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-12
View File
@@ -192,18 +192,6 @@ from `0` to `#musicdefs-1`, or string indices (which is equal to calling `S_Find
Hook is called whenever `S_ShowMusicCredit` (either from game or mod) is called. Takes musicdef as only argument, returning true
will overwrite vanilla behavior (not show music credit), can be used to implement custom music credit pop-ups.
## addHook("SetupVote", function(result, gt, secondgt, prevmap))
Hook is called whenever server sets up options for vote screen. `result` is table where lua can store options to,
(for example, `result[1] = 1` will force green hills as first option), gt is current gametype, secondgt is
alternative gametype picked for 3rd entry (for example, gt can be `GT_RACE`, and secondgt can be `GT_MATCH`)
prevmap is the previous map that was played (small note - in game code, it is offset by -1, but for lua its offset back,
so if previous gamemap was 1, prevmap would also be 1. Which means you can safely do mapheaderinfo[prevmap] to get info on previous map)
Limitations: currently, game can only change gametype for 3rd option in map (meaning for example, if current gametype is race, and you
put battle map in first option, when it gets picked that map will be still run in race gametype). That means, game will only handle maps with
different gametype if it is put in 3rd vote option.
# Other changes
## P_PlayRinglossSound(source, damager)
+1 -1
View File
@@ -49,7 +49,7 @@
# Already enabled by default for 32-bit
# Windows.
# NOCURL=1 - Disable libcurl--HTTP capability.
# NOLIBGME=1 - Disable game music emu, retro VGM support.
# NOGME=1 - Disable game music emu, retro VGM support.
# NOOPENMPT=1 - Disable module (tracker) music support.
# NOMIXER=1 - Disable SDL Mixer (audio playback).
# NOTHREADS=1 - Disable multithreading.
+1 -1
View File
@@ -14,6 +14,6 @@ sources+=dedicated/i_threads.c
endif
NOOPENMPT=1
NOLIBGME=1
NOGME=1
NOHW=1
NOUPNP=1
+7
View File
@@ -73,6 +73,13 @@ libs+=-lbacktrace
opts+=-DHAVE_LIBBACKTRACE
endif
#windoze hack
ifdef MINGW
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
endif
ifdef HAVE_DISCORDRPC
$(eval $(call Propogate_flags,DISCORDRPC))
libs+=-ldiscord-rpc
-5
View File
@@ -15,7 +15,6 @@ endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-Wl,-Bstatic -lstdc++ -lpthread -lgcc -Wl,-Bdynamic
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
ifndef DEDICATED
@@ -43,10 +42,6 @@ libs+=-Wl,--large-address-aware
NOLIBBACKTRACE=1
endif
ifndef NODISCORDRPC
HAVE_DISCORDRPC=1
endif
ifndef MINGW64
32=32
x86=x86
+33 -8
View File
@@ -121,8 +121,11 @@ INT32 postimgparam[MAXSPLITSCREENPLAYERS];
// These variables are only true if
// whether the respective sound system is disabled
// or they're init'ed, but the player just toggled them
#ifndef NO_MIDI
boolean midi_disabled = false;
#endif
boolean sound_disabled = false;
boolean music_disabled = false;
boolean digital_disabled = false;
#ifdef DEBUGFILE
INT32 debugload = 0;
@@ -1986,23 +1989,45 @@ void D_SRB2Main(void)
if (dedicated)
{
sound_disabled = true;
music_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
sound_disabled = true;
music_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
else
{
if (M_CheckParm("-nosound"))
sound_disabled = true;
if (M_CheckParm("-nomusic"))
music_disabled = true;
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
{
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
else
{
#ifndef NO_MIDI
if (M_CheckParm("-nomidimusic"))
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
#endif
if (M_CheckParm("-nodigmusic"))
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
}
}
if (!(sound_disabled && music_disabled))
if (!( sound_disabled && digital_disabled
#ifndef NO_MIDI
&& midi_disabled
#endif
))
{
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
I_StartupSound();
+1 -12
View File
@@ -2505,14 +2505,6 @@ void D_SetupVote(void)
UINT8 gt = (cv_kartgametypepreference.value == -1) ? gametype : cv_kartgametypepreference.value;
UINT8 secondgt = G_SometimesGetDifferentGametype(gt);
INT16 votebuffer[4] = {-1,-1,-1,0};
INT16 luamaps[4] = {0, 0, 0, 0};
LUA_HookSetupVote(luamaps, sizeof(luamaps)/sizeof(luamaps[0]), gt, secondgt);
// Correct secondgt if needed
UINT8 typeoflevel = mapheaderinfo[luamaps[2]-1]->typeoflevel;
if (luamaps[2] && (typeoflevel & G_TOLFlag(secondgt&(~0x80))) == 0)
secondgt = ((typeoflevel & TOL_RACE) ? GT_RACE : GT_MATCH)|(secondgt&0x80);
if (cv_kartencore.value && gt == GT_RACE)
WRITEUINT8(p, (gt|0x80));
@@ -2521,13 +2513,10 @@ void D_SetupVote(void)
WRITEUINT8(p, secondgt);
secondgt &= ~0x80;
for (i = 0; i < 4; i++)
{
UINT16 m;
if (luamaps[i])
m = luamaps[i]-1;
else if (i == 2) // sometimes a different gametype
if (i == 2) // sometimes a different gametype
m = G_RandMap(G_TOLFlag(secondgt), prevmap, false, 0, true, votebuffer);
else if (i >= 3) // unknown-random and force-unknown MAP HELL
m = G_RandMap(G_TOLFlag(gt), prevmap, false, (i-2), (i < 4), votebuffer);
+13 -35
View File
@@ -1173,41 +1173,7 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
filestatus_t homecheck; // store result of last file search
boolean badmd5 = false; // store whether md5 was bad from either of the first two searches (if nothing was found in the third)
// skip for startup, our mainwads wont be in there
if (loaded_config)
{
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
// first, check any custom directory if specified
homecheck = filesearch(filename, cv_addons_folder.string, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// next, check "DOWNLOAD" directory
homecheck = filesearch(filename, "DOWNLOAD", wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
// next, check "addons" directory
homecheck = filesearch(filename, "addons", wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// next, check SRB2's "home" directory
// first, check SRB2's "home" directory
homecheck = filesearch(filename, srb2home, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
@@ -1225,6 +1191,18 @@ filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, boolean complet
badmd5 = true;
// if not found at all, just move on without doing anything
if (cv_addons_option.value == 3 && *cv_addons_folder.string != '\0')
{
// next, check any custom directory if specified
homecheck = filesearch(filename, cv_addons_folder.string, wantedmd5sum, completepath, 10);
if (homecheck == FS_FOUND) // we found the file, so return that we have :)
return FS_FOUND;
else if (homecheck == FS_MD5SUMBAD) // file has a bad md5; move on and look for a file with the right md5
badmd5 = true;
// if not found at all, just move on without doing anything
}
// finally check "." directory
homecheck = filesearch(filename, ".", wantedmd5sum, completepath, 10);
+5 -2
View File
@@ -69,11 +69,13 @@ void I_ShutdownSound(void){}
\return sfx handle
*/
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, INT32 channel)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
(void)id;
(void)vol;
(void)sep;
(void)pitch;
(void)priority;
(void)channel;
return 0;
}
@@ -114,11 +116,12 @@ boolean I_SoundIsPlaying(INT32 handle)
\return void
*/
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep)
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
(void)handle;
(void)vol;
(void)sep;
(void)pitch;
}
/** \brief The I_SetSfxVolume function
+1 -1
View File
@@ -1899,7 +1899,7 @@ static const char *searchWad(const char *searchDir)
filestatus_t fstemp;
strcpy(tempsw, WADKEYWORD1);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
+1 -10
View File
@@ -178,9 +178,6 @@ FUNCPRINTF static void deh_warning(const char *first, ...)
else
CONS_Alert(CONS_WARNING, "Line %u: %s\n", dbg_line, buf);
if (dbg_line != -1 && (M_CheckParm("-strict") || M_CheckParm("-strict-soc")))
I_Error("deh_warning: %s", buf);
deh_num_warning++;
Z_Free(buf);
@@ -2858,7 +2855,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
dbg_line = -1; // start at -1 so the first line is 0.
while (!myfeof(f))
{
char origpos[256];
char origpos[128];
INT32 size = 0;
char *traverse;
@@ -2874,12 +2871,6 @@ static void DEH_LoadDehackedFile(MYFILE *f, UINT16 wad)
size++;
}
if (size > (int)sizeof(origpos))
{
deh_warning("Line is too long");
size = sizeof(origpos)-1;
}
strncpy(origpos, s, size);
origpos[size] = '\0';
+1 -2
View File
@@ -650,8 +650,7 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define NOCLIPCAM
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
// yall didnt properly disable it so it always worked lol (:
//#define NO_MIDI
#define NO_MIDI
/// Sprite rotation
#define ROTSPRITE
+6 -1
View File
@@ -102,8 +102,13 @@ extern boolean forceresetplayers, deferencoremode;
// Internal parameters for sound rendering.
// ========================================
#ifdef NO_MIDI
#define midi_disabled true
#else
extern boolean midi_disabled;
#endif
extern boolean sound_disabled;
extern boolean music_disabled;
extern boolean digital_disabled;
// =========================
// Status flags for refresh.
+72 -163
View File
@@ -341,7 +341,6 @@ char *refreshdirname = NULL;
// direrror is set if there was an error.
INT32 pathisdirectory(const char *path)
{
#ifndef _WIN32
struct stat fsstat;
if (stat(path, &fsstat) < 0)
@@ -349,67 +348,39 @@ INT32 pathisdirectory(const char *path)
return -1;
}
else if (S_ISDIR(fsstat.st_mode))
{
return 1;
}
#else
DWORD fileattr = GetFileAttributes(path);
if (fileattr == INVALID_FILE_ATTRIBUTES)
{
return -1;
}
else if (fileattr & FILE_ATTRIBUTE_DIRECTORY)
{
return 1;
}
#endif
return 0;
}
// skip those folders, they will not have any addons
static const char *exclude_paths[] = {
"logs",
"luafiles",
"replay",
"mdls",
"gifs",
"screenshots",
NULL
};
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth)
{
filestatus_t retval = FS_NOTFOUND;
DIR **dirhandle;
struct dirent *dent;
#ifndef _WIN32
struct stat fsstat;
#endif
int found = 0;
char *searchname;
char *searchname = strdup(filename);
int depthleft = maxsearchdepth;
char searchpath[1024];
size_t *searchpathindex;
dirhandle = (DIR**)malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *)malloc(maxsearchdepth * sizeof(size_t));
dirhandle = (DIR**) malloc(maxsearchdepth * sizeof(DIR*));
searchpathindex = (size_t *) malloc(maxsearchdepth * sizeof(size_t));
strcpy(searchpath, startpath);
strcpy(searchpath,startpath);
searchpathindex[--depthleft] = strlen(searchpath) + 1;
dirhandle[depthleft] = opendir(searchpath);
if (dirhandle[depthleft] == NULL)
{
free(searchname);
free(dirhandle);
free(searchpathindex);
return FS_NOTFOUND;
}
searchname = strdup(filename);
if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0])
{
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
@@ -441,88 +412,62 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
// okay, now we actually want searchpath to incorporate d_name
strcpy(&searchpath[searchpathindex[depthleft]], dent->d_name);
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK)
if (stat(searchpath, &fsstat) == 0 && S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
// Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups.
if (dent->d_type == DT_DIR)
#elif defined (_WIN32)
// if we wanna follow symlinks we can check with FILE_ATTRIBUTE_REPARSE_POINT
DWORD fileattr = GetFileAttributes(searchpath);
if (fileattr == INVALID_FILE_ATTRIBUTES)
continue; // was the file (re)moved? can't stat it
if (fileattr & FILE_ATTRIBUTE_DIRECTORY)
#else
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
continue; // was the file (re)moved? can't stat it
if (S_ISDIR(fsstat.st_mode))
#endif
#if defined(__linux__) || defined(__FreeBSD__)
if (dent->d_type == DT_UNKNOWN && lstat(searchpath, &fsstat) == 0)
{
// I am a folder!
if (!depthleft)
continue; // No additional folder delving permitted...
const char **path = exclude_paths;
if (depthleft == maxsearchdepth-1)
{
// When we're at the root of the search, we exclude certain folders.
boolean skipfolder = false;
for (; *path != NULL; path++)
{
if (strcasecmp(*path, dent->d_name) == 0)
{
skipfolder = true;
break;
}
}
if (skipfolder)
{
continue;
}
}
if (strcasecmp(".git", dent->d_name) // sanity if you're weird like me
&& (dirhandle[depthleft-1] = opendir(searchpath)) != NULL)
{
// Got read permissions!
searchpathindex[--depthleft] = strlen(searchpath) + 1;
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
searchpath[searchpathindex[depthleft]] = 0;
}
continue;
if (S_ISDIR(fsstat.st_mode))
dent->d_type = DT_DIR;
else if (S_ISLNK(fsstat.st_mode))
dent->d_type = DT_LNK;
}
// I am a file!
if (strcasecmp(searchname, dent->d_name))
continue; // Not what we're looking for!
switch (checkfilemd5(searchpath, wantedmd5sum))
// Symlinks aren't always directory symlinks. Dunno if this would resolve recursive
// symlinks, but i think stat already does that
if (dent->d_type == DT_LNK && stat(searchpath,&fsstat) == 0 && !S_ISDIR(fsstat.st_mode))
{
case FS_FOUND:
if (completepath)
strcpy(filename, searchpath);
else
strcpy(filename, dent->d_name);
retval = FS_FOUND;
found = 1;
break;
case FS_MD5SUMBAD:
retval = FS_MD5SUMBAD;
break;
default: // prevent some compiler warnings
break;
dent->d_type = DT_UNKNOWN;
}
// Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups.
// FIXME: should we also follow symlinks?
if ((dent->d_type == DT_DIR && depthleft) || (dent->d_type == DT_LNK && depthleft))
#else
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else if (S_ISDIR(fsstat.st_mode) && depthleft)
#endif
{
searchpathindex[--depthleft] = strlen(searchpath) + 1;
dirhandle[depthleft] = opendir(searchpath);
if (!dirhandle[depthleft])
{
// can't open it... maybe no read-permissions
// go back to previous dir
depthleft++;
}
searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
searchpath[searchpathindex[depthleft]] = 0;
}
else if (!strcasecmp(searchname, dent->d_name))
{
switch (checkfilemd5(searchpath, wantedmd5sum))
{
case FS_FOUND:
if (completepath)
strcpy(filename, searchpath);
else
strcpy(filename, dent->d_name);
retval = FS_FOUND;
found = 1;
break;
case FS_MD5SUMBAD:
retval = FS_MD5SUMBAD;
break;
default: // prevent some compiler warnings
break;
}
}
}
@@ -699,9 +644,7 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
{
DIR *dirhandle;
struct dirent *dent;
#ifndef _WIN32
struct stat fsstat;
#endif
size_t pos = 0, folderpos = 0, numfolders = 0;
char *tempname = NULL;
@@ -737,44 +680,30 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
#ifndef _WIN32
if (stat(menupath, &fsstat) < 0)
#else
// if we wanna follow symlinks we can check with FILE_ATTRIBUTE_REPARSE_POINT
DWORD fileattr = GetFileAttributes(menupath);
if (fileattr == INVALID_FILE_ATTRIBUTES)
#endif
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else // is a file or directory
{
#ifndef _WIN32
if (!S_ISDIR(fsstat.st_mode)) // file
#else
if (!(fileattr & FILE_ATTRIBUTE_DIRECTORY))
#endif
{
size_t len = strlen(dent->d_name)+1;
if (replayhut)
{
if (strcasecmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
if (strcasecmp(".lmp", dent->d_name+len-5)) continue; // Not a replay
}
else if (!cv_addons_showall.value)
{
UINT8 ext;
for (ext = 0; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE)
continue; // not an addfile-able (or exec-able) file
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
if (ext == NUM_EXT_TABLE) continue; // not an addfile-able (or exec-able) file
}
}
else // directory
@@ -819,20 +748,14 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (!dent)
break;
else if (dent->d_name[0]=='.' &&
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
(dent->d_name[1]=='\0' ||
(dent->d_name[1]=='.' &&
dent->d_name[2]=='\0')))
continue; // we don't want to scan uptree
strcpy(&menupath[menupathindex[menudepthleft]],dent->d_name);
#ifndef _WIN32
if (stat(menupath, &fsstat) < 0)
#else
// if we wanna follow symlinks we can check with FILE_ATTRIBUTE_REPARSE_POINT
DWORD fileattr = GetFileAttributes(menupath);
if (fileattr == INVALID_FILE_ATTRIBUTES)
#endif
if (stat(menupath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
; // was the file (re)moved? can't stat it
else // is a file or directory
{
@@ -841,31 +764,20 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
UINT8 ext = EXT_FOLDER;
UINT8 folder;
#ifndef _WIN32
if (!S_ISDIR(fsstat.st_mode)) // file
#else
if (!(fileattr & FILE_ATTRIBUTE_DIRECTORY))
#endif
{
if (!((numfolders+pos) < sizecoredirmenu))
continue; // crash prevention
if (!((numfolders+pos) < sizecoredirmenu)) continue; // crash prevention
if (replayhut)
{
if (strcasecmp(".lmp", dent->d_name+len-5))
continue; // Not a replay
if (strcasecmp(".lmp", dent->d_name+len-5)) continue; // Not a replay
ext = EXT_TXT; // This isn't used anywhere but better safe than sorry for messing with this...
}
else
{
for (; ext < NUM_EXT_TABLE; ext++)
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0])))
break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value)
continue; // not an addfile-able (or exec-able) file
if (!strcasecmp(exttable[ext]+1, dent->d_name+len-(exttable[ext][0]))) break; // extension comparison
if (ext == NUM_EXT_TABLE && !cv_addons_showall.value) continue; // not an addfile-able (or exec-able) file
ext += EXT_START; // moving to be appropriate position
if (ext >= EXT_LOADSTART)
@@ -882,7 +794,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (strcmp(dent->d_name, filenamebuf[i]))
continue;
if (cv_addons_md5.value && !checkfilemd5(menupath, wadfiles[i]->md5sum))
continue;
@@ -909,11 +820,9 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
if (!(temp = Z_Malloc((len+DIR_STRING+folder) * sizeof (char), PU_STATIC, NULL)))
I_Error("preparefilemenu(): could not create file entry.");
temp[DIR_TYPE] = ext;
temp[DIR_LEN] = (UINT8)(len);
strlcpy(temp+DIR_STRING, dent->d_name, len);
if (folder)
{
strcpy(temp+len, PATHSEP);
+2 -1
View File
@@ -30,7 +30,8 @@ extern consvar_t cv_addons_option, cv_addons_folder, cv_addons_md5, cv_addons_sh
*/
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth);
filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
boolean completepath, int maxsearchdepth);
#define menudepth 20
+1 -1
View File
@@ -883,7 +883,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
return;
const UINT8 forplayer = (ssplayer-1);
player_t *player = P_GetLocalPlayerForNum(forplayer);
player_t *player = ((ssplayer == 1) ? &players[consoleplayer] : &players[displayplayers[forplayer]]);
camera_t *thiscam = &camera[forplayer];
const boolean freecam = camera[forplayer].freecam;
+84 -52
View File
@@ -328,7 +328,7 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *gltex, boolean noe
gltex->mipmap.format = textureformat;
// hack the Legacy skies..
if (UNLIKELY(memcmp(texture->name, "SKY", 3) == 0 &&
if (UNLIKELY(strncmp(texture->name, "SKY", 3) == 0 &&
(texture->name[4] == 0 || texture->name[5] == 0)))
{
skyspecial = true;
@@ -600,6 +600,7 @@ void HWR_FreeMapTextures(void)
static void HWR_PrecacheLevelFlats(void)
{
levelflat_t levelflat;
lumpnum_t lump;
size_t i, j;
INT32 k;
@@ -613,22 +614,28 @@ static void HWR_PrecacheLevelFlats(void)
{
sector_t *sec = &sectors[i];
// sector checked already?
if (sec->validcount == validcount)
continue;
sec->validcount = validcount;
// gotta check sector floor and ceiling
for (j = 0; j < 2; j++)
{
const boolean ceiling = (j == 0);
const INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
INT32 pic = ceiling ? sec->ceilingpic : sec->floorpic;
const levelflat_t *levelflat = &levelflats[pic];
levelflat = levelflats[pic];
lump = levelflat->lumpnum;
lump = levelflat.lumpnum;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
if (levelflat->speed) // it is an animated flat
if (levelflat.speed) // it is an animated flat
{
for (k = 1; k < levelflat->numpics; k++)
for (k = 1; k < levelflat.numpics; k++)
{
lump = levelflat->baselumpnum + k;
lump = levelflat.baselumpnum + k;
HWR_GetFlat(lump, R_NoEncore(sec, ceiling));
}
}
@@ -642,18 +649,18 @@ static void HWR_PrecacheLevelFlats(void)
// just load every flat in the level
for (i = 0; i < numlevelflats; i++)
{
const levelflat_t *levelflat = &levelflats[i];
lump = levelflat->lumpnum;
levelflat = levelflats[i];
lump = levelflat.lumpnum;
HWR_GetFlat(lump, false);
if (!levelflat->speed) // is it an animated flat ?
continue;
for (k = 1; k < levelflat->numpics; k++)
if (levelflat.speed) // it is an animated flat
{
lump = levelflat->baselumpnum + k;
HWR_GetFlat(lump, false);
for (k = 1; k < levelflat.numpics; k++)
{
lump = levelflat.baselumpnum + k;
HWR_GetFlat(lump, false);
}
}
}
}
@@ -663,55 +670,52 @@ static void HWR_PrecacheLevelTextures(void)
{
char *texturepresent;
anim_t *anim;
size_t i, j, f;
size_t i, j;
INT32 h;
texturepresent = calloc(numtextures, sizeof (*texturepresent));
if (texturepresent == NULL)
I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
// Sky texture is always present.
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like a wall texture, with a skynum dependent name.
texturepresent[skytexture] = 1;
HWR_GetTexture(skytexture, false);
if (texturepresent == NULL) I_Error("%s: Out of memory looking up textures", "HWR_PrecacheLevel");
for (i = 0; i < numlines; i++)
{
const line_t *line = &lines[i];
line_t *line = &lines[i];
#ifdef GLENCORE
const int noencoremap = ((encoremap && (line->flags & ML_TFERLINE)) ? 2 : 1);
const int noencoremap = ((line->flags & ML_TFERLINE) ? 2 : 1);
#else
const int noencoremap = 1;
#endif
// line checked already?
if (line->validcount == validcount)
continue;
line->validcount = validcount;
// two sides
for (j = 0; j < 2; j++)
{
// check if single-sided linedef
side_t *side = &sides[line->sidenum[j]];
// Single-side linedef
if (line->sidenum[j] == 0xffff)
continue;
const side_t *side = &sides[line->sidenum[j]];
const INT32 sidetex[] = {side->toptexture, side->midtexture, side->bottomtexture};
// gotta check from top to bottom uwu
for (f = 0; f < 3; f++)
if (side->toptexture >= 0 && side->toptexture < numtextures)
{
const INT32 texnum = sidetex[f];
if (texnum < 0 || texnum >= numtextures || texturepresent[texnum])
continue;
texturepresent[texnum] = 1|noencoremap;
HWR_GetTexture(texnum, false);
#ifdef GLENCORE
if (noencoremap & 2)
HWR_GetTexture(texnum, true);
#endif
texturepresent[side->toptexture] = 1|noencoremap;
}
if (side->midtexture >= 0 && side->midtexture < numtextures)
{
texturepresent[side->midtexture] = 1|noencoremap;
}
if (side->bottomtexture >= 0 && side->bottomtexture < numtextures)
{
texturepresent[side->bottomtexture] = 1|noencoremap;
}
}
}
// check for animated textures
for (anim = anims; anim < lastanim; anim++)
{
if (!anim->istexture)
@@ -722,21 +726,47 @@ static void HWR_PrecacheLevelTextures(void)
if (!texpresent)
continue;
for (h = 1; h < anim->numpics; h++)
if (texpresent & 1)
{
if (texpresent & 1)
for (h = 1; h < anim->numpics; h++)
{
HWR_GetTexture(anim->basepic+h, false);
}
}
#ifdef GLENCORE
if (texpresent & 2)
if (texpresent & 2)
{
for (h = 1; h < anim->numpics; h++)
{
HWR_GetTexture(anim->basepic+h, true);
}
#endif
}
#endif
}
// Sky texture is always present.
// Note that F_SKY1 is the name used to indicate a sky floor/ceiling as a flat,
// while the sky texture is stored like a wall texture, with a skynum dependent name.
texturepresent[skytexture] = 1;
for (i = 0; i < (unsigned)numtextures; i++)
{
const char texpresent = texturepresent[i];
if (!texpresent)
continue;
if (texpresent & 1)
{
HWR_GetTexture(i, false);
}
#ifdef GLENCORE
if (texpresent & 2)
{
HWR_GetTexture(i, true);
}
#endif
}
free(texturepresent);
}
@@ -745,19 +775,21 @@ static void HWR_PrecacheLevelSprites(void)
patch_t *spritepatch;
char *spritepresent;
size_t i, j, k;
lumpnum_t lump;
thinker_t *th;
mobj_t *mo;
spriteframe_t *sf;
spritepresent = calloc(numsprites, sizeof (*spritepresent));
if (spritepresent == NULL)
I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
if (spritepresent == NULL) I_Error("%s: Out of memory looking up sprites", "HWR_PrecacheLevel");
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function != (actionf_p1)P_MobjThinker)
continue;
const mobj_t *mo = (mobj_t *)th;
mo = (mobj_t *)th;
// ogl is weird
// for some reason it does not want to preload sprites with colormaps
@@ -775,10 +807,10 @@ static void HWR_PrecacheLevelSprites(void)
for (j = 0; j < sprites[i].numframes; j++)
{
const spriteframe_t *sf = &sprites[i].spriteframes[j];
sf = &sprites[i].spriteframes[j];
#define cacheang(a) {\
const lumpnum_t lump = sf->lumppat[a];\
lump = sf->lumppat[a];\
spritepatch = (patch_t *)W_CachePatchNum(lump, PU_SPRITE);\
if (spritepatch != NULL)\
HWR_GetPatch(spritepatch);\
+78 -123
View File
@@ -1138,33 +1138,6 @@ static boolean K_UseColorSpeedo(int speedostyle)
}
}
enum
{
GAUGE_DEFAULT = 1,
GAUGE_SMALL,
GAUGE_BIGNUM,
GAUGE_NUMONLY,
GAUGE_EXTRA,
};
static SINT8 K_GetDriftgaugeStyle(void)
{
if (driftgaugegfx)
{
if (cv_driftgaugestyle.value == 1)
return GAUGE_DEFAULT;
else if (cv_driftgaugestyle.value == 2)
return GAUGE_SMALL;
else if (cv_driftgaugestyle.value == 3)
return GAUGE_BIGNUM;
else if (cv_driftgaugestyle.value == 5 && xtra_speedo3)
return GAUGE_EXTRA;
}
// Fallback
return GAUGE_NUMONLY; // (cv_driftgaugestyle.value == 4)
}
static boolean K_IsHighResolution(void)
{
return (vid.width >= 640 && vid.height >= 400);
@@ -1340,76 +1313,40 @@ static void K_drawKartStats(void)
spdxoffset = 0;
spdoffset = 0;
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
if (!LUA_HudEnabled(hud_statdisplay))
return;
flags = V_SNAPTOBOTTOM|V_SNAPTOLEFT;
//Internal offset for speedometer
const UINT8 speedostyle = K_GetSpeedometerStyle();
if (cv_kartspeedometer.value && (!splitscreen))
{
switch (speedostyle)
if ((speedostyle == SPEEDO_EXTRA) || (speedostyle == SPEEDO_ACHII) || (speedostyle == SPEEDO_EXTRA3))
spdoffset = -10;
else if (speedostyle == SPEEDO_DIAL)
{
case SPEEDO_EXTRA:
case SPEEDO_ACHII:
case SPEEDO_EXTRA3:
spdoffset = -10;
break;
case SPEEDO_DIAL:
spdxoffset = 11;
spdoffset = 14;
break;
default:
spdoffset = -14;
break;
spdxoffset = 11;
spdoffset = 14;
}
else
spdoffset = -14;
}
else
spdoffset = 0;
if (G_BattleGametype() && ((speedostyle != SPEEDO_DIAL) || splitscreen))
spdoffset += ((stplyr->kartstuff[k_bumper] ? -5 : -8));
if ((speedostyle != SPEEDO_DIAL) || (splitscreen))
spdoffset += (G_BattleGametype() ? (stplyr->kartstuff[k_bumper] ? -5 : -8) : 0);
// Customizations c:
if (!splitscreen)
{
skin_t *fakeskin;
INT32 flags2;
x += 18 + cv_stat_xoffset.value + spdxoffset;
y += cv_stat_yoffset.value + spdoffset;
flags |= V_HUDTRANS;
flags2 = flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor);
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags2, fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags2, fakeskin->realname);
}
// Icon and stats
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch(x, y, flags, R_GetSkinFaceWant(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
else
V_DrawMappedPatch(x, y, flags, R_GetSkinFaceRank(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
V_DrawMappedPatch(x-3, y-2, flags, kp_facenum[min(9, max(1, stplyr->kartspeed))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUEBERRY, GTC_CACHE));
V_DrawMappedPatch(x+10, y+10, flags, kp_facenum[min(9, max(1, stplyr->kartweight))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BURGUNDY, GTC_CACHE));
return;
}
if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
else if (splitscreen == 1) // I tried my best, but this is still mess :/ < :Blobcatpats: c:
{
x -= 10;
y -= 40;
@@ -1447,8 +1384,35 @@ static void K_drawKartStats(void)
flags |= V_HUDTRANS;
// In splitscreen, just draw a string with stats
V_DrawString(x, y+10, flags, va("\x84%dS \x87%dW", stplyr->kartspeed, stplyr->kartweight));
if (!splitscreen)
{
skin_t *fakeskin;
fakeskin = K_GetPlayerSkin(stplyr);
// Skin name
if (K_IsHighResolution()) // V_DrawSmallString becomes a mess at low resolutions lel
{
V_DrawSmallString(x+20, y+12, flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor), fakeskin->realname);
}
else
{
V_DrawThinString(x+20, y+7, flags|V_ALLOWLOWERCASE|V_SkinColorToHighlightcolor(stplyr->skincolor), fakeskin->realname);
}
// Icon and stats
if (K_UseHighResPortraits())
V_DrawSmallMappedPatch(x, y, flags, R_GetSkinFaceWant(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
else
V_DrawMappedPatch(x, y, flags, R_GetSkinFaceRank(stplyr), R_GetLocalTranslationColormap(fakeskin, fakeskin, stplyr->skincolor, GTC_CACHE, stplyr->skinlocal));
V_DrawMappedPatch(x-3, y-2, flags, kp_facenum[min(9, max(1, stplyr->kartspeed))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BLUEBERRY, GTC_CACHE));
V_DrawMappedPatch(x+10, y+10, flags, kp_facenum[min(9, max(1, stplyr->kartweight))], R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_BURGUNDY, GTC_CACHE));
}
else
{
// In splitscreen, just draw a string with stats
V_DrawString(x, y+10, flags, va("\x84%dS \x87%dW", stplyr->kartspeed, stplyr->kartweight));
}
}
static void K_drawKartItem(void)
@@ -1735,7 +1699,7 @@ static void K_drawKartItem(void)
switch (stplyr->kartstuff[k_itemblinkmode])
{
case 2:
localcolor = K_RainbowColor();
localcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
break;
case 1:
localcolor = SKINCOLOR_RED;
@@ -3185,7 +3149,7 @@ static void K_drawDriftGauge(void)
fixed_t basex, basey;
const int dup = vid.dupx;
int i;
UINT8 *colormap = NULL;
UINT8 *cmap;
static const UINT8 driftcolors[3][4] = {
{0, 0, 10, 16}, // no drift
@@ -3231,21 +3195,23 @@ skipcrap:
const INT32 driftcharge = min(driftval*4, stplyr->kartstuff[k_driftcharge]);
const INT32 driftlevel = min(driftcharge / driftval, 2);
const INT32 drifttrans = ((cv_driftgaugetrans.value) ? V_LocalTransFlag() : 0);
const SINT8 gaugestyle = K_GetDriftgaugeStyle();
basex = pos.x>>FRACBITS;
basey = pos.y>>FRACBITS;
switch (gaugestyle)
switch (cv_driftgaugestyle.value)
{
case GAUGE_DEFAULT:
case GAUGE_SMALL:
case GAUGE_EXTRA:
case GAUGE_BIGNUM:
case 1:
case 2:
case 3:
case 5:
{
patch_t *driftpatch = NULL;
if (!driftgaugegfx)
break;
if (gaugestyle == GAUGE_DEFAULT || gaugestyle == GAUGE_BIGNUM || gaugestyle == GAUGE_EXTRA)
const boolean usescaledpatch = (cv_driftgaugestyle.value == 5 && xtra_speedo3);
if (cv_driftgaugestyle.value == 1 || cv_driftgaugestyle.value == 3 || usescaledpatch)
{
barx = basex - dup*23;
BAR_WIDTH = dup*47;
@@ -3258,44 +3224,40 @@ skipcrap:
bary = basey - dup*2;
if (gaugestyle == GAUGE_EXTRA) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
if (usescaledpatch) // i hate hud code i hate hud code i hate hud code i hate hud code i hate hud code.....
{
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // We reuse the extra speedometer patch hence this check
if (K_UseColorSpeedo(SPEEDO_EXTRA3)) // Colourized hud
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = skp_smallstickerclr3;
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, skp_smallstickerclr3, colormap, 0);
}
else
driftpatch = skp_smallsticker3;
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap, 0);
V_DrawStretchyFixedPatch((basex - dup*30)<<FRACBITS, ((basey<<FRACBITS) - FixedMul(dup<<FRACBITS, 21*FRACUNIT/10)), XTRA3PSCALE, XTRA3VSCALE, V_NOSCALESTART|V_OFFSET|drifttrans, skp_smallsticker3, NULL, 0);
}
else
{
if (K_UseColorHud()) // Colourized hud
{
colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmallcolor : driftgaugecolor);
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, K_GetHudColor(), GTC_CACHE);
V_DrawMappedPatch(cv_driftgaugestyle.value == 2 ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, cv_driftgaugestyle.value == 2 ? driftgaugesmallcolor : driftgaugecolor, colormap);
}
else
driftpatch = (gaugestyle == GAUGE_SMALL ? driftgaugesmall : driftgauge);
V_DrawMappedPatch(gaugestyle == GAUGE_SMALL ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftpatch, colormap);
V_DrawMappedPatch(cv_driftgaugestyle.value == 2 ? basex + dup*11 : basex, basey, V_NOSCALESTART|V_OFFSET|drifttrans, cv_driftgaugestyle.value == 2 ? driftgaugesmall : driftgauge, NULL);
}
if (driftcharge >= driftval*4) // rainbow sparks
{
colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
for (i = 0; i < 4; i++)
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 17)] + i*2) | V_NOSCALESTART|drifttrans);
V_DrawFill(barx, bary+dup*1+dup*i, BAR_WIDTH, dup, (driftrainbow[min((leveltime % 18) + 1, 18 - 1)] + i*2) | V_NOSCALESTART|drifttrans);
}
else // none/blue/red
{
const INT32 limit = (driftval * (driftcharge >= driftval*2 ? 2 : 1));
const INT32 width = ((driftcharge - (driftcharge >= driftval ? limit : 0)) * BAR_WIDTH) / limit;
colormap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel], GTC_CACHE);
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
for (i = 0; i < 4; i++)
{
@@ -3307,20 +3269,20 @@ skipcrap:
}
// right, also draw a cool number
if (gaugestyle == GAUGE_BIGNUM)
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, colormap);
if (cv_driftgaugestyle.value == 3)
V_DrawPaddedTallColorNum(basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
else
V_DrawPingNum((gaugestyle == GAUGE_SMALL ? basex + (dup*22) : basex + (dup*32)), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, colormap);
V_DrawPingNum(cv_driftgaugestyle.value == 2 ? basex + (dup*22) : basex + (dup*32), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, cmap);
}
break;
case GAUGE_NUMONLY:
case 4:
{
if (driftcharge >= driftval*4)
colormap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
cmap = R_GetTranslationColormap(TC_RAINBOW, 1 + leveltime % (MAXSKINCOLORS-1),GTC_CACHE);
else
colormap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel], GTC_CACHE);
cmap = R_GetTranslationColormap(TC_RAINBOW, driftskins[driftlevel],GTC_CACHE);
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, colormap);
V_DrawPaddedTallColorNum(basex + (dup*16), basey, V_NOSCALESTART|V_OFFSET|drifttrans, driftcharge*100 / driftval, 3, cmap);
}
break;
default:
@@ -3381,7 +3343,6 @@ static void K_drawKartWanted(void)
{
basex = WANT_X;
basey = WANT_Y;
if (splitscreen == 2)
{
basey += 16; // slight adjust for 3P
@@ -4131,23 +4092,17 @@ static void K_drawKartFirstPerson(void)
x -= xoffs;
else
x += xoffs;
if (!splitscreen)
y += yoffs;
}
const INT32 driftcharge = stplyr->kartstuff[k_driftcharge];
// drift sparks!
if ((leveltime & 1) && driftcharge)
{
if (driftcharge >= dsthree)
colmap = R_GetTranslationColormap(TC_RAINBOW, K_RainbowColor(), GTC_CACHE);
else if (driftcharge >= dstwo)
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if (driftcharge >= dsone)
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
}
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
else
#endif
// invincibility/grow/shrink!
@@ -4176,7 +4131,7 @@ static void K_drawInput(void)
const UINT8 hudcolor = K_GetHudColor();
const INT32 accent1 = splitflags|colortranslations[hudcolor][5];
const INT32 accent2 = splitflags|colortranslations[hudcolor][7];
const INT32 accent2 = splitflags|colortranslations[hudcolor][9];
const UINT8 *hudcolormap = R_GetTranslationColormap(0, hudcolor, GTC_CACHE);
const ticcmd_t *cmd = &stplyr->cmd;
+2 -21
View File
@@ -484,15 +484,6 @@ UINT8 colortranslations[MAXTRANSLATIONS][16] = {
{120, 120, 96, 96, 97, 98, 98, 99, 81, 81, 69, 71, 73, 75, 77, 79}, // SKINCOLOR_CSUPER5
};
//
// Gives you a color to use for rainbow effects (like invincibility).
// Return: Skincolor value.
//
UINT8 K_RainbowColor(void)
{
return (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
// Define for getting accurate color brightness readings according to how the human eye sees them.
// https://en.wikipedia.org/wiki/Relative_luminance
// 0.2126 to red
@@ -654,46 +645,36 @@ UINT8 K_GetKartColorByName(const char *name)
return 0;
}
//
// returns the players skinnumber
// accounts for localskins
//
INT32 K_GetSkinNum(player_t *player)
{
return player->localskin ? (player->localskin - 1) : player->skin;
}
//
// returns the mobj skinnumber
// accounts for localskins
//
INT32 K_GetMobjSkinNum(const skin_t *skin, boolean local)
{
return skin - K_GetSkinArray(local);
}
//
// returns the players skinnumber
// accounts for localskins
//
skin_t *K_GetMobjSkin(const mobj_t *mobj)
{
return mobj->localskin ? mobj->localskin : mobj->skin;
}
//
// returns the skin array to use
// accounts for localskins
//
skin_t *K_GetSkinArray(boolean local)
{
return local ? localskins : skins;
}
//
// returns the players skin
// accounts for localskins
//
skin_t *K_GetPlayerSkin(player_t *player)
{
return &K_GetSkinArray(player->skinlocal)[K_GetSkinNum(player)];
@@ -3103,7 +3084,7 @@ static UINT16 K_DriftSparkColor(player_t *player, INT32 charge)
if (charge >= K_GetKartDriftSparkValue(player)*4)
{
color = K_RainbowColor();
color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
}
else if (charge >= K_GetKartDriftSparkValue(player)*2)
{
@@ -5390,7 +5371,7 @@ static UINT8 K_GetSpeedLineColor(player_t *player, boolean colorSpeed)
else if (player->kartstuff[k_driftboost] <= 50)
speedcolor = SKINCOLOR_RASPBERRY;
else if (player->kartstuff[k_driftboost] <= 125)
speedcolor = K_RainbowColor();
speedcolor = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
if (cv_coloredspeedlines.value == 2)
speedcolor = (leveltime & 1) ? playercolor : speedcolor;
-1
View File
@@ -19,7 +19,6 @@ extern "C" {
extern UINT8 colortranslations[MAXTRANSLATIONS][16];
extern const char *KartColor_Names[MAXSKINCOLORS];
extern const UINT8 KartColor_Opposite[MAXSKINCOLORS*2];
UINT8 K_RainbowColor(void);
void K_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color, boolean local);
UINT8 K_GetKartColorByName(const char *name);
-6
View File
@@ -66,7 +66,6 @@
X (IntermissionThinker),/* Y_Ticker */\
X (VoteThinker),/*SRB2KART*/\
X (ServerJoin),/* SRB2KART - Saturn 32p*/\
X (SetupVote),/*SRB2KART - Saturn*/
#define STRING_HOOK_LIST(X) \
X (BotAI),/* B_BuildTailsTiccmd by skin name */\
@@ -141,8 +140,3 @@ int LUA_HookShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source); /
boolean LUA_HookPlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SpinPlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_ExplodePlayer. Allows Lua to execute code and/or overwrite its behavior.
boolean LUA_HookPlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source); // SRB2KART: Hook for K_SquishPlayer. Allows Lua to execute code and/or overwrite its behavior.
// SRB2KART - Saturn: Allows changing vote level picks
// (note: function format in lua doesn't include maxresults, so its function(result, gametype, secondgametype, prevmap)
// to get maxresults use #result)
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt);
-40
View File
@@ -1138,43 +1138,3 @@ boolean LUA_HookPlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *sourc
{
return kartdamage_hook(player, inflictor, source, HOOK(PlayerExplode), res_true);
}
void LUA_HookSetupVote(INT16 result[], INT16 maxresults, UINT8 gt, UINT8 secondgt)
{
Hook_State hook;
if (prepare_hook(&hook, 0, HOOK(SetupVote)))
{
// { 0, 0, 0, 0, }
lua_newtable(gL);
for (int i = 1; i <= maxresults; ++i)
{
lua_pushinteger(gL, 0);
lua_rawseti(gL, -2, i);
}
// call_hooks does lua_settop(gL, 0) so we need to store our table somewhere
lua_pushvalue(gL, -1);
lua_setfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
lua_pushinteger(gL, gt);
lua_pushinteger(gL, secondgt);
lua_pushinteger(gL, prevmap+1); // prevmap is gamemap-1 so we offset it back
call_hooks(&hook, 0, res_none);
lua_getfield(gL, LUA_REGISTRYINDEX, "SetupVoteResults");
for (int i = 1; i <= maxresults; ++i)
{
lua_rawgeti(gL, -1, i);
result[i-1] = lua_tointeger(gL, -1);
lua_pop(gL, 1);
if (result[i-1] && (result[i-1] < 0 || !mapheaderinfo[result[i-1]-1]))
{
CONS_Alert(CONS_WARNING, "Unknown map #%d for vote\n", result[i-1]);
result[i-1] = 0;
}
}
lua_pop(gL, 1);
}
}
+7 -12
View File
@@ -24,7 +24,6 @@
#include "p_slopes.h" // for P_SlopeById
#include "s_sound.h"
#include "m_menu.h"
#include "m_argv.h"
#ifdef LUA_ALLOW_BYTECODE
#include "d_netfil.h" // for LUA_DumpFile
#endif
@@ -253,11 +252,7 @@ static inline void LUA_LoadFile(MYFILE *f, char *name)
lua_pushcfunction(gL, LUA_GetErrorMessage);
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, lua_gettop(gL) - 1)) {
if (M_CheckParm("-strict") || M_CheckParm("-strict-lua"))
I_Error("Lua error: %s", lua_tostring(gL, -1));
else
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL,1);
}
lua_gc(gL, LUA_GCCOLLECT, 0);
@@ -1028,8 +1023,8 @@ static UINT8 UnArchiveValue(UINT8 **p, int TABLESINDEX, boolean network)
case ARCH_MOBJ:
if (network == false) // for replays :chaosleep:
{
*p += sizeof(UINT32); // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game.
return 3; // Don't set the field
*p += sizeof(UINT32); // Skip this data, we can't read a mobj here, it'd point to garbage and crash the game.
return 3; // Don't set the field
}
LUA_PushUserdata(gL, P_FindNewPosition(READUINT32(*p)), META_MOBJ);
@@ -1104,9 +1099,9 @@ static void UnArchiveExtVars(UINT8 **p, void *pointer, boolean network)
CONS_Alert(CONS_ERROR, "Unexpected end marker when reading ExtVars (field '%s')\n", field);
break;
}
else if (ret == 3) // This will return 3 if we shouldn't set this field.
else if (ret == 3) // This will return 3 if we shouldn't set this field.
{
//CONS_Alert(CONS_WARNING,"Cannot read mobj_t stored in player variable \'%s\'. Desyncs may occur.\n", field);
CONS_Alert(CONS_WARNING,"Cannot read mobj_t stored in player variable \'%s\'. Desyncs may occur.\n", field);
continue;
}
@@ -1160,7 +1155,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
ret = UnArchiveValue(p, TABLESINDEX, network);
if (ret == 3)
{
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 1) // read key
@@ -1175,7 +1170,7 @@ static void UnArchiveTables(UINT8 **p, boolean network)
}
else if (ret == 3)
{
//CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
CONS_Alert(CONS_WARNING,"Couldn't read mobj_t\n");
lua_pushnil(gL);
}
else if (ret == 2) // read value
+14 -3
View File
@@ -5271,13 +5271,24 @@ static void M_DrawSkyRoom(void)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[2].alphaKey,
(music_disabled ? warningflags : highlightflags),
(music_disabled ? "OFF" : "ON"));
(digital_disabled ? warningflags : highlightflags),
(digital_disabled ? "OFF" : "ON"));
#ifndef NO_MIDI
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x,
currentMenu->y+currentMenu->menuitems[5].alphaKey,
(midi_disabled ? warningflags : highlightflags),
(midi_disabled ? "OFF" : "ON"));
#endif
if (itemOn == 0)
lengthstring = 8*(sound_disabled ? 3 : 2);
else if (itemOn == 2)
lengthstring = 8*(music_disabled ? 3 : 2);
lengthstring = 8*(digital_disabled ? 3 : 2);
#ifndef NO_MIDI
else if (itemOn == 5)
lengthstring = 8*(midi_disabled ? 3 : 2);
#endif
}
for (i = 0; i < currentMenu->numitems; ++i)
+18 -15
View File
@@ -1070,26 +1070,29 @@ enum
static menuitem_t OP_SoundOptionsMenu[] =
{
{IT_STRING|IT_CVAR|IT_CV_NOPRINT, NULL, "SFX", &cv_gamesounds, 10},
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "SFX Volume", &cv_soundvolume, 18},
{IT_STRING|IT_CVAR|IT_CV_SLIDER,
NULL, "SFX Volume", &cv_soundvolume, 18},
{IT_STRING|IT_CVAR|IT_CV_NOPRINT, NULL, "Music", &cv_gamedigimusic, 30},
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "Music Volume", &cv_digmusicvolume, 38},
{IT_STRING|IT_CVAR|IT_CV_SLIDER,
NULL, "Music Volume", &cv_digmusicvolume, 38},
//#ifndef NO_MIDI
#if 0
{IT_STRING|IT_CVAR|IT_CV_SLIDER, NULL, "MIDI Volume", &cv_midimusicvolume, 46},
#ifndef NO_MIDI
{IT_STRING|IT_CVAR, NULL, "MIDI", &cv_gamemidimusic, 50},
{IT_STRING|IT_CVAR|IT_CV_SLIDER,
NULL, "MIDI Volume", &cv_midimusicvolume, 58},
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 60},
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 50},
{IT_STRING|IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 75},
{IT_STRING|IT_CVAR, NULL, "Character voices", &cv_kartvoices, 85},
{IT_STRING|IT_CVAR, NULL, "Hit Em Delay", &cv_karthitemdialog, 95},
{IT_STRING|IT_CVAR, NULL, "Powerup Warning", &cv_kartinvinsfx, 105},
{IT_STRING|IT_CVAR, NULL, "Chat Notifications", &cv_chatnotifications, 65},
{IT_STRING|IT_CVAR, NULL, "Character voices", &cv_kartvoices, 75},
{IT_STRING|IT_CVAR, NULL, "Hit Em Delay", &cv_karthitemdialog, 85},
{IT_STRING|IT_CVAR, NULL, "Powerup Warning", &cv_kartinvinsfx, 95},
{IT_KEYHANDLER|IT_STRING, NULL, "Sound Test", M_HandleSoundTest, 115},
{IT_STRING|IT_CALL, NULL, "Music Test", M_MusicTest, 125},
{IT_KEYHANDLER|IT_STRING, NULL, "Sound Test", M_HandleSoundTest, 105},
{IT_STRING|IT_CALL, NULL, "Music Test", M_MusicTest, 115},
{IT_STRING|IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 135}
{IT_STRING|IT_SUBMENU, NULL, "Advanced Settings...", &OP_SoundAdvancedDef, 125}
#else
{IT_STRING|IT_CVAR, NULL, "Reverse L/R Channels", &stereoreverse, 60},
@@ -1111,8 +1114,8 @@ static const char* OP_SoundTooltips[] =
"Volume of Sound effects.",
"Turn Music on or off.",
"Volume of Music.",
//#ifndef NO_MIDI
#if 0
#ifndef NO_MIDI
"Turn Midi Music on or off.",
"Volume of Midi Music.",
#endif
"Reverse left and right channels of audio.",
-1
View File
@@ -180,7 +180,6 @@ void P_CalcChasePostImg(player_t *player, camera_t *thiscam);
boolean P_PlayerInPain(player_t *player);
void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor);
void P_ResetPlayer(player_t *player);
player_t *P_GetLocalPlayerForNum(UINT8 pnum);
boolean P_IsLocalPlayer(const player_t *player);
boolean P_IsDisplayPlayer(const player_t *player);
+3 -3
View File
@@ -6964,7 +6964,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
if (mobj->flags2 & MF2_AMBUSH)
{
mobj->colorized = true;
mobj->color = K_RainbowColor();
mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
mobj->frame |= FF_FULLBRIGHT;
}
else
@@ -7806,7 +7806,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
P_SetScale(mobj, (mobj->destscale = mobj->target->scale));
if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*4)
mobj->color = K_RainbowColor();
mobj->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player)*2)
mobj->color = SKINCOLOR_KETCHUP;
else if (mobj->target->player->kartstuff[k_driftcharge] >= K_GetKartDriftSparkValue(mobj->target->player))
@@ -8505,7 +8505,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
if (mobj->flags2 & MF2_AMBUSH)
{
mobj->colorized = true;
mobj->color = K_RainbowColor();
mobj->color = (1 + (leveltime % (MAXSKINCOLORS-1)));
mobj->frame |= FF_FULLBRIGHT;
}
else
+1 -1
View File
@@ -1511,7 +1511,7 @@ static polyobj_t *Polyobj_GetParent(polyobj_t *po)
// Iteratively retrieves the children POs of a parent,
// sorta like P_FindSectorSpecialFromTag.
//
polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start)
{
for (; *start < numPolyObjects; (*start)++)
{
-1
View File
@@ -269,7 +269,6 @@ typedef struct polydisplacedata_s
//
polyobj_t *Polyobj_GetForNum(INT32 id);
polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start);
void Polyobj_InitLevel(void);
void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y);
boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y);
-119
View File
@@ -2234,12 +2234,6 @@ static void LoadSpecialLevelThinker(savebuffer_t *save, actionf_p1 thinker, UINT
}
P_AddThinker(&ht->thinker);
// interpolation
if (floorOrCeiling & 2)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
if (floorOrCeiling & 1)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
}
//
@@ -2269,9 +2263,6 @@ static void LoadCeilingThinker(savebuffer_t *save, actionf_p1 thinker)
if (ht->sector)
ht->sector->ceilingdata = ht;
P_AddThinker(&ht->thinker);
// interpolation
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
}
//
@@ -2296,9 +2287,6 @@ static void LoadFloormoveThinker(savebuffer_t *save, actionf_p1 thinker)
if (ht->sector)
ht->sector->floordata = ht;
P_AddThinker(&ht->thinker);
// interpolation
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
}
//
@@ -2412,12 +2400,6 @@ static void LoadElevatorThinker(savebuffer_t *save, actionf_p1 thinker, UINT8 fl
}
P_AddThinker(&ht->thinker);
// interpolation
if (floorOrCeiling & 2)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, true);
if (floorOrCeiling & 1)
R_CreateInterpolator_SectorPlane(&ht->thinker, ht->sector, false);
}
//
@@ -2440,22 +2422,6 @@ static void LoadScrollThinker(savebuffer_t *save, actionf_p1 thinker)
ht->exclusive = READINT32(save->p);
ht->type = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
switch (ht->type)
{
case sc_side:
R_CreateInterpolator_SideScroll(&ht->thinker, &sides[ht->affectee]);
break;
case sc_floor:
R_CreateInterpolator_SectorScroll(&ht->thinker, &sectors[ht->affectee], false);
break;
case sc_ceiling:
R_CreateInterpolator_SectorScroll(&ht->thinker, &sectors[ht->affectee], true);
break;
default:
break;
}
}
//
@@ -2587,17 +2553,6 @@ static inline void LoadPolyrotatetThinker(savebuffer_t *save, actionf_p1 thinker
ht->distance = READINT32(save->p);
ht->turnobjs = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2616,17 +2571,6 @@ static void LoadPolymoveThinker(savebuffer_t *save, actionf_p1 thinker)
ht->distance = READINT32(save->p);
ht->angle = READANGLE(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2651,36 +2595,6 @@ static inline void LoadPolywaypointThinker(savebuffer_t *save, actionf_p1 thinke
ht->diffy = READFIXED(save->p);
ht->diffz = READFIXED(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
polyobj_t *oldpo;
INT32 start;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
// T_PolyObjWaypoint is the only polyobject movement
// that can adjust z, so we add these ones too.
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, false);
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, true);
// Most other polyobject functions handle children by recursively
// giving each child another thinker. T_PolyObjWaypoint handles
// it manually though, which means we need to manually give them
// interpolation here instead.
start = 0;
oldpo = po;
while ((po = Polyobj_GetChild(oldpo, &start)))
{
R_CreateInterpolator_Polyobj(&ht->thinker, po);
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, false);
R_CreateInterpolator_SectorPlane(&ht->thinker, po->lines[0]->backsector, true);
}
}
//
@@ -2706,17 +2620,6 @@ static inline void LoadPolyslidedoorThinker(savebuffer_t *save, actionf_p1 think
ht->momy = READFIXED(save->p);
ht->closing = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2737,17 +2640,6 @@ static inline void LoadPolyswingdoorThinker(savebuffer_t *save, actionf_p1 think
ht->distance = READINT32(save->p);
ht->closing = READUINT8(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
@@ -2765,17 +2657,6 @@ static inline void LoadPolydisplaceThinker(savebuffer_t *save, actionf_p1 thinke
ht->dy = READFIXED(save->p);
ht->oldHeights = READFIXED(save->p);
P_AddThinker(&ht->thinker);
// interpolation
polyobj_t *po;
if (!(po = Polyobj_GetForNum(ht->polyObjNum)))
{
CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", ht->polyObjNum);
return;
}
R_CreateInterpolator_Polyobj(&ht->thinker, po);
}
//
+38 -34
View File
@@ -650,27 +650,6 @@ size_t P_PrecacheLevelFlats(void)
return flatmem;
}
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
static void P_CheckCyanFlat(levelflat_t *levelflat)
{
// only need this for software
if (rendermode != render_soft)
return;
const UINT8 *flat = R_GetFlat(levelflat->lumpnum);
const size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
// help function for P_LoadSectors, find a flat in the active wad files,
// allocate an id for it, and set the levelflat (to speedup search)
//
@@ -682,7 +661,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
// first scan through the already found flats
//
for (i = 0; i < numlevelflats; i++, levelflat++)
if (strnicmp(levelflat->name, flatname, 8) == 0)
if (strnicmp(levelflat->name,flatname,8) == 0)
break;
// that flat was already found in the level, return the id
@@ -696,7 +675,20 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->baselumpnum = LUMPERROR;
P_CheckCyanFlat(levelflat);
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
{
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
@@ -743,7 +735,20 @@ INT32 P_AddLevelFlatRuntime(const char *flatname)
levelflat->lumpnum = R_GetFlatNumForName(flatname);
levelflat->baselumpnum = LUMPERROR;
P_CheckCyanFlat(levelflat);
// check if our flat contains cyan pixels
// not sure if this is the best way to do it but it works
{
const UINT8 *flat = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_LEVEL);
size_t size = W_LumpLength(levelflat->lumpnum);
for (size_t steppy = 0; steppy < size; steppy++)
{
if (flat[steppy] == TRANSPARENTPIXEL)
{
levelflat->cyan = true;
break;
}
}
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
@@ -2340,9 +2345,7 @@ static void P_RunLevelScript(const char *scriptname)
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, scriptname, 8);
newname[8] = '\0';
strlcpy(newname, scriptname, sizeof(newname));
lumpnum = W_CheckNumForName(newname);
@@ -3309,6 +3312,12 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
if (!mapsadded)
CONS_Printf(M_GetText("No maps added\n"));
#ifdef HWRENDER
// Free GPU textures before freeing patches.
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
HWR_ClearAllTextures();
#endif
//
// search for sprite replacements
//
@@ -3319,7 +3328,7 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
// Reload it all anyway, just in case they
// added some textures but didn't insert a
// TEXTURES/etc. list.
//R_LoadTexturesPwad(wadnum);
R_LoadTexturesPwad(wadnum);
// everything from MultiSetupWadFile until ST_Start was here originally
@@ -3383,13 +3392,8 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
if (partadd_stage == 1)
{
#ifdef HWRENDER
// Free GPU textures before freeing patches.
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
HWR_ClearAllTextures();
#endif
// Reload all textures, unconditionally for better or worse.
R_LoadTextures();
//R_LoadTextures();
if (fullsetup)
++partadd_stage;
+1 -1
View File
@@ -488,7 +488,7 @@ static void P_DeviceRumbleTick(void)
UINT16 low = 0, high = 0;
UINT16 lenght = 57; // in ms
const player_t *player = P_GetLocalPlayerForNum(i);
const player_t *player = ((i == 0) ? &players[consoleplayer] : &players[displayplayers[i]]);
// allow lua to do some crap for spectators
if (player->spectator || !player->mo)
+2 -13
View File
@@ -972,17 +972,6 @@ fixed_t P_GetPlayerSpinHeight(player_t *player)
return FixedMul(FixedMul(player->mo->info->height, player->mo->scale),2*FRACUNIT/3);
}
//
// P_GetLocalPlayerForNum
//
// Returns the player
// on the local machine for given number.
//
player_t *P_GetLocalPlayerForNum(UINT8 pnum)
{
return (pnum == 0 ? &players[consoleplayer] : &players[displayplayers[pnum]]);
}
//
// P_IsLocalPlayer
//
@@ -1652,7 +1641,7 @@ static void P_CheckInvincibilityTimer(player_t *player)
if (!player->powers[pw_invulnerability] && !player->kartstuff[k_invincibilitytimer])
return;
player->mo->color = K_RainbowColor();
player->mo->color = (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1)));
// Resume normal music stuff.
if (player->powers[pw_invulnerability] == 1 || player->kartstuff[k_invincibilitytimer] == 1)
@@ -3684,7 +3673,7 @@ static boolean P_CheckNoclipCameraPosition(player_t *player, camera_t *thiscam,
static void P_MoveCameraToSpawn(UINT8 playernum)
{
camera_t *thiscam = &camera[playernum];
player_t *player = P_GetLocalPlayerForNum(playernum);
player_t *player = playernum == 0 ? &players[consoleplayer] : &players[displayplayers[playernum]];
if (!thiscam || !player->mo)
return;
+242 -149
View File
@@ -235,6 +235,7 @@ UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UIN
// Painfully simple texture id cacheing to make maps load faster. :3
static struct {
char name[9];
UINT32 hash;
INT32 id;
} *tidcache = NULL;
static INT32 tidcachelen = 0;
@@ -520,32 +521,151 @@ void R_FlushTextureCache(void)
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
#define TX_START "TX_START"
#define TX_END "TX_END"
void R_LoadTextures(void)
static INT32
Rloadtextures (INT32 i, INT32 w)
{
INT32 i, k, w;
UINT16 j;
INT32 k;
UINT16 texstart, texend, texturesLumpPos;
softwarepatch_t *patchlump;
texpatch_t *patch;
texture_t *texture;
// Free previous memory before numtextures change.
if (numtextures)
// Get the lump numbers for the markers in the WAD, if they exist.
if (W_FileHasFolders(wadfiles[w]))
{
for (i = 0; i < numtextures; i++)
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
Z_Free(textures[i]);
Z_Free(texturecache[i]);
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
Z_Free(texturetranslation);
Z_Free(textures);
}
else
{
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
return i;
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
}
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((wadnum, lumpnum), patchlump->width, patchlump->height);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
// Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
texture->hash = quickncasehash(texture->name, 8);
texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height);
texture->type = TEXTURETYPE_SINGLEPATCH;
texture->patchcount = 1;
texture->holes = false;
// Allocate information for the texture's patches.
patch = &texture->patches[0];
patch->originx = patch->originy = 0;
patch->wad = wadnum;
patch->lump = texstart + j;
Z_Free(patchlump);
// determine width power of 2
#if 1
// [WDJ] only need to determine if exact power of 2.
k = 1;
while (k < texture->width)
k<<=1;
#else
// Largest power of 2 that fits within width.
k = 1;
while (k << 1 <= texture->width)
k <<= 1;
#endif
if (k != texture->width)
{
// Odd width
k = 1; // make texturewidthmask = 0
}
texturewidthmask[i] = k - 1;
textureheight[i] = texture->height << FRACBITS;
i++;
}
return i;
}
static INT32
count_range
( const char * marker_start,
const char * marker_end,
const char * folder,
UINT16 wadnum)
{
UINT16 j;
UINT16 texstart, texend;
INT32 count = 0;
// Count flats
if (W_FileHasFolders(wadfiles[wadnum]))
{
texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
}
else
{
texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
}
if (texstart != INT16_MAX && texend != INT16_MAX)
{
// PK3s have subfolders, so we can't just make a simple sum
if (W_FileHasFolders(wadfiles[wadnum]))
{
for (j = texstart; j < texend; j++)
{
if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
count++;
}
}
else // Add all the textures between markers
{
count += (texend - texstart);
}
}
return count;
}
static INT32 R_CountTextures(UINT16 wadnum)
{
UINT16 texturesLumpPos;
INT32 count = 0;
// Load patches and textures.
@@ -554,159 +674,127 @@ void R_LoadTextures(void)
// the markers.
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
for (w = 0, numtextures = 0; w < numwadfiles; w++)
// Count the textures from TEXTURES lumps
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
while (texturesLumpPos != INT16_MAX)
{
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
}
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
// Add all the textures between TX_START and TX_END
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
// PK3s have subfolders, so we can't just make a simple sum
if (W_FileHasFolders(wadfiles[w]))
{
for (j = texstart; j < texend; j++)
{
if (W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
continue;
numtextures++;
}
}
else
{
numtextures += (UINT32)(texend - texstart);
}
count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
}
// If no textures found by this point, bomb out
if (!numtextures)
I_Error("No textures detected in any WADs!\n");
// Count single-patch textures
count += count_range(TX_START, TX_END, "textures/", wadnum);
return count;
}
static void
recallocuser
( void * user,
size_t old,
size_t new)
{
char *p = Z_Realloc(*(void**)user,
new, PU_STATIC, user);
if (new > old)
memset(&p[old], 0, (new - old));
}
static void R_AllocateTextures(INT32 add)
{
const INT32 newtextures = (numtextures + add);
const size_t newsize = newtextures * sizeof (void*);
const size_t oldsize = numtextures * sizeof (void*);
INT32 i;
// Allocate memory and initialize to 0 for all the textures we are initialising.
// There are actually 5 buffers allocated in one for convenience.
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
recallocuser(&textures, oldsize, newsize);
// Allocate texture column offset table.
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
recallocuser(&texturecolumnofs, oldsize, newsize);
// Allocate texture referencing cache.
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
// Allocate texture width mask table.
texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
// Allocate texture height mask table.
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
recallocuser(&texturecache, oldsize, newsize);
// Allocate texture width table.
recallocuser(&texturewidthmask, oldsize, newsize);
// Allocate texture height table.
recallocuser(&textureheight, oldsize, newsize);
// Create translation table for global animation.
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
for (i = 0; i < numtextures; i++)
texturetranslation[i] = i;
for (i = 0, w = 0; w < numwadfiles; w++)
for (i = 0; i < numtextures; ++i)
{
// Get the lump numbers for the markers in the WAD, if they exist.
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
}
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad(wadnum, lumpnum), patchlump->width, patchlump->height);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
// Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height);
texture->type = TEXTURETYPE_SINGLEPATCH;
texture->patchcount = 1;
texture->holes = false;
// Allocate information for the texture's patches.
patch = &texture->patches[0];
patch->originx = patch->originy = 0;
patch->wad = wadnum;
patch->lump = texstart + j;
Z_Free(patchlump);
// determine width power of 2
#if 1
// [WDJ] only need to determine if exact power of 2.
k = 1;
while (k < texture->width)
k<<=1;
#else
// Largest power of 2 that fits within width.
k = 1;
while (k << 1 <= texture->width)
k <<= 1;
#endif
if (k != texture->width)
{
// Odd width
k = 1; // make texturewidthmask = 0
}
texturewidthmask[i] = k - 1;
textureheight[i] = texture->height << FRACBITS;
i++;
}
// R_FlushTextureCache relies on the user for
// Z_Free, texturecache has been reallocated so the
// user is now garbage memory.
Z_SetUser(texturecache[i], (void**)&texturecache[i]);
}
while (i < newtextures)
{
texturetranslation[i] = i;
i++;
}
}
static INT32 R_DefineTextures(INT32 i, UINT16 w)
{
return Rloadtextures(i, w);
}
static void R_FinishLoadingTextures(INT32 add)
{
numtextures += add;
#ifdef HWRENDER
if (rendermode == render_opengl)
HWR_LoadMapTextures(numtextures);
#endif
}
//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
void R_LoadTextures(void)
{
INT32 i, w;
INT32 newtextures = 0;
for (w = 0; w < numwadfiles; w++)
{
newtextures += R_CountTextures((UINT16)w);
}
// If no textures found by this point, bomb out
if (!newtextures)
I_Error("No textures detected in any WADs!\n");
R_AllocateTextures(newtextures);
for (i = 0, w = 0; w < numwadfiles; w++)
{
i = R_DefineTextures(i, w);
}
R_FinishLoadingTextures(i);
}
void R_LoadTexturesPwad(UINT16 wadnum)
{
INT32 newtextures = R_CountTextures(wadnum);
if (!newtextures)
return;
R_AllocateTextures(newtextures);
newtextures = R_DefineTextures(numtextures, wadnum) - numtextures;
R_FinishLoadingTextures(newtextures);
}
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
{
char *texturesToken;
@@ -958,6 +1046,7 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t), PU_STATIC, NULL);
M_Memcpy(resultTexture->name, newTextureName, 8);
resultTexture->hash = quickncasehash(newTextureName, 8);
resultTexture->width = newTextureWidth;
resultTexture->height = newTextureHeight;
resultTexture->type = TEXTURETYPE_COMPOSITE;
@@ -1741,19 +1830,22 @@ void R_ClearTextureNumCache(boolean btell)
INT32 R_CheckTextureNumForName(const char *name)
{
INT32 i;
UINT32 hash;
// "NoTexture" marker.
if (name[0] == '-')
return 0;
hash = quickncasehash(name, 8);
for (i = 0; i < tidcachelen; i++)
if (!strncasecmp(tidcache[i].name, name, 8))
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
return tidcache[i].id;
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
//for (i = 0; i < numtextures; i++) <- old
for (i = (numtextures - 1); i >= 0; i--) // <- new
if (!strncasecmp(textures[i]->name, name, 8))
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
{
tidcachelen++;
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
@@ -1762,6 +1854,7 @@ INT32 R_CheckTextureNumForName(const char *name)
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
#endif
tidcache[tidcachelen-1].hash = hash;
tidcache[tidcachelen-1].id = i;
return i;
}
+2
View File
@@ -53,6 +53,7 @@ typedef struct
// Keep name for switch changing, etc.
char name[8];
UINT8 type; // TEXTURETYPE_
UINT32 hash;
INT16 width, height;
boolean holes;
// All the patches[patchcount] are drawn back to front into the cached texture.
@@ -76,6 +77,7 @@ extern CV_PossibleValue_t Color_cons_t[];
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
void R_LoadTextures(void);
void R_LoadTexturesPwad(UINT16 wadnum);
void R_FlushTextureCache(void);
UINT8 *R_GenerateTexture(size_t texnum);
+3 -1
View File
@@ -1182,7 +1182,7 @@ void R_DrawSinglePlane(drawspandata_t* ds, visplane_t *pl, boolean allow_paralle
levelflat = &levelflats[pl->picnum];
// Get the texture
ds->source = R_GetFlat(levelflat->lumpnum);
ds->source = (UINT8 *)W_CacheLumpNum(levelflat->lumpnum, PU_STATIC); // Stay here until Z_ChangeTag
if (ds->source == NULL)
return;
@@ -1387,6 +1387,8 @@ using the palette colors.
}
}
#endif
Z_ChangeTag(ds->source, PU_CACHE);
}
void R_PlaneBounds(visplane_t *plane)
+173 -58
View File
@@ -42,10 +42,12 @@ static void Command_RestartMusic_f(void); //mhhhm amiga type filters here i come
static void Command_ShowMusicCredit_f(void);
// Sound system toggles
#ifndef NO_MIDI
static void GameMIDIMusic_OnChange(void);
#endif
static void GameSounds_OnChange(void);
static void GameMusic_OnChange(void);
static void SoundPrecache_OnChange(void);
static void GameDigiMusic_OnChange(void);
static void BufferSize_OnChange(void);
#ifdef HAVE_OPENMPT
@@ -88,8 +90,11 @@ consvar_t cv_samesoundlimit = {"samesoundlimit", "0", CV_SAVE, samesoundlimit_co
//consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE|CV_NOSHOWHELP, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
// Sound system toggles, saved into the config
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifndef NO_MIDI
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playsoundifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@@ -281,6 +286,9 @@ void S_RegisterSoundStuff(void)
//CV_RegisterVar(&cv_resetmusic);
CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic);
#ifndef NO_MIDI
CV_RegisterVar(&cv_gamemidimusic);
#endif
CV_RegisterVar(&cv_samesoundlimit);
@@ -359,7 +367,10 @@ lumpnum_t S_GetSfxLumpNum(sfxinfo_t *sfx)
boolean S_SoundDisabled(void)
{
return (sound_disabled || (window_notinfocus && !cv_playsoundifunfocused.value));
return (
sound_disabled ||
( window_notinfocus && ! cv_playsoundifunfocused.value )
);
}
boolean S_PrecacheSound(void)
@@ -678,7 +689,10 @@ void S_StopSound(void *origin)
// Updates music & sounds
//
static INT32 actualsfxvolume; // check for change through console
static INT32 actualmusicvolume;
static INT32 actualdigmusicvolume;
#ifndef NO_MIDI
static INT32 actualmidimusicvolume;
#endif
void S_UpdateSounds(void)
{
@@ -690,19 +704,15 @@ void S_UpdateSounds(void)
listener_t listener[MAXSPLITSCREENPLAYERS];
mobj_t *listenmobj[MAXSPLITSCREENPLAYERS];
#ifndef NO_MIDI
const boolean currentmidi = (I_SongType() == MU_MID);
#endif
// Update sound/music volumes, if changed manually at console
if (actualsfxvolume != cv_soundvolume.value)
S_SetSfxVolume(cv_soundvolume.value);
if (actualdigmusicvolume != cv_digmusicvolume.value)
S_SetDigMusicVolume(cv_digmusicvolume.value);
#ifndef NO_MIDI
if (actualmusicvolume != (currentmidi ? cv_midimusicvolume.value : cv_digmusicvolume.value))
#else
if (actualmusicvolume != cv_digmusicvolume.value)
if (actualmidimusicvolume != cv_midimusicvolume.value)
S_SetMIDIMusicVolume(cv_midimusicvolume.value);
#endif
S_SetMusicVolume(-1);
memset(listener, 0, sizeof(listener));
@@ -1502,8 +1512,7 @@ void S_ShowSpecifiedMusicCredit(const char *musname)
{
musicdef_t *def;
if (music_disabled)
return;
if (digital_disabled) return;
if (!cv_songcredits.value || demo.rewinding)
return;
@@ -1533,9 +1542,19 @@ void S_ShowMusicCredit(void)
/// Music Status
/// ------------------------
boolean S_DigMusicDisabled(void)
{
return digital_disabled;
}
boolean S_MIDIMusicDisabled(void)
{
return midi_disabled; // SRB2Kart: defined as "true" w/ NO_MIDI
}
boolean S_MusicDisabled(void)
{
return (music_disabled);
return (midi_disabled && digital_disabled);
}
boolean S_MusicPlaying(void)
@@ -1624,25 +1643,6 @@ UINT32 S_GetMusicPosition(void)
/// Music Playback
/// ------------------------
static lumpnum_t S_GetMusicLumpNum(const char *mname)
{
if (S_MusicExists(mname, false, true)) // check non midis first
return W_GetNumForName(va("o_%s", mname));
else if (S_MusicExists(mname, true, false))
{
#ifdef NO_MIDI
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
return LUMPERROR;
#else
return W_GetNumForName(va("d_%s", mname));
#endif
}
CONS_Alert(CONS_ERROR, "Music %.6s could not be loaded: lump not found!\n", mname);
return LUMPERROR;
}
static boolean S_LoadMusic(const char *mname)
{
lumpnum_t mlumpnum;
@@ -1651,10 +1651,27 @@ static boolean S_LoadMusic(const char *mname)
if (S_MusicDisabled())
return false;
mlumpnum = S_GetMusicLumpNum(mname);
if (mlumpnum == LUMPERROR)
if (!S_DigMusicDisabled() && S_DigExists(mname))
mlumpnum = W_GetNumForName(va("o_%s", mname));
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
mlumpnum = W_GetNumForName(va("d_%s", mname));
else if (S_DigMusicDisabled() && S_DigExists(mname))
{
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
return false;
}
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
{
#ifdef NO_MIDI
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
#else
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
#endif
return false;
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
return false;
}
@@ -1702,7 +1719,7 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
return false;
}
S_SetMusicVolume(-1); // initialize music volume
S_InitMusicVolume(); // switch between digi and sequence volume
if (S_MusicNotInFocus())
I_SetMusicVolume(0);
@@ -1858,24 +1875,47 @@ void S_ResumeAudio(void)
I_ResumeSong();
}
void S_SetMusicVolume(INT32 volume)
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
{
if (digvolume < 0)
digvolume = cv_digmusicvolume.value;
#ifdef NO_MIDI
consvar_t *musicvolume = &cv_digmusicvolume;
(void)seqvolume;
#else
consvar_t *musicvolume = (I_SongType() == MU_MID) ? &cv_midimusicvolume : &cv_digmusicvolume;
if (seqvolume < 0)
seqvolume = cv_midimusicvolume.value;
#endif
if (volume < 0)
volume = musicvolume->value;
if (digvolume < 0 || digvolume > 31)
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
CV_SetValue(&cv_digmusicvolume, digvolume&31);
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
if (volume < 0 || volume > 31)
CONS_Alert(CONS_WARNING, "Music volume should be between 0-31\n");
#ifndef NO_MIDI
if (seqvolume < 0 || seqvolume > 31)
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
#endif
CV_SetValue(musicvolume, volume&31);
actualmusicvolume = musicvolume->value; //check for change of var
#ifndef NO_MIDI
seqvolume = 31;
#endif
I_SetMusicVolume(volume&31);
switch(I_SongType())
{
#ifndef NO_MIDI
case MU_MID:
//case MU_MOD:
//case MU_GME:
I_SetMusicVolume(seqvolume&31);
break;
#endif
default:
I_SetMusicVolume(digvolume&31);
break;
}
}
void S_SetRestoreMusicFadeInCvar(consvar_t *cv)
@@ -2116,7 +2156,11 @@ void S_RestartMusic(void)
I_ShutdownMusic();
I_InitMusic();
S_SetMusicVolume(-1);
#ifdef NO_MIDI
S_SetMusicVolume(cv_digmusicvolume.value, -1);
#else
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
#endif
S_ResetKeepAndSpecialMus();
@@ -2217,7 +2261,11 @@ static void Command_RestartAudio_f(void)
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
S_SetMusicVolume(-1);
#ifdef NO_MIDI
S_SetMusicVolume(cv_digmusicvolume.value, -1);
#else
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
#endif
S_StartSound(NULL, sfx_strpst);
@@ -2287,14 +2335,16 @@ static void SoundPrecache_OnChange(void)
}
}
void GameMusic_OnChange(void)
static void GameDigiMusic_OnChange(void)
{
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
return;
else if (M_CheckParm("-nodigmusic"))
return;
if (music_disabled && cv_gamedigimusic.value)
if (digital_disabled && cv_gamedigimusic.value)
{
music_disabled = false;
digital_disabled = false;
I_StartupSound(); // will return early if initialised
I_InitMusic();
@@ -2305,13 +2355,32 @@ void GameMusic_OnChange(void)
else
S_ChangeMusicInternal("titles", looptitle);
}
else if (!music_disabled && !cv_gamedigimusic.value)
else if (!digital_disabled && !cv_gamedigimusic.value)
{
music_disabled = true;
S_StopMusic();
digital_disabled = true;
if (S_MusicType() != MU_MID)
{
if (midi_disabled)
S_StopMusic();
else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
}
}
#ifdef HAVE_OPENMPT
static void ModFilter_OnChange(void)
{
@@ -2353,3 +2422,49 @@ static void BufferSize_OnChange(void)
if (sound_started)
COM_ImmedExecute("restartaudio");
}
#ifndef NO_MIDI
static void GameMIDIMusic_OnChange(void)
{
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
return;
else if (M_CheckParm("-nomidimusic"))
return;
if (midi_disabled && cv_gamemidimusic.value)
{
midi_disabled = false;
I_InitMusic();
S_ResetKeepAndSpecialMus();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("titles", looptitle);
}
else if (!midi_disabled && !cv_gamemidimusic.value)
{
midi_disabled = true;
if (S_MusicType() == MU_MID)
{
if (digital_disabled)
S_StopMusic();
else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
}
}
#endif
+9 -2
View File
@@ -38,7 +38,7 @@ extern consvar_t cv_audbuffersize;
//extern consvar_t cv_resetmusic;
extern consvar_t cv_gamedigimusic;
#ifndef NO_MIDI
extern consvar_t cv_midimusicvolume;
extern consvar_t cv_gamemidimusic, cv_midimusicvolume;
#endif
extern consvar_t cv_gamesounds;
extern consvar_t cv_playmusicifunfocused;
@@ -148,6 +148,8 @@ void S_StopSound(void *origin);
// Music Status
//
boolean S_DigMusicDisabled(void);
boolean S_MIDIMusicDisabled(void);
boolean S_MusicDisabled(void);
boolean S_MusicPlaying(void);
boolean S_MusicPaused(void);
@@ -157,6 +159,8 @@ musictype_t S_MusicType(void);
const char *S_MusicName(void);
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
#define S_DigExists(a) S_MusicExists(a, false, true)
#define S_MIDIExists(a) S_MusicExists(a, true, false)
//
// Music Effects
@@ -277,7 +281,10 @@ void S_UpdateSounds(void);
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
void S_SetSfxVolume(INT32 volume);
void S_SetMusicVolume(INT32 volume);
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
INT32 S_OriginPlaying(void *origin);
INT32 S_IdPlaying(sfxenum_t id);
+1 -1
View File
@@ -2486,7 +2486,7 @@ static const char *searchWad(const char *searchDir)
filestatus_t fstemp;
strcpy(tempsw, WADKEYWORD1);
fstemp = filesearch(tempsw, searchDir, NULL, true, 20);
fstemp = filesearch(tempsw,searchDir,NULL,true,20);
if (fstemp == FS_FOUND)
{
pathonly(tempsw);
+2 -2
View File
@@ -718,10 +718,10 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
// Tell game we got focus back, resume music if necessary
window_notinfocus = false;
S_SetMusicVolume(-1);
S_InitMusicVolume();
if (cv_gamesounds.value)
S_ResumeAudio(); // resume it
S_ResumeAudio(); //resume it
if (!firsttimeonmouse)
{
+8 -4
View File
@@ -189,7 +189,7 @@ static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio call
{
if (Snd_Mutex) SDL_LockMutex(Snd_Mutex);
else if (sound_disabled) return;
else if (music_disabled) SDL_LockAudio();
else if (midi_disabled && digital_disabled) SDL_LockAudio();
#ifdef HAVE_MIXER
else if (musicStarted) Mix_SetPostMix(NULL, NULL);
#endif
@@ -199,7 +199,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
{
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
else if (sound_disabled) return;
else if (music_disabled) SDL_UnlockAudio();
else if (midi_disabled && digital_disabled) SDL_UnlockAudio();
#ifdef HAVE_MIXER
else if (musicStarted) Mix_SetPostMix(audio.callback, audio.userdata);
#endif
@@ -1061,7 +1061,7 @@ void I_ShutdownSound(void)
CONS_Printf("I_ShutdownSound: ");
if (music_disabled)
if (midi_disabled && digital_disabled)
SDL_CloseAudio();
CONS_Printf("%s", M_GetText("shut down\n"));
sound_started = false;
@@ -1078,7 +1078,11 @@ void I_UpdateSound(void)
void I_StartupSound(void)
{
#ifndef HAVE_MIXER
music_disabled = true;
#ifndef NO_MIDI
midi_disabled =
#endif
digital_disabled = true;
#endif
memset(channels, 0, sizeof (channels)); //Alam: Clean it
+2 -15
View File
@@ -367,7 +367,7 @@ static void ST_drawDebugInfo(void)
{
INT32 height = 192;
if (!cv_debug || !stplyr->mo)
if (!stplyr->mo)
return;
if (cv_debug & DBG_BASIC)
@@ -438,21 +438,9 @@ static void ST_drawLevelTitle(void)
zonttl = mapheaderinfo[gamemap-1]->zonttl; // SRB2kart
actnum = mapheaderinfo[gamemap-1]->actnum;
dupcalc = (vid.width/vid.dupx);
gtc = G_GetGametypeColor(gametype);
bary = (splitscreen) ? BASEVIDHEIGHT/2 : 163;
if (K_UseColorHud())
{
if (gametype == GT_RACE)
gtc = colortranslations[K_GetHudColor()][7]; // idk if this should also apply to other gametypes?
else if (modeattacking || gamestate == GS_TIMEATTACK)
gtc = colortranslations[K_GetHudColor()][4];
else
gtc = G_GetGametypeColor(gametype);
}
else
gtc = G_GetGametypeColor(gametype);
lvlw = V_LevelNameWidth(lvlttl);
if (actnum[0])
@@ -803,6 +791,5 @@ void ST_Drawer(void)
else
V_DrawFadeScreen(120, 15-timeinmap); // Then gradually fade out from there
}
ST_drawDebugInfo();
}
+61 -15
View File
@@ -73,6 +73,7 @@ static huddrawlist_h luahuddrawlist_intermission = NULL;
static huddrawlist_h luahuddrawlist_vote = NULL;
static void Y_FollowIntermission(void);
static void Y_UnloadData(void);
// SRB2Kart: voting stuff
// Level images
@@ -111,6 +112,8 @@ static y_voteclient voteclient;
static INT32 votetic;
static INT32 voteendtic = -1;
static void Y_UnloadVoteData(void);
//
// SRB2Kart - Y_CalculateMatchData and ancillary functions
//
@@ -786,7 +789,7 @@ void Y_StartIntermission(void)
break;
}
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH_LOWPRIORITY);
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
@@ -799,6 +802,9 @@ void Y_StartIntermission(void)
//
void Y_EndIntermission(void)
{
if (!dedicated)
Y_UnloadData();
endtic = -1;
sorttic = -1;
intertype = int_none;
@@ -815,6 +821,20 @@ static void Y_FollowIntermission(void)
G_AfterIntermission();
}
#define UNLOAD(x) {if ((x) != NULL) {Patch_Free(x);} x = NULL;}
//
// Y_UnloadData
//
static void Y_UnloadData(void)
{
// unload the background patches
UNLOAD(VoteScreen.bgpatch);
UNLOAD(VoteScreen.widebgpatch);
UNLOAD(bgtile);
//UNLOAD(interpic);
}
// SRB2Kart: Voting!
//
@@ -857,8 +877,8 @@ static void Y_VoteScreenCheck(void)
// non lua vote background handling
boolean prefbattletype = ((votelevels[0][1] & ~0x80) == GT_MATCH);
VoteScreen.widebgpatch = W_CachePatchName((prefbattletype ? "BATTLSCW" : "INTERSCW"), PU_PATCH_LOWPRIORITY);
VoteScreen.bgpatch = W_CachePatchName((prefbattletype ? "BATTLSCR" : "INTERSCR"), PU_PATCH_LOWPRIORITY);
VoteScreen.widebgpatch = W_CachePatchName((prefbattletype ? "BATTLSCW" : "INTERSCW"), PU_PATCH);
VoteScreen.bgpatch = W_CachePatchName((prefbattletype ? "BATTLSCR" : "INTERSCR"), PU_PATCH);
}
//
@@ -906,7 +926,7 @@ static void Y_DrawLuaVoteScreenPatch(boolean widePatch)
// Draw non animated patch
if (!tempfoundAnimLuaVoteFrames)
{
votebg = W_CachePatchName(va("%s1", tempPrefix), PU_PATCH_LOWPRIORITY);
votebg = W_CachePatchName(va("%s1", tempPrefix), PU_PATCH);
Y_VoteBackgroundDrawer(votebg);
return;
}
@@ -919,7 +939,7 @@ static void Y_DrawLuaVoteScreenPatch(boolean widePatch)
nextframe = (VoteScreen.currentAnimFrame + 1);
votebg = W_CachePatchName(va("%s%d", tempPrefix, nextframe), PU_PATCH_LOWPRIORITY);
votebg = W_CachePatchName(va("%s%d", tempPrefix, nextframe), PU_PATCH);
Y_VoteBackgroundDrawer(votebg);
@@ -1461,14 +1481,14 @@ static void Y_InitVoteDrawing(void)
// setup the background patches
Y_VoteScreenCheck();
VoteScreen.cursor[0] = W_CachePatchName("M_CURSOR", PU_PATCH_LOWPRIORITY);
VoteScreen.cursor[1] = W_CachePatchName("P1CURSOR", PU_PATCH_LOWPRIORITY);
VoteScreen.cursor[2] = W_CachePatchName("P2CURSOR", PU_PATCH_LOWPRIORITY);
VoteScreen.cursor[3] = W_CachePatchName("P3CURSOR", PU_PATCH_LOWPRIORITY);
VoteScreen.cursor[4] = W_CachePatchName("P4CURSOR", PU_PATCH_LOWPRIORITY);
VoteScreen.cursor[0] = W_CachePatchName("M_CURSOR", PU_PATCH);
VoteScreen.cursor[1] = W_CachePatchName("P1CURSOR", PU_PATCH);
VoteScreen.cursor[2] = W_CachePatchName("P2CURSOR", PU_PATCH);
VoteScreen.cursor[3] = W_CachePatchName("P3CURSOR", PU_PATCH);
VoteScreen.cursor[4] = W_CachePatchName("P4CURSOR", PU_PATCH);
VoteScreen.randomlvl = W_CachePatchName("RANDOMLV", PU_PATCH_LOWPRIORITY);
VoteScreen.rubyicon = W_CachePatchName("RUBYICON", PU_PATCH_LOWPRIORITY);
VoteScreen.randomlvl = W_CachePatchName("RANDOMLV", PU_PATCH);
VoteScreen.rubyicon = W_CachePatchName("RUBYICON", PU_PATCH);
}
void Y_StartVote(void)
@@ -1553,9 +1573,9 @@ void Y_StartVote(void)
{
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1)));
if (lumpnum != LUMPERROR)
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_PATCH_LOWPRIORITY);
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_PATCH);
else
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_PATCH_LOWPRIORITY);
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_PATCH);
}
}
@@ -1570,10 +1590,36 @@ void Y_StartVote(void)
//
void Y_EndVote(void)
{
voteclient.loaded = false;
Y_UnloadVoteData();
voteendtic = -1;
}
//
// Y_UnloadVoteData
//
static void Y_UnloadVoteData(void)
{
voteclient.loaded = false;
if (dedicated)
return;
UNLOAD(VoteScreen.widebgpatch);
UNLOAD(VoteScreen.bgpatch);
UNLOAD(VoteScreen.cursor[0]);
UNLOAD(VoteScreen.cursor[1]);
UNLOAD(VoteScreen.cursor[2]);
UNLOAD(VoteScreen.cursor[3]);
UNLOAD(VoteScreen.cursor[4]);
UNLOAD(VoteScreen.randomlvl);
UNLOAD(VoteScreen.rubyicon);
UNLOAD(levelinfo[3].pic);
UNLOAD(levelinfo[2].pic);
UNLOAD(levelinfo[1].pic);
UNLOAD(levelinfo[0].pic);
}
//
// Y_SetupVoteFinish
//
+17 -17
View File
@@ -503,7 +503,7 @@ void Z_CheckHeap(INT32 tag)
{
I_Error("Z_CheckHeap %d: block %u"
#ifdef ZDEBUG
" (owned by %s:%d)"
"(owned by %s:%d)"
#endif
" should not exist", i, blocknumon
#ifdef ZDEBUG
@@ -514,13 +514,13 @@ void Z_CheckHeap(INT32 tag)
#endif
if (block->user != NULL && *(block->user) != given)
{
I_Error("Z_CheckHeap :"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
" %s %d"
"at %s %d :"
#endif
" block %u"
"block %u"
#ifdef ZDEBUG
" (owned by %s:%d)"
"(owned by %s:%d)"
#endif
" doesn't have a proper user"
#ifdef ZDEBUG
@@ -534,13 +534,13 @@ void Z_CheckHeap(INT32 tag)
}
if (block->next->prev != block)
{
I_Error("Z_CheckHeap :"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
" %s %d"
"at %s %d :"
#endif
" block %u"
"block %u"
#ifdef ZDEBUG
" (owned by %s:%d)"
"(owned by %s:%d)"
#endif
" lacks proper backlink"
#ifdef ZDEBUG
@@ -554,13 +554,13 @@ void Z_CheckHeap(INT32 tag)
}
if (block->prev->next != block)
{
I_Error("Z_CheckHeap :"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
" %s %d"
"at %s %d :"
#endif
" block %u"
"block %u"
#ifdef ZDEBUG
" (owned by %s:%d)"
"(owned by %s:%d)"
#endif
" lacks proper forward link"
#ifdef ZDEBUG
@@ -574,13 +574,13 @@ void Z_CheckHeap(INT32 tag)
}
if (block->id != ZONEID)
{
I_Error("Z_CheckHeap :"
I_Error("Z_CheckHeap"
#ifdef ZDEBUG
" %s %d"
"at %s %d :"
#endif
" block %u"
"block %u"
#ifdef ZDEBUG
" (owned by %s:%d)"
"(owned by %s:%d)"
#endif
" have the wrong ID"
#ifdef ZDEBUG