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| Author | SHA1 | Date | |
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44ecb677ad | ||
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3e99f4d142 |
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@@ -1,6 +1,6 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1995-2025 by the Free Software Foundation, Inc.
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// Copyright (C) 1995-1996 by the Free Software Foundation, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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@@ -33,7 +33,7 @@
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#include "endian.h"
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#if defined (SRB2_BIG_ENDIAN)
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#define SWAP(n) \
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#define SWAP(n) \
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(((n) << 24) | (((n) & 0xff00) << 8) | (((n) >> 8) & 0xff00) | ((n) >> 24))
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#else
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#define SWAP(n) (n)
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@@ -46,31 +46,27 @@ static const unsigned char fillbuf[64] = { 0x80, 0 /*, 0, 0, ... */ };
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/* Structure to save state of computation between the single steps. */
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struct md5_ctx
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{
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md5_uint32 A;
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md5_uint32 B;
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md5_uint32 C;
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md5_uint32 D;
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md5_uint32 A;
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md5_uint32 B;
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md5_uint32 C;
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md5_uint32 D;
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md5_uint32 total[2];
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md5_uint32 buflen;
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union
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{
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char buffer[128];
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md5_uint32 buffer32[32];
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};
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md5_uint32 total[2];
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md5_uint32 buflen;
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char buffer[128];
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};
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/* Initialize structure containing state of computation.
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(RFC 1321, 3.3: Step 3) */
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static void md5_init_ctx(struct md5_ctx *ctx)
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static void md5_init_ctx (struct md5_ctx *ctx)
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{
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ctx->A = 0x67452301;
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ctx->B = 0xefcdab89;
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ctx->C = 0x98badcfe;
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ctx->D = 0x10325476;
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ctx->A = 0x67452301;
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ctx->B = 0xefcdab89;
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ctx->C = 0x98badcfe;
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ctx->D = 0x10325476;
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ctx->total[0] = ctx->total[1] = 0;
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ctx->buflen = 0;
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ctx->total[0] = ctx->total[1] = 0;
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ctx->buflen = 0;
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}
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/* Put result from CTX in first 16 bytes following RESBUF. The result
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@@ -78,14 +74,14 @@ static void md5_init_ctx(struct md5_ctx *ctx)
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IMPORTANT: On some systems it is required that RESBUF is correctly
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aligned for a 32 bits value. */
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static void *md5_read_ctx(const struct md5_ctx *ctx, void *resbuf)
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static void *md5_read_ctx (const struct md5_ctx *ctx, void *resbuf)
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{
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((md5_uint32 *) resbuf)[0] = SWAP(ctx->A);
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((md5_uint32 *) resbuf)[1] = SWAP(ctx->B);
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((md5_uint32 *) resbuf)[2] = SWAP(ctx->C);
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((md5_uint32 *) resbuf)[3] = SWAP(ctx->D);
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((md5_uint32 *) resbuf)[0] = SWAP (ctx->A);
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((md5_uint32 *) resbuf)[1] = SWAP (ctx->B);
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((md5_uint32 *) resbuf)[2] = SWAP (ctx->C);
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((md5_uint32 *) resbuf)[3] = SWAP (ctx->D);
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return resbuf;
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return resbuf;
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}
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/* These are the four functions used in the four steps of the MD5 algorithm
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@@ -100,215 +96,200 @@ static void *md5_read_ctx(const struct md5_ctx *ctx, void *resbuf)
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/* Process LEN bytes of BUFFER, accumulating context into CTX.
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It is assumed that LEN % 64 == 0. */
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static void md5_process_block(const void *buffer, size_t len, struct md5_ctx *ctx)
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static void md5_process_block (const void *buffer, size_t len, struct md5_ctx *ctx)
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{
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md5_uint32 correct_words[16];
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const md5_uint32 *words = buffer;
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size_t nwords = len / sizeof (md5_uint32);
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const md5_uint32 *endp = words + nwords;
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md5_uint32 A = ctx->A;
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md5_uint32 B = ctx->B;
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md5_uint32 C = ctx->C;
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md5_uint32 D = ctx->D;
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md5_uint32 lolen = len;
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md5_uint32 correct_words[16];
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const md5_uint32 *words = buffer;
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size_t nwords = len / sizeof (md5_uint32);
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const md5_uint32 *endp = words + nwords;
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md5_uint32 A = ctx->A;
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md5_uint32 B = ctx->B;
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md5_uint32 C = ctx->C;
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md5_uint32 D = ctx->D;
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/* First increment the byte count. RFC 1321 specifies the possible
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length of the file up to 2^64 bits. Here we only compute the
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number of bytes. Do a double word increment. */
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ctx->total[0] += lolen;
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ctx->total[1] += (len >> 31 >> 1) + (ctx->total[0] < lolen);
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/* First increment the byte count. RFC 1321 specifies the possible
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length of the file up to 2^64 bits. Here we only compute the
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number of bytes. Do a double word increment. */
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ctx->total[0] = (md5_uint32)(len+ctx->total[0]);
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if (ctx->total[0] < len)
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++ctx->total[1];
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/* Process all bytes in the buffer with 64 bytes in each round of
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the loop. */
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while (words < endp)
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{
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md5_uint32 *cwp = correct_words;
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md5_uint32 A_save = A;
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md5_uint32 B_save = B;
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md5_uint32 C_save = C;
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md5_uint32 D_save = D;
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/* Process all bytes in the buffer with 64 bytes in each round of
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the loop. */
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while (words < endp)
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{
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md5_uint32 *cwp = correct_words;
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md5_uint32 A_save = A;
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md5_uint32 B_save = B;
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md5_uint32 C_save = C;
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md5_uint32 D_save = D;
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/* First round: using the given function, the context and a constant
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the next context is computed. Because the algorithms processing
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unit is a 32-bit word and it is determined to work on words in
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little endian byte order we perhaps have to change the byte order
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before the computation. To reduce the work for the next steps
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we store the swapped words in the array CORRECT_WORDS. */
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/* First round: using the given function, the context and a constant
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the next context is computed. Because the algorithms processing
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unit is a 32-bit word and it is determined to work on words in
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little endian byte order we perhaps have to change the byte order
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before the computation. To reduce the work for the next steps
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we store the swapped words in the array CORRECT_WORDS. */
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#define OP(a, b, c, d, s, T) \
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do \
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{ \
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a += FF (b, c, d) + (*cwp++ = SWAP (*words)) + T; \
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++words; \
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CYCLIC (a, s); \
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a += b; \
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} \
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while (0)
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#define OP(a, b, c, d, s, T) \
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do \
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{ \
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a += FF (b, c, d) + (*cwp++ = SWAP (*words)) + T; \
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++words; \
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CYCLIC (a, s); \
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a += b; \
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} \
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while (0)
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/* It is unfortunate that C does not provide an operator for
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cyclic rotation. Hope the C compiler is smart enough. */
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/* It is unfortunate that C does not provide an operator for
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cyclic rotation. Hope the C compiler is smart enough. */
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#define CYCLIC(w, s) (w = (w << s) | (w >> (32 - s)))
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/* Before we start, one word to the strange constants.
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They are defined in RFC 1321 as
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/* Before we start, one word to the strange constants.
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They are defined in RFC 1321 as
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T[i] = (int) (4294967296.0 * fabs (sin (i))), i=1..64
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*/
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T[i] = (int) (4294967296.0 * fabs (sin (i))), i = 1..64
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*/
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/* Round 1. */
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OP (A, B, C, D, 7, 0xd76aa478);
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OP (D, A, B, C, 12, 0xe8c7b756);
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OP (C, D, A, B, 17, 0x242070db);
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OP (B, C, D, A, 22, 0xc1bdceee);
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OP (A, B, C, D, 7, 0xf57c0faf);
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OP (D, A, B, C, 12, 0x4787c62a);
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OP (C, D, A, B, 17, 0xa8304613);
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OP (B, C, D, A, 22, 0xfd469501);
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OP (A, B, C, D, 7, 0x698098d8);
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OP (D, A, B, C, 12, 0x8b44f7af);
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OP (C, D, A, B, 17, 0xffff5bb1);
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OP (B, C, D, A, 22, 0x895cd7be);
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OP (A, B, C, D, 7, 0x6b901122);
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OP (D, A, B, C, 12, 0xfd987193);
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OP (C, D, A, B, 17, 0xa679438e);
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OP (B, C, D, A, 22, 0x49b40821);
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/* Round 1. */
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OP (A, B, C, D, 7, 0xd76aa478);
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OP (D, A, B, C, 12, 0xe8c7b756);
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OP (C, D, A, B, 17, 0x242070db);
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OP (B, C, D, A, 22, 0xc1bdceee);
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OP (A, B, C, D, 7, 0xf57c0faf);
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OP (D, A, B, C, 12, 0x4787c62a);
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OP (C, D, A, B, 17, 0xa8304613);
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OP (B, C, D, A, 22, 0xfd469501);
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OP (A, B, C, D, 7, 0x698098d8);
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OP (D, A, B, C, 12, 0x8b44f7af);
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OP (C, D, A, B, 17, 0xffff5bb1);
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OP (B, C, D, A, 22, 0x895cd7be);
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OP (A, B, C, D, 7, 0x6b901122);
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OP (D, A, B, C, 12, 0xfd987193);
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OP (C, D, A, B, 17, 0xa679438e);
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OP (B, C, D, A, 22, 0x49b40821);
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/* For the second to fourth round we have the possibly swapped words
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in CORRECT_WORDS. Redefine the macro to take an additional first
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argument specifying the function to use. */
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/* For the second to fourth round we have the possibly swapped words
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in CORRECT_WORDS. Redefine the macro to take an additional first
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argument specifying the function to use. */
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#undef OP
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#define OP(f, a, b, c, d, k, s, T) \
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do \
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{ \
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a += f (b, c, d) + correct_words[k] + T; \
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CYCLIC (a, s); \
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a += b; \
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} \
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while (0)
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#define OP(f, a, b, c, d, k, s, T) \
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do \
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{ \
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a += f (b, c, d) + correct_words[k] + T; \
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CYCLIC (a, s); \
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a += b; \
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} \
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while (0)
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/* Round 2. */
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OP (FG, A, B, C, D, 1, 5, 0xf61e2562);
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OP (FG, D, A, B, C, 6, 9, 0xc040b340);
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OP (FG, C, D, A, B, 11, 14, 0x265e5a51);
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OP (FG, B, C, D, A, 0, 20, 0xe9b6c7aa);
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OP (FG, A, B, C, D, 5, 5, 0xd62f105d);
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OP (FG, D, A, B, C, 10, 9, 0x02441453);
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OP (FG, C, D, A, B, 15, 14, 0xd8a1e681);
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OP (FG, B, C, D, A, 4, 20, 0xe7d3fbc8);
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OP (FG, A, B, C, D, 9, 5, 0x21e1cde6);
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OP (FG, D, A, B, C, 14, 9, 0xc33707d6);
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OP (FG, C, D, A, B, 3, 14, 0xf4d50d87);
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OP (FG, B, C, D, A, 8, 20, 0x455a14ed);
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OP (FG, A, B, C, D, 13, 5, 0xa9e3e905);
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OP (FG, D, A, B, C, 2, 9, 0xfcefa3f8);
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OP (FG, C, D, A, B, 7, 14, 0x676f02d9);
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OP (FG, B, C, D, A, 12, 20, 0x8d2a4c8a);
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/* Round 2. */
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OP (FG, A, B, C, D, 1, 5, 0xf61e2562);
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OP (FG, D, A, B, C, 6, 9, 0xc040b340);
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OP (FG, C, D, A, B, 11, 14, 0x265e5a51);
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OP (FG, B, C, D, A, 0, 20, 0xe9b6c7aa);
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OP (FG, A, B, C, D, 5, 5, 0xd62f105d);
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OP (FG, D, A, B, C, 10, 9, 0x02441453);
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OP (FG, C, D, A, B, 15, 14, 0xd8a1e681);
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OP (FG, B, C, D, A, 4, 20, 0xe7d3fbc8);
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OP (FG, A, B, C, D, 9, 5, 0x21e1cde6);
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OP (FG, D, A, B, C, 14, 9, 0xc33707d6);
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OP (FG, C, D, A, B, 3, 14, 0xf4d50d87);
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OP (FG, B, C, D, A, 8, 20, 0x455a14ed);
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OP (FG, A, B, C, D, 13, 5, 0xa9e3e905);
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OP (FG, D, A, B, C, 2, 9, 0xfcefa3f8);
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OP (FG, C, D, A, B, 7, 14, 0x676f02d9);
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OP (FG, B, C, D, A, 12, 20, 0x8d2a4c8a);
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/* Round 3. */
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OP (FH, A, B, C, D, 5, 4, 0xfffa3942);
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OP (FH, D, A, B, C, 8, 11, 0x8771f681);
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OP (FH, C, D, A, B, 11, 16, 0x6d9d6122);
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OP (FH, B, C, D, A, 14, 23, 0xfde5380c);
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OP (FH, A, B, C, D, 1, 4, 0xa4beea44);
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OP (FH, D, A, B, C, 4, 11, 0x4bdecfa9);
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OP (FH, C, D, A, B, 7, 16, 0xf6bb4b60);
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OP (FH, B, C, D, A, 10, 23, 0xbebfbc70);
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||||
OP (FH, A, B, C, D, 13, 4, 0x289b7ec6);
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OP (FH, D, A, B, C, 0, 11, 0xeaa127fa);
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OP (FH, C, D, A, B, 3, 16, 0xd4ef3085);
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OP (FH, B, C, D, A, 6, 23, 0x04881d05);
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||||
OP (FH, A, B, C, D, 9, 4, 0xd9d4d039);
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OP (FH, D, A, B, C, 12, 11, 0xe6db99e5);
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||||
OP (FH, C, D, A, B, 15, 16, 0x1fa27cf8);
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OP (FH, B, C, D, A, 2, 23, 0xc4ac5665);
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/* Round 3. */
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OP (FH, A, B, C, D, 5, 4, 0xfffa3942);
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OP (FH, D, A, B, C, 8, 11, 0x8771f681);
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||||
OP (FH, C, D, A, B, 11, 16, 0x6d9d6122);
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||||
OP (FH, B, C, D, A, 14, 23, 0xfde5380c);
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OP (FH, A, B, C, D, 1, 4, 0xa4beea44);
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OP (FH, D, A, B, C, 4, 11, 0x4bdecfa9);
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||||
OP (FH, C, D, A, B, 7, 16, 0xf6bb4b60);
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||||
OP (FH, B, C, D, A, 10, 23, 0xbebfbc70);
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||||
OP (FH, A, B, C, D, 13, 4, 0x289b7ec6);
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||||
OP (FH, D, A, B, C, 0, 11, 0xeaa127fa);
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||||
OP (FH, C, D, A, B, 3, 16, 0xd4ef3085);
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||||
OP (FH, B, C, D, A, 6, 23, 0x04881d05);
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||||
OP (FH, A, B, C, D, 9, 4, 0xd9d4d039);
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||||
OP (FH, D, A, B, C, 12, 11, 0xe6db99e5);
|
||||
OP (FH, C, D, A, B, 15, 16, 0x1fa27cf8);
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||||
OP (FH, B, C, D, A, 2, 23, 0xc4ac5665);
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||||
|
||||
/* Round 4. */
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||||
OP (FI, A, B, C, D, 0, 6, 0xf4292244);
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||||
OP (FI, D, A, B, C, 7, 10, 0x432aff97);
|
||||
OP (FI, C, D, A, B, 14, 15, 0xab9423a7);
|
||||
OP (FI, B, C, D, A, 5, 21, 0xfc93a039);
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||||
OP (FI, A, B, C, D, 12, 6, 0x655b59c3);
|
||||
OP (FI, D, A, B, C, 3, 10, 0x8f0ccc92);
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||||
OP (FI, C, D, A, B, 10, 15, 0xffeff47d);
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||||
OP (FI, B, C, D, A, 1, 21, 0x85845dd1);
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||||
OP (FI, A, B, C, D, 8, 6, 0x6fa87e4f);
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||||
OP (FI, D, A, B, C, 15, 10, 0xfe2ce6e0);
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||||
OP (FI, C, D, A, B, 6, 15, 0xa3014314);
|
||||
OP (FI, B, C, D, A, 13, 21, 0x4e0811a1);
|
||||
OP (FI, A, B, C, D, 4, 6, 0xf7537e82);
|
||||
OP (FI, D, A, B, C, 11, 10, 0xbd3af235);
|
||||
OP (FI, C, D, A, B, 2, 15, 0x2ad7d2bb);
|
||||
OP (FI, B, C, D, A, 9, 21, 0xeb86d391);
|
||||
/* Round 4. */
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||||
OP (FI, A, B, C, D, 0, 6, 0xf4292244);
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||||
OP (FI, D, A, B, C, 7, 10, 0x432aff97);
|
||||
OP (FI, C, D, A, B, 14, 15, 0xab9423a7);
|
||||
OP (FI, B, C, D, A, 5, 21, 0xfc93a039);
|
||||
OP (FI, A, B, C, D, 12, 6, 0x655b59c3);
|
||||
OP (FI, D, A, B, C, 3, 10, 0x8f0ccc92);
|
||||
OP (FI, C, D, A, B, 10, 15, 0xffeff47d);
|
||||
OP (FI, B, C, D, A, 1, 21, 0x85845dd1);
|
||||
OP (FI, A, B, C, D, 8, 6, 0x6fa87e4f);
|
||||
OP (FI, D, A, B, C, 15, 10, 0xfe2ce6e0);
|
||||
OP (FI, C, D, A, B, 6, 15, 0xa3014314);
|
||||
OP (FI, B, C, D, A, 13, 21, 0x4e0811a1);
|
||||
OP (FI, A, B, C, D, 4, 6, 0xf7537e82);
|
||||
OP (FI, D, A, B, C, 11, 10, 0xbd3af235);
|
||||
OP (FI, C, D, A, B, 2, 15, 0x2ad7d2bb);
|
||||
OP (FI, B, C, D, A, 9, 21, 0xeb86d391);
|
||||
|
||||
/* Add the starting values of the context. */
|
||||
A += A_save;
|
||||
B += B_save;
|
||||
C += C_save;
|
||||
D += D_save;
|
||||
}
|
||||
/* Add the starting values of the context. */
|
||||
A += A_save;
|
||||
B += B_save;
|
||||
C += C_save;
|
||||
D += D_save;
|
||||
}
|
||||
|
||||
/* Put checksum in context given as argument. */
|
||||
ctx->A = A;
|
||||
ctx->B = B;
|
||||
ctx->C = C;
|
||||
ctx->D = D;
|
||||
/* Put checksum in context given as argument. */
|
||||
ctx->A = A;
|
||||
ctx->B = B;
|
||||
ctx->C = C;
|
||||
ctx->D = D;
|
||||
}
|
||||
|
||||
|
||||
static void md5_process_bytes(const void *buffer, size_t len, struct md5_ctx *ctx)
|
||||
static void md5_process_bytes (const void *buffer, size_t len, struct md5_ctx *ctx)
|
||||
{
|
||||
/* When we already have some bits in our internal buffer concatenate
|
||||
* both inputs first. */
|
||||
if (ctx->buflen != 0)
|
||||
/* When we already have some bits in our internal buffer concatenate
|
||||
both inputs first. */
|
||||
if (ctx->buflen != 0)
|
||||
{
|
||||
size_t left_over = ctx->buflen;
|
||||
size_t add = 128 - left_over > len ? len : 128 - left_over;
|
||||
|
||||
memcpy (&ctx->buffer[left_over], buffer, add);
|
||||
ctx->buflen = (md5_uint32)(add+ctx->buflen);
|
||||
|
||||
if (left_over + add > 64)
|
||||
{
|
||||
size_t left_over = ctx->buflen;
|
||||
size_t add = 128 - left_over > len ? len : 128 - left_over;
|
||||
|
||||
memcpy (&ctx->buffer[left_over], buffer, add);
|
||||
ctx->buflen += add;
|
||||
|
||||
if (ctx->buflen > 64)
|
||||
{
|
||||
md5_process_block(ctx->buffer, ctx->buflen & ~63, ctx);
|
||||
|
||||
ctx->buflen &= 63;
|
||||
/* The regions in the following copy operation cannot overlap. */
|
||||
memcpy (ctx->buffer, &ctx->buffer[(left_over + add) & ~63],
|
||||
ctx->buflen);
|
||||
}
|
||||
|
||||
buffer = (const char *) buffer + add;
|
||||
len -= add;
|
||||
md5_process_block (ctx->buffer, (left_over + add) & ~63, ctx);
|
||||
/* The regions in the following copy operation cannot overlap. */
|
||||
memcpy (ctx->buffer, &ctx->buffer[(left_over + add) & ~63],
|
||||
(left_over + add) & 63);
|
||||
ctx->buflen = (md5_uint32)((left_over + add) & 63);
|
||||
}
|
||||
|
||||
/* Process available complete blocks. */
|
||||
if (len >= 64)
|
||||
{
|
||||
while (len > 64)
|
||||
{
|
||||
md5_process_block(memcpy(ctx->buffer, buffer, 64), 64, ctx);
|
||||
buffer = (const char *) buffer + 64;
|
||||
len -= 64;
|
||||
}
|
||||
}
|
||||
buffer = (const char *) buffer + add;
|
||||
len -= add;
|
||||
}
|
||||
|
||||
/* Move remaining bytes in internal buffer. */
|
||||
if (len > 0)
|
||||
{
|
||||
size_t left_over = ctx->buflen;
|
||||
/* Process available complete blocks. */
|
||||
if (len > 64)
|
||||
{
|
||||
md5_process_block (buffer, len & ~63, ctx);
|
||||
buffer = (const char *) buffer + (len & ~63);
|
||||
len &= 63;
|
||||
}
|
||||
|
||||
memcpy(&ctx->buffer[left_over], buffer, len);
|
||||
left_over += len;
|
||||
|
||||
if (left_over >= 64)
|
||||
{
|
||||
md5_process_block (ctx->buffer, 64, ctx);
|
||||
left_over -= 64;
|
||||
memcpy(ctx->buffer, &ctx->buffer[64], left_over);
|
||||
}
|
||||
|
||||
ctx->buflen = left_over;
|
||||
}
|
||||
/* Move remaining bytes in internal buffer. */
|
||||
if (len > 0)
|
||||
{
|
||||
memcpy (ctx->buffer, buffer, len);
|
||||
ctx->buflen = (md5_uint32)len;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -317,98 +298,100 @@ static void md5_process_bytes(const void *buffer, size_t len, struct md5_ctx *ct
|
||||
|
||||
IMPORTANT: On some systems it is required that RESBUF is correctly
|
||||
aligned for a 32 bits value. */
|
||||
static void *md5_finish_ctx(struct md5_ctx *ctx, void *resbuf)
|
||||
static void *md5_finish_ctx (struct md5_ctx *ctx, void *resbuf)
|
||||
{
|
||||
/* Take yet unprocessed bytes into account. */
|
||||
md5_uint32 bytes = ctx->buflen;
|
||||
size_t pad;
|
||||
/* Take yet unprocessed bytes into account. */
|
||||
md5_uint32 bytes = ctx->buflen;
|
||||
size_t pad;
|
||||
md5_uint32 *buffer = NULL;
|
||||
|
||||
/* Now count remaining bytes. */
|
||||
ctx->total[0] += bytes;
|
||||
if (ctx->total[0] < bytes)
|
||||
++ctx->total[1];
|
||||
/* Now count remaining bytes. */
|
||||
ctx->total[0] += bytes;
|
||||
if (ctx->total[0] < bytes)
|
||||
++ctx->total[1];
|
||||
|
||||
pad = bytes >= 56 ? 64 + 56 - bytes : 56 - bytes;
|
||||
memcpy(&ctx->buffer[bytes], fillbuf, pad);
|
||||
pad = bytes >= 56 ? 64 + 56 - bytes : 56 - bytes;
|
||||
memcpy (&ctx->buffer[bytes], fillbuf, pad);
|
||||
|
||||
/* Put the 64-bit file length in *bits* at the end of the buffer. */
|
||||
ctx->buffer32[(bytes + pad) / 4] = SWAP (ctx->total[0] << 3);
|
||||
ctx->buffer32[(bytes + pad + 4) / 4] = SWAP ((ctx->total[1] << 3)
|
||||
| (ctx->total[0] >> 29));
|
||||
/* Put the 64-bit file length in *bits* at the end of the buffer. */
|
||||
buffer = (void *)&ctx->buffer[bytes + pad];
|
||||
*buffer = SWAP (ctx->total[0] << 3);
|
||||
buffer = (void *)&ctx->buffer[bytes + pad + 4];
|
||||
*buffer = SWAP ((ctx->total[1] << 3) | (ctx->total[0] >> 29));
|
||||
|
||||
/* Process last bytes. */
|
||||
md5_process_block(ctx->buffer, bytes + pad + 8, ctx);
|
||||
/* Process last bytes. */
|
||||
md5_process_block (ctx->buffer, bytes + pad + 8, ctx);
|
||||
|
||||
return md5_read_ctx(ctx, resbuf);
|
||||
return md5_read_ctx (ctx, resbuf);
|
||||
}
|
||||
|
||||
/* Compute MD5 message digest for bytes read from STREAM. The
|
||||
resulting message digest number will be written into the 16 bytes
|
||||
beginning at RESBLOCK. */
|
||||
int md5_stream(FILE *stream, void *resblock)
|
||||
int md5_stream (FILE *stream, void *resblock)
|
||||
{
|
||||
/* Important: BLOCKSIZE must be a multiple of 64. */
|
||||
/* Important: BLOCKSIZE must be a multiple of 64. */
|
||||
#define BLOCKSIZE 4096
|
||||
struct md5_ctx ctx;
|
||||
char buffer[BLOCKSIZE + 72];
|
||||
size_t sum = 0;
|
||||
struct md5_ctx ctx;
|
||||
char buffer[BLOCKSIZE + 72];
|
||||
size_t sum = 0;
|
||||
|
||||
/* Initialize the computation context. */
|
||||
md5_init_ctx(&ctx);
|
||||
/* Initialize the computation context. */
|
||||
md5_init_ctx (&ctx);
|
||||
|
||||
/* Iterate over full file contents. */
|
||||
while (1)
|
||||
/* Iterate over full file contents. */
|
||||
while (1)
|
||||
{
|
||||
/* We read the file in blocks of BLOCKSIZE bytes. One call of the
|
||||
computation function processes the whole buffer so that with the
|
||||
next round of the loop another block can be read. */
|
||||
size_t n;
|
||||
sum = 0;
|
||||
|
||||
/* Read block. Take care for partial reads. */
|
||||
do
|
||||
{
|
||||
/* We read the file in blocks of BLOCKSIZE bytes. One call of the
|
||||
computation function processes the whole buffer so that with the
|
||||
next round of the loop another block can be read. */
|
||||
size_t n;
|
||||
sum = 0;
|
||||
n = fread (buffer + sum, 1, BLOCKSIZE - sum, stream);
|
||||
|
||||
/* Read block. Take care for partial reads. */
|
||||
do
|
||||
{
|
||||
n = fread(buffer + sum, 1, BLOCKSIZE - sum, stream);
|
||||
sum += n;
|
||||
}
|
||||
|
||||
while (sum < BLOCKSIZE && n != 0);
|
||||
if (n == 0 && ferror(stream))
|
||||
return 1;
|
||||
|
||||
/* If end of file is reached, end the loop. */
|
||||
if (n == 0)
|
||||
break;
|
||||
|
||||
/* Process buffer with BLOCKSIZE bytes. Note that
|
||||
BLOCKSIZE % 64 == 0
|
||||
*/
|
||||
md5_process_block(buffer, BLOCKSIZE, &ctx);
|
||||
sum += n;
|
||||
}
|
||||
while (sum < BLOCKSIZE && n != 0);
|
||||
if (n == 0 && ferror (stream))
|
||||
return 1;
|
||||
|
||||
/* Add the last bytes if necessary. */
|
||||
if (sum > 0)
|
||||
md5_process_bytes(buffer, sum, &ctx);
|
||||
/* If end of file is reached, end the loop. */
|
||||
if (n == 0)
|
||||
break;
|
||||
|
||||
/* Construct result in desired memory. */
|
||||
md5_finish_ctx(&ctx, resblock);
|
||||
return 0;
|
||||
/* Process buffer with BLOCKSIZE bytes. Note that
|
||||
BLOCKSIZE % 64 == 0
|
||||
*/
|
||||
md5_process_block (buffer, BLOCKSIZE, &ctx);
|
||||
}
|
||||
|
||||
/* Add the last bytes if necessary. */
|
||||
if (sum > 0)
|
||||
md5_process_bytes (buffer, sum, &ctx);
|
||||
|
||||
/* Construct result in desired memory. */
|
||||
md5_finish_ctx (&ctx, resblock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Compute MD5 message digest for LEN bytes beginning at BUFFER. The
|
||||
result is always in little endian byte order, so that a byte-wise
|
||||
output yields to the wanted ASCII representation of the message
|
||||
digest. */
|
||||
void *md5_buffer(const char *buffer, size_t len, void *resblock)
|
||||
void *md5_buffer (const char *buffer, size_t len, void *resblock)
|
||||
{
|
||||
struct md5_ctx ctx;
|
||||
struct md5_ctx ctx;
|
||||
|
||||
/* Initialize the computation context. */
|
||||
md5_init_ctx(&ctx);
|
||||
/* Initialize the computation context. */
|
||||
md5_init_ctx (&ctx);
|
||||
|
||||
/* Process whole buffer but last len % 64 bytes. */
|
||||
md5_process_bytes (buffer, len, &ctx);
|
||||
/* Process whole buffer but last len % 64 bytes. */
|
||||
md5_process_bytes (buffer, len, &ctx);
|
||||
|
||||
/* Put result in desired memory area. */
|
||||
return md5_finish_ctx(&ctx, resblock);
|
||||
/* Put result in desired memory area. */
|
||||
return md5_finish_ctx (&ctx, resblock);
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1995-2025 by the Free Software Foundation, Inc.
|
||||
// Copyright (C) 1995-1996 by the Free Software Foundation, Inc.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
@@ -24,32 +24,108 @@
|
||||
|
||||
#define MD5_LEN 16
|
||||
|
||||
/* The following contortions are an attempt to use the C preprocessor
|
||||
to determine an unsigned integral type that is 32 bits wide. An
|
||||
alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but
|
||||
doing that would require that the configure script compile and *run*
|
||||
the resulting executable. Locally running cross-compiled executables
|
||||
is usually not possible. */
|
||||
/* The following contortions are an attempt to use the C preprocessor
|
||||
to determine an unsigned integral type that is 32 bits wide. An
|
||||
alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but
|
||||
doing that would require that the configure script compile and *run*
|
||||
the resulting executable. Locally running cross-compiled executables
|
||||
is usually not possible. */
|
||||
|
||||
#include <stdint.h>
|
||||
typedef uint32_t md5_uint32;
|
||||
typedef uintptr_t md5_uintptr;
|
||||
|
||||
#if defined (__THROW)
|
||||
#define THROWFUNC __THROW
|
||||
#ifdef _LIBC
|
||||
# include <sys/types.h>
|
||||
typedef u_int32_t md5_uint32;
|
||||
#else
|
||||
#define THROWFUNC
|
||||
# if defined __STDC__ && __STDC__
|
||||
# define UINT_MAX_32_BITS 4294967295U
|
||||
# else
|
||||
# define UINT_MAX_32_BITS 0xFFFFFFFF
|
||||
# endif
|
||||
|
||||
/* If UINT_MAX isn't defined, assume it's a 32-bit type.
|
||||
This should be valid for all systems GNU cares about because
|
||||
that doesn't include 16-bit systems, and only modern systems
|
||||
(that certainly have <limits.h>) have 64+-bit integral types. */
|
||||
|
||||
# ifndef UINT_MAX
|
||||
# define UINT_MAX UINT_MAX_32_BITS
|
||||
# endif
|
||||
|
||||
# if UINT_MAX == UINT_MAX_32_BITS
|
||||
typedef unsigned int md5_uint32;
|
||||
# else
|
||||
# if USHRT_MAX == UINT_MAX_32_BITS
|
||||
typedef unsigned short md5_uint32;
|
||||
# else
|
||||
# if ULONG_MAX == UINT_MAX_32_BITS
|
||||
typedef unsigned long md5_uint32;
|
||||
# else
|
||||
/* The following line is intended to evoke an error.
|
||||
Using #error is not portable enough. */
|
||||
"Cannot determine unsigned 32-bit data type."
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
/* Compute MD5 message digest for bytes read from STREAM. The
|
||||
resulting message digest number will be written into the 16 bytes
|
||||
beginning at RESBLOCK. */
|
||||
int md5_stream(FILE *stream, void *resblock) THROWFUNC;
|
||||
#undef __P
|
||||
#if defined (__STDC__) && __STDC__
|
||||
#define __P(x) x
|
||||
#else
|
||||
#define __P(x) ()
|
||||
#endif
|
||||
|
||||
/* Compute MD5 message digest for LEN bytes beginning at BUFFER. The
|
||||
result is always in little endian byte order, so that a byte-wise
|
||||
output yields to the wanted ASCII representation of the message
|
||||
digest. */
|
||||
extern void *md5_buffer(const char *buffer, size_t len, void *resblock) THROWFUNC;
|
||||
/*
|
||||
* The following three functions are build up the low level used in
|
||||
* the functions `md5_stream' and `md5_buffer'.
|
||||
*/
|
||||
#if 0
|
||||
/* Initialize structure containing state of computation.
|
||||
(RFC 1321, 3.3: Step 3) */
|
||||
extern void md5_init_ctx __P ((struct md5_ctx *ctx));
|
||||
|
||||
#endif /* md5.h */
|
||||
/* Starting with the result of former calls of this function (or the
|
||||
initialization function update the context for the next LEN bytes
|
||||
starting at BUFFER.
|
||||
It is necessary that LEN is a multiple of 64!!! */
|
||||
extern void md5_process_block __P ((const void *buffer, size_t len,
|
||||
struct md5_ctx *ctx));
|
||||
|
||||
/* Starting with the result of former calls of this function (or the
|
||||
initialization function update the context for the next LEN bytes
|
||||
starting at BUFFER.
|
||||
It is NOT required that LEN is a multiple of 64. */
|
||||
extern void md5_process_bytes __P ((const void *buffer, size_t len,
|
||||
struct md5_ctx *ctx));
|
||||
|
||||
/* Process the remaining bytes in the buffer and put result from CTX
|
||||
in first 16 bytes following RESBUF. The result is always in little
|
||||
endian byte order, so that a byte-wise output yields to the wanted
|
||||
ASCII representation of the message digest.
|
||||
|
||||
IMPORTANT: On some systems it is required that RESBUF is correctly
|
||||
aligned for a 32 bits value. */
|
||||
extern void *md5_finish_ctx __P ((struct md5_ctx *ctx, void *resbuf));
|
||||
|
||||
|
||||
/* Put result from CTX in first 16 bytes following RESBUF. The result is
|
||||
always in little endian byte order, so that a byte-wise output yields
|
||||
to the wanted ASCII representation of the message digest.
|
||||
|
||||
IMPORTANT: On some systems it is required that RESBUF is correctly
|
||||
aligned for a 32 bits value. */
|
||||
extern void *md5_read_ctx __P ((const struct md5_ctx *ctx, void *resbuf));
|
||||
|
||||
#endif
|
||||
|
||||
/* Compute MD5 message digest for bytes read from STREAM. The
|
||||
resulting message digest number will be written into the 16 bytes
|
||||
beginning at RESBLOCK. */
|
||||
int md5_stream __P ((FILE *stream, void *resblock));
|
||||
|
||||
/* Compute MD5 message digest for LEN bytes beginning at BUFFER. The
|
||||
result is always in little endian byte order, so that a byte-wise
|
||||
output yields to the wanted ASCII representation of the message
|
||||
digest. */
|
||||
extern void *md5_buffer __P ((const char *buffer, size_t len, void *resblock));
|
||||
|
||||
#endif
|
||||
+9
-10
@@ -2345,9 +2345,7 @@ static void P_RunLevelScript(const char *scriptname)
|
||||
lumpnum_t lumpnum;
|
||||
char newname[9];
|
||||
|
||||
strncpy(newname, scriptname, 8);
|
||||
|
||||
newname[8] = '\0';
|
||||
strlcpy(newname, scriptname, sizeof(newname));
|
||||
|
||||
lumpnum = W_CheckNumForName(newname);
|
||||
|
||||
@@ -3314,6 +3312,12 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
if (!mapsadded)
|
||||
CONS_Printf(M_GetText("No maps added\n"));
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Free GPU textures before freeing patches.
|
||||
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||
HWR_ClearAllTextures();
|
||||
#endif
|
||||
|
||||
//
|
||||
// search for sprite replacements
|
||||
//
|
||||
@@ -3324,7 +3328,7 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
|
||||
// Reload it all anyway, just in case they
|
||||
// added some textures but didn't insert a
|
||||
// TEXTURES/etc. list.
|
||||
//R_LoadTexturesPwad(wadnum);
|
||||
R_LoadTexturesPwad(wadnum);
|
||||
|
||||
// everything from MultiSetupWadFile until ST_Start was here originally
|
||||
|
||||
@@ -3388,13 +3392,8 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
|
||||
|
||||
if (partadd_stage == 1)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
// Free GPU textures before freeing patches.
|
||||
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
|
||||
HWR_ClearAllTextures();
|
||||
#endif
|
||||
// Reload all textures, unconditionally for better or worse.
|
||||
R_LoadTextures();
|
||||
//R_LoadTextures();
|
||||
|
||||
if (fullsetup)
|
||||
++partadd_stage;
|
||||
|
||||
+242
-149
@@ -235,6 +235,7 @@ UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UIN
|
||||
// Painfully simple texture id cacheing to make maps load faster. :3
|
||||
static struct {
|
||||
char name[9];
|
||||
UINT32 hash;
|
||||
INT32 id;
|
||||
} *tidcache = NULL;
|
||||
static INT32 tidcachelen = 0;
|
||||
@@ -520,32 +521,151 @@ void R_FlushTextureCache(void)
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||||
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
|
||||
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
#define TX_START "TX_START"
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||||
#define TX_END "TX_END"
|
||||
void R_LoadTextures(void)
|
||||
|
||||
static INT32
|
||||
Rloadtextures (INT32 i, INT32 w)
|
||||
{
|
||||
INT32 i, k, w;
|
||||
UINT16 j;
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||||
INT32 k;
|
||||
UINT16 texstart, texend, texturesLumpPos;
|
||||
softwarepatch_t *patchlump;
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||||
texpatch_t *patch;
|
||||
texture_t *texture;
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||||
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||||
// Free previous memory before numtextures change.
|
||||
if (numtextures)
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
for (i = 0; i < numtextures; i++)
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||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
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||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
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||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
Z_Free(textures[i]);
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||||
Z_Free(texturecache[i]);
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||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
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||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
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||||
}
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||||
Z_Free(texturetranslation);
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||||
Z_Free(textures);
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||||
}
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||||
else
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||||
{
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||||
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
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||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
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texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
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||||
if (texturesLumpPos != INT16_MAX)
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||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
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||||
}
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||||
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||||
if (texstart == INT16_MAX || texend == INT16_MAX)
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||||
return i;
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||||
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||||
// Work through each lump between the markers in the WAD.
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||||
for (j = 0; j < (texend - texstart); j++)
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||||
{
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||||
UINT16 wadnum = (UINT16)w;
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||||
lumpnum_t lumpnum = texstart + j;
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||||
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||||
if (W_FileHasFolders(wadfiles[w]))
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||||
{
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||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
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||||
continue; // If it is then SKIP IT
|
||||
}
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patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
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||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((wadnum, lumpnum), patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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||||
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||||
// Set texture properties.
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||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->hash = quickncasehash(texture->name, 8);
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||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
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||||
texture->type = TEXTURETYPE_SINGLEPATCH;
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||||
texture->patchcount = 1;
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||||
texture->holes = false;
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||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
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||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = wadnum;
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||||
patch->lump = texstart + j;
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||||
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||||
Z_Free(patchlump);
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||||
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||||
// determine width power of 2
|
||||
#if 1
|
||||
// [WDJ] only need to determine if exact power of 2.
|
||||
k = 1;
|
||||
while (k < texture->width)
|
||||
k<<=1;
|
||||
#else
|
||||
// Largest power of 2 that fits within width.
|
||||
k = 1;
|
||||
while (k << 1 <= texture->width)
|
||||
k <<= 1;
|
||||
#endif
|
||||
if (k != texture->width)
|
||||
{
|
||||
// Odd width
|
||||
k = 1; // make texturewidthmask = 0
|
||||
}
|
||||
|
||||
texturewidthmask[i] = k - 1;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
static INT32
|
||||
count_range
|
||||
( const char * marker_start,
|
||||
const char * marker_end,
|
||||
const char * folder,
|
||||
UINT16 wadnum)
|
||||
{
|
||||
UINT16 j;
|
||||
UINT16 texstart, texend;
|
||||
INT32 count = 0;
|
||||
|
||||
// Count flats
|
||||
if (W_FileHasFolders(wadfiles[wadnum]))
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
|
||||
texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
|
||||
texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
|
||||
}
|
||||
|
||||
if (texstart != INT16_MAX && texend != INT16_MAX)
|
||||
{
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (W_FileHasFolders(wadfiles[wadnum]))
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
|
||||
count++;
|
||||
}
|
||||
}
|
||||
else // Add all the textures between markers
|
||||
{
|
||||
count += (texend - texstart);
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static INT32 R_CountTextures(UINT16 wadnum)
|
||||
{
|
||||
UINT16 texturesLumpPos;
|
||||
INT32 count = 0;
|
||||
|
||||
// Load patches and textures.
|
||||
|
||||
@@ -554,159 +674,127 @@ void R_LoadTextures(void)
|
||||
// the markers.
|
||||
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
|
||||
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
|
||||
for (w = 0, numtextures = 0; w < numwadfiles; w++)
|
||||
|
||||
// Count the textures from TEXTURES lumps
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
|
||||
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
}
|
||||
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// Add all the textures between TX_START and TX_END
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
// PK3s have subfolders, so we can't just make a simple sum
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
for (j = texstart; j < texend; j++)
|
||||
{
|
||||
if (W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
|
||||
continue;
|
||||
|
||||
numtextures++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
numtextures += (UINT32)(texend - texstart);
|
||||
}
|
||||
count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
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||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!numtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
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||||
// Count single-patch textures
|
||||
count += count_range(TX_START, TX_END, "textures/", wadnum);
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static void
|
||||
recallocuser
|
||||
( void * user,
|
||||
size_t old,
|
||||
size_t new)
|
||||
{
|
||||
char *p = Z_Realloc(*(void**)user,
|
||||
new, PU_STATIC, user);
|
||||
|
||||
if (new > old)
|
||||
memset(&p[old], 0, (new - old));
|
||||
}
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||||
|
||||
static void R_AllocateTextures(INT32 add)
|
||||
{
|
||||
const INT32 newtextures = (numtextures + add);
|
||||
const size_t newsize = newtextures * sizeof (void*);
|
||||
const size_t oldsize = numtextures * sizeof (void*);
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||||
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||||
INT32 i;
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||||
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||||
// Allocate memory and initialize to 0 for all the textures we are initialising.
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||||
// There are actually 5 buffers allocated in one for convenience.
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||||
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
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||||
recallocuser(&textures, oldsize, newsize);
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||||
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||||
// Allocate texture column offset table.
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||||
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
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||||
recallocuser(&texturecolumnofs, oldsize, newsize);
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||||
// Allocate texture referencing cache.
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||||
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
|
||||
// Allocate texture width mask table.
|
||||
texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
|
||||
// Allocate texture height mask table.
|
||||
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
|
||||
recallocuser(&texturecache, oldsize, newsize);
|
||||
// Allocate texture width table.
|
||||
recallocuser(&texturewidthmask, oldsize, newsize);
|
||||
// Allocate texture height table.
|
||||
recallocuser(&textureheight, oldsize, newsize);
|
||||
// Create translation table for global animation.
|
||||
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
|
||||
Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
|
||||
|
||||
for (i = 0; i < numtextures; i++)
|
||||
texturetranslation[i] = i;
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
for (i = 0; i < numtextures; ++i)
|
||||
{
|
||||
// Get the lump numbers for the markers in the WAD, if they exist.
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
|
||||
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
while (texturesLumpPos != INT16_MAX)
|
||||
{
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
|
||||
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
|
||||
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
|
||||
if (texturesLumpPos != INT16_MAX)
|
||||
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
|
||||
}
|
||||
|
||||
if (texstart == INT16_MAX || texend == INT16_MAX)
|
||||
continue;
|
||||
|
||||
// Work through each lump between the markers in the WAD.
|
||||
for (j = 0; j < (texend - texstart); j++)
|
||||
{
|
||||
UINT16 wadnum = (UINT16)w;
|
||||
lumpnum_t lumpnum = texstart + j;
|
||||
|
||||
if (W_FileHasFolders(wadfiles[w]))
|
||||
{
|
||||
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
|
||||
continue; // If it is then SKIP IT
|
||||
}
|
||||
|
||||
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
|
||||
|
||||
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad(wadnum, lumpnum), patchlump->width, patchlump->height);
|
||||
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
|
||||
|
||||
// Set texture properties.
|
||||
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
|
||||
texture->width = SHORT(patchlump->width);
|
||||
texture->height = SHORT(patchlump->height);
|
||||
texture->type = TEXTURETYPE_SINGLEPATCH;
|
||||
texture->patchcount = 1;
|
||||
texture->holes = false;
|
||||
|
||||
// Allocate information for the texture's patches.
|
||||
patch = &texture->patches[0];
|
||||
|
||||
patch->originx = patch->originy = 0;
|
||||
patch->wad = wadnum;
|
||||
patch->lump = texstart + j;
|
||||
|
||||
Z_Free(patchlump);
|
||||
|
||||
// determine width power of 2
|
||||
#if 1
|
||||
// [WDJ] only need to determine if exact power of 2.
|
||||
k = 1;
|
||||
while (k < texture->width)
|
||||
k<<=1;
|
||||
#else
|
||||
// Largest power of 2 that fits within width.
|
||||
k = 1;
|
||||
while (k << 1 <= texture->width)
|
||||
k <<= 1;
|
||||
#endif
|
||||
if (k != texture->width)
|
||||
{
|
||||
// Odd width
|
||||
k = 1; // make texturewidthmask = 0
|
||||
}
|
||||
|
||||
texturewidthmask[i] = k - 1;
|
||||
textureheight[i] = texture->height << FRACBITS;
|
||||
i++;
|
||||
}
|
||||
// R_FlushTextureCache relies on the user for
|
||||
// Z_Free, texturecache has been reallocated so the
|
||||
// user is now garbage memory.
|
||||
Z_SetUser(texturecache[i], (void**)&texturecache[i]);
|
||||
}
|
||||
|
||||
while (i < newtextures)
|
||||
{
|
||||
texturetranslation[i] = i;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
static INT32 R_DefineTextures(INT32 i, UINT16 w)
|
||||
{
|
||||
return Rloadtextures(i, w);
|
||||
}
|
||||
|
||||
static void R_FinishLoadingTextures(INT32 add)
|
||||
{
|
||||
numtextures += add;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_LoadMapTextures(numtextures);
|
||||
#endif
|
||||
}
|
||||
|
||||
//
|
||||
// R_LoadTextures
|
||||
// Initializes the texture list with the textures from the world map.
|
||||
//
|
||||
void R_LoadTextures(void)
|
||||
{
|
||||
INT32 i, w;
|
||||
INT32 newtextures = 0;
|
||||
|
||||
for (w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
newtextures += R_CountTextures((UINT16)w);
|
||||
}
|
||||
|
||||
// If no textures found by this point, bomb out
|
||||
if (!newtextures)
|
||||
I_Error("No textures detected in any WADs!\n");
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
|
||||
for (i = 0, w = 0; w < numwadfiles; w++)
|
||||
{
|
||||
i = R_DefineTextures(i, w);
|
||||
}
|
||||
|
||||
R_FinishLoadingTextures(i);
|
||||
}
|
||||
|
||||
void R_LoadTexturesPwad(UINT16 wadnum)
|
||||
{
|
||||
INT32 newtextures = R_CountTextures(wadnum);
|
||||
|
||||
if (!newtextures)
|
||||
return;
|
||||
|
||||
R_AllocateTextures(newtextures);
|
||||
newtextures = R_DefineTextures(numtextures, wadnum) - numtextures;
|
||||
R_FinishLoadingTextures(newtextures);
|
||||
}
|
||||
|
||||
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
|
||||
{
|
||||
char *texturesToken;
|
||||
@@ -958,6 +1046,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
|
||||
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
|
||||
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t), PU_STATIC, NULL);
|
||||
M_Memcpy(resultTexture->name, newTextureName, 8);
|
||||
resultTexture->hash = quickncasehash(newTextureName, 8);
|
||||
resultTexture->width = newTextureWidth;
|
||||
resultTexture->height = newTextureHeight;
|
||||
resultTexture->type = TEXTURETYPE_COMPOSITE;
|
||||
@@ -1741,19 +1830,22 @@ void R_ClearTextureNumCache(boolean btell)
|
||||
INT32 R_CheckTextureNumForName(const char *name)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 hash;
|
||||
|
||||
// "NoTexture" marker.
|
||||
if (name[0] == '-')
|
||||
return 0;
|
||||
|
||||
hash = quickncasehash(name, 8);
|
||||
|
||||
for (i = 0; i < tidcachelen; i++)
|
||||
if (!strncasecmp(tidcache[i].name, name, 8))
|
||||
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
|
||||
return tidcache[i].id;
|
||||
|
||||
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
|
||||
//for (i = 0; i < numtextures; i++) <- old
|
||||
for (i = (numtextures - 1); i >= 0; i--) // <- new
|
||||
if (!strncasecmp(textures[i]->name, name, 8))
|
||||
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
|
||||
{
|
||||
tidcachelen++;
|
||||
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
|
||||
@@ -1762,6 +1854,7 @@ INT32 R_CheckTextureNumForName(const char *name)
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
|
||||
#endif
|
||||
tidcache[tidcachelen-1].hash = hash;
|
||||
tidcache[tidcachelen-1].id = i;
|
||||
return i;
|
||||
}
|
||||
|
||||
@@ -53,6 +53,7 @@ typedef struct
|
||||
// Keep name for switch changing, etc.
|
||||
char name[8];
|
||||
UINT8 type; // TEXTURETYPE_
|
||||
UINT32 hash;
|
||||
INT16 width, height;
|
||||
boolean holes;
|
||||
// All the patches[patchcount] are drawn back to front into the cached texture.
|
||||
@@ -76,6 +77,7 @@ extern CV_PossibleValue_t Color_cons_t[];
|
||||
|
||||
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
|
||||
void R_LoadTextures(void);
|
||||
void R_LoadTexturesPwad(UINT16 wadnum);
|
||||
void R_FlushTextureCache(void);
|
||||
|
||||
UINT8 *R_GenerateTexture(size_t texnum);
|
||||
|
||||
Reference in new issue
Block a user