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Author SHA1 Message Date
Alug bcc58f54e4 address some more software overflows 2026-02-02 20:03:33 +01:00
Alug 55203c8711 r_segs: use fixed point clamp in more places
replaces the old overflow clamping since we now have a function for this purpose
2026-02-02 16:12:30 +01:00
Alug 19d83f82e4 software renderer: "address" an absolute silly amount of overflowing fixed point maths
honestly be better to just completely switch over to 64bit maths, or even better floats....
this is mostly just bandaids but seems to make software more "visually stable"
2026-02-02 16:12:26 +01:00
Alug e4dbf1ce11 plug a potential memory leak in M_SaveConfig 2026-02-02 16:11:57 +01:00
Alug 10b9d96259 hw_clip: replace "RoundToInt" with lrint
prefer to use standard lib functions if possible
lrint does the same thing (well ofc as long as no one touches the rounding direction löl) and is even quite a lot faster (though this is negligible in this case)
2026-02-02 16:11:54 +01:00
indev b23154fd93 Prevent replays menu scoll bar from disappearing 2026-02-02 02:28:33 +03:00
Alug b0ee972178 r_plane: fix visplane hashing overflowing
shift into "int" to prevent super large values during multiply
2026-02-01 20:52:48 +01:00
Alug 544e1d3b21 "fix" overflow in R_InitViewMapping with high resolutions 2026-02-01 17:07:18 +01:00
Alug 0ca6947f99 fix a few type issues 2026-02-01 16:27:25 +01:00
indev 3122c08039 Add focus options for gamepad led and rumble 2026-02-01 02:49:03 +03:00
indev 7a279a6fd9 Prefix autoaccel cvars with 'kart' to avoid conflict with hostmod 2026-01-28 19:19:02 +03:00
17 changed files with 154 additions and 158 deletions

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+3
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@@ -1009,6 +1009,9 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_gamepadled[i]);
}
CV_RegisterVar(&cv_gamepadledifunfocused);
CV_RegisterVar(&cv_rumbleifunfocused);
CV_RegisterVar(&cv_usemouse);
CV_RegisterVar(&cv_invertmouse);
CV_RegisterVar(&cv_mousexsens);
+4 -4
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@@ -456,10 +456,10 @@ consvar_t cv_litesteer[MAXSPLITSCREENPLAYERS] = {
//static CV_PossibleValue_t autoaccelcons_t[] = {{0, "Off"}, {1, "Manual"}, {2, "Automatic"}, {0, NULL}};
consvar_t cv_autoaccel[MAXSPLITSCREENPLAYERS] = {
{"autoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"autoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
{"kartautoaccel", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel2", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel3", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL},
{"kartautoaccel4", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}
};
static CV_PossibleValue_t driftsparkpulse_t[] = {{0, "MIN"}, {FRACUNIT*3, "MAX"}, {0, NULL}};
+5 -2
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@@ -81,6 +81,9 @@ consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS] = {
{"gamepadled4", "Skincolor", CV_SAVE|CV_CALL|CV_NOINIT, gamepadled_cons_t, led_off_handle4, 0, NULL, NULL, 0, 0, NULL}
};
consvar_t cv_gamepadledifunfocused = {"gamepadledunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_rumbleifunfocused = {"rumbleifunfocused", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
static void rumble_off_handle(void)
{
if (!cv_rumble[0].value)
@@ -930,7 +933,7 @@ void G_SetPlayerGamepadIndicatorColor(INT32 playernum, UINT8 color)
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_gamepadled[playernum].value == 0
if (cv_gamepadled[playernum].value == 0 || (window_notinfocus && cv_gamepadledifunfocused.value == 0)
|| color >= MAXTRANSLATIONS)
{
return;
@@ -1009,7 +1012,7 @@ void G_PlayerDeviceRumble(INT32 playernum, UINT16 low_strength, UINT16 high_stre
{
I_Assert(playernum >= 0 && playernum < MAXSPLITSCREENPLAYERS);
if (cv_rumble[playernum].value == 0)
if (cv_rumble[playernum].value == 0 || (window_notinfocus && cv_rumbleifunfocused.value == 0))
{
return;
}
+3
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@@ -116,6 +116,9 @@ extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_rumblestrength[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadled[MAXSPLITSCREENPLAYERS];
extern consvar_t cv_gamepadledifunfocused;
extern consvar_t cv_rumbleifunfocused;
extern INT32 mousex, mousey;
extern INT32 joyxmove[MAXSPLITSCREENPLAYERS][JOYAXISSET], joyymove[MAXSPLITSCREENPLAYERS][JOYAXISSET];
+1 -1
View File
@@ -335,7 +335,7 @@ angle_t gld_FrustumAngle(angle_t tiltangle)
floatangle = 2.0 + (45.0 + ((double)tilt / 1.9)) * clipfov / 90.0;
if (floatangle >= 180.0)
return 0xffffffff;
a1 = (angle_t)xs_CRoundToInt(ANG1 * floatangle);
a1 = (angle_t)lrint(ANG1 * floatangle);
return a1;
}
+1 -1
View File
@@ -579,7 +579,7 @@ md2found:
fclose(f);
}
void HWR_AddPlayerMD2(int skin, boolean local) // For MD2's that were added after startup
void HWR_AddPlayerMD2(INT32 skin, boolean local) // For MD2's that were added after startup
{
FILE *f;
char name[20], filename[32];
+11 -4
View File
@@ -1484,6 +1484,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
x = 0;
}
}
return newstring;
}
@@ -1522,7 +1523,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
while (msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1554,14 +1555,17 @@ static void HU_drawMiniChat(void)
{
j++;
}
prev_linereturn = false;
dx += charwidth;
if (dx >= boxw)
{
dx = 0;
linescount += 1;
}
}
dy = 0;
dx = 0;
msglines += linescount+1;
@@ -1598,7 +1602,7 @@ static void HU_drawMiniChat(void)
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
while (msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1643,12 +1647,14 @@ static void HU_drawMiniChat(void)
dx += charwidth;
prev_linereturn = false;
if (dx >= boxw)
{
dx = 0;
dy += charheight;
}
}
dy += charheight;
dx = 0;
if (msg)
@@ -1704,7 +1710,7 @@ static void HU_drawChatLog(INT32 offset)
V_DrawFillConsoleMap(chatx, chat_topy, boxw, boxh*charheight +2, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT); // log box
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
for (i = 0; i < chat_nummsg_log; i++) // iterate through our chatlog
{
INT32 clrflag = 0;
INT32 j = 0;
@@ -1713,7 +1719,7 @@ static void HU_drawChatLog(INT32 offset)
emote_t *emote = NULL;
int emotelen = 0;
while(msg[j]) // iterate through msg
while (msg[j]) // iterate through msg
{
if (msg[j] < HU_FONTSTART) // don't draw
{
@@ -1758,6 +1764,7 @@ static void HU_drawChatLog(INT32 offset)
dy += charheight;
}
}
dy += charheight;
dx = 0;
if (msg)
+9 -29
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@@ -20,6 +20,7 @@ extern "C" {
#endif
#include "doomtype.h"
#ifdef __GNUC__
#include <stdlib.h>
#endif
@@ -71,6 +72,14 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DoubleToFixed(double f)
#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT))
#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT))
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedClamp(INT64 val)
{
// stoopid includes
#define FCLAMP(x, y, z) ((x) < (y) ? (y) : ((x) > (z) ? (z) : (x)))
return (fixed_t)(FCLAMP(val, (INT64)INT32_MIN, (INT64)INT32_MAX));
#undef FCLAMP
}
/** \brief The FixedMul function
\param a fixed_t number
@@ -265,35 +274,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
return INT32_MAX;
}
/** \brief The xs_CRoundToInt function
\param val double number
\return Round toward nearest, but ties round toward even
*/
#if defined(SRB2_BIG_ENDIAN)
#define _xs_iexp_ 0
#define _xs_iman_ 1
#else
#define _xs_iexp_ 1 //intel is little endian
#define _xs_iman_ 0
#endif //BigEndian_
typedef double real64;
typedef union _xs_doubleints
{
real64 val;
unsigned ival[2];
} _xs_doubleints;
FUNCMATH FUNCINLINE static ATTRINLINE int xs_CRoundToInt(real64 val)
{
_xs_doubleints uval;
uval.val = val + 6755399441055744.0;
return uval.ival[_xs_iman_];
}
typedef struct
{
fixed_t x;
+1 -1
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@@ -4719,7 +4719,7 @@ static void M_DrawReplayHut(void)
if (y > scaledviewheight-80)
{
V_DrawFill(BASEVIDWIDTH-4, 75, 4, scaledviewheight-80, V_SNAPTOTOP|V_SNAPTORIGHT|239);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, (((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, V_SNAPTOTOP|V_SNAPTORIGHT|229);
V_DrawFill(BASEVIDWIDTH-3, 76 + (scaledviewheight-80) * replayhutmenuy / y, 2, max((((scaledviewheight-80) * (scaledviewheight-80))-1) / y - 1, 1), V_SNAPTOTOP|V_SNAPTORIGHT|229);
}
// Draw the cursor
+6
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@@ -1205,6 +1205,10 @@ static menuitem_t OP_FocusOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 100},
{IT_STRING|IT_CVAR, NULL, "Visible Mouse", &cv_mousevisible, 120},
{IT_STRING|IT_CVAR, NULL, "Gamepad LED Color While Unfocused ", &cv_gamepadledifunfocused, 140},
{IT_STRING|IT_CVAR, NULL, "Gamepad Rumble While Unfocused", &cv_rumbleifunfocused, 150},
};
static const char* OP_FocusOptionsTooltips[] =
@@ -1216,6 +1220,8 @@ static const char* OP_FocusOptionsTooltips[] =
"Set manual framerate cap while the game is unfocused.",
"Should the FOCUS LOST window appear\n while the game is unfocused?",
"Displays the mouse cursor while the game is in focus.",
"Should gamepad LED indicator change color when unfocused?",
"Should gamepad rumble apply when unfocused?",
};
static menuitem_t OP_DataOptionsMenu[] =
+2 -2
View File
@@ -540,7 +540,7 @@ static boolean M_BackupConfig(const char *filename)
void M_SaveConfig(const char *filename)
{
FILE *f;
char *filepath;
CLEANUP(Z_Pfree) char *filepath = NULL;
// make sure not to write back the config until it's been correctly loaded
if (!loaded_config)
@@ -558,7 +558,7 @@ void M_SaveConfig(const char *filename)
// append srb2home to beginning of filename
// but check if srb2home isn't already there, first
if (!strstr(filename, srb2home))
filepath = va(pandf,srb2home, filename);
filepath = Z_StrDup(va(pandf, srb2home, filename));
else
filepath = Z_StrDup(filename);
+6 -6
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@@ -519,10 +519,10 @@ void R_GetRenderBlockMapDimensions(fixed_t drawdist, INT32 *xl, INT32 *xh, INT32
const fixed_t vyright = viewy + FixedMul(drawdist, FSIN(right));
// Try to narrow the search to within only the field of view
*xl = (unsigned)(std::min(viewx, std::min(vxleft, vxright)) - bmaporgx)>>MAPBLOCKSHIFT;
*xh = (unsigned)(std::max(viewx, std::max(vxleft, vxright)) - bmaporgx)>>MAPBLOCKSHIFT;
*yl = (unsigned)(std::min(viewy, std::min(vyleft, vyright)) - bmaporgy)>>MAPBLOCKSHIFT;
*yh = (unsigned)(std::max(viewy, std::max(vyleft, vyright)) - bmaporgy)>>MAPBLOCKSHIFT;
*xl = (unsigned)(FixedClamp((INT64)std::min(viewx, std::min(vxleft, vxright)) - bmaporgx))>>MAPBLOCKSHIFT;
*xh = (unsigned)(FixedClamp((INT64)std::max(viewx, std::max(vxleft, vxright)) - bmaporgx))>>MAPBLOCKSHIFT;
*yl = (unsigned)(FixedClamp((INT64)std::min(viewy, std::min(vyleft, vyright)) - bmaporgy))>>MAPBLOCKSHIFT;
*yh = (unsigned)(FixedClamp((INT64)std::max(viewy, std::max(vyleft, vyright)) - bmaporgy))>>MAPBLOCKSHIFT;
if (*xh >= bmapwidth)
*xh = bmapwidth - 1;
@@ -1018,8 +1018,8 @@ static void R_InitViewMapping(void)
for (INT32 i = 0; i < j; i++)
{
fixed_t dy = (i - viewheight*8)<<FRACBITS;
dy = FixedMul(abs(dy), fovtan);
fixed_t dy = abs(i - viewheight*8) << FRACBITS;
dy = FixedMul(dy, fovtan);
yslopetab[i] = FixedDiv(centerx*FRACUNIT, dy);
}
}
+2 -2
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@@ -152,8 +152,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t R_QuickDist(fixed_t x1, fixed_t y1, fixed_t x, fixed_t y)
{
const fixed_t absx = abs(x - x1);
const fixed_t absy = abs(y - y1);
const fixed_t absx = FixedClamp(labs((INT64)x - (INT64)x1));
const fixed_t absy = FixedClamp(labs((INT64)y - (INT64)y1));
#ifdef __cplusplus
return std::max<fixed_t>(absx, absy);
#else
+11 -8
View File
@@ -57,8 +57,11 @@ visffloor_t visffloor[MAXFFLOORS] = {};
INT32 numffloors = 0;
//SoM: 3/23/2000: Boom visplane hashing routine.
#define visplane_hash(picnum,lightlevel,height) \
((unsigned)((picnum)*3+(lightlevel)+(height)*7) & VISPLANEHASHMASK)
constexpr unsigned int visplane_hash(const unsigned int picnum, const unsigned int lightlevel,
const unsigned int height)
{
return ((picnum * 3) + lightlevel + (height * 7)) & VISPLANEHASHMASK;
}
//
// Clip values are the solid pixel bounding the range.
@@ -136,7 +139,7 @@ void R_AllocPlaneMemory(void)
}
yslopetab = static_cast<fixed_t*>(Z_Realloc(yslopetab, sizeof(*yslopetab) * (viewheight * 16), PU_STATIC, NULL));
spanstart = static_cast<fixed_t*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
spanstart = static_cast<INT32*>(Z_Realloc(spanstart, sizeof(*spanstart) * viewheight, PU_STATIC, NULL));
}
//
@@ -225,8 +228,8 @@ static void R_MapPlane(drawspandata_t *ds, spandrawfunc_t *localspanfunc, INT32
// to step from those to the proper texture coordinate to start drawing at.
// That way, the texture coordinate is always calculated by its position
// on the screen and not by its position relative to the edge of the visplane.
ds->xfrac = ds->xoffs + FixedMul(planecos, distance) + (x1 - centerx) * ds->xstep;
ds->yfrac = ds->yoffs - FixedMul(planesin, distance) + (x1 - centerx) * ds->ystep;
ds->xfrac = FixedClamp((INT64)ds->xoffs + (INT64)FixedMul(planecos, distance) + ((INT64)x1 - (INT64)centerx) * (INT64)ds->xstep);
ds->yfrac = FixedClamp((INT64)ds->yoffs - (INT64)FixedMul(planesin, distance) + ((INT64)x1 - (INT64)centerx) * (INT64)ds->ystep);
if (ds->planeripple.active)
{
@@ -451,7 +454,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
hash = visplane_hash(picnum, lightlevel, height);
hash = visplane_hash(picnum, lightlevel, height >> FRACBITS);
for (check = visplanes[hash]; check; check = check->next)
{
@@ -562,7 +565,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
}
else
{
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height);
unsigned hash = visplane_hash(pl->picnum, pl->lightlevel, pl->height >> FRACBITS);
new_pl = new_visplane(hash);
}
@@ -1009,7 +1012,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
levelflat_t *levelflat;
void (*mapfunc)(drawspandata_t*, void(*)(drawspandata_t*), INT32, INT32, INT32, boolean) = R_MapPlane;
if (pl->minx > pl->maxx)
if (!(pl->minx <= pl->maxx))
return;
// sky flat
+2 -2
View File
@@ -312,8 +312,8 @@ void Portal_AddSkybox(const visplane_t* plane)
y = (viewy - skyboxmo[1]->y) * -mh->skybox_scaley;
// Apply transform to account for the skybox viewport angle.
portal->viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
portal->viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
portal->viewx += FixedMul(x, FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
portal->viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y, FINECOSINE(ang));
}
if (mh->skybox_scalez > 0)
+81 -92
View File
@@ -226,10 +226,11 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
leftheight -= viewz;
rightheight -= viewz;
rlight->height = (centeryfrac) - FixedMul(leftheight, drawseg->scale1);
rlight->heightstep = (centeryfrac) - FixedMul(rightheight, drawseg->scale2);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->height = FixedClamp((INT64)centeryfrac - FixedMul(leftheight, drawseg->scale1));
rlight->heightstep = FixedClamp((INT64)centeryfrac - FixedMul(rightheight, drawseg->scale2));
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
rlight->startheight = rlight->height; // keep starting value here to reset for each repeat
rlight->lightlevel = *light->lightlevel;
rlight->extra_colormap = light->extra_colormap;
rlight->flags = static_cast<ffloortype_e>(light->flags);
@@ -341,7 +342,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
for (i = 0; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height += rlight->heightstep;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
}
}
@@ -355,9 +356,9 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
lighttable_t **xwalllights;
sprbotscreen = INT32_MAX;
sprtopscreen = windowtop = (centeryfrac - FixedMul(dc->texturemid, spryscale));
sprtopscreen = windowtop = FixedClamp((INT64)centeryfrac - FixedMul(dc->texturemid, spryscale));
realbot = windowbottom = FixedMul(textureheight[texnum], spryscale) + sprtopscreen;
realbot = windowbottom = FixedClamp((INT64)FixedMul(textureheight[texnum], spryscale) + sprtopscreen);
dc->iscale = 0xffffffffu / (unsigned)spryscale;
// draw the texture
@@ -407,7 +408,8 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
set_light_vars(i);
height = rlight->height;
rlight->height += rlight->heightstep;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
if (height <= windowtop)
{
@@ -423,7 +425,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
for (i++; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height += rlight->heightstep;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
}
continue;
@@ -455,7 +457,7 @@ static void R_RenderMaskedSegLoop(drawcolumndata_t* dc, drawseg_t *drawseg, INT3
if (frontsector->extra_colormap)
dc->colormap = frontsector->extra_colormap->colormap + (dc->colormap - colormaps);
sprtopscreen = centeryfrac - FixedMul(dc->texturemid, spryscale);
sprtopscreen = FixedClamp((INT64)centeryfrac - FixedMul(dc->texturemid, spryscale));
dc->iscale = 0xffffffffu / (unsigned)spryscale;
// draw the texture
@@ -710,17 +712,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
rw_scalestep = drawseg->scalestep;
spryscale = drawseg->scale1 + (x1 - drawseg->x1)*rw_scalestep;
#define CLAMPMAX INT32_MAX
#define CLAMPMIN (-INT32_MAX) // This is not INT32_MIN on purpose! INT32_MIN makes the drawers freak out.
auto overflow_clamp = [&](INT64 overflow_test)
{
return (overflow_test > (INT64)CLAMPMAX) ? CLAMPMAX :
(overflow_test > (INT64)CLAMPMIN) ? (fixed_t)overflow_test :
CLAMPMIN;
};
#undef CLAMPMAX
#undef CLAMPMIN
dc->numlights = 0;
if (frontsector->numlights)
{
@@ -736,7 +727,6 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
{
fixed_t leftheight, rightheight;
fixed_t pfloorleft, pfloorright;
INT64 overflow_test;
light = &frontsector->lightlist[i];
rlight = &dc->lightlist[p];
@@ -760,17 +750,14 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
continue;
}
leftheight -= viewz;
leftheight -= viewz;
rightheight -= viewz;
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS);
rlight->height = overflow_clamp(overflow_test);
rlight->height = FixedClamp((INT64)centeryfrac - (((INT64)leftheight * drawseg->scale1)>>FRACBITS));
rlight->heightstep = FixedClamp((INT64)centeryfrac - (((INT64)rightheight * drawseg->scale2)>>FRACBITS));
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS);
rlight->heightstep = overflow_clamp(overflow_test);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (light->flags & FF_CUTLEVEL)
@@ -781,13 +768,9 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
rightheight -= viewz;
// Monster Iestyn (25/03/18): do not skip these lights if they fail overflow test, just clamp them instead so they behave.
overflow_test = (INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS);
rlight->botheight = overflow_clamp(overflow_test);
overflow_test = (INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS);
rlight->botheightstep = overflow_clamp(overflow_test);
rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
rlight->botheight = FixedClamp((INT64)centeryfrac - (((INT64)leftheight*drawseg->scale1)>>FRACBITS));
rlight->botheightstep = FixedClamp(((INT64)centeryfrac - (((INT64)rightheight*drawseg->scale2)>>FRACBITS)));
rlight->botheightstep = FixedClamp((INT64)rlight->botheightstep - rlight->botheight)/(range);
}
rlight->lightlevel = *light->lightlevel;
@@ -896,10 +879,10 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
right_bottom = P_GetFFloorBottomZAt(pfloor, drawseg->rightpos.x, drawseg->rightpos.y) - viewz;
// using INT64 to avoid 32bit overflow
top_frac = (INT64)centeryfrac - (((INT64)left_top * drawseg->scale1) >> FRACBITS);
bottom_frac = (INT64)centeryfrac - (((INT64)left_bottom * drawseg->scale1) >> FRACBITS);
top_step = (INT64)centeryfrac - (((INT64)right_top * drawseg->scale2) >> FRACBITS);
bottom_step = (INT64)centeryfrac - (((INT64)right_bottom * drawseg->scale2) >> FRACBITS);
top_frac = FixedClamp((INT64)centeryfrac - (((INT64)left_top * drawseg->scale1) >> FRACBITS));
top_step = FixedClamp((INT64)centeryfrac - (((INT64)right_top * drawseg->scale2) >> FRACBITS));
bottom_frac = FixedClamp((INT64)centeryfrac - (((INT64)left_bottom * drawseg->scale1) >> FRACBITS));
bottom_step = FixedClamp((INT64)centeryfrac - (((INT64)right_bottom * drawseg->scale2) >> FRACBITS));
top_step = (top_step-top_frac)/(range);
bottom_step = (bottom_step-bottom_frac)/(range);
@@ -921,8 +904,8 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
// Calculate bounds
// clamp the values if necessary to avoid overflows and rendering glitches caused by them
sprtopscreen = windowtop = overflow_clamp(top_frac);
sprbotscreen = windowbottom = overflow_clamp(bottom_frac);
sprtopscreen = windowtop = top_frac;
sprbotscreen = windowbottom = bottom_frac;
top_frac += top_step;
bottom_frac += bottom_step;
@@ -935,9 +918,11 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
for (i = 0; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height += rlight->heightstep;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
if (rlight->flags & FF_CUTLEVEL)
rlight->botheight += rlight->botheightstep;
rlight->botheight = FixedClamp((INT64)rlight->botheight + rlight->botheightstep);
}
}
@@ -1045,12 +1030,12 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
solid = 0;
height = rlight->height;
rlight->height += rlight->heightstep;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
if (solid)
{
bheight = rlight->botheight - (FRACUNIT >> 1);
rlight->botheight += rlight->botheightstep;
bheight = FixedClamp((INT64)rlight->botheight - (FRACUNIT >> 1));
rlight->botheight = FixedClamp((INT64)rlight->botheight + rlight->botheightstep);
}
if (height <= windowtop)
@@ -1078,7 +1063,7 @@ void R_RenderThickSideRange(drawseg_t *drawseg, INT32 x1, INT32 x2, ffloor_t *pf
for (i++; i < dc->numlights; i++)
{
rlight = &dc->lightlist[i];
rlight->height += rlight->heightstep;
rlight->height = FixedClamp((INT64)rlight->height + rlight->heightstep);
if (rlight->flags & FF_CUTLEVEL)
rlight->botheight += rlight->botheightstep;
@@ -1212,7 +1197,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
for (; rw_x < rw_stopx; rw_x++)
{
// mark floor / ceiling areas
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
yl = FixedClamp((INT64)topfrac + HEIGHTUNIT-1)>>HEIGHTBITS;
yh = bottomfrac>>HEIGHTBITS;
// Mark ceiling
@@ -1363,15 +1348,17 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
//SoM: Calculate offsets for Thick fake floors.
// calculate texture offset
angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
// Mask 4095 to guarantee this index is within bounds
texturecolumn = rw_offset-FixedMul(FINETANGENT(angle & 4095), rw_distance);
texturecolumn = FixedClamp((INT64)rw_offset - FixedMul(FINETANGENT(angle & 4095), rw_distance));
if (oldtexturecolumn != -1)
{
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn-texturecolumn);
rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn);
rw_toptexturemid += FixedMul(rw_toptextureslide, oldtexturecolumn-texturecolumn);
rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn);
const fixed_t coloff = FixedClamp((INT64)oldtexturecolumn - texturecolumn);
rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, coloff);
rw_midtexturemid += FixedMul(rw_midtextureslide, coloff);
rw_toptexturemid += FixedMul(rw_toptextureslide, coloff);
rw_midtextureback += FixedMul(rw_midtexturebackslide, coloff);
}
oldtexturecolumn = texturecolumn;
@@ -1381,7 +1368,7 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
// calculate lighting
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
dc->colormap = walllights[pindex];
@@ -1463,8 +1450,8 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
if (toptexture)
{
// top wall
mid = pixhigh>>HEIGHTBITS;
pixhigh += pixhighstep;
mid = pixhigh >> HEIGHTBITS;
pixhigh = FixedClamp((INT64)pixhigh + pixhighstep);
if (mid >= floorclip[rw_x])
mid = floorclip[rw_x]-1;
@@ -1493,8 +1480,8 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
if (bottomtexture)
{
// bottom wall
mid = (pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
pixlow += pixlowstep;
mid = FixedClamp((INT64)pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
pixlow = FixedClamp((INT64)pixlow + pixlowstep);
// no space above wall?
if (mid <= ceilingclip[rw_x])
@@ -1545,10 +1532,10 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
{
for (i = 0; i < dc->numlights; i++)
{
dc->lightlist[i].height += dc->lightlist[i].heightstep;
dc->lightlist[i].height = FixedClamp((INT64)dc->lightlist[i].height + dc->lightlist[i].heightstep);
if (dc->lightlist[i].flags & FF_CUTSOLIDS)
dc->lightlist[i].botheight += dc->lightlist[i].botheightstep;
dc->lightlist[i].botheight = FixedClamp((INT64)dc->lightlist[i].botheight + dc->lightlist[i].botheightstep);;
}
}
@@ -1569,9 +1556,10 @@ static void R_RenderSegLoop(drawcolumndata_t* dc)
visffloor[i].b_frac += visffloor[i].b_step;
}
rw_scale += rw_scalestep;
topfrac += topstep;
bottomfrac += bottomstep;
rw_scale = FixedClamp((INT64)rw_scale + rw_scalestep);
topfrac = FixedClamp((INT64)topfrac + topstep);
bottomfrac = FixedClamp((INT64)bottomfrac + bottomstep);
}
}
@@ -1585,7 +1573,7 @@ static void R_MarkSegBounds(void)
for (; rw_x < rw_stopx; rw_x++)
{
// mark floor / ceiling areas
yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
yl = FixedClamp((INT64)topfrac + HEIGHTUNIT-1)>>HEIGHTBITS;
yh = bottomfrac>>HEIGHTBITS;
// Mark ceiling
@@ -1822,7 +1810,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
// big room fix
if (longboi)
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
rw_distance = FixedClamp(R_CalcSegDist(curline, viewx, viewy));
ds_p->x1 = rw_x = start;
ds_p->x2 = stop;
@@ -2205,8 +2193,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
}
}
rw_toptexturemid += sidedef->rowoffset;
rw_bottomtexturemid += sidedef->rowoffset;
rw_toptexturemid = FixedClamp((INT64)rw_toptexturemid + sidedef->rowoffset);
rw_bottomtexturemid = FixedClamp((INT64)rw_bottomtexturemid + sidedef->rowoffset);
R_AllocTextureColumnTables(rw_stopx - start);
@@ -2491,8 +2479,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
rw_offset = -rw_offset;
/// don't use texture offset for splats
rw_offset2 = rw_offset + curline->offset;
rw_offset += sidedef->textureoffset + curline->offset;
rw_offset2 = FixedClamp((INT64)rw_offset + curline->offset);
rw_offset = FixedClamp((INT64)rw_offset + (INT64)sidedef->textureoffset + curline->offset);
rw_centerangle = ANGLE_90 + viewangle - rw_normalangle;
// calculate light table
@@ -2552,8 +2541,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
auto set_topstep_normal = [&]
{
topstep = -FixedMul (rw_scalestep, worldtop);
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
topstep = -FixedMul(rw_scalestep, worldtop);
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldtop, rw_scale));
};
// untextured seg
@@ -2574,14 +2563,14 @@ void R_StoreWallRange(INT32 start, INT32 stop)
// this is an attempt to fix issues with textureless single sided lines drawing nothing where they should just draw sky instead
if (tophigh && !backsector && frontsector->ceilingpic == skyflatnum)
{
topstep = -FixedMul (rw_scalestep, worldbottom);
topfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
topstep = -FixedMul(rw_scalestep, worldbottom);
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottom, rw_scale));
// account for slopes to try and get rid of sharp edges from the black void
if (frontsector->f_slope || (backsector && backsector->f_slope))
{
topstep = -FixedMul (rw_scalestep, worldbottomslope);
topfrac = (centeryfrac>>4) - FixedMul (worldbottomslope, rw_scale);
topstep = -FixedMul(rw_scalestep, worldbottomslope);
topfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottomslope, rw_scale));
}
}
else
@@ -2590,18 +2579,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
else
set_topstep_normal();
bottomstep = -FixedMul (rw_scalestep, worldbottom);
bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
bottomstep = -FixedMul(rw_scalestep, worldbottom);
bottomfrac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottom, rw_scale));
if (frontsector->c_slope)
{
fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldtopslope, ds_p->scale2);
fixed_t topfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldtopslope, ds_p->scale2));
topstep = (topfracend-topfrac)/(range);
}
if (frontsector->f_slope)
{
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldbottomslope, ds_p->scale2);
fixed_t bottomfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldbottomslope, ds_p->scale2));
bottomstep = (bottomfracend-bottomfrac)/(range);
}
}
@@ -2643,9 +2632,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
continue;
}
rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale);
rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2);
rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
rlight->height = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(leftheight, rw_scale));
rlight->heightstep = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2));
rlight->heightstep = FixedClamp((INT64)rlight->heightstep - rlight->height)/(range);
rlight->flags = static_cast<ffloortype_e>(light->flags);
if (light->caster && light->caster->flags & FF_CUTSOLIDS)
@@ -2707,9 +2696,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (toptexture)
{
fixed_t topfracend = (centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2);
fixed_t topfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldhighslope, ds_p->scale2));
pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
pixhigh = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldhigh, rw_scale));
pixhighstep = (topfracend-pixhigh)/(range);
// If the lowest part of a ceiling stretching down covers the entire screen
@@ -2719,9 +2708,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (bottomtexture)
{
fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldlowslope, ds_p->scale2);
fixed_t bottomfracend = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldlowslope, ds_p->scale2));
pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
pixlow = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(worldlow, rw_scale));
pixlowstep = (bottomfracend-pixlow)/(range);
// If the highest part of a floor stretching up covers the entire screen
@@ -2742,8 +2731,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
visffloor[i].b_pos_slope = roverright;
visffloor[i].b_pos >>= 4;
visffloor[i].b_pos_slope >>= 4;
visffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos, rw_scale);
visffloor[i].b_step = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos_slope, ds_p->scale2);
visffloor[i].b_frac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos, rw_scale));
visffloor[i].b_step = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos_slope, ds_p->scale2));
visffloor[i].b_step = (visffloor[i].b_step-visffloor[i].b_frac)/(range);
};
@@ -2849,7 +2838,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
visffloor[i].b_pos = height;
visffloor[i].b_pos = (visffloor[i].b_pos - viewz) >> 4;
visffloor[i].b_step = FixedMul(-rw_scalestep, visffloor[i].b_pos);
visffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(visffloor[i].b_pos, rw_scale);
visffloor[i].b_frac = FixedClamp((INT64)(centeryfrac>>4) - FixedMul(visffloor[i].b_pos, rw_scale));
};
while (i < numffloors && visffloor[i].polyobj != curline->polyseg)
@@ -2880,7 +2869,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (markceiling)
{
if (ceilingplane) //SoM: 3/29/2000: Check for null ceiling planes
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
ceilingplane = R_CheckPlane(ceilingplane, rw_x, rw_stopx-1);
else
markceiling = false;
@@ -2894,7 +2883,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (markfloor)
{
if (floorplane) //SoM: 3/29/2000: Check for null planes
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
floorplane = R_CheckPlane(floorplane, rw_x, rw_stopx-1);
else
markfloor = false;
+6 -4
View File
@@ -11,6 +11,7 @@
/// \file r_things.c
/// \brief Refresh of things, i.e. objects represented by sprites
#include "m_fixed.h"
#include "r_main.h" // stplyr
#include "r_fps.h"
#include "r_things.h"
@@ -616,10 +617,11 @@ void R_DrawMaskedColumn(drawcolumndata_t* dc, column_t *column)
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
topscreen = sprtopscreen + spryscale*topdelta;
bottomscreen = topscreen + spryscale*column->length;
dc->yl = (topscreen+FRACUNIT-1)>>FRACBITS;
topscreen = FixedClamp((INT64)sprtopscreen + (INT64)spryscale * (INT64)topdelta);
bottomscreen = FixedClamp((INT64)topscreen + (INT64)spryscale * (INT64)column->length);
dc->yl = FixedClamp((INT64)topscreen + (FRACUNIT-1))>>FRACBITS;
dc->yh = (bottomscreen-1)>>FRACBITS;
if (windowtop != INT32_MAX && windowbottom != INT32_MAX)
@@ -885,7 +887,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
for (dc.x = vis->x1; dc.x <= vis->x2; dc.x++, spryscale += scalestep)
{
angle_t angle = ((vis->centerangle + xtoviewangle[dc.x]) >> ANGLETOFINESHIFT) & 0xFFF;
texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / horzscale;
texturecolumn = FixedClamp((INT64)vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / horzscale;
if (texturecolumn < 0 || texturecolumn >= pwidth)
continue;