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259 Commits
Author SHA1 Message Date
Alug 3113d96de6 Merge branch 'Saturn-Testing' into timestuff 2026-01-24 10:35:00 +01:00
Alug ebdb590018 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-23 18:33:25 +01:00
Alug d828613b6a Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-22 14:48:56 +01:00
Alug bb4baafd1e fix windoze compile 2026-01-21 21:09:33 +01:00
Alug ea21b25711 Merge branch 'optimizewadlumps' into Saturn-Testing 2026-01-21 20:50:09 +01:00
Alug 8038c5aff4 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-21 20:50:07 +01:00
Alug 7dbb08315c fix cmake 2026-01-21 20:48:04 +01:00
Alug b1ff1bb531 Merge branch 'Saturn-Next' into optimizewadlumps 2026-01-21 20:47:44 +01:00
Alug 8eaf4a73f4 Merge branch 'Saturn-Next' into optimizewadlumps 2026-01-21 20:46:55 +01:00
Alug 5f19ff2c6a Merge branch 'mipmaplistopti' into Saturn-Testing 2026-01-20 15:49:24 +01:00
Alug 39436339ad Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-20 15:44:07 +01:00
Alug d4a494d7ae opengl: replace mipmap linked list with unordered map
this seems to cut the time spent searching the list for color mipmaps in half
2026-01-20 15:43:36 +01:00
Alug 2af0140300 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-20 15:00:08 +01:00
Alug 31f81a4a53 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-19 14:37:22 +01:00
Alug 420424bbb6 fix some windoze specific "-Wzero-as-null-pointer-constant" warnings 2026-01-16 12:53:27 +01:00
Alug 0adaceaf3b Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-16 12:46:37 +01:00
Alug 7487cc1752 Merge branch 'netstuff' into Saturn-Testing 2026-01-09 20:53:21 +01:00
Alug 4e22d3e61a Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-09 20:53:20 +01:00
Gustaf Alhäll bf1aa47854 Simplify textcmd handling 2026-01-09 20:53:15 +01:00
Alug ec5bff710d Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-08 00:40:34 +01:00
Alug 6f5115f6cb Merge branch 'netstuff' into Saturn-Testing 2026-01-08 00:34:26 +01:00
Alug be423b2910 Merge branch 'Saturn-Next' into netstuff 2026-01-08 00:34:19 +01:00
Alug 3bf3bdf641 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity and bad practices, i like expressive and "correct" code
shoutout blankart for making me aware this exists
2026-01-08 00:34:15 +01:00
Alug e923777eb6 Acessability: add basic "reducevfx" toggle to disable/reduce certain effects
toggles certain effects, which may be troublesome to some players

-disabled hyudoro flashing, instead makes player translucent
- Makes rainbow colour effects, such as invul, change colours very slowly
- Disables underwater and heatwave screen effects
- Disables palette flashing
- Disables vhs effect

not the most pretty implementation, but im lazy and this works

feel free to suggest more things
2026-01-08 00:33:53 +01:00
Alug cf6eb0010e K_SpawnSparkleTrail: check for blend effect apply outside the loop
tiny optimization
2026-01-08 00:33:50 +01:00
Alug 5184115216 enable "Wzero-as-null-pointer-constant", fix cases of it
prevent ambiguity and bad practices, i like expressive and "correct" code
shoutout blankart for making me aware this exists
2026-01-08 00:33:43 +01:00
Alug ec9ff014c8 Merge remote-tracking branch 'origin/netstuff' into Saturn-Testing 2026-01-04 17:22:08 +01:00
Alug b9f9462f92 Merge branch 'Saturn-Next' into Saturn-Testing 2026-01-04 17:22:05 +01:00
Alug 39a46e8f79 Revert "Remove tic provision (vanilla compat edition)"
This reverts commit 4a3c9ccfbb.
2025-12-30 01:09:14 +01:00
Alug c1dda61094 Merge branch 'vidmodestuff' into Saturn-Testing 2025-12-27 15:50:40 +01:00
Alug 7d64ec103d Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-27 15:50:21 +01:00
Alug d9712cf85e Merge branch 'Saturn-Next' into netstuff 2025-12-27 15:13:50 +01:00
Alug 9ccd62b5cb Merge branch 'Saturn-Next' into optimizewadlumps 2025-12-27 15:13:42 +01:00
Alug 2077315f24 Merge branch 'Saturn-Next' into vidmodestuff 2025-12-27 15:13:31 +01:00
Alug 6af1c41e73 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-27 15:13:25 +01:00
Alug c7dd38ed9f Merge branch 'vidmodestuff' into Saturn-Testing 2025-12-27 15:12:04 +01:00
Alug 9bea6eddbd fix dedi build missing I_CheckAboveDesktopRes 2025-12-27 15:09:38 +01:00
Alug f4e5f7249c Merge branch 'Saturn-Next' into vidmodestuff 2025-12-27 15:09:02 +01:00
Alug e1f0b97926 kill the batching experiment
while this can improve performance in some cases, this is kinda hacky and seems to occasionally cause issues still
2025-12-27 13:43:40 +01:00
Alug 0691e2d9e2 Merge branch 'Saturn-Next' into netstuff 2025-12-27 13:40:19 +01:00
Alug 132fc98211 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-27 13:39:34 +01:00
Alug 2e52a7c7cb Merge branch 'crashissuereports' into Saturn-Testing 2025-12-27 13:39:30 +01:00
Alug 80ffa12848 Merge branch 'optimizewadlumps' into Saturn-Testing 2025-12-27 13:39:26 +01:00
Alug 98c8e965e5 Merge branch 'netstuff' into Saturn-Testing 2025-12-27 13:39:23 +01:00
Alug 8e67e0bace Merge branch 'Saturn-Next' into optimizewadlumps 2025-12-27 10:53:10 +01:00
PAS 08864e27b2 Fix double byte-swap in SV_MakeTic 2025-12-26 21:44:39 +01:00
Alug 4a3c9ccfbb Remove tic provision (vanilla compat edition)
based on https://codeberg.org/srb2classic/srb2classic/commit/7cf14fbe740998c3246dd190904f49a236b2ccec

seems to get rid of some jitter in localhost
2025-12-26 21:44:37 +01:00
Alug cedd789a27 Merge branch 'Saturn-Next' into netstuff 2025-12-26 21:44:34 +01:00
Alug cc3ced8cd2 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-18 19:14:21 +01:00
Alug 6fec71196b Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-11 15:57:11 +01:00
Alug 05a8f1822e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-11 15:40:41 +01:00
Alug 6209f4fc1b Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-10 19:36:01 +01:00
Alug cb27730622 HWR_ProcessSeg: port softwares code to skip rendering inner sides that are "joined" to other fofs
This seems to improve performance on maps with moderate to lots of fofs quite a bit.
On maps with only a few fofs, this makes no difference or has very very little regression
Need to test and check if there are any visual errors, but so far everything seems good
2025-12-09 18:17:45 +01:00
Alug decaa79d20 Merge branch 'netstuff' into Saturn-Testing 2025-12-09 18:07:40 +01:00
Alug aeb06a26ee Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-09 18:07:38 +01:00
Alug fd2c208612 Merge branch 'Saturn-Next' into optimizewadlumps 2025-12-09 18:07:15 +01:00
Alug 8f91707164 Merge branch 'Saturn-Next' into netstuff 2025-12-09 18:07:06 +01:00
Alug 37eba186f5 netcode: replace some stuff with memsets + add a little bounds safety in some places 2025-12-09 18:07:02 +01:00
Alug 8f3b7158e3 w_wad: kill longname support
we dont use it for anything, we also cannot use it for anything.
Due to massive amounts of unterminated string being passed to everything
So we dont need to waste memory and resources
2025-12-07 19:04:36 +01:00
Alug 536b141935 Merge branch 'optimizewadlumps' into Saturn-Testing 2025-12-06 18:21:40 +01:00
Alug cfe90cce7d Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-06 18:21:25 +01:00
Alug ea1075d330 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-05 17:29:59 +01:00
Alug b76ce836a0 w_wad: optimize W_LumpExists
in two parts:
- Use our lumpcache lookup first (our unordered map), BUT since it is case insensitive we extract our lump out of it to do another case sensitive name compare
- In the manual lump seach falltthrough case, we can also check against the string lenghts and hash (its case insensitive but will still reject differing names, same with stringlenght)

this improves the performance of the leaderboard map browser quite a bit and everything else using v.patchExists
2025-12-05 16:06:13 +01:00
Alug fd1e415731 w_wad: use unordered map to cache wad start and end folders 2025-12-05 14:59:55 +01:00
Alug 41c887f2bf w_wad: comment out fullname lump hash for now
its unused and not particulary useful eitherway, save us a few hash generates and a struct field lul
2025-12-05 14:59:51 +01:00
Alug 8091d825d5 w_wad: use our lump fullnamelenght in W_CheckNumForFolderStartPK3 2025-12-05 14:59:47 +01:00
Alug 699113fb25 w_wad: replace lumpnumcache with unordered_map hash lookup
needs testing if actually better
but the old lumpnumcache was basically useless due to being incredibly small
even just booting up the game we have around 1000 entries already
this hopefully should still be faster than potentially going through ALL lumps in ALL wads we have loaded to find the lumpnums
not sure if longnames should get any special handling like before, but i dont think it really matters if theyre long honestly

thanks ceepeepeereference for the basis of this
2025-12-05 14:59:39 +01:00
Alug 3996abef36 convert w_wad to ceepeepee
prep for smth i might try
2025-12-05 14:59:36 +01:00
Alug 66a68396a5 w_wad: optimize W_LumpExists
in two parts:
- Use our lumpcache lookup first (our unordered map), BUT since it is case insensitive we extract our lump out of it to do another case sensitive name compare
- In the manual lump seach falltthrough case, we can also check against the string lenghts and hash (its case insensitive but will still reject differing names, same with stringlenght)

this improves the performance of the leaderboard map browser quite a bit and everything else using v.patchExists
2025-12-05 14:59:19 +01:00
Alug 514b5a86a2 w_wad: use unordered map to cache wad start and end folders 2025-12-05 14:59:16 +01:00
Alug c806e92743 w_wad: comment out fullname lump hash for now
its unused and not particulary useful eitherway, save us a few hash generates and a struct field lul
2025-12-05 14:59:12 +01:00
Alug e438c818ae w_wad: use our lump fullnamelenght in W_CheckNumForFolderStartPK3 2025-12-05 14:59:09 +01:00
Alug 2f960296a3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-05 14:59:06 +01:00
Alug ad739706c3 Merge branch 'bluaopti' into Saturn-Testing 2025-12-04 21:42:39 +01:00
Alug 938a9ef813 Merge branch 'netstuff' into Saturn-Testing 2025-12-04 21:42:35 +01:00
Alug 8dc81de608 w_wad: replace lumpnumcache with unordered_map hash lookup
needs testing if actually better
but the old lumpnumcache was basically useless due to being incredibly small
even just booting up the game we have around 1000 entries already
this hopefully should still be faster than potentially going through ALL lumps in ALL wads we have loaded to find the lumpnums
not sure if longnames should get any special handling like before, but i dont think it really matters if theyre long honestly

thanks ceepeepeereference for the basis of this
2025-12-04 21:41:03 +01:00
Alug d87f675f38 convert w_wad to ceepeepee
prep for smth i might try
2025-12-04 21:41:00 +01:00
Alug 7677b7f616 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-04 21:40:54 +01:00
Alug 48dfe5cb75 fix model sprites freaking out 2025-12-04 01:26:54 +01:00
Alug ed57c27629 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-04 01:26:51 +01:00
Alug 8e5633a23f Blua: supress "-Wcast-qual" warnings
from intentional casts
2025-12-03 20:09:32 +01:00
Alug 8bcada1fda Blua: opcode OP_SELF operate only with string keys, so they can use fast-track table access
https://github.com/lua/lua/commit/cb3d5dce30089512085f78a0bef79e30ef732e30
2025-12-03 19:42:13 +01:00
Alug 771152b919 Blua: OP_SELF can use 'luaV_fastget' specialized for strings, as it is applied only to string keys
https://github.com/lua/lua/commit/257961c601fdec1ea1f9640d460e0d31c39333a1
2025-12-03 19:42:09 +01:00
Alug b4277c88c1 Blua: 'luaV_fastget' only treats the real fast case (table with a non-nil value at given key, so that it does not need to check metamethods)
https://github.com/lua/lua/commit/1a44e822009752513ce895b9eabc51a4ee4a195a
2025-12-03 19:42:05 +01:00
Alug 63026cc11d Blua: 'Protect' in table operations is not needed in the fast track
https://github.com/lua/lua/commit/df8b996bccd3830d6fe9d7ba80e8fccd6ac3cabf
2025-12-03 19:42:02 +01:00
Alug b8385d1579 Blua: fast track for 'settable'
https://github.com/lua/lua/commit/3b795541c488c7e633567897c9112312007a20a0
https://github.com/lua/lua/commit/b91bc93fd33f2158745b37c9e091c6fa4d1a4fd5

had to adjust some things, hope this doesent explode lmao
2025-12-03 19:01:38 +01:00
Alug 916cc9d8ca Blua: implementation of fast track for gettable operations
https://github.com/lua/lua/commit/e247c3ada3ff47a1352927e797263137f4e02e0e

lets hope i converted this properly lul
2025-12-03 19:01:35 +01:00
Alug 347000a326 Blua: small optimization in luaL_addlstring (avoid adding chars one by one)
https://github.com/lua/lua/commit/f292760f12022a83cf01e788482a264aeeb3c276
2025-12-03 19:01:32 +01:00
Alug 4967313720 Blua: better names for metamethods in debug information
https://github.com/lua/lua/commit/becf19feeffeb0bf2297e163da4ccc7b4b5e6b5c
2025-12-03 19:01:29 +01:00
Alug 19b64a8b61 Blua: small optimization (reorder of BinOpr enum to unify some cases in switches)
https://github.com/lua/lua/commit/d7872dcf91eb2075312a03973a6cdb489610c796
2025-12-03 19:01:26 +01:00
Alug 6a7b2b9721 Blua: micro-optimization: avoid one API call in 'read_chars'
https://github.com/lua/lua/commit/f86f4116c82654d24faa4a32a909d0c27f3d4746
2025-12-03 19:01:24 +01:00
Alug e167d7b641 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-03 18:34:31 +01:00
Alug 2d426ac38c reorder packets again 2025-12-02 23:23:50 +01:00
Alug 7eb2ad1e35 slightly cleanup SV_AddWaitingPlayers 2025-12-02 23:23:41 +01:00
Alug f49e57a38c d_cliserv: Cleanup PT_ClientJoin
move refuse message handling into its own function
2025-12-02 23:23:38 +01:00
Alug 265f4a50ef readd check for node before SV_SendSaveGame
Apparently in some cases the server will connect to itself, in this case the server tries to send itself the savegame, leading to a crash in some cases. oops
2025-12-02 23:23:36 +01:00
Alug e83e2659a7 reorder packets again 2025-12-02 23:23:29 +01:00
Alug c680dd3222 fix some packet types not being correctly handled 2025-12-02 23:23:15 +01:00
Alug 96aaaf5261 merge SendNameAndColor & SendWeaponPref
TODO: make a bunch of player specific cvars arrays for splitscreen handling

- also cleanup some strlen usage
2025-12-02 23:23:07 +01:00
Alug efb29e6be5 d_cliserv: do some cleanups
- expose SAVEGAMESIZE
- pass node number to SV_AddWaitingPlayers (saves iterating through all 128 net nodes everytime a player joins) lifted from RR
- move all packet handling to the packet handlers
- Reorder packethandling switches a little, so common/important packets get checked first
- fix wrong clamp for realfirsttic that was too early
- add nowtime division by NEWTICRATERATIO (no change unless ticrate changes)
2025-12-02 23:23:02 +01:00
Alug 0844c02668 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-02 23:22:25 +01:00
Alug ee2afb7047 slightly cleanup SV_AddWaitingPlayers 2025-12-02 23:21:13 +01:00
Alug 52713c0112 d_cliserv: Cleanup PT_ClientJoin
move refuse message handling into its own function
2025-12-02 23:21:10 +01:00
Alug ec5afd3caf readd check for node before SV_SendSaveGame
Apparently in some cases the server will connect to itself, in this case the server tries to send itself the savegame, leading to a crash in some cases. oops
2025-12-02 23:21:06 +01:00
Alug 9b8a86a47d fix some packet types not being correctly handled 2025-12-02 20:25:14 +01:00
Alug bdece8deb5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-02 20:25:08 +01:00
Alug 7647a3dfb5 merge SendNameAndColor & SendWeaponPref
TODO: make a bunch of player specific cvars arrays for splitscreen handling

- also cleanup some strlen usage
2025-12-02 15:46:30 +01:00
Alug ba549148ac d_cliserv: do some cleanups
- expose SAVEGAMESIZE
- pass node number to SV_AddWaitingPlayers (saves iterating through all 128 net nodes everytime a player joins) lifted from RR
- move all packet handling to the packet handlers
- Reorder packethandling switches a little, so common/important packets get checked first
- fix wrong clamp for realfirsttic that was too early
- add nowtime division by NEWTICRATERATIO (no change unless ticrate changes)
2025-12-02 15:46:26 +01:00
Alug 23732faf35 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-02 15:46:21 +01:00
Alug 70942af38e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 23:00:43 +01:00
Alug 88390555c6 Revert "Fix static memory being re-tagged as purgable"
This reverts commit c544cf9a7c.
2025-12-01 23:00:22 +01:00
Alug 5c6f5c7f9e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 22:31:34 +01:00
Alug 7e05c707c7 Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 22:24:49 +01:00
Alug f3e46f8bfd Merge remote-tracking branch 'origin/Saturn-Next' into Saturn-Testing 2025-12-01 22:06:03 +01:00
Alug 25f200574e Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 21:59:34 +01:00
Alug e1dadce2ad Merge branch 'Saturn-Next' into Saturn-Testing 2025-12-01 20:20:06 +01:00
Alug 99d5590435 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-30 19:34:36 +01:00
Alug 9b2cfe51d6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:24:07 +01:00
Alug 66619f42f9 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-28 18:07:35 +01:00
Alug 890677e2b5 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-27 23:33:28 +01:00
Alug 1105526eb1 fix perfstats freaking out 2025-11-26 10:10:14 +01:00
Alug d963df36f1 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-26 10:10:12 +01:00
Alug 846967cb91 fix compile with HAVE_DISCORDRPC 2025-11-25 20:21:15 +01:00
Alug 6c8862ee4b Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-25 20:16:18 +01:00
Alug a49ea4defd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 22:43:26 +01:00
Alug 3c776b321d Optimize: move a few strlen calls out of loops
when applicable and the input does not get modified within the loop
needs some testing incase i oversaw something
2025-11-24 20:52:03 +01:00
Alug 1ed9bfc9b4 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-24 20:50:04 +01:00
Alug a05413d925 fix erronous "Could not set custom resolution" warning on startup
the cvars may have not been initialised yet to anything
just return -2 and ignore
2025-11-24 20:49:45 +01:00
Alug fa9637fba4 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 18:29:05 +01:00
Alug 7f50a09bcd Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:35:31 +01:00
Alug e25191d7df Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-24 00:30:49 +01:00
Alug f4d8a903e8 Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-23 23:21:54 +01:00
Alug 8a8cbffd12 I_CheckDesktopRes: use SDL_GetCurrentDisplayMode
instead of SDL_GetDesktopDisplayMode, as the former only returns the display mode from when the window was created, which might not reflect the actual current desktop mode.
Maybe fixes some resolutions being incorrectly reported asa having visual issues
2025-11-23 23:21:47 +01:00
Alug 0adf356325 HACK: abuse batching system for sprites and drawnodes
use batching system without sorting for order sensitive things like sprites and transparent stuff
even despite not being "optimally" sorted, drawing them in one go, instead of directly still gives a nice speed increase in certain cases (on my ryzen 5600 i get around 120fps+ on teiai towers starting area!)
2025-11-23 23:08:09 +01:00
Alug 0fef290858 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-23 22:52:10 +01:00
Alug 2516873ba1 fix signed integer overflow in polygon hash calculation
also gives a speedup on some maps lul
2025-11-22 18:55:30 +01:00
Alug c650394c31 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-22 18:13:54 +01:00
Alug 1fb6c63097 fix dedi compile 2025-11-21 14:45:44 +01:00
Alug e95382075c Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-21 00:00:29 +01:00
Alug 2d9776d792 OpenGL: keep around our drawnodes memory
no need to constantly reallocate new memory
we dont have renderer switch, and the next level will render drawnodes anyways
those wont grow super big also, so theres no big worry about wasting tons of memory
yes i like ceepeepee vectors, how can you tell
2025-11-19 19:27:36 +01:00
Alug 7fa3d119e8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-19 19:26:41 +01:00
Alug e65741acaa Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:33:38 +01:00
Alug b36ab31a56 Merge remote-tracking branch 'origin/vidmodestuff' into Saturn-Testing 2025-11-18 16:33:35 +01:00
Alug a335da3473 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-18 16:21:05 +01:00
Alug c312380944 check if our desired screen res already is in the videomode list
before deciding to rebuild the whole list when changing the resolution cvars
2025-11-18 05:22:50 +01:00
Alug b5bb2b42bf I_FillScreenResolutionsList: shrink list if it is too large
we check against MAXMODEDESCS, which is the maximum of modes the videomode can list
just in case we really get a display with a fuckton of resolutions, which most likely wont ever be the case though
this just removes the smallest modes from the list (accounting for the canonicals), to keep things simple
2025-11-18 04:55:50 +01:00
Alug d074f375ca M_VideoModeMenu: make sure red marked modes take precedence 2025-11-18 04:55:45 +01:00
Alug 6fd14f0a80 M_VideoModeMenu: remove old video mode dupe check 2025-11-18 04:55:41 +01:00
Alug d6bbb2c1b3 use static buffer for windowedModes names
no need to worry about memory management here :chaosleep:
2025-11-18 04:55:36 +01:00
Alug fa66b87965 cmp_resolutions: compare by numbers directly
instead by comparing it with strings
2025-11-18 04:55:30 +01:00
Alug c59d5db03e Merge remote-tracking branch 'origin/Saturn-Next' into vidmodestuff 2025-11-18 04:55:22 +01:00
Alug d2f3d5aa4d anew the testing branch
wiped it out completely
2025-11-17 20:26:49 +01:00
Alug 913b8878d8 Optimize: Use doomednum lookup also when (re)spawning mapthings
not just for loading savegame thinkers
Actually even provides slight runtime performance improvement, but mostly makes levelload faster
2025-11-17 20:26:07 +01:00
Alug f02b9f953e Merge branch 'vidmodestuff' into Saturn-Testing 2025-11-17 20:25:49 +01:00
Alug 5c8c1e91b8 use clamp macro for output frac in I_GetTimeFrac 2025-11-11 17:14:14 +01:00
Alug b6edc90553 mark resolutions listed above the current dektop resolution in red
as they lead to visual errors in openglmode without fbo support
2025-11-09 22:20:57 +01:00
Alug 23735121ff raise MAXWINMODES to 128
YES WINDOWS THANKS VERY MUCH SUPER COOL OF YOU
2025-11-09 20:40:03 +01:00
Alug 20950b698f make sure the default 320x200 mode exists 2025-11-09 20:39:58 +01:00
Alug 44df85d6a4 reduce the scope of this 2025-11-09 20:41:24 +01:00
Alug 42d53f1f6f Merge branch 'Saturn-Next' into vidmodestuff 2025-11-09 20:36:00 +01:00
Alug 48f2d0ff83 make sure our custom res fits within MAXVIDMODES
33 are alot so this probably will never be the case (i hope)
2025-11-09 20:21:30 +01:00
Alug 517723f9c1 handle custom res differently + make VID_NumModes return actual vidmodes
custom resolutions now will be put into the resolution list
which means they are selectable from the menu
2025-11-09 20:16:44 +01:00
Alug 6915077e0f refresh the video menu list if our resolution list changes
if you move the gamewindow to a different display, the video menu will now upadate to the new resolutions
2025-11-09 19:16:36 +01:00
Alug 406dbf333d use a video_mode_t thing for our custom resolution
perhaps we may merge it into windowedmodes? not sure
but this works for now
2025-11-09 19:13:38 +01:00
Alug a730dfd212 fix checking for if display changed 2025-11-09 19:13:35 +01:00
Alug 3058d365f3 no need to call I_FillScreenResolutionsList everywhere
its fine after startup, and when we move our window
2025-11-09 19:13:31 +01:00
Alug ccc453e0b0 fix windowmoved never resetting 2025-11-09 19:13:28 +01:00
Alug c3d02090e4 WIP: remove hardcoded resolutions
much thanks dsda-doom for most of the code for this
TODO:
- resolution menu needs to refresh if the list changes
- clean up
- handle custom resolutions more sane
- figure out the best maximum resolution list size the menu can display
2025-11-09 19:13:25 +01:00
Alug 20cd7621c3 delet numVidModes
wasnt doing anything
2025-11-09 19:13:22 +01:00
Alug 945218bead unconditionally clamp timefrac
0 -  FRACUNIT range
2025-11-07 17:11:43 +01:00
Alug bd3cedf233 test: replace the timing system
i watched a random youtube video at 3am moment
this mostly gets rid of the global timestate in favor of tracking the time from gamestart to calling I_GetTime/Frac
this is more in line with most doom source ports handle it
2025-11-07 16:24:34 +01:00
Alug 8ffff231e1 Merge branch 'Saturn-Testing' into timestuff 2025-11-07 16:24:24 +01:00
Alug dda1d59ec9 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-06 21:06:32 +01:00
Alug 6014b4c79d Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-02 14:36:27 +01:00
Alug 16377d603d Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 23:41:24 +01:00
Alug 0fcef67d2a fixup: replace stricmp with fasticmp
actually replace everything correctly
my dumbass forgor about the fast both strcmp and stricmp matter in sort stuff so we cannot use the fastcmp stuff there, which means we should not redifine stricmp as fasticmp in case something relies on that behaviour ugh
2025-11-01 23:24:30 +01:00
Alug eaa1976a47 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 23:21:25 +01:00
Alug 91036129aa Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 20:58:09 +01:00
Alug 556068281e Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 20:54:25 +01:00
Alug 21a24cf48e make a toggle for using angleturn in replays
while this is more accurate to how the player experienced stuff in the actual game, this also can be somewhat jittery and stuttery depending on the net conditions the replay was recorded in, so make this toggable if someone wants it
2025-11-01 16:32:41 +01:00
Alug 18e574fe98 add cv_precachetextures to advanced video options 2025-11-01 16:25:51 +01:00
Alug caf8d35464 dont precache anything ever in HWR_PrecacheLevel if disabled
before some cvar callbacks called this unconditionally
2025-11-01 16:12:37 +01:00
Alug 5ca33a8b6e HWR_PrecacheLevel: disable sprite precaching
in some cases this may lead to crashes, its mostly useless in gl eitherway due to how colourmapped sprites work
2025-11-01 16:12:34 +01:00
Alug b676e1d420 Mipmaps: fix translucent textures turning black
i.e. since we allow texture filtering on translucent textures now, the min filter may specifcy one of the mipmap filters, this means we NEED to call GL_GENERATE_MIPMAP and set the LODs for them, otherwise no texture will be generated
alternatively we could do a bunch of special cases for the mipmap filters, but this is simpler
2025-11-01 16:12:30 +01:00
Blue Staggo 69797b883b Give midtextures filtering without ugly borders + Clean up padding code
Couldn't do proper translucent blending on midtextures because of wrapping.
2025-11-01 16:12:26 +01:00
Blue Staggo 28800b72f7 Oops, forgot to disable padding for nearest texture mode 2025-11-01 16:12:23 +01:00
Blue Staggo c4d964297c Optimise padding algorithm 2025-11-01 16:12:20 +01:00
Alug 2594834886 Merge branch 'Saturn-Next' into Saturn-Testing 2025-11-01 16:12:17 +01:00
Alug 4a3e059bc3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-31 15:11:32 +01:00
Alug 2bbc71c5e0 Revert "i_tcp: reset errno in UDP_Bind and SOCK_Send"
This reverts commit 39389bda8f.
2025-10-30 19:25:11 +01:00
James R bcbb495a71 Pass const pointer to all netxcmd handlers
Ensure buffer data is read-only and not modified by
handler
2025-10-30 18:05:44 +01:00
Alug bddf3c0c30 fix stuff from merge conflict 2025-10-30 18:05:15 +01:00
toaster eb4e6b5c87 Remove heinous pointer-sent-over-the-network hack remnants
This used to be used for `P_RelinkPointers()`, but was superseded by the far saner mobjnum. HOWEVER, its lingering effect was to leave `mobj->info` in an invalid state until a later `P_FinishMobjs()` was called. This is memory unsafety :D

After removing the last remnants of this ancient hack, it is now once again possible to connect to a server without crashing immediately. However, I did get a crash after a few seconds, so there is definitely still *something* nasty going on under the hood.
2025-10-30 18:05:12 +01:00
Alug 005c742d57 consolelib: fix some early returns not properly cleaning lua stack 2025-10-30 18:05:08 +01:00
James R cab6247acf Got_Luacmd: always read netxcmd data, even if command is not executed 2025-10-30 18:05:05 +01:00
Eidolon befc598bab Check Lua stack before pushing cons args
Prevents a Lua stack overrun when executing absurd console commands for
local-only lua commands.
2025-10-30 18:05:02 +01:00
James R 19b1eed0f5 Got_Luacmd: ensure lua stack is large enough for command arguments 2025-10-30 18:04:59 +01:00
Monster Iestyn 978fb619bc Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2025-10-30 18:04:56 +01:00
James R 66d406ef22 Replace LUA_PushLightUserdata with LUA_PushUserdata
See c92378fa and a7e20f70. I didn't realize that light
userdata's metatable is shared--like numbers or strings.
So it cannot be paired with a metatable.

I also made a few minor tweaks to Lua cvars, other than
accounting for the double pointer in the userdata.
2025-10-30 18:04:51 +01:00
Alug 993366f485 LUA_RawPushUserdata
"Same as LUA_PushUserdata but don't set a metatable yet."
from RR
2025-10-30 18:04:46 +01:00
Alug 105be82f45 UDP_Bind: check socket send buffer size aswell
if to small than adjust, like receive buffer
2025-10-29 22:53:24 +01:00
Alug 39389bda8f i_tcp: reset errno in UDP_Bind and SOCK_Send
on non WINSOCK systems
2025-10-29 22:53:20 +01:00
Gustaf Alhäll 89c0859423 Fix buffer underflow when querying invalid nodes 2025-10-29 16:46:45 +01:00
Alug 7792c7a6d2 SOCK_GetAddr: freeaddrinfo does not need to be called on getaddrinfo failure 2025-10-29 16:46:45 +01:00
Alug cd61b2cba8 some i_tcp fixes
- SOCK_Get return true when receiving good packet from a lan player
- SOCK_GetAddr fix handling of ipv6 addresses, so ipv6 servers can be found in the serverlist

taken from srb2/classic
2025-10-29 16:46:45 +01:00
Alug 675a873485 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-28 01:21:51 +01:00
Alug 2f023e00d8 fix clang warnings 2025-10-26 14:05:27 +01:00
Alug 8dd8f655ec Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-26 14:05:23 +01:00
Alug 8ce8f8f7f2 fix software hiding the wrong thing in video options 2025-10-26 02:19:43 +01:00
Alug 8b395274c0 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-25 23:11:30 +02:00
Alug 52ef8a9e77 fix wipes sometimes not working
Zzz.....
forgor wipes do their own weird loop
2025-10-25 23:11:28 +02:00
Alug 2429aa5dc0 fix wipes sometimes not working
Zzz.....
forgor wipes do their own weird loop
2025-10-25 23:11:14 +02:00
Alug 85286593b0 Merge branch 'Saturn-Next' into timestuff 2025-10-25 23:11:11 +02:00
Alug ba23e1233b Merge remote-tracking branch 'origin/lua-check-local-addon' into Saturn-Testing 2025-10-25 22:23:23 +02:00
Alug 842a79071a Merge branch 'gammastuff' into Saturn-Testing 2025-10-25 22:22:01 +02:00
Alug 6000bb952a fix oopsie that broke name change 2025-10-25 14:25:38 +02:00
Alug f73657aa79 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 21:58:13 +02:00
Alug fa3b8652ca experiment: replace every strcasecmp with fasticmp
same as before, tho this is not twice as fast but atleast 1/3 faster
2025-10-24 21:52:20 +02:00
Alug 23a29767e9 experiment: replace every strcmp with fastcmp
did some profiling and in basically every single test fastcmp was twice as fast as strcmp
maybe this speeds up some things
2025-10-24 21:52:17 +02:00
Alug 2503c891e1 remove those memsets
not needed anymore now
2025-10-24 18:28:57 +02:00
Alug 67facba812 hatrepeattimer can be alot smoler 2025-10-24 18:28:09 +02:00
Alug a7dabea6a3 initialize input events to something 2025-10-24 18:27:52 +02:00
Alug 7b5129e2fe refactor controller dpad menu repeat handling
dont hack around manually checking for state checks
just use sdl provided stuff and poll if a dpad button currently is being held
2025-10-24 18:18:56 +02:00
Alug 30418950cb Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 18:18:53 +02:00
Alug 042bc7b4d3 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 15:49:50 +02:00
Alug 53be790fbf Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 04:09:54 +02:00
Alug 8b04ca5d6c move those to D_ClearState 2025-10-24 03:48:05 +02:00
Alug da7429f768 do some cleanup g_demo
:shook:
use the CLEANUP macro everywhere
init some things that may not be initialized
and make this more readable
lets hope didnt break anything Zzz...
TODO: if there are still issues with demo records and stuff crashing might consider porting some of the fixes from RR
2025-10-24 03:37:59 +02:00
Alug 17d03c6b43 use D_ClearState in G_StopDemo
actually fixes issues with crashes AND palette reset
also resets a bunch of more stuff which def is good
2025-10-24 03:37:56 +02:00
Alug fd86f13150 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-24 03:37:52 +02:00
Alug facacbd64c Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-23 20:57:03 +02:00
Alug 11aa7dbecb Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-23 20:38:53 +02:00
Alug e61c526b7d update sdl2_mixer to 2.8.1
since we use wasapi now we can finally update this to 2.8.1 hopefully without any regressions now
2025-10-23 15:54:40 +01:00
Alug 7515f05d80 dont force directsound for sdl versions from 2.26.5 on windows
directsound is deprecated since 13 years!
superseeded by wasapi
2.26.5 sdl brought some major improvements to resampling which fixes the issues this aimed to work around, but instead this workaround caused a plethora of issues, like breaking loops in some cases or the votescreen music
2025-10-23 15:53:50 +01:00
Alug 1bd291f1fe random style fixes and stuff 2025-10-23 11:24:32 +02:00
Alug e7e09b46bd set special case for console key when using native keyboard input 2025-10-23 11:23:13 +02:00
Alug a14f6de20c set SDL_HINT_AUTO_UPDATE_SENSORS hint to 0
we dont need any of that so disable it
2025-10-23 11:22:37 +02:00
Alug 4997374710 init joyinfo in I_InitJoystick 2025-10-23 11:16:07 +02:00
Alug abc224dd56 keep track of joystick instance index
means we dont constantly need to refetch it
needs testing on windoze
2025-10-23 11:12:13 +02:00
Alug 2f865f97c7 clean up controller dpad input handling
just treat them as "normal" buttons instead of manually polling for them
alot cleaner and gets rid of yet another polling loop
also clean up some other stuff
needs to be tested with multiple controllers in splitscreen but cba to do that atm
2025-10-23 10:55:46 +02:00
Alug 228292f779 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-22 23:10:32 +02:00
Alug 3defed0d12 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-22 16:29:13 +02:00
Alug cdbeead3ce Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-22 13:49:24 +02:00
Alug 95979597ca Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-21 19:36:23 +02:00
Alug 3cc86141c8 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-20 19:48:57 +02:00
Alug 88f8abf00e slightly clean up makefile
- pass "-g" on mingw builds generally after everything (needs testing)
-use "libs" instead of "LDFLAGS" (identical purpose)
- pass "mno-ms-bitfields" on gcc, shouldnt be really needed but just in case
2025-10-20 18:39:54 +02:00
Alug fb9132859c Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-20 18:39:51 +02:00
Alug d49a735c42 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-19 22:37:43 +02:00
Alug 80595133be use npow2 screen textures if GL_ARB_texture_non_power_of_two is supported
apparently some gl drivers may use a slower path for streamed textures that only get partly updated, this tricks them into thinking this did a "full update" and resulting in using a faster renderpath
2025-10-18 17:11:12 +02:00
Alug b0c4d129c6 Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-18 17:11:08 +02:00
Alug 62883a8504 test test 2025-10-16 22:03:54 +02:00
Alug 30b5db9c96 Merge remote-tracking branch 'origin/deletglseg' into Saturn-Testing 2025-10-16 22:01:33 +02:00
Alug e0bcdd6d90 Merge remote-tracking branch 'origin/timestuff' into Saturn-Testing 2025-10-16 22:01:19 +02:00
Alug 7f9ccfbc34 Merge remote-tracking branch 'origin/updatesdl2again' into Saturn-Testing 2025-10-16 22:01:12 +02:00
Alug 658241c4ba Merge branch 'Saturn-Next' into Saturn-Testing 2025-10-16 22:00:57 +02:00
Alug ab79a02462 reuse ticratescaled from I_UpdateTime
fixes major performance regression + prob shouldnt take this into account this later eitherway
2025-10-07 21:24:22 +02:00
Alug 221079e393 another attempt to rectify engine timing issues
much more sane than spamming i_updatetime everywhere lmao
lets see if this still reduces interpolation jitters
2025-10-07 21:24:12 +02:00
indev 016f89fd55 Oops there's 1 more 2025-09-19 02:11:06 +03:00
indev 3b6b8cc1bf Fix smol oversight :3 2025-09-19 02:06:39 +03:00
109 changed files with 8227 additions and 3129 deletions

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+66
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@@ -1,3 +1,69 @@
2.8.1:
* Added Stop/Start/Pause/Resume for Fluidsynth
2.8.0:
* Added support for loading wavpack sound files (https://www.wavpack.com/)
* Added support for loading classic console sound files using Game_Music_Emu (https://github.com/libgme/game-music-emu)
* Use minimp3 instead of dr_mp3 as the default backend for MP3 music
* Use libxmp instead of modplug as the default backend for MOD music
To use libmodplug instead, configure using --enable-music-mod-modplug --disable-music-mod-xmp
* Added support for FLAC audio in Ogg containers
* Added Mix_PauseAudio() to pause and resume all audio playback
* Added Mix_GetNumTracks() and Mix_StartTrack() for managing tracks in GME files
2.6.2:
* Updated autotools to use ax_compute_relative_paths, fixing homebrew on macOS
2.6.1:
* Fixed issue with incorrect version reported by pkg-config
2.6.0:
* Added support for building with CMake
* Added support for playing Ogg files using stb_vorbis, which is now the default Vorbis backend.
To use libvorbis instead, configure using --disable-music-ogg-stb --enable-music-ogg-vorbis
* Added support for playing FLAC files using dr_flac, which is now the default FLAC music backend.
To use libflac instead, configure using --disable-music-flac-drflac --enable-music-flac-libflac
* Added support for playing MP3 files using dr_mp3, which is now the default MP3 music backend.
To use libmpg123 instead, configure using --disable-music-mp3-drmp3 --enable-music-mp3-mpg123
* Added libxmp support for mod music playback. Modplug is still the default backend for MOD music.
To use libxmp instead, configure using --disable-music-mod-modplug --enable-music-mod-xmp
* Removed support for libmad as a MP3 music backend.
* Removed support for libmikmod as a MOD music backend.
* Added Mix_MasterVolume() for additional volume control over all channels
* Update Mix_Init() return value to match documentation, including MIXER_INIT_* flags for already-initialized modules
* Added Mix_HasMusicDecoder()
* Memory leak fixes and F32 format support to fluidsynth player
* Fixed distorted MIDI playback with FluidSynth if sample rate is out of library's limits
* Added Mix_ModMusicJumpToOrder() for mod music formats
* Enabled module internal loops in modplug player
* Respect original mp3 file offset
* Support setting soundfont via SDL_SOUNDFONTS in OSX native midi
* Fixed mp3 file detection
* Fixes to ogg playback on big-endian devices
* Added functions to get metadata information:
Mix_GetMusicTitle()
Mix_GetMusicTitleTag()
Mix_GetMusicArtistTag()
Mix_GetMusicAlbumTag()
Mix_GetMusicCopyrightTag()
* Add functions to get loop point information:
Mix_GetMusicLoopStartTime()
Mix_GetMusicLoopEndTime()
Mix_GetMusicLoopLengthTime()
* Added Mix_GetMusicVolume() and Mix_GetMusicPosition()
* Added Mix_MusicDuration() to return music duration in seconds
* Fixed music_mpg123 seek bug when sample rate of the file and the stream don't match
* Timidity improvements, added Mix_SetTimidityCfg()
* Improved mp3 tag detection/skipping
* Extended support for WAV files
* Allow rmid files be opened by native midi
* Fixed possible crash in win32 native midi
* Prevent clipping due to volume settings in modplug music
* Added looping support for Opus files
* Added looping support for FLAC files
* Improved OGG looping support
* Fixed loading Opus audio as audio chunks
2.0.4:
Ozkan Sezer - Wed, 10 Oct 2018 14:56:10
* Removed smpeg support for mp3 music, now that it's replaced by libmpg123
-20
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@@ -1,20 +0,0 @@
/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
-32
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@@ -1,32 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-5
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@@ -1,5 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.
-776
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@@ -1,776 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
Main message, to include in "About ..." boxes, etc:
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
There is an attempt to cover the actual list of authors in the AUTHORS file.
Project maintainer since 2006 is Thomas Orgis and many people have contributed
since the Michael Hipp era, but he stays the initial source and it would
be impractical to count them all individually, so it's "and others".
Source files contain the phrase "the mpg123 project" to the same effect
in their license boilerplate; especially those that were added after
maintainership changed. The person mainly responsible for the first version
is usually named in the phrase "initially written by ...".
All files in the distribution that don't carry a license note on their own are
licensed under the terms of the LGPL 2.1; exceptions may apply, especially to
files not in the official distribution but in the revision control repository.
The formal license text follows.
=======================
1. The LGPL version 2.1
=======================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
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To protect your rights, we need to make restrictions that forbid
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For example, if you distribute copies of the library, whether gratis
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We protect your rights with a two-step method: (1) we copyright the
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FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
-32
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@@ -1,32 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-48
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@@ -1,48 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/
-32
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@@ -1,32 +0,0 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+17
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@@ -0,0 +1,17 @@
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
+16 -39
View File
@@ -1,54 +1,31 @@
SDL_mixer 2.0
The latest version of this library is available from:
http://www.libsdl.org/projects/SDL_mixer/
The latest version of this library is available from GitHub:
https://github.com/libsdl-org/SDL_mixer/releases
Due to popular demand, here is a simple multi-channel audio mixer.
It supports 8 channels of 16 bit stereo audio, plus a single channel
of music.
It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.)
See the header file SDL_mixer.h and the examples playwave.c and playmus.c
for documentation on this mixer library.
See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL2_mixer
The mixer can currently load Microsoft WAVE files and Creative Labs VOC
files as audio samples, it can load FLAC files with libFLAC, it can load
Ogg Vorbis files with Ogg Vorbis or Tremor libraries, it can load MP3 files
using mpg123 or libmad, and it can load MIDI files with Timidity,
FluidSynth, and natively on Windows, Mac OSX, and Linux, and finally it can
load the following file formats via ModPlug or MikMod: .MOD .S3M .IT .XM.
The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
Tremor decoding is disabled by default; you can enable it by passing
--enable-music-ogg-tremor
to configure, or by defining MUSIC_OGG and OGG_USE_TREMOR.
libmad decoding is disabled by default; you can enable it by passing
--enable-music-mp3-mad
to configure, or by defining MUSIC_MP3_MAD
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
WARNING: The license for libmad is GPL, which means that in order to
use it your application must also be GPL!
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The process of mixing MIDI files to wave output is very CPU intensive,
so if playing regular WAVE files sound great, but playing MIDI files
sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS
environment variable to a Sound Font 2 (.sf2) file containing the musical
instruments you want to use for MIDI playback.
If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
(On some Linux distributions you can install the fluid-soundfont-gm package)
To play MIDI files using Timidity, you'll need to get a complete set of
GUS patches from:
To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from:
http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz
and unpack them in /usr/local/lib under UNIX, and C:\ under Win32.
iOS:
In order to use this library on iOS, you should include the SDL.xcodeproj
and Xcode-iOS/SDL_mixer.xcodeproj in your application, add the SDL/include
and SDL_mixer directories to your "Header Search Paths" setting, then add the
libSDL2.a and libSDL2_mixer.a to your "Link Binary with Libraries" setting.
This library is under the zlib license, see the file "LICENSE.txt" for details.
This library is under the zlib license, see the file "COPYING.txt" for details.
Note:
Support for software MIDI, MOD, and Opus are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh
- When building with CMake, you can enable the appropriate SDL2MIXER_* options defined in CMakeLists.txt. SDL2MIXER_VENDORED allows switching between system and vendored libraries.
- When building with configure/make, you can build and install them normally and the configure script will detect and use them.
- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project.
- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application.
- For Android, you can edit the config at the top of Android.mk to enable them.
The default MP3 support is provided using minimp3. SDL_mixer also supports using libmpg123: you can enable it by passing --enable-music-mp3-mpg123 to configure.
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@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,49 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,48 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,45 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,43 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -0,0 +1,34 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -0,0 +1,12 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -0,0 +1,195 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
Binary file not shown.
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/opt/local/i686-w64-mingw32/lib -lmingw32 /opt/local/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x86 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/i686-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=2
age=2
revision=2
current=800
age=800
revision=1
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/i686-w64-mingw32/lib'
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32/lib'
@@ -1,12 +1,13 @@
prefix=/opt/local/i686-w64-mingw32
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-i686-w64-mingw32
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
libdir=${prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLAC QUIET flac)
find_library(FLAC_LIBRARY
NAMES FLAC
HINTS ${PC_FLAC_LIBDIR}
)
find_path(FLAC_INCLUDE_PATH
NAMES FLAC/all.h
HINTS ${PC_FLAC_INCLUDEDIR}
)
if(PC_FLAC_FOUND)
get_flags_from_pkg_config("${FLAC_LIBRARY}" "PC_FLAC" "_flac")
endif()
set(FLAC_COMPILE_OPTIONS "${_flac_compile_options}" CACHE STRING "Extra compile options of FLAC")
set(FLAC_LINK_LIBRARIES "${_flac_link_libraries}" CACHE STRING "Extra link libraries of FLAC")
set(FLAC_LINK_OPTIONS "${_flac_link_options}" CACHE STRING "Extra link flags of FLAC")
set(FLAC_LINK_DIRECTORIES "${_flac_link_directories}" CACHE PATH "Extra link directories of FLAC")
find_package_handle_standard_args(FLAC
REQUIRED_VARS FLAC_LIBRARY FLAC_INCLUDE_PATH
)
if(FLAC_FOUND)
if(NOT TARGET FLAC::FLAC)
add_library(FLAC::FLAC UNKNOWN IMPORTED)
set_target_properties(FLAC::FLAC PROPERTIES
IMPORTED_LOCATION "${FLAC_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FLAC_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FLAC_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FLAC_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FLAC_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FLAC_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth)
find_library(FluidSynth_LIBRARY
NAMES fluidsynth libfluidsynth
HINTS ${PC_FLUIDSYNTH_LIBDIR}
)
find_path(FluidSynth_INCLUDE_PATH
NAMES fluidsynth.h
HINTS ${PC_FLUIDSYNTH_INCLUDEDIR}
)
if(PC_FLUIDSYNTH_FOUND)
get_flags_from_pkg_config("${FluidSynth_LIBRARY}" "PC_FLUIDSYNTH" "_fluidsynth")
endif()
set(FluidSynth_COMPILE_OPTIONS "${_fluidsynth_compile_options}" CACHE STRING "Extra compile options of FluidSynth")
set(FluidSynth_LINK_LIBRARIES "${_fluidsynth_link_libraries}" CACHE STRING "Extra link libraries of FluidSynth")
set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra link flags of FluidSynth")
set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth")
find_package_handle_standard_args(FluidSynth
REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH
)
if(FluidSynth_FOUND)
if(NOT TARGET FluidSynth::libfluidsynth)
add_library(FluidSynth::libfluidsynth UNKNOWN IMPORTED)
set_target_properties(FluidSynth::libfluidsynth PROPERTIES
IMPORTED_LOCATION "${FluidSynth_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${FluidSynth_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${FluidSynth_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${FluidSynth_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${FluidSynth_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${FluidSynth_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,49 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_OPUSFILE QUIET opusfile)
find_library(OpusFile_LIBRARY
NAMES opusfile
HINTS ${PC_OPUSFILE_LIBDIR}
)
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
HINTS ${PC_OPUSFILE_INCLUDEDIR}
)
if(PC_OPUSFILE_FOUND)
get_flags_from_pkg_config("${OpusFile_LIBRARY}" "PC_OPUSFILE" "_opusfile")
endif()
set(OpusFile_COMPILE_OPTIONS "${_opusfile_compile_options}" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "${_opusfile_link_libraries}" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_OPTIONS "${_opusfile_link_options}" CACHE STRING "Extra link flags of opusfile")
set(OpusFile_LINK_DIRECTORIES "${_opusfile_link_directories}" CACHE PATH "Extra link directories of opusfile")
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${OpusFile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${OpusFile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_VORBIS QUIET vorbisfile)
find_library(Vorbis_vorbisfile_LIBRARY
NAMES vorbisfile
HINTS ${PC_VORBIS_LIBDIR}
)
find_path(Vorbis_vorbisfile_INCLUDE_PATH
NAMES vorbis/vorbisfile.h
HINTS ${PC_VORBIS_INCLUDEDIR}
)
if(PC_VORBIS_FOUND)
get_flags_from_pkg_config("${Vorbis_vorbisfile_LIBRARY}" "PC_VORBIS" "_vorbisfile")
endif()
set(Vorbis_vorbisfile_COMPILE_OPTIONS "${_vorbisfile_compile_options}" CACHE STRING "Extra compile options of vorbisfile")
set(Vorbis_vorbisfile_LINK_LIBRARIES "${_vorbisfile_link_libraries}" CACHE STRING "Extra link libraries of vorbisfile")
set(Vorbis_vorbisfile_LINK_OPTIONS "${_vorbisfile_link_options}" CACHE STRING "Extra link flags of vorbisfile")
set(Vorbis_vorbisfile_LINK_DIRECTORIES "${_vorbisfile_link_directories}" CACHE PATH "Extra link directories of vorbisfile")
find_package_handle_standard_args(Vorbis
REQUIRED_VARS Vorbis_vorbisfile_LIBRARY Vorbis_vorbisfile_INCLUDE_PATH
)
if (Vorbis_FOUND)
if (NOT TARGET Vorbis::vorbisfile)
add_library(Vorbis::vorbisfile UNKNOWN IMPORTED)
set_target_properties(Vorbis::vorbisfile PROPERTIES
IMPORTED_LOCATION "${Vorbis_vorbisfile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Vorbis_vorbisfile_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${Vorbis_vorbisfile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Vorbis_vorbisfile_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${Vorbis_vorbisfile_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${Vorbis_vorbisfile_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,48 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_GME QUIET libgme)
find_library(gme_LIBRARY
NAMES gme
HINTS ${PC_GME_LIBDIR}
)
find_path(gme_INCLUDE_PATH
NAMES gme/gme.h
HINTS ${PC_GME_INCLUDEDIR}
)
if(PC_GME_FOUND)
get_flags_from_pkg_config("${gme_LIBRARY}" "PC_GME" "_gme")
endif()
set(gme_COMPILE_OPTIONS "${_gme_compile_options}" CACHE STRING "Extra compile options of gme")
set(gme_LINK_LIBRARIES "${_gme_link_libraries}" CACHE STRING "Extra link libraries of gme")
set(gme_LINK_OPTIONS "${_gme_link_options}" CACHE STRING "Extra link flags of gme")
set(gme_LINK_DIRECTORIES "${_gme_link_directories}" CACHE PATH "Extra link directories of gme")
find_package_handle_standard_args(gme
REQUIRED_VARS gme_LIBRARY gme_INCLUDE_PATH
)
if(gme_FOUND)
set(gme_dirs ${gme_INCLUDE_PATH})
if(EXISTS "${gme_INCLUDE_PATH}/gme")
list(APPEND gme_dirs "${gme_INCLUDE_PATH}/gme")
endif()
if(NOT TARGET gme::gme)
add_library(gme::gme UNKNOWN IMPORTED)
set_target_properties(gme::gme PROPERTIES
IMPORTED_LOCATION "${gme_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${gme_dirs}"
INTERFACE_COMPILE_OPTIONS "${gme_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${gme_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${gme_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${gme_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,45 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMPLITE QUIET libxmp-lite)
find_library(libxmp_lite_LIBRARY
NAMES xmp-lite libxmp-lite
HINTS ${PC_XMPLITE_LIBDIR}
)
find_path(libxmp_lite_INCLUDE_PATH
NAMES xmp.h
PATH_SUFFIXES libxmp-lite
HINTS ${PC_XMPLITE_INCLUDEDIR}
)
if(PC_XMPLITE_FOUND)
get_flags_from_pkg_config("${libxmp_lite_LIBRARY}" "PC_XMPLITE" "_libxmp_lite")
endif()
set(libxmp_lite_COMPILE_OPTIONS "${_libxmp_lite_compile_options}" CACHE STRING "Extra compile options of libxmp_lite")
set(libxmp_lite_LINK_LIBRARIES "${_libxmp_lite_link_libraries}" CACHE STRING "Extra link libraries of libxmp_lite")
set(libxmp_lite_LINK_OPTIONS "${_libxmp_lite_link_options}" CACHE STRING "Extra link flags of libxmp_lite")
set(libxmp_lite_LINK_DIRECTORIES "${_libxmp_lite_link_directories}" CACHE PATH "Extra link directories of libxmp_lite")
find_package_handle_standard_args(libxmp-lite
REQUIRED_VARS libxmp_lite_LIBRARY libxmp_lite_INCLUDE_PATH
)
if(libxmp-lite_FOUND)
if(NOT TARGET libxmp-lite::libxmp-lite)
add_library(libxmp-lite::libxmp-lite UNKNOWN IMPORTED)
set_target_properties(libxmp-lite::libxmp-lite PROPERTIES
IMPORTED_LOCATION "${libxmp_lite_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_lite_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_lite_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_lite_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_lite_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_lite_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_XMP QUIET libxmp)
find_library(libxmp_LIBRARY
NAMES xmp
HINTS ${PC_XMP_LIBDIR}
)
find_path(libxmp_INCLUDE_PATH
NAMES xmp.h
HINTS ${PC_XMP_INCLUDEDIR}
)
if(PC_XMP_FOUND)
get_flags_from_pkg_config("${libxmp_LIBRARY}" "PC_XMP" "_libxmp")
endif()
set(libxmp_COMPILE_OPTIONS "${_libxmp_compile_options}" CACHE STRING "Extra compile options of libxmp")
set(libxmp_LINK_LIBRARIES "${_libxmp_link_libraries}" CACHE STRING "Extra link libraries of libxmp")
set(libxmp_LINK_OPTIONS "${_libxmp_link_options}" CACHE STRING "Extra link flags of libxmp")
set(libxmp_LINK_DIRECTORIES "${_libxmp_link_directories}" CACHE PATH "Extra link flags of libxmp")
find_package_handle_standard_args(libxmp
REQUIRED_VARS libxmp_LIBRARY libxmp_INCLUDE_PATH
)
if(libxmp_FOUND)
if(NOT TARGET libxmp::libxmp)
add_library(libxmp::libxmp UNKNOWN IMPORTED)
set_target_properties(libxmp::libxmp PROPERTIES
IMPORTED_LOCATION "${libxmp_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${libxmp_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${libxmp_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${libxmp_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${libxmp_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${libxmp_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,43 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MODPLUG QUIET libmodplug)
find_library(modplug_LIBRARY
NAMES modplug
)
find_path(modplug_INCLUDE_PATH
NAMES libmodplug/modplug.h
)
if(PC_MODPLUG_FOUND)
get_flags_from_pkg_config("${modplug_LIBRARY}" "PC_MODPLUG" "_modplug")
endif()
set(modplug_COMPILE_OPTIONS "${_modplug_compile_options}" CACHE STRING "Extra compile options of modplug")
set(modplug_LINK_LIBRARIES "${_modplug_link_libraries}" CACHE STRING "Extra link libraries of modplug")
set(modplug_LINK_OPTIONS "${_modplug_link_options}" CACHE STRING "Extra link flags of modplug")
set(modplug_LINK_DIRECTORIES "${_modplug_link_directories}" CACHE PATH "Extra link directories of modplug")
find_package_handle_standard_args(modplug
REQUIRED_VARS modplug_LIBRARY modplug_INCLUDE_PATH
)
if (modplug_FOUND)
if (NOT TARGET modplug::modplug)
add_library(modplug::modplug UNKNOWN IMPORTED)
set_target_properties(modplug::modplug PROPERTIES
IMPORTED_LINK_INTERFACE_LANGUAGES "CXX"
IMPORTED_LOCATION "${modplug_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${modplug_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${modplug_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${modplug_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${modplug_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${modplug_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_MPG123 QUIET libmpg123)
find_library(mpg123_LIBRARY
NAMES mpg123
HINTS ${PC_MPG123_LIBDIR}
)
find_path(mpg123_INCLUDE_PATH
NAMES mpg123.h
HINTS ${PC_MPG123_INCLUDEDIR}
)
if(PC_MPG123_FOUND)
get_flags_from_pkg_config("${mpg123_LIBRARY}" "PC_MPG123" "_mpg123")
endif()
set(mpg123_COMPILE_OPTIONS "${_mpg123_compile_options}" CACHE STRING "Extra compile options of mpg123")
set(mpg123_LINK_LIBRARIES "${_mpg123_link_libraries}" CACHE STRING "Extra link libraries of mpg123")
set(mpg123_LINK_OPTIONS "${_mpg123_link_options}" CACHE STRING "Extra link flags of mpg123")
set(mpg123_LINK_DIRECTORIES "${_mpg123_link_directories}" CACHE PATH "Extra link directories of mpg123")
find_package_handle_standard_args(mpg123
REQUIRED_VARS mpg123_LIBRARY mpg123_INCLUDE_PATH
)
if(mpg123_FOUND)
if(NOT TARGET MPG123::libmpg123)
add_library(MPG123::libmpg123 UNKNOWN IMPORTED)
set_target_properties(MPG123::libmpg123 PROPERTIES
IMPORTED_LOCATION "${mpg123_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${mpg123_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${mpg123_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${mpg123_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${mpg123_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${mpg123_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,44 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_TREMOR QUIET vorbisidec)
find_library(tremor_LIBRARY
NAMES vorbisidec libvorbisidec
HINTS ${PC_TREMOR_LIBDIR}
)
find_path(tremor_INCLUDE_PATH
NAMES tremor/ivorbisfile.h
HINTS ${PC_TREMOR_INCLUDEDIR}
)
if(PC_TREMOR_FOUND)
get_flags_from_pkg_config("${tremor_LIBRARY}" "PC_TREMOR" "_tremor")
endif()
set(tremor_COMPILE_OPTIONS "${_tremor_compile_options}" CACHE STRING "Extra compile options of vorbis")
set(tremor_LINK_LIBRARIES "${_tremor_link_libraries}" CACHE STRING "Extra link libraries of vorbis")
set(tremor_LINK_OPTIONS "${_tremor_link_options}" CACHE STRING "Extra link flags of vorbis")
set(tremor_LINK_DIRECTORIES "${_tremor_link_directories}" CACHE PATH "Extra link directories of vorbis")
find_package_handle_standard_args(tremor
REQUIRED_VARS tremor_LIBRARY tremor_INCLUDE_PATH
)
if (tremor_FOUND)
if (NOT TARGET tremor::tremor)
add_library(tremor::tremor UNKNOWN IMPORTED)
set_target_properties(tremor::tremor PROPERTIES
IMPORTED_LOCATION "${tremor_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${tremor_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${tremor_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${tremor_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${tremor_LINK_OPTIONS}"
INTERFACE_LINK_DIRECTORIES "${tremor_LINK_DIRECTORIES}"
)
endif()
endif()
@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
if(WIN32)
set(wavpack_find_names wavpack libwavpack wavpackdll)
else()
set(wavpack_find_names wavpack)
endif()
find_library(wavpack_LIBRARY
NAMES ${wavpack_find_names}
)
find_path(wavpack_INCLUDE_PATH
NAMES wavpack/wavpack.h
)
set(wavpack_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of wavpack")
set(wavpack_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of wavpack")
set(wavpack_LINK_OPTIONS "" CACHE STRING "Extra link flags of wavpack")
find_package_handle_standard_args(wavpack
REQUIRED_VARS wavpack_LIBRARY wavpack_INCLUDE_PATH
)
if (wavpack_FOUND)
if (NOT TARGET WavPack::WavPack)
add_library(WavPack::WavPack UNKNOWN IMPORTED)
set_target_properties(WavPack::WavPack PROPERTIES
IMPORTED_LOCATION "${wavpack_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${wavpack_INCLUDE_PATH}"
INTERFACE_COMPILE_OPTIONS "${wavpack_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${wavpack_LINK_LIBRARIES}"
INTERFACE_LINK_OPTIONS "${wavpack_LINK_OPTIONS}"
)
endif()
endif()
@@ -0,0 +1,34 @@
# Helper for Find modules
function(get_flags_from_pkg_config _library _pc_prefix _out_prefix)
if("${_library}" MATCHES "${CMAKE_STATIC_LIBRARY_SUFFIX}$")
set(_cflags ${_pc_prefix}_STATIC_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_STATIC_LIBRARIES)
set(_link_options ${_pc_prefix}_STATIC_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_STATIC_LIBRARY_DIRS)
else()
set(_cflags ${_pc_prefix}_CFLAGS_OTHER)
set(_link_libraries ${_pc_prefix}_LIBRARIES)
set(_link_options ${_pc_prefix}_LDFLAGS_OTHER)
set(_library_dirs ${_pc_prefix}_LIBRARY_DIRS)
endif()
# The *_LIBRARIES lists always start with the library itself
list(POP_FRONT "${_link_libraries}")
# Work around CMake's flag deduplication when pc files use `-framework A` instead of `-Wl,-framework,A`
string(REPLACE "-framework;" "-Wl,-framework," "_filtered_link_options" "${${_link_options}}")
set(${_out_prefix}_compile_options
"${${_cflags}}"
PARENT_SCOPE)
set(${_out_prefix}_link_libraries
"${${_link_libraries}}"
PARENT_SCOPE)
set(${_out_prefix}_link_options
"${_filtered_link_options}"
PARENT_SCOPE)
set(${_out_prefix}_link_directories
"${${_library_dirs}}"
PARENT_SCOPE)
endfunction()
@@ -0,0 +1,12 @@
# sdl2_mixer cmake project-config-version input for ./configure scripts
set(PACKAGE_VERSION "2.8.1")
if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
set(PACKAGE_VERSION_COMPATIBLE FALSE)
else()
set(PACKAGE_VERSION_COMPATIBLE TRUE)
if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
set(PACKAGE_VERSION_EXACT TRUE)
endif()
endif()
@@ -0,0 +1,195 @@
# sdl2_mixer cmake project-config input for ./configure scripts
include(FeatureSummary)
set_package_properties(SDL2_mixer PROPERTIES
URL "https://www.libsdl.org/projects/SDL_mixer/"
DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library"
)
set(SDL2_mixer_FOUND TRUE)
set(SDL2MIXER_VENDORED 0)
set(SDL2MIXER_CMD 0)
set(SDL2MIXER_FLAC_LIBFLAC 0)
set(SDL2MIXER_FLAC_DRFLAC 1)
if(SDL2MIXER_FLAC_LIBFLAC OR SDL2MIXER_FLAC_DRFLAC)
set(SDL2MIXER_FLAC 1)
else()
set(SDL2MIXER_FLAC 0)
endif()
set(SDL2MIXER_GME 1)
set(SDL2MIXER_MOD_MODPLUG 0)
set(SDL2MIXER_MOD_XMP 1)
set(SDL2MIXER_MOD_XMP_LITE 0)
if(SDL2MIXER_MOD_MODPLUG OR SDL2MIXER_MOD_XMP OR SDL2MIXER_MOD_XMP_LITE)
set(SDL2MIXER_MOD 1)
else()
set(SDL2MIXER_MOD 0)
endif()
set(SDL2MIXER_MP3_MINIMP3 1)
set(SDL2MIXER_MP3_MPG123 0)
if(SDL2MIXER_MP3_MINIMP3 OR SDL2MIXER_MP3_MPG123)
set(SDL2MIXER_MP3 1)
else()
set(SDL2MIXER_MP3 0)
endif()
set(SDL2MIXER_MIDI_FLUIDSYNTH 0)
set(SDL2MIXER_MIDI_NATIVE 1)
set(SDL2MIXER_MIDI_TIMIDITY 1)
if(SDL2MIXER_MIDI_FLUIDSYNTH OR SDL2MIXER_MIDI_NATIVE OR SDL2MIXER_MIDI_TIMIDITY)
set(SDL2MIXER_MIDI 1)
else()
set(SDL2MIXER_MIDI 0)
endif()
set(SDL2MIXER_OPUS 1)
set(SDL2MIXER_VORBIS)
set(SDL2MIXER_VORBIS_STB 1)
set(SDL2MIXER_VORBIS_VORBISFILE 0)
set(SDL2MIXER_VORBIS_TREMOR 0)
if(SDL2MIXER_VORBIS_STB)
set(SDL2MIXER_VORBIS STB)
endif()
if(SDL2MIXER_VORBIS_VORBISFILE)
set(SDL2MIXER_VORBIS VORBISFILE)
endif()
if(SDL2MIXER_VORBIS_TREMOR)
set(SDL2MIXER_VORBIS TREMOR)
endif()
set(SDL2MIXER_WAVE 1)
set(SDL2MIXER_WAVPACK 1)
set(SDL2MIXER_SDL2_REQUIRED_VERSION 2.0.9)
get_filename_component(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_DIR} REALPATH)
get_filename_component(prefix "${CMAKE_CURRENT_LIST_DIR}/../../.." ABSOLUTE)
set(exec_prefix "${prefix}")
set(bindir "${prefix}/bin")
set(includedir "${prefix}/include")
set(libdir "${prefix}/lib")
set(_sdl2mixer_extra_static_libraries ";winmm")
string(REGEX REPLACE "(^[;]+|[;]+$)" "" _sdl2mixer_extra_static_libraries "${_sdl2mixer_extra_static_libraries}")
set(_sdl2mixer_bindir "${bindir}")
set(_sdl2mixer_libdir "${libdir}")
set(_sdl2mixer_incdir "${includedir}/SDL2")
include(CMakeFindDependencyMacro)
set(_original_cmake_module_path "${CMAKE_MODULE_PATH}")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}")
include("${CMAKE_CURRENT_LIST_DIR}/PkgConfigHelper.cmake")
if("modplug::modplug" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(modplug)
endif()
if("libxmp::libxmp" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp)
endif()
if("libxmp-lite::libxmp-lite" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(libxmp-lite)
endif()
if("FluidSynth::libfluidsynth" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FluidSynth)
endif()
if("Vorbis::vorbisfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(Vorbis)
endif()
if("tremor::tremor" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(tremor)
endif()
if("FLAC::FLAC" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(FLAC)
endif()
if("MPG123::libmpg123" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(mpg123)
endif()
if("OpusFile::opusfile" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(OpusFile)
endif()
if("WavPack::WavPack" IN_LIST _sdl2mixer_extra_static_libraries)
find_dependency(wavpack)
endif()
set(CMAKE_MODULE_PATH "${_original_cmake_module_path}")
unset(_original_cmake_module_path)
unset(prefix)
unset(exec_prefix)
unset(bindir)
unset(includedir)
unset(libdir)
include(CMakeFindDependencyMacro)
if(NOT TARGET SDL2_mixer::SDL2_mixer)
if(WIN32)
set(_sdl2mixer_dll "${_sdl2mixer_bindir}/SDL2_mixer.dll")
set(_sdl2mixer_imp "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer.dll${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_dll}" AND EXISTS "${_sdl2mixer_imp}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_dll}"
IMPORTED_IMPLIB "${_sdl2mixer_imp}"
)
endif()
unset(_sdl2mixer_dll)
unset(_sdl2mixer_imp)
else()
set(_sdl2mixer_shl "${_sdl2mixer_libdir}/${CMAKE_SHARED_LIBRARY_PREFIX}SDL2_mixer${CMAKE_SHARED_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_shl}")
add_library(SDL2_mixer::SDL2_mixer SHARED IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
IMPORTED_LOCATION "${_sdl2mixer_shl}"
)
endif()
endif()
if(TARGET SDL2_mixer::SDL2_mixer)
set_target_properties(SDL2_mixer::SDL2_mixer
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
INTERFACE_SDL2_SHARED "ON"
)
endif()
endif()
if(NOT TARGET SDL2_mixer::SDL2_mixer-static)
set(_sdl2mixer_stl "${_sdl2mixer_libdir}/${CMAKE_STATIC_LIBRARY_PREFIX}SDL2_mixer${CMAKE_STATIC_LIBRARY_SUFFIX}")
if(EXISTS "${_sdl2mixer_stl}")
add_library(SDL2_mixer::SDL2_mixer-static STATIC IMPORTED)
set_target_properties(SDL2_mixer::SDL2_mixer-static
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${_sdl2mixer_incdir}"
IMPORTED_LOCATION "${_sdl2mixer_stl}"
INTERFACE_LINK_LIBRARIES "${_sdl2mixer_extra_static_libraries}"
)
endif()
unset(_sdl2mixer_stl)
endif()
unset(_sdl2mixer_extra_static_libraries)
unset(_sdl2mixer_bindir)
unset(_sdl2mixer_libdir)
unset(_sdl2mixer_incdir)
@@ -17,15 +17,15 @@ old_library='libSDL2_mixer.a'
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -L/opt/local/x86_64-w64-mingw32/lib -lmingw32 /opt/local/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
dependency_libs=' -L/tmp/tardir/SDL2_mixer-2.8.1/VisualC/external/optional/x64 -L/home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib -lmingw32 /home/runner/work/SDL_mixer/SDL_mixer/deps/mingw-deps/x86_64-w64-mingw32/lib/libSDL2.la -ldinput8 -ldxguid -ldxerr8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lsetupapi -lversion -luuid -lwinmm'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libSDL2_mixer.
current=2
age=2
revision=2
current=800
age=800
revision=1
# Is this an already installed library?
installed=yes
@@ -38,4 +38,4 @@ dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/Users/valve/release/SDL_mixer/SDL2_mixer-2.0.4/x86_64-w64-mingw32/lib'
libdir='/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32/lib'
@@ -1,12 +1,13 @@
prefix=/opt/local/x86_64-w64-mingw32
prefix=/tmp/tardir/SDL2_mixer-2.8.1/build-mingw/install-x86_64-w64-mingw32
exec_prefix=${prefix}
libdir=${exec_prefix}/lib
libdir=${prefix}/lib
includedir=${prefix}/include
Name: SDL2_mixer
Description: mixer library for Simple DirectMedia Layer
Version: 2.0.4
Requires: sdl2 >= 2.0.7
Version: 2.8.1
Requires: sdl2 >= 2.0.9
Libs: -L${libdir} -lSDL2_mixer
Cflags: -I${includedir}/SDL2
Requires.private:
Libs.private: -lwinmm
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+1 -1
View File
@@ -54,7 +54,7 @@ set(SRB2_CORE_SOURCES
string.c
tables.c
v_video.c
w_wad.c
w_wad.cpp
y_inter.c
z_zone.cpp
)
+7
View File
@@ -290,6 +290,13 @@ opts+=-g
libs+=-g
endif
ifdef MINGW
# mingw needs this passed AFTER lto and the likes were passed
# otherwise libbacktrace may break
opts+=-g
libs+=-g
endif
# debug_opts also get passed to windres
opts+=$(debug_opts)
+1 -1
View File
@@ -45,7 +45,7 @@ sounds.c
st_stuff.c
tables.c
v_video.c
w_wad.c
w_wad.cpp
y_inter.c
z_zone.cpp
r_bsp.cpp
+41 -17
View File
@@ -519,6 +519,23 @@ LUA_API int lua_pushthread (lua_State *L) {
** get functions (Lua -> stack)
*/
static void auxgetstr (lua_State *L, const TValue *t, const char *k) {
const TValue *slot;
TValue key;
TString *str = luaS_new(L, k);
api_checkvalidindex(L, t);
if (luaV_fastget(L, t, str, slot, luaH_getstr)) {
setobj2s(L, L->top, slot);
api_incr_top(L);
}
else {
setsvalue(L, &key, str);
luaV_finishget(L, t, L->top, L->top, slot);
api_incr_top(L);
}
lua_unlock(L);
}
LUA_API void lua_gettable (lua_State *L, int idx) {
StkId t;
@@ -531,15 +548,8 @@ LUA_API void lua_gettable (lua_State *L, int idx) {
LUA_API void lua_getfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_gettable(L, t, &key, L->top);
api_incr_top(L);
lua_unlock(L);
auxgetstr(L, index2adr(L, idx), k);
}
@@ -630,6 +640,26 @@ LUA_API void lua_getfenv (lua_State *L, int idx) {
** set functions (stack -> Lua)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
static void auxsetstr (lua_State *L, const TValue *t, const char *k) {
TValue key;
const TValue *slot;
TString *str = luaS_new(L, k);
api_checknelems(L, 1);
api_checkvalidindex(L, t);
if (luaV_fastset(L, t, str, slot, luaH_setstr, L->top)) {
setobj2t(L, cast(TValue *, slot), L->top - 1);
L->top--; /* pop value */
}
else {
setsvalue2s(L, &key, str);
luaV_finishset(L, t, &key, L->top - 1, slot);
L->top--; /* pop value */
}
lua_unlock(L);
}
LUA_API void lua_settable (lua_State *L, int idx) {
StkId t;
@@ -642,18 +672,12 @@ LUA_API void lua_settable (lua_State *L, int idx) {
lua_unlock(L);
}
#pragma GCC diagnostic pop
LUA_API void lua_setfield (lua_State *L, int idx, const char *k) {
StkId t;
TValue key;
lua_lock(L);
api_checknelems(L, 1);
t = index2adr(L, idx);
api_checkvalidindex(L, t);
setsvalue(L, &key, luaS_new(L, k));
luaV_settable(L, t, &key, L->top - 1);
L->top--; /* pop value */
lua_unlock(L);
auxsetstr(L, index2adr(L, idx), k);
}
+14 -2
View File
@@ -20,6 +20,7 @@
#define lauxlib_c
#define LUA_LIB
#include "ldebug.h"
#include "lua.h"
#include "lauxlib.h"
@@ -468,8 +469,19 @@ LUALIB_API char *luaL_prepbuffer (luaL_Buffer *B) {
LUALIB_API void luaL_addlstring (luaL_Buffer *B, const char *s, size_t l) {
while (l--)
luaL_addchar(B, *s++);
while (l) {
size_t space = bufffree(B);
if (space == 0) {
luaL_prepbuffer(B);
lua_assert(bufffree(B) == LUAL_BUFFERSIZE);
space = LUAL_BUFFERSIZE;
}
if (space > l) space = l;
memcpy(B->p, s, space);
B->p += space;
s += space;
l -= space;
}
}
+25 -12
View File
@@ -626,8 +626,20 @@ static void codenot (FuncState *fs, expdesc *e) {
removevalues(fs, e->t);
}
/*
** Check whether expression 'e' is a literal string
*/
static int isKstr (FuncState *fs, expdesc *e) {
return (e->k == VK && ttisstring(&fs->f->k[e->u.s.info]));
}
/*
** Create expression 't[k]'. 't' must have its final result already in a
** register or upvalue. Upvalues can only be indexed by literal strings.
*/
void luaK_indexed (FuncState *fs, expdesc *t, expdesc *k) {
if (t->k == VUPVAL && !isKstr(fs, k)) /* upvalue indexed by non string? */
luaK_exp2anyreg(fs, t); /* put it in a register */
t->u.s.aux = luaK_exp2RK(fs, k);
t->k = VINDEXED;
}
@@ -790,18 +802,19 @@ void luaK_posfix (FuncState *fs, BinOpr op, expdesc *e1, expdesc *e2) {
case OPR_BXOR: codearith(fs, OP_BXOR, e1, e2); break;
case OPR_BSHL: codearith(fs, OP_BSHL, e1, e2); break;
case OPR_BSHR: codearith(fs, OP_BSHR, e1, e2); break;
case OPR_ADD: codearith(fs, OP_ADD, e1, e2); break;
case OPR_SUB: codearith(fs, OP_SUB, e1, e2); break;
case OPR_MUL: codearith(fs, OP_MUL, e1, e2); break;
case OPR_DIV: codearith(fs, OP_DIV, e1, e2); break;
case OPR_MOD: codearith(fs, OP_MOD, e1, e2); break;
case OPR_POW: codearith(fs, OP_POW, e1, e2); break;
case OPR_EQ: codecomp(fs, OP_EQ, 1, e1, e2); break;
case OPR_NE: codecomp(fs, OP_EQ, 0, e1, e2); break;
case OPR_LT: codecomp(fs, OP_LT, 1, e1, e2); break;
case OPR_LE: codecomp(fs, OP_LE, 1, e1, e2); break;
case OPR_GT: codecomp(fs, OP_LT, 0, e1, e2); break;
case OPR_GE: codecomp(fs, OP_LE, 0, e1, e2); break;
case OPR_ADD: case OPR_SUB: case OPR_MUL: case OPR_DIV:
case OPR_MOD: case OPR_POW: {
codearith(fs, op - OPR_ADD + OP_ADD, e1, e2);
break;
}
case OPR_EQ: case OPR_LT: case OPR_LE: {
codecomp(fs, op - OPR_EQ + OP_EQ, 1, e1, e2);
break;
}
case OPR_NE: case OPR_GT: case OPR_GE: {
codecomp(fs, op - OPR_NE + OP_EQ, 0, e1, e2);
break;
}
default: lua_assert(0);
}
}
+3 -3
View File
@@ -21,13 +21,13 @@
/*
** grep "ORDER OPR" if you change these enums
** grep "ORDER OPR" if you change these enums (ORDER OP)
*/
typedef enum BinOpr {
OPR_ADD, OPR_SUB, OPR_MUL, OPR_DIV, OPR_MOD, OPR_POW,
OPR_CONCAT,
OPR_NE, OPR_EQ,
OPR_LT, OPR_LE, OPR_GT, OPR_GE,
OPR_EQ, OPR_LT, OPR_LE,
OPR_NE, OPR_GT, OPR_GE,
OPR_AND, OPR_OR,
OPR_BAND, OPR_BOR, OPR_BXOR,
OPR_BSHL, OPR_BSHR,
+28 -5
View File
@@ -542,16 +542,39 @@ static const char *getobjname (lua_State *L, CallInfo *ci, int stackpos,
static const char *getfuncname (lua_State *L, CallInfo *ci, const char **name) {
TMS tm = 0;
Instruction i;
if ((isLua(ci) && ci->tailcalls > 0) || !isLua(ci - 1))
return NULL; /* calling function is not Lua (or is unknown) */
ci--; /* calling function */
i = ci_func(ci)->l.p->code[currentpc(L, ci)];
if (GET_OPCODE(i) == OP_CALL || GET_OPCODE(i) == OP_TAILCALL ||
GET_OPCODE(i) == OP_TFORLOOP)
return getobjname(L, ci, GETARG_A(i), name);
else
return NULL; /* no useful name can be found */
switch (GET_OPCODE(i)) {
case OP_CALL:
case OP_TAILCALL:
case OP_TFORLOOP:
return getobjname(L, ci, GETARG_A(i), name);
case OP_GETGLOBAL:
case OP_SELF:
case OP_GETTABLE: tm = TM_INDEX; break;
case OP_SETGLOBAL:
case OP_SETTABLE: tm = TM_NEWINDEX; break;
case OP_EQ: tm = TM_EQ; break;
case OP_ADD: tm = TM_ADD; break;
case OP_SUB: tm = TM_SUB; break;
case OP_MUL: tm = TM_MUL; break;
case OP_DIV: tm = TM_DIV; break;
case OP_MOD: tm = TM_MOD; break;
case OP_POW: tm = TM_POW; break;
case OP_UNM: tm = TM_UNM; break;
case OP_LEN: tm = TM_LEN; break;
case OP_LT: tm = TM_LT; break;
case OP_LE: tm = TM_LE; break;
case OP_CONCAT: tm = TM_CONCAT; break;
default:
return NULL; /* else no useful name can be found */
}
*name = getstr(G(L)->tmname[tm]);
return "metamethod";
}
+10 -9
View File
@@ -356,20 +356,21 @@ static int read_line (lua_State *L, FILE *f) {
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
size_t tbr = n; /* number of chars to be read */
size_t rlen; /* how much to read in each cycle */
size_t nr; /* number of chars actually read in each cycle */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > n) rlen = n; /* cannot read more than asked */
if (rlen > tbr) rlen = tbr; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
tbr -= nr; /* still have to read 'tbr' chars */
} while (tbr > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (n == 0 || lua_objlen(L, -1) > 0);
return (tbr == 0 || tbr < n); /* true iff read something */
}
@@ -432,13 +433,13 @@ static int f_read (lua_State *L) {
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int sucess;
int success;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
sucess = read_line(L, f);
success = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (sucess) return 1;
if (success) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
+2
View File
@@ -232,6 +232,8 @@ OP_VARARG/* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) In OP_SELF, the index must be a string.
(*) For comparisons, A specifies what condition the test should accept
(true or false).
+4 -4
View File
@@ -881,10 +881,10 @@ static const struct {
lu_byte right; /* right priority */
} priority[] = { /* ORDER OPR */
{6, 6}, {6, 6}, {7, 7}, {7, 7}, {7, 7}, /* `+' `-' `/' `%' */
{10, 9}, {5, 4}, /* power and concat (right associative) */
{3, 3}, {3, 3}, /* equality and inequality */
{3, 3}, {3, 3}, {3, 3}, {3, 3}, /* order */
{2, 2}, {1, 1} /* logical (and/or) */
{10, 9}, {5, 4}, /* ^, .. (right associative) */
{3, 3}, {3, 3}, {3, 3}, /* ==, <, <= */
{3, 3}, {3, 3}, {3, 3}, /* ~=, >, >= */
{2, 2}, {1, 1} /* and, or */
,{6, 6}, {6, 6}, {6, 6}, /* bit-wise (band/bor/bxor) */
{7, 7}, {7, 7} /* shl/shr */
};
+1 -1
View File
@@ -61,7 +61,7 @@ TValue *luaT_gettm (Table *events, TMS event, TString *ename) {
}
TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event) {
TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event) {
Table *mt;
switch (ttype(o)) {
case LUA_TTABLE:
+1 -1
View File
@@ -55,7 +55,7 @@ LUAI_DATA const char *const luaT_typenames[];
LUAI_FUNC TValue *luaT_gettm (Table *events, TMS event, TString *ename);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, TValue *o, TMS event);
LUAI_FUNC TValue *luaT_gettmbyobj (lua_State *L, const TValue *o, TMS event);
LUAI_FUNC void luaT_init (lua_State *L);
#endif
+103 -40
View File
@@ -105,61 +105,94 @@ static void callTM (lua_State *L, const TValue *f, const TValue *p1,
}
void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish the table access 'val = t[key]'.
** if 'slot' is NULL, 't' is not a table; otherwise, 'slot' points to
** t[k] entry (which must be nil).
*/
void luaV_finishget (lua_State *L, const TValue *t, TValue *key, StkId val,
const TValue *slot) {
int loop; /* counter to avoid infinite loops */
const TValue *tm; /* metamethod */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm;
if (ttistable(t)) { /* `t' is a table? */
Table *h = hvalue(t);
const TValue *res = luaH_get(h, key); /* do a primitive get */
if (!ttisnil(res) || /* result is no nil? */
(tm = fasttm(L, h->metatable, TM_INDEX)) == NULL) { /* or no TM? */
setobj2s(L, val, res);
if (slot == NULL) { /* 't' is not a table? */
lua_assert(!ttistable(t));
tm = luaT_gettmbyobj(L, t, TM_INDEX);
if (l_unlikely(ttisnil(tm)))
luaG_typeerror(L, t, "index"); /* no metamethod */
/* else will try the metamethod */
}
else { /* 't' is a table */
lua_assert(ttisnil(slot));
tm = fasttm(L, hvalue(t)->metatable, TM_INDEX); /* table's metamethod */
if (tm == NULL) { /* no metamethod? */
setnilvalue(val); /* result is nil */
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_INDEX))))
luaG_typeerror(L, t, "index");
if (ttisfunction(tm)) {
callTMres(L, val, tm, t, key);
if (ttisfunction(tm)) { /* is metamethod a function? */
callTMres(L, val, tm, t, key); /* call it */
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else try to access 'tm[key]' */
if (luaV_fastget(L,t,key,slot,luaH_get)) { /* fast track? */
setobj2s(L, val, slot); /* done */
return;
}
/* else repeat (tail call 'luaV_finishget') */
}
luaG_runerror(L, "loop in gettable");
luaG_runerror(L, "'__index' chain too long; possible loop");
}
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
int loop;
/*
** Finish a table assignment 't[key] = val'.
** If 'slot' is NULL, 't' is not a table. Otherwise, 'slot' points
** to the entry 't[key]', or to 'luaO_nilobject' if there is no such
** entry. (The value at 'slot' must be nil, otherwise 'luaV_fastset'
** would have done the job.)
*/
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *slot) {
int loop; /* counter to avoid infinite loops */
for (loop = 0; loop < MAXTAGLOOP; loop++) {
TValue *tm = NULL;
if (ttistable(t)) { /* `t' is a table? */
const TValue *tm;
if (slot != NULL) {
lua_assert(ttistable(t) && ttisnil(slot));
Table *h = hvalue(t);
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
/* oldval is nil=> look for newindex, oldval is not nil => look for usedindex */
if (!((ttisnil(oldval) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(oldval)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
setobj2t(L, oldval, val);
/* must check the metamethod */
/* slot is nil=> look for newindex, slot is not nil => look for usedindex */
if (!((ttisnil(slot) && ((tm = fasttm(L, h->metatable, TM_NEWINDEX)) != NULL)) ||
((!ttisnil(slot)) && ((tm = fasttm(L, h->metatable, TM_USEDINDEX)) != NULL)))) {
/* no metamethod and (now) there is an entry with given key */
setobj2t(L, cast(TValue *, slot), val);
luaC_barriert(L, h, val);
return;
}
/* else will try the tag method */
/* else will try the metamethod */
}
else if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
else { /* not a table; check metamethod */
if (l_unlikely(ttisnil(tm = luaT_gettmbyobj(L, t, TM_NEWINDEX))))
luaG_typeerror(L, t, "index");
}
/* try the metamethod */
if (ttisfunction(tm)) {
callTM(L, tm, t, key, val);
return;
}
t = tm; /* else repeat with `tm' */
t = tm; /* else repeat assignment over 'tm' */
if (luaV_fastset(L, t, key, slot, luaH_set, val))
return; /* done */
/* else loop */
}
luaG_runerror(L, "loop in settable");
luaG_runerror(L, "settable chain too long; possible loop");
}
#pragma GCC diagnostic pop
static int call_binTM (lua_State *L, TValue *p1, TValue *p2,
static int call_binTM (lua_State *L, const TValue *p1, const TValue *p2,
StkId res, TMS event) {
const TValue *tm = luaT_gettmbyobj(L, p1, event); /* try first operand */
if (ttisnil(tm))
@@ -184,7 +217,7 @@ static const TValue *get_compTM (lua_State *L, Table *mt1, Table *mt2,
}
static int call_orderTM (lua_State *L, TValue *p1, TValue *p2,
static int call_orderTM (lua_State *L, const TValue *p1, const TValue *p2,
TMS event) {
const TValue *tm1 = luaT_gettmbyobj(L, p1, event);
const TValue *tm2;
@@ -377,6 +410,24 @@ static void Arith (lua_State *L, StkId ra, TValue *rb,
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wcast-qual"
/*
** copy of 'luaV_gettable', but protecting call to potential metamethod
** (which can reallocate the stack)
*/
#define gettableProtected(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else Protect(luaV_finishget(L,t,k,v,slot)); }
/* same for 'luaV_settable' */
#define settableProtected(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
Protect(luaV_finishset(L,t,k,v,slot)); }
void luaV_execute (lua_State *L, int nexeccalls) {
LClosure *cl;
@@ -386,9 +437,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
reentry: /* entry point */
lua_assert(isLua(L->ci));
pc = L->savedpc;
cl = &clvalue(L->ci->func)->l;
base = L->base;
k = cl->p->k;
cl = &clvalue(L->ci->func)->l; /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = L->base; /* local copy of function's base */
/* main loop of interpreter */
for (;;) {
const Instruction i = *pc++;
@@ -442,7 +493,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_GETTABLE: {
Protect(luaV_gettable(L, RB(i), RKC(i), ra));
StkId rb = RB(i);
TValue *rc = RKC(i);
gettableProtected(L, rb, rc, ra);
continue;
}
case OP_SETGLOBAL: {
@@ -459,7 +512,9 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SETTABLE: {
Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
TValue *rb = RKB(i);
TValue *rc = RKC(i);
settableProtected(L, ra, rb, rc);
continue;
}
case OP_NEWTABLE: {
@@ -470,9 +525,15 @@ void luaV_execute (lua_State *L, int nexeccalls) {
continue;
}
case OP_SELF: {
const TValue *slot;
StkId rb = RB(i);
setobjs2s(L, ra+1, rb);
Protect(luaV_gettable(L, rb, RKC(i), ra));
TValue *rc = RKC(i);
TString *key = rawtsvalue(rc); /* key must be a string */
setobjs2s(L, ra + 1, rb);
if (luaV_fastget(L, rb, key, slot, luaH_getstr)) {
setobj2s(L, ra, slot);
}
else Protect(luaV_finishget(L, rb, rc, ra, slot));
continue;
}
case OP_ADD: {
@@ -822,3 +883,5 @@ void luaV_execute (lua_State *L, int nexeccalls) {
}
}
}
#pragma GCC diagnostic pop
+51 -4
View File
@@ -22,14 +22,61 @@
(ttype(o1) == ttype(o2) && luaV_equalval(L, o1, o2))
/*
** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
** return 0 (meaning it will have to check metamethod) with 'slot'
** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
** 'f' is the raw get function to use.
*/
#define luaV_fastget(L,t,k,slot,f) \
(!ttistable(t) \
? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
: (slot = f(hvalue(t), k), /* else, do raw access */ \
!ttisnil(slot))) /* result not nil? */
/*
** standard implementation for 'gettable'
*/
#define luaV_gettable(L,t,k,v) { const TValue *slot; \
if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
else luaV_finishget(L,t,k,v,slot); }
/*
** Fast track for set table. If 't' is a table and 't[k]' is not nil,
** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
** return false with 'slot' equal to NULL (if 't' is not a table) or
** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
** returns true, there is no need to 'invalidateTMcache', because the
** call is not creating a new entry.
*/
#define luaV_fastset(L,t,k,slot,f,v) \
(!ttistable(t) \
? (slot = NULL, 0) \
: (slot = f(L, hvalue(t), k), \
ttisnil(slot) ? 0 \
: (__extension__ ({ \
if (valiswhite(v) && isblack(obj2gco(hvalue(t)))) \
luaC_barrierback(L, hvalue(t)); \
setobj2t(L, cast(TValue *,slot), v); \
1; \
}))))
#define luaV_settable(L,t,k,v) { const TValue *slot; \
if (!luaV_fastset(L,t,k,slot,luaH_set,v)) \
luaV_finishset(L,t,k,v,slot); }
LUAI_FUNC int luaV_lessthan (lua_State *L, TValue *l, TValue *r);
LUAI_FUNC int luaV_equalval (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC const TValue *luaV_tonumber (const TValue *obj, TValue *n);
LUAI_FUNC int luaV_tostring (lua_State *L, StkId obj);
LUAI_FUNC void luaV_gettable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_settable (lua_State *L, TValue *t, TValue *key,
StkId val);
LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *tm);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
StkId val, const TValue *oldval);
LUAI_FUNC void luaV_execute (lua_State *L, int nexeccalls);
LUAI_FUNC void luaV_concat (lua_State *L, int total, int last);
+8
View File
@@ -13,6 +13,10 @@
#ifndef __CONSOLE__
#define __CONSOLE__
#ifdef __cplusplus
extern "C" {
#endif
#include "d_event.h"
#include "command.h"
#include "i_threads.h"
@@ -63,4 +67,8 @@ boolean CON_Ready(void);
void CON_LogMessage(const char *msg);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+349 -316
View File
File diff suppressed because it is too large. Load diff
+3 -1
View File
@@ -660,9 +660,11 @@ extern UINT8 hu_redownloadinggamestate;
#endif
extern boolean hu_stopped; // kart, true when the game is stopped for players due to a disconnecting or connecting player
#define SAVEGAMESIZE (768*1024)
typedef struct rewind_s
{
UINT8 savebuffer[(768*1024)];
UINT8 savebuffer[SAVEGAMESIZE];
tic_t leveltime;
size_t demopos;
+2 -8
View File
@@ -674,8 +674,6 @@ void D_SRB2Loop(void)
server = true;
// Pushing of + parameters is now done back in D_SRB2Main, not here.
I_UpdateTime(cv_timescale.value);
oldentertics = I_GetTime();
// end of loading screen: CONS_Printf() will no more call FinishUpdate()
@@ -720,8 +718,6 @@ void D_SRB2Loop(void)
boolean ranwipe = false;
I_UpdateTime(cv_timescale.value);
if (lastwipetic)
{
oldentertics = lastwipetic;
@@ -796,12 +792,10 @@ void D_SRB2Loop(void)
// I looked at the possibility of putting in a float drawer for
// perfstats and it's very complicated, so we'll just do this instead...
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(g_time.timefrac)) * 1000.0f);
ps_interp_frac.value.p = (precise_t)((FIXED_TO_FLOAT(I_GetTimeFrac())) * 1000.0f);
ps_interp_lag.value.p = (precise_t)((deltasecs) * 1000.0);
const boolean lagging = ((deltatics >= 1.0) || hu_stopped);
R_SetTimeFrac(lagging ? FRACUNIT : g_time.timefrac);
R_SetTimeFrac(hu_stopped ? FRACUNIT : I_GetTimeFrac());
}
else
{
+4 -8
View File
@@ -596,12 +596,12 @@ void Net_WaitAllAckReceived(UINT32 timeout)
HGetPacket();
while (timeout > I_GetTime() && !Net_AllAcksReceived())
while (timeout > I_GetGlobalTime() && !Net_AllAcksReceived())
{
while (tictac == I_GetTime())
while (tictac == I_GetGlobalTime())
{
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
I_UpdateTime();
}
tictac = I_GetTime();
@@ -612,12 +612,8 @@ void Net_WaitAllAckReceived(UINT32 timeout)
static void InitNode(node_t *node)
{
node->acktosend_head = node->acktosend_tail = 0;
memset(node->acktosend, 0, sizeof(node->acktosend));
node->firstacktosend = 0;
memset(node, 0, sizeof(node_t));
node->nextacknum = 1;
node->remotefirstack = 0;
node->flags = 0;
}
static void InitAck(void)
+144 -482
View File
@@ -1205,11 +1205,11 @@ static boolean AllowedPlayerNameChar(char ch)
static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
{
INT32 ix;
size_t ix, len = strlen(name);
if (strlen(name) == 0 || strlen(name) > MAXPLAYERNAME)
if (len == 0 || len > MAXPLAYERNAME)
return false; // Empty or too long.
if (name[0] == ' ' || name[strlen(name)-1] == ' ')
if (name[0] == ' ' || name[len-1] == ' ')
return false; // Starts or ends with a space.
if (isdigit(name[0]))
return false; // Starts with a digit.
@@ -1223,20 +1223,19 @@ static boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
// Also, anything over 0x80 is disallowed too, since compilers love to
// differ on whether they're printable characters or not.
for (ix = 0; name[ix] != '\0'; ix++)
for (ix = 0; ix < len; ix++)
if (!AllowedPlayerNameChar(name[ix]))
return false;
// Check if a player is currently using the name, case-insensitively.
for (ix = 0; ix < MAXPLAYERS; ix++)
{
if (ix != playernum && playeringame[ix]
if (ix != (size_t)playernum && playeringame[ix]
&& fasticmp(name, player_names[ix]))
{
// We shouldn't kick people out just because
// they joined the game with the same name
// as someone else -- modify the name instead.
size_t len = strlen(name);
// Recursion!
// Slowly strip characters off the end of the
@@ -1455,7 +1454,9 @@ UINT8 CanChangeSkin(INT32 playernum)
return true;
}
if (players[playernum].spectator || players[playernum].playerstate == PST_DEAD || players[playernum].playerstate == PST_REBORN)
if (players[playernum].spectator ||
players[playernum].playerstate == PST_DEAD ||
players[playernum].playerstate == PST_REBORN)
return true;
return false;
@@ -1489,445 +1490,144 @@ static void ForceAllSkins(INT32 forcedskin)
}
}
static INT32 snacpending = 0, snac2pending = 0, snac3pending = 0, snac4pending = 0, chmappending = 0;
static INT32 chmappending;
static INT32 snacpending[MAXSPLITSCREENPLAYERS];
// wonky compat, idk if anything uses this....
#define playerisbot (splitplayer == 1 && botingame)
// name, color, or skin has changed
//
static void SendNameAndColor(void)
static void SendNameAndColor(UINT8 splitplayer)
{
char buf[MAXPLAYERNAME+2];
char *p;
p = buf;
// splitscreen
if (splitscreen < splitplayer && !playerisbot)
return;
const INT32 pnum = P_GetLocalPlayerNumForNum(splitplayer);
player_t *player = &players[pnum];
// TODO: make those cvars arrays
consvar_t *playercolor, *playername, *playerskin;
consvar_t *colorvars[] = {&cv_playercolor, &cv_playercolor2, &cv_playercolor3, &cv_playercolor4};
consvar_t *namevars[] = {&cv_playername, &cv_playername2, &cv_playername3, &cv_playername4};
consvar_t *skinvars[] = {&cv_skin, &cv_skin2, &cv_skin3, &cv_skin4};
playercolor = colorvars[splitplayer];
playername = namevars[splitplayer];
playerskin = skinvars[splitplayer];
// normal player colors
if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam == 1 && cv_playercolor.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor, skincolor_redteam);
else if (players[consoleplayer].ctfteam == 2 && cv_playercolor.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor, skincolor_blueteam);
if (player->ctfteam == 1 && playercolor->value != skincolor_redteam)
CV_StealthSetValue(playercolor, skincolor_redteam);
else if (player->ctfteam == 2 && playercolor->value != skincolor_blueteam)
CV_StealthSetValue(playercolor, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor.value)
if (!playercolor->value)
{
if (players[consoleplayer].skincolor)
CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor);
else if (skins[players[consoleplayer].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
if (player->skincolor)
CV_StealthSetValue(playercolor, player->skincolor);
else if (skins[player->skin].prefcolor)
CV_StealthSetValue(playercolor, skins[player->skin].prefcolor);
else
CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue);
CV_StealthSet(playercolor, playercolor->defaultvalue);
}
if (fastcmp(cv_playername.string, player_names[consoleplayer])
&& cv_playercolor.value == players[consoleplayer].skincolor
&& fastcmp(cv_skin.string, skins[players[consoleplayer].skin].name))
return;
// We'll handle it later if we're not playing.
if (!Playing())
return;
if (fastcmp(playername->string, player_names[pnum])
&& playercolor->value == player->skincolor
&& fastcmp(playerskin->string, skins[player->skin].name))
return;
if (playerisbot)
{
players[pnum].skincolor = botcolor;
if (players[pnum].mo)
players[pnum].mo->color = players[pnum].skincolor;
SetPlayerSkinByNum(pnum, botskin-1);
return;
}
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(consoleplayer, cv_playername.zstring);
strcpy(player_names[consoleplayer], cv_playername.zstring);
CleanupPlayerName(pnum, playername->zstring);
strcpy(player_names[pnum], playername->zstring);
players[consoleplayer].skincolor = cv_playercolor.value;
player->skincolor = playercolor->value;
if (players[consoleplayer].mo)
players[consoleplayer].mo->color = players[consoleplayer].skincolor;
if (player->mo)
player->mo->color = player->skincolor;
if ((foundskin = R_SkinAvailable(cv_skin.string)) != -1)
if ((foundskin = R_SkinAvailable(playerskin->string)) != -1)
{
cv_skin.value = foundskin;
SetPlayerSkin(consoleplayer, cv_skin.string);
CV_StealthSet(&cv_skin, skins[cv_skin.value].name);
playerskin->value = foundskin;
SetPlayerSkin(pnum, playerskin->string);
CV_StealthSet(playerskin, skins[playerskin->value].name);
}
else
{
cv_skin.value = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
playerskin->value = player->skin;
CV_StealthSet(playerskin, skins[player->skin].name);
// will always be same as current
SetPlayerSkin(consoleplayer, cv_skin.string);
SetPlayerSkin(pnum, playerskin->string);
}
return;
}
snacpending++;
snacpending[splitplayer]++;
// Don't change name if muted
if (player_name_changes[consoleplayer] >= MAXNAMECHANGES)
if (player_name_changes[pnum] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
CV_StealthSet(playername, player_names[pnum]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else if (cv_mute.value && !(server || IsPlayerAdmin(pnum)))
CV_StealthSet(playername, player_names[pnum]);
else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring);
CleanupPlayerName(pnum, playername->zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(consoleplayer))
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
if (!CanChangeSkin(pnum))
CV_StealthSet(playerskin, skins[player->skin].name);
// check if player has the skin loaded (cv_skin may have
// the name of a skin that was available in the previous game)
cv_skin.value = R_SkinAvailable(cv_skin.string);
if (cv_skin.value < 0)
playerskin->value = R_SkinAvailable(playerskin->string);
if (playerskin->value < 0)
{
INT32 skinnum = players[consoleplayer].skin;
CV_StealthSet(&cv_skin, skins[skinnum].name);
cv_skin.value = skinnum;
INT32 skinnum = player->skin;
CV_StealthSet(playerskin, skins[skinnum].name);
playerskin->value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor.value);
WRITEUINT8(p, (UINT8)cv_skin.value);
SendNetXCmdForPlayer(0, XD_NAMEANDCOLOR, buf, p - buf);
}
// splitscreen
static void SendNameAndColor2(void)
{
INT32 secondplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 1 && !botingame)
return; // can happen if skin2/color2/name2 changed
if (displayplayers[1] != consoleplayer)
secondplaya = displayplayers[1];
else if (!netgame) // HACK
secondplaya = 1;
if (secondplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[secondplaya].ctfteam == 1 && cv_playercolor2.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_redteam);
else if (players[secondplaya].ctfteam == 2 && cv_playercolor2.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor2.value)
{
if (players[secondplaya].skincolor)
CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor);
else if (skins[players[secondplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[secondplaya].skincolor = botcolor;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(secondplaya, cv_playername2.zstring);
strcpy(player_names[secondplaya], cv_playername2.zstring);
// don't use displayplayers[1]: the second player must be 1
players[secondplaya].skincolor = cv_playercolor2.value;
if (players[secondplaya].mo)
players[secondplaya].mo->color = players[secondplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin2.string)) != -1)
{
cv_skin2.value = foundskin;
SetPlayerSkin(secondplaya, cv_skin2.string);
}
else
{
cv_skin2.value = players[secondplaya].skin;
CV_StealthSet(&cv_skin2, skins[players[secondplaya].skin].name);
// will always be same as current
SetPlayerSkin(secondplaya, cv_skin2.string);
}
return;
}
snac2pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[1]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[1])))
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[1], cv_playername2.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[1]))
CV_StealthSet(&cv_skin2, skins[players[displayplayers[1]].skin].name);
// check if player has the skin loaded (cv_skin2 may have
// the name of a skin that was available in the previous game)
cv_skin2.value = R_SkinAvailable(cv_skin2.string);
if (cv_skin2.value < 0)
{
INT32 skinnum = players[displayplayers[1]].skin;
CV_StealthSet(&cv_skin2, skins[skinnum].name);
cv_skin2.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername2.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor2.value);
WRITEUINT8(p, (UINT8)cv_skin2.value);
SendNetXCmdForPlayer(1, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor3(void)
{
INT32 thirdplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 2)
return; // can happen if skin3/color3/name3 changed
if (displayplayers[2] != consoleplayer)
thirdplaya = displayplayers[2];
else if (!netgame) // HACK
thirdplaya = 2;
if (thirdplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[thirdplaya].ctfteam == 1 && cv_playercolor3.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_redteam);
else if (players[thirdplaya].ctfteam == 2 && cv_playercolor3.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor3, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor3.value)
{
if (players[thirdplaya].skincolor)
CV_StealthSetValue(&cv_playercolor3, players[thirdplaya].skincolor);
else if (skins[players[thirdplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor3, skins[players[thirdplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor3, cv_playercolor3.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(thirdplaya, cv_playername3.zstring);
strcpy(player_names[thirdplaya], cv_playername3.zstring);
// don't use displayplayers[2]: the third player must be 2
players[thirdplaya].skincolor = cv_playercolor3.value;
if (players[thirdplaya].mo)
players[thirdplaya].mo->color = players[thirdplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin3.string)) != -1)
{
cv_skin3.value = foundskin;
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
else
{
cv_skin3.value = players[thirdplaya].skin;
CV_StealthSet(&cv_skin3, skins[players[thirdplaya].skin].name);
// will always be same as current
SetPlayerSkin(thirdplaya, cv_skin3.string);
}
return;
}
snac3pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[2]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[2])))
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[2], cv_playername3.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[2]))
CV_StealthSet(&cv_skin3, skins[players[displayplayers[2]].skin].name);
// check if player has the skin loaded (cv_skin3 may have
// the name of a skin that was available in the previous game)
cv_skin3.value = R_SkinAvailable(cv_skin3.string);
if (cv_skin3.value < 0)
{
INT32 skinnum = players[displayplayers[2]].skin;
CV_StealthSet(&cv_skin3, skins[skinnum].name);
cv_skin3.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername3.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor3.value);
WRITEUINT8(p, (UINT8)cv_skin3.value);
SendNetXCmdForPlayer(2, XD_NAMEANDCOLOR, buf, p - buf);
}
static void SendNameAndColor4(void)
{
INT32 fourthplaya = -1;
char buf[MAXPLAYERNAME+2];
char *p;
if (splitscreen < 3)
return; // can happen if skin4/color4/name4 changed
if (displayplayers[3] != consoleplayer)
fourthplaya = displayplayers[3];
else if (!netgame) // HACK
fourthplaya = 3;
if (fourthplaya == -1)
return;
p = buf;
// normal player colors
if (G_GametypeHasTeams())
{
if (players[fourthplaya].ctfteam == 1 && cv_playercolor4.value != skincolor_redteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_redteam);
else if (players[fourthplaya].ctfteam == 2 && cv_playercolor4.value != skincolor_blueteam)
CV_StealthSetValue(&cv_playercolor4, skincolor_blueteam);
}
// never allow the color "none"
if (!cv_playercolor4.value)
{
if (players[fourthplaya].skincolor)
CV_StealthSetValue(&cv_playercolor4, players[fourthplaya].skincolor);
else if (skins[players[fourthplaya].skin].prefcolor)
CV_StealthSetValue(&cv_playercolor4, skins[players[fourthplaya].skin].prefcolor);
else
CV_StealthSet(&cv_playercolor4, cv_playercolor4.defaultvalue);
}
// We'll handle it later if we're not playing.
if (!Playing())
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (botingame)
{
players[fourthplaya].skincolor = botcolor;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
SetPlayerSkinByNum(fourthplaya, botskin-1);
return;
}
else if (!netgame)
{
INT32 foundskin;
CleanupPlayerName(fourthplaya, cv_playername4.zstring);
strcpy(player_names[fourthplaya], cv_playername4.zstring);
// don't use displayplayers[3]: the second player must be 4
players[fourthplaya].skincolor = cv_playercolor4.value;
if (players[fourthplaya].mo)
players[fourthplaya].mo->color = players[fourthplaya].skincolor;
if ((foundskin = R_SkinAvailable(cv_skin4.string)) != -1)
{
cv_skin4.value = foundskin;
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
else
{
cv_skin4.value = players[fourthplaya].skin;
CV_StealthSet(&cv_skin4, skins[players[fourthplaya].skin].name);
// will always be same as current
SetPlayerSkin(fourthplaya, cv_skin4.string);
}
return;
}
snac4pending++;
// Don't change name if muted
if (player_name_changes[displayplayers[3]] >= MAXNAMECHANGES)
{
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
HU_AddChatText("\x85*You must wait to change your name again", false);
}
else if (cv_mute.value && !(server || IsPlayerAdmin(displayplayers[3])))
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
else // Cleanup name if changing it
CleanupPlayerName(displayplayers[3], cv_playername4.zstring);
// Don't change skin if the server doesn't want you to.
if (!CanChangeSkin(displayplayers[3]))
CV_StealthSet(&cv_skin4, skins[players[displayplayers[3]].skin].name);
// check if player has the skin loaded (cv_skin4 may have
// the name of a skin that was available in the previous game)
cv_skin4.value = R_SkinAvailable(cv_skin4.string);
if (cv_skin4.value < 0)
{
INT32 skinnum = players[displayplayers[3]].skin;
CV_StealthSet(&cv_skin4, skins[skinnum].name);
cv_skin4.value = skinnum;
}
// Finally write out the complete packet and send it off.
WRITESTRINGN(p, cv_playername4.zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)cv_playercolor4.value);
WRITEUINT8(p, (UINT8)cv_skin4.value);
SendNetXCmdForPlayer(3, XD_NAMEANDCOLOR, buf, p - buf);
WRITESTRINGN(p, playername->zstring, MAXPLAYERNAME);
WRITEUINT8(p, (UINT8)playercolor->value);
WRITEUINT8(p, (UINT8)playerskin->value);
SendNetXCmdForPlayer(splitplayer, XD_NAMEANDCOLOR, buf, p - buf);
}
static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
{
player_t *p = &players[playernum];
player_t *player = &players[playernum];
char name[MAXPLAYERNAME+1];
UINT8 color, skin;
@@ -1936,19 +1636,14 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
I_Error("There is no player %d!", playernum);
#endif
if (playernum == consoleplayer)
snacpending--; // TODO: make snacpending an array instead of 4 separate vars?
else if (playernum == displayplayers[1])
snac2pending--;
else if (playernum == displayplayers[2])
snac3pending--;
else if (playernum == displayplayers[3])
snac4pending--;
if (P_IsLocalPlayer(player))
{
snacpending[playernum]--;
#ifdef PARANOIA
if (snacpending < 0 || snac2pending < 0 || snac3pending < 0 || snac4pending < 0)
I_Error("snacpending negative!");
if (snacpending[playernum] < 0)
I_Error("snacpending negative!");
#endif
}
READSTRINGN(*cp, name, MAXPLAYERNAME);
color = READUINT8(*cp);
@@ -1962,33 +1657,32 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
}
// set color
p->skincolor = color % MAXSKINCOLORS;
if (p->mo)
p->mo->color = (UINT8)p->skincolor;
player->skincolor = color % MAXSKINCOLORS;
if (player->mo)
player->mo->color = (UINT8)player->skincolor;
demo_extradata[playernum] |= DXD_COLOR;
// normal player colors
if (server && (p != &players[consoleplayer] && p != &players[displayplayers[1]]
&& p != &players[displayplayers[2]] && p != &players[displayplayers[3]]))
if (server && !P_IsLocalPlayer(player))
{
boolean kick = false;
// team colors
if (G_GametypeHasTeams())
{
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
if (player->ctfteam == 1 && player->skincolor != skincolor_redteam)
kick = true;
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
else if (player->ctfteam == 2 && player->skincolor != skincolor_blueteam)
kick = true;
}
// don't allow color "none"
if (!p->skincolor)
if (!player->skincolor)
kick = true;
if (kick)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], player->ctfteam, player->skincolor);
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
@@ -2000,6 +1694,7 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
const INT32 forcedskin = cv_forceskin.value;
SetPlayerSkinByNum(playernum, forcedskin);
// TODO: make cv_skin an array
if (playernum == consoleplayer)
CV_StealthSet(&cv_skin, skins[forcedskin].name);
else if (playernum == displayplayers[1])
@@ -2013,44 +1708,16 @@ static void Got_NameAndColor(const UINT8 **cp, INT32 playernum)
SetPlayerSkinByNum(playernum, skin);
}
void SendWeaponPref(void)
void SendWeaponPref(UINT8 splitplayer)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[0].value)
if (cv_flipcam[splitplayer].value)
buf[0] |= 1;
SendNetXCmdForPlayer(0, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref2(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[1].value)
buf[0] |= 1;
SendNetXCmdForPlayer(1, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref3(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[2].value)
buf[0] |= 1;
SendNetXCmdForPlayer(2, XD_WEAPONPREF, buf, 1);
}
void SendWeaponPref4(void)
{
UINT8 buf[1];
buf[0] = 0;
if (cv_flipcam[3].value)
buf[0] |= 1;
SendNetXCmdForPlayer(3, XD_WEAPONPREF, buf, 1);
SendNetXCmdForPlayer(splitplayer, XD_WEAPONPREF, buf, 1);
}
static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
@@ -2066,23 +1733,10 @@ static void Got_WeaponPref(const UINT8 **cp, INT32 playernum)
player->pflags |= PF_ANALOGMODE;
}
void D_SendPlayerConfig(void)
void D_SendPlayerConfig(UINT8 splitplayer)
{
SendNameAndColor();
if (splitscreen || botingame)
SendNameAndColor2();
if (splitscreen > 1)
SendNameAndColor3();
if (splitscreen > 2)
SendNameAndColor4();
SendWeaponPref();
if (splitscreen)
SendWeaponPref2();
if (splitscreen > 1)
SendWeaponPref3();
if (splitscreen > 2)
SendWeaponPref4();
SendNameAndColor(splitplayer);
SendWeaponPref(splitplayer);
}
// Only works for displayplayer, sorry!
@@ -2105,10 +1759,12 @@ INT32 D_LookupPlayer(const char *s)
return playernum;
}
const size_t len = strlen(s);
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
{
/* Match name case-insensitively: fully, or partially the start. */
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, strlen(s)) == 0))
if (playeringame[playernum] && (strnicmp(player_names[playernum], s, len) == 0))
{
return playernum;
}
@@ -2148,13 +1804,15 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
(*last) = 0;
for (i = 0; i < MAXPLAYERS; ++i)
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
if (place < (*first))
(*first) = place;
if (place > (*last))
(*last) = place;
}
}
}
@@ -2488,7 +2146,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pencoremode, boolean r
displayplayers[1] = 1;
playeringame[1] = true;
players[1].bot = 1;
SendNameAndColor2();
SendNameAndColor(1);
}
}
@@ -5765,50 +5423,54 @@ static void ForceSkin_OnChange(void)
}
}
//Allows the player's name to be changed if cv_mute is off.
// Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void)
{
if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]);
return;
}
else
SendNameAndColor();
SendNameAndColor(0);
}
static void Name2_OnChange(void)
{
if (cv_mute.value) //Secondary player can't be admin.
if (cv_mute.value) // Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername2, player_names[displayplayers[1]]);
return;
}
else
SendNameAndColor2();
SendNameAndColor(1);
}
static void Name3_OnChange(void)
{
if (cv_mute.value) //Third player can't be admin.
if (cv_mute.value) // Third player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername3, player_names[displayplayers[2]]);
return;
}
else
SendNameAndColor3();
SendNameAndColor(2);
}
static void Name4_OnChange(void)
{
if (cv_mute.value) //Secondary player can't be admin.
if (cv_mute.value) // Secondary player can't be admin.
{
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername4, player_names[displayplayers[3]]);
return;
}
else
SendNameAndColor4();
SendNameAndColor(3);
}
/** Sends a skin change for the console player, unless that player is moving.
@@ -5830,7 +5492,7 @@ static void Skin_OnChange(void)
}
if (CanChangeSkin(consoleplayer) && !P_PlayerMoving(consoleplayer))
SendNameAndColor();
SendNameAndColor(0);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5851,7 +5513,7 @@ static void Skin2_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[1]) && !P_PlayerMoving(displayplayers[1]))
SendNameAndColor2();
SendNameAndColor(1);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5867,7 +5529,7 @@ static void Skin3_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[2]) && !P_PlayerMoving(displayplayers[2]))
SendNameAndColor3();
SendNameAndColor(2);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5883,7 +5545,7 @@ static void Skin4_OnChange(void)
return; // do whatever you want
if (CanChangeSkin(displayplayers[3]) && !P_PlayerMoving(displayplayers[3]))
SendNameAndColor4();
SendNameAndColor(3);
else
{
CONS_Alert(CONS_NOTICE, M_GetText("You can't change your skin at the moment.\n"));
@@ -5996,7 +5658,7 @@ static void Color_OnChange(void)
if (!P_PlayerMoving(consoleplayer))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor();
SendNameAndColor(0);
}
else
{
@@ -6018,7 +5680,7 @@ static void Color2_OnChange(void)
if (!P_PlayerMoving(displayplayers[1]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor2();
SendNameAndColor(1);
}
else
{
@@ -6035,7 +5697,7 @@ static void Color3_OnChange(void)
if (!P_PlayerMoving(displayplayers[2]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor3();
SendNameAndColor(2);
}
else
{
@@ -6052,7 +5714,7 @@ static void Color4_OnChange(void)
if (!P_PlayerMoving(displayplayers[3]))
{
// Color change menu scrolling fix is no longer necessary
SendNameAndColor4();
SendNameAndColor(3);
}
else
{
+2 -5
View File
@@ -21,10 +21,7 @@ extern "C" {
#include "command.h"
void SendWeaponPref(void);
void SendWeaponPref2(void);
void SendWeaponPref3(void);
void SendWeaponPref4(void);
void SendWeaponPref(UINT8 splitplayer);
// console vars
extern consvar_t cv_playername;
@@ -295,7 +292,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void D_SendPlayerConfig(void);
void D_SendPlayerConfig(UINT8 splitplayer);
void Command_ExitGame_f(void);
void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
+16 -16
View File
@@ -960,7 +960,7 @@ void Got_Filetxpak(void)
|| fastcmp(filename, "music.kart")
|| fastcmp(filename, "patch.kart")
))
I_Error("Tried to download \"%s\"", filename);
I_Error("Tried to download base-game file: \"%s\"", filename);
if (filenum >= fileneedednum)
{
@@ -1019,21 +1019,21 @@ void Got_Filetxpak(void)
switch(file->status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_FOUND:
s = "FS_FOUND";
break;
case FS_OPEN:
s = "FS_OPEN";
break;
case FS_MD5SUMBAD:
s = "FS_MD5SUMBAD";
break;
default:
s = "unknown";
break;
}
I_Error("Received a file not requested (file id: %d, file status: %s)\n", filenum, s);
+11
View File
@@ -115,6 +115,10 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h)
return -1;
}
void VID_RefreshModeList(void)
{
}
void VID_PrepareModeList(void)
{
}
@@ -125,6 +129,13 @@ INT32 VID_SetMode(INT32 modeNum)
return true;
}
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height)
{
(void)width;
(void)height;
return false;
}
void I_StartupGraphics(void)
{
}
+9
View File
@@ -13,6 +13,10 @@
#ifndef __DEHACKED_H__
#define __DEHACKED_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "m_fixed.h" // for get_number
#include "info.h"
@@ -71,4 +75,9 @@ typedef struct
} MYFILE;
#define myfeof(a) (a->data + a->size <= a->curpos)
char *myfgets(char *buf, size_t bufsize, MYFILE *f);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+2 -2
View File
@@ -130,8 +130,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 6 // more precise version number
#define VERSIONSTRING "Saturn v9.2"
#define VERSIONSTRINGW L"Saturn v9.2"
#define VERSIONSTRING "Saturn v9.x - Testing"
#define VERSIONSTRINGW L"Saturn v9.x - Testing "
#define SATURN_TESTING // comment out for saturn release builds!
+4 -3
View File
@@ -305,11 +305,12 @@ void F_IntroTicker(void)
// Stay on black for a bit. =)
{
tic_t quittime;
quittime = I_GetTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds
while (quittime > I_GetTime())
quittime = I_GetGlobalTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds
while (quittime > I_GetGlobalTime())
{
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
I_UpdateTime();
}
}
+2 -2
View File
@@ -368,10 +368,10 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
break;
// wait loop
while (!((nowtime = I_GetTime()) - lastwipetic))
while (!((nowtime = I_GetGlobalTime()) - lastwipetic))
{
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
I_UpdateTime();
}
lastwipetic = nowtime;
+1 -4
View File
@@ -69,9 +69,6 @@ UINT8 botcolor = 0;
JoyType_t Joystick[MAXSPLITSCREENPLAYERS] = {};
// 1024 bytes is plenty for a savegame
#define SAVEGAMESIZE (1024)
// SRB2kart
char gamedatafilename[64] = "kartdata.dat";
char timeattackfolder[64] = "kart";
@@ -3905,7 +3902,7 @@ void G_SaveGame(UINT32 savegameslot)
char name[VERSIONSIZE];
size_t length;
save.p = save.buffer = (UINT8 *)Z_Malloc(SAVEGAMESIZE, PU_STATIC, NULL);
save.p = save.buffer = (UINT8 *)Z_Malloc(1024, PU_STATIC, NULL); // 1024 bytes is plenty for a savegame
if (!save.p)
{
CONS_Alert(CONS_ERROR, M_GetText("No more free memory for saving game data\n"));
+1 -1
View File
@@ -2,7 +2,7 @@ hw_bsp.c
hw_draw.c
hw_main.cpp
hw_clip.c
hw_md2.c
hw_md2.cpp
hw_cache.c
hw_md2load.c
hw_md3load.c
+45 -31
View File
@@ -16,6 +16,7 @@
#ifdef HWRENDER
#include <unordered_set>
#include <unordered_map>
#include "hw_main.h"
#include "hw_glob.h"
@@ -35,6 +36,10 @@
#include "../p_spec.h" // anim_t
#include "../r_sky.h"
struct ColorMipMap {
std::unordered_map<const UINT8*, GLMipmap_t*> map;
};
INT32 patchformat = GL_TEXFMT_AP_88; // use alpha for holes
INT32 textureformat = GL_TEXFMT_P_8; // use chromakey for hole
@@ -448,7 +453,7 @@ typedef struct
} GLMapTextureSet_t; // idk i suck at naming things
static size_t gl_numtextures = 0; // Texture count
static GLMapTextureSet_t *gl_textures; // For all textures
static GLMapTextureSet_t *gl_textures = NULL; // For all textures
static void HWR_FreeTextureData(patch_t *patch)
{
@@ -504,34 +509,31 @@ static void HWR_FreeTextureColormaps(patch_t *patch)
return;
// The mipmap must be valid, obviously
while (pat->mipmap)
if (!pat->mipmap)
return;
if (pat->mipmap->nextcolormap)
{
// Confusing at first, but pat->mipmap->nextcolormap
// at the beginning of the loop is the first colormap
// from the linked list of colormaps.
GLMipmap_t *next = NULL;
for (auto& pair : pat->mipmap->nextcolormap->map)
{
GLMipmap_t *glMipmap = pair.second;
// No mipmap in this patch, break out of the loop.
if (!pat->mipmap)
break;
if (glMipmap)
{
// Free image data from memory.
Z_Free(glMipmap->data);
Z_Free(glMipmap->colormap);
glMipmap->data = NULL;
glMipmap->colormap = NULL;
GL_DeleteTexture(glMipmap);
// No colormap mipmaps either.
if (!pat->mipmap->nextcolormap)
break;
// Free the colormap mipmap from memory.
free(glMipmap);
}
}
// Set the first colormap to the one that comes after it.
next = pat->mipmap->nextcolormap;
pat->mipmap->nextcolormap = next->nextcolormap;
// Free image data from memory.
Z_Free(next->data);
Z_Free(next->colormap);
next->data = NULL;
next->colormap = NULL;
GL_DeleteTexture(next);
// Free the old colormap mipmap from memory.
free(next);
delete pat->mipmap->nextcolormap;
pat->mipmap->nextcolormap = NULL;
}
}
@@ -1085,7 +1087,7 @@ void HWR_GetPatch(patch_t *patch)
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
{
GLPatch_t *glPatch;
GLMipmap_t *glMipmap, *newMipmap;
GLMipmap_t *newMipmap;
if (!patch->hardware)
Patch_CreateGL(patch);
@@ -1099,11 +1101,19 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap;)
// gotta make our map if theres none
if (!glPatch->mipmap->nextcolormap)
{
glMipmap = glMipmap->nextcolormap;
glPatch->mipmap->nextcolormap = new ColorMipMap();
}
// search for the mipmap
auto& map = glPatch->mipmap->nextcolormap->map;
auto it = map.find(colormap);
if (it != map.end())
{
GLMipmap_t *glMipmap = it->second;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
@@ -1113,7 +1123,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
HWR_UpdatePatchMipmap(patch, glMipmap);
}
else
{
HWR_LoadPatchMipmap(patch, glMipmap);
}
return;
}
@@ -1128,7 +1140,9 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof (*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
glMipmap->nextcolormap = newMipmap;
// add to nextcolormap map
map[colormap] = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
+2 -1
View File
@@ -23,6 +23,7 @@
typedef enum GLTextureFormat_e
{
GL_TEXFMT_NULL = 0x00,
GL_TEXFMT_P_8 = 0x01, /* 8-bit palette */
GL_TEXFMT_AP_88 = 0x02, /* 8-bit alpha, 8-bit palette */
@@ -54,7 +55,7 @@ struct GLMipmap_s
UINT16 width, height;
UINT32 downloaded; // The GPU has this texture.
struct GLMipmap_s *nextcolormap;
struct ColorMipMap *nextcolormap;
struct GLColormap_s *colormap;
};
typedef struct GLMipmap_s GLMipmap_t;
+3 -1
View File
@@ -5517,6 +5517,7 @@ void HWR_SetTransform(float fpov)
void HWR_ClearClipper(void)
{
const angle_t a1 = gld_FrustumAngle(gl_aimingangle);
gld_clipper_Clear();
gld_clipper_SafeAddClipRange(viewangle + a1, viewangle - a1);
#ifdef HAVE_SPHEREFRUSTRUM
@@ -5601,7 +5602,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
{
if (allow_portals && rootportal)
{
HWR_PortalFrame(rootportal);// for portalclipsector, it could have gone null from search
HWR_PortalFrame(rootportal); // for portalclipsector, it could have gone null from search
HWR_PortalClipping(rootportal);
}
}
@@ -5677,6 +5678,7 @@ static void HWR_RenderViewpoint(gl_portal_t *rootportal, int stencil_level, bool
PS_START_TIMING(ps_hw_spritesorttime);
HWR_SortVisSprites();
PS_STOP_TIMING(ps_hw_spritesorttime);
PS_START_TIMING(ps_hw_spritedrawtime);
if (UNLIKELY(cv_glmdls.value))
HWR_DrawSprites<DrawSpritesType::kModels>();
@@ -13,6 +13,7 @@
/// Inspired from md2.c by Mete Ciragan (mete@swissquake.ch)
#include "hw_data.h"
#ifdef __GNUC__
#include <unistd.h>
#endif
@@ -72,6 +73,12 @@
#include <errno.h>
#endif
#include <unordered_map>
struct ColorMipMap {
std::unordered_map<const UINT8*, GLMipmap_t*> map;
};
md2_t md2_models[NUMSPRITES] = {};
md2_t md2_playermodels[MAXSKINS] = {};
md2_t md2_localplayermodels[MAXLOCALSKINS] = {};
@@ -93,10 +100,10 @@ static void md2_freeModel (model_t *model)
static model_t *md2_readModel(const char *filename)
{
//Filename checking fixed ~Monster Iestyn and Golden
if (FIL_FileExists(va("%s"PATHSEP"%s", srb2home, filename)))
return LoadModel(va("%s"PATHSEP"%s", srb2home, filename), PU_STATIC);
else if (FIL_FileExists(va("%s"PATHSEP"%s", srb2path, filename)))
return LoadModel(va("%s"PATHSEP"%s", srb2path, filename), PU_STATIC);
if (FIL_FileExists(va("%s" PATHSEP "%s", srb2home, filename)))
return LoadModel(va("%s" PATHSEP "%s", srb2home, filename), PU_STATIC);
else if (FIL_FileExists(va("%s" PATHSEP "%s", srb2path, filename)))
return LoadModel(va("%s" PATHSEP "%s", srb2path, filename), PU_STATIC);
return NULL;
}
@@ -159,18 +166,18 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
#endif
volatile png_FILE_p png_FILE;
//Filename checking fixed ~Monster Iestyn and Golden
char *pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
char *pngfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2home, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
if (!png_FILE)
{
pngfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
pngfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2path, filename);
FIL_ForceExtension(pngfilename, ".png");
png_FILE = fopen(pngfilename, "rb");
//CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for loading\n", filename);
if (!png_FILE)
return 0;
return GL_TEXFMT_NULL;
}
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
@@ -179,7 +186,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
CONS_Debug(DBG_RENDER, "PNG_Load: Error on initialize libpng\n");
fclose(png_FILE);
return 0;
return GL_TEXFMT_NULL;
}
png_info_ptr = png_create_info_struct(png_ptr);
@@ -188,7 +195,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
CONS_Debug(DBG_RENDER, "PNG_Load: Error on allocate for libpng\n");
png_destroy_read_struct(&png_ptr, NULL, NULL);
fclose(png_FILE);
return 0;
return GL_TEXFMT_NULL;
}
#ifdef USE_FAR_KEYWORD
@@ -201,7 +208,7 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
png_destroy_read_struct(&png_ptr, &png_info_ptr, NULL);
fclose(png_FILE);
Z_Free(glpatch->mipmap->data);
return 0;
return GL_TEXFMT_NULL;
}
#ifdef USE_FAR_KEYWORD
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
@@ -241,8 +248,8 @@ static GLTextureFormat_t PNG_Load(const char *filename, int *w, int *h, GLPatch_
{
png_uint_32 i, pitch = png_get_rowbytes(png_ptr, png_info_ptr);
png_bytep PNG_image = Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
png_bytep PNG_image = static_cast<png_bytep>(Z_Malloc(pitch*height, PU_HWRMODELTEXTURE, &glpatch->mipmap->data));
png_bytepp row_pointers = static_cast<png_bytepp>(png_malloc(png_ptr, height * sizeof (png_bytep)));
for (i = 0; i < height; i++)
row_pointers[i] = PNG_image + i*pitch;
png_read_image(png_ptr, row_pointers);
@@ -292,42 +299,42 @@ static GLTextureFormat_t PCX_Load(const char *filename, int *w, int *h,
INT32 ch, rep;
FILE *file;
//Filename checking fixed ~Monster Iestyn and Golden
char *pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2home, filename);
char *pcxfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2home, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
{
pcxfilename = va("%s"PATHSEP"mdls"PATHSEP"%s", srb2path, filename);
pcxfilename = va("%s" PATHSEP "mdls" PATHSEP "%s", srb2path, filename);
FIL_ForceExtension(pcxfilename, ".pcx");
file = fopen(pcxfilename, "rb");
if (!file)
return 0;
return GL_TEXFMT_NULL;
}
if (fread(&header, sizeof (PcxHeader), 1, file) != 1)
{
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
if (header.bitsPerPixel != 8)
{
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
fseek(file, -PALSIZE, SEEK_END);
pw = *w = header.xmax - header.xmin + 1;
ph = *h = header.ymax - header.ymin + 1;
image = Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data);
image = static_cast<RGBA_t *>(Z_Malloc(pw*ph*4, PU_HWRMODELTEXTURE, &glpatch->mipmap->data));
if (fread(palette, sizeof (UINT8), PALSIZE, file) != PALSIZE)
{
Z_Free(image);
fclose(file);
return 0;
return GL_TEXFMT_NULL;
}
fseek(file, sizeof (PcxHeader), SEEK_SET);
@@ -369,8 +376,8 @@ static void md2_loadTexture(md2_t *model)
if (model->glpatch)
{
patch = model->glpatch;
glPatch = (GLPatch_t *)(patch->hardware);
patch = static_cast<patch_t *>(model->glpatch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
@@ -381,7 +388,7 @@ static void md2_loadTexture(md2_t *model)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
@@ -389,10 +396,10 @@ static void md2_loadTexture(md2_t *model)
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
{
model->notexturefile = true; // mark it so its not searched for again repeatedly
return;
@@ -412,7 +419,7 @@ static void md2_loadTexture(md2_t *model)
UINT32 size;
RGBA_t *image;
// Lactozilla: Apply colour cube
image = glPatch->mipmap->data;
image = static_cast<RGBA_t *>(glPatch->mipmap->data);
size = w*h;
while (size--)
{
@@ -433,7 +440,7 @@ static void md2_loadBlendTexture(md2_t *model)
patch_t *patch;
GLPatch_t *glPatch = NULL;
char *filename = Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL);
char *filename = static_cast<char *>(Z_Malloc(strlen(model->filename)+7, PU_STATIC, NULL));
strcpy(filename, model->filename);
@@ -441,8 +448,8 @@ static void md2_loadBlendTexture(md2_t *model)
if (model->blendglpatch)
{
patch = model->blendglpatch;
glPatch = (GLPatch_t *)(patch->hardware);
patch = static_cast<patch_t *>(model->blendglpatch);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (glPatch)
Z_Free(glPatch->mipmap->data);
}
@@ -453,17 +460,17 @@ static void md2_loadBlendTexture(md2_t *model)
Patch_AllocateHardwarePatch(patch);
if (glPatch == NULL)
glPatch = (GLPatch_t *)(patch->hardware);
glPatch = static_cast<GLPatch_t *>(patch->hardware);
if (!glPatch->mipmap->downloaded && !glPatch->mipmap->data)
{
int w = 0, h = 0;
#ifdef HAVE_PNG
glPatch->mipmap->format = PNG_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
#endif
glPatch->mipmap->format = PCX_Load(filename, &w, &h, glPatch);
if (glPatch->mipmap->format == 0)
if (glPatch->mipmap->format == GL_TEXFMT_NULL)
{
model->noblendfile = true; // mark it so its not searched for again repeatedly
Z_Free(filename);
@@ -532,11 +539,11 @@ void HWR_InitMD2(void)
// read the mdls.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -593,11 +600,11 @@ void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added afte
// read the mdls.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
CONS_Printf("%s %s\n", M_GetText("Error while loading mdls.dat:"), strerror(errno));
@@ -645,11 +652,11 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
// Read the md2.dat file
//Filename checking fixed ~Monster Iestyn and Golden
f = fopen(va("%s"PATHSEP"%s", srb2home, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2home, "mdls.dat"), "rt");
if (!f)
{
f = fopen(va("%s"PATHSEP"%s", srb2path, "mdls.dat"), "rt");
f = fopen(va("%s" PATHSEP "%s", srb2path, "mdls.dat"), "rt");
if (!f)
{
@@ -689,8 +696,8 @@ spritemd2found:
static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMipmap_t *glMipmap, INT32 skinnum, skincolors_t color)
{
GLPatch_t *hwrPatch = gpatch->hardware;
GLPatch_t *hwrBlendPatch = blendgpatch->hardware;
GLPatch_t *hwrPatch = static_cast<GLPatch_t *>(gpatch->hardware);
GLPatch_t *hwrBlendPatch = static_cast<GLPatch_t *>(blendgpatch->hardware);
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
@@ -722,11 +729,11 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
glMipmap->data = NULL;
}
cur = Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data);
cur = static_cast<RGBA_t *>(Z_Malloc(size*4, PU_HWRMODELTEXTURE, &glMipmap->data));
memset(cur, 0x00, size*4);
image = hwrPatch->mipmap->data;
blendimage = hwrBlendPatch->mipmap->data;
image = static_cast<RGBA_t *>(hwrPatch->mipmap->data);
blendimage = static_cast<RGBA_t *>(hwrBlendPatch->mipmap->data);
// TC_METALSONIC includes an actual skincolor translation, on top of its flashing.
if (skinnum == TC_METALSONIC)
@@ -972,15 +979,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
colorbright = 1; // no dividing by 0 please
tempcolor = (brightness * blendcolor.s.red) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.red = (UINT8)tempcolor;
tempcolor = (brightness * blendcolor.s.green) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.green = (UINT8)tempcolor;
tempcolor = (brightness * blendcolor.s.blue) / colorbright;
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
@@ -990,15 +997,15 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
INT32 tempcolor;
tempcolor = ((image->s.red * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.red * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.red = (UINT8)tempcolor;
tempcolor = ((image->s.green * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.green * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.green = (UINT8)tempcolor;
tempcolor = ((image->s.blue * (255-blendimage->s.alpha)) / 255) + ((blendcolor.s.blue * blendimage->s.alpha) / 255);
tempcolor = min(255, tempcolor);
tempcolor = std::min<UINT32>(255, tempcolor);
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
@@ -1034,22 +1041,30 @@ skippixel:
static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLPatch_t *glPatch = patch->hardware;
GLMipmap_t *glMipmap, *newMipmap;
GLPatch_t *glPatch = static_cast<GLPatch_t *>(patch->hardware);
GLMipmap_t *newMipmap;
if (blendgpatch == NULL || colormap == colormaps || colormap == NULL)
if (blendgpatch == NULL || colormap == colormaps
|| colormap == NULL || colormap == (const UINT8*)(COLORMAP_REMAPOFFSET))
{
// Don't do any blending
GL_SetTexture(glPatch->mipmap);
return;
}
// search for the Mipmap
// skip the first (no colormap translated)
for (glMipmap = glPatch->mipmap; glMipmap->nextcolormap; )
// gotta make our map if theres none
if (!glPatch->mipmap->nextcolormap)
{
glMipmap = glMipmap->nextcolormap;
glPatch->mipmap->nextcolormap = new ColorMipMap();
}
// search for the Mipmap
auto& map = glPatch->mipmap->nextcolormap->map;
auto it = map.find(colormap);
if (it != map.end())
{
GLMipmap_t *glMipmap = it->second;
if (glMipmap->colormap && glMipmap->colormap->source == colormap)
{
@@ -1077,12 +1092,14 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendgpatch, INT32 sk
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newMipmap = calloc(1, sizeof (*newMipmap));
newMipmap = static_cast<GLMipmap_t *>(calloc(1, sizeof(*newMipmap)));
if (newMipmap == NULL)
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
glMipmap->nextcolormap = newMipmap;
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
// add to nextcolormap map
map[colormap] = newMipmap;
newMipmap->colormap = static_cast<GLColormap_t *>(Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL));
newMipmap->colormap->source = colormap;
memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
@@ -1179,7 +1196,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
else
blendmode = spr->mobj->blendmode;
blendmode = min(AST_MODULATE, blendmode);
blendmode = std::min<INT32>(AST_MODULATE, blendmode);
if (spr->mobj->flags2 & MF2_SHADOW)
{
@@ -1268,7 +1285,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
}
//Hurdler: arf, I don't like that implementation at all... too much crappy
gpatch = md2->glpatch;
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
@@ -1277,12 +1294,12 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
md2_loadTexture(md2);
// Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
gpatch = md2->glpatch;
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
// Load blend texture
blendgpatch = md2->blendglpatch;
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1292,7 +1309,7 @@ void HWR_DrawMD2(gl_vissprite_t *spr)
md2_loadBlendTexture(md2);
// Load it again, because it isn't being loaded into blendgpatch after md2_loadblendtexture...
blendgpatch = md2->blendglpatch;
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1508,7 +1525,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
else
frame = 0;
gpatch = (patch_t *)(md2->glpatch);
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
@@ -1516,11 +1533,11 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
((!hwrPatch->mipmap->format || !hwrPatch->mipmap->downloaded) && !md2->notexturefile))
md2_loadTexture(md2);
gpatch = (patch_t*)(md2->glpatch);
gpatch = static_cast<patch_t *>(md2->glpatch);
if (gpatch)
hwrPatch = ((GLPatch_t *)gpatch->hardware);
blendgpatch = (patch_t*)(md2->blendglpatch);
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
@@ -1529,7 +1546,7 @@ void HWR_Draw2DModel(md2_t *md2, INT32 x, INT32 y, INT32 skinnum, skincolors_t c
((!hwrBlendPatch->mipmap->format || !hwrBlendPatch->mipmap->downloaded) && !md2->noblendfile)))
md2_loadBlendTexture(md2);
blendgpatch = (patch_t*)(md2->blendglpatch);
blendgpatch = static_cast<patch_t *>(md2->blendglpatch);
if (blendgpatch)
hwrBlendPatch = ((GLPatch_t *)blendgpatch->hardware);
+9 -7
View File
@@ -496,8 +496,10 @@ static void cleanupnodes(void)
// Why can't I start at zero?
for (j = 1; j < MAXNETNODES; j++)
{
if (!(nodeingame[j] || SV_SendingFile(j)))
nodeconnected[j] = false;
}
}
static SINT8 getfreenode(void)
@@ -507,11 +509,13 @@ static SINT8 getfreenode(void)
cleanupnodes();
for (j = 0; j < MAXNETNODES; j++)
{
if (!nodeconnected[j])
{
nodeconnected[j] = true;
return j;
}
}
/** \warning No free node? Just in case a node might not have been freed properly,
* look if there are connected nodes that aren't in game, and forget them.
@@ -812,7 +816,7 @@ static void SOCK_Send(void)
static void SOCK_FreeNodenum(INT32 numnode)
{
// can't disconnect from self :)
if (!numnode || numnode > MAXNETNODES)
if (numnode <= 0 || numnode > MAXNETNODES)
return;
DEBFILE(va("Free node %d (%s)\n", numnode, SOCK_GetNodeAddress(numnode)));
@@ -1432,14 +1436,12 @@ static void SOCK_RegisterHolePunch(void)
static boolean SOCK_OpenSocket(void)
{
size_t i;
memset(clientaddress, 0, sizeof (clientaddress));
memset(clientaddress, 0, sizeof(clientaddress));
memset(nodeconnected, false, sizeof(nodeconnected));
nodeconnected[0] = true; // always connected to self
for (i = 1; i < MAXNETNODES; i++)
nodeconnected[i] = false;
nodeconnected[BROADCASTADDR] = true;
I_NetSend = SOCK_Send;
I_NetGet = SOCK_Get;
I_NetCloseSocket = SOCK_CloseSocket;
@@ -1479,7 +1481,7 @@ static boolean SOCK_Ban(INT32 node)
{
INT32 ban;
if (node > MAXNETNODES)
if (node < 0 || node > MAXNETNODES)
return false;
ban = numbans;
+67 -37
View File
@@ -17,22 +17,65 @@
#include "command.h"
#include "doomtype.h"
#include "d_netcmd.h"
#include "m_fixed.h"
#include "i_system.h"
timestate_t g_time = {};
static CV_PossibleValue_t timescale_cons_t[] = {{FRACUNIT/20, "MIN"}, {20*FRACUNIT, "MAX"}, {0, NULL}};
consvar_t cv_timescale = {"timescale", "1.0", CV_NETVAR|CV_CHEAT|CV_FLOAT, timescale_cons_t, NULL, FRACUNIT, NULL, NULL, 0, 0, NULL};
static precise_t enterprecise, oldenterprecise;
static fixed_t entertic, oldentertics;
static double tictimer;
static precise_t baseprecise;
static precise_t oldenterprecise;
static tic_t g_time;
static fixed_t I_GetTimeScale(void)
{
return cv_timescale.value;
}
// get the current time that has passed since gamestart
tic_t I_GetTime(void)
{
return g_time.time;
const double ticratescaled = (double)TICRATE * FixedToDouble(I_GetTimeScale());
// stoopid gcc
const precise_t elapsed = I_GetPreciseTime() - baseprecise;
const UINT64 precision = I_GetPrecisePrecision();
// explictily do this in double precision
const double totaltime = (double)elapsed / (double)precision;
const double timeinticks = totaltime * ticratescaled;
return (tic_t)(timeinticks);
}
tic_t I_GetGlobalTime(void)
{
return g_time;
}
fixed_t I_GetTimeFrac(void)
{
const double ticratescaled = (double)TICRATE * FixedToDouble(I_GetTimeScale());
// stoopid gcc
const precise_t elapsed = I_GetPreciseTime() - baseprecise;
const UINT64 precision = I_GetPrecisePrecision();
// explictily do this in double precision
const double totaltime = (double)elapsed / (double)precision;
const double timeinticks = totaltime * ticratescaled;
double integral;
const double fractional = modf(timeinticks, &integral);
fixed_t outfrac = DoubleToFixed(fractional);
outfrac = CLAMP(outfrac, 0, FRACUNIT);
if (outfrac > FRACUNIT)
outfrac = FRACUNIT;
return outfrac;
}
void I_InitializeTime(void)
@@ -43,45 +86,32 @@ void I_InitializeTime(void)
// timing information for I_GetPreciseTime and sleeping
I_StartupTimer();
g_time.time = 0;
g_time.timefrac = 0;
g_time = 0;
enterprecise = I_GetPreciseTime();
oldenterprecise = enterprecise;
entertic = 0;
oldentertics = 0;
tictimer = 0.0;
baseprecise = I_GetPreciseTime();
oldenterprecise = baseprecise;
}
void I_UpdateTime(fixed_t timescale)
// Used to track the time between two calls
// uhhh pretty much just for wipes and things like that
// probably would be better to not use a time global
// but i dont think it really matters too much in those cases
void I_UpdateTime(void)
{
double ticratescaled;
double elapsedseconds;
tic_t realtics;
static tic_t oldentertics = 0;
// get real tics
ticratescaled = (double)((float)TICRATE * FixedToFloat(timescale));
const double ticratescaled = (double)TICRATE * FixedToDouble(I_GetTimeScale());
enterprecise = I_GetPreciseTime();
const precise_t elapsed = enterprecise - oldenterprecise;
const precise_t elapsed = I_GetPreciseTime() - baseprecise;
const UINT64 precision = I_GetPrecisePrecision();
// explictily do this in double precision
elapsedseconds = (double)elapsed / (double)precision;
tictimer += elapsedseconds;
while (tictimer > 1.0/ticratescaled)
{
entertic += 1;
tictimer -= 1.0/ticratescaled;
}
realtics = entertic - oldentertics;
const double totaltime = (double)elapsed / (double)precision;
const tic_t entertic = (tic_t)(totaltime * ticratescaled);
const tic_t realtics = entertic - oldentertics;
oldentertics = entertic;
oldenterprecise = enterprecise;
// Update global time state
g_time.time += realtics;
{
double fractional, integral;
fractional = modf(tictimer * ticratescaled, &integral);
g_time.timefrac = DoubleToFixed(fractional);
}
g_time += realtics;
}
+5 -7
View File
@@ -22,23 +22,21 @@
extern "C" {
#endif
typedef struct timestate_s {
tic_t time;
fixed_t timefrac;
} timestate_t;
extern timestate_t g_time;
extern consvar_t cv_timescale;
/** \brief Called by D_SRB2Loop, returns current time in game tics.
*/
tic_t I_GetTime(void);
tic_t I_GetGlobalTime(void);
fixed_t I_GetTimeFrac(void);
/** \brief Initializes timing system.
*/
void I_InitializeTime(void);
void I_UpdateTime(fixed_t timescale);
void I_UpdateTime(void);
/** \brief Block for at minimum the duration specified. This function makes a
best effort not to oversleep, and will spinloop if sleeping would
+4
View File
@@ -95,6 +95,7 @@ INT32 VID_SetMode(INT32 modenum);
*/
const char *VID_GetModeName(INT32 modenum);
void VID_RefreshModeList(void);
void VID_PrepareModeList(void);
/** \brief can video system do fullscreen
@@ -121,10 +122,13 @@ void I_ReadScreen(UINT8 * restrict scr, INT32 scale);
UINT32 I_GetRefreshRate(void);
boolean I_CheckAboveDesktopRes(INT32 width, INT32 height);
boolean I_CheckNativeRes(void);
void I_SetBorderlessWindow(void);
void I_HandleControllerHatRepeat(void);
#ifdef USE_FBO_OGL
void RefreshOGLSDLSurface(void);
+8
View File
@@ -13,6 +13,10 @@
#define LZF_H
#include <stdio.h>
#ifdef __cplusplus
extern "C" {
#endif
/***********************************************************************
**
** lzf -- an extremely fast/free compression/decompression-method
@@ -71,5 +75,9 @@ size_t
lzf_decompress (const void *const in_data, size_t in_len,
void *out_data, size_t out_len);
#ifdef __cplusplus
} // extern "C"
#endif
#endif
+50 -55
View File
@@ -308,7 +308,6 @@ static void M_SetupMultiHandler(INT32 choice);
// Options
// Split into multiple parts due to size
static void M_VideoModeMenu(INT32 choice);
static void M_Setup1PControlsMenu(void);
static void M_Setup2PControlsMenu(void);
static void M_Setup3PControlsMenu(void);
@@ -9737,14 +9736,11 @@ static void M_ResetControls(INT32 choice)
// ===============
//added : 30-01-98:
#define MAXCOLUMNMODES 12 //max modes displayed in one column
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
static modedesc_t modedescs[MAXMODEDESCS];
static void M_VideoModeMenu(INT32 choice)
void M_VideoModeMenu(INT32 choice)
{
INT32 i, j, vdup, nummodes, width, height;
INT32 i, nummodes, width, height;
const char *desc;
(void)choice;
@@ -9758,54 +9754,30 @@ static void M_VideoModeMenu(INT32 choice)
nummodes = VID_NumModes();
// DOS does not skip mode 0, because mode 0 is ALWAYS present
i = 0;
for (; i < nummodes && vidm_nummodes < MAXMODEDESCS; i++)
for (i = 0; i < nummodes && vidm_nummodes < MAXMODEDESCS; i++)
{
desc = VID_GetModeName(i);
if (desc)
{
vdup = 0;
// when a resolution exists both under VGA and VESA, keep the
// VESA mode, which is always a higher modenum
for (j = 0; j < vidm_nummodes; j++)
{
if (fastcmp(modedescs[j].desc, desc))
{
// mode(0): 320x200 is always standard VGA, not vesa
if (modedescs[j].modenum)
{
modedescs[j].modenum = i;
vdup = 1;
if (!desc)
continue;
if (i == vid.modenum)
vidm_selected = j;
}
else
vdup = 1;
modedescs[vidm_nummodes].modenum = i;
modedescs[vidm_nummodes].desc = desc;
break;
}
}
if (i == vid.modenum)
vidm_selected = vidm_nummodes;
if (!vdup)
{
modedescs[vidm_nummodes].modenum = i;
modedescs[vidm_nummodes].desc = desc;
// Pull out the width and height
sscanf(desc, "%u%*c%u", &width, &height);
if (i == vid.modenum)
vidm_selected = vidm_nummodes;
// Show resolutions above desktop res as red.
if (I_CheckAboveDesktopRes(width, height))
modedescs[vidm_nummodes].goodratio = 2;
// Show multiples of 320x200 as green.
else if (SCR_IsAspectCorrect(width, height))
modedescs[vidm_nummodes].goodratio = 1;
// Pull out the width and height
sscanf(desc, "%u%*c%u", &width, &height);
// Show multiples of 320x200 as green.
if (SCR_IsAspectCorrect(width, height))
modedescs[vidm_nummodes].goodratio = 1;
vidm_nummodes++;
}
}
vidm_nummodes++;
}
vidm_column_size = (vidm_nummodes+2) / 3;
@@ -10022,7 +9994,11 @@ static void M_DrawVideoMode(void)
V_DrawString(row, col, highlightflags|MENUCAPS, modedescs[i].desc);
// Show multiples of 320x200 as green.
else
V_DrawString(row, col, ((modedescs[i].goodratio) ? recommendedflags : 0)|MENUCAPS, modedescs[i].desc);
{
const UINT8 goodratio = modedescs[i].goodratio;
const INT32 goodflag = ((goodratio == 2) ? warningflags : (goodratio == 1) ? recommendedflags : 0);
V_DrawString(row, col, goodflag|MENUCAPS, modedescs[i].desc);
}
col += 8;
if ((i % vidm_column_size) == (vidm_column_size-1))
@@ -10046,7 +10022,6 @@ static void M_DrawVideoMode(void)
va("Wait %d second%s", testtime, (testtime > 1) ? "s" : ""));
M_CentreText(OP_VideoModeDef.y + 158,
"or press ESC to return");
}
else
{
@@ -10062,9 +10037,26 @@ static void M_DrawVideoMode(void)
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 138,
recommendedflags|MENUCAPS, "Marked modes are recommended.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 146,
highlightflags|MENUCAPS, "Other modes may have visual errors.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 158,
highlightflags|MENUCAPS, "Larger modes may have performance issues.");
warningflags|MENUCAPS, "Marked modes are above Desktop resolution");
if (rendermode == render_opengl)
{
#ifdef USE_FBO_OGL
if (!cv_glframebuffer.value)
#endif
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 154,
warningflags|MENUCAPS, "and will have visual errors in OpenGL mode.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 166,
highlightflags|MENUCAPS, "Other modes may have visual errors.");
}
else
{
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 154,
highlightflags|MENUCAPS, "Other modes may have visual errors.");
V_DrawCenteredString(BASEVIDWIDTH/2, OP_VideoModeDef.y + 166,
highlightflags|MENUCAPS, "Larger modes may have performance issues.");
}
}
// Draw the cursor for the VidMode menu
@@ -10609,17 +10601,20 @@ void M_QuitResponse(INT32 ch)
if (!(netgame || cv_debug))
{
mrand = M_RandomKey(sizeof(quitsounds)/sizeof(INT32));
if (quitsounds[mrand]) S_StartSound(NULL, quitsounds[mrand]);
if (quitsounds[mrand])
S_StartSound(NULL, quitsounds[mrand]);
//added : 12-02-98: do that instead of I_WaitVbl which does not work
ptime = I_GetTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds Tails 03-26-2001
while (ptime > I_GetTime())
ptime = I_GetGlobalTime() + NEWTICRATE*2; // Shortened the quit time, used to be 2 seconds Tails 03-26-2001
while (ptime > I_GetGlobalTime())
{
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
V_DrawSmallScaledPatch(0, 0, 0, (patch_t *)W_CachePatchName("GAMEQUIT", PU_PATCH)); // Demo 3 Quit Screen Tails 06-16-2001
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);
I_UpdateTime();
}
}
+5
View File
@@ -223,6 +223,11 @@ extern menu_t *currentMenu;
extern menu_t MainDef;
extern menu_t SP_LoadDef;
#define MAXCOLUMNMODES 12 //max modes displayed in one column
#define MAXMODEDESCS (MAXCOLUMNMODES*3)
extern menu_t OP_VideoModeDef;
void M_VideoModeMenu(INT32 choice);
// Call upon joystick hotplug
void M_SetupJoystickMenu(INT32 choice);
extern menu_t OP_JoystickSetDef;
+8
View File
@@ -16,6 +16,10 @@
#ifndef _MD5_H
#define _MD5_H 1
#ifdef __cplusplus
extern "C" {
#endif
#include <stdio.h>
#if defined (HAVE_LIMITS_H) || (defined (_LIBC) && _LIBC) || defined (_WIN32)
@@ -52,4 +56,8 @@ int md5_stream(FILE *stream, void *resblock) THROWFUNC;
digest. */
extern void *md5_buffer(const char *buffer, size_t len, void *resblock) THROWFUNC;
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* md5.h */
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