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Author SHA1 Message Date
Alug 8963e17b83 check if __THROW is defined
Windows does not have it at all, so we gotta check this otherwise compile may fail
2025-08-03 14:40:09 +01:00
Alug feda0bae80 update md5 lib
no real changes, mostly just cleanup and some memory alignment fixes
2025-08-03 00:38:52 +02:00
5 changed files with 456 additions and 609 deletions

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+273 -256
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@@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1995-1996 by the Free Software Foundation, Inc.
// Copyright (C) 1995-2025 by the Free Software Foundation, Inc.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -33,7 +33,7 @@
#include "endian.h"
#if defined (SRB2_BIG_ENDIAN)
#define SWAP(n) \
#define SWAP(n) \
(((n) << 24) | (((n) & 0xff00) << 8) | (((n) >> 8) & 0xff00) | ((n) >> 24))
#else
#define SWAP(n) (n)
@@ -46,27 +46,31 @@ static const unsigned char fillbuf[64] = { 0x80, 0 /*, 0, 0, ... */ };
/* Structure to save state of computation between the single steps. */
struct md5_ctx
{
md5_uint32 A;
md5_uint32 B;
md5_uint32 C;
md5_uint32 D;
md5_uint32 A;
md5_uint32 B;
md5_uint32 C;
md5_uint32 D;
md5_uint32 total[2];
md5_uint32 buflen;
char buffer[128];
md5_uint32 total[2];
md5_uint32 buflen;
union
{
char buffer[128];
md5_uint32 buffer32[32];
};
};
/* Initialize structure containing state of computation.
(RFC 1321, 3.3: Step 3) */
static void md5_init_ctx (struct md5_ctx *ctx)
static void md5_init_ctx(struct md5_ctx *ctx)
{
ctx->A = 0x67452301;
ctx->B = 0xefcdab89;
ctx->C = 0x98badcfe;
ctx->D = 0x10325476;
ctx->A = 0x67452301;
ctx->B = 0xefcdab89;
ctx->C = 0x98badcfe;
ctx->D = 0x10325476;
ctx->total[0] = ctx->total[1] = 0;
ctx->buflen = 0;
ctx->total[0] = ctx->total[1] = 0;
ctx->buflen = 0;
}
/* Put result from CTX in first 16 bytes following RESBUF. The result
@@ -74,14 +78,14 @@ static void md5_init_ctx (struct md5_ctx *ctx)
IMPORTANT: On some systems it is required that RESBUF is correctly
aligned for a 32 bits value. */
static void *md5_read_ctx (const struct md5_ctx *ctx, void *resbuf)
static void *md5_read_ctx(const struct md5_ctx *ctx, void *resbuf)
{
((md5_uint32 *) resbuf)[0] = SWAP (ctx->A);
((md5_uint32 *) resbuf)[1] = SWAP (ctx->B);
((md5_uint32 *) resbuf)[2] = SWAP (ctx->C);
((md5_uint32 *) resbuf)[3] = SWAP (ctx->D);
((md5_uint32 *) resbuf)[0] = SWAP(ctx->A);
((md5_uint32 *) resbuf)[1] = SWAP(ctx->B);
((md5_uint32 *) resbuf)[2] = SWAP(ctx->C);
((md5_uint32 *) resbuf)[3] = SWAP(ctx->D);
return resbuf;
return resbuf;
}
/* These are the four functions used in the four steps of the MD5 algorithm
@@ -96,200 +100,215 @@ static void *md5_read_ctx (const struct md5_ctx *ctx, void *resbuf)
/* Process LEN bytes of BUFFER, accumulating context into CTX.
It is assumed that LEN % 64 == 0. */
static void md5_process_block (const void *buffer, size_t len, struct md5_ctx *ctx)
static void md5_process_block(const void *buffer, size_t len, struct md5_ctx *ctx)
{
md5_uint32 correct_words[16];
const md5_uint32 *words = buffer;
size_t nwords = len / sizeof (md5_uint32);
const md5_uint32 *endp = words + nwords;
md5_uint32 A = ctx->A;
md5_uint32 B = ctx->B;
md5_uint32 C = ctx->C;
md5_uint32 D = ctx->D;
md5_uint32 correct_words[16];
const md5_uint32 *words = buffer;
size_t nwords = len / sizeof (md5_uint32);
const md5_uint32 *endp = words + nwords;
md5_uint32 A = ctx->A;
md5_uint32 B = ctx->B;
md5_uint32 C = ctx->C;
md5_uint32 D = ctx->D;
md5_uint32 lolen = len;
/* First increment the byte count. RFC 1321 specifies the possible
length of the file up to 2^64 bits. Here we only compute the
number of bytes. Do a double word increment. */
ctx->total[0] = (md5_uint32)(len+ctx->total[0]);
if (ctx->total[0] < len)
++ctx->total[1];
/* First increment the byte count. RFC 1321 specifies the possible
length of the file up to 2^64 bits. Here we only compute the
number of bytes. Do a double word increment. */
ctx->total[0] += lolen;
ctx->total[1] += (len >> 31 >> 1) + (ctx->total[0] < lolen);
/* Process all bytes in the buffer with 64 bytes in each round of
the loop. */
while (words < endp)
{
md5_uint32 *cwp = correct_words;
md5_uint32 A_save = A;
md5_uint32 B_save = B;
md5_uint32 C_save = C;
md5_uint32 D_save = D;
/* Process all bytes in the buffer with 64 bytes in each round of
the loop. */
while (words < endp)
{
md5_uint32 *cwp = correct_words;
md5_uint32 A_save = A;
md5_uint32 B_save = B;
md5_uint32 C_save = C;
md5_uint32 D_save = D;
/* First round: using the given function, the context and a constant
the next context is computed. Because the algorithms processing
unit is a 32-bit word and it is determined to work on words in
little endian byte order we perhaps have to change the byte order
before the computation. To reduce the work for the next steps
we store the swapped words in the array CORRECT_WORDS. */
/* First round: using the given function, the context and a constant
the next context is computed. Because the algorithms processing
unit is a 32-bit word and it is determined to work on words in
little endian byte order we perhaps have to change the byte order
before the computation. To reduce the work for the next steps
we store the swapped words in the array CORRECT_WORDS. */
#define OP(a, b, c, d, s, T) \
do \
{ \
a += FF (b, c, d) + (*cwp++ = SWAP (*words)) + T; \
++words; \
CYCLIC (a, s); \
a += b; \
} \
while (0)
#define OP(a, b, c, d, s, T) \
do \
{ \
a += FF (b, c, d) + (*cwp++ = SWAP (*words)) + T; \
++words; \
CYCLIC (a, s); \
a += b; \
} \
while (0)
/* It is unfortunate that C does not provide an operator for
cyclic rotation. Hope the C compiler is smart enough. */
/* It is unfortunate that C does not provide an operator for
cyclic rotation. Hope the C compiler is smart enough. */
#define CYCLIC(w, s) (w = (w << s) | (w >> (32 - s)))
/* Before we start, one word to the strange constants.
They are defined in RFC 1321 as
/* Before we start, one word to the strange constants.
They are defined in RFC 1321 as
T[i] = (int) (4294967296.0 * fabs (sin (i))), i = 1..64
*/
T[i] = (int) (4294967296.0 * fabs (sin (i))), i=1..64
*/
/* Round 1. */
OP (A, B, C, D, 7, 0xd76aa478);
OP (D, A, B, C, 12, 0xe8c7b756);
OP (C, D, A, B, 17, 0x242070db);
OP (B, C, D, A, 22, 0xc1bdceee);
OP (A, B, C, D, 7, 0xf57c0faf);
OP (D, A, B, C, 12, 0x4787c62a);
OP (C, D, A, B, 17, 0xa8304613);
OP (B, C, D, A, 22, 0xfd469501);
OP (A, B, C, D, 7, 0x698098d8);
OP (D, A, B, C, 12, 0x8b44f7af);
OP (C, D, A, B, 17, 0xffff5bb1);
OP (B, C, D, A, 22, 0x895cd7be);
OP (A, B, C, D, 7, 0x6b901122);
OP (D, A, B, C, 12, 0xfd987193);
OP (C, D, A, B, 17, 0xa679438e);
OP (B, C, D, A, 22, 0x49b40821);
/* Round 1. */
OP (A, B, C, D, 7, 0xd76aa478);
OP (D, A, B, C, 12, 0xe8c7b756);
OP (C, D, A, B, 17, 0x242070db);
OP (B, C, D, A, 22, 0xc1bdceee);
OP (A, B, C, D, 7, 0xf57c0faf);
OP (D, A, B, C, 12, 0x4787c62a);
OP (C, D, A, B, 17, 0xa8304613);
OP (B, C, D, A, 22, 0xfd469501);
OP (A, B, C, D, 7, 0x698098d8);
OP (D, A, B, C, 12, 0x8b44f7af);
OP (C, D, A, B, 17, 0xffff5bb1);
OP (B, C, D, A, 22, 0x895cd7be);
OP (A, B, C, D, 7, 0x6b901122);
OP (D, A, B, C, 12, 0xfd987193);
OP (C, D, A, B, 17, 0xa679438e);
OP (B, C, D, A, 22, 0x49b40821);
/* For the second to fourth round we have the possibly swapped words
in CORRECT_WORDS. Redefine the macro to take an additional first
argument specifying the function to use. */
/* For the second to fourth round we have the possibly swapped words
in CORRECT_WORDS. Redefine the macro to take an additional first
argument specifying the function to use. */
#undef OP
#define OP(f, a, b, c, d, k, s, T) \
do \
{ \
a += f (b, c, d) + correct_words[k] + T; \
CYCLIC (a, s); \
a += b; \
} \
while (0)
#define OP(f, a, b, c, d, k, s, T) \
do \
{ \
a += f (b, c, d) + correct_words[k] + T; \
CYCLIC (a, s); \
a += b; \
} \
while (0)
/* Round 2. */
OP (FG, A, B, C, D, 1, 5, 0xf61e2562);
OP (FG, D, A, B, C, 6, 9, 0xc040b340);
OP (FG, C, D, A, B, 11, 14, 0x265e5a51);
OP (FG, B, C, D, A, 0, 20, 0xe9b6c7aa);
OP (FG, A, B, C, D, 5, 5, 0xd62f105d);
OP (FG, D, A, B, C, 10, 9, 0x02441453);
OP (FG, C, D, A, B, 15, 14, 0xd8a1e681);
OP (FG, B, C, D, A, 4, 20, 0xe7d3fbc8);
OP (FG, A, B, C, D, 9, 5, 0x21e1cde6);
OP (FG, D, A, B, C, 14, 9, 0xc33707d6);
OP (FG, C, D, A, B, 3, 14, 0xf4d50d87);
OP (FG, B, C, D, A, 8, 20, 0x455a14ed);
OP (FG, A, B, C, D, 13, 5, 0xa9e3e905);
OP (FG, D, A, B, C, 2, 9, 0xfcefa3f8);
OP (FG, C, D, A, B, 7, 14, 0x676f02d9);
OP (FG, B, C, D, A, 12, 20, 0x8d2a4c8a);
/* Round 2. */
OP (FG, A, B, C, D, 1, 5, 0xf61e2562);
OP (FG, D, A, B, C, 6, 9, 0xc040b340);
OP (FG, C, D, A, B, 11, 14, 0x265e5a51);
OP (FG, B, C, D, A, 0, 20, 0xe9b6c7aa);
OP (FG, A, B, C, D, 5, 5, 0xd62f105d);
OP (FG, D, A, B, C, 10, 9, 0x02441453);
OP (FG, C, D, A, B, 15, 14, 0xd8a1e681);
OP (FG, B, C, D, A, 4, 20, 0xe7d3fbc8);
OP (FG, A, B, C, D, 9, 5, 0x21e1cde6);
OP (FG, D, A, B, C, 14, 9, 0xc33707d6);
OP (FG, C, D, A, B, 3, 14, 0xf4d50d87);
OP (FG, B, C, D, A, 8, 20, 0x455a14ed);
OP (FG, A, B, C, D, 13, 5, 0xa9e3e905);
OP (FG, D, A, B, C, 2, 9, 0xfcefa3f8);
OP (FG, C, D, A, B, 7, 14, 0x676f02d9);
OP (FG, B, C, D, A, 12, 20, 0x8d2a4c8a);
/* Round 3. */
OP (FH, A, B, C, D, 5, 4, 0xfffa3942);
OP (FH, D, A, B, C, 8, 11, 0x8771f681);
OP (FH, C, D, A, B, 11, 16, 0x6d9d6122);
OP (FH, B, C, D, A, 14, 23, 0xfde5380c);
OP (FH, A, B, C, D, 1, 4, 0xa4beea44);
OP (FH, D, A, B, C, 4, 11, 0x4bdecfa9);
OP (FH, C, D, A, B, 7, 16, 0xf6bb4b60);
OP (FH, B, C, D, A, 10, 23, 0xbebfbc70);
OP (FH, A, B, C, D, 13, 4, 0x289b7ec6);
OP (FH, D, A, B, C, 0, 11, 0xeaa127fa);
OP (FH, C, D, A, B, 3, 16, 0xd4ef3085);
OP (FH, B, C, D, A, 6, 23, 0x04881d05);
OP (FH, A, B, C, D, 9, 4, 0xd9d4d039);
OP (FH, D, A, B, C, 12, 11, 0xe6db99e5);
OP (FH, C, D, A, B, 15, 16, 0x1fa27cf8);
OP (FH, B, C, D, A, 2, 23, 0xc4ac5665);
/* Round 3. */
OP (FH, A, B, C, D, 5, 4, 0xfffa3942);
OP (FH, D, A, B, C, 8, 11, 0x8771f681);
OP (FH, C, D, A, B, 11, 16, 0x6d9d6122);
OP (FH, B, C, D, A, 14, 23, 0xfde5380c);
OP (FH, A, B, C, D, 1, 4, 0xa4beea44);
OP (FH, D, A, B, C, 4, 11, 0x4bdecfa9);
OP (FH, C, D, A, B, 7, 16, 0xf6bb4b60);
OP (FH, B, C, D, A, 10, 23, 0xbebfbc70);
OP (FH, A, B, C, D, 13, 4, 0x289b7ec6);
OP (FH, D, A, B, C, 0, 11, 0xeaa127fa);
OP (FH, C, D, A, B, 3, 16, 0xd4ef3085);
OP (FH, B, C, D, A, 6, 23, 0x04881d05);
OP (FH, A, B, C, D, 9, 4, 0xd9d4d039);
OP (FH, D, A, B, C, 12, 11, 0xe6db99e5);
OP (FH, C, D, A, B, 15, 16, 0x1fa27cf8);
OP (FH, B, C, D, A, 2, 23, 0xc4ac5665);
/* Round 4. */
OP (FI, A, B, C, D, 0, 6, 0xf4292244);
OP (FI, D, A, B, C, 7, 10, 0x432aff97);
OP (FI, C, D, A, B, 14, 15, 0xab9423a7);
OP (FI, B, C, D, A, 5, 21, 0xfc93a039);
OP (FI, A, B, C, D, 12, 6, 0x655b59c3);
OP (FI, D, A, B, C, 3, 10, 0x8f0ccc92);
OP (FI, C, D, A, B, 10, 15, 0xffeff47d);
OP (FI, B, C, D, A, 1, 21, 0x85845dd1);
OP (FI, A, B, C, D, 8, 6, 0x6fa87e4f);
OP (FI, D, A, B, C, 15, 10, 0xfe2ce6e0);
OP (FI, C, D, A, B, 6, 15, 0xa3014314);
OP (FI, B, C, D, A, 13, 21, 0x4e0811a1);
OP (FI, A, B, C, D, 4, 6, 0xf7537e82);
OP (FI, D, A, B, C, 11, 10, 0xbd3af235);
OP (FI, C, D, A, B, 2, 15, 0x2ad7d2bb);
OP (FI, B, C, D, A, 9, 21, 0xeb86d391);
/* Round 4. */
OP (FI, A, B, C, D, 0, 6, 0xf4292244);
OP (FI, D, A, B, C, 7, 10, 0x432aff97);
OP (FI, C, D, A, B, 14, 15, 0xab9423a7);
OP (FI, B, C, D, A, 5, 21, 0xfc93a039);
OP (FI, A, B, C, D, 12, 6, 0x655b59c3);
OP (FI, D, A, B, C, 3, 10, 0x8f0ccc92);
OP (FI, C, D, A, B, 10, 15, 0xffeff47d);
OP (FI, B, C, D, A, 1, 21, 0x85845dd1);
OP (FI, A, B, C, D, 8, 6, 0x6fa87e4f);
OP (FI, D, A, B, C, 15, 10, 0xfe2ce6e0);
OP (FI, C, D, A, B, 6, 15, 0xa3014314);
OP (FI, B, C, D, A, 13, 21, 0x4e0811a1);
OP (FI, A, B, C, D, 4, 6, 0xf7537e82);
OP (FI, D, A, B, C, 11, 10, 0xbd3af235);
OP (FI, C, D, A, B, 2, 15, 0x2ad7d2bb);
OP (FI, B, C, D, A, 9, 21, 0xeb86d391);
/* Add the starting values of the context. */
A += A_save;
B += B_save;
C += C_save;
D += D_save;
}
/* Add the starting values of the context. */
A += A_save;
B += B_save;
C += C_save;
D += D_save;
}
/* Put checksum in context given as argument. */
ctx->A = A;
ctx->B = B;
ctx->C = C;
ctx->D = D;
/* Put checksum in context given as argument. */
ctx->A = A;
ctx->B = B;
ctx->C = C;
ctx->D = D;
}
static void md5_process_bytes (const void *buffer, size_t len, struct md5_ctx *ctx)
static void md5_process_bytes(const void *buffer, size_t len, struct md5_ctx *ctx)
{
/* When we already have some bits in our internal buffer concatenate
both inputs first. */
if (ctx->buflen != 0)
{
size_t left_over = ctx->buflen;
size_t add = 128 - left_over > len ? len : 128 - left_over;
memcpy (&ctx->buffer[left_over], buffer, add);
ctx->buflen = (md5_uint32)(add+ctx->buflen);
if (left_over + add > 64)
/* When we already have some bits in our internal buffer concatenate
* both inputs first. */
if (ctx->buflen != 0)
{
md5_process_block (ctx->buffer, (left_over + add) & ~63, ctx);
/* The regions in the following copy operation cannot overlap. */
memcpy (ctx->buffer, &ctx->buffer[(left_over + add) & ~63],
(left_over + add) & 63);
ctx->buflen = (md5_uint32)((left_over + add) & 63);
size_t left_over = ctx->buflen;
size_t add = 128 - left_over > len ? len : 128 - left_over;
memcpy (&ctx->buffer[left_over], buffer, add);
ctx->buflen += add;
if (ctx->buflen > 64)
{
md5_process_block(ctx->buffer, ctx->buflen & ~63, ctx);
ctx->buflen &= 63;
/* The regions in the following copy operation cannot overlap. */
memcpy (ctx->buffer, &ctx->buffer[(left_over + add) & ~63],
ctx->buflen);
}
buffer = (const char *) buffer + add;
len -= add;
}
buffer = (const char *) buffer + add;
len -= add;
}
/* Process available complete blocks. */
if (len >= 64)
{
while (len > 64)
{
md5_process_block(memcpy(ctx->buffer, buffer, 64), 64, ctx);
buffer = (const char *) buffer + 64;
len -= 64;
}
}
/* Process available complete blocks. */
if (len > 64)
{
md5_process_block (buffer, len & ~63, ctx);
buffer = (const char *) buffer + (len & ~63);
len &= 63;
}
/* Move remaining bytes in internal buffer. */
if (len > 0)
{
size_t left_over = ctx->buflen;
/* Move remaining bytes in internal buffer. */
if (len > 0)
{
memcpy (ctx->buffer, buffer, len);
ctx->buflen = (md5_uint32)len;
}
memcpy(&ctx->buffer[left_over], buffer, len);
left_over += len;
if (left_over >= 64)
{
md5_process_block (ctx->buffer, 64, ctx);
left_over -= 64;
memcpy(ctx->buffer, &ctx->buffer[64], left_over);
}
ctx->buflen = left_over;
}
}
@@ -298,100 +317,98 @@ static void md5_process_bytes (const void *buffer, size_t len, struct md5_ctx *c
IMPORTANT: On some systems it is required that RESBUF is correctly
aligned for a 32 bits value. */
static void *md5_finish_ctx (struct md5_ctx *ctx, void *resbuf)
static void *md5_finish_ctx(struct md5_ctx *ctx, void *resbuf)
{
/* Take yet unprocessed bytes into account. */
md5_uint32 bytes = ctx->buflen;
size_t pad;
md5_uint32 *buffer = NULL;
/* Take yet unprocessed bytes into account. */
md5_uint32 bytes = ctx->buflen;
size_t pad;
/* Now count remaining bytes. */
ctx->total[0] += bytes;
if (ctx->total[0] < bytes)
++ctx->total[1];
/* Now count remaining bytes. */
ctx->total[0] += bytes;
if (ctx->total[0] < bytes)
++ctx->total[1];
pad = bytes >= 56 ? 64 + 56 - bytes : 56 - bytes;
memcpy (&ctx->buffer[bytes], fillbuf, pad);
pad = bytes >= 56 ? 64 + 56 - bytes : 56 - bytes;
memcpy(&ctx->buffer[bytes], fillbuf, pad);
/* Put the 64-bit file length in *bits* at the end of the buffer. */
buffer = (void *)&ctx->buffer[bytes + pad];
*buffer = SWAP (ctx->total[0] << 3);
buffer = (void *)&ctx->buffer[bytes + pad + 4];
*buffer = SWAP ((ctx->total[1] << 3) | (ctx->total[0] >> 29));
/* Put the 64-bit file length in *bits* at the end of the buffer. */
ctx->buffer32[(bytes + pad) / 4] = SWAP (ctx->total[0] << 3);
ctx->buffer32[(bytes + pad + 4) / 4] = SWAP ((ctx->total[1] << 3)
| (ctx->total[0] >> 29));
/* Process last bytes. */
md5_process_block (ctx->buffer, bytes + pad + 8, ctx);
/* Process last bytes. */
md5_process_block(ctx->buffer, bytes + pad + 8, ctx);
return md5_read_ctx (ctx, resbuf);
return md5_read_ctx(ctx, resbuf);
}
/* Compute MD5 message digest for bytes read from STREAM. The
resulting message digest number will be written into the 16 bytes
beginning at RESBLOCK. */
int md5_stream (FILE *stream, void *resblock)
int md5_stream(FILE *stream, void *resblock)
{
/* Important: BLOCKSIZE must be a multiple of 64. */
/* Important: BLOCKSIZE must be a multiple of 64. */
#define BLOCKSIZE 4096
struct md5_ctx ctx;
char buffer[BLOCKSIZE + 72];
size_t sum = 0;
struct md5_ctx ctx;
char buffer[BLOCKSIZE + 72];
size_t sum = 0;
/* Initialize the computation context. */
md5_init_ctx (&ctx);
/* Initialize the computation context. */
md5_init_ctx(&ctx);
/* Iterate over full file contents. */
while (1)
{
/* We read the file in blocks of BLOCKSIZE bytes. One call of the
computation function processes the whole buffer so that with the
next round of the loop another block can be read. */
size_t n;
sum = 0;
/* Read block. Take care for partial reads. */
do
/* Iterate over full file contents. */
while (1)
{
n = fread (buffer + sum, 1, BLOCKSIZE - sum, stream);
/* We read the file in blocks of BLOCKSIZE bytes. One call of the
computation function processes the whole buffer so that with the
next round of the loop another block can be read. */
size_t n;
sum = 0;
sum += n;
/* Read block. Take care for partial reads. */
do
{
n = fread(buffer + sum, 1, BLOCKSIZE - sum, stream);
sum += n;
}
while (sum < BLOCKSIZE && n != 0);
if (n == 0 && ferror(stream))
return 1;
/* If end of file is reached, end the loop. */
if (n == 0)
break;
/* Process buffer with BLOCKSIZE bytes. Note that
BLOCKSIZE % 64 == 0
*/
md5_process_block(buffer, BLOCKSIZE, &ctx);
}
while (sum < BLOCKSIZE && n != 0);
if (n == 0 && ferror (stream))
return 1;
/* If end of file is reached, end the loop. */
if (n == 0)
break;
/* Add the last bytes if necessary. */
if (sum > 0)
md5_process_bytes(buffer, sum, &ctx);
/* Process buffer with BLOCKSIZE bytes. Note that
BLOCKSIZE % 64 == 0
*/
md5_process_block (buffer, BLOCKSIZE, &ctx);
}
/* Add the last bytes if necessary. */
if (sum > 0)
md5_process_bytes (buffer, sum, &ctx);
/* Construct result in desired memory. */
md5_finish_ctx (&ctx, resblock);
return 0;
/* Construct result in desired memory. */
md5_finish_ctx(&ctx, resblock);
return 0;
}
/* Compute MD5 message digest for LEN bytes beginning at BUFFER. The
result is always in little endian byte order, so that a byte-wise
output yields to the wanted ASCII representation of the message
digest. */
void *md5_buffer (const char *buffer, size_t len, void *resblock)
void *md5_buffer(const char *buffer, size_t len, void *resblock)
{
struct md5_ctx ctx;
struct md5_ctx ctx;
/* Initialize the computation context. */
md5_init_ctx (&ctx);
/* Initialize the computation context. */
md5_init_ctx(&ctx);
/* Process whole buffer but last len % 64 bytes. */
md5_process_bytes (buffer, len, &ctx);
/* Process whole buffer but last len % 64 bytes. */
md5_process_bytes (buffer, len, &ctx);
/* Put result in desired memory area. */
return md5_finish_ctx (&ctx, resblock);
/* Put result in desired memory area. */
return md5_finish_ctx(&ctx, resblock);
}
+24 -100
View File
@@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1995-1996 by the Free Software Foundation, Inc.
// Copyright (C) 1995-2025 by the Free Software Foundation, Inc.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@@ -24,108 +24,32 @@
#define MD5_LEN 16
/* The following contortions are an attempt to use the C preprocessor
to determine an unsigned integral type that is 32 bits wide. An
alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but
doing that would require that the configure script compile and *run*
the resulting executable. Locally running cross-compiled executables
is usually not possible. */
/* The following contortions are an attempt to use the C preprocessor
to determine an unsigned integral type that is 32 bits wide. An
alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but
doing that would require that the configure script compile and *run*
the resulting executable. Locally running cross-compiled executables
is usually not possible. */
#ifdef _LIBC
# include <sys/types.h>
typedef u_int32_t md5_uint32;
#include <stdint.h>
typedef uint32_t md5_uint32;
typedef uintptr_t md5_uintptr;
#if defined (__THROW)
#define THROWFUNC __THROW
#else
# if defined __STDC__ && __STDC__
# define UINT_MAX_32_BITS 4294967295U
# else
# define UINT_MAX_32_BITS 0xFFFFFFFF
# endif
/* If UINT_MAX isn't defined, assume it's a 32-bit type.
This should be valid for all systems GNU cares about because
that doesn't include 16-bit systems, and only modern systems
(that certainly have <limits.h>) have 64+-bit integral types. */
# ifndef UINT_MAX
# define UINT_MAX UINT_MAX_32_BITS
# endif
# if UINT_MAX == UINT_MAX_32_BITS
typedef unsigned int md5_uint32;
# else
# if USHRT_MAX == UINT_MAX_32_BITS
typedef unsigned short md5_uint32;
# else
# if ULONG_MAX == UINT_MAX_32_BITS
typedef unsigned long md5_uint32;
# else
/* The following line is intended to evoke an error.
Using #error is not portable enough. */
"Cannot determine unsigned 32-bit data type."
# endif
# endif
# endif
#define THROWFUNC
#endif
#undef __P
#if defined (__STDC__) && __STDC__
#define __P(x) x
#else
#define __P(x) ()
#endif
/* Compute MD5 message digest for bytes read from STREAM. The
resulting message digest number will be written into the 16 bytes
beginning at RESBLOCK. */
int md5_stream(FILE *stream, void *resblock) THROWFUNC;
/*
* The following three functions are build up the low level used in
* the functions `md5_stream' and `md5_buffer'.
*/
#if 0
/* Initialize structure containing state of computation.
(RFC 1321, 3.3: Step 3) */
extern void md5_init_ctx __P ((struct md5_ctx *ctx));
/* Compute MD5 message digest for LEN bytes beginning at BUFFER. The
result is always in little endian byte order, so that a byte-wise
output yields to the wanted ASCII representation of the message
digest. */
extern void *md5_buffer(const char *buffer, size_t len, void *resblock) THROWFUNC;
/* Starting with the result of former calls of this function (or the
initialization function update the context for the next LEN bytes
starting at BUFFER.
It is necessary that LEN is a multiple of 64!!! */
extern void md5_process_block __P ((const void *buffer, size_t len,
struct md5_ctx *ctx));
/* Starting with the result of former calls of this function (or the
initialization function update the context for the next LEN bytes
starting at BUFFER.
It is NOT required that LEN is a multiple of 64. */
extern void md5_process_bytes __P ((const void *buffer, size_t len,
struct md5_ctx *ctx));
/* Process the remaining bytes in the buffer and put result from CTX
in first 16 bytes following RESBUF. The result is always in little
endian byte order, so that a byte-wise output yields to the wanted
ASCII representation of the message digest.
IMPORTANT: On some systems it is required that RESBUF is correctly
aligned for a 32 bits value. */
extern void *md5_finish_ctx __P ((struct md5_ctx *ctx, void *resbuf));
/* Put result from CTX in first 16 bytes following RESBUF. The result is
always in little endian byte order, so that a byte-wise output yields
to the wanted ASCII representation of the message digest.
IMPORTANT: On some systems it is required that RESBUF is correctly
aligned for a 32 bits value. */
extern void *md5_read_ctx __P ((const struct md5_ctx *ctx, void *resbuf));
#endif
/* Compute MD5 message digest for bytes read from STREAM. The
resulting message digest number will be written into the 16 bytes
beginning at RESBLOCK. */
int md5_stream __P ((FILE *stream, void *resblock));
/* Compute MD5 message digest for LEN bytes beginning at BUFFER. The
result is always in little endian byte order, so that a byte-wise
output yields to the wanted ASCII representation of the message
digest. */
extern void *md5_buffer __P ((const char *buffer, size_t len, void *resblock));
#endif
#endif /* md5.h */
+10 -9
View File
@@ -2345,7 +2345,9 @@ static void P_RunLevelScript(const char *scriptname)
lumpnum_t lumpnum;
char newname[9];
strlcpy(newname, scriptname, sizeof(newname));
strncpy(newname, scriptname, 8);
newname[8] = '\0';
lumpnum = W_CheckNumForName(newname);
@@ -3312,12 +3314,6 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
if (!mapsadded)
CONS_Printf(M_GetText("No maps added\n"));
#ifdef HWRENDER
// Free GPU textures before freeing patches.
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
HWR_ClearAllTextures();
#endif
//
// search for sprite replacements
//
@@ -3328,7 +3324,7 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, boolean local)
// Reload it all anyway, just in case they
// added some textures but didn't insert a
// TEXTURES/etc. list.
R_LoadTexturesPwad(wadnum);
//R_LoadTexturesPwad(wadnum);
// everything from MultiSetupWadFile until ST_Start was here originally
@@ -3392,8 +3388,13 @@ boolean P_MultiSetupWadFiles(boolean fullsetup)
if (partadd_stage == 1)
{
#ifdef HWRENDER
// Free GPU textures before freeing patches.
if (rendermode == render_opengl && (vid.glstate == VID_GL_LIBRARY_LOADED))
HWR_ClearAllTextures();
#endif
// Reload all textures, unconditionally for better or worse.
//R_LoadTextures();
R_LoadTextures();
if (fullsetup)
++partadd_stage;
+149 -242
View File
@@ -235,7 +235,6 @@ UINT32 ASTBlendTexturePixel(RGBA_t background, RGBA_t foreground, int style, UIN
// Painfully simple texture id cacheing to make maps load faster. :3
static struct {
char name[9];
UINT32 hash;
INT32 id;
} *tidcache = NULL;
static INT32 tidcachelen = 0;
@@ -521,151 +520,32 @@ void R_FlushTextureCache(void)
int R_CountTexturesInTEXTURESLump(UINT16 wadNum, UINT16 lumpNum);
void R_ParseTEXTURESLump(UINT16 wadNum, UINT16 lumpNum, INT32 *index);
//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
#define TX_START "TX_START"
#define TX_END "TX_END"
static INT32
Rloadtextures (INT32 i, INT32 w)
void R_LoadTextures(void)
{
INT32 i, k, w;
UINT16 j;
INT32 k;
UINT16 texstart, texend, texturesLumpPos;
softwarepatch_t *patchlump;
texpatch_t *patch;
texture_t *texture;
// Get the lump numbers for the markers in the WAD, if they exist.
if (W_FileHasFolders(wadfiles[w]))
// Free previous memory before numtextures change.
if (numtextures)
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
for (i = 0; i < numtextures; i++)
{
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
Z_Free(textures[i]);
Z_Free(texturecache[i]);
}
Z_Free(texturetranslation);
Z_Free(textures);
}
else
{
texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0);
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
return i;
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
}
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((wadnum, lumpnum), patchlump->width, patchlump->height);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
// Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
texture->hash = quickncasehash(texture->name, 8);
texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height);
texture->type = TEXTURETYPE_SINGLEPATCH;
texture->patchcount = 1;
texture->holes = false;
// Allocate information for the texture's patches.
patch = &texture->patches[0];
patch->originx = patch->originy = 0;
patch->wad = wadnum;
patch->lump = texstart + j;
Z_Free(patchlump);
// determine width power of 2
#if 1
// [WDJ] only need to determine if exact power of 2.
k = 1;
while (k < texture->width)
k<<=1;
#else
// Largest power of 2 that fits within width.
k = 1;
while (k << 1 <= texture->width)
k <<= 1;
#endif
if (k != texture->width)
{
// Odd width
k = 1; // make texturewidthmask = 0
}
texturewidthmask[i] = k - 1;
textureheight[i] = texture->height << FRACBITS;
i++;
}
return i;
}
static INT32
count_range
( const char * marker_start,
const char * marker_end,
const char * folder,
UINT16 wadnum)
{
UINT16 j;
UINT16 texstart, texend;
INT32 count = 0;
// Count flats
if (W_FileHasFolders(wadfiles[wadnum]))
{
texstart = W_CheckNumForFolderStartPK3(folder, wadnum, 0);
texend = W_CheckNumForFolderEndPK3(folder, wadnum, texstart);
}
else
{
texstart = W_CheckNumForMarkerStartPwad(marker_start, wadnum, 0);
texend = W_CheckNumForNamePwad(marker_end, wadnum, texstart);
}
if (texstart != INT16_MAX && texend != INT16_MAX)
{
// PK3s have subfolders, so we can't just make a simple sum
if (W_FileHasFolders(wadfiles[wadnum]))
{
for (j = texstart; j < texend; j++)
{
if (!W_IsLumpFolder(wadnum, j)) // Check if lump is a folder; if not, then count it
count++;
}
}
else // Add all the textures between markers
{
count += (texend - texstart);
}
}
return count;
}
static INT32 R_CountTextures(UINT16 wadnum)
{
UINT16 texturesLumpPos;
INT32 count = 0;
// Load patches and textures.
@@ -674,80 +554,152 @@ static INT32 R_CountTextures(UINT16 wadnum)
// the markers.
// This system will allocate memory for all duplicate/patched textures even if it never uses them,
// but the alternative is to spend a ton of time checking and re-checking all previous entries just to skip any potentially patched textures.
// Count the textures from TEXTURES lumps
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, 0);
while (texturesLumpPos != INT16_MAX)
for (w = 0, numtextures = 0; w < numwadfiles; w++)
{
count += R_CountTexturesInTEXTURESLump(wadnum, texturesLumpPos);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", wadnum, texturesLumpPos + 1);
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
}
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
numtextures += R_CountTexturesInTEXTURESLump((UINT16)w, (UINT16)texturesLumpPos);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
// Add all the textures between TX_START and TX_END
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
// PK3s have subfolders, so we can't just make a simple sum
if (W_FileHasFolders(wadfiles[w]))
{
for (j = texstart; j < texend; j++)
{
if (W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it
continue;
numtextures++;
}
}
else
{
numtextures += (UINT32)(texend - texstart);
}
}
// Count single-patch textures
count += count_range(TX_START, TX_END, "textures/", wadnum);
return count;
}
static void
recallocuser
( void * user,
size_t old,
size_t new)
{
char *p = Z_Realloc(*(void**)user,
new, PU_STATIC, user);
if (new > old)
memset(&p[old], 0, (new - old));
}
static void R_AllocateTextures(INT32 add)
{
const INT32 newtextures = (numtextures + add);
const size_t newsize = newtextures * sizeof (void*);
const size_t oldsize = numtextures * sizeof (void*);
INT32 i;
// If no textures found by this point, bomb out
if (!numtextures)
I_Error("No textures detected in any WADs!\n");
// Allocate memory and initialize to 0 for all the textures we are initialising.
recallocuser(&textures, oldsize, newsize);
// There are actually 5 buffers allocated in one for convenience.
textures = Z_Calloc((numtextures * sizeof(void *)) * 5, PU_STATIC, NULL);
// Allocate texture column offset table.
recallocuser(&texturecolumnofs, oldsize, newsize);
texturecolumnofs = (void *)((UINT8 *)textures + (numtextures * sizeof(void *)));
// Allocate texture referencing cache.
recallocuser(&texturecache, oldsize, newsize);
// Allocate texture width table.
recallocuser(&texturewidthmask, oldsize, newsize);
// Allocate texture height table.
recallocuser(&textureheight, oldsize, newsize);
texturecache = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 2));
// Allocate texture width mask table.
texturewidthmask = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 3));
// Allocate texture height mask table.
textureheight = (void *)((UINT8 *)textures + ((numtextures * sizeof(void *)) * 4));
// Create translation table for global animation.
Z_Realloc(texturetranslation, (newtextures + 1) * sizeof(*texturetranslation), PU_STATIC, &texturetranslation);
texturetranslation = Z_Malloc((numtextures + 1) * sizeof(*texturetranslation), PU_STATIC, NULL);
for (i = 0; i < numtextures; ++i)
{
// R_FlushTextureCache relies on the user for
// Z_Free, texturecache has been reallocated so the
// user is now garbage memory.
Z_SetUser(texturecache[i], (void**)&texturecache[i]);
}
while (i < newtextures)
{
for (i = 0; i < numtextures; i++)
texturetranslation[i] = i;
i++;
for (i = 0, w = 0; w < numwadfiles; w++)
{
// Get the lump numbers for the markers in the WAD, if they exist.
if (W_FileHasFolders(wadfiles[w]))
{
texstart = W_CheckNumForFolderStartPK3("textures/", (UINT16)w, 0);
texend = W_CheckNumForFolderEndPK3("textures/", (UINT16)w, texstart);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
while (texturesLumpPos != INT16_MAX)
{
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, texturesLumpPos + 1);
}
}
else
{
texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0) + 1;
texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0);
texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0);
if (texturesLumpPos != INT16_MAX)
R_ParseTEXTURESLump(w, texturesLumpPos, &i);
}
if (texstart == INT16_MAX || texend == INT16_MAX)
continue;
// Work through each lump between the markers in the WAD.
for (j = 0; j < (texend - texstart); j++)
{
UINT16 wadnum = (UINT16)w;
lumpnum_t lumpnum = texstart + j;
if (W_FileHasFolders(wadfiles[w]))
{
if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder
continue; // If it is then SKIP IT
}
patchlump = (softwarepatch_t *)W_CacheLumpNumPwad(wadnum, lumpnum, PU_STATIC);
//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad(wadnum, lumpnum), patchlump->width, patchlump->height);
texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
// Set texture properties.
M_Memcpy(texture->name, W_CheckNameForNumPwad(wadnum, lumpnum), sizeof(texture->name));
texture->width = SHORT(patchlump->width);
texture->height = SHORT(patchlump->height);
texture->type = TEXTURETYPE_SINGLEPATCH;
texture->patchcount = 1;
texture->holes = false;
// Allocate information for the texture's patches.
patch = &texture->patches[0];
patch->originx = patch->originy = 0;
patch->wad = wadnum;
patch->lump = texstart + j;
Z_Free(patchlump);
// determine width power of 2
#if 1
// [WDJ] only need to determine if exact power of 2.
k = 1;
while (k < texture->width)
k<<=1;
#else
// Largest power of 2 that fits within width.
k = 1;
while (k << 1 <= texture->width)
k <<= 1;
#endif
if (k != texture->width)
{
// Odd width
k = 1; // make texturewidthmask = 0
}
texturewidthmask[i] = k - 1;
textureheight[i] = texture->height << FRACBITS;
i++;
}
}
}
static INT32 R_DefineTextures(INT32 i, UINT16 w)
{
return Rloadtextures(i, w);
}
static void R_FinishLoadingTextures(INT32 add)
{
numtextures += add;
#ifdef HWRENDER
if (rendermode == render_opengl)
@@ -755,46 +707,6 @@ static void R_FinishLoadingTextures(INT32 add)
#endif
}
//
// R_LoadTextures
// Initializes the texture list with the textures from the world map.
//
void R_LoadTextures(void)
{
INT32 i, w;
INT32 newtextures = 0;
for (w = 0; w < numwadfiles; w++)
{
newtextures += R_CountTextures((UINT16)w);
}
// If no textures found by this point, bomb out
if (!newtextures)
I_Error("No textures detected in any WADs!\n");
R_AllocateTextures(newtextures);
for (i = 0, w = 0; w < numwadfiles; w++)
{
i = R_DefineTextures(i, w);
}
R_FinishLoadingTextures(i);
}
void R_LoadTexturesPwad(UINT16 wadnum)
{
INT32 newtextures = R_CountTextures(wadnum);
if (!newtextures)
return;
R_AllocateTextures(newtextures);
newtextures = R_DefineTextures(numtextures, wadnum) - numtextures;
R_FinishLoadingTextures(newtextures);
}
static texpatch_t *R_ParsePatch(boolean actuallyLoadPatch)
{
char *texturesToken;
@@ -1046,7 +958,6 @@ static texture_t *R_ParseTexture(boolean actuallyLoadTexture)
// Allocate memory for a zero-patch texture. Obviously, we'll be adding patches momentarily.
resultTexture = (texture_t *)Z_Calloc(sizeof(texture_t), PU_STATIC, NULL);
M_Memcpy(resultTexture->name, newTextureName, 8);
resultTexture->hash = quickncasehash(newTextureName, 8);
resultTexture->width = newTextureWidth;
resultTexture->height = newTextureHeight;
resultTexture->type = TEXTURETYPE_COMPOSITE;
@@ -1830,22 +1741,19 @@ void R_ClearTextureNumCache(boolean btell)
INT32 R_CheckTextureNumForName(const char *name)
{
INT32 i;
UINT32 hash;
// "NoTexture" marker.
if (name[0] == '-')
return 0;
hash = quickncasehash(name, 8);
for (i = 0; i < tidcachelen; i++)
if (tidcache[i].hash == hash && !strncasecmp(tidcache[i].name, name, 8))
if (!strncasecmp(tidcache[i].name, name, 8))
return tidcache[i].id;
// Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier
//for (i = 0; i < numtextures; i++) <- old
for (i = (numtextures - 1); i >= 0; i--) // <- new
if (textures[i]->hash == hash && !strncasecmp(textures[i]->name, name, 8))
if (!strncasecmp(textures[i]->name, name, 8))
{
tidcachelen++;
Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache);
@@ -1854,7 +1762,6 @@ INT32 R_CheckTextureNumForName(const char *name)
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name);
#endif
tidcache[tidcachelen-1].hash = hash;
tidcache[tidcachelen-1].id = i;
return i;
}
-2
View File
@@ -53,7 +53,6 @@ typedef struct
// Keep name for switch changing, etc.
char name[8];
UINT8 type; // TEXTURETYPE_
UINT32 hash;
INT16 width, height;
boolean holes;
// All the patches[patchcount] are drawn back to front into the cached texture.
@@ -77,7 +76,6 @@ extern CV_PossibleValue_t Color_cons_t[];
// Load TEXTURE1/TEXTURE2/PNAMES definitions, create lookup tables
void R_LoadTextures(void);
void R_LoadTexturesPwad(UINT16 wadnum);
void R_FlushTextureCache(void);
UINT8 *R_GenerateTexture(size_t texnum);