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bluaopti2
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fixedclamp
| Author | SHA1 | Date | |
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bcc58f54e4 | ||
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55203c8711 | ||
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19d83f82e4 |
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@@ -20,6 +20,7 @@ extern "C" {
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#endif
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#include "doomtype.h"
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#ifdef __GNUC__
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#include <stdlib.h>
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#endif
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@@ -71,6 +72,14 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DoubleToFixed(double f)
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#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT))
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#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT))
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FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedClamp(INT64 val)
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{
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// stoopid includes
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#define FCLAMP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))
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return (fixed_t)(FCLAMP(val, (INT64)INT32_MIN, (INT64)INT32_MAX));
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#undef FCLAMP
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}
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/** \brief The FixedMul function
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\param a fixed_t number
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+4
-4
@@ -519,10 +519,10 @@ void R_GetRenderBlockMapDimensions(fixed_t drawdist, INT32 *xl, INT32 *xh, INT32
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const fixed_t vyright = viewy + FixedMul(drawdist, FSIN(right));
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// Try to narrow the search to within only the field of view
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*xl = (unsigned)(std::min(viewx, std::min(vxleft, vxright)) - bmaporgx)>>MAPBLOCKSHIFT;
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*xh = (unsigned)(std::max(viewx, std::max(vxleft, vxright)) - bmaporgx)>>MAPBLOCKSHIFT;
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*yl = (unsigned)(std::min(viewy, std::min(vyleft, vyright)) - bmaporgy)>>MAPBLOCKSHIFT;
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*yh = (unsigned)(std::max(viewy, std::max(vyleft, vyright)) - bmaporgy)>>MAPBLOCKSHIFT;
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*xl = (unsigned)(FixedClamp((INT64)std::min(viewx, std::min(vxleft, vxright)) - bmaporgx))>>MAPBLOCKSHIFT;
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*xh = (unsigned)(FixedClamp((INT64)std::max(viewx, std::max(vxleft, vxright)) - bmaporgx))>>MAPBLOCKSHIFT;
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*yl = (unsigned)(FixedClamp((INT64)std::min(viewy, std::min(vyleft, vyright)) - bmaporgy))>>MAPBLOCKSHIFT;
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*yh = (unsigned)(FixedClamp((INT64)std::max(viewy, std::max(vyleft, vyright)) - bmaporgy))>>MAPBLOCKSHIFT;
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if (*xh >= bmapwidth)
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*xh = bmapwidth - 1;
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+2
-2
@@ -152,8 +152,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
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FUNCMATH FUNCINLINE static ATTRINLINE fixed_t R_QuickDist(fixed_t x1, fixed_t y1, fixed_t x, fixed_t y)
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{
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const fixed_t absx = abs(x - x1);
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const fixed_t absy = abs(y - y1);
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const fixed_t absx = FixedClamp(labs((INT64)x - (INT64)x1));
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const fixed_t absy = FixedClamp(labs((INT64)y - (INT64)y1));
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#ifdef __cplusplus
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return std::max<fixed_t>(absx, absy);
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#else
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+3
-3
@@ -228,8 +228,8 @@ static void R_MapPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32
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// to step from those to the proper texture coordinate to start drawing at.
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// That way, the texture coordinate is always calculated by its position
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// on the screen and not by its position relative to the edge of the visplane.
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ds->xfrac = ds->xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds->xstep;
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ds->yfrac = ds->yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds->ystep;
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ds->xfrac = FixedClamp((INT64)ds->xoffs + (INT64)FixedMul(planecos, distance) + ((INT64)x1 - (INT64)centerx) * (INT64)ds->xstep);
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ds->yfrac = FixedClamp((INT64)ds->yoffs - (INT64)FixedMul(planesin, distance) + ((INT64)x1 - (INT64)centerx) * (INT64)ds->ystep);
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if (ds->planeripple.active)
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{
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@@ -1012,7 +1012,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
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levelflat_t *levelflat;
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void (*mapfunc)(drawspandata_t*, void(*)(drawspandata_t*), INT32, INT32, INT32, boolean) = R_MapPlane;
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if (pl->minx > pl->maxx)
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if (!(pl->minx <= pl->maxx))
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return;
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// sky flat
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+2
-2
@@ -312,8 +312,8 @@ void Portal_AddSkybox(const visplane_t* plane)
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y = (viewy - skyboxmo[1]->y) * -mh->skybox_scaley;
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// Apply transform to account for the skybox viewport angle.
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portal->viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
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portal->viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
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portal->viewx += FixedMul(x, FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
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portal->viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y, FINECOSINE(ang));
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}
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if (mh->skybox_scalez > 0)
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+79
-90
@@ -226,10 +226,11 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
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leftheight -= viewz;
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rightheight -= viewz;
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rlight->height = (centeryfrac) - FixedMul(leftheight, drawseg->scale1);
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rlight->heightstep = (centeryfrac) - FixedMul(rightheight, drawseg->scale2);
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rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
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rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
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rlight->height = FixedClamp((INT64)centeryfrac - FixedMul(leftheight, drawseg->scale1));
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rlight->heightstep = FixedClamp((INT64)centeryfrac - FixedMul(rightheight, drawseg->scale2));
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rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
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rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
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rlight->lightlevel = *light->lightlevel;
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rlight->extra_colormap = light->extra_colormap;
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rlight->flags = static_cast<ffloortype_e>(light->flags);
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@@ -341,7 +342,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
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for (i = 0; i < dc->numlights; i++)
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{
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rlight = &dc->lightlist[i];
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rlight->height += rlight->heightstep;
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rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
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}
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}
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@@ -355,9 +356,9 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
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lighttable_t **xwalllights;
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sprbotscreen = INT32_MAX;
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sprtopscreen = windowtop = (centeryfrac - FixedMul(dc->texturemid, spryscale));
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sprtopscreen = windowtop = FixedClamp((INT64)centeryfrac - FixedMul(dc->texturemid, spryscale));
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realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
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realbot = windowbottom = FixedClamp((INT64)FixedMul(textureheight[texnum], spryscale) + sprtopscreen);
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dc->iscale = 0xffffffffu / (unsigned)spryscale;
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// draw the texture
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@@ -407,7 +408,8 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
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set_light_vars(i);
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height = rlight->height;
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rlight->height += rlight->heightstep;
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rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
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if (height <= windowtop)
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{
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@@ -423,7 +425,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
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for (i++; i < dc->numlights; i++)
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{
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rlight = &dc->lightlist[i];
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rlight->height += rlight->heightstep;
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rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
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}
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continue;
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@@ -455,7 +457,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
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if (frontsector->extra_colormap)
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dc->colormap = frontsector->extra_colormap->colormap + (dc->colormap - colormaps);
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sprtopscreen = centeryfrac - FixedMul(dc->texturemid, spryscale);
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sprtopscreen = FixedClamp((INT64)centeryfrac - FixedMul(dc->texturemid, spryscale));
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dc->iscale = 0xffffffffu / (unsigned)spryscale;
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// draw the texture
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@@ -710,17 +712,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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rw_scalestep = drawseg->scalestep;
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spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
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#define CLAMPMAX INT32_MAX
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#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
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auto overflow_clamp = [&](INT64 overflow_test)
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{
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return (overflow_test > (INT64)CLAMPMAX) ? CLAMPMAX :
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(overflow_test > (INT64)CLAMPMIN) ? (fixed_t)overflow_test :
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CLAMPMIN;
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};
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#undef CLAMPMAX
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#undef CLAMPMIN
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dc->numlights = 0;
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if (frontsector->numlights)
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{
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@@ -736,7 +727,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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{
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fixed_t leftheight, rightheight;
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fixed_t pfloorleft, pfloorright;
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INT64 overflow_test;
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light = &frontsector->lightlist[i];
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rlight = &dc->lightlist[p];
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@@ -760,17 +750,14 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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continue;
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}
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leftheight -= viewz;
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leftheight -= viewz;
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rightheight -= viewz;
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// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
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overflow_test = (INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS);
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rlight->height = overflow_clamp(overflow_test);
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rlight->height = FixedClamp((INT64)centeryfrac - (((INT64)leftheight * drawseg->scale1)>>FRACBITS));
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rlight->heightstep = FixedClamp((INT64)centeryfrac - (((INT64)rightheight * drawseg->scale2)>>FRACBITS));
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rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
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overflow_test = (INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS);
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rlight->heightstep = overflow_clamp(overflow_test);
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rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
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rlight->flags = static_cast<ffloortype_e>(light->flags);
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if (light->flags & FF_CUTLEVEL)
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@@ -781,13 +768,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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rightheight -= viewz;
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// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
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overflow_test = (INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS);
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rlight->botheight = overflow_clamp(overflow_test);
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overflow_test = (INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS);
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rlight->botheightstep = overflow_clamp(overflow_test);
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rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
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rlight->botheight = FixedClamp((INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS));
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rlight->botheightstep = FixedClamp(((INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS)));
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rlight->botheightstep = FixedClamp((INT64)rlight->botheightstep - rlight->botheight)/(range);
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}
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rlight->lightlevel = *light->lightlevel;
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@@ -896,10 +879,10 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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right_bottom = P_GetFFloorBottomZAt(pfloor, drawseg->rightpos.x, drawseg->rightpos.y) - viewz;
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// using INT64 to avoid 32bit overflow
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top_frac = (INT64)centeryfrac - (((INT64)left_top * drawseg->scale1) >> FRACBITS);
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bottom_frac = (INT64)centeryfrac - (((INT64)left_bottom * drawseg->scale1) >> FRACBITS);
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top_step = (INT64)centeryfrac - (((INT64)right_top * drawseg->scale2) >> FRACBITS);
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bottom_step = (INT64)centeryfrac - (((INT64)right_bottom * drawseg->scale2) >> FRACBITS);
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top_frac = FixedClamp((INT64)centeryfrac - (((INT64)left_top * drawseg->scale1) >> FRACBITS));
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top_step = FixedClamp((INT64)centeryfrac - (((INT64)right_top * drawseg->scale2) >> FRACBITS));
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bottom_frac = FixedClamp((INT64)centeryfrac - (((INT64)left_bottom * drawseg->scale1) >> FRACBITS));
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bottom_step = FixedClamp((INT64)centeryfrac - (((INT64)right_bottom * drawseg->scale2) >> FRACBITS));
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top_step = (top_step-top_frac)/(range);
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bottom_step = (bottom_step-bottom_frac)/(range);
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@@ -921,8 +904,8 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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// Calculate bounds
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// clamp the values if necessary to avoid overflows and rendering glitches caused by them
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sprtopscreen = windowtop = overflow_clamp(top_frac);
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sprbotscreen = windowbottom = overflow_clamp(bottom_frac);
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sprtopscreen = windowtop = top_frac;
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sprbotscreen = windowbottom = bottom_frac;
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top_frac += top_step;
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bottom_frac += bottom_step;
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@@ -935,9 +918,11 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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for (i = 0; i < dc->numlights; i++)
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{
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rlight = &dc->lightlist[i];
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rlight->height += rlight->heightstep;
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rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
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if (rlight->flags & FF_CUTLEVEL)
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rlight->botheight += rlight->botheightstep;
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rlight->botheight = FixedClamp((INT64)rlight->botheight + rlight->botheightstep);
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}
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}
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@@ -1045,12 +1030,12 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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solid = 0;
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height = rlight->height;
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rlight->height += rlight->heightstep;
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rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
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if (solid)
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{
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bheight = rlight->botheight - (FRACUNIT >> 1);
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rlight->botheight += rlight->botheightstep;
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bheight = FixedClamp((INT64)rlight->botheight - (FRACUNIT >> 1));
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rlight->botheight = FixedClamp((INT64)rlight->botheight + rlight->botheightstep);
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}
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if (height <= windowtop)
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@@ -1078,7 +1063,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
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for (i++; i < dc->numlights; i++)
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{
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rlight = &dc->lightlist[i];
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rlight->height += rlight->heightstep;
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rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
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if (rlight->flags & FF_CUTLEVEL)
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rlight->botheight += rlight->botheightstep;
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@@ -1212,7 +1197,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
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for (; rw_x < rw_stopx; rw_x++)
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{
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// mark floor / ceiling areas
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yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
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yl = FixedClamp((INT64)topfrac + HEIGHTUNIT-1)>>HEIGHTBITS;
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yh = bottomfrac>>HEIGHTBITS;
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// Mark ceiling
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@@ -1363,15 +1348,17 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
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//SoM: Calculate offsets for Thick fake floors.
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// calculate texture offset
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angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
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// Mask 4095 to guarantee this index is within bounds
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texturecolumn = rw_offset-FixedMul(FINETANGENT(angle & 4095), rw_distance);
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texturecolumn = FixedClamp((INT64)rw_offset - FixedMul(FINETANGENT(angle & 4095), rw_distance));
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if (oldtexturecolumn != -1)
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{
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rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn-texturecolumn);
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rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn);
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rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn-texturecolumn);
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rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn);
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const fixed_t coloff = FixedClamp((INT64)oldtexturecolumn - texturecolumn);
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rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, coloff);
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rw_midtexturemid += FixedMul(rw_midtextureslide, coloff);
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rw_toptexturemid += FixedMul(rw_toptextureslide, coloff);
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rw_midtextureback += FixedMul(rw_midtexturebackslide, coloff);
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}
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oldtexturecolumn = texturecolumn;
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@@ -1381,7 +1368,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
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// calculate lighting
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pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
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if (pindex >= MAXLIGHTSCALE)
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if (pindex >= MAXLIGHTSCALE)
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pindex = MAXLIGHTSCALE-1;
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dc->colormap = walllights[pindex];
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@@ -1463,8 +1450,8 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
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if (toptexture)
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{
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// top wall
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mid = pixhigh>>HEIGHTBITS;
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pixhigh += pixhighstep;
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mid = pixhigh >> HEIGHTBITS;
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pixhigh = FixedClamp((INT64)pixhigh + pixhighstep);
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if (mid >= floorclip[rw_x])
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mid = floorclip[rw_x]-1;
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@@ -1493,8 +1480,8 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
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if (bottomtexture)
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{
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// bottom wall
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mid = (pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
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pixlow += pixlowstep;
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mid = FixedClamp((INT64)pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
|
||||
pixlow = FixedClamp((INT64)pixlow + pixlowstep);
|
||||
|
||||
// no space above wall?
|
||||
if (mid <= ceilingclip[rw_x])
|
||||
@@ -1545,10 +1532,10 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
{
|
||||
for (i = 0; i < dc->numlights; i++)
|
||||
{
|
||||
dc->lightlist[i].height += dc->lightlist[i].heightstep;
|
||||
dc->lightlist[i].height = FixedClamp((INT64)dc->lightlist[i].height + dc->lightlist[i].heightstep);
|
||||
|
||||
if (dc->lightlist[i].flags & FF_CUTSOLIDS)
|
||||
dc->lightlist[i].botheight += dc->lightlist[i].botheightstep;
|
||||
dc->lightlist[i].botheight = FixedClamp((INT64)dc->lightlist[i].botheight + dc->lightlist[i].botheightstep);;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1569,9 +1556,10 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
|
||||
visffloor[i].b_frac += visffloor[i].b_step;
|
||||
}
|
||||
|
||||
rw_scale += rw_scalestep;
|
||||
topfrac += topstep;
|
||||
bottomfrac += bottomstep;
|
||||
rw_scale = FixedClamp((INT64)rw_scale + rw_scalestep);
|
||||
|
||||
topfrac = FixedClamp((INT64)topfrac + topstep);
|
||||
bottomfrac = FixedClamp((INT64)bottomfrac + bottomstep);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1585,7 +1573,7 @@ static void R_MarkSegBounds(void)
|
||||
for (; rw_x < rw_stopx; rw_x++)
|
||||
{
|
||||
// mark floor / ceiling areas
|
||||
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
|
||||
yl = FixedClamp((INT64)topfrac + HEIGHTUNIT-1)>>HEIGHTBITS;
|
||||
yh = bottomfrac>>HEIGHTBITS;
|
||||
|
||||
// Mark ceiling
|
||||
@@ -1822,7 +1810,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
// big room fix
|
||||
if (longboi)
|
||||
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
|
||||
rw_distance = FixedClamp(R_CalcSegDist(curline, viewx, viewy));
|
||||
|
||||
ds_p->x1 = rw_x = start;
|
||||
ds_p->x2 = stop;
|
||||
@@ -2205,8 +2193,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
}
|
||||
}
|
||||
|
||||
rw_toptexturemid += sidedef->rowoffset;
|
||||
rw_bottomtexturemid += sidedef->rowoffset;
|
||||
rw_toptexturemid = FixedClamp((INT64)rw_toptexturemid + sidedef->rowoffset);
|
||||
rw_bottomtexturemid = FixedClamp((INT64)rw_bottomtexturemid + sidedef->rowoffset);
|
||||
|
||||
R_AllocTextureColumnTables(rw_stopx - start);
|
||||
|
||||
@@ -2491,8 +2479,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
rw_offset = -rw_offset;
|
||||
|
||||
/// don't use texture offset for splats
|
||||
rw_offset2 = rw_offset + curline->offset;
|
||||
rw_offset += sidedef->textureoffset + curline->offset;
|
||||
rw_offset2 = FixedClamp((INT64)rw_offset + curline->offset);
|
||||
rw_offset = FixedClamp((INT64)rw_offset + (INT64)sidedef->textureoffset + curline->offset);
|
||||
|
||||
rw_centerangle = ANGLE_90 + viewangle - rw_normalangle;
|
||||
|
||||
// calculate light table
|
||||
@@ -2552,8 +2541,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
auto set_topstep_normal = [&]
|
||||
{
|
||||
topstep = -FixedMul (rw_scalestep, worldtop);
|
||||
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
|
||||
topstep = -FixedMul(rw_scalestep, worldtop);
|
||||
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldtop, rw_scale));
|
||||
};
|
||||
|
||||
// untextured seg
|
||||
@@ -2574,14 +2563,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
|
||||
if (tophigh && !backsector && frontsector->ceilingpic == skyflatnum)
|
||||
{
|
||||
topstep = -FixedMul (rw_scalestep, worldbottom);
|
||||
topfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
|
||||
topstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottom, rw_scale));
|
||||
|
||||
// account for slopes to try and get rid of sharp edges from the black void
|
||||
if (frontsector->f_slope || (backsector && backsector->f_slope))
|
||||
{
|
||||
topstep = -FixedMul (rw_scalestep, worldbottomslope);
|
||||
topfrac = (centeryfrac>>4) - FixedMul (worldbottomslope, rw_scale);
|
||||
topstep = -FixedMul(rw_scalestep, worldbottomslope);
|
||||
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottomslope, rw_scale));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -2590,18 +2579,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
else
|
||||
set_topstep_normal();
|
||||
|
||||
bottomstep = -FixedMul (rw_scalestep, worldbottom);
|
||||
bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
|
||||
bottomstep = -FixedMul(rw_scalestep, worldbottom);
|
||||
bottomfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottom, rw_scale));
|
||||
|
||||
if (frontsector->c_slope)
|
||||
{
|
||||
fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldtopslope, ds_p->scale2);
|
||||
fixed_t topfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldtopslope, ds_p->scale2));
|
||||
topstep = (topfracend-topfrac)/(range);
|
||||
}
|
||||
|
||||
if (frontsector->f_slope)
|
||||
{
|
||||
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldbottomslope, ds_p->scale2);
|
||||
fixed_t bottomfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottomslope, ds_p->scale2));
|
||||
bottomstep = (bottomfracend-bottomfrac)/(range);
|
||||
}
|
||||
}
|
||||
@@ -2643,9 +2632,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
continue;
|
||||
}
|
||||
|
||||
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
|
||||
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
|
||||
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
|
||||
rlight->height = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(leftheight, rw_scale));
|
||||
rlight->heightstep = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2));
|
||||
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
|
||||
rlight->flags = static_cast<ffloortype_e>(light->flags);
|
||||
|
||||
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
|
||||
@@ -2707,9 +2696,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
if (toptexture)
|
||||
{
|
||||
fixed_t topfracend = (centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2);
|
||||
fixed_t topfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2));
|
||||
|
||||
pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
|
||||
pixhigh = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldhigh, rw_scale));
|
||||
pixhighstep = (topfracend-pixhigh)/(range);
|
||||
|
||||
// If the lowest part of a ceiling stretching down covers the entire screen
|
||||
@@ -2719,9 +2708,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
|
||||
if (bottomtexture)
|
||||
{
|
||||
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldlowslope, ds_p->scale2);
|
||||
fixed_t bottomfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldlowslope, ds_p->scale2));
|
||||
|
||||
pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
|
||||
pixlow = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldlow, rw_scale));
|
||||
pixlowstep = (bottomfracend-pixlow)/(range);
|
||||
|
||||
// If the highest part of a floor stretching up covers the entire screen
|
||||
@@ -2742,8 +2731,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
visffloor[i].b_pos_slope = roverright;
|
||||
visffloor[i].b_pos >>= 4;
|
||||
visffloor[i].b_pos_slope >>= 4;
|
||||
visffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos, rw_scale);
|
||||
visffloor[i].b_step = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos_slope, ds_p->scale2);
|
||||
visffloor[i].b_frac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos, rw_scale));
|
||||
visffloor[i].b_step = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos_slope, ds_p->scale2));
|
||||
visffloor[i].b_step = (visffloor[i].b_step-visffloor[i].b_frac)/(range);
|
||||
};
|
||||
|
||||
@@ -2849,7 +2838,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||
visffloor[i].b_pos = height;
|
||||
visffloor[i].b_pos = (visffloor[i].b_pos - viewz) >> 4;
|
||||
visffloor[i].b_step = FixedMul(-rw_scalestep, visffloor[i].b_pos);
|
||||
visffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos, rw_scale);
|
||||
visffloor[i].b_frac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos, rw_scale));
|
||||
};
|
||||
|
||||
while (i < numffloors && visffloor[i].polyobj != curline->polyseg)
|
||||
|
||||
+6
-4
@@ -11,6 +11,7 @@
|
||||
/// \file r_things.c
|
||||
/// \brief Refresh of things, i.e. objects represented by sprites
|
||||
|
||||
#include "m_fixed.h"
|
||||
#include "r_main.h" // stplyr
|
||||
#include "r_fps.h"
|
||||
#include "r_things.h"
|
||||
@@ -616,10 +617,11 @@ void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column)
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
topscreen = sprtopscreen + spryscale*topdelta;
|
||||
bottomscreen = topscreen + spryscale*column->length;
|
||||
|
||||
dc->yl = (topscreen+FRACUNIT-1)>>FRACBITS;
|
||||
topscreen = FixedClamp((INT64)sprtopscreen + (INT64)spryscale * (INT64)topdelta);
|
||||
bottomscreen = FixedClamp((INT64)topscreen + (INT64)spryscale * (INT64)column->length);
|
||||
|
||||
dc->yl = FixedClamp((INT64)topscreen + (FRACUNIT-1))>>FRACBITS;
|
||||
dc->yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
||||
if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
|
||||
@@ -885,7 +887,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
||||
for (dc.x = vis->x1; dc.x <= vis->x2; dc.x++, spryscale += scalestep)
|
||||
{
|
||||
angle_t angle = ((vis->centerangle + xtoviewangle[dc.x]) >> ANGLETOFINESHIFT) & 0xFFF;
|
||||
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / horzscale;
|
||||
texturecolumn = FixedClamp((INT64)vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / horzscale;
|
||||
|
||||
if (texturecolumn < 0 || texturecolumn >= pwidth)
|
||||
continue;
|
||||
|
||||
Reference in new issue
Block a user