - Flame.
|
||||
continue; // Don't home upwards!
|
||||
|
||||
if (P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y),
|
||||
player->mo->z-mo->z) > FixedMul(RING_DIST, player->mo->scale))
|
||||
const fixed_t modist = P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y), player->mo->z-mo->z);
|
||||
|
||||
if (modist > FixedMul(RING_DIST, player->mo->scale))
|
||||
continue; // out of range
|
||||
|
||||
if (UNLIKELY((twodlevel || player->mo->flags2 & MF2_TWOD)
|
||||
&& abs(player->mo->y-mo->y) > player->mo->radius))
|
||||
continue; // not in your 2d plane
|
||||
|
||||
if (closestmo && P_AproxDistance(P_AproxDistance(player->mo->x-mo->x, player->mo->y-mo->y),
|
||||
player->mo->z-mo->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closestmo->x,
|
||||
if (closestmo && modist > P_AproxDistance(P_AproxDistance(player->mo->x-closestmo->x,
|
||||
player->mo->y-closestmo->y), player->mo->z-closestmo->z))
|
||||
continue;
|
||||
|
||||
@@ -3126,19 +3115,16 @@ void P_ToggleDemoCamera(UINT8 viewnum)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!cam->freecam) // toggle on
|
||||
if (!cam->freecam) // toggle on
|
||||
{
|
||||
cam->freecam = true;
|
||||
cam->button_a_held = 2;
|
||||
cam->reset_aiming = true;
|
||||
|
||||
// get rid of some hud elements
|
||||
if (displayplayers[0] != consoleplayer)
|
||||
{
|
||||
displayplayers[0] = consoleplayer;
|
||||
}
|
||||
displayplayers[0] = consoleplayer;
|
||||
}
|
||||
else // toggle off
|
||||
else // toggle off
|
||||
{
|
||||
cam->freecam = false;
|
||||
G_FixCamera(viewnum+1);
|
||||
@@ -3169,8 +3155,8 @@ static ticcmd_t *P_CameraCmd(camera_t *cam, UINT8 num)
|
||||
cmd->angleturn = (INT16)(lang >> TICCMD_REDUCE);
|
||||
cmd->aiming = G_ClipAimingPitch(&laim);
|
||||
|
||||
const boolean analogjoystickmove = cv_usejoystick[num].value && !Joystick[num].bGamepadStyle;
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[num].value && Joystick[num].bGamepadStyle;
|
||||
const boolean analogjoystickmove = cv_usejoystick[num].value && !DigitalGamepadStyle(num);
|
||||
const boolean gamepadjoystickmove = cv_usejoystick[num].value && DigitalGamepadStyle(num);
|
||||
|
||||
usejoystick = (analogjoystickmove || gamepadjoystickmove);
|
||||
|
||||
@@ -3504,8 +3490,6 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
|
||||
}
|
||||
}
|
||||
|
||||
thiscam->relativex = 0;
|
||||
|
||||
thiscam->subsector = R_PointInSubsectorFast(thiscam->x, thiscam->y);
|
||||
|
||||
thiscam->radius = 20*FRACUNIT;
|
||||
@@ -3998,9 +3982,12 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
{
|
||||
fixed_t panmax = (dist/5);
|
||||
const INT32 sparkval = K_GetKartDriftSparkValue(player);
|
||||
|
||||
pan = FixedDiv(FixedMul(min((fixed_t)player->kartstuff[k_driftcharge], sparkval), panmax), sparkval);
|
||||
|
||||
if (pan > panmax)
|
||||
pan = panmax;
|
||||
|
||||
if (player->kartstuff[k_drift] < 0)
|
||||
pan *= -1;
|
||||
}
|
||||
@@ -4052,7 +4039,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
||||
|
||||
if (timeover)
|
||||
thiscam->angle = angle;
|
||||
else if (!camstill && !resetcalled && !paused && timeover != 1)
|
||||
else if (!camstill && !resetcalled && !paused)
|
||||
thiscam->angle = R_PointToAngle2(thiscam->x, thiscam->y, viewpointx, viewpointy);
|
||||
|
||||
if (timeover == 1)
|
||||
@@ -4175,10 +4162,12 @@ void P_ResetLocalCamAiming(player_t *player)
|
||||
|
||||
boolean P_SpectatorJoinGame(player_t *player)
|
||||
{
|
||||
const boolean islocalplayer = P_IsLocalPlayer(player);
|
||||
|
||||
// Team changing isn't allowed.
|
||||
if (!cv_allowteamchange.value)
|
||||
{
|
||||
if (P_IsLocalPlayer(player))
|
||||
if (islocalplayer)
|
||||
CONS_Printf(M_GetText("Server does not allow team change.\n"));
|
||||
}
|
||||
// Team changing in Team Match and CTF
|
||||
@@ -4226,7 +4215,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
P_ResetLocalCamAiming(player);
|
||||
|
||||
//Reset away view
|
||||
if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
|
||||
if (islocalplayer && displayplayers[0] != consoleplayer)
|
||||
displayplayers[0] = consoleplayer;
|
||||
|
||||
if (changeto == 1)
|
||||
@@ -4253,7 +4242,7 @@ boolean P_SpectatorJoinGame(player_t *player)
|
||||
P_ResetLocalCamAiming(player);
|
||||
|
||||
//Reset away view
|
||||
if (P_IsLocalPlayer(player) && displayplayers[0] != consoleplayer)
|
||||
if (islocalplayer && displayplayers[0] != consoleplayer)
|
||||
displayplayers[0] = consoleplayer;
|
||||
|
||||
HU_AddChatText(va(M_GetText("\x82*%s entered the game."), player_names[player-players]), false);
|
||||
@@ -4584,7 +4573,7 @@ void P_PlayerThink(player_t *player)
|
||||
}
|
||||
|
||||
#ifdef SEENAMES
|
||||
if (netgame && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)) && !splitscreen)
|
||||
if (netgame && !splitscreen && player == &players[displayplayers[0]] && !(leveltime % (TICRATE/5)))
|
||||
{
|
||||
seenplayer = NULL;
|
||||
|
||||
@@ -4597,6 +4586,7 @@ void P_PlayerThink(player_t *player)
|
||||
{
|
||||
short int i;
|
||||
mo->flags |= MF_NOCLIPHEIGHT;
|
||||
|
||||
for (i = 0; i < 32; i++)
|
||||
{
|
||||
// Debug drawing
|
||||
@@ -4775,6 +4765,7 @@ void P_PlayerThink(player_t *player)
|
||||
player->mo->flags2 |= MF2_SHADOW;
|
||||
else
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
|
||||
P_DeathThink(player);
|
||||
LUA_HookPlayer(player, HOOK(PlayerThink));
|
||||
return;
|
||||
|
||||
+25
-11
@@ -221,8 +221,9 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
||||
tempsec->floorheight = s->floorheight;
|
||||
tempsec->ceilingheight = s->ceilingheight;
|
||||
|
||||
if ((underwater && (tempsec-> floorheight = sec->floorheight,
|
||||
tempsec->ceilingheight = s->floorheight - 1, !back)) || viewz <= s->floorheight)
|
||||
if ((underwater && (tempsec->floorheight = sec->floorheight,
|
||||
tempsec->ceilingheight = s->floorheight - 1, !back)) ||
|
||||
viewz <= s->floorheight)
|
||||
{ // head-below-floor hack
|
||||
tempsec->floorpic = s->floorpic;
|
||||
tempsec->floor_xoffs = s->floor_xoffs;
|
||||
@@ -258,8 +259,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
||||
*ceilinglightlevel = s->ceilinglightsec == -1 ? s->lightlevel
|
||||
: sectors[s->ceilinglightsec].lightlevel;
|
||||
}
|
||||
else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight
|
||||
&& sec->ceilingheight > s->ceilingheight)
|
||||
else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight &&
|
||||
sec->ceilingheight > s->ceilingheight)
|
||||
{ // Above-ceiling hack
|
||||
tempsec->ceilingheight = s->ceilingheight;
|
||||
tempsec->floorheight = s->ceilingheight + 1;
|
||||
@@ -296,7 +297,8 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
|
||||
*ceilinglightlevel = s->ceilinglightsec == -1 ? s->lightlevel :
|
||||
sectors[s->ceilinglightsec].lightlevel;
|
||||
}
|
||||
sec = tempsec;
|
||||
|
||||
sec = tempsec; // Use other sector
|
||||
}
|
||||
|
||||
return sec;
|
||||
@@ -318,13 +320,20 @@ static void R_AddLine(seg_t *line)
|
||||
INT32 x1, x2;
|
||||
angle_t angle1, angle2, span, tspan;
|
||||
static sector_t tempsec;
|
||||
boolean bothfloorssky = false;
|
||||
boolean bothfloorssky = false;
|
||||
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||
|
||||
g_portal = NULL;
|
||||
|
||||
v1x = line->v1->x;
|
||||
v1y = line->v1->y;
|
||||
|
||||
v2x = line->v2->x;
|
||||
v2y = line->v2->y;
|
||||
|
||||
// big room fix
|
||||
angle1 = R_PointToAngle64(line->v1->x, line->v1->y);
|
||||
angle2 = R_PointToAngle64(line->v2->x, line->v2->y);
|
||||
angle1 = R_PointToAngle64(v1x, v1y);
|
||||
angle2 = R_PointToAngle64(v2x, v2y);
|
||||
|
||||
curline = line;
|
||||
|
||||
@@ -517,6 +526,7 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
|
||||
angle_t angle1, angle2;
|
||||
INT32 sx1, sx2;
|
||||
const INT32* check;
|
||||
fixed_t x1, y1, x2, y2;
|
||||
|
||||
// Find the corners of the box
|
||||
// that define the edges from current viewpoint.
|
||||
@@ -530,9 +540,14 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
|
||||
|
||||
check = checkcoord[boxpos];
|
||||
|
||||
x1 = bspcoord[check[0]];
|
||||
y1 = bspcoord[check[1]];
|
||||
x2 = bspcoord[check[2]];
|
||||
y2 = bspcoord[check[3]];
|
||||
|
||||
// big room fix
|
||||
angle1 = R_PointToAngle64(bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
|
||||
angle2 = R_PointToAngle64(bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
|
||||
angle1 = R_PointToAngle64(x1, y1) - viewangle;
|
||||
angle2 = R_PointToAngle64(x2, y2) - viewangle;
|
||||
|
||||
// cph - replaced old code, which was unclear and badly commented
|
||||
// Much more efficient code now
|
||||
@@ -991,7 +1006,6 @@ static void R_Subsector(size_t num)
|
||||
visffloor[numffloors].height = polysec->floorheight;
|
||||
visffloor[numffloors].polyobj = po;
|
||||
visffloor[numffloors].slope = NULL;
|
||||
// visffloor[numffloors].ffloor = rover;
|
||||
po->visplane = visffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
+4
-46
@@ -37,44 +37,6 @@
|
||||
// Not sure if this is necessary, but it was in w_wad.c, so I'm putting it here too -Shadow Hog
|
||||
#include <errno.h>
|
||||
|
||||
//
|
||||
// Texture definition.
|
||||
// Each texture is composed of one or more patches,
|
||||
// with patches being lumps stored in the WAD.
|
||||
// The lumps are referenced by number, and patched
|
||||
// into the rectangular texture space using origin
|
||||
// and possibly other attributes.
|
||||
//
|
||||
typedef struct
|
||||
{
|
||||
INT16 originx, originy;
|
||||
INT16 patch, stepdir, colormap;
|
||||
} ATTRPACK mappatch_t;
|
||||
|
||||
//
|
||||
// Texture definition.
|
||||
// An SRB2 wall texture is a list of patches
|
||||
// which are to be combined in a predefined order.
|
||||
//
|
||||
typedef struct
|
||||
{
|
||||
char name[8];
|
||||
INT32 masked;
|
||||
INT16 width;
|
||||
INT16 height;
|
||||
INT32 columndirectory; // FIXTHIS: OBSOLETE
|
||||
INT16 patchcount;
|
||||
mappatch_t patches[1];
|
||||
} ATTRPACK maptexture_t;
|
||||
|
||||
// Store lists of lumps for F_START/F_END etc.
|
||||
typedef struct
|
||||
{
|
||||
UINT16 wadfile;
|
||||
UINT16 firstlump;
|
||||
size_t numlumps;
|
||||
} lumplist_t;
|
||||
|
||||
//
|
||||
// Graphics.
|
||||
// SRB2 graphics for walls and sprites
|
||||
@@ -836,11 +798,7 @@ static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (patchName != NULL)
|
||||
{
|
||||
Z_Free(patchName);
|
||||
}
|
||||
|
||||
Z_Free(patchName);
|
||||
patchName = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL);
|
||||
memcpy(patchName,texturesToken,texturesTokenLength*sizeof(char));
|
||||
patchName[texturesTokenLength] = '\0';
|
||||
@@ -1366,7 +1324,7 @@ void R_ReInitColormaps(UINT16 num, lumpnum_t newencoremap)
|
||||
colormap_p = colormap_p2 = colormaps;
|
||||
colormap_p += COLORMAP_REMAPOFFSET;
|
||||
|
||||
for (p = 0; p < 32; p++)
|
||||
for (p = 0; p < LIGHTLEVELS; p++)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1588,7 +1546,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||
|
||||
// Calculate the palette index for each palette index, for each light level
|
||||
// (as well as the two unused colormap lines we inherited from Doom)
|
||||
for (p = 0; p < 32; p++)
|
||||
for (p = 0; p < LIGHTLEVELS; p++)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
@@ -1622,7 +1580,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
|
||||
{
|
||||
lighttable_t *colormap_p2 = extra_colormaps[mapnum].colormap;
|
||||
|
||||
for (p = 0; p < 32; p++)
|
||||
for (p = 0; p < LIGHTLEVELS; p++)
|
||||
{
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
|
||||
@@ -45,9 +45,6 @@ enum
|
||||
TEXTURETYPE_COMPOSITE,
|
||||
};
|
||||
|
||||
// A maptexturedef_t describes a rectangular texture,
|
||||
// which is composed of one or more mappatch_t structures
|
||||
// that arrange graphic patches.
|
||||
typedef struct
|
||||
{
|
||||
// Keep name for switch changing, etc.
|
||||
|
||||
+11
-10
@@ -430,7 +430,7 @@ typedef struct line_s
|
||||
INT16 tag;
|
||||
|
||||
// Visual appearance: sidedefs.
|
||||
UINT16 sidenum[2]; // sidenum[1] will be 0xffff if one-sided
|
||||
UINT16 sidenum[2]; // sidenum[1] will be NO_INDEX if one-sided
|
||||
fixed_t alpha; // translucency
|
||||
UINT8 blendmode; // blendmode
|
||||
|
||||
@@ -531,11 +531,10 @@ typedef struct seg_s
|
||||
vertex_t *v1;
|
||||
vertex_t *v2;
|
||||
|
||||
INT32 side;
|
||||
|
||||
fixed_t offset;
|
||||
|
||||
angle_t angle;
|
||||
#ifdef HWRENDER
|
||||
floatvertex_t fv1; // v1 in floats - precalculated
|
||||
floatvertex_t fv2; // v2 in floats - precalculated
|
||||
#endif
|
||||
|
||||
side_t *sidedef;
|
||||
line_t *linedef;
|
||||
@@ -545,11 +544,13 @@ typedef struct seg_s
|
||||
sector_t *frontsector;
|
||||
sector_t *backsector;
|
||||
|
||||
INT32 side;
|
||||
|
||||
fixed_t length; // precalculated seg length
|
||||
#ifdef HWRENDER
|
||||
floatvertex_t fv1; // v1 in floats - precalculated
|
||||
floatvertex_t fv2; // v2 in floats - precalculated
|
||||
#endif
|
||||
fixed_t offset;
|
||||
|
||||
angle_t angle;
|
||||
|
||||
polyobj_t *polyseg;
|
||||
|
||||
// Fake contrast calculated on level load
|
||||
|
||||
+17
-11
@@ -400,7 +400,7 @@ static UINT8* RGetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 f
|
||||
case TC_ALLWHITE: skintableindex = ALLWHITE_TT_CACHE_INDEX; break;
|
||||
case TC_RAINBOW: skintableindex = RAINBOW_TT_CACHE_INDEX; break;
|
||||
case TC_BLINK: skintableindex = BLINK_TT_CACHE_INDEX; break;
|
||||
default: skintableindex = skinnum; break;
|
||||
default: skintableindex = skinnum; break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -419,7 +419,7 @@ static UINT8* RGetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 f
|
||||
// Generate the colormap if necessary
|
||||
if (!ret)
|
||||
{
|
||||
ret = static_cast<UINT8*>(Z_Malloc(NUM_PALETTE_ENTRIES, (flags & GTC_CACHE) ? PU_LEVEL : PU_STATIC, NULL));
|
||||
ret = static_cast<UINT8*>(Z_Malloc(NUM_PALETTE_ENTRIES, PU_STATIC, NULL));
|
||||
K_GenerateKartColormap(ret, skinnum, color, local); //R_GenerateTranslationColormap(ret, skinnum, color); // SRB2kart
|
||||
|
||||
// Cache the colormap if desired
|
||||
@@ -487,6 +487,10 @@ patch_t* R_GetSkinFaceMini(player_t* ply)
|
||||
|
||||
\return void
|
||||
*/
|
||||
|
||||
/* There seems to be no reason to free cached colormaps tho? Not like they can change :ChonkBunckle: */
|
||||
|
||||
/*
|
||||
void R_FlushTranslationColormapCache(void)
|
||||
{
|
||||
INT32 i;
|
||||
@@ -499,6 +503,7 @@ void R_FlushTranslationColormapCache(void)
|
||||
if (localtranslationtablecache[i])
|
||||
memset(localtranslationtablecache[i], 0, MAXTRANSLATIONS * sizeof(UINT8**));
|
||||
}
|
||||
*/
|
||||
|
||||
// ==========================================================================
|
||||
// COMMON DRAWER FOR 8 AND 16 BIT COLOR MODES
|
||||
@@ -510,8 +515,6 @@ void R_FlushTranslationColormapCache(void)
|
||||
// in reality, the few routines that can work for either mode, are
|
||||
// put here
|
||||
|
||||
enum columncontext_e columncontext = COLUMNCONTEXT_DIRECT;
|
||||
|
||||
enum ColumnFlushType
|
||||
{
|
||||
FLUSH_NONE = 0x0000,
|
||||
@@ -529,9 +532,12 @@ typedef struct drawcolumndata_temp_s
|
||||
// e6y: resolution limitation is removed
|
||||
UINT8 *buf;
|
||||
|
||||
INT32 startx;
|
||||
ColumnFlushType type;
|
||||
INT32 commontop, commonbot;
|
||||
INT32 startx;
|
||||
|
||||
ColumnFlushType type;
|
||||
|
||||
INT32 commontop, commonbot;
|
||||
|
||||
UINT8 *transmap;
|
||||
// SoM 7-28-04: Fix the fuzz problem.
|
||||
UINT8 *translation;
|
||||
@@ -559,8 +565,8 @@ FUNCNORETURN static ATTRNORETURN void R_QuadFlushError(void)
|
||||
}
|
||||
|
||||
static void (*R_FlushWholeColumns)(void) = R_FlushWholeError;
|
||||
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
|
||||
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
|
||||
static void (*R_FlushHTColumns)(void) = R_FlushHTError;
|
||||
static void (*R_FlushQuadColumn)(void) = R_QuadFlushError;
|
||||
|
||||
static void R_FlushColumns(void)
|
||||
{
|
||||
@@ -592,8 +598,8 @@ void R_ResetColumnBuffer(void)
|
||||
|
||||
temp_dc.type = FLUSH_NONE;
|
||||
R_FlushWholeColumns = R_FlushWholeError;
|
||||
R_FlushHTColumns = R_FlushHTError;
|
||||
R_FlushQuadColumn = R_QuadFlushError;
|
||||
R_FlushHTColumns = R_FlushHTError;
|
||||
R_FlushQuadColumn = R_QuadFlushError;
|
||||
}
|
||||
|
||||
/** \brief The R_InitViewBuffer function
|
||||
|
||||
+2
-1
@@ -105,7 +105,6 @@ enum columncontext_e
|
||||
COLUMNCONTEXT_FLUSH,
|
||||
};
|
||||
|
||||
extern enum columncontext_e columncontext;
|
||||
void R_SetColumnContext(enum columncontext_e _columncontext);
|
||||
|
||||
void R_ResetColumnBuffer(void);
|
||||
@@ -124,6 +123,8 @@ enum
|
||||
COLDRAWFUNC_TRANSTRANS,
|
||||
COLDRAWFUNC_TWOSMULTIPATCH,
|
||||
COLDRAWFUNC_TWOSMULTIPATCHTRANS,
|
||||
COLDRAWFUNC_TWOSMULTIPATCH_DIRECT,
|
||||
COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT,
|
||||
COLDRAWFUNC_FOG,
|
||||
|
||||
COLDRAWFUNC_MAX
|
||||
|
||||
+33
-33
@@ -204,7 +204,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
intptr_t frac;
|
||||
// Looks familiar.
|
||||
const intptr_t fracstep = dc->iscale;
|
||||
const intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
|
||||
intptr_t heightmask = dc->sourcelength-1; // CPhipps - specify type
|
||||
constexpr INT32 npow2min = -1;
|
||||
const INT32 npow2max = dc->sourcelength;
|
||||
|
||||
@@ -237,10 +237,10 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// Determine scaling, which is the only mapping to be done.
|
||||
frac = (dc->texturemid + FixedMul((dc->yl << FRACBITS) - centeryfrac, fracstep));
|
||||
|
||||
switch (heightmask)
|
||||
switch (dc->sourcelength)
|
||||
{
|
||||
case 255:
|
||||
case 127:
|
||||
case 256:
|
||||
case 128:
|
||||
{
|
||||
while (count--)
|
||||
{
|
||||
@@ -251,7 +251,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case npow2min:
|
||||
case 0:
|
||||
{
|
||||
if (frac < 0)
|
||||
// adjust in case we underread
|
||||
@@ -269,42 +269,22 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
break;
|
||||
default:
|
||||
{
|
||||
if (!(dc->sourcelength & heightmask)) // power of 2 -- killough
|
||||
if (dc->sourcelength & heightmask) // not a power of 2 -- killough
|
||||
{
|
||||
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
if (count & 1)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, (frac>>FRACBITS) & heightmask, source, colormap);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const intptr_t fixed_heightmask = dc->texheight << FRACBITS;
|
||||
heightmask = dc->texheight << FRACBITS;
|
||||
|
||||
if (frac < 0)
|
||||
{
|
||||
while ((frac += fixed_heightmask) < 0)
|
||||
while ((frac += heightmask) < 0)
|
||||
{
|
||||
;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (frac >= fixed_heightmask)
|
||||
while (frac >= heightmask)
|
||||
{
|
||||
frac -= fixed_heightmask;
|
||||
frac -= heightmask;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -324,7 +304,7 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
// Avoid overflow.
|
||||
if (fracstep > 0x7FFFFFFF - frac)
|
||||
{
|
||||
frac += fracstep - fixed_heightmask;
|
||||
frac += fracstep - heightmask;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
@@ -332,13 +312,33 @@ static void R_DrawColumnTemplate(drawcolumndata_t *dc)
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
while (frac >= fixed_heightmask)
|
||||
while (frac >= heightmask)
|
||||
{
|
||||
frac -= fixed_heightmask;
|
||||
frac -= heightmask;
|
||||
}
|
||||
}
|
||||
while (--count);
|
||||
}
|
||||
else
|
||||
{
|
||||
while ((count -= 2) >= 0) // texture height is a power of 2 -- killough
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
|
||||
|
||||
dest += stride;
|
||||
frac += fracstep;
|
||||
}
|
||||
|
||||
if (count & 1)
|
||||
{
|
||||
*dest = R_DrawColumnPixel<Type>(dc, dest, ((frac>>FRACBITS) & heightmask), source, colormap);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
+4
-4
@@ -387,10 +387,10 @@ void R_InterpolatePrecipMobjState(precipmobj_t *mobj, fixed_t frac, interpmobjst
|
||||
return;
|
||||
}
|
||||
|
||||
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
out->scale = mapobjectscale;
|
||||
out->x = R_LerpFixed(mobj->old_x, mobj->x, frac);
|
||||
out->y = R_LerpFixed(mobj->old_y, mobj->y, frac);
|
||||
out->z = R_LerpFixed(mobj->old_z, mobj->z, frac);
|
||||
out->scale = mapobjectscale;
|
||||
}
|
||||
|
||||
static levelinterpolator_t *CreateInterpolator(levelinterpolator_type_e type, thinker_t *thinker)
|
||||
|
||||
+6
-6
@@ -342,14 +342,14 @@ angle_t R_PointToAngle64(INT64 x, INT64 y)
|
||||
return (y -= viewy, (x -= viewx) || y) ?
|
||||
x >= 0 ?
|
||||
y >= 0 ?
|
||||
(x > y) ? tantoangle[SlopeDivEx(y,x)] : // octant 0
|
||||
ANGLE_90-tantoangle[SlopeDivEx(x,y)] : // octant 1
|
||||
x > (y = -y) ? 0-tantoangle[SlopeDivEx(y,x)] : // octant 8
|
||||
ANGLE_270+tantoangle[SlopeDivEx(x,y)] : // octant 7
|
||||
(x > y) ? tantoangle[SlopeDivEx(y,x)] : // octant 0
|
||||
ANGLE_90-tantoangle[SlopeDivEx(x,y)] : // octant 1
|
||||
x > (y = -y) ? 0-tantoangle[SlopeDivEx(y,x)] : // octant 8
|
||||
ANGLE_270+tantoangle[SlopeDivEx(x,y)] : // octant 7
|
||||
y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDivEx(y,x)] : // octant 3
|
||||
ANGLE_90 + tantoangle[SlopeDivEx(x,y)] : // octant 2
|
||||
ANGLE_90 + tantoangle[SlopeDivEx(x,y)] : // octant 2
|
||||
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDivEx(y,x)] : // octant 4
|
||||
ANGLE_270-tantoangle[SlopeDivEx(x,y)] : // octant 5
|
||||
ANGLE_270-tantoangle[SlopeDivEx(x,y)] : // octant 5
|
||||
0;
|
||||
}
|
||||
|
||||
|
||||
+3
-2
@@ -161,7 +161,7 @@ static void R_ParseSpriteInfo(boolean spr2)
|
||||
if (i == NUMSPRITES)
|
||||
I_Error("Error parsing SPRTINFO lump: Unknown sprite name \"%s\"", newSpriteName);
|
||||
|
||||
if (!memcmp(newSpriteName,sprnames[i], 4))
|
||||
if (!memcmp(newSpriteName, sprnames[i], 4))
|
||||
{
|
||||
sprnum = static_cast<spritenum_t>(i);
|
||||
break;
|
||||
@@ -289,7 +289,7 @@ void R_ParseSPRTINFOLump(UINT16 wadNum, UINT16 lumpNum)
|
||||
sprinfoLumpLength = W_LumpLengthPwad(wadNum, lumpNum);
|
||||
sprinfoText = (char *)Z_Malloc((sprinfoLumpLength+1)*sizeof(char),PU_STATIC,NULL);
|
||||
// Now move the contents of the lump into this new location.
|
||||
memmove(sprinfoText,sprinfoLump,sprinfoLumpLength);
|
||||
memmove(sprinfoText, sprinfoLump, sprinfoLumpLength);
|
||||
// Make damn well sure the last character in our new memory location is \0.
|
||||
sprinfoText[sprinfoLumpLength] = '\0';
|
||||
// Finally, free up the memory from the first data load, because we really
|
||||
@@ -443,6 +443,7 @@ void *Patch_AllocateHardwarePatch(patch_t *patch)
|
||||
GLPatch_t *glPatch = static_cast<GLPatch_t*>(Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, &patch->hardware));
|
||||
glPatch->mipmap = static_cast<GLMipmap_t*>(Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, &glPatch->mipmap));
|
||||
}
|
||||
|
||||
return (void *)(patch->hardware);
|
||||
}
|
||||
|
||||
|
||||
+1
-4
@@ -1282,10 +1282,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
|
||||
else
|
||||
{
|
||||
// Don't mess with angle on slopes! We'll handle this ourselves later
|
||||
if (viewangle != pl->viewangle + pl->plangle)
|
||||
{
|
||||
viewangle = pl->viewangle + pl->plangle;
|
||||
}
|
||||
viewangle = pl->viewangle + pl->plangle;
|
||||
|
||||
ds->planeheight = abs(pl->height - pl->viewz);
|
||||
ds->planezlight = zlight[light];
|
||||
|
||||
+66
-3
@@ -16,6 +16,7 @@
|
||||
#include "r_sky.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "r_portal.h"
|
||||
#include "r_splats.h"
|
||||
@@ -1166,6 +1167,37 @@ static inline void R_ExpandPlaneY(visplane_t *pl, INT32 x, INT16 top, INT16 bott
|
||||
// CALLED: CORE LOOPING ROUTINE.
|
||||
//
|
||||
|
||||
static std::vector<UINT8> holecol(256);
|
||||
|
||||
// used for R_DrawWallColumn
|
||||
// convert "holey" columns into contigous columns
|
||||
// filled with cyan in place of holes
|
||||
static UINT8 *R_GetHoleColumn(drawcolumndata_t* dc)
|
||||
{
|
||||
column_t *col = (column_t *)(dc->source - 3);
|
||||
|
||||
const INT32 texheight = dc->texheight;
|
||||
holecol.resize(texheight);
|
||||
|
||||
// fill in everything with cyan so we can skip it
|
||||
memset(holecol.data(), TRANSPARENTPIXEL, texheight);
|
||||
|
||||
// shamelessly copy pasted from R_GenerateTexture
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
while (col->topdelta != 0xff)
|
||||
{
|
||||
topdelta = col->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
|
||||
memcpy(holecol.data() + topdelta, (UINT8*)col + 4, col->length);
|
||||
col = (column_t *)((UINT8*)col + col->length + 4);
|
||||
}
|
||||
|
||||
return holecol.data();
|
||||
}
|
||||
|
||||
static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t mid, fixed_t texturecolumn, INT32 texture, boolean remap)
|
||||
{
|
||||
const INT32 itexturecolumn = texturecolumn >> FRACBITS;
|
||||
@@ -1175,13 +1207,35 @@ static void R_DrawWallColumn(drawcolumndata_t* dc, INT32 yl, INT32 yh, fixed_t m
|
||||
dc->source = R_GetColumn(texture, itexturecolumn);
|
||||
dc->texheight = textureheight[texture] >> FRACBITS;
|
||||
dc->sourcelength = dc->texheight;
|
||||
|
||||
R_SetColumnFunc(colfunctype);
|
||||
coldrawfunc_t* colfunccopy = colfunc;
|
||||
|
||||
if (textures[texture]->holes)
|
||||
{
|
||||
dc->source = R_GetHoleColumn(dc);
|
||||
|
||||
if (cv_softcyancut.value)
|
||||
{
|
||||
// need to use multipatch drawers to cut cyan pixels
|
||||
if (R_CheckColumnFunc(COLDRAWFUNC_FUZZY) == true)
|
||||
{
|
||||
colfunccopy = colfuncs[COLDRAWFUNC_TWOSMULTIPATCHTRANS_DIRECT];
|
||||
}
|
||||
else
|
||||
{
|
||||
colfunccopy = colfuncs[COLDRAWFUNC_TWOSMULTIPATCH_DIRECT];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
drawcolumndata_t dc_copy = *dc;
|
||||
|
||||
if (remap)
|
||||
{
|
||||
dc_copy.colormap += COLORMAP_REMAPOFFSET;
|
||||
}
|
||||
|
||||
colfunccopy(const_cast<drawcolumndata_t*>(&dc_copy));
|
||||
}
|
||||
|
||||
@@ -1222,6 +1276,15 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
if (yl < top)
|
||||
yl = top;
|
||||
|
||||
// insanely shitty hack to fix flickering on some maps
|
||||
// for god knows why, on secret slide the renderer assumes some double sided linedefs have insanely tall walls
|
||||
// since such tall walls are effectively nonsense in any case
|
||||
// just skip them
|
||||
if (yl > FRACUNIT*3)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (markceiling)
|
||||
{
|
||||
bottom = yl > floorclip[rw_x] ? floorclip[rw_x] : yl;
|
||||
@@ -1381,7 +1444,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
// calculate lighting
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
||||
dc->colormap = walllights[pindex];
|
||||
@@ -1416,7 +1479,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
||||
if (dc->lightlist[i].extra_colormap)
|
||||
@@ -2141,7 +2204,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
topremap = (encoremap && !(curline->linedef->flags & ML_TFERLINE));
|
||||
|
||||
if ((linedef->flags & (ML_DONTPEGTOP) && (linedef->flags & ML_DONTPEGBOTTOM))
|
||||
&& linedef->sidenum[1] != 0xffff)
|
||||
&& linedef->sidenum[1] != NO_INDEX)
|
||||
{
|
||||
// Special case... use offsets from 2nd side but only if it has a texture.
|
||||
side_t *def = &sides[linedef->sidenum[1]];
|
||||
|
||||
+2
-2
@@ -712,7 +712,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
|
||||
// skip to end of this skin's frames
|
||||
lastlump = lump;
|
||||
|
||||
while (W_CheckNameForNumPwad(wadnum, lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump), csprname,4)==0)
|
||||
while (W_CheckNameForNumPwad(wadnum, lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump), csprname, 4) == 0)
|
||||
lastlump++;
|
||||
|
||||
// allocate (or replace) sprite frames, and set spritedef
|
||||
@@ -774,7 +774,7 @@ void R_AddSkins(UINT16 wadnum, boolean local)
|
||||
// So just let the function in the while loop take care of it for us.
|
||||
}
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
//R_FlushTranslationColormapCache();
|
||||
|
||||
CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name);
|
||||
#ifdef SKINVALUES
|
||||
|
||||
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Reference in new issue
Block a user